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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80         drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
81 }
82
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84         drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
85 }
86
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88         drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
89 }
90
91 // return HUD background color
92 vector HUD_GetBgColor()
93 {
94         vector color;
95         if (teamplay)
96                 GetTeamRGB(myteam) * hud_color_bg_team;
97         else {
98                 // allow custom HUD colors in non-teamgames
99                 color_x = cvar("hud_color_bg_r");
100                 color_y = cvar("hud_color_bg_g");
101                 color_z = cvar("hud_color_bg_b");
102         }
103         return color;
104 }
105
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
108 {
109         vector rgb;
110         float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111         if(accuracy >= 100) {
112                 rgb_x = 0;
113                 rgb_y = 1;
114         }
115         else if(accuracy > yellow_accuracy) {
116                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
117                 rgb_y = 1;
118         }
119         else {
120                 rgb_x = 1;
121                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
122         }
123         rgb_z = 0;
124         return rgb;
125 }
126
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
129 {
130         float l, i;
131         string str, tmp, l_length;
132         float minus, plus;
133         vector vsize, num_color;
134
135         vsize_x = vsize_y = lettersize;
136         vsize_z = 0;
137
138         // showsign 1: always prefix with minus sign (useful in race distribution display)
139         // showsign 2: always prefix with plus sign (useful in race distribution display)
140         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
141
142         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
143         {
144                 plus = true;
145                 pos_x -= lettersize;
146         } else
147                 plus = false;
148
149         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
150         {
151                 minus = true;
152                 num = -num;
153                 pos_x -= lettersize;
154         } else
155                 minus = false;
156
157         if(digits < 0)
158         {
159                 tmp = ftos(num);
160                 digits = -digits;
161                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
162         } else
163                 str = ftos(num);
164
165         l = strlen(str);
166         l_length = ftos(l);
167
168         if(l > digits)
169         {
170                 str = substring(str, l-digits, 999);
171                 l = strlen(str);
172         } else if(l < digits)
173                 pos_x += (digits-l) * lettersize;
174
175         if (highlighted == 1) {
176                 vector hl_size;
177                 hl_size_x = vsize_x * l + vsize_x * 0.2;
178                 hl_size_y = vsize_y * 1.1;
179                 hl_size_z = 0;
180                 if(minus)
181                         hl_size_x = hl_size_x + vsize_x;
182
183                 vector hl_pos;
184                 hl_pos_x = pos_x - lettersize/10;
185                 hl_pos_y = pos_y - lettersize/20;
186                 hl_pos_z = 0;
187
188                 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
189         }
190
191         if (stroke == 1)
192                 num_color = '1 1 1';
193         else
194                 num_color = rgb;
195
196         if(minus)
197         {
198                 if (stroke == 1)
199                         drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200                 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
201                 pos_x += lettersize;
202         } else if(plus)
203         {
204                 if (stroke == 1)
205                         drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206                 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
207                 pos_x += lettersize;
208         }
209
210         for(i = 0; i < l; ++i)
211         {
212                 tmp = substring(str, i, 1);
213                 if (stroke == 1)
214                         drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215                 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
216                 pos_x += lettersize;
217         }
218 }
219
220 // color the number differently based on how big it is (used in the health/armor panel)
221 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
222 {
223         vector color;
224         if(x > 200) {
225                 color_x = 0;
226                 color_y = 1;
227                 color_z = 0;
228         }
229         else if(x > 150) {
230                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
231                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
232                 color_z = 0;
233         }
234         else if(x > 100) {
235                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
236                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
237                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
238         }
239         else if(x > 50) {
240                 color_x = 1;
241                 color_y = 1;
242                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
243         }
244         else if(x > 20) {
245                 color_x = 1;
246                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
247                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
248         }
249         else {
250                 color_x = 1;
251                 color_y = 0;
252                 color_z = 0;
253         }
254         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
255 }
256
257 float stringwidth_colors(string s, vector theSize)
258 {
259         return stringwidth(s, TRUE, theSize);
260 }
261
262 float stringwidth_nocolors(string s, vector theSize)
263 {
264         return stringwidth(s, FALSE, theSize);
265 }
266
267 #define CENTERPRINT_MAX_LINES 30
268 string centerprint_messages[CENTERPRINT_MAX_LINES];
269 float centerprint_width[CENTERPRINT_MAX_LINES];
270 vector centerprint_start;
271 float centerprint_expire;
272 float centerprint_num;
273 float centerprint_offset_hint;
274 vector centerprint_fontsize;
275
276 void centerprint(string strMessage)
277 {
278         float i, j, n, hcount;
279         string s;
280
281         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
282
283         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
284
285         if(cvar("scr_centertime") <= 0)
286                 return;
287
288         if(strMessage == "")
289                 return;
290
291         // strip trailing newlines
292         j = strlen(strMessage) - 1;
293         while(substring(strMessage, j, 1) == "\n" && j >= 0)
294                 j = j - 1;
295         strMessage = substring(strMessage, 0, j + 1);
296
297         if(strMessage == "")
298                 return;
299
300         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
301         j = 0;
302         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
303                 j = j + 1;
304         strMessage = substring(strMessage, j, strlen(strMessage) - j);
305         centerprint_offset_hint = j;
306
307         if(strMessage == "")
308                 return;
309
310         // if we get here, we have a message. Initialize its height.
311         centerprint_num = 0;
312
313         n = tokenizebyseparator(strMessage, "\n");
314         i = hcount = 0;
315         for(j = 0; j < n; ++j)
316         {
317                 getWrappedLine_remaining = argv(j);
318                 while(getWrappedLine_remaining)
319                 {
320                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
321                         if(centerprint_messages[i])
322                                 strunzone(centerprint_messages[i]);
323                         centerprint_messages[i] = strzone(s);
324                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
325                         ++i;
326
327                         // half height for empty lines looks better
328                         if(s == "")
329                                 hcount += 0.5;
330                         else
331                                 hcount += 1;
332
333                         if(i >= CENTERPRINT_MAX_LINES)
334                                 break;
335                 }
336         }
337
338         float h, havail;
339         h = centerprint_fontsize_y*hcount;
340
341         havail = vid_conheight;
342         if(cvar("con_chatpos") < 0)
343                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
344         if(havail > vid_conheight - 70)
345                 havail = vid_conheight - 70; // avoid overlapping HUD
346
347         centerprint_start_x = 0;
348
349 #if 0
350         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
351
352         // here, the centerprint would cover the crosshair. REALLY BAD.
353         forbiddenmin = vid_conheight * 0.5 - h - 16;
354         forbiddenmax = vid_conheight * 0.5 + 16;
355
356         allowedmin = scoreboard_bottom;
357         allowedmax = havail - h;
358         preferred = (havail - h)/2;
359
360
361         // possible orderings (total: 4! / 4 = 6)
362         //  allowedmin allowedmax forbiddenmin forbiddenmax
363         //  forbiddenmin forbiddenmax allowedmin allowedmax
364         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
365         {
366                 // forbidden doesn't matter in this case
367                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
368         }
369         //  allowedmin forbiddenmin allowedmax forbiddenmax
370         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
371         {
372                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
373         }
374         //  allowedmin forbiddenmin forbiddenmax allowedmax
375         else if(allowedmin < forbiddenmin)
376         {
377                 // make sure the forbidden zone is not covered
378                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
379                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
380                 else
381                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
382         }
383         //  forbiddenmin allowedmin allowedmax forbiddenmax
384         else if(allowedmax < forbiddenmax)
385         {
386                 // it's better to leave the allowed zone (overlap with scoreboard) than
387                 // to cover the forbidden zone (crosshair)
388                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
389                         centerprint_start_y = forbiddenmax;
390                 else
391                         centerprint_start_y = forbiddenmin;
392         }
393         //  forbiddenmin allowedmin forbiddenmax allowedmax
394         else
395         {
396                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
397         }
398 #else
399         centerprint_start_y =
400                 min(
401                         max(
402                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
403                                 (havail - h)/2
404                         ),
405                         havail - h
406                 );
407 #endif
408
409         centerprint_num = i;
410         centerprint_expire = time + cvar("scr_centertime");
411 }
412
413 void HUD_DrawCenterPrint (void)
414 {
415         float i;
416         vector pos;
417         string ts;
418         float a;
419
420         //if(time > centerprint_expire)
421         //      return;
422
423         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
424         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
425         //sz = 1.2 / (a + 0.2);
426
427         if(a <= 0)
428                 return;
429
430         pos = centerprint_start;
431         for (i=0; i<centerprint_num; i = i + 1)
432         {
433                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
434                 ts = centerprint_messages[i];
435                 if (ts != "")
436                 {
437                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
438                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
439                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
440                         pos_y = pos_y + centerprint_fontsize_y;
441                 }
442                 else
443                         // half height for empty lines looks better
444                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
445         }
446 }
447
448 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
449 {
450         position_x -= 2 / 3 * strlen(text) * scale_x;
451         drawstring(position, text, scale, rgb, alpha, flag);
452 }
453
454 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
455 {
456         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
457         drawstring(position, text, scale, rgb, alpha, flag);
458 }
459
460 // return the string of the given race place
461 string race_PlaceName(float pos) {
462         if(pos == 1)
463                 return "1st";
464         else if(pos == 2)
465                 return "2nd";
466         else if(pos == 3)
467                 return "3rd";
468         else
469                 return strcat(ftos(pos), "th");
470 }
471
472 // return the string of the onscreen race timer
473 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
474 {
475         string col;
476         string timestr;
477         string cpname;
478         string lapstr;
479         lapstr = "";
480
481         if(histime == 0) // goal hit
482         {
483                 if(mytime > 0)
484                 {
485                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
486                         col = "^1";
487                 }
488                 else if(mytime == 0)
489                 {
490                         timestr = "+0.0";
491                         col = "^3";
492                 }
493                 else
494                 {
495                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
496                         col = "^2";
497                 }
498
499                 if(lapdelta > 0)
500                 {
501                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
502                         col = "^2";
503                 }
504                 else if(lapdelta < 0)
505                 {
506                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
507                         col = "^1";
508                 }
509         }
510         else if(histime > 0) // anticipation
511         {
512                 if(mytime >= histime)
513                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
514                 else
515                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
516                 col = "^3";
517         }
518         else
519                 col = "^7";
520
521         if(cp == 254)
522                 cpname = "Start line";
523         else if(cp == 255)
524                 cpname = "Finish line";
525         else if(cp)
526                 cpname = strcat("Intermediate ", ftos(cp));
527         else
528                 cpname = "Finish line";
529
530         if(histime < 0)
531                 return strcat(col, cpname);
532         else if(hisname == "")
533                 return strcat(col, cpname, " (", timestr, ")");
534         else
535                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
536 }
537
538 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
539 float race_CheckName(string net_name) {
540         float i;
541         for (i=RANKINGS_CNT-1;i>=0;--i)
542                 if(grecordholder[i] == net_name)
543                         return i+1;
544         return 0;
545 }
546
547 /*
548 ==================
549 HUD panels
550 ==================
551 */
552
553 // Save the config
554 void HUD_Panel_ExportCfg(string cfgname)
555 {
556         float fh;
557         fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
558         if(fh >= 0)
559         {
560                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
561                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
562                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
563                 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
564                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
565                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
566                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
567                 fputs(fh, strcat("seta hud_fg_alpha) \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
568                 fputs(fh, "\n");
569
570                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
571                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
572                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
573                 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
574                 fputs(fh, "\n");
575
576                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
577                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
578                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
579                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
580                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
581                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
582                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
583                 fputs(fh, "\n");
584
585                 // common cvars for all panels
586                 float i;
587                 for (i = 0; i < HUD_PANEL_NUM; ++i)
588                 {
589                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
590                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
591                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
592                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
593                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
594                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
595                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
596                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
597                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
598                         switch(i) {
599                                 case 0:
600                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
601                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
602                                         break;
603                                 case 1:
604                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
605                                         break;
606                                 case 2:
607                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
608                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
609                                         break;
610                                 case 3:
611                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
612                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
613                                         break;
614                                 case 4:
615                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
616                                         break;
617                                 case 9:
618                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
619                                         break;
620                         }
621                         fputs(fh, "\n");
622                 }
623
624                 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
625         }
626         fclose(fh);
627 }
628
629 vector HUD_Panel_GetMinSize(float id)
630 {
631         vector mySize;
632         // note: please only set mySize_y on aspect ratio forced panels
633         switch(id) {
634                 case 0: 
635                         mySize_x = 1/10; // at least 1/10 * height
636                         mySize_y = 1/26; // at least 1/26 * width
637                         break;
638                 case 1: 
639                         if(cvar("hud_inventory_onlycurrent"))
640                                 mySize_y = 2/5; //  2/5 width
641                         else
642                                 mySize_x = 0.7; // at least 0.7 * height
643                         break;
644                 case 3: 
645                         if(cvar("hud_healtharmor") == 2)
646                                 mySize_x = 4.35; // 4.35 * height, trial and error...
647                                 mySize_y = 0.01; // "unlimited" ;)
648                         break;
649                 case 4: 
650                         mySize_x = 1.2; // 12/10 * height, as panel cant support more than 10 entries...
