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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80         drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
81 }
82
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84         drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
85 }
86
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88         drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
89 }
90
91 // return HUD background color
92 vector HUD_GetBgColor()
93 {
94         vector color;
95         if (teamplay)
96                 GetTeamRGB(myteam) * hud_color_bg_team;
97         else {
98                 // allow custom HUD colors in non-teamgames
99                 color_x = cvar("hud_color_bg_r");
100                 color_y = cvar("hud_color_bg_g");
101                 color_z = cvar("hud_color_bg_b");
102         }
103         return color;
104 }
105
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
108 {
109         vector rgb;
110         float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111         if(accuracy >= 100) {
112                 rgb_x = 0;
113                 rgb_y = 1;
114         }
115         else if(accuracy > yellow_accuracy) {
116                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
117                 rgb_y = 1;
118         }
119         else {
120                 rgb_x = 1;
121                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
122         }
123         rgb_z = 0;
124         return rgb;
125 }
126
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
129 {
130         float l, i;
131         string str, tmp, l_length;
132         float minus, plus;
133         vector vsize, num_color;
134
135         vsize_x = vsize_y = lettersize;
136         vsize_z = 0;
137
138         // showsign 1: always prefix with minus sign (useful in race distribution display)
139         // showsign 2: always prefix with plus sign (useful in race distribution display)
140         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
141
142         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
143         {
144                 plus = true;
145                 pos_x -= lettersize;
146         } else
147                 plus = false;
148
149         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
150         {
151                 minus = true;
152                 num = -num;
153                 pos_x -= lettersize;
154         } else
155                 minus = false;
156
157         if(digits < 0)
158         {
159                 tmp = ftos(num);
160                 digits = -digits;
161                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
162         } else
163                 str = ftos(num);
164
165         l = strlen(str);
166         l_length = ftos(l);
167
168         if(l > digits)
169         {
170                 str = substring(str, l-digits, 999);
171                 l = strlen(str);
172         } else if(l < digits)
173                 pos_x += (digits-l) * lettersize;
174
175         if (highlighted == 1) {
176                 vector hl_size;
177                 hl_size_x = vsize_x * l + vsize_x * 0.2;
178                 hl_size_y = vsize_y * 1.1;
179                 hl_size_z = 0;
180                 if(minus)
181                         hl_size_x = hl_size_x + vsize_x;
182
183                 vector hl_pos;
184                 hl_pos_x = pos_x - lettersize/10;
185                 hl_pos_y = pos_y - lettersize/20;
186                 hl_pos_z = 0;
187
188                 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
189         }
190
191         if (stroke == 1)
192                 num_color = '1 1 1';
193         else
194                 num_color = rgb;
195
196         if(minus)
197         {
198                 if (stroke == 1)
199                         drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200                 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
201                 pos_x += lettersize;
202         } else if(plus)
203         {
204                 if (stroke == 1)
205                         drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206                 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
207                 pos_x += lettersize;
208         }
209
210         for(i = 0; i < l; ++i)
211         {
212                 tmp = substring(str, i, 1);
213                 if (stroke == 1)
214                         drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215                 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
216                 pos_x += lettersize;
217         }
218 }
219
220 // color the number differently based on how big it is (used in the health/armor panel)
221 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
222 {
223         vector color;
224         if(x > 200) {
225                 color_x = 0;
226                 color_y = 1;
227                 color_z = 0;
228         }
229         else if(x > 150) {
230                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
231                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
232                 color_z = 0;
233         }
234         else if(x > 100) {
235                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
236                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
237                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
238         }
239         else if(x > 50) {
240                 color_x = 1;
241                 color_y = 1;
242                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
243         }
244         else if(x > 20) {
245                 color_x = 1;
246                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
247                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
248         }
249         else {
250                 color_x = 1;
251                 color_y = 0;
252                 color_z = 0;
253         }
254         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
255 }
256
257 float stringwidth_colors(string s, vector theSize)
258 {
259         return stringwidth(s, TRUE, theSize);
260 }
261
262 float stringwidth_nocolors(string s, vector theSize)
263 {
264         return stringwidth(s, FALSE, theSize);
265 }
266
267 #define CENTERPRINT_MAX_LINES 30
268 string centerprint_messages[CENTERPRINT_MAX_LINES];
269 float centerprint_width[CENTERPRINT_MAX_LINES];
270 vector centerprint_start;
271 float centerprint_expire;
272 float centerprint_num;
273 float centerprint_offset_hint;
274 vector centerprint_fontsize;
275
276 void centerprint(string strMessage)
277 {
278         float i, j, n, hcount;
279         string s;
280
281         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
282
283         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
284
285         if(cvar("scr_centertime") <= 0)
286                 return;
287
288         if(strMessage == "")
289                 return;
290
291         // strip trailing newlines
292         j = strlen(strMessage) - 1;
293         while(substring(strMessage, j, 1) == "\n" && j >= 0)
294                 j = j - 1;
295         strMessage = substring(strMessage, 0, j + 1);
296
297         if(strMessage == "")
298                 return;
299
300         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
301         j = 0;
302         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
303                 j = j + 1;
304         strMessage = substring(strMessage, j, strlen(strMessage) - j);
305         centerprint_offset_hint = j;
306
307         if(strMessage == "")
308                 return;
309
310         // if we get here, we have a message. Initialize its height.
311         centerprint_num = 0;
312
313         n = tokenizebyseparator(strMessage, "\n");
314         i = hcount = 0;
315         for(j = 0; j < n; ++j)
316         {
317                 getWrappedLine_remaining = argv(j);
318                 while(getWrappedLine_remaining)
319                 {
320                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
321                         if(centerprint_messages[i])
322                                 strunzone(centerprint_messages[i]);
323                         centerprint_messages[i] = strzone(s);
324                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
325                         ++i;
326
327                         // half height for empty lines looks better
328                         if(s == "")
329                                 hcount += 0.5;
330                         else
331                                 hcount += 1;
332
333                         if(i >= CENTERPRINT_MAX_LINES)
334                                 break;
335                 }
336         }
337
338         float h, havail;
339         h = centerprint_fontsize_y*hcount;
340
341         havail = vid_conheight;
342         if(cvar("con_chatpos") < 0)
343                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
344         if(havail > vid_conheight - 70)
345                 havail = vid_conheight - 70; // avoid overlapping HUD
346
347         centerprint_start_x = 0;
348
349 #if 0
350         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
351
352         // here, the centerprint would cover the crosshair. REALLY BAD.
353         forbiddenmin = vid_conheight * 0.5 - h - 16;
354         forbiddenmax = vid_conheight * 0.5 + 16;
355
356         allowedmin = scoreboard_bottom;
357         allowedmax = havail - h;
358         preferred = (havail - h)/2;
359
360
361         // possible orderings (total: 4! / 4 = 6)
362         //  allowedmin allowedmax forbiddenmin forbiddenmax
363         //  forbiddenmin forbiddenmax allowedmin allowedmax
364         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
365         {
366                 // forbidden doesn't matter in this case
367                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
368         }
369         //  allowedmin forbiddenmin allowedmax forbiddenmax
370         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
371         {
372                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
373         }
374         //  allowedmin forbiddenmin forbiddenmax allowedmax
375         else if(allowedmin < forbiddenmin)
376         {
377                 // make sure the forbidden zone is not covered
378                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
379                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
380                 else
381                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
382         }
383         //  forbiddenmin allowedmin allowedmax forbiddenmax
384         else if(allowedmax < forbiddenmax)
385         {
386                 // it's better to leave the allowed zone (overlap with scoreboard) than
387                 // to cover the forbidden zone (crosshair)
388                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
389                         centerprint_start_y = forbiddenmax;
390                 else
391                         centerprint_start_y = forbiddenmin;
392         }
393         //  forbiddenmin allowedmin forbiddenmax allowedmax
394         else
395         {
396                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
397         }
398 #else
399         centerprint_start_y =
400                 min(
401                         max(
402                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
403                                 (havail - h)/2
404                         ),
405                         havail - h
406                 );
407 #endif
408
409         centerprint_num = i;
410         centerprint_expire = time + cvar("scr_centertime");
411 }
412
413 void HUD_DrawCenterPrint (void)
414 {
415         float i;
416         vector pos;
417         string ts;
418         float a;
419
420         //if(time > centerprint_expire)
421         //      return;
422
423         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
424         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
425         //sz = 1.2 / (a + 0.2);
426
427         if(a <= 0)
428                 return;
429
430         pos = centerprint_start;
431         for (i=0; i<centerprint_num; i = i + 1)
432         {
433                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
434                 ts = centerprint_messages[i];
435                 if (ts != "")
436                 {
437                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
438                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
439                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
440                         pos_y = pos_y + centerprint_fontsize_y;
441                 }
442                 else
443                         // half height for empty lines looks better
444                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
445         }
446 }
447
448 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
449 {
450         position_x -= 2 / 3 * strlen(text) * scale_x;
451         drawstring(position, text, scale, rgb, alpha, flag);
452 }
453
454 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
455 {
456         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
457         drawstring(position, text, scale, rgb, alpha, flag);
458 }
459
460 // return the string of the given race place
461 string race_PlaceName(float pos) {
462         if(pos == 1)
463                 return "1st";
464         else if(pos == 2)
465                 return "2nd";
466         else if(pos == 3)
467                 return "3rd";
468         else
469                 return strcat(ftos(pos), "th");
470 }
471
472 // return the string of the onscreen race timer
473 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
474 {
475         string col;
476         string timestr;
477         string cpname;
478         string lapstr;
479         lapstr = "";
480
481         if(histime == 0) // goal hit
482         {
483                 if(mytime > 0)
484                 {
485                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
486                         col = "^1";
487                 }
488                 else if(mytime == 0)
489                 {
490                         timestr = "+0.0";
491                         col = "^3";
492                 }
493                 else
494                 {
495                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
496                         col = "^2";
497                 }
498
499                 if(lapdelta > 0)
500                 {
501                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
502                         col = "^2";
503                 }
504                 else if(lapdelta < 0)
505                 {
506                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
507                         col = "^1";
508                 }
509         }
510         else if(histime > 0) // anticipation
511         {
512                 if(mytime >= histime)
513                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
514                 else
515                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
516                 col = "^3";
517         }
518         else
519                 col = "^7";
520
521         if(cp == 254)
522                 cpname = "Start line";
523         else if(cp == 255)
524                 cpname = "Finish line";
525         else if(cp)
526                 cpname = strcat("Intermediate ", ftos(cp));
527         else
528                 cpname = "Finish line";
529
530         if(histime < 0)
531                 return strcat(col, cpname);
532         else if(hisname == "")
533                 return strcat(col, cpname, " (", timestr, ")");
534         else
535                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
536 }
537
538 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
539 float race_CheckName(string net_name) {
540         float i;
541         for (i=RANKINGS_CNT-1;i>=0;--i)
542                 if(grecordholder[i] == net_name)
543                         return i+1;
544         return 0;
545 }
546
547 /*
548 ==================
549 HUD panels
550 ==================
551 */
552
553 string HUD_Panel_GetName(float id)
554 {
555         switch(id) {
556                 case 0: return "weaponicons"; break;
557                 case 1: return "inventory"; break;
558                 case 2: return "powerups"; break;
559                 case 3: return "healtharmor"; break;
560                 case 4: return "notify"; break;
561                 case 5: return "timer"; break;
562                 case 6: return "radar"; break;
563                 case 7: return "score"; break;
564                 case 8: return "racetimer"; break;
565                 case 9: return "vote"; break;
566                 case 10: return "modicons"; break;
567                 case 11: return "pressedkeys"; break;
568                 default: return "";
569         }
570 }
571
572 // Save the config
573 void HUD_Panel_ExportCfg(string cfgname)
574 {
575         float fh;
576         fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
577         if(fh >= 0)
578         {
579                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
580                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
581                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
582                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
583                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
584                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
585                 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
586                 fputs(fh, "\n");
587
588                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
589                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
590                 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
591                 fputs(fh, "\n");
592
593                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
594                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
595                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
596                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
597                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
598                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
599                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
600                 fputs(fh, "\n");
601
602                 // common cvars for all panels
603                 float i;
604                 for (i = 0; i < panel_cnt; ++i)
605                 {
606                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
607                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
608                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
609                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
610                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
611                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
612                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
613                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
614                         switch(i) {
615                                 case 0:
616                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
617                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
618                                         break;
619                                 case 1:
620                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
621                                         break;
622                                 case 2:
623                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
624                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
625                                         break;
626                                 case 3:
627                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
628                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
629                                         break;
630                                 case 9:
631                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
632                                         break;
633                         }
634                         fputs(fh, "\n");
635                 }
636
637                 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
638         }
639         fclose(fh);
640 }
641
642 vector HUD_Panel_CheckLimitSize(float id, vector mySize)
643 {
644         switch(id) {
645                 case 0: 
646                         mySize_x = max(mySize_y * (1/10), mySize_x); // at least 1/10 * height
647                         mySize_y = max(mySize_x * (1/26), mySize_y); // at least 1/26 * width
648                         break;
649                 case 1: 
650                         if(cvar("hud_inventory_onlycurrent"))
651                                 mySize_y = mySize_x * (2/5); //  2/5 width
652                         else
653                                 mySize_x = max(mySize_y * 0.7, mySize_x); // at least 0.7 * height
654                         break;
655                 case 3: 
656                         if(cvar("hud_healtharmor") == 2)
657                                 mySize_y = 0.23 * mySize_x; // 0.23 * width, trial and error...
