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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80         drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
81 }
82
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84         drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
85 }
86
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88         drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
89 }
90
91 // return HUD background color
92 vector HUD_GetBgColor()
93 {
94         vector color;
95         if (teamplay)
96                 GetTeamRGB(myteam) * hud_color_bg_team;
97         else {
98                 // allow custom HUD colors in non-teamgames
99                 color_x = cvar("hud_color_bg_r");
100                 color_y = cvar("hud_color_bg_g");
101                 color_z = cvar("hud_color_bg_b");
102         }
103         return color;
104 }
105
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
108 {
109         vector rgb;
110         float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111         if(accuracy >= 100) {
112                 rgb_x = 0;
113                 rgb_y = 1;
114         }
115         else if(accuracy > yellow_accuracy) {
116                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
117                 rgb_y = 1;
118         }
119         else {
120                 rgb_x = 1;
121                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
122         }
123         rgb_z = 0;
124         return rgb;
125 }
126
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
129 {
130         float l, i;
131         string str, tmp, l_length;
132         float minus, plus;
133         vector vsize, num_color;
134
135         vsize_x = vsize_y = lettersize;
136         vsize_z = 0;
137
138         // showsign 1: always prefix with minus sign (useful in race distribution display)
139         // showsign 2: always prefix with plus sign (useful in race distribution display)
140         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
141
142         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
143         {
144                 plus = true;
145                 pos_x -= lettersize;
146         } else
147                 plus = false;
148
149         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
150         {
151                 minus = true;
152                 num = -num;
153                 pos_x -= lettersize;
154         } else
155                 minus = false;
156
157         if(digits < 0)
158         {
159                 tmp = ftos(num);
160                 digits = -digits;
161                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
162         } else
163                 str = ftos(num);
164
165         l = strlen(str);
166         l_length = ftos(l);
167
168         if(l > digits)
169         {
170                 str = substring(str, l-digits, 999);
171                 l = strlen(str);
172         } else if(l < digits)
173                 pos_x += (digits-l) * lettersize;
174
175         if (highlighted == 1) {
176                 vector hl_size;
177                 hl_size_x = vsize_x * l + vsize_x * 0.2;
178                 hl_size_y = vsize_y * 1.1;
179                 hl_size_z = 0;
180                 if(minus)
181                         hl_size_x = hl_size_x + vsize_x;
182
183                 vector hl_pos;
184                 hl_pos_x = pos_x - lettersize/10;
185                 hl_pos_y = pos_y - lettersize/20;
186                 hl_pos_z = 0;
187
188                 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
189         }
190
191         if (stroke == 1)
192                 num_color = '1 1 1';
193         else
194                 num_color = rgb;
195
196         if(minus)
197         {
198                 if (stroke == 1)
199                         drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200                 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
201                 pos_x += lettersize;
202         } else if(plus)
203         {
204                 if (stroke == 1)
205                         drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206                 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
207                 pos_x += lettersize;
208         }
209
210         for(i = 0; i < l; ++i)
211         {
212                 tmp = substring(str, i, 1);
213                 if (stroke == 1)
214                         drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215                 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
216                 pos_x += lettersize;
217         }
218 }
219
220 // color the number differently based on how big it is (used in the health/armor panel)
221 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
222 {
223         vector color;
224         if(x > 200) {
225                 color_x = 0;
226                 color_y = 1;
227                 color_z = 0;
228         }
229         else if(x > 150) {
230                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
231                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
232                 color_z = 0;
233         }
234         else if(x > 100) {
235                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
236                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
237                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
238         }
239         else if(x > 50) {
240                 color_x = 1;
241                 color_y = 1;
242                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
243         }
244         else if(x > 20) {
245                 color_x = 1;
246                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
247                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
248         }
249         else {
250                 color_x = 1;
251                 color_y = 0;
252                 color_z = 0;
253         }
254         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
255 }
256
257 float stringwidth_colors(string s, vector theSize)
258 {
259         return stringwidth(s, TRUE, theSize);
260 }
261
262 float stringwidth_nocolors(string s, vector theSize)
263 {
264         return stringwidth(s, FALSE, theSize);
265 }
266
267 #define CENTERPRINT_MAX_LINES 30
268 string centerprint_messages[CENTERPRINT_MAX_LINES];
269 float centerprint_width[CENTERPRINT_MAX_LINES];
270 vector centerprint_start;
271 float centerprint_expire;
272 float centerprint_num;
273 float centerprint_offset_hint;
274 vector centerprint_fontsize;
275
276 void centerprint(string strMessage)
277 {
278         float i, j, n, hcount;
279         string s;
280
281         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
282
283         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
284
285         if(cvar("scr_centertime") <= 0)
286                 return;
287
288         if(strMessage == "")
289                 return;
290
291         // strip trailing newlines
292         j = strlen(strMessage) - 1;
293         while(substring(strMessage, j, 1) == "\n" && j >= 0)
294                 j = j - 1;
295         strMessage = substring(strMessage, 0, j + 1);
296
297         if(strMessage == "")
298                 return;
299
300         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
301         j = 0;
302         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
303                 j = j + 1;
304         strMessage = substring(strMessage, j, strlen(strMessage) - j);
305         centerprint_offset_hint = j;
306
307         if(strMessage == "")
308                 return;
309
310         // if we get here, we have a message. Initialize its height.
311         centerprint_num = 0;
312
313         n = tokenizebyseparator(strMessage, "\n");
314         i = hcount = 0;
315         for(j = 0; j < n; ++j)
316         {
317                 getWrappedLine_remaining = argv(j);
318                 while(getWrappedLine_remaining)
319                 {
320                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
321                         if(centerprint_messages[i])
322                                 strunzone(centerprint_messages[i]);
323                         centerprint_messages[i] = strzone(s);
324                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
325                         ++i;
326
327                         // half height for empty lines looks better
328                         if(s == "")
329                                 hcount += 0.5;
330                         else
331                                 hcount += 1;
332
333                         if(i >= CENTERPRINT_MAX_LINES)
334                                 break;
335                 }
336         }
337
338         float h, havail;
339         h = centerprint_fontsize_y*hcount;
340
341         havail = vid_conheight;
342         if(cvar("con_chatpos") < 0)
343                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
344         if(havail > vid_conheight - 70)
345                 havail = vid_conheight - 70; // avoid overlapping HUD
346
347         centerprint_start_x = 0;
348
349 #if 0
350         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
351
352         // here, the centerprint would cover the crosshair. REALLY BAD.
353         forbiddenmin = vid_conheight * 0.5 - h - 16;
354         forbiddenmax = vid_conheight * 0.5 + 16;
355
356         allowedmin = scoreboard_bottom;
357         allowedmax = havail - h;
358         preferred = (havail - h)/2;
359
360
361         // possible orderings (total: 4! / 4 = 6)
362         //  allowedmin allowedmax forbiddenmin forbiddenmax
363         //  forbiddenmin forbiddenmax allowedmin allowedmax
364         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
365         {
366                 // forbidden doesn't matter in this case
367                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
368         }
369         //  allowedmin forbiddenmin allowedmax forbiddenmax
370         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
371         {
372                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
373         }
374         //  allowedmin forbiddenmin forbiddenmax allowedmax
375         else if(allowedmin < forbiddenmin)
376         {
377                 // make sure the forbidden zone is not covered
378                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
379                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
380                 else
381                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
382         }
383         //  forbiddenmin allowedmin allowedmax forbiddenmax
384         else if(allowedmax < forbiddenmax)
385         {
386                 // it's better to leave the allowed zone (overlap with scoreboard) than
387                 // to cover the forbidden zone (crosshair)
388                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
389                         centerprint_start_y = forbiddenmax;
390                 else
391                         centerprint_start_y = forbiddenmin;
392         }
393         //  forbiddenmin allowedmin forbiddenmax allowedmax
394         else
395         {
396                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
397         }
398 #else
399         centerprint_start_y =
400                 min(
401                         max(
402                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
403                                 (havail - h)/2
404                         ),
405                         havail - h
406                 );
407 #endif
408
409         centerprint_num = i;
410         centerprint_expire = time + cvar("scr_centertime");
411 }
412
413 void HUD_DrawCenterPrint (void)
414 {
415         float i;
416         vector pos;
417         string ts;
418         float a;
419
420         //if(time > centerprint_expire)
421         //      return;
422
423         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
424         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
425         //sz = 1.2 / (a + 0.2);
426
427         if(a <= 0)
428                 return;
429
430         pos = centerprint_start;
431         for (i=0; i<centerprint_num; i = i + 1)
432         {
433                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
434                 ts = centerprint_messages[i];
435                 if (ts != "")
436                 {
437                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
438                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
439                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
440                         pos_y = pos_y + centerprint_fontsize_y;
441                 }
442                 else
443                         // half height for empty lines looks better
444                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
445         }
446 }
447
448 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
449 {
450         position_x -= 2 / 3 * strlen(text) * scale_x;
451         drawstring(position, text, scale, rgb, alpha, flag);
452 }
453
454 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
455 {
456         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
457         drawstring(position, text, scale, rgb, alpha, flag);
458 }
459
460 // return the string of the given race place
461 string race_PlaceName(float pos) {
462         if(pos == 1)
463                 return "1st";
464         else if(pos == 2)
465                 return "2nd";
466         else if(pos == 3)
467                 return "3rd";
468         else
469                 return strcat(ftos(pos), "th");
470 }
471
472 // return the string of the onscreen race timer
473 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
474 {
475         string col;
476         string timestr;
477         string cpname;
478         string lapstr;
479         lapstr = "";
480
481         if(histime == 0) // goal hit
482         {
483                 if(mytime > 0)
484                 {
485                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
486                         col = "^1";
487                 }
488                 else if(mytime == 0)
489                 {
490                         timestr = "+0.0";
491                         col = "^3";
492                 }
493                 else
494                 {
495                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
496                         col = "^2";
497                 }
498
499                 if(lapdelta > 0)
500                 {
501                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
502                         col = "^2";
503                 }
504                 else if(lapdelta < 0)
505                 {
506                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
507                         col = "^1";
508                 }
509         }
510         else if(histime > 0) // anticipation
511         {
512                 if(mytime >= histime)
513                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
514                 else
515                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
516                 col = "^3";
517         }
518         else
519                 col = "^7";
520
521         if(cp == 254)
522                 cpname = "Start line";
523         else if(cp == 255)
524                 cpname = "Finish line";
525         else if(cp)
526                 cpname = strcat("Intermediate ", ftos(cp));
527         else
528                 cpname = "Finish line";
529
530         if(histime < 0)
531                 return strcat(col, cpname);
532         else if(hisname == "")
533                 return strcat(col, cpname, " (", timestr, ")");
534         else
535                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
536 }
537
538 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
539 float race_CheckName(string net_name) {
540         float i;
541         for (i=RANKINGS_CNT-1;i>=0;--i)
542                 if(grecordholder[i] == net_name)
543                         return i+1;
544         return 0;
545 }
546
547 /*
548 ==================
549 HUD panels
550 ==================
551 */
552
553 string HUD_Panel_GetName(float id)
554 {
555         switch(id) {
556                 case 0: return "weaponicons"; break;
557                 case 1: return "inventory"; break;
558                 case 2: return "powerups"; break;
559                 case 3: return "healtharmor"; break;
560                 case 4: return "notify"; break;
561                 case 5: return "timer"; break;
562                 case 6: return "radar"; break;
563                 case 7: return "score"; break;
564                 case 8: return "racetimer"; break;
565                 case 9: return "vote"; break;
566                 case 10: return "modicons"; break;
567                 case 11: return "pressedkeys"; break;
568                 default: return "";
569         }
570 }
571
572 // Save the config
573 void HUD_Panel_ExportCfg(string cfgname)
574 {
575         float fh;
576         fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
577         if(fh >= 0)
578         {
579                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
580                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
581                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
582                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
583                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
584                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
585                 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
586                 fputs(fh, "\n");
587
588                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
589                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
590                 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
591                 fputs(fh, "\n");
592
593                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
594                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
595                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
596                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
597                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
598                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
599                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
600                 fputs(fh, "\n");
601
602                 // common cvars for all panels
603                 float i;
604                 for (i = 0; i < panel_cnt; ++i)
605                 {
606                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
607                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
608                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
609                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
610                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
611                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
612                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
613                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
614                         switch(i) {
615                                 case 0:
616                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
617                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
618                                         break;
619                                 case 1:
620                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
621                                         break;
622                                 case 2:
623                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
624                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
625                                         break;
626                                 case 3:
627                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
628                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
629                                         break;
630                                 case 9:
631                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
632                                         break;
633                         }
634                         fputs(fh, "\n");
635                 }
636
637                 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
638         }
639         fclose(fh);
640 }
641
642 vector HUD_Panel_GetMinSize(float id)
643 {
644         vector mySize;
645         // note: please only set mySize_y on aspect ratio forced panels
646         switch(id) {
647                 case 0: 
648                         mySize_x = 1/10; // at least 1/10 * height
649                         mySize_y = 1/26; // at least 1/26 * width
650                         break;
651                 case 1: 
652                         if(cvar("hud_inventory_onlycurrent"))
653                                 mySize_y = 2/5; //  2/5 width
654                         else
655                                 mySize_x = 0.7; // at least 0.7 * height
656                         break;
657                 case 3: 
658                         if(cvar("hud_healtharmor") == 2)
659                                 mySize_y = 0.23; // 0.23 * width, trial and error...
