reintroduce combined health/armor display, do small fixes to showonlycurrent ammo...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80         drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
81 }
82
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84         drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
85 }
86
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88         drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
89 }
90
91 // return HUD background color
92 vector HUD_GetBgColor()
93 {
94         vector color;
95         if (teamplay)
96                 GetTeamRGB(myteam) * hud_color_bg_team;
97         else {
98                 // allow custom HUD colors in non-teamgames
99                 color_x = cvar("hud_color_bg_r");
100                 color_y = cvar("hud_color_bg_g");
101                 color_z = cvar("hud_color_bg_b");
102         }
103         return color;
104 }
105
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
108 {
109         vector rgb;
110         float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111         if(accuracy >= 100) {
112                 rgb_x = 0;
113                 rgb_y = 1;
114         }
115         else if(accuracy > yellow_accuracy) {
116                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
117                 rgb_y = 1;
118         }
119         else {
120                 rgb_x = 1;
121                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
122         }
123         rgb_z = 0;
124         return rgb;
125 }
126
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
129 {
130         float l, i;
131         string str, tmp, l_length;
132         float minus, plus;
133         vector vsize, num_color;
134
135         vsize_x = vsize_y = lettersize;
136         vsize_z = 0;
137
138         // showsign 1: always prefix with minus sign (useful in race distribution display)
139         // showsign 2: always prefix with plus sign (useful in race distribution display)
140         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
141
142         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
143         {
144                 plus = true;
145                 pos_x -= lettersize;
146         } else
147                 plus = false;
148
149         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
150         {
151                 minus = true;
152                 num = -num;
153                 pos_x -= lettersize;
154         } else
155                 minus = false;
156
157         if(digits < 0)
158         {
159                 tmp = ftos(num);
160                 digits = -digits;
161                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
162         } else
163                 str = ftos(num);
164
165         l = strlen(str);
166         l_length = ftos(l);
167
168         if(l > digits)
169         {
170                 str = substring(str, l-digits, 999);
171                 l = strlen(str);
172         } else if(l < digits)
173                 pos_x += (digits-l) * lettersize;
174
175         if (highlighted == 1) {
176                 vector hl_size;
177                 hl_size_x = vsize_x * l + vsize_x * 0.2;
178                 hl_size_y = vsize_y * 1.1;
179                 hl_size_z = 0;
180                 if(minus)
181                         hl_size_x = hl_size_x + vsize_x;
182
183                 vector hl_pos;
184                 hl_pos_x = pos_x - lettersize/10;
185                 hl_pos_y = pos_y - lettersize/20;
186                 hl_pos_z = 0;
187
188                 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
189         }
190
191         if (stroke == 1)
192                 num_color = '1 1 1';
193         else
194                 num_color = rgb;
195
196         if(minus)
197         {
198                 if (stroke == 1)
199                         drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200                 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
201                 pos_x += lettersize;
202         } else if(plus)
203         {
204                 if (stroke == 1)
205                         drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206                 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
207                 pos_x += lettersize;
208         }
209
210         for(i = 0; i < l; ++i)
211         {
212                 tmp = substring(str, i, 1);
213                 if (stroke == 1)
214                         drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215                 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
216                 pos_x += lettersize;
217         }
218 }
219
220 // color the number differently based on how big it is (used in the health/armor panel)
221 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
222 {
223         vector color;
224         if(x > 200) {
225                 color_x = 0;
226                 color_y = 1;
227                 color_z = 0;
228         }
229         else if(x > 150) {
230                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
231                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
232                 color_z = 0;
233         }
234         else if(x > 100) {
235                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
236                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
237                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
238         }
239         else if(x > 50) {
240                 color_x = 1;
241                 color_y = 1;
242                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
243         }
244         else if(x > 20) {
245                 color_x = 1;
246                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
247                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
248         }
249         else {
250                 color_x = 1;
251                 color_y = 0;
252                 color_z = 0;
253         }
254         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
255 }
256
257 float stringwidth_colors(string s, vector theSize)
258 {
259         return stringwidth(s, TRUE, theSize);
260 }
261
262 float stringwidth_nocolors(string s, vector theSize)
263 {
264         return stringwidth(s, FALSE, theSize);
265 }
266
267 #define CENTERPRINT_MAX_LINES 30
268 string centerprint_messages[CENTERPRINT_MAX_LINES];
269 float centerprint_width[CENTERPRINT_MAX_LINES];
270 vector centerprint_start;
271 float centerprint_expire;
272 float centerprint_num;
273 float centerprint_offset_hint;
274 vector centerprint_fontsize;
275
276 void centerprint(string strMessage)
277 {
278         float i, j, n, hcount;
279         string s;
280
281         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
282
283         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
284
285         if(cvar("scr_centertime") <= 0)
286                 return;
287
288         if(strMessage == "")
289                 return;
290
291         // strip trailing newlines
292         j = strlen(strMessage) - 1;
293         while(substring(strMessage, j, 1) == "\n" && j >= 0)
294                 j = j - 1;
295         strMessage = substring(strMessage, 0, j + 1);
296
297         if(strMessage == "")
298                 return;
299
300         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
301         j = 0;
302         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
303                 j = j + 1;
304         strMessage = substring(strMessage, j, strlen(strMessage) - j);
305         centerprint_offset_hint = j;
306
307         if(strMessage == "")
308                 return;
309
310         // if we get here, we have a message. Initialize its height.
311         centerprint_num = 0;
312
313         n = tokenizebyseparator(strMessage, "\n");
314         i = hcount = 0;
315         for(j = 0; j < n; ++j)
316         {
317                 getWrappedLine_remaining = argv(j);
318                 while(getWrappedLine_remaining)
319                 {
320                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
321                         if(centerprint_messages[i])
322                                 strunzone(centerprint_messages[i]);
323                         centerprint_messages[i] = strzone(s);
324                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
325                         ++i;
326
327                         // half height for empty lines looks better
328                         if(s == "")
329                                 hcount += 0.5;
330                         else
331                                 hcount += 1;
332
333                         if(i >= CENTERPRINT_MAX_LINES)
334                                 break;
335                 }
336         }
337
338         float h, havail;
339         h = centerprint_fontsize_y*hcount;
340
341         havail = vid_conheight;
342         if(cvar("con_chatpos") < 0)
343                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
344         if(havail > vid_conheight - 70)
345                 havail = vid_conheight - 70; // avoid overlapping HUD
346
347         centerprint_start_x = 0;
348
349 #if 0
350         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
351
352         // here, the centerprint would cover the crosshair. REALLY BAD.
