make some fixes to the race time and race modicon panels
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80         drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
81 }
82
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84         drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
85 }
86
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88         drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
89 }
90
91 // return HUD background color
92 vector HUD_GetBgColor()
93 {
94         vector color;
95         if (teamplay)
96                 GetTeamRGB(myteam) * hud_color_bg_team;
97         else {
98                 // allow custom HUD colors in non-teamgames
99                 color_x = cvar("hud_color_bg_r");
100                 color_y = cvar("hud_color_bg_g");
101                 color_z = cvar("hud_color_bg_b");
102         }
103         return color;
104 }
105
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
108 {
109         vector rgb;
110         float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111         if(accuracy >= 100) {
112                 rgb_x = 0;
113                 rgb_y = 1;
114         }
115         else if(accuracy > yellow_accuracy) {
116                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
117                 rgb_y = 1;
118         }
119         else {
120                 rgb_x = 1;
121                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
122         }
123         rgb_z = 0;
124         return rgb;
125 }
126
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
129 {
130         float l, i;
131         string str, tmp, l_length;
132         float minus, plus;
133         vector vsize, num_color;
134
135         vsize_x = vsize_y = lettersize;
136         vsize_z = 0;
137
138         // showsign 1: always prefix with minus sign (useful in race distribution display)
139         // showsign 2: always prefix with plus sign (useful in race distribution display)
140         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
141
142         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
143         {
144                 plus = true;
145                 pos_x -= lettersize;
146         } else
147                 plus = false;
148
149         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
150         {
151                 minus = true;
152                 num = -num;
153                 pos_x -= lettersize;
154         } else
155                 minus = false;
156
157         if(digits < 0)
158         {
159                 tmp = ftos(num);
160                 digits = -digits;
161                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
162         } else
163                 str = ftos(num);
164
165         l = strlen(str);
166         l_length = ftos(l);
167
168         if(l > digits)
169         {
170                 str = substring(str, l-digits, 999);
171                 l = strlen(str);
172         } else if(l < digits)
173                 pos_x += (digits-l) * lettersize;
174
175         if (highlighted == 1) {
176                 vector hl_size;
177                 hl_size_x = vsize_x * l + vsize_x * 0.2;
178                 hl_size_y = vsize_y * 1.1;
179                 hl_size_z = 0;
180                 if(minus)
181                         hl_size_x = hl_size_x + vsize_x;
182
183                 vector hl_pos;
184                 hl_pos_x = pos_x - lettersize/10;
185                 hl_pos_y = pos_y - lettersize/20;
186                 hl_pos_z = 0;
187
188                 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
189         }
190
191         if (stroke == 1)
192                 num_color = '1 1 1';
193         else
194                 num_color = rgb;
195
196         if(minus)
197         {
198                 if (stroke == 1)
199                         drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200                 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
201                 pos_x += lettersize;
202         } else if(plus)
203         {
204                 if (stroke == 1)
205                         drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206                 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
207                 pos_x += lettersize;
208         }
209
210         for(i = 0; i < l; ++i)
211         {
212                 tmp = substring(str, i, 1);
213                 if (stroke == 1)
214                         drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215                 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
216                 pos_x += lettersize;
217         }
218 }
219
220 // color the number differently based on how big it is (used in the health/armor panel)
221 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
222 {
223         vector color;
224         if(x > 200) {
225                 color_x = 0;
226                 color_y = 1;
227                 color_z = 0;
228         }
229         else if(x > 150) {
230                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
231                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
232                 color_z = 0;
233         }
234         else if(x > 100) {
235                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
236                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
237                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
238         }
239         else if(x > 50) {
240                 color_x = 1;
241                 color_y = 1;
242                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
243         }
244         else if(x > 20) {
245                 color_x = 1;
246                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
247                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
248         }
249         else {
250                 color_x = 1;
251                 color_y = 0;
252                 color_z = 0;
253         }
254         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
255 }
256
257 float stringwidth_colors(string s, vector theSize)
258 {
259         return stringwidth(s, TRUE, theSize);
260 }
261
262 float stringwidth_nocolors(string s, vector theSize)
263 {
264         return stringwidth(s, FALSE, theSize);
265 }
266
267 #define CENTERPRINT_MAX_LINES 30
268 string centerprint_messages[CENTERPRINT_MAX_LINES];
269 float centerprint_width[CENTERPRINT_MAX_LINES];
270 vector centerprint_start;
271 float centerprint_expire;
272 float centerprint_num;
273 float centerprint_offset_hint;
274 vector centerprint_fontsize;
275
276 void centerprint(string strMessage)
277 {
278         float i, j, n, hcount;
279         string s;
280
281         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
282
283         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
284
285         if(cvar("scr_centertime") <= 0)
286                 return;
287
288         if(strMessage == "")
289                 return;
290
291         // strip trailing newlines
292         j = strlen(strMessage) - 1;
293         while(substring(strMessage, j, 1) == "\n" && j >= 0)
294                 j = j - 1;
295         strMessage = substring(strMessage, 0, j + 1);
296
297         if(strMessage == "")
298                 return;
299
300         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
301         j = 0;
302         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
303                 j = j + 1;
304         strMessage = substring(strMessage, j, strlen(strMessage) - j);
305         centerprint_offset_hint = j;
306
307         if(strMessage == "")
308                 return;
309
310         // if we get here, we have a message. Initialize its height.
311         centerprint_num = 0;
312
313         n = tokenizebyseparator(strMessage, "\n");
314         i = hcount = 0;
315         for(j = 0; j < n; ++j)
316         {
317                 getWrappedLine_remaining = argv(j);
318                 while(getWrappedLine_remaining)
319                 {
320                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
321                         if(centerprint_messages[i])
322                                 strunzone(centerprint_messages[i]);
323                         centerprint_messages[i] = strzone(s);
324                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
325                         ++i;
326
327                         // half height for empty lines looks better
328                         if(s == "")
329                                 hcount += 0.5;
330                         else
331                                 hcount += 1;
332
333                         if(i >= CENTERPRINT_MAX_LINES)
334                                 break;
335                 }
336         }
337
338         float h, havail;
339         h = centerprint_fontsize_y*hcount;
340
341         havail = vid_conheight;
342         if(cvar("con_chatpos") < 0)
343                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
344         if(havail > vid_conheight - 70)
345                 havail = vid_conheight - 70; // avoid overlapping HUD
346
347         centerprint_start_x = 0;
348
349 #if 0
350         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
351
352         // here, the centerprint would cover the crosshair. REALLY BAD.
