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don't allow mySize to get < 0 by too big padding numbers
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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80         drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
81 }
82
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84         drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
85 }
86
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88         drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
89 }
90
91 // return HUD background color
92 vector HUD_GetBgColor()
93 {
94         vector color;
95         if (teamplay)
96                 GetTeamRGB(myteam) * hud_color_bg_team;
97         else {
98                 // allow custom HUD colors in non-teamgames
99                 color_x = cvar("hud_color_bg_r");
100                 color_y = cvar("hud_color_bg_g");
101                 color_z = cvar("hud_color_bg_b");
102         }
103         return color;
104 }
105
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
108 {
109         vector rgb;
110         float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111         if(accuracy >= 100) {
112                 rgb_x = 0;
113                 rgb_y = 1;
114         }
115         else if(accuracy > yellow_accuracy) {
116                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
117                 rgb_y = 1;
118         }
119         else {
120                 rgb_x = 1;
121                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
122         }
123         rgb_z = 0;
124         return rgb;
125 }
126
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
129 {
130         float l, i;
131         string str, tmp, l_length;
132         float minus, plus;
133         vector vsize, num_color;
134
135         vsize_x = vsize_y = lettersize;
136         vsize_z = 0;
137
138         // showsign 1: always prefix with minus sign (useful in race distribution display)
139         // showsign 2: always prefix with plus sign (useful in race distribution display)
140         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
141
142         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
143         {
144                 plus = true;
145                 pos_x -= lettersize;
146         } else
147                 plus = false;
148
149         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
150         {
151                 minus = true;
152                 num = -num;
153                 pos_x -= lettersize;
154         } else
155                 minus = false;
156
157         if(digits < 0)
158         {
159                 tmp = ftos(num);
160                 digits = -digits;
161                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
162         } else
163                 str = ftos(num);
164
165         l = strlen(str);
166         l_length = ftos(l);
167
168         if(l > digits)
169         {
170                 str = substring(str, l-digits, 999);
171                 l = strlen(str);
172         } else if(l < digits)
173                 pos_x += (digits-l) * lettersize;
174
175         if (highlighted == 1) {
176                 vector hl_size;
177                 hl_size_x = vsize_x * l + vsize_x * 0.2;
178                 hl_size_y = vsize_y * 1.1;
179                 hl_size_z = 0;
180                 if(minus)
181                         hl_size_x = hl_size_x + vsize_x;
182
183                 vector hl_pos;
184                 hl_pos_x = pos_x - lettersize/10;
185                 hl_pos_y = pos_y - lettersize/20;
186                 hl_pos_z = 0;
187
188                 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
189         }
190
191         if (stroke == 1)
192                 num_color = '1 1 1';
193         else
194                 num_color = rgb;
195
196         if(minus)
197         {
198                 if (stroke == 1)
199                         drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200                 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
201                 pos_x += lettersize;
202         } else if(plus)
203         {
204                 if (stroke == 1)
205                         drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206                 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
207                 pos_x += lettersize;
208         }
209
210         for(i = 0; i < l; ++i)
211         {
212                 tmp = substring(str, i, 1);
213                 if (stroke == 1)
214                         drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215                 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
216                 pos_x += lettersize;
217         }
218 }
219
220 // color the number differently based on how big it is (used in the health/armor panel)
221 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
222 {
223         vector color;
224         if(x > 200) {
225                 color_x = 0;
226                 color_y = 1;
227                 color_z = 0;
228         }
229         else if(x > 150) {
230                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
231                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
232                 color_z = 0;
233         }
234         else if(x > 100) {
235                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
236                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
237                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
238         }
239         else if(x > 50) {
240                 color_x = 1;
241                 color_y = 1;
242                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
243         }
244         else if(x > 20) {
245                 color_x = 1;
246                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
247                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
248         }
249         else {
250                 color_x = 1;
251                 color_y = 0;
252                 color_z = 0;
253         }
254         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
255 }
256
257 float stringwidth_colors(string s, vector theSize)
258 {
259         return stringwidth(s, TRUE, theSize);
260 }
261
262 float stringwidth_nocolors(string s, vector theSize)
263 {
264         return stringwidth(s, FALSE, theSize);
265 }
266
267 #define CENTERPRINT_MAX_LINES 30
268 string centerprint_messages[CENTERPRINT_MAX_LINES];
269 float centerprint_width[CENTERPRINT_MAX_LINES];
270 vector centerprint_start;
271 float centerprint_expire;
272 float centerprint_num;
273 float centerprint_offset_hint;
274 vector centerprint_fontsize;
275
276 void centerprint(string strMessage)
277 {
278         float i, j, n, hcount;
279         string s;
280
281         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
282
283         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
284
285         if(cvar("scr_centertime") <= 0)
286                 return;
287
288         if(strMessage == "")
289                 return;
290
291         // strip trailing newlines
292         j = strlen(strMessage) - 1;
293         while(substring(strMessage, j, 1) == "\n" && j >= 0)
294                 j = j - 1;
295         strMessage = substring(strMessage, 0, j + 1);
296
297         if(strMessage == "")
298                 return;
299
300         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
301         j = 0;
302         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
303                 j = j + 1;
304         strMessage = substring(strMessage, j, strlen(strMessage) - j);
305         centerprint_offset_hint = j;
306
307         if(strMessage == "")
308                 return;
309
310         // if we get here, we have a message. Initialize its height.
311         centerprint_num = 0;
312
313         n = tokenizebyseparator(strMessage, "\n");
314         i = hcount = 0;
315         for(j = 0; j < n; ++j)
316         {
317                 getWrappedLine_remaining = argv(j);
318                 while(getWrappedLine_remaining)
319                 {
320                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
321                         if(centerprint_messages[i])
322                                 strunzone(centerprint_messages[i]);
323                         centerprint_messages[i] = strzone(s);
324                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
325                         ++i;
326
327                         // half height for empty lines looks better
328                         if(s == "")
329                                 hcount += 0.5;
330                         else
331                                 hcount += 1;
332
333                         if(i >= CENTERPRINT_MAX_LINES)
334                                 break;
335                 }
336         }
337
338         float h, havail;
339         h = centerprint_fontsize_y*hcount;
340
341         havail = vid_conheight;
342         if(cvar("con_chatpos") < 0)
343                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
344         if(havail > vid_conheight - 70)
345                 havail = vid_conheight - 70; // avoid overlapping HUD
346
347         centerprint_start_x = 0;
348
349 #if 0
350         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
351
352         // here, the centerprint would cover the crosshair. REALLY BAD.
353         forbiddenmin = vid_conheight * 0.5 - h - 16;
354         forbiddenmax = vid_conheight * 0.5 + 16;
355
356         allowedmin = scoreboard_bottom;
357         allowedmax = havail - h;
358         preferred = (havail - h)/2;
359
360
361         // possible orderings (total: 4! / 4 = 6)
362         //  allowedmin allowedmax forbiddenmin forbiddenmax
363         //  forbiddenmin forbiddenmax allowedmin allowedmax
364         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
365         {
366                 // forbidden doesn't matter in this case
367                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
368         }
369         //  allowedmin forbiddenmin allowedmax forbiddenmax
370         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
371         {
372                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
373         }
374         //  allowedmin forbiddenmin forbiddenmax allowedmax
375         else if(allowedmin < forbiddenmin)
376         {
377                 // make sure the forbidden zone is not covered
378                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
379                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
380                 else
381                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
382         }
383         //  forbiddenmin allowedmin allowedmax forbiddenmax
384         else if(allowedmax < forbiddenmax)
385         {
386                 // it's better to leave the allowed zone (overlap with scoreboard) than
387                 // to cover the forbidden zone (crosshair)
388                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
389                         centerprint_start_y = forbiddenmax;
390                 else
391                         centerprint_start_y = forbiddenmin;
392         }
393         //  forbiddenmin allowedmin forbiddenmax allowedmax
394         else
395         {
396                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
397         }
398 #else
399         centerprint_start_y =
400                 min(
401                         max(
402                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
403                                 (havail - h)/2
404                         ),
405                         havail - h
406                 );
407 #endif
408
409         centerprint_num = i;
410         centerprint_expire = time + cvar("scr_centertime");
411 }
412
413 void HUD_DrawCenterPrint (void)
414 {
415         float i;
416         vector pos;
417         string ts;
418         float a;
419
420         //if(time > centerprint_expire)
421         //      return;
422
423         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
424         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
425         //sz = 1.2 / (a + 0.2);
426
427         if(a <= 0)
428                 return;
429
430         pos = centerprint_start;
431         for (i=0; i<centerprint_num; i = i + 1)
432         {
433                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
434                 ts = centerprint_messages[i];
435                 if (ts != "")
436                 {
437                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
438                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
439                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
440                         pos_y = pos_y + centerprint_fontsize_y;
441                 }
442                 else
443                         // half height for empty lines looks better
444                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
445         }
446 }
447
448 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
449 {
450         position_x -= 2 / 3 * strlen(text) * scale_x;
451         drawstring(position, text, scale, rgb, alpha, flag);
452 }
453
454 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
455 {
456         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
457         drawstring(position, text, scale, rgb, alpha, flag);
458 }
459
460 // return the string of the given race place
461 string race_PlaceName(float pos) {
462         if(pos == 1)
463                 return "1st";
464         else if(pos == 2)
465                 return "2nd";
466         else if(pos == 3)
467                 return "3rd";
468         else
469                 return strcat(ftos(pos), "th");
470 }
471
472 // return the string of the onscreen race timer
473 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
474 {
475         string col;
476         string timestr;
477         string cpname;
478         string lapstr;
479         lapstr = "";
480
481         if(histime == 0) // goal hit
482         {
483                 if(mytime > 0)
484                 {
485                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
486                         col = "^1";
487                 }
488                 else if(mytime == 0)
489                 {
490                         timestr = "+0.0";
491                         col = "^3";
492                 }
493                 else
494                 {
495                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
496                         col = "^2";
497                 }
498
499                 if(lapdelta > 0)
500                 {
501                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
502                         col = "^2";
503                 }
504                 else if(lapdelta < 0)
505                 {
506                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
507                         col = "^1";
508                 }
509         }
510         else if(histime > 0) // anticipation
511         {
512                 if(mytime >= histime)
513                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
514                 else
515                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
516                 col = "^3";
517         }
518         else
519                 col = "^7";
520
521         if(cp == 254)
522                 cpname = "Start line";
523         else if(cp == 255)
524                 cpname = "Finish line";
525         else if(cp)
526                 cpname = strcat("Intermediate ", ftos(cp));
527         else
528                 cpname = "Finish line";
529
530         if(histime < 0)
531                 return strcat(col, cpname);
532         else if(hisname == "")
533                 return strcat(col, cpname, " (", timestr, ")");
534         else
535                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
536 }
537
538 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
539 float race_CheckName(string net_name) {
540         float i;
541         for (i=RANKINGS_CNT-1;i>=0;--i)
542                 if(grecordholder[i] == net_name)
543                         return i+1;
544         return 0;
545 }
546
547 /*
548 ==================
549 HUD panels
550 ==================
551 */
552
553 // Save the config
554 void HUD_Panel_ExportCfg(string cfgname)
555 {
556         float fh;
557         fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
558         if(fh >= 0)
559         {
560                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
561                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
562                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
563                 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
564                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
565                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
566                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
567                 fputs(fh, strcat("seta hud_fg_alpha) \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
568                 fputs(fh, "\n");
569
570                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
571                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
572                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
573                 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
574                 fputs(fh, "\n");
575
576                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
577                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
578                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
579                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
580                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
581                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
582                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
583                 fputs(fh, "\n");
584
585                 // common cvars for all panels
586                 float i;
587                 for (i = 0; i < HUD_PANEL_NUM; ++i)
588                 {
589                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
590                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
591                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
592                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
593                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
594                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
595                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
596                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
597                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
598                         switch(i) {
599                                 case 0:
600                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
601                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
602                                         break;
603                                 case 1:
604                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
605                                         break;
606                                 case 2:
607                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
608                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
609                                         break;
610                                 case 3:
611                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
612                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
613                                         break;
614                                 case 4:
615                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
616                                         break;
617                                 case 9:
618                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
619                                         break;
620                         }
621                         fputs(fh, "\n");
622                 }
623
624                 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
625         }
626         fclose(fh);
627 }
628
629 vector HUD_Panel_GetMinSize(float id)
630 {
631         vector mySize;
632         // note: please only set mySize_y on aspect ratio forced panels
633         switch(id) {
634                 case 0: 
635                         mySize_x = 1/10; // at least 1/10 * height
636                         mySize_y = 1/26; // at least 1/26 * width
637                         break;
638                 case 1: 
639                         if(cvar("hud_inventory_onlycurrent"))
640                                 mySize_y = 2/5; //  2/5 width
641                         else
642                                 mySize_x = 0.7; // at least 0.7 * height
643                         break;
644                 case 3: 
645                         if(cvar("hud_healtharmor") == 2)
646                                 mySize_y = 0.23; // 0.23 * width, trial and error...
647                         break;
648                 case 4: 
649                         mySize_x = 1.2; // 12/10 * height, as panel cant support more than 10 entries...
