Merge branch 'master' of git://de.git.xonotic.org/xonotic/xonotic-data.pk3dir
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         vector color;
93         if(x > maxvalue) {
94                 color_x = 0;
95                 color_y = 1;
96                 color_z = 0;
97         }
98         else if(x > maxvalue * 0.75) {
99                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
100                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
101                 color_z = 0;
102         }
103         else if(x > maxvalue * 0.5) {
104                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
105                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
106                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
107         }
108         else if(x > maxvalue * 0.25) {
109                 color_x = 1;
110                 color_y = 1;
111                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
112         }
113         else if(x > maxvalue * 0.1) {
114                 color_x = 1;
115                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
116                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
117         }
118         else {
119                 color_x = 1;
120                 color_y = 0;
121                 color_z = 0;
122         }
123         return color;
124 }
125
126 float stringwidth_colors(string s, vector theSize)
127 {
128         return stringwidth(s, TRUE, theSize);
129 }
130
131 float stringwidth_nocolors(string s, vector theSize)
132 {
133         return stringwidth(s, FALSE, theSize);
134 }
135
136 #define CENTERPRINT_MAX_LINES 30
137 string centerprint_messages[CENTERPRINT_MAX_LINES];
138 float centerprint_width[CENTERPRINT_MAX_LINES];
139 float centerprint_time;
140 float centerprint_expire;
141 float centerprint_num;
142 float centerprint_offset_hint;
143 vector centerprint_fontsize;
144
145 void centerprint(string strMessage)
146 {
147         float i, j, n, hcount;
148         string s;
149
150         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
151
152         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
153
154         if(autocvar_scr_centertime <= 0)
155                 return;
156
157         if(strMessage == "")
158                 return;
159
160         // strip trailing newlines
161         j = strlen(strMessage) - 1;
162         while(substring(strMessage, j, 1) == "\n" && j >= 0)
163                 j = j - 1;
164         strMessage = substring(strMessage, 0, j + 1);
165
166         if(strMessage == "")
167                 return;
168
169         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
170         j = 0;
171         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
172                 j = j + 1;
173         strMessage = substring(strMessage, j, strlen(strMessage) - j);
174         centerprint_offset_hint = j;
175
176         if(strMessage == "")
177                 return;
178
179         // if we get here, we have a message. Initialize its height.
180         centerprint_num = 0;
181
182         n = tokenizebyseparator(strMessage, "\n");
183         i = hcount = 0;
184         for(j = 0; j < n; ++j)
185         {
186                 getWrappedLine_remaining = argv(j);
187                 while(getWrappedLine_remaining)
188                 {
189                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
190                         if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
191                                 centerprint_time = time;
192                         if(centerprint_messages[i])
193                                 strunzone(centerprint_messages[i]);
194                         centerprint_messages[i] = strzone(s);
195                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
196                         ++i;
197
198                         // half height for empty lines looks better
199                         if(s == "")
200                                 hcount += 0.5;
201                         else
202                                 hcount += 1;
203
204                         if(i >= CENTERPRINT_MAX_LINES)
205                                 break;
206                 }
207         }
208
209         float h, havail;
210         h = centerprint_fontsize_y*hcount;
211
212         havail = vid_conheight;
213         if(autocvar_con_chatpos < 0)
214                 havail -= (-autocvar_con_chatpos + autocvar_con_chat) * autocvar_con_chatsize; // avoid overlapping chat
215         if(havail > vid_conheight - 70)
216                 havail = vid_conheight - 70; // avoid overlapping HUD
217
218 #if 0
219         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
220
221         // here, the centerprint would cover the crosshair. REALLY BAD.
222         forbiddenmin = vid_conheight * 0.5 - h - 16;
223         forbiddenmax = vid_conheight * 0.5 + 16;
224
225         allowedmin = scoreboard_bottom;
226         allowedmax = havail - h;
227         preferred = (havail - h)/2;
228
229
230         // possible orderings (total: 4! / 4 = 6)
231         //  allowedmin allowedmax forbiddenmin forbiddenmax
232         //  forbiddenmin forbiddenmax allowedmin allowedmax
233         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
234         {
235                 // forbidden doesn't matter in this case
236                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
237         }
238         //  allowedmin forbiddenmin allowedmax forbiddenmax
239         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
240         {
241                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
242         }
243         //  allowedmin forbiddenmin forbiddenmax allowedmax
244         else if(allowedmin < forbiddenmin)
245         {
246                 // make sure the forbidden zone is not covered
247                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
248                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
249                 else
250                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
251         }
252         //  forbiddenmin allowedmin allowedmax forbiddenmax
253         else if(allowedmax < forbiddenmax)
254         {
255                 // it's better to leave the allowed zone (overlap with scoreboard) than
256                 // to cover the forbidden zone (crosshair)
257                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
258                         centerprint_start_y = forbiddenmax;
259                 else
260                         centerprint_start_y = forbiddenmin;
261         }
262         //  forbiddenmin allowedmin forbiddenmax allowedmax
263         else
264         {
265                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
266         }
267 #else
268 #endif
269
270         centerprint_num = i;
271
272         centerprint_expire = time + autocvar_scr_centertime;
273 }
274
275 void HUD_DrawCenterPrint (void)
276 {
277         float i;
278         vector pos;
279         string ts;
280         float a, sz;
281
282         if(time - centerprint_time < 0.25)
283                 a = (time - centerprint_time) / 0.25;
284         else
285                 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
286
287         if(a <= 0)
288                 return;
289
290         sz = 0.8 + (a / 5);
291
292         if(centerprint_num * autocvar_scr_centersize > 24 && scoreboard_active) // 24 = height of Scoreboard text
293                 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
294
295         pos = centerprint_start;
296         for (i=0; i<centerprint_num; i = i + 1)
297         {
298                 ts = centerprint_messages[i];
299                 drawfontscale = sz * '1 1 0';
300                 drawfont = hud_bigfont;
301                 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
302                 if (ts != "")
303                 {
304                         drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
305                         pos_y = pos_y + centerprint_fontsize_y;
306                 }
307                 else
308                         // half height for empty lines looks better
309                         pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
310                 drawfontscale = '1 1 0';
311                 drawfont = hud_font;
312         }
313 }
314
315 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
316 {
317         position_x -= 2 / 3 * strlen(text) * scale_x;
318         drawstring(position, text, scale, rgb, alpha, flag);
319 }
320
321 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
322 {
323         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
324         drawstring(position, text, scale, rgb, alpha, flag);
325 }
326
327 // return the string of the given race place
328 string race_PlaceName(float pos) {
329         if(pos == 1)
330                 return "1st";
331         else if(pos == 2)
332                 return "2nd";
333         else if(pos == 3)
334                 return "3rd";
335         else
336                 return strcat(ftos(pos), "th");
337 }
338
339 // return the string of the onscreen race timer
340 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
341 {
342         string col;
343         string timestr;
344         string cpname;
345         string lapstr;
346         lapstr = "";
347
348         if(histime == 0) // goal hit
349         {
350                 if(mytime > 0)
351                 {
352                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
353                         col = "^1";
354                 }
355                 else if(mytime == 0)
356                 {
357                         timestr = "+0.0";
358                         col = "^3";
359                 }
360                 else
361                 {
362                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
363                         col = "^2";
364                 }
365
366                 if(lapdelta > 0)
367                 {
368                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
369                         col = "^2";
370                 }
371                 else if(lapdelta < 0)
372                 {
373                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
374                         col = "^1";
375                 }
376         }
377         else if(histime > 0) // anticipation
378         {
379                 if(mytime >= histime)
380                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
381                 else
382                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
383                 col = "^3";
384         }
385         else
386                 col = "^7";
387
388         if(cp == 254)
389                 cpname = "Start line";
390         else if(cp == 255)
391                 cpname = "Finish line";
392         else if(cp)
393                 cpname = strcat("Intermediate ", ftos(cp));
394         else
395                 cpname = "Finish line";
396
397         if(histime < 0)
398                 return strcat(col, cpname);
399         else if(hisname == "")
400                 return strcat(col, cpname, " (", timestr, ")");
401         else
402                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
403 }
404
405 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
406 float race_CheckName(string net_name) {
407         float i;
408         for (i=RANKINGS_CNT-1;i>=0;--i)
409                 if(grecordholder[i] == net_name)
410                         return i+1;
411         return 0;
412 }
413
414 /*
415 ==================
416 HUD panels
417 ==================
418 */
419
420 #define HUD_Write(s) fputs(fh, s)
421 // q: quoted, n: not quoted
422 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
423 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
424 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
425 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
426 // Save the config
427 void HUD_Panel_ExportCfg(string cfgname)
428 {
429         float fh;
430         string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
431         fh = fopen(filename, FILE_WRITE);
432         if(fh >= 0)
433         {
434                 HUD_Write_Cvar_q("hud_skin");
435                 HUD_Write_Cvar_q("hud_panel_bg");
436                 HUD_Write_Cvar_q("hud_panel_bg_color");
437                 HUD_Write_Cvar_q("hud_panel_bg_color_team");
438                 HUD_Write_Cvar_q("hud_panel_bg_alpha");
439                 HUD_Write_Cvar_q("hud_panel_bg_border");
440                 HUD_Write_Cvar_q("hud_panel_bg_padding");
441                 HUD_Write_Cvar_q("hud_panel_fg_alpha");
442                 HUD_Write("\n");
443
444                 HUD_Write_Cvar_q("hud_dock");
445                 HUD_Write_Cvar_q("hud_dock_color");
446                 HUD_Write_Cvar_q("hud_dock_color_team");
447                 HUD_Write_Cvar_q("hud_dock_alpha");
448                 HUD_Write("\n");
449
450                 HUD_Write_Cvar_q("hud_progressbar_alpha");
451                 HUD_Write_Cvar_q("hud_progressbar_strength_color");
452                 HUD_Write_Cvar_q("hud_progressbar_shield_color");
453                 HUD_Write_Cvar_q("hud_progressbar_health_color");
454                 HUD_Write_Cvar_q("hud_progressbar_armor_color");
455                 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
456                 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
457                 HUD_Write("\n");
458
459                 HUD_Write_Cvar_q("_hud_panelorder");
460                 HUD_Write("\n");
461
462                 HUD_Write_Cvar_q("hud_configure_grid");
463                 HUD_Write_Cvar_q("hud_configure_grid_xsize");
464                 HUD_Write_Cvar_q("hud_configure_grid_ysize");
465                 HUD_Write("\n");
466
467                 HUD_Write_Cvar_q("scr_centerpos");
468                 HUD_Write("\n");
469
470                 // common cvars for all panels
471                 float i;
472                 for (i = 0; i < HUD_PANEL_NUM; ++i)
473                 {
474                         HUD_Panel_GetName(i);
475
476                         HUD_Write_PanelCvar_n("");
477                         HUD_Write_PanelCvar_q("_pos");
478                         HUD_Write_PanelCvar_q("_size");
479                         HUD_Write_PanelCvar_q("_bg");
480                         HUD_Write_PanelCvar_q("_bg_color");
481                         HUD_Write_PanelCvar_q("_bg_color_team");