651                         mySize_y = 1/12; // 1/12 * width
652                         break;
653                 case 5: 
654                         mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
655                         break;
656                 case 7: 
657                         mySize_y = 1/4; // 1/4 * width
658                         break;
659                 case 8: 
660                         mySize_y = 1/4; // 1/4 * width
661                         break;
662                 case 9: 
663                         mySize_y = 1/4; // 1/4 * width
664                         break;
665                 case 10: 
666                         mySize_y = 1/2; // 1/2 * width
667                         break;
668                 case 11: 
669                         mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
670                         break;
671         }
672         if(!mySize_x && mySize_y)
673                 mySize_x = 1/mySize_y;
674         return mySize;
675 }
676
677 // return active status of panel
678 float HUD_Panel_CheckActive(float id)
679 {
680         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
681                 return 1;
682         return 0;
683 }
684
685 // return size of given panel
686 vector HUD_Panel_GetSize(float id)
687 {
688         vector mySize;
689         mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
690
691         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
692
693         if(disable_menu_alphacheck == 2 && id == highlightedPanel)
694         {
695                 vector menu_enable_maxsize, menu_enable_size;
696                 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
697                 menu_enable_maxsize_x = 0.3 * vid_conwidth;
698                 menu_enable_maxsize_y = 0.18 * vid_conheight;
699                 if(mySize_x > mySize_y)
700                 {
701                         if(mySize_y > menu_enable_maxsize_y)
702                         {
703                                 menu_enable_size_y = menu_enable_maxsize_y;
704                                 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
705                                 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
706                         }
707                 }
708                 else
709                 {
710                         if(mySize_x > menu_enable_maxsize_x)
711                         {
712                                 menu_enable_size_x = menu_enable_maxsize_x;
713                                 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
714                                 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
715                         }
716                 }
717         }
718         return mySize;
719 }
720
721 // return pos of given panel
722 vector HUD_Panel_GetPos(float id)
723 {
724         vector pos;
725         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
726
727         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
728
729         if (pos_x < 0)
730                 pos_x = vid_conwidth + pos_x;
731         if (pos_y < 0)
732                 pos_y = vid_conheight + pos_y;
733
734         if(disable_menu_alphacheck == 2 && id == highlightedPanel)
735         {
736                 vector mySize, menu_enable_panelpos;
737                 mySize = HUD_Panel_GetSize(id);
738                 if(mySize_x > mySize_y)
739                         menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
740                 else
741                         menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
742                 pos = (1 - cvar("_menu_alpha")) * pos + (cvar("_menu_alpha")) * menu_enable_panelpos;
743         }
744         return pos;
745 }
746
747 float HUD_Panel_GetBorder(float id)
748 {
749         string border;
750         border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
751         if(border == "")
752                 border = cvar_string("hud_bg_border");
753         return stof(border);
754 }
755
756 vector HUD_Panel_GetColor(float id)
757 {
758         float f;
759         vector color_vec;
760         string color;
761
762         // fetch per-panel color
763         if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
764                 f = stof(getplayerkey(self.sv_entnum, "colors"));
765                 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
766         }
767         else
768                 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
769         color_vec = stov(color);
770
771         if(color == "") { // fetch default color
772                 color = cvar_string("hud_bg_color");
773                 color_vec = stov(color);
774                 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
775                         f = stof(getplayerkey(self.sv_entnum, "colors"));
776                         color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
777                 }
778                 else if(color == "shirt") {
779                         f = stof(getplayerkey(self.sv_entnum, "colors"));
780                         color_vec = colormapPaletteColor(floor(f / 16), 0);
781                 }
782                 else if(color == "pants") {
783                         f = stof(getplayerkey(self.sv_entnum, "colors"));
784                         color_vec = colormapPaletteColor(mod(f, 16), 1);
785                 }
786         }
787         else if(color == "shirt") {
788                 f = stof(getplayerkey(self.sv_entnum, "colors"));
789                 color_vec = colormapPaletteColor(floor(f / 16), 0);
790         }
791         else if(color == "pants") {
792                 f = stof(getplayerkey(self.sv_entnum, "colors"));
793                 color_vec = colormapPaletteColor(mod(f, 16), 1);
794         }
795         return color_vec;
796 }
797
798 vector HUD_Panel_Dock_GetColor(void)
799 {
800         float f;
801         vector color_vec;
802         string color;
803         color = cvar_string("hud_dock_color");
804         color_vec = stov(color);
805         if(teamplay && cvar(strcat("hud_dock_color_team"))) {
806                 f = stof(getplayerkey(self.sv_entnum, "colors"));
807                 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
808         }
809         else if(color == "shirt") {
810                 f = stof(getplayerkey(self.sv_entnum, "colors"));
811                 color_vec = colormapPaletteColor(floor(f / 16), 0);
812         }
813         else if(color == "pants") {
814                 f = stof(getplayerkey(self.sv_entnum, "colors"));
815                 color_vec = colormapPaletteColor(mod(f, 16), 1);
816         }
817         return color_vec;
818 }
819
820 float HUD_Panel_GetBgAlpha(float id)
821 {
822         string alpha;
823         alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
824         if(alpha == "")
825                 alpha = cvar_string("hud_bg_alpha");
826
827         if(hud_configure)
828                 alpha = ftos(max(cvar("hud_configure_bg_minalpha"), stof(alpha)));
829
830         if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
831                 return 0.25;
832
833         if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
834                 return stof(alpha);
835         else
836                 return stof(alpha) * menu_fade_alpha;
837 }
838
839 float HUD_Panel_GetFgAlpha(float id)
840 {
841         float alpha;
842         alpha = hud_fg_alpha;
843
844         if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
845                 return 0.25;
846
847         if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
848                 return alpha;
849         else
850                 return alpha * menu_fade_alpha;
851 }
852
853 float HUD_Panel_GetPadding(float id)
854 {
855         string padding;
856         padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
857         if(padding == "")
858                 padding = cvar_string("hud_bg_padding");
859
860         vector mySize;
861         mySize = HUD_Panel_GetSize(id);
862         float smallestsize;
863         smallestsize = min(mySize_x, mySize_y);
864         return min(smallestsize/2 - 5, stof(padding));
865 }
866
867 // draw the background/borders
868 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
869 {
870         if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
871                 return;
872
873         string bg;
874         bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
875         if(bg == "")
876                 bg = cvar_string("hud_bg");
877
878         if(bg == "0" && hud_configure) {
879                 bg = "border"; // we probably want to see a background in config mode at all times...
880         }
881
882         if(bg != "0")
883         {
884                 float border;
885                 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
886
887                 vector color;
888                 color = HUD_Panel_GetColor(id);
889
890                 if(alpha)
891                         alpha = HUD_Panel_GetBgAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
892                 else
893                         alpha = HUD_Panel_GetBgAlpha(id);
894
895                 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
896         }
897 }
898
899 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
900 {
901 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
902         string pic;
903         pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
904         if(vertical) {
905                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
906                 if(mySize_y/mySize_x > 2)
907                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
908                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
909         } else {
910                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
911                 if(mySize_x/mySize_y > 2)
912                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
913                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
914         }
915 }
916
917 vector HUD_Panel_GetProgressBarColor(string item)
918 {
919         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
920 }
921
922 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
923 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
924 {
925         float i;
926
927         vector myTarget;
928         myTarget = myPos;
929
930         vector targPos;
931         vector targSize;
932         vector myCenter;
933         vector targCenter;
934         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
935         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
936
937         for (i = 0; i < HUD_PANEL_NUM; ++i) {
938                 if(i == id || !HUD_Panel_CheckActive(i))
939                         continue;
940
941                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
942                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
943
944                 if(myPos_y + mySize_y < targPos_y)
945                         continue;
946                 if(myPos_y > targPos_y + targSize_y)
947                         continue;
948
949                 if(myPos_x + mySize_x < targPos_x)
950                         continue;
951                 if(myPos_x > targPos_x + targSize_x)
952                         continue;
953
954                 // OK, there IS a collision.
955
956                 myCenter_x = myPos_x + 0.5 * mySize_x;
957                 myCenter_y = myPos_y + 0.5 * mySize_y;
958
959                 targCenter_x = targPos_x + 0.5 * targSize_x;
960                 targCenter_y = targPos_y + 0.5 * targSize_y;
961
962                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
963                 {
964                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
965                                 myTarget_x = targPos_x - mySize_x;
966                         else // push it upwards
967                                 myTarget_y = targPos_y - mySize_y;
968                 }
969                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
970                 {
971                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
972                                 myTarget_x = targPos_x + targSize_x;
973                         else // push it upwards
974                                 myTarget_y = targPos_y - mySize_y;
975                 }
976                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
977                 {
978                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
979                                 myTarget_x = targPos_x - mySize_x;
980                         else // push it downwards
981                                 myTarget_y = targPos_y + targSize_y;
982                 }
983                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
984                 {
985                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
986                                 myTarget_x = targPos_x + targSize_x;
987                         else // push it downwards
988                                 myTarget_y = targPos_y + targSize_y;
989                 }
990         }
991
992         return myTarget;
993 }
994
995 void HUD_Panel_SetPos(float id, vector pos)
996 {
997         vector oldPos;
998         oldPos = HUD_Panel_GetPos(id);
999
1000         vector mySize;
1001         mySize = HUD_Panel_GetSize(id);
1002
1003         if(cvar("hud_configure_checkcollisions"))
1004                 pos = HUD_Panel_CheckMove(id, pos, mySize);
1005
1006         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
1007         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
1008
1009         if(cvar("hud_configure_grid"))
1010         {
1011                 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1012                 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1013         }
1014
1015         if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
1016                 pos_x = pos_x - vid_conwidth;
1017         if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
1018                 pos_y = pos_y - vid_conheight;
1019
1020         string s;
1021         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
1022
1023         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1024 }
1025
1026 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
1027 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
1028 {
1029         float i;
1030
1031         vector myTarget;
1032         myTarget = mySize;
1033
1034         vector targPos;
1035         vector targSize;
1036         vector myCenter;
1037         vector targCenter;
1038         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1039         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1040
1041         for (i = 0; i < HUD_PANEL_NUM; ++i) {
1042                 if(i == id || !HUD_Panel_CheckActive(i))
1043                         continue;
1044
1045                 targPos = HUD_Panel_GetPos(i);
1046                 targSize = HUD_Panel_GetSize(i);
1047
1048                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
1049                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
1050
1051                 if(myPos_y + mySize_y < targPos_y)
1052                         continue;
1053                 if(myPos_y > targPos_y + targSize_y)
1054                         continue;
1055
1056                 if(myPos_x + mySize_x < targPos_x)
1057                         continue;
1058                 if(myPos_x > targPos_x + targSize_x)
1059                         continue;
1060
1061                 // OK, there IS a collision.
1062
1063                 myCenter_x = myPos_x + 0.5 * mySize_x;
1064                 myCenter_y = myPos_y + 0.5 * mySize_y;
1065
1066                 targCenter_x = targPos_x + 0.5 * targSize_x;
1067                 targCenter_y = targPos_y + 0.5 * targSize_y;
1068
1069                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel)
1070                 {
1071                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1072                                 myTarget_x = targPos_x - myPos_x;
1073                         else // push it upwards
1074                                 myTarget_y = targPos_y - myPos_y;
1075                 }
1076                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
1077                 {
1078                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1079                                 myTarget_x = targPos_x + targSize_x;
1080                         else // push it upwards
1081                                 myTarget_y = targPos_y - myPos_y;
1082                 }
1083                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
1084                 {
1085                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1086                                 myTarget_x = targPos_x - myPos_x;
1087                         else // push it downwards
1088                                 myTarget_y = targPos_y + targSize_y;
1089                 }
1090                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
1091                 {
1092                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1093                                 myTarget_x = targPos_x + targSize_x;
1094                         else // push it downwards
1095                                 myTarget_y = targPos_y + targSize_y;
1096                 }
1097         }
1098
1099         return myTarget;
1100 }
1101
1102 void HUD_Panel_SetPosSize(float id, vector resizeorigin)
1103 {
1104         vector mySize, myPos;
1105         vector oldPos;
1106
1107         if(resizeCorner == 1) {
1108                 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1109                 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1110         } else if(resizeCorner == 2) {          
1111                 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1112                 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1113         } else if(resizeCorner == 3) {
1114                 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1115                 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1116         } else { // resizeCorner == 4
1117                 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1118                 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1119         }
1120
1121         // minimum panel size cap
1122         mySize_x = max(0.025 * vid_conwidth, mySize_x);
1123         mySize_y = max(0.025 * vid_conheight, mySize_y);
1124
1125         if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1126         {
1127                 mySize_x = max(15 * cvar("con_chatsize"), mySize_x);
1128                 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1129         }
1130
1131         // cap against panel's own limits
1132         vector minSize;
1133         minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1134
1135         mySize_x = max(minSize_x * mySize_y, mySize_x);
1136         mySize_y = max(minSize_y * mySize_x, mySize_y);
1137
1138         // collision testing|
1139         // -----------------+
1140
1141         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1142         if(resizeCorner == 1) {
1143                 myPos_x = resizeorigin_x - mySize_x;
1144                 myPos_y = resizeorigin_y - mySize_y;
1145         } else if(resizeCorner == 2) {
1146                 myPos_x = resizeorigin_x;
1147                 myPos_y = resizeorigin_y - mySize_y;
1148         } else if(resizeCorner == 3) {
1149                 myPos_x = resizeorigin_x - mySize_x;
1150                 myPos_y = resizeorigin_y;
1151         } else { // resizeCorner == 4
1152                 myPos_x = resizeorigin_x;
1153                 myPos_y = resizeorigin_y;
1154         }
1155
1156         // left/top screen edges
1157         mySize_x = min(myPos_x + mySize_x, mySize_x);
1158         mySize_y = min(myPos_y + mySize_y, mySize_y);
1159
1160         // bottom/right screen edges
1161         mySize_x = min(vid_conwidth - myPos_x, mySize_x); 
1162         mySize_y = min(vid_conheight - myPos_y, mySize_y); 
1163
1164         if(cvar("hud_configure_checkcollisions")) {
1165                 oldPos = myPos;
1166                 mySize = HUD_Panel_CheckResize(id, myPos, mySize);
1167                 myPos = HUD_Panel_CheckMove(id, myPos, mySize); // touching myPos won't do anything... unless we make it change mySize somehow, see next line
1168                 mySize = mySize - myPos + oldPos; // TODO: this is still borked in some situations :(
1169         }
1170
1171         if(cvar("hud_configure_grid"))
1172         {
1173                 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1174                 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1175         }
1176
1177         // do another pos check, as size might have changed by now
1178         if(resizeCorner == 1) {
1179                 myPos_x = resizeorigin_x - mySize_x;
1180                 myPos_y = resizeorigin_y - mySize_y;
1181         } else if(resizeCorner == 2) {
1182                 myPos_x = resizeorigin_x;
1183                 myPos_y = resizeorigin_y - mySize_y;
1184         } else if(resizeCorner == 3) {
1185                 myPos_x = resizeorigin_x - mySize_x;
1186                 myPos_y = resizeorigin_y;
1187         } else { // resizeCorner == 4
1188                 myPos_x = resizeorigin_x;
1189                 myPos_y = resizeorigin_y;
1190         }
1191
1192         string s;
1193         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1194         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1195
1196         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1197         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1198 }
1199
1200 float mouseClicked;
1201 float prevMouseClicked; // previous state
1202 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
1203 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
1204
1205 float menu_enabled;
1206 float menu_enabled_time;
1207 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1208 {
1209         if(!hud_configure)
1210                 return false;
1211
1212         // allow console bind to work
1213         string con_keys;
1214         float keys;
1215         con_keys = findkeysforcommand("toggleconsole");
1216         keys = tokenize(con_keys);
1217
1218         float hit_con_bind, i;
1219         for (i = 0; i < keys; ++i)
1220         {
1221                 if(nPrimary == stof(argv(i)))
1222                         hit_con_bind = 1;
1223         }
1224
1225         if(nPrimary == K_MOUSE1)
1226         {
1227                 if(bInputType == 0) { // key pressed
1228                         mouseClicked = 1;
1229                         return true;
1230                 }
1231                 else if(bInputType == 1) {// key released
1232                         mouseClicked = 0;
1233                         return true;
1234                 }
1235         }
1236         else if(nPrimary == K_ESCAPE)
1237         {
1238                 disable_menu_alphacheck = 1;
1239                 menu_enabled = 1;
1240                 menu_enabled_time = time;
1241                 localcmd("menu_showhudexit\n");
1242         }
1243
1244         else if(hit_con_bind)
1245                 return false;
1246
1247         return true; // Suppress ALL other input
1248 }
1249
1250 void HUD_Panel_Mouse()
1251 {
1252         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1253         if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1254                 disable_menu_alphacheck = 0;
1255         if (cvar("_menu_alpha") == 0 && time - menu_enabled_time > 0.5)
1256                 menu_enabled = 0;
1257
1258         /*
1259         print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1260         print("Highlighted: ", ftos(highlightedPanel), "\n");
1261         print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1262         */
1263
1264         if(mouseClicked == 0 && disable_menu_alphacheck != 2) { // don't reset these variables in disable_menu_alphacheck mode 2!
