hey, fix the vote window coloring and add more useless TODO comments :)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80         drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
81 }
82
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84         drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
85 }
86
87 // return HUD background color
88 vector HUD_GetBgColor()
89 {
90         vector color;
91         if (teamplay)
92                 GetTeamRGB(myteam) * hud_color_bg_team;
93         else {
94                 // allow custom HUD colors in non-teamgames
95                 color_x = cvar("hud_color_bg_r");
96                 color_y = cvar("hud_color_bg_g");
97                 color_z = cvar("hud_color_bg_b");
98         }
99         return color;
100 }
101
102 // return accuracy text color
103 vector HUD_AccuracyColor(float accuracy)
104 {
105         vector rgb;
106         float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
107         if(accuracy >= 100) {
108                 rgb_x = 0;
109                 rgb_y = 1;
110         }
111         else if(accuracy > yellow_accuracy) {
112                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
113                 rgb_y = 1;
114         }
115         else {
116                 rgb_x = 1;
117                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
118         }
119         rgb_z = 0;
120         return rgb;
121 }
122
123 // draw number in the XSCALE font
124 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
125 {
126         float l, i;
127         string str, tmp, l_length;
128         float minus, plus;
129         vector vsize, num_color;
130
131         vsize_x = vsize_y = lettersize;
132         vsize_z = 0;
133
134         // showsign 1: always prefix with minus sign (useful in race distribution display)
135         // showsign 2: always prefix with plus sign (useful in race distribution display)
136         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
137
138         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
139         {
140                 plus = true;
141                 pos_x -= lettersize;
142         } else
143                 plus = false;
144
145         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
146         {
147                 minus = true;
148                 num = -num;
149                 pos_x -= lettersize;
150         } else
151                 minus = false;
152
153         if(digits < 0)
154         {
155                 tmp = ftos(num);
156                 digits = -digits;
157                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
158         } else
159                 str = ftos(num);
160
161         l = strlen(str);
162         l_length = ftos(l);
163
164         if(l > digits)
165         {
166                 str = substring(str, l-digits, 999);
167                 l = strlen(str);
168         } else if(l < digits)
169                 pos_x += (digits-l) * lettersize;
170
171         if (highlighted == 1) {
172                 vector hl_size;
173                 hl_size_x = vsize_x * l + vsize_x * 0.2;
174                 hl_size_y = vsize_y * 1.1;
175                 hl_size_z = 0;
176                 if(minus)
177                         hl_size_x = hl_size_x + vsize_x;
178
179                 vector hl_pos;
180                 hl_pos_x = pos_x - lettersize/10;
181                 hl_pos_y = pos_y - lettersize/20;
182                 hl_pos_z = 0;
183
184                 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
185         }
186
187         if (stroke == 1)
188                 num_color = '1 1 1';
189         else
190                 num_color = rgb;
191
192         if(minus)
193         {
194                 if (stroke == 1)
195                         drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
196                 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
197                 pos_x += lettersize;
198         } else if(plus)
199         {
200                 if (stroke == 1)
201                         drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
202                 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
203                 pos_x += lettersize;
204         }
205
206         for(i = 0; i < l; ++i)
207         {
208                 tmp = substring(str, i, 1);
209                 if (stroke == 1)
210                         drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
211                 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
212                 pos_x += lettersize;
213         }
214 }
215
216 // color the number differently based on how big it is (used in the health/armor panel)
217 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
218 {
219         vector color;
220         if(x > 200) {
221                 color_x = 0;
222                 color_y = 1;
223                 color_z = 0;
224         }
225         else if(x > 150) {
226                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
227                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
228                 color_z = 0;
229         }
230         else if(x > 100) {
231                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
232                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
233                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
234         }
235         else if(x > 50) {
236                 color_x = 1;
237                 color_y = 1;
238                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
239         }
240         else if(x > 20) {
241                 color_x = 1;
242                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
243                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
244         }
245         else {
246                 color_x = 1;
247                 color_y = 0;
248                 color_z = 0;
249         }
250         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
251 }
252
253 float stringwidth_colors(string s, vector theSize)
254 {
255         return stringwidth(s, TRUE, theSize);
256 }
257
258 float stringwidth_nocolors(string s, vector theSize)
259 {
260         return stringwidth(s, FALSE, theSize);
261 }
262
263 #define CENTERPRINT_MAX_LINES 30
264 string centerprint_messages[CENTERPRINT_MAX_LINES];
265 float centerprint_width[CENTERPRINT_MAX_LINES];
266 vector centerprint_start;
267 float centerprint_expire;
268 float centerprint_num;
269 float centerprint_offset_hint;
270 vector centerprint_fontsize;
271
272 void centerprint(string strMessage)
273 {
274         float i, j, n, hcount;
275         string s;
276
277         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
278
279         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
280
281         if(cvar("scr_centertime") <= 0)
282                 return;
283
284         if(strMessage == "")
285                 return;
286
287         // strip trailing newlines
288         j = strlen(strMessage) - 1;
289         while(substring(strMessage, j, 1) == "\n" && j >= 0)
290                 j = j - 1;
291         strMessage = substring(strMessage, 0, j + 1);
292
293         if(strMessage == "")
294                 return;
295
296         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
297         j = 0;
298         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
299                 j = j + 1;
300         strMessage = substring(strMessage, j, strlen(strMessage) - j);
301         centerprint_offset_hint = j;
302
303         if(strMessage == "")
304                 return;
305
306         // if we get here, we have a message. Initialize its height.
307         centerprint_num = 0;
308
309         n = tokenizebyseparator(strMessage, "\n");
310         i = hcount = 0;
311         for(j = 0; j < n; ++j)
312         {
313                 getWrappedLine_remaining = argv(j);
314                 while(getWrappedLine_remaining)
315                 {
316                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
317                         if(centerprint_messages[i])
318                                 strunzone(centerprint_messages[i]);
319                         centerprint_messages[i] = strzone(s);
320                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
321                         ++i;
322
323                         // half height for empty lines looks better
324                         if(s == "")
325                                 hcount += 0.5;
326                         else
327                                 hcount += 1;
328
329                         if(i >= CENTERPRINT_MAX_LINES)
330                                 break;
331                 }
332         }
333
334         float h, havail;
335         h = centerprint_fontsize_y*hcount;
336
337         havail = vid_conheight;
338         if(cvar("con_chatpos") < 0)
339                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
340         if(havail > vid_conheight - 70)
341                 havail = vid_conheight - 70; // avoid overlapping HUD
342
343         centerprint_start_x = 0;
344
345 #if 0
346         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
347
348         // here, the centerprint would cover the crosshair. REALLY BAD.
