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Compact HUD_Mod_CTF
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1 #include "hud.qh"
2 #include "_all.qh"
3
4 #include "hud_config.qh"
5 #include "scoreboard.qh"
6 #include "sortlist.qh"
7 #include "teamradar.qh"
8 #include "t_items.qh"
9
10 #include "../common/buffs.qh"
11 #include "../common/constants.qh"
12 #include "../common/counting.qh"
13 #include "../common/deathtypes.qh"
14 #include "../common/mapinfo.qh"
15 #include "../common/nades.qh"
16
17 #include "../server/mutators/gamemode_ctf.qh"
18
19 #include "../common/stats.qh"
20
21 #include "../csqcmodellib/cl_player.qh"
22
23 #include "../warpzonelib/mathlib.qh"
24
25 /*
26 ==================
27 Misc HUD functions
28 ==================
29 */
30
31 // a border picture is a texture containing nine parts:
32 //   1/4 width: left part
33 //   1/2 width: middle part (stretched)
34 //   1/4 width: right part
35 // divided into
36 //   1/4 height: top part
37 //   1/2 height: middle part (stretched)
38 //   1/4 height: bottom part
39 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
40 {
41     if (theBorderSize.x < 0 && theBorderSize.y < 0) // draw whole image as it is
42     {
43                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
44                 return;
45     }
46         if (theBorderSize.x == 0 && theBorderSize.y == 0) // no border
47         {
48                 // draw only the central part
49                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
50                 return;
51         }
52
53         vector dX, dY;
54         vector width, height;
55         vector bW, bH;
56         //pic = draw_UseSkinFor(pic);
57         width = eX * theSize.x;
58         height = eY * theSize.y;
59         if(theSize.x <= theBorderSize.x * 2)
60         {
61                 // not wide enough... draw just left and right then
62                 bW = eX * (0.25 * theSize.x / (theBorderSize.x * 2));
63                 if(theSize.y <= theBorderSize.y * 2)
64                 {
65                         // not high enough... draw just corners
66                         bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
67                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
71                 }
72                 else
73                 {
74                         dY = theBorderSize.x * eY;
75                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
76                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
77                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
78                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
79                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
80                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
81                 }
82         }
83         else
84         {
85                 if(theSize.y <= theBorderSize.y * 2)
86                 {
87                         // not high enough... draw just top and bottom then
88                         bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
89                         dX = theBorderSize.x * eX;
90                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
91                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
92                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
93                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
94                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
95                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
96                 }
97                 else
98                 {
99                         dX = theBorderSize.x * eX;
100                         dY = theBorderSize.x * eY;
101                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
102                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
103                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
104                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
105                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
106                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
107                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
108                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
109                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
110                 }
111         }
112 }
113
114 vector HUD_Get_Num_Color (float x, float maxvalue)
115 {
116         float blinkingamt;
117         vector color;
118         if(x >= maxvalue) {
119                 color.x = sin(2*M_PI*time);
120                 color.y = 1;
121                 color.z = sin(2*M_PI*time);
122         }
123         else if(x > maxvalue * 0.75) {
124                 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
125                 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
126                 color.z = 0;
127         }
128         else if(x > maxvalue * 0.5) {
129                 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
130                 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
131                 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
132         }
133         else if(x > maxvalue * 0.25) {
134                 color.x = 1;
135                 color.y = 1;
136                 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
137         }
138         else if(x > maxvalue * 0.1) {
139                 color.x = 1;
140                 color.y = (x-20)*90/27/100; // green value between 0 -> 1
141                 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
142         }
143         else {
144                 color.x = 1;
145                 color.y = 0;
146                 color.z = 0;
147         }
148
149         blinkingamt = (1 - x/maxvalue/0.25);
150         if(blinkingamt > 0)
151         {
152                 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
153                 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
154                 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
155         }
156         return color;
157 }
158
159 float HUD_GetRowCount(int item_count, vector size, float item_aspect)
160 {
161         float aspect = size_y / size_x;
162         return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
163 }
164
165 vector HUD_GetTableSize(int item_count, vector psize, float item_aspect)
166 {
167         float columns, rows;
168         float ratio, best_ratio = 0;
169         float best_columns = 1, best_rows = 1;
170         bool vertical = (psize.x / psize.y >= item_aspect);
171         if(vertical)
172         {
173                 psize = eX * psize.y + eY * psize.x;
174                 item_aspect = 1 / item_aspect;
175         }
176
177         rows = ceil(sqrt(item_count));
178         columns = ceil(item_count/rows);
179         while(columns >= 1)
180         {
181                 ratio = (psize.x/columns) / (psize.y/rows);
182                 if(ratio > item_aspect)
183                         ratio = item_aspect * item_aspect / ratio;
184
185                 if(ratio <= best_ratio)
186                         break; // ratio starts decreasing by now, skip next configurations
187
188                 best_columns = columns;
189                 best_rows = rows;
190                 best_ratio = ratio;
191
192                 if(columns == 1)
193                         break;
194
195                 --columns;
196                 rows = ceil(item_count/columns);
197         }
198
199         if(vertical)
200                 return eX * best_rows + eY * best_columns;
201         else
202                 return eX * best_columns + eY * best_rows;
203 }
204
205 float stringwidth_colors(string s, vector theSize)
206 {
207         return stringwidth(s, true, theSize);
208 }
209
210 float stringwidth_nocolors(string s, vector theSize)
211 {
212         return stringwidth(s, false, theSize);
213 }
214
215 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
216 {
217         position.x -= 2 / 3 * strlen(text) * theScale.x;
218         drawstring(position, text, theScale, rgb, theAlpha, flag);
219 }
220
221 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
222 {
223         position.x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale.x);
224         drawstring(position, text, theScale, rgb, theAlpha, flag);
225 }
226
227 // return the string of the onscreen race timer
228 string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname)
229 {
230         string col;
231         string timestr;
232         string cpname;
233         string lapstr;
234         lapstr = "";
235
236         if(theirtime == 0) // goal hit
237         {
238                 if(mytime > 0)
239                 {
240                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
241                         col = "^1";
242                 }
243                 else if(mytime == 0)
244                 {
245                         timestr = "+0.0";
246                         col = "^3";
247                 }
248                 else
249                 {
250                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
251                         col = "^2";
252                 }
253
254                 if(lapdelta > 0)
255                 {
256                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
257                         col = "^2";
258                 }
259                 else if(lapdelta < 0)
260                 {
261                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
262                         col = "^1";
263                 }
264         }
265         else if(theirtime > 0) // anticipation
266         {
267                 if(mytime >= theirtime)
268                         timestr = strcat("+", ftos_decimals(mytime - theirtime, TIME_DECIMALS));
269                 else
270                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(theirtime));
271                 col = "^3";
272         }
273         else
274         {
275                 col = "^7";
276                 timestr = "";
277         }
278
279         if(cp == 254)
280                 cpname = _("Start line");
281         else if(cp == 255)
282                 cpname = _("Finish line");
283         else if(cp)
284                 cpname = sprintf(_("Intermediate %d"), cp);
285         else
286                 cpname = _("Finish line");
287
288         if(theirtime < 0)
289                 return strcat(col, cpname);
290         else if(theirname == "")
291                 return strcat(col, sprintf("%s (%s)", cpname, timestr));
292         else
293                 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(theirname, col, lapstr)));
294 }
295
296 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
297 int race_CheckName(string net_name)
298 {
299         int i;
300         for (i=RANKINGS_CNT-1;i>=0;--i)
301                 if(grecordholder[i] == net_name)
302                         return i+1;
303         return 0;
304 }
305
306 int GetPlayerColorForce(int i)
307 {
308         if(!teamplay)
309                 return 0;
310         else
311                 return stof(getplayerkeyvalue(i, "colors")) & 15;
312 }
313
314 int GetPlayerColor(int i)
315 {
316         if(!playerslots[i].gotscores) // unconnected
317                 return NUM_SPECTATOR;
318         else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
319                 return NUM_SPECTATOR;
320         else
321                 return GetPlayerColorForce(i);
322 }
323
324 string GetPlayerName(int i)
325 {
326         return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
327 }
328
329
330 /*
331 ==================
332 HUD panels
333 ==================
334 */
335
336 // draw the background/borders
337 #define HUD_Panel_DrawBg(theAlpha) do {                                                                                                                                                         \
338         if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")                                                                                               \
339                 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
340 } while(0)
341
342 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
343 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
344 {
345         if(!length_ratio || !theAlpha)
346                 return;
347         if(length_ratio > 1)
348                 length_ratio = 1;
349         if (baralign == 3)
350         {
351                 if(length_ratio < -1)
352                         length_ratio = -1;
353         }
354         else if(length_ratio < 0)
355                 return;
356
357         vector square;
358         vector width, height;
359         if(vertical) {
360                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
361                 if(precache_pic(pic) == "") {
362                         pic = "gfx/hud/default/progressbar_vertical";
363                 }
364
365         if (baralign == 1) // bottom align
366                         theOrigin.y += (1 - length_ratio) * theSize.y;
367         else if (baralign == 2) // center align
368             theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
369         else if (baralign == 3) // center align, positive values down, negative up
370                 {
371                         theSize.y *= 0.5;
372                         if (length_ratio > 0)
373                                 theOrigin.y += theSize.y;
374                         else
375                         {
376                                 theOrigin.y += (1 + length_ratio) * theSize.y;
377                                 length_ratio = -length_ratio;
378                         }
379                 }
380                 theSize.y *= length_ratio;
381
382                 vector bH;
383                 width = eX * theSize.x;
384                 height = eY * theSize.y;
385                 if(theSize.y <= theSize.x * 2)
386                 {
387                         // button not high enough
388                         // draw just upper and lower part then
389                         square = eY * theSize.y * 0.5;
390                         bH = eY * (0.25 * theSize.y / (theSize.x * 2));
391                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
392                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
393                 }
394                 else
395                 {
396                         square = eY * theSize.x;
397                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
398                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
399                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
400                 }
401         } else {
402                 pic = strcat(hud_skin_path, "/", pic);
403                 if(precache_pic(pic) == "") {
404                         pic = "gfx/hud/default/progressbar";
405                 }
406
407                 if (baralign == 1) // right align
408                         theOrigin.x += (1 - length_ratio) * theSize.x;
409         else if (baralign == 2) // center align
410             theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
411         else if (baralign == 3) // center align, positive values on the right, negative on the left
412                 {
413                         theSize.x *= 0.5;
414                         if (length_ratio > 0)
415                                 theOrigin.x += theSize.x;
416                         else
417                         {
418                                 theOrigin.x += (1 + length_ratio) * theSize.x;
419                                 length_ratio = -length_ratio;
420                         }
421                 }
422                 theSize.x *= length_ratio;
423
424                 vector bW;
425                 width = eX * theSize.x;
426                 height = eY * theSize.y;
427                 if(theSize.x <= theSize.y * 2)
428                 {
429                         // button not wide enough
430                         // draw just left and right part then
431                         square = eX * theSize.x * 0.5;
432                         bW = eX * (0.25 * theSize.x / (theSize.y * 2));
433                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
434                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
435                 }
436                 else
437                 {
438                         square = eX * theSize.y;
439                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
440                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
441                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
442                 }
443         }
444 }
445
446 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
447 {
448         if(!theAlpha)
449                 return;
450
451         string pic;
452         pic = strcat(hud_skin_path, "/num_leading");
453         if(precache_pic(pic) == "") {
454                 pic = "gfx/hud/default/num_leading";
455         }
456
457         drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
458         if(mySize.x/mySize.y > 2)
459                 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
460         drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
461 }
462
463 // Weapon icons (#0)
464 //
465 entity weaponorder[WEP_MAXCOUNT];
466 void weaponorder_swap(int i, int j, entity pass)
467 {
468         entity h = weaponorder[i];
469         weaponorder[i] = weaponorder[j];
470         weaponorder[j] = h;
471 }
472
473 string weaponorder_cmp_str;
474 int weaponorder_cmp(int i, int j, entity pass)
475 {
476         int ai, aj;
477         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
478         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
479         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
480 }
481
482 void HUD_Weapons(void)
483 {
484         // declarations
485         WepSet weapons_stat = WepSet_GetFromStat();
486         int i;
487         float f, a;
488         float screen_ar;
489         vector center = '0 0 0';
490         int weapon_count, weapon_id;
491         int row, column, rows = 0, columns = 0;
492         bool vertical_order = true;
493         float aspect = autocvar_hud_panel_weapons_aspect;
494
495         float timeout = autocvar_hud_panel_weapons_timeout;
496         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
497         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
498
499         vector barsize = '0 0 0', baroffset = '0 0 0';
500         vector ammo_color = '1 0 1';
501         float ammo_alpha = 1;
502
503         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
504         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
505
506         vector weapon_pos, weapon_size = '0 0 0';
507         vector color;
508
509         // check to see if we want to continue
510         if(hud != HUD_NORMAL) { return; }
511
512         if(!autocvar__hud_configure)
513         {
514                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
515                         return;
516                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
517                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
518                 {
519                         weaponprevtime = time;
520                         return;
521                 }
522         }
523
524         // update generic hud functions
525         HUD_Panel_UpdateCvars();
526
527         draw_beginBoldFont();
528
529         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
530         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
531         {
532                 int weapon_cnt;
533                 if(weaponorder_bypriority)
534                         strunzone(weaponorder_bypriority);
535                 if(weaponorder_byimpulse)
536                         strunzone(weaponorder_byimpulse);
537
538                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
539                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
540                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
541
542                 weapon_cnt = 0;
543                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
544                 {
545                         self = get_weaponinfo(i);
546                         if(self.impulse >= 0)
547                         {
548                                 weaponorder[weapon_cnt] = self;
549                                 ++weapon_cnt;
550                         }
551                 }
552                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
553                         weaponorder[i] = world;
554                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
555
556                 weaponorder_cmp_str = string_null;
557         }
558
559         if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
560                 complain_weapon = 0;
561
562         if(autocvar__hud_configure)
563         {
564                 if(!weapons_stat)
565                         for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
566                                 weapons_stat |= WepSet_FromWeapon(i);
567
568                 #if 0
569                 /// debug code
570                 if(cvar("wep_add"))
571                 {
572                         weapons_stat = '0 0 0';
573                         float countw = 1 + floor((floor(time * cvar("wep_add"))) % WEP_COUNT);
574                         for(i = WEP_FIRST; i <= countw; ++i)
575                                 weapons_stat |= WepSet_FromWeapon(i);
576                 }
577                 #endif
578         }
579
580         // determine which weapons are going to be shown
581         if (autocvar_hud_panel_weapons_onlyowned)
582         {
583                 if(autocvar__hud_configure)
584                 {
585                         if(menu_enabled != 2)
586                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
587                 }
588
589                 // do we own this weapon?