658                         break;
659                 case 5: 
660                         mySize_y = (1/4.1) * mySize_x; // 1/4.1 * width, trial and error...
661                         break;
662                 case 7: 
663                         mySize_y = (1/4) * mySize_x; // 1/4 * width
664                         break;
665                 case 8: 
666                         mySize_y = (1/4) * mySize_x; // 1/4 * width
667                         break;
668                 case 9: 
669                         mySize_y = (1/4) * mySize_x; // 1/4 * width
670                         break;
671                 case 10: 
672                         mySize_y = (1/2) * mySize_x; // 1/2 * width
673                         break;
674                 case 11: 
675                         mySize_y = 0.5898 * mySize_x; // 0.5898 * width, reason: bg has weird dimensions...
676                         break;
677         }
678         return mySize;
679 }
680
681 // return active status of panel
682 float HUD_Panel_CheckActive(float id)
683 {
684         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
685                 return 1;
686         return 0;
687 }
688
689 // return size of given panel
690 vector HUD_Panel_GetSize(float id)
691 {
692         vector mySize;
693         mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
694
695         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
696
697         return mySize;
698 }
699
700 // return pos of given panel
701 vector HUD_Panel_GetPos(float id)
702 {
703         vector pos;
704         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
705
706         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
707
708         if (pos_x < 0)
709                 pos_x = vid_conwidth + pos_x;
710         if (pos_y < 0)
711                 pos_y = vid_conheight + pos_y;
712         return pos;
713 }
714
715 float HUD_Panel_GetBorder(float id)
716 {
717         string border;
718         border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
719         if(border == "")
720                 border = cvar_string("hud_bg_border");
721         return stof(border);
722 }
723
724 vector HUD_Panel_GetColor(float id)
725 {
726         float f;
727         vector color_vec;
728         string color;
729         color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
730         color_vec = stov(color);
731         if(color == "") {
732                 color = cvar_string("hud_bg_color");
733                 color_vec = stov(color);
734                 if(color == "shirt") {
735                         f = stof(getplayerkey(self.sv_entnum, "colors"));
736                         color_vec = colormapPaletteColor(floor(f / 16), 0);
737                 }
738                 else if(color == "pants") {
739                         f = stof(getplayerkey(self.sv_entnum, "colors"));
740                         color_vec = colormapPaletteColor(mod(f, 16), 1);
741                 }
742         }
743         else if(color == "shirt") {
744                 f = stof(getplayerkey(self.sv_entnum, "colors"));
745                 color_vec = colormapPaletteColor(floor(f / 16), 0);
746         }
747         else if(color == "pants") {
748                 f = stof(getplayerkey(self.sv_entnum, "colors"));
749                 color_vec = colormapPaletteColor(mod(f, 16), 1);
750         }
751         return color_vec;
752 }
753
754 vector HUD_Panel_Dock_GetColor(void)
755 {
756         float f;
757         vector color_vec;
758         string color;
759         color = cvar_string("hud_dock_color");
760         color_vec = stov(color);
761         if(color == "shirt") {
762                 f = stof(getplayerkey(self.sv_entnum, "colors"));
763                 color_vec = colormapPaletteColor(floor(f / 16), 0);
764         }
765         else if(color == "pants") {
766                 f = stof(getplayerkey(self.sv_entnum, "colors"));
767                 color_vec = colormapPaletteColor(mod(f, 16), 1);
768         }
769         return color_vec;
770 }
771
772 float HUD_Panel_GetAlpha(float id)
773 {
774         string alpha;
775         alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
776         if(alpha == "")
777                 alpha = cvar_string("hud_bg_alpha");
778         return stof(alpha);
779 }
780
781 float HUD_Panel_GetPadding(float id)
782 {
783         string padding;
784         padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
785         if(padding == "")
786                 padding = cvar_string("hud_bg_padding");
787         return stof(padding);
788 }
789
790 // draw the background/borders
791 void HUD_Panel_DrawBg(float id, vector pos, vector mySize)
792 {
793         float alpha;
794
795         if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
796                 return;
797
798         string bg;
799         bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
800         if(bg == "")
801                 bg = cvar_string("hud_bg");
802
803         if(bg == "0" && hud_configure) {
804                 bg = "border"; // we probably want to see a background in config mode at all times...
805                 alpha = cvar("hud_configure_bg_minalpha");
806         }
807
808         if(bg != "0")
809         {
810                 float border;
811                 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
812
813                 vector color;
814                 color = HUD_Panel_GetColor(id);
815
816                 if(!alpha)
817                         alpha = HUD_Panel_GetAlpha(id);
818
819                 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
820         }
821 }
822
823 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
824 {
825 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
826         string pic;
827         pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
828         if(vertical) {
829                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
830                 if(mySize_y/mySize_x > 2)
831                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
832                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
833         } else {
834                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
835                 if(mySize_x/mySize_y > 2)
836                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
837                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
838         }
839 }
840
841 vector HUD_Panel_GetProgressBarColor(string item)
842 {
843         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
844 }
845
846 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
847 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
848 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
849 {
850         float i;
851
852         vector myTarget;
853         myTarget = mySize;
854
855         vector targPos;
856         vector targSize;
857         vector myCenter;
858         vector targCenter;
859         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
860         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
861
862         for (i = 0; i < panel_cnt; ++i) {
863                 if(i == id || !HUD_Panel_CheckActive(i))
864                         continue;
865
866                 targPos = HUD_Panel_GetPos(i);
867                 targSize = HUD_Panel_GetSize(i);
868
869                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
870                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
871
872                 if(myPos_y + mySize_y < targPos_y)
873                         continue;
874                 if(myPos_y > targPos_y + targSize_y)
875                         continue;
876
877                 if(myPos_x + mySize_x < targPos_x)
878                         continue;
879                 if(myPos_x > targPos_x + targSize_x)
880                         continue;
881
882                 // OK, there IS a collision.
883
884                 myCenter_x = myPos_x + 0.5 * mySize_x;
885                 myCenter_y = myPos_y + 0.5 * mySize_y;
886
887                 targCenter_x = targPos_x + 0.5 * targSize_x;
888                 targCenter_y = targPos_y + 0.5 * targSize_y;
889
890                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y && resizeCorner != 1) // top left (of target panel)
891                 {
892                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
893                                 myTarget_x = targPos_x - myPos_x;
894                         else // push it upwards
895                                 myTarget_y = targPos_y - myPos_y;
896                 }
897                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y && resizeCorner != 2) // top right
898                 {
899                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
900                                 myTarget_x = targPos_x + targSize_x;
901                         else // push it upwards
902                                 myTarget_y = targPos_y - myPos_y;
903                 }
904                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
905                 {
906                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
907                                 myTarget_x = targPos_x - myPos_x;
908                         else // push it downwards
909                                 myTarget_y = targPos_y + targSize_y;
910                 }
911                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
912                 {
913                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
914                                 myTarget_x = targPos_x + targSize_x;
915                         else // push it downwards
916                                 myTarget_y = targPos_y + targSize_y;
917                 }
918         }
919
920         return myTarget;
921 }
922
923 // TODO: checkResize
924 float HUD_Panel_SetSize(float id, vector mySize)
925 {
926         float didntresize;
927
928         vector oldSize;
929         oldSize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
930
931         vector myPos;
932         myPos = HUD_Panel_GetPos(id);
933
934         // check for collisions
935         if(cvar("hud_configure_checkcollisions"))
936                 mySize = HUD_Panel_CheckResize(id, HUD_Panel_GetPos(id), mySize);
937
938         mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth - myPos_x);
939         mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight - myPos_y);
940
941         // cap against panel's own limits
942         mySize = HUD_Panel_CheckLimitSize(id, mySize);
943
944         //mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth);
945         //mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight);
946
947         if(cvar("hud_configure_grid"))
948         {
949                 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
950                 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
951         }
952
953         // TODO: is this needed?