650                         mySize_y = 1/12; // 1/12 * width
651                         break;
652                 case 5: 
653                         mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
654                         break;
655                 case 7: 
656                         mySize_y = 1/4; // 1/4 * width
657                         break;
658                 case 8: 
659                         mySize_y = 1/4; // 1/4 * width
660                         break;
661                 case 9: 
662                         mySize_y = 1/4; // 1/4 * width
663                         break;
664                 case 10: 
665                         mySize_y = 1/2; // 1/2 * width
666                         break;
667                 case 11: 
668                         mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
669                         break;
670         }
671         if(!mySize_x)
672                 mySize_x = 1/mySize_y;
673         return mySize;
674 }
675
676 // return active status of panel
677 float HUD_Panel_CheckActive(float id)
678 {
679         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
680                 return 1;
681         return 0;
682 }
683
684 // return size of given panel
685 vector HUD_Panel_GetSize(float id)
686 {
687         vector mySize;
688         mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
689
690         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
691
692         return mySize;
693 }
694
695 // return pos of given panel
696 vector HUD_Panel_GetPos(float id)
697 {
698         vector pos;
699         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
700
701         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
702
703         if (pos_x < 0)
704                 pos_x = vid_conwidth + pos_x;
705         if (pos_y < 0)
706                 pos_y = vid_conheight + pos_y;
707         return pos;
708 }
709
710 float HUD_Panel_GetBorder(float id)
711 {
712         string border;
713         border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
714         if(border == "")
715                 border = cvar_string("hud_bg_border");
716         return stof(border);
717 }
718
719 vector HUD_Panel_GetColor(float id)
720 {
721         float f;
722         vector color_vec;
723         string color;
724
725         // fetch per-panel color
726         if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
727                 f = stof(getplayerkey(self.sv_entnum, "colors"));
728                 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
729         }
730         else
731                 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
732         color_vec = stov(color);
733
734         if(color == "") { // fetch default color
735                 color = cvar_string("hud_bg_color");
736                 color_vec = stov(color);
737                 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
738                         f = stof(getplayerkey(self.sv_entnum, "colors"));
739                         color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
740                 }
741                 else if(color == "shirt") {
742                         f = stof(getplayerkey(self.sv_entnum, "colors"));
743                         color_vec = colormapPaletteColor(floor(f / 16), 0);
744                 }
745                 else if(color == "pants") {
746                         f = stof(getplayerkey(self.sv_entnum, "colors"));
747                         color_vec = colormapPaletteColor(mod(f, 16), 1);
748                 }
749         }
750         else if(color == "shirt") {
751                 f = stof(getplayerkey(self.sv_entnum, "colors"));
752                 color_vec = colormapPaletteColor(floor(f / 16), 0);
753         }
754         else if(color == "pants") {
755                 f = stof(getplayerkey(self.sv_entnum, "colors"));
756                 color_vec = colormapPaletteColor(mod(f, 16), 1);
757         }
758         return color_vec;
759 }
760
761 vector HUD_Panel_Dock_GetColor(void)
762 {
763         float f;
764         vector color_vec;
765         string color;
766         color = cvar_string("hud_dock_color");
767         color_vec = stov(color);
768         if(teamplay && cvar(strcat("hud_dock_color_team"))) {
769                 f = stof(getplayerkey(self.sv_entnum, "colors"));
770                 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
771         }
772         else if(color == "shirt") {
773                 f = stof(getplayerkey(self.sv_entnum, "colors"));
774                 color_vec = colormapPaletteColor(floor(f / 16), 0);
775         }
776         else if(color == "pants") {
777                 f = stof(getplayerkey(self.sv_entnum, "colors"));
778                 color_vec = colormapPaletteColor(mod(f, 16), 1);
779         }
780         return color_vec;
781 }
782
783 float HUD_Panel_GetBgAlpha(float id)
784 {
785         string alpha;
786         alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
787         if(alpha == "")
788                 alpha = cvar_string("hud_bg_alpha");
789
790         if(hud_configure)
791                 alpha = ftos(max(cvar("hud_configure_bg_minalpha"), stof(alpha)));
792
793         if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
794                 return 0.25;
795
796         if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
797                 return stof(alpha);
798         else
799                 return stof(alpha) * menu_fade_alpha;
800 }
801
802 float HUD_Panel_GetFgAlpha(float id)
803 {
804         float alpha;
805         alpha = hud_fg_alpha;
806
807         if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
808                 return 0.25;
809
810         if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
811                 return alpha;
812         else
813                 return alpha * menu_fade_alpha;
814 }
815
816 float HUD_Panel_GetPadding(float id)
817 {
818         string padding;
819         padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
820         if(padding == "")
821                 padding = cvar_string("hud_bg_padding");
822
823         vector mySize;
824         mySize = HUD_Panel_GetSize(id);
825         float smallestsize;
826         smallestsize = min(mySize_x, mySize_y);
827         return min(smallestsize/2 - 5, stof(padding));
828 }
829
830 // draw the background/borders
831 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
832 {
833         if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
834                 return;
835
836         string bg;
837         bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
838         if(bg == "")
839                 bg = cvar_string("hud_bg");
840
841         if(bg == "0" && hud_configure) {
842                 bg = "border"; // we probably want to see a background in config mode at all times...
843         }
844
845         if(bg != "0")
846         {
847                 float border;
848                 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
849
850                 vector color;
851                 color = HUD_Panel_GetColor(id);
852
853                 if(alpha)
854                         alpha = HUD_Panel_GetBgAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
855                 else
856                         alpha = HUD_Panel_GetBgAlpha(id);
857
858                 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
859         }
860 }
861
862 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
863 {
864 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
865         string pic;
866         pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
867         if(vertical) {
868                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
869                 if(mySize_y/mySize_x > 2)
870                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
871                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
872         } else {
873                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
874                 if(mySize_x/mySize_y > 2)
875                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
876                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
877         }
878 }
879
880 vector HUD_Panel_GetProgressBarColor(string item)
881 {
882         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
883 }
884
885 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
886 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
887 {
888         float i;
889
890         vector myTarget;
891         myTarget = myPos;
892
893         vector targPos;
894         vector targSize;
895         vector myCenter;
896         vector targCenter;
897         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
898         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
899
900         for (i = 0; i < HUD_PANEL_NUM; ++i) {
901                 if(i == id || !HUD_Panel_CheckActive(i))
902                         continue;
903
904                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
905                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
906
907                 if(myPos_y + mySize_y < targPos_y)
908                         continue;
909                 if(myPos_y > targPos_y + targSize_y)
910                         continue;
911
912                 if(myPos_x + mySize_x < targPos_x)
913                         continue;
914                 if(myPos_x > targPos_x + targSize_x)
915                         continue;
916
917                 // OK, there IS a collision.
918
919                 myCenter_x = myPos_x + 0.5 * mySize_x;
920                 myCenter_y = myPos_y + 0.5 * mySize_y;
921
922                 targCenter_x = targPos_x + 0.5 * targSize_x;
923                 targCenter_y = targPos_y + 0.5 * targSize_y;
924
925                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
926                 {
927                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
928                                 myTarget_x = targPos_x - mySize_x;
929                         else // push it upwards
930                                 myTarget_y = targPos_y - mySize_y;
931                 }
932                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
933                 {
934                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
935                                 myTarget_x = targPos_x + targSize_x;
936                         else // push it upwards
937                                 myTarget_y = targPos_y - mySize_y;
938                 }
939                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
940                 {
941                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
942                                 myTarget_x = targPos_x - mySize_x;
943                         else // push it downwards
944                                 myTarget_y = targPos_y + targSize_y;
945                 }
946                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
947                 {
948                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
949                                 myTarget_x = targPos_x + targSize_x;
950                         else // push it downwards
951                                 myTarget_y = targPos_y + targSize_y;
952                 }
953         }
954
955         return myTarget;
956 }
957
958 void HUD_Panel_SetPos(float id, vector pos)
959 {
960         vector oldPos;
961         oldPos = HUD_Panel_GetPos(id);
962
963         vector mySize;
964         mySize = HUD_Panel_GetSize(id);
965
966         if(cvar("hud_configure_checkcollisions"))
967                 pos = HUD_Panel_CheckMove(id, pos, mySize);
968
969         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
970         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
971
972         if(cvar("hud_configure_grid"))
973         {
974                 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
975                 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
976         }
977
978         if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
979                 pos_x = pos_x - vid_conwidth;
980         if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
981                 pos_y = pos_y - vid_conheight;
982
983         string s;
984         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
985
986         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
987 }
988
989 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
990 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
991 {
992         float i;
993
994         vector myTarget;
995         myTarget = mySize;
996
997         vector targPos;
998         vector targSize;
999         vector myCenter;
1000         vector targCenter;
1001         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1002         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1003
1004         for (i = 0; i < HUD_PANEL_NUM; ++i) {
1005                 if(i == id || !HUD_Panel_CheckActive(i))
1006                         continue;
1007
1008                 targPos = HUD_Panel_GetPos(i);
1009                 targSize = HUD_Panel_GetSize(i);
1010
1011                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
1012                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
1013
1014                 if(myPos_y + mySize_y < targPos_y)
1015                         continue;
1016                 if(myPos_y > targPos_y + targSize_y)
1017                         continue;
1018
1019                 if(myPos_x + mySize_x < targPos_x)
1020                         continue;
1021                 if(myPos_x > targPos_x + targSize_x)
1022                         continue;
1023
1024                 // OK, there IS a collision.
1025
1026                 myCenter_x = myPos_x + 0.5 * mySize_x;
1027                 myCenter_y = myPos_y + 0.5 * mySize_y;
1028
1029                 targCenter_x = targPos_x + 0.5 * targSize_x;
1030                 targCenter_y = targPos_y + 0.5 * targSize_y;
1031
1032                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel)
1033                 {
1034                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1035                                 myTarget_x = targPos_x - myPos_x;
1036                         else // push it upwards
1037                                 myTarget_y = targPos_y - myPos_y;
1038                 }
1039                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
1040                 {
1041                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1042                                 myTarget_x = targPos_x + targSize_x;
1043                         else // push it upwards
1044                                 myTarget_y = targPos_y - myPos_y;
1045                 }
1046                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
1047                 {
1048                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1049                                 myTarget_x = targPos_x - myPos_x;
1050                         else // push it downwards
1051                                 myTarget_y = targPos_y + targSize_y;
1052                 }
1053                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
1054                 {
1055                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1056                                 myTarget_x = targPos_x + targSize_x;
1057                         else // push it downwards
1058                                 myTarget_y = targPos_y + targSize_y;
1059                 }
1060         }
1061
1062         return myTarget;
1063 }
1064
1065 void HUD_Panel_SetPosSize(float id, vector resizeorigin)
1066 {
1067         vector mySize, myPos;
1068         vector oldPos;
1069
1070         if(resizeCorner == 1) {
1071                 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1072                 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1073         } else if(resizeCorner == 2) {          
1074                 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1075                 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1076         } else if(resizeCorner == 3) {
1077                 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1078                 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1079         } else { // resizeCorner == 4
1080                 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1081                 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1082         }
1083
1084         // minimum panel size cap
1085         mySize_x = max(0.025 * vid_conwidth, mySize_x);
1086         mySize_y = max(0.025 * vid_conheight, mySize_y);
1087
1088         if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1089         {
1090                 mySize_x = max(15 * cvar("con_chatsize"), mySize_x);
1091                 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1092         }
1093
1094         // cap against panel's own limits
1095         vector minSize;
1096         minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1097
1098         mySize_x = max(minSize_x * mySize_y, mySize_x);
1099         mySize_y = max(minSize_y * mySize_x, mySize_y);
1100
1101         // collision testing|
1102         // -----------------+
1103
1104         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1105         if(resizeCorner == 1) {
1106                 myPos_x = resizeorigin_x - mySize_x;
1107                 myPos_y = resizeorigin_y - mySize_y;
1108         } else if(resizeCorner == 2) {
1109                 myPos_x = resizeorigin_x;
1110                 myPos_y = resizeorigin_y - mySize_y;
1111         } else if(resizeCorner == 3) {
1112                 myPos_x = resizeorigin_x - mySize_x;
1113                 myPos_y = resizeorigin_y;
1114         } else { // resizeCorner == 4
1115                 myPos_x = resizeorigin_x;
1116                 myPos_y = resizeorigin_y;
1117         }
1118
1119         // left/top screen edges
1120         mySize_x = min(myPos_x + mySize_x, mySize_x);
1121         mySize_y = min(myPos_y + mySize_y, mySize_y);
1122
1123         // bottom/right screen edges
1124         mySize_x = min(vid_conwidth - myPos_x, mySize_x); 
1125         mySize_y = min(vid_conheight - myPos_y, mySize_y); 
1126
1127         if(cvar("hud_configure_checkcollisions")) {
1128                 oldPos = myPos;
1129                 mySize = HUD_Panel_CheckResize(id, myPos, mySize);
1130                 myPos = HUD_Panel_CheckMove(id, myPos, mySize); // touching myPos won't do anything... unless we make it change mySize somehow, see next line
1131                 mySize = mySize - myPos + oldPos; // TODO: this is still borked in some situations :(
1132         }
1133
1134         if(cvar("hud_configure_grid"))
1135         {
1136                 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1137                 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1138         }
1139
1140         // do another pos check, as size might have changed by now
1141         if(resizeCorner == 1) {
1142                 myPos_x = resizeorigin_x - mySize_x;
1143                 myPos_y = resizeorigin_y - mySize_y;
1144         } else if(resizeCorner == 2) {
1145                 myPos_x = resizeorigin_x;
1146                 myPos_y = resizeorigin_y - mySize_y;
1147         } else if(resizeCorner == 3) {
1148                 myPos_x = resizeorigin_x - mySize_x;
1149                 myPos_y = resizeorigin_y;
1150         } else { // resizeCorner == 4
1151                 myPos_x = resizeorigin_x;
1152                 myPos_y = resizeorigin_y;
1153         }
1154
1155         string s;
1156         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1157         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1158
1159         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1160         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1161 }
1162
1163 float mouseClicked;
1164 float prevMouseClicked; // previous state
1165 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
1166 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
1167
1168 float menu_enabled;
1169 float menu_enabled_time;
1170 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1171 {
1172         if(!hud_configure)
1173                 return false;
1174
1175         // allow console bind to work
1176         string con_keys;
1177         float keys;
1178         con_keys = findkeysforcommand("toggleconsole");
1179         keys = tokenize(con_keys);
1180
1181         float hit_con_bind, i;
1182         for (i = 0; i < keys; ++i)
1183         {
1184                 if(nPrimary == stof(argv(i)))
1185                         hit_con_bind = 1;
1186         }
1187
1188         if(nPrimary == K_MOUSE1)
1189         {
1190                 if(bInputType == 0) { // key pressed
1191                         mouseClicked = 1;
1192                         return true;
1193                 }
1194                 else if(bInputType == 1) {// key released
1195                         mouseClicked = 0;
1196                         return true;
1197                 }
1198         }
1199         else if(nPrimary == K_ESCAPE)
1200         {
1201                 disable_menu_alphacheck = 1;
1202                 menu_enabled = 1;
1203                 menu_enabled_time = time;
1204                 localcmd("menu_showhudexit\n");
1205         }
1206
1207         else if(hit_con_bind)
1208                 return false;
1209
1210         return true; // Suppress ALL other input
1211 }
1212
1213 void HUD_Panel_Mouse()
1214 {
1215         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1216         if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1217                 disable_menu_alphacheck = 0;
1218         if (cvar("_menu_alpha") == 0 && time - menu_enabled_time > 0.5)
1219                 menu_enabled = 0;
1220
1221         /*
1222         print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1223         print("Highlighted: ", ftos(highlightedPanel), "\n");
1224         print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1225         */
1226
1227         if(mouseClicked == 0 && disable_menu_alphacheck != 2) { // don't reset these variables in disable_menu_alphacheck mode 2!