1265                 highlightedPanel = -1;
1266                 highlightedAction = 0;
1267         }
1268
1269         mousepos = mousepos + getmousepos();
1270
1271         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1272         mousepos_y = bound(0, mousepos_y, vid_conheight);
1273
1274         drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1275
1276         if(mouseClicked)
1277         {
1278                 float i, border;
1279                 vector panelPos;
1280                 vector panelSize;
1281
1282                 for(i = 0; i < HUD_PANEL_NUM; ++i)
1283                 {
1284                         panelPos = HUD_Panel_GetPos(i);
1285                         panelSize = HUD_Panel_GetSize(i);
1286                         border = HUD_Panel_GetBorder(i);
1287                         if(prevMouseClicked == 0) {
1288                                 // move
1289                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1290                                 {
1291                                         highlightedPanel = i;
1292                                         highlightedAction = 1;
1293                                 }
1294                                 // resize from topleft border
1295                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1296                                 {
1297                                         highlightedPanel = i;
1298                                         highlightedAction = 2;
1299                                         resizeCorner = 1;
1300                                 }
1301                                 // resize from topright border
1302                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1303                                 {
1304                                         highlightedPanel = i;
1305                                         highlightedAction = 2;
1306                                         resizeCorner = 2;
1307                                 }
1308                                 // resize from bottomleft border
1309                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1310                                 {
1311                                         highlightedPanel = i;
1312                                         highlightedAction = 2;
1313                                         resizeCorner = 3;
1314                                 }
1315                                 // resize from bottomright border
1316                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1317                                 {
1318                                         highlightedPanel = i;
1319                                         highlightedAction = 2;
1320                                         resizeCorner = 4;
1321                                 }
1322                         }
1323
1324                         if(highlightedPanel == i)
1325                         {
1326                                 if(prevMouseClicked == 0)
1327                                 {
1328                                         if(highlightedAction == 1)
1329                                                 panel_click_distance = mousepos - panelPos;
1330                                         else if(highlightedAction == 2)
1331                                         {
1332                                                 if(resizeCorner == 1) {
1333                                                         panel_click_distance = mousepos - panelPos;
1334                                                         panel_click_resizeorigin = panelPos + panelSize;
1335                                                 } else if(resizeCorner == 2) {
1336                                                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1337                                                         panel_click_distance_y = mousepos_y - panelPos_y;
1338                                                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1339                                                 } else if(resizeCorner == 3) {
1340                                                         panel_click_distance_x = mousepos_x - panelPos_x;
1341                                                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1342                                                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1343                                                 } else if(resizeCorner == 4) {
1344                                                         panel_click_distance = panelSize - mousepos + panelPos;
1345                                                         panel_click_resizeorigin = panelPos;
1346                                                 }
1347                                         }       
1348                                 }
1349
1350                                 if(highlightedAction == 1)
1351                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1352                                 else if(highlightedAction == 2)
1353                                         HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
1354                         }
1355                 }
1356
1357                 // doubleclick check
1358                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1359                 {
1360                         mouseClicked = 0; // to prevent spam, I guess.
1361                         disable_menu_alphacheck = 2;
1362                         menu_enabled = 1;
1363                         menu_enabled_time = time;
1364                         localcmd("menu_showhudoptions ", ftos(highlightedPanel), "\n");
1365                         return;
1366                 }
1367                 if(prevMouseClicked == 0)
1368                 {
1369                         prevMouseClickedTime = time;
1370                         prevMouseClickedPos = mousepos;
1371                 }
1372         }
1373         prevMouseClicked = mouseClicked;
1374 }
1375
1376 // Weapon icons (#0)
1377 //
1378 float weaponspace[10];
1379 void HUD_WeaponIcons_Clear()
1380 {
1381         float idx;
1382         for(idx = 0; idx < 10; ++idx)
1383                 weaponspace[idx] = 0;
1384 }
1385
1386 entity weaponorder[WEP_MAXCOUNT];
1387
1388 void weaponorder_swap(float i, float j, entity pass)
1389 {
1390         entity h;
1391         h = weaponorder[i];
1392         weaponorder[i] = weaponorder[j];
1393         weaponorder[j] = h;
1394 }
1395
1396 float weaponorder_cmp(float i, float j, entity pass)
1397 {
1398         float d;
1399         d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1400         if(d)
1401                 return d;
1402         d = weaponorder[i].weapon - weaponorder[j].weapon;
1403         return d;
1404 }
1405
1406 void HUD_WeaponIcons(void)
1407 {
1408         float id = HUD_PANEL_WEAPONICONS;
1409         float alpha, stat_weapons; // "constants"
1410         vector pos, mySize, accuracy_color;
1411         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1412
1413         pos = HUD_Panel_GetPos(id);
1414         mySize = HUD_Panel_GetSize(id);
1415
1416         stat_weapons = getstati(STAT_WEAPONS);
1417         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1418         {
1419                 self = get_weaponinfo(i);
1420                 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1421                 {
1422                         weaponorder[weapon_cnt] = self;
1423                         ++weapon_cnt;
1424                 }
1425         }
1426         heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1427
1428         HUD_Panel_DrawBg(id, pos, mySize, 0);
1429         float padding;
1430         padding = HUD_Panel_GetPadding(id);
1431         if(padding)
1432         {
1433                 pos += '1 1 0' * padding;
1434                 mySize -= '2 2 0' * padding;
1435         }
1436
1437         // hits
1438         weapon_stats = getstati(STAT_DAMAGE_HITS);
1439         weapon_number = weapon_stats & 63;
1440         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1441         // fired
1442         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1443         weapon_number = weapon_stats & 63;
1444         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1445
1446         if(cvar_or("hud_weaponicons_fade", 1))
1447         {
1448                 fade = 3.2 - 2 * (time - weapontime);
1449                 fade = bound(0.7, fade, 1);
1450         }
1451         else
1452                 fade = 1;
1453
1454         HUD_WeaponIcons_Clear();
1455
1456         float rows, columns;
1457         rows = mySize_y/mySize_x;
1458         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1459         //                               ^^^ weapon icon aspect goes here
1460
1461         columns = ceil(WEP_COUNT/rows);
1462         float row, column;
1463         for(i = 0; i < weapon_cnt; ++i)
1464         {
1465                 self = weaponorder[i];
1466                 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1467                 {
1468                         weapid = self.impulse;
1469
1470                         alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1471
1472                         weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1473                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1474
1475                         // draw background behind currently selected weapon
1476                         if(self.weapon == activeweapon)
1477                                 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1478
1479                         // draw the weapon accuracy on the HUD
1480                         if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1481                         {
1482                                 if(weapon_damage)
1483                                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
1484
1485                                 accuracy_color = HUD_AccuracyColor(weapon_stats);
1486                                 if(weapon_damage)
1487                                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1488                         }
1489
1490                         // draw the weapon icon
1491                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1492
1493                         if(cvar_or("hud_weaponicons_number", 1))
1494                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1495                 }
1496
1497                 ++row;
1498                 if(row >= rows)
1499                 {
1500                         row = 0;
1501                         ++column;
1502                 }
1503         }
1504
1505 }
1506
1507 // Inventory (#1)
1508 //
1509 float GetAmmoStat(float i)
1510 {
1511         switch(i)
1512         {
1513                 case 0: return STAT_SHELLS;
1514                 case 1: return STAT_NAILS;
1515                 case 2: return STAT_ROCKETS;
1516                 case 3: return STAT_CELLS;
1517                 case 4: return STAT_FUEL;
1518                 default: return -1;
1519         }
1520 }
1521
1522 float GetAmmoItemCode(float i)
1523 {
1524         switch(i)
1525         {
1526                 case 0: return IT_SHELLS;
1527                 case 1: return IT_NAILS;
1528                 case 2: return IT_ROCKETS;
1529                 case 3: return IT_CELLS;
1530                 case 4: return IT_FUEL;
1531                 default: return -1;
1532         }
1533 }
1534
1535 string GetAmmoPicture(float i)
1536 {
1537         switch(i)
1538         {
1539                 case 0: return "ammo_shells";
1540                 case 1: return "ammo_bullets";
1541                 case 2: return "ammo_rockets";
1542                 case 3: return "ammo_cells";
1543                 case 4: return "ammo_fuel";
1544                 default: return "";
1545         }
1546 }
1547
1548 void HUD_Inventory(void)
1549 {
1550         float id = HUD_PANEL_INVENTORY;
1551         float i;
1552         float stat_items;
1553
1554         vector pos, mySize, mysize, mypos;
1555         pos = HUD_Panel_GetPos(id);
1556         mySize = HUD_Panel_GetSize(id);
1557
1558         HUD_Panel_DrawBg(id, pos, mySize, 0);
1559         float padding;
1560         padding = HUD_Panel_GetPadding(id);
1561         if(padding)
1562         {
1563                 pos += '1 1 0' * padding;
1564                 mySize -= '2 2 0' * padding;
1565         }
1566
1567         // ammo
1568         stat_items = getstati(STAT_ITEMS);
1569         for (i = 0; i < 4; ++i) {
1570                 float a;
1571                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1572                 if(hud_configure)
1573                         a = 100;
1574
1575                 if(cvar("hud_inventory_onlycurrent")) {
1576                         if(hud_configure)
1577                                 i = 2;
1578                         if (stat_items & GetAmmoItemCode(i) || hud_configure) {
1579                                 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1580                                 if(a < 10)
1581                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1582                                 else
1583                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1584                         }
1585                         if(hud_configure)
1586                                 break;
1587                 } else {
1588                         if (a > 0) {
1589                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1590                                         switch (i) {
1591                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1592                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1593                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1594                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1595                                         }
1596                                         mysize_x = 0.25 * mySize_x;
1597                                         mysize_y = mySize_y;
1598                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1599                                         switch (i) {
1600                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1601                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1602                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1603                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1604                                         }
1605                                         mysize_x = 0.5 * mySize_x;
1606                                         mysize_y = 0.5 * mySize_y;
1607                                 } else { // arrange vertically
1608                                         switch (i) {
1609                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1610                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1611                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1612                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1613                                         }
1614                                         mysize_x = mySize_x;
1615                                         mysize_y = 0.25 * mySize_y;
1616                                 }
1617
1618                                 if (stat_items & GetAmmoItemCode(i))
1619                                         drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1620                                 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1621                                 if (a < 10) {
1622                                         if(stat_items & GetAmmoItemCode(i))
1623                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1624                                         else
1625                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
1626                                 } else {
1627                                         if(stat_items & GetAmmoItemCode(i))
1628                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1629                                         else
1630                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
1631                                 }
1632                         }
1633                 }
1634         }
1635 }
1636
1637
1638 // Powerups (#2)
1639 //
1640 void HUD_Powerups(void) {
1641         float id = HUD_PANEL_POWERUPS;
1642         float stat_items;
1643         stat_items = getstati(STAT_ITEMS);
1644
1645         if(!hud_configure)
1646         {
1647                 if not(stat_items & IT_STRENGTH)
1648                         if not(stat_items & IT_INVINCIBLE)
1649                                 return;
1650
1651                 if (getstati(STAT_HEALTH) <= 0)
1652                         return;
1653         }
1654
1655         vector pos, mySize;
1656         pos = HUD_Panel_GetPos(id);
1657         mySize = HUD_Panel_GetSize(id);
1658
1659         HUD_Panel_DrawBg(id, pos, mySize, 0);
1660         float padding;
1661         padding = HUD_Panel_GetPadding(id);
1662         if(padding)
1663         {
1664                 pos += '1 1 0' * padding;
1665                 mySize -= '2 2 0' * padding;
1666         }
1667
1668         float strength_time, shield_time;
1669
1670         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1671         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1672
1673         if(hud_configure)
1674         {
1675                 strength_time = 15;
1676                 shield_time = 27;
1677         }
1678
1679         float len;
1680
1681         vector barpos, barsize;
1682         vector picpos;
1683         vector numpos;
1684
1685         string leftname, rightname;
1686         float leftcnt, rightcnt;
1687         float leftexact, rightexact;
1688         float leftalpha, rightalpha;
1689         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1690                 leftname = "strength";
1691                 leftcnt = ceil(strength_time);
1692                 leftexact = strength_time;
1693
1694                 rightname = "shield";
1695                 rightcnt = ceil(shield_time);
1696                 rightexact = shield_time;
1697         } else {
1698                 leftname = "shield";
1699                 leftcnt = ceil(shield_time);
1700                 leftexact = shield_time;
1701
1702                 rightname = "strength";
1703                 rightcnt = ceil(strength_time);
1704                 rightexact = strength_time;
1705         }
1706         leftalpha = bound(0, leftexact, 1);
1707         rightalpha = bound(0, rightexact, 1);
1708
1709         if (mySize_x/mySize_y > 4)
1710         {
1711                 if(leftcnt)
1712                 {
1713                         len = strlen(ftos(leftcnt));
1714
1715                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1716                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1717                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1718                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1719                                 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1720                         } else {
1721                                 barpos = pos;
1722                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1723                                 picpos = pos;
1724                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1725                         }
1726
1727                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1728                         if(leftcnt <= 5)
1729                                 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1730                         else
1731                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1732                         HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1733                 }
1734
1735                 if(rightcnt)