353         forbiddenmin = vid_conheight * 0.5 - h - 16;
354         forbiddenmax = vid_conheight * 0.5 + 16;
355
356         allowedmin = scoreboard_bottom;
357         allowedmax = havail - h;
358         preferred = (havail - h)/2;
359
360
361         // possible orderings (total: 4! / 4 = 6)
362         //  allowedmin allowedmax forbiddenmin forbiddenmax
363         //  forbiddenmin forbiddenmax allowedmin allowedmax
364         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
365         {
366                 // forbidden doesn't matter in this case
367                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
368         }
369         //  allowedmin forbiddenmin allowedmax forbiddenmax
370         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
371         {
372                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
373         }
374         //  allowedmin forbiddenmin forbiddenmax allowedmax
375         else if(allowedmin < forbiddenmin)
376         {
377                 // make sure the forbidden zone is not covered
378                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
379                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
380                 else
381                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
382         }
383         //  forbiddenmin allowedmin allowedmax forbiddenmax
384         else if(allowedmax < forbiddenmax)
385         {
386                 // it's better to leave the allowed zone (overlap with scoreboard) than
387                 // to cover the forbidden zone (crosshair)
388                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
389                         centerprint_start_y = forbiddenmax;
390                 else
391                         centerprint_start_y = forbiddenmin;
392         }
393         //  forbiddenmin allowedmin forbiddenmax allowedmax
394         else
395         {
396                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
397         }
398 #else
399         centerprint_start_y =
400                 min(
401                         max(
402                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
403                                 (havail - h)/2
404                         ),
405                         havail - h
406                 );
407 #endif
408
409         centerprint_num = i;
410         centerprint_expire = time + cvar("scr_centertime");
411 }
412
413 void HUD_DrawCenterPrint (void)
414 {
415         float i;
416         vector pos;
417         string ts;
418         float a;
419
420         //if(time > centerprint_expire)
421         //      return;
422
423         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
424         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
425         //sz = 1.2 / (a + 0.2);
426
427         if(a <= 0)
428                 return;
429
430         pos = centerprint_start;
431         for (i=0; i<centerprint_num; i = i + 1)
432         {
433                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
434                 ts = centerprint_messages[i];
435                 if (ts != "")
436                 {
437                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
438                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
439                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
440                         pos_y = pos_y + centerprint_fontsize_y;
441                 }
442                 else
443                         // half height for empty lines looks better
444                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
445         }
446 }
447
448 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
449 {
450         position_x -= 2 / 3 * strlen(text) * scale_x;
451         drawstring(position, text, scale, rgb, alpha, flag);
452 }
453
454 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
455 {
456         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
457         drawstring(position, text, scale, rgb, alpha, flag);
458 }
459
460 // return the string of the given race place
461 string race_PlaceName(float pos) {
462         if(pos == 1)
463                 return "1st";
464         else if(pos == 2)
465                 return "2nd";
466         else if(pos == 3)
467                 return "3rd";
468         else
469                 return strcat(ftos(pos), "th");
470 }
471
472 // return the string of the onscreen race timer
473 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
474 {
475         string col;
476         string timestr;
477         string cpname;
478         string lapstr;
479         lapstr = "";
480
481         if(histime == 0) // goal hit
482         {
483                 if(mytime > 0)
484                 {
485                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
486                         col = "^1";
487                 }
488                 else if(mytime == 0)
489                 {
490                         timestr = "+0.0";
491                         col = "^3";
492                 }
493                 else
494                 {
495                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
496                         col = "^2";
497                 }
498
499                 if(lapdelta > 0)
500                 {
501                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
502                         col = "^2";
503                 }
504                 else if(lapdelta < 0)
505                 {
506                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
507                         col = "^1";
508                 }
509         }
510         else if(histime > 0) // anticipation
511         {
512                 if(mytime >= histime)
513                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
514                 else
515                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
516                 col = "^3";
517         }
518         else
519                 col = "^7";
520
521         if(cp == 254)
522                 cpname = "Start line";
523         else if(cp == 255)
524                 cpname = "Finish line";
525         else if(cp)
526                 cpname = strcat("Intermediate ", ftos(cp));
527         else
528                 cpname = "Finish line";
529
530         if(histime < 0)
531                 return strcat(col, cpname);
532         else if(hisname == "")
533                 return strcat(col, cpname, " (", timestr, ")");
534         else
535                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
536 }
537
538 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
539 float race_CheckName(string net_name) {
540         float i;
541         for (i=RANKINGS_CNT-1;i>=0;--i)
542                 if(grecordholder[i] == net_name)
543                         return i+1;
544         return 0;
545 }
546
547 /*
548 ==================
549 HUD panels
550 ==================
551 */
552
553 string HUD_Panel_GetName(float id)
554 {
555         switch(id) {
556                 case 0: return "weaponicons"; break;
557                 case 1: return "inventory"; break;
558                 case 2: return "powerups"; break;
559                 case 3: return "healtharmor"; break;
560                 case 4: return "notify"; break;
561                 case 5: return "timer"; break;
562                 case 6: return "radar"; break;
563                 case 7: return "score"; break;
564                 case 8: return "racetimer"; break;
565                 case 9: return "vote"; break;
566                 case 10: return "modicons"; break;
567                 case 11: return "pressedkeys"; break;
568                 default: return "";
569         }
570 }
571
572 // Save the config
573 void HUD_Panel_ExportCfg(string cfgname)
574 {
575         float fh;
576         fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
577         if(fh >= 0)
578         {
579                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
580                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
581                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
582                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
583                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
584                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
585                 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
586                 fputs(fh, "\n");
587
588                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
589                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
590                 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
591                 fputs(fh, "\n");
592
593                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
594                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
595                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
596                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
597                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
598                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
599                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
600                 fputs(fh, "\n");
601
602                 // common cvars for all panels
603                 float i;
604                 for (i = 0; i < panel_cnt; ++i)
605                 {
606                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
607                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
608                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
609                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
610                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
611                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
612                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
613                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
614                         switch(i) {
615                                 case 0:
616                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
617                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
618                                         break;
619                                 case 1:
620                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
621                                         break;
622                                 case 2:
623                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
624                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
625                                         break;
626                                 case 3:
627                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
628                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
629                                         break;
630                                 case 9:
631                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
632                                         break;
633                         }
634                         fputs(fh, "\n");
635                 }
636
637                 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
638         }
639         fclose(fh);
640 }
641
642 vector HUD_Panel_CheckLimitSize(float id, vector mySize)
643 {
644         switch(id) {
645                 case 0: 
646                         mySize_x = max(mySize_y * (1/10), mySize_x); // at least 1/10 * height
647                         mySize_y = max(mySize_x * (1/26), mySize_y); // at least 1/26 * width
648                         break;
649                 case 1: 
650                         if(cvar("hud_inventory_onlycurrent"))
651                                 mySize_y = mySize_x * (2/5); //  2/5 width
652                         else
653                                 mySize_x = max(mySize_y * 0.7, mySize_x); // at least 0.7 * height
654                         break;
655                 case 3: 
656                         if(cvar("hud_healtharmor") == 2)
657                                 mySize_y = 0.23 * mySize_x; // 0.32 * width, trial and error...
658                         break;
659                 case 5: 
660                         mySize_y = (1/4.1) * mySize_x; // 1/4.1 * width, trial and error...
661                         break;
662                 case 7: 
663                         mySize_y = (1/4) * mySize_x; // 1/4 * width
664                         break;
665                 case 8: 
666                         mySize_y = (1/4) * mySize_x; // 1/4 * width
667                         break;
668                 case 9: 
669                         mySize_y = (1/4) * mySize_x; // 1/4 * width
670                         break;
671                 case 10: 
672                         mySize_y = (1/2) * mySize_x; // 1/2 * width
673                         break;
674                 case 11: 
675                         mySize_y = 0.5898 * mySize_x; // 0.5898 * width, reason: bg has weird dimensions...
676                         break;
677         }
678         return mySize;
679 }
680
681 // return active status of panel
682 float HUD_Panel_CheckActive(float id)
683 {
684         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
685                 return 1;
686         return 0;
687 }
688
689 // return size of given panel
690 vector HUD_Panel_GetSize(float id)
691 {
692         vector mySize;
693         mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
694
695         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
696
697         return mySize;
698 }
699
700 // return pos of given panel
701 vector HUD_Panel_GetPos(float id)
702 {
703         vector pos;
704         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
705
706         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
707
708         if (pos_x < 0)
709                 pos_x = vid_conwidth + pos_x;
710         if (pos_y < 0)
711                 pos_y = vid_conheight + pos_y;
712         return pos;
713 }
714
715 float HUD_Panel_GetBorder(float id)
716 {
717         string border;
718         border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
719         if(border == "")
720                 border = cvar_string("hud_bg_border");
721         return stof(border);
722 }
723
724 vector HUD_Panel_GetColor(float id)
725 {
726         // TODO: idea: let user choose colors "pants", "shirt"
727         string color;
728         color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
729         if(color == "")
730                 color = cvar_string("hud_bg_color");
731         return stov(color);
732 }
733
734 float HUD_Panel_GetAlpha(float id)
735 {
736         string alpha;
737         alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
738         if(alpha == "")
739                 alpha = cvar_string("hud_bg_alpha");
740         return stof(alpha);
741 }
742
743 float HUD_Panel_GetPadding(float id)
744 {
745         string padding;
746         padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
747         if(padding == "")
748                 padding = cvar_string("hud_bg_padding");
749         return stof(padding);
750 }
751
752 // draw the background/borders
753 void HUD_Panel_DrawBg(float id, vector pos, vector mySize)
754 {
755         float alpha;
756
757         if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
758                 return;
759
760         string bg;
761         bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
762         if(bg == "")
763                 bg = cvar_string("hud_bg");
764
765         if(bg == "0" && hud_configure) {
766                 bg = "border"; // we probably want to see a background in config mode at all times...
767                 alpha = cvar("hud_configure_bg_minalpha");
768         }
769
770         if(bg != "0")
771         {
772                 float border;
773                 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
774
775                 vector color;
776                 color = HUD_Panel_GetColor(id);
777
778                 if(!alpha)
779                         alpha = HUD_Panel_GetAlpha(id);
780
781                 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
782         }
783 }
784
785 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
786 {
787 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
788         string pic;
789         pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
790         if(vertical) {
791                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
792                 if(mySize_y/mySize_x > 2)
793                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
794                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
795         } else {
796                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
797                 if(mySize_x/mySize_y > 2)
798                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
799                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
800         }
801 }
802
803 vector HUD_Panel_GetProgressBarColor(string item)
804 {
805         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
806 }
807
808 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
809 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
810 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
811 {
812         float i;
813
814         vector myTarget;
815         myTarget = mySize;
816
817         vector targPos;
818         vector targSize;
819         vector myCenter;
820         vector targCenter;
821         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
822         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
823
824         for (i = 0; i < panel_cnt; ++i) {
825                 if(i == id || !HUD_Panel_CheckActive(i))
826                         continue;
827
828                 targPos = HUD_Panel_GetPos(i);
829                 targSize = HUD_Panel_GetSize(i);
830
831                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
832                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
833
834                 if(myPos_y + mySize_y < targPos_y)
835                         continue;
836                 if(myPos_y > targPos_y + targSize_y)
837                         continue;
838
839                 if(myPos_x + mySize_x < targPos_x)
840                         continue;
841                 if(myPos_x > targPos_x + targSize_x)
842                         continue;
843
844                 // OK, there IS a collision.