1228                 highlightedPanel = -1;
1229                 highlightedAction = 0;
1230         }
1231
1232         mousepos = mousepos + getmousepos();
1233
1234         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1235         mousepos_y = bound(0, mousepos_y, vid_conheight);
1236
1237         drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1238
1239         if(mouseClicked)
1240         {
1241                 float i, border;
1242                 vector panelPos;
1243                 vector panelSize;
1244
1245                 for(i = 0; i <= HUD_PANEL_NUM; ++i)
1246                 {
1247                         panelPos = HUD_Panel_GetPos(i);
1248                         panelSize = HUD_Panel_GetSize(i);
1249                         border = HUD_Panel_GetBorder(i);
1250                         if(prevMouseClicked == 0) {
1251                                 // move
1252                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1253                                 {
1254                                         highlightedPanel = i;
1255                                         highlightedAction = 1;
1256                                 }
1257                                 // resize from topleft border
1258                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1259                                 {
1260                                         highlightedPanel = i;
1261                                         highlightedAction = 2;
1262                                         resizeCorner = 1;
1263                                 }
1264                                 // resize from topright border
1265                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1266                                 {
1267                                         highlightedPanel = i;
1268                                         highlightedAction = 2;
1269                                         resizeCorner = 2;
1270                                 }
1271                                 // resize from bottomleft border
1272                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1273                                 {
1274                                         highlightedPanel = i;
1275                                         highlightedAction = 2;
1276                                         resizeCorner = 3;
1277                                 }
1278                                 // resize from bottomright border
1279                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1280                                 {
1281                                         highlightedPanel = i;
1282                                         highlightedAction = 2;
1283                                         resizeCorner = 4;
1284                                 }
1285                         }
1286
1287                         if(highlightedPanel == i)
1288                         {
1289                                 if(prevMouseClicked == 0)
1290                                 {
1291                                         if(highlightedAction == 1)
1292                                                 panel_click_distance = mousepos - panelPos;
1293                                         else if(highlightedAction == 2)
1294                                         {
1295                                                 if(resizeCorner == 1) {
1296                                                         panel_click_distance = mousepos - panelPos;
1297                                                         panel_click_resizeorigin = panelPos + panelSize;
1298                                                 } else if(resizeCorner == 2) {
1299                                                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1300                                                         panel_click_distance_y = mousepos_y - panelPos_y;
1301                                                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1302                                                 } else if(resizeCorner == 3) {
1303                                                         panel_click_distance_x = mousepos_x - panelPos_x;
1304                                                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1305                                                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1306                                                 } else if(resizeCorner == 4) {
1307                                                         panel_click_distance = panelSize - mousepos + panelPos;
1308                                                         panel_click_resizeorigin = panelPos;
1309                                                 }
1310                                         }       
1311                                 }
1312
1313                                 if(highlightedAction == 1)
1314                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1315                                 else if(highlightedAction == 2)
1316                                         HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
1317                         }
1318                 }
1319
1320                 // doubleclick check
1321                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1322                 {
1323                         mouseClicked = 0; // to prevent spam, I guess.
1324                         disable_menu_alphacheck = 2;
1325                         menu_enabled = 1;
1326                         menu_enabled_time = time;
1327                         localcmd("menu_showhudoptions ", ftos(highlightedPanel), "\n");
1328                         return;
1329                 }
1330                 if(prevMouseClicked == 0)
1331                 {
1332                         prevMouseClickedTime = time;
1333                         prevMouseClickedPos = mousepos;
1334                 }
1335         }
1336         prevMouseClicked = mouseClicked;
1337 }
1338
1339 // Weapon icons (#0)
1340 //
1341 float weaponspace[10];
1342 void HUD_WeaponIcons_Clear()
1343 {
1344         float idx;
1345         for(idx = 0; idx < 10; ++idx)
1346                 weaponspace[idx] = 0;
1347 }
1348
1349 entity weaponorder[WEP_MAXCOUNT];
1350
1351 void weaponorder_swap(float i, float j, entity pass)
1352 {
1353         entity h;
1354         h = weaponorder[i];
1355         weaponorder[i] = weaponorder[j];
1356         weaponorder[j] = h;
1357 }
1358
1359 float weaponorder_cmp(float i, float j, entity pass)
1360 {
1361         float d;
1362         d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1363         if(d)
1364                 return d;
1365         d = weaponorder[i].weapon - weaponorder[j].weapon;
1366         return d;
1367 }
1368
1369 void HUD_WeaponIcons(void)
1370 {
1371         float id = HUD_PANEL_WEAPONICONS;
1372         float alpha, stat_weapons; // "constants"
1373         vector pos, mySize, accuracy_color;
1374         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1375
1376         pos = HUD_Panel_GetPos(id);
1377         mySize = HUD_Panel_GetSize(id);
1378
1379         stat_weapons = getstati(STAT_WEAPONS);
1380         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1381         {
1382                 self = get_weaponinfo(i);
1383                 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1384                 {
1385                         weaponorder[weapon_cnt] = self;
1386                         ++weapon_cnt;
1387                 }
1388         }
1389         heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1390
1391         HUD_Panel_DrawBg(id, pos, mySize, 0);
1392         float padding;
1393         padding = HUD_Panel_GetPadding(id);
1394         if(padding)
1395         {
1396                 pos += '1 1 0' * padding;
1397                 mySize -= '2 2 0' * padding;
1398         }
1399
1400         // hits
1401         weapon_stats = getstati(STAT_DAMAGE_HITS);
1402         weapon_number = weapon_stats & 63;
1403         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1404         // fired
1405         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1406         weapon_number = weapon_stats & 63;
1407         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1408
1409         if(cvar_or("hud_weaponicons_fade", 1))
1410         {
1411                 fade = 3.2 - 2 * (time - weapontime);
1412                 fade = bound(0.7, fade, 1);
1413         }
1414         else
1415                 fade = 1;
1416
1417         HUD_WeaponIcons_Clear();
1418
1419         float rows, columns;
1420         rows = mySize_y/mySize_x;
1421         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1422         //                               ^^^ weapon icon aspect goes here
1423
1424         columns = ceil(WEP_COUNT/rows);
1425         float row, column;
1426         for(i = 0; i < weapon_cnt; ++i)
1427         {
1428                 self = weaponorder[i];
1429                 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1430                 {
1431                         weapid = self.impulse;
1432
1433                         alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1434
1435                         weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1436                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1437
1438                         // draw background behind currently selected weapon
1439                         if(self.weapon == activeweapon)
1440                                 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1441
1442                         // draw the weapon accuracy on the HUD
1443                         if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1444                         {
1445                                 if(weapon_damage)
1446                                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
1447
1448                                 accuracy_color = HUD_AccuracyColor(weapon_stats);
1449                                 if(weapon_damage)
1450                                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1451                         }
1452
1453                         // draw the weapon icon
1454                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1455
1456                         if(cvar_or("hud_weaponicons_number", 1))
1457                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1458                 }
1459
1460                 ++row;
1461                 if(row >= rows)
1462                 {
1463                         row = 0;
1464                         ++column;
1465                 }
1466         }
1467
1468 }
1469
1470 // Inventory (#1)
1471 //
1472 float GetAmmoStat(float i)
1473 {
1474         switch(i)
1475         {
1476                 case 0: return STAT_SHELLS;
1477                 case 1: return STAT_NAILS;
1478                 case 2: return STAT_ROCKETS;
1479                 case 3: return STAT_CELLS;
1480                 case 4: return STAT_FUEL;
1481                 default: return -1;
1482         }
1483 }
1484
1485 float GetAmmoItemCode(float i)
1486 {
1487         switch(i)
1488         {
1489                 case 0: return IT_SHELLS;
1490                 case 1: return IT_NAILS;
1491                 case 2: return IT_ROCKETS;
1492                 case 3: return IT_CELLS;
1493                 case 4: return IT_FUEL;
1494                 default: return -1;
1495         }
1496 }
1497
1498 string GetAmmoPicture(float i)
1499 {
1500         switch(i)
1501         {
1502                 case 0: return "ammo_shells";
1503                 case 1: return "ammo_bullets";
1504                 case 2: return "ammo_rockets";
1505                 case 3: return "ammo_cells";
1506                 case 4: return "ammo_fuel";
1507                 default: return "";
1508         }
1509 }
1510
1511 void HUD_Inventory(void)
1512 {
1513         float id = HUD_PANEL_INVENTORY;
1514         float i;
1515         float stat_items;
1516
1517         vector pos, mySize, mysize, mypos;
1518         pos = HUD_Panel_GetPos(id);
1519         mySize = HUD_Panel_GetSize(id);
1520
1521         HUD_Panel_DrawBg(id, pos, mySize, 0);
1522         float padding;
1523         padding = HUD_Panel_GetPadding(id);
1524         if(padding)
1525         {
1526                 pos += '1 1 0' * padding;
1527                 mySize -= '2 2 0' * padding;
1528         }
1529
1530         // ammo
1531         stat_items = getstati(STAT_ITEMS);
1532         for (i = 0; i < 4; ++i) {
1533                 float a;
1534                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1535                 if(hud_configure)
1536                         a = 100;
1537
1538                 if(cvar("hud_inventory_onlycurrent")) {
1539                         if(hud_configure)
1540                                 i = 2;
1541                         if (stat_items & GetAmmoItemCode(i) || hud_configure) {
1542                                 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1543                                 if(a < 10)
1544                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1545                                 else
1546                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1547                         }
1548                         if(hud_configure)
1549                                 break;
1550                 } else {
1551                         if (a > 0) {
1552                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1553                                         switch (i) {
1554                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1555                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1556                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1557                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1558                                         }
1559                                         mysize_x = 0.25 * mySize_x;
1560                                         mysize_y = mySize_y;
1561                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1562                                         switch (i) {
1563                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1564                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1565                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1566                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1567                                         }
1568                                         mysize_x = 0.5 * mySize_x;
1569                                         mysize_y = 0.5 * mySize_y;
1570                                 } else { // arrange vertically
1571                                         switch (i) {
1572                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1573                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1574                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1575                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1576                                         }
1577                                         mysize_x = mySize_x;
1578                                         mysize_y = 0.25 * mySize_y;
1579                                 }
1580
1581                                 if (stat_items & GetAmmoItemCode(i))
1582                                         drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1583                                 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1584                                 if (a < 10) {
1585                                         if(stat_items & GetAmmoItemCode(i))
1586                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1587                                         else
1588                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
1589                                 } else {
1590                                         if(stat_items & GetAmmoItemCode(i))
1591                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1592                                         else
1593                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
1594                                 }
1595                         }
1596                 }
1597         }
1598 }
1599
1600
1601 // Powerups (#2)
1602 //
1603 void HUD_Powerups(void) {
1604         float id = HUD_PANEL_POWERUPS;
1605         float stat_items;
1606         stat_items = getstati(STAT_ITEMS);
1607
1608         if(!hud_configure)
1609         {
1610                 if not(stat_items & IT_STRENGTH)
1611                         if not(stat_items & IT_INVINCIBLE)
1612                                 return;
1613
1614                 if (getstati(STAT_HEALTH) <= 0)
1615                         return;
1616         }
1617
1618         vector pos, mySize;
1619         pos = HUD_Panel_GetPos(id);
1620         mySize = HUD_Panel_GetSize(id);
1621
1622         HUD_Panel_DrawBg(id, pos, mySize, 0);
1623         float padding;
1624         padding = HUD_Panel_GetPadding(id);
1625         if(padding)
1626         {
1627                 pos += '1 1 0' * padding;
1628                 mySize -= '2 2 0' * padding;
1629         }
1630
1631         float strength_time, shield_time;
1632
1633         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1634         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1635
1636         if(hud_configure)
1637         {
1638                 strength_time = 15;
1639                 shield_time = 27;
1640         }
1641
1642         float len;
1643
1644         vector barpos, barsize;
1645         vector picpos;
1646         vector numpos;
1647
1648         string leftname, rightname;
1649         float leftcnt, rightcnt;
1650         float leftexact, rightexact;
1651         float leftalpha, rightalpha;
1652         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1653                 leftname = "strength";
1654                 leftcnt = ceil(strength_time);
1655                 leftexact = strength_time;
1656
1657                 rightname = "shield";
1658                 rightcnt = ceil(shield_time);
1659                 rightexact = shield_time;
1660         } else {
1661                 leftname = "shield";
1662                 leftcnt = ceil(shield_time);
1663                 leftexact = shield_time;
1664
1665                 rightname = "strength";
1666                 rightcnt = ceil(strength_time);
1667                 rightexact = strength_time;
1668         }
1669         leftalpha = bound(0, leftexact, 1);
1670         rightalpha = bound(0, rightexact, 1);
1671
1672         if (mySize_x/mySize_y > 4)
1673         {
1674                 if(leftcnt)
1675                 {
1676                         len = strlen(ftos(leftcnt));
1677
1678                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1679                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1680                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1681                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1682                                 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1683                         } else {
1684                                 barpos = pos;
1685                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1686                                 picpos = pos;
