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use drawcolorcodedstring_aspect in the vote window
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
18         {
19                 // draw only the central part
20                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
21                 return;
22         }
23
24         vector dX, dY;
25         vector width, height;
26         vector bW, bH;
27         //pic = draw_UseSkinFor(pic);
28         width = eX * theSize_x;
29         height = eY * theSize_y;
30         if(theSize_x <= theBorderSize_x * 2)
31         {
32                 // not wide enough... draw just left and right then
33                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34                 if(theSize_y <= theBorderSize_y * 2)
35                 {
36                         // not high enough... draw just corners
37                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
39                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
42                 }
43                 else
44                 {
45                         dY = theBorderSize_x * eY;
46                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
47                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
49                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
50                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
51                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
52                 }
53         }
54         else
55         {
56                 if(theSize_y <= theBorderSize_y * 2)
57                 {
58                         // not high enough... draw just top and bottom then
59                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60                         dX = theBorderSize_x * eX;
61                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
62                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
63                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
64                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
66                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
67                 }
68                 else
69                 {
70                         dX = theBorderSize_x * eX;
71                         dY = theBorderSize_x * eY;
72                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
74                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
75                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
76                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
77                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
81                 }
82         }
83 }
84
85 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
86 var float imgaspect;
87 var float aspect;
88 #define drawpic_aspect(pos,pic,mySize,color,alpha,drawflag)\
89 do {\
90         vector imgsize;\
91         imgsize = drawgetimagesize(pic);\
92         imgaspect = imgsize_x/imgsize_y;\
93         vector oldsz, sz;\
94         oldsz = sz = mySize;\
95         aspect = sz_x/sz_y;\
96         if(aspect > imgaspect) {\
97                 sz_x = sz_y * imgaspect;\
98                 drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);\
99         } else {\
100                 sz_y = sz_x / imgaspect;\
101                 drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);\
102         }\
103 } while(0)
104
105 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
106 #define drawpic_aspect_skin(pos,pic,sz,color,alpha,drawflag)\
107 do{\
108         picpath = strcat(hud_skin_path, "/", pic);\
109         if(precache_pic(picpath) == "") {\
110                 picpath = strcat("gfx/hud/default/", pic);\
111         }\
112         drawpic_aspect(pos, picpath, sz, color, alpha, drawflag);\
113 } while(0)
114
115 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
116 #define drawpic_skin(pos,pic,sz,color,alpha,drawflag)\
117 do{\
118         picpath = strcat(hud_skin_path, "/", pic);\
119         if(precache_pic(picpath) == "") {\
120                 picpath = strcat("gfx/hud/default/", pic);\
121         }\
122         drawpic(pos, picpath, sz, color, alpha, drawflag);\
123 } while(0)
124
125 // TODO: aspect!
126 void drawpic_aspect_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
127         return;
128         //drawpic_aspect_expanding(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
129 }
130
131 void drawpic_aspect_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
132         return;
133         //drawpic_aspect_expanding_two(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
134 }
135
136 vector HUD_Get_Num_Color (float x, float maxvalue)
137 {
138         vector color;
139         if(x > maxvalue) {
140                 color_x = 0;
141                 color_y = 1;
142                 color_z = 0;
143         }
144         else if(x > maxvalue * 0.75) {
145                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
146                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
147                 color_z = 0;
148         }
149         else if(x > maxvalue * 0.5) {
150                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
151                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
152                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
153         }
154         else if(x > maxvalue * 0.25) {
155                 color_x = 1;
156                 color_y = 1;
157                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
158         }
159         else if(x > maxvalue * 0.1) {
160                 color_x = 1;
161                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
162                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
163         }
164         else {
165                 color_x = 1;
166                 color_y = 0;
167                 color_z = 0;
168         }
169         return color;
170 }
171
172 float stringwidth_colors(string s, vector theSize)
173 {
174         return stringwidth(s, TRUE, theSize);
175 }
176
177 float stringwidth_nocolors(string s, vector theSize)
178 {
179         return stringwidth(s, FALSE, theSize);
180 }
181
182 #define CENTERPRINT_MAX_LINES 30
183 string centerprint_messages[CENTERPRINT_MAX_LINES];
184 float centerprint_width[CENTERPRINT_MAX_LINES];
185 vector centerprint_start;
186 float centerprint_expire;
187 float centerprint_num;
188 float centerprint_offset_hint;
189 vector centerprint_fontsize;
190
191 void centerprint(string strMessage)
192 {
193         float i, j, n, hcount;
194         string s;
195
196         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
197
198         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
199
200         if(cvar("scr_centertime") <= 0)
201                 return;
202
203         if(strMessage == "")
204                 return;
205
206         // strip trailing newlines
207         j = strlen(strMessage) - 1;
208         while(substring(strMessage, j, 1) == "\n" && j >= 0)
209                 j = j - 1;
210         strMessage = substring(strMessage, 0, j + 1);
211
212         if(strMessage == "")
213                 return;
214
215         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
216         j = 0;
217         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
218                 j = j + 1;
219         strMessage = substring(strMessage, j, strlen(strMessage) - j);
220         centerprint_offset_hint = j;
221
222         if(strMessage == "")
223                 return;
224
225         // if we get here, we have a message. Initialize its height.
226         centerprint_num = 0;
227
228         n = tokenizebyseparator(strMessage, "\n");
229         i = hcount = 0;
230         for(j = 0; j < n; ++j)
231         {
232                 getWrappedLine_remaining = argv(j);
233                 while(getWrappedLine_remaining)
234                 {
235                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
236                         if(centerprint_messages[i])
237                                 strunzone(centerprint_messages[i]);
238                         centerprint_messages[i] = strzone(s);
239                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
240                         ++i;
241
242                         // half height for empty lines looks better
243                         if(s == "")
244                                 hcount += 0.5;
245                         else
246                                 hcount += 1;
247
248                         if(i >= CENTERPRINT_MAX_LINES)
249                                 break;
250                 }
251         }
252
253         float h, havail;
254         h = centerprint_fontsize_y*hcount;
255
256         havail = vid_conheight;
257         if(cvar("con_chatpos") < 0)
258                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
259         if(havail > vid_conheight - 70)
260                 havail = vid_conheight - 70; // avoid overlapping HUD
261
262         centerprint_start_x = 0;
263
264 #if 0
265         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
266
267         // here, the centerprint would cover the crosshair. REALLY BAD.
268         forbiddenmin = vid_conheight * 0.5 - h - 16;
269         forbiddenmax = vid_conheight * 0.5 + 16;
270
271         allowedmin = scoreboard_bottom;
272         allowedmax = havail - h;
273         preferred = (havail - h)/2;
274
275
276         // possible orderings (total: 4! / 4 = 6)
277         //  allowedmin allowedmax forbiddenmin forbiddenmax
278         //  forbiddenmin forbiddenmax allowedmin allowedmax
279         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
280         {
281                 // forbidden doesn't matter in this case
282                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
283         }
284         //  allowedmin forbiddenmin allowedmax forbiddenmax
285         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
286         {
287                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
288         }
289         //  allowedmin forbiddenmin forbiddenmax allowedmax
290         else if(allowedmin < forbiddenmin)
291         {
292                 // make sure the forbidden zone is not covered
293                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
294                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
295                 else
296                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
297         }
298         //  forbiddenmin allowedmin allowedmax forbiddenmax
299         else if(allowedmax < forbiddenmax)
300         {
301                 // it's better to leave the allowed zone (overlap with scoreboard) than
302                 // to cover the forbidden zone (crosshair)
303                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
304                         centerprint_start_y = forbiddenmax;
305                 else
306                         centerprint_start_y = forbiddenmin;
307         }
308         //  forbiddenmin allowedmin forbiddenmax allowedmax
309         else
310         {
311                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
312         }
313 #else
314         centerprint_start_y =
315                 min(
316                         max(
317                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
318                                 (havail - h)/2
319                         ),
320                         havail - h
321                 );
322 #endif
323
324         centerprint_num = i;
325         centerprint_expire = time + cvar("scr_centertime");
326 }
327
328 void HUD_DrawCenterPrint (void)
329 {
330         float i;
331         vector pos;
332         string ts;
333         float a;
334
335         //if(time > centerprint_expire)
336         //      return;
337
338         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
339         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
340         //sz = 1.2 / (a + 0.2);
341
342         if(a <= 0)
343                 return;
344
345         pos = centerprint_start;
346         for (i=0; i<centerprint_num; i = i + 1)
347         {
348                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
349                 ts = centerprint_messages[i];
350                 if (ts != "")
351                 {
352                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
353                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
354                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
355                         pos_y = pos_y + centerprint_fontsize_y;
356                 }
357                 else
358                         // half height for empty lines looks better
359                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
360         }
361 }
362
363 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
364 {
365         position_x -= 2 / 3 * strlen(text) * scale_x;
366         drawstring(position, text, scale, rgb, alpha, flag);
367 }
368
369 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
370 {
371         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
372         drawstring(position, text, scale, rgb, alpha, flag);
373 }
374
375 // return the string of the given race place
376 string race_PlaceName(float pos) {
377         if(pos == 1)
378                 return "1st";
379         else if(pos == 2)
380                 return "2nd";
381         else if(pos == 3)
382                 return "3rd";
383         else
384                 return strcat(ftos(pos), "th");
385 }
386
387 // return the string of the onscreen race timer
388 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
389 {
390         string col;
391         string timestr;
392         string cpname;
393         string lapstr;
394         lapstr = "";
395
396         if(histime == 0) // goal hit
397         {
398                 if(mytime > 0)
399                 {
400                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
401                         col = "^1";
402                 }
403                 else if(mytime == 0)
404                 {
405                         timestr = "+0.0";
406                         col = "^3";
407                 }
408                 else
409                 {
410                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
411                         col = "^2";
412                 }
413
414                 if(lapdelta > 0)
415                 {
416                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
417                         col = "^2";
418                 }
419                 else if(lapdelta < 0)
420                 {
421                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
422                         col = "^1";
423                 }
424         }
425         else if(histime > 0) // anticipation
426         {
427                 if(mytime >= histime)
428                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
429                 else
430                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
431                 col = "^3";
432         }
433         else
434                 col = "^7";
435
436         if(cp == 254)
437                 cpname = "Start line";
438         else if(cp == 255)
439                 cpname = "Finish line";
440         else if(cp)
441                 cpname = strcat("Intermediate ", ftos(cp));
442         else
443                 cpname = "Finish line";
444
445         if(histime < 0)
446                 return strcat(col, cpname);
447         else if(hisname == "")
448                 return strcat(col, cpname, " (", timestr, ")");
449         else
450                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
451 }
452
453 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
454 float race_CheckName(string net_name) {
455         float i;
456         for (i=RANKINGS_CNT-1;i>=0;--i)
457                 if(grecordholder[i] == net_name)
458                         return i+1;
459         return 0;
460 }
461
462 /*
463 ==================
464 HUD panels
465 ==================
466 */
467
468 // Save the config
469 void HUD_Panel_ExportCfg(string cfgname)
470 {
471         float fh;
472         fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
473         if(fh >= 0)
474         {
475                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
476                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
477                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
478                 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
479                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
480                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
481                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
482                 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
483                 fputs(fh, "\n");
484
485                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
486                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
487                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
488                 fputs(fh, strcat("seta hud_dock_alpha \"", cvar_string("hud_dock_alpha"), "\"", "\n"));
489                 fputs(fh, "\n");
490
491                 fputs(fh, strcat("seta hud_progressbar_alpha \"", cvar_string("hud_progressbar_alpha"), "\"", "\n"));
492                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
493                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
494                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
495                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
496                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
497                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
498                 fputs(fh, "\n");
499
500                 fputs(fh, strcat("seta _hud_panelorder \"", cvar_string("_hud_panelorder"), "\"", "\n"));
501                 fputs(fh, "\n");
502
503                 // common cvars for all panels
504                 float i;
505                 for (i = 0; i < HUD_PANEL_NUM; ++i)
506                 {
507                         HUD_Panel_GetName(i)
508
509                         fputs(fh, strcat("seta hud_", panel_name, " ", cvar_string(strcat("hud_", panel_name)), "\n"));
510                         fputs(fh, strcat("seta hud_", panel_name, "_pos \"", cvar_string(strcat("hud_", panel_name, "_pos")), "\"", "\n"));
511                         fputs(fh, strcat("seta hud_", panel_name, "_size \"", cvar_string(strcat("hud_", panel_name, "_size")), "\"", "\n"));
512                         fputs(fh, strcat("seta hud_", panel_name, "_bg \"", cvar_string(strcat("hud_", panel_name, "_bg")), "\"", "\n"));
513                         fputs(fh, strcat("seta hud_", panel_name, "_bg_color \"", cvar_string(strcat("hud_", panel_name, "_bg_color")), "\"", "\n"));
514                         fputs(fh, strcat("seta hud_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_", panel_name, "_bg_color_team")), "\"", "\n"));
515                         fputs(fh, strcat("seta hud_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_", panel_name, "_bg_alpha")), "\"", "\n"));
516                         fputs(fh, strcat("seta hud_", panel_name, "_bg_border \"", cvar_string(strcat("hud_", panel_name, "_bg_border")), "\"", "\n"));
517                         fputs(fh, strcat("seta hud_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_", panel_name, "_bg_padding")), "\"", "\n"));
518                         switch(i) {
519                                 case HUD_PANEL_WEAPONICONS:
520                                         fputs(fh, strcat("seta hud_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_", panel_name, "_complainbubble")), "\"", "\n"));
521                                         fputs(fh, strcat("seta hud_", panel_name, "_complainbubble_padding \"", cvar_string(strcat("hud_", panel_name, "_complainbubble_padding")), "\"", "\n"));
522                                         break;
523                                 case HUD_PANEL_INVENTORY:
524                                         fputs(fh, strcat("seta hud_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_", panel_name, "_onlycurrent")), "\"", "\n"));
525                                         fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
526                                         break;
527                                 case HUD_PANEL_POWERUPS:
528                                         fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\"", "\n"));
529                                         fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
530                                         fputs(fh, strcat("seta hud_", panel_name, "_baralign \"", cvar_string(strcat("hud_", panel_name, "_baralign")), "\"", "\n"));
531                                         break;
532                                 case HUD_PANEL_HEALTHARMOR:
533                                         fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\n"));
534                                         fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
535                                         fputs(fh, strcat("seta hud_", panel_name, "_baralign \"", cvar_string(strcat("hud_", panel_name, "_baralign")), "\"", "\n"));
536                                         break;
537                                 case HUD_PANEL_NOTIFY:
538                                         fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\"", "\n"));
539                                         fputs(fh, strcat("seta hud_", panel_name, "_print \"", cvar_string(strcat("hud_", panel_name, "_print")), "\"", "\n"));
540                                         break;
541                                 case HUD_PANEL_RADAR:
542                                         fputs(fh, strcat("seta hud_", panel_name, "_foreground_alpha \"", cvar_string(strcat("hud_", panel_name, "_foreground_alpha")), "\"", "\n"));
543                                         break;
544                                 case HUD_PANEL_VOTE:
545                                         fputs(fh, strcat("seta hud_", panel_name, "_alreadyvoted_alpha \"", cvar_string(strcat("hud_", panel_name, "_alreadyvoted_alpha")), "\"", "\n"));
546                                         break;
547                         }
548                         fputs(fh, "\n");
549                 }
550
551                 print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
552         }
553         fclose(fh);
554 }
555
556 const float hlBorderSize = 4;
557 const string hlBorder = "gfx/hud/default/border_highlighted";
558 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
559 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
560 {
561         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
562         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
563         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
564         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
565         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
566 }
567
568 // draw the background/borders
569 #define HUD_Panel_DrawBg(alpha)\
570 if(panel_bg != "0")\
571         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
572 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
573         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);
574
575 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
576 {
577         if(!alpha)
578                 return;
579
580         string pic;
581         if(vertical) {
582                 pic = strcat(hud_skin_path, "/statusbar_vertical");
583                 if(precache_pic(pic) == "") {
584                         pic = "gfx/hud/default/statusbar_vertical";
585                 }
586                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0 0', '1 0.25 0', color, alpha, drawflag);
587                 if(mySize_y/mySize_x > 2)
588                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, pic, '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
589                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
590         } else {
591                 pic = strcat(hud_skin_path, "/statusbar");
592                 if(precache_pic(pic) == "") {
593                         pic = "gfx/hud/default/statusbar";
594                 }
595                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
596                 if(mySize_x/mySize_y > 2)
597                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
598                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
599         }
600 }
601
602 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
603 {
604         if(!alpha)
605                 return;
606
607         string pic;
608         pic = strcat(hud_skin_path, "/num_leading");
609         if(precache_pic(pic) == "") {
610                 pic = "gfx/hud/default/num_leading";
611         }
612
613         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
614         if(mySize_x/mySize_y > 2)
615                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
616         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
617 }
618
619 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
620 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
621 {
622         float i;
623
624         vector myTarget;
625         myTarget = myPos;
626
627         vector targPos;
628         vector targSize;
629         vector myCenter;
630         vector targCenter;
631         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
632         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
633
634         for (i = 0; i < HUD_PANEL_NUM; ++i) {
635                 if(i == highlightedPanel || !panel_enabled)
636                         continue;
637
638                 HUD_Panel_UpdatePosSizeForId(i)
639
640                 panel_pos -= '1 1 0' * panel_bg_border;
641                 panel_size += '2 2 0' * panel_bg_border;
642
643                 if(myPos_y + mySize_y < panel_pos_y)
644                         continue;
645                 if(myPos_y > panel_pos_y + panel_size_y)
646                         continue;
647
648                 if(myPos_x + mySize_x < panel_pos_x)
649                         continue;
650                 if(myPos_x > panel_pos_x + panel_size_x)
651                         continue;
652
653                 // OK, there IS a collision.
