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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * scale_x;
148         drawstring(position, text, scale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154         drawstring(position, text, scale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
159         if(pos == 1)
160                 return _("1st");
161         else if(pos == 2)
162                 return _("2nd");
163         else if(pos == 3)
164                 return _("3rd");
165         else
166                 return sprintf(_("%dth"), pos);
167 }
168
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
171 {
172         string col;
173         string timestr;
174         string cpname;
175         string lapstr;
176         lapstr = "";
177
178         if(histime == 0) // goal hit
179         {
180                 if(mytime > 0)
181                 {
182                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
183                         col = "^1";
184                 }
185                 else if(mytime == 0)
186                 {
187                         timestr = "+0.0";
188                         col = "^3";
189                 }
190                 else
191                 {
192                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
193                         col = "^2";
194                 }
195
196                 if(lapdelta > 0)
197                 {
198                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
199                         col = "^2";
200                 }
201                 else if(lapdelta < 0)
202                 {
203                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
204                         col = "^1";
205                 }
206         }
207         else if(histime > 0) // anticipation
208         {
209                 if(mytime >= histime)
210                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
211                 else
212                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
213                 col = "^3";
214         }
215         else
216                 col = "^7";
217
218         if(cp == 254)
219                 cpname = _("Start line");
220         else if(cp == 255)
221                 cpname = _("Finish line");
222         else if(cp)
223                 cpname = sprintf(_("Intermediate %d"), cp);
224         else
225                 cpname = _("Finish line");
226
227         if(histime < 0)
228                 return strcat(col, cpname);
229         else if(hisname == "")
230                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
231         else
232                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
233 }
234
235 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
236 float race_CheckName(string net_name) {
237         float i;
238         for (i=RANKINGS_CNT-1;i>=0;--i)
239                 if(grecordholder[i] == net_name)
240                         return i+1;
241         return 0;
242 }
243
244 /*
245 ==================
246 HUD panels
247 ==================
248 */
249
250 // draw the background/borders
251 #define HUD_Panel_DrawBg(theAlpha)\
252 if(panel_bg != "0")\
253         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
254
255 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
256 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
257 {
258         if(!length_ratio || !theAlpha)
259                 return;
260         if(length_ratio > 1)
261                 length_ratio = 1;
262         if (baralign == 3)
263         {
264                 if(length_ratio < -1)
265                         length_ratio = -1;
266         }
267         else if(length_ratio < 0)
268                 return;
269
270         vector square;
271         vector width, height;
272         if(vertical) {
273                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
274                 if(precache_pic(pic) == "") {
275                         pic = "gfx/hud/default/progressbar_vertical";
276                 }
277
278         if (baralign == 1) // bottom align
279                         theOrigin_y += (1 - length_ratio) * theSize_y;
280         else if (baralign == 2) // center align
281             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
282         else if (baralign == 3) // center align, positive values down, negative up
283                 {
284                         theSize_y *= 0.5;
285                         if (length_ratio > 0)
286                                 theOrigin_y += theSize_y;
287                         else
288                         {
289                                 theOrigin_y += (1 + length_ratio) * theSize_y;
290                                 length_ratio = -length_ratio;
291                         }
292                 }
293                 theSize_y *= length_ratio;
294
295                 vector bH;
296                 width = eX * theSize_x;
297                 height = eY * theSize_y;
298                 if(theSize_y <= theSize_x * 2)
299                 {
300                         // button not high enough
301                         // draw just upper and lower part then
302                         square = eY * theSize_y * 0.5;
303                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
304                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
305                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
306                 }
307                 else
308                 {
309                         square = eY * theSize_x;
310                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
311                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
312                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
313                 }
314         } else {
315                 pic = strcat(hud_skin_path, "/", pic);
316                 if(precache_pic(pic) == "") {
317                         pic = "gfx/hud/default/progressbar";
318                 }
319
320                 if (baralign == 1) // right align
321                         theOrigin_x += (1 - length_ratio) * theSize_x;
322         else if (baralign == 2) // center align
323             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
324         else if (baralign == 3) // center align, positive values on the right, negative on the left
325                 {
326                         theSize_x *= 0.5;
327                         if (length_ratio > 0)
328                                 theOrigin_x += theSize_x;
329                         else
330                         {
331                                 theOrigin_x += (1 + length_ratio) * theSize_x;
332                                 length_ratio = -length_ratio;
333                         }
334                 }
335                 theSize_x *= length_ratio;
336
337                 vector bW;
338                 width = eX * theSize_x;
339                 height = eY * theSize_y;
340                 if(theSize_x <= theSize_y * 2)
341                 {
342                         // button not wide enough
343                         // draw just left and right part then
344                         square = eX * theSize_x * 0.5;
345                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
346                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
347                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
348                 }
349                 else
350                 {
351                         square = eX * theSize_y;
352                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
353                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
354                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
355                 }
356         }
357 }
358
359 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
360 {
361         if(!theAlpha)
362                 return;
363
364         string pic;
365         pic = strcat(hud_skin_path, "/num_leading");
366         if(precache_pic(pic) == "") {
367                 pic = "gfx/hud/default/num_leading";
368         }
369
370         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
371         if(mySize_x/mySize_y > 2)
372                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
373         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
374 }
375
376 // Weapon icons (#0)
377 //
378 entity weaponorder[WEP_MAXCOUNT];
379 void weaponorder_swap(float i, float j, entity pass)
380 {
381         entity h;
382         h = weaponorder[i];
383         weaponorder[i] = weaponorder[j];
384         weaponorder[j] = h;
385 }
386
387 string weaponorder_cmp_str;
388 float weaponorder_cmp(float i, float j, entity pass)
389 {
390         float ai, aj;
391         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
392         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
393         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
394 }
395
396 float GetAmmoStat(float i)
397 {
398         switch(i)
399         {
400                 case 0: return STAT_SHELLS;
401                 case 1: return STAT_NAILS;
402                 case 2: return STAT_ROCKETS;
403                 case 3: return STAT_CELLS;
404                 case 4: return STAT_FUEL;
405                 default: return -1;
406         }
407 }
408
409 float GetAmmoTypeForWep(float i)
410 {
411         switch(i)
412         {
413                 case WEP_SHOTGUN: return 0;
414                 case WEP_UZI: return 1;
415                 case WEP_GRENADE_LAUNCHER: return 2;
416                 case WEP_MINE_LAYER: return 2;
417                 case WEP_ELECTRO: return 3;
418                 case WEP_CRYLINK: return 3;
419                 case WEP_HLAC: return 3;
420                 case WEP_MINSTANEX: return 3;
421                 case WEP_NEX: return 3;
422                 case WEP_RIFLE: return 1;
423                 case WEP_HAGAR: return 2;
424                 case WEP_ROCKET_LAUNCHER: return 2;
425                 case WEP_SEEKER: return 2;
426                 case WEP_FIREBALL: return 4;
427                 case WEP_HOOK: return 3;
428                 default: return -1;
429         }
430 }
431
432 void HUD_Weapons(void)
433 {
434         // declarations
435         WEPSET_DECLARE_A(weapons_stat);
436         WEPSET_COPY_AS(weapons_stat);
437         float i, f, a, j, factor;
438         float screen_ar, center_x, center_y;
439         float weapon_count, weapon_id, weapon_alpha;
440         float row, column, rows, columns;
441         float aspect = autocvar_hud_panel_weapons_aspect;
442
443         float show_accuracy, panel_weapon_accuracy;
444
445         float timeout = autocvar_hud_panel_weapons_timeout;
446         float timein_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.375 : 0);
447         float timeout_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.75 : 0);
448
449         float ammo_type, ammo_full, ammo_alpha;
450         float barsize_x, barsize_y, baroffset_x, baroffset_y;
451
452         float when = autocvar_hud_panel_weapons_complainbubble_time;
453         float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
454
455         vector weapon_pos, weapon_size;
456         local noref vector old_panel_size; // fteqcc sucks
457         vector color, ammo_color;
458
459         // check to see if we want to continue
460         if(hud != HUD_NORMAL) { return; }
461
462         if(!autocvar__hud_configure)
463         {
464                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
465                         return;
466                 else if(timeout && time >= weapontime + timeout + timeout_effect_length)
467                 {
468                         weaponprevtime = time;
469                         return;
470                 }
471         }
472         else
473                 hud_configure_active_panel = HUD_PANEL_WEAPONS;
474
475         // update generic hud functions
476         HUD_Panel_UpdateCvars(weapons);
477         HUD_Panel_ApplyFadeAlpha();
478
479         draw_beginBoldFont();
480
481         // calculate fading effect to weapon images for when the panel is idle
482         if(autocvar_hud_panel_weapons_fade)
483         {
484                 weapon_alpha = 3.2 - 2 * (time - weapontime);
485                 weapon_alpha = bound(0.7, weapon_alpha, 1) * panel_fg_alpha;
486         }
487         else
488                 weapon_alpha = panel_fg_alpha;
489
490         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
491         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
492         {
493                 float weapon_cnt;
494                 if(weaponorder_bypriority)
495                         strunzone(weaponorder_bypriority);
496                 if(weaponorder_byimpulse)
497                         strunzone(weaponorder_byimpulse);
498
499                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
500                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
501                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
502
503                 weapon_cnt = 0;
504                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
505                 {
506                         self = get_weaponinfo(i);
507                         if(self.impulse >= 0)
508                         {
509                                 weaponorder[weapon_cnt] = self;
510                                 ++weapon_cnt;
511                         }
512                 }
513                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
514                         weaponorder[i] = world;
515                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
516
517                 weaponorder_cmp_str = string_null;
518         }
519
520         // determine which weapons are going to be shown
521         if (autocvar_hud_panel_weapons_onlyowned)
522         {
523                 if(autocvar__hud_configure)
524                 {
525                         if (WEPSET_EMPTY_A(weapons_stat))
526                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
527                                         WEPSET_OR_AW(weapons_stat, i);
528
529                         if(menu_enabled != 2)
530                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
531                 }
532
533                 // do we own this weapon?
534                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
535                         if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
536                                 ++weapon_count;
537
538                 // add it anyway if weaponcomplain is shown
539                 if((!autocvar__hud_configure) 
540                         && (autocvar_hud_panel_weapons_complainbubble 
541                                 && time - complain_weapon_time < when + fadetime))
542                                         ++weapon_count;
543
544                 // might as well commit suicide now, no reason to live ;)
545                 if (weapon_count == 0) { return; }
546
547                 // reduce size of the panel
548                 if (panel_size_y > panel_size_x)
549                 {
550                         old_panel_size_y = panel_size_y;
551                         panel_size_y *= weapon_count / WEP_COUNT;
552                         panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
553                 }
554                 else
555                 {
556                         old_panel_size_x = panel_size_x;
557                         panel_size_x *= weapon_count / WEP_COUNT;
558                         panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
559                 }
560         }
561         else
562                 weapon_count = WEP_COUNT;
563
564         // animation for fading in/out the panel respectively when not in use
565         if(!autocvar__hud_configure)
566         {
567                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
568                 {
569                         f = (time - (weapontime + timeout)) / timeout_effect_length;
570                         if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
571                         {
572                                 panel_bg_alpha *= (1 - f);
573                                 panel_fg_alpha *= (1 - f);
574                         }
575                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
576                         {
577                                 f *= f; // for a cooler movement
578                                 center_x = panel_pos_x + panel_size_x/2;
579                                 center_y = panel_pos_y + panel_size_y/2;
580                                 screen_ar = vid_conwidth/vid_conheight;
581                                 if (center_x/center_y < screen_ar) //bottom left
582                                 {
583                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
584                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
585                                         else //left
586                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
587                                 }
588                                 else //top right
589                                 {
590                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
591                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
592                                         else //top
593                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
594                                 }
595                         }
596                         weaponprevtime = time - (1 - f) * timein_effect_length;
597                 }
598                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
599                 {
600                         f = (time - weaponprevtime) / timein_effect_length;
601                         if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
602                         {
603                                 panel_bg_alpha *= (f);
604                                 panel_fg_alpha *= (f);
605                         }
606                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
607                         {
608                                 f *= f; // for a cooler movement
609                                 f = 1 - f;
610                                 center_x = panel_pos_x + panel_size_x/2;
611                                 center_y = panel_pos_y + panel_size_y/2;
612                                 screen_ar = vid_conwidth/vid_conheight;
613                                 if (center_x/center_y < screen_ar) //bottom left
614                                 {
615                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
616                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
617                                         else //left
618                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
619                                 }
620                                 else //top right
621                                 {
622                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
623                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
624                                         else //top
625                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
626                                 }
627                         }
628                 }
629         }
630
631         // draw the background, then change the virtual size of it to better fit other items inside
632         HUD_Panel_DrawBg(1);
633         if(panel_bg_padding)
634         {
635                 panel_pos += '1 1 0' * panel_bg_padding;
636                 panel_size -= '2 2 0' * panel_bg_padding;
637         }
638
639         // after the sizing and animations are done, update the other values
640         rows = panel_size_y/panel_size_x;
641         rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
642         columns = ceil(weapon_count/rows);
643         weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
644
645         // calculate position/size for visual bar displaying ammount of ammo status
646         if (autocvar_hud_panel_weapons_ammo)
647         {
648                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
649                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
650
651                 if(weapon_size_x/weapon_size_y > aspect)
652                 {
653                         barsize_x = aspect * weapon_size_y;
654                         barsize_y = weapon_size_y;
655                         baroffset_x = (weapon_size_x - barsize_x) / 2;
656                 }
657                 else
658                 {
659                         barsize_y = 1/aspect * weapon_size_x;
660                         barsize_x = weapon_size_x;
661                         baroffset_y = (weapon_size_y - barsize_y) / 2;
662                 }
663         }
664
665         if(autocvar_hud_panel_weapons_accuracy && acc_levels)
666         {
667                 show_accuracy = true;
668                 if (acc_col[0] == '-1 0 0')
669                         for (i = 0; i < acc_levels; ++i)
670                                 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
671         }
672
673         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
674         {
675                 // retrieve information about the current weapon to be drawn
676                 self = weaponorder[i];
677                 weapon_id = self.impulse;
678
679                 // skip if this weapon doesn't exist
680                 if (!self || self.impulse < 0) { continue; }
681
682                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
683                 if (autocvar_hud_panel_weapons_onlyowned
684                         && !(WEPSET_CONTAINS_AW(weapons_stat, self.weapon) 
685                         || (self.weapon == complain_weapon 
686                                 && time - complain_weapon_time < when + fadetime 
687                                 && autocvar_hud_panel_weapons_complainbubble)))
688                                         continue;
689
690                 // figure out the drawing position of weapon
691                 weapon_pos = (panel_pos 
692                         + eX * column * weapon_size_x 
693                         + eY * row * weapon_size_y);
694
695                 // draw background behind currently selected weapon
696                 if(self.weapon == switchweapon)
697                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
698
699                 // draw the weapon accuracy
700                 if(show_accuracy)
701                 {
702                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
703                         if(panel_weapon_accuracy >= 0)
704                         {
705                                 // find the max level lower than weapon_accuracy
706                                 j = acc_levels-1;
707                                 while ( j && panel_weapon_accuracy < acc_lev[j] )
708                                         --j;
709
710                                 // inject color j+1 in color j, how much depending on how much weapon_accuracy is higher than level j
711                                 factor = (panel_weapon_accuracy - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
712                                 color = acc_col[j];
713                                 color = color + factor * (acc_col[j+1] - color);
714
715                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
716                         }
717                 }
718
719                 // drawing all the weapon items
720                 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
721                 {
722                         // draw the weapon image
723                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
724
725                         // draw weapon label string
726                         switch(autocvar_hud_panel_weapons_label)
727                         {
728                                 case 1: // weapon number
729                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
730                                         break;
731
732                                 case 2: // bind
733                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
734                                         break;
735
736                                 case 3: // weapon name
737                                         drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
738                                         break;
739
740                                 default: // nothing
741                                         break;
742                         }
743
744                         // draw ammo status bar
745                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
746                         {
747                                 a = 0;
748                                 ammo_type = GetAmmoTypeForWep(self.weapon);
749                                 if(ammo_type != -1)
750                                         a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
751
752                                 if(a > 0)
753                                 {
754                                         switch(ammo_type) {
755                                                 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
756                                                 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
757                                                 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
758                                                 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
759                                                 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
760                                                 default: ammo_full = 60;
761                                         }
762
763                                         drawsetcliparea(
764                                                 weapon_pos_x + baroffset_x,
765                                                 weapon_pos_y + baroffset_y,
766                                                 barsize_x * bound(0, a/ammo_full, 1),
767                                                 barsize_y);
768                                         drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
769                                         drawresetcliparea();
770                                 }
771                         }
772                 }
773                 else // draw a "ghost weapon icon" if you don't have the weapon
774                 {
775                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
776                 }
777
778                 // draw the complain message
779                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
780                 {
781                         if(fadetime)
782                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
783                         else
784                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
785
786
787                         string s;
788                         if(complain_weapon_type == 0) {
789                                 s = _("Out of ammo");
790                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
791                         }
792                         else if(complain_weapon_type == 1) {
793                                 s = _("Don't have");
794                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
795                         }
796                         else {
797                                 s = _("Unavailable");
798                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
799                         }
800                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
801                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
802                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
803                 }
804
805                 // continue with new position for the next weapon
806                 ++row;
807                 if(row >= rows)
808                 {
809                         row = 0;
810                         ++column;
811                 }
812         }
813
814         draw_endBoldFont();
815 }
816
817 // Ammo (#1)
818 //
819 // TODO: macro
820 float GetAmmoItemCode(float i)
821 {
822         switch(i)
823         {
824                 case 0: return IT_SHELLS;
825                 case 1: return IT_NAILS;
826                 case 2: return IT_ROCKETS;
827                 case 3: return IT_CELLS;
828                 case 4: return IT_FUEL;
829                 default: return -1;
830         }
831 }
832
833 string GetAmmoPicture(float i)
834 {
835         switch(i)
836         {
837                 case 0: return "ammo_shells";
838                 case 1: return "ammo_bullets";
839                 case 2: return "ammo_rockets";
840                 case 3: return "ammo_cells";
841                 case 4: return "ammo_fuel";
842                 default: return "";
843         }
844 }
845
846 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
847 {
848         float a;
849         if(autocvar__hud_configure)
850         {
851                 currently_selected = (itemcode == 2); //rockets always selected
852                 a = 31 + mod(itemcode*93, 128);
853         }
854         else
855                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
856
857         vector color;
858         if(infinite_ammo)
859                 color = '0 0.5 0.75';
860         else if(a < 10)
861                 color = '0.7 0 0';
862         else
863                 color = '1 1 1';
864
865         float theAlpha;
866         if(currently_selected)
867                 theAlpha = 1;
868         else
869                 theAlpha = 0.7;
870
871         vector picpos, numpos;
872         if(autocvar_hud_panel_ammo_iconalign)
873         {
874                 numpos = myPos;
875                 picpos = myPos + eX * 2 * mySize_y;
876         }
877         else
878         {
879                 numpos = myPos + eX * mySize_y;
880                 picpos = myPos;
881         }
882
883         if (currently_selected)
884                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
885
886     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
887         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
888
889     if(autocvar_hud_panel_ammo_text)
890     {
891         if(a > 0 || infinite_ammo)
892             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
893         else // "ghost" ammo count