349         forbiddenmin = vid_conheight * 0.5 - h - 16;
350         forbiddenmax = vid_conheight * 0.5 + 16;
351
352         allowedmin = scoreboard_bottom;
353         allowedmax = havail - h;
354         preferred = (havail - h)/2;
355
356
357         // possible orderings (total: 4! / 4 = 6)
358         //  allowedmin allowedmax forbiddenmin forbiddenmax
359         //  forbiddenmin forbiddenmax allowedmin allowedmax
360         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
361         {
362                 // forbidden doesn't matter in this case
363                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
364         }
365         //  allowedmin forbiddenmin allowedmax forbiddenmax
366         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
367         {
368                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
369         }
370         //  allowedmin forbiddenmin forbiddenmax allowedmax
371         else if(allowedmin < forbiddenmin)
372         {
373                 // make sure the forbidden zone is not covered
374                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
375                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
376                 else
377                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
378         }
379         //  forbiddenmin allowedmin allowedmax forbiddenmax
380         else if(allowedmax < forbiddenmax)
381         {
382                 // it's better to leave the allowed zone (overlap with scoreboard) than
383                 // to cover the forbidden zone (crosshair)
384                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
385                         centerprint_start_y = forbiddenmax;
386                 else
387                         centerprint_start_y = forbiddenmin;
388         }
389         //  forbiddenmin allowedmin forbiddenmax allowedmax
390         else
391         {
392                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
393         }
394 #else
395         centerprint_start_y =
396                 min(
397                         max(
398                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
399                                 (havail - h)/2
400                         ),
401                         havail - h
402                 );
403 #endif
404
405         centerprint_num = i;
406         centerprint_expire = time + cvar("scr_centertime");
407 }
408
409 void HUD_DrawCenterPrint (void)
410 {
411         float i;
412         vector pos;
413         string ts;
414         float a;
415
416         //if(time > centerprint_expire)
417         //      return;
418
419         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
420         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
421         //sz = 1.2 / (a + 0.2);
422
423         if(a <= 0)
424                 return;
425
426         pos = centerprint_start;
427         for (i=0; i<centerprint_num; i = i + 1)
428         {
429                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
430                 ts = centerprint_messages[i];
431                 if (ts != "")
432                 {
433                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
434                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
435                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
436                         pos_y = pos_y + centerprint_fontsize_y;
437                 }
438                 else
439                         // half height for empty lines looks better
440                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
441         }
442 }
443
444 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
445 {
446         position_x -= 2 / 3 * strlen(text) * scale_x;
447         drawstring(position, text, scale, rgb, alpha, flag);
448 }
449
450 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
451 {
452         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
453         drawstring(position, text, scale, rgb, alpha, flag);
454 }
455
456 // return the string of the given race place
457 string race_PlaceName(float pos) {
458         if(pos == 1)
459                 return "1st";
460         else if(pos == 2)
461                 return "2nd";
462         else if(pos == 3)
463                 return "3rd";
464         else
465                 return strcat(ftos(pos), "th");
466 }
467
468 // return the string of the onscreen race timer
469 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
470 {
471         string col;
472         string timestr;
473         string cpname;
474         string lapstr;
475         lapstr = "";
476
477         if(histime == 0) // goal hit
478         {
479                 if(mytime > 0)
480                 {
481                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
482                         col = "^1";
483                 }
484                 else if(mytime == 0)
485                 {
486                         timestr = "+0.0";
487                         col = "^3";
488                 }
489                 else
490                 {
491                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
492                         col = "^2";
493                 }
494
495                 if(lapdelta > 0)
496                 {
497                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
498                         col = "^2";
499                 }
500                 else if(lapdelta < 0)
501                 {
502                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
503                         col = "^1";
504                 }
505         }
506         else if(histime > 0) // anticipation
507         {
508                 if(mytime >= histime)
509                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
510                 else
511                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
512                 col = "^3";
513         }
514         else
515                 col = "^7";
516
517         if(cp == 254)
518                 cpname = "Start line";
519         else if(cp == 255)
520                 cpname = "Finish line";
521         else if(cp)
522                 cpname = strcat("Intermediate ", ftos(cp));
523         else
524                 cpname = "Finish line";
525
526         if(histime < 0)
527                 return strcat(col, cpname);
528         else if(hisname == "")
529                 return strcat(col, cpname, " (", timestr, ")");
530         else
531                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
532 }
533
534 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
535 float race_CheckName(string net_name) {
536         float i;
537         for (i=RANKINGS_CNT-1;i>=0;--i)
538                 if(grecordholder[i] == net_name)
539                         return i+1;
540         return 0;
541 }
542
543 /*
544 ==================
545 HUD panels
546 ==================
547 */
548
549 string HUD_Panel_GetName(float id)
550 {
551         switch(id) {
552                 case 0: return "weaponicons"; break;
553                 case 1: return "inventory"; break;
554                 case 2: return "powerups"; break;
555                 case 3: return "healtharmor"; break;
556                 case 4: return "notify"; break;
557                 case 5: return "timer"; break;
558                 case 6: return "radar"; break;
559                 case 7: return "score"; break;
560                 case 8: return "racetimer"; break;
561                 case 9: return "vote"; break;
562                 case 10: return "modicons"; break;
563                 case 11: return "pressedkeys"; break;
564                 default: return "";
565         }
566 }
567
568 // Save the config
569 void HUD_Panel_ExportCfg(string cfgname)
570 {
571         float fh;
572         fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
573         if(fh >= 0)
574         {
575                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
576                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
577                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
578                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
579                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
580                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
581                 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
582                 fputs(fh, "\n");
583
584                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
585                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
586                 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
587                 fputs(fh, "\n");
588
589                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
590                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
591                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
592                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
593                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
594                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
595                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
596                 fputs(fh, "\n");
597
598                 // common cvars for all panels
599                 float i;
600                 for (i = 0; i < panel_cnt; ++i)
601                 {
602                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
603                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
604                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
605                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
606                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
607                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
608                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
609                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
610                         switch(i) {
611                                 case 0:
612                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
613                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
614                                         break;
615                                 case 1:
616                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
617                                         break;
618                                 case 2:
619                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
620                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
621                                         break;
622                                 case 3:
623                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
624                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
625                                         break;
626                                 case 9:
627                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
628                                         break;
629                         }
630                         fputs(fh, "\n");
631                 }
632
633                 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
634         }
635         fclose(fh);
636 }
637
638 vector HUD_Panel_CheckLimitSize(float id, vector mySize)
639 {
640         switch(id) {
641                 case 0: 
642                         mySize_x = max(mySize_y * (1/10), mySize_x); // at least 1/10 * height
643                         mySize_y = max(mySize_x * (1/26), mySize_y); // at least 1/26 * width
644                         break;
645                 case 1: 
646                         mySize_x = max(mySize_y * 0.7, mySize_x); // at least 0.7 * height
647                         break;
648                 //case 2: 
649                 //      mySize_x = max(mySize_y * 1.5, mySize_x); // at least 1.5 * height
650                 //      break;
651                 //case 3: 
652                 //      mySize_x = max(mySize_y * 2, mySize_x); // at least 2 * height
653                 //      break;
654                 case 5: 
655                         mySize_y = (1/4.1) * mySize_x; // 1/4.1 * width, trial and error...
656                         break;
657                 case 7: 
658                         mySize_y = (1/4) * mySize_x; // 1/4 * width
659                         break;
660                 case 8: 
661                         mySize_y = (1/4) * mySize_x; // 1/4 * width
662                         break;
663                 case 9: 
664                         mySize_y = (1/4) * mySize_x; // 1/4 * width
665                         break;
666                 case 10: 
667                         mySize_y = (1/2) * mySize_x; // 1/2 * width
668                         break;
669                 case 11: 
670                         mySize_y = 0.5898 * mySize_x; // 0.5898 * width, reason: bg has weird dimensions...
671                         break;
672         }
673         return mySize;
674 }
675
676 // return active status of panel
677 float HUD_Panel_CheckActive(float id)
678 {
679         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
680                 return 1;
681         return 0;
682 }
683
684 // return size of given panel
685 vector HUD_Panel_GetSize(float id)
686 {
687         vector mySize;
688         mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
689
690         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
691
692         return mySize;
693 }
694
695 // return pos of given panel
696 vector HUD_Panel_GetPos(float id)
697 {
698         vector pos;
699         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
700
701         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
702
703         if (pos_x < 0)
704                 pos_x = vid_conwidth + pos_x;
705         if (pos_y < 0)
706                 pos_y = vid_conheight + pos_y;
707         return pos;
708 }
709
710 float HUD_Panel_GetBorder(float id)
711 {
712         string border;
713         border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
714         if(border == "")
715                 border = cvar_string("hud_bg_border");
716         return stof(border);
717 }
718
719 vector HUD_Panel_GetColor(float id)
720 {
721         // TODO: idea: let user choose colors "pants", "shirt"
722         string color;
723         color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
724         if(color == "")
725                 color = cvar_string("hud_bg_color");
726         return stov(color);
727 }
728
729 float HUD_Panel_GetAlpha(float id)
730 {
731         string alpha;
732         alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
733         if(alpha == "")
734                 alpha = cvar_string("hud_bg_alpha");
735         return stof(alpha);
736 }
737
738 float HUD_Panel_GetPadding(float id)
739 {
740         string padding;
741         padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
742         if(padding == "")
743                 padding = cvar_string("hud_bg_padding");
744         return stof(padding);
745 }
746
747 // draw the background/borders
748 void HUD_Panel_DrawBg(float id, vector pos, vector mySize)
749 {
750         float alpha;
751
752         if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
753                 return;
754
755         string bg;
756         bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
757         if(bg == "")
758                 bg = cvar_string("hud_bg");
759
760         if(bg == "0" && hud_configure) {
761                 bg = "border"; // we probably want to see a background in config mode at all times...
762                 alpha = cvar("hud_configure_bg_minalpha");
763         }
764
765         if(bg != "0")
766         {
767                 float border;
768                 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
769
770                 vector color;
771                 color = HUD_Panel_GetColor(id);
772
773                 if(!alpha)
774                         alpha = HUD_Panel_GetAlpha(id);
775
776                 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
777         }
778 }
779
780 vector HUD_Panel_GetProgressBarColor(string item)
781 {
782         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
783 }
784
785 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
786 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
787 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
788 {
789         float i;
790
791         vector myTarget;
792         myTarget = mySize;
793
794         vector targPos;
795         vector targSize;
796         vector myCenter;
797         vector targCenter;
798         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
799         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
800
801         for (i = 0; i < panel_cnt; ++i) {
802                 if(i == id || !HUD_Panel_CheckActive(i))
803                         continue;
804
805                 targPos = HUD_Panel_GetPos(i);
806                 targSize = HUD_Panel_GetSize(i);
807
808                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
809                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
810
811                 if(myPos_y + mySize_y < targPos_y)
812                         continue;
813                 if(myPos_y > targPos_y + targSize_y)
814                         continue;
815
816                 if(myPos_x + mySize_x < targPos_x)
817                         continue;
818                 if(myPos_x > targPos_x + targSize_x)
819                         continue;
820
821                 // OK, there IS a collision.
