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csqcprojectiles: do not network gravity if at default value (instead use a sendflags...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / View.qc
1 #define spider_rocket_icon "gfx/vehicles/rocket_ico.tga"
2 #define spider_rocket_targ "gfx/vehicles/target.tga"
3 #define SPIDER_CROSS "textures/spiderbot/cross.tga"
4 #define rkt_size 32
5 #define rld_size_x 256
6 #define rld_size_y 16
7
8 void CSQC_WAKIZASHI_HUD();
9
10 entity porto;
11 vector polyline[16];
12 float trace_dphitcontents;
13 float trace_networkentity;
14 float Q3SURFACEFLAG_SLICK = 2; // low friction surface
15 float DPCONTENTS_SOLID = 1; // blocks player movement
16 float DPCONTENTS_BODY = 32; // blocks player movement
17 float DPCONTENTS_CORPSE = 64; // blocks player movement
18 float DPCONTENTS_PLAYERCLIP = 256; // blocks player movement
19 void Porto_Draw()
20 {
21         vector p, dir, ang, q, nextdir;
22         float idx, portal_number, portal1_idx;
23
24         if(activeweapon != WEP_PORTO || spectatee_status || gametype == GAME_NEXBALL)
25                 return;
26         if(intermission == 1)
27                 return;
28         if(intermission == 2)
29                 return;
30         if (getstati(STAT_HEALTH) <= 0)
31                 return;
32
33         dir = view_forward;
34
35         if(angles_held_status)
36         {
37                 makevectors(angles_held);
38                 dir = v_forward;
39         }
40
41         p = view_origin;
42
43         polyline[0] = p;
44         idx = 1;
45         portal_number = 0;
46         nextdir = dir;
47
48         for(;;)
49         {
50                 dir = nextdir;
51                 traceline(p, p + 65536 * dir, TRUE, porto);
52                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
53                         return;
54                 nextdir = dir - 2 * (dir * trace_plane_normal) * trace_plane_normal; // mirror dir at trace_plane_normal
55                 p = trace_endpos;
56                 polyline[idx] = p;
57                 ++idx;
58                 if(idx >= 16)
59                         return;
60                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
61                         continue;
62                 ++portal_number;
63                 ang = vectoangles2(trace_plane_normal, dir);
64                 ang_x = -ang_x;
65                 makevectors(ang);
66                 if(!CheckWireframeBox(porto, p - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
67                         return;
68                 if(portal_number == 1)
69                         portal1_idx = idx;
70                 if(portal_number >= 2)
71                         break;
72         }
73
74         while(idx >= 2)
75         {
76                 p = polyline[idx-2];
77                 q = polyline[idx-1];
78                 if(idx == 2)
79                         p = p - view_up * 16;
80                 if(idx-1 >= portal1_idx)
81                 {
82                         Draw_CylindricLine(p, q, 4, "", 1, 0, '0 0 1', 0.5, DRAWFLAG_NORMAL);
83                 }
84                 else
85                 {
86                         Draw_CylindricLine(p, q, 4, "", 1, 0, '1 0 0', 0.5, DRAWFLAG_NORMAL);
87                 }
88                 --idx;
89         }
90 }
91
92 /**
93  * Checks whether the server initiated a map restart (stat_game_starttime changed)
94  *
95  * TODO: Use a better solution where a common shared entitiy is used that contains
96  * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
97  * and STAT_FRAGLIMIT to be auto-sent)
98  */
99 void CheckForGamestartChange() {
100         float startTime;
101         startTime = getstatf(STAT_GAMESTARTTIME);
102         if (previous_game_starttime != startTime) {
103                 if ((time + 5.0) < startTime) {
104                         //if connecting to server while restart was active don't always play prepareforbattle
105                         sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/prepareforbattle.wav"), VOL_BASEVOICE, ATTN_NONE);
106                 }
107                 if (time < startTime) {
108                         restartAnnouncer = spawn();
109                         restartAnnouncer.think = restartAnnouncer_Think;
110                         restartAnnouncer.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
111                 }
112         }
113         previous_game_starttime = startTime;
114 }
115
116 void Porto_Init()
117 {
118         porto = spawn();
119         porto.classname = "porto";
120         porto.draw = Porto_Draw;
121         porto.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
122 }
123
124 float drawtime;
125 float avgspeed;
126 vector GetCurrentFov(float fov)
127 {
128         float zoomsensitivity, zoomspeed, zoomfactor, zoomdir, velocityzoom;
129
130         zoomsensitivity = cvar("cl_zoomsensitivity");
131         zoomfactor = cvar("cl_zoomfactor");
132         if(zoomfactor < 1 || zoomfactor > 16)
133                 zoomfactor = 2.5;
134         zoomspeed = cvar("cl_zoomspeed");
135         if(zoomspeed >= 0)
136                 if(zoomspeed < 0.5 || zoomspeed > 16)
137                         zoomspeed = 3.5;
138
139         zoomdir = button_zoom;
140         if(getstati(STAT_ACTIVEWEAPON) == WEP_NEX) // do NOT use switchweapon here
141                 zoomdir += button_attack2;
142         if(spectatee_status > 0 || isdemo())
143         {
144                 if(spectatorbutton_zoom)
145                         zoomdir = 0 + !zoomdir;
146                 // do not even THINK about removing this 0
147                 // _I_ know what I am doing
148                 // fteqcc does not
149         }
150
151         if(zoomdir)
152                 zoomin_effect = 0;
153
154         if(zoomin_effect || camera_active)
155         {
156                 current_viewzoom = min(1, current_viewzoom + drawframetime);
157         }
158         else
159         {
160                 if(zoomspeed < 0) // instant zoom
161                 {
162                         if(zoomdir)
163                                 current_viewzoom = 1 / zoomfactor;
164                         else
165                                 current_viewzoom = 1;
166                 }
167                 else
168                 {
169                         if(zoomdir)
170                                 current_viewzoom = 1 / bound(1, 1 / current_viewzoom + drawframetime * zoomspeed * (zoomfactor - 1), zoomfactor);
171                         else
172                                 current_viewzoom = bound(1 / zoomfactor, current_viewzoom + drawframetime * zoomspeed * (1 - 1 / zoomfactor), 1);
173                 }
174         }
175
176         if(almost_equals(current_viewzoom, 1))
177                 current_zoomfraction = 0;
178         else if(almost_equals(current_viewzoom, 1/zoomfactor))
179                 current_zoomfraction = 1;
180         else
181                 current_zoomfraction = (current_viewzoom - 1) / (1/zoomfactor - 1);
182
183         if(zoomsensitivity < 1)
184                 setsensitivityscale(pow(current_viewzoom, 1 - zoomsensitivity));
185         else
186                 setsensitivityscale(1);
187
188         velocityzoom = bound(0, drawframetime / max(0.000000001, cvar_or("cl_velocityzoomtime", 0.3)), 1);
189         avgspeed = avgspeed * (1 - velocityzoom) + (vlen(pmove_vel) / 1000) * velocityzoom;
190         velocityzoom = exp(float2range11(avgspeed * -cvar_or("cl_velocityzoom", 0) / 1) * 1);
191
192         //print(ftos(avgspeed), " avgspeed, ", ftos(cvar_or("cl_velocityzoom", 0)), " cvar, ", ftos(velocityzoom), " return\n"); // for debugging
193
194         float frustumx, frustumy, fovx, fovy;
195         frustumy = tan(fov * M_PI / 360.0) * 0.75 * current_viewzoom * velocityzoom;
196         frustumx = frustumy * vid_width / vid_height / vid_pixelheight;
197         fovx = atan2(frustumx, 1) / M_PI * 360.0;
198         fovy = atan2(frustumy, 1) / M_PI * 360.0;
199
200         return '1 0 0' * fovx + '0 1 0' * fovy;
201 }
202
203 // this function must match W_SetupShot!
