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Another tiny alignment I missed
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / View.qc
1 #define spider_rocket_icon "gfx/vehicles/rocket_ico.tga"
2 #define spider_rocket_targ "gfx/vehicles/target.tga"
3 #define SPIDER_CROSS "textures/spiderbot/cross.tga"
4 #define rkt_size 32
5 #define rld_size_x 256
6 #define rld_size_y 16
7
8 void CSQC_WAKIZASHI_HUD();
9
10 entity porto;
11 vector polyline[16];
12 float trace_dphitcontents;
13 float trace_networkentity;
14 float Q3SURFACEFLAG_SLICK = 2; // low friction surface
15 float DPCONTENTS_SOLID = 1; // blocks player movement
16 float DPCONTENTS_BODY = 32; // blocks player movement
17 float DPCONTENTS_CORPSE = 64; // blocks player movement
18 float DPCONTENTS_PLAYERCLIP = 256; // blocks player movement
19 void Porto_Draw()
20 {
21         vector p, dir, ang, q, nextdir;
22         float idx, portal_number, portal1_idx;
23
24         if(activeweapon != WEP_PORTO || spectatee_status || gametype == GAME_NEXBALL)
25                 return;
26         if(intermission == 1)
27                 return;
28         if(intermission == 2)
29                 return;
30         if (getstati(STAT_HEALTH) <= 0)
31                 return;
32
33         dir = view_forward;
34
35         if(angles_held_status)
36         {
37                 makevectors(angles_held);
38                 dir = v_forward;
39         }
40
41         p = view_origin;
42
43         polyline[0] = p;
44         idx = 1;
45         portal_number = 0;
46         nextdir = dir;
47
48         for(;;)
49         {
50                 dir = nextdir;
51                 traceline(p, p + 65536 * dir, TRUE, porto);
52                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
53                         return;
54                 nextdir = dir - 2 * (dir * trace_plane_normal) * trace_plane_normal; // mirror dir at trace_plane_normal
55                 p = trace_endpos;
56                 polyline[idx] = p;
57                 ++idx;
58                 if(idx >= 16)
59                         return;
60                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
61                         continue;
62                 ++portal_number;
63                 ang = vectoangles2(trace_plane_normal, dir);
64                 ang_x = -ang_x;
65                 makevectors(ang);
66                 if(!CheckWireframeBox(porto, p - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
67                         return;
68                 if(portal_number == 1)
69                         portal1_idx = idx;
70                 if(portal_number >= 2)
71                         break;
72         }
73
74         while(idx >= 2)
75         {
76                 p = polyline[idx-2];
77                 q = polyline[idx-1];
78                 if(idx == 2)
79                         p = p - view_up * 16;
80                 if(idx-1 >= portal1_idx)
81                 {
82                         Draw_CylindricLine(p, q, 4, "", 1, 0, '0 0 1', 0.5, DRAWFLAG_NORMAL);
83                 }
84                 else
85                 {
86                         Draw_CylindricLine(p, q, 4, "", 1, 0, '1 0 0', 0.5, DRAWFLAG_NORMAL);
87                 }
88                 --idx;
89         }
90 }
91
92 /**
93  * Checks whether the server initiated a map restart (stat_game_starttime changed)
94  *
95  * TODO: Use a better solution where a common shared entitiy is used that contains
96  * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
97  * and STAT_FRAGLIMIT to be auto-sent)
98  */
99 void CheckForGamestartChange() {
100         float startTime;
101         startTime = getstatf(STAT_GAMESTARTTIME);
102         if (previous_game_starttime != startTime) {
103                 if ((time + 5.0) < startTime) {
104                         //if connecting to server while restart was active don't always play prepareforbattle
105                         sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/prepareforbattle.wav"), VOL_BASEVOICE, ATTN_NONE);
106                 }
107                 if (time < startTime) {
108                         restartAnnouncer = spawn();
109                         restartAnnouncer.think = restartAnnouncer_Think;
110                         restartAnnouncer.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
111                 }
112         }
113         previous_game_starttime = startTime;
114 }
115
116 void Porto_Init()
117 {
118         porto = spawn();
119         porto.classname = "porto";
120         porto.draw = Porto_Draw;
121         porto.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
122 }
123
124 float drawtime;
125 float avgspeed;
126 vector GetCurrentFov(float fov)
127 {
128         float zoomsensitivity, zoomspeed, zoomfactor, zoomdir, velocityzoom;
129
130         zoomsensitivity = cvar("cl_zoomsensitivity");
131         zoomfactor = cvar("cl_zoomfactor");
132         if(zoomfactor < 1 || zoomfactor > 16)
133                 zoomfactor = 2.5;
134         zoomspeed = cvar("cl_zoomspeed");
135         if(zoomspeed >= 0)
136                 if(zoomspeed < 0.5 || zoomspeed > 16)
137                         zoomspeed = 3.5;
138
139         zoomdir = button_zoom;
140         if(getstati(STAT_ACTIVEWEAPON) == WEP_NEX) // do NOT use switchweapon here
141                 zoomdir += button_attack2;
142         if(spectatee_status > 0 || isdemo())
143         {
144                 if(spectatorbutton_zoom)
145                         zoomdir = 0 + !zoomdir;
146                 // do not even THINK about removing this 0
147                 // _I_ know what I am doing
148                 // fteqcc does not
149         }
150
151         if(zoomdir)
152                 zoomin_effect = 0;
153
154         if(zoomin_effect || camera_active)
155         {
156                 current_viewzoom = min(1, current_viewzoom + drawframetime);
157         }
158         else
159         {
160                 if(zoomspeed < 0) // instant zoom
161                 {
162                         if(zoomdir)
163                                 current_viewzoom = 1 / zoomfactor;
164                         else
165                                 current_viewzoom = 1;
166                 }
167                 else
168                 {
169                         if(zoomdir)
170                                 current_viewzoom = 1 / bound(1, 1 / current_viewzoom + drawframetime * zoomspeed * (zoomfactor - 1), zoomfactor);
171                         else
172                                 current_viewzoom = bound(1 / zoomfactor, current_viewzoom + drawframetime * zoomspeed * (1 - 1 / zoomfactor), 1);
173                 }
174         }
175
176         if(almost_equals(current_viewzoom, 1))
177                 current_zoomfraction = 0;
178         else if(almost_equals(current_viewzoom, 1/zoomfactor))
179                 current_zoomfraction = 1;
180         else
181                 current_zoomfraction = (current_viewzoom - 1) / (1/zoomfactor - 1);
182
183         if(zoomsensitivity < 1)
184                 setsensitivityscale(pow(current_viewzoom, 1 - zoomsensitivity));
185         else
186                 setsensitivityscale(1);
187
188         velocityzoom = bound(0, drawframetime / max(0.000000001, cvar_or("cl_velocityzoomtime", 0.3)), 1);
189         avgspeed = avgspeed * (1 - velocityzoom) + (vlen(pmove_vel) / 1000) * velocityzoom;
190         velocityzoom = exp(float2range11(avgspeed * -cvar_or("cl_velocityzoom", 0) / 1) * 1);
191
192         //print(ftos(avgspeed), " avgspeed, ", ftos(cvar_or("cl_velocityzoom", 0)), " cvar, ", ftos(velocityzoom), " return\n"); // for debugging
193
194         float frustumx, frustumy, fovx, fovy;
195         frustumy = tan(fov * M_PI / 360.0) * 0.75 * current_viewzoom * velocityzoom;
196         frustumx = frustumy * vid_width / vid_height / vid_pixelheight;
197         fovx = atan2(frustumx, 1) / M_PI * 360.0;
198         fovy = atan2(frustumy, 1) / M_PI * 360.0;
199
200         return '1 0 0' * fovx + '0 1 0' * fovy;
201 }
202
203 // this function must match W_SetupShot!
