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1 #define spider_rocket_icon "gfx/vehicles/rocket_ico.tga"
2 #define spider_rocket_targ "gfx/vehicles/target.tga"
3 #define SPIDER_CROSS "textures/spiderbot/cross.tga"
4 #define rkt_size 32
5 #define rld_size_x 256
6 #define rld_size_y 16
7
8 void CSQC_WAKIZASHI_HUD();
9
10 entity porto;
11 vector polyline[16];
12 float trace_dphitcontents;
13 float trace_networkentity;
14 float Q3SURFACEFLAG_SLICK = 2; // low friction surface
15 float DPCONTENTS_SOLID = 1; // blocks player movement
16 float DPCONTENTS_BODY = 32; // blocks player movement
17 float DPCONTENTS_CORPSE = 64; // blocks player movement
18 float DPCONTENTS_PLAYERCLIP = 256; // blocks player movement
19 void Porto_Draw()
20 {
21         vector p, dir, ang, q, nextdir;
22         float idx, portal_number, portal1_idx;
23
24         if(activeweapon != WEP_PORTO || spectatee_status || gametype == GAME_NEXBALL)
25                 return;
26         if(intermission == 1)
27                 return;
28         if(intermission == 2)
29                 return;
30         if (getstati(STAT_HEALTH) <= 0)
31                 return;
32
33         dir = view_forward;
34
35         if(angles_held_status)
36         {
37                 makevectors(angles_held);
38                 dir = v_forward;
39         }
40
41         p = view_origin;
42
43         polyline[0] = p;
44         idx = 1;
45         portal_number = 0;
46         nextdir = dir;
47
48         for(;;)
49         {
50                 dir = nextdir;
51                 traceline(p, p + 65536 * dir, TRUE, porto);
52                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
53                         return;
54                 nextdir = dir - 2 * (dir * trace_plane_normal) * trace_plane_normal; // mirror dir at trace_plane_normal
55                 p = trace_endpos;
56                 polyline[idx] = p;
57                 ++idx;
58                 if(idx >= 16)
59                         return;
60                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
61                         continue;
62                 ++portal_number;
63                 ang = vectoangles2(trace_plane_normal, dir);
64                 ang_x = -ang_x;
65                 makevectors(ang);
66                 if(!CheckWireframeBox(porto, p - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
67                         return;
68                 if(portal_number == 1)
69                         portal1_idx = idx;
70                 if(portal_number >= 2)
71                         break;
72         }
73
74         while(idx >= 2)
75         {
76                 p = polyline[idx-2];
77                 q = polyline[idx-1];
78                 if(idx == 2)
79                         p = p - view_up * 16;
80                 if(idx-1 >= portal1_idx)
81                 {
82                         Draw_CylindricLine(p, q, 4, "", 1, 0, '0 0 1', 0.5, DRAWFLAG_NORMAL);
83                 }
84                 else
85                 {
86                         Draw_CylindricLine(p, q, 4, "", 1, 0, '1 0 0', 0.5, DRAWFLAG_NORMAL);
87                 }
88                 --idx;
89         }
90 }
91
92 /**
93  * Checks whether the server initiated a map restart (stat_game_starttime changed)
94  *
95  * TODO: Use a better solution where a common shared entitiy is used that contains
96  * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
97  * and STAT_FRAGLIMIT to be auto-sent)
98  */
99 void CheckForGamestartChange() {
100         float startTime;
101         startTime = getstatf(STAT_GAMESTARTTIME);
102         if (previous_game_starttime != startTime) {
103                 if ((time + 5.0) < startTime) {
104                         //if connecting to server while restart was active don't always play prepareforbattle
105                         sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/prepareforbattle.wav"), VOL_BASEVOICE, ATTN_NONE);
106                 }
107                 if (time < startTime) {
108                         restartAnnouncer = spawn();
109                         restartAnnouncer.think = restartAnnouncer_Think;
110                         restartAnnouncer.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
111                 }
112         }
113         previous_game_starttime = startTime;
114 }
115
116 void Porto_Init()
117 {
118         porto = spawn();
119         porto.classname = "porto";
120         porto.draw = Porto_Draw;
121         porto.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
122 }
123
124 float drawtime;
125 float avgspeed;
126 vector GetCurrentFov(float fov)
127 {
128         float zoomsensitivity, zoomspeed, zoomfactor, zoomdir, velocityzoom;
129
130         zoomsensitivity = cvar("cl_zoomsensitivity");
131         zoomfactor = cvar("cl_zoomfactor");
132         if(zoomfactor < 1 || zoomfactor > 16)
133                 zoomfactor = 2.5;
134         zoomspeed = cvar("cl_zoomspeed");
135         if(zoomspeed >= 0)
136                 if(zoomspeed < 0.5 || zoomspeed > 16)
137                         zoomspeed = 3.5;
138
139         zoomdir = button_zoom;
140         if(getstati(STAT_ACTIVEWEAPON) == WEP_NEX) // do NOT use switchweapon here
141                 zoomdir += button_attack2;
142         if(spectatee_status > 0 || isdemo())
143         {
144                 if(spectatorbutton_zoom)
145                         zoomdir = 0 + !zoomdir;
146                 // do not even THINK about removing this 0
147                 // _I_ know what I am doing
148                 // fteqcc does not
149         }
150
151         if(zoomdir)
152                 zoomin_effect = 0;
153
154         if(zoomin_effect || camera_active)
155         {
156                 current_viewzoom = min(1, current_viewzoom + drawframetime);
157         }
158         else
159         {
160                 if(zoomspeed < 0) // instant zoom
161                 {
162                         if(zoomdir)
163                                 current_viewzoom = 1 / zoomfactor;
164                         else
165                                 current_viewzoom = 1;
166                 }
167                 else
168                 {
169                         if(zoomdir)
170                                 current_viewzoom = 1 / bound(1, 1 / current_viewzoom + drawframetime * zoomspeed * (zoomfactor - 1), zoomfactor);
171                         else
172                                 current_viewzoom = bound(1 / zoomfactor, current_viewzoom + drawframetime * zoomspeed * (1 - 1 / zoomfactor), 1);
173                 }
174         }
175
176         if(almost_equals(current_viewzoom, 1))
177                 current_zoomfraction = 0;
178         else if(almost_equals(current_viewzoom, 1/zoomfactor))
179                 current_zoomfraction = 1;
180         else
181                 current_zoomfraction = (current_viewzoom - 1) / (1/zoomfactor - 1);
182
183         if(zoomsensitivity < 1)
184                 setsensitivityscale(pow(current_viewzoom, 1 - zoomsensitivity));
185         else
186                 setsensitivityscale(1);
187
188         velocityzoom = bound(0, drawframetime / max(0.000000001, cvar_or("cl_velocityzoomtime", 0.3)), 1);
189         avgspeed = avgspeed * (1 - velocityzoom) + (vlen(pmove_vel) / 1000) * velocityzoom;
190         velocityzoom = exp(float2range11(avgspeed * -cvar_or("cl_velocityzoom", 0) / 1) * 1);
191
192         //print(ftos(avgspeed), " avgspeed, ", ftos(cvar_or("cl_velocityzoom", 0)), " cvar, ", ftos(velocityzoom), " return\n"); // for debugging
193
194         float frustumx, frustumy, fovx, fovy;
195         frustumy = tan(fov * M_PI / 360.0) * 0.75 * current_viewzoom * velocityzoom;
196         frustumx = frustumy * vid_width / vid_height / vid_pixelheight;
197         fovx = atan2(frustumx, 1) / M_PI * 360.0;
198         fovy = atan2(frustumy, 1) / M_PI * 360.0;
199
200         return '1 0 0' * fovx + '0 1 0' * fovy;
201 }
202
203 // this function must match W_SetupShot!
