]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/hud.qc
Improve the dumpnotifs command
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * scale_x;
148         drawstring(position, text, scale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154         drawstring(position, text, scale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
159         if(pos == 1)
160                 return _("1st");
161         else if(pos == 2)
162                 return _("2nd");
163         else if(pos == 3)
164                 return _("3rd");
165         else
166                 return sprintf(_("%dth"), pos);
167 }
168
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
171 {
172         string col;
173         string timestr;
174         string cpname;
175         string lapstr;
176         lapstr = "";
177
178         if(histime == 0) // goal hit
179         {
180                 if(mytime > 0)
181                 {
182                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
183                         col = "^1";
184                 }
185                 else if(mytime == 0)
186                 {
187                         timestr = "+0.0";
188                         col = "^3";
189                 }
190                 else
191                 {
192                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
193                         col = "^2";
194                 }
195
196                 if(lapdelta > 0)
197                 {
198                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
199                         col = "^2";
200                 }
201                 else if(lapdelta < 0)
202                 {
203                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
204                         col = "^1";
205                 }
206         }
207         else if(histime > 0) // anticipation
208         {
209                 if(mytime >= histime)
210                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
211                 else
212                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
213                 col = "^3";
214         }
215         else
216                 col = "^7";
217
218         if(cp == 254)
219                 cpname = _("Start line");
220         else if(cp == 255)
221                 cpname = _("Finish line");
222         else if(cp)
223                 cpname = sprintf(_("Intermediate %d"), cp);
224         else
225                 cpname = _("Finish line");
226
227         if(histime < 0)
228                 return strcat(col, cpname);
229         else if(hisname == "")
230                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
231         else
232                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
233 }
234
235 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
236 float race_CheckName(string net_name) {
237         float i;
238         for (i=RANKINGS_CNT-1;i>=0;--i)
239                 if(grecordholder[i] == net_name)
240                         return i+1;
241         return 0;
242 }
243
244 float GetPlayerColorForce(float i)
245 {
246         if(!teamplay)
247                 return 0;
248         else
249                 return stof(getplayerkeyvalue(i, "colors")) & 15;
250 }
251
252 float GetPlayerColor(float i)
253 {
254         if not(playerslots[i].gotscores) // unconnected
255                 return FL_SPECTATOR;
256         else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
257                 return FL_SPECTATOR;
258         else
259                 return GetPlayerColorForce(i);
260 }
261
262 string GetPlayerName(float i)
263 {
264         return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
265 }
266
267
268 /*
269 ==================
270 HUD panels
271 ==================
272 */
273
274 // draw the background/borders
275 #define HUD_Panel_DrawBg(theAlpha)\
276 if(panel_bg != "0")\
277         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
278
279 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
280 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
281 {
282         if(!length_ratio || !theAlpha)
283                 return;
284         if(length_ratio > 1)
285                 length_ratio = 1;
286         if (baralign == 3)
287         {
288                 if(length_ratio < -1)
289                         length_ratio = -1;
290         }
291         else if(length_ratio < 0)
292                 return;
293
294         vector square;
295         vector width, height;
296         if(vertical) {
297                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
298                 if(precache_pic(pic) == "") {
299                         pic = "gfx/hud/default/progressbar_vertical";
300                 }
301
302         if (baralign == 1) // bottom align
303                         theOrigin_y += (1 - length_ratio) * theSize_y;
304         else if (baralign == 2) // center align
305             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
306         else if (baralign == 3) // center align, positive values down, negative up
307                 {
308                         theSize_y *= 0.5;
309                         if (length_ratio > 0)
310                                 theOrigin_y += theSize_y;
311                         else
312                         {
313                                 theOrigin_y += (1 + length_ratio) * theSize_y;
314                                 length_ratio = -length_ratio;
315                         }
316                 }
317                 theSize_y *= length_ratio;
318
319                 vector bH;
320                 width = eX * theSize_x;
321                 height = eY * theSize_y;
322                 if(theSize_y <= theSize_x * 2)
323                 {
324                         // button not high enough
325                         // draw just upper and lower part then
326                         square = eY * theSize_y * 0.5;
327                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
328                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
329                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
330                 }
331                 else
332                 {
333                         square = eY * theSize_x;
334                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
335                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
336                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
337                 }
338         } else {
339                 pic = strcat(hud_skin_path, "/", pic);
340                 if(precache_pic(pic) == "") {
341                         pic = "gfx/hud/default/progressbar";
342                 }
343
344                 if (baralign == 1) // right align
345                         theOrigin_x += (1 - length_ratio) * theSize_x;
346         else if (baralign == 2) // center align
347             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
348         else if (baralign == 3) // center align, positive values on the right, negative on the left
349                 {
350                         theSize_x *= 0.5;
351                         if (length_ratio > 0)
352                                 theOrigin_x += theSize_x;
353                         else
354                         {
355                                 theOrigin_x += (1 + length_ratio) * theSize_x;
356                                 length_ratio = -length_ratio;
357                         }
358                 }
359                 theSize_x *= length_ratio;
360
361                 vector bW;
362                 width = eX * theSize_x;
363                 height = eY * theSize_y;
364                 if(theSize_x <= theSize_y * 2)
365                 {
366                         // button not wide enough
367                         // draw just left and right part then
368                         square = eX * theSize_x * 0.5;
369                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
370                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
371                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
372                 }
373                 else
374                 {
375                         square = eX * theSize_y;
376                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
377                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
378                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
379                 }
380         }
381 }
382
383 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
384 {
385         if(!theAlpha)
386                 return;
387
388         string pic;
389         pic = strcat(hud_skin_path, "/num_leading");
390         if(precache_pic(pic) == "") {
391                 pic = "gfx/hud/default/num_leading";
392         }
393
394         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
395         if(mySize_x/mySize_y > 2)
396                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
397         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
398 }
399
400 // Weapon icons (#0)
401 //
402 entity weaponorder[WEP_MAXCOUNT];
403 void weaponorder_swap(float i, float j, entity pass)
404 {
405         entity h;
406         h = weaponorder[i];
407         weaponorder[i] = weaponorder[j];
408         weaponorder[j] = h;
409 }
410
411 string weaponorder_cmp_str;
412 float weaponorder_cmp(float i, float j, entity pass)
413 {
414         float ai, aj;
415         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
416         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
417         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
418 }
419
420 float GetAmmoStat(float i)
421 {
422         switch(i)
423         {
424                 case 0: return STAT_SHELLS;
425                 case 1: return STAT_NAILS;
426                 case 2: return STAT_ROCKETS;
427                 case 3: return STAT_CELLS;
428                 case 4: return STAT_FUEL;
429                 default: return -1;
430         }
431 }
432
433 float GetAmmoTypeForWep(float i)
434 {
435         switch(i)
436         {
437                 case WEP_SHOTGUN: return 0;
438                 case WEP_UZI: return 1;
439                 case WEP_GRENADE_LAUNCHER: return 2;
440                 case WEP_MINE_LAYER: return 2;
441                 case WEP_ELECTRO: return 3;
442                 case WEP_CRYLINK: return 3;
443                 case WEP_HLAC: return 3;
444                 case WEP_MINSTANEX: return 3;
445                 case WEP_NEX: return 3;
446                 case WEP_RIFLE: return 1;
447                 case WEP_HAGAR: return 2;
448                 case WEP_ROCKET_LAUNCHER: return 2;
449                 case WEP_SEEKER: return 2;
450                 case WEP_FIREBALL: return 4;
451                 case WEP_HOOK: return 3;
452                 default: return -1;
453         }
454 }
455
456 void HUD_Weapons(void)
457 {
458         // declarations
459         WEPSET_DECLARE_A(weapons_stat);
460         WEPSET_COPY_AS(weapons_stat);
461         float i, f, a, j, factor;
462         float screen_ar, center_x, center_y;
463         float weapon_count, weapon_id, weapon_alpha;
464         float row, column, rows, columns;
465         float aspect = autocvar_hud_panel_weapons_aspect;
466
467         float show_accuracy, panel_weapon_accuracy;
468
469         float timeout = autocvar_hud_panel_weapons_timeout;
470         float timein_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.375 : 0);
471         float timeout_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.75 : 0);
472
473         float ammo_type, ammo_full, ammo_alpha;
474         float barsize_x, barsize_y, baroffset_x, baroffset_y;
475
476         float when = autocvar_hud_panel_weapons_complainbubble_time;
477         float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
478
479         vector weapon_pos, weapon_size;
480         local noref vector old_panel_size; // fteqcc sucks
481         vector color, ammo_color;
482
483         // check to see if we want to continue
484         if(hud != HUD_NORMAL) { return; }
485
486         if(!autocvar__hud_configure)
487         {
488                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
489                         return;
490                 else if(timeout && time >= weapontime + timeout + timeout_effect_length)
491                 {
492                         weaponprevtime = time;
493                         return;
494                 }
495         }
496         else
497                 hud_configure_active_panel = HUD_PANEL_WEAPONS;
498
499         // update generic hud functions
500         HUD_Panel_UpdateCvars(weapons);
501         HUD_Panel_ApplyFadeAlpha();
502
503         draw_beginBoldFont();
504
505         // calculate fading effect to weapon images for when the panel is idle
506         if(autocvar_hud_panel_weapons_fade)
507         {
508                 weapon_alpha = 3.2 - 2 * (time - weapontime);
509                 weapon_alpha = bound(0.7, weapon_alpha, 1) * panel_fg_alpha;
510         }
511         else
512                 weapon_alpha = panel_fg_alpha;
513
514         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
515         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
516         {
517                 float weapon_cnt;
518                 if(weaponorder_bypriority)
519                         strunzone(weaponorder_bypriority);
520                 if(weaponorder_byimpulse)
521                         strunzone(weaponorder_byimpulse);
522
523                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
524                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
525                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
526
527                 weapon_cnt = 0;
528                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
529                 {
530                         self = get_weaponinfo(i);
531                         if(self.impulse >= 0)
532                         {
533                                 weaponorder[weapon_cnt] = self;
534                                 ++weapon_cnt;
535                         }
536                 }
537                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
538                         weaponorder[i] = world;
539                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
540
541                 weaponorder_cmp_str = string_null;
542         }
543
544         // determine which weapons are going to be shown
545         if (autocvar_hud_panel_weapons_onlyowned)
546         {
547                 if(autocvar__hud_configure)
548                 {
549                         if (WEPSET_EMPTY_A(weapons_stat))
550                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
551                                         WEPSET_OR_AW(weapons_stat, i);
552
553                         if(menu_enabled != 2)
554                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
555                 }
556
557                 // do we own this weapon?
558                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
559                         if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
560                                 ++weapon_count;
561
562                 // add it anyway if weaponcomplain is shown
563                 if((!autocvar__hud_configure) 
564                         && (autocvar_hud_panel_weapons_complainbubble 
565                                 && time - complain_weapon_time < when + fadetime))
566                                         ++weapon_count;
567
568                 // might as well commit suicide now, no reason to live ;)
569                 if (weapon_count == 0) { return; }
570
571                 // reduce size of the panel
572                 if (panel_size_y > panel_size_x)
573                 {
574                         old_panel_size_y = panel_size_y;
575                         panel_size_y *= weapon_count / WEP_COUNT;
576                         panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
577                 }
578                 else
579                 {
580                         old_panel_size_x = panel_size_x;
581                         panel_size_x *= weapon_count / WEP_COUNT;
582                         panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
583                 }
584         }
585         else
586                 weapon_count = WEP_COUNT;
587
588         // animation for fading in/out the panel respectively when not in use
589         if(!autocvar__hud_configure)
590         {
591                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
592                 {
593                         f = (time - (weapontime + timeout)) / timeout_effect_length;
594                         if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
595                         {
596                                 panel_bg_alpha *= (1 - f);
597                                 panel_fg_alpha *= (1 - f);
598                         }
599                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
600                         {
601                                 f *= f; // for a cooler movement
602                                 center_x = panel_pos_x + panel_size_x/2;
603                                 center_y = panel_pos_y + panel_size_y/2;
604                                 screen_ar = vid_conwidth/vid_conheight;
605                                 if (center_x/center_y < screen_ar) //bottom left
606                                 {
607                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
608                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
609                                         else //left
610                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
611                                 }
612                                 else //top right
613                                 {
614                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
615                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
616                                         else //top
617                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
618                                 }
619                         }
620                         weaponprevtime = time - (1 - f) * timein_effect_length;
621                 }
622                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
623                 {
624                         f = (time - weaponprevtime) / timein_effect_length;
625                         if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
626                         {
627                                 panel_bg_alpha *= (f);
628                                 panel_fg_alpha *= (f);
629                         }
630                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
631                         {
632                                 f *= f; // for a cooler movement
633                                 f = 1 - f;
634                                 center_x = panel_pos_x + panel_size_x/2;
635                                 center_y = panel_pos_y + panel_size_y/2;
636                                 screen_ar = vid_conwidth/vid_conheight;
637                                 if (center_x/center_y < screen_ar) //bottom left
638                                 {
639                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
640                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
641                                         else //left
642                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
643                                 }
644                                 else //top right
645                                 {
646                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
647                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
648                                         else //top
649                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
650                                 }
651                         }
652                 }
653         }
654
655         // draw the background, then change the virtual size of it to better fit other items inside
656         HUD_Panel_DrawBg(1);
657         if(panel_bg_padding)
658         {
659                 panel_pos += '1 1 0' * panel_bg_padding;
660                 panel_size -= '2 2 0' * panel_bg_padding;
661         }
662
663         // after the sizing and animations are done, update the other values
664         rows = panel_size_y/panel_size_x;
665         rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
666         columns = ceil(weapon_count/rows);
667         weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
668
669         // calculate position/size for visual bar displaying ammount of ammo status
670         if (autocvar_hud_panel_weapons_ammo)
671         {
672                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
673                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
674
675                 if(weapon_size_x/weapon_size_y > aspect)
676                 {
677                         barsize_x = aspect * weapon_size_y;
678                         barsize_y = weapon_size_y;
679                         baroffset_x = (weapon_size_x - barsize_x) / 2;
680                 }
681                 else
682                 {
683                         barsize_y = 1/aspect * weapon_size_x;
684                         barsize_x = weapon_size_x;
685                         baroffset_y = (weapon_size_y - barsize_y) / 2;
686                 }
687         }
688
689         if(autocvar_hud_panel_weapons_accuracy && acc_levels)
690         {
691                 show_accuracy = true;
692                 if (acc_col[0] == '-1 0 0')
693                         for (i = 0; i < acc_levels; ++i)
694                                 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
695         }
696
697         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
698         {
699                 // retrieve information about the current weapon to be drawn
700                 self = weaponorder[i];
701                 weapon_id = self.impulse;
702
703                 // skip if this weapon doesn't exist
704                 if (!self || self.impulse < 0) { continue; }
705
706                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
707                 if (autocvar_hud_panel_weapons_onlyowned
708                         && !(WEPSET_CONTAINS_AW(weapons_stat, self.weapon) 
709                         || (self.weapon == complain_weapon 
710                                 && time - complain_weapon_time < when + fadetime 
711                                 && autocvar_hud_panel_weapons_complainbubble)))
712                                         continue;
713
714                 // figure out the drawing position of weapon
715                 weapon_pos = (panel_pos 
716                         + eX * column * weapon_size_x 
717                         + eY * row * weapon_size_y);
718
719                 // draw background behind currently selected weapon
720                 if(self.weapon == switchweapon)
721                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
722
723                 // draw the weapon accuracy
724                 if(show_accuracy)
725                 {
726                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
727                         if(panel_weapon_accuracy >= 0)
728                         {
729                                 // find the max level lower than weapon_accuracy
730                                 j = acc_levels-1;
731                                 while ( j && panel_weapon_accuracy < acc_lev[j] )
732                                         --j;
733
734                                 // inject color j+1 in color j, how much depending on how much weapon_accuracy is higher than level j
735                                 factor = (panel_weapon_accuracy - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
736                                 color = acc_col[j];
737                                 color = color + factor * (acc_col[j+1] - color);
738
739                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
740                         }
741                 }
742
743                 // drawing all the weapon items
744                 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
745                 {
746                         // draw the weapon image
747                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
748
749                         // draw weapon label string
750                         switch(autocvar_hud_panel_weapons_label)
751                         {
752                                 case 1: // weapon number
753                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
754                                         break;
755
756                                 case 2: // bind
757                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
758                                         break;
759
760                                 case 3: // weapon name
761                                         drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
762                                         break;
763
764                                 default: // nothing
765                                         break;
766                         }
767
768                         // draw ammo status bar
769                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
770                         {
771                                 a = 0;
772                                 ammo_type = GetAmmoTypeForWep(self.weapon);
773                                 if(ammo_type != -1)
774                                         a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
775
776                                 if(a > 0)
777                                 {
778                                         switch(ammo_type) {
779                                                 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
780                                                 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
781                                                 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
782                                                 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
783                                                 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
784                                                 default: ammo_full = 60;
785                                         }
786
787                                         drawsetcliparea(
788                                                 weapon_pos_x + baroffset_x,
789                                                 weapon_pos_y + baroffset_y,
790                                                 barsize_x * bound(0, a/ammo_full, 1),
791                                                 barsize_y);
792                                         drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
793                                         drawresetcliparea();
794                                 }
795                         }
796                 }
797                 else // draw a "ghost weapon icon" if you don't have the weapon
798                 {
799                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
800                 }
801
802                 // draw the complain message
803                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
804                 {
805                         if(fadetime)
806                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
807                         else
808                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
809
810
811                         string s;
812                         if(complain_weapon_type == 0) {
813                                 s = _("Out of ammo");
814                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
815                         }
816                         else if(complain_weapon_type == 1) {
817                                 s = _("Don't have");
818                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
819                         }
820                         else {
821                                 s = _("Unavailable");
822                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
823                         }
824                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
825                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
826                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
827                 }
828
829                 // continue with new position for the next weapon
830                 ++row;
831                 if(row >= rows)
832                 {
833                         row = 0;
834                         ++column;
835                 }
836         }
837
838         draw_endBoldFont();
839 }
840
841 // Ammo (#1)
842 //
843 // TODO: macro
844 float GetAmmoItemCode(float i)
845 {
846         switch(i)
847         {
848                 case 0: return IT_SHELLS;
849                 case 1: return IT_NAILS;
850                 case 2: return IT_ROCKETS;
851                 case 3: return IT_CELLS;
852                 case 4: return IT_FUEL;
853                 default: return -1;
854         }
855 }
856
857 string GetAmmoPicture(float i)
858 {
859         switch(i)
860         {
861                 case 0: return "ammo_shells";
862                 case 1: return "ammo_bullets";
863                 case 2: return "ammo_rockets";
864                 case 3: return "ammo_cells";
865                 case 4: return "ammo_fuel";
866                 default: return "";
867         }
868 }
869
870 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
871 {
872         float a;
873         if(autocvar__hud_configure)
874         {
875                 currently_selected = (itemcode == 2); //rockets always selected
876                 a = 31 + mod(itemcode*93, 128);
877         }
878         else
879                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
880
881         vector color;
882         if(infinite_ammo)
883                 color = '0 0.5 0.75';
884         else if(a < 10)
885                 color = '0.7 0 0';
886         else
887                 color = '1 1 1';
888
889         float theAlpha;
890         if(currently_selected)
891                 theAlpha = 1;
892         else
893                 theAlpha = 0.7;
894
