fix bug mentioned in previous commit, now the only case where i see resizing fail...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80         drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
81 }
82
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84         drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
85 }
86
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88         drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
89 }
90
91 // return HUD background color
92 vector HUD_GetBgColor()
93 {
94         vector color;
95         if (teamplay)
96                 GetTeamRGB(myteam) * hud_color_bg_team;
97         else {
98                 // allow custom HUD colors in non-teamgames
99                 color_x = cvar("hud_color_bg_r");
100                 color_y = cvar("hud_color_bg_g");
101                 color_z = cvar("hud_color_bg_b");
102         }
103         return color;
104 }
105
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
108 {
109         vector rgb;
110         float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111         if(accuracy >= 100) {
112                 rgb_x = 0;
113                 rgb_y = 1;
114         }
115         else if(accuracy > yellow_accuracy) {
116                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
117                 rgb_y = 1;
118         }
119         else {
120                 rgb_x = 1;
121                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
122         }
123         rgb_z = 0;
124         return rgb;
125 }
126
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
129 {
130         float l, i;
131         string str, tmp, l_length;
132         float minus, plus;
133         vector vsize, num_color;
134
135         vsize_x = vsize_y = lettersize;
136         vsize_z = 0;
137
138         // showsign 1: always prefix with minus sign (useful in race distribution display)
139         // showsign 2: always prefix with plus sign (useful in race distribution display)
140         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
141
142         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
143         {
144                 plus = true;
145                 pos_x -= lettersize;
146         } else
147                 plus = false;
148
149         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
150         {
151                 minus = true;
152                 num = -num;
153                 pos_x -= lettersize;
154         } else
155                 minus = false;
156
157         if(digits < 0)
158         {
159                 tmp = ftos(num);
160                 digits = -digits;
161                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
162         } else
163                 str = ftos(num);
164
165         l = strlen(str);
166         l_length = ftos(l);
167
168         if(l > digits)
169         {
170                 str = substring(str, l-digits, 999);
171                 l = strlen(str);
172         } else if(l < digits)
173                 pos_x += (digits-l) * lettersize;
174
175         if (highlighted == 1) {
176                 vector hl_size;
177                 hl_size_x = vsize_x * l + vsize_x * 0.2;
178                 hl_size_y = vsize_y * 1.1;
179                 hl_size_z = 0;
180                 if(minus)
181                         hl_size_x = hl_size_x + vsize_x;
182
183                 vector hl_pos;
184                 hl_pos_x = pos_x - lettersize/10;
185                 hl_pos_y = pos_y - lettersize/20;
186                 hl_pos_z = 0;
187
188                 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
189         }
190
191         if (stroke == 1)
192                 num_color = '1 1 1';
193         else
194                 num_color = rgb;
195
196         if(minus)
197         {
198                 if (stroke == 1)
199                         drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200                 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
201                 pos_x += lettersize;
202         } else if(plus)
203         {
204                 if (stroke == 1)
205                         drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206                 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
207                 pos_x += lettersize;
208         }
209
210         for(i = 0; i < l; ++i)
211         {
212                 tmp = substring(str, i, 1);
213                 if (stroke == 1)
214                         drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215                 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
216                 pos_x += lettersize;
217         }
218 }
219
220 // color the number differently based on how big it is (used in the health/armor panel)
221 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
222 {
223         vector color;
224         if(x > 200) {
225                 color_x = 0;
226                 color_y = 1;
227                 color_z = 0;
228         }
229         else if(x > 150) {
230                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
231                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
232                 color_z = 0;
233         }
234         else if(x > 100) {
235                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
236                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
237                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
238         }
239         else if(x > 50) {
240                 color_x = 1;
241                 color_y = 1;
242                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
243         }
244         else if(x > 20) {
245                 color_x = 1;
246                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
247                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
248         }
249         else {
250                 color_x = 1;
251                 color_y = 0;
252                 color_z = 0;
253         }
254         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
255 }
256
257 float stringwidth_colors(string s, vector theSize)
258 {
259         return stringwidth(s, TRUE, theSize);
260 }
261
262 float stringwidth_nocolors(string s, vector theSize)
263 {
264         return stringwidth(s, FALSE, theSize);
265 }
266
267 #define CENTERPRINT_MAX_LINES 30
268 string centerprint_messages[CENTERPRINT_MAX_LINES];
269 float centerprint_width[CENTERPRINT_MAX_LINES];
270 vector centerprint_start;
271 float centerprint_expire;
272 float centerprint_num;
273 float centerprint_offset_hint;
274 vector centerprint_fontsize;
275
276 void centerprint(string strMessage)
277 {
278         float i, j, n, hcount;
279         string s;
280
281         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
282
283         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
284
285         if(cvar("scr_centertime") <= 0)
286                 return;
287
288         if(strMessage == "")
289                 return;
290
291         // strip trailing newlines
292         j = strlen(strMessage) - 1;
293         while(substring(strMessage, j, 1) == "\n" && j >= 0)
294                 j = j - 1;
295         strMessage = substring(strMessage, 0, j + 1);
296
297         if(strMessage == "")
298                 return;
299
300         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
301         j = 0;
302         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
303                 j = j + 1;
304         strMessage = substring(strMessage, j, strlen(strMessage) - j);
305         centerprint_offset_hint = j;
306
307         if(strMessage == "")
308                 return;
309
310         // if we get here, we have a message. Initialize its height.
311         centerprint_num = 0;
312
313         n = tokenizebyseparator(strMessage, "\n");
314         i = hcount = 0;
315         for(j = 0; j < n; ++j)
316         {
317                 getWrappedLine_remaining = argv(j);
318                 while(getWrappedLine_remaining)
319                 {
320                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
321                         if(centerprint_messages[i])
322                                 strunzone(centerprint_messages[i]);
323                         centerprint_messages[i] = strzone(s);
324                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
325                         ++i;
326
327                         // half height for empty lines looks better
328                         if(s == "")
329                                 hcount += 0.5;
330                         else
331                                 hcount += 1;
332
333                         if(i >= CENTERPRINT_MAX_LINES)
334                                 break;
335                 }
336         }
337
338         float h, havail;
339         h = centerprint_fontsize_y*hcount;
340
341         havail = vid_conheight;
342         if(cvar("con_chatpos") < 0)
343                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
344         if(havail > vid_conheight - 70)
345                 havail = vid_conheight - 70; // avoid overlapping HUD
346
347         centerprint_start_x = 0;
348
349 #if 0
350         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
351
352         // here, the centerprint would cover the crosshair. REALLY BAD.
353         forbiddenmin = vid_conheight * 0.5 - h - 16;
354         forbiddenmax = vid_conheight * 0.5 + 16;
355
356         allowedmin = scoreboard_bottom;
357         allowedmax = havail - h;
358         preferred = (havail - h)/2;
359
360
361         // possible orderings (total: 4! / 4 = 6)
362         //  allowedmin allowedmax forbiddenmin forbiddenmax
363         //  forbiddenmin forbiddenmax allowedmin allowedmax
364         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
365         {
366                 // forbidden doesn't matter in this case
367                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
368         }
369         //  allowedmin forbiddenmin allowedmax forbiddenmax
370         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
371         {
372                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
373         }
374         //  allowedmin forbiddenmin forbiddenmax allowedmax
375         else if(allowedmin < forbiddenmin)
376         {
377                 // make sure the forbidden zone is not covered
378                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
379                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
380                 else
381                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
382         }
383         //  forbiddenmin allowedmin allowedmax forbiddenmax
384         else if(allowedmax < forbiddenmax)
385         {
386                 // it's better to leave the allowed zone (overlap with scoreboard) than
387                 // to cover the forbidden zone (crosshair)
388                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
389                         centerprint_start_y = forbiddenmax;
390                 else
391                         centerprint_start_y = forbiddenmin;
392         }
393         //  forbiddenmin allowedmin forbiddenmax allowedmax
394         else
395         {
396                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
397         }
398 #else
399         centerprint_start_y =
400                 min(
401                         max(
402                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
403                                 (havail - h)/2
404                         ),
405                         havail - h
406                 );
407 #endif
408
409         centerprint_num = i;
410         centerprint_expire = time + cvar("scr_centertime");
411 }
412
413 void HUD_DrawCenterPrint (void)
414 {
415         float i;
416         vector pos;
417         string ts;
418         float a;
419
420         //if(time > centerprint_expire)
421         //      return;
422
423         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
424         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
425         //sz = 1.2 / (a + 0.2);
426
427         if(a <= 0)
428                 return;
429
430         pos = centerprint_start;
431         for (i=0; i<centerprint_num; i = i + 1)
432         {
433                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
434                 ts = centerprint_messages[i];
435                 if (ts != "")
436                 {
437                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
438                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
439                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
440                         pos_y = pos_y + centerprint_fontsize_y;
441                 }
442                 else
443                         // half height for empty lines looks better
444                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
445         }
446 }
447
448 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
449 {
450         position_x -= 2 / 3 * strlen(text) * scale_x;
451         drawstring(position, text, scale, rgb, alpha, flag);
452 }
453
454 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
455 {
456         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
457         drawstring(position, text, scale, rgb, alpha, flag);
458 }
459
460 // return the string of the given race place
461 string race_PlaceName(float pos) {
462         if(pos == 1)
463                 return "1st";
464         else if(pos == 2)
465                 return "2nd";
466         else if(pos == 3)
467                 return "3rd";
468         else
469                 return strcat(ftos(pos), "th");
470 }
471
472 // return the string of the onscreen race timer
473 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
474 {
475         string col;
476         string timestr;
477         string cpname;
478         string lapstr;
479         lapstr = "";
480
481         if(histime == 0) // goal hit
482         {
483                 if(mytime > 0)
484                 {
485                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
486                         col = "^1";
487                 }
488                 else if(mytime == 0)
489                 {
490                         timestr = "+0.0";
491                         col = "^3";
492                 }
493                 else
494                 {
495                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
496                         col = "^2";
497                 }
498
499                 if(lapdelta > 0)
500                 {
501                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
502                         col = "^2";
503                 }
504                 else if(lapdelta < 0)
505                 {
506                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
507                         col = "^1";
508                 }
509         }
510         else if(histime > 0) // anticipation
511         {
512                 if(mytime >= histime)
513                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
514                 else
515                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