204 float zoomscript_caught;
205
206 vector wcross_origin;
207 float wcross_scale_prev, wcross_alpha_prev;
208 vector wcross_color_prev;
209 float wcross_scale_goal_prev, wcross_alpha_goal_prev;
210 vector wcross_color_goal_prev;
211 float wcross_changedonetime;
212
213 string wcross_name_goal_prev, wcross_name_goal_prev_prev;
214 float wcross_resolution_goal_prev, wcross_resolution_goal_prev_prev;
215 float wcross_name_changestarttime, wcross_name_changedonetime;
216 float wcross_name_alpha_goal_prev, wcross_name_alpha_goal_prev_prev;
217 entity trueaim;
218 entity trueaim_rifle;
219
220 #define SHOTTYPE_HITTEAM 1
221 #define SHOTTYPE_HITOBSTRUCTION 2
222 #define SHOTTYPE_HITWORLD 3
223 #define SHOTTYPE_HITENEMY 4
224
225 void TrueAim_Init()
226 {
227         trueaim = spawn();
228         trueaim.classname = "trueaim";
229         trueaim.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
230         trueaim_rifle = spawn();
231         trueaim_rifle.classname = "trueaim_rifle";
232         trueaim_rifle.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_CORPSE;
233 }
234
235 float EnemyHitCheck()
236 {
237         float t;
238         wcross_origin = project_3d_to_2d(trace_endpos);
239         wcross_origin_z = 0;
240         if(trace_networkentity < 1)
241                 return SHOTTYPE_HITWORLD;
242         if(trace_networkentity > maxclients)
243                 return SHOTTYPE_HITWORLD;
244         t = GetPlayerColor(trace_networkentity - 1);
245         if(teamplay)
246                 if(t == myteam)
247                         return SHOTTYPE_HITTEAM;
248         if(t == COLOR_SPECTATOR)
249                 return SHOTTYPE_HITWORLD;
250         return SHOTTYPE_HITENEMY;
251 }
252
253 float TrueAimCheck()
254 {
255         float nudge = 1; // added to traceline target and subtracted from result
256         vector vecs, trueaimpoint, w_shotorg;
257         vector mi, ma, dv;
258         float shottype;
259         entity ta;
260         float mv;
261
262         mi = ma = '0 0 0';
263         ta = trueaim;
264         mv = MOVE_NOMONSTERS;
265
266         switch(activeweapon)
267         {
268                 case WEP_TUBA: // no aim
269                 case WEP_PORTO: // shoots from eye
270                 case WEP_HOOK: // no trueaim
271                 case WEP_GRENADE_LAUNCHER: // toss curve
272                         return SHOTTYPE_HITWORLD;
273                 case WEP_NEX:
274                 case WEP_MINSTANEX:
275                         mv = MOVE_NORMAL;
276                         break;
277                 case WEP_CAMPINGRIFLE:
278                         ta = trueaim_rifle;
279                         mv = MOVE_NORMAL;
280                         if(zoomscript_caught)
281                         {
282                                 tracebox(view_origin, '0 0 0', '0 0 0', view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
283                                 return EnemyHitCheck();
284                         }
285                         break;
286                 case WEP_ROCKET_LAUNCHER: // projectile has a size!
287                         mi = '-3 -3 -3';
288                         ma = '3 3 3';
289                         break;
290                 case WEP_FIREBALL: // projectile has a size!
291                         mi = '-16 -16 -16';
292                         ma = '16 16 16';
293                         break;
294                 case WEP_SEEKER: // projectile has a size!
295                         mi = '-2 -2 -2';
296                         ma = '2 2 2';
297                         break;
298                 case WEP_ELECTRO: // projectile has a size!
299                         mi = '0 0 -3';
300                         ma = '0 0 -3';
301                         break;
302         }
303
304         vecs = decompressShotOrigin(getstati(STAT_SHOTORG));
305
306         traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
307         trueaimpoint = trace_endpos;
308
309         if(vecs_x > 0)
310                 vecs_y = -vecs_y;
311         else
312                 vecs = '0 0 0';
313
314         dv = view_right * vecs_y + view_up * vecs_z;
315         w_shotorg = view_origin + dv;
316
317         // now move the vecs forward as much as requested if possible
318         tracebox(w_shotorg, mi, ma, w_shotorg + view_forward * (vecs_x + nudge), MOVE_NORMAL, ta); // FIXME this MOVE_NORMAL part will misbehave a little in csqc
319         w_shotorg = trace_endpos - view_forward * nudge;
320
321         tracebox(w_shotorg, mi, ma, trueaimpoint, MOVE_NORMAL, ta);
322         shottype = EnemyHitCheck();
323         if(shottype != SHOTTYPE_HITWORLD)
324                 return shottype;
325
326 #if 0
327         // FIXME WHY DOES THIS NOT WORK FOR THE ROCKET LAUNCHER?