894             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
895     }
896         if(a > 0 || infinite_ammo)
897                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
898         else // "ghost" ammo icon
899                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
900 }
901
902 void HUD_Ammo(void)
903 {
904     if(hud != HUD_NORMAL) return;
905         if(!autocvar__hud_configure)
906         {
907                 if(!autocvar_hud_panel_ammo) return;
908                 if(spectatee_status == -1) return;
909         }
910         else
911                 hud_configure_active_panel = HUD_PANEL_AMMO;
912
913         HUD_Panel_UpdateCvars(ammo);
914         HUD_Panel_ApplyFadeAlpha();
915
916         draw_beginBoldFont();
917
918         vector pos, mySize;
919         pos = panel_pos;
920         mySize = panel_size;
921
922         HUD_Panel_DrawBg(1);
923         if(panel_bg_padding)
924         {
925                 pos += '1 1 0' * panel_bg_padding;
926                 mySize -= '2 2 0' * panel_bg_padding;
927         }
928
929         float rows, columns, row, column;
930         vector ammo_size;
931         if (autocvar_hud_panel_ammo_onlycurrent)
932                 ammo_size = mySize;
933         else
934         {
935                 rows = mySize_y/mySize_x;
936                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
937                 //                               ^^^ ammo item aspect goes here
938
939                 columns = ceil(AMMO_COUNT/rows);
940
941                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
942         }
943
944         local noref vector offset; // fteqcc sucks
945         float newSize;
946         if(ammo_size_x/ammo_size_y > 3)
947         {
948                 newSize = 3 * ammo_size_y;
949                 offset_x = ammo_size_x - newSize;
950                 pos_x += offset_x/2;
951                 ammo_size_x = newSize;
952         }
953         else
954         {
955                 newSize = 1/3 * ammo_size_x;
956                 offset_y = ammo_size_y - newSize;
957                 pos_y += offset_y/2;
958                 ammo_size_y = newSize;
959         }
960
961         float i, stat_items, currently_selected, infinite_ammo;
962         infinite_ammo = FALSE;
963         if (autocvar_hud_panel_ammo_onlycurrent)
964         {
965                 if(autocvar__hud_configure)
966                 {
967                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
968                 }
969                 else
970                 {
971                         stat_items = getstati(STAT_ITEMS, 0, 24);
972                         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
973                                 infinite_ammo = TRUE;
974                         for (i = 0; i < AMMO_COUNT; ++i) {
975                                 currently_selected = stat_items & GetAmmoItemCode(i);
976                                 if (currently_selected)
977                                 {
978                                         DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
979                                         break;
980                                 }
981                         }
982                 }
983         }
984         else
985         {
986                 stat_items = getstati(STAT_ITEMS, 0, 24);
987                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
988                         infinite_ammo = TRUE;
989                 for (i = 0; i < AMMO_COUNT; ++i) {
990                         currently_selected = stat_items & GetAmmoItemCode(i);
991                         DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
992                         ++row;
993                         if(row >= rows)
994                         {
995                                 row = 0;
996                                 column = column + 1;
997                         }
998                 }
999         }
1000
1001         draw_endBoldFont();
1002 }
1003
1004 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1005 {
1006         vector newPos, newSize;
1007         vector picpos, numpos;
1008
1009         if (vertical)
1010         {
1011                 if(mySize_y/mySize_x > 2)
1012                 {
1013                         newSize_y = 2 * mySize_x;
1014                         newSize_x = mySize_x;
1015
1016                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1017                         newPos_x = myPos_x;
1018                 }
1019                 else
1020                 {
1021                         newSize_x = 1/2 * mySize_y;
1022                         newSize_y = mySize_y;
1023
1024                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1025                         newPos_y = myPos_y;
1026                 }
1027
1028                 if(icon_right_align)
1029                 {
1030                         numpos = newPos;
1031                         picpos = newPos + eY * newSize_x;
1032                 }
1033                 else
1034                 {
1035                         picpos = newPos;
1036                         numpos = newPos + eY * newSize_x;
1037                 }
1038
1039                 newSize_y /= 2;
1040                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1041                 // make number smaller than icon, it looks better
1042                 // reduce only y to draw numbers with different number of digits with the same y size
1043                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1044                 newSize_y *= 0.7;
1045                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1046                 return;
1047         }
1048
1049         if(mySize_x/mySize_y > 3)
1050         {
1051                 newSize_x = 3 * mySize_y;
1052                 newSize_y = mySize_y;
1053
1054                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1055                 newPos_y = myPos_y;
1056         }
1057         else
1058         {
1059                 newSize_y = 1/3 * mySize_x;
1060                 newSize_x = mySize_x;
1061
1062                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1063                 newPos_x = myPos_x;
1064         }
1065
1066         if(icon_right_align) // right align
1067         {
1068                 numpos = newPos;
1069                 picpos = newPos + eX * 2 * newSize_y;
1070         }
1071         else // left align
1072         {
1073                 numpos = newPos + eX * newSize_y;
1074                 picpos = newPos;
1075         }
1076
1077         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1078         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1079         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1080         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1081 }
1082
1083 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1084 {
1085         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1086 }
1087
1088 // Powerups (#2)
1089 //
1090 void HUD_Powerups(void)
1091 {
1092         float strength_time, shield_time, superweapons_time;
1093         if(!autocvar__hud_configure)
1094         {
1095                 if(!autocvar_hud_panel_powerups) return;
1096                 if(spectatee_status == -1) return;
1097                 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1098                 if (getstati(STAT_HEALTH) <= 0) return;
1099
1100                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1101                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1102                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1103
1104                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1105                         superweapons_time = 99; // force max
1106
1107                 // prevent stuff to show up on mismatch that will be fixed next frame
1108                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1109                         superweapons_time = 0;
1110         }
1111         else
1112         {
1113                 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1114
1115                 strength_time = 15;
1116                 shield_time = 27;
1117                 superweapons_time = 13;
1118         }
1119
1120         HUD_Panel_UpdateCvars(powerups);
1121         HUD_Panel_ApplyFadeAlpha();
1122
1123         draw_beginBoldFont();
1124
1125         vector pos, mySize;
1126         pos = panel_pos;
1127         mySize = panel_size;
1128
1129         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1130         if(panel_bg_padding)
1131         {
1132                 pos += '1 1 0' * panel_bg_padding;
1133                 mySize -= '2 2 0' * panel_bg_padding;
1134         }
1135
1136         float panel_ar = mySize_x/mySize_y;
1137         float is_vertical = (panel_ar < 1);
1138         vector shield_offset, strength_offset, superweapons_offset;
1139
1140         float superweapons_is = -1;
1141
1142         if(superweapons_time)
1143         {
1144                 if(strength_time)
1145                 {
1146                         if(shield_time)
1147                                 superweapons_is = 0;
1148                         else
1149                                 superweapons_is = 2;
1150                 }
1151                 else
1152                 {
1153                         if(shield_time)
1154                                 superweapons_is = 1;
1155                         else
1156                                 superweapons_is = 2;
1157                 }
1158         }
1159
1160         // FIXME handle superweapons here
1161         if(superweapons_is == 0)
1162         {
1163                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1164                 {
1165                         mySize_x *= (1.0 / 3.0);
1166                         superweapons_offset_x = mySize_x;
1167                         if (autocvar_hud_panel_powerups_flip)
1168                                 shield_offset_x = 2*mySize_x;
1169                         else
1170                                 strength_offset_x = 2*mySize_x;
1171                 }
1172                 else
1173                 {
1174                         mySize_y *= (1.0 / 3.0);
1175                         superweapons_offset_y = mySize_y;
1176                         if (autocvar_hud_panel_powerups_flip)
1177                                 shield_offset_y = 2*mySize_y;
1178                         else
1179                                 strength_offset_y = 2*mySize_y;
1180                 }
1181         }
1182         else
1183         {
1184                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1185                 {
1186                         mySize_x *= 0.5;
1187                         if (autocvar_hud_panel_powerups_flip)
1188                                 shield_offset_x = mySize_x;
1189                         else
1190                                 strength_offset_x = mySize_x;
1191                 }
1192                 else
1193                 {
1194                         mySize_y *= 0.5;
1195                         if (autocvar_hud_panel_powerups_flip)
1196                                 shield_offset_y = mySize_y;
1197                         else
1198                                 strength_offset_y = mySize_y;
1199                 }
1200         }
1201
1202         float shield_baralign, strength_baralign, superweapons_baralign;
1203         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1204
1205         if (autocvar_hud_panel_powerups_flip)
1206         {
1207                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1208                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1209                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1210                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1211         }
1212         else
1213         {
1214                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1215                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1216                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1217                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1218         }
1219
1220         if(superweapons_is == 0)
1221         {
1222                 superweapons_iconalign = strength_iconalign;
1223                 superweapons_baralign = 2;
1224         }
1225         else if(superweapons_is == 1)
1226         {
1227                 superweapons_offset = strength_offset;
1228                 superweapons_iconalign = strength_iconalign;
1229                 superweapons_baralign = strength_baralign;
1230         }
1231         else if(superweapons_is == 2)
1232         {
1233                 superweapons_offset = shield_offset;
1234                 superweapons_iconalign = shield_iconalign;
1235                 superweapons_baralign = shield_baralign;
1236         }
1237
1238         if(shield_time)
1239         {
1240                 const float maxshield = 30;
1241                 float shield = ceil(shield_time);
1242                 if(autocvar_hud_panel_powerups_progressbar)
1243                 {
1244                         HUD_Panel_GetProgressBarColor(shield);
1245                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1246                 }
1247                 if(autocvar_hud_panel_powerups_text)
1248                 {
1249                         if(shield > 1)
1250                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1251                         if(shield <= 5)
1252                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1253                 }
1254         }
1255
1256         if(strength_time)
1257         {
1258                 const float maxstrength = 30;
1259                 float strength = ceil(strength_time);
1260                 if(autocvar_hud_panel_powerups_progressbar)
1261                 {
1262                         HUD_Panel_GetProgressBarColor(strength);
1263                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1264                 }
1265                 if(autocvar_hud_panel_powerups_text)
1266                 {
1267                         if(strength > 1)
1268                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1269                         if(strength <= 5)
1270                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1271                 }
1272         }
1273
1274         if(superweapons_time)
1275         {
1276                 const float maxsuperweapons = 30;
1277                 float superweapons = ceil(superweapons_time);
1278                 if(autocvar_hud_panel_powerups_progressbar)
1279                 {
1280                         HUD_Panel_GetProgressBarColor(superweapons);
1281                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1282                 }
1283                 if(autocvar_hud_panel_powerups_text)
1284                 {
1285                         if(superweapons > 1)
1286                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1287                         if(superweapons <= 5)
1288                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1289                 }
1290         }
1291
1292         draw_endBoldFont();
1293 }
1294
1295 // Health/armor (#3)
1296 //
1297
1298 // prev_* vars contain the health/armor at the previous FRAME
1299 // set to -1 when player is dead or was not playing
1300 float prev_health, prev_armor;
1301 float health_damagetime, armor_damagetime;
1302 float health_beforedamage, armor_beforedamage;
1303 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1304 float old_p_health, old_p_armor;
1305 float old_p_healthtime, old_p_armortime;
1306 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1307 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1308 float prev_p_health, prev_p_armor;
1309
1310 void HUD_HealthArmor(void)
1311 {
1312         float armor, health, fuel;
1313         if(!autocvar__hud_configure)
1314         {
1315                 if(!autocvar_hud_panel_healtharmor) return;
1316                 if(hud != HUD_NORMAL) return;
1317                 if(spectatee_status == -1) return;
1318
1319                 health = getstati(STAT_HEALTH);
1320                 if(health <= 0)
1321                 {
1322                         prev_health = -1;
1323                         return;
1324                 }
1325                 armor = getstati(STAT_ARMOR);
1326
1327                 // code to check for spectatee_status changes is in Ent_ClientData()
1328                 // prev_p_health and prev_health can be set to -1 there
1329
1330                 if (prev_p_health == -1)
1331                 {
1332                         // no effect
1333                         health_beforedamage = 0;
1334                         armor_beforedamage = 0;
1335                         health_damagetime = 0;
1336                         armor_damagetime = 0;
1337                         prev_health = health;
1338                         prev_armor = armor;
1339                         old_p_health = health;
1340                         old_p_armor = armor;
1341                         prev_p_health = health;
1342                         prev_p_armor = armor;
1343                 }
1344                 else if (prev_health == -1)
1345                 {
1346                         //start the load effect
1347                         health_damagetime = 0;
1348                         armor_damagetime = 0;
1349                         prev_health = 0;
1350                         prev_armor = 0;
1351                 }
1352                 fuel = getstati(STAT_FUEL);
1353         }
1354         else
1355         {
1356                 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1357
1358                 health = 150;
1359                 armor = 75;
1360                 fuel = 20;
1361         }
1362
1363         HUD_Panel_UpdateCvars(healtharmor);
1364         HUD_Panel_ApplyFadeAlpha();
1365         vector pos, mySize;
1366         pos = panel_pos;
1367         mySize = panel_size;
1368
1369         HUD_Panel_DrawBg(1);
1370         if(panel_bg_padding)
1371         {
1372                 pos += '1 1 0' * panel_bg_padding;
1373                 mySize -= '2 2 0' * panel_bg_padding;
1374         }
1375
1376         float baralign = autocvar_hud_panel_healtharmor_baralign;
1377         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1378
1379     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1380     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1381         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1382         {
1383                 vector v;
1384                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1385
1386                 float x;
1387                 x = floor(v_x + 1);
1388
1389         float maxtotal = maxhealth + maxarmor;
1390                 string biggercount;
1391                 if(v_z) // NOT fully armored
1392                 {
1393                         biggercount = "health";
1394                         if(autocvar_hud_panel_healtharmor_progressbar)
1395                         {
1396                                 HUD_Panel_GetProgressBarColor(health);
1397                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1398                         }
1399                         if(armor)
1400             if(autocvar_hud_panel_healtharmor_text)
1401                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1402                 }
1403                 else
1404                 {
1405                         biggercount = "armor";
1406                         if(autocvar_hud_panel_healtharmor_progressbar)
1407                         {
1408                                 HUD_Panel_GetProgressBarColor(armor);
1409                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1410                         }
1411                         if(health)
1412             if(autocvar_hud_panel_healtharmor_text)
1413                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1414                 }
1415         if(autocvar_hud_panel_healtharmor_text)
1416                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1417
1418                 if(fuel)
1419                 {
1420                         HUD_Panel_GetProgressBarColor(fuel);
1421                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1422                 }
1423         }
1424         else
1425         {
1426                 float panel_ar = mySize_x/mySize_y;
1427                 float is_vertical = (panel_ar < 1);
1428                 vector health_offset, armor_offset;
1429                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1430                 {
1431                         mySize_x *= 0.5;
1432                         if (autocvar_hud_panel_healtharmor_flip)
1433                                 health_offset_x = mySize_x;
1434                         else
1435                                 armor_offset_x = mySize_x;
1436                 }
1437                 else
1438                 {
1439                         mySize_y *= 0.5;
1440                         if (autocvar_hud_panel_healtharmor_flip)
1441                                 health_offset_y = mySize_y;
1442                         else
1443                                 armor_offset_y = mySize_y;
1444                 }
1445
1446                 float health_baralign, armor_baralign, fuel_baralign;
1447                 float health_iconalign, armor_iconalign;
1448                 if (autocvar_hud_panel_healtharmor_flip)
1449                 {
1450                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1451                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1452                         fuel_baralign = health_baralign;
1453                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1454                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1455                 }
1456                 else
1457                 {
1458                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1459                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1460                         fuel_baralign = armor_baralign;
1461                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1462                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1463                 }
1464
1465                 //if(health)
1466                 {
1467                         if(autocvar_hud_panel_healtharmor_progressbar)
1468                         {
1469                                 HUD_Panel_GetProgressBarColor(health);
1470                                 float p_health, pain_health_alpha;
1471                                 p_health = health;
1472                                 pain_health_alpha = 1;
1473                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1474                                 {
1475                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1476                                         {
1477                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1478                                                 {
1479                                                         if (time - old_p_healthtime < 1)
1480                                                                 old_p_health = prev_p_health;
1481                                                         else
1482                                                                 old_p_health = prev_health;
1483                                                         old_p_healthtime = time;
1484                                                 }
1485                                                 if (time - old_p_healthtime < 1)
1486                                                 {
1487                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1488                                                         prev_p_health = p_health;
1489                                                 }
1490                                         }
1491                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1492                                         {
1493                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1494                                                 {
1495                                                         if (time - health_damagetime >= 1)
1496                                                                 health_beforedamage = prev_health;
1497                                                         health_damagetime = time;
1498                                                 }
1499                                                 if (time - health_damagetime < 1)
1500                                                 {
1501                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1502                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1503                                                 }
1504                                         }
1505                                         prev_health = health;
1506
1507                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1508                                         {
1509                                                 float BLINK_FACTOR = 0.15;
1510                                                 float BLINK_BASE = 0.85;
1511                                                 float BLINK_FREQ = 9; 
1512                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1513                                         }
1514                                 }
1515                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1516                         }
1517                         if(autocvar_hud_panel_healtharmor_text)
1518                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1519                 }
1520
1521                 if(armor)
1522                 {
1523                         if(autocvar_hud_panel_healtharmor_progressbar)
1524                         {
1525                                 HUD_Panel_GetProgressBarColor(armor);
1526                                 float p_armor;
1527                                 p_armor = armor;
1528                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1529                                 {
1530                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1531                                         {
1532                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1533                                                 {
1534                                                         if (time - old_p_armortime < 1)
1535                                                                 old_p_armor = prev_p_armor;
1536                                                         else
1537                                                                 old_p_armor = prev_armor;
1538                                                         old_p_armortime = time;
1539                                                 }
1540                                                 if (time - old_p_armortime < 1)
1541                                                 {
1542                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1543                                                         prev_p_armor = p_armor;
1544                                                 }
1545                                         }
1546                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1547                                         {
1548                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1549                                                 {
1550                                                         if (time - armor_damagetime >= 1)
1551                                                                 armor_beforedamage = prev_armor;
1552                                                         armor_damagetime = time;
1553                                                 }
1554                                                 if (time - armor_damagetime < 1)
1555                                                 {
1556                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1557                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1558                                                 }
1559                                         }
1560                                         prev_armor = armor;
1561                                 }
1562                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1563                         }
1564                         if(autocvar_hud_panel_healtharmor_text)
1565                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1566                 }
1567
1568                 if(fuel)
1569                 {
1570                         if (is_vertical)
1571                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1572                         else
1573                                 mySize_y *= 0.2;
1574                         if (panel_ar >= 4)
1575                                 mySize_x *= 2; //restore full panel size
1576                         else if (panel_ar < 1/4)
1577                                 mySize_y *= 2; //restore full panel size
1578                         HUD_Panel_GetProgressBarColor(fuel);
1579                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1580                 }
1581         }
1582 }
1583
1584 // Notification area (#4)
1585 //
1586
1587 string Weapon_SuicideMessage(float deathtype)
1588 {
1589         w_deathtype = deathtype;
1590         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1591         return w_deathtypestring;
1592 }
1593
1594 string Weapon_KillMessage(float deathtype)
1595 {
1596         w_deathtype = deathtype;
1597         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1598         return w_deathtypestring;
1599 }
1600
1601 #define KN_MAX_ENTRIES 10
1602 float kn_index;
1603 float killnotify_times[KN_MAX_ENTRIES];
1604 float killnotify_deathtype[KN_MAX_ENTRIES];
1605 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1606 string killnotify_attackers[KN_MAX_ENTRIES];
1607 string killnotify_victims[KN_MAX_ENTRIES];
1608 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1609 {
1610         --kn_index;
1611         if (kn_index == -1)
1612                 kn_index = KN_MAX_ENTRIES-1;
1613         killnotify_times[kn_index] = time;
1614         killnotify_deathtype[kn_index] = wpn;
1615         killnotify_actiontype[kn_index] = actiontype;
1616         if(killnotify_attackers[kn_index])
1617                 strunzone(killnotify_attackers[kn_index]);
1618         killnotify_attackers[kn_index] = strzone(attacker);
1619         if(killnotify_victims[kn_index])
1620                 strunzone(killnotify_victims[kn_index]);
