0802adef8711f8417811dd418e319f3cba848dce
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / View.qc
1 #define spider_rocket_icon "gfx/vehicles/rocket_ico.tga"
2 #define spider_rocket_targ "gfx/vehicles/target.tga"
3 #define SPIDER_CROSS "textures/spiderbot/cross.tga"
4 #define rkt_size 32
5 #define rld_size_x 256
6 #define rld_size_y 16
7
8 void CSQC_WAKIZASHI_HUD();
9
10 entity porto;
11 vector polyline[16];
12 float trace_dphitcontents;
13 float trace_networkentity;
14 float Q3SURFACEFLAG_SLICK = 2; // low friction surface
15 float DPCONTENTS_SOLID = 1; // blocks player movement
16 float DPCONTENTS_BODY = 32; // blocks player movement
17 float DPCONTENTS_CORPSE = 64; // blocks player movement
18 float DPCONTENTS_PLAYERCLIP = 256; // blocks player movement
19 void Porto_Draw()
20 {
21         vector p, dir, ang, q, nextdir;
22         float idx, portal_number, portal1_idx;
23
24         if(activeweapon != WEP_PORTO || spectatee_status || gametype == GAME_NEXBALL)
25                 return;
26         if(intermission == 1)
27                 return;
28         if(intermission == 2)
29                 return;
30         if (getstati(STAT_HEALTH) <= 0)
31                 return;
32
33         dir = view_forward;
34
35         if(angles_held_status)
36         {
37                 makevectors(angles_held);
38                 dir = v_forward;
39         }
40
41         p = view_origin;
42
43         polyline[0] = p;
44         idx = 1;
45         portal_number = 0;
46         nextdir = dir;
47
48         for(;;)
49         {
50                 dir = nextdir;
51                 traceline(p, p + 65536 * dir, TRUE, porto);
52                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
53                         return;
54                 nextdir = dir - 2 * (dir * trace_plane_normal) * trace_plane_normal; // mirror dir at trace_plane_normal
55                 p = trace_endpos;
56                 polyline[idx] = p;
57                 ++idx;
58                 if(idx >= 16)
59                         return;
60                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
61                         continue;
62                 ++portal_number;
63                 ang = vectoangles2(trace_plane_normal, dir);
64                 ang_x = -ang_x;
65                 makevectors(ang);
66                 if(!CheckWireframeBox(porto, p - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
67                         return;
68                 if(portal_number == 1)
69                         portal1_idx = idx;
70                 if(portal_number >= 2)
71                         break;
72         }
73
74         while(idx >= 2)
75         {
76                 p = polyline[idx-2];
77                 q = polyline[idx-1];
78                 if(idx == 2)
79                         p = p - view_up * 16;
80                 if(idx-1 >= portal1_idx)
81                 {
82                         Draw_CylindricLine(p, q, 4, "", 1, 0, '0 0 1', 0.5, DRAWFLAG_NORMAL);
83                 }
84                 else
85                 {
86                         Draw_CylindricLine(p, q, 4, "", 1, 0, '1 0 0', 0.5, DRAWFLAG_NORMAL);
87                 }
88                 --idx;
89         }
90 }
91
92 /**
93  * Checks whether the server initiated a map restart (stat_game_starttime changed)
94  *
95  * TODO: Use a better solution where a common shared entitiy is used that contains
96  * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
97  * and STAT_FRAGLIMIT to be auto-sent)
98  */
99 void CheckForGamestartChange() {
100         float startTime;
101         startTime = getstatf(STAT_GAMESTARTTIME);
102         if (previous_game_starttime != startTime) {
103                 if ((time + 5.0) < startTime) {
104                         //if connecting to server while restart was active don't always play prepareforbattle
105                         sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/prepareforbattle.wav"), VOL_BASEVOICE, ATTN_NONE);
106                 }
107                 if (time < startTime) {
108                         restartAnnouncer = spawn();
109                         restartAnnouncer.think = restartAnnouncer_Think;
110                         restartAnnouncer.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
111                 }
112         }
113         previous_game_starttime = startTime;
114 }
115
116 void Porto_Init()
117 {
118         porto = spawn();
119         porto.classname = "porto";
120         porto.draw = Porto_Draw;
121         porto.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
122 }
123
124 float drawtime;
125 float avgspeed;
126 vector GetCurrentFov(float fov)
127 {
128         float zoomsensitivity, zoomspeed, zoomfactor, zoomdir, velocityzoom;
129
130         zoomsensitivity = cvar("cl_zoomsensitivity");
131         zoomfactor = cvar("cl_zoomfactor");
132         if(zoomfactor < 1 || zoomfactor > 16)
133                 zoomfactor = 2.5;
134         zoomspeed = cvar("cl_zoomspeed");
135         if(zoomspeed >= 0)
136                 if(zoomspeed < 0.5 || zoomspeed > 16)
137                         zoomspeed = 3.5;
138
139         zoomdir = button_zoom;
140         if(getstati(STAT_ACTIVEWEAPON) == WEP_NEX) // do NOT use switchweapon here
141                 zoomdir += button_attack2;
142         if(spectatee_status > 0 || isdemo())
143         {
144                 if(spectatorbutton_zoom)
145                         zoomdir = 0 + !zoomdir;
146                 // do not even THINK about removing this 0
147                 // _I_ know what I am doing
148                 // fteqcc does not
149         }
150
151         if(zoomdir)
152                 zoomin_effect = 0;
153
154         if(zoomin_effect || camera_active)
155         {
156                 current_viewzoom = min(1, current_viewzoom + drawframetime);
157         }
158         else
159         {
160                 if(zoomspeed < 0) // instant zoom
161                 {
162                         if(zoomdir)
163                                 current_viewzoom = 1 / zoomfactor;
164                         else
165                                 current_viewzoom = 1;
166                 }
167                 else
168                 {
169                         if(zoomdir)
170                                 current_viewzoom = 1 / bound(1, 1 / current_viewzoom + drawframetime * zoomspeed * (zoomfactor - 1), zoomfactor);
171                         else
172                                 current_viewzoom = bound(1 / zoomfactor, current_viewzoom + drawframetime * zoomspeed * (1 - 1 / zoomfactor), 1);
173                 }
174         }
175
176         if(almost_equals(current_viewzoom, 1))
177                 current_zoomfraction = 0;
178         else if(almost_equals(current_viewzoom, 1/zoomfactor))
179                 current_zoomfraction = 1;
180         else
181                 current_zoomfraction = (current_viewzoom - 1) / (1/zoomfactor - 1);
182
183         if(zoomsensitivity < 1)
184                 setsensitivityscale(pow(current_viewzoom, 1 - zoomsensitivity));
185         else
186                 setsensitivityscale(1);
187
188         velocityzoom = bound(0, drawframetime / max(0.000000001, cvar_or("cl_velocityzoomtime", 0.3)), 1);
189         avgspeed = avgspeed * (1 - velocityzoom) + (vlen(pmove_vel) / 1000) * velocityzoom;
190         velocityzoom = exp(float2range11(avgspeed * -cvar_or("cl_velocityzoom", 0) / 1) * 1);
191
192         //print(ftos(avgspeed), " avgspeed, ", ftos(cvar_or("cl_velocityzoom", 0)), " cvar, ", ftos(velocityzoom), " return\n"); // for debugging
193
194         float frustumx, frustumy, fovx, fovy;
195         frustumy = tan(fov * M_PI / 360.0) * 0.75 * current_viewzoom * velocityzoom;
196         frustumx = frustumy * vid_width / vid_height / vid_pixelheight;
197         fovx = atan2(frustumx, 1) / M_PI * 360.0;
198         fovy = atan2(frustumy, 1) / M_PI * 360.0;
199
200         return '1 0 0' * fovx + '0 1 0' * fovy;
201 }
202
203 // this function must match W_SetupShot!
