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#include this
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / casings.qc
1 #if defined(CSQC)
2         #include "../dpdefs/csprogsdefs.qc"
3         #include "Defs.qc"
4         #include "../common/constants.qh"
5         #include "../common/util.qh"
6         #include "autocvars.qh"
7         #include "movetypes.qh"
8         #include "prandom.qh"
9         #include "main.qh"
10         #include "../csqcmodellib/cl_model.qh"
11 #elif defined(MENUQC)
12 #elif defined(SVQC)
13 #endif
14
15
16 .bool silent;
17
18 void Casing_Delete()
19 {
20     remove(self);
21 }
22
23 void Casing_Draw()
24 {
25         if(self.move_flags & FL_ONGROUND)
26         {
27                 self.move_angles_x = 0;
28                 self.move_angles_z = 0;
29                 self.flags &= ~FL_ONGROUND;
30         }
31
32         Movetype_Physics_MatchTicrate(autocvar_cl_casings_ticrate, autocvar_cl_casings_sloppy);
33         if(wasfreed(self))
34                 return; // deleted by touch function
35
36         self.renderflags = 0;
37         self.alpha = bound(0, self.cnt - time, 1);
38
39         if(self.alpha < ALPHA_MIN_VISIBLE)
40         {
41                 Casing_Delete();
42                 self.drawmask = 0;
43         }
44 }
45
46 void Casing_Touch()
47 {
48         if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
49         {
50                 Casing_Delete();
51                 return;
52         }
53
54         if(!self.silent)
55         if(!trace_ent || trace_ent.solid == SOLID_BSP)
56         {
57                 if(vlen(self.velocity) > 50)
58                 {
59                         if(time >= self.nextthink)
60                         {
61                                 string s;
62                                 int f = floor(prandom() * 3) + 1;
63
64                                 switch(self.state)
65                                 {
66                                         case 1:
67                                                 s = strcat("weapons/casings", itos(f), ".wav");
68                                                 break;
69                                         default:
70                                                 s = strcat("weapons/brass", itos(f), ".wav");
71                                                 break;
72                                 }
73
74                                 sound (self, CH_SHOTS, s, VOL_BASE, ATTEN_LARGE);
75                         }
76                 }
77         }
78
79         self.nextthink = time + 0.2;
80 }
81
82 void Casing_Damage(float thisdmg, int hittype, vector org, vector thisforce)
83 {
84         if(thisforce.z < 0)
85                 thisforce_z = 0;
86         self.move_velocity = self.move_velocity + thisforce + '0 0 100';
87         self.move_flags &= ~FL_ONGROUND;
88 }
89
90 void Ent_Casing(float isNew)
91 {
92         entity casing;
93
94         casing = RubbleNew("casing");
95         casing.state = ReadByte();
96         casing.silent = (casing.state & 0x80);
97         casing.state = (casing.state & 0x7F);
98         casing.origin_x = ReadCoord();
99         casing.origin_y = ReadCoord();
100         casing.origin_z = ReadCoord();
101         setorigin(casing, casing.origin);
102         casing.velocity = decompressShortVector(ReadShort());
103         casing.angles_x = ReadByte() * 360 / 256;
104         casing.angles_y = ReadByte() * 360 / 256;
105         casing.angles_z = ReadByte() * 360 / 256;
106         casing.drawmask = MASK_NORMAL;
107
108         if(autocvar_cl_casings && isNew) {
109                 casing.draw = Casing_Draw;
110                 casing.move_origin = casing.origin;
111                 casing.move_velocity = casing.velocity + 2 * prandomvec();
112                 casing.move_angles = casing.angles;
113                 casing.move_avelocity = '0 250 0' + 100 * prandomvec();
114                 casing.move_movetype = MOVETYPE_BOUNCE;
115                 casing.move_touch = Casing_Touch;
116                 casing.move_time = time;
117                 casing.event_damage = Casing_Damage;
118                 casing.solid = SOLID_TRIGGER;
119
120                 switch(casing.state)
121                 {
122                         case 1:
123                                 setmodel(casing, "models/casing_shell.mdl");
124                                 casing.cnt = time + autocvar_cl_casings_shell_time;
125                                 break;
126                         default:
127                                 setmodel(casing, "models/casing_bronze.iqm");
128                                 casing.cnt = time + autocvar_cl_casings_bronze_time;
129                                 break;
130                 }
131
132                 setsize(casing, '0 0 -1', '0 0 -1');
133
134                 RubbleLimit("casing", autocvar_cl_casings_maxcount, Casing_Delete);
135         }
136         else
137         {
138                 entity oldself = self;
139                 self = casing;
140                 Casing_Delete(); // yes, this IS stupid, but I don't need to duplicate all the read* stuff then
141                 self = oldself;
142         }
143 }
144
145 void Casings_Precache()
146 {
147         precache_model("models/casing_shell.mdl");
148         precache_model("models/casing_bronze.iqm");
149         precache_sound("weapons/brass1.wav");
150         precache_sound("weapons/brass2.wav");
151         precache_sound("weapons/brass3.wav");
152         precache_sound("weapons/casings1.wav");
153         precache_sound("weapons/casings2.wav");
154         precache_sound("weapons/casings3.wav");
155 }