516                 col = "^3";
517         }
518         else
519                 col = "^7";
520
521         if(cp == 254)
522                 cpname = "Start line";
523         else if(cp == 255)
524                 cpname = "Finish line";
525         else if(cp)
526                 cpname = strcat("Intermediate ", ftos(cp));
527         else
528                 cpname = "Finish line";
529
530         if(histime < 0)
531                 return strcat(col, cpname);
532         else if(hisname == "")
533                 return strcat(col, cpname, " (", timestr, ")");
534         else
535                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
536 }
537
538 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
539 float race_CheckName(string net_name) {
540         float i;
541         for (i=RANKINGS_CNT-1;i>=0;--i)
542                 if(grecordholder[i] == net_name)
543                         return i+1;
544         return 0;
545 }
546
547 /*
548 ==================
549 HUD panels
550 ==================
551 */
552
553 // Save the config
554 void HUD_Panel_ExportCfg(string cfgname)
555 {
556         float fh;
557         fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
558         if(fh >= 0)
559         {
560                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
561                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
562                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
563                 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
564                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
565                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
566                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
567                 fputs(fh, strcat("seta hud_fg_alpha) \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
568                 fputs(fh, "\n");
569
570                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
571                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
572                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
573                 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
574                 fputs(fh, "\n");
575
576                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
577                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
578                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
579                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
580                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
581                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
582                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
583                 fputs(fh, "\n");
584
585                 // common cvars for all panels
586                 float i;
587                 for (i = 0; i < HUD_PANEL_NUM; ++i)
588                 {
589                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
590                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
591                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
592                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
593                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
594                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
595                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
596                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
597                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
598                         switch(i) {
599                                 case 0:
600                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
601                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
602                                         break;
603                                 case 1:
604                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
605                                         break;
606                                 case 2:
607                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
608                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
609                                         break;
610                                 case 3:
611                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
612                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
613                                         break;
614                                 case 4:
615                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
616                                         break;
617                                 case 9:
618                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
619                                         break;
620                         }
621                         fputs(fh, "\n");
622                 }
623
624                 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
625         }
626         fclose(fh);
627 }
628
629 vector HUD_Panel_GetMinSize(float id)
630 {
631         vector mySize;
632         // note: please only set mySize_y on aspect ratio forced panels
633         switch(id) {
634                 case 0: 
635                         mySize_x = 1/10; // at least 1/10 * height
636                         mySize_y = 1/26; // at least 1/26 * width
637                         break;
638                 case 1: 
639                         if(cvar("hud_inventory_onlycurrent"))
640                                 mySize_y = 2/5; //  2/5 width
641                         else
642                                 mySize_x = 0.7; // at least 0.7 * height
643                         break;
644                 case 3: 
645                         if(cvar("hud_healtharmor") == 2)
646                         {
647                                 mySize_x = 4.35; // 4.35 * height, trial and error...
648                                 mySize_y = 0.01; // "unlimited" ;)
649                         }
650                         break;
651                 case 4: 
652                         mySize_x = 1.2; // 12/10 * height, as panel cant support more than 10 entries...
653                         mySize_y = 1/12; // 1/12 * width
654                         break;
655                 case 5: 
656                         mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
657                         break;
658                 case 7: 
659                         mySize_y = 1/4; // 1/4 * width
660                         break;
661                 case 8: 
662                         mySize_y = 1/4; // 1/4 * width
663                         break;
664                 case 9: 
665                         mySize_y = 1/4; // 1/4 * width
666                         break;
667                 case 10: 
668                         mySize_y = 1/2; // 1/2 * width
669                         break;
670                 case 11: 
671                         mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
672                         break;
673         }
674         if(!mySize_x && mySize_y)
675                 mySize_x = 1/mySize_y;
676         return mySize;
677 }
678
679 // return active status of panel
680 float HUD_Panel_CheckActive(float id)
681 {
682         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
683                 return 1;
684         return 0;
685 }
686
687 // return size of given panel
688 vector HUD_Panel_GetSize(float id)
689 {
690         vector mySize;
691         mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
692
693         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
694
695         if(disable_menu_alphacheck == 2 && id == highlightedPanel)
696         {
697                 vector menu_enable_maxsize, menu_enable_size;
698                 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
699                 menu_enable_maxsize_x = 0.3 * vid_conwidth;
700                 menu_enable_maxsize_y = 0.18 * vid_conheight;
701                 if(mySize_x > mySize_y)
702                 {
703                         if(mySize_y > menu_enable_maxsize_y)
704                         {
705                                 menu_enable_size_y = menu_enable_maxsize_y;
706                                 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
707                                 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
708                         }
709                 }
710                 else
711                 {
712                         if(mySize_x > menu_enable_maxsize_x)
713                         {
714                                 menu_enable_size_x = menu_enable_maxsize_x;
715                                 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
716                                 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
717                         }
718                 }
719         }
720         return mySize;
721 }
722
723 // return pos of given panel
724 vector HUD_Panel_GetPos(float id)
725 {
726         vector pos;
727         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
728
729         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
730
731         if (pos_x < 0)
732                 pos_x = vid_conwidth + pos_x;
733         if (pos_y < 0)
734                 pos_y = vid_conheight + pos_y;
735
736         if(disable_menu_alphacheck == 2 && id == highlightedPanel)
737         {
738                 vector mySize, menu_enable_panelpos;
739                 mySize = HUD_Panel_GetSize(id);
740                 if(mySize_x > mySize_y)
741                         menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
742                 else
743                         menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
744                 pos = (1 - cvar("_menu_alpha")) * pos + (cvar("_menu_alpha")) * menu_enable_panelpos;
745         }
746         return pos;
747 }
748
749 float HUD_Panel_GetBorder(float id)
750 {
751         string border;
752         border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
753         if(border == "")
754                 border = cvar_string("hud_bg_border");
755         return stof(border);
756 }
757
758 vector HUD_Panel_GetColor(float id)
759 {
760         float f;
761         vector color_vec;
762         string color;
763
764         // fetch per-panel color
765         if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
766                 f = stof(getplayerkey(self.sv_entnum, "colors"));
767                 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
768         }
769         else
770                 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
771         color_vec = stov(color);
772
773         if(color == "") { // fetch default color
774                 color = cvar_string("hud_bg_color");
775                 color_vec = stov(color);
776                 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
777                         f = stof(getplayerkey(self.sv_entnum, "colors"));
778                         color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
779                 }
780                 else if(color == "shirt") {
781                         f = stof(getplayerkey(self.sv_entnum, "colors"));
782                         color_vec = colormapPaletteColor(floor(f / 16), 0);
783                 }
784                 else if(color == "pants") {
785                         f = stof(getplayerkey(self.sv_entnum, "colors"));
786                         color_vec = colormapPaletteColor(mod(f, 16), 1);
787                 }
788         }
789         else if(color == "shirt") {
790                 f = stof(getplayerkey(self.sv_entnum, "colors"));
791                 color_vec = colormapPaletteColor(floor(f / 16), 0);
792         }
793         else if(color == "pants") {
794                 f = stof(getplayerkey(self.sv_entnum, "colors"));
795                 color_vec = colormapPaletteColor(mod(f, 16), 1);
796         }
797         return color_vec;
798 }
799
800 vector HUD_Panel_Dock_GetColor(void)
801 {
802         float f;
803         vector color_vec;
804         string color;
805         color = cvar_string("hud_dock_color");
806         color_vec = stov(color);
807         if(teamplay && cvar(strcat("hud_dock_color_team"))) {
808                 f = stof(getplayerkey(self.sv_entnum, "colors"));
809                 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
810         }
811         else if(color == "shirt") {
812                 f = stof(getplayerkey(self.sv_entnum, "colors"));
813                 color_vec = colormapPaletteColor(floor(f / 16), 0);
814         }
815         else if(color == "pants") {
816                 f = stof(getplayerkey(self.sv_entnum, "colors"));
817                 color_vec = colormapPaletteColor(mod(f, 16), 1);
818         }
819         return color_vec;
820 }
821
822 float HUD_Panel_GetBgAlpha(float id)
823 {
824         string alpha;
825         alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
826         if(alpha == "")
827                 alpha = cvar_string("hud_bg_alpha");
828
829         if(hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == id) // do not set a minalpha cap when showing the config dialog for this panel
830                 alpha = ftos((1 - cvar("_menu_alpha")) * max(cvar("hud_configure_bg_minalpha"), stof(alpha)) + (cvar("_menu_alpha")) * stof(alpha));
831         else if(hud_configure)
832                 alpha = ftos(max(cvar("hud_configure_bg_minalpha"), stof(alpha)));
833
834         if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
835                 return 0.25;
836
837         if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
838                 return stof(alpha);
839         else
840                 return stof(alpha) * menu_fade_alpha;
841 }
842
843 float HUD_Panel_GetFgAlpha(float id)
844 {
845         float alpha;
846         alpha = hud_fg_alpha;
847
848         if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
849                 return 0.25;
850
851         if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
852                 return alpha;
853         else
854                 return alpha * menu_fade_alpha;
855 }
856
857 float HUD_Panel_GetPadding(float id)
858 {
859         string padding;
860         padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
861         if(padding == "")
862                 padding = cvar_string("hud_bg_padding");
863
864         vector mySize;
865         mySize = HUD_Panel_GetSize(id);
866         float smallestsize;
867         smallestsize = min(mySize_x, mySize_y);
868         return min(smallestsize/2 - 5, stof(padding));
869 }
870
871 // draw the background/borders
872 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
873 {
874         if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
875                 return;
876
877         string bg;
878         bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
879         if(bg == "")
880                 bg = cvar_string("hud_bg");
881
882         if(bg == "0" && hud_configure) {
883                 bg = "border"; // we probably want to see a background in config mode at all times...