822
823                 myCenter_x = myPos_x + 0.5 * mySize_x;
824                 myCenter_y = myPos_y + 0.5 * mySize_y;
825
826                 targCenter_x = targPos_x + 0.5 * targSize_x;
827                 targCenter_y = targPos_y + 0.5 * targSize_y;
828
829                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y && resizeCorner != 1) // top left (of target panel)
830                 {
831                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
832                                 myTarget_x = targPos_x - myPos_x;
833                         else // push it upwards
834                                 myTarget_y = targPos_y - myPos_y;
835                 }
836                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y && resizeCorner != 2) // top right
837                 {
838                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
839                                 myTarget_x = targPos_x + targSize_x;
840                         else // push it upwards
841                                 myTarget_y = targPos_y - myPos_y;
842                 }
843                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
844                 {
845                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
846                                 myTarget_x = targPos_x - myPos_x;
847                         else // push it downwards
848                                 myTarget_y = targPos_y + targSize_y;
849                 }
850                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
851                 {
852                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
853                                 myTarget_x = targPos_x + targSize_x;
854                         else // push it downwards
855                                 myTarget_y = targPos_y + targSize_y;
856                 }
857         }
858
859         return myTarget;
860 }
861
862 // TODO: checkResize
863 float HUD_Panel_SetSize(float id, vector mySize)
864 {
865         float didntresize;
866
867         vector oldSize;
868         oldSize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
869
870         vector myPos;
871         myPos = HUD_Panel_GetPos(id);
872
873         // check for collisions
874         if(cvar("hud_configure_checkcollisions"))
875                 mySize = HUD_Panel_CheckResize(id, HUD_Panel_GetPos(id), mySize);
876
877         mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth - myPos_x);
878         mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight - myPos_y);
879
880         // cap against panel's own limits
881         mySize = HUD_Panel_CheckLimitSize(id, mySize);
882
883         //mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth);
884         //mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight);
885
886         if(cvar("hud_configure_grid"))
887         {
888                 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
889                 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
890         }
891
892         // TODO: is this needed?
893         // this is to check if (and how) SetPos should be called
894         if(mySize_x == oldSize_x && mySize_y == oldSize_y)
895                 didntresize = 3; // didnt resize either
896         else if(mySize_x == oldSize_x && mySize_y != oldSize_y)
897                 didntresize = 2; // resized Y
898         else if(mySize_y == oldSize_y && mySize_x != oldSize_x)
899                 didntresize = 1; // resized X
900
901         string s;
902         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
903         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
904         return didntresize;
905 }
906
907 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
908 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
909 {
910         float i;
911
912         vector myTarget;
913         myTarget = myPos;
914
915         vector targPos;
916         vector targSize;
917         vector myCenter;
918         vector targCenter;
919         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
920         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
921
922         for (i = 0; i < panel_cnt; ++i) {
923                 if(i == id || !HUD_Panel_CheckActive(i))
924                         continue;
925
926                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
927                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
928
929                 if(myPos_y + mySize_y < targPos_y)
930                         continue;
931                 if(myPos_y > targPos_y + targSize_y)
932                         continue;
933
934                 if(myPos_x + mySize_x < targPos_x)
935                         continue;
936                 if(myPos_x > targPos_x + targSize_x)
937                         continue;
938
939                 // OK, there IS a collision.
940
941                 myCenter_x = myPos_x + 0.5 * mySize_x;
942                 myCenter_y = myPos_y + 0.5 * mySize_y;
943
944                 targCenter_x = targPos_x + 0.5 * targSize_x;
945                 targCenter_y = targPos_y + 0.5 * targSize_y;
946
947                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
948                 {
949                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
950                                 myTarget_x = targPos_x - mySize_x;
951                         else // push it upwards
952                                 myTarget_y = targPos_y - mySize_y;
953                 }
954                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
955                 {
956                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
957                                 myTarget_x = targPos_x + targSize_x;
958                         else // push it upwards
959                                 myTarget_y = targPos_y - mySize_y;
960                 }
961                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
962                 {
963                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
964                                 myTarget_x = targPos_x - mySize_x;
965                         else // push it downwards
966                                 myTarget_y = targPos_y + targSize_y;
967                 }
968                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
969                 {
970                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
971                                 myTarget_x = targPos_x + targSize_x;
972                         else // push it downwards
973                                 myTarget_y = targPos_y + targSize_y;
974                 }
975         }
976
977         return myTarget;
978 }
979
980 void HUD_Panel_SetPos(float id, vector pos, float didntresize)
981 {
982         vector oldPos;
983         oldPos = HUD_Panel_GetPos(id);
984         if(didntresize == 2)
985                 pos_x = oldPos_x;
986         else if(didntresize == 1)
987                 pos_y = oldPos_y;
988         else if(didntresize == 3)
989                 return;
990
991         vector mySize;
992         mySize = HUD_Panel_GetSize(id);
993
994         if(cvar("hud_configure_checkcollisions"))
995                 pos = HUD_Panel_CheckMove(id, pos, mySize);
996
997         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
998         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
999
1000         if(cvar("hud_configure_grid"))
1001         {
1002                 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1003                 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1004         }
1005
1006         if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
1007                 pos_x = pos_x - vid_conwidth;
1008         if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
1009                 pos_y = pos_y - vid_conheight;
1010
1011         string s;
1012         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
1013
1014         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1015 }
1016
1017 float mouseClicked;
1018 float prevMouseClicked; // previous state
1019 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1020 {
1021         prevMouseClicked = mouseClicked;
1022         if(nPrimary == K_MOUSE1)
1023         {
1024                 if(bInputType == 0) { // key pressed
1025                         mouseClicked = 1;
1026                         return true;
1027                 }
1028                 if(bInputType == 1) {// key released
1029                         mouseClicked = 0;
1030                         return true;
1031                 }
1032         }
1033         return false;
1034 }
1035
1036 vector mousepos, mouseprevpos;
1037 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
1038 vector panel_click_pos; // panel pos (saved only upon a click)
1039 vector panel_click_size; // panel size (saved only upon a click)
1040 float highlightedPanel;
1041 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
1042 void HUD_Panel_Mouse()
1043 {
1044         if(mouseClicked == 0) {
1045                 highlightedPanel = -1;
1046                 highlightedAction = 0;
1047         }
1048
1049         mousepos = mousepos + getmousepos();
1050
1051         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1052         mousepos_y = bound(0, mousepos_y, vid_conheight);
1053
1054         drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1055
1056         if(mouseClicked)
1057         {
1058                 float i, border;
1059                 vector panelPos;
1060                 vector panelSize;
1061
1062                 for(i = 0; i <= panel_cnt; ++i)
1063                 {
1064                         panelPos = HUD_Panel_GetPos(i);
1065                         panelSize = HUD_Panel_GetSize(i);
1066                         border = HUD_Panel_GetBorder(i);
1067                         if(prevMouseClicked == 0) {
1068                                 // move
1069                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1070                                 {
1071                                         highlightedPanel = i;
1072                                         highlightedAction = 1;
1073                                 }
1074                                 // resize from topleft border
1075                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1076                                 {
1077                                         highlightedPanel = i;
1078                                         highlightedAction = 2;
1079                                         resizeCorner = 1;
1080                                 }
1081                                 // resize from topright border
1082                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1083                                 {
1084                                         highlightedPanel = i;
1085                                         highlightedAction = 2;
1086                                         resizeCorner = 2;
1087                                 }
1088                                 // resize from bottomleft border
1089                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1090                                 {
1091                                         highlightedPanel = i;
1092                                         highlightedAction = 2;
1093                                         resizeCorner = 3;
1094                                 }
1095                                 // resize from bottomright border
1096                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1097                                 {
1098                                         highlightedPanel = i;
1099                                         highlightedAction = 2;
1100                                         resizeCorner = 4;
1101                                 }
1102                         }
1103
1104                         if(highlightedPanel == i)
1105                         {
1106                                 if(prevMouseClicked == 0)
1107                                 {
1108                                         panel_click_distance = mousepos - panelPos;
1109                                         panel_click_pos = panelPos;
1110                                         panel_click_size = panelSize;
1111                                 }
1112
1113                                 if(highlightedAction == 1)
1114                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance, 0);
1115                                 else if(highlightedAction == 2)
1116                                 {
1117                                         float didntresize; // panel too big/too small, dont resize (also has to affect moving)
1118                                         if(resizeCorner == 1) {
1119                                                 didntresize = HUD_Panel_SetSize(i, panelSize + mouseprevpos - mousepos);
1120                                                 HUD_Panel_SetPos(i, mousepos - panel_click_distance, didntresize);
1121                                         }
1122                                         if(resizeCorner == 2) {
1123                                                 didntresize = HUD_Panel_SetSize(i, eY * panel_click_size_y + eX * (mousepos_x - panelPos_x - (panel_click_distance_x - panel_click_size_x))
1124                                                                 + eY * (panel_click_distance_y + (panel_click_pos_y - mousepos_y)));
1125                                                 HUD_Panel_SetPos(i, eX * panelPos_x + eY * (mousepos_y - panel_click_distance_y), didntresize);