204 float zoomscript_caught;
205
206 vector wcross_origin;
207 float wcross_scale_prev, wcross_alpha_prev;
208 vector wcross_color_prev;
209 float wcross_scale_goal_prev, wcross_alpha_goal_prev;
210 vector wcross_color_goal_prev;
211 float wcross_changedonetime;
212
213 string wcross_name_goal_prev, wcross_name_goal_prev_prev;
214 float wcross_resolution_goal_prev, wcross_resolution_goal_prev_prev;
215 float wcross_name_changestarttime, wcross_name_changedonetime;
216 float wcross_name_alpha_goal_prev, wcross_name_alpha_goal_prev_prev;
217 entity trueaim;
218 entity trueaim_rifle;
219
220 #define SHOTTYPE_HITTEAM 1
221 #define SHOTTYPE_HITOBSTRUCTION 2
222 #define SHOTTYPE_HITWORLD 3
223 #define SHOTTYPE_HITENEMY 4
224
225 void TrueAim_Init()
226 {
227         trueaim = spawn();
228         trueaim.classname = "trueaim";
229         trueaim.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
230         trueaim_rifle = spawn();
231         trueaim_rifle.classname = "trueaim_rifle";
232         trueaim_rifle.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_CORPSE;
233 }
234
235 float EnemyHitCheck()
236 {
237         float t;
238         wcross_origin = project_3d_to_2d(trace_endpos);
239         wcross_origin_z = 0;
240         if(trace_networkentity < 1)
241                 return SHOTTYPE_HITWORLD;
242         if(trace_networkentity > maxclients)
243                 return SHOTTYPE_HITWORLD;
244         t = GetPlayerColor(trace_networkentity - 1);
245         if(teamplay)
246                 if(t == myteam)
247                         return SHOTTYPE_HITTEAM;
248         if(t == COLOR_SPECTATOR)
249                 return SHOTTYPE_HITWORLD;
250         return SHOTTYPE_HITENEMY;
251 }
252
253 float TrueAimCheck()
254 {
255         float nudge = 1; // added to traceline target and subtracted from result
256         vector vecs, trueaimpoint, w_shotorg;
257         vector mi, ma, dv;
258         float shottype;
259         entity ta;
260         float mv;
261
262         mi = ma = '0 0 0';
263         ta = trueaim;
264         mv = MOVE_NOMONSTERS;
265
266         switch(activeweapon)
267         {
268                 case WEP_TUBA: // no aim
269                 case WEP_PORTO: // shoots from eye
270                 case WEP_HOOK: // no trueaim
271                 case WEP_GRENADE_LAUNCHER: // toss curve
272                         return SHOTTYPE_HITWORLD;
273                 case WEP_NEX:
274                 case WEP_MINSTANEX:
275                         mv = MOVE_NORMAL;
276                         break;
277                 case WEP_CAMPINGRIFLE:
278                         ta = trueaim_rifle;
279                         mv = MOVE_NORMAL;
280                         if(zoomscript_caught)
281                         {
282                                 tracebox(view_origin, '0 0 0', '0 0 0', view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
283                                 return EnemyHitCheck();
284                         }
285                         break;
286                 case WEP_ROCKET_LAUNCHER: // projectile has a size!
287                         mi = '-3 -3 -3';
288                         ma = '3 3 3';
289                         break;
290                 case WEP_FIREBALL: // projectile has a size!
291                         mi = '-16 -16 -16';
292                         ma = '16 16 16';
293                         break;
294                 case WEP_ELECTRO: // projectile has a size!
295                         mi = '0 0 -3';
296                         ma = '0 0 -3';
297                         break;
298         }
299
300         vecs = decompressShotOrigin(getstati(STAT_SHOTORG));
301
302         traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
303         trueaimpoint = trace_endpos;
304
305         if(vecs_x > 0)
306                 vecs_y = -vecs_y;
307         else
308                 vecs = '0 0 0';
309
310         dv = view_right * vecs_y + view_up * vecs_z;
311         w_shotorg = view_origin + dv;
312
313         // now move the vecs forward as much as requested if possible
314         tracebox(w_shotorg, mi, ma, w_shotorg + view_forward * (vecs_x + nudge), MOVE_NORMAL, ta); // FIXME this MOVE_NORMAL part will misbehave a little in csqc
315         w_shotorg = trace_endpos - view_forward * nudge;
316
317         tracebox(w_shotorg, mi, ma, trueaimpoint, MOVE_NORMAL, ta);
318         shottype = EnemyHitCheck();
319         if(shottype != SHOTTYPE_HITWORLD)
320                 return shottype;
321
322 #if 0
323         // FIXME WHY DOES THIS NOT WORK FOR THE ROCKET LAUNCHER?
