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Merge branch 'master' into mirceakitsune/per_character_sounds
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / View.qc
1 #define spider_rocket_icon "gfx/vehicles/rocket_ico.tga"
2 #define spider_rocket_targ "gfx/vehicles/target.tga"
3 #define SPIDER_CROSS "textures/spiderbot/cross.tga"
4 #define rkt_size 32
5 #define rld_size_x 256
6 #define rld_size_y 16
7
8 void CSQC_WAKIZASHI_HUD();
9
10 entity porto;
11 vector polyline[16];
12 float trace_dphitcontents;
13 float trace_networkentity;
14 float Q3SURFACEFLAG_SLICK = 2; // low friction surface
15 float DPCONTENTS_SOLID = 1; // blocks player movement
16 float DPCONTENTS_BODY = 32; // blocks player movement
17 float DPCONTENTS_CORPSE = 64; // blocks player movement
18 float DPCONTENTS_PLAYERCLIP = 256; // blocks player movement
19 void Porto_Draw()
20 {
21         vector p, dir, ang, q, nextdir;
22         float idx, portal_number, portal1_idx;
23
24         if(activeweapon != WEP_PORTO || spectatee_status || gametype == GAME_NEXBALL)
25                 return;
26         if(intermission == 1)
27                 return;
28         if(intermission == 2)
29                 return;
30         if (getstati(STAT_HEALTH) <= 0)
31                 return;
32
33         dir = view_forward;
34
35         if(angles_held_status)
36         {
37                 makevectors(angles_held);
38                 dir = v_forward;
39         }
40
41         p = view_origin;
42
43         polyline[0] = p;
44         idx = 1;
45         portal_number = 0;
46         nextdir = dir;
47
48         for(;;)
49         {
50                 dir = nextdir;
51                 traceline(p, p + 65536 * dir, TRUE, porto);
52                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
53                         return;
54                 nextdir = dir - 2 * (dir * trace_plane_normal) * trace_plane_normal; // mirror dir at trace_plane_normal
55                 p = trace_endpos;
56                 polyline[idx] = p;
57                 ++idx;
58                 if(idx >= 16)
59                         return;
60                 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
61                         continue;
62                 ++portal_number;
63                 ang = vectoangles2(trace_plane_normal, dir);
64                 ang_x = -ang_x;
65                 makevectors(ang);
66                 if(!CheckWireframeBox(porto, p - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
67                         return;
68                 if(portal_number == 1)
69                         portal1_idx = idx;
70                 if(portal_number >= 2)
71                         break;
72         }
73
74         while(idx >= 2)
75         {
76                 p = polyline[idx-2];
77                 q = polyline[idx-1];
78                 if(idx == 2)
79                         p = p - view_up * 16;
80                 if(idx-1 >= portal1_idx)
81                 {
82                         Draw_CylindricLine(p, q, 4, "", 1, 0, '0 0 1', 0.5, DRAWFLAG_NORMAL);
83                 }
84                 else
85                 {
86                         Draw_CylindricLine(p, q, 4, "", 1, 0, '1 0 0', 0.5, DRAWFLAG_NORMAL);
87                 }
88                 --idx;
89         }
90 }
91
92 /**
93  * Checks whether the server initiated a map restart (stat_game_starttime changed)
94  *
95  * TODO: Use a better solution where a common shared entitiy is used that contains
96  * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
97  * and STAT_FRAGLIMIT to be auto-sent)
98  */
99 void CheckForGamestartChange() {
100         float startTime;
101         startTime = getstatf(STAT_GAMESTARTTIME);
102         if (previous_game_starttime != startTime) {
103                 if ((time + 5.0) < startTime) {
104                         //if connecting to server while restart was active don't always play prepareforbattle
105                         sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/prepareforbattle.wav"), VOL_BASEVOICE, ATTN_NONE);
106                 }
107                 if (time < startTime) {
108                         restartAnnouncer = spawn();
109                         restartAnnouncer.think = restartAnnouncer_Think;
110                         restartAnnouncer.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
111                 }
112         }
113         previous_game_starttime = startTime;
114 }
115
116 void Porto_Init()
117 {
118         porto = spawn();
119         porto.classname = "porto";
120         porto.draw = Porto_Draw;
121         porto.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
122 }
123
124 float drawtime;
125 float avgspeed;
126 vector GetCurrentFov(float fov)
127 {
128         float zoomsensitivity, zoomspeed, zoomfactor, zoomdir, velocityzoom;
129
130         zoomsensitivity = cvar("cl_zoomsensitivity");
131         zoomfactor = cvar("cl_zoomfactor");
132         if(zoomfactor < 1 || zoomfactor > 16)
133                 zoomfactor = 2.5;
134         zoomspeed = cvar("cl_zoomspeed");
135         if(zoomspeed >= 0)
136                 if(zoomspeed < 0.5 || zoomspeed > 16)
137                         zoomspeed = 3.5;
138
139         zoomdir = button_zoom;
140         if(getstati(STAT_ACTIVEWEAPON) == WEP_NEX) // do NOT use switchweapon here
141                 zoomdir += button_attack2;
142         if(spectatee_status > 0 || isdemo())
143         {
144                 if(spectatorbutton_zoom)
145                         zoomdir = 0 + !zoomdir;
146                 // do not even THINK about removing this 0
147                 // _I_ know what I am doing
148                 // fteqcc does not
149         }
150
151         if(zoomdir)
152                 zoomin_effect = 0;
153
154         if(zoomin_effect || camera_active)
155         {
156                 current_viewzoom = min(1, current_viewzoom + drawframetime);
157         }
158         else
159         {
160                 if(zoomspeed < 0) // instant zoom
161                 {
162                         if(zoomdir)
163                                 current_viewzoom = 1 / zoomfactor;
164                         else
165                                 current_viewzoom = 1;
166                 }
167                 else
168                 {
169                         if(zoomdir)
170                                 current_viewzoom = 1 / bound(1, 1 / current_viewzoom + drawframetime * zoomspeed * (zoomfactor - 1), zoomfactor);
171                         else
172                                 current_viewzoom = bound(1 / zoomfactor, current_viewzoom + drawframetime * zoomspeed * (1 - 1 / zoomfactor), 1);
173                 }
174         }
175
176         if(almost_equals(current_viewzoom, 1))
177                 current_zoomfraction = 0;
178         else if(almost_equals(current_viewzoom, 1/zoomfactor))
179                 current_zoomfraction = 1;
180         else
181                 current_zoomfraction = (current_viewzoom - 1) / (1/zoomfactor - 1);
182
183         if(zoomsensitivity < 1)
184                 setsensitivityscale(pow(current_viewzoom, 1 - zoomsensitivity));
185         else
186                 setsensitivityscale(1);
187
188         velocityzoom = bound(0, drawframetime / max(0.000000001, cvar_or("cl_velocityzoomtime", 0.3)), 1);
189         avgspeed = avgspeed * (1 - velocityzoom) + (vlen(pmove_vel) / 1000) * velocityzoom;
190         velocityzoom = exp(float2range11(avgspeed * -cvar_or("cl_velocityzoom", 0) / 1) * 1);
191
192         //print(ftos(avgspeed), " avgspeed, ", ftos(cvar_or("cl_velocityzoom", 0)), " cvar, ", ftos(velocityzoom), " return\n"); // for debugging
193
194         float frustumx, frustumy, fovx, fovy;
195         frustumy = tan(fov * M_PI / 360.0) * 0.75 * current_viewzoom * velocityzoom;
196         frustumx = frustumy * vid_width / vid_height / vid_pixelheight;
197         fovx = atan2(frustumx, 1) / M_PI * 360.0;
198         fovy = atan2(frustumy, 1) / M_PI * 360.0;
199
200         return '1 0 0' * fovx + '0 1 0' * fovy;
201 }
202
203 // this function must match W_SetupShot!