954         // this is to check if (and how) SetPos should be called
955         if(mySize_x == oldSize_x && mySize_y == oldSize_y)
956                 didntresize = 3; // didnt resize either
957         else if(mySize_x == oldSize_x && mySize_y != oldSize_y)
958                 didntresize = 2; // resized Y
959         else if(mySize_y == oldSize_y && mySize_x != oldSize_x)
960                 didntresize = 1; // resized X
961
962         string s;
963         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
964         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
965         return didntresize;
966 }
967
968 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
969 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
970 {
971         float i;
972
973         vector myTarget;
974         myTarget = myPos;
975
976         vector targPos;
977         vector targSize;
978         vector myCenter;
979         vector targCenter;
980         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
981         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
982
983         for (i = 0; i < panel_cnt; ++i) {
984                 if(i == id || !HUD_Panel_CheckActive(i))
985                         continue;
986
987                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
988                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
989
990                 if(myPos_y + mySize_y < targPos_y)
991                         continue;
992                 if(myPos_y > targPos_y + targSize_y)
993                         continue;
994
995                 if(myPos_x + mySize_x < targPos_x)
996                         continue;
997                 if(myPos_x > targPos_x + targSize_x)
998                         continue;
999
1000                 // OK, there IS a collision.
1001
1002                 myCenter_x = myPos_x + 0.5 * mySize_x;
1003                 myCenter_y = myPos_y + 0.5 * mySize_y;
1004
1005                 targCenter_x = targPos_x + 0.5 * targSize_x;
1006                 targCenter_y = targPos_y + 0.5 * targSize_y;
1007
1008                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
1009                 {
1010                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1011                                 myTarget_x = targPos_x - mySize_x;
1012                         else // push it upwards
1013                                 myTarget_y = targPos_y - mySize_y;
1014                 }
1015                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
1016                 {
1017                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1018                                 myTarget_x = targPos_x + targSize_x;
1019                         else // push it upwards
1020                                 myTarget_y = targPos_y - mySize_y;
1021                 }
1022                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
1023                 {
1024                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1025                                 myTarget_x = targPos_x - mySize_x;
1026                         else // push it downwards
1027                                 myTarget_y = targPos_y + targSize_y;
1028                 }
1029                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
1030                 {
1031                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1032                                 myTarget_x = targPos_x + targSize_x;
1033                         else // push it downwards
1034                                 myTarget_y = targPos_y + targSize_y;
1035                 }
1036         }
1037
1038         return myTarget;
1039 }
1040
1041 void HUD_Panel_SetPos(float id, vector pos, float didntresize)
1042 {
1043         vector oldPos;
1044         oldPos = HUD_Panel_GetPos(id);
1045         if(didntresize == 2)
1046                 pos_x = oldPos_x;
1047         else if(didntresize == 1)
1048                 pos_y = oldPos_y;
1049         else if(didntresize == 3)
1050                 return;
1051
1052         vector mySize;
1053         mySize = HUD_Panel_GetSize(id);
1054
1055         if(cvar("hud_configure_checkcollisions"))
1056                 pos = HUD_Panel_CheckMove(id, pos, mySize);
1057
1058         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
1059         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
1060
1061         if(cvar("hud_configure_grid"))
1062         {
1063                 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1064                 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1065         }
1066
1067         if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
1068                 pos_x = pos_x - vid_conwidth;
1069         if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
1070                 pos_y = pos_y - vid_conheight;
1071
1072         string s;
1073         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
1074
1075         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1076 }
1077
1078 float mouseClicked;
1079 float prevMouseClicked; // previous state
1080 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1081 {
1082         prevMouseClicked = mouseClicked;
1083         if(nPrimary == K_MOUSE1)
1084         {
1085                 if(bInputType == 0) { // key pressed
1086                         mouseClicked = 1;
1087                         return true;
1088                 }
1089                 if(bInputType == 1) {// key released
1090                         mouseClicked = 0;
1091                         return true;
1092                 }
1093         }
1094         return false;
1095 }
1096
1097 vector mousepos, mouseprevpos;
1098 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
1099 vector panel_click_pos; // panel pos (saved only upon a click)
1100 vector panel_click_size; // panel size (saved only upon a click)
1101 float highlightedPanel;
1102 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
1103 void HUD_Panel_Mouse()
1104 {
1105         if(mouseClicked == 0) {
1106                 highlightedPanel = -1;
1107                 highlightedAction = 0;
1108         }
1109
1110         mousepos = mousepos + getmousepos();
1111
1112         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1113         mousepos_y = bound(0, mousepos_y, vid_conheight);
1114
1115         drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1116
1117         if(mouseClicked)
1118         {
1119                 float i, border;
1120                 vector panelPos;
1121                 vector panelSize;
1122
1123                 for(i = 0; i <= panel_cnt; ++i)
1124                 {
1125                         panelPos = HUD_Panel_GetPos(i);
1126                         panelSize = HUD_Panel_GetSize(i);
1127                         border = HUD_Panel_GetBorder(i);
1128                         if(prevMouseClicked == 0) {
1129                                 // move
1130                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1131                                 {
1132                                         highlightedPanel = i;
1133                                         highlightedAction = 1;
1134                                 }
1135                                 // resize from topleft border
1136                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1137                                 {
1138                                         highlightedPanel = i;
1139                                         highlightedAction = 2;
1140                                         resizeCorner = 1;
1141                                 }
1142                                 // resize from topright border
1143                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1144                                 {
1145                                         highlightedPanel = i;
1146                                         highlightedAction = 2;
1147                                         resizeCorner = 2;
1148                                 }
1149                                 // resize from bottomleft border
1150                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1151                                 {
1152                                         highlightedPanel = i;
1153                                         highlightedAction = 2;
1154                                         resizeCorner = 3;
1155                                 }
1156                                 // resize from bottomright border
1157                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1158                                 {
1159                                         highlightedPanel = i;
1160                                         highlightedAction = 2;
1161                                         resizeCorner = 4;
1162                                 }
1163                         }
1164
1165                         if(highlightedPanel == i)
1166                         {
1167                                 if(prevMouseClicked == 0)
1168                                 {
1169                                         panel_click_distance = mousepos - panelPos;
1170                                         panel_click_pos = panelPos;
1171                                         panel_click_size = panelSize;
1172                                 }
1173
1174                                 if(highlightedAction == 1)
1175                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance, 0);
1176                                 else if(highlightedAction == 2)
1177                                 {
1178                                         float didntresize; // panel too big/too small, dont resize (also has to affect moving)
1179                                         if(resizeCorner == 1) {
1180                                                 didntresize = HUD_Panel_SetSize(i, panelSize + mouseprevpos - mousepos);
1181                                                 HUD_Panel_SetPos(i, mousepos - panel_click_distance, didntresize);
1182                                         }
1183                                         if(resizeCorner == 2) {
1184                                                 didntresize = HUD_Panel_SetSize(i, eY * panel_click_size_y + eX * (mousepos_x - panelPos_x - (panel_click_distance_x - panel_click_size_x))
1185                                                                 + eY * (panel_click_distance_y + (panel_click_pos_y - mousepos_y)));
1186                                                 HUD_Panel_SetPos(i, eX * panelPos_x + eY * (mousepos_y - panel_click_distance_y), didntresize);
1187                                         }
1188                                         if(resizeCorner == 3) {
1189                                                 didntresize = HUD_Panel_SetSize(i, panelSize + eX * (mouseprevpos_x - mousepos_x) + eY * (mousepos_y - mouseprevpos_y));
1190                                                 HUD_Panel_SetPos(i, eX * (mousepos_x - panel_click_distance_x) + eY * panelPos_y, didntresize);
1191                                         }
1192                                         if(resizeCorner == 4) {
1193                                                 HUD_Panel_SetSize(i, mousepos - panelPos - (panel_click_distance - panel_click_size));
1194                                         }
1195                                 }
1196                         }
1197                 }
1198         }
1199         mouseprevpos = mousepos;
1200         prevMouseClicked = mouseClicked;
1201 }
1202
1203 /*void HUD_DrawDockEdge(float id, vector p1, vector p2, float target)
1204 {
1205         vector pos;
1206         vector size;
1207
1208         pos =
1209 */ // maybe one day, since this will be quite complicated
1210
1211 // Weapon icons (#0)
1212 //
1213 float weaponspace[10];
1214 void HUD_WeaponIcons_Clear()
1215 {
1216         float idx;
1217         for(idx = 0; idx < 10; ++idx)
1218                 weaponspace[idx] = 0;
1219 }
1220
1221 entity weaponorder[WEP_MAXCOUNT];
1222
1223 void weaponorder_swap(float i, float j, entity pass)
1224 {
1225         entity h;
1226         h = weaponorder[i];
1227         weaponorder[i] = weaponorder[j];
1228         weaponorder[j] = h;
1229 }
1230
1231 float weaponorder_cmp(float i, float j, entity pass)
1232 {
1233         float d;
1234         d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1235         if(d)
1236                 return d;
1237         d = weaponorder[i].weapon - weaponorder[j].weapon;
1238         return d;
1239 }
1240
1241 void HUD_WeaponIcons()
1242 {
1243         float id = 0;
1244         float alpha, stat_weapons; // "constants"
1245         vector pos, mySize, accuracy_color;
1246         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1247
1248         pos = HUD_Panel_GetPos(id);
1249         mySize = HUD_Panel_GetSize(id);
1250
1251         stat_weapons = getstati(STAT_WEAPONS);
1252         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1253         {
1254                 self = get_weaponinfo(i);
1255                 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1256                 {
1257                         weaponorder[weapon_cnt] = self;
1258                         ++weapon_cnt;
1259                 }
1260         }
1261         heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1262
1263         HUD_Panel_DrawBg(id, pos, mySize);
1264         float padding;
1265         padding = HUD_Panel_GetPadding(id);
1266         if(padding)
1267         {
1268                 pos += '1 1 0' * padding;
1269                 mySize -= '2 2 0' * padding;
1270         }
1271
1272         // hits
1273         weapon_stats = getstati(STAT_DAMAGE_HITS);
1274         weapon_number = weapon_stats & 63;
1275         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1276         // fired
1277         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1278         weapon_number = weapon_stats & 63;
1279         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1280
1281         if(cvar_or("hud_weaponicons_fade", 1))
1282         {
1283                 fade = 3.2 - 2 * (time - weapontime);
1284                 fade = bound(0.7, fade, 1);
1285         }
1286         else
1287                 fade = 1;
1288
1289         HUD_WeaponIcons_Clear();
1290
1291         float rows, columns;
1292         rows = mySize_y/mySize_x;
1293         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1294         //                               ^^^ weapon icon aspect goes here
1295
1296         columns = ceil(WEP_COUNT/rows);
1297         float row, column;
1298         for(i = 0; i < weapon_cnt; ++i)
1299         {
1300                 self = weaponorder[i];
1301                 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1302                 {
1303                         weapid = self.impulse;
1304
1305                         alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1306
1307                         weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1308                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1309
1310                         // draw background behind currently selected weapon
1311                         if(self.weapon == activeweapon)
1312                                 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1313
1314                         // draw the weapon accuracy on the HUD
1315                         if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1316                         {
1317                                 if(weapon_damage)
1318                                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
1319
1320                                 accuracy_color = HUD_AccuracyColor(weapon_stats);
1321                                 if(weapon_damage)
1322                                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL);
1323                         }
1324
1325                         // draw the weapon icon
1326                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1327
1328                         if(cvar_or("hud_weaponicons_number", 1))
1329                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1330                 }
1331
1332                 ++row;
1333                 if(row >= rows)
1334                 {
1335                         row = 0;
1336                         ++column;
1337                 }
1338         }
1339
1340 }
1341
1342 // Inventory (#1)
1343 //
1344 float GetAmmoStat(float i)
1345 {
1346         switch(i)
1347         {
1348                 case 0: return STAT_SHELLS;
1349                 case 1: return STAT_NAILS;
1350                 case 2: return STAT_ROCKETS;
1351                 case 3: return STAT_CELLS;
1352                 case 4: return STAT_FUEL;
1353                 default: return -1;
1354         }
1355 }
1356
1357 float GetAmmoItemCode(float i)
1358 {
1359         switch(i)
1360         {
1361                 case 0: return IT_SHELLS;
1362                 case 1: return IT_NAILS;
1363                 case 2: return IT_ROCKETS;
1364                 case 3: return IT_CELLS;
1365                 case 4: return IT_FUEL;
1366                 default: return -1;
1367         }
1368 }
1369
1370 string GetAmmoPicture(float i)
1371 {
1372         switch(i)
1373         {