353         forbiddenmin = vid_conheight * 0.5 - h - 16;
354         forbiddenmax = vid_conheight * 0.5 + 16;
355
356         allowedmin = scoreboard_bottom;
357         allowedmax = havail - h;
358         preferred = (havail - h)/2;
359
360
361         // possible orderings (total: 4! / 4 = 6)
362         //  allowedmin allowedmax forbiddenmin forbiddenmax
363         //  forbiddenmin forbiddenmax allowedmin allowedmax
364         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
365         {
366                 // forbidden doesn't matter in this case
367                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
368         }
369         //  allowedmin forbiddenmin allowedmax forbiddenmax
370         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
371         {
372                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
373         }
374         //  allowedmin forbiddenmin forbiddenmax allowedmax
375         else if(allowedmin < forbiddenmin)
376         {
377                 // make sure the forbidden zone is not covered
378                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
379                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
380                 else
381                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
382         }
383         //  forbiddenmin allowedmin allowedmax forbiddenmax
384         else if(allowedmax < forbiddenmax)
385         {
386                 // it's better to leave the allowed zone (overlap with scoreboard) than
387                 // to cover the forbidden zone (crosshair)
388                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
389                         centerprint_start_y = forbiddenmax;
390                 else
391                         centerprint_start_y = forbiddenmin;
392         }
393         //  forbiddenmin allowedmin forbiddenmax allowedmax
394         else
395         {
396                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
397         }
398 #else
399         centerprint_start_y =
400                 min(
401                         max(
402                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
403                                 (havail - h)/2
404                         ),
405                         havail - h
406                 );
407 #endif
408
409         centerprint_num = i;
410         centerprint_expire = time + cvar("scr_centertime");
411 }
412
413 void HUD_DrawCenterPrint (void)
414 {
415         float i;
416         vector pos;
417         string ts;
418         float a;
419
420         //if(time > centerprint_expire)
421         //      return;
422
423         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
424         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
425         //sz = 1.2 / (a + 0.2);
426
427         if(a <= 0)
428                 return;
429
430         pos = centerprint_start;
431         for (i=0; i<centerprint_num; i = i + 1)
432         {
433                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
434                 ts = centerprint_messages[i];
435                 if (ts != "")
436                 {
437                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
438                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
439                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
440                         pos_y = pos_y + centerprint_fontsize_y;
441                 }
442                 else
443                         // half height for empty lines looks better
444                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
445         }
446 }
447
448 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
449 {
450         position_x -= 2 / 3 * strlen(text) * scale_x;
451         drawstring(position, text, scale, rgb, alpha, flag);
452 }
453
454 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
455 {
456         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
457         drawstring(position, text, scale, rgb, alpha, flag);
458 }
459
460 // return the string of the given race place
461 string race_PlaceName(float pos) {
462         if(pos == 1)
463                 return "1st";
464         else if(pos == 2)
465                 return "2nd";
466         else if(pos == 3)
467                 return "3rd";
468         else
469                 return strcat(ftos(pos), "th");
470 }
471
472 // return the string of the onscreen race timer
473 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
474 {
475         string col;
476         string timestr;
477         string cpname;
478         string lapstr;
479         lapstr = "";
480
481         if(histime == 0) // goal hit
482         {
483                 if(mytime > 0)
484                 {
485                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
486                         col = "^1";
487                 }
488                 else if(mytime == 0)
489                 {
490                         timestr = "+0.0";
491                         col = "^3";
492                 }
493                 else
494                 {
495                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
496                         col = "^2";
497                 }
498
499                 if(lapdelta > 0)
500                 {
501                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
502                         col = "^2";
503                 }
504                 else if(lapdelta < 0)
505                 {
506                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
507                         col = "^1";
508                 }
509         }
510         else if(histime > 0) // anticipation
511         {
512                 if(mytime >= histime)
513                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
514                 else
515                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
516                 col = "^3";
517         }
518         else
519                 col = "^7";
520
521         if(cp == 254)
522                 cpname = "Start line";
523         else if(cp == 255)
524                 cpname = "Finish line";
525         else if(cp)
526                 cpname = strcat("Intermediate ", ftos(cp));
527         else
528                 cpname = "Finish line";
529
530         if(histime < 0)
531                 return strcat(col, cpname);
532         else if(hisname == "")
533                 return strcat(col, cpname, " (", timestr, ")");
534         else
535                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
536 }
537
538 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
539 float race_CheckName(string net_name) {
540         float i;
541         for (i=RANKINGS_CNT-1;i>=0;--i)
542                 if(grecordholder[i] == net_name)
543                         return i+1;
544         return 0;
545 }
546
547 /*
548 ==================
549 HUD panels
550 ==================
551 */
552
553 // Save the config
554 void HUD_Panel_ExportCfg(string cfgname)
555 {
556         float fh;
557         fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
558         if(fh >= 0)
559         {
560                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
561                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
562                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
563                 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
564                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
565                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
566                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
567                 fputs(fh, strcat("seta hud_fg_alpha) \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
568                 fputs(fh, "\n");
569
570                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
571                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
572                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
573                 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
574                 fputs(fh, "\n");
575
576                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
577                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
578                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
579                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
580                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
581                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
582                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
583                 fputs(fh, "\n");
584
585                 // common cvars for all panels
586                 float i;
587                 for (i = 0; i < HUD_PANEL_NUM; ++i)
588                 {
589                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
590                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
591                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
592                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
593                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
594                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
595                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
596                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
597                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
598                         switch(i) {
599                                 case 0:
600                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
601                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
602                                         break;
603                                 case 1:
604                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
605                                         break;
606                                 case 2:
607                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
608                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
609                                         break;
610                                 case 3:
611                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
612                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
613                                         break;
614                                 case 4:
615                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
616                                         break;
617                                 case 9:
618                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
619                                         break;
620                         }
621                         fputs(fh, "\n");
622                 }
623
624                 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
625         }
626         fclose(fh);
627 }
628
629 vector HUD_Panel_GetMinSize(float id)
630 {
631         vector mySize;
632         // note: please only set mySize_y on aspect ratio forced panels
633         switch(id) {
634                 case 0: 
635                         mySize_x = 1/10; // at least 1/10 * height
636                         mySize_y = 1/26; // at least 1/26 * width
637                         break;
638                 case 1: 
639                         if(cvar("hud_inventory_onlycurrent"))
640                                 mySize_y = 2/5; //  2/5 width
641                         else
642                                 mySize_x = 0.7; // at least 0.7 * height
643                         break;
644                 case 3: 
645                         if(cvar("hud_healtharmor") == 2)
646                         {
647                                 mySize_x = 4.35; // 4.35 * height, trial and error...
648                                 mySize_y = 0.01; // "unlimited" ;)
649                         }
650                         break;
651                 case 4: 
652                         mySize_x = 1.2; // 12/10 * height, as panel cant support more than 10 entries...
653                         mySize_y = 1/12; // 1/12 * width
654                         break;
655                 case 5: 
656                         mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
657                         break;
658                 case 7: 
659                         mySize_y = 1/4; // 1/4 * width
660                         break;
661                 case 8: 
662                         mySize_y = 1/4; // 1/4 * width
663                         break;
664                 case 9: 
665                         mySize_y = 1/4; // 1/4 * width
666                         break;
667                 case 10: 
668                         mySize_y = 1/2; // 1/2 * width
669                         break;
670                 case 11: 
671                         mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
672                         break;
673         }
674         if(!mySize_x && mySize_y)
675                 mySize_x = 1/mySize_y;
676         return mySize;
677 }
678
679 // return active status of panel
680 float HUD_Panel_CheckActive(float id)
681 {
682         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
683                 return 1;
684         return 0;
685 }
686
687 // return size of given panel
688 vector HUD_Panel_GetSize(float id)
689 {
690         vector mySize;
691         mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
692
693         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
694
695         if(disable_menu_alphacheck == 2 && id == highlightedPanel)
696         {
697                 vector menu_enable_maxsize, menu_enable_size;
698                 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
699                 menu_enable_maxsize_x = 0.3 * vid_conwidth;
700                 menu_enable_maxsize_y = 0.18 * vid_conheight;
701                 if(mySize_x > mySize_y)
702                 {
703                         if(mySize_y > menu_enable_maxsize_y)
704                         {
705                                 menu_enable_size_y = menu_enable_maxsize_y;
706                                 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
707                                 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
708                         }
709                 }
710                 else
711                 {
712                         if(mySize_x > menu_enable_maxsize_x)
713                         {
714                                 menu_enable_size_x = menu_enable_maxsize_x;
715                                 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
716                                 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
717                         }
718                 }
719         }
720         return mySize;
721 }
722
723 // return pos of given panel
724 vector HUD_Panel_GetPos(float id)
725 {
726         vector pos;
727         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
728
729         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
730
731         if (pos_x < 0)
732                 pos_x = vid_conwidth + pos_x;
733         if (pos_y < 0)
734                 pos_y = vid_conheight + pos_y;
735
736         if(disable_menu_alphacheck == 2 && id == highlightedPanel)
737         {
738                 vector mySize, menu_enable_panelpos;
739                 mySize = HUD_Panel_GetSize(id);
740                 if(mySize_x > mySize_y)
741                         menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
742                 else
743                         menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
744                 pos = (1 - cvar("_menu_alpha")) * pos + (cvar("_menu_alpha")) * menu_enable_panelpos;
745         }
746         return pos;
747 }
748
749 float HUD_Panel_GetBorder(float id)
750 {
751         string border;
752         border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
753         if(border == "")
754                 border = cvar_string("hud_bg_border");
755         return stof(border);
756 }
757
758 vector HUD_Panel_GetColor(float id)
759 {
760         float f;
761         vector color_vec;
762         string color;
763
764         // fetch per-panel color
765         if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
766                 f = stof(getplayerkey(self.sv_entnum, "colors"));
767                 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
768         }
769         else
770                 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
771         color_vec = stov(color);
772
773         if(color == "") { // fetch default color
774                 color = cvar_string("hud_bg_color");
775                 color_vec = stov(color);
776                 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
777                         f = stof(getplayerkey(self.sv_entnum, "colors"));
778                         color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
779                 }
780                 else if(color == "shirt") {
781                         f = stof(getplayerkey(self.sv_entnum, "colors"));
782                         color_vec = colormapPaletteColor(floor(f / 16), 0);
783                 }
784                 else if(color == "pants") {
785                         f = stof(getplayerkey(self.sv_entnum, "colors"));
786                         color_vec = colormapPaletteColor(mod(f, 16), 1);
787                 }
788         }
789         else if(color == "shirt") {
790                 f = stof(getplayerkey(self.sv_entnum, "colors"));
791                 color_vec = colormapPaletteColor(floor(f / 16), 0);
792         }
793         else if(color == "pants") {
794                 f = stof(getplayerkey(self.sv_entnum, "colors"));
795                 color_vec = colormapPaletteColor(mod(f, 16), 1);
796         }
797         return color_vec;
798 }
799
800 vector HUD_Panel_Dock_GetColor(void)
801 {
802         float f;
803         vector color_vec;
804         string color;
805         color = cvar_string("hud_dock_color");
806         color_vec = stov(color);
807         if(teamplay && cvar(strcat("hud_dock_color_team"))) {
808                 f = stof(getplayerkey(self.sv_entnum, "colors"));
809                 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
810         }
811         else if(color == "shirt") {
812                 f = stof(getplayerkey(self.sv_entnum, "colors"));
813                 color_vec = colormapPaletteColor(floor(f / 16), 0);
814         }
815         else if(color == "pants") {
816                 f = stof(getplayerkey(self.sv_entnum, "colors"));
817                 color_vec = colormapPaletteColor(mod(f, 16), 1);
818         }
819         return color_vec;
820 }
821
822 float HUD_Panel_GetBgAlpha(float id)
823 {
824         string alpha;
825         alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
826         if(alpha == "")
827                 alpha = cvar_string("hud_bg_alpha");
828
829         if(hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == id) // do not set a minalpha cap when showing the config dialog for this panel
830                 alpha = ftos((1 - cvar("_menu_alpha")) * max(cvar("hud_configure_bg_minalpha"), stof(alpha)) + (cvar("_menu_alpha")) * stof(alpha));
831         else if(hud_configure)
832                 alpha = ftos(max(cvar("hud_configure_bg_minalpha"), stof(alpha)));
833
834         if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
835                 return 0.25;
836
837         if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
838                 return stof(alpha);
839         else
840                 return stof(alpha) * menu_fade_alpha;
841 }
842
843 float HUD_Panel_GetFgAlpha(float id)
844 {
845         float alpha;
846         alpha = hud_fg_alpha;
847
848         if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
849                 return 0.25;
850
851         if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
852                 return alpha;
853         else
854                 return alpha * menu_fade_alpha;
855 }
856
857 float HUD_Panel_GetPadding(float id)
858 {
859         string padding;
860         padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
861         if(padding == "")
862                 padding = cvar_string("hud_bg_padding");
863
864         vector mySize;
865         mySize = HUD_Panel_GetSize(id);
866         float smallestsize;
867         smallestsize = min(mySize_x, mySize_y);
868         return min(smallestsize/2 - 5, stof(padding));
869 }
870
871 // draw the background/borders
872 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
873 {
874         if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
875                 return;
876
877         string bg;
878         bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
879         if(bg == "")
880                 bg = cvar_string("hud_bg");
881
882         if(bg == "0" && hud_configure) {
883                 bg = "border"; // we probably want to see a background in config mode at all times...