204 float zoomscript_caught;
205
206 vector wcross_origin;
207 float wcross_scale_prev, wcross_alpha_prev;
208 vector wcross_color_prev;
209 float wcross_scale_goal_prev, wcross_alpha_goal_prev;
210 vector wcross_color_goal_prev;
211 float wcross_changedonetime;
212
213 string wcross_name_goal_prev, wcross_name_goal_prev_prev;
214 float wcross_resolution_goal_prev, wcross_resolution_goal_prev_prev;
215 float wcross_name_changestarttime, wcross_name_changedonetime;
216 float wcross_name_alpha_goal_prev, wcross_name_alpha_goal_prev_prev;
217 entity trueaim;
218 entity trueaim_rifle;
219
220 #define SHOTTYPE_HITTEAM 1
221 #define SHOTTYPE_HITOBSTRUCTION 2
222 #define SHOTTYPE_HITWORLD 3
223 #define SHOTTYPE_HITENEMY 4
224
225 void TrueAim_Init()
226 {
227         trueaim = spawn();
228         trueaim.classname = "trueaim";
229         trueaim.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
230         trueaim_rifle = spawn();
231         trueaim_rifle.classname = "trueaim_rifle";
232         trueaim_rifle.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_CORPSE;
233 }
234
235 float EnemyHitCheck()
236 {
237         float t;
238         wcross_origin = project_3d_to_2d(trace_endpos);
239         wcross_origin_z = 0;
240         if(trace_networkentity < 1)
241                 return SHOTTYPE_HITWORLD;
242         if(trace_networkentity > maxclients)
243                 return SHOTTYPE_HITWORLD;
244         t = GetPlayerColor(trace_networkentity - 1);
245         if(teamplay)
246                 if(t == myteam)
247                         return SHOTTYPE_HITTEAM;
248         if(t == COLOR_SPECTATOR)
249                 return SHOTTYPE_HITWORLD;
250         return SHOTTYPE_HITENEMY;
251 }
252
253 float TrueAimCheck()
254 {
255         float nudge = 1; // added to traceline target and subtracted from result
256         vector vecs, trueaimpoint, w_shotorg;
257         vector mi, ma, dv;
258         float shottype;
259         entity ta;
260         float mv;
261
262         mi = ma = '0 0 0';
263         ta = trueaim;
264         mv = MOVE_NOMONSTERS;
265
266         switch(activeweapon)
267         {
268                 case WEP_TUBA: // no aim
269                 case WEP_PORTO: // shoots from eye
270                 case WEP_HOOK: // no trueaim
271                 case WEP_GRENADE_LAUNCHER: // toss curve
272                         return SHOTTYPE_HITWORLD;
273                 case WEP_NEX:
274                 case WEP_MINSTANEX:
275                         mv = MOVE_NORMAL;
276                         break;
277                 case WEP_CAMPINGRIFLE:
278                         ta = trueaim_rifle;
279                         mv = MOVE_NORMAL;
280                         if(zoomscript_caught)
281                         {
282                                 tracebox(view_origin, '0 0 0', '0 0 0', view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
283                                 return EnemyHitCheck();
284                         }
285                         break;
286                 case WEP_ROCKET_LAUNCHER: // projectile has a size!
287                         mi = '-3 -3 -3';
288                         ma = '3 3 3';
289                         break;
290                 case WEP_FIREBALL: // projectile has a size!
291                         mi = '-16 -16 -16';
292                         ma = '16 16 16';
293                         break;
294                 case WEP_SEEKER: // projectile has a size!
295                         mi = '-2 -2 -2';
296                         ma = '2 2 2';
297                         break;
298                 case WEP_ELECTRO: // projectile has a size!
299                         mi = '0 0 -3';
300                         ma = '0 0 -3';
301                         break;
302         }
303
304         vecs = decompressShotOrigin(getstati(STAT_SHOTORG));
305
306         traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
307         trueaimpoint = trace_endpos;
308
309         if(vecs_x > 0)
310                 vecs_y = -vecs_y;
311         else
312                 vecs = '0 0 0';
313
314         dv = view_right * vecs_y + view_up * vecs_z;
315         w_shotorg = view_origin + dv;
316
317         // now move the vecs forward as much as requested if possible
318         tracebox(w_shotorg, mi, ma, w_shotorg + view_forward * (vecs_x + nudge), MOVE_NORMAL, ta); // FIXME this MOVE_NORMAL part will misbehave a little in csqc
319         w_shotorg = trace_endpos - view_forward * nudge;
320
321         tracebox(w_shotorg, mi, ma, trueaimpoint, MOVE_NORMAL, ta);
322         shottype = EnemyHitCheck();
323         if(shottype != SHOTTYPE_HITWORLD)
324                 return shottype;
325
326 #if 0
327         // FIXME WHY DOES THIS NOT WORK FOR THE ROCKET LAUNCHER?
