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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float HUD_GetRowCount(float item_count, vector size, float item_aspect)
136 {
137         float aspect = size_y/size_x;
138         return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
139 }
140
141 float stringwidth_colors(string s, vector theSize)
142 {
143         return stringwidth(s, TRUE, theSize);
144 }
145
146 float stringwidth_nocolors(string s, vector theSize)
147 {
148         return stringwidth(s, FALSE, theSize);
149 }
150
151 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
152 {
153         position_x -= 2 / 3 * strlen(text) * theScale_x;
154         drawstring(position, text, theScale, rgb, theAlpha, flag);
155 }
156
157 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
158 {
159         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale_x);
160         drawstring(position, text, theScale, rgb, theAlpha, flag);
161 }
162
163 // return the string of the onscreen race timer
164 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
165 {
166         string col;
167         string timestr;
168         string cpname;
169         string lapstr;
170         lapstr = "";
171
172         if(histime == 0) // goal hit
173         {
174                 if(mytime > 0)
175                 {
176                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
177                         col = "^1";
178                 }
179                 else if(mytime == 0)
180                 {
181                         timestr = "+0.0";
182                         col = "^3";
183                 }
184                 else
185                 {
186                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
187                         col = "^2";
188                 }
189
190                 if(lapdelta > 0)
191                 {
192                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
193                         col = "^2";
194                 }
195                 else if(lapdelta < 0)
196                 {
197                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
198                         col = "^1";
199                 }
200         }
201         else if(histime > 0) // anticipation
202         {
203                 if(mytime >= histime)
204                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
205                 else
206                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
207                 col = "^3";
208         }
209         else
210         {
211                 col = "^7";
212                 timestr = "";
213         }
214
215         if(cp == 254)
216                 cpname = _("Start line");
217         else if(cp == 255)
218                 cpname = _("Finish line");
219         else if(cp)
220                 cpname = sprintf(_("Intermediate %d"), cp);
221         else
222                 cpname = _("Finish line");
223
224         if(histime < 0)
225                 return strcat(col, cpname);
226         else if(hisname == "")
227                 return strcat(col, sprintf("%s (%s)", cpname, timestr));
228         else
229                 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(hisname, col, lapstr)));
230 }
231
232 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
233 float race_CheckName(string net_name) {
234         float i;
235         for (i=RANKINGS_CNT-1;i>=0;--i)
236                 if(grecordholder[i] == net_name)
237                         return i+1;
238         return 0;
239 }
240
241 float GetPlayerColorForce(float i)
242 {
243         if(!teamplay)
244                 return 0;
245         else
246                 return stof(getplayerkeyvalue(i, "colors")) & 15;
247 }
248
249 float GetPlayerColor(float i)
250 {
251         if(!playerslots[i].gotscores) // unconnected
252                 return NUM_SPECTATOR;
253         else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
254                 return NUM_SPECTATOR;
255         else
256                 return GetPlayerColorForce(i);
257 }
258
259 string GetPlayerName(float i)
260 {
261         return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
262 }
263
264
265 /*
266 ==================
267 HUD panels
268 ==================
269 */
270
271 // draw the background/borders
272 #define HUD_Panel_DrawBg(theAlpha)\
273 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")\
274         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
275
276 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
277 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
278 {
279         if(!length_ratio || !theAlpha)
280                 return;
281         if(length_ratio > 1)
282                 length_ratio = 1;
283         if (baralign == 3)
284         {
285                 if(length_ratio < -1)
286                         length_ratio = -1;
287         }
288         else if(length_ratio < 0)
289                 return;
290
291         vector square;
292         vector width, height;
293         if(vertical) {
294                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
295                 if(precache_pic(pic) == "") {
296                         pic = "gfx/hud/default/progressbar_vertical";
297                 }
298
299         if (baralign == 1) // bottom align
300                         theOrigin_y += (1 - length_ratio) * theSize_y;
301         else if (baralign == 2) // center align
302             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
303         else if (baralign == 3) // center align, positive values down, negative up
304                 {
305                         theSize_y *= 0.5;
306                         if (length_ratio > 0)
307                                 theOrigin_y += theSize_y;
308                         else
309                         {
310                                 theOrigin_y += (1 + length_ratio) * theSize_y;
311                                 length_ratio = -length_ratio;
312                         }
313                 }
314                 theSize_y *= length_ratio;
315
316                 vector bH;
317                 width = eX * theSize_x;
318                 height = eY * theSize_y;
319                 if(theSize_y <= theSize_x * 2)
320                 {
321                         // button not high enough
322                         // draw just upper and lower part then
323                         square = eY * theSize_y * 0.5;
324                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
325                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
326                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
327                 }
328                 else
329                 {
330                         square = eY * theSize_x;
331                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
332                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
333                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
334                 }
335         } else {
336                 pic = strcat(hud_skin_path, "/", pic);
337                 if(precache_pic(pic) == "") {
338                         pic = "gfx/hud/default/progressbar";
339                 }
340
341                 if (baralign == 1) // right align
342                         theOrigin_x += (1 - length_ratio) * theSize_x;
343         else if (baralign == 2) // center align
344             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
345         else if (baralign == 3) // center align, positive values on the right, negative on the left
346                 {
347                         theSize_x *= 0.5;
348                         if (length_ratio > 0)
349                                 theOrigin_x += theSize_x;
350                         else
351                         {
352                                 theOrigin_x += (1 + length_ratio) * theSize_x;
353                                 length_ratio = -length_ratio;
354                         }
355                 }
356                 theSize_x *= length_ratio;
357
358                 vector bW;
359                 width = eX * theSize_x;
360                 height = eY * theSize_y;
361                 if(theSize_x <= theSize_y * 2)
362                 {
363                         // button not wide enough
364                         // draw just left and right part then
365                         square = eX * theSize_x * 0.5;
366                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
367                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
368                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
369                 }
370                 else
371                 {
372                         square = eX * theSize_y;
373                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
374                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
375                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
376                 }
377         }
378 }
379
380 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
381 {
382         if(!theAlpha)
383                 return;
384
385         string pic;
386         pic = strcat(hud_skin_path, "/num_leading");
387         if(precache_pic(pic) == "") {
388                 pic = "gfx/hud/default/num_leading";
389         }
390
391         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
392         if(mySize_x/mySize_y > 2)
393                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
394         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
395 }
396
397 // Weapon icons (#0)
398 //
399 entity weaponorder[WEP_MAXCOUNT];
400 void weaponorder_swap(float i, float j, entity pass)
401 {
402         entity h;
403         h = weaponorder[i];
404         weaponorder[i] = weaponorder[j];
405         weaponorder[j] = h;
406 }
407
408 string weaponorder_cmp_str;
409 float weaponorder_cmp(float i, float j, entity pass)
410 {
411         float ai, aj;
412         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
413         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
414         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
415 }
416
417 void HUD_Weapons(void)
418 {
419         // declarations
420         WepSet weapons_stat = WepSet_GetFromStat();
421         float i, f, a;
422         float screen_ar, center_x = 0, center_y;
423         float weapon_count, weapon_id;
424         float row, column, rows = 0, columns;
425         float aspect = autocvar_hud_panel_weapons_aspect;
426
427         float timeout = autocvar_hud_panel_weapons_timeout;
428         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
429         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
430
431         float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
432         vector ammo_color = '1 0 1';
433         float ammo_alpha = 1;
434
435         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
436         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
437
438         vector weapon_pos, weapon_size = '0 0 0';
439         vector color;
440
441         // check to see if we want to continue
442         if(hud != HUD_NORMAL) { return; }
443
444         if(!autocvar__hud_configure)
445         {
446                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
447                         return;
448                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
449                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
450                 {
451                         weaponprevtime = time;
452                         return;
453                 }
454         }
455
456         // update generic hud functions
457         HUD_Panel_UpdateCvars();
458
459         draw_beginBoldFont();
460
461         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
462         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
463         {
464                 float weapon_cnt;
465                 if(weaponorder_bypriority)
466                         strunzone(weaponorder_bypriority);
467                 if(weaponorder_byimpulse)
468                         strunzone(weaponorder_byimpulse);
469
470                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
471                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
472                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
473
474                 weapon_cnt = 0;
475                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
476                 {
477                         self = get_weaponinfo(i);
478                         if(self.impulse >= 0)
479                         {
480                                 weaponorder[weapon_cnt] = self;
481                                 ++weapon_cnt;
482                         }
483                 }
484                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
485                         weaponorder[i] = world;
486                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
487
488                 weaponorder_cmp_str = string_null;
489         }
490
491         if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
492                 complain_weapon = 0;
493
494         if(autocvar__hud_configure)
495         {
496                 if(!weapons_stat)
497                         for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
498                                 weapons_stat |= WepSet_FromWeapon(i);
499         }
500
501         // determine which weapons are going to be shown
502         if (autocvar_hud_panel_weapons_onlyowned)
503         {
504                 if(autocvar__hud_configure)
505                 {
506                         if(menu_enabled != 2)
507                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
508                 }
509
510                 // do we own this weapon?
511                 weapon_count = 0;
512                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
513                         if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
514                                 ++weapon_count;
515
516                 // add it anyway if weaponcomplain is shown
517                 if(complain_weapon)
518                         ++weapon_count;
519
520                 // might as well commit suicide now, no reason to live ;)
521                 if (weapon_count == 0)
522                 {
523                         draw_endBoldFont();
524                         return;
525                 }
526
527                 vector old_panel_size = panel_size;
528                 if(panel_bg_padding)
529                         old_panel_size -= '2 2 0' * panel_bg_padding;
530
531                 // NOTE: the goal is to use the all-weapons layout and remove unneeded cells
532                 // this way weapon icons always have the same size regardless of owned weapon count
533
534                 // get the all-weapons layout
535                 rows = HUD_GetRowCount(WEP_COUNT, old_panel_size, aspect);
536                 columns = ceil(WEP_COUNT/rows);
537                 weapon_size_x = old_panel_size_x / columns;
538                 weapon_size_y = old_panel_size_y / rows;
539
540                 // reduce rows and columns as needed
541                 columns = ceil(weapon_count / rows);
542                 rows = ceil(weapon_count / columns);
543
544                 // NOTE: although weapons should aways look the same even if onlyowned is disabled,
545                 // we enlarge them a bit when possible to better match the desired aspect ratio
546                 // as they look much better
547                 weapon_size_x = min(old_panel_size_x / columns, aspect * weapon_size_y);
548                 weapon_size_y = min(old_panel_size_y / rows, weapon_size_x / aspect);
549
550                 // reduce size of the panel
551                 panel_size_x = columns * weapon_size_x;
552                 panel_size_y = rows * weapon_size_y;
553                 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
554                 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
555                 if(panel_bg_padding)
556                         panel_size += '2 2 0' * panel_bg_padding;
557         }
558         else
559                 weapon_count = WEP_COUNT;
560
561         // animation for fading in/out the panel respectively when not in use
562         if(!autocvar__hud_configure)
563         {
564                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
565                 {
566                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
567
568                         // fade the panel alpha
569                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
570                         {
571                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
572                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
573                         }
574                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
575                         {
576                                 panel_bg_alpha *= (1 - f);
577                                 panel_fg_alpha *= (1 - f);
578                         }
579
580                         // move the panel off the screen
581                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
582                         {
583                                 f *= f; // for a cooler movement
584                                 center_x = panel_pos_x + panel_size_x/2;
585                                 center_y = panel_pos_y + panel_size_y/2;
586                                 screen_ar = vid_conwidth/vid_conheight;
587                                 if (center_x/center_y < screen_ar) //bottom left
588                                 {
589                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
590                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
591                                         else //left
592                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
593                                 }
594                                 else //top right
595                                 {
596                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
597                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
598                                         else //top
599                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
600                                 }
601                                 if(f == 1)
602                                         center_x = -1; // mark the panel as off screen
603                         }
604                         weaponprevtime = time - (1 - f) * timein_effect_length;
605                 }
606                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
607                 {
608                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
609
610                         // fade the panel alpha
611                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
612                         {
613                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
614                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
615                         }
616                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
617                         {
618                                 panel_bg_alpha *= (f);
619                                 panel_fg_alpha *= (f);
620                         }
621
622                         // move the panel back on screen
623                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
624                         {
625                                 f *= f; // for a cooler movement
626                                 f = 1 - f;
627                                 center_x = panel_pos_x + panel_size_x/2;
628                                 center_y = panel_pos_y + panel_size_y/2;
629                                 screen_ar = vid_conwidth/vid_conheight;
630                                 if (center_x/center_y < screen_ar) //bottom left
631                                 {
632                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
633                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
634                                         else //left
635                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
636                                 }
637                                 else //top right
638                                 {
639                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
640                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
641                                         else //top
642                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
643                                 }
644                         }
645                 }
646         }
647
648         // draw the background, then change the virtual size of it to better fit other items inside
649         HUD_Panel_DrawBg(1);
650
651         if(center_x == -1)
652         {
653                 draw_endBoldFont();
654                 return;
655         }
656
657         if(panel_bg_padding)
658         {
659                 panel_pos += '1 1 0' * panel_bg_padding;
660                 panel_size -= '2 2 0' * panel_bg_padding;
661         }
662
663         // after the sizing and animations are done, update the other values
664
665         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