1736                 {
1737                         len = strlen(ftos(rightcnt));
1738
1739                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1740                                 barpos = pos + eX * 0.5 * mySize_x;
1741                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1742                                 picpos = pos + eX * 0.5 * mySize_x;
1743                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1744                         } else {
1745                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1746                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1747                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1748                                 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1749                         }
1750
1751                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1752                         if(rightcnt <= 5)
1753                                 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1754                         else
1755                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1756                         HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1757                 }
1758         }
1759         else if (mySize_x/mySize_y > 1.5)
1760         {
1761                 if(leftcnt)
1762                 {
1763                         len = strlen(ftos(leftcnt));
1764
1765                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1766                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1767                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1768                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1769                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1770                         } else {
1771                                 barpos = pos;
1772                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1773                                 picpos = pos;
1774                                 numpos = picpos + eX * 0.5 * mySize_y;
1775                         }
1776
1777                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1778                         if(leftcnt <= 5)
1779                                 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1780                         else
1781                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1782                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1783                 }
1784
1785                 if(rightcnt)
1786                 {
1787                         len = strlen(ftos(rightcnt));
1788
1789                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1790                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1791                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1792                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1793                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1794                         } else {
1795                                 barpos = pos + eY * 0.5 * mySize_y;
1796                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1797                                 picpos = pos + eY * 0.5 * mySize_y;
1798                                 numpos = picpos + eX * 0.5 * mySize_y;
1799                         }
1800
1801                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1802                         if(rightcnt <= 5)
1803                                 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1804                         else
1805                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1806                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1807                 }
1808         }
1809         else
1810         {
1811                 if(leftcnt)
1812                 {
1813                         len = strlen(ftos(leftcnt));
1814
1815                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1816                                 barpos = pos;
1817                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1818                                 picpos = pos + eX * 0.05 * mySize_x;
1819                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1820                         } else {
1821                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1822                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1823                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1824                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1825                         }
1826
1827                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1828                         if(leftcnt <= 5)
1829                                 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1830                         else
1831                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1832                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1833                 }
1834
1835                 if(rightcnt)
1836                 {
1837                         len = strlen(ftos(rightcnt));
1838
1839                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1840                                 barpos = pos + eX * 0.5 * mySize_x;
1841                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1842                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1843                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1844                         } else {
1845                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1846                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1847                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1848                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1849                         }
1850
1851                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1852                         if(rightcnt <= 5)
1853                                 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1854                         else
1855                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1856                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1857                 }
1858         }
1859 }
1860
1861 // Health/armor (#3)
1862 //
1863 void HUD_HealthArmor(void)
1864 {
1865         float id = HUD_PANEL_HEALTHARMOR;
1866         vector pos, mySize;
1867         pos = HUD_Panel_GetPos(id);
1868         mySize = HUD_Panel_GetSize(id);
1869
1870         HUD_Panel_DrawBg(id, pos, mySize, 0);
1871         float padding;
1872         padding = HUD_Panel_GetPadding(id);
1873         if(padding)
1874         {
1875                 pos += '1 1 0' * padding;
1876                 mySize -= '2 2 0' * padding;
1877         }
1878
1879         float armor, health;
1880         armor = getstati(STAT_ARMOR);
1881         health = getstati(STAT_HEALTH);
1882
1883         float fuel;
1884         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1885
1886         if(hud_configure)
1887         {
1888                 armor = 150;
1889                 health = 100;
1890                 fuel = 70;
1891         }
1892
1893         if(health <= 0)
1894                 return;
1895
1896         float len;
1897         vector barpos, barsize;
1898         vector picpos;
1899         vector numpos;
1900
1901         if(cvar("hud_healtharmor") == 2) // combined health and armor display
1902         {
1903                 vector v;
1904                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1905
1906                 float x;
1907                 x = floor(v_x + 1);
1908
1909                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1910                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
1911                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1912                         picpos = pos;
1913                         numpos = picpos + eX * 1.5 * mySize_y;
1914                 } else {
1915                         barpos = pos;
1916                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1917                         picpos = pos + eX * 3 * mySize_y;
1918                         numpos = pos;
1919                 }
1920
1921                 if(v_z) // NOT fully armored
1922                 {
1923                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1924                         drawpic_skin(picpos, "health", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1925                         if(armor)
1926                                 drawpic_skin(picpos + eX * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * armor / health, DRAWFLAG_NORMAL);
1927                 }
1928                 else
1929                 {
1930                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1931                         drawpic_skin(picpos + eX * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * health / armor, DRAWFLAG_NORMAL);
1932                         if(armor)
1933                                 drawpic_skin(picpos, "armor", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1934                 }
1935                 HUD_DrawXNum_Colored(numpos, x, 3, mySize_y, HUD_Panel_GetFgAlpha(id)); // draw the combined health and armor
1936
1937                 // fuel
1938                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1939                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1940                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1941                 } else {
1942                         barpos = pos;
1943                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1944                 }
1945                 if(fuel)
1946                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
1947         }
1948
1949         else
1950         {
1951                 string leftname, rightname;
1952                 float leftcnt, rightcnt;
1953                 float leftactive, rightactive;
1954                 float leftalpha, rightalpha;
1955                 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1956                         leftname = "armor";
1957                         leftcnt = armor;
1958                         if(leftcnt)
1959                                 leftactive = 1;
1960                         leftalpha = min((armor+10)/55, 1);
1961
1962                         rightname = "health";
1963                         rightcnt = health;
1964                         rightactive = 1;
1965                         rightalpha = 1;
1966                 } else {
1967                         leftname = "health";
1968                         leftcnt = health;
1969                         leftactive = 1;
1970                         leftalpha = 1;
1971
1972                         rightname = "armor";
1973                         rightcnt = armor;
1974                         if(rightcnt)
1975                                 rightactive = 1;
1976                         rightalpha = min((armor+10)/55, 1);
1977                 }
1978
1979                 if (mySize_x/mySize_y > 5)
1980                 {
1981                         if(leftactive)
1982                         {
1983                                 len = strlen(ftos(leftcnt));
1984
1985                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1986                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1987                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1988                                         picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1989                                         numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1990                                 } else {
1991                                         barpos = pos;
1992                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1993                                         picpos = pos;
1994                                         numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1995                                 }
1996
1997                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1998                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1999                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2000                         }
2001
2002                         if(rightactive)
2003                         {
2004                                 len = strlen(ftos(rightcnt));
2005
2006                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2007                                         barpos = pos + eX * 0.5 * mySize_x;
2008                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2009                                         picpos = pos + eX * 0.5 * mySize_x;
2010                                         numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
2011                                 } else {
2012                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2013                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2014                                         picpos = pos + eX * mySize_x - eX * mySize_y;
2015                                         numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
2016                                 }
2017
2018                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2019                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2020                                 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2021                         }
2022
2023                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2024                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2025                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2026                         } else {
2027                                 barpos = pos;
2028                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2029                         }
2030                         if(fuel)
2031                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2032                 }
2033                 else if (mySize_x/mySize_y > 2)
2034                 {
2035                         if(leftactive)
2036                         {
2037                                 len = strlen(ftos(leftcnt));
2038
2039                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2040                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2041                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2042                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
2043                                         numpos = picpos - eX * len * 0.5 * mySize_y;
2044                                 } else {
2045                                         barpos = pos;
2046                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2047                                         picpos = pos;
2048                                         numpos = picpos + eX * 0.5 * mySize_y;
2049                                 }
2050
2051                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2052                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2053                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2054                         }
2055
2056                         if(rightactive)
2057                         {
2058                                 len = strlen(ftos(rightcnt));
2059
2060                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2061                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2062                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2063                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
2064                                         numpos = picpos - eX * len * 0.5 * mySize_y;
2065                                 } else {
2066                                         barpos = pos + eY * 0.5 * mySize_y;
2067                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2068                                         picpos = pos + eY * 0.5 * mySize_y;
2069                                         numpos = picpos + eX * 0.5 * mySize_y;
2070                                 }
2071
2072                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2073                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2074                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2075                         }
2076
2077                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2078                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2079                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2080                         } else {
2081                                 barpos = pos;
2082                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2083                         }
2084                         if(fuel)
2085                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2086                 }
2087                 else
2088                 {
2089                         if(leftactive)
2090                         {
2091                                 len = strlen(ftos(leftcnt));
2092
2093                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2094                                         barpos = pos;
2095                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2096                                         picpos = pos + eX * 0.05 * mySize_x;
2097                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
2098                                 } else {
2099                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2100                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2101                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
2102                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
2103                                 }
2104
2105                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2106                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2107                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
2108                         }
2109
2110                         if(rightactive)
2111                         {
2112                                 len = strlen(ftos(rightcnt));
2113
2114                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2115                                         barpos = pos + eX * 0.5 * mySize_x;
2116                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2117                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2118                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2119                                 } else {
2120                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2121                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2122                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
2123                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
2124                                 }
2125
2126                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2127                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2128                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
2129                         }
2130
2131                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2132                                 barpos = pos;
2133                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2134                         } else {
2135                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2136                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2137                         }
2138                         if(fuel)
2139                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2140                 }
2141         }
2142 }
2143
2144 // ___TODO___ !!!
