]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/hud.qc
7329b8feacb3cc3246a91082568e0e2ae15c310e
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80         drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
81 }
82
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84         drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
85 }
86
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88         drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
89 }
90
91 // return HUD background color
92 vector HUD_GetBgColor()
93 {
94         vector color;
95         if (teamplay)
96                 GetTeamRGB(myteam) * hud_color_bg_team;
97         else {
98                 // allow custom HUD colors in non-teamgames
99                 color_x = cvar("hud_color_bg_r");
100                 color_y = cvar("hud_color_bg_g");
101                 color_z = cvar("hud_color_bg_b");
102         }
103         return color;
104 }
105
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
108 {
109         vector rgb;
110         float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111         if(accuracy >= 100) {
112                 rgb_x = 0;
113                 rgb_y = 1;
114         }
115         else if(accuracy > yellow_accuracy) {
116                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
117                 rgb_y = 1;
118         }
119         else {
120                 rgb_x = 1;
121                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
122         }
123         rgb_z = 0;
124         return rgb;
125 }
126
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
129 {
130         float l, i;
131         string str, tmp, l_length;
132         float minus, plus;
133         vector vsize, num_color;
134
135         vsize_x = vsize_y = lettersize;
136         vsize_z = 0;
137
138         // showsign 1: always prefix with minus sign (useful in race distribution display)
139         // showsign 2: always prefix with plus sign (useful in race distribution display)
140         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
141
142         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
143         {
144                 plus = true;
145                 pos_x -= lettersize;
146         } else
147                 plus = false;
148
149         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
150         {
151                 minus = true;
152                 num = -num;
153                 pos_x -= lettersize;
154         } else
155                 minus = false;
156
157         if(digits < 0)
158         {
159                 tmp = ftos(num);
160                 digits = -digits;
161                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
162         } else
163                 str = ftos(num);
164
165         l = strlen(str);
166         l_length = ftos(l);
167
168         if(l > digits)
169         {
170                 str = substring(str, l-digits, 999);
171                 l = strlen(str);
172         } else if(l < digits)
173                 pos_x += (digits-l) * lettersize;
174
175         if (highlighted == 1) {
176                 vector hl_size;
177                 hl_size_x = vsize_x * l + vsize_x * 0.2;
178                 hl_size_y = vsize_y * 1.1;
179                 hl_size_z = 0;
180                 if(minus)
181                         hl_size_x = hl_size_x + vsize_x;
182
183                 vector hl_pos;
184                 hl_pos_x = pos_x - lettersize/10;
185                 hl_pos_y = pos_y - lettersize/20;
186                 hl_pos_z = 0;
187
188                 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
189         }
190
191         if (stroke == 1)
192                 num_color = '1 1 1';
193         else
194                 num_color = rgb;
195
196         if(minus)
197         {
198                 if (stroke == 1)
199                         drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200                 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
201                 pos_x += lettersize;
202         } else if(plus)
203         {
204                 if (stroke == 1)
205                         drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206                 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
207                 pos_x += lettersize;
208         }
209
210         for(i = 0; i < l; ++i)
211         {
212                 tmp = substring(str, i, 1);
213                 if (stroke == 1)
214                         drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215                 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
216                 pos_x += lettersize;
217         }
218 }
219
220 // color the number differently based on how big it is (used in the health/armor panel)
221 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
222 {
223         vector color;
224         if(x > 200) {
225                 color_x = 0;
226                 color_y = 1;
227                 color_z = 0;
228         }
229         else if(x > 150) {
230                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
231                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
232                 color_z = 0;
233         }
234         else if(x > 100) {
235                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
236                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
237                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
238         }
239         else if(x > 50) {
240                 color_x = 1;
241                 color_y = 1;
242                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
243         }
244         else if(x > 20) {
245                 color_x = 1;
246                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
247                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
248         }
249         else {
250                 color_x = 1;
251                 color_y = 0;
252                 color_z = 0;
253         }
254         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
255 }
256
257 float stringwidth_colors(string s, vector theSize)
258 {
259         return stringwidth(s, TRUE, theSize);
260 }
261
262 float stringwidth_nocolors(string s, vector theSize)
263 {
264         return stringwidth(s, FALSE, theSize);
265 }
266
267 #define CENTERPRINT_MAX_LINES 30
268 string centerprint_messages[CENTERPRINT_MAX_LINES];
269 float centerprint_width[CENTERPRINT_MAX_LINES];
270 vector centerprint_start;
271 float centerprint_expire;
272 float centerprint_num;
273 float centerprint_offset_hint;
274 vector centerprint_fontsize;
275
276 void centerprint(string strMessage)
277 {
278         float i, j, n, hcount;
279         string s;
280
281         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
282
283         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
284
285         if(cvar("scr_centertime") <= 0)
286                 return;
287
288         if(strMessage == "")
289                 return;
290
291         // strip trailing newlines
292         j = strlen(strMessage) - 1;
293         while(substring(strMessage, j, 1) == "\n" && j >= 0)
294                 j = j - 1;
295         strMessage = substring(strMessage, 0, j + 1);
296
297         if(strMessage == "")
298                 return;
299
300         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
301         j = 0;
302         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
303                 j = j + 1;
304         strMessage = substring(strMessage, j, strlen(strMessage) - j);
305         centerprint_offset_hint = j;
306
307         if(strMessage == "")
308                 return;
309
310         // if we get here, we have a message. Initialize its height.
311         centerprint_num = 0;
312
313         n = tokenizebyseparator(strMessage, "\n");
314         i = hcount = 0;
315         for(j = 0; j < n; ++j)
316         {
317                 getWrappedLine_remaining = argv(j);
318                 while(getWrappedLine_remaining)
319                 {
320                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
321                         if(centerprint_messages[i])
322                                 strunzone(centerprint_messages[i]);
323                         centerprint_messages[i] = strzone(s);
324                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
325                         ++i;
326
327                         // half height for empty lines looks better
328                         if(s == "")
329                                 hcount += 0.5;
330                         else
331                                 hcount += 1;
332
333                         if(i >= CENTERPRINT_MAX_LINES)
334                                 break;
335                 }
336         }
337
338         float h, havail;
339         h = centerprint_fontsize_y*hcount;
340
341         havail = vid_conheight;
342         if(cvar("con_chatpos") < 0)
343                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
344         if(havail > vid_conheight - 70)
345                 havail = vid_conheight - 70; // avoid overlapping HUD
346
347         centerprint_start_x = 0;
348
349 #if 0
350         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
351
352         // here, the centerprint would cover the crosshair. REALLY BAD.
353         forbiddenmin = vid_conheight * 0.5 - h - 16;
354         forbiddenmax = vid_conheight * 0.5 + 16;
355
356         allowedmin = scoreboard_bottom;
357         allowedmax = havail - h;
358         preferred = (havail - h)/2;
359
360
361         // possible orderings (total: 4! / 4 = 6)
362         //  allowedmin allowedmax forbiddenmin forbiddenmax
363         //  forbiddenmin forbiddenmax allowedmin allowedmax
364         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
365         {
366                 // forbidden doesn't matter in this case
367                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
368         }
369         //  allowedmin forbiddenmin allowedmax forbiddenmax
370         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
371         {
372                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
373         }
374         //  allowedmin forbiddenmin forbiddenmax allowedmax
375         else if(allowedmin < forbiddenmin)
376         {
377                 // make sure the forbidden zone is not covered
378                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
379                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
380                 else
381                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
382         }
383         //  forbiddenmin allowedmin allowedmax forbiddenmax
384         else if(allowedmax < forbiddenmax)
385         {
386                 // it's better to leave the allowed zone (overlap with scoreboard) than
387                 // to cover the forbidden zone (crosshair)
388                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
389                         centerprint_start_y = forbiddenmax;
390                 else
391                         centerprint_start_y = forbiddenmin;
392         }
393         //  forbiddenmin allowedmin forbiddenmax allowedmax
394         else
395         {
396                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
397         }
398 #else
399         centerprint_start_y =
400                 min(
401                         max(
402                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
403                                 (havail - h)/2
404                         ),
405                         havail - h
406                 );
407 #endif
408
409         centerprint_num = i;
410         centerprint_expire = time + cvar("scr_centertime");
411 }
412
413 void HUD_DrawCenterPrint (void)
414 {
415         float i;
416         vector pos;
417         string ts;
418         float a;
419
420         //if(time > centerprint_expire)
421         //      return;
422
423         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
424         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
425         //sz = 1.2 / (a + 0.2);
426
427         if(a <= 0)
428                 return;
429
430         pos = centerprint_start;
431         for (i=0; i<centerprint_num; i = i + 1)
432         {
433                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
434                 ts = centerprint_messages[i];
435                 if (ts != "")
436                 {
437                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
438                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
439                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
440                         pos_y = pos_y + centerprint_fontsize_y;
441                 }
442                 else
443                         // half height for empty lines looks better
444                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
445         }
446 }
447
448 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
449 {
450         position_x -= 2 / 3 * strlen(text) * scale_x;
451         drawstring(position, text, scale, rgb, alpha, flag);
452 }
453
454 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
455 {
456         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
457         drawstring(position, text, scale, rgb, alpha, flag);
458 }
459
460 // return the string of the given race place
461 string race_PlaceName(float pos) {
462         if(pos == 1)
463                 return "1st";
464         else if(pos == 2)
465                 return "2nd";
466         else if(pos == 3)
467                 return "3rd";
468         else
469                 return strcat(ftos(pos), "th");
470 }
471
472 // return the string of the onscreen race timer
473 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
474 {
475         string col;
476         string timestr;
477         string cpname;
478         string lapstr;
479         lapstr = "";
480
481         if(histime == 0) // goal hit
482         {
483                 if(mytime > 0)
484                 {
485                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
486                         col = "^1";
487                 }
488                 else if(mytime == 0)
489                 {
490                         timestr = "+0.0";
491                         col = "^3";
492                 }
493                 else
494                 {
495                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
496                         col = "^2";
497                 }
498
499                 if(lapdelta > 0)
500                 {
501                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
502                         col = "^2";
503                 }
504                 else if(lapdelta < 0)
505                 {
506                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
507                         col = "^1";
508                 }
509         }
510         else if(histime > 0) // anticipation
511         {
512                 if(mytime >= histime)
513                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
514                 else
515                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
516                 col = "^3";
517         }
518         else
519                 col = "^7";
520
521         if(cp == 254)
522                 cpname = "Start line";
523         else if(cp == 255)
524                 cpname = "Finish line";
525         else if(cp)
526                 cpname = strcat("Intermediate ", ftos(cp));
527         else
528                 cpname = "Finish line";
529
530         if(histime < 0)
531                 return strcat(col, cpname);
532         else if(hisname == "")
533                 return strcat(col, cpname, " (", timestr, ")");
534         else
535                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
536 }
537
538 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
539 float race_CheckName(string net_name) {
540         float i;
541         for (i=RANKINGS_CNT-1;i>=0;--i)
542                 if(grecordholder[i] == net_name)
543                         return i+1;
544         return 0;
545 }
546
547 /*
548 ==================
549 HUD panels
550 ==================
551 */
552
553 // Save the config
554 void HUD_Panel_ExportCfg(string cfgname)
555 {
556         float fh;
557         fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
558         if(fh >= 0)
559         {
560                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
561                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
562                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
563                 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
564                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
565                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
566                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
567                 fputs(fh, strcat("seta hud_fg_alpha) \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
568                 fputs(fh, "\n");
569
570                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
571                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
572                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
573                 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
574                 fputs(fh, "\n");
575
576                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
577                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
578                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
579                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
580                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
581                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
582                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
583                 fputs(fh, "\n");
584
585                 // common cvars for all panels
586                 float i;
587                 for (i = 0; i < HUD_PANEL_NUM; ++i)
588                 {
589                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
590                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
591                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
592                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
593                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
594                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
595                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
596                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
597                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
598                         switch(i) {
599                                 case 0:
600                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
601                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
602                                         break;
603                                 case 1:
604                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
605                                         break;
606                                 case 2:
607                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
608                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
609                                         break;
610                                 case 3:
611                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
612                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
613                                         break;
614                                 case 4:
615                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
616                                         break;
617                                 case 9:
618                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
619                                         break;
620                         }
621                         fputs(fh, "\n");
622                 }
623
624                 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
625         }
626         fclose(fh);
627 }
628
629 vector HUD_Panel_GetMinSize(float id)
630 {
631         vector mySize;
632         // note: please only set mySize_y on aspect ratio forced panels
633         switch(id) {
634                 case 0: 
635                         mySize_x = 1/10; // at least 1/10 * height
636                         mySize_y = 1/26; // at least 1/26 * width
637                         break;
638                 case 1: 
639                         if(cvar("hud_inventory_onlycurrent"))
640                                 mySize_y = 2/5; //  2/5 width
641                         else
642                                 mySize_x = 0.7; // at least 0.7 * height
643                         break;
644                 case 3: 
645                         if(cvar("hud_healtharmor") == 2)
646                         {
647                                 mySize_x = 4.35; // 4.35 * height, trial and error...
648                                 mySize_y = 0.01; // "unlimited" ;)
649                         }
650                         break;
651                 case 4: 
652                         mySize_x = 1.2; // 12/10 * height, as panel cant support more than 10 entries...