666         {
667                 rows = HUD_GetRowCount(weapon_count, panel_size, aspect);
668                 columns = ceil(weapon_count/rows);
669                 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
670         }
671
672         // calculate position/size for visual bar displaying ammount of ammo status
673         if (autocvar_hud_panel_weapons_ammo)
674         {
675                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
676                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
677
678                 if(weapon_size_x/weapon_size_y > aspect)
679                 {
680                         barsize_x = aspect * weapon_size_y;
681                         barsize_y = weapon_size_y;
682                         baroffset_x = (weapon_size_x - barsize_x) / 2;
683                 }
684                 else
685                 {
686                         barsize_y = 1/aspect * weapon_size_x;
687                         barsize_x = weapon_size_x;
688                         baroffset_y = (weapon_size_y - barsize_y) / 2;
689                 }
690         }
691         if(autocvar_hud_panel_weapons_accuracy)
692                 Accuracy_LoadColors();
693
694         // draw items
695         row = column = 0;
696         vector label_size = '1 1 0' * min(weapon_size_x, weapon_size_y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
697         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
698         {
699                 // retrieve information about the current weapon to be drawn
700                 self = weaponorder[i];
701                 weapon_id = self.impulse;
702
703                 // skip if this weapon doesn't exist
704                 if(!self || weapon_id < 0) { continue; }
705
706                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
707                 if(autocvar_hud_panel_weapons_onlyowned)
708                 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
709                         continue;
710
711                 // figure out the drawing position of weapon
712                 weapon_pos = (panel_pos
713                         + eX * column * weapon_size_x
714                         + eY * row * weapon_size_y);
715
716                 // draw background behind currently selected weapon
717                 if(self.weapon == switchweapon)
718                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
719
720                 // draw the weapon accuracy
721                 if(autocvar_hud_panel_weapons_accuracy)
722                 {
723                         float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
724                         if(panel_weapon_accuracy >= 0)
725                         {
726                                 color = Accuracy_GetColor(panel_weapon_accuracy);
727                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
728                         }
729                 }
730
731                 // drawing all the weapon items
732                 if(weapons_stat & WepSet_FromWeapon(self.weapon))
733                 {
734                         // draw the weapon image
735                         drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
736
737                         // draw weapon label string
738                         switch(autocvar_hud_panel_weapons_label)
739                         {
740                                 case 1: // weapon number
741                                         drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
742                                         break;
743
744                                 case 2: // bind
745                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
746                                         break;
747
748                                 case 3: // weapon name
749                                         drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
750                                         break;
751
752                                 default: // nothing
753                                         break;
754                         }
755
756                         // draw ammo status bar
757                         if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
758                         {
759                                 float ammo_full;
760                                 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
761
762                                 if(a > 0)
763                                 {
764                                         switch(self.ammo_field)
765                                         {
766                                                 case ammo_shells:  ammo_full = autocvar_hud_panel_weapons_ammo_full_shells;  break;
767                                                 case ammo_nails:   ammo_full = autocvar_hud_panel_weapons_ammo_full_nails;   break;
768                                                 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
769                                                 case ammo_cells:   ammo_full = autocvar_hud_panel_weapons_ammo_full_cells;   break;
770                                                 case ammo_plasma:  ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma;  break;
771                                                 case ammo_fuel:    ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel;    break;
772                                                 default: ammo_full = 60;
773                                         }
774
775                                         drawsetcliparea(
776                                                 weapon_pos_x + baroffset_x,
777                                                 weapon_pos_y + baroffset_y,
778                                                 barsize_x * bound(0, a/ammo_full, 1),
779                                                 barsize_y
780                                         );
781
782                                         drawpic_aspect_skin(
783                                                 weapon_pos,
784                                                 "weapon_ammo",
785                                                 weapon_size,
786                                                 ammo_color,
787                                                 ammo_alpha,
788                                                 DRAWFLAG_NORMAL
789                                         );
790
791                                         drawresetcliparea();
792                                 }
793                         }
794                 }
795                 else // draw a "ghost weapon icon" if you don't have the weapon
796                 {
797                         drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
798                 }
799
800                 // draw the complain message
801                 if(self.weapon == complain_weapon)
802                 {
803                         if(fadetime)
804                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
805                         else
806                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
807
808                         string s;
809                         if(complain_weapon_type == 0) {
810                                 s = _("Out of ammo");
811                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
812                         }
813                         else if(complain_weapon_type == 1) {
814                                 s = _("Don't have");
815                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
816                         }
817                         else {
818                                 s = _("Unavailable");
819                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
820                         }
821                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
822                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
823                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
824                 }
825
826                 // continue with new position for the next weapon
827                 ++row;
828                 if(row >= rows)
829                 {
830                         row = 0;
831                         ++column;
832                 }
833         }
834
835         draw_endBoldFont();
836 }
837
838 // Ammo (#1)
839 void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
840 {
841         
842         HUD_Panel_DrawProgressBar(
843                 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, 
844                 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, 
845                 autocvar_hud_panel_ammo_progressbar_name, 
846                 getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color, 
847                 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
848
849 }
850
851 void DrawAmmoNades(vector myPos, vector mySize, float draw_expanding, float expand_time)
852 {
853         float theAlpha = 1, a, b;
854         vector nade_color, picpos, numpos;
855         
856         nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
857         
858         a = getstatf(STAT_NADE_BONUS);
859         b = getstatf(STAT_NADE_BONUS_SCORE);
860         
861         if(autocvar_hud_panel_ammo_iconalign)
862         {
863                 numpos = myPos;
864                 picpos = myPos + eX * 2 * mySize_y;
865         }
866         else
867         {
868                 numpos = myPos + eX * mySize_y;
869                 picpos = myPos;
870         }
871
872         DrawNadeScoreBar(myPos, mySize, nade_color);
873
874         if(b > 0 || a > 0)
875         {
876                 if(autocvar_hud_panel_ammo_text)
877                         drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
878                 
879                 if(draw_expanding)
880                         drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
881                         
882                 drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
883                 drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize_y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
884         }
885 }
886
887 void DrawAmmoItem(vector myPos, vector mySize, .float ammoType, float isCurrent, float isInfinite)
888 {
889         if(ammoType == ammo_none)
890                 return;
891
892         // Initialize variables
893
894         float ammo;
895         if(autocvar__hud_configure)
896         {
897                 isCurrent = (ammoType == ammo_rockets); // Rockets always current
898                 ammo = 60;
899         }
900         else
901                 ammo = getstati(GetAmmoStat(ammoType));
902
903         if(!isCurrent)
904         {
905                 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
906                 myPos = myPos + (mySize - mySize * scale) * 0.5;
907                 mySize = mySize * scale;
908         }
909
910         vector iconPos, textPos;
911         if(autocvar_hud_panel_ammo_iconalign)
912         {
913                 iconPos = myPos + eX * 2 * mySize_y;
914                 textPos = myPos;
915         }
916         else
917         {
918                 iconPos = myPos;
919                 textPos = myPos + eX * mySize_y;
920         }
921
922         float isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
923
924         vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
925         vector textColor;
926         if(isInfinite)
927                 textColor = '0.2 0.95 0';
928         else if(isShadowed)
929                 textColor = '0 0 0';
930         else if(ammo < 10)
931                 textColor = '0.8 0.04 0';
932         else
933                 textColor = '1 1 1';
934
935         float alpha;
936         if(isCurrent)
937                 alpha = panel_fg_alpha;
938         else if(isShadowed)
939                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
940         else
941                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
942
943         string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
944
945         // Draw item
946
947         if(isCurrent)
948                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
949
950         if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
951                 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
952
953         if(autocvar_hud_panel_ammo_text)
954                 drawstring_aspect(textPos, text, eX * (2/3) * mySize_x + eY * mySize_y, textColor, alpha, DRAWFLAG_NORMAL);
955
956         drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize_y, iconColor, alpha, DRAWFLAG_NORMAL);
957 }
958
959 float nade_prevstatus;
960 float nade_prevframe;
961 float nade_statuschange_time;
962 void HUD_Ammo(void)
963 {
964         if(hud != HUD_NORMAL) return;
965         if(!autocvar__hud_configure)
966         {
967                 if(!autocvar_hud_panel_ammo) return;
968                 if(spectatee_status == -1) return;
969         }
970
971         HUD_Panel_UpdateCvars();
972
973         draw_beginBoldFont();
974
975         vector pos, mySize;
976         pos = panel_pos;
977         mySize = panel_size;
978
979         HUD_Panel_DrawBg(1);
980         if(panel_bg_padding)
981         {
982                 pos += '1 1 0' * panel_bg_padding;
983                 mySize -= '2 2 0' * panel_bg_padding;
984         }
985
986         float rows = 0, columns, row, column;
987         float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
988         float draw_nades = (nade_cnt > 0 || nade_score > 0), nade_statuschange_elapsedtime;
989         float total_ammo_count;
990
991         vector ammo_size;
992         if (autocvar_hud_panel_ammo_onlycurrent)
993                 total_ammo_count = 1;
994         else
995                 total_ammo_count = AMMO_COUNT;
996
997         if(draw_nades)
998         {
999                 ++total_ammo_count;
1000                 if (nade_cnt != nade_prevframe)
1001                 {
1002                         nade_statuschange_time = time;
1003                         nade_prevstatus = nade_prevframe;
1004                         nade_prevframe = nade_cnt;
1005                 }
1006         }
1007         else
1008                 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1009
1010         rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
1011         columns = ceil((total_ammo_count)/rows);
1012         ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1013
1014         local vector offset = '0 0 0'; // fteqcc sucks
1015         float newSize;
1016         if(ammo_size_x/ammo_size_y > 3)
1017         {
1018                 newSize = 3 * ammo_size_y;
1019                 offset_x = ammo_size_x - newSize;
1020                 pos_x += offset_x/2;
1021                 ammo_size_x = newSize;
1022         }
1023         else
1024         {
1025                 newSize = 1/3 * ammo_size_x;
1026                 offset_y = ammo_size_y - newSize;
1027                 pos_y += offset_y/2;
1028                 ammo_size_y = newSize;
1029         }
1030
1031         float i;
1032         float infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1033         row = column = 0;
1034         if(autocvar_hud_panel_ammo_onlycurrent)
1035         {
1036                 if(autocvar__hud_configure)
1037                 {
1038                         DrawAmmoItem(pos, ammo_size, ammo_rockets, TRUE, FALSE);
1039                 }
1040                 else
1041                 {
1042                         DrawAmmoItem(
1043                                 pos,
1044                                 ammo_size,
1045                                 (get_weaponinfo(switchweapon)).ammo_field,
1046                                 TRUE,
1047                                 infinite_ammo
1048                         );
1049                 }
1050
1051                 ++row;
1052                 if(row >= rows)
1053                 {
1054                         row = 0;
1055                         column = column + 1;
1056                 }
1057         }
1058         else
1059         {
1060                 .float ammotype;
1061                 row = column = 0;
1062                 for(i = 0; i < AMMO_COUNT; ++i)
1063                 {
1064                         ammotype = GetAmmoFieldFromNum(i);
1065                         DrawAmmoItem(
1066                                 pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y),
1067                                 ammo_size,
1068                                 ammotype,
1069                                 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1070                                 infinite_ammo
1071                         );
1072
1073                         ++row;
1074                         if(row >= rows)
1075                         {
1076                                 row = 0;
1077                                 column = column + 1;
1078                         }
1079                 }
1080         }
1081
1082         if (draw_nades)
1083         {
1084                 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1085
1086                 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1087
1088                 DrawAmmoNades(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1089         }
1090
1091         draw_endBoldFont();
1092 }
1093
1094 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1095 {
1096         vector newPos = '0 0 0', newSize = '0 0 0';
1097         vector picpos, numpos;
1098
1099         if (vertical)
1100         {
1101                 if(mySize_y/mySize_x > 2)
1102                 {
1103                         newSize_y = 2 * mySize_x;
1104                         newSize_x = mySize_x;
1105
1106                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1107                         newPos_x = myPos_x;
1108                 }
1109                 else
1110                 {
1111                         newSize_x = 1/2 * mySize_y;
1112                         newSize_y = mySize_y;
1113
1114                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1115                         newPos_y = myPos_y;
1116                 }
1117
1118                 if(icon_right_align)
1119                 {
1120                         numpos = newPos;
1121                         picpos = newPos + eY * newSize_x;
1122                 }
1123                 else
1124                 {
1125                         picpos = newPos;
1126                         numpos = newPos + eY * newSize_x;
1127                 }
1128
1129                 newSize_y /= 2;
1130                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1131                 // make number smaller than icon, it looks better
1132                 // reduce only y to draw numbers with different number of digits with the same y size
1133                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1134                 newSize_y *= 0.7;
1135                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1136                 return;
1137         }
1138
1139         if(mySize_x/mySize_y > 3)
1140         {
1141                 newSize_x = 3 * mySize_y;
1142                 newSize_y = mySize_y;
1143
1144                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1145                 newPos_y = myPos_y;
1146         }
1147         else
1148         {
1149                 newSize_y = 1/3 * mySize_x;
1150                 newSize_x = mySize_x;
1151
1152                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1153                 newPos_x = myPos_x;
1154         }
1155
1156         if(icon_right_align) // right align
1157         {
1158                 numpos = newPos;
1159                 picpos = newPos + eX * 2 * newSize_y;
1160         }
1161         else // left align
1162         {
1163                 numpos = newPos + eX * newSize_y;
1164                 picpos = newPos;
1165         }
1166
1167         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1168         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1169         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1170         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1171 }
1172
1173 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1174 {
1175         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1176 }
1177
1178 // Powerups (#2)
1179 //
1180 void HUD_Powerups(void)
1181 {
1182         float strength_time, shield_time, superweapons_time;
1183         if(!autocvar__hud_configure)
1184         {
1185                 if(!autocvar_hud_panel_powerups) return;
1186                 if(spectatee_status == -1) return;
1187                 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1188                 if (getstati(STAT_HEALTH) <= 0) return;
1189
1190                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1191                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1192                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1193
1194                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1195                         superweapons_time = 99; // force max
1196
1197                 // prevent stuff to show up on mismatch that will be fixed next frame
1198                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1199                         superweapons_time = 0;
1200         }
1201         else