328         // or rather, I know why, but see no fix
329         if(vlen(trace_endpos - trueaimpoint) > vlen(ma) + vlen(mi) + 1)
330                 // yes, this is an ugly hack... but it seems good enough to find out whether the test hits the same place as the initial trace
331                 return SHOTTYPE_HITOBSTRUCTION;
332 #endif
333
334         return SHOTTYPE_HITWORLD;
335 }
336
337 void CSQC_common_hud(void);
338
339 void PostInit(void);
340 void CSQC_Demo_Camera();
341 float HUD_WouldDrawScoreboard ();
342 float view_set;
343 float camera_mode;
344 float reticle_type;
345 string NextFrameCommand;
346 void CSQC_SPIDER_HUD();
347 void CSQC_RAPTOR_HUD();
348
349 vector freeze_pmove_org, freeze_input_angles;
350
351 void CSQC_UpdateView(float w, float h)
352 {
353         entity e;
354         float fov;
355         float f, i, j;
356         vector v, vo;
357
358         vector reticle_pos, reticle_size;
359
360         WaypointSprite_Load();
361
362         if(spectatee_status)
363                 myteam = GetPlayerColor(spectatee_status - 1);
364         else
365                 myteam = GetPlayerColor(player_localentnum - 1);
366
367         ticrate = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
368         vo = '0 0 1' * getstati(STAT_VIEWHEIGHT);
369
370         warpzone_fixview_origin = pmove_org + vo;
371         warpzone_fixview_cl_viewangles = input_angles;
372         warpzone_fixview_angles = view_angles;
373         WarpZone_FixView();
374         pmove_org = warpzone_fixview_origin - vo;
375         input_angles = warpzone_fixview_cl_viewangles;
376         view_angles = warpzone_fixview_angles;
377
378         if(cvar("cl_lockview") || hud_configure)
379         {
380                 pmove_org = freeze_pmove_org;
381                 input_angles = view_angles = freeze_input_angles;
382                 R_SetView(VF_ORIGIN, pmove_org + vo);
383                 R_SetView(VF_ANGLES, view_angles);
384                 //R_SetView(VF_CL_VIEWANGLES, input_angles);
385         }
386         freeze_pmove_org = pmove_org;
387         freeze_input_angles = input_angles;
388
389         // Render the Scene
390         if(!intermission || !view_set)
391         {
392                 view_origin = pmove_org + vo;
393                 view_angles = input_angles;
394                 makevectors(view_angles);
395                 view_forward = v_forward;
396                 view_right = v_right;
397                 view_up = v_up;
398                 view_set = 1;
399         }
400
401         vid_width = w;
402         vid_height = h;
403
404 #ifdef BLURTEST
405         if(time > blurtest_time0 && time < blurtest_time1)
406         {
407                 float r, t;
408
409                 t = (time - blurtest_time0) / (blurtest_time1 - blurtest_time0);
410                 r = t * blurtest_radius;
411                 f = 1 / pow(t, blurtest_power) - 1;
412
413                 cvar_set("r_glsl_postprocess", "1");
414                 cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(r), " ", ftos(f), " 0 0"));
415         }
416         else
417         {
418                 cvar_set("r_glsl_postprocess", "0");
419                 cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0");
420         }
421 #endif
422
423         TargetMusic_Advance();
424         Fog_Force();
425
426         drawframetime = max(0.000001, time - drawtime);
427         drawtime = time;
428
429         // watch for gametype changes here...
430         // in ParseStuffCMD the cmd isn't executed yet :/
431         // might even be better to add the gametype to TE_CSQC_INIT...?
432         if(!postinit)
433                 PostInit();
434
435         if(intermission && !isdemo() && !(calledhooks & HOOK_END))
436                 if(calledhooks & HOOK_START)
437                 {
438                         localcmd("\ncl_hook_gameend;");
439                         calledhooks |= HOOK_END;
440                 }
441
442         CheckForGamestartChange();
443         serverAnnouncer();
444         maptimeAnnouncer();
445         carrierAnnouncer();
446
447         fov = cvar("fov");
448         if(button_zoom || fov <= 59.5)
449         {
450                 if(!zoomscript_caught)
451                 {
452                         localcmd("+button4\n");
453                         zoomscript_caught = 1;
454                         ignore_plus_zoom += 1;
455                 }
456         }
457         else
458         {
459                 if(zoomscript_caught)
460                 {
461                         localcmd("-button4\n");
462                         zoomscript_caught = 0;
463                         ignore_minus_zoom += 1;
464                 }
465         }
466
467         hud_accuracy_hud = cvar_or("hud_accuracy_hud", 1);
468         ColorTranslateMode = cvar("cl_stripcolorcodes");
469         activeweapon = getstati(STAT_SWITCHWEAPON);
470         f = cvar("teamplay");
471         if(f != teamplay)
472         {
473                 teamplay = f;
474                 HUD_InitScores();
475         }
476
477         if(last_weapon != activeweapon) {
478                 weapontime = time;
479                 last_weapon = activeweapon;
480         }
481
482         // ALWAYS Clear Current Scene First
483         R_ClearScene();
484
485         // Assign Standard Viewflags
486         // Draw the World (and sky)
487         R_SetView(VF_DRAWWORLD, 1);
488
489         // Set the console size vars
490         vid_conwidth = cvar("vid_conwidth");
491         vid_conheight = cvar("vid_conheight");
492         vid_pixelheight = cvar("vid_pixelheight");
493
494         R_SetView(VF_FOV, GetCurrentFov(fov));
495
496         // Camera for demo playback
497         if(camera_active)
498         {
499                 if(cvar("camera_enable"))
500                         CSQC_Demo_Camera();
501                 else
502                 {
503                         cvar_set("chase_active", ftos(chase_active_backup));
504                         cvar_set("cl_demo_mousegrab", "0");
505                         camera_active = FALSE;
506                 }
507         }
508 #ifdef CAMERATEST
509         else if(cvar("camera_enable"))
510 #else
511         else if(cvar("camera_enable") && isdemo())
512 #endif
513         {
514                 // Enable required Darkplaces cvars
515                 chase_active_backup = cvar("chase_active");
516                 cvar_set("chase_active", "2");
517                 cvar_set("cl_demo_mousegrab", "1");
518                 camera_active = TRUE;
519                 camera_mode = FALSE;
520         }
521
522         // Draw the Crosshair
523         float scoreboard_active;
524         scoreboard_active = HUD_WouldDrawScoreboard();
525         R_SetView(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden
526
527         // Draw the Engine Status Bar (the default Quake HUD)
528         R_SetView(VF_DRAWENGINEHUD, 0);
529
530         // fetch this one only once per frame
531         hud_showbinds = cvar("hud_showbinds");
532         hud_showbinds_limit = cvar("hud_showbinds_limit");
533
534         // Update the mouse position
535         /*
536            mousepos_x = vid_conwidth;
537            mousepos_y = vid_conheight;
538            mousepos = mousepos*0.5 + getmousepos();
539          */
540
541         e = self;
542         for(self = world; (self = nextent(self)); )
543                 if(self.draw)
544                         self.draw();
545         self = e;
546
547         R_AddEntities(MASK_NORMAL | MASK_ENGINE | MASK_ENGINEVIEWMODELS);
548         R_RenderScene();
549
550         // now switch to 2D drawing mode by calling a 2D drawing function
551         // then polygon drawing will draw as 2D stuff, and NOT get queued until the
552         // next R_RenderScene call
553         drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
554
555         // Draw the aiming reticle for weapons that use it
556         // reticle_type is changed to the item we are zooming / aiming with, to decide which reticle to use
557         // It must be a persisted float for fading out to work properly (you let go of the zoom button for the
558         // view to go back to normal, so reticle_type would become 0 as we fade out and use that image instead)
559         if(button_zoom)
560                 reticle_type = 0; // normal zoom
561         else if(activeweapon == WEP_NEX && button_attack2)
562                 reticle_type = 1; // nex zoom
563
564         reticle_size_x = max(vid_conwidth, vid_conheight);
565         reticle_size_y = max(vid_conwidth, vid_conheight);
566         reticle_pos_x = (vid_conwidth - reticle_size_x) / 2;
567         reticle_pos_y = (vid_conheight - reticle_size_y) / 2;
568
569         if(cvar("cl_reticle_nex"))
570         {
571                 precache_pic("textures/reticle_nex");
572                 if(reticle_type == 1)
573                         drawpic(reticle_pos, "textures/reticle_nex", reticle_size, '1 1 1', current_zoomfraction * cvar("cl_reticle_nex"), DRAWFLAG_NORMAL);