204 float zoomscript_caught;
205
206 vector wcross_origin;
207 float wcross_scale_prev, wcross_alpha_prev;
208 vector wcross_color_prev;
209 float wcross_scale_goal_prev, wcross_alpha_goal_prev;
210 vector wcross_color_goal_prev;
211 float wcross_changedonetime;
212
213 string wcross_name_goal_prev, wcross_name_goal_prev_prev;
214 float wcross_resolution_goal_prev, wcross_resolution_goal_prev_prev;
215 float wcross_name_changestarttime, wcross_name_changedonetime;
216 float wcross_name_alpha_goal_prev, wcross_name_alpha_goal_prev_prev;
217 entity trueaim;
218 entity trueaim_rifle;
219
220 #define SHOTTYPE_HITTEAM 1
221 #define SHOTTYPE_HITOBSTRUCTION 2
222 #define SHOTTYPE_HITWORLD 3
223 #define SHOTTYPE_HITENEMY 4
224
225 void TrueAim_Init()
226 {
227         trueaim = spawn();
228         trueaim.classname = "trueaim";
229         trueaim.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
230         trueaim_rifle = spawn();
231         trueaim_rifle.classname = "trueaim_rifle";
232         trueaim_rifle.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_CORPSE;
233 }
234
235 float EnemyHitCheck()
236 {
237         float t;
238         wcross_origin = project_3d_to_2d(trace_endpos);
239         wcross_origin_z = 0;
240         if(trace_networkentity < 1)
241                 return SHOTTYPE_HITWORLD;
242         if(trace_networkentity > maxclients)
243                 return SHOTTYPE_HITWORLD;
244         t = GetPlayerColor(trace_networkentity - 1);
245         if(teamplay)
246                 if(t == myteam)
247                         return SHOTTYPE_HITTEAM;
248         if(t == COLOR_SPECTATOR)
249                 return SHOTTYPE_HITWORLD;
250         return SHOTTYPE_HITENEMY;
251 }
252
253 float TrueAimCheck()
254 {
255         float nudge = 1; // added to traceline target and subtracted from result
256         vector vecs, trueaimpoint, w_shotorg;
257         vector mi, ma, dv;
258         float shottype;
259         entity ta;
260         float mv;
261
262         mi = ma = '0 0 0';
263         ta = trueaim;
264         mv = MOVE_NOMONSTERS;
265
266         switch(activeweapon)
267         {
268                 case WEP_TUBA: // no aim
269                 case WEP_PORTO: // shoots from eye
270                 case WEP_HOOK: // no trueaim
271                 case WEP_GRENADE_LAUNCHER: // toss curve
272                         return SHOTTYPE_HITWORLD;
273                 case WEP_NEX:
274                 case WEP_MINSTANEX:
275                         mv = MOVE_NORMAL;
276                         break;
277                 case WEP_CAMPINGRIFLE:
278                         ta = trueaim_rifle;
279                         mv = MOVE_NORMAL;
280                         if(zoomscript_caught)
281                         {
282                                 tracebox(view_origin, '0 0 0', '0 0 0', view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
283                                 return EnemyHitCheck();
284                         }
285                         break;
286                 case WEP_ROCKET_LAUNCHER: // projectile has a size!
287                         mi = '-3 -3 -3';
288                         ma = '3 3 3';
289                         break;
290                 case WEP_FIREBALL: // projectile has a size!
291                         mi = '-16 -16 -16';
292                         ma = '16 16 16';
293                         break;
294                 case WEP_SEEKER: // projectile has a size!
295                         mi = '-2 -2 -2';
296                         ma = '2 2 2';
297                         break;
298                 case WEP_ELECTRO: // projectile has a size!
299                         mi = '0 0 -3';
300                         ma = '0 0 -3';
301                         break;
302         }
303
304         vecs = decompressShotOrigin(getstati(STAT_SHOTORG));
305
306         traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
307         trueaimpoint = trace_endpos;
308
309         if(vecs_x > 0)
310                 vecs_y = -vecs_y;
311         else
312                 vecs = '0 0 0';
313
314         dv = view_right * vecs_y + view_up * vecs_z;
315         w_shotorg = view_origin + dv;
316
317         // now move the vecs forward as much as requested if possible
318         tracebox(w_shotorg, mi, ma, w_shotorg + view_forward * (vecs_x + nudge), MOVE_NORMAL, ta); // FIXME this MOVE_NORMAL part will misbehave a little in csqc
319         w_shotorg = trace_endpos - view_forward * nudge;
320
321         tracebox(w_shotorg, mi, ma, trueaimpoint, MOVE_NORMAL, ta);
322         shottype = EnemyHitCheck();
323         if(shottype != SHOTTYPE_HITWORLD)
324                 return shottype;
325
326 #if 0
327         // FIXME WHY DOES THIS NOT WORK FOR THE ROCKET LAUNCHER?
