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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * scale_x;
148         drawstring(position, text, scale, rgb, alpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154         drawstring(position, text, scale, rgb, alpha, flag);
155 }
156
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
159         if(pos == 1)
160                 return _("1st");
161         else if(pos == 2)
162                 return _("2nd");
163         else if(pos == 3)
164                 return _("3rd");
165         else
166                 return sprintf(_("%dth"), pos);
167 }
168
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
171 {
172         string col;
173         string timestr;
174         string cpname;
175         string lapstr;
176         lapstr = "";
177
178         if(histime == 0) // goal hit
179         {
180                 if(mytime > 0)
181                 {
182                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
183                         col = "^1";
184                 }
185                 else if(mytime == 0)
186                 {
187                         timestr = "+0.0";
188                         col = "^3";
189                 }
190                 else
191                 {
192                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
193                         col = "^2";
194                 }
195
196                 if(lapdelta > 0)
197                 {
198                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
199                         col = "^2";
200                 }
201                 else if(lapdelta < 0)
202                 {
203                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
204                         col = "^1";
205                 }
206         }
207         else if(histime > 0) // anticipation
208         {
209                 if(mytime >= histime)
210                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
211                 else
212                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
213                 col = "^3";
214         }
215         else
216                 col = "^7";
217
218         if(cp == 254)
219                 cpname = _("Start line");
220         else if(cp == 255)
221                 cpname = _("Finish line");
222         else if(cp)
223                 cpname = sprintf(_("Intermediate %d"), cp);
224         else
225                 cpname = _("Finish line");
226
227         if(histime < 0)
228                 return strcat(col, cpname);
229         else if(hisname == "")
230                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
231         else
232                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
233 }
234
235 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
236 float race_CheckName(string net_name) {
237         float i;
238         for (i=RANKINGS_CNT-1;i>=0;--i)
239                 if(grecordholder[i] == net_name)
240                         return i+1;
241         return 0;
242 }
243
244 /*
245 ==================
246 HUD panels
247 ==================
248 */
249
250 // draw the background/borders
251 #define HUD_Panel_DrawBg(alpha)\
252 if(panel_bg != "0")\
253         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
254
255 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
256 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
257 {
258         if(!length_ratio || !theAlpha)
259                 return;
260         if(length_ratio > 1)
261                 length_ratio = 1;
262         if (baralign == 3)
263         {
264                 if(length_ratio < -1)
265                         length_ratio = -1;
266         }
267         else if(length_ratio < 0)
268                 return;
269
270         vector square;
271         vector width, height;
272         if(vertical) {
273                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
274                 if(precache_pic(pic) == "") {
275                         pic = "gfx/hud/default/progressbar_vertical";
276                 }
277
278         if (baralign == 1) // bottom align
279                         theOrigin_y += (1 - length_ratio) * theSize_y;
280         else if (baralign == 2) // center align
281             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
282         else if (baralign == 3) // center align, positive values down, negative up
283                 {
284                         theSize_y *= 0.5;
285                         if (length_ratio > 0)
286                                 theOrigin_y += theSize_y;
287                         else
288                         {
289                                 theOrigin_y += (1 + length_ratio) * theSize_y;
290                                 length_ratio = -length_ratio;
291                         }
292                 }
293                 theSize_y *= length_ratio;
294
295                 vector bH;
296                 width = eX * theSize_x;
297                 height = eY * theSize_y;
298                 if(theSize_y <= theSize_x * 2)
299                 {
300                         // button not high enough
301                         // draw just upper and lower part then
302                         square = eY * theSize_y * 0.5;
303                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
304                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
305                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
306                 }
307                 else
308                 {
309                         square = eY * theSize_x;
310                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
311                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
312                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
313                 }
314         } else {
315                 pic = strcat(hud_skin_path, "/", pic);
316                 if(precache_pic(pic) == "") {
317                         pic = "gfx/hud/default/progressbar";
318                 }
319
320                 if (baralign == 1) // right align
321                         theOrigin_x += (1 - length_ratio) * theSize_x;
322         else if (baralign == 2) // center align
323             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
324         else if (baralign == 3) // center align, positive values on the right, negative on the left
325                 {
326                         theSize_x *= 0.5;
327                         if (length_ratio > 0)
328                                 theOrigin_x += theSize_x;
329                         else
330                         {
331                                 theOrigin_x += (1 + length_ratio) * theSize_x;
332                                 length_ratio = -length_ratio;
333                         }
334                 }
335                 theSize_x *= length_ratio;
336
337                 vector bW;
338                 width = eX * theSize_x;
339                 height = eY * theSize_y;
340                 if(theSize_x <= theSize_y * 2)
341                 {
342                         // button not wide enough
343                         // draw just left and right part then
344                         square = eX * theSize_x * 0.5;
345                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
346                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
347                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
348                 }
349                 else
350                 {
351                         square = eX * theSize_y;
352                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
353                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
354                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
355                 }
356         }
357 }
358
359 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
360 {
361         if(!alpha)
362                 return;
363
364         string pic;
365         pic = strcat(hud_skin_path, "/num_leading");
366         if(precache_pic(pic) == "") {
367                 pic = "gfx/hud/default/num_leading";
368         }
369
370         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
371         if(mySize_x/mySize_y > 2)
372                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
373         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
374 }
375
376 // Weapon icons (#0)
377 //
378 entity weaponorder[WEP_MAXCOUNT];
379 void weaponorder_swap(float i, float j, entity pass)
380 {
381         entity h;
382         h = weaponorder[i];
383         weaponorder[i] = weaponorder[j];
384         weaponorder[j] = h;
385 }
386
387 string weaponorder_cmp_str;
388 float weaponorder_cmp(float i, float j, entity pass)
389 {
390         float ai, aj;
391         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
392         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
393         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
394 }
395
396 float GetAmmoStat(float i)
397 {
398         switch(i)
399         {
400                 case 0: return STAT_SHELLS;
401                 case 1: return STAT_NAILS;
402                 case 2: return STAT_ROCKETS;
403                 case 3: return STAT_CELLS;
404                 case 4: return STAT_FUEL;
405                 default: return -1;
406         }
407 }
408
409 float GetAmmoTypeForWep(float i)
410 {
411         switch(i)
412         {
413                 case WEP_SHOTGUN: return 0;
414                 case WEP_UZI: return 1;
415                 case WEP_GRENADE_LAUNCHER: return 2;
416                 case WEP_MINE_LAYER: return 2;
417                 case WEP_ELECTRO: return 3;
418                 case WEP_CRYLINK: return 3;
419                 case WEP_HLAC: return 3;
420                 case WEP_MINSTANEX: return 3;
421                 case WEP_NEX: return 3;
422                 case WEP_RIFLE: return 1;
423                 case WEP_HAGAR: return 2;
424                 case WEP_ROCKET_LAUNCHER: return 2;
425                 case WEP_SEEKER: return 2;
426                 case WEP_FIREBALL: return 4;
427                 case WEP_HOOK: return 3;
428                 default: return -1;
429         }
430 }
431
432 void HUD_Weapons(void)
433 {
434         float i, f, screen_ar;
435         float center_x, center_y;
436     if(hud != HUD_NORMAL) return;
437         if(!autocvar__hud_configure)
438         {
439                 if(!autocvar_hud_panel_weapons) return;
440                 if(spectatee_status == -1) return;
441         }
442         else
443                 hud_configure_active_panel = HUD_PANEL_WEAPONS;
444
445         float timeout = autocvar_hud_panel_weapons_timeout;
446         float timeout_effect_length, timein_effect_length;
447         if (autocvar_hud_panel_weapons_timeout_effect == 0)
448         {
449                 timeout_effect_length = 0;
450                 timein_effect_length = 0;
451         }
452         else
453         {
454                 timeout_effect_length = 0.75;
455                 timein_effect_length = 0.375;
456         }
457
458         if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
459         {
460                 weaponprevtime = time;
461                 return;
462         }
463
464         HUD_Panel_UpdateCvars(weapons);
465         HUD_Panel_ApplyFadeAlpha();
466
467         // TODO make this configurable
468         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
469         {
470                 float weapon_cnt;
471                 if(weaponorder_bypriority)
472                         strunzone(weaponorder_bypriority);
473                 if(weaponorder_byimpulse)
474                         strunzone(weaponorder_byimpulse);
475
476                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
477                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
478                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
479
480                 weapon_cnt = 0;
481                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
482                 {
483                         self = get_weaponinfo(i);
484                         if(self.impulse >= 0)
485                         {
486                                 weaponorder[weapon_cnt] = self;
487                                 ++weapon_cnt;
488                         }
489                 }
490                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
491                         weaponorder[i] = NULL;
492                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
493
494                 weaponorder_cmp_str = string_null;
495         }
496
497         float when, fadetime;
498         when = autocvar_hud_panel_weapons_complainbubble_time;
499         fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
500         float weapons_st = getstati(STAT_WEAPONS);
501         float weapon_count;
502         if (autocvar_hud_panel_weapons_onlyowned)
503         {
504                 if(autocvar__hud_configure)
505                 {
506                         if (weapons_st == 0)
507                                 for(i = 0; i <= WEP_LAST-WEP_FIRST; i += floor((WEP_LAST-WEP_FIRST)/5))
508                                         weapons_st |= power2of(i);
509                         if(menu_enabled != 2)
510                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
511                 }
512
513                 vector old_panel_size;
514                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
515                 {
516                         if(weapons_st & weaponorder[i].weapons)
517                                 ++weapon_count;
518                 }
519                 if(!autocvar__hud_configure && (autocvar_hud_panel_weapons_complainbubble && time - complain_weapon_time < when + fadetime))// && complain_weapon >= 0
520                         ++weapon_count;
521                 if (weapon_count == 0)
522                         return;
523                 // reduce size of the panel
524                 if (panel_size_y > panel_size_x)
525                 {
526                         old_panel_size_y = panel_size_y;
527                         panel_size_y *= weapon_count / WEP_COUNT;
528                         panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
529                 }
530                 else
531                 {
532                         old_panel_size_x = panel_size_x;
533                         panel_size_x *= weapon_count / WEP_COUNT;
534                         panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
535                 }
536         }
537         else
538                 weapon_count = WEP_COUNT;
539
540         if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
541         {
542                 f = (time - (weapontime + timeout)) / timeout_effect_length;
543                 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
544                 {
545                         panel_bg_alpha *= (1 - f);
546                         panel_fg_alpha *= (1 - f);
547                 }
548                 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
549                 {
550                         f *= f; // for a cooler movement
551                         center_x = panel_pos_x + panel_size_x/2;
552                         center_y = panel_pos_y + panel_size_y/2;
553                         screen_ar = vid_conwidth/vid_conheight;
554                         if (center_x/center_y < screen_ar) //bottom left
555                         {
556                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
557                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
558                                 else //left
559                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
560                         }
561                         else //top right
562                         {
563                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
564                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
565                                 else //top
566                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
567                         }
568                 }
569                 weaponprevtime = time - (1 - f) * timein_effect_length;
570         }
571         else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
572         {
573                 f = (time - weaponprevtime) / timein_effect_length;
574                 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
575                 {
576                         panel_bg_alpha *= (f);
577                         panel_fg_alpha *= (f);
578                 }
579                 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
580                 {
581                         f *= f; // for a cooler movement
582                         f = 1 - f;
583                         center_x = panel_pos_x + panel_size_x/2;
584                         center_y = panel_pos_y + panel_size_y/2;
585                         screen_ar = vid_conwidth/vid_conheight;
586                         if (center_x/center_y < screen_ar) //bottom left
587                         {
588                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
589                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
590                                 else //left
591                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
592                         }
593                         else //top right
594                         {
595                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
596                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
597                                 else //top
598                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
599                         }
600                 }
601         }
602
603         HUD_Panel_DrawBg(1);
604         if(panel_bg_padding)
605         {
606                 panel_pos += '1 1 0' * panel_bg_padding;
607                 panel_size -= '2 2 0' * panel_bg_padding;
608         }
609
610         float weapid, wpnalpha;
611
612         if(autocvar_hud_panel_weapons_fade)
613         {
614                 wpnalpha = 3.2 - 2 * (time - weapontime);
615                 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
616         }
617         else
618                 wpnalpha = panel_fg_alpha;
619
620         float rows, columns;
621         float aspect = autocvar_hud_panel_weapons_aspect;
622         rows = panel_size_y/panel_size_x;
623         rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
624
625         columns = ceil(weapon_count/rows);
626         float row, column;
627
628         float a, type, fullammo;
629
630         vector color;
631         vector wpnpos;
632         vector wpnsize;
633
634         vector ammo_color;
635         float ammo_alpha;
636         wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
637         float barsize_x, barsize_y, baroffset_x, baroffset_y;
638         if (autocvar_hud_panel_weapons_ammo)
639         {
640                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
641                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
642
643
644                 if(wpnsize_x/wpnsize_y > aspect)
645                 {
646                         barsize_x = aspect * wpnsize_y;
647                         barsize_y = wpnsize_y;
648                         baroffset_x = (wpnsize_x - barsize_x) / 2;
649                 }
650                 else
651                 {
652                         barsize_y = 1/aspect * wpnsize_x;
653                         barsize_x = wpnsize_x;
654                         baroffset_y = (wpnsize_y - barsize_y) / 2;
655                 }
656         }
657
658         float show_accuracy;
659         float weapon_stats;
660         if(autocvar_hud_panel_weapons_accuracy && acc_levels)
661         {
662                 show_accuracy = true;
663                 if (acc_col_x[0] == -1)
664                         for (i = 0; i < acc_levels; ++i)
665                                 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
666         }
667
668         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
669         {
670                 self = weaponorder[i];
671                 if (!self || self.impulse < 0)
672                         continue;
673                 if (autocvar_hud_panel_weapons_onlyowned)
674                 if (!((weapons_st & self.weapons) || (self.weapon == complain_weapon && time - complain_weapon_time < when + fadetime && autocvar_hud_panel_weapons_complainbubble)))
675                         continue;
676                 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
677
678                 weapid = self.impulse;
679
680                 // draw background behind currently selected weapon
681                 if(self.weapon == switchweapon)
682                         drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
683
684                 // draw the weapon accuracy
685                 if(show_accuracy)
686                 {
687                         weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
688                         if(weapon_stats >= 0)
689                         {
690                                 // find the max level lower than weapon_stats
691                                 float j;
692                                 j = acc_levels-1;
693                                 while ( j && weapon_stats < acc_lev[j] )
694                                         --j;
695
696                                 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
697                                 float factor;
698                                 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
699                                 color = acc_col[j];
700                                 color = color + factor * (acc_col[j+1] - color);
701
702                                 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
703                         }
704                 }
705
706                 // draw the weapon icon
707                 if(weapons_st & self.weapons)
708                 {
709                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
710
711                         if(autocvar_hud_panel_weapons_label == 1) // weapon number
712                                 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
713                         else if(autocvar_hud_panel_weapons_label == 2) // bind
714                                 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
715
716                         // draw ammo status bar
717                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
718                         {
719                                 a = 0;
720                                 type = GetAmmoTypeForWep(self.weapon);
721                                 if(type != -1)
722                                         a = getstati(GetAmmoStat(type)); // how much ammo do we have?