574         }
575
576         // Draw the mouse cursor
577         // NOTE: drawpic must happen after R_RenderScene for some reason
578         //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0);
579         //drawstring('50 50', ftos(game), '10 10 0', '1 1 1', 1, 0);
580         //self = edict_num(player_localnum);
581         //drawstring('0 0', vtos(pmove_org), '8 8 0', '1 1 1', 1, 0);
582         //drawstring('0 8', strcat("ORG: ", vtos(self.origin), " state: ", ftos(self.ctf_state), " HP: ", ftos(self.health)), '8 8 0', '1 1 1', 1, 0);
583         // as long as the ctf part isn't in, this is useless
584         if(menu_visible)
585                 menu_show();
586
587         /*if(gametype == GAME_CTF)
588           {
589           ctf_view();
590           } else */
591
592         // draw 2D entities
593         e = self;
594         for(self = world; (self = nextent(self)); )
595                 if(self.draw2d)
596                         self.draw2d();
597         self = e;
598
599         // draw hud
600         if(cvar("r_letterbox") == 0) {
601                 HUD_DrawCenterPrint(); // draw centerprint messages even if viewsize >= 120
602         }
603
604         float hud;
605         hud = getstati(STAT_HUD);
606         if(hud == HUD_SPIDERBOT)
607         {
608                 CSQC_SPIDER_HUD();
609         }
610         else if(hud == HUD_WAKIZASHI)
611         CSQC_WAKIZASHI_HUD();
612     else if(hud == HUD_RAPTOR)
613         CSQC_RAPTOR_HUD();
614         else
615         {
616                 if(cvar("r_letterbox") == 0)
617                         if(cvar("viewsize") < 120)
618                                 CSQC_common_hud();
619
620                 // crosshair goes VERY LAST
621                 if(!scoreboard_active && !camera_active) {
622                         // TrueAim check
623                         float shottype;
624                         float bullets, ring_scale;
625                         // wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
626                         wcross_origin = project_3d_to_2d(view_origin + MAX_SHOT_DISTANCE * view_forward);
627                         wcross_origin_z = 0;
628                         if(cvar("crosshair_hittest"))
629                         {
630                                 vector wcross_oldorigin;
631                                 wcross_oldorigin = wcross_origin;
632                                 shottype = TrueAimCheck();
633                                 if(shottype == SHOTTYPE_HITWORLD)
634                                 {
635                                         v = wcross_origin - wcross_oldorigin;
636                                         v_x /= vid_conwidth;
637                                         v_y /= vid_conheight;
638                                         if(vlen(v) > 0.01)
639                                                 shottype = SHOTTYPE_HITOBSTRUCTION;
640                                 }
641                                 if(!cvar("crosshair_hittest_showimpact"))
642                                         wcross_origin = wcross_oldorigin;
643                         }
644                         else
645                                 shottype = SHOTTYPE_HITWORLD;
646
647                         string wcross_style;
648                         wcross_style = cvar_string("crosshair");
649
650                         if (wcross_style != "0") {
651                                 vector wcross_color, wcross_size;
652                                 string wcross_wep, wcross_name;
653                                 float wcross_alpha, wcross_scale, wcross_blur, wcross_resolution;
654
655                                 wcross_color_x = cvar("crosshair_color_red");
656                                 wcross_color_y = cvar("crosshair_color_green");
657                                 wcross_color_z = cvar("crosshair_color_blue");
658                                 wcross_alpha = cvar("crosshair_color_alpha");
659                                 wcross_resolution = cvar("crosshair_size");
660                                 if (cvar("crosshair_per_weapon")) {
661                                         e = get_weaponinfo(activeweapon);
662                                         if (e && e.netname != "")
663                                         {
664                                                 wcross_wep = e.netname;
665                                                 wcross_style = cvar_string(strcat("crosshair_", wcross_wep));
666                                                 if(wcross_style == "")
667                                                         wcross_style = e.netname;
668
669                                                 if(!cvar("crosshair_color_override"))
670                                                 {
671                                                         wcross_color_x = cvar(strcat("crosshair_", wcross_wep, "_color_red"));
672                                                         wcross_color_y = cvar(strcat("crosshair_", wcross_wep, "_color_green"));
673                                                         wcross_color_z = cvar(strcat("crosshair_", wcross_wep, "_color_blue"));
674                                                 }
675
676                                                 wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_color_alpha"));
677                                                 wcross_resolution *= cvar(strcat("crosshair_", wcross_wep, "_size"));
678                                         }
679                                 }
680
681                                 wcross_name = strcat("gfx/crosshair", wcross_style);
682
683                                 if(cvar("crosshair_effect_scalefade"))
684                                 {
685                                         wcross_scale = wcross_resolution;
686                                         wcross_resolution = 1;
687                                 }
688                                 else
689                                 {
690                                         wcross_scale = 1;
691                                 }
692
693                                 if(shottype == SHOTTYPE_HITENEMY)
694                                         wcross_scale *= cvar("crosshair_hittest"); // is not queried if hittest is 0
695                                 if(shottype == SHOTTYPE_HITTEAM)
696                                         wcross_scale /= cvar("crosshair_hittest"); // is not queried if hittest is 0
697
698                                 f = cvar("crosshair_effect_speed");
699                                 if(f < 0)
700                                         f *= -2 * g_weaponswitchdelay;
701                                 if(wcross_scale != wcross_scale_goal_prev || wcross_alpha != wcross_alpha_goal_prev || wcross_color != wcross_color_goal_prev)
702                                 {
703                                         wcross_changedonetime = time + f;
704                                 }
705                                 if(wcross_name != wcross_name_goal_prev || wcross_resolution != wcross_resolution_goal_prev)
706                                 {
707                                         wcross_name_changestarttime = time;
708                                         wcross_name_changedonetime = time + f;
709                                         if(wcross_name_goal_prev_prev)
710                                                 strunzone(wcross_name_goal_prev_prev);
711                                         wcross_name_goal_prev_prev = wcross_name_goal_prev;
712                                         wcross_name_goal_prev = strzone(wcross_name);
713                                         wcross_name_alpha_goal_prev_prev = wcross_name_alpha_goal_prev;
714                                         wcross_resolution_goal_prev_prev = wcross_resolution_goal_prev;
715                                         wcross_resolution_goal_prev = wcross_resolution;
716                                 }
717
718                                 wcross_scale_goal_prev = wcross_scale;
719                                 wcross_alpha_goal_prev = wcross_alpha;
720                                 wcross_color_goal_prev = wcross_color;
721
722                                 if(shottype == SHOTTYPE_HITTEAM || (shottype == SHOTTYPE_HITOBSTRUCTION && cvar("crosshair_hittest_blur") && !cvar("chase_active")))
723                                 {
724                                         wcross_blur = 1;
725                                         wcross_alpha *= 0.75;
726                                 }
727                                 else
728                                         wcross_blur = 0;
729                                 // *_prev is at time-frametime
730                                 // * is at wcross_changedonetime+f
731                                 // what do we have at time?