1687                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1688                         }
1689
1690                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1691                         if(leftcnt <= 5)
1692                                 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1693                         else
1694                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1695                         HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1696                 }
1697
1698                 if(rightcnt)
1699                 {
1700                         len = strlen(ftos(rightcnt));
1701
1702                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1703                                 barpos = pos + eX * 0.5 * mySize_x;
1704                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1705                                 picpos = pos + eX * 0.5 * mySize_x;
1706                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1707                         } else {
1708                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1709                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1710                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1711                                 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1712                         }
1713
1714                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1715                         if(rightcnt <= 5)
1716                                 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1717                         else
1718                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1719                         HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1720                 }
1721         }
1722         else if (mySize_x/mySize_y > 1.5)
1723         {
1724                 if(leftcnt)
1725                 {
1726                         len = strlen(ftos(leftcnt));
1727
1728                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1729                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1730                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1731                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1732                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1733                         } else {
1734                                 barpos = pos;
1735                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1736                                 picpos = pos;
1737                                 numpos = picpos + eX * 0.5 * mySize_y;
1738                         }
1739
1740                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1741                         if(leftcnt <= 5)
1742                                 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1743                         else
1744                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1745                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1746                 }
1747
1748                 if(rightcnt)
1749                 {
1750                         len = strlen(ftos(rightcnt));
1751
1752                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1753                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1754                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1755                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1756                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1757                         } else {
1758                                 barpos = pos + eY * 0.5 * mySize_y;
1759                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1760                                 picpos = pos + eY * 0.5 * mySize_y;
1761                                 numpos = picpos + eX * 0.5 * mySize_y;
1762                         }
1763
1764                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1765                         if(rightcnt <= 5)
1766                                 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1767                         else
1768                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1769                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1770                 }
1771         }
1772         else
1773         {
1774                 if(leftcnt)
1775                 {
1776                         len = strlen(ftos(leftcnt));
1777
1778                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1779                                 barpos = pos;
1780                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1781                                 picpos = pos + eX * 0.05 * mySize_x;
1782                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1783                         } else {
1784                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1785                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1786                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1787                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1788                         }
1789
1790                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1791                         if(leftcnt <= 5)
1792                                 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1793                         else
1794                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1795                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1796                 }
1797
1798                 if(rightcnt)
1799                 {
1800                         len = strlen(ftos(rightcnt));
1801
1802                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1803                                 barpos = pos + eX * 0.5 * mySize_x;
1804                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1805                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1806                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1807                         } else {
1808                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1809                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1810                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1811                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1812                         }
1813
1814                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1815                         if(rightcnt <= 5)
1816                                 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1817                         else
1818                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1819                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1820                 }
1821         }
1822 }
1823
1824 // Health/armor (#3)
1825 //
1826 void HUD_HealthArmor(void)
1827 {
1828         float id = HUD_PANEL_HEALTHARMOR;
1829         vector pos, mySize;
1830         pos = HUD_Panel_GetPos(id);
1831         mySize = HUD_Panel_GetSize(id);
1832
1833         HUD_Panel_DrawBg(id, pos, mySize, 0);
1834         float padding;
1835         padding = HUD_Panel_GetPadding(id);
1836         if(padding)
1837         {
1838                 pos += '1 1 0' * padding;
1839                 mySize -= '2 2 0' * padding;
1840         }
1841
1842         float armor, health;
1843         armor = getstati(STAT_ARMOR);
1844         health = getstati(STAT_HEALTH);
1845
1846         float fuel;
1847         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1848
1849         if(hud_configure)
1850         {
1851                 armor = 150;
1852                 health = 100;
1853                 fuel = 70;
1854         }
1855
1856         if(health <= 0)
1857                 return;
1858
1859         float len;
1860
1861         if(cvar("hud_healtharmor") == 2) // combined health and armor display
1862         {
1863                 vector v;
1864                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1865
1866                 float x;
1867                 x = floor(v_x + 1);
1868
1869                 if(v_z) // NOT fully armored
1870                 {
1871                         drawpic_skin(pos + eX * 3 * mySize_y, "health", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1872                         if(armor)
1873                                 drawpic_skin(pos + eX * 4 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * armor / health, DRAWFLAG_NORMAL);
1874                 }
1875                 else
1876                 {
1877                         drawpic_skin(pos + eX * 4 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * health / armor, DRAWFLAG_NORMAL);
1878                         if(armor)
1879                                 drawpic_skin(pos + eX * 3 * mySize_y, "armor", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1880                 }
1881                 HUD_DrawXNum_Colored(pos, x, 3, mySize_y, HUD_Panel_GetFgAlpha(id)); // draw the combined health and armor
1882         }
1883
1884         else
1885         {
1886                 vector barpos, barsize;
1887                 vector picpos;
1888                 vector numpos;
1889
1890                 string leftname, rightname;
1891                 float leftcnt, rightcnt;
1892                 float leftactive, rightactive;
1893                 float leftalpha, rightalpha;
1894                 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1895                         leftname = "armor";
1896                         leftcnt = armor;
1897                         if(leftcnt)
1898                                 leftactive = 1;
1899                         leftalpha = min((armor+10)/55, 1);
1900
1901                         rightname = "health";
1902                         rightcnt = health;
1903                         rightactive = 1;
1904                         rightalpha = 1;
1905                 } else {
1906                         leftname = "health";
1907                         leftcnt = health;
1908                         leftactive = 1;
1909                         leftalpha = 1;
1910
1911                         rightname = "armor";
1912                         rightcnt = armor;
1913                         if(rightcnt)
1914                                 rightactive = 1;
1915                         rightalpha = min((armor+10)/55, 1);
1916                 }
1917
1918                 if (mySize_x/mySize_y > 5)
1919                 {
1920                         if(leftactive)
1921                         {
1922                                 len = strlen(ftos(leftcnt));
1923
1924                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1925                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1926                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1927                                         picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1928                                         numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1929                                 } else {
1930                                         barpos = pos;
1931                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1932                                         picpos = pos;
1933                                         numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1934                                 }
1935
1936                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1937                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1938                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
1939                         }
1940
1941                         if(rightactive)
1942                         {
1943                                 len = strlen(ftos(rightcnt));
1944
1945                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1946                                         barpos = pos + eX * 0.5 * mySize_x;
1947                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1948                                         picpos = pos + eX * 0.5 * mySize_x;
1949                                         numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1950                                 } else {
1951                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1952                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1953                                         picpos = pos + eX * mySize_x - eX * mySize_y;
1954                                         numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
1955                                 }
1956
1957                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1958                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1959                                 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
1960                         }
1961
1962                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1963                                 barpos = pos - eX * mySize_x * min(1, fuel/100);
1964                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1965                         } else {
1966                                 barpos = pos;
1967                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1968                         }
1969                         if(fuel)
1970                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
1971                 }
1972                 else if (mySize_x/mySize_y > 2)
1973                 {
1974                         if(leftactive)
1975                         {
1976                                 len = strlen(ftos(leftcnt));
1977
1978                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1979                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
1980                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1981                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1982                                         numpos = picpos - eX * len * 0.5 * mySize_y;
1983                                 } else {
1984                                         barpos = pos;
1985                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1986                                         picpos = pos;
1987                                         numpos = picpos + eX * 0.5 * mySize_y;
1988                                 }
1989
1990                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1991                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1992                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
1993                         }
1994
1995                         if(rightactive)
1996                         {
1997                                 len = strlen(ftos(rightcnt));
1998
1999                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2000                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2001                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2002                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
2003                                         numpos = picpos - eX * len * 0.5 * mySize_y;
2004                                 } else {
2005                                         barpos = pos + eY * 0.5 * mySize_y;
2006                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2007                                         picpos = pos + eY * 0.5 * mySize_y;
2008                                         numpos = picpos + eX * 0.5 * mySize_y;
2009                                 }
2010
2011                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2012                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2013                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2014                         }
2015
2016                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2017                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2018                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2019                         } else {
2020                                 barpos = pos;
2021                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2022                         }
2023                         if(fuel)
2024                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2025                 }
2026                 else
2027                 {
2028                         if(leftactive)
2029                         {
2030                                 len = strlen(ftos(leftcnt));
2031
2032                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2033                                         barpos = pos;
2034                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2035                                         picpos = pos + eX * 0.05 * mySize_x;
2036                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
2037                                 } else {
2038                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2039                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2040                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
2041                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
2042                                 }
2043
2044                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2045                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2046                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
2047                         }
2048
2049                         if(rightactive)
2050                         {
2051                                 len = strlen(ftos(rightcnt));
2052
2053                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2054                                         barpos = pos + eX * 0.5 * mySize_x;
2055                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2056                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2057                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2058                                 } else {
2059                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2060                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2061                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
2062                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
2063                                 }
2064
2065                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2066                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2067                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
2068                         }
2069
2070                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2071                                 barpos = pos;
2072                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2073                         } else {
2074                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2075                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2076                         }
2077                         if(fuel)
2078                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2079                 }
2080         }
2081 }
2082
2083 // ___TODO___ !!!