328         // or rather, I know why, but see no fix
329         if(vlen(trace_endpos - trueaimpoint) > vlen(ma) + vlen(mi) + 1)
330                 // yes, this is an ugly hack... but it seems good enough to find out whether the test hits the same place as the initial trace
331                 return SHOTTYPE_HITOBSTRUCTION;
332 #endif
333
334         return SHOTTYPE_HITWORLD;
335 }
336
337 void CSQC_common_hud(void);
338
339 void PostInit(void);
340 void CSQC_Demo_Camera();
341 float HUD_WouldDrawScoreboard ();
342 float view_set;
343 float camera_mode;
344 float reticle_type;
345 string NextFrameCommand;
346 void CSQC_SPIDER_HUD();
347 void CSQC_RAPTOR_HUD();
348
349 vector freeze_pmove_org, freeze_input_angles;
350
351 void CSQC_UpdateView(float w, float h)
352 {
353         entity e;
354         float fov;
355         float f, i, j;
356         vector v, vo;
357
358         vector reticle_pos, reticle_size;
359
360         WaypointSprite_Load();
361
362         if(spectatee_status)
363                 myteam = GetPlayerColor(spectatee_status - 1);
364         else
365                 myteam = GetPlayerColor(player_localentnum - 1);
366
367         ticrate = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
368         vo = '0 0 1' * getstati(STAT_VIEWHEIGHT);
369
370         warpzone_fixview_origin = pmove_org + vo;
371         warpzone_fixview_cl_viewangles = input_angles;
372         warpzone_fixview_angles = view_angles;
373         WarpZone_FixView();
374         pmove_org = warpzone_fixview_origin - vo;
375         input_angles = warpzone_fixview_cl_viewangles;
376         view_angles = warpzone_fixview_angles;
377
378         if(cvar("cl_lockview") || hud_configure)
379         {
380                 pmove_org = freeze_pmove_org;
381                 input_angles = view_angles = freeze_input_angles;
382                 R_SetView(VF_ORIGIN, pmove_org + vo);
383                 R_SetView(VF_ANGLES, view_angles);
384                 //R_SetView(VF_CL_VIEWANGLES, input_angles);
385         }
386         freeze_pmove_org = pmove_org;
387         freeze_input_angles = input_angles;
388
389         // Render the Scene
390         if(!intermission || !view_set)
391         {
392                 view_origin = pmove_org + vo;
393                 view_angles = input_angles;
394                 makevectors(view_angles);
395                 view_forward = v_forward;
396                 view_right = v_right;
397                 view_up = v_up;
398                 view_set = 1;
399         }
400
401         vid_width = w;
402         vid_height = h;
403
404 #ifdef BLURTEST
405         if(time > blurtest_time0 && time < blurtest_time1)
406         {
407                 float r, t;
408
409                 t = (time - blurtest_time0) / (blurtest_time1 - blurtest_time0);
410                 r = t * blurtest_radius;
411                 f = 1 / pow(t, blurtest_power) - 1;
412
413                 cvar_set("r_glsl_postprocess", "1");
414                 cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(r), " ", ftos(f), " 0 0"));
415         }
416         else
417         {
418                 cvar_set("r_glsl_postprocess", "0");
419                 cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0");
420         }
421 #endif
422
423         TargetMusic_Advance();
424         Fog_Force();
425
426         drawframetime = max(0.000001, time - drawtime);
427         drawtime = time;
428
429         // watch for gametype changes here...
430         // in ParseStuffCMD the cmd isn't executed yet :/
431         // might even be better to add the gametype to TE_CSQC_INIT...?
432         if(!postinit)
433                 PostInit();
434
435         if(intermission && !isdemo() && !(calledhooks & HOOK_END))
436                 if(calledhooks & HOOK_START)
437                 {
438                         localcmd("\ncl_hook_gameend;");
439                         calledhooks |= HOOK_END;
440                 }
441
442         CheckForGamestartChange();
443         serverAnnouncer();
444         maptimeAnnouncer();
445         carrierAnnouncer();
446
447         fov = cvar("fov");
448         if(button_zoom || fov <= 59.5)
449         {
450                 if(!zoomscript_caught)
451                 {
452                         localcmd("+button4\n");
453                         zoomscript_caught = 1;
454                         ignore_plus_zoom += 1;
455                 }
456         }
457         else
458         {
459                 if(zoomscript_caught)
460                 {
461                         localcmd("-button4\n");
462                         zoomscript_caught = 0;
463                         ignore_minus_zoom += 1;
464                 }
465         }
466
467         hud_accuracy_hud = cvar_or("hud_accuracy_hud", 1);
468         ColorTranslateMode = cvar("cl_stripcolorcodes");
469         activeweapon = getstati(STAT_SWITCHWEAPON);
470         f = cvar("teamplay");
471         if(f != teamplay)
472         {
473                 teamplay = f;
474                 HUD_InitScores();
475         }
476
477         if(last_weapon != activeweapon) {
478                 weapontime = time;
479                 last_weapon = activeweapon;
480         }
481
482         // ALWAYS Clear Current Scene First
483         R_ClearScene();
484
485         // Assign Standard Viewflags
486         // Draw the World (and sky)
487         R_SetView(VF_DRAWWORLD, 1);
488
489         // Set the console size vars
490         vid_conwidth = cvar("vid_conwidth");
491         vid_conheight = cvar("vid_conheight");
492         vid_pixelheight = cvar("vid_pixelheight");
493
494         R_SetView(VF_FOV, GetCurrentFov(fov));
495
496         // Camera for demo playback
497         if(camera_active)
498         {
499                 if(cvar("camera_enable"))
500                         CSQC_Demo_Camera();
501                 else
502                 {
503                         cvar_set("chase_active", ftos(chase_active_backup));
504                         cvar_set("cl_demo_mousegrab", "0");
505                         camera_active = FALSE;
506                 }
507         }
508 #ifdef CAMERATEST
509         else if(cvar("camera_enable"))
510 #else
511         else if(cvar("camera_enable") && isdemo())
512 #endif
513         {
514                 // Enable required Darkplaces cvars
515                 chase_active_backup = cvar("chase_active");
516                 cvar_set("chase_active", "2");
517                 cvar_set("cl_demo_mousegrab", "1");
518                 camera_active = TRUE;
519                 camera_mode = FALSE;
520         }
521
522         // Draw the Crosshair
523         float scoreboard_active;
524         scoreboard_active = HUD_WouldDrawScoreboard();
525         R_SetView(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden
526
527         // Draw the Engine Status Bar (the default Quake HUD)
528         R_SetView(VF_DRAWENGINEHUD, 0);
529
530         // fetch this one only once per frame
531         hud_showbinds = cvar("hud_showbinds");
532         hud_showbinds_limit = cvar("hud_showbinds_limit");
533
534         // Update the mouse position
535         /*
536            mousepos_x = vid_conwidth;
537            mousepos_y = vid_conheight;
538            mousepos = mousepos*0.5 + getmousepos();
539          */
540
541         e = self;
542         for(self = world; (self = nextent(self)); )
543                 if(self.draw)
544                         self.draw();
545         self = e;
546
547         R_AddEntities(MASK_NORMAL | MASK_ENGINE | MASK_ENGINEVIEWMODELS);
548         R_RenderScene();
549
550         // now switch to 2D drawing mode by calling a 2D drawing function
551         // then polygon drawing will draw as 2D stuff, and NOT get queued until the
552         // next R_RenderScene call
553         drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
554
555         // Draw the aiming reticle for weapons that use it
556         // reticle_type is changed to the item we are zooming / aiming with, to decide which reticle to use
557         // It must be a persisted float for fading out to work properly (you let go of the zoom button for
558         // the view to go back to normal, so reticle_type would become 0 as we fade out)
559         if(spectatee_status || getstati(STAT_HEALTH) <= 0)
560                 reticle_type = 0; // prevent reticle from showing during the respawn zoom effect or for spectators
561         else if(button_zoom)
562                 reticle_type = 1; // normal zoom
563         else if(activeweapon == WEP_NEX && button_attack2)
564                 reticle_type = 2; // nex zoom
565
566         if(cvar("cl_reticle_stretch"))
567         {
568                 reticle_size_x = vid_conwidth;
569                 reticle_size_y = vid_conheight;
570                 reticle_pos_x = 0;
571                 reticle_pos_y = 0;
572         }
573         else
574         {
575                 reticle_size_x = max(vid_conwidth, vid_conheight);
576                 reticle_size_y = max(vid_conwidth, vid_conheight);
577                 reticle_pos_x = (vid_conwidth - reticle_size_x) / 2;
578                 reticle_pos_y = (vid_conheight - reticle_size_y) / 2;
579         }
580
581         if(cvar("cl_reticle_item_normal"))
582         {
583                 precache_pic("textures/reticle_normal");
584                 if(reticle_type == 1 && current_zoomfraction)