654
655                 myCenter_x = myPos_x + 0.5 * mySize_x;
656                 myCenter_y = myPos_y + 0.5 * mySize_y;
657
658                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
659                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
660
661                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
662                 {
663                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
664                                 myTarget_x = panel_pos_x - mySize_x;
665                         else // push it upwards
666                                 myTarget_y = panel_pos_y - mySize_y;
667                 }
668                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
669                 {
670                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
671                                 myTarget_x = panel_pos_x + panel_size_x;
672                         else // push it upwards
673                                 myTarget_y = panel_pos_y - mySize_y;
674                 }
675                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
676                 {
677                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
678                                 myTarget_x = panel_pos_x - mySize_x;
679                         else // push it downwards
680                                 myTarget_y = panel_pos_y + panel_size_y;
681                 }
682                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
683                 {
684                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
685                                 myTarget_x = panel_pos_x + panel_size_x;
686                         else // push it downwards
687                                 myTarget_y = panel_pos_y + panel_size_y;
688                 }
689                 if(cvar("hud_configure_checkcollisions_debug"))
690                         drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
691         }
692
693         return myTarget;
694 }
695
696 void HUD_Panel_SetPos(vector pos)
697 {
698         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
699         vector mySize;
700         mySize = panel_size;
701
702         if(cvar("hud_configure_checkcollisions_debug"))
703                 drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
704
705         if(autocvar_hud_configure_grid)
706         {
707                 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
708                 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
709         }
710
711         if(hud_configure_checkcollisions)
712                 pos = HUD_Panel_CheckMove(pos, mySize);
713
714         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
715         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
716
717         string s;
718         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
719
720         HUD_Panel_GetName(highlightedPanel);
721         cvar_set(strcat("hud_", panel_name, "_pos"), s);
722 }
723
724 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
725 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
726         float i;
727
728         float targBorder;
729         vector targPos;
730         vector targSize;
731         vector targEndPos;
732
733         vector dist;
734         float ratio;
735         ratio = mySize_x/mySize_y;
736
737         for (i = 0; i < HUD_PANEL_NUM; ++i) {
738                 if(i == highlightedPanel || !panel_enabled)
739                         continue;
740
741                 HUD_Panel_UpdatePosSizeForId(i)
742
743                 panel_pos -= '1 1 0' * panel_bg_border;
744                 panel_size += '2 2 0' * panel_bg_border;
745
746                 targEndPos = panel_pos + panel_size;
747
748                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
749                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
750                         continue;
751
752                 if (resizeCorner == 1)
753                 {
754                         // check if this panel is on our way
755                         if (resizeorigin_x <= panel_pos_x)
756                                 continue;
757                         if (resizeorigin_y <= panel_pos_y)
758                                 continue;
759                         if (targEndPos_x <= resizeorigin_x - mySize_x)
760                                 continue;
761                         if (targEndPos_y <= resizeorigin_y - mySize_y)
762                                 continue;
763
764                         // there is a collision:
765                         // detect which side of the panel we are facing is actually limiting the resizing
766                         // (which side the resize direction finds for first) and reduce the size up to there
767                         //
768                         // dist is the distance between resizeorigin and the "analogous" point of the panel
769                         // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
770                         dist_x = resizeorigin_x - targEndPos_x;
771                         dist_y = resizeorigin_y - targEndPos_y;
772                         if (dist_y <= 0 || dist_x / dist_y > ratio)
773                                 mySize_x = min(mySize_x, dist_x);
774                         else
775                                 mySize_y = min(mySize_y, dist_y);
776                 }
777                 else if (resizeCorner == 2)
778                 {
779                         if (resizeorigin_x >= targEndPos_x)
780                                 continue;
781                         if (resizeorigin_y <= panel_pos_y)
782                                 continue;
783                         if (panel_pos_x >= resizeorigin_x + mySize_x)
784                                 continue;
785                         if (targEndPos_y <= resizeorigin_y - mySize_y)
786                                 continue;
787
788                         dist_x = panel_pos_x - resizeorigin_x;
789                         dist_y = resizeorigin_y - targEndPos_y;
790                         if (dist_y <= 0 || dist_x / dist_y > ratio)
791                                 mySize_x = min(mySize_x, dist_x);
792                         else
793                                 mySize_y = min(mySize_y, dist_y);
794                 }
795                 else if (resizeCorner == 3)
796                 {
797                         if (resizeorigin_x <= panel_pos_x)
798                                 continue;
799                         if (resizeorigin_y >= targEndPos_y)
800                                 continue;
801                         if (targEndPos_x <= resizeorigin_x - mySize_x)
802                                 continue;
803                         if (panel_pos_y >= resizeorigin_y + mySize_y)
804                                 continue;
805
806                         dist_x = resizeorigin_x - targEndPos_x;
807                         dist_y = panel_pos_y - resizeorigin_y;
808                         if (dist_y <= 0 || dist_x / dist_y > ratio)
809                                 mySize_x = min(mySize_x, dist_x);
810                         else
811                                 mySize_y = min(mySize_y, dist_y);
812                 }
813                 else if (resizeCorner == 4)
814                 {
815                         if (resizeorigin_x >= targEndPos_x)
816                                 continue;
817                         if (resizeorigin_y >= targEndPos_y)
818                                 continue;
819                         if (panel_pos_x >= resizeorigin_x + mySize_x)
820                                 continue;
821                         if (panel_pos_y >= resizeorigin_y + mySize_y)
822                                 continue;
823
824                         dist_x = panel_pos_x - resizeorigin_x;
825                         dist_y = panel_pos_y - resizeorigin_y;
826                         if (dist_y <= 0 || dist_x / dist_y > ratio)
827                                 mySize_x = min(mySize_x, dist_x);
828                         else
829                                 mySize_y = min(mySize_y, dist_y);
830                 }
831                 if(cvar("hud_configure_checkcollisions_debug"))
832                         drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
833         }
834
835         return mySize;
836 }
837
838 void HUD_Panel_SetPosSize(vector mySize)
839 {
840         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
841         vector resizeorigin;
842         resizeorigin = panel_click_resizeorigin;
843         vector myPos;
844
845         // minimum panel size cap
846         mySize_x = max(0.025 * vid_conwidth, mySize_x);
847         mySize_y = max(0.025 * vid_conheight, mySize_y);
848
849         if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
850         {
851                 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
852                 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
853         }
854
855         // collision testing|
856         // -----------------+
857
858         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
859         if(resizeCorner == 1) {
860                 myPos_x = resizeorigin_x - mySize_x;
861                 myPos_y = resizeorigin_y - mySize_y;
862         } else if(resizeCorner == 2) {
863                 myPos_x = resizeorigin_x;
864                 myPos_y = resizeorigin_y - mySize_y;
865         } else if(resizeCorner == 3) {
866                 myPos_x = resizeorigin_x - mySize_x;
867                 myPos_y = resizeorigin_y;
868         } else { // resizeCorner == 4
869                 myPos_x = resizeorigin_x;
870                 myPos_y = resizeorigin_y;
871         }
872
873         // left/top screen edges
874         if(myPos_x < 0)
875                 mySize_x = mySize_x + myPos_x;
876         if(myPos_y < 0)
877                 mySize_y = mySize_y + myPos_y;
878
879         // bottom/right screen edges
880         if(myPos_x + mySize_x > vid_conwidth)
881                 mySize_x = vid_conwidth - myPos_x;
882         if(myPos_y + mySize_y > vid_conheight)
883                 mySize_y = vid_conheight - myPos_y;
884
885         if(cvar("hud_configure_checkcollisions_debug"))
886                 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
887
888         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
889         if(autocvar_hud_configure_grid)
890         {
891                 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
892                 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
893         }
894
895         if(hud_configure_checkcollisions)
896                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
897
898         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
899         mySize_x = max(0.025 * vid_conwidth, mySize_x);
900         mySize_y = max(0.025 * vid_conheight, mySize_y);
901
902         // do another pos check, as size might have changed by now
903         if(resizeCorner == 1) {
904                 myPos_x = resizeorigin_x - mySize_x;
905                 myPos_y = resizeorigin_y - mySize_y;
906         } else if(resizeCorner == 2) {
907                 myPos_x = resizeorigin_x;
908                 myPos_y = resizeorigin_y - mySize_y;
909         } else if(resizeCorner == 3) {
910                 myPos_x = resizeorigin_x - mySize_x;
911                 myPos_y = resizeorigin_y;
912         } else { // resizeCorner == 4
913                 myPos_x = resizeorigin_x;
914                 myPos_y = resizeorigin_y;
915         }
916
917         if(cvar("hud_configure_checkcollisions_debug"))
918                 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
919
920         HUD_Panel_GetName(highlightedPanel);
921         string s;
922         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
923         cvar_set(strcat("hud_", panel_name, "_size"), s);
924
925         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
926         cvar_set(strcat("hud_", panel_name, "_pos"), s);
927 }
928
929 float mouseClicked;
930 float prevMouseClicked; // previous state
931 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
932 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
933
934 float menu_enabled;
935 float menu_enabled_time;
936 float pressed_key_time;
937 void HUD_Panel_Arrow_Action(float nPrimary)
938 {
939         if (highlightedPanel_prev == -1 || mouseClicked)
940                 return;
941
942         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
943
944         float step;
945         if(autocvar_hud_configure_grid)
946         {
947                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
948                 {
949                         if (hudShiftState & S_SHIFT)
950                                 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
951                         else
952                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
953                 }
954                 else
955                 {
956                         if (hudShiftState & S_SHIFT)
957                                 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
958                         else
959                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
960                 }
961         }
962         else
963         {
964                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
965                         step = vid_conheight;
966                 else
967                         step = vid_conwidth;
968                 if (hudShiftState & S_SHIFT)
969                         step = (step / 256); // more precision
970                 else
971                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
972         }
973
974         highlightedPanel = highlightedPanel_prev;
975
976         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
977
978         if (hudShiftState & S_ALT) // resize
979         {
980                 highlightedAction = 1;
981                 if(nPrimary == K_UPARROW)
982                         resizeCorner = 1;
983                 else if(nPrimary == K_RIGHTARROW)
984                         resizeCorner = 2;
985                 else if(nPrimary == K_LEFTARROW)
986                         resizeCorner = 3;
987                 else // if(nPrimary == K_DOWNARROW)
988                         resizeCorner = 4;
989
990                 // ctrl+arrow reduces the size, instead of increasing it
991                 // Note that ctrl disables collisions check too, but it's fine
992                 // since we don't collide with anything reducing the size
993                 if (hudShiftState & S_CTRL) {
994                         step = -step;
995                         resizeCorner = 5 - resizeCorner;
996                 }
997
998                 vector mySize;
999                 mySize = panel_size;
1000                 panel_click_resizeorigin = panel_pos;
1001                 if(resizeCorner == 1) {
1002                         panel_click_resizeorigin += mySize;
1003                         mySize_y += step;
1004                 } else if(resizeCorner == 2) {
1005                         panel_click_resizeorigin_y += mySize_y;
1006                         mySize_x += step;
1007                 } else if(resizeCorner == 3) {
1008                         panel_click_resizeorigin_x += mySize_x;
1009                         mySize_x += step;
1010                 } else { // resizeCorner == 4
1011                         mySize_y += step;
1012                 }
1013                 HUD_Panel_SetPosSize(mySize);
1014         }
1015         else // move
1016         {
1017                 highlightedAction = 2;
1018                 vector pos;
1019                 pos = panel_pos;
1020                 if(nPrimary == K_UPARROW)
1021                         pos_y -= step;
1022                 else if(nPrimary == K_DOWNARROW)
1023                         pos_y += step;
1024                 else if(nPrimary == K_LEFTARROW)
1025                         pos_x -= step;
1026                 else // if(nPrimary == K_RIGHTARROW)
1027                         pos_x += step;
1028
1029                 HUD_Panel_SetPos(pos);
1030         }
1031 }
1032
1033 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1034 {
1035         if(!autocvar__hud_configure)
1036                 return false;
1037
1038         // allow console bind to work
1039         string con_keys;
1040         float keys;
1041         con_keys = findkeysforcommand("toggleconsole");
1042         keys = tokenize(con_keys);
1043
1044         float hit_con_bind, i;
1045         for (i = 0; i < keys; ++i)
1046         {
1047                 if(nPrimary == stof(argv(i)))
1048                         hit_con_bind = 1;
1049         }
1050
1051         if(bInputType == 0) {
1052                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1053                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1054                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1055         }
1056         else if(bInputType == 1) {
1057                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1058                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1059                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1060         }
1061
1062         if(nPrimary == K_MOUSE1)
1063         {
1064                 if(bInputType == 0) { // key pressed
1065                         mouseClicked = 1;
1066                         return true;
1067                 }
1068                 else if(bInputType == 1) {// key released
1069                         mouseClicked = 0;
1070                         return true;
1071                 }
1072         }
1073         else if(nPrimary == K_ESCAPE)
1074         {
1075                 if (bInputType == 1)
1076                         return true;
1077                 disable_menu_alphacheck = 1;
1078                 menu_enabled = 1;
1079                 menu_enabled_time = time;
1080                 localcmd("menu_showhudexit\n");
1081         }
1082         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1083         {
1084                 if (bInputType == 1)
1085                 {
1086                         pressed_key_time = 0;
1087                         return true;
1088                 }
1089                 else if (pressed_key_time == 0)
1090                         pressed_key_time = time;
1091
1092                 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1093         }
1094         else if(hit_con_bind)
1095                 return false;
1096
1097         return true; // Suppress ALL other input
1098 }
1099
1100 float HUD_Panel_HighlightCheck()
1101 {
1102         float i, j, border;
1103         vector panelPos;
1104         vector panelSize;
1105
1106         while(j <= HUD_PANEL_NUM)
1107         {
1108                 i = panel_order[j];
1109                 j += 1;
1110
1111                 HUD_Panel_UpdatePosSizeForId(i)
1112
1113                 panelPos = panel_pos;
1114                 panelSize = panel_size;
1115                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1116
1117                 // move
1118                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1119                 {
1120                         return 1;
1121                 }
1122                 // resize from topleft border
1123                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1124                 {
1125                         return 2;
1126                 }
1127                 // resize from topright border
1128                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1129                 {
1130                         return 3;
1131                 }
1132                 // resize from bottomleft border
1133                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1134                 {
1135                         return 3;
1136                 }
1137                 // resize from bottomright border
1138                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1139                 {
1140                         return 2;
1141                 }
1142         }
1143         return 0;
1144 }
1145
1146 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1147 void HUD_Panel_FirstInDrawQ(float id)
1148 {
1149         float i;
1150         var float place = -1;
1151         // find out where in the array our current id is, save into place
1152         for(i = 0; i < HUD_PANEL_NUM; ++i)
1153         {
1154                 if(panel_order[i] == id)
1155                 {
1156                         place = i;
1157                         break;
1158                 }
1159         }
1160         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1161         if(place == -1)
1162                 place = HUD_PANEL_NUM - 1;
1163
1164         // move all ids up by one step in the array until "place"
1165         for(i = place; i > 0; --i)
1166         {
1167                 panel_order[i] = panel_order[i-1];
1168         }
1169         // now save the new top id
1170         panel_order[0] = id;
1171         
1172         // let's save them into the cvar by some strcat trickery
1173         string s;
1174         for(i = 0; i < HUD_PANEL_NUM; ++i)
1175         {
1176                 s = strcat(s, ftos(panel_order[i]), " ");
1177         }
1178         cvar_set("_hud_panelorder", s);
1179         if(hud_panelorder_prev)
1180                 strunzone(hud_panelorder_prev);
1181         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1182 }
1183
1184 void HUD_Panel_Highlight()
1185 {
1186         float i, j, border;
1187         vector panelPos;
1188         vector panelSize;
1189
1190         while(j <= HUD_PANEL_NUM)
1191         {
1192                 i = panel_order[j];
1193                 j += 1;
1194
1195                 HUD_Panel_UpdatePosSizeForId(i)
1196
1197                 panelPos = panel_pos;
1198                 panelSize = panel_size;
1199                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1200
1201                 // move
1202                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1203                 {
1204                         highlightedPanel = i;
1205                         HUD_Panel_FirstInDrawQ(i);
1206                         highlightedAction = 1;
1207                         panel_click_distance = mousepos - panelPos;
1208                         return;
1209                 }
1210                 // resize from topleft border
1211                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1212                 {
1213                         highlightedPanel = i;
1214                         HUD_Panel_FirstInDrawQ(i);
1215                         highlightedAction = 2;
1216                         resizeCorner = 1;
1217                         panel_click_distance = mousepos - panelPos;
1218                         panel_click_resizeorigin = panelPos + panelSize;
1219                         return;
1220                 }
1221                 // resize from topright border
1222                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1223                 {
1224                         highlightedPanel = i;
1225                         HUD_Panel_FirstInDrawQ(i);
1226                         highlightedAction = 2;
1227                         resizeCorner = 2;
1228                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1229                         panel_click_distance_y = mousepos_y - panelPos_y;
1230                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1231                         return;
1232                 }
1233                 // resize from bottomleft border
1234                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1235                 {
1236                         highlightedPanel = i;
1237                         HUD_Panel_FirstInDrawQ(i);
1238                         highlightedAction = 2;
1239                         resizeCorner = 3;
1240                         panel_click_distance_x = mousepos_x - panelPos_x;
1241                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1242                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1243                         return;
1244                 }
1245                 // resize from bottomright border
1246                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1247                 {
1248                         highlightedPanel = i;
1249                         HUD_Panel_FirstInDrawQ(i);
1250                         highlightedAction = 2;
1251                         resizeCorner = 4;
1252                         panel_click_distance = panelSize - mousepos + panelPos;
1253                         panel_click_resizeorigin = panelPos;
1254                         return;
1255                 }
1256                 else
1257                 {
1258                         highlightedPanel_prev = -1;
1259                 }
1260         }
1261 }
1262
1263 float highlightcheck;
1264 void HUD_Panel_Mouse()
1265 {
1266         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1267         if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1268                 disable_menu_alphacheck = 0;
1269         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1270                 menu_enabled = 0;
1271
1272         /*
1273         print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1274         print("Highlighted: ", ftos(highlightedPanel), "\n");
1275         print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1276         */
1277
1278         if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
1279                 highlightedPanel = -1;
1280                 highlightedAction = 0;
1281         }
1282         if(highlightedPanel != -1)
1283                 highlightedPanel_prev = highlightedPanel;
1284
1285         mousepos = mousepos + getmousepos();
1286
1287         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1288         mousepos_y = bound(0, mousepos_y, vid_conheight);
1289
1290         if(mouseClicked)
1291         {
1292                 if(prevMouseClicked == 0)
1293                         HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1294
1295                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1296
1297                 if(highlightedAction == 1)
1298                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1299                 else if(highlightedAction == 2)
1300                 {
1301                         vector mySize;
1302                         if(resizeCorner == 1) {
1303                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1304                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1305                         } else if(resizeCorner == 2) {
1306                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1307                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1308                         } else if(resizeCorner == 3) {
1309                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1310                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1311                         } else { // resizeCorner == 4
1312                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1313                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1314                         }
1315                         HUD_Panel_SetPosSize(mySize);
1316                 }
1317
1318                 // doubleclick check
1319                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1320                 {
1321                         mouseClicked = 0; // to prevent spam, I guess.