895         vector picpos, numpos;
896         if(autocvar_hud_panel_ammo_iconalign)
897         {
898                 numpos = myPos;
899                 picpos = myPos + eX * 2 * mySize_y;
900         }
901         else
902         {
903                 numpos = myPos + eX * mySize_y;
904                 picpos = myPos;
905         }
906
907         if (currently_selected)
908                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
909
910     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
911         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
912
913     if(autocvar_hud_panel_ammo_text)
914     {
915         if(a > 0 || infinite_ammo)
916             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
917         else // "ghost" ammo count
918             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
919     }
920         if(a > 0 || infinite_ammo)
921                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
922         else // "ghost" ammo icon
923                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
924 }
925
926 void HUD_Ammo(void)
927 {
928     if(hud != HUD_NORMAL) return;
929         if(!autocvar__hud_configure)
930         {
931                 if(!autocvar_hud_panel_ammo) return;
932                 if(spectatee_status == -1) return;
933         }
934         else
935                 hud_configure_active_panel = HUD_PANEL_AMMO;
936
937         HUD_Panel_UpdateCvars(ammo);
938         HUD_Panel_ApplyFadeAlpha();
939
940         draw_beginBoldFont();
941
942         vector pos, mySize;
943         pos = panel_pos;
944         mySize = panel_size;
945
946         HUD_Panel_DrawBg(1);
947         if(panel_bg_padding)
948         {
949                 pos += '1 1 0' * panel_bg_padding;
950                 mySize -= '2 2 0' * panel_bg_padding;
951         }
952
953         float rows, columns, row, column;
954         vector ammo_size;
955         if (autocvar_hud_panel_ammo_onlycurrent)
956                 ammo_size = mySize;
957         else
958         {
959                 rows = mySize_y/mySize_x;
960                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
961                 //                               ^^^ ammo item aspect goes here
962
963                 columns = ceil(AMMO_COUNT/rows);
964
965                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
966         }
967
968         local noref vector offset; // fteqcc sucks
969         float newSize;
970         if(ammo_size_x/ammo_size_y > 3)
971         {
972                 newSize = 3 * ammo_size_y;
973                 offset_x = ammo_size_x - newSize;
974                 pos_x += offset_x/2;
975                 ammo_size_x = newSize;
976         }
977         else
978         {
979                 newSize = 1/3 * ammo_size_x;
980                 offset_y = ammo_size_y - newSize;
981                 pos_y += offset_y/2;
982                 ammo_size_y = newSize;
983         }
984
985         float i, stat_items, currently_selected, infinite_ammo;
986         infinite_ammo = FALSE;
987         if (autocvar_hud_panel_ammo_onlycurrent)
988         {
989                 if(autocvar__hud_configure)
990                 {
991                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
992                 }
993                 else
994                 {
995                         stat_items = getstati(STAT_ITEMS, 0, 24);
996                         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
997                                 infinite_ammo = TRUE;
998                         for (i = 0; i < AMMO_COUNT; ++i) {
999                                 currently_selected = stat_items & GetAmmoItemCode(i);
1000                                 if (currently_selected)
1001                                 {
1002                                         DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1003                                         break;
1004                                 }
1005                         }
1006                 }
1007         }
1008         else
1009         {
1010                 stat_items = getstati(STAT_ITEMS, 0, 24);
1011                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1012                         infinite_ammo = TRUE;
1013                 for (i = 0; i < AMMO_COUNT; ++i) {
1014                         currently_selected = stat_items & GetAmmoItemCode(i);
1015                         DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1016                         ++row;
1017                         if(row >= rows)
1018                         {
1019                                 row = 0;
1020                                 column = column + 1;
1021                         }
1022                 }
1023         }
1024
1025         draw_endBoldFont();
1026 }
1027
1028 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1029 {
1030         vector newPos, newSize;
1031         vector picpos, numpos;
1032
1033         if (vertical)
1034         {
1035                 if(mySize_y/mySize_x > 2)
1036                 {
1037                         newSize_y = 2 * mySize_x;
1038                         newSize_x = mySize_x;
1039
1040                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1041                         newPos_x = myPos_x;
1042                 }
1043                 else
1044                 {
1045                         newSize_x = 1/2 * mySize_y;
1046                         newSize_y = mySize_y;
1047
1048                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1049                         newPos_y = myPos_y;
1050                 }
1051
1052                 if(icon_right_align)
1053                 {
1054                         numpos = newPos;
1055                         picpos = newPos + eY * newSize_x;
1056                 }
1057                 else
1058                 {
1059                         picpos = newPos;
1060                         numpos = newPos + eY * newSize_x;
1061                 }
1062
1063                 newSize_y /= 2;
1064                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1065                 // make number smaller than icon, it looks better
1066                 // reduce only y to draw numbers with different number of digits with the same y size
1067                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1068                 newSize_y *= 0.7;
1069                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1070                 return;
1071         }
1072
1073         if(mySize_x/mySize_y > 3)
1074         {
1075                 newSize_x = 3 * mySize_y;
1076                 newSize_y = mySize_y;
1077
1078                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1079                 newPos_y = myPos_y;
1080         }
1081         else
1082         {
1083                 newSize_y = 1/3 * mySize_x;
1084                 newSize_x = mySize_x;
1085
1086                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1087                 newPos_x = myPos_x;
1088         }
1089
1090         if(icon_right_align) // right align
1091         {
1092                 numpos = newPos;
1093                 picpos = newPos + eX * 2 * newSize_y;
1094         }
1095         else // left align
1096         {
1097                 numpos = newPos + eX * newSize_y;
1098                 picpos = newPos;
1099         }
1100
1101         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1102         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1103         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1104         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1105 }
1106
1107 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1108 {
1109         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1110 }
1111
1112 // Powerups (#2)
1113 //
1114 void HUD_Powerups(void)
1115 {
1116         float strength_time, shield_time, superweapons_time;
1117         if(!autocvar__hud_configure)
1118         {
1119                 if(!autocvar_hud_panel_powerups) return;
1120                 if(spectatee_status == -1) return;
1121                 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1122                 if (getstati(STAT_HEALTH) <= 0) return;
1123
1124                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1125                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1126                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1127
1128                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1129                         superweapons_time = 99; // force max
1130
1131                 // prevent stuff to show up on mismatch that will be fixed next frame
1132                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1133                         superweapons_time = 0;
1134         }
1135         else
1136         {
1137                 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1138
1139                 strength_time = 15;
1140                 shield_time = 27;
1141                 superweapons_time = 13;
1142         }
1143
1144         HUD_Panel_UpdateCvars(powerups);
1145         HUD_Panel_ApplyFadeAlpha();
1146
1147         draw_beginBoldFont();
1148
1149         vector pos, mySize;
1150         pos = panel_pos;
1151         mySize = panel_size;
1152
1153         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1154         if(panel_bg_padding)
1155         {
1156                 pos += '1 1 0' * panel_bg_padding;
1157                 mySize -= '2 2 0' * panel_bg_padding;
1158         }
1159
1160         float panel_ar = mySize_x/mySize_y;
1161         float is_vertical = (panel_ar < 1);
1162         vector shield_offset, strength_offset, superweapons_offset;
1163
1164         float superweapons_is = -1;
1165
1166         if(superweapons_time)
1167         {
1168                 if(strength_time)
1169                 {
1170                         if(shield_time)
1171                                 superweapons_is = 0;
1172                         else
1173                                 superweapons_is = 2;
1174                 }
1175                 else
1176                 {
1177                         if(shield_time)
1178                                 superweapons_is = 1;
1179                         else
1180                                 superweapons_is = 2;
1181                 }
1182         }
1183
1184         // FIXME handle superweapons here
1185         if(superweapons_is == 0)
1186         {
1187                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1188                 {
1189                         mySize_x *= (1.0 / 3.0);
1190                         superweapons_offset_x = mySize_x;
1191                         if (autocvar_hud_panel_powerups_flip)
1192                                 shield_offset_x = 2*mySize_x;
1193                         else
1194                                 strength_offset_x = 2*mySize_x;
1195                 }
1196                 else
1197                 {
1198                         mySize_y *= (1.0 / 3.0);
1199                         superweapons_offset_y = mySize_y;
1200                         if (autocvar_hud_panel_powerups_flip)
1201                                 shield_offset_y = 2*mySize_y;
1202                         else
1203                                 strength_offset_y = 2*mySize_y;
1204                 }
1205         }
1206         else
1207         {
1208                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1209                 {
1210                         mySize_x *= 0.5;
1211                         if (autocvar_hud_panel_powerups_flip)
1212                                 shield_offset_x = mySize_x;
1213                         else
1214                                 strength_offset_x = mySize_x;
1215                 }
1216                 else
1217                 {
1218                         mySize_y *= 0.5;
1219                         if (autocvar_hud_panel_powerups_flip)
1220                                 shield_offset_y = mySize_y;
1221                         else
1222                                 strength_offset_y = mySize_y;
1223                 }
1224         }
1225
1226         float shield_baralign, strength_baralign, superweapons_baralign;
1227         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1228
1229         if (autocvar_hud_panel_powerups_flip)
1230         {
1231                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1232                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1233                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1234                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1235         }
1236         else
1237         {
1238                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1239                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1240                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1241                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1242         }
1243
1244         if(superweapons_is == 0)
1245         {
1246                 superweapons_iconalign = strength_iconalign;
1247                 superweapons_baralign = 2;
1248         }
1249         else if(superweapons_is == 1)
1250         {
1251                 superweapons_offset = strength_offset;
1252                 superweapons_iconalign = strength_iconalign;
1253                 superweapons_baralign = strength_baralign;
1254         }
1255         else if(superweapons_is == 2)
1256         {
1257                 superweapons_offset = shield_offset;
1258                 superweapons_iconalign = shield_iconalign;
1259                 superweapons_baralign = shield_baralign;
1260         }
1261
1262         if(shield_time)
1263         {
1264                 const float maxshield = 30;
1265                 float shield = ceil(shield_time);
1266                 if(autocvar_hud_panel_powerups_progressbar)
1267                 {
1268                         HUD_Panel_GetProgressBarColor(shield);
1269                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1270                 }
1271                 if(autocvar_hud_panel_powerups_text)
1272                 {
1273                         if(shield > 1)
1274                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1275                         if(shield <= 5)
1276                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1277                 }
1278         }
1279
1280         if(strength_time)
1281         {
1282                 const float maxstrength = 30;
1283                 float strength = ceil(strength_time);
1284                 if(autocvar_hud_panel_powerups_progressbar)
1285                 {
1286                         HUD_Panel_GetProgressBarColor(strength);
1287                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1288                 }
1289                 if(autocvar_hud_panel_powerups_text)
1290                 {
1291                         if(strength > 1)
1292                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1293                         if(strength <= 5)
1294                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1295                 }
1296         }
1297
1298         if(superweapons_time)
1299         {
1300                 const float maxsuperweapons = 30;
1301                 float superweapons = ceil(superweapons_time);
1302                 if(autocvar_hud_panel_powerups_progressbar)
1303                 {
1304                         HUD_Panel_GetProgressBarColor(superweapons);
1305                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1306                 }
1307                 if(autocvar_hud_panel_powerups_text)
1308                 {
1309                         if(superweapons > 1)
1310                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1311                         if(superweapons <= 5)
1312                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1313                 }
1314         }
1315
1316         draw_endBoldFont();
1317 }
1318
1319 // Health/armor (#3)
1320 //
1321
1322 // prev_* vars contain the health/armor at the previous FRAME
1323 // set to -1 when player is dead or was not playing
1324 float prev_health, prev_armor;
1325 float health_damagetime, armor_damagetime;
1326 float health_beforedamage, armor_beforedamage;
1327 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1328 float old_p_health, old_p_armor;
1329 float old_p_healthtime, old_p_armortime;
1330 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1331 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1332 float prev_p_health, prev_p_armor;
1333
1334 void HUD_HealthArmor(void)
1335 {
1336         float armor, health, fuel;
1337         if(!autocvar__hud_configure)
1338         {
1339                 if(!autocvar_hud_panel_healtharmor) return;
1340                 if(hud != HUD_NORMAL) return;
1341                 if(spectatee_status == -1) return;
1342
1343                 health = getstati(STAT_HEALTH);
1344                 if(health <= 0)
1345                 {
1346                         prev_health = -1;
1347                         return;
1348                 }
1349                 armor = getstati(STAT_ARMOR);
1350
1351                 // code to check for spectatee_status changes is in Ent_ClientData()
1352                 // prev_p_health and prev_health can be set to -1 there
1353
1354                 if (prev_p_health == -1)
1355                 {
1356                         // no effect
1357                         health_beforedamage = 0;
1358                         armor_beforedamage = 0;
1359                         health_damagetime = 0;
1360                         armor_damagetime = 0;
1361                         prev_health = health;
1362                         prev_armor = armor;
1363                         old_p_health = health;
1364                         old_p_armor = armor;
1365                         prev_p_health = health;
1366                         prev_p_armor = armor;
1367                 }
1368                 else if (prev_health == -1)
1369                 {
1370                         //start the load effect
1371                         health_damagetime = 0;
1372                         armor_damagetime = 0;
1373                         prev_health = 0;
1374                         prev_armor = 0;
1375                 }
1376                 fuel = getstati(STAT_FUEL);
1377         }
1378         else
1379         {
1380                 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1381
1382                 health = 150;
1383                 armor = 75;
1384                 fuel = 20;
1385         }
1386
1387         HUD_Panel_UpdateCvars(healtharmor);
1388         HUD_Panel_ApplyFadeAlpha();
1389         vector pos, mySize;
1390         pos = panel_pos;
1391         mySize = panel_size;
1392
1393         HUD_Panel_DrawBg(1);
1394         if(panel_bg_padding)
1395         {
1396                 pos += '1 1 0' * panel_bg_padding;
1397                 mySize -= '2 2 0' * panel_bg_padding;
1398         }
1399
1400         float baralign = autocvar_hud_panel_healtharmor_baralign;
1401         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1402
1403     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1404     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1405         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1406         {
1407                 vector v;
1408                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1409
1410                 float x;
1411                 x = floor(v_x + 1);
1412
1413         float maxtotal = maxhealth + maxarmor;
1414                 string biggercount;
1415                 if(v_z) // NOT fully armored
1416                 {
1417                         biggercount = "health";
1418                         if(autocvar_hud_panel_healtharmor_progressbar)
1419                         {
1420                                 HUD_Panel_GetProgressBarColor(health);
1421                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1422                         }
1423                         if(armor)
1424             if(autocvar_hud_panel_healtharmor_text)
1425                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1426                 }
1427                 else
1428                 {
1429                         biggercount = "armor";
1430                         if(autocvar_hud_panel_healtharmor_progressbar)
1431                         {
1432                                 HUD_Panel_GetProgressBarColor(armor);
1433                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1434                         }
1435                         if(health)
1436             if(autocvar_hud_panel_healtharmor_text)
1437                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1438                 }
1439         if(autocvar_hud_panel_healtharmor_text)
1440                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1441
1442                 if(fuel)
1443                 {
1444                         HUD_Panel_GetProgressBarColor(fuel);
1445                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1446                 }
1447         }
1448         else
1449         {
1450                 float panel_ar = mySize_x/mySize_y;
1451                 float is_vertical = (panel_ar < 1);
1452                 vector health_offset, armor_offset;
1453                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1454                 {
1455                         mySize_x *= 0.5;
1456                         if (autocvar_hud_panel_healtharmor_flip)
1457                                 health_offset_x = mySize_x;
1458                         else
1459                                 armor_offset_x = mySize_x;
1460                 }
1461                 else
1462                 {
1463                         mySize_y *= 0.5;
1464                         if (autocvar_hud_panel_healtharmor_flip)
1465                                 health_offset_y = mySize_y;
1466                         else
1467                                 armor_offset_y = mySize_y;
1468                 }
1469
1470                 float health_baralign, armor_baralign, fuel_baralign;
1471                 float health_iconalign, armor_iconalign;
1472                 if (autocvar_hud_panel_healtharmor_flip)
1473                 {
1474                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1475                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1476                         fuel_baralign = health_baralign;
1477                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1478                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1479                 }
1480                 else
1481                 {
1482                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1483                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1484                         fuel_baralign = armor_baralign;
1485                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1486                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1487                 }
1488
1489                 //if(health)
1490                 {
1491                         if(autocvar_hud_panel_healtharmor_progressbar)
1492                         {
1493                                 HUD_Panel_GetProgressBarColor(health);
1494                                 float p_health, pain_health_alpha;
1495                                 p_health = health;
1496                                 pain_health_alpha = 1;
1497                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1498                                 {
1499                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1500                                         {
1501                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1502                                                 {
1503                                                         if (time - old_p_healthtime < 1)
1504                                                                 old_p_health = prev_p_health;
1505                                                         else
1506                                                                 old_p_health = prev_health;
1507                                                         old_p_healthtime = time;
1508                                                 }
1509                                                 if (time - old_p_healthtime < 1)
1510                                                 {
1511                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1512                                                         prev_p_health = p_health;
1513                                                 }
1514                                         }
1515                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1516                                         {
1517                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1518                                                 {
1519                                                         if (time - health_damagetime >= 1)
1520                                                                 health_beforedamage = prev_health;
1521                                                         health_damagetime = time;
1522                                                 }
1523                                                 if (time - health_damagetime < 1)
1524                                                 {
1525                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1526                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1527                                                 }
1528                                         }
1529                                         prev_health = health;
1530
1531                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1532                                         {
1533                                                 float BLINK_FACTOR = 0.15;
1534                                                 float BLINK_BASE = 0.85;
1535                                                 float BLINK_FREQ = 9; 
1536                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1537                                         }
1538                                 }
1539                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1540                         }
1541                         if(autocvar_hud_panel_healtharmor_text)
1542                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1543                 }
1544
1545                 if(armor)
1546                 {
1547                         if(autocvar_hud_panel_healtharmor_progressbar)
1548                         {
1549                                 HUD_Panel_GetProgressBarColor(armor);
1550                                 float p_armor;
1551                                 p_armor = armor;
1552                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1553                                 {
1554                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1555                                         {
1556                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1557                                                 {
1558                                                         if (time - old_p_armortime < 1)
1559                                                                 old_p_armor = prev_p_armor;
1560                                                         else
1561                                                                 old_p_armor = prev_armor;
1562                                                         old_p_armortime = time;
1563                                                 }
1564                                                 if (time - old_p_armortime < 1)
1565                                                 {
1566                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1567                                                         prev_p_armor = p_armor;
1568                                                 }
1569                                         }
1570                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1571                                         {
1572                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1573                                                 {
1574                                                         if (time - armor_damagetime >= 1)
1575                                                                 armor_beforedamage = prev_armor;
1576                                                         armor_damagetime = time;
1577                                                 }
1578                                                 if (time - armor_damagetime < 1)
1579                                                 {
1580                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1581                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1582                                                 }
1583                                         }
1584                                         prev_armor = armor;
1585                                 }
1586                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1587                         }
1588                         if(autocvar_hud_panel_healtharmor_text)
1589                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1590                 }
1591
1592                 if(fuel)
1593                 {
1594                         if (is_vertical)
1595                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1596                         else
1597                                 mySize_y *= 0.2;
1598                         if (panel_ar >= 4)
1599                                 mySize_x *= 2; //restore full panel size
1600                         else if (panel_ar < 1/4)
1601                                 mySize_y *= 2; //restore full panel size
1602                         HUD_Panel_GetProgressBarColor(fuel);
1603                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1604                 }
1605         }
1606 }
1607
1608 // Notification area (#4)
1609 //
1610
1611 string Weapon_SuicideMessage(float deathtype)
1612 {
1613         w_deathtype = deathtype;
1614         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1615         return w_deathtypestring;
1616 }
1617
1618 string Weapon_KillMessage(float deathtype)
1619 {
1620         w_deathtype = deathtype;
1621         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1622         return w_deathtypestring;