660                         break;
661                 case 5: 
662                         mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
663                         break;
664                 case 7: 
665                         mySize_y = 1/4; // 1/4 * width
666                         break;
667                 case 8: 
668                         mySize_y = 1/4; // 1/4 * width
669                         break;
670                 case 9: 
671                         mySize_y = 1/4; // 1/4 * width
672                         break;
673                 case 10: 
674                         mySize_y = 1/2; // 1/2 * width
675                         break;
676                 case 11: 
677                         mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
678                         break;
679         }
680         if(!mySize_x)
681                 mySize_x = 1/mySize_y;
682         return mySize;
683 }
684
685 // return active status of panel
686 float HUD_Panel_CheckActive(float id)
687 {
688         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
689                 return 1;
690         return 0;
691 }
692
693 // return size of given panel
694 vector HUD_Panel_GetSize(float id)
695 {
696         vector mySize;
697         mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
698
699         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
700
701         return mySize;
702 }
703
704 // return pos of given panel
705 vector HUD_Panel_GetPos(float id)
706 {
707         vector pos;
708         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
709
710         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
711
712         if (pos_x < 0)
713                 pos_x = vid_conwidth + pos_x;
714         if (pos_y < 0)
715                 pos_y = vid_conheight + pos_y;
716         return pos;
717 }
718
719 float HUD_Panel_GetBorder(float id)
720 {
721         string border;
722         border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
723         if(border == "")
724                 border = cvar_string("hud_bg_border");
725         return stof(border);
726 }
727
728 vector HUD_Panel_GetColor(float id)
729 {
730         float f;
731         vector color_vec;
732         string color;
733         color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
734         color_vec = stov(color);
735         if(color == "") {
736                 color = cvar_string("hud_bg_color");
737                 color_vec = stov(color);
738                 if(color == "shirt") {
739                         f = stof(getplayerkey(self.sv_entnum, "colors"));
740                         color_vec = colormapPaletteColor(floor(f / 16), 0);
741                 }
742                 else if(color == "pants") {
743                         f = stof(getplayerkey(self.sv_entnum, "colors"));
744                         color_vec = colormapPaletteColor(mod(f, 16), 1);
745                 }
746         }
747         else if(color == "shirt") {
748                 f = stof(getplayerkey(self.sv_entnum, "colors"));
749                 color_vec = colormapPaletteColor(floor(f / 16), 0);
750         }
751         else if(color == "pants") {
752                 f = stof(getplayerkey(self.sv_entnum, "colors"));
753                 color_vec = colormapPaletteColor(mod(f, 16), 1);
754         }
755         return color_vec;
756 }
757
758 vector HUD_Panel_Dock_GetColor(void)
759 {
760         float f;
761         vector color_vec;
762         string color;
763         color = cvar_string("hud_dock_color");
764         color_vec = stov(color);
765         if(color == "shirt") {
766                 f = stof(getplayerkey(self.sv_entnum, "colors"));
767                 color_vec = colormapPaletteColor(floor(f / 16), 0);
768         }
769         else if(color == "pants") {
770                 f = stof(getplayerkey(self.sv_entnum, "colors"));
771                 color_vec = colormapPaletteColor(mod(f, 16), 1);
772         }
773         return color_vec;
774 }
775
776 float HUD_Panel_GetAlpha(float id)
777 {
778         string alpha;
779         alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
780         if(alpha == "")
781                 alpha = cvar_string("hud_bg_alpha");
782         return stof(alpha);
783 }
784
785 float HUD_Panel_GetPadding(float id)
786 {
787         string padding;
788         padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
789         if(padding == "")
790                 padding = cvar_string("hud_bg_padding");
791         return stof(padding);
792 }
793
794 // draw the background/borders
795 void HUD_Panel_DrawBg(float id, vector pos, vector mySize)
796 {
797         float alpha;
798
799         if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
800                 return;
801
802         string bg;
803         bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
804         if(bg == "")
805                 bg = cvar_string("hud_bg");
806
807         if(bg == "0" && hud_configure) {
808                 bg = "border"; // we probably want to see a background in config mode at all times...
809                 alpha = cvar("hud_configure_bg_minalpha");
810         }
811
812         if(bg != "0")
813         {
814                 float border;
815                 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
816
817                 vector color;
818                 color = HUD_Panel_GetColor(id);
819
820                 if(!alpha)
821                         alpha = HUD_Panel_GetAlpha(id);
822
823                 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
824         }
825 }
826
827 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
828 {
829 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
830         string pic;
831         pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
832         if(vertical) {
833                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
834                 if(mySize_y/mySize_x > 2)
835                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
836                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
837         } else {
838                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
839                 if(mySize_x/mySize_y > 2)
840                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
841                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
842         }
843 }
844
845 vector HUD_Panel_GetProgressBarColor(string item)
846 {
847         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
848 }
849
850 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
851 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
852 {
853         float i;
854
855         vector myTarget;
856         myTarget = myPos;
857
858         vector targPos;
859         vector targSize;
860         vector myCenter;
861         vector targCenter;
862         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
863         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
864
865         for (i = 0; i < panel_cnt; ++i) {
866                 if(i == id || !HUD_Panel_CheckActive(i))
867                         continue;
868
869                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
870                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
871
872                 if(myPos_y + mySize_y < targPos_y)
873                         continue;
874                 if(myPos_y > targPos_y + targSize_y)
875                         continue;
876
877                 if(myPos_x + mySize_x < targPos_x)
878                         continue;
879                 if(myPos_x > targPos_x + targSize_x)
880                         continue;
881
882                 // OK, there IS a collision.
883
884                 myCenter_x = myPos_x + 0.5 * mySize_x;
885                 myCenter_y = myPos_y + 0.5 * mySize_y;
886
887                 targCenter_x = targPos_x + 0.5 * targSize_x;
888                 targCenter_y = targPos_y + 0.5 * targSize_y;
889
890                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
891                 {
892                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
893                                 myTarget_x = targPos_x - mySize_x;
894                         else // push it upwards
895                                 myTarget_y = targPos_y - mySize_y;
896                 }
897                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
898                 {
899                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
900                                 myTarget_x = targPos_x + targSize_x;
901                         else // push it upwards
902                                 myTarget_y = targPos_y - mySize_y;
903                 }
904                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
905                 {
906                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
907                                 myTarget_x = targPos_x - mySize_x;
908                         else // push it downwards
909                                 myTarget_y = targPos_y + targSize_y;
910                 }
911                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
912                 {
913                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
914                                 myTarget_x = targPos_x + targSize_x;
915                         else // push it downwards
916                                 myTarget_y = targPos_y + targSize_y;
917                 }
918         }
919
920         return myTarget;
921 }
922
923 void HUD_Panel_SetPos(float id, vector pos)
924 {
925         vector oldPos;
926         oldPos = HUD_Panel_GetPos(id);
927
928         vector mySize;
929         mySize = HUD_Panel_GetSize(id);
930
931         if(cvar("hud_configure_checkcollisions"))
932                 pos = HUD_Panel_CheckMove(id, pos, mySize);
933
934         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
935         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
936
937         if(cvar("hud_configure_grid"))
938         {
939                 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
940                 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
941         }
942
943         if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
944                 pos_x = pos_x - vid_conwidth;
945         if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
946                 pos_y = pos_y - vid_conheight;
947
948         string s;
949         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
950
951         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
952 }
953
954 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
955 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
956 {
957         float i;
958
959         vector myTarget;
960         myTarget = mySize;
961
962         vector targPos;
963         vector targSize;
964         vector myCenter;
965         vector targCenter;
966         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
967         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
968
969         for (i = 0; i < panel_cnt; ++i) {
970                 if(i == id || !HUD_Panel_CheckActive(i))
971                         continue;
972
973                 targPos = HUD_Panel_GetPos(i);
974                 targSize = HUD_Panel_GetSize(i);
975
976                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
977                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
978
979                 if(myPos_y + mySize_y < targPos_y)
980                         continue;
981                 if(myPos_y > targPos_y + targSize_y)
982                         continue;
983
984                 if(myPos_x + mySize_x < targPos_x)
985                         continue;
986                 if(myPos_x > targPos_x + targSize_x)
987                         continue;
988
989                 // OK, there IS a collision.