653                         mySize_y = 1/12; // 1/12 * width
654                         break;
655                 case 5: 
656                         mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
657                         break;
658                 case 7: 
659                         mySize_y = 1/4; // 1/4 * width
660                         break;
661                 case 8: 
662                         mySize_y = 1/4; // 1/4 * width
663                         break;
664                 case 9: 
665                         mySize_y = 1/4; // 1/4 * width
666                         break;
667                 case 10: 
668                         mySize_y = 1/2; // 1/2 * width
669                         break;
670                 case 11: 
671                         mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
672                         break;
673         }
674         if(!mySize_x && mySize_y)
675                 mySize_x = 1/mySize_y;
676         return mySize;
677 }
678
679 // return active status of panel
680 float HUD_Panel_CheckActive(float id)
681 {
682         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
683                 return 1;
684         return 0;
685 }
686
687 // return size of given panel
688 vector HUD_Panel_GetSize(float id)
689 {
690         vector mySize;
691         mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
692
693         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
694
695         if(disable_menu_alphacheck == 2 && id == highlightedPanel)
696         {
697                 vector menu_enable_maxsize, menu_enable_size;
698                 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
699                 menu_enable_maxsize_x = 0.3 * vid_conwidth;
700                 menu_enable_maxsize_y = 0.18 * vid_conheight;
701                 if(mySize_x > mySize_y)
702                 {
703                         if(mySize_y > menu_enable_maxsize_y)
704                         {
705                                 menu_enable_size_y = menu_enable_maxsize_y;
706                                 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
707                                 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
708                         }
709                 }
710                 else
711                 {
712                         if(mySize_x > menu_enable_maxsize_x)
713                         {
714                                 menu_enable_size_x = menu_enable_maxsize_x;
715                                 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
716                                 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
717                         }
718                 }
719         }
720         return mySize;
721 }
722
723 // return pos of given panel
724 vector HUD_Panel_GetPos(float id)
725 {
726         vector pos;
727         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
728
729         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
730
731         if (pos_x < 0)
732                 pos_x = vid_conwidth + pos_x;
733         if (pos_y < 0)
734                 pos_y = vid_conheight + pos_y;
735
736         if(disable_menu_alphacheck == 2 && id == highlightedPanel)
737         {
738                 vector mySize, menu_enable_panelpos;
739                 mySize = HUD_Panel_GetSize(id);
740                 if(mySize_x > mySize_y)
741                         menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
742                 else
743                         menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
744                 pos = (1 - cvar("_menu_alpha")) * pos + (cvar("_menu_alpha")) * menu_enable_panelpos;
745         }
746         return pos;
747 }
748
749 float HUD_Panel_GetBorder(float id)
750 {
751         string border;
752         border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
753         if(border == "")
754                 border = cvar_string("hud_bg_border");
755         return stof(border);
756 }
757
758 vector HUD_Panel_GetColor(float id)
759 {
760         float f;
761         vector color_vec;
762         string color;
763
764         // fetch per-panel color
765         if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
766                 f = stof(getplayerkey(self.sv_entnum, "colors"));
767                 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
768         }
769         else
770                 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
771         color_vec = stov(color);
772
773         if(color == "") { // fetch default color
774                 color = cvar_string("hud_bg_color");
775                 color_vec = stov(color);
776                 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
777                         f = stof(getplayerkey(self.sv_entnum, "colors"));
778                         color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
779                 }
780                 else if(color == "shirt") {
781                         f = stof(getplayerkey(self.sv_entnum, "colors"));
782                         color_vec = colormapPaletteColor(floor(f / 16), 0);
783                 }
784                 else if(color == "pants") {
785                         f = stof(getplayerkey(self.sv_entnum, "colors"));
786                         color_vec = colormapPaletteColor(mod(f, 16), 1);
787                 }
788         }
789         else if(color == "shirt") {
790                 f = stof(getplayerkey(self.sv_entnum, "colors"));
791                 color_vec = colormapPaletteColor(floor(f / 16), 0);
792         }
793         else if(color == "pants") {
794                 f = stof(getplayerkey(self.sv_entnum, "colors"));
795                 color_vec = colormapPaletteColor(mod(f, 16), 1);
796         }
797         return color_vec;
798 }
799
800 vector HUD_Panel_Dock_GetColor(void)
801 {
802         float f;
803         vector color_vec;
804         string color;
805         color = cvar_string("hud_dock_color");
806         color_vec = stov(color);
807         if(teamplay && cvar(strcat("hud_dock_color_team"))) {
808                 f = stof(getplayerkey(self.sv_entnum, "colors"));
809                 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
810         }
811         else if(color == "shirt") {
812                 f = stof(getplayerkey(self.sv_entnum, "colors"));
813                 color_vec = colormapPaletteColor(floor(f / 16), 0);
814         }
815         else if(color == "pants") {
816                 f = stof(getplayerkey(self.sv_entnum, "colors"));
817                 color_vec = colormapPaletteColor(mod(f, 16), 1);
818         }
819         return color_vec;
820 }
821
822 float HUD_Panel_GetBgAlpha(float id)
823 {
824         string alpha;
825         alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
826         if(alpha == "")
827                 alpha = cvar_string("hud_bg_alpha");
828
829         if(hud_configure)
830                 alpha = ftos(max(cvar("hud_configure_bg_minalpha"), stof(alpha)));
831
832         if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
833                 return 0.25;
834
835         if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
836                 return stof(alpha);
837         else
838                 return stof(alpha) * menu_fade_alpha;
839 }
840
841 float HUD_Panel_GetFgAlpha(float id)
842 {
843         float alpha;
844         alpha = hud_fg_alpha;
845
846         if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
847                 return 0.25;
848
849         if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
850                 return alpha;
851         else
852                 return alpha * menu_fade_alpha;
853 }
854
855 float HUD_Panel_GetPadding(float id)
856 {
857         string padding;
858         padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
859         if(padding == "")
860                 padding = cvar_string("hud_bg_padding");
861
862         vector mySize;
863         mySize = HUD_Panel_GetSize(id);
864         float smallestsize;
865         smallestsize = min(mySize_x, mySize_y);
866         return min(smallestsize/2 - 5, stof(padding));
867 }
868
869 // draw the background/borders
870 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
871 {
872         if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
873                 return;
874
875         string bg;
876         bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
877         if(bg == "")
878                 bg = cvar_string("hud_bg");
879
880         if(bg == "0" && hud_configure) {
881                 bg = "border"; // we probably want to see a background in config mode at all times...
882         }
883
884         if(bg != "0")
885         {
886                 float border;
887                 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
888
889                 vector color;
890                 color = HUD_Panel_GetColor(id);
891
892                 if(alpha)
893                         alpha = HUD_Panel_GetBgAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
894                 else
895                         alpha = HUD_Panel_GetBgAlpha(id);
896
897                 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
898         }
899 }
900
901 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
902 {
903 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
904         string pic;
905         pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
906         if(vertical) {
907                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
908                 if(mySize_y/mySize_x > 2)
909                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
910                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
911         } else {
912                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
913                 if(mySize_x/mySize_y > 2)
914                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
915                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
916         }
917 }
918
919 vector HUD_Panel_GetProgressBarColor(string item)
920 {
921         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
922 }
923
924 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
925 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
926 {
927         float i;
928
929         vector myTarget;
930         myTarget = myPos;
931
932         vector targPos;
933         vector targSize;
934         vector myCenter;
935         vector targCenter;
936         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
937         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
938
939         for (i = 0; i < HUD_PANEL_NUM; ++i) {
940                 if(i == id || !HUD_Panel_CheckActive(i))
941                         continue;
942
943                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
944                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
945
946                 if(myPos_y + mySize_y < targPos_y)
947                         continue;
948                 if(myPos_y > targPos_y + targSize_y)
949                         continue;
950
951                 if(myPos_x + mySize_x < targPos_x)
952                         continue;
953                 if(myPos_x > targPos_x + targSize_x)
954                         continue;
955
956                 // OK, there IS a collision.
957
958                 myCenter_x = myPos_x + 0.5 * mySize_x;
959                 myCenter_y = myPos_y + 0.5 * mySize_y;
960
961                 targCenter_x = targPos_x + 0.5 * targSize_x;
962                 targCenter_y = targPos_y + 0.5 * targSize_y;
963
964                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
965                 {
966                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
967                                 myTarget_x = targPos_x - mySize_x;
968                         else // push it upwards
969                                 myTarget_y = targPos_y - mySize_y;
970                 }
971                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
972                 {
973                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
974                                 myTarget_x = targPos_x + targSize_x;
975                         else // push it upwards
976                                 myTarget_y = targPos_y - mySize_y;
977                 }
978                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
979                 {
980                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
981                                 myTarget_x = targPos_x - mySize_x;
982                         else // push it downwards
983                                 myTarget_y = targPos_y + targSize_y;
984                 }
985                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
986                 {
987                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
988                                 myTarget_x = targPos_x + targSize_x;
989                         else // push it downwards
990                                 myTarget_y = targPos_y + targSize_y;
991                 }
992         }
993
994         return myTarget;
995 }
996
997 void HUD_Panel_SetPos(float id, vector pos)
998 {
999         vector oldPos;
1000         oldPos = HUD_Panel_GetPos(id);
1001
1002         vector mySize;
1003         mySize = HUD_Panel_GetSize(id);
1004
1005         if(cvar("hud_configure_checkcollisions"))
1006                 pos = HUD_Panel_CheckMove(id, pos, mySize);
1007
1008         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
1009         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
1010
1011         if(cvar("hud_configure_grid"))
1012         {
1013                 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1014                 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1015         }
1016
1017         if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
1018                 pos_x = pos_x - vid_conwidth;
1019         if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
1020                 pos_y = pos_y - vid_conheight;
1021
1022         string s;
1023         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
1024
1025         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1026 }
1027
1028 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
1029 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
1030 {
1031         float i;
1032
1033         vector myTarget;
1034         myTarget = mySize;
1035
1036         vector targPos;
1037         vector targSize;
1038         vector myCenter;
1039         vector targCenter;
1040         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1041         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1042
1043         for (i = 0; i < HUD_PANEL_NUM; ++i) {
1044                 if(i == id || !HUD_Panel_CheckActive(i))
1045                         continue;
1046
1047                 targPos = HUD_Panel_GetPos(i);
1048                 targSize = HUD_Panel_GetSize(i);
1049
1050                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
1051                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
1052
1053                 if(myPos_y + mySize_y < targPos_y)
1054                         continue;
1055                 if(myPos_y > targPos_y + targSize_y)
1056                         continue;
1057
1058                 if(myPos_x + mySize_x < targPos_x)
1059                         continue;
1060                 if(myPos_x > targPos_x + targSize_x)
1061                         continue;
1062
1063                 // OK, there IS a collision.