723
724                                 if(a > 0)
725                                 {
726                                         switch(type) {
727                                                 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
728                                                 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
729                                                 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
730                                                 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
731                                                 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
732                                                 default: fullammo = 60;
733                                         }
734
735                                         drawsetcliparea(
736                                                 wpnpos_x + baroffset_x,
737                                                 wpnpos_y + baroffset_y,
738                                                 barsize_x * bound(0, a/fullammo, 1),
739                                                 barsize_y);
740                                         drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
741                                         drawresetcliparea();
742                                 }
743                         }
744                 }
745
746                 // draw a "ghost weapon icon" if you don't have the weapon
747                 else
748                 {
749                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
750                 }
751
752                 // draw the complain message
753                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
754                 {
755                         if(fadetime)
756                         {
757                                 if(complain_weapon_time + when > time)
758                                         a = 1;
759                                 else
760                                         a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
761                         }
762                         else
763                         {
764                                 if(complain_weapon_time + when > time)
765                                         a = 1;
766                                 else
767                                         a = 0;
768                         }
769
770                         string s;
771                         if(complain_weapon_type == 0) {
772                                 s = _("Out of ammo");
773                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
774                         }
775                         else if(complain_weapon_type == 1) {
776                                 s = _("Don't have");
777                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
778                         }
779                         else {
780                                 s = _("Unavailable");
781                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
782                         }
783                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
784                         drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
785                         drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
786                 }
787
788                 ++row;
789                 if(row >= rows)
790                 {
791                         row = 0;
792                         ++column;
793                 }
794         }
795
796 }
797
798 // Ammo (#1)
799 //
800 // TODO: macro
801 float GetAmmoItemCode(float i)
802 {
803         switch(i)
804         {
805                 case 0: return IT_SHELLS;
806                 case 1: return IT_NAILS;
807                 case 2: return IT_ROCKETS;
808                 case 3: return IT_CELLS;
809                 case 4: return IT_FUEL;
810                 default: return -1;
811         }
812 }
813
814 string GetAmmoPicture(float i)
815 {
816         switch(i)
817         {
818                 case 0: return "ammo_shells";
819                 case 1: return "ammo_bullets";
820                 case 2: return "ammo_rockets";
821                 case 3: return "ammo_cells";
822                 case 4: return "ammo_fuel";
823                 default: return "";
824         }
825 }
826
827 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
828 {
829         float a;
830         if(autocvar__hud_configure)
831         {
832                 currently_selected = (itemcode == 2); //rockets always selected
833                 a = 31 + mod(itemcode*93, 128);
834         }
835         else
836                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
837
838         vector color;
839         if(infinite_ammo)
840                 color = '0 0.5 0.75';
841         else if(a < 10)
842                 color = '0.7 0 0';
843         else
844                 color = '1 1 1';
845
846         float alpha;
847         if(currently_selected)
848                 alpha = 1;
849         else
850                 alpha = 0.7;
851
852         vector picpos, numpos;
853         if(autocvar_hud_panel_ammo_iconalign)
854         {
855                 numpos = myPos;
856                 picpos = myPos + eX * 2 * mySize_y;
857         }
858         else
859         {
860                 numpos = myPos + eX * mySize_y;
861                 picpos = myPos;
862         }
863
864         if (currently_selected)
865                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
866
867     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
868         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
869
870     if(autocvar_hud_panel_ammo_text)
871     {
872         if(a > 0 || infinite_ammo)
873             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
874         else // "ghost" ammo count
875             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
876     }
877         if(a > 0 || infinite_ammo)
878                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
879         else // "ghost" ammo icon
880                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
881 }
882
883 void HUD_Ammo(void)
884 {
885     if(hud != HUD_NORMAL) return;
886         if(!autocvar__hud_configure)
887         {
888                 if(!autocvar_hud_panel_ammo) return;
889                 if(spectatee_status == -1) return;
890         }
891         else
892                 hud_configure_active_panel = HUD_PANEL_AMMO;
893
894         HUD_Panel_UpdateCvars(ammo);
895         HUD_Panel_ApplyFadeAlpha();
896         vector pos, mySize;
897         pos = panel_pos;
898         mySize = panel_size;
899
900         HUD_Panel_DrawBg(1);
901         if(panel_bg_padding)
902         {
903                 pos += '1 1 0' * panel_bg_padding;
904                 mySize -= '2 2 0' * panel_bg_padding;
905         }
906
907         float rows, columns, row, column;
908         vector ammo_size;
909         if (autocvar_hud_panel_ammo_onlycurrent)
910                 ammo_size = mySize;
911         else
912         {
913                 rows = mySize_y/mySize_x;
914                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
915                 //                               ^^^ ammo item aspect goes here
916
917                 columns = ceil(AMMO_COUNT/rows);
918
919                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
920         }
921
922         vector offset;
923         float newSize;
924         if(ammo_size_x/ammo_size_y > 3)
925         {
926                 newSize = 3 * ammo_size_y;
927                 offset_x = ammo_size_x - newSize;
928                 pos_x += offset_x/2;
929                 ammo_size_x = newSize;
930         }
931         else
932         {
933                 newSize = 1/3 * ammo_size_x;
934                 offset_y = ammo_size_y - newSize;
935                 pos_y += offset_y/2;
936                 ammo_size_y = newSize;
937         }
938
939         float i, stat_items, currently_selected, infinite_ammo;
940         infinite_ammo = FALSE;
941         if (autocvar_hud_panel_ammo_onlycurrent)
942         {
943                 if(autocvar__hud_configure)
944                 {
945                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
946                         return;
947                 }
948                 stat_items = getstati(STAT_ITEMS);
949                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
950                         infinite_ammo = TRUE;
951                 for (i = 0; i < AMMO_COUNT; ++i) {
952                         currently_selected = stat_items & GetAmmoItemCode(i);
953                         if (currently_selected)
954                         {
955                                 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
956                                 return;
957                         }
958                 }
959                 return; // nothing to display
960         }
961
962         stat_items = getstati(STAT_ITEMS);
963         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
964                 infinite_ammo = TRUE;
965         for (i = 0; i < AMMO_COUNT; ++i) {
966                 currently_selected = stat_items & GetAmmoItemCode(i);
967                 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
968                 ++row;
969                 if(row >= rows)
970                 {
971                         row = 0;
972                         column = column + 1;
973                 }
974         }
975 }
976
977 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float alpha)
978 {
979         vector newPos, newSize;
980         vector picpos, numpos;
981
982         if (vertical)
983         {
984                 if(mySize_y/mySize_x > 2)
985                 {
986                         newSize_y = 2 * mySize_x;
987                         newSize_x = mySize_x;
988
989                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
990                         newPos_x = myPos_x;
991                 }
992                 else
993                 {
994                         newSize_x = 1/2 * mySize_y;
995                         newSize_y = mySize_y;
996
997                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
998                         newPos_y = myPos_y;
999                 }
1000
1001                 if(icon_right_align)
1002                 {
1003                         numpos = newPos;
1004                         picpos = newPos + eY * newSize_x;
1005                 }
1006                 else
1007                 {
1008                         picpos = newPos;
1009                         numpos = newPos + eY * newSize_x;
1010                 }
1011
1012                 newSize_y /= 2;
1013                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1014                 // make number smaller than icon, it looks better
1015                 // reduce only y to draw numbers with different number of digits with the same y size
1016                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1017                 newSize_y *= 0.7;
1018                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1019                 return;
1020         }
1021
1022         if(mySize_x/mySize_y > 3)
1023         {
1024                 newSize_x = 3 * mySize_y;
1025                 newSize_y = mySize_y;
1026
1027                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1028                 newPos_y = myPos_y;
1029         }
1030         else
1031         {
1032                 newSize_y = 1/3 * mySize_x;
1033                 newSize_x = mySize_x;
1034
1035                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1036                 newPos_x = myPos_x;
1037         }
1038
1039         if(icon_right_align) // right align
1040         {
1041                 numpos = newPos;
1042                 picpos = newPos + eX * 2 * newSize_y;
1043         }
1044         else // left align
1045         {
1046                 numpos = newPos + eX * newSize_y;
1047                 picpos = newPos;
1048         }
1049
1050         drawstring_aspect(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1051         drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1052 }
1053
1054 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float fadelerp)
1055 {
1056         float sz;
1057         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
1058
1059         DrawNumIcon(myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, vertical, icon_right_align, color, (1 - fadelerp));
1060 }
1061
1062 // Powerups (#2)
1063 //
1064 void HUD_Powerups(void)
1065 {
1066         float strength_time, shield_time;
1067         if(!autocvar__hud_configure)
1068         {
1069                 if(!autocvar_hud_panel_powerups) return;
1070                 if(spectatee_status == -1) return;
1071                 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE)) return;
1072                 if (getstati(STAT_HEALTH) <= 0) return;
1073
1074                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1075                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1076         }
1077         else
1078         {
1079                 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1080
1081                 strength_time = 15;
1082                 shield_time = 27;
1083         }
1084
1085         HUD_Panel_UpdateCvars(powerups);
1086         HUD_Panel_ApplyFadeAlpha();
1087         vector pos, mySize;
1088         pos = panel_pos;
1089         mySize = panel_size;
1090
1091         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
1092         if(panel_bg_padding)
1093         {
1094                 pos += '1 1 0' * panel_bg_padding;
1095                 mySize -= '2 2 0' * panel_bg_padding;
1096         }
1097
1098         float panel_ar = mySize_x/mySize_y;
1099         float is_vertical = (panel_ar < 1);
1100         vector shield_offset, strength_offset;
1101         if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1102         {
1103                 mySize_x *= 0.5;
1104                 if (autocvar_hud_panel_powerups_flip)
1105                         shield_offset_x = mySize_x;
1106                 else
1107                         strength_offset_x = mySize_x;
1108         }
1109         else
1110         {
1111                 mySize_y *= 0.5;
1112                 if (autocvar_hud_panel_powerups_flip)
1113                         shield_offset_y = mySize_y;
1114                 else
1115                         strength_offset_y = mySize_y;
1116         }
1117
1118         float shield_baralign, strength_baralign;
1119         float shield_iconalign, strength_iconalign;
1120         if (autocvar_hud_panel_powerups_flip)
1121         {
1122                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1123                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1124                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1125                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1126         }
1127         else
1128         {
1129                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1130                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1131                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1132                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1133         }
1134
1135         if(shield_time)
1136         {
1137                 const float maxshield = 30;
1138                 float shield = ceil(shield_time);
1139                 if(autocvar_hud_panel_powerups_progressbar)
1140                 {
1141                         HUD_Panel_GetProgressBarColor(shield);
1142                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1143                 }
1144                 if(autocvar_hud_panel_powerups_text)
1145                 {
1146                         if(shield > 1)
1147                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1148                         if(shield <= 5)
1149                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', bound(0, (shield - shield_time) / 0.5, 1));
1150                 }
1151         }
1152
1153         if(strength_time)
1154         {
1155                 const float maxstrength = 30;
1156                 float strength = ceil(strength_time);
1157                 if(autocvar_hud_panel_powerups_progressbar)
1158                 {
1159                         HUD_Panel_GetProgressBarColor(strength);
1160                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1161                 }
1162                 if(autocvar_hud_panel_powerups_text)
1163                 {
1164                         if(strength > 1)
1165                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1166                         if(strength <= 5)
1167                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', bound(0, (strength - strength_time) / 0.5, 1));
1168                 }
1169         }
1170 }
1171
1172 // Health/armor (#3)
1173 //
1174
1175 // prev_* vars contain the health/armor at the previous FRAME
1176 // set to -1 when player is dead or was not playing
1177 float prev_health, prev_armor;
1178 float health_damagetime, armor_damagetime;
1179 float health_beforedamage, armor_beforedamage;
1180 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1181 float old_p_health, old_p_armor;
1182 float old_p_healthtime, old_p_armortime;
1183 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1184 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1185 float prev_p_health, prev_p_armor;
1186
1187 void HUD_HealthArmor(void)
1188 {
1189         float armor, health, fuel;
1190         if(!autocvar__hud_configure)
1191         {
1192                 if(!autocvar_hud_panel_healtharmor) return;
1193                 if(hud != HUD_NORMAL) return;
1194                 if(spectatee_status == -1) return;
1195
1196                 health = getstati(STAT_HEALTH);
1197                 if(health <= 0)
1198                 {
1199                         prev_health = -1;
1200                         return;
1201                 }
1202                 armor = getstati(STAT_ARMOR);
1203
1204                 // code to check for spectatee_status changes is in Ent_ClientData()
1205                 // prev_p_health and prev_health can be set to -1 there
1206
1207                 if (prev_p_health == -1)
1208                 {
1209                         // no effect
1210                         health_beforedamage = 0;
1211                         armor_beforedamage = 0;
1212                         health_damagetime = 0;
1213                         armor_damagetime = 0;
1214                         prev_health = health;
1215                         prev_armor = armor;
1216                         old_p_health = health;
1217                         old_p_armor = armor;
1218                         prev_p_health = health;
1219                         prev_p_armor = armor;
1220                 }
1221                 else if (prev_health == -1)
1222                 {
1223                         //start the load effect
1224                         health_damagetime = 0;
1225                         armor_damagetime = 0;
1226                         prev_health = 0;
1227                         prev_armor = 0;
1228                 }
1229                 fuel = getstati(STAT_FUEL);
1230         }
1231         else
1232         {
1233                 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1234
1235                 health = 150;
1236                 armor = 75;
1237                 fuel = 20;
1238         }
1239
1240         HUD_Panel_UpdateCvars(healtharmor);
1241         HUD_Panel_ApplyFadeAlpha();
1242         vector pos, mySize;
1243         pos = panel_pos;
1244         mySize = panel_size;
1245
1246         HUD_Panel_DrawBg(1);
1247         if(panel_bg_padding)
1248         {
1249                 pos += '1 1 0' * panel_bg_padding;
1250                 mySize -= '2 2 0' * panel_bg_padding;
1251         }
1252
1253         float baralign = autocvar_hud_panel_healtharmor_baralign;
1254         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1255
1256     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1257     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1258         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1259         {
1260                 vector v;
1261                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1262
1263                 float x;
1264                 x = floor(v_x + 1);
1265
1266         float maxtotal = maxhealth + maxarmor;
1267                 string biggercount;
1268                 if(v_z) // NOT fully armored
1269                 {
1270                         biggercount = "health";
1271                         if(autocvar_hud_panel_healtharmor_progressbar)
1272                         {
1273                                 HUD_Panel_GetProgressBarColor(health);
1274                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1275                         }
1276                         if(armor)
1277             if(autocvar_hud_panel_healtharmor_text)
1278                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1279                 }
1280                 else
1281                 {
1282                         biggercount = "armor";
1283                         if(autocvar_hud_panel_healtharmor_progressbar)
1284                         {
1285                                 HUD_Panel_GetProgressBarColor(armor);
1286                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1287                         }
1288                         if(health)
1289             if(autocvar_hud_panel_healtharmor_text)
1290                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1291                 }
1292         if(autocvar_hud_panel_healtharmor_text)
1293                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1294
1295                 if(fuel)
1296                 {
1297                         HUD_Panel_GetProgressBarColor(fuel);
1298                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1299                 }
1300         }
1301         else
1302         {
1303                 float panel_ar = mySize_x/mySize_y;
1304                 float is_vertical = (panel_ar < 1);
1305                 vector health_offset, armor_offset;
1306                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1307                 {
1308                         mySize_x *= 0.5;
1309                         if (autocvar_hud_panel_healtharmor_flip)
1310                                 health_offset_x = mySize_x;
1311                         else
1312                                 armor_offset_x = mySize_x;
1313                 }
1314                 else
1315                 {
1316                         mySize_y *= 0.5;
1317                         if (autocvar_hud_panel_healtharmor_flip)
1318                                 health_offset_y = mySize_y;
1319                         else
1320                                 armor_offset_y = mySize_y;
1321                 }
1322
1323                 float health_baralign, armor_baralign, fuel_baralign;
1324                 float health_iconalign, armor_iconalign;
1325                 if (autocvar_hud_panel_healtharmor_flip)
1326                 {
1327                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1328                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1329                         fuel_baralign = health_baralign;
1330                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1331                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1332                 }
1333                 else
1334                 {
1335                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1336                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1337                         fuel_baralign = armor_baralign;
1338                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1339                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1340                 }
1341
1342                 //if(health)
1343                 {
1344                         if(autocvar_hud_panel_healtharmor_progressbar)
1345                         {
1346                                 HUD_Panel_GetProgressBarColor(health);
1347                                 float p_health, pain_health_alpha;
1348                                 p_health = health;
1349                                 pain_health_alpha = 1;
1350                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1351                                 {
1352                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1353                                         {
1354                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1355                                                 {
1356                                                         if (time - old_p_healthtime < 1)
1357                                                                 old_p_health = prev_p_health;
1358                                                         else
1359                                                                 old_p_health = prev_health;
1360                                                         old_p_healthtime = time;
1361                                                 }
1362                                                 if (time - old_p_healthtime < 1)
1363                                                 {
1364                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1365                                                         prev_p_health = p_health;
1366                                                 }
1367                                         }
1368                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1369                                         {
1370                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1371                                                 {
1372                                                         if (time - health_damagetime >= 1)
1373                                                                 health_beforedamage = prev_health;
1374                                                         health_damagetime = time;
1375                                                 }
1376                                                 if (time - health_damagetime < 1)
1377                                                 {
1378                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1379                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1380                                                 }
1381                                         }
1382                                         prev_health = health;
1383
1384                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1385                                         {
1386                                                 float BLINK_FACTOR = 0.15;
1387                                                 float BLINK_BASE = 0.85;
1388                                                 float BLINK_FREQ = 9; 
1389                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1390                                         }
1391                                 }
1392                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1393                         }
1394                         if(autocvar_hud_panel_healtharmor_text)
1395                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1396                 }
1397
1398                 if(armor)
1399                 {
1400                         if(autocvar_hud_panel_healtharmor_progressbar)
1401                         {
1402                                 HUD_Panel_GetProgressBarColor(armor);
1403                                 float p_armor;
1404                                 p_armor = armor;
1405                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1406                                 {
1407                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1408                                         {
1409                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1410                                                 {
1411                                                         if (time - old_p_armortime < 1)
1412                                                                 old_p_armor = prev_p_armor;
1413                                                         else
1414                                                                 old_p_armor = prev_armor;
1415                                                         old_p_armortime = time;
1416                                                 }
1417                                                 if (time - old_p_armortime < 1)
1418                                                 {
1419                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1420                                                         prev_p_armor = p_armor;
1421                                                 }
1422                                         }
1423                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1424                                         {
1425                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1426                                                 {
1427                                                         if (time - armor_damagetime >= 1)
1428                                                                 armor_beforedamage = prev_armor;
1429                                                         armor_damagetime = time;
1430                                                 }
1431                                                 if (time - armor_damagetime < 1)
1432                                                 {