204 float zoomscript_caught;
205
206 vector wcross_origin;
207 float wcross_scale_prev, wcross_alpha_prev;
208 vector wcross_color_prev;
209 float wcross_scale_goal_prev, wcross_alpha_goal_prev;
210 vector wcross_color_goal_prev;
211 float wcross_changedonetime;
212
213 string wcross_name_goal_prev, wcross_name_goal_prev_prev;
214 float wcross_resolution_goal_prev, wcross_resolution_goal_prev_prev;
215 float wcross_name_changestarttime, wcross_name_changedonetime;
216 float wcross_name_alpha_goal_prev, wcross_name_alpha_goal_prev_prev;
217 entity trueaim;
218 entity trueaim_rifle;
219
220 #define SHOTTYPE_HITTEAM 1
221 #define SHOTTYPE_HITOBSTRUCTION 2
222 #define SHOTTYPE_HITWORLD 3
223 #define SHOTTYPE_HITENEMY 4
224
225 void TrueAim_Init()
226 {
227         trueaim = spawn();
228         trueaim.classname = "trueaim";
229         trueaim.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
230         trueaim_rifle = spawn();
231         trueaim_rifle.classname = "trueaim_rifle";
232         trueaim_rifle.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_CORPSE;
233 }
234
235 float EnemyHitCheck()
236 {
237         float t;
238         wcross_origin = project_3d_to_2d(trace_endpos);
239         wcross_origin_z = 0;
240         if(trace_networkentity < 1)
241                 return SHOTTYPE_HITWORLD;
242         if(trace_networkentity > maxclients)
243                 return SHOTTYPE_HITWORLD;
244         t = GetPlayerColor(trace_networkentity - 1);
245         if(teamplay)
246                 if(t == myteam)
247                         return SHOTTYPE_HITTEAM;
248         if(t == COLOR_SPECTATOR)
249                 return SHOTTYPE_HITWORLD;
250         return SHOTTYPE_HITENEMY;
251 }
252
253 float TrueAimCheck()
254 {
255         float nudge = 1; // added to traceline target and subtracted from result
256         vector vecs, trueaimpoint, w_shotorg;
257         vector mi, ma, dv;
258         float shottype;
259         entity ta;
260         float mv;
261
262         mi = ma = '0 0 0';
263         ta = trueaim;
264         mv = MOVE_NOMONSTERS;
265
266         switch(activeweapon)
267         {
268                 case WEP_TUBA: // no aim
269                 case WEP_PORTO: // shoots from eye
270                 case WEP_HOOK: // no trueaim
271                 case WEP_GRENADE_LAUNCHER: // toss curve
272                         return SHOTTYPE_HITWORLD;
273                 case WEP_NEX:
274                 case WEP_MINSTANEX:
275                         mv = MOVE_NORMAL;
276                         break;
277                 case WEP_CAMPINGRIFLE:
278                         ta = trueaim_rifle;
279                         mv = MOVE_NORMAL;
280                         if(zoomscript_caught)
281                         {
282                                 tracebox(view_origin, '0 0 0', '0 0 0', view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
283                                 return EnemyHitCheck();
284                         }
285                         break;
286                 case WEP_ROCKET_LAUNCHER: // projectile has a size!
287                         mi = '-3 -3 -3';
288                         ma = '3 3 3';
289                         break;
290                 case WEP_FIREBALL: // projectile has a size!
291                         mi = '-16 -16 -16';
292                         ma = '16 16 16';
293                         break;
294                 case WEP_ELECTRO: // projectile has a size!
295                         mi = '0 0 -3';
296                         ma = '0 0 -3';
297                         break;
298         }
299
300         vecs = decompressShotOrigin(getstati(STAT_SHOTORG));
301
302         traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
303         trueaimpoint = trace_endpos;
304
305         if(vecs_x > 0)
306                 vecs_y = -vecs_y;
307         else
308                 vecs = '0 0 0';
309
310         dv = view_right * vecs_y + view_up * vecs_z;
311         w_shotorg = view_origin + dv;
312
313         // now move the vecs forward as much as requested if possible
314         tracebox(w_shotorg, mi, ma, w_shotorg + view_forward * (vecs_x + nudge), MOVE_NORMAL, ta); // FIXME this MOVE_NORMAL part will misbehave a little in csqc
315         w_shotorg = trace_endpos - view_forward * nudge;
316
317         tracebox(w_shotorg, mi, ma, trueaimpoint, MOVE_NORMAL, ta);
318         shottype = EnemyHitCheck();
319         if(shottype != SHOTTYPE_HITWORLD)
320                 return shottype;
321
322 #if 0
323         // FIXME WHY DOES THIS NOT WORK FOR THE ROCKET LAUNCHER?