1202         {
1203                 strength_time = 15;
1204                 shield_time = 27;
1205                 superweapons_time = 13;
1206         }
1207
1208         HUD_Panel_UpdateCvars();
1209
1210         draw_beginBoldFont();
1211
1212         vector pos, mySize;
1213         pos = panel_pos;
1214         mySize = panel_size;
1215
1216         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1217         if(panel_bg_padding)
1218         {
1219                 pos += '1 1 0' * panel_bg_padding;
1220                 mySize -= '2 2 0' * panel_bg_padding;
1221         }
1222
1223         float panel_ar = mySize_x/mySize_y;
1224         float is_vertical = (panel_ar < 1);
1225         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1226
1227         float superweapons_is = -1;
1228
1229         if(superweapons_time)
1230         {
1231                 if(strength_time)
1232                 {
1233                         if(shield_time)
1234                                 superweapons_is = 0;
1235                         else
1236                                 superweapons_is = 2;
1237                 }
1238                 else
1239                 {
1240                         if(shield_time)
1241                                 superweapons_is = 1;
1242                         else
1243                                 superweapons_is = 2;
1244                 }
1245         }
1246
1247         // FIXME handle superweapons here
1248         if(superweapons_is == 0)
1249         {
1250                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1251                 {
1252                         mySize_x *= (1.0 / 3.0);
1253                         superweapons_offset_x = mySize_x;
1254                         if (autocvar_hud_panel_powerups_flip)
1255                                 shield_offset_x = 2*mySize_x;
1256                         else
1257                                 strength_offset_x = 2*mySize_x;
1258                 }
1259                 else
1260                 {
1261                         mySize_y *= (1.0 / 3.0);
1262                         superweapons_offset_y = mySize_y;
1263                         if (autocvar_hud_panel_powerups_flip)
1264                                 shield_offset_y = 2*mySize_y;
1265                         else
1266                                 strength_offset_y = 2*mySize_y;
1267                 }
1268         }
1269         else
1270         {
1271                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1272                 {
1273                         mySize_x *= 0.5;
1274                         if (autocvar_hud_panel_powerups_flip)
1275                                 shield_offset_x = mySize_x;
1276                         else
1277                                 strength_offset_x = mySize_x;
1278                 }
1279                 else
1280                 {
1281                         mySize_y *= 0.5;
1282                         if (autocvar_hud_panel_powerups_flip)
1283                                 shield_offset_y = mySize_y;
1284                         else
1285                                 strength_offset_y = mySize_y;
1286                 }
1287         }
1288
1289         float shield_baralign, strength_baralign, superweapons_baralign;
1290         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1291
1292         if (autocvar_hud_panel_powerups_flip)
1293         {
1294                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1295                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1296                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1297                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1298         }
1299         else
1300         {
1301                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1302                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1303                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1304                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1305         }
1306
1307         if(superweapons_is == 0)
1308         {
1309                 superweapons_iconalign = strength_iconalign;
1310                 superweapons_baralign = 2;
1311         }
1312         else if(superweapons_is == 1)
1313         {
1314                 superweapons_offset = strength_offset;
1315                 superweapons_iconalign = strength_iconalign;
1316                 superweapons_baralign = strength_baralign;
1317         }
1318         else // if(superweapons_is == 2)
1319         {
1320                 superweapons_offset = shield_offset;
1321                 superweapons_iconalign = shield_iconalign;
1322                 superweapons_baralign = shield_baralign;
1323         }
1324
1325         if(shield_time)
1326         {
1327                 const float maxshield = 30;
1328                 float shield = ceil(shield_time);
1329                 if(autocvar_hud_panel_powerups_progressbar)
1330                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1331                 if(autocvar_hud_panel_powerups_text)
1332                 {
1333                         if(shield > 1)
1334                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1335                         if(shield <= 5)
1336                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1337                 }
1338         }
1339
1340         if(strength_time)
1341         {
1342                 const float maxstrength = 30;
1343                 float strength = ceil(strength_time);
1344                 if(autocvar_hud_panel_powerups_progressbar)
1345                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1346                 if(autocvar_hud_panel_powerups_text)
1347                 {
1348                         if(strength > 1)
1349                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1350                         if(strength <= 5)
1351                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1352                 }
1353         }
1354
1355         if(superweapons_time)
1356         {
1357                 const float maxsuperweapons = 30;
1358                 float superweapons = ceil(superweapons_time);
1359                 if(autocvar_hud_panel_powerups_progressbar)
1360                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1361                 if(autocvar_hud_panel_powerups_text)
1362                 {
1363                         if(superweapons > 1)
1364                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1365                         if(superweapons <= 5)
1366                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1367                 }
1368         }
1369
1370         draw_endBoldFont();
1371 }
1372
1373 // Health/armor (#3)
1374 //
1375
1376 // prev_* vars contain the health/armor at the previous FRAME
1377 // set to -1 when player is dead or was not playing
1378 float prev_health, prev_armor;
1379 float health_damagetime, armor_damagetime;
1380 float health_beforedamage, armor_beforedamage;
1381 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1382 float old_p_health, old_p_armor;
1383 float old_p_healthtime, old_p_armortime;
1384 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1385 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1386 float prev_p_health, prev_p_armor;
1387
1388 void HUD_HealthArmor(void)
1389 {
1390         float armor, health, fuel;
1391         if(!autocvar__hud_configure)
1392         {
1393                 if(!autocvar_hud_panel_healtharmor) return;
1394                 if(hud != HUD_NORMAL) return;
1395                 if(spectatee_status == -1) return;
1396
1397                 health = getstati(STAT_HEALTH);
1398                 if(health <= 0)
1399                 {
1400                         prev_health = -1;
1401                         return;
1402                 }
1403                 armor = getstati(STAT_ARMOR);
1404
1405                 // code to check for spectatee_status changes is in Ent_ClientData()
1406                 // prev_p_health and prev_health can be set to -1 there
1407
1408                 if (prev_p_health == -1)
1409                 {
1410                         // no effect
1411                         health_beforedamage = 0;
1412                         armor_beforedamage = 0;
1413                         health_damagetime = 0;
1414                         armor_damagetime = 0;
1415                         prev_health = health;
1416                         prev_armor = armor;
1417                         old_p_health = health;
1418                         old_p_armor = armor;
1419                         prev_p_health = health;
1420                         prev_p_armor = armor;
1421                 }
1422                 else if (prev_health == -1)
1423                 {
1424                         //start the load effect
1425                         health_damagetime = 0;
1426                         armor_damagetime = 0;
1427                         prev_health = 0;
1428                         prev_armor = 0;
1429                 }
1430                 fuel = getstati(STAT_FUEL);
1431         }
1432         else
1433         {
1434                 health = 150;
1435                 armor = 75;
1436                 fuel = 20;
1437         }
1438
1439         HUD_Panel_UpdateCvars();
1440         vector pos, mySize;
1441         pos = panel_pos;
1442         mySize = panel_size;
1443
1444         HUD_Panel_DrawBg(1);
1445         if(panel_bg_padding)
1446         {
1447                 pos += '1 1 0' * panel_bg_padding;
1448                 mySize -= '2 2 0' * panel_bg_padding;
1449         }
1450
1451         float baralign = autocvar_hud_panel_healtharmor_baralign;
1452         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1453
1454     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1455     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1456         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1457         {
1458                 vector v;
1459                 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1460
1461                 float x;
1462                 x = floor(v_x + 1);
1463
1464         float maxtotal = maxhealth + maxarmor;
1465                 string biggercount;
1466                 if(v_z) // NOT fully armored
1467                 {
1468                         biggercount = "health";
1469                         if(autocvar_hud_panel_healtharmor_progressbar)
1470                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1471                         if(armor)
1472             if(autocvar_hud_panel_healtharmor_text)
1473                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1474                 }
1475                 else
1476                 {
1477                         biggercount = "armor";
1478                         if(autocvar_hud_panel_healtharmor_progressbar)
1479                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1480                         if(health)
1481             if(autocvar_hud_panel_healtharmor_text)
1482                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1483                 }
1484         if(autocvar_hud_panel_healtharmor_text)
1485                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1486
1487                 if(fuel)
1488                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1489         }
1490         else
1491         {
1492                 float panel_ar = mySize_x/mySize_y;
1493                 float is_vertical = (panel_ar < 1);
1494                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1495                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1496                 {
1497                         mySize_x *= 0.5;
1498                         if (autocvar_hud_panel_healtharmor_flip)
1499                                 health_offset_x = mySize_x;
1500                         else
1501                                 armor_offset_x = mySize_x;
1502                 }
1503                 else
1504                 {
1505                         mySize_y *= 0.5;
1506                         if (autocvar_hud_panel_healtharmor_flip)
1507                                 health_offset_y = mySize_y;
1508                         else
1509                                 armor_offset_y = mySize_y;
1510                 }
1511
1512                 float health_baralign, armor_baralign, fuel_baralign;
1513                 float health_iconalign, armor_iconalign;
1514                 if (autocvar_hud_panel_healtharmor_flip)
1515                 {
1516                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1517                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1518                         fuel_baralign = health_baralign;
1519                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1520                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1521                 }
1522                 else
1523                 {
1524                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1525                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1526                         fuel_baralign = armor_baralign;
1527                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1528                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1529                 }
1530
1531                 //if(health)
1532                 {
1533                         if(autocvar_hud_panel_healtharmor_progressbar)
1534                         {
1535                                 float p_health, pain_health_alpha;
1536                                 p_health = health;
1537                                 pain_health_alpha = 1;
1538                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1539                                 {
1540                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1541                                         {
1542                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1543                                                 {
1544                                                         if (time - old_p_healthtime < 1)
1545                                                                 old_p_health = prev_p_health;
1546                                                         else
1547                                                                 old_p_health = prev_health;
1548                                                         old_p_healthtime = time;
1549                                                 }
1550                                                 if (time - old_p_healthtime < 1)
1551                                                 {
1552                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1553                                                         prev_p_health = p_health;
1554                                                 }
1555                                         }
1556                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1557                                         {
1558                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1559                                                 {
1560                                                         if (time - health_damagetime >= 1)
1561                                                                 health_beforedamage = prev_health;
1562                                                         health_damagetime = time;
1563                                                 }
1564                                                 if (time - health_damagetime < 1)
1565                                                 {
1566                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1567                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1568                                                 }
1569                                         }
1570                                         prev_health = health;
1571
1572                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1573                                         {
1574                                                 float BLINK_FACTOR = 0.15;
1575                                                 float BLINK_BASE = 0.85;
1576                                                 float BLINK_FREQ = 9;
1577                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1578                                         }
1579                                 }
1580                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1581                         }
1582                         if(autocvar_hud_panel_healtharmor_text)
1583                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1584                 }
1585
1586                 if(armor)
1587                 {
1588                         if(autocvar_hud_panel_healtharmor_progressbar)
1589                         {
1590                                 float p_armor;
1591                                 p_armor = armor;
1592                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1593                                 {
1594                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1595                                         {
1596                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1597                                                 {
1598                                                         if (time - old_p_armortime < 1)
1599                                                                 old_p_armor = prev_p_armor;
1600                                                         else
1601                                                                 old_p_armor = prev_armor;
1602                                                         old_p_armortime = time;
1603                                                 }
1604                                                 if (time - old_p_armortime < 1)
1605                                                 {
1606                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1607                                                         prev_p_armor = p_armor;
1608                                                 }
1609                                         }
1610                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1611                                         {
1612                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1613                                                 {
1614                                                         if (time - armor_damagetime >= 1)
1615                                                                 armor_beforedamage = prev_armor;
1616                                                         armor_damagetime = time;
1617                                                 }
1618                                                 if (time - armor_damagetime < 1)
1619                                                 {
1620                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1621                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1622                                                 }
1623                                         }
1624                                         prev_armor = armor;
1625                                 }
1626                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1627                         }
1628                         if(autocvar_hud_panel_healtharmor_text)
1629                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1630                 }
1631
1632                 if(fuel)
1633                 {
1634                         if (is_vertical)
1635                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1636                         else
1637                                 mySize_y *= 0.2;
1638                         if (panel_ar >= 4)
1639                                 mySize_x *= 2; //restore full panel size
1640                         else if (panel_ar < 1/4)
1641                                 mySize_y *= 2; //restore full panel size
1642                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1643                 }
1644         }
1645 }
1646
1647 // Notification area (#4)
1648 //
1649
1650 void HUD_Notify_Push(string icon, string attacker, string victim)
1651 {
1652         if (icon == "")
1653                 return;
1654
1655         ++notify_count;
1656         --notify_index;
1657
1658         if (notify_index == -1)
1659                 notify_index = NOTIFY_MAX_ENTRIES-1;
1660
1661         // Free old strings
1662         if (notify_attackers[notify_index])
1663                 strunzone(notify_attackers[notify_index]);
1664
1665         if (notify_victims[notify_index])
1666                 strunzone(notify_victims[notify_index]);
1667
1668         if (notify_icons[notify_index])
1669                 strunzone(notify_icons[notify_index]);
1670
1671         // Allocate new strings
1672         if (victim != "")
1673         {
1674                 notify_attackers[notify_index] = strzone(attacker);
1675                 notify_victims[notify_index] = strzone(victim);
1676         }
1677         else
1678         {
1679                 // In case of a notification without a victim, the attacker
1680                 // is displayed on the victim's side. Instead of special
1681                 // treatment later on, we can simply switch them here.