482                         HUD_Write_PanelCvar_q("_bg_alpha");
483                         HUD_Write_PanelCvar_q("_bg_border");
484                         HUD_Write_PanelCvar_q("_bg_padding");
485                         switch(i) {
486                                 case HUD_PANEL_WEAPONS:
487                                         HUD_Write_PanelCvar_q("_complainbubble");
488                                         HUD_Write_PanelCvar_q("_complainbubble_padding");
489                                         HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
490                                         HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
491                                         HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
492                                         HUD_Write_PanelCvar_q("_ammo_color");
493                                         HUD_Write_PanelCvar_q("_ammo_alpha");
494                                         HUD_Write_PanelCvar_q("_aspect");
495                                         HUD_Write_PanelCvar_q("_timeout");
496                                         HUD_Write_PanelCvar_q("_timeout_effect");
497                                         break;
498                                 case HUD_PANEL_AMMO:
499                                         HUD_Write_PanelCvar_q("_onlycurrent");
500                                         HUD_Write_PanelCvar_q("_iconalign");
501                                         HUD_Write_PanelCvar_q("_progressbar");
502                                         HUD_Write_PanelCvar_q("_progressbar_name");
503                                         HUD_Write_PanelCvar_q("_progressbar_xoffset");
504                                         HUD_Write_PanelCvar_q("_text");
505                                         break;
506                                 case HUD_PANEL_POWERUPS:
507                                         HUD_Write_PanelCvar_q("_flip");
508                                         HUD_Write_PanelCvar_q("_iconalign");
509                                         HUD_Write_PanelCvar_q("_baralign");
510                                         HUD_Write_PanelCvar_q("_progressbar");
511                                         HUD_Write_PanelCvar_q("_progressbar_strength");
512                                         HUD_Write_PanelCvar_q("_progressbar_shield");
513                                         break;
514                                 case HUD_PANEL_HEALTHARMOR:
515                                         HUD_Write_PanelCvar_q("_flip");
516                                         HUD_Write_PanelCvar_q("_iconalign");
517                                         HUD_Write_PanelCvar_q("_baralign");
518                                         HUD_Write_PanelCvar_q("_progressbar");
519                                         HUD_Write_PanelCvar_q("_progressbar_health");
520                                         HUD_Write_PanelCvar_q("_progressbar_armor");
521                                         HUD_Write_PanelCvar_q("_text");
522                                         break;
523                                 case HUD_PANEL_NOTIFY:
524                                         HUD_Write_PanelCvar_q("_flip");
525                                         HUD_Write_PanelCvar_q("_print");
526                                         break;
527                                 case HUD_PANEL_RADAR:
528                                         HUD_Write_PanelCvar_q("_foreground_alpha");
529                                         break;
530                                 case HUD_PANEL_VOTE:
531                                         HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
532                                         break;
533                                 case HUD_PANEL_PRESSEDKEYS:
534                                         HUD_Write_PanelCvar_q("_aspect");
535                                         break;
536                                 case HUD_PANEL_INFOMESSAGES:
537                                         HUD_Write_PanelCvar_q("_flip");
538                                         break;
539                         }
540                         HUD_Write("\n");
541                 }
542                 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
543
544                 print("^2Successfully exported to ", filename, "! (Note: It's saved in data/data/)\n");
545                 fclose(fh);
546         }
547         else
548                 print("^1Couldn't write to ", filename, "\n");
549 }
550
551 const float hlBorderSize = 4;
552 const string hlBorder = "gfx/hud/default/border_highlighted";
553 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
554 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
555 {
556         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
557         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
558         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
559         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
560         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
561 }
562
563 // draw the background/borders
564 #define HUD_Panel_DrawBg(alpha)\
565 if(panel_bg != "0")\
566         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
567 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
568 {\
569         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
570 } ENDS_WITH_CURLY_BRACE
571
572 void HUD_Panel_DrawProgressBar(vector pos, vector mySize, string pic, float vertical, float barflip, float x, vector color, float alpha, float drawflag)
573 {
574         if(!alpha || x == 0)
575                 return;
576
577     x = bound(0, x, 1);
578
579         if(vertical) {
580                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
581                 if(precache_pic(pic) == "") {
582                         pic = "gfx/hud/default/statusbar_vertical";
583                 }
584
585         if(barflip)
586             drawsetcliparea(pos_x, pos_y + mySize_y * (1 - x), mySize_x, mySize_y * x);
587         else
588             drawsetcliparea(pos_x, pos_y, mySize_x, mySize_y * x);
589         } else {
590                 pic = strcat(hud_skin_path, "/", pic);
591                 if(precache_pic(pic) == "") {
592                         pic = "gfx/hud/default/statusbar";
593                 }
594
595         if(barflip)
596             drawsetcliparea(pos_x + mySize_x * (1 - x), pos_y, mySize_x * x, mySize_y);
597         else
598             drawsetcliparea(pos_x, pos_y, mySize_x * x, mySize_y);
599         }
600
601     drawpic(pos, pic, mySize, color, alpha, drawflag);
602     drawresetcliparea();
603 }
604
605 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
606 {
607         if(!alpha)
608                 return;
609
610         string pic;
611         pic = strcat(hud_skin_path, "/num_leading");
612         if(precache_pic(pic) == "") {
613                 pic = "gfx/hud/default/num_leading";
614         }
615
616         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
617         if(mySize_x/mySize_y > 2)
618                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
619         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
620 }
621
622 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
623 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
624 {
625         float i;
626
627         vector myTarget;
628         myTarget = myPos;
629
630         vector myCenter;
631         vector targCenter;
632         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
633         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
634
635         for (i = 0; i < HUD_PANEL_NUM; ++i) {
636                 if(i == highlightedPanel || !panel_enabled)
637                         continue;
638
639                 HUD_Panel_UpdatePosSizeForId(i);
640
641                 panel_pos -= '1 1 0' * panel_bg_border;
642                 panel_size += '2 2 0' * panel_bg_border;
643
644                 if(myPos_y + mySize_y < panel_pos_y)
645                         continue;
646                 if(myPos_y > panel_pos_y + panel_size_y)
647                         continue;
648
649                 if(myPos_x + mySize_x < panel_pos_x)
650                         continue;
651                 if(myPos_x > panel_pos_x + panel_size_x)
652                         continue;
653
654                 // OK, there IS a collision.
655
656                 myCenter_x = myPos_x + 0.5 * mySize_x;
657                 myCenter_y = myPos_y + 0.5 * mySize_y;
658
659                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
660                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
661
662                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
663                 {
664                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
665                                 myTarget_x = panel_pos_x - mySize_x;
666                         else // push it upwards
667                                 myTarget_y = panel_pos_y - mySize_y;
668                 }
669                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
670                 {
671                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
672                                 myTarget_x = panel_pos_x + panel_size_x;
673                         else // push it upwards
674                                 myTarget_y = panel_pos_y - mySize_y;
675                 }
676                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
677                 {
678                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
679                                 myTarget_x = panel_pos_x - mySize_x;
680                         else // push it downwards
681                                 myTarget_y = panel_pos_y + panel_size_y;
682                 }
683                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
684                 {
685                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
686                                 myTarget_x = panel_pos_x + panel_size_x;
687                         else // push it downwards
688                                 myTarget_y = panel_pos_y + panel_size_y;
689                 }
690                 //if(cvar("hud_configure_checkcollisions_debug"))
691                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
692         }
693
694         return myTarget;
695 }
696
697 void HUD_Panel_SetPos(vector pos)
698 {
699         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
700         vector mySize;
701         mySize = panel_size;
702
703         //if(cvar("hud_configure_checkcollisions_debug"))
704                 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
705
706         if(autocvar_hud_configure_grid)
707         {
708                 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
709                 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
710         }
711
712         if(hud_configure_checkcollisions)
713                 pos = HUD_Panel_CheckMove(pos, mySize);
714
715         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
716         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
717
718         string s;
719         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
720
721         HUD_Panel_GetName(highlightedPanel);
722         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
723 }
724
725 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
726 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
727         float i;
728
729         vector targEndPos;
730
731         float dist_x, dist_y;
732         float ratio;
733         ratio = mySize_x/mySize_y;
734
735         for (i = 0; i < HUD_PANEL_NUM; ++i) {
736                 if(i == highlightedPanel || !panel_enabled)
737                         continue;
738
739                 HUD_Panel_UpdatePosSizeForId(i);
740
741                 panel_pos -= '1 1 0' * panel_bg_border;
742                 panel_size += '2 2 0' * panel_bg_border;
743
744                 targEndPos = panel_pos + panel_size;
745
746                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
747                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
748                         continue;
749
750                 if (resizeCorner == 1)
751                 {
752                         // check if this panel is on our way
753                         if (resizeorigin_x <= panel_pos_x)
754                                 continue;
755                         if (resizeorigin_y <= panel_pos_y)
756                                 continue;
757                         if (targEndPos_x <= resizeorigin_x - mySize_x)
758                                 continue;
759                         if (targEndPos_y <= resizeorigin_y - mySize_y)
760                                 continue;
761
762                         // there is a collision:
763                         // detect which side of the panel we are facing is actually limiting the resizing
764                         // (which side the resize direction finds for first) and reduce the size up to there
765                         //
766                         // dist is the distance between resizeorigin and the "analogous" point of the panel
767                         // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
768                         dist_x = resizeorigin_x - targEndPos_x;
769                         dist_y = resizeorigin_y - targEndPos_y;
770                         if (dist_y <= 0 || dist_x / dist_y > ratio)
771                                 mySize_x = min(mySize_x, dist_x);
772                         else
773                                 mySize_y = min(mySize_y, dist_y);
774                 }
775                 else if (resizeCorner == 2)
776                 {
777                         if (resizeorigin_x >= targEndPos_x)
778                                 continue;
779                         if (resizeorigin_y <= panel_pos_y)
780                                 continue;
781                         if (panel_pos_x >= resizeorigin_x + mySize_x)
782                                 continue;
783                         if (targEndPos_y <= resizeorigin_y - mySize_y)
784                                 continue;
785
786                         dist_x = panel_pos_x - resizeorigin_x;
787                         dist_y = resizeorigin_y - targEndPos_y;
788                         if (dist_y <= 0 || dist_x / dist_y > ratio)
789                                 mySize_x = min(mySize_x, dist_x);