990
991                 myCenter_x = myPos_x + 0.5 * mySize_x;
992                 myCenter_y = myPos_y + 0.5 * mySize_y;
993
994                 targCenter_x = targPos_x + 0.5 * targSize_x;
995                 targCenter_y = targPos_y + 0.5 * targSize_y;
996
997                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel)
998                 {
999                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1000                                 myTarget_x = targPos_x - myPos_x;
1001                         else // push it upwards
1002                                 myTarget_y = targPos_y - myPos_y;
1003                 }
1004                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
1005                 {
1006                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1007                                 myTarget_x = targPos_x + targSize_x;
1008                         else // push it upwards
1009                                 myTarget_y = targPos_y - myPos_y;
1010                 }
1011                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
1012                 {
1013                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1014                                 myTarget_x = targPos_x - myPos_x;
1015                         else // push it downwards
1016                                 myTarget_y = targPos_y + targSize_y;
1017                 }
1018                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
1019                 {
1020                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1021                                 myTarget_x = targPos_x + targSize_x;
1022                         else // push it downwards
1023                                 myTarget_y = targPos_y + targSize_y;
1024                 }
1025         }
1026
1027         return myTarget;
1028 }
1029
1030 void HUD_Panel_SetPosSize(float id, vector resizeorigin)
1031 {
1032         vector mySize, myPos;
1033         vector oldSize, oldPos;
1034
1035         if(resizeCorner == 1) {
1036                 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1037                 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1038         } else if(resizeCorner == 2) {          
1039                 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1040                 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1041         } else if(resizeCorner == 3) {
1042                 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1043                 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1044         } else { // resizeCorner == 4
1045                 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1046                 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1047         }
1048
1049         // cap against panel's own limits
1050         vector minSize;
1051         minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1052
1053         mySize_x = max(minSize_x * mySize_y, mySize_x);
1054         mySize_y = max(minSize_y * mySize_x, mySize_y);
1055
1056         // minimum panel size cap
1057         mySize_x = max(0.025 * vid_conwidth, mySize_x);
1058         mySize_y = max(0.025 * vid_conheight, mySize_y);
1059
1060         // needed?
1061         oldPos = HUD_Panel_GetPos(id);
1062         oldSize = HUD_Panel_GetSize(id);
1063
1064         // collision testing|
1065         // -----------------+
1066
1067         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1068         if(resizeCorner == 1) {
1069                 myPos_x = resizeorigin_x - mySize_x;
1070                 myPos_y = resizeorigin_y - mySize_y;
1071         } else if(resizeCorner == 2) {
1072                 myPos_x = resizeorigin_x;
1073                 myPos_y = resizeorigin_y - mySize_y;
1074         } else if(resizeCorner == 3) {
1075                 myPos_x = resizeorigin_x - mySize_x;
1076                 myPos_y = resizeorigin_y;
1077         } else { // resizeCorner == 4
1078                 myPos_x = resizeorigin_x;
1079                 myPos_y = resizeorigin_y;
1080         }
1081
1082         // left/top screen edges
1083         mySize_x = min(myPos_x + mySize_x, mySize_x);
1084         mySize_y = min(myPos_y + mySize_y, mySize_y);
1085
1086         // bottom/right screen edges
1087         mySize_x = min(vid_conwidth - myPos_x, mySize_x); 
1088         mySize_y = min(vid_conheight - myPos_y, mySize_y); 
1089
1090         if(cvar("hud_configure_checkcollisions")) {
1091                 oldPos = myPos;
1092                 mySize = HUD_Panel_CheckResize(id, myPos, mySize);
1093                 myPos = HUD_Panel_CheckMove(id, myPos, mySize); // touching myPos won't do anything... unless we make it change mySize somehow, see next line
1094                 mySize = mySize - myPos + oldPos; // TODO: this is still borked in some situations :(
1095         }
1096
1097         if(cvar("hud_configure_grid"))
1098         {
1099                 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1100                 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1101         }
1102
1103         // do another pos check, as size might have changed by now
1104         if(resizeCorner == 1) {
1105                 myPos_x = resizeorigin_x - mySize_x;
1106                 myPos_y = resizeorigin_y - mySize_y;
1107         } else if(resizeCorner == 2) {
1108                 myPos_x = resizeorigin_x;
1109                 myPos_y = resizeorigin_y - mySize_y;
1110         } else if(resizeCorner == 3) {
1111                 myPos_x = resizeorigin_x - mySize_x;
1112                 myPos_y = resizeorigin_y;
1113         } else { // resizeCorner == 4
1114                 myPos_x = resizeorigin_x;
1115                 myPos_y = resizeorigin_y;
1116         }
1117
1118         string s;
1119         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1120         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1121
1122         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1123         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1124 }
1125
1126 float mouseClicked;
1127 float prevMouseClicked; // previous state
1128 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1129 {
1130         prevMouseClicked = mouseClicked;
1131         if(nPrimary == K_MOUSE1)
1132         {
1133                 if(bInputType == 0) { // key pressed
1134                         mouseClicked = 1;
1135                         return true;
1136                 }
1137                 if(bInputType == 1) {// key released
1138                         mouseClicked = 0;
1139                         return true;
1140                 }
1141         }
1142         return false;
1143 }
1144
1145 void HUD_Panel_Mouse()
1146 {
1147         if(mouseClicked == 0) {
1148                 highlightedPanel = -1;
1149                 highlightedAction = 0;
1150         }
1151
1152         mousepos = mousepos + getmousepos();
1153
1154         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1155         mousepos_y = bound(0, mousepos_y, vid_conheight);
1156
1157         drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1158
1159         if(mouseClicked)
1160         {
1161                 float i, border;
1162                 vector panelPos;
1163                 vector panelSize;
1164
1165                 for(i = 0; i <= panel_cnt; ++i)
1166                 {
1167                         panelPos = HUD_Panel_GetPos(i);
1168                         panelSize = HUD_Panel_GetSize(i);
1169                         border = HUD_Panel_GetBorder(i);
1170                         if(prevMouseClicked == 0) {
1171                                 // move
1172                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1173                                 {
1174                                         highlightedPanel = i;
1175                                         highlightedAction = 1;
1176                                 }
1177                                 // resize from topleft border
1178                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1179                                 {
1180                                         highlightedPanel = i;
1181                                         highlightedAction = 2;
1182                                         resizeCorner = 1;
1183                                 }
1184                                 // resize from topright border
1185                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1186                                 {
1187                                         highlightedPanel = i;
1188                                         highlightedAction = 2;
1189                                         resizeCorner = 2;
1190                                 }
1191                                 // resize from bottomleft border
1192                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1193                                 {
1194                                         highlightedPanel = i;
1195                                         highlightedAction = 2;
1196                                         resizeCorner = 3;
1197                                 }
1198                                 // resize from bottomright border
1199                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1200                                 {
1201                                         highlightedPanel = i;
1202                                         highlightedAction = 2;
1203                                         resizeCorner = 4;
1204                                 }
1205                         }
1206
1207                         if(highlightedPanel == i)
1208                         {
1209                                 if(prevMouseClicked == 0)
1210                                 {
1211                                         if(highlightedAction == 1)
1212                                                 panel_click_distance = mousepos - panelPos;
1213                                         else if(highlightedAction == 2)
1214                                         {
1215                                                 if(resizeCorner == 1) {
1216                                                         panel_click_distance = mousepos - panelPos;
1217                                                         panel_click_resizeorigin = panelPos + panelSize;
1218                                                 } else if(resizeCorner == 2) {
1219                                                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1220                                                         panel_click_distance_y = mousepos_y - panelPos_y;
1221                                                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1222                                                 } else if(resizeCorner == 3) {
1223                                                         panel_click_distance_x = mousepos_x - panelPos_x;
1224                                                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1225                                                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1226                                                 } else if(resizeCorner == 4) {
1227                                                         panel_click_distance = panelSize - mousepos + panelPos;
1228                                                         panel_click_resizeorigin = panelPos;
1229                                                 }
1230                                         }       
1231                                 }
1232
1233                                 if(highlightedAction == 1)
1234                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1235                                 else if(highlightedAction == 2)
1236                                         HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
1237                         }
1238                 }
1239         }
1240         prevMouseClicked = mouseClicked;
1241 }
1242
1243 // Weapon icons (#0)
1244 //
1245 float weaponspace[10];
1246 void HUD_WeaponIcons_Clear()
1247 {
1248         float idx;
1249         for(idx = 0; idx < 10; ++idx)
1250                 weaponspace[idx] = 0;
1251 }
1252
1253 entity weaponorder[WEP_MAXCOUNT];
1254
1255 void weaponorder_swap(float i, float j, entity pass)
1256 {
1257         entity h;
1258         h = weaponorder[i];
1259         weaponorder[i] = weaponorder[j];
1260         weaponorder[j] = h;
1261 }
1262
1263 float weaponorder_cmp(float i, float j, entity pass)
1264 {
1265         float d;
1266         d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1267         if(d)
1268                 return d;
1269         d = weaponorder[i].weapon - weaponorder[j].weapon;
1270         return d;
1271 }
1272
1273 void HUD_WeaponIcons()
1274 {
1275         float id = 0;
1276         float alpha, stat_weapons; // "constants"
1277         vector pos, mySize, accuracy_color;
1278         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1279
1280         pos = HUD_Panel_GetPos(id);
1281         mySize = HUD_Panel_GetSize(id);
1282
1283         stat_weapons = getstati(STAT_WEAPONS);
1284         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1285         {
1286                 self = get_weaponinfo(i);
1287                 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1288                 {
1289                         weaponorder[weapon_cnt] = self;
1290                         ++weapon_cnt;
1291                 }
1292         }
1293         heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1294
1295         HUD_Panel_DrawBg(id, pos, mySize);
1296         float padding;
1297         padding = HUD_Panel_GetPadding(id);
1298         if(padding)
1299         {
1300                 pos += '1 1 0' * padding;
1301                 mySize -= '2 2 0' * padding;
1302         }
1303
1304         // hits
1305         weapon_stats = getstati(STAT_DAMAGE_HITS);
1306         weapon_number = weapon_stats & 63;
1307         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1308         // fired
1309         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1310         weapon_number = weapon_stats & 63;
1311         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1312
1313         if(cvar_or("hud_weaponicons_fade", 1))
1314         {
1315                 fade = 3.2 - 2 * (time - weapontime);
1316                 fade = bound(0.7, fade, 1);
1317         }
1318         else
1319                 fade = 1;
1320
1321         HUD_WeaponIcons_Clear();
1322
1323         float rows, columns;
1324         rows = mySize_y/mySize_x;
1325         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1326         //                               ^^^ weapon icon aspect goes here
1327
1328         columns = ceil(WEP_COUNT/rows);
1329         float row, column;
1330         for(i = 0; i < weapon_cnt; ++i)
1331         {
1332                 self = weaponorder[i];
1333                 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1334                 {
1335                         weapid = self.impulse;
1336
1337                         alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1338
1339                         weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1340                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1341
1342                         // draw background behind currently selected weapon
1343                         if(self.weapon == activeweapon)
1344                                 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1345
1346                         // draw the weapon accuracy on the HUD
1347                         if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1348                         {
1349                                 if(weapon_damage)
1350                                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
1351
1352                                 accuracy_color = HUD_AccuracyColor(weapon_stats);
1353                                 if(weapon_damage)
1354                                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL);
1355                         }
1356
1357                         // draw the weapon icon
1358                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1359
1360                         if(cvar_or("hud_weaponicons_number", 1))
1361                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1362                 }
1363
1364                 ++row;
1365                 if(row >= rows)
1366                 {
1367                         row = 0;
1368                         ++column;
1369                 }
1370         }
1371
1372 }
1373
1374 // Inventory (#1)
1375 //
1376 float GetAmmoStat(float i)
1377 {
1378         switch(i)
1379         {
1380                 case 0: return STAT_SHELLS;
1381                 case 1: return STAT_NAILS;
1382                 case 2: return STAT_ROCKETS;
1383                 case 3: return STAT_CELLS;
1384                 case 4: return STAT_FUEL;
1385                 default: return -1;
1386         }
1387 }
1388
1389 float GetAmmoItemCode(float i)
1390 {
1391         switch(i)
1392         {
1393                 case 0: return IT_SHELLS;
1394                 case 1: return IT_NAILS;
1395                 case 2: return IT_ROCKETS;
1396                 case 3: return IT_CELLS;