1374                 case 0: return "ammo_shells";
1375                 case 1: return "ammo_bullets";
1376                 case 2: return "ammo_rockets";
1377                 case 3: return "ammo_cells";
1378                 case 4: return "ammo_fuel";
1379                 default: return "";
1380         }
1381 }
1382
1383 void HUD_Inventory()
1384 {
1385         float id = 1;
1386         float i;
1387         float stat_items;
1388
1389         vector pos, mySize, mysize, mypos;
1390         pos = HUD_Panel_GetPos(id);
1391         mySize = HUD_Panel_GetSize(id);
1392
1393         HUD_Panel_DrawBg(id, pos, mySize);
1394         float padding;
1395         padding = HUD_Panel_GetPadding(id);
1396         if(padding)
1397         {
1398                 pos += '1 1 0' * padding;
1399                 mySize -= '2 2 0' * padding;
1400         }
1401
1402         // ammo
1403         stat_items = getstati(STAT_ITEMS);
1404         for (i = 0; i < 4; ++i) {
1405                 float a;
1406                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1407                 if(hud_configure)
1408                         a = 100;
1409
1410                 if(cvar("hud_inventory_onlycurrent")) {
1411                         if (stat_items & GetAmmoItemCode(i)) {
1412                                 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1413                                 if(a < 10)
1414                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1415                                 else
1416                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1417                         }
1418                 } else {
1419                         if (a > 0) {
1420                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1421                                         switch (i) {
1422                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1423                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1424                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1425                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1426                                         }
1427                                         mysize_x = 0.25 * mySize_x;
1428                                         mysize_y = mySize_y;
1429                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1430                                         switch (i) {
1431                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1432                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1433                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1434                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1435                                         }
1436                                         mysize_x = 0.5 * mySize_x;
1437                                         mysize_y = 0.5 * mySize_y;
1438                                 } else { // arrange vertically
1439                                         switch (i) {
1440                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1441                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1442                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1443                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1444                                         }
1445                                         mysize_x = mySize_x;
1446                                         mysize_y = 0.25 * mySize_y;
1447                                 }
1448
1449                                 if (stat_items & GetAmmoItemCode(i))
1450                                         drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1451                                 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1452                                 if (a < 10) {
1453                                         if(stat_items & GetAmmoItemCode(i))
1454                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1455                                         else
1456                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1457                                 } else {
1458                                         if(stat_items & GetAmmoItemCode(i))
1459                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1460                                         else
1461                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1462                                 }
1463                         }
1464                 }
1465         }
1466 }
1467
1468
1469 // Powerups (#2)
1470 //
1471 void HUD_Powerups() {
1472         float id = 2;
1473         float stat_items;
1474         stat_items = getstati(STAT_ITEMS);
1475
1476         if(!hud_configure)
1477         {
1478                 if not(stat_items & IT_STRENGTH)
1479                         if not(stat_items & IT_INVINCIBLE)
1480                                 return;
1481
1482                 if (getstati(STAT_HEALTH) <= 0)
1483                         return;
1484         }
1485
1486         vector pos, mySize;
1487         pos = HUD_Panel_GetPos(id);
1488         mySize = HUD_Panel_GetSize(id);
1489
1490         HUD_Panel_DrawBg(id, pos, mySize);
1491         float padding;
1492         padding = HUD_Panel_GetPadding(id);
1493         if(padding)
1494         {
1495                 pos += '1 1 0' * padding;
1496                 mySize -= '2 2 0' * padding;
1497         }
1498
1499         float strength_time, shield_time;
1500
1501         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1502         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1503
1504         if(hud_configure)
1505         {
1506                 strength_time = 15;
1507                 shield_time = 27;
1508         }
1509
1510         float len;
1511
1512         vector barpos, barsize;
1513         vector picpos;
1514         vector numpos;
1515
1516         string leftname, rightname;
1517         float leftcnt, rightcnt;
1518         float leftexact, rightexact;
1519         float leftalpha, rightalpha;
1520         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1521                 leftname = "strength";
1522                 leftcnt = ceil(strength_time);
1523                 leftexact = strength_time;
1524
1525                 rightname = "shield";
1526                 rightcnt = ceil(shield_time);
1527                 rightexact = shield_time;
1528         } else {
1529                 leftname = "shield";
1530                 leftcnt = ceil(shield_time);
1531                 leftexact = shield_time;
1532
1533                 rightname = "strength";
1534                 rightcnt = ceil(strength_time);
1535                 rightexact = strength_time;
1536         }
1537         leftalpha = bound(0, leftexact, 1);
1538         rightalpha = bound(0, rightexact, 1);
1539
1540         if (mySize_x/mySize_y > 4)
1541         {
1542                 if(leftcnt)
1543                 {
1544                         len = strlen(ftos(leftcnt));
1545
1546                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1547                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1548                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1549                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1550                                 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1551                         } else {
1552                                 barpos = pos;
1553                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1554                                 picpos = pos;
1555                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1556                         }
1557
1558                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1559                         if(leftcnt <= 5)
1560                                 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1561                         else
1562                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1563                         HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1564                 }
1565
1566                 if(rightcnt)
1567                 {
1568                         len = strlen(ftos(rightcnt));
1569
1570                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1571                                 barpos = pos + eX * 0.5 * mySize_x;
1572                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1573                                 picpos = pos + eX * 0.5 * mySize_x;
1574                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1575                         } else {
1576                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1577                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1578                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1579                                 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1580                         }
1581
1582                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1583                         if(rightcnt <= 5)
1584                                 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1585                         else
1586                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1587                         HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1588                 }
1589         }
1590         else if (mySize_x/mySize_y > 1.5)
1591         {
1592                 if(leftcnt)
1593                 {
1594                         len = strlen(ftos(leftcnt));
1595
1596                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1597                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1598                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1599                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1600                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1601                         } else {
1602                                 barpos = pos;
1603                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1604                                 picpos = pos;
1605                                 numpos = picpos + eX * 0.5 * mySize_y;
1606                         }
1607
1608                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1609                         if(leftcnt <= 5)
1610                                 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1611                         else
1612                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1613                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1614                 }
1615
1616                 if(rightcnt)
1617                 {
1618                         len = strlen(ftos(rightcnt));
1619
1620                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1621                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1622                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1623                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1624                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1625                         } else {
1626                                 barpos = pos + eY * 0.5 * mySize_y;
1627                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1628                                 picpos = pos + eY * 0.5 * mySize_y;
1629                                 numpos = picpos + eX * 0.5 * mySize_y;
1630                         }
1631
1632                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1633                         if(rightcnt <= 5)
1634                                 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1635                         else
1636                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1637                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1638                 }
1639         }
1640         else
1641         {
1642                 if(leftcnt)
1643                 {
1644                         len = strlen(ftos(leftcnt));
1645
1646                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1647                                 barpos = pos;
1648                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1649                                 picpos = pos + eX * 0.05 * mySize_x;
1650                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1651                         } else {
1652                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1653                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1654                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1655                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1656                         }
1657
1658                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1659                         if(leftcnt <= 5)
1660                                 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1661                         else
1662                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1663                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1664                 }
1665
1666                 if(rightcnt)
1667                 {
1668                         len = strlen(ftos(rightcnt));
1669
1670                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1671                                 barpos = pos + eX * 0.5 * mySize_x;
1672                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1673                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1674                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1675                         } else {
1676                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1677                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1678                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1679                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1680                         }
1681
1682                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1683                         if(rightcnt <= 5)
1684                                 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1685                         else
1686                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1687                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1688                 }
1689         }
1690 }
1691
1692 // Health/armor (#3)
1693 //
1694 void HUD_HealthArmor(void)
1695 {
1696         float id = 3;
1697         vector pos, mySize;
1698         pos = HUD_Panel_GetPos(id);
1699         mySize = HUD_Panel_GetSize(id);
1700
1701         HUD_Panel_DrawBg(id, pos, mySize);
1702         float padding;
1703         padding = HUD_Panel_GetPadding(id);
1704         if(padding)
1705         {
1706                 pos += '1 1 0' * padding;
1707                 mySize -= '2 2 0' * padding;
1708         }
1709
1710         float armor, health;
1711         armor = getstati(STAT_ARMOR);
1712         health = getstati(STAT_HEALTH);
1713
1714         float fuel;
1715         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1716
1717         if(hud_configure)
1718         {
1719                 armor = 150;
1720                 health = 100;
1721                 fuel = 70;
1722         }
1723
1724         if(health <= 0)
1725                 return;
1726
1727         float len;
1728
1729         if(cvar("hud_healtharmor") == 2) // combined health and armor display
1730         {
1731                 vector v;
1732                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1733
1734                 float x;
1735                 x = floor(v_x + 1);
1736
1737                 if(v_z) // NOT fully armored
1738                 {
1739                         drawpic_skin(pos + eX * 3 * mySize_y, "health", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1740                         if(armor)
1741                                 drawpic_skin(pos + eX * 4 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg * armor / health, DRAWFLAG_NORMAL);
1742                 }
1743                 else
1744                 {
1745                         drawpic_skin(pos + eX * 4 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg * health / armor, DRAWFLAG_NORMAL);
1746                         if(armor)
1747                                 drawpic_skin(pos + eX * 3 * mySize_y, "armor", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1748                 }
1749                 HUD_DrawXNum_Colored(pos, x, 3, mySize_y, hud_alpha_fg); // draw the combined health and armor
1750         }
1751
1752         else
1753         {
1754                 vector barpos, barsize;
1755                 vector picpos;
1756                 vector numpos;
1757
1758                 string leftname, rightname;
1759                 float leftcnt, rightcnt;
1760                 float leftactive, rightactive;
1761                 float leftalpha, rightalpha;
1762                 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1763                         leftname = "armor";
1764                         leftcnt = armor;
1765                         if(leftcnt)
1766                                 leftactive = 1;
1767                         leftalpha = min((armor+10)/55, 1);
1768