590                 weapon_count = 0;
591                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
592                         if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
593                                 ++weapon_count;
594
595
596                 // might as well commit suicide now, no reason to live ;)
597                 if (weapon_count == 0)
598                 {
599                         draw_endBoldFont();
600                         return;
601                 }
602
603                 vector old_panel_size = panel_size;
604                 vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
605
606                 // get the all-weapons layout
607                 vector table_size = HUD_GetTableSize(WEP_COUNT, padded_panel_size, aspect);
608                 columns = table_size.x;
609                 rows = table_size.y;
610                 weapon_size.x = padded_panel_size.x / columns;
611                 weapon_size.y = padded_panel_size.y / rows;
612
613                 // NOTE: although weapons should aways look the same even if onlyowned is enabled,
614                 // we enlarge them a bit when possible to better match the desired aspect ratio
615                 if(padded_panel_size.x / padded_panel_size.y < aspect)
616                 {
617                         // maximum number of rows that allows to display items with the desired aspect ratio
618                         int max_rows = floor(padded_panel_size.y / (weapon_size.x / aspect));
619                         columns = min(columns, ceil(weapon_count / max_rows));
620                         rows = ceil(weapon_count / columns);
621                         weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
622                         weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
623                         vertical_order = false;
624                 }
625                 else
626                 {
627                         int max_columns = floor(padded_panel_size.x / (weapon_size.y * aspect));
628                         rows = min(rows, ceil(weapon_count / max_columns));
629                         columns = ceil(weapon_count / rows);
630                         weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
631                         weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
632                         vertical_order = true;
633                 }
634
635                 // reduce size of the panel
636                 panel_size.x = columns * weapon_size.x;
637                 panel_size.y = rows * weapon_size.y;
638                 panel_size += '2 2 0' * panel_bg_padding;
639
640                 // center the resized panel, or snap it to the screen edge when close enough
641                 if(panel_pos.x > vid_conwidth * 0.001)
642                 {
643                         if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999)
644                                 panel_pos.x += old_panel_size.x - panel_size.x;
645                         else
646                                 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
647                 }
648                 else if(old_panel_size.x > vid_conwidth * 0.999)
649                         panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
650
651                 if(panel_pos.y > vid_conheight * 0.001)
652                 {
653                         if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999)
654                                 panel_pos.y += old_panel_size.y - panel_size.y;
655                         else
656                                 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
657                 }
658                 else if(old_panel_size.y > vid_conheight * 0.999)
659                         panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
660         }
661         else
662                 weapon_count = WEP_COUNT;
663
664         // animation for fading in/out the panel respectively when not in use
665         if(!autocvar__hud_configure)
666         {
667                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
668                 {
669                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
670
671                         // fade the panel alpha
672                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
673                         {
674                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
675                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
676                         }
677                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
678                         {
679                                 panel_bg_alpha *= (1 - f);
680                                 panel_fg_alpha *= (1 - f);
681                         }
682
683                         // move the panel off the screen
684                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
685                         {
686                                 f *= f; // for a cooler movement
687                                 center.x = panel_pos.x + panel_size.x/2;
688                                 center.y = panel_pos.y + panel_size.y/2;
689                                 screen_ar = vid_conwidth/vid_conheight;
690                                 if (center.x/center.y < screen_ar) //bottom left
691                                 {
692                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
693                                                 panel_pos.y += f * (vid_conheight - panel_pos.y);
694                                         else //left
695                                                 panel_pos.x -= f * (panel_pos.x + panel_size.x);
696                                 }
697                                 else //top right
698                                 {
699                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //right
700                                                 panel_pos.x += f * (vid_conwidth - panel_pos.x);
701                                         else //top
702                                                 panel_pos.y -= f * (panel_pos.y + panel_size.y);
703                                 }
704                                 if(f == 1)
705                                         center.x = -1; // mark the panel as off screen
706                         }
707                         weaponprevtime = time - (1 - f) * timein_effect_length;
708                 }
709                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
710                 {
711                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
712
713                         // fade the panel alpha
714                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
715                         {
716                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
717                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
718                         }
719                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
720                         {
721                                 panel_bg_alpha *= (f);
722                                 panel_fg_alpha *= (f);
723                         }
724
725                         // move the panel back on screen
726                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
727                         {
728                                 f *= f; // for a cooler movement
729                                 f = 1 - f;
730                                 center.x = panel_pos.x + panel_size.x/2;
731                                 center.y = panel_pos.y + panel_size.y/2;
732                                 screen_ar = vid_conwidth/vid_conheight;
733                                 if (center.x/center.y < screen_ar) //bottom left
734                                 {
735                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
736                                                 panel_pos.y += f * (vid_conheight - panel_pos.y);
737                                         else //left
738                                                 panel_pos.x -= f * (panel_pos.x + panel_size.x);
739                                 }
740                                 else //top right
741                                 {
742                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //right
743                                                 panel_pos.x += f * (vid_conwidth - panel_pos.x);
744                                         else //top
745                                                 panel_pos.y -= f * (panel_pos.y + panel_size.y);
746                                 }
747                         }
748                 }
749         }
750
751         // draw the background, then change the virtual size of it to better fit other items inside
752         HUD_Panel_DrawBg(1);
753
754         if(center.x == -1)
755         {
756                 draw_endBoldFont();
757                 return;
758         }
759
760         if(panel_bg_padding)
761         {
762                 panel_pos += '1 1 0' * panel_bg_padding;
763                 panel_size -= '2 2 0' * panel_bg_padding;
764         }
765
766         // after the sizing and animations are done, update the other values
767
768         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
769         {
770                 vector table_size = HUD_GetTableSize(WEP_COUNT, panel_size, aspect);
771                 columns = table_size.x;
772                 rows = table_size.y;
773                 weapon_size.x = panel_size.x / columns;
774                 weapon_size.y = panel_size.y / rows;
775                 vertical_order = (panel_size.x / panel_size.y >= aspect);
776         }
777
778         // calculate position/size for visual bar displaying ammount of ammo status
779         if (autocvar_hud_panel_weapons_ammo)
780         {
781                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
782                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
783
784                 if(weapon_size.x/weapon_size.y > aspect)
785                 {
786                         barsize.x = aspect * weapon_size.y;
787                         barsize.y = weapon_size.y;
788                         baroffset.x = (weapon_size.x - barsize.x) / 2;
789                 }
790                 else
791                 {
792                         barsize.y = 1/aspect * weapon_size.x;
793                         barsize.x = weapon_size.x;
794                         baroffset.y = (weapon_size.y - barsize.y) / 2;
795                 }
796         }
797         if(autocvar_hud_panel_weapons_accuracy)
798                 Accuracy_LoadColors();
799
800         // draw items
801         row = column = 0;
802         vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
803         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
804         {
805                 // retrieve information about the current weapon to be drawn
806                 self = weaponorder[i];
807                 weapon_id = self.impulse;
808
809                 // skip if this weapon doesn't exist
810                 if(!self || weapon_id < 0) { continue; }
811
812                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
813                 if(autocvar_hud_panel_weapons_onlyowned)
814                 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
815                         continue;
816
817                 // figure out the drawing position of weapon
818                 weapon_pos = (panel_pos
819                         + eX * column * weapon_size.x
820                         + eY * row * weapon_size.y);
821
822                 // draw background behind currently selected weapon
823                 if(self.weapon == switchweapon)
824                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
825
826                 // draw the weapon accuracy
827                 if(autocvar_hud_panel_weapons_accuracy)
828                 {
829                         float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
830                         if(panel_weapon_accuracy >= 0)
831                         {
832                                 color = Accuracy_GetColor(panel_weapon_accuracy);
833                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
834                         }
835                 }
836
837                 // drawing all the weapon items
838                 if(weapons_stat & WepSet_FromWeapon(self.weapon))
839                 {
840                         // draw the weapon image
841                         drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
842
843                         // draw weapon label string
844                         switch(autocvar_hud_panel_weapons_label)
845                         {
846                                 case 1: // weapon number
847                                         drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
848                                         break;
849
850                                 case 2: // bind
851                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
852                                         break;
853
854                                 case 3: // weapon name
855                                         drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
856                                         break;
857
858                                 default: // nothing
859                                         break;
860                         }
861
862                         // draw ammo status bar
863                         if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
864                         {
865                                 float ammo_full;
866                                 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
867
868                                 if(a > 0)
869                                 {
870                                         switch(self.ammo_field)
871                                         {
872                                                 case ammo_shells:  ammo_full = autocvar_hud_panel_weapons_ammo_full_shells;  break;
873                                                 case ammo_nails:   ammo_full = autocvar_hud_panel_weapons_ammo_full_nails;   break;
874                                                 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
875                                                 case ammo_cells:   ammo_full = autocvar_hud_panel_weapons_ammo_full_cells;   break;
876                                                 case ammo_plasma:  ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma;  break;
877                                                 case ammo_fuel:    ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel;    break;
878                                                 default: ammo_full = 60;
879                                         }
880
881                                         drawsetcliparea(
882                                                 weapon_pos.x + baroffset.x,
883                                                 weapon_pos.y + baroffset.y,
884                                                 barsize.x * bound(0, a/ammo_full, 1),
885                                                 barsize.y
886                                         );
887
888                                         drawpic_aspect_skin(
889                                                 weapon_pos,
890                                                 "weapon_ammo",
891                                                 weapon_size,
892                                                 ammo_color,
893                                                 ammo_alpha,
894                                                 DRAWFLAG_NORMAL
895                                         );
896
897                                         drawresetcliparea();
898                                 }
899                         }
900                 }
901                 else // draw a "ghost weapon icon" if you don't have the weapon
902                 {
903                         drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
904                 }
905
906                 // draw the complain message
907                 if(self.weapon == complain_weapon)
908                 {
909                         if(fadetime)
910                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
911                         else
912                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
913
914                         string s;
915                         if(complain_weapon_type == 0) {
916                                 s = _("Out of ammo");
917                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
918                         }
919                         else if(complain_weapon_type == 1) {
920                                 s = _("Don't have");
921                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
922                         }
923                         else {
924                                 s = _("Unavailable");
925                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
926                         }
927                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
928                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
929                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
930                 }
931
932                 #if 0
933                 /// debug code
934                 if(!autocvar_hud_panel_weapons_onlyowned)
935                 {
936                         drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL);
937                         drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
938                 }
939                 #endif
940
941                 // continue with new position for the next weapon
942                 if(vertical_order)
943                 {
944                         ++column;
945                         if(column >= columns)
946                         {
947                                 column = 0;
948                                 ++row;
949                         }
950                 }
951                 else
952                 {
953                         ++row;
954                         if(row >= rows)
955                         {
956                                 row = 0;
957                                 ++column;
958                         }
959                 }
960         }
961
962         draw_endBoldFont();
963 }
964
965 // Ammo (#1)
966 void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
967 {
968
969         HUD_Panel_DrawProgressBar(
970                 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
971                 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
972                 autocvar_hud_panel_ammo_progressbar_name,
973                 getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color,
974                 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
975
976 }
977
978 void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time)
979 {
980         float theAlpha = 1, a, b;
981         vector nade_color, picpos, numpos;
982
983         nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
984
985         a = getstatf(STAT_NADE_BONUS);
986         b = getstatf(STAT_NADE_BONUS_SCORE);
987
988         if(autocvar_hud_panel_ammo_iconalign)
989         {
990                 numpos = myPos;
991                 picpos = myPos + eX * 2 * mySize.y;
992         }
993         else
994         {
995                 numpos = myPos + eX * mySize.y;
996                 picpos = myPos;
997         }
998
999         DrawNadeScoreBar(myPos, mySize, nade_color);
1000
1001         if(b > 0 || a > 0)
1002         {
1003                 if(autocvar_hud_panel_ammo_text)
1004                         drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1005
1006                 if(draw_expanding)
1007                         drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
1008
1009                 drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1010                 drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize.y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1011         }
1012 }
1013
1014 void DrawAmmoItem(vector myPos, vector mySize, .int ammoType, bool isCurrent, bool isInfinite)
1015 {
1016         if(ammoType == ammo_none)
1017                 return;
1018
1019         // Initialize variables
1020
1021         int ammo;
1022         if(autocvar__hud_configure)
1023         {
1024                 isCurrent = (ammoType == ammo_rockets); // Rockets always current
1025                 ammo = 60;
1026         }
1027         else
1028                 ammo = getstati(GetAmmoStat(ammoType));
1029
1030         if(!isCurrent)
1031         {
1032                 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
1033                 myPos = myPos + (mySize - mySize * scale) * 0.5;
1034                 mySize = mySize * scale;
1035         }
1036
1037         vector iconPos, textPos;
1038         if(autocvar_hud_panel_ammo_iconalign)
1039         {
1040                 iconPos = myPos + eX * 2 * mySize.y;
1041                 textPos = myPos;
1042         }
1043         else
1044         {
1045                 iconPos = myPos;
1046                 textPos = myPos + eX * mySize.y;
1047         }
1048
1049         bool isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
1050
1051         vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
1052         vector textColor;
1053         if(isInfinite)
1054                 textColor = '0.2 0.95 0';
1055         else if(isShadowed)
1056                 textColor = '0 0 0';
1057         else if(ammo < 10)
1058                 textColor = '0.8 0.04 0';
1059         else
1060                 textColor = '1 1 1';
1061
1062         float alpha;
1063         if(isCurrent)
1064                 alpha = panel_fg_alpha;
1065         else if(isShadowed)
1066                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
1067         else
1068                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
1069
1070         string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
1071
1072         // Draw item
1073
1074         if(isCurrent)
1075                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1076
1077         if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
1078                 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
1079
1080         if(autocvar_hud_panel_ammo_text)
1081                 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
1082
1083         drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
1084 }
1085
1086 int nade_prevstatus;
1087 int nade_prevframe;
1088 float nade_statuschange_time;
1089 void HUD_Ammo(void)
1090 {
1091         if(hud != HUD_NORMAL) return;
1092         if(!autocvar__hud_configure)
1093         {
1094                 if(!autocvar_hud_panel_ammo) return;
1095                 if(spectatee_status == -1) return;
1096         }
1097
1098         HUD_Panel_UpdateCvars();
1099
1100         draw_beginBoldFont();
1101
1102         vector pos, mySize;
1103         pos = panel_pos;
1104         mySize = panel_size;
1105
1106         HUD_Panel_DrawBg(1);
1107         if(panel_bg_padding)
1108         {
1109                 pos += '1 1 0' * panel_bg_padding;
1110                 mySize -= '2 2 0' * panel_bg_padding;
1111         }
1112
1113         int rows = 0, columns, row, column;
1114         float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
1115         bool draw_nades = (nade_cnt > 0 || nade_score > 0);
1116         float nade_statuschange_elapsedtime;
1117         int total_ammo_count;
1118
1119         vector ammo_size;
1120         if (autocvar_hud_panel_ammo_onlycurrent)
1121                 total_ammo_count = 1;
1122         else
1123                 total_ammo_count = AMMO_COUNT;
1124
1125         if(draw_nades)
1126         {
1127                 ++total_ammo_count;
1128                 if (nade_cnt != nade_prevframe)
1129                 {
1130                         nade_statuschange_time = time;
1131                         nade_prevstatus = nade_prevframe;
1132                         nade_prevframe = nade_cnt;
1133                 }
1134         }
1135         else
1136                 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1137
1138         rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
1139         columns = ceil((total_ammo_count)/rows);
1140         ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1141
1142         vector offset = '0 0 0'; // fteqcc sucks
1143         float newSize;
1144         if(ammo_size.x/ammo_size.y > 3)
1145         {
1146                 newSize = 3 * ammo_size.y;
1147                 offset.x = ammo_size.x - newSize;
1148                 pos.x += offset.x/2;
1149                 ammo_size.x = newSize;
1150         }
1151         else
1152         {
1153                 newSize = 1/3 * ammo_size.x;
1154                 offset.y = ammo_size.y - newSize;
1155                 pos.y += offset.y/2;
1156                 ammo_size.y = newSize;
1157         }
1158
1159         int i;
1160         bool infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1161         row = column = 0;
1162         if(autocvar_hud_panel_ammo_onlycurrent)
1163         {
1164                 if(autocvar__hud_configure)
1165                 {
1166                         DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1167                 }
1168                 else
1169                 {
1170                         DrawAmmoItem(
1171                                 pos,
1172                                 ammo_size,
1173                                 (get_weaponinfo(switchweapon)).ammo_field,
1174                                 true,
1175                                 infinite_ammo
1176                         );
1177                 }
1178
1179                 ++row;
1180                 if(row >= rows)
1181                 {
1182                         row = 0;
1183                         column = column + 1;
1184                 }
1185         }
1186         else
1187         {