790                         else
791                                 mySize_y = min(mySize_y, dist_y);
792                 }
793                 else if (resizeCorner == 3)
794                 {
795                         if (resizeorigin_x <= panel_pos_x)
796                                 continue;
797                         if (resizeorigin_y >= targEndPos_y)
798                                 continue;
799                         if (targEndPos_x <= resizeorigin_x - mySize_x)
800                                 continue;
801                         if (panel_pos_y >= resizeorigin_y + mySize_y)
802                                 continue;
803
804                         dist_x = resizeorigin_x - targEndPos_x;
805                         dist_y = panel_pos_y - resizeorigin_y;
806                         if (dist_y <= 0 || dist_x / dist_y > ratio)
807                                 mySize_x = min(mySize_x, dist_x);
808                         else
809                                 mySize_y = min(mySize_y, dist_y);
810                 }
811                 else if (resizeCorner == 4)
812                 {
813                         if (resizeorigin_x >= targEndPos_x)
814                                 continue;
815                         if (resizeorigin_y >= targEndPos_y)
816                                 continue;
817                         if (panel_pos_x >= resizeorigin_x + mySize_x)
818                                 continue;
819                         if (panel_pos_y >= resizeorigin_y + mySize_y)
820                                 continue;
821
822                         dist_x = panel_pos_x - resizeorigin_x;
823                         dist_y = panel_pos_y - resizeorigin_y;
824                         if (dist_y <= 0 || dist_x / dist_y > ratio)
825                                 mySize_x = min(mySize_x, dist_x);
826                         else
827                                 mySize_y = min(mySize_y, dist_y);
828                 }
829                 //if(cvar("hud_configure_checkcollisions_debug"))
830                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
831         }
832
833         return mySize;
834 }
835
836 void HUD_Panel_SetPosSize(vector mySize)
837 {
838         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
839         vector resizeorigin;
840         resizeorigin = panel_click_resizeorigin;
841         vector myPos;
842
843         // minimum panel size cap
844         mySize_x = max(0.025 * vid_conwidth, mySize_x);
845         mySize_y = max(0.025 * vid_conheight, mySize_y);
846
847         if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
848         {
849                 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
850                 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
851         }
852
853         // collision testing|
854         // -----------------+
855
856         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
857         if(resizeCorner == 1) {
858                 myPos_x = resizeorigin_x - mySize_x;
859                 myPos_y = resizeorigin_y - mySize_y;
860         } else if(resizeCorner == 2) {
861                 myPos_x = resizeorigin_x;
862                 myPos_y = resizeorigin_y - mySize_y;
863         } else if(resizeCorner == 3) {
864                 myPos_x = resizeorigin_x - mySize_x;
865                 myPos_y = resizeorigin_y;
866         } else { // resizeCorner == 4
867                 myPos_x = resizeorigin_x;
868                 myPos_y = resizeorigin_y;
869         }
870
871         // left/top screen edges
872         if(myPos_x < 0)
873                 mySize_x = mySize_x + myPos_x;
874         if(myPos_y < 0)
875                 mySize_y = mySize_y + myPos_y;
876
877         // bottom/right screen edges
878         if(myPos_x + mySize_x > vid_conwidth)
879                 mySize_x = vid_conwidth - myPos_x;
880         if(myPos_y + mySize_y > vid_conheight)
881                 mySize_y = vid_conheight - myPos_y;
882
883         //if(cvar("hud_configure_checkcollisions_debug"))
884                 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
885
886         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
887         if(autocvar_hud_configure_grid)
888         {
889                 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
890                 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
891         }
892
893         if(hud_configure_checkcollisions)
894                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
895
896         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
897         mySize_x = max(0.025 * vid_conwidth, mySize_x);
898         mySize_y = max(0.025 * vid_conheight, mySize_y);
899
900         // do another pos check, as size might have changed by now
901         if(resizeCorner == 1) {
902                 myPos_x = resizeorigin_x - mySize_x;
903                 myPos_y = resizeorigin_y - mySize_y;
904         } else if(resizeCorner == 2) {
905                 myPos_x = resizeorigin_x;
906                 myPos_y = resizeorigin_y - mySize_y;
907         } else if(resizeCorner == 3) {
908                 myPos_x = resizeorigin_x - mySize_x;
909                 myPos_y = resizeorigin_y;
910         } else { // resizeCorner == 4
911                 myPos_x = resizeorigin_x;
912                 myPos_y = resizeorigin_y;
913         }
914
915         //if(cvar("hud_configure_checkcollisions_debug"))
916                 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
917
918         HUD_Panel_GetName(highlightedPanel);
919         string s;
920         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
921         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
922
923         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
924         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
925 }
926
927 float mouseClicked;
928 float prevMouseClicked; // previous state
929 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
930 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
931
932 float pressed_key_time;
933 void HUD_Panel_Arrow_Action(float nPrimary)
934 {
935         if (highlightedPanel_prev == -1 || mouseClicked)
936                 return;
937
938         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
939
940         float step;
941         if(autocvar_hud_configure_grid)
942         {
943                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
944                 {
945                         if (hudShiftState & S_SHIFT)
946                                 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
947                         else
948                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
949                 }
950                 else
951                 {
952                         if (hudShiftState & S_SHIFT)
953                                 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
954                         else
955                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
956                 }
957         }
958         else
959         {
960                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
961                         step = vid_conheight;
962                 else
963                         step = vid_conwidth;
964                 if (hudShiftState & S_SHIFT)
965                         step = (step / 256); // more precision
966                 else
967                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
968         }
969
970         highlightedPanel = highlightedPanel_prev;
971
972         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
973
974         vector prev_pos, prev_size;
975         prev_pos = panel_pos;
976         prev_size = panel_size;
977
978         if (hudShiftState & S_ALT) // resize
979         {
980                 highlightedAction = 1;
981                 if(nPrimary == K_UPARROW)
982                         resizeCorner = 1;
983                 else if(nPrimary == K_RIGHTARROW)
984                         resizeCorner = 2;
985                 else if(nPrimary == K_LEFTARROW)
986                         resizeCorner = 3;
987                 else // if(nPrimary == K_DOWNARROW)
988                         resizeCorner = 4;
989
990                 // ctrl+arrow reduces the size, instead of increasing it
991                 // Note that ctrl disables collisions check too, but it's fine
992                 // since we don't collide with anything reducing the size
993                 if (hudShiftState & S_CTRL) {
994                         step = -step;
995                         resizeCorner = 5 - resizeCorner;
996                 }
997
998                 vector mySize;
999                 mySize = panel_size;
1000                 panel_click_resizeorigin = panel_pos;
1001                 if(resizeCorner == 1) {
1002                         panel_click_resizeorigin += mySize;
1003                         mySize_y += step;
1004                 } else if(resizeCorner == 2) {
1005                         panel_click_resizeorigin_y += mySize_y;
1006                         mySize_x += step;
1007                 } else if(resizeCorner == 3) {
1008                         panel_click_resizeorigin_x += mySize_x;
1009                         mySize_x += step;
1010                 } else { // resizeCorner == 4
1011                         mySize_y += step;
1012                 }
1013                 HUD_Panel_SetPosSize(mySize);
1014         }
1015         else // move
1016         {
1017                 highlightedAction = 2;
1018                 vector pos;
1019                 pos = panel_pos;
1020                 if(nPrimary == K_UPARROW)
1021                         pos_y -= step;
1022                 else if(nPrimary == K_DOWNARROW)
1023                         pos_y += step;
1024                 else if(nPrimary == K_LEFTARROW)
1025                         pos_x -= step;
1026                 else // if(nPrimary == K_RIGHTARROW)
1027                         pos_x += step;
1028
1029                 HUD_Panel_SetPos(pos);
1030         }
1031
1032         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1033
1034         if (prev_pos != panel_pos || prev_size != panel_size)
1035         {
1036                 // backup!
1037                 panel_pos_backup = prev_pos;
1038                 panel_size_backup = prev_size;
1039                 highlightedPanel_backup = highlightedPanel;
1040         }
1041 }
1042
1043 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1044 {
1045         string s;
1046
1047         if(!autocvar__hud_configure)
1048                 return false;
1049
1050         // allow console bind to work
1051         string con_keys;
1052         float keys;
1053         con_keys = findkeysforcommand("toggleconsole");
1054         keys = tokenize(con_keys);
1055
1056         float hit_con_bind, i;
1057         for (i = 0; i < keys; ++i)
1058         {
1059                 if(nPrimary == stof(argv(i)))
1060                         hit_con_bind = 1;
1061         }
1062
1063         if(bInputType == 0) {
1064                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1065                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1066                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1067         }
1068         else if(bInputType == 1) {
1069                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1070                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1071                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1072         }
1073
1074         if(nPrimary == K_MOUSE1)
1075         {
1076                 if(bInputType == 0) { // key pressed
1077                         mouseClicked = 1;
1078                         return true;
1079                 }
1080                 else if(bInputType == 1) {// key released
1081                         mouseClicked = 0;
1082                         return true;
1083                 }
1084         }
1085         else if(nPrimary == K_ESCAPE)
1086         {
1087                 if (bInputType == 1)
1088                         return true;
1089                 menu_enabled = 1;
1090                 menu_enabled_time = time;
1091                 localcmd("menu_showhudexit\n");
1092         }
1093         else if(hudShiftState & S_CTRL)
1094         {
1095                 if (mouseClicked)
1096                         return true;
1097
1098                 if(nPrimary == K_SPACE) // enable/disable highlighted panel or dock
1099                 {
1100                         if (bInputType == 1)
1101                                 return true;
1102
1103                         if (highlightedPanel_prev != -1)
1104                                 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
1105                         else
1106                                 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
1107                 }
1108                 if(nPrimary == 'c') // copy highlighted panel size
1109                 {
1110                         if (bInputType == 1)
1111                                 return true;
1112
1113                         if (highlightedPanel_prev != -1)
1114                         {
1115                                 panel_size_copied = panel_size;
1116                                 highlightedPanel_copied = highlightedPanel_prev;
1117                         }
1118                 }
1119                 else if(nPrimary == 'v') // past copied size on the highlighted panel
1120                 {
1121                         if (bInputType == 1)
1122                                 return true;
1123
1124                         if (highlightedPanel_copied == -1 || highlightedPanel_prev == -1)
1125                                 return true;
1126
1127                         HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev);
1128
1129                         // reduce size if it'd go beyond screen boundaries
1130                         vector tmp_size = panel_size_copied;
1131                         if (panel_pos_x + panel_size_copied_x > vid_conwidth)
1132                                 tmp_size_x = vid_conwidth - panel_pos_x;
1133                         if (panel_pos_y + panel_size_copied_y > vid_conheight)
1134                                 tmp_size_y = vid_conheight - panel_pos_y;
1135
1136                         if (panel_size == tmp_size)
1137                                 return true;
1138
1139                         // backup first!
