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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80         drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
81 }
82
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84         drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
85 }
86
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88         drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
89 }
90
91 // return HUD background color
92 vector HUD_GetBgColor()
93 {
94         vector color;
95         if (teamplay)
96                 GetTeamRGB(myteam) * hud_color_bg_team;
97         else {
98                 // allow custom HUD colors in non-teamgames
99                 color_x = cvar("hud_color_bg_r");
100                 color_y = cvar("hud_color_bg_g");
101                 color_z = cvar("hud_color_bg_b");
102         }
103         return color;
104 }
105
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
108 {
109         vector rgb;
110         float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111         if(accuracy >= 100) {
112                 rgb_x = 0;
113                 rgb_y = 1;
114         }
115         else if(accuracy > yellow_accuracy) {
116                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
117                 rgb_y = 1;
118         }
119         else {
120                 rgb_x = 1;
121                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
122         }
123         rgb_z = 0;
124         return rgb;
125 }
126
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
129 {
130         float l, i;
131         string str, tmp, l_length;
132         float minus, plus;
133         vector vsize, num_color;
134
135         vsize_x = vsize_y = lettersize;
136         vsize_z = 0;
137
138         // showsign 1: always prefix with minus sign (useful in race distribution display)
139         // showsign 2: always prefix with plus sign (useful in race distribution display)
140         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
141
142         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
143         {
144                 plus = true;
145                 pos_x -= lettersize;
146         } else
147                 plus = false;
148
149         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
150         {
151                 minus = true;
152                 num = -num;
153                 pos_x -= lettersize;
154         } else
155                 minus = false;
156
157         if(digits < 0)
158         {
159                 tmp = ftos(num);
160                 digits = -digits;
161                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
162         } else
163                 str = ftos(num);
164
165         l = strlen(str);
166         l_length = ftos(l);
167
168         if(l > digits)
169         {
170                 str = substring(str, l-digits, 999);
171                 l = strlen(str);
172         } else if(l < digits)
173                 pos_x += (digits-l) * lettersize;
174
175         if (highlighted == 1) {
176                 vector hl_size;
177                 hl_size_x = vsize_x * l + vsize_x * 0.2;
178                 hl_size_y = vsize_y * 1.1;
179                 hl_size_z = 0;
180                 if(minus)
181                         hl_size_x = hl_size_x + vsize_x;
182
183                 vector hl_pos;
184                 hl_pos_x = pos_x - lettersize/10;
185                 hl_pos_y = pos_y - lettersize/20;
186                 hl_pos_z = 0;
187
188                 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
189         }
190
191         if (stroke == 1)
192                 num_color = '1 1 1';
193         else
194                 num_color = rgb;
195
196         if(minus)
197         {
198                 if (stroke == 1)
199                         drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200                 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
201                 pos_x += lettersize;
202         } else if(plus)
203         {
204                 if (stroke == 1)
205                         drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206                 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
207                 pos_x += lettersize;
208         }
209
210         for(i = 0; i < l; ++i)
211         {
212                 tmp = substring(str, i, 1);
213                 if (stroke == 1)
214                         drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215                 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
216                 pos_x += lettersize;
217         }
218 }
219
220 // color the number differently based on how big it is (used in the health/armor panel)
221 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
222 {
223         vector color;
224         if(x > 200) {
225                 color_x = 0;
226                 color_y = 1;
227                 color_z = 0;
228         }
229         else if(x > 150) {
230                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
231                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
232                 color_z = 0;
233         }
234         else if(x > 100) {
235                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
236                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
237                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
238         }
239         else if(x > 50) {
240                 color_x = 1;
241                 color_y = 1;
242                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
243         }
244         else if(x > 20) {
245                 color_x = 1;
246                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
247                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
248         }
249         else {
250                 color_x = 1;
251                 color_y = 0;
252                 color_z = 0;
253         }
254         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
255 }
256
257 float stringwidth_colors(string s, vector theSize)
258 {
259         return stringwidth(s, TRUE, theSize);
260 }
261
262 float stringwidth_nocolors(string s, vector theSize)
263 {
264         return stringwidth(s, FALSE, theSize);
265 }
266
267 #define CENTERPRINT_MAX_LINES 30
268 string centerprint_messages[CENTERPRINT_MAX_LINES];
269 float centerprint_width[CENTERPRINT_MAX_LINES];
270 vector centerprint_start;
271 float centerprint_expire;
272 float centerprint_num;
273 float centerprint_offset_hint;
274 vector centerprint_fontsize;
275
276 void centerprint(string strMessage)
277 {
278         float i, j, n, hcount;
279         string s;
280
281         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
282
283         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
284
285         if(cvar("scr_centertime") <= 0)
286                 return;
287
288         if(strMessage == "")
289                 return;
290
291         // strip trailing newlines
292         j = strlen(strMessage) - 1;
293         while(substring(strMessage, j, 1) == "\n" && j >= 0)
294                 j = j - 1;
295         strMessage = substring(strMessage, 0, j + 1);
296
297         if(strMessage == "")
298                 return;
299
300         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
301         j = 0;
302         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
303                 j = j + 1;
304         strMessage = substring(strMessage, j, strlen(strMessage) - j);
305         centerprint_offset_hint = j;
306
307         if(strMessage == "")
308                 return;
309
310         // if we get here, we have a message. Initialize its height.
311         centerprint_num = 0;
312
313         n = tokenizebyseparator(strMessage, "\n");
314         i = hcount = 0;
315         for(j = 0; j < n; ++j)
316         {
317                 getWrappedLine_remaining = argv(j);
318                 while(getWrappedLine_remaining)
319                 {
320                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
321                         if(centerprint_messages[i])
322                                 strunzone(centerprint_messages[i]);
323                         centerprint_messages[i] = strzone(s);
324                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
325                         ++i;
326
327                         // half height for empty lines looks better
328                         if(s == "")
329                                 hcount += 0.5;
330                         else
331                                 hcount += 1;
332
333                         if(i >= CENTERPRINT_MAX_LINES)
334                                 break;
335                 }
336         }
337
338         float h, havail;
339         h = centerprint_fontsize_y*hcount;
340
341         havail = vid_conheight;
342         if(cvar("con_chatpos") < 0)
343                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
344         if(havail > vid_conheight - 70)
345                 havail = vid_conheight - 70; // avoid overlapping HUD
346
347         centerprint_start_x = 0;
348
349 #if 0
350         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
351
352         // here, the centerprint would cover the crosshair. REALLY BAD.
353         forbiddenmin = vid_conheight * 0.5 - h - 16;
354         forbiddenmax = vid_conheight * 0.5 + 16;
355
356         allowedmin = scoreboard_bottom;
357         allowedmax = havail - h;
358         preferred = (havail - h)/2;
359
360
361         // possible orderings (total: 4! / 4 = 6)
362         //  allowedmin allowedmax forbiddenmin forbiddenmax
363         //  forbiddenmin forbiddenmax allowedmin allowedmax
364         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
365         {
366                 // forbidden doesn't matter in this case
367                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
368         }
369         //  allowedmin forbiddenmin allowedmax forbiddenmax
370         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
371         {
372                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
373         }
374         //  allowedmin forbiddenmin forbiddenmax allowedmax
375         else if(allowedmin < forbiddenmin)
376         {
377                 // make sure the forbidden zone is not covered
378                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
379                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
380                 else
381                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
382         }
383         //  forbiddenmin allowedmin allowedmax forbiddenmax
384         else if(allowedmax < forbiddenmax)
385         {
386                 // it's better to leave the allowed zone (overlap with scoreboard) than
387                 // to cover the forbidden zone (crosshair)
388                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
389                         centerprint_start_y = forbiddenmax;
390                 else
391                         centerprint_start_y = forbiddenmin;
392         }
393         //  forbiddenmin allowedmin forbiddenmax allowedmax
394         else
395         {
396                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
397         }
398 #else
399         centerprint_start_y =
400                 min(
401                         max(
402                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
403                                 (havail - h)/2
404                         ),
405                         havail - h
406                 );
407 #endif
408
409         centerprint_num = i;
410         centerprint_expire = time + cvar("scr_centertime");
411 }
412
413 void HUD_DrawCenterPrint (void)
414 {
415         float i;
416         vector pos;
417         string ts;
418         float a;
419
420         //if(time > centerprint_expire)
421         //      return;
422
423         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
424         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
425         //sz = 1.2 / (a + 0.2);
426
427         if(a <= 0)
428                 return;
429
430         pos = centerprint_start;
431         for (i=0; i<centerprint_num; i = i + 1)
432         {
433                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
434                 ts = centerprint_messages[i];
435                 if (ts != "")
436                 {
437                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
438                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
439                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
440                         pos_y = pos_y + centerprint_fontsize_y;
441                 }
442                 else
443                         // half height for empty lines looks better
444                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
445         }
446 }
447
448 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
449 {
450         position_x -= 2 / 3 * strlen(text) * scale_x;
451         drawstring(position, text, scale, rgb, alpha, flag);
452 }
453
454 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
455 {
456         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
457         drawstring(position, text, scale, rgb, alpha, flag);
458 }
459
460 // return the string of the given race place
461 string race_PlaceName(float pos) {
462         if(pos == 1)
463                 return "1st";
464         else if(pos == 2)
465                 return "2nd";
466         else if(pos == 3)
467                 return "3rd";
468         else
469                 return strcat(ftos(pos), "th");
470 }
471
472 // return the string of the onscreen race timer
473 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
474 {
475         string col;
476         string timestr;
477         string cpname;
478         string lapstr;
479         lapstr = "";
480
481         if(histime == 0) // goal hit
482         {
483                 if(mytime > 0)
484                 {
485                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
486                         col = "^1";
487                 }
488                 else if(mytime == 0)
489                 {
490                         timestr = "+0.0";
491                         col = "^3";
492                 }
493                 else
494                 {
495                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
496                         col = "^2";
497                 }
498
499                 if(lapdelta > 0)
500                 {
501                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
502                         col = "^2";
503                 }
504                 else if(lapdelta < 0)
505                 {
506                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
507                         col = "^1";
508                 }
509         }
510         else if(histime > 0) // anticipation
511         {
512                 if(mytime >= histime)
513                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
514                 else
515                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
516                 col = "^3";
517         }
518         else
519                 col = "^7";
520
521         if(cp == 254)
522                 cpname = "Start line";
523         else if(cp == 255)
524                 cpname = "Finish line";
525         else if(cp)
526                 cpname = strcat("Intermediate ", ftos(cp));
527         else
528                 cpname = "Finish line";
529
530         if(histime < 0)
531                 return strcat(col, cpname);
532         else if(hisname == "")
533                 return strcat(col, cpname, " (", timestr, ")");
534         else
535                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
536 }
537
538 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
539 float race_CheckName(string net_name) {
540         float i;
541         for (i=RANKINGS_CNT-1;i>=0;--i)
542                 if(grecordholder[i] == net_name)
543                         return i+1;
544         return 0;
545 }
546
547 /*
548 ==================
549 HUD panels
550 ==================
551 */
552
553 // Save the config
554 void HUD_Panel_ExportCfg(string cfgname)
555 {
556         float fh;
557         fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
558         if(fh >= 0)
559         {
560                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
561                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
562                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
563                 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
564                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
565                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
566                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
567                 fputs(fh, strcat("seta hud_fg_alpha) \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
568                 fputs(fh, "\n");
569
570                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
571                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
572                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
573                 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
574                 fputs(fh, "\n");
575
576                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
577                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
578                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
579                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
580                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
581                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
582                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
583                 fputs(fh, "\n");
584
585                 // common cvars for all panels
586                 float i;
587                 for (i = 0; i < HUD_PANEL_NUM; ++i)
588                 {
589                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
590                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
591                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
592                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
593                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
594                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
595                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
596                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
597                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
598                         switch(i) {
599                                 case 0:
600                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
601                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
602                                         break;
603                                 case 1:
604                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
605                                         break;
606                                 case 2:
607                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
608                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
609                                         break;
610                                 case 3:
611                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
612                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
613                                         break;
614                                 case 4:
615                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
616                                         break;
617                                 case 9:
618                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
619                                         break;
620                         }
621                         fputs(fh, "\n");
622                 }
623
624                 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
625         }
626         fclose(fh);
627 }
628
629 vector HUD_Panel_GetMinSize(float id)
630 {
631         vector mySize;
632         // note: please only set mySize_y on aspect ratio forced panels
633         switch(id) {
634                 case 0: 
635                         mySize_x = 1/10; // at least 1/10 * height
636                         mySize_y = 1/26; // at least 1/26 * width
637                         break;
638                 case 1: 
639                         if(cvar("hud_inventory_onlycurrent"))
640                                 mySize_y = 2/5; //  2/5 width
641                         else
642                                 mySize_x = 0.7; // at least 0.7 * height
643                         break;
644                 case 3: 
645                         if(cvar("hud_healtharmor") == 2)
646                                 mySize_y = 0.23; // 0.23 * width, trial and error...
647                         break;
648                 case 4: 
649                         mySize_x = 1.2; // 12/10 * height, as panel cant support more than 10 entries...