1322                         disable_menu_alphacheck = 2;
1323                         menu_enabled = 1;
1324                         menu_enabled_time = time;
1325                         HUD_Panel_GetName(highlightedPanel)
1326                         localcmd("menu_showhudoptions ", panel_name, "\n");
1327                         return;
1328                 }
1329                 if(prevMouseClicked == 0)
1330                 {
1331                         prevMouseClickedTime = time;
1332                         prevMouseClickedPos = mousepos;
1333                 }
1334         }
1335         else
1336         {
1337                 highlightcheck = HUD_Panel_HighlightCheck();
1338         }
1339         // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1340         string cursor;
1341         vector cursorsize;
1342         cursorsize = '32 32 0';
1343
1344         if(highlightcheck == 0)
1345                 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1346         else if(highlightcheck == 1)
1347                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1348         else if(highlightcheck == 2)
1349                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1350         else
1351                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1352
1353         prevMouseClicked = mouseClicked;
1354 }
1355
1356 // Weapon icons (#0)
1357 //
1358 float weaponspace[10];
1359 #define HUD_WeaponIcons_Clear()\
1360         float idx;\
1361         for(idx = 0; idx < 10; ++idx)\
1362                 weaponspace[idx] = 0;
1363
1364 entity weaponorder[WEP_MAXCOUNT];
1365 void weaponorder_swap(float i, float j, entity pass)
1366 {
1367         entity h;
1368         h = weaponorder[i];
1369         weaponorder[i] = weaponorder[j];
1370         weaponorder[j] = h;
1371 }
1372
1373 string weaponorder_cmp_str_save;
1374 string weaponorder_cmp_str;
1375 float weaponorder_cmp(float i, float j, entity pass)
1376 {
1377         float ai, aj;
1378         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1379         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1380         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1381 }
1382
1383 void HUD_WeaponIcons(void)
1384 {
1385         if(!autocvar_hud_weaponicons && !autocvar__hud_configure)
1386                 return;
1387
1388         float id = HUD_PANEL_WEAPONICONS;
1389         HUD_Panel_UpdateCvarsForId(id);
1390         float alpha, stat_weapons; // "constants"
1391         vector pos, mySize;
1392         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1393
1394         pos = panel_pos;
1395         mySize = panel_size;
1396
1397         stat_weapons = getstati(STAT_WEAPONS);
1398         weapon_cnt = 0;
1399         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1400         {
1401                 self = get_weaponinfo(i);
1402                 if(self.impulse >= 0)
1403                         ++weapon_cnt;
1404         }
1405
1406         // TODO make this configurable
1407         weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1408
1409         if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1410         {
1411                 if(weaponorder_cmp_str_save)
1412                         strunzone(weaponorder_cmp_str_save);
1413                 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1414                 weapon_cnt = 0;
1415                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1416                 {
1417                         self = get_weaponinfo(i);
1418                         if(self.impulse >= 0)
1419                         {
1420                                 weaponorder[weapon_cnt] = self;
1421                                 ++weapon_cnt;
1422                         }
1423                 }
1424                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1425         }
1426
1427         HUD_Panel_DrawBg(1);
1428         if(panel_bg_padding)
1429         {
1430                 pos += '1 1 0' * panel_bg_padding;
1431                 mySize -= '2 2 0' * panel_bg_padding;
1432         }
1433
1434         // hits
1435         weapon_stats = getstati(STAT_DAMAGE_HITS);
1436         weapon_number = weapon_stats & 63;
1437         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1438         // fired
1439         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1440         weapon_number = weapon_stats & 63;
1441         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1442
1443         if(cvar_or("hud_weaponicons_fade", 1))
1444         {
1445                 fade = 3.2 - 2 * (time - weapontime);
1446                 fade = bound(0.7, fade, 1);
1447         }
1448         else
1449                 fade = 1;
1450
1451         HUD_WeaponIcons_Clear();
1452
1453         float rows, columns;
1454         rows = mySize_y/mySize_x;
1455         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1456         //                               ^^^ weapon icon aspect goes here
1457
1458         columns = ceil(WEP_COUNT/rows);
1459         float row, column;
1460
1461         float a;
1462         float when;
1463         when = autocvar_hud_weaponicons_complainbubble_time;
1464         float fadetime;
1465         fadetime = autocvar_hud_weaponicons_complainbubble_fadetime;
1466
1467         vector color;
1468         for(i = 0; i < weapon_cnt; ++i)
1469         {
1470                 self = weaponorder[i];
1471                 weapid = self.impulse;
1472
1473                 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1474
1475                 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1476                 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1477
1478                 // draw background behind currently selected weapon
1479                 if(self.weapon == activeweapon)
1480                         drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1481
1482                 // draw the weapon accuracy on the HUD
1483                 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1484                 {
1485                         if(weapon_damage)
1486                                 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1487
1488                         // yellow_accuracy = value at which accuracy becomes yellow
1489                         if(weapon_stats >= 100) {
1490                                 color_x = 0;
1491                                 color_y = 1;
1492                         }
1493                         else if(weapon_stats > autocvar_hud_weaponicons_accuracy_yellow) {
1494                                 color_x = 1 - (weapon_stats-autocvar_hud_weaponicons_accuracy_yellow)/(100-autocvar_hud_weaponicons_accuracy_yellow); // red value between 1 -> 0
1495                                 color_y = 1;
1496                         } else {
1497                                 color_x = 1;
1498                                 color_y = weapon_stats/autocvar_hud_weaponicons_accuracy_yellow; // green value between 0 -> 1
1499                         }
1500
1501                         if(weapon_damage)
1502                                 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), color, panel_fg_alpha, DRAWFLAG_NORMAL);
1503                 }
1504
1505                 // draw the weapon icon
1506                 if((self.impulse >= 0) && (stat_weapons & self.weapons))
1507                 {
1508                         drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1509
1510                         if(autocvar_hud_weaponicons_number == 1) // weapon number
1511                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1512                         else if(autocvar_hud_weaponicons_number == 2) // bind
1513                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1514                 }
1515
1516                 // draw a "ghost weapon icon" if you don't have the weapon
1517                 else
1518                 {
1519                         drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1520                 }
1521
1522                 // draw the complain message
1523                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_weaponicons_complainbubble)
1524                 {
1525                         if(fadetime)
1526                         {
1527                                 if(complain_weapon_time + when > time)
1528                                         a = 1;
1529                                 else
1530                                         a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1531                         }
1532                         else
1533                         {
1534                                 if(complain_weapon_time + when > time)
1535                                         a = 1;
1536                                 else
1537                                         a = 0;
1538                         }
1539
1540                         string s;
1541                         if(complain_weapon_type == 0) {
1542                                 s = "Out of ammo";
1543                                 color = '1 0 0';
1544                         }
1545                         else if(complain_weapon_type == 1) {
1546                                 s = "Don't have";
1547                                 color = '1 1 0';
1548                         }
1549                         else {
1550                                 s = "Unavailable";
1551                                 color = '1 1 1';
1552                         }
1553                         drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) + '1 1 0' * autocvar_hud_weaponicons_complainbubble_padding, "weapon_complainbubble", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows) - '2 2 0' * autocvar_hud_weaponicons_complainbubble_padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1554                         drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) + '1 1 0' * autocvar_hud_weaponicons_complainbubble_padding, s, eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows) - '2 2 0' * autocvar_hud_weaponicons_complainbubble_padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1555                 }
1556
1557                 ++row;
1558                 if(row >= rows)
1559                 {
1560                         row = 0;
1561                         ++column;
1562                 }
1563         }
1564
1565 }
1566
1567 // Inventory (#1)
1568 //
1569 // TODO: macro
1570 float GetAmmoStat(float i)
1571 {
1572         switch(i)
1573         {
1574                 case 0: return STAT_SHELLS;
1575                 case 1: return STAT_NAILS;
1576                 case 2: return STAT_ROCKETS;
1577                 case 3: return STAT_CELLS;
1578                 case 4: return STAT_FUEL;
1579                 default: return -1;
1580         }
1581 }
1582
1583 float GetAmmoItemCode(float i)
1584 {
1585         switch(i)
1586         {
1587                 case 0: return IT_SHELLS;
1588                 case 1: return IT_NAILS;
1589                 case 2: return IT_ROCKETS;
1590                 case 3: return IT_CELLS;
1591                 case 4: return IT_FUEL;
1592                 default: return -1;
1593         }
1594 }
1595
1596 string GetAmmoPicture(float i)
1597 {
1598         switch(i)
1599         {
1600                 case 0: return "ammo_shells";
1601                 case 1: return "ammo_bullets";
1602                 case 2: return "ammo_rockets";
1603                 case 3: return "ammo_cells";
1604                 case 4: return "ammo_fuel";
1605                 default: return "";
1606         }
1607 }
1608
1609 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1610 {
1611         float a;
1612         a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1613         if(autocvar__hud_configure)
1614                 a = 100;
1615
1616         vector color;
1617         if(a < 10)
1618                 color = '0.7 0 0';
1619         else
1620                 color = '1 1 1';
1621
1622         float alpha;
1623         if(currently_selected)
1624                 alpha = 1;
1625         else
1626                 alpha = 0.7;
1627
1628         vector newSize, newPos;
1629         if(mySize_x/mySize_y > 3)
1630         {
1631                 newSize_x = 3 * mySize_y;
1632                 newSize_y = mySize_y;
1633
1634                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1635                 newPos_y = myPos_y;
1636         }
1637         else
1638         {
1639                 newSize_y = 1/3 * mySize_x;
1640                 newSize_x = mySize_x;
1641
1642                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1643                 newPos_x = myPos_x;
1644         }
1645
1646         vector picpos, numpos;
1647         if(autocvar_hud_inventory_iconalign)
1648         {
1649                 numpos = newPos;
1650                 picpos = newPos + eX * 2 * newSize_y;
1651         }
1652         else
1653         {
1654                 numpos = newPos + eX * newSize_y;
1655                 picpos = newPos;
1656         }
1657
1658         if (currently_selected)
1659                 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1660
1661         drawfont = hud_bigfont;
1662         drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1663         drawfont = hud_font;
1664         drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1665 }
1666
1667 void HUD_Inventory(void)
1668 {
1669         if(!autocvar_hud_inventory && !autocvar__hud_configure)
1670                 return;
1671
1672         float id = HUD_PANEL_INVENTORY;
1673         HUD_Panel_UpdateCvarsForId(id);
1674         float i, currently_selected;
1675
1676         vector pos, mySize;
1677         pos = panel_pos;
1678         mySize = panel_size;
1679
1680         HUD_Panel_DrawBg(1);
1681         if(panel_bg_padding)
1682         {
1683                 pos += '1 1 0' * panel_bg_padding;
1684                 mySize -= '2 2 0' * panel_bg_padding;
1685         }
1686
1687         float rows, columns;
1688         rows = mySize_y/mySize_x;
1689         rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1690         //                               ^^^ ammo item aspect goes here
1691
1692         columns = ceil(AMMO_COUNT/rows);
1693
1694         float row, column;
1695         // ammo
1696         for (i = 0; i < AMMO_COUNT; ++i) {
1697                 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1698                 if(autocvar_hud_inventory_onlycurrent) {
1699                         if(autocvar__hud_configure)
1700                                 i = 2;
1701                         if (currently_selected || autocvar__hud_configure)
1702                         {
1703                                 DrawAmmoItem(pos, mySize, i, currently_selected);
1704                                 break;
1705                         }
1706                 } else {
1707                         DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1708                         ++row;
1709                         if(row >= rows)
1710                         {
1711                                 row = 0;
1712                                 column = column + 1;
1713                         }
1714                 }
1715         }
1716 }
1717
1718 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color)
1719 {
1720         vector newSize, newPos;
1721         if(mySize_x/mySize_y > 3)
1722         {
1723                 newSize_x = 3 * mySize_y;
1724                 newSize_y = mySize_y;
1725
1726                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1727                 newPos_y = myPos_y;
1728         }
1729         else
1730         {
1731                 newSize_y = 1/3 * mySize_x;
1732                 newSize_x = mySize_x;
1733
1734                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1735                 newPos_x = myPos_x;
1736         }
1737
1738         vector picpos, numpos;
1739         if(left)
1740         {
1741                 if(iconalign == 1 || iconalign == 3) // right align
1742                 {
1743                         numpos = newPos;
1744                         picpos = newPos + eX * 2 * newSize_y;
1745                 }
1746                 else // left align
1747                 {
1748                         numpos = newPos + eX * newSize_y;
1749                         picpos = newPos;
1750                 }
1751         }
1752         else
1753         {
1754                 if(iconalign == 0 || iconalign == 3) // left align
1755                 {
1756                         numpos = newPos + eX * newSize_y;
1757                         picpos = newPos;
1758                 } 
1759                 else // right align
1760                 {
1761                         numpos = newPos;
1762                         picpos = newPos + eX * 2 * newSize_y;
1763                 }
1764         }
1765
1766         drawfont = hud_bigfont;
1767         drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1768         drawfont = hud_font;
1769         drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1770 }
1771
1772 // Powerups (#2)
1773 //
1774 void HUD_Powerups(void) {
1775         if(!autocvar_hud_powerups && !autocvar__hud_configure)
1776                 return;
1777
1778         float id = HUD_PANEL_POWERUPS;
1779         HUD_Panel_UpdateCvarsForId(id);
1780         float stat_items;
1781         stat_items = getstati(STAT_ITEMS);
1782
1783         if(!autocvar__hud_configure)
1784         {
1785                 if not(stat_items & IT_STRENGTH)
1786                         if not(stat_items & IT_INVINCIBLE)
1787                                 return;
1788
1789                 if (getstati(STAT_HEALTH) <= 0)
1790                         return;
1791         }
1792
1793         vector pos, mySize;
1794         pos = panel_pos;
1795         mySize = panel_size;
1796
1797         HUD_Panel_DrawBg(1);
1798         if(panel_bg_padding)
1799         {
1800                 pos += '1 1 0' * panel_bg_padding;
1801                 mySize -= '2 2 0' * panel_bg_padding;
1802         }
1803
1804         float strength_time, shield_time;
1805
1806         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1807         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1808
1809         if(autocvar__hud_configure)
1810         {
1811                 strength_time = 15;
1812                 shield_time = 27;
1813         }
1814
1815         vector barpos, barsize;
1816         vector picpos;
1817         vector numpos;
1818
1819         string leftname, rightname;
1820         float leftcnt, rightcnt;
1821         float leftexact, rightexact;
1822         float leftalpha, rightalpha;
1823         if (autocvar_hud_powerups_flip) {
1824                 leftname = "strength";
1825                 leftcnt = ceil(strength_time);
1826                 leftexact = strength_time;
1827
1828                 rightname = "shield";
1829                 rightcnt = ceil(shield_time);
1830                 rightexact = shield_time;
1831         } else {
1832                 leftname = "shield";
1833                 leftcnt = ceil(shield_time);
1834                 leftexact = shield_time;
1835
1836                 rightname = "strength";
1837                 rightcnt = ceil(strength_time);
1838                 rightexact = strength_time;
1839         }
1840         leftalpha = bound(0, leftexact, 1);
1841         rightalpha = bound(0, rightexact, 1);
1842
1843         drawfont = hud_bigfont;
1844         if (mySize_x/mySize_y > 4)
1845         {
1846                 if(leftcnt)
1847                 {
1848                         if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
1849                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1850                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1851                         } else { // left align
1852                                 barpos = pos;
1853                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1854                         }
1855
1856                         HUD_Panel_GetProgressBarColor(leftname)
1857                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1858                         DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1');
1859                         // TODO: expand
1860                         //if(leftcnt <= 5)
1861                         //      drawpic_aspect_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1862                         //else
1863                         //      drawpic_aspect_skin(picpos, leftname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1864                 }
1865
1866                 if(rightcnt)
1867                 {
1868                         if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
1869                                 barpos = pos + eX * 0.5 * mySize_x;
1870                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1871                         } else { // right align
1872                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1873                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1874                         }
1875
1876                         HUD_Panel_GetProgressBarColor(rightname)
1877                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1878                         DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1');
1879                 }
1880         }
1881         else if (mySize_x/mySize_y > 1.5)
1882         {
1883                 if(leftcnt)
1884                 {
1885                         if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
1886                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1887                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1888                         } else { // left align
1889                                 barpos = pos;
1890                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1891                         }
1892
1893                         HUD_Panel_GetProgressBarColor(leftname)
1894                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1895                         DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1');
1896                 }
1897
1898                 if(rightcnt)
1899                 {
1900                         if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
1901                                 barpos = pos + eY * 0.5 * mySize_y;
1902                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1903                         } else { // right align
1904                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1905                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1906                         }
1907
1908                         HUD_Panel_GetProgressBarColor(rightname)
1909                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1910                         DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1');
1911                 }
1912         }
1913         else