1621         killnotify_victims[kn_index] = strzone(victim);
1622 }
1623
1624 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1625 {
1626         float w;
1627         float alsoprint, gentle;
1628         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1629         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1630         
1631         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1632                 return;
1633
1634         if(msg == MSG_SUICIDE) {
1635                 w = DEATH_WEAPONOF(type);
1636                 if(WEP_VALID(w)) {
1637                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1638                         if (alsoprint)
1639                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1640                 } else if (type == DEATH_KILL) {
1641                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1642                         if (alsoprint)
1643                                 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1644                 } else if (type == DEATH_ROT) {
1645                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1646                         if (alsoprint)
1647                                 print (sprintf(_("^1%s^1 died\n"), s1));
1648                 } else if (type == DEATH_NOAMMO) {
1649                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1650                         if (alsoprint)
1651                                 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1652                 } else if (type == DEATH_CAMP) {
1653                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1654                         if (alsoprint)
1655                                 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1656                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1657                         HUD_KillNotify_Push(s1, "", 0, type);
1658                         if (alsoprint)
1659                                 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1660                 } else if (type == DEATH_CHEAT) {
1661                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1662                         if (alsoprint)
1663                                 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1664                 } else if (type == DEATH_FIRE) {
1665                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1666                         if (alsoprint)
1667                                 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1668                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1669                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1670                         if (alsoprint)
1671                                 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1672                 } 
1673                 
1674                 if (stof(s2) > 2) // killcount > 2
1675                         print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1676         } else if(msg == MSG_KILL) {
1677                 w = DEATH_WEAPONOF(type);
1678                 if(WEP_VALID(w)) {
1679                         HUD_KillNotify_Push(s1, s2, 1, type);
1680                         if (alsoprint)
1681                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1682                 }
1683                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1684                         HUD_KillNotify_Push(s1, s2, 1, type);
1685                         if(alsoprint)
1686                         {
1687                                 if(gentle) {
1688                                         print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1689                                 } else {
1690                                         print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1691                                 }
1692                         }
1693                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1694                                 if(gentle)
1695                                         print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1696                                 else
1697                                         print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1698                         }
1699                         else if (stof(s2) > 2) {
1700                                 if(gentle)
1701                                         print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1702                                 else
1703                                         print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1704                         }
1705                 }
1706                 else if(type == KILL_FIRST_BLOOD)
1707                         print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1708                 else if (type == DEATH_TELEFRAG) {
1709                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1710                         if(gentle)
1711                                 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1712                         else
1713                                 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1714                 }
1715                 else if (type == DEATH_DROWN) {
1716                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1717                         if(alsoprint)
1718                                 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1719                 }
1720                 else if (type == DEATH_SLIME) {
1721                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1722                         if(alsoprint)
1723                                 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1724                 }
1725                 else if (type == DEATH_LAVA) {
1726                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1727                         if(alsoprint)
1728                                 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1729                 }
1730                 else if (type == DEATH_FALL) {
1731                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1732                         if(alsoprint)
1733                                 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1734                 }
1735                 else if (type == DEATH_SHOOTING_STAR) {
1736                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1737                         if(alsoprint)
1738                                 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1739                 }
1740                 else if (type == DEATH_SWAMP) {
1741                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1742                         if(alsoprint)
1743                                 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1744                 }
1745                 else if (type == DEATH_HURTTRIGGER)
1746                 {
1747                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1748                         if(alsoprint)
1749                                 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1750                 } else if(type == DEATH_VHCRUSH) {
1751                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1752                         if(alsoprint)
1753                                 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1754                 } else if(type == DEATH_SBMINIGUN) {
1755                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1756                         if(alsoprint)
1757                                 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1758                 } else if(type == DEATH_SBROCKET) {
1759                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1760                         if(alsoprint)
1761                                 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1762                 } else if(type == DEATH_SBBLOWUP) {
1763                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1764                         if(alsoprint)
1765                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1766                 } else if(type == DEATH_WAKIGUN) {
1767                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1768                         if(alsoprint)
1769                                 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1770                 } else if(type == DEATH_BUMB_GUN) {
1771                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1772                         if(alsoprint)
1773                                 print (sprintf(_("^1%s^1 saw %s's preddy lights.\n"), s2, s1));
1774                 } else if(type == DEATH_WAKIROCKET) {
1775                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1776                         if(alsoprint)
1777                                 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1778                 } else if(type == DEATH_WAKIBLOWUP) {
1779                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1780                         if(alsoprint)
1781                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1782                 } else if(type == DEATH_RAPTOR_CANNON) {
1783                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1784                         if(alsoprint)
1785                                 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1786                 } else if(type == DEATH_RAPTOR_BOMB) {
1787                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1788                         if(alsoprint)
1789                                 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1790                 } else if(type == DEATH_RAPTOR_DEATH) {
1791                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1792                         if(alsoprint)
1793                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1794                 } else if(type == DEATH_TURRET) {
1795                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1796                         if(alsoprint)
1797                                 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1798                 } else if(type == DEATH_TOUCHEXPLODE) {
1799                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1800                         if(alsoprint)
1801                                 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1802                 } else if(type == DEATH_CHEAT) {
1803                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1804                         if(alsoprint)
1805                                 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1806                 } else if (type == DEATH_FIRE) {
1807                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1808                         if(alsoprint)
1809                                 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1810                 } else if (type == DEATH_CUSTOM) {
1811                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1812                         if(alsoprint)
1813                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1814                 } else if (type == DEATH_HURTTRIGGER) {
1815                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1816                         if(alsoprint)
1817                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1818                 } else {
1819                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1820                         if(alsoprint)
1821                                 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1822                 }
1823         } else if(msg == MSG_SPREE) {
1824                 if(type == KILL_END_SPREE) {
1825                         if(gentle)
1826                                 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1827                         else
1828                                 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1829                 } else if(type == KILL_SPREE) {
1830                         if(gentle)
1831                                 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1832                         else
1833                                 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1834                 } else if(type == KILL_SPREE_3) {
1835                         if(gentle)
1836                                 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1837                         else
1838                                 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1839                 } else if(type == KILL_SPREE_5) {
1840                         if(gentle)
1841                                 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1842                         else
1843                                 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1844                 } else if(type == KILL_SPREE_10) {
1845                         if(gentle)
1846                                 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1847                         else
1848                                 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1849                 } else if(type == KILL_SPREE_15) {
1850                         if(gentle)
1851                                 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1852                         else
1853                                 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1854                 } else if(type == KILL_SPREE_20) {
1855                         if(gentle)
1856                                 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1857                         else
1858                                 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1859                 } else if(type == KILL_SPREE_25) {
1860                         if(gentle)
1861                                 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1862                         else
1863                                 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1864                 } else if(type == KILL_SPREE_30) {
1865                         if(gentle)
1866                                 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1867                         else
1868                                 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1869                 }
1870         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1871                 if (type == DEATH_DROWN) {
1872                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1873                         if(alsoprint)
1874                         {
1875                                 if(gentle)
1876                                         print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1877                                 else
1878                                         print (sprintf(_("^1%s^1 drowned\n"), s1));
1879                         }
1880                 } else if (type == DEATH_SLIME) {
1881                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1882                         if(alsoprint)
1883                                 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1884                 } else if (type == DEATH_LAVA) {
1885                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1886                         if(alsoprint)
1887                         {
1888                                 if(gentle)
1889                                         print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1890                                 else
1891                                         print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1892                         }
1893                 } else if (type == DEATH_FALL) {
1894                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1895                         if(alsoprint)
1896                         {
1897                                 if(gentle)
1898                                         print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1899                                 else
1900                                         print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1901                         }
1902                 } else if (type == DEATH_SHOOTING_STAR) {
1903                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1904                         if(alsoprint)
1905                                 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1906                 } else if (type == DEATH_SWAMP) {
1907                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1908                         if(alsoprint)
1909                         {
1910                                 if(gentle)
1911                                         print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1912                                 else
1913                                         print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1914                         }
1915                 } else if(DEATH_ISTURRET(type)) {
1916                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1917                         if(alsoprint)
1918                         {
1919                                 if(gentle)
1920                                         print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1921                                 else
1922                                 {
1923                                         switch(type)
1924                                         {
1925                                                 case DEATH_TURRET_EWHEEL:
1926                                                         print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1927                                                         break;
1928                                                 case DEATH_TURRET_FLAC:
1929                                                         print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1930                                                         break;
1931                                                 case DEATH_TURRET_MACHINEGUN:
1932                                                         print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1933                                                         break;
1934                                                 case DEATH_TURRET_WALKER_GUN:
1935                                                         print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1936                                                         break;
1937                                                 case DEATH_TURRET_WALKER_MEELE:
1938                                                         print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1939                                                         break;
1940                                                 case DEATH_TURRET_WALKER_ROCKET:
1941                                                         print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1942                                                         break;
1943                                                 case DEATH_TURRET_HELLION:
1944                                                         print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1945                                                         break;
1946                                                 case DEATH_TURRET_HK:
1947                                                         print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1948                                                         break;
1949                                                 case DEATH_TURRET_MLRS:
1950                                                         print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1951                                                         break;
1952                                                 case DEATH_TURRET_PLASMA:
1953                                                         print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1954                                                         break;
1955                                                 case DEATH_TURRET_PHASER:
1956                                                         print (sprintf(_("^1%s^1 was phased out \n"), s1));
1957                                                         break;
1958                                                 case DEATH_TURRET_TESLA:                        
1959                                                         print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1960                                                         break;
1961                                         }
1962                                 }
1963                         }
1964                 } else if (type == DEATH_CUSTOM) {
1965                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1966                         if(alsoprint)
1967                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1968                 } else if (type == DEATH_HURTTRIGGER) {
1969                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1970                         if(alsoprint)
1971                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1972                 } else if(type == DEATH_TOUCHEXPLODE) {
1973                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1974                         if(alsoprint)
1975                                 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1976                 } else if(type == DEATH_CHEAT) {
1977                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1978                         if(alsoprint)
1979                                 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1980                 } else if(type == DEATH_FIRE) {
1981                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1982                         if(alsoprint)
1983                         {
1984                                 if(gentle)
1985                                         print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1986                                 else
1987                                         print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1988                                 }
1989                 } else {
1990                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1991                         if(alsoprint)
1992                         {
1993                                 if(gentle)
1994                                         print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1995                                 else
1996                                         print (sprintf(_("^1%s^1 died\n"), s1));
1997                         }
1998                 }
1999         } else if(msg == MSG_KILL_ACTION_SPREE) {
2000                 if(gentle)
2001                         print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
2002                 else
2003                         print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
2004         } else if(msg == MSG_INFO) {
2005                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2006                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2007                         print(sprintf(_("%s^7 got the %s\n"), s1, s2));
2008                 } else if(type == INFO_LOSTFLAG) {
2009                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2010                         print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
2011                 } else if(type == INFO_PICKUPFLAG) {
2012                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2013                         print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
2014                 } else if(type == INFO_RETURNFLAG) {
2015                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2016                         print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
2017                 } else if(type == INFO_CAPTUREFLAG) {
2018                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2019                         print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
2020                 }
2021         } else if(msg == MSG_RACE) {
2022                 if(type == RACE_SERVER_RECORD) {
2023                         HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2024                 }
2025                 else if(type == RACE_NEW_RANK) {
2026                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2027                 }
2028                 else if(type == RACE_NEW_TIME) {
2029                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2030                 }
2031                 else if(type == RACE_FAIL) {
2032                         HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2033                 }
2034         } else if(msg == MSG_KA) {
2035                 if(type == KA_PICKUPBALL) {
2036                         HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
2037                         if(alsoprint)
2038                                 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
2039                 }
2040                 else if(type == KA_DROPBALL) {
2041                         HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2042                         if(alsoprint)
2043                                 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2044                 }
2045         }
2046 }
2047
2048 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
2049 {
2050         float gentle;
2051         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2052         if(msg == MSG_SUICIDE) {
2053                 if (type == DEATH_TEAMCHANGE) {
2054                         centerprint_hud(sprintf(_("You are now on: %s"), s1));
2055                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2056                         centerprint_hud(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
2057                 } else if (type == DEATH_CAMP) {
2058                         if(gentle)
2059                                 centerprint_hud(_("^1Reconsider your tactics, camper!"));
2060                         else
2061                                 centerprint_hud(_("^1Die camper!"));
2062                 } else if (type == DEATH_NOAMMO) {
2063                         if(gentle)
2064                                 centerprint_hud(_("^1You are reinserted into the game for running out of ammo..."));
2065                         else
2066                                 centerprint_hud(_("^1You were killed for running out of ammo..."));
2067                 } else if (type == DEATH_ROT) {
2068                         if(gentle)
2069                                 centerprint_hud(_("^1You need to preserve your health"));
2070                         else
2071                                 centerprint_hud(_("^1You grew too old without taking your medicine"));
2072                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2073                         if(gentle)
2074                                 centerprint_hud(_("^1Don't go against team mates!"));
2075                         else
2076                                 centerprint_hud(_("^1Don't shoot your team mates!"));
2077                 } else if (type == DEATH_QUIET) {
2078                         // do nothing
2079                 } else { // generic message
2080                         if(gentle)
2081                                 centerprint_hud(_("^1You need to be more careful!"));
2082                         else
2083                                 centerprint_hud(_("^1You killed your own dumb self!"));
2084                 }
2085         } else if(msg == MSG_KILL) {
2086                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2087                         if(gentle) {
2088                                 centerprint_hud(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
2089                         } else {
2090                                 centerprint_hud(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
2091                         }
2092                 } else if (type == KILL_FIRST_BLOOD) {
2093                         if(gentle) {
2094                                 centerprint_hud(_("^1First score"));
2095                         } else {
2096                                 centerprint_hud(_("^1First blood"));
2097                         }
2098                 } else if (type == KILL_FIRST_VICTIM) {
2099                         if(gentle) {
2100                                 centerprint_hud(_("^1First casualty"));
2101                         } else {
2102                                 centerprint_hud(_("^1First victim"));
2103                         }
2104                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2105                         if(gentle) {
2106                                 centerprint_hud(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2107                         } else {
2108                                 centerprint_hud(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
2109                         }
2110                 } else if (type == KILL_TYPEFRAGGED) {
2111                         if(gentle) {
2112                                 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2113                         } else {
2114                                 centerprint_hud(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2115                         }
2116                 } else if (type == KILL_FRAG) {
2117                         if(gentle) {
2118                                 centerprint_hud(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
2119                         } else {
2120                                 centerprint_hud(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
2121                         }
2122                 } else { // generic message
2123                         if(gentle) {
2124                                 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2125                         } else {
2126                                 centerprint_hud(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2127                         }
2128                 }
2129         } else if(msg == MSG_KILL_ACTION) {
2130                 // TODO: invent more centerprints here?