2145 // Notification area (#4)
2146 //
2147
2148 string Weapon_SuicideMessage(float deathtype)
2149 {
2150         w_deathtype = deathtype;
2151         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2152         return w_deathtypestring;
2153 }
2154
2155 string Weapon_KillMessage(float deathtype)
2156 {
2157         w_deathtype = deathtype;
2158         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2159         return w_deathtypestring;
2160 }
2161
2162 float killnotify_times[10];
2163 float killnotify_deathtype[10];
2164 string killnotify_attackers[10];
2165 string killnotify_victims[10];
2166 void HUD_KillNotify_Push(string attacker, string victim, float wpn)
2167 {
2168         float i;
2169         for (i = 9; i > 0; --i) {
2170                 killnotify_times[i] = killnotify_times[i-1];
2171                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2172                 if(killnotify_attackers[i])
2173                         strunzone(killnotify_attackers[i]);
2174                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2175                 if(killnotify_victims[i])
2176                         strunzone(killnotify_victims[i]);
2177                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2178         }
2179         killnotify_times[0] = time;
2180         killnotify_deathtype[0] = wpn;
2181         if(killnotify_attackers[0])
2182                 strunzone(killnotify_attackers[0]);
2183         killnotify_attackers[0] = strzone(attacker);
2184         if(killnotify_victims[0])
2185                 strunzone(killnotify_victims[0]);
2186         killnotify_victims[0] = strzone(victim);
2187 }
2188
2189 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2190 {
2191         float w;
2192         if(msg == MSG_SUICIDE) {
2193                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2194
2195                 // TODO: cl_gentle
2196                 w = DEATH_WEAPONOF(type);
2197                 if(WEP_VALID(w)) {
2198                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2199                                 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2200                 }
2201                 else if (type == DEATH_KILL)
2202                         print ("^1",s1, "^1 couldn't take it anymore\n");
2203                 else if (type == DEATH_ROT)
2204                         print ("^1",s1, "^1 died\n");
2205                 else if (type == DEATH_NOAMMO)
2206                         print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2207                 else if (type == DEATH_CAMP)
2208                         print ("^1",s1, "^1 thought they found a nice camping ground\n");
2209                 else if (type == DEATH_MIRRORDAMAGE)
2210                         print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2211                 else if (type == DEATH_CHEAT)
2212                         print ("^1",s1, "^1 unfairly eliminated themself\n");
2213                 else if (type == DEATH_FIRE)
2214                         print ("^1",s1, "^1 burned to death\n");
2215                 else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET)
2216                         print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2217                 if (stof(s2) > 2) // killcount > 2
2218                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2219         } else if(msg == MSG_KILL) {
2220                 w = DEATH_WEAPONOF(type);
2221                 if(WEP_VALID(w)) {
2222                         HUD_KillNotify_Push(s2, s1, w);
2223                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2224                                 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2225                 }
2226                 else if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
2227                                 if(cvar("cl_gentle")) {
2228                                         print ("^1", s1, "^1 took action against a team mate\n");
2229                                 } else {
2230                                         print ("^1", s1, "^1 mows down a team mate\n");
2231                                 }
2232                                 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2233                                         if(cvar("cl_gentle"))
2234                                                 print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
2235                                         else
2236                                                 print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
2237                                 }
2238                                 else if (stof(s2) > 2) {
2239                                         if(cvar("cl_gentle"))
2240                                                 print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
2241                                         else
2242                                                 print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
2243                                 }
2244                 }
2245                 else if(type == KILL_FIRST_BLOOD)
2246                         print("^1",s1, "^1 drew first blood", "\n");
2247                 else if (type == DEATH_TELEFRAG)
2248                         print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2249                 else if (type == DEATH_DROWN) {
2250                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2251                         print ("^1",s1, "^1 was drowned by ", s2, "\n");
2252                 }
2253                 else if (type == DEATH_SLIME) {
2254                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2255                         print ("^1",s1, "^1 was slimed by ", s2, "\n");
2256                 }
2257                 else if (type == DEATH_LAVA) {
2258                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2259                         print ("^1",s1, "^1 was cooked by ", s2, "\n");
2260                 }
2261                 else if (type == DEATH_FALL) {
2262                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2263                         print ("^1",s1, "^1 was grounded by ", s2, "\n");
2264                 }
2265                 else if (type == DEATH_SHOOTING_STAR) {
2266                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2267                         print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2268                 }
2269                 else if (type == DEATH_SWAMP) {
2270                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2271                         print ("^1",s1, "^1 was conserved by ", s2, "\n");
2272                 }
2273                 else if (type == DEATH_HURTTRIGGER && s3 != "")
2274                 {
2275                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2276                         // p ?!?! :o
2277                         //if(p < 0)
2278                                 print("^1", s1, "^1 ", s3, " ", s2, "\n");
2279                         //else
2280                         //      bprint("^1", s1, "^1 ", substring(s3, 0, p), s2, "^1", substring(s3, p+1, strlen(s3) - (p+1)), "\n");
2281                 }
2282                 else if(type == DEATH_SBCRUSH)
2283                         print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2284                 else if(type == DEATH_SBMINIGUN)
2285                         print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2286                 else if(type == DEATH_SBROCKET)
2287                         print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2288                 else if(type == DEATH_SBBLOWUP)
2289                         print ("^1",s1, "^1 got cought in the destruction of ^1", s2, "'s vehicle\n");
2290
2291                 else if(type == DEATH_WAKIGUN)
2292                         print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2293                 else if(type == DEATH_WAKIROCKET)
2294                         print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2295                 else if(type == DEATH_WAKIBLOWUP)
2296                         print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2297
2298                 else if(type == DEATH_TURRET)
2299                         print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2300                 else if(type == DEATH_TOUCHEXPLODE)
2301                         print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2302                 else if(type == DEATH_CHEAT)
2303                         print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2304                 else if (type == DEATH_FIRE)
2305                         print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2306                 else if (type == DEATH_CUSTOM)
2307                         print ("^1",s1, "^1 ", s2, "\n");
2308                 else
2309                         print ("^1",s1, "^1 was fragged by ", s2, "\n");
2310         } else if(msg == MSG_SPREE) {
2311                 if(type == KILL_END_SPREE) {
2312                         if(cvar("cl_gentle"))
2313                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2314                         else
2315                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2316                 } else if(type == KILL_SPREE) {
2317                         if(cvar("cl_gentle"))
2318                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2319                         else
2320                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2321                 } else if(type == KILL_SPREE_3) {
2322                         if(cvar("cl_gentle"))
2323                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2324                         else
2325                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2326                 } else if(type == KILL_SPREE_5) {
2327                         if(cvar("cl_gentle"))
2328                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2329                         else
2330                                 print (s1,"^7 unleashes ^1RAGE\n");
2331                 } else if(type == KILL_SPREE_10) {
2332                         if(cvar("cl_gentle"))
2333                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2334                         else
2335                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2336                 } else if(type == KILL_SPREE_15) {
2337                         if(cvar("cl_gentle"))
2338                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2339                         else
2340                                 print (s1,"^7 executes ^1MAYHEM!\n");
2341                 } else if(type == KILL_SPREE_20) {
2342                         if(cvar("cl_gentle"))
2343                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2344                         else
2345                                 print (s1,"^7 is a ^1BERSERKER!\n");
2346                 } else if(type == KILL_SPREE_25) {
2347                         if(cvar("cl_gentle"))
2348                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2349                         else
2350                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2351                 } else if(type == KILL_SPREE_30) {
2352                         if(cvar("cl_gentle"))
2353                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2354                         else
2355                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2356                 }
2357         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2358                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2359                 if (type == DEATH_DROWN) {
2360                         if(cvar("cl_gentle"))
2361                                 print ("^1",s1, "^1 was in the water for too long\n");
2362                         else
2363                                 print ("^1",s1, "^1 drowned\n");
2364                 }
2365                 else if (type == DEATH_SLIME)
2366                         print ("^1",s1, "^1 was slimed\n");
2367                 else if (type == DEATH_LAVA) {
2368                         if(cvar("cl_gentle"))
2369                                 print ("^1",s1, "^1 found a hot place\n");
2370                         else
2371                                 print ("^1",s1, "^1 turned into hot slag\n");
2372                 }
2373                 else if (type == DEATH_FALL) {
2374                         if(cvar("cl_gentle"))
2375                                 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2376                         else
2377                                 print ("^1",s1, "^1 hit the ground with a crunch\n");
2378                 }
2379                 else if (type == DEATH_SHOOTING_STAR)
2380                         print ("^1",s1, "^1 became a shooting star\n");
2381                 else if (type == DEATH_SWAMP) {
2382                         if(cvar("cl_gentle"))
2383                                 print ("^1",s1, "^1 discovered a swamp\n");
2384                         else
2385                                 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2386                 }
2387                 else if(type == DEATH_TURRET)
2388                         print ("^1",s1, "^1 was mowed down by a turret \n");
2389                 else if (type == DEATH_CUSTOM)
2390                         print ("^1",s1, "^1 ", s2, "\n");
2391                 else if(type == DEATH_TOUCHEXPLODE)
2392                         print ("^1",s1, "^1 died in an accident\n");
2393                 else if(type == DEATH_CHEAT)
2394                         print ("^1",s1, "^1 was unfairly eliminated\n");
2395                 else if(type == DEATH_FIRE) {
2396                         if(cvar("cl_gentle"))
2397                                 print ("^1",s1, "^1 felt a little hot\n");
2398                         else
2399                                 print ("^1",s1, "^1 burnt to death\n");
2400                 }
2401                 else {
2402                         if(cvar("cl_gentle"))
2403                                 print ("^1",s1, "^1 needs a restart\n");
2404                         else
2405                                 print ("^1",s1, "^1 died\n");
2406                 }
2407         } else if(msg == MSG_KILL_ACTION_SPREE) {
2408                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2409                 if(cvar("cl_gentle"))
2410                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2411                 else
2412                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2413         } else if(msg == MSG_INFO) {
2414                 if(type == INFO_GOTFLAG) {
2415                         HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2416                         print(s1, "^7 got the ", s2, "\n");
2417                 } else if(type == INFO_LOSTFLAG) {
2418                         HUD_KillNotify_Push(s1, s2, INFO_LOSTFLAG);
2419                         print(s1, "^7 lost the ", s2, "\n");
2420                 } else if(type == INFO_PICKUPFLAG) {
2421                         HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2422                         print(s1, "^7 picked up the ", s2, "\n");
2423                 } else if(type == INFO_RETURNFLAG) {
2424                         HUD_KillNotify_Push(s1, s2, INFO_RETURNFLAG);
2425                         print(s1, "^7 returned the ", s2, "\n");
2426                 }
2427         }
2428
2429 }
2430
2431 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2432
2433 void HUD_Centerprint(string s1, float type, float msg)
2434 {
2435         if(msg == MSG_SUICIDE) {
2436                 if (type == DEATH_TEAMCHANGE) {
2437                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2438                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2439                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2440                 } else if (type == DEATH_CAMP) {
2441                         if(cvar("cl_gentle"))
2442                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2443                         else
2444                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2445                 } else if (type == DEATH_NOAMMO) {
2446                         if(cvar("cl_gentle"))
2447                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2448                         else
2449                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2450                 } else if (type == DEATH_ROT) {
2451                         if(cvar("cl_gentle"))
2452                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2453                         else
2454                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2455                 } else if (type == DEATH_MIRRORDAMAGE) {
2456                         if(cvar("cl_gentle"))
2457                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2458                         else
2459                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2460                 } else if (type == DEATH_QUIET) {
2461                         // do nothing
2462                 } else if (type == DEATH_KILL) {
2463                         if(cvar("cl_gentle"))
2464                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2465                         else
2466                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2467                 }
2468         } else if(msg == MSG_KILL) {
2469                 if (type == KILL_TEAM) {
2470                         if(cvar("cl_gentle")) {
2471                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
2472                         } else {
2473                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2474                         }
2475                 } else if (type == KILL_FIRST_BLOOD) {
2476                         if(cvar("cl_gentle")) {
2477                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2478                         } else {
2479                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2480                         }
2481                 } else if (type == KILL_FIRST_VICTIM) {
2482                         if(cvar("cl_gentle")) {
2483                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2484                         } else {
2485                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2486                         }
2487                 } else if (type == KILL_TYPEFRAG) {
2488                         if(cvar("cl_gentle")) {
2489                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^7 who was typing!"));
2490                         } else {
2491                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1));
2492                         }
2493                 } else if (type == KILL_TYPEFRAGGED) {
2494                         if(cvar("cl_gentle")) {
2495                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^7 while you were typing!"));
2496                         } else {
2497                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1));
2498                         }
2499                 } else if (type == KILL_FRAG) {
2500                         if(cvar("cl_gentle")) {
2501                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1));
2502                         } else {
2503                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1));
2504                         }
2505                 } else if (type == KILL_FRAGGED) {
2506                         if(cvar("cl_gentle")) {
2507                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were scored against by ^7", s1));
2508                         } else {
2509                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were fragged by ^7", s1));
2510                         }
2511                 }
2512         } else if(msg == MSG_KILL_ACTION) {
2513                 // TODO: invent more centerprints here?
2514                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!", s1));
2515         }
2516 }
2517
2518 void HUD_Notify (void)
2519 {
2520         float id = HUD_PANEL_NOTIFY;
2521         vector pos, mySize;
2522         pos = HUD_Panel_GetPos(id);
2523         mySize = HUD_Panel_GetSize(id);
2524
2525         HUD_Panel_DrawBg(id, pos, mySize, 0);
2526         float padding;
2527         padding = HUD_Panel_GetPadding(id);
2528         if(padding)
2529         {
2530                 pos += '1 1 0' * padding;
2531                 mySize -= '2 2 0' * padding;
2532         }
2533
2534         float entries, height;
2535         entries = bound(1, floor(12 * mySize_y/mySize_x), 10);
2536         height = mySize_y/entries;
2537         
2538         vector fontsize;
2539         fontsize = '0.5 0.5 0' * height;
2540
2541         float a;
2542         float when;
2543         when = cvar("hud_notify_time");
2544         float fadetime;
2545         fadetime = cvar("hud_notify_fadetime");
2546
2547         string s;
2548
2549         vector pos_attacker, pos_victim;
2550         vector weap_pos;
2551         float width_attacker, width_victim;
2552         string attacker, victim;
2553
2554         float i, j;
2555         for(j = 0; j < entries; ++j)
2556         {
2557                 if(cvar("hud_notify_flip"))
2558                         i = j;
2559                 else // rather nasty hack for ordering items from the bottom up
2560                         i = entries - j - 1;
2561
2562                 if(fadetime)
2563                 {
2564                         if(killnotify_times[j] + when > time)
2565                                 a = 1;
2566                         else
2567                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2568                 }
2569                 else
2570                 {
2571                         if(killnotify_times[j] + when > time)
2572                                 a = 1;
2573                         else
2574                                 a = 0;
2575                 }
2576
2577                 // TODO: maybe print in team colors?
2578                 // TODO: maybe this could be cleaned up somehow...