1914         {
1915                 if(leftcnt)
1916                 {
1917                         if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // down align
1918                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1919                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1920                         } else { // up align
1921                                 barpos = pos;
1922                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1923                         }
1924
1925                         if(autocvar_hud_powerups_iconalign == 1 || autocvar_hud_powerups_iconalign == 3) { // down align
1926                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
1927                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
1928                         } else { // up align
1929                                 picpos = pos + eX * 0.05 * mySize_x;
1930                                 numpos = pos + eY * 0.4 * mySize_x;
1931                         }
1932
1933                         HUD_Panel_GetProgressBarColor(leftname)
1934                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1935                         //if(leftcnt <= 5)
1936                                 //drawpic_aspect_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1937                         //else
1938                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1939                         drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1940                 }
1941
1942                 if(rightcnt)
1943                 {
1944                         if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // up align
1945                                 barpos = pos + eX * 0.5 * mySize_x;
1946                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1947                         } else { // down align
1948                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1949                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1950                         }
1951
1952                         if(autocvar_hud_powerups_iconalign == 0 || autocvar_hud_powerups_iconalign == 3) { // up align
1953                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1954                                 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1955                         } else { // down align
1956                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
1957                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1958                         }
1959
1960                         HUD_Panel_GetProgressBarColor(rightname)
1961                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1962                         //if(rightcnt <= 5)
1963                         //      drawpic_aspect_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1964                         //else
1965                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1966                         drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1967                 }
1968         }
1969         drawfont = hud_font;
1970 }
1971
1972 // Health/armor (#3)
1973 //
1974 void HUD_HealthArmor(void)
1975 {
1976         if(!autocvar_hud_healtharmor && !autocvar__hud_configure)
1977                 return;
1978
1979         float id = HUD_PANEL_HEALTHARMOR;
1980         HUD_Panel_UpdateCvarsForId(id);
1981         vector pos, mySize;
1982         pos = panel_pos;
1983         mySize = panel_size;
1984
1985         HUD_Panel_DrawBg(1);
1986         if(panel_bg_padding)
1987         {
1988                 pos += '1 1 0' * panel_bg_padding;
1989                 mySize -= '2 2 0' * panel_bg_padding;
1990         }
1991
1992         float armor, health;
1993         armor = getstati(STAT_ARMOR);
1994         health = getstati(STAT_HEALTH);
1995
1996         float fuel;
1997         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1998
1999         if(autocvar__hud_configure)
2000         {
2001                 armor = 150;
2002                 health = 100;
2003                 fuel = 70;
2004         }
2005
2006         if(health <= 0)
2007                 return;
2008
2009         vector barpos, barsize;
2010         vector picpos;
2011         vector numpos;
2012
2013         drawfont = hud_bigfont;
2014         if(autocvar_hud_healtharmor == 2) // combined health and armor display
2015         {
2016                 vector v;
2017                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2018
2019                 float x;
2020                 x = floor(v_x + 1);
2021
2022                 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2023                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2024                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2025                 } else { // left align
2026                         barpos = pos;
2027                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2028                 }
2029
2030                 string biggercount;
2031                 if(v_z) // NOT fully armored
2032                 {
2033                         biggercount = "health";
2034                         HUD_Panel_GetProgressBarColor("health")
2035                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2036                         if(armor)
2037                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2038                 }
2039                 else
2040                 {
2041                         biggercount = "armor";
2042                         HUD_Panel_GetProgressBarColor("armor")
2043                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2044                         if(health)
2045                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2046                 }
2047                 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200));
2048
2049                 // fuel
2050                 if(fuel)
2051                 {
2052                         if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2053                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2054                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2055                         } else {
2056                                 barpos = pos;
2057                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2058                         }
2059                         HUD_Panel_GetProgressBarColor("fuel")
2060                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2061                 }
2062         }
2063         else
2064         {
2065                 string leftname, rightname;
2066                 float leftcnt, rightcnt;
2067                 float leftactive, rightactive;
2068                 float leftalpha, rightalpha;
2069                 if (autocvar_hud_healtharmor_flip) { // old style layout with armor left/top of health
2070                         leftname = "armor";
2071                         leftcnt = armor;
2072                         if(leftcnt)
2073                                 leftactive = 1;
2074                         leftalpha = min((armor+10)/55, 1);
2075
2076                         rightname = "health";
2077                         rightcnt = health;
2078                         rightactive = 1;
2079                         rightalpha = 1;
2080                 } else {
2081                         leftname = "health";
2082                         leftcnt = health;
2083                         leftactive = 1;
2084                         leftalpha = 1;
2085
2086                         rightname = "armor";
2087                         rightcnt = armor;
2088                         if(rightcnt)
2089                                 rightactive = 1;
2090                         rightalpha = min((armor+10)/55, 1);
2091                 }
2092
2093                 if (mySize_x/mySize_y > 4)
2094                 {
2095                         if(leftactive)
2096                         {
2097                                 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2098                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2099                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2100                                 } else { // left align
2101                                         barpos = pos;
2102                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2103                                 }
2104
2105                                 HUD_Panel_GetProgressBarColor(leftname)
2106                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2107                                 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2108                         }
2109
2110                         if(rightactive)
2111                         {
2112                                 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2113                                         barpos = pos + eX * 0.5 * mySize_x;
2114                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2115                                 } else { // right align
2116                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2117                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2118                                 }
2119
2120                                 HUD_Panel_GetProgressBarColor(rightname)
2121                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2122                                 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2123                         }
2124
2125                         if(fuel)
2126                         {
2127                                 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2128                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2129                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2130                                 } else {
2131                                         barpos = pos;
2132                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2133                                 }
2134                                 HUD_Panel_GetProgressBarColor("fuel")
2135                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2136                         }
2137                 }
2138                 else if (mySize_x/mySize_y > 1.5)
2139                 {
2140                         if(leftactive)
2141                         {
2142                                 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2143                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2144                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2145                                 } else { // left align
2146                                         barpos = pos;
2147                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2148                                 }
2149
2150                                 HUD_Panel_GetProgressBarColor(leftname)
2151                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2152                                 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2153                         }
2154
2155                         if(rightactive)
2156                         {
2157                                 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2158                                         barpos = pos + eY * 0.5 * mySize_y;
2159                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2160                                 } else { // right align
2161                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2162                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2163                                 }
2164
2165                                 HUD_Panel_GetProgressBarColor(rightname)
2166                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2167                                 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2168                         }
2169
2170                         if(fuel)
2171                         {
2172                                 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2173                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2174                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2175                                 } else {
2176                                         barpos = pos;
2177                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2178                                 }
2179                                 HUD_Panel_GetProgressBarColor("fuel")
2180                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2181                         }
2182                 }
2183                 else
2184                 {
2185                         if(leftactive)
2186                         {
2187                                 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // down align
2188                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2189                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2190                                 } else { // up align
2191                                         barpos = pos;
2192                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2193                                 }
2194
2195                                 if(autocvar_hud_healtharmor_iconalign == 1 || autocvar_hud_healtharmor_iconalign == 3) { // down align
2196                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2197                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2198                                 } else { // up align
2199                                         picpos = pos + eX * 0.05 * mySize_x;
2200                                         numpos = pos + eY * 0.4 * mySize_x;
2201                                 }
2202
2203                                 HUD_Panel_GetProgressBarColor(leftname)
2204                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2205                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2206                                 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2207                         }
2208
2209                         if(rightactive)
2210                         {
2211                                 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // up align
2212                                         barpos = pos + eX * 0.5 * mySize_x;
2213                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2214                                 } else { // down align
2215                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2216                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2217                                 }
2218
2219                                 if(autocvar_hud_healtharmor_iconalign == 0 || autocvar_hud_healtharmor_iconalign == 3) { // up align
2220                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2221                                         numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2222                                 } else { // down align
2223                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2224                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2225                                 }
2226
2227                                 HUD_Panel_GetProgressBarColor(rightname)
2228                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2229                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2230                                 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2231                         }
2232
2233                         if(fuel)
2234                         {
2235                                 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2236                                         barpos = pos;
2237                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2238                                 } else {
2239                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2240                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2241                                 }
2242                                 HUD_Panel_GetProgressBarColor("fuel")
2243                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2244                         }
2245                 }
2246         }
2247         drawfont = hud_font;
2248 }
2249
2250 // Notification area (#4)
2251 //
2252
2253 string Weapon_SuicideMessage(float deathtype)
2254 {
2255         w_deathtype = deathtype;
2256         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2257         return w_deathtypestring;
2258 }
2259
2260 string Weapon_KillMessage(float deathtype)
2261 {
2262         w_deathtype = deathtype;
2263         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2264         return w_deathtypestring;
2265 }
2266
2267 float killnotify_times[10];
2268 float killnotify_deathtype[10];
2269 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2270 string killnotify_attackers[10];
2271 string killnotify_victims[10];
2272 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2273 {
2274         float i;
2275         for (i = 9; i > 0; --i) {
2276                 killnotify_times[i] = killnotify_times[i-1];
2277                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2278                 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2279                 if(killnotify_attackers[i])
2280                         strunzone(killnotify_attackers[i]);
2281                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2282                 if(killnotify_victims[i])
2283                         strunzone(killnotify_victims[i]);
2284                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2285         }
2286         killnotify_times[0] = time;
2287         killnotify_deathtype[0] = wpn;
2288         killnotify_actiontype[0] = actiontype;
2289         if(killnotify_attackers[0])
2290                 strunzone(killnotify_attackers[0]);
2291         killnotify_attackers[0] = strzone(attacker);
2292         if(killnotify_victims[0])
2293                 strunzone(killnotify_victims[0]);
2294         killnotify_victims[0] = strzone(victim);
2295 }
2296
2297 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2298 {
2299         float w;
2300         float alsoprint, gentle;
2301         alsoprint = (autocvar_hud_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2302         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2303         
2304         if(msg == MSG_SUICIDE) {
2305                 // TODO: cl_gentle
2306                 w = DEATH_WEAPONOF(type);
2307                 if(WEP_VALID(w)) {
2308                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2309                         if (alsoprint)
2310                                 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2311                 } else if (type == DEATH_KILL) {
2312                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2313                         if (alsoprint)
2314                                 print ("^1",s1, "^1 couldn't take it anymore\n");
2315                 } else if (type == DEATH_ROT) {
2316                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2317                         if (alsoprint)
2318                                 print ("^1",s1, "^1 died\n");
2319                 } else if (type == DEATH_NOAMMO) {
2320                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2321                         if (alsoprint)
2322                                 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2323                 } else if (type == DEATH_CAMP) {
2324                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2325                         if (alsoprint)
2326                                 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2327                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2328                         HUD_KillNotify_Push(s1, "", 0, type);
2329                         if (alsoprint)
2330                                 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2331                 } else if (type == DEATH_CHEAT) {
2332                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2333                         if (alsoprint)
2334                                 print ("^1",s1, "^1 unfairly eliminated themself\n");
2335                 } else if (type == DEATH_FIRE) {
2336                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2337                         if (alsoprint)
2338                                 print ("^1",s1, "^1 burned to death\n");
2339                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2340                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2341                         if (alsoprint)
2342                                 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2343                 } 
2344                 
2345                 if (stof(s2) > 2) // killcount > 2
2346                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2347         } else if(msg == MSG_KILL) {
2348                 w = DEATH_WEAPONOF(type);
2349                 if(WEP_VALID(w)) {
2350                         HUD_KillNotify_Push(s2, s1, 1, w);
2351                         if (alsoprint)
2352                                 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2353                 }
2354                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2355                         HUD_KillNotify_Push(s1, s2, 1, type);
2356                         if(alsoprint)
2357                         {
2358                                 if(gentle) {
2359                                         print ("^1", s1, "^1 took action against a team mate\n");
2360                                 } else {
2361                                         print ("^1", s1, "^1 mows down a team mate\n");
2362                                 }
2363                         }
2364                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2365                                 if(gentle)
2366                                         print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2367                                 else
2368                                         print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2369                         }
2370                         else if (stof(s2) > 2) {
2371                                 if(gentle)
2372                                         print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2373                                 else
2374                                         print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2375                         }
2376                 }
2377                 else if(type == KILL_FIRST_BLOOD)
2378                         print("^1",s1, "^1 drew first blood", "\n");
2379                 // TODO: icon!