585                         drawpic(reticle_pos, "textures/reticle_normal", reticle_size, '1 1 1', current_zoomfraction * cvar("cl_reticle_item_normal"), DRAWFLAG_NORMAL);
586         }
587         if(cvar("cl_reticle_item_nex"))
588         {
589                 precache_pic("textures/reticle_nex");
590                 if(reticle_type == 2 && current_zoomfraction)
591                         drawpic(reticle_pos, "textures/reticle_nex", reticle_size, '1 1 1', current_zoomfraction * cvar("cl_reticle_item_nex"), DRAWFLAG_NORMAL);
592         }
593
594         // Draw the mouse cursor
595         // NOTE: drawpic must happen after R_RenderScene for some reason
596         //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0);
597         //drawstring('50 50', ftos(game), '10 10 0', '1 1 1', 1, 0);
598         //self = edict_num(player_localnum);
599         //drawstring('0 0', vtos(pmove_org), '8 8 0', '1 1 1', 1, 0);
600         //drawstring('0 8', strcat("ORG: ", vtos(self.origin), " state: ", ftos(self.ctf_state), " HP: ", ftos(self.health)), '8 8 0', '1 1 1', 1, 0);
601         // as long as the ctf part isn't in, this is useless
602         if(menu_visible)
603                 menu_show();
604
605         /*if(gametype == GAME_CTF)
606           {
607           ctf_view();
608           } else */
609
610         // draw 2D entities
611         e = self;
612         for(self = world; (self = nextent(self)); )
613                 if(self.draw2d)
614                         self.draw2d();
615         self = e;
616
617         // draw hud
618         if(cvar("r_letterbox") == 0) {
619                 HUD_DrawCenterPrint(); // draw centerprint messages even if viewsize >= 120
620         }
621
622         float hud;
623         hud = getstati(STAT_HUD);
624         if(hud == HUD_SPIDERBOT)
625         {
626                 CSQC_SPIDER_HUD();
627         }
628         else if(hud == HUD_WAKIZASHI)
629         CSQC_WAKIZASHI_HUD();
630     else if(hud == HUD_RAPTOR)
631         CSQC_RAPTOR_HUD();
632         else
633         {
634                 if(cvar("r_letterbox") == 0)
635                         if(cvar("viewsize") < 120)
636                                 CSQC_common_hud();
637
638                 // crosshair goes VERY LAST
639                 if(!scoreboard_active && !camera_active) {
640                         // TrueAim check
641                         float shottype;
642                         float bullets, ring_scale;
643                         // wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
644                         wcross_origin = project_3d_to_2d(view_origin + MAX_SHOT_DISTANCE * view_forward);
645                         wcross_origin_z = 0;
646                         if(cvar("crosshair_hittest"))
647                         {
648                                 vector wcross_oldorigin;
649                                 wcross_oldorigin = wcross_origin;
650                                 shottype = TrueAimCheck();
651                                 if(shottype == SHOTTYPE_HITWORLD)
652                                 {
653                                         v = wcross_origin - wcross_oldorigin;
654                                         v_x /= vid_conwidth;
655                                         v_y /= vid_conheight;
656                                         if(vlen(v) > 0.01)
657                                                 shottype = SHOTTYPE_HITOBSTRUCTION;
658                                 }
659                                 if(!cvar("crosshair_hittest_showimpact"))
660                                         wcross_origin = wcross_oldorigin;
661                         }
662                         else
663                                 shottype = SHOTTYPE_HITWORLD;
664
665                         string wcross_style;
666                         wcross_style = cvar_string("crosshair");
667
668                         if (wcross_style != "0") {
669                                 vector wcross_color, wcross_size;
670                                 string wcross_wep, wcross_name;
671                                 float wcross_alpha, wcross_scale, wcross_blur, wcross_resolution;
672
673                                 wcross_color_x = cvar("crosshair_color_red");
674                                 wcross_color_y = cvar("crosshair_color_green");
675                                 wcross_color_z = cvar("crosshair_color_blue");
676                                 wcross_alpha = cvar("crosshair_color_alpha");
677                                 wcross_resolution = cvar("crosshair_size");
678                                 if (cvar("crosshair_per_weapon")) {
679                                         e = get_weaponinfo(activeweapon);
680                                         if (e && e.netname != "")
681                                         {
682                                                 wcross_wep = e.netname;
683                                                 wcross_style = cvar_string(strcat("crosshair_", wcross_wep));
684                                                 if(wcross_style == "")
685                                                         wcross_style = e.netname;
686
687                                                 if(!cvar("crosshair_color_override"))
688                                                 {
689                                                         wcross_color_x = cvar(strcat("crosshair_", wcross_wep, "_color_red"));
690                                                         wcross_color_y = cvar(strcat("crosshair_", wcross_wep, "_color_green"));
691                                                         wcross_color_z = cvar(strcat("crosshair_", wcross_wep, "_color_blue"));
692                                                 }
693
694                                                 wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_color_alpha"));
695                                                 wcross_resolution *= cvar(strcat("crosshair_", wcross_wep, "_size"));
696                                         }
697                                 }
698
699                                 wcross_name = strcat("gfx/crosshair", wcross_style);
700
701                                 if(cvar("crosshair_effect_scalefade"))
702                                 {
703                                         wcross_scale = wcross_resolution;
704                                         wcross_resolution = 1;
705                                 }
706                                 else
707                                 {
708                                         wcross_scale = 1;
709                                 }
710
711                                 if(shottype == SHOTTYPE_HITENEMY)
712                                         wcross_scale *= cvar("crosshair_hittest"); // is not queried if hittest is 0
713                                 if(shottype == SHOTTYPE_HITTEAM)
714                                         wcross_scale /= cvar("crosshair_hittest"); // is not queried if hittest is 0
715
716                                 f = cvar("crosshair_effect_speed");
717                                 if(f < 0)
718                                         f *= -2 * g_weaponswitchdelay;
719                                 if(wcross_scale != wcross_scale_goal_prev || wcross_alpha != wcross_alpha_goal_prev || wcross_color != wcross_color_goal_prev)
720                                 {
721                                         wcross_changedonetime = time + f;
722                                 }
723                                 if(wcross_name != wcross_name_goal_prev || wcross_resolution != wcross_resolution_goal_prev)
724                                 {
725                                         wcross_name_changestarttime = time;
726                                         wcross_name_changedonetime = time + f;
727                                         if(wcross_name_goal_prev_prev)
728                                                 strunzone(wcross_name_goal_prev_prev);
729                                         wcross_name_goal_prev_prev = wcross_name_goal_prev;
730                                         wcross_name_goal_prev = strzone(wcross_name);
731                                         wcross_name_alpha_goal_prev_prev = wcross_name_alpha_goal_prev;
732                                         wcross_resolution_goal_prev_prev = wcross_resolution_goal_prev;
733                                         wcross_resolution_goal_prev = wcross_resolution;
734                                 }
735
736                                 wcross_scale_goal_prev = wcross_scale;
737                                 wcross_alpha_goal_prev = wcross_alpha;
738                                 wcross_color_goal_prev = wcross_color;
739
740                                 if(shottype == SHOTTYPE_HITTEAM || (shottype == SHOTTYPE_HITOBSTRUCTION && cvar("crosshair_hittest_blur") && !cvar("chase_active")))
741                                 {
742                                         wcross_blur = 1;
743                                         wcross_alpha *= 0.75;
744                                 }
745                                 else
746                                         wcross_blur = 0;
747                                 // *_prev is at time-frametime
748                                 // * is at wcross_changedonetime+f
749                                 // what do we have at time?