2084 // Notification area (#4)
2085 //
2086
2087 string Weapon_SuicideMessage(float deathtype)
2088 {
2089         w_deathtype = deathtype;
2090         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2091         return w_deathtypestring;
2092 }
2093
2094 string Weapon_KillMessage(float deathtype)
2095 {
2096         w_deathtype = deathtype;
2097         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2098         return w_deathtypestring;
2099 }
2100
2101 float killnotify_times[10];
2102 float killnotify_deathtype[10];
2103 string killnotify_attackers[10];
2104 string killnotify_victims[10];
2105 void HUD_KillNotify_Push(string attacker, string victim, float wpn)
2106 {
2107         float i;
2108         for (i = 9; i > 0; --i) {
2109                 killnotify_times[i] = killnotify_times[i-1];
2110                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2111                 if(killnotify_attackers[i])
2112                         strunzone(killnotify_attackers[i]);
2113                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2114                 if(killnotify_victims[i])
2115                         strunzone(killnotify_victims[i]);
2116                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2117         }
2118         killnotify_times[0] = time;
2119         killnotify_deathtype[0] = wpn;
2120         if(killnotify_attackers[0])
2121                 strunzone(killnotify_attackers[0]);
2122         killnotify_attackers[0] = strzone(attacker);
2123         if(killnotify_victims[0])
2124                 strunzone(killnotify_victims[0]);
2125         killnotify_victims[0] = strzone(victim);
2126 }
2127
2128 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2129 {
2130         float w;
2131         if(msg == MSG_SUICIDE) {
2132                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2133
2134                 // TODO: cl_gentle
2135                 w = DEATH_WEAPONOF(type);
2136                 if(WEP_VALID(w)) {
2137                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2138                                 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2139                 }
2140                 else if (type == DEATH_KILL)
2141                         print ("^1",s1, "^1 couldn't take it anymore\n");
2142                 else if (type == DEATH_ROT)
2143                         print ("^1",s1, "^1 died\n");
2144                 else if (type == DEATH_NOAMMO)
2145                         print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2146                 else if (type == DEATH_CAMP)
2147                         print ("^1",s1, "^1 thought they found a nice camping ground\n");
2148                 else if (type == DEATH_MIRRORDAMAGE)
2149                         print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2150                 else if (type == DEATH_CHEAT)
2151                         print ("^1",s1, "^1 unfairly eliminated themself\n");
2152                 else if (type == DEATH_FIRE)
2153                         print ("^1",s1, "^1 burned to death\n");
2154                 else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET)
2155                         print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2156                 if (stof(s2) > 2) // killcount > 2
2157                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2158         } else if(msg == MSG_KILL) {
2159                 w = DEATH_WEAPONOF(type);
2160                 if(WEP_VALID(w)) {
2161                         HUD_KillNotify_Push(s2, s1, w);
2162                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2163                                 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2164                 }
2165                 else if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
2166                                 if(cvar("cl_gentle")) {
2167                                         print ("^1", s1, "^1 took action against a team mate\n");
2168                                 } else {
2169                                         print ("^1", s1, "^1 mows down a team mate\n");
2170                                 }
2171                                 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2172                                         if(cvar("cl_gentle"))
2173                                                 print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
2174                                         else
2175                                                 print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
2176                                 }
2177                                 else if (stof(s2) > 2) {
2178                                         if(cvar("cl_gentle"))
2179                                                 print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
2180                                         else
2181                                                 print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
2182                                 }
2183                 }
2184                 else if(type == KILL_FIRST_BLOOD)
2185                         print("^1",s1, "^1 drew first blood", "\n");
2186                 else if (type == DEATH_TELEFRAG)
2187                         print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2188                 else if (type == DEATH_DROWN) {
2189                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2190                         print ("^1",s1, "^1 was drowned by ", s2, "\n");
2191                 }
2192                 else if (type == DEATH_SLIME) {
2193                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2194                         print ("^1",s1, "^1 was slimed by ", s2, "\n");
2195                 }
2196                 else if (type == DEATH_LAVA) {
2197                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2198                         print ("^1",s1, "^1 was cooked by ", s2, "\n");
2199                 }
2200                 else if (type == DEATH_FALL) {
2201                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2202                         print ("^1",s1, "^1 was grounded by ", s2, "\n");
2203                 }
2204                 else if (type == DEATH_SHOOTING_STAR) {
2205                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2206                         print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2207                 }
2208                 else if (type == DEATH_SWAMP) {
2209                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2210                         print ("^1",s1, "^1 was conserved by ", s2, "\n");
2211                 }
2212                 else if (type == DEATH_HURTTRIGGER && s3 != "")
2213                 {
2214                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2215                         // p ?!?! :o
2216                         //if(p < 0)
2217                                 print("^1", s1, "^1 ", s3, " ", s2, "\n");
2218                         //else
2219                         //      bprint("^1", s1, "^1 ", substring(s3, 0, p), s2, "^1", substring(s3, p+1, strlen(s3) - (p+1)), "\n");
2220                 }
2221                 else if(type == DEATH_SBCRUSH)
2222                         print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2223                 else if(type == DEATH_SBMINIGUN)
2224                         print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2225                 else if(type == DEATH_SBROCKET)
2226                         print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2227                 else if(type == DEATH_SBBLOWUP)
2228                         print ("^1",s1, "^1 got cought in the destruction of ^1", s2, "'s vehicle\n");
2229
2230                 else if(type == DEATH_WAKIGUN)
2231                         print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2232                 else if(type == DEATH_WAKIROCKET)
2233                         print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2234                 else if(type == DEATH_WAKIBLOWUP)
2235                         print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2236
2237                 else if(type == DEATH_TURRET)
2238                         print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2239                 else if(type == DEATH_TOUCHEXPLODE)
2240                         print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2241                 else if(type == DEATH_CHEAT)
2242                         print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2243                 else if (type == DEATH_FIRE)
2244                         print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2245                 else if (type == DEATH_CUSTOM)
2246                         print ("^1",s1, "^1 ", s2, "\n");
2247                 else
2248                         print ("^1",s1, "^1 was fragged by ", s2, "\n");
2249         } else if(msg == MSG_SPREE) {
2250                 if(type == KILL_END_SPREE) {
2251                         if(cvar("cl_gentle"))
2252                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2253                         else
2254                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2255                 } else if(type == KILL_SPREE) {
2256                         if(cvar("cl_gentle"))
2257                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2258                         else
2259                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2260                 } else if(type == KILL_SPREE_3) {
2261                         if(cvar("cl_gentle"))
2262                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2263                         else
2264                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2265                 } else if(type == KILL_SPREE_5) {
2266                         if(cvar("cl_gentle"))
2267                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2268                         else
2269                                 print (s1,"^7 unleashes ^1RAGE\n");
2270                 } else if(type == KILL_SPREE_10) {
2271                         if(cvar("cl_gentle"))
2272                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2273                         else
2274                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2275                 } else if(type == KILL_SPREE_15) {
2276                         if(cvar("cl_gentle"))
2277                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2278                         else
2279                                 print (s1,"^7 executes ^1MAYHEM!\n");
2280                 } else if(type == KILL_SPREE_20) {
2281                         if(cvar("cl_gentle"))
2282                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2283                         else
2284                                 print (s1,"^7 is a ^1BERSERKER!\n");
2285                 } else if(type == KILL_SPREE_25) {
2286                         if(cvar("cl_gentle"))
2287                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2288                         else
2289                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2290                 } else if(type == KILL_SPREE_30) {
2291                         if(cvar("cl_gentle"))
2292                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2293                         else
2294                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2295                 }
2296         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2297                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2298                 if (type == DEATH_DROWN) {
2299                         if(cvar("cl_gentle"))
2300                                 print ("^1",s1, "^1 was in the water for too long\n");
2301                         else
2302                                 print ("^1",s1, "^1 drowned\n");
2303                 }
2304                 else if (type == DEATH_SLIME)
2305                         print ("^1",s1, "^1 was slimed\n");
2306                 else if (type == DEATH_LAVA) {
2307                         if(cvar("cl_gentle"))
2308                                 print ("^1",s1, "^1 found a hot place\n");
2309                         else
2310                                 print ("^1",s1, "^1 turned into hot slag\n");
2311                 }
2312                 else if (type == DEATH_FALL) {
2313                         if(cvar("cl_gentle"))
2314                                 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2315                         else
2316                                 print ("^1",s1, "^1 hit the ground with a crunch\n");
2317                 }
2318                 else if (type == DEATH_SHOOTING_STAR)
2319                         print ("^1",s1, "^1 became a shooting star\n");
2320                 else if (type == DEATH_SWAMP) {
2321                         if(cvar("cl_gentle"))
2322                                 print ("^1",s1, "^1 discovered a swamp\n");
2323                         else
2324                                 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2325                 }
2326                 else if(type == DEATH_TURRET)
2327                         print ("^1",s1, "^1 was mowed down by a turret \n");
2328                 else if (type == DEATH_CUSTOM)
2329                         print ("^1",s1, "^1 ", s2, "\n");
2330                 else if(type == DEATH_TOUCHEXPLODE)
2331                         print ("^1",s1, "^1 died in an accident\n");
2332                 else if(type == DEATH_CHEAT)
2333                         print ("^1",s1, "^1 was unfairly eliminated\n");
2334                 else if(type == DEATH_FIRE) {
2335                         if(cvar("cl_gentle"))
2336                                 print ("^1",s1, "^1 felt a little hot\n");
2337                         else
2338                                 print ("^1",s1, "^1 burnt to death\n");
2339                 }
2340                 else {
2341                         if(cvar("cl_gentle"))
2342                                 print ("^1",s1, "^1 needs a restart\n");
2343                         else
2344                                 print ("^1",s1, "^1 died\n");
2345                 }
2346         } else if(msg == MSG_KILL_ACTION_SPREE) {
2347                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2348                 if(cvar("cl_gentle"))
2349                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2350                 else
2351                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2352         } else if(msg == MSG_INFO) {
2353                 if(type == INFO_GOTFLAG) {
2354                         HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2355                         print(s1, "^7 got the ", s2, "\n");
2356                 } else if(type == INFO_LOSTFLAG) {
2357                         HUD_KillNotify_Push(s1, s2, INFO_LOSTFLAG);
2358                         print(s1, "^7 lost the ", s2, "\n");
2359                 } else if(type == INFO_PICKUPFLAG) {
2360                         HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2361                         print(s1, "^7 picked up the ", s2, "\n");
2362                 } else if(type == INFO_RETURNFLAG) {
2363                         HUD_KillNotify_Push(s1, s2, INFO_RETURNFLAG);
2364                         print(s1, "^7 returned the ", s2, "\n");
2365                 }
2366         }
2367
2368 }
2369
2370 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2371
2372 void HUD_Centerprint(string s1, float type, float msg)
2373 {
2374         if(msg == MSG_SUICIDE) {
2375                 if (type == DEATH_TEAMCHANGE) {
2376                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2377                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2378                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2379                 } else if (type == DEATH_CAMP) {
2380                         if(cvar("cl_gentle"))
2381                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2382                         else
2383                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2384                 } else if (type == DEATH_NOAMMO) {
2385                         if(cvar("cl_gentle"))
2386                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2387                         else
2388                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2389                 } else if (type == DEATH_ROT) {
2390                         if(cvar("cl_gentle"))
2391                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2392                         else
2393                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2394                 } else if (type == DEATH_MIRRORDAMAGE) {
2395                         if(cvar("cl_gentle"))
2396                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2397                         else
2398                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2399                 } else if (type == DEATH_QUIET) {
2400                         // do nothing
2401                 } else if (type == DEATH_KILL) {
2402                         if(cvar("cl_gentle"))
2403                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2404                         else
2405                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2406                 }
2407         } else if(msg == MSG_KILL) {
2408                 if (type == KILL_TEAM) {
2409                         if(cvar("cl_gentle")) {
2410                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
2411                         } else {
2412                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2413                         }
2414                 } else if (type == KILL_FIRST_BLOOD) {
2415                         if(cvar("cl_gentle")) {
2416                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2417                         } else {
2418                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2419                         }
2420                 } else if (type == KILL_FIRST_VICTIM) {
2421                         if(cvar("cl_gentle")) {
2422                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2423                         } else {
2424                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2425                         }
2426                 } else if (type == KILL_TYPEFRAG) {
2427                         if(cvar("cl_gentle")) {
2428                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^7 who was typing!"));
2429                         } else {
2430                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1));
2431                         }
2432                 } else if (type == KILL_TYPEFRAGGED) {
2433                         if(cvar("cl_gentle")) {
2434                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^7 while you were typing!"));
2435                         } else {
2436                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1));
2437                         }
2438                 } else if (type == KILL_FRAG) {
2439                         if(cvar("cl_gentle")) {
2440                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1));
2441                         } else {
2442                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1));
2443                         }
2444                 } else if (type == KILL_FRAGGED) {
2445                         if(cvar("cl_gentle")) {
2446                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were scored against by ^7", s1));
2447                         } else {
2448                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were fragged by ^7", s1));
2449                         }
2450                 }
2451         } else if(msg == MSG_KILL_ACTION) {
2452                 // TODO: invent more centerprints here?
2453                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!", s1));
2454         }
2455 }
2456
2457 void HUD_Notify (void)
2458 {
2459         float id = HUD_PANEL_NOTIFY;
2460         vector pos, mySize;
2461         pos = HUD_Panel_GetPos(id);
2462         mySize = HUD_Panel_GetSize(id);
2463
2464         HUD_Panel_DrawBg(id, pos, mySize, 0);
2465         float padding;
2466         padding = HUD_Panel_GetPadding(id);
2467         if(padding)
2468         {
2469                 pos += '1 1 0' * padding;
2470                 mySize -= '2 2 0' * padding;
2471         }
2472
2473         float entries, height;
2474         entries = bound(1, floor(12 * mySize_y/mySize_x), 10);
2475         height = mySize_y/entries;
2476         
2477         vector fontsize;
2478         fontsize = '0.5 0.5 0' * height;
2479
2480         float a;
2481         float when;
2482         when = cvar("hud_notify_time");
2483         float fadetime;
2484         fadetime = cvar("hud_notify_fadetime");
2485
2486         string s;
2487
2488         vector pos_attacker, pos_victim;
2489         vector weap_pos;
2490         float width_attacker, width_victim;
2491         string attacker, victim;
2492
2493         float i, j;
2494         for(j = 0; j < entries; ++j)
2495         {
2496                 if(cvar("hud_notify_flip"))
2497                         i = j;
2498                 else // rather nasty hack for ordering items from the bottom up
2499                         i = entries - j - 1;
2500
2501                 if(fadetime)
2502                 {
2503                         if(killnotify_times[j] + when > time)
2504                                 a = 1;
2505                         else
2506                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2507                 }
2508                 else
2509                 {
2510                         if(killnotify_times[j] + when > time)
2511                                 a = 1;
2512                         else
2513                                 a = 0;
2514                 }
2515
2516                 // TODO: maybe print in team colors?
2517                 // TODO: maybe this could be cleaned up somehow...