650                         mySize_y = 1/12; // 1/12 * width
651                         break;
652                 case 5: 
653                         mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
654                         break;
655                 case 7: 
656                         mySize_y = 1/4; // 1/4 * width
657                         break;
658                 case 8: 
659                         mySize_y = 1/4; // 1/4 * width
660                         break;
661                 case 9: 
662                         mySize_y = 1/4; // 1/4 * width
663                         break;
664                 case 10: 
665                         mySize_y = 1/2; // 1/2 * width
666                         break;
667                 case 11: 
668                         mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
669                         break;
670         }
671         if(!mySize_x)
672                 mySize_x = 1/mySize_y;
673         return mySize;
674 }
675
676 // return active status of panel
677 float HUD_Panel_CheckActive(float id)
678 {
679         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
680                 return 1;
681         return 0;
682 }
683
684 // return size of given panel
685 vector HUD_Panel_GetSize(float id)
686 {
687         vector mySize;
688         mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
689
690         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
691
692         if(disable_menu_alphacheck == 2 && id == highlightedPanel)
693         {
694                 vector menu_enable_maxsize, menu_enable_size;
695                 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
696                 menu_enable_maxsize_x = 0.3 * vid_conwidth;
697                 menu_enable_maxsize_y = 0.18 * vid_conheight;
698                 if(mySize_x > mySize_y)
699                 {
700                         if(mySize_y > menu_enable_maxsize_y)
701                         {
702                                 menu_enable_size_y = menu_enable_maxsize_y;
703                                 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
704                                 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
705                         }
706                 }
707                 else
708                 {
709                         if(mySize_x > menu_enable_maxsize_x)
710                         {
711                                 menu_enable_size_x = menu_enable_maxsize_x;
712                                 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
713                                 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
714                         }
715                 }
716         }
717         return mySize;
718 }
719
720 // return pos of given panel
721 vector HUD_Panel_GetPos(float id)
722 {
723         vector pos;
724         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
725
726         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
727
728         if (pos_x < 0)
729                 pos_x = vid_conwidth + pos_x;
730         if (pos_y < 0)
731                 pos_y = vid_conheight + pos_y;
732
733         if(disable_menu_alphacheck == 2 && id == highlightedPanel)
734         {
735                 vector mySize, menu_enable_panelpos;
736                 mySize = HUD_Panel_GetSize(id);
737                 if(mySize_x > mySize_y)
738                         menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
739                 else
740                         menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
741                 pos = (1 - cvar("_menu_alpha")) * pos + (cvar("_menu_alpha")) * menu_enable_panelpos;
742         }
743         return pos;
744 }
745
746 float HUD_Panel_GetBorder(float id)
747 {
748         string border;
749         border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
750         if(border == "")
751                 border = cvar_string("hud_bg_border");
752         return stof(border);
753 }
754
755 vector HUD_Panel_GetColor(float id)
756 {
757         float f;
758         vector color_vec;
759         string color;
760
761         // fetch per-panel color
762         if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
763                 f = stof(getplayerkey(self.sv_entnum, "colors"));
764                 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
765         }
766         else
767                 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
768         color_vec = stov(color);
769
770         if(color == "") { // fetch default color
771                 color = cvar_string("hud_bg_color");
772                 color_vec = stov(color);
773                 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
774                         f = stof(getplayerkey(self.sv_entnum, "colors"));
775                         color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
776                 }
777                 else if(color == "shirt") {
778                         f = stof(getplayerkey(self.sv_entnum, "colors"));
779                         color_vec = colormapPaletteColor(floor(f / 16), 0);
780                 }
781                 else if(color == "pants") {
782                         f = stof(getplayerkey(self.sv_entnum, "colors"));
783                         color_vec = colormapPaletteColor(mod(f, 16), 1);
784                 }
785         }
786         else if(color == "shirt") {
787                 f = stof(getplayerkey(self.sv_entnum, "colors"));
788                 color_vec = colormapPaletteColor(floor(f / 16), 0);
789         }
790         else if(color == "pants") {
791                 f = stof(getplayerkey(self.sv_entnum, "colors"));
792                 color_vec = colormapPaletteColor(mod(f, 16), 1);
793         }
794         return color_vec;
795 }
796
797 vector HUD_Panel_Dock_GetColor(void)
798 {
799         float f;
800         vector color_vec;
801         string color;
802         color = cvar_string("hud_dock_color");
803         color_vec = stov(color);
804         if(teamplay && cvar(strcat("hud_dock_color_team"))) {
805                 f = stof(getplayerkey(self.sv_entnum, "colors"));
806                 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
807         }
808         else if(color == "shirt") {
809                 f = stof(getplayerkey(self.sv_entnum, "colors"));
810                 color_vec = colormapPaletteColor(floor(f / 16), 0);
811         }
812         else if(color == "pants") {
813                 f = stof(getplayerkey(self.sv_entnum, "colors"));
814                 color_vec = colormapPaletteColor(mod(f, 16), 1);
815         }
816         return color_vec;
817 }
818
819 float HUD_Panel_GetBgAlpha(float id)
820 {
821         string alpha;
822         alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
823         if(alpha == "")
824                 alpha = cvar_string("hud_bg_alpha");
825
826         if(hud_configure)
827                 alpha = ftos(max(cvar("hud_configure_bg_minalpha"), stof(alpha)));
828
829         if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
830                 return 0.25;
831
832         if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
833                 return stof(alpha);
834         else
835                 return stof(alpha) * menu_fade_alpha;
836 }
837
838 float HUD_Panel_GetFgAlpha(float id)
839 {
840         float alpha;
841         alpha = hud_fg_alpha;
842
843         if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
844                 return 0.25;
845
846         if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
847                 return alpha;
848         else
849                 return alpha * menu_fade_alpha;
850 }
851
852 float HUD_Panel_GetPadding(float id)
853 {
854         string padding;
855         padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
856         if(padding == "")
857                 padding = cvar_string("hud_bg_padding");
858
859         vector mySize;
860         mySize = HUD_Panel_GetSize(id);
861         float smallestsize;
862         smallestsize = min(mySize_x, mySize_y);
863         return min(smallestsize/2 - 5, stof(padding));
864 }
865
866 // draw the background/borders
867 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
868 {
869         if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
870                 return;
871
872         string bg;
873         bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
874         if(bg == "")
875                 bg = cvar_string("hud_bg");
876
877         if(bg == "0" && hud_configure) {
878                 bg = "border"; // we probably want to see a background in config mode at all times...
879         }
880
881         if(bg != "0")
882         {
883                 float border;
884                 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
885
886                 vector color;
887                 color = HUD_Panel_GetColor(id);
888
889                 if(alpha)
890                         alpha = HUD_Panel_GetBgAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
891                 else
892                         alpha = HUD_Panel_GetBgAlpha(id);
893
894                 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
895         }
896 }
897
898 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
899 {
900 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
901         string pic;
902         pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
903         if(vertical) {
904                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
905                 if(mySize_y/mySize_x > 2)
906                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
907                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
908         } else {
909                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
910                 if(mySize_x/mySize_y > 2)
911                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
912                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
913         }
914 }
915
916 vector HUD_Panel_GetProgressBarColor(string item)
917 {
918         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
919 }
920
921 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
922 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
923 {
924         float i;
925
926         vector myTarget;
927         myTarget = myPos;
928
929         vector targPos;
930         vector targSize;
931         vector myCenter;
932         vector targCenter;
933         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
934         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
935
936         for (i = 0; i < HUD_PANEL_NUM; ++i) {
937                 if(i == id || !HUD_Panel_CheckActive(i))
938                         continue;
939
940                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
941                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
942
943                 if(myPos_y + mySize_y < targPos_y)
944                         continue;
945                 if(myPos_y > targPos_y + targSize_y)
946                         continue;
947
948                 if(myPos_x + mySize_x < targPos_x)
949                         continue;
950                 if(myPos_x > targPos_x + targSize_x)
951                         continue;
952
953                 // OK, there IS a collision.
954
955                 myCenter_x = myPos_x + 0.5 * mySize_x;
956                 myCenter_y = myPos_y + 0.5 * mySize_y;
957
958                 targCenter_x = targPos_x + 0.5 * targSize_x;
959                 targCenter_y = targPos_y + 0.5 * targSize_y;
960
961                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
962                 {
963                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
964                                 myTarget_x = targPos_x - mySize_x;
965                         else // push it upwards
966                                 myTarget_y = targPos_y - mySize_y;
967                 }
968                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
969                 {
970                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
971                                 myTarget_x = targPos_x + targSize_x;
972                         else // push it upwards
973                                 myTarget_y = targPos_y - mySize_y;
974                 }
975                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
976                 {
977                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
978                                 myTarget_x = targPos_x - mySize_x;
979                         else // push it downwards
980                                 myTarget_y = targPos_y + targSize_y;
981                 }
982                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
983                 {
984                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
985                                 myTarget_x = targPos_x + targSize_x;
986                         else // push it downwards
987                                 myTarget_y = targPos_y + targSize_y;
988                 }
989         }
990
991         return myTarget;
992 }
993
994 void HUD_Panel_SetPos(float id, vector pos)
995 {
996         vector oldPos;
997         oldPos = HUD_Panel_GetPos(id);
998
999         vector mySize;
1000         mySize = HUD_Panel_GetSize(id);
1001
1002         if(cvar("hud_configure_checkcollisions"))
1003                 pos = HUD_Panel_CheckMove(id, pos, mySize);
1004
1005         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
1006         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
1007
1008         if(cvar("hud_configure_grid"))
1009         {
1010                 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1011                 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1012         }
1013
1014         if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
1015                 pos_x = pos_x - vid_conwidth;
1016         if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
1017                 pos_y = pos_y - vid_conheight;
1018
1019         string s;
1020         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
1021
1022         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1023 }
1024
1025 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
1026 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
1027 {
1028         float i;
1029
1030         vector myTarget;
1031         myTarget = mySize;
1032
1033         vector targPos;
1034         vector targSize;
1035         vector myCenter;
1036         vector targCenter;
1037         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1038         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1039
1040         for (i = 0; i < HUD_PANEL_NUM; ++i) {
1041                 if(i == id || !HUD_Panel_CheckActive(i))
1042                         continue;
1043
1044                 targPos = HUD_Panel_GetPos(i);
1045                 targSize = HUD_Panel_GetSize(i);
1046
1047                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
1048                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
1049
1050                 if(myPos_y + mySize_y < targPos_y)
1051                         continue;
1052                 if(myPos_y > targPos_y + targSize_y)
1053                         continue;
1054
1055                 if(myPos_x + mySize_x < targPos_x)
1056                         continue;
1057                 if(myPos_x > targPos_x + targSize_x)
1058                         continue;
1059
1060                 // OK, there IS a collision.
1061
1062                 myCenter_x = myPos_x + 0.5 * mySize_x;
1063                 myCenter_y = myPos_y + 0.5 * mySize_y;
1064
1065                 targCenter_x = targPos_x + 0.5 * targSize_x;
1066                 targCenter_y = targPos_y + 0.5 * targSize_y;
1067
1068                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel)
1069                 {
1070                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1071                                 myTarget_x = targPos_x - myPos_x;
1072                         else // push it upwards
1073                                 myTarget_y = targPos_y - myPos_y;
1074                 }
1075                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
1076                 {
1077                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1078                                 myTarget_x = targPos_x + targSize_x;
1079                         else // push it upwards
1080                                 myTarget_y = targPos_y - myPos_y;
1081                 }
1082                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
1083                 {
1084                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1085                                 myTarget_x = targPos_x - myPos_x;
1086                         else // push it downwards
1087                                 myTarget_y = targPos_y + targSize_y;
1088                 }
1089                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
1090                 {
1091                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1092                                 myTarget_x = targPos_x + targSize_x;
1093                         else // push it downwards
1094                                 myTarget_y = targPos_y + targSize_y;
1095                 }
1096         }
1097
1098         return myTarget;
1099 }
1100
1101 void HUD_Panel_SetPosSize(float id, vector resizeorigin)
1102 {
1103         vector mySize, myPos;
1104         vector oldPos;
1105
1106         if(resizeCorner == 1) {
1107                 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1108                 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1109         } else if(resizeCorner == 2) {          
1110                 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1111                 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1112         } else if(resizeCorner == 3) {
1113                 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1114                 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1115         } else { // resizeCorner == 4
1116                 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1117                 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1118         }
1119
1120         // minimum panel size cap
1121         mySize_x = max(0.025 * vid_conwidth, mySize_x);
1122         mySize_y = max(0.025 * vid_conheight, mySize_y);
1123
1124         if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1125         {
1126                 mySize_x = max(15 * cvar("con_chatsize"), mySize_x);
1127                 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1128         }
1129
1130         // cap against panel's own limits
1131         vector minSize;
1132         minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1133
1134         mySize_x = max(minSize_x * mySize_y, mySize_x);
1135         mySize_y = max(minSize_y * mySize_x, mySize_y);
1136
1137         // collision testing|
1138         // -----------------+
1139
1140         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1141         if(resizeCorner == 1) {
1142                 myPos_x = resizeorigin_x - mySize_x;
1143                 myPos_y = resizeorigin_y - mySize_y;
1144         } else if(resizeCorner == 2) {
1145                 myPos_x = resizeorigin_x;
1146                 myPos_y = resizeorigin_y - mySize_y;
1147         } else if(resizeCorner == 3) {
1148                 myPos_x = resizeorigin_x - mySize_x;
1149                 myPos_y = resizeorigin_y;
1150         } else { // resizeCorner == 4
1151                 myPos_x = resizeorigin_x;
1152                 myPos_y = resizeorigin_y;
1153         }
1154
1155         // left/top screen edges
1156         mySize_x = min(myPos_x + mySize_x, mySize_x);
1157         mySize_y = min(myPos_y + mySize_y, mySize_y);
1158
1159         // bottom/right screen edges
1160         mySize_x = min(vid_conwidth - myPos_x, mySize_x); 
1161         mySize_y = min(vid_conheight - myPos_y, mySize_y); 
1162
1163         if(cvar("hud_configure_checkcollisions")) {
1164                 oldPos = myPos;
1165                 mySize = HUD_Panel_CheckResize(id, myPos, mySize);
1166                 myPos = HUD_Panel_CheckMove(id, myPos, mySize); // touching myPos won't do anything... unless we make it change mySize somehow, see next line
1167                 mySize = mySize - myPos + oldPos; // TODO: this is still borked in some situations :(
1168         }
1169
1170         if(cvar("hud_configure_grid"))
1171         {
1172                 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1173                 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1174         }
1175
1176         // do another pos check, as size might have changed by now
1177         if(resizeCorner == 1) {
1178                 myPos_x = resizeorigin_x - mySize_x;
1179                 myPos_y = resizeorigin_y - mySize_y;
1180         } else if(resizeCorner == 2) {
1181                 myPos_x = resizeorigin_x;
1182                 myPos_y = resizeorigin_y - mySize_y;
1183         } else if(resizeCorner == 3) {
1184                 myPos_x = resizeorigin_x - mySize_x;
1185                 myPos_y = resizeorigin_y;
1186         } else { // resizeCorner == 4
1187                 myPos_x = resizeorigin_x;
1188                 myPos_y = resizeorigin_y;
1189         }
1190
1191         string s;
1192         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1193         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1194
1195         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1196         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1197 }
1198
1199 float mouseClicked;
1200 float prevMouseClicked; // previous state
1201 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
1202 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
1203
1204 float menu_enabled;
1205 float menu_enabled_time;
1206 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1207 {
1208         if(!hud_configure)
1209                 return false;
1210
1211         // allow console bind to work
1212         string con_keys;
1213         float keys;
1214         con_keys = findkeysforcommand("toggleconsole");
1215         keys = tokenize(con_keys);
1216
1217         float hit_con_bind, i;
1218         for (i = 0; i < keys; ++i)
1219         {
1220                 if(nPrimary == stof(argv(i)))
1221                         hit_con_bind = 1;
1222         }
1223
1224         if(nPrimary == K_MOUSE1)
1225         {
1226                 if(bInputType == 0) { // key pressed
1227                         mouseClicked = 1;
1228                         return true;
1229                 }
1230                 else if(bInputType == 1) {// key released
1231                         mouseClicked = 0;
1232                         return true;
1233                 }
1234         }
1235         else if(nPrimary == K_ESCAPE)
1236         {
1237                 disable_menu_alphacheck = 1;
1238                 menu_enabled = 1;
1239                 menu_enabled_time = time;
1240                 localcmd("menu_showhudexit\n");
1241         }
1242
1243         else if(hit_con_bind)
1244                 return false;
1245
1246         return true; // Suppress ALL other input
1247 }
1248
1249 void HUD_Panel_Mouse()
1250 {
1251         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1252         if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1253                 disable_menu_alphacheck = 0;
1254         if (cvar("_menu_alpha") == 0 && time - menu_enabled_time > 0.5)
1255                 menu_enabled = 0;
1256
1257         /*
1258         print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1259         print("Highlighted: ", ftos(highlightedPanel), "\n");
1260         print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1261         */
1262
1263         if(mouseClicked == 0 && disable_menu_alphacheck != 2) { // don't reset these variables in disable_menu_alphacheck mode 2!