328         // or rather, I know why, but see no fix
329         if(vlen(trace_endpos - trueaimpoint) > vlen(ma) + vlen(mi) + 1)
330                 // yes, this is an ugly hack... but it seems good enough to find out whether the test hits the same place as the initial trace
331                 return SHOTTYPE_HITOBSTRUCTION;
332 #endif
333
334         return SHOTTYPE_HITWORLD;
335 }
336
337 void CSQC_common_hud(void);
338
339 void CSQC_kh_hud(void);
340 void CSQC_ctf_hud(void);
341 void PostInit(void);
342 void CSQC_Demo_Camera();
343 float Sbar_WouldDrawScoreboard ();
344 float view_set;
345 float camera_mode;
346 string NextFrameCommand;
347 void CSQC_SPIDER_HUD();
348 void CSQC_RAPTOR_HUD();
349
350 vector freeze_pmove_org, freeze_input_angles;
351
352 void CSQC_UpdateView(float w, float h)
353 {
354         entity e;
355         float fov;
356         float f, i, j;
357         vector v, vo;
358
359         WaypointSprite_Load();
360
361         if(spectatee_status)
362                 myteam = GetPlayerColor(spectatee_status - 1);
363         else
364                 myteam = GetPlayerColor(player_localentnum - 1);
365
366         ticrate = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
367         vo = '0 0 1' * getstati(STAT_VIEWHEIGHT);
368
369         warpzone_fixview_origin = pmove_org + vo;
370         warpzone_fixview_angles = input_angles;
371         WarpZone_FixView();
372         pmove_org = warpzone_fixview_origin - vo;
373         input_angles = warpzone_fixview_angles;
374
375         if(cvar("cl_lockview"))
376         {
377                 pmove_org = warpzone_fixview_origin = freeze_pmove_org;
378                 input_angles = freeze_input_angles;
379                 R_SetView(VF_ORIGIN, pmove_org + vo);
380                 R_SetView(VF_ANGLES, input_angles);
381                 //R_SetView(VF_CL_VIEWANGLES, input_angles);
382         }
383         freeze_pmove_org = pmove_org;
384         freeze_input_angles = input_angles;
385
386         // Render the Scene
387         if(!intermission || !view_set)
388         {
389                 view_origin = pmove_org + vo;
390                 view_angles = input_angles;
391                 makevectors(view_angles);
392                 view_forward = v_forward;
393                 view_right = v_right;
394                 view_up = v_up;
395                 view_set = 1;
396         }
397
398         vid_width = w;
399         vid_height = h;
400
401 #ifdef BLURTEST
402         if(time > blurtest_time0 && time < blurtest_time1)
403         {
404                 float r, t;
405
406                 t = (time - blurtest_time0) / (blurtest_time1 - blurtest_time0);
407                 r = t * blurtest_radius;
408                 f = 1 / pow(t, blurtest_power) - 1;
409
410                 cvar_set("r_glsl_postprocess", "1");
411                 cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(r), " ", ftos(f), " 0 0"));
412         }
413         else
414         {
415                 cvar_set("r_glsl_postprocess", "0");
416                 cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0");
417         }
418 #endif
419
420         TargetMusic_Advance();
421         Fog_Force();
422
423         drawframetime = max(0.000001, time - drawtime);
424         drawtime = time;
425
426         // watch for gametype changes here...
427         // in ParseStuffCMD the cmd isn't executed yet :/
428         // might even be better to add the gametype to TE_CSQC_INIT...?
429         if(!postinit)
430                 PostInit();
431
432         if(intermission && !isdemo() && !(calledhooks & HOOK_END))
433                 if(calledhooks & HOOK_START)
434                 {
435                         localcmd("\ncl_hook_gameend;");
436                         calledhooks |= HOOK_END;
437                 }
438
439         CheckForGamestartChange();
440         serverAnnouncer();
441         maptimeAnnouncer();
442         carrierAnnouncer();
443
444         fov = cvar("fov");
445         if(button_zoom || fov <= 59.5)
446         {
447                 if(!zoomscript_caught)
448                 {
449                         localcmd("+button4\n");
450                         zoomscript_caught = 1;
451                         ignore_plus_zoom += 1;
452                 }
453         }
454         else
455         {
456                 if(zoomscript_caught)
457                 {
458                         localcmd("-button4\n");
459                         zoomscript_caught = 0;
460                         ignore_minus_zoom += 1;
461                 }
462         }
463
464         sbar_alpha_fg = cvar("sbar_alpha_fg" ) * (1 - cvar("_menu_alpha"));
465         sbar_currentammo = cvar("sbar_showcurrentammo");
466         sbar_hudselector = cvar("sbar_hudselector");
467         sbar_accuracy_hud = cvar_or("sbar_accuracy_hud", 1);
468         ColorTranslateMode = cvar("cl_stripcolorcodes");
469         activeweapon = getstati(STAT_SWITCHWEAPON);
470         f = cvar("teamplay");
471         if(f != teamplay)
472         {
473                 teamplay = f;
474                 Sbar_InitScores();
475         }
476
477         if(last_weapon != activeweapon) {
478                 weapontime = time;
479                 last_weapon = activeweapon;
480         }
481
482         // ALWAYS Clear Current Scene First
483         R_ClearScene();
484
485         // Assign Standard Viewflags
486         // Draw the World (and sky)
487         R_SetView(VF_DRAWWORLD, 1);
488
489         // Set the console size vars
490         vid_conwidth = cvar("vid_conwidth");
491         vid_conheight = cvar("vid_conheight");
492         vid_pixelheight = cvar("vid_pixelheight");
493
494         R_SetView(VF_FOV, GetCurrentFov(fov));
495
496         // Camera for demo playback
497         if(camera_active)
498         {
499                 if(cvar("camera_enable"))
500                         CSQC_Demo_Camera();
501                 else
502                 {
503                         cvar_set("chase_active", ftos(chase_active_backup));
504                         cvar_set("cl_demo_mousegrab", "0");
505                         camera_active = FALSE;
506                 }
507         }
508 #ifdef CAMERATEST
509         else if(cvar("camera_enable"))
510 #else
511         else if(cvar("camera_enable") && isdemo())
512 #endif
513         {
514                 // Enable required Darkplaces cvars
515                 chase_active_backup = cvar("chase_active");
516                 cvar_set("chase_active", "2");
517                 cvar_set("cl_demo_mousegrab", "1");
518                 camera_active = TRUE;
519                 camera_mode = FALSE;
520         }
521
522         // Draw the Crosshair
523         float scoreboard_active;
524         scoreboard_active = Sbar_WouldDrawScoreboard();
525         R_SetView(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden
526
527         // Draw the Engine Status Bar (the default Quake HUD)
528         R_SetView(VF_DRAWENGINESBAR, 0);
529
530         // fetch this one only once per frame
531         sbar_showbinds = cvar("sbar_showbinds");
532         sbar_showbinds_limit = cvar("sbar_showbinds_limit");
533
534         // Update the mouse position
535         /*
536            mousepos_x = vid_conwidth;
537            mousepos_y = vid_conheight;
538            mousepos = mousepos*0.5 + getmousepos();
539          */
540
541         e = self;
542         for(self = world; (self = nextent(self)); )
543                 if(self.draw)
544                         self.draw();
545         self = e;
546
547         R_AddEntities(MASK_NORMAL | MASK_ENGINE | MASK_ENGINEVIEWMODELS);
548         R_RenderScene();
549
550         // now switch to 2D drawing mode by calling a 2D drawing function
551         // then polygon drawing will draw as 2D stuff, and NOT get queued until the
552         // next R_RenderScene call
553         drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
554
555         // Draw the mouse cursor
556         // NOTE: drawpic must happen after R_RenderScene for some reason
557         //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0);
558         //drawstring('50 50', ftos(game), '10 10 0', '1 1 1', 1, 0);
559         //self = edict_num(player_localnum);
560         //drawstring('0 0', vtos(pmove_org), '8 8 0', '1 1 1', 1, 0);
561         //drawstring('0 8', strcat("ORG: ", vtos(self.origin), " state: ", ftos(self.ctf_state), " HP: ", ftos(self.health)), '8 8 0', '1 1 1', 1, 0);
562         // as long as the ctf part isn't in, this is useless
563         if(menu_visible)
564                 menu_show();
565
566         /*if(gametype == GAME_CTF)
567           {
568           ctf_view();
569           } else */
570
571         // draw 2D entities
572         e = self;
573         for(self = world; (self = nextent(self)); )
574                 if(self.draw2d)
575                         self.draw2d();
576         self = e;
577
578         // draw radar
579         if(
580                         ons_showmap