1397                 case 4: return IT_FUEL;
1398                 default: return -1;
1399         }
1400 }
1401
1402 string GetAmmoPicture(float i)
1403 {
1404         switch(i)
1405         {
1406                 case 0: return "ammo_shells";
1407                 case 1: return "ammo_bullets";
1408                 case 2: return "ammo_rockets";
1409                 case 3: return "ammo_cells";
1410                 case 4: return "ammo_fuel";
1411                 default: return "";
1412         }
1413 }
1414
1415 void HUD_Inventory()
1416 {
1417         float id = 1;
1418         float i;
1419         float stat_items;
1420
1421         vector pos, mySize, mysize, mypos;
1422         pos = HUD_Panel_GetPos(id);
1423         mySize = HUD_Panel_GetSize(id);
1424
1425         HUD_Panel_DrawBg(id, pos, mySize);
1426         float padding;
1427         padding = HUD_Panel_GetPadding(id);
1428         if(padding)
1429         {
1430                 pos += '1 1 0' * padding;
1431                 mySize -= '2 2 0' * padding;
1432         }
1433
1434         // ammo
1435         stat_items = getstati(STAT_ITEMS);
1436         for (i = 0; i < 4; ++i) {
1437                 float a;
1438                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1439                 if(hud_configure)
1440                         a = 100;
1441
1442                 if(cvar("hud_inventory_onlycurrent")) {
1443                         if (stat_items & GetAmmoItemCode(i)) {
1444                                 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1445                                 if(a < 10)
1446                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1447                                 else
1448                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1449                         }
1450                 } else {
1451                         if (a > 0) {
1452                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1453                                         switch (i) {
1454                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1455                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1456                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1457                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1458                                         }
1459                                         mysize_x = 0.25 * mySize_x;
1460                                         mysize_y = mySize_y;
1461                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1462                                         switch (i) {
1463                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1464                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1465                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1466                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1467                                         }
1468                                         mysize_x = 0.5 * mySize_x;
1469                                         mysize_y = 0.5 * mySize_y;
1470                                 } else { // arrange vertically
1471                                         switch (i) {
1472                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1473                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1474                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1475                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1476                                         }
1477                                         mysize_x = mySize_x;
1478                                         mysize_y = 0.25 * mySize_y;
1479                                 }
1480
1481                                 if (stat_items & GetAmmoItemCode(i))
1482                                         drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1483                                 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1484                                 if (a < 10) {
1485                                         if(stat_items & GetAmmoItemCode(i))
1486                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1487                                         else
1488                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1489                                 } else {
1490                                         if(stat_items & GetAmmoItemCode(i))
1491                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1492                                         else
1493                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1494                                 }
1495                         }
1496                 }
1497         }
1498 }
1499
1500
1501 // Powerups (#2)
1502 //
1503 void HUD_Powerups() {
1504         float id = 2;
1505         float stat_items;
1506         stat_items = getstati(STAT_ITEMS);
1507
1508         if(!hud_configure)
1509         {
1510                 if not(stat_items & IT_STRENGTH)
1511                         if not(stat_items & IT_INVINCIBLE)
1512                                 return;
1513
1514                 if (getstati(STAT_HEALTH) <= 0)
1515                         return;
1516         }
1517
1518         vector pos, mySize;
1519         pos = HUD_Panel_GetPos(id);
1520         mySize = HUD_Panel_GetSize(id);
1521
1522         HUD_Panel_DrawBg(id, pos, mySize);
1523         float padding;
1524         padding = HUD_Panel_GetPadding(id);
1525         if(padding)
1526         {
1527                 pos += '1 1 0' * padding;
1528                 mySize -= '2 2 0' * padding;
1529         }
1530
1531         float strength_time, shield_time;
1532
1533         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1534         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1535
1536         if(hud_configure)
1537         {
1538                 strength_time = 15;
1539                 shield_time = 27;
1540         }
1541
1542         float len;
1543
1544         vector barpos, barsize;
1545         vector picpos;
1546         vector numpos;
1547
1548         string leftname, rightname;
1549         float leftcnt, rightcnt;
1550         float leftexact, rightexact;
1551         float leftalpha, rightalpha;
1552         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1553                 leftname = "strength";
1554                 leftcnt = ceil(strength_time);
1555                 leftexact = strength_time;
1556
1557                 rightname = "shield";
1558                 rightcnt = ceil(shield_time);
1559                 rightexact = shield_time;
1560         } else {
1561                 leftname = "shield";
1562                 leftcnt = ceil(shield_time);
1563                 leftexact = shield_time;
1564
1565                 rightname = "strength";
1566                 rightcnt = ceil(strength_time);
1567                 rightexact = strength_time;
1568         }
1569         leftalpha = bound(0, leftexact, 1);
1570         rightalpha = bound(0, rightexact, 1);
1571
1572         if (mySize_x/mySize_y > 4)
1573         {
1574                 if(leftcnt)
1575                 {
1576                         len = strlen(ftos(leftcnt));
1577
1578                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1579                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1580                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1581                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1582                                 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1583                         } else {
1584                                 barpos = pos;
1585                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1586                                 picpos = pos;
1587                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1588                         }
1589
1590                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1591                         if(leftcnt <= 5)
1592                                 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1593                         else
1594                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1595                         HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1596                 }
1597
1598                 if(rightcnt)
1599                 {
1600                         len = strlen(ftos(rightcnt));
1601
1602                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1603                                 barpos = pos + eX * 0.5 * mySize_x;
1604                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1605                                 picpos = pos + eX * 0.5 * mySize_x;
1606                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1607                         } else {
1608                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1609                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1610                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1611                                 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1612                         }
1613
1614                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1615                         if(rightcnt <= 5)
1616                                 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1617                         else
1618                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1619                         HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1620                 }
1621         }
1622         else if (mySize_x/mySize_y > 1.5)
1623         {
1624                 if(leftcnt)
1625                 {
1626                         len = strlen(ftos(leftcnt));
1627
1628                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1629                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1630                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1631                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1632                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1633                         } else {
1634                                 barpos = pos;
1635                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1636                                 picpos = pos;
1637                                 numpos = picpos + eX * 0.5 * mySize_y;
1638                         }
1639
1640                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1641                         if(leftcnt <= 5)
1642                                 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1643                         else
1644                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1645                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1646                 }
1647
1648                 if(rightcnt)
1649                 {
1650                         len = strlen(ftos(rightcnt));
1651
1652                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1653                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1654                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1655                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1656                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1657                         } else {
1658                                 barpos = pos + eY * 0.5 * mySize_y;
1659                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1660                                 picpos = pos + eY * 0.5 * mySize_y;
1661                                 numpos = picpos + eX * 0.5 * mySize_y;
1662                         }
1663
1664                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1665                         if(rightcnt <= 5)
1666                                 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1667                         else
1668                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1669                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1670                 }
1671         }
1672         else
1673         {
1674                 if(leftcnt)
1675                 {
1676                         len = strlen(ftos(leftcnt));
1677
1678                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1679                                 barpos = pos;
1680                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1681                                 picpos = pos + eX * 0.05 * mySize_x;
1682                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1683                         } else {
1684                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1685                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1686                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1687                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1688                         }
1689
1690                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1691                         if(leftcnt <= 5)
1692                                 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1693                         else
1694                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1695                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1696                 }
1697
1698                 if(rightcnt)
1699                 {
1700                         len = strlen(ftos(rightcnt));
1701
1702                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1703                                 barpos = pos + eX * 0.5 * mySize_x;
1704                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1705                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1706                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1707                         } else {
1708                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1709                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1710                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1711                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1712                         }
1713
1714                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1715                         if(rightcnt <= 5)
1716                                 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1717                         else
1718                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1719                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1720                 }
1721         }
1722 }
1723
1724 // Health/armor (#3)
1725 //
1726 void HUD_HealthArmor(void)
1727 {
1728         float id = 3;
1729         vector pos, mySize;
1730         pos = HUD_Panel_GetPos(id);
1731         mySize = HUD_Panel_GetSize(id);
1732
1733         HUD_Panel_DrawBg(id, pos, mySize);
1734         float padding;
1735         padding = HUD_Panel_GetPadding(id);
1736         if(padding)
1737         {
1738                 pos += '1 1 0' * padding;
1739                 mySize -= '2 2 0' * padding;
1740         }
1741
1742         float armor, health;
1743         armor = getstati(STAT_ARMOR);
1744         health = getstati(STAT_HEALTH);
1745
1746         float fuel;
1747         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1748
1749         if(hud_configure)
1750         {
1751                 armor = 150;
1752                 health = 100;
1753                 fuel = 70;
1754         }
1755
1756         if(health <= 0)
1757                 return;
1758
1759         float len;
1760
1761         if(cvar("hud_healtharmor") == 2) // combined health and armor display
1762         {
1763                 vector v;
1764                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1765
1766                 float x;
1767                 x = floor(v_x + 1);
1768
1769                 if(v_z) // NOT fully armored
1770                 {
1771                         drawpic_skin(pos + eX * 3 * mySize_y, "health", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1772                         if(armor)
1773                                 drawpic_skin(pos + eX * 4 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg * armor / health, DRAWFLAG_NORMAL);
1774                 }
1775                 else
1776                 {
1777                         drawpic_skin(pos + eX * 4 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg * health / armor, DRAWFLAG_NORMAL);
1778                         if(armor)
1779                                 drawpic_skin(pos + eX * 3 * mySize_y, "armor", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1780                 }
1781                 HUD_DrawXNum_Colored(pos, x, 3, mySize_y, hud_alpha_fg); // draw the combined health and armor
1782         }
1783
1784         else
1785         {
1786                 vector barpos, barsize;
1787                 vector picpos;
1788                 vector numpos;
1789
1790                 string leftname, rightname;
1791                 float leftcnt, rightcnt;
1792                 float leftactive, rightactive;
1793                 float leftalpha, rightalpha;
1794                 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1795                         leftname = "armor";