732                                 if(time < wcross_changedonetime)
733                                 {
734                                         f = frametime / (wcross_changedonetime - time + frametime);
735                                         wcross_scale = f * wcross_scale + (1 - f) * wcross_scale_prev;
736                                         wcross_alpha = f * wcross_alpha + (1 - f) * wcross_alpha_prev;
737                                         wcross_color = f * wcross_color + (1 - f) * wcross_color_prev;
738                                 }
739
740                                 wcross_scale_prev = wcross_scale;
741                                 wcross_alpha_prev = wcross_alpha;
742                                 wcross_color_prev = wcross_color;
743
744                                 wcross_scale *= 1 - cvar("_menu_alpha");
745                                 wcross_alpha *= 1 - cvar("_menu_alpha");
746
747                                 // ring around crosshair representing bullets left in camping rifle clip
748                                 if (activeweapon == WEP_CAMPINGRIFLE)
749                                 {
750                                         ring_scale = cvar("crosshair_campingrifle_ring_size");
751                                         bullets = bound(0, getstati(STAT_BULLETS_LOADED), 8);
752                                 }
753                                 else
754                                         bullets = 0;
755
756 #define CROSSHAIR_DRAW_RING(i,j,sz,wcross_name,wcross_alpha) \
757                                 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/hud/", cvar_string("hud_skin"), "/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
758
759 #define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
760                                 do \
761                                 { \
762                                         if(wcross_blur > 0) \
763                                         { \
764                                                 for(i = -2; i <= 2; ++i) \
765                                                         for(j = -2; j <= 2; ++j) \
766                                                                 M(i,j,sz,wcross_name,wcross_alpha*0.04); \
767                                         } \
768                                         else \
769                                         { \
770                                                 M(0,0,sz,wcross_name,wcross_alpha); \
771                                         } \
772                                 } \
773                                 while(0)
774
775 #define CROSSHAIR_DRAW_SINGLE(i,j,sz,wcross_name,wcross_alpha) \
776                                 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y + j * wcross_blur)), wcross_name, sz * wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
777
778 #define CROSSHAIR_DRAW(sz,wcross_name,wcross_alpha) \
779                                 CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_SINGLE,sz,wcross_name,wcross_alpha)
780
781                                 if(time < wcross_name_changedonetime && wcross_name != wcross_name_goal_prev_prev && wcross_name_goal_prev_prev)
782                                 {
783                                         f = (wcross_name_changedonetime - time) / (wcross_name_changedonetime - wcross_name_changestarttime);
784                                         wcross_size = drawgetimagesize(wcross_name_goal_prev_prev) * wcross_scale;
785                                         CROSSHAIR_DRAW(wcross_resolution_goal_prev_prev, wcross_name_goal_prev_prev, wcross_alpha * f * wcross_name_alpha_goal_prev_prev);
786                                         f = 1 - f;
787                                 }
788                                 else
789                                 {
790                                         f = 1;
791                                 }
792
793                                 wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
794                                 if(bullets)
795                                 {
796                                         CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_RING, wcross_resolution, wcross_name, wcross_alpha);
797                                 }
798                                 CROSSHAIR_DRAW(wcross_resolution, wcross_name, wcross_alpha * f);
799                                 wcross_name_alpha_goal_prev = f;
800                         }
801                 }
802                 else
803                 {
804                         wcross_scale_prev = 0;
805                         wcross_alpha_prev = 0;
806                         wcross_scale_goal_prev = 0;
807                         wcross_alpha_goal_prev = 0;
808                         wcross_changedonetime = 0;
809                         if(wcross_name_goal_prev)
810                                 strunzone(wcross_name_goal_prev);
811                         wcross_name_goal_prev = string_null;
812                         if(wcross_name_goal_prev_prev)
813                                 strunzone(wcross_name_goal_prev_prev);
814                         wcross_name_goal_prev_prev = string_null;
815                         wcross_name_changestarttime = 0;
816                         wcross_name_changedonetime = 0;
817                         wcross_name_alpha_goal_prev = 0;
818                         wcross_name_alpha_goal_prev_prev = 0;
819                         wcross_resolution_goal_prev = 0;
820                         wcross_resolution_goal_prev_prev = 0;
821                 }
822         }
823
824         if(NextFrameCommand)
825         {
826                 localcmd("\n", NextFrameCommand, "\n");
827                 NextFrameCommand = string_null;
828         }
829
830         // we must do this check AFTER a frame was rendered, or it won't work
831         if(cs_project_is_b0rked == 0)
832         {
833                 string w0, h0;
834                 w0 = cvar_string("vid_conwidth");
835                 h0 = cvar_string("vid_conheight");
836                 //R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');
837                 //R_SetView(VF_FOV, '90 90 0');
838                 R_SetView(VF_ORIGIN, '0 0 0');
839                 R_SetView(VF_ANGLES, '0 0 0');
840                 R_SetView(VF_PERSPECTIVE, 1);
841                 makevectors('0 0 0');
842                 vector v1, v2;
843                 cvar_set("vid_conwidth", "800");
844                 cvar_set("vid_conheight", "600");
845                 v1 = cs_project(v_forward);
846                 cvar_set("vid_conwidth", "640");
847                 cvar_set("vid_conheight", "480");
848                 v2 = cs_project(v_forward);
849                 if(v1 == v2)
850                         cs_project_is_b0rked = 1;
851                 else
852                         cs_project_is_b0rked = -1;
853                 cvar_set("vid_conwidth", w0);
854                 cvar_set("vid_conheight", h0);
855         }
856
857         if(hud_configure)
858                 HUD_Panel_Mouse();
859         // be safe against triggerbots until everyone has the fixed engine
860         // this call is meant to overwrite the trace globals by something
861         // unsuspicious
862         traceline('0 0 0', '0 0 0', MOVE_WORLDONLY, world);
863 }
864
865 #define spider_h "gfx/vehicles/hud_bg.tga"
866 #define spider_b "gfx/vehicles/sbot.tga"
867 #define spider_r "gfx/vehicles/sbot_rpods.tga"
868 #define spider_g "gfx/vehicles/sbot_mguns.tga"
869 #define spider_s "gfx/vehicles/shiled.tga"
870 #define spider_a1 "gfx/hud/sb_rocket.tga"
871 #define spider_a2 "gfx/sb_bullets.tga"
872
873 void CSQC_SPIDER_HUD()
874 {
875         float rockets, reload, heat, hp, shield;
876         vector picsize, hudloc;