1264                 highlightedPanel = -1;
1265                 highlightedAction = 0;
1266         }
1267
1268         mousepos = mousepos + getmousepos();
1269
1270         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1271         mousepos_y = bound(0, mousepos_y, vid_conheight);
1272
1273         drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1274
1275         if(mouseClicked)
1276         {
1277                 float i, border;
1278                 vector panelPos;
1279                 vector panelSize;
1280
1281                 for(i = 0; i < HUD_PANEL_NUM; ++i)
1282                 {
1283                         panelPos = HUD_Panel_GetPos(i);
1284                         panelSize = HUD_Panel_GetSize(i);
1285                         border = HUD_Panel_GetBorder(i);
1286                         if(prevMouseClicked == 0) {
1287                                 // move
1288                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1289                                 {
1290                                         highlightedPanel = i;
1291                                         highlightedAction = 1;
1292                                 }
1293                                 // resize from topleft border
1294                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1295                                 {
1296                                         highlightedPanel = i;
1297                                         highlightedAction = 2;
1298                                         resizeCorner = 1;
1299                                 }
1300                                 // resize from topright border
1301                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1302                                 {
1303                                         highlightedPanel = i;
1304                                         highlightedAction = 2;
1305                                         resizeCorner = 2;
1306                                 }
1307                                 // resize from bottomleft border
1308                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1309                                 {
1310                                         highlightedPanel = i;
1311                                         highlightedAction = 2;
1312                                         resizeCorner = 3;
1313                                 }
1314                                 // resize from bottomright border
1315                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1316                                 {
1317                                         highlightedPanel = i;
1318                                         highlightedAction = 2;
1319                                         resizeCorner = 4;
1320                                 }
1321                         }
1322
1323                         if(highlightedPanel == i)
1324                         {
1325                                 if(prevMouseClicked == 0)
1326                                 {
1327                                         if(highlightedAction == 1)
1328                                                 panel_click_distance = mousepos - panelPos;
1329                                         else if(highlightedAction == 2)
1330                                         {
1331                                                 if(resizeCorner == 1) {
1332                                                         panel_click_distance = mousepos - panelPos;
1333                                                         panel_click_resizeorigin = panelPos + panelSize;
1334                                                 } else if(resizeCorner == 2) {
1335                                                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1336                                                         panel_click_distance_y = mousepos_y - panelPos_y;
1337                                                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1338                                                 } else if(resizeCorner == 3) {
1339                                                         panel_click_distance_x = mousepos_x - panelPos_x;
1340                                                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1341                                                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1342                                                 } else if(resizeCorner == 4) {
1343                                                         panel_click_distance = panelSize - mousepos + panelPos;
1344                                                         panel_click_resizeorigin = panelPos;
1345                                                 }
1346                                         }       
1347                                 }
1348
1349                                 if(highlightedAction == 1)
1350                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1351                                 else if(highlightedAction == 2)
1352                                         HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
1353                         }
1354                 }
1355
1356                 // doubleclick check
1357                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1358                 {
1359                         mouseClicked = 0; // to prevent spam, I guess.
1360                         disable_menu_alphacheck = 2;
1361                         menu_enabled = 1;
1362                         menu_enabled_time = time;
1363                         localcmd("menu_showhudoptions ", ftos(highlightedPanel), "\n");
1364                         return;
1365                 }
1366                 if(prevMouseClicked == 0)
1367                 {
1368                         prevMouseClickedTime = time;
1369                         prevMouseClickedPos = mousepos;
1370                 }
1371         }
1372         prevMouseClicked = mouseClicked;
1373 }
1374
1375 // Weapon icons (#0)
1376 //
1377 float weaponspace[10];
1378 void HUD_WeaponIcons_Clear()
1379 {
1380         float idx;
1381         for(idx = 0; idx < 10; ++idx)
1382                 weaponspace[idx] = 0;
1383 }
1384
1385 entity weaponorder[WEP_MAXCOUNT];
1386
1387 void weaponorder_swap(float i, float j, entity pass)
1388 {
1389         entity h;
1390         h = weaponorder[i];
1391         weaponorder[i] = weaponorder[j];
1392         weaponorder[j] = h;
1393 }
1394
1395 float weaponorder_cmp(float i, float j, entity pass)
1396 {
1397         float d;
1398         d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1399         if(d)
1400                 return d;
1401         d = weaponorder[i].weapon - weaponorder[j].weapon;
1402         return d;
1403 }
1404
1405 void HUD_WeaponIcons(void)
1406 {
1407         float id = HUD_PANEL_WEAPONICONS;
1408         float alpha, stat_weapons; // "constants"
1409         vector pos, mySize, accuracy_color;
1410         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1411
1412         pos = HUD_Panel_GetPos(id);
1413         mySize = HUD_Panel_GetSize(id);
1414
1415         stat_weapons = getstati(STAT_WEAPONS);
1416         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1417         {
1418                 self = get_weaponinfo(i);
1419                 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1420                 {
1421                         weaponorder[weapon_cnt] = self;
1422                         ++weapon_cnt;
1423                 }
1424         }
1425         heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1426
1427         HUD_Panel_DrawBg(id, pos, mySize, 0);
1428         float padding;
1429         padding = HUD_Panel_GetPadding(id);
1430         if(padding)
1431         {
1432                 pos += '1 1 0' * padding;
1433                 mySize -= '2 2 0' * padding;
1434         }
1435
1436         // hits
1437         weapon_stats = getstati(STAT_DAMAGE_HITS);
1438         weapon_number = weapon_stats & 63;
1439         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1440         // fired
1441         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1442         weapon_number = weapon_stats & 63;
1443         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1444
1445         if(cvar_or("hud_weaponicons_fade", 1))
1446         {
1447                 fade = 3.2 - 2 * (time - weapontime);
1448                 fade = bound(0.7, fade, 1);
1449         }
1450         else
1451                 fade = 1;
1452
1453         HUD_WeaponIcons_Clear();
1454
1455         float rows, columns;
1456         rows = mySize_y/mySize_x;
1457         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1458         //                               ^^^ weapon icon aspect goes here
1459
1460         columns = ceil(WEP_COUNT/rows);
1461         float row, column;
1462         for(i = 0; i < weapon_cnt; ++i)
1463         {
1464                 self = weaponorder[i];
1465                 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1466                 {
1467                         weapid = self.impulse;
1468
1469                         alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1470
1471                         weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1472                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1473
1474                         // draw background behind currently selected weapon
1475                         if(self.weapon == activeweapon)
1476                                 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1477
1478                         // draw the weapon accuracy on the HUD
1479                         if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1480                         {
1481                                 if(weapon_damage)
1482                                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
1483
1484                                 accuracy_color = HUD_AccuracyColor(weapon_stats);
1485                                 if(weapon_damage)
1486                                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1487                         }
1488
1489                         // draw the weapon icon
1490                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1491
1492                         if(cvar_or("hud_weaponicons_number", 1))
1493                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1494                 }
1495
1496                 ++row;
1497                 if(row >= rows)
1498                 {
1499                         row = 0;
1500                         ++column;
1501                 }
1502         }
1503
1504 }
1505
1506 // Inventory (#1)
1507 //
1508 float GetAmmoStat(float i)
1509 {
1510         switch(i)
1511         {
1512                 case 0: return STAT_SHELLS;
1513                 case 1: return STAT_NAILS;
1514                 case 2: return STAT_ROCKETS;
1515                 case 3: return STAT_CELLS;
1516                 case 4: return STAT_FUEL;
1517                 default: return -1;
1518         }
1519 }
1520
1521 float GetAmmoItemCode(float i)
1522 {
1523         switch(i)
1524         {
1525                 case 0: return IT_SHELLS;
1526                 case 1: return IT_NAILS;
1527                 case 2: return IT_ROCKETS;
1528                 case 3: return IT_CELLS;
1529                 case 4: return IT_FUEL;
1530                 default: return -1;
1531         }
1532 }
1533
1534 string GetAmmoPicture(float i)
1535 {
1536         switch(i)
1537         {
1538                 case 0: return "ammo_shells";
1539                 case 1: return "ammo_bullets";
1540                 case 2: return "ammo_rockets";
1541                 case 3: return "ammo_cells";
1542                 case 4: return "ammo_fuel";
1543                 default: return "";
1544         }
1545 }
1546
1547 void HUD_Inventory(void)
1548 {
1549         float id = HUD_PANEL_INVENTORY;
1550         float i;
1551         float stat_items;
1552
1553         vector pos, mySize, mysize, mypos;
1554         pos = HUD_Panel_GetPos(id);
1555         mySize = HUD_Panel_GetSize(id);
1556
1557         HUD_Panel_DrawBg(id, pos, mySize, 0);
1558         float padding;
1559         padding = HUD_Panel_GetPadding(id);
1560         if(padding)
1561         {
1562                 pos += '1 1 0' * padding;
1563                 mySize -= '2 2 0' * padding;
1564         }
1565
1566         // ammo
1567         stat_items = getstati(STAT_ITEMS);
1568         for (i = 0; i < 4; ++i) {
1569                 float a;
1570                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1571                 if(hud_configure)
1572                         a = 100;
1573
1574                 if(cvar("hud_inventory_onlycurrent")) {
1575                         if(hud_configure)
1576                                 i = 2;
1577                         if (stat_items & GetAmmoItemCode(i) || hud_configure) {
1578                                 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1579                                 if(a < 10)
1580                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1581                                 else
1582                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1583                         }
1584                         if(hud_configure)
1585                                 break;
1586                 } else {
1587                         if (a > 0) {
1588                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1589                                         switch (i) {
1590                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1591                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1592                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1593                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1594                                         }
1595                                         mysize_x = 0.25 * mySize_x;
1596                                         mysize_y = mySize_y;
1597                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1598                                         switch (i) {
1599                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1600                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1601                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1602                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1603                                         }
1604                                         mysize_x = 0.5 * mySize_x;
1605                                         mysize_y = 0.5 * mySize_y;
1606                                 } else { // arrange vertically
1607                                         switch (i) {
1608                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1609                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1610                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1611                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1612                                         }
1613                                         mysize_x = mySize_x;
1614                                         mysize_y = 0.25 * mySize_y;
1615                                 }
1616
1617                                 if (stat_items & GetAmmoItemCode(i))
1618                                         drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1619                                 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1620                                 if (a < 10) {
1621                                         if(stat_items & GetAmmoItemCode(i))
1622                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1623                                         else
1624                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
1625                                 } else {
1626                                         if(stat_items & GetAmmoItemCode(i))
1627                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1628                                         else
1629                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
1630                                 }
1631                         }
1632                 }
1633         }
1634 }
1635
1636
1637 // Powerups (#2)
1638 //
1639 void HUD_Powerups(void) {
1640         float id = HUD_PANEL_POWERUPS;
1641         float stat_items;
1642         stat_items = getstati(STAT_ITEMS);
1643
1644         if(!hud_configure)
1645         {
1646                 if not(stat_items & IT_STRENGTH)
1647                         if not(stat_items & IT_INVINCIBLE)
1648                                 return;
1649
1650                 if (getstati(STAT_HEALTH) <= 0)
1651                         return;
1652         }
1653
1654         vector pos, mySize;
1655         pos = HUD_Panel_GetPos(id);
1656         mySize = HUD_Panel_GetSize(id);
1657
1658         HUD_Panel_DrawBg(id, pos, mySize, 0);
1659         float padding;
1660         padding = HUD_Panel_GetPadding(id);
1661         if(padding)
1662         {
1663                 pos += '1 1 0' * padding;
1664                 mySize -= '2 2 0' * padding;
1665         }
1666
1667         float strength_time, shield_time;
1668
1669         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1670         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1671
1672         if(hud_configure)
1673         {
1674                 strength_time = 15;
1675                 shield_time = 27;
1676         }
1677
1678         float len;
1679
1680         vector barpos, barsize;
1681         vector picpos;
1682         vector numpos;
1683
1684         string leftname, rightname;
1685         float leftcnt, rightcnt;
1686         float leftexact, rightexact;
1687         float leftalpha, rightalpha;
1688         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1689                 leftname = "strength";
1690                 leftcnt = ceil(strength_time);
1691                 leftexact = strength_time;
1692
1693                 rightname = "shield";
1694                 rightcnt = ceil(shield_time);
1695                 rightexact = shield_time;
1696         } else {
1697                 leftname = "shield";
1698                 leftcnt = ceil(shield_time);
1699                 leftexact = shield_time;
1700
1701                 rightname = "strength";
1702                 rightcnt = ceil(strength_time);
1703                 rightexact = strength_time;
1704         }
1705         leftalpha = bound(0, leftexact, 1);
1706         rightalpha = bound(0, rightexact, 1);
1707
1708         if (mySize_x/mySize_y > 4)
1709         {
1710                 if(leftcnt)
1711                 {
1712                         len = strlen(ftos(leftcnt));
1713
1714                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1715                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1716                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1717                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1718                                 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1719                         } else {
1720                                 barpos = pos;
1721                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1722                                 picpos = pos;
1723                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1724                         }
1725
1726                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1727                         if(leftcnt <= 5)
1728                                 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1729                         else