884         }
885
886         if(bg != "0")
887         {
888                 float border;
889                 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
890
891                 vector color;
892                 color = HUD_Panel_GetColor(id);
893
894                 if(alpha)
895                         alpha = HUD_Panel_GetBgAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
896                 else
897                         alpha = HUD_Panel_GetBgAlpha(id);
898
899                 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
900         }
901 }
902
903 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
904 {
905 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
906         string pic;
907         pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
908         if(vertical) {
909                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
910                 if(mySize_y/mySize_x > 2)
911                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
912                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
913         } else {
914                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
915                 if(mySize_x/mySize_y > 2)
916                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
917                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
918         }
919 }
920
921 vector HUD_Panel_GetProgressBarColor(string item)
922 {
923         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
924 }
925
926 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
927 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
928 {
929         float i;
930
931         vector myTarget;
932         myTarget = myPos;
933
934         vector targPos;
935         vector targSize;
936         vector myCenter;
937         vector targCenter;
938         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
939         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
940
941         for (i = 0; i < HUD_PANEL_NUM; ++i) {
942                 if(i == id || !HUD_Panel_CheckActive(i))
943                         continue;
944
945                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
946                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
947
948                 if(myPos_y + mySize_y < targPos_y)
949                         continue;
950                 if(myPos_y > targPos_y + targSize_y)
951                         continue;
952
953                 if(myPos_x + mySize_x < targPos_x)
954                         continue;
955                 if(myPos_x > targPos_x + targSize_x)
956                         continue;
957
958                 // OK, there IS a collision.
959
960                 myCenter_x = myPos_x + 0.5 * mySize_x;
961                 myCenter_y = myPos_y + 0.5 * mySize_y;
962
963                 targCenter_x = targPos_x + 0.5 * targSize_x;
964                 targCenter_y = targPos_y + 0.5 * targSize_y;
965
966                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
967                 {
968                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
969                                 myTarget_x = targPos_x - mySize_x;
970                         else // push it upwards
971                                 myTarget_y = targPos_y - mySize_y;
972                 }
973                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
974                 {
975                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
976                                 myTarget_x = targPos_x + targSize_x;
977                         else // push it upwards
978                                 myTarget_y = targPos_y - mySize_y;
979                 }
980                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
981                 {
982                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
983                                 myTarget_x = targPos_x - mySize_x;
984                         else // push it downwards
985                                 myTarget_y = targPos_y + targSize_y;
986                 }
987                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
988                 {
989                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
990                                 myTarget_x = targPos_x + targSize_x;
991                         else // push it downwards
992                                 myTarget_y = targPos_y + targSize_y;
993                 }
994         }
995
996         return myTarget;
997 }
998
999 void HUD_Panel_SetPos(float id, vector pos)
1000 {
1001         vector oldPos;
1002         oldPos = HUD_Panel_GetPos(id);
1003
1004         vector mySize;
1005         mySize = HUD_Panel_GetSize(id);
1006
1007         if(cvar("hud_configure_checkcollisions"))
1008                 pos = HUD_Panel_CheckMove(id, pos, mySize);
1009
1010         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
1011         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
1012
1013         if(cvar("hud_configure_grid"))
1014         {
1015                 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1016                 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1017         }
1018
1019         if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
1020                 pos_x = pos_x - vid_conwidth;
1021         if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
1022                 pos_y = pos_y - vid_conheight;
1023
1024         string s;
1025         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
1026
1027         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1028 }
1029
1030 float HUD_Panel_CheckValidity_of_ResizeSuggestion(float id, vector mySize)
1031 {
1032         vector oldSize;
1033         oldSize = mySize;
1034
1035         // copy pasta from SetPosSize:
1036         // minimum panel size cap
1037         mySize_x = max(0.025 * vid_conwidth, mySize_x);
1038         mySize_y = max(0.025 * vid_conheight, mySize_y);
1039
1040         if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1041         {
1042                 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
1043                 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1044         }
1045
1046         // cap against panel's own limits
1047         vector minSize;
1048         minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1049
1050         mySize_x = max(minSize_x * mySize_y, mySize_x);
1051         mySize_y = max(minSize_y * mySize_x, mySize_y);
1052
1053         if(mySize == oldSize)
1054                 return 1;
1055         else
1056                 return 0;
1057 }
1058
1059 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
1060 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize, vector resizeorigin)
1061 {
1062         float i;
1063
1064         vector targPos;
1065         vector targSize;
1066         vector myCenter;
1067         vector targCenter;
1068         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1069         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1070
1071         for (i = 0; i < HUD_PANEL_NUM; ++i) {
1072                 if(i == id || !HUD_Panel_CheckActive(i))
1073                         continue;
1074
1075                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
1076                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
1077
1078                 if(myPos_y + mySize_y < targPos_y)
1079                         continue;
1080                 if(myPos_y > targPos_y + targSize_y)
1081                         continue;
1082
1083                 if(myPos_x + mySize_x < targPos_x)
1084                         continue;
1085                 if(myPos_x > targPos_x + targSize_x)
1086                         continue;
1087
1088                 // OK, there IS a collision.
1089                 //
1090
1091                 // Now check some special cases
1092                 // If the resizeorigin is too close to the target panel on either axis, we do not want to perform any collision avoidance on that axis
1093                 float Check_X, Check_Y;
1094                 Check_X = Check_Y = 1;
1095                 // check upper/left edges of targ panel
1096                 if(fabs(targPos_x - resizeorigin_x) < 0.025 * vid_conwidth)
1097                         Check_X = 0;
1098                 if(fabs(targPos_y - resizeorigin_y) < 0.025 * vid_conheight)
1099                         Check_Y = 0;
1100                 // check lower/right edges of targ panel
1101                 if(fabs(resizeorigin_x - (targPos_x + targSize_x)) < 0.025 * vid_conwidth)
1102                         Check_X = 0;
1103                 if(fabs(resizeorigin_y - (targPos_y + targSize_y)) < 0.025 * vid_conheight)
1104                         Check_Y = 0;
1105
1106                 myCenter_x = myPos_x + 0.5 * mySize_x;
1107                 myCenter_y = myPos_y + 0.5 * mySize_y;
1108
1109                 targCenter_x = targPos_x + 0.5 * targSize_x;
1110                 targCenter_y = targPos_y + 0.5 * targSize_y;
1111
1112                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel)
1113                 {
1114                         //if(!HUD_Panel_CheckValidity_of_ResizeSuggestion(id, eX * (targPos_x - myPos_x) + eY * (targPos_y - resizeorigin_y)))
1115                         //      continue;
1116
1117                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y && Check_X) // push it to the side
1118                                 mySize_x = targPos_x - myPos_x;
1119                         else if(Check_Y) // push it upwards
1120                                 mySize_y = targPos_y - resizeorigin_y;
1121                 }
1122                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
1123                 {
1124                         //if(!HUD_Panel_CheckValidity_of_ResizeSuggestion(id, eX * (resizeorigin_x - (targPos_x + targSize_x)) + eY * (targPos_y - resizeorigin_y)))
1125                         //      continue;
1126
1127                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y && Check_X) // push it to the side
1128                                 mySize_x = resizeorigin_x - (targPos_x + targSize_x);
1129                         else if(Check_Y) // push it upwards
1130                                 mySize_y = targPos_y - resizeorigin_y;
1131                 }
1132                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
1133                 {
1134                         //if(!HUD_Panel_CheckValidity_of_ResizeSuggestion(id, eX * (targPos_x - resizeorigin_x) + eY * (resizeorigin_y - (targPos_y + targSize_y))))
1135                         //      continue;
1136
1137                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y && Check_X) // push it to the side
1138                                 mySize_x = targPos_x - resizeorigin_x;
1139                         else if(Check_Y) // push it upwards
1140                                 mySize_y = resizeorigin_y - (targPos_y + targSize_y);
1141                 }
1142                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
1143                 {
1144                         //if(!HUD_Panel_CheckValidity_of_ResizeSuggestion(id, eX * (resizeorigin_x - (targPos_x + targSize_x)) + eY * (resizeorigin_y - (targPos_y + targSize_y))))
1145                         //      continue;
1146
1147                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y && Check_X) // push it to the side
1148                                 mySize_x = resizeorigin_x - (targPos_x + targSize_x);
1149                         else if(Check_Y) // push it upwards
1150                                 mySize_y = resizeorigin_y - (targPos_y + targSize_y);
1151                 }
1152         }
1153