1126                                         }
1127                                         if(resizeCorner == 3) {
1128                                                 didntresize = HUD_Panel_SetSize(i, panelSize + eX * (mouseprevpos_x - mousepos_x) + eY * (mousepos_y - mouseprevpos_y));
1129                                                 HUD_Panel_SetPos(i, eX * (mousepos_x - panel_click_distance_x) + eY * panelPos_y, didntresize);
1130                                         }
1131                                         if(resizeCorner == 4) {
1132                                                 HUD_Panel_SetSize(i, mousepos - panelPos - (panel_click_distance - panel_click_size));
1133                                         }
1134                                 }
1135                         }
1136                 }
1137         }
1138         mouseprevpos = mousepos;
1139         prevMouseClicked = mouseClicked;
1140 }
1141
1142 /*void HUD_DrawDockEdge(float id, vector p1, vector p2, float target)
1143 {
1144         vector pos;
1145         vector size;
1146
1147         pos =
1148 */ // maybe one day, since this will be quite complicated
1149
1150 // Weapon icons (#0)
1151 //
1152 float weaponspace[10];
1153 void HUD_WeaponIcons_Clear()
1154 {
1155         float idx;
1156         for(idx = 0; idx < 10; ++idx)
1157                 weaponspace[idx] = 0;
1158 }
1159
1160 entity weaponorder[WEP_MAXCOUNT];
1161
1162 void weaponorder_swap(float i, float j, entity pass)
1163 {
1164         entity h;
1165         h = weaponorder[i];
1166         weaponorder[i] = weaponorder[j];
1167         weaponorder[j] = h;
1168 }
1169
1170 float weaponorder_cmp(float i, float j, entity pass)
1171 {
1172         float d;
1173         d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1174         if(d)
1175                 return d;
1176         d = weaponorder[i].weapon - weaponorder[j].weapon;
1177         return d;
1178 }
1179
1180 void HUD_WeaponIcons()
1181 {
1182         float id = 0;
1183         float alpha, stat_weapons; // "constants"
1184         vector pos, mySize, accuracy_color;
1185         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1186
1187         pos = HUD_Panel_GetPos(id);
1188         mySize = HUD_Panel_GetSize(id);
1189
1190         stat_weapons = getstati(STAT_WEAPONS);
1191         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1192         {
1193                 self = get_weaponinfo(i);
1194                 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1195                 {
1196                         weaponorder[weapon_cnt] = self;
1197                         ++weapon_cnt;
1198                 }
1199         }
1200         heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1201
1202         HUD_Panel_DrawBg(id, pos, mySize);
1203         float padding;
1204         padding = HUD_Panel_GetPadding(id);
1205         if(padding)
1206         {
1207                 pos += '1 1 0' * padding;
1208                 mySize -= '2 2 0' * padding;
1209         }
1210
1211         // hits
1212         weapon_stats = getstati(STAT_DAMAGE_HITS);
1213         weapon_number = weapon_stats & 63;
1214         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1215         // fired
1216         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1217         weapon_number = weapon_stats & 63;
1218         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1219
1220         if(cvar_or("hud_weaponicons_fade", 1))
1221         {
1222                 fade = 3.2 - 2 * (time - weapontime);
1223                 fade = bound(0.7, fade, 1);
1224         }
1225         else
1226                 fade = 1;
1227
1228         HUD_WeaponIcons_Clear();
1229
1230         float rows, columns;
1231         rows = mySize_y/mySize_x;
1232         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1233         //                               ^^^ weapon icon aspect goes here
1234
1235         columns = ceil(WEP_COUNT/rows);
1236         float row, column;
1237         for(i = 0; i < weapon_cnt; ++i)
1238         {
1239                 self = weaponorder[i];
1240                 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1241                 {
1242                         weapid = self.impulse;
1243
1244                         alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1245
1246                         weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1247                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1248
1249                         // draw background behind currently selected weapon
1250                         if(self.weapon == activeweapon)
1251                                 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1252
1253                         // draw the weapon accuracy on the HUD
1254                         if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1255                         {
1256                                 if(weapon_damage)
1257                                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
1258
1259                                 accuracy_color = HUD_AccuracyColor(weapon_stats);
1260                                 if(weapon_damage)
1261                                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL);
1262                         }
1263
1264                         // draw the weapon icon
1265                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1266
1267                         if(cvar_or("hud_weaponicons_number", 1))
1268                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1269                 }
1270
1271                 ++row;
1272                 if(row >= rows)
1273                 {
1274                         row = 0;
1275                         ++column;
1276                 }
1277         }
1278
1279 }
1280
1281 // Inventory (#1)
1282 //
1283 float GetAmmoStat(float i)
1284 {
1285         switch(i)
1286         {
1287                 case 0: return STAT_SHELLS;
1288                 case 1: return STAT_NAILS;
1289                 case 2: return STAT_ROCKETS;
1290                 case 3: return STAT_CELLS;
1291                 case 4: return STAT_FUEL;
1292                 default: return -1;
1293         }
1294 }
1295
1296 float GetAmmoItemCode(float i)
1297 {
1298         switch(i)
1299         {
1300                 case 0: return IT_SHELLS;
1301                 case 1: return IT_NAILS;
1302                 case 2: return IT_ROCKETS;
1303                 case 3: return IT_CELLS;
1304                 case 4: return IT_FUEL;
1305                 default: return -1;
1306         }
1307 }
1308
1309 string GetAmmoPicture(float i)
1310 {
1311         switch(i)
1312         {
1313                 case 0: return "ammo_shells";
1314                 case 1: return "ammo_bullets";
1315                 case 2: return "ammo_rockets";
1316                 case 3: return "ammo_cells";
1317                 case 4: return "ammo_fuel";
1318                 default: return "";
1319         }
1320 }
1321
1322 void HUD_Inventory()
1323 {
1324         float id = 1;
1325         float i;
1326         float stat_items;
1327
1328         vector pos, mySize, mysize, mypos;
1329         pos = HUD_Panel_GetPos(id);
1330         mySize = HUD_Panel_GetSize(id);
1331
1332         HUD_Panel_DrawBg(id, pos, mySize);
1333         float padding;
1334         padding = HUD_Panel_GetPadding(id);
1335         if(padding)
1336         {
1337                 pos += '1 1 0' * padding;
1338                 mySize -= '2 2 0' * padding;
1339         }
1340
1341         // ammo
1342         stat_items = getstati(STAT_ITEMS);
1343         for (i = 0; i < 4; ++i) {
1344                 float a;
1345                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1346                 if(hud_configure)
1347                         a = 100;
1348
1349                 if(cvar("hud_inventory_onlycurrent")) {
1350                         if (stat_items & GetAmmoItemCode(i)) {
1351                                 drawpic_skin(pos + eY * 0.05 * mySize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1352                                 if(a < 10)
1353                                         HUD_DrawXNum(pos + eX * 0.8 * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1354                                 else
1355                                         HUD_DrawXNum(pos + eX * 0.8 * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1356                         }
1357                 } else {
1358                         if (a > 0) {
1359                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1360                                         switch (i) {
1361                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1362                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1363                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1364                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1365                                         }
1366                                         mysize_x = 0.25 * mySize_x;
1367                                         mysize_y = mySize_y;
1368                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1369                                         switch (i) {
1370                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1371                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1372                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1373                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1374                                         }
1375                                         mysize_x = 0.5 * mySize_x;
1376                                         mysize_y = 0.5 * mySize_y;
1377                                 } else { // arrange vertically
1378                                         switch (i) {
1379                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1380                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1381                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1382                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1383                                         }
1384                                         mysize_x = mySize_x;
1385                                         mysize_y = 0.25 * mySize_y;
1386                                 }
1387
1388                                 if (stat_items & GetAmmoItemCode(i))
1389                                         drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1390                                 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1391                                 if (a < 10) {
1392                                         if(stat_items & GetAmmoItemCode(i))
1393                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1394                                         else
1395                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1396                                 } else {
1397                                         if(stat_items & GetAmmoItemCode(i))
1398                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1399                                         else
1400                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1401                                 }
1402                         }
1403                 }
1404         }
1405 }
1406
1407
1408 // Powerups (#2)
1409 //
1410 void HUD_Powerups() {
1411         float id = 2;
1412         float stat_items;
1413         stat_items = getstati(STAT_ITEMS);
1414
1415         if(!hud_configure)
1416         {
1417                 if not(stat_items & IT_STRENGTH)
1418                         if not(stat_items & IT_INVINCIBLE)
1419                                 return;
1420
1421                 if (getstati(STAT_HEALTH) <= 0)
1422                         return;
1423         }
1424
1425         vector pos, mySize;
1426         pos = HUD_Panel_GetPos(id);
1427         mySize = HUD_Panel_GetSize(id);
1428
1429         HUD_Panel_DrawBg(id, pos, mySize);
1430         float padding;
1431         padding = HUD_Panel_GetPadding(id);
1432         if(padding)
1433         {
1434                 pos += '1 1 0' * padding;
1435                 mySize -= '2 2 0' * padding;
1436         }
1437
1438         float strength_time, shield_time;
1439
1440         strength_time = bound(0, ceil(getstatf(STAT_STRENGTH_FINISHED) - time), 99);
1441         shield_time = bound(0, ceil(getstatf(STAT_INVINCIBLE_FINISHED) - time), 99);
1442
1443         if(hud_configure)
1444         {
1445                 strength_time = 15;
1446                 shield_time = 27;
1447         }
1448
1449         float len;
1450
1451         vector barpos, barsize;
1452         vector picpos;
1453         vector numpos;
1454
1455         string leftname, rightname;
1456         float leftcnt, rightcnt;
1457         float leftalpha, rightalpha;
1458         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1459                 leftname = "strength";
1460                 leftcnt = strength_time;
1461
1462                 rightname = "shield";
1463                 rightcnt = shield_time;
1464         } else {
1465                 leftname = "shield";
1466                 leftcnt = shield_time;
1467
1468                 rightname = "strength";
1469                 rightcnt = strength_time;
1470         }
1471         leftalpha = bound(0, leftcnt, 1);
1472         rightalpha = bound(0, rightcnt, 1);
1473
1474         // TODO: tile statusbars?