1730                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1731                         HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1732                 }
1733
1734                 if(rightcnt)
1735                 {
1736                         len = strlen(ftos(rightcnt));
1737
1738                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1739                                 barpos = pos + eX * 0.5 * mySize_x;
1740                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1741                                 picpos = pos + eX * 0.5 * mySize_x;
1742                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1743                         } else {
1744                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1745                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1746                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1747                                 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1748                         }
1749
1750                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1751                         if(rightcnt <= 5)
1752                                 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1753                         else
1754                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1755                         HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1756                 }
1757         }
1758         else if (mySize_x/mySize_y > 1.5)
1759         {
1760                 if(leftcnt)
1761                 {
1762                         len = strlen(ftos(leftcnt));
1763
1764                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1765                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1766                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1767                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1768                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1769                         } else {
1770                                 barpos = pos;
1771                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1772                                 picpos = pos;
1773                                 numpos = picpos + eX * 0.5 * mySize_y;
1774                         }
1775
1776                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1777                         if(leftcnt <= 5)
1778                                 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1779                         else
1780                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1781                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1782                 }
1783
1784                 if(rightcnt)
1785                 {
1786                         len = strlen(ftos(rightcnt));
1787
1788                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1789                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1790                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1791                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1792                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1793                         } else {
1794                                 barpos = pos + eY * 0.5 * mySize_y;
1795                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1796                                 picpos = pos + eY * 0.5 * mySize_y;
1797                                 numpos = picpos + eX * 0.5 * mySize_y;
1798                         }
1799
1800                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1801                         if(rightcnt <= 5)
1802                                 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1803                         else
1804                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1805                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1806                 }
1807         }
1808         else
1809         {
1810                 if(leftcnt)
1811                 {
1812                         len = strlen(ftos(leftcnt));
1813
1814                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1815                                 barpos = pos;
1816                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1817                                 picpos = pos + eX * 0.05 * mySize_x;
1818                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1819                         } else {
1820                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1821                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1822                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1823                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1824                         }
1825
1826                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1827                         if(leftcnt <= 5)
1828                                 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1829                         else
1830                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1831                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1832                 }
1833
1834                 if(rightcnt)
1835                 {
1836                         len = strlen(ftos(rightcnt));
1837
1838                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1839                                 barpos = pos + eX * 0.5 * mySize_x;
1840                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1841                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1842                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1843                         } else {
1844                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1845                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1846                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1847                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1848                         }
1849
1850                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1851                         if(rightcnt <= 5)
1852                                 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1853                         else
1854                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1855                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1856                 }
1857         }
1858 }
1859
1860 // Health/armor (#3)
1861 //
1862 void HUD_HealthArmor(void)
1863 {
1864         float id = HUD_PANEL_HEALTHARMOR;
1865         vector pos, mySize;
1866         pos = HUD_Panel_GetPos(id);
1867         mySize = HUD_Panel_GetSize(id);
1868
1869         HUD_Panel_DrawBg(id, pos, mySize, 0);
1870         float padding;
1871         padding = HUD_Panel_GetPadding(id);
1872         if(padding)
1873         {
1874                 pos += '1 1 0' * padding;
1875                 mySize -= '2 2 0' * padding;
1876         }
1877
1878         float armor, health;
1879         armor = getstati(STAT_ARMOR);
1880         health = getstati(STAT_HEALTH);
1881
1882         float fuel;
1883         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1884
1885         if(hud_configure)
1886         {
1887                 armor = 150;
1888                 health = 100;
1889                 fuel = 70;
1890         }
1891
1892         if(health <= 0)
1893                 return;
1894
1895         float len;
1896         vector barpos, barsize;
1897         vector picpos;
1898         vector numpos;
1899
1900         if(cvar("hud_healtharmor") == 2) // combined health and armor display
1901         {
1902                 vector v;
1903                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1904
1905                 float x;
1906                 x = floor(v_x + 1);
1907
1908                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1909                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
1910                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1911                         picpos = pos;
1912                         numpos = picpos + eX * 1.5 * mySize_y;
1913                 } else {
1914                         barpos = pos;
1915                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1916                         picpos = pos + eX * 3 * mySize_y;
1917                         numpos = pos;
1918                 }
1919
1920                 if(v_z) // NOT fully armored
1921                 {
1922                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1923                         drawpic_skin(picpos, "health", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1924                         if(armor)
1925                                 drawpic_skin(picpos + eX * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * armor / health, DRAWFLAG_NORMAL);
1926                 }
1927                 else
1928                 {
1929                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1930                         drawpic_skin(picpos + eX * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * health / armor, DRAWFLAG_NORMAL);
1931                         if(armor)
1932                                 drawpic_skin(picpos, "armor", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1933                 }
1934                 HUD_DrawXNum_Colored(numpos, x, 3, mySize_y, HUD_Panel_GetFgAlpha(id)); // draw the combined health and armor
1935         }
1936
1937         else
1938         {
1939                 string leftname, rightname;
1940                 float leftcnt, rightcnt;
1941                 float leftactive, rightactive;
1942                 float leftalpha, rightalpha;
1943                 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1944                         leftname = "armor";
1945                         leftcnt = armor;
1946                         if(leftcnt)
1947                                 leftactive = 1;
1948                         leftalpha = min((armor+10)/55, 1);
1949
1950                         rightname = "health";
1951                         rightcnt = health;
1952                         rightactive = 1;
1953                         rightalpha = 1;
1954                 } else {
1955                         leftname = "health";
1956                         leftcnt = health;
1957                         leftactive = 1;
1958                         leftalpha = 1;
1959
1960                         rightname = "armor";
1961                         rightcnt = armor;
1962                         if(rightcnt)
1963                                 rightactive = 1;
1964                         rightalpha = min((armor+10)/55, 1);
1965                 }
1966
1967                 if (mySize_x/mySize_y > 5)
1968                 {
1969                         if(leftactive)
1970                         {
1971                                 len = strlen(ftos(leftcnt));
1972
1973                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1974                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1975                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1976                                         picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1977                                         numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1978                                 } else {
1979                                         barpos = pos;
1980                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1981                                         picpos = pos;
1982                                         numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1983                                 }
1984
1985                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1986                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1987                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
1988                         }
1989
1990                         if(rightactive)
1991                         {
1992                                 len = strlen(ftos(rightcnt));
1993
1994                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1995                                         barpos = pos + eX * 0.5 * mySize_x;
1996                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1997                                         picpos = pos + eX * 0.5 * mySize_x;
1998                                         numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1999                                 } else {
2000                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2001                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2002                                         picpos = pos + eX * mySize_x - eX * mySize_y;
2003                                         numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
2004                                 }
2005
2006                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2007                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2008                                 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2009                         }
2010
2011                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2012                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2013                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2014                         } else {
2015                                 barpos = pos;
2016                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2017                         }
2018                         if(fuel)
2019                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2020                 }
2021                 else if (mySize_x/mySize_y > 2)
2022                 {
2023                         if(leftactive)
2024                         {
2025                                 len = strlen(ftos(leftcnt));
2026
2027                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2028                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2029                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2030                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
2031                                         numpos = picpos - eX * len * 0.5 * mySize_y;
2032                                 } else {
2033                                         barpos = pos;
2034                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2035                                         picpos = pos;
2036                                         numpos = picpos + eX * 0.5 * mySize_y;
2037                                 }
2038
2039                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2040                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2041                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2042                         }
2043
2044                         if(rightactive)
2045                         {
2046                                 len = strlen(ftos(rightcnt));
2047
2048                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2049                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2050                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2051                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
2052                                         numpos = picpos - eX * len * 0.5 * mySize_y;
2053                                 } else {
2054                                         barpos = pos + eY * 0.5 * mySize_y;
2055                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2056                                         picpos = pos + eY * 0.5 * mySize_y;
2057                                         numpos = picpos + eX * 0.5 * mySize_y;
2058                                 }
2059
2060                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2061                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2062                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2063                         }
2064
2065                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2066                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2067                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2068                         } else {
2069                                 barpos = pos;
2070                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2071                         }
2072                         if(fuel)
2073                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2074                 }
2075                 else
2076                 {
2077                         if(leftactive)
2078                         {
2079                                 len = strlen(ftos(leftcnt));
2080
2081                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2082                                         barpos = pos;
2083                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2084                                         picpos = pos + eX * 0.05 * mySize_x;
2085                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
2086                                 } else {
2087                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2088                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2089                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
2090                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
2091                                 }
2092
2093                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2094                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2095                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
2096                         }
2097
2098                         if(rightactive)
2099                         {
2100                                 len = strlen(ftos(rightcnt));
2101
2102                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2103                                         barpos = pos + eX * 0.5 * mySize_x;
2104                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2105                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2106                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2107                                 } else {
2108                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2109                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2110                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
2111                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
2112                                 }
2113
2114                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2115                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2116                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
2117                         }
2118
2119                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2120                                 barpos = pos;
2121                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2122                         } else {
2123                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2124                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2125                         }
2126                         if(fuel)
2127                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2128                 }
2129         }
2130 }
2131
2132 // ___TODO___ !!!