1064
1065                 myCenter_x = myPos_x + 0.5 * mySize_x;
1066                 myCenter_y = myPos_y + 0.5 * mySize_y;
1067
1068                 targCenter_x = targPos_x + 0.5 * targSize_x;
1069                 targCenter_y = targPos_y + 0.5 * targSize_y;
1070
1071                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel)
1072                 {
1073                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1074                                 myTarget_x = targPos_x - myPos_x;
1075                         else // push it upwards
1076                                 myTarget_y = targPos_y - myPos_y;
1077                 }
1078                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
1079                 {
1080                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1081                                 myTarget_x = targPos_x + targSize_x;
1082                         else // push it upwards
1083                                 myTarget_y = targPos_y - myPos_y;
1084                 }
1085                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
1086                 {
1087                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1088                                 myTarget_x = targPos_x - myPos_x;
1089                         else // push it downwards
1090                                 myTarget_y = targPos_y + targSize_y;
1091                 }
1092                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
1093                 {
1094                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1095                                 myTarget_x = targPos_x + targSize_x;
1096                         else // push it downwards
1097                                 myTarget_y = targPos_y + targSize_y;
1098                 }
1099         }
1100
1101         return myTarget;
1102 }
1103
1104 void HUD_Panel_SetPosSize(float id, vector resizeorigin)
1105 {
1106         vector mySize, myPos;
1107         vector oldPos;
1108
1109         if(resizeCorner == 1) {
1110                 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1111                 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1112         } else if(resizeCorner == 2) {          
1113                 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1114                 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1115         } else if(resizeCorner == 3) {
1116                 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1117                 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1118         } else { // resizeCorner == 4
1119                 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1120                 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1121         }
1122
1123         // minimum panel size cap
1124         mySize_x = max(0.025 * vid_conwidth, mySize_x);
1125         mySize_y = max(0.025 * vid_conheight, mySize_y);
1126
1127         if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1128         {
1129                 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
1130                 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1131         }
1132
1133         // cap against panel's own limits
1134         vector minSize;
1135         minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1136
1137         mySize_x = max(minSize_x * mySize_y, mySize_x);
1138         mySize_y = max(minSize_y * mySize_x, mySize_y);
1139
1140         // collision testing|
1141         // -----------------+
1142
1143         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1144         if(resizeCorner == 1) {
1145                 myPos_x = resizeorigin_x - mySize_x;
1146                 myPos_y = resizeorigin_y - mySize_y;
1147         } else if(resizeCorner == 2) {
1148                 myPos_x = resizeorigin_x;
1149                 myPos_y = resizeorigin_y - mySize_y;
1150         } else if(resizeCorner == 3) {
1151                 myPos_x = resizeorigin_x - mySize_x;
1152                 myPos_y = resizeorigin_y;
1153         } else { // resizeCorner == 4
1154                 myPos_x = resizeorigin_x;
1155                 myPos_y = resizeorigin_y;
1156         }
1157
1158         // left/top screen edges
1159         mySize_x = min(myPos_x + mySize_x, mySize_x);
1160         mySize_y = min(myPos_y + mySize_y, mySize_y);
1161
1162         // bottom/right screen edges
1163         mySize_x = min(vid_conwidth - myPos_x, mySize_x); 
1164         mySize_y = min(vid_conheight - myPos_y, mySize_y); 
1165
1166         if(cvar("hud_configure_checkcollisions")) {
1167                 oldPos = myPos;
1168                 mySize = HUD_Panel_CheckResize(id, myPos, mySize);
1169                 myPos = HUD_Panel_CheckMove(id, myPos, mySize); // touching myPos won't do anything... unless we make it change mySize somehow, see next line
1170                 mySize = mySize - myPos + oldPos; // TODO: this is still borked in some situations :(
1171         }
1172
1173         if(cvar("hud_configure_grid"))
1174         {
1175                 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1176                 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1177         }
1178
1179         // do another pos check, as size might have changed by now
1180         if(resizeCorner == 1) {
1181                 myPos_x = resizeorigin_x - mySize_x;
1182                 myPos_y = resizeorigin_y - mySize_y;
1183         } else if(resizeCorner == 2) {
1184                 myPos_x = resizeorigin_x;
1185                 myPos_y = resizeorigin_y - mySize_y;
1186         } else if(resizeCorner == 3) {
1187                 myPos_x = resizeorigin_x - mySize_x;
1188                 myPos_y = resizeorigin_y;
1189         } else { // resizeCorner == 4
1190                 myPos_x = resizeorigin_x;
1191                 myPos_y = resizeorigin_y;
1192         }
1193
1194         string s;
1195         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1196         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1197
1198         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1199         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1200 }
1201
1202 float mouseClicked;
1203 float prevMouseClicked; // previous state
1204 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
1205 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
1206
1207 float menu_enabled;
1208 float menu_enabled_time;
1209 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1210 {
1211         if(!hud_configure)
1212                 return false;
1213
1214         // allow console bind to work
1215         string con_keys;
1216         float keys;
1217         con_keys = findkeysforcommand("toggleconsole");
1218         keys = tokenize(con_keys);
1219
1220         float hit_con_bind, i;
1221         for (i = 0; i < keys; ++i)
1222         {
1223                 if(nPrimary == stof(argv(i)))
1224                         hit_con_bind = 1;
1225         }
1226
1227         if(nPrimary == K_MOUSE1)
1228         {
1229                 if(bInputType == 0) { // key pressed
1230                         mouseClicked = 1;
1231                         return true;
1232                 }
1233                 else if(bInputType == 1) {// key released
1234                         mouseClicked = 0;
1235                         return true;
1236                 }
1237         }
1238         else if(nPrimary == K_ESCAPE)
1239         {
1240                 disable_menu_alphacheck = 1;
1241                 menu_enabled = 1;
1242                 menu_enabled_time = time;
1243                 localcmd("menu_showhudexit\n");
1244         }
1245
1246         else if(hit_con_bind)
1247                 return false;
1248
1249         return true; // Suppress ALL other input
1250 }
1251
1252 void HUD_Panel_Mouse()
1253 {
1254         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1255         if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1256                 disable_menu_alphacheck = 0;
1257         if (cvar("_menu_alpha") == 0 && time - menu_enabled_time > 0.5)
1258                 menu_enabled = 0;
1259
1260         /*
1261         print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1262         print("Highlighted: ", ftos(highlightedPanel), "\n");
1263         print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1264         */
1265
1266         if(mouseClicked == 0 && disable_menu_alphacheck != 2) { // don't reset these variables in disable_menu_alphacheck mode 2!
1267                 highlightedPanel = -1;
1268                 highlightedAction = 0;
1269         }
1270
1271         mousepos = mousepos + getmousepos();
1272
1273         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1274         mousepos_y = bound(0, mousepos_y, vid_conheight);
1275
1276         drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1277
1278         if(mouseClicked)
1279         {
1280                 float i, border;
1281                 vector panelPos;
1282                 vector panelSize;
1283
1284                 for(i = 0; i < HUD_PANEL_NUM; ++i)
1285                 {
1286                         panelPos = HUD_Panel_GetPos(i);
1287                         panelSize = HUD_Panel_GetSize(i);
1288                         border = HUD_Panel_GetBorder(i);
1289                         if(prevMouseClicked == 0) {
1290                                 // move
1291                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1292                                 {
1293                                         highlightedPanel = i;
1294                                         highlightedAction = 1;
1295                                 }
1296                                 // resize from topleft border
1297                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1298                                 {
1299                                         highlightedPanel = i;
1300                                         highlightedAction = 2;
1301                                         resizeCorner = 1;
1302                                 }
1303                                 // resize from topright border
1304                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1305                                 {
1306                                         highlightedPanel = i;
1307                                         highlightedAction = 2;
1308                                         resizeCorner = 2;
1309                                 }
1310                                 // resize from bottomleft border
1311                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1312                                 {
1313                                         highlightedPanel = i;
1314                                         highlightedAction = 2;
1315                                         resizeCorner = 3;
1316                                 }
1317                                 // resize from bottomright border
1318                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1319                                 {
1320                                         highlightedPanel = i;
1321                                         highlightedAction = 2;
1322                                         resizeCorner = 4;
1323                                 }
1324                         }
1325
1326                         if(highlightedPanel == i)
1327                         {
1328                                 if(prevMouseClicked == 0)
1329                                 {
1330                                         if(highlightedAction == 1)
1331                                                 panel_click_distance = mousepos - panelPos;
1332                                         else if(highlightedAction == 2)
1333                                         {
1334                                                 if(resizeCorner == 1) {
1335                                                         panel_click_distance = mousepos - panelPos;
1336                                                         panel_click_resizeorigin = panelPos + panelSize;
1337                                                 } else if(resizeCorner == 2) {
1338                                                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1339                                                         panel_click_distance_y = mousepos_y - panelPos_y;
1340                                                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1341                                                 } else if(resizeCorner == 3) {
1342                                                         panel_click_distance_x = mousepos_x - panelPos_x;
1343                                                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1344                                                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1345                                                 } else if(resizeCorner == 4) {
1346                                                         panel_click_distance = panelSize - mousepos + panelPos;
1347                                                         panel_click_resizeorigin = panelPos;
1348                                                 }
1349                                         }       
1350                                 }
1351
1352                                 if(highlightedAction == 1)
1353                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1354                                 else if(highlightedAction == 2)
1355                                         HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
1356                         }
1357                 }
1358
1359                 // doubleclick check
1360                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1361                 {
1362                         mouseClicked = 0; // to prevent spam, I guess.
1363                         disable_menu_alphacheck = 2;
1364                         menu_enabled = 1;
1365                         menu_enabled_time = time;
1366                         localcmd("menu_showhudoptions ", ftos(highlightedPanel), "\n");
1367                         return;
1368                 }
1369                 if(prevMouseClicked == 0)
1370                 {
1371                         prevMouseClickedTime = time;
1372                         prevMouseClickedPos = mousepos;
1373                 }
1374         }
1375         prevMouseClicked = mouseClicked;
1376 }
1377
1378 // Weapon icons (#0)
1379 //
1380 float weaponspace[10];
1381 void HUD_WeaponIcons_Clear()
1382 {
1383         float idx;
1384         for(idx = 0; idx < 10; ++idx)
1385                 weaponspace[idx] = 0;
1386 }
1387
1388 entity weaponorder[WEP_MAXCOUNT];
1389
1390 void weaponorder_swap(float i, float j, entity pass)
1391 {
1392         entity h;
1393         h = weaponorder[i];
1394         weaponorder[i] = weaponorder[j];
1395         weaponorder[j] = h;
1396 }
1397
1398 float weaponorder_cmp(float i, float j, entity pass)
1399 {
1400         float d;
1401         d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1402         if(d)
1403                 return d;
1404         d = weaponorder[i].weapon - weaponorder[j].weapon;
1405         return d;
1406 }
1407
1408 void HUD_WeaponIcons(void)
1409 {
1410         float id = HUD_PANEL_WEAPONICONS;
1411         float alpha, stat_weapons; // "constants"
1412         vector pos, mySize, accuracy_color;
1413         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1414
1415         pos = HUD_Panel_GetPos(id);
1416         mySize = HUD_Panel_GetSize(id);
1417
1418         stat_weapons = getstati(STAT_WEAPONS);
1419         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1420         {
1421                 self = get_weaponinfo(i);
1422                 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1423                 {
1424                         weaponorder[weapon_cnt] = self;
1425                         ++weapon_cnt;
1426                 }
1427         }
1428         heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1429
1430         HUD_Panel_DrawBg(id, pos, mySize, 0);
1431         float padding;
1432         padding = HUD_Panel_GetPadding(id);
1433         if(padding)
1434         {
1435                 pos += '1 1 0' * padding;
1436                 mySize -= '2 2 0' * padding;
1437         }
1438
1439         // hits
1440         weapon_stats = getstati(STAT_DAMAGE_HITS);
1441         weapon_number = weapon_stats & 63;
1442         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1443         // fired
1444         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1445         weapon_number = weapon_stats & 63;
1446         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1447
1448         if(cvar_or("hud_weaponicons_fade", 1))
1449         {
1450                 fade = 3.2 - 2 * (time - weapontime);
1451                 fade = bound(0.7, fade, 1);
1452         }
1453         else
1454                 fade = 1;
1455
1456         HUD_WeaponIcons_Clear();
1457
1458         float rows, columns;
1459         rows = mySize_y/mySize_x;
1460         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1461         //                               ^^^ weapon icon aspect goes here
1462
1463         columns = ceil(WEP_COUNT/rows);
1464         float row, column;
1465         for(i = 0; i < weapon_cnt; ++i)
1466         {
1467                 self = weaponorder[i];
1468                 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1469                 {
1470                         weapid = self.impulse;
1471
1472                         alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1473
1474                         weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1475                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1476
1477                         // draw background behind currently selected weapon
1478                         if(self.weapon == activeweapon)
1479                                 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1480
1481                         // draw the weapon accuracy on the HUD
1482                         if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1483                         {
1484                                 if(weapon_damage)
1485                                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
1486
1487                                 accuracy_color = HUD_AccuracyColor(weapon_stats);
1488                                 if(weapon_damage)
1489                                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1490                         }
1491
1492                         // draw the weapon icon
1493                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1494
1495                         if(cvar_or("hud_weaponicons_number", 1))
1496                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1497                 }
1498
1499                 ++row;
1500                 if(row >= rows)
1501                 {
1502                         row = 0;
1503                         ++column;
1504                 }
1505         }
1506
1507 }
1508
1509 // Inventory (#1)
1510 //
1511 float GetAmmoStat(float i)
1512 {
1513         switch(i)
1514         {
1515                 case 0: return STAT_SHELLS;
1516                 case 1: return STAT_NAILS;
1517                 case 2: return STAT_ROCKETS;
1518                 case 3: return STAT_CELLS;
1519                 case 4: return STAT_FUEL;
1520                 default: return -1;
1521         }
1522 }
1523
1524 float GetAmmoItemCode(float i)
1525 {
1526         switch(i)
1527         {
1528                 case 0: return IT_SHELLS;
1529                 case 1: return IT_NAILS;
1530                 case 2: return IT_ROCKETS;
1531                 case 3: return IT_CELLS;
1532                 case 4: return IT_FUEL;
1533                 default: return -1;
1534         }
1535 }
1536
1537 string GetAmmoPicture(float i)
1538 {
1539         switch(i)
1540         {
1541                 case 0: return "ammo_shells";
1542                 case 1: return "ammo_bullets";
1543                 case 2: return "ammo_rockets";
1544                 case 3: return "ammo_cells";
1545                 case 4: return "ammo_fuel";
1546                 default: return "";
1547         }
1548 }
1549
1550 void HUD_Inventory(void)
1551 {
1552         float id = HUD_PANEL_INVENTORY;
1553         float i;
1554         float stat_items;
1555
1556         vector pos, mySize, mysize, mypos;
1557         pos = HUD_Panel_GetPos(id);
1558         mySize = HUD_Panel_GetSize(id);
1559
1560         HUD_Panel_DrawBg(id, pos, mySize, 0);
1561         float padding;
1562         padding = HUD_Panel_GetPadding(id);
1563         if(padding)
1564         {
1565                 pos += '1 1 0' * padding;
1566                 mySize -= '2 2 0' * padding;
1567         }
1568
1569         // ammo
1570         stat_items = getstati(STAT_ITEMS);
1571         for (i = 0; i < 4; ++i) {
1572                 float a;
1573                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1574                 if(hud_configure)
1575                         a = 100;
1576
1577                 if(cvar("hud_inventory_onlycurrent")) {
1578                         if(hud_configure)
1579                                 i = 2;
1580                         if (stat_items & GetAmmoItemCode(i) || hud_configure) {
1581                                 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1582                                 if(a < 10)
1583                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1584                                 else
1585                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1586                         }
1587                         if(hud_configure)
1588                                 break;
1589                 } else {
1590                         if (a > 0) {
1591                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1592                                         switch (i) {
1593                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1594                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1595                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1596                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1597                                         }
1598                                         mysize_x = 0.25 * mySize_x;
1599                                         mysize_y = mySize_y;
1600                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1601                                         switch (i) {
1602                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1603                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1604                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1605                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1606                                         }
1607                                         mysize_x = 0.5 * mySize_x;
1608                                         mysize_y = 0.5 * mySize_y;
1609                                 } else { // arrange vertically
1610                                         switch (i) {
1611                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1612                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1613                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1614                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1615                                         }
1616                                         mysize_x = mySize_x;
1617                                         mysize_y = 0.25 * mySize_y;
1618                                 }
1619
1620                                 if (stat_items & GetAmmoItemCode(i))
1621                                         drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1622                                 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1623                                 if (a < 10) {
1624                                         if(stat_items & GetAmmoItemCode(i))