1623 }
1624
1625
1626 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1627 {
1628         /*
1629         float w;
1630         float alsoprint, gentle;
1631         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1632         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1633         
1634         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1635                 return;
1636
1637         if(msg == MSG_SUICIDE) {
1638                 w = DEATH_WEAPONOF(type);
1639                 if(WEP_VALID(w)) {
1640                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1641                         if (alsoprint)
1642                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1643                 } else if (type == DEATH_KILL) {
1644                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1645                         if (alsoprint)
1646                                 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1647                 } else if (type == DEATH_ROT) {
1648                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1649                         if (alsoprint)
1650                                 print (sprintf(_("^1%s^1 died\n"), s1));
1651                 } else if (type == DEATH_NOAMMO) {
1652                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1653                         if (alsoprint)
1654                                 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1655                 } else if (type == DEATH_CAMP) {
1656                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1657                         if (alsoprint)
1658                                 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1659                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1660                         HUD_KillNotify_Push(s1, "", 0, type);
1661                         if (alsoprint)
1662                                 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1663                 } else if (type == DEATH_CHEAT) {
1664                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1665                         if (alsoprint)
1666                                 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1667                 } else if (type == DEATH_FIRE) {
1668                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1669                         if (alsoprint)
1670                                 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1671                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1672                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1673                         if (alsoprint)
1674                                 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1675                 } 
1676                 
1677                 if (stof(s2) > 2) // killcount > 2
1678                         print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1679         } else if(msg == MSG_KILL) {
1680                 w = DEATH_WEAPONOF(type);
1681                 if(WEP_VALID(w)) {
1682                         HUD_KillNotify_Push(s1, s2, 1, type);
1683                         if (alsoprint)
1684                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1685                 }
1686                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1687                         HUD_KillNotify_Push(s1, s2, 1, type);
1688                         if(alsoprint)
1689                         {
1690                                 if(gentle) {
1691                                         print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1692                                 } else {
1693                                         print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1694                                 }
1695                         }
1696                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1697                                 if(gentle)
1698                                         print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1699                                 else
1700                                         print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1701                         }
1702                         else if (stof(s2) > 2) {
1703                                 if(gentle)
1704                                         print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1705                                 else
1706                                         print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1707                         }
1708                 }
1709                 else if(type == KILL_FIRST_BLOOD)
1710                         print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1711                 else if (type == DEATH_TELEFRAG) {
1712                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1713                         if(gentle)
1714                                 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1715                         else
1716                                 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1717                 }
1718                 else if (type == DEATH_DROWN) {
1719                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1720                         if(alsoprint)
1721                                 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1722                 }
1723                 else if (type == DEATH_SLIME) {
1724                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1725                         if(alsoprint)
1726                                 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1727                 }
1728                 else if (type == DEATH_LAVA) {
1729                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1730                         if(alsoprint)
1731                                 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1732                 }
1733                 else if (type == DEATH_FALL) {
1734                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1735                         if(alsoprint)
1736                                 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1737                 }
1738                 else if (type == DEATH_SHOOTING_STAR) {
1739                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1740                         if(alsoprint)
1741                                 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1742                 }
1743                 else if (type == DEATH_SWAMP) {
1744                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1745                         if(alsoprint)
1746                                 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1747                 }
1748                 else if (type == DEATH_HURTTRIGGER)
1749                 {
1750                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1751                         if(alsoprint)
1752                                 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1753                 } else if(type == DEATH_VHCRUSH) {
1754                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1755                         if(alsoprint)
1756                                 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1757                 } else if(type == DEATH_SBMINIGUN) {
1758                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1759                         if(alsoprint)
1760                                 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1761                 } else if(type == DEATH_SBROCKET) {
1762                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1763                         if(alsoprint)
1764                                 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1765                 } else if(type == DEATH_SBBLOWUP) {
1766                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1767                         if(alsoprint)
1768                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1769                 } else if(type == DEATH_WAKIGUN) {
1770                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1771                         if(alsoprint)
1772                                 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1773                 } else if(type == DEATH_BUMB_GUN) {
1774                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1775                         if(alsoprint)
1776                                 print (sprintf(_("^1%s^1 saw %s's preddy lights.\n"), s2, s1));
1777                 } else if(type == DEATH_WAKIROCKET) {
1778                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1779                         if(alsoprint)
1780                                 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1781                 } else if(type == DEATH_WAKIBLOWUP) {
1782                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1783                         if(alsoprint)
1784                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1785                 } else if(type == DEATH_RAPTOR_CANNON) {
1786                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1787                         if(alsoprint)
1788                                 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1789                 } else if(type == DEATH_RAPTOR_BOMB) {
1790                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1791                         if(alsoprint)
1792                                 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1793                 } else if(type == DEATH_RAPTOR_DEATH) {
1794                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1795                         if(alsoprint)
1796                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1797                 } else if(type == DEATH_TURRET) {
1798                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1799                         if(alsoprint)
1800                                 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1801                 } else if(type == DEATH_TOUCHEXPLODE) {
1802                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1803                         if(alsoprint)
1804                                 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1805                 } else if(type == DEATH_CHEAT) {
1806                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1807                         if(alsoprint)
1808                                 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1809                 } else if (type == DEATH_FIRE) {
1810                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1811                         if(alsoprint)
1812                                 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1813                 } else if (type == DEATH_CUSTOM) {
1814                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1815                         if(alsoprint)
1816                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1817                 } else if (type == DEATH_HURTTRIGGER) {
1818                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1819                         if(alsoprint)
1820                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1821                 } else {
1822                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1823                         if(alsoprint)
1824                                 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1825                 }
1826         } else if(msg == MSG_SPREE) {
1827                 if(type == KILL_END_SPREE) {
1828                         if(gentle)
1829                                 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1830                         else
1831                                 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1832                 } else if(type == KILL_SPREE) {
1833                         if(gentle)
1834                                 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1835                         else
1836                                 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1837                 } else if(type == KILL_SPREE_3) {
1838                         if(gentle)
1839                                 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1840                         else
1841                                 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1842                 } else if(type == KILL_SPREE_5) {
1843                         if(gentle)
1844                                 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1845                         else
1846                                 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1847                 } else if(type == KILL_SPREE_10) {
1848                         if(gentle)
1849                                 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1850                         else
1851                                 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1852                 } else if(type == KILL_SPREE_15) {
1853                         if(gentle)
1854                                 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1855                         else
1856                                 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1857                 } else if(type == KILL_SPREE_20) {
1858                         if(gentle)
1859                                 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1860                         else
1861                                 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1862                 } else if(type == KILL_SPREE_25) {
1863                         if(gentle)
1864                                 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1865                         else
1866                                 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1867                 } else if(type == KILL_SPREE_30) {
1868                         if(gentle)
1869                                 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1870                         else
1871                                 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1872                 }
1873         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1874                 if (type == DEATH_DROWN) {
1875                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1876                         if(alsoprint)
1877                         {
1878                                 if(gentle)
1879                                         print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1880                                 else
1881                                         print (sprintf(_("^1%s^1 drowned\n"), s1));
1882                         }
1883                 } else if (type == DEATH_SLIME) {
1884                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1885                         if(alsoprint)
1886                                 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1887                 } else if (type == DEATH_LAVA) {
1888                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1889                         if(alsoprint)
1890                         {
1891                                 if(gentle)
1892                                         print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1893                                 else
1894                                         print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1895                         }
1896                 } else if (type == DEATH_FALL) {
1897                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1898                         if(alsoprint)
1899                         {
1900                                 if(gentle)
1901                                         print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1902                                 else
1903                                         print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1904                         }
1905                 } else if (type == DEATH_SHOOTING_STAR) {
1906                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1907                         if(alsoprint)
1908                                 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1909                 } else if (type == DEATH_SWAMP) {
1910                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1911                         if(alsoprint)
1912                         {
1913                                 if(gentle)
1914                                         print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1915                                 else
1916                                         print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1917                         }
1918                 } else if(DEATH_ISTURRET(type)) {
1919                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1920                         if(alsoprint)
1921                         {
1922                                 if(gentle)
1923                                         print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1924                                 else
1925                                 {
1926                                         switch(type)
1927                                         {
1928                                                 case DEATH_TURRET_EWHEEL:
1929                                                         print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1930                                                         break;
1931                                                 case DEATH_TURRET_FLAC:
1932                                                         print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1933                                                         break;
1934                                                 case DEATH_TURRET_MACHINEGUN:
1935                                                         print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1936                                                         break;
1937                                                 case DEATH_TURRET_WALKER_GUN:
1938                                                         print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1939                                                         break;
1940                                                 case DEATH_TURRET_WALKER_MEELE:
1941                                                         print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1942                                                         break;
1943                                                 case DEATH_TURRET_WALKER_ROCKET:
1944                                                         print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1945                                                         break;
1946                                                 case DEATH_TURRET_HELLION:
1947                                                         print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1948                                                         break;
1949                                                 case DEATH_TURRET_HK:
1950                                                         print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1951                                                         break;
1952                                                 case DEATH_TURRET_MLRS:
1953                                                         print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1954                                                         break;
1955                                                 case DEATH_TURRET_PLASMA:
1956                                                         print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1957                                                         break;
1958                                                 case DEATH_TURRET_PHASER:
1959                                                         print (sprintf(_("^1%s^1 was phased out \n"), s1));
1960                                                         break;
1961                                                 case DEATH_TURRET_TESLA:                        
1962                                                         print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1963                                                         break;
1964                                         }
1965                                 }
1966                         }
1967                 } else if (type == DEATH_CUSTOM) {
1968                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1969                         if(alsoprint)
1970                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1971                 } else if (type == DEATH_HURTTRIGGER) {
1972                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1973                         if(alsoprint)
1974                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1975                 } else if(type == DEATH_TOUCHEXPLODE) {
1976                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1977                         if(alsoprint)
1978                                 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1979                 } else if(type == DEATH_CHEAT) {
1980                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1981                         if(alsoprint)
1982                                 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1983                 } else if(type == DEATH_FIRE) {
1984                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1985                         if(alsoprint)
1986                         {
1987                                 if(gentle)
1988                                         print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1989                                 else
1990                                         print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1991                                 }
1992                 } else {
1993                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1994                         if(alsoprint)
1995                         {
1996                                 if(gentle)
1997                                         print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1998                                 else
1999                                         print (sprintf(_("^1%s^1 died\n"), s1));
2000                         }
2001                 }
2002         } else if(msg == MSG_KILL_ACTION_SPREE) {
2003                 if(gentle)
2004                         print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
2005                 else
2006                         print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
2007         } else if(msg == MSG_INFO) {
2008                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2009                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2010                         print(sprintf(_("%s^7 got the %s\n"), s1, s2));
2011                 } else if(type == INFO_LOSTFLAG) {
2012                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2013                         print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
2014                 } else if(type == INFO_PICKUPFLAG) {
2015                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2016                         print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
2017                 } else if(type == INFO_RETURNFLAG) {
2018                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2019                         print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
2020                 } else if(type == INFO_CAPTUREFLAG) {
2021                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2022                         print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
2023                 }
2024         } else if(msg == MSG_RACE) {
2025                 if(type == RACE_SERVER_RECORD) {
2026                         HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2027                 }
2028                 else if(type == RACE_NEW_RANK) {
2029                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2030                 }
2031                 else if(type == RACE_NEW_TIME) {
2032                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2033                 }
2034                 else if(type == RACE_FAIL) {
2035                         HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2036                 }
2037         } else if(msg == MSG_KA) {
2038                 if(type == KA_PICKUPBALL) {
2039                         HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
2040                         if(alsoprint)
2041                                 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
2042                 }
2043                 else if(type == KA_DROPBALL) {
2044                         HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2045                         if(alsoprint)
2046                                 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2047                 }
2048         }*/
2049 }
2050
2051 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
2052 {
2053         float gentle;
2054         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2055         if(msg == MSG_SUICIDE) {
2056                 if (type == DEATH_TEAMCHANGE) {
2057                         centerprint_hud(sprintf(_("You are now on: %s"), s1));
2058                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2059                         centerprint_hud(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
2060                 } else if (type == DEATH_CAMP) {
2061                         if(gentle)
2062                                 centerprint_hud(_("^1Reconsider your tactics, camper!"));
2063                         else
2064                                 centerprint_hud(_("^1Die camper!"));
2065                 } else if (type == DEATH_NOAMMO) {
2066                         if(gentle)
2067                                 centerprint_hud(_("^1You are reinserted into the game for running out of ammo..."));
2068                         else
2069                                 centerprint_hud(_("^1You were killed for running out of ammo..."));
2070                 } else if (type == DEATH_ROT) {
2071                         if(gentle)
2072                                 centerprint_hud(_("^1You need to preserve your health"));
2073                         else
2074                                 centerprint_hud(_("^1You grew too old without taking your medicine"));
2075                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2076                         if(gentle)
2077                                 centerprint_hud(_("^1Don't go against team mates!"));
2078                         else
2079                                 centerprint_hud(_("^1Don't shoot your team mates!"));
2080                 } else { // generic message
2081                         if(gentle)
2082                                 centerprint_hud(_("^1You need to be more careful!"));
2083                         else
2084                                 centerprint_hud(_("^1You killed your own dumb self!"));
2085                 }
2086         } else if(msg == MSG_KILL) {
2087                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2088                         if(gentle) {
2089                                 centerprint_hud(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
2090                         } else {
2091                                 centerprint_hud(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
2092                         }
2093                 } else if (type == KILL_FIRST_BLOOD) {
2094                         if(gentle) {
2095                                 centerprint_hud(_("^1First score"));
2096                         } else {
2097                                 centerprint_hud(_("^1First blood"));
2098                         }
2099                 } else if (type == KILL_FIRST_VICTIM) {
2100                         if(gentle) {
2101                                 centerprint_hud(_("^1First casualty"));
2102                         } else {
2103                                 centerprint_hud(_("^1First victim"));
2104                         }
2105                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2106                         if(gentle) {
2107                                 centerprint_hud(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2108                         } else {
2109                                 centerprint_hud(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
2110                         }
2111                 } else if (type == KILL_TYPEFRAGGED) {
2112                         if(gentle) {
2113                                 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2114                         } else {
2115                                 centerprint_hud(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2116                         }
2117                 } else if (type == KILL_FRAG) {
2118                         if(gentle) {
2119                                 centerprint_hud(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
2120                         } else {
2121                                 centerprint_hud(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
2122                         }
2123                 } else { // generic message
2124                         if(gentle) {
2125                                 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2126                         } else {
2127                                 centerprint_hud(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2128                         }
2129                 }
2130         } else if(msg == MSG_KILL_ACTION) {
2131                 // TODO: invent more centerprints here?