1140                         panel_pos_backup = panel_pos;
1141                         panel_size_backup = panel_size;
1142                         highlightedPanel_backup = highlightedPanel_prev;
1143
1144                         s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
1145                         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1146                 }
1147                 else if(nPrimary == 'z') // undo last action
1148                 {
1149                         if (bInputType == 1)
1150                                 return true;
1151                         //restore previous values
1152                         if (highlightedPanel_backup != -1)
1153                         {
1154                                 HUD_Panel_GetName(highlightedPanel_backup);
1155                                 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
1156                                 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
1157                                 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
1158                                 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1159                                 highlightedPanel_backup = -1;
1160                         }
1161                 }
1162         }
1163         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1164         {
1165                 if (bInputType == 1)
1166                 {
1167                         pressed_key_time = 0;
1168                         return true;
1169                 }
1170                 else if (pressed_key_time == 0)
1171                         pressed_key_time = time;
1172
1173                 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1174         }
1175         else if(hit_con_bind)
1176                 return false;
1177
1178         return true; // Suppress ALL other input
1179 }
1180
1181 float HUD_Panel_HighlightCheck()
1182 {
1183         float i, j, border;
1184         vector panelPos;
1185         vector panelSize;
1186
1187         while(j <= HUD_PANEL_NUM)
1188         {
1189                 i = panel_order[j];
1190                 j += 1;
1191
1192                 HUD_Panel_UpdatePosSizeForId(i);
1193
1194                 panelPos = panel_pos;
1195                 panelSize = panel_size;
1196                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1197
1198                 // move
1199                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1200                 {
1201                         return 1;
1202                 }
1203                 // resize from topleft border
1204                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1205                 {
1206                         return 2;
1207                 }
1208                 // resize from topright border
1209                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1210                 {
1211                         return 3;
1212                 }
1213                 // resize from bottomleft border
1214                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1215                 {
1216                         return 3;
1217                 }
1218                 // resize from bottomright border
1219                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1220                 {
1221                         return 2;
1222                 }
1223         }
1224         return 0;
1225 }
1226
1227 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1228 void HUD_Panel_FirstInDrawQ(float id)
1229 {
1230         float i;
1231         var float place = -1;
1232         // find out where in the array our current id is, save into place
1233         for(i = 0; i < HUD_PANEL_NUM; ++i)
1234         {
1235                 if(panel_order[i] == id)
1236                 {
1237                         place = i;
1238                         break;
1239                 }
1240         }
1241         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1242         if(place == -1)
1243                 place = HUD_PANEL_NUM - 1;
1244
1245         // move all ids up by one step in the array until "place"
1246         for(i = place; i > 0; --i)
1247         {
1248                 panel_order[i] = panel_order[i-1];
1249         }
1250         // now save the new top id
1251         panel_order[0] = id;
1252         
1253         // let's save them into the cvar by some strcat trickery
1254         string s;
1255         for(i = 0; i < HUD_PANEL_NUM; ++i)
1256         {
1257                 s = strcat(s, ftos(panel_order[i]), " ");
1258         }
1259         cvar_set("_hud_panelorder", s);
1260         if(hud_panelorder_prev)
1261                 strunzone(hud_panelorder_prev);
1262         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1263 }
1264
1265 void HUD_Panel_Highlight()
1266 {
1267         float i, j, border;
1268         vector panelPos;
1269         vector panelSize;
1270
1271         while(j <= HUD_PANEL_NUM)
1272         {
1273                 i = panel_order[j];
1274                 j += 1;
1275
1276                 HUD_Panel_UpdatePosSizeForId(i);
1277
1278                 panelPos = panel_pos;
1279                 panelSize = panel_size;
1280                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1281
1282                 // move
1283                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1284                 {
1285                         highlightedPanel = i;
1286                         HUD_Panel_FirstInDrawQ(i);
1287                         highlightedAction = 1;
1288                         panel_click_distance = mousepos - panelPos;
1289                         return;
1290                 }
1291                 // resize from topleft border
1292                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1293                 {
1294                         highlightedPanel = i;
1295                         HUD_Panel_FirstInDrawQ(i);
1296                         highlightedAction = 2;
1297                         resizeCorner = 1;
1298                         panel_click_distance = mousepos - panelPos;
1299                         panel_click_resizeorigin = panelPos + panelSize;
1300                         return;
1301                 }
1302                 // resize from topright border
1303                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1304                 {
1305                         highlightedPanel = i;
1306                         HUD_Panel_FirstInDrawQ(i);
1307                         highlightedAction = 2;
1308                         resizeCorner = 2;
1309                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1310                         panel_click_distance_y = mousepos_y - panelPos_y;
1311                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1312                         return;
1313                 }
1314                 // resize from bottomleft border
1315                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1316                 {
1317                         highlightedPanel = i;
1318                         HUD_Panel_FirstInDrawQ(i);
1319                         highlightedAction = 2;
1320                         resizeCorner = 3;
1321                         panel_click_distance_x = mousepos_x - panelPos_x;
1322                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1323                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1324                         return;
1325                 }
1326                 // resize from bottomright border
1327                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1328                 {
1329                         highlightedPanel = i;
1330                         HUD_Panel_FirstInDrawQ(i);
1331                         highlightedAction = 2;
1332                         resizeCorner = 4;
1333                         panel_click_distance = panelSize - mousepos + panelPos;
1334                         panel_click_resizeorigin = panelPos;
1335                         return;
1336                 }
1337                 else
1338                 {
1339                         highlightedPanel_prev = -1;
1340                 }
1341         }
1342 }
1343
1344 float highlightcheck;
1345 vector prev_pos, prev_size;
1346 void HUD_Panel_Mouse()
1347 {
1348         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1349         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1350                 menu_enabled = 0;
1351
1352         /*
1353         print("menu_enabled: ", ftos(menu_enabled), "\n");
1354         print("Highlighted: ", ftos(highlightedPanel), "\n");
1355         print("Menu alpha: ", ftos(autocvar__menu_alpha), "\n");
1356         */
1357
1358         // instantly hide the editor cursor if we open the HUDExit dialog
1359         // as hud_fade_alpha doesn't decrease to 0 in this case
1360         // TODO: find a way to fade the cursor out even in this case
1361         if(menu_enabled == 1 || (menu_enabled == 2 && !hud_fade_alpha))
1362                 return;
1363
1364         if(mouseClicked == 0 && menu_enabled != 2 && highlightedPanel >= 0) { // don't reset these variables in menu_enabled mode 2!
1365                 highlightedPanel = -1;
1366                 highlightedAction = 0;
1367         }
1368         if(highlightedPanel != -1)
1369                 highlightedPanel_prev = highlightedPanel;
1370
1371         mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1372
1373         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1374         mousepos_y = bound(0, mousepos_y, vid_conheight);
1375
1376         if(mouseClicked)
1377         {
1378                 if(prevMouseClicked == 0)
1379                 {
1380                         HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1381                                                                         // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1382                         prev_pos = panel_pos;
1383                         prev_size = panel_size;
1384                 }
1385                 else
1386                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1387
1388                 if (prev_pos != panel_pos || prev_size != panel_size)
1389                 {
1390                         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1391                         // backup!
1392                         panel_pos_backup = prev_pos;
1393                         panel_size_backup = prev_size;
1394                         highlightedPanel_backup = highlightedPanel;
1395                 }
1396                 else
1397                         // in case the clicked panel is inside another panel and we aren't
1398                         // moving it, avoid the immediate "fix" of its position/size
1399                         // (often unwanted and hateful) by disabling collisions check
1400                         hud_configure_checkcollisions = false;
1401
1402                 if(highlightedAction == 1)
1403                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1404                 else if(highlightedAction == 2)
1405                 {
1406                         vector mySize;
1407                         if(resizeCorner == 1) {
1408                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1409                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1410                         } else if(resizeCorner == 2) {
1411                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1412                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1413                         } else if(resizeCorner == 3) {
1414                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1415                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1416                         } else { // resizeCorner == 4
1417                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1418                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1419                         }
1420                         HUD_Panel_SetPosSize(mySize);
1421                 }
1422
1423                 // doubleclick check
1424                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1425                 {
1426                         mouseClicked = 0; // to prevent spam, I guess.