1769                         rightname = "health";
1770                         rightcnt = health;
1771                         rightactive = 1;
1772                         rightalpha = 1;
1773                 } else {
1774                         leftname = "health";
1775                         leftcnt = health;
1776                         leftactive = 1;
1777                         leftalpha = 1;
1778
1779                         rightname = "armor";
1780                         rightcnt = armor;
1781                         if(rightcnt)
1782                                 rightactive = 1;
1783                         rightalpha = min((armor+10)/55, 1);
1784                 }
1785
1786                 if (mySize_x/mySize_y > 5)
1787                 {
1788                         if(leftactive)
1789                         {
1790                                 len = strlen(ftos(leftcnt));
1791
1792                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1793                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1794                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1795                                         picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1796                                         numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1797                                 } else {
1798                                         barpos = pos;
1799                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1800                                         picpos = pos;
1801                                         numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1802                                 }
1803
1804                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1805                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1806                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1807                         }
1808
1809                         if(rightactive)
1810                         {
1811                                 len = strlen(ftos(rightcnt));
1812
1813                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1814                                         barpos = pos + eX * 0.5 * mySize_x;
1815                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1816                                         picpos = pos + eX * 0.5 * mySize_x;
1817                                         numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1818                                 } else {
1819                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1820                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1821                                         picpos = pos + eX * mySize_x - eX * mySize_y;
1822                                         numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
1823                                 }
1824
1825                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1826                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1827                                 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_alpha_fg);
1828                         }
1829
1830                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1831                                 barpos = pos - eX * mySize_x * min(1, fuel/100);
1832                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1833                         } else {
1834                                 barpos = pos;
1835                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1836                         }
1837                         if(fuel)
1838                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1839                 }
1840                 else if (mySize_x/mySize_y > 2)
1841                 {
1842                         if(leftactive)
1843                         {
1844                                 len = strlen(ftos(leftcnt));
1845
1846                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1847                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
1848                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1849                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1850                                         numpos = picpos - eX * len * 0.5 * mySize_y;
1851                                 } else {
1852                                         barpos = pos;
1853                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1854                                         picpos = pos;
1855                                         numpos = picpos + eX * 0.5 * mySize_y;
1856                                 }
1857
1858                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1859                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1860                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1861                         }
1862
1863                         if(rightactive)
1864                         {
1865                                 len = strlen(ftos(rightcnt));
1866
1867                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1868                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1869                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1870                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1871                                         numpos = picpos - eX * len * 0.5 * mySize_y;
1872                                 } else {
1873                                         barpos = pos + eY * 0.5 * mySize_y;
1874                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1875                                         picpos = pos + eY * 0.5 * mySize_y;
1876                                         numpos = picpos + eX * 0.5 * mySize_y;
1877                                 }
1878
1879                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1880                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1881                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1882                         }
1883
1884                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1885                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1886                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1887                         } else {
1888                                 barpos = pos;
1889                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1890                         }
1891                         if(fuel)
1892                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1893                 }
1894                 else
1895                 {
1896                         if(leftactive)
1897                         {
1898                                 len = strlen(ftos(leftcnt));
1899
1900                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1901                                         barpos = pos;
1902                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1903                                         picpos = pos + eX * 0.05 * mySize_x;
1904                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1905                                 } else {
1906                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
1907                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1908                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
1909                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
1910                                 }
1911
1912                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1913                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1914                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1915                         }
1916
1917                         if(rightactive)
1918                         {
1919                                 len = strlen(ftos(rightcnt));
1920
1921                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1922                                         barpos = pos + eX * 0.5 * mySize_x;
1923                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1924                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1925                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1926                                 } else {
1927                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
1928                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1929                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
1930                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
1931                                 }
1932
1933                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1934                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1935                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1936                         }
1937
1938                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1939                                 barpos = pos;
1940                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1941                         } else {
1942                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
1943                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1944                         }
1945                         if(fuel)
1946                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1947                 }
1948         }
1949 }
1950
1951 // ___TODO___ !!!
1952 // Notification area (#4)
1953 //
1954 void HUD_Notify (void)
1955 {
1956         float id = 4;
1957         vector pos, mySize;
1958         pos = HUD_Panel_GetPos(id);
1959         mySize = HUD_Panel_GetSize(id);
1960
1961         HUD_Panel_DrawBg(id, pos, mySize);
1962         float padding;
1963         padding = HUD_Panel_GetPadding(id);
1964         if(padding)
1965         {
1966                 pos += '1 1 0' * padding;
1967                 mySize -= '2 2 0' * padding;
1968         }
1969
1970         string s;
1971         entity tm;
1972         if(spectatee_status && !intermission)
1973         {
1974                 drawfont = hud_bigfont;
1975                 if(spectatee_status == -1)
1976                         s = "^1Observing";
1977                 else
1978                         s = GetPlayerName(spectatee_status - 1);
1979                 // spectated player name between HUD and chat area, aligned to the left
1980                 pos_x = 0;
1981                 pos_y = - 50 - hud_fontsize_spec_y;
1982                 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
1983                 drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
1984                 drawfont = hud_font;
1985
1986                 // spectator text in the upper right corner
1987                 if(spectatee_status == -1)
1988                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
1989                 else
1990                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
1991
1992                 if(spectatee_status == -1)
1993                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
1994                 else
1995                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
1996
1997                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
1998
1999                 if(gametype == GAME_ARENA)
2000                         s = "^1Wait for your turn to join";
2001                 else if(gametype == GAME_LMS)
2002                 {
2003                         entity sk;
2004                         sk = playerslots[player_localentnum - 1];
2005                         if(sk.(scores[ps_primary]) >= 666)
2006                                 s = "^1Match has already begun";
2007                         else if(sk.(scores[ps_primary]) > 0)
2008                                 s = "^1You have no more lives left";
2009                         else
2010                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2011                 }
2012                 else
2013                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2014
2015                 //show restart countdown:
2016                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2017                         float countdown;
2018                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2019                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2020                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2021                 }
2022         }
2023         if(warmup_stage && !intermission)
2024         {
2025                 s = "^2Currently in ^1warmup^2 stage!";
2026         }
2027
2028         // move more important stuff more to the middle so its more visible
2029
2030         string blinkcolor;
2031         if(mod(time, 1) >= 0.5)
2032                 blinkcolor = "^1";
2033         else
2034                 blinkcolor = "^3";
2035
2036         if(ready_waiting && !intermission && !spectatee_status)
2037         {
2038                 if(ready_waiting_for_me)
2039                 {
2040                         if(warmup_stage)
2041                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2042                         else
2043                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2044                 }
2045                 else
2046                 {
2047                         if(warmup_stage)
2048                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2049                         else
2050                                 s = strcat("^2Waiting for others to ready up...");
2051                 }
2052         }
2053         else if(warmup_stage && !intermission && !spectatee_status)
2054         {
2055                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2056         }
2057
2058         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2059         {
2060                 float ts_min, ts_max;
2061                 tm = teams.sort_next;
2062                 if (tm)
2063                 {
2064                         for(; tm.sort_next; tm = tm.sort_next)
2065                         {
2066                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2067                                         continue;
2068                                 if(!ts_min) ts_min = tm.team_size;
2069                                 else ts_min = min(ts_min, tm.team_size);
2070                                 if(!ts_max) ts_max = tm.team_size;
2071                                 else ts_max = max(ts_max, tm.team_size);
2072                         }
2073                         if ((ts_max - ts_min) > 1)
2074                         {
2075                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2076                                 tm = GetTeam(myteam, false);
2077                                 if (tm)
2078                                 if (tm.team != COLOR_SPECTATOR)
2079                                 if (tm.team_size == ts_max)
2080                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2081
2082                         }
2083                 }
2084         }
2085 }
2086
2087 // Timer (#5)
2088 //
2089 void HUD_Timer()
2090 {
2091         float id = 5;
2092         vector pos, mySize;
2093         pos = HUD_Panel_GetPos(id);
2094         mySize = HUD_Panel_GetSize(id);
2095
2096         HUD_Panel_DrawBg(id, pos, mySize);
2097         float padding;
2098         padding = HUD_Panel_GetPadding(id);
2099         if(padding)
2100         {
2101                 pos += '1 1 0' * padding;
2102                 mySize -= '2 2 0' * padding;
2103         }
2104
2105         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2106
2107         timelimit = getstatf(STAT_TIMELIMIT);
2108
2109         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2110         timeleft = ceil(timeleft);
2111         minutesLeft = floor(timeleft / 60);
2112         secondsLeft = timeleft - minutesLeft*60;
2113
2114         vector timer_color;
2115         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2116                 timer_color = '1 1 1'; //white
2117         else if(minutesLeft >= 1)
2118                 timer_color = '1 1 0'; //yellow
2119         else
2120                 timer_color = '1 0 0'; //red
2121
2122         if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2123                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2124                         //while restart is still active, show 00:00
2125                         minutes = seconds = 0;
2126                 } else {
2127                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2128                         minutes = floor(elapsedTime / 60);
2129                         seconds = elapsedTime - minutes*60;
2130                 }
2131         } else {
2132                 minutes = minutesLeft;
2133                 seconds = secondsLeft;
2134         }
2135
2136         if(minutes > 999)
2137                 seconds = 99;
2138         minutes = min(minutes, 999);
2139         if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2140                 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2141                 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2142         }