2380                 else if (type == DEATH_TELEFRAG)
2381                         print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2382                 else if (type == DEATH_DROWN) {
2383                         HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
2384                         if(alsoprint)
2385                                 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2386                 }
2387                 else if (type == DEATH_SLIME) {
2388                         HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
2389                         if(alsoprint)
2390                                 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2391                 }
2392                 else if (type == DEATH_LAVA) {
2393                         HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
2394                         if(alsoprint)
2395                                 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2396                 }
2397                 else if (type == DEATH_FALL) {
2398                         HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
2399                         if(alsoprint)
2400                                 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2401                 }
2402                 else if (type == DEATH_SHOOTING_STAR) {
2403                         HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
2404                         if(alsoprint)
2405                                 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2406                 }
2407                 else if (type == DEATH_SWAMP) {
2408                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2409                         if(alsoprint)
2410                                 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2411                 }
2412                 else if (type == DEATH_HURTTRIGGER)
2413                 {
2414                         HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
2415                         if(alsoprint)
2416                                 print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
2417                 } else if(type == DEATH_SBCRUSH) {
2418                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2419                         if(alsoprint)
2420                                 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2421                 } else if(type == DEATH_SBMINIGUN) {
2422                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2423                         if(alsoprint)
2424                                 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2425                 } else if(type == DEATH_SBROCKET) {
2426                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2427                         if(alsoprint)
2428                                 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2429                 } else if(type == DEATH_SBBLOWUP) {
2430                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2431                         if(alsoprint)
2432                                 print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
2433                 } else if(type == DEATH_WAKIGUN) {
2434                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2435                         if(alsoprint)
2436                                 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2437                 } else if(type == DEATH_WAKIROCKET) {
2438                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2439                         if(alsoprint)
2440                                 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2441                 } else if(type == DEATH_WAKIBLOWUP) {
2442                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2443                         if(alsoprint)
2444                                 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2445                 } else if(type == DEATH_TURRET) {
2446                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2447                         if(alsoprint)
2448                                 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2449                 } else if(type == DEATH_TOUCHEXPLODE) {
2450                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2451                         if(alsoprint)
2452                                 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2453                 } else if(type == DEATH_CHEAT) {
2454                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2455                         if(alsoprint)
2456                                 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2457                 } else if (type == DEATH_FIRE) {
2458                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2459                         if(alsoprint)
2460                                 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2461                 } else if (type == DEATH_CUSTOM) {
2462                         HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
2463                         if(alsoprint)
2464                                 print ("^1",s1, "^1 ", s2, "\n");
2465                 } else {
2466                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2467                         if(alsoprint)
2468                                 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2469                 }
2470         } else if(msg == MSG_SPREE) {
2471                 if(type == KILL_END_SPREE) {
2472                         if(gentle)
2473                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2474                         else
2475                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2476                 } else if(type == KILL_SPREE) {
2477                         if(gentle)
2478                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2479                         else
2480                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2481                 } else if(type == KILL_SPREE_3) {
2482                         if(gentle)
2483                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2484                         else
2485                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2486                 } else if(type == KILL_SPREE_5) {
2487                         if(gentle)
2488                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2489                         else
2490                                 print (s1,"^7 unleashes ^1RAGE\n");
2491                 } else if(type == KILL_SPREE_10) {
2492                         if(gentle)
2493                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2494                         else
2495                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2496                 } else if(type == KILL_SPREE_15) {
2497                         if(gentle)
2498                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2499                         else
2500                                 print (s1,"^7 executes ^1MAYHEM!\n");
2501                 } else if(type == KILL_SPREE_20) {
2502                         if(gentle)
2503                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2504                         else
2505                                 print (s1,"^7 is a ^1BERSERKER!\n");
2506                 } else if(type == KILL_SPREE_25) {
2507                         if(gentle)
2508                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2509                         else
2510                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2511                 } else if(type == KILL_SPREE_30) {
2512                         if(gentle)
2513                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2514                         else
2515                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2516                 }
2517         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2518                 if (type == DEATH_DROWN) {
2519                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2520                         if(alsoprint)
2521                         {
2522                                 if(gentle)
2523                                         print ("^1",s1, "^1 was in the water for too long\n");
2524                                 else
2525                                         print ("^1",s1, "^1 drowned\n");
2526                         }
2527                 } else if (type == DEATH_SLIME) {
2528                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2529                         if(alsoprint)
2530                                 print ("^1",s1, "^1 was slimed\n");
2531                 } else if (type == DEATH_LAVA) {
2532                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2533                         if(alsoprint)
2534                         {
2535                                 if(gentle)
2536                                         print ("^1",s1, "^1 found a hot place\n");
2537                                 else
2538                                         print ("^1",s1, "^1 turned into hot slag\n");
2539                         }
2540                 } else if (type == DEATH_FALL) {
2541                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2542                         if(alsoprint)
2543                         {
2544                                 if(gentle)
2545                                         print ("^1",s1, "^1 tested gravity (and it worked)\n");
2546                                 else
2547                                         print ("^1",s1, "^1 hit the ground with a crunch\n");
2548                         }
2549                 } else if (type == DEATH_SHOOTING_STAR) {
2550                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2551                         if(alsoprint)
2552                                 print ("^1",s1, "^1 became a shooting star\n");
2553                 } else if (type == DEATH_SWAMP) {
2554                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2555                         if(alsoprint)
2556                         {
2557                                 if(gentle)
2558                                         print ("^1",s1, "^1 discovered a swamp\n");
2559                                 else
2560                                         print ("^1",s1, "^1 is now conserved for centuries to come\n");
2561                         }
2562                 } else if(type == DEATH_TURRET) {
2563                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2564                         if(alsoprint)
2565                                 print ("^1",s1, "^1 was mowed down by a turret \n");
2566                 } else if (type == DEATH_CUSTOM) {
2567                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2568                         if(alsoprint)
2569                                 print ("^1",s1, "^1 ", s2, "\n");
2570                 } else if (type == DEATH_HURTTRIGGER) {
2571                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2572                         if(alsoprint)
2573                                 print ("^1",s1, "^1 was in the wrong place\n");
2574                 } else if(type == DEATH_TOUCHEXPLODE) {
2575                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2576                         if(alsoprint)
2577                                 print ("^1",s1, "^1 died in an accident\n");
2578                 } else if(type == DEATH_CHEAT) {
2579                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2580                         if(alsoprint)
2581                                 print ("^1",s1, "^1 was unfairly eliminated\n");
2582                 } else if(type == DEATH_FIRE) {
2583                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2584                         if(alsoprint)
2585                         {
2586                                 if(gentle)
2587                                         print ("^1",s1, "^1 felt a little hot\n");
2588                                 else
2589                                         print ("^1",s1, "^1 burnt to death\n");
2590                                 }
2591                 } else {
2592                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2593                         if(alsoprint)
2594                         {
2595                                 if(gentle)
2596                                         print ("^1",s1, "^1 needs a restart\n");
2597                                 else
2598                                         print ("^1",s1, "^1 died\n");
2599                         }
2600                 }
2601         } else if(msg == MSG_KILL_ACTION_SPREE) {
2602                 if(gentle)
2603                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2604                 else
2605                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2606         } else if(msg == MSG_INFO) {
2607                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2608                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2609                         print(s1, "^7 got the ", s2, "\n");
2610                 } else if(type == INFO_LOSTFLAG) {
2611                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2612                         print(s1, "^7 lost the ", s2, "\n");
2613                 } else if(type == INFO_PICKUPFLAG) {
2614                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2615                         print(s1, "^7 picked up the ", s2, "\n");
2616                 } else if(type == INFO_RETURNFLAG) {
2617                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2618                         print(s1, "^7 returned the ", s2, "\n");
2619                 }
2620         }
2621 }
2622
2623 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2624
2625 void HUD_Centerprint(string s1, string s2, float type, float msg)
2626 {
2627         float gentle;
2628         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2629         if(msg == MSG_SUICIDE) {
2630                 if (type == DEATH_TEAMCHANGE) {
2631                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2632                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2633                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2634                 } else if (type == DEATH_CAMP) {
2635                         if(gentle)
2636                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2637                         else
2638                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2639                 } else if (type == DEATH_NOAMMO) {
2640                         if(gentle)
2641                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2642                         else
2643                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2644                 } else if (type == DEATH_ROT) {
2645                         if(gentle)
2646                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2647                         else
2648                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2649                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2650                         if(gentle)
2651                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2652                         else
2653                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2654                 } else if (type == DEATH_QUIET) {
2655                         // do nothing
2656                 } else if (type == DEATH_KILL) {
2657                         if(gentle)
2658                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2659                         else
2660                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2661                 }
2662         } else if(msg == MSG_KILL) {
2663                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2664                         if(gentle) {
2665                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2666                         } else {
2667                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2668                         }
2669                 } else if (type == KILL_FIRST_BLOOD) {
2670                         if(gentle) {
2671                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2672                         } else {
2673                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2674                         }
2675                 } else if (type == KILL_FIRST_VICTIM) {
2676                         if(gentle) {
2677                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2678                         } else {
2679                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2680                         }
2681                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2682                         if(gentle) {
2683                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2684                         } else {
2685                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2686                         }
2687                 } else if (type == KILL_TYPEFRAGGED) {
2688                         if(gentle) {
2689                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2690                         } else {
2691                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2692                         }
2693                 } else if (type == KILL_FRAG) {
2694                         if(gentle) {
2695                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2696                         } else {
2697                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2698                         }
2699                 } else if (type == KILL_FRAGGED) {
2700                         if(gentle) {
2701                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
2702                         } else {
2703                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
2704                         }
2705                 }
2706         } else if(msg == MSG_KILL_ACTION) {
2707                 // TODO: invent more centerprints here?
2708                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
2709         }
2710 }
2711
2712 void HUD_Notify (void)
2713 {
2714         if(!autocvar_hud_notify && !autocvar__hud_configure)
2715                 return;
2716
2717         float id = HUD_PANEL_NOTIFY;
2718         HUD_Panel_UpdateCvarsForId(id);
2719         vector pos, mySize;
2720         pos = panel_pos;
2721         mySize = panel_size;
2722
2723         HUD_Panel_DrawBg(1);
2724         if(panel_bg_padding)
2725         {
2726                 pos += '1 1 0' * panel_bg_padding;
2727                 mySize -= '2 2 0' * panel_bg_padding;
2728         }
2729
2730         float entries, height;
2731         entries = bound(1, floor(10 * mySize_y/mySize_x), 10);
2732         height = mySize_y/entries;
2733         
2734         vector fontsize;
2735         fontsize = '0.5 0.5 0' * height;
2736
2737         float a;
2738         float when;
2739         when = autocvar_hud_notify_time;
2740         float fadetime;
2741         fadetime = autocvar_hud_notify_fadetime;
2742
2743         string s;
2744         vector color;
2745
2746         vector pos_attacker, pos_victim;
2747         vector weap_pos;
2748         float width_attacker;
2749         string attacker, victim;
2750
2751         float i, j;
2752         for(j = 0; j < entries; ++j)
2753         {
2754                 s = "";
2755                 if(autocvar_hud_notify_flip)
2756                         i = j;
2757                 else // rather nasty hack for ordering items from the bottom up
2758                         i = entries - j - 1;
2759
2760                 if(fadetime)
2761                 {
2762                         if(killnotify_times[j] + when > time)
2763                                 a = 1;
2764                         else
2765                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2766                 }
2767                 else
2768                 {
2769                         if(killnotify_times[j] + when > time)
2770                                 a = 1;
2771                         else
2772                                 a = 0;
2773                 }
2774
2775                 // TODO: maybe print in team colors?