1682                 notify_attackers[notify_index] = string_null;
1683                 notify_victims[notify_index] = strzone(attacker);
1684         }
1685
1686         notify_icons[notify_index] = strzone(icon);
1687         notify_times[notify_index] = time;
1688 }
1689
1690 void HUD_Notify(void)
1691 {
1692         if (!autocvar__hud_configure)
1693                 if (!autocvar_hud_panel_notify)
1694                         return;
1695
1696         HUD_Panel_UpdateCvars();
1697         HUD_Panel_DrawBg(1);
1698
1699         if (!autocvar__hud_configure)
1700                 if (notify_count == 0)
1701                         return;
1702
1703         vector pos, size;
1704         pos  = panel_pos;
1705         size = panel_size;
1706
1707         if (panel_bg_padding)
1708         {
1709                 pos  += '1 1 0' * panel_bg_padding;
1710                 size -= '2 2 0' * panel_bg_padding;
1711         }
1712
1713         float fade_start = max(0, autocvar_hud_panel_notify_time);
1714         float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1715         float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1716
1717         float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size_y / size_x), NOTIFY_MAX_ENTRIES);
1718         float entry_height = size_y / entry_count;
1719
1720         float panel_width_half = size_x * 0.5;
1721         float icon_width_half = entry_height * icon_aspect / 2;
1722         float name_maxwidth = panel_width_half - icon_width_half - size_x * NOTIFY_ICON_MARGIN;
1723
1724         vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1725         vector icon_size = (eX * icon_aspect + eY) * entry_height;
1726         vector icon_left = eX * (panel_width_half - icon_width_half);
1727         vector attacker_right = eX * name_maxwidth;
1728         vector victim_left = eX * (size_x - name_maxwidth);
1729
1730         vector attacker_pos, victim_pos, icon_pos;
1731         string attacker, victim, icon;
1732         float i, j, count, step, limit, alpha;
1733
1734         if (autocvar_hud_panel_notify_flip)
1735         {
1736                 // Order items from the top down
1737                 i = 0;
1738                 step = +1;
1739                 limit = entry_count;
1740         }
1741         else
1742         {
1743                 // Order items from the bottom up
1744                 i = entry_count - 1;
1745                 step = -1;
1746                 limit = -1;
1747         }
1748
1749         for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1750         {
1751                 if(autocvar__hud_configure)
1752                 {
1753                         attacker = sprintf(_("Player %d"), count + 1);
1754                         victim = sprintf(_("Player %d"), count + 2);
1755                         icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1756                         alpha = bound(0, 1.2 - count / entry_count, 1);
1757                 }
1758                 else
1759                 {
1760                         if (j == NOTIFY_MAX_ENTRIES)
1761                                 j = 0;
1762
1763                         if (notify_times[j] + fade_start > time)
1764                                 alpha = 1;
1765                         else if (fade_time != 0)
1766                         {
1767                                 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1768                                 if (alpha == 0)
1769                                         break;
1770                         }
1771                         else
1772                                 break;
1773
1774                         attacker = notify_attackers[j];
1775                         victim = notify_victims[j];
1776                         icon = notify_icons[j];
1777                 }
1778
1779                 if (icon != "" && victim != "")
1780                 {
1781                         vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size_y));
1782
1783                         icon_pos = pos + icon_left + eY * i * entry_height;
1784                         drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1785
1786                         victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1787                         victim_pos = pos + victim_left + name_top;
1788                         drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1789
1790                         if (attacker != "")
1791                         {
1792                                 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1793                                 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, TRUE, font_size) + name_top;
1794                                 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1795                         }
1796                 }
1797         }
1798
1799         notify_count = count;
1800 }
1801
1802 // Timer (#5)
1803 //
1804 // TODO: macro
1805 string seconds_tostring(float sec)
1806 {
1807         float minutes;
1808         minutes = floor(sec / 60);
1809
1810         sec -= minutes * 60;
1811         return sprintf("%d:%02d", minutes, sec);
1812 }
1813
1814 void HUD_Timer(void)
1815 {
1816         if(!autocvar__hud_configure)
1817         {
1818                 if(!autocvar_hud_panel_timer) return;
1819         }
1820
1821         HUD_Panel_UpdateCvars();
1822
1823         draw_beginBoldFont();
1824
1825         vector pos, mySize;
1826         pos = panel_pos;
1827         mySize = panel_size;
1828
1829         HUD_Panel_DrawBg(1);
1830         if(panel_bg_padding)
1831         {
1832                 pos += '1 1 0' * panel_bg_padding;
1833                 mySize -= '2 2 0' * panel_bg_padding;
1834         }
1835
1836         string timer;
1837         float timelimit, elapsedTime, timeleft, minutesLeft;
1838
1839         timelimit = getstatf(STAT_TIMELIMIT);
1840
1841         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1842         timeleft = ceil(timeleft);
1843
1844         minutesLeft = floor(timeleft / 60);
1845
1846         vector timer_color;
1847         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1848                 timer_color = '1 1 1'; //white
1849         else if(minutesLeft >= 1)
1850                 timer_color = '1 1 0'; //yellow
1851         else
1852                 timer_color = '1 0 0'; //red
1853
1854         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1855                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1856                         //while restart is still active, show 00:00
1857                         timer = seconds_tostring(0);
1858                 } else {
1859                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1860                         timer = seconds_tostring(elapsedTime);
1861                 }
1862         } else {
1863                 timer = seconds_tostring(timeleft);
1864         }
1865
1866         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1867
1868         draw_endBoldFont();
1869 }
1870
1871 // Radar (#6)
1872 //
1873 void HUD_Radar(void)
1874 {
1875         if (!autocvar__hud_configure)
1876         {
1877                 if (hud_panel_radar_maximized)
1878                 {
1879                         if (!hud_draw_maximized) return;
1880                 }
1881                 else
1882                 {
1883                         if (autocvar_hud_panel_radar == 0) return;
1884                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1885                         if(radar_panel_modified)
1886                         {
1887                                 panel.update_time = time; // forces reload of panel attributes
1888                                 radar_panel_modified = false;
1889                         }
1890                 }
1891         }
1892
1893         HUD_Panel_UpdateCvars();
1894
1895         float f = 0;
1896
1897         if (hud_panel_radar_maximized && !autocvar__hud_configure)
1898         {
1899                 panel_size = autocvar_hud_panel_radar_maximized_size;
1900                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1901                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1902                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1903                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1904
1905                 string panel_bg;
1906                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1907                 if(precache_pic(panel_bg) == "")
1908                         panel_bg = "gfx/hud/default/border_default"; // fallback
1909                 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
1910                         radar_panel_modified = true;
1911                 if(panel.current_panel_bg)
1912                         strunzone(panel.current_panel_bg);
1913                 panel.current_panel_bg = strzone(panel_bg);
1914
1915                 switch(hud_panel_radar_maximized_zoommode)
1916                 {
1917                         default:
1918                         case 0:
1919                                 f = current_zoomfraction;
1920                                 break;
1921                         case 1:
1922                                 f = 1 - current_zoomfraction;
1923                                 break;
1924                         case 2:
1925                                 f = 0;
1926                                 break;
1927                         case 3:
1928                                 f = 1;
1929                                 break;
1930                 }
1931
1932                 switch(hud_panel_radar_maximized_rotation)
1933                 {
1934                         case 0:
1935                                 teamradar_angle = view_angles_y - 90;
1936                                 break;
1937                         default:
1938                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1939                                 break;
1940                 }
1941         }
1942         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1943         {
1944                 switch(hud_panel_radar_zoommode)
1945                 {
1946                         default:
1947                         case 0:
1948                                 f = current_zoomfraction;
1949                                 break;
1950                         case 1:
1951                                 f = 1 - current_zoomfraction;
1952                                 break;
1953                         case 2:
1954                                 f = 0;
1955                                 break;
1956                         case 3:
1957                                 f = 1;
1958                                 break;
1959                 }
1960
1961                 switch(hud_panel_radar_rotation)
1962                 {
1963                         case 0:
1964                                 teamradar_angle = view_angles_y - 90;
1965                                 break;
1966                         default:
1967                                 teamradar_angle = 90 * hud_panel_radar_rotation;
1968                                 break;
1969                 }
1970         }
1971
1972         vector pos, mySize;
1973         pos = panel_pos;
1974         mySize = panel_size;
1975
1976         HUD_Panel_DrawBg(1);
1977         if(panel_bg_padding)
1978         {
1979                 pos += '1 1 0' * panel_bg_padding;
1980                 mySize -= '2 2 0' * panel_bg_padding;
1981         }
1982
1983         float color2;
1984         entity tm;
1985         float scale2d, normalsize, bigsize;
1986
1987         teamradar_origin2d = pos + 0.5 * mySize;
1988         teamradar_size2d = mySize;
1989
1990         if(minimapname == "")
1991                 return;
1992
1993         teamradar_loadcvars();
1994
1995         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
1996         teamradar_size2d = mySize;
1997
1998         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
1999
2000         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2001         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2002         {
2003                 // max-min distance must fit the radar in any rotation
2004                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2005         }
2006         else
2007         {
2008                 vector c0, c1, c2, c3, span;
2009                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2010                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2011                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2012                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2013                 span = '0 0 0';
2014                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2015                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2016
2017                 // max-min distance must fit the radar in x=x, y=y
2018                 bigsize = min(
2019                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2020                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2021                 );
2022         }
2023
2024         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2025         if(bigsize > normalsize)
2026                 normalsize = bigsize;
2027
2028         teamradar_size =
2029                   f * bigsize
2030                 + (1 - f) * normalsize;
2031         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2032                   f * mi_center
2033                 + (1 - f) * view_origin);
2034
2035         drawsetcliparea(
2036                 pos_x,
2037                 pos_y,
2038                 mySize_x,
2039                 mySize_y
2040         );
2041
2042         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2043
2044         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2045                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2046         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2047                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2048         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2049         {
2050                 color2 = GetPlayerColor(tm.sv_entnum);
2051                 //if(color == NUM_SPECTATOR || color == color2)
2052                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2053         }
2054         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2055
2056         drawresetcliparea();
2057 }
2058
2059 // Score (#7)
2060 //
2061 void HUD_UpdatePlayerTeams();
2062 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2063 {
2064         float score;
2065         entity tm = world, pl;
2066 #define SCOREPANEL_MAX_ENTRIES 6
2067 #define SCOREPANEL_ASPECTRATIO 2
2068         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2069         vector fontsize = '1 1 0' * (mySize_y/entries);
2070
2071         vector rgb, score_color;
2072         rgb = '1 1 1';
2073         score_color = '1 1 1';
2074
2075         float name_size = mySize_x*0.75;
2076         float spacing_size = mySize_x*0.04;
2077         const float highlight_alpha = 0.2;
2078         float i = 0, me_printed = 0, first_pl = 0;
2079         string s;
2080         if (autocvar__hud_configure)
2081         {
2082                 float players_per_team = 0;
2083                 if (team_count)
2084                 {
2085                         // show team scores in the first line
2086                         float score_size = mySize_x / team_count;
2087                         players_per_team = max(2, ceil((entries - 1) / team_count));
2088                         for(i=0; i<team_count; ++i) {
2089                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2090                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2091                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2092                         }
2093                         first_pl = 1;
2094                         pos_y += fontsize_y;
2095                 }
2096                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2097                 for (i=first_pl; i<entries; ++i)
2098                 {
2099                         //simulate my score is lower than all displayed players,
2100                         //so that I don't appear at all showing pure rankings.
2101                         //This is to better show the difference between the 2 ranking views
2102                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2103                         {
2104                                 rgb = '1 1 0';
2105                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2106                                 s = GetPlayerName(player_localnum);
2107                                 score = 7;
2108                         }
2109                         else
2110                         {
2111                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2112                                 score -= 3;
2113                         }
2114
2115                         if (team_count)
2116                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2117                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2118                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2119                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2120                         pos_y += fontsize_y;
2121                 }
2122                 return;
2123         }
2124
2125         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2126                 HUD_UpdatePlayerTeams();
2127         if (team_count)
2128         {
2129                 // show team scores in the first line
2130                 float score_size = mySize_x / team_count;
2131                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2132                         if(tm.team == NUM_SPECTATOR)
2133                                 continue;
2134                         if (tm.team == myteam)
2135                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2136                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2137                         ++i;
2138                 }
2139                 first_pl = 1;
2140                 pos_y += fontsize_y;
2141                 tm = teams.sort_next;
2142         }
2143         i = first_pl;
2144
2145         do
2146         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2147         {
2148                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2149                         continue;
2150
2151                 if (i == entries-1 && !me_printed && pl != me)
2152                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2153                 {
2154                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2155                                 if (pl.team != NUM_SPECTATOR)
2156                                         break;
2157
2158                         if (pl)
2159                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2160                         else
2161                                 rgb = '1 0 0'; //last: red
2162                         pl = me;
2163                 }
2164
2165                 if (pl == me)
2166                 {
2167                         if (i == first_pl)
2168                                 rgb = '0 1 0'; //first: green
2169                         me_printed = 1;
2170                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2171                 }
2172                 if (team_count)
2173                         score_color = Team_ColorRGB(pl.team) * 0.8;
2174                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2175                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2176                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2177                 pos_y += fontsize_y;
2178                 ++i;
2179         }
2180         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2181 }
2182
2183 void HUD_Score(void)
2184 {
2185         if(!autocvar__hud_configure)
2186         {
2187                 if(!autocvar_hud_panel_score) return;
2188                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2189         }
2190
2191         HUD_Panel_UpdateCvars();
2192         vector pos, mySize;
2193         pos = panel_pos;
2194         mySize = panel_size;
2195
2196         HUD_Panel_DrawBg(1);
2197         if(panel_bg_padding)
2198         {
2199                 pos += '1 1 0' * panel_bg_padding;
2200                 mySize -= '2 2 0' * panel_bg_padding;
2201         }
2202
2203         float score, distribution = 0;
2204         string sign;
2205         vector distribution_color;
2206         entity tm, pl, me;
2207
2208         me = playerslots[player_localentnum - 1];
2209
2210         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2211                 string timer, distrtimer;
2212
2213                 pl = players.sort_next;
2214                 if(pl == me)
2215                         pl = pl.sort_next;
2216                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2217                         if(pl.scores[ps_primary] == 0)
2218                                 pl = world;
2219
2220                 score = me.(scores[ps_primary]);
2221                 timer = TIME_ENCODED_TOSTRING(score);
2222
2223                 draw_beginBoldFont();
2224                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2225                         // distribution display
2226                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2227
2228                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2229
2230                         if (distribution <= 0) {
2231                                 distribution_color = '0 1 0';
2232                                 sign = "-";
2233                         }
2234                         else {
2235                                 distribution_color = '1 0 0';
2236                                 sign = "+";
2237                         }
2238                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2239                 }
2240                 // race record display
2241                 if (distribution <= 0)
2242                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2243                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2244                 draw_endBoldFont();
2245         } else if (!teamplay) { // non-teamgames
2246                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2247                 {
2248                         HUD_Score_Rankings(pos, mySize, me);
2249                         return;
2250                 }
2251                 // me vector := [team/connected frags id]
2252                 pl = players.sort_next;
2253                 if(pl == me)
2254                         pl = pl.sort_next;
2255
2256                 if(autocvar__hud_configure)
2257                         distribution = 42;
2258                 else if(pl)
2259                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2260                 else
2261                         distribution = 0;
2262
2263                 score = me.(scores[ps_primary]);
2264                 if(autocvar__hud_configure)
2265                         score = 123;
2266
2267                 if(distribution >= 5)
2268                         distribution_color = eY;
2269                 else if(distribution >= 0)
2270                         distribution_color = '1 1 1';
2271                 else if(distribution >= -5)
2272                         distribution_color = '1 1 0';
2273                 else
2274                         distribution_color = eX;
2275
2276                 string distribution_str;
2277                 distribution_str = ftos(distribution);
2278                 draw_beginBoldFont();
2279                 if (distribution >= 0)
2280                 {
2281                         if (distribution > 0)
2282                                 distribution_str = strcat("+", distribution_str);
2283                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2284                 }
2285                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2286                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2287                 draw_endBoldFont();
2288         } else { // teamgames
2289                 float row, column, rows = 0, columns = 0;
2290                 local noref vector offset = '0 0 0';
2291                 vector score_pos, score_size; //for scores other than myteam
2292                 if(autocvar_hud_panel_score_rankings)
2293                 {
2294                         HUD_Score_Rankings(pos, mySize, me);
2295                         return;
2296                 }
2297                 if(spectatee_status == -1)
2298                 {
2299                         rows = HUD_GetRowCount(team_count, mySize, 3);
2300                         columns = ceil(team_count/rows);
2301                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2302
2303                         float newSize;
2304                         if(score_size_x/score_size_y > 3)
2305                         {
2306                                 newSize = 3 * score_size_y;
2307                                 offset_x = score_size_x - newSize;
2308                                 pos_x += offset_x/2;
2309                                 score_size_x = newSize;
2310                         }
2311                         else
2312                         {
2313                                 newSize = 1/3 * score_size_x;
2314                                 offset_y = score_size_y - newSize;
2315                                 pos_y += offset_y/2;
2316                                 score_size_y = newSize;
2317                         }
2318                 }
2319                 else
2320                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2321
2322                 float max_fragcount;
2323                 max_fragcount = -99;
2324                 draw_beginBoldFont();
2325                 row = column = 0;
2326                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2327                         if(tm.team == NUM_SPECTATOR)
2328                                 continue;
2329                         score = tm.(teamscores[ts_primary]);
2330                         if(autocvar__hud_configure)
2331                                 score = 123;
2332
2333                         if (score > max_fragcount)
2334                                 max_fragcount = score;
2335
2336                         if (spectatee_status == -1)
2337                         {
2338                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2339                                 if (max_fragcount == score)
2340                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2341                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2342                                 ++row;
2343                                 if(row >= rows)
2344                                 {
2345                                         row = 0;
2346                                         ++column;
2347                                 }
2348                         }
2349                         else if(tm.team == myteam) {
2350                                 if (max_fragcount == score)
2351                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2352                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2353                         } else {
2354                                 if (max_fragcount == score)
2355                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2356                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2357                                 ++rows;
2358                         }
2359                 }
2360                 draw_endBoldFont();
2361         }
2362 }
2363
2364 // Race timer (#8)
2365 //
2366 void HUD_RaceTimer (void)
2367 {
2368         if(!autocvar__hud_configure)
2369         {
2370                 if(!autocvar_hud_panel_racetimer) return;
2371                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2372                 if(spectatee_status == -1) return;
2373         }
2374
2375         HUD_Panel_UpdateCvars();
2376
2377         draw_beginBoldFont();
2378
2379         vector pos, mySize;
2380         pos = panel_pos;
2381         mySize = panel_size;
2382
2383         HUD_Panel_DrawBg(1);
2384         if(panel_bg_padding)
2385         {
2386                 pos += '1 1 0' * panel_bg_padding;
2387                 mySize -= '2 2 0' * panel_bg_padding;
2388         }
2389
2390         // always force 4:1 aspect
2391         vector newSize = '0 0 0';
2392         if(mySize_x/mySize_y > 4)
2393         {
2394                 newSize_x = 4 * mySize_y;
2395                 newSize_y = mySize_y;
2396
2397                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2398         }
2399         else
2400         {
2401                 newSize_y = 1/4 * mySize_x;
2402                 newSize_x = mySize_x;
2403
2404                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2405         }
2406         mySize = newSize;
2407
2408         float a, t;
2409         string s, forcetime;
2410
2411         if(autocvar__hud_configure)
2412         {
2413                 s = "0:13:37";
2414                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2415                 s = _("^1Intermediate 1 (+15.42)");
2416                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2417                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2418                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2419         }
2420         else if(race_checkpointtime)
2421         {
2422                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2423                 s = "";
2424                 forcetime = "";
2425                 if(a > 0) // just hit a checkpoint?