2143         HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2144 }
2145
2146 // Radar (#6)
2147 //
2148 void HUD_Radar(void)
2149 {
2150         float id = 6;
2151         vector pos, mySize;
2152         pos = HUD_Panel_GetPos(id);
2153         mySize = HUD_Panel_GetSize(id);
2154
2155         HUD_Panel_DrawBg(id, pos, mySize);
2156         float padding;
2157         padding = HUD_Panel_GetPadding(id);
2158         if(padding)
2159         {
2160                 pos += '1 1 0' * padding;
2161                 mySize -= '2 2 0' * padding;
2162         }
2163
2164         local float color1, color2; // color already declared as a global in hud.qc
2165         local vector rgb;
2166         local entity tm;
2167         float scale2d, normalsize, bigsize;
2168         float f;
2169
2170         teamradar_origin2d = pos + 0.5 * mySize; // TODO: stupid compat, should be removed (hint: code seems to assume origin to be in center, where panelhud code uses pos as topleft pixel)
2171         teamradar_size2d = mySize;
2172
2173         if(minimapname == "")
2174                 return;
2175
2176         teamradar_loadcvars();
2177
2178         switch(hud_radar_zoommode)
2179         {
2180                 default:
2181                 case 0:
2182                         f = current_zoomfraction;
2183                         break;
2184                 case 1:
2185                         f = 1 - current_zoomfraction;
2186                         break;
2187                 case 2:
2188                         f = 0;
2189                         break;
2190                 case 3:
2191                         f = 1;
2192                         break;
2193         }
2194
2195         switch(hud_radar_rotation)
2196         {
2197                 case 0:
2198                         teamradar_angle = view_angles_y - 90;
2199                         break;
2200                 default:
2201                         teamradar_angle = 90 * hud_radar_rotation;
2202                         break;
2203         }
2204
2205         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2206         teamradar_size2d = mySize;
2207
2208         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2209
2210         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2211         if(hud_radar_rotation == 0)
2212         {
2213                 // max-min distance must fit the radar in any rotation
2214                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2215         }
2216         else
2217         {
2218                 vector c0, c1, c2, c3, span;
2219                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2220                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2221                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2222                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2223                 span = '0 0 0';
2224                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2225                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2226
2227                 // max-min distance must fit the radar in x=x, y=y
2228                 bigsize = min(
2229                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2230                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2231                 );
2232         }
2233
2234         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
2235         if(bigsize > normalsize)
2236                 normalsize = bigsize;
2237
2238         teamradar_size =
2239                   f * bigsize
2240                 + (1 - f) * normalsize;
2241         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2242                   f * (mi_min + mi_max) * 0.5
2243                 + (1 - f) * view_origin);
2244
2245         color1 = GetPlayerColor(player_localentnum-1);
2246         rgb = GetTeamRGB(color1);
2247
2248         drawsetcliparea(
2249                 pos_x,
2250                 pos_y,
2251                 mySize_x,
2252                 mySize_y
2253         );
2254
2255         draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
2256
2257         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2258                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2259         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2260                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
2261         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2262         {
2263                 color2 = GetPlayerColor(tm.sv_entnum);
2264                 //if(color == COLOR_SPECTATOR || color == color2)
2265                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2266         }
2267         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2268
2269         drawresetcliparea();
2270 };
2271
2272 // Score (#7)
2273 //
2274 void HUD_Score()
2275 {
2276         float id = 7;
2277         vector pos, mySize;
2278         pos = HUD_Panel_GetPos(id);
2279         mySize = HUD_Panel_GetSize(id);
2280
2281         HUD_Panel_DrawBg(id, pos, mySize);
2282         float padding;
2283         padding = HUD_Panel_GetPadding(id);
2284         if(padding)
2285         {
2286                 pos += '1 1 0' * padding;
2287                 mySize -= '2 2 0' * padding;
2288         }
2289
2290         float score, distribution, leader;
2291         float score_len, distr_len;
2292         vector distribution_color;
2293         entity tm, pl, me;
2294         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2295
2296         // TODO... this (race part) still uses constant coordinates :/
2297         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2298                 /*pl = players.sort_next;
2299                 if(pl == me)
2300                         pl = pl.sort_next;
2301                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2302                         if(pl.scores[ps_primary] == 0)
2303                                 pl = world;
2304
2305                 score = me.(scores[ps_primary]);
2306
2307                 float racemin, racesec, racemsec;
2308                 float distsec, distmsec, minusplus;
2309
2310                 racemin = floor(score/(60 * TIME_FACTOR));
2311                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2312                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2313
2314                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2315                         // distribution display
2316                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2317
2318                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2319                                 distmsec = fabs(distribution);
2320                         else {
2321                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
2322                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2323                                 if (distribution < 0)
2324                                         distsec = -distsec;
2325                         }
2326
2327                         if (distribution <= 0) {
2328                                 distribution_color = eY;
2329                                 minusplus = 1; // minusplus 1: always prefix with minus sign
2330                         }
2331                         else {
2332                                 distribution_color = eX;
2333                                 minusplus = 2; // minusplus 1: always prefix with plus sign
2334                         }
2335                         HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2336                         HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2337                         drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE);
2338                 }
2339                 // race record display
2340                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2341                         drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2342
2343                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2344                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2345                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2346
2347                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2348                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2349                 */
2350         } else if (!teamplay) { // non-teamgames
2351                 // me vector := [team/connected frags id]
2352                 pl = players.sort_next;
2353                 if(pl == me)
2354                         pl = pl.sort_next;
2355
2356                 if(hud_configure)
2357                         distribution = 42;
2358                 else if(pl)
2359                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2360                 else
2361                         distribution = 0;
2362
2363                 score = me.(scores[ps_primary]);
2364                 if(hud_configure)
2365                         score = 123;
2366
2367                 if(distribution >= 5) {
2368                         distribution_color = eY;
2369                         leader = 1;
2370                 } else if(distribution >= 0) {
2371                         distribution_color = '1 1 1';
2372                         leader = 1;
2373                 } else if(distribution >= -5)
2374                         distribution_color = '1 1 0';
2375                 else
2376                         distribution_color = eX;
2377
2378                 score_len = strlen(ftos(score));
2379                 distr_len = strlen(ftos(distribution));
2380
2381                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2382                 if (leader)
2383                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2384                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2385         } else { // teamgames
2386                 float max_fragcount;
2387                 max_fragcount = -99;
2388
2389                 float teamnum;
2390                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2391                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
2392                                 continue;
2393                         score = tm.(teamscores[ts_primary]);
2394                         if(hud_configure)
2395                                 score = 123;
2396                         leader = 0;
2397                         
2398                         score_len = strlen(ftos(score));
2399
2400                         if (score > max_fragcount)
2401                                 max_fragcount = score;
2402
2403                         if(tm.team == myteam) {
2404                                 if (max_fragcount == score)
2405                                         leader = 1;
2406                                 if (leader)
2407                                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2408                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2409                         } else {
2410                                 if (max_fragcount == score)
2411                                         leader = 1;
2412                                 if (leader)
2413                                         drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2414                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2415                                 teamnum += 1;
2416                         }
2417                 }
2418         }
2419 }
2420
2421 // Race timer (#8)
2422 //
2423 void HUD_RaceTimer (void) {
2424         float id = 8;
2425         vector pos, mySize;
2426         pos = HUD_Panel_GetPos(id);
2427         mySize = HUD_Panel_GetSize(id);
2428
2429         HUD_Panel_DrawBg(id, pos, mySize);
2430         float padding;
2431         padding = HUD_Panel_GetPadding(id);
2432         if(padding)
2433         {
2434                 pos += '1 1 0' * padding;
2435                 mySize -= '2 2 0' * padding;
2436         }
2437
2438         drawfont = hud_bigfont;
2439         float a, t;
2440         string s, forcetime;
2441
2442         if(hud_configure)
2443         {
2444                 s = "0:13:37";
2445                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2446                 s = "^1Intermediate 1 (+15.42)";
2447                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg, DRAWFLAG_NORMAL);
2448         }
2449         else if(race_checkpointtime)
2450         {
2451                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2452                 s = "";
2453                 forcetime = "";
2454                 if(a > 0) // just hit a checkpoint?
2455                 {
2456                         if(race_checkpoint != 254)
2457                         {
2458                                 if(race_time && race_previousbesttime)
2459                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2460                                 else
2461                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2462                                 if(race_time)
2463                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2464                         }
2465                 }
2466                 else
2467                 {
2468                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2469                         {
2470                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2471                                 if(a > 0) // next one?
2472                                 {
2473                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2474                                 }
2475                         }
2476                 }
2477
2478                 if(s != "" && a > 0)
2479                 {
2480                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2481                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2482                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2483                 }
2484
2485                 // ___ TODO!!!___
2486                 if(race_penaltytime)
2487                 {
2488                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2489                         if(a > 0)
2490                         {
2491                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
2492                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2493                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2494                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2495                         }
2496                 }
2497
2498                 if(forcetime != "")
2499                 {
2500                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2501                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
2502                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_alpha_fg, 0, a);
2503                 }
2504                 else
2505                         a = 1;
2506
2507                 if(race_laptime && race_checkpoint != 255)
2508                 {
2509                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2510                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2511                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2512                 }
2513         }
2514         else
2515         {
2516                 if(race_mycheckpointtime)
2517                 {
2518                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2519                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2520                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2521                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2522                         drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2523                 }
2524                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2525                 {
2526                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2527                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2528                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2529                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2530                         drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2531                 }
2532
2533                 if(race_penaltytime && !race_penaltyaccumulator)
2534                 {
2535                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2536                         a = bound(0, (1 + t - time), 1);
2537                         if(a > 0)
2538                         {
2539                                 if(time < t)
2540                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
2541                                 else
2542                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
2543                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2544                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2545                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2546                         }
2547                 }
2548         }
2549
2550         drawfont = hud_font;
2551 }
2552
2553 // Vote window (#9)
2554 //
2555 float vote_yescount;
2556 float vote_nocount;
2557 float vote_needed;
2558 float vote_highlighted; // currently selected vote
2559
2560 float vote_active; // is there an active vote?
