]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/casings.qc
Merge branch 'master' into Mario/showspecs
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / casings.qc
1 #if defined(CSQC)
2         #include "movetypes.qh"
3         #include "prandom.qh"
4         #include "rubble.qh"
5
6         .float cnt;
7         .float alpha;
8         .int state;
9 #elif defined(MENUQC)
10 #elif defined(SVQC)
11 #endif
12
13
14 .bool silent;
15
16 void Casing_Delete()
17 {
18     remove(self);
19 }
20
21 void Casing_Draw()
22 {
23         if(self.move_flags & FL_ONGROUND)
24         {
25                 self.move_angles_x = 0;
26                 self.move_angles_z = 0;
27                 self.flags &= ~FL_ONGROUND;
28         }
29
30         Movetype_Physics_MatchTicrate(autocvar_cl_casings_ticrate, autocvar_cl_casings_sloppy);
31         if(wasfreed(self))
32                 return; // deleted by touch function
33
34         self.renderflags = 0;
35         self.alpha = bound(0, self.cnt - time, 1);
36
37         if(self.alpha < ALPHA_MIN_VISIBLE)
38         {
39                 Casing_Delete();
40                 self.drawmask = 0;
41         }
42 }
43
44 void Casing_Touch()
45 {
46         if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
47         {
48                 Casing_Delete();
49                 return;
50         }
51
52         if(!self.silent)
53         if(!trace_ent || trace_ent.solid == SOLID_BSP)
54         {
55                 if(vlen(self.velocity) > 50)
56                 {
57                         if(time >= self.nextthink)
58                         {
59                                 string s;
60                                 int f = floor(prandom() * 3) + 1;
61
62                                 switch(self.state)
63                                 {
64                                         case 1:
65                                                 s = strcat("weapons/casings", itos(f), ".wav");
66                                                 break;
67                                         default:
68                                                 s = strcat("weapons/brass", itos(f), ".wav");
69                                                 break;
70                                 }
71
72                                 sound (self, CH_SHOTS, s, VOL_BASE, ATTEN_LARGE);
73                         }
74                 }
75         }
76
77         self.nextthink = time + 0.2;
78 }
79
80 void Casing_Damage(float thisdmg, int hittype, vector org, vector thisforce)
81 {
82         if(thisforce.z < 0)
83                 thisforce.z = 0;
84         self.move_velocity = self.move_velocity + thisforce + '0 0 100';
85         self.move_flags &= ~FL_ONGROUND;
86 }
87
88 void Ent_Casing(float isNew)
89 {
90         entity casing;
91
92         casing = RubbleNew("casing");
93         casing.state = ReadByte();
94         casing.silent = (casing.state & 0x80);
95         casing.state = (casing.state & 0x7F);
96         casing.origin_x = ReadCoord();
97         casing.origin_y = ReadCoord();
98         casing.origin_z = ReadCoord();
99         setorigin(casing, casing.origin);
100         casing.velocity = decompressShortVector(ReadShort());
101         casing.angles_x = ReadByte() * 360 / 256;
102         casing.angles_y = ReadByte() * 360 / 256;
103         casing.angles_z = ReadByte() * 360 / 256;
104         casing.drawmask = MASK_NORMAL;
105
106         if(autocvar_cl_casings && isNew) {
107                 casing.draw = Casing_Draw;
108                 casing.move_origin = casing.origin;
109                 casing.move_velocity = casing.velocity + 2 * prandomvec();
110                 casing.move_angles = casing.angles;
111                 casing.move_avelocity = '0 250 0' + 100 * prandomvec();
112                 casing.move_movetype = MOVETYPE_BOUNCE;
113                 casing.move_touch = Casing_Touch;
114                 casing.move_time = time;
115                 casing.event_damage = Casing_Damage;
116                 casing.solid = SOLID_TRIGGER;
117
118                 switch(casing.state)
119                 {
120                         case 1:
121                                 setmodel(casing, "models/casing_shell.mdl");
122                                 casing.cnt = time + autocvar_cl_casings_shell_time;
123                                 break;
124                         default:
125                                 setmodel(casing, "models/casing_bronze.iqm");
126                                 casing.cnt = time + autocvar_cl_casings_bronze_time;
127                                 break;
128                 }
129
130                 setsize(casing, '0 0 -1', '0 0 -1');
131
132                 RubbleLimit("casing", autocvar_cl_casings_maxcount, Casing_Delete);
133         }
134         else
135         {
136                 entity oldself = self;
137                 self = casing;
138                 Casing_Delete(); // yes, this IS stupid, but I don't need to duplicate all the read* stuff then
139                 self = oldself;
140         }
141 }
142
143 void Casings_Precache()
144 {
145         precache_model("models/casing_shell.mdl");
146         precache_model("models/casing_bronze.iqm");
147         precache_sound("weapons/brass1.wav");
148         precache_sound("weapons/brass2.wav");
149         precache_sound("weapons/brass3.wav");
150         precache_sound("weapons/casings1.wav");
151         precache_sound("weapons/casings2.wav");
152         precache_sound("weapons/casings3.wav");
153 }