877
878     // Fetch health & ammo stats
879     hp      = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
880         shield  = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
881         heat    = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 2);
882         rockets =     getstati(STAT_VEHICLESTAT_AMMO2);
883         reload  = min(getstatf(STAT_VEHICLESTAT_RELOAD2), 1);
884
885     // Draw the crosshairs
886     picsize = drawgetimagesize(SPIDER_CROSS);
887     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
888     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
889     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
890
891     hudloc_y =  4;
892     hudloc_x = 4;
893
894     picsize = drawgetimagesize(spider_h) * 0.5;
895     drawpic(hudloc, spider_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
896
897     picsize = drawgetimagesize(spider_a2) * 0.5;
898     drawpic(hudloc + '120 96  0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
899
900     drawstring(hudloc + '145 19  0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
901     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
902     drawstring(hudloc + '136 102  0', strcat(ftos(100 - rint(heat * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
903
904     picsize = drawgetimagesize(spider_a1) * 0.85;
905     if(rockets == 9)
906     {
907         drawpic(hudloc + '132 54  0', spider_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
908         drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
909     }
910     else
911     {
912         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
913         drawstring(hudloc + '179 69  0', strcat(ftos(9 - rockets), "/8"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
914     }
915
916     picsize = drawgetimagesize(spider_b) * 0.5;
917     hudloc_y = 10.5;
918     hudloc_x = 10.5;
919
920     drawpic(hudloc, spider_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
921     drawpic(hudloc, spider_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
922     drawpic(hudloc, spider_r, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL);
923     drawpic(hudloc, spider_g, picsize, '1 1 1' * (1 - heat) + '1 0 0' *  heat, 1, DRAWFLAG_NORMAL);
924
925
926         /*
927         // Draw health bar
928         p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
929         p = p + '0 1 0' * vid_conheight - '0 32 0';
930         //pp = ('0 1 0' * hp) + ('1 0 0' * (1-hp));
931         drawfill(p, '256 0 0' * shield + '0 8 0' , '0.5 0.5 1', 0.75, DRAWFLAG_NORMAL);
932         p_y += 8;
933         drawfill(p, '256 0 0' * hp + '0 8 0' , '0 1 0', 0.75, DRAWFLAG_NORMAL);
934         p_x += 256 * hp;
935         drawfill(p, '256 0 0' * (1-hp) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
936
937         // Draw minigun heat indicator
938         p = '0.5 0 0' * (vid_conwidth - 256);
939         p = p + '0 1 0' * vid_conheight - '0 34  0';
940         drawfill(p, '256 0 0' * (1-heat) + '0 2 0' ,'0 0 1', 0.5, DRAWFLAG_NORMAL);
941         p_x += 256 * (1-heat);
942         drawfill(p, '256 0 0' * heat  + '0 2 0' , '1 0 0', 0.5, DRAWFLAG_NORMAL);
943
944
945         // Draw rocket icons for loaded/empty tubes.
946         pp = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
947         pp += '0 1 0' * vid_conheight - '0 64 0';
948         for(i = 0; i < 8; ++i)
949         {
950                 p = pp + '1 0 0' * (rkt_size * i);
951                 if(rockets == 8)
952                 {
953                         if(floor(reload * 8) == i)
954                         {
955                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 0 0' + '0 1 0' * ((reload*8)-i), 0.75 , DRAWFLAG_NORMAL);
956                         }
957                         else if(i < reload * 8)
958                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 1 0', 0.75 , DRAWFLAG_NORMAL);
959                         else
960                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0.5 0.5 0.5', 0.75, DRAWFLAG_NORMAL);
961                 }
962                 else
963                 {
964                         if(i < rockets)
965                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 0 0', 0.25, DRAWFLAG_NORMAL);
966                         else
967                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 1 0' * reload, 0.75, DRAWFLAG_NORMAL);
968                 }
969         }
970         */
971
972         if (scoreboard_showscores)
973         {
974                 HUD_DrawScoreboard();
975                 HUD_DrawCenterPrint();
976         }
977
978 }
979
980 #define raptor_h "gfx/vehicles/hud_bg.tga"
981 #define raptor_b "gfx/vehicles/raptor.tga"
982 #define raptor_g1 "gfx/vehicles/raptor_guns.tga"
983 #define raptor_g2 "gfx/vehicles/raptor_bombs.tga"
984 #define raptor_s "gfx/vehicles/shiled.tga"
985
986 void CSQC_RAPTOR_HUD()
987 {
988         float rockets, reload, heat, hp, shield, energy;
989         vector picsize, hudloc;
990
991     // Fetch health & ammo stats
992     hp      = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
993         shield  = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
994         reload  = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
995         energy  = min(getstatf(STAT_VEHICLESTAT_ENERGY),  1);
996
997     // Draw the crosshairs
998     picsize = drawgetimagesize(SPIDER_CROSS);
999     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1000     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1001     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
1002
1003     hudloc_y =  4;
1004     hudloc_x = 4;
1005
1006     picsize = drawgetimagesize(raptor_h) * 0.5;
1007     drawpic(hudloc, raptor_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1008
1009     picsize = drawgetimagesize(spider_a2) * 0.5;
1010     drawpic(hudloc + '120 96  0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1011
1012     drawstring(hudloc + '145 19  0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
1013     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
1014     drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'15 15 0','0.5 0.5 1', 1, DRAWFLAG_NORMAL);
1015
1016
1017     picsize = drawgetimagesize(spider_a1) * 0.85;
1018     if(reload == 1)
1019     {
1020         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1021         drawstring(hudloc + '179 69  0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 1 0', 0.5, DRAWFLAG_NORMAL);
1022     }
1023     else
1024     {
1025         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1026         drawstring(hudloc + '179 69  0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 0 1', 1, DRAWFLAG_NORMAL);
1027     }
1028
1029     picsize = drawgetimagesize(raptor_b) * 0.5;
1030     hudloc_y = 10.5;
1031     hudloc_x = 10.5;
1032
1033     drawpic(hudloc, raptor_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1034     drawpic(hudloc, raptor_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
1035     drawpic(hudloc, raptor_g1, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
1036     drawpic(hudloc, raptor_g2, picsize, '1 1 1' * reload + '1 0 0' *  (1 - reload), 1, DRAWFLAG_NORMAL);
1037
1038
1039         if (scoreboard_showscores)
1040         {
1041                 HUD_DrawScoreboard();
1042                 HUD_DrawCenterPrint();
1043         }
1044
1045 }
1046
1047 #define waki_h "gfx/vehicles/hud_bg.tga"
1048 #define waki_b "gfx/vehicles/waki.tga"
1049 #define waki_e "gfx/vehicles/waki_e.tga"
1050 #define waki_g "gfx/vehicles/waki_guns.tga"
1051 #define waki_r "gfx/vehicles/waki_rockets.tga"
1052 #define waki_s "gfx/vehicles/shiled.tga"
1053
1054 #define waki_a1 "gfx/hud/sb_rocket.tga"
1055 #define waki_a2 "gfx/sb_cells.tga"
1056
1057 void CSQC_WAKIZASHI_HUD()
1058 {
1059         // 0--1 floats. 1 = 100%, 0.6 = 50%.