1427                         menu_enabled = 2;
1428                         menu_enabled_time = time;
1429                         HUD_Panel_GetName(highlightedPanel);
1430                         localcmd("menu_showhudoptions ", panel_name, "\n");
1431                         return;
1432                 }
1433                 if(prevMouseClicked == 0)
1434                 {
1435                         prevMouseClickedTime = time;
1436                         prevMouseClickedPos = mousepos;
1437                 }
1438         }
1439         else
1440         {
1441                 highlightcheck = HUD_Panel_HighlightCheck();
1442         }
1443         // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1444         vector cursorsize;
1445         cursorsize = '32 32 0';
1446
1447         if(highlightcheck == 0)
1448                 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1449         else if(highlightcheck == 1)
1450                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1451         else if(highlightcheck == 2)
1452                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1453         else
1454                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1455
1456         prevMouseClicked = mouseClicked;
1457 }
1458
1459 // Weapon icons (#0)
1460 //
1461 float weaponspace[10];
1462 #define HUD_Weapons_Clear()\
1463         float idx;\
1464         for(idx = 0; idx < 10; ++idx)\
1465                 weaponspace[idx] = 0
1466
1467 entity weaponorder[WEP_MAXCOUNT];
1468 void weaponorder_swap(float i, float j, entity pass)
1469 {
1470         entity h;
1471         h = weaponorder[i];
1472         weaponorder[i] = weaponorder[j];
1473         weaponorder[j] = h;
1474 }
1475
1476 string weaponorder_cmp_str;
1477 float weaponorder_cmp(float i, float j, entity pass)
1478 {
1479         float ai, aj;
1480         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1481         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1482         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1483 }
1484
1485 float GetAmmoStat(float i)
1486 {
1487         switch(i)
1488         {
1489                 case 0: return STAT_SHELLS;
1490                 case 1: return STAT_NAILS;
1491                 case 2: return STAT_ROCKETS;
1492                 case 3: return STAT_CELLS;
1493                 case 4: return STAT_FUEL;
1494                 default: return -1;
1495         }
1496 }
1497
1498 float GetAmmoTypeForWep(float i)
1499 {
1500         switch(i)
1501         {
1502                 case WEP_SHOTGUN: return 0;
1503                 case WEP_UZI: return 1;
1504                 case WEP_GRENADE_LAUNCHER: return 2;
1505                 case WEP_MINE_LAYER: return 2;
1506                 case WEP_ELECTRO: return 3;
1507                 case WEP_CRYLINK: return 3;
1508                 case WEP_HLAC: return 3;
1509                 case WEP_MINSTANEX: return 3;
1510                 case WEP_NEX: return 3;
1511                 case WEP_CAMPINGRIFLE: return 1;
1512                 case WEP_HAGAR: return 2;
1513                 case WEP_ROCKET_LAUNCHER: return 2;
1514                 case WEP_SEEKER: return 2;
1515                 case WEP_FIREBALL: return 4;
1516                 case WEP_HOOK: return 3;
1517                 default: return -1;
1518         }
1519 }
1520
1521 void HUD_Weapons(void)
1522 {
1523         float f, screen_ar;
1524         float center_x, center_y;
1525
1526         if(!autocvar_hud_panel_weapons && !autocvar__hud_configure)
1527                 return;
1528
1529         float timeout = autocvar_hud_panel_weapons_timeout;
1530         float timeout_effect_length, timein_effect_length;
1531         if (autocvar_hud_panel_weapons_timeout_effect == 0)
1532         {
1533                 timeout_effect_length = 0;
1534                 timein_effect_length = 0;
1535         }
1536         else
1537         {
1538                 timeout_effect_length = 0.75;
1539                 timein_effect_length = 0.375;
1540         }
1541
1542         if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
1543         {
1544                 weaponprevtime = time;
1545                 return;
1546         }
1547
1548         active_panel = HUD_PANEL_WEAPONS;
1549         HUD_Panel_UpdateCvars(weapons);
1550
1551         if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
1552         {
1553                 f = (time - (weapontime + timeout)) / timeout_effect_length;
1554                 if (autocvar_hud_panel_weapons_timeout_effect)
1555                 {
1556                         panel_bg_alpha *= (1 - f);
1557                         panel_fg_alpha *= (1 - f);
1558                 }
1559                 if (autocvar_hud_panel_weapons_timeout_effect == 1)
1560                 {
1561                         f *= f; // for a cooler movement
1562                         center_x = panel_pos_x + panel_size_x/2;
1563                         center_y = panel_pos_y + panel_size_y/2;
1564                         screen_ar = vid_conwidth/vid_conheight;
1565                         if (center_x/center_y < screen_ar) //bottom left
1566                         {
1567                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1568                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
1569                                 else //left
1570                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
1571                         }
1572                         else //top right
1573                         {
1574                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1575                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
1576                                 else //top
1577                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
1578                         }
1579                 }
1580                 weaponprevtime = time - (1 - f) * timein_effect_length;
1581         }
1582         else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
1583         {
1584                 f = (time - weaponprevtime) / timein_effect_length;
1585                 if (autocvar_hud_panel_weapons_timeout_effect)
1586                 {
1587                         panel_bg_alpha *= (f);
1588                         panel_fg_alpha *= (f);
1589                 }
1590                 if (autocvar_hud_panel_weapons_timeout_effect == 1)
1591                 {
1592                         f *= f; // for a cooler movement
1593                         f = 1 - f;
1594                         center_x = panel_pos_x + panel_size_x/2;
1595                         center_y = panel_pos_y + panel_size_y/2;
1596                         screen_ar = vid_conwidth/vid_conheight;
1597                         if (center_x/center_y < screen_ar) //bottom left
1598                         {
1599                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1600                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
1601                                 else //left
1602                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
1603                         }
1604                         else //top right
1605                         {
1606                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1607                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
1608                                 else //top
1609                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
1610                         }
1611                 }
1612         }
1613
1614         float i, weapid, wpnalpha, weapon_cnt;
1615         weapon_cnt = 0;
1616         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1617         {
1618                 self = get_weaponinfo(i);
1619                 if(self.impulse >= 0)
1620                         ++weapon_cnt;
1621         }
1622
1623         // TODO make this configurable
1624         if(weaponorder_bypriority != autocvar_cl_weaponpriority)
1625         {
1626                 if(weaponorder_bypriority)
1627                         strunzone(weaponorder_bypriority);
1628                 if(weaponorder_byimpulse)
1629                         strunzone(weaponorder_byimpulse);
1630
1631                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
1632                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
1633                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1634
1635                 weapon_cnt = 0;
1636                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1637                 {
1638                         self = get_weaponinfo(i);
1639                         if(self.impulse >= 0)
1640                         {
1641                                 weaponorder[weapon_cnt] = self;
1642                                 ++weapon_cnt;
1643                         }
1644                 }
1645                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1646
1647                 weaponorder_cmp_str = string_null;
1648         }
1649
1650         HUD_Panel_DrawBg(1);
1651         if(panel_bg_padding)
1652         {
1653                 panel_pos += '1 1 0' * panel_bg_padding;
1654                 panel_size -= '2 2 0' * panel_bg_padding;
1655         }
1656
1657         if(autocvar_hud_panel_weapons_fade)
1658         {
1659                 wpnalpha = 3.2 - 2 * (time - weapontime);
1660                 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
1661         }
1662         else
1663                 wpnalpha = panel_fg_alpha;
1664
1665         HUD_Weapons_Clear();
1666
1667         float rows, columns;
1668         float aspect = autocvar_hud_panel_weapons_aspect;
1669         rows = panel_size_y/panel_size_x;
1670         rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1671
1672         columns = ceil(WEP_COUNT/rows);
1673         float row, column;
1674
1675         float a, type, fullammo;
1676         float when;
1677         when = autocvar_hud_panel_weapons_complainbubble_time;
1678         float fadetime;
1679         fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
1680
1681         vector color;
1682         vector wpnpos;
1683         vector wpnsize;
1684         
1685         float fullammo_shells, fullammo_nails, fullammo_rockets, fullammo_cells, fullammo_fuel;
1686         vector ammo_color;
1687         float ammo_alpha;
1688         wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
1689         float barsize_x, barsize_y, baroffset_x, baroffset_y;
1690         float show_ammo = autocvar_hud_panel_weapons_ammo;
1691         if (show_ammo)
1692         {
1693                 fullammo_shells = autocvar_hud_panel_weapons_ammo_full_shells;
1694                 fullammo_nails = autocvar_hud_panel_weapons_ammo_full_nails;
1695                 fullammo_rockets = autocvar_hud_panel_weapons_ammo_full_rockets;
1696                 fullammo_cells = autocvar_hud_panel_weapons_ammo_full_cells;
1697                 fullammo_fuel = autocvar_hud_panel_weapons_ammo_full_fuel;
1698                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
1699                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
1700
1701
1702                 if(wpnsize_x/wpnsize_y > aspect)
1703                 {
1704                         barsize_x = aspect * wpnsize_y;
1705                         barsize_y = wpnsize_y;
1706                         baroffset_x = (wpnsize_x - barsize_x) / 2;
1707                 }
1708                 else
1709                 {
1710                         barsize_y = 1/aspect * wpnsize_x;
1711                         barsize_x = wpnsize_x;
1712                         baroffset_y = (wpnsize_y - barsize_y) / 2;
1713                 }
1714         }
1715
1716         float show_accuracy;
1717         float weapon_stats;
1718         if(autocvar_hud_panel_weapons_accuracy && acc_levels)
1719         {
1720                 show_accuracy = true;
1721                 if (acc_col_x[0] == -1)
1722                         for (i = 0; i < acc_levels; ++i)
1723                                 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
1724         }
1725
1726         float weapons_st = getstati(STAT_WEAPONS);
1727         float label = autocvar_hud_panel_weapons_label;
1728
1729         for(i = 0; i < weapon_cnt; ++i)
1730         {
1731                 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
1732
1733                 self = weaponorder[i];
1734                 weapid = self.impulse;
1735
1736                 // draw background behind currently selected weapon
1737                 if(self.weapon == activeweapon)
1738                         drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
1739
1740                 // draw the weapon accuracy
1741                 if(show_accuracy)
1742                 {
1743                         weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
1744                         if(weapon_stats >= 0)
1745                         {
1746                                 // find the max level lower than weapon_stats
1747                                 float j;
1748                                 j = acc_levels-1;
1749                                 while ( j && weapon_stats < acc_lev[j] )
1750                                         --j;
1751
1752                                 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1753                                 float factor;
1754                                 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1755                                 color = acc_col[j];
1756                                 color = color + factor * (acc_col[j+1] - color);
1757
1758                                 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1759                         }
1760                 }
1761
1762                 // draw the weapon icon
1763                 if((weapid >= 0) && (weapons_st & self.weapons))
1764                 {
1765                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
1766
1767                         if(label == 1) // weapon number
1768                                 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1769                         else if(label == 2) // bind
1770                                 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1771
1772                         // draw ammo status bar
1773                         if(show_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
1774                         {
1775                                 a = 0;
1776                                 type = GetAmmoTypeForWep(self.weapon);
1777                                 if(type != -1)
1778                                         a = getstati(GetAmmoStat(type)); // how much ammo do we have?