1625                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1626                                         else
1627                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
1628                                 } else {
1629                                         if(stat_items & GetAmmoItemCode(i))
1630                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1631                                         else
1632                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
1633                                 }
1634                         }
1635                 }
1636         }
1637 }
1638
1639
1640 // Powerups (#2)
1641 //
1642 void HUD_Powerups(void) {
1643         float id = HUD_PANEL_POWERUPS;
1644         float stat_items;
1645         stat_items = getstati(STAT_ITEMS);
1646
1647         if(!hud_configure)
1648         {
1649                 if not(stat_items & IT_STRENGTH)
1650                         if not(stat_items & IT_INVINCIBLE)
1651                                 return;
1652
1653                 if (getstati(STAT_HEALTH) <= 0)
1654                         return;
1655         }
1656
1657         vector pos, mySize;
1658         pos = HUD_Panel_GetPos(id);
1659         mySize = HUD_Panel_GetSize(id);
1660
1661         HUD_Panel_DrawBg(id, pos, mySize, 0);
1662         float padding;
1663         padding = HUD_Panel_GetPadding(id);
1664         if(padding)
1665         {
1666                 pos += '1 1 0' * padding;
1667                 mySize -= '2 2 0' * padding;
1668         }
1669
1670         float strength_time, shield_time;
1671
1672         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1673         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1674
1675         if(hud_configure)
1676         {
1677                 strength_time = 15;
1678                 shield_time = 27;
1679         }
1680
1681         float len;
1682
1683         vector barpos, barsize;
1684         vector picpos;
1685         vector numpos;
1686
1687         string leftname, rightname;
1688         float leftcnt, rightcnt;
1689         float leftexact, rightexact;
1690         float leftalpha, rightalpha;
1691         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1692                 leftname = "strength";
1693                 leftcnt = ceil(strength_time);
1694                 leftexact = strength_time;
1695
1696                 rightname = "shield";
1697                 rightcnt = ceil(shield_time);
1698                 rightexact = shield_time;
1699         } else {
1700                 leftname = "shield";
1701                 leftcnt = ceil(shield_time);
1702                 leftexact = shield_time;
1703
1704                 rightname = "strength";
1705                 rightcnt = ceil(strength_time);
1706                 rightexact = strength_time;
1707         }
1708         leftalpha = bound(0, leftexact, 1);
1709         rightalpha = bound(0, rightexact, 1);
1710
1711         if (mySize_x/mySize_y > 4)
1712         {
1713                 if(leftcnt)
1714                 {
1715                         len = strlen(ftos(leftcnt));
1716
1717                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1718                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1719                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1720                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1721                                 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1722                         } else {
1723                                 barpos = pos;
1724                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1725                                 picpos = pos;
1726                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1727                         }
1728
1729                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1730                         if(leftcnt <= 5)
1731                                 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1732                         else
1733                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1734                         HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1735                 }
1736
1737                 if(rightcnt)
1738                 {
1739                         len = strlen(ftos(rightcnt));
1740
1741                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1742                                 barpos = pos + eX * 0.5 * mySize_x;
1743                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1744                                 picpos = pos + eX * 0.5 * mySize_x;
1745                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1746                         } else {
1747                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1748                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1749                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1750                                 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1751                         }
1752
1753                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1754                         if(rightcnt <= 5)
1755                                 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1756                         else
1757                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1758                         HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1759                 }
1760         }
1761         else if (mySize_x/mySize_y > 1.5)
1762         {
1763                 if(leftcnt)
1764                 {
1765                         len = strlen(ftos(leftcnt));
1766
1767                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1768                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1769                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1770                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1771                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1772                         } else {
1773                                 barpos = pos;
1774                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1775                                 picpos = pos;
1776                                 numpos = picpos + eX * 0.5 * mySize_y;
1777                         }
1778
1779                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1780                         if(leftcnt <= 5)
1781                                 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1782                         else
1783                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1784                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1785                 }
1786
1787                 if(rightcnt)
1788                 {
1789                         len = strlen(ftos(rightcnt));
1790
1791                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1792                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1793                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1794                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1795                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1796                         } else {
1797                                 barpos = pos + eY * 0.5 * mySize_y;
1798                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1799                                 picpos = pos + eY * 0.5 * mySize_y;
1800                                 numpos = picpos + eX * 0.5 * mySize_y;
1801                         }
1802
1803                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1804                         if(rightcnt <= 5)
1805                                 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1806                         else
1807                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1808                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1809                 }
1810         }
1811         else
1812         {
1813                 if(leftcnt)
1814                 {
1815                         len = strlen(ftos(leftcnt));
1816
1817                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1818                                 barpos = pos;
1819                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1820                                 picpos = pos + eX * 0.05 * mySize_x;
1821                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1822                         } else {
1823                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1824                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1825                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1826                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1827                         }
1828
1829                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1830                         if(leftcnt <= 5)
1831                                 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1832                         else
1833                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1834                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1835                 }
1836
1837                 if(rightcnt)
1838                 {
1839                         len = strlen(ftos(rightcnt));
1840
1841                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1842                                 barpos = pos + eX * 0.5 * mySize_x;
1843                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1844                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1845                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1846                         } else {
1847                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1848                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1849                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1850                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1851                         }
1852
1853                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1854                         if(rightcnt <= 5)
1855                                 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1856                         else
1857                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1858                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1859                 }
1860         }
1861 }
1862
1863 // Health/armor (#3)
1864 //
1865 void HUD_HealthArmor(void)
1866 {
1867         float id = HUD_PANEL_HEALTHARMOR;
1868         vector pos, mySize;
1869         pos = HUD_Panel_GetPos(id);
1870         mySize = HUD_Panel_GetSize(id);
1871
1872         HUD_Panel_DrawBg(id, pos, mySize, 0);
1873         float padding;
1874         padding = HUD_Panel_GetPadding(id);
1875         if(padding)
1876         {
1877                 pos += '1 1 0' * padding;
1878                 mySize -= '2 2 0' * padding;
1879         }
1880
1881         float armor, health;
1882         armor = getstati(STAT_ARMOR);
1883         health = getstati(STAT_HEALTH);
1884
1885         float fuel;
1886         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1887
1888         if(hud_configure)
1889         {
1890                 armor = 150;
1891                 health = 100;
1892                 fuel = 70;
1893         }
1894
1895         if(health <= 0)
1896                 return;
1897
1898         float len;
1899         vector barpos, barsize;
1900         vector picpos;
1901         vector numpos;
1902
1903         if(cvar("hud_healtharmor") == 2) // combined health and armor display
1904         {
1905                 vector v;
1906                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1907
1908                 float x;
1909                 x = floor(v_x + 1);
1910
1911                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1912                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
1913                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1914                         picpos = pos;
1915                         numpos = picpos + eX * 1.5 * mySize_y;
1916                 } else {
1917                         barpos = pos;
1918                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1919                         picpos = pos + eX * 3 * mySize_y;
1920                         numpos = pos;
1921                 }
1922
1923                 if(v_z) // NOT fully armored
1924                 {
1925                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1926                         drawpic_skin(picpos, "health", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1927                         if(armor)
1928                                 drawpic_skin(picpos + eX * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * armor / health, DRAWFLAG_NORMAL);
1929                 }
1930                 else
1931                 {
1932                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1933                         drawpic_skin(picpos + eX * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * health / armor, DRAWFLAG_NORMAL);
1934                         if(armor)
1935                                 drawpic_skin(picpos, "armor", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1936                 }
1937                 HUD_DrawXNum_Colored(numpos, x, 3, mySize_y, HUD_Panel_GetFgAlpha(id)); // draw the combined health and armor
1938
1939                 // fuel
1940                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1941                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1942                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1943                 } else {
1944                         barpos = pos;
1945                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1946                 }
1947                 if(fuel)
1948                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
1949         }
1950
1951         else
1952         {
1953                 string leftname, rightname;
1954                 float leftcnt, rightcnt;
1955                 float leftactive, rightactive;
1956                 float leftalpha, rightalpha;
1957                 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1958                         leftname = "armor";
1959                         leftcnt = armor;
1960                         if(leftcnt)
1961                                 leftactive = 1;
1962                         leftalpha = min((armor+10)/55, 1);
1963
1964                         rightname = "health";
1965                         rightcnt = health;
1966                         rightactive = 1;
1967                         rightalpha = 1;
1968                 } else {
1969                         leftname = "health";
1970                         leftcnt = health;
1971                         leftactive = 1;
1972                         leftalpha = 1;
1973
1974                         rightname = "armor";
1975                         rightcnt = armor;
1976                         if(rightcnt)
1977                                 rightactive = 1;
1978                         rightalpha = min((armor+10)/55, 1);
1979                 }
1980
1981                 if (mySize_x/mySize_y > 5)
1982                 {
1983                         if(leftactive)
1984                         {
1985                                 len = strlen(ftos(leftcnt));
1986
1987                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1988                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1989                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1990                                         picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1991                                         numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1992                                 } else {
1993                                         barpos = pos;
1994                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1995                                         picpos = pos;
1996                                         numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1997                                 }
1998
1999                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2000                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2001                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2002                         }
2003
2004                         if(rightactive)
2005                         {
2006                                 len = strlen(ftos(rightcnt));
2007
2008                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2009                                         barpos = pos + eX * 0.5 * mySize_x;
2010                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2011                                         picpos = pos + eX * 0.5 * mySize_x;
2012                                         numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
2013                                 } else {
2014                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2015                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2016                                         picpos = pos + eX * mySize_x - eX * mySize_y;
2017                                         numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
2018                                 }
2019
2020                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2021                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2022                                 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2023                         }
2024
2025                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2026                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2027                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2028                         } else {
2029                                 barpos = pos;
2030                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2031                         }
2032                         if(fuel)
2033                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2034                 }
2035                 else if (mySize_x/mySize_y > 2)
2036                 {
2037                         if(leftactive)
2038                         {
2039                                 len = strlen(ftos(leftcnt));
2040
2041                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2042                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2043                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2044                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
2045                                         numpos = picpos - eX * len * 0.5 * mySize_y;
2046                                 } else {
2047                                         barpos = pos;
2048                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2049                                         picpos = pos;
2050                                         numpos = picpos + eX * 0.5 * mySize_y;
2051                                 }
2052
2053                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2054                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2055                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2056                         }
2057
2058                         if(rightactive)
2059                         {
2060                                 len = strlen(ftos(rightcnt));
2061
2062                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2063                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2064                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2065                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
2066                                         numpos = picpos - eX * len * 0.5 * mySize_y;
2067                                 } else {
2068                                         barpos = pos + eY * 0.5 * mySize_y;
2069                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2070                                         picpos = pos + eY * 0.5 * mySize_y;
2071                                         numpos = picpos + eX * 0.5 * mySize_y;
2072                                 }
2073
2074                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2075                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2076                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2077                         }
2078
2079                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2080                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2081                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2082                         } else {
2083                                 barpos = pos;
2084                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2085                         }
2086                         if(fuel)
2087                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2088                 }
2089                 else
2090                 {
2091                         if(leftactive)
2092                         {
2093                                 len = strlen(ftos(leftcnt));
2094
2095                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2096                                         barpos = pos;
2097                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2098                                         picpos = pos + eX * 0.05 * mySize_x;
2099                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
2100                                 } else {
2101                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2102                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2103                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
2104                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
2105                                 }
2106
2107                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2108                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2109                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
2110                         }
2111
2112                         if(rightactive)
2113                         {
2114                                 len = strlen(ftos(rightcnt));
2115
2116                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2117                                         barpos = pos + eX * 0.5 * mySize_x;
2118                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2119                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2120                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2121                                 } else {
2122                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2123                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2124                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
2125                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
2126                                 }
2127
2128                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2129                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2130                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
2131                         }
2132
2133                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2134                                 barpos = pos;
2135                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2136                         } else {
2137                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2138                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2139                         }
2140                         if(fuel)
2141                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2142                 }
2143         }
2144 }
2145
2146 // ___TODO___ !!!