1060         float health, shield, energy, rockets;
1061         vector picsize, hudloc;
1062
1063     picsize = drawgetimagesize(SPIDER_CROSS);
1064     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1065     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1066     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
1067
1068 /*
1069 const float STAT_VEHICLESTAT_HEALTH  = 60;
1070 const float STAT_VEHICLESTAT_SHIELD  = 61;
1071 const float STAT_VEHICLESTAT_ENERGY  = 62;
1072 const float STAT_VEHICLESTAT_AMMO1   = 63;
1073 const float STAT_VEHICLESTAT_RELAOD1 = 64;
1074 const float STAT_VEHICLESTAT_AMMO2   = 65;
1075 const float STAT_VEHICLESTAT_RELOAD2 = 66;
1076 */
1077     health  = min(getstatf(STAT_VEHICLESTAT_HEALTH),  1);
1078         shield  = min(getstatf(STAT_VEHICLESTAT_SHIELD),  1);
1079         energy  = min(getstatf(STAT_VEHICLESTAT_ENERGY),  1);
1080         rockets = bound(0,getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
1081
1082     hudloc_y =  4;
1083     hudloc_x = 4;
1084
1085     picsize = drawgetimagesize(waki_h) * 0.5;
1086     drawpic(hudloc, waki_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1087
1088     picsize = drawgetimagesize(waki_a2) * 0.7;
1089     drawpic(hudloc + '116 92  0', waki_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1090
1091
1092     drawstring(hudloc + '145 19  0', strcat(ftos(rint(health * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
1093     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
1094
1095     drawstring(hudloc + '136 102  0', strcat(ftos(rint(energy * 100)), "%"),'14 14 0','1 1 1', 1, DRAWFLAG_NORMAL);
1096
1097     picsize = drawgetimagesize(waki_a1) * 0.75;
1098     if(rockets == 1)
1099     {
1100         drawpic(hudloc + '140 55  0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1101         drawpic(hudloc + '144 59  0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1102     }
1103     else
1104     {
1105         drawpic(hudloc + '140 55  0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1106         drawpic(hudloc + '144 59  0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1107         drawstring(hudloc + '165 69 0', strcat(ftos(rint(rockets * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
1108     }
1109
1110     picsize = drawgetimagesize(waki_b) * 0.5;
1111     hudloc_y = 10.5;
1112     hudloc_x = 10.5;
1113
1114     drawpic(hudloc, waki_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1115     drawpic(hudloc, waki_b, picsize, '0 1 0' * health + '1 0 0' * (1 - health), 1, DRAWFLAG_NORMAL);
1116     drawpic(hudloc, waki_r, picsize, '1 1 1' * rockets + '1 0 0' * (1 - rockets), 1, DRAWFLAG_NORMAL);
1117     drawpic(hudloc, waki_e, picsize, '1 1 1' * energy + '1 0 0' *  (1 - energy), 1, DRAWFLAG_NORMAL);
1118
1119
1120
1121         /*
1122         p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
1123         p = p + '0 1 0' * vid_conheight - '0 32 0';
1124
1125         // Draw health bar
1126         p_y += 8;
1127         drawfill(p, '256 0 0' * health + '0 8 0' , '0 0.7 0', 0.75, DRAWFLAG_NORMAL);
1128         p_x += 256 * health;
1129         drawfill(p, '256 0 0' * (1 - health) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
1130
1131         // Draw shiled bar
1132         p_x -= 256 * health;
1133         p_y += 4;
1134         drawfill(p, '256 0 0' * shield + '0 4 0' , '0.25 0.25 1', 0.5, DRAWFLAG_NORMAL);
1135
1136         // Draw energy
1137         //p_x -= 256 * health;
1138         p_y -= 8;
1139         drawfill(p, '256 0 0' * energy + '0 4 0' , '1 1 1', 0.75, DRAWFLAG_NORMAL);
1140
1141         // Draw rockets bar
1142         p_y += 12;
1143         drawfill(p, '256 0 0' * rockets + '0 4 0' , '1 0 0', 0.75, DRAWFLAG_NORMAL);
1144         */
1145
1146
1147
1148
1149         if (scoreboard_showscores)
1150         {
1151                 HUD_DrawScoreboard();
1152                 HUD_DrawCenterPrint();
1153         }
1154
1155 }
1156
1157
1158 void CSQC_common_hud(void)
1159 {
1160         // HUD_SortFrags(); done in HUD_Draw
1161         float hud;
1162         hud = getstati(STAT_HUD);
1163
1164         //hud = 10;
1165         switch(hud)
1166         {
1167                 case HUD_NORMAL:
1168                         // hud first
1169                         HUD_Main();
1170
1171                         // scoreboard/accuracy
1172                         if (intermission == 2 && !scoreboard_showaccuracy && !scoreboard_showscores) // map voting screen
1173                         {
1174                                 HUD_FinaleOverlay();
1175                                 HUD_Reset();
1176                         }
1177                         else if(scoreboard_showaccuracy && spectatee_status != -1)
1178                                 HUD_DrawAccuracyStats();
1179                         else
1180                                 HUD_DrawScoreboard();
1181
1182                         if (scoreboard_showscores || scoreboard_showaccuracy || scoreboard_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
1183                                 HUD_Reset();
1184
1185                         break;
1186
1187                 case HUD_SPIDERBOT:
1188                         CSQC_SPIDER_HUD();
1189                         break;
1190
1191                 case HUD_WAKIZASHI:
1192                         CSQC_WAKIZASHI_HUD();
1193                         break;
1194         }
1195 }
1196
1197
1198 // following vectors must be global to allow seamless switching between camera modes
1199 vector camera_offset, current_camera_offset, mouse_angles, current_angles, current_origin, current_position;
1200 void CSQC_Demo_Camera()
1201 {
1202         float speed, attenuation, dimensions;
1203         vector tmp, delta;
1204
1205         if( cvar("camera_reset") || !camera_mode )
1206         {