324         // or rather, I know why, but see no fix
325         if(vlen(trace_endpos - trueaimpoint) > vlen(ma) + vlen(mi) + 1)
326                 // yes, this is an ugly hack... but it seems good enough to find out whether the test hits the same place as the initial trace
327                 return SHOTTYPE_HITOBSTRUCTION;
328 #endif
329
330         return SHOTTYPE_HITWORLD;
331 }
332
333 void CSQC_common_hud(void);
334
335 void CSQC_kh_hud(void);
336 void CSQC_ctf_hud(void);
337 void PostInit(void);
338 void CSQC_Demo_Camera();
339 float Sbar_WouldDrawScoreboard ();
340 float view_set;
341 float camera_mode;
342 string NextFrameCommand;
343 void CSQC_SPIDER_HUD();
344 void CSQC_RAPTOR_HUD();
345
346 vector freeze_pmove_org, freeze_input_angles;
347
348 void CSQC_UpdateView(float w, float h)
349 {
350         entity e;
351         float fov;
352         float f, i, j;
353         vector v, vo;
354
355         WaypointSprite_Load();
356
357         if(spectatee_status)
358                 myteam = GetPlayerColor(spectatee_status - 1);
359         else
360                 myteam = GetPlayerColor(player_localentnum - 1);
361
362         ticrate = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
363         vo = '0 0 1' * getstati(STAT_VIEWHEIGHT);
364
365         warpzone_fixview_origin = pmove_org + vo;
366         warpzone_fixview_angles = input_angles;
367         WarpZone_FixView();
368         pmove_org = warpzone_fixview_origin - vo;
369         input_angles = warpzone_fixview_angles;
370
371         if(cvar("cl_lockview"))
372         {
373                 pmove_org = warpzone_fixview_origin = freeze_pmove_org;
374                 input_angles = freeze_input_angles;
375                 R_SetView(VF_ORIGIN, pmove_org + vo);
376                 R_SetView(VF_ANGLES, input_angles);
377                 //R_SetView(VF_CL_VIEWANGLES, input_angles);
378         }
379         freeze_pmove_org = pmove_org;
380         freeze_input_angles = input_angles;
381
382         // Render the Scene
383         if(!intermission || !view_set)
384         {
385                 view_origin = pmove_org + vo;
386                 view_angles = input_angles;
387                 makevectors(view_angles);
388                 view_forward = v_forward;
389                 view_right = v_right;
390                 view_up = v_up;
391                 view_set = 1;
392         }
393
394         vid_width = w;
395         vid_height = h;
396
397 #ifdef BLURTEST
398         if(time > blurtest_time0 && time < blurtest_time1)
399         {
400                 float r, t;
401
402                 t = (time - blurtest_time0) / (blurtest_time1 - blurtest_time0);
403                 r = t * blurtest_radius;
404                 f = 1 / pow(t, blurtest_power) - 1;
405
406                 cvar_set("r_glsl_postprocess", "1");
407                 cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(r), " ", ftos(f), " 0 0"));
408         }
409         else
410         {
411                 cvar_set("r_glsl_postprocess", "0");
412                 cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0");
413         }
414 #endif
415
416         TargetMusic_Advance();
417         Fog_Force();
418
419         drawframetime = max(0.000001, time - drawtime);
420         drawtime = time;
421
422         // watch for gametype changes here...
423         // in ParseStuffCMD the cmd isn't executed yet :/
424         // might even be better to add the gametype to TE_CSQC_INIT...?
425         if(!postinit)
426                 PostInit();
427
428         if(intermission && !isdemo() && !(calledhooks & HOOK_END))
429                 if(calledhooks & HOOK_START)
430                 {
431                         localcmd("\ncl_hook_gameend;");
432                         calledhooks |= HOOK_END;
433                 }
434
435         CheckForGamestartChange();
436         serverAnnouncer();
437         maptimeAnnouncer();
438         carrierAnnouncer();
439
440         fov = cvar("fov");
441         if(button_zoom || fov <= 59.5)
442         {
443                 if(!zoomscript_caught)
444                 {
445                         localcmd("+button4\n");
446                         zoomscript_caught = 1;
447                         ignore_plus_zoom += 1;
448                 }
449         }
450         else
451         {
452                 if(zoomscript_caught)
453                 {
454                         localcmd("-button4\n");
455                         zoomscript_caught = 0;
456                         ignore_minus_zoom += 1;
457                 }
458         }
459
460         sbar_alpha_fg = cvar("sbar_alpha_fg" ) * (1 - cvar("_menu_alpha"));
461         sbar_currentammo = cvar("sbar_showcurrentammo");
462         sbar_hudselector = cvar("sbar_hudselector");
463         sbar_accuracy_hud = cvar_or("sbar_accuracy_hud", 1);
464         ColorTranslateMode = cvar("cl_stripcolorcodes");
465         activeweapon = getstati(STAT_SWITCHWEAPON);
466         f = cvar("teamplay");
467         if(f != teamplay)
468         {
469                 teamplay = f;
470                 Sbar_InitScores();
471         }
472
473         if(last_weapon != activeweapon) {
474                 weapontime = time;
475                 last_weapon = activeweapon;
476         }
477
478         // ALWAYS Clear Current Scene First
479         R_ClearScene();
480
481         // Assign Standard Viewflags
482         // Draw the World (and sky)
483         R_SetView(VF_DRAWWORLD, 1);
484
485         // Set the console size vars
486         vid_conwidth = cvar("vid_conwidth");
487         vid_conheight = cvar("vid_conheight");
488         vid_pixelheight = cvar("vid_pixelheight");
489
490         R_SetView(VF_FOV, GetCurrentFov(fov));
491
492         // Camera for demo playback
493         if(camera_active)
494         {
495                 if(cvar("camera_enable"))
496                         CSQC_Demo_Camera();
497                 else
498                 {
499                         cvar_set("chase_active", ftos(chase_active_backup));
500                         cvar_set("cl_demo_mousegrab", "0");
501                         camera_active = FALSE;
502                 }
503         }
504 #ifdef CAMERATEST
505         else if(cvar("camera_enable"))
506 #else
507         else if(cvar("camera_enable") && isdemo())
508 #endif
509         {
510                 // Enable required Darkplaces cvars
511                 chase_active_backup = cvar("chase_active");
512                 cvar_set("chase_active", "2");
513                 cvar_set("cl_demo_mousegrab", "1");
514                 camera_active = TRUE;
515                 camera_mode = FALSE;
516         }
517
518         // Draw the Crosshair
519         float scoreboard_active;
520         scoreboard_active = Sbar_WouldDrawScoreboard();
521         R_SetView(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden
522
523         // Draw the Engine Status Bar (the default Quake HUD)
524         R_SetView(VF_DRAWENGINESBAR, 0);
525
526         // fetch this one only once per frame
527         sbar_showbinds = cvar("sbar_showbinds");
528         sbar_showbinds_limit = cvar("sbar_showbinds_limit");
529
530         // Update the mouse position
531         /*
532            mousepos_x = vid_conwidth;
533            mousepos_y = vid_conheight;
534            mousepos = mousepos*0.5 + getmousepos();
535          */
536
537         e = self;
538         for(self = world; (self = nextent(self)); )
539                 if(self.draw)
540                         self.draw();
541         self = e;
542
543         R_AddEntities(MASK_NORMAL | MASK_ENGINE | MASK_ENGINEVIEWMODELS);
544         R_RenderScene();
545
546         // now switch to 2D drawing mode by calling a 2D drawing function
547         // then polygon drawing will draw as 2D stuff, and NOT get queued until the
548         // next R_RenderScene call
549         drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
550
551         // Draw the mouse cursor
552         // NOTE: drawpic must happen after R_RenderScene for some reason
553         //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0);
554         //drawstring('50 50', ftos(game), '10 10 0', '1 1 1', 1, 0);
555         //self = edict_num(player_localnum);
556         //drawstring('0 0', vtos(pmove_org), '8 8 0', '1 1 1', 1, 0);
557         //drawstring('0 8', strcat("ORG: ", vtos(self.origin), " state: ", ftos(self.ctf_state), " HP: ", ftos(self.health)), '8 8 0', '1 1 1', 1, 0);
558         // as long as the ctf part isn't in, this is useless
559         if(menu_visible)
560                 menu_show();
561
562         /*if(gametype == GAME_CTF)
563           {
564           ctf_view();
565           } else */
566
567         // draw 2D entities
568         e = self;
569         for(self = world; (self = nextent(self)); )
570                 if(self.draw2d)
571                         self.draw2d();
572         self = e;
573
574         // draw radar
575         if(
576                         ons_showmap