750                                 if(time < wcross_changedonetime)
751                                 {
752                                         f = frametime / (wcross_changedonetime - time + frametime);
753                                         wcross_scale = f * wcross_scale + (1 - f) * wcross_scale_prev;
754                                         wcross_alpha = f * wcross_alpha + (1 - f) * wcross_alpha_prev;
755                                         wcross_color = f * wcross_color + (1 - f) * wcross_color_prev;
756                                 }
757
758                                 wcross_scale_prev = wcross_scale;
759                                 wcross_alpha_prev = wcross_alpha;
760                                 wcross_color_prev = wcross_color;
761
762                                 wcross_scale *= 1 - cvar("_menu_alpha");
763                                 wcross_alpha *= 1 - cvar("_menu_alpha");
764
765                                 // ring around crosshair representing bullets left in camping rifle clip
766                                 if (activeweapon == WEP_CAMPINGRIFLE)
767                                 {
768                                         ring_scale = cvar("crosshair_campingrifle_ring_size");
769                                         bullets = bound(0, getstati(STAT_BULLETS_LOADED), 8);
770                                 }
771                                 else
772                                         bullets = 0;
773
774 #define CROSSHAIR_DRAW_RING(i,j,sz,wcross_name,wcross_alpha) \
775                                 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/hud/", cvar_string("hud_skin"), "/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
776
777 #define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
778                                 do \
779                                 { \
780                                         if(wcross_blur > 0) \
781                                         { \
782                                                 for(i = -2; i <= 2; ++i) \
783                                                         for(j = -2; j <= 2; ++j) \
784                                                                 M(i,j,sz,wcross_name,wcross_alpha*0.04); \
785                                         } \
786                                         else \
787                                         { \
788                                                 M(0,0,sz,wcross_name,wcross_alpha); \
789                                         } \
790                                 } \
791                                 while(0)
792
793 #define CROSSHAIR_DRAW_SINGLE(i,j,sz,wcross_name,wcross_alpha) \
794                                 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y + j * wcross_blur)), wcross_name, sz * wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
795
796 #define CROSSHAIR_DRAW(sz,wcross_name,wcross_alpha) \
797                                 CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_SINGLE,sz,wcross_name,wcross_alpha)
798
799                                 if(time < wcross_name_changedonetime && wcross_name != wcross_name_goal_prev_prev && wcross_name_goal_prev_prev)
800                                 {
801                                         f = (wcross_name_changedonetime - time) / (wcross_name_changedonetime - wcross_name_changestarttime);
802                                         wcross_size = drawgetimagesize(wcross_name_goal_prev_prev) * wcross_scale;
803                                         CROSSHAIR_DRAW(wcross_resolution_goal_prev_prev, wcross_name_goal_prev_prev, wcross_alpha * f * wcross_name_alpha_goal_prev_prev);
804                                         f = 1 - f;
805                                 }
806                                 else
807                                 {
808                                         f = 1;
809                                 }
810
811                                 wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
812                                 if(bullets)
813                                 {
814                                         CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_RING, wcross_resolution, wcross_name, wcross_alpha);
815                                 }
816                                 CROSSHAIR_DRAW(wcross_resolution, wcross_name, wcross_alpha * f);
817                                 wcross_name_alpha_goal_prev = f;
818                         }
819                 }
820                 else
821                 {
822                         wcross_scale_prev = 0;
823                         wcross_alpha_prev = 0;
824                         wcross_scale_goal_prev = 0;
825                         wcross_alpha_goal_prev = 0;
826                         wcross_changedonetime = 0;
827                         if(wcross_name_goal_prev)
828                                 strunzone(wcross_name_goal_prev);
829                         wcross_name_goal_prev = string_null;
830                         if(wcross_name_goal_prev_prev)
831                                 strunzone(wcross_name_goal_prev_prev);
832                         wcross_name_goal_prev_prev = string_null;
833                         wcross_name_changestarttime = 0;
834                         wcross_name_changedonetime = 0;
835                         wcross_name_alpha_goal_prev = 0;
836                         wcross_name_alpha_goal_prev_prev = 0;
837                         wcross_resolution_goal_prev = 0;
838                         wcross_resolution_goal_prev_prev = 0;
839                 }
840         }
841
842         if(NextFrameCommand)
843         {
844                 localcmd("\n", NextFrameCommand, "\n");
845                 NextFrameCommand = string_null;
846         }
847
848         // we must do this check AFTER a frame was rendered, or it won't work
849         if(cs_project_is_b0rked == 0)
850         {
851                 string w0, h0;
852                 w0 = cvar_string("vid_conwidth");
853                 h0 = cvar_string("vid_conheight");
854                 //R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');
855                 //R_SetView(VF_FOV, '90 90 0');
856                 R_SetView(VF_ORIGIN, '0 0 0');
857                 R_SetView(VF_ANGLES, '0 0 0');
858                 R_SetView(VF_PERSPECTIVE, 1);
859                 makevectors('0 0 0');
860                 vector v1, v2;
861                 cvar_set("vid_conwidth", "800");
862                 cvar_set("vid_conheight", "600");
863                 v1 = cs_project(v_forward);
864                 cvar_set("vid_conwidth", "640");
865                 cvar_set("vid_conheight", "480");
866                 v2 = cs_project(v_forward);
867                 if(v1 == v2)
868                         cs_project_is_b0rked = 1;
869                 else
870                         cs_project_is_b0rked = -1;
871                 cvar_set("vid_conwidth", w0);
872                 cvar_set("vid_conheight", h0);
873         }
874
875         if(hud_configure)
876                 HUD_Panel_Mouse();
877         // be safe against triggerbots until everyone has the fixed engine
878         // this call is meant to overwrite the trace globals by something
879         // unsuspicious
880         traceline('0 0 0', '0 0 0', MOVE_WORLDONLY, world);
881 }
882
883 #define spider_h "gfx/vehicles/hud_bg.tga"
884 #define spider_b "gfx/vehicles/sbot.tga"
885 #define spider_r "gfx/vehicles/sbot_rpods.tga"
886 #define spider_g "gfx/vehicles/sbot_mguns.tga"
887 #define spider_s "gfx/vehicles/shiled.tga"
888 #define spider_a1 "gfx/hud/sb_rocket.tga"
889 #define spider_a2 "gfx/sb_bullets.tga"
890
891 void CSQC_SPIDER_HUD()
892 {
893         float rockets, reload, heat, hp, shield;
894         vector picsize, hudloc;
895