884         }
885
886         if(bg != "0")
887         {
888                 float border;
889                 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
890
891                 vector color;
892                 color = HUD_Panel_GetColor(id);
893
894                 if(alpha)
895                         alpha = HUD_Panel_GetBgAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
896                 else
897                         alpha = HUD_Panel_GetBgAlpha(id);
898
899                 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
900         }
901 }
902
903 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
904 {
905 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
906         string pic;
907         pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
908         if(vertical) {
909                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
910                 if(mySize_y/mySize_x > 2)
911                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
912                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
913         } else {
914                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
915                 if(mySize_x/mySize_y > 2)
916                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
917                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
918         }
919 }
920
921 vector HUD_Panel_GetProgressBarColor(string item)
922 {
923         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
924 }
925
926 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
927 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
928 {
929         float i;
930
931         vector myTarget;
932         myTarget = myPos;
933
934         vector targPos;
935         vector targSize;
936         vector myCenter;
937         vector targCenter;
938         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
939         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
940
941         for (i = 0; i < HUD_PANEL_NUM; ++i) {
942                 if(i == id || !HUD_Panel_CheckActive(i))
943                         continue;
944
945                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
946                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
947
948                 if(myPos_y + mySize_y < targPos_y)
949                         continue;
950                 if(myPos_y > targPos_y + targSize_y)
951                         continue;
952
953                 if(myPos_x + mySize_x < targPos_x)
954                         continue;
955                 if(myPos_x > targPos_x + targSize_x)
956                         continue;
957
958                 // OK, there IS a collision.
959
960                 myCenter_x = myPos_x + 0.5 * mySize_x;
961                 myCenter_y = myPos_y + 0.5 * mySize_y;
962
963                 targCenter_x = targPos_x + 0.5 * targSize_x;
964                 targCenter_y = targPos_y + 0.5 * targSize_y;
965
966                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
967                 {
968                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
969                                 myTarget_x = targPos_x - mySize_x;
970                         else // push it upwards
971                                 myTarget_y = targPos_y - mySize_y;
972                 }
973                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
974                 {
975                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
976                                 myTarget_x = targPos_x + targSize_x;
977                         else // push it upwards
978                                 myTarget_y = targPos_y - mySize_y;
979                 }
980                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
981                 {
982                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
983                                 myTarget_x = targPos_x - mySize_x;
984                         else // push it downwards
985                                 myTarget_y = targPos_y + targSize_y;
986                 }
987                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
988                 {
989                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
990                                 myTarget_x = targPos_x + targSize_x;
991                         else // push it downwards
992                                 myTarget_y = targPos_y + targSize_y;
993                 }
994         }
995
996         return myTarget;
997 }
998
999 void HUD_Panel_SetPos(float id, vector pos)
1000 {
1001         vector oldPos;
1002         oldPos = HUD_Panel_GetPos(id);
1003
1004         vector mySize;
1005         mySize = HUD_Panel_GetSize(id);
1006
1007         if(cvar("hud_configure_checkcollisions"))
1008                 pos = HUD_Panel_CheckMove(id, pos, mySize);
1009
1010         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
1011         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
1012
1013         if(cvar("hud_configure_grid"))
1014         {
1015                 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1016                 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1017         }
1018
1019         if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
1020                 pos_x = pos_x - vid_conwidth;
1021         if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
1022                 pos_y = pos_y - vid_conheight;
1023
1024         string s;
1025         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
1026
1027         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1028 }
1029
1030 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
1031 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
1032 {
1033         float i;
1034
1035         vector myTarget;
1036         myTarget = mySize;
1037
1038         vector targPos;
1039         vector targSize;
1040         vector myCenter;
1041         vector targCenter;
1042         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1043         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1044
1045         for (i = 0; i < HUD_PANEL_NUM; ++i) {
1046                 if(i == id || !HUD_Panel_CheckActive(i))
1047                         continue;
1048
1049                 targPos = HUD_Panel_GetPos(i);
1050                 targSize = HUD_Panel_GetSize(i);
1051
1052                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
1053                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
1054
1055                 if(myPos_y + mySize_y < targPos_y)
1056                         continue;
1057                 if(myPos_y > targPos_y + targSize_y)
1058                         continue;
1059
1060                 if(myPos_x + mySize_x < targPos_x)
1061                         continue;
1062                 if(myPos_x > targPos_x + targSize_x)
1063                         continue;
1064
1065                 // OK, there IS a collision.
1066
1067                 myCenter_x = myPos_x + 0.5 * mySize_x;
1068                 myCenter_y = myPos_y + 0.5 * mySize_y;
1069
1070                 targCenter_x = targPos_x + 0.5 * targSize_x;
1071                 targCenter_y = targPos_y + 0.5 * targSize_y;
1072
1073                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel)
1074                 {
1075                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1076                                 myTarget_x = targPos_x - myPos_x;
1077                         else // push it upwards
1078                                 myTarget_y = targPos_y - myPos_y;
1079                 }
1080                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
1081                 {
1082                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1083                                 myTarget_x = targPos_x + targSize_x;
1084                         else // push it upwards
1085                                 myTarget_y = targPos_y - myPos_y;
1086                 }
1087                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
1088                 {
1089                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1090                                 myTarget_x = targPos_x - myPos_x;
1091                         else // push it downwards
1092                                 myTarget_y = targPos_y + targSize_y;
1093                 }
1094                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
1095                 {
1096                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1097                                 myTarget_x = targPos_x + targSize_x;
1098                         else // push it downwards
1099                                 myTarget_y = targPos_y + targSize_y;
1100                 }
1101         }
1102
1103         return myTarget;
1104 }
1105
1106 void HUD_Panel_SetPosSize(float id, vector resizeorigin)
1107 {
1108         vector mySize, myPos;
1109         vector oldPos;
1110
1111         if(resizeCorner == 1) {
1112                 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1113                 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1114         } else if(resizeCorner == 2) {          
1115                 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1116                 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1117         } else if(resizeCorner == 3) {
1118                 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1119                 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1120         } else { // resizeCorner == 4
1121                 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1122                 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1123         }
1124
1125         // minimum panel size cap
1126         mySize_x = max(0.025 * vid_conwidth, mySize_x);
1127         mySize_y = max(0.025 * vid_conheight, mySize_y);
1128
1129         if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1130         {
1131                 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
1132                 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1133         }
1134
1135         // cap against panel's own limits
1136         vector minSize;
1137         minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1138
1139         mySize_x = max(minSize_x * mySize_y, mySize_x);
1140         mySize_y = max(minSize_y * mySize_x, mySize_y);
1141