2776                 //
2777                 // Y [used by] X
2778                 if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure) 
2779                 {
2780                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2781                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
2782                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2783
2784                         if(killnotify_deathtype[j] == DEATH_GENERIC)
2785                         {
2786                                 s = "notify_death";
2787                                 color = '1 1 1';
2788                         }
2789                         else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2790                         {
2791                                 s = "notify_outofammo";
2792                                 color = '1 1 1';
2793                         }
2794                         else if(killnotify_deathtype[j] == DEATH_KILL)
2795                         {
2796                                 s = "notify_selfkill";
2797                                 color = '1 1 1';
2798                         }
2799                         else if(killnotify_deathtype[j] == DEATH_CAMP)
2800                         {
2801                                 s = "notify_camping";
2802                                 color = '1 1 1';
2803                         }
2804                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2805                         {
2806                                 s = "notify_teamkill";
2807                                 color = '1 0 0';
2808                         }
2809                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2810                         {
2811                                 s = "notify_teamkill";
2812                                 color = '0 0 1';
2813                         }
2814                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2815                         {
2816                                 s = "notify_";
2817                                 color = '1 1 1';
2818                         }
2819                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2820                         {
2821                                 s = "notify_";
2822                                 color = '1 1 1';
2823                         }
2824                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2825                         {
2826                                 s = "notify_";
2827                                 color = '1 1 1';
2828                         }
2829                         else if(killnotify_deathtype[j] == DEATH_FALL)
2830                         {
2831                                 s = "notify_";
2832                                 color = '1 1 1';
2833                         }
2834                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2835                         {
2836                                 s = "notify_";
2837                                 color = '1 1 1';
2838                         }
2839                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2840                         {
2841                                 s = "notify_";
2842                                 color = '1 1 1';
2843                         }
2844                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2845                         {
2846                                 if(killnotify_victims[j] == "^1RED^7 flag")
2847                                 {
2848                                         s = "flag_red_carrying";
2849                                         color = '1 0 0';
2850                                 }
2851                                 else
2852                                 {
2853                                         s = "flag_blue_carrying";
2854                                         color = '0 0 1';
2855                                 }
2856                         }
2857                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2858                         {
2859                                 if(killnotify_victims[j] == "^1RED^7 flag")
2860                                 {
2861                                         s = "flag_red_taken";
2862                                         color = '1 0 0';
2863                                 }
2864                                 else
2865                                 {
2866                                         s = "flag_blue_taken";
2867                                         color = '0 0 1';
2868                                 }
2869                         }
2870                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2871                         {
2872                                 if(killnotify_victims[j] == "^1RED^7 flag")
2873                                 {
2874                                         s = "flag_red_lost";
2875                                         color = '1 0 0';
2876                                 }
2877                                 else
2878                                 {
2879                                         s = "flag_blue_lost";
2880                                         color = '0 0 1';
2881                                 }
2882                         }
2883                         if(s != "" && a)
2884                         {
2885                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, color, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2886                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2887                         }
2888                 }
2889                 // X [did action to] Y
2890                 else
2891                 {
2892                         if(autocvar__hud_configure)
2893                         {
2894                                 attacker = textShortenToWidth("Player1", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2895                                 victim = textShortenToWidth("Player2", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2896                                 a = bound(0, (when - j) / 4, 1);
2897                         }
2898                         else
2899                         {
2900                                 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2901                                 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2902                         }
2903                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2904                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
2905                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
2906                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2907
2908                         if(autocvar__hud_configure) // example actions for config mode
2909                         {
2910                                 s = "weaponelectro";
2911                                 color = '1 1 1';
2912                         }
2913                         else if(WEP_VALID(killnotify_deathtype[j]))
2914                         {
2915                                 self = get_weaponinfo(killnotify_deathtype[j]);
2916                                 s = strcat("weapon", self.netname);
2917                                 color = '1 1 1';
2918                         }
2919                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2920                         {
2921                                 s = "notify_teamkill";
2922                                 color = '1 0 0';
2923                         }
2924                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2925                         {
2926                                 s = "notify_teamkill";
2927                                 color = '0 0 1';
2928                         }
2929                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2930                         {
2931                                 s = "notify_water";
2932                                 color = '1 1 1';
2933                         }
2934                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2935                         {
2936                                 s = "notify_slime";
2937                                 color = '1 1 1';
2938                         }
2939                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2940                         {
2941                                 s = "notify_lava";
2942                                 color = '1 1 1';
2943                         }
2944                         else if(killnotify_deathtype[j] == DEATH_FALL)
2945                         {
2946                                 s = "notify_fall";
2947                                 color = '1 1 1';
2948                         }
2949                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2950                         {
2951                                 s = "notify_shootingstar";
2952                                 color = '1 1 1';
2953                         }
2954                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2955                         {
2956                                 s = "notify_void";
2957                                 color = '1 1 1';
2958                         }
2959                         if(s != "" && a)
2960                         {
2961                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, color, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2962                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2963                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2964                         }
2965                 }
2966         }
2967 }
2968
2969 // Timer (#5)
2970 //
2971 // TODO: macro
2972 string seconds_tostring(float sec)
2973 {
2974         float minutes;
2975         minutes = floor(sec / 60);
2976
2977         sec -= minutes * 60;
2978
2979         string s;
2980         s = ftos(100 + sec);
2981
2982         return strcat(ftos(minutes), ":", substring(s, 1, 3));
2983 }
2984
2985 void HUD_Timer(void)
2986 {
2987         if(!autocvar_hud_timer && !autocvar__hud_configure)
2988                 return;
2989
2990         float id = HUD_PANEL_TIMER;
2991         HUD_Panel_UpdateCvarsForId(id);
2992         vector pos, mySize;
2993         pos = panel_pos;
2994         mySize = panel_size;
2995
2996         HUD_Panel_DrawBg(1);
2997         if(panel_bg_padding)
2998         {
2999                 pos += '1 1 0' * panel_bg_padding;
3000                 mySize -= '2 2 0' * panel_bg_padding;
3001         }
3002
3003         string timer;
3004         float timelimit, elapsedTime, timeleft, minutesLeft;
3005
3006         timelimit = getstatf(STAT_TIMELIMIT);
3007
3008         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3009         timeleft = ceil(timeleft);
3010
3011         minutesLeft = floor(timeleft / 60);
3012
3013         vector timer_color;
3014         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3015                 timer_color = '1 1 1'; //white
3016         else if(minutesLeft >= 1)
3017                 timer_color = '1 1 0'; //yellow
3018         else
3019                 timer_color = '1 0 0'; //red
3020
3021         if (autocvar_hud_timer_increment || timelimit == 0 || warmup_stage) {
3022                 if (time < getstatf(STAT_GAMESTARTTIME)) {
3023                         //while restart is still active, show 00:00
3024                         timer = seconds_tostring(0);
3025                 } else {
3026                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3027                         timer = seconds_tostring(elapsedTime);
3028                 }
3029         } else {
3030                 timer = seconds_tostring(timeleft);
3031         }
3032
3033         drawfont = hud_bigfont;
3034         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3035         drawfont = hud_font;
3036 }
3037
3038 // Radar (#6)
3039 //
3040 void HUD_Radar(void)
3041 {
3042         if (!(autocvar_hud_radar != 0 && (autocvar_hud_radar == 2 || teamplay || autocvar__hud_configure)))
3043                 return;
3044
3045         float id = HUD_PANEL_RADAR;
3046         HUD_Panel_UpdateCvarsForId(id);
3047         vector pos, mySize;
3048         pos = panel_pos;
3049         mySize = panel_size;
3050
3051         HUD_Panel_DrawBg(1);
3052         if(panel_bg_padding)
3053         {
3054                 pos += '1 1 0' * panel_bg_padding;
3055                 mySize -= '2 2 0' * panel_bg_padding;
3056         }
3057
3058         local float color1, color2; // color already declared as a global in hud.qc
3059         local vector rgb;
3060         local entity tm;
3061         float scale2d, normalsize, bigsize;
3062         float f;
3063
3064         teamradar_origin2d = pos + 0.5 * mySize;
3065         teamradar_size2d = mySize;
3066
3067         if(minimapname == "")
3068                 return;
3069
3070         teamradar_loadcvars();
3071
3072         switch(hud_radar_zoommode)
3073         {
3074                 default:
3075                 case 0:
3076                         f = current_zoomfraction;
3077                         break;
3078                 case 1:
3079                         f = 1 - current_zoomfraction;
3080                         break;
3081                 case 2:
3082                         f = 0;
3083                         break;
3084                 case 3:
3085                         f = 1;
3086                         break;
3087         }
3088
3089         switch(hud_radar_rotation)
3090         {
3091                 case 0:
3092                         teamradar_angle = view_angles_y - 90;
3093                         break;
3094                 default:
3095                         teamradar_angle = 90 * hud_radar_rotation;
3096                         break;
3097         }
3098
3099         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3100         teamradar_size2d = mySize;
3101
3102         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3103
3104         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3105         if(hud_radar_rotation == 0)
3106         {
3107                 // max-min distance must fit the radar in any rotation
3108                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3109         }
3110         else
3111         {
3112                 vector c0, c1, c2, c3, span;
3113                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3114                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3115                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3116                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3117                 span = '0 0 0';
3118                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3119                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3120
3121                 // max-min distance must fit the radar in x=x, y=y
3122                 bigsize = min(
3123                         teamradar_size2d_x * scale2d / (1.05 * span_x),
3124                         teamradar_size2d_y * scale2d / (1.05 * span_y)
3125                 );
3126         }
3127
3128         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
3129         if(bigsize > normalsize)
3130                 normalsize = bigsize;
3131
3132         teamradar_size =
3133                   f * bigsize
3134                 + (1 - f) * normalsize;
3135         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3136                   f * (mi_min + mi_max) * 0.5
3137                 + (1 - f) * view_origin);
3138
3139         color1 = GetPlayerColor(player_localentnum-1);
3140         rgb = GetTeamRGB(color1);
3141
3142         drawsetcliparea(
3143                 pos_x,
3144                 pos_y,
3145                 mySize_x,
3146                 mySize_y
3147         );
3148
3149         draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
3150
3151         for(tm = world; (tm = find(tm, classname, "radarlink")); )
3152                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3153         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3154                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3155         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3156         {
3157                 color2 = GetPlayerColor(tm.sv_entnum);
3158                 //if(color == COLOR_SPECTATOR || color == color2)
3159                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3160         }
3161         draw_teamradar_player(view_origin, view_angles, '1 1 1');
3162
3163         drawresetcliparea();
3164 };
3165
3166 // Score (#7)
3167 //
3168 void HUD_Score(void)
3169 {
3170         if(!autocvar_hud_score && !autocvar__hud_configure)
3171                 return;
3172
3173         float id = HUD_PANEL_SCORE;
3174         HUD_Panel_UpdateCvarsForId(id);
3175         vector pos, mySize;
3176         pos = panel_pos;
3177         mySize = panel_size;
3178
3179         HUD_Panel_DrawBg(1);
3180         if(panel_bg_padding)
3181         {
3182                 pos += '1 1 0' * panel_bg_padding;
3183                 mySize -= '2 2 0' * panel_bg_padding;
3184         }
3185
3186         float score, distribution, leader;
3187         float score_len;
3188         vector distribution_color;
3189         entity tm, pl, me;
3190         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3191
3192         // TODO... this (race part) still uses constant coordinates :/
3193         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3194                 /*pl = players.sort_next;
3195                 if(pl == me)
3196                         pl = pl.sort_next;
3197                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3198                         if(pl.scores[ps_primary] == 0)
3199                                 pl = world;
3200
3201                 score = me.(scores[ps_primary]);
3202
3203                 float racemin, racesec, racemsec;
3204                 float distsec, distmsec, minusplus;
3205
3206                 racemin = floor(score/(60 * TIME_FACTOR));
3207                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
3208                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
3209
3210                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3211                         // distribution display
3212                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3213
3214                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
3215                                 distmsec = fabs(distribution);
3216                         else {
3217                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
3218                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
3219                                 if (distribution < 0)
3220                                         distsec = -distsec;
3221                         }
3222
3223                         if (distribution <= 0) {
3224                                 distribution_color = eY;
3225                                 minusplus = 1; // minusplus 1: always prefix with minus sign
3226                         }
3227                         else {
3228                                 distribution_color = eX;
3229                                 minusplus = 2; // minusplus 1: always prefix with plus sign
3230                         }
3231                         //HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3232                         //HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3233                         drawpic_aspect_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, panel_fg_alpha, DRAWFLAG_ADDITIVE);
3234                 }
3235                 // race record display
3236                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
3237                         drawpic_aspect_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3238
3239                 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3240                 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3241                 drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
3242
3243                 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3244                 drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
3245                 */
3246         } else if (!teamplay) { // non-teamgames
3247                 // me vector := [team/connected frags id]
3248                 pl = players.sort_next;
3249                 if(pl == me)
3250                         pl = pl.sort_next;
3251
3252                 if(autocvar__hud_configure)
3253                         distribution = 42;
3254                 else if(pl)
3255                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3256                 else
3257                         distribution = 0;
3258
3259                 score = me.(scores[ps_primary]);
3260                 if(autocvar__hud_configure)
3261                         score = 123;
3262
3263                 if(distribution >= 5) {
3264                         distribution_color = eY;
3265                         leader = 1;
3266                 } else if(distribution >= 0) {
3267                         distribution_color = '1 1 1';
3268                         leader = 1;
3269                 } else if(distribution >= -5)
3270                         distribution_color = '1 1 0';
3271                 else
3272                         distribution_color = eX;
3273
3274                 score_len = strlen(ftos(score));
3275
3276                 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3277                 if (leader)
3278                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3279                 drawfont = hud_bigfont;
3280                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3281                 drawfont = hud_font;
3282         } else { // teamgames
3283                 float max_fragcount;
3284                 max_fragcount = -99;
3285
3286                 float teamnum;
3287                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3288                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3289                                 continue;
3290                         score = tm.(teamscores[ts_primary]);
3291                         if(autocvar__hud_configure)
3292                                 score = 123;
3293                         leader = 0;
3294                         
3295                         score_len = strlen(ftos(score));
3296
3297                         if (score > max_fragcount)
3298                                 max_fragcount = score;
3299
3300                         if(tm.team == myteam) {
3301                                 if (max_fragcount == score)
3302                                         leader = 1;
3303                                 if (leader)
3304                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3305                                 drawfont = hud_bigfont;
3306                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3307                                 drawfont = hud_font;
3308                         } else {
3309                                 if (max_fragcount == score)
3310                                         leader = 1;
3311                                 if (leader)
3312                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3313                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3314                                 teamnum += 1;
3315                         }
3316                 }
3317         }
3318 }
3319
3320 // Race timer (#8)
3321 //
3322 void HUD_RaceTimer (void) {
3323         if(!autocvar_hud_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
3324                 return;
3325
3326         float id = HUD_PANEL_RACETIMER;
3327         HUD_Panel_UpdateCvarsForId(id);
3328         vector pos, mySize;
3329         pos = panel_pos;
3330         mySize = panel_size;
3331
3332         HUD_Panel_DrawBg(1);
3333         if(panel_bg_padding)
3334         {
3335                 pos += '1 1 0' * panel_bg_padding;
3336                 mySize -= '2 2 0' * panel_bg_padding;
3337         }
3338
3339         // always force 4:1 aspect
3340         vector newSize;
3341         if(mySize_x/mySize_y > 4)
3342         {
3343                 newSize_x = 4 * mySize_y;
3344                 newSize_y = mySize_y;
3345
3346                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3347         }
3348         else
3349         {
3350                 newSize_y = 1/4 * mySize_x;
3351                 newSize_x = mySize_x;
3352
3353                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3354         }
3355         mySize = newSize;
3356
3357         drawfont = hud_bigfont;
3358         float a, t;
3359         string s, forcetime;
3360
3361         if(autocvar__hud_configure)
3362         {
3363                 s = "0:13:37";
3364                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3365                 s = "^1Intermediate 1 (+15.42)";
3366                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3367                 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3368                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3369         }
3370         else if(race_checkpointtime)
3371         {
3372                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3373                 s = "";
3374                 forcetime = "";
3375                 if(a > 0) // just hit a checkpoint?
3376                 {
3377                         if(race_checkpoint != 254)
3378                         {
3379                                 if(race_time && race_previousbesttime)
3380                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3381                                 else
3382                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3383                                 if(race_time)
3384                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3385                         }
3386                 }
3387                 else
3388                 {
3389                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3390                         {
3391                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3392                                 if(a > 0) // next one?
3393                                 {
3394                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3395                                 }
3396                         }
3397                 }
3398
3399                 if(s != "" && a > 0)
3400                 {
3401                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3402                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3403                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3404                 }
3405
3406                 if(race_penaltytime)
3407                 {
3408                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3409                         if(a > 0)
3410                         {
3411                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3412                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3413                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3414                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3415                         }
3416                 }
3417
3418                 if(forcetime != "")
3419                 {
3420                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3421                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', panel_fg_alpha, 0, a);
3422                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3423                 }
3424                 else
3425                         a = 1;
3426
3427                 if(race_laptime && race_checkpoint != 255)
3428                 {
3429                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3430                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3431                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3432                 }
3433         }
3434         else
3435         {
3436                 if(race_mycheckpointtime)
3437                 {
3438                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3439                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3440                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3441                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3442                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3443                 }
3444                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3445                 {
3446                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3447                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3448                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3449                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3450                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3451                 }
3452
3453                 if(race_penaltytime && !race_penaltyaccumulator)
3454                 {
3455                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3456                         a = bound(0, (1 + t - time), 1);
3457                         if(a > 0)
3458                         {
3459                                 if(time < t)
3460                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3461                                 else
3462                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3463                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3464                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3465                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3466                         }
3467                 }
3468         }
3469
3470         drawfont = hud_font;
3471 }
3472
3473 // Vote window (#9)
3474 //
3475 float vote_yescount;
3476 float vote_nocount;
3477 float vote_needed;
3478 float vote_highlighted; // currently selected vote
3479
3480 float vote_active; // is there an active vote?
3481 float vote_prev; // previous state of vote_active to check for a change
3482 float vote_alpha;
3483 float vote_change; // "time" when vote_active changed
3484
3485 void HUD_VoteWindow(void) 
3486 {
3487         if(!autocvar_hud_vote && !autocvar__hud_configure)
3488                 return;
3489
3490         float id = HUD_PANEL_VOTE;
3491         HUD_Panel_UpdateCvarsForId(id);
3492         vector pos, mySize;
3493         pos = panel_pos;
3494         mySize = panel_size;
3495
3496         string s;
3497         float a;
3498         if(vote_active != vote_prev) {
3499                 vote_change = time;
3500                 vote_prev = vote_active;
3501         }
3502
3503         if(vote_active || autocvar__hud_configure)
3504                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3505         else
3506                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3507
3508         if(autocvar__hud_configure)
3509         {
3510                 vote_yescount = 3;
3511                 vote_nocount = 2;
3512                 vote_needed = 4;
3513         }
3514
3515         if(!vote_alpha)
3516                 return;
3517
3518         a = vote_alpha * bound(autocvar_hud_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3519
3520         HUD_Panel_DrawBg(a);
3521         if(panel_bg_padding)
3522         {
3523                 pos += '1 1 0' * panel_bg_padding;
3524                 mySize -= '2 2 0' * panel_bg_padding;
3525         }
3526
3527         // always force 3:1 aspect
3528         vector newSize;
3529         if(mySize_x/mySize_y > 3)
3530         {
3531                 newSize_x = 3 * mySize_y;
3532                 newSize_y = mySize_y;
3533
3534                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3535         }
3536         else
3537         {
3538                 newSize_y = 1/3 * mySize_x;
3539                 newSize_x = mySize_x;
3540
3541                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3542         }
3543         mySize = newSize;
3544
3545         s = "A vote has been called for:";
3546         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3547         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1.75/8), stringwidth_colors);
3548         if(autocvar__hud_configure)
3549                 s = "^1Configure the HUD";
3550         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3551
3552         // print the yes/no counts
3553         s = strcat("Yes (", getcommandkey("not bound", "vyes"), "): ", ftos(vote_yescount));
3554         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3555         s = strcat("No (", getcommandkey("not bound", "vno"), "): ", ftos(vote_nocount));
3556         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3557
3558         // draw the progress bar backgrounds
3559         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3560
3561         // draw the highlights
3562         if(vote_highlighted == 1) {
3563                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3564                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3565         }
3566         else if(vote_highlighted == 2) {
3567                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3568                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3569         }
3570
3571         // draw the progress bars
3572         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3573         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3574
3575         drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3576         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 0 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3577
3578         drawresetcliparea();
3579
3580         if(!vote_active) {
3581                 vote_highlighted = 0;
3582         }
3583 }
3584
3585 // Mod icons panel (#10)
3586 //
3587
3588 float mod_active; // is there any active mod icon?