1188                 .int ammotype;
1189                 row = column = 0;
1190                 for(i = 0; i < AMMO_COUNT; ++i)
1191                 {
1192                         ammotype = GetAmmoFieldFromNum(i);
1193                         DrawAmmoItem(
1194                                 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1195                                 ammo_size,
1196                                 ammotype,
1197                                 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1198                                 infinite_ammo
1199                         );
1200
1201                         ++row;
1202                         if(row >= rows)
1203                         {
1204                                 row = 0;
1205                                 column = column + 1;
1206                         }
1207                 }
1208         }
1209
1210         if (draw_nades)
1211         {
1212                 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1213
1214                 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1215
1216                 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1217         }
1218
1219         draw_endBoldFont();
1220 }
1221
1222 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp)
1223 {
1224         vector newPos = '0 0 0', newSize = '0 0 0';
1225         vector picpos, numpos;
1226
1227         if (vertical)
1228         {
1229                 if(mySize.y/mySize.x > 2)
1230                 {
1231                         newSize.y = 2 * mySize.x;
1232                         newSize.x = mySize.x;
1233
1234                         newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1235                         newPos.x = myPos.x;
1236                 }
1237                 else
1238                 {
1239                         newSize.x = 1/2 * mySize.y;
1240                         newSize.y = mySize.y;
1241
1242                         newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1243                         newPos.y = myPos.y;
1244                 }
1245
1246                 if(icon_right_align)
1247                 {
1248                         numpos = newPos;
1249                         picpos = newPos + eY * newSize.x;
1250                 }
1251                 else
1252                 {
1253                         picpos = newPos;
1254                         numpos = newPos + eY * newSize.x;
1255                 }
1256
1257                 newSize.y /= 2;
1258                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1259                 // make number smaller than icon, it looks better
1260                 // reduce only y to draw numbers with different number of digits with the same y size
1261                 numpos.y += newSize.y * ((1 - 0.7) / 2);
1262                 newSize.y *= 0.7;
1263                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1264                 return;
1265         }
1266
1267         if(mySize.x/mySize.y > 3)
1268         {
1269                 newSize.x = 3 * mySize.y;
1270                 newSize.y = mySize.y;
1271
1272                 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1273                 newPos.y = myPos.y;
1274         }
1275         else
1276         {
1277                 newSize.y = 1/3 * mySize.x;
1278                 newSize.x = mySize.x;
1279
1280                 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1281                 newPos.x = myPos.x;
1282         }
1283
1284         if(icon_right_align) // right align
1285         {
1286                 numpos = newPos;
1287                 picpos = newPos + eX * 2 * newSize.y;
1288         }
1289         else // left align
1290         {
1291                 numpos = newPos + eX * newSize.y;
1292                 picpos = newPos;
1293         }
1294
1295         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1296         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1297         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1298         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1299 }
1300
1301 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha)
1302 {
1303         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1304 }
1305
1306 // Powerups (#2)
1307 //
1308 void HUD_Powerups(void)
1309 {
1310         float strength_time, shield_time, superweapons_time;
1311         if(!autocvar__hud_configure)
1312         {
1313                 if(!autocvar_hud_panel_powerups) return;
1314                 if(spectatee_status == -1) return;
1315                 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1316                 if (getstati(STAT_HEALTH) <= 0) return;
1317
1318                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1319                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1320                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1321
1322                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1323                         superweapons_time = 99; // force max
1324
1325                 // prevent stuff to show up on mismatch that will be fixed next frame
1326                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1327                         superweapons_time = 0;
1328         }
1329         else
1330         {
1331                 strength_time = 15;
1332                 shield_time = 27;
1333                 superweapons_time = 13;
1334         }
1335
1336         HUD_Panel_UpdateCvars();
1337
1338         draw_beginBoldFont();
1339
1340         vector pos, mySize;
1341         pos = panel_pos;
1342         mySize = panel_size;
1343
1344         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1345         if(panel_bg_padding)
1346         {
1347                 pos += '1 1 0' * panel_bg_padding;
1348                 mySize -= '2 2 0' * panel_bg_padding;
1349         }
1350
1351         float panel_ar = mySize.x/mySize.y;
1352         bool is_vertical = (panel_ar < 1);
1353         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1354
1355         int superweapons_is = -1;
1356
1357         if(superweapons_time)
1358         {
1359                 if(strength_time)
1360                 {
1361                         if(shield_time)
1362                                 superweapons_is = 0;
1363                         else
1364                                 superweapons_is = 2;
1365                 }
1366                 else
1367                 {
1368                         if(shield_time)
1369                                 superweapons_is = 1;
1370                         else
1371                                 superweapons_is = 2;
1372                 }
1373         }
1374
1375         // FIXME handle superweapons here
1376         if(superweapons_is == 0)
1377         {
1378                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1379                 {
1380                         mySize.x *= (1.0 / 3.0);
1381                         superweapons_offset.x = mySize.x;
1382                         if (autocvar_hud_panel_powerups_flip)
1383                                 shield_offset.x = 2*mySize.x;
1384                         else
1385                                 strength_offset.x = 2*mySize.x;
1386                 }
1387                 else
1388                 {
1389                         mySize.y *= (1.0 / 3.0);
1390                         superweapons_offset.y = mySize.y;
1391                         if (autocvar_hud_panel_powerups_flip)
1392                                 shield_offset.y = 2*mySize.y;
1393                         else
1394                                 strength_offset.y = 2*mySize.y;
1395                 }
1396         }
1397         else
1398         {
1399                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1400                 {
1401                         mySize.x *= 0.5;
1402                         if (autocvar_hud_panel_powerups_flip)
1403                                 shield_offset.x = mySize.x;
1404                         else
1405                                 strength_offset.x = mySize.x;
1406                 }
1407                 else
1408                 {
1409                         mySize.y *= 0.5;
1410                         if (autocvar_hud_panel_powerups_flip)
1411                                 shield_offset.y = mySize.y;
1412                         else
1413                                 strength_offset.y = mySize.y;
1414                 }
1415         }
1416
1417         bool shield_baralign, strength_baralign, superweapons_baralign;
1418         bool shield_iconalign, strength_iconalign, superweapons_iconalign;
1419
1420         if (autocvar_hud_panel_powerups_flip)
1421         {
1422                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1423                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1424                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1425                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1426         }
1427         else
1428         {
1429                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1430                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1431                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1432                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1433         }
1434
1435         if(superweapons_is == 0)
1436         {
1437                 superweapons_iconalign = strength_iconalign;
1438                 superweapons_baralign = 2;
1439         }
1440         else if(superweapons_is == 1)
1441         {
1442                 superweapons_offset = strength_offset;
1443                 superweapons_iconalign = strength_iconalign;
1444                 superweapons_baralign = strength_baralign;
1445         }
1446         else // if(superweapons_is == 2)
1447         {
1448                 superweapons_offset = shield_offset;
1449                 superweapons_iconalign = shield_iconalign;
1450                 superweapons_baralign = shield_baralign;
1451         }
1452
1453         if(shield_time)
1454         {
1455                 const float maxshield = 30;
1456                 float shield = ceil(shield_time);
1457                 if(autocvar_hud_panel_powerups_progressbar)
1458                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1459                 if(autocvar_hud_panel_powerups_text)
1460                 {
1461                         if(shield > 1)
1462                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1463                         if(shield <= 5)
1464                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1465                 }
1466         }
1467
1468         if(strength_time)
1469         {
1470                 const float maxstrength = 30;
1471                 float strength = ceil(strength_time);
1472                 if(autocvar_hud_panel_powerups_progressbar)
1473                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1474                 if(autocvar_hud_panel_powerups_text)
1475                 {
1476                         if(strength > 1)
1477                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1478                         if(strength <= 5)
1479                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1480                 }
1481         }
1482
1483         if(superweapons_time)
1484         {
1485                 const float maxsuperweapons = 30;
1486                 float superweapons = ceil(superweapons_time);
1487                 if(autocvar_hud_panel_powerups_progressbar)
1488                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1489                 if(autocvar_hud_panel_powerups_text)
1490                 {
1491                         if(superweapons > 1)
1492                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1493                         if(superweapons <= 5)
1494                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1495                 }
1496         }
1497
1498         draw_endBoldFont();
1499 }
1500
1501 // Health/armor (#3)
1502 //
1503
1504
1505 void HUD_HealthArmor(void)
1506 {
1507         int armor, health, fuel;
1508         if(!autocvar__hud_configure)
1509         {
1510                 if(!autocvar_hud_panel_healtharmor) return;
1511                 if(hud != HUD_NORMAL) return;
1512                 if(spectatee_status == -1) return;
1513
1514                 health = getstati(STAT_HEALTH);
1515                 if(health <= 0)
1516                 {
1517                         prev_health = -1;
1518                         return;
1519                 }
1520                 armor = getstati(STAT_ARMOR);
1521
1522                 // code to check for spectatee_status changes is in Ent_ClientData()
1523                 // prev_p_health and prev_health can be set to -1 there
1524
1525                 if (prev_p_health == -1)
1526                 {
1527                         // no effect
1528                         health_beforedamage = 0;
1529                         armor_beforedamage = 0;
1530                         health_damagetime = 0;
1531                         armor_damagetime = 0;
1532                         prev_health = health;
1533                         prev_armor = armor;
1534                         old_p_health = health;
1535                         old_p_armor = armor;
1536                         prev_p_health = health;
1537                         prev_p_armor = armor;
1538                 }
1539                 else if (prev_health == -1)
1540                 {
1541                         //start the load effect
1542                         health_damagetime = 0;
1543                         armor_damagetime = 0;
1544                         prev_health = 0;
1545                         prev_armor = 0;
1546                 }
1547                 fuel = getstati(STAT_FUEL);
1548         }
1549         else
1550         {
1551                 health = 150;
1552                 armor = 75;
1553                 fuel = 20;
1554         }
1555
1556         HUD_Panel_UpdateCvars();
1557         vector pos, mySize;
1558         pos = panel_pos;
1559         mySize = panel_size;
1560
1561         HUD_Panel_DrawBg(1);
1562         if(panel_bg_padding)
1563         {
1564                 pos += '1 1 0' * panel_bg_padding;
1565                 mySize -= '2 2 0' * panel_bg_padding;
1566         }
1567
1568         int baralign = autocvar_hud_panel_healtharmor_baralign;
1569         int iconalign = autocvar_hud_panel_healtharmor_iconalign;
1570
1571     int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1572     int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1573         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1574         {
1575                 vector v;
1576                 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1577
1578                 float x;
1579                 x = floor(v.x + 1);
1580
1581         float maxtotal = maxhealth + maxarmor;
1582                 string biggercount;
1583                 if(v.z) // NOT fully armored
1584                 {
1585                         biggercount = "health";
1586                         if(autocvar_hud_panel_healtharmor_progressbar)
1587                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1588                         if(armor)
1589             if(autocvar_hud_panel_healtharmor_text)
1590                                 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1591                 }
1592                 else
1593                 {
1594                         biggercount = "armor";
1595                         if(autocvar_hud_panel_healtharmor_progressbar)
1596                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1597                         if(health)
1598             if(autocvar_hud_panel_healtharmor_text)
1599                                 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1600                 }
1601         if(autocvar_hud_panel_healtharmor_text)
1602                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1603
1604                 if(fuel)
1605                         HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1606         }
1607         else
1608         {
1609                 float panel_ar = mySize.x/mySize.y;
1610                 bool is_vertical = (panel_ar < 1);
1611                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1612                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1613                 {
1614                         mySize.x *= 0.5;
1615                         if (autocvar_hud_panel_healtharmor_flip)
1616                                 health_offset.x = mySize.x;
1617                         else
1618                                 armor_offset.x = mySize.x;
1619                 }
1620                 else
1621                 {
1622                         mySize.y *= 0.5;
1623                         if (autocvar_hud_panel_healtharmor_flip)
1624                                 health_offset.y = mySize.y;
1625                         else
1626                                 armor_offset.y = mySize.y;
1627                 }
1628
1629                 bool health_baralign, armor_baralign, fuel_baralign;
1630                 bool health_iconalign, armor_iconalign;
1631                 if (autocvar_hud_panel_healtharmor_flip)
1632                 {
1633                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1634                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1635                         fuel_baralign = health_baralign;
1636                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1637                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1638                 }
1639                 else
1640                 {
1641                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1642                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1643                         fuel_baralign = armor_baralign;
1644                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1645                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1646                 }
1647
1648                 //if(health)
1649                 {
1650                         if(autocvar_hud_panel_healtharmor_progressbar)
1651                         {
1652                                 float p_health, pain_health_alpha;
1653                                 p_health = health;
1654                                 pain_health_alpha = 1;
1655                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1656                                 {
1657                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1658                                         {
1659                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1660                                                 {
1661                                                         if (time - old_p_healthtime < 1)
1662                                                                 old_p_health = prev_p_health;
1663                                                         else
1664                                                                 old_p_health = prev_health;
1665                                                         old_p_healthtime = time;
1666                                                 }
1667                                                 if (time - old_p_healthtime < 1)
1668                                                 {
1669                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1670                                                         prev_p_health = p_health;
1671                                                 }
1672                                         }
1673                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1674                                         {
1675                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1676                                                 {
1677                                                         if (time - health_damagetime >= 1)
1678                                                                 health_beforedamage = prev_health;
1679                                                         health_damagetime = time;
1680                                                 }
1681                                                 if (time - health_damagetime < 1)
1682                                                 {
1683                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1684                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1685                                                 }
1686                                         }
1687                                         prev_health = health;
1688
1689                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1690                                         {
1691                                                 float BLINK_FACTOR = 0.15;
1692                                                 float BLINK_BASE = 0.85;
1693                                                 float BLINK_FREQ = 9;
1694                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1695                                         }
1696                                 }
1697                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1698                         }
1699                         if(autocvar_hud_panel_healtharmor_text)
1700                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1701                 }
1702
1703                 if(armor)
1704                 {
1705                         if(autocvar_hud_panel_healtharmor_progressbar)
1706                         {
1707                                 float p_armor;
1708                                 p_armor = armor;
1709                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1710                                 {
1711                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1712                                         {
1713                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1714                                                 {
1715                                                         if (time - old_p_armortime < 1)
1716                                                                 old_p_armor = prev_p_armor;
1717                                                         else
1718                                                                 old_p_armor = prev_armor;
1719                                                         old_p_armortime = time;
1720                                                 }
1721                                                 if (time - old_p_armortime < 1)
1722                                                 {
1723                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1724                                                         prev_p_armor = p_armor;
1725                                                 }
1726                                         }
1727                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1728                                         {
1729                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1730                                                 {
1731                                                         if (time - armor_damagetime >= 1)
1732                                                                 armor_beforedamage = prev_armor;
1733                                                         armor_damagetime = time;
1734                                                 }
1735                                                 if (time - armor_damagetime < 1)
1736                                                 {
1737                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1738                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1739                                                 }
1740                                         }
1741                                         prev_armor = armor;
1742                                 }
1743                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1744                         }
1745                         if(autocvar_hud_panel_healtharmor_text)
1746                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1747                 }
1748
1749                 if(fuel)
1750                 {
1751                         if (is_vertical)
1752                                 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1753                         else
1754                                 mySize.y *= 0.2;
1755                         if (panel_ar >= 4)
1756                                 mySize.x *= 2; //restore full panel size
1757                         else if (panel_ar < 1/4)
1758                                 mySize.y *= 2; //restore full panel size
1759                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1760                 }
1761         }
1762 }
1763
1764 // Notification area (#4)
1765 //
1766
1767 void HUD_Notify_Push(string icon, string attacker, string victim)
1768 {
1769         if (icon == "")
1770                 return;
1771
1772         ++notify_count;
1773         --notify_index;
1774
1775         if (notify_index == -1)
1776                 notify_index = NOTIFY_MAX_ENTRIES-1;
1777
1778         // Free old strings
1779         if (notify_attackers[notify_index])
1780                 strunzone(notify_attackers[notify_index]);
1781
1782         if (notify_victims[notify_index])
1783                 strunzone(notify_victims[notify_index]);
1784
1785         if (notify_icons[notify_index])
1786                 strunzone(notify_icons[notify_index]);
1787
1788         // Allocate new strings
1789         if (victim != "")
1790         {
1791                 notify_attackers[notify_index] = strzone(attacker);
1792                 notify_victims[notify_index] = strzone(victim);
1793         }
1794         else
1795         {
1796                 // In case of a notification without a victim, the attacker
1797                 // is displayed on the victim's side. Instead of special
1798                 // treatment later on, we can simply switch them here.