2147 // Notification area (#4)
2148 //
2149
2150 string Weapon_SuicideMessage(float deathtype)
2151 {
2152         w_deathtype = deathtype;
2153         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2154         return w_deathtypestring;
2155 }
2156
2157 string Weapon_KillMessage(float deathtype)
2158 {
2159         w_deathtype = deathtype;
2160         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2161         return w_deathtypestring;
2162 }
2163
2164 float killnotify_times[10];
2165 float killnotify_deathtype[10];
2166 string killnotify_attackers[10];
2167 string killnotify_victims[10];
2168 void HUD_KillNotify_Push(string attacker, string victim, float wpn)
2169 {
2170         float i;
2171         for (i = 9; i > 0; --i) {
2172                 killnotify_times[i] = killnotify_times[i-1];
2173                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2174                 if(killnotify_attackers[i])
2175                         strunzone(killnotify_attackers[i]);
2176                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2177                 if(killnotify_victims[i])
2178                         strunzone(killnotify_victims[i]);
2179                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2180         }
2181         killnotify_times[0] = time;
2182         killnotify_deathtype[0] = wpn;
2183         if(killnotify_attackers[0])
2184                 strunzone(killnotify_attackers[0]);
2185         killnotify_attackers[0] = strzone(attacker);
2186         if(killnotify_victims[0])
2187                 strunzone(killnotify_victims[0]);
2188         killnotify_victims[0] = strzone(victim);
2189 }
2190
2191 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2192 {
2193         float w;
2194         if(msg == MSG_SUICIDE) {
2195                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2196
2197                 // TODO: cl_gentle
2198                 w = DEATH_WEAPONOF(type);
2199                 if(WEP_VALID(w)) {
2200                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2201                                 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2202                 }
2203                 else if (type == DEATH_KILL)
2204                         print ("^1",s1, "^1 couldn't take it anymore\n");
2205                 else if (type == DEATH_ROT)
2206                         print ("^1",s1, "^1 died\n");
2207                 else if (type == DEATH_NOAMMO)
2208                         print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2209                 else if (type == DEATH_CAMP)
2210                         print ("^1",s1, "^1 thought they found a nice camping ground\n");
2211                 else if (type == DEATH_MIRRORDAMAGE)
2212                         print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2213                 else if (type == DEATH_CHEAT)
2214                         print ("^1",s1, "^1 unfairly eliminated themself\n");
2215                 else if (type == DEATH_FIRE)
2216                         print ("^1",s1, "^1 burned to death\n");
2217                 else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET)
2218                         print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2219                 if (stof(s2) > 2) // killcount > 2
2220                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2221         } else if(msg == MSG_KILL) {
2222                 w = DEATH_WEAPONOF(type);
2223                 if(WEP_VALID(w)) {
2224                         HUD_KillNotify_Push(s2, s1, w);
2225                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2226                                 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2227                 }
2228                 else if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
2229                                 if(cvar("cl_gentle")) {
2230                                         print ("^1", s1, "^1 took action against a team mate\n");
2231                                 } else {
2232                                         print ("^1", s1, "^1 mows down a team mate\n");
2233                                 }
2234                                 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2235                                         if(cvar("cl_gentle"))
2236                                                 print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
2237                                         else
2238                                                 print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
2239                                 }
2240                                 else if (stof(s2) > 2) {
2241                                         if(cvar("cl_gentle"))
2242                                                 print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
2243                                         else
2244                                                 print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
2245                                 }
2246                 }
2247                 else if(type == KILL_FIRST_BLOOD)
2248                         print("^1",s1, "^1 drew first blood", "\n");
2249                 else if (type == DEATH_TELEFRAG)
2250                         print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2251                 else if (type == DEATH_DROWN) {
2252                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2253                         print ("^1",s1, "^1 was drowned by ", s2, "\n");
2254                 }
2255                 else if (type == DEATH_SLIME) {
2256                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2257                         print ("^1",s1, "^1 was slimed by ", s2, "\n");
2258                 }
2259                 else if (type == DEATH_LAVA) {
2260                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2261                         print ("^1",s1, "^1 was cooked by ", s2, "\n");
2262                 }
2263                 else if (type == DEATH_FALL) {
2264                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2265                         print ("^1",s1, "^1 was grounded by ", s2, "\n");
2266                 }
2267                 else if (type == DEATH_SHOOTING_STAR) {
2268                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2269                         print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2270                 }
2271                 else if (type == DEATH_SWAMP) {
2272                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2273                         print ("^1",s1, "^1 was conserved by ", s2, "\n");
2274                 }
2275                 else if (type == DEATH_HURTTRIGGER && s3 != "")
2276                 {
2277                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2278                         // p ?!?! :o
2279                         //if(p < 0)
2280                                 print("^1", s1, "^1 ", s3, " ", s2, "\n");
2281                         //else
2282                         //      bprint("^1", s1, "^1 ", substring(s3, 0, p), s2, "^1", substring(s3, p+1, strlen(s3) - (p+1)), "\n");
2283                 }
2284                 else if(type == DEATH_SBCRUSH)
2285                         print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2286                 else if(type == DEATH_SBMINIGUN)
2287                         print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2288                 else if(type == DEATH_SBROCKET)
2289                         print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2290                 else if(type == DEATH_SBBLOWUP)
2291                         print ("^1",s1, "^1 got cought in the destruction of ^1", s2, "'s vehicle\n");
2292
2293                 else if(type == DEATH_WAKIGUN)
2294                         print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2295                 else if(type == DEATH_WAKIROCKET)
2296                         print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2297                 else if(type == DEATH_WAKIBLOWUP)
2298                         print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2299
2300                 else if(type == DEATH_TURRET)
2301                         print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2302                 else if(type == DEATH_TOUCHEXPLODE)
2303                         print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2304                 else if(type == DEATH_CHEAT)
2305                         print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2306                 else if (type == DEATH_FIRE)
2307                         print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2308                 else if (type == DEATH_CUSTOM)
2309                         print ("^1",s1, "^1 ", s2, "\n");
2310                 else
2311                         print ("^1",s1, "^1 was fragged by ", s2, "\n");
2312         } else if(msg == MSG_SPREE) {
2313                 if(type == KILL_END_SPREE) {
2314                         if(cvar("cl_gentle"))
2315                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2316                         else
2317                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2318                 } else if(type == KILL_SPREE) {
2319                         if(cvar("cl_gentle"))
2320                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2321                         else
2322                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2323                 } else if(type == KILL_SPREE_3) {
2324                         if(cvar("cl_gentle"))
2325                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2326                         else
2327                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2328                 } else if(type == KILL_SPREE_5) {
2329                         if(cvar("cl_gentle"))
2330                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2331                         else
2332                                 print (s1,"^7 unleashes ^1RAGE\n");
2333                 } else if(type == KILL_SPREE_10) {
2334                         if(cvar("cl_gentle"))
2335                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2336                         else
2337                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2338                 } else if(type == KILL_SPREE_15) {
2339                         if(cvar("cl_gentle"))
2340                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2341                         else
2342                                 print (s1,"^7 executes ^1MAYHEM!\n");
2343                 } else if(type == KILL_SPREE_20) {
2344                         if(cvar("cl_gentle"))
2345                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2346                         else
2347                                 print (s1,"^7 is a ^1BERSERKER!\n");
2348                 } else if(type == KILL_SPREE_25) {
2349                         if(cvar("cl_gentle"))
2350                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2351                         else
2352                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2353                 } else if(type == KILL_SPREE_30) {
2354                         if(cvar("cl_gentle"))
2355                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2356                         else
2357                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2358                 }
2359         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2360                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2361                 if (type == DEATH_DROWN) {
2362                         if(cvar("cl_gentle"))
2363                                 print ("^1",s1, "^1 was in the water for too long\n");
2364                         else
2365                                 print ("^1",s1, "^1 drowned\n");
2366                 }
2367                 else if (type == DEATH_SLIME)
2368                         print ("^1",s1, "^1 was slimed\n");
2369                 else if (type == DEATH_LAVA) {
2370                         if(cvar("cl_gentle"))
2371                                 print ("^1",s1, "^1 found a hot place\n");
2372                         else
2373                                 print ("^1",s1, "^1 turned into hot slag\n");
2374                 }
2375                 else if (type == DEATH_FALL) {
2376                         if(cvar("cl_gentle"))
2377                                 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2378                         else
2379                                 print ("^1",s1, "^1 hit the ground with a crunch\n");
2380                 }
2381                 else if (type == DEATH_SHOOTING_STAR)
2382                         print ("^1",s1, "^1 became a shooting star\n");
2383                 else if (type == DEATH_SWAMP) {
2384                         if(cvar("cl_gentle"))
2385                                 print ("^1",s1, "^1 discovered a swamp\n");
2386                         else
2387                                 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2388                 }
2389                 else if(type == DEATH_TURRET)
2390                         print ("^1",s1, "^1 was mowed down by a turret \n");
2391                 else if (type == DEATH_CUSTOM)
2392                         print ("^1",s1, "^1 ", s2, "\n");
2393                 else if(type == DEATH_TOUCHEXPLODE)
2394                         print ("^1",s1, "^1 died in an accident\n");
2395                 else if(type == DEATH_CHEAT)
2396                         print ("^1",s1, "^1 was unfairly eliminated\n");
2397                 else if(type == DEATH_FIRE) {
2398                         if(cvar("cl_gentle"))
2399                                 print ("^1",s1, "^1 felt a little hot\n");
2400                         else
2401                                 print ("^1",s1, "^1 burnt to death\n");
2402                 }
2403                 else {
2404                         if(cvar("cl_gentle"))
2405                                 print ("^1",s1, "^1 needs a restart\n");
2406                         else
2407                                 print ("^1",s1, "^1 died\n");
2408                 }
2409         } else if(msg == MSG_KILL_ACTION_SPREE) {
2410                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2411                 if(cvar("cl_gentle"))
2412                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2413                 else
2414                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2415         } else if(msg == MSG_INFO) {
2416                 if(type == INFO_GOTFLAG) {
2417                         HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2418                         print(s1, "^7 got the ", s2, "\n");
2419                 } else if(type == INFO_LOSTFLAG) {
2420                         HUD_KillNotify_Push(s1, s2, INFO_LOSTFLAG);
2421                         print(s1, "^7 lost the ", s2, "\n");
2422                 } else if(type == INFO_PICKUPFLAG) {
2423                         HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2424                         print(s1, "^7 picked up the ", s2, "\n");
2425                 } else if(type == INFO_RETURNFLAG) {
2426                         HUD_KillNotify_Push(s1, s2, INFO_RETURNFLAG);
2427                         print(s1, "^7 returned the ", s2, "\n");
2428                 }
2429         }
2430
2431 }
2432
2433 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2434
2435 void HUD_Centerprint(string s1, float type, float msg)
2436 {
2437         if(msg == MSG_SUICIDE) {
2438                 if (type == DEATH_TEAMCHANGE) {
2439                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2440                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2441                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2442                 } else if (type == DEATH_CAMP) {
2443                         if(cvar("cl_gentle"))
2444                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2445                         else
2446                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2447                 } else if (type == DEATH_NOAMMO) {
2448                         if(cvar("cl_gentle"))
2449                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2450                         else
2451                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2452                 } else if (type == DEATH_ROT) {
2453                         if(cvar("cl_gentle"))
2454                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2455                         else
2456                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2457                 } else if (type == DEATH_MIRRORDAMAGE) {
2458                         if(cvar("cl_gentle"))
2459                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2460                         else
2461                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2462                 } else if (type == DEATH_QUIET) {
2463                         // do nothing
2464                 } else if (type == DEATH_KILL) {
2465                         if(cvar("cl_gentle"))
2466                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2467                         else
2468                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2469                 }
2470         } else if(msg == MSG_KILL) {
2471                 if (type == KILL_TEAM) {
2472                         if(cvar("cl_gentle")) {
2473                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
2474                         } else {
2475                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2476                         }
2477                 } else if (type == KILL_FIRST_BLOOD) {
2478                         if(cvar("cl_gentle")) {
2479                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2480                         } else {
2481                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2482                         }
2483                 } else if (type == KILL_FIRST_VICTIM) {
2484                         if(cvar("cl_gentle")) {
2485                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2486                         } else {
2487                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2488                         }
2489                 } else if (type == KILL_TYPEFRAG) {
2490                         if(cvar("cl_gentle")) {
2491                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^7 who was typing!"));
2492                         } else {
2493                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1));
2494                         }
2495                 } else if (type == KILL_TYPEFRAGGED) {
2496                         if(cvar("cl_gentle")) {
2497                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^7 while you were typing!"));
2498                         } else {
2499                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1));
2500                         }
2501                 } else if (type == KILL_FRAG) {
2502                         if(cvar("cl_gentle")) {
2503                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1));
2504                         } else {
2505                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1));
2506                         }
2507                 } else if (type == KILL_FRAGGED) {
2508                         if(cvar("cl_gentle")) {
2509                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were scored against by ^7", s1));
2510                         } else {
2511                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were fragged by ^7", s1));
2512                         }
2513                 }
2514         } else if(msg == MSG_KILL_ACTION) {
2515                 // TODO: invent more centerprints here?
2516                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!", s1));
2517         }
2518 }
2519
2520 void HUD_Notify (void)
2521 {
2522         float id = HUD_PANEL_NOTIFY;
2523         vector pos, mySize;
2524         pos = HUD_Panel_GetPos(id);
2525         mySize = HUD_Panel_GetSize(id);
2526
2527         HUD_Panel_DrawBg(id, pos, mySize, 0);
2528         float padding;
2529         padding = HUD_Panel_GetPadding(id);
2530         if(padding)
2531         {
2532                 pos += '1 1 0' * padding;
2533                 mySize -= '2 2 0' * padding;
2534         }
2535
2536         float entries, height;
2537         entries = bound(1, floor(12 * mySize_y/mySize_x), 10);
2538         height = mySize_y/entries;
2539         
2540         vector fontsize;
2541         fontsize = '0.5 0.5 0' * height;
2542
2543         float a;
2544         float when;
2545         when = cvar("hud_notify_time");
2546         float fadetime;
2547         fadetime = cvar("hud_notify_fadetime");
2548
2549         string s;
2550
2551         vector pos_attacker, pos_victim;
2552         vector weap_pos;
2553         float width_attacker, width_victim;
2554         string attacker, victim;
2555
2556         float i, j;
2557         for(j = 0; j < entries; ++j)
2558         {
2559                 if(cvar("hud_notify_flip"))
2560                         i = j;
2561                 else // rather nasty hack for ordering items from the bottom up
2562                         i = entries - j - 1;
2563
2564                 if(fadetime)
2565                 {
2566                         if(killnotify_times[j] + when > time)
2567                                 a = 1;
2568                         else
2569                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2570                 }
2571                 else
2572                 {
2573                         if(killnotify_times[j] + when > time)
2574                                 a = 1;
2575                         else
2576                                 a = 0;
2577                 }
2578
2579                 // TODO: maybe print in team colors?
2580                 // TODO: maybe this could be cleaned up somehow...