2133 // Notification area (#4)
2134 //
2135
2136 string Weapon_SuicideMessage(float deathtype)
2137 {
2138         w_deathtype = deathtype;
2139         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2140         return w_deathtypestring;
2141 }
2142
2143 string Weapon_KillMessage(float deathtype)
2144 {
2145         w_deathtype = deathtype;
2146         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2147         return w_deathtypestring;
2148 }
2149
2150 float killnotify_times[10];
2151 float killnotify_deathtype[10];
2152 string killnotify_attackers[10];
2153 string killnotify_victims[10];
2154 void HUD_KillNotify_Push(string attacker, string victim, float wpn)
2155 {
2156         float i;
2157         for (i = 9; i > 0; --i) {
2158                 killnotify_times[i] = killnotify_times[i-1];
2159                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2160                 if(killnotify_attackers[i])
2161                         strunzone(killnotify_attackers[i]);
2162                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2163                 if(killnotify_victims[i])
2164                         strunzone(killnotify_victims[i]);
2165                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2166         }
2167         killnotify_times[0] = time;
2168         killnotify_deathtype[0] = wpn;
2169         if(killnotify_attackers[0])
2170                 strunzone(killnotify_attackers[0]);
2171         killnotify_attackers[0] = strzone(attacker);
2172         if(killnotify_victims[0])
2173                 strunzone(killnotify_victims[0]);
2174         killnotify_victims[0] = strzone(victim);
2175 }
2176
2177 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2178 {
2179         float w;
2180         if(msg == MSG_SUICIDE) {
2181                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2182
2183                 // TODO: cl_gentle
2184                 w = DEATH_WEAPONOF(type);
2185                 if(WEP_VALID(w)) {
2186                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2187                                 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2188                 }
2189                 else if (type == DEATH_KILL)
2190                         print ("^1",s1, "^1 couldn't take it anymore\n");
2191                 else if (type == DEATH_ROT)
2192                         print ("^1",s1, "^1 died\n");
2193                 else if (type == DEATH_NOAMMO)
2194                         print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2195                 else if (type == DEATH_CAMP)
2196                         print ("^1",s1, "^1 thought they found a nice camping ground\n");
2197                 else if (type == DEATH_MIRRORDAMAGE)
2198                         print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2199                 else if (type == DEATH_CHEAT)
2200                         print ("^1",s1, "^1 unfairly eliminated themself\n");
2201                 else if (type == DEATH_FIRE)
2202                         print ("^1",s1, "^1 burned to death\n");
2203                 else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET)
2204                         print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2205                 if (stof(s2) > 2) // killcount > 2
2206                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2207         } else if(msg == MSG_KILL) {
2208                 w = DEATH_WEAPONOF(type);
2209                 if(WEP_VALID(w)) {
2210                         HUD_KillNotify_Push(s2, s1, w);
2211                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2212                                 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2213                 }
2214                 else if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
2215                                 if(cvar("cl_gentle")) {
2216                                         print ("^1", s1, "^1 took action against a team mate\n");
2217                                 } else {
2218                                         print ("^1", s1, "^1 mows down a team mate\n");
2219                                 }
2220                                 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2221                                         if(cvar("cl_gentle"))
2222                                                 print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
2223                                         else
2224                                                 print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
2225                                 }
2226                                 else if (stof(s2) > 2) {
2227                                         if(cvar("cl_gentle"))
2228                                                 print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
2229                                         else
2230                                                 print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
2231                                 }
2232                 }
2233                 else if(type == KILL_FIRST_BLOOD)
2234                         print("^1",s1, "^1 drew first blood", "\n");
2235                 else if (type == DEATH_TELEFRAG)
2236                         print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2237                 else if (type == DEATH_DROWN) {
2238                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2239                         print ("^1",s1, "^1 was drowned by ", s2, "\n");
2240                 }
2241                 else if (type == DEATH_SLIME) {
2242                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2243                         print ("^1",s1, "^1 was slimed by ", s2, "\n");
2244                 }
2245                 else if (type == DEATH_LAVA) {
2246                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2247                         print ("^1",s1, "^1 was cooked by ", s2, "\n");
2248                 }
2249                 else if (type == DEATH_FALL) {
2250                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2251                         print ("^1",s1, "^1 was grounded by ", s2, "\n");
2252                 }
2253                 else if (type == DEATH_SHOOTING_STAR) {
2254                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2255                         print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2256                 }
2257                 else if (type == DEATH_SWAMP) {
2258                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2259                         print ("^1",s1, "^1 was conserved by ", s2, "\n");
2260                 }
2261                 else if (type == DEATH_HURTTRIGGER && s3 != "")
2262                 {
2263                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2264                         // p ?!?! :o
2265                         //if(p < 0)
2266                                 print("^1", s1, "^1 ", s3, " ", s2, "\n");
2267                         //else
2268                         //      bprint("^1", s1, "^1 ", substring(s3, 0, p), s2, "^1", substring(s3, p+1, strlen(s3) - (p+1)), "\n");
2269                 }
2270                 else if(type == DEATH_SBCRUSH)
2271                         print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2272                 else if(type == DEATH_SBMINIGUN)
2273                         print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2274                 else if(type == DEATH_SBROCKET)
2275                         print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2276                 else if(type == DEATH_SBBLOWUP)
2277                         print ("^1",s1, "^1 got cought in the destruction of ^1", s2, "'s vehicle\n");
2278
2279                 else if(type == DEATH_WAKIGUN)
2280                         print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2281                 else if(type == DEATH_WAKIROCKET)
2282                         print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2283                 else if(type == DEATH_WAKIBLOWUP)
2284                         print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2285
2286                 else if(type == DEATH_TURRET)
2287                         print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2288                 else if(type == DEATH_TOUCHEXPLODE)
2289                         print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2290                 else if(type == DEATH_CHEAT)
2291                         print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2292                 else if (type == DEATH_FIRE)
2293                         print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2294                 else if (type == DEATH_CUSTOM)
2295                         print ("^1",s1, "^1 ", s2, "\n");
2296                 else
2297                         print ("^1",s1, "^1 was fragged by ", s2, "\n");
2298         } else if(msg == MSG_SPREE) {
2299                 if(type == KILL_END_SPREE) {
2300                         if(cvar("cl_gentle"))
2301                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2302                         else
2303                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2304                 } else if(type == KILL_SPREE) {
2305                         if(cvar("cl_gentle"))
2306                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2307                         else
2308                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2309                 } else if(type == KILL_SPREE_3) {
2310                         if(cvar("cl_gentle"))
2311                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2312                         else
2313                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2314                 } else if(type == KILL_SPREE_5) {
2315                         if(cvar("cl_gentle"))
2316                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2317                         else
2318                                 print (s1,"^7 unleashes ^1RAGE\n");
2319                 } else if(type == KILL_SPREE_10) {
2320                         if(cvar("cl_gentle"))
2321                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2322                         else
2323                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2324                 } else if(type == KILL_SPREE_15) {
2325                         if(cvar("cl_gentle"))
2326                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2327                         else
2328                                 print (s1,"^7 executes ^1MAYHEM!\n");
2329                 } else if(type == KILL_SPREE_20) {
2330                         if(cvar("cl_gentle"))
2331                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2332                         else
2333                                 print (s1,"^7 is a ^1BERSERKER!\n");
2334                 } else if(type == KILL_SPREE_25) {
2335                         if(cvar("cl_gentle"))
2336                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2337                         else
2338                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2339                 } else if(type == KILL_SPREE_30) {
2340                         if(cvar("cl_gentle"))
2341                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2342                         else
2343                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2344                 }
2345         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2346                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2347                 if (type == DEATH_DROWN) {
2348                         if(cvar("cl_gentle"))
2349                                 print ("^1",s1, "^1 was in the water for too long\n");
2350                         else
2351                                 print ("^1",s1, "^1 drowned\n");
2352                 }
2353                 else if (type == DEATH_SLIME)
2354                         print ("^1",s1, "^1 was slimed\n");
2355                 else if (type == DEATH_LAVA) {
2356                         if(cvar("cl_gentle"))
2357                                 print ("^1",s1, "^1 found a hot place\n");
2358                         else
2359                                 print ("^1",s1, "^1 turned into hot slag\n");
2360                 }
2361                 else if (type == DEATH_FALL) {
2362                         if(cvar("cl_gentle"))
2363                                 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2364                         else
2365                                 print ("^1",s1, "^1 hit the ground with a crunch\n");
2366                 }
2367                 else if (type == DEATH_SHOOTING_STAR)
2368                         print ("^1",s1, "^1 became a shooting star\n");
2369                 else if (type == DEATH_SWAMP) {
2370                         if(cvar("cl_gentle"))
2371                                 print ("^1",s1, "^1 discovered a swamp\n");
2372                         else
2373                                 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2374                 }
2375                 else if(type == DEATH_TURRET)
2376                         print ("^1",s1, "^1 was mowed down by a turret \n");
2377                 else if (type == DEATH_CUSTOM)
2378                         print ("^1",s1, "^1 ", s2, "\n");
2379                 else if(type == DEATH_TOUCHEXPLODE)
2380                         print ("^1",s1, "^1 died in an accident\n");
2381                 else if(type == DEATH_CHEAT)
2382                         print ("^1",s1, "^1 was unfairly eliminated\n");
2383                 else if(type == DEATH_FIRE) {
2384                         if(cvar("cl_gentle"))
2385                                 print ("^1",s1, "^1 felt a little hot\n");
2386                         else
2387                                 print ("^1",s1, "^1 burnt to death\n");
2388                 }
2389                 else {
2390                         if(cvar("cl_gentle"))
2391                                 print ("^1",s1, "^1 needs a restart\n");
2392                         else
2393                                 print ("^1",s1, "^1 died\n");
2394                 }
2395         } else if(msg == MSG_KILL_ACTION_SPREE) {
2396                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2397                 if(cvar("cl_gentle"))
2398                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2399                 else
2400                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2401         } else if(msg == MSG_INFO) {
2402                 if(type == INFO_GOTFLAG) {
2403                         HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2404                         print(s1, "^7 got the ", s2, "\n");
2405                 } else if(type == INFO_LOSTFLAG) {
2406                         HUD_KillNotify_Push(s1, s2, INFO_LOSTFLAG);
2407                         print(s1, "^7 lost the ", s2, "\n");
2408                 } else if(type == INFO_PICKUPFLAG) {
2409                         HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2410                         print(s1, "^7 picked up the ", s2, "\n");
2411                 } else if(type == INFO_RETURNFLAG) {
2412                         HUD_KillNotify_Push(s1, s2, INFO_RETURNFLAG);
2413                         print(s1, "^7 returned the ", s2, "\n");
2414                 }
2415         }
2416
2417 }
2418
2419 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2420
2421 void HUD_Centerprint(string s1, float type, float msg)
2422 {
2423         if(msg == MSG_SUICIDE) {
2424                 if (type == DEATH_TEAMCHANGE) {
2425                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2426                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2427                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2428                 } else if (type == DEATH_CAMP) {
2429                         if(cvar("cl_gentle"))
2430                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2431                         else
2432                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2433                 } else if (type == DEATH_NOAMMO) {
2434                         if(cvar("cl_gentle"))
2435                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2436                         else
2437                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2438                 } else if (type == DEATH_ROT) {
2439                         if(cvar("cl_gentle"))
2440                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2441                         else
2442                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2443                 } else if (type == DEATH_MIRRORDAMAGE) {
2444                         if(cvar("cl_gentle"))
2445                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2446                         else
2447                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2448                 } else if (type == DEATH_QUIET) {
2449                         // do nothing
2450                 } else if (type == DEATH_KILL) {
2451                         if(cvar("cl_gentle"))
2452                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2453                         else
2454                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2455                 }
2456         } else if(msg == MSG_KILL) {
2457                 if (type == KILL_TEAM) {
2458                         if(cvar("cl_gentle")) {
2459                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
2460                         } else {
2461                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2462                         }
2463                 } else if (type == KILL_FIRST_BLOOD) {
2464                         if(cvar("cl_gentle")) {
2465                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2466                         } else {
2467                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2468                         }
2469                 } else if (type == KILL_FIRST_VICTIM) {
2470                         if(cvar("cl_gentle")) {
2471                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2472                         } else {
2473                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2474                         }
2475                 } else if (type == KILL_TYPEFRAG) {
2476                         if(cvar("cl_gentle")) {
2477                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^7 who was typing!"));
2478                         } else {
2479                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1));
2480                         }
2481                 } else if (type == KILL_TYPEFRAGGED) {
2482                         if(cvar("cl_gentle")) {
2483                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^7 while you were typing!"));
2484                         } else {
2485                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1));
2486                         }
2487                 } else if (type == KILL_FRAG) {
2488                         if(cvar("cl_gentle")) {
2489                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1));
2490                         } else {
2491                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1));
2492                         }
2493                 } else if (type == KILL_FRAGGED) {
2494                         if(cvar("cl_gentle")) {
2495                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were scored against by ^7", s1));
2496                         } else {
2497                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were fragged by ^7", s1));
2498                         }
2499                 }
2500         } else if(msg == MSG_KILL_ACTION) {
2501                 // TODO: invent more centerprints here?
2502                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!", s1));
2503         }
2504 }
2505
2506 void HUD_Notify (void)
2507 {
2508         float id = HUD_PANEL_NOTIFY;
2509         vector pos, mySize;
2510         pos = HUD_Panel_GetPos(id);
2511         mySize = HUD_Panel_GetSize(id);
2512
2513         HUD_Panel_DrawBg(id, pos, mySize, 0);
2514         float padding;
2515         padding = HUD_Panel_GetPadding(id);
2516         if(padding)
2517         {
2518                 pos += '1 1 0' * padding;
2519                 mySize -= '2 2 0' * padding;
2520         }
2521
2522         float entries, height;
2523         entries = bound(1, floor(12 * mySize_y/mySize_x), 10);
2524         height = mySize_y/entries;
2525         
2526         vector fontsize;
2527         fontsize = '0.5 0.5 0' * height;
2528
2529         float a;
2530         float when;
2531         when = cvar("hud_notify_time");
2532         float fadetime;
2533         fadetime = cvar("hud_notify_fadetime");
2534
2535         string s;
2536
2537         vector pos_attacker, pos_victim;
2538         vector weap_pos;
2539         float width_attacker, width_victim;
2540         string attacker, victim;
2541
2542         float i, j;
2543         for(j = 0; j < entries; ++j)
2544         {
2545                 if(cvar("hud_notify_flip"))
2546                         i = j;
2547                 else // rather nasty hack for ordering items from the bottom up
2548                         i = entries - j - 1;
2549
2550                 if(fadetime)
2551                 {
2552                         if(killnotify_times[j] + when > time)
2553                                 a = 1;
2554                         else
2555                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2556                 }
2557                 else
2558                 {
2559                         if(killnotify_times[j] + when > time)
2560                                 a = 1;
2561                         else
2562                                 a = 0;
2563                 }
2564
2565                 // TODO: maybe print in team colors?
2566                 // TODO: maybe this could be cleaned up somehow...