2426                 {
2427                         if(race_checkpoint != 254)
2428                         {
2429                                 if(race_time && race_previousbesttime)
2430                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2431                                 else
2432                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2433                                 if(race_time)
2434                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2435                         }
2436                 }
2437                 else
2438                 {
2439                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2440                         {
2441                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2442                                 if(a > 0) // next one?
2443                                 {
2444                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2445                                 }
2446                         }
2447                 }
2448
2449                 if(s != "" && a > 0)
2450                 {
2451                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2452                 }
2453
2454                 if(race_penaltytime)
2455                 {
2456                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2457                         if(a > 0)
2458                         {
2459                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2460                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2461                         }
2462                 }
2463
2464                 if(forcetime != "")
2465                 {
2466                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2467                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2468                 }
2469                 else
2470                         a = 1;
2471
2472                 if(race_laptime && race_checkpoint != 255)
2473                 {
2474                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2475                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2476                 }
2477         }
2478         else
2479         {
2480                 if(race_mycheckpointtime)
2481                 {
2482                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2483                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2484                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2485                 }
2486                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2487                 {
2488                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2489                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2490                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2491                 }
2492
2493                 if(race_penaltytime && !race_penaltyaccumulator)
2494                 {
2495                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2496                         a = bound(0, (1 + t - time), 1);
2497                         if(a > 0)
2498                         {
2499                                 if(time < t)
2500                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2501                                 else
2502                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2503                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2504                         }
2505                 }
2506         }
2507
2508         draw_endBoldFont();
2509 }
2510
2511 // Vote window (#9)
2512 //
2513 float vote_yescount;
2514 float vote_nocount;
2515 float vote_needed;
2516 float vote_highlighted; // currently selected vote
2517
2518 float vote_active; // is there an active vote?
2519 float vote_prev; // previous state of vote_active to check for a change
2520 float vote_alpha;
2521 float vote_change; // "time" when vote_active changed
2522
2523 void HUD_Vote(void)
2524 {
2525         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2526         {
2527                 vote_active = 1;
2528                 if (autocvar__hud_configure)
2529                 {
2530                         vote_yescount = 0;
2531                         vote_nocount = 0;
2532                         print(_("^1You must answer before entering hud configure mode\n"));
2533                         cvar_set("_hud_configure", "0");
2534                 }
2535                 if(vote_called_vote)
2536                         strunzone(vote_called_vote);
2537                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2538                 uid2name_dialog = 1;
2539         }
2540
2541         if(!autocvar__hud_configure)
2542         {
2543                 if(!autocvar_hud_panel_vote) return;
2544
2545                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2546                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2547
2548                 if(panel_bg_alpha_str == "") {
2549                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2550                 }
2551                 panel_bg_alpha = stof(panel_bg_alpha_str);
2552         }
2553         else
2554         {
2555                 vote_yescount = 3;
2556                 vote_nocount = 2;
2557                 vote_needed = 4;
2558         }
2559
2560         string s;
2561         float a;
2562         if(vote_active != vote_prev) {
2563                 vote_change = time;
2564                 vote_prev = vote_active;
2565         }
2566
2567         if(vote_active || autocvar__hud_configure)
2568                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2569         else
2570                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2571
2572         if(!vote_alpha)
2573                 return;
2574
2575         HUD_Panel_UpdateCvars();
2576
2577         if(uid2name_dialog)
2578         {
2579                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2580                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2581         }
2582
2583     // these must be below above block
2584         vector pos, mySize;
2585         pos = panel_pos;
2586         mySize = panel_size;
2587
2588         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2589         HUD_Panel_DrawBg(a);
2590         a = panel_fg_alpha * a;
2591
2592         if(panel_bg_padding)
2593         {
2594                 pos += '1 1 0' * panel_bg_padding;
2595                 mySize -= '2 2 0' * panel_bg_padding;
2596         }
2597
2598         // always force 3:1 aspect
2599         vector newSize = '0 0 0';
2600         if(mySize_x/mySize_y > 3)
2601         {
2602                 newSize_x = 3 * mySize_y;
2603                 newSize_y = mySize_y;
2604
2605                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2606         }
2607         else
2608         {
2609                 newSize_y = 1/3 * mySize_x;
2610                 newSize_x = mySize_x;
2611
2612                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2613         }
2614         mySize = newSize;
2615
2616         s = _("A vote has been called for:");
2617         if(uid2name_dialog)
2618                 s = _("Allow servers to store and display your name?");
2619         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2620         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2621         if(autocvar__hud_configure)
2622                 s = _("^1Configure the HUD");
2623         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2624
2625         // print the yes/no counts
2626     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2627         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2628     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2629         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2630
2631         // draw the progress bar backgrounds
2632         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2633
2634         // draw the highlights
2635         if(vote_highlighted == 1) {
2636                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2637                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2638         }
2639         else if(vote_highlighted == -1) {
2640                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2641                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2642         }
2643
2644         // draw the progress bars
2645         if(vote_yescount && vote_needed)
2646         {
2647                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2648                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2649         }
2650
2651         if(vote_nocount && vote_needed)
2652         {
2653                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2654                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2655         }
2656
2657         drawresetcliparea();
2658 }
2659
2660 // Mod icons panel (#10)
2661 //
2662
2663 float mod_active; // is there any active mod icon?
2664
2665 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
2666 {
2667         float stat;
2668         string pic;
2669         vector color;
2670 #ifdef GMQCC
2671         stat = -1;
2672         pic = "";
2673         color = '0 0 0';
2674 #endif
2675         switch(i)
2676         {
2677                 case 0:
2678                         stat = getstati(STAT_REDALIVE);
2679                         pic = "player_red.tga";
2680                         color = '1 0 0';
2681                         break;
2682                 case 1:
2683                         stat = getstati(STAT_BLUEALIVE);
2684                         pic = "player_blue.tga";
2685                         color = '0 0 1';
2686                         break;
2687                 case 2:
2688                         stat = getstati(STAT_YELLOWALIVE);
2689                         pic = "player_yellow.tga";
2690                         color = '1 1 0';
2691                         break;
2692                 default:
2693                 case 3:
2694                         stat = getstati(STAT_PINKALIVE);
2695                         pic = "player_pink.tga";
2696                         color = '1 0 1';
2697                         break;
2698         }
2699
2700         if(mySize_x/mySize_y > aspect_ratio)
2701         {
2702                 i = aspect_ratio * mySize_y;
2703                 myPos_x = myPos_x + (mySize_x - i) / 2;
2704                 mySize_x = i;
2705         }
2706         else
2707         {
2708                 i = 1/aspect_ratio * mySize_x;
2709                 myPos_y = myPos_y + (mySize_y - i) / 2;
2710                 mySize_y = i;
2711         }
2712
2713         if(layout)
2714         {
2715                 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2716                 drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2717         }
2718         else
2719                 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2720 }
2721
2722 // Clan Arena and Freeze Tag HUD modicons
2723 void HUD_Mod_CA(vector myPos, vector mySize)
2724 {
2725         mod_active = 1; // required in each mod function that always shows something
2726
2727         float layout;
2728         if(gametype == MAPINFO_TYPE_CA)
2729                 layout = autocvar_hud_panel_modicons_ca_layout;
2730         else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2731                 layout = autocvar_hud_panel_modicons_freezetag_layout;
2732         float rows, columns, aspect_ratio;
2733         aspect_ratio = (layout) ? 2 : 1;
2734         rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
2735         columns = ceil(team_count/rows);
2736
2737         int i;
2738         float row = 0, column = 0;
2739         vector pos, itemSize;
2740         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2741         for(i=0; i<team_count; ++i)
2742         {
2743                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
2744
2745                 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2746
2747                 ++row;
2748                 if(row >= rows)
2749                 {
2750                         row = 0;
2751                         ++column;
2752                 }
2753         }
2754 }
2755
2756 // CTF HUD modicon section
2757 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2758 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2759 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2760
2761 void HUD_Mod_CTF_Reset(void)
2762 {
2763         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2764 }
2765
2766 void HUD_Mod_CTF(vector pos, vector mySize)
2767 {
2768         vector redflag_pos, blueflag_pos;
2769         vector flag_size;
2770         float f; // every function should have that
2771
2772         float redflag, blueflag; // current status
2773         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2774         float stat_items;
2775
2776         stat_items = getstati(STAT_ITEMS, 0, 24);
2777         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2778         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2779
2780         if(redflag || blueflag)
2781                 mod_active = 1;
2782         else
2783                 mod_active = 0;
2784
2785         if(autocvar__hud_configure)
2786         {
2787                 redflag = 1;
2788                 blueflag = 2;
2789         }
2790
2791         // when status CHANGES, set old status into prevstatus and current status into status
2792         if (redflag != redflag_prevframe)
2793         {
2794                 redflag_statuschange_time = time;
2795                 redflag_prevstatus = redflag_prevframe;
2796                 redflag_prevframe = redflag;
2797         }
2798
2799         if (blueflag != blueflag_prevframe)
2800         {
2801                 blueflag_statuschange_time = time;
2802                 blueflag_prevstatus = blueflag_prevframe;
2803                 blueflag_prevframe = blueflag;
2804         }
2805
2806         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2807         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2808
2809         float BLINK_FACTOR = 0.15;
2810         float BLINK_BASE = 0.85;
2811         // note:
2812         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2813         // thus
2814         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2815         // ensure RMS == 1
2816         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2817
2818         string red_icon, red_icon_prevstatus;
2819         float red_alpha, red_alpha_prevstatus;
2820         red_alpha = red_alpha_prevstatus = 1;
2821         switch(redflag) {
2822                 case 1: red_icon = "flag_red_taken"; break;
2823                 case 2: red_icon = "flag_red_lost"; break;
2824                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2825                 default:
2826                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2827                                 red_icon = "flag_red_shielded";
2828                         else
2829                                 red_icon = string_null;
2830                         break;
2831         }
2832         switch(redflag_prevstatus) {
2833                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2834                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2835                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2836                 default:
2837                         if(redflag == 3)
2838                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2839                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2840                                 red_icon_prevstatus = "flag_red_shielded";
2841                         else
2842                                 red_icon_prevstatus = string_null;
2843                         break;
2844         }
2845
2846         string blue_icon, blue_icon_prevstatus;
2847         float blue_alpha, blue_alpha_prevstatus;
2848         blue_alpha = blue_alpha_prevstatus = 1;
2849         switch(blueflag) {
2850                 case 1: blue_icon = "flag_blue_taken"; break;
2851                 case 2: blue_icon = "flag_blue_lost"; break;
2852                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2853                 default:
2854                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2855                                 blue_icon = "flag_blue_shielded";
2856                         else
2857                                 blue_icon = string_null;
2858                         break;
2859         }
2860         switch(blueflag_prevstatus) {
2861                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2862                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2863                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2864                 default:
2865                         if(blueflag == 3)
2866                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2867                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2868                                 blue_icon_prevstatus = "flag_blue_shielded";
2869                         else
2870                                 blue_icon_prevstatus = string_null;
2871                         break;
2872         }
2873
2874         if(mySize_x > mySize_y) {
2875                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2876                         redflag_pos = pos;
2877                         blueflag_pos = pos + eX * 0.5 * mySize_x;
2878                 } else {
2879                         blueflag_pos = pos;
2880                         redflag_pos = pos + eX * 0.5 * mySize_x;
2881                 }
2882                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2883         } else {
2884                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2885                         redflag_pos = pos;
2886                         blueflag_pos = pos + eY * 0.5 * mySize_y;
2887                 } else {
2888                         blueflag_pos = pos;
2889                         redflag_pos = pos + eY * 0.5 * mySize_y;
2890                 }
2891                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2892         }
2893
2894         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2895         if(red_icon_prevstatus && f < 1)
2896                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2897         if(red_icon)
2898                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2899
2900         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2901         if(blue_icon_prevstatus && f < 1)
2902                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2903         if(blue_icon)
2904                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2905 }
2906
2907 // Keyhunt HUD modicon section
2908 vector KH_SLOTS[4];
2909
2910 void HUD_Mod_KH(vector pos, vector mySize)
2911 {
2912         mod_active = 1; // keyhunt should never hide the mod icons panel
2913
2914         // Read current state
2915
2916         float state = getstati(STAT_KH_KEYS);
2917         float i, key_state;
2918         float all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
2919         all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
2920
2921         for(i = 0; i < 4; ++i)
2922         {
2923                 key_state = (bitshift(state, i * -5) & 31) - 1;
2924
2925                 if(key_state == -1)
2926                         continue;
2927
2928                 if(key_state == 30)
2929                 {
2930                         ++carrying_keys;
2931                         key_state = myteam;
2932                 }
2933
2934                 switch(key_state)
2935                 {
2936                         case NUM_TEAM_1: ++team1_keys; break;
2937                         case NUM_TEAM_2: ++team2_keys; break;
2938                         case NUM_TEAM_3: ++team3_keys; break;
2939                         case NUM_TEAM_4: ++team4_keys; break;
2940                         case 29: ++dropped_keys; break;
2941                 }
2942
2943                 ++all_keys;
2944         }
2945
2946         // Calculate slot measurements
2947
2948         vector slot_size;
2949
2950         if(all_keys == 4 && mySize_x * 0.5 < mySize_y && mySize_y * 0.5 < mySize_x)
2951         {
2952                 // Quadratic arrangement
2953                 slot_size = eX * mySize_x * 0.5 + eY * mySize_y * 0.5;
2954                 KH_SLOTS[0] = pos;
2955                 KH_SLOTS[1] = pos + eX * slot_size_x;
2956                 KH_SLOTS[2] = pos + eY * slot_size_y;
2957                 KH_SLOTS[3] = pos + eX * slot_size_x + eY * slot_size_y;
2958         }
2959         else
2960         {
2961                 if(mySize_x > mySize_y)
2962                 {
2963                         // Horizontal arrangement
2964                         slot_size = eX * mySize_x / all_keys + eY * mySize_y;
2965                         for(i = 0; i < all_keys; ++i)
2966                                 KH_SLOTS[i] = pos + eX * slot_size_x * i;
2967                 }
2968                 else
2969                 {
2970                         // Vertical arrangement
2971                         slot_size = eX * mySize_x + eY * mySize_y / all_keys;
2972                         for(i = 0; i < all_keys; ++i)
2973                                 KH_SLOTS[i] = pos + eY * slot_size_y * i;
2974                 }
2975         }
2976
2977         // Make icons blink in case of RUN HERE
2978
2979         float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
2980         float alpha;
2981         alpha = 1;
2982
2983         if(carrying_keys)
2984                 switch(myteam)
2985                 {
2986                         case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