2581                 //
2582                 // X [did action to] Y
2583                 if(hud_configure || WEP_VALID(killnotify_deathtype[j]) || killnotify_deathtype[j] == DEATH_FALL)
2584                 {
2585                         if(hud_configure)
2586                         {
2587                                 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2588                                 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2589                         }
2590                         else
2591                         {
2592                                 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2593                                 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2594                         }
2595                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2596                         width_victim = stringwidth(victim, TRUE, fontsize);
2597                         pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2598                         pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2599                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2600
2601                         if(hud_configure) // example actions for config mode
2602                         {
2603                                 drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2604                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2605                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2606                         }
2607                         else if(WEP_VALID(killnotify_deathtype[j]))
2608                         {
2609                                 self = get_weaponinfo(killnotify_deathtype[j]);
2610                                 drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2611                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2612                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2613                         }
2614                         else if(killnotify_deathtype[j] == DEATH_FALL)
2615                         {
2616                                 drawpic_skin(weap_pos, "notify_pushoffedge", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2617                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2618                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2619                         }
2620                 }
2621
2622                 // Y [used by] X
2623                 else
2624                 {
2625                         attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2626
2627                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2628                         pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2629
2630                         weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2631                         if(killnotify_deathtype[j] == DEATH_KILL)
2632                         {
2633                                 drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2634                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2635                         }
2636                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2637                         {
2638                                 if(killnotify_victims[j] == "^1RED^7 flag")
2639                                         s = "red";
2640                                 else
2641                                         s = "blue";
2642                                 drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2643                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2644                         }
2645                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2646                         {
2647                                 if(killnotify_victims[j] == "^1RED^7 flag")
2648                                         s = "red";
2649                                 else
2650                                         s = "blue";
2651                                 drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2652                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2653                         }
2654                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2655                         {
2656                                 if(killnotify_victims[j] == "^1RED^7 flag")
2657                                         s = "red";
2658                                 else
2659                                         s = "blue";
2660                                 drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2661                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2662                         }
2663                 }
2664         }
2665         /* This will come later.
2666         string s;
2667         entity tm;
2668         if(spectatee_status && !intermission)
2669         {
2670                 drawfont = hud_bigfont;
2671                 if(spectatee_status == -1)
2672                         s = "^1Observing";
2673                 else
2674                         s = GetPlayerName(spectatee_status - 1);
2675                 // spectated player name between HUD and chat area, aligned to the left
2676                 pos_x = 0;
2677                 pos_y = - 50 - hud_fontsize_spec_y;
2678                 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
2679                 drawcolorcodedstring(pos, s, hud_fontsize_spec, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2680                 drawfont = hud_font;
2681
2682                 // spectator text in the upper right corner
2683                 if(spectatee_status == -1)
2684                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2685                 else
2686                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2687
2688                 if(spectatee_status == -1)
2689                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2690                 else
2691                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2692
2693                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2694
2695                 if(gametype == GAME_ARENA)
2696                         s = "^1Wait for your turn to join";
2697                 else if(gametype == GAME_LMS)
2698                 {
2699                         entity sk;
2700                         sk = playerslots[player_localentnum - 1];
2701                         if(sk.(scores[ps_primary]) >= 666)
2702                                 s = "^1Match has already begun";
2703                         else if(sk.(scores[ps_primary]) > 0)
2704                                 s = "^1You have no more lives left";
2705                         else
2706                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2707                 }
2708                 else
2709                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2710
2711                 //show restart countdown:
2712                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2713                         float countdown;
2714                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2715                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2716                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2717                 }
2718         }
2719         if(warmup_stage && !intermission)
2720         {
2721                 s = "^2Currently in ^1warmup^2 stage!";
2722         }
2723
2724         // move more important stuff more to the middle so its more visible
2725
2726         string blinkcolor;
2727         if(mod(time, 1) >= 0.5)
2728                 blinkcolor = "^1";
2729         else
2730                 blinkcolor = "^3";
2731
2732         if(ready_waiting && !intermission && !spectatee_status)
2733         {
2734                 if(ready_waiting_for_me)
2735                 {
2736                         if(warmup_stage)
2737                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2738                         else
2739                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2740                 }
2741                 else
2742                 {
2743                         if(warmup_stage)
2744                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2745                         else
2746                                 s = strcat("^2Waiting for others to ready up...");
2747                 }
2748         }
2749         else if(warmup_stage && !intermission && !spectatee_status)
2750         {
2751                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2752         }
2753
2754         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2755         {
2756                 float ts_min, ts_max;
2757                 tm = teams.sort_next;
2758                 if (tm)
2759                 {
2760                         for(; tm.sort_next; tm = tm.sort_next)
2761                         {
2762                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2763                                         continue;
2764                                 if(!ts_min) ts_min = tm.team_size;
2765                                 else ts_min = min(ts_min, tm.team_size);
2766                                 if(!ts_max) ts_max = tm.team_size;
2767                                 else ts_max = max(ts_max, tm.team_size);
2768                         }
2769                         if ((ts_max - ts_min) > 1)
2770                         {
2771                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2772                                 tm = GetTeam(myteam, false);
2773                                 if (tm)
2774                                 if (tm.team != COLOR_SPECTATOR)
2775                                 if (tm.team_size == ts_max)
2776                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2777
2778                         }
2779                 }
2780         }
2781         */
2782 }
2783
2784 // Timer (#5)
2785 //
2786 void HUD_Timer(void)
2787 {
2788         float id = HUD_PANEL_TIMER;
2789         vector pos, mySize;
2790         pos = HUD_Panel_GetPos(id);
2791         mySize = HUD_Panel_GetSize(id);
2792
2793         HUD_Panel_DrawBg(id, pos, mySize, 0);
2794         float padding;
2795         padding = HUD_Panel_GetPadding(id);
2796         if(padding)
2797         {
2798                 pos += '1 1 0' * padding;
2799                 mySize -= '2 2 0' * padding;
2800         }
2801
2802         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2803
2804         timelimit = getstatf(STAT_TIMELIMIT);
2805
2806         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2807         timeleft = ceil(timeleft);
2808         minutesLeft = floor(timeleft / 60);
2809         secondsLeft = timeleft - minutesLeft*60;
2810
2811         vector timer_color;
2812         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2813                 timer_color = '1 1 1'; //white
2814         else if(minutesLeft >= 1)
2815                 timer_color = '1 1 0'; //yellow
2816         else
2817                 timer_color = '1 0 0'; //red
2818
2819         if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2820                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2821                         //while restart is still active, show 00:00
2822                         minutes = seconds = 0;
2823                 } else {
2824                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2825                         minutes = floor(elapsedTime / 60);
2826                         seconds = elapsedTime - minutes*60;
2827                 }
2828         } else {
2829                 minutes = minutesLeft;
2830                 seconds = secondsLeft;
2831         }
2832
2833         if(minutes > 999)
2834                 seconds = 99;
2835         minutes = min(minutes, 999);
2836         if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2837                 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2838                 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2839         }
2840         HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2841 }
2842
2843 // Radar (#6)
2844 //
2845 void HUD_Radar(void)
2846 {
2847         float id = HUD_PANEL_RADAR;
2848         vector pos, mySize;
2849         pos = HUD_Panel_GetPos(id);
2850         mySize = HUD_Panel_GetSize(id);
2851
2852         HUD_Panel_DrawBg(id, pos, mySize, 0);
2853         float padding;
2854         padding = HUD_Panel_GetPadding(id);
2855         if(padding)
2856         {
2857                 pos += '1 1 0' * padding;
2858                 mySize -= '2 2 0' * padding;
2859         }
2860
2861         local float color1, color2; // color already declared as a global in hud.qc
2862         local vector rgb;
2863         local entity tm;
2864         float scale2d, normalsize, bigsize;
2865         float f;
2866
2867         teamradar_origin2d = pos + 0.5 * mySize;
2868         teamradar_size2d = mySize;
2869
2870         if(minimapname == "")
2871                 return;
2872
2873         teamradar_loadcvars();
2874
2875         switch(hud_radar_zoommode)
2876         {
2877                 default:
2878                 case 0:
2879                         f = current_zoomfraction;
2880                         break;
2881                 case 1:
2882                         f = 1 - current_zoomfraction;
2883                         break;
2884                 case 2:
2885                         f = 0;
2886                         break;
2887                 case 3:
2888                         f = 1;
2889                         break;
2890         }
2891
2892         switch(hud_radar_rotation)
2893         {
2894                 case 0:
2895                         teamradar_angle = view_angles_y - 90;
2896                         break;
2897                 default:
2898                         teamradar_angle = 90 * hud_radar_rotation;
2899                         break;
2900         }
2901
2902         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2903         teamradar_size2d = mySize;
2904
2905         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2906
2907         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2908         if(hud_radar_rotation == 0)
2909         {
2910                 // max-min distance must fit the radar in any rotation
2911                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2912         }
2913         else
2914         {
2915                 vector c0, c1, c2, c3, span;
2916                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2917                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2918                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2919                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2920                 span = '0 0 0';
2921                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2922                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2923
2924                 // max-min distance must fit the radar in x=x, y=y
2925                 bigsize = min(
2926                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2927                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2928                 );
2929         }
2930
2931         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
2932         if(bigsize > normalsize)
2933                 normalsize = bigsize;
2934
2935         teamradar_size =
2936                   f * bigsize
2937                 + (1 - f) * normalsize;
2938         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2939                   f * (mi_min + mi_max) * 0.5
2940                 + (1 - f) * view_origin);
2941
2942         color1 = GetPlayerColor(player_localentnum-1);
2943         rgb = GetTeamRGB(color1);
2944
2945         drawsetcliparea(
2946                 pos_x,
2947                 pos_y,
2948                 mySize_x,
2949                 mySize_y
2950         );
2951
2952         draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
2953
2954         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2955                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2956         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2957                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, HUD_Panel_GetFgAlpha(id));
2958         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2959         {
2960                 color2 = GetPlayerColor(tm.sv_entnum);
2961                 //if(color == COLOR_SPECTATOR || color == color2)
2962                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2963         }
2964         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2965
2966         drawresetcliparea();
2967 };
2968
2969 // Score (#7)
2970 //
2971 void HUD_Score(void)
2972 {
2973         float id = HUD_PANEL_SCORE;
2974         vector pos, mySize;
2975         pos = HUD_Panel_GetPos(id);
2976         mySize = HUD_Panel_GetSize(id);
2977
2978         HUD_Panel_DrawBg(id, pos, mySize, 0);
2979         float padding;
2980         padding = HUD_Panel_GetPadding(id);
2981         if(padding)
2982         {
2983                 pos += '1 1 0' * padding;
2984                 mySize -= '2 2 0' * padding;
2985         }
2986
2987         float score, distribution, leader;
2988         float score_len, distr_len;
2989         vector distribution_color;
2990         entity tm, pl, me;
2991         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2992
2993         // TODO... this (race part) still uses constant coordinates :/
2994         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2995                 /*pl = players.sort_next;
2996                 if(pl == me)
2997                         pl = pl.sort_next;
2998                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2999                         if(pl.scores[ps_primary] == 0)
3000                                 pl = world;
3001
3002                 score = me.(scores[ps_primary]);
3003
3004                 float racemin, racesec, racemsec;
3005                 float distsec, distmsec, minusplus;
3006
3007                 racemin = floor(score/(60 * TIME_FACTOR));
3008                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
3009                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
3010
3011                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3012                         // distribution display
3013                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3014
3015                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
3016                                 distmsec = fabs(distribution);
3017                         else {
3018                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
3019                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
3020                                 if (distribution < 0)
3021                                         distsec = -distsec;
3022                         }
3023
3024                         if (distribution <= 0) {
3025                                 distribution_color = eY;
3026                                 minusplus = 1; // minusplus 1: always prefix with minus sign
3027                         }
3028                         else {
3029                                 distribution_color = eX;
3030                                 minusplus = 2; // minusplus 1: always prefix with plus sign
3031                         }
3032                         HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3033                         HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3034                         drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3035                 }
3036                 // race record display
3037                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
3038                         drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3039
3040                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3041                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3042                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3043
3044                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3045                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3046                 */
3047         } else if (!teamplay) { // non-teamgames
3048                 // me vector := [team/connected frags id]
3049                 pl = players.sort_next;
3050                 if(pl == me)
3051                         pl = pl.sort_next;
3052
3053                 if(hud_configure)
3054                         distribution = 42;
3055                 else if(pl)
3056                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3057                 else
3058                         distribution = 0;
3059
3060                 score = me.(scores[ps_primary]);
3061                 if(hud_configure)
3062                         score = 123;
3063
3064                 if(distribution >= 5) {
3065                         distribution_color = eY;
3066                         leader = 1;
3067                 } else if(distribution >= 0) {
3068                         distribution_color = '1 1 1';
3069                         leader = 1;
3070                 } else if(distribution >= -5)
3071                         distribution_color = '1 1 0';
3072                 else
3073                         distribution_color = eX;
3074
3075                 score_len = strlen(ftos(score));
3076                 distr_len = strlen(ftos(distribution));
3077
3078                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3079                 if (leader)
3080                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3081                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3082         } else { // teamgames
3083                 float max_fragcount;
3084                 max_fragcount = -99;
3085
3086                 float teamnum;
3087                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3088                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
3089                                 continue;
3090                         score = tm.(teamscores[ts_primary]);
3091                         if(hud_configure)
3092                                 score = 123;
3093                         leader = 0;
3094                         
3095                         score_len = strlen(ftos(score));
3096
3097                         if (score > max_fragcount)
3098                                 max_fragcount = score;
3099
3100                         if(tm.team == myteam) {
3101                                 if (max_fragcount == score)
3102                                         leader = 1;
3103                                 if (leader)
3104                                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3105                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3106                         } else {
3107                                 if (max_fragcount == score)
3108                                         leader = 1;
3109                                 if (leader)
3110                                         drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3111                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3112                                 teamnum += 1;
3113                         }
3114                 }
3115         }
3116 }
3117
3118 // Race timer (#8)
3119 //
3120 void HUD_RaceTimer (void) {
3121         float id = HUD_PANEL_RACETIMER;
3122         vector pos, mySize;
3123         pos = HUD_Panel_GetPos(id);
3124         mySize = HUD_Panel_GetSize(id);
3125
3126         HUD_Panel_DrawBg(id, pos, mySize, 0);
3127         float padding;
3128         padding = HUD_Panel_GetPadding(id);
3129         if(padding)
3130         {
3131                 pos += '1 1 0' * padding;
3132                 mySize -= '2 2 0' * padding;
3133         }
3134
3135         drawfont = hud_bigfont;
3136         float a, t;
3137         string s, forcetime;
3138
3139         if(hud_configure)
3140         {
3141                 s = "0:13:37";
3142                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3143                 s = "^1Intermediate 1 (+15.42)";
3144                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3145         }
3146         else if(race_checkpointtime)
3147         {
3148                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3149                 s = "";
3150                 forcetime = "";
3151                 if(a > 0) // just hit a checkpoint?
