1 float cpicon_precached;
7 .vector cp_origin, cp_bob_origin;
16 .entity icon_realmodel;
18 void cpicon_precache()
21 return; // already precached
23 precache_model("models/onslaught/controlpoint_icon_dmg3.md3");
24 precache_model("models/onslaught/controlpoint_icon_dmg2.md3");
25 precache_model("models/onslaught/controlpoint_icon_dmg1.md3");
26 precache_model("models/onslaught/controlpoint_icon.md3");
28 cpicon_precached = TRUE;
33 if(time < self.move_time) { return; }
35 if(self.cp_bob_dmg_z > 0)
36 self.cp_bob_dmg_z = self.cp_bob_dmg_z - 3 * frametime;
38 self.cp_bob_dmg_z = 0;
39 self.cp_bob_origin_z = 4 * PI * (1 - cos(self.cp_bob_spd));
40 self.cp_bob_spd = self.cp_bob_spd + 1.875 * frametime;
41 self.colormod = '1 1 1' * (2 - bound(0, (self.pain_finished - time) / 10, 1));
43 if(!self.iscaptured) self.alpha = self.health / self.max_health;
47 if (self.punchangle_x > 0)
49 self.punchangle_x = self.punchangle_x - 60 * frametime;
50 if (self.punchangle_x < 0)
51 self.punchangle_x = 0;
53 else if (self.punchangle_x < 0)
55 self.punchangle_x = self.punchangle_x + 60 * frametime;
56 if (self.punchangle_x > 0)
57 self.punchangle_x = 0;
60 if (self.punchangle_y > 0)
62 self.punchangle_y = self.punchangle_y - 60 * frametime;
63 if (self.punchangle_y < 0)
64 self.punchangle_y = 0;
66 else if (self.punchangle_y < 0)
68 self.punchangle_y = self.punchangle_y + 60 * frametime;
69 if (self.punchangle_y > 0)
70 self.punchangle_y = 0;
73 if (self.punchangle_z > 0)
75 self.punchangle_z = self.punchangle_z - 60 * frametime;
76 if (self.punchangle_z < 0)
77 self.punchangle_z = 0;
79 else if (self.punchangle_z < 0)
81 self.punchangle_z = self.punchangle_z + 60 * frametime;
82 if (self.punchangle_z > 0)
83 self.punchangle_z = 0;
86 self.angles_x = self.punchangle_x;
87 self.angles_y = self.punchangle_y + self.move_angles_y;
88 self.angles_z = self.punchangle_z;
89 self.move_angles_y = self.move_angles_y + 45 * frametime;
92 setorigin(self, self.cp_origin + self.cp_bob_origin + self.cp_bob_dmg);
95 void cpicon_damage(float hp)
97 if(!self.iscaptured) { return; }
99 if(hp < self.max_health * 0.25)
100 setmodel(self, "models/onslaught/controlpoint_icon_dmg3.md3");
101 else if(hp < self.max_health * 0.50)
102 setmodel(self, "models/onslaught/controlpoint_icon_dmg2.md3");
103 else if(hp < self.max_health * 0.75)
104 setmodel(self, "models/onslaught/controlpoint_icon_dmg1.md3");
105 else if(hp <= self.max_health || hp >= self.max_health)
106 setmodel(self, "models/onslaught/controlpoint_icon.md3");
108 self.punchangle = (2 * randomvec() - '1 1 1') * 45;
110 self.cp_bob_dmg_z = (2 * random() - 1) * 15;
111 self.pain_finished = time + 1;
112 self.colormod = '2 2 2';
114 setsize(self, CPICON_MIN, CPICON_MAX);
117 void cpicon_construct()
119 self.netname = "Control Point Icon";
121 setmodel(self, "models/onslaught/controlpoint_icon.md3");
122 setsize(self, CPICON_MIN, CPICON_MAX);
124 if(self.icon_realmodel == world)
126 self.icon_realmodel = spawn();
127 setmodel(self.icon_realmodel, "null");
128 setorigin(self.icon_realmodel, self.origin);
129 setsize(self.icon_realmodel, CPICON_MIN, CPICON_MAX);
130 self.icon_realmodel.movetype = MOVETYPE_NOCLIP;
131 self.icon_realmodel.solid = SOLID_NOT;
132 self.icon_realmodel.move_origin = self.icon_realmodel.origin;
135 if(self.iscaptured) { self.icon_realmodel.solid = SOLID_BBOX; }
137 self.move_movetype = MOVETYPE_NOCLIP;
138 self.solid = SOLID_NOT;
139 self.movetype = MOVETYPE_NOCLIP;
140 self.move_origin = self.origin;
141 self.move_time = time;
142 self.drawmask = MASK_NORMAL;
144 self.draw = cpicon_draw;
145 self.cp_origin = self.origin;
146 self.cp_bob_origin = '0 0 0.1';
151 void cpicon_changeteam()
155 self.glowmod = Team_ColorRGB(self.team - 1);
156 self.teamradar_color = Team_ColorRGB(self.team - 1);
157 self.colormap = 1024 + (self.team - 1) * 17;
161 self.colormap = 1024;
162 self.glowmod = '1 1 0';
163 self.teamradar_color = '1 1 0';
174 self.origin_x = ReadCoord();
175 self.origin_y = ReadCoord();
176 self.origin_z = ReadCoord();
177 setorigin(self, self.origin);
179 self.health = ReadByte();
180 self.max_health = ReadByte();
181 self.count = ReadByte();
182 self.team = ReadByte();
183 self.iscaptured = ReadByte();
186 self.count = (self.health - self.max_health) * frametime;
197 if(_tmp != self.team)
205 if(_tmp != self.health)