1154         return mySize;
1155 }
1156
1157 void HUD_Panel_SetPosSize(float id, vector resizeorigin)
1158 {
1159         vector mySize, myPos;
1160
1161         if(resizeCorner == 1) {
1162                 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1163                 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1164         } else if(resizeCorner == 2) {          
1165                 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1166                 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1167         } else if(resizeCorner == 3) {
1168                 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1169                 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1170         } else { // resizeCorner == 4
1171                 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1172                 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1173         }
1174
1175         // minimum panel size cap
1176         mySize_x = max(0.025 * vid_conwidth, mySize_x);
1177         mySize_y = max(0.025 * vid_conheight, mySize_y);
1178
1179         if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1180         {
1181                 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
1182                 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1183         }
1184
1185         // cap against panel's own limits
1186         vector minSize;
1187         minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1188
1189         mySize_x = max(minSize_x * mySize_y, mySize_x);
1190         mySize_y = max(minSize_y * mySize_x, mySize_y);
1191
1192         // collision testing|
1193         // -----------------+
1194
1195         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1196         if(resizeCorner == 1) {
1197                 myPos_x = resizeorigin_x - mySize_x;
1198                 myPos_y = resizeorigin_y - mySize_y;
1199         } else if(resizeCorner == 2) {
1200                 myPos_x = resizeorigin_x;
1201                 myPos_y = resizeorigin_y - mySize_y;
1202         } else if(resizeCorner == 3) {
1203                 myPos_x = resizeorigin_x - mySize_x;
1204                 myPos_y = resizeorigin_y;
1205         } else { // resizeCorner == 4
1206                 myPos_x = resizeorigin_x;
1207                 myPos_y = resizeorigin_y;
1208         }
1209
1210         // left/top screen edges
1211         mySize_x = min(myPos_x + mySize_x, mySize_x);
1212         mySize_y = min(myPos_y + mySize_y, mySize_y);
1213
1214         // bottom/right screen edges
1215         mySize_x = min(vid_conwidth - myPos_x, mySize_x); 
1216         mySize_y = min(vid_conheight - myPos_y, mySize_y); 
1217
1218         if(cvar("hud_configure_checkcollisions"))
1219                 mySize = HUD_Panel_CheckResize(id, myPos, mySize, resizeorigin);
1220
1221         if(cvar("hud_configure_grid"))
1222         {
1223                 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1224                 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1225         }
1226
1227         // do another pos check, as size might have changed by now
1228         if(resizeCorner == 1) {
1229                 myPos_x = resizeorigin_x - mySize_x;
1230                 myPos_y = resizeorigin_y - mySize_y;
1231         } else if(resizeCorner == 2) {
1232                 myPos_x = resizeorigin_x;
1233                 myPos_y = resizeorigin_y - mySize_y;
1234         } else if(resizeCorner == 3) {
1235                 myPos_x = resizeorigin_x - mySize_x;
1236                 myPos_y = resizeorigin_y;
1237         } else { // resizeCorner == 4
1238                 myPos_x = resizeorigin_x;
1239                 myPos_y = resizeorigin_y;
1240         }
1241
1242         string s;
1243         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1244         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1245
1246         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1247         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1248 }
1249
1250 float mouseClicked;
1251 float prevMouseClicked; // previous state
1252 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
1253 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
1254
1255 float menu_enabled;
1256 float menu_enabled_time;
1257 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1258 {
1259         if(!hud_configure)
1260                 return false;
1261
1262         // allow console bind to work
1263         string con_keys;
1264         float keys;
1265         con_keys = findkeysforcommand("toggleconsole");
1266         keys = tokenize(con_keys);
1267
1268         float hit_con_bind, i;
1269         for (i = 0; i < keys; ++i)
1270         {
1271                 if(nPrimary == stof(argv(i)))
1272                         hit_con_bind = 1;
1273         }
1274
1275         if(nPrimary == K_MOUSE1)
1276         {
1277                 if(bInputType == 0) { // key pressed
1278                         mouseClicked = 1;
1279                         return true;
1280                 }
1281                 else if(bInputType == 1) {// key released
1282                         mouseClicked = 0;
1283                         return true;
1284                 }
1285         }
1286         else if(nPrimary == K_ESCAPE)
1287         {
1288                 disable_menu_alphacheck = 1;
1289                 menu_enabled = 1;
1290                 menu_enabled_time = time;
1291                 localcmd("menu_showhudexit\n");
1292         }
1293
1294         else if(hit_con_bind)
1295                 return false;
1296
1297         return true; // Suppress ALL other input
1298 }
1299
1300 void HUD_Panel_Mouse()
1301 {
1302         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1303         if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1304                 disable_menu_alphacheck = 0;
1305         if (cvar("_menu_alpha") == 0 && time - menu_enabled_time > 0.5)
1306                 menu_enabled = 0;
1307
1308         /*
1309         print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1310         print("Highlighted: ", ftos(highlightedPanel), "\n");
1311         print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1312         */
1313
1314         if(mouseClicked == 0 && disable_menu_alphacheck != 2) { // don't reset these variables in disable_menu_alphacheck mode 2!
1315                 highlightedPanel = -1;
1316                 highlightedAction = 0;
1317         }
1318
1319         mousepos = mousepos + getmousepos();
1320
1321         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1322         mousepos_y = bound(0, mousepos_y, vid_conheight);
1323
1324         drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1325
1326         if(mouseClicked)
1327         {
1328                 float i, border;
1329                 vector panelPos;
1330                 vector panelSize;
1331
1332                 for(i = 0; i < HUD_PANEL_NUM; ++i)
1333                 {
1334                         panelPos = HUD_Panel_GetPos(i);
1335                         panelSize = HUD_Panel_GetSize(i);
1336                         border = HUD_Panel_GetBorder(i);
1337                         if(prevMouseClicked == 0) {
1338                                 // move
1339                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1340                                 {
1341                                         highlightedPanel = i;
1342                                         highlightedAction = 1;
1343                                 }
1344                                 // resize from topleft border
1345                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1346                                 {
1347                                         highlightedPanel = i;
1348                                         highlightedAction = 2;
1349                                         resizeCorner = 1;
1350                                 }
1351                                 // resize from topright border
1352                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1353                                 {
1354                                         highlightedPanel = i;
1355                                         highlightedAction = 2;
1356                                         resizeCorner = 2;
1357                                 }
1358                                 // resize from bottomleft border
1359                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1360                                 {
1361                                         highlightedPanel = i;
1362                                         highlightedAction = 2;
1363                                         resizeCorner = 3;
1364                                 }
1365                                 // resize from bottomright border
1366                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1367                                 {
1368                                         highlightedPanel = i;
1369                                         highlightedAction = 2;
1370                                         resizeCorner = 4;
1371                                 }
1372                         }
1373
1374                         if(highlightedPanel == i)
1375                         {
1376                                 if(prevMouseClicked == 0)
1377                                 {
1378                                         if(highlightedAction == 1)
1379                                                 panel_click_distance = mousepos - panelPos;
1380                                         else if(highlightedAction == 2)
1381                                         {
1382                                                 if(resizeCorner == 1) {
1383                                                         panel_click_distance = mousepos - panelPos;
1384                                                         panel_click_resizeorigin = panelPos + panelSize;
1385                                                 } else if(resizeCorner == 2) {
1386                                                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1387                                                         panel_click_distance_y = mousepos_y - panelPos_y;
1388                                                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1389                                                 } else if(resizeCorner == 3) {
1390                                                         panel_click_distance_x = mousepos_x - panelPos_x;
1391                                                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1392                                                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1393                                                 } else if(resizeCorner == 4) {
1394                                                         panel_click_distance = panelSize - mousepos + panelPos;
1395                                                         panel_click_resizeorigin = panelPos;
1396                                                 }
1397                                         }       
1398                                 }
1399
1400                                 if(highlightedAction == 1)
1401                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1402                                 else if(highlightedAction == 2)
1403                                         HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
1404                         }
1405                 }
1406
1407                 // doubleclick check
1408                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1409                 {
1410                         mouseClicked = 0; // to prevent spam, I guess.