1799                 notify_attackers[notify_index] = string_null;
1800                 notify_victims[notify_index] = strzone(attacker);
1801         }
1802
1803         notify_icons[notify_index] = strzone(icon);
1804         notify_times[notify_index] = time;
1805 }
1806
1807 void HUD_Notify(void)
1808 {
1809         if (!autocvar__hud_configure)
1810                 if (!autocvar_hud_panel_notify)
1811                         return;
1812
1813         HUD_Panel_UpdateCvars();
1814         HUD_Panel_DrawBg(1);
1815
1816         if (!autocvar__hud_configure)
1817                 if (notify_count == 0)
1818                         return;
1819
1820         vector pos, size;
1821         pos  = panel_pos;
1822         size = panel_size;
1823
1824         if (panel_bg_padding)
1825         {
1826                 pos  += '1 1 0' * panel_bg_padding;
1827                 size -= '2 2 0' * panel_bg_padding;
1828         }
1829
1830         float fade_start = max(0, autocvar_hud_panel_notify_time);
1831         float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1832         float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1833
1834         int entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1835         float entry_height = size.y / entry_count;
1836
1837         float panel_width_half = size.x * 0.5;
1838         float icon_width_half = entry_height * icon_aspect / 2;
1839         float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1840
1841         vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1842         vector icon_size = (eX * icon_aspect + eY) * entry_height;
1843         vector icon_left = eX * (panel_width_half - icon_width_half);
1844         vector attacker_right = eX * name_maxwidth;
1845         vector victim_left = eX * (size.x - name_maxwidth);
1846
1847         vector attacker_pos, victim_pos, icon_pos;
1848         string attacker, victim, icon;
1849         int i, j, count, step, limit;
1850         float alpha;
1851
1852         if (autocvar_hud_panel_notify_flip)
1853         {
1854                 // Order items from the top down
1855                 i = 0;
1856                 step = +1;
1857                 limit = entry_count;
1858         }
1859         else
1860         {
1861                 // Order items from the bottom up
1862                 i = entry_count - 1;
1863                 step = -1;
1864                 limit = -1;
1865         }
1866
1867         for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1868         {
1869                 if(autocvar__hud_configure)
1870                 {
1871                         attacker = sprintf(_("Player %d"), count + 1);
1872                         victim = sprintf(_("Player %d"), count + 2);
1873                         icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1874                         alpha = bound(0, 1.2 - count / entry_count, 1);
1875                 }
1876                 else
1877                 {
1878                         if (j == NOTIFY_MAX_ENTRIES)
1879                                 j = 0;
1880
1881                         if (notify_times[j] + fade_start > time)
1882                                 alpha = 1;
1883                         else if (fade_time != 0)
1884                         {
1885                                 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1886                                 if (alpha == 0)
1887                                         break;
1888                         }
1889                         else
1890                                 break;
1891
1892                         attacker = notify_attackers[j];
1893                         victim = notify_victims[j];
1894                         icon = notify_icons[j];
1895                 }
1896
1897                 if (icon != "" && victim != "")
1898                 {
1899                         vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1900
1901                         icon_pos = pos + icon_left + eY * i * entry_height;
1902                         drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1903
1904                         victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1905                         victim_pos = pos + victim_left + name_top;
1906                         drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1907
1908                         if (attacker != "")
1909                         {
1910                                 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1911                                 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1912                                 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1913                         }
1914                 }
1915         }
1916
1917         notify_count = count;
1918 }
1919
1920 // Timer (#5)
1921 //
1922 // TODO: macro
1923 string seconds_tostring(float sec)
1924 {
1925         float minutes;
1926         minutes = floor(sec / 60);
1927
1928         sec -= minutes * 60;
1929         return sprintf("%d:%02d", minutes, sec);
1930 }
1931
1932 void HUD_Timer(void)
1933 {
1934         if(!autocvar__hud_configure)
1935         {
1936                 if(!autocvar_hud_panel_timer) return;
1937         }
1938
1939         HUD_Panel_UpdateCvars();
1940
1941         draw_beginBoldFont();
1942
1943         vector pos, mySize;
1944         pos = panel_pos;
1945         mySize = panel_size;
1946
1947         HUD_Panel_DrawBg(1);
1948         if(panel_bg_padding)
1949         {
1950                 pos += '1 1 0' * panel_bg_padding;
1951                 mySize -= '2 2 0' * panel_bg_padding;
1952         }
1953
1954         string timer;
1955         float timelimit, elapsedTime, timeleft, minutesLeft;
1956
1957         timelimit = getstatf(STAT_TIMELIMIT);
1958
1959         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1960         timeleft = ceil(timeleft);
1961
1962         minutesLeft = floor(timeleft / 60);
1963
1964         vector timer_color;
1965         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1966                 timer_color = '1 1 1'; //white
1967         else if(minutesLeft >= 1)
1968                 timer_color = '1 1 0'; //yellow
1969         else
1970                 timer_color = '1 0 0'; //red
1971
1972         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1973                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1974                         //while restart is still active, show 00:00
1975                         timer = seconds_tostring(0);
1976                 } else {
1977                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1978                         timer = seconds_tostring(elapsedTime);
1979                 }
1980         } else {
1981                 timer = seconds_tostring(timeleft);
1982         }
1983
1984         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1985
1986         draw_endBoldFont();
1987 }
1988
1989 // Radar (#6)
1990 //
1991 void HUD_Radar(void)
1992 {
1993         if (!autocvar__hud_configure)
1994         {
1995                 if (hud_panel_radar_maximized)
1996                 {
1997                         if (!hud_draw_maximized) return;
1998                 }
1999                 else
2000                 {
2001                         if (autocvar_hud_panel_radar == 0) return;
2002                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2003                         if(radar_panel_modified)
2004                         {
2005                                 panel.update_time = time; // forces reload of panel attributes
2006                                 radar_panel_modified = false;
2007                         }
2008                 }
2009         }
2010
2011         HUD_Panel_UpdateCvars();
2012
2013         float f = 0;
2014
2015         if (hud_panel_radar_maximized && !autocvar__hud_configure)
2016         {
2017                 panel_size = autocvar_hud_panel_radar_maximized_size;
2018                 panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
2019                 panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
2020                 panel_pos.x = (vid_conwidth - panel_size.x) / 2;
2021                 panel_pos.y = (vid_conheight - panel_size.y) / 2;
2022
2023                 string panel_bg;
2024                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2025                 if(precache_pic(panel_bg) == "")
2026                         panel_bg = "gfx/hud/default/border_default"; // fallback
2027                 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
2028                         radar_panel_modified = true;
2029                 if(panel.current_panel_bg)
2030                         strunzone(panel.current_panel_bg);
2031                 panel.current_panel_bg = strzone(panel_bg);
2032
2033                 switch(hud_panel_radar_maximized_zoommode)
2034                 {
2035                         default:
2036                         case 0:
2037                                 f = current_zoomfraction;
2038                                 break;
2039                         case 1:
2040                                 f = 1 - current_zoomfraction;
2041                                 break;
2042                         case 2:
2043                                 f = 0;
2044                                 break;
2045                         case 3:
2046                                 f = 1;
2047                                 break;
2048                 }
2049
2050                 switch(hud_panel_radar_maximized_rotation)
2051                 {
2052                         case 0:
2053                                 teamradar_angle = view_angles.y - 90;
2054                                 break;
2055                         default:
2056                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
2057                                 break;
2058                 }
2059         }
2060         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
2061         {
2062                 switch(hud_panel_radar_zoommode)
2063                 {
2064                         default:
2065                         case 0:
2066                                 f = current_zoomfraction;
2067                                 break;
2068                         case 1:
2069                                 f = 1 - current_zoomfraction;
2070                                 break;
2071                         case 2:
2072                                 f = 0;
2073                                 break;
2074                         case 3:
2075                                 f = 1;
2076                                 break;
2077                 }
2078
2079                 switch(hud_panel_radar_rotation)
2080                 {
2081                         case 0:
2082                                 teamradar_angle = view_angles.y - 90;
2083                                 break;
2084                         default:
2085                                 teamradar_angle = 90 * hud_panel_radar_rotation;
2086                                 break;
2087                 }
2088         }
2089
2090         vector pos, mySize;
2091         pos = panel_pos;
2092         mySize = panel_size;
2093
2094         HUD_Panel_DrawBg(1);
2095         if(panel_bg_padding)
2096         {
2097                 pos += '1 1 0' * panel_bg_padding;
2098                 mySize -= '2 2 0' * panel_bg_padding;
2099         }
2100
2101         int color2;
2102         entity tm;
2103         float scale2d, normalsize, bigsize;
2104
2105         teamradar_origin2d = pos + 0.5 * mySize;
2106         teamradar_size2d = mySize;
2107
2108         if(minimapname == "")
2109                 return;
2110
2111         teamradar_loadcvars();
2112
2113         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2114         teamradar_size2d = mySize;
2115
2116         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2117
2118         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2119         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2120         {
2121                 // max-min distance must fit the radar in any rotation
2122                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2123         }
2124         else
2125         {
2126                 vector c0, c1, c2, c3, span;
2127                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2128                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2129                 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2130                 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2131                 span = '0 0 0';
2132                 span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2133                 span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2134
2135                 // max-min distance must fit the radar in x=x, y=y
2136                 bigsize = min(
2137                         teamradar_size2d.x * scale2d / (1.05 * span.x),
2138                         teamradar_size2d.y * scale2d / (1.05 * span.y)
2139                 );
2140         }
2141
2142         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2143         if(bigsize > normalsize)
2144                 normalsize = bigsize;
2145
2146         teamradar_size =
2147                   f * bigsize
2148                 + (1 - f) * normalsize;
2149         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2150                   f * mi_center
2151                 + (1 - f) * view_origin);
2152
2153         drawsetcliparea(
2154                 pos.x,
2155                 pos.y,
2156                 mySize.x,
2157                 mySize.y
2158         );
2159
2160         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2161
2162         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2163                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2164         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2165                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2166         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2167         {
2168                 color2 = GetPlayerColor(tm.sv_entnum);
2169                 //if(color == NUM_SPECTATOR || color == color2)
2170                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2171         }
2172         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2173
2174         drawresetcliparea();
2175 }
2176
2177 // Score (#7)
2178 //
2179 void HUD_UpdatePlayerTeams();
2180 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2181 {
2182         float score;
2183         entity tm = world, pl;
2184         int SCOREPANEL_MAX_ENTRIES = 6;
2185         float SCOREPANEL_ASPECTRATIO = 2;
2186         int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2187         vector fontsize = '1 1 0' * (mySize.y/entries);
2188
2189         vector rgb, score_color;
2190         rgb = '1 1 1';
2191         score_color = '1 1 1';
2192
2193         float name_size = mySize.x*0.75;
2194         float spacing_size = mySize.x*0.04;
2195         const float highlight_alpha = 0.2;
2196         int i = 0, first_pl = 0;
2197         bool me_printed = false;
2198         string s;
2199         if (autocvar__hud_configure)
2200         {
2201                 float players_per_team = 0;
2202                 if (team_count)
2203                 {
2204                         // show team scores in the first line
2205                         float score_size = mySize.x / team_count;
2206                         players_per_team = max(2, ceil((entries - 1) / team_count));
2207                         for(i=0; i<team_count; ++i) {
2208                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2209                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2210                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2211                         }
2212                         first_pl = 1;
2213                         pos.y += fontsize.y;
2214                 }
2215                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2216                 for (i=first_pl; i<entries; ++i)
2217                 {
2218                         //simulate my score is lower than all displayed players,
2219                         //so that I don't appear at all showing pure rankings.
2220                         //This is to better show the difference between the 2 ranking views
2221                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2222                         {
2223                                 rgb = '1 1 0';
2224                                 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2225                                 s = GetPlayerName(player_localnum);
2226                                 score = 7;
2227                         }
2228                         else
2229                         {
2230                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2231                                 score -= 3;
2232                         }
2233
2234                         if (team_count)
2235                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2236                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2237                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2238                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2239                         pos.y += fontsize.y;
2240                 }
2241                 return;
2242         }
2243
2244         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2245                 HUD_UpdatePlayerTeams();
2246         if (team_count)
2247         {
2248                 // show team scores in the first line
2249                 float score_size = mySize.x / team_count;
2250                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2251                         if(tm.team == NUM_SPECTATOR)
2252                                 continue;
2253                         if (tm.team == myteam)
2254                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2255                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2256                         ++i;
2257                 }
2258                 first_pl = 1;
2259                 pos.y += fontsize.y;
2260                 tm = teams.sort_next;
2261         }
2262         i = first_pl;
2263
2264         do
2265         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2266         {
2267                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2268                         continue;
2269
2270                 if (i == entries-1 && !me_printed && pl != me)
2271                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2272                 {
2273                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2274                                 if (pl.team != NUM_SPECTATOR)
2275                                         break;
2276
2277                         if (pl)
2278                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2279                         else
2280                                 rgb = '1 0 0'; //last: red
2281                         pl = me;
2282                 }
2283
2284                 if (pl == me)
2285                 {
2286                         if (i == first_pl)
2287                                 rgb = '0 1 0'; //first: green
2288                         me_printed = true;
2289                         drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2290                 }
2291                 if (team_count)
2292                         score_color = Team_ColorRGB(pl.team) * 0.8;
2293                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2294                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2295                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2296                 pos.y += fontsize.y;
2297                 ++i;
2298         }
2299         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2300 }
2301
2302 void HUD_Score(void)
2303 {
2304         if(!autocvar__hud_configure)
2305         {
2306                 if(!autocvar_hud_panel_score) return;
2307                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2308         }
2309
2310         HUD_Panel_UpdateCvars();
2311         vector pos, mySize;
2312         pos = panel_pos;
2313         mySize = panel_size;
2314
2315         HUD_Panel_DrawBg(1);
2316         if(panel_bg_padding)
2317         {
2318                 pos += '1 1 0' * panel_bg_padding;
2319                 mySize -= '2 2 0' * panel_bg_padding;
2320         }
2321
2322         float score, distribution = 0;
2323         string sign;
2324         vector distribution_color;
2325         entity tm, pl, me;
2326
2327         me = playerslots[player_localentnum - 1];
2328
2329         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2330                 string timer, distrtimer;
2331
2332                 pl = players.sort_next;
2333                 if(pl == me)
2334                         pl = pl.sort_next;
2335                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2336                         if(pl.scores[ps_primary] == 0)
2337                                 pl = world;
2338
2339                 score = me.(scores[ps_primary]);
2340                 timer = TIME_ENCODED_TOSTRING(score);
2341
2342                 draw_beginBoldFont();
2343                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2344                         // distribution display
2345                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2346
2347                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2348
2349                         if (distribution <= 0) {
2350                                 distribution_color = '0 1 0';
2351                                 sign = "-";
2352                         }
2353                         else {
2354                                 distribution_color = '1 0 0';
2355                                 sign = "+";
2356                         }
2357                         drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2358                 }
2359                 // race record display
2360                 if (distribution <= 0)
2361                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2362                 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2363                 draw_endBoldFont();
2364         } else if (!teamplay) { // non-teamgames
2365                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2366                 {
2367                         HUD_Score_Rankings(pos, mySize, me);
2368                         return;
2369                 }
2370                 // me vector := [team/connected frags id]
2371                 pl = players.sort_next;
2372                 if(pl == me)
2373                         pl = pl.sort_next;
2374
2375                 if(autocvar__hud_configure)
2376                         distribution = 42;
2377                 else if(pl)
2378                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2379                 else
2380                         distribution = 0;
2381
2382                 score = me.(scores[ps_primary]);
2383                 if(autocvar__hud_configure)
2384                         score = 123;
2385
2386                 if(distribution >= 5)
2387                         distribution_color = eY;
2388                 else if(distribution >= 0)
2389                         distribution_color = '1 1 1';
2390                 else if(distribution >= -5)
2391                         distribution_color = '1 1 0';
2392                 else
2393                         distribution_color = eX;
2394
2395                 string distribution_str;
2396                 distribution_str = ftos(distribution);
2397                 draw_beginBoldFont();
2398                 if (distribution >= 0)
2399                 {
2400                         if (distribution > 0)
2401                                 distribution_str = strcat("+", distribution_str);
2402                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2403                 }
2404                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2405                 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2406                 draw_endBoldFont();
2407         } else { // teamgames
2408                 float row, column, rows = 0, columns = 0;
2409                 vector offset = '0 0 0';
2410                 vector score_pos, score_size; //for scores other than myteam
2411                 if(autocvar_hud_panel_score_rankings)
2412                 {
2413                         HUD_Score_Rankings(pos, mySize, me);
2414                         return;
2415                 }
2416                 if(spectatee_status == -1)
2417                 {
2418                         rows = HUD_GetRowCount(team_count, mySize, 3);
2419                         columns = ceil(team_count/rows);
2420                         score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2421
2422                         float newSize;
2423                         if(score_size.x/score_size.y > 3)
2424                         {
2425                                 newSize = 3 * score_size.y;
2426                                 offset.x = score_size.x - newSize;
2427                                 pos.x += offset.x/2;
2428                                 score_size.x = newSize;
2429                         }
2430                         else
2431                         {
2432                                 newSize = 1/3 * score_size.x;
2433                                 offset.y = score_size.y - newSize;
2434                                 pos.y += offset.y/2;
2435                                 score_size.y = newSize;
2436                         }
2437                 }
2438                 else
2439                         score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2440
2441                 float max_fragcount;
2442                 max_fragcount = -99;
2443                 draw_beginBoldFont();
2444                 row = column = 0;
2445                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2446                         if(tm.team == NUM_SPECTATOR)
2447                                 continue;
2448                         score = tm.(teamscores[ts_primary]);
2449                         if(autocvar__hud_configure)
2450                                 score = 123;
2451
2452                         if (score > max_fragcount)
2453                                 max_fragcount = score;
2454
2455                         if (spectatee_status == -1)
2456                         {
2457                                 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2458                                 if (max_fragcount == score)
2459                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2460                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2461                                 ++row;
2462                                 if(row >= rows)
2463                                 {
2464                                         row = 0;
2465                                         ++column;
2466                                 }
2467                         }
2468                         else if(tm.team == myteam) {
2469                                 if (max_fragcount == score)
2470                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2471                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2472                         } else {
2473                                 if (max_fragcount == score)
2474                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2475                                 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2476                                 ++rows;
2477                         }
2478                 }
2479                 draw_endBoldFont();
2480         }
2481 }
2482
2483 // Race timer (#8)
2484 //
2485 void HUD_RaceTimer (void)
2486 {
2487         if(!autocvar__hud_configure)
2488         {
2489                 if(!autocvar_hud_panel_racetimer) return;
2490                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2491                 if(spectatee_status == -1) return;
2492         }
2493
2494         HUD_Panel_UpdateCvars();
2495
2496         draw_beginBoldFont();
2497
2498         vector pos, mySize;
2499         pos = panel_pos;
2500         mySize = panel_size;
2501
2502         HUD_Panel_DrawBg(1);
2503         if(panel_bg_padding)
2504         {
2505                 pos += '1 1 0' * panel_bg_padding;
2506                 mySize -= '2 2 0' * panel_bg_padding;
2507         }
2508
2509         // always force 4:1 aspect
2510         vector newSize = '0 0 0';
2511         if(mySize.x/mySize.y > 4)
2512         {
2513                 newSize.x = 4 * mySize.y;
2514                 newSize.y = mySize.y;
2515
2516                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2517         }
2518         else
2519         {
2520                 newSize.y = 1/4 * mySize.x;
2521                 newSize.x = mySize.x;
2522
2523                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2524         }
2525         mySize = newSize;
2526
2527         float a, t;
2528         string s, forcetime;
2529
2530         if(autocvar__hud_configure)
2531         {
2532                 s = "0:13:37";
2533                 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2534                 s = _("^1Intermediate 1 (+15.42)");
2535                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2536                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2537                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2538         }
2539         else if(race_checkpointtime)
2540         {
2541                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2542                 s = "";
2543                 forcetime = "";
2544                 if(a > 0) // just hit a checkpoint?