2132                 centerprint_hud(_("^1Watch your step!"));
2133         }
2134 }
2135
2136 void HUD_Notify(void)
2137 {
2138         if(!autocvar__hud_configure)
2139         {
2140                 if(!autocvar_hud_panel_notify) return;
2141         }
2142         else
2143                 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2144
2145         HUD_Panel_UpdateCvars(notify);
2146         HUD_Panel_ApplyFadeAlpha();
2147         vector pos, mySize;
2148         pos = panel_pos;
2149         mySize = panel_size;
2150
2151         HUD_Panel_DrawBg(1);
2152         if(panel_bg_padding)
2153         {
2154                 pos += '1 1 0' * panel_bg_padding;
2155                 mySize -= '2 2 0' * panel_bg_padding;
2156         }
2157
2158         float entries, height;
2159         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2160         height = mySize_y/entries;
2161         
2162         vector fontsize;
2163         float fontheight = height * autocvar_hud_panel_notify_fontsize;
2164         fontsize = '0.5 0.5 0' * fontheight;
2165
2166         float a;
2167         float when;
2168         when = autocvar_hud_panel_notify_time;
2169         float fadetime;
2170         fadetime = autocvar_hud_panel_notify_fadetime;
2171
2172         vector pos_attacker, pos_victim, pos_icon;
2173         float width_attacker;
2174         string attacker, victim, icon;
2175
2176         float i, j, w, type, step, limit;
2177         if(autocvar_hud_panel_notify_flip) //order items from the top down
2178         {
2179                 i = 0;
2180                 step = +1;
2181                 limit = entries;
2182         }
2183         else //order items from the bottom up
2184         {
2185                 i = entries - 1;
2186                 step = -1;
2187                 limit = -1;
2188         }
2189
2190         for(j = kn_index;  i != limit;  i += step, ++j)
2191         {
2192                 if(autocvar__hud_configure)
2193                 {
2194                         if (step == +1)
2195                                 a = i;
2196                         else // inverse order
2197                                 a = entries - 1 - i;
2198                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2199                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2200                         icon = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2201                         a = bound(0, (when - a) / 4, 1);
2202                         goto hud_config_notifyprint;
2203                 }
2204                 else
2205                 {
2206                         if (j == KN_MAX_ENTRIES)
2207                                 j = 0;
2208
2209                         if(killnotify_times[j] + when > time)
2210                                 a = 1;
2211                         else if(fadetime)
2212                         {
2213                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2214                                 if(!a)
2215                                 {
2216                                         break;
2217                                 }
2218                         }
2219                         else
2220                         {
2221                                 break;
2222                         }
2223                         
2224                         attacker = killnotify_attackers[j];
2225                         victim = killnotify_victims[j];
2226                         icon = killnotify_icon[j];
2227                 }
2228
2229                 //type = killnotify_deathtype[j];
2230                 //w = DEATH_WEAPONOF(type);
2231
2232                 if(icon != "")
2233                 {
2234                         if((attacker != "") && (victim == ""))
2235                         {
2236                                 // Y [used by] X
2237                                 attacker = textShortenToWidth(attacker, 0.73 * mySize_x - height, fontsize, stringwidth_colors);
2238                                 pos_attacker = pos + eX * (0.27 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2239                                 pos_icon = pos + eX * 0.25 * mySize_x - eX * height + eY * i * height;
2240
2241                                 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2242                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2243                         }
2244                         else if((attacker != "") && (victim != ""))
2245                         {
2246                                 // X [did action to] Y
2247                                 attacker = textShortenToWidth(attacker, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2248                                 victim = textShortenToWidth(victim, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2249 :hud_config_notifyprint
2250                                 width_attacker = stringwidth(attacker, TRUE, fontsize);
2251                                 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2252                                 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2253                                 pos_icon = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2254
2255                                 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2256                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2257                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2258                         }
2259                 }
2260         }
2261 }
2262
2263 // Timer (#5)
2264 //
2265 // TODO: macro
2266 string seconds_tostring(float sec)
2267 {
2268         float minutes;
2269         minutes = floor(sec / 60);
2270
2271         sec -= minutes * 60;
2272         return sprintf("%d:%02d", minutes, sec);
2273 }
2274
2275 void HUD_Timer(void)
2276 {
2277         if(!autocvar__hud_configure)
2278         {
2279                 if(!autocvar_hud_panel_timer) return;
2280         }
2281         else
2282                 hud_configure_active_panel = HUD_PANEL_TIMER;
2283
2284         HUD_Panel_UpdateCvars(timer);
2285         HUD_Panel_ApplyFadeAlpha();
2286
2287         draw_beginBoldFont();
2288
2289         vector pos, mySize;
2290         pos = panel_pos;
2291         mySize = panel_size;
2292
2293         HUD_Panel_DrawBg(1);
2294         if(panel_bg_padding)
2295         {
2296                 pos += '1 1 0' * panel_bg_padding;
2297                 mySize -= '2 2 0' * panel_bg_padding;
2298         }
2299
2300         string timer;
2301         float timelimit, elapsedTime, timeleft, minutesLeft;
2302
2303         timelimit = getstatf(STAT_TIMELIMIT);
2304
2305         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2306         timeleft = ceil(timeleft);
2307
2308         minutesLeft = floor(timeleft / 60);
2309
2310         vector timer_color;
2311         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2312                 timer_color = '1 1 1'; //white
2313         else if(minutesLeft >= 1)
2314                 timer_color = '1 1 0'; //yellow
2315         else
2316                 timer_color = '1 0 0'; //red
2317
2318         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2319                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2320                         //while restart is still active, show 00:00
2321                         timer = seconds_tostring(0);
2322                 } else {
2323                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2324                         timer = seconds_tostring(elapsedTime);
2325                 }
2326         } else {
2327                 timer = seconds_tostring(timeleft);
2328         }
2329
2330         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2331
2332         draw_endBoldFont();
2333 }
2334
2335 // Radar (#6)
2336 //
2337 void HUD_Radar(void)
2338 {
2339         if (!autocvar__hud_configure)
2340         {
2341                 if (hud_panel_radar_maximized)
2342                 {
2343                         if (!hud_draw_maximized) return;
2344                 }
2345                 else
2346                 {
2347                         if (autocvar_hud_panel_radar == 0) return;
2348                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2349                 }
2350         }
2351         else
2352                 hud_configure_active_panel = HUD_PANEL_RADAR;
2353
2354         HUD_Panel_UpdateCvars(radar);
2355         HUD_Panel_ApplyFadeAlpha();
2356
2357         if (hud_panel_radar_maximized && !autocvar__hud_configure)
2358         {
2359                 panel_size = autocvar_hud_panel_radar_maximized_size;
2360                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2361                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2362                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2363                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2364                 
2365                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2366                 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2367         }
2368
2369         vector pos, mySize;
2370         pos = panel_pos;
2371         mySize = panel_size;
2372
2373         HUD_Panel_DrawBg(1);
2374         if(panel_bg_padding)
2375         {
2376                 pos += '1 1 0' * panel_bg_padding;
2377                 mySize -= '2 2 0' * panel_bg_padding;
2378         }
2379
2380         float color2;
2381         entity tm;
2382         float scale2d, normalsize, bigsize;
2383         float f;
2384
2385         teamradar_origin2d = pos + 0.5 * mySize;
2386         teamradar_size2d = mySize;
2387
2388         if(minimapname == "")
2389                 return;
2390
2391         teamradar_loadcvars();
2392
2393         switch(hud_panel_radar_zoommode)
2394         {
2395                 default:
2396                 case 0:
2397                         f = current_zoomfraction;
2398                         break;
2399                 case 1:
2400                         f = 1 - current_zoomfraction;
2401                         break;
2402                 case 2:
2403                         f = 0;
2404                         break;
2405                 case 3:
2406                         f = 1;
2407                         break;
2408         }
2409
2410         switch(hud_panel_radar_rotation)
2411         {
2412                 case 0:
2413                         teamradar_angle = view_angles_y - 90;
2414                         break;
2415                 default:
2416                         teamradar_angle = 90 * hud_panel_radar_rotation;
2417                         break;
2418         }
2419
2420         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2421         teamradar_size2d = mySize;
2422
2423         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2424
2425         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2426         if(hud_panel_radar_rotation == 0)
2427         {
2428                 // max-min distance must fit the radar in any rotation
2429                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2430         }
2431         else
2432         {
2433                 vector c0, c1, c2, c3, span;
2434                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2435                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2436                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2437                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2438                 span = '0 0 0';
2439                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2440                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2441
2442                 // max-min distance must fit the radar in x=x, y=y
2443                 bigsize = min(
2444                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2445                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2446                 );
2447         }
2448
2449         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2450         if(bigsize > normalsize)
2451                 normalsize = bigsize;
2452
2453         teamradar_size =
2454                   f * bigsize
2455                 + (1 - f) * normalsize;
2456         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2457                   f * mi_center
2458                 + (1 - f) * view_origin);
2459
2460         drawsetcliparea(
2461                 pos_x,
2462                 pos_y,
2463                 mySize_x,
2464                 mySize_y
2465         );
2466
2467         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2468
2469         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2470                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2471         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2472                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2473         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2474         {
2475                 color2 = GetPlayerColor(tm.sv_entnum);
2476                 //if(color == FL_SPECTATOR || color == color2)
2477                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2478         }
2479         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2480
2481         drawresetcliparea();
2482 };
2483
2484 // Score (#7)
2485 //
2486 void HUD_UpdatePlayerTeams();
2487 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2488 {
2489         float score;
2490         entity tm, pl;
2491 #define SCOREPANEL_MAX_ENTRIES 6
2492 #define SCOREPANEL_ASPECTRATIO 2
2493         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2494         vector fontsize = '1 1 0' * (mySize_y/entries);
2495
2496         vector rgb, score_color;
2497         rgb = '1 1 1';
2498         score_color = '1 1 1';
2499
2500         float name_size = mySize_x*0.75;
2501         float spacing_size = mySize_x*0.04;
2502         const float highlight_alpha = 0.2;
2503         float i, me_printed, first_pl;
2504         string s;
2505         i = 0;
2506         first_pl = 0;
2507         if (autocvar__hud_configure)
2508         {
2509                 float players_per_team;
2510                 if (team_count)
2511                 {
2512                         // show team scores in the first line
2513                         float score_size = mySize_x / team_count;
2514                         players_per_team = max(2, ceil((entries - 1) / team_count));
2515                         for(i=0; i<team_count; ++i) {
2516                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2517                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2518                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2519                         }
2520                         first_pl = 1;
2521                         pos_y += fontsize_y;
2522                 }
2523                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2524                 for (i=first_pl; i<entries; ++i)
2525                 {
2526                         //simulate my score is lower than all displayed players,
2527                         //so that I don't appear at all showing pure rankings.