896     // Fetch health & ammo stats
897     hp      = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
898         shield  = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
899         heat    = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 2);
900         rockets =     getstati(STAT_VEHICLESTAT_AMMO2);
901         reload  = min(getstatf(STAT_VEHICLESTAT_RELOAD2), 1);
902
903     // Draw the crosshairs
904     picsize = drawgetimagesize(SPIDER_CROSS);
905     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
906     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
907     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
908
909     hudloc_y =  4;
910     hudloc_x = 4;
911
912     picsize = drawgetimagesize(spider_h) * 0.5;
913     drawpic(hudloc, spider_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
914
915     picsize = drawgetimagesize(spider_a2) * 0.5;
916     drawpic(hudloc + '120 96  0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
917
918     drawstring(hudloc + '145 19  0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
919     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
920     drawstring(hudloc + '136 102  0', strcat(ftos(100 - rint(heat * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
921
922     picsize = drawgetimagesize(spider_a1) * 0.85;
923     if(rockets == 9)
924     {
925         drawpic(hudloc + '132 54  0', spider_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
926         drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
927     }
928     else
929     {
930         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
931         drawstring(hudloc + '179 69  0', strcat(ftos(9 - rockets), "/8"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
932     }
933
934     picsize = drawgetimagesize(spider_b) * 0.5;
935     hudloc_y = 10.5;
936     hudloc_x = 10.5;
937
938     drawpic(hudloc, spider_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
939     drawpic(hudloc, spider_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
940     drawpic(hudloc, spider_r, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL);
941     drawpic(hudloc, spider_g, picsize, '1 1 1' * (1 - heat) + '1 0 0' *  heat, 1, DRAWFLAG_NORMAL);
942
943
944         /*
945         // Draw health bar
946         p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
947         p = p + '0 1 0' * vid_conheight - '0 32 0';
948         //pp = ('0 1 0' * hp) + ('1 0 0' * (1-hp));
949         drawfill(p, '256 0 0' * shield + '0 8 0' , '0.5 0.5 1', 0.75, DRAWFLAG_NORMAL);
950         p_y += 8;
951         drawfill(p, '256 0 0' * hp + '0 8 0' , '0 1 0', 0.75, DRAWFLAG_NORMAL);
952         p_x += 256 * hp;
953         drawfill(p, '256 0 0' * (1-hp) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
954
955         // Draw minigun heat indicator
956         p = '0.5 0 0' * (vid_conwidth - 256);
957         p = p + '0 1 0' * vid_conheight - '0 34  0';
958         drawfill(p, '256 0 0' * (1-heat) + '0 2 0' ,'0 0 1', 0.5, DRAWFLAG_NORMAL);
959         p_x += 256 * (1-heat);
960         drawfill(p, '256 0 0' * heat  + '0 2 0' , '1 0 0', 0.5, DRAWFLAG_NORMAL);
961
962
963         // Draw rocket icons for loaded/empty tubes.
964         pp = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
965         pp += '0 1 0' * vid_conheight - '0 64 0';
966         for(i = 0; i < 8; ++i)
967         {
968                 p = pp + '1 0 0' * (rkt_size * i);
969                 if(rockets == 8)
970                 {
971                         if(floor(reload * 8) == i)
972                         {
973                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 0 0' + '0 1 0' * ((reload*8)-i), 0.75 , DRAWFLAG_NORMAL);
974                         }
975                         else if(i < reload * 8)
976                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 1 0', 0.75 , DRAWFLAG_NORMAL);
977                         else
978                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0.5 0.5 0.5', 0.75, DRAWFLAG_NORMAL);
979                 }
980                 else
981                 {
982                         if(i < rockets)
983                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 0 0', 0.25, DRAWFLAG_NORMAL);
984                         else
985                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 1 0' * reload, 0.75, DRAWFLAG_NORMAL);
986                 }
987         }
988         */
989
990         if (scoreboard_showscores)
991         {
992                 HUD_DrawScoreboard();
993                 HUD_DrawCenterPrint();
994         }
995
996 }
997
998 #define raptor_h "gfx/vehicles/hud_bg.tga"
999 #define raptor_b "gfx/vehicles/raptor.tga"
1000 #define raptor_g1 "gfx/vehicles/raptor_guns.tga"
1001 #define raptor_g2 "gfx/vehicles/raptor_bombs.tga"
1002 #define raptor_s "gfx/vehicles/shiled.tga"
1003
1004 void CSQC_RAPTOR_HUD()
1005 {
1006         float rockets, reload, heat, hp, shield, energy;
1007         vector picsize, hudloc;
1008
1009     // Fetch health & ammo stats
1010     hp      = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
1011         shield  = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
1012         reload  = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
1013         energy  = min(getstatf(STAT_VEHICLESTAT_ENERGY),  1);
1014
1015     // Draw the crosshairs
1016     picsize = drawgetimagesize(SPIDER_CROSS);
1017     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1018     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1019     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
1020
1021     hudloc_y =  4;
1022     hudloc_x = 4;
1023
1024     picsize = drawgetimagesize(raptor_h) * 0.5;
1025     drawpic(hudloc, raptor_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1026
1027     picsize = drawgetimagesize(spider_a2) * 0.5;
1028     drawpic(hudloc + '120 96  0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1029
1030     drawstring(hudloc + '145 19  0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
1031     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
1032     drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'15 15 0','0.5 0.5 1', 1, DRAWFLAG_NORMAL);
1033
1034
1035     picsize = drawgetimagesize(spider_a1) * 0.85;
1036     if(reload == 1)
1037     {
1038         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1039         drawstring(hudloc + '179 69  0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 1 0', 0.5, DRAWFLAG_NORMAL);
1040     }
1041     else
1042     {
1043         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1044         drawstring(hudloc + '179 69  0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 0 1', 1, DRAWFLAG_NORMAL);
1045     }
1046
1047     picsize = drawgetimagesize(raptor_b) * 0.5;
1048     hudloc_y = 10.5;
1049     hudloc_x = 10.5;
1050
1051     drawpic(hudloc, raptor_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1052     drawpic(hudloc, raptor_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
1053     drawpic(hudloc, raptor_g1, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
1054     drawpic(hudloc, raptor_g2, picsize, '1 1 1' * reload + '1 0 0' *  (1 - reload), 1, DRAWFLAG_NORMAL);
1055
1056
1057         if (scoreboard_showscores)
1058         {
1059                 HUD_DrawScoreboard();
1060                 HUD_DrawCenterPrint();
1061         }
1062
1063 }
1064
1065 #define waki_h "gfx/vehicles/hud_bg.tga"
1066 #define waki_b "gfx/vehicles/waki.tga"
1067 #define waki_e "gfx/vehicles/waki_e.tga"
1068 #define waki_g "gfx/vehicles/waki_guns.tga"
1069 #define waki_r "gfx/vehicles/waki_rockets.tga"
1070 #define waki_s "gfx/vehicles/shiled.tga"
1071
1072 #define waki_a1 "gfx/hud/sb_rocket.tga"
1073 #define waki_a2 "gfx/sb_cells.tga"
1074
1075 void CSQC_WAKIZASHI_HUD()
1076 {
1077         // 0--1 floats. 1 = 100%, 0.6 = 50%.