324         // or rather, I know why, but see no fix
325         if(vlen(trace_endpos - trueaimpoint) > vlen(ma) + vlen(mi) + 1)
326                 // yes, this is an ugly hack... but it seems good enough to find out whether the test hits the same place as the initial trace
327                 return SHOTTYPE_HITOBSTRUCTION;
328 #endif
329
330         return SHOTTYPE_HITWORLD;
331 }
332
333 void CSQC_common_hud(void);
334
335 void CSQC_kh_hud(void);
336 void CSQC_ctf_hud(void);
337 void PostInit(void);
338 void CSQC_Demo_Camera();
339 float Sbar_WouldDrawScoreboard ();
340 float view_set;
341 float camera_mode;
342 string NextFrameCommand;
343 void CSQC_SPIDER_HUD();
344 void CSQC_RAPTOR_HUD();
345
346 vector freeze_pmove_org, freeze_input_angles;
347
348 void CSQC_UpdateView(float w, float h)
349 {
350         entity e;
351         float fov;
352         float f, i, j;
353         vector v, vo;
354
355         WaypointSprite_Load();
356
357         if(spectatee_status)
358                 myteam = GetPlayerColor(spectatee_status - 1);
359         else
360                 myteam = GetPlayerColor(player_localentnum - 1);
361
362         ticrate = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
363         vo = '0 0 1' * getstati(STAT_VIEWHEIGHT);
364
365         warpzone_fixview_origin = pmove_org + vo;
366         warpzone_fixview_cl_viewangles = input_angles;
367         warpzone_fixview_angles = view_angles;
368         WarpZone_FixView();
369         pmove_org = warpzone_fixview_origin - vo;
370         input_angles = warpzone_fixview_cl_viewangles;
371         view_angles = warpzone_fixview_angles;
372
373         if(cvar("cl_lockview"))
374         {
375                 pmove_org = freeze_pmove_org;
376                 input_angles = view_angles = freeze_input_angles;
377                 R_SetView(VF_ORIGIN, pmove_org + vo);
378                 R_SetView(VF_ANGLES, view_angles);
379                 //R_SetView(VF_CL_VIEWANGLES, input_angles);
380         }
381         freeze_pmove_org = pmove_org;
382         freeze_input_angles = input_angles;
383
384         // Render the Scene
385         if(!intermission || !view_set)
386         {
387                 view_origin = pmove_org + vo;
388                 view_angles = input_angles;
389                 makevectors(view_angles);
390                 view_forward = v_forward;
391                 view_right = v_right;
392                 view_up = v_up;
393                 view_set = 1;
394         }
395
396         vid_width = w;
397         vid_height = h;
398
399 #ifdef BLURTEST
400         if(time > blurtest_time0 && time < blurtest_time1)
401         {
402                 float r, t;
403
404                 t = (time - blurtest_time0) / (blurtest_time1 - blurtest_time0);
405                 r = t * blurtest_radius;
406                 f = 1 / pow(t, blurtest_power) - 1;
407
408                 cvar_set("r_glsl_postprocess", "1");
409                 cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(r), " ", ftos(f), " 0 0"));
410         }
411         else
412         {
413                 cvar_set("r_glsl_postprocess", "0");
414                 cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0");
415         }
416 #endif
417
418         TargetMusic_Advance();
419         Fog_Force();
420
421         drawframetime = max(0.000001, time - drawtime);
422         drawtime = time;
423
424         // watch for gametype changes here...
425         // in ParseStuffCMD the cmd isn't executed yet :/
426         // might even be better to add the gametype to TE_CSQC_INIT...?
427         if(!postinit)
428                 PostInit();
429
430         if(intermission && !isdemo() && !(calledhooks & HOOK_END))
431                 if(calledhooks & HOOK_START)
432                 {
433                         localcmd("\ncl_hook_gameend;");
434                         calledhooks |= HOOK_END;
435                 }
436
437         CheckForGamestartChange();
438         serverAnnouncer();
439         maptimeAnnouncer();
440         carrierAnnouncer();
441
442         fov = cvar("fov");
443         if(button_zoom || fov <= 59.5)
444         {
445                 if(!zoomscript_caught)
446                 {
447                         localcmd("+button4\n");
448                         zoomscript_caught = 1;
449                         ignore_plus_zoom += 1;
450                 }
451         }
452         else
453         {
454                 if(zoomscript_caught)
455                 {
456                         localcmd("-button4\n");
457                         zoomscript_caught = 0;
458                         ignore_minus_zoom += 1;
459                 }
460         }
461
462         sbar_alpha_fg = cvar("sbar_alpha_fg" ) * (1 - cvar("_menu_alpha"));
463         sbar_currentammo = cvar("sbar_showcurrentammo");
464         sbar_hudselector = cvar("sbar_hudselector");
465         sbar_accuracy_hud = cvar_or("sbar_accuracy_hud", 1);
466         ColorTranslateMode = cvar("cl_stripcolorcodes");
467         activeweapon = getstati(STAT_SWITCHWEAPON);
468         f = cvar("teamplay");
469         if(f != teamplay)
470         {
471                 teamplay = f;
472                 Sbar_InitScores();
473         }
474
475         if(last_weapon != activeweapon) {
476                 weapontime = time;
477                 last_weapon = activeweapon;
478         }
479
480         // ALWAYS Clear Current Scene First
481         R_ClearScene();
482
483         // Assign Standard Viewflags
484         // Draw the World (and sky)
485         R_SetView(VF_DRAWWORLD, 1);
486
487         // Set the console size vars
488         vid_conwidth = cvar("vid_conwidth");
489         vid_conheight = cvar("vid_conheight");
490         vid_pixelheight = cvar("vid_pixelheight");
491
492         R_SetView(VF_FOV, GetCurrentFov(fov));
493
494         // Camera for demo playback
495         if(camera_active)
496         {
497                 if(cvar("camera_enable"))
498                         CSQC_Demo_Camera();
499                 else
500                 {
501                         cvar_set("chase_active", ftos(chase_active_backup));
502                         cvar_set("cl_demo_mousegrab", "0");
503                         camera_active = FALSE;
504                 }
505         }
506 #ifdef CAMERATEST
507         else if(cvar("camera_enable"))
508 #else
509         else if(cvar("camera_enable") && isdemo())
510 #endif
511         {
512                 // Enable required Darkplaces cvars
513                 chase_active_backup = cvar("chase_active");
514                 cvar_set("chase_active", "2");
515                 cvar_set("cl_demo_mousegrab", "1");
516                 camera_active = TRUE;
517                 camera_mode = FALSE;
518         }
519
520         // Draw the Crosshair
521         float scoreboard_active;
522         scoreboard_active = Sbar_WouldDrawScoreboard();
523         R_SetView(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden
524
525         // Draw the Engine Status Bar (the default Quake HUD)
526         R_SetView(VF_DRAWENGINESBAR, 0);
527
528         // fetch this one only once per frame
529         sbar_showbinds = cvar("sbar_showbinds");
530         sbar_showbinds_limit = cvar("sbar_showbinds_limit");
531
532         // Update the mouse position
533         /*
534            mousepos_x = vid_conwidth;
535            mousepos_y = vid_conheight;
536            mousepos = mousepos*0.5 + getmousepos();
537          */
538
539         e = self;
540         for(self = world; (self = nextent(self)); )
541                 if(self.draw)
542                         self.draw();
543         self = e;
544
545         R_AddEntities(MASK_NORMAL | MASK_ENGINE | MASK_ENGINEVIEWMODELS);
546         R_RenderScene();
547
548         // now switch to 2D drawing mode by calling a 2D drawing function
549         // then polygon drawing will draw as 2D stuff, and NOT get queued until the
550         // next R_RenderScene call
551         drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);
552
553         // Draw the mouse cursor
554         // NOTE: drawpic must happen after R_RenderScene for some reason
555         //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0);
556         //drawstring('50 50', ftos(game), '10 10 0', '1 1 1', 1, 0);
557         //self = edict_num(player_localnum);
558         //drawstring('0 0', vtos(pmove_org), '8 8 0', '1 1 1', 1, 0);
559         //drawstring('0 8', strcat("ORG: ", vtos(self.origin), " state: ", ftos(self.ctf_state), " HP: ", ftos(self.health)), '8 8 0', '1 1 1', 1, 0);
560         // as long as the ctf part isn't in, this is useless
561         if(menu_visible)
562                 menu_show();
563
564         /*if(gametype == GAME_CTF)
565           {
566           ctf_view();
567           } else */
568
569         // draw 2D entities
570         e = self;
571         for(self = world; (self = nextent(self)); )
572                 if(self.draw2d)
573                         self.draw2d();
574         self = e;
575
576         // draw radar