845
846                 myCenter_x = myPos_x + 0.5 * mySize_x;
847                 myCenter_y = myPos_y + 0.5 * mySize_y;
848
849                 targCenter_x = targPos_x + 0.5 * targSize_x;
850                 targCenter_y = targPos_y + 0.5 * targSize_y;
851
852                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y && resizeCorner != 1) // top left (of target panel)
853                 {
854                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
855                                 myTarget_x = targPos_x - myPos_x;
856                         else // push it upwards
857                                 myTarget_y = targPos_y - myPos_y;
858                 }
859                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y && resizeCorner != 2) // top right
860                 {
861                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
862                                 myTarget_x = targPos_x + targSize_x;
863                         else // push it upwards
864                                 myTarget_y = targPos_y - myPos_y;
865                 }
866                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
867                 {
868                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
869                                 myTarget_x = targPos_x - myPos_x;
870                         else // push it downwards
871                                 myTarget_y = targPos_y + targSize_y;
872                 }
873                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
874                 {
875                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
876                                 myTarget_x = targPos_x + targSize_x;
877                         else // push it downwards
878                                 myTarget_y = targPos_y + targSize_y;
879                 }
880         }
881
882         return myTarget;
883 }
884
885 // TODO: checkResize
886 float HUD_Panel_SetSize(float id, vector mySize)
887 {
888         float didntresize;
889
890         vector oldSize;
891         oldSize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
892
893         vector myPos;
894         myPos = HUD_Panel_GetPos(id);
895
896         // check for collisions
897         if(cvar("hud_configure_checkcollisions"))
898                 mySize = HUD_Panel_CheckResize(id, HUD_Panel_GetPos(id), mySize);
899
900         mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth - myPos_x);
901         mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight - myPos_y);
902
903         // cap against panel's own limits
904         mySize = HUD_Panel_CheckLimitSize(id, mySize);
905
906         //mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth);
907         //mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight);
908
909         if(cvar("hud_configure_grid"))
910         {
911                 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
912                 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
913         }
914
915         // TODO: is this needed?
916         // this is to check if (and how) SetPos should be called
917         if(mySize_x == oldSize_x && mySize_y == oldSize_y)
918                 didntresize = 3; // didnt resize either
919         else if(mySize_x == oldSize_x && mySize_y != oldSize_y)
920                 didntresize = 2; // resized Y
921         else if(mySize_y == oldSize_y && mySize_x != oldSize_x)
922                 didntresize = 1; // resized X
923
924         string s;
925         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
926         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
927         return didntresize;
928 }
929
930 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
931 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
932 {
933         float i;
934
935         vector myTarget;
936         myTarget = myPos;
937
938         vector targPos;
939         vector targSize;
940         vector myCenter;
941         vector targCenter;
942         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
943         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
944
945         for (i = 0; i < panel_cnt; ++i) {
946                 if(i == id || !HUD_Panel_CheckActive(i))
947                         continue;
948
949                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
950                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
951
952                 if(myPos_y + mySize_y < targPos_y)
953                         continue;
954                 if(myPos_y > targPos_y + targSize_y)
955                         continue;
956
957                 if(myPos_x + mySize_x < targPos_x)
958                         continue;
959                 if(myPos_x > targPos_x + targSize_x)
960                         continue;
961
962                 // OK, there IS a collision.
963
964                 myCenter_x = myPos_x + 0.5 * mySize_x;
965                 myCenter_y = myPos_y + 0.5 * mySize_y;
966
967                 targCenter_x = targPos_x + 0.5 * targSize_x;
968                 targCenter_y = targPos_y + 0.5 * targSize_y;
969
970                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
971                 {
972                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
973                                 myTarget_x = targPos_x - mySize_x;
974                         else // push it upwards
975                                 myTarget_y = targPos_y - mySize_y;
976                 }
977                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
978                 {
979                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
980                                 myTarget_x = targPos_x + targSize_x;
981                         else // push it upwards
982                                 myTarget_y = targPos_y - mySize_y;
983                 }
984                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
985                 {
986                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
987                                 myTarget_x = targPos_x - mySize_x;
988                         else // push it downwards
989                                 myTarget_y = targPos_y + targSize_y;
990                 }
991                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
992                 {
993                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
994                                 myTarget_x = targPos_x + targSize_x;
995                         else // push it downwards
996                                 myTarget_y = targPos_y + targSize_y;
997                 }
998         }
999
1000         return myTarget;
1001 }
1002
1003 void HUD_Panel_SetPos(float id, vector pos, float didntresize)
1004 {
1005         vector oldPos;
1006         oldPos = HUD_Panel_GetPos(id);
1007         if(didntresize == 2)
1008                 pos_x = oldPos_x;
1009         else if(didntresize == 1)
1010                 pos_y = oldPos_y;
1011         else if(didntresize == 3)
1012                 return;
1013
1014         vector mySize;
1015         mySize = HUD_Panel_GetSize(id);
1016
1017         if(cvar("hud_configure_checkcollisions"))
1018                 pos = HUD_Panel_CheckMove(id, pos, mySize);
1019
1020         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
1021         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
1022
1023         if(cvar("hud_configure_grid"))
1024         {
1025                 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1026                 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1027         }
1028
1029         if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
1030                 pos_x = pos_x - vid_conwidth;
1031         if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
1032                 pos_y = pos_y - vid_conheight;
1033
1034         string s;
1035         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
1036
1037         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1038 }
1039
1040 float mouseClicked;
1041 float prevMouseClicked; // previous state
1042 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1043 {
1044         prevMouseClicked = mouseClicked;
1045         if(nPrimary == K_MOUSE1)
1046         {
1047                 if(bInputType == 0) { // key pressed
1048                         mouseClicked = 1;
1049                         return true;
1050                 }
1051                 if(bInputType == 1) {// key released
1052                         mouseClicked = 0;
1053                         return true;
1054                 }
1055         }
1056         return false;
1057 }
1058
1059 vector mousepos, mouseprevpos;
1060 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
1061 vector panel_click_pos; // panel pos (saved only upon a click)
1062 vector panel_click_size; // panel size (saved only upon a click)
1063 float highlightedPanel;
1064 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
1065 void HUD_Panel_Mouse()
1066 {
1067         if(mouseClicked == 0) {
1068                 highlightedPanel = -1;
1069                 highlightedAction = 0;
1070         }
1071
1072         mousepos = mousepos + getmousepos();
1073
1074         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1075         mousepos_y = bound(0, mousepos_y, vid_conheight);
1076
1077         drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1078
1079         if(mouseClicked)
1080         {
1081                 float i, border;
1082                 vector panelPos;
1083                 vector panelSize;
1084
1085                 for(i = 0; i <= panel_cnt; ++i)
1086                 {
1087                         panelPos = HUD_Panel_GetPos(i);
1088                         panelSize = HUD_Panel_GetSize(i);
1089                         border = HUD_Panel_GetBorder(i);
1090                         if(prevMouseClicked == 0) {
1091                                 // move
1092                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1093                                 {
1094                                         highlightedPanel = i;
1095                                         highlightedAction = 1;
1096                                 }
1097                                 // resize from topleft border
1098                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1099                                 {
1100                                         highlightedPanel = i;
1101                                         highlightedAction = 2;
1102                                         resizeCorner = 1;
1103                                 }
1104                                 // resize from topright border
1105                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1106                                 {
1107                                         highlightedPanel = i;
1108                                         highlightedAction = 2;
1109                                         resizeCorner = 2;
1110                                 }
1111                                 // resize from bottomleft border
1112                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1113                                 {
1114                                         highlightedPanel = i;
1115                                         highlightedAction = 2;
1116                                         resizeCorner = 3;
1117                                 }
1118                                 // resize from bottomright border
1119                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1120                                 {
1121                                         highlightedPanel = i;
1122                                         highlightedAction = 2;
1123                                         resizeCorner = 4;
1124                                 }
1125                         }
1126
1127                         if(highlightedPanel == i)
1128                         {
1129                                 if(prevMouseClicked == 0)
1130                                 {
1131                                         panel_click_distance = mousepos - panelPos;
1132                                         panel_click_pos = panelPos;
1133                                         panel_click_size = panelSize;
1134                                 }
1135
1136                                 if(highlightedAction == 1)
1137                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance, 0);
1138                                 else if(highlightedAction == 2)
1139                                 {
1140                                         float didntresize; // panel too big/too small, dont resize (also has to affect moving)
1141                                         if(resizeCorner == 1) {
1142                                                 didntresize = HUD_Panel_SetSize(i, panelSize + mouseprevpos - mousepos);
1143                                                 HUD_Panel_SetPos(i, mousepos - panel_click_distance, didntresize);
1144                                         }
1145                                         if(resizeCorner == 2) {
1146                                                 didntresize = HUD_Panel_SetSize(i, eY * panel_click_size_y + eX * (mousepos_x - panelPos_x - (panel_click_distance_x - panel_click_size_x))
1147                                                                 + eY * (panel_click_distance_y + (panel_click_pos_y - mousepos_y)));
1148                                                 HUD_Panel_SetPos(i, eX * panelPos_x + eY * (mousepos_y - panel_click_distance_y), didntresize);
1149                                         }
1150                                         if(resizeCorner == 3) {
1151                                                 didntresize = HUD_Panel_SetSize(i, panelSize + eX * (mouseprevpos_x - mousepos_x) + eY * (mousepos_y - mouseprevpos_y));
1152                                                 HUD_Panel_SetPos(i, eX * (mousepos_x - panel_click_distance_x) + eY * panelPos_y, didntresize);
1153                                         }
1154                                         if(resizeCorner == 4) {
1155                                                 HUD_Panel_SetSize(i, mousepos - panelPos - (panel_click_distance - panel_click_size));
1156                                         }
1157                                 }
1158                         }
1159                 }
1160         }
1161         mouseprevpos = mousepos;
1162         prevMouseClicked = mouseClicked;
1163 }
1164
1165 /*void HUD_DrawDockEdge(float id, vector p1, vector p2, float target)
1166 {
1167         vector pos;
1168         vector size;
1169
1170         pos =
1171 */ // maybe one day, since this will be quite complicated
1172
1173 // Weapon icons (#0)
1174 //
1175 float weaponspace[10];
1176 void HUD_WeaponIcons_Clear()
1177 {
1178         float idx;
1179         for(idx = 0; idx < 10; ++idx)
1180                 weaponspace[idx] = 0;
1181 }
1182
1183 entity weaponorder[WEP_MAXCOUNT];
1184
1185 void weaponorder_swap(float i, float j, entity pass)
1186 {
1187         entity h;
1188         h = weaponorder[i];
1189         weaponorder[i] = weaponorder[j];
1190         weaponorder[j] = h;
1191 }
1192
1193 float weaponorder_cmp(float i, float j, entity pass)
1194 {
1195         float d;
1196         d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1197         if(d)
1198                 return d;
1199         d = weaponorder[i].weapon - weaponorder[j].weapon;
1200         return d;
1201 }
1202
1203 void HUD_WeaponIcons()
1204 {
1205         float id = 0;
1206         float alpha, stat_weapons; // "constants"
1207         vector pos, mySize, accuracy_color;