577                         ||
578                         (
579                          !scoreboard_active
580                          &&
581                          cvar_string("cl_teamradar") != "0"
582                          &&
583                          (
584                           cvar("cl_teamradar") == 2
585                           ||
586                           teamplay
587                          )
588                         )
589           )
590                 teamradar_view();
591
592         // draw sbar
593         if(cvar("r_letterbox") == 0) {
594                 if (cvar("cl_showpressedkeys")) { // draw pressed keys when spectating and playing
595                         if(spectatee_status > 0 || cvar("cl_showpressedkeys") >= 2)
596                                 Sbar_DrawPressedKeys();
597                 }
598
599                 if (cvar("cl_showspeed"))
600                         Sbar_ShowSpeed();
601                 if (cvar("cl_showacceleration"))
602                         Sbar_ShowAcceleration();
603
604                 Sbar_DrawCenterPrint(); // draw centerprint messages even if viewsize >= 120
605         }
606
607         float hud;
608         hud = getstati(STAT_HUD);
609         if(hud == HUD_SPIDERBOT)
610         {
611                 CSQC_SPIDER_HUD();
612         }
613         else if(hud == HUD_WAKIZASHI)
614         CSQC_WAKIZASHI_HUD();
615     else if(hud == HUD_RAPTOR)
616         CSQC_RAPTOR_HUD();
617         else
618         {
619                 if(cvar("r_letterbox") == 0)
620                         if(cvar("viewsize") < 120)
621                                 CSQC_common_hud();
622
623                 // crosshair goes VERY LAST
624                 if(!scoreboard_active && !ons_showmap && !camera_active) {
625                         // TrueAim check
626                         float shottype;
627                         float bullets, ring_scale;
628                         // wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
629                         wcross_origin = project_3d_to_2d(view_origin + MAX_SHOT_DISTANCE * view_forward);
630                         wcross_origin_z = 0;
631                         if(cvar("crosshair_hittest"))
632                         {
633                                 vector wcross_oldorigin;
634                                 wcross_oldorigin = wcross_origin;
635                                 shottype = TrueAimCheck();
636                                 if(shottype == SHOTTYPE_HITWORLD)
637                                 {
638                                         v = wcross_origin - wcross_oldorigin;
639                                         v_x /= vid_conwidth;
640                                         v_y /= vid_conheight;
641                                         if(vlen(v) > 0.01)
642                                                 shottype = SHOTTYPE_HITOBSTRUCTION;
643                                 }
644                                 if(!cvar("crosshair_hittest_showimpact"))
645                                         wcross_origin = wcross_oldorigin;
646                         }
647                         else
648                                 shottype = SHOTTYPE_HITWORLD;
649
650                         string wcross_style;
651                         wcross_style = cvar_string("crosshair");
652
653                         if (wcross_style != "0") {
654                                 vector wcross_color, wcross_size;
655                                 string wcross_wep, wcross_name;
656                                 float wcross_alpha, wcross_scale, wcross_blur, wcross_resolution;
657
658                                 wcross_color_x = cvar("crosshair_color_red");
659                                 wcross_color_y = cvar("crosshair_color_green");
660                                 wcross_color_z = cvar("crosshair_color_blue");
661                                 wcross_alpha = cvar("crosshair_color_alpha");
662                                 wcross_resolution = cvar("crosshair_size");
663                                 if (cvar("crosshair_per_weapon")) {
664                                         e = get_weaponinfo(activeweapon);
665                                         if (e && e.netname != "")
666                                         {
667                                                 wcross_wep = e.netname;
668                                                 wcross_style = cvar_string(strcat("crosshair_", wcross_wep));
669                                                 if(wcross_style == "")
670                                                         wcross_style = e.netname;
671
672                                                 if(!cvar("crosshair_color_override"))
673                                                 {
674                                                         wcross_color_x = cvar(strcat("crosshair_", wcross_wep, "_color_red"));
675                                                         wcross_color_y = cvar(strcat("crosshair_", wcross_wep, "_color_green"));
676                                                         wcross_color_z = cvar(strcat("crosshair_", wcross_wep, "_color_blue"));
677                                                 }
678
679                                                 wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_color_alpha"));
680                                                 wcross_resolution *= cvar(strcat("crosshair_", wcross_wep, "_size"));
681                                         }
682                                 }
683
684                                 wcross_name = strcat("gfx/crosshair", wcross_style);
685
686                                 if(cvar("crosshair_effect_scalefade"))
687                                 {
688                                         wcross_scale = wcross_resolution;
689                                         wcross_resolution = 1;
690                                 }
691                                 else
692                                 {
693                                         wcross_scale = 1;
694                                 }
695
696                                 if(shottype == SHOTTYPE_HITENEMY)
697                                         wcross_scale *= cvar("crosshair_hittest"); // is not queried if hittest is 0
698                                 if(shottype == SHOTTYPE_HITTEAM)
699                                         wcross_scale /= cvar("crosshair_hittest"); // is not queried if hittest is 0
700
701                                 f = cvar("crosshair_effect_speed");
702                                 if(f < 0)
703                                         f *= -2 * g_weaponswitchdelay;
704                                 if(wcross_scale != wcross_scale_goal_prev || wcross_alpha != wcross_alpha_goal_prev || wcross_color != wcross_color_goal_prev)
705                                 {
706                                         wcross_changedonetime = time + f;
707                                 }
708                                 if(wcross_name != wcross_name_goal_prev || wcross_resolution != wcross_resolution_goal_prev)
709                                 {
710                                         wcross_name_changestarttime = time;
711                                         wcross_name_changedonetime = time + f;
712                                         if(wcross_name_goal_prev_prev)
713                                                 strunzone(wcross_name_goal_prev_prev);
714                                         wcross_name_goal_prev_prev = wcross_name_goal_prev;
715                                         wcross_name_goal_prev = strzone(wcross_name);
716                                         wcross_name_alpha_goal_prev_prev = wcross_name_alpha_goal_prev;
717                                         wcross_resolution_goal_prev_prev = wcross_resolution_goal_prev;
718                                         wcross_resolution_goal_prev = wcross_resolution;
719                                 }
720
721                                 wcross_scale_goal_prev = wcross_scale;
722                                 wcross_alpha_goal_prev = wcross_alpha;
723                                 wcross_color_goal_prev = wcross_color;
724
725                                 if(shottype == SHOTTYPE_HITTEAM || (shottype == SHOTTYPE_HITOBSTRUCTION && cvar("crosshair_hittest_blur") && !cvar("chase_active")))
726                                 {
727                                         wcross_blur = 1;
728                                         wcross_alpha *= 0.75;
729                                 }
730                                 else
731                                         wcross_blur = 0;
732                                 // *_prev is at time-frametime
733                                 // * is at wcross_changedonetime+f
734                                 // what do we have at time?