3152                 {
3153                         if(race_checkpoint != 254)
3154                         {
3155                                 if(race_time && race_previousbesttime)
3156                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3157                                 else
3158                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3159                                 if(race_time)
3160                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3161                         }
3162                 }
3163                 else
3164                 {
3165                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3166                         {
3167                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3168                                 if(a > 0) // next one?
3169                                 {
3170                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3171                                 }
3172                         }
3173                 }
3174
3175                 if(s != "" && a > 0)
3176                 {
3177                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3178                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3179                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3180                 }
3181
3182                 // ___ TODO!!!___
3183                 if(race_penaltytime)
3184                 {
3185                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3186                         if(a > 0)
3187                         {
3188                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3189                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3190                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3191                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3192                         }
3193                 }
3194
3195                 if(forcetime != "")
3196                 {
3197                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3198                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3199                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3200                 }
3201                 else
3202                         a = 1;
3203
3204                 if(race_laptime && race_checkpoint != 255)
3205                 {
3206                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3207                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3208                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3209                 }
3210         }
3211         else
3212         {
3213                 if(race_mycheckpointtime)
3214                 {
3215                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3216                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3217                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3218                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3219                         drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3220                 }
3221                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3222                 {
3223                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3224                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3225                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3226                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3227                         drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3228                 }
3229
3230                 if(race_penaltytime && !race_penaltyaccumulator)
3231                 {
3232                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3233                         a = bound(0, (1 + t - time), 1);
3234                         if(a > 0)
3235                         {
3236                                 if(time < t)
3237                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3238                                 else
3239                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3240                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3241                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3242                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3243                         }
3244                 }
3245         }
3246
3247         drawfont = hud_font;
3248 }
3249
3250 // Vote window (#9)
3251 //
3252 float vote_yescount;
3253 float vote_nocount;
3254 float vote_needed;
3255 float vote_highlighted; // currently selected vote
3256
3257 float vote_active; // is there an active vote?
3258 float vote_prev; // previous state of vote_active to check for a change
3259 float vote_alpha;
3260 float vote_change; // "time" when vote_active changed
3261
3262 void HUD_VoteWindow(void) 
3263 {
3264         float id = HUD_PANEL_VOTE;
3265         vector pos, mySize;
3266         pos = HUD_Panel_GetPos(id);
3267         mySize = HUD_Panel_GetSize(id);
3268
3269         string s;
3270         float a;
3271         if(vote_active != vote_prev) {
3272                 vote_change = time;
3273                 vote_prev = vote_active;
3274         }
3275
3276         if(vote_active || hud_configure)
3277                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3278         else
3279                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3280
3281         if(hud_configure)
3282         {
3283                 vote_yescount = 3;
3284                 vote_nocount = 2;
3285                 vote_needed = 4;
3286         }
3287
3288         if(!vote_alpha)
3289                 return;
3290
3291         a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
3292
3293         HUD_Panel_DrawBg(id, pos, mySize, a);
3294         float padding;
3295         padding = HUD_Panel_GetPadding(id);
3296         if(padding)
3297         {
3298                 pos += '1 1 0' * padding;
3299                 mySize -= '2 2 0' * padding;
3300         }
3301
3302         drawpic_skin(pos, "voteprogress_back", mySize, '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3303
3304         s = "A vote has been called for: ";
3305         drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3306         s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '1 1 0' * mySize_y*(1/5), stringwidth_colors); // TODO: broken?
3307         if(hud_configure)
3308                 s = "Configure the HUD";
3309         drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3310
3311         // print the yes/no counts
3312         s = strcat("Yes: ", ftos(vote_yescount));
3313         drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3314         s = strcat("No: ", ftos(vote_nocount));
3315         drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3316
3317         // draw the progress bars
3318         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3319         drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3320
3321         drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3322         drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3323
3324         // draw the highlights
3325         if(vote_highlighted == 1) {
3326                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3327                 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3328         }
3329         else if(vote_highlighted == 2) {
3330                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3331                 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3332         }
3333
3334         drawresetcliparea();
3335
3336         if(!vote_active) {
3337                 vote_highlighted = 0;
3338         }
3339 }
3340
3341 // Mod icons panel (#10)
3342 //
3343
3344 float mod_active; // is there any active mod icon?
3345
3346 // CTF HUD modicon section
3347 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3348 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3349 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3350
3351 void HUD_Mod_CTF_Reset(void)
3352 {
3353         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3354 }
3355
3356 void HUD_Mod_CTF(vector pos, vector mySize)
3357 {
3358         vector redflag_pos, blueflag_pos;
3359         float f; // every function should have that
3360
3361         float redflag, blueflag; // current status
3362         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3363         float stat_items;
3364
3365         stat_items = getstati(STAT_ITEMS);
3366         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3367         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3368         
3369         if(redflag || blueflag)
3370                 mod_active = 1;
3371         else
3372                 mod_active = 0;
3373
3374         if(hud_configure)
3375         {
3376                 redflag = 1;
3377                 blueflag = 2;
3378         }
3379
3380         // when status CHANGES, set old status into prevstatus and current status into status
3381         if (redflag != redflag_prevframe)
3382         {
3383                 redflag_statuschange_time = time;
3384                 redflag_prevstatus = redflag_prevframe;
3385                 redflag_prevframe = redflag;
3386         }
3387
3388         if (blueflag != blueflag_prevframe)
3389         {
3390                 blueflag_statuschange_time = time;
3391                 blueflag_prevstatus = blueflag_prevframe;
3392                 blueflag_prevframe = blueflag;
3393         }
3394
3395         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3396         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3397
3398         float BLINK_FACTOR = 0.15;
3399         float BLINK_BASE = 0.85;
3400         // note:
3401         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3402         // thus
3403         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3404         // ensure RMS == 1
3405         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3406
3407         string red_icon, red_icon_prevstatus;
3408         float red_alpha, red_alpha_prevstatus;
3409         red_alpha = red_alpha_prevstatus = 1;
3410         switch(redflag) {
3411                 case 1: red_icon = "flag_red_taken"; break;
3412                 case 2: red_icon = "flag_red_lost"; break;
3413                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3414                 default:
3415                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3416                                 red_icon = "flag_red_shielded";
3417                         else
3418                                 red_icon = string_null;
3419                         break;
3420         }
3421         switch(redflag_prevstatus) {
3422                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3423                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3424                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3425                 default:
3426                         if(redflag == 3)
3427                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3428                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3429                                 red_icon_prevstatus = "flag_red_shielded";
3430                         else
3431                                 red_icon_prevstatus = string_null;
3432                         break;
3433         }
3434
3435         string blue_icon, blue_icon_prevstatus;
3436         float blue_alpha, blue_alpha_prevstatus;
3437         blue_alpha = blue_alpha_prevstatus = 1;
3438         switch(blueflag) {
3439                 case 1: blue_icon = "flag_blue_taken"; break;
3440                 case 2: blue_icon = "flag_blue_lost"; break;
3441                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3442                 default:
3443                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3444                                 blue_icon = "flag_blue_shielded";
3445                         else
3446                                 blue_icon = string_null;
3447                         break;
3448         }
3449         switch(blueflag_prevstatus) {
3450                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3451                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3452                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3453                 default:
3454                         if(blueflag == 3)
3455                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3456                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3457                                 blue_icon_prevstatus = "flag_blue_shielded";
3458                         else
3459                                 blue_icon_prevstatus = string_null;
3460                         break;
3461         }
3462
3463         if (myteam == COLOR_TEAM1) { // always draw own flag on left
3464                 redflag_pos = pos;
3465                 blueflag_pos = pos + eX * mySize_y;
3466         } else {
3467                 blueflag_pos = pos;
3468                 redflag_pos = pos + eX * mySize_y;
3469         }
3470
3471         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3472         if(red_icon_prevstatus && f < 1)
3473                 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3474         if(red_icon)
3475                 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha * f, DRAWFLAG_NORMAL);
3476
3477         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3478         if(blue_icon_prevstatus && f < 1)
3479                 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3480         if(blue_icon)
3481                 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha * f, DRAWFLAG_NORMAL);
3482 }
3483
3484 // Keyhunt HUD modicon section
3485 float kh_runheretime;
3486
3487 void HUD_Mod_KH_Reset(void)
3488 {
3489         kh_runheretime = 0;
3490 }
3491
3492 void HUD_Mod_KH(vector pos, vector mySize)
3493 {
3494         mod_active = 1; // keyhunt should never hide the mod icons panel
3495         float kh_keys;
3496         float keyteam;
3497         float a, aa;
3498         vector p, pa, kh_size, kh_asize;
3499
3500         p_x = pos_x;
3501         p_y = pos_y + 0.25 * mySize_y;
3502
3503         kh_keys = getstati(STAT_KH_KEYS);
3504
3505         kh_size_x = mySize_x * 0.25;
3506         kh_size_y = 0.75 * mySize_y;
3507
3508         pa = p - eY * 0.25 * mySize_y;
3509
3510         kh_asize_x = mySize_x * 0.25;
3511         kh_asize_y = mySize_y * 0.25;
3512
3513         float i, key;
3514
3515         float keycount;
3516         keycount = 0;
3517         for(i = 0; i < 4; ++i)
3518         {
3519                 key = floor(kh_keys / pow(32, i)) & 31;
3520                 keyteam = key - 1;
3521                 if(keyteam == 30 && keycount <= 4)
3522                         keycount += 4;
3523                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3524                         keycount += 1;
3525         }
3526
3527         // this yields 8 exactly if "RUN HERE" shows
3528
3529         if(keycount == 8)
3530         {
3531                 if(!kh_runheretime)
3532                         kh_runheretime = time;
3533                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3534         }
3535         else
3536                 kh_runheretime = 0;
3537
3538         for(i = 0; i < 4; ++i)
3539         {
3540                 key = floor(kh_keys / pow(32, i)) & 31;
3541                 keyteam = key - 1;
3542                 switch(keyteam)
3543                 {
3544                         case 30: // my key
3545                                 keyteam = myteam;
3546                                 a = 1;
3547                                 aa = 1;
3548                                 break;
3549                         case -1: // no key
3550                                 a = 0;
3551                                 aa = 0;
3552                                 break;
3553                         default: // owned or dropped
3554                                 a = 0.2;
3555                                 aa = 0.5;
3556                                 break;
3557                 }
3558                 a = a * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
3559                 aa = aa * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
3560                 if(a > 0)
3561                 {
3562                         switch(keyteam)
3563                         {
3564                                 case COLOR_TEAM1:
3565                                         drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3566                                         break;
3567                                 case COLOR_TEAM2:
3568                                         drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3569                                         break;
3570                                 case COLOR_TEAM3:
3571                                         drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3572                                         break;
3573                                 case COLOR_TEAM4:
3574                                         drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3575                                         break;
3576                                 default:
3577                                         break;
3578                         }
3579                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3580                         {
3581                                 case 0:
3582                                         drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3583                                         break;
3584                                 case 1:
3585                                         drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3586                                         break;
3587                                 case 2:
3588                                         drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3589                                         break;
3590                                 case 3:
3591                                         drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3592                                         break;
3593                         }
3594                 }
3595                 p_x += 0.25 * mySize_x;
3596                 pa_x += 0.25 * mySize_x;
3597         }
3598 }
3599
3600 // Nexball HUD mod icon
3601 void HUD_Mod_NexBall(vector pos, vector mySize)
3602 {
3603         float stat_items, nb_pb_starttime, dt, p;
3604
3605         stat_items = getstati(STAT_ITEMS);
3606         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3607
3608         if (stat_items & IT_KEY1)
3609                 mod_active = 1;
3610         else