1208         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1209
1210         pos = HUD_Panel_GetPos(id);
1211         mySize = HUD_Panel_GetSize(id);
1212
1213         stat_weapons = getstati(STAT_WEAPONS);
1214         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1215         {
1216                 self = get_weaponinfo(i);
1217                 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1218                 {
1219                         weaponorder[weapon_cnt] = self;
1220                         ++weapon_cnt;
1221                 }
1222         }
1223         heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1224
1225         HUD_Panel_DrawBg(id, pos, mySize);
1226         float padding;
1227         padding = HUD_Panel_GetPadding(id);
1228         if(padding)
1229         {
1230                 pos += '1 1 0' * padding;
1231                 mySize -= '2 2 0' * padding;
1232         }
1233
1234         // hits
1235         weapon_stats = getstati(STAT_DAMAGE_HITS);
1236         weapon_number = weapon_stats & 63;
1237         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1238         // fired
1239         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1240         weapon_number = weapon_stats & 63;
1241         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1242
1243         if(cvar_or("hud_weaponicons_fade", 1))
1244         {
1245                 fade = 3.2 - 2 * (time - weapontime);
1246                 fade = bound(0.7, fade, 1);
1247         }
1248         else
1249                 fade = 1;
1250
1251         HUD_WeaponIcons_Clear();
1252
1253         float rows, columns;
1254         rows = mySize_y/mySize_x;
1255         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1256         //                               ^^^ weapon icon aspect goes here
1257
1258         columns = ceil(WEP_COUNT/rows);
1259         float row, column;
1260         for(i = 0; i < weapon_cnt; ++i)
1261         {
1262                 self = weaponorder[i];
1263                 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1264                 {
1265                         weapid = self.impulse;
1266
1267                         alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1268
1269                         weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1270                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1271
1272                         // draw background behind currently selected weapon
1273                         if(self.weapon == activeweapon)
1274                                 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1275
1276                         // draw the weapon accuracy on the HUD
1277                         if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1278                         {
1279                                 if(weapon_damage)
1280                                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
1281
1282                                 accuracy_color = HUD_AccuracyColor(weapon_stats);
1283                                 if(weapon_damage)
1284                                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL);
1285                         }
1286
1287                         // draw the weapon icon
1288                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1289
1290                         if(cvar_or("hud_weaponicons_number", 1))
1291                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1292                 }
1293
1294                 ++row;
1295                 if(row >= rows)
1296                 {
1297                         row = 0;
1298                         ++column;
1299                 }
1300         }
1301
1302 }
1303
1304 // Inventory (#1)
1305 //
1306 float GetAmmoStat(float i)
1307 {
1308         switch(i)
1309         {
1310                 case 0: return STAT_SHELLS;
1311                 case 1: return STAT_NAILS;
1312                 case 2: return STAT_ROCKETS;
1313                 case 3: return STAT_CELLS;
1314                 case 4: return STAT_FUEL;
1315                 default: return -1;
1316         }
1317 }
1318
1319 float GetAmmoItemCode(float i)
1320 {
1321         switch(i)
1322         {
1323                 case 0: return IT_SHELLS;
1324                 case 1: return IT_NAILS;
1325                 case 2: return IT_ROCKETS;
1326                 case 3: return IT_CELLS;
1327                 case 4: return IT_FUEL;
1328                 default: return -1;
1329         }
1330 }
1331
1332 string GetAmmoPicture(float i)
1333 {
1334         switch(i)
1335         {
1336                 case 0: return "ammo_shells";
1337                 case 1: return "ammo_bullets";
1338                 case 2: return "ammo_rockets";
1339                 case 3: return "ammo_cells";
1340                 case 4: return "ammo_fuel";
1341                 default: return "";
1342         }
1343 }
1344
1345 void HUD_Inventory()
1346 {
1347         float id = 1;
1348         float i;
1349         float stat_items;
1350
1351         vector pos, mySize, mysize, mypos;
1352         pos = HUD_Panel_GetPos(id);
1353         mySize = HUD_Panel_GetSize(id);
1354
1355         HUD_Panel_DrawBg(id, pos, mySize);
1356         float padding;
1357         padding = HUD_Panel_GetPadding(id);
1358         if(padding)
1359         {
1360                 pos += '1 1 0' * padding;
1361                 mySize -= '2 2 0' * padding;
1362         }
1363
1364         // ammo
1365         stat_items = getstati(STAT_ITEMS);
1366         for (i = 0; i < 4; ++i) {
1367                 float a;
1368                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1369                 if(hud_configure)
1370                         a = 100;
1371
1372                 if(cvar("hud_inventory_onlycurrent")) {
1373                         if (stat_items & GetAmmoItemCode(i)) {
1374                                 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1375                                 if(a < 10)
1376                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1377                                 else
1378                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1379                         }
1380                 } else {
1381                         if (a > 0) {
1382                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1383                                         switch (i) {
1384                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1385                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1386                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1387                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1388                                         }
1389                                         mysize_x = 0.25 * mySize_x;
1390                                         mysize_y = mySize_y;
1391                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1392                                         switch (i) {
1393                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1394                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1395                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1396                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1397                                         }
1398                                         mysize_x = 0.5 * mySize_x;
1399                                         mysize_y = 0.5 * mySize_y;
1400                                 } else { // arrange vertically
1401                                         switch (i) {
1402                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1403                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1404                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1405                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1406                                         }
1407                                         mysize_x = mySize_x;
1408                                         mysize_y = 0.25 * mySize_y;
1409                                 }
1410
1411                                 if (stat_items & GetAmmoItemCode(i))
1412                                         drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1413                                 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1414                                 if (a < 10) {
1415                                         if(stat_items & GetAmmoItemCode(i))
1416                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1417                                         else
1418                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1419                                 } else {
1420                                         if(stat_items & GetAmmoItemCode(i))
1421                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1422                                         else
1423                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1424                                 }
1425                         }
1426                 }
1427         }
1428 }
1429
1430
1431 // Powerups (#2)
1432 //
1433 void HUD_Powerups() {
1434         float id = 2;
1435         float stat_items;
1436         stat_items = getstati(STAT_ITEMS);
1437
1438         if(!hud_configure)
1439         {
1440                 if not(stat_items & IT_STRENGTH)
1441                         if not(stat_items & IT_INVINCIBLE)
1442                                 return;
1443
1444                 if (getstati(STAT_HEALTH) <= 0)
1445                         return;
1446         }
1447
1448         vector pos, mySize;
1449         pos = HUD_Panel_GetPos(id);
1450         mySize = HUD_Panel_GetSize(id);
1451
1452         HUD_Panel_DrawBg(id, pos, mySize);
1453         float padding;
1454         padding = HUD_Panel_GetPadding(id);
1455         if(padding)
1456         {
1457                 pos += '1 1 0' * padding;
1458                 mySize -= '2 2 0' * padding;
1459         }
1460
1461         float strength_time, shield_time;
1462
1463         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1464         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1465
1466         if(hud_configure)
1467         {
1468                 strength_time = 15;
1469                 shield_time = 27;
1470         }
1471
1472         float len;
1473
1474         vector barpos, barsize;
1475         vector picpos;
1476         vector numpos;
1477
1478         string leftname, rightname;
1479         float leftcnt, rightcnt;
1480         float leftexact, rightexact;
1481         float leftalpha, rightalpha;
1482         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1483                 leftname = "strength";
1484                 leftcnt = ceil(strength_time);
1485                 leftexact = strength_time;
1486
1487                 rightname = "shield";
1488                 rightcnt = ceil(shield_time);
1489                 rightexact = shield_time;
1490         } else {
1491                 leftname = "shield";
1492                 leftcnt = ceil(shield_time);
1493                 leftexact = shield_time;
1494
1495                 rightname = "strength";
1496                 rightcnt = ceil(strength_time);
1497                 rightexact = strength_time;
1498         }
1499         leftalpha = bound(0, leftexact, 1);
1500         rightalpha = bound(0, rightexact, 1);
1501
1502         if (mySize_x/mySize_y > 4)
1503         {
1504                 if(leftcnt)
1505                 {
1506                         len = strlen(ftos(leftcnt));
1507
1508                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1509                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1510                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1511                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1512                                 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1513                         } else {
1514                                 barpos = pos;
1515                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1516                                 picpos = pos;
1517                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1518                         }
1519
1520                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1521                         if(leftcnt <= 5)
1522                                 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1523                         else
1524                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1525                         HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1526                 }
1527
1528                 if(rightcnt)
1529                 {
1530                         len = strlen(ftos(rightcnt));
1531
1532                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1533                                 barpos = pos + eX * 0.5 * mySize_x;
1534                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1535                                 picpos = pos + eX * 0.5 * mySize_x;
1536                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1537                         } else {
1538                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1539                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1540                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1541                                 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1542                         }
1543
1544                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1545                         if(rightcnt <= 5)
1546                                 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1547                         else
1548                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1549                         HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1550                 }
1551         }
1552         else if (mySize_x/mySize_y > 1.5)
1553         {
1554                 if(leftcnt)
1555                 {
1556                         len = strlen(ftos(leftcnt));
1557
1558                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1559                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1560                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1561                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1562                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1563                         } else {
1564                                 barpos = pos;
1565                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1566                                 picpos = pos;
1567                                 numpos = picpos + eX * 0.5 * mySize_y;
1568                         }
1569
1570                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1571                         if(leftcnt <= 5)
1572                                 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1573                         else
1574                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1575                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1576                 }
1577
1578                 if(rightcnt)
1579                 {
1580                         len = strlen(ftos(rightcnt));
1581
1582                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1583                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1584                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1585                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1586                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1587                         } else {