581                         ||
582                         (
583                          !scoreboard_active
584                          &&
585                          cvar_string("cl_teamradar") != "0"
586                          &&
587                          (
588                           cvar("cl_teamradar") == 2
589                           ||
590                           teamplay
591                          )
592                         )
593           )
594                 teamradar_view();
595
596         // draw sbar
597         if(cvar("r_letterbox") == 0) {
598                 if (cvar("cl_showpressedkeys")) { // draw pressed keys when spectating and playing
599                         if(spectatee_status > 0 || cvar("cl_showpressedkeys") >= 2)
600                                 Sbar_DrawPressedKeys();
601                 }
602
603                 if (cvar("cl_showspeed"))
604                         Sbar_ShowSpeed();
605                 if (cvar("cl_showacceleration"))
606                         Sbar_ShowAcceleration();
607
608                 Sbar_DrawCenterPrint(); // draw centerprint messages even if viewsize >= 120
609         }
610
611         float hud;
612         hud = getstati(STAT_HUD);
613         if(hud == HUD_SPIDERBOT)
614         {
615                 CSQC_SPIDER_HUD();
616         }
617         else if(hud == HUD_WAKIZASHI)
618         CSQC_WAKIZASHI_HUD();
619     else if(hud == HUD_RAPTOR)
620         CSQC_RAPTOR_HUD();
621         else
622         {
623                 if(cvar("r_letterbox") == 0)
624                         if(cvar("viewsize") < 120)
625                                 CSQC_common_hud();
626
627                 // crosshair goes VERY LAST
628                 if(!scoreboard_active && !ons_showmap && !camera_active) {
629                         // TrueAim check
630                         float shottype;
631                         float bullets, ring_scale;
632                         // wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
633                         wcross_origin = project_3d_to_2d(view_origin + MAX_SHOT_DISTANCE * view_forward);
634                         wcross_origin_z = 0;
635                         if(cvar("crosshair_hittest"))
636                         {
637                                 vector wcross_oldorigin;
638                                 wcross_oldorigin = wcross_origin;
639                                 shottype = TrueAimCheck();
640                                 if(shottype == SHOTTYPE_HITWORLD)
641                                 {
642                                         v = wcross_origin - wcross_oldorigin;
643                                         v_x /= vid_conwidth;
644                                         v_y /= vid_conheight;
645                                         if(vlen(v) > 0.01)
646                                                 shottype = SHOTTYPE_HITOBSTRUCTION;
647                                 }
648                                 if(!cvar("crosshair_hittest_showimpact"))
649                                         wcross_origin = wcross_oldorigin;
650                         }
651                         else
652                                 shottype = SHOTTYPE_HITWORLD;
653
654                         string wcross_style;
655                         wcross_style = cvar_string("crosshair");
656
657                         if (wcross_style != "0") {
658                                 vector wcross_color, wcross_size;
659                                 string wcross_wep, wcross_name;
660                                 float wcross_alpha, wcross_scale, wcross_blur, wcross_resolution;
661
662                                 wcross_color_x = cvar("crosshair_color_red");
663                                 wcross_color_y = cvar("crosshair_color_green");
664                                 wcross_color_z = cvar("crosshair_color_blue");
665                                 wcross_alpha = cvar("crosshair_color_alpha");
666                                 wcross_resolution = cvar("crosshair_size");
667                                 if (cvar("crosshair_per_weapon")) {
668                                         e = get_weaponinfo(activeweapon);
669                                         if (e && e.netname != "")
670                                         {
671                                                 wcross_wep = e.netname;
672                                                 wcross_style = cvar_string(strcat("crosshair_", wcross_wep));
673                                                 if(wcross_style == "")
674                                                         wcross_style = e.netname;
675
676                                                 if(!cvar("crosshair_color_override"))
677                                                 {
678                                                         wcross_color_x = cvar(strcat("crosshair_", wcross_wep, "_color_red"));
679                                                         wcross_color_y = cvar(strcat("crosshair_", wcross_wep, "_color_green"));
680                                                         wcross_color_z = cvar(strcat("crosshair_", wcross_wep, "_color_blue"));
681                                                 }
682
683                                                 wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_color_alpha"));
684                                                 wcross_resolution *= cvar(strcat("crosshair_", wcross_wep, "_size"));
685                                         }
686                                 }
687
688                                 wcross_name = strcat("gfx/crosshair", wcross_style);
689
690                                 if(cvar("crosshair_effect_scalefade"))
691                                 {
692                                         wcross_scale = wcross_resolution;
693                                         wcross_resolution = 1;
694                                 }
695                                 else
696                                 {
697                                         wcross_scale = 1;
698                                 }
699
700                                 if(shottype == SHOTTYPE_HITENEMY)
701                                         wcross_scale *= cvar("crosshair_hittest"); // is not queried if hittest is 0
702                                 if(shottype == SHOTTYPE_HITTEAM)
703                                         wcross_scale /= cvar("crosshair_hittest"); // is not queried if hittest is 0
704
705                                 f = cvar("crosshair_effect_speed");
706                                 if(f < 0)
707                                         f *= -2 * g_weaponswitchdelay;
708                                 if(wcross_scale != wcross_scale_goal_prev || wcross_alpha != wcross_alpha_goal_prev || wcross_color != wcross_color_goal_prev)
709                                 {
710                                         wcross_changedonetime = time + f;
711                                 }
712                                 if(wcross_name != wcross_name_goal_prev || wcross_resolution != wcross_resolution_goal_prev)
713                                 {
714                                         wcross_name_changestarttime = time;
715                                         wcross_name_changedonetime = time + f;
716                                         if(wcross_name_goal_prev_prev)
717                                                 strunzone(wcross_name_goal_prev_prev);
718                                         wcross_name_goal_prev_prev = wcross_name_goal_prev;
719                                         wcross_name_goal_prev = strzone(wcross_name);
720                                         wcross_name_alpha_goal_prev_prev = wcross_name_alpha_goal_prev;
721                                         wcross_resolution_goal_prev_prev = wcross_resolution_goal_prev;
722                                         wcross_resolution_goal_prev = wcross_resolution;
723                                 }
724
725                                 wcross_scale_goal_prev = wcross_scale;
726                                 wcross_alpha_goal_prev = wcross_alpha;
727                                 wcross_color_goal_prev = wcross_color;
728
729                                 if(shottype == SHOTTYPE_HITTEAM || (shottype == SHOTTYPE_HITOBSTRUCTION && cvar("crosshair_hittest_blur") && !cvar("chase_active")))
730                                 {
731                                         wcross_blur = 1;
732                                         wcross_alpha *= 0.75;
733                                 }
734                                 else
735                                         wcross_blur = 0;
736                                 // *_prev is at time-frametime
737                                 // * is at wcross_changedonetime+f
738                                 // what do we have at time?