577         if(
578                         ons_showmap
579                         ||
580                         (
581                          !scoreboard_active
582                          &&
583                          cvar_string("cl_teamradar") != "0"
584                          &&
585                          (
586                           cvar("cl_teamradar") == 2
587                           ||
588                           teamplay
589                          )
590                         )
591           )
592                 teamradar_view();
593
594         // draw sbar
595         if(cvar("r_letterbox") == 0) {
596                 if (cvar("cl_showpressedkeys")) { // draw pressed keys when spectating and playing
597                         if(spectatee_status > 0 || cvar("cl_showpressedkeys") >= 2)
598                                 Sbar_DrawPressedKeys();
599                 }
600
601                 if (cvar("cl_showspeed"))
602                         Sbar_ShowSpeed();
603                 if (cvar("cl_showacceleration"))
604                         Sbar_ShowAcceleration();
605
606                 Sbar_DrawCenterPrint(); // draw centerprint messages even if viewsize >= 120
607         }
608
609         float hud;
610         hud = getstati(STAT_HUD);
611         if(hud == HUD_SPIDERBOT)
612         {
613                 CSQC_SPIDER_HUD();
614         }
615         else if(hud == HUD_WAKIZASHI)
616         CSQC_WAKIZASHI_HUD();
617     else if(hud == HUD_RAPTOR)
618         CSQC_RAPTOR_HUD();
619         else
620         {
621                 if(cvar("r_letterbox") == 0)
622                         if(cvar("viewsize") < 120)
623                                 CSQC_common_hud();
624
625                 // crosshair goes VERY LAST
626                 if(!scoreboard_active && !ons_showmap && !camera_active) {
627                         // TrueAim check
628                         float shottype;
629                         float bullets, ring_scale;
630                         // wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
631                         wcross_origin = project_3d_to_2d(view_origin + MAX_SHOT_DISTANCE * view_forward);
632                         wcross_origin_z = 0;
633                         if(cvar("crosshair_hittest"))
634                         {
635                                 vector wcross_oldorigin;
636                                 wcross_oldorigin = wcross_origin;
637                                 shottype = TrueAimCheck();
638                                 if(shottype == SHOTTYPE_HITWORLD)
639                                 {
640                                         v = wcross_origin - wcross_oldorigin;
641                                         v_x /= vid_conwidth;
642                                         v_y /= vid_conheight;
643                                         if(vlen(v) > 0.01)
644                                                 shottype = SHOTTYPE_HITOBSTRUCTION;
645                                 }
646                                 if(!cvar("crosshair_hittest_showimpact"))
647                                         wcross_origin = wcross_oldorigin;
648                         }
649                         else
650                                 shottype = SHOTTYPE_HITWORLD;
651
652                         string wcross_style;
653                         wcross_style = cvar_string("crosshair");
654
655                         if (wcross_style != "0") {
656                                 vector wcross_color, wcross_size;
657                                 string wcross_wep, wcross_name;
658                                 float wcross_alpha, wcross_scale, wcross_blur, wcross_resolution;
659
660                                 wcross_color_x = cvar("crosshair_color_red");
661                                 wcross_color_y = cvar("crosshair_color_green");
662                                 wcross_color_z = cvar("crosshair_color_blue");
663                                 wcross_alpha = cvar("crosshair_color_alpha");
664                                 wcross_resolution = cvar("crosshair_size");
665                                 if (cvar("crosshair_per_weapon")) {
666                                         e = get_weaponinfo(activeweapon);
667                                         if (e && e.netname != "")
668                                         {
669                                                 wcross_wep = e.netname;
670                                                 wcross_style = cvar_string(strcat("crosshair_", wcross_wep));
671                                                 if(wcross_style == "")
672                                                         wcross_style = e.netname;
673
674                                                 if(!cvar("crosshair_color_override"))
675                                                 {
676                                                         wcross_color_x = cvar(strcat("crosshair_", wcross_wep, "_color_red"));
677                                                         wcross_color_y = cvar(strcat("crosshair_", wcross_wep, "_color_green"));
678                                                         wcross_color_z = cvar(strcat("crosshair_", wcross_wep, "_color_blue"));
679                                                 }
680
681                                                 wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_color_alpha"));
682                                                 wcross_resolution *= cvar(strcat("crosshair_", wcross_wep, "_size"));
683                                         }
684                                 }
685
686                                 wcross_name = strcat("gfx/crosshair", wcross_style);
687
688                                 if(cvar("crosshair_effect_scalefade"))
689                                 {
690                                         wcross_scale = wcross_resolution;
691                                         wcross_resolution = 1;
692                                 }
693                                 else
694                                 {
695                                         wcross_scale = 1;
696                                 }
697
698                                 if(shottype == SHOTTYPE_HITENEMY)
699                                         wcross_scale *= cvar("crosshair_hittest"); // is not queried if hittest is 0
700                                 if(shottype == SHOTTYPE_HITTEAM)
701                                         wcross_scale /= cvar("crosshair_hittest"); // is not queried if hittest is 0
702
703                                 f = cvar("crosshair_effect_speed");
704                                 if(f < 0)
705                                         f *= -2 * g_weaponswitchdelay;
706                                 if(wcross_scale != wcross_scale_goal_prev || wcross_alpha != wcross_alpha_goal_prev || wcross_color != wcross_color_goal_prev)
707                                 {
708                                         wcross_changedonetime = time + f;
709                                 }
710                                 if(wcross_name != wcross_name_goal_prev || wcross_resolution != wcross_resolution_goal_prev)
711                                 {
712                                         wcross_name_changestarttime = time;
713                                         wcross_name_changedonetime = time + f;
714                                         if(wcross_name_goal_prev_prev)
715                                                 strunzone(wcross_name_goal_prev_prev);
716                                         wcross_name_goal_prev_prev = wcross_name_goal_prev;
717                                         wcross_name_goal_prev = strzone(wcross_name);
718                                         wcross_name_alpha_goal_prev_prev = wcross_name_alpha_goal_prev;
719                                         wcross_resolution_goal_prev_prev = wcross_resolution_goal_prev;
720                                         wcross_resolution_goal_prev = wcross_resolution;
721                                 }
722
723                                 wcross_scale_goal_prev = wcross_scale;
724                                 wcross_alpha_goal_prev = wcross_alpha;
725                                 wcross_color_goal_prev = wcross_color;
726
727                                 if(shottype == SHOTTYPE_HITTEAM || (shottype == SHOTTYPE_HITOBSTRUCTION && cvar("crosshair_hittest_blur") && !cvar("chase_active")))
728                                 {
729                                         wcross_blur = 1;
730                                         wcross_alpha *= 0.75;
731                                 }
732                                 else
733                                         wcross_blur = 0;
734                                 // *_prev is at time-frametime
735                                 // * is at wcross_changedonetime+f
736                                 // what do we have at time?