1796                         leftcnt = armor;
1797                         if(leftcnt)
1798                                 leftactive = 1;
1799                         leftalpha = min((armor+10)/55, 1);
1800
1801                         rightname = "health";
1802                         rightcnt = health;
1803                         rightactive = 1;
1804                         rightalpha = 1;
1805                 } else {
1806                         leftname = "health";
1807                         leftcnt = health;
1808                         leftactive = 1;
1809                         leftalpha = 1;
1810
1811                         rightname = "armor";
1812                         rightcnt = armor;
1813                         if(rightcnt)
1814                                 rightactive = 1;
1815                         rightalpha = min((armor+10)/55, 1);
1816                 }
1817
1818                 if (mySize_x/mySize_y > 5)
1819                 {
1820                         if(leftactive)
1821                         {
1822                                 len = strlen(ftos(leftcnt));
1823
1824                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1825                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1826                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1827                                         picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1828                                         numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1829                                 } else {
1830                                         barpos = pos;
1831                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1832                                         picpos = pos;
1833                                         numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1834                                 }
1835
1836                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1837                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1838                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1839                         }
1840
1841                         if(rightactive)
1842                         {
1843                                 len = strlen(ftos(rightcnt));
1844
1845                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1846                                         barpos = pos + eX * 0.5 * mySize_x;
1847                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1848                                         picpos = pos + eX * 0.5 * mySize_x;
1849                                         numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1850                                 } else {
1851                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1852                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1853                                         picpos = pos + eX * mySize_x - eX * mySize_y;
1854                                         numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
1855                                 }
1856
1857                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1858                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1859                                 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_alpha_fg);
1860                         }
1861
1862                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1863                                 barpos = pos - eX * mySize_x * min(1, fuel/100);
1864                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1865                         } else {
1866                                 barpos = pos;
1867                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1868                         }
1869                         if(fuel)
1870                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1871                 }
1872                 else if (mySize_x/mySize_y > 2)
1873                 {
1874                         if(leftactive)
1875                         {
1876                                 len = strlen(ftos(leftcnt));
1877
1878                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1879                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
1880                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1881                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1882                                         numpos = picpos - eX * len * 0.5 * mySize_y;
1883                                 } else {
1884                                         barpos = pos;
1885                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1886                                         picpos = pos;
1887                                         numpos = picpos + eX * 0.5 * mySize_y;
1888                                 }
1889
1890                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1891                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1892                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1893                         }
1894
1895                         if(rightactive)
1896                         {
1897                                 len = strlen(ftos(rightcnt));
1898
1899                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1900                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1901                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1902                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1903                                         numpos = picpos - eX * len * 0.5 * mySize_y;
1904                                 } else {
1905                                         barpos = pos + eY * 0.5 * mySize_y;
1906                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1907                                         picpos = pos + eY * 0.5 * mySize_y;
1908                                         numpos = picpos + eX * 0.5 * mySize_y;
1909                                 }
1910
1911                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1912                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1913                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1914                         }
1915
1916                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1917                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1918                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1919                         } else {
1920                                 barpos = pos;
1921                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1922                         }
1923                         if(fuel)
1924                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1925                 }
1926                 else
1927                 {
1928                         if(leftactive)
1929                         {
1930                                 len = strlen(ftos(leftcnt));
1931
1932                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1933                                         barpos = pos;
1934                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1935                                         picpos = pos + eX * 0.05 * mySize_x;
1936                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1937                                 } else {
1938                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
1939                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1940                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
1941                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
1942                                 }
1943
1944                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1945                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1946                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1947                         }
1948
1949                         if(rightactive)
1950                         {
1951                                 len = strlen(ftos(rightcnt));
1952
1953                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1954                                         barpos = pos + eX * 0.5 * mySize_x;
1955                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1956                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1957                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1958                                 } else {
1959                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
1960                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1961                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
1962                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
1963                                 }
1964
1965                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1966                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1967                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1968                         }
1969
1970                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1971                                 barpos = pos;
1972                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1973                         } else {
1974                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
1975                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1976                         }
1977                         if(fuel)
1978                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1979                 }
1980         }
1981 }
1982
1983 // ___TODO___ !!!
1984 // Notification area (#4)
1985 //
1986 void HUD_Notify (void)
1987 {
1988         float id = 4;
1989         vector pos, mySize;
1990         pos = HUD_Panel_GetPos(id);
1991         mySize = HUD_Panel_GetSize(id);
1992
1993         HUD_Panel_DrawBg(id, pos, mySize);
1994         float padding;
1995         padding = HUD_Panel_GetPadding(id);
1996         if(padding)
1997         {
1998                 pos += '1 1 0' * padding;
1999                 mySize -= '2 2 0' * padding;
2000         }
2001
2002         string s;
2003         entity tm;
2004         if(spectatee_status && !intermission)
2005         {
2006                 drawfont = hud_bigfont;
2007                 if(spectatee_status == -1)
2008                         s = "^1Observing";
2009                 else
2010                         s = GetPlayerName(spectatee_status - 1);
2011                 // spectated player name between HUD and chat area, aligned to the left
2012                 pos_x = 0;
2013                 pos_y = - 50 - hud_fontsize_spec_y;
2014                 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
2015                 drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
2016                 drawfont = hud_font;
2017
2018                 // spectator text in the upper right corner
2019                 if(spectatee_status == -1)
2020                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2021                 else
2022                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2023
2024                 if(spectatee_status == -1)
2025                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2026                 else
2027                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2028
2029                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2030
2031                 if(gametype == GAME_ARENA)
2032                         s = "^1Wait for your turn to join";
2033                 else if(gametype == GAME_LMS)
2034                 {
2035                         entity sk;
2036                         sk = playerslots[player_localentnum - 1];
2037                         if(sk.(scores[ps_primary]) >= 666)
2038                                 s = "^1Match has already begun";
2039                         else if(sk.(scores[ps_primary]) > 0)
2040                                 s = "^1You have no more lives left";
2041                         else
2042                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2043                 }
2044                 else
2045                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2046
2047                 //show restart countdown:
2048                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2049                         float countdown;
2050                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2051                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2052                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2053                 }
2054         }
2055         if(warmup_stage && !intermission)
2056         {
2057                 s = "^2Currently in ^1warmup^2 stage!";
2058         }
2059
2060         // move more important stuff more to the middle so its more visible
2061
2062         string blinkcolor;
2063         if(mod(time, 1) >= 0.5)
2064                 blinkcolor = "^1";
2065         else
2066                 blinkcolor = "^3";
2067
2068         if(ready_waiting && !intermission && !spectatee_status)
2069         {
2070                 if(ready_waiting_for_me)
2071                 {
2072                         if(warmup_stage)
2073                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2074                         else
2075                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2076                 }
2077                 else
2078                 {
2079                         if(warmup_stage)
2080                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2081                         else
2082                                 s = strcat("^2Waiting for others to ready up...");
2083                 }
2084         }
2085         else if(warmup_stage && !intermission && !spectatee_status)
2086         {
2087                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2088         }
2089
2090         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2091         {
2092                 float ts_min, ts_max;
2093                 tm = teams.sort_next;
2094                 if (tm)
2095                 {
2096                         for(; tm.sort_next; tm = tm.sort_next)
2097                         {
2098                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2099                                         continue;
2100                                 if(!ts_min) ts_min = tm.team_size;
2101                                 else ts_min = min(ts_min, tm.team_size);
2102                                 if(!ts_max) ts_max = tm.team_size;
2103                                 else ts_max = max(ts_max, tm.team_size);
2104                         }
2105                         if ((ts_max - ts_min) > 1)
2106                         {
2107                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2108                                 tm = GetTeam(myteam, false);
2109                                 if (tm)
2110                                 if (tm.team != COLOR_SPECTATOR)
2111                                 if (tm.team_size == ts_max)
2112                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2113
2114                         }
2115                 }
2116         }
2117 }
2118
2119 // Timer (#5)
2120 //
2121 void HUD_Timer()
2122 {
2123         float id = 5;
2124         vector pos, mySize;
2125         pos = HUD_Panel_GetPos(id);
2126         mySize = HUD_Panel_GetSize(id);
2127
2128         HUD_Panel_DrawBg(id, pos, mySize);
2129         float padding;
2130         padding = HUD_Panel_GetPadding(id);
2131         if(padding)
2132         {
2133                 pos += '1 1 0' * padding;
2134                 mySize -= '2 2 0' * padding;
2135         }
2136
2137         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2138
2139         timelimit = getstatf(STAT_TIMELIMIT);
2140
2141         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2142         timeleft = ceil(timeleft);
2143         minutesLeft = floor(timeleft / 60);
2144         secondsLeft = timeleft - minutesLeft*60;
2145
2146         vector timer_color;
2147         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2148                 timer_color = '1 1 1'; //white
2149         else if(minutesLeft >= 1)
2150                 timer_color = '1 1 0'; //yellow
2151         else
2152                 timer_color = '1 0 0'; //red
2153
2154         if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2155                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2156                         //while restart is still active, show 00:00
2157                         minutes = seconds = 0;
2158                 } else {
2159                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2160                         minutes = floor(elapsedTime / 60);
2161                         seconds = elapsedTime - minutes*60;
2162                 }
2163         } else {
2164                 minutes = minutesLeft;
2165                 seconds = secondsLeft;
2166         }
2167
2168         if(minutes > 999)
2169                 seconds = 99;
2170         minutes = min(minutes, 999);