1475         if (mySize_x/mySize_y > 4)
1476         {
1477                 if(leftcnt)
1478                 {
1479                         len = strlen(ftos(leftcnt));
1480
1481                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1482                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1483                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1484                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1485                                 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1486                         } else {
1487                                 barpos = pos;
1488                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1489                                 picpos = pos;
1490                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1491                         }
1492
1493                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1494                         drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1495                         HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1496                 }
1497
1498                 if(rightcnt)
1499                 {
1500                         len = strlen(ftos(rightcnt));
1501
1502                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1503                                 barpos = pos + eX * 0.5 * mySize_x;
1504                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1505                                 picpos = pos + eX * 0.5 * mySize_x;
1506                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1507                         } else {
1508                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1509                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1510                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1511                                 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1512                         }
1513
1514                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1515                         drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1516                         HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1517                 }
1518         }
1519         else if (mySize_x/mySize_y > 1.5)
1520         {
1521                 if(leftcnt)
1522                 {
1523                         len = strlen(ftos(leftcnt));
1524
1525                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1526                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1527                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1528                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1529                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1530                         } else {
1531                                 barpos = pos;
1532                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1533                                 picpos = pos;
1534                                 numpos = picpos + eX * 0.5 * mySize_y;
1535                         }
1536
1537                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1538                         drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1539                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1540                 }
1541
1542                 if(rightcnt)
1543                 {
1544                         len = strlen(ftos(rightcnt));
1545
1546                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1547                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1548                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1549                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1550                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1551                         } else {
1552                                 barpos = pos + eY * 0.5 * mySize_y;
1553                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1554                                 picpos = pos + eY * 0.5 * mySize_y;
1555                                 numpos = picpos + eX * 0.5 * mySize_y;
1556                         }
1557
1558                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1559                         drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1560                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1561                 }
1562         }
1563         else
1564         {
1565                 if(leftcnt)
1566                 {
1567                         len = strlen(ftos(leftcnt));
1568
1569                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1570                                 barpos = pos;
1571                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1572                                 picpos = pos + eX * 0.05 * mySize_x;
1573                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1574                         } else {
1575                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1576                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1577                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1578                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1579                         }
1580
1581                         drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1582                         drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1583                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1584                 }
1585
1586                 if(rightcnt)
1587                 {
1588                         len = strlen(ftos(rightcnt));
1589
1590                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1591                                 barpos = pos + eX * 0.5 * mySize_x;
1592                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1593                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1594                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1595                         } else {
1596                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1597                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1598                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1599                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1600                         }
1601
1602                         drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1603                         drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1604                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1605                 }
1606         }
1607
1608         /* TODO: add expand from old code!
1609         //strength
1610         if (strength_time) {
1611                 dt = strength_time - time;
1612                 if(dt > 0)
1613                 {
1614                         if(dt < 5)
1615                         {
1616                                 drawpic_expanding_two(pos, "str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1617                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1618                         }
1619                         else
1620                         {
1621                                 drawpic_skin(pos, "str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
1622                         }
1623                         HUD_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1624                 }
1625                 else if(dt > -1)
1626                 {
1627                         drawpic_expanding(pos, "str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1628                                 bound(0, -dt / 0.5, 1));
1629                 }
1630         }
1631
1632         //invincibility
1633         if (invincibility_time) {
1634                 dt = invincibility_time - time;
1635                 if(dt > 0)
1636                 {
1637                         if(dt < 5)
1638                         {
1639                                 drawpic_expanding_two(pos - '0 -22 0', "invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1640                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1641                         }
1642                         else
1643                         {
1644                                 drawpic_skin(pos - '0 -22 0', "invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
1645                         }
1646                         HUD_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1647                 }
1648                 else if(dt > -1)
1649                 {
1650                         drawpic_expanding(pos - '0 -22 0', "invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1651                                 bound(0, -dt / 0.5, 1));
1652                 }
1653         }
1654         */
1655 }
1656
1657 // Health/armor (#3)
1658 //
1659 void HUD_HealthArmor(void)
1660 {
1661         float id = 3;
1662         vector pos, mySize;
1663         pos = HUD_Panel_GetPos(id);
1664         mySize = HUD_Panel_GetSize(id);
1665
1666         HUD_Panel_DrawBg(id, pos, mySize);
1667         float padding;
1668         padding = HUD_Panel_GetPadding(id);
1669         if(padding)
1670         {
1671                 pos += '1 1 0' * padding;
1672                 mySize -= '2 2 0' * padding;
1673         }
1674
1675         float armor, health;
1676         armor = getstati(STAT_ARMOR);
1677         health = getstati(STAT_HEALTH);
1678
1679         float fuel;
1680         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1681
1682         if(hud_configure)
1683         {
1684                 armor = 150;
1685                 health = 100;
1686                 fuel = 70;
1687         }
1688
1689         if(health <= 0)
1690                 return;
1691
1692         float len;
1693
1694         // TODO!
1695         /*
1696         if(hud_hudselector == 2) // combined health and armor display
1697         {
1698                 vector v;
1699                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1700
1701                 vector num_pos;
1702                 num_pos = - '96 28 0';
1703
1704                 x = floor(v_x + 1);
1705
1706                 if(v_z) // fully armored
1707                 {
1708                         // here, armorideal > armor
1709                         drawpic_skin(num_pos + '78 -4.5 0', "health", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1710                         drawpic_skin(num_pos + '108 -4.5 0', "armor", '20 20 0', '1 1 1', hud_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
1711                 }
1712                 else
1713                 {
1714                         drawpic_skin(num_pos + '108 -4.5 0', "health", '20 20 0', '1 1 1', hud_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
1715                         drawpic_skin(num_pos + '78 -4.5 0', "armor", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1716                 }
1717                 HUD_DrawXNum_Colored(num_pos, x, 3, 24, hud_alpha_fg); // draw the combined health and armor
1718         }
1719
1720         else
1721         {
1722         */
1723         vector barpos, barsize;
1724         vector picpos;
1725         vector numpos;
1726
1727         string leftname, rightname;
1728         float leftcnt, rightcnt;
1729         float leftactive, rightactive;
1730         float leftalpha, rightalpha;
1731         // TODO!
1732         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1733                 leftname = "armor";
1734                 leftcnt = armor;
1735                 if(leftcnt)
1736                         leftactive = 1;
1737                 leftalpha = min((armor+10)/55, 1);
1738
1739                 rightname = "health";
1740                 rightcnt = health;
1741                 rightactive = 1;
1742                 rightalpha = 1;
1743         } else {
1744                 leftname = "health";
1745                 leftcnt = health;
1746                 leftactive = 1;
1747                 leftalpha = 1;
1748
1749                 rightname = "armor";
1750                 rightcnt = armor;
1751                 if(rightcnt)
1752                         rightactive = 1;
1753                 rightalpha = min((armor+10)/55, 1);
1754         }
1755
1756         // TODO: tile statusbars?