1588                                 barpos = pos + eY * 0.5 * mySize_y;
1589                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1590                                 picpos = pos + eY * 0.5 * mySize_y;
1591                                 numpos = picpos + eX * 0.5 * mySize_y;
1592                         }
1593
1594                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1595                         if(rightcnt <= 5)
1596                                 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1597                         else
1598                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1599                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1600                 }
1601         }
1602         else
1603         {
1604                 if(leftcnt)
1605                 {
1606                         len = strlen(ftos(leftcnt));
1607
1608                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1609                                 barpos = pos;
1610                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1611                                 picpos = pos + eX * 0.05 * mySize_x;
1612                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1613                         } else {
1614                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1615                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1616                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1617                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1618                         }
1619
1620                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1621                         if(leftcnt <= 5)
1622                                 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1623                         else
1624                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1625                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1626                 }
1627
1628                 if(rightcnt)
1629                 {
1630                         len = strlen(ftos(rightcnt));
1631
1632                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1633                                 barpos = pos + eX * 0.5 * mySize_x;
1634                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1635                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1636                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1637                         } else {
1638                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1639                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1640                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1641                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1642                         }
1643
1644                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1645                         if(rightcnt <= 5)
1646                                 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1647                         else
1648                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1649                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1650                 }
1651         }
1652 }
1653
1654 // Health/armor (#3)
1655 //
1656 void HUD_HealthArmor(void)
1657 {
1658         float id = 3;
1659         vector pos, mySize;
1660         pos = HUD_Panel_GetPos(id);
1661         mySize = HUD_Panel_GetSize(id);
1662
1663         HUD_Panel_DrawBg(id, pos, mySize);
1664         float padding;
1665         padding = HUD_Panel_GetPadding(id);
1666         if(padding)
1667         {
1668                 pos += '1 1 0' * padding;
1669                 mySize -= '2 2 0' * padding;
1670         }
1671
1672         float armor, health;
1673         armor = getstati(STAT_ARMOR);
1674         health = getstati(STAT_HEALTH);
1675
1676         float fuel;
1677         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1678
1679         if(hud_configure)
1680         {
1681                 armor = 150;
1682                 health = 100;
1683                 fuel = 70;
1684         }
1685
1686         if(health <= 0)
1687                 return;
1688
1689         float len;
1690
1691         if(cvar("hud_healtharmor") == 2) // combined health and armor display
1692         {
1693                 vector v;
1694                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1695
1696                 float x;
1697                 x = floor(v_x + 1);
1698
1699                 if(v_z) // NOT fully armored
1700                 {
1701                         drawpic_skin(pos + eX * 3 * mySize_y, "health", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1702                         if(armor)
1703                                 drawpic_skin(pos + eX * 4 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg * armor / health, DRAWFLAG_NORMAL);
1704                 }
1705                 else
1706                 {
1707                         drawpic_skin(pos + eX * 4 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg * health / armor, DRAWFLAG_NORMAL);
1708                         if(armor)
1709                                 drawpic_skin(pos + eX * 3 * mySize_y, "armor", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1710                 }
1711                 HUD_DrawXNum_Colored(pos, x, 3, mySize_y, hud_alpha_fg); // draw the combined health and armor
1712         }
1713
1714         else
1715         {
1716                 vector barpos, barsize;
1717                 vector picpos;
1718                 vector numpos;
1719
1720                 string leftname, rightname;
1721                 float leftcnt, rightcnt;
1722                 float leftactive, rightactive;
1723                 float leftalpha, rightalpha;
1724                 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1725                         leftname = "armor";
1726                         leftcnt = armor;
1727                         if(leftcnt)
1728                                 leftactive = 1;
1729                         leftalpha = min((armor+10)/55, 1);
1730
1731                         rightname = "health";
1732                         rightcnt = health;
1733                         rightactive = 1;
1734                         rightalpha = 1;
1735                 } else {
1736                         leftname = "health";
1737                         leftcnt = health;
1738                         leftactive = 1;
1739                         leftalpha = 1;
1740
1741                         rightname = "armor";
1742                         rightcnt = armor;
1743                         if(rightcnt)
1744                                 rightactive = 1;
1745                         rightalpha = min((armor+10)/55, 1);
1746                 }
1747
1748                 if (mySize_x/mySize_y > 5)
1749                 {
1750                         if(leftactive)
1751                         {
1752                                 len = strlen(ftos(leftcnt));
1753
1754                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1755                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1756                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1757                                         picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1758                                         numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1759                                 } else {
1760                                         barpos = pos;
1761                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1762                                         picpos = pos;
1763                                         numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1764                                 }
1765
1766                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1767                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1768                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1769                         }
1770
1771                         if(rightactive)
1772                         {
1773                                 len = strlen(ftos(rightcnt));
1774
1775                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1776                                         barpos = pos + eX * 0.5 * mySize_x;
1777                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1778                                         picpos = pos + eX * 0.5 * mySize_x;
1779                                         numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1780                                 } else {
1781                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1782                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1783                                         picpos = pos + eX * mySize_x - eX * mySize_y;
1784                                         numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
1785                                 }
1786
1787                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1788                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1789                                 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_alpha_fg);
1790                         }
1791
1792                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1793                                 barpos = pos - eX * mySize_x * min(1, fuel/100);
1794                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1795                         } else {
1796                                 barpos = pos;
1797                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1798                         }
1799                         if(fuel)
1800                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1801                 }
1802                 else if (mySize_x/mySize_y > 2)
1803                 {
1804                         if(leftactive)
1805                         {
1806                                 len = strlen(ftos(leftcnt));
1807
1808                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1809                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
1810                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1811                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1812                                         numpos = picpos - eX * len * 0.5 * mySize_y;
1813                                 } else {
1814                                         barpos = pos;
1815                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1816                                         picpos = pos;
1817                                         numpos = picpos + eX * 0.5 * mySize_y;
1818                                 }
1819
1820                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1821                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1822                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1823                         }
1824
1825                         if(rightactive)
1826                         {
1827                                 len = strlen(ftos(rightcnt));
1828
1829                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1830                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1831                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1832                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1833                                         numpos = picpos - eX * len * 0.5 * mySize_y;
1834                                 } else {
1835                                         barpos = pos + eY * 0.5 * mySize_y;
1836                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1837                                         picpos = pos + eY * 0.5 * mySize_y;
1838                                         numpos = picpos + eX * 0.5 * mySize_y;
1839                                 }
1840
1841                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1842                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1843                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1844                         }
1845
1846                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1847                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1848                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1849                         } else {
1850                                 barpos = pos;
1851                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1852                         }
1853                         if(fuel)
1854                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1855                 }
1856                 else
1857                 {
1858                         if(leftactive)
1859                         {
1860                                 len = strlen(ftos(leftcnt));
1861
1862                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1863                                         barpos = pos;
1864                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1865                                         picpos = pos + eX * 0.05 * mySize_x;
1866                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1867                                 } else {
1868                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
1869                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1870                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
1871                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
1872                                 }
1873
1874                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1875                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1876                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1877                         }
1878
1879                         if(rightactive)
1880                         {
1881                                 len = strlen(ftos(rightcnt));
1882
1883                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1884                                         barpos = pos + eX * 0.5 * mySize_x;
1885                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1886                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1887                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1888                                 } else {
1889                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
1890                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1891                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
1892                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
1893                                 }
1894
1895                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1896                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1897                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1898                         }
1899
1900                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1901                                 barpos = pos;
1902                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1903                         } else {
1904                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
1905                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1906                         }
1907                         if(fuel)
1908                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1909                 }
1910         }
1911 }
1912
1913 // ___TODO___ !!!