739                                 if(time < wcross_changedonetime)
740                                 {
741                                         f = frametime / (wcross_changedonetime - time + frametime);
742                                         wcross_scale = f * wcross_scale + (1 - f) * wcross_scale_prev;
743                                         wcross_alpha = f * wcross_alpha + (1 - f) * wcross_alpha_prev;
744                                         wcross_color = f * wcross_color + (1 - f) * wcross_color_prev;
745                                 }
746
747                                 wcross_scale_prev = wcross_scale;
748                                 wcross_alpha_prev = wcross_alpha;
749                                 wcross_color_prev = wcross_color;
750
751                                 wcross_scale *= 1 - cvar("_menu_alpha");
752                                 wcross_alpha *= 1 - cvar("_menu_alpha");
753
754                                 // ring around crosshair representing bullets left in camping rifle clip
755                                 if (activeweapon == WEP_CAMPINGRIFLE)
756                                 {
757                                         ring_scale = cvar("crosshair_campingrifle_ring_size");
758                                         bullets = bound(0, getstati(STAT_BULLETS_LOADED), 8);
759                                 }
760                                 else
761                                         bullets = 0;
762
763 #define CROSSHAIR_DRAW_RING(i,j,sz,wcross_name,wcross_alpha) \
764                                 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/hud/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
765
766 #define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
767                                 do \
768                                 { \
769                                         if(wcross_blur > 0) \
770                                         { \
771                                                 for(i = -2; i <= 2; ++i) \
772                                                         for(j = -2; j <= 2; ++j) \
773                                                                 M(i,j,sz,wcross_name,wcross_alpha*0.04); \
774                                         } \
775                                         else \
776                                         { \
777                                                 M(0,0,sz,wcross_name,wcross_alpha); \
778                                         } \
779                                 } \
780                                 while(0)
781
782 #define CROSSHAIR_DRAW_SINGLE(i,j,sz,wcross_name,wcross_alpha) \
783                                 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y + j * wcross_blur)), wcross_name, sz * wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
784
785 #define CROSSHAIR_DRAW(sz,wcross_name,wcross_alpha) \
786                                 CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_SINGLE,sz,wcross_name,wcross_alpha)
787
788                                 if(time < wcross_name_changedonetime && wcross_name != wcross_name_goal_prev_prev && wcross_name_goal_prev_prev)
789                                 {
790                                         f = (wcross_name_changedonetime - time) / (wcross_name_changedonetime - wcross_name_changestarttime);
791                                         wcross_size = drawgetimagesize(wcross_name_goal_prev_prev) * wcross_scale;
792                                         CROSSHAIR_DRAW(wcross_resolution_goal_prev_prev, wcross_name_goal_prev_prev, wcross_alpha * f * wcross_name_alpha_goal_prev_prev);
793                                         f = 1 - f;
794                                 }
795                                 else
796                                 {
797                                         f = 1;
798                                 }
799
800                                 wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
801                                 if(bullets)
802                                 {
803                                         CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_RING, wcross_resolution, wcross_name, wcross_alpha);
804                                 }
805                                 CROSSHAIR_DRAW(wcross_resolution, wcross_name, wcross_alpha * f);
806                                 wcross_name_alpha_goal_prev = f;
807                         }
808                 }
809                 else
810                 {
811                         wcross_scale_prev = 0;
812                         wcross_alpha_prev = 0;
813                         wcross_scale_goal_prev = 0;
814                         wcross_alpha_goal_prev = 0;
815                         wcross_changedonetime = 0;
816                         if(wcross_name_goal_prev)
817                                 strunzone(wcross_name_goal_prev);
818                         wcross_name_goal_prev = string_null;
819                         if(wcross_name_goal_prev_prev)
820                                 strunzone(wcross_name_goal_prev_prev);
821                         wcross_name_goal_prev_prev = string_null;
822                         wcross_name_changestarttime = 0;
823                         wcross_name_changedonetime = 0;
824                         wcross_name_alpha_goal_prev = 0;
825                         wcross_name_alpha_goal_prev_prev = 0;
826                         wcross_resolution_goal_prev = 0;
827                         wcross_resolution_goal_prev_prev = 0;
828                 }
829         }
830
831         if(NextFrameCommand)
832         {
833                 localcmd("\n", NextFrameCommand, "\n");
834                 NextFrameCommand = string_null;
835         }
836
837         // we must do this check AFTER a frame was rendered, or it won't work
838         if(cs_project_is_b0rked == 0)
839         {
840                 string w0, h0;
841                 w0 = cvar_string("vid_conwidth");
842                 h0 = cvar_string("vid_conheight");
843                 //R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');
844                 //R_SetView(VF_FOV, '90 90 0');
845                 R_SetView(VF_ORIGIN, '0 0 0');
846                 R_SetView(VF_ANGLES, '0 0 0');
847                 R_SetView(VF_PERSPECTIVE, 1);
848                 makevectors('0 0 0');
849                 vector v1, v2;
850                 cvar_set("vid_conwidth", "800");
851                 cvar_set("vid_conheight", "600");
852                 v1 = cs_project(v_forward);