1142         // collision testing|
1143         // -----------------+
1144
1145         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1146         if(resizeCorner == 1) {
1147                 myPos_x = resizeorigin_x - mySize_x;
1148                 myPos_y = resizeorigin_y - mySize_y;
1149         } else if(resizeCorner == 2) {
1150                 myPos_x = resizeorigin_x;
1151                 myPos_y = resizeorigin_y - mySize_y;
1152         } else if(resizeCorner == 3) {
1153                 myPos_x = resizeorigin_x - mySize_x;
1154                 myPos_y = resizeorigin_y;
1155         } else { // resizeCorner == 4
1156                 myPos_x = resizeorigin_x;
1157                 myPos_y = resizeorigin_y;
1158         }
1159
1160         // left/top screen edges
1161         mySize_x = min(myPos_x + mySize_x, mySize_x);
1162         mySize_y = min(myPos_y + mySize_y, mySize_y);
1163
1164         // bottom/right screen edges
1165         mySize_x = min(vid_conwidth - myPos_x, mySize_x); 
1166         mySize_y = min(vid_conheight - myPos_y, mySize_y); 
1167
1168         if(cvar("hud_configure_checkcollisions")) {
1169                 oldPos = myPos;
1170                 mySize = HUD_Panel_CheckResize(id, myPos, mySize);
1171                 myPos = HUD_Panel_CheckMove(id, myPos, mySize); // touching myPos won't do anything... unless we make it change mySize somehow, see next line
1172                 mySize = mySize - myPos + oldPos; // TODO: this is still borked in some situations :(
1173         }
1174
1175         if(cvar("hud_configure_grid"))
1176         {
1177                 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1178                 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1179         }
1180
1181         // do another pos check, as size might have changed by now
1182         if(resizeCorner == 1) {
1183                 myPos_x = resizeorigin_x - mySize_x;
1184                 myPos_y = resizeorigin_y - mySize_y;
1185         } else if(resizeCorner == 2) {
1186                 myPos_x = resizeorigin_x;
1187                 myPos_y = resizeorigin_y - mySize_y;
1188         } else if(resizeCorner == 3) {
1189                 myPos_x = resizeorigin_x - mySize_x;
1190                 myPos_y = resizeorigin_y;
1191         } else { // resizeCorner == 4
1192                 myPos_x = resizeorigin_x;
1193                 myPos_y = resizeorigin_y;
1194         }
1195
1196         string s;
1197         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1198         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1199
1200         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1201         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1202 }
1203
1204 float mouseClicked;
1205 float prevMouseClicked; // previous state
1206 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
1207 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
1208
1209 float menu_enabled;
1210 float menu_enabled_time;
1211 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1212 {
1213         if(!hud_configure)
1214                 return false;
1215
1216         // allow console bind to work
1217         string con_keys;
1218         float keys;
1219         con_keys = findkeysforcommand("toggleconsole");
1220         keys = tokenize(con_keys);
1221
1222         float hit_con_bind, i;
1223         for (i = 0; i < keys; ++i)
1224         {
1225                 if(nPrimary == stof(argv(i)))
1226                         hit_con_bind = 1;
1227         }
1228
1229         if(nPrimary == K_MOUSE1)
1230         {
1231                 if(bInputType == 0) { // key pressed
1232                         mouseClicked = 1;
1233                         return true;
1234                 }
1235                 else if(bInputType == 1) {// key released
1236                         mouseClicked = 0;
1237                         return true;
1238                 }
1239         }
1240         else if(nPrimary == K_ESCAPE)
1241         {
1242                 disable_menu_alphacheck = 1;
1243                 menu_enabled = 1;
1244                 menu_enabled_time = time;
1245                 localcmd("menu_showhudexit\n");
1246         }
1247
1248         else if(hit_con_bind)
1249                 return false;
1250
1251         return true; // Suppress ALL other input
1252 }
1253
1254 void HUD_Panel_Mouse()
1255 {
1256         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1257         if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1258                 disable_menu_alphacheck = 0;
1259         if (cvar("_menu_alpha") == 0 && time - menu_enabled_time > 0.5)
1260                 menu_enabled = 0;
1261
1262         /*
1263         print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1264         print("Highlighted: ", ftos(highlightedPanel), "\n");
1265         print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1266         */
1267
1268         if(mouseClicked == 0 && disable_menu_alphacheck != 2) { // don't reset these variables in disable_menu_alphacheck mode 2!
1269                 highlightedPanel = -1;
1270                 highlightedAction = 0;
1271         }
1272
1273         mousepos = mousepos + getmousepos();
1274
1275         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1276         mousepos_y = bound(0, mousepos_y, vid_conheight);
1277
1278         drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1279
1280         if(mouseClicked)
1281         {
1282                 float i, border;
1283                 vector panelPos;
1284                 vector panelSize;
1285
1286                 for(i = 0; i < HUD_PANEL_NUM; ++i)
1287                 {
1288                         panelPos = HUD_Panel_GetPos(i);
1289                         panelSize = HUD_Panel_GetSize(i);
1290                         border = HUD_Panel_GetBorder(i);
1291                         if(prevMouseClicked == 0) {
1292                                 // move
1293                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1294                                 {
1295                                         highlightedPanel = i;
1296                                         highlightedAction = 1;
1297                                 }
1298                                 // resize from topleft border
1299                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1300                                 {
1301                                         highlightedPanel = i;
1302                                         highlightedAction = 2;
1303                                         resizeCorner = 1;
1304                                 }
1305                                 // resize from topright border
1306                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1307                                 {
1308                                         highlightedPanel = i;
1309                                         highlightedAction = 2;
1310                                         resizeCorner = 2;
1311                                 }
1312                                 // resize from bottomleft border
1313                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1314                                 {
1315                                         highlightedPanel = i;
1316                                         highlightedAction = 2;
1317                                         resizeCorner = 3;
1318                                 }
1319                                 // resize from bottomright border
1320                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1321                                 {
1322                                         highlightedPanel = i;
1323                                         highlightedAction = 2;
1324                                         resizeCorner = 4;
1325                                 }
1326                         }
1327
1328                         if(highlightedPanel == i)
1329                         {
1330                                 if(prevMouseClicked == 0)
1331                                 {
1332                                         if(highlightedAction == 1)
1333                                                 panel_click_distance = mousepos - panelPos;
1334                                         else if(highlightedAction == 2)
1335                                         {
1336                                                 if(resizeCorner == 1) {
1337                                                         panel_click_distance = mousepos - panelPos;
1338                                                         panel_click_resizeorigin = panelPos + panelSize;
1339                                                 } else if(resizeCorner == 2) {
1340                                                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1341                                                         panel_click_distance_y = mousepos_y - panelPos_y;
1342                                                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1343                                                 } else if(resizeCorner == 3) {
1344                                                         panel_click_distance_x = mousepos_x - panelPos_x;
1345                                                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1346                                                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1347                                                 } else if(resizeCorner == 4) {
1348                                                         panel_click_distance = panelSize - mousepos + panelPos;
1349                                                         panel_click_resizeorigin = panelPos;
1350                                                 }
1351                                         }       
1352                                 }
1353
1354                                 if(highlightedAction == 1)
1355                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1356                                 else if(highlightedAction == 2)
1357                                         HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
1358                         }
1359                 }
1360
1361                 // doubleclick check
1362                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1363                 {
1364                         mouseClicked = 0; // to prevent spam, I guess.