2579                 //
2580                 // X [did action to] Y
2581                 if(hud_configure || WEP_VALID(killnotify_deathtype[j]) || killnotify_deathtype[j] == DEATH_FALL)
2582                 {
2583                         if(hud_configure)
2584                         {
2585                                 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2586                                 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2587                         }
2588                         else
2589                         {
2590                                 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2591                                 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2592                         }
2593                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2594                         width_victim = stringwidth(victim, TRUE, fontsize);
2595                         pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2596                         pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2597                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2598
2599                         if(hud_configure) // example actions for config mode
2600                         {
2601                                 drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2602                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2603                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2604                         }
2605                         else if(WEP_VALID(killnotify_deathtype[j]))
2606                         {
2607                                 self = get_weaponinfo(killnotify_deathtype[j]);
2608                                 drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2609                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2610                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2611                         }
2612                         else if(killnotify_deathtype[j] == DEATH_FALL)
2613                         {
2614                                 drawpic_skin(weap_pos, "notify_pushoffedge", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2615                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2616                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2617                         }
2618                 }
2619
2620                 // Y [used by] X
2621                 else
2622                 {
2623                         attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2624
2625                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2626                         pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2627
2628                         weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2629                         if(killnotify_deathtype[j] == DEATH_KILL)
2630                         {
2631                                 drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2632                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2633                         }
2634                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2635                         {
2636                                 if(killnotify_victims[j] == "^1RED^7 flag")
2637                                         s = "red";
2638                                 else
2639                                         s = "blue";
2640                                 drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2641                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2642                         }
2643                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2644                         {
2645                                 if(killnotify_victims[j] == "^1RED^7 flag")
2646                                         s = "red";
2647                                 else
2648                                         s = "blue";
2649                                 drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2650                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2651                         }
2652                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2653                         {
2654                                 if(killnotify_victims[j] == "^1RED^7 flag")
2655                                         s = "red";
2656                                 else
2657                                         s = "blue";
2658                                 drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2659                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2660                         }
2661                 }
2662         }
2663         /* This will come later.
2664         string s;
2665         entity tm;
2666         if(spectatee_status && !intermission)
2667         {
2668                 drawfont = hud_bigfont;
2669                 if(spectatee_status == -1)
2670                         s = "^1Observing";
2671                 else
2672                         s = GetPlayerName(spectatee_status - 1);
2673                 // spectated player name between HUD and chat area, aligned to the left
2674                 pos_x = 0;
2675                 pos_y = - 50 - hud_fontsize_spec_y;
2676                 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
2677                 drawcolorcodedstring(pos, s, hud_fontsize_spec, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2678                 drawfont = hud_font;
2679
2680                 // spectator text in the upper right corner
2681                 if(spectatee_status == -1)
2682                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2683                 else
2684                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2685
2686                 if(spectatee_status == -1)
2687                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2688                 else
2689                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2690
2691                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2692
2693                 if(gametype == GAME_ARENA)
2694                         s = "^1Wait for your turn to join";
2695                 else if(gametype == GAME_LMS)
2696                 {
2697                         entity sk;
2698                         sk = playerslots[player_localentnum - 1];
2699                         if(sk.(scores[ps_primary]) >= 666)
2700                                 s = "^1Match has already begun";
2701                         else if(sk.(scores[ps_primary]) > 0)
2702                                 s = "^1You have no more lives left";
2703                         else
2704                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2705                 }
2706                 else
2707                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2708
2709                 //show restart countdown:
2710                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2711                         float countdown;
2712                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2713                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2714                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2715                 }
2716         }
2717         if(warmup_stage && !intermission)
2718         {
2719                 s = "^2Currently in ^1warmup^2 stage!";
2720         }
2721
2722         // move more important stuff more to the middle so its more visible
2723
2724         string blinkcolor;
2725         if(mod(time, 1) >= 0.5)
2726                 blinkcolor = "^1";
2727         else
2728                 blinkcolor = "^3";
2729
2730         if(ready_waiting && !intermission && !spectatee_status)
2731         {
2732                 if(ready_waiting_for_me)
2733                 {
2734                         if(warmup_stage)
2735                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2736                         else
2737                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2738                 }
2739                 else
2740                 {
2741                         if(warmup_stage)
2742                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2743                         else
2744                                 s = strcat("^2Waiting for others to ready up...");
2745                 }
2746         }
2747         else if(warmup_stage && !intermission && !spectatee_status)
2748         {
2749                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2750         }
2751
2752         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2753         {
2754                 float ts_min, ts_max;
2755                 tm = teams.sort_next;
2756                 if (tm)
2757                 {
2758                         for(; tm.sort_next; tm = tm.sort_next)
2759                         {
2760                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2761                                         continue;
2762                                 if(!ts_min) ts_min = tm.team_size;
2763                                 else ts_min = min(ts_min, tm.team_size);
2764                                 if(!ts_max) ts_max = tm.team_size;
2765                                 else ts_max = max(ts_max, tm.team_size);
2766                         }
2767                         if ((ts_max - ts_min) > 1)
2768                         {
2769                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2770                                 tm = GetTeam(myteam, false);
2771                                 if (tm)
2772                                 if (tm.team != COLOR_SPECTATOR)
2773                                 if (tm.team_size == ts_max)
2774                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2775
2776                         }
2777                 }
2778         }
2779         */
2780 }
2781
2782 // Timer (#5)
2783 //
2784 void HUD_Timer(void)
2785 {
2786         float id = HUD_PANEL_TIMER;
2787         vector pos, mySize;
2788         pos = HUD_Panel_GetPos(id);
2789         mySize = HUD_Panel_GetSize(id);
2790
2791         HUD_Panel_DrawBg(id, pos, mySize, 0);
2792         float padding;
2793         padding = HUD_Panel_GetPadding(id);
2794         if(padding)
2795         {
2796                 pos += '1 1 0' * padding;
2797                 mySize -= '2 2 0' * padding;
2798         }
2799
2800         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2801
2802         timelimit = getstatf(STAT_TIMELIMIT);
2803
2804         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2805         timeleft = ceil(timeleft);
2806         minutesLeft = floor(timeleft / 60);
2807         secondsLeft = timeleft - minutesLeft*60;
2808
2809         vector timer_color;
2810         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2811                 timer_color = '1 1 1'; //white
2812         else if(minutesLeft >= 1)
2813                 timer_color = '1 1 0'; //yellow
2814         else
2815                 timer_color = '1 0 0'; //red
2816
2817         if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2818                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2819                         //while restart is still active, show 00:00
2820                         minutes = seconds = 0;
2821                 } else {
2822                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2823                         minutes = floor(elapsedTime / 60);
2824                         seconds = elapsedTime - minutes*60;
2825                 }
2826         } else {
2827                 minutes = minutesLeft;
2828                 seconds = secondsLeft;
2829         }
2830
2831         if(minutes > 999)
2832                 seconds = 99;
2833         minutes = min(minutes, 999);
2834         if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2835                 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2836                 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2837         }
2838         HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2839 }
2840
2841 // Radar (#6)
2842 //
2843 void HUD_Radar(void)
2844 {
2845         float id = HUD_PANEL_RADAR;
2846         vector pos, mySize;
2847         pos = HUD_Panel_GetPos(id);
2848         mySize = HUD_Panel_GetSize(id);
2849
2850         HUD_Panel_DrawBg(id, pos, mySize, 0);
2851         float padding;
2852         padding = HUD_Panel_GetPadding(id);
2853         if(padding)
2854         {
2855                 pos += '1 1 0' * padding;
2856                 mySize -= '2 2 0' * padding;
2857         }
2858
2859         local float color1, color2; // color already declared as a global in hud.qc
2860         local vector rgb;
2861         local entity tm;
2862         float scale2d, normalsize, bigsize;
2863         float f;
2864
2865         teamradar_origin2d = pos + 0.5 * mySize;
2866         teamradar_size2d = mySize;
2867
2868         if(minimapname == "")
2869                 return;
2870
2871         teamradar_loadcvars();
2872
2873         switch(hud_radar_zoommode)
2874         {
2875                 default:
2876                 case 0:
2877                         f = current_zoomfraction;
2878                         break;
2879                 case 1:
2880                         f = 1 - current_zoomfraction;
2881                         break;
2882                 case 2:
2883                         f = 0;
2884                         break;
2885                 case 3:
2886                         f = 1;
2887                         break;
2888         }
2889
2890         switch(hud_radar_rotation)
2891         {
2892                 case 0:
2893                         teamradar_angle = view_angles_y - 90;
2894                         break;
2895                 default:
2896                         teamradar_angle = 90 * hud_radar_rotation;
2897                         break;
2898         }
2899
2900         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2901         teamradar_size2d = mySize;
2902
2903         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2904
2905         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2906         if(hud_radar_rotation == 0)
2907         {
2908                 // max-min distance must fit the radar in any rotation
2909                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2910         }
2911         else
2912         {
2913                 vector c0, c1, c2, c3, span;
2914                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2915                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2916                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2917                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2918                 span = '0 0 0';
2919                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2920                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2921
2922                 // max-min distance must fit the radar in x=x, y=y
2923                 bigsize = min(
2924                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2925                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2926                 );
2927         }
2928
2929         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
2930         if(bigsize > normalsize)
2931                 normalsize = bigsize;
2932
2933         teamradar_size =
2934                   f * bigsize
2935                 + (1 - f) * normalsize;
2936         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2937                   f * (mi_min + mi_max) * 0.5
2938                 + (1 - f) * view_origin);
2939
2940         color1 = GetPlayerColor(player_localentnum-1);
2941         rgb = GetTeamRGB(color1);
2942
2943         drawsetcliparea(
2944                 pos_x,
2945                 pos_y,
2946                 mySize_x,
2947                 mySize_y
2948         );
2949
2950         draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
2951
2952         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2953                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2954         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2955                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, HUD_Panel_GetFgAlpha(id));
2956         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2957         {
2958                 color2 = GetPlayerColor(tm.sv_entnum);
2959                 //if(color == COLOR_SPECTATOR || color == color2)
2960                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2961         }
2962         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2963
2964         drawresetcliparea();
2965 };
2966
2967 // Score (#7)
2968 //
2969 void HUD_Score(void)
2970 {
2971         float id = HUD_PANEL_SCORE;
2972         vector pos, mySize;
2973         pos = HUD_Panel_GetPos(id);
2974         mySize = HUD_Panel_GetSize(id);
2975
2976         HUD_Panel_DrawBg(id, pos, mySize, 0);
2977         float padding;
2978         padding = HUD_Panel_GetPadding(id);
2979         if(padding)
2980         {
2981                 pos += '1 1 0' * padding;
2982                 mySize -= '2 2 0' * padding;
2983         }
2984
2985         float score, distribution, leader;
2986         float score_len, distr_len;
2987         vector distribution_color;
2988         entity tm, pl, me;
2989         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2990
2991         // TODO... this (race part) still uses constant coordinates :/
2992         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2993                 /*pl = players.sort_next;
2994                 if(pl == me)
2995                         pl = pl.sort_next;
2996                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2997                         if(pl.scores[ps_primary] == 0)
2998                                 pl = world;
2999
3000                 score = me.(scores[ps_primary]);
3001
3002                 float racemin, racesec, racemsec;
3003                 float distsec, distmsec, minusplus;
3004
3005                 racemin = floor(score/(60 * TIME_FACTOR));
3006                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
3007                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
3008
3009                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3010                         // distribution display
3011                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3012
3013                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
3014                                 distmsec = fabs(distribution);
3015                         else {
3016                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
3017                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
3018                                 if (distribution < 0)
3019                                         distsec = -distsec;
3020                         }
3021
3022                         if (distribution <= 0) {
3023                                 distribution_color = eY;
3024                                 minusplus = 1; // minusplus 1: always prefix with minus sign
3025                         }
3026                         else {
3027                                 distribution_color = eX;
3028                                 minusplus = 2; // minusplus 1: always prefix with plus sign
3029                         }
3030                         HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3031                         HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3032                         drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3033                 }
3034                 // race record display
3035                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
3036                         drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3037
3038                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3039                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3040                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3041
3042                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3043                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3044                 */
3045         } else if (!teamplay) { // non-teamgames
3046                 // me vector := [team/connected frags id]
3047                 pl = players.sort_next;
3048                 if(pl == me)
3049                         pl = pl.sort_next;
3050
3051                 if(hud_configure)
3052                         distribution = 42;
3053                 else if(pl)
3054                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3055                 else
3056                         distribution = 0;
3057
3058                 score = me.(scores[ps_primary]);
3059                 if(hud_configure)
3060                         score = 123;
3061
3062                 if(distribution >= 5) {
3063                         distribution_color = eY;
3064                         leader = 1;
3065                 } else if(distribution >= 0) {
3066                         distribution_color = '1 1 1';
3067                         leader = 1;
3068                 } else if(distribution >= -5)
3069                         distribution_color = '1 1 0';
3070                 else
3071                         distribution_color = eX;
3072
3073                 score_len = strlen(ftos(score));
3074                 distr_len = strlen(ftos(distribution));
3075
3076                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3077                 if (leader)
3078                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3079                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3080         } else { // teamgames
3081                 float max_fragcount;
3082                 max_fragcount = -99;
3083
3084                 float teamnum;
3085                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3086                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
3087                                 continue;
3088                         score = tm.(teamscores[ts_primary]);
3089                         if(hud_configure)
3090                                 score = 123;
3091                         leader = 0;
3092                         
3093                         score_len = strlen(ftos(score));
3094
3095                         if (score > max_fragcount)
3096                                 max_fragcount = score;
3097
3098                         if(tm.team == myteam) {
3099                                 if (max_fragcount == score)
3100                                         leader = 1;
3101                                 if (leader)
3102                                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3103                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3104                         } else {
3105                                 if (max_fragcount == score)
3106                                         leader = 1;
3107                                 if (leader)
3108                                         drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3109                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3110                                 teamnum += 1;
3111                         }
3112                 }
3113         }
3114 }
3115
3116 // Race timer (#8)
3117 //
3118 void HUD_RaceTimer (void) {
3119         float id = HUD_PANEL_RACETIMER;
3120         vector pos, mySize;
3121         pos = HUD_Panel_GetPos(id);
3122         mySize = HUD_Panel_GetSize(id);
3123
3124         HUD_Panel_DrawBg(id, pos, mySize, 0);
3125         float padding;
3126         padding = HUD_Panel_GetPadding(id);
3127         if(padding)
3128         {
3129                 pos += '1 1 0' * padding;
3130                 mySize -= '2 2 0' * padding;
3131         }
3132
3133         drawfont = hud_bigfont;
3134         float a, t;
3135         string s, forcetime;
3136
3137         if(hud_configure)
3138         {
3139                 s = "0:13:37";
3140                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3141                 s = "^1Intermediate 1 (+15.42)";
3142                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3143         }
3144         else if(race_checkpointtime)
3145         {
3146                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3147                 s = "";
3148                 forcetime = "";
3149                 if(a > 0) // just hit a checkpoint?