2528                         //This is to better show the difference between the 2 ranking views
2529                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2530                         {
2531                                 rgb = '1 1 0';
2532                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2533                                 s = GetPlayerName(pl.sv_entnum);
2534                                 score = 7;
2535                         }
2536                         else
2537                         {
2538                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2539                                 score -= 3;
2540                         }
2541
2542                         if (team_count)
2543                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2544                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2545                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2546                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2547                         pos_y += fontsize_y;
2548                 }
2549                 return;
2550         }
2551
2552         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2553                 HUD_UpdatePlayerTeams();
2554         if (team_count)
2555         {
2556                 // show team scores in the first line
2557                 float score_size = mySize_x / team_count;
2558                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2559                         if(tm.team == FL_SPECTATOR)
2560                                 continue;
2561                         if (tm.team == myteam)
2562                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2563                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2564                         ++i;
2565                 }
2566                 first_pl = 1;
2567                 pos_y += fontsize_y;
2568                 tm = teams.sort_next;
2569         }
2570         i = first_pl;
2571
2572         do
2573         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2574         {
2575                 if ((team_count && pl.team != tm.team) || pl.team == FL_SPECTATOR)
2576                         continue;
2577
2578                 if (i == entries-1 && !me_printed && pl != me)
2579                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2580                 {
2581                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2582                                 if (pl.team != FL_SPECTATOR)
2583                                         break;
2584
2585                         if (pl)
2586                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2587                         else
2588                                 rgb = '1 0 0'; //last: red
2589                         pl = me;
2590                 }
2591
2592                 if (pl == me)
2593                 {
2594                         if (i == first_pl)
2595                                 rgb = '0 1 0'; //first: green
2596                         me_printed = 1;
2597                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2598                 }
2599                 if (team_count)
2600                         score_color = Team_ColorRGB(pl.team) * 0.8;
2601                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2602                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2603                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2604                 pos_y += fontsize_y;
2605                 ++i;
2606         }
2607         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != FL_SPECTATOR || (tm = tm.sort_next)));
2608 }
2609
2610 void HUD_Score(void)
2611 {
2612         if(!autocvar__hud_configure)
2613         {
2614                 if(!autocvar_hud_panel_score) return;
2615                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2616         }
2617         else
2618                 hud_configure_active_panel = HUD_PANEL_SCORE;
2619
2620         HUD_Panel_UpdateCvars(score);
2621         HUD_Panel_ApplyFadeAlpha();
2622         vector pos, mySize;
2623         pos = panel_pos;
2624         mySize = panel_size;
2625
2626         HUD_Panel_DrawBg(1);
2627         if(panel_bg_padding)
2628         {
2629                 pos += '1 1 0' * panel_bg_padding;
2630                 mySize -= '2 2 0' * panel_bg_padding;
2631         }
2632
2633         float score, distribution;
2634         string sign;
2635         vector distribution_color;
2636         entity tm, pl, me;
2637
2638 #ifdef COMPAT_XON050_ENGINE
2639         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2640 #else
2641         me = playerslots[player_localentnum - 1];
2642 #endif
2643
2644         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2645                 string timer, distrtimer;
2646
2647                 pl = players.sort_next;
2648                 if(pl == me)
2649                         pl = pl.sort_next;
2650                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2651                         if(pl.scores[ps_primary] == 0)
2652                                 pl = world;
2653
2654                 score = me.(scores[ps_primary]);
2655                 timer = TIME_ENCODED_TOSTRING(score);
2656
2657                 draw_beginBoldFont();
2658                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2659                         // distribution display
2660                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2661
2662                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2663
2664                         if (distribution <= 0) {
2665                                 distribution_color = '0 1 0';
2666                                 sign = "-";
2667                         }
2668                         else {
2669                                 distribution_color = '1 0 0';
2670                                 sign = "+";
2671                         }
2672                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2673                 }
2674                 // race record display
2675                 if (distribution <= 0)
2676                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2677                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2678                 draw_endBoldFont();
2679         } else if (!teamplay) { // non-teamgames
2680                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2681                 {
2682                         HUD_Score_Rankings(pos, mySize, me, 0);
2683                         return;
2684                 }
2685                 // me vector := [team/connected frags id]
2686                 pl = players.sort_next;
2687                 if(pl == me)
2688                         pl = pl.sort_next;
2689
2690                 if(autocvar__hud_configure)
2691                         distribution = 42;
2692                 else if(pl)
2693                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2694                 else
2695                         distribution = 0;
2696
2697                 score = me.(scores[ps_primary]);
2698                 if(autocvar__hud_configure)
2699                         score = 123;
2700
2701                 if(distribution >= 5)
2702                         distribution_color = eY;
2703                 else if(distribution >= 0)
2704                         distribution_color = '1 1 1';
2705                 else if(distribution >= -5)
2706                         distribution_color = '1 1 0';
2707                 else
2708                         distribution_color = eX;
2709
2710                 string distribution_str;
2711                 distribution_str = ftos(distribution);
2712                 draw_beginBoldFont();
2713                 if (distribution >= 0)
2714                 {
2715                         if (distribution > 0)
2716                                 distribution_str = strcat("+", distribution_str);
2717                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2718                 }
2719                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2720                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2721                 draw_endBoldFont();
2722         } else { // teamgames
2723                 float scores_count, row, column, rows, columns;
2724                 local noref vector offset; // fteqcc sucks
2725                 vector score_pos, score_size; //for scores other than myteam
2726                 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2727                 {
2728                         for(tm = teams.sort_next; tm, tm.team != FL_SPECTATOR; tm = tm.sort_next)
2729                                 ++scores_count;
2730                         if (autocvar_hud_panel_score_rankings)
2731                         {
2732                                 HUD_Score_Rankings(pos, mySize, me, scores_count);
2733                                 return;
2734                         }
2735                         rows = mySize_y/mySize_x;
2736                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2737                         //                               ^^^ ammo item aspect goes here
2738
2739                         columns = ceil(scores_count/rows);
2740
2741                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2742
2743                         float newSize;
2744                         if(score_size_x/score_size_y > 3)
2745                         {
2746                                 newSize = 3 * score_size_y;
2747                                 offset_x = score_size_x - newSize;
2748                                 pos_x += offset_x/2;
2749                                 score_size_x = newSize;
2750                         }
2751                         else
2752                         {
2753                                 newSize = 1/3 * score_size_x;
2754                                 offset_y = score_size_y - newSize;
2755                                 pos_y += offset_y/2;
2756                                 score_size_y = newSize;
2757                         }
2758                 }
2759                 else
2760                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2761
2762                 float max_fragcount;
2763                 max_fragcount = -99;
2764                 draw_beginBoldFont();
2765                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2766                         if(tm.team == FL_SPECTATOR)
2767                                 continue;
2768                         score = tm.(teamscores[ts_primary]);
2769                         if(autocvar__hud_configure)
2770                                 score = 123;
2771                         
2772                         if (score > max_fragcount)
2773                                 max_fragcount = score;
2774
2775                         if (spectatee_status == -1)
2776                         {
2777                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2778                                 if (max_fragcount == score)
2779                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2780                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2781                                 ++row;
2782                                 if(row >= rows)
2783                                 {
2784                                         row = 0;
2785                                         ++column;
2786                                 }
2787                         }
2788                         else if(tm.team == myteam) {
2789                                 if (max_fragcount == score)
2790                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2791                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2792                         } else {
2793                                 if (max_fragcount == score)
2794                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2795                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2796                                 ++rows;
2797                         }
2798                 }
2799                 draw_endBoldFont();
2800         }
2801 }
2802
2803 // Race timer (#8)
2804 //
2805 void HUD_RaceTimer (void)
2806 {
2807         if(!autocvar__hud_configure)
2808         {
2809                 if(!autocvar_hud_panel_racetimer) return;
2810                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2811                 if(spectatee_status == -1) return;
2812         }
2813         else
2814                 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2815
2816         HUD_Panel_UpdateCvars(racetimer);
2817         HUD_Panel_ApplyFadeAlpha();
2818
2819         draw_beginBoldFont();
2820
2821         vector pos, mySize;
2822         pos = panel_pos;
2823         mySize = panel_size;
2824
2825         HUD_Panel_DrawBg(1);
2826         if(panel_bg_padding)
2827         {
2828                 pos += '1 1 0' * panel_bg_padding;
2829                 mySize -= '2 2 0' * panel_bg_padding;
2830         }
2831
2832         // always force 4:1 aspect
2833         vector newSize;
2834         if(mySize_x/mySize_y > 4)
2835         {
2836                 newSize_x = 4 * mySize_y;
2837                 newSize_y = mySize_y;
2838
2839                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2840         }
2841         else
2842         {
2843                 newSize_y = 1/4 * mySize_x;
2844                 newSize_x = mySize_x;
2845
2846                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2847         }
2848         mySize = newSize;
2849
2850         float a, t;
2851         string s, forcetime;
2852
2853         if(autocvar__hud_configure)
2854         {
2855                 s = "0:13:37";
2856                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2857                 s = _("^1Intermediate 1 (+15.42)");
2858                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2859                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2860                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2861         }
2862         else if(race_checkpointtime)
2863         {
2864                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2865                 s = "";
2866                 forcetime = "";
2867                 if(a > 0) // just hit a checkpoint?
2868                 {
2869                         if(race_checkpoint != 254)
2870                         {
2871                                 if(race_time && race_previousbesttime)
2872                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2873                                 else
2874                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2875                                 if(race_time)
2876                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2877                         }
2878                 }
2879                 else
2880                 {
2881                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2882                         {
2883                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2884                                 if(a > 0) // next one?
2885                                 {
2886                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2887                                 }
2888                         }
2889                 }
2890
2891                 if(s != "" && a > 0)
2892                 {
2893                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2894                 }
2895
2896                 if(race_penaltytime)
2897                 {
2898                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2899                         if(a > 0)
2900                         {
2901                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2902                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2903                         }
2904                 }
2905
2906                 if(forcetime != "")
2907                 {
2908                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2909                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2910                 }
2911                 else
2912                         a = 1;
2913
2914                 if(race_laptime && race_checkpoint != 255)
2915                 {
2916                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2917                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2918                 }
2919         }
2920         else
2921         {
2922                 if(race_mycheckpointtime)
2923                 {
2924                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2925                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2926                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2927                 }
2928                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2929                 {
2930                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2931                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2932                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2933                 }
2934
2935                 if(race_penaltytime && !race_penaltyaccumulator)
2936                 {
2937                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2938                         a = bound(0, (1 + t - time), 1);
2939                         if(a > 0)
2940                         {
2941                                 if(time < t)
2942                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2943                                 else
2944                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2945                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2946                         }
2947                 }
2948         }
2949
2950         draw_endBoldFont();
2951 }
2952
2953 // Vote window (#9)
2954 //
2955 float vote_yescount;
2956 float vote_nocount;
2957 float vote_needed;
2958 float vote_highlighted; // currently selected vote
2959
2960 float vote_active; // is there an active vote?
2961 float vote_prev; // previous state of vote_active to check for a change
2962 float vote_alpha;
2963 float vote_change; // "time" when vote_active changed
2964
2965 void HUD_VoteWindow(void) 
2966 {
2967         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2968         {
2969                 vote_active = 1;
2970                 if (autocvar__hud_configure)
2971                 {
2972                         vote_yescount = 0;
2973                         vote_nocount = 0;
2974                         print(_("^1You must answer before entering hud configure mode\n"));
2975                         cvar_set("_hud_configure", "0");
2976                 }
2977                 if(vote_called_vote)
2978                         strunzone(vote_called_vote);
2979                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2980                 uid2name_dialog = 1;
2981         }
2982
2983         if(!autocvar__hud_configure)
2984         {
2985                 if(!autocvar_hud_panel_vote) return;
2986
2987                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2988                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2989
2990                 if(panel_bg_alpha_str == "") {
2991                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2992                 }
2993                 panel_bg_alpha = stof(panel_bg_alpha_str);
2994         }
2995         else
2996         {
2997                 hud_configure_active_panel = HUD_PANEL_VOTE;
2998
2999                 vote_yescount = 3;
3000                 vote_nocount = 2;
3001                 vote_needed = 4;
3002         }
3003
3004         string s;
3005         float a;
3006         if(vote_active != vote_prev) {
3007                 vote_change = time;
3008                 vote_prev = vote_active;
3009         }
3010
3011         if(vote_active || autocvar__hud_configure)
3012                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3013         else
3014                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3015
3016         if(!vote_alpha)
3017                 return;
3018
3019         HUD_Panel_UpdateCvars(vote);
3020         HUD_Panel_ApplyFadeAlpha();
3021
3022         if(uid2name_dialog)
3023         {
3024                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3025                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3026         }
3027
3028     // these must be below above block
3029         vector pos, mySize;
3030         pos = panel_pos;
3031         mySize = panel_size;
3032
3033         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
3034         HUD_Panel_DrawBg(a);
3035         a = panel_fg_alpha * a;
3036
3037         if(panel_bg_padding)
3038         {
3039                 pos += '1 1 0' * panel_bg_padding;
3040                 mySize -= '2 2 0' * panel_bg_padding;
3041         }
3042
3043         // always force 3:1 aspect
3044         vector newSize;
3045         if(mySize_x/mySize_y > 3)
3046         {
3047                 newSize_x = 3 * mySize_y;
3048                 newSize_y = mySize_y;
3049
3050                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3051         }
3052         else
3053         {
3054                 newSize_y = 1/3 * mySize_x;
3055                 newSize_x = mySize_x;
3056
3057                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3058         }
3059         mySize = newSize;
3060
3061         s = _("A vote has been called for:");
3062         if(uid2name_dialog)
3063                 s = _("Allow servers to store and display your name?");
3064         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3065         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3066         if(autocvar__hud_configure)
3067                 s = _("^1Configure the HUD");
3068         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3069
3070         // print the yes/no counts
3071     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3072         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3073     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3074         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3075
3076         // draw the progress bar backgrounds
3077         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3078
3079         // draw the highlights
3080         if(vote_highlighted == 1) {
3081                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3082                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3083         }
3084         else if(vote_highlighted == -1) {
3085                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3086                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3087         }
3088
3089         // draw the progress bars
3090         if(vote_yescount && vote_needed)
3091         {
3092                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3093                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3094         }
3095
3096         if(vote_nocount && vote_needed)
3097         {
3098                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3099                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3100         }
3101
3102         drawresetcliparea();
3103 }
3104
3105 // Mod icons panel (#10)
3106 //
3107
3108 float mod_active; // is there any active mod icon?