2545                 {
2546                         if(race_checkpoint != 254)
2547                         {
2548                                 if(race_time && race_previousbesttime)
2549                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2550                                 else
2551                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2552                                 if(race_time)
2553                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2554                         }
2555                 }
2556                 else
2557                 {
2558                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2559                         {
2560                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2561                                 if(a > 0) // next one?
2562                                 {
2563                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2564                                 }
2565                         }
2566                 }
2567
2568                 if(s != "" && a > 0)
2569                 {
2570                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2571                 }
2572
2573                 if(race_penaltytime)
2574                 {
2575                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2576                         if(a > 0)
2577                         {
2578                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2579                                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2580                         }
2581                 }
2582
2583                 if(forcetime != "")
2584                 {
2585                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2586                         drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2587                 }
2588                 else
2589                         a = 1;
2590
2591                 if(race_laptime && race_checkpoint != 255)
2592                 {
2593                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2594                         drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2595                 }
2596         }
2597         else
2598         {
2599                 if(race_mycheckpointtime)
2600                 {
2601                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2602                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2603                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2604                 }
2605                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2606                 {
2607                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2608                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2609                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2610                 }
2611
2612                 if(race_penaltytime && !race_penaltyaccumulator)
2613                 {
2614                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2615                         a = bound(0, (1 + t - time), 1);
2616                         if(a > 0)
2617                         {
2618                                 if(time < t)
2619                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2620                                 else
2621                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2622                                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2623                         }
2624                 }
2625         }
2626
2627         draw_endBoldFont();
2628 }
2629
2630 // Vote window (#9)
2631 //
2632
2633 void HUD_Vote(void)
2634 {
2635         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2636         {
2637                 vote_active = 1;
2638                 if (autocvar__hud_configure)
2639                 {
2640                         vote_yescount = 0;
2641                         vote_nocount = 0;
2642                         print(_("^1You must answer before entering hud configure mode\n"));
2643                         cvar_set("_hud_configure", "0");
2644                 }
2645                 if(vote_called_vote)
2646                         strunzone(vote_called_vote);
2647                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2648                 uid2name_dialog = 1;
2649         }
2650
2651         if(!autocvar__hud_configure)
2652         {
2653                 if(!autocvar_hud_panel_vote) return;
2654
2655                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2656                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2657
2658                 if(panel_bg_alpha_str == "") {
2659                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2660                 }
2661                 panel_bg_alpha = stof(panel_bg_alpha_str);
2662         }
2663         else
2664         {
2665                 vote_yescount = 3;
2666                 vote_nocount = 2;
2667                 vote_needed = 4;
2668         }
2669
2670         string s;
2671         float a;
2672         if(vote_active != vote_prev) {
2673                 vote_change = time;
2674                 vote_prev = vote_active;
2675         }
2676
2677         if(vote_active || autocvar__hud_configure)
2678                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2679         else
2680                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2681
2682         if(!vote_alpha)
2683                 return;
2684
2685         HUD_Panel_UpdateCvars();
2686
2687         if(uid2name_dialog)
2688         {
2689                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2690                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2691         }
2692
2693     // these must be below above block
2694         vector pos, mySize;
2695         pos = panel_pos;
2696         mySize = panel_size;
2697
2698         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2699         HUD_Panel_DrawBg(a);
2700         a = panel_fg_alpha * a;
2701
2702         if(panel_bg_padding)
2703         {
2704                 pos += '1 1 0' * panel_bg_padding;
2705                 mySize -= '2 2 0' * panel_bg_padding;
2706         }
2707
2708         // always force 3:1 aspect
2709         vector newSize = '0 0 0';
2710         if(mySize.x/mySize.y > 3)
2711         {
2712                 newSize.x = 3 * mySize.y;
2713                 newSize.y = mySize.y;
2714
2715                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2716         }
2717         else
2718         {
2719                 newSize.y = 1/3 * mySize.x;
2720                 newSize.x = mySize.x;
2721
2722                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2723         }
2724         mySize = newSize;
2725
2726         s = _("A vote has been called for:");
2727         if(uid2name_dialog)
2728                 s = _("Allow servers to store and display your name?");
2729         drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2730         s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2731         if(autocvar__hud_configure)
2732                 s = _("^1Configure the HUD");
2733         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2734
2735         // print the yes/no counts
2736     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2737         drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2738     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2739         drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2740
2741         // draw the progress bar backgrounds
2742         drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2743
2744         // draw the highlights
2745         if(vote_highlighted == 1) {
2746                 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2747                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2748         }
2749         else if(vote_highlighted == -1) {
2750                 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2751                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2752         }
2753
2754         // draw the progress bars
2755         if(vote_yescount && vote_needed)
2756         {
2757                 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2758                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2759         }
2760
2761         if(vote_nocount && vote_needed)
2762         {
2763                 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2764                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2765         }
2766
2767         drawresetcliparea();
2768 }
2769
2770 // Mod icons panel (#10)
2771 //
2772
2773 bool mod_active; // is there any active mod icon?
2774
2775 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
2776 {
2777         int stat = -1;
2778         string pic = "";
2779         vector color = '0 0 0';
2780         switch(i)
2781         {
2782                 case 0:
2783                         stat = getstati(STAT_REDALIVE);
2784                         pic = "player_red.tga";
2785                         color = '1 0 0';
2786                         break;
2787                 case 1:
2788                         stat = getstati(STAT_BLUEALIVE);
2789                         pic = "player_blue.tga";
2790                         color = '0 0 1';
2791                         break;
2792                 case 2:
2793                         stat = getstati(STAT_YELLOWALIVE);
2794                         pic = "player_yellow.tga";
2795                         color = '1 1 0';
2796                         break;
2797                 default:
2798                 case 3:
2799                         stat = getstati(STAT_PINKALIVE);
2800                         pic = "player_pink.tga";
2801                         color = '1 0 1';
2802                         break;
2803         }
2804
2805         if(mySize.x/mySize.y > aspect_ratio)
2806         {
2807                 i = aspect_ratio * mySize.y;
2808                 myPos.x = myPos.x + (mySize.x - i) / 2;
2809                 mySize.x = i;
2810         }
2811         else
2812         {
2813                 i = 1/aspect_ratio * mySize.x;
2814                 myPos.y = myPos.y + (mySize.y - i) / 2;
2815                 mySize.y = i;
2816         }
2817
2818         if(layout)
2819         {
2820                 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2821                 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2822         }
2823         else
2824                 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2825 }
2826
2827 // Clan Arena and Freeze Tag HUD modicons
2828 void HUD_Mod_CA(vector myPos, vector mySize)
2829 {
2830         mod_active = 1; // required in each mod function that always shows something
2831
2832         int layout;
2833         if(gametype == MAPINFO_TYPE_CA)
2834                 layout = autocvar_hud_panel_modicons_ca_layout;
2835         else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2836                 layout = autocvar_hud_panel_modicons_freezetag_layout;
2837         int rows, columns;
2838         float aspect_ratio;
2839         aspect_ratio = (layout) ? 2 : 1;
2840         rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
2841         columns = ceil(team_count/rows);
2842
2843         int i;
2844         float row = 0, column = 0;
2845         vector pos, itemSize;
2846         itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2847         for(i=0; i<team_count; ++i)
2848         {
2849                 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2850
2851                 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2852
2853                 ++row;
2854                 if(row >= rows)
2855                 {
2856                         row = 0;
2857                         ++column;
2858                 }
2859         }
2860 }
2861
2862 // CTF HUD modicon section
2863 int redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
2864 int redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
2865 float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
2866
2867 void HUD_Mod_CTF_Reset(void)
2868 {
2869         redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0;
2870         redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0;
2871         redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0;
2872 }
2873
2874 void HUD_Mod_CTF(vector pos, vector mySize)
2875 {
2876         vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
2877         vector flag_size;
2878         float f; // every function should have that
2879
2880         int redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
2881         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime, yellowflag_statuschange_elapsedtime, pinkflag_statuschange_elapsedtime, neutralflag_statuschange_elapsedtime; // time since the status changed
2882         bool ctf_oneflag; // one-flag CTF mode enabled/disabled
2883         int stat_items = getstati(STAT_CTF_FLAGSTATUS, 0, 24);
2884         float fs, fs2, fs3, size1, size2;
2885         vector e1, e2;
2886
2887         redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3;
2888         blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3;
2889         yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
2890         pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
2891         neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
2892         
2893         ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
2894
2895         mod_active = redflag || blueflag || yellowflag || pinkflag || neutralflag;
2896
2897         if (autocvar__hud_configure) {
2898                 redflag = 1;
2899                 blueflag = 2;
2900                 if (team_count >= 3)
2901                         yellowflag = 2;
2902                 if (team_count >= 4)
2903                         pinkflag = 3;
2904                 ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor?
2905         }
2906
2907         // when status CHANGES, set old status into prevstatus and current status into status
2908         #define X(team) do {                                                                                                                    \
2909                 if (team##flag != team##flag_prevframe) {                                                                       \
2910                 team##flag_statuschange_time = time;                                                                    \
2911                 team##flag_prevstatus = team##flag_prevframe;                                                   \
2912                 team##flag_prevframe = team##flag;                                                                              \
2913         }                                                                                                                                                       \
2914         team##flag_statuschange_elapsedtime = time - team##flag_statuschange_time;      \
2915     } while (0)
2916         X(red);
2917         X(blue);
2918         X(yellow);
2919         X(pink);
2920         X(neutral);
2921         #undef X
2922
2923         const float BLINK_FACTOR = 0.15;
2924         const float BLINK_BASE = 0.85;
2925         // note:
2926         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2927         // thus
2928         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2929         // ensure RMS == 1
2930         const float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2931
2932         #define X(team, cond) \
2933         string team##_icon, team##_icon_prevstatus; \
2934         int team##_alpha, team##_alpha_prevstatus; \
2935         team##_alpha = team##_alpha_prevstatus = 1; \
2936         do { \
2937                 switch (team##flag) { \
2938                         case 1: team##_icon = "flag_" #team "_taken"; break; \
2939                         case 2: team##_icon = "flag_" #team "_lost"; break; \
2940                         case 3: team##_icon = "flag_" #team "_carrying"; team##_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
2941                         default: \
2942                                 if ((stat_items & CTF_SHIELDED) && (cond)) { \
2943                                         team##_icon = "flag_" #team "_shielded"; \
2944                                 } else { \
2945                                         team##_icon = string_null; \
2946                                 } \
2947                                 break; \
2948                 } \
2949                 switch (team##flag_prevstatus) { \
2950                         case 1: team##_icon_prevstatus = "flag_" #team "_taken"; break; \
2951                         case 2: team##_icon_prevstatus = "flag_" #team "_lost"; break; \
2952                         case 3: team##_icon_prevstatus = "flag_" #team "_carrying"; team##_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
2953                         default: \
2954                                 if (team##flag == 3) { \
2955                                         team##_icon_prevstatus = "flag_" #team "_carrying"; /* make it more visible */\
2956                                 } else if((stat_items & CTF_SHIELDED) && (cond)) { \
2957                                         team##_icon_prevstatus = "flag_" #team "_shielded"; \
2958                                 } else { \
2959                                         team##_icon_prevstatus = string_null; \
2960                                 } \
2961                                 break; \
2962                 } \
2963         } while (0)
2964         X(red, myteam != NUM_TEAM_1);
2965         X(blue, myteam != NUM_TEAM_2);
2966         X(yellow, myteam != NUM_TEAM_3);
2967         X(pink, myteam != NUM_TEAM_4);
2968         X(neutral, true);
2969         #undef X
2970
2971         if (ctf_oneflag) {
2972                 // hacky, but these aren't needed
2973                 red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null;
2974                 fs = fs2 = fs3 = 1;
2975         } else switch (team_count) {
2976                 default:
2977                 case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
2978                 case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
2979                 case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
2980         }
2981
2982         if (mySize_x > mySize_y) {
2983                 size1 = mySize_x;
2984                 size2 = mySize_y;
2985                 e1 = eX;
2986                 e2 = eY;
2987         } else {
2988                 size1 = mySize_y;
2989                 size2 = mySize_x;
2990                 e1 = eY;
2991                 e2 = eX;
2992         }
2993
2994         switch (myteam) {
2995                 default:
2996                 case NUM_TEAM_1: {
2997                         redflag_pos = pos;
2998                         blueflag_pos = pos + eX * fs2 * size1;
2999                         yellowflag_pos = pos - eX * fs2 * size1;
3000                         pinkflag_pos = pos + eX * fs3 * size1;
3001                         break;
3002                 }
3003                 case NUM_TEAM_2: {
3004                         redflag_pos = pos + eX * fs2 * size1;
3005                         blueflag_pos = pos;
3006                         yellowflag_pos = pos - eX * fs2 * size1;
3007                         pinkflag_pos = pos + eX * fs3 * size1;
3008                         break;
3009                 }
3010                 case NUM_TEAM_3: {
3011                         redflag_pos = pos + eX * fs3 * size1;
3012                         blueflag_pos = pos - eX * fs2 * size1;
3013                         yellowflag_pos = pos;
3014                         pinkflag_pos = pos + eX * fs2 * size1;
3015                         break;
3016                 }
3017                 case NUM_TEAM_4: {
3018                         redflag_pos = pos - eX * fs2 * size1;
3019                         blueflag_pos = pos + eX * fs3 * size1;
3020                         yellowflag_pos = pos + eX * fs2 * size1;
3021                         pinkflag_pos = pos;
3022                         break;
3023                 }
3024         }
3025         neutralflag_pos = pos;
3026         flag_size = e1 * fs * size1 + e2 * size2;
3027
3028         #define X(team) do { \
3029                 f = bound(0, team##flag_statuschange_elapsedtime * 2, 1); \
3030                 if (team##_icon_prevstatus && f < 1) \
3031                         drawpic_aspect_skin_expanding(team##flag_pos, team##_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * team##_alpha_prevstatus, DRAWFLAG_NORMAL, f); \
3032                 if (team##_icon) \
3033                         drawpic_aspect_skin(team##flag_pos, team##_icon, flag_size, '1 1 1', panel_fg_alpha * team##_alpha * f, DRAWFLAG_NORMAL); \
3034         } while (0)
3035         X(red);
3036         X(blue);
3037         X(yellow);
3038         X(pink);
3039         X(neutral);
3040         #undef X
3041 }
3042
3043 // Keyhunt HUD modicon section
3044 vector KH_SLOTS[4];
3045
3046 void HUD_Mod_KH(vector pos, vector mySize)
3047 {
3048         mod_active = 1; // keyhunt should never hide the mod icons panel
3049
3050         // Read current state
3051
3052         int state = getstati(STAT_KH_KEYS);
3053         int i, key_state;
3054         int all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
3055         all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
3056
3057         for(i = 0; i < 4; ++i)
3058         {
3059                 key_state = (bitshift(state, i * -5) & 31) - 1;
3060
3061                 if(key_state == -1)
3062                         continue;
3063
3064                 if(key_state == 30)
3065                 {
3066                         ++carrying_keys;
3067                         key_state = myteam;
3068                 }
3069
3070                 switch(key_state)
3071                 {
3072                         case NUM_TEAM_1: ++team1_keys; break;
3073                         case NUM_TEAM_2: ++team2_keys; break;
3074                         case NUM_TEAM_3: ++team3_keys; break;
3075                         case NUM_TEAM_4: ++team4_keys; break;
3076                         case 29: ++dropped_keys; break;
3077                 }
3078
3079                 ++all_keys;
3080         }
3081
3082         // Calculate slot measurements
3083
3084         vector slot_size;
3085
3086         if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
3087         {
3088                 // Quadratic arrangement
3089                 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
3090                 KH_SLOTS[0] = pos;
3091                 KH_SLOTS[1] = pos + eX * slot_size.x;
3092                 KH_SLOTS[2] = pos + eY * slot_size.y;
3093                 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
3094         }
3095         else
3096         {
3097                 if(mySize.x > mySize.y)
3098                 {
3099                         // Horizontal arrangement