1914 // Notification area (#4)
1915 //
1916 void HUD_Notify (void)
1917 {
1918         float id = 4;
1919         vector pos, mySize;
1920         pos = HUD_Panel_GetPos(id);
1921         mySize = HUD_Panel_GetSize(id);
1922
1923         HUD_Panel_DrawBg(id, pos, mySize);
1924         float padding;
1925         padding = HUD_Panel_GetPadding(id);
1926         if(padding)
1927         {
1928                 pos += '1 1 0' * padding;
1929                 mySize -= '2 2 0' * padding;
1930         }
1931
1932         string s;
1933         entity tm;
1934         if(spectatee_status && !intermission)
1935         {
1936                 drawfont = hud_bigfont;
1937                 if(spectatee_status == -1)
1938                         s = "^1Observing";
1939                 else
1940                         s = GetPlayerName(spectatee_status - 1);
1941                 // spectated player name between HUD and chat area, aligned to the left
1942                 pos_x = 0;
1943                 pos_y = - 50 - hud_fontsize_spec_y;
1944                 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
1945                 drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
1946                 drawfont = hud_font;
1947
1948                 // spectator text in the upper right corner
1949                 if(spectatee_status == -1)
1950                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
1951                 else
1952                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
1953
1954                 if(spectatee_status == -1)
1955                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
1956                 else
1957                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
1958
1959                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
1960
1961                 if(gametype == GAME_ARENA)
1962                         s = "^1Wait for your turn to join";
1963                 else if(gametype == GAME_LMS)
1964                 {
1965                         entity sk;
1966                         sk = playerslots[player_localentnum - 1];
1967                         if(sk.(scores[ps_primary]) >= 666)
1968                                 s = "^1Match has already begun";
1969                         else if(sk.(scores[ps_primary]) > 0)
1970                                 s = "^1You have no more lives left";
1971                         else
1972                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1973                 }
1974                 else
1975                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1976
1977                 //show restart countdown:
1978                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1979                         float countdown;
1980                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
1981                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
1982                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
1983                 }
1984         }
1985         if(warmup_stage && !intermission)
1986         {
1987                 s = "^2Currently in ^1warmup^2 stage!";
1988         }
1989
1990         // move more important stuff more to the middle so its more visible
1991
1992         string blinkcolor;
1993         if(mod(time, 1) >= 0.5)
1994                 blinkcolor = "^1";
1995         else
1996                 blinkcolor = "^3";
1997
1998         if(ready_waiting && !intermission && !spectatee_status)
1999         {
2000                 if(ready_waiting_for_me)
2001                 {
2002                         if(warmup_stage)
2003                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2004                         else
2005                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2006                 }
2007                 else
2008                 {
2009                         if(warmup_stage)
2010                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2011                         else
2012                                 s = strcat("^2Waiting for others to ready up...");
2013                 }
2014         }
2015         else if(warmup_stage && !intermission && !spectatee_status)
2016         {
2017                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2018         }
2019
2020         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2021         {
2022                 float ts_min, ts_max;
2023                 tm = teams.sort_next;
2024                 if (tm)
2025                 {
2026                         for(; tm.sort_next; tm = tm.sort_next)
2027                         {
2028                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2029                                         continue;
2030                                 if(!ts_min) ts_min = tm.team_size;
2031                                 else ts_min = min(ts_min, tm.team_size);
2032                                 if(!ts_max) ts_max = tm.team_size;
2033                                 else ts_max = max(ts_max, tm.team_size);
2034                         }
2035                         if ((ts_max - ts_min) > 1)
2036                         {
2037                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2038                                 tm = GetTeam(myteam, false);
2039                                 if (tm)
2040                                 if (tm.team != COLOR_SPECTATOR)
2041                                 if (tm.team_size == ts_max)
2042                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2043
2044                         }
2045                 }
2046         }
2047 }
2048
2049 // Timer (#5)
2050 //
2051 void HUD_Timer()
2052 {
2053         float id = 5;
2054         vector pos, mySize;
2055         pos = HUD_Panel_GetPos(id);
2056         mySize = HUD_Panel_GetSize(id);
2057
2058         HUD_Panel_DrawBg(id, pos, mySize);
2059         float padding;
2060         padding = HUD_Panel_GetPadding(id);
2061         if(padding)
2062         {
2063                 pos += '1 1 0' * padding;
2064                 mySize -= '2 2 0' * padding;
2065         }
2066
2067         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2068
2069         timelimit = getstatf(STAT_TIMELIMIT);
2070
2071         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2072         timeleft = ceil(timeleft);
2073         minutesLeft = floor(timeleft / 60);
2074         secondsLeft = timeleft - minutesLeft*60;
2075
2076         vector timer_color;
2077         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2078                 timer_color = '1 1 1'; //white
2079         else if(minutesLeft >= 1)
2080                 timer_color = '1 1 0'; //yellow
2081         else
2082                 timer_color = '1 0 0'; //red
2083
2084         if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2085                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2086                         //while restart is still active, show 00:00
2087                         minutes = seconds = 0;
2088                 } else {
2089                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2090                         minutes = floor(elapsedTime / 60);
2091                         seconds = elapsedTime - minutes*60;
2092                 }
2093         } else {
2094                 minutes = minutesLeft;
2095                 seconds = secondsLeft;
2096         }
2097
2098         if(minutes > 999)
2099                 seconds = 99;
2100         minutes = min(minutes, 999);
2101         if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2102                 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2103                 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2104         }
2105         HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2106 }
2107
2108 // Radar (#6)
2109 //
2110 void HUD_Radar(void)
2111 {
2112         float id = 6;
2113         vector pos, mySize;
2114         pos = HUD_Panel_GetPos(id);
2115         mySize = HUD_Panel_GetSize(id);
2116
2117         HUD_Panel_DrawBg(id, pos, mySize);
2118         float padding;
2119         padding = HUD_Panel_GetPadding(id);
2120         if(padding)
2121         {
2122                 pos += '1 1 0' * padding;
2123                 mySize -= '2 2 0' * padding;
2124         }
2125
2126         local float color1, color2; // color already declared as a global in hud.qc
2127         local vector rgb;
2128         local entity tm;
2129         float scale2d, normalsize, bigsize;
2130         float f;
2131
2132         teamradar_origin2d = pos + 0.5 * mySize; // TODO: stupid compat, should be removed (hint: code seems to assume origin to be in center, where panelhud code uses pos as topleft pixel)
2133         teamradar_size2d = mySize;
2134
2135         if(minimapname == "")
2136                 return;
2137
2138         teamradar_loadcvars();
2139
2140         switch(hud_radar_zoommode)
2141         {
2142                 default:
2143                 case 0:
2144                         f = current_zoomfraction;
2145                         break;
2146                 case 1:
2147                         f = 1 - current_zoomfraction;
2148                         break;
2149                 case 2:
2150                         f = 0;
2151                         break;
2152                 case 3:
2153                         f = 1;
2154                         break;
2155         }
2156
2157         switch(hud_radar_rotation)
2158         {
2159                 case 0:
2160                         teamradar_angle = view_angles_y - 90;
2161                         break;
2162                 default:
2163                         teamradar_angle = 90 * hud_radar_rotation;
2164                         break;
2165         }
2166
2167         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2168         teamradar_size2d = mySize;
2169
2170         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2171
2172         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2173         if(hud_radar_rotation == 0)
2174         {
2175                 // max-min distance must fit the radar in any rotation
2176                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2177         }
2178         else
2179         {
2180                 vector c0, c1, c2, c3, span;
2181                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2182                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2183                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2184                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2185                 span = '0 0 0';
2186                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2187                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2188
2189                 // max-min distance must fit the radar in x=x, y=y
2190                 bigsize = min(
2191                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2192                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2193                 );
2194         }
2195
2196         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
2197         if(bigsize > normalsize)
2198                 normalsize = bigsize;
2199
2200         teamradar_size =
2201                   f * bigsize
2202                 + (1 - f) * normalsize;
2203         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2204                   f * (mi_min + mi_max) * 0.5
2205                 + (1 - f) * view_origin);
2206
2207         color1 = GetPlayerColor(player_localentnum-1);
2208         rgb = GetTeamRGB(color1);
2209
2210         drawsetcliparea(
2211                 pos_x,
2212                 pos_y,
2213                 mySize_x,
2214                 mySize_y
2215         );
2216
2217         draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
2218
2219         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2220                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2221         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2222                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
2223         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2224         {
2225                 color2 = GetPlayerColor(tm.sv_entnum);
2226                 //if(color == COLOR_SPECTATOR || color == color2)
2227                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2228         }
2229         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2230
2231         drawresetcliparea();
2232 };
2233
2234 // Score (#7)
2235 //