2131                 centerprint_hud(_("^1Watch your step!"));
2132         }
2133 }
2134
2135 void HUD_Notify (void)
2136 {
2137         if(!autocvar__hud_configure)
2138         {
2139                 if(!autocvar_hud_panel_notify) return;
2140         }
2141         else
2142                 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2143
2144         HUD_Panel_UpdateCvars(notify);
2145         HUD_Panel_ApplyFadeAlpha();
2146         vector pos, mySize;
2147         pos = panel_pos;
2148         mySize = panel_size;
2149
2150         HUD_Panel_DrawBg(1);
2151         if(panel_bg_padding)
2152         {
2153                 pos += '1 1 0' * panel_bg_padding;
2154                 mySize -= '2 2 0' * panel_bg_padding;
2155         }
2156
2157         float entries, height;
2158         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2159         height = mySize_y/entries;
2160         
2161         vector fontsize;
2162         float fontheight = height * autocvar_hud_panel_notify_fontsize;
2163         fontsize = '0.5 0.5 0' * fontheight;
2164
2165         float a;
2166         float when;
2167         when = autocvar_hud_panel_notify_time;
2168         float fadetime;
2169         fadetime = autocvar_hud_panel_notify_fadetime;
2170
2171         string s;
2172
2173         vector pos_attacker, pos_victim;
2174         vector weap_pos;
2175         float width_attacker;
2176         string attacker, victim;
2177
2178         float i, j, w, type, step, limit;
2179         if(autocvar_hud_panel_notify_flip) //order items from the top down
2180         {
2181                 i = 0;
2182                 step = +1;
2183                 limit = entries;
2184         }
2185         else //order items from the bottom up
2186         {
2187                 i = entries - 1;
2188                 step = -1;
2189                 limit = -1;
2190         }
2191
2192         for(j = kn_index;  i != limit;  i += step, ++j)
2193         {
2194                 if(autocvar__hud_configure)
2195                 {
2196                         if (step == +1)
2197                                 a = i;
2198                         else // inverse order
2199                                 a = entries - 1 - i;
2200                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2201                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2202                         s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2203                         a = bound(0, (when - a) / 4, 1);
2204                         goto hud_config_notifyprint;
2205                 }
2206
2207                 if (j == KN_MAX_ENTRIES)
2208                         j = 0;
2209
2210                 if(killnotify_times[j] + when > time)
2211                         a = 1;
2212                 else if(fadetime)
2213                 {
2214                         a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2215                         if(!a)
2216                         {
2217                                 break;
2218                         }
2219                 }
2220                 else
2221                 {
2222                         break;
2223                 }
2224
2225                 s = "";
2226
2227                 type = killnotify_deathtype[j];
2228                 w = DEATH_WEAPONOF(type);
2229
2230                 // TODO: maybe print in team colors?
2231                 //
2232                 // Y [used by] X
2233                 if(killnotify_actiontype[j] == 0) 
2234                 {
2235                         if(type == DEATH_GENERIC)
2236                         {
2237                                 s = "notify_death";
2238                         }
2239                         else if(type == DEATH_NOAMMO)
2240                         {
2241                                 s = "notify_outofammo";
2242                         }
2243                         else if(type == DEATH_KILL)
2244                         {
2245                                 s = "notify_selfkill";
2246                         }
2247                         else if(type == DEATH_CAMP)
2248                         {
2249                                 s = "notify_camping";
2250                         }
2251                         else if(type == KILL_TEAM_RED)
2252                         {
2253                                 s = "notify_teamkill_red";
2254                         }
2255                         else if(type == KILL_TEAM_BLUE)
2256                         {
2257                                 s = "notify_teamkill_blue";
2258                         }
2259                         else if(type == DEATH_DROWN)
2260                         {
2261                                 s = "notify_water";
2262                         }
2263                         else if(type == DEATH_SLIME)
2264                         {
2265                                 s = "notify_slime";
2266                         }
2267                         else if(type == DEATH_LAVA)
2268                         {
2269                                 s = "notify_lava";
2270                         }
2271                         else if(type == DEATH_FALL)
2272                         {
2273                                 s = "notify_fall";
2274                         }
2275                         else if(type == DEATH_SHOOTING_STAR)
2276                         {
2277                                 s = "notify_shootingstar";
2278                         }
2279                         else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM)
2280                         {
2281                                 s = "notify_death";
2282                         }
2283                         else if(type == INFO_GOTFLAG)
2284                         {
2285                                 if(killnotify_victims[j] == "^1RED^7 flag")
2286                                 {
2287                                         s = "notify_red_taken";
2288                                 }
2289                                 else
2290                                 {
2291                                         s = "notify_blue_taken";
2292                                 }
2293                         }
2294                         else if(type == INFO_RETURNFLAG)
2295                         {
2296                                 if(killnotify_victims[j] == "^1RED^7 flag")
2297                                 {
2298                                         s = "notify_red_returned";
2299                                 }
2300                                 else
2301                                 {
2302                                         s = "notify_blue_returned";
2303                                 }
2304                         }
2305                         else if(type == INFO_LOSTFLAG)
2306                         {
2307                                 if(killnotify_victims[j] == "^1RED^7 flag")
2308                                 {
2309                                         s = "notify_red_lost";
2310                                 }
2311                                 else
2312                                 {
2313                                         s = "notify_blue_lost";
2314                                 }
2315                         }
2316                         else if(type == INFO_CAPTUREFLAG)
2317                         {
2318                                 if(killnotify_victims[j] == "^1RED^7 flag")
2319                                 {
2320                                         s = "notify_red_captured";
2321                                 }
2322                                 else
2323                                 {
2324                                         s = "notify_blue_captured";
2325                                 }
2326                         }
2327                         else if(type == KA_DROPBALL)
2328                         {
2329                                 s = "notify_balldropped";
2330                         }
2331                         else if(type == KA_PICKUPBALL)
2332                         {
2333                                 s = "notify_ballpickedup";
2334                         }
2335                         
2336                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2337                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2338                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2339
2340                         if(s != "")
2341                         {
2342                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2343                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2344                         }
2345                 }
2346                 // X [did action to] Y
2347                 else
2348                 {
2349                         if(type & HITTYPE_SECONDARY && w == WEP_LASER)
2350                         {
2351                                 s = "notify_melee_laser";
2352                         }
2353                         else if(type & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2354                         {
2355                                 s = "notify_melee_shotgun";
2356                         }
2357                         else if(type & HITTYPE_HEADSHOT && (w == WEP_RIFLE || w == WEP_MINSTANEX)) // all headshot weapons go here
2358                         {
2359                                 s = "notify_headshot";
2360                         }
2361                         else if(WEP_VALID(w))
2362                         {
2363                                 self = get_weaponinfo(w);
2364                                 s = strcat("weapon", self.netname);
2365                         }
2366                         else if(type == KILL_TEAM_RED)
2367                         {
2368                                 s = "notify_teamkill_red";
2369                         }
2370                         else if(type == KILL_TEAM_BLUE)
2371                         {
2372                                 s = "notify_teamkill_red";
2373                         }
2374                         else if(type == DEATH_TELEFRAG)
2375                         {
2376                                 s = "notify_telefrag";
2377                         }
2378                         else if(type == DEATH_DROWN)
2379                         {
2380                                 s = "notify_water";
2381                         }
2382                         else if(type == DEATH_SLIME)
2383                         {
2384                                 s = "notify_slime";
2385                         }
2386                         else if(type == DEATH_LAVA)
2387                         {
2388                                 s = "notify_lava";
2389                         }
2390                         else if(type == DEATH_FALL)
2391                         {
2392                                 s = "notify_fall";
2393                         }
2394                         else if(type == DEATH_SHOOTING_STAR)
2395                         {
2396                                 s = "notify_shootingstar";
2397                         }
2398                         else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2399                         {
2400                                 s = "notify_void";
2401                         }
2402                         else if(type == RACE_SERVER_RECORD)
2403                         {
2404                                 s = "race_newrecordserver";
2405                         }
2406                         else if(type == RACE_NEW_RANK)
2407                         {
2408                                 s = "race_newrankyellow";
2409                         }
2410                         else if(type == RACE_NEW_TIME)
2411                         {
2412                                 s = "race_newtime";
2413                         }
2414                         else if(type == RACE_FAIL)
2415                         {
2416                                 s = "race_newfail";
2417                         }
2418
2419                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2420                         victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2421 :hud_config_notifyprint
2422                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2423                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2424                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2425                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2426
2427                         if(s != "")
2428                         {
2429                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2430                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2431                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2432                         }
2433                 }
2434         }
2435 }
2436
2437 // Timer (#5)
2438 //
2439 // TODO: macro
2440 string seconds_tostring(float sec)
2441 {
2442         float minutes;
2443         minutes = floor(sec / 60);
2444
2445         sec -= minutes * 60;
2446         return sprintf("%d:%02d", minutes, sec);
2447 }
2448
2449 void HUD_Timer(void)
2450 {
2451         if(!autocvar__hud_configure)
2452         {
2453                 if(!autocvar_hud_panel_timer) return;
2454         }
2455         else
2456                 hud_configure_active_panel = HUD_PANEL_TIMER;
2457
2458         HUD_Panel_UpdateCvars(timer);
2459         HUD_Panel_ApplyFadeAlpha();
2460
2461         draw_beginBoldFont();
2462
2463         vector pos, mySize;
2464         pos = panel_pos;
2465         mySize = panel_size;
2466
2467         HUD_Panel_DrawBg(1);
2468         if(panel_bg_padding)
2469         {
2470                 pos += '1 1 0' * panel_bg_padding;
2471                 mySize -= '2 2 0' * panel_bg_padding;
2472         }
2473
2474         string timer;
2475         float timelimit, elapsedTime, timeleft, minutesLeft;
2476
2477         timelimit = getstatf(STAT_TIMELIMIT);
2478
2479         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2480         timeleft = ceil(timeleft);
2481
2482         minutesLeft = floor(timeleft / 60);
2483
2484         vector timer_color;
2485         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2486                 timer_color = '1 1 1'; //white
2487         else if(minutesLeft >= 1)
2488                 timer_color = '1 1 0'; //yellow
2489         else
2490                 timer_color = '1 0 0'; //red
2491
2492         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2493                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2494                         //while restart is still active, show 00:00
2495                         timer = seconds_tostring(0);
2496                 } else {
2497                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2498                         timer = seconds_tostring(elapsedTime);
2499                 }
2500         } else {
2501                 timer = seconds_tostring(timeleft);
2502         }
2503
2504         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2505
2506         draw_endBoldFont();
2507 }
2508
2509 // Radar (#6)
2510 //
2511 void HUD_Radar(void)
2512 {
2513         if (!autocvar__hud_configure)
2514         {
2515                 if (hud_panel_radar_maximized)
2516                 {
2517                         if (!hud_draw_maximized) return;
2518                 }
2519                 else
2520                 {
2521                         if (autocvar_hud_panel_radar == 0) return;
2522                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2523                 }
2524         }
2525         else
2526                 hud_configure_active_panel = HUD_PANEL_RADAR;
2527
2528         HUD_Panel_UpdateCvars(radar);
2529         HUD_Panel_ApplyFadeAlpha();
2530
2531         if (hud_panel_radar_maximized && !autocvar__hud_configure)
2532         {
2533                 panel_size = autocvar_hud_panel_radar_maximized_size;
2534                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2535                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2536                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2537                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2538                 
2539                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2540                 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2541         }
2542
2543         vector pos, mySize;
2544         pos = panel_pos;
2545         mySize = panel_size;
2546
2547         HUD_Panel_DrawBg(1);
2548         if(panel_bg_padding)
2549         {
2550                 pos += '1 1 0' * panel_bg_padding;
2551                 mySize -= '2 2 0' * panel_bg_padding;
2552         }
2553
2554         float color2;
2555         entity tm;
2556         float scale2d, normalsize, bigsize;
2557         float f;
2558
2559         teamradar_origin2d = pos + 0.5 * mySize;
2560         teamradar_size2d = mySize;
2561
2562         if(minimapname == "")
2563                 return;
2564
2565         teamradar_loadcvars();
2566
2567         switch(hud_panel_radar_zoommode)
2568         {
2569                 default:
2570                 case 0:
2571                         f = current_zoomfraction;
2572                         break;
2573                 case 1:
2574                         f = 1 - current_zoomfraction;
2575                         break;
2576                 case 2:
2577                         f = 0;
2578                         break;
2579                 case 3:
2580                         f = 1;
2581                         break;
2582         }
2583
2584         switch(hud_panel_radar_rotation)
2585         {
2586                 case 0:
2587                         teamradar_angle = view_angles_y - 90;
2588                         break;
2589                 default:
2590                         teamradar_angle = 90 * hud_panel_radar_rotation;
2591                         break;
2592         }
2593
2594         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2595         teamradar_size2d = mySize;
2596
2597         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2598
2599         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2600         if(hud_panel_radar_rotation == 0)
2601         {
2602                 // max-min distance must fit the radar in any rotation
2603                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2604         }
2605         else
2606         {
2607                 vector c0, c1, c2, c3, span;
2608                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2609                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2610                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2611                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2612                 span = '0 0 0';
2613                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2614                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2615
2616                 // max-min distance must fit the radar in x=x, y=y
2617                 bigsize = min(
2618                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2619                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2620                 );
2621         }
2622
2623         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2624         if(bigsize > normalsize)
2625                 normalsize = bigsize;
2626
2627         teamradar_size =
2628                   f * bigsize
2629                 + (1 - f) * normalsize;
2630         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2631                   f * mi_center
2632                 + (1 - f) * view_origin);
2633
2634         drawsetcliparea(
2635                 pos_x,
2636                 pos_y,
2637                 mySize_x,
2638                 mySize_y
2639         );
2640
2641         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2642
2643         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2644                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2645         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2646                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2647         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2648         {
2649                 color2 = GetPlayerColor(tm.sv_entnum);
2650                 //if(color == COLOR_SPECTATOR || color == color2)
2651                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2652         }
2653         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2654
2655         drawresetcliparea();
2656 };
2657
2658 // Score (#7)
2659 //
2660 void HUD_UpdatePlayerTeams();
2661 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2662 {
2663         float score;
2664         entity tm, pl;
2665 #define SCOREPANEL_MAX_ENTRIES 6
2666 #define SCOREPANEL_ASPECTRATIO 2
2667         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2668         vector fontsize = '1 1 0' * (mySize_y/entries);
2669
2670         vector rgb, score_color;
2671         rgb = '1 1 1';
2672         score_color = '1 1 1';
2673
2674         float name_size = mySize_x*0.75;
2675         float spacing_size = mySize_x*0.04;
2676         const float highlight_alpha = 0.2;
2677         float i, me_printed, first_pl;
2678         string s;
2679         i = 0;
2680         first_pl = 0;
2681         if (autocvar__hud_configure)
2682         {
2683                 float players_per_team;
2684                 if (team_count)
2685                 {
2686                         // show team scores in the first line
2687                         float score_size = mySize_x / team_count;
2688                         players_per_team = max(2, ceil((entries - 1) / team_count));
2689                         for(i=0; i<team_count; ++i) {
2690                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2691                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2692                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2693                         }
2694                         first_pl = 1;
2695                         pos_y += fontsize_y;
2696                 }
2697                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2698                 for (i=first_pl; i<entries; ++i)
2699                 {
2700                         //simulate my score is lower than all displayed players,
2701                         //so that I don't appear at all showing pure rankings.