1433                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1434                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1435                                                 }
1436                                         }
1437                                         prev_armor = armor;
1438                                 }
1439                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1440                         }
1441                         if(autocvar_hud_panel_healtharmor_text)
1442                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1443                 }
1444
1445                 if(fuel)
1446                 {
1447                         if (is_vertical)
1448                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1449                         else
1450                                 mySize_y *= 0.2;
1451                         if (panel_ar >= 4)
1452                                 mySize_x *= 2; //restore full panel size
1453                         else if (panel_ar < 1/4)
1454                                 mySize_y *= 2; //restore full panel size
1455                         HUD_Panel_GetProgressBarColor(fuel);
1456                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1457                 }
1458         }
1459 }
1460
1461 // Notification area (#4)
1462 //
1463
1464 string Weapon_SuicideMessage(float deathtype)
1465 {
1466         w_deathtype = deathtype;
1467         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1468         return w_deathtypestring;
1469 }
1470
1471 string Weapon_KillMessage(float deathtype)
1472 {
1473         w_deathtype = deathtype;
1474         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1475         return w_deathtypestring;
1476 }
1477
1478 #define KN_MAX_ENTRIES 10
1479 float kn_index;
1480 float killnotify_times[KN_MAX_ENTRIES];
1481 float killnotify_deathtype[KN_MAX_ENTRIES];
1482 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1483 string killnotify_attackers[KN_MAX_ENTRIES];
1484 string killnotify_victims[KN_MAX_ENTRIES];
1485 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1486 {
1487         --kn_index;
1488         if (kn_index == -1)
1489                 kn_index = KN_MAX_ENTRIES-1;
1490         killnotify_times[kn_index] = time;
1491         killnotify_deathtype[kn_index] = wpn;
1492         killnotify_actiontype[kn_index] = actiontype;
1493         if(killnotify_attackers[kn_index])
1494                 strunzone(killnotify_attackers[kn_index]);
1495         killnotify_attackers[kn_index] = strzone(attacker);
1496         if(killnotify_victims[kn_index])
1497                 strunzone(killnotify_victims[kn_index]);
1498         killnotify_victims[kn_index] = strzone(victim);
1499 }
1500
1501 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1502 {
1503         float w;
1504         float alsoprint, gentle;
1505         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1506         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1507         
1508         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1509                 return;
1510
1511         if(msg == MSG_SUICIDE) {
1512                 w = DEATH_WEAPONOF(type);
1513                 if(WEP_VALID(w)) {
1514                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1515                         if (alsoprint)
1516                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1517                 } else if (type == DEATH_KILL) {
1518                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1519                         if (alsoprint)
1520                                 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1521                 } else if (type == DEATH_ROT) {
1522                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1523                         if (alsoprint)
1524                                 print (sprintf(_("^1%s^1 died\n"), s1));
1525                 } else if (type == DEATH_NOAMMO) {
1526                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1527                         if (alsoprint)
1528                                 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1529                 } else if (type == DEATH_CAMP) {
1530                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1531                         if (alsoprint)
1532                                 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1533                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1534                         HUD_KillNotify_Push(s1, "", 0, type);
1535                         if (alsoprint)
1536                                 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1537                 } else if (type == DEATH_CHEAT) {
1538                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1539                         if (alsoprint)
1540                                 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1541                 } else if (type == DEATH_FIRE) {
1542                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1543                         if (alsoprint)
1544                                 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1545                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1546                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1547                         if (alsoprint)
1548                                 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1549                 } 
1550                 
1551                 if (stof(s2) > 2) // killcount > 2
1552                         print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1553         } else if(msg == MSG_KILL) {
1554                 w = DEATH_WEAPONOF(type);
1555                 if(WEP_VALID(w)) {
1556                         if((w == WEP_RIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
1557                                 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
1558                         else
1559                                 HUD_KillNotify_Push(s1, s2, 1, type);
1560
1561                         if (alsoprint)
1562                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1563                 }
1564                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1565                         HUD_KillNotify_Push(s1, s2, 1, type);
1566                         if(alsoprint)
1567                         {
1568                                 if(gentle) {
1569                                         print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1570                                 } else {
1571                                         print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1572                                 }
1573                         }
1574                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1575                                 if(gentle)
1576                                         print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1577                                 else
1578                                         print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1579                         }
1580                         else if (stof(s2) > 2) {
1581                                 if(gentle)
1582                                         print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1583                                 else
1584                                         print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1585                         }
1586                 }
1587                 else if(type == KILL_FIRST_BLOOD)
1588                         print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1589                 else if (type == DEATH_TELEFRAG) {
1590                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1591                         if(gentle)
1592                                 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1593                         else
1594                                 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1595                 }
1596                 else if (type == DEATH_DROWN) {
1597                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1598                         if(alsoprint)
1599                                 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1600                 }
1601                 else if (type == DEATH_SLIME) {
1602                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1603                         if(alsoprint)
1604                                 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1605                 }
1606                 else if (type == DEATH_LAVA) {
1607                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1608                         if(alsoprint)
1609                                 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1610                 }
1611                 else if (type == DEATH_FALL) {
1612                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1613                         if(alsoprint)
1614                                 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1615                 }
1616                 else if (type == DEATH_SHOOTING_STAR) {
1617                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1618                         if(alsoprint)
1619                                 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1620                 }
1621                 else if (type == DEATH_SWAMP) {
1622                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1623                         if(alsoprint)
1624                                 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1625                 }
1626                 else if (type == DEATH_HURTTRIGGER)
1627                 {
1628                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1629                         if(alsoprint)
1630                                 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1631                 } else if(type == DEATH_VHCRUSH) {
1632                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1633                         if(alsoprint)
1634                                 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1635                 } else if(type == DEATH_SBMINIGUN) {
1636                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1637                         if(alsoprint)
1638                                 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1639                 } else if(type == DEATH_SBROCKET) {
1640                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1641                         if(alsoprint)
1642                                 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1643                 } else if(type == DEATH_SBBLOWUP) {
1644                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1645                         if(alsoprint)
1646                                 print (sprintf(_("^1%s^1 got caught in the destruction of %s^1's vehicle\n"), s2, s1));
1647                 } else if(type == DEATH_WAKIGUN) {
1648                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1649                         if(alsoprint)
1650                                 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1651                 } else if(type == DEATH_WAKIROCKET) {
1652                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1653                         if(alsoprint)
1654                                 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1655                 } else if(type == DEATH_WAKIBLOWUP) {
1656                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1657                         if(alsoprint)
1658                                 print (sprintf(_("^1%s^1 dies when %s^1's wakizashi dies.\n"), s2, s1));
1659                 } else if(type == DEATH_RAPTOR_CANNON) {
1660                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1661                         if(alsoprint)
1662                                 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1663                 } else if(type == DEATH_RAPTOR_BOMB) {
1664                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1665                         if(alsoprint)
1666                                 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1667                 } else if(type == DEATH_RAPTOR_DEATH) {
1668                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1669                         if(alsoprint)
1670                                 print (sprintf(_("^1%s^1 dies when %s^1's raptor dies.\n"), s2, s1));
1671                 } else if(type == DEATH_TURRET) {
1672                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1673                         if(alsoprint)
1674                                 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1675                 } else if(type == DEATH_TOUCHEXPLODE) {
1676                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1677                         if(alsoprint)
1678                                 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1679                 } else if(type == DEATH_CHEAT) {
1680                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1681                         if(alsoprint)
1682                                 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1683                 } else if (type == DEATH_FIRE) {
1684                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1685                         if(alsoprint)
1686                                 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1687                 } else if (type == DEATH_CUSTOM) {
1688                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1689                         if(alsoprint)
1690                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1691                 } else if (type == DEATH_HURTTRIGGER) {
1692                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1693                         if(alsoprint)
1694                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1695                 } else {
1696                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1697                         if(alsoprint)
1698                                 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1699                 }
1700         } else if(msg == MSG_SPREE) {
1701                 if(type == KILL_END_SPREE) {
1702                         if(gentle)
1703                                 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1704                         else
1705                                 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1706                 } else if(type == KILL_SPREE) {
1707                         if(gentle)
1708                                 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1709                         else
1710                                 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1711                 } else if(type == KILL_SPREE_3) {
1712                         if(gentle)
1713                                 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1714                         else
1715                                 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1716                 } else if(type == KILL_SPREE_5) {
1717                         if(gentle)
1718                                 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1719                         else
1720                                 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1721                 } else if(type == KILL_SPREE_10) {
1722                         if(gentle)
1723                                 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1724                         else
1725                                 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1726                 } else if(type == KILL_SPREE_15) {
1727                         if(gentle)
1728                                 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1729                         else
1730                                 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1731                 } else if(type == KILL_SPREE_20) {
1732                         if(gentle)
1733                                 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1734                         else
1735                                 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1736                 } else if(type == KILL_SPREE_25) {
1737                         if(gentle)
1738                                 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1739                         else
1740                                 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1741                 } else if(type == KILL_SPREE_30) {
1742                         if(gentle)
1743                                 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1744                         else
1745                                 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1746                 }
1747         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1748                 if (type == DEATH_DROWN) {
1749                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1750                         if(alsoprint)
1751                         {
1752                                 if(gentle)
1753                                         print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1754                                 else
1755                                         print (sprintf(_("^1%s^1 drowned\n"), s1));
1756                         }
1757                 } else if (type == DEATH_SLIME) {
1758                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1759                         if(alsoprint)
1760                                 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1761                 } else if (type == DEATH_LAVA) {
1762                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1763                         if(alsoprint)
1764                         {
1765                                 if(gentle)
1766                                         print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1767                                 else
1768                                         print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1769                         }
1770                 } else if (type == DEATH_FALL) {
1771                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1772                         if(alsoprint)
1773                         {
1774                                 if(gentle)
1775                                         print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1776                                 else
1777                                         print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1778                         }
1779                 } else if (type == DEATH_SHOOTING_STAR) {
1780                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1781                         if(alsoprint)
1782                                 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1783                 } else if (type == DEATH_SWAMP) {
1784                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1785                         if(alsoprint)
1786                         {
1787                                 if(gentle)
1788                                         print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1789                                 else
1790                                         print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1791                         }
1792                 } else if(type == DEATH_TURRET) {
1793                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1794                         if(alsoprint)
1795                                 print (sprintf(_("^1%s^1 was mowed down by a turret \n"), s1));
1796                 } else if (type == DEATH_CUSTOM) {
1797                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1798                         if(alsoprint)
1799                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1800                 } else if (type == DEATH_HURTTRIGGER) {
1801                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1802                         if(alsoprint)
1803                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1804                 } else if(type == DEATH_TOUCHEXPLODE) {
1805                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1806                         if(alsoprint)
1807                                 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1808                 } else if(type == DEATH_CHEAT) {
1809                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1810                         if(alsoprint)
1811                                 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1812                 } else if(type == DEATH_FIRE) {
1813                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1814                         if(alsoprint)
1815                         {
1816                                 if(gentle)
1817                                         print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1818                                 else
1819                                         print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1820                                 }
1821                 } else {
1822                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1823                         if(alsoprint)
1824                         {
1825                                 if(gentle)
1826                                         print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1827                                 else
1828                                         print (sprintf(_("^1%s^1 died\n"), s1));
1829                         }
1830                 }
1831         } else if(msg == MSG_KILL_ACTION_SPREE) {
1832                 if(gentle)
1833                         print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
1834                 else
1835                         print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
1836         } else if(msg == MSG_INFO) {
1837                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
1838                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1839                         print(sprintf(_("%s^7 got the %s\n"), s1, s2));
1840                 } else if(type == INFO_LOSTFLAG) {
1841                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
1842                         print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
1843                 } else if(type == INFO_PICKUPFLAG) {
1844                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1845                         print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
1846                 } else if(type == INFO_RETURNFLAG) {
1847                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
1848                         print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
1849                 } else if(type == INFO_CAPTUREFLAG) {
1850                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
1851                         print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
1852                 }
1853         } else if(msg == MSG_RACE) {
1854                 if(type == RACE_SERVER_RECORD) {
1855                         HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
1856                 }
1857                 else if(type == RACE_NEW_RANK) {
1858                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
1859                 }
1860                 else if(type == RACE_NEW_TIME) {
1861                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
1862                 }
1863                 else if(type == RACE_FAIL) {
1864                         HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
1865                 }
1866         } else if(msg == MSG_KA) {
1867                 if(type == KA_PICKUPBALL) {
1868                         HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
1869                         if(alsoprint)
1870                                 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
1871                 }
1872                 else if(type == KA_DROPBALL) {
1873                         HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
1874                         if(alsoprint)
1875                                 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
1876                 }
1877         }
1878 }
1879
1880 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
1881 {
1882         float gentle;
1883         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1884         if(msg == MSG_SUICIDE) {
1885                 if (type == DEATH_TEAMCHANGE) {
1886                         centerprint(sprintf(_("You are now on: %s"), s1));
1887                 } else if (type == DEATH_AUTOTEAMCHANGE) {
1888                         centerprint(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
1889                 } else if (type == DEATH_CAMP) {
1890                         if(gentle)
1891                                 centerprint(_("^1Reconsider your tactics, camper!"));
1892                         else
1893                                 centerprint(_("^1Die camper!"));
1894                 } else if (type == DEATH_NOAMMO) {
1895                         if(gentle)
1896                                 centerprint(_("^1You are reinserted into the game for running out of ammo..."));
1897                         else
1898                                 centerprint(_("^1You were killed for running out of ammo..."));
1899                 } else if (type == DEATH_ROT) {
1900                         if(gentle)
1901                                 centerprint(_("^1You need to preserve your health"));
1902                         else
1903                                 centerprint(_("^1You grew too old without taking your medicine"));
1904                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1905                         if(gentle)
1906                                 centerprint(_("^1Don't go against team mates!"));
1907                         else
1908                                 centerprint(_("^1Don't shoot your team mates!"));
1909                 } else if (type == DEATH_QUIET) {
1910                         // do nothing
1911                 } else { // generic message
1912                         if(gentle)
1913                                 centerprint(_("^1You need to be more careful!"));
1914                         else
1915                                 centerprint(_("^1You killed your own dumb self!"));
1916                 }
1917         } else if(msg == MSG_KILL) {
1918                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1919                         if(gentle) {
1920                                 centerprint(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
1921                         } else {
1922                                 centerprint(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
1923                         }
1924                 } else if (type == KILL_FIRST_BLOOD) {
1925                         if(gentle) {
1926                                 centerprint(_("^1First score"));
1927                         } else {
1928                                 centerprint(_("^1First blood"));
1929                         }
1930                 } else if (type == KILL_FIRST_VICTIM) {
1931                         if(gentle) {
1932                                 centerprint(_("^1First casualty"));
1933                         } else {
1934                                 centerprint(_("^1First victim"));
1935                         }
1936                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
1937                         if(gentle) {
1938                                 centerprint(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
1939                         } else {
1940                                 centerprint(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
1941                         }
1942                 } else if (type == KILL_TYPEFRAGGED) {
1943                         if(gentle) {
1944                                 centerprint(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
1945                         } else {
1946                                 centerprint(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
1947                         }
1948                 } else if (type == KILL_FRAG) {
1949                         if(gentle) {
1950                                 centerprint(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
1951                         } else {
1952                                 centerprint(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
1953                         }
1954                 } else { // generic message
1955                         if(gentle) {
1956                                 centerprint(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
1957                         } else {
1958                                 centerprint(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
1959                         }
1960                 }
1961         } else if(msg == MSG_KILL_ACTION) {
1962                 // TODO: invent more centerprints here?