2171         if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2172                 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2173                 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2174         }
2175         HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2176 }
2177
2178 // Radar (#6)
2179 //
2180 void HUD_Radar(void)
2181 {
2182         float id = 6;
2183         vector pos, mySize;
2184         pos = HUD_Panel_GetPos(id);
2185         mySize = HUD_Panel_GetSize(id);
2186
2187         HUD_Panel_DrawBg(id, pos, mySize);
2188         float padding;
2189         padding = HUD_Panel_GetPadding(id);
2190         if(padding)
2191         {
2192                 pos += '1 1 0' * padding;
2193                 mySize -= '2 2 0' * padding;
2194         }
2195
2196         local float color1, color2; // color already declared as a global in hud.qc
2197         local vector rgb;
2198         local entity tm;
2199         float scale2d, normalsize, bigsize;
2200         float f;
2201
2202         teamradar_origin2d = pos + 0.5 * mySize;
2203         teamradar_size2d = mySize;
2204
2205         if(minimapname == "")
2206                 return;
2207
2208         teamradar_loadcvars();
2209
2210         switch(hud_radar_zoommode)
2211         {
2212                 default:
2213                 case 0:
2214                         f = current_zoomfraction;
2215                         break;
2216                 case 1:
2217                         f = 1 - current_zoomfraction;
2218                         break;
2219                 case 2:
2220                         f = 0;
2221                         break;
2222                 case 3:
2223                         f = 1;
2224                         break;
2225         }
2226
2227         switch(hud_radar_rotation)
2228         {
2229                 case 0:
2230                         teamradar_angle = view_angles_y - 90;
2231                         break;
2232                 default:
2233                         teamradar_angle = 90 * hud_radar_rotation;
2234                         break;
2235         }
2236
2237         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2238         teamradar_size2d = mySize;
2239
2240         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2241
2242         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2243         if(hud_radar_rotation == 0)
2244         {
2245                 // max-min distance must fit the radar in any rotation
2246                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2247         }
2248         else
2249         {
2250                 vector c0, c1, c2, c3, span;
2251                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2252                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2253                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2254                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2255                 span = '0 0 0';
2256                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2257                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2258
2259                 // max-min distance must fit the radar in x=x, y=y
2260                 bigsize = min(
2261                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2262                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2263                 );
2264         }
2265
2266         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
2267         if(bigsize > normalsize)
2268                 normalsize = bigsize;
2269
2270         teamradar_size =
2271                   f * bigsize
2272                 + (1 - f) * normalsize;
2273         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2274                   f * (mi_min + mi_max) * 0.5
2275                 + (1 - f) * view_origin);
2276
2277         color1 = GetPlayerColor(player_localentnum-1);
2278         rgb = GetTeamRGB(color1);
2279
2280         drawsetcliparea(
2281                 pos_x,
2282                 pos_y,
2283                 mySize_x,
2284                 mySize_y
2285         );
2286
2287         draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
2288
2289         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2290                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2291         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2292                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
2293         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2294         {
2295                 color2 = GetPlayerColor(tm.sv_entnum);
2296                 //if(color == COLOR_SPECTATOR || color == color2)
2297                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2298         }
2299         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2300
2301         drawresetcliparea();
2302 };
2303
2304 // Score (#7)
2305 //
2306 void HUD_Score()
2307 {
2308         float id = 7;
2309         vector pos, mySize;
2310         pos = HUD_Panel_GetPos(id);
2311         mySize = HUD_Panel_GetSize(id);
2312
2313         HUD_Panel_DrawBg(id, pos, mySize);
2314         float padding;
2315         padding = HUD_Panel_GetPadding(id);
2316         if(padding)
2317         {
2318                 pos += '1 1 0' * padding;
2319                 mySize -= '2 2 0' * padding;
2320         }
2321
2322         float score, distribution, leader;
2323         float score_len, distr_len;
2324         vector distribution_color;
2325         entity tm, pl, me;
2326         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2327
2328         // TODO... this (race part) still uses constant coordinates :/
2329         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2330                 /*pl = players.sort_next;
2331                 if(pl == me)
2332                         pl = pl.sort_next;
2333                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2334                         if(pl.scores[ps_primary] == 0)
2335                                 pl = world;
2336
2337                 score = me.(scores[ps_primary]);
2338
2339                 float racemin, racesec, racemsec;
2340                 float distsec, distmsec, minusplus;
2341
2342                 racemin = floor(score/(60 * TIME_FACTOR));
2343                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2344                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2345
2346                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2347                         // distribution display
2348                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2349
2350                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2351                                 distmsec = fabs(distribution);
2352                         else {
2353                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
2354                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2355                                 if (distribution < 0)
2356                                         distsec = -distsec;
2357                         }
2358
2359                         if (distribution <= 0) {
2360                                 distribution_color = eY;
2361                                 minusplus = 1; // minusplus 1: always prefix with minus sign
2362                         }
2363                         else {
2364                                 distribution_color = eX;
2365                                 minusplus = 2; // minusplus 1: always prefix with plus sign
2366                         }
2367                         HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2368                         HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2369                         drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE);
2370                 }
2371                 // race record display
2372                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2373                         drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2374
2375                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2376                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2377                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2378
2379                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2380                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2381                 */
2382         } else if (!teamplay) { // non-teamgames
2383                 // me vector := [team/connected frags id]
2384                 pl = players.sort_next;
2385                 if(pl == me)
2386                         pl = pl.sort_next;
2387
2388                 if(hud_configure)
2389                         distribution = 42;
2390                 else if(pl)
2391                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2392                 else
2393                         distribution = 0;
2394
2395                 score = me.(scores[ps_primary]);
2396                 if(hud_configure)
2397                         score = 123;
2398
2399                 if(distribution >= 5) {
2400                         distribution_color = eY;
2401                         leader = 1;
2402                 } else if(distribution >= 0) {
2403                         distribution_color = '1 1 1';
2404                         leader = 1;
2405                 } else if(distribution >= -5)
2406                         distribution_color = '1 1 0';
2407                 else
2408                         distribution_color = eX;
2409
2410                 score_len = strlen(ftos(score));
2411                 distr_len = strlen(ftos(distribution));
2412
2413                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2414                 if (leader)
2415                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2416                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2417         } else { // teamgames
2418                 float max_fragcount;
2419                 max_fragcount = -99;
2420
2421                 float teamnum;
2422                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2423                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
2424                                 continue;
2425                         score = tm.(teamscores[ts_primary]);
2426                         if(hud_configure)
2427                                 score = 123;
2428                         leader = 0;
2429                         
2430                         score_len = strlen(ftos(score));
2431
2432                         if (score > max_fragcount)
2433                                 max_fragcount = score;
2434
2435                         if(tm.team == myteam) {
2436                                 if (max_fragcount == score)
2437                                         leader = 1;
2438                                 if (leader)
2439                                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2440                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2441                         } else {
2442                                 if (max_fragcount == score)
2443                                         leader = 1;
2444                                 if (leader)
2445                                         drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2446                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2447                                 teamnum += 1;
2448                         }
2449                 }
2450         }
2451 }
2452
2453 // Race timer (#8)
2454 //
2455 void HUD_RaceTimer (void) {
2456         float id = 8;
2457         vector pos, mySize;
2458         pos = HUD_Panel_GetPos(id);
2459         mySize = HUD_Panel_GetSize(id);
2460
2461         HUD_Panel_DrawBg(id, pos, mySize);
2462         float padding;
2463         padding = HUD_Panel_GetPadding(id);
2464         if(padding)
2465         {
2466                 pos += '1 1 0' * padding;
2467                 mySize -= '2 2 0' * padding;
2468         }
2469
2470         drawfont = hud_bigfont;
2471         float a, t;
2472         string s, forcetime;
2473
2474         if(hud_configure)
2475         {
2476                 s = "0:13:37";
2477                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2478                 s = "^1Intermediate 1 (+15.42)";
2479                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg, DRAWFLAG_NORMAL);
2480         }
2481         else if(race_checkpointtime)
2482         {
2483                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2484                 s = "";
2485                 forcetime = "";
2486                 if(a > 0) // just hit a checkpoint?
2487                 {
2488                         if(race_checkpoint != 254)
2489                         {
2490                                 if(race_time && race_previousbesttime)
2491                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2492                                 else
2493                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2494                                 if(race_time)
2495                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2496                         }
2497                 }
2498                 else
2499                 {
2500                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2501                         {
2502                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2503                                 if(a > 0) // next one?
2504                                 {
2505                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2506                                 }
2507                         }
2508                 }
2509
2510                 if(s != "" && a > 0)
2511                 {
2512                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2513                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2514                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2515                 }
2516
2517                 // ___ TODO!!!___
2518                 if(race_penaltytime)
2519                 {
2520                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2521                         if(a > 0)
2522                         {
2523                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
2524                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2525                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2526                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2527                         }
2528                 }
2529
2530                 if(forcetime != "")
2531                 {
2532                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2533                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
2534                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_alpha_fg, 0, a);
2535                 }
2536                 else
2537                         a = 1;
2538
2539                 if(race_laptime && race_checkpoint != 255)
2540                 {
2541                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2542                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2543                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2544                 }
2545         }
2546         else
2547         {
2548                 if(race_mycheckpointtime)
2549                 {
2550                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2551                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2552                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2553                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2554                         drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2555                 }
2556                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2557                 {
2558                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2559                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2560                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2561                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2562                         drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2563                 }
2564
2565                 if(race_penaltytime && !race_penaltyaccumulator)
2566                 {
2567                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2568                         a = bound(0, (1 + t - time), 1);
2569                         if(a > 0)
2570                         {
2571                                 if(time < t)
2572                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
2573                                 else
2574                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
2575                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2576                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2577                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2578                         }
2579                 }
2580         }
2581
2582         drawfont = hud_font;
2583 }
2584
2585 // Vote window (#9)
2586 //
2587 float vote_yescount;
2588 float vote_nocount;
2589 float vote_needed;
2590 float vote_highlighted; // currently selected vote
2591
2592 float vote_active; // is there an active vote?