3150                 {
3151                         if(race_checkpoint != 254)
3152                         {
3153                                 if(race_time && race_previousbesttime)
3154                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3155                                 else
3156                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3157                                 if(race_time)
3158                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3159                         }
3160                 }
3161                 else
3162                 {
3163                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3164                         {
3165                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3166                                 if(a > 0) // next one?
3167                                 {
3168                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3169                                 }
3170                         }
3171                 }
3172
3173                 if(s != "" && a > 0)
3174                 {
3175                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3176                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3177                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3178                 }
3179
3180                 // ___ TODO!!!___
3181                 if(race_penaltytime)
3182                 {
3183                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3184                         if(a > 0)
3185                         {
3186                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3187                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3188                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3189                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3190                         }
3191                 }
3192
3193                 if(forcetime != "")
3194                 {
3195                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3196                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3197                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3198                 }
3199                 else
3200                         a = 1;
3201
3202                 if(race_laptime && race_checkpoint != 255)
3203                 {
3204                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3205                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3206                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3207                 }
3208         }
3209         else
3210         {
3211                 if(race_mycheckpointtime)
3212                 {
3213                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3214                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3215                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3216                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3217                         drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3218                 }
3219                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3220                 {
3221                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3222                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3223                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3224                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3225                         drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3226                 }
3227
3228                 if(race_penaltytime && !race_penaltyaccumulator)
3229                 {
3230                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3231                         a = bound(0, (1 + t - time), 1);
3232                         if(a > 0)
3233                         {
3234                                 if(time < t)
3235                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3236                                 else
3237                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3238                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3239                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3240                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3241                         }
3242                 }
3243         }
3244
3245         drawfont = hud_font;
3246 }
3247
3248 // Vote window (#9)
3249 //
3250 float vote_yescount;
3251 float vote_nocount;
3252 float vote_needed;
3253 float vote_highlighted; // currently selected vote
3254
3255 float vote_active; // is there an active vote?
3256 float vote_prev; // previous state of vote_active to check for a change
3257 float vote_alpha;
3258 float vote_change; // "time" when vote_active changed
3259
3260 void HUD_VoteWindow(void) 
3261 {
3262         float id = HUD_PANEL_VOTE;
3263         vector pos, mySize;
3264         pos = HUD_Panel_GetPos(id);
3265         mySize = HUD_Panel_GetSize(id);
3266
3267         string s;
3268         float a;
3269         if(vote_active != vote_prev) {
3270                 vote_change = time;
3271                 vote_prev = vote_active;
3272         }
3273
3274         if(vote_active || hud_configure)
3275                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3276         else
3277                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3278
3279         if(hud_configure)
3280         {
3281                 vote_yescount = 3;
3282                 vote_nocount = 2;
3283                 vote_needed = 4;
3284         }
3285
3286         if(!vote_alpha)
3287                 return;
3288
3289         a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
3290
3291         HUD_Panel_DrawBg(id, pos, mySize, a);
3292         float padding;
3293         padding = HUD_Panel_GetPadding(id);
3294         if(padding)
3295         {
3296                 pos += '1 1 0' * padding;
3297                 mySize -= '2 2 0' * padding;
3298         }
3299
3300         drawpic_skin(pos, "voteprogress_back", mySize, '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3301
3302         s = "A vote has been called for: ";
3303         drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3304         s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '1 1 0' * mySize_y*(1/5), stringwidth_colors); // TODO: broken?
3305         if(hud_configure)
3306                 s = "Configure the HUD";
3307         drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3308
3309         // print the yes/no counts
3310         s = strcat("Yes: ", ftos(vote_yescount));
3311         drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3312         s = strcat("No: ", ftos(vote_nocount));
3313         drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3314
3315         // draw the progress bars
3316         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3317         drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3318
3319         drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3320         drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3321
3322         // draw the highlights
3323         if(vote_highlighted == 1) {
3324                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3325                 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3326         }
3327         else if(vote_highlighted == 2) {
3328                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3329                 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3330         }
3331
3332         drawresetcliparea();
3333
3334         if(!vote_active) {
3335                 vote_highlighted = 0;
3336         }
3337 }
3338
3339 // Mod icons panel (#10)
3340 //
3341
3342 float mod_active; // is there any active mod icon?
3343
3344 // CTF HUD modicon section
3345 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3346 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3347 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3348
3349 void HUD_Mod_CTF_Reset(void)
3350 {
3351         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3352 }
3353
3354 void HUD_Mod_CTF(vector pos, vector mySize)
3355 {
3356         vector redflag_pos, blueflag_pos;
3357         float f; // every function should have that
3358
3359         float redflag, blueflag; // current status
3360         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3361         float stat_items;
3362
3363         stat_items = getstati(STAT_ITEMS);
3364         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3365         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3366         
3367         if(redflag || blueflag)
3368                 mod_active = 1;
3369         else
3370                 mod_active = 0;
3371
3372         if(hud_configure)
3373         {
3374                 redflag = 1;
3375                 blueflag = 2;
3376         }
3377
3378         // when status CHANGES, set old status into prevstatus and current status into status
3379         if (redflag != redflag_prevframe)
3380         {
3381                 redflag_statuschange_time = time;
3382                 redflag_prevstatus = redflag_prevframe;
3383                 redflag_prevframe = redflag;
3384         }
3385
3386         if (blueflag != blueflag_prevframe)
3387         {
3388                 blueflag_statuschange_time = time;
3389                 blueflag_prevstatus = blueflag_prevframe;
3390                 blueflag_prevframe = blueflag;
3391         }
3392
3393         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3394         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3395
3396         float BLINK_FACTOR = 0.15;
3397         float BLINK_BASE = 0.85;
3398         // note:
3399         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3400         // thus
3401         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3402         // ensure RMS == 1
3403         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3404
3405         string red_icon, red_icon_prevstatus;
3406         float red_alpha, red_alpha_prevstatus;
3407         red_alpha = red_alpha_prevstatus = 1;
3408         switch(redflag) {
3409                 case 1: red_icon = "flag_red_taken"; break;
3410                 case 2: red_icon = "flag_red_lost"; break;
3411                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3412                 default:
3413                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3414                                 red_icon = "flag_red_shielded";
3415                         else
3416                                 red_icon = string_null;
3417                         break;
3418         }
3419         switch(redflag_prevstatus) {
3420                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3421                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3422                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3423                 default:
3424                         if(redflag == 3)
3425                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3426                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3427                                 red_icon_prevstatus = "flag_red_shielded";
3428                         else
3429                                 red_icon_prevstatus = string_null;
3430                         break;
3431         }
3432
3433         string blue_icon, blue_icon_prevstatus;
3434         float blue_alpha, blue_alpha_prevstatus;
3435         blue_alpha = blue_alpha_prevstatus = 1;
3436         switch(blueflag) {
3437                 case 1: blue_icon = "flag_blue_taken"; break;
3438                 case 2: blue_icon = "flag_blue_lost"; break;
3439                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3440                 default:
3441                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3442                                 blue_icon = "flag_blue_shielded";
3443                         else
3444                                 blue_icon = string_null;
3445                         break;
3446         }
3447         switch(blueflag_prevstatus) {
3448                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3449                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3450                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3451                 default:
3452                         if(blueflag == 3)
3453                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3454                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3455                                 blue_icon_prevstatus = "flag_blue_shielded";
3456                         else
3457                                 blue_icon_prevstatus = string_null;
3458                         break;
3459         }
3460
3461         if (myteam == COLOR_TEAM1) { // always draw own flag on left
3462                 redflag_pos = pos;
3463                 blueflag_pos = pos + eX * mySize_y;
3464         } else {
3465                 blueflag_pos = pos;
3466                 redflag_pos = pos + eX * mySize_y;
3467         }
3468
3469         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3470         if(red_icon_prevstatus && f < 1)
3471                 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3472         if(red_icon)
3473                 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha * f, DRAWFLAG_NORMAL);
3474
3475         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3476         if(blue_icon_prevstatus && f < 1)
3477                 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3478         if(blue_icon)
3479                 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha * f, DRAWFLAG_NORMAL);
3480 }
3481
3482 // Keyhunt HUD modicon section
3483 float kh_runheretime;
3484
3485 void HUD_Mod_KH_Reset(void)
3486 {
3487         kh_runheretime = 0;
3488 }
3489
3490 void HUD_Mod_KH(vector pos, vector mySize)
3491 {
3492         mod_active = 1; // keyhunt should never hide the mod icons panel
3493         float kh_keys;
3494         float keyteam;
3495         float a, aa;
3496         vector p, pa, kh_size, kh_asize;
3497
3498         p_x = pos_x;
3499         p_y = pos_y + 0.25 * mySize_y;
3500
3501         kh_keys = getstati(STAT_KH_KEYS);
3502
3503         kh_size_x = mySize_x * 0.25;
3504         kh_size_y = 0.75 * mySize_y;
3505
3506         pa = p - eY * 0.25 * mySize_y;
3507
3508         kh_asize_x = mySize_x * 0.25;
3509         kh_asize_y = mySize_y * 0.25;
3510
3511         float i, key;
3512
3513         float keycount;
3514         keycount = 0;
3515         for(i = 0; i < 4; ++i)
3516         {
3517                 key = floor(kh_keys / pow(32, i)) & 31;
3518                 keyteam = key - 1;
3519                 if(keyteam == 30 && keycount <= 4)
3520                         keycount += 4;
3521                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3522                         keycount += 1;
3523         }
3524
3525         // this yields 8 exactly if "RUN HERE" shows
3526
3527         if(keycount == 8)
3528         {
3529                 if(!kh_runheretime)
3530                         kh_runheretime = time;
3531                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3532         }
3533         else
3534                 kh_runheretime = 0;
3535
3536         for(i = 0; i < 4; ++i)
3537         {
3538                 key = floor(kh_keys / pow(32, i)) & 31;
3539                 keyteam = key - 1;
3540                 switch(keyteam)
3541                 {
3542                         case 30: // my key
3543                                 keyteam = myteam;
3544                                 a = 1;
3545                                 aa = 1;
3546                                 break;
3547                         case -1: // no key
3548                                 a = 0;
3549                                 aa = 0;
3550                                 break;
3551                         default: // owned or dropped
3552                                 a = 0.2;
3553                                 aa = 0.5;
3554                                 break;
3555                 }
3556                 a = a * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
3557                 aa = aa * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
3558                 if(a > 0)
3559                 {
3560                         switch(keyteam)
3561                         {
3562                                 case COLOR_TEAM1:
3563                                         drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3564                                         break;
3565                                 case COLOR_TEAM2:
3566                                         drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3567                                         break;
3568                                 case COLOR_TEAM3:
3569                                         drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3570                                         break;
3571                                 case COLOR_TEAM4:
3572                                         drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3573                                         break;
3574                                 default:
3575                                         break;
3576                         }
3577                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3578                         {
3579                                 case 0:
3580                                         drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3581                                         break;
3582                                 case 1:
3583                                         drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3584                                         break;
3585                                 case 2:
3586                                         drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3587                                         break;
3588                                 case 3:
3589                                         drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3590                                         break;
3591                         }
3592                 }
3593                 p_x += 0.25 * mySize_x;
3594                 pa_x += 0.25 * mySize_x;
3595         }
3596 }
3597
3598 // Nexball HUD mod icon
3599 void HUD_Mod_NexBall(vector pos, vector mySize)
3600 {
3601         float stat_items, nb_pb_starttime, dt, p;
3602
3603         stat_items = getstati(STAT_ITEMS);
3604         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3605
3606         if (stat_items & IT_KEY1)
3607                 mod_active = 1;
3608         else