3100                         slot_size = eX * mySize.x / all_keys + eY * mySize.y;
3101                         for(i = 0; i < all_keys; ++i)
3102                                 KH_SLOTS[i] = pos + eX * slot_size.x * i;
3103                 }
3104                 else
3105                 {
3106                         // Vertical arrangement
3107                         slot_size = eX * mySize.x + eY * mySize.y / all_keys;
3108                         for(i = 0; i < all_keys; ++i)
3109                                 KH_SLOTS[i] = pos + eY * slot_size.y * i;
3110                 }
3111         }
3112
3113         // Make icons blink in case of RUN HERE
3114
3115         float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
3116         float alpha;
3117         alpha = 1;
3118
3119         if(carrying_keys)
3120                 switch(myteam)
3121                 {
3122                         case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
3123                         case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
3124                         case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
3125                         case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3126                 }
3127
3128         // Draw icons
3129
3130         i = 0;
3131
3132         while(team1_keys--)
3133                 if(myteam == NUM_TEAM_1 && carrying_keys)
3134                 {
3135                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3136                         --carrying_keys;
3137                 }
3138                 else
3139                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3140
3141         while(team2_keys--)
3142                 if(myteam == NUM_TEAM_2 && carrying_keys)
3143                 {
3144                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3145                         --carrying_keys;
3146                 }
3147                 else
3148                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3149
3150         while(team3_keys--)
3151                 if(myteam == NUM_TEAM_3 && carrying_keys)
3152                 {
3153                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3154                         --carrying_keys;
3155                 }
3156                 else
3157                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3158
3159         while(team4_keys--)
3160                 if(myteam == NUM_TEAM_4 && carrying_keys)
3161                 {
3162                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3163                         --carrying_keys;
3164                 }
3165                 else
3166                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3167
3168         while(dropped_keys--)
3169                 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3170 }
3171
3172 // Keepaway HUD mod icon
3173 int kaball_prevstatus; // last remembered status
3174 float kaball_statuschange_time; // time when the status changed
3175
3176 // we don't need to reset for keepaway since it immediately
3177 // autocorrects prevstatus as to if the player has the ball or not
3178
3179 void HUD_Mod_Keepaway(vector pos, vector mySize)
3180 {
3181         mod_active = 1; // keepaway should always show the mod HUD
3182
3183         float BLINK_FACTOR = 0.15;
3184         float BLINK_BASE = 0.85;
3185         float BLINK_FREQ = 5;
3186         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3187
3188         int stat_items = getstati(STAT_ITEMS, 0, 24);
3189         int kaball = (stat_items/IT_KEY1) & 1;
3190
3191         if(kaball != kaball_prevstatus)
3192         {
3193                 kaball_statuschange_time = time;
3194                 kaball_prevstatus = kaball;
3195         }
3196
3197         vector kaball_pos, kaball_size;
3198
3199         if(mySize.x > mySize.y) {
3200                 kaball_pos = pos + eX * 0.25 * mySize.x;
3201                 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3202         } else {
3203                 kaball_pos = pos + eY * 0.25 * mySize.y;
3204                 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3205         }
3206
3207         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3208         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3209
3210         if(kaball_prevstatus && f < 1)
3211                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3212
3213         if(kaball)
3214                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3215 }
3216
3217
3218 // Nexball HUD mod icon
3219 void HUD_Mod_NexBall(vector pos, vector mySize)
3220 {
3221         float nb_pb_starttime, dt, p;
3222         int stat_items;
3223
3224         stat_items = getstati(STAT_ITEMS, 0, 24);
3225         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3226
3227         if (stat_items & IT_KEY1)
3228                 mod_active = 1;
3229         else
3230                 mod_active = 0;
3231
3232         //Manage the progress bar if any
3233         if (nb_pb_starttime > 0)
3234         {
3235                 dt = (time - nb_pb_starttime) % nb_pb_period;
3236                 // one period of positive triangle
3237                 p = 2 * dt / nb_pb_period;
3238                 if (p > 1)
3239                         p = 2 - p;
3240
3241                 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3242         }
3243
3244         if (stat_items & IT_KEY1)
3245                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3246 }
3247
3248 // Race/CTS HUD mod icons
3249 float crecordtime_prev; // last remembered crecordtime
3250 float crecordtime_change_time; // time when crecordtime last changed
3251 float srecordtime_prev; // last remembered srecordtime
3252 float srecordtime_change_time; // time when srecordtime last changed
3253
3254 float race_status_time;
3255 int race_status_prev;
3256 string race_status_name_prev;
3257 void HUD_Mod_Race(vector pos, vector mySize)
3258 {
3259         mod_active = 1; // race should never hide the mod icons panel
3260         entity me;
3261         me = playerslots[player_localnum];
3262         float t, score;
3263         float f; // yet another function has this
3264         score = me.(scores[ps_primary]);
3265
3266         if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3267                 return; // no records in the actual race
3268
3269         // clientside personal record
3270         string rr;
3271         if(gametype == MAPINFO_TYPE_CTS)
3272                 rr = CTS_RECORD;
3273         else
3274                 rr = RACE_RECORD;
3275         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3276
3277         if(score && (score < t || !t)) {
3278                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3279                 if(autocvar_cl_autodemo_delete_keeprecords)
3280                 {
3281                         f = autocvar_cl_autodemo_delete;
3282                         f &= ~1;
3283                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3284                 }
3285         }
3286
3287         if(t != crecordtime_prev) {
3288                 crecordtime_prev = t;
3289                 crecordtime_change_time = time;
3290         }
3291
3292         vector textPos, medalPos;
3293         float squareSize;
3294         if(mySize.x > mySize.y) {
3295                 // text on left side
3296                 squareSize = min(mySize.y, mySize.x/2);
3297                 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3298                 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3299         } else {
3300                 // text on top
3301                 squareSize = min(mySize.x, mySize.y/2);
3302                 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3303                 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3304         }
3305
3306         f = time - crecordtime_change_time;
3307
3308         if (f > 1) {
3309                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3310                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3311         } else {
3312                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3313                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3314                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3315                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3316         }
3317
3318         // server record
3319         t = race_server_record;
3320         if(t != srecordtime_prev) {
3321                 srecordtime_prev = t;
3322                 srecordtime_change_time = time;
3323         }
3324         f = time - srecordtime_change_time;
3325
3326         if (f > 1) {
3327                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3328                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3329         } else {
3330                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3331                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3332                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3333                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3334         }
3335
3336         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3337                 race_status_time = time + 5;
3338                 race_status_prev = race_status;
3339                 if (race_status_name_prev)
3340                         strunzone(race_status_name_prev);
3341                 race_status_name_prev = strzone(race_status_name);
3342         }
3343
3344         // race "awards"
3345         float a;
3346         a = bound(0, race_status_time - time, 1);
3347
3348         string s;
3349         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3350
3351         float rank;
3352         if(race_status > 0)
3353                 rank = race_CheckName(race_status_name);
3354         else
3355                 rank = 0;
3356         string rankname;
3357         rankname = count_ordinal(rank);
3358
3359         vector namepos;
3360         namepos = medalPos + '0 0.8 0' * squareSize;
3361         vector rankpos;
3362         rankpos = medalPos + '0 0.15 0' * squareSize;
3363
3364         if(race_status == 0)
3365                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3366         else if(race_status == 1) {
3367                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3368                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3369                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3370         } else if(race_status == 2) {
3371                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3372                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3373                 else
3374                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3375                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3376                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3377         } else if(race_status == 3) {
3378                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3379                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3380                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3381         }
3382
3383         if (race_status_time - time <= 0) {
3384                 race_status_prev = -1;
3385                 race_status = -1;
3386                 if(race_status_name)
3387                         strunzone(race_status_name);
3388                 race_status_name = string_null;
3389                 if(race_status_name_prev)
3390                         strunzone(race_status_name_prev);
3391                 race_status_name_prev = string_null;
3392         }
3393 }
3394
3395 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
3396 {
3397         float stat = -1;
3398         string pic = "";
3399         vector color = '0 0 0';
3400         switch(i)
3401         {
3402                 case 0:
3403                         stat = getstatf(STAT_DOM_PPS_RED);
3404                         pic = "dom_icon_red";
3405                         color = '1 0 0';
3406                         break;
3407                 case 1:
3408                         stat = getstatf(STAT_DOM_PPS_BLUE);
3409                         pic = "dom_icon_blue";
3410                         color = '0 0 1';
3411                         break;
3412                 case 2:
3413                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3414                         pic = "dom_icon_yellow";
3415                         color = '1 1 0';
3416                         break;
3417                 default:
3418                 case 3:
3419                         stat = getstatf(STAT_DOM_PPS_PINK);
3420                         pic = "dom_icon_pink";
3421                         color = '1 0 1';
3422                         break;
3423         }
3424         float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3425
3426         if(mySize.x/mySize.y > aspect_ratio)
3427         {
3428                 i = aspect_ratio * mySize.y;
3429                 myPos.x = myPos.x + (mySize.x - i) / 2;
3430                 mySize.x = i;
3431         }
3432         else
3433         {
3434                 i = 1/aspect_ratio * mySize.x;
3435                 myPos.y = myPos.y + (mySize.y - i) / 2;
3436                 mySize.y = i;
3437         }
3438
3439         if (layout) // show text too
3440         {
3441                 //draw the text
3442                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3443                 if (layout == 2) // average pps
3444                         drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3445                 else // percentage of average pps
3446                         drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3447         }
3448
3449         //draw the icon
3450         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3451         if (stat > 0)
3452         {
3453                 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3454                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3455                 drawresetcliparea();
3456         }
3457 }
3458
3459 void HUD_Mod_Dom(vector myPos, vector mySize)
3460 {
3461         mod_active = 1; // required in each mod function that always shows something
3462
3463         int layout = autocvar_hud_panel_modicons_dom_layout;
3464         int rows, columns;
3465         float aspect_ratio;
3466         aspect_ratio = (layout) ? 3 : 1;
3467         rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
3468         columns = ceil(team_count/rows);
3469
3470         int i;
3471         float row = 0, column = 0;
3472         vector pos, itemSize;
3473         itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3474         for(i=0; i<team_count; ++i)
3475         {
3476                 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3477
3478                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3479
3480                 ++row;
3481                 if(row >= rows)
3482                 {
3483                         row = 0;
3484                         ++column;
3485                 }
3486         }
3487 }
3488
3489 void HUD_ModIcons_SetFunc()
3490 {
3491         switch(gametype)
3492         {
3493                 case MAPINFO_TYPE_KEYHUNT:              HUD_ModIcons_GameType = HUD_Mod_KH; break;
3494                 case MAPINFO_TYPE_CTF:                  HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3495                 case MAPINFO_TYPE_NEXBALL:              HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3496                 case MAPINFO_TYPE_CTS:
3497                 case MAPINFO_TYPE_RACE:         HUD_ModIcons_GameType = HUD_Mod_Race; break;
3498                 case MAPINFO_TYPE_CA:
3499                 case MAPINFO_TYPE_FREEZETAG:    HUD_ModIcons_GameType = HUD_Mod_CA; break;
3500                 case MAPINFO_TYPE_DOMINATION:   HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3501                 case MAPINFO_TYPE_KEEPAWAY:     HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3502         }
3503 }
3504
3505 int mod_prev; // previous state of mod_active to check for a change
3506 float mod_alpha;
3507 float mod_change; // "time" when mod_active changed
3508
3509 void HUD_ModIcons(void)
3510 {
3511         if(!autocvar__hud_configure)
3512         {
3513                 if(!autocvar_hud_panel_modicons) return;
3514                 if(!HUD_ModIcons_GameType) return;
3515         }
3516
3517         HUD_Panel_UpdateCvars();
3518
3519         draw_beginBoldFont();
3520
3521         if(mod_active != mod_prev) {
3522                 mod_change = time;
3523                 mod_prev = mod_active;
3524         }
3525
3526         if(mod_active || autocvar__hud_configure)
3527                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3528         else
3529                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3530
3531         if(mod_alpha)
3532                 HUD_Panel_DrawBg(mod_alpha);
3533
3534         if(panel_bg_padding)
3535         {
3536                 panel_pos += '1 1 0' * panel_bg_padding;
3537                 panel_size -= '2 2 0' * panel_bg_padding;
3538         }
3539
3540         if(autocvar__hud_configure)
3541                 HUD_Mod_CTF(panel_pos, panel_size);
3542         else
3543                 HUD_ModIcons_GameType(panel_pos, panel_size);
3544
3545         draw_endBoldFont();
3546 }
3547
3548 // Draw pressed keys (#11)
3549 //
3550 void HUD_PressedKeys(void)
3551 {
3552         if(!autocvar__hud_configure)
3553         {
3554                 if(!autocvar_hud_panel_pressedkeys) return;
3555                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3556         }
3557
3558         HUD_Panel_UpdateCvars();
3559         vector pos, mySize;
3560         pos = panel_pos;
3561         mySize = panel_size;
3562
3563         HUD_Panel_DrawBg(1);
3564         if(panel_bg_padding)
3565         {
3566                 pos += '1 1 0' * panel_bg_padding;
3567                 mySize -= '2 2 0' * panel_bg_padding;
3568         }
3569
3570         // force custom aspect
3571         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3572         if(aspect)
3573         {
3574                 vector newSize = '0 0 0';
3575                 if(mySize.x/mySize.y > aspect)
3576                 {
3577                         newSize.x = aspect * mySize.y;
3578                         newSize.y = mySize.y;
3579
3580                         pos.x = pos.x + (mySize.x - newSize.x) / 2;
3581                 }
3582                 else
3583                 {
3584                         newSize.y = 1/aspect * mySize.x;
3585                         newSize.x = mySize.x;
3586
3587                         pos.y = pos.y + (mySize.y - newSize.y) / 2;
3588                 }
3589                 mySize = newSize;
3590         }
3591
3592         vector keysize;
3593         keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3594         float pressedkeys;
3595         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3596
3597         if(autocvar_hud_panel_pressedkeys_attack)
3598         {
3599                 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3600                 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3601                 pos.y += keysize.y;
3602         }
3603
3604         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3605         drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3606         drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3607         pos.y += keysize.y;
3608         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3609         drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3610         drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3611 }
3612
3613 // Handle chat as a panel (#12)
3614 //
3615 void HUD_Chat(void)
3616 {
3617         if(!autocvar__hud_configure)
3618         {
3619                 if (!autocvar_hud_panel_chat)
3620                 {
3621                         if (!autocvar_con_chatrect)
3622                                 cvar_set("con_chatrect", "0");
3623                         return;
3624                 }
3625                 if(autocvar__con_chat_maximized)
3626                 {
3627                         if(!hud_draw_maximized) return;
3628                 }
3629                 else if(chat_panel_modified)
3630                 {
3631                         panel.update_time = time; // forces reload of panel attributes
3632                         chat_panel_modified = false;
3633                 }
3634         }
3635
3636         HUD_Panel_UpdateCvars();
3637
3638         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3639         {
3640                 panel_pos.y = panel_bg_border;
3641                 panel_size.y = vid_conheight - panel_bg_border * 2;
3642                 if(panel.current_panel_bg == "0") // force a border when maximized
3643                 {
3644                         string panel_bg;
3645                         panel_bg = strcat(hud_skin_path, "/border_default");
3646                         if(precache_pic(panel_bg) == "")
3647                                 panel_bg = "gfx/hud/default/border_default";
3648                         if(panel.current_panel_bg)
3649                                 strunzone(panel.current_panel_bg);
3650                         panel.current_panel_bg = strzone(panel_bg);
3651                         chat_panel_modified = true;
3652                 }
3653                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3654         }
3655
3656         vector pos, mySize;
3657         pos = panel_pos;
3658         mySize = panel_size;
3659
3660         HUD_Panel_DrawBg(1);
3661
3662         if(panel_bg_padding)
3663         {
3664                 pos += '1 1 0' * panel_bg_padding;
3665                 mySize -= '2 2 0' * panel_bg_padding;
3666         }
3667
3668         if (!autocvar_con_chatrect)
3669                 cvar_set("con_chatrect", "1");
3670
3671         cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3672         cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3673
3674         cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3675         cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3676
3677         if(autocvar__hud_configure)
3678         {
3679                 vector chatsize;
3680                 chatsize = '1 1 0' * autocvar_con_chatsize;
3681                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3682                 float i, a;
3683                 for(i = 0; i < autocvar_con_chat; ++i)
3684                 {
3685                         if(i == autocvar_con_chat - 1)
3686                                 a = panel_fg_alpha;
3687                         else
3688                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3689                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3690                         pos.y += chatsize.y;
3691                 }
3692         }
3693 }
3694
3695 // Engine info panel (#13)
3696 //
3697 float prevfps;