2593 float vote_prev; // previous state of vote_active to check for a change
2594 float vote_alpha;
2595 float vote_change; // "time" when vote_active changed
2596
2597 void HUD_VoteWindow(void) 
2598 {
2599         float id = 9;
2600         vector pos, mySize;
2601         pos = HUD_Panel_GetPos(id);
2602         mySize = HUD_Panel_GetSize(id);
2603
2604         string s;
2605         float a;
2606         if(vote_active != vote_prev) {
2607                 vote_change = time;
2608                 vote_prev = bound(0, vote_active, 1);
2609         }
2610
2611         if(vote_active)
2612                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2613         else
2614                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2615
2616         if(hud_configure)
2617         {
2618                 vote_alpha = 1;
2619                 vote_yescount = 3;
2620                 vote_nocount = 2;
2621                 vote_needed = 4;
2622         }
2623
2624         HUD_Panel_DrawBg(id, pos, mySize);
2625         float padding;
2626         padding = HUD_Panel_GetPadding(id);
2627         if(padding)
2628         {
2629                 pos += '1 1 0' * padding;
2630                 mySize -= '2 2 0' * padding;
2631         }
2632
2633         if(vote_alpha) {
2634                 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
2635
2636                 drawpic_skin(pos, "voteprogress_back", mySize, HUD_Panel_GetColor(id), a * hud_alpha_bg, DRAWFLAG_NORMAL);
2637
2638                 s = "A vote has been called for: ";
2639                 drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL);
2640                 s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '10 0 0', stringwidth_colors); // TODO: broken?
2641                 if(hud_configure)
2642                         s = "Configure the HUD";
2643                 drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_alpha_fg, DRAWFLAG_NORMAL);
2644
2645                 // print the yes/no counts
2646                 s = strcat("Yes: ", ftos(vote_yescount));
2647                 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2648                 s = strcat("No: ", ftos(vote_nocount));
2649                 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2650
2651                 // draw the progress bars
2652                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2653                 drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2654
2655                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2656                 drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2657
2658                 // draw the highlights
2659                 if(vote_highlighted == 1) {
2660                         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2661                         drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2662                 }
2663                 else if(vote_highlighted == 2) {
2664                         drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2665                         drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2666                 }
2667
2668                 drawresetcliparea();
2669         }
2670         else if(!vote_active) {
2671                 vote_highlighted = 0;
2672         }
2673 }
2674
2675 // Mod icons panel (#10)
2676 //
2677
2678 // CTF HUD modicon section
2679 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2680 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2681 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2682
2683 void HUD_Mod_CTF_Reset(void)
2684 {
2685         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2686 }
2687
2688 void HUD_Mod_CTF(vector pos, vector mySize)
2689 {
2690         vector redflag_pos, blueflag_pos;
2691         float f; // every function should have that
2692
2693         float redflag, blueflag; // current status
2694         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2695         float stat_items;
2696
2697         stat_items = getstati(STAT_ITEMS);
2698         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2699         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2700
2701         if(hud_configure)
2702         {
2703                 redflag = 1;
2704                 blueflag = 2;
2705         }
2706
2707         // when status CHANGES, set old status into prevstatus and current status into status
2708         if (redflag != redflag_prevframe)
2709         {
2710                 redflag_statuschange_time = time;
2711                 redflag_prevstatus = redflag_prevframe;
2712                 redflag_prevframe = redflag;
2713         }
2714
2715         if (blueflag != blueflag_prevframe)
2716         {
2717                 blueflag_statuschange_time = time;
2718                 blueflag_prevstatus = blueflag_prevframe;
2719                 blueflag_prevframe = blueflag;
2720         }
2721
2722         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2723         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2724
2725         float BLINK_FACTOR = 0.15;
2726         float BLINK_BASE = 0.85;
2727         // note:
2728         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2729         // thus
2730         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2731         // ensure RMS == 1
2732         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2733
2734         string red_icon, red_icon_prevstatus;
2735         float red_alpha, red_alpha_prevstatus;
2736         red_alpha = red_alpha_prevstatus = 1;
2737         switch(redflag) {
2738                 case 1: red_icon = "flag_red_taken"; break;
2739                 case 2: red_icon = "flag_red_lost"; break;
2740                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2741                 default:
2742                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2743                                 red_icon = "flag_red_shielded";
2744                         else
2745                                 red_icon = string_null;
2746                         break;
2747         }
2748         switch(redflag_prevstatus) {
2749                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2750                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2751                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2752                 default:
2753                         if(redflag == 3)
2754                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2755                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2756                                 red_icon_prevstatus = "flag_red_shielded";
2757                         else
2758                                 red_icon_prevstatus = string_null;
2759                         break;
2760         }
2761
2762         string blue_icon, blue_icon_prevstatus;
2763         float blue_alpha, blue_alpha_prevstatus;
2764         blue_alpha = blue_alpha_prevstatus = 1;
2765         switch(blueflag) {
2766                 case 1: blue_icon = "flag_blue_taken"; break;
2767                 case 2: blue_icon = "flag_blue_lost"; break;
2768                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2769                 default:
2770                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2771                                 blue_icon = "flag_blue_shielded";
2772                         else
2773                                 blue_icon = string_null;
2774                         break;
2775         }
2776         switch(blueflag_prevstatus) {
2777                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2778                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2779                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2780                 default:
2781                         if(blueflag == 3)
2782                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2783                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2784                                 blue_icon_prevstatus = "flag_blue_shielded";
2785                         else
2786                                 blue_icon_prevstatus = string_null;
2787                         break;
2788         }
2789
2790         if (myteam == COLOR_TEAM1) { // always draw own flag on left
2791                 redflag_pos = pos;
2792                 blueflag_pos = pos + eX * mySize_y;
2793         } else {
2794                 blueflag_pos = pos;
2795                 redflag_pos = pos + eX * mySize_y;
2796         }
2797
2798         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2799         if(red_icon_prevstatus && f < 1)
2800                 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2801         if(red_icon)
2802                 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2803
2804         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2805         if(blue_icon_prevstatus && f < 1)
2806                 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2807         if(blue_icon)
2808                 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
2809 }
2810
2811 // Keyhunt HUD modicon section
2812 float kh_runheretime;
2813
2814 void HUD_Mod_KH_Reset(void)
2815 {
2816         kh_runheretime = 0;
2817 }
2818
2819 void HUD_Mod_KH(vector pos, vector mySize)
2820 {
2821         float kh_keys;
2822         float keyteam;
2823         float a, aa;
2824         vector p, pa, kh_size, kh_asize;
2825
2826         p_x = pos_x;
2827         p_y = pos_y + 0.25 * mySize_y;
2828
2829         kh_keys = getstati(STAT_KH_KEYS);
2830
2831         kh_size_x = mySize_x * 0.25;
2832         kh_size_y = 0.75 * mySize_y;
2833
2834         pa = p - eY * 0.25 * mySize_y;
2835
2836         kh_asize_x = mySize_x * 0.25;
2837         kh_asize_y = mySize_y * 0.25;
2838
2839         float i, key;
2840
2841         float keycount;
2842         keycount = 0;
2843         for(i = 0; i < 4; ++i)
2844         {
2845                 key = floor(kh_keys / pow(32, i)) & 31;
2846                 keyteam = key - 1;
2847                 if(keyteam == 30 && keycount <= 4)
2848                         keycount += 4;
2849                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2850                         keycount += 1;
2851         }
2852         // this yields 8 exactly if "RUN HERE" shows
2853
2854         if(keycount == 8)
2855         {
2856                 if(!kh_runheretime)
2857                         kh_runheretime = time;
2858                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2859         }
2860         else
2861                 kh_runheretime = 0;
2862
2863         for(i = 0; i < 4; ++i)
2864         {
2865                 key = floor(kh_keys / pow(32, i)) & 31;
2866                 keyteam = key - 1;
2867                 switch(keyteam)
2868                 {
2869                         case 30: // my key
2870                                 keyteam = myteam;
2871                                 a = 1;
2872                                 aa = 1;
2873                                 break;
2874                         case -1: // no key
2875                                 a = 0;
2876                                 aa = 0;
2877                                 break;
2878                         default: // owned or dropped
2879                                 a = 0.2;
2880                                 aa = 0.5;
2881                                 break;
2882                 }
2883                 a = a * hud_alpha_fg;
2884                 aa = aa * hud_alpha_fg;
2885                 if(a > 0)
2886                 {
2887                         switch(keyteam)
2888                         {
2889                                 case COLOR_TEAM1:
2890                                         drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2891                                         break;
2892                                 case COLOR_TEAM2:
2893                                         drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2894                                         break;
2895                                 case COLOR_TEAM3:
2896                                         drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2897                                         break;
2898                                 case COLOR_TEAM4:
2899                                         drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2900                                         break;
2901                                 default:
2902                                         break;
2903                         }
2904                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2905                         {
2906                                 case 0:
2907                                         drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2908                                         break;
2909                                 case 1:
2910                                         drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2911                                         break;
2912                                 case 2:
2913                                         drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2914                                         break;
2915                                 case 3:
2916                                         drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2917                                         break;
2918                         }
2919                 }
2920                 p_x += 0.25 * mySize_x;
2921                 pa_x += 0.25 * mySize_x;
2922         }
2923 }
2924
2925 // Nexball HUD mod icon
2926 void HUD_Mod_NexBall(vector pos, vector mySize)
2927 {
2928         float stat_items, nb_pb_starttime, dt, p;
2929
2930         stat_items = getstati(STAT_ITEMS);
2931         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2932
2933         //Manage the progress bar if any
2934         if (nb_pb_starttime > 0)
2935         {
2936                 dt = mod(time - nb_pb_starttime, nb_pb_period);
2937                 // one period of positive triangle
2938                 p = 2 * dt / nb_pb_period;
2939                 if (p > 1)
2940                         p = 2 - p;
2941
2942                 //Draw the filling
2943                 HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
2944         }
2945
2946         pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