1963                 centerprint(_("^1Watch your step!"));
1964         }
1965 }
1966
1967 void HUD_Notify (void)
1968 {
1969         if(!autocvar__hud_configure)
1970         {
1971                 if(!autocvar_hud_panel_notify) return;
1972         }
1973         else
1974                 hud_configure_active_panel = HUD_PANEL_NOTIFY;
1975
1976         HUD_Panel_UpdateCvars(notify);
1977         HUD_Panel_ApplyFadeAlpha();
1978         vector pos, mySize;
1979         pos = panel_pos;
1980         mySize = panel_size;
1981
1982         HUD_Panel_DrawBg(1);
1983         if(panel_bg_padding)
1984         {
1985                 pos += '1 1 0' * panel_bg_padding;
1986                 mySize -= '2 2 0' * panel_bg_padding;
1987         }
1988
1989         float entries, height;
1990         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
1991         height = mySize_y/entries;
1992         
1993         vector fontsize;
1994         float fontheight = height * autocvar_hud_panel_notify_fontsize;
1995         fontsize = '0.5 0.5 0' * fontheight;
1996
1997         float a;
1998         float when;
1999         when = autocvar_hud_panel_notify_time;
2000         float fadetime;
2001         fadetime = autocvar_hud_panel_notify_fadetime;
2002
2003         string s;
2004
2005         vector pos_attacker, pos_victim;
2006         vector weap_pos;
2007         float width_attacker;
2008         string attacker, victim;
2009
2010         float i, j, w, step, limit;
2011         if(autocvar_hud_panel_notify_flip) //order items from the top down
2012         {
2013                 i = 0;
2014                 step = +1;
2015                 limit = entries;
2016         }
2017         else //order items from the bottom up
2018         {
2019                 i = entries - 1;
2020                 step = -1;
2021                 limit = -1;
2022         }
2023
2024         for(j = kn_index;  i != limit;  i += step, ++j)
2025         {
2026                 if(autocvar__hud_configure)
2027                 {
2028                         if (step == +1)
2029                                 a = i;
2030                         else // inverse order
2031                                 a = entries - 1 - i;
2032                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2033                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2034                         s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2035                         a = bound(0, (when - a) / 4, 1);
2036                         goto hud_config_notifyprint;
2037                 }
2038
2039                 if (j == KN_MAX_ENTRIES)
2040                         j = 0;
2041
2042                 if(killnotify_times[j] + when > time)
2043                         a = 1;
2044                 else if(fadetime)
2045                 {
2046                         a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2047                         if(!a)
2048                         {
2049                                 break;
2050                         }
2051                 }
2052                 else
2053                 {
2054                         break;
2055                 }
2056
2057                 s = "";
2058
2059                 w = -1;
2060                 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
2061
2062                 // TODO: maybe print in team colors?
2063                 //
2064                 // Y [used by] X
2065                 if(killnotify_actiontype[j] == 0) 
2066                 {
2067                         if(killnotify_deathtype[j] == DEATH_GENERIC)
2068                         {
2069                                 s = "notify_death";
2070                         }
2071                         else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2072                         {
2073                                 s = "notify_outofammo";
2074                         }
2075                         else if(killnotify_deathtype[j] == DEATH_KILL)
2076                         {
2077                                 s = "notify_selfkill";
2078                         }
2079                         else if(killnotify_deathtype[j] == DEATH_CAMP)
2080                         {
2081                                 s = "notify_camping";
2082                         }
2083                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2084                         {
2085                                 s = "notify_teamkill_red";
2086                         }
2087                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2088                         {
2089                                 s = "notify_teamkill_blue";
2090                         }
2091                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2092                         {
2093                                 s = "notify_water";
2094                         }
2095                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2096                         {
2097                                 s = "notify_slime";
2098                         }
2099                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2100                         {
2101                                 s = "notify_lava";
2102                         }
2103                         else if(killnotify_deathtype[j] == DEATH_FALL)
2104                         {
2105                                 s = "notify_fall";
2106                         }
2107                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2108                         {
2109                                 s = "notify_shootingstar";
2110                         }
2111                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2112                         {
2113                                 s = "notify_death";
2114                         }
2115                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2116                         {
2117                                 if(killnotify_victims[j] == "^1RED^7 flag")
2118                                 {
2119                                         s = "notify_red_taken";
2120                                 }
2121                                 else
2122                                 {
2123                                         s = "notify_blue_taken";
2124                                 }
2125                         }
2126                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2127                         {
2128                                 if(killnotify_victims[j] == "^1RED^7 flag")
2129                                 {
2130                                         s = "notify_red_returned";
2131                                 }
2132                                 else
2133                                 {
2134                                         s = "notify_blue_returned";
2135                                 }
2136                         }
2137                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2138                         {
2139                                 if(killnotify_victims[j] == "^1RED^7 flag")
2140                                 {
2141                                         s = "notify_red_lost";
2142                                 }
2143                                 else
2144                                 {
2145                                         s = "notify_blue_lost";
2146                                 }
2147                         }
2148                         else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
2149                         {
2150                                 if(killnotify_victims[j] == "^1RED^7 flag")
2151                                 {
2152                                         s = "notify_red_captured";
2153                                 }
2154                                 else
2155                                 {
2156                                         s = "notify_blue_captured";
2157                                 }
2158                         }
2159                         else if(killnotify_deathtype[j] == KA_DROPBALL)
2160                         {
2161                                 s = "notify_balldropped";
2162                         }
2163                         else if(killnotify_deathtype[j] == KA_PICKUPBALL)
2164                         {
2165                                 s = "notify_ballpickedup";
2166                         }
2167                         
2168                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2169                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2170                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2171
2172                         if(s != "")
2173                         {
2174                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2175                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2176                         }
2177                 }
2178                 // X [did action to] Y
2179                 else
2180                 {
2181                         if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
2182                         {
2183                                 s = "notify_melee_laser";
2184                         }
2185                         else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2186                         {
2187                                 s = "notify_melee_shotgun";
2188                         }
2189                         else if(WEP_VALID(w))
2190                         {
2191                                 self = get_weaponinfo(w);
2192                                 s = strcat("weapon", self.netname);
2193                         }
2194                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2195                         {
2196                                 s = "notify_teamkill_red";
2197                         }
2198                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2199                         {
2200                                 s = "notify_teamkill_red";
2201                         }
2202                         else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
2203                         {
2204                                 s = "notify_telefrag";
2205                         }
2206                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2207                         {
2208                                 s = "notify_water";
2209                         }
2210                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2211                         {
2212                                 s = "notify_slime";
2213                         }
2214                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2215                         {
2216                                 s = "notify_lava";
2217                         }
2218                         else if(killnotify_deathtype[j] == DEATH_FALL)
2219                         {
2220                                 s = "notify_fall";
2221                         }
2222                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2223                         {
2224                                 s = "notify_shootingstar";
2225                         }
2226                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2227                         {
2228                                 s = "notify_void";
2229                         }
2230                         else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
2231                         {
2232                                 s = "notify_headshot";
2233                         }
2234                         else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
2235                         {
2236                                 s = "race_newrecordserver";
2237                         }
2238                         else if(killnotify_deathtype[j] == RACE_NEW_RANK)
2239                         {
2240                                 s = "race_newrankyellow";
2241                         }
2242                         else if(killnotify_deathtype[j] == RACE_NEW_TIME)
2243                         {
2244                                 s = "race_newtime";
2245                         }
2246                         else if(killnotify_deathtype[j] == RACE_FAIL)
2247                         {
2248                                 s = "race_newfail";
2249                         }
2250
2251                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2252                         victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2253 :hud_config_notifyprint
2254                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2255                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2256                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2257                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2258
2259                         if(s != "")
2260                         {
2261                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2262                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2263                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2264                         }
2265                 }
2266         }
2267 }
2268
2269 // Timer (#5)
2270 //
2271 // TODO: macro
2272 string seconds_tostring(float sec)
2273 {
2274         float minutes;
2275         minutes = floor(sec / 60);
2276
2277         sec -= minutes * 60;
2278         return sprintf("%d:%02d", minutes, sec);
2279 }
2280
2281 void HUD_Timer(void)
2282 {
2283         if(!autocvar__hud_configure)
2284         {
2285                 if(!autocvar_hud_panel_timer) return;
2286         }
2287         else
2288                 hud_configure_active_panel = HUD_PANEL_TIMER;
2289
2290         HUD_Panel_UpdateCvars(timer);
2291         HUD_Panel_ApplyFadeAlpha();
2292         vector pos, mySize;
2293         pos = panel_pos;
2294         mySize = panel_size;
2295
2296         HUD_Panel_DrawBg(1);
2297         if(panel_bg_padding)
2298         {
2299                 pos += '1 1 0' * panel_bg_padding;
2300                 mySize -= '2 2 0' * panel_bg_padding;
2301         }
2302
2303         string timer;
2304         float timelimit, elapsedTime, timeleft, minutesLeft;
2305
2306         timelimit = getstatf(STAT_TIMELIMIT);
2307
2308         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2309         timeleft = ceil(timeleft);
2310
2311         minutesLeft = floor(timeleft / 60);
2312
2313         vector timer_color;
2314         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2315                 timer_color = '1 1 1'; //white
2316         else if(minutesLeft >= 1)
2317                 timer_color = '1 1 0'; //yellow
2318         else
2319                 timer_color = '1 0 0'; //red
2320
2321         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2322                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2323                         //while restart is still active, show 00:00
2324                         timer = seconds_tostring(0);
2325                 } else {
2326                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2327                         timer = seconds_tostring(elapsedTime);
2328                 }
2329         } else {
2330                 timer = seconds_tostring(timeleft);
2331         }
2332
2333         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2334 }
2335
2336 // Radar (#6)
2337 //
2338 void HUD_Radar(void)
2339 {
2340         if (!autocvar__hud_configure)
2341         {
2342                 if (autocvar_hud_panel_radar == 0) return;
2343                 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2344         }
2345         else
2346                 hud_configure_active_panel = HUD_PANEL_RADAR;
2347
2348         HUD_Panel_UpdateCvars(radar);
2349         HUD_Panel_ApplyFadeAlpha();
2350         vector pos, mySize;
2351         pos = panel_pos;
2352         mySize = panel_size;
2353
2354         HUD_Panel_DrawBg(1);
2355         if(panel_bg_padding)
2356         {
2357                 pos += '1 1 0' * panel_bg_padding;
2358                 mySize -= '2 2 0' * panel_bg_padding;
2359         }
2360
2361         local float color2;
2362         local entity tm;
2363         float scale2d, normalsize, bigsize;
2364         float f;
2365
2366         teamradar_origin2d = pos + 0.5 * mySize;
2367         teamradar_size2d = mySize;
2368
2369         if(minimapname == "")
2370                 return;
2371
2372         teamradar_loadcvars();
2373
2374         switch(hud_panel_radar_zoommode)
2375         {
2376                 default:
2377                 case 0:
2378                         f = current_zoomfraction;
2379                         break;
2380                 case 1:
2381                         f = 1 - current_zoomfraction;
2382                         break;
2383                 case 2:
2384                         f = 0;
2385                         break;
2386                 case 3:
2387                         f = 1;
2388                         break;
2389         }
2390
2391         switch(hud_panel_radar_rotation)
2392         {
2393                 case 0:
2394                         teamradar_angle = view_angles_y - 90;
2395                         break;
2396                 default:
2397                         teamradar_angle = 90 * hud_panel_radar_rotation;
2398                         break;
2399         }
2400
2401         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2402         teamradar_size2d = mySize;
2403
2404         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2405
2406         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2407         if(hud_panel_radar_rotation == 0)
2408         {
2409                 // max-min distance must fit the radar in any rotation
2410                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2411         }
2412         else
2413         {
2414                 vector c0, c1, c2, c3, span;
2415                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2416                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2417                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2418                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2419                 span = '0 0 0';
2420                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2421                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2422
2423                 // max-min distance must fit the radar in x=x, y=y
2424                 bigsize = min(
2425                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2426                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2427                 );
2428         }
2429
2430         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2431         if(bigsize > normalsize)
2432                 normalsize = bigsize;
2433
2434         teamradar_size =
2435                   f * bigsize
2436                 + (1 - f) * normalsize;
2437         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2438                   f * mi_center
2439                 + (1 - f) * view_origin);
2440
2441         drawsetcliparea(
2442                 pos_x,
2443                 pos_y,
2444                 mySize_x,
2445                 mySize_y
2446         );
2447
2448         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2449
2450         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2451                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2452         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2453                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2454         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2455         {
2456                 color2 = GetPlayerColor(tm.sv_entnum);
2457                 //if(color == COLOR_SPECTATOR || color == color2)
2458                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2459         }
2460         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2461
2462         drawresetcliparea();
2463 };
2464
2465 // Score (#7)
2466 //
2467 void HUD_UpdatePlayerTeams();
2468 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2469 {
2470         float score;
2471         entity tm, pl;
2472 #define SCOREPANEL_MAX_ENTRIES 6
2473 #define SCOREPANEL_ASPECTRATIO 2
2474         const float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2475         const vector fontsize = '1 1 0' * (mySize_y/entries);
2476
2477         vector rgb, score_color;
2478         rgb = '1 1 1';
2479         score_color = '1 1 1';
2480
2481         const float name_size = mySize_x*0.75;
2482         const float spacing_size = mySize_x*0.04;
2483         const float highlight_alpha = 0.2;
2484         float i, me_printed, first_pl;
2485         string s;
2486         i, first_pl = 0;
2487         if (autocvar__hud_configure)
2488         {
2489                 float players_per_team;
2490                 if (team_count)
2491                 {
2492                         // show team scores in the first line
2493                         float score_size = mySize_x / team_count;
2494                         players_per_team = max(2, ceil((entries - 1) / team_count));
2495                         for(i=0; i<team_count; ++i) {
2496                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2497                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2498                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2499                         }
2500                         first_pl = 1;
2501                         pos_y += fontsize_y;
2502                 }
2503                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2504                 for (i=first_pl; i<entries; ++i)
2505                 {
2506                         //simulate my score is lower than all displayed players,
2507                         //so that I don't appear at all showing pure rankings.