3698 float prevfps_time;
3699 int framecounter;
3700
3701 float frametimeavg;
3702 float frametimeavg1; // 1 frame ago
3703 float frametimeavg2; // 2 frames ago
3704 void HUD_EngineInfo(void)
3705 {
3706         if(!autocvar__hud_configure)
3707         {
3708                 if(!autocvar_hud_panel_engineinfo) return;
3709         }
3710
3711         HUD_Panel_UpdateCvars();
3712         vector pos, mySize;
3713         pos = panel_pos;
3714         mySize = panel_size;
3715
3716         HUD_Panel_DrawBg(1);
3717         if(panel_bg_padding)
3718         {
3719                 pos += '1 1 0' * panel_bg_padding;
3720                 mySize -= '2 2 0' * panel_bg_padding;
3721         }
3722
3723         float currentTime = gettime(GETTIME_REALTIME);
3724         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3725         {
3726                 float currentframetime = currentTime - prevfps_time;
3727                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3728                 frametimeavg2 = frametimeavg1;
3729                 frametimeavg1 = frametimeavg;
3730
3731                 float weight;
3732                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3733                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3734                 {
3735                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3736                                 prevfps = (1/currentframetime);
3737                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3738                 }
3739                 prevfps_time = currentTime;
3740         }
3741         else
3742         {
3743                 framecounter += 1;
3744                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3745                 {
3746                         prevfps = framecounter/(currentTime - prevfps_time);
3747                         framecounter = 0;
3748                         prevfps_time = currentTime;
3749                 }
3750         }
3751
3752         vector color;
3753         color = HUD_Get_Num_Color (prevfps, 100);
3754         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3755 }
3756
3757 // Info messages panel (#14)
3758 //
3759 #define drawInfoMessage(s) do {                                                                                                                                                                         \
3760         if(autocvar_hud_panel_infomessages_flip)                                                                                                                                                \
3761                 o.x = pos.x + mySize.x - stringwidth(s, true, fontsize);                                                                                                        \
3762         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);                                                                                                               \
3763         o.y += fontsize.y;                                                                                                                                                                                              \
3764 } while(0)
3765 void HUD_InfoMessages(void)
3766 {
3767         if(!autocvar__hud_configure)
3768         {
3769                 if(!autocvar_hud_panel_infomessages) return;
3770         }
3771
3772         HUD_Panel_UpdateCvars();
3773         vector pos, mySize;
3774         pos = panel_pos;
3775         mySize = panel_size;
3776
3777         HUD_Panel_DrawBg(1);
3778         if(panel_bg_padding)
3779         {
3780                 pos += '1 1 0' * panel_bg_padding;
3781                 mySize -= '2 2 0' * panel_bg_padding;
3782         }
3783
3784         // always force 5:1 aspect
3785         vector newSize = '0 0 0';
3786         if(mySize.x/mySize.y > 5)
3787         {
3788                 newSize.x = 5 * mySize.y;
3789                 newSize.y = mySize.y;
3790
3791                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3792         }
3793         else
3794         {
3795                 newSize.y = 1/5 * mySize.x;
3796                 newSize.x = mySize.x;
3797
3798                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3799         }
3800
3801         mySize = newSize;
3802         entity tm;
3803         vector o;
3804         o = pos;
3805
3806         vector fontsize;
3807         fontsize = '0.20 0.20 0' * mySize.y;
3808
3809         float a;
3810         a = panel_fg_alpha;
3811
3812         string s;
3813         if(!autocvar__hud_configure)
3814         {
3815                 if(spectatee_status && !intermission)
3816                 {
3817                         a = 1;
3818                         if(spectatee_status == -1)
3819                                 s = _("^1Observing");
3820                         else
3821                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3822                         drawInfoMessage(s);
3823
3824                         if(spectatee_status == -1)
3825                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3826                         else
3827                                 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3828                         drawInfoMessage(s);
3829
3830                         if(spectatee_status == -1)
3831                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3832                         else
3833                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3834                         drawInfoMessage(s);
3835
3836                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3837                         drawInfoMessage(s);
3838
3839                         if(gametype == MAPINFO_TYPE_LMS)
3840                         {
3841                                 entity sk;
3842                                 sk = playerslots[player_localnum];
3843                                 if(sk.(scores[ps_primary]) >= 666)
3844                                         s = _("^1Match has already begun");
3845                                 else if(sk.(scores[ps_primary]) > 0)
3846                                         s = _("^1You have no more lives left");
3847                                 else
3848                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3849                         }
3850                         else
3851                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3852                         drawInfoMessage(s);
3853
3854                         //show restart countdown:
3855                         if (time < getstatf(STAT_GAMESTARTTIME)) {
3856                                 float countdown;
3857                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3858                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3859                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3860                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3861                                 o.y += fontsize.y;
3862                         }
3863                 }
3864                 if(warmup_stage && !intermission)
3865                 {
3866                         s = _("^2Currently in ^1warmup^2 stage!");
3867                         drawInfoMessage(s);
3868                 }
3869
3870                 string blinkcolor;
3871                 if(time % 1 >= 0.5)
3872                         blinkcolor = "^1";
3873                 else
3874                         blinkcolor = "^3";
3875
3876                 if(ready_waiting && !intermission && !spectatee_status)
3877                 {
3878                         if(ready_waiting_for_me)
3879                         {
3880                                 if(warmup_stage)
3881                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3882                                 else
3883                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3884                         }
3885                         else
3886                         {
3887                                 if(warmup_stage)
3888                                         s = _("^2Waiting for others to ready up to end warmup...");
3889                                 else
3890                                         s = _("^2Waiting for others to ready up...");
3891                         }
3892                         drawInfoMessage(s);
3893                 }
3894                 else if(warmup_stage && !intermission && !spectatee_status)
3895                 {
3896                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3897                         drawInfoMessage(s);
3898                 }
3899
3900                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3901                 {
3902                         float ts_min = 0, ts_max = 0;
3903                         tm = teams.sort_next;
3904                         if (tm)
3905                         {
3906                                 for (; tm.sort_next; tm = tm.sort_next)
3907                                 {
3908                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
3909                                                 continue;
3910                                         if(!ts_min) ts_min = tm.team_size;
3911                                         else ts_min = min(ts_min, tm.team_size);
3912                                         if(!ts_max) ts_max = tm.team_size;
3913                                         else ts_max = max(ts_max, tm.team_size);
3914                                 }
3915                                 if ((ts_max - ts_min) > 1)
3916                                 {
3917                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3918                                         tm = GetTeam(myteam, false);
3919                                         if (tm)
3920                                         if (tm.team != NUM_SPECTATOR)
3921                                         if (tm.team_size == ts_max)
3922                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3923                                         drawInfoMessage(s);
3924                                 }
3925                         }
3926                 }
3927         }
3928         else
3929         {
3930                 s = _("^7Press ^3ESC ^7to show HUD options.");
3931                 drawInfoMessage(s);
3932                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3933                 drawInfoMessage(s);
3934                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3935                 drawInfoMessage(s);
3936                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3937                 drawInfoMessage(s);
3938         }
3939 }
3940
3941 // Physics panel (#15)
3942 //
3943 vector acc_prevspeed;
3944 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3945 float physics_update_time, discrete_speed, discrete_acceleration;
3946 void HUD_Physics(void)
3947 {
3948         if(!autocvar__hud_configure)
3949         {
3950                 if(!autocvar_hud_panel_physics) return;
3951                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3952                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3953         }
3954
3955         HUD_Panel_UpdateCvars();
3956
3957         draw_beginBoldFont();
3958
3959         HUD_Panel_DrawBg(1);
3960         if(panel_bg_padding)
3961         {
3962                 panel_pos += '1 1 0' * panel_bg_padding;
3963                 panel_size -= '2 2 0' * panel_bg_padding;
3964         }
3965
3966         float acceleration_progressbar_scale = 0;
3967         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3968                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3969
3970         float text_scale;
3971         if (autocvar_hud_panel_physics_text_scale <= 0)
3972                 text_scale = 1;
3973         else
3974                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3975
3976         //compute speed
3977         float speed, conversion_factor;
3978         string unit;
3979
3980         switch(autocvar_hud_panel_physics_speed_unit)
3981         {
3982                 default:
3983                 case 1:
3984                         unit = _(" qu/s");
3985                         conversion_factor = 1.0;
3986                         break;
3987                 case 2:
3988                         unit = _(" m/s");
3989                         conversion_factor = 0.0254;
3990                         break;
3991                 case 3:
3992                         unit = _(" km/h");
3993                         conversion_factor = 0.0254 * 3.6;
3994                         break;
3995                 case 4:
3996                         unit = _(" mph");
3997                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3998                         break;
3999                 case 5:
4000                         unit = _(" knots");
4001                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4002                         break;
4003         }
4004
4005         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4006
4007         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4008         if (autocvar__hud_configure)
4009                 speed = floor( max_speed * 0.65 + 0.5 );
4010         else if(autocvar_hud_panel_physics_speed_vertical)
4011                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4012         else
4013                 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
4014
4015         //compute acceleration
4016         float acceleration, f;
4017         if (autocvar__hud_configure)
4018                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4019         else
4020         {
4021                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4022                 f = time - acc_prevtime;
4023                 if(autocvar_hud_panel_physics_acceleration_vertical)
4024                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
4025                 else
4026                         acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
4027
4028                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4029
4030                 acc_prevspeed = vel;
4031                 acc_prevtime = time;
4032
4033                 if(autocvar_hud_panel_physics_acceleration_movingaverage)
4034                 {
4035                         f = bound(0, f * 10, 1);
4036                         acc_avg = acc_avg * (1 - f) + acceleration * f;
4037                         acceleration = acc_avg;
4038                 }
4039         }
4040
4041         int acc_decimals = 2;
4042         if(time > physics_update_time)
4043         {
4044                 // workaround for ftos_decimals returning a negative 0
4045                 if(discrete_acceleration > -1 / pow(10, acc_decimals) && discrete_acceleration < 0)
4046                         discrete_acceleration = 0;
4047                 discrete_acceleration = acceleration;
4048                 discrete_speed = speed;
4049                 physics_update_time += autocvar_hud_panel_physics_update_interval;
4050         }
4051
4052         //compute layout
4053         float panel_ar = panel_size.x/panel_size.y;
4054         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4055         if (panel_ar >= 5 && !acceleration_progressbar_scale)
4056         {
4057                 panel_size.x *= 0.5;
4058                 if (autocvar_hud_panel_physics_flip)
4059                         speed_offset.x = panel_size.x;
4060                 else
4061                         acceleration_offset.x = panel_size.x;
4062         }
4063         else
4064         {
4065                 panel_size.y *= 0.5;
4066                 if (autocvar_hud_panel_physics_flip)
4067                         speed_offset.y = panel_size.y;
4068                 else
4069                         acceleration_offset.y = panel_size.y;
4070         }
4071         int speed_baralign, acceleration_baralign;
4072         if (autocvar_hud_panel_physics_baralign == 1)
4073                 acceleration_baralign = speed_baralign = 1;
4074     else if(autocvar_hud_panel_physics_baralign == 4)
4075                 acceleration_baralign = speed_baralign = 2;
4076         else if (autocvar_hud_panel_physics_flip)
4077         {
4078                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4079                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4080         }
4081         else
4082         {
4083                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4084                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4085         }
4086         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4087                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4088
4089         //draw speed
4090         if(speed)
4091         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4092                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4093         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4094         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4095         {
4096                 tmp_size.x = panel_size.x * 0.75;
4097                 tmp_size.y = panel_size.y * text_scale;
4098                 if (speed_baralign)
4099                         tmp_offset.x = panel_size.x - tmp_size.x;
4100                 //else
4101                         //tmp_offset_x = 0;
4102                 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4103                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(discrete_speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4104
4105                 //draw speed unit
4106                 if (speed_baralign)
4107                         tmp_offset.x = 0;
4108                 else
4109                         tmp_offset.x = tmp_size.x;
4110                 if (autocvar_hud_panel_physics_speed_unit_show)
4111                 {
4112                         //tmp_offset_y = 0;
4113                         tmp_size.x = panel_size.x * (1 - 0.75);
4114                         tmp_size.y = panel_size.y * 0.4 * text_scale;
4115                         tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
4116                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4117                 }
4118         }
4119
4120         //compute and draw top speed
4121         if (autocvar_hud_panel_physics_topspeed)
4122         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4123         {
4124                 if (autocvar__hud_configure)
4125                 {
4126                         top_speed = floor( max_speed * 0.75 + 0.5 );
4127                         f = 1;
4128                 }
4129                 else
4130                 {
4131                         if (speed >= top_speed)
4132                         {
4133                                 top_speed = speed;
4134                                 top_speed_time = time;
4135                         }
4136                         if (top_speed != 0)
4137                         {
4138                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4139                                 // divide by f to make it start from 1
4140                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4141                         }
4142             else //hide top speed 0, it would be stupid
4143                                 f = 0;
4144                 }
4145                 if (f > 0)
4146                 {
4147                         //top speed progressbar peak
4148                         if(speed < top_speed)
4149                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4150                         {
4151                                 float peak_offsetX;
4152                                 vector peak_size = '0 0 0';
4153                                 if (speed_baralign == 0)
4154                                         peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4155                 else if (speed_baralign == 1)
4156                                         peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4157                 else // if (speed_baralign == 2)
4158                     peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4159                                 peak_size.x = floor(panel_size.x * 0.01 + 1.5);
4160                 peak_size.y = panel_size.y;
4161                 if (speed_baralign == 2) // draw two peaks, on both sides
4162                 {
4163                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4164                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4165                 }
4166                 else
4167                     drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4168                         }
4169
4170                         //top speed
4171                         tmp_offset.y = panel_size.y * 0.4;
4172                         tmp_size.x = panel_size.x * (1 - 0.75);
4173                         tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
4174                         tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4175                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4176                 }
4177                 else
4178                         top_speed = 0;
4179         }
4180
4181         //draw acceleration
4182         if(acceleration)
4183         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4184         {
4185                 vector progressbar_color;
4186                 if(acceleration < 0)
4187                         progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4188                 else
4189                         progressbar_color = autocvar_hud_progressbar_acceleration_color;
4190
4191                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4192                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4193                         f = (f >= 0 ? sqrt(f) : -sqrt(-f));
4194
4195                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4196                 {
4197                         tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4198
4199                         if (acceleration_baralign == 1)
4200                                 tmp_offset.x = panel_size.x - tmp_size.x;
4201                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4202                                 tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
4203                         else
4204                                 tmp_offset.x = 0;
4205                         tmp_offset.y = 0;
4206                 }
4207                 else
4208                 {
4209                         tmp_size = panel_size;
4210                         tmp_offset = '0 0 0';
4211                 }
4212
4213                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4214         }
4215
4216         if(autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4217         {
4218                 tmp_size.x = panel_size.x;
4219                 tmp_size.y = panel_size.y * text_scale;