2987                         case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
2988                         case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
2989                         case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
2990                 }
2991
2992         // Draw icons
2993
2994         i = 0;
2995
2996         while(team1_keys--)
2997                 if(myteam == NUM_TEAM_1 && carrying_keys)
2998                 {
2999                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3000                         --carrying_keys;
3001                 }
3002                 else
3003                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3004
3005         while(team2_keys--)
3006                 if(myteam == NUM_TEAM_2 && carrying_keys)
3007                 {
3008                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3009                         --carrying_keys;
3010                 }
3011                 else
3012                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3013
3014         while(team3_keys--)
3015                 if(myteam == NUM_TEAM_3 && carrying_keys)
3016                 {
3017                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3018                         --carrying_keys;
3019                 }
3020                 else
3021                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3022
3023         while(team4_keys--)
3024                 if(myteam == NUM_TEAM_4 && carrying_keys)
3025                 {
3026                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3027                         --carrying_keys;
3028                 }
3029                 else
3030                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3031
3032         while(dropped_keys--)
3033                 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3034 }
3035
3036 // Keepaway HUD mod icon
3037 float kaball_prevstatus; // last remembered status
3038 float kaball_statuschange_time; // time when the status changed
3039
3040 // we don't need to reset for keepaway since it immediately
3041 // autocorrects prevstatus as to if the player has the ball or not
3042
3043 void HUD_Mod_Keepaway(vector pos, vector mySize)
3044 {
3045         mod_active = 1; // keepaway should always show the mod HUD
3046
3047         float BLINK_FACTOR = 0.15;
3048         float BLINK_BASE = 0.85;
3049         float BLINK_FREQ = 5;
3050         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3051
3052         float stat_items = getstati(STAT_ITEMS, 0, 24);
3053         float kaball = (stat_items/IT_KEY1) & 1;
3054
3055         if(kaball != kaball_prevstatus)
3056         {
3057                 kaball_statuschange_time = time;
3058                 kaball_prevstatus = kaball;
3059         }
3060
3061         vector kaball_pos, kaball_size;
3062
3063         if(mySize_x > mySize_y) {
3064                 kaball_pos = pos + eX * 0.25 * mySize_x;
3065                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3066         } else {
3067                 kaball_pos = pos + eY * 0.25 * mySize_y;
3068                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3069         }
3070
3071         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3072         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3073
3074         if(kaball_prevstatus && f < 1)
3075                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3076
3077         if(kaball)
3078                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3079 }
3080
3081
3082 // Nexball HUD mod icon
3083 void HUD_Mod_NexBall(vector pos, vector mySize)
3084 {
3085         float stat_items, nb_pb_starttime, dt, p;
3086
3087         stat_items = getstati(STAT_ITEMS, 0, 24);
3088         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3089
3090         if (stat_items & IT_KEY1)
3091                 mod_active = 1;
3092         else
3093                 mod_active = 0;
3094
3095         //Manage the progress bar if any
3096         if (nb_pb_starttime > 0)
3097         {
3098                 dt = (time - nb_pb_starttime) % nb_pb_period;
3099                 // one period of positive triangle
3100                 p = 2 * dt / nb_pb_period;
3101                 if (p > 1)
3102                         p = 2 - p;
3103
3104                 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize_x <= mySize_y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3105         }
3106
3107         if (stat_items & IT_KEY1)
3108                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3109 }
3110
3111 // Race/CTS HUD mod icons
3112 float crecordtime_prev; // last remembered crecordtime
3113 float crecordtime_change_time; // time when crecordtime last changed
3114 float srecordtime_prev; // last remembered srecordtime
3115 float srecordtime_change_time; // time when srecordtime last changed
3116
3117 float race_status_time;
3118 float race_status_prev;
3119 string race_status_name_prev;
3120 void HUD_Mod_Race(vector pos, vector mySize)
3121 {
3122         mod_active = 1; // race should never hide the mod icons panel
3123         entity me;
3124         me = playerslots[player_localnum];
3125         float t, score;
3126         float f; // yet another function has this
3127         score = me.(scores[ps_primary]);
3128
3129         if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3130                 return; // no records in the actual race
3131
3132         // clientside personal record
3133         string rr;
3134         if(gametype == MAPINFO_TYPE_CTS)
3135                 rr = CTS_RECORD;
3136         else
3137                 rr = RACE_RECORD;
3138         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3139
3140         if(score && (score < t || !t)) {
3141                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3142                 if(autocvar_cl_autodemo_delete_keeprecords)
3143                 {
3144                         f = autocvar_cl_autodemo_delete;
3145                         f &= ~1;
3146                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3147                 }
3148         }
3149
3150         if(t != crecordtime_prev) {
3151                 crecordtime_prev = t;
3152                 crecordtime_change_time = time;
3153         }
3154
3155         vector textPos, medalPos;
3156         float squareSize;
3157         if(mySize_x > mySize_y) {
3158                 // text on left side
3159                 squareSize = min(mySize_y, mySize_x/2);
3160                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3161                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3162         } else {
3163                 // text on top
3164                 squareSize = min(mySize_x, mySize_y/2);
3165                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3166                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3167         }
3168
3169         f = time - crecordtime_change_time;
3170
3171         if (f > 1) {
3172                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3173                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3174         } else {
3175                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3176                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3177                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3178                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3179         }
3180
3181         // server record
3182         t = race_server_record;
3183         if(t != srecordtime_prev) {
3184                 srecordtime_prev = t;
3185                 srecordtime_change_time = time;
3186         }
3187         f = time - srecordtime_change_time;
3188
3189         if (f > 1) {
3190                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3191                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3192         } else {
3193                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3194                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3195                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3196                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3197         }
3198
3199         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3200                 race_status_time = time + 5;
3201                 race_status_prev = race_status;
3202                 if (race_status_name_prev)
3203                         strunzone(race_status_name_prev);
3204                 race_status_name_prev = strzone(race_status_name);
3205         }
3206
3207         // race "awards"
3208         float a;
3209         a = bound(0, race_status_time - time, 1);
3210
3211         string s;
3212         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3213
3214         float rank;
3215         if(race_status > 0)
3216                 rank = race_CheckName(race_status_name);
3217         else
3218                 rank = 0;
3219         string rankname;
3220         rankname = count_ordinal(rank);
3221
3222         vector namepos;
3223         namepos = medalPos + '0 0.8 0' * squareSize;
3224         vector rankpos;
3225         rankpos = medalPos + '0 0.15 0' * squareSize;
3226
3227         if(race_status == 0)
3228                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3229         else if(race_status == 1) {
3230                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3231                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3232                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3233         } else if(race_status == 2) {
3234                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3235                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3236                 else
3237                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3238                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3239                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3240         } else if(race_status == 3) {
3241                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3242                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3243                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3244         }
3245
3246         if (race_status_time - time <= 0) {
3247                 race_status_prev = -1;
3248                 race_status = -1;
3249                 if(race_status_name)
3250                         strunzone(race_status_name);
3251                 race_status_name = string_null;
3252                 if(race_status_name_prev)
3253                         strunzone(race_status_name_prev);
3254                 race_status_name_prev = string_null;
3255         }
3256 }
3257
3258 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3259 {
3260         float stat, pps_ratio;
3261         string pic;
3262         vector color;
3263 #ifdef GMQCC
3264         stat = -1;
3265         pic = "";
3266         color = '0 0 0';
3267 #endif
3268         switch(i)
3269         {
3270                 case 0:
3271                         stat = getstatf(STAT_DOM_PPS_RED);
3272                         pic = "dom_icon_red";
3273                         color = '1 0 0';
3274                         break;
3275                 case 1:
3276                         stat = getstatf(STAT_DOM_PPS_BLUE);
3277                         pic = "dom_icon_blue";
3278                         color = '0 0 1';
3279                         break;
3280                 case 2:
3281                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3282                         pic = "dom_icon_yellow";
3283                         color = '1 1 0';
3284                         break;
3285                 default:
3286                 case 3:
3287                         stat = getstatf(STAT_DOM_PPS_PINK);
3288                         pic = "dom_icon_pink";
3289                         color = '1 0 1';
3290                         break;
3291         }
3292         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3293
3294         if(mySize_x/mySize_y > aspect_ratio)
3295         {
3296                 i = aspect_ratio * mySize_y;
3297                 myPos_x = myPos_x + (mySize_x - i) / 2;
3298                 mySize_x = i;
3299         }
3300         else
3301         {
3302                 i = 1/aspect_ratio * mySize_x;
3303                 myPos_y = myPos_y + (mySize_y - i) / 2;
3304                 mySize_y = i;
3305         }
3306
3307         if (layout) // show text too
3308         {
3309                 //draw the text
3310                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3311                 if (layout == 2) // average pps
3312                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3313                 else // percentage of average pps
3314                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3315         }
3316
3317         //draw the icon
3318         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3319         if (stat > 0)
3320         {
3321                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3322                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3323                 drawresetcliparea();
3324         }
3325 }
3326
3327 void HUD_Mod_Dom(vector myPos, vector mySize)
3328 {
3329         mod_active = 1; // required in each mod function that always shows something
3330
3331         float layout = autocvar_hud_panel_modicons_dom_layout;
3332         float rows, columns, aspect_ratio;
3333         aspect_ratio = (layout) ? 3 : 1;
3334         rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
3335         columns = ceil(team_count/rows);
3336
3337         int i;
3338         float row = 0, column = 0;
3339         vector pos, itemSize;
3340         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3341         for(i=0; i<team_count; ++i)
3342         {
3343                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
3344
3345                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3346
3347                 ++row;
3348                 if(row >= rows)
3349                 {
3350                         row = 0;
3351                         ++column;
3352                 }
3353         }
3354 }
3355
3356 void HUD_ModIcons_SetFunc()
3357 {
3358         switch(gametype)
3359         {
3360                 case MAPINFO_TYPE_KEYHUNT:              HUD_ModIcons_GameType = HUD_Mod_KH; break;
3361                 case MAPINFO_TYPE_CTF:                  HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3362                 case MAPINFO_TYPE_NEXBALL:              HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3363                 case MAPINFO_TYPE_CTS:
3364                 case MAPINFO_TYPE_RACE:         HUD_ModIcons_GameType = HUD_Mod_Race; break;
3365                 case MAPINFO_TYPE_CA:
3366                 case MAPINFO_TYPE_FREEZETAG:    HUD_ModIcons_GameType = HUD_Mod_CA; break;
3367                 case MAPINFO_TYPE_DOMINATION:   HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3368                 case MAPINFO_TYPE_KEEPAWAY:     HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3369         }
3370 }
3371
3372 float mod_prev; // previous state of mod_active to check for a change
3373 float mod_alpha;
3374 float mod_change; // "time" when mod_active changed
3375
3376 void HUD_ModIcons(void)
3377 {
3378         if(!autocvar__hud_configure)
3379         {
3380                 if(!autocvar_hud_panel_modicons) return;
3381                 if(!HUD_ModIcons_GameType) return;
3382         }
3383
3384         HUD_Panel_UpdateCvars();
3385
3386         draw_beginBoldFont();
3387
3388         if(mod_active != mod_prev) {
3389                 mod_change = time;
3390                 mod_prev = mod_active;
3391         }
3392
3393         if(mod_active || autocvar__hud_configure)
3394                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3395         else
3396                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3397
3398         if(mod_alpha)
3399                 HUD_Panel_DrawBg(mod_alpha);
3400
3401         if(panel_bg_padding)
3402         {
3403                 panel_pos += '1 1 0' * panel_bg_padding;
3404                 panel_size -= '2 2 0' * panel_bg_padding;
3405         }
3406
3407         if(autocvar__hud_configure)
3408                 HUD_Mod_CTF(panel_pos, panel_size);
3409         else
3410                 HUD_ModIcons_GameType(panel_pos, panel_size);
3411
3412         draw_endBoldFont();
3413 }
3414
3415 // Draw pressed keys (#11)
3416 //
3417 void HUD_PressedKeys(void)
3418 {
3419         if(!autocvar__hud_configure)
3420         {
3421                 if(!autocvar_hud_panel_pressedkeys) return;
3422                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3423         }
3424
3425         HUD_Panel_UpdateCvars();
3426         vector pos, mySize;
3427         pos = panel_pos;
3428         mySize = panel_size;
3429
3430         HUD_Panel_DrawBg(1);
3431         if(panel_bg_padding)
3432         {
3433                 pos += '1 1 0' * panel_bg_padding;
3434                 mySize -= '2 2 0' * panel_bg_padding;
3435         }
3436
3437         // force custom aspect
3438         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3439         if(aspect)
3440         {
3441                 vector newSize = '0 0 0';
3442                 if(mySize_x/mySize_y > aspect)
3443                 {
3444                         newSize_x = aspect * mySize_y;
3445                         newSize_y = mySize_y;
3446
3447                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3448                 }
3449                 else
3450                 {
3451                         newSize_y = 1/aspect * mySize_x;
3452                         newSize_x = mySize_x;
3453
3454                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3455                 }
3456                 mySize = newSize;
3457         }
3458
3459         vector keysize;
3460         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3461         float pressedkeys;
3462         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3463
3464         if(autocvar_hud_panel_pressedkeys_attack)
3465         {
3466                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3467                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3468                 pos_y += keysize_y;
3469         }
3470
3471         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3472         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3473         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3474         pos_y += keysize_y;
3475         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3476         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3477         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3478 }
3479
3480 // Handle chat as a panel (#12)
3481 //
3482 void HUD_Chat(void)
3483 {
3484         if(!autocvar__hud_configure)
3485         {
3486                 if (!autocvar_hud_panel_chat)
3487                 {
3488                         if (!autocvar_con_chatrect)
3489                                 cvar_set("con_chatrect", "0");
3490                         return;
3491                 }
3492                 if(autocvar__con_chat_maximized)
3493                 {
3494                         if(!hud_draw_maximized) return;
3495                 }
3496                 else if(chat_panel_modified)
3497                 {
3498                         panel.update_time = time; // forces reload of panel attributes
3499                         chat_panel_modified = false;
3500                 }
3501         }
3502
3503         HUD_Panel_UpdateCvars();
3504
3505         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3506         {
3507                 panel_pos_y = panel_bg_border;
3508                 panel_size_y = vid_conheight - panel_bg_border * 2;
3509                 if(panel.current_panel_bg == "0") // force a border when maximized
3510                 {
3511                         string panel_bg;
3512                         panel_bg = strcat(hud_skin_path, "/border_default");
3513                         if(precache_pic(panel_bg) == "")
3514                                 panel_bg = "gfx/hud/default/border_default";
3515                         if(panel.current_panel_bg)
3516                                 strunzone(panel.current_panel_bg);
3517                         panel.current_panel_bg = strzone(panel_bg);
3518                         chat_panel_modified = true;
3519                 }
3520                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3521         }
3522
3523         vector pos, mySize;
3524         pos = panel_pos;
3525         mySize = panel_size;
3526
3527         HUD_Panel_DrawBg(1);
3528
3529         if(panel_bg_padding)
3530         {
3531                 pos += '1 1 0' * panel_bg_padding;
3532                 mySize -= '2 2 0' * panel_bg_padding;
3533         }
3534
3535         if (!autocvar_con_chatrect)
3536                 cvar_set("con_chatrect", "1");
3537
3538         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3539         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3540
3541         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3542         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3543
3544         if(autocvar__hud_configure)
3545         {
3546                 vector chatsize;
3547                 chatsize = '1 1 0' * autocvar_con_chatsize;
3548                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3549                 float i, a;
3550                 for(i = 0; i < autocvar_con_chat; ++i)
3551                 {
3552                         if(i == autocvar_con_chat - 1)
3553                                 a = panel_fg_alpha;