2561 float vote_prev; // previous state of vote_active to check for a change
2562 float vote_alpha;
2563 float vote_change; // "time" when vote_active changed
2564
2565 void HUD_VoteWindow(void) 
2566 {
2567         float id = 9;
2568         vector pos, mySize;
2569         pos = HUD_Panel_GetPos(id);
2570         mySize = HUD_Panel_GetSize(id);
2571
2572         string s;
2573         float a;
2574         if(vote_active != vote_prev) {
2575                 vote_change = time;
2576                 vote_prev = bound(0, vote_active, 1);
2577         }
2578
2579         if(vote_active)
2580                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2581         else
2582                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2583
2584         if(hud_configure)
2585         {
2586                 vote_alpha = 1;
2587                 vote_yescount = 3;
2588                 vote_nocount = 2;
2589                 vote_needed = 4;
2590         }
2591
2592         HUD_Panel_DrawBg(id, pos, mySize);
2593         float padding;
2594         padding = HUD_Panel_GetPadding(id);
2595         if(padding)
2596         {
2597                 pos += '1 1 0' * padding;
2598                 mySize -= '2 2 0' * padding;
2599         }
2600
2601         if(vote_alpha) {
2602                 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
2603
2604                 drawpic_skin(pos, "voteprogress_back", mySize, HUD_Panel_GetColor(id), a * hud_alpha_bg, DRAWFLAG_NORMAL);
2605
2606                 s = "A vote has been called for: ";
2607                 drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL);
2608                 s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '10 0 0', stringwidth_colors); // TODO: broken?
2609                 if(hud_configure)
2610                         s = "Configure the HUD";
2611                 drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_alpha_fg, DRAWFLAG_NORMAL);
2612
2613                 // print the yes/no counts
2614                 s = strcat("Yes: ", ftos(vote_yescount));
2615                 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2616                 s = strcat("No: ", ftos(vote_nocount));
2617                 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2618
2619                 // draw the progress bars
2620                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2621                 drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2622
2623                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2624                 drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2625
2626                 // draw the highlights
2627                 if(vote_highlighted == 1) {
2628                         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2629                         drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2630                 }
2631                 else if(vote_highlighted == 2) {
2632                         drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2633                         drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2634                 }
2635
2636                 drawresetcliparea();
2637         }
2638         else if(!vote_active) {
2639                 vote_highlighted = 0;
2640         }
2641 }
2642
2643 // Mod icons panel (#10)
2644 //
2645
2646 // CTF HUD modicon section
2647 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2648 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2649 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2650
2651 void HUD_Mod_CTF_Reset(void)
2652 {
2653         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2654 }
2655
2656 void HUD_Mod_CTF(vector pos, vector mySize)
2657 {
2658         vector redflag_pos, blueflag_pos;
2659         float f; // every function should have that
2660
2661         float redflag, blueflag; // current status
2662         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2663         float stat_items;
2664
2665         stat_items = getstati(STAT_ITEMS);
2666         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2667         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2668
2669         if(hud_configure)
2670         {
2671                 redflag = 1;
2672                 blueflag = 2;
2673         }
2674
2675         // when status CHANGES, set old status into prevstatus and current status into status
2676         if (redflag != redflag_prevframe)
2677         {
2678                 redflag_statuschange_time = time;
2679                 redflag_prevstatus = redflag_prevframe;
2680                 redflag_prevframe = redflag;
2681         }
2682
2683         if (blueflag != blueflag_prevframe)
2684         {
2685                 blueflag_statuschange_time = time;
2686                 blueflag_prevstatus = blueflag_prevframe;
2687                 blueflag_prevframe = blueflag;
2688         }
2689
2690         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2691         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2692
2693         float BLINK_FACTOR = 0.15;
2694         float BLINK_BASE = 0.85;
2695         // note:
2696         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2697         // thus
2698         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2699         // ensure RMS == 1
2700         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2701
2702         string red_icon, red_icon_prevstatus;
2703         float red_alpha, red_alpha_prevstatus;
2704         red_alpha = red_alpha_prevstatus = 1;
2705         switch(redflag) {
2706                 case 1: red_icon = "flag_red_taken"; break;
2707                 case 2: red_icon = "flag_red_lost"; break;
2708                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2709                 default:
2710                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2711                                 red_icon = "flag_red_shielded";
2712                         else
2713                                 red_icon = string_null;
2714                         break;
2715         }
2716         switch(redflag_prevstatus) {
2717                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2718                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2719                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2720                 default:
2721                         if(redflag == 3)
2722                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2723                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2724                                 red_icon_prevstatus = "flag_red_shielded";
2725                         else
2726                                 red_icon_prevstatus = string_null;
2727                         break;
2728         }
2729
2730         string blue_icon, blue_icon_prevstatus;
2731         float blue_alpha, blue_alpha_prevstatus;
2732         blue_alpha = blue_alpha_prevstatus = 1;
2733         switch(blueflag) {
2734                 case 1: blue_icon = "flag_blue_taken"; break;
2735                 case 2: blue_icon = "flag_blue_lost"; break;
2736                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2737                 default:
2738                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2739                                 blue_icon = "flag_blue_shielded";
2740                         else
2741                                 blue_icon = string_null;
2742                         break;
2743         }
2744         switch(blueflag_prevstatus) {
2745                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2746                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2747                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2748                 default:
2749                         if(blueflag == 3)
2750                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2751                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2752                                 blue_icon_prevstatus = "flag_blue_shielded";
2753                         else
2754                                 blue_icon_prevstatus = string_null;
2755                         break;
2756         }
2757
2758         if (myteam == COLOR_TEAM1) { // always draw own flag on left
2759                 redflag_pos = pos;
2760                 blueflag_pos = pos + eX * mySize_y;
2761         } else {
2762                 blueflag_pos = pos;
2763                 redflag_pos = pos + eX * mySize_y;
2764         }
2765
2766         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2767         if(red_icon_prevstatus && f < 1)
2768                 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2769         if(red_icon)
2770                 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2771
2772         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2773         if(blue_icon_prevstatus && f < 1)
2774                 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2775         if(blue_icon)
2776                 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
2777 }
2778
2779 // Keyhunt HUD modicon section
2780 float kh_runheretime;
2781
2782 void HUD_Mod_KH_Reset(void)
2783 {
2784         kh_runheretime = 0;
2785 }
2786
2787 void HUD_Mod_KH(vector pos, vector mySize)
2788 {
2789         float kh_keys;
2790         float keyteam;
2791         float a, aa;
2792         vector p, pa, kh_size, kh_asize;
2793
2794         p_x = pos_x;
2795         p_y = pos_y + 0.25 * mySize_y;
2796
2797         kh_keys = getstati(STAT_KH_KEYS);
2798
2799         kh_size_x = mySize_x * 0.25;
2800         kh_size_y = 0.75 * mySize_y;
2801
2802         pa = p - eY * 0.25 * mySize_y;
2803
2804         kh_asize_x = mySize_x * 0.25;
2805         kh_asize_y = mySize_y * 0.25;
2806
2807         float i, key;
2808
2809         float keycount;
2810         keycount = 0;
2811         for(i = 0; i < 4; ++i)
2812         {
2813                 key = floor(kh_keys / pow(32, i)) & 31;
2814                 keyteam = key - 1;
2815                 if(keyteam == 30 && keycount <= 4)
2816                         keycount += 4;
2817                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2818                         keycount += 1;
2819         }
2820         // this yields 8 exactly if "RUN HERE" shows
2821
2822         if(keycount == 8)
2823         {
2824                 if(!kh_runheretime)
2825                         kh_runheretime = time;
2826                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2827         }
2828         else
2829                 kh_runheretime = 0;
2830
2831         for(i = 0; i < 4; ++i)
2832         {
2833                 key = floor(kh_keys / pow(32, i)) & 31;
2834                 keyteam = key - 1;
2835                 switch(keyteam)
2836                 {
2837                         case 30: // my key
2838                                 keyteam = myteam;
2839                                 a = 1;
2840                                 aa = 1;
2841                                 break;
2842                         case -1: // no key
2843                                 a = 0;
2844                                 aa = 0;
2845                                 break;
2846                         default: // owned or dropped
2847                                 a = 0.2;
2848                                 aa = 0.5;
2849                                 break;
2850                 }
2851                 a = a * hud_alpha_fg;
2852                 aa = aa * hud_alpha_fg;
2853                 if(a > 0)
2854                 {
2855                         switch(keyteam)
2856                         {
2857                                 case COLOR_TEAM1:
2858                                         drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2859                                         break;
2860                                 case COLOR_TEAM2:
2861                                         drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2862                                         break;
2863                                 case COLOR_TEAM3:
2864                                         drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2865                                         break;
2866                                 case COLOR_TEAM4:
2867                                         drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2868                                         break;
2869                                 default:
2870                                         break;
2871                         }
2872                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2873                         {
2874                                 case 0:
2875                                         drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2876                                         break;
2877                                 case 1:
2878                                         drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2879                                         break;
2880                                 case 2:
2881                                         drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2882                                         break;
2883                                 case 3:
2884                                         drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2885                                         break;
2886                         }
2887                 }
2888                 p_x += 0.25 * mySize_x;
2889                 pa_x += 0.25 * mySize_x;
2890         }
2891 }
2892
2893 // Nexball HUD mod icon
2894 void HUD_Mod_NexBall(vector pos, vector mySize)
2895 {
2896         float stat_items, nb_pb_starttime, dt, p;
2897
2898         stat_items = getstati(STAT_ITEMS);
2899         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2900
2901         //Manage the progress bar if any
2902         if (nb_pb_starttime > 0)
2903         {
2904                 dt = mod(time - nb_pb_starttime, nb_pb_period);
2905                 // one period of positive triangle
2906                 p = 2 * dt / nb_pb_period;
2907                 if (p > 1)
2908                         p = 2 - p;
2909
2910                 //Draw the filling
2911                 HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
2912         }
2913
2914         pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