737                                 if(time < wcross_changedonetime)
738                                 {
739                                         f = frametime / (wcross_changedonetime - time + frametime);
740                                         wcross_scale = f * wcross_scale + (1 - f) * wcross_scale_prev;
741                                         wcross_alpha = f * wcross_alpha + (1 - f) * wcross_alpha_prev;
742                                         wcross_color = f * wcross_color + (1 - f) * wcross_color_prev;
743                                 }
744
745                                 wcross_scale_prev = wcross_scale;
746                                 wcross_alpha_prev = wcross_alpha;
747                                 wcross_color_prev = wcross_color;
748
749                                 wcross_scale *= 1 - cvar("_menu_alpha");
750                                 wcross_alpha *= 1 - cvar("_menu_alpha");
751
752                                 // ring around crosshair representing bullets left in camping rifle clip
753                                 if (activeweapon == WEP_CAMPINGRIFLE)
754                                 {
755                                         ring_scale = cvar("crosshair_campingrifle_ring_size");
756                                         bullets = bound(0, getstati(STAT_BULLETS_LOADED), 8);
757                                 }
758                                 else
759                                         bullets = 0;
760
761 #define CROSSHAIR_DRAW_RING(i,j,sz,wcross_name,wcross_alpha) \
762                                 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/hud/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
763
764 #define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
765                                 do \
766                                 { \
767                                         if(wcross_blur > 0) \
768                                         { \
769                                                 for(i = -2; i <= 2; ++i) \
770                                                         for(j = -2; j <= 2; ++j) \
771                                                                 M(i,j,sz,wcross_name,wcross_alpha*0.04); \
772                                         } \
773                                         else \
774                                         { \
775                                                 M(0,0,sz,wcross_name,wcross_alpha); \
776                                         } \
777                                 } \
778                                 while(0)
779
780 #define CROSSHAIR_DRAW_SINGLE(i,j,sz,wcross_name,wcross_alpha) \
781                                 drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y + j * wcross_blur)), wcross_name, sz * wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
782
783 #define CROSSHAIR_DRAW(sz,wcross_name,wcross_alpha) \
784                                 CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_SINGLE,sz,wcross_name,wcross_alpha)
785
786                                 if(time < wcross_name_changedonetime && wcross_name != wcross_name_goal_prev_prev && wcross_name_goal_prev_prev)
787                                 {
788                                         f = (wcross_name_changedonetime - time) / (wcross_name_changedonetime - wcross_name_changestarttime);
789                                         wcross_size = drawgetimagesize(wcross_name_goal_prev_prev) * wcross_scale;
790                                         CROSSHAIR_DRAW(wcross_resolution_goal_prev_prev, wcross_name_goal_prev_prev, wcross_alpha * f * wcross_name_alpha_goal_prev_prev);
791                                         f = 1 - f;
792                                 }
793                                 else
794                                 {
795                                         f = 1;
796                                 }
797
798                                 wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
799                                 if(bullets)
800                                 {
801                                         CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_RING, wcross_resolution, wcross_name, wcross_alpha);
802                                 }
803                                 CROSSHAIR_DRAW(wcross_resolution, wcross_name, wcross_alpha * f);
804                                 wcross_name_alpha_goal_prev = f;
805                         }
806                 }
807                 else
808                 {
809                         wcross_scale_prev = 0;
810                         wcross_alpha_prev = 0;
811                         wcross_scale_goal_prev = 0;
812                         wcross_alpha_goal_prev = 0;
813                         wcross_changedonetime = 0;
814                         if(wcross_name_goal_prev)
815                                 strunzone(wcross_name_goal_prev);
816                         wcross_name_goal_prev = string_null;
817                         if(wcross_name_goal_prev_prev)
818                                 strunzone(wcross_name_goal_prev_prev);
819                         wcross_name_goal_prev_prev = string_null;
820                         wcross_name_changestarttime = 0;
821                         wcross_name_changedonetime = 0;
822                         wcross_name_alpha_goal_prev = 0;
823                         wcross_name_alpha_goal_prev_prev = 0;
824                         wcross_resolution_goal_prev = 0;
825                         wcross_resolution_goal_prev_prev = 0;
826                 }
827         }
828
829         if(NextFrameCommand)
830         {
831                 localcmd("\n", NextFrameCommand, "\n");
832                 NextFrameCommand = string_null;
833         }
834
835         // we must do this check AFTER a frame was rendered, or it won't work
836         if(cs_project_is_b0rked == 0)
837         {
838                 string w0, h0;
839                 w0 = cvar_string("vid_conwidth");
840                 h0 = cvar_string("vid_conheight");
841                 //R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');
842                 //R_SetView(VF_FOV, '90 90 0');
843                 R_SetView(VF_ORIGIN, '0 0 0');
844                 R_SetView(VF_ANGLES, '0 0 0');
845                 R_SetView(VF_PERSPECTIVE, 1);
846                 makevectors('0 0 0');
847                 vector v1, v2;
848                 cvar_set("vid_conwidth", "800");
849                 cvar_set("vid_conheight", "600");
850                 v1 = cs_project(v_forward);
851                 cvar_set("vid_conwidth", "640");