3554                         else
3555                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3556                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3557                         pos_y += chatsize_y;
3558                 }
3559         }
3560 }
3561
3562 // Engine info panel (#13)
3563 //
3564 float prevfps;
3565 float prevfps_time;
3566 float framecounter;
3567
3568 float frametimeavg;
3569 float frametimeavg1; // 1 frame ago
3570 float frametimeavg2; // 2 frames ago
3571 void HUD_EngineInfo(void)
3572 {
3573         if(!autocvar__hud_configure)
3574         {
3575                 if(!autocvar_hud_panel_engineinfo) return;
3576         }
3577
3578         HUD_Panel_UpdateCvars();
3579         vector pos, mySize;
3580         pos = panel_pos;
3581         mySize = panel_size;
3582
3583         HUD_Panel_DrawBg(1);
3584         if(panel_bg_padding)
3585         {
3586                 pos += '1 1 0' * panel_bg_padding;
3587                 mySize -= '2 2 0' * panel_bg_padding;
3588         }
3589
3590         float currentTime = gettime(GETTIME_REALTIME);
3591         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3592         {
3593                 float currentframetime = currentTime - prevfps_time;
3594                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3595                 frametimeavg2 = frametimeavg1;
3596                 frametimeavg1 = frametimeavg;
3597
3598                 float weight;
3599                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3600                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3601                 {
3602                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3603                                 prevfps = (1/currentframetime);
3604                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3605                 }
3606                 prevfps_time = currentTime;
3607         }
3608         else
3609         {
3610                 framecounter += 1;
3611                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3612                 {
3613                         prevfps = framecounter/(currentTime - prevfps_time);
3614                         framecounter = 0;
3615                         prevfps_time = currentTime;
3616                 }
3617         }
3618
3619         vector color;
3620         color = HUD_Get_Num_Color (prevfps, 100);
3621         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3622 }
3623
3624 // Info messages panel (#14)
3625 //
3626 #define drawInfoMessage(s)\
3627         if(autocvar_hud_panel_infomessages_flip)\
3628                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3629         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3630         o_y += fontsize_y;
3631 void HUD_InfoMessages(void)
3632 {
3633         if(!autocvar__hud_configure)
3634         {
3635                 if(!autocvar_hud_panel_infomessages) return;
3636         }
3637
3638         HUD_Panel_UpdateCvars();
3639         vector pos, mySize;
3640         pos = panel_pos;
3641         mySize = panel_size;
3642
3643         HUD_Panel_DrawBg(1);
3644         if(panel_bg_padding)
3645         {
3646                 pos += '1 1 0' * panel_bg_padding;
3647                 mySize -= '2 2 0' * panel_bg_padding;
3648         }
3649
3650         // always force 5:1 aspect
3651         vector newSize = '0 0 0';
3652         if(mySize_x/mySize_y > 5)
3653         {
3654                 newSize_x = 5 * mySize_y;
3655                 newSize_y = mySize_y;
3656
3657                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3658         }
3659         else
3660         {
3661                 newSize_y = 1/5 * mySize_x;
3662                 newSize_x = mySize_x;
3663
3664                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3665         }
3666
3667         mySize = newSize;
3668         entity tm;
3669         vector o;
3670         o = pos;
3671
3672         vector fontsize;
3673         fontsize = '0.20 0.20 0' * mySize_y;
3674
3675         float a;
3676         a = panel_fg_alpha;
3677
3678         string s;
3679         if(!autocvar__hud_configure)
3680         {
3681                 if(spectatee_status && !intermission)
3682                 {
3683                         a = 1;
3684                         if(spectatee_status == -1)
3685                                 s = _("^1Observing");
3686                         else
3687                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3688                         drawInfoMessage(s)
3689
3690                         if(spectatee_status == -1)
3691                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3692                         else
3693                                 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3694                         drawInfoMessage(s)
3695
3696                         if(spectatee_status == -1)
3697                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3698                         else
3699                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3700                         drawInfoMessage(s)
3701
3702                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3703                         drawInfoMessage(s)
3704
3705                         if(gametype == MAPINFO_TYPE_LMS)
3706                         {
3707                                 entity sk;
3708                                 sk = playerslots[player_localnum];
3709                                 if(sk.(scores[ps_primary]) >= 666)
3710                                         s = _("^1Match has already begun");
3711                                 else if(sk.(scores[ps_primary]) > 0)
3712                                         s = _("^1You have no more lives left");
3713                                 else
3714                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3715                         }
3716                         else
3717                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3718                         drawInfoMessage(s)
3719
3720                         //show restart countdown:
3721                         if (time < getstatf(STAT_GAMESTARTTIME)) {
3722                                 float countdown;
3723                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3724                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3725                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3726                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3727                                 o_y += fontsize_y;
3728                         }
3729                 }
3730                 if(warmup_stage && !intermission)
3731                 {
3732                         s = _("^2Currently in ^1warmup^2 stage!");
3733                         drawInfoMessage(s)
3734                 }
3735
3736                 string blinkcolor;
3737                 if(time % 1 >= 0.5)
3738                         blinkcolor = "^1";
3739                 else
3740                         blinkcolor = "^3";
3741
3742                 if(ready_waiting && !intermission && !spectatee_status)
3743                 {
3744                         if(ready_waiting_for_me)
3745                         {
3746                                 if(warmup_stage)
3747                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3748                                 else
3749                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3750                         }
3751                         else
3752                         {
3753                                 if(warmup_stage)
3754                                         s = _("^2Waiting for others to ready up to end warmup...");
3755                                 else
3756                                         s = _("^2Waiting for others to ready up...");
3757                         }
3758                         drawInfoMessage(s)
3759                 }
3760                 else if(warmup_stage && !intermission && !spectatee_status)
3761                 {
3762                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3763                         drawInfoMessage(s)
3764                 }
3765
3766                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3767                 {
3768                         float ts_min = 0, ts_max = 0;
3769                         tm = teams.sort_next;
3770                         if (tm)
3771                         {
3772                                 for(; tm.sort_next; tm = tm.sort_next)
3773                                 {
3774                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
3775                                                 continue;
3776                                         if(!ts_min) ts_min = tm.team_size;
3777                                         else ts_min = min(ts_min, tm.team_size);
3778                                         if(!ts_max) ts_max = tm.team_size;
3779                                         else ts_max = max(ts_max, tm.team_size);
3780                                 }
3781                                 if ((ts_max - ts_min) > 1)
3782                                 {
3783                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3784                                         tm = GetTeam(myteam, false);
3785                                         if (tm)
3786                                         if (tm.team != NUM_SPECTATOR)
3787                                         if (tm.team_size == ts_max)
3788                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3789                                         drawInfoMessage(s)
3790                                 }
3791                         }
3792                 }
3793         }
3794         else
3795         {
3796                 s = _("^7Press ^3ESC ^7to show HUD options.");
3797                 drawInfoMessage(s)
3798                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3799                 drawInfoMessage(s)
3800                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3801                 drawInfoMessage(s)
3802                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3803                 drawInfoMessage(s)
3804         }
3805 }
3806
3807 // Physics panel (#15)
3808 //
3809 vector acc_prevspeed;
3810 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3811 void HUD_Physics(void)
3812 {
3813         if(!autocvar__hud_configure)
3814         {
3815                 if(!autocvar_hud_panel_physics) return;
3816                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3817                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3818         }
3819
3820         HUD_Panel_UpdateCvars();
3821
3822         draw_beginBoldFont();
3823
3824         HUD_Panel_DrawBg(1);
3825         if(panel_bg_padding)
3826         {
3827                 panel_pos += '1 1 0' * panel_bg_padding;
3828                 panel_size -= '2 2 0' * panel_bg_padding;
3829         }
3830
3831         float acceleration_progressbar_scale = 0;
3832         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3833                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3834
3835         float text_scale;
3836         if (autocvar_hud_panel_physics_text_scale <= 0)
3837                 text_scale = 1;
3838         else
3839                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3840
3841         //compute speed
3842         float speed, conversion_factor;
3843         string unit;
3844
3845         switch(autocvar_hud_panel_physics_speed_unit)
3846         {
3847                 default:
3848                 case 1:
3849                         unit = _(" qu/s");
3850                         conversion_factor = 1.0;
3851                         break;
3852                 case 2:
3853                         unit = _(" m/s");
3854                         conversion_factor = 0.0254;
3855                         break;
3856                 case 3:
3857                         unit = _(" km/h");
3858                         conversion_factor = 0.0254 * 3.6;
3859                         break;
3860                 case 4:
3861                         unit = _(" mph");
3862                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3863                         break;
3864                 case 5:
3865                         unit = _(" knots");
3866                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3867                         break;
3868         }
3869
3870         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3871
3872         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3873         if (autocvar__hud_configure)
3874                 speed = floor( max_speed * 0.65 + 0.5 );
3875         else if(autocvar_hud_panel_physics_speed_vertical)
3876                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3877         else
3878                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3879
3880         //compute acceleration
3881         float acceleration, f;
3882         if (autocvar__hud_configure)
3883                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3884         else
3885         {
3886                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3887                 f = time - acc_prevtime;
3888                 if(autocvar_hud_panel_physics_acceleration_vertical)
3889                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
3890                 else
3891                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3892
3893                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3894
3895                 acc_prevspeed = vel;
3896                 acc_prevtime = time;
3897
3898                 f = bound(0, f * 10, 1);
3899                 acc_avg = acc_avg * (1 - f) + acceleration * f;
3900         }
3901
3902         //compute layout
3903         float panel_ar = panel_size_x/panel_size_y;
3904         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3905         if (panel_ar >= 5 && !acceleration_progressbar_scale)
3906         {
3907                 panel_size_x *= 0.5;
3908                 if (autocvar_hud_panel_physics_flip)
3909                         speed_offset_x = panel_size_x;
3910                 else
3911                         acceleration_offset_x = panel_size_x;
3912         }
3913         else
3914         {
3915                 panel_size_y *= 0.5;
3916                 if (autocvar_hud_panel_physics_flip)
3917                         speed_offset_y = panel_size_y;
3918                 else
3919                         acceleration_offset_y = panel_size_y;
3920         }
3921         float speed_baralign, acceleration_baralign;
3922         if (autocvar_hud_panel_physics_baralign == 1)
3923                 acceleration_baralign = speed_baralign = 1;
3924     else if(autocvar_hud_panel_physics_baralign == 4)
3925                 acceleration_baralign = speed_baralign = 2;
3926         else if (autocvar_hud_panel_physics_flip)
3927         {
3928                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3929                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3930         }
3931         else
3932         {
3933                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3934                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3935         }
3936         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3937                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3938
3939         //draw speed
3940         if(speed)
3941         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3942                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3943         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3944         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3945         {
3946                 tmp_size_x = panel_size_x * 0.75;
3947                 tmp_size_y = panel_size_y * text_scale;
3948                 if (speed_baralign)
3949                         tmp_offset_x = panel_size_x - tmp_size_x;
3950                 //else
3951                         //tmp_offset_x = 0;
3952                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
3953                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3954
3955                 //draw speed unit
3956                 if (speed_baralign)
3957                         tmp_offset_x = 0;
3958                 else
3959                         tmp_offset_x = tmp_size_x;
3960                 if (autocvar_hud_panel_physics_speed_unit_show)
3961                 {
3962                         //tmp_offset_y = 0;
3963                         tmp_size_x = panel_size_x * (1 - 0.75);
3964                         tmp_size_y = panel_size_y * 0.4 * text_scale;
3965                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
3966                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3967                 }
3968         }
3969
3970         //compute and draw top speed
3971         if (autocvar_hud_panel_physics_topspeed)
3972         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3973         {
3974                 if (autocvar__hud_configure)
3975                 {
3976                         top_speed = floor( max_speed * 0.75 + 0.5 );
3977                         f = 1;
3978                 }
3979                 else
3980                 {
3981                         if (speed >= top_speed)
3982                         {
3983                                 top_speed = speed;
3984                                 top_speed_time = time;
3985                         }
3986                         if (top_speed != 0)
3987                         {
3988                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
3989                                 // divide by f to make it start from 1
3990                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
3991                         }
3992             else //hide top speed 0, it would be stupid
3993                                 f = 0;
3994                 }
3995                 if (f > 0)
3996                 {
3997                         //top speed progressbar peak
3998                         if(speed < top_speed)
3999                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4000                         {
4001                                 float peak_offset_x;
4002                                 vector peak_size = '0 0 0';
4003                                 if (speed_baralign == 0)
4004                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4005                 else if (speed_baralign == 1)
4006                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4007                 else // if (speed_baralign == 2)
4008                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4009                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4010                 peak_size_y = panel_size_y;
4011                 if (speed_baralign == 2) // draw two peaks, on both sides
4012                 {
4013                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4014                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4015                 }
4016                 else
4017                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4018                         }
4019
4020                         //top speed
4021                         tmp_offset_y = panel_size_y * 0.4;
4022                         tmp_size_x = panel_size_x * (1 - 0.75);
4023                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4024                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4025                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4026                 }
4027                 else
4028                         top_speed = 0;
4029         }
4030
4031         //draw acceleration
4032         if(acceleration)
4033         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4034         {
4035                 vector progressbar_color;
4036                 if(acceleration < 0)
4037                         progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4038                 else
4039                         progressbar_color = autocvar_hud_progressbar_acceleration_color;
4040
4041                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4042                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4043                         f = sqrt(f);
4044
4045                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4046                 {
4047                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4048
4049                         if (acceleration_baralign == 1)
4050                                 tmp_offset_x = panel_size_x - tmp_size_x;
4051                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4052                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4053                         else
4054                                 tmp_offset_x = 0;
4055                         tmp_offset_y = 0;
4056                 }
4057                 else
4058                 {
4059                         tmp_size = panel_size;
4060                         tmp_offset = '0 0 0';
4061                 }
4062
4063                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4064         }
4065         tmp_size_x = panel_size_x;
4066         tmp_size_y = panel_size_y * text_scale;
4067         tmp_offset_x = 0;
4068         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4069         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4070                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4071
4072         draw_endBoldFont();
4073 }
4074
4075 // CenterPrint (#16)
4076 //