3109
3110 // Clan Arena HUD modicons
3111 void HUD_Mod_CA(vector pos, vector mySize)
3112 {
3113         mod_active = 1; // CA should never hide the mod icons panel
3114         float redalive, bluealive;
3115         redalive = getstati(STAT_REDALIVE);
3116         bluealive = getstati(STAT_BLUEALIVE);
3117
3118         vector redpos, bluepos;
3119         if(mySize_x > mySize_y)
3120         {
3121                 redpos = pos;
3122                 bluepos = pos + eY * 0.5 * mySize_y;
3123                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3124                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3125                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3126                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3127         }
3128         else
3129         {
3130                 redpos = pos;
3131                 bluepos = pos + eY * 0.5 * mySize_y;
3132                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3133                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3134                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3135                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3136         }
3137 }
3138
3139 // CTF HUD modicon section
3140 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3141 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3142 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3143
3144 void HUD_Mod_CTF_Reset(void)
3145 {
3146         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3147 }
3148
3149 void HUD_Mod_CTF(vector pos, vector mySize)
3150 {
3151         vector redflag_pos, blueflag_pos;
3152         vector flag_size;
3153         float f; // every function should have that
3154
3155         float redflag, blueflag; // current status
3156         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3157         float stat_items;
3158
3159         stat_items = getstati(STAT_ITEMS, 0, 24);
3160         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3161         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3162         
3163         if(redflag || blueflag)
3164                 mod_active = 1;
3165         else
3166                 mod_active = 0;
3167
3168         if(autocvar__hud_configure)
3169         {
3170                 redflag = 1;
3171                 blueflag = 2;
3172         }
3173
3174         // when status CHANGES, set old status into prevstatus and current status into status
3175         if (redflag != redflag_prevframe)
3176         {
3177                 redflag_statuschange_time = time;
3178                 redflag_prevstatus = redflag_prevframe;
3179                 redflag_prevframe = redflag;
3180         }
3181
3182         if (blueflag != blueflag_prevframe)
3183         {
3184                 blueflag_statuschange_time = time;
3185                 blueflag_prevstatus = blueflag_prevframe;
3186                 blueflag_prevframe = blueflag;
3187         }
3188
3189         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3190         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3191
3192         float BLINK_FACTOR = 0.15;
3193         float BLINK_BASE = 0.85;
3194         // note:
3195         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3196         // thus
3197         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3198         // ensure RMS == 1
3199         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3200
3201         string red_icon, red_icon_prevstatus;
3202         float red_alpha, red_alpha_prevstatus;
3203         red_alpha = red_alpha_prevstatus = 1;
3204         switch(redflag) {
3205                 case 1: red_icon = "flag_red_taken"; break;
3206                 case 2: red_icon = "flag_red_lost"; break;
3207                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3208                 default:
3209                         if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_2))
3210                                 red_icon = "flag_red_shielded";
3211                         else
3212                                 red_icon = string_null;
3213                         break;
3214         }
3215         switch(redflag_prevstatus) {
3216                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3217                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3218                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3219                 default:
3220                         if(redflag == 3)
3221                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3222                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_2))
3223                                 red_icon_prevstatus = "flag_red_shielded";
3224                         else
3225                                 red_icon_prevstatus = string_null;
3226                         break;
3227         }
3228
3229         string blue_icon, blue_icon_prevstatus;
3230         float blue_alpha, blue_alpha_prevstatus;
3231         blue_alpha = blue_alpha_prevstatus = 1;
3232         switch(blueflag) {
3233                 case 1: blue_icon = "flag_blue_taken"; break;
3234                 case 2: blue_icon = "flag_blue_lost"; break;
3235                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3236                 default:
3237                         if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_1))
3238                                 blue_icon = "flag_blue_shielded";
3239                         else
3240                                 blue_icon = string_null;
3241                         break;
3242         }
3243         switch(blueflag_prevstatus) {
3244                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3245                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3246                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3247                 default:
3248                         if(blueflag == 3)
3249                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3250                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_1))
3251                                 blue_icon_prevstatus = "flag_blue_shielded";
3252                         else
3253                                 blue_icon_prevstatus = string_null;
3254                         break;
3255         }
3256
3257         if(mySize_x > mySize_y) {
3258                 if (myteam == FL_TEAM_1) { // always draw own flag on left
3259                         redflag_pos = pos;
3260                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3261                 } else {
3262                         blueflag_pos = pos;
3263                         redflag_pos = pos + eX * 0.5 * mySize_x;
3264                 }
3265                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3266         } else {
3267                 if (myteam == FL_TEAM_1) { // always draw own flag on left
3268                         redflag_pos = pos;
3269                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3270                 } else {
3271                         blueflag_pos = pos;
3272                         redflag_pos = pos + eY * 0.5 * mySize_y;
3273                 }
3274                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3275         }
3276
3277         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3278         if(red_icon_prevstatus && f < 1)
3279                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3280         if(red_icon)
3281                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3282
3283         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3284         if(blue_icon_prevstatus && f < 1)
3285                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3286         if(blue_icon)
3287                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3288 }
3289
3290 // Keyhunt HUD modicon section
3291 float kh_runheretime;
3292
3293 void HUD_Mod_KH_Reset(void)
3294 {
3295         kh_runheretime = 0;
3296 }
3297
3298 void HUD_Mod_KH(vector pos, vector mySize)
3299 {
3300         mod_active = 1; // keyhunt should never hide the mod icons panel
3301         float kh_keys;
3302         float keyteam;
3303         float a, aa;
3304         vector p, pa, kh_size, kh_asize;
3305
3306         kh_keys = getstati(STAT_KH_KEYS);
3307
3308         p_x = pos_x;
3309         if(mySize_x > mySize_y)
3310         {
3311                 p_y = pos_y + 0.25 * mySize_y;
3312                 pa = p - eY * 0.25 * mySize_y;
3313
3314                 kh_size_x = mySize_x * 0.25;
3315                 kh_size_y = 0.75 * mySize_y;
3316                 kh_asize_x = mySize_x * 0.25;
3317                 kh_asize_y = mySize_y * 0.25;
3318         }
3319         else
3320         {
3321                 p_y = pos_y + 0.125 * mySize_y;
3322                 pa = p - eY * 0.125 * mySize_y;
3323
3324                 kh_size_x = mySize_x * 0.5;
3325                 kh_size_y = 0.375 * mySize_y;
3326                 kh_asize_x = mySize_x * 0.5;
3327                 kh_asize_y = mySize_y * 0.125;
3328         }
3329
3330         float i, key;
3331
3332         float keycount;
3333         keycount = 0;
3334         for(i = 0; i < 4; ++i)
3335         {
3336                 key = floor(kh_keys / pow(32, i)) & 31;
3337                 keyteam = key - 1;
3338                 if(keyteam == 30 && keycount <= 4)
3339                         keycount += 4;
3340                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3341                         keycount += 1;
3342         }
3343
3344         // this yields 8 exactly if "RUN HERE" shows
3345
3346         if(keycount == 8)
3347         {
3348                 if(!kh_runheretime)
3349                         kh_runheretime = time;
3350                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3351         }
3352         else
3353                 kh_runheretime = 0;
3354
3355         for(i = 0; i < 4; ++i)
3356         {
3357                 key = floor(kh_keys / pow(32, i)) & 31;
3358                 keyteam = key - 1;
3359                 switch(keyteam)
3360                 {
3361                         case 30: // my key
3362                                 keyteam = myteam;
3363                                 a = 1;
3364                                 aa = 1;
3365                                 break;
3366                         case -1: // no key
3367                                 a = 0;
3368                                 aa = 0;
3369                                 break;
3370                         default: // owned or dropped
3371                                 a = 0.2;
3372                                 aa = 0.5;
3373                                 break;
3374                 }
3375                 a = a * panel_fg_alpha;
3376                 aa = aa * panel_fg_alpha;
3377                 if(a > 0)
3378                 {
3379                         switch(keyteam)
3380                         {
3381                                 case FL_TEAM_1:
3382                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3383                                         break;
3384                                 case FL_TEAM_2:
3385                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3386                                         break;
3387                                 case FL_TEAM_3:
3388                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3389                                         break;
3390                                 case FL_TEAM_4:
3391                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3392                                         break;
3393                                 default:
3394                                         break;
3395                         }
3396                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3397                         {
3398                                 case 0:
3399                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3400                                         break;
3401                                 case 1:
3402                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3403                                         break;
3404                                 case 2:
3405                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3406                                         break;
3407                                 case 3:
3408                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3409                                         break;
3410                         }
3411                 }
3412                 if(mySize_x > mySize_y)
3413                 {
3414                         p_x += 0.25 * mySize_x;
3415                         pa_x += 0.25 * mySize_x;
3416                 }
3417                 else
3418                 {
3419                         if(i == 1)
3420                         {
3421                                 p_y = pos_y + 0.625 * mySize_y;
3422                                 pa_y = pos_y + 0.5 * mySize_y;
3423                                 p_x = pos_x;
3424                                 pa_x = pos_x;
3425                         }
3426                         else
3427                         {
3428                                 p_x += 0.5 * mySize_x;
3429                                 pa_x += 0.5 * mySize_x;
3430                         }
3431                 }
3432         }
3433 }
3434
3435 // Keepaway HUD mod icon
3436 float kaball_prevstatus; // last remembered status
3437 float kaball_statuschange_time; // time when the status changed
3438
3439 // we don't need to reset for keepaway since it immediately 
3440 // autocorrects prevstatus as to if the player has the ball or not
3441
3442 void HUD_Mod_Keepaway(vector pos, vector mySize)
3443 {
3444         mod_active = 1; // keepaway should always show the mod HUD
3445         
3446         float BLINK_FACTOR = 0.15;
3447         float BLINK_BASE = 0.85;
3448         float BLINK_FREQ = 5; 
3449         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3450         
3451         float stat_items = getstati(STAT_ITEMS, 0, 24);
3452         float kaball = (stat_items/IT_KEY1) & 1;
3453         
3454         if(kaball != kaball_prevstatus)
3455         {
3456                 kaball_statuschange_time = time;
3457                 kaball_prevstatus = kaball;
3458         }
3459         
3460         vector kaball_pos, kaball_size;
3461         
3462         if(mySize_x > mySize_y) {
3463                 kaball_pos = pos + eX * 0.25 * mySize_x;
3464                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3465         } else {
3466                 kaball_pos = pos + eY * 0.25 * mySize_y;
3467                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3468         }
3469         
3470         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3471         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3472         
3473         if(kaball_prevstatus && f < 1)
3474                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3475         
3476         if(kaball)
3477                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3478 }
3479
3480
3481 // Nexball HUD mod icon
3482 void HUD_Mod_NexBall(vector pos, vector mySize)
3483 {
3484         float stat_items, nb_pb_starttime, dt, p;
3485
3486         stat_items = getstati(STAT_ITEMS, 0, 24);
3487         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3488
3489         if (stat_items & IT_KEY1)
3490                 mod_active = 1;
3491         else
3492                 mod_active = 0;
3493
3494         //Manage the progress bar if any
3495         if (nb_pb_starttime > 0)
3496         {
3497                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3498                 // one period of positive triangle
3499                 p = 2 * dt / nb_pb_period;
3500                 if (p > 1)
3501                         p = 2 - p;
3502
3503                 //Draw the filling
3504                 HUD_Panel_GetProgressBarColor(nexball);
3505                 if(mySize_x > mySize_y)
3506                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3507                 else
3508                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3509         }
3510
3511         if (stat_items & IT_KEY1)
3512                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3513 }
3514
3515 // Race/CTS HUD mod icons
3516 float crecordtime_prev; // last remembered crecordtime
3517 float crecordtime_change_time; // time when crecordtime last changed
3518 float srecordtime_prev; // last remembered srecordtime
3519 float srecordtime_change_time; // time when srecordtime last changed
3520
3521 float race_status_time;
3522 float race_status_prev;
3523 string race_status_name_prev;
3524 void HUD_Mod_Race(vector pos, vector mySize)
3525 {
3526         mod_active = 1; // race should never hide the mod icons panel
3527         entity me;
3528         me = playerslots[player_localnum];
3529         float t, score;
3530         float f; // yet another function has this
3531         score = me.(scores[ps_primary]);
3532
3533         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3534                 return; // no records in the actual race
3535
3536         // clientside personal record
3537         string rr;
3538         if(gametype == MAPINFO_TYPE_CTS)
3539                 rr = CTS_RECORD;
3540         else
3541                 rr = RACE_RECORD;
3542         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3543
3544         if(score && (score < t || !t)) {
3545                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3546                 if(autocvar_cl_autodemo_delete_keeprecords)
3547                 {
3548                         f = autocvar_cl_autodemo_delete;
3549                         f &~= 1;
3550                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3551                 }
3552         }
3553
3554         if(t != crecordtime_prev) {
3555                 crecordtime_prev = t;
3556                 crecordtime_change_time = time;
3557         }
3558
3559         vector textPos, medalPos;
3560         float squareSize;
3561         if(mySize_x > mySize_y) {
3562                 // text on left side
3563                 squareSize = min(mySize_y, mySize_x/2);
3564                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3565                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3566         } else {
3567                 // text on top
3568                 squareSize = min(mySize_x, mySize_y/2);
3569                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3570                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3571         }
3572
3573         f = time - crecordtime_change_time;
3574
3575         if (f > 1) {
3576                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3577                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3578         } else {
3579                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3580                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3581                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3582                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3583         }
3584
3585         // server record
3586         t = race_server_record;
3587         if(t != srecordtime_prev) {
3588                 srecordtime_prev = t;
3589                 srecordtime_change_time = time;
3590         }
3591         f = time - srecordtime_change_time;
3592
3593         if (f > 1) {
3594                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3595                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3596         } else {
3597                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3598                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3599                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3600                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3601         }
3602
3603         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3604                 race_status_time = time + 5;
3605                 race_status_prev = race_status;
3606                 if (race_status_name_prev)
3607                         strunzone(race_status_name_prev);
3608                 race_status_name_prev = strzone(race_status_name);
3609         }
3610
3611         // race "awards"
3612         float a;
3613         a = bound(0, race_status_time - time, 1);
3614
3615         string s;
3616         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3617
3618         float rank;
3619         if(race_status > 0)
3620                 rank = race_CheckName(race_status_name);
3621         string rankname;
3622         rankname = race_PlaceName(rank);
3623
3624         vector namepos;
3625         namepos = medalPos + '0 0.8 0' * squareSize;
3626         vector rankpos;
3627         rankpos = medalPos + '0 0.15 0' * squareSize;
3628
3629         if(race_status == 0)
3630                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3631         else if(race_status == 1) {
3632                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3633                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3634                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3635         } else if(race_status == 2) {
3636                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3637                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3638                 else
3639                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3640                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3641                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3642         } else if(race_status == 3) {
3643                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3644                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3645                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3646         }
3647
3648         if (race_status_time - time <= 0) {
3649                 race_status_prev = -1;
3650                 race_status = -1;
3651                 if(race_status_name)
3652                         strunzone(race_status_name);
3653                 race_status_name = string_null;
3654                 if(race_status_name_prev)
3655                         strunzone(race_status_name_prev);
3656                 race_status_name_prev = string_null;
3657         }
3658 }
3659
3660 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3661 {
3662         float stat, pps_ratio;
3663         string pic;
3664         vector color;
3665         switch(i)
3666         {
3667                 case 0:
3668                         stat = getstatf(STAT_DOM_PPS_RED);
3669                         pic = "dom_icon_red";
3670                         color = '1 0 0';
3671                         break;
3672                 case 1:
3673                         stat = getstatf(STAT_DOM_PPS_BLUE);
3674                         pic = "dom_icon_blue";
3675                         color = '0 0 1';
3676                         break;
3677                 case 2:
3678                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3679                         pic = "dom_icon_yellow";
3680                         color = '1 1 0';
3681                         break;
3682                 case 3:
3683                         stat = getstatf(STAT_DOM_PPS_PINK);
3684                         pic = "dom_icon_pink";
3685                         color = '1 0 1';
3686         }
3687         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3688
3689         if(mySize_x/mySize_y > aspect_ratio)
3690         {
3691                 i = aspect_ratio * mySize_y;
3692                 myPos_x = myPos_x + (mySize_x - i) / 2;
3693                 mySize_x = i;
3694         }
3695         else
3696         {
3697                 i = 1/aspect_ratio * mySize_x;
3698                 myPos_y = myPos_y + (mySize_y - i) / 2;
3699                 mySize_y = i;
3700         }
3701
3702         if (layout) // show text too
3703         {
3704                 //draw the text
3705                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3706                 if (layout == 2) // average pps
3707                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3708                 else // percentage of average pps
3709                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3710         }
3711
3712         //draw the icon
3713         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3714         if (stat > 0)
3715         {
3716                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3717                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3718                 drawresetcliparea();
3719         }
3720 }
3721
3722 void HUD_Mod_Dom(vector myPos, vector mySize)
3723 {
3724         mod_active = 1; // required in each mod function that always shows something
3725         entity tm;
3726         float teams_count;
3727         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3728                 if(tm.team != FL_SPECTATOR)
3729                         ++teams_count;
3730
3731         float layout = autocvar_hud_panel_modicons_dom_layout;
3732         float rows, columns, aspect_ratio;
3733         rows = mySize_y/mySize_x;
3734         aspect_ratio = (layout) ? 3 : 1;
3735         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3736         columns = ceil(teams_count/rows);
3737
3738         int i;
3739         float row, column;
3740         for(i=0; i<teams_count; ++i)
3741         {
3742                 vector pos, itemSize;
3743                 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3744                 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3745
3746                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3747
3748                 ++row;
3749                 if(row >= rows)
3750                 {
3751                         row = 0;
3752                         ++column;
3753                 }
3754         }
3755 }
3756
3757 float mod_prev; // previous state of mod_active to check for a change
3758 float mod_alpha;