2518                 //
2519                 // X [did action to] Y
2520                 if(hud_configure || WEP_VALID(killnotify_deathtype[j]) || killnotify_deathtype[j] == DEATH_FALL)
2521                 {
2522                         if(hud_configure)
2523                         {
2524                                 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2525                                 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2526                         }
2527                         else
2528                         {
2529                                 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2530                                 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2531                         }
2532                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2533                         width_victim = stringwidth(victim, TRUE, fontsize);
2534                         pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2535                         pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2536                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2537
2538                         if(hud_configure) // example actions for config mode
2539                         {
2540                                 drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2541                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2542                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2543                         }
2544                         else if(WEP_VALID(killnotify_deathtype[j]))
2545                         {
2546                                 self = get_weaponinfo(killnotify_deathtype[j]);
2547                                 drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2548                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2549                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2550                         }
2551                         else if(killnotify_deathtype[j] == DEATH_FALL)
2552                         {
2553                                 drawpic_skin(weap_pos, "notify_pushoffedge", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2554                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2555                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2556                         }
2557                 }
2558
2559                 // Y [used by] X
2560                 else
2561                 {
2562                         attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2563
2564                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2565                         pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2566
2567                         weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2568                         if(killnotify_deathtype[j] == DEATH_KILL)
2569                         {
2570                                 drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2571                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2572                         }
2573                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2574                         {
2575                                 if(killnotify_victims[j] == "^1RED^7 flag")
2576                                         s = "red";
2577                                 else
2578                                         s = "blue";
2579                                 drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2580                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2581                         }
2582                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2583                         {
2584                                 if(killnotify_victims[j] == "^1RED^7 flag")
2585                                         s = "red";
2586                                 else
2587                                         s = "blue";
2588                                 drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2589                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2590                         }
2591                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2592                         {
2593                                 if(killnotify_victims[j] == "^1RED^7 flag")
2594                                         s = "red";
2595                                 else
2596                                         s = "blue";
2597                                 drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2598                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2599                         }
2600                 }
2601         }
2602         /* This will come later.
2603         string s;
2604         entity tm;
2605         if(spectatee_status && !intermission)
2606         {
2607                 drawfont = hud_bigfont;
2608                 if(spectatee_status == -1)
2609                         s = "^1Observing";
2610                 else
2611                         s = GetPlayerName(spectatee_status - 1);
2612                 // spectated player name between HUD and chat area, aligned to the left
2613                 pos_x = 0;
2614                 pos_y = - 50 - hud_fontsize_spec_y;
2615                 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
2616                 drawcolorcodedstring(pos, s, hud_fontsize_spec, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2617                 drawfont = hud_font;
2618
2619                 // spectator text in the upper right corner
2620                 if(spectatee_status == -1)
2621                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2622                 else
2623                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2624
2625                 if(spectatee_status == -1)
2626                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2627                 else
2628                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2629
2630                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2631
2632                 if(gametype == GAME_ARENA)
2633                         s = "^1Wait for your turn to join";
2634                 else if(gametype == GAME_LMS)
2635                 {
2636                         entity sk;
2637                         sk = playerslots[player_localentnum - 1];
2638                         if(sk.(scores[ps_primary]) >= 666)
2639                                 s = "^1Match has already begun";
2640                         else if(sk.(scores[ps_primary]) > 0)
2641                                 s = "^1You have no more lives left";
2642                         else
2643                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2644                 }
2645                 else
2646                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2647
2648                 //show restart countdown:
2649                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2650                         float countdown;
2651                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2652                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2653                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2654                 }
2655         }
2656         if(warmup_stage && !intermission)
2657         {
2658                 s = "^2Currently in ^1warmup^2 stage!";
2659         }
2660
2661         // move more important stuff more to the middle so its more visible
2662
2663         string blinkcolor;
2664         if(mod(time, 1) >= 0.5)
2665                 blinkcolor = "^1";
2666         else
2667                 blinkcolor = "^3";
2668
2669         if(ready_waiting && !intermission && !spectatee_status)
2670         {
2671                 if(ready_waiting_for_me)
2672                 {
2673                         if(warmup_stage)
2674                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2675                         else
2676                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2677                 }
2678                 else
2679                 {
2680                         if(warmup_stage)
2681                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2682                         else
2683                                 s = strcat("^2Waiting for others to ready up...");
2684                 }
2685         }
2686         else if(warmup_stage && !intermission && !spectatee_status)
2687         {
2688                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2689         }
2690
2691         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2692         {
2693                 float ts_min, ts_max;
2694                 tm = teams.sort_next;
2695                 if (tm)
2696                 {
2697                         for(; tm.sort_next; tm = tm.sort_next)
2698                         {
2699                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2700                                         continue;
2701                                 if(!ts_min) ts_min = tm.team_size;
2702                                 else ts_min = min(ts_min, tm.team_size);
2703                                 if(!ts_max) ts_max = tm.team_size;
2704                                 else ts_max = max(ts_max, tm.team_size);
2705                         }
2706                         if ((ts_max - ts_min) > 1)
2707                         {
2708                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2709                                 tm = GetTeam(myteam, false);
2710                                 if (tm)
2711                                 if (tm.team != COLOR_SPECTATOR)
2712                                 if (tm.team_size == ts_max)
2713                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2714
2715                         }
2716                 }
2717         }
2718         */
2719 }
2720
2721 // Timer (#5)
2722 //
2723 void HUD_Timer(void)
2724 {
2725         float id = HUD_PANEL_TIMER;
2726         vector pos, mySize;
2727         pos = HUD_Panel_GetPos(id);
2728         mySize = HUD_Panel_GetSize(id);
2729
2730         HUD_Panel_DrawBg(id, pos, mySize, 0);
2731         float padding;
2732         padding = HUD_Panel_GetPadding(id);
2733         if(padding)
2734         {
2735                 pos += '1 1 0' * padding;
2736                 mySize -= '2 2 0' * padding;
2737         }
2738
2739         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2740
2741         timelimit = getstatf(STAT_TIMELIMIT);
2742
2743         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2744         timeleft = ceil(timeleft);
2745         minutesLeft = floor(timeleft / 60);
2746         secondsLeft = timeleft - minutesLeft*60;
2747
2748         vector timer_color;
2749         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2750                 timer_color = '1 1 1'; //white
2751         else if(minutesLeft >= 1)
2752                 timer_color = '1 1 0'; //yellow
2753         else
2754                 timer_color = '1 0 0'; //red
2755
2756         if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2757                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2758                         //while restart is still active, show 00:00
2759                         minutes = seconds = 0;
2760                 } else {
2761                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2762                         minutes = floor(elapsedTime / 60);
2763                         seconds = elapsedTime - minutes*60;
2764                 }
2765         } else {
2766                 minutes = minutesLeft;
2767                 seconds = secondsLeft;
2768         }
2769
2770         if(minutes > 999)
2771                 seconds = 99;
2772         minutes = min(minutes, 999);
2773         if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2774                 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2775                 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2776         }
2777         HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2778 }
2779
2780 // Radar (#6)
2781 //
2782 void HUD_Radar(void)
2783 {
2784         float id = HUD_PANEL_RADAR;
2785         vector pos, mySize;
2786         pos = HUD_Panel_GetPos(id);
2787         mySize = HUD_Panel_GetSize(id);
2788
2789         HUD_Panel_DrawBg(id, pos, mySize, 0);
2790         float padding;
2791         padding = HUD_Panel_GetPadding(id);
2792         if(padding)
2793         {
2794                 pos += '1 1 0' * padding;
2795                 mySize -= '2 2 0' * padding;
2796         }
2797
2798         local float color1, color2; // color already declared as a global in hud.qc
2799         local vector rgb;
2800         local entity tm;
2801         float scale2d, normalsize, bigsize;
2802         float f;
2803
2804         teamradar_origin2d = pos + 0.5 * mySize;
2805         teamradar_size2d = mySize;
2806
2807         if(minimapname == "")
2808                 return;
2809
2810         teamradar_loadcvars();
2811
2812         switch(hud_radar_zoommode)
2813         {
2814                 default:
2815                 case 0:
2816                         f = current_zoomfraction;
2817                         break;
2818                 case 1:
2819                         f = 1 - current_zoomfraction;
2820                         break;
2821                 case 2:
2822                         f = 0;
2823                         break;
2824                 case 3:
2825                         f = 1;
2826                         break;
2827         }
2828
2829         switch(hud_radar_rotation)
2830         {
2831                 case 0:
2832                         teamradar_angle = view_angles_y - 90;
2833                         break;
2834                 default:
2835                         teamradar_angle = 90 * hud_radar_rotation;
2836                         break;
2837         }
2838
2839         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2840         teamradar_size2d = mySize;
2841
2842         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2843
2844         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2845         if(hud_radar_rotation == 0)
2846         {
2847                 // max-min distance must fit the radar in any rotation
2848                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2849         }
2850         else
2851         {
2852                 vector c0, c1, c2, c3, span;
2853                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2854                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2855                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2856                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2857                 span = '0 0 0';
2858                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2859                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2860
2861                 // max-min distance must fit the radar in x=x, y=y
2862                 bigsize = min(
2863                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2864                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2865                 );
2866         }
2867
2868         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
2869         if(bigsize > normalsize)
2870                 normalsize = bigsize;
2871
2872         teamradar_size =
2873                   f * bigsize
2874                 + (1 - f) * normalsize;
2875         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2876                   f * (mi_min + mi_max) * 0.5
2877                 + (1 - f) * view_origin);
2878
2879         color1 = GetPlayerColor(player_localentnum-1);
2880         rgb = GetTeamRGB(color1);
2881
2882         drawsetcliparea(
2883                 pos_x,
2884                 pos_y,
2885                 mySize_x,
2886                 mySize_y
2887         );
2888
2889         draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
2890
2891         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2892                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2893         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2894                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, HUD_Panel_GetFgAlpha(id));
2895         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2896         {
2897                 color2 = GetPlayerColor(tm.sv_entnum);
2898                 //if(color == COLOR_SPECTATOR || color == color2)
2899                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2900         }
2901         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2902
2903         drawresetcliparea();
2904 };
2905
2906 // Score (#7)
2907 //
2908 void HUD_Score(void)
2909 {
2910         float id = HUD_PANEL_SCORE;
2911         vector pos, mySize;
2912         pos = HUD_Panel_GetPos(id);
2913         mySize = HUD_Panel_GetSize(id);
2914
2915         HUD_Panel_DrawBg(id, pos, mySize, 0);
2916         float padding;
2917         padding = HUD_Panel_GetPadding(id);
2918         if(padding)
2919         {
2920                 pos += '1 1 0' * padding;
2921                 mySize -= '2 2 0' * padding;
2922         }
2923
2924         float score, distribution, leader;
2925         float score_len, distr_len;
2926         vector distribution_color;
2927         entity tm, pl, me;
2928         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2929
2930         // TODO... this (race part) still uses constant coordinates :/
2931         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2932                 /*pl = players.sort_next;
2933                 if(pl == me)
2934                         pl = pl.sort_next;
2935                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2936                         if(pl.scores[ps_primary] == 0)
2937                                 pl = world;
2938
2939                 score = me.(scores[ps_primary]);
2940
2941                 float racemin, racesec, racemsec;
2942                 float distsec, distmsec, minusplus;
2943
2944                 racemin = floor(score/(60 * TIME_FACTOR));
2945                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2946                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2947
2948                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2949                         // distribution display
2950                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2951
2952                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2953                                 distmsec = fabs(distribution);
2954                         else {
2955                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
2956                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2957                                 if (distribution < 0)
2958                                         distsec = -distsec;
2959                         }
2960
2961                         if (distribution <= 0) {
2962                                 distribution_color = eY;
2963                                 minusplus = 1; // minusplus 1: always prefix with minus sign
2964                         }
2965                         else {
2966                                 distribution_color = eX;
2967                                 minusplus = 2; // minusplus 1: always prefix with plus sign
2968                         }
2969                         HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2970                         HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2971                         drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
2972                 }
2973                 // race record display
2974                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2975                         drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2976
2977                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2978                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2979                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
2980
2981                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2982                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
2983                 */
2984         } else if (!teamplay) { // non-teamgames
2985                 // me vector := [team/connected frags id]
2986                 pl = players.sort_next;
2987                 if(pl == me)
2988                         pl = pl.sort_next;
2989
2990                 if(hud_configure)
2991                         distribution = 42;
2992                 else if(pl)
2993                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2994                 else
2995                         distribution = 0;
2996
2997                 score = me.(scores[ps_primary]);
2998                 if(hud_configure)
2999                         score = 123;
3000
3001                 if(distribution >= 5) {
3002                         distribution_color = eY;
3003                         leader = 1;
3004                 } else if(distribution >= 0) {
3005                         distribution_color = '1 1 1';
3006                         leader = 1;
3007                 } else if(distribution >= -5)
3008                         distribution_color = '1 1 0';
3009                 else
3010                         distribution_color = eX;
3011
3012                 score_len = strlen(ftos(score));
3013                 distr_len = strlen(ftos(distribution));
3014
3015                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3016                 if (leader)
3017                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3018                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3019         } else { // teamgames
3020                 float max_fragcount;
3021                 max_fragcount = -99;
3022
3023                 float teamnum;
3024                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3025                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
3026                                 continue;
3027                         score = tm.(teamscores[ts_primary]);
3028                         if(hud_configure)
3029                                 score = 123;
3030                         leader = 0;
3031                         
3032                         score_len = strlen(ftos(score));
3033
3034                         if (score > max_fragcount)
3035                                 max_fragcount = score;
3036
3037                         if(tm.team == myteam) {
3038                                 if (max_fragcount == score)
3039                                         leader = 1;
3040                                 if (leader)
3041                                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3042                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3043                         } else {
3044                                 if (max_fragcount == score)
3045                                         leader = 1;
3046                                 if (leader)
3047                                         drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3048                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3049                                 teamnum += 1;
3050                         }
3051                 }
3052         }
3053 }
3054
3055 // Race timer (#8)
3056 //
3057 void HUD_RaceTimer (void) {
3058         float id = HUD_PANEL_RACETIMER;
3059         vector pos, mySize;
3060         pos = HUD_Panel_GetPos(id);
3061         mySize = HUD_Panel_GetSize(id);
3062
3063         HUD_Panel_DrawBg(id, pos, mySize, 0);
3064         float padding;
3065         padding = HUD_Panel_GetPadding(id);
3066         if(padding)
3067         {
3068                 pos += '1 1 0' * padding;
3069                 mySize -= '2 2 0' * padding;
3070         }
3071
3072         drawfont = hud_bigfont;
3073         float a, t;
3074         string s, forcetime;
3075
3076         if(hud_configure)
3077         {
3078                 s = "0:13:37";
3079                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3080                 s = "^1Intermediate 1 (+15.42)";
3081                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3082         }
3083         else if(race_checkpointtime)
3084         {
3085                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3086                 s = "";
3087                 forcetime = "";
3088                 if(a > 0) // just hit a checkpoint?