2508                         //This is to better show the difference between the 2 ranking views
2509                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2510                         {
2511                                 rgb = '1 1 0';
2512                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2513                                 s = GetPlayerName(pl.sv_entnum);
2514                                 score = 7;
2515                         }
2516                         else
2517                         {
2518                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2519                                 score -= 3;
2520                         }
2521
2522                         if (team_count)
2523                                 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2524                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2525                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2526                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2527                         pos_y += fontsize_y;
2528                 }
2529                 return;
2530         }
2531
2532         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2533                 HUD_UpdatePlayerTeams();
2534         if (team_count)
2535         {
2536                 // show team scores in the first line
2537                 float score_size = mySize_x / team_count;
2538                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2539                         if(tm.team == COLOR_SPECTATOR)
2540                                 continue;
2541                         if (tm.team == myteam)
2542                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2543                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2544                         ++i;
2545                 }
2546                 first_pl = 1;
2547                 pos_y += fontsize_y;
2548                 tm = teams.sort_next;
2549         }
2550         i = first_pl;
2551
2552         do
2553         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2554         {
2555                 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2556                         continue;
2557
2558                 if (i == entries-1 && !me_printed && pl != me)
2559                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2560                 {
2561                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2562                                 if (pl.team != COLOR_SPECTATOR)
2563                                         break;
2564
2565                         if (pl)
2566                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2567                         else
2568                                 rgb = '1 0 0'; //last: red
2569                         pl = me;
2570                 }
2571
2572                 if (pl == me)
2573                 {
2574                         if (i == first_pl)
2575                                 rgb = '0 1 0'; //first: green
2576                         me_printed = 1;
2577                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2578                 }
2579                 if (team_count)
2580                         score_color = GetTeamRGB(pl.team) * 0.8;
2581                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2582                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2583                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2584                 pos_y += fontsize_y;
2585                 ++i;
2586         }
2587         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2588 }
2589
2590 void HUD_Score(void)
2591 {
2592         if(!autocvar__hud_configure)
2593         {
2594                 if(!autocvar_hud_panel_score) return;
2595                 if(spectatee_status == -1 && (gametype == GAME_RACE || gametype == GAME_CTS)) return;
2596         }
2597         else
2598                 hud_configure_active_panel = HUD_PANEL_SCORE;
2599
2600         HUD_Panel_UpdateCvars(score);
2601         HUD_Panel_ApplyFadeAlpha();
2602         vector pos, mySize;
2603         pos = panel_pos;
2604         mySize = panel_size;
2605
2606         HUD_Panel_DrawBg(1);
2607         if(panel_bg_padding)
2608         {
2609                 pos += '1 1 0' * panel_bg_padding;
2610                 mySize -= '2 2 0' * panel_bg_padding;
2611         }
2612
2613         float score, distribution;
2614         string sign;
2615         vector distribution_color;
2616         entity tm, pl, me;
2617         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2618
2619         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2620                 string timer, distrtimer;
2621
2622                 pl = players.sort_next;
2623                 if(pl == me)
2624                         pl = pl.sort_next;
2625                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2626                         if(pl.scores[ps_primary] == 0)
2627                                 pl = world;
2628
2629                 score = me.(scores[ps_primary]);
2630                 timer = TIME_ENCODED_TOSTRING(score);
2631
2632                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2633                         // distribution display
2634                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2635
2636                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2637
2638                         if (distribution <= 0) {
2639                                 distribution_color = '0 1 0';
2640                                 sign = "-";
2641                         }
2642                         else {
2643                                 distribution_color = '1 0 0';
2644                                 sign = "+";
2645                         }
2646                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2647                 }
2648                 // race record display
2649                 if (distribution <= 0)
2650                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2651                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2652         } else if (!teamplay) { // non-teamgames
2653                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2654                 {
2655                         HUD_Score_Rankings(pos, mySize, me, 0);
2656                         return;
2657                 }
2658                 // me vector := [team/connected frags id]
2659                 pl = players.sort_next;
2660                 if(pl == me)
2661                         pl = pl.sort_next;
2662
2663                 if(autocvar__hud_configure)
2664                         distribution = 42;
2665                 else if(pl)
2666                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2667                 else
2668                         distribution = 0;
2669
2670                 score = me.(scores[ps_primary]);
2671                 if(autocvar__hud_configure)
2672                         score = 123;
2673
2674                 if(distribution >= 5)
2675                         distribution_color = eY;
2676                 else if(distribution >= 0)
2677                         distribution_color = '1 1 1';
2678                 else if(distribution >= -5)
2679                         distribution_color = '1 1 0';
2680                 else
2681                         distribution_color = eX;
2682
2683                 string distribution_str;
2684                 distribution_str = ftos(distribution);
2685                 if (distribution >= 0)
2686                 {
2687                         if (distribution > 0)
2688                                 distribution_str = strcat("+", distribution_str);
2689                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2690                 }
2691                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2692                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2693         } else { // teamgames
2694                 float scores_count, row, column, rows, columns;
2695                 vector offset;
2696                 vector score_pos, score_size; //for scores other than myteam
2697                 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2698                 {
2699                         for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2700                                 ++scores_count;
2701                         if (autocvar_hud_panel_score_rankings)
2702                         {
2703                                 HUD_Score_Rankings(pos, mySize, me, scores_count);
2704                                 return;
2705                         }
2706                         rows = mySize_y/mySize_x;
2707                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2708                         //                               ^^^ ammo item aspect goes here
2709
2710                         columns = ceil(scores_count/rows);
2711
2712                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2713
2714                         float newSize;
2715                         if(score_size_x/score_size_y > 3)
2716                         {
2717                                 newSize = 3 * score_size_y;
2718                                 offset_x = score_size_x - newSize;
2719                                 pos_x += offset_x/2;
2720                                 score_size_x = newSize;
2721                         }
2722                         else
2723                         {
2724                                 newSize = 1/3 * score_size_x;
2725                                 offset_y = score_size_y - newSize;
2726                                 pos_y += offset_y/2;
2727                                 score_size_y = newSize;
2728                         }
2729                 }
2730                 else
2731                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2732
2733                 float max_fragcount;
2734                 max_fragcount = -99;
2735                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2736                         if(tm.team == COLOR_SPECTATOR)
2737                                 continue;
2738                         score = tm.(teamscores[ts_primary]);
2739                         if(autocvar__hud_configure)
2740                                 score = 123;
2741                         
2742                         if (score > max_fragcount)
2743                                 max_fragcount = score;
2744
2745                         if (spectatee_status == -1)
2746                         {
2747                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2748                                 if (max_fragcount == score)
2749                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2750                                 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2751                                 ++row;
2752                                 if(row >= rows)
2753                                 {
2754                                         row = 0;
2755                                         ++column;
2756                                 }
2757                         }
2758                         else if(tm.team == myteam) {
2759                                 if (max_fragcount == score)
2760                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2761                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2762                         } else {
2763                                 if (max_fragcount == score)
2764                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2765                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2766                                 ++rows;
2767                         }
2768                 }
2769         }
2770 }
2771
2772 // Race timer (#8)
2773 //
2774 void HUD_RaceTimer (void)
2775 {
2776         if(!autocvar__hud_configure)
2777         {
2778                 if(!autocvar_hud_panel_racetimer) return;
2779                 if(!(gametype == GAME_RACE || gametype == GAME_CTS)) return;
2780                 if(spectatee_status == -1) return;
2781         }
2782         else
2783                 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2784
2785         HUD_Panel_UpdateCvars(racetimer);
2786         HUD_Panel_ApplyFadeAlpha();
2787         vector pos, mySize;
2788         pos = panel_pos;
2789         mySize = panel_size;
2790
2791         HUD_Panel_DrawBg(1);
2792         if(panel_bg_padding)
2793         {
2794                 pos += '1 1 0' * panel_bg_padding;
2795                 mySize -= '2 2 0' * panel_bg_padding;
2796         }
2797
2798         // always force 4:1 aspect
2799         vector newSize;
2800         if(mySize_x/mySize_y > 4)
2801         {
2802                 newSize_x = 4 * mySize_y;
2803                 newSize_y = mySize_y;
2804
2805                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2806         }
2807         else
2808         {
2809                 newSize_y = 1/4 * mySize_x;
2810                 newSize_x = mySize_x;
2811
2812                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2813         }
2814         mySize = newSize;
2815
2816         float a, t;
2817         string s, forcetime;
2818
2819         if(autocvar__hud_configure)
2820         {
2821                 s = "0:13:37";
2822                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2823                 s = _("^1Intermediate 1 (+15.42)");
2824                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2825                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2826                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2827         }
2828         else if(race_checkpointtime)
2829         {
2830                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2831                 s = "";
2832                 forcetime = "";
2833                 if(a > 0) // just hit a checkpoint?
2834                 {
2835                         if(race_checkpoint != 254)
2836                         {
2837                                 if(race_time && race_previousbesttime)
2838                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2839                                 else
2840                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2841                                 if(race_time)
2842                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2843                         }
2844                 }
2845                 else
2846                 {
2847                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2848                         {
2849                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2850                                 if(a > 0) // next one?
2851                                 {
2852                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2853                                 }
2854                         }
2855                 }
2856
2857                 if(s != "" && a > 0)
2858                 {
2859                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2860                 }
2861
2862                 if(race_penaltytime)
2863                 {
2864                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2865                         if(a > 0)
2866                         {
2867                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2868                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2869                         }
2870                 }
2871
2872                 if(forcetime != "")
2873                 {
2874                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2875                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2876                 }
2877                 else
2878                         a = 1;
2879
2880                 if(race_laptime && race_checkpoint != 255)
2881                 {
2882                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2883                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2884                 }
2885         }
2886         else
2887         {
2888                 if(race_mycheckpointtime)
2889                 {
2890                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2891                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2892                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2893                 }
2894                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2895                 {
2896                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2897                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2898                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2899                 }
2900
2901                 if(race_penaltytime && !race_penaltyaccumulator)
2902                 {
2903                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2904                         a = bound(0, (1 + t - time), 1);
2905                         if(a > 0)
2906                         {
2907                                 if(time < t)
2908                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2909                                 else
2910                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2911                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2912                         }
2913                 }
2914         }
2915 }
2916
2917 // Vote window (#9)
2918 //
2919 float vote_yescount;
2920 float vote_nocount;
2921 float vote_needed;
2922 float vote_highlighted; // currently selected vote
2923
2924 float vote_active; // is there an active vote?
2925 float vote_prev; // previous state of vote_active to check for a change
2926 float vote_alpha;
2927 float vote_change; // "time" when vote_active changed
2928
2929 void HUD_VoteWindow(void) 
2930 {
2931         if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
2932         {
2933                 vote_active = 1;
2934                 if (autocvar__hud_configure)
2935                 {
2936                         vote_yescount = 0;
2937                         vote_nocount = 0;
2938                         print(_("^1You must answer before entering hud configure mode\n"));
2939                         cvar_set("_hud_configure", "0");
2940                 }
2941                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Unregistered player^7\" in stats"));
2942                 uid2name_dialog = 1;
2943         }
2944
2945         if(!autocvar__hud_configure)
2946         {
2947                 if(!autocvar_hud_panel_vote) return;
2948
2949                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2950                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2951
2952                 if(panel_bg_alpha_str == "") {
2953                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2954                 }
2955                 panel_bg_alpha = stof(panel_bg_alpha_str);
2956         }
2957         else
2958         {
2959                 hud_configure_active_panel = HUD_PANEL_VOTE;
2960
2961                 vote_yescount = 3;
2962                 vote_nocount = 2;
2963                 vote_needed = 4;
2964         }
2965
2966         string s;
2967         float a;
2968         if(vote_active != vote_prev) {
2969                 vote_change = time;
2970                 vote_prev = vote_active;
2971         }
2972
2973         if(vote_active || autocvar__hud_configure)
2974                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2975         else
2976                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2977
2978         if(!vote_alpha)
2979                 return;
2980
2981         HUD_Panel_UpdateCvars(vote);
2982         HUD_Panel_ApplyFadeAlpha();
2983
2984         if(uid2name_dialog)
2985         {
2986                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2987                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2988         }
2989
2990     // these must be below above block
2991         vector pos, mySize;
2992         pos = panel_pos;
2993         mySize = panel_size;
2994
2995         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2996         HUD_Panel_DrawBg(a);
2997         a = panel_fg_alpha * a;
2998
2999         if(panel_bg_padding)
3000         {
3001                 pos += '1 1 0' * panel_bg_padding;
3002                 mySize -= '2 2 0' * panel_bg_padding;
3003         }
3004
3005         // always force 3:1 aspect
3006         vector newSize;
3007         if(mySize_x/mySize_y > 3)
3008         {
3009                 newSize_x = 3 * mySize_y;
3010                 newSize_y = mySize_y;
3011
3012                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3013         }
3014         else
3015         {
3016                 newSize_y = 1/3 * mySize_x;
3017                 newSize_x = mySize_x;
3018
3019                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3020         }
3021         mySize = newSize;
3022
3023         s = _("A vote has been called for:");
3024         if(uid2name_dialog)
3025                 s = _("Allow servers to store and display your name?");
3026         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3027         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3028         if(autocvar__hud_configure)
3029                 s = _("^1Configure the HUD");
3030         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3031
3032         // print the yes/no counts
3033     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3034         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3035     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3036         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3037
3038         // draw the progress bar backgrounds
3039         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3040
3041         // draw the highlights
3042         if(vote_highlighted == 1) {
3043                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3044                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3045         }
3046         else if(vote_highlighted == -1) {
3047                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3048                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3049         }
3050
3051         // draw the progress bars
3052         if(vote_yescount && vote_needed)
3053         {
3054                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3055                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3056         }
3057
3058         if(vote_nocount && vote_needed)
3059         {
3060                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3061                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3062         }
3063
3064         drawresetcliparea();
3065 }
3066
3067 // Mod icons panel (#10)
3068 //
3069
3070 float mod_active; // is there any active mod icon?