1365                         disable_menu_alphacheck = 2;
1366                         menu_enabled = 1;
1367                         menu_enabled_time = time;
1368                         localcmd("menu_showhudoptions ", ftos(highlightedPanel), "\n");
1369                         return;
1370                 }
1371                 if(prevMouseClicked == 0)
1372                 {
1373                         prevMouseClickedTime = time;
1374                         prevMouseClickedPos = mousepos;
1375                 }
1376         }
1377         prevMouseClicked = mouseClicked;
1378 }
1379
1380 // Weapon icons (#0)
1381 //
1382 float weaponspace[10];
1383 void HUD_WeaponIcons_Clear()
1384 {
1385         float idx;
1386         for(idx = 0; idx < 10; ++idx)
1387                 weaponspace[idx] = 0;
1388 }
1389
1390 entity weaponorder[WEP_MAXCOUNT];
1391
1392 void weaponorder_swap(float i, float j, entity pass)
1393 {
1394         entity h;
1395         h = weaponorder[i];
1396         weaponorder[i] = weaponorder[j];
1397         weaponorder[j] = h;
1398 }
1399
1400 float weaponorder_cmp(float i, float j, entity pass)
1401 {
1402         float d;
1403         d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1404         if(d)
1405                 return d;
1406         d = weaponorder[i].weapon - weaponorder[j].weapon;
1407         return d;
1408 }
1409
1410 void HUD_WeaponIcons(void)
1411 {
1412         float id = HUD_PANEL_WEAPONICONS;
1413         float alpha, stat_weapons; // "constants"
1414         vector pos, mySize, accuracy_color;
1415         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1416
1417         pos = HUD_Panel_GetPos(id);
1418         mySize = HUD_Panel_GetSize(id);
1419
1420         stat_weapons = getstati(STAT_WEAPONS);
1421         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1422         {
1423                 self = get_weaponinfo(i);
1424                 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1425                 {
1426                         weaponorder[weapon_cnt] = self;
1427                         ++weapon_cnt;
1428                 }
1429         }
1430         heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1431
1432         HUD_Panel_DrawBg(id, pos, mySize, 0);
1433         float padding;
1434         padding = HUD_Panel_GetPadding(id);
1435         if(padding)
1436         {
1437                 pos += '1 1 0' * padding;
1438                 mySize -= '2 2 0' * padding;
1439         }
1440
1441         // hits
1442         weapon_stats = getstati(STAT_DAMAGE_HITS);
1443         weapon_number = weapon_stats & 63;
1444         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1445         // fired
1446         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1447         weapon_number = weapon_stats & 63;
1448         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1449
1450         if(cvar_or("hud_weaponicons_fade", 1))
1451         {
1452                 fade = 3.2 - 2 * (time - weapontime);
1453                 fade = bound(0.7, fade, 1);
1454         }
1455         else
1456                 fade = 1;
1457
1458         HUD_WeaponIcons_Clear();
1459
1460         float rows, columns;
1461         rows = mySize_y/mySize_x;
1462         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1463         //                               ^^^ weapon icon aspect goes here
1464
1465         columns = ceil(WEP_COUNT/rows);
1466         float row, column;
1467         for(i = 0; i < weapon_cnt; ++i)
1468         {
1469                 self = weaponorder[i];
1470                 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1471                 {
1472                         weapid = self.impulse;
1473
1474                         alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1475
1476                         weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1477                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1478
1479                         // draw background behind currently selected weapon
1480                         if(self.weapon == activeweapon)
1481                                 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1482
1483                         // draw the weapon accuracy on the HUD
1484                         if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1485                         {
1486                                 if(weapon_damage)
1487                                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
1488
1489                                 accuracy_color = HUD_AccuracyColor(weapon_stats);
1490                                 if(weapon_damage)
1491                                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1492                         }
1493
1494                         // draw the weapon icon
1495                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1496
1497                         if(cvar_or("hud_weaponicons_number", 1))
1498                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1499                 }
1500
1501                 ++row;
1502                 if(row >= rows)
1503                 {
1504                         row = 0;
1505                         ++column;
1506                 }
1507         }
1508
1509 }
1510
1511 // Inventory (#1)
1512 //
1513 float GetAmmoStat(float i)
1514 {
1515         switch(i)
1516         {
1517                 case 0: return STAT_SHELLS;
1518                 case 1: return STAT_NAILS;
1519                 case 2: return STAT_ROCKETS;
1520                 case 3: return STAT_CELLS;
1521                 case 4: return STAT_FUEL;
1522                 default: return -1;
1523         }
1524 }
1525
1526 float GetAmmoItemCode(float i)
1527 {
1528         switch(i)
1529         {
1530                 case 0: return IT_SHELLS;
1531                 case 1: return IT_NAILS;
1532                 case 2: return IT_ROCKETS;
1533                 case 3: return IT_CELLS;
1534                 case 4: return IT_FUEL;
1535                 default: return -1;
1536         }
1537 }
1538
1539 string GetAmmoPicture(float i)
1540 {
1541         switch(i)
1542         {
1543                 case 0: return "ammo_shells";
1544                 case 1: return "ammo_bullets";
1545                 case 2: return "ammo_rockets";
1546                 case 3: return "ammo_cells";
1547                 case 4: return "ammo_fuel";
1548                 default: return "";
1549         }
1550 }
1551
1552 void HUD_Inventory(void)
1553 {
1554         float id = HUD_PANEL_INVENTORY;
1555         float i;
1556         float stat_items;
1557
1558         vector pos, mySize, mysize, mypos;
1559         pos = HUD_Panel_GetPos(id);
1560         mySize = HUD_Panel_GetSize(id);
1561
1562         HUD_Panel_DrawBg(id, pos, mySize, 0);
1563         float padding;
1564         padding = HUD_Panel_GetPadding(id);
1565         if(padding)
1566         {
1567                 pos += '1 1 0' * padding;
1568                 mySize -= '2 2 0' * padding;
1569         }
1570
1571         // ammo
1572         stat_items = getstati(STAT_ITEMS);
1573         for (i = 0; i < 4; ++i) {
1574                 float a;
1575                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1576                 if(hud_configure)
1577                         a = 100;
1578
1579                 if(cvar("hud_inventory_onlycurrent")) {
1580                         if(hud_configure)
1581                                 i = 2;
1582                         if (stat_items & GetAmmoItemCode(i) || hud_configure) {
1583                                 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1584                                 if(a < 10)
1585                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1586                                 else
1587                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1588                         }
1589                         if(hud_configure)
1590                                 break;
1591                 } else {
1592                         if (a > 0) {
1593                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1594                                         switch (i) {
1595                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1596                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1597                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1598                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1599                                         }
1600                                         mysize_x = 0.25 * mySize_x;
1601                                         mysize_y = mySize_y;
1602                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1603                                         switch (i) {
1604                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1605                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1606                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1607                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1608                                         }
1609                                         mysize_x = 0.5 * mySize_x;
1610                                         mysize_y = 0.5 * mySize_y;
1611                                 } else { // arrange vertically
1612                                         switch (i) {
1613                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1614                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1615                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1616                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1617                                         }
1618                                         mysize_x = mySize_x;
1619                                         mysize_y = 0.25 * mySize_y;
1620                                 }
1621
1622                                 if (stat_items & GetAmmoItemCode(i))
1623                                         drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1624                                 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1625                                 if (a < 10) {
1626                                         if(stat_items & GetAmmoItemCode(i))
1627                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1628                                         else
1629                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
1630                                 } else {
1631                                         if(stat_items & GetAmmoItemCode(i))
1632                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1633                                         else
1634                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
1635                                 }
1636                         }
1637                 }
1638         }
1639 }
1640
1641
1642 // Powerups (#2)
1643 //
1644 void HUD_Powerups(void) {
1645         float id = HUD_PANEL_POWERUPS;
1646         float stat_items;
1647         stat_items = getstati(STAT_ITEMS);
1648
1649         if(!hud_configure)
1650         {
1651                 if not(stat_items & IT_STRENGTH)
1652                         if not(stat_items & IT_INVINCIBLE)
1653                                 return;
1654
1655                 if (getstati(STAT_HEALTH) <= 0)
1656                         return;
1657         }
1658
1659         vector pos, mySize;
1660         pos = HUD_Panel_GetPos(id);
1661         mySize = HUD_Panel_GetSize(id);
1662
1663         HUD_Panel_DrawBg(id, pos, mySize, 0);
1664         float padding;
1665         padding = HUD_Panel_GetPadding(id);
1666         if(padding)
1667         {
1668                 pos += '1 1 0' * padding;
1669                 mySize -= '2 2 0' * padding;
1670         }
1671
1672         float strength_time, shield_time;
1673
1674         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1675         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1676
1677         if(hud_configure)
1678         {
1679                 strength_time = 15;
1680                 shield_time = 27;
1681         }
1682
1683         float len;
1684
1685         vector barpos, barsize;
1686         vector picpos;
1687         vector numpos;
1688
1689         string leftname, rightname;
1690         float leftcnt, rightcnt;
1691         float leftexact, rightexact;
1692         float leftalpha, rightalpha;
1693         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1694                 leftname = "strength";
1695                 leftcnt = ceil(strength_time);
1696                 leftexact = strength_time;
1697
1698                 rightname = "shield";
1699                 rightcnt = ceil(shield_time);
1700                 rightexact = shield_time;
1701         } else {
1702                 leftname = "shield";
1703                 leftcnt = ceil(shield_time);
1704                 leftexact = shield_time;
1705
1706                 rightname = "strength";
1707                 rightcnt = ceil(strength_time);
1708                 rightexact = strength_time;
1709         }
1710         leftalpha = bound(0, leftexact, 1);
1711         rightalpha = bound(0, rightexact, 1);
1712
1713         if (mySize_x/mySize_y > 4)
1714         {
1715                 if(leftcnt)
1716                 {
1717                         len = strlen(ftos(leftcnt));
1718
1719                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1720                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1721                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1722                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1723                                 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1724                         } else {
1725                                 barpos = pos;
1726                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1727                                 picpos = pos;
1728                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1729                         }
1730
1731                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1732                         if(leftcnt <= 5)
1733                                 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1734                         else
1735                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1736                         HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1737                 }
1738
1739                 if(rightcnt)
1740                 {
1741                         len = strlen(ftos(rightcnt));
1742
1743                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1744                                 barpos = pos + eX * 0.5 * mySize_x;
1745                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1746                                 picpos = pos + eX * 0.5 * mySize_x;
1747                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1748                         } else {
1749                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1750                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1751                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1752                                 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1753                         }
1754
1755                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1756                         if(rightcnt <= 5)
1757                                 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1758                         else
1759                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1760                         HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1761                 }
1762         }
1763         else if (mySize_x/mySize_y > 1.5)
1764         {
1765                 if(leftcnt)
1766                 {
1767                         len = strlen(ftos(leftcnt));
1768
1769                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1770                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1771                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1772                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1773                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1774                         } else {
1775                                 barpos = pos;
1776                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1777                                 picpos = pos;
1778                                 numpos = picpos + eX * 0.5 * mySize_y;
1779                         }
1780
1781                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1782                         if(leftcnt <= 5)
1783                                 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1784                         else
1785                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1786                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1787                 }
1788
1789                 if(rightcnt)
1790                 {
1791                         len = strlen(ftos(rightcnt));
1792
