]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/announcer.qc
Merge branch 'master' into terencehill/ca_arena_mutators
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / announcer.qc
1 float previous_announcement_time;
2 float previous_game_starttime;
3 string previous_announcement;
4
5 // remaining maptime announcer sounds, true when sound was already played
6 float announcer_1min;
7 float announcer_5min;
8
9 void Announcer_Play(string announcement)
10 {
11         if((announcement != previous_announcement) || (time >= (previous_announcement_time + autocvar_cl_announcer_antispam)))
12         {
13                 sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/", announcement, ".wav"), VOL_BASEVOICE, ATTN_NONE);
14
15                 if(previous_announcement) { strunzone(previous_announcement); }
16                 
17                 previous_announcement = strzone(announcement);
18                 previous_announcement_time = time;
19         }
20 }
21
22 void Announcer_Countdown() 
23 {
24         float starttime = getstatf(STAT_GAMESTARTTIME);
25         float roundstarttime = getstatf(STAT_ROUNDSTARTTIME);
26         if(starttime <= time) // game start time has passed
27                 announcer_5min = announcer_1min = FALSE; // reset maptime announcers now as well
28         if(roundstarttime == -1)
29         {
30                 // stop countdown immediately
31                 centerprint_generic(CPID_GAME_STARTING, "", 1, 0);
32                 remove(self);
33                 return;
34         }
35         if(roundstarttime >= starttime)
36                 starttime = roundstarttime;
37
38         float countdown = (starttime - time);
39         float countdown_rounded = floor(0.5 + countdown);
40
41         if(countdown <= 0) // countdown has finished, starttime is now
42         {
43                 if (!spectatee_status) 
44                         centerprint_generic(CPID_GAME_STARTING, _("^1Begin!"), 1, 0);
45
46                 Announcer_Play("begin");
47                 remove(self);
48                 return;
49         }
50         else // countdown is still going
51         {
52                 if (!spectatee_status)
53                 {
54                         if(roundstarttime == starttime)
55                                 centerprint_generic(CPID_GAME_STARTING, _("^1Round starts in %d seconds"), 1, countdown_rounded);
56                         else
57                                 centerprint_generic(CPID_GAME_STARTING, _("^1Game starts in %d seconds"), 1, countdown_rounded);
58                 }
59
60                 if(countdown_rounded <= 3 && countdown_rounded >= 1) 
61                         Announcer_Play(ftos(countdown_rounded));
62
63                 self.nextthink = (starttime - (countdown - 1));
64         }
65 }
66
67 /**
68  * Checks whether the server initiated a map restart (stat_game_starttime changed)
69  *
70  * TODO: Use a better solution where a common shared entitiy is used that contains
71  * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
72  * and STAT_FRAGLIMIT to be auto-sent)
73  */
74 void Announcer_Gamestart() 
75 {
76         float startTime = getstatf(STAT_GAMESTARTTIME);
77         float roundstarttime = getstatf(STAT_ROUNDSTARTTIME);
78         if(roundstarttime > startTime)
79                 startTime = roundstarttime;
80
81         if(previous_game_starttime != startTime) 
82         {
83                 if((time + 5.0) < startTime) // if connecting to server while restart was active don't always play prepareforbattle
84                         Announcer_Play("prepareforbattle");
85
86                 if(time < startTime) 
87                 {
88                         entity e;
89                         e = spawn();
90                         e.think = Announcer_Countdown;
91                         e.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
92                 }
93         }
94         
95         previous_game_starttime = startTime;
96 }
97
98
99 // Plays the 1 minute or 5 minutes (of maptime) remaining sound, if client wants it
100 void Announcer_Time() 
101 {
102         float timelimit = getstatf(STAT_TIMELIMIT);
103         float timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
104         float warmup_timeleft = 0;
105         
106         if(warmup_stage) 
107                 if(autocvar_g_warmup_limit > 0)
108                         warmup_timeleft = max(0, autocvar_g_warmup_limit + getstatf(STAT_GAMESTARTTIME) - time); 
109
110         // 5 minute check
111         if(autocvar_cl_announcer_maptime >= 2) 
112         {
113                 // make sure that after connect (and e.g. 4 minutes left) we will not get a wrong sound
114                 if(announcer_5min)
115                 {
116                         if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft > 300) 
117                                 || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft > 300))
118                                         announcer_5min = FALSE;
119                 }
120                 else 
121                 {
122                         if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timelimit > 0 && timeleft < 300 && timeleft > 299) 
123                                 || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft < 300 && warmup_timeleft > 299))
124                         {
125                                 //if we're in warmup mode, check whether there's a warmup timelimit
126                                 if not(autocvar_g_warmup_limit == -1 && warmup_stage) 
127                                 {
128                                         announcer_5min = TRUE;
129                                         Announcer_Play("5minutesremain");
130                                 }
131                         }
132                 }
133         }
134
135         // 1 minute check
136         if((autocvar_cl_announcer_maptime == 1) || (autocvar_cl_announcer_maptime == 3))
137         {
138                 if (announcer_1min)
139                 {
140                         if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft > 60) 
141                                 || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft > 60))
142                                         announcer_1min = FALSE;
143                 }
144                 else if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timelimit > 0 && timeleft < 60) 
145                         || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft < 60))
146                 {
147                         // if we're in warmup mode, check whether there's a warmup timelimit
148                         if not(autocvar_g_warmup_limit == -1 && warmup_stage) 
149                         {
150                                 announcer_1min = TRUE;
151                                 Announcer_Play("1minuteremains");
152                         }
153                 }
154         }
155 }
156
157 void Announcer()
158 {
159         Announcer_Gamestart();
160         Announcer_Time();
161 }
162
163 void Announcer_Precache () 
164 {
165         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav"));
166         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav"));
167
168         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/electrobitch.wav"));
169         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/airshot.wav"));
170         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/03kills.wav"));
171         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/05kills.wav"));
172         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10kills.wav"));
173         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/15kills.wav"));
174         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/20kills.wav"));
175         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/25kills.wav"));
176         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/30kills.wav"));
177         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/botlike.wav"));
178         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/yoda.wav"));
179         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/amazing.wav"));
180         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/awesome.wav"));
181         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/headshot.wav"));
182         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/impressive.wav"));
183
184         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/prepareforbattle.wav"));
185         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/begin.wav"));
186         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/timeoutcalled.wav"));
187         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1fragleft.wav"));
188         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2fragsleft.wav"));
189         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3fragsleft.wav"));
190         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/terminated.wav"));
191
192         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1.wav"));
193         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2.wav"));
194         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3.wav"));
195         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/4.wav"));
196         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5.wav"));
197         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/6.wav"));
198         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/7.wav"));
199         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/8.wav"));
200         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/9.wav"));
201         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10.wav"));
202
203         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/lastsecond.wav"));
204         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/narrowly.wav"));
205
206         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/voteaccept.wav"));
207         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votecall.wav"));
208         precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votefail.wav"));
209 }