3611                 mod_active = 0;
3612
3613         //Manage the progress bar if any
3614         if (nb_pb_starttime > 0)
3615         {
3616                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3617                 // one period of positive triangle
3618                 p = 2 * dt / nb_pb_period;
3619                 if (p > 1)
3620                         p = 2 - p;
3621
3622                 //Draw the filling
3623                 HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3624         }
3625
3626         pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
3627
3628         if (stat_items & IT_KEY1)
3629                 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3630 }
3631
3632 // Race/CTS HUD mod icons
3633 float crecordtime_prev; // last remembered crecordtime
3634 float crecordtime_change_time; // time when crecordtime last changed
3635 float srecordtime_prev; // last remembered srecordtime
3636 float srecordtime_change_time; // time when srecordtime last changed
3637
3638 float race_status_time;
3639 float race_status_prev;
3640 string race_status_name_prev;
3641 void HUD_Mod_Race(vector pos, vector mySize)
3642 {
3643         mod_active = 1; // race should never hide the mod icons panel
3644         entity me;
3645         me = playerslots[player_localentnum - 1];
3646         float t, score;
3647         float f; // yet another function has this
3648         score = me.(scores[ps_primary]);
3649
3650         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3651                 return; // no records in the actual race
3652
3653         drawfont = hud_bigfont;
3654
3655         // clientside personal record
3656         string rr;
3657         if(gametype == GAME_CTS)
3658                 rr = CTS_RECORD;
3659         else
3660                 rr = RACE_RECORD;
3661         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3662
3663         if(score && (score < t || !t)) {
3664                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3665                 if(cvar("cl_autodemo_delete_keeprecords"))
3666                 {
3667                         f = cvar("cl_autodemo_delete");
3668                         f &~= 1;
3669                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3670                 }
3671         }
3672
3673         if(t != crecordtime_prev) {
3674                 crecordtime_prev = t;
3675                 crecordtime_change_time = time;
3676         }
3677         f = time - crecordtime_change_time;
3678
3679         if (f > 1) {
3680                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3681                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3682         } else {
3683                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3684                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3685                 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3686                 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3687         }
3688
3689         // server record
3690         t = race_server_record;
3691         if(t != srecordtime_prev) {
3692                 srecordtime_prev = t;
3693                 srecordtime_change_time = time;
3694         }
3695         f = time - srecordtime_change_time;
3696
3697         if (f > 1) {
3698                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3699                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3700         } else {
3701                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3702                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3703                 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3704                 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3705         }
3706
3707         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3708                 race_status_time = time + 5;
3709                 race_status_prev = race_status;
3710                 if (race_status_name_prev)
3711                         strunzone(race_status_name_prev);
3712                 race_status_name_prev = strzone(race_status_name);
3713         }
3714
3715         pos_x += mySize_x/2;
3716         // race "awards"
3717         float a;
3718         a = bound(0, race_status_time - time, 1);
3719
3720         string s;
3721         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
3722
3723         float rank;
3724         if(race_status > 0)
3725                 rank = race_CheckName(race_status_name);
3726         string rankname;
3727         rankname = race_PlaceName(rank);
3728
3729         if(race_status == 0)
3730                 drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3731         else if(race_status == 1) {
3732                 drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3733                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3734                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3735         } else if(race_status == 2) {
3736                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3737                         drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3738                 else
3739                         drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3740                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3741                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3742         } else if(race_status == 3) {
3743                 drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3744                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3745                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3746         }
3747
3748         if (race_status_time - time <= 0) {
3749                 race_status_prev = -1;
3750                 race_status = -1;
3751                 if(race_status_name)
3752                         strunzone(race_status_name);
3753                 race_status_name = string_null;
3754                 if(race_status_name_prev)
3755                         strunzone(race_status_name_prev);
3756                 race_status_name_prev = string_null;
3757         }
3758         drawfont = hud_font;
3759 }
3760
3761 float mod_prev; // previous state of mod_active to check for a change
3762 float mod_alpha;
3763 float mod_change; // "time" when mod_active changed
3764
3765 void HUD_ModIcons(void)
3766 {
3767         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3768                 return;
3769
3770         float id = HUD_PANEL_MODICONS;
3771         vector pos, mySize;
3772         pos = HUD_Panel_GetPos(id);
3773         mySize = HUD_Panel_GetSize(id);
3774
3775         if(mod_active != mod_prev) {
3776                 mod_change = time;
3777                 mod_prev = mod_active;
3778         }
3779
3780         if(mod_active || hud_configure)
3781                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3782         else
3783                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3784
3785         if(mod_alpha)
3786                 HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
3787
3788         float padding;
3789         padding = HUD_Panel_GetPadding(id);
3790         if(padding)
3791         {
3792                 pos += '1 1 0' * padding;
3793                 mySize -= '2 2 0' * padding;
3794         }
3795
3796         // these MUST be ran in order to update mod_active
3797         if(gametype == GAME_KEYHUNT)
3798                 HUD_Mod_KH(pos, mySize);
3799         else if(gametype == GAME_CTF || hud_configure)
3800                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3801         else if(gametype == GAME_NEXBALL)
3802                 HUD_Mod_NexBall(pos, mySize);
3803         else if(gametype == GAME_CTS || gametype == GAME_RACE)
3804                 HUD_Mod_Race(pos, mySize);
3805 }
3806
3807 // Draw pressed keys (#11)
3808 //
3809 void HUD_DrawPressedKeys(void)
3810 {
3811         float id = HUD_PANEL_PRESSEDKEYS;
3812         vector pos, mySize;
3813         pos = HUD_Panel_GetPos(id);
3814         mySize = HUD_Panel_GetSize(id);
3815
3816         HUD_Panel_DrawBg(id, pos, mySize, 0);
3817         float padding;
3818         padding = HUD_Panel_GetPadding(id);
3819         if(padding)
3820         {
3821                 pos += '1 1 0' * padding;
3822                 mySize -= '2 2 0' * padding;
3823         }
3824
3825         float pressedkeys;
3826
3827         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3828         drawpic_skin(pos, "key_bg.tga",           mySize, '1 1 1', 0.1 * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3829         drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x +       eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"),        '1 1 0' * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3830         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"),     '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3831         drawpic_skin(pos + eX * 0.023 * mySize_x +                      eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"),              '1 1 0' * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3832         drawpic_skin(pos + eX * 0.1 * mySize_x +                        eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"),              '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3833         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"),  '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3834         drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x +      eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"),           '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3835 }
3836
3837 // Handle chat as a panel (#12)
3838 //
3839 void HUD_Chat(void)
3840 {
3841         float id = HUD_PANEL_CHAT;
3842         vector pos, mySize;
3843         pos = HUD_Panel_GetPos(id);
3844         mySize = HUD_Panel_GetSize(id);
3845
3846         HUD_Panel_DrawBg(id, pos, mySize, 0);
3847         float padding;
3848         padding = HUD_Panel_GetPadding(id);
3849         if(padding)
3850         {
3851                 pos += '1 1 0' * padding;
3852                 mySize -= '2 2 0' * padding;
3853         }
3854
3855         cvar_set("con_csqcpositioning", "1");
3856
3857         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3858         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3859
3860         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3861         cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
3862
3863         if(hud_configure)
3864         {
3865                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
3866                 float i;
3867                 for(i = 0; i < cvar("con_chat"); ++i)
3868                 {
3869                         drawcolorcodedstring(pos + eY * i * cvar("con_chatsize"), "^3Player^7: This is the chat area.", '1 1 0' * cvar("con_chatsize"), HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3870                 }
3871         }
3872 }
3873
3874 /*
3875 ==================
3876 Main HUD system
3877 ==================
3878 */
3879
3880 void HUD_ShowSpeed(void)
3881 {
3882         vector numsize;
3883         float pos, conversion_factor;
3884         string speed, zspeed, unit;
3885
3886         switch(cvar("cl_showspeed_unit"))
3887         {
3888                 default:
3889                 case 0:
3890                         unit = "";
3891                         conversion_factor = 1.0;
3892                         break;
3893                 case 1:
3894                         unit = " qu/s";
3895                         conversion_factor = 1.0;
3896                         break;
3897                 case 2:
3898                         unit = " m/s";
3899                         conversion_factor = 0.0254;
3900                         break;
3901                 case 3:
3902                         unit = " km/h";
3903                         conversion_factor = 0.0254 * 3.6;
3904                         break;
3905                 case 4:
3906                         unit = " mph";
3907                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3908                         break;
3909                 case 5:
3910                         unit = " knots";
3911                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3912                         break;
3913         }
3914
3915         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3916
3917         numsize_x = numsize_y = cvar("cl_showspeed_size");
3918         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3919
3920         drawfont = hud_bigfont;
3921         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3922
3923         if (cvar("cl_showspeed_z") == 1) {
3924                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3925                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3926         }
3927
3928         drawfont = hud_font;
3929 }
3930
3931 vector acc_prevspeed;
3932 float acc_prevtime;
3933 float acc_avg;
3934
3935 void HUD_ShowAcceleration(void)
3936 {
3937         float acceleration, sz, scale, alpha, f;
3938         vector pos, top, rgb;
3939         top_x = vid_conwidth/2;
3940         top_y = 0;
3941
3942         f = time - acc_prevtime;
3943         if(cvar("cl_showacceleration_z"))
3944                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3945         else
3946                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3947         acc_prevspeed = pmove_vel;
3948         acc_prevtime = time;
3949
3950         f = bound(0, f * 10, 1);
3951         acc_avg = acc_avg * (1 - f) + acceleration * f;
3952         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3953
3954         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3955
3956         sz = cvar("cl_showacceleration_size");
3957         scale = cvar("cl_showacceleration_scale");
3958         alpha = cvar("cl_showacceleration_alpha");
3959         if (cvar("cl_showacceleration_color_custom"))
3960                 rgb = stov(cvar_string("cl_showacceleration_color"));
3961         else {
3962                 rgb = '1 1 1';
3963                 if (acceleration < 0) {
3964                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3965                 } else if (acceleration > 0) {
3966                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3967                 }
3968         }
3969
3970         if (acceleration > 0)
3971                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
3972         else if (acceleration < 0)
3973                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
3974 }
3975
3976 void HUD_Reset (void)
3977 {
3978         // reset gametype specific icons
3979         if(gametype == GAME_KEYHUNT)
3980                 HUD_Mod_KH_Reset();
3981         else if(gametype == GAME_CTF)
3982                 HUD_Mod_CTF_Reset();
3983 }
3984
3985 void HUD_Main (void)
3986 {
3987         if(disable_menu_alphacheck == 1)
3988                 menu_fade_alpha = 1;
3989         else
3990                 menu_fade_alpha = (1 - cvar("_menu_alpha"));
3991         hud_fg_alpha = cvar("hud_fg_alpha");
3992
3993         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3994         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3995         hud_color_bg_team = cvar("hud_color_bg_team");
3996
3997         hud_fontsize = HUD_GetFontsize("hud_fontsize");
3998         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
3999
4000         hud_configure = cvar("_hud_configure");
4001
4002         // Drawing stuff
4003
4004         // HUD configure visible grid
4005         if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
4006         {
4007                 float i;
4008                 // x-axis
4009                 for(i = 0; i < vid_conwidth/max(2, cvar("hud_configure_grid_x")); ++i)
4010                 {
4011                         drawfill(eX * i * max(2, cvar("hud_configure_grid_x")), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
4012                 }
4013                 // y-axis
4014                 for(i = 0; i < vid_conheight/max(2, cvar("hud_configure_grid_y")); ++i)
4015                 {
4016                         drawfill(eY * i * max(2, cvar("hud_configure_grid_y")), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
4017                 }
4018         }
4019
4020         if(cvar_string("hud_dock") != "")
4021                 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * menu_fade_alpha, DRAWFLAG_NORMAL);
4022
4023         if(HUD_Panel_CheckActive(HUD_PANEL_WEAPONICONS) || hud_configure)
4024                 HUD_WeaponIcons();
4025         if(HUD_Panel_CheckActive(HUD_PANEL_INVENTORY) || hud_configure)
4026                 HUD_Inventory();
4027         if(HUD_Panel_CheckActive(HUD_PANEL_POWERUPS) || hud_configure)
4028                 HUD_Powerups();
4029         if(HUD_Panel_CheckActive(HUD_PANEL_HEALTHARMOR) || hud_configure)
4030                 HUD_HealthArmor();
4031         if(HUD_Panel_CheckActive(HUD_PANEL_NOTIFY) || hud_configure)
4032                 HUD_Notify();
4033         if(HUD_Panel_CheckActive(HUD_PANEL_TIMER) || hud_configure)
4034                 HUD_Timer();
4035         // TODO hud'ify
4036         if(HUD_Panel_CheckActive(HUD_PANEL_RADAR) || hud_configure)
4037                 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
4038                         HUD_Radar();
4039         if(HUD_Panel_CheckActive(HUD_PANEL_SCORE) || hud_configure)
4040                 HUD_Score();
4041         if(HUD_Panel_CheckActive(HUD_PANEL_RACETIMER) || hud_configure)
4042                 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
4043                         HUD_RaceTimer();
4044         if(HUD_Panel_CheckActive(HUD_PANEL_VOTE) || hud_configure)
4045                 HUD_VoteWindow();
4046         if(HUD_Panel_CheckActive(HUD_PANEL_MODICONS) || hud_configure)
4047                 HUD_ModIcons();
4048         // TODO hud'ify
4049         if(HUD_Panel_CheckActive(HUD_PANEL_PRESSEDKEYS) || hud_configure)
4050                 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
4051                         HUD_DrawPressedKeys();
4052         if(HUD_Panel_CheckActive(HUD_PANEL_CHAT) || hud_configure)
4053                 HUD_Chat();
4054         else
4055                 cvar_set("con_csqcpositioning", "0");
4056
4057         // TODO hud_'ify these
4058         if (cvar("cl_showspeed"))
4059                 HUD_ShowSpeed();
4060         if (cvar("cl_showacceleration"))
4061                 HUD_ShowAcceleration();
4062
4063         if (hud_configure && spectatee_status) // try to join if we are in hud_configure mode, but still spectating (in order to get rid of motd and such)
4064                 localcmd("cmd selectteam auto; cmd join\n");
4065
4066         if (!hud_configure) // hud config mode disabled, enable normal alpha stuff again
4067                 disable_menu_alphacheck = 0;
4068 }