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Merge CLASS and EXTENDS, #define NEW(cname) (spawn##cname())
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / damage.qh
1 #ifndef DAMAGE_H
2 #define DAMAGE_H
3
4 .float total_damages; // number of effects which currently are attached to a player
5
6 void Ent_DamageInfo(float isNew);
7
8 #endif