3759 float mod_change; // "time" when mod_active changed
3760
3761 void HUD_ModIcons(void)
3762 {
3763         if(!autocvar__hud_configure)
3764         {
3765                 if(!autocvar_hud_panel_modicons) return;
3766                 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3767         }
3768         else
3769                 hud_configure_active_panel = HUD_PANEL_MODICONS;
3770
3771         HUD_Panel_UpdateCvars(modicons);
3772         HUD_Panel_ApplyFadeAlpha();
3773
3774         draw_beginBoldFont();
3775
3776         vector pos, mySize;
3777         pos = panel_pos;
3778         mySize = panel_size;
3779
3780         if(mod_active != mod_prev) {
3781                 mod_change = time;
3782                 mod_prev = mod_active;
3783         }
3784
3785         if(mod_active || autocvar__hud_configure)
3786                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3787         else
3788                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3789
3790         if(mod_alpha)
3791                 HUD_Panel_DrawBg(mod_alpha);
3792
3793         if(panel_bg_padding)
3794         {
3795                 pos += '1 1 0' * panel_bg_padding;
3796                 mySize -= '2 2 0' * panel_bg_padding;
3797         }
3798
3799         // these MUST be ran in order to update mod_active
3800         if(gametype == MAPINFO_TYPE_KEYHUNT)
3801                 HUD_Mod_KH(pos, mySize);
3802         else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
3803                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3804         else if(gametype == MAPINFO_TYPE_NEXBALL)
3805                 HUD_Mod_NexBall(pos, mySize);
3806         else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
3807                 HUD_Mod_Race(pos, mySize);
3808         else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
3809                 HUD_Mod_CA(pos, mySize);
3810         else if(gametype == MAPINFO_TYPE_DOMINATION)
3811                 HUD_Mod_Dom(pos, mySize);
3812         else if(gametype == MAPINFO_TYPE_KEEPAWAY)
3813                 HUD_Mod_Keepaway(pos, mySize);
3814
3815         draw_endBoldFont();
3816 }
3817
3818 // Draw pressed keys (#11)
3819 //
3820 void HUD_DrawPressedKeys(void)
3821 {
3822         if(!autocvar__hud_configure)
3823         {
3824                 if(!autocvar_hud_panel_pressedkeys) return;
3825                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3826         }
3827         else
3828                 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3829
3830
3831         HUD_Panel_UpdateCvars(pressedkeys);
3832         HUD_Panel_ApplyFadeAlpha();
3833         vector pos, mySize;
3834         pos = panel_pos;
3835         mySize = panel_size;
3836
3837         HUD_Panel_DrawBg(1);
3838         if(panel_bg_padding)
3839         {
3840                 pos += '1 1 0' * panel_bg_padding;
3841                 mySize -= '2 2 0' * panel_bg_padding;
3842         }
3843
3844         // force custom aspect
3845         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3846         if(aspect)
3847         {
3848                 vector newSize;
3849                 if(mySize_x/mySize_y > aspect)
3850                 {
3851                         newSize_x = aspect * mySize_y;
3852                         newSize_y = mySize_y;
3853
3854                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3855                 }
3856                 else
3857                 {
3858                         newSize_y = 1/aspect * mySize_x;
3859                         newSize_x = mySize_x;
3860
3861                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3862                 }
3863                 mySize = newSize;
3864         }
3865
3866         vector keysize;
3867         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3868         float pressedkeys;
3869         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3870
3871         if(autocvar_hud_panel_pressedkeys_attack)
3872         {
3873                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3874                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3875                 pos_y += keysize_y;
3876         }
3877
3878         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3879         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3880         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3881         pos_y += keysize_y;
3882         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3883         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3884         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3885 }
3886
3887 // Handle chat as a panel (#12)
3888 //
3889 void HUD_Chat(void)
3890 {
3891         if(!autocvar__hud_configure)
3892         {
3893                 if (!autocvar_hud_panel_chat)
3894                 {
3895                         if (!autocvar_con_chatrect)
3896                                 cvar_set("con_chatrect", "0");
3897                         return;
3898                 }
3899                 if(autocvar__con_chat_maximized)
3900                         if(!hud_draw_maximized) return;
3901         }
3902         else
3903                 hud_configure_active_panel = HUD_PANEL_CHAT;
3904
3905         HUD_Panel_UpdateCvars(chat);
3906         HUD_Panel_ApplyFadeAlpha();
3907
3908         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3909         {
3910                 panel_pos_y = panel_bg_border;
3911                 panel_size_y = vid_conheight - panel_bg_border * 2;
3912                 if(panel_bg == "0") // force a border when maximized
3913                 {
3914                         if(precache_pic(panel_bg) == "") {
3915                                 panel_bg = strcat(hud_skin_path, "/border_default");
3916                                 if(precache_pic(panel_bg) == "") {
3917                                         panel_bg = "gfx/hud/default/border_default";
3918                                 }
3919                         }
3920                 }
3921                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3922         }
3923
3924         vector pos, mySize;
3925         pos = panel_pos;
3926         mySize = panel_size;
3927
3928         HUD_Panel_DrawBg(1);
3929
3930         if(panel_bg_padding)
3931         {
3932                 pos += '1 1 0' * panel_bg_padding;
3933                 mySize -= '2 2 0' * panel_bg_padding;
3934         }
3935
3936         if (!autocvar_con_chatrect)
3937                 cvar_set("con_chatrect", "1");
3938
3939         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3940         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3941
3942         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3943         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3944
3945         if(autocvar__hud_configure)
3946         {
3947                 vector chatsize;
3948                 chatsize = '1 1 0' * autocvar_con_chatsize;
3949                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3950                 float i, a;
3951                 for(i = 0; i < autocvar_con_chat; ++i)
3952                 {
3953                         if(i == autocvar_con_chat - 1)
3954                                 a = panel_fg_alpha;
3955                         else
3956                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3957                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3958                         pos_y += chatsize_y;
3959                 }
3960         }
3961 }
3962
3963 // Engine info panel (#13)
3964 //
3965 float prevfps;
3966 float prevfps_time;
3967 float framecounter;
3968
3969 float frametimeavg;
3970 float frametimeavg1; // 1 frame ago
3971 float frametimeavg2; // 2 frames ago
3972 void HUD_EngineInfo(void)
3973 {
3974         if(!autocvar__hud_configure)
3975         {
3976                 if(!autocvar_hud_panel_engineinfo) return;
3977         }
3978         else
3979                 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
3980
3981         HUD_Panel_UpdateCvars(engineinfo);
3982         HUD_Panel_ApplyFadeAlpha();
3983         vector pos, mySize;
3984         pos = panel_pos;
3985         mySize = panel_size;
3986
3987         HUD_Panel_DrawBg(1);
3988         if(panel_bg_padding)
3989         {
3990                 pos += '1 1 0' * panel_bg_padding;
3991                 mySize -= '2 2 0' * panel_bg_padding;
3992         }
3993
3994         float currentTime = gettime(GETTIME_REALTIME);
3995         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3996         {
3997                 float currentframetime = currentTime - prevfps_time;
3998                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3999                 frametimeavg2 = frametimeavg1;
4000                 frametimeavg1 = frametimeavg;
4001                 
4002                 float weight;
4003                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4004                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4005                 {
4006                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4007                                 prevfps = (1/currentframetime);
4008                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4009                 }
4010                 prevfps_time = currentTime;
4011         }
4012         else
4013         {
4014                 framecounter += 1;
4015                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4016                 {
4017                         prevfps = framecounter/(currentTime - prevfps_time);
4018                         framecounter = 0;
4019                         prevfps_time = currentTime;
4020                 }
4021         }
4022
4023         vector color;
4024         color = HUD_Get_Num_Color (prevfps, 100);
4025         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4026 }
4027
4028 // Info messages panel (#14)
4029 //
4030 #define drawInfoMessage(s)\
4031         if(autocvar_hud_panel_infomessages_flip)\
4032                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4033         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4034         o_y += fontsize_y;
4035 void HUD_InfoMessages(void)
4036 {
4037         if(!autocvar__hud_configure)
4038         {
4039                 if(!autocvar_hud_panel_infomessages) return;
4040         }
4041         else
4042                 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4043
4044         HUD_Panel_UpdateCvars(infomessages);
4045         HUD_Panel_ApplyFadeAlpha();
4046         vector pos, mySize;
4047         pos = panel_pos;
4048         mySize = panel_size;
4049
4050         HUD_Panel_DrawBg(1);
4051         if(panel_bg_padding)
4052         {
4053                 pos += '1 1 0' * panel_bg_padding;
4054                 mySize -= '2 2 0' * panel_bg_padding;
4055         }
4056
4057         // always force 5:1 aspect
4058         vector newSize;
4059         if(mySize_x/mySize_y > 5)
4060         {
4061                 newSize_x = 5 * mySize_y;
4062                 newSize_y = mySize_y;
4063
4064                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4065         }
4066         else
4067         {
4068                 newSize_y = 1/5 * mySize_x;
4069                 newSize_x = mySize_x;
4070
4071                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4072         }
4073
4074         mySize = newSize;
4075         entity tm;
4076         vector o;
4077         o = pos;
4078
4079         vector fontsize;
4080         fontsize = '0.20 0.20 0' * mySize_y;
4081         
4082         float a;
4083         a = panel_fg_alpha;
4084
4085         string s;
4086         if(!autocvar__hud_configure)
4087         {
4088                 if(spectatee_status && !intermission)
4089                 {
4090                         a = 1;
4091                         if(spectatee_status == -1)
4092                                 s = _("^1Observing");
4093                         else
4094 #ifdef COMPAT_XON050_ENGINE
4095                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4096 #else
4097                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
4098 #endif
4099                         drawInfoMessage(s)
4100
4101                         if(spectatee_status == -1)
4102                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4103                         else
4104                                 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4105                         drawInfoMessage(s)
4106
4107                         if(spectatee_status == -1)
4108                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4109                         else
4110                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4111                         drawInfoMessage(s)
4112
4113                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4114                         drawInfoMessage(s)
4115
4116                         if(gametype == MAPINFO_TYPE_ARENA)
4117                                 s = _("^1Wait for your turn to join");
4118                         else if(gametype == MAPINFO_TYPE_LMS)
4119                         {
4120                                 entity sk;
4121                                 sk = playerslots[player_localnum];
4122                                 if(sk.(scores[ps_primary]) >= 666)
4123                                         s = _("^1Match has already begun");
4124                                 else if(sk.(scores[ps_primary]) > 0)
4125                                         s = _("^1You have no more lives left");
4126                                 else
4127                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4128                         }
4129                         else
4130                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4131                         drawInfoMessage(s)
4132
4133                         //show restart countdown:
4134                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4135                                 float countdown;
4136                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4137                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4138                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4139                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4140                                 o_y += fontsize_y;
4141                         }
4142                 }
4143                 if(warmup_stage && !intermission)
4144                 {
4145                         s = _("^2Currently in ^1warmup^2 stage!");
4146                         drawInfoMessage(s)
4147                 }
4148
4149                 string blinkcolor;
4150                 if(mod(time, 1) >= 0.5)
4151                         blinkcolor = "^1";
4152                 else
4153                         blinkcolor = "^3";
4154
4155                 if(ready_waiting && !intermission && !spectatee_status)
4156                 {
4157                         if(ready_waiting_for_me)
4158                         {
4159                                 if(warmup_stage)
4160                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4161                                 else
4162                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4163                         }
4164                         else
4165                         {
4166                                 if(warmup_stage)
4167                                         s = _("^2Waiting for others to ready up to end warmup...");
4168                                 else
4169                                         s = _("^2Waiting for others to ready up...");
4170                         }
4171                         drawInfoMessage(s)
4172                 }
4173                 else if(warmup_stage && !intermission && !spectatee_status)
4174                 {
4175                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4176                         drawInfoMessage(s)
4177                 }
4178
4179                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4180                 {
4181                         float ts_min, ts_max;
4182                         tm = teams.sort_next;
4183                         if (tm)
4184                         {
4185                                 for(; tm.sort_next; tm = tm.sort_next)
4186                                 {
4187                                         if(!tm.team_size || tm.team == FL_SPECTATOR)
4188                                                 continue;
4189                                         if(!ts_min) ts_min = tm.team_size;
4190                                         else ts_min = min(ts_min, tm.team_size);
4191                                         if(!ts_max) ts_max = tm.team_size;
4192                                         else ts_max = max(ts_max, tm.team_size);
4193                                 }
4194                                 if ((ts_max - ts_min) > 1)
4195                                 {
4196                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4197                                         tm = GetTeam(myteam, false);
4198                                         if (tm)
4199                                         if (tm.team != FL_SPECTATOR)
4200                                         if (tm.team_size == ts_max)
4201                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4202                                         drawInfoMessage(s)
4203                                 }
4204                         }
4205                 }
4206         }
4207         else 
4208         {
4209                 s = _("^7Press ^3ESC ^7to show HUD options.");
4210                 drawInfoMessage(s)
4211                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4212                 drawInfoMessage(s)
4213                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4214                 drawInfoMessage(s)
4215                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4216                 drawInfoMessage(s)
4217         }
4218 }
4219
4220 // Physics panel (#15)
4221 //
4222 vector acc_prevspeed;
4223 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4224 void HUD_Physics(void)
4225 {
4226         if(!autocvar__hud_configure)
4227         {
4228                 if(!autocvar_hud_panel_physics) return;
4229                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4230                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4231         }
4232         else
4233                 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4234
4235         HUD_Panel_UpdateCvars(physics);
4236         HUD_Panel_ApplyFadeAlpha();
4237
4238         draw_beginBoldFont();
4239
4240         HUD_Panel_DrawBg(1);
4241         if(panel_bg_padding)
4242         {
4243                 panel_pos += '1 1 0' * panel_bg_padding;
4244                 panel_size -= '2 2 0' * panel_bg_padding;
4245         }
4246
4247         float acceleration_progressbar_scale;
4248         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4249                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4250
4251         float text_scale;
4252         if (autocvar_hud_panel_physics_text_scale <= 0)
4253                 text_scale = 1;
4254         else
4255                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4256
4257         //compute speed
4258         float speed, conversion_factor;
4259         string unit;
4260
4261         switch(autocvar_hud_panel_physics_speed_unit)
4262         {
4263                 default:
4264                 case 1:
4265                         unit = _(" qu/s");
4266                         conversion_factor = 1.0;
4267                         break;
4268                 case 2:
4269                         unit = _(" m/s");
4270                         conversion_factor = 0.0254;
4271                         break;
4272                 case 3:
4273                         unit = _(" km/h");
4274                         conversion_factor = 0.0254 * 3.6;
4275                         break;
4276                 case 4:
4277                         unit = _(" mph");
4278                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4279                         break;
4280                 case 5:
4281                         unit = _(" knots");
4282                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4283                         break;
4284         }
4285         
4286         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4287
4288         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4289         if (autocvar__hud_configure)
4290                 speed = floor( max_speed * 0.65 + 0.5 );
4291         else if(autocvar_hud_panel_physics_speed_vertical)
4292                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4293         else
4294                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
4295
4296         //compute acceleration
4297         float acceleration, f;
4298         if (autocvar__hud_configure)
4299                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4300         else
4301         {
4302                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4303                 f = time - acc_prevtime;
4304                 if(autocvar_hud_panel_physics_acceleration_vertical)
4305                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
4306                 else
4307                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
4308                 
4309                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4310                 
4311                 acc_prevspeed = vel;
4312                 acc_prevtime = time;
4313
4314                 f = bound(0, f * 10, 1);
4315                 acc_avg = acc_avg * (1 - f) + acceleration * f;
4316         }
4317
4318         //compute layout
4319         float panel_ar = panel_size_x/panel_size_y;
4320         vector speed_offset, acceleration_offset;
4321         if (panel_ar >= 5 && !acceleration_progressbar_scale)
4322         {
4323                 panel_size_x *= 0.5;
4324                 if (autocvar_hud_panel_physics_flip)
4325                         speed_offset_x = panel_size_x;
4326                 else
4327                         acceleration_offset_x = panel_size_x;
4328         }
4329         else
4330         {
4331                 panel_size_y *= 0.5;
4332                 if (autocvar_hud_panel_physics_flip)
4333                         speed_offset_y = panel_size_y;
4334                 else
4335                         acceleration_offset_y = panel_size_y;
4336         }
4337         float speed_baralign, acceleration_baralign;
4338         if (autocvar_hud_panel_physics_baralign == 1)
4339                 acceleration_baralign = speed_baralign = 1;
4340     else if(autocvar_hud_panel_physics_baralign == 4)
4341                 acceleration_baralign = speed_baralign = 2;
4342         else if (autocvar_hud_panel_physics_flip)
4343         {
4344                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4345                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4346         }
4347         else
4348         {
4349                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4350                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4351         }
4352         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4353                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4354
4355         //draw speed
4356         if(speed)
4357         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4358         {
4359                 HUD_Panel_GetProgressBarColor(speed);
4360                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4361         }
4362         vector tmp_offset, tmp_size;
4363         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4364         {
4365                 tmp_size_x = panel_size_x * 0.75;
4366                 tmp_size_y = panel_size_y * text_scale;
4367                 if (speed_baralign)
4368                         tmp_offset_x = panel_size_x - tmp_size_x;
4369                 //else
4370                         //tmp_offset_x = 0;
4371                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4372                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4373
4374                 //draw speed unit
4375                 if (speed_baralign)
4376                         tmp_offset_x = 0;
4377                 else
4378                         tmp_offset_x = tmp_size_x;
4379                 if (autocvar_hud_panel_physics_speed_unit_show)
4380                 {
4381                         //tmp_offset_y = 0;
4382                         tmp_size_x = panel_size_x * (1 - 0.75);
4383                         tmp_size_y = panel_size_y * 0.4 * text_scale;
4384                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
4385                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4386                 }
4387         }
4388
4389         //compute and draw top speed
4390         if (autocvar_hud_panel_physics_topspeed)
4391         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4392         {
4393                 if (autocvar__hud_configure)
4394                 {
4395                         top_speed = floor( max_speed * 0.75 + 0.5 );
4396                         f = 1;
4397                 }
4398                 else
4399                 {
4400                         if (speed >= top_speed)
4401                         {
4402                                 top_speed = speed;
4403                                 top_speed_time = time;
4404                         }
4405                         if (top_speed != 0)
4406                         {
4407                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4408                                 // divide by f to make it start from 1
4409                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4410                         }
4411             else //hide top speed 0, it would be stupid
4412                                 f = 0;
4413                 }
4414                 if (f > 0)
4415                 {
4416                         //top speed progressbar peak