1793                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1794                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1795                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1796                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1797                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1798                         } else {
1799                                 barpos = pos + eY * 0.5 * mySize_y;
1800                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1801                                 picpos = pos + eY * 0.5 * mySize_y;
1802                                 numpos = picpos + eX * 0.5 * mySize_y;
1803                         }
1804
1805                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1806                         if(rightcnt <= 5)
1807                                 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1808                         else
1809                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1810                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1811                 }
1812         }
1813         else
1814         {
1815                 if(leftcnt)
1816                 {
1817                         len = strlen(ftos(leftcnt));
1818
1819                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1820                                 barpos = pos;
1821                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1822                                 picpos = pos + eX * 0.05 * mySize_x;
1823                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1824                         } else {
1825                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1826                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1827                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1828                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1829                         }
1830
1831                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1832                         if(leftcnt <= 5)
1833                                 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1834                         else
1835                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1836                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1837                 }
1838
1839                 if(rightcnt)
1840                 {
1841                         len = strlen(ftos(rightcnt));
1842
1843                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1844                                 barpos = pos + eX * 0.5 * mySize_x;
1845                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1846                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1847                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1848                         } else {
1849                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1850                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1851                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1852                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1853                         }
1854
1855                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1856                         if(rightcnt <= 5)
1857                                 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1858                         else
1859                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1860                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1861                 }
1862         }
1863 }
1864
1865 // Health/armor (#3)
1866 //
1867 void HUD_HealthArmor(void)
1868 {
1869         float id = HUD_PANEL_HEALTHARMOR;
1870         vector pos, mySize;
1871         pos = HUD_Panel_GetPos(id);
1872         mySize = HUD_Panel_GetSize(id);
1873
1874         HUD_Panel_DrawBg(id, pos, mySize, 0);
1875         float padding;
1876         padding = HUD_Panel_GetPadding(id);
1877         if(padding)
1878         {
1879                 pos += '1 1 0' * padding;
1880                 mySize -= '2 2 0' * padding;
1881         }
1882
1883         float armor, health;
1884         armor = getstati(STAT_ARMOR);
1885         health = getstati(STAT_HEALTH);
1886
1887         float fuel;
1888         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1889
1890         if(hud_configure)
1891         {
1892                 armor = 150;
1893                 health = 100;
1894                 fuel = 70;
1895         }
1896
1897         if(health <= 0)
1898                 return;
1899
1900         float len;
1901         vector barpos, barsize;
1902         vector picpos;
1903         vector numpos;
1904
1905         if(cvar("hud_healtharmor") == 2) // combined health and armor display
1906         {
1907                 vector v;
1908                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1909
1910                 float x;
1911                 x = floor(v_x + 1);
1912
1913                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1914                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
1915                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1916                         picpos = pos;
1917                         numpos = picpos + eX * 1.5 * mySize_y;
1918                 } else {
1919                         barpos = pos;
1920                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1921                         picpos = pos + eX * 3 * mySize_y;
1922                         numpos = pos;
1923                 }
1924
1925                 if(v_z) // NOT fully armored
1926                 {
1927                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1928                         drawpic_skin(picpos, "health", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1929                         if(armor)
1930                                 drawpic_skin(picpos + eX * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * armor / health, DRAWFLAG_NORMAL);
1931                 }
1932                 else
1933                 {
1934                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1935                         drawpic_skin(picpos + eX * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * health / armor, DRAWFLAG_NORMAL);
1936                         if(armor)
1937                                 drawpic_skin(picpos, "armor", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1938                 }
1939                 HUD_DrawXNum_Colored(numpos, x, 3, mySize_y, HUD_Panel_GetFgAlpha(id)); // draw the combined health and armor
1940
1941                 // fuel
1942                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1943                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1944                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1945                 } else {
1946                         barpos = pos;
1947                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1948                 }
1949                 if(fuel)
1950                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
1951         }
1952
1953         else
1954         {
1955                 string leftname, rightname;
1956                 float leftcnt, rightcnt;
1957                 float leftactive, rightactive;
1958                 float leftalpha, rightalpha;
1959                 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1960                         leftname = "armor";
1961                         leftcnt = armor;
1962                         if(leftcnt)
1963                                 leftactive = 1;
1964                         leftalpha = min((armor+10)/55, 1);
1965
1966                         rightname = "health";
1967                         rightcnt = health;
1968                         rightactive = 1;
1969                         rightalpha = 1;
1970                 } else {
1971                         leftname = "health";
1972                         leftcnt = health;
1973                         leftactive = 1;
1974                         leftalpha = 1;
1975
1976                         rightname = "armor";
1977                         rightcnt = armor;
1978                         if(rightcnt)
1979                                 rightactive = 1;
1980                         rightalpha = min((armor+10)/55, 1);
1981                 }
1982
1983                 if (mySize_x/mySize_y > 5)
1984                 {
1985                         if(leftactive)
1986                         {
1987                                 len = strlen(ftos(leftcnt));
1988
1989                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1990                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1991                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1992                                         picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1993                                         numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1994                                 } else {
1995                                         barpos = pos;
1996                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1997                                         picpos = pos;
1998                                         numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1999                                 }
2000
2001                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2002                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2003                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2004                         }
2005
2006                         if(rightactive)
2007                         {
2008                                 len = strlen(ftos(rightcnt));
2009
2010                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2011                                         barpos = pos + eX * 0.5 * mySize_x;
2012                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2013                                         picpos = pos + eX * 0.5 * mySize_x;
2014                                         numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
2015                                 } else {
2016                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2017                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2018                                         picpos = pos + eX * mySize_x - eX * mySize_y;
2019                                         numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
2020                                 }
2021
2022                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2023                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2024                                 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2025                         }
2026
2027                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2028                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2029                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2030                         } else {
2031                                 barpos = pos;
2032                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2033                         }
2034                         if(fuel)
2035                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2036                 }
2037                 else if (mySize_x/mySize_y > 2)
2038                 {
2039                         if(leftactive)
2040                         {
2041                                 len = strlen(ftos(leftcnt));
2042
2043                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2044                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2045                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2046                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
2047                                         numpos = picpos - eX * len * 0.5 * mySize_y;
2048                                 } else {
2049                                         barpos = pos;
2050                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2051                                         picpos = pos;
2052                                         numpos = picpos + eX * 0.5 * mySize_y;
2053                                 }
2054
2055                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2056                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2057                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2058                         }
2059
2060                         if(rightactive)
2061                         {
2062                                 len = strlen(ftos(rightcnt));
2063
2064                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2065                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2066                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2067                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
2068                                         numpos = picpos - eX * len * 0.5 * mySize_y;
2069                                 } else {
2070                                         barpos = pos + eY * 0.5 * mySize_y;
2071                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2072                                         picpos = pos + eY * 0.5 * mySize_y;
2073                                         numpos = picpos + eX * 0.5 * mySize_y;
2074                                 }
2075
2076                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2077                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2078                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2079                         }
2080
2081                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2082                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2083                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2084                         } else {
2085                                 barpos = pos;
2086                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2087                         }
2088                         if(fuel)
2089                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2090                 }
2091                 else
2092                 {
2093                         if(leftactive)
2094                         {
2095                                 len = strlen(ftos(leftcnt));
2096
2097                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2098                                         barpos = pos;
2099                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2100                                         picpos = pos + eX * 0.05 * mySize_x;
2101                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
2102                                 } else {
2103                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2104                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2105                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
2106                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
2107                                 }
2108
2109                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2110                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2111                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
2112                         }
2113
2114                         if(rightactive)
2115                         {
2116                                 len = strlen(ftos(rightcnt));
2117
2118                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2119                                         barpos = pos + eX * 0.5 * mySize_x;
2120                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2121                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2122                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2123                                 } else {
2124                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2125                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2126                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
2127                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
2128                                 }
2129
2130                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2131                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2132                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
2133                         }
2134
2135                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2136                                 barpos = pos;
2137                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2138                         } else {
2139                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2140                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2141                         }
2142                         if(fuel)
2143                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2144                 }
2145         }
2146 }
2147
2148 // ___TODO___ !!!