852                 cvar_set("vid_conheight", "480");
853                 v2 = cs_project(v_forward);
854                 if(v1 == v2)
855                         cs_project_is_b0rked = 1;
856                 else
857                         cs_project_is_b0rked = -1;
858                 cvar_set("vid_conwidth", w0);
859                 cvar_set("vid_conheight", h0);
860         }
861
862         // be safe against triggerbots until everyone has the fixed engine
863         // this call is meant to overwrite the trace globals by something
864         // unsuspicious
865         traceline('0 0 0', '0 0 0', MOVE_WORLDONLY, world);
866 }
867
868 void Sbar_Draw();
869 #define spider_h "gfx/vehicles/hud_bg.tga"
870 #define spider_b "gfx/vehicles/sbot.tga"
871 #define spider_r "gfx/vehicles/sbot_rpods.tga"
872 #define spider_g "gfx/vehicles/sbot_mguns.tga"
873 #define spider_s "gfx/vehicles/shiled.tga"
874
875 #define spider_a1 "gfx/hud/sb_rocket.tga"
876 #define spider_a2 "gfx/sb_bullets.tga"
877
878 void CSQC_SPIDER_HUD()
879 {
880         float rockets, reload, heat, hp, shield;
881         vector picsize, hudloc;
882
883     // Fetch health & ammo stats
884     hp      = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
885         shield  = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
886         heat    = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 2);
887         rockets =     getstati(STAT_VEHICLESTAT_AMMO2);
888         reload  = min(getstatf(STAT_VEHICLESTAT_RELOAD2), 1);
889
890     // Draw the crosshairs
891     picsize = drawgetimagesize(SPIDER_CROSS);
892     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
893     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
894     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
895
896     hudloc_y =  4;
897     hudloc_x = 4;
898
899     picsize = drawgetimagesize(spider_h) * 0.5;
900     drawpic(hudloc, spider_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
901
902     picsize = drawgetimagesize(spider_a2) * 0.5;
903     drawpic(hudloc + '120 96  0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
904
905     drawstring(hudloc + '145 19  0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
906     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
907     drawstring(hudloc + '136 102  0', strcat(ftos(100 - rint(heat * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
908
909     picsize = drawgetimagesize(spider_a1) * 0.85;
910     if(rockets == 9)
911     {
912         drawpic(hudloc + '132 54  0', spider_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
913         drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
914     }
915     else
916     {
917         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
918         drawstring(hudloc + '179 69  0', strcat(ftos(9 - rockets), "/8"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
919     }
920
921     picsize = drawgetimagesize(spider_b) * 0.5;
922     hudloc_y = 10.5;
923     hudloc_x = 10.5;
924
925     drawpic(hudloc, spider_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
926     drawpic(hudloc, spider_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
927     drawpic(hudloc, spider_r, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL);
928     drawpic(hudloc, spider_g, picsize, '1 1 1' * (1 - heat) + '1 0 0' *  heat, 1, DRAWFLAG_NORMAL);
929
930
931         /*
932         // Draw health bar
933         p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
934         p = p + '0 1 0' * vid_conheight - '0 32 0';
935         //pp = ('0 1 0' * hp) + ('1 0 0' * (1-hp));
936         drawfill(p, '256 0 0' * shield + '0 8 0' , '0.5 0.5 1', 0.75, DRAWFLAG_NORMAL);
937         p_y += 8;
938         drawfill(p, '256 0 0' * hp + '0 8 0' , '0 1 0', 0.75, DRAWFLAG_NORMAL);
939         p_x += 256 * hp;
940         drawfill(p, '256 0 0' * (1-hp) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
941
942         // Draw minigun heat indicator
943         p = '0.5 0 0' * (vid_conwidth - 256);
944         p = p + '0 1 0' * vid_conheight - '0 34  0';
945         drawfill(p, '256 0 0' * (1-heat) + '0 2 0' ,'0 0 1', 0.5, DRAWFLAG_NORMAL);
946         p_x += 256 * (1-heat);
947         drawfill(p, '256 0 0' * heat  + '0 2 0' , '1 0 0', 0.5, DRAWFLAG_NORMAL);
948
949
950         // Draw rocket icons for loaded/empty tubes.
951         pp = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
952         pp += '0 1 0' * vid_conheight - '0 64 0';
953         for(i = 0; i < 8; ++i)
954         {
955                 p = pp + '1 0 0' * (rkt_size * i);
956                 if(rockets == 8)
957                 {
958                         if(floor(reload * 8) == i)
959                         {
960                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 0 0' + '0 1 0' * ((reload*8)-i), 0.75 , DRAWFLAG_NORMAL);
961                         }
962                         else if(i < reload * 8)
963                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 1 0', 0.75 , DRAWFLAG_NORMAL);
964                         else
965                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0.5 0.5 0.5', 0.75, DRAWFLAG_NORMAL);
966                 }
967                 else
968                 {
969                         if(i < rockets)
970                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 0 0', 0.25, DRAWFLAG_NORMAL);
971                         else
972                                 drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 1 0' * reload, 0.75, DRAWFLAG_NORMAL);
973                 }
974         }
975         */
976
977         if (sb_showscores)
978         {
979                 Sbar_DrawScoreboard();
980                 Sbar_DrawCenterPrint();
981         }
982
983 }
984
985 #define raptor_h "gfx/vehicles/hud_bg.tga"
986 #define raptor_b "gfx/vehicles/raptor.tga"
987 #define raptor_g1 "gfx/vehicles/raptor_guns.tga"
988 #define raptor_g2 "gfx/vehicles/raptor_bombs.tga"
989 #define raptor_s "gfx/vehicles/shiled.tga"
990
991 #define spider_a1 "gfx/hud/sb_rocket.tga"
992 #define spider_a2 "gfx/sb_bullets.tga"
993
994 void CSQC_RAPTOR_HUD()
995 {
996         float rockets, reload, heat, hp, shield, energy;
997         vector picsize, hudloc;
998
999     // Fetch health & ammo stats
1000     hp      = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1);
1001         shield  = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1);
1002         reload  = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
1003         energy  = min(getstatf(STAT_VEHICLESTAT_ENERGY),  1);
1004
1005     // Draw the crosshairs
1006     picsize = drawgetimagesize(SPIDER_CROSS);