853                 cvar_set("vid_conwidth", "640");
854                 cvar_set("vid_conheight", "480");
855                 v2 = cs_project(v_forward);
856                 if(v1 == v2)
857                         cs_project_is_b0rked = 1;
858                 else
859                         cs_project_is_b0rked = -1;
860                 cvar_set("vid_conwidth", w0);
861                 cvar_set("vid_conheight", h0);
862         }
863
864         // be safe against triggerbots until everyone has the fixed engine
865         // this call is meant to overwrite the trace globals by something
866         // unsuspicious
867         traceline('0 0 0', '0 0 0', MOVE_WORLDONLY, world);
868 }
869
870 void Sbar_Draw();
871 #define spider_h "gfx/vehicles/hud_bg.tga"
872 #define spider_b "gfx/vehicles/sbot.tga"
873 #define spider_r "gfx/vehicles/sbot_rpods.tga"
874 #define spider_g "gfx/vehicles/sbot_mguns.tga"
875 #define spider_s "gfx/vehicles/shiled.tga"
876
877 #define spider_a1 "gfx/hud/sb_rocket.tga"
878 #define spider_a2 "gfx/sb_bullets.tga"
879
880 void CSQC_SPIDER_HUD()
881 {
882         float rockets, reload, heat, hp, shield;
883         vector picsize, hudloc;
884
885     // Fetch health & ammo stats
886     hp      = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
887         shield  = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
888         heat    = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 2);
889         rockets =     getstati(STAT_VEHICLESTAT_AMMO2);
890         reload  = min(getstatf(STAT_VEHICLESTAT_RELOAD2), 1);
891
892     // Draw the crosshairs
893     picsize = drawgetimagesize(SPIDER_CROSS);
894     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
895     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
896     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
897
898     hudloc_y =  4;
899     hudloc_x = 4;
900
901     picsize = drawgetimagesize(spider_h) * 0.5;
902     drawpic(hudloc, spider_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
903
904     picsize = drawgetimagesize(spider_a2) * 0.5;
905     drawpic(hudloc + '120 96  0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
906
907     drawstring(hudloc + '145 19  0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
908     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
909     drawstring(hudloc + '136 102  0', strcat(ftos(100 - rint(heat * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
910
911     picsize = drawgetimagesize(spider_a1) * 0.85;
912     if(rockets == 9)
913     {
914         drawpic(hudloc + '132 54  0', spider_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
915         drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
916     }
917     else
918     {
919         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
920         drawstring(hudloc + '179 69  0', strcat(ftos(9 - rockets), "/8"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
921     }
922
923     picsize = drawgetimagesize(spider_b) * 0.5;
924     hudloc_y = 10.5;
925     hudloc_x = 10.5;
926
927     drawpic(hudloc, spider_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
928     drawpic(hudloc, spider_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
929     drawpic(hudloc, spider_r, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL);
930     drawpic(hudloc, spider_g, picsize, '1 1 1' * (1 - heat) + '1 0 0' *  heat, 1, DRAWFLAG_NORMAL);
931
932
933         /*
934         // Draw health bar
935         p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
936         p = p + '0 1 0' * vid_conheight - '0 32 0';
937         //pp = ('0 1 0' * hp) + ('1 0 0' * (1-hp));
938         drawfill(p, '256 0 0' * shield + '0 8 0' , '0.5 0.5 1', 0.75, DRAWFLAG_NORMAL);
939         p_y += 8;
940         drawfill(p, '256 0 0' * hp + '0 8 0' , '0 1 0', 0.75, DRAWFLAG_NORMAL);
941         p_x += 256 * hp;
942         drawfill(p, '256 0 0' * (1-hp) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
943
944         // Draw minigun heat indicator
945         p = '0.5 0 0' * (vid_conwidth - 256);
946         p = p + '0 1 0' * vid_conheight - '0 34  0';
947         drawfill(p, '256 0 0' * (1-heat) + '0 2 0' ,'0 0 1', 0.5, DRAWFLAG_NORMAL);
948         p_x += 256 * (1-heat);
949         drawfill(p, '256 0 0' * heat  + '0 2 0' , '1 0 0', 0.5, DRAWFLAG_NORMAL);
950
951
952         // Draw rocket icons for loaded/empty tubes.
953         pp = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
954         pp += '0 1 0' * vid_conheight - '0 64 0';
955         for(i = 0; i < 8; ++i)
956         {
957                 p = pp + '1 0 0' * (rkt_size * i);
958                 if(rockets == 8)
959                 {
960                         if(floor(reload * 8) == i)
961                         {
962                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 0 0' + '0 1 0' * ((reload*8)-i), 0.75 , DRAWFLAG_NORMAL);
963                         }
964                         else if(i < reload * 8)
965                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 1 0', 0.75 , DRAWFLAG_NORMAL);
966                         else
967                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0.5 0.5 0.5', 0.75, DRAWFLAG_NORMAL);
968                 }
969                 else
970                 {
971                         if(i < rockets)
972                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 0 0', 0.25, DRAWFLAG_NORMAL);
973                         else
974                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 1 0' * reload, 0.75, DRAWFLAG_NORMAL);
975                 }
976         }
977         */
978
979         if (sb_showscores)
980         {
981                 Sbar_DrawScoreboard();
982                 Sbar_DrawCenterPrint();
983         }
984
985 }
986
987 #define raptor_h "gfx/vehicles/hud_bg.tga"
988 #define raptor_b "gfx/vehicles/raptor.tga"
989 #define raptor_g1 "gfx/vehicles/raptor_guns.tga"
990 #define raptor_g2 "gfx/vehicles/raptor_bombs.tga"
991 #define raptor_s "gfx/vehicles/shiled.tga"
992
993 #define spider_a1 "gfx/hud/sb_rocket.tga"
994 #define spider_a2 "gfx/sb_bullets.tga"
995
996 void CSQC_RAPTOR_HUD()
997 {
998         float rockets, reload, heat, hp, shield, energy;
999         vector picsize, hudloc;
1000
1001     // Fetch health & ammo stats
1002     hp      = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
1003         shield  = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
1004         reload  = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
1005         energy  = min(getstatf(STAT_VEHICLESTAT_ENERGY),  1);
1006
1007     // Draw the crosshairs
1008     picsize = drawgetimagesize(SPIDER_CROSS);