2915
2916         if (stat_items & IT_KEY1)
2917                 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', 1, DRAWFLAG_NORMAL);
2918 }
2919
2920 // Race/CTS HUD mod icons
2921 float crecordtime_prev; // last remembered crecordtime
2922 float crecordtime_change_time; // time when crecordtime last changed
2923 float srecordtime_prev; // last remembered srecordtime
2924 float srecordtime_change_time; // time when srecordtime last changed
2925
2926 float race_status_time;
2927 float race_status_prev;
2928 string race_status_name_prev;
2929 void HUD_Mod_Race(vector pos, vector mySize)
2930 {
2931         entity me;
2932         me = playerslots[player_localentnum - 1];
2933         float t, score;
2934         float f; // yet another function has this
2935         score = me.(scores[ps_primary]);
2936
2937         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
2938                 return; // no records in the actual race
2939
2940         drawfont = hud_bigfont;
2941
2942         // clientside personal record
2943         string rr;
2944         if(gametype == GAME_CTS)
2945                 rr = CTS_RECORD;
2946         else
2947                 rr = RACE_RECORD;
2948         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
2949
2950         if(score && (score < t || !t)) {
2951                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
2952                 if(cvar("cl_autodemo_delete_keeprecords"))
2953                 {
2954                         f = cvar("cl_autodemo_delete");
2955                         f &~= 1;
2956                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
2957                 }
2958         }
2959
2960         if(t != crecordtime_prev) {
2961                 crecordtime_prev = t;
2962                 crecordtime_change_time = time;
2963         }
2964         f = time - crecordtime_change_time;
2965
2966         if (f > 1) {
2967                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2968                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2969         } else {
2970                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2971                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2972                 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2973                 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2974         }
2975
2976         // server record
2977         t = race_server_record;
2978         if(t != srecordtime_prev) {
2979                 srecordtime_prev = t;
2980                 srecordtime_change_time = time;
2981         }
2982         f = time - srecordtime_change_time;
2983
2984         if (f > 1) {
2985                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2986                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2987         } else {
2988                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2989                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2990                 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2991                 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2992         }
2993
2994         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
2995                 race_status_time = time + 5;
2996                 race_status_prev = race_status;
2997                 if (race_status_name_prev)
2998                         strunzone(race_status_name_prev);
2999                 race_status_name_prev = strzone(race_status_name);
3000         }
3001
3002         pos_x += mySize_x/2;
3003         // race "awards"
3004         float a;
3005         a = bound(0, race_status_time - time, 1);
3006
3007         string s;
3008         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
3009
3010         float rank;
3011         if(race_status > 0)
3012                 rank = race_CheckName(race_status_name);
3013         string rankname;
3014         rankname = race_PlaceName(rank);
3015
3016         if(race_status == 0)
3017                 drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3018         else if(race_status == 1) {
3019                 drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3020                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3021                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3022         } else if(race_status == 2) {
3023                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3024                         drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3025                 else
3026                         drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3027                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3028                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3029         } else if(race_status == 3) {
3030                 drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3031                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3032                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3033         }
3034
3035         if (race_status_time - time <= 0) {
3036                 race_status_prev = -1;
3037                 race_status = -1;
3038                 if(race_status_name)
3039                         strunzone(race_status_name);
3040                 race_status_name = string_null;
3041                 if(race_status_name_prev)
3042                         strunzone(race_status_name_prev);
3043                 race_status_name_prev = string_null;
3044         }
3045         drawfont = hud_font;
3046 }
3047
3048 // TODO: idea: alpha fade in/out empty panels
3049 void HUD_ModIcons(void)
3050 {
3051         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3052                 return;
3053         float id = 10;
3054         vector pos, mySize;
3055         pos = HUD_Panel_GetPos(id);
3056         mySize = HUD_Panel_GetSize(id);
3057
3058         HUD_Panel_DrawBg(id, pos, mySize);
3059         float padding;
3060         padding = HUD_Panel_GetPadding(id);
3061         if(padding)
3062         {
3063                 pos += '1 1 0' * padding;
3064                 mySize -= '2 2 0' * padding;
3065         }
3066
3067         // TODO... well make them work in a panel etc
3068         if(gametype == GAME_KEYHUNT)
3069                 HUD_Mod_KH(pos, mySize);
3070         else if(gametype == GAME_CTF || hud_configure)
3071                 HUD_Mod_CTF(pos, mySize);
3072         else if(gametype == GAME_NEXBALL)
3073                 HUD_Mod_NexBall(pos, mySize);
3074         else if(gametype == GAME_CTS || gametype == GAME_RACE)
3075                 HUD_Mod_Race(pos, mySize);
3076 }
3077
3078 // Draw pressed keys (#11)
3079 //
3080 void HUD_DrawPressedKeys(void)
3081 {
3082         float id = 11;
3083         vector pos, mySize;
3084         pos = HUD_Panel_GetPos(id);
3085         mySize = HUD_Panel_GetSize(id);
3086
3087         HUD_Panel_DrawBg(id, pos, mySize);
3088         float padding;
3089         padding = HUD_Panel_GetPadding(id);
3090         if(padding)
3091         {
3092                 pos += '1 1 0' * padding;
3093                 mySize -= '2 2 0' * padding;
3094         }
3095
3096         float pressedkeys;
3097
3098         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3099         drawpic_skin(pos, "key_bg.tga",           mySize, '1 1 1', 0.1 * hud_alpha_fg, DRAWFLAG_NORMAL);
3100         drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x +       eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"),        '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3101         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"),     '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3102         drawpic_skin(pos + eX * 0.023 * mySize_x +                      eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"),              '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3103         drawpic_skin(pos + eX * 0.1 * mySize_x +                        eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"),              '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3104         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"),  '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3105         drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x +      eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"),           '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3106 }
3107
3108 /*
3109 ==================
3110 Main HUD system
3111 ==================
3112 */
3113
3114 void HUD_ShowSpeed(void)
3115 {
3116         vector numsize;
3117         float pos, conversion_factor;
3118         string speed, zspeed, unit;
3119
3120         switch(cvar("cl_showspeed_unit"))
3121         {
3122                 default:
3123                 case 0:
3124                         unit = "";
3125                         conversion_factor = 1.0;
3126                         break;
3127                 case 1:
3128                         unit = " qu/s";
3129                         conversion_factor = 1.0;
3130                         break;
3131                 case 2:
3132                         unit = " m/s";
3133                         conversion_factor = 0.0254;
3134                         break;
3135                 case 3:
3136                         unit = " km/h";
3137                         conversion_factor = 0.0254 * 3.6;
3138                         break;
3139                 case 4:
3140                         unit = " mph";
3141                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3142                         break;
3143                 case 5:
3144                         unit = " knots";
3145                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3146                         break;
3147         }
3148
3149         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3150
3151         numsize_x = numsize_y = cvar("cl_showspeed_size");
3152         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3153
3154         drawfont = hud_bigfont;
3155         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3156
3157         if (cvar("cl_showspeed_z") == 1) {
3158                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3159                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3160         }
3161
3162         drawfont = hud_font;
3163 }
3164
3165 vector acc_prevspeed;
3166 float acc_prevtime;
3167 float acc_avg;
3168
3169 void HUD_ShowAcceleration(void)
3170 {
3171         float acceleration, sz, scale, alpha, f;
3172         vector pos, top, rgb;
3173         top_x = vid_conwidth/2;
3174         top_y = 0;
3175
3176         f = time - acc_prevtime;
3177         if(cvar("cl_showacceleration_z"))
3178                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3179         else
3180                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3181         acc_prevspeed = pmove_vel;
3182         acc_prevtime = time;
3183
3184         f = bound(0, f * 10, 1);
3185         acc_avg = acc_avg * (1 - f) + acceleration * f;
3186         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3187
3188         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3189
3190         sz = cvar("cl_showacceleration_size");
3191         scale = cvar("cl_showacceleration_scale");
3192         alpha = cvar("cl_showacceleration_alpha");
3193         if (cvar("cl_showacceleration_color_custom"))
3194                 rgb = stov(cvar_string("cl_showacceleration_color"));
3195         else {
3196                 rgb = '1 1 1';
3197                 if (acceleration < 0) {
3198                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3199                 } else if (acceleration > 0) {
3200                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3201                 }
3202         }
3203
3204         if (acceleration > 0)
3205                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3206         else if (acceleration < 0)
3207                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3208 }
3209
3210 void HUD_Reset (void)
3211 {
3212         // reset gametype specific icons
3213         if(gametype == GAME_KEYHUNT)
3214                 HUD_Mod_KH_Reset();
3215         else if(gametype == GAME_CTF)
3216                 HUD_Mod_CTF_Reset();
3217 }
3218
3219 void HUD_Main (void)
3220 {
3221         hud_alpha_bg = cvar_or("hud_bg_alpha", 0.8) * (1 - cvar("_menu_alpha"));
3222         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3223         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3224         hud_color_bg_team = cvar("hud_color_bg_team");
3225
3226         hud_fontsize = HUD_GetFontsize("hud_fontsize");
3227         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
3228
3229         hud_configure = cvar("_hud_configure");
3230
3231         // Drawing stuff
3232         if(cvar_string("hud_dock") != "")
3233                 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha"), DRAWFLAG_NORMAL);
3234
3235         if(HUD_Panel_CheckActive(0))
3236                 HUD_WeaponIcons();
3237         if(HUD_Panel_CheckActive(1))
3238                 HUD_Inventory();
3239         if(HUD_Panel_CheckActive(2))
3240                 HUD_Powerups();
3241         if(HUD_Panel_CheckActive(3))
3242                 HUD_HealthArmor();
3243         if(HUD_Panel_CheckActive(4))
3244                 HUD_Notify();
3245         if(HUD_Panel_CheckActive(5))
3246                 HUD_Timer();
3247         // TODO hud'ify
3248         if(HUD_Panel_CheckActive(6))
3249                 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
3250                         HUD_Radar();
3251         if(HUD_Panel_CheckActive(7))
3252                 HUD_Score();
3253         if(HUD_Panel_CheckActive(8))
3254                 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
3255                         HUD_RaceTimer();
3256         if(HUD_Panel_CheckActive(9))
3257                 HUD_VoteWindow();
3258         if(HUD_Panel_CheckActive(10))
3259                 HUD_ModIcons();
3260         // TODO hud'ify
3261         if(HUD_Panel_CheckActive(11))
3262                 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
3263                         HUD_DrawPressedKeys();
3264
3265         // TODO hud_'ify these
3266         if (cvar("cl_showspeed"))
3267                 HUD_ShowSpeed();
3268         if (cvar("cl_showacceleration"))
3269                 HUD_ShowAcceleration();
3270 }