2567                 //
2568                 // X [did action to] Y
2569                 if(hud_configure || WEP_VALID(killnotify_deathtype[j]) || killnotify_deathtype[j] == DEATH_FALL)
2570                 {
2571                         if(hud_configure)
2572                         {
2573                                 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2574                                 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2575                         }
2576                         else
2577                         {
2578                                 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2579                                 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2580                         }
2581                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2582                         width_victim = stringwidth(victim, TRUE, fontsize);
2583                         pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2584                         pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2585                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2586
2587                         if(hud_configure) // example actions for config mode
2588                         {
2589                                 drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2590                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2591                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2592                         }
2593                         else if(WEP_VALID(killnotify_deathtype[j]))
2594                         {
2595                                 self = get_weaponinfo(killnotify_deathtype[j]);
2596                                 drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2597                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2598                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2599                         }
2600                         else if(killnotify_deathtype[j] == DEATH_FALL)
2601                         {
2602                                 drawpic_skin(weap_pos, "notify_pushoffedge", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2603                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2604                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2605                         }
2606                 }
2607
2608                 // Y [used by] X
2609                 else
2610                 {
2611                         attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2612
2613                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2614                         pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2615
2616                         weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2617                         if(killnotify_deathtype[j] == DEATH_KILL)
2618                         {
2619                                 drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2620                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2621                         }
2622                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2623                         {
2624                                 if(killnotify_victims[j] == "^1RED^7 flag")
2625                                         s = "red";
2626                                 else
2627                                         s = "blue";
2628                                 drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2629                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2630                         }
2631                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2632                         {
2633                                 if(killnotify_victims[j] == "^1RED^7 flag")
2634                                         s = "red";
2635                                 else
2636                                         s = "blue";
2637                                 drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2638                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2639                         }
2640                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2641                         {
2642                                 if(killnotify_victims[j] == "^1RED^7 flag")
2643                                         s = "red";
2644                                 else
2645                                         s = "blue";
2646                                 drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2647                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2648                         }
2649                 }
2650         }
2651         /* This will come later.
2652         string s;
2653         entity tm;
2654         if(spectatee_status && !intermission)
2655         {
2656                 drawfont = hud_bigfont;
2657                 if(spectatee_status == -1)
2658                         s = "^1Observing";
2659                 else
2660                         s = GetPlayerName(spectatee_status - 1);
2661                 // spectated player name between HUD and chat area, aligned to the left
2662                 pos_x = 0;
2663                 pos_y = - 50 - hud_fontsize_spec_y;
2664                 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
2665                 drawcolorcodedstring(pos, s, hud_fontsize_spec, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2666                 drawfont = hud_font;
2667
2668                 // spectator text in the upper right corner
2669                 if(spectatee_status == -1)
2670                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2671                 else
2672                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2673
2674                 if(spectatee_status == -1)
2675                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2676                 else
2677                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2678
2679                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2680
2681                 if(gametype == GAME_ARENA)
2682                         s = "^1Wait for your turn to join";
2683                 else if(gametype == GAME_LMS)
2684                 {
2685                         entity sk;
2686                         sk = playerslots[player_localentnum - 1];
2687                         if(sk.(scores[ps_primary]) >= 666)
2688                                 s = "^1Match has already begun";
2689                         else if(sk.(scores[ps_primary]) > 0)
2690                                 s = "^1You have no more lives left";
2691                         else
2692                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2693                 }
2694                 else
2695                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2696
2697                 //show restart countdown:
2698                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2699                         float countdown;
2700                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2701                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2702                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2703                 }
2704         }
2705         if(warmup_stage && !intermission)
2706         {
2707                 s = "^2Currently in ^1warmup^2 stage!";
2708         }
2709
2710         // move more important stuff more to the middle so its more visible
2711
2712         string blinkcolor;
2713         if(mod(time, 1) >= 0.5)
2714                 blinkcolor = "^1";
2715         else
2716                 blinkcolor = "^3";
2717
2718         if(ready_waiting && !intermission && !spectatee_status)
2719         {
2720                 if(ready_waiting_for_me)
2721                 {
2722                         if(warmup_stage)
2723                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2724                         else
2725                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2726                 }
2727                 else
2728                 {
2729                         if(warmup_stage)
2730                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2731                         else
2732                                 s = strcat("^2Waiting for others to ready up...");
2733                 }
2734         }
2735         else if(warmup_stage && !intermission && !spectatee_status)
2736         {
2737                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2738         }
2739
2740         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2741         {
2742                 float ts_min, ts_max;
2743                 tm = teams.sort_next;
2744                 if (tm)
2745                 {
2746                         for(; tm.sort_next; tm = tm.sort_next)
2747                         {
2748                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2749                                         continue;
2750                                 if(!ts_min) ts_min = tm.team_size;
2751                                 else ts_min = min(ts_min, tm.team_size);
2752                                 if(!ts_max) ts_max = tm.team_size;
2753                                 else ts_max = max(ts_max, tm.team_size);
2754                         }
2755                         if ((ts_max - ts_min) > 1)
2756                         {
2757                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2758                                 tm = GetTeam(myteam, false);
2759                                 if (tm)
2760                                 if (tm.team != COLOR_SPECTATOR)
2761                                 if (tm.team_size == ts_max)
2762                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2763
2764                         }
2765                 }
2766         }
2767         */
2768 }
2769
2770 // Timer (#5)
2771 //
2772 void HUD_Timer(void)
2773 {
2774         float id = HUD_PANEL_TIMER;
2775         vector pos, mySize;
2776         pos = HUD_Panel_GetPos(id);
2777         mySize = HUD_Panel_GetSize(id);
2778
2779         HUD_Panel_DrawBg(id, pos, mySize, 0);
2780         float padding;
2781         padding = HUD_Panel_GetPadding(id);
2782         if(padding)
2783         {
2784                 pos += '1 1 0' * padding;
2785                 mySize -= '2 2 0' * padding;
2786         }
2787
2788         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2789
2790         timelimit = getstatf(STAT_TIMELIMIT);
2791
2792         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2793         timeleft = ceil(timeleft);
2794         minutesLeft = floor(timeleft / 60);
2795         secondsLeft = timeleft - minutesLeft*60;
2796
2797         vector timer_color;
2798         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2799                 timer_color = '1 1 1'; //white
2800         else if(minutesLeft >= 1)
2801                 timer_color = '1 1 0'; //yellow
2802         else
2803                 timer_color = '1 0 0'; //red
2804
2805         if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2806                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2807                         //while restart is still active, show 00:00
2808                         minutes = seconds = 0;
2809                 } else {
2810                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2811                         minutes = floor(elapsedTime / 60);
2812                         seconds = elapsedTime - minutes*60;
2813                 }
2814         } else {
2815                 minutes = minutesLeft;
2816                 seconds = secondsLeft;
2817         }
2818
2819         if(minutes > 999)
2820                 seconds = 99;
2821         minutes = min(minutes, 999);
2822         if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2823                 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2824                 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2825         }
2826         HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2827 }
2828
2829 // Radar (#6)
2830 //
2831 void HUD_Radar(void)
2832 {
2833         float id = HUD_PANEL_RADAR;
2834         vector pos, mySize;
2835         pos = HUD_Panel_GetPos(id);
2836         mySize = HUD_Panel_GetSize(id);
2837
2838         HUD_Panel_DrawBg(id, pos, mySize, 0);
2839         float padding;
2840         padding = HUD_Panel_GetPadding(id);
2841         if(padding)
2842         {
2843                 pos += '1 1 0' * padding;
2844                 mySize -= '2 2 0' * padding;
2845         }
2846
2847         local float color1, color2; // color already declared as a global in hud.qc
2848         local vector rgb;
2849         local entity tm;
2850         float scale2d, normalsize, bigsize;
2851         float f;
2852
2853         teamradar_origin2d = pos + 0.5 * mySize;
2854         teamradar_size2d = mySize;
2855
2856         if(minimapname == "")
2857                 return;
2858
2859         teamradar_loadcvars();
2860
2861         switch(hud_radar_zoommode)
2862         {
2863                 default:
2864                 case 0:
2865                         f = current_zoomfraction;
2866                         break;
2867                 case 1:
2868                         f = 1 - current_zoomfraction;
2869                         break;
2870                 case 2:
2871                         f = 0;
2872                         break;
2873                 case 3:
2874                         f = 1;
2875                         break;
2876         }
2877
2878         switch(hud_radar_rotation)
2879         {
2880                 case 0:
2881                         teamradar_angle = view_angles_y - 90;
2882                         break;
2883                 default:
2884                         teamradar_angle = 90 * hud_radar_rotation;
2885                         break;
2886         }
2887
2888         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2889         teamradar_size2d = mySize;
2890
2891         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2892
2893         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2894         if(hud_radar_rotation == 0)
2895         {
2896                 // max-min distance must fit the radar in any rotation
2897                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2898         }
2899         else
2900         {
2901                 vector c0, c1, c2, c3, span;
2902                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2903                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2904                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2905                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2906                 span = '0 0 0';
2907                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2908                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2909
2910                 // max-min distance must fit the radar in x=x, y=y
2911                 bigsize = min(
2912                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2913                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2914                 );
2915         }
2916
2917         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
2918         if(bigsize > normalsize)
2919                 normalsize = bigsize;
2920
2921         teamradar_size =
2922                   f * bigsize
2923                 + (1 - f) * normalsize;
2924         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2925                   f * (mi_min + mi_max) * 0.5
2926                 + (1 - f) * view_origin);
2927
2928         color1 = GetPlayerColor(player_localentnum-1);
2929         rgb = GetTeamRGB(color1);
2930
2931         drawsetcliparea(
2932                 pos_x,
2933                 pos_y,
2934                 mySize_x,
2935                 mySize_y
2936         );
2937
2938         draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
2939
2940         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2941                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2942         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2943                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, HUD_Panel_GetFgAlpha(id));
2944         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2945         {
2946                 color2 = GetPlayerColor(tm.sv_entnum);
2947                 //if(color == COLOR_SPECTATOR || color == color2)
2948                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2949         }
2950         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2951
2952         drawresetcliparea();
2953 };
2954
2955 // Score (#7)
2956 //
2957 void HUD_Score(void)
2958 {
2959         float id = HUD_PANEL_SCORE;
2960         vector pos, mySize;
2961         pos = HUD_Panel_GetPos(id);
2962         mySize = HUD_Panel_GetSize(id);
2963
2964         HUD_Panel_DrawBg(id, pos, mySize, 0);
2965         float padding;
2966         padding = HUD_Panel_GetPadding(id);
2967         if(padding)
2968         {
2969                 pos += '1 1 0' * padding;
2970                 mySize -= '2 2 0' * padding;
2971         }
2972
2973         float score, distribution, leader;
2974         float score_len, distr_len;
2975         vector distribution_color;
2976         entity tm, pl, me;
2977         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2978
2979         // TODO... this (race part) still uses constant coordinates :/
2980         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2981                 /*pl = players.sort_next;
2982                 if(pl == me)
2983                         pl = pl.sort_next;
2984                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2985                         if(pl.scores[ps_primary] == 0)
2986                                 pl = world;
2987
2988                 score = me.(scores[ps_primary]);
2989
2990                 float racemin, racesec, racemsec;
2991                 float distsec, distmsec, minusplus;
2992
2993                 racemin = floor(score/(60 * TIME_FACTOR));
2994                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2995                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2996
2997                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2998                         // distribution display
2999                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3000
3001                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
3002                                 distmsec = fabs(distribution);
3003                         else {
3004                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
3005                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
3006                                 if (distribution < 0)
3007                                         distsec = -distsec;
3008                         }
3009
3010                         if (distribution <= 0) {
3011                                 distribution_color = eY;
3012                                 minusplus = 1; // minusplus 1: always prefix with minus sign
3013                         }
3014                         else {
3015                                 distribution_color = eX;
3016                                 minusplus = 2; // minusplus 1: always prefix with plus sign
3017                         }
3018                         HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3019                         HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3020                         drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3021                 }
3022                 // race record display
3023                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
3024                         drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3025
3026                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3027                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3028                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3029
3030                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3031                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3032                 */
3033         } else if (!teamplay) { // non-teamgames
3034                 // me vector := [team/connected frags id]
3035                 pl = players.sort_next;
3036                 if(pl == me)
3037                         pl = pl.sort_next;
3038
3039                 if(hud_configure)
3040                         distribution = 42;
3041                 else if(pl)
3042                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3043                 else
3044                         distribution = 0;
3045
3046                 score = me.(scores[ps_primary]);
3047                 if(hud_configure)
3048                         score = 123;
3049
3050                 if(distribution >= 5) {
3051                         distribution_color = eY;
3052                         leader = 1;
3053                 } else if(distribution >= 0) {
3054                         distribution_color = '1 1 1';
3055                         leader = 1;
3056                 } else if(distribution >= -5)
3057                         distribution_color = '1 1 0';
3058                 else
3059                         distribution_color = eX;
3060
3061                 score_len = strlen(ftos(score));
3062                 distr_len = strlen(ftos(distribution));
3063
3064                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3065                 if (leader)
3066                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3067                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3068         } else { // teamgames
3069                 float max_fragcount;
3070                 max_fragcount = -99;
3071
3072                 float teamnum;
3073                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3074                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
3075                                 continue;
3076                         score = tm.(teamscores[ts_primary]);
3077                         if(hud_configure)
3078                                 score = 123;
3079                         leader = 0;
3080                         
3081                         score_len = strlen(ftos(score));
3082
3083                         if (score > max_fragcount)
3084                                 max_fragcount = score;
3085
3086                         if(tm.team == myteam) {
3087                                 if (max_fragcount == score)
3088                                         leader = 1;
3089                                 if (leader)
3090                                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3091                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3092                         } else {
3093                                 if (max_fragcount == score)
3094                                         leader = 1;
3095                                 if (leader)
3096                                         drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3097                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3098                                 teamnum += 1;
3099                         }
3100                 }
3101         }
3102 }
3103
3104 // Race timer (#8)
3105 //
3106 void HUD_RaceTimer (void) {
3107         float id = HUD_PANEL_RACETIMER;
3108         vector pos, mySize;
3109         pos = HUD_Panel_GetPos(id);
3110         mySize = HUD_Panel_GetSize(id);
3111
3112         HUD_Panel_DrawBg(id, pos, mySize, 0);
3113         float padding;
3114         padding = HUD_Panel_GetPadding(id);
3115         if(padding)
3116         {
3117                 pos += '1 1 0' * padding;
3118                 mySize -= '2 2 0' * padding;
3119         }
3120
3121         drawfont = hud_bigfont;
3122         float a, t;
3123         string s, forcetime;
3124
3125         if(hud_configure)
3126         {
3127                 s = "0:13:37";
3128                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3129                 s = "^1Intermediate 1 (+15.42)";
3130                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3131         }
3132         else if(race_checkpointtime)
3133         {
3134                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3135                 s = "";
3136                 forcetime = "";
3137                 if(a > 0) // just hit a checkpoint?