1411                         disable_menu_alphacheck = 2;
1412                         menu_enabled = 1;
1413                         menu_enabled_time = time;
1414                         localcmd("menu_showhudoptions ", ftos(highlightedPanel), "\n");
1415                         return;
1416                 }
1417                 if(prevMouseClicked == 0)
1418                 {
1419                         prevMouseClickedTime = time;
1420                         prevMouseClickedPos = mousepos;
1421                 }
1422         }
1423         prevMouseClicked = mouseClicked;
1424 }
1425
1426 // Weapon icons (#0)
1427 //
1428 float weaponspace[10];
1429 void HUD_WeaponIcons_Clear()
1430 {
1431         float idx;
1432         for(idx = 0; idx < 10; ++idx)
1433                 weaponspace[idx] = 0;
1434 }
1435
1436 entity weaponorder[WEP_MAXCOUNT];
1437
1438 void weaponorder_swap(float i, float j, entity pass)
1439 {
1440         entity h;
1441         h = weaponorder[i];
1442         weaponorder[i] = weaponorder[j];
1443         weaponorder[j] = h;
1444 }
1445
1446 float weaponorder_cmp(float i, float j, entity pass)
1447 {
1448         float d;
1449         d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1450         if(d)
1451                 return d;
1452         d = weaponorder[i].weapon - weaponorder[j].weapon;
1453         return d;
1454 }
1455
1456 void HUD_WeaponIcons(void)
1457 {
1458         float id = HUD_PANEL_WEAPONICONS;
1459         float alpha, stat_weapons; // "constants"
1460         vector pos, mySize, accuracy_color;
1461         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1462
1463         pos = HUD_Panel_GetPos(id);
1464         mySize = HUD_Panel_GetSize(id);
1465
1466         stat_weapons = getstati(STAT_WEAPONS);
1467         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1468         {
1469                 self = get_weaponinfo(i);
1470                 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1471                 {
1472                         weaponorder[weapon_cnt] = self;
1473                         ++weapon_cnt;
1474                 }
1475         }
1476         heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1477
1478         HUD_Panel_DrawBg(id, pos, mySize, 0);
1479         float padding;
1480         padding = HUD_Panel_GetPadding(id);
1481         if(padding)
1482         {
1483                 pos += '1 1 0' * padding;
1484                 mySize -= '2 2 0' * padding;
1485         }
1486
1487         // hits
1488         weapon_stats = getstati(STAT_DAMAGE_HITS);
1489         weapon_number = weapon_stats & 63;
1490         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1491         // fired
1492         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1493         weapon_number = weapon_stats & 63;
1494         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1495
1496         if(cvar_or("hud_weaponicons_fade", 1))
1497         {
1498                 fade = 3.2 - 2 * (time - weapontime);
1499                 fade = bound(0.7, fade, 1);
1500         }
1501         else
1502                 fade = 1;
1503
1504         HUD_WeaponIcons_Clear();
1505
1506         float rows, columns;
1507         rows = mySize_y/mySize_x;
1508         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1509         //                               ^^^ weapon icon aspect goes here
1510
1511         columns = ceil(WEP_COUNT/rows);
1512         float row, column;
1513         for(i = 0; i < weapon_cnt; ++i)
1514         {
1515                 self = weaponorder[i];
1516                 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1517                 {
1518                         weapid = self.impulse;
1519
1520                         alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1521
1522                         weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1523                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1524
1525                         // draw background behind currently selected weapon
1526                         if(self.weapon == activeweapon)
1527                                 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1528
1529                         // draw the weapon accuracy on the HUD
1530                         if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1531                         {
1532                                 if(weapon_damage)
1533                                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
1534
1535                                 accuracy_color = HUD_AccuracyColor(weapon_stats);
1536                                 if(weapon_damage)
1537                                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1538                         }
1539
1540                         // draw the weapon icon
1541                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1542
1543                         if(cvar_or("hud_weaponicons_number", 1))
1544                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1545                 }
1546
1547                 ++row;
1548                 if(row >= rows)
1549                 {
1550                         row = 0;
1551                         ++column;
1552                 }
1553         }
1554
1555 }
1556
1557 // Inventory (#1)
1558 //
1559 float GetAmmoStat(float i)
1560 {
1561         switch(i)
1562         {
1563                 case 0: return STAT_SHELLS;
1564                 case 1: return STAT_NAILS;
1565                 case 2: return STAT_ROCKETS;
1566                 case 3: return STAT_CELLS;
1567                 case 4: return STAT_FUEL;
1568                 default: return -1;
1569         }
1570 }
1571
1572 float GetAmmoItemCode(float i)
1573 {
1574         switch(i)
1575         {
1576                 case 0: return IT_SHELLS;
1577                 case 1: return IT_NAILS;
1578                 case 2: return IT_ROCKETS;
1579                 case 3: return IT_CELLS;
1580                 case 4: return IT_FUEL;
1581                 default: return -1;
1582         }
1583 }
1584
1585 string GetAmmoPicture(float i)
1586 {
1587         switch(i)
1588         {
1589                 case 0: return "ammo_shells";
1590                 case 1: return "ammo_bullets";
1591                 case 2: return "ammo_rockets";
1592                 case 3: return "ammo_cells";
1593                 case 4: return "ammo_fuel";
1594                 default: return "";
1595         }
1596 }
1597
1598 void HUD_Inventory(void)
1599 {
1600         float id = HUD_PANEL_INVENTORY;
1601         float i;
1602         float stat_items;
1603
1604         vector pos, mySize, mysize, mypos;
1605         pos = HUD_Panel_GetPos(id);
1606         mySize = HUD_Panel_GetSize(id);
1607
1608         HUD_Panel_DrawBg(id, pos, mySize, 0);
1609         float padding;
1610         padding = HUD_Panel_GetPadding(id);
1611         if(padding)
1612         {
1613                 pos += '1 1 0' * padding;
1614                 mySize -= '2 2 0' * padding;
1615         }
1616
1617         // ammo
1618         stat_items = getstati(STAT_ITEMS);
1619         for (i = 0; i < 4; ++i) {
1620                 float a;
1621                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1622                 if(hud_configure)
1623                         a = 100;
1624
1625                 if(cvar("hud_inventory_onlycurrent")) {
1626                         if(hud_configure)
1627                                 i = 2;
1628                         if (stat_items & GetAmmoItemCode(i) || hud_configure) {
1629                                 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1630                                 if(a < 10)
1631                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1632                                 else
1633                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1634                         }
1635                         if(hud_configure)
1636                                 break;
1637                 } else {
1638                         if (a > 0) {
1639                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1640                                         switch (i) {
1641                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1642                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1643                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1644                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1645                                         }
1646                                         mysize_x = 0.25 * mySize_x;
1647                                         mysize_y = mySize_y;
1648                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1649                                         switch (i) {
1650                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1651                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1652                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1653                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1654                                         }
1655                                         mysize_x = 0.5 * mySize_x;
1656                                         mysize_y = 0.5 * mySize_y;
1657                                 } else { // arrange vertically
1658                                         switch (i) {
1659                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1660                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1661                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1662                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1663                                         }
1664                                         mysize_x = mySize_x;
1665                                         mysize_y = 0.25 * mySize_y;
1666                                 }
1667
1668                                 if (stat_items & GetAmmoItemCode(i))
1669                                         drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1670                                 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1671                                 if (a < 10) {
1672                                         if(stat_items & GetAmmoItemCode(i))
1673                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1674                                         else
1675                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
1676                                 } else {
1677                                         if(stat_items & GetAmmoItemCode(i))
1678                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1679                                         else
1680                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
1681                                 }
1682                         }
1683                 }
1684         }
1685 }
1686
1687
1688 // Powerups (#2)
1689 //
1690 void HUD_Powerups(void) {
1691         float id = HUD_PANEL_POWERUPS;
1692         float stat_items;
1693         stat_items = getstati(STAT_ITEMS);
1694
1695         if(!hud_configure)
1696         {
1697                 if not(stat_items & IT_STRENGTH)
1698                         if not(stat_items & IT_INVINCIBLE)
1699                                 return;
1700
1701                 if (getstati(STAT_HEALTH) <= 0)
1702                         return;
1703         }
1704
1705         vector pos, mySize;
1706         pos = HUD_Panel_GetPos(id);
1707         mySize = HUD_Panel_GetSize(id);
1708
1709         HUD_Panel_DrawBg(id, pos, mySize, 0);
1710         float padding;
1711         padding = HUD_Panel_GetPadding(id);
1712         if(padding)
1713         {
1714                 pos += '1 1 0' * padding;
1715                 mySize -= '2 2 0' * padding;
1716         }
1717
1718         float strength_time, shield_time;
1719
1720         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1721         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1722
1723         if(hud_configure)
1724         {
1725                 strength_time = 15;
1726                 shield_time = 27;
1727         }
1728
1729         float len;
1730
1731         vector barpos, barsize;
1732         vector picpos;
1733         vector numpos;
1734
1735         string leftname, rightname;
1736         float leftcnt, rightcnt;
1737         float leftexact, rightexact;
1738         float leftalpha, rightalpha;
1739         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1740                 leftname = "strength";
1741                 leftcnt = ceil(strength_time);
1742                 leftexact = strength_time;
1743
1744                 rightname = "shield";
1745                 rightcnt = ceil(shield_time);
1746                 rightexact = shield_time;
1747         } else {
1748                 leftname = "shield";
1749                 leftcnt = ceil(shield_time);
1750                 leftexact = shield_time;
1751
1752                 rightname = "strength";
1753                 rightcnt = ceil(strength_time);
1754                 rightexact = strength_time;
1755         }
1756         leftalpha = bound(0, leftexact, 1);
1757         rightalpha = bound(0, rightexact, 1);
1758
1759         if (mySize_x/mySize_y > 4)
1760         {
1761                 if(leftcnt)
1762                 {
1763                         len = strlen(ftos(leftcnt));
1764
1765                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1766                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1767                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1768                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1769                                 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1770                         } else {
1771                                 barpos = pos;
1772                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1773                                 picpos = pos;
1774                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1775                         }
1776
1777                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1778                         if(leftcnt <= 5)
1779                                 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1780                         else
1781                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1782                         HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1783                 }
1784
1785                 if(rightcnt)
1786                 {
1787                         len = strlen(ftos(rightcnt));
1788
1789                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1790                                 barpos = pos + eX * 0.5 * mySize_x;
1791                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1792                                 picpos = pos + eX * 0.5 * mySize_x;
1793                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1794                         } else {
1795                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1796                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1797                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1798                                 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1799                         }
1800
1801                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1802                         if(rightcnt <= 5)
1803                                 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1804                         else
1805                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1806                         HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1807                 }
1808         }
1809         else if (mySize_x/mySize_y > 1.5)
1810         {
1811                 if(leftcnt)
1812                 {
1813                         len = strlen(ftos(leftcnt));
1814
1815                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1816                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1817                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1818                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1819                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1820                         } else {
1821                                 barpos = pos;
1822                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1823                                 picpos = pos;
1824                                 numpos = picpos + eX * 0.5 * mySize_y;
1825                         }
1826
1827                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1828                         if(leftcnt <= 5)
1829                                 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1830                         else
1831                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1832                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1833                 }
1834
1835                 if(rightcnt)
1836                 {
1837                         len = strlen(ftos(rightcnt));
1838