1078         float health, shield, energy, rockets;
1079         vector picsize, hudloc;
1080
1081     picsize = drawgetimagesize(SPIDER_CROSS);
1082     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1083     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1084     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
1085
1086 /*
1087 const float STAT_VEHICLESTAT_HEALTH  = 60;
1088 const float STAT_VEHICLESTAT_SHIELD  = 61;
1089 const float STAT_VEHICLESTAT_ENERGY  = 62;
1090 const float STAT_VEHICLESTAT_AMMO1   = 63;
1091 const float STAT_VEHICLESTAT_RELAOD1 = 64;
1092 const float STAT_VEHICLESTAT_AMMO2   = 65;
1093 const float STAT_VEHICLESTAT_RELOAD2 = 66;
1094 */
1095     health  = min(getstatf(STAT_VEHICLESTAT_HEALTH),  1);
1096         shield  = min(getstatf(STAT_VEHICLESTAT_SHIELD),  1);
1097         energy  = min(getstatf(STAT_VEHICLESTAT_ENERGY),  1);
1098         rockets = bound(0,getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
1099
1100     hudloc_y =  4;
1101     hudloc_x = 4;
1102
1103     picsize = drawgetimagesize(waki_h) * 0.5;
1104     drawpic(hudloc, waki_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1105
1106     picsize = drawgetimagesize(waki_a2) * 0.7;
1107     drawpic(hudloc + '116 92  0', waki_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1108
1109
1110     drawstring(hudloc + '145 19  0', strcat(ftos(rint(health * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
1111     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
1112
1113     drawstring(hudloc + '136 102  0', strcat(ftos(rint(energy * 100)), "%"),'14 14 0','1 1 1', 1, DRAWFLAG_NORMAL);
1114
1115     picsize = drawgetimagesize(waki_a1) * 0.75;
1116     if(rockets == 1)
1117     {
1118         drawpic(hudloc + '140 55  0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1119         drawpic(hudloc + '144 59  0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1120     }
1121     else
1122     {
1123         drawpic(hudloc + '140 55  0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1124         drawpic(hudloc + '144 59  0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1125         drawstring(hudloc + '165 69 0', strcat(ftos(rint(rockets * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
1126     }
1127
1128     picsize = drawgetimagesize(waki_b) * 0.5;
1129     hudloc_y = 10.5;
1130     hudloc_x = 10.5;
1131
1132     drawpic(hudloc, waki_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1133     drawpic(hudloc, waki_b, picsize, '0 1 0' * health + '1 0 0' * (1 - health), 1, DRAWFLAG_NORMAL);
1134     drawpic(hudloc, waki_r, picsize, '1 1 1' * rockets + '1 0 0' * (1 - rockets), 1, DRAWFLAG_NORMAL);
1135     drawpic(hudloc, waki_e, picsize, '1 1 1' * energy + '1 0 0' *  (1 - energy), 1, DRAWFLAG_NORMAL);
1136
1137
1138
1139         /*
1140         p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
1141         p = p + '0 1 0' * vid_conheight - '0 32 0';
1142
1143         // Draw health bar
1144         p_y += 8;
1145         drawfill(p, '256 0 0' * health + '0 8 0' , '0 0.7 0', 0.75, DRAWFLAG_NORMAL);
1146         p_x += 256 * health;
1147         drawfill(p, '256 0 0' * (1 - health) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
1148
1149         // Draw shiled bar
1150         p_x -= 256 * health;
1151         p_y += 4;
1152         drawfill(p, '256 0 0' * shield + '0 4 0' , '0.25 0.25 1', 0.5, DRAWFLAG_NORMAL);
1153
1154         // Draw energy
1155         //p_x -= 256 * health;
1156         p_y -= 8;
1157         drawfill(p, '256 0 0' * energy + '0 4 0' , '1 1 1', 0.75, DRAWFLAG_NORMAL);
1158
1159         // Draw rockets bar
1160         p_y += 12;
1161         drawfill(p, '256 0 0' * rockets + '0 4 0' , '1 0 0', 0.75, DRAWFLAG_NORMAL);
1162         */
1163
1164
1165
1166
1167         if (scoreboard_showscores)
1168         {
1169                 HUD_DrawScoreboard();
1170                 HUD_DrawCenterPrint();
1171         }
1172
1173 }
1174
1175
1176 void CSQC_common_hud(void)
1177 {
1178         // HUD_SortFrags(); done in HUD_Draw
1179         float hud;
1180         hud = getstati(STAT_HUD);
1181
1182         //hud = 10;
1183         switch(hud)
1184         {
1185                 case HUD_NORMAL:
1186                         // hud first
1187                         HUD_Main();
1188
1189                         // scoreboard/accuracy
1190                         if (intermission == 2 && !scoreboard_showaccuracy && !scoreboard_showscores) // map voting screen
1191                         {
1192                                 HUD_FinaleOverlay();
1193                                 HUD_Reset();
1194                         }
1195                         else if(scoreboard_showaccuracy && spectatee_status != -1)
1196                                 HUD_DrawAccuracyStats();
1197                         else
1198                                 HUD_DrawScoreboard();
1199
1200                         if (scoreboard_showscores || scoreboard_showaccuracy || scoreboard_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
1201                                 HUD_Reset();
1202
1203                         break;
1204
1205                 case HUD_SPIDERBOT:
1206                         CSQC_SPIDER_HUD();
1207                         break;
1208
1209                 case HUD_WAKIZASHI:
1210                         CSQC_WAKIZASHI_HUD();
1211                         break;
1212         }
1213 }
1214
1215
1216 // following vectors must be global to allow seamless switching between camera modes
1217 vector camera_offset, current_camera_offset, mouse_angles, current_angles, current_origin, current_position;
1218 void CSQC_Demo_Camera()
1219 {
1220         float speed, attenuation, dimensions;
1221         vector tmp, delta;
1222
1223         if( cvar("camera_reset") || !camera_mode )
1224         {