4077 #define CENTERPRINT_MAX_MSGS 10
4078 #define CENTERPRINT_MAX_ENTRIES 50
4079 #define CENTERPRINT_SPACING 0.7
4080 float cpm_index;
4081 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4082 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4083 float centerprint_time[CENTERPRINT_MAX_MSGS];
4084 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4085 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4086 float centerprint_showing;
4087
4088 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4089 {
4090         //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4091         float i, j;
4092
4093         if(strMessage == "" && new_id == 0)
4094                 return;
4095
4096         // strip trailing newlines
4097         j = strlen(strMessage) - 1;
4098         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4099                 --j;
4100         if (j < strlen(strMessage) - 1)
4101                 strMessage = substring(strMessage, 0, j + 1);
4102
4103         if(strMessage == "" && new_id == 0)
4104                 return;
4105
4106         // strip leading newlines
4107         j = 0;
4108         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4109                 ++j;
4110         if (j > 0)
4111                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4112
4113         if(strMessage == "" && new_id == 0)
4114                 return;
4115
4116         if (!centerprint_showing)
4117                 centerprint_showing = TRUE;
4118
4119         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4120         {
4121                 if (j == CENTERPRINT_MAX_MSGS)
4122                         j = 0;
4123                 if (new_id && new_id == centerprint_msgID[j])
4124                 {
4125                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4126                         {
4127                                 // fade out the current msg (duration and countdown_num are ignored)
4128                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4129                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4130                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4131                                 return;
4132                         }
4133                         break; // found a msg with the same id, at position j
4134                 }
4135         }
4136
4137         if (i == CENTERPRINT_MAX_MSGS)
4138         {
4139                 // a msg with the same id was not found, add the msg at the next position
4140                 --cpm_index;
4141                 if (cpm_index == -1)
4142                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4143                 j = cpm_index;
4144         }
4145         if(centerprint_messages[j])
4146                 strunzone(centerprint_messages[j]);
4147         centerprint_messages[j] = strzone(strMessage);
4148         centerprint_msgID[j] = new_id;
4149         if (duration < 0)
4150         {
4151                 centerprint_time[j] = -1;
4152                 centerprint_expire_time[j] = time;
4153         }
4154         else
4155         {
4156                 if(duration == 0)
4157                         duration = max(1, autocvar_hud_panel_centerprint_time);
4158                 centerprint_time[j] = duration;
4159                 centerprint_expire_time[j] = time + duration;
4160         }
4161         centerprint_countdown_num[j] = countdown_num;
4162 }
4163
4164 void centerprint_hud(string strMessage)
4165 {
4166         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4167 }
4168
4169 void reset_centerprint_messages(void)
4170 {
4171         float i;
4172         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4173         {
4174                 centerprint_expire_time[i] = 0;
4175                 centerprint_time[i] = 1;
4176                 centerprint_msgID[i] = 0;
4177                 if(centerprint_messages[i])
4178                         strunzone(centerprint_messages[i]);
4179                 centerprint_messages[i] = string_null;
4180         }
4181 }
4182 float hud_configure_cp_generation_time;
4183 void HUD_CenterPrint (void)
4184 {
4185         if(!autocvar__hud_configure)
4186         {
4187                 if(!autocvar_hud_panel_centerprint) return;
4188
4189                 if (hud_configure_prev && hud_configure_prev != -1)
4190                         reset_centerprint_messages();
4191         }
4192         else
4193         {
4194                 if (!hud_configure_prev)
4195                         reset_centerprint_messages();
4196                 if (time > hud_configure_cp_generation_time)
4197                 {
4198                         float r;
4199                         r = random();
4200                         if (r > 0.75)
4201                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4202                         else if (r > 0.5)
4203                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4204                         else
4205                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4206                         hud_configure_cp_generation_time = time + 1 + random()*4;
4207                 }
4208         }
4209
4210         // this panel fades only when the menu does
4211         float hud_fade_alpha_save = 0;
4212         if(scoreboard_fade_alpha)
4213         {
4214                 hud_fade_alpha_save = hud_fade_alpha;
4215                 hud_fade_alpha = 1 - autocvar__menu_alpha;
4216         }
4217         HUD_Panel_UpdateCvars();
4218
4219         if(scoreboard_fade_alpha)
4220         {
4221                 hud_fade_alpha = hud_fade_alpha_save;
4222
4223                 // move the panel below the scoreboard
4224                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4225                         return;
4226                 vector target_pos;
4227
4228                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4229
4230                 if(target_pos_y > panel_pos_y)
4231                 {
4232                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4233                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4234                 }
4235         }
4236
4237         HUD_Panel_DrawBg(1);
4238
4239         if (!centerprint_showing)
4240                 return;
4241
4242         if(panel_bg_padding)
4243         {
4244                 panel_pos += '1 1 0' * panel_bg_padding;
4245                 panel_size -= '2 2 0' * panel_bg_padding;
4246         }
4247
4248         float entries, height;
4249         vector fontsize;
4250         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4251         // height = panel_size_y/entries;
4252         // fontsize = '1 1 0' * height;
4253         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4254         fontsize = '1 1 0' * height;
4255         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4256
4257         float i, j, k, n, g;
4258         float a, sz, align, current_msg_pos_y = 0, msg_size;
4259         vector pos;
4260         string ts;
4261         float all_messages_expired = TRUE;
4262
4263         pos = panel_pos;
4264         if (autocvar_hud_panel_centerprint_flip)
4265                 pos_y += panel_size_y;
4266         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4267         for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4268         {
4269                 if (j == CENTERPRINT_MAX_MSGS)
4270                         j = 0;
4271                 if (centerprint_expire_time[j] <= time)
4272                 {
4273                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4274                         {
4275                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4276                                 if (centerprint_countdown_num[j] == 0)
4277                                         continue;
4278                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4279                         }
4280                         else if(centerprint_time[j] != -1)
4281                                 continue;
4282                 }
4283
4284                 all_messages_expired = FALSE;
4285
4286                 // fade the centerprint_hud in/out
4287                 if(centerprint_time[j] < 0)  // Expired but forced. Expire time is the fade-in time.
4288                         a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4289                 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)  // Regularily printed. Not fading out yet.
4290                         a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4291                 else // Expiring soon, so fade it out.
4292                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4293
4294                 // while counting down show it anyway in order to hold the current message position
4295                 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0)  // Guaranteed invisible - don't show.
4296                         continue;
4297                 if (a > 1)
4298                         a = 1;
4299
4300                 // set the size from fading in/out before subsequent fading
4301                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4302
4303                 // also fade it based on positioning
4304                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4305                 {
4306                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4307                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4308                 }
4309                 a *= panel_fg_alpha;
4310
4311                 // finally set the size based on the new theAlpha from subsequent fading
4312                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4313                 drawfontscale = sz * '1 1 0';
4314
4315                 if (centerprint_countdown_num[j])
4316                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4317                 else
4318                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4319
4320                 if (autocvar_hud_panel_centerprint_flip)
4321                 {
4322                         // check if the message can be entirely shown
4323                         for(k = 0; k < n; ++k)
4324                         {
4325                                 getWrappedLine_remaining = argv(k);
4326                                 while(getWrappedLine_remaining)
4327                                 {
4328                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4329                                         if (ts != "")
4330                                                 pos_y -= fontsize_y;
4331                                         else
4332                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4333                                 }
4334                         }
4335                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4336                 }
4337
4338                 msg_size = pos_y;
4339                 for(k = 0; k < n; ++k)
4340                 {
4341                         getWrappedLine_remaining = argv(k);
4342                         while(getWrappedLine_remaining)
4343                         {
4344                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4345                                 if (ts != "")
4346                                 {
4347                                         if (align)
4348                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4349                                         if (a > 0.5/255.0)  // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4350                                                 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a, DRAWFLAG_NORMAL);
4351                                         pos_y += fontsize_y;
4352                                 }
4353                                 else
4354                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4355                         }
4356                 }
4357
4358                 ++g; // move next position number up
4359
4360                 msg_size = pos_y - msg_size;
4361                 if (autocvar_hud_panel_centerprint_flip)
4362                 {
4363                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4364                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4365                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4366
4367                         if (pos_y < panel_pos_y) // check if the next message can be shown
4368                         {
4369                                 drawfontscale = '1 1 0';
4370                                 return;
4371                         }
4372                 }
4373                 else
4374                 {
4375                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4376                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4377                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4378
4379                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4380                         {
4381                                 drawfontscale = '1 1 0';
4382                                 return;
4383                         }
4384                 }
4385         }
4386         drawfontscale = '1 1 0';
4387         if (all_messages_expired)
4388         {
4389                 centerprint_showing = FALSE;
4390                 reset_centerprint_messages();
4391         }
4392 }
4393
4394 // Buffs (#18)
4395 //
4396 void HUD_Buffs(void)
4397 {
4398         float buffs = getstati(STAT_BUFFS, 0, 24);
4399         if(!autocvar__hud_configure)
4400         {
4401                 if(!autocvar_hud_panel_buffs) return;
4402                 if(spectatee_status == -1) return;
4403                 if(getstati(STAT_HEALTH) <= 0) return;
4404                 if(!buffs) return;
4405         }
4406         else
4407         {
4408                 buffs = Buff_Type_first.items; // force first buff
4409         }
4410         
4411         float b = 0; // counter to tell other functions that we have buffs
4412         entity e;
4413         string s = "";
4414         for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4415         {
4416                 ++b;
4417                 string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
4418                 if(s == "")
4419                         s = o;
4420                 else
4421                         s = strcat(s, " ", o);
4422         }
4423
4424         HUD_Panel_UpdateCvars();
4425
4426         draw_beginBoldFont();
4427
4428         vector pos, mySize;
4429         pos = panel_pos;
4430         mySize = panel_size;
4431
4432         HUD_Panel_DrawBg(bound(0, b, 1));
4433         if(panel_bg_padding)
4434         {
4435                 pos += '1 1 0' * panel_bg_padding;
4436                 mySize -= '2 2 0' * panel_bg_padding;
4437         }
4438
4439         //float panel_ar = mySize_x/mySize_y;
4440         //float is_vertical = (panel_ar < 1);
4441         //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
4442         vector buff_offset = '0 0 0';
4443         
4444         for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4445         {
4446                 //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
4447                 drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
4448         }
4449
4450         draw_endBoldFont();
4451 }
4452
4453
4454 /*
4455 ==================
4456 Main HUD system
4457 ==================
4458 */
4459
4460 void HUD_Reset (void)
4461 {
4462         // reset gametype specific icons
4463         if(gametype == MAPINFO_TYPE_CTF)
4464                 HUD_Mod_CTF_Reset();
4465 }
4466
4467 void HUD_Main (void)
4468 {
4469         float i;
4470         // global hud theAlpha fade
4471         if(menu_enabled == 1)
4472                 hud_fade_alpha = 1;
4473         else
4474                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4475
4476         if(scoreboard_fade_alpha)
4477                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4478
4479         HUD_Configure_Frame();
4480
4481         if(intermission == 2) // no hud during mapvote
4482                 hud_fade_alpha = 0;
4483
4484         // panels that we want to be active together with the scoreboard
4485         // they must fade only when the menu does
4486         if(scoreboard_fade_alpha == 1)
4487         {
4488                 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4489                 return;
4490         }
4491
4492         if(!autocvar__hud_configure && !hud_fade_alpha)
4493                 return;
4494
4495         // Drawing stuff
4496         if (hud_skin_prev != autocvar_hud_skin)
4497         {
4498                 if (hud_skin_path)
4499                         strunzone(hud_skin_path);
4500                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4501                 if (hud_skin_prev)
4502                         strunzone(hud_skin_prev);
4503                 hud_skin_prev = strzone(autocvar_hud_skin);
4504         }
4505
4506     current_player = player_localentnum;
4507
4508         // draw the dock
4509         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4510         {
4511                 float f;
4512                 vector color;
4513                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4514                 if((teamplay) && hud_dock_color_team) {
4515                         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4516                                 color = '1 0 0' * hud_dock_color_team;
4517                         else
4518                                 color = myteamcolors * hud_dock_color_team;
4519                 }
4520                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4521                         color = '1 0 0' * hud_dock_color_team;
4522                 }
4523                 else
4524                 {
4525                         string hud_dock_color = autocvar_hud_dock_color;
4526                         if(hud_dock_color == "shirt") {
4527                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4528                                 color = colormapPaletteColor(floor(f / 16), 0);
4529                         }
4530                         else if(hud_dock_color == "pants") {
4531                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4532                                 color = colormapPaletteColor(f % 16, 1);
4533                         }
4534                         else
4535                                 color = stov(hud_dock_color);
4536                 }
4537
4538                 string pic;
4539                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4540                 if(precache_pic(pic) == "") {
4541                         pic = strcat(hud_skin_path, "/dock_medium");
4542                         if(precache_pic(pic) == "") {
4543                                 pic = "gfx/hud/default/dock_medium";
4544                         }
4545                 }
4546                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4547         }
4548
4549         // cache the panel order into the panel_order array
4550         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4551                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4552                         panel_order[i] = -1;
4553                 string s = "";
4554                 float p_num, warning = false;
4555                 float argc = tokenize_console(autocvar__hud_panelorder);
4556                 if (argc > HUD_PANEL_NUM)
4557                         warning = true;
4558                 //first detect wrong/missing panel numbers
4559                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4560                         p_num = stof(argv(i));
4561                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4562                                 if (panel_order[p_num] == -1) //found for the first time?
4563                                         s = strcat(s, ftos(p_num), " ");
4564                                 panel_order[p_num] = 1; //mark as found
4565                         }
4566                         else
4567                                 warning = true;
4568                 }
4569                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4570                         if (panel_order[i] == -1) {
4571                                 warning = true;
4572                                 s = strcat(s, ftos(i), " "); //add missing panel number
4573                         }
4574                 }
4575                 if (warning)
4576                         dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4577
4578                 cvar_set("_hud_panelorder", s);
4579                 if(hud_panelorder_prev)
4580                         strunzone(hud_panelorder_prev);
4581                 hud_panelorder_prev = strzone(s);
4582
4583                 //now properly set panel_order
4584                 tokenize_console(s);
4585                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4586                         panel_order[i] = stof(argv(i));
4587                 }
4588         }
4589
4590         hud_draw_maximized = 0;
4591         // draw panels in order specified by panel_order array
4592         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4593                 (panel = hud_panel[panel_order[i]]).panel_draw();
4594
4595         hud_draw_maximized = 1; // panels that may be maximized must check this var
4596         // draw maximized panels on top
4597         if(hud_panel_radar_maximized)
4598                 (panel = HUD_PANEL(RADAR)).panel_draw();
4599         if(autocvar__con_chat_maximized)
4600                 (panel = HUD_PANEL(CHAT)).panel_draw();
4601
4602         HUD_Configure_PostDraw();
4603
4604         hud_configure_prev = autocvar__hud_configure;
4605 }