3089                 {
3090                         if(race_checkpoint != 254)
3091                         {
3092                                 if(race_time && race_previousbesttime)
3093                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3094                                 else
3095                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3096                                 if(race_time)
3097                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3098                         }
3099                 }
3100                 else
3101                 {
3102                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3103                         {
3104                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3105                                 if(a > 0) // next one?
3106                                 {
3107                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3108                                 }
3109                         }
3110                 }
3111
3112                 if(s != "" && a > 0)
3113                 {
3114                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3115                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3116                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3117                 }
3118
3119                 // ___ TODO!!!___
3120                 if(race_penaltytime)
3121                 {
3122                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3123                         if(a > 0)
3124                         {
3125                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3126                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3127                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3128                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3129                         }
3130                 }
3131
3132                 if(forcetime != "")
3133                 {
3134                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3135                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3136                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3137                 }
3138                 else
3139                         a = 1;
3140
3141                 if(race_laptime && race_checkpoint != 255)
3142                 {
3143                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3144                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3145                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3146                 }
3147         }
3148         else
3149         {
3150                 if(race_mycheckpointtime)
3151                 {
3152                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3153                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3154                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3155                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3156                         drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3157                 }
3158                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3159                 {
3160                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3161                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3162                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3163                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3164                         drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3165                 }
3166
3167                 if(race_penaltytime && !race_penaltyaccumulator)
3168                 {
3169                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3170                         a = bound(0, (1 + t - time), 1);
3171                         if(a > 0)
3172                         {
3173                                 if(time < t)
3174                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3175                                 else
3176                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3177                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3178                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3179                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3180                         }
3181                 }
3182         }
3183
3184         drawfont = hud_font;
3185 }
3186
3187 // Vote window (#9)
3188 //
3189 float vote_yescount;
3190 float vote_nocount;
3191 float vote_needed;
3192 float vote_highlighted; // currently selected vote
3193
3194 float vote_active; // is there an active vote?
3195 float vote_prev; // previous state of vote_active to check for a change
3196 float vote_alpha;
3197 float vote_change; // "time" when vote_active changed
3198
3199 void HUD_VoteWindow(void) 
3200 {
3201         float id = HUD_PANEL_VOTE;
3202         vector pos, mySize;
3203         pos = HUD_Panel_GetPos(id);
3204         mySize = HUD_Panel_GetSize(id);
3205
3206         string s;
3207         float a;
3208         if(vote_active != vote_prev) {
3209                 vote_change = time;
3210                 vote_prev = vote_active;
3211         }
3212
3213         if(vote_active || hud_configure)
3214                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3215         else
3216                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3217
3218         if(hud_configure)
3219         {
3220                 vote_yescount = 3;
3221                 vote_nocount = 2;
3222                 vote_needed = 4;
3223         }
3224
3225         if(!vote_alpha)
3226                 return;
3227
3228         a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
3229
3230         HUD_Panel_DrawBg(id, pos, mySize, a);
3231         float padding;
3232         padding = HUD_Panel_GetPadding(id);
3233         if(padding)
3234         {
3235                 pos += '1 1 0' * padding;
3236                 mySize -= '2 2 0' * padding;
3237         }
3238
3239         drawpic_skin(pos, "voteprogress_back", mySize, '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3240
3241         s = "A vote has been called for: ";
3242         drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3243         s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '1 1 0' * mySize_y*(1/5), stringwidth_colors); // TODO: broken?
3244         if(hud_configure)
3245                 s = "Configure the HUD";
3246         drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3247
3248         // print the yes/no counts
3249         s = strcat("Yes: ", ftos(vote_yescount));
3250         drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3251         s = strcat("No: ", ftos(vote_nocount));
3252         drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3253
3254         // draw the progress bars
3255         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3256         drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3257
3258         drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3259         drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3260
3261         // draw the highlights
3262         if(vote_highlighted == 1) {
3263                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3264                 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3265         }
3266         else if(vote_highlighted == 2) {
3267                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3268                 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3269         }
3270
3271         drawresetcliparea();
3272
3273         if(!vote_active) {
3274                 vote_highlighted = 0;
3275         }
3276 }
3277
3278 // Mod icons panel (#10)
3279 //
3280
3281 float mod_active; // is there any active mod icon?
3282
3283 // CTF HUD modicon section
3284 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3285 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3286 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3287
3288 void HUD_Mod_CTF_Reset(void)
3289 {
3290         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3291 }
3292
3293 void HUD_Mod_CTF(vector pos, vector mySize)
3294 {
3295         vector redflag_pos, blueflag_pos;
3296         float f; // every function should have that
3297
3298         float redflag, blueflag; // current status
3299         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3300         float stat_items;
3301
3302         stat_items = getstati(STAT_ITEMS);
3303         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3304         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3305         
3306         if(redflag || blueflag)
3307                 mod_active = 1;
3308         else
3309                 mod_active = 0;
3310
3311         if(hud_configure)
3312         {
3313                 redflag = 1;
3314                 blueflag = 2;
3315         }
3316
3317         // when status CHANGES, set old status into prevstatus and current status into status
3318         if (redflag != redflag_prevframe)
3319         {
3320                 redflag_statuschange_time = time;
3321                 redflag_prevstatus = redflag_prevframe;
3322                 redflag_prevframe = redflag;
3323         }
3324
3325         if (blueflag != blueflag_prevframe)
3326         {
3327                 blueflag_statuschange_time = time;
3328                 blueflag_prevstatus = blueflag_prevframe;
3329                 blueflag_prevframe = blueflag;
3330         }
3331
3332         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3333         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3334
3335         float BLINK_FACTOR = 0.15;
3336         float BLINK_BASE = 0.85;
3337         // note:
3338         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3339         // thus
3340         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3341         // ensure RMS == 1
3342         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3343
3344         string red_icon, red_icon_prevstatus;
3345         float red_alpha, red_alpha_prevstatus;
3346         red_alpha = red_alpha_prevstatus = 1;
3347         switch(redflag) {
3348                 case 1: red_icon = "flag_red_taken"; break;
3349                 case 2: red_icon = "flag_red_lost"; break;
3350                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3351                 default:
3352                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3353                                 red_icon = "flag_red_shielded";
3354                         else
3355                                 red_icon = string_null;
3356                         break;
3357         }
3358         switch(redflag_prevstatus) {
3359                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3360                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3361                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3362                 default:
3363                         if(redflag == 3)
3364                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3365                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3366                                 red_icon_prevstatus = "flag_red_shielded";
3367                         else
3368                                 red_icon_prevstatus = string_null;
3369                         break;
3370         }
3371
3372         string blue_icon, blue_icon_prevstatus;
3373         float blue_alpha, blue_alpha_prevstatus;
3374         blue_alpha = blue_alpha_prevstatus = 1;
3375         switch(blueflag) {
3376                 case 1: blue_icon = "flag_blue_taken"; break;
3377                 case 2: blue_icon = "flag_blue_lost"; break;
3378                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3379                 default:
3380                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3381                                 blue_icon = "flag_blue_shielded";
3382                         else
3383                                 blue_icon = string_null;
3384                         break;
3385         }
3386         switch(blueflag_prevstatus) {
3387                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3388                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3389                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3390                 default:
3391                         if(blueflag == 3)
3392                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3393                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3394                                 blue_icon_prevstatus = "flag_blue_shielded";
3395                         else
3396                                 blue_icon_prevstatus = string_null;
3397                         break;
3398         }
3399
3400         if (myteam == COLOR_TEAM1) { // always draw own flag on left
3401                 redflag_pos = pos;
3402                 blueflag_pos = pos + eX * mySize_y;
3403         } else {
3404                 blueflag_pos = pos;
3405                 redflag_pos = pos + eX * mySize_y;
3406         }
3407
3408         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3409         if(red_icon_prevstatus && f < 1)
3410                 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3411         if(red_icon)
3412                 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha * f, DRAWFLAG_NORMAL);
3413
3414         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3415         if(blue_icon_prevstatus && f < 1)
3416                 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3417         if(blue_icon)
3418                 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha * f, DRAWFLAG_NORMAL);
3419 }
3420
3421 // Keyhunt HUD modicon section
3422 float kh_runheretime;
3423
3424 void HUD_Mod_KH_Reset(void)
3425 {
3426         kh_runheretime = 0;
3427 }
3428
3429 void HUD_Mod_KH(vector pos, vector mySize)
3430 {
3431         mod_active = 1; // keyhunt should never hide the mod icons panel
3432         float kh_keys;
3433         float keyteam;
3434         float a, aa;
3435         vector p, pa, kh_size, kh_asize;
3436
3437         p_x = pos_x;
3438         p_y = pos_y + 0.25 * mySize_y;
3439
3440         kh_keys = getstati(STAT_KH_KEYS);
3441
3442         kh_size_x = mySize_x * 0.25;
3443         kh_size_y = 0.75 * mySize_y;
3444
3445         pa = p - eY * 0.25 * mySize_y;
3446
3447         kh_asize_x = mySize_x * 0.25;
3448         kh_asize_y = mySize_y * 0.25;
3449
3450         float i, key;
3451
3452         float keycount;
3453         keycount = 0;
3454         for(i = 0; i < 4; ++i)
3455         {
3456                 key = floor(kh_keys / pow(32, i)) & 31;
3457                 keyteam = key - 1;
3458                 if(keyteam == 30 && keycount <= 4)
3459                         keycount += 4;
3460                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3461                         keycount += 1;
3462         }
3463
3464         // this yields 8 exactly if "RUN HERE" shows
3465
3466         if(keycount == 8)
3467         {
3468                 if(!kh_runheretime)
3469                         kh_runheretime = time;
3470                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3471         }
3472         else
3473                 kh_runheretime = 0;
3474
3475         for(i = 0; i < 4; ++i)
3476         {
3477                 key = floor(kh_keys / pow(32, i)) & 31;
3478                 keyteam = key - 1;
3479                 switch(keyteam)
3480                 {
3481                         case 30: // my key
3482                                 keyteam = myteam;
3483                                 a = 1;
3484                                 aa = 1;
3485                                 break;
3486                         case -1: // no key
3487                                 a = 0;
3488                                 aa = 0;
3489                                 break;
3490                         default: // owned or dropped
3491                                 a = 0.2;
3492                                 aa = 0.5;
3493                                 break;
3494                 }
3495                 a = a * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
3496                 aa = aa * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
3497                 if(a > 0)
3498                 {
3499                         switch(keyteam)
3500                         {
3501                                 case COLOR_TEAM1:
3502                                         drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3503                                         break;
3504                                 case COLOR_TEAM2:
3505                                         drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3506                                         break;
3507                                 case COLOR_TEAM3:
3508                                         drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3509                                         break;
3510                                 case COLOR_TEAM4:
3511                                         drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3512                                         break;
3513                                 default:
3514                                         break;
3515                         }
3516                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3517                         {
3518                                 case 0:
3519                                         drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3520                                         break;
3521                                 case 1:
3522                                         drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3523                                         break;
3524                                 case 2:
3525                                         drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3526                                         break;
3527                                 case 3:
3528                                         drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3529                                         break;
3530                         }
3531                 }
3532                 p_x += 0.25 * mySize_x;
3533                 pa_x += 0.25 * mySize_x;
3534         }
3535 }
3536
3537 // Nexball HUD mod icon
3538 void HUD_Mod_NexBall(vector pos, vector mySize)
3539 {
3540         float stat_items, nb_pb_starttime, dt, p;
3541
3542         stat_items = getstati(STAT_ITEMS);
3543         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3544
3545         if (stat_items & IT_KEY1)
3546                 mod_active = 1;
3547         else
3548                 mod_active = 0;
3549
3550         //Manage the progress bar if any