2149 // Notification area (#4)
2150 //
2151
2152 string Weapon_SuicideMessage(float deathtype)
2153 {
2154         w_deathtype = deathtype;
2155         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2156         return w_deathtypestring;
2157 }
2158
2159 string Weapon_KillMessage(float deathtype)
2160 {
2161         w_deathtype = deathtype;
2162         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2163         return w_deathtypestring;
2164 }
2165
2166 float killnotify_times[10];
2167 float killnotify_deathtype[10];
2168 string killnotify_attackers[10];
2169 string killnotify_victims[10];
2170 void HUD_KillNotify_Push(string attacker, string victim, float wpn)
2171 {
2172         float i;
2173         for (i = 9; i > 0; --i) {
2174                 killnotify_times[i] = killnotify_times[i-1];
2175                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2176                 if(killnotify_attackers[i])
2177                         strunzone(killnotify_attackers[i]);
2178                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2179                 if(killnotify_victims[i])
2180                         strunzone(killnotify_victims[i]);
2181                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2182         }
2183         killnotify_times[0] = time;
2184         killnotify_deathtype[0] = wpn;
2185         if(killnotify_attackers[0])
2186                 strunzone(killnotify_attackers[0]);
2187         killnotify_attackers[0] = strzone(attacker);
2188         if(killnotify_victims[0])
2189                 strunzone(killnotify_victims[0]);
2190         killnotify_victims[0] = strzone(victim);
2191 }
2192
2193 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2194 {
2195         float w;
2196         if(msg == MSG_SUICIDE) {
2197                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2198
2199                 // TODO: cl_gentle
2200                 w = DEATH_WEAPONOF(type);
2201                 if(WEP_VALID(w)) {
2202                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2203                                 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2204                 }
2205                 else if (type == DEATH_KILL)
2206                         print ("^1",s1, "^1 couldn't take it anymore\n");
2207                 else if (type == DEATH_ROT)
2208                         print ("^1",s1, "^1 died\n");
2209                 else if (type == DEATH_NOAMMO)
2210                         print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2211                 else if (type == DEATH_CAMP)
2212                         print ("^1",s1, "^1 thought they found a nice camping ground\n");
2213                 else if (type == DEATH_MIRRORDAMAGE)
2214                         print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2215                 else if (type == DEATH_CHEAT)
2216                         print ("^1",s1, "^1 unfairly eliminated themself\n");
2217                 else if (type == DEATH_FIRE)
2218                         print ("^1",s1, "^1 burned to death\n");
2219                 else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET)
2220                         print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2221                 if (stof(s2) > 2) // killcount > 2
2222                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2223         } else if(msg == MSG_KILL) {
2224                 w = DEATH_WEAPONOF(type);
2225                 if(WEP_VALID(w)) {
2226                         HUD_KillNotify_Push(s2, s1, w);
2227                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2228                                 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2229                 }
2230                 else if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
2231                                 if(cvar("cl_gentle")) {
2232                                         print ("^1", s1, "^1 took action against a team mate\n");
2233                                 } else {
2234                                         print ("^1", s1, "^1 mows down a team mate\n");
2235                                 }
2236                                 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2237                                         if(cvar("cl_gentle"))
2238                                                 print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
2239                                         else
2240                                                 print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
2241                                 }
2242                                 else if (stof(s2) > 2) {
2243                                         if(cvar("cl_gentle"))
2244                                                 print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
2245                                         else
2246                                                 print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
2247                                 }
2248                 }
2249                 else if(type == KILL_FIRST_BLOOD)
2250                         print("^1",s1, "^1 drew first blood", "\n");
2251                 else if (type == DEATH_TELEFRAG)
2252                         print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2253                 else if (type == DEATH_DROWN) {
2254                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2255                         print ("^1",s1, "^1 was drowned by ", s2, "\n");
2256                 }
2257                 else if (type == DEATH_SLIME) {
2258                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2259                         print ("^1",s1, "^1 was slimed by ", s2, "\n");
2260                 }
2261                 else if (type == DEATH_LAVA) {
2262                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2263                         print ("^1",s1, "^1 was cooked by ", s2, "\n");
2264                 }
2265                 else if (type == DEATH_FALL) {
2266                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2267                         print ("^1",s1, "^1 was grounded by ", s2, "\n");
2268                 }
2269                 else if (type == DEATH_SHOOTING_STAR) {
2270                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2271                         print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2272                 }
2273                 else if (type == DEATH_SWAMP) {
2274                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2275                         print ("^1",s1, "^1 was conserved by ", s2, "\n");
2276                 }
2277                 else if (type == DEATH_HURTTRIGGER && s3 != "")
2278                 {
2279                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2280                         // p ?!?! :o
2281                         //if(p < 0)
2282                                 print("^1", s1, "^1 ", s3, " ", s2, "\n");
2283                         //else
2284                         //      bprint("^1", s1, "^1 ", substring(s3, 0, p), s2, "^1", substring(s3, p+1, strlen(s3) - (p+1)), "\n");
2285                 }
2286                 else if(type == DEATH_SBCRUSH)
2287                         print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2288                 else if(type == DEATH_SBMINIGUN)
2289                         print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2290                 else if(type == DEATH_SBROCKET)
2291                         print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2292                 else if(type == DEATH_SBBLOWUP)
2293                         print ("^1",s1, "^1 got cought in the destruction of ^1", s2, "'s vehicle\n");
2294
2295                 else if(type == DEATH_WAKIGUN)
2296                         print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2297                 else if(type == DEATH_WAKIROCKET)
2298                         print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2299                 else if(type == DEATH_WAKIBLOWUP)
2300                         print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2301
2302                 else if(type == DEATH_TURRET)
2303                         print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2304                 else if(type == DEATH_TOUCHEXPLODE)
2305                         print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2306                 else if(type == DEATH_CHEAT)
2307                         print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2308                 else if (type == DEATH_FIRE)
2309                         print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2310                 else if (type == DEATH_CUSTOM)
2311                         print ("^1",s1, "^1 ", s2, "\n");
2312                 else
2313                         print ("^1",s1, "^1 was fragged by ", s2, "\n");
2314         } else if(msg == MSG_SPREE) {
2315                 if(type == KILL_END_SPREE) {
2316                         if(cvar("cl_gentle"))
2317                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2318                         else
2319                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2320                 } else if(type == KILL_SPREE) {
2321                         if(cvar("cl_gentle"))
2322                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2323                         else
2324                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2325                 } else if(type == KILL_SPREE_3) {
2326                         if(cvar("cl_gentle"))
2327                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2328                         else
2329                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2330                 } else if(type == KILL_SPREE_5) {
2331                         if(cvar("cl_gentle"))
2332                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2333                         else
2334                                 print (s1,"^7 unleashes ^1RAGE\n");
2335                 } else if(type == KILL_SPREE_10) {
2336                         if(cvar("cl_gentle"))
2337                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2338                         else
2339                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2340                 } else if(type == KILL_SPREE_15) {
2341                         if(cvar("cl_gentle"))
2342                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2343                         else
2344                                 print (s1,"^7 executes ^1MAYHEM!\n");
2345                 } else if(type == KILL_SPREE_20) {
2346                         if(cvar("cl_gentle"))
2347                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2348                         else
2349                                 print (s1,"^7 is a ^1BERSERKER!\n");
2350                 } else if(type == KILL_SPREE_25) {
2351                         if(cvar("cl_gentle"))
2352                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2353                         else
2354                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2355                 } else if(type == KILL_SPREE_30) {
2356                         if(cvar("cl_gentle"))
2357                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2358                         else
2359                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2360                 }
2361         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2362                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2363                 if (type == DEATH_DROWN) {
2364                         if(cvar("cl_gentle"))
2365                                 print ("^1",s1, "^1 was in the water for too long\n");
2366                         else
2367                                 print ("^1",s1, "^1 drowned\n");
2368                 }
2369                 else if (type == DEATH_SLIME)
2370                         print ("^1",s1, "^1 was slimed\n");
2371                 else if (type == DEATH_LAVA) {
2372                         if(cvar("cl_gentle"))
2373                                 print ("^1",s1, "^1 found a hot place\n");
2374                         else
2375                                 print ("^1",s1, "^1 turned into hot slag\n");
2376                 }
2377                 else if (type == DEATH_FALL) {
2378                         if(cvar("cl_gentle"))
2379                                 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2380                         else
2381                                 print ("^1",s1, "^1 hit the ground with a crunch\n");
2382                 }
2383                 else if (type == DEATH_SHOOTING_STAR)
2384                         print ("^1",s1, "^1 became a shooting star\n");
2385                 else if (type == DEATH_SWAMP) {
2386                         if(cvar("cl_gentle"))
2387                                 print ("^1",s1, "^1 discovered a swamp\n");
2388                         else
2389                                 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2390                 }
2391                 else if(type == DEATH_TURRET)
2392                         print ("^1",s1, "^1 was mowed down by a turret \n");
2393                 else if (type == DEATH_CUSTOM)
2394                         print ("^1",s1, "^1 ", s2, "\n");
2395                 else if(type == DEATH_TOUCHEXPLODE)
2396                         print ("^1",s1, "^1 died in an accident\n");
2397                 else if(type == DEATH_CHEAT)
2398                         print ("^1",s1, "^1 was unfairly eliminated\n");
2399                 else if(type == DEATH_FIRE) {
2400                         if(cvar("cl_gentle"))
2401                                 print ("^1",s1, "^1 felt a little hot\n");
2402                         else
2403                                 print ("^1",s1, "^1 burnt to death\n");
2404                 }
2405                 else {
2406                         if(cvar("cl_gentle"))
2407                                 print ("^1",s1, "^1 needs a restart\n");
2408                         else
2409                                 print ("^1",s1, "^1 died\n");
2410                 }
2411         } else if(msg == MSG_KILL_ACTION_SPREE) {
2412                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2413                 if(cvar("cl_gentle"))
2414                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2415                 else
2416                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2417         } else if(msg == MSG_INFO) {
2418                 if(type == INFO_GOTFLAG) {
2419                         HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2420                         print(s1, "^7 got the ", s2, "\n");
2421                 } else if(type == INFO_LOSTFLAG) {
2422                         HUD_KillNotify_Push(s1, s2, INFO_LOSTFLAG);
2423                         print(s1, "^7 lost the ", s2, "\n");
2424                 } else if(type == INFO_PICKUPFLAG) {
2425                         HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2426                         print(s1, "^7 picked up the ", s2, "\n");
2427                 } else if(type == INFO_RETURNFLAG) {
2428                         HUD_KillNotify_Push(s1, s2, INFO_RETURNFLAG);
2429                         print(s1, "^7 returned the ", s2, "\n");
2430                 }
2431         }
2432
2433 }
2434
2435 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2436
2437 void HUD_Centerprint(string s1, float type, float msg)
2438 {
2439         if(msg == MSG_SUICIDE) {
2440                 if (type == DEATH_TEAMCHANGE) {
2441                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2442                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2443                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2444                 } else if (type == DEATH_CAMP) {
2445                         if(cvar("cl_gentle"))
2446                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2447                         else
2448                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2449                 } else if (type == DEATH_NOAMMO) {
2450                         if(cvar("cl_gentle"))
2451                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2452                         else
2453                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2454                 } else if (type == DEATH_ROT) {
2455                         if(cvar("cl_gentle"))
2456                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2457                         else
2458                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2459                 } else if (type == DEATH_MIRRORDAMAGE) {
2460                         if(cvar("cl_gentle"))
2461                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2462                         else
2463                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2464                 } else if (type == DEATH_QUIET) {
2465                         // do nothing
2466                 } else if (type == DEATH_KILL) {
2467                         if(cvar("cl_gentle"))
2468                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2469                         else
2470                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2471                 }
2472         } else if(msg == MSG_KILL) {
2473                 if (type == KILL_TEAM) {
2474                         if(cvar("cl_gentle")) {
2475                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
2476                         } else {
2477                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2478                         }
2479                 } else if (type == KILL_FIRST_BLOOD) {
2480                         if(cvar("cl_gentle")) {
2481                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2482                         } else {
2483                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2484                         }
2485                 } else if (type == KILL_FIRST_VICTIM) {
2486                         if(cvar("cl_gentle")) {
2487                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2488                         } else {
2489                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2490                         }
2491                 } else if (type == KILL_TYPEFRAG) {
2492                         if(cvar("cl_gentle")) {
2493                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^7 who was typing!"));
2494                         } else {
2495                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1));
2496                         }
2497                 } else if (type == KILL_TYPEFRAGGED) {
2498                         if(cvar("cl_gentle")) {
2499                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^7 while you were typing!"));
2500                         } else {
2501                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1));
2502                         }
2503                 } else if (type == KILL_FRAG) {
2504                         if(cvar("cl_gentle")) {
2505                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1));
2506                         } else {
2507                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1));
2508                         }
2509                 } else if (type == KILL_FRAGGED) {
2510                         if(cvar("cl_gentle")) {
2511                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were scored against by ^7", s1));
2512                         } else {
2513                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were fragged by ^7", s1));
2514                         }
2515                 }
2516         } else if(msg == MSG_KILL_ACTION) {
2517                 // TODO: invent more centerprints here?