3138                 {
3139                         if(race_checkpoint != 254)
3140                         {
3141                                 if(race_time && race_previousbesttime)
3142                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3143                                 else
3144                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3145                                 if(race_time)
3146                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3147                         }
3148                 }
3149                 else
3150                 {
3151                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3152                         {
3153                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3154                                 if(a > 0) // next one?
3155                                 {
3156                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3157                                 }
3158                         }
3159                 }
3160
3161                 if(s != "" && a > 0)
3162                 {
3163                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3164                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3165                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3166                 }
3167
3168                 // ___ TODO!!!___
3169                 if(race_penaltytime)
3170                 {
3171                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3172                         if(a > 0)
3173                         {
3174                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3175                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3176                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3177                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3178                         }
3179                 }
3180
3181                 if(forcetime != "")
3182                 {
3183                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3184                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3185                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3186                 }
3187                 else
3188                         a = 1;
3189
3190                 if(race_laptime && race_checkpoint != 255)
3191                 {
3192                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3193                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3194                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3195                 }
3196         }
3197         else
3198         {
3199                 if(race_mycheckpointtime)
3200                 {
3201                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3202                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3203                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3204                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3205                         drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3206                 }
3207                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3208                 {
3209                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3210                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3211                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3212                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3213                         drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3214                 }
3215
3216                 if(race_penaltytime && !race_penaltyaccumulator)
3217                 {
3218                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3219                         a = bound(0, (1 + t - time), 1);
3220                         if(a > 0)
3221                         {
3222                                 if(time < t)
3223                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3224                                 else
3225                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3226                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3227                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3228                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3229                         }
3230                 }
3231         }
3232
3233         drawfont = hud_font;
3234 }
3235
3236 // Vote window (#9)
3237 //
3238 float vote_yescount;
3239 float vote_nocount;
3240 float vote_needed;
3241 float vote_highlighted; // currently selected vote
3242
3243 float vote_active; // is there an active vote?
3244 float vote_prev; // previous state of vote_active to check for a change
3245 float vote_alpha;
3246 float vote_change; // "time" when vote_active changed
3247
3248 void HUD_VoteWindow(void) 
3249 {
3250         float id = HUD_PANEL_VOTE;
3251         vector pos, mySize;
3252         pos = HUD_Panel_GetPos(id);
3253         mySize = HUD_Panel_GetSize(id);
3254
3255         string s;
3256         float a;
3257         if(vote_active != vote_prev) {
3258                 vote_change = time;
3259                 vote_prev = vote_active;
3260         }
3261
3262         if(vote_active || hud_configure)
3263                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3264         else
3265                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3266
3267         if(hud_configure)
3268         {
3269                 vote_yescount = 3;
3270                 vote_nocount = 2;
3271                 vote_needed = 4;
3272         }
3273
3274         if(!vote_alpha)
3275                 return;
3276
3277         a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
3278
3279         HUD_Panel_DrawBg(id, pos, mySize, a);
3280         float padding;
3281         padding = HUD_Panel_GetPadding(id);
3282         if(padding)
3283         {
3284                 pos += '1 1 0' * padding;
3285                 mySize -= '2 2 0' * padding;
3286         }
3287
3288         drawpic_skin(pos, "voteprogress_back", mySize, '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3289
3290         s = "A vote has been called for: ";
3291         drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3292         s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '1 1 0' * mySize_y*(1/5), stringwidth_colors); // TODO: broken?
3293         if(hud_configure)
3294                 s = "Configure the HUD";
3295         drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3296
3297         // print the yes/no counts
3298         s = strcat("Yes: ", ftos(vote_yescount));
3299         drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3300         s = strcat("No: ", ftos(vote_nocount));
3301         drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3302
3303         // draw the progress bars
3304         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3305         drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3306
3307         drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3308         drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3309
3310         // draw the highlights
3311         if(vote_highlighted == 1) {
3312                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3313                 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3314         }
3315         else if(vote_highlighted == 2) {
3316                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3317                 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3318         }
3319
3320         drawresetcliparea();
3321
3322         if(!vote_active) {
3323                 vote_highlighted = 0;
3324         }
3325 }
3326
3327 // Mod icons panel (#10)
3328 //
3329
3330 float mod_active; // is there any active mod icon?
3331
3332 // CTF HUD modicon section
3333 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3334 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3335 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3336
3337 void HUD_Mod_CTF_Reset(void)
3338 {
3339         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3340 }
3341
3342 void HUD_Mod_CTF(vector pos, vector mySize)
3343 {
3344         vector redflag_pos, blueflag_pos;
3345         float f; // every function should have that
3346
3347         float redflag, blueflag; // current status
3348         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3349         float stat_items;
3350
3351         stat_items = getstati(STAT_ITEMS);
3352         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3353         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3354         
3355         if(redflag || blueflag)
3356                 mod_active = 1;
3357         else
3358                 mod_active = 0;
3359
3360         if(hud_configure)
3361         {
3362                 redflag = 1;
3363                 blueflag = 2;
3364         }
3365
3366         // when status CHANGES, set old status into prevstatus and current status into status
3367         if (redflag != redflag_prevframe)
3368         {
3369                 redflag_statuschange_time = time;
3370                 redflag_prevstatus = redflag_prevframe;
3371                 redflag_prevframe = redflag;
3372         }
3373
3374         if (blueflag != blueflag_prevframe)
3375         {
3376                 blueflag_statuschange_time = time;
3377                 blueflag_prevstatus = blueflag_prevframe;
3378                 blueflag_prevframe = blueflag;
3379         }
3380
3381         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3382         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3383
3384         float BLINK_FACTOR = 0.15;
3385         float BLINK_BASE = 0.85;
3386         // note:
3387         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3388         // thus
3389         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3390         // ensure RMS == 1
3391         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3392
3393         string red_icon, red_icon_prevstatus;
3394         float red_alpha, red_alpha_prevstatus;
3395         red_alpha = red_alpha_prevstatus = 1;
3396         switch(redflag) {
3397                 case 1: red_icon = "flag_red_taken"; break;
3398                 case 2: red_icon = "flag_red_lost"; break;
3399                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3400                 default:
3401                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3402                                 red_icon = "flag_red_shielded";
3403                         else
3404                                 red_icon = string_null;
3405                         break;
3406         }
3407         switch(redflag_prevstatus) {
3408                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3409                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3410                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3411                 default:
3412                         if(redflag == 3)
3413                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3414                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3415                                 red_icon_prevstatus = "flag_red_shielded";
3416                         else
3417                                 red_icon_prevstatus = string_null;
3418                         break;
3419         }
3420
3421         string blue_icon, blue_icon_prevstatus;
3422         float blue_alpha, blue_alpha_prevstatus;
3423         blue_alpha = blue_alpha_prevstatus = 1;
3424         switch(blueflag) {
3425                 case 1: blue_icon = "flag_blue_taken"; break;
3426                 case 2: blue_icon = "flag_blue_lost"; break;
3427                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3428                 default:
3429                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3430                                 blue_icon = "flag_blue_shielded";
3431                         else
3432                                 blue_icon = string_null;
3433                         break;
3434         }
3435         switch(blueflag_prevstatus) {
3436                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3437                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3438                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3439                 default:
3440                         if(blueflag == 3)
3441                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3442                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3443                                 blue_icon_prevstatus = "flag_blue_shielded";
3444                         else
3445                                 blue_icon_prevstatus = string_null;
3446                         break;
3447         }
3448
3449         if (myteam == COLOR_TEAM1) { // always draw own flag on left
3450                 redflag_pos = pos;
3451                 blueflag_pos = pos + eX * mySize_y;
3452         } else {
3453                 blueflag_pos = pos;
3454                 redflag_pos = pos + eX * mySize_y;
3455         }
3456
3457         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3458         if(red_icon_prevstatus && f < 1)
3459                 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3460         if(red_icon)
3461                 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha * f, DRAWFLAG_NORMAL);
3462
3463         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3464         if(blue_icon_prevstatus && f < 1)
3465                 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3466         if(blue_icon)
3467                 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha * f, DRAWFLAG_NORMAL);
3468 }
3469
3470 // Keyhunt HUD modicon section
3471 float kh_runheretime;
3472
3473 void HUD_Mod_KH_Reset(void)
3474 {
3475         kh_runheretime = 0;
3476 }
3477
3478 void HUD_Mod_KH(vector pos, vector mySize)
3479 {
3480         mod_active = 1; // keyhunt should never hide the mod icons panel
3481         float kh_keys;
3482         float keyteam;
3483         float a, aa;
3484         vector p, pa, kh_size, kh_asize;
3485
3486         p_x = pos_x;
3487         p_y = pos_y + 0.25 * mySize_y;
3488
3489         kh_keys = getstati(STAT_KH_KEYS);
3490
3491         kh_size_x = mySize_x * 0.25;
3492         kh_size_y = 0.75 * mySize_y;
3493
3494         pa = p - eY * 0.25 * mySize_y;
3495
3496         kh_asize_x = mySize_x * 0.25;
3497         kh_asize_y = mySize_y * 0.25;
3498
3499         float i, key;
3500
3501         float keycount;
3502         keycount = 0;
3503         for(i = 0; i < 4; ++i)
3504         {
3505                 key = floor(kh_keys / pow(32, i)) & 31;
3506                 keyteam = key - 1;
3507                 if(keyteam == 30 && keycount <= 4)
3508                         keycount += 4;
3509                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3510                         keycount += 1;
3511         }
3512
3513         // this yields 8 exactly if "RUN HERE" shows
3514
3515         if(keycount == 8)
3516         {
3517                 if(!kh_runheretime)
3518                         kh_runheretime = time;
3519                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3520         }
3521         else
3522                 kh_runheretime = 0;
3523
3524         for(i = 0; i < 4; ++i)
3525         {
3526                 key = floor(kh_keys / pow(32, i)) & 31;
3527                 keyteam = key - 1;
3528                 switch(keyteam)
3529                 {
3530                         case 30: // my key
3531                                 keyteam = myteam;
3532                                 a = 1;
3533                                 aa = 1;
3534                                 break;
3535                         case -1: // no key
3536                                 a = 0;
3537                                 aa = 0;
3538                                 break;
3539                         default: // owned or dropped
3540                                 a = 0.2;
3541                                 aa = 0.5;
3542                                 break;
3543                 }
3544                 a = a * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
3545                 aa = aa * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
3546                 if(a > 0)
3547                 {
3548                         switch(keyteam)
3549                         {
3550                                 case COLOR_TEAM1:
3551                                         drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3552                                         break;
3553                                 case COLOR_TEAM2:
3554                                         drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3555                                         break;
3556                                 case COLOR_TEAM3:
3557                                         drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3558                                         break;
3559                                 case COLOR_TEAM4:
3560                                         drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3561                                         break;
3562                                 default:
3563                                         break;
3564                         }
3565                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3566                         {
3567                                 case 0:
3568                                         drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3569                                         break;
3570                                 case 1:
3571                                         drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3572                                         break;
3573                                 case 2:
3574                                         drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3575                                         break;
3576                                 case 3:
3577                                         drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3578                                         break;
3579                         }
3580                 }
3581                 p_x += 0.25 * mySize_x;
3582                 pa_x += 0.25 * mySize_x;
3583         }
3584 }
3585
3586 // Nexball HUD mod icon
3587 void HUD_Mod_NexBall(vector pos, vector mySize)
3588 {
3589         float stat_items, nb_pb_starttime, dt, p;
3590
3591         stat_items = getstati(STAT_ITEMS);
3592         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3593
3594         if (stat_items & IT_KEY1)
3595                 mod_active = 1;
3596         else
3597                 mod_active = 0;
3598
3599         //Manage the progress bar if any