3551         if (nb_pb_starttime > 0)
3552         {
3553                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3554                 // one period of positive triangle
3555                 p = 2 * dt / nb_pb_period;
3556                 if (p > 1)
3557                         p = 2 - p;
3558
3559                 //Draw the filling
3560                 HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3561         }
3562
3563         pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
3564
3565         if (stat_items & IT_KEY1)
3566                 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3567 }
3568
3569 // Race/CTS HUD mod icons
3570 float crecordtime_prev; // last remembered crecordtime
3571 float crecordtime_change_time; // time when crecordtime last changed
3572 float srecordtime_prev; // last remembered srecordtime
3573 float srecordtime_change_time; // time when srecordtime last changed
3574
3575 float race_status_time;
3576 float race_status_prev;
3577 string race_status_name_prev;
3578 void HUD_Mod_Race(vector pos, vector mySize)
3579 {
3580         mod_active = 1; // race should never hide the mod icons panel
3581         entity me;
3582         me = playerslots[player_localentnum - 1];
3583         float t, score;
3584         float f; // yet another function has this
3585         score = me.(scores[ps_primary]);
3586
3587         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3588                 return; // no records in the actual race
3589
3590         drawfont = hud_bigfont;
3591
3592         // clientside personal record
3593         string rr;
3594         if(gametype == GAME_CTS)
3595                 rr = CTS_RECORD;
3596         else
3597                 rr = RACE_RECORD;
3598         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3599
3600         if(score && (score < t || !t)) {
3601                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3602                 if(cvar("cl_autodemo_delete_keeprecords"))
3603                 {
3604                         f = cvar("cl_autodemo_delete");
3605                         f &~= 1;
3606                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3607                 }
3608         }
3609
3610         if(t != crecordtime_prev) {
3611                 crecordtime_prev = t;
3612                 crecordtime_change_time = time;
3613         }
3614         f = time - crecordtime_change_time;
3615
3616         if (f > 1) {
3617                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3618                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3619         } else {
3620                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3621                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3622                 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3623                 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3624         }
3625
3626         // server record
3627         t = race_server_record;
3628         if(t != srecordtime_prev) {
3629                 srecordtime_prev = t;
3630                 srecordtime_change_time = time;
3631         }
3632         f = time - srecordtime_change_time;
3633
3634         if (f > 1) {
3635                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3636                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3637         } else {
3638                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3639                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3640                 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3641                 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3642         }
3643
3644         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3645                 race_status_time = time + 5;
3646                 race_status_prev = race_status;
3647                 if (race_status_name_prev)
3648                         strunzone(race_status_name_prev);
3649                 race_status_name_prev = strzone(race_status_name);
3650         }
3651
3652         pos_x += mySize_x/2;
3653         // race "awards"
3654         float a;
3655         a = bound(0, race_status_time - time, 1);
3656
3657         string s;
3658         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
3659
3660         float rank;
3661         if(race_status > 0)
3662                 rank = race_CheckName(race_status_name);
3663         string rankname;
3664         rankname = race_PlaceName(rank);
3665
3666         if(race_status == 0)
3667                 drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3668         else if(race_status == 1) {
3669                 drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3670                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3671                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3672         } else if(race_status == 2) {
3673                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3674                         drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3675                 else
3676                         drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3677                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3678                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3679         } else if(race_status == 3) {
3680                 drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3681                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3682                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3683         }
3684
3685         if (race_status_time - time <= 0) {
3686                 race_status_prev = -1;
3687                 race_status = -1;
3688                 if(race_status_name)
3689                         strunzone(race_status_name);
3690                 race_status_name = string_null;
3691                 if(race_status_name_prev)
3692                         strunzone(race_status_name_prev);
3693                 race_status_name_prev = string_null;
3694         }
3695         drawfont = hud_font;
3696 }
3697
3698 float mod_prev; // previous state of mod_active to check for a change
3699 float mod_alpha;
3700 float mod_change; // "time" when mod_active changed
3701
3702 void HUD_ModIcons(void)
3703 {
3704         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3705                 return;
3706
3707         float id = HUD_PANEL_MODICONS;
3708         vector pos, mySize;
3709         pos = HUD_Panel_GetPos(id);
3710         mySize = HUD_Panel_GetSize(id);
3711
3712         if(mod_active != mod_prev) {
3713                 mod_change = time;
3714                 mod_prev = mod_active;
3715         }
3716
3717         if(mod_active || hud_configure)
3718                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3719         else
3720                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3721
3722         if(mod_alpha)
3723                 HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
3724
3725         float padding;
3726         padding = HUD_Panel_GetPadding(id);
3727         if(padding)
3728         {
3729                 pos += '1 1 0' * padding;
3730                 mySize -= '2 2 0' * padding;
3731         }
3732
3733         // these MUST be ran in order to update mod_active
3734         if(gametype == GAME_KEYHUNT)
3735                 HUD_Mod_KH(pos, mySize);
3736         else if(gametype == GAME_CTF || hud_configure)
3737                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3738         else if(gametype == GAME_NEXBALL)
3739                 HUD_Mod_NexBall(pos, mySize);
3740         else if(gametype == GAME_CTS || gametype == GAME_RACE)
3741                 HUD_Mod_Race(pos, mySize);
3742 }
3743
3744 // Draw pressed keys (#11)
3745 //
3746 void HUD_DrawPressedKeys(void)
3747 {
3748         float id = HUD_PANEL_PRESSEDKEYS;
3749         vector pos, mySize;
3750         pos = HUD_Panel_GetPos(id);
3751         mySize = HUD_Panel_GetSize(id);
3752
3753         HUD_Panel_DrawBg(id, pos, mySize, 0);
3754         float padding;
3755         padding = HUD_Panel_GetPadding(id);
3756         if(padding)
3757         {
3758                 pos += '1 1 0' * padding;
3759                 mySize -= '2 2 0' * padding;
3760         }
3761
3762         float pressedkeys;
3763
3764         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3765         drawpic_skin(pos, "key_bg.tga",           mySize, '1 1 1', 0.1 * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3766         drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x +       eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"),        '1 1 0' * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3767         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"),     '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3768         drawpic_skin(pos + eX * 0.023 * mySize_x +                      eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"),              '1 1 0' * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3769         drawpic_skin(pos + eX * 0.1 * mySize_x +                        eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"),              '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3770         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"),  '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3771         drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x +      eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"),           '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3772 }
3773
3774 // Handle chat as a panel (#12)
3775 //
3776 float chat_prevtime;
3777 void HUD_Chat(void)
3778 {
3779         float id = HUD_PANEL_CHAT;
3780         vector pos, mySize;
3781         pos = HUD_Panel_GetPos(id);
3782         mySize = HUD_Panel_GetSize(id);
3783
3784         HUD_Panel_DrawBg(id, pos, mySize, 0);
3785         float padding;
3786         padding = HUD_Panel_GetPadding(id);
3787         if(padding)
3788         {
3789                 pos += '1 1 0' * padding;
3790                 mySize -= '2 2 0' * padding;
3791         }
3792
3793         cvar_set("con_csqcpositioning", "1");
3794
3795         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3796         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3797
3798         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3799         cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
3800
3801         if(hud_configure)
3802         {
3803                 if(chat_prevtime != floor(time/5))
3804                 {
3805                         chat_prevtime = floor(time/5);
3806
3807                         float sound_prev;
3808                         sound_prev = cvar("con_chatsound");
3809
3810                         // disable chat bleep
3811                         cvar_set("con_chatsound", "0");
3812                         print("\x01Player^7: This is the chat area\n");
3813                         cvar_set("con_chatsound", ftos(sound_prev));
3814                 }
3815         }
3816 }
3817
3818 /*
3819 ==================
3820 Main HUD system
3821 ==================
3822 */
3823
3824 void HUD_ShowSpeed(void)
3825 {
3826         vector numsize;
3827         float pos, conversion_factor;
3828         string speed, zspeed, unit;
3829
3830         switch(cvar("cl_showspeed_unit"))
3831         {
3832                 default:
3833                 case 0:
3834                         unit = "";
3835                         conversion_factor = 1.0;
3836                         break;
3837                 case 1:
3838                         unit = " qu/s";
3839                         conversion_factor = 1.0;
3840                         break;
3841                 case 2:
3842                         unit = " m/s";
3843                         conversion_factor = 0.0254;
3844                         break;
3845                 case 3:
3846                         unit = " km/h";
3847                         conversion_factor = 0.0254 * 3.6;
3848                         break;
3849                 case 4:
3850                         unit = " mph";
3851                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3852                         break;
3853                 case 5:
3854                         unit = " knots";
3855                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3856                         break;
3857         }
3858
3859         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3860
3861         numsize_x = numsize_y = cvar("cl_showspeed_size");
3862         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3863
3864         drawfont = hud_bigfont;
3865         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3866
3867         if (cvar("cl_showspeed_z") == 1) {
3868                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3869                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3870         }
3871
3872         drawfont = hud_font;
3873 }
3874
3875 vector acc_prevspeed;
3876 float acc_prevtime;
3877 float acc_avg;
3878
3879 void HUD_ShowAcceleration(void)
3880 {
3881         float acceleration, sz, scale, alpha, f;
3882         vector pos, top, rgb;
3883         top_x = vid_conwidth/2;
3884         top_y = 0;
3885
3886         f = time - acc_prevtime;
3887         if(cvar("cl_showacceleration_z"))
3888                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3889         else
3890                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3891         acc_prevspeed = pmove_vel;
3892         acc_prevtime = time;
3893
3894         f = bound(0, f * 10, 1);
3895         acc_avg = acc_avg * (1 - f) + acceleration * f;
3896         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3897
3898         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3899
3900         sz = cvar("cl_showacceleration_size");
3901         scale = cvar("cl_showacceleration_scale");
3902         alpha = cvar("cl_showacceleration_alpha");
3903         if (cvar("cl_showacceleration_color_custom"))
3904                 rgb = stov(cvar_string("cl_showacceleration_color"));
3905         else {
3906                 rgb = '1 1 1';
3907                 if (acceleration < 0) {
3908                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3909                 } else if (acceleration > 0) {
3910                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3911                 }
3912         }
3913
3914         if (acceleration > 0)
3915                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
3916         else if (acceleration < 0)
3917                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
3918 }
3919
3920 void HUD_Reset (void)
3921 {
3922         // reset gametype specific icons
3923         if(gametype == GAME_KEYHUNT)
3924                 HUD_Mod_KH_Reset();
3925         else if(gametype == GAME_CTF)
3926                 HUD_Mod_CTF_Reset();
3927 }
3928
3929 void HUD_Main (void)
3930 {
3931         if(disable_menu_alphacheck == 1)
3932                 menu_fade_alpha = 1;
3933         else
3934                 menu_fade_alpha = (1 - cvar("_menu_alpha"));
3935         hud_fg_alpha = cvar("hud_fg_alpha");
3936
3937         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3938         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3939         hud_color_bg_team = cvar("hud_color_bg_team");
3940
3941         hud_fontsize = HUD_GetFontsize("hud_fontsize");
3942         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
3943
3944         hud_configure = cvar("_hud_configure");
3945
3946         // Drawing stuff
3947
3948         // HUD configure visible grid
3949         if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
3950         {
3951                 float i;
3952                 // x-axis
3953                 for(i = 0; i < vid_conwidth/max(2, cvar("hud_configure_grid_x")); ++i)
3954                 {
3955                         drawfill(eX * i * max(2, cvar("hud_configure_grid_x")), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
3956                 }
3957                 // y-axis
3958                 for(i = 0; i < vid_conheight/max(2, cvar("hud_configure_grid_y")); ++i)
3959                 {
3960                         drawfill(eY * i * max(2, cvar("hud_configure_grid_y")), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
3961                 }
3962         }
3963
3964         if(cvar_string("hud_dock") != "")
3965                 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * menu_fade_alpha, DRAWFLAG_NORMAL);
3966
3967         if(HUD_Panel_CheckActive(HUD_PANEL_WEAPONICONS) || hud_configure)
3968                 HUD_WeaponIcons();
3969         if(HUD_Panel_CheckActive(HUD_PANEL_INVENTORY) || hud_configure)
3970                 HUD_Inventory();
3971         if(HUD_Panel_CheckActive(HUD_PANEL_POWERUPS) || hud_configure)
3972                 HUD_Powerups();
3973         if(HUD_Panel_CheckActive(HUD_PANEL_HEALTHARMOR) || hud_configure)
3974                 HUD_HealthArmor();
3975         if(HUD_Panel_CheckActive(HUD_PANEL_NOTIFY) || hud_configure)
3976                 HUD_Notify();
3977         if(HUD_Panel_CheckActive(HUD_PANEL_TIMER) || hud_configure)
3978                 HUD_Timer();
3979         // TODO hud'ify
3980         if(HUD_Panel_CheckActive(HUD_PANEL_RADAR) || hud_configure)
3981                 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
3982                         HUD_Radar();
3983         if(HUD_Panel_CheckActive(HUD_PANEL_SCORE) || hud_configure)
3984                 HUD_Score();
3985         if(HUD_Panel_CheckActive(HUD_PANEL_RACETIMER) || hud_configure)
3986                 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
3987                         HUD_RaceTimer();
3988         if(HUD_Panel_CheckActive(HUD_PANEL_VOTE) || hud_configure)
3989                 HUD_VoteWindow();
3990         if(HUD_Panel_CheckActive(HUD_PANEL_MODICONS) || hud_configure)
3991                 HUD_ModIcons();
3992         // TODO hud'ify
3993         if(HUD_Panel_CheckActive(HUD_PANEL_PRESSEDKEYS) || hud_configure)
3994                 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
3995                         HUD_DrawPressedKeys();
3996         if(HUD_Panel_CheckActive(HUD_PANEL_CHAT) || hud_configure)
3997                 HUD_Chat();
3998         else
3999                 cvar_set("con_csqcpositioning", "0");
4000
4001         // TODO hud_'ify these
4002         if (cvar("cl_showspeed"))
4003                 HUD_ShowSpeed();
4004         if (cvar("cl_showacceleration"))
4005                 HUD_ShowAcceleration();
4006
4007         if (hud_configure && spectatee_status) // try to join if we are in hud_configure mode, but still spectating (in order to get rid of motd and such)
4008                 localcmd("cmd selectteam auto; cmd join\n");
4009
4010         if (!hud_configure) // hud config mode disabled, enable normal alpha stuff again
4011                 disable_menu_alphacheck = 0;
4012 }