3589
3590 // CTF HUD modicon section
3591 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3592 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3593 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3594
3595 void HUD_Mod_CTF_Reset(void)
3596 {
3597         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3598 }
3599
3600 void HUD_Mod_CTF(vector pos, vector mySize)
3601 {
3602         vector redflag_pos, blueflag_pos;
3603         vector flag_size;
3604         float f; // every function should have that
3605
3606         float redflag, blueflag; // current status
3607         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3608         float stat_items;
3609
3610         stat_items = getstati(STAT_ITEMS);
3611         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3612         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3613         
3614         if(redflag || blueflag)
3615                 mod_active = 1;
3616         else
3617                 mod_active = 0;
3618
3619         if(autocvar__hud_configure)
3620         {
3621                 redflag = 1;
3622                 blueflag = 2;
3623         }
3624
3625         // when status CHANGES, set old status into prevstatus and current status into status
3626         if (redflag != redflag_prevframe)
3627         {
3628                 redflag_statuschange_time = time;
3629                 redflag_prevstatus = redflag_prevframe;
3630                 redflag_prevframe = redflag;
3631         }
3632
3633         if (blueflag != blueflag_prevframe)
3634         {
3635                 blueflag_statuschange_time = time;
3636                 blueflag_prevstatus = blueflag_prevframe;
3637                 blueflag_prevframe = blueflag;
3638         }
3639
3640         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3641         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3642
3643         float BLINK_FACTOR = 0.15;
3644         float BLINK_BASE = 0.85;
3645         // note:
3646         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3647         // thus
3648         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3649         // ensure RMS == 1
3650         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3651
3652         string red_icon, red_icon_prevstatus;
3653         float red_alpha, red_alpha_prevstatus;
3654         red_alpha = red_alpha_prevstatus = 1;
3655         switch(redflag) {
3656                 case 1: red_icon = "flag_red_taken"; break;
3657                 case 2: red_icon = "flag_red_lost"; break;
3658                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3659                 default:
3660                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3661                                 red_icon = "flag_red_shielded";
3662                         else
3663                                 red_icon = string_null;
3664                         break;
3665         }
3666         switch(redflag_prevstatus) {
3667                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3668                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3669                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3670                 default:
3671                         if(redflag == 3)
3672                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3673                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3674                                 red_icon_prevstatus = "flag_red_shielded";
3675                         else
3676                                 red_icon_prevstatus = string_null;
3677                         break;
3678         }
3679
3680         string blue_icon, blue_icon_prevstatus;
3681         float blue_alpha, blue_alpha_prevstatus;
3682         blue_alpha = blue_alpha_prevstatus = 1;
3683         switch(blueflag) {
3684                 case 1: blue_icon = "flag_blue_taken"; break;
3685                 case 2: blue_icon = "flag_blue_lost"; break;
3686                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3687                 default:
3688                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3689                                 blue_icon = "flag_blue_shielded";
3690                         else
3691                                 blue_icon = string_null;
3692                         break;
3693         }
3694         switch(blueflag_prevstatus) {
3695                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3696                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3697                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3698                 default:
3699                         if(blueflag == 3)
3700                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3701                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3702                                 blue_icon_prevstatus = "flag_blue_shielded";
3703                         else
3704                                 blue_icon_prevstatus = string_null;
3705                         break;
3706         }
3707
3708         if(mySize_x > mySize_y) {
3709                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3710                         redflag_pos = pos;
3711                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3712                 } else {
3713                         blueflag_pos = pos;
3714                         redflag_pos = pos + eX * 0.5 * mySize_x;
3715                 }
3716                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3717         } else {
3718                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3719                         redflag_pos = pos;
3720                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3721                 } else {
3722                         blueflag_pos = pos;
3723                         redflag_pos = pos + eY * 0.5 * mySize_y;
3724                 }
3725                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3726         }
3727
3728         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3729         if(red_icon_prevstatus && f < 1)
3730                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3731         if(red_icon)
3732                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3733
3734         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3735         if(blue_icon_prevstatus && f < 1)
3736                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3737         if(blue_icon)
3738                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3739 }
3740
3741 // Keyhunt HUD modicon section
3742 float kh_runheretime;
3743
3744 void HUD_Mod_KH_Reset(void)
3745 {
3746         kh_runheretime = 0;
3747 }
3748
3749 void HUD_Mod_KH(vector pos, vector mySize)
3750 {
3751         mod_active = 1; // keyhunt should never hide the mod icons panel
3752         float kh_keys;
3753         float keyteam;
3754         float a, aa;
3755         vector p, pa, kh_size, kh_asize;
3756
3757         kh_keys = getstati(STAT_KH_KEYS);
3758
3759         p_x = pos_x;
3760         if(mySize_x > mySize_y)
3761         {
3762                 p_y = pos_y + 0.25 * mySize_y;
3763                 pa = p - eY * 0.25 * mySize_y;
3764
3765                 kh_size_x = mySize_x * 0.25;
3766                 kh_size_y = 0.75 * mySize_y;
3767                 kh_asize_x = mySize_x * 0.25;
3768                 kh_asize_y = mySize_y * 0.25;
3769         }
3770         else
3771         {
3772                 p_y = pos_y + 0.125 * mySize_y;
3773                 pa = p - eY * 0.125 * mySize_y;
3774
3775                 kh_size_x = mySize_x * 0.5;
3776                 kh_size_y = 0.375 * mySize_y;
3777                 kh_asize_x = mySize_x * 0.5;
3778                 kh_asize_y = mySize_y * 0.125;
3779         }
3780
3781         float i, key;
3782
3783         float keycount;
3784         keycount = 0;
3785         for(i = 0; i < 4; ++i)
3786         {
3787                 key = floor(kh_keys / pow(32, i)) & 31;
3788                 keyteam = key - 1;
3789                 if(keyteam == 30 && keycount <= 4)
3790                         keycount += 4;
3791                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3792                         keycount += 1;
3793         }
3794
3795         // this yields 8 exactly if "RUN HERE" shows
3796
3797         if(keycount == 8)
3798         {
3799                 if(!kh_runheretime)
3800                         kh_runheretime = time;
3801                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3802         }
3803         else
3804                 kh_runheretime = 0;
3805
3806         for(i = 0; i < 4; ++i)
3807         {
3808                 key = floor(kh_keys / pow(32, i)) & 31;
3809                 keyteam = key - 1;
3810                 switch(keyteam)
3811                 {
3812                         case 30: // my key
3813                                 keyteam = myteam;
3814                                 a = 1;
3815                                 aa = 1;
3816                                 break;
3817                         case -1: // no key
3818                                 a = 0;
3819                                 aa = 0;
3820                                 break;
3821                         default: // owned or dropped
3822                                 a = 0.2;
3823                                 aa = 0.5;
3824                                 break;
3825                 }
3826                 a = a * panel_fg_alpha;
3827                 aa = aa * panel_fg_alpha;
3828                 if(a > 0)
3829                 {
3830                         switch(keyteam)
3831                         {
3832                                 case COLOR_TEAM1:
3833                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3834                                         break;
3835                                 case COLOR_TEAM2:
3836                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3837                                         break;
3838                                 case COLOR_TEAM3:
3839                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3840                                         break;
3841                                 case COLOR_TEAM4:
3842                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3843                                         break;
3844                                 default:
3845                                         break;
3846                         }
3847                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3848                         {
3849                                 case 0:
3850                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3851                                         break;
3852                                 case 1:
3853                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3854                                         break;
3855                                 case 2:
3856                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3857                                         break;
3858                                 case 3:
3859                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3860                                         break;
3861                         }
3862                 }
3863                 if(mySize_x > mySize_y)
3864                 {
3865                         p_x += 0.25 * mySize_x;
3866                         pa_x += 0.25 * mySize_x;
3867                 }
3868                 else
3869                 {
3870                         if(i == 1)
3871                         {
3872                                 p_y = pos_y + 0.625 * mySize_y;
3873                                 pa_y = pos_y + 0.5 * mySize_y;
3874                                 p_x = pos_x;
3875                                 pa_x = pos_x;
3876                         }
3877                         else
3878                         {
3879                                 p_x += 0.5 * mySize_x;
3880                                 pa_x += 0.5 * mySize_x;
3881                         }
3882                 }
3883         }
3884 }
3885
3886 // Nexball HUD mod icon
3887 void HUD_Mod_NexBall(vector pos, vector mySize)
3888 {
3889         float stat_items, nb_pb_starttime, dt, p;
3890
3891         stat_items = getstati(STAT_ITEMS);
3892         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3893
3894         if (stat_items & IT_KEY1)
3895                 mod_active = 1;
3896         else
3897                 mod_active = 0;
3898
3899         //Manage the progress bar if any
3900         if (nb_pb_starttime > 0)
3901         {
3902                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3903                 // one period of positive triangle
3904                 p = 2 * dt / nb_pb_period;
3905                 if (p > 1)
3906                         p = 2 - p;
3907
3908                 //Draw the filling
3909                 vector barsize;
3910                 float vertical;
3911                 if(mySize_x > mySize_y)
3912                 {
3913                         barsize = eX * p * mySize_x + eY * mySize_y;
3914                         vertical = 0;
3915                 }
3916                 else
3917                 {
3918                         barsize = eX * mySize_x + eY * p * mySize_y;
3919                         vertical = 1;
3920                 }
3921                 HUD_Panel_GetProgressBarColor("nexball")
3922                 HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3923         }
3924
3925         if (stat_items & IT_KEY1)
3926                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3927 }
3928
3929 // Race/CTS HUD mod icons
3930 float crecordtime_prev; // last remembered crecordtime
3931 float crecordtime_change_time; // time when crecordtime last changed
3932 float srecordtime_prev; // last remembered srecordtime
3933 float srecordtime_change_time; // time when srecordtime last changed
3934
3935 float race_status_time;
3936 float race_status_prev;
3937 string race_status_name_prev;
3938 void HUD_Mod_Race(vector pos, vector mySize)
3939 {
3940         mod_active = 1; // race should never hide the mod icons panel
3941         entity me;
3942         me = playerslots[player_localentnum - 1];
3943         float t, score;
3944         float f; // yet another function has this
3945         score = me.(scores[ps_primary]);
3946
3947         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3948                 return; // no records in the actual race
3949
3950         drawfont = hud_bigfont;
3951
3952         // clientside personal record
3953         string rr;
3954         if(gametype == GAME_CTS)
3955                 rr = CTS_RECORD;
3956         else
3957                 rr = RACE_RECORD;
3958         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3959
3960         if(score && (score < t || !t)) {
3961                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3962                 if(cvar("cl_autodemo_delete_keeprecords"))
3963                 {
3964                         f = cvar("cl_autodemo_delete");
3965                         f &~= 1;
3966                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3967                 }
3968         }
3969
3970         if(t != crecordtime_prev) {
3971                 crecordtime_prev = t;
3972                 crecordtime_change_time = time;
3973         }
3974         f = time - crecordtime_change_time;
3975
3976         if (f > 1) {
3977                 drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3978                 drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3979         } else {
3980                 drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3981                 drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3982                 //drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3983                 //drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3984         }
3985
3986         // server record
3987         t = race_server_record;
3988         if(t != srecordtime_prev) {
3989                 srecordtime_prev = t;
3990                 srecordtime_change_time = time;
3991         }
3992         f = time - srecordtime_change_time;
3993
3994         if (f > 1) {
3995                 drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3996                 drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3997         } else {
3998                 drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3999                 drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4000                 //drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4001                 //drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4002         }
4003
4004         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4005                 race_status_time = time + 5;
4006                 race_status_prev = race_status;
4007                 if (race_status_name_prev)
4008                         strunzone(race_status_name_prev);
4009                 race_status_name_prev = strzone(race_status_name);
4010         }
4011
4012         pos_x += mySize_x/2;
4013         // race "awards"
4014         float a;
4015         a = bound(0, race_status_time - time, 1);
4016
4017         string s;
4018         s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
4019
4020         float rank;
4021         if(race_status > 0)
4022                 rank = race_CheckName(race_status_name);
4023         string rankname;
4024         rankname = race_PlaceName(rank);
4025
4026         vector namepos;
4027         namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
4028         vector rankpos;
4029         rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
4030
4031         if(race_status == 0)
4032                 drawpic_aspect_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4033         else if(race_status == 1) {
4034                 drawpic_aspect_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4035                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4036                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4037         } else if(race_status == 2) {
4038                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4039                         drawpic_aspect_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4040                 else
4041                         drawpic_aspect_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4042                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4043                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4044         } else if(race_status == 3) {
4045                 drawpic_aspect_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4046                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4047                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4048         }
4049
4050         if (race_status_time - time <= 0) {
4051                 race_status_prev = -1;
4052                 race_status = -1;
4053                 if(race_status_name)
4054                         strunzone(race_status_name);
4055                 race_status_name = string_null;
4056                 if(race_status_name_prev)
4057                         strunzone(race_status_name_prev);
4058                 race_status_name_prev = string_null;
4059         }
4060         drawfont = hud_font;
4061 }
4062
4063 float mod_prev; // previous state of mod_active to check for a change
4064 float mod_alpha;
4065 float mod_change; // "time" when mod_active changed
4066
4067 void HUD_ModIcons(void)
4068 {
4069         if(!autocvar_hud_modicons && !autocvar__hud_configure)
4070                 return;
4071
4072         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
4073                 return;
4074
4075         float id = HUD_PANEL_MODICONS;
4076         HUD_Panel_UpdateCvarsForId(id);
4077         vector pos, mySize;
4078         pos = panel_pos;
4079         mySize = panel_size;
4080
4081         if(mod_active != mod_prev) {
4082                 mod_change = time;
4083                 mod_prev = mod_active;
4084         }
4085
4086         if(mod_active || autocvar__hud_configure)
4087                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4088         else
4089                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4090
4091         if(mod_alpha)
4092                 HUD_Panel_DrawBg(mod_alpha);
4093
4094         if(panel_bg_padding)
4095         {
4096                 pos += '1 1 0' * panel_bg_padding;
4097                 mySize -= '2 2 0' * panel_bg_padding;
4098         }
4099
4100         // these MUST be ran in order to update mod_active
4101         if(gametype == GAME_KEYHUNT)
4102                 HUD_Mod_KH(pos, mySize);
4103         else if(gametype == GAME_CTF || autocvar__hud_configure)
4104                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4105         else if(gametype == GAME_NEXBALL)
4106                 HUD_Mod_NexBall(pos, mySize);
4107         else if(gametype == GAME_CTS || gametype == GAME_RACE)
4108                 HUD_Mod_Race(pos, mySize);
4109 }
4110
4111 // Draw pressed keys (#11)
4112 //
4113 void HUD_DrawPressedKeys(void)
4114 {
4115         if(!autocvar_hud_pressedkeys && !autocvar__hud_configure)
4116                 return;
4117
4118         if(!(spectatee_status > 0 || autocvar_hud_pressedkeys >= 2 || autocvar__hud_configure))
4119                 return;
4120
4121         float id = HUD_PANEL_PRESSEDKEYS;
4122         HUD_Panel_UpdateCvarsForId(id);
4123         vector pos, mySize;
4124         pos = panel_pos;
4125         mySize = panel_size;
4126
4127         HUD_Panel_DrawBg(1);
4128         if(panel_bg_padding)
4129         {
4130                 pos += '1 1 0' * panel_bg_padding;
4131                 mySize -= '2 2 0' * panel_bg_padding;
4132         }
4133
4134         // always force 2:1 aspect
4135         vector newSize;
4136         if(mySize_x/mySize_y > 2)
4137         {
4138                 newSize_x = 2 * mySize_y;
4139                 newSize_y = mySize_y;
4140
4141                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4142         }
4143         else
4144         {
4145                 newSize_y = 1/2 * mySize_x;
4146                 newSize_x = mySize_x;
4147
4148                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4149         }
4150         mySize = newSize;
4151
4152         vector keysize;
4153         keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4154         float pressedkeys;
4155
4156         pressedkeys = getstatf(STAT_PRESSED_KEYS);
4157         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4158         drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4159         drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4160         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4161         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4162         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4163 }
4164
4165 // Handle chat as a panel (#12)
4166 //
4167 void HUD_Chat(void)
4168 {
4169         if(!autocvar_hud_chat && !autocvar__hud_configure)
4170         {
4171                 cvar_set("con_chatrect", "0");
4172                 return;
4173         }
4174
4175         float id = HUD_PANEL_CHAT;
4176         HUD_Panel_UpdateCvarsForId(id);
4177         vector pos, mySize;
4178         pos = panel_pos;