2518                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!", s1));
2519         }
2520 }
2521
2522 void HUD_Notify (void)
2523 {
2524         float id = HUD_PANEL_NOTIFY;
2525         vector pos, mySize;
2526         pos = HUD_Panel_GetPos(id);
2527         mySize = HUD_Panel_GetSize(id);
2528
2529         HUD_Panel_DrawBg(id, pos, mySize, 0);
2530         float padding;
2531         padding = HUD_Panel_GetPadding(id);
2532         if(padding)
2533         {
2534                 pos += '1 1 0' * padding;
2535                 mySize -= '2 2 0' * padding;
2536         }
2537
2538         float entries, height;
2539         entries = bound(1, floor(12 * mySize_y/mySize_x), 10);
2540         height = mySize_y/entries;
2541         
2542         vector fontsize;
2543         fontsize = '0.5 0.5 0' * height;
2544
2545         float a;
2546         float when;
2547         when = cvar("hud_notify_time");
2548         float fadetime;
2549         fadetime = cvar("hud_notify_fadetime");
2550
2551         string s;
2552
2553         vector pos_attacker, pos_victim;
2554         vector weap_pos;
2555         float width_attacker, width_victim;
2556         string attacker, victim;
2557
2558         float i, j;
2559         for(j = 0; j < entries; ++j)
2560         {
2561                 if(cvar("hud_notify_flip"))
2562                         i = j;
2563                 else // rather nasty hack for ordering items from the bottom up
2564                         i = entries - j - 1;
2565
2566                 if(fadetime)
2567                 {
2568                         if(killnotify_times[j] + when > time)
2569                                 a = 1;
2570                         else
2571                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2572                 }
2573                 else
2574                 {
2575                         if(killnotify_times[j] + when > time)
2576                                 a = 1;
2577                         else
2578                                 a = 0;
2579                 }
2580
2581                 // TODO: maybe print in team colors?
2582                 // TODO: maybe this could be cleaned up somehow...
2583                 //
2584                 // X [did action to] Y
2585                 if(hud_configure || WEP_VALID(killnotify_deathtype[j]) || killnotify_deathtype[j] == DEATH_FALL)
2586                 {
2587                         if(hud_configure)
2588                         {
2589                                 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2590                                 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2591                                 a = bound(0, (when - j) / 4, 1);
2592                         }
2593                         else
2594                         {
2595                                 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2596                                 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2597                         }
2598                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2599                         width_victim = stringwidth(victim, TRUE, fontsize);
2600                         pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2601                         pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2602                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2603
2604                         if(hud_configure) // example actions for config mode
2605                         {
2606                                 drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2607                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2608                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2609                         }
2610                         else if(WEP_VALID(killnotify_deathtype[j]))
2611                         {
2612                                 self = get_weaponinfo(killnotify_deathtype[j]);
2613                                 drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2614                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2615                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2616                         }
2617                         else if(killnotify_deathtype[j] == DEATH_FALL)
2618                         {
2619                                 drawpic_skin(weap_pos, "notify_pushoffedge", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2620                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2621                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2622                         }
2623                 }
2624
2625                 // Y [used by] X
2626                 else
2627                 {
2628                         attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2629
2630                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2631                         pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2632
2633                         weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2634                         if(killnotify_deathtype[j] == DEATH_KILL)
2635                         {
2636                                 drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2637                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2638                         }
2639                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2640                         {
2641                                 if(killnotify_victims[j] == "^1RED^7 flag")
2642                                         s = "red";
2643                                 else
2644                                         s = "blue";
2645                                 drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2646                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2647                         }
2648                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2649                         {
2650                                 if(killnotify_victims[j] == "^1RED^7 flag")
2651                                         s = "red";
2652                                 else
2653                                         s = "blue";
2654                                 drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2655                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2656                         }
2657                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2658                         {
2659                                 if(killnotify_victims[j] == "^1RED^7 flag")
2660                                         s = "red";
2661                                 else
2662                                         s = "blue";
2663                                 drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2664                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2665                         }
2666                 }
2667         }
2668         /* This will come later.
2669         string s;
2670         entity tm;
2671         if(spectatee_status && !intermission)
2672         {
2673                 drawfont = hud_bigfont;
2674                 if(spectatee_status == -1)
2675                         s = "^1Observing";
2676                 else
2677                         s = GetPlayerName(spectatee_status - 1);
2678                 // spectated player name between HUD and chat area, aligned to the left
2679                 pos_x = 0;
2680                 pos_y = - 50 - hud_fontsize_spec_y;
2681                 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
2682                 drawcolorcodedstring(pos, s, hud_fontsize_spec, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2683                 drawfont = hud_font;
2684
2685                 // spectator text in the upper right corner
2686                 if(spectatee_status == -1)
2687                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2688                 else
2689                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2690
2691                 if(spectatee_status == -1)
2692                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2693                 else
2694                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2695
2696                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2697
2698                 if(gametype == GAME_ARENA)
2699                         s = "^1Wait for your turn to join";
2700                 else if(gametype == GAME_LMS)
2701                 {
2702                         entity sk;
2703                         sk = playerslots[player_localentnum - 1];
2704                         if(sk.(scores[ps_primary]) >= 666)
2705                                 s = "^1Match has already begun";
2706                         else if(sk.(scores[ps_primary]) > 0)
2707                                 s = "^1You have no more lives left";
2708                         else
2709                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2710                 }
2711                 else
2712                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2713
2714                 //show restart countdown:
2715                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2716                         float countdown;
2717                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2718                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2719                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2720                 }
2721         }
2722         if(warmup_stage && !intermission)
2723         {
2724                 s = "^2Currently in ^1warmup^2 stage!";
2725         }
2726
2727         // move more important stuff more to the middle so its more visible
2728
2729         string blinkcolor;
2730         if(mod(time, 1) >= 0.5)
2731                 blinkcolor = "^1";
2732         else
2733                 blinkcolor = "^3";
2734
2735         if(ready_waiting && !intermission && !spectatee_status)
2736         {
2737                 if(ready_waiting_for_me)
2738                 {
2739                         if(warmup_stage)
2740                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2741                         else
2742                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2743                 }
2744                 else
2745                 {
2746                         if(warmup_stage)
2747                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2748                         else
2749                                 s = strcat("^2Waiting for others to ready up...");
2750                 }
2751         }
2752         else if(warmup_stage && !intermission && !spectatee_status)
2753         {
2754                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2755         }
2756
2757         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnag