7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
20 //pic = draw_UseSkinFor(pic);
21 width = eX * theSize_x;
22 height = eY * theSize_y;
23 if(theSize_x <= theBorderSize_x * 2)
25 // not wide enough... draw just left and right then
26 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27 if(theSize_y <= theBorderSize_y * 2)
29 // not high enough... draw just corners
30 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
32 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
33 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
34 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
38 dY = theBorderSize_x * eY;
39 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
42 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
43 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
49 if(theSize_y <= theBorderSize_y * 2)
51 // not high enough... draw just top and bottom then
52 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53 dX = theBorderSize_x * eX;
54 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
57 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
59 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
63 dX = theBorderSize_x * eX;
64 dY = theBorderSize_x * eY;
65 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
66 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
67 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
68 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
69 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
71 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80 drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84 drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88 drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
91 // return HUD background color
92 vector HUD_GetBgColor()
96 GetTeamRGB(myteam) * hud_color_bg_team;
98 // allow custom HUD colors in non-teamgames
99 color_x = cvar("hud_color_bg_r");
100 color_y = cvar("hud_color_bg_g");
101 color_z = cvar("hud_color_bg_b");
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
110 float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111 if(accuracy >= 100) {
115 else if(accuracy > yellow_accuracy) {
116 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
121 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
131 string str, tmp, l_length;
133 vector vsize, num_color;
135 vsize_x = vsize_y = lettersize;
138 // showsign 1: always prefix with minus sign (useful in race distribution display)
139 // showsign 2: always prefix with plus sign (useful in race distribution display)
140 // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
142 if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
149 if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
161 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
170 str = substring(str, l-digits, 999);
172 } else if(l < digits)
173 pos_x += (digits-l) * lettersize;
175 if (highlighted == 1) {
177 hl_size_x = vsize_x * l + vsize_x * 0.2;
178 hl_size_y = vsize_y * 1.1;
181 hl_size_x = hl_size_x + vsize_x;
184 hl_pos_x = pos_x - lettersize/10;
185 hl_pos_y = pos_y - lettersize/20;
188 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
199 drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
205 drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
210 for(i = 0; i < l; ++i)
212 tmp = substring(str, i, 1);
214 drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
220 // color the number differently based on how big it is (used in the health/armor panel)
221 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
230 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
231 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
235 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
236 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
237 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
242 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
246 color_y = (x-20)*90/27/100; // green value between 0 -> 1
247 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
254 HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
257 float stringwidth_colors(string s, vector theSize)
259 return stringwidth(s, TRUE, theSize);
262 float stringwidth_nocolors(string s, vector theSize)
264 return stringwidth(s, FALSE, theSize);
267 #define CENTERPRINT_MAX_LINES 30
268 string centerprint_messages[CENTERPRINT_MAX_LINES];
269 float centerprint_width[CENTERPRINT_MAX_LINES];
270 vector centerprint_start;
271 float centerprint_expire;
272 float centerprint_num;
273 float centerprint_offset_hint;
274 vector centerprint_fontsize;
276 void centerprint(string strMessage)
278 float i, j, n, hcount;
281 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
283 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
285 if(cvar("scr_centertime") <= 0)
291 // strip trailing newlines
292 j = strlen(strMessage) - 1;
293 while(substring(strMessage, j, 1) == "\n" && j >= 0)
295 strMessage = substring(strMessage, 0, j + 1);
300 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
302 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
304 strMessage = substring(strMessage, j, strlen(strMessage) - j);
305 centerprint_offset_hint = j;
310 // if we get here, we have a message. Initialize its height.
313 n = tokenizebyseparator(strMessage, "\n");
315 for(j = 0; j < n; ++j)
317 getWrappedLine_remaining = argv(j);
318 while(getWrappedLine_remaining)
320 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
321 if(centerprint_messages[i])
322 strunzone(centerprint_messages[i]);
323 centerprint_messages[i] = strzone(s);
324 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
327 // half height for empty lines looks better
333 if(i >= CENTERPRINT_MAX_LINES)
339 h = centerprint_fontsize_y*hcount;
341 havail = vid_conheight;
342 if(cvar("con_chatpos") < 0)
343 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
344 if(havail > vid_conheight - 70)
345 havail = vid_conheight - 70; // avoid overlapping HUD
347 centerprint_start_x = 0;
350 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
352 // here, the centerprint would cover the crosshair. REALLY BAD.
353 forbiddenmin = vid_conheight * 0.5 - h - 16;
354 forbiddenmax = vid_conheight * 0.5 + 16;
356 allowedmin = scoreboard_bottom;
357 allowedmax = havail - h;
358 preferred = (havail - h)/2;
361 // possible orderings (total: 4! / 4 = 6)
362 // allowedmin allowedmax forbiddenmin forbiddenmax
363 // forbiddenmin forbiddenmax allowedmin allowedmax
364 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
366 // forbidden doesn't matter in this case
367 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
369 // allowedmin forbiddenmin allowedmax forbiddenmax
370 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
372 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
374 // allowedmin forbiddenmin forbiddenmax allowedmax
375 else if(allowedmin < forbiddenmin)
377 // make sure the forbidden zone is not covered
378 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
379 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
381 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
383 // forbiddenmin allowedmin allowedmax forbiddenmax
384 else if(allowedmax < forbiddenmax)
386 // it's better to leave the allowed zone (overlap with scoreboard) than
387 // to cover the forbidden zone (crosshair)
388 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
389 centerprint_start_y = forbiddenmax;
391 centerprint_start_y = forbiddenmin;
393 // forbiddenmin allowedmin forbiddenmax allowedmax
396 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
399 centerprint_start_y =
402 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
410 centerprint_expire = time + cvar("scr_centertime");
413 void HUD_DrawCenterPrint (void)
420 //if(time > centerprint_expire)
423 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
424 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
425 //sz = 1.2 / (a + 0.2);
430 pos = centerprint_start;
431 for (i=0; i<centerprint_num; i = i + 1)
433 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
434 ts = centerprint_messages[i];
437 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
438 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
439 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
440 pos_y = pos_y + centerprint_fontsize_y;
443 // half height for empty lines looks better
444 pos_y = pos_y + centerprint_fontsize_y * 0.5;
448 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
450 position_x -= 2 / 3 * strlen(text) * scale_x;
451 drawstring(position, text, scale, rgb, alpha, flag);
454 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
456 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
457 drawstring(position, text, scale, rgb, alpha, flag);
460 // return the string of the given race place
461 string race_PlaceName(float pos) {
469 return strcat(ftos(pos), "th");
472 // return the string of the onscreen race timer
473 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
481 if(histime == 0) // goal hit
485 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
495 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
501 lapstr = strcat(" (-", ftos(lapdelta), "L)");
504 else if(lapdelta < 0)
506 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
510 else if(histime > 0) // anticipation
512 if(mytime >= histime)
513 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
515 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
522 cpname = "Start line";
524 cpname = "Finish line";
526 cpname = strcat("Intermediate ", ftos(cp));
528 cpname = "Finish line";
531 return strcat(col, cpname);
532 else if(hisname == "")
533 return strcat(col, cpname, " (", timestr, ")");
535 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
538 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
539 float race_CheckName(string net_name) {
541 for (i=RANKINGS_CNT-1;i>=0;--i)
542 if(grecordholder[i] == net_name)
554 void HUD_Panel_ExportCfg(string cfgname)
557 fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
560 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
561 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
562 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
563 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
564 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
565 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
566 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
567 fputs(fh, strcat("seta hud_fg_alpha) \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
570 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
571 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
572 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
573 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
576 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
577 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
578 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
579 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
580 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
581 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
582 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
585 // common cvars for all panels
587 for (i = 0; i < HUD_PANEL_NUM; ++i)
589 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
590 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
591 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
592 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
593 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
594 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
595 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
596 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
597 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
600 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
603 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
606 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
607 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
610 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
611 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
614 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
617 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_foreground_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_foreground_alpha"))), "\n"));
619 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
625 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
630 vector HUD_Panel_GetMinSize(float id)
633 // note: please only set mySize_y on aspect ratio forced panels
636 mySize_x = 1/10; // at least 1/10 * height
637 mySize_y = 1/26; // at least 1/26 * width
640 if(cvar("hud_inventory_onlycurrent"))
641 mySize_y = 2/5; // 2/5 width
643 mySize_x = 0.7; // at least 0.7 * height
646 if(cvar("hud_healtharmor") == 2)
648 mySize_x = 4.35; // 4.35 * height, trial and error...
649 mySize_y = 0.01; // "unlimited" ;)
653 mySize_x = 1.2; // 12/10 * height, as panel cant support more than 10 entries...
654 mySize_y = 1/12; // 1/12 * width
657 mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
660 mySize_y = 1/4; // 1/4 * width
663 mySize_y = 1/4; // 1/4 * width
666 mySize_y = 1/4; // 1/4 * width
669 mySize_y = 1/2; // 1/2 * width
672 mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
675 if(!mySize_x && mySize_y)
676 mySize_x = 1/mySize_y;
680 // return active status of panel
681 float HUD_Panel_CheckActive(float id)
683 if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
688 // return size of given panel
689 vector HUD_Panel_GetSize(float id)
692 mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
694 mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
696 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
698 vector menu_enable_maxsize, menu_enable_size;
699 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
700 menu_enable_maxsize_x = 0.3 * vid_conwidth;
701 menu_enable_maxsize_y = 0.18 * vid_conheight;
702 if(mySize_x > mySize_y)
704 if(mySize_y > menu_enable_maxsize_y)
706 menu_enable_size_y = menu_enable_maxsize_y;
707 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
708 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
713 if(mySize_x > menu_enable_maxsize_x)
715 menu_enable_size_x = menu_enable_maxsize_x;
716 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
717 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
724 // return pos of given panel
725 vector HUD_Panel_GetPos(float id)
728 pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
730 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
733 pos_x = vid_conwidth + pos_x;
735 pos_y = vid_conheight + pos_y;
737 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
739 vector mySize, menu_enable_panelpos;
740 mySize = HUD_Panel_GetSize(id);
741 if(mySize_x > mySize_y)
742 menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
744 menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
745 pos = (1 - cvar("_menu_alpha")) * pos + (cvar("_menu_alpha")) * menu_enable_panelpos;
750 float HUD_Panel_GetBorder(float id)
753 border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
755 border = cvar_string("hud_bg_border");
759 vector HUD_Panel_GetColor(float id)
765 // fetch per-panel color
766 if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
767 f = stof(getplayerkey(self.sv_entnum, "colors"));
768 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
771 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
772 color_vec = stov(color);
774 if(color == "") { // fetch default color
775 color = cvar_string("hud_bg_color");
776 color_vec = stov(color);
777 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
778 f = stof(getplayerkey(self.sv_entnum, "colors"));
779 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
781 else if(color == "shirt") {
782 f = stof(getplayerkey(self.sv_entnum, "colors"));
783 color_vec = colormapPaletteColor(floor(f / 16), 0);
785 else if(color == "pants") {
786 f = stof(getplayerkey(self.sv_entnum, "colors"));
787 color_vec = colormapPaletteColor(mod(f, 16), 1);
790 else if(color == "shirt") {
791 f = stof(getplayerkey(self.sv_entnum, "colors"));
792 color_vec = colormapPaletteColor(floor(f / 16), 0);
794 else if(color == "pants") {
795 f = stof(getplayerkey(self.sv_entnum, "colors"));
796 color_vec = colormapPaletteColor(mod(f, 16), 1);
801 vector HUD_Panel_Dock_GetColor(void)
806 color = cvar_string("hud_dock_color");
807 color_vec = stov(color);
808 if(teamplay && cvar(strcat("hud_dock_color_team"))) {
809 f = stof(getplayerkey(self.sv_entnum, "colors"));
810 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
812 else if(color == "shirt") {
813 f = stof(getplayerkey(self.sv_entnum, "colors"));
814 color_vec = colormapPaletteColor(floor(f / 16), 0);
816 else if(color == "pants") {
817 f = stof(getplayerkey(self.sv_entnum, "colors"));
818 color_vec = colormapPaletteColor(mod(f, 16), 1);
823 float HUD_Panel_GetBgAlpha(float id)
826 alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
828 alpha = cvar_string("hud_bg_alpha");
830 if(hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == id) // do not set a minalpha cap when showing the config dialog for this panel
831 alpha = ftos((1 - cvar("_menu_alpha")) * max(cvar("hud_configure_bg_minalpha"), stof(alpha)) + (cvar("_menu_alpha")) * stof(alpha));
832 else if(hud_configure)
833 alpha = ftos(max(cvar("hud_configure_bg_minalpha"), stof(alpha)));
835 if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
838 if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
841 return stof(alpha) * menu_fade_alpha;
844 float HUD_Panel_GetFgAlpha(float id)
847 alpha = hud_fg_alpha;
849 if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
852 if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
855 return alpha * menu_fade_alpha;
858 float HUD_Panel_GetPadding(float id)
861 padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
863 padding = cvar_string("hud_bg_padding");
866 mySize = HUD_Panel_GetSize(id);
868 smallestsize = min(mySize_x, mySize_y);
869 return min(smallestsize/2 - 5, stof(padding));
872 // draw the background/borders
873 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
875 if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
879 bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
881 bg = cvar_string("hud_bg");
883 if(bg == "0" && hud_configure) {
884 bg = "border"; // we probably want to see a background in config mode at all times...
890 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
893 color = HUD_Panel_GetColor(id);
896 alpha = HUD_Panel_GetBgAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
898 alpha = HUD_Panel_GetBgAlpha(id);
900 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
904 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
906 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
908 pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
910 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
911 if(mySize_y/mySize_x > 2)
912 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
913 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
915 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
916 if(mySize_x/mySize_y > 2)
917 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
918 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
922 vector HUD_Panel_GetProgressBarColor(string item)
924 return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
927 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
928 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
939 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
940 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
942 for (i = 0; i < HUD_PANEL_NUM; ++i) {
943 if(i == id || !HUD_Panel_CheckActive(i))
946 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
947 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
949 if(myPos_y + mySize_y < targPos_y)
951 if(myPos_y > targPos_y + targSize_y)
954 if(myPos_x + mySize_x < targPos_x)
956 if(myPos_x > targPos_x + targSize_x)
959 // OK, there IS a collision.
961 myCenter_x = myPos_x + 0.5 * mySize_x;
962 myCenter_y = myPos_y + 0.5 * mySize_y;
964 targCenter_x = targPos_x + 0.5 * targSize_x;
965 targCenter_y = targPos_y + 0.5 * targSize_y;
967 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
969 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
970 myTarget_x = targPos_x - mySize_x;
971 else // push it upwards
972 myTarget_y = targPos_y - mySize_y;
974 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
976 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
977 myTarget_x = targPos_x + targSize_x;
978 else // push it upwards
979 myTarget_y = targPos_y - mySize_y;
981 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
983 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
984 myTarget_x = targPos_x - mySize_x;
985 else // push it downwards
986 myTarget_y = targPos_y + targSize_y;
988 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
990 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
991 myTarget_x = targPos_x + targSize_x;
992 else // push it downwards
993 myTarget_y = targPos_y + targSize_y;
1000 void HUD_Panel_SetPos(float id, vector pos)
1003 oldPos = HUD_Panel_GetPos(id);
1006 mySize = HUD_Panel_GetSize(id);
1008 if(cvar("hud_configure_checkcollisions"))
1009 pos = HUD_Panel_CheckMove(id, pos, mySize);
1011 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
1012 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
1014 if(cvar("hud_configure_grid"))
1016 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1017 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1020 if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
1021 pos_x = pos_x - vid_conwidth;
1022 if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
1023 pos_y = pos_y - vid_conheight;
1026 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
1028 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1031 float HUD_Panel_CheckValidity_of_ResizeSuggestion(float id, vector mySize)
1036 // copy pasta from SetPosSize:
1037 // minimum panel size cap
1038 mySize_x = max(0.025 * vid_conwidth, mySize_x);
1039 mySize_y = max(0.025 * vid_conheight, mySize_y);
1041 if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1043 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
1044 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1047 // cap against panel's own limits
1049 minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1051 mySize_x = max(minSize_x * mySize_y, mySize_x);
1052 mySize_y = max(minSize_y * mySize_x, mySize_y);
1054 if(mySize == oldSize)
1060 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
1061 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize, vector resizeorigin)
1069 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1070 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1072 for (i = 0; i < HUD_PANEL_NUM; ++i) {
1073 if(i == id || !HUD_Panel_CheckActive(i))
1076 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
1077 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
1079 if(myPos_y + mySize_y < targPos_y)
1081 if(myPos_y > targPos_y + targSize_y)
1084 if(myPos_x + mySize_x < targPos_x)
1086 if(myPos_x > targPos_x + targSize_x)
1089 // OK, there IS a collision.
1092 // Now check some special cases
1093 // If the resizeorigin is too close to the target panel on either axis, we do not want to perform any collision avoidance on that axis
1094 float Check_X, Check_Y;
1095 Check_X = Check_Y = 1;
1096 // check upper/left edges of targ panel
1097 if(fabs(targPos_x - resizeorigin_x) < 0.025 * vid_conwidth)
1099 if(fabs(targPos_y - resizeorigin_y) < 0.025 * vid_conheight)
1101 // check lower/right edges of targ panel
1102 if(fabs(resizeorigin_x - (targPos_x + targSize_x)) < 0.025 * vid_conwidth)
1104 if(fabs(resizeorigin_y - (targPos_y + targSize_y)) < 0.025 * vid_conheight)
1107 myCenter_x = myPos_x + 0.5 * mySize_x;
1108 myCenter_y = myPos_y + 0.5 * mySize_y;
1110 targCenter_x = targPos_x + 0.5 * targSize_x;
1111 targCenter_y = targPos_y + 0.5 * targSize_y;
1113 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel)
1115 //if(!HUD_Panel_CheckValidity_of_ResizeSuggestion(id, eX * (targPos_x - myPos_x) + eY * (targPos_y - resizeorigin_y)))
1118 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y && Check_X) // push it to the side
1119 mySize_x = targPos_x - myPos_x;
1120 else if(Check_Y) // push it upwards
1121 mySize_y = targPos_y - resizeorigin_y;
1123 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
1125 //if(!HUD_Panel_CheckValidity_of_ResizeSuggestion(id, eX * (resizeorigin_x - (targPos_x + targSize_x)) + eY * (targPos_y - resizeorigin_y)))
1128 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y && Check_X) // push it to the side
1129 mySize_x = resizeorigin_x - (targPos_x + targSize_x);
1130 else if(Check_Y) // push it upwards
1131 mySize_y = targPos_y - resizeorigin_y;
1133 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
1135 //if(!HUD_Panel_CheckValidity_of_ResizeSuggestion(id, eX * (targPos_x - resizeorigin_x) + eY * (resizeorigin_y - (targPos_y + targSize_y))))
1138 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y && Check_X) // push it to the side
1139 mySize_x = targPos_x - resizeorigin_x;
1140 else if(Check_Y) // push it upwards
1141 mySize_y = resizeorigin_y - (targPos_y + targSize_y);
1143 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
1145 //if(!HUD_Panel_CheckValidity_of_ResizeSuggestion(id, eX * (resizeorigin_x - (targPos_x + targSize_x)) + eY * (resizeorigin_y - (targPos_y + targSize_y))))
1148 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y && Check_X) // push it to the side
1149 mySize_x = resizeorigin_x - (targPos_x + targSize_x);
1150 else if(Check_Y) // push it upwards
1151 mySize_y = resizeorigin_y - (targPos_y + targSize_y);
1158 void HUD_Panel_SetPosSize(float id, vector resizeorigin)
1160 vector mySize, myPos;
1162 if(resizeCorner == 1) {
1163 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1164 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1165 } else if(resizeCorner == 2) {
1166 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1167 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1168 } else if(resizeCorner == 3) {
1169 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1170 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1171 } else { // resizeCorner == 4
1172 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1173 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1176 // minimum panel size cap
1177 mySize_x = max(0.025 * vid_conwidth, mySize_x);
1178 mySize_y = max(0.025 * vid_conheight, mySize_y);
1180 if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1182 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
1183 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1186 // cap against panel's own limits
1188 minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1190 mySize_x = max(minSize_x * mySize_y, mySize_x);
1191 mySize_y = max(minSize_y * mySize_x, mySize_y);
1193 // collision testing|
1194 // -----------------+
1196 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1197 if(resizeCorner == 1) {
1198 myPos_x = resizeorigin_x - mySize_x;
1199 myPos_y = resizeorigin_y - mySize_y;
1200 } else if(resizeCorner == 2) {
1201 myPos_x = resizeorigin_x;
1202 myPos_y = resizeorigin_y - mySize_y;
1203 } else if(resizeCorner == 3) {
1204 myPos_x = resizeorigin_x - mySize_x;
1205 myPos_y = resizeorigin_y;
1206 } else { // resizeCorner == 4
1207 myPos_x = resizeorigin_x;
1208 myPos_y = resizeorigin_y;
1211 // left/top screen edges
1212 mySize_x = min(myPos_x + mySize_x, mySize_x);
1213 mySize_y = min(myPos_y + mySize_y, mySize_y);
1215 // bottom/right screen edges
1216 mySize_x = min(vid_conwidth - myPos_x, mySize_x);
1217 mySize_y = min(vid_conheight - myPos_y, mySize_y);
1219 if(cvar("hud_configure_checkcollisions"))
1220 mySize = HUD_Panel_CheckResize(id, myPos, mySize, resizeorigin);
1222 if(cvar("hud_configure_grid"))
1224 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1225 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1228 // do another pos check, as size might have changed by now
1229 if(resizeCorner == 1) {
1230 myPos_x = resizeorigin_x - mySize_x;
1231 myPos_y = resizeorigin_y - mySize_y;
1232 } else if(resizeCorner == 2) {
1233 myPos_x = resizeorigin_x;
1234 myPos_y = resizeorigin_y - mySize_y;
1235 } else if(resizeCorner == 3) {
1236 myPos_x = resizeorigin_x - mySize_x;
1237 myPos_y = resizeorigin_y;
1238 } else { // resizeCorner == 4
1239 myPos_x = resizeorigin_x;
1240 myPos_y = resizeorigin_y;
1244 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1245 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1247 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1248 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1252 float prevMouseClicked; // previous state
1253 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
1254 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
1257 float menu_enabled_time;
1258 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1263 // allow console bind to work
1266 con_keys = findkeysforcommand("toggleconsole");
1267 keys = tokenize(con_keys);
1269 float hit_con_bind, i;
1270 for (i = 0; i < keys; ++i)
1272 if(nPrimary == stof(argv(i)))
1276 if(nPrimary == K_MOUSE1)
1278 if(bInputType == 0) { // key pressed
1282 else if(bInputType == 1) {// key released
1287 else if(nPrimary == K_ESCAPE)
1289 disable_menu_alphacheck = 1;
1291 menu_enabled_time = time;
1292 localcmd("menu_showhudexit\n");
1295 else if(hit_con_bind)
1298 return true; // Suppress ALL other input
1301 void HUD_Panel_Mouse()
1303 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1304 if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1305 disable_menu_alphacheck = 0;
1306 if (cvar("_menu_alpha") == 0 && time - menu_enabled_time > 0.5)
1310 print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1311 print("Highlighted: ", ftos(highlightedPanel), "\n");
1312 print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1315 if(mouseClicked == 0 && disable_menu_alphacheck != 2) { // don't reset these variables in disable_menu_alphacheck mode 2!
1316 highlightedPanel = -1;
1317 highlightedAction = 0;
1320 mousepos = mousepos + getmousepos();
1322 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1323 mousepos_y = bound(0, mousepos_y, vid_conheight);
1325 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1333 for(i = 0; i < HUD_PANEL_NUM; ++i)
1335 panelPos = HUD_Panel_GetPos(i);
1336 panelSize = HUD_Panel_GetSize(i);
1337 border = HUD_Panel_GetBorder(i);
1338 if(prevMouseClicked == 0) {
1340 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1342 highlightedPanel = i;
1343 highlightedAction = 1;
1345 // resize from topleft border
1346 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1348 highlightedPanel = i;
1349 highlightedAction = 2;
1352 // resize from topright border
1353 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1355 highlightedPanel = i;
1356 highlightedAction = 2;
1359 // resize from bottomleft border
1360 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1362 highlightedPanel = i;
1363 highlightedAction = 2;
1366 // resize from bottomright border
1367 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1369 highlightedPanel = i;
1370 highlightedAction = 2;
1375 if(highlightedPanel == i)
1377 if(prevMouseClicked == 0)
1379 if(highlightedAction == 1)
1380 panel_click_distance = mousepos - panelPos;
1381 else if(highlightedAction == 2)
1383 if(resizeCorner == 1) {
1384 panel_click_distance = mousepos - panelPos;
1385 panel_click_resizeorigin = panelPos + panelSize;
1386 } else if(resizeCorner == 2) {
1387 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1388 panel_click_distance_y = mousepos_y - panelPos_y;
1389 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1390 } else if(resizeCorner == 3) {
1391 panel_click_distance_x = mousepos_x - panelPos_x;
1392 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1393 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1394 } else if(resizeCorner == 4) {
1395 panel_click_distance = panelSize - mousepos + panelPos;
1396 panel_click_resizeorigin = panelPos;
1401 if(highlightedAction == 1)
1402 HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1403 else if(highlightedAction == 2)
1404 HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
1408 // doubleclick check
1409 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1411 mouseClicked = 0; // to prevent spam, I guess.
1412 disable_menu_alphacheck = 2;
1414 menu_enabled_time = time;
1415 localcmd("menu_showhudoptions ", ftos(highlightedPanel), "\n");
1418 if(prevMouseClicked == 0)
1420 prevMouseClickedTime = time;
1421 prevMouseClickedPos = mousepos;
1424 prevMouseClicked = mouseClicked;
1427 // Weapon icons (#0)
1429 float weaponspace[10];
1430 void HUD_WeaponIcons_Clear()
1433 for(idx = 0; idx < 10; ++idx)
1434 weaponspace[idx] = 0;
1437 entity weaponorder[WEP_MAXCOUNT];
1439 void weaponorder_swap(float i, float j, entity pass)
1443 weaponorder[i] = weaponorder[j];
1447 float weaponorder_cmp(float i, float j, entity pass)
1450 d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1453 d = weaponorder[i].weapon - weaponorder[j].weapon;
1457 void HUD_WeaponIcons(void)
1459 float id = HUD_PANEL_WEAPONICONS;
1460 float alpha, stat_weapons; // "constants"
1461 vector pos, mySize, accuracy_color;
1462 float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1464 pos = HUD_Panel_GetPos(id);
1465 mySize = HUD_Panel_GetSize(id);
1467 stat_weapons = getstati(STAT_WEAPONS);
1468 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1470 self = get_weaponinfo(i);
1471 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1473 weaponorder[weapon_cnt] = self;
1477 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1479 HUD_Panel_DrawBg(id, pos, mySize, 0);
1481 padding = HUD_Panel_GetPadding(id);
1484 pos += '1 1 0' * padding;
1485 mySize -= '2 2 0' * padding;
1489 weapon_stats = getstati(STAT_DAMAGE_HITS);
1490 weapon_number = weapon_stats & 63;
1491 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1493 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1494 weapon_number = weapon_stats & 63;
1495 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1497 if(cvar_or("hud_weaponicons_fade", 1))
1499 fade = 3.2 - 2 * (time - weapontime);
1500 fade = bound(0.7, fade, 1);
1505 HUD_WeaponIcons_Clear();
1507 float rows, columns;
1508 rows = mySize_y/mySize_x;
1509 rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1510 // ^^^ weapon icon aspect goes here
1512 columns = ceil(WEP_COUNT/rows);
1514 for(i = 0; i < weapon_cnt; ++i)
1516 self = weaponorder[i];
1517 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1519 weapid = self.impulse;
1521 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1523 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1524 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1526 // draw background behind currently selected weapon
1527 if(self.weapon == activeweapon)
1528 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1530 // draw the weapon accuracy on the HUD
1531 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1534 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1536 accuracy_color = HUD_AccuracyColor(weapon_stats);
1538 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1541 // draw the weapon icon
1542 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1544 if(cvar_or("hud_weaponicons_number", 1))
1545 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1560 float GetAmmoStat(float i)
1564 case 0: return STAT_SHELLS;
1565 case 1: return STAT_NAILS;
1566 case 2: return STAT_ROCKETS;
1567 case 3: return STAT_CELLS;
1568 case 4: return STAT_FUEL;
1573 float GetAmmoItemCode(float i)
1577 case 0: return IT_SHELLS;
1578 case 1: return IT_NAILS;
1579 case 2: return IT_ROCKETS;
1580 case 3: return IT_CELLS;
1581 case 4: return IT_FUEL;
1586 string GetAmmoPicture(float i)
1590 case 0: return "ammo_shells";
1591 case 1: return "ammo_bullets";
1592 case 2: return "ammo_rockets";
1593 case 3: return "ammo_cells";
1594 case 4: return "ammo_fuel";
1599 void HUD_Inventory(void)
1601 float id = HUD_PANEL_INVENTORY;
1605 vector pos, mySize, mysize, mypos;
1606 pos = HUD_Panel_GetPos(id);
1607 mySize = HUD_Panel_GetSize(id);
1609 HUD_Panel_DrawBg(id, pos, mySize, 0);
1611 padding = HUD_Panel_GetPadding(id);
1614 pos += '1 1 0' * padding;
1615 mySize -= '2 2 0' * padding;
1619 stat_items = getstati(STAT_ITEMS);
1620 for (i = 0; i < 4; ++i) {
1622 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1626 if(cvar("hud_inventory_onlycurrent")) {
1629 if (stat_items & GetAmmoItemCode(i) || hud_configure) {
1630 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1632 HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1634 HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1640 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1642 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1643 case 1: mypos_x = pos_x + 0.25 * mySize_x; mypos_y = pos_y; break; // bullets
1644 case 2: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // rockets
1645 case 3: mypos_x = pos_x + 0.75 * mySize_x; mypos_y = pos_y; break; // cells
1647 mysize_x = 0.25 * mySize_x;
1648 mysize_y = mySize_y;
1649 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1651 case 0: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y + 0.5 * mySize_y; break; // shells
1652 case 1: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // bullets
1653 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1654 case 3: mypos_x = pos_x; mypos_y = pos_y; break; // cells
1656 mysize_x = 0.5 * mySize_x;
1657 mysize_y = 0.5 * mySize_y;
1658 } else { // arrange vertically
1660 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1661 case 1: mypos_x = pos_x; mypos_y = pos_y + 0.25 * mySize_y; break; // bullets
1662 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1663 case 3: mypos_x = pos_x; mypos_y = pos_y + 0.75 * mySize_y; break; // cells
1665 mysize_x = mySize_x;
1666 mysize_y = 0.25 * mySize_y;
1669 if (stat_items & GetAmmoItemCode(i))
1670 drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1671 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1673 if(stat_items & GetAmmoItemCode(i))
1674 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1676 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
1678 if(stat_items & GetAmmoItemCode(i))
1679 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1681 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
1691 void HUD_Powerups(void) {
1692 float id = HUD_PANEL_POWERUPS;
1694 stat_items = getstati(STAT_ITEMS);
1698 if not(stat_items & IT_STRENGTH)
1699 if not(stat_items & IT_INVINCIBLE)
1702 if (getstati(STAT_HEALTH) <= 0)
1707 pos = HUD_Panel_GetPos(id);
1708 mySize = HUD_Panel_GetSize(id);
1710 HUD_Panel_DrawBg(id, pos, mySize, 0);
1712 padding = HUD_Panel_GetPadding(id);
1715 pos += '1 1 0' * padding;
1716 mySize -= '2 2 0' * padding;
1719 float strength_time, shield_time;
1721 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1722 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1732 vector barpos, barsize;
1736 string leftname, rightname;
1737 float leftcnt, rightcnt;
1738 float leftexact, rightexact;
1739 float leftalpha, rightalpha;
1740 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1741 leftname = "strength";
1742 leftcnt = ceil(strength_time);
1743 leftexact = strength_time;
1745 rightname = "shield";
1746 rightcnt = ceil(shield_time);
1747 rightexact = shield_time;
1749 leftname = "shield";
1750 leftcnt = ceil(shield_time);
1751 leftexact = shield_time;
1753 rightname = "strength";
1754 rightcnt = ceil(strength_time);
1755 rightexact = strength_time;
1757 leftalpha = bound(0, leftexact, 1);
1758 rightalpha = bound(0, rightexact, 1);
1760 if (mySize_x/mySize_y > 4)
1764 len = strlen(ftos(leftcnt));
1766 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1767 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1768 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1769 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1770 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1773 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1775 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1778 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1780 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1782 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1783 HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1788 len = strlen(ftos(rightcnt));
1790 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1791 barpos = pos + eX * 0.5 * mySize_x;
1792 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1793 picpos = pos + eX * 0.5 * mySize_x;
1794 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1796 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1797 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1798 picpos = pos + eX * mySize_x - eX * mySize_y;
1799 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1802 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1804 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1806 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1807 HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1810 else if (mySize_x/mySize_y > 1.5)
1814 len = strlen(ftos(leftcnt));
1816 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1817 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1818 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1819 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1820 numpos = picpos - eX * len * 0.5 * mySize_y;
1823 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1825 numpos = picpos + eX * 0.5 * mySize_y;
1828 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1830 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1832 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1833 HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1838 len = strlen(ftos(rightcnt));
1840 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1841 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1842 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1843 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1844 numpos = picpos - eX * len * 0.5 * mySize_y;
1846 barpos = pos + eY * 0.5 * mySize_y;
1847 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1848 picpos = pos + eY * 0.5 * mySize_y;
1849 numpos = picpos + eX * 0.5 * mySize_y;
1852 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1854 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1856 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1857 HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1864 len = strlen(ftos(leftcnt));
1866 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1868 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1869 picpos = pos + eX * 0.05 * mySize_x;
1870 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1872 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1873 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1874 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1875 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1878 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1880 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1882 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1883 HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1888 len = strlen(ftos(rightcnt));
1890 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1891 barpos = pos + eX * 0.5 * mySize_x;
1892 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1893 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1894 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1896 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1897 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1898 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1899 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1902 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1904 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1906 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1907 HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1912 // Health/armor (#3)
1914 void HUD_HealthArmor(void)
1916 float id = HUD_PANEL_HEALTHARMOR;
1918 pos = HUD_Panel_GetPos(id);
1919 mySize = HUD_Panel_GetSize(id);
1921 HUD_Panel_DrawBg(id, pos, mySize, 0);
1923 padding = HUD_Panel_GetPadding(id);
1926 pos += '1 1 0' * padding;
1927 mySize -= '2 2 0' * padding;
1930 float armor, health;
1931 armor = getstati(STAT_ARMOR);
1932 health = getstati(STAT_HEALTH);
1935 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1948 vector barpos, barsize;
1952 if(cvar("hud_healtharmor") == 2) // combined health and armor display
1955 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1960 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1961 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
1962 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1964 numpos = picpos + eX * 1.5 * mySize_y;
1967 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1968 picpos = pos + eX * 3 * mySize_y;
1972 if(v_z) // NOT fully armored
1974 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1975 drawpic_skin(picpos, "health", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1977 drawpic_skin(picpos + eX * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * armor / health, DRAWFLAG_NORMAL);
1981 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1982 drawpic_skin(picpos + eX * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * health / armor, DRAWFLAG_NORMAL);
1984 drawpic_skin(picpos, "armor", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1986 HUD_DrawXNum_Colored(numpos, x, 3, mySize_y, HUD_Panel_GetFgAlpha(id)); // draw the combined health and armor
1989 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1990 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1991 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1994 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1997 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2002 string leftname, rightname;
2003 float leftcnt, rightcnt;
2004 float leftactive, rightactive;
2005 float leftalpha, rightalpha;
2006 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
2011 leftalpha = min((armor+10)/55, 1);
2013 rightname = "health";
2018 leftname = "health";
2023 rightname = "armor";
2027 rightalpha = min((armor+10)/55, 1);
2030 if (mySize_x/mySize_y > 5)
2034 len = strlen(ftos(leftcnt));
2036 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2037 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2038 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2039 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
2040 numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
2043 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2045 numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
2048 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2049 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2050 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2055 len = strlen(ftos(rightcnt));
2057 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2058 barpos = pos + eX * 0.5 * mySize_x;
2059 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2060 picpos = pos + eX * 0.5 * mySize_x;
2061 numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
2063 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2064 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2065 picpos = pos + eX * mySize_x - eX * mySize_y;
2066 numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
2069 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2070 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2071 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2074 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2075 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2076 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2079 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2082 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2084 else if (mySize_x/mySize_y > 2)
2088 len = strlen(ftos(leftcnt));
2090 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2091 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2092 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2093 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
2094 numpos = picpos - eX * len * 0.5 * mySize_y;
2097 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2099 numpos = picpos + eX * 0.5 * mySize_y;
2102 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2103 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2104 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2109 len = strlen(ftos(rightcnt));
2111 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2112 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2113 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2114 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
2115 numpos = picpos - eX * len * 0.5 * mySize_y;
2117 barpos = pos + eY * 0.5 * mySize_y;
2118 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2119 picpos = pos + eY * 0.5 * mySize_y;
2120 numpos = picpos + eX * 0.5 * mySize_y;
2123 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2124 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2125 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2128 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2129 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2130 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2133 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2136 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2142 len = strlen(ftos(leftcnt));
2144 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2146 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2147 picpos = pos + eX * 0.05 * mySize_x;
2148 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
2150 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2151 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2152 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
2153 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
2156 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2157 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2158 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
2163 len = strlen(ftos(rightcnt));
2165 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2166 barpos = pos + eX * 0.5 * mySize_x;
2167 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2168 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2169 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2171 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2172 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2173 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
2174 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
2177 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2178 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2179 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
2182 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2184 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2186 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2187 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2190 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2196 // Notification area (#4)
2199 string Weapon_SuicideMessage(float deathtype)
2201 w_deathtype = deathtype;
2202 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2203 return w_deathtypestring;
2206 string Weapon_KillMessage(float deathtype)
2208 w_deathtype = deathtype;
2209 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2210 return w_deathtypestring;
2213 float killnotify_times[10];
2214 float killnotify_deathtype[10];
2215 string killnotify_attackers[10];
2216 string killnotify_victims[10];
2217 void HUD_KillNotify_Push(string attacker, string victim, float wpn)
2220 for (i = 9; i > 0; --i) {
2221 killnotify_times[i] = killnotify_times[i-1];
2222 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2223 if(killnotify_attackers[i])
2224 strunzone(killnotify_attackers[i]);
2225 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2226 if(killnotify_victims[i])
2227 strunzone(killnotify_victims[i]);
2228 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2230 killnotify_times[0] = time;
2231 killnotify_deathtype[0] = wpn;
2232 if(killnotify_attackers[0])
2233 strunzone(killnotify_attackers[0]);
2234 killnotify_attackers[0] = strzone(attacker);
2235 if(killnotify_victims[0])
2236 strunzone(killnotify_victims[0]);
2237 killnotify_victims[0] = strzone(victim);
2240 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2243 if(msg == MSG_SUICIDE) {
2244 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2247 w = DEATH_WEAPONOF(type);
2249 if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2250 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2252 else if (type == DEATH_KILL)
2253 print ("^1",s1, "^1 couldn't take it anymore\n");
2254 else if (type == DEATH_ROT)
2255 print ("^1",s1, "^1 died\n");
2256 else if (type == DEATH_NOAMMO)
2257 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2258 else if (type == DEATH_CAMP)
2259 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2260 else if (type == DEATH_MIRRORDAMAGE)
2261 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2262 else if (type == DEATH_CHEAT)
2263 print ("^1",s1, "^1 unfairly eliminated themself\n");
2264 else if (type == DEATH_FIRE)
2265 print ("^1",s1, "^1 burned to death\n");
2266 else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET)
2267 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2268 if (stof(s2) > 2) // killcount > 2
2269 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2270 } else if(msg == MSG_KILL) {
2271 w = DEATH_WEAPONOF(type);
2273 HUD_KillNotify_Push(s2, s1, w);
2274 if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2275 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2277 else if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
2278 if(cvar("cl_gentle")) {
2279 print ("^1", s1, "^1 took action against a team mate\n");
2281 print ("^1", s1, "^1 mows down a team mate\n");
2283 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2284 if(cvar("cl_gentle"))
2285 print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
2287 print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
2289 else if (stof(s2) > 2) {
2290 if(cvar("cl_gentle"))
2291 print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
2293 print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
2296 else if(type == KILL_FIRST_BLOOD)
2297 print("^1",s1, "^1 drew first blood", "\n");
2298 else if (type == DEATH_TELEFRAG)
2299 print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2300 else if (type == DEATH_DROWN) {
2301 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2302 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2304 else if (type == DEATH_SLIME) {
2305 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2306 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2308 else if (type == DEATH_LAVA) {
2309 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2310 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2312 else if (type == DEATH_FALL) {
2313 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2314 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2316 else if (type == DEATH_SHOOTING_STAR) {
2317 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2318 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2320 else if (type == DEATH_SWAMP) {
2321 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2322 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2324 else if (type == DEATH_HURTTRIGGER && s3 != "")
2326 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2329 print("^1", s1, "^1 ", s3, " ", s2, "\n");
2331 // bprint("^1", s1, "^1 ", substring(s3, 0, p), s2, "^1", substring(s3, p+1, strlen(s3) - (p+1)), "\n");
2333 else if(type == DEATH_SBCRUSH)
2334 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2335 else if(type == DEATH_SBMINIGUN)
2336 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2337 else if(type == DEATH_SBROCKET)
2338 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2339 else if(type == DEATH_SBBLOWUP)
2340 print ("^1",s1, "^1 got cought in the destruction of ^1", s2, "'s vehicle\n");
2342 else if(type == DEATH_WAKIGUN)
2343 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2344 else if(type == DEATH_WAKIROCKET)
2345 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2346 else if(type == DEATH_WAKIBLOWUP)
2347 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2349 else if(type == DEATH_TURRET)
2350 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2351 else if(type == DEATH_TOUCHEXPLODE)
2352 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2353 else if(type == DEATH_CHEAT)
2354 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2355 else if (type == DEATH_FIRE)
2356 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2357 else if (type == DEATH_CUSTOM)
2358 print ("^1",s1, "^1 ", s2, "\n");
2360 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2361 } else if(msg == MSG_SPREE) {
2362 if(type == KILL_END_SPREE) {
2363 if(cvar("cl_gentle"))
2364 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2366 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2367 } else if(type == KILL_SPREE) {
2368 if(cvar("cl_gentle"))
2369 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2371 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2372 } else if(type == KILL_SPREE_3) {
2373 if(cvar("cl_gentle"))
2374 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2376 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2377 } else if(type == KILL_SPREE_5) {
2378 if(cvar("cl_gentle"))
2379 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2381 print (s1,"^7 unleashes ^1RAGE\n");
2382 } else if(type == KILL_SPREE_10) {
2383 if(cvar("cl_gentle"))
2384 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2386 print (s1,"^7 starts the ^1MASSACRE!\n");
2387 } else if(type == KILL_SPREE_15) {
2388 if(cvar("cl_gentle"))
2389 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2391 print (s1,"^7 executes ^1MAYHEM!\n");
2392 } else if(type == KILL_SPREE_20) {
2393 if(cvar("cl_gentle"))
2394 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2396 print (s1,"^7 is a ^1BERSERKER!\n");
2397 } else if(type == KILL_SPREE_25) {
2398 if(cvar("cl_gentle"))
2399 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2401 print (s1,"^7 inflicts ^1CARNAGE!\n");
2402 } else if(type == KILL_SPREE_30) {
2403 if(cvar("cl_gentle"))
2404 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2406 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2408 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2409 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2410 if (type == DEATH_DROWN) {
2411 if(cvar("cl_gentle"))
2412 print ("^1",s1, "^1 was in the water for too long\n");
2414 print ("^1",s1, "^1 drowned\n");
2416 else if (type == DEATH_SLIME)
2417 print ("^1",s1, "^1 was slimed\n");
2418 else if (type == DEATH_LAVA) {
2419 if(cvar("cl_gentle"))
2420 print ("^1",s1, "^1 found a hot place\n");
2422 print ("^1",s1, "^1 turned into hot slag\n");
2424 else if (type == DEATH_FALL) {
2425 if(cvar("cl_gentle"))
2426 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2428 print ("^1",s1, "^1 hit the ground with a crunch\n");
2430 else if (type == DEATH_SHOOTING_STAR)
2431 print ("^1",s1, "^1 became a shooting star\n");
2432 else if (type == DEATH_SWAMP) {
2433 if(cvar("cl_gentle"))
2434 print ("^1",s1, "^1 discovered a swamp\n");
2436 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2438 else if(type == DEATH_TURRET)
2439 print ("^1",s1, "^1 was mowed down by a turret \n");
2440 else if (type == DEATH_CUSTOM)
2441 print ("^1",s1, "^1 ", s2, "\n");
2442 else if(type == DEATH_TOUCHEXPLODE)
2443 print ("^1",s1, "^1 died in an accident\n");
2444 else if(type == DEATH_CHEAT)
2445 print ("^1",s1, "^1 was unfairly eliminated\n");
2446 else if(type == DEATH_FIRE) {
2447 if(cvar("cl_gentle"))
2448 print ("^1",s1, "^1 felt a little hot\n");
2450 print ("^1",s1, "^1 burnt to death\n");
2453 if(cvar("cl_gentle"))
2454 print ("^1",s1, "^1 needs a restart\n");
2456 print ("^1",s1, "^1 died\n");
2458 } else if(msg == MSG_KILL_ACTION_SPREE) {
2459 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2460 if(cvar("cl_gentle"))
2461 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2463 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2464 } else if(msg == MSG_INFO) {
2465 if(type == INFO_GOTFLAG) {
2466 HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2467 print(s1, "^7 got the ", s2, "\n");
2468 } else if(type == INFO_LOSTFLAG) {
2469 HUD_KillNotify_Push(s1, s2, INFO_LOSTFLAG);
2470 print(s1, "^7 lost the ", s2, "\n");
2471 } else if(type == INFO_PICKUPFLAG) {
2472 HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2473 print(s1, "^7 picked up the ", s2, "\n");
2474 } else if(type == INFO_RETURNFLAG) {
2475 HUD_KillNotify_Push(s1, s2, INFO_RETURNFLAG);
2476 print(s1, "^7 returned the ", s2, "\n");
2482 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2484 void HUD_Centerprint(string s1, float type, float msg)
2486 if(msg == MSG_SUICIDE) {
2487 if (type == DEATH_TEAMCHANGE) {
2488 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2489 } else if (type == DEATH_AUTOTEAMCHANGE) {
2490 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2491 } else if (type == DEATH_CAMP) {
2492 if(cvar("cl_gentle"))
2493 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2495 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2496 } else if (type == DEATH_NOAMMO) {
2497 if(cvar("cl_gentle"))
2498 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2500 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2501 } else if (type == DEATH_ROT) {
2502 if(cvar("cl_gentle"))
2503 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2505 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2506 } else if (type == DEATH_MIRRORDAMAGE) {
2507 if(cvar("cl_gentle"))
2508 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2510 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2511 } else if (type == DEATH_QUIET) {
2513 } else if (type == DEATH_KILL) {
2514 if(cvar("cl_gentle"))
2515 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2517 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2519 } else if(msg == MSG_KILL) {
2520 if (type == KILL_TEAM) {
2521 if(cvar("cl_gentle")) {
2522 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
2524 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2526 } else if (type == KILL_FIRST_BLOOD) {
2527 if(cvar("cl_gentle")) {
2528 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2530 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2532 } else if (type == KILL_FIRST_VICTIM) {
2533 if(cvar("cl_gentle")) {
2534 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2536 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2538 } else if (type == KILL_TYPEFRAG) {
2539 if(cvar("cl_gentle")) {
2540 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^7 who was typing!"));
2542 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1));
2544 } else if (type == KILL_TYPEFRAGGED) {
2545 if(cvar("cl_gentle")) {
2546 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^7 while you were typing!"));
2548 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1));
2550 } else if (type == KILL_FRAG) {
2551 if(cvar("cl_gentle")) {
2552 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1));
2554 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1));
2556 } else if (type == KILL_FRAGGED) {
2557 if(cvar("cl_gentle")) {
2558 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were scored against by ^7", s1));
2560 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were fragged by ^7", s1));
2563 } else if(msg == MSG_KILL_ACTION) {
2564 // TODO: invent more centerprints here?
2565 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!", s1));
2569 void HUD_Notify (void)
2571 float id = HUD_PANEL_NOTIFY;
2573 pos = HUD_Panel_GetPos(id);
2574 mySize = HUD_Panel_GetSize(id);
2576 HUD_Panel_DrawBg(id, pos, mySize, 0);
2578 padding = HUD_Panel_GetPadding(id);
2581 pos += '1 1 0' * padding;
2582 mySize -= '2 2 0' * padding;
2585 float entries, height;
2586 entries = bound(1, floor(12 * mySize_y/mySize_x), 10);
2587 height = mySize_y/entries;
2590 fontsize = '0.5 0.5 0' * height;
2594 when = cvar("hud_notify_time");
2596 fadetime = cvar("hud_notify_fadetime");
2600 vector pos_attacker, pos_victim;
2602 float width_attacker, width_victim;
2603 string attacker, victim;
2606 for(j = 0; j < entries; ++j)
2608 if(cvar("hud_notify_flip"))
2610 else // rather nasty hack for ordering items from the bottom up
2611 i = entries - j - 1;
2615 if(killnotify_times[j] + when > time)
2618 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2622 if(killnotify_times[j] + when > time)
2628 // TODO: maybe print in team colors?
2629 // TODO: maybe this could be cleaned up somehow...
2631 // X [did action to] Y
2632 if(hud_configure || WEP_VALID(killnotify_deathtype[j]) || killnotify_deathtype[j] == DEATH_FALL)
2636 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2637 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2638 a = bound(0, (when - j) / 4, 1);
2642 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2643 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2645 width_attacker = stringwidth(attacker, TRUE, fontsize);
2646 width_victim = stringwidth(victim, TRUE, fontsize);
2647 pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2648 pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2649 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2651 if(hud_configure) // example actions for config mode
2653 drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2654 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2655 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2657 else if(WEP_VALID(killnotify_deathtype[j]))
2659 self = get_weaponinfo(killnotify_deathtype[j]);
2660 drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2661 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2662 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2664 else if(killnotify_deathtype[j] == DEATH_FALL)
2666 drawpic_skin(weap_pos, "notify_pushoffedge", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2667 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2668 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2675 attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2677 width_attacker = stringwidth(attacker, TRUE, fontsize);
2678 pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2680 weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2681 if(killnotify_deathtype[j] == DEATH_KILL)
2683 drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2684 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2686 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2688 if(killnotify_victims[j] == "^1RED^7 flag")
2692 drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2693 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2695 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2697 if(killnotify_victims[j] == "^1RED^7 flag")
2701 drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2702 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2704 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2706 if(killnotify_victims[j] == "^1RED^7 flag")
2710 drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2711 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2715 /* This will come later.
2718 if(spectatee_status && !intermission)
2720 drawfont = hud_bigfont;
2721 if(spectatee_status == -1)
2724 s = GetPlayerName(spectatee_status - 1);
2725 // spectated player name between HUD and chat area, aligned to the left
2727 pos_y = - 50 - hud_fontsize_spec_y;
2728 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
2729 drawcolorcodedstring(pos, s, hud_fontsize_spec, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2730 drawfont = hud_font;
2732 // spectator text in the upper right corner
2733 if(spectatee_status == -1)
2734 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2736 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2738 if(spectatee_status == -1)
2739 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2741 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2743 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2745 if(gametype == GAME_ARENA)
2746 s = "^1Wait for your turn to join";
2747 else if(gametype == GAME_LMS)
2750 sk = playerslots[player_localentnum - 1];
2751 if(sk.(scores[ps_primary]) >= 666)
2752 s = "^1Match has already begun";
2753 else if(sk.(scores[ps_primary]) > 0)
2754 s = "^1You have no more lives left";
2756 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2759 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2761 //show restart countdown:
2762 if (time < getstatf(STAT_GAMESTARTTIME)) {
2764 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2765 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2766 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2769 if(warmup_stage && !intermission)
2771 s = "^2Currently in ^1warmup^2 stage!";
2774 // move more important stuff more to the middle so its more visible
2777 if(mod(time, 1) >= 0.5)
2782 if(ready_waiting && !intermission && !spectatee_status)
2784 if(ready_waiting_for_me)
2787 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2789 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2794 s = strcat("^2Waiting for others to ready up to end warmup...");
2796 s = strcat("^2Waiting for others to ready up...");
2799 else if(warmup_stage && !intermission && !spectatee_status)
2801 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2804 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2806 float ts_min, ts_max;
2807 tm = teams.sort_next;
2810 for(; tm.sort_next; tm = tm.sort_next)
2812 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2814 if(!ts_min) ts_min = tm.team_size;
2815 else ts_min = min(ts_min, tm.team_size);
2816 if(!ts_max) ts_max = tm.team_size;
2817 else ts_max = max(ts_max, tm.team_size);
2819 if ((ts_max - ts_min) > 1)
2821 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2822 tm = GetTeam(myteam, false);
2824 if (tm.team != COLOR_SPECTATOR)
2825 if (tm.team_size == ts_max)
2826 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2836 void HUD_Timer(void)
2838 float id = HUD_PANEL_TIMER;
2840 pos = HUD_Panel_GetPos(id);
2841 mySize = HUD_Panel_GetSize(id);
2843 HUD_Panel_DrawBg(id, pos, mySize, 0);
2845 padding = HUD_Panel_GetPadding(id);
2848 pos += '1 1 0' * padding;
2849 mySize -= '2 2 0' * padding;
2852 float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2854 timelimit = getstatf(STAT_TIMELIMIT);
2856 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2857 timeleft = ceil(timeleft);
2858 minutesLeft = floor(timeleft / 60);
2859 secondsLeft = timeleft - minutesLeft*60;
2862 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2863 timer_color = '1 1 1'; //white
2864 else if(minutesLeft >= 1)
2865 timer_color = '1 1 0'; //yellow
2867 timer_color = '1 0 0'; //red
2869 if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2870 if (time < getstatf(STAT_GAMESTARTTIME)) {
2871 //while restart is still active, show 00:00
2872 minutes = seconds = 0;
2874 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2875 minutes = floor(elapsedTime / 60);
2876 seconds = elapsedTime - minutes*60;
2879 minutes = minutesLeft;
2880 seconds = secondsLeft;
2885 minutes = min(minutes, 999);
2886 if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2887 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2888 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2890 HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2895 void HUD_Radar(void)
2897 float id = HUD_PANEL_RADAR;
2899 pos = HUD_Panel_GetPos(id);
2900 mySize = HUD_Panel_GetSize(id);
2902 HUD_Panel_DrawBg(id, pos, mySize, 0);
2904 padding = HUD_Panel_GetPadding(id);
2907 pos += '1 1 0' * padding;
2908 mySize -= '2 2 0' * padding;
2911 local float color1, color2; // color already declared as a global in hud.qc
2914 float scale2d, normalsize, bigsize;
2917 teamradar_origin2d = pos + 0.5 * mySize;
2918 teamradar_size2d = mySize;
2920 if(minimapname == "")
2923 teamradar_loadcvars();
2925 switch(hud_radar_zoommode)
2929 f = current_zoomfraction;
2932 f = 1 - current_zoomfraction;
2942 switch(hud_radar_rotation)
2945 teamradar_angle = view_angles_y - 90;
2948 teamradar_angle = 90 * hud_radar_rotation;
2952 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2953 teamradar_size2d = mySize;
2955 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2957 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2958 if(hud_radar_rotation == 0)
2960 // max-min distance must fit the radar in any rotation
2961 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2965 vector c0, c1, c2, c3, span;
2966 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2967 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2968 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2969 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2971 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2972 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2974 // max-min distance must fit the radar in x=x, y=y
2976 teamradar_size2d_x * scale2d / (1.05 * span_x),
2977 teamradar_size2d_y * scale2d / (1.05 * span_y)
2981 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
2982 if(bigsize > normalsize)
2983 normalsize = bigsize;
2987 + (1 - f) * normalsize;
2988 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2989 f * (mi_min + mi_max) * 0.5
2990 + (1 - f) * view_origin);
2992 color1 = GetPlayerColor(player_localentnum-1);
2993 rgb = GetTeamRGB(color1);
3002 draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
3004 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3005 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3006 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3007 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, HUD_Panel_GetFgAlpha(id));
3008 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3010 color2 = GetPlayerColor(tm.sv_entnum);
3011 //if(color == COLOR_SPECTATOR || color == color2)
3012 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3014 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3016 drawresetcliparea();
3021 void HUD_Score(void)
3023 float id = HUD_PANEL_SCORE;
3025 pos = HUD_Panel_GetPos(id);
3026 mySize = HUD_Panel_GetSize(id);
3028 HUD_Panel_DrawBg(id, pos, mySize, 0);
3030 padding = HUD_Panel_GetPadding(id);
3033 pos += '1 1 0' * padding;
3034 mySize -= '2 2 0' * padding;
3037 float score, distribution, leader;
3038 float score_len, distr_len;
3039 vector distribution_color;
3041 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3043 // TODO... this (race part) still uses constant coordinates :/
3044 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3045 /*pl = players.sort_next;
3048 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3049 if(pl.scores[ps_primary] == 0)
3052 score = me.(scores[ps_primary]);
3054 float racemin, racesec, racemsec;
3055 float distsec, distmsec, minusplus;
3057 racemin = floor(score/(60 * TIME_FACTOR));
3058 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
3059 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
3061 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3062 // distribution display
3063 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3065 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