2236 void HUD_Score()
2237 {
2238         float id = 7;
2239         vector pos, mySize;
2240         pos = HUD_Panel_GetPos(id);
2241         mySize = HUD_Panel_GetSize(id);
2242
2243         HUD_Panel_DrawBg(id, pos, mySize);
2244         float padding;
2245         padding = HUD_Panel_GetPadding(id);
2246         if(padding)
2247         {
2248                 pos += '1 1 0' * padding;
2249                 mySize -= '2 2 0' * padding;
2250         }
2251
2252         float score, distribution, leader;
2253         float score_len, distr_len;
2254         vector distribution_color;
2255         entity tm, pl, me;
2256         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2257
2258         // TODO... this (race part) still uses constant coordinates :/
2259         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2260                 /*pl = players.sort_next;
2261                 if(pl == me)
2262                         pl = pl.sort_next;
2263                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2264                         if(pl.scores[ps_primary] == 0)
2265                                 pl = world;
2266
2267                 score = me.(scores[ps_primary]);
2268
2269                 float racemin, racesec, racemsec;
2270                 float distsec, distmsec, minusplus;
2271
2272                 racemin = floor(score/(60 * TIME_FACTOR));
2273                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2274                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2275
2276                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2277                         // distribution display
2278                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2279
2280                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2281                                 distmsec = fabs(distribution);
2282                         else {
2283                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
2284                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2285                                 if (distribution < 0)
2286                                         distsec = -distsec;
2287                         }
2288
2289                         if (distribution <= 0) {
2290                                 distribution_color = eY;
2291                                 minusplus = 1; // minusplus 1: always prefix with minus sign
2292                         }
2293                         else {
2294                                 distribution_color = eX;
2295                                 minusplus = 2; // minusplus 1: always prefix with plus sign
2296                         }
2297                         HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2298                         HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2299                         drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE);
2300                 }
2301                 // race record display
2302                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2303                         drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2304
2305                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2306                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2307                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2308
2309                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2310                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2311                 */
2312         } else if (!teamplay) { // non-teamgames
2313                 // me vector := [team/connected frags id]
2314                 pl = players.sort_next;
2315                 if(pl == me)
2316                         pl = pl.sort_next;
2317
2318                 if(hud_configure)
2319                         distribution = 42;
2320                 else if(pl)
2321                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2322                 else
2323                         distribution = 0;
2324
2325                 score = me.(scores[ps_primary]);
2326                 if(hud_configure)
2327                         score = 123;
2328
2329                 if(distribution >= 5) {
2330                         distribution_color = eY;
2331                         leader = 1;
2332                 } else if(distribution >= 0) {
2333                         distribution_color = '1 1 1';
2334                         leader = 1;
2335                 } else if(distribution >= -5)
2336                         distribution_color = '1 1 0';
2337                 else
2338                         distribution_color = eX;
2339
2340                 score_len = strlen(ftos(score));
2341                 distr_len = strlen(ftos(distribution));
2342
2343                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2344                 if (leader)
2345                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2346                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2347         } else { // teamgames
2348                 float max_fragcount;
2349                 max_fragcount = -99;
2350
2351                 float teamnum;
2352                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2353                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
2354                                 continue;
2355                         score = tm.(teamscores[ts_primary]);
2356                         if(hud_configure)
2357                                 score = 123;
2358                         leader = 0;
2359                         
2360                         score_len = strlen(ftos(score));
2361
2362                         if (score > max_fragcount)
2363                                 max_fragcount = score;
2364
2365                         if(tm.team == myteam) {
2366                                 if (max_fragcount == score)
2367                                         leader = 1;
2368                                 if (leader)
2369                                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2370                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2371                         } else {
2372                                 if (max_fragcount == score)
2373                                         leader = 1;
2374                                 if (leader)
2375                                         drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2376                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2377                                 teamnum += 1;
2378                         }
2379                 }
2380         }
2381 }
2382
2383 // Race timer (#8)
2384 //
2385 void HUD_RaceTimer (void) {
2386         float id = 8;
2387         vector pos, mySize;
2388         pos = HUD_Panel_GetPos(id);
2389         mySize = HUD_Panel_GetSize(id);
2390
2391         HUD_Panel_DrawBg(id, pos, mySize);
2392         float padding;
2393         padding = HUD_Panel_GetPadding(id);
2394         if(padding)
2395         {
2396                 pos += '1 1 0' * padding;
2397                 mySize -= '2 2 0' * padding;
2398         }
2399
2400         drawfont = hud_bigfont;
2401         float a, t;
2402         string s, forcetime;
2403
2404         if(hud_configure)
2405         {
2406                 s = "0:13:37";
2407                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2408                 s = "^1Intermediate 1 (+15.42)";
2409                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg, DRAWFLAG_NORMAL);
2410         }
2411         else if(race_checkpointtime)
2412         {
2413                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2414                 s = "";
2415                 forcetime = "";
2416                 if(a > 0) // just hit a checkpoint?
2417                 {
2418                         if(race_checkpoint != 254)
2419                         {
2420                                 if(race_time && race_previousbesttime)
2421                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2422                                 else
2423                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2424                                 if(race_time)
2425                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2426                         }
2427                 }
2428                 else
2429                 {
2430                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2431                         {
2432                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2433                                 if(a > 0) // next one?
2434                                 {
2435                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2436                                 }
2437                         }
2438                 }
2439
2440                 if(s != "" && a > 0)
2441                 {
2442                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2443                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2444                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2445                 }
2446
2447                 // ___ TODO!!!___
2448                 if(race_penaltytime)
2449                 {
2450                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2451                         if(a > 0)
2452                         {
2453                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
2454                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2455                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2456                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2457                         }
2458                 }
2459
2460                 if(forcetime != "")
2461                 {
2462                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2463                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
2464                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_alpha_fg, 0, a);
2465                 }
2466                 else
2467                         a = 1;
2468
2469                 if(race_laptime && race_checkpoint != 255)
2470                 {
2471                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2472                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2473                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2474                 }
2475         }
2476         else
2477         {
2478                 if(race_mycheckpointtime)
2479                 {
2480                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2481                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2482                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2483                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2484                         drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2485                 }
2486                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2487                 {
2488                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2489                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2490                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2491                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2492                         drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2493                 }
2494
2495                 if(race_penaltytime && !race_penaltyaccumulator)
2496                 {
2497                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2498                         a = bound(0, (1 + t - time), 1);
2499                         if(a > 0)
2500                         {
2501                                 if(time < t)
2502                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
2503                                 else
2504                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
2505                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2506                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2507                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2508                         }
2509                 }
2510         }
2511
2512         drawfont = hud_font;
2513 }
2514
2515 // Vote window (#9)
2516 //
2517 float vote_yescount;
2518 float vote_nocount;
2519 float vote_needed;
2520 float vote_highlighted; // currently selected vote
2521
2522 float vote_active; // is there an active vote?