3071
3072 // Clan Arena HUD modicons
3073 void HUD_Mod_CA(vector pos, vector mySize)
3074 {
3075         mod_active = 1; // CA should never hide the mod icons panel
3076         float redalive, bluealive;
3077         redalive = getstati(STAT_REDALIVE);
3078         bluealive = getstati(STAT_BLUEALIVE);
3079
3080         vector redpos, bluepos;
3081         if(mySize_x > mySize_y)
3082         {
3083                 redpos = pos;
3084                 bluepos = pos + eY * 0.5 * mySize_y;
3085                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3086                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3087                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3088                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3089         }
3090         else
3091         {
3092                 redpos = pos;
3093                 bluepos = pos + eY * 0.5 * mySize_y;
3094                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3095                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3096                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3097                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3098         }
3099 }
3100
3101 // CTF HUD modicon section
3102 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3103 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3104 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3105
3106 void HUD_Mod_CTF_Reset(void)
3107 {
3108         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3109 }
3110
3111 void HUD_Mod_CTF(vector pos, vector mySize)
3112 {
3113         vector redflag_pos, blueflag_pos;
3114         vector flag_size;
3115         float f; // every function should have that
3116
3117         float redflag, blueflag; // current status
3118         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3119         float stat_items;
3120
3121         stat_items = getstati(STAT_ITEMS);
3122         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3123         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3124         
3125         if(redflag || blueflag)
3126                 mod_active = 1;
3127         else
3128                 mod_active = 0;
3129
3130         if(autocvar__hud_configure)
3131         {
3132                 redflag = 1;
3133                 blueflag = 2;
3134         }
3135
3136         // when status CHANGES, set old status into prevstatus and current status into status
3137         if (redflag != redflag_prevframe)
3138         {
3139                 redflag_statuschange_time = time;
3140                 redflag_prevstatus = redflag_prevframe;
3141                 redflag_prevframe = redflag;
3142         }
3143
3144         if (blueflag != blueflag_prevframe)
3145         {
3146                 blueflag_statuschange_time = time;
3147                 blueflag_prevstatus = blueflag_prevframe;
3148                 blueflag_prevframe = blueflag;
3149         }
3150
3151         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3152         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3153
3154         float BLINK_FACTOR = 0.15;
3155         float BLINK_BASE = 0.85;
3156         // note:
3157         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3158         // thus
3159         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3160         // ensure RMS == 1
3161         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3162
3163         string red_icon, red_icon_prevstatus;
3164         float red_alpha, red_alpha_prevstatus;
3165         red_alpha = red_alpha_prevstatus = 1;
3166         switch(redflag) {
3167                 case 1: red_icon = "flag_red_taken"; break;
3168                 case 2: red_icon = "flag_red_lost"; break;
3169                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3170                 default:
3171                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3172                                 red_icon = "flag_red_shielded";
3173                         else
3174                                 red_icon = string_null;
3175                         break;
3176         }
3177         switch(redflag_prevstatus) {
3178                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3179                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3180                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3181                 default:
3182                         if(redflag == 3)
3183                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3184                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3185                                 red_icon_prevstatus = "flag_red_shielded";
3186                         else
3187                                 red_icon_prevstatus = string_null;
3188                         break;
3189         }
3190
3191         string blue_icon, blue_icon_prevstatus;
3192         float blue_alpha, blue_alpha_prevstatus;
3193         blue_alpha = blue_alpha_prevstatus = 1;
3194         switch(blueflag) {
3195                 case 1: blue_icon = "flag_blue_taken"; break;
3196                 case 2: blue_icon = "flag_blue_lost"; break;
3197                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3198                 default:
3199                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3200                                 blue_icon = "flag_blue_shielded";
3201                         else
3202                                 blue_icon = string_null;
3203                         break;
3204         }
3205         switch(blueflag_prevstatus) {
3206                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3207                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3208                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3209                 default:
3210                         if(blueflag == 3)
3211                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3212                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3213                                 blue_icon_prevstatus = "flag_blue_shielded";
3214                         else
3215                                 blue_icon_prevstatus = string_null;
3216                         break;
3217         }
3218
3219         if(mySize_x > mySize_y) {
3220                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3221                         redflag_pos = pos;
3222                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3223                 } else {
3224                         blueflag_pos = pos;
3225                         redflag_pos = pos + eX * 0.5 * mySize_x;
3226                 }
3227                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3228         } else {
3229                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3230                         redflag_pos = pos;
3231                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3232                 } else {
3233                         blueflag_pos = pos;
3234                         redflag_pos = pos + eY * 0.5 * mySize_y;
3235                 }
3236                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3237         }
3238
3239         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3240         if(red_icon_prevstatus && f < 1)
3241                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3242         if(red_icon)
3243                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3244
3245         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3246         if(blue_icon_prevstatus && f < 1)
3247                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3248         if(blue_icon)
3249                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3250 }
3251
3252 // Keyhunt HUD modicon section
3253 float kh_runheretime;
3254
3255 void HUD_Mod_KH_Reset(void)
3256 {
3257         kh_runheretime = 0;
3258 }
3259
3260 void HUD_Mod_KH(vector pos, vector mySize)
3261 {
3262         mod_active = 1; // keyhunt should never hide the mod icons panel
3263         float kh_keys;
3264         float keyteam;
3265         float a, aa;
3266         vector p, pa, kh_size, kh_asize;
3267
3268         kh_keys = getstati(STAT_KH_KEYS);
3269
3270         p_x = pos_x;
3271         if(mySize_x > mySize_y)
3272         {
3273                 p_y = pos_y + 0.25 * mySize_y;
3274                 pa = p - eY * 0.25 * mySize_y;
3275
3276                 kh_size_x = mySize_x * 0.25;
3277                 kh_size_y = 0.75 * mySize_y;
3278                 kh_asize_x = mySize_x * 0.25;
3279                 kh_asize_y = mySize_y * 0.25;
3280         }
3281         else
3282         {
3283                 p_y = pos_y + 0.125 * mySize_y;
3284                 pa = p - eY * 0.125 * mySize_y;
3285
3286                 kh_size_x = mySize_x * 0.5;
3287                 kh_size_y = 0.375 * mySize_y;
3288                 kh_asize_x = mySize_x * 0.5;
3289                 kh_asize_y = mySize_y * 0.125;
3290         }
3291
3292         float i, key;
3293
3294         float keycount;
3295         keycount = 0;
3296         for(i = 0; i < 4; ++i)
3297         {
3298                 key = floor(kh_keys / pow(32, i)) & 31;
3299                 keyteam = key - 1;
3300                 if(keyteam == 30 && keycount <= 4)
3301                         keycount += 4;
3302                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3303                         keycount += 1;
3304         }
3305
3306         // this yields 8 exactly if "RUN HERE" shows
3307
3308         if(keycount == 8)
3309         {
3310                 if(!kh_runheretime)
3311                         kh_runheretime = time;
3312                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3313         }
3314         else
3315                 kh_runheretime = 0;
3316
3317         for(i = 0; i < 4; ++i)
3318         {
3319                 key = floor(kh_keys / pow(32, i)) & 31;
3320                 keyteam = key - 1;
3321                 switch(keyteam)
3322                 {
3323                         case 30: // my key
3324                                 keyteam = myteam;
3325                                 a = 1;
3326                                 aa = 1;
3327                                 break;
3328                         case -1: // no key
3329                                 a = 0;
3330                                 aa = 0;
3331                                 break;
3332                         default: // owned or dropped
3333                                 a = 0.2;
3334                                 aa = 0.5;
3335                                 break;
3336                 }
3337                 a = a * panel_fg_alpha;
3338                 aa = aa * panel_fg_alpha;
3339                 if(a > 0)
3340                 {
3341                         switch(keyteam)
3342                         {
3343                                 case COLOR_TEAM1:
3344                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3345                                         break;
3346                                 case COLOR_TEAM2:
3347                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3348                                         break;
3349                                 case COLOR_TEAM3:
3350                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3351                                         break;
3352                                 case COLOR_TEAM4:
3353                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3354                                         break;
3355                                 default:
3356                                         break;
3357                         }
3358                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3359                         {
3360                                 case 0:
3361                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3362                                         break;
3363                                 case 1:
3364                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3365                                         break;
3366                                 case 2:
3367                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3368                                         break;
3369                                 case 3:
3370                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3371                                         break;
3372                         }
3373                 }
3374                 if(mySize_x > mySize_y)
3375                 {
3376                         p_x += 0.25 * mySize_x;
3377                         pa_x += 0.25 * mySize_x;
3378                 }
3379                 else
3380                 {
3381                         if(i == 1)
3382                         {
3383                                 p_y = pos_y + 0.625 * mySize_y;
3384                                 pa_y = pos_y + 0.5 * mySize_y;
3385                                 p_x = pos_x;
3386                                 pa_x = pos_x;
3387                         }
3388                         else
3389                         {
3390                                 p_x += 0.5 * mySize_x;
3391                                 pa_x += 0.5 * mySize_x;
3392                         }
3393                 }
3394         }
3395 }
3396
3397 // Keepaway HUD mod icon
3398 float kaball_prevstatus; // last remembered status
3399 float kaball_statuschange_time; // time when the status changed
3400
3401 // we don't need to reset for keepaway since it immediately 
3402 // autocorrects prevstatus as to if the player has the ball or not
3403
3404 void HUD_Mod_Keepaway(vector pos, vector mySize)
3405 {
3406         mod_active = 1; // keepaway should always show the mod HUD
3407         
3408         float BLINK_FACTOR = 0.15;
3409         float BLINK_BASE = 0.85;
3410         float BLINK_FREQ = 5; 
3411         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3412         
3413         float stat_items = getstati(STAT_ITEMS);
3414         float kaball = (stat_items/IT_KEY1) & 1;
3415         
3416         if(kaball != kaball_prevstatus)
3417         {
3418                 kaball_statuschange_time = time;
3419                 kaball_prevstatus = kaball;
3420         }
3421         
3422         vector kaball_pos, kaball_size;
3423         
3424         if(mySize_x > mySize_y) {
3425                 kaball_pos = pos + eX * 0.25 * mySize_x;
3426                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3427         } else {
3428                 kaball_pos = pos + eY * 0.25 * mySize_y;
3429                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3430         }
3431         
3432         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3433         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3434         
3435         if(kaball_prevstatus && f < 1)
3436                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3437         
3438         if(kaball)
3439                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3440 }
3441
3442
3443 // Nexball HUD mod icon
3444 void HUD_Mod_NexBall(vector pos, vector mySize)
3445 {
3446         float stat_items, nb_pb_starttime, dt, p;
3447
3448         stat_items = getstati(STAT_ITEMS);
3449         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3450
3451         if (stat_items & IT_KEY1)
3452                 mod_active = 1;
3453         else
3454                 mod_active = 0;
3455
3456         //Manage the progress bar if any
3457         if (nb_pb_starttime > 0)
3458         {
3459                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3460                 // one period of positive triangle
3461                 p = 2 * dt / nb_pb_period;
3462                 if (p > 1)
3463                         p = 2 - p;
3464
3465                 //Draw the filling
3466                 HUD_Panel_GetProgressBarColor(nexball);
3467                 if(mySize_x > mySize_y)
3468                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3469                 else
3470                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3471         }
3472
3473         if (stat_items & IT_KEY1)
3474                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3475 }
3476
3477 // Race/CTS HUD mod icons
3478 float crecordtime_prev; // last remembered crecordtime
3479 float crecordtime_change_time; // time when crecordtime last changed
3480 float srecordtime_prev; // last remembered srecordtime
3481 float srecordtime_change_time; // time when srecordtime last changed
3482
3483 float race_status_time;
3484 float race_status_prev;
3485 string race_status_name_prev;
3486 void HUD_Mod_Race(vector pos, vector mySize)
3487 {
3488         mod_active = 1; // race should never hide the mod icons panel
3489         entity me;
3490         me = playerslots[player_localentnum - 1];
3491         float t, score;
3492         float f; // yet another function has this
3493         score = me.(scores[ps_primary]);
3494
3495         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3496                 return; // no records in the actual race
3497
3498         // clientside personal record
3499         string rr;
3500         if(gametype == GAME_CTS)
3501                 rr = CTS_RECORD;
3502         else
3503                 rr = RACE_RECORD;
3504         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3505
3506         if(score && (score < t || !t)) {
3507                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3508                 if(autocvar_cl_autodemo_delete_keeprecords)
3509                 {
3510                         f = autocvar_cl_autodemo_delete;
3511                         f &~= 1;
3512                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3513                 }
3514         }
3515
3516         if(t != crecordtime_prev) {
3517                 crecordtime_prev = t;
3518                 crecordtime_change_time = time;
3519         }
3520
3521         vector textPos, medalPos;
3522         float squareSize;
3523         if(mySize_x > mySize_y) {
3524                 // text on left side
3525                 squareSize = min(mySize_y, mySize_x/2);
3526                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3527                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3528         } else {
3529                 // text on top
3530                 squareSize = min(mySize_x, mySize_y/2);
3531                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3532                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3533         }
3534
3535         f = time - crecordtime_change_time;
3536
3537         if (f > 1) {
3538                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3539                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3540         } else {
3541                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3542                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3543                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3544                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3545         }
3546
3547         // server record
3548         t = race_server_record;
3549         if(t != srecordtime_prev) {
3550                 srecordtime_prev = t;
3551                 srecordtime_change_time = time;
3552         }
3553         f = time - srecordtime_change_time;
3554
3555         if (f > 1) {
3556                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3557                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3558         } else {
3559                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3560                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3561                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3562                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3563         }
3564
3565         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3566                 race_status_time = time + 5;
3567                 race_status_prev = race_status;
3568                 if (race_status_name_prev)
3569                         strunzone(race_status_name_prev);
3570                 race_status_name_prev = strzone(race_status_name);
3571         }
3572
3573         // race "awards"
3574         float a;
3575         a = bound(0, race_status_time - time, 1);
3576
3577         string s;
3578         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3579
3580         float rank;
3581         if(race_status > 0)
3582                 rank = race_CheckName(race_status_name);
3583         string rankname;
3584         rankname = race_PlaceName(rank);
3585
3586         vector namepos;
3587         namepos = medalPos + '0 0.8 0' * squareSize;
3588         vector rankpos;
3589         rankpos = medalPos + '0 0.15 0' * squareSize;
3590
3591         if(race_status == 0)
3592                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3593         else if(race_status == 1) {
3594                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3595                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3596                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3597         } else if(race_status == 2) {
3598                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3599                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3600                 else
3601                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3602                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3603                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3604         } else if(race_status == 3) {
3605                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3606                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3607                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3608         }
3609
3610         if (race_status_time - time <= 0) {
3611                 race_status_prev = -1;
3612                 race_status = -1;
3613                 if(race_status_name)
3614                         strunzone(race_status_name);
3615                 race_status_name = string_null;
3616                 if(race_status_name_prev)
3617                         strunzone(race_status_name_prev);
3618                 race_status_name_prev = string_null;
3619         }
3620 }
3621
3622 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3623 {
3624         float stat, pps_ratio;
3625         string pic;
3626         vector color;
3627         switch(i)
3628         {
3629                 case 0:
3630                         stat = getstatf(STAT_DOM_PPS_RED);
3631                         pic = "dom_icon_red";
3632                         color = '1 0 0';
3633                         break;
3634                 case 1:
3635                         stat = getstatf(STAT_DOM_PPS_BLUE);
3636                         pic = "dom_icon_blue";
3637                         color = '0 0 1';
3638                         break;
3639                 case 2:
3640                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3641                         pic = "dom_icon_yellow";
3642                         color = '1 1 0';
3643                         break;
3644                 case 3:
3645                         stat = getstatf(STAT_DOM_PPS_PINK);
3646                         pic = "dom_icon_pink";
3647                         color = '1 0 1';
3648         }
3649         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3650
3651         if(mySize_x/mySize_y > aspect_ratio)
3652         {
3653                 i = aspect_ratio * mySize_y;
3654                 myPos_x = myPos_x + (mySize_x - i) / 2;
3655                 mySize_x = i;
3656         }
3657         else
3658         {
3659                 i = 1/aspect_ratio * mySize_x;
3660                 myPos_y = myPos_y + (mySize_y - i) / 2;
3661                 mySize_y = i;
3662         }
3663
3664         if (layout) // show text too
3665         {
3666                 //draw the text
3667                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3668                 if (layout == 2) // average pps
3669                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3670                 else // percentage of average pps
3671                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3672         }
3673
3674         //draw the icon
3675         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3676         if (stat > 0)
3677         {
3678                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3679                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3680                 drawresetcliparea();
3681         }
3682 }
3683
3684 void HUD_Mod_Dom(vector myPos, vector mySize)
3685 {
3686         mod_active = 1; // required in each mod function that always shows something
3687         entity tm;
3688         float teams_count;
3689         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3690                 if(tm.team != COLOR_SPECTATOR)
3691                         ++teams_count;
3692
3693         float layout = autocvar_hud_panel_modicons_dom_layout;
3694         float rows, columns, aspect_ratio;
3695         rows = mySize_y/mySize_x;
3696         aspect_ratio = (layout) ? 3 : 1;