3066 distmsec = fabs(distribution);
3068 distsec = floor(fabs(distribution)/TIME_FACTOR);
3069 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
3070 if (distribution < 0)
3074 if (distribution <= 0) {
3075 distribution_color = eY;
3076 minusplus = 1; // minusplus 1: always prefix with minus sign
3079 distribution_color = eX;
3080 minusplus = 2; // minusplus 1: always prefix with plus sign
3082 HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3083 HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3084 drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3086 // race record display
3087 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
3088 drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3090 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3091 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3092 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3094 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3095 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3097 } else if (!teamplay) { // non-teamgames
3098 // me vector := [team/connected frags id]
3099 pl = players.sort_next;
3106 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3110 score = me.(scores[ps_primary]);
3114 if(distribution >= 5) {
3115 distribution_color = eY;
3117 } else if(distribution >= 0) {
3118 distribution_color = '1 1 1';
3120 } else if(distribution >= -5)
3121 distribution_color = '1 1 0';
3123 distribution_color = eX;
3125 score_len = strlen(ftos(score));
3126 distr_len = strlen(ftos(distribution));
3128 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3130 drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3131 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3132 } else { // teamgames
3133 float max_fragcount;
3134 max_fragcount = -99;
3137 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3138 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
3140 score = tm.(teamscores[ts_primary]);
3145 score_len = strlen(ftos(score));
3147 if (score > max_fragcount)
3148 max_fragcount = score;
3150 if(tm.team == myteam) {
3151 if (max_fragcount == score)
3154 drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3155 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3157 if (max_fragcount == score)
3160 drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3161 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3170 void HUD_RaceTimer (void) {
3171 float id = HUD_PANEL_RACETIMER;
3173 pos = HUD_Panel_GetPos(id);
3174 mySize = HUD_Panel_GetSize(id);
3176 HUD_Panel_DrawBg(id, pos, mySize, 0);
3178 padding = HUD_Panel_GetPadding(id);
3181 pos += '1 1 0' * padding;
3182 mySize -= '2 2 0' * padding;
3185 drawfont = hud_bigfont;
3187 string s, forcetime;
3192 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3193 s = "^1Intermediate 1 (+15.42)";
3194 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3195 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3196 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3198 else if(race_checkpointtime)
3200 a = bound(0, 2 - (time - race_checkpointtime), 1);
3203 if(a > 0) // just hit a checkpoint?
3205 if(race_checkpoint != 254)
3207 if(race_time && race_previousbesttime)
3208 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3210 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3212 forcetime = TIME_ENCODED_TOSTRING(race_time);
3217 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3219 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3220 if(a > 0) // next one?
3222 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3227 if(s != "" && a > 0)
3229 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3230 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3231 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3234 if(race_penaltytime)
3236 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3239 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3240 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3241 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3242 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3248 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3249 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3250 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3255 if(race_laptime && race_checkpoint != 255)
3257 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3258 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3259 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3264 if(race_mycheckpointtime)
3266 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3267 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3268 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3269 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3270 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3272 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3274 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3275 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3276 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3277 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3278 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3281 if(race_penaltytime && !race_penaltyaccumulator)
3283 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3284 a = bound(0, (1 + t - time), 1);
3288 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3290 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3291 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3292 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3293 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3298 drawfont = hud_font;
3303 float vote_yescount;
3306 float vote_highlighted; // currently selected vote
3308 float vote_active; // is there an active vote?
3309 float vote_prev; // previous state of vote_active to check for a change
3311 float vote_change; // "time" when vote_active changed
3313 void HUD_VoteWindow(void)
3315 float id = HUD_PANEL_VOTE;
3317 pos = HUD_Panel_GetPos(id);
3318 mySize = HUD_Panel_GetSize(id);
3322 if(vote_active != vote_prev) {
3324 vote_prev = vote_active;
3327 if(vote_active || hud_configure)
3328 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3330 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3342 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
3344 HUD_Panel_DrawBg(id, pos, mySize, a);
3346 padding = HUD_Panel_GetPadding(id);
3349 pos += '1 1 0' * padding;
3350 mySize -= '2 2 0' * padding;
3353 drawpic_skin(pos, "voteprogress_back", mySize, '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3355 s = "A vote has been called for: ";
3356 drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3357 s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '1 1 0' * mySize_y*(1/5), stringwidth_colors); // TODO: broken?
3359 s = "Configure the HUD";
3360 drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3362 // print the yes/no counts
3363 s = strcat("Yes: ", ftos(vote_yescount));
3364 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3365 s = strcat("No: ", ftos(vote_nocount));
3366 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3368 // draw the progress bars
3369 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3370 drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3372 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3373 drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3375 // draw the highlights
3376 if(vote_highlighted == 1) {
3377 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3378 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3380 else if(vote_highlighted == 2) {
3381 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3382 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3385 drawresetcliparea();
3388 vote_highlighted = 0;
3392 // Mod icons panel (#10)
3395 float mod_active; // is there any active mod icon?
3397 // CTF HUD modicon section
3398 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3399 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3400 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3402 void HUD_Mod_CTF_Reset(void)
3404 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3407 void HUD_Mod_CTF(vector pos, vector mySize)
3409 vector redflag_pos, blueflag_pos;
3410 float f; // every function should have that
3412 float redflag, blueflag; // current status
3413 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3416 stat_items = getstati(STAT_ITEMS);
3417 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3418 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3420 if(redflag || blueflag)
3431 // when status CHANGES, set old status into prevstatus and current status into status
3432 if (redflag != redflag_prevframe)
3434 redflag_statuschange_time = time;
3435 redflag_prevstatus = redflag_prevframe;
3436 redflag_prevframe = redflag;
3439 if (blueflag != blueflag_prevframe)
3441 blueflag_statuschange_time = time;
3442 blueflag_prevstatus = blueflag_prevframe;
3443 blueflag_prevframe = blueflag;
3446 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3447 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3449 float BLINK_FACTOR = 0.15;
3450 float BLINK_BASE = 0.85;
3452 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3454 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3456 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3458 string red_icon, red_icon_prevstatus;
3459 float red_alpha, red_alpha_prevstatus;
3460 red_alpha = red_alpha_prevstatus = 1;
3462 case 1: red_icon = "flag_red_taken"; break;
3463 case 2: red_icon = "flag_red_lost"; break;
3464 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3466 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3467 red_icon = "flag_red_shielded";
3469 red_icon = string_null;
3472 switch(redflag_prevstatus) {
3473 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3474 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3475 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3478 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3479 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3480 red_icon_prevstatus = "flag_red_shielded";
3482 red_icon_prevstatus = string_null;
3486 string blue_icon, blue_icon_prevstatus;
3487 float blue_alpha, blue_alpha_prevstatus;
3488 blue_alpha = blue_alpha_prevstatus = 1;
3490 case 1: blue_icon = "flag_blue_taken"; break;
3491 case 2: blue_icon = "flag_blue_lost"; break;
3492 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3494 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3495 blue_icon = "flag_blue_shielded";
3497 blue_icon = string_null;
3500 switch(blueflag_prevstatus) {
3501 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3502 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3503 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3506 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3507 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3508 blue_icon_prevstatus = "flag_blue_shielded";
3510 blue_icon_prevstatus = string_null;
3514 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3516 blueflag_pos = pos + eX * mySize_y;
3519 redflag_pos = pos + eX * mySize_y;
3522 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3523 if(red_icon_prevstatus && f < 1)
3524 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3526 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha * f, DRAWFLAG_NORMAL);
3528 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3529 if(blue_icon_prevstatus && f < 1)
3530 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3532 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha * f, DRAWFLAG_NORMAL);
3535 // Keyhunt HUD modicon section
3536 float kh_runheretime;
3538 void HUD_Mod_KH_Reset(void)
3543 void HUD_Mod_KH(vector pos, vector mySize)