1007     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1008     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1009     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
1010
1011     hudloc_y =  4;
1012     hudloc_x = 4;
1013
1014     picsize = drawgetimagesize(raptor_h) * 0.5;
1015     drawpic(hudloc, raptor_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1016
1017     picsize = drawgetimagesize(spider_a2) * 0.5;
1018     drawpic(hudloc + '120 96  0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1019
1020     drawstring(hudloc + '145 19  0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
1021     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
1022     drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'15 15 0','0.5 0.5 1', 1, DRAWFLAG_NORMAL);
1023
1024
1025     picsize = drawgetimagesize(spider_a1) * 0.85;
1026     if(reload == 1)
1027     {
1028         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1029         drawstring(hudloc + '179 69  0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 1 0', 0.5, DRAWFLAG_NORMAL);
1030     }
1031     else
1032     {
1033         drawpic(hudloc + '132 54  0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1034         drawstring(hudloc + '179 69  0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 0 1', 1, DRAWFLAG_NORMAL);
1035     }
1036
1037     picsize = drawgetimagesize(raptor_b) * 0.5;
1038     hudloc_y = 10.5;
1039     hudloc_x = 10.5;
1040
1041     drawpic(hudloc, raptor_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1042     drawpic(hudloc, raptor_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL);
1043     drawpic(hudloc, raptor_g1, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
1044     drawpic(hudloc, raptor_g2, picsize, '1 1 1' * reload + '1 0 0' *  (1 - reload), 1, DRAWFLAG_NORMAL);
1045
1046
1047         if (sb_showscores)
1048         {
1049                 Sbar_DrawScoreboard();
1050                 Sbar_DrawCenterPrint();
1051         }
1052
1053 }
1054
1055 #define waki_h "gfx/vehicles/hud_bg.tga"
1056 #define waki_b "gfx/vehicles/waki.tga"
1057 #define waki_e "gfx/vehicles/waki_e.tga"
1058 #define waki_g "gfx/vehicles/waki_guns.tga"
1059 #define waki_r "gfx/vehicles/waki_rockets.tga"
1060 #define waki_s "gfx/vehicles/shiled.tga"
1061
1062 #define waki_a1 "gfx/hud/sb_rocket.tga"
1063 #define waki_a2 "gfx/sb_cells.tga"
1064
1065 void CSQC_WAKIZASHI_HUD()
1066 {
1067         // 0--1 floats. 1 = 100%, 0.6 = 50%.
1068         float health, shield, energy, rockets;
1069         vector picsize, hudloc;
1070
1071     picsize = drawgetimagesize(SPIDER_CROSS);
1072     picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1073     picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1);
1074     drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL);
1075
1076 /*
1077 const float STAT_VEHICLESTAT_HEALTH  = 60;
1078 const float STAT_VEHICLESTAT_SHIELD  = 61;
1079 const float STAT_VEHICLESTAT_ENERGY  = 62;
1080 const float STAT_VEHICLESTAT_AMMO1   = 63;
1081 const float STAT_VEHICLESTAT_RELAOD1 = 64;
1082 const float STAT_VEHICLESTAT_AMMO2   = 65;
1083 const float STAT_VEHICLESTAT_RELOAD2 = 66;
1084 */
1085     health  = min(getstatf(STAT_VEHICLESTAT_HEALTH),  1);
1086         shield  = min(getstatf(STAT_VEHICLESTAT_SHIELD),  1);
1087         energy  = min(getstatf(STAT_VEHICLESTAT_ENERGY),  1);
1088         rockets = bound(0,getstatf(STAT_VEHICLESTAT_RELOAD1), 1);
1089
1090     hudloc_y =  4;
1091     hudloc_x = 4;
1092
1093     picsize = drawgetimagesize(waki_h) * 0.5;
1094     drawpic(hudloc, waki_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1095
1096     picsize = drawgetimagesize(waki_a2) * 0.7;
1097     drawpic(hudloc + '116 92  0', waki_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1098
1099
1100     drawstring(hudloc + '145 19  0', strcat(ftos(rint(health * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL);
1101     drawstring(hudloc + '175 34  0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL);
1102
1103     drawstring(hudloc + '136 102  0', strcat(ftos(rint(energy * 100)), "%"),'14 14 0','1 1 1', 1, DRAWFLAG_NORMAL);
1104
1105     picsize = drawgetimagesize(waki_a1) * 0.75;
1106     if(rockets == 1)
1107     {
1108         drawpic(hudloc + '140 55  0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1109         drawpic(hudloc + '144 59  0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1110     }
1111     else
1112     {
1113         drawpic(hudloc + '140 55  0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1114         drawpic(hudloc + '144 59  0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL);
1115         drawstring(hudloc + '165 69 0', strcat(ftos(rint(rockets * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL);
1116     }
1117
1118     picsize = drawgetimagesize(waki_b) * 0.5;
1119     hudloc_y = 10.5;
1120     hudloc_x = 10.5;
1121
1122     drawpic(hudloc, waki_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
1123     drawpic(hudloc, waki_b, picsize, '0 1 0' * health + '1 0 0' * (1 - health), 1, DRAWFLAG_NORMAL);
1124     drawpic(hudloc, waki_r, picsize, '1 1 1' * rockets + '1 0 0' * (1 - rockets), 1, DRAWFLAG_NORMAL);
1125     drawpic(hudloc, waki_e, picsize, '1 1 1' * energy + '1 0 0' *  (1 - energy), 1, DRAWFLAG_NORMAL);
1126
1127
1128
1129         /*
1130         p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8));
1131         p = p + '0 1 0' * vid_conheight - '0 32 0';
1132
1133         // Draw health bar
1134         p_y += 8;
1135         drawfill(p, '256 0 0' * health + '0 8 0' , '0 0.7 0', 0.75, DRAWFLAG_NORMAL);
1136         p_x += 256 * health;
1137         drawfill(p, '256 0 0' * (1 - health) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL);
1138
1139         // Draw shiled bar
1140         p_x -= 256 * health;
1141         p_y += 4;
1142         drawfill(p, '256 0 0' * shield + '0 4 0' , '0.25 0.25 1', 0.5, DRAWFLAG_NORMAL);
1143
1144         // Draw energy
1145         //p_x -= 256 * health;
1146         p_y -= 8;
1147         drawfill(p, '256 0 0' * energy + '0 4 0' , '1 1 1', 0.75, DRAWFLAG_NORMAL);
1148
1149         // Draw rockets bar
1150         p_y += 12;
1151         drawfill(p, '256 0 0' * rockets + '0 4 0' , '1 0 0', 0.75, DRAWFLAG_NORMAL);
1152         */
1153
1154
1155
1156
1157         if (sb_showscores)
1158         {
1159                 Sbar_DrawScoreboard();
1160                 Sbar_DrawCenterPrint();
1161         }
1162
1163 }
1164
1165
1166 void CSQC_common_hud(void)
1167 {
1168         // Sbar_SortFrags(); done in Sbar_Draw
1169         float hud;
1170         hud = getstati(STAT_HUD);
1171
1172         //hud = 10;
1173         switch(hud)