3609                 mod_active = 0;
3610
3611         //Manage the progress bar if any
3612         if (nb_pb_starttime > 0)
3613         {
3614                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3615                 // one period of positive triangle
3616                 p = 2 * dt / nb_pb_period;
3617                 if (p > 1)
3618                         p = 2 - p;
3619
3620                 //Draw the filling
3621                 HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3622         }
3623
3624         pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
3625
3626         if (stat_items & IT_KEY1)
3627                 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3628 }
3629
3630 // Race/CTS HUD mod icons
3631 float crecordtime_prev; // last remembered crecordtime
3632 float crecordtime_change_time; // time when crecordtime last changed
3633 float srecordtime_prev; // last remembered srecordtime
3634 float srecordtime_change_time; // time when srecordtime last changed
3635
3636 float race_status_time;
3637 float race_status_prev;
3638 string race_status_name_prev;
3639 void HUD_Mod_Race(vector pos, vector mySize)
3640 {
3641         mod_active = 1; // race should never hide the mod icons panel
3642         entity me;
3643         me = playerslots[player_localentnum - 1];
3644         float t, score;
3645         float f; // yet another function has this
3646         score = me.(scores[ps_primary]);
3647
3648         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3649                 return; // no records in the actual race
3650
3651         drawfont = hud_bigfont;
3652
3653         // clientside personal record
3654         string rr;
3655         if(gametype == GAME_CTS)
3656                 rr = CTS_RECORD;
3657         else
3658                 rr = RACE_RECORD;
3659         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3660
3661         if(score && (score < t || !t)) {
3662                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3663                 if(cvar("cl_autodemo_delete_keeprecords"))
3664                 {
3665                         f = cvar("cl_autodemo_delete");
3666                         f &~= 1;
3667                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3668                 }
3669         }
3670
3671         if(t != crecordtime_prev) {
3672                 crecordtime_prev = t;
3673                 crecordtime_change_time = time;
3674         }
3675         f = time - crecordtime_change_time;
3676
3677         if (f > 1) {
3678                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3679                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3680         } else {
3681                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3682                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3683                 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3684                 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3685         }
3686
3687         // server record
3688         t = race_server_record;
3689         if(t != srecordtime_prev) {
3690                 srecordtime_prev = t;
3691                 srecordtime_change_time = time;
3692         }
3693         f = time - srecordtime_change_time;
3694
3695         if (f > 1) {
3696                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3697                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3698         } else {
3699                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3700                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3701                 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3702                 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3703         }
3704
3705         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3706                 race_status_time = time + 5;
3707                 race_status_prev = race_status;
3708                 if (race_status_name_prev)
3709                         strunzone(race_status_name_prev);
3710                 race_status_name_prev = strzone(race_status_name);
3711         }
3712
3713         pos_x += mySize_x/2;
3714         // race "awards"
3715         float a;
3716         a = bound(0, race_status_time - time, 1);
3717
3718         string s;
3719         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
3720
3721         float rank;
3722         if(race_status > 0)
3723                 rank = race_CheckName(race_status_name);
3724         string rankname;
3725         rankname = race_PlaceName(rank);
3726
3727         if(race_status == 0)
3728                 drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3729         else if(race_status == 1) {
3730                 drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3731                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3732                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3733         } else if(race_status == 2) {
3734                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3735                         drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3736                 else
3737                         drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3738                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3739                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3740         } else if(race_status == 3) {
3741                 drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3742                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3743                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3744         }
3745
3746         if (race_status_time - time <= 0) {
3747                 race_status_prev = -1;
3748                 race_status = -1;
3749                 if(race_status_name)
3750                         strunzone(race_status_name);
3751                 race_status_name = string_null;
3752                 if(race_status_name_prev)
3753                         strunzone(race_status_name_prev);
3754                 race_status_name_prev = string_null;
3755         }
3756         drawfont = hud_font;
3757 }
3758
3759 float mod_prev; // previous state of mod_active to check for a change
3760 float mod_alpha;
3761 float mod_change; // "time" when mod_active changed
3762
3763 void HUD_ModIcons(void)
3764 {
3765         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3766                 return;
3767
3768         float id = HUD_PANEL_MODICONS;
3769         vector pos, mySize;
3770         pos = HUD_Panel_GetPos(id);
3771         mySize = HUD_Panel_GetSize(id);
3772
3773         if(mod_active != mod_prev) {
3774                 mod_change = time;
3775                 mod_prev = mod_active;
3776         }
3777
3778         if(mod_active || hud_configure)
3779                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3780         else
3781                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3782
3783         if(mod_alpha)
3784                 HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
3785
3786         float padding;
3787         padding = HUD_Panel_GetPadding(id);
3788         if(padding)
3789         {
3790                 pos += '1 1 0' * padding;
3791                 mySize -= '2 2 0' * padding;
3792         }
3793
3794         // these MUST be ran in order to update mod_active
3795         if(gametype == GAME_KEYHUNT)
3796                 HUD_Mod_KH(pos, mySize);
3797         else if(gametype == GAME_CTF || hud_configure)
3798                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3799         else if(gametype == GAME_NEXBALL)
3800                 HUD_Mod_NexBall(pos, mySize);
3801         else if(gametype == GAME_CTS || gametype == GAME_RACE)
3802                 HUD_Mod_Race(pos, mySize);
3803 }
3804
3805 // Draw pressed keys (#11)
3806 //
3807 void HUD_DrawPressedKeys(void)
3808 {
3809         float id = HUD_PANEL_PRESSEDKEYS;
3810         vector pos, mySize;
3811         pos = HUD_Panel_GetPos(id);
3812         mySize = HUD_Panel_GetSize(id);
3813
3814         HUD_Panel_DrawBg(id, pos, mySize, 0);
3815         float padding;
3816         padding = HUD_Panel_GetPadding(id);
3817         if(padding)
3818         {
3819                 pos += '1 1 0' * padding;
3820                 mySize -= '2 2 0' * padding;
3821         }
3822
3823         float pressedkeys;
3824
3825         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3826         drawpic_skin(pos, "key_bg.tga",           mySize, '1 1 1', 0.1 * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3827         drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x +       eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"),        '1 1 0' * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3828         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"),     '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3829         drawpic_skin(pos + eX * 0.023 * mySize_x +                      eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"),              '1 1 0' * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3830         drawpic_skin(pos + eX * 0.1 * mySize_x +                        eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"),              '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3831         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"),  '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3832         drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x +      eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"),           '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3833 }
3834
3835 // Handle chat as a panel (#12)
3836 //
3837 void HUD_Chat(void)
3838 {
3839         float id = HUD_PANEL_CHAT;
3840         vector pos, mySize;
3841         pos = HUD_Panel_GetPos(id);
3842         mySize = HUD_Panel_GetSize(id);
3843
3844         HUD_Panel_DrawBg(id, pos, mySize, 0);
3845         float padding;
3846         padding = HUD_Panel_GetPadding(id);
3847         if(padding)
3848         {
3849                 pos += '1 1 0' * padding;
3850                 mySize -= '2 2 0' * padding;
3851         }
3852
3853         cvar_set("con_csqcpositioning", "1");
3854
3855         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3856         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3857
3858         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3859         cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
3860
3861         if(hud_configure)
3862         {
3863                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
3864                 float i;
3865                 for(i = 0; i < cvar("con_chat"); ++i)
3866                 {
3867                         drawcolorcodedstring(pos + eY * i * cvar("con_chatsize"), "^3Player^7: This is the chat area.", '1 1 0' * cvar("con_chatsize"), HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3868                 }
3869         }
3870 }
3871
3872 /*
3873 ==================
3874 Main HUD system
3875 ==================
3876 */
3877
3878 void HUD_ShowSpeed(void)
3879 {
3880         vector numsize;
3881         float pos, conversion_factor;
3882         string speed, zspeed, unit;
3883
3884         switch(cvar("cl_showspeed_unit"))
3885         {
3886                 default:
3887                 case 0:
3888                         unit = "";
3889                         conversion_factor = 1.0;
3890                         break;
3891                 case 1:
3892                         unit = " qu/s";
3893                         conversion_factor = 1.0;
3894                         break;
3895                 case 2:
3896                         unit = " m/s";
3897                         conversion_factor = 0.0254;
3898                         break;
3899                 case 3:
3900                         unit = " km/h";
3901                         conversion_factor = 0.0254 * 3.6;
3902                         break;
3903                 case 4:
3904                         unit = " mph";
3905                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3906                         break;
3907                 case 5:
3908                         unit = " knots";
3909                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3910                         break;
3911         }
3912
3913         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3914
3915         numsize_x = numsize_y = cvar("cl_showspeed_size");
3916         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3917
3918         drawfont = hud_bigfont;
3919         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3920
3921         if (cvar("cl_showspeed_z") == 1) {
3922                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3923                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3924         }
3925
3926         drawfont = hud_font;
3927 }
3928
3929 vector acc_prevspeed;
3930 float acc_prevtime;
3931 float acc_avg;
3932
3933 void HUD_ShowAcceleration(void)
3934 {
3935         float acceleration, sz, scale, alpha, f;
3936         vector pos, top, rgb;
3937         top_x = vid_conwidth/2;
3938         top_y = 0;
3939
3940         f = time - acc_prevtime;
3941         if(cvar("cl_showacceleration_z"))
3942                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3943         else
3944                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3945         acc_prevspeed = pmove_vel;
3946         acc_prevtime = time;
3947
3948         f = bound(0, f * 10, 1);
3949         acc_avg = acc_avg * (1 - f) + acceleration * f;
3950         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3951
3952         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3953
3954         sz = cvar("cl_showacceleration_size");
3955         scale = cvar("cl_showacceleration_scale");
3956         alpha = cvar("cl_showacceleration_alpha");
3957         if (cvar("cl_showacceleration_color_custom"))
3958                 rgb = stov(cvar_string("cl_showacceleration_color"));
3959         else {
3960                 rgb = '1 1 1';
3961                 if (acceleration < 0) {
3962                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3963                 } else if (acceleration > 0) {
3964                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3965                 }
3966         }
3967
3968         if (acceleration > 0)
3969                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
3970         else if (acceleration < 0)
3971                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
3972 }
3973
3974 void HUD_Reset (void)
3975 {
3976         // reset gametype specific icons
3977         if(gametype == GAME_KEYHUNT)
3978                 HUD_Mod_KH_Reset();
3979         else if(gametype == GAME_CTF)
3980                 HUD_Mod_CTF_Reset();
3981 }
3982
3983 void HUD_Main (void)
3984 {
3985         if(disable_menu_alphacheck == 1)
3986                 menu_fade_alpha = 1;
3987         else
3988                 menu_fade_alpha = (1 - cvar("_menu_alpha"));
3989         hud_fg_alpha = cvar("hud_fg_alpha");
3990
3991         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3992         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3993         hud_color_bg_team = cvar("hud_color_bg_team");
3994
3995         hud_fontsize = HUD_GetFontsize("hud_fontsize");
3996         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
3997
3998         hud_configure = cvar("_hud_configure");
3999
4000         // Drawing stuff
4001
4002         // HUD configure visible grid
4003         if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
4004         {
4005                 float i;
4006                 // x-axis
4007                 for(i = 0; i < vid_conwidth/max(2, cvar("hud_configure_grid_x")); ++i)
4008                 {
4009                         drawfill(eX * i * max(2, cvar("hud_configure_grid_x")), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
4010                 }
4011                 // y-axis
4012                 for(i = 0; i < vid_conheight/max(2, cvar("hud_configure_grid_y")); ++i)
4013                 {
4014                         drawfill(eY * i * max(2, cvar("hud_configure_grid_y")), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
4015                 }
4016         }
4017
4018         if(cvar_string("hud_dock") != "")
4019                 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * menu_fade_alpha, DRAWFLAG_NORMAL);
4020
4021         if(HUD_Panel_CheckActive(HUD_PANEL_WEAPONICONS) || hud_configure)
4022                 HUD_WeaponIcons();
4023         if(HUD_Panel_CheckActive(HUD_PANEL_INVENTORY) || hud_configure)
4024                 HUD_Inventory();
4025         if(HUD_Panel_CheckActive(HUD_PANEL_POWERUPS) || hud_configure)
4026                 HUD_Powerups();
4027         if(HUD_Panel_CheckActive(HUD_PANEL_HEALTHARMOR) || hud_configure)
4028                 HUD_HealthArmor();
4029         if(HUD_Panel_CheckActive(HUD_PANEL_NOTIFY) || hud_configure)
4030                 HUD_Notify();
4031         if(HUD_Panel_CheckActive(HUD_PANEL_TIMER) || hud_configure)
4032                 HUD_Timer();
4033         // TODO hud'ify
4034         if(HUD_Panel_CheckActive(HUD_PANEL_RADAR) || hud_configure)
4035                 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
4036                         HUD_Radar();
4037         if(HUD_Panel_CheckActive(HUD_PANEL_SCORE) || hud_configure)
4038                 HUD_Score();
4039         if(HUD_Panel_CheckActive(HUD_PANEL_RACETIMER) || hud_configure)
4040                 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
4041                         HUD_RaceTimer();
4042         if(HUD_Panel_CheckActive(HUD_PANEL_VOTE) || hud_configure)
4043                 HUD_VoteWindow();
4044         if(HUD_Panel_CheckActive(HUD_PANEL_MODICONS) || hud_configure)
4045                 HUD_ModIcons();
4046         // TODO hud'ify
4047         if(HUD_Panel_CheckActive(HUD_PANEL_PRESSEDKEYS) || hud_configure)
4048                 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
4049                         HUD_DrawPressedKeys();
4050         if(HUD_Panel_CheckActive(HUD_PANEL_CHAT) || hud_configure)
4051                 HUD_Chat();
4052         else
4053                 cvar_set("con_csqcpositioning", "0");
4054
4055         // TODO hud_'ify these
4056         if (cvar("cl_showspeed"))
4057                 HUD_ShowSpeed();
4058         if (cvar("cl_showacceleration"))
4059                 HUD_ShowAcceleration();
4060
4061         if (hud_configure && spectatee_status) // try to join if we are in hud_configure mode, but still spectating (in order to get rid of motd and such)
4062                 localcmd("cmd selectteam auto; cmd join\n");
4063
4064         if (!hud_configure) // hud config mode disabled, enable normal alpha stuff again
4065                 disable_menu_alphacheck = 0;
4066 }