4220                 tmp_offset.x = 0;
4221                 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4222
4223                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(discrete_acceleration, acc_decimals), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4224         }
4225
4226         draw_endBoldFont();
4227 }
4228
4229 // CenterPrint (#16)
4230 //
4231 const int CENTERPRINT_MAX_MSGS = 10;
4232 const int CENTERPRINT_MAX_ENTRIES = 50;
4233 const float CENTERPRINT_SPACING = 0.7;
4234 int cpm_index;
4235 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4236 int centerprint_msgID[CENTERPRINT_MAX_MSGS];
4237 float centerprint_time[CENTERPRINT_MAX_MSGS];
4238 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4239 int centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4240 bool centerprint_showing;
4241
4242 void centerprint_generic(int new_id, string strMessage, float duration, int countdown_num)
4243 {
4244         //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4245         int i, j;
4246
4247         if(strMessage == "" && new_id == 0)
4248                 return;
4249
4250         // strip trailing newlines
4251         j = strlen(strMessage) - 1;
4252         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4253                 --j;
4254         if (j < strlen(strMessage) - 1)
4255                 strMessage = substring(strMessage, 0, j + 1);
4256
4257         if(strMessage == "" && new_id == 0)
4258                 return;
4259
4260         // strip leading newlines
4261         j = 0;
4262         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4263                 ++j;
4264         if (j > 0)
4265                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4266
4267         if(strMessage == "" && new_id == 0)
4268                 return;
4269
4270         if (!centerprint_showing)
4271                 centerprint_showing = true;
4272
4273         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4274         {
4275                 if (j == CENTERPRINT_MAX_MSGS)
4276                         j = 0;
4277                 if (new_id && new_id == centerprint_msgID[j])
4278                 {
4279                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4280                         {
4281                                 // fade out the current msg (duration and countdown_num are ignored)
4282                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4283                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4284                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4285                                 return;
4286                         }
4287                         break; // found a msg with the same id, at position j
4288                 }
4289         }
4290
4291         if (i == CENTERPRINT_MAX_MSGS)
4292         {
4293                 // a msg with the same id was not found, add the msg at the next position
4294                 --cpm_index;
4295                 if (cpm_index == -1)
4296                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4297                 j = cpm_index;
4298         }
4299         if(centerprint_messages[j])
4300                 strunzone(centerprint_messages[j]);
4301         centerprint_messages[j] = strzone(strMessage);
4302         centerprint_msgID[j] = new_id;
4303         if (duration < 0)
4304         {
4305                 centerprint_time[j] = -1;
4306                 centerprint_expire_time[j] = time;
4307         }
4308         else
4309         {
4310                 if(duration == 0)
4311                         duration = max(1, autocvar_hud_panel_centerprint_time);
4312                 centerprint_time[j] = duration;
4313                 centerprint_expire_time[j] = time + duration;
4314         }
4315         centerprint_countdown_num[j] = countdown_num;
4316 }
4317
4318 void centerprint_hud(string strMessage)
4319 {
4320         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4321 }
4322
4323 void reset_centerprint_messages(void)
4324 {
4325         int i;
4326         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4327         {
4328                 centerprint_expire_time[i] = 0;
4329                 centerprint_time[i] = 1;
4330                 centerprint_msgID[i] = 0;
4331                 if(centerprint_messages[i])
4332                         strunzone(centerprint_messages[i]);
4333                 centerprint_messages[i] = string_null;
4334         }
4335 }
4336 float hud_configure_cp_generation_time;
4337 void HUD_CenterPrint (void)
4338 {
4339         if(!autocvar__hud_configure)
4340         {
4341                 if(!autocvar_hud_panel_centerprint) return;
4342
4343                 if(hud_configure_prev)
4344                         reset_centerprint_messages();
4345         }
4346         else
4347         {
4348                 if(!hud_configure_prev)
4349                         reset_centerprint_messages();
4350                 if (time > hud_configure_cp_generation_time)
4351                 {
4352                         if(HUD_PANEL(CENTERPRINT) == highlightedPanel)
4353                         {
4354                                 float r;
4355                                 r = random();
4356                                 if (r > 0.8)
4357                                         centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4358                                 else if (r > 0.55)
4359                                         centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4360                                 else
4361                                         centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4362                                 hud_configure_cp_generation_time = time + 1 + random()*4;
4363                         }
4364                         else
4365                         {
4366                                 centerprint_generic(0, sprintf("Centerprint message", seconds_tostring(time)), 10, 0);
4367                                 hud_configure_cp_generation_time = time + 10 - random()*3;
4368                         }
4369                 }
4370         }
4371
4372         // this panel fades only when the menu does
4373         float hud_fade_alpha_save = 0;
4374         if(scoreboard_fade_alpha)
4375         {
4376                 hud_fade_alpha_save = hud_fade_alpha;
4377                 hud_fade_alpha = 1 - autocvar__menu_alpha;
4378         }
4379         HUD_Panel_UpdateCvars();
4380
4381         if(scoreboard_fade_alpha)
4382         {
4383                 hud_fade_alpha = hud_fade_alpha_save;
4384
4385                 // move the panel below the scoreboard
4386                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4387                         return;
4388                 vector target_pos;
4389
4390                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4391
4392                 if(target_pos.y > panel_pos.y)
4393                 {
4394                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4395                         panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4396                 }
4397         }
4398
4399         HUD_Panel_DrawBg(1);
4400
4401         if (!centerprint_showing)
4402                 return;
4403
4404         if(panel_bg_padding)
4405         {
4406                 panel_pos += '1 1 0' * panel_bg_padding;
4407                 panel_size -= '2 2 0' * panel_bg_padding;
4408         }
4409
4410         int entries;
4411         float height;
4412         vector fontsize;
4413         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4414         // height = panel_size_y/entries;
4415         // fontsize = '1 1 0' * height;
4416         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4417         fontsize = '1 1 0' * height;
4418         entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4419
4420         int i, j, k, n, g;
4421         float a, sz, align, current_msg_posY = 0, msg_size;
4422         vector pos;
4423         string ts;
4424         bool all_messages_expired = true;
4425
4426         pos = panel_pos;
4427         if (autocvar_hud_panel_centerprint_flip)
4428                 pos.y += panel_size.y;
4429         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4430         for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4431         {
4432                 if (j == CENTERPRINT_MAX_MSGS)
4433                         j = 0;
4434                 if (centerprint_expire_time[j] <= time)
4435                 {
4436                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4437                         {
4438                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4439                                 if (centerprint_countdown_num[j] == 0)
4440                                         continue;
4441                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4442                         }
4443                         else if(centerprint_time[j] != -1)
4444                                 continue;
4445                 }
4446
4447                 all_messages_expired = false;
4448
4449                 // fade the centerprint_hud in/out
4450                 if(centerprint_time[j] < 0)  // Expired but forced. Expire time is the fade-in time.
4451                         a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4452                 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)  // Regularily printed. Not fading out yet.
4453                         a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4454                 else // Expiring soon, so fade it out.
4455                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4456
4457                 // while counting down show it anyway in order to hold the current message position
4458                 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0)  // Guaranteed invisible - don't show.
4459                         continue;
4460                 if (a > 1)
4461                         a = 1;
4462
4463                 // set the size from fading in/out before subsequent fading
4464                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4465
4466                 // also fade it based on positioning
4467                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4468                 {
4469                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4470                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4471                 }
4472                 a *= panel_fg_alpha;
4473
4474                 // finally set the size based on the new theAlpha from subsequent fading
4475                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4476                 drawfontscale = sz * '1 1 0';
4477
4478                 if (centerprint_countdown_num[j])
4479                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4480                 else
4481                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4482
4483                 if (autocvar_hud_panel_centerprint_flip)
4484                 {
4485                         // check if the message can be entirely shown
4486                         for(k = 0; k < n; ++k)
4487                         {
4488                                 getWrappedLine_remaining = argv(k);
4489                                 while(getWrappedLine_remaining)
4490                                 {
4491                                         ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4492                                         if (ts != "")
4493                                                 pos.y -= fontsize.y;
4494                                         else
4495                                                 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4496                                 }
4497                         }
4498                         current_msg_posY = pos.y; // save starting pos (first line) of the current message
4499                 }
4500
4501                 msg_size = pos.y;
4502                 for(k = 0; k < n; ++k)
4503                 {
4504                         getWrappedLine_remaining = argv(k);
4505                         while(getWrappedLine_remaining)
4506                         {
4507                                 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4508                                 if (ts != "")
4509                                 {
4510                                         if (align)
4511                                                 pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4512                                         if (a > 0.5/255.0)  // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4513                                                 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4514                                         pos.y += fontsize.y;
4515                                 }
4516                                 else
4517                                         pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4518                         }
4519                 }
4520
4521                 ++g; // move next position number up
4522
4523                 msg_size = pos.y - msg_size;
4524                 if (autocvar_hud_panel_centerprint_flip)
4525                 {
4526                         pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4527                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4528                                 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4529
4530                         if (pos.y < panel_pos.y) // check if the next message can be shown
4531                         {
4532                                 drawfontscale = '1 1 0';
4533                                 return;
4534                         }
4535                 }
4536                 else
4537                 {
4538                         pos.y += CENTERPRINT_SPACING * fontsize.y;
4539                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4540                                 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4541
4542                         if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4543                         {
4544                                 drawfontscale = '1 1 0';
4545                                 return;
4546                         }
4547                 }
4548         }
4549         drawfontscale = '1 1 0';
4550         if (all_messages_expired)
4551         {
4552                 centerprint_showing = false;
4553                 reset_centerprint_messages();
4554         }
4555 }
4556
4557 // Buffs (#18)
4558 //
4559 void HUD_Buffs(void)
4560 {
4561         int buffs = getstati(STAT_BUFFS, 0, 24);
4562         if(!autocvar__hud_configure)
4563         {
4564                 if(!autocvar_hud_panel_buffs) return;
4565                 if(spectatee_status == -1) return;
4566                 if(getstati(STAT_HEALTH) <= 0) return;
4567                 if(!buffs) return;
4568         }
4569         else
4570         {
4571                 buffs = Buff_Type_first.items; // force first buff
4572         }
4573
4574         int b = 0; // counter to tell other functions that we have buffs
4575         entity e;
4576         string s = "";
4577         for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4578         {
4579                 ++b;
4580                 string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
4581                 if(s == "")
4582                         s = o;
4583                 else
4584                         s = strcat(s, " ", o);
4585         }
4586
4587         HUD_Panel_UpdateCvars();
4588
4589         draw_beginBoldFont();
4590
4591         vector pos, mySize;
4592         pos = panel_pos;
4593         mySize = panel_size;
4594
4595         HUD_Panel_DrawBg(bound(0, b, 1));
4596         if(panel_bg_padding)
4597         {
4598                 pos += '1 1 0' * panel_bg_padding;
4599                 mySize -= '2 2 0' * panel_bg_padding;
4600         }
4601
4602         //float panel_ar = mySize_x/mySize_y;
4603         //bool is_vertical = (panel_ar < 1);
4604         //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
4605         vector buff_offset = '0 0 0';
4606
4607         for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4608         {
4609                 //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
4610                 drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
4611         }
4612
4613         draw_endBoldFont();
4614 }
4615
4616
4617 /*
4618 ==================
4619 Main HUD system
4620 ==================
4621 */
4622
4623 void HUD_Reset (void)
4624 {
4625         // reset gametype specific icons
4626         if(gametype == MAPINFO_TYPE_CTF)
4627                 HUD_Mod_CTF_Reset();
4628 }
4629
4630 void HUD_Main (void)
4631 {
4632         int i;
4633         // global hud theAlpha fade
4634         if(menu_enabled == 1)
4635                 hud_fade_alpha = 1;
4636         else
4637                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4638
4639         if(scoreboard_fade_alpha)
4640                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4641
4642         HUD_Configure_Frame();
4643
4644         if(intermission == 2) // no hud during mapvote
4645                 hud_fade_alpha = 0;
4646
4647         // panels that we want to be active together with the scoreboard
4648         // they must fade only when the menu does
4649         if(scoreboard_fade_alpha == 1)
4650         {
4651                 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4652                 return;
4653         }
4654
4655         if(!autocvar__hud_configure && !hud_fade_alpha)
4656                 return;
4657
4658         // Drawing stuff
4659         if (hud_skin_prev != autocvar_hud_skin)
4660         {
4661                 if (hud_skin_path)
4662                         strunzone(hud_skin_path);
4663                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4664                 if (hud_skin_prev)
4665                         strunzone(hud_skin_prev);
4666                 hud_skin_prev = strzone(autocvar_hud_skin);
4667         }
4668
4669     current_player = player_localentnum;
4670
4671         // draw the dock
4672         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4673         {
4674                 int f;
4675                 vector color;
4676                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4677                 if((teamplay) && hud_dock_color_team) {
4678                         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4679                                 color = '1 0 0' * hud_dock_color_team;
4680                         else
4681                                 color = myteamcolors * hud_dock_color_team;
4682                 }
4683                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4684                         color = '1 0 0' * hud_dock_color_team;
4685                 }
4686                 else
4687                 {
4688                         string hud_dock_color = autocvar_hud_dock_color;
4689                         if(hud_dock_color == "shirt") {
4690                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4691                                 color = colormapPaletteColor(floor(f / 16), 0);
4692                         }
4693                         else if(hud_dock_color == "pants") {
4694                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4695                                 color = colormapPaletteColor(f % 16, 1);
4696                         }
4697                         else
4698                                 color = stov(hud_dock_color);
4699                 }
4700
4701                 string pic;
4702                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4703                 if(precache_pic(pic) == "") {
4704                         pic = strcat(hud_skin_path, "/dock_medium");
4705                         if(precache_pic(pic) == "") {
4706                                 pic = "gfx/hud/default/dock_medium";
4707                         }
4708                 }
4709                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4710         }
4711
4712         // cache the panel order into the panel_order array
4713         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4714                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4715                         panel_order[i] = -1;
4716                 string s = "";
4717                 int p_num;
4718                 bool warning = false;
4719                 int argc = tokenize_console(autocvar__hud_panelorder);
4720                 if (argc > HUD_PANEL_NUM)
4721                         warning = true;
4722                 //first detect wrong/missing panel numbers
4723                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4724                         p_num = stoi(argv(i));
4725                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4726                                 if (panel_order[p_num] == -1) //found for the first time?
4727                                         s = strcat(s, ftos(p_num), " ");
4728                                 panel_order[p_num] = 1; //mark as found
4729                         }
4730                         else
4731                                 warning = true;
4732                 }
4733                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4734                         if (panel_order[i] == -1) {
4735                                 warning = true;
4736                                 s = strcat(s, ftos(i), " "); //add missing panel number
4737                         }
4738                 }
4739                 if (warning)
4740                         dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4741
4742                 cvar_set("_hud_panelorder", s);
4743                 if(hud_panelorder_prev)
4744                         strunzone(hud_panelorder_prev);
4745                 hud_panelorder_prev = strzone(s);
4746
4747                 //now properly set panel_order
4748                 tokenize_console(s);
4749                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4750                         panel_order[i] = stof(argv(i));
4751                 }
4752         }
4753
4754         hud_draw_maximized = 0;
4755         // draw panels in order specified by panel_order array
4756         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4757                 (panel = hud_panel[panel_order[i]]).panel_draw();
4758
4759         hud_draw_maximized = 1; // panels that may be maximized must check this var
4760         // draw maximized panels on top
4761         if(hud_panel_radar_maximized)
4762                 (panel = HUD_PANEL(RADAR)).panel_draw();
4763         if(autocvar__con_chat_maximized)
4764                 (panel = HUD_PANEL(CHAT)).panel_draw();
4765
4766         HUD_Configure_PostDraw();
4767
4768         hud_configure_prev = autocvar__hud_configure;
4769 }