735                                 if(time < wcross_changedonetime)
736                                 {
737                                         f = frametime / (wcross_changedonetime - time + frametime);
738                                         wcross_scale = f * wcross_scale + (1 - f) * wcross_scale_prev;
739                                         wcross_alpha = f * wcross_alpha + (1 - f) * wcross_alpha_prev;
740                                         wcross_color = f * wcross_color + (1 - f) * wcross_color_prev;
741                                 }
742
743                                 wcross_scale_prev = wcross_scale;
744                                 wcross_alpha_prev = wcross_alpha;
745                                 wcross_color_prev = wcross_color;
746
747                                 wcross_scale *= 1 - cvar("_menu_alpha");
748                                 wcross_alpha *= 1 - cvar("_menu_alpha");
749
750                                 // ring around crosshair representing bullets left in camping rifle clip
751                                 if (activeweapon == WEP_CAMPINGRIFLE)
752                                 {
753                                         ring_scale = cvar("crosshair_campingrifle_ring_size");
754                                         bullets = bound(0, getstati(STAT_BULLETS_LOADED), 8);
755                                 }
756                                 else
757                                         bullets = 0;
758
759 #define CROSSHAIR_DRAW_RING(i,j,sz,wcross_name,wcross_alpha) \
760                                 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/hud/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
761
762 #define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
763                                 do \
764                                 { \
765                                         if(wcross_blur > 0) \
766                                         { \
767                                                 for(i = -2; i <= 2; ++i) \
768                                                         for(j = -2; j <= 2; ++j) \
769                                                                 M(i,j,sz,wcross_name,wcross_alpha*0.04); \
770                                         } \
771                                         else \
772                                         { \
773                                                 M(0,0,sz,wcross_name,wcross_alpha); \
774                                         } \
775                                 } \
776                                 while(0)
777
778 #define CROSSHAIR_DRAW_SINGLE(i,j,sz,wcross_name,wcross_alpha) \
779                                 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y + j * wcross_blur)), wcross_name, sz * wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
780
781 #define CROSSHAIR_DRAW(sz,wcross_name,wcross_alpha) \
782                                 CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_SINGLE,sz,wcross_name,wcross_alpha)
783
784                                 if(time < wcross_name_changedonetime && wcross_name != wcross_name_goal_prev_prev && wcross_name_goal_prev_prev)
785                                 {
786                                         f = (wcross_name_changedonetime - time) / (wcross_name_changedonetime - wcross_name_changestarttime);
787                                         wcross_size = drawgetimagesize(wcross_name_goal_prev_prev) * wcross_scale;
788                                         CROSSHAIR_DRAW(wcross_resolution_goal_prev_prev, wcross_name_goal_prev_prev, wcross_alpha * f * wcross_name_alpha_goal_prev_prev);
789                                         f = 1 - f;
790                                 }
791                                 else
792                                 {
793                                         f = 1;
794                                 }
795
796                                 wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
797                                 if(bullets)
798                                 {
799                                         CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_RING, wcross_resolution, wcross_name, wcross_alpha);
800                                 }
801                                 CROSSHAIR_DRAW(wcross_resolution, wcross_name, wcross_alpha * f);
802                                 wcross_name_alpha_goal_prev = f;
803                         }
804                 }
805                 else
806                 {
807                         wcross_scale_prev = 0;
808                         wcross_alpha_prev = 0;
809                         wcross_scale_goal_prev = 0;
810                         wcross_alpha_goal_prev = 0;
811                         wcross_changedonetime = 0;
812                         if(wcross_name_goal_prev)
813                                 strunzone(wcross_name_goal_prev);
814                         wcross_name_goal_prev = string_null;
815                         if(wcross_name_goal_prev_prev)
816                                 strunzone(wcross_name_goal_prev_prev);
817                         wcross_name_goal_prev_prev = string_null;
818                         wcross_name_changestarttime = 0;
819                         wcross_name_changedonetime = 0;
820                         wcross_name_alpha_goal_prev = 0;
821                         wcross_name_alpha_goal_prev_prev = 0;
822                         wcross_resolution_goal_prev = 0;
823                         wcross_resolution_goal_prev_prev = 0;
824                 }
825         }
826
827         if(NextFrameCommand)
828         {
829                 localcmd("\n", NextFrameCommand, "\n");
830                 NextFrameCommand = string_null;
831         }
832
833         // we must do this check AFTER a frame was rendered, or it won't work
834         if(cs_project_is_b0rked == 0)
835         {
836                 string w0, h0;
837                 w0 = cvar_string("vid_conwidth");
838                 h0 = cvar_string("vid_conheight");
839                 //R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');
840                 //R_SetView(VF_FOV, '90 90 0');
841                 R_SetView(VF_ORIGIN, '0 0 0');
842                 R_SetView(VF_ANGLES, '0 0 0');
843                 R_SetView(VF_PERSPECTIVE, 1);
844                 makevectors('0 0 0');
845                 vector v1, v2;
846                 cvar_set("vid_conwidth", "800");
847                 cvar_set("vid_conheight", "600");
848                 v1 = cs_project(v_forward);