1779
1780                                 if(a > 0)
1781                                 {
1782                                         switch(type) {
1783                                                 case 0: fullammo = fullammo_shells; break;
1784                                                 case 1: fullammo = fullammo_nails; break;
1785                                                 case 2: fullammo = fullammo_rockets; break;
1786                                                 case 3: fullammo = fullammo_cells; break;
1787                                                 case 4: fullammo = fullammo_fuel; break;
1788                                                 default: fullammo = 60;
1789                                         }
1790
1791                                         drawsetcliparea(
1792                                                 wpnpos_x + baroffset_x,
1793                                                 wpnpos_y + baroffset_y,
1794                                                 barsize_x * bound(0, a/fullammo, 1),
1795                                                 barsize_y);
1796                                         drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
1797                                         drawresetcliparea();
1798                                 }
1799                         }
1800                 }
1801
1802                 // draw a "ghost weapon icon" if you don't have the weapon
1803                 else
1804                 {
1805                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1806                 }
1807
1808                 // draw the complain message
1809                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
1810                 {
1811                         if(fadetime)
1812                         {
1813                                 if(complain_weapon_time + when > time)
1814                                         a = 1;
1815                                 else
1816                                         a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1817                         }
1818                         else
1819                         {
1820                                 if(complain_weapon_time + when > time)
1821                                         a = 1;
1822                                 else
1823                                         a = 0;
1824                         }
1825
1826                         string s;
1827                         if(complain_weapon_type == 0) {
1828                                 s = "Out of ammo";
1829                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
1830                         }
1831                         else if(complain_weapon_type == 1) {
1832                                 s = "Don't have";
1833                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
1834                         }
1835                         else {
1836                                 s = "Unavailable";
1837                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
1838                         }
1839                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
1840                         drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1841                         drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1842                 }
1843
1844                 ++row;
1845                 if(row >= rows)
1846                 {
1847                         row = 0;
1848                         ++column;
1849                 }
1850         }
1851
1852 }
1853
1854 // Ammo (#1)
1855 //
1856 // TODO: macro
1857 float GetAmmoItemCode(float i)
1858 {
1859         switch(i)
1860         {
1861                 case 0: return IT_SHELLS;
1862                 case 1: return IT_NAILS;
1863                 case 2: return IT_ROCKETS;
1864                 case 3: return IT_CELLS;
1865                 case 4: return IT_FUEL;
1866                 default: return -1;
1867         }
1868 }
1869
1870 string GetAmmoPicture(float i)
1871 {
1872         switch(i)
1873         {
1874                 case 0: return "ammo_shells";
1875                 case 1: return "ammo_bullets";
1876                 case 2: return "ammo_rockets";
1877                 case 3: return "ammo_cells";
1878                 case 4: return "ammo_fuel";
1879                 default: return "";
1880         }
1881 }
1882
1883 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1884 {
1885         float a;
1886         if(autocvar__hud_configure)
1887         {
1888                 currently_selected = (itemcode == 2); //rockets always selected
1889                 a = 100;
1890         }
1891         else
1892                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1893
1894         vector color;
1895         if(a < 10)
1896                 color = '0.7 0 0';
1897         else
1898                 color = '1 1 1';
1899
1900         float alpha;
1901         if(currently_selected)
1902                 alpha = 1;
1903         else
1904                 alpha = 0.7;
1905
1906         vector picpos, numpos;
1907         if(autocvar_hud_panel_ammo_iconalign)
1908         {
1909                 numpos = myPos;
1910                 picpos = myPos + eX * 2 * mySize_y;
1911         }
1912         else
1913         {
1914                 numpos = myPos + eX * mySize_y;
1915                 picpos = myPos;
1916         }
1917
1918         if (currently_selected)
1919                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1920
1921     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
1922         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, 0, 0, min(1, a/autocvar_hud_panel_ammo_maxammo), color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1923
1924     if(autocvar_hud_panel_ammo_text)
1925     {
1926         if(a > 0)
1927             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1928         else // "ghost" ammo count
1929             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1930     }
1931         if(a > 0)
1932                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1933         else // "ghost" ammo icon
1934                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1935 }
1936
1937 void HUD_Ammo(void)
1938 {
1939         if(!autocvar_hud_panel_ammo && !autocvar__hud_configure)
1940                 return;
1941
1942         active_panel = HUD_PANEL_AMMO;
1943         HUD_Panel_UpdateCvars(ammo);
1944         vector pos, mySize;
1945         pos = panel_pos;
1946         mySize = panel_size;
1947
1948         HUD_Panel_DrawBg(1);
1949         if(panel_bg_padding)
1950         {
1951                 pos += '1 1 0' * panel_bg_padding;
1952                 mySize -= '2 2 0' * panel_bg_padding;
1953         }
1954
1955         float rows, columns, row, column;
1956         vector ammo_size;
1957         if (autocvar_hud_panel_ammo_onlycurrent)
1958                 ammo_size = mySize;
1959         else
1960         {
1961                 rows = mySize_y/mySize_x;
1962                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1963                 //                               ^^^ ammo item aspect goes here
1964
1965                 columns = ceil(AMMO_COUNT/rows);
1966
1967                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1968         }
1969
1970         vector offset;
1971         float newSize;
1972         if(ammo_size_x/ammo_size_y > 3)
1973         {
1974                 newSize = 3 * ammo_size_y;
1975                 offset_x = ammo_size_x - newSize;
1976                 pos_x += offset_x/2;
1977                 ammo_size_x = newSize;
1978         }
1979         else
1980         {
1981                 newSize = 1/3 * ammo_size_x;
1982                 offset_y = ammo_size_y - newSize;
1983                 pos_y += offset_y/2;
1984                 ammo_size_y = newSize;
1985         }
1986
1987         drawfont = hud_bigfont;
1988         float i, stat_items, currently_selected;
1989         if (autocvar_hud_panel_ammo_onlycurrent)
1990         {
1991                 if(autocvar__hud_configure)
1992                 {
1993                         DrawAmmoItem(pos, ammo_size, 2, true); //show rockets
1994                         return;
1995                 }
1996                 stat_items = getstati(STAT_ITEMS);
1997                 for (i = 0; i < AMMO_COUNT; ++i) {
1998                         currently_selected = stat_items & GetAmmoItemCode(i);
1999                         if (currently_selected)
2000                         {
2001                                 DrawAmmoItem(pos, ammo_size, i, true);
2002                                 return;
2003                         }
2004                 }
2005                 return; // nothing to display
2006         }
2007
2008         stat_items = getstati(STAT_ITEMS);
2009         for (i = 0; i < AMMO_COUNT; ++i) {
2010                 currently_selected = stat_items & GetAmmoItemCode(i);
2011                 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected);
2012                 ++row;
2013                 if(row >= rows)
2014                 {
2015                         row = 0;
2016                         column = column + 1;
2017                 }
2018         }
2019         drawfont = hud_font;
2020 }
2021
2022 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
2023 {
2024         vector newPos;
2025         float newSize_x, newSize_y;
2026         if(mySize_x/mySize_y > 3)
2027         {
2028                 newSize_x = 3 * mySize_y;
2029                 newSize_y = mySize_y;
2030
2031                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
2032                 newPos_y = myPos_y;
2033         }
2034         else
2035         {
2036                 newSize_y = 1/3 * mySize_x;
2037                 newSize_x = mySize_x;
2038
2039                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
2040                 newPos_x = myPos_x;
2041         }
2042
2043         vector picpos, numpos;
2044         if(left)
2045         {
2046                 if(iconalign == 1 || iconalign == 3) // right align
2047                 {
2048                         numpos = newPos;
2049                         picpos = newPos + eX * 2 * newSize_y;
2050                 }
2051                 else // left align
2052                 {
2053                         numpos = newPos + eX * newSize_y;
2054                         picpos = newPos;
2055                 }
2056         }
2057         else
2058         {
2059                 if(iconalign == 0 || iconalign == 3) // left align
2060                 {
2061                         numpos = newPos + eX * newSize_y;
2062                         picpos = newPos;
2063                 } 
2064                 else // right align
2065                 {
2066                         numpos = newPos;
2067                         picpos = newPos + eX * 2 * newSize_y;
2068                 }
2069         }
2070
2071         drawfont = hud_bigfont;
2072         drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2073         drawfont = hud_font;
2074         drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2075 }
2076
2077 void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float fadelerp)
2078 {
2079         float sz;
2080         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
2081
2082         DrawNumIcon(iconalign, myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, left, color, (1 - fadelerp));
2083 }
2084
2085 // Powerups (#2)
2086 //
2087 void HUD_Powerups(void) {
2088         if(!autocvar_hud_panel_powerups && !autocvar__hud_configure)
2089                 return;
2090
2091         if(!autocvar__hud_configure)
2092         {
2093                 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE))
2094                         return;
2095
2096                 if (getstati(STAT_HEALTH) <= 0)
2097                         return;
2098         }
2099
2100         active_panel = HUD_PANEL_POWERUPS;
2101         HUD_Panel_UpdateCvars(powerups);
2102         vector pos, mySize;
2103         pos = panel_pos;
2104         mySize = panel_size;
2105
2106         float strength_time, shield_time;
2107         if(autocvar__hud_configure)
2108         {
2109                 strength_time = 15;
2110                 shield_time = 27;
2111         }
2112         else
2113         {
2114                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
2115                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
2116         }
2117
2118         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
2119         if(panel_bg_padding)
2120         {
2121                 pos += '1 1 0' * panel_bg_padding;
2122                 mySize -= '2 2 0' * panel_bg_padding;
2123         }
2124
2125         vector barpos, barsize;
2126         vector picpos;
2127         vector numpos;
2128
2129         string leftname, rightname;
2130     string leftprogressname, rightprogressname;
2131         float leftcnt, rightcnt;
2132         float leftexact, rightexact;
2133         float flip = autocvar_hud_panel_powerups_flip;
2134         if (flip) {
2135                 leftname = "strength";
2136         leftprogressname = autocvar_hud_panel_powerups_progressbar_strength;
2137                 leftcnt = ceil(strength_time);
2138                 leftexact = strength_time;
2139
2140                 rightname = "shield";
2141         rightprogressname = autocvar_hud_panel_powerups_progressbar_shield;
2142                 rightcnt = ceil(shield_time);
2143                 rightexact = shield_time;
2144         } else {
2145                 leftname = "shield";
2146         leftprogressname = autocvar_hud_panel_powerups_progressbar_shield;
2147                 leftcnt = ceil(shield_time);
2148                 leftexact = shield_time;
2149
2150                 rightname = "strength";
2151         rightprogressname = autocvar_hud_panel_powerups_progressbar_strength;
2152                 rightcnt = ceil(strength_time);
2153                 rightexact = strength_time;
2154         }
2155
2156         drawfont = hud_bigfont;
2157         float baralign = autocvar_hud_panel_powerups_baralign;
2158     float barflip;
2159         float iconalign = autocvar_hud_panel_powerups_iconalign;
2160         float progressbar = autocvar_hud_panel_powerups_progressbar;
2161         if (mySize_x/mySize_y > 4)
2162         {
2163         barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2164                 if(leftcnt)
2165                 {
2166                         if(baralign == 1 || baralign == 3) { // right align
2167                 barpos = pos + eX * 0.5 * mySize_x;
2168                 barflip = 1;
2169                         } else { // left align
2170                 barpos = pos;
2171                 barflip = 0;
2172                         }
2173
2174                         if(progressbar)
2175                         {
2176                                 HUD_Panel_GetProgressBarColorForString(leftname);
2177                                 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2178                         }
2179             if(autocvar_hud_panel_powerups_text)
2180             {
2181                 if(leftcnt > 1)
2182                     DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2183                 if(leftcnt <= 5)
2184                     DrawNumIcon_expanding(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2185             }
2186                 }
2187
2188                 if(rightcnt)
2189                 {
2190                         if(baralign == 0 || baralign == 3) { // left align
2191                 barpos = pos;
2192                 barflip = 0;
2193                         } else { // right align
2194                 barpos = pos + eX * 0.5 * mySize_x;
2195                 barflip = 1;
2196                         }
2197
2198                         if(progressbar)
2199                         {
2200                                 HUD_Panel_GetProgressBarColorForString(rightname);
2201                                 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2202                         }
2203             if(autocvar_hud_panel_powerups_text)
2204             {
2205                 if(rightcnt > 1)
2206                     DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2207                 if(rightcnt <= 5)