2702                         //This is to better show the difference between the 2 ranking views
2703                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2704                         {
2705                                 rgb = '1 1 0';
2706                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2707                                 s = GetPlayerName(pl.sv_entnum);
2708                                 score = 7;
2709                         }
2710                         else
2711                         {
2712                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2713                                 score -= 3;
2714                         }
2715
2716                         if (team_count)
2717                                 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2718                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2719                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2720                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2721                         pos_y += fontsize_y;
2722                 }
2723                 return;
2724         }
2725
2726         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2727                 HUD_UpdatePlayerTeams();
2728         if (team_count)
2729         {
2730                 // show team scores in the first line
2731                 float score_size = mySize_x / team_count;
2732                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2733                         if(tm.team == COLOR_SPECTATOR)
2734                                 continue;
2735                         if (tm.team == myteam)
2736                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2737                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2738                         ++i;
2739                 }
2740                 first_pl = 1;
2741                 pos_y += fontsize_y;
2742                 tm = teams.sort_next;
2743         }
2744         i = first_pl;
2745
2746         do
2747         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2748         {
2749                 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2750                         continue;
2751
2752                 if (i == entries-1 && !me_printed && pl != me)
2753                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2754                 {
2755                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2756                                 if (pl.team != COLOR_SPECTATOR)
2757                                         break;
2758
2759                         if (pl)
2760                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2761                         else
2762                                 rgb = '1 0 0'; //last: red
2763                         pl = me;
2764                 }
2765
2766                 if (pl == me)
2767                 {
2768                         if (i == first_pl)
2769                                 rgb = '0 1 0'; //first: green
2770                         me_printed = 1;
2771                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2772                 }
2773                 if (team_count)
2774                         score_color = GetTeamRGB(pl.team) * 0.8;
2775                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2776                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2777                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2778                 pos_y += fontsize_y;
2779                 ++i;
2780         }
2781         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2782 }
2783
2784 void HUD_Score(void)
2785 {
2786         if(!autocvar__hud_configure)
2787         {
2788                 if(!autocvar_hud_panel_score) return;
2789                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2790         }
2791         else
2792                 hud_configure_active_panel = HUD_PANEL_SCORE;
2793
2794         HUD_Panel_UpdateCvars(score);
2795         HUD_Panel_ApplyFadeAlpha();
2796         vector pos, mySize;
2797         pos = panel_pos;
2798         mySize = panel_size;
2799
2800         HUD_Panel_DrawBg(1);
2801         if(panel_bg_padding)
2802         {
2803                 pos += '1 1 0' * panel_bg_padding;
2804                 mySize -= '2 2 0' * panel_bg_padding;
2805         }
2806
2807         float score, distribution;
2808         string sign;
2809         vector distribution_color;
2810         entity tm, pl, me;
2811
2812 #ifdef COMPAT_XON050_ENGINE
2813         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2814 #else
2815         me = playerslots[player_localentnum - 1];
2816 #endif
2817
2818         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2819                 string timer, distrtimer;
2820
2821                 pl = players.sort_next;
2822                 if(pl == me)
2823                         pl = pl.sort_next;
2824                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2825                         if(pl.scores[ps_primary] == 0)
2826                                 pl = world;
2827
2828                 score = me.(scores[ps_primary]);
2829                 timer = TIME_ENCODED_TOSTRING(score);
2830
2831                 draw_beginBoldFont();
2832                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2833                         // distribution display
2834                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2835
2836                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2837
2838                         if (distribution <= 0) {
2839                                 distribution_color = '0 1 0';
2840                                 sign = "-";
2841                         }
2842                         else {
2843                                 distribution_color = '1 0 0';
2844                                 sign = "+";
2845                         }
2846                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2847                 }
2848                 // race record display
2849                 if (distribution <= 0)
2850                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2851                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2852                 draw_endBoldFont();
2853         } else if (!teamplay) { // non-teamgames
2854                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2855                 {
2856                         HUD_Score_Rankings(pos, mySize, me, 0);
2857                         return;
2858                 }
2859                 // me vector := [team/connected frags id]
2860                 pl = players.sort_next;
2861                 if(pl == me)
2862                         pl = pl.sort_next;
2863
2864                 if(autocvar__hud_configure)
2865                         distribution = 42;
2866                 else if(pl)
2867                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2868                 else
2869                         distribution = 0;
2870
2871                 score = me.(scores[ps_primary]);
2872                 if(autocvar__hud_configure)
2873                         score = 123;
2874
2875                 if(distribution >= 5)
2876                         distribution_color = eY;
2877                 else if(distribution >= 0)
2878                         distribution_color = '1 1 1';
2879                 else if(distribution >= -5)
2880                         distribution_color = '1 1 0';
2881                 else
2882                         distribution_color = eX;
2883
2884                 string distribution_str;
2885                 distribution_str = ftos(distribution);
2886                 draw_beginBoldFont();
2887                 if (distribution >= 0)
2888                 {
2889                         if (distribution > 0)
2890                                 distribution_str = strcat("+", distribution_str);
2891                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2892                 }
2893                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2894                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2895                 draw_endBoldFont();
2896         } else { // teamgames
2897                 float scores_count, row, column, rows, columns;
2898                 local noref vector offset; // fteqcc sucks
2899                 vector score_pos, score_size; //for scores other than myteam
2900                 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2901                 {
2902                         for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2903                                 ++scores_count;
2904                         if (autocvar_hud_panel_score_rankings)
2905                         {
2906                                 HUD_Score_Rankings(pos, mySize, me, scores_count);
2907                                 return;
2908                         }
2909                         rows = mySize_y/mySize_x;
2910                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2911                         //                               ^^^ ammo item aspect goes here
2912
2913                         columns = ceil(scores_count/rows);
2914
2915                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2916
2917                         float newSize;
2918                         if(score_size_x/score_size_y > 3)
2919                         {
2920                                 newSize = 3 * score_size_y;
2921                                 offset_x = score_size_x - newSize;
2922                                 pos_x += offset_x/2;
2923                                 score_size_x = newSize;
2924                         }
2925                         else
2926                         {
2927                                 newSize = 1/3 * score_size_x;
2928                                 offset_y = score_size_y - newSize;
2929                                 pos_y += offset_y/2;
2930                                 score_size_y = newSize;
2931                         }
2932                 }
2933                 else
2934                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2935
2936                 float max_fragcount;
2937                 max_fragcount = -99;
2938                 draw_beginBoldFont();
2939                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2940                         if(tm.team == COLOR_SPECTATOR)
2941                                 continue;
2942                         score = tm.(teamscores[ts_primary]);
2943                         if(autocvar__hud_configure)
2944                                 score = 123;
2945                         
2946                         if (score > max_fragcount)
2947                                 max_fragcount = score;
2948
2949                         if (spectatee_status == -1)
2950                         {
2951                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2952                                 if (max_fragcount == score)
2953                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2954                                 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2955                                 ++row;
2956                                 if(row >= rows)
2957                                 {
2958                                         row = 0;
2959                                         ++column;
2960                                 }
2961                         }
2962                         else if(tm.team == myteam) {
2963                                 if (max_fragcount == score)
2964                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2965                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2966                         } else {
2967                                 if (max_fragcount == score)
2968                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2969                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2970                                 ++rows;
2971                         }
2972                 }
2973                 draw_endBoldFont();
2974         }
2975 }
2976
2977 // Race timer (#8)
2978 //
2979 void HUD_RaceTimer (void)
2980 {
2981         if(!autocvar__hud_configure)
2982         {
2983                 if(!autocvar_hud_panel_racetimer) return;
2984                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2985                 if(spectatee_status == -1) return;
2986         }
2987         else
2988                 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2989
2990         HUD_Panel_UpdateCvars(racetimer);
2991         HUD_Panel_ApplyFadeAlpha();
2992
2993         draw_beginBoldFont();
2994
2995         vector pos, mySize;
2996         pos = panel_pos;
2997         mySize = panel_size;
2998
2999         HUD_Panel_DrawBg(1);
3000         if(panel_bg_padding)
3001         {
3002                 pos += '1 1 0' * panel_bg_padding;
3003                 mySize -= '2 2 0' * panel_bg_padding;
3004         }
3005
3006         // always force 4:1 aspect
3007         vector newSize;
3008         if(mySize_x/mySize_y > 4)
3009         {
3010                 newSize_x = 4 * mySize_y;
3011                 newSize_y = mySize_y;
3012
3013                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3014         }
3015         else
3016         {
3017                 newSize_y = 1/4 * mySize_x;
3018                 newSize_x = mySize_x;
3019
3020                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3021         }
3022         mySize = newSize;
3023
3024         float a, t;
3025         string s, forcetime;
3026
3027         if(autocvar__hud_configure)
3028         {
3029                 s = "0:13:37";
3030                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3031                 s = _("^1Intermediate 1 (+15.42)");
3032                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3033                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
3034                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3035         }
3036         else if(race_checkpointtime)
3037         {
3038                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3039                 s = "";
3040                 forcetime = "";
3041                 if(a > 0) // just hit a checkpoint?
3042                 {
3043                         if(race_checkpoint != 254)
3044                         {
3045                                 if(race_time && race_previousbesttime)
3046                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3047                                 else
3048                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3049                                 if(race_time)
3050                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3051                         }
3052                 }
3053                 else
3054                 {
3055                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3056                         {
3057                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3058                                 if(a > 0) // next one?
3059                                 {
3060                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3061                                 }
3062                         }
3063                 }
3064
3065                 if(s != "" && a > 0)
3066                 {
3067                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3068                 }
3069
3070                 if(race_penaltytime)
3071                 {
3072                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3073                         if(a > 0)
3074                         {
3075                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
3076                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3077                         }
3078                 }
3079
3080                 if(forcetime != "")
3081                 {
3082                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3083                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3084                 }
3085                 else
3086                         a = 1;
3087
3088                 if(race_laptime && race_checkpoint != 255)
3089                 {
3090                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3091                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3092                 }
3093         }
3094         else
3095         {
3096                 if(race_mycheckpointtime)
3097                 {
3098                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3099                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3100                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3101                 }
3102                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3103                 {
3104                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3105                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3106                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3107                 }
3108
3109                 if(race_penaltytime && !race_penaltyaccumulator)
3110                 {
3111                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3112                         a = bound(0, (1 + t - time), 1);
3113                         if(a > 0)
3114                         {
3115                                 if(time < t)
3116                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
3117                                 else
3118                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
3119                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3120                         }
3121                 }
3122         }
3123
3124         draw_endBoldFont();
3125 }
3126
3127 // Vote window (#9)
3128 //
3129 float vote_yescount;
3130 float vote_nocount;
3131 float vote_needed;
3132 float vote_highlighted; // currently selected vote
3133
3134 float vote_active; // is there an active vote?
3135 float vote_prev; // previous state of vote_active to check for a change
3136 float vote_alpha;
3137 float vote_change; // "time" when vote_active changed
3138
3139 void HUD_VoteWindow(void) 
3140 {
3141         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
3142         {
3143                 vote_active = 1;
3144                 if (autocvar__hud_configure)
3145                 {
3146                         vote_yescount = 0;
3147                         vote_nocount = 0;
3148                         print(_("^1You must answer before entering hud configure mode\n"));
3149                         cvar_set("_hud_configure", "0");
3150                 }
3151                 if(vote_called_vote)
3152                         strunzone(vote_called_vote);
3153                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
3154                 uid2name_dialog = 1;
3155         }
3156
3157         if(!autocvar__hud_configure)
3158         {
3159                 if(!autocvar_hud_panel_vote) return;
3160
3161                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3162                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3163
3164                 if(panel_bg_alpha_str == "") {
3165                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3166                 }
3167                 panel_bg_alpha = stof(panel_bg_alpha_str);
3168         }
3169         else
3170         {
3171                 hud_configure_active_panel = HUD_PANEL_VOTE;
3172
3173                 vote_yescount = 3;
3174                 vote_nocount = 2;
3175                 vote_needed = 4;
3176         }
3177
3178         string s;
3179         float a;
3180         if(vote_active != vote_prev) {
3181                 vote_change = time;
3182                 vote_prev = vote_active;
3183         }
3184
3185         if(vote_active || autocvar__hud_configure)
3186                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3187         else
3188                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3189
3190         if(!vote_alpha)
3191                 return;
3192
3193         HUD_Panel_UpdateCvars(vote);
3194         HUD_Panel_ApplyFadeAlpha();
3195
3196         if(uid2name_dialog)
3197         {
3198                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3199                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3200         }
3201
3202     // these must be below above block
3203         vector pos, mySize;
3204         pos = panel_pos;
3205         mySize = panel_size;
3206
3207         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
3208         HUD_Panel_DrawBg(a);
3209         a = panel_fg_alpha * a;
3210
3211         if(panel_bg_padding)
3212         {
3213                 pos += '1 1 0' * panel_bg_padding;
3214                 mySize -= '2 2 0' * panel_bg_padding;
3215         }
3216
3217         // always force 3:1 aspect
3218         vector newSize;
3219         if(mySize_x/mySize_y > 3)
3220         {
3221                 newSize_x = 3 * mySize_y;
3222                 newSize_y = mySize_y;
3223
3224                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3225         }
3226         else
3227         {
3228                 newSize_y = 1/3 * mySize_x;
3229                 newSize_x = mySize_x;
3230
3231                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3232         }
3233         mySize = newSize;
3234
3235         s = _("A vote has been called for:");
3236         if(uid2name_dialog)
3237                 s = _("Allow servers to store and display your name?");
3238         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3239         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3240         if(autocvar__hud_configure)
3241                 s = _("^1Configure the HUD");
3242         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3243
3244         // print the yes/no counts
3245     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3246         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3247     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3248         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3249
3250         // draw the progress bar backgrounds
3251         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3252
3253         // draw the highlights
3254         if(vote_highlighted == 1) {
3255                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3256                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3257         }
3258         else if(vote_highlighted == -1) {
3259                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3260                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3261         }
3262
3263         // draw the progress bars
3264         if(vote_yescount && vote_needed)
3265         {
3266                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3267                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3268         }
3269
3270         if(vote_nocount && vote_needed)
3271         {
3272                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3273                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3274         }
3275
3276         drawresetcliparea();
3277 }
3278
3279 // Mod icons panel (#10)
3280 //
3281
3282 float mod_active; // is there any active mod icon?