3545 mod_active = 1; // keyhunt should never hide the mod icons panel
3549 vector p, pa, kh_size, kh_asize;
3552 p_y = pos_y + 0.25 * mySize_y;
3554 kh_keys = getstati(STAT_KH_KEYS);
3556 kh_size_x = mySize_x * 0.25;
3557 kh_size_y = 0.75 * mySize_y;
3559 pa = p - eY * 0.25 * mySize_y;
3561 kh_asize_x = mySize_x * 0.25;
3562 kh_asize_y = mySize_y * 0.25;
3568 for(i = 0; i < 4; ++i)
3570 key = floor(kh_keys / pow(32, i)) & 31;
3572 if(keyteam == 30 && keycount <= 4)
3574 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3578 // this yields 8 exactly if "RUN HERE" shows
3583 kh_runheretime = time;
3584 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3589 for(i = 0; i < 4; ++i)
3591 key = floor(kh_keys / pow(32, i)) & 31;
3604 default: // owned or dropped
3609 a = a * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
3610 aa = aa * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
3616 drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3619 drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3622 drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3625 drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3630 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3633 drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3636 drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3639 drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3642 drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3646 p_x += 0.25 * mySize_x;
3647 pa_x += 0.25 * mySize_x;
3651 // Nexball HUD mod icon
3652 void HUD_Mod_NexBall(vector pos, vector mySize)
3654 float stat_items, nb_pb_starttime, dt, p;
3656 stat_items = getstati(STAT_ITEMS);
3657 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3659 if (stat_items & IT_KEY1)
3664 //Manage the progress bar if any
3665 if (nb_pb_starttime > 0)
3667 dt = mod(time - nb_pb_starttime, nb_pb_period);
3668 // one period of positive triangle
3669 p = 2 * dt / nb_pb_period;
3674 HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3677 pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
3679 if (stat_items & IT_KEY1)
3680 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3683 // Race/CTS HUD mod icons
3684 float crecordtime_prev; // last remembered crecordtime
3685 float crecordtime_change_time; // time when crecordtime last changed
3686 float srecordtime_prev; // last remembered srecordtime
3687 float srecordtime_change_time; // time when srecordtime last changed
3689 float race_status_time;
3690 float race_status_prev;
3691 string race_status_name_prev;
3692 void HUD_Mod_Race(vector pos, vector mySize)
3694 mod_active = 1; // race should never hide the mod icons panel
3696 me = playerslots[player_localentnum - 1];
3698 float f; // yet another function has this
3699 score = me.(scores[ps_primary]);
3701 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3702 return; // no records in the actual race
3704 drawfont = hud_bigfont;
3706 // clientside personal record
3708 if(gametype == GAME_CTS)
3712 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3714 if(score && (score < t || !t)) {
3715 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3716 if(cvar("cl_autodemo_delete_keeprecords"))
3718 f = cvar("cl_autodemo_delete");
3720 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3724 if(t != crecordtime_prev) {
3725 crecordtime_prev = t;
3726 crecordtime_change_time = time;
3728 f = time - crecordtime_change_time;
3731 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3732 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3734 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3735 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3736 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3737 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3741 t = race_server_record;
3742 if(t != srecordtime_prev) {
3743 srecordtime_prev = t;
3744 srecordtime_change_time = time;
3746 f = time - srecordtime_change_time;
3749 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3750 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3752 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3753 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3754 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3755 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3758 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3759 race_status_time = time + 5;
3760 race_status_prev = race_status;
3761 if (race_status_name_prev)
3762 strunzone(race_status_name_prev);
3763 race_status_name_prev = strzone(race_status_name);
3766 pos_x += mySize_x/2;
3769 a = bound(0, race_status_time - time, 1);
3772 s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
3776 rank = race_CheckName(race_status_name);
3778 rankname = race_PlaceName(rank);
3781 namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
3783 rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
3785 if(race_status == 0)
3786 drawpic_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3787 else if(race_status == 1) {
3788 drawpic_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3789 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3790 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3791 } else if(race_status == 2) {
3792 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3793 drawpic_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3795 drawpic_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3796 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3797 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3798 } else if(race_status == 3) {
3799 drawpic_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3800 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3801 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3804 if (race_status_time - time <= 0) {
3805 race_status_prev = -1;
3807 if(race_status_name)
3808 strunzone(race_status_name);
3809 race_status_name = string_null;
3810 if(race_status_name_prev)
3811 strunzone(race_status_name_prev);
3812 race_status_name_prev = string_null;
3814 drawfont = hud_font;
3817 float mod_prev; // previous state of mod_active to check for a change
3819 float mod_change; // "time" when mod_active changed
3821 void HUD_ModIcons(void)
3823 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3826 float id = HUD_PANEL_MODICONS;
3828 pos = HUD_Panel_GetPos(id);
3829 mySize = HUD_Panel_GetSize(id);
3831 if(mod_active != mod_prev) {
3833 mod_prev = mod_active;
3836 if(mod_active || hud_configure)
3837 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3839 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3842 HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
3845 padding = HUD_Panel_GetPadding(id);
3848 pos += '1 1 0' * padding;
3849 mySize -= '2 2 0' * padding;
3852 // these MUST be ran in order to update mod_active
3853 if(gametype == GAME_KEYHUNT)
3854 HUD_Mod_KH(pos, mySize);
3855 else if(gametype == GAME_CTF || hud_configure)
3856 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3857 else if(gametype == GAME_NEXBALL)
3858 HUD_Mod_NexBall(pos, mySize);
3859 else if(gametype == GAME_CTS || gametype == GAME_RACE)
3860 HUD_Mod_Race(pos, mySize);
3863 // Draw pressed keys (#11)
3865 void HUD_DrawPressedKeys(void)
3867 float id = HUD_PANEL_PRESSEDKEYS;
3869 pos = HUD_Panel_GetPos(id);
3870 mySize = HUD_Panel_GetSize(id);
3872 HUD_Panel_DrawBg(id, pos, mySize, 0);
3874 padding = HUD_Panel_GetPadding(id);
3877 pos += '1 1 0' * padding;
3878 mySize -= '2 2 0' * padding;
3883 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3884 drawpic_skin(pos, "key_bg.tga", mySize, '1 1 1', 0.1 * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3885 drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3886 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3887 drawpic_skin(pos + eX * 0.023 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3888 drawpic_skin(pos + eX * 0.1 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3889 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3890 drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3893 // Handle chat as a panel (#12)
3897 float id = HUD_PANEL_CHAT;
3899 pos = HUD_Panel_GetPos(id);
3900 mySize = HUD_Panel_GetSize(id);
3902 HUD_Panel_DrawBg(id, pos, mySize, 0);
3904 padding = HUD_Panel_GetPadding(id);
3907 pos += '1 1 0' * padding;
3908 mySize -= '2 2 0' * padding;
3911 cvar_set("con_chatrect", "1");
3913 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3914 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3916 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3917 cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
3922 chatsize = cvar("con_chatsize");
3923 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
3925 for(i = 0; i < cvar("con_chat"); ++i)
3927 if(i == cvar("con_chat") - 1)
3928 a = HUD_Panel_GetFgAlpha(id);
3930 a = HUD_Panel_GetFgAlpha(id) * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
3931 drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
3942 void HUD_ShowSpeed(void)
3945 float pos, conversion_factor;
3946 string speed, zspeed, unit;
3948 switch(cvar("cl_showspeed_unit"))
3953 conversion_factor = 1.0;
3957 conversion_factor = 1.0;
3961 conversion_factor = 0.0254;
3965 conversion_factor = 0.0254 * 3.6;
3969 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3973 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3977 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3979 numsize_x = numsize_y = cvar("cl_showspeed_size");
3980 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3982 drawfont = hud_bigfont;
3983 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3985 if (cvar("cl_showspeed_z") == 1) {
3986 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3987 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3990 drawfont = hud_font;
3993 vector acc_prevspeed;
3997 void HUD_ShowAcceleration(void)
3999 float acceleration, sz, scale, alpha, f;
4000 vector pos, top, rgb;
4001 top_x = vid_conwidth/2;
4004 f = time - acc_prevtime;
4005 if(cvar("cl_showacceleration_z"))
4006 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4008 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4009 acc_prevspeed = pmove_vel;
4010 acc_prevtime = time;
4012 f = bound(0, f * 10, 1);
4013 acc_avg = acc_avg * (1 - f) + acceleration * f;
4014 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4016 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4018 sz = cvar("cl_showacceleration_size");
4019 scale = cvar("cl_showacceleration_scale");
4020 alpha = cvar("cl_showacceleration_alpha");
4021 if (cvar("cl_showacceleration_color_custom"))
4022 rgb = stov(cvar_string("cl_showacceleration_color"));
4025 if (acceleration < 0) {
4026 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4027 } else if (acceleration > 0) {
4028 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4032 if (acceleration > 0)
4033 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4034 else if (acceleration < 0)
4035 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4038 void HUD_Reset (void)
4040 // reset gametype specific icons
4041 if(gametype == GAME_KEYHUNT)
4043 else if(gametype == GAME_CTF)
4044 HUD_Mod_CTF_Reset();
4047 void HUD_Main (void)
4049 if(disable_menu_alphacheck == 1)
4050 menu_fade_alpha = 1;
4052 menu_fade_alpha = (1 - cvar("_menu_alpha"));
4053 hud_fg_alpha = cvar("hud_fg_alpha");
4055 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4056 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4057 hud_color_bg_team = cvar("hud_color_bg_team");
4059 hud_fontsize = HUD_GetFontsize("hud_fontsize");
4060 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4062 hud_configure = cvar("_hud_configure");
4066 // HUD configure visible grid
4067