4417                         if(speed < top_speed)
4418                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4419                         {
4420                                 float peak_offset_x;
4421                                 vector peak_size;
4422                                 if (speed_baralign == 0)
4423                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4424                 else if (speed_baralign == 1)
4425                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4426                 else if (speed_baralign == 2)
4427                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4428                                 //if speed is not 0 the speed progressbar already fetched the color
4429                                 if (speed == 0)
4430                                         HUD_Panel_GetProgressBarColor(speed);
4431                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4432                 peak_size_y = panel_size_y;
4433                 if (speed_baralign == 2) // draw two peaks, on both sides
4434                 {
4435                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4436                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4437                 }
4438                 else
4439                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4440                         }
4441
4442                         //top speed
4443                         tmp_offset_y = panel_size_y * 0.4;
4444                         tmp_size_x = panel_size_x * (1 - 0.75);
4445                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4446                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4447                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4448                 }
4449                 else
4450                         top_speed = 0;
4451         }
4452
4453         //draw acceleration
4454         if(acceleration)
4455         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4456         {
4457                 if (acceleration < 0)
4458                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4459                 else
4460                         HUD_Panel_GetProgressBarColor(acceleration);
4461
4462                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4463                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4464                         f = sqrt(f);
4465
4466                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4467                 {
4468                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4469
4470                         if (acceleration_baralign == 1)
4471                                 tmp_offset_x = panel_size_x - tmp_size_x;
4472                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4473                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4474                         else
4475                                 tmp_offset_x = 0;
4476                         tmp_offset_y = 0;
4477                 }
4478                 else
4479                 {
4480                         tmp_size = panel_size;
4481                         tmp_offset = '0 0 0';
4482                 }
4483
4484                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4485         }
4486         tmp_size_x = panel_size_x;
4487         tmp_size_y = panel_size_y * text_scale;
4488         tmp_offset_x = 0;
4489         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4490         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4491                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4492
4493         draw_endBoldFont();
4494 }
4495
4496 // CenterPrint (#16)
4497 //
4498 #define CENTERPRINT_MAX_MSGS 10
4499 #define CENTERPRINT_MAX_ENTRIES 50
4500 #define CENTERPRINT_SPACING 0.7
4501 float cpm_index;
4502 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4503 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4504 float centerprint_time[CENTERPRINT_MAX_MSGS];
4505 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4506 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4507 float centerprint_showing;
4508
4509 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4510 {
4511         float i, j;
4512
4513         if(strMessage == "" && new_id == 0)
4514                 return;
4515
4516         // strip trailing newlines
4517         j = strlen(strMessage) - 1;
4518         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4519                 --j;
4520         if (j < strlen(strMessage) - 1)
4521                 strMessage = substring(strMessage, 0, j + 1);
4522
4523         if(strMessage == "" && new_id == 0)
4524                 return;
4525
4526         // strip leading newlines
4527         j = 0;
4528         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4529                 ++j;
4530         if (j > 0)
4531                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4532
4533         if(strMessage == "" && new_id == 0)
4534                 return;
4535
4536         if (!centerprint_showing)
4537                 centerprint_showing = TRUE;
4538
4539         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4540         {
4541                 if (j == CENTERPRINT_MAX_MSGS)
4542                         j = 0;
4543                 if (new_id && new_id == centerprint_msgID[j])
4544                 {
4545                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4546                         {
4547                                 // fade out the current msg (duration and countdown_num are ignored)
4548                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4549                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4550                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4551                                 return;
4552                         }
4553                         break; // found a msg with the same id, at position j
4554                 }
4555         }
4556
4557         if (i == CENTERPRINT_MAX_MSGS)
4558         {
4559                 // a msg with the same id was not found, add the msg at the next position
4560                 --cpm_index;
4561                 if (cpm_index == -1)
4562                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4563                 j = cpm_index;
4564         }
4565         if(centerprint_messages[j])
4566                 strunzone(centerprint_messages[j]);
4567         centerprint_messages[j] = strzone(strMessage);
4568         centerprint_msgID[j] = new_id;
4569         if (duration < 0)
4570                 centerprint_time[j] = -1;
4571         else
4572         {
4573                 if(duration == 0)
4574                         duration = max(1, autocvar_hud_panel_centerprint_time);
4575                 centerprint_time[j] = duration;
4576                 centerprint_expire_time[j] = time + duration;
4577         }
4578         centerprint_countdown_num[j] = countdown_num;
4579 }
4580
4581 void centerprint_hud(string strMessage)
4582 {
4583         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4584 }
4585
4586 void reset_centerprint_messages(void)
4587 {
4588         float i;
4589         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4590         {
4591                 centerprint_expire_time[i] = 0;
4592                 centerprint_time[i] = 1;
4593                 centerprint_msgID[i] = 0;
4594                 if(centerprint_messages[i])
4595                         strunzone(centerprint_messages[i]);
4596                 centerprint_messages[i] = string_null;
4597         }
4598 }
4599 float hud_configure_cp_generation_time;
4600 void HUD_CenterPrint (void)
4601 {
4602         if(!autocvar__hud_configure)
4603         {
4604                 if(!autocvar_hud_panel_centerprint) return;
4605
4606                 if (hud_configure_prev && hud_configure_prev != -1)
4607                         reset_centerprint_messages();
4608         }
4609         else
4610         {
4611                 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4612
4613                 if (!hud_configure_prev)
4614                         reset_centerprint_messages();
4615                 if (time > hud_configure_cp_generation_time)
4616                 {
4617                         float r;
4618                         r = random();
4619                         if (r > 0.9)
4620                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4621                         else if (r > 0.8)
4622                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4623                         else
4624                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4625                         hud_configure_cp_generation_time = time + 1 + random()*4;
4626                 }
4627         }
4628
4629         HUD_Panel_UpdateCvars(centerprint);
4630
4631         // this panel doesn't fade when showing the scoreboard
4632         if(autocvar__menu_alpha)
4633                 HUD_Panel_ApplyFadeAlpha();
4634
4635         if(scoreboard_fade_alpha)
4636         {
4637                 // move the panel below the scoreboard
4638                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4639                         return;
4640                 vector target_pos;
4641                 
4642                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4643                 
4644                 if(target_pos_y > panel_pos_y)
4645                 {
4646                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4647                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4648                 }
4649         }
4650
4651         HUD_Panel_DrawBg(1);
4652
4653         if (!centerprint_showing)
4654                 return;
4655
4656         if(panel_bg_padding)
4657         {
4658                 panel_pos += '1 1 0' * panel_bg_padding;
4659                 panel_size -= '2 2 0' * panel_bg_padding;
4660         }
4661
4662         float entries, height;
4663         vector fontsize;
4664         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4665         // height = panel_size_y/entries;
4666         // fontsize = '1 1 0' * height;
4667         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4668         fontsize = '1 1 0' * height;
4669         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4670
4671         float i, j, k, n;
4672         float a, sz, align, current_msg_pos_y, msg_size;
4673         vector pos;
4674         string ts;
4675
4676         n = -1; // if no msg will be displayed, n stays -1
4677
4678         pos = panel_pos;
4679         if (autocvar_hud_panel_centerprint_flip)
4680                 pos_y += panel_size_y;
4681         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4682         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4683         {
4684                 if (j == CENTERPRINT_MAX_MSGS)
4685                         j = 0;
4686                 if (centerprint_expire_time[j] <= time)
4687                 {
4688                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4689                         {
4690                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4691                                 if (centerprint_countdown_num[j] == 0)
4692                                         continue;
4693                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4694                         }
4695                         else
4696                                 continue;
4697                 }
4698                 
4699                 // fade the centerprint_hud in/out 
4700                 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4701                         a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4702                 else if (centerprint_expire_time[j] > time)
4703                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4704                 
4705                 // set the size from fading in/out before subsequent fading
4706                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize); 
4707                 
4708                 // also fade it based on positioning
4709                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4710                 {
4711                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4712                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4713                 }
4714                 
4715                 // finally set the size based on the new theAlpha from subsequent fading
4716                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize)); 
4717                 drawfontscale = sz * '1 1 0';
4718                 
4719                 if (centerprint_countdown_num[j])
4720                         n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4721                 else
4722                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4723
4724                 if (autocvar_hud_panel_centerprint_flip)
4725                 {
4726                         // check if the message can be entirely shown
4727                         for(k = 0; k < n; ++k)
4728                         {
4729                                 getWrappedLine_remaining = argv(k);
4730                                 while(getWrappedLine_remaining)
4731                                 {
4732                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4733                                         if (ts != "")
4734                                                 pos_y -= fontsize_y;
4735                                         else
4736                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4737                                 }
4738                         }
4739                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4740                 }
4741
4742                 msg_size = pos_y;
4743                 for(k = 0; k < n; ++k)
4744                 {
4745                         getWrappedLine_remaining = argv(k);
4746                         while(getWrappedLine_remaining)
4747                         {
4748                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4749                                 if (ts != "")
4750                                 {
4751                                         if (align)
4752                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4753                                         drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4754                                         pos_y += fontsize_y;
4755                                 }
4756                                 else
4757                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4758                         }
4759                 }
4760                 msg_size = pos_y - msg_size;
4761                 if (autocvar_hud_panel_centerprint_flip)
4762                 {
4763                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4764                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4765                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4766                                 
4767                         if (pos_y < panel_pos_y) // check if the next message can be shown
4768                         {
4769                                 drawfontscale = '1 1 0';
4770                                 return;
4771                         }
4772                 }
4773                 else
4774                 {
4775                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4776                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4777                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4778                                 
4779                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4780                         {
4781                                 drawfontscale = '1 1 0';
4782                                 return;
4783                         }
4784                 }
4785         }
4786         drawfontscale = '1 1 0';
4787         if (n == -1)
4788         {
4789                 centerprint_showing = FALSE;
4790                 reset_centerprint_messages();
4791         }
4792 }
4793
4794 /*
4795 ==================
4796 Main HUD system
4797 ==================
4798 */
4799
4800 void HUD_Reset (void)
4801 {
4802         // reset gametype specific icons
4803         if(gametype == MAPINFO_TYPE_KEYHUNT)
4804                 HUD_Mod_KH_Reset();
4805         else if(gametype == MAPINFO_TYPE_CTF)
4806                 HUD_Mod_CTF_Reset();
4807 }
4808
4809 #define HUD_DrawPanel(id)\
4810 switch (id) {\
4811         case (HUD_PANEL_RADAR):\
4812                 HUD_Radar(); break;\
4813         case (HUD_PANEL_WEAPONS):\
4814                 HUD_Weapons(); break;\
4815         case (HUD_PANEL_AMMO):\
4816                 HUD_Ammo(); break;\
4817         case (HUD_PANEL_POWERUPS):\
4818                 HUD_Powerups(); break;\
4819         case (HUD_PANEL_HEALTHARMOR):\
4820                 HUD_HealthArmor(); break;\
4821         case (HUD_PANEL_NOTIFY):\
4822                 HUD_Notify(); break;\
4823         case (HUD_PANEL_TIMER):\
4824                 HUD_Timer(); break;\
4825         case (HUD_PANEL_SCORE):\
4826                 HUD_Score(); break;\
4827         case (HUD_PANEL_RACETIMER):\
4828                 HUD_RaceTimer(); break;\
4829         case (HUD_PANEL_VOTE):\
4830                 HUD_VoteWindow(); break;\
4831         case (HUD_PANEL_MODICONS):\
4832                 HUD_ModIcons(); break;\
4833         case (HUD_PANEL_PRESSEDKEYS):\
4834                 HUD_DrawPressedKeys(); break;\
4835         case (HUD_PANEL_CHAT):\
4836                 HUD_Chat(); break;\
4837         case (HUD_PANEL_ENGINEINFO):\
4838                 HUD_EngineInfo(); break;\
4839         case (HUD_PANEL_INFOMESSAGES):\
4840                 HUD_InfoMessages(); break;\
4841         case (HUD_PANEL_PHYSICS):\
4842                 HUD_Physics(); break;\
4843         case (HUD_PANEL_CENTERPRINT):\
4844                 HUD_CenterPrint(); break;\
4845 } ENDS_WITH_CURLY_BRACE
4846
4847 void HUD_Main (void)
4848 {
4849         float i;
4850         // global hud theAlpha fade
4851         if(menu_enabled == 1)
4852                 hud_fade_alpha = 1;
4853         else
4854                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4855
4856         if(scoreboard_fade_alpha)
4857                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4858
4859         if(autocvar__hud_configure)
4860                 if(isdemo())
4861                         HUD_Configure_Exit_Force();
4862
4863         if(intermission == 2) // no hud during mapvote
4864         {
4865                 if (autocvar__hud_configure)
4866                         HUD_Configure_Exit_Force();
4867                 hud_fade_alpha = 0;
4868         }
4869         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4870                 hud_fade_alpha = 1;
4871
4872         // panels that we want to be active together with the scoreboard
4873         // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4874         if(scoreboard_fade_alpha == 1)
4875         {
4876                 HUD_CenterPrint();
4877                 return;
4878         }
4879
4880         if(!autocvar__hud_configure && !hud_fade_alpha)
4881                 return;
4882
4883         // Drawing stuff
4884         if (hud_skin_path != autocvar_hud_skin)
4885         {
4886                 if (hud_skin_path)
4887                         strunzone(hud_skin_path);
4888                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4889         }
4890
4891         // HUD configure visible grid
4892         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4893         {
4894                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4895                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4896                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4897                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4898                 vector s;
4899                 // x-axis
4900                 s = eX + eY * vid_conheight;
4901                 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
4902                         drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4903                 // y-axis
4904                 s = eY + eX * vid_conwidth;
4905                 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
4906                         drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4907         }
4908
4909 #ifdef COMPAT_XON050_ENGINE
4910     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4911 #else
4912     current_player = player_localentnum;
4913 #endif
4914
4915         // draw the dock
4916         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4917         {
4918                 float f;
4919                 vector color;
4920                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4921                 if((teamplay) && hud_dock_color_team) {
4922                         f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4923                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4924                 }
4925                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4926                         color = '1 0 0' * hud_dock_color_team;
4927                 }
4928                 else
4929                 {
4930                         string hud_dock_color = autocvar_hud_dock_color;
4931                         if(hud_dock_color == "shirt") {
4932                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4933                                 color = colormapPaletteColor(floor(f / 16), 0);
4934                         }
4935                         else if(hud_dock_color == "pants") {
4936                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4937                                 color = colormapPaletteColor(mod(f, 16), 1);
4938                         }
4939                         else
4940                                 color = stov(hud_dock_color);
4941                 }
4942
4943                 string pic;
4944                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4945                 if(precache_pic(pic) == "") {
4946                         pic = strcat(hud_skin_path, "/dock_medium");
4947                         if(precache_pic(pic) == "") {
4948                                 pic = "gfx/hud/default/dock_medium";
4949                         }
4950                 }
4951                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4952         }
4953
4954         // cache the panel order into the panel_order array
4955         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4956                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4957                         panel_order[i] = -1;
4958                 string s;
4959                 float p_num, warning;
4960                 float argc = tokenize_console(autocvar__hud_panelorder);
4961                 if (argc > HUD_PANEL_NUM)
4962                         warning = true;
4963                 //first detect wrong/missing panel numbers
4964                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4965                         p_num = stof(argv(i));
4966                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4967                                 if (panel_order[p_num] == -1) //found for the first time?
4968                                         s = strcat(s, ftos(p_num), " ");
4969                                 panel_order[p_num] = 1; //mark as found
4970                         }
4971                         else
4972                                 warning = true;
4973                 }
4974                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4975                         if (panel_order[i] == -1) {
4976                                 warning = true;
4977                                 s = strcat(s, ftos(i), " "); //add missing panel number
4978                         }
4979                 }
4980                 if (warning)
4981                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4982
4983                 cvar_set("_hud_panelorder", s);
4984                 if(hud_panelorder_prev)
4985                         strunzone(hud_panelorder_prev);
4986                 hud_panelorder_prev = strzone(s);
4987
4988                 //now properly set panel_order
4989                 tokenize_console(s);
4990                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4991                         panel_order[i] = stof(argv(i));
4992                 }
4993         }
4994
4995         hud_draw_maximized = 0;
4996         // draw panels in order specified by panel_order array
4997         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4998                 HUD_DrawPanel(panel_order[i]);
4999
5000         hud_draw_maximized = 1; // panels that may be maximized must check this var
5001         // draw maximized panels on top
5002         if(hud_panel_radar_maximized)
5003                 HUD_Radar();
5004         if(autocvar__con_chat_maximized)
5005                 HUD_Chat();
5006
5007         if(autocvar__hud_configure)
5008         {
5009                 if(tab_panel != -1)
5010                 {
5011                         HUD_Panel_UpdatePosSizeForId(tab_panel)
5012                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
5013                 }
5014                 if(highlightedPanel != -1)
5015                 {
5016                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
5017                         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
5018                 }
5019                 if (!hud_configure_prev)
5020                 {
5021                         if(autocvar_hud_cursormode) { setcursormode(1); }
5022                         hudShiftState = 0;
5023                 }
5024         }
5025         else if (hud_configure_prev && autocvar_hud_cursormode)
5026                 setcursormode(0);
5027
5028         hud_configure_prev = autocvar__hud_configure;
5029
5030         if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again
5031                 if (menu_enabled)
5032                         menu_enabled = 0;
5033 }