1207                 camera_offset = '0 0 0';
1208                 current_angles = '0 0 0';
1209                 camera_direction = '0 0 0';
1210                 camera_offset_z += 30;
1211                 camera_offset_x += 30 * -cos(current_angles_y * DEG2RAD);
1212                 camera_offset_y += 30 * -sin(current_angles_y * DEG2RAD);
1213                 current_origin = view_origin;
1214                 current_camera_offset  = camera_offset;
1215                 cvar_set("camera_reset", "0");
1216                 camera_mode = CAMERA_CHASE;
1217         }
1218
1219         // Camera angles
1220         if( camera_roll )
1221                 mouse_angles_z += camera_roll * cvar("camera_speed_roll");
1222
1223         if(cvar("camera_look_player"))
1224         {
1225                 local vector dir;
1226                 local float n;
1227
1228                 dir = normalize(view_origin - current_position);
1229                 n = mouse_angles_z;
1230                 mouse_angles = vectoangles(dir);
1231                 mouse_angles_x = mouse_angles_x * -1;
1232                 mouse_angles_z = n;
1233         }
1234         else
1235         {
1236                 tmp = getmousepos() * 0.1;
1237                 if(vlen(tmp)>cvar("camera_mouse_treshold"))
1238                 {
1239                         mouse_angles_x += tmp_y * cos(mouse_angles_z * DEG2RAD) + (tmp_x * sin(mouse_angles_z * DEG2RAD));
1240                         mouse_angles_y -= tmp_x * cos(mouse_angles_z * DEG2RAD) + (tmp_y * -sin(mouse_angles_z * DEG2RAD));
1241                 }
1242         }
1243
1244         while (mouse_angles_x < -180) mouse_angles_x = mouse_angles_x + 360;
1245         while (mouse_angles_x > 180) mouse_angles_x = mouse_angles_x - 360;
1246         while (mouse_angles_y < -180) mouse_angles_y = mouse_angles_y + 360;
1247         while (mouse_angles_y > 180) mouse_angles_y = mouse_angles_y - 360;
1248
1249         // Fix difference when angles don't have the same sign
1250         delta = '0 0 0';
1251         if(mouse_angles_y < -60 && current_angles_y > 60)
1252                 delta = '0 360 0';
1253         if(mouse_angles_y > 60 && current_angles_y < -60)
1254                 delta = '0 -360 0';
1255
1256         if(cvar("camera_look_player"))
1257                 attenuation = cvar("camera_look_attenuation");
1258         else
1259                 attenuation = cvar("camera_speed_attenuation");
1260
1261         attenuation = 1 / max(1, attenuation);
1262         current_angles += (mouse_angles - current_angles + delta) * attenuation;
1263
1264         while (current_angles_x < -180) current_angles_x = current_angles_x + 360;
1265         while (current_angles_x > 180) current_angles_x = current_angles_x - 360;
1266         while (current_angles_y < -180) current_angles_y = current_angles_y + 360;
1267         while (current_angles_y > 180) current_angles_y = current_angles_y - 360;
1268
1269         // Camera position
1270         tmp = '0 0 0';
1271         dimensions = 0;
1272
1273         if( camera_direction_x )
1274         {
1275                 tmp_x = camera_direction_x * cos(current_angles_y * DEG2RAD);
1276                 tmp_y = camera_direction_x * sin(current_angles_y * DEG2RAD);
1277                 if( cvar("camera_forward_follows") && !cvar("camera_look_player") )
1278                         tmp_z = camera_direction_x * -sin(current_angles_x * DEG2RAD);
1279                 ++dimensions;
1280         }
1281
1282         if( camera_direction_y )
1283         {
1284                 tmp_x += camera_direction_y * -sin(current_angles_y * DEG2RAD);
1285                 tmp_y += camera_direction_y * cos(current_angles_y * DEG2RAD) * cos(current_angles_z * DEG2RAD);
1286                 tmp_z += camera_direction_y * sin(current_angles_z * DEG2RAD);
1287                 ++dimensions;
1288         }
1289
1290         if( camera_direction_z )
1291         {
1292                 tmp_z += camera_direction_z * cos(current_angles_z * DEG2RAD);
1293                 ++dimensions;
1294         }
1295
1296         if(cvar("camera_free"))
1297                 speed = cvar("camera_speed_free");
1298         else
1299                 speed = cvar("camera_speed_chase");
1300
1301         if(dimensions)
1302         {
1303                 speed = speed * sqrt(1 / dimensions);
1304                 camera_offset += tmp * speed;
1305         }
1306
1307         current_camera_offset += (camera_offset - current_camera_offset) * attenuation;
1308
1309         // Camera modes
1310         if( cvar("camera_free") )
1311         {
1312                 if ( camera_mode == CAMERA_CHASE )
1313                 {
1314                         current_camera_offset = current_origin + current_camera_offset;
1315                         camera_offset = current_origin + camera_offset;
1316                 }
1317
1318                 camera_mode = CAMERA_FREE;
1319                 current_position = current_camera_offset;
1320         }
1321         else
1322         {
1323                 if ( camera_mode == CAMERA_FREE )
1324                 {
1325                         current_origin = view_origin;
1326                         camera_offset = camera_offset - current_origin;
1327                         current_camera_offset = current_camera_offset - current_origin;
1328                 }
1329
1330                 camera_mode = CAMERA_CHASE;
1331
1332                 if(cvar("camera_chase_smoothly"))
1333                         current_origin += (view_origin - current_origin) * attenuation;
1334                 else
1335                         current_origin = view_origin;
1336
1337                 current_position = current_origin + current_camera_offset;
1338         }
1339
1340         R_SetView(VF_ANGLES, current_angles);
1341         R_SetView(VF_ORIGIN, current_position);
1342 }