1757         if (mySize_x/mySize_y > 5)
1758         {
1759                 if(leftactive)
1760                 {
1761                         len = strlen(ftos(leftcnt));
1762
1763                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1764                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1765                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1766                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1767                                 numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1768                         } else {
1769                                 barpos = pos;
1770                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1771                                 picpos = pos;
1772                                 numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1773                         }
1774
1775                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1776                         drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1777                         HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1778                 }
1779
1780                 if(rightactive)
1781                 {
1782                         len = strlen(ftos(rightcnt));
1783
1784                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1785                                 barpos = pos + eX * 0.5 * mySize_x;
1786                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1787                                 picpos = pos + eX * 0.5 * mySize_x;
1788                                 numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1789                         } else {
1790                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1791                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1792                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1793                                 numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
1794                         }
1795
1796                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1797                         drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1798                         HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_alpha_fg);
1799                 }
1800
1801                 if(fuel)
1802                         drawpic_skin(pos, "statusbar", eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1803         }
1804         else if (mySize_x/mySize_y > 2)
1805         {
1806                 if(leftactive)
1807                 {
1808                         len = strlen(ftos(leftcnt));
1809
1810                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1811                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
1812                                 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1813                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1814                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1815                         } else {
1816                                 barpos = pos;
1817                                 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1818                                 picpos = pos;
1819                                 numpos = picpos + eX * 0.5 * mySize_y;
1820                         }
1821
1822                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1823                         drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1824                         HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1825                 }
1826
1827                 if(rightactive)
1828                 {
1829                         len = strlen(ftos(rightcnt));
1830
1831                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1832                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1833                                 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1834                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1835                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1836                         } else {
1837                                 barpos = pos + eY * 0.5 * mySize_y;
1838                                 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1839                                 picpos = pos + eY * 0.5 * mySize_y;
1840                                 numpos = picpos + eX * 0.5 * mySize_y;
1841                         }
1842
1843                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1844                         drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1845                         HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1846                 }
1847
1848                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1849                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1850                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1851                 } else {
1852                         barpos = pos;
1853                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1854                 }
1855                 if(fuel)
1856                         drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1857         }
1858         else
1859         {
1860                 if(leftactive)
1861                 {
1862                         len = strlen(ftos(leftcnt));
1863
1864                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1865                                 barpos = pos;
1866                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1867                                 picpos = pos + eX * 0.05 * mySize_x;
1868                                 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1869                         } else {
1870                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
1871                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1872                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
1873                                 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
1874                         }
1875
1876                         drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1877                         drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1878                         HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1879                 }
1880
1881                 if(rightactive)
1882                 {
1883                         len = strlen(ftos(rightcnt));
1884
1885                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1886                                 barpos = pos + eX * 0.5 * mySize_x;
1887                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1888                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1889                                 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1890                         } else {
1891                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
1892                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1893                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
1894                                 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
1895                         }
1896
1897                         drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1898                         drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1899                         HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1900                 }
1901
1902                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1903                         barpos = pos;
1904                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1905                 } else {
1906                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
1907                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1908                 }
1909                 if(fuel)
1910                         drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1911         }
1912 }
1913
1914 // ___TODO___ !!!
1915 // Notification area (#4)
1916 //
1917 void HUD_Notify (void)
1918 {
1919         float id = 4;
1920         vector pos, mySize;
1921         pos = HUD_Panel_GetPos(id);
1922         mySize = HUD_Panel_GetSize(id);
1923
1924         HUD_Panel_DrawBg(id, pos, mySize);
1925         float padding;
1926         padding = HUD_Panel_GetPadding(id);
1927         if(padding)
1928         {
1929                 pos += '1 1 0' * padding;
1930                 mySize -= '2 2 0' * padding;
1931         }
1932
1933         string s;
1934         entity tm;
1935         if(spectatee_status && !intermission)
1936         {
1937                 drawfont = hud_bigfont;
1938                 if(spectatee_status == -1)
1939                         s = "^1Observing";
1940                 else
1941                         s = GetPlayerName(spectatee_status - 1);
1942                 // spectated player name between HUD and chat area, aligned to the left
1943                 pos_x = 0;
1944                 pos_y = - 50 - hud_fontsize_spec_y;
1945                 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
1946                 drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
1947                 drawfont = hud_font;
1948
1949                 // spectator text in the upper right corner
1950                 if(spectatee_status == -1)
1951                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
1952                 else
1953                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
1954
1955                 if(spectatee_status == -1)
1956                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
1957                 else
1958                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
1959
1960                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
1961
1962                 if(gametype == GAME_ARENA)
1963                         s = "^1Wait for your turn to join";
1964                 else if(gametype == GAME_LMS)
1965                 {
1966                         entity sk;
1967                         sk = playerslots[player_localentnum - 1];
1968                         if(sk.(scores[ps_primary]) >= 666)
1969                                 s = "^1Match has already begun";
1970                         else if(sk.(scores[ps_primary]) > 0)
1971                                 s = "^1You have no more lives left";
1972                         else
1973                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1974                 }
1975                 else
1976                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1977
1978                 //show restart countdown:
1979                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1980                         float countdown;
1981                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
1982                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
1983                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
1984                 }
1985         }
1986         if(warmup_stage && !intermission)
1987         {
1988                 s = "^2Currently in ^1warmup^2 stage!";
1989         }
1990
1991         // move more important stuff more to the middle so its more visible
1992
1993         string blinkcolor;
1994         if(mod(time, 1) >= 0.5)
1995                 blinkcolor = "^1";
1996         else
1997                 blinkcolor = "^3";
1998
1999         if(ready_waiting && !intermission && !spectatee_status)
2000         {
2001                 if(ready_waiting_for_me)
2002                 {
2003                         if(warmup_stage)
2004                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2005                         else
2006                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2007                 }
2008                 else
2009                 {
2010                         if(warmup_stage)
2011                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2012                         else
2013                                 s = strcat("^2Waiting for others to ready up...");
2014                 }
2015         }
2016         else if(warmup_stage && !intermission && !spectatee_status)
2017         {
2018                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2019         }
2020
2021         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2022         {
2023                 float ts_min, ts_max;
2024                 tm = teams.sort_next;
2025                 if (tm)
2026                 {
2027                         for(; tm.sort_next; tm = tm.sort_next)
2028                         {
2029                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2030                                         continue;
2031                                 if(!ts_min) ts_min = tm.team_size;
2032                                 else ts_min = min(ts_min, tm.team_size);
2033                                 if(!ts_max) ts_max = tm.team_size;
2034                                 else ts_max = max(ts_max, tm.team_size);
2035                         }
2036                         if ((ts_max - ts_min) > 1)
2037                         {
2038                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2039                                 tm = GetTeam(myteam, false);
2040                                 if (tm)
2041                                 if (tm.team != COLOR_SPECTATOR)
2042                                 if (tm.team_size == ts_max)
2043                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2044
2045                         }
2046                 }
2047         }
2048 }
2049
2050 // Timer (#5)
2051 //
2052 void HUD_Timer()
2053 {
2054         float id = 5;
2055         vector pos, mySize;
2056         pos = HUD_Panel_GetPos(id);
2057         mySize = HUD_Panel_GetSize(id);
2058
2059         HUD_Panel_DrawBg(id, pos, mySize);
2060         float padding;
2061         padding = HUD_Panel_GetPadding(id);
2062         if(padding)
2063         {
2064                 pos += '1 1 0' * padding;
2065                 mySize -= '2 2 0' * padding;
2066         }
2067
2068         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2069
2070         timelimit = getstatf(STAT_TIMELIMIT);
2071
2072         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2073         timeleft = ceil(timeleft);
2074         minutesLeft = floor(timeleft / 60);
2075         secondsLeft = timeleft - minutesLeft*60;
2076
2077         vector timer_color;
2078         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2079                 timer_color = '1 1 1'; //white
2080         else if(minutesLeft >= 1)
2081                 timer_color = '1 1 0'; //yellow
2082         else
2083                 timer_color = '1 0 0'; //red
2084
2085         if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2086                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2087                         //while restart is still active, show 00:00
2088                         minutes = seconds = 0;
2089                 } else {
2090                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2091                         minutes = floor(elapsedTime / 60);
2092                         seconds = elapsedTime - minutes*60;
2093                 }
2094         } else {
2095                 minutes = minutesLeft;
2096                 seconds = secondsLeft;
2097         }
2098
2099         if(minutes > 999)
2100                 seconds = 99;
2101         minutes = min(minutes, 999);
2102         if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2103                 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2104                 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2105         }
2106         HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2107 }
2108
2109 // Radar (#6)
2110 //
2111 void HUD_Radar(void)
2112 {
2113         float id = 6;
2114         vector pos, mySize;
2115         pos = HUD_Panel_GetPos(id);
2116         mySize = HUD_Panel_GetSize(id);
2117
2118         HUD_Panel_DrawBg(id, pos, mySize);
2119         float padding;
2120         padding = HUD_Panel_GetPadding(id);
2121         if(padding)
2122         {
2123                 pos += '1 1 0' * padding;
2124                 mySize -= '2 2 0' * padding;
2125         }
2126
2127         local float color1, color2; // color already declared as a global in hud.qc
2128         local vector rgb;
2129         local entity tm;
2130         float scale2d, normalsize, bigsize;