3697         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3698         columns = ceil(teams_count/rows);
3699
3700         int i;
3701         float row, column;
3702         for(i=0; i<teams_count; ++i)
3703         {
3704                 vector pos, itemSize;
3705                 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3706                 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3707
3708                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3709
3710                 ++row;
3711                 if(row >= rows)
3712                 {
3713                         row = 0;
3714                         ++column;
3715                 }
3716         }
3717 }
3718
3719 float mod_prev; // previous state of mod_active to check for a change
3720 float mod_alpha;
3721 float mod_change; // "time" when mod_active changed
3722
3723 void HUD_ModIcons(void)
3724 {
3725         if(!autocvar__hud_configure)
3726         {
3727                 if(!autocvar_hud_panel_modicons) return;
3728                 if (gametype != GAME_CTF && gametype != GAME_KEYHUNT && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && gametype != GAME_DOMINATION) return;
3729         }
3730         else
3731                 hud_configure_active_panel = HUD_PANEL_MODICONS;
3732
3733         HUD_Panel_UpdateCvars(modicons);
3734         HUD_Panel_ApplyFadeAlpha();
3735         vector pos, mySize;
3736         pos = panel_pos;
3737         mySize = panel_size;
3738
3739         if(mod_active != mod_prev) {
3740                 mod_change = time;
3741                 mod_prev = mod_active;
3742         }
3743
3744         if(mod_active || autocvar__hud_configure)
3745                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3746         else
3747                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3748
3749         if(mod_alpha)
3750                 HUD_Panel_DrawBg(mod_alpha);
3751
3752         if(panel_bg_padding)
3753         {
3754                 pos += '1 1 0' * panel_bg_padding;
3755                 mySize -= '2 2 0' * panel_bg_padding;
3756         }
3757
3758         // these MUST be ran in order to update mod_active
3759         if(gametype == GAME_KEYHUNT)
3760                 HUD_Mod_KH(pos, mySize);
3761         else if(gametype == GAME_CTF || autocvar__hud_configure)
3762                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3763         else if(gametype == GAME_NEXBALL)
3764                 HUD_Mod_NexBall(pos, mySize);
3765         else if(gametype == GAME_CTS || gametype == GAME_RACE)
3766                 HUD_Mod_Race(pos, mySize);
3767         else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
3768                 HUD_Mod_CA(pos, mySize);
3769         else if(gametype == GAME_DOMINATION)
3770                 HUD_Mod_Dom(pos, mySize);
3771         else if(gametype == GAME_KEEPAWAY)
3772                 HUD_Mod_Keepaway(pos, mySize);
3773 }
3774
3775 // Draw pressed keys (#11)
3776 //
3777 void HUD_DrawPressedKeys(void)
3778 {
3779         if(!autocvar__hud_configure)
3780         {
3781                 if(!autocvar_hud_panel_pressedkeys) return;
3782                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3783         }
3784         else
3785                 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3786
3787
3788         HUD_Panel_UpdateCvars(pressedkeys);
3789         HUD_Panel_ApplyFadeAlpha();
3790         vector pos, mySize;
3791         pos = panel_pos;
3792         mySize = panel_size;
3793
3794         HUD_Panel_DrawBg(1);
3795         if(panel_bg_padding)
3796         {
3797                 pos += '1 1 0' * panel_bg_padding;
3798                 mySize -= '2 2 0' * panel_bg_padding;
3799         }
3800
3801         // force custom aspect
3802         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3803         if(aspect)
3804         {
3805                 vector newSize;
3806                 if(mySize_x/mySize_y > aspect)
3807                 {
3808                         newSize_x = aspect * mySize_y;
3809                         newSize_y = mySize_y;
3810
3811                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3812                 }
3813                 else
3814                 {
3815                         newSize_y = 1/aspect * mySize_x;
3816                         newSize_x = mySize_x;
3817
3818                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3819                 }
3820                 mySize = newSize;
3821         }
3822
3823         vector keysize;
3824         keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
3825         float pressedkeys;
3826         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3827
3828         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3829         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3830         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3831         pos_y += keysize_y;
3832         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3833         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3834         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3835 }
3836
3837 // Handle chat as a panel (#12)
3838 //
3839 void HUD_Chat(void)
3840 {
3841         if(!autocvar__hud_configure)
3842         {
3843                 if (!autocvar_hud_panel_chat)
3844                 {
3845                         if (!autocvar_con_chatrect)
3846                                 cvar_set("con_chatrect", "0");
3847                         return;
3848                 }
3849         }
3850         else
3851                 hud_configure_active_panel = HUD_PANEL_CHAT;
3852
3853         HUD_Panel_UpdateCvars(chat);
3854         HUD_Panel_ApplyFadeAlpha();
3855
3856         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3857         {
3858                 panel_pos_y = panel_bg_border;
3859                 panel_size_y = vid_conheight - panel_bg_border * 2;
3860                 if(panel_bg == "0") // force a border when maximized
3861                 {
3862                         if(precache_pic(panel_bg) == "") {
3863                                 panel_bg = strcat(hud_skin_path, "/border_default");
3864                                 if(precache_pic(panel_bg) == "") {
3865                                         panel_bg = "gfx/hud/default/border_default";
3866                                 }
3867                         }
3868                 }
3869                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
3870         }
3871
3872         vector pos, mySize;
3873         pos = panel_pos;
3874         mySize = panel_size;
3875
3876         HUD_Panel_DrawBg(1);
3877
3878         if(panel_bg_padding)
3879         {
3880                 pos += '1 1 0' * panel_bg_padding;
3881                 mySize -= '2 2 0' * panel_bg_padding;
3882         }
3883
3884         if (!autocvar_con_chatrect)
3885                 cvar_set("con_chatrect", "1");
3886
3887         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3888         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3889
3890         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3891         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3892
3893         if(autocvar__hud_configure)
3894         {
3895                 vector chatsize;
3896                 chatsize = '1 1 0' * autocvar_con_chatsize;
3897                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
3898                 float i, a;
3899                 for(i = 0; i < autocvar_con_chat; ++i)
3900                 {
3901                         if(i == autocvar_con_chat - 1)
3902                                 a = panel_fg_alpha;
3903                         else
3904                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3905                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3906                         pos_y += chatsize_y;
3907                 }
3908         }
3909 }
3910
3911 // Engine info panel (#13)
3912 //
3913 float prevfps;
3914 float prevfps_time;
3915 float framecounter;
3916
3917 float frametimeavg;
3918 float frametimeavg1; // 1 frame ago
3919 float frametimeavg2; // 2 frames ago
3920 void HUD_EngineInfo(void)
3921 {
3922         if(!autocvar__hud_configure)
3923         {
3924                 if(!autocvar_hud_panel_engineinfo) return;
3925         }
3926         else
3927                 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
3928
3929         HUD_Panel_UpdateCvars(engineinfo);
3930         HUD_Panel_ApplyFadeAlpha();
3931         vector pos, mySize;
3932         pos = panel_pos;
3933         mySize = panel_size;
3934
3935         HUD_Panel_DrawBg(1);
3936         if(panel_bg_padding)
3937         {
3938                 pos += '1 1 0' * panel_bg_padding;
3939                 mySize -= '2 2 0' * panel_bg_padding;
3940         }
3941
3942         float currentTime = gettime(GETTIME_REALTIME);
3943         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3944         {
3945                 float currentframetime = currentTime - prevfps_time;
3946                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3947                 frametimeavg2 = frametimeavg1;
3948                 frametimeavg1 = frametimeavg;
3949                 
3950                 float weight;
3951                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3952                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3953                 {
3954                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3955                                 prevfps = (1/currentframetime);
3956                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3957                 }
3958                 prevfps_time = currentTime;
3959         }
3960         else
3961         {
3962                 framecounter += 1;
3963                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3964                 {
3965                         prevfps = framecounter/(currentTime - prevfps_time);
3966                         framecounter = 0;
3967                         prevfps_time = currentTime;
3968                 }
3969         }
3970
3971         vector color;
3972         color = HUD_Get_Num_Color (prevfps, 100);
3973         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3974 }
3975
3976 // Info messages panel (#14)
3977 //
3978 #define drawInfoMessage(s)\
3979         if(autocvar_hud_panel_infomessages_flip)\
3980                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3981         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3982         o_y += fontsize_y;
3983 void HUD_InfoMessages(void)
3984 {
3985         if(!autocvar__hud_configure)
3986         {
3987                 if(!autocvar_hud_panel_infomessages) return;
3988         }
3989         else
3990                 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
3991
3992         HUD_Panel_UpdateCvars(infomessages);
3993         HUD_Panel_ApplyFadeAlpha();
3994         vector pos, mySize;
3995         pos = panel_pos;
3996         mySize = panel_size;
3997
3998         HUD_Panel_DrawBg(1);
3999         if(panel_bg_padding)
4000         {
4001                 pos += '1 1 0' * panel_bg_padding;
4002                 mySize -= '2 2 0' * panel_bg_padding;
4003         }
4004
4005         // always force 5:1 aspect
4006         vector newSize;
4007         if(mySize_x/mySize_y > 5)
4008         {
4009                 newSize_x = 5 * mySize_y;
4010                 newSize_y = mySize_y;
4011
4012                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4013         }
4014         else
4015         {
4016                 newSize_y = 1/5 * mySize_x;
4017                 newSize_x = mySize_x;
4018
4019                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4020         }
4021
4022         mySize = newSize;
4023         entity tm;
4024         vector o;
4025         o = pos;
4026
4027         vector fontsize;
4028         fontsize = '0.20 0.20 0' * mySize_y;
4029         
4030         float a;
4031         a = panel_fg_alpha;
4032
4033         string s;
4034         if(!autocvar__hud_configure)
4035         {
4036                 if(spectatee_status && !intermission)
4037                 {
4038                         a = 1;
4039                         if(spectatee_status == -1)
4040                                 s = _("^1Observing");
4041                         else
4042                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4043                         drawInfoMessage(s)
4044
4045                         if(spectatee_status == -1)
4046                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4047                         else
4048                                 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4049                         drawInfoMessage(s)
4050
4051                         if(spectatee_status == -1)
4052                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4053                         else
4054                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4055                         drawInfoMessage(s)
4056
4057                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4058                         drawInfoMessage(s)
4059
4060                         if(gametype == GAME_ARENA)
4061                                 s = _("^1Wait for your turn to join");
4062                         else if(gametype == GAME_LMS)
4063                         {
4064                                 entity sk;
4065                                 sk = playerslots[player_localentnum - 1];
4066                                 if(sk.(scores[ps_primary]) >= 666)
4067                                         s = _("^1Match has already begun");
4068                                 else if(sk.(scores[ps_primary]) > 0)
4069                                         s = _("^1You have no more lives left");
4070                                 else
4071                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4072                         }
4073                         else
4074                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4075                         drawInfoMessage(s)
4076
4077                         //show restart countdown:
4078                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4079                                 float countdown;
4080                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4081                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4082                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4083                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4084                                 o_y += fontsize_y;
4085                         }
4086                 }
4087                 if(warmup_stage && !intermission)
4088                 {
4089                         s = _("^2Currently in ^1warmup^2 stage!");
4090                         drawInfoMessage(s)
4091                 }
4092
4093                 string blinkcolor;
4094                 if(mod(time, 1) >= 0.5)
4095                         blinkcolor = "^1";
4096                 else
4097                         blinkcolor = "^3";
4098
4099                 if(ready_waiting && !intermission && !spectatee_status)
4100                 {
4101                         if(ready_waiting_for_me)
4102                         {
4103                                 if(warmup_stage)
4104                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4105                                 else
4106                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4107                         }
4108                         else
4109                         {
4110                                 if(warmup_stage)
4111                                         s = _("^2Waiting for others to ready up to end warmup...");
4112                                 else
4113                                         s = _("^2Waiting for others to ready up...");
4114                         }
4115                         drawInfoMessage(s)
4116                 }
4117                 else if(warmup_stage && !intermission && !spectatee_status)
4118                 {
4119                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4120                         drawInfoMessage(s)
4121                 }
4122
4123                 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4124                 {
4125                         float ts_min, ts_max;
4126                         tm = teams.sort_next;
4127                         if (tm)
4128                         {
4129                                 for(; tm.sort_next; tm = tm.sort_next)
4130                                 {
4131                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4132                                                 continue;
4133                                         if(!ts_min) ts_min = tm.team_size;
4134                                         else ts_min = min(ts_min, tm.team_size);
4135                                         if(!ts_max) ts_max = tm.team_size;
4136                                         else ts_max = max(ts_max, tm.team_size);
4137                                 }
4138                                 if ((ts_max - ts_min) > 1)
4139                                 {
4140                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4141                                         tm = GetTeam(myteam, false);
4142                                         if (tm)
4143                                         if (tm.team != COLOR_SPECTATOR)
4144                                         if (tm.team_size == ts_max)
4145                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4146                                         drawInfoMessage(s)
4147                                 }
4148                         }
4149                 }
4150         }
4151         else 
4152         {
4153                 s = _("^7Press ^3ESC ^7to show HUD options.");
4154                 drawInfoMessage(s)
4155                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4156                 drawInfoMessage(s)
4157                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4158                 drawInfoMessage(s)
4159                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4160                 drawInfoMessage(s)
4161         }
4162 }
4163
4164 // Physics panel (#15)
4165 //
4166 vector acc_prevspeed;
4167 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4168 void HUD_Physics(void)
4169 {
4170         if(!autocvar__hud_configure)
4171         {
4172                 if(!autocvar_hud_panel_physics) return;
4173                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4174                 if(autocvar_hud_panel_physics == 3 && !(gametype == GAME_RACE || gametype == GAME_CTS)) return;
4175         }
4176         else
4177                 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4178
4179         HUD_Panel_UpdateCvars(physics);
4180         HUD_Panel_ApplyFadeAlpha();
4181
4182         HUD_Panel_DrawBg(1);
4183         if(panel_bg_padding)
4184         {
4185                 panel_pos += '1 1 0' * panel_bg_padding;
4186                 panel_size -= '2 2 0' * panel_bg_padding;
4187         }
4188
4189         //compute speed
4190         float speed, conversion_factor;
4191         string unit;
4192
4193         switch(autocvar_hud_panel_physics_speed_unit)
4194         {
4195                 default:
4196                 case 1:
4197                         unit = _(" qu/s");
4198                         conversion_factor = 1.0;
4199                         break;
4200                 case 2:
4201                         unit = _(" m/s");
4202                         conversion_factor = 0.0254;
4203                         break;
4204                 case 3:
4205                         unit = _(" km/h");
4206                         conversion_factor = 0.0254 * 3.6;
4207                         break;
4208                 case 4:
4209                         unit = _(" mph");
4210                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4211                         break;
4212                 case 5:
4213                         unit = _(" knots");
4214                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4215                         break;
4216         }
4217
4218         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4219         if (autocvar__hud_configure)
4220                 speed = floor( max_speed * 0.65 + 0.5 );
4221         else if(autocvar_hud_panel_physics_speed_vertical)
4222                 speed = floor( vlen(pmove_vel) * conversion_factor + 0.5 );
4223         else
4224                 speed = floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 );
4225
4226         //compute acceleration
4227         float acceleration, f;
4228         if (autocvar__hud_configure)
4229                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4230         else
4231         {
4232                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4233                 f = time - acc_prevtime;
4234                 if(autocvar_hud_panel_physics_acceleration_vertical)
4235                         acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f) * (0.0254 / 9.80665);
4236                 else
4237                         acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f) * (0.0254 / 9.80665);
4238                 acc_prevspeed = pmove_vel;
4239                 acc_prevtime = time;
4240
4241                 f = bound(0, f * 10, 1);
4242                 acc_avg = acc_avg * (1 - f) + acceleration * f;
4243         }
4244
4245         //compute layout
4246         float panel_ar = panel_size_x/panel_size_y;
4247         vector speed_offset, acceleration_offset;
4248         if (panel_ar >= 5)
4249         {
4250                 panel_size_x *= 0.5;
4251                 if (autocvar_hud_panel_physics_flip)
4252                         speed_offset_x = panel_size_x;
4253                 else
4254                         acceleration_offset_x = panel_size_x;
4255         }
4256         else
4257         {
4258                 panel_size_y *= 0.5;
4259                 if (autocvar_hud_panel_physics_flip)
4260                         speed_offset_y = panel_size_y;
4261                 else
4262                         acceleration_offset_y = panel_size_y;
4263         }
4264         float speed_baralign, acceleration_baralign;
4265         if (autocvar_hud_panel_physics_baralign == 1)
4266                 acceleration_baralign = speed_baralign = 1;
4267     else if(autocvar_hud_panel_physics_baralign == 4)
4268                 acceleration_baralign = speed_baralign = 2;
4269         else if (autocvar_hud_panel_physics_flip)
4270         {
4271                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4272                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4273         }
4274         else
4275         {
4276                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4277                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4278         }
4279         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4280                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4281
4282         //draw speed
4283         if(speed)
4284         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4285         {
4286                 HUD_Panel_GetProgressBarColor(speed);
4287                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4288         }
4289         vector tmp_offset, tmp_size;
4290         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4291         {
4292                 tmp_size_x = panel_size_x * 0.75;
4293                 tmp_size_y = panel_size_y;
4294                 if (speed_baralign)
4295                         tmp_offset_x = panel_size_x - tmp_size_x;
4296                 //else
4297                         //tmp_offset_x = 0;
4298                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4299
4300                 //draw speed unit
4301                 if (speed_baralign)
4302                         tmp_offset_x = 0;
4303                 else
4304                         tmp_offset_x = tmp_size_x;
4305                 if (autocvar_hud_panel_physics_speed_unit_show)
4306                 {
4307                         //tmp_offset_y = 0;
4308                         tmp_size_x = panel_size_x * (1 - 0.75);
4309                         tmp_size_y = panel_size_y * 0.4;
4310                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4311                 }
4312         }
4313
4314         //compute and draw top speed
4315         if (autocvar_hud_panel_physics_topspeed)
4316         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4317         {
4318                 if (autocvar__hud_configure)
4319                 {
4320                         top_speed = floor( max_speed * 0.75 + 0.5 );
4321                         f = 1;
4322                 }
4323                 else
4324                 {
4325                         if (speed >= top_speed)
4326                         {
4327                                 top_speed = speed;
4328                                 top_speed_time = time;
4329                         }
4330                         if (top_speed != 0)
4331                         {