3283
3284 // Clan Arena HUD modicons
3285 void HUD_Mod_CA(vector pos, vector mySize)
3286 {
3287         mod_active = 1; // CA should never hide the mod icons panel
3288         float redalive, bluealive;
3289         redalive = getstati(STAT_REDALIVE);
3290         bluealive = getstati(STAT_BLUEALIVE);
3291
3292         vector redpos, bluepos;
3293         if(mySize_x > mySize_y)
3294         {
3295                 redpos = pos;
3296                 bluepos = pos + eY * 0.5 * mySize_y;
3297                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3298                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3299                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3300                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3301         }
3302         else
3303         {
3304                 redpos = pos;
3305                 bluepos = pos + eY * 0.5 * mySize_y;
3306                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3307                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3308                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3309                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3310         }
3311 }
3312
3313 // CTF HUD modicon section
3314 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3315 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3316 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3317
3318 void HUD_Mod_CTF_Reset(void)
3319 {
3320         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3321 }
3322
3323 void HUD_Mod_CTF(vector pos, vector mySize)
3324 {
3325         vector redflag_pos, blueflag_pos;
3326         vector flag_size;
3327         float f; // every function should have that
3328
3329         float redflag, blueflag; // current status
3330         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3331         float stat_items;
3332
3333         stat_items = getstati(STAT_ITEMS, 0, 24);
3334         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3335         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3336         
3337         if(redflag || blueflag)
3338                 mod_active = 1;
3339         else
3340                 mod_active = 0;
3341
3342         if(autocvar__hud_configure)
3343         {
3344                 redflag = 1;
3345                 blueflag = 2;
3346         }
3347
3348         // when status CHANGES, set old status into prevstatus and current status into status
3349         if (redflag != redflag_prevframe)
3350         {
3351                 redflag_statuschange_time = time;
3352                 redflag_prevstatus = redflag_prevframe;
3353                 redflag_prevframe = redflag;
3354         }
3355
3356         if (blueflag != blueflag_prevframe)
3357         {
3358                 blueflag_statuschange_time = time;
3359                 blueflag_prevstatus = blueflag_prevframe;
3360                 blueflag_prevframe = blueflag;
3361         }
3362
3363         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3364         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3365
3366         float BLINK_FACTOR = 0.15;
3367         float BLINK_BASE = 0.85;
3368         // note:
3369         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3370         // thus
3371         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3372         // ensure RMS == 1
3373         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3374
3375         string red_icon, red_icon_prevstatus;
3376         float red_alpha, red_alpha_prevstatus;
3377         red_alpha = red_alpha_prevstatus = 1;
3378         switch(redflag) {
3379                 case 1: red_icon = "flag_red_taken"; break;
3380                 case 2: red_icon = "flag_red_lost"; break;
3381                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3382                 default:
3383                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3384                                 red_icon = "flag_red_shielded";
3385                         else
3386                                 red_icon = string_null;
3387                         break;
3388         }
3389         switch(redflag_prevstatus) {
3390                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3391                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3392                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3393                 default:
3394                         if(redflag == 3)
3395                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3396                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3397                                 red_icon_prevstatus = "flag_red_shielded";
3398                         else
3399                                 red_icon_prevstatus = string_null;
3400                         break;
3401         }
3402
3403         string blue_icon, blue_icon_prevstatus;
3404         float blue_alpha, blue_alpha_prevstatus;
3405         blue_alpha = blue_alpha_prevstatus = 1;
3406         switch(blueflag) {
3407                 case 1: blue_icon = "flag_blue_taken"; break;
3408                 case 2: blue_icon = "flag_blue_lost"; break;
3409                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3410                 default:
3411                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3412                                 blue_icon = "flag_blue_shielded";
3413                         else
3414                                 blue_icon = string_null;
3415                         break;
3416         }
3417         switch(blueflag_prevstatus) {
3418                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3419                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3420                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3421                 default:
3422                         if(blueflag == 3)
3423                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3424                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3425                                 blue_icon_prevstatus = "flag_blue_shielded";
3426                         else
3427                                 blue_icon_prevstatus = string_null;
3428                         break;
3429         }
3430
3431         if(mySize_x > mySize_y) {
3432                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3433                         redflag_pos = pos;
3434                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3435                 } else {
3436                         blueflag_pos = pos;
3437                         redflag_pos = pos + eX * 0.5 * mySize_x;
3438                 }
3439                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3440         } else {
3441                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3442                         redflag_pos = pos;
3443                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3444                 } else {
3445                         blueflag_pos = pos;
3446                         redflag_pos = pos + eY * 0.5 * mySize_y;
3447                 }
3448                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3449         }
3450
3451         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3452         if(red_icon_prevstatus && f < 1)
3453                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3454         if(red_icon)
3455                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3456
3457         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3458         if(blue_icon_prevstatus && f < 1)
3459                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3460         if(blue_icon)
3461                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3462 }
3463
3464 // Keyhunt HUD modicon section
3465 float kh_runheretime;
3466
3467 void HUD_Mod_KH_Reset(void)
3468 {
3469         kh_runheretime = 0;
3470 }
3471
3472 void HUD_Mod_KH(vector pos, vector mySize)
3473 {
3474         mod_active = 1; // keyhunt should never hide the mod icons panel
3475         float kh_keys;
3476         float keyteam;
3477         float a, aa;
3478         vector p, pa, kh_size, kh_asize;
3479
3480         kh_keys = getstati(STAT_KH_KEYS);
3481
3482         p_x = pos_x;
3483         if(mySize_x > mySize_y)
3484         {
3485                 p_y = pos_y + 0.25 * mySize_y;
3486                 pa = p - eY * 0.25 * mySize_y;
3487
3488                 kh_size_x = mySize_x * 0.25;
3489                 kh_size_y = 0.75 * mySize_y;
3490                 kh_asize_x = mySize_x * 0.25;
3491                 kh_asize_y = mySize_y * 0.25;
3492         }
3493         else
3494         {
3495                 p_y = pos_y + 0.125 * mySize_y;
3496                 pa = p - eY * 0.125 * mySize_y;
3497
3498                 kh_size_x = mySize_x * 0.5;
3499                 kh_size_y = 0.375 * mySize_y;
3500                 kh_asize_x = mySize_x * 0.5;
3501                 kh_asize_y = mySize_y * 0.125;
3502         }
3503
3504         float i, key;
3505
3506         float keycount;
3507         keycount = 0;
3508         for(i = 0; i < 4; ++i)
3509         {
3510                 key = floor(kh_keys / pow(32, i)) & 31;
3511                 keyteam = key - 1;
3512                 if(keyteam == 30 && keycount <= 4)
3513                         keycount += 4;
3514                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3515                         keycount += 1;
3516         }
3517
3518         // this yields 8 exactly if "RUN HERE" shows
3519
3520         if(keycount == 8)
3521         {
3522                 if(!kh_runheretime)
3523                         kh_runheretime = time;
3524                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3525         }
3526         else
3527                 kh_runheretime = 0;
3528
3529         for(i = 0; i < 4; ++i)
3530         {
3531                 key = floor(kh_keys / pow(32, i)) & 31;
3532                 keyteam = key - 1;
3533                 switch(keyteam)
3534                 {
3535                         case 30: // my key
3536                                 keyteam = myteam;
3537                                 a = 1;
3538                                 aa = 1;
3539                                 break;
3540                         case -1: // no key
3541                                 a = 0;
3542                                 aa = 0;
3543                                 break;
3544                         default: // owned or dropped
3545                                 a = 0.2;
3546                                 aa = 0.5;
3547                                 break;
3548                 }
3549                 a = a * panel_fg_alpha;
3550                 aa = aa * panel_fg_alpha;
3551                 if(a > 0)
3552                 {
3553                         switch(keyteam)
3554                         {
3555                                 case COLOR_TEAM1:
3556                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3557                                         break;
3558                                 case COLOR_TEAM2:
3559                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3560                                         break;
3561                                 case COLOR_TEAM3:
3562                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3563                                         break;
3564                                 case COLOR_TEAM4:
3565                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3566                                         break;
3567                                 default:
3568                                         break;
3569                         }
3570                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3571                         {
3572                                 case 0:
3573                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3574                                         break;
3575                                 case 1:
3576                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3577                                         break;
3578                                 case 2:
3579                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3580                                         break;
3581                                 case 3:
3582                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3583                                         break;
3584                         }
3585                 }
3586                 if(mySize_x > mySize_y)
3587                 {
3588                         p_x += 0.25 * mySize_x;
3589                         pa_x += 0.25 * mySize_x;
3590                 }
3591                 else
3592                 {
3593                         if(i == 1)
3594                         {
3595                                 p_y = pos_y + 0.625 * mySize_y;
3596                                 pa_y = pos_y + 0.5 * mySize_y;
3597                                 p_x = pos_x;
3598                                 pa_x = pos_x;
3599                         }
3600                         else
3601                         {
3602                                 p_x += 0.5 * mySize_x;
3603                                 pa_x += 0.5 * mySize_x;
3604                         }
3605                 }
3606         }
3607 }
3608
3609 // Keepaway HUD mod icon
3610 float kaball_prevstatus; // last remembered status
3611 float kaball_statuschange_time; // time when the status changed
3612
3613 // we don't need to reset for keepaway since it immediately 
3614 // autocorrects prevstatus as to if the player has the ball or not
3615
3616 void HUD_Mod_Keepaway(vector pos, vector mySize)
3617 {
3618         mod_active = 1; // keepaway should always show the mod HUD
3619         
3620         float BLINK_FACTOR = 0.15;
3621         float BLINK_BASE = 0.85;
3622         float BLINK_FREQ = 5; 
3623         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3624         
3625         float stat_items = getstati(STAT_ITEMS, 0, 24);
3626         float kaball = (stat_items/IT_KEY1) & 1;
3627         
3628         if(kaball != kaball_prevstatus)
3629         {
3630                 kaball_statuschange_time = time;
3631                 kaball_prevstatus = kaball;
3632         }
3633         
3634         vector kaball_pos, kaball_size;
3635         
3636         if(mySize_x > mySize_y) {
3637                 kaball_pos = pos + eX * 0.25 * mySize_x;
3638                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3639         } else {
3640                 kaball_pos = pos + eY * 0.25 * mySize_y;
3641                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3642         }
3643         
3644         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3645         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3646         
3647         if(kaball_prevstatus && f < 1)
3648                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3649         
3650         if(kaball)
3651                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3652 }
3653
3654
3655 // Nexball HUD mod icon
3656 void HUD_Mod_NexBall(vector pos, vector mySize)
3657 {
3658         float stat_items, nb_pb_starttime, dt, p;
3659
3660         stat_items = getstati(STAT_ITEMS, 0, 24);
3661         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3662
3663         if (stat_items & IT_KEY1)
3664                 mod_active = 1;
3665         else
3666                 mod_active = 0;
3667
3668         //Manage the progress bar if any
3669         if (nb_pb_starttime > 0)
3670         {
3671                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3672                 // one period of positive triangle
3673                 p = 2 * dt / nb_pb_period;
3674                 if (p > 1)
3675                         p = 2 - p;
3676
3677                 //Draw the filling
3678                 HUD_Panel_GetProgressBarColor(nexball);
3679                 if(mySize_x > mySize_y)
3680                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3681                 else
3682                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3683         }
3684
3685         if (stat_items & IT_KEY1)
3686                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3687 }
3688
3689 // Race/CTS HUD mod icons
3690 float crecordtime_prev; // last remembered crecordtime
3691 float crecordtime_change_time; // time when crecordtime last changed
3692 float srecordtime_prev; // last remembered srecordtime
3693 float srecordtime_change_time; // time when srecordtime last changed
3694
3695 float race_status_time;
3696 float race_status_prev;
3697 string race_status_name_prev;
3698 void HUD_Mod_Race(vector pos, vector mySize)
3699 {
3700         mod_active = 1; // race should never hide the mod icons panel
3701         entity me;
3702         me = playerslots[player_localnum];
3703         float t, score;
3704         float f; // yet another function has this
3705         score = me.(scores[ps_primary]);
3706
3707         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3708                 return; // no records in the actual race
3709
3710         // clientside personal record
3711         string rr;
3712         if(gametype == MAPINFO_TYPE_CTS)
3713                 rr = CTS_RECORD;
3714         else
3715                 rr = RACE_RECORD;
3716         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3717
3718         if(score && (score < t || !t)) {
3719                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3720                 if(autocvar_cl_autodemo_delete_keeprecords)
3721                 {
3722                         f = autocvar_cl_autodemo_delete;
3723                         f &~= 1;
3724                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3725                 }
3726         }
3727
3728         if(t != crecordtime_prev) {
3729                 crecordtime_prev = t;
3730                 crecordtime_change_time = time;
3731         }
3732
3733         vector textPos, medalPos;
3734         float squareSize;
3735         if(mySize_x > mySize_y) {
3736                 // text on left side
3737                 squareSize = min(mySize_y, mySize_x/2);
3738                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3739                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3740         } else {
3741                 // text on top
3742                 squareSize = min(mySize_x, mySize_y/2);
3743                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3744                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3745         }
3746
3747         f = time - crecordtime_change_time;
3748
3749         if (f > 1) {
3750                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3751                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3752         } else {
3753                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3754                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3755                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3756                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3757         }
3758
3759         // server record
3760         t = race_server_record;
3761         if(t != srecordtime_prev) {
3762                 srecordtime_prev = t;
3763                 srecordtime_change_time = time;
3764         }
3765         f = time - srecordtime_change_time;
3766
3767         if (f > 1) {
3768                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3769                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3770         } else {
3771                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3772                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3773                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3774                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3775         }
3776
3777         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3778                 race_status_time = time + 5;
3779                 race_status_prev = race_status;
3780                 if (race_status_name_prev)
3781                         strunzone(race_status_name_prev);
3782                 race_status_name_prev = strzone(race_status_name);
3783         }
3784
3785         // race "awards"
3786         float a;
3787         a = bound(0, race_status_time - time, 1);
3788
3789         string s;
3790         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3791
3792         float rank;
3793         if(race_status > 0)
3794                 rank = race_CheckName(race_status_name);
3795         string rankname;
3796         rankname = race_PlaceName(rank);
3797
3798         vector namepos;
3799         namepos = medalPos + '0 0.8 0' * squareSize;
3800         vector rankpos;
3801         rankpos = medalPos + '0 0.15 0' * squareSize;
3802
3803         if(race_status == 0)
3804                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3805         else if(race_status == 1) {
3806                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3807                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3808                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3809         } else if(race_status == 2) {
3810                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3811                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3812                 else
3813                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3814                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3815                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3816         } else if(race_status == 3) {
3817                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3818                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3819                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3820         }
3821
3822         if (race_status_time - time <= 0) {
3823                 race_status_prev = -1;
3824                 race_status = -1;
3825                 if(race_status_name)
3826                         strunzone(race_status_name);
3827                 race_status_name = string_null;
3828                 if(race_status_name_prev)
3829                         strunzone(race_status_name_prev);
3830                 race_status_name_prev = string_null;
3831         }
3832 }
3833
3834 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3835 {
3836         float stat, pps_ratio;
3837         string pic;
3838         vector color;
3839         switch(i)
3840         {
3841                 case 0:
3842                         stat = getstatf(STAT_DOM_PPS_RED);
3843                         pic = "dom_icon_red";
3844                         color = '1 0 0';
3845                         break;
3846                 case 1:
3847                         stat = getstatf(STAT_DOM_PPS_BLUE);
3848                         pic = "dom_icon_blue";
3849                         color = '0 0 1';
3850                         break;
3851                 case 2:
3852                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3853                         pic = "dom_icon_yellow";
3854                         color = '1 1 0';
3855                         break;
3856                 case 3:
3857                         stat = getstatf(STAT_DOM_PPS_PINK);
3858                         pic = "dom_icon_pink";
3859                         color = '1 0 1';
3860         }
3861         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3862
3863         if(mySize_x/mySize_y > aspect_ratio)
3864         {
3865                 i = aspect_ratio * mySize_y;
3866                 myPos_x = myPos_x + (mySize_x - i) / 2;
3867                 mySize_x = i;
3868         }
3869         else
3870         {
3871                 i = 1/aspect_ratio * mySize_x;
3872                 myPos_y = myPos_y + (mySize_y - i) / 2;
3873                 mySize_y = i;
3874         }
3875
3876         if (layout) // show text too
3877         {
3878                 //draw the text
3879                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3880                 if (layout == 2) // average pps
3881                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3882                 else // percentage of average pps
3883                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3884         }
3885
3886         //draw the icon
3887         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3888         if (stat > 0)
3889         {
3890                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3891                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3892                 drawresetcliparea();
3893         }
3894 }
3895
3896 void HUD_Mod_Dom(vector myPos, vector mySize)
3897 {
3898         mod_active = 1; // required in each mod function that always shows something
3899         entity tm;
3900         float teams_count;
3901         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3902                 if(tm.team != COLOR_SPECTATOR)
3903                         ++teams_count;
3904
3905         float layout = autocvar_hud_panel_modicons_dom_layout;
3906         float rows, columns, aspect_ratio;
3907         rows = mySize_y/mySize_x;
3908         aspect_ratio = (layout) ? 3 : 1;
3909         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3910         columns = ceil(teams_count/rows);
3911
3912         int i;
3913         float row, column;
3914         for(i=0; i<teams_count; ++i)
3915         {
3916                 vector pos, itemSize;
3917                 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3918                 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3919
3920                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3921
3922                 ++row;
3923                 if(row >= rows)
3924                 {
3925                         row = 0;
3926                         ++column;
3927                 }
3928         }
3929 }
3930
3931 float mod_prev; // previous state of mod_active to check for a change
3932 float mod_alpha;