1839                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1840                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1841                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1842                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1843                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1844                         } else {
1845                                 barpos = pos + eY * 0.5 * mySize_y;
1846                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1847                                 picpos = pos + eY * 0.5 * mySize_y;
1848                                 numpos = picpos + eX * 0.5 * mySize_y;
1849                         }
1850
1851                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1852                         if(rightcnt <= 5)
1853                                 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1854                         else
1855                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1856                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1857                 }
1858         }
1859         else
1860         {
1861                 if(leftcnt)
1862                 {
1863                         len = strlen(ftos(leftcnt));
1864
1865                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1866                                 barpos = pos;
1867                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1868                                 picpos = pos + eX * 0.05 * mySize_x;
1869                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1870                         } else {
1871                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1872                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1873                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1874                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1875                         }
1876
1877                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1878                         if(leftcnt <= 5)
1879                                 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1880                         else
1881                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1882                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1883                 }
1884
1885                 if(rightcnt)
1886                 {
1887                         len = strlen(ftos(rightcnt));
1888
1889                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1890                                 barpos = pos + eX * 0.5 * mySize_x;
1891                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1892                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1893                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1894                         } else {
1895                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1896                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1897                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1898                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1899                         }
1900
1901                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1902                         if(rightcnt <= 5)
1903                                 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1904                         else
1905                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1906                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1907                 }
1908         }
1909 }
1910
1911 // Health/armor (#3)
1912 //
1913 void HUD_HealthArmor(void)
1914 {
1915         float id = HUD_PANEL_HEALTHARMOR;
1916         vector pos, mySize;
1917         pos = HUD_Panel_GetPos(id);
1918         mySize = HUD_Panel_GetSize(id);
1919
1920         HUD_Panel_DrawBg(id, pos, mySize, 0);
1921         float padding;
1922         padding = HUD_Panel_GetPadding(id);
1923         if(padding)
1924         {
1925                 pos += '1 1 0' * padding;
1926                 mySize -= '2 2 0' * padding;
1927         }
1928
1929         float armor, health;
1930         armor = getstati(STAT_ARMOR);
1931         health = getstati(STAT_HEALTH);
1932
1933         float fuel;
1934         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1935
1936         if(hud_configure)
1937         {
1938                 armor = 150;
1939                 health = 100;
1940                 fuel = 70;
1941         }
1942
1943         if(health <= 0)
1944                 return;
1945
1946         float len;
1947         vector barpos, barsize;
1948         vector picpos;
1949         vector numpos;
1950
1951         if(cvar("hud_healtharmor") == 2) // combined health and armor display
1952         {
1953                 vector v;
1954                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1955
1956                 float x;
1957                 x = floor(v_x + 1);
1958
1959                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1960                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
1961                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1962                         picpos = pos;
1963                         numpos = picpos + eX * 1.5 * mySize_y;
1964                 } else {
1965                         barpos = pos;
1966                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1967                         picpos = pos + eX * 3 * mySize_y;
1968                         numpos = pos;
1969                 }
1970
1971                 if(v_z) // NOT fully armored
1972                 {
1973                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1974                         drawpic_skin(picpos, "health", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1975                         if(armor)
1976                                 drawpic_skin(picpos + eX * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * armor / health, DRAWFLAG_NORMAL);
1977                 }
1978                 else
1979                 {
1980                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1981                         drawpic_skin(picpos + eX * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * health / armor, DRAWFLAG_NORMAL);
1982                         if(armor)
1983                                 drawpic_skin(picpos, "armor", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1984                 }
1985                 HUD_DrawXNum_Colored(numpos, x, 3, mySize_y, HUD_Panel_GetFgAlpha(id)); // draw the combined health and armor
1986
1987                 // fuel
1988                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1989                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1990                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1991                 } else {
1992                         barpos = pos;
1993                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1994                 }
1995                 if(fuel)
1996                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
1997         }
1998
1999         else
2000         {
2001                 string leftname, rightname;
2002                 float leftcnt, rightcnt;
2003                 float leftactive, rightactive;
2004                 float leftalpha, rightalpha;
2005                 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
2006                         leftname = "armor";
2007                         leftcnt = armor;
2008                         if(leftcnt)
2009                                 leftactive = 1;
2010                         leftalpha = min((armor+10)/55, 1);
2011
2012                         rightname = "health";
2013                         rightcnt = health;
2014                         rightactive = 1;
2015                         rightalpha = 1;
2016                 } else {
2017                         leftname = "health";
2018                         leftcnt = health;
2019                         leftactive = 1;
2020                         leftalpha = 1;
2021
2022                         rightname = "armor";
2023                         rightcnt = armor;
2024                         if(rightcnt)
2025                                 rightactive = 1;
2026                         rightalpha = min((armor+10)/55, 1);
2027                 }
2028
2029                 if (mySize_x/mySize_y > 5)
2030                 {
2031                         if(leftactive)
2032                         {
2033                                 len = strlen(ftos(leftcnt));
2034
2035                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2036                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2037                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2038                                         picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
2039                                         numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
2040                                 } else {
2041                                         barpos = pos;
2042                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2043                                         picpos = pos;
2044                                         numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
2045                                 }
2046
2047                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2048                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2049                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2050                         }
2051
2052                         if(rightactive)
2053                         {
2054                                 len = strlen(ftos(rightcnt));
2055
2056                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2057                                         barpos = pos + eX * 0.5 * mySize_x;
2058                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2059                                         picpos = pos + eX * 0.5 * mySize_x;
2060                                         numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
2061                                 } else {
2062                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2063                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2064                                         picpos = pos + eX * mySize_x - eX * mySize_y;
2065                                         numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
2066                                 }
2067
2068                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2069                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2070                                 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2071                         }
2072
2073                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2074                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2075                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2076                         } else {
2077                                 barpos = pos;
2078                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2079                         }
2080                         if(fuel)
2081                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2082                 }
2083                 else if (mySize_x/mySize_y > 2)
2084                 {
2085                         if(leftactive)
2086                         {
2087                                 len = strlen(ftos(leftcnt));
2088
2089                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2090                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2091                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2092                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
2093                                         numpos = picpos - eX * len * 0.5 * mySize_y;
2094                                 } else {
2095                                         barpos = pos;
2096                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2097                                         picpos = pos;
2098                                         numpos = picpos + eX * 0.5 * mySize_y;
2099                                 }
2100
2101                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2102                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2103                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2104                         }
2105
2106                         if(rightactive)
2107                         {
2108                                 len = strlen(ftos(rightcnt));
2109
2110                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2111                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2112                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2113                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
2114                                         numpos = picpos - eX * len * 0.5 * mySize_y;
2115                                 } else {
2116                                         barpos = pos + eY * 0.5 * mySize_y;
2117                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2118                                         picpos = pos + eY * 0.5 * mySize_y;
2119                                         numpos = picpos + eX * 0.5 * mySize_y;
2120                                 }
2121
2122                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2123                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2124                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2125                         }
2126
2127                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2128                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2129                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2130                         } else {
2131                                 barpos = pos;
2132                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2133                         }
2134                         if(fuel)
2135                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2136                 }
2137                 else
2138                 {
2139                         if(leftactive)
2140                         {
2141                                 len = strlen(ftos(leftcnt));
2142
2143                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2144                                         barpos = pos;
2145                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2146                                         picpos = pos + eX * 0.05 * mySize_x;
2147                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
2148                                 } else {
2149                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2150                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2151                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
2152                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
2153                                 }
2154
2155                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2156                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2157                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
2158                         }
2159
2160                         if(rightactive)
2161                         {
2162                                 len = strlen(ftos(rightcnt));
2163
2164                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2165                                         barpos = pos + eX * 0.5 * mySize_x;
2166                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2167                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2168                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2169                                 } else {
2170                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2171                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2172                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
2173                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
2174                                 }
2175
2176                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2177                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2178                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
2179                         }
2180
2181                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2182                                 barpos = pos;
2183                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2184                         } else {
2185                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2186                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2187                         }
2188                         if(fuel)
2189                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2190                 }
2191         }
2192 }
2193
2194 // ___TODO___ !!!