2523 float vote_prev; // previous state of vote_active to check for a change
2524 float vote_alpha;
2525 float vote_change; // "time" when vote_active changed
2526
2527 void HUD_VoteWindow(void) 
2528 {
2529         float id = 9;
2530         vector pos, mySize;
2531         pos = HUD_Panel_GetPos(id);
2532         mySize = HUD_Panel_GetSize(id);
2533
2534         string s;
2535         float a;
2536         if(vote_active != vote_prev) {
2537                 vote_change = time;
2538                 vote_prev = bound(0, vote_active, 1);
2539         }
2540
2541         if(vote_active)
2542                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2543         else
2544                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2545
2546         if(hud_configure)
2547         {
2548                 vote_alpha = 1;
2549                 vote_yescount = 3;
2550                 vote_nocount = 2;
2551                 vote_needed = 4;
2552         }
2553
2554         HUD_Panel_DrawBg(id, pos, mySize);
2555         float padding;
2556         padding = HUD_Panel_GetPadding(id);
2557         if(padding)
2558         {
2559                 pos += '1 1 0' * padding;
2560                 mySize -= '2 2 0' * padding;
2561         }
2562
2563         if(vote_alpha) {
2564                 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
2565
2566                 drawpic_skin(pos, "voteprogress_back", mySize, HUD_Panel_GetColor(id), a * hud_alpha_bg, DRAWFLAG_NORMAL);
2567
2568                 s = "A vote has been called for: ";
2569                 drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL);
2570                 s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '10 0 0', stringwidth_colors); // TODO: broken?
2571                 if(hud_configure)
2572                         s = "Configure the HUD";
2573                 drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_alpha_fg, DRAWFLAG_NORMAL);
2574
2575                 // print the yes/no counts
2576                 s = strcat("Yes: ", ftos(vote_yescount));
2577                 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2578                 s = strcat("No: ", ftos(vote_nocount));
2579                 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2580
2581                 // draw the progress bars
2582                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2583                 drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2584
2585                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2586                 drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2587
2588                 // draw the highlights
2589                 if(vote_highlighted == 1) {
2590                         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2591                         drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2592                 }
2593                 else if(vote_highlighted == 2) {
2594                         drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2595                         drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2596                 }
2597
2598                 drawresetcliparea();
2599         }
2600         else if(!vote_active) {
2601                 vote_highlighted = 0;
2602         }
2603 }
2604
2605 // Mod icons panel (#10)
2606 //
2607
2608 // CTF HUD modicon section
2609 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2610 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2611 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2612
2613 void HUD_Mod_CTF_Reset(void)
2614 {
2615         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2616 }
2617
2618 void HUD_Mod_CTF(vector pos, vector mySize)
2619 {
2620         vector redflag_pos, blueflag_pos;
2621         float f; // every function should have that
2622
2623         float redflag, blueflag; // current status
2624         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2625         float stat_items;
2626
2627         stat_items = getstati(STAT_ITEMS);
2628         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2629         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2630
2631         if(hud_configure)
2632         {
2633                 redflag = 1;
2634                 blueflag = 2;
2635         }
2636
2637         // when status CHANGES, set old status into prevstatus and current status into status
2638         if (redflag != redflag_prevframe)
2639         {
2640                 redflag_statuschange_time = time;
2641                 redflag_prevstatus = redflag_prevframe;
2642                 redflag_prevframe = redflag;
2643         }
2644
2645         if (blueflag != blueflag_prevframe)
2646         {
2647                 blueflag_statuschange_time = time;
2648                 blueflag_prevstatus = blueflag_prevframe;
2649                 blueflag_prevframe = blueflag;
2650         }
2651
2652         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2653         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2654
2655         float BLINK_FACTOR = 0.15;
2656         float BLINK_BASE = 0.85;
2657         // note:
2658         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2659         // thus
2660         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2661         // ensure RMS == 1
2662         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2663
2664         string red_icon, red_icon_prevstatus;
2665         float red_alpha, red_alpha_prevstatus;
2666         red_alpha = red_alpha_prevstatus = 1;
2667         switch(redflag) {
2668                 case 1: red_icon = "flag_red_taken"; break;
2669                 case 2: red_icon = "flag_red_lost"; break;
2670                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2671                 default:
2672                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2673                                 red_icon = "flag_red_shielded";
2674                         else
2675                                 red_icon = string_null;
2676                         break;
2677         }
2678         switch(redflag_prevstatus) {
2679                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2680                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2681                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2682                 default:
2683                         if(redflag == 3)
2684                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2685                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2686                                 red_icon_prevstatus = "flag_red_shielded";
2687                         else
2688                                 red_icon_prevstatus = string_null;
2689                         break;
2690         }
2691
2692         string blue_icon, blue_icon_prevstatus;
2693         float blue_alpha, blue_alpha_prevstatus;
2694         blue_alpha = blue_alpha_prevstatus = 1;
2695         switch(blueflag) {
2696                 case 1: blue_icon = "flag_blue_taken"; break;
2697                 case 2: blue_icon = "flag_blue_lost"; break;
2698                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2699                 default:
2700                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2701                                 blue_icon = "flag_blue_shielded";
2702                         else
2703                                 blue_icon = string_null;
2704                         break;
2705         }
2706         switch(blueflag_prevstatus) {
2707                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2708                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2709                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2710                 default:
2711                         if(blueflag == 3)
2712                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2713                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2714                                 blue_icon_prevstatus = "flag_blue_shielded";
2715                         else
2716                                 blue_icon_prevstatus = string_null;
2717                         break;
2718         }
2719
2720         if (myteam == COLOR_TEAM1) { // always draw own flag on left
2721                 redflag_pos = pos;
2722                 blueflag_pos = pos + eX * mySize_y;
2723         } else {
2724                 blueflag_pos = pos;
2725                 redflag_pos = pos + eX * mySize_y;
2726         }
2727
2728         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2729         if(red_icon_prevstatus && f < 1)
2730                 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2731         if(red_icon)
2732                 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2733
2734         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2735         if(blue_icon_prevstatus && f < 1)
2736                 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2737         if(blue_icon)
2738                 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
2739 }
2740
2741 // Keyhunt HUD modicon section
2742 float kh_runheretime;
2743
2744 void HUD_Mod_KH_Reset(void)
2745 {
2746         kh_runheretime = 0;
2747 }
2748
2749 void HUD_Mod_KH(vector pos, vector mySize)
2750 {
2751         float kh_keys;
2752         float keyteam;
2753         float a, aa;
2754         vector p, pa, kh_size, kh_asize;
2755
2756         p_x = pos_x;
2757         p_y = pos_y + 0.25 * mySize_y;
2758
2759         kh_keys = getstati(STAT_KH_KEYS);
2760
2761         kh_size_x = mySize_x * 0.25;
2762         kh_size_y = 0.75 * mySize_y;
2763
2764         pa = p - eY * 0.25 * mySize_y;
2765
2766         kh_asize_x = mySize_x * 0.25;
2767         kh_asize_y = mySize_y * 0.25;
2768
2769         float i, key;
2770
2771         float keycount;
2772         keycount = 0;
2773         for(i = 0; i < 4; ++i)
2774         {
2775                 key = floor(kh_keys / pow(32, i)) & 31;
2776                 keyteam = key - 1;
2777                 if(keyteam == 30 && keycount <= 4)
2778                         keycount += 4;
2779                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2780                         keycount += 1;
2781         }
2782         // this yields 8 exactly if "RUN HERE" shows
2783
2784         if(keycount == 8)
2785         {
2786                 if(!kh_runheretime)
2787                         kh_runheretime = time;
2788                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2789         }
2790         else
2791                 kh_runheretime = 0;
2792
2793         for(i = 0; i < 4; ++i)
2794         {
2795                 key = floor(kh_keys / pow(32, i)) & 31;
2796                 keyteam = key - 1;
2797                 switch(keyteam)
2798                 {
2799                         case 30: // my key
2800                                 keyteam = myteam;
2801                                 a = 1;
2802                                 aa = 1;
2803                                 break;
2804                         case -1: // no key
2805                                 a = 0;
2806                                 aa = 0;
2807                                 break;
2808                         default: // owned or dropped
2809                                 a = 0.2;
2810                                 aa = 0.5;
2811                                 break;
2812                 }
2813                 a = a * hud_alpha_fg;
2814                 aa = aa * hud_alpha_fg;
2815                 if(a > 0)
2816                 {
2817                         switch(keyteam)
2818                         {
2819                                 case COLOR_TEAM1:
2820                                         drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2821                                         break;
2822                                 case COLOR_TEAM2:
2823                                         drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2824                                         break;
2825                                 case COLOR_TEAM3:
2826                                         drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2827                                         break;
2828                    &nbs