3933 float mod_change; // "time" when mod_active changed
3934
3935 void HUD_ModIcons(void)
3936 {
3937         if(!autocvar__hud_configure)
3938         {
3939                 if(!autocvar_hud_panel_modicons) return;
3940                 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3941         }
3942         else
3943                 hud_configure_active_panel = HUD_PANEL_MODICONS;
3944
3945         HUD_Panel_UpdateCvars(modicons);
3946         HUD_Panel_ApplyFadeAlpha();
3947
3948         draw_beginBoldFont();
3949
3950         vector pos, mySize;
3951         pos = panel_pos;
3952         mySize = panel_size;
3953
3954         if(mod_active != mod_prev) {
3955                 mod_change = time;
3956                 mod_prev = mod_active;
3957         }
3958
3959         if(mod_active || autocvar__hud_configure)
3960                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3961         else
3962                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3963
3964         if(mod_alpha)
3965                 HUD_Panel_DrawBg(mod_alpha);
3966
3967         if(panel_bg_padding)
3968         {
3969                 pos += '1 1 0' * panel_bg_padding;
3970                 mySize -= '2 2 0' * panel_bg_padding;
3971         }
3972
3973         // these MUST be ran in order to update mod_active
3974         if(gametype == MAPINFO_TYPE_KEYHUNT)
3975                 HUD_Mod_KH(pos, mySize);
3976         else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
3977                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3978         else if(gametype == MAPINFO_TYPE_NEXBALL)
3979                 HUD_Mod_NexBall(pos, mySize);
3980         else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
3981                 HUD_Mod_Race(pos, mySize);
3982         else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
3983                 HUD_Mod_CA(pos, mySize);
3984         else if(gametype == MAPINFO_TYPE_DOMINATION)
3985                 HUD_Mod_Dom(pos, mySize);
3986         else if(gametype == MAPINFO_TYPE_KEEPAWAY)
3987                 HUD_Mod_Keepaway(pos, mySize);
3988
3989         draw_endBoldFont();
3990 }
3991
3992 // Draw pressed keys (#11)
3993 //
3994 void HUD_DrawPressedKeys(void)
3995 {
3996         if(!autocvar__hud_configure)
3997         {
3998                 if(!autocvar_hud_panel_pressedkeys) return;
3999                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
4000         }
4001         else
4002                 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
4003
4004
4005         HUD_Panel_UpdateCvars(pressedkeys);
4006         HUD_Panel_ApplyFadeAlpha();
4007         vector pos, mySize;
4008         pos = panel_pos;
4009         mySize = panel_size;
4010
4011         HUD_Panel_DrawBg(1);
4012         if(panel_bg_padding)
4013         {
4014                 pos += '1 1 0' * panel_bg_padding;
4015                 mySize -= '2 2 0' * panel_bg_padding;
4016         }
4017
4018         // force custom aspect
4019         float aspect = autocvar_hud_panel_pressedkeys_aspect;
4020         if(aspect)
4021         {
4022                 vector newSize;
4023                 if(mySize_x/mySize_y > aspect)
4024                 {
4025                         newSize_x = aspect * mySize_y;
4026                         newSize_y = mySize_y;
4027
4028                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
4029                 }
4030                 else
4031                 {
4032                         newSize_y = 1/aspect * mySize_x;
4033                         newSize_x = mySize_x;
4034
4035                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
4036                 }
4037                 mySize = newSize;
4038         }
4039
4040         vector keysize;
4041         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
4042         float pressedkeys;
4043         pressedkeys = getstatf(STAT_PRESSED_KEYS);
4044
4045         if(autocvar_hud_panel_pressedkeys_attack)
4046         {
4047                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4048                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4049                 pos_y += keysize_y;
4050         }
4051
4052         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4053         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4054         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4055         pos_y += keysize_y;
4056         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4057         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4058         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4059 }
4060
4061 // Handle chat as a panel (#12)
4062 //
4063 void HUD_Chat(void)
4064 {
4065         if(!autocvar__hud_configure)
4066         {
4067                 if (!autocvar_hud_panel_chat)
4068                 {
4069                         if (!autocvar_con_chatrect)
4070                                 cvar_set("con_chatrect", "0");
4071                         return;
4072                 }
4073                 if(autocvar__con_chat_maximized)
4074                         if(!hud_draw_maximized) return;
4075         }
4076         else
4077                 hud_configure_active_panel = HUD_PANEL_CHAT;
4078
4079         HUD_Panel_UpdateCvars(chat);
4080         HUD_Panel_ApplyFadeAlpha();
4081
4082         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4083         {
4084                 panel_pos_y = panel_bg_border;
4085                 panel_size_y = vid_conheight - panel_bg_border * 2;
4086                 if(panel_bg == "0") // force a border when maximized
4087                 {
4088                         if(precache_pic(panel_bg) == "") {
4089                                 panel_bg = strcat(hud_skin_path, "/border_default");
4090                                 if(precache_pic(panel_bg) == "") {
4091                                         panel_bg = "gfx/hud/default/border_default";
4092                                 }
4093                         }
4094                 }
4095                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
4096         }
4097
4098         vector pos, mySize;
4099         pos = panel_pos;
4100         mySize = panel_size;
4101
4102         HUD_Panel_DrawBg(1);
4103
4104         if(panel_bg_padding)
4105         {
4106                 pos += '1 1 0' * panel_bg_padding;
4107                 mySize -= '2 2 0' * panel_bg_padding;
4108         }
4109
4110         if (!autocvar_con_chatrect)
4111                 cvar_set("con_chatrect", "1");
4112
4113         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4114         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4115
4116         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4117         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
4118
4119         if(autocvar__hud_configure)
4120         {
4121                 vector chatsize;
4122                 chatsize = '1 1 0' * autocvar_con_chatsize;
4123                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
4124                 float i, a;
4125                 for(i = 0; i < autocvar_con_chat; ++i)
4126                 {
4127                         if(i == autocvar_con_chat - 1)
4128                                 a = panel_fg_alpha;
4129                         else
4130                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
4131                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
4132                         pos_y += chatsize_y;
4133                 }
4134         }
4135 }
4136
4137 // Engine info panel (#13)
4138 //
4139 float prevfps;
4140 float prevfps_time;
4141 float framecounter;
4142
4143 float frametimeavg;
4144 float frametimeavg1; // 1 frame ago
4145 float frametimeavg2; // 2 frames ago
4146 void HUD_EngineInfo(void)
4147 {
4148         if(!autocvar__hud_configure)
4149         {
4150                 if(!autocvar_hud_panel_engineinfo) return;
4151         }
4152         else
4153                 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4154
4155         HUD_Panel_UpdateCvars(engineinfo);
4156         HUD_Panel_ApplyFadeAlpha();
4157         vector pos, mySize;
4158         pos = panel_pos;
4159         mySize = panel_size;
4160
4161         HUD_Panel_DrawBg(1);
4162         if(panel_bg_padding)
4163         {
4164                 pos += '1 1 0' * panel_bg_padding;
4165                 mySize -= '2 2 0' * panel_bg_padding;
4166         }
4167
4168         float currentTime = gettime(GETTIME_REALTIME);
4169         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4170         {
4171                 float currentframetime = currentTime - prevfps_time;
4172                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4173                 frametimeavg2 = frametimeavg1;
4174                 frametimeavg1 = frametimeavg;
4175                 
4176                 float weight;
4177                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4178                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4179                 {
4180                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4181                                 prevfps = (1/currentframetime);
4182                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4183                 }
4184                 prevfps_time = currentTime;
4185         }
4186         else
4187         {
4188                 framecounter += 1;
4189                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4190                 {
4191                         prevfps = framecounter/(currentTime - prevfps_time);
4192                         framecounter = 0;
4193                         prevfps_time = currentTime;
4194                 }
4195         }
4196
4197         vector color;
4198         color = HUD_Get_Num_Color (prevfps, 100);
4199         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4200 }
4201
4202 // Info messages panel (#14)
4203 //
4204 #define drawInfoMessage(s)\
4205         if(autocvar_hud_panel_infomessages_flip)\
4206                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4207         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4208         o_y += fontsize_y;
4209 void HUD_InfoMessages(void)
4210 {
4211         if(!autocvar__hud_configure)
4212         {
4213                 if(!autocvar_hud_panel_infomessages) return;
4214         }
4215         else
4216                 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4217
4218         HUD_Panel_UpdateCvars(infomessages);
4219         HUD_Panel_ApplyFadeAlpha();
4220         vector pos, mySize;
4221         pos = panel_pos;
4222         mySize = panel_size;
4223
4224         HUD_Panel_DrawBg(1);
4225         if(panel_bg_padding)
4226         {
4227                 pos += '1 1 0' * panel_bg_padding;
4228                 mySize -= '2 2 0' * panel_bg_padding;
4229         }
4230
4231         // always force 5:1 aspect
4232         vector newSize;
4233         if(mySize_x/mySize_y > 5)
4234         {
4235                 newSize_x = 5 * mySize_y;
4236                 newSize_y = mySize_y;
4237
4238                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4239         }
4240         else
4241         {
4242                 newSize_y = 1/5 * mySize_x;
4243                 newSize_x = mySize_x;
4244
4245                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4246         }
4247
4248         mySize = newSize;
4249         entity tm;
4250         vector o;
4251         o = pos;
4252
4253         vector fontsize;
4254         fontsize = '0.20 0.20 0' * mySize_y;
4255         
4256         float a;
4257         a = panel_fg_alpha;
4258
4259         string s;
4260         if(!autocvar__hud_configure)
4261         {
4262                 if(spectatee_status && !intermission)
4263                 {
4264                         a = 1;
4265                         if(spectatee_status == -1)
4266                                 s = _("^1Observing");
4267                         else
4268 #ifdef COMPAT_XON050_ENGINE
4269                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4270 #else
4271                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
4272 #endif
4273                         drawInfoMessage(s)
4274
4275                         if(spectatee_status == -1)
4276                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4277                         else
4278                                 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4279                         drawInfoMessage(s)
4280
4281                         if(spectatee_status == -1)
4282                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4283                         else
4284                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4285                         drawInfoMessage(s)
4286
4287                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4288                         drawInfoMessage(s)
4289
4290                         if(gametype == MAPINFO_TYPE_ARENA)
4291                                 s = _("^1Wait for your turn to join");
4292                         else if(gametype == MAPINFO_TYPE_LMS)
4293                         {
4294                                 entity sk;
4295                                 sk = playerslots[player_localnum];
4296                                 if(sk.(scores[ps_primary]) >= 666)
4297                                         s = _("^1Match has already begun");
4298                                 else if(sk.(scores[ps_primary]) > 0)
4299                                         s = _("^1You have no more lives left");
4300                                 else
4301                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4302                         }
4303                         else
4304                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4305                         drawInfoMessage(s)
4306
4307                         //show restart countdown:
4308                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4309                                 float countdown;
4310                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4311                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4312                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4313                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4314                                 o_y += fontsize_y;
4315                         }
4316                 }
4317                 if(warmup_stage && !intermission)
4318                 {
4319                         s = _("^2Currently in ^1warmup^2 stage!");
4320                         drawInfoMessage(s)
4321                 }
4322
4323                 string blinkcolor;
4324                 if(mod(time, 1) >= 0.5)
4325                         blinkcolor = "^1";
4326                 else
4327                         blinkcolor = "^3";
4328
4329                 if(ready_waiting && !intermission && !spectatee_status)
4330                 {
4331                         if(ready_waiting_for_me)
4332                         {
4333                                 if(warmup_stage)
4334                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4335                                 else
4336                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4337                         }
4338                         else
4339                         {
4340                                 if(warmup_stage)
4341                                         s = _("^2Waiting for others to ready up to end warmup...");
4342                                 else
4343                                         s = _("^2Waiting for others to ready up...");
4344                         }
4345                         drawInfoMessage(s)
4346                 }
4347                 else if(warmup_stage && !intermission && !spectatee_status)
4348                 {
4349                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4350                         drawInfoMessage(s)
4351                 }
4352
4353                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4354                 {
4355                         float ts_min, ts_max;
4356                         tm = teams.sort_next;
4357                         if (tm)
4358                         {
4359                                 for(; tm.sort_next; tm = tm.sort_next)
4360                                 {
4361                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4362                                                 continue;
4363                                         if(!ts_min) ts_min = tm.team_size;
4364                                         else ts_min = min(ts_min, tm.team_size);
4365                                         if(!ts_max) ts_max = tm.team_size;
4366                                         else ts_max = max(ts_max, tm.team_size);
4367                                 }
4368                                 if ((ts_max - ts_min) > 1)
4369                                 {
4370                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4371                                         tm = GetTeam(myteam, false);
4372                                         if (tm)
4373                                         if (tm.team != COLOR_SPECTATOR)
4374                                         if (tm.team_size == ts_max)
4375                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4376                                         drawInfoMessage(s)
4377                                 }
4378                         }
4379                 }
4380         }
4381         else 
4382         {
4383                 s = _("^7Press ^3ESC ^7to show HUD options.");
4384                 drawInfoMessage(s)
4385                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4386                 drawInfoMessage(s)
4387                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4388                 drawInfoMessage(s)
4389                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4390                 drawInfoMessage(s)
4391         }
4392 }
4393
4394 // Physics panel (#15)
4395 //
4396 vector acc_prevspeed;
4397 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4398 void HUD_Physics(void)
4399 {
4400         if(!autocvar__hud_configure)
4401         {
4402                 if(!autocvar_hud_panel_physics) return;
4403                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4404                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4405         }
4406         else
4407                 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4408
4409         HUD_Panel_UpdateCvars(physics);
4410         HUD_Panel_ApplyFadeAlpha();
4411
4412         draw_beginBoldFont();
4413
4414         HUD_Panel_DrawBg(1);
4415         if(panel_bg_padding)
4416         {
4417                 panel_pos += '1 1 0' * panel_bg_padding;
4418                 panel_size -= '2 2 0' * panel_bg_padding;
4419         }
4420
4421         float acceleration_progressbar_scale;
4422         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4423                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4424
4425         float text_scale;
4426         if (autocvar_hud_panel_physics_text_scale <= 0)
4427                 text_scale = 1;
4428         else
4429                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4430
4431         //compute speed
4432         float speed, conversion_factor;
4433         string unit;
4434
4435         switch(autocvar_hud_panel_physics_speed_unit)
4436         {
4437                 default:
4438                 case 1:
4439                         unit = _(" qu/s");
4440                         conversion_factor = 1.0;
4441                         break;
4442                 case 2:
4443                         unit = _(" m/s");
4444                         conversion_factor = 0.0254;
4445                         break;
4446                 case 3:
4447                         unit = _(" km/h");
4448                         conversion_factor = 0.0254 * 3.6;
4449                         break;
4450                 case 4:
4451                         unit = _(" mph");
4452                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4453                         break;
4454                 case 5:
4455                         unit = _(" knots");
4456                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4457                         break;
4458         }
4459         
4460         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4461
4462         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4463         if (autocvar__hud_configure)
4464                 speed = floor( max_speed * 0.65 + 0.5 );
4465         else if(autocvar_hud_panel_physics_speed_vertical)
4466                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4467         else
4468                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
4469
4470         //compute acceleration
4471         float acceleration, f;
4472         if (autocvar__hud_configure)
4473                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4474         else
4475         {
4476                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4477                 f = time - acc_prevtime;
4478                 if(autocvar_hud_panel_physics_acceleration_vertical)
4479                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
4480                 else
4481                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
4482                 
4483                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4484                 
4485                 acc_prevspeed = vel;
4486                 acc_prevtime = time;
4487
4488                 f = bound(0, f * 10, 1);
4489                 acc_avg = acc_avg * (1 - f) + acceleration * f;
4490         }
4491
4492         //compute layout
4493         float panel_ar = panel_size_x/panel_size_y;
4494         vector speed_offset, acceleration_offset;
4495         if (panel_ar >= 5 && !acceleration_progressbar_scale)
4496         {
4497                 panel_size_x *= 0.5;
4498                 if (autocvar_hud_panel_physics_flip)
4499                         speed_offset_x = panel_size_x;
4500                 else
4501                         acceleration_offset_x = panel_size_x;
4502         }
4503         else
4504         {
4505                 panel_size_y *= 0.5;
4506                 if (autocvar_hud_panel_physics_flip)
4507                         speed_offset_y = panel_size_y;
4508                 else
4509                         acceleration_offset_y = panel_size_y;
4510         }
4511         float speed_baralign, acceleration_baralign;
4512         if (autocvar_hud_panel_physics_baralign == 1)
4513                 acceleration_baralign = speed_baralign = 1;
4514     else if(autocvar_hud_panel_physics_baralign == 4)
4515                 acceleration_baralign = speed_baralign = 2;
4516         else if (autocvar_hud_panel_physics_flip)
4517         {
4518                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4519                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4520         }
4521         else
4522         {
4523                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4524                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4525         }
4526         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4527                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4528
4529         //draw speed
4530         if(speed)
4531         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4532         {
4533                 HUD_Panel_GetProgressBarColor(speed);
4534                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4535         }
4536         vector tmp_offset, tmp_size;
4537         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4538         {
4539                 tmp_size_x = panel_size_x * 0.75;
4540                 tmp_size_y = panel_size_y * text_scale;
4541                 if (speed_baralign)
4542                         tmp_offset_x = panel_size_x - tmp_size_x;
4543                 //else
4544                         //tmp_offset_x = 0;
4545                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4546                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4547
4548                 //draw speed unit
4549                 if (speed_baralign)
4550                         tmp_offset_x = 0;
4551                 else
4552                         tmp_offset_x = tmp_size_x;
4553                 if (autocvar_hud_panel_physics_speed_unit_show)
4554                 {
4555                         //tmp_offset_y = 0;
4556                         tmp_size_x = panel_size_x * (1 - 0.75);
4557                         tmp_size_y = panel_size_y * 0.4 * text_scale;
4558                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
4559                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4560                 }
4561         }
4562
4563         //compute and draw top speed
4564         if (autocvar_hud_panel_physics_topspeed)
4565         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4566         {
4567                 if (autocvar__hud_configure)
4568                 {
4569                         top_speed = floor( max_speed * 0.75 + 0.5 );
4570                         f = 1;
4571                 }
4572                 else
4573                 {
4574                         if (speed >= top_speed)
4575                         {
4576                                 top_speed = speed;
4577                                 top_speed_time = time;
4578                         }
4579                         if (top_speed != 0)
4580                         {
4581                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4582                                 // divide by f to make it start from 1
4583                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4584                         }
4585             else //hide top speed 0, it would be stupid
4586                                 f = 0;
4587                 }
4588                 if (f > 0)
4589                 {