1009     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1010     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1011     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
1012
1013     hudloc_y =  4;
1014     hudloc_x = 4;
1015
1016     picsize = drawgetimagesize(raptor_h) * 0.5;
1017     drawpic(hudloc, raptor_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1018
1019     picsize = drawgetimagesize(spider_a2) * 0.5;
1020     drawpic(hudloc + '120 96  0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1021
1022     drawstring(hudloc + '145 19  0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
1023     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
1024     drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'15 15 0','0.5 0.5 1', 1, DRAWFLAG_NORMAL);
1025
1026
1027     picsize = drawgetimagesize(spider_a1) * 0.85;
1028     if(reload == 1)
1029     {
1030         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1031         drawstring(hudloc + '179 69  0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 1 0', 0.5, DRAWFLAG_NORMAL);
1032     }
1033     else
1034     {
1035         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1036         drawstring(hudloc + '179 69  0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 0 1', 1, DRAWFLAG_NORMAL);
1037     }
1038
1039     picsize = drawgetimagesize(raptor_b) * 0.5;
1040     hudloc_y = 10.5;
1041     hudloc_x = 10.5;
1042
1043     drawpic(hudloc, raptor_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1044     drawpic(hudloc, raptor_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
1045     drawpic(hudloc, raptor_g1, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
1046     drawpic(hudloc, raptor_g2, picsize, '1 1 1' * reload + '1 0 0' *  (1 - reload), 1, DRAWFLAG_NORMAL);
1047
1048
1049         if (sb_showscores)
1050         {
1051                 Sbar_DrawScoreboard();
1052                 Sbar_DrawCenterPrint();
1053         }
1054
1055 }
1056
1057 #define waki_h "gfx/vehicles/hud_bg.tga"
1058 #define waki_b "gfx/vehicles/waki.tga"
1059 #define waki_e "gfx/vehicles/waki_e.tga"
1060 #define waki_g "gfx/vehicles/waki_guns.tga"
1061 #define waki_r "gfx/vehicles/waki_rockets.tga"
1062 #define waki_s "gfx/vehicles/shiled.tga"
1063
1064 #define waki_a1 "gfx/hud/sb_rocket.tga"
1065 #define waki_a2 "gfx/sb_cells.tga"
1066
1067 void CSQC_WAKIZASHI_HUD()
1068 {
1069         // 0--1 floats. 1 = 100%, 0.6 = 50%.
1070         float health, shield, energy, rockets;
1071         vector picsize, hudloc;
1072
1073     picsize = drawgetimagesize(SPIDER_CROSS);
1074     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1075     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1076     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
1077
1078 /*
1079 const float STAT_VEHICLESTAT_HEALTH  = 60;
1080 const float STAT_VEHICLESTAT_SHIELD  = 61;
1081 const float STAT_VEHICLESTAT_ENERGY  = 62;
1082 const float STAT_VEHICLESTAT_AMMO1   = 63;
1083 const float STAT_VEHICLESTAT_RELAOD1 = 64;
1084 const float STAT_VEHICLESTAT_AMMO2   = 65;
1085 const float STAT_VEHICLESTAT_RELOAD2 = 66;
1086 */
1087     health  = min(getstatf(STAT_VEHICLESTAT_HEALTH),  1);
1088         shield  = min(getstatf(STAT_VEHICLESTAT_SHIELD),  1);
1089         energy  = min(getstatf(STAT_VEHICLESTAT_ENERGY),  1);
1090         rockets = bound(0,getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
1091
1092     hudloc_y =  4;
1093     hudloc_x = 4;
1094
1095     picsize = drawgetimagesize(waki_h) * 0.5;
1096     drawpic(hudloc, waki_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1097
1098     picsize = drawgetimagesize(waki_a2) * 0.7;
1099     drawpic(hudloc + '116 92  0', waki_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1100
1101
1102     drawstring(hudloc + '145 19  0', strcat(ftos(rint(health * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
1103     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
1104
1105     drawstring(hudloc + '136 102  0', strcat(ftos(rint(energy * 100)), "%"),'14 14 0','1 1 1', 1, DRAWFLAG_NORMAL);
1106
1107     picsize = drawgetimagesize(waki_a1) * 0.75;
1108     if(rockets == 1)
1109     {
1110         drawpic(hudloc + '140 55  0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1111         drawpic(hudloc + '144 59  0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1112     }
1113     else
1114     {
1115         drawpic(hudloc + '140 55  0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1116         drawpic(hudloc + '144 59  0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1117         drawstring(hudloc + '165 69 0', strcat(ftos(rint(rockets * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
1118     }
1119
1120     picsize = drawgetimagesize(waki_b) * 0.5;
1121     hudloc_y = 10.5;
1122     hudloc_x = 10.5;
1123
1124     drawpic(hudloc, waki_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1125     drawpic(hudloc, waki_b, picsize, '0 1 0' * health + '1 0 0' * (1 - health), 1, DRAWFLAG_NORMAL);
1126     drawpic(hudloc, waki_r, picsize, '1 1 1' * rockets + '1 0 0' * (1 - rockets), 1, DRAWFLAG_NORMAL);
1127     drawpic(hudloc, waki_e, picsize, '1 1 1' * energy + '1 0 0' *  (1 - energy), 1, DRAWFLAG_NORMAL);
1128
1129
1130
1131         /*
1132         p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
1133         p = p + '0 1 0' * vid_conheight - '0 32 0';
1134
1135         // Draw health bar
1136         p_y += 8;
1137         drawfill(p, '256 0 0' * health + '0 8 0' , '0 0.7 0', 0.75, DRAWFLAG_NORMAL);
1138         p_x += 256 * health;
1139         drawfill(p, '256 0 0' * (1 - health) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
1140
1141         // Draw shiled bar
1142         p_x -= 256 * health;
1143         p_y += 4;
1144         drawfill(p, '256 0 0' * shield + '0 4 0' , '0.25 0.25 1', 0.5, DRAWFLAG_NORMAL);
1145
1146         // Draw energy
1147         //p_x -= 256 * health;
1148         p_y -= 8;
1149         drawfill(p, '256 0 0' * energy + '0 4 0' , '1 1 1', 0.75, DRAWFLAG_NORMAL);
1150
1151         // Draw rockets bar
1152         p_y += 12;
1153         drawfill(p, '256 0 0' * rockets + '0 4 0' , '1 0 0', 0.75, DRAWFLAG_NORMAL);
1154         */
1155
1156
1157
1158
1159         if (sb_showscores)
1160         {
1161                 Sbar_DrawScoreboard();
1162                 Sbar_DrawCenterPrint();
1163         }
1164
1165 }
1166
1167
1168 void CSQC_common_hud(void)
1169 {
1170         // Sbar_SortFrags(); done in Sbar_Draw
1171         float hud;
1172         hud = getstati(STAT_HUD);
1173
1174         //hud = 10;
1175         switch(hud)
1176         {