2208                     DrawNumIcon_expanding(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2209             }
2210                 }
2211         }
2212         else if (mySize_x/mySize_y > 1.5)
2213         {
2214         barsize = eX * mySize_x + eY * 0.5 * mySize_y;
2215                 if(leftcnt)
2216                 {
2217             barpos = pos;
2218                         if(baralign == 1 || baralign == 3) { // right/down align
2219                 barflip = 1;
2220                         } else { // left/up align
2221                 barflip = 0;
2222                         }
2223
2224                         if(progressbar)
2225                         {
2226                                 HUD_Panel_GetProgressBarColorForString(leftname);
2227                                 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2228                         }
2229             if(autocvar_hud_panel_powerups_text)
2230             {
2231                 if(leftcnt > 1)
2232                     DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2233                 if(leftcnt <= 5)
2234                     DrawNumIcon_expanding(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2235             }
2236                 }
2237
2238                 if(rightcnt)
2239                 {
2240             barpos = pos + eY * 0.5 * mySize_y;
2241                         if(baralign == 0 || baralign == 3) { // left align
2242                 barflip = 0;
2243                         } else { // right align
2244                 barflip = 1;
2245                         }
2246
2247                         if(progressbar)
2248                         {
2249                                 HUD_Panel_GetProgressBarColorForString(rightname);
2250                                 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2251                         }
2252             if(autocvar_hud_panel_powerups_text)
2253             {
2254                 if(rightcnt > 1)
2255                     DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2256                 if(rightcnt <= 5)
2257                     DrawNumIcon_expanding(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2258             }
2259                 }
2260         }
2261         else
2262         {
2263         barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2264                 if(leftcnt)
2265                 {
2266             barpos = pos;
2267                         if(baralign == 1 || baralign == 3) { // down align
2268                 barflip = 1;
2269                         } else { // up align
2270                 barflip = 0;
2271                         }
2272
2273                         if(iconalign == 1 || iconalign == 3) { // down align
2274                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2275                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2276                         } else { // up align
2277                                 picpos = pos + eX * 0.05 * mySize_x;
2278                                 numpos = pos + eY * 0.4 * mySize_x;
2279                         }
2280
2281                         if(progressbar)
2282                         {
2283                                 HUD_Panel_GetProgressBarColorForString(leftname);
2284                                 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 1, barflip, min(1, leftcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2285                         }
2286             if(autocvar_hud_panel_powerups_text)
2287             {
2288                 if(leftcnt <= 5)
2289                     drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
2290                 if(leftcnt > 1)
2291                     drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2292                 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2293             }
2294                 }
2295
2296                 if(rightcnt)
2297                 {
2298             barpos = pos + eX * 0.5 * mySize_x;
2299                         if(baralign == 0 || baralign == 3) { // down align
2300                 barflip = 1;
2301                         } else { // up align
2302                 barflip = 0;
2303                         }
2304
2305                         if(iconalign == 0 || iconalign == 3) { // up align
2306                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2307                                 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2308                         } else { // down align
2309                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2310                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2311                         }
2312
2313                         if(progressbar)
2314                         {
2315                                 HUD_Panel_GetProgressBarColorForString(rightname);
2316                                 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 1, barflip, min(1, rightcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2317                         }
2318             if(autocvar_hud_panel_powerups_text)
2319             {
2320                 if(rightcnt <= 5)
2321                     drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
2322                 if(rightcnt > 1)
2323                     drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2324                 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2325             }
2326                 }
2327         }
2328         drawfont = hud_font;
2329 }
2330
2331 // Health/armor (#3)
2332 //
2333 void HUD_HealthArmor(void)
2334 {
2335         if(!autocvar_hud_panel_healtharmor && !autocvar__hud_configure)
2336                 return;
2337
2338         active_panel = HUD_PANEL_HEALTHARMOR;
2339         HUD_Panel_UpdateCvars(healtharmor);
2340         vector pos, mySize;
2341         pos = panel_pos;
2342         mySize = panel_size;
2343
2344         HUD_Panel_DrawBg(1);
2345         if(panel_bg_padding)
2346         {
2347                 pos += '1 1 0' * panel_bg_padding;
2348                 mySize -= '2 2 0' * panel_bg_padding;
2349         }
2350
2351         float armor, health, fuel;
2352         armor = getstati(STAT_ARMOR);
2353         health = getstati(STAT_HEALTH);
2354         fuel = getstati(STAT_FUEL);
2355
2356         if(autocvar__hud_configure)
2357         {
2358                 armor = 75;
2359                 health = 150;
2360                 fuel = 20;
2361         }
2362
2363         if(health <= 0)
2364                 return;
2365
2366         vector barpos, barsize;
2367         vector picpos;
2368         vector numpos;
2369
2370         drawfont = hud_bigfont;
2371         float baralign = autocvar_hud_panel_healtharmor_baralign;
2372         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
2373         float progressbar = autocvar_hud_panel_healtharmor_progressbar;
2374
2375     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
2376     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
2377         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
2378         {
2379                 vector v;
2380                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2381
2382                 float x;
2383                 x = floor(v_x + 1);
2384
2385         float maxtotal = maxhealth + maxarmor;
2386
2387         barpos = pos;
2388         barsize = mySize;
2389
2390                 string biggercount;
2391                 if(v_z) // NOT fully armored
2392                 {
2393                         biggercount = "health";
2394                         if(progressbar)
2395                         {
2396                                 HUD_Panel_GetProgressBarColor(health);
2397                                 HUD_Panel_DrawProgressBar(barpos, barsize, autocvar_hud_panel_healtharmor_progressbar_health, 0, mod(baralign, 2), x/maxtotal, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2398                         }
2399                         if(armor)
2400             if(autocvar_hud_panel_healtharmor_text)
2401                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2402                 }
2403                 else
2404                 {
2405                         biggercount = "armor";
2406                         if(progressbar)
2407                         {
2408                                 HUD_Panel_GetProgressBarColor(armor);
2409                                 HUD_Panel_DrawProgressBar(barpos, barsize, autocvar_hud_panel_healtharmor_progressbar_armor, 0, mod(baralign, 2), x/maxtotal, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2410                         }
2411                         if(health)
2412             if(autocvar_hud_panel_healtharmor_text)
2413                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2414                 }
2415         if(autocvar_hud_panel_healtharmor_text)
2416             DrawNumIcon(iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, maxtotal), 1);
2417
2418                 // fuel
2419                 if(fuel)
2420                 {
2421             barpos = pos;
2422             barsize = eX * mySize_x + eY * 0.2 * mySize_y;
2423                         HUD_Panel_GetProgressBarColor(fuel);
2424             HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 0, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2425                 }
2426         }
2427         else
2428         {
2429                 string leftname, rightname;
2430         string leftprogressname, rightprogressname;
2431                 float leftcnt, rightcnt;
2432                 float leftmax, rightmax;
2433                 float leftactive, rightactive;
2434                 float leftalpha, rightalpha;
2435                 float flip = autocvar_hud_panel_healtharmor_flip;
2436         float barflip;
2437                 if (flip) { // old style layout with armor left/top of health
2438                         leftname = "armor";
2439             leftprogressname = autocvar_hud_panel_healtharmor_progressbar_armor;
2440                         leftcnt = armor;
2441                         if(leftcnt)
2442                                 leftactive = 1;
2443                         leftalpha = min((armor+10)/55, 1);
2444             leftmax = maxarmor;
2445
2446                         rightname = "health";
2447             rightprogressname = autocvar_hud_panel_healtharmor_progressbar_health;
2448                         rightcnt = health;
2449                         rightactive = 1;
2450                         rightalpha = 1;
2451             rightmax = maxhealth;
2452                 } else {
2453                         leftname = "health";
2454             leftprogressname = autocvar_hud_panel_healtharmor_progressbar_health;
2455                         leftcnt = health;
2456                         leftactive = 1;
2457                         leftalpha = 1;
2458             leftmax = maxhealth;
2459
2460                         rightname = "armor";
2461             rightprogressname = autocvar_hud_panel_healtharmor_progressbar_armor;
2462                         rightcnt = armor;
2463                         if(rightcnt)
2464                                 rightactive = 1;
2465                         rightalpha = min((armor+10)/55, 1);
2466             rightmax = maxarmor;
2467                 }
2468
2469                 if (mySize_x/mySize_y > 4)
2470                 {
2471             barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2472                         if(leftactive)
2473                         {
2474                 barpos = pos;
2475                                 if(baralign == 1 || baralign == 3) { // right align
2476                     barflip = 1;
2477                                 } else { // left align
2478                     barflip = 0;
2479                                 }
2480
2481                                 if(progressbar)
2482                                 {
2483                                         HUD_Panel_GetProgressBarColorForString(leftname);
2484                     HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/leftmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2485                                 }
2486                 if(autocvar_hud_panel_healtharmor_text)
2487                     DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, leftmax), 1);
2488                         }
2489
2490                         if(rightactive)
2491                         {
2492                 barpos = pos + eX * 0.5 * mySize_x;
2493                                 if(baralign == 0 || baralign == 3) { // left align
2494                     barflip = 0;
2495                                 } else { // right align
2496                     barflip = 1;
2497                                 }
2498
2499                                 if(progressbar)
2500                                 {
2501                                         HUD_Panel_GetProgressBarColorForString(rightname);
2502                     HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/rightmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2503                                 }
2504                 if(autocvar_hud_panel_healtharmor_text)
2505                     DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, rightmax), 1);
2506                         }
2507
2508                         if(fuel)
2509                         {
2510                 barpos = pos;
2511                 barsize = eX * mySize_x + eY * 0.2 * mySize_y;
2512                 HUD_Panel_GetProgressBarColor(fuel);
2513                 HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 0, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2514                         }
2515                 }
2516                 else if (mySize_x/mySize_y > 1.5)
2517                 {
2518             barsize = eX * mySize_x + eY * 0.5 * mySize_y;
2519                         if(leftactive)
2520                         {
2521                 barpos = pos;
2522                                 if(baralign == 1 || baralign == 3) { // right align
2523                     barflip = 1;
2524                                 } else { // left align
2525                     barflip = 0;
2526                                 }
2527
2528                                 if(progressbar)
2529                                 {
2530                                         HUD_Panel_GetProgressBarColorForString(leftname);
2531                     HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/leftmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2532                                 }
2533                 if(autocvar_hud_panel_healtharmor_text)
2534                     DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, leftmax), 1);
2535                         }
2536
2537                         if(rightactive)
2538                         {
2539                 barpos = pos + eY * 0.5 * mySize_y;
2540                                 if(baralign == 0 || baralign == 3) { // left align
2541                     barflip = 0;
2542                                 } else { // right align
2543                     barflip = 1;
2544                                 }
2545
2546                                 if(progressbar)
2547                                 {
2548                                         HUD_Panel_GetProgressBarColorForString(rightname);
2549                     HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/rightmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2550                                 }
2551                 if(autocvar_hud_panel_healtharmor_text)
2552                     DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, rightmax), 1);
2553                         }
2554
2555                         if(fuel)
2556                         {
2557                 barpos = pos;
2558                 barsize = eX * mySize_x + eY * 0.2 * mySize_y;
2559                 HUD_Panel_GetProgressBarColor(fuel);
2560                 HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 0, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2561                         }
2562                 }
2563                 else
2564                 {
2565             barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2566                         if(leftactive)
2567                         {
2568                 barpos = pos;