4590                         //top speed progressbar peak
4591                         if(speed < top_speed)
4592                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4593                         {
4594                                 float peak_offset_x;
4595                                 vector peak_size;
4596                                 if (speed_baralign == 0)
4597                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4598                 else if (speed_baralign == 1)
4599                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4600                 else if (speed_baralign == 2)
4601                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4602                                 //if speed is not 0 the speed progressbar already fetched the color
4603                                 if (speed == 0)
4604                                         HUD_Panel_GetProgressBarColor(speed);
4605                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4606                 peak_size_y = panel_size_y;
4607                 if (speed_baralign == 2) // draw two peaks, on both sides
4608                 {
4609                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4610                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4611                 }
4612                 else
4613                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4614                         }
4615
4616                         //top speed
4617                         tmp_offset_y = panel_size_y * 0.4;
4618                         tmp_size_x = panel_size_x * (1 - 0.75);
4619                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4620                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4621                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4622                 }
4623                 else
4624                         top_speed = 0;
4625         }
4626
4627         //draw acceleration
4628         if(acceleration)
4629         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4630         {
4631                 if (acceleration < 0)
4632                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4633                 else
4634                         HUD_Panel_GetProgressBarColor(acceleration);
4635
4636                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4637                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4638                         f = sqrt(f);
4639
4640                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4641                 {
4642                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4643
4644                         if (acceleration_baralign == 1)
4645                                 tmp_offset_x = panel_size_x - tmp_size_x;
4646                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4647                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4648                         else
4649                                 tmp_offset_x = 0;
4650                         tmp_offset_y = 0;
4651                 }
4652                 else
4653                 {
4654                         tmp_size = panel_size;
4655                         tmp_offset = '0 0 0';
4656                 }
4657
4658                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4659         }
4660         tmp_size_x = panel_size_x;
4661         tmp_size_y = panel_size_y * text_scale;
4662         tmp_offset_x = 0;
4663         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4664         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4665                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4666
4667         draw_endBoldFont();
4668 }
4669
4670 // CenterPrint (#16)
4671 //
4672 #define CENTERPRINT_MAX_MSGS 10
4673 #define CENTERPRINT_MAX_ENTRIES 50
4674 #define CENTERPRINT_SPACING 0.7
4675 float cpm_index;
4676 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4677 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4678 float centerprint_time[CENTERPRINT_MAX_MSGS];
4679 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4680 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4681 float centerprint_showing;
4682
4683 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4684 {
4685         float i, j;
4686
4687         if(strMessage == "" && new_id == 0)
4688                 return;
4689
4690         // strip trailing newlines
4691         j = strlen(strMessage) - 1;
4692         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4693                 --j;
4694         if (j < strlen(strMessage) - 1)
4695                 strMessage = substring(strMessage, 0, j + 1);
4696
4697         if(strMessage == "" && new_id == 0)
4698                 return;
4699
4700         // strip leading newlines
4701         j = 0;
4702         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4703                 ++j;
4704         if (j > 0)
4705                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4706
4707         if(strMessage == "" && new_id == 0)
4708                 return;
4709
4710         if (!centerprint_showing)
4711                 centerprint_showing = TRUE;
4712
4713         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4714         {
4715                 if (j == CENTERPRINT_MAX_MSGS)
4716                         j = 0;
4717                 if (new_id && new_id == centerprint_msgID[j])
4718                 {
4719                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4720                         {
4721                                 // fade out the current msg (duration and countdown_num are ignored)
4722                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4723                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4724                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4725                                 return;
4726                         }
4727                         break; // found a msg with the same id, at position j
4728                 }
4729         }
4730
4731         if (i == CENTERPRINT_MAX_MSGS)
4732         {
4733                 // a msg with the same id was not found, add the msg at the next position
4734                 --cpm_index;
4735                 if (cpm_index == -1)
4736                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4737                 j = cpm_index;
4738         }
4739         if(centerprint_messages[j])
4740                 strunzone(centerprint_messages[j]);
4741         centerprint_messages[j] = strzone(strMessage);
4742         centerprint_msgID[j] = new_id;
4743         if (duration < 0)
4744                 centerprint_time[j] = -1;
4745         else
4746         {
4747                 if(duration == 0)
4748                         duration = max(1, autocvar_hud_panel_centerprint_time);
4749                 centerprint_time[j] = duration;
4750                 centerprint_expire_time[j] = time + duration;
4751         }
4752         centerprint_countdown_num[j] = countdown_num;
4753 }
4754
4755 void centerprint_hud(string strMessage)
4756 {
4757         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4758 }
4759
4760 void reset_centerprint_messages(void)
4761 {
4762         float i;
4763         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4764         {
4765                 centerprint_expire_time[i] = 0;
4766                 centerprint_time[i] = 1;
4767                 centerprint_msgID[i] = 0;
4768                 if(centerprint_messages[i])
4769                         strunzone(centerprint_messages[i]);
4770                 centerprint_messages[i] = string_null;
4771         }
4772 }
4773 float hud_configure_cp_generation_time;
4774 void HUD_CenterPrint (void)
4775 {
4776         if(!autocvar__hud_configure)
4777         {
4778                 if(!autocvar_hud_panel_centerprint) return;
4779
4780                 if (hud_configure_prev && hud_configure_prev != -1)
4781                         reset_centerprint_messages();
4782         }
4783         else
4784         {
4785                 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4786
4787                 if (!hud_configure_prev)
4788                         reset_centerprint_messages();
4789                 if (time > hud_configure_cp_generation_time)
4790                 {
4791                         float r;
4792                         r = random();
4793                         if (r > 0.9)
4794                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4795                         else if (r > 0.8)
4796                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4797                         else
4798                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4799                         hud_configure_cp_generation_time = time + 1 + random()*4;
4800                 }
4801         }
4802
4803         HUD_Panel_UpdateCvars(centerprint);
4804
4805         // this panel doesn't fade when showing the scoreboard
4806         if(autocvar__menu_alpha)
4807                 HUD_Panel_ApplyFadeAlpha();
4808
4809         if(scoreboard_fade_alpha)
4810         {
4811                 // move the panel below the scoreboard
4812                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4813                         return;
4814                 vector target_pos;
4815                 
4816                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4817                 
4818                 if(target_pos_y > panel_pos_y)
4819                 {
4820                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4821                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4822                 }
4823         }
4824
4825         HUD_Panel_DrawBg(1);
4826
4827         if (!centerprint_showing)
4828                 return;
4829
4830         if(panel_bg_padding)
4831         {
4832                 panel_pos += '1 1 0' * panel_bg_padding;
4833                 panel_size -= '2 2 0' * panel_bg_padding;
4834         }
4835
4836         float entries, height;
4837         vector fontsize;
4838         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4839         // height = panel_size_y/entries;
4840         // fontsize = '1 1 0' * height;
4841         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4842         fontsize = '1 1 0' * height;
4843         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4844
4845         float i, j, k, n;
4846         float a, sz, align, current_msg_pos_y, msg_size;
4847         vector pos;
4848         string ts;
4849
4850         n = -1; // if no msg will be displayed, n stays -1
4851
4852         pos = panel_pos;
4853         if (autocvar_hud_panel_centerprint_flip)
4854                 pos_y += panel_size_y;
4855         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4856         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4857         {
4858                 if (j == CENTERPRINT_MAX_MSGS)
4859                         j = 0;
4860                 if (centerprint_expire_time[j] <= time)
4861                 {
4862                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4863                         {
4864                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4865                                 if (centerprint_countdown_num[j] == 0)
4866                                         continue;
4867                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4868                         }
4869                         else
4870                                 continue;
4871                 }
4872                 
4873                 // fade the centerprint_hud in/out 
4874                 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4875                         a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4876                 else if (centerprint_expire_time[j] > time)
4877                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4878                 
4879                 // set the size from fading in/out before subsequent fading
4880                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize); 
4881                 
4882                 // also fade it based on positioning
4883                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4884                 {
4885                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4886                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4887                 }
4888                 
4889                 // finally set the size based on the new theAlpha from subsequent fading
4890                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize)); 
4891                 drawfontscale = sz * '1 1 0';
4892                 
4893                 if (centerprint_countdown_num[j])
4894                         n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4895                 else
4896                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4897
4898                 if (autocvar_hud_panel_centerprint_flip)
4899                 {
4900                         // check if the message can be entirely shown
4901                         for(k = 0; k < n; ++k)
4902                         {
4903                                 getWrappedLine_remaining = argv(k);
4904                                 while(getWrappedLine_remaining)
4905                                 {
4906                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4907                                         if (ts != "")
4908                                                 pos_y -= fontsize_y;
4909                                         else
4910                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4911                                 }
4912                         }
4913                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4914                 }
4915
4916                 msg_size = pos_y;
4917                 for(k = 0; k < n; ++k)
4918                 {
4919                         getWrappedLine_remaining = argv(k);
4920                         while(getWrappedLine_remaining)
4921                         {
4922                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4923                                 if (ts != "")
4924                                 {
4925                                         if (align)
4926                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4927                                         drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4928                                         pos_y += fontsize_y;
4929                                 }
4930                                 else
4931                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4932                         }
4933                 }
4934                 msg_size = pos_y - msg_size;
4935                 if (autocvar_hud_panel_centerprint_flip)
4936                 {
4937                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4938                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4939                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4940                                 
4941                         if (pos_y < panel_pos_y) // check if the next message can be shown
4942                         {
4943                                 drawfontscale = '1 1 0';
4944                                 return;
4945                         }
4946                 }
4947                 else
4948                 {
4949                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4950                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4951                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4952                                 
4953                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4954                         {
4955                                 drawfontscale = '1 1 0';
4956                                 return;
4957                         }
4958                 }
4959         }
4960         drawfontscale = '1 1 0';
4961         if (n == -1)
4962         {
4963                 centerprint_showing = FALSE;
4964                 reset_centerprint_messages();
4965         }
4966 }
4967
4968 /*
4969 ==================
4970 Main HUD system
4971 ==================
4972 */
4973
4974 void HUD_Reset (void)
4975 {
4976         // reset gametype specific icons
4977         if(gametype == MAPINFO_TYPE_KEYHUNT)
4978                 HUD_Mod_KH_Reset();
4979         else if(gametype == MAPINFO_TYPE_CTF)
4980                 HUD_Mod_CTF_Reset();
4981 }
4982
4983 #define HUD_DrawPanel(id)\
4984 switch (id) {\
4985         case (HUD_PANEL_RADAR):\
4986                 HUD_Radar(); break;\
4987         case (HUD_PANEL_WEAPONS):\
4988                 HUD_Weapons(); break;\
4989         case (HUD_PANEL_AMMO):\
4990                 HUD_Ammo(); break;\
4991         case (HUD_PANEL_POWERUPS):\
4992                 HUD_Powerups(); break;\
4993         case (HUD_PANEL_HEALTHARMOR):\
4994                 HUD_HealthArmor(); break;\
4995         case (HUD_PANEL_NOTIFY):\
4996                 HUD_Notify(); break;\
4997         case (HUD_PANEL_TIMER):\
4998                 HUD_Timer(); break;\
4999         case (HUD_PANEL_SCORE):\
5000                 HUD_Score(); break;\
5001         case (HUD_PANEL_RACETIMER):\
5002                 HUD_RaceTimer(); break;\
5003         case (HUD_PANEL_VOTE):\
5004                 HUD_VoteWindow(); break;\
5005         case (HUD_PANEL_MODICONS):\
5006                 HUD_ModIcons(); break;\
5007         case (HUD_PANEL_PRESSEDKEYS):\
5008                 HUD_DrawPressedKeys(); break;\
5009         case (HUD_PANEL_CHAT):\
5010                 HUD_Chat(); break;\
5011         case (HUD_PANEL_ENGINEINFO):\
5012                 HUD_EngineInfo(); break;\
5013         case (HUD_PANEL_INFOMESSAGES):\
5014                 HUD_InfoMessages(); break;\
5015         case (HUD_PANEL_PHYSICS):\
5016                 HUD_Physics(); break;\
5017         case (HUD_PANEL_CENTERPRINT):\
5018                 HUD_CenterPrint(); break;\
5019 } ENDS_WITH_CURLY_BRACE
5020
5021 void HUD_Main (void)
5022 {
5023         float i;
5024         // global hud theAlpha fade
5025         if(menu_enabled == 1)
5026                 hud_fade_alpha = 1;
5027         else
5028                 hud_fade_alpha = (1 - autocvar__menu_alpha);
5029
5030         if(scoreboard_fade_alpha)
5031                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
5032
5033         if(autocvar__hud_configure)
5034                 if(isdemo())
5035                         HUD_Configure_Exit_Force();
5036
5037         if(intermission == 2) // no hud during mapvote
5038         {
5039                 if (autocvar__hud_configure)
5040                         HUD_Configure_Exit_Force();
5041                 hud_fade_alpha = 0;
5042         }
5043         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
5044                 hud_fade_alpha = 1;
5045
5046         // panels that we want to be active together with the scoreboard
5047         // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
5048         if(scoreboard_fade_alpha == 1)
5049         {
5050                 HUD_CenterPrint();
5051                 return;
5052         }
5053
5054         if(!autocvar__hud_configure && !hud_fade_alpha)
5055                 return;
5056
5057         // Drawing stuff
5058         if (hud_skin_path != autocvar_hud_skin)
5059         {
5060                 if (hud_skin_path)
5061                         strunzone(hud_skin_path);
5062                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
5063         }
5064
5065         // HUD configure visible grid
5066         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
5067         {
5068                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
5069                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
5070                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
5071                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
5072                 vector s;
5073                 // x-axis
5074                 s = eX + eY * vid_conheight;
5075                 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
5076                         drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5077                 // y-axis
5078                 s = eY + eX * vid_conwidth;
5079                 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
5080                         drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5081         }
5082
5083 #ifdef COMPAT_XON050_ENGINE
5084     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
5085 #else
5086     current_player = player_localentnum;
5087 #endif
5088
5089         // draw the dock
5090         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5091         {
5092                 float f;
5093                 vector color;
5094                 float hud_dock_color_team = autocvar_hud_dock_color_team;
5095                 if((teamplay) && hud_dock_color_team) {
5096                         f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5097                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5098                 }
5099                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5100                         color = '1 0 0' * hud_dock_color_team;
5101                 }
5102                 else
5103                 {
5104                         string hud_dock_color = autocvar_hud_dock_color;
5105                         if(hud_dock_color == "shirt") {
5106                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5107                                 color = colormapPaletteColor(floor(f / 16), 0);
5108                         }
5109                         else if(hud_dock_color == "pants") {
5110                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5111                                 color = colormapPaletteColor(mod(f, 16), 1);
5112                         }
5113                         else
5114                                 color = stov(hud_dock_color);
5115                 }
5116
5117                 string pic;
5118                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5119                 if(precache_pic(pic) == "") {
5120                         pic = strcat(hud_skin_path, "/dock_medium");
5121                         if(precache_pic(pic) == "") {
5122                                 pic = "gfx/hud/default/dock_medium";
5123                         }
5124                 }
5125                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5126         }
5127
5128         // cache the panel order into the panel_order array
5129         if(autocvar__hud_panelorder != hud_panelorder_prev) {
5130                 for(i = 0; i < HUD_PANEL_NUM; ++i)
5131                         panel_order[i] = -1;
5132                 string s;
5133                 float p_num, warning;
5134                 float argc = tokenize_console(autocvar__hud_panelorder);
5135                 if (argc > HUD_PANEL_NUM)
5136                         warning = true;
5137                 //first detect wrong/missing panel numbers
5138                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5139                         p_num = stof(argv(i));
5140                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
5141                                 if (panel_order[p_num] == -1) //found for the first time?
5142                                         s = strcat(s, ftos(p_num), " ");
5143                                 panel_order[p_num] = 1; //mark as found
5144                         }
5145                         else
5146                                 warning = true;
5147                 }
5148                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5149                         if (panel_order[i] == -1) {
5150                                 warning = true;
5151                                 s = strcat(s, ftos(i), " "); //add missing panel number
5152                         }
5153                 }
5154                 if (warning)
5155                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
5156
5157                 cvar_set("_hud_panelorder", s);
5158                 if(hud_panelorder_prev)
5159                         strunzone(hud_panelorder_prev);
5160                 hud_panelorder_prev = strzone(s);
5161
5162                 //now properly set panel_order
5163                 tokenize_console(s);
5164                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5165                         panel_order[i] = stof(argv(i));
5166                 }
5167         }
5168
5169         hud_draw_maximized = 0;
5170         // draw panels in order specified by panel_order array
5171         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
5172                 HUD_DrawPanel(panel_order[i]);
5173
5174         hud_draw_maximized = 1; // panels that may be maximized must check this var
5175         // draw maximized panels on top
5176         if(hud_panel_radar_maximized)
5177                 HUD_Radar();
5178         if(autocvar__con_chat_maximized)
5179                 HUD_Chat();
5180
5181         if(autocvar__hud_configure)
5182         {
5183                 if(tab_panel != -1)
5184                 {
5185                         HUD_Panel_UpdatePosSizeForId(tab_panel)
5186                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
5187                 }
5188                 if(highlightedPanel != -1)
5189                 {
5190                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
5191                         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
5192                 }
5193                 if (!hud_configure_prev)
5194                 {
5195                         setcursormode(1);
5196                         hudShiftState = 0;
5197                 }
5198         }
5199         else if (hud_configure_prev)
5200                 setcursormode(0);
5201
5202         hud_configure_prev = autocvar__hud_configure;
5203
5204         if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again
5205                 if (menu_enabled)
5206                         menu_enabled = 0;
5207 }