1225                 camera_offset = '0 0 0';
1226                 current_angles = '0 0 0';
1227                 camera_direction = '0 0 0';
1228                 camera_offset_z += 30;
1229                 camera_offset_x += 30 * -cos(current_angles_y * DEG2RAD);
1230                 camera_offset_y += 30 * -sin(current_angles_y * DEG2RAD);
1231                 current_origin = view_origin;
1232                 current_camera_offset  = camera_offset;
1233                 cvar_set("camera_reset", "0");
1234                 camera_mode = CAMERA_CHASE;
1235         }
1236
1237         // Camera angles
1238         if( camera_roll )
1239                 mouse_angles_z += camera_roll * cvar("camera_speed_roll");
1240
1241         if(cvar("camera_look_player"))
1242         {
1243                 local vector dir;
1244                 local float n;
1245
1246                 dir = normalize(view_origin - current_position);
1247                 n = mouse_angles_z;
1248                 mouse_angles = vectoangles(dir);
1249                 mouse_angles_x = mouse_angles_x * -1;
1250                 mouse_angles_z = n;
1251         }
1252         else
1253         {
1254                 tmp = getmousepos() * 0.1;
1255                 if(vlen(tmp)>cvar("camera_mouse_treshold"))
1256                 {
1257                         mouse_angles_x += tmp_y * cos(mouse_angles_z * DEG2RAD) + (tmp_x * sin(mouse_angles_z * DEG2RAD));
1258                         mouse_angles_y -= tmp_x * cos(mouse_angles_z * DEG2RAD) + (tmp_y * -sin(mouse_angles_z * DEG2RAD));
1259                 }
1260         }
1261
1262         while (mouse_angles_x < -180) mouse_angles_x = mouse_angles_x + 360;
1263         while (mouse_angles_x > 180) mouse_angles_x = mouse_angles_x - 360;
1264         while (mouse_angles_y < -180) mouse_angles_y = mouse_angles_y + 360;
1265         while (mouse_angles_y > 180) mouse_angles_y = mouse_angles_y - 360;
1266
1267         // Fix difference when angles don't have the same sign
1268         delta = '0 0 0';
1269         if(mouse_angles_y < -60 && current_angles_y > 60)
1270                 delta = '0 360 0';
1271         if(mouse_angles_y > 60 && current_angles_y < -60)
1272                 delta = '0 -360 0';
1273
1274         if(cvar("camera_look_player"))
1275                 attenuation = cvar("camera_look_attenuation");
1276         else
1277                 attenuation = cvar("camera_speed_attenuation");
1278
1279         attenuation = 1 / max(1, attenuation);
1280         current_angles += (mouse_angles - current_angles + delta) * attenuation;
1281
1282         while (current_angles_x < -180) current_angles_x = current_angles_x + 360;
1283         while (current_angles_x > 180) current_angles_x = current_angles_x - 360;
1284         while (current_angles_y < -180) current_angles_y = current_angles_y + 360;
1285         while (current_angles_y > 180) current_angles_y = current_angles_y - 360;
1286
1287         // Camera position
1288         tmp = '0 0 0';
1289         dimensions = 0;
1290
1291         if( camera_direction_x )
1292         {
1293                 tmp_x = camera_direction_x * cos(current_angles_y * DEG2RAD);
1294                 tmp_y = camera_direction_x * sin(current_angles_y * DEG2RAD);
1295                 if( cvar("camera_forward_follows") && !cvar("camera_look_player") )
1296                         tmp_z = camera_direction_x * -sin(current_angles_x * DEG2RAD);
1297                 ++dimensions;
1298         }
1299
1300         if( camera_direction_y )
1301         {
1302                 tmp_x += camera_direction_y * -sin(current_angles_y * DEG2RAD);
1303                 tmp_y += camera_direction_y * cos(current_angles_y * DEG2RAD) * cos(current_angles_z * DEG2RAD);
1304                 tmp_z += camera_direction_y * sin(current_angles_z * DEG2RAD);
1305                 ++dimensions;
1306         }
1307
1308         if( camera_direction_z )
1309         {
1310                 tmp_z += camera_direction_z * cos(current_angles_z * DEG2RAD);
1311                 ++dimensions;
1312         }
1313
1314         if(cvar("camera_free"))
1315                 speed = cvar("camera_speed_free");
1316         else
1317                 speed = cvar("camera_speed_chase");
1318
1319         if(dimensions)
1320         {
1321                 speed = speed * sqrt(1 / dimensions);
1322                 camera_offset += tmp * speed;
1323         }
1324
1325         current_camera_offset += (camera_offset - current_camera_offset) * attenuation;
1326
1327         // Camera modes
1328         if( cvar("camera_free") )
1329         {
1330                 if ( camera_mode == CAMERA_CHASE )
1331                 {
1332                         current_camera_offset = current_origin + current_camera_offset;
1333                         camera_offset = current_origin + camera_offset;
1334                 }
1335
1336                 camera_mode = CAMERA_FREE;
1337                 current_position = current_camera_offset;
1338         }
1339         else
1340         {
1341                 if ( camera_mode == CAMERA_FREE )
1342                 {
1343                         current_origin = view_origin;
1344                         camera_offset = camera_offset - current_origin;
1345                         current_camera_offset = current_camera_offset - current_origin;
1346                 }
1347
1348                 camera_mode = CAMERA_CHASE;
1349
1350                 if(cvar("camera_chase_smoothly"))
1351                         current_origin += (view_origin - current_origin) * attenuation;
1352                 else
1353                         current_origin = view_origin;
1354
1355                 current_position = current_origin + current_camera_offset;
1356         }
1357
1358         R_SetView(VF_ANGLES, current_angles);
1359         R_SetView(VF_ORIGIN, current_position);
1360 }