2131         float f;
2132
2133         teamradar_origin2d = pos + 0.5 * mySize; // TODO: stupid compat, should be removed (hint: code seems to assume origin to be in center, where panelhud code uses pos as topleft pixel)
2134         teamradar_size2d = mySize;
2135
2136         if(minimapname == "")
2137                 return;
2138
2139         teamradar_loadcvars();
2140
2141         switch(hud_radar_zoommode)
2142         {
2143                 default:
2144                 case 0:
2145                         f = current_zoomfraction;
2146                         break;
2147                 case 1:
2148                         f = 1 - current_zoomfraction;
2149                         break;
2150                 case 2:
2151                         f = 0;
2152                         break;
2153                 case 3:
2154                         f = 1;
2155                         break;
2156         }
2157
2158         switch(hud_radar_rotation)
2159         {
2160                 case 0:
2161                         teamradar_angle = view_angles_y - 90;
2162                         break;
2163                 default:
2164                         teamradar_angle = 90 * hud_radar_rotation;
2165                         break;
2166         }
2167
2168         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2169         teamradar_size2d = mySize;
2170
2171         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2172
2173         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2174         if(hud_radar_rotation == 0)
2175         {
2176                 // max-min distance must fit the radar in any rotation
2177                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2178         }
2179         else
2180         {
2181                 vector c0, c1, c2, c3, span;
2182                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2183                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2184                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2185                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2186                 span = '0 0 0';
2187                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2188                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2189
2190                 // max-min distance must fit the radar in x=x, y=y
2191                 bigsize = min(
2192                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2193                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2194                 );
2195         }
2196
2197         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
2198         if(bigsize > normalsize)
2199                 normalsize = bigsize;
2200
2201         teamradar_size =
2202                   f * bigsize
2203                 + (1 - f) * normalsize;
2204         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2205                   f * (mi_min + mi_max) * 0.5
2206                 + (1 - f) * view_origin);
2207
2208         color1 = GetPlayerColor(player_localentnum-1);
2209         rgb = GetTeamRGB(color1);
2210
2211         drawsetcliparea(
2212                 pos_x,
2213                 pos_y,
2214                 mySize_x,
2215                 mySize_y
2216         );
2217
2218         draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
2219
2220         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2221                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2222         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2223                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
2224         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2225         {
2226                 color2 = GetPlayerColor(tm.sv_entnum);
2227                 //if(color == COLOR_SPECTATOR || color == color2)
2228                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2229         }
2230         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2231
2232         drawresetcliparea();
2233 };
2234
2235 // Score (#7)
2236 //
2237 void HUD_Score()
2238 {
2239         float id = 7;
2240         vector pos, mySize;
2241         pos = HUD_Panel_GetPos(id);
2242         mySize = HUD_Panel_GetSize(id);
2243
2244         HUD_Panel_DrawBg(id, pos, mySize);
2245         float padding;
2246         padding = HUD_Panel_GetPadding(id);
2247         if(padding)
2248         {
2249                 pos += '1 1 0' * padding;
2250                 mySize -= '2 2 0' * padding;
2251         }
2252
2253         float score, distribution, leader;
2254         float score_len, distr_len;
2255         vector distribution_color;
2256         entity tm, pl, me;
2257         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2258
2259         // TODO... this (race part) still uses constant coordinates :/
2260         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2261                 /*pl = players.sort_next;
2262                 if(pl == me)
2263                         pl = pl.sort_next;
2264                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2265                         if(pl.scores[ps_primary] == 0)
2266                                 pl = world;
2267
2268                 score = me.(scores[ps_primary]);
2269
2270                 float racemin, racesec, racemsec;
2271                 float distsec, distmsec, minusplus;
2272
2273                 racemin = floor(score/(60 * TIME_FACTOR));
2274                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2275                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2276
2277                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2278                         // distribution display
2279                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2280
2281                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2282                                 distmsec = fabs(distribution);
2283                         else {
2284                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
2285                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2286                                 if (distribution < 0)
2287                                         distsec = -distsec;
2288                         }
2289
2290                         if (distribution <= 0) {
2291                                 distribution_color = eY;
2292                                 minusplus = 1; // minusplus 1: always prefix with minus sign
2293                         }
2294                         else {
2295                                 distribution_color = eX;
2296                                 minusplus = 2; // minusplus 1: always prefix with plus sign
2297                         }
2298                         HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2299                         HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2300                         drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE);
2301                 }
2302                 // race record display
2303                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2304                         drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2305
2306                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2307                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2308                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2309
2310                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2311                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2312                 */
2313         } else if (!teamplay) { // non-teamgames
2314                 // me vector := [team/connected frags id]
2315                 pl = players.sort_next;
2316                 if(pl == me)
2317                         pl = pl.sort_next;
2318
2319                 if(hud_configure)
2320                         distribution = 42;
2321                 else if(pl)
2322                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2323                 else
2324                         distribution = 0;
2325
2326                 score = me.(scores[ps_primary]);
2327                 if(hud_configure)
2328                         score = 123;
2329
2330                 if(distribution >= 5) {
2331                         distribution_color = eY;
2332                         leader = 1;
2333                 } else if(distribution >= 0) {
2334                         distribution_color = '1 1 1';
2335                         leader = 1;
2336                 } else if(distribution >= -5)
2337                         distribution_color = '1 1 0';
2338                 else
2339                         distribution_color = eX;
2340
2341                 score_len = strlen(ftos(score));
2342                 distr_len = strlen(ftos(distribution));
2343
2344                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2345                 if (leader)
2346                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2347                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2348         } else { // teamgames
2349                 float max_fragcount;
2350                 max_fragcount = -99;
2351
2352                 float teamnum;
2353                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2354                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
2355                                 continue;
2356                         score = tm.(teamscores[ts_primary]);
2357                         if(hud_configure)
2358                                 score = 123;
2359                         leader = 0;
2360                         
2361                         score_len = strlen(ftos(score));
2362
2363                         if (score > max_fragcount)
2364                                 max_fragcount = score;
2365
2366                         if(tm.team == myteam) {
2367                                 if (max_fragcount == score)
2368                                         leader = 1;
2369                                 if (leader)
2370                                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2371                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2372                         } else {
2373                                 if (max_fragcount == score)
2374                                         leader = 1;
2375                                 if (leader)
2376                                         drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2377                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2378                                 teamnum += 1;
2379                         }
2380                 }
2381         }
2382 }
2383
2384 // Race timer (#8)
2385 //
2386 void HUD_RaceTimer (void) {
2387         float id = 8;
2388         vector pos, mySize;
2389         pos = HUD_Panel_GetPos(id);
2390         mySize = HUD_Panel_GetSize(id);
2391
2392         HUD_Panel_DrawBg(id, pos, mySize);
2393         float padding;
2394         padding = HUD_Panel_GetPadding(id);
2395         if(padding)
2396         {
2397                 pos += '1 1 0' * padding;
2398                 mySize -= '2 2 0' * padding;
2399         }
2400
2401         drawfont = hud_bigfont;
2402         float a, t;
2403         string s, forcetime;
2404
2405         if(hud_configure)
2406         {
2407                 s = "0:13:37";
2408                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2409                 s = "^1Intermediate 1 (+15.42)";
2410                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg, DRAWFLAG_NORMAL);
2411         }
2412         else if(race_checkpointtime)
2413         {
2414                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2415                 s = "";
2416                 forcetime = "";
2417                 if(a > 0) // just hit a checkpoint?
2418                 {
2419                         if(race_checkpoint != 254)
2420                         {
2421                                 if(race_time && race_previousbesttime)
2422                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2423                                 else
2424                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2425                                 if(race_time)
2426                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2427                         }
2428                 }
2429                 else
2430                 {
2431                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2432                         {
2433                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2434                                 if(a > 0) // next one?
2435                                 {
2436                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2437                                 }
2438                         }
2439                 }
2440
2441                 if(s != "" && a > 0)
2442                 {
2443                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2444                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2445                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2446                 }
2447
2448                 // ___ TODO!!!___
2449                 if(race_penaltytime)
2450                 {
2451                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2452                         if(a > 0)
2453                         {
2454                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
2455                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2456                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2457                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2458                         }
2459                 }
2460
2461                 if(forcetime != "")
2462                 {
2463                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2464                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
2465                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_alpha_fg, 0, a);
2466                 }
2467                 else
2468                         a = 1;
2469
2470                 if(race_laptime && race_checkpoint != 255)
2471                 {
2472                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2473                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2474                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2475                 }
2476         }
2477         else
2478         {
2479                 if(race_mycheckpointtime)
2480                 {
2481                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2482                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2483                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2484                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2485                         drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2486                 }
2487                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2488                 {
2489                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2490                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2491                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2492                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2493                         drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2494                 }
2495
2496                 if(race_penaltytime && !race_penaltyaccumulator)
2497                 {
2498                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2499                         a = bound(0, (1 + t - time), 1);
2500                         if(a > 0)
2501                         {
2502                                 if(time < t)
2503                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
2504                                 else
2505                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
2506                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2507                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2508                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2509                         }
2510                 }
2511         }
2512
2513         drawfont = hud_font;
2514 }
2515
2516 // Vote window (#9)
2517 //
2518 float vote_yescount;
2519 float vote_nocount;
2520 float vote_needed;
2521 float vote_highlighted; // currently selected vote
2522
2523 float vote_active; // is there an active vote?