1177                 case HUD_NORMAL:
1178                         Sbar_Draw();
1179                         break;
1180
1181                 case HUD_SPIDERBOT:
1182                         CSQC_SPIDER_HUD();
1183                         break;
1184
1185                 case HUD_WAKIZASHI:
1186                         CSQC_WAKIZASHI_HUD();
1187                         break;
1188         }
1189 }
1190
1191
1192 // following vectors must be global to allow seamless switching between camera modes
1193 vector camera_offset, current_camera_offset, mouse_angles, current_angles, current_origin, current_position;
1194 void CSQC_Demo_Camera()
1195 {
1196         float speed, attenuation, dimensions;
1197         vector tmp, delta;
1198
1199         if( cvar("camera_reset") || !camera_mode )
1200         {
1201                 camera_offset = '0 0 0';
1202                 current_angles = '0 0 0';
1203                 camera_direction = '0 0 0';
1204                 camera_offset_z += 30;
1205                 camera_offset_x += 30 * -cos(current_angles_y * DEG2RAD);
1206                 camera_offset_y += 30 * -sin(current_angles_y * DEG2RAD);
1207                 current_origin = view_origin;
1208                 current_camera_offset  = camera_offset;
1209                 cvar_set("camera_reset", "0");
1210                 camera_mode = CAMERA_CHASE;
1211         }
1212
1213         // Camera angles
1214         if( camera_roll )
1215                 mouse_angles_z += camera_roll * cvar("camera_speed_roll");
1216
1217         if(cvar("camera_look_player"))
1218         {
1219                 local vector dir;
1220                 local float n;
1221
1222                 dir = normalize(view_origin - current_position);
1223                 n = mouse_angles_z;
1224                 mouse_angles = vectoangles(dir);
1225                 mouse_angles_x = mouse_angles_x * -1;
1226                 mouse_angles_z = n;
1227         }
1228         else
1229         {
1230                 tmp = getmousepos() * 0.1;
1231                 if(vlen(tmp)>cvar("camera_mouse_treshold"))
1232                 {
1233                         mouse_angles_x += tmp_y * cos(mouse_angles_z * DEG2RAD) + (tmp_x * sin(mouse_angles_z * DEG2RAD));
1234                         mouse_angles_y -= tmp_x * cos(mouse_angles_z * DEG2RAD) + (tmp_y * -sin(mouse_angles_z * DEG2RAD));
1235                 }
1236         }
1237
1238         while (mouse_angles_x < -180) mouse_angles_x = mouse_angles_x + 360;
1239         while (mouse_angles_x > 180) mouse_angles_x = mouse_angles_x - 360;
1240         while (mouse_angles_y < -180) mouse_angles_y = mouse_angles_y + 360;
1241         while (mouse_angles_y > 180) mouse_angles_y = mouse_angles_y - 360;
1242
1243         // Fix difference when angles don't have the same sign
1244         delta = '0 0 0';
1245         if(mouse_angles_y < -60 && current_angles_y > 60)
1246                 delta = '0 360 0';
1247         if(mouse_angles_y > 60 && current_angles_y < -60)
1248                 delta = '0 -360 0';
1249
1250         if(cvar("camera_look_player"))
1251                 attenuation = cvar("camera_look_attenuation");
1252         else
1253                 attenuation = cvar("camera_speed_attenuation");
1254
1255         attenuation = 1 / max(1, attenuation);
1256         current_angles += (mouse_angles - current_angles + delta) * attenuation;
1257
1258         while (current_angles_x < -180) current_angles_x = current_angles_x + 360;
1259         while (current_angles_x > 180) current_angles_x = current_angles_x - 360;
1260         while (current_angles_y < -180) current_angles_y = current_angles_y + 360;
1261         while (current_angles_y > 180) current_angles_y = current_angles_y - 360;
1262
1263         // Camera position
1264         tmp = '0 0 0';
1265         dimensions = 0;
1266
1267         if( camera_direction_x )
1268         {
1269                 tmp_x = camera_direction_x * cos(current_angles_y * DEG2RAD);
1270                 tmp_y = camera_direction_x * sin(current_angles_y * DEG2RAD);
1271                 if( cvar("camera_forward_follows") && !cvar("camera_look_player") )
1272                         tmp_z = camera_direction_x * -sin(current_angles_x * DEG2RAD);
1273                 ++dimensions;
1274         }
1275
1276         if( camera_direction_y )
1277         {
1278                 tmp_x += camera_direction_y * -sin(current_angles_y * DEG2RAD);
1279                 tmp_y += camera_direction_y * cos(current_angles_y * DEG2RAD) * cos(current_angles_z * DEG2RAD);
1280                 tmp_z += camera_direction_y * sin(current_angles_z * DEG2RAD);
1281                 ++dimensions;
1282         }
1283
1284         if( camera_direction_z )
1285         {
1286                 tmp_z += camera_direction_z * cos(current_angles_z * DEG2RAD);
1287                 ++dimensions;
1288         }
1289
1290         if(cvar("camera_free"))
1291                 speed = cvar("camera_speed_free");
1292         else
1293                 speed = cvar("camera_speed_chase");
1294
1295         if(dimensions)
1296         {
1297                 speed = speed * sqrt(1 / dimensions);
1298                 camera_offset += tmp * speed;
1299         }
1300
1301         current_camera_offset += (camera_offset - current_camera_offset) * attenuation;
1302
1303         // Camera modes
1304         if( cvar("camera_free") )
1305         {
1306                 if ( camera_mode == CAMERA_CHASE )
1307                 {
1308                         current_camera_offset = current_origin + current_camera_offset;
1309                         camera_offset = current_origin + camera_offset;
1310                 }
1311
1312                 camera_mode = CAMERA_FREE;
1313                 current_position = current_camera_offset;
1314         }
1315         else
1316         {
1317                 if ( camera_mode == CAMERA_FREE )
1318                 {
1319                         current_origin = view_origin;
1320                         camera_offset = camera_offset - current_origin;
1321                         current_camera_offset = current_camera_offset - current_origin;
1322                 }
1323
1324                 camera_mode = CAMERA_CHASE;
1325
1326                 if(cvar("camera_chase_smoothly"))
1327                         current_origin += (view_origin - current_origin) * attenuation;
1328                 else
1329                         current_origin = view_origin;
1330
1331                 current_position = current_origin + current_camera_offset;
1332         }
1333
1334         R_SetView(VF_ANGLES, current_angles);
1335         R_SetView(VF_ORIGIN, current_position);
1336 }