2195 // Notification area (#4)
2196 //
2197
2198 string Weapon_SuicideMessage(float deathtype)
2199 {
2200         w_deathtype = deathtype;
2201         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2202         return w_deathtypestring;
2203 }
2204
2205 string Weapon_KillMessage(float deathtype)
2206 {
2207         w_deathtype = deathtype;
2208         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2209         return w_deathtypestring;
2210 }
2211
2212 float killnotify_times[10];
2213 float killnotify_deathtype[10];
2214 string killnotify_attackers[10];
2215 string killnotify_victims[10];
2216 void HUD_KillNotify_Push(string attacker, string victim, float wpn)
2217 {
2218         float i;
2219         for (i = 9; i > 0; --i) {
2220                 killnotify_times[i] = killnotify_times[i-1];
2221                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2222                 if(killnotify_attackers[i])
2223                         strunzone(killnotify_attackers[i]);
2224                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2225                 if(killnotify_victims[i])
2226                         strunzone(killnotify_victims[i]);
2227                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2228         }
2229         killnotify_times[0] = time;
2230         killnotify_deathtype[0] = wpn;
2231         if(killnotify_attackers[0])
2232                 strunzone(killnotify_attackers[0]);
2233         killnotify_attackers[0] = strzone(attacker);
2234         if(killnotify_victims[0])
2235                 strunzone(killnotify_victims[0]);
2236         killnotify_victims[0] = strzone(victim);
2237 }
2238
2239 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2240 {
2241         float w;
2242         if(msg == MSG_SUICIDE) {
2243                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2244
2245                 // TODO: cl_gentle
2246                 w = DEATH_WEAPONOF(type);
2247                 if(WEP_VALID(w)) {
2248                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2249                                 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2250                 }
2251                 else if (type == DEATH_KILL)
2252                         print ("^1",s1, "^1 couldn't take it anymore\n");
2253                 else if (type == DEATH_ROT)
2254                         print ("^1",s1, "^1 died\n");
2255                 else if (type == DEATH_NOAMMO)
2256                         print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2257                 else if (type == DEATH_CAMP)
2258                         print ("^1",s1, "^1 thought they found a nice camping ground\n");
2259                 else if (type == DEATH_MIRRORDAMAGE)
2260                         print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2261                 else if (type == DEATH_CHEAT)
2262                         print ("^1",s1, "^1 unfairly eliminated themself\n");
2263                 else if (type == DEATH_FIRE)
2264                         print ("^1",s1, "^1 burned to death\n");
2265                 else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET)
2266                         print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2267                 if (stof(s2) > 2) // killcount > 2
2268                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2269         } else if(msg == MSG_KILL) {
2270                 w = DEATH_WEAPONOF(type);
2271                 if(WEP_VALID(w)) {
2272                         HUD_KillNotify_Push(s2, s1, w);
2273                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2274                                 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2275                 }
2276                 else if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
2277                                 if(cvar("cl_gentle")) {
2278                                         print ("^1", s1, "^1 took action against a team mate\n");
2279                                 } else {
2280                                         print ("^1", s1, "^1 mows down a team mate\n");
2281                                 }
2282                                 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2283                                         if(cvar("cl_gentle"))
2284                                                 print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
2285                                         else
2286                                                 print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
2287                                 }
2288                                 else if (stof(s2) > 2) {
2289                                         if(cvar("cl_gentle"))
2290                                                 print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
2291                                         else
2292                                                 print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
2293                                 }
2294                 }
2295                 else if(type == KILL_FIRST_BLOOD)
2296                         print("^1",s1, "^1 drew first blood", "\n");
2297                 else if (type == DEATH_TELEFRAG)
2298                         print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2299                 else if (type == DEATH_DROWN) {
2300                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2301                         print ("^1",s1, "^1 was drowned by ", s2, "\n");
2302                 }
2303                 else if (type == DEATH_SLIME) {
2304                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2305                         print ("^1",s1, "^1 was slimed by ", s2, "\n");
2306                 }
2307                 else if (type == DEATH_LAVA) {
2308                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2309                         print ("^1",s1, "^1 was cooked by ", s2, "\n");
2310                 }
2311                 else if (type == DEATH_FALL) {
2312                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2313                         print ("^1",s1, "^1 was grounded by ", s2, "\n");
2314                 }
2315                 else if (type == DEATH_SHOOTING_STAR) {
2316                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2317                         print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2318                 }
2319                 else if (type == DEATH_SWAMP) {
2320                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2321                         print ("^1",s1, "^1 was conserved by ", s2, "\n");
2322                 }
2323                 else if (type == DEATH_HURTTRIGGER && s3 != "")
2324                 {
2325                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2326                         // p ?!?! :o
2327                         //if(p < 0)
2328                                 print("^1", s1, "^1 ", s3, " ", s2, "\n");
2329                         //else
2330                         //      bprint("^1", s1, "^1 ", substring(s3, 0, p), s2, "^1", substring(s3, p+1, strlen(s3) - (p+1)), "\n");
2331                 }
2332                 else if(type == DEATH_SBCRUSH)
2333                         print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2334                 else if(type == DEATH_SBMINIGUN)
2335                         print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2336                 else if(type == DEATH_SBROCKET)
2337                         print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2338                 else if(type == DEATH_SBBLOWUP)
2339                         print ("^1",s1, "^1 got cought in the destruction of ^1", s2, "'s vehicle\n");
2340
2341                 else if(type == DEATH_WAKIGUN)
2342                         print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2343                 else if(type == DEATH_WAKIROCKET)
2344                         print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2345                 else if(type == DEATH_WAKIBLOWUP)
2346                         print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2347
2348                 else if(type == DEATH_TURRET)
2349                         print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2350                 else if(type == DEATH_TOUCHEXPLODE)
2351                         print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2352                 else if(type == DEATH_CHEAT)
2353                         print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2354                 else if (type == DEATH_FIRE)
2355                         print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2356                 else if (type == DEATH_CUSTOM)
2357                         print ("^1",s1, "^1 ", s2, "\n");
2358                 else
2359                         print ("^1",s1, "^1 was fragged by ", s2, "\n");
2360         } else if(msg == MSG_SPREE) {
2361                 if(type == KILL_END_SPREE) {
2362                         if(cvar("cl_gentle"))
2363                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2364                         else
2365                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2366                 } else if(type == KILL_SPREE) {
2367                         if(cvar("cl_gentle"))
2368                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2369                         else
2370                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2371                 } else if(type == KILL_SPREE_3) {
2372                         if(cvar("cl_gentle"))
2373                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2374                         else
2375                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2376                 } else if(type == KILL_SPREE_5) {
2377                         if(cvar("cl_gentle"))
2378                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2379                         else
2380                                 print (s1,"^7 unleashes ^1RAGE\n");
2381                 } else if(type == KILL_SPREE_10) {
2382                         if(cvar("cl_gentle"))
2383                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2384                         else
2385                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2386                 } else if(type == KILL_SPREE_15) {
2387                         if(cvar("cl_gentle"))
2388                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2389                         else
2390                                 print (s1,"^7 executes ^1MAYHEM!\n");
2391                 } else if(type == KILL_SPREE_20) {
2392                         if(cvar("cl_gentle"))
2393                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2394                         else
2395                                 print (s1,"^7 is a ^1BERSERKER!\n");
2396                 } else if(type == KILL_SPREE_25) {
2397                         if(cvar("cl_gentle"))
2398                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2399                         else
2400                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2401                 } else if(type == KILL_SPREE_30) {
2402                         if(cvar("cl_gentle"))
2403                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2404                         else
2405                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2406                 }
2407         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2408                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2409                 if (type == DEATH_DROWN) {
2410                         if(cvar("cl_gentle"))
2411                                 print ("^1",s1, "^1 was in the water for too long\n");
2412                         else
2413                                 print ("^1",s1, "^1 drowned\n");
2414                 }
2415                 else if (type == DEATH_SLIME)
2416                         print ("^1",s1, "^1 was slimed\n");
2417                 else if (type == DEATH_LAVA) {
2418                         if(cvar("cl_gentle"))
2419                                 print ("^1",s1, "^1 found a hot place\n");
2420                         else
2421                                 print ("^1",s1, "^1 turned into hot slag\n");
2422                 }
2423                 else if (type == DEATH_FALL) {
2424                         if(cvar("cl_gentle"))
2425                                 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2426                         else
2427                                 print ("^1",s1, "^1 hit the ground with a crunch\n");
2428                 }
2429                 else if (type == DEATH_SHOOTING_STAR)
2430                         print ("^1",s1, "^1 became a shooting star\n");
2431                 else if (type == DEATH_SWAMP) {
2432                         if(cvar("cl_gentle"))
2433                                 print ("^1",s1, "^1 discovered a swamp\n");
2434                         else
2435                                 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2436                 }
2437                 else if(type == DEATH_TURRET)
2438                         print ("^1",s1, "^1 was mowed down by a turret \n");
2439                 else if (type == DEATH_CUSTOM)
2440                         print ("^1",s1, "^1 ", s2, "\n");
2441                 else if(type == DEATH_TOUCHEXPLODE)
2442                         print ("^1",s1, "^1 died in an accident\n");
2443                 else if(type == DEATH_CHEAT)
2444                         print ("^1",s1, "^1 was unfairly eliminated\n");
2445                 else if(type == DEATH_FIRE) {
2446                         if(cvar("cl_gentle"))
2447                                 print ("^1",s1, "^1 felt a little hot\n");
2448                         else
2449                                 print ("^1",s1, "^1 burnt to death\n");
2450                 }
2451                 else {
2452                         if(cvar("cl_gentle"))
2453                                 print ("^1",s1, "^1 needs a restart\n");
2454                         else
2455                                 print ("^1",s1, "^1 died\n");
2456                 }
2457         } else if(msg == MSG_KILL_ACTION_SPREE) {
2458                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2459                 if(cvar("cl_gentle"))
2460                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2461                 else
