]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/announcer.qc
Merge branch 'master' into mirceakitsune/sandbox
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / announcer.qc
1 float previous_announcement_time;
2 float previous_game_starttime;
3 string previous_announcement;
4
5 // remaining maptime announcer sounds, true when sound was already played
6 float announcer_1min;
7 float announcer_5min;
8
9 void Announcer_Play(string announcement)
10 {
11         if((announcement != previous_announcement) || (time >= (previous_announcement_time + autocvar_cl_announcer_antispam)))
12         {
13                 sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/", announcement, ".wav"), VOL_BASEVOICE, ATTN_NONE);
14
15                 if(previous_announcement) { strunzone(previous_announcement); }
16                 
17                 previous_announcement = strzone(announcement);
18                 previous_announcement_time = time;
19         }
20 }
21
22 void Announcer_Countdown() 
23 {
24         float starttime = getstatf(STAT_GAMESTARTTIME);
25         float countdown = (starttime - time);
26         float countdown_rounded = floor(0.5 + countdown);
27         
28         if(countdown <= 0) // countdown has finished, starttime is now
29         {
30                 if (!spectatee_status) 
31                         centerprint_generic(CPID_GAME_STARTING, _("^1Begin!"), 1, 0);
32
33                 Announcer_Play("begin");
34                 announcer_5min = announcer_1min = FALSE; // reset maptime announcers now as well
35                 remove(self);
36                 return;
37         }
38         else // countdown is still going
39         {
40                 if (!spectatee_status)
41                         centerprint_generic(CPID_GAME_STARTING, _("^1Game starts in %d seconds"), 1, countdown_rounded);
42
43                 if(countdown_rounded <= 3 && countdown_rounded >= 1) 
44                         Announcer_Play(ftos(countdown_rounded));
45
46                 self.nextthink = (starttime - (countdown - 1));
47         }
48 }
49
50 /**
51  * Checks whether the server initiated a map restart (stat_game_starttime changed)
52  *
53  * TODO: Use a better solution where a common shared entitiy is used that contains
54  * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
55  * and STAT_FRAGLIMIT to be auto-sent)
56  */
57 void Announcer_Gamestart() 
58 {
59         float startTime = getstatf(STAT_GAMESTARTTIME);
60         
61         if(previous_game_starttime != startTime) 
62         {
63                 if((time + 5.0) < startTime) // if connecting to server while restart was active don't always play prepareforbattle
64                         Announcer_Play("prepareforbattle");
65                 
66                 if(time < startTime) 
67                 {
68                         entity e;
69                         e = spawn();
70                         e.think = Announcer_Countdown;
71                         e.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
72                 }
73         }
74         
75         previous_game_starttime = startTime;
76 }
77
78
79 // Plays the 1 minute or 5 minutes (of maptime) remaining sound, if client wants it
80 void Announcer_Time() 
81 {
82         float timelimit = getstatf(STAT_TIMELIMIT);
83         float timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
84         float warmup_timeleft;
85         
86         if(warmup_stage) 
87                 if(autocvar_g_warmup_limit > 0)
88                         warmup_timeleft = max(0, autocvar_g_warmup_limit + getstatf(STAT_GAMESTARTTIME) - time); 
89
90         // 5 minute check
91         if(autocvar_cl_announcer_maptime >= 2) 
92         {
93                 // make sure that after connect (and e.g. 4 minutes left) we will not get a wrong sound
94                 if(announcer_5min)
95                 {
96                         if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft > 300) 
97                                 || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft > 300))
98                                         announcer_5min = FALSE;
99                 }
100                 else 
101                 {
102                         if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timelimit > 0 && timeleft < 300 && timeleft > 299) 
103                                 || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft < 300 && warmup_timeleft > 299))
104                         {
105                                 //if we're in warmup mode, check whether there's a warmup timelimit
106                                 if not(autocvar_g_warmup_limit == -1 && warmup_stage) 
107                                 {
108                                         announcer_5min = TRUE;
109                                         Announcer_Play("5minutesremain");
110                                 }
111                         }
112                 }
113         }
114
115         // 1 minute check
116         if((autocvar_cl_announcer_maptime == 1) || (autocvar_cl_announcer_maptime == 3))
117         {
118                 if (announcer_1min)
119                 {
120                         if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft > 60) 
121                                 || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft > 60))
122                                         announcer_1min = FALSE;
123                 }
124                 else if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timelimit > 0 && timeleft < 60) 
125                         || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft < 60))
126                 {
127                         // if we're in warmup mode, check whether there's a warmup timelimit
128                         if not(autocvar_g_warmup_limit == -1 && warmup_stage) 
129                         {
130                                 announcer_1min = TRUE;
131                                 Announcer_Play("1minuteremains");
132                         }
133                 }
134         }
135 }
136
137 float redflag_prev;
138 float blueflag_prev;
139 void carrierAnnouncer() {
140         float stat_items, redflag, blueflag;
141         float pickup;
142         string item;
143
144         if not(autocvar_cl_notify_carried_items)
145                 return;
146
147         stat_items = getstati(STAT_ITEMS);
148
149         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
150         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
151
152         if (redflag == 3 && redflag != redflag_prev) {
153                 item = _("^1RED^7 flag");
154                 pickup = (redflag_prev == 2);
155         }
156
157         if (blueflag == 3 && blueflag != blueflag_prev) {
158                 item = _("^4BLUE^7 flag");
159                 pickup = (blueflag_prev == 2);
160         }
161
162         if (item)
163         {
164                 if (pickup) {
165                         if (autocvar_cl_notify_carried_items & 2)
166                                 centerprint(sprintf(_("You picked up the %s!"), item));
167                 }
168                 else {
169                         if (autocvar_cl_notify_carried_items & 1)
170                                 centerprint(sprintf(_("You got the %s!"), item));
171                 }
172         }
173
174         blueflag_prev = blueflag;
175         redflag_prev = redflag;
176 }
177
178 void Announcer()
179 {
180         Announcer_Gamestart();
181         Announcer_Time();
182         carrierAnnouncer();
183 }
184
185 void Announcer_Precache () 
186 {
187         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav"));
188         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav"));
189
190         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/electrobitch.wav"));
191         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/airshot.wav"));
192         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/03kills.wav"));
193         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/05kills.wav"));
194         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10kills.wav"));
195         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/15kills.wav"));
196         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/20kills.wav"));
197         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/25kills.wav"));
198         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/30kills.wav"));
199         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/botlike.wav"));
200         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/yoda.wav"));
201         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/amazing.wav"));
202         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/awesome.wav"));
203         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/headshot.wav"));
204         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/impressive.wav"));
205
206         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/prepareforbattle.wav"));
207         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/begin.wav"));
208         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/timeoutcalled.wav"));
209         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1fragleft.wav"));
210         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2fragsleft.wav"));
211         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3fragsleft.wav"));
212         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/terminated.wav"));
213
214         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1.wav"));
215         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2.wav"));
216         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3.wav"));
217         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/4.wav"));
218         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5.wav"));
219         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/6.wav"));
220         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/7.wav"));
221         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/8.wav"));
222         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/9.wav"));
223         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10.wav"));
224
225         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/lastsecond.wav"));
226         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/narrowly.wav"));
227
228         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/voteaccept.wav"));
229         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votecall.wav"));
230         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votefail.wav"));
231 }