2569                                 if(baralign == 1 || baralign == 3) { // right align
2570                     barflip = 1;
2571                                 } else { // left align
2572                     barflip = 0;
2573                                 }
2574
2575                                 if(iconalign == 1 || iconalign == 3) { // down align
2576                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2577                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2578                                 } else { // up align
2579                                         picpos = pos + eX * 0.05 * mySize_x;
2580                                         numpos = pos + eY * 0.4 * mySize_x;
2581                                 }
2582
2583                                 if(progressbar)
2584                                 {
2585                                         HUD_Panel_GetProgressBarColorForString(leftname);
2586                     HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 1, barflip, min(1, leftcnt/leftmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2587                                 }
2588                 if(autocvar_hud_panel_healtharmor_text)
2589                 {
2590                     drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2591                     drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, leftmax), panel_fg_alpha, DRAWFLAG_NORMAL);
2592                 }
2593                         }
2594
2595                         if(rightactive)
2596                         {
2597                 barpos = pos + eX * 0.5 * mySize_x;
2598                                 if(baralign == 0 || baralign == 3) { // left align
2599                     barflip = 0;
2600                                 } else { // right align
2601                     barflip = 1;
2602                                 }
2603
2604                                 if(iconalign == 0 || iconalign == 3) { // up align
2605                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2606                                         numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2607                                 } else { // down align
2608                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2609                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2610                                 }
2611
2612                                 if(progressbar)
2613                                 {
2614                                         HUD_Panel_GetProgressBarColorForString(rightname);
2615                     HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 1, barflip, min(1, rightcnt/rightmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2616                                 }
2617                 if(autocvar_hud_panel_healtharmor_text)
2618                 {
2619                     drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2620                     drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, rightmax), panel_fg_alpha, DRAWFLAG_NORMAL);
2621                 }
2622                         }
2623
2624                         if(fuel)
2625                         {
2626                 barpos = pos;
2627                 barsize = eX * 0.05 * mySize_x + eY * mySize_y;
2628                 HUD_Panel_GetProgressBarColor(fuel);
2629                 HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 1, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2630                         }
2631                 }
2632         }
2633         drawfont = hud_font;
2634 }
2635
2636 // Notification area (#4)
2637 //
2638
2639 string Weapon_SuicideMessage(float deathtype)
2640 {
2641         w_deathtype = deathtype;
2642         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2643         return w_deathtypestring;
2644 }
2645
2646 string Weapon_KillMessage(float deathtype)
2647 {
2648         w_deathtype = deathtype;
2649         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2650         return w_deathtypestring;
2651 }
2652
2653 #define KN_MAX_ENTRIES 10
2654 float kn_index;
2655 float killnotify_times[KN_MAX_ENTRIES];
2656 float killnotify_deathtype[KN_MAX_ENTRIES];
2657 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2658 string killnotify_attackers[KN_MAX_ENTRIES];
2659 string killnotify_victims[KN_MAX_ENTRIES];
2660 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2661 {
2662         --kn_index;
2663         if (kn_index == -1)
2664                 kn_index = KN_MAX_ENTRIES-1;
2665         killnotify_times[kn_index] = time;
2666         killnotify_deathtype[kn_index] = wpn;
2667         killnotify_actiontype[kn_index] = actiontype;
2668         if(killnotify_attackers[kn_index])
2669                 strunzone(killnotify_attackers[kn_index]);
2670         killnotify_attackers[kn_index] = strzone(attacker);
2671         if(killnotify_victims[kn_index])
2672                 strunzone(killnotify_victims[kn_index]);
2673         killnotify_victims[kn_index] = strzone(victim);
2674 }
2675
2676 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
2677 {
2678         float w;
2679         float alsoprint, gentle;
2680         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2681         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2682         
2683         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
2684                 return;
2685
2686         if(msg == MSG_SUICIDE) {
2687                 w = DEATH_WEAPONOF(type);
2688                 if(WEP_VALID(w)) {
2689                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2690                         if (alsoprint)
2691                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
2692                 } else if (type == DEATH_KILL) {
2693                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2694                         if (alsoprint)
2695                                 print ("^1",s1, "^1 couldn't take it anymore\n");
2696                 } else if (type == DEATH_ROT) {
2697                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2698                         if (alsoprint)
2699                                 print ("^1",s1, "^1 died\n");
2700                 } else if (type == DEATH_NOAMMO) {
2701                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2702                         if (alsoprint)
2703                                 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2704                 } else if (type == DEATH_CAMP) {
2705                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2706                         if (alsoprint)
2707                                 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2708                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2709                         HUD_KillNotify_Push(s1, "", 0, type);
2710                         if (alsoprint)
2711                                 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2712                 } else if (type == DEATH_CHEAT) {
2713                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2714                         if (alsoprint)
2715                                 print ("^1",s1, "^1 unfairly eliminated themself\n");
2716                 } else if (type == DEATH_FIRE) {
2717                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2718                         if (alsoprint)
2719                                 print ("^1",s1, "^1 burned to death\n");
2720                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2721                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2722                         if (alsoprint)
2723                                 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2724                 } 
2725                 
2726                 if (stof(s2) > 2) // killcount > 2
2727                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2728         } else if(msg == MSG_KILL) {
2729                 w = DEATH_WEAPONOF(type);
2730                 if(WEP_VALID(w)) {
2731                         if((w == WEP_CAMPINGRIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
2732                                 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
2733                         else
2734                                 HUD_KillNotify_Push(s1, s2, 1, type);
2735
2736                         if (alsoprint)
2737                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
2738                 }
2739                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2740                         HUD_KillNotify_Push(s1, s2, 1, type);
2741                         if(alsoprint)
2742                         {
2743                                 if(gentle) {
2744                                         print ("^1", s1, "^1 took action against a team mate\n");
2745                                 } else {
2746                                         print ("^1", s1, "^1 mows down a team mate\n");
2747                                 }
2748                         }
2749                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2750                                 if(gentle)
2751                                         print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2752                                 else
2753                                         print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2754                         }
2755                         else if (stof(s2) > 2) {
2756                                 if(gentle)
2757                                         print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2758                                 else
2759                                         print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2760                         }
2761                 }
2762                 else if(type == KILL_FIRST_BLOOD)
2763                         print("^1",s1, "^1 drew first blood", "\n");
2764                 else if (type == DEATH_TELEFRAG) {
2765                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
2766                         if(gentle)
2767                                 print ("^1",s2, "^1 tried to occupy ", s1, "^1's teleport destination space\n");
2768                         else
2769                                 print ("^1",s2, "^1 was telefragged by ", s1, "\n");
2770                 }
2771                 else if (type == DEATH_DROWN) {
2772                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
2773                         if(alsoprint)
2774                                 print ("^1",s2, "^1 was drowned by ", s1, "\n");
2775                 }
2776                 else if (type == DEATH_SLIME) {
2777                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
2778                         if(alsoprint)
2779                                 print ("^1",s2, "^1 was slimed by ", s1, "\n");
2780                 }
2781                 else if (type == DEATH_LAVA) {
2782                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
2783                         if(alsoprint)
2784                                 print ("^1",s2, "^1 was cooked by ", s1, "\n");
2785                 }
2786                 else if (type == DEATH_FALL) {
2787                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
2788                         if(alsoprint)
2789                                 print ("^1",s2, "^1 was grounded by ", s1, "\n");
2790                 }
2791                 else if (type == DEATH_SHOOTING_STAR) {
2792                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
2793                         if(alsoprint)
2794                                 print ("^1",s2, "^1 was shot into space by ", s1, "\n");
2795                 }
2796                 else if (type == DEATH_SWAMP) {
2797                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2798                         if(alsoprint)
2799                                 print ("^1",s2, "^1 was conserved by ", s1, "\n");
2800                 }
2801                 else if (type == DEATH_HURTTRIGGER)
2802                 {
2803                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2804                         if(alsoprint)
2805                                 print("^1",s2, "^1 was thrown into a world of hurt by ", s1, "\n");
2806                 } else if(type == DEATH_SBCRUSH) {
2807                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2808                         if(alsoprint)
2809                                 print ("^1",s2, "^1 was crushed by ^1", s1, "\n");
2810                 } else if(type == DEATH_SBMINIGUN) {
2811                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2812                         if(alsoprint)
2813                                 print ("^1",s2, "^1 got shredded by ^1", s1, "\n");
2814                 } else if(type == DEATH_SBROCKET) {
2815                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2816                         if(alsoprint)
2817                                 print ("^1",s2, "^1 was blased to bits by ^1", s1, "\n");
2818                 } else if(type == DEATH_SBBLOWUP) {
2819                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2820                         if(alsoprint)
2821                                 print ("^1",s2, "^1 got caught in the destruction of ^1", s1, "'s vehicle\n");
2822                 } else if(type == DEATH_WAKIGUN) {
2823                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2824                         if(alsoprint)
2825                                 print ("^1",s2, "^1 was bolted down by ^1", s1, "\n");
2826                 } else if(type == DEATH_WAKIROCKET) {
2827                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2828                         if(alsoprint)
2829                                 print ("^1",s2, "^1 could find no shelter from ^1", s1, "'s rockets\n");
2830                 } else if(type == DEATH_WAKIBLOWUP) {
2831                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2832                         if(alsoprint)
2833                                 print ("^1",s2, "^1 dies when ^1", s1, "'s wakizashi dies.\n");
2834                 } else if(type == DEATH_TURRET) {
2835                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2836                         if(alsoprint)
2837                                 print ("^1",s2, "^1 was pushed into the line of fire by ^1", s1, "\n");
2838                 } else if(type == DEATH_TOUCHEXPLODE) {
2839                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2840                         if(alsoprint)
2841                                 print ("^1",s2, "^1 was pushed into an accident by ^1", s1, "\n");
2842                 } else if(type == DEATH_CHEAT) {
2843                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2844                         if(alsoprint)
2845                                 print ("^1",s2, "^1 was unfairly eliminated by ^1", s1, "\n");
2846                 } else if (type == DEATH_FIRE) {
2847                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2848                         if(alsoprint)
2849                                 print ("^1",s2, "^1 was burnt to death by ^1", s1, "\n");
2850                 } else if (type == DEATH_CUSTOM) {
2851                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
2852                         if(alsoprint)
2853                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2854                 } else if (type == DEATH_HURTTRIGGER) {
2855                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2856                         if(alsoprint)
2857                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2858                 } else {
2859                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2860                         if(alsoprint)
2861                                 print ("^1",s2, "^1 was fragged by ", s1, "\n");
2862                 }
2863         } else if(msg == MSG_SPREE) {
2864                 if(type == KILL_END_SPREE) {
2865                         if(gentle)
2866                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2867                         else
2868                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2869             &nbs