4179         mySize = panel_size;
4180
4181         HUD_Panel_DrawBg(1);
4182         if(panel_bg_padding)
4183         {
4184                 pos += '1 1 0' * panel_bg_padding;
4185                 mySize -= '2 2 0' * panel_bg_padding;
4186         }
4187
4188         cvar_set("con_chatrect", "1");
4189
4190         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4191         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4192
4193         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4194         cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4195
4196         if(autocvar__hud_configure)
4197         {
4198                 float chatsize;
4199                 chatsize = cvar("con_chatsize");
4200                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4201                 float i, a;
4202                 for(i = 0; i < cvar("con_chat"); ++i)
4203                 {
4204                         if(i == cvar("con_chat") - 1)
4205                                 a = panel_fg_alpha;
4206                         else
4207                                 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4208                         drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4209                 }
4210         }
4211 }
4212
4213 // Engine info panel (#13)
4214 //
4215 float prevfps;
4216 float prevfps_time;
4217 float framecounter;
4218
4219 float frametimeavg;
4220 float frametimeavg1; // 1 frame ago
4221 float frametimeavg2; // 2 frames ago
4222 void HUD_EngineInfo(void)
4223 {
4224         if(!autocvar_hud_engineinfo && !autocvar__hud_configure)
4225                 return;
4226
4227         float id = HUD_PANEL_ENGINEINFO;
4228         HUD_Panel_UpdateCvarsForId(id);
4229         vector pos, mySize;
4230         pos = panel_pos;
4231         mySize = panel_size;
4232
4233         HUD_Panel_DrawBg(1);
4234         if(panel_bg_padding)
4235         {
4236                 pos += '1 1 0' * panel_bg_padding;
4237                 mySize -= '2 2 0' * panel_bg_padding;
4238         }
4239
4240         if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
4241         {
4242                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4243                 frametimeavg2 = frametimeavg1;
4244                 frametimeavg1 = frametimeavg;
4245                 
4246                 float weight;
4247                 weight = cvar("hud_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4248                 if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4249                 {
4250                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
4251                                 prevfps = (1/frametime);
4252                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4253                 }
4254         }
4255         else
4256         {
4257                 framecounter += 1;
4258                 if(time - prevfps_time > cvar("hud_engineinfo_framecounter_time"))
4259                 {
4260                         prevfps = framecounter/cvar("hud_engineinfo_framecounter_time");
4261                         framecounter = 0;
4262                         prevfps_time = time;
4263                 }
4264         }
4265
4266         vector color;
4267         color = HUD_Get_Num_Color (prevfps, 100);
4268         drawfont = hud_bigfont;
4269         drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4270         drawfont = hud_font;
4271 }
4272
4273 // Info messages panel (#14)
4274 //
4275 void HUD_InfoMessages(void)
4276 {
4277         if(!autocvar_hud_infomessages && !autocvar__hud_configure)
4278                 return;
4279
4280         float id = HUD_PANEL_INFOMESSAGES;
4281         HUD_Panel_UpdateCvarsForId(id);
4282         vector pos, mySize;
4283         pos = panel_pos;
4284         mySize = panel_size;
4285
4286         HUD_Panel_DrawBg(1);
4287         if(panel_bg_padding)
4288         {
4289                 pos += '1 1 0' * panel_bg_padding;
4290                 mySize -= '2 2 0' * panel_bg_padding;
4291         }
4292
4293         // always force 6:1 aspect
4294         vector newSize;
4295         if(mySize_x/mySize_y > 6)
4296         {
4297                 newSize_x = 6 * mySize_y;
4298                 newSize_y = mySize_y;
4299
4300                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4301         }
4302         else
4303         {
4304                 newSize_y = 1/6 * mySize_x;
4305                 newSize_x = mySize_x;
4306
4307                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4308         }
4309
4310         mySize = newSize;
4311         entity tm;
4312         vector o;
4313         o = pos;
4314
4315         vector fontsize;
4316         fontsize = '0.25 0.25 0' * mySize_y;
4317         
4318         string s;
4319         if(!autocvar__hud_configure)
4320         {
4321                 if(spectatee_status && !intermission)
4322                 {
4323                         //drawfont = hud_bigfont;
4324                         if(spectatee_status == -1)
4325                                 s = "^1Observing";
4326                         else
4327                                 s = GetPlayerName(spectatee_status - 1);
4328
4329                         //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
4330                         //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, panel_fg_alpha, DRAWFLAG_NORMAL);
4331                         //drawfont = hud_font;
4332
4333                         // spectator text in the upper right corner
4334                         if(spectatee_status == -1)
4335                                 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
4336                         else
4337                                 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
4338                         if(autocvar_hud_infomessages_flip)
4339                                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4340                         drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4341                         o += eY * fontsize_y;
4342
4343                         if(spectatee_status == -1)
4344                                 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
4345                         else
4346                                 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
4347                         if(autocvar_hud_infomessages_flip)
4348                                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4349                         drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4350                         o += eY * fontsize_y;
4351
4352                         s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
4353                         if(autocvar_hud_infomessages_flip)
4354                                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4355                         drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4356                         o += eY * fontsize_y;
4357
4358                         if(gametype == GAME_ARENA)
4359                                 s = "^1Wait for your turn to join";
4360                         else if(gametype == GAME_LMS)
4361                         {
4362                                 entity sk;
4363                                 sk = playerslots[player_localentnum - 1];
4364                                 if(sk.(scores[ps_primary]) >= 666)
4365                                         s = "^1Match has already begun";
4366                                 else if(sk.(scores[ps_primary]) > 0)
4367                                         s = "^1You have no more lives left";
4368                                 else
4369                                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4370                         }
4371                         else
4372                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4373                         if(autocvar_hud_infomessages_flip)
4374                                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4375                         drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4376                         o += eY * fontsize_y;
4377
4378                         //show restart countdown:
4379                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4380                                 float countdown;
4381                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4382                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4383                                 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
4384                                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4385                                 o += eY * fontsize_y;
4386                         }
4387                 }
4388                 if(warmup_stage && !intermission)
4389                 {
4390                         s = "^2Currently in ^1warmup^2 stage!";
4391                         if(autocvar_hud_infomessages_flip)
4392                                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4393                         drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4394                         o += eY * fontsize_y;
4395                 }
4396
4397                 string blinkcolor;
4398                 if(mod(time, 1) >= 0.5)
4399                         blinkcolor = "^1";
4400                 else
4401                         blinkcolor = "^3";
4402
4403                 if(ready_waiting && !intermission && !spectatee_status)
4404                 {
4405                         if(ready_waiting_for_me)
4406                         {
4407                                 if(warmup_stage)
4408                                         s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
4409                                 else
4410                                         s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
4411                         }
4412                         else
4413                         {
4414                                 if(warmup_stage)
4415                                         s = strcat("^2Waiting for others to ready up to end warmup...");
4416                                 else
4417                                         s = strcat("^2Waiting for others to ready up...");
4418                         }
4419                         if(autocvar_hud_infomessages_flip)
4420                                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4421                         drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4422                         o += eY * fontsize_y;
4423                 }
4424                 else if(warmup_stage && !intermission && !spectatee_status)
4425                 {
4426                         s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
4427                         if(autocvar_hud_infomessages_flip)
4428                                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4429                         drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4430                         o += eY * fontsize_y;
4431                 }
4432
4433                 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4434                 {
4435                         float ts_min, ts_max;
4436                         tm = teams.sort_next;
4437                         if (tm)
4438                         {
4439                                 for(; tm.sort_next; tm = tm.sort_next)
4440                                 {
4441                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4442                                                 continue;
4443                                         if(!ts_min) ts_min = tm.team_size;
4444                                         else ts_min = min(ts_min, tm.team_size);
4445                                         if(!ts_max) ts_max = tm.team_size;
4446                                         else ts_max = max(ts_max, tm.team_size);
4447                                 }
4448                                 if ((ts_max - ts_min) > 1)
4449                                 {
4450                                         s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
4451                                         tm = GetTeam(myteam, false);
4452                                         if (tm)
4453                                         if (tm.team != COLOR_SPECTATOR)
4454                                         if (tm.team_size == ts_max)
4455                                                 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
4456
4457                                         if(autocvar_hud_infomessages_flip)
4458                                                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4459                                         drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4460                                         o += eY * fontsize_y;
4461                                 }
4462                         }
4463                 }
4464         }
4465         else 
4466         {
4467                 s = "^7Press ^3ESC ^7to show HUD options.";
4468                 if(autocvar_hud_infomessages_flip)
4469                         o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4470                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4471                 o += eY * fontsize_y;
4472                 s = "^3Doubleclick ^7a panel for panel-specific options.";
4473                 if(autocvar_hud_infomessages_flip)
4474                         o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4475                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4476                 o += eY * fontsize_y;
4477                 s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
4478                 if(autocvar_hud_infomessages_flip)
4479                         o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4480                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4481                 o += eY * fontsize_y;
4482                 s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
4483                 if(autocvar_hud_infomessages_flip)
4484                         o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4485                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4486                 o += eY * fontsize_y;
4487         }
4488 }
4489
4490 /*
4491 ==================
4492 Main HUD system
4493 ==================
4494 */
4495
4496 void HUD_ShowSpeed(void)
4497 {
4498         vector numsize;
4499         float pos, conversion_factor;
4500         string speed, zspeed, unit;
4501
4502         switch(cvar("cl_showspeed_unit"))
4503         {
4504                 default:
4505                 case 0:
4506                         unit = "";
4507                         conversion_factor = 1.0;
4508                         break;
4509                 case 1:
4510                         unit = " qu/s";
4511                         conversion_factor = 1.0;
4512                         break;
4513                 case 2:
4514                         unit = " m/s";
4515                         conversion_factor = 0.0254;
4516                         break;
4517                 case 3:
4518                         unit = " km/h";
4519                         conversion_factor = 0.0254 * 3.6;
4520                         break;
4521                 case 4:
4522                         unit = " mph";
4523                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4524                         break;
4525                 case 5:
4526                         unit = " knots";
4527                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4528                         break;
4529         }
4530
4531         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4532
4533         numsize_x = numsize_y = cvar("cl_showspeed_size");
4534         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4535
4536         drawfont = hud_bigfont;
4537         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4538
4539         if (cvar("cl_showspeed_z") == 1) {
4540                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4541                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4542         }
4543
4544         drawfont = hud_font;
4545 }
4546
4547 vector acc_prevspeed;
4548 float acc_prevtime;
4549 float acc_avg;
4550
4551 void HUD_ShowAcceleration(void)
4552 {
4553         float acceleration, sz, scale, alpha, f;
4554         vector pos, top, rgb;
4555         top_x = vid_conwidth/2;
4556         top_y = 0;
4557
4558         f = time - acc_prevtime;
4559         if(cvar("cl_showacceleration_z"))
4560                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4561         else
4562                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4563         acc_prevspeed = pmove_vel;
4564         acc_prevtime = time;
4565
4566         f = bound(0, f * 10, 1);
4567         acc_avg = acc_avg * (1 - f) + acceleration * f;
4568         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4569
4570         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4571
4572         sz = cvar("cl_showacceleration_size");
4573         scale = cvar("cl_showacceleration_scale");
4574         alpha = cvar("cl_showacceleration_alpha");
4575         if (cvar("cl_showacceleration_color_custom"))
4576                 rgb = stov(cvar_string("cl_showacceleration_color"));
4577         else {
4578                 rgb = '1 1 1';
4579                 if (acceleration < 0) {
4580                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4581                 } else if (acceleration > 0) {
4582                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4583                 }
4584         }
4585
4586         if (acceleration > 0)
4587                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4588         else if (acceleration < 0)
4589                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4590 }
4591
4592 void HUD_Reset (void)
4593 {
4594         // reset gametype specific icons
4595         if(gametype == GAME_KEYHUNT)
4596                 HUD_Mod_KH_Reset();
4597         else if(gametype == GAME_CTF)
4598                 HUD_Mod_CTF_Reset();
4599 }
4600
4601 #define HUD_DrawPanel(id)\
4602 switch (id) {\
4603         case (HUD_PANEL_RADAR):\
4604                 HUD_Radar(); break;\
4605         case (HUD_PANEL_WEAPONICONS):\
4606                 HUD_WeaponIcons(); break;\
4607         case (HUD_PANEL_INVENTORY):\
4608                 HUD_Inventory(); break;\
4609         case (HUD_PANEL_POWERUPS):\
4610                 HUD_Powerups(); break;\
4611         case (HUD_PANEL_HEALTHARMOR):\
4612                 HUD_HealthArmor(); break;\
4613         case (HUD_PANEL_NOTIFY):\
4614                 HUD_Notify(); break;\
4615         case (HUD_PANEL_TIMER):\
4616                 HUD_Timer(); break;\
4617         case (HUD_PANEL_SCORE):\
4618                 HUD_Score(); break;\
4619         case (HUD_PANEL_RACETIMER):\
4620                 HUD_RaceTimer(); break;\
4621         case (HUD_PANEL_VOTE):\
4622                 HUD_VoteWindow(); break;\
4623         case (HUD_PANEL_MODICONS):\
4624                 HUD_ModIcons(); break;\
4625         case (HUD_PANEL_PRESSEDKEYS):\
4626                 HUD_DrawPressedKeys(); break;\
4627         case (HUD_PANEL_CHAT):\
4628                 HUD_Chat(); break;\
4629         case (HUD_PANEL_ENGINEINFO):\
4630                 HUD_EngineInfo(); break;\
4631         case (HUD_PANEL_INFOMESSAGES):\
4632                  HUD_InfoMessages(); break;\
4633 }
4634
4635 void HUD_Main (void)
4636 {
4637         hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
4638
4639         if(disable_menu_alphacheck == 1)
4640                 menu_fade_alpha = 1;
4641         else
4642                 menu_fade_alpha = (1 - autocvar__menu_alpha);
4643         hud_fg_alpha = cvar("hud_fg_alpha");
4644
4645         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4646         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4647         hud_color_bg_team = cvar("hud_color_bg_team");
4648
4649         hud_fontsize = HUD_GetFontsize("hud_fontsize");
4650         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4651
4652         // Drawing stuff
4653
4654         // HUD configure visible grid
4655         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4656         {
4657                 float i;
4658                 // x-axis
4659                 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
4660                 {
4661                         drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4662                 }
4663                 // y-axis
4664                 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
4665                 {
4666                         drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4667                 }
4668         }
4669
4670         float f;
4671         vector color;
4672         if(teamplay && autocvar_hud_dock_color_team) {
4673                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4674                 color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
4675         }
4676         else if(autocvar_hud_dock_color == "shirt") {
4677                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4678                 color = colormapPaletteColor(floor(f / 16), 0);
4679         }
4680         else if(autocvar_hud_dock_color == "pants") {
4681                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4682                 color = colormapPaletteColor(mod(f, 16), 1);
4683         }
4684         else
4685                 color = stov(autocvar_hud_dock_color);
4686
4687         // draw the dock
4688         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4689         {
4690                 string pic;
4691                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4692                 if(precache_pic(pic) == "") {
4693                         pic = "gfx/hud/default/dock";
4694                 }
4695                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4696         }
4697
4698         // cache the panel order into the panel_order array
4699         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4700                 if(hud_panelorder_prev)
4701                         strunzone(hud_panelorder_prev);
4702                 hud_panelorder_prev = strzone(autocvar__hud_panelorder);
4703                 tokenize_console(autocvar__hud_panelorder);
4704                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4705                         panel_order[i] = stof(argv(i));
4706                 }
4707         }
4708         // draw panels in order specified by panel_order array
4709         for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4710                 HUD_DrawPanel(panel_order[i]);
4711         }
4712
4713         // TODO hud_'ify these
4714         if (cvar("cl_showspeed"))
4715                 HUD_ShowSpeed();
4716         if (cvar("cl_showacceleration"))
4717                 HUD_ShowAcceleration();
4718
4719         if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4720                 localcmd("cmd selectteam auto; cmd join\n");
4721
4722         hud_configure_prev = autocvar__hud_configure;
4723
4724         if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
4725                 disable_menu_alphacheck = 0;
4726 }