1174         {
1175                 case HUD_NORMAL:
1176                         Sbar_Draw();
1177                         break;
1178
1179                 case HUD_SPIDERBOT:
1180                         CSQC_SPIDER_HUD();
1181                         break;
1182
1183                 case HUD_WAKIZASHI:
1184                         CSQC_WAKIZASHI_HUD();
1185                         break;
1186         }
1187 }
1188
1189
1190 // following vectors must be global to allow seamless switching between camera modes
1191 vector camera_offset, current_camera_offset, mouse_angles, current_angles, current_origin, current_position;
1192 void CSQC_Demo_Camera()
1193 {
1194         float speed, attenuation, dimensions;
1195         vector tmp, delta;
1196
1197         if( cvar("camera_reset") || !camera_mode )
1198         {
1199                 camera_offset = '0 0 0';
1200                 current_angles = '0 0 0';
1201                 camera_direction = '0 0 0';
1202                 camera_offset_z += 30;
1203                 camera_offset_x += 30 * -cos(current_angles_y * DEG2RAD);
1204                 camera_offset_y += 30 * -sin(current_angles_y * DEG2RAD);
1205                 current_origin = view_origin;
1206                 current_camera_offset  = camera_offset;
1207                 cvar_set("camera_reset", "0");
1208                 camera_mode = CAMERA_CHASE;
1209         }
1210
1211         // Camera angles
1212         if( camera_roll )
1213                 mouse_angles_z += camera_roll * cvar("camera_speed_roll");
1214
1215         if(cvar("camera_look_player"))
1216         {
1217                 local vector dir;
1218                 local float n;
1219
1220                 dir = normalize(view_origin - current_position);
1221                 n = mouse_angles_z;
1222                 mouse_angles = vectoangles(dir);
1223                 mouse_angles_x = mouse_angles_x * -1;
1224                 mouse_angles_z = n;
1225         }
1226         else
1227         {
1228                 tmp = getmousepos() * 0.1;
1229                 if(vlen(tmp)>cvar("camera_mouse_treshold"))
1230                 {
1231                         mouse_angles_x += tmp_y * cos(mouse_angles_z * DEG2RAD) + (tmp_x * sin(mouse_angles_z * DEG2RAD));
1232                         mouse_angles_y -= tmp_x * cos(mouse_angles_z * DEG2RAD) + (tmp_y * -sin(mouse_angles_z * DEG2RAD));
1233                 }
1234         }
1235
1236         while (mouse_angles_x < -180) mouse_angles_x = mouse_angles_x + 360;
1237         while (mouse_angles_x > 180) mouse_angles_x = mouse_angles_x - 360;
1238         while (mouse_angles_y < -180) mouse_angles_y = mouse_angles_y + 360;
1239         while (mouse_angles_y > 180) mouse_angles_y = mouse_angles_y - 360;
1240
1241         // Fix difference when angles don't have the same sign
1242         delta = '0 0 0';
1243         if(mouse_angles_y < -60 && current_angles_y > 60)
1244                 delta = '0 360 0';
1245         if(mouse_angles_y > 60 && current_angles_y < -60)
1246                 delta = '0 -360 0';
1247
1248         if(cvar("camera_look_player"))
1249                 attenuation = cvar("camera_look_attenuation");
1250         else
1251                 attenuation = cvar("camera_speed_attenuation");
1252
1253         attenuation = 1 / max(1, attenuation);
1254         current_angles += (mouse_angles - current_angles + delta) * attenuation;
1255
1256         while (current_angles_x < -180) current_angles_x = current_angles_x + 360;
1257         while (current_angles_x > 180) current_angles_x = current_angles_x - 360;
1258         while (current_angles_y < -180) current_angles_y = current_angles_y + 360;
1259         while (current_angles_y > 180) current_angles_y = current_angles_y - 360;
1260
1261         // Camera position
1262         tmp = '0 0 0';
1263         dimensions = 0;
1264
1265         if( camera_direction_x )
1266         {
1267                 tmp_x = camera_direction_x * cos(current_angles_y * DEG2RAD);
1268                 tmp_y = camera_direction_x * sin(current_angles_y * DEG2RAD);
1269                 if( cvar("camera_forward_follows") && !cvar("camera_look_player") )
1270                         tmp_z = camera_direction_x * -sin(current_angles_x * DEG2RAD);
1271                 ++dimensions;
1272         }
1273
1274         if( camera_direction_y )
1275         {
1276                 tmp_x += camera_direction_y * -sin(current_angles_y * DEG2RAD);
1277                 tmp_y += camera_direction_y * cos(current_angles_y * DEG2RAD) * cos(current_angles_z * DEG2RAD);
1278                 tmp_z += camera_direction_y * sin(current_angles_z * DEG2RAD);
1279                 ++dimensions;
1280         }
1281
1282         if( camera_direction_z )
1283         {
1284                 tmp_z += camera_direction_z * cos(current_angles_z * DEG2RAD);
1285                 ++dimensions;
1286         }
1287
1288         if(cvar("camera_free"))
1289                 speed = cvar("camera_speed_free");
1290         else
1291                 speed = cvar("camera_speed_chase");
1292
1293         if(dimensions)
1294         {
1295                 speed = speed * sqrt(1 / dimensions);
1296                 camera_offset += tmp * speed;
1297         }
1298
1299         current_camera_offset += (camera_offset - current_camera_offset) * attenuation;
1300
1301         // Camera modes
1302         if( cvar("camera_free") )
1303         {
1304                 if ( camera_mode == CAMERA_CHASE )
1305                 {
1306                         current_camera_offset = current_origin + current_camera_offset;
1307                         camera_offset = current_origin + camera_offset;
1308                 }
1309
1310                 camera_mode = CAMERA_FREE;
1311                 current_position = current_camera_offset;
1312         }
1313         else
1314         {
1315                 if ( camera_mode == CAMERA_FREE )
1316                 {
1317                         current_origin = view_origin;
1318                         camera_offset = camera_offset - current_origin;
1319                         current_camera_offset = current_camera_offset - current_origin;
1320                 }
1321
1322                 camera_mode = CAMERA_CHASE;
1323
1324                 if(cvar("camera_chase_smoothly"))
1325                         current_origin += (view_origin - current_origin) * attenuation;
1326                 else
1327                         current_origin = view_origin;
1328
1329                 current_position = current_origin + current_camera_offset;
1330         }
1331
1332         R_SetView(VF_ANGLES, current_angles);
1333         R_SetView(VF_ORIGIN, current_position);
1334 }