2524 float vote_prev; // previous state of vote_active to check for a change
2525 float vote_alpha;
2526 float vote_change; // "time" when vote_active changed
2527
2528 void HUD_VoteWindow(void) 
2529 {
2530         float id = 9;
2531         vector pos, mySize;
2532         pos = HUD_Panel_GetPos(id);
2533         mySize = HUD_Panel_GetSize(id);
2534
2535         string s;
2536         float a;
2537         if(vote_active != vote_prev) {
2538                 vote_change = time;
2539                 vote_prev = bound(0, vote_active, 1);
2540         }
2541
2542         if(vote_active)
2543                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2544         else
2545                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2546
2547         if(hud_configure)
2548         {
2549                 vote_alpha = 1;
2550                 vote_yescount = 3;
2551                 vote_nocount = 2;
2552                 vote_needed = 4;
2553         }
2554
2555         HUD_Panel_DrawBg(id, pos, mySize);
2556         float padding;
2557         padding = HUD_Panel_GetPadding(id);
2558         if(padding)
2559         {
2560                 pos += '1 1 0' * padding;
2561                 mySize -= '2 2 0' * padding;
2562         }
2563
2564         if(vote_alpha) {
2565                 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
2566
2567                 drawpic_skin(pos, "voteprogress_back", mySize, HUD_Panel_GetColor(id), a * hud_alpha_bg, DRAWFLAG_NORMAL);
2568
2569                 s = "A vote has been called for: ";
2570                 drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL);
2571                 s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '10 0 0', stringwidth_colors); // TODO: broken?
2572                 if(hud_configure)
2573                         s = "Configure the HUD";
2574                 drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_alpha_fg, DRAWFLAG_NORMAL);
2575
2576                 // print the yes/no counts
2577                 s = strcat("Yes: ", ftos(vote_yescount));
2578                 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2579                 s = strcat("No: ", ftos(vote_nocount));
2580                 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2581
2582                 // draw the progress bars
2583                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2584                 drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2585
2586                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2587                 drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2588
2589                 // draw the highlights
2590                 if(vote_highlighted == 1) {
2591                         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2592                         drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2593                 }
2594                 else if(vote_highlighted == 2) {
2595                         drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2596                         drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2597                 }
2598
2599                 drawresetcliparea();
2600         }
2601         else if(!vote_active) {
2602                 vote_highlighted = 0;
2603         }
2604 }
2605
2606 // Mod icons panel (#10)
2607 //
2608
2609 // CTF HUD modicon section
2610 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2611 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2612 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2613
2614 void HUD_Mod_CTF_Reset(void)
2615 {
2616         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2617 }
2618
2619 void HUD_Mod_CTF(vector pos, vector mySize)
2620 {
2621         vector redflag_pos, blueflag_pos;
2622         float f; // every function should have that
2623
2624         float redflag, blueflag; // current status
2625         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2626         float stat_items;
2627
2628         stat_items = getstati(STAT_ITEMS);
2629         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2630         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2631
2632         if(hud_configure)
2633         {
2634                 redflag = 1;
2635                 blueflag = 2;
2636         }
2637
2638         // when status CHANGES, set old status into prevstatus and current status into status
2639         if (redflag != redflag_prevframe)
2640         {
2641                 redflag_statuschange_time = time;
2642                 redflag_prevstatus = redflag_prevframe;
2643                 redflag_prevframe = redflag;
2644         }
2645
2646         if (blueflag != blueflag_prevframe)
2647         {
2648                 blueflag_statuschange_time = time;
2649                 blueflag_prevstatus = blueflag_prevframe;
2650                 blueflag_prevframe = blueflag;
2651         }
2652
2653         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2654         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2655
2656         float BLINK_FACTOR = 0.15;
2657         float BLINK_BASE = 0.85;
2658         // note:
2659         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2660         // thus
2661         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2662         // ensure RMS == 1
2663         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2664
2665         string red_icon, red_icon_prevstatus;
2666         float red_alpha, red_alpha_prevstatus;
2667         red_alpha = red_alpha_prevstatus = 1;
2668         switch(redflag) {
2669                 case 1: red_icon = "flag_red_taken"; break;
2670                 case 2: red_icon = "flag_red_lost"; break;
2671                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2672                 default:
2673                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2674                                 red_icon = "flag_red_shielded";
2675                         else
2676                                 red_icon = string_null;
2677                         break;
2678         }
2679         switch(redflag_prevstatus) {
2680                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2681                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2682                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2683                 default:
2684                         if(redflag == 3)
2685                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2686                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2687                                 red_icon_prevstatus = "flag_red_shielded";
2688                         else
2689                                 red_icon_prevstatus = string_null;
2690                         break;
2691         }
2692
2693         string blue_icon, blue_icon_prevstatus;
2694         float blue_alpha, blue_alpha_prevstatus;
2695         blue_alpha = blue_alpha_prevstatus = 1;
2696         switch(blueflag) {
2697                 case 1: blue_icon = "flag_blue_taken"; break;
2698                 case 2: blue_icon = "flag_blue_lost"; break;
2699                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2700                 default:
2701                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2702                                 blue_icon = "flag_blue_shielded";
2703                         else
2704                                 blue_icon = string_null;
2705                         break;
2706         }
2707         switch(blueflag_prevstatus) {
2708                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2709                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2710                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2711                 default:
2712                         if(blueflag == 3)
2713                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2714                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2715                                 blue_icon_prevstatus = "flag_blue_shielded";
2716                         else
2717                                 blue_icon_prevstatus = string_null;
2718                         break;
2719         }
2720
2721         if (myteam == COLOR_TEAM1) { // always draw own flag on left
2722                 redflag_pos = pos;
2723                 blueflag_pos = pos + eX * mySize_y;
2724         } else {
2725                 blueflag_pos = pos;
2726                 redflag_pos = pos + eX * mySize_y;
2727         }
2728
2729         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2730         if(red_icon_prevstatus && f < 1)
2731                 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2732         if(red_icon)
2733                 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2734
2735         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2736         if(blue_icon_prevstatus && f < 1)
2737                 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2738         if(blue_icon)
2739                 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
2740 }
2741
2742 // Keyhunt HUD modicon section
2743 float kh_runheretime;
2744
2745 void HUD_Mod_KH_Reset(void)
2746 {
2747         kh_runheretime = 0;
2748 }
2749
2750 void HUD_Mod_KH(vector pos, vector mySize)
2751 {
2752         float kh_keys;
2753         float keyteam;
2754         float a, aa;
2755         vector p, pa, kh_size, kh_asize;
2756
2757         p_x = pos_x;
2758         p_y = pos_y + 0.25 * mySize_y;
2759
2760         kh_keys = getstati(STAT_KH_KEYS);
2761
2762         kh_size_x = mySize_x * 0.25;
2763         kh_size_y = 0.75 * mySize_y;
2764
2765         pa = p - eY * 0.25 * mySize_y;
2766
2767         kh_asize_x = mySize_x * 0.25;
2768         kh_asize_y = mySize_y * 0.25;
2769
2770         float i, key;
2771
2772         float keycount;
2773         keycount = 0;
2774         for(i = 0; i < 4; ++i)
2775         {
2776                 key = floor(kh_keys / pow(32, i)) & 31;
2777                 keyteam = key - 1;
2778                 if(keyteam == 30 && keycount <= 4)
2779                         keycount += 4;
2780                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2781                         keycount += 1;
2782         }
2783         // this yields 8 exactly if "RUN HERE" shows
2784
2785         if(keycount == 8)
2786         {
2787                 if(!kh_runheretime)
2788                         kh_runheretime = time;
2789                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2790         }
2791         else
2792                 kh_runheretime = 0;
2793
2794         for(i = 0; i < 4; ++i)
2795         {
2796                 key = floor(kh_keys / pow(32, i)) & 31;
2797                 keyteam = key - 1;
2798                 switch(keyteam)
2799                 {
2800                         case 30: // my key
2801                                 keyteam = myteam;
2802                                 a = 1;
2803                                 aa = 1;
2804                                 break;
2805                         case -1: // no key
2806                                 a = 0;
2807                                 aa = 0;
2808                                 break;
2809                         default: // owned or dropped
2810                                 a = 0.2;
2811                                 aa = 0.5;
2812                                 break;
2813                 }
2814                 a = a * hud_alpha_fg;
2815                 aa = aa * hud_alpha_fg;
2816                 if(a > 0)
2817                 {
2818                         switch(keyteam)
2819                         {
2820                                 case COLOR_TEAM1:
2821                                         drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2822                                         break;
2823                                 case COLOR_TEAM2:
2824                                         drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2825                                         break;
2826                                 case COLOR_TEAM3:
2827                                         drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2828                                         break;
2829                                 case COLOR_TEAM4:
2830                                         drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2831                                         break;
2832                                 default:
2833                                         break;
2834                         }
2835                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2836                         {
2837                                 case 0:
2838                                         drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2839                                         break;
2840                                 case 1:
2841                                         drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2842                                         break;
2843                                 case 2:
2844                                         drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2845                                         break;
2846                                 case 3:
2847                                         drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2848                                         break;
2849                         }
2850                 }
2851                 p_x += 0.25 * mySize_x;
2852                 pa_x += 0.25 * mySize_x;
2853