3600         if (nb_pb_starttime > 0)
3601         {
3602                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3603                 // one period of positive triangle
3604                 p = 2 * dt / nb_pb_period;
3605                 if (p > 1)
3606                         p = 2 - p;
3607
3608                 //Draw the filling
3609                 HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3610         }
3611
3612         pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
3613
3614         if (stat_items & IT_KEY1)
3615                 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3616 }
3617
3618 // Race/CTS HUD mod icons
3619 float crecordtime_prev; // last remembered crecordtime
3620 float crecordtime_change_time; // time when crecordtime last changed
3621 float srecordtime_prev; // last remembered srecordtime
3622 float srecordtime_change_time; // time when srecordtime last changed
3623
3624 float race_status_time;
3625 float race_status_prev;
3626 string race_status_name_prev;
3627 void HUD_Mod_Race(vector pos, vector mySize)
3628 {
3629         mod_active = 1; // race should never hide the mod icons panel
3630         entity me;
3631         me = playerslots[player_localentnum - 1];
3632         float t, score;
3633         float f; // yet another function has this
3634         score = me.(scores[ps_primary]);
3635
3636         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3637                 return; // no records in the actual race
3638
3639         drawfont = hud_bigfont;
3640
3641         // clientside personal record
3642         string rr;
3643         if(gametype == GAME_CTS)
3644                 rr = CTS_RECORD;
3645         else
3646                 rr = RACE_RECORD;
3647         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3648
3649         if(score && (score < t || !t)) {
3650                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3651                 if(cvar("cl_autodemo_delete_keeprecords"))
3652                 {
3653                         f = cvar("cl_autodemo_delete");
3654                         f &~= 1;
3655                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3656                 }
3657         }
3658
3659         if(t != crecordtime_prev) {
3660                 crecordtime_prev = t;
3661                 crecordtime_change_time = time;
3662         }
3663         f = time - crecordtime_change_time;
3664
3665         if (f > 1) {
3666                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3667                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3668         } else {
3669                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3670                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3671                 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3672                 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3673         }
3674
3675         // server record
3676         t = race_server_record;
3677         if(t != srecordtime_prev) {
3678                 srecordtime_prev = t;
3679                 srecordtime_change_time = time;
3680         }
3681         f = time - srecordtime_change_time;
3682
3683         if (f > 1) {
3684                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3685                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3686         } else {
3687                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3688                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3689                 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3690                 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3691         }
3692
3693         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3694                 race_status_time = time + 5;
3695                 race_status_prev = race_status;
3696                 if (race_status_name_prev)
3697                         strunzone(race_status_name_prev);
3698                 race_status_name_prev = strzone(race_status_name);
3699         }
3700
3701         pos_x += mySize_x/2;
3702         // race "awards"
3703         float a;
3704         a = bound(0, race_status_time - time, 1);
3705
3706         string s;
3707         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
3708
3709         float rank;
3710         if(race_status > 0)
3711                 rank = race_CheckName(race_status_name);
3712         string rankname;
3713         rankname = race_PlaceName(rank);
3714
3715         if(race_status == 0)
3716                 drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3717         else if(race_status == 1) {
3718                 drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3719                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3720                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3721         } else if(race_status == 2) {
3722                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3723                         drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3724                 else
3725                         drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3726                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3727                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3728         } else if(race_status == 3) {
3729                 drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3730                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3731                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3732         }
3733
3734         if (race_status_time - time <= 0) {
3735                 race_status_prev = -1;
3736                 race_status = -1;
3737                 if(race_status_name)
3738                         strunzone(race_status_name);
3739                 race_status_name = string_null;
3740                 if(race_status_name_prev)
3741                         strunzone(race_status_name_prev);
3742                 race_status_name_prev = string_null;
3743         }
3744         drawfont = hud_font;
3745 }
3746
3747 float mod_prev; // previous state of mod_active to check for a change
3748 float mod_alpha;
3749 float mod_change; // "time" when mod_active changed
3750
3751 void HUD_ModIcons(void)
3752 {
3753         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3754                 return;
3755
3756         float id = HUD_PANEL_MODICONS;
3757         vector pos, mySize;
3758         pos = HUD_Panel_GetPos(id);
3759         mySize = HUD_Panel_GetSize(id);
3760
3761         if(mod_active != mod_prev) {
3762                 mod_change = time;
3763                 mod_prev = mod_active;
3764         }
3765
3766         if(mod_active || hud_configure)
3767                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3768         else
3769                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3770
3771         if(mod_alpha)
3772                 HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
3773
3774         float padding;
3775         padding = HUD_Panel_GetPadding(id);
3776         if(padding)
3777         {
3778                 pos += '1 1 0' * padding;
3779                 mySize -= '2 2 0' * padding;
3780         }
3781
3782         // these MUST be ran in order to update mod_active
3783         if(gametype == GAME_KEYHUNT)
3784                 HUD_Mod_KH(pos, mySize);
3785         else if(gametype == GAME_CTF || hud_configure)
3786                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3787         else if(gametype == GAME_NEXBALL)
3788                 HUD_Mod_NexBall(pos, mySize);
3789         else if(gametype == GAME_CTS || gametype == GAME_RACE)
3790                 HUD_Mod_Race(pos, mySize);
3791 }
3792
3793 // Draw pressed keys (#11)
3794 //
3795 void HUD_DrawPressedKeys(void)
3796 {
3797         float id = HUD_PANEL_PRESSEDKEYS;
3798         vector pos, mySize;
3799         pos = HUD_Panel_GetPos(id);
3800         mySize = HUD_Panel_GetSize(id);
3801
3802         HUD_Panel_DrawBg(id, pos, mySize, 0);
3803         float padding;
3804         padding = HUD_Panel_GetPadding(id);
3805         if(padding)
3806         {
3807                 pos += '1 1 0' * padding;
3808                 mySize -= '2 2 0' * padding;
3809         }
3810
3811         float pressedkeys;
3812
3813         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3814         drawpic_skin(pos, "key_bg.tga",           mySize, '1 1 1', 0.1 * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3815         drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x +       eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"),        '1 1 0' * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3816         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"),     '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3817         drawpic_skin(pos + eX * 0.023 * mySize_x +                      eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"),              '1 1 0' * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3818         drawpic_skin(pos + eX * 0.1 * mySize_x +                        eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"),              '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3819         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"),  '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3820         drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x +      eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"),           '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3821 }
3822
3823 // Handle chat as a panel (#12)
3824 //
3825 float chat_prevtime;
3826 void HUD_Chat(void)
3827 {
3828         float id = HUD_PANEL_CHAT;
3829         vector pos, mySize;
3830         pos = HUD_Panel_GetPos(id);
3831         mySize = HUD_Panel_GetSize(id);
3832
3833         HUD_Panel_DrawBg(id, pos, mySize, 0);
3834         float padding;
3835         padding = HUD_Panel_GetPadding(id);
3836         if(padding)
3837         {
3838                 pos += '1 1 0' * padding;
3839                 mySize -= '2 2 0' * padding;
3840         }
3841
3842         cvar_set("con_csqcpositioning", "1");
3843
3844         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3845         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3846
3847         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3848         cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
3849
3850         if(hud_configure)
3851         {
3852                 if(chat_prevtime != floor(time/5))
3853                 {
3854                         chat_prevtime = floor(time/5);
3855
3856                         float sound_prev;
3857                         sound_prev = cvar("con_chatsound");
3858
3859                         // disable chat bleep
3860                         cvar_set("con_chatsound", "0");
3861                         print("\x01Player^7: This is the chat area\n");
3862                         cvar_set("con_chatsound", ftos(sound_prev));
3863                 }
3864         }
3865 }
3866
3867 /*
3868 ==================
3869 Main HUD system
3870 ==================
3871 */
3872
3873 void HUD_ShowSpeed(void)
3874 {
3875         vector numsize;
3876         float pos, conversion_factor;
3877         string speed, zspeed, unit;
3878
3879         switch(cvar("cl_showspeed_unit"))
3880         {
3881                 default:
3882                 case 0:
3883                         unit = "";
3884                         conversion_factor = 1.0;
3885                         break;
3886                 case 1:
3887                         unit = " qu/s";
3888                         conversion_factor = 1.0;
3889                         break;
3890                 case 2:
3891                         unit = " m/s";
3892                         conversion_factor = 0.0254;
3893                         break;
3894                 case 3:
3895                         unit = " km/h";
3896                         conversion_factor = 0.0254 * 3.6;
3897                         break;
3898                 case 4:
3899                         unit = " mph";
3900                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3901                         break;
3902                 case 5:
3903                         unit = " knots";
3904                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3905                         break;
3906         }
3907
3908         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3909
3910         numsize_x = numsize_y = cvar("cl_showspeed_size");
3911         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3912
3913         drawfont = hud_bigfont;
3914         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3915
3916         if (cvar("cl_showspeed_z") == 1) {
3917                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3918                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3919         }
3920
3921         drawfont = hud_font;
3922 }
3923
3924 vector acc_prevspeed;
3925 float acc_prevtime;
3926 float acc_avg;
3927
3928 void HUD_ShowAcceleration(void)
3929 {
3930         float acceleration, sz, scale, alpha, f;
3931         vector pos, top, rgb;
3932         top_x = vid_conwidth/2;
3933         top_y = 0;
3934
3935         f = time - acc_prevtime;
3936         if(cvar("cl_showacceleration_z"))
3937                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3938         else
3939                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3940         acc_prevspeed = pmove_vel;
3941         acc_prevtime = time;
3942
3943         f = bound(0, f * 10, 1);
3944         acc_avg = acc_avg * (1 - f) + acceleration * f;
3945         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3946
3947         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3948
3949         sz = cvar("cl_showacceleration_size");
3950         scale = cvar("cl_showacceleration_scale");
3951         alpha = cvar("cl_showacceleration_alpha");
3952         if (cvar("cl_showacceleration_color_custom"))
3953                 rgb = stov(cvar_string("cl_showacceleration_color"));
3954         else {
3955                 rgb = '1 1 1';
3956                 if (acceleration < 0) {
3957                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3958                 } else if (acceleration > 0) {
3959                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3960                 }
3961         }
3962
3963         if (acceleration > 0)
3964                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
3965         else if (acceleration < 0)
3966                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
3967 }
3968
3969 void HUD_Reset (void)
3970 {
3971         // reset gametype specific icons
3972         if(gametype == GAME_KEYHUNT)
3973                 HUD_Mod_KH_Reset();
3974         else if(gametype == GAME_CTF)
3975                 HUD_Mod_CTF_Reset();
3976 }
3977
3978 void HUD_Main (void)
3979 {
3980         if(disable_menu_alphacheck == 1)
3981                 menu_fade_alpha = 1;
3982         else
3983                 menu_fade_alpha = (1 - cvar("_menu_alpha"));
3984         hud_fg_alpha = cvar("hud_fg_alpha");
3985
3986         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3987         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3988         hud_color_bg_team = cvar("hud_color_bg_team");
3989
3990         hud_fontsize = HUD_GetFontsize("hud_fontsize");
3991         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
3992
3993         hud_configure = cvar("_hud_configure");
3994
3995         // Drawing stuff
3996
3997         // HUD configure visible grid
3998         if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
3999         {
4000                 float i;
4001                 // x-axis
4002                 for(i = 0; i < vid_conwidth/max(2, cvar("hud_configure_grid_x")); ++i)
4003                 {
4004                         drawfill(eX * i * max(2, cvar("hud_configure_grid_x")), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
4005                 }
4006                 // y-axis
4007                 for(i = 0; i < vid_conheight/max(2, cvar("hud_configure_grid_y")); ++i)
4008                 {
4009                         drawfill(eY * i * max(2, cvar("hud_configure_grid_y")), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
4010                 }
4011         }
4012
4013         if(cvar_string("hud_dock") != "")
4014                 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * menu_fade_alpha, DRAWFLAG_NORMAL);
4015
4016         if(HUD_Panel_CheckActive(HUD_PANEL_WEAPONICONS) || hud_configure)
4017                 HUD_WeaponIcons();
4018         if(HUD_Panel_CheckActive(HUD_PANEL_INVENTORY) || hud_configure)
4019                 HUD_Inventory();
4020         if(HUD_Panel_CheckActive(HUD_PANEL_POWERUPS) || hud_configure)
4021                 HUD_Powerups();
4022         if(HUD_Panel_CheckActive(HUD_PANEL_HEALTHARMOR) || hud_configure)
4023                 HUD_HealthArmor();
4024         if(HUD_Panel_CheckActive(HUD_PANEL_NOTIFY) || hud_configure)
4025                 HUD_Notify();
4026         if(HUD_Panel_CheckActive(HUD_PANEL_TIMER) || hud_configure)
4027                 HUD_Timer();
4028         // TODO hud'ify
4029         if(HUD_Panel_CheckActive(HUD_PANEL_RADAR) || hud_configure)
4030                 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
4031                         HUD_Radar();
4032         if(HUD_Panel_CheckActive(HUD_PANEL_SCORE) || hud_configure)
4033                 HUD_Score();
4034         if(HUD_Panel_CheckActive(HUD_PANEL_RACETIMER) || hud_configure)
4035                 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
4036                         HUD_RaceTimer();
4037         if(HUD_Panel_CheckActive(HUD_PANEL_VOTE) || hud_configure)
4038                 HUD_VoteWindow();
4039         if(HUD_Panel_CheckActive(HUD_PANEL_MODICONS) || hud_configure)
4040                 HUD_ModIcons();
4041         // TODO hud'ify
4042         if(HUD_Panel_CheckActive(HUD_PANEL_PRESSEDKEYS) || hud_configure)
4043                 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
4044                         HUD_DrawPressedKeys();
4045         if(HUD_Panel_CheckActive(HUD_PANEL_CHAT) || hud_configure)
4046                 HUD_Chat();
4047         else
4048                 cvar_set("con_csqcpositioning", "0");
4049
4050         // TODO hud_'ify these
4051         if (cvar("cl_showspeed"))
4052                 HUD_ShowSpeed();
4053         if (cvar("cl_showacceleration"))
4054                 HUD_ShowAcceleration();
4055
4056         if (hud_configure && spectatee_status) // try to join if we are in hud_configure mode, but still spectating (in order to get rid of motd and such)
4057                 localcmd("cmd selectteam auto; cmd join\n");
4058
4059         if (!hud_configure) // hud config mode disabled, enable normal alpha stuff again
4060                 disable_menu_alphacheck = 0;
4061 }