4332                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4333                                 // divide by f to make it start from 1
4334                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4335                         }
4336             else //hide top speed 0, it would be stupid
4337                                 f = 0;
4338                 }
4339                 if (f > 0)
4340                 {
4341                         //top speed progressbar peak
4342                         if(speed < top_speed)
4343                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4344                         {
4345                                 float peak_offset_x;
4346                                 vector peak_size;
4347                                 if (speed_baralign == 0)
4348                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4349                 else if (speed_baralign == 1)
4350                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4351                 else if (speed_baralign == 2)
4352                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4353                                 //if speed is not 0 the speed progressbar already fetched the color
4354                                 if (speed == 0)
4355                                         HUD_Panel_GetProgressBarColor(speed);
4356                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4357                 peak_size_y = panel_size_y;
4358                 if (speed_baralign == 2) // draw two peaks, on both sides
4359                 {
4360                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4361                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4362                 }
4363                 else
4364                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4365                         }
4366
4367                         //top speed
4368                         tmp_offset_y = panel_size_y * 0.4;
4369                         tmp_size_x = panel_size_x * (1 - 0.75);
4370                         tmp_size_y = panel_size_y - tmp_offset_y;
4371                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4372                 }
4373                 else
4374                         top_speed = 0;
4375         }
4376
4377         //draw acceleration
4378         if(acceleration)
4379         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4380         {
4381                 if (acceleration < 0)
4382                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4383                 else
4384                         HUD_Panel_GetProgressBarColor(acceleration);
4385                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset, panel_size, "accelbar", acceleration/autocvar_hud_panel_physics_acceleration_max, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4386         }
4387         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4388                 drawstring_aspect(panel_pos + acceleration_offset, strcat(ftos_decimals(acceleration, 2), "g"), panel_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4389 }
4390
4391 // CenterPrint (#16)
4392 //
4393 #define CENTERPRINT_MAX_MSGS 10
4394 #define CENTERPRINT_MAX_ENTRIES 50
4395 #define CENTERPRINT_SPACING 0.7
4396 float cpm_index;
4397 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4398 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4399 float centerprint_time[CENTERPRINT_MAX_MSGS];
4400 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4401 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4402 float centerprint_fadetime;
4403 float centerprint_showing;
4404
4405 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4406 {
4407         float i, j;
4408
4409         if(strMessage == "" && new_id == 0)
4410                 return;
4411
4412         // strip trailing newlines
4413         j = strlen(strMessage) - 1;
4414         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4415                 --j;
4416         if (j < strlen(strMessage) - 1)
4417                 strMessage = substring(strMessage, 0, j + 1);
4418
4419         if(strMessage == "" && new_id == 0)
4420                 return;
4421
4422         // strip leading newlines
4423         j = 0;
4424         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4425                 ++j;
4426         if (j > 0)
4427                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4428
4429         if(strMessage == "" && new_id == 0)
4430                 return;
4431
4432         if (!centerprint_showing)
4433                 centerprint_showing = TRUE;
4434
4435         centerprint_fadetime = bound(0, autocvar_hud_panel_centerprint_fadetime, 1);
4436
4437         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4438         {
4439                 if (j == CENTERPRINT_MAX_MSGS)
4440                         j = 0;
4441                 if (new_id && new_id == centerprint_msgID[j])
4442                 {
4443                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4444                         {
4445                                 // fade out the current msg (duration and countdown_num are ignored)
4446                                 centerprint_time[j] = centerprint_fadetime;
4447                                 if (centerprint_expire_time[j] > time + centerprint_fadetime || centerprint_expire_time[j] < time)
4448                                         centerprint_expire_time[j] = time + centerprint_fadetime;
4449                                 return;
4450                         }
4451                         break; // found a msg with the same id, at position j
4452                 }
4453         }
4454
4455         if (i == CENTERPRINT_MAX_MSGS)
4456         {
4457                 // a msg with the same id was not found, add the msg at the next position
4458                 --cpm_index;
4459                 if (cpm_index == -1)
4460                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4461                 j = cpm_index;
4462         }
4463         if(centerprint_messages[j])
4464                 strunzone(centerprint_messages[j]);
4465         centerprint_messages[j] = strzone(strMessage);
4466         centerprint_msgID[j] = new_id;
4467         if (duration < 0)
4468                 centerprint_time[j] = -1;
4469         else
4470         {
4471                 if(duration == 0)
4472                         duration = max(1, autocvar_hud_panel_centerprint_time);
4473                 centerprint_time[j] = duration;
4474                 centerprint_expire_time[j] = time + duration;
4475         }
4476         centerprint_countdown_num[j] = countdown_num;
4477 }
4478
4479 void centerprint(string strMessage)
4480 {
4481         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4482 }
4483
4484 void reset_centerprint_messages(void)
4485 {
4486         float i;
4487         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4488         {
4489                 centerprint_expire_time[i] = 0;
4490                 centerprint_time[i] = 1;
4491                 centerprint_msgID[i] = 0;
4492                 if(centerprint_messages[i])
4493                         strunzone(centerprint_messages[i]);
4494                 centerprint_messages[i] = string_null;
4495         }
4496 }
4497 float hud_configure_cp_generation_time;
4498 void HUD_CenterPrint (void)
4499 {
4500         if(!autocvar__hud_configure)
4501         {
4502                 if(!autocvar_hud_panel_centerprint) return;
4503
4504                 if (hud_configure_prev && hud_configure_prev != -1)
4505                         reset_centerprint_messages();
4506         }
4507         else
4508         {
4509                 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4510
4511                 if (!hud_configure_prev)
4512                         reset_centerprint_messages();
4513                 if (time > hud_configure_cp_generation_time)
4514                 {
4515                         float r;
4516                         r = random();
4517                         if (r > 0.9)
4518                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4519                         else if (r > 0.8)
4520                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4521                         else
4522                                 centerprint(sprintf("Message at time %s", seconds_tostring(time)));
4523                         hud_configure_cp_generation_time = time + 1 + random()*4;
4524                 }
4525         }
4526
4527         HUD_Panel_UpdateCvars(centerprint);
4528
4529         // this panel doesn't fade when showing the scoreboard
4530         if(autocvar__menu_alpha)
4531                 HUD_Panel_ApplyFadeAlpha();
4532
4533         if(scoreboard_fade_alpha)
4534         {
4535                 // move the panel below the scoreboard
4536                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4537                         return;
4538                 vector target_pos;
4539                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4540                 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4541                 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4542         }
4543
4544         HUD_Panel_DrawBg(1);
4545
4546         if (!centerprint_showing)
4547                 return;
4548
4549         if(panel_bg_padding)
4550         {
4551                 panel_pos += '1 1 0' * panel_bg_padding;
4552                 panel_size -= '2 2 0' * panel_bg_padding;
4553         }
4554
4555         float entries, height;
4556         vector fontsize;
4557         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4558         // height = panel_size_y/entries;
4559         // fontsize = '1 1 0' * height;
4560         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4561         fontsize = '1 1 0' * height;
4562         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4563
4564         float i, j, k, n;
4565         float a, sz, align, current_msg_pos_y, msg_size;
4566         vector pos;
4567         string ts;
4568
4569         n = -1; // if no msg will be displayed, n stays -1
4570
4571         pos = panel_pos;
4572         if (autocvar_hud_panel_centerprint_flip)
4573                 pos_y += panel_size_y;
4574         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4575         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4576         {
4577                 if (j == CENTERPRINT_MAX_MSGS)
4578                         j = 0;
4579                 if (centerprint_expire_time[j] <= time)
4580                 {
4581                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4582                         {
4583                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4584                                 if (centerprint_countdown_num[j] == 0)
4585                                         continue;
4586                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4587                         }
4588                         else
4589                                 continue;
4590                 }
4591                 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - centerprint_fadetime > time)
4592                 {
4593                         a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / centerprint_fadetime, 1);
4594                         sz = 0.8 + a * (1 - 0.8);
4595                 }
4596                 else if (centerprint_expire_time[j] > time)
4597                 {
4598                         a = (centerprint_expire_time[j] - time) / centerprint_fadetime;
4599                         sz = 0.8 + a * (1 - 0.8);
4600                 }
4601
4602                 drawfontscale = sz * '1 1 0';
4603                 if (centerprint_countdown_num[j])
4604                         n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4605                 else
4606                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4607                 if (autocvar_hud_panel_centerprint_flip)
4608                 {
4609                         // check if the message can be entirely shown
4610                         for(k = 0; k < n; ++k)
4611                         {
4612                                 getWrappedLine_remaining = argv(k);
4613                                 while(getWrappedLine_remaining)
4614                                 {
4615                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4616                                         if (ts != "")
4617                                                 pos_y -= fontsize_y;
4618                                         else
4619                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4620                                         // NOTE: uncommented so as to not reject messages whenever they are "too large" -- This just continues drawing it anyway.
4621                                         //if (pos_y < panel_pos_y) // check if the next line can be shown
4622                                         //{
4623                                         //      drawfontscale = '1 1 0';
4624                                         //      return;
4625                                         //}
4626                                 }
4627                         }
4628                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4629                 }
4630
4631                 msg_size = pos_y;
4632                 for(k = 0; k < n; ++k)
4633                 {
4634                         getWrappedLine_remaining = argv(k);
4635                         while(getWrappedLine_remaining)
4636                         {
4637                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4638                                 if (ts != "")
4639                                 {
4640                                         if (align)
4641                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4642                                         drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4643                                         pos_y += fontsize_y;
4644                                 }
4645                                 else
4646                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4647                                 // NOTE: uncommented so as to not reject messages whenever they are "too large" -- This just continues drawing it anyway.
4648                                 //if (!autocvar_hud_panel_centerprint_flip && pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next line can be shown
4649                                 //{
4650                                 //      drawfontscale = '1 1 0';
4651                                 //      return;
4652                                 //}
4653                         }
4654                 }
4655                 msg_size = pos_y - msg_size;
4656                 if (autocvar_hud_panel_centerprint_flip)
4657                 {
4658                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4659                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4660                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(a));
4661                 }
4662                 else
4663                 {
4664                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4665                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4666                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(a));
4667                 }
4668         }
4669         drawfontscale = '1 1 0';
4670         if (n == -1)
4671         {
4672                 centerprint_showing = FALSE;
4673                 reset_centerprint_messages();
4674         }
4675 }
4676
4677 /*
4678 ==================
4679 Main HUD system
4680 ==================
4681 */
4682
4683 void HUD_Reset (void)
4684 {
4685         // reset gametype specific icons
4686         if(gametype == GAME_KEYHUNT)
4687                 HUD_Mod_KH_Reset();
4688         else if(gametype == GAME_CTF)
4689                 HUD_Mod_CTF_Reset();
4690 }
4691
4692 #define HUD_DrawPanel(id)\
4693 switch (id) {\
4694         case (HUD_PANEL_RADAR):\
4695                 HUD_Radar(); break;\
4696         case (HUD_PANEL_WEAPONS):\
4697                 HUD_Weapons(); break;\
4698         case (HUD_PANEL_AMMO):\
4699                 HUD_Ammo(); break;\
4700         case (HUD_PANEL_POWERUPS):\
4701                 HUD_Powerups(); break;\
4702         case (HUD_PANEL_HEALTHARMOR):\
4703                 HUD_HealthArmor(); break;\
4704         case (HUD_PANEL_NOTIFY):\
4705                 HUD_Notify(); break;\
4706         case (HUD_PANEL_TIMER):\
4707                 HUD_Timer(); break;\
4708         case (HUD_PANEL_SCORE):\
4709                 HUD_Score(); break;\
4710         case (HUD_PANEL_RACETIMER):\
4711                 HUD_RaceTimer(); break;\
4712         case (HUD_PANEL_VOTE):\
4713                 HUD_VoteWindow(); break;\
4714         case (HUD_PANEL_MODICONS):\
4715                 HUD_ModIcons(); break;\
4716         case (HUD_PANEL_PRESSEDKEYS):\
4717                 HUD_DrawPressedKeys(); break;\
4718         case (HUD_PANEL_CHAT):\
4719                 HUD_Chat(); break;\
4720         case (HUD_PANEL_ENGINEINFO):\
4721                 HUD_EngineInfo(); break;\
4722         case (HUD_PANEL_INFOMESSAGES):\
4723                  HUD_InfoMessages(); break;\
4724         case (HUD_PANEL_PHYSICS):\
4725                  HUD_Physics(); break;\
4726         case (HUD_PANEL_CENTERPRINT):\
4727                  HUD_CenterPrint(); break;\
4728 } ENDS_WITH_CURLY_BRACE
4729
4730 void HUD_Main (void)
4731 {
4732         float i;
4733         // global hud alpha fade
4734         if(menu_enabled == 1)
4735                 hud_fade_alpha = 1;
4736         else
4737                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4738
4739         if(scoreboard_fade_alpha)
4740                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4741
4742         if(intermission == 2) // no hud during mapvote
4743         {
4744                 if (autocvar__hud_configure) //force exit from hud config
4745                 {
4746                         if (menu_enabled)
4747                         {
4748                                 menu_enabled = 0;
4749                                 localcmd("togglemenu\n");
4750                         }
4751                         cvar_set("_hud_configure", "0");
4752                 }
4753                 hud_fade_alpha = 0;
4754         }
4755         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4756                 hud_fade_alpha = 1;
4757
4758         // panels that we want to be active together with the scoreboard
4759         // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4760         if(scoreboard_fade_alpha == 1)
4761         {
4762                 HUD_CenterPrint();
4763                 return;
4764         }
4765
4766         if(!autocvar__hud_configure && !hud_fade_alpha)
4767                 return;
4768
4769         // Drawing stuff
4770         if (hud_skin_path != autocvar_hud_skin)
4771         {
4772                 if (hud_skin_path)
4773                         strunzone(hud_skin_path);
4774                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4775         }
4776
4777         // HUD configure visible grid
4778         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4779         {
4780                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4781                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4782                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4783                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4784                 // x-axis
4785                 for(i = 0; i < 1/hud_configure_gridSize_x; ++i)
4786                         drawfill(eX * i * hud_configure_realGridSize_x, eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4787                 // y-axis
4788                 for(i = 0; i < 1/hud_configure_gridSize_y; ++i)
4789                         drawfill(eY * i * hud_configure_realGridSize_y, eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4790         }
4791
4792     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4793
4794         // draw the dock
4795         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4796         {
4797                 float f;
4798                 vector color;
4799                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4800                 if((teamplay) && hud_dock_color_team) {
4801                         f = stof(getplayerkey(current_player - 1, "colors"));
4802                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4803                 }
4804                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4805                         color = '1 0 0' * hud_dock_color_team;
4806                 }
4807                 else
4808                 {
4809                         string hud_dock_color = autocvar_hud_dock_color;
4810                         if(hud_dock_color == "shirt") {
4811                                 f = stof(getplayerkey(current_player - 1, "colors"));
4812                                 color = colormapPaletteColor(floor(f / 16), 0);
4813                         }
4814                         else if(hud_dock_color == "pants") {
4815                                 f = stof(getplayerkey(current_player - 1, "colors"));
4816                                 color = colormapPaletteColor(mod(f, 16), 1);
4817                         }
4818                         else
4819                                 color = stov(hud_dock_color);
4820                 }
4821
4822                 string pic;
4823                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4824                 if(precache_pic(pic) == "") {
4825                         pic = strcat(hud_skin_path, "/dock_medium");
4826                         if(precache_pic(pic) == "") {
4827                                 pic = "gfx/hud/default/dock_medium";
4828                         }
4829                 }
4830                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4831         }
4832
4833         // cache the panel order into the panel_order array
4834         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4835                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4836                         panel_order[i] = -1;
4837                 string s;
4838                 float p_num, warning;
4839                 float argc = tokenize_console(autocvar__hud_panelorder);
4840                 if (argc > HUD_PANEL_NUM)
4841                         warning = true;
4842                 //first detect wrong/missing panel numbers
4843                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4844                         p_num = stof(argv(i));
4845                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4846                                 if (panel_order[p_num] == -1) //found for the first time?
4847                                         s = strcat(s, ftos(p_num), " ");
4848                                 panel_order[p_num] = 1; //mark as found
4849                         }
4850                         else
4851                                 warning = true;
4852                 }
4853                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4854                         if (panel_order[i] == -1) {
4855                                 warning = true;
4856                                 s = strcat(s, ftos(i), " "); //add missing panel number
4857                         }
4858                 }
4859                 if (warning)
4860                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4861
4862                 cvar_set("_hud_panelorder", s);
4863                 if(hud_panelorder_prev)
4864                         strunzone(hud_panelorder_prev);
4865                 hud_panelorder_prev = strzone(s);
4866
4867                 //now properly set panel_order
4868                 tokenize_console(s);
4869                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4870                         panel_order[i] = stof(argv(i));
4871                 }
4872         }
4873
4874         // draw panels in order specified by panel_order array
4875         for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4876                 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
4877                         HUD_DrawPanel(panel_order[i]);
4878         }
4879
4880         // draw chat panel on top if it is maximized
4881         if(autocvar__con_chat_maximized)
4882                 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
4883
4884         if(autocvar__hud_configure)
4885         {
4886                 if(tab_panel != -1)
4887                 {
4888                         HUD_Panel_UpdatePosSizeForId(tab_panel)
4889                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4890                 }
4891                 if(highlightedPanel != -1)
4892                 {
4893                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
4894                         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
4895                 }
4896         }
4897
4898         hud_configure_prev = autocvar__hud_configure;
4899
4900         if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
4901                 if (menu_enabled)
4902                         menu_enabled = 0;
4903 }