849                 cvar_set("vid_conwidth", "640");
850                 cvar_set("vid_conheight", "480");
851                 v2 = cs_project(v_forward);
852                 if(v1 == v2)
853                         cs_project_is_b0rked = 1;
854                 else
855                         cs_project_is_b0rked = -1;
856                 cvar_set("vid_conwidth", w0);
857                 cvar_set("vid_conheight", h0);
858         }
859
860         // be safe against triggerbots until everyone has the fixed engine
861         // this call is meant to overwrite the trace globals by something
862         // unsuspicious
863         traceline('0 0 0', '0 0 0', MOVE_WORLDONLY, world);
864 }
865
866 void Sbar_Draw();
867 #define spider_h "gfx/vehicles/hud_bg.tga"
868 #define spider_b "gfx/vehicles/sbot.tga"
869 #define spider_r "gfx/vehicles/sbot_rpods.tga"
870 #define spider_g "gfx/vehicles/sbot_mguns.tga"
871 #define spider_s "gfx/vehicles/shiled.tga"
872
873 #define spider_a1 "gfx/hud/sb_rocket.tga"
874 #define spider_a2 "gfx/sb_bullets.tga"
875
876 void CSQC_SPIDER_HUD()
877 {
878         float rockets, reload, heat, hp, shield;
879         vector picsize, hudloc;
880
881     // Fetch health & ammo stats
882     hp      = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
883         shield  = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
884         heat    = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 2);
885         rockets =     getstati(STAT_VEHICLESTAT_AMMO2);
886         reload  = min(getstatf(STAT_VEHICLESTAT_RELOAD2), 1);
887
888     // Draw the crosshairs
889     picsize = drawgetimagesize(SPIDER_CROSS);
890     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
891     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
892     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
893
894     hudloc_y =  4;
895     hudloc_x = 4;
896
897     picsize = drawgetimagesize(spider_h) * 0.5;
898     drawpic(hudloc, spider_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
899
900     picsize = drawgetimagesize(spider_a2) * 0.5;
901     drawpic(hudloc + '120 96  0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
902
903     drawstring(hudloc + '145 19  0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
904     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
905     drawstring(hudloc + '136 102  0', strcat(ftos(100 - rint(heat * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
906
907     picsize = drawgetimagesize(spider_a1) * 0.85;
908     if(rockets == 9)
909     {
910         drawpic(hudloc + '132 54  0', spider_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
911         drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
912     }
913     else
914     {
915         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
916         drawstring(hudloc + '179 69  0', strcat(ftos(9 - rockets), "/8"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
917     }
918
919     picsize = drawgetimagesize(spider_b) * 0.5;
920     hudloc_y = 10.5;
921     hudloc_x = 10.5;
922
923     drawpic(hudloc, spider_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
924     drawpic(hudloc, spider_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
925     drawpic(hudloc, spider_r, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL);
926     drawpic(hudloc, spider_g, picsize, '1 1 1' * (1 - heat) + '1 0 0' *  heat, 1, DRAWFLAG_NORMAL);
927
928
929         /*
930         // Draw health bar
931         p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
932         p = p + '0 1 0' * vid_conheight - '0 32 0';
933         //pp = ('0 1 0' * hp) + ('1 0 0' * (1-hp));
934         drawfill(p, '256 0 0' * shield + '0 8 0' , '0.5 0.5 1', 0.75, DRAWFLAG_NORMAL);
935         p_y += 8;
936         drawfill(p, '256 0 0' * hp + '0 8 0' , '0 1 0', 0.75, DRAWFLAG_NORMAL);
937         p_x += 256 * hp;
938         drawfill(p, '256 0 0' * (1-hp) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
939
940         // Draw minigun heat indicator
941         p = '0.5 0 0' * (vid_conwidth - 256);
942         p = p + '0 1 0' * vid_conheight - '0 34  0';
943         drawfill(p, '256 0 0' * (1-heat) + '0 2 0' ,'0 0 1', 0.5, DRAWFLAG_NORMAL);
944         p_x += 256 * (1-heat);
945         drawfill(p, '256 0 0' * heat  + '0 2 0' , '1 0 0', 0.5, DRAWFLAG_NORMAL);
946
947
948         // Draw rocket icons for loaded/empty tubes.
949         pp = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
950         pp += '0 1 0' * vid_conheight - '0 64 0';
951         for(i = 0; i < 8; ++i)
952         {
953                 p = pp + '1 0 0' * (rkt_size * i);
954                 if(rockets == 8)
955                 {
956                         if(floor(reload * 8) == i)
957                         {
958                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 0 0' + '0 1 0' * ((reload*8)-i), 0.75 , DRAWFLAG_NORMAL);
959                         }
960                         else if(i < reload * 8)
961                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 1 0', 0.75 , DRAWFLAG_NORMAL);
962                         else
963                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0.5 0.5 0.5', 0.75, DRAWFLAG_NORMAL);
964                 }
965                 else
966                 {
967                         if(i < rockets)
968                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 0 0', 0.25, DRAWFLAG_NORMAL);
969                         else
970                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 1 0' * reload, 0.75, DRAWFLAG_NORMAL);
971                 }
972         }
973         */
974
975         if (sb_showscores)
976         {
977                 Sbar_DrawScoreboard();
978                 Sbar_DrawCenterPrint();
979         }
980
981 }
982
983 #define raptor_h "gfx/vehicles/hud_bg.tga"
984 #define raptor_b "gfx/vehicles/raptor.tga"
985 #define raptor_g1 "gfx/vehicles/raptor_guns.tga"
986 #define raptor_g2 "gfx/vehicles/raptor_bombs.tga"
987 #define raptor_s "gfx/vehicles/shiled.tga"
988
989 #define spider_a1 "gfx/hud/sb_rocket.tga"
990 #define spider_a2 "gfx/sb_bullets.tga"
991
992 void CSQC_RAPTOR_HUD()
993 {
994         float rockets, reload, heat, hp, shield, energy;
995         vector picsize, hudloc;
996
997     // Fetch health & ammo stats
998     hp      = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
999         shield  = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
1000         reload  = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
1001         energy  = min(getstatf(STAT_VEHICLESTAT_ENERGY),  1);
1002
1003     // Draw the crosshairs
1004     picsize = drawgetimagesize(SPIDER_CROSS);