2462                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2463         } else if(msg == MSG_INFO) {
2464                 if(type == INFO_GOTFLAG) {
2465                         HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2466                         print(s1, "^7 got the ", s2, "\n");
2467                 } else if(type == INFO_LOSTFLAG) {
2468                         HUD_KillNotify_Push(s1, s2, INFO_LOSTFLAG);
2469                         print(s1, "^7 lost the ", s2, "\n");
2470                 } else if(type == INFO_PICKUPFLAG) {
2471                         HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2472                         print(s1, "^7 picked up the ", s2, "\n");
2473                 } else if(type == INFO_RETURNFLAG) {
2474                         HUD_KillNotify_Push(s1, s2, INFO_RETURNFLAG);
2475                         print(s1, "^7 returned the ", s2, "\n");
2476                 }
2477         }
2478
2479 }
2480
2481 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2482
2483 void HUD_Centerprint(string s1, float type, float msg)
2484 {
2485         if(msg == MSG_SUICIDE) {
2486                 if (type == DEATH_TEAMCHANGE) {
2487                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2488                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2489                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2490                 } else if (type == DEATH_CAMP) {
2491                         if(cvar("cl_gentle"))
2492                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2493                         else
2494                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2495                 } else if (type == DEATH_NOAMMO) {
2496                         if(cvar("cl_gentle"))
2497                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2498                         else
2499                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2500                 } else if (type == DEATH_ROT) {
2501                         if(cvar("cl_gentle"))
2502                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2503                         else
2504                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2505                 } else if (type == DEATH_MIRRORDAMAGE) {
2506                         if(cvar("cl_gentle"))
2507                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2508                         else
2509                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2510                 } else if (type == DEATH_QUIET) {
2511                         // do nothing
2512                 } else if (type == DEATH_KILL) {
2513                         if(cvar("cl_gentle"))
2514                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2515                         else
2516                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2517                 }
2518         } else if(msg == MSG_KILL) {
2519                 if (type == KILL_TEAM) {
2520                         if(cvar("cl_gentle")) {
2521                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
2522                         } else {
2523                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2524                         }
2525                 } else if (type == KILL_FIRST_BLOOD) {
2526                         if(cvar("cl_gentle")) {
2527                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2528                         } else {
2529                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2530                         }
2531                 } else if (type == KILL_FIRST_VICTIM) {
2532                         if(cvar("cl_gentle")) {
2533                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2534                         } else {
2535                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2536                         }
2537                 } else if (type == KILL_TYPEFRAG) {
2538                         if(cvar("cl_gentle")) {
2539                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^7 who was typing!"));
2540                         } else {
2541                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1));
2542                         }
2543                 } else if (type == KILL_TYPEFRAGGED) {
2544                         if(cvar("cl_gentle")) {
2545                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^7 while you were typing!"));
2546                         } else {
2547                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1));
2548                         }
2549                 } else if (type == KILL_FRAG) {
2550                         if(cvar("cl_gentle")) {
2551                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1));
2552                         } else {
2553                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1));
2554                         }
2555                 } else if (type == KILL_FRAGGED) {
2556                         if(cvar("cl_gentle")) {
2557                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were scored against by ^7", s1));
2558                         } else {
2559                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were fragged by ^7", s1));
2560                         }
2561                 }
2562         } else if(msg == MSG_KILL_ACTION) {
2563                 // TODO: invent more centerprints here?
2564                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!", s1));
2565         }
2566 }
2567
2568 void HUD_Notify (void)
2569 {
2570         float id = HUD_PANEL_NOTIFY;
2571         vector pos, mySize;
2572         pos = HUD_Panel_GetPos(id);
2573         mySize = HUD_Panel_GetSize(id);
2574
2575         HUD_Panel_DrawBg(id, pos, mySize, 0);
2576         float padding;
2577         padding = HUD_Panel_GetPadding(id);
2578         if(padding)
2579         {
2580                 pos += '1 1 0' * padding;
2581                 mySize -= '2 2 0' * padding;
2582         }
2583
2584         float entries, height;
2585         entries = bound(1, floor(12 * mySize_y/mySize_x), 10);
2586         height = mySize_y/entries;
2587         
2588         vector fontsize;
2589         fontsize = '0.5 0.5 0' * height;
2590
2591         float a;
2592         float when;
2593         when = cvar("hud_notify_time");
2594         float fadetime;
2595         fadetime = cvar("hud_notify_fadetime");
2596
2597         string s;
2598
2599         vector pos_attacker, pos_victim;
2600         vector weap_pos;
2601         float width_attacker, width_victim;
2602         string attacker, victim;
2603
2604         float i, j;
2605         for(j = 0; j < entries; ++j)
2606         {
2607                 if(cvar("hud_notify_flip"))
2608                         i = j;
2609                 else // rather nasty hack for ordering items from the bottom up
2610                         i = entries - j - 1;
2611
2612                 if(fadetime)
2613                 {
2614                         if(killnotify_times[j] + when > time)
2615                                 a = 1;
2616                         else
2617                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2618                 }
2619                 else
2620                 {
2621                         if(killnotify_times[j] + when > time)
2622                                 a = 1;
2623                         else
2624                                 a = 0;
2625                 }
2626
2627                 // TODO: maybe print in team colors?
2628                 // TODO: maybe this could be cleaned up somehow...
2629                 //
2630                 // X [did action to] Y
2631                 if(hud_configure || WEP_VALID(killnotify_deathtype[j]) || killnotify_deathtype[j] == DEATH_FALL)
2632                 {
2633                         if(hud_configure)
2634                         {
2635                                 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2636                                 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2637                                 a = bound(0, (when - j) / 4, 1);
2638                         }
2639                         else
2640                         {
2641                                 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2642                                 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2643                         }
2644                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2645                         width_victim = stringwidth(victim, TRUE, fontsize);
2646                         pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2647                         pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2648                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2649
2650                         if(hud_configure) // example actions for config mode
2651                         {
2652                                 drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2653                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2654                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2655                         }
2656                         else if(WEP_VALID(killnotify_deathtype[j]))
2657                         {
2658                                 self = get_weaponinfo(killnotify_deathtype[j]);
2659                                 drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2660                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2661                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2662                         }
2663                         else if(killnotify_deathtype[j] == DEATH_FALL)
2664                         {
2665                                 drawpic_skin(weap_pos, "notify_pushoffedge", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2666                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2667                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2668                         }
2669                 }
2670
2671                 // Y [used by] X
2672                 else
2673                 {
2674                         attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2675
2676                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2677                         pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2678
2679                         weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2680                         if(killnotify_deathtype[j] == DEATH_KILL)
2681                         {
2682                                 drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2683                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2684                         }
2685                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2686                         {
2687                                 if(killnotify_victims[j] == "^1RED^7 flag")
2688                                         s = "red";
2689                                 else
2690                                         s = "blue";
2691                                 drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2692                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2693                         }
2694                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2695                         {
2696                                 if(killnotify_victims[j] == "^1RED^7 flag")
2697                                         s = "red";
2698                                 else
2699                                         s = "blue";
2700                                 drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2701                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2702                         }
2703                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2704                         {
2705                                 if(killnotify_victims[j] == "^1RED^7 flag")
2706                                         s = "red";
2707                                 else
2708                                         s = "blue";
2709                                 drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2710                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2711                         }
2712                 }
2713         }
2714         /* This will come later.
2715         string s;
2716         entity tm;
2717         if(spectatee_status && !intermission)
2718         {
2719                 drawfont = hud_bigfont;
2720                 if(spectatee_status == -1)
2721                         s = "^1Observing";
2722                 else
2723                         s = GetPlayerName(spectatee_status - 1);
2724                 // spectated player name between HUD and chat area, aligned to the left
2725                 pos_x = 0;
2726                 pos_y = - 50 - hud_fontsize_spec_y;
2727                 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
2728                 drawcolorcodedstring(pos, s, hud_fontsize_spec, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2729                 drawfont = hud_font;
2730
2731                 // spectator text in the upper right corner
2732                 if(spectatee_status == -1)
2733                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2734                 else
2735                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2736
2737                 if(spectatee_status == -1)
2738                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2739                 else
2740                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2741
2742                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2743
2744                 if(gametype == GAME_ARENA)
2745                         s = "^1Wait for your turn to join";
2746                 else if(gametype == GAME_LMS)
2747                 {
2748                         entity sk;
2749                         sk = playerslots[player_localentnum - 1];
2750                         if(sk.(scores[ps_primary]) >= 666)
2751                                 s = "^1Match has already begun";
2752                         else if(sk.(scores[ps_primary]) > 0)
2753                                 s = "^1You have no more lives left";
2754                         else
2755                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2756                 }