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Fix broken defaut layout caused by recently added tdm columns: strcat accepts max...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / casings.qc
1 .float silent;
2
3 void Casing_Delete()
4 {
5     remove(self);
6 }
7
8 void Casing_Draw()
9 {
10         if(self.move_flags & FL_ONGROUND)
11         {
12                 self.move_angles_x = 0;
13                 self.move_angles_z = 0;
14                 self.flags &= ~FL_ONGROUND;
15         }
16
17         Movetype_Physics_MatchTicrate(autocvar_cl_casings_ticrate, autocvar_cl_casings_sloppy);
18         if(wasfreed(self))
19                 return; // deleted by touch function
20
21         self.renderflags = 0;
22         self.alpha = bound(0, self.cnt - time, 1);
23
24         if(self.alpha < ALPHA_MIN_VISIBLE)
25         {
26                 Casing_Delete();
27                 self.drawmask = 0;
28         }
29 }
30
31 void Casing_Touch()
32 {
33         if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
34         {
35                 Casing_Delete();
36                 return;
37         }
38
39         if(!self.silent)
40         if(!trace_ent || trace_ent.solid == SOLID_BSP)
41         {
42                 if(vlen(self.velocity) > 50)
43                 {
44                         if(time >= self.nextthink)
45                         {
46                                 string s;
47                                 float f;
48
49                                 f = floor(prandom() * 3) + 1;
50                                 switch(self.state)
51                                 {
52                                         case 1:
53                                                 s = strcat("weapons/casings", ftos(f), ".wav");
54                                                 break;
55                                         default:
56                                                 s = strcat("weapons/brass", ftos(f), ".wav");
57                                                 break;
58                                 }
59
60                                 sound (self, CH_SHOTS, s, VOL_BASE, ATTEN_LARGE);
61                         }
62                 }
63         }
64
65         self.nextthink = time + 0.2;
66 }
67
68 void Casing_Damage(float thisdmg, float hittype, vector org, vector thisforce)
69 {
70         if(thisforce_z < 0)
71                 thisforce_z = 0;
72         self.move_velocity = self.move_velocity + thisforce + '0 0 100';
73         self.move_flags &= ~FL_ONGROUND;
74 }
75
76 void Ent_Casing(float isNew)
77 {
78         entity casing;
79
80         casing = RubbleNew("casing");
81         casing.state = ReadByte();
82         casing.silent = (casing.state & 0x80);
83         casing.state = (casing.state & 0x7F);
84         casing.origin_x = ReadCoord();
85         casing.origin_y = ReadCoord();
86         casing.origin_z = ReadCoord();
87         setorigin(casing, casing.origin);
88         casing.velocity = decompressShortVector(ReadShort());
89         casing.angles_x = ReadByte() * 360 / 256;
90         casing.angles_y = ReadByte() * 360 / 256;
91         casing.angles_z = ReadByte() * 360 / 256;
92         casing.drawmask = MASK_NORMAL;
93
94         if(autocvar_cl_casings && isNew) {
95                 casing.draw = Casing_Draw;
96                 casing.move_origin = casing.origin;
97                 casing.move_velocity = casing.velocity + 2 * prandomvec();
98                 casing.move_angles = casing.angles;
99                 casing.move_avelocity = '0 250 0' + 100 * prandomvec();
100                 casing.move_movetype = MOVETYPE_BOUNCE;
101                 casing.move_touch = Casing_Touch;
102                 casing.move_time = time;
103                 casing.event_damage = Casing_Damage;
104                 casing.solid = SOLID_TRIGGER;
105
106                 switch(casing.state)
107                 {
108                         case 1:
109                                 setmodel(casing, "models/casing_shell.mdl");
110                                 casing.cnt = time + autocvar_cl_casings_shell_time;
111                                 break;
112                         default:
113                                 setmodel(casing, "models/casing_bronze.iqm");
114                                 casing.cnt = time + autocvar_cl_casings_bronze_time;
115                                 break;
116                 }
117
118                 setsize(casing, '0 0 -1', '0 0 -1');
119
120                 RubbleLimit("casing", autocvar_cl_casings_maxcount, Casing_Delete);
121         }
122         else
123         {
124                 entity oldself = self;
125                 self = casing;
126                 Casing_Delete(); // yes, this IS stupid, but I don't need to duplicate all the read* stuff then
127                 self = oldself;
128         }
129 }
130
131 void Casings_Precache()
132 {
133         precache_model("models/casing_shell.mdl");
134         precache_model("models/casing_bronze.iqm");
135         precache_sound("weapons/brass1.wav");
136         precache_sound("weapons/brass2.wav");
137         precache_sound("weapons/brass3.wav");
138         precache_sound("weapons/casings1.wav");
139         precache_sound("weapons/casings2.wav");
140         precache_sound("weapons/casings3.wav");
141 }