1005     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1006     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1007     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
1008
1009     hudloc_y =  4;
1010     hudloc_x = 4;
1011
1012     picsize = drawgetimagesize(raptor_h) * 0.5;
1013     drawpic(hudloc, raptor_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1014
1015     picsize = drawgetimagesize(spider_a2) * 0.5;
1016     drawpic(hudloc + '120 96  0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1017
1018     drawstring(hudloc + '145 19  0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
1019     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
1020     drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'15 15 0','0.5 0.5 1', 1, DRAWFLAG_NORMAL);
1021
1022
1023     picsize = drawgetimagesize(spider_a1) * 0.85;
1024     if(reload == 1)
1025     {
1026         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1027         drawstring(hudloc + '179 69  0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 1 0', 0.5, DRAWFLAG_NORMAL);
1028     }
1029     else
1030     {
1031         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1032         drawstring(hudloc + '179 69  0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 0 1', 1, DRAWFLAG_NORMAL);
1033     }
1034
1035     picsize = drawgetimagesize(raptor_b) * 0.5;
1036     hudloc_y = 10.5;
1037     hudloc_x = 10.5;
1038
1039     drawpic(hudloc, raptor_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1040     drawpic(hudloc, raptor_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
1041     drawpic(hudloc, raptor_g1, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
1042     drawpic(hudloc, raptor_g2, picsize, '1 1 1' * reload + '1 0 0' *  (1 - reload), 1, DRAWFLAG_NORMAL);
1043
1044
1045         if (sb_showscores)
1046         {
1047                 Sbar_DrawScoreboard();
1048                 Sbar_DrawCenterPrint();
1049         }
1050
1051 }
1052
1053 #define waki_h "gfx/vehicles/hud_bg.tga"
1054 #define waki_b "gfx/vehicles/waki.tga"
1055 #define waki_e "gfx/vehicles/waki_e.tga"
1056 #define waki_g "gfx/vehicles/waki_guns.tga"
1057 #define waki_r "gfx/vehicles/waki_rockets.tga"
1058 #define waki_s "gfx/vehicles/shiled.tga"
1059
1060 #define waki_a1 "gfx/hud/sb_rocket.tga"
1061 #define waki_a2 "gfx/sb_cells.tga"
1062
1063 void CSQC_WAKIZASHI_HUD()
1064 {
1065         // 0--1 floats. 1 = 100%, 0.6 = 50%.
1066         float health, shield, energy, rockets;
1067         vector picsize, hudloc;
1068
1069     picsize = drawgetimagesize(SPIDER_CROSS);
1070     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1071     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1072     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
1073
1074 /*
1075 const float STAT_VEHICLESTAT_HEALTH  = 60;
1076 const float STAT_VEHICLESTAT_SHIELD  = 61;
1077 const float STAT_VEHICLESTAT_ENERGY  = 62;
1078 const float STAT_VEHICLESTAT_AMMO1   = 63;
1079 const float STAT_VEHICLESTAT_RELAOD1 = 64;
1080 const float STAT_VEHICLESTAT_AMMO2   = 65;
1081 const float STAT_VEHICLESTAT_RELOAD2 = 66;
1082 */
1083     health  = min(getstatf(STAT_VEHICLESTAT_HEALTH),  1);
1084         shield  = min(getstatf(STAT_VEHICLESTAT_SHIELD),  1);
1085         energy  = min(getstatf(STAT_VEHICLESTAT_ENERGY),  1);
1086         rockets = bound(0,getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
1087
1088     hudloc_y =  4;
1089     hudloc_x = 4;
1090
1091     picsize = drawgetimagesize(waki_h) * 0.5;
1092     drawpic(hudloc, waki_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1093
1094     picsize = drawgetimagesize(waki_a2) * 0.7;
1095     drawpic(hudloc + '116 92  0', waki_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1096
1097
1098     drawstring(hudloc + '145 19  0', strcat(ftos(rint(health * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
1099     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
1100
1101     drawstring(hudloc + '136 102  0', strcat(ftos(rint(energy * 100)), "%"),'14 14 0','1 1 1', 1, DRAWFLAG_NORMAL);
1102
1103     picsize = drawgetimagesize(waki_a1) * 0.75;
1104     if(rockets == 1)
1105     {
1106         drawpic(hudloc + '140 55  0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1107         drawpic(hudloc + '144 59  0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1108     }
1109     else
1110     {
1111         drawpic(hudloc + '140 55  0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1112         drawpic(hudloc + '144 59  0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1113         drawstring(hudloc + '165 69 0', strcat(ftos(rint(rockets * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
1114     }
1115
1116     picsize = drawgetimagesize(waki_b) * 0.5;
1117     hudloc_y = 10.5;
1118     hudloc_x = 10.5;
1119
1120     drawpic(hudloc, waki_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1121     drawpic(hudloc, waki_b, picsize, '0 1 0' * health + '1 0 0' * (1 - health), 1, DRAWFLAG_NORMAL);
1122     drawpic(hudloc, waki_r, picsize, '1 1 1' * rockets + '1 0 0' * (1 - rockets), 1, DRAWFLAG_NORMAL);
1123     drawpic(hudloc, waki_e, picsize, '1 1 1' * energy + '1 0 0' *  (1 - energy), 1, DRAWFLAG_NORMAL);
1124
1125
1126
1127         /*
1128         p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
1129         p = p + '0 1 0' * vid_conheight - '0 32 0';
1130
1131         // Draw health bar
1132         p_y += 8;
1133         drawfill(p, '256 0 0' * health + '0 8 0' , '0 0.7 0', 0.75, DRAWFLAG_NORMAL);
1134         p_x += 256 * health;
1135         drawfill(p, '256 0 0' * (1 - health) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
1136
1137         // Draw shiled bar
1138         p_x -= 256 * health;
1139         p_y += 4;
1140         drawfill(p, '256 0 0' * shield + '0 4 0' , '0.25 0.25 1', 0.5, DRAWFLAG_NORMAL);
1141
1142         // Draw energy
1143         //p_x -= 256 * health;
1144         p_y -= 8;
1145         drawfill(p, '256 0 0' * energy + '0 4 0' , '1 1 1', 0.75, DRAWFLAG_NORMAL);
1146
1147         // Draw rockets bar
1148         p_y += 12;
1149         drawfill(p, '256 0 0' * rockets + '0 4 0' , '1 0 0', 0.75, DRAWFLAG_NORMAL);
1150         */
1151
1152
1153
1154
1155         if (sb_showscores)
1156         {
1157                 Sbar_DrawScoreboard();
1158                 Sbar_DrawCenterPrint();
1159         }
1160
1161 }
1162
1163
1164 void CSQC_common_hud(void)
1165 {
1166         // Sbar_SortFrags(); done in Sbar_Draw
1167         float hud;
1168         hud = getstati(STAT_HUD);
1169
1170         //hud = 10;
1171         switch(hud)
1172         {