2947
2948         if (stat_items & IT_KEY1)
2949                 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', 1, DRAWFLAG_NORMAL);
2950 }
2951
2952 // Race/CTS HUD mod icons
2953 float crecordtime_prev; // last remembered crecordtime
2954 float crecordtime_change_time; // time when crecordtime last changed
2955 float srecordtime_prev; // last remembered srecordtime
2956 float srecordtime_change_time; // time when srecordtime last changed
2957
2958 float race_status_time;
2959 float race_status_prev;
2960 string race_status_name_prev;
2961 void HUD_Mod_Race(vector pos, vector mySize)
2962 {
2963         entity me;
2964         me = playerslots[player_localentnum - 1];
2965         float t, score;
2966         float f; // yet another function has this
2967         score = me.(scores[ps_primary]);
2968
2969         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
2970                 return; // no records in the actual race
2971
2972         drawfont = hud_bigfont;
2973
2974         // clientside personal record
2975         string rr;
2976         if(gametype == GAME_CTS)
2977                 rr = CTS_RECORD;
2978         else
2979                 rr = RACE_RECORD;
2980         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
2981
2982         if(score && (score < t || !t)) {
2983                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
2984                 if(cvar("cl_autodemo_delete_keeprecords"))
2985                 {
2986                         f = cvar("cl_autodemo_delete");
2987                         f &~= 1;
2988                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
2989                 }
2990         }
2991
2992         if(t != crecordtime_prev) {
2993                 crecordtime_prev = t;
2994                 crecordtime_change_time = time;
2995         }
2996         f = time - crecordtime_change_time;
2997
2998         if (f > 1) {
2999                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3000                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3001         } else {
3002                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3003                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3004                 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3005                 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3006         }
3007
3008         // server record
3009         t = race_server_record;
3010         if(t != srecordtime_prev) {
3011                 srecordtime_prev = t;
3012                 srecordtime_change_time = time;
3013         }
3014         f = time - srecordtime_change_time;
3015
3016         if (f > 1) {
3017                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3018                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3019         } else {
3020                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3021                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3022                 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3023                 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3024         }
3025
3026         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3027                 race_status_time = time + 5;
3028                 race_status_prev = race_status;
3029                 if (race_status_name_prev)
3030                         strunzone(race_status_name_prev);
3031                 race_status_name_prev = strzone(race_status_name);
3032         }
3033
3034         pos_x += mySize_x/2;
3035         // race "awards"
3036         float a;
3037         a = bound(0, race_status_time - time, 1);
3038
3039         string s;
3040         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
3041
3042         float rank;
3043         if(race_status > 0)
3044                 rank = race_CheckName(race_status_name);
3045         string rankname;
3046         rankname = race_PlaceName(rank);
3047
3048         if(race_status == 0)
3049                 drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3050         else if(race_status == 1) {
3051                 drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3052                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3053                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3054         } else if(race_status == 2) {
3055                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3056                         drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3057                 else
3058                         drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3059                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3060                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3061         } else if(race_status == 3) {
3062                 drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3063                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3064                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3065         }
3066
3067         if (race_status_time - time <= 0) {
3068                 race_status_prev = -1;
3069                 race_status = -1;
3070                 if(race_status_name)
3071                         strunzone(race_status_name);
3072                 race_status_name = string_null;
3073                 if(race_status_name_prev)
3074                         strunzone(race_status_name_prev);
3075                 race_status_name_prev = string_null;
3076         }
3077         drawfont = hud_font;
3078 }
3079
3080 // TODO: idea: alpha fade in/out empty panels
3081 void HUD_ModIcons(void)
3082 {
3083         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3084                 return;
3085         float id = 10;
3086         vector pos, mySize;
3087         pos = HUD_Panel_GetPos(id);
3088         mySize = HUD_Panel_GetSize(id);
3089
3090         HUD_Panel_DrawBg(id, pos, mySize);
3091         float padding;
3092         padding = HUD_Panel_GetPadding(id);
3093         if(padding)
3094         {
3095                 pos += '1 1 0' * padding;
3096                 mySize -= '2 2 0' * padding;
3097         }
3098
3099         // TODO... well make them work in a panel etc
3100         if(gametype == GAME_KEYHUNT)
3101                 HUD_Mod_KH(pos, mySize);
3102         else if(gametype == GAME_CTF || hud_configure)
3103                 HUD_Mod_CTF(pos, mySize);
3104         else if(gametype == GAME_NEXBALL)
3105                 HUD_Mod_NexBall(pos, mySize);
3106         else if(gametype == GAME_CTS || gametype == GAME_RACE)
3107                 HUD_Mod_Race(pos, mySize);
3108 }
3109
3110 // Draw pressed keys (#11)
3111 //
3112 void HUD_DrawPressedKeys(void)
3113 {
3114         float id = 11;
3115         vector pos, mySize;
3116         pos = HUD_Panel_GetPos(id);
3117         mySize = HUD_Panel_GetSize(id);
3118
3119         HUD_Panel_DrawBg(id, pos, mySize);
3120         float padding;
3121         padding = HUD_Panel_GetPadding(id);
3122         if(padding)
3123         {
3124                 pos += '1 1 0' * padding;
3125                 mySize -= '2 2 0' * padding;
3126         }
3127
3128         float pressedkeys;
3129
3130         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3131         drawpic_skin(pos, "key_bg.tga",           mySize, '1 1 1', 0.1 * hud_alpha_fg, DRAWFLAG_NORMAL);
3132         drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x +       eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"),        '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3133         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"),     '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3134         drawpic_skin(pos + eX * 0.023 * mySize_x +                      eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"),              '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3135         drawpic_skin(pos + eX * 0.1 * mySize_x +                        eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"),              '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3136         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"),  '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3137         drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x +      eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"),           '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3138 }
3139
3140 /*
3141 ==================
3142 Main HUD system
3143 ==================
3144 */
3145
3146 void HUD_ShowSpeed(void)
3147 {
3148         vector numsize;
3149         float pos, conversion_factor;
3150         string speed, zspeed, unit;
3151
3152         switch(cvar("cl_showspeed_unit"))
3153         {
3154                 default:
3155                 case 0:
3156                         unit = "";
3157                         conversion_factor = 1.0;
3158                         break;
3159                 case 1:
3160                         unit = " qu/s";
3161                         conversion_factor = 1.0;
3162                         break;
3163                 case 2:
3164                         unit = " m/s";
3165                         conversion_factor = 0.0254;
3166                         break;
3167                 case 3:
3168                         unit = " km/h";
3169                         conversion_factor = 0.0254 * 3.6;
3170                         break;
3171                 case 4:
3172                         unit = " mph";
3173                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3174                         break;
3175                 case 5:
3176                         unit = " knots";
3177                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3178                         break;
3179         }
3180
3181         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3182
3183         numsize_x = numsize_y = cvar("cl_showspeed_size");
3184         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3185
3186         drawfont = hud_bigfont;
3187         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3188
3189         if (cvar("cl_showspeed_z") == 1) {
3190                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3191                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3192         }
3193
3194         drawfont = hud_font;
3195 }
3196
3197 vector acc_prevspeed;
3198 float acc_prevtime;
3199 float acc_avg;
3200
3201 void HUD_ShowAcceleration(void)
3202 {
3203         float acceleration, sz, scale, alpha, f;
3204         vector pos, top, rgb;
3205         top_x = vid_conwidth/2;
3206         top_y = 0;
3207
3208         f = time - acc_prevtime;
3209         if(cvar("cl_showacceleration_z"))
3210                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3211         else
3212                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3213         acc_prevspeed = pmove_vel;
3214         acc_prevtime = time;
3215
3216         f = bound(0, f * 10, 1);
3217         acc_avg = acc_avg * (1 - f) + acceleration * f;
3218         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3219
3220         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3221
3222         sz = cvar("cl_showacceleration_size");
3223         scale = cvar("cl_showacceleration_scale");
3224         alpha = cvar("cl_showacceleration_alpha");
3225         if (cvar("cl_showacceleration_color_custom"))
3226                 rgb = stov(cvar_string("cl_showacceleration_color"));
3227         else {
3228                 rgb = '1 1 1';
3229                 if (acceleration < 0) {
3230                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3231                 } else if (acceleration > 0) {
3232                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3233                 }
3234         }
3235
3236         if (acceleration > 0)
3237                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3238         else if (acceleration < 0)
3239                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3240 }
3241
3242 void HUD_Reset (void)
3243 {
3244         // reset gametype specific icons
3245         if(gametype == GAME_KEYHUNT)
3246                 HUD_Mod_KH_Reset();
3247         else if(gametype == GAME_CTF)
3248                 HUD_Mod_CTF_Reset();
3249 }
3250
3251 void HUD_Main (void)
3252 {
3253         hud_alpha_bg = cvar_or("hud_bg_alpha", 0.8) * (1 - cvar("_menu_alpha"));
3254         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3255         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3256         hud_color_bg_team = cvar("hud_color_bg_team");
3257
3258         hud_fontsize = HUD_GetFontsize("hud_fontsize");
3259         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
3260
3261         hud_configure = cvar("_hud_configure");
3262
3263         // Drawing stuff
3264         if(cvar_string("hud_dock") != "")
3265                 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha"), DRAWFLAG_NORMAL);
3266
3267         if(HUD_Panel_CheckActive(0))
3268                 HUD_WeaponIcons();
3269         if(HUD_Panel_CheckActive(1))
3270                 HUD_Inventory();
3271         if(HUD_Panel_CheckActive(2))
3272                 HUD_Powerups();
3273         if(HUD_Panel_CheckActive(3))
3274                 HUD_HealthArmor();
3275         if(HUD_Panel_CheckActive(4))
3276                 HUD_Notify();
3277         if(HUD_Panel_CheckActive(5))
3278                 HUD_Timer();
3279         // TODO hud'ify
3280         if(HUD_Panel_CheckActive(6))
3281                 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
3282                         HUD_Radar();
3283         if(HUD_Panel_CheckActive(7))
3284                 HUD_Score();
3285         if(HUD_Panel_CheckActive(8))
3286                 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
3287                         HUD_RaceTimer();
3288         if(HUD_Panel_CheckActive(9))
3289                 HUD_VoteWindow();
3290         if(HUD_Panel_CheckActive(10))
3291                 HUD_ModIcons();
3292         // TODO hud'ify
3293         if(HUD_Panel_CheckActive(11))
3294                 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
3295                         HUD_DrawPressedKeys();
3296
3297         // TODO hud_'ify these
3298         if (cvar("cl_showspeed"))
3299                 HUD_ShowSpeed();
3300         if (cvar("cl_showacceleration"))
3301                 HUD_ShowAcceleration();
3302 }