1173                 case HUD_NORMAL:
1174                         Sbar_Draw();
1175                         break;
1176
1177                 case HUD_SPIDERBOT:
1178                         CSQC_SPIDER_HUD();
1179                         break;
1180
1181                 case HUD_WAKIZASHI:
1182                         CSQC_WAKIZASHI_HUD();
1183                         break;
1184         }
1185 }
1186
1187
1188 // following vectors must be global to allow seamless switching between camera modes
1189 vector camera_offset, current_camera_offset, mouse_angles, current_angles, current_origin, current_position;
1190 void CSQC_Demo_Camera()
1191 {
1192         float speed, attenuation, dimensions;
1193         vector tmp, delta;
1194
1195         if( cvar("camera_reset") || !camera_mode )
1196         {
1197                 camera_offset = '0 0 0';
1198                 current_angles = '0 0 0';
1199                 camera_direction = '0 0 0';
1200                 camera_offset_z += 30;
1201                 camera_offset_x += 30 * -cos(current_angles_y * DEG2RAD);
1202                 camera_offset_y += 30 * -sin(current_angles_y * DEG2RAD);
1203                 current_origin = view_origin;
1204                 current_camera_offset  = camera_offset;
1205                 cvar_set("camera_reset", "0");
1206                 camera_mode = CAMERA_CHASE;
1207         }
1208
1209         // Camera angles
1210         if( camera_roll )
1211                 mouse_angles_z += camera_roll * cvar("camera_speed_roll");
1212
1213         if(cvar("camera_look_player"))
1214         {
1215                 local vector dir;
1216                 local float n;
1217
1218                 dir = normalize(view_origin - current_position);
1219                 n = mouse_angles_z;
1220                 mouse_angles = vectoangles(dir);
1221                 mouse_angles_x = mouse_angles_x * -1;
1222                 mouse_angles_z = n;
1223         }
1224         else
1225         {
1226                 tmp = getmousepos() * 0.1;
1227                 if(vlen(tmp)>cvar("camera_mouse_treshold"))
1228                 {
1229                         mouse_angles_x += tmp_y * cos(mouse_angles_z * DEG2RAD) + (tmp_x * sin(mouse_angles_z * DEG2RAD));
1230                         mouse_angles_y -= tmp_x * cos(mouse_angles_z * DEG2RAD) + (tmp_y * -sin(mouse_angles_z * DEG2RAD));
1231                 }
1232         }
1233
1234         while (mouse_angles_x < -180) mouse_angles_x = mouse_angles_x + 360;
1235         while (mouse_angles_x > 180) mouse_angles_x = mouse_angles_x - 360;
1236         while (mouse_angles_y < -180) mouse_angles_y = mouse_angles_y + 360;
1237         while (mouse_angles_y > 180) mouse_angles_y = mouse_angles_y - 360;
1238
1239         // Fix difference when angles don't have the same sign
1240         delta = '0 0 0';
1241         if(mouse_angles_y < -60 && current_angles_y > 60)
1242                 delta = '0 360 0';
1243         if(mouse_angles_y > 60 && current_angles_y < -60)
1244                 delta = '0 -360 0';
1245
1246         if(cvar("camera_look_player"))
1247                 attenuation = cvar("camera_look_attenuation");
1248         else
1249                 attenuation = cvar("camera_speed_attenuation");
1250
1251         attenuation = 1 / max(1, attenuation);
1252         current_angles += (mouse_angles - current_angles + delta) * attenuation;
1253
1254         while (current_angles_x < -180) current_angles_x = current_angles_x + 360;
1255         while (current_angles_x > 180) current_angles_x = current_angles_x - 360;
1256         while (current_angles_y < -180) current_angles_y = current_angles_y + 360;
1257         while (current_angles_y > 180) current_angles_y = current_angles_y - 360;
1258
1259         // Camera position
1260         tmp = '0 0 0';
1261         dimensions = 0;
1262
1263         if( camera_direction_x )
1264         {
1265                 tmp_x = camera_direction_x * cos(current_angles_y * DEG2RAD);
1266                 tmp_y = camera_direction_x * sin(current_angles_y * DEG2RAD);
1267                 if( cvar("camera_forward_follows") && !cvar("camera_look_player") )
1268                         tmp_z = camera_direction_x * -sin(current_angles_x * DEG2RAD);
1269                 ++dimensions;
1270         }
1271
1272         if( camera_direction_y )
1273         {
1274                 tmp_x += camera_direction_y * -sin(current_angles_y * DEG2RAD);
1275                 tmp_y += camera_direction_y * cos(current_angles_y * DEG2RAD) * cos(current_angles_z * DEG2RAD);
1276                 tmp_z += camera_direction_y * sin(current_angles_z * DEG2RAD);
1277                 ++dimensions;
1278         }
1279
1280         if( camera_direction_z )
1281         {
1282                 tmp_z += camera_direction_z * cos(current_angles_z * DEG2RAD);
1283                 ++dimensions;
1284         }
1285
1286         if(cvar("camera_free"))
1287                 speed = cvar("camera_speed_free");
1288         else
1289                 speed = cvar("camera_speed_chase");
1290
1291         if(dimensions)
1292         {
1293                 speed = speed * sqrt(1 / dimensions);
1294                 camera_offset += tmp * speed;
1295         }
1296
1297         current_camera_offset += (camera_offset - current_camera_offset) * attenuation;
1298
1299         // Camera modes
1300         if( cvar("camera_free") )
1301         {
1302                 if ( camera_mode == CAMERA_CHASE )
1303                 {
1304                         current_camera_offset = current_origin + current_camera_offset;
1305                         camera_offset = current_origin + camera_offset;
1306                 }
1307
1308                 camera_mode = CAMERA_FREE;
1309                 current_position = current_camera_offset;
1310         }
1311         else
1312         {
1313                 if ( camera_mode == CAMERA_FREE )
1314                 {
1315                         current_origin = view_origin;
1316                         camera_offset = camera_offset - current_origin;
1317                         current_camera_offset = current_camera_offset - current_origin;
1318                 }
1319
1320                 camera_mode = CAMERA_CHASE;
1321
1322                 if(cvar("camera_chase_smoothly"))
1323                         current_origin += (view_origin - current_origin) * attenuation;
1324                 else
1325                         current_origin = view_origin;
1326
1327                 current_position = current_origin + current_camera_offset;
1328         }
1329
1330         R_SetView(VF_ANGLES, current_angles);
1331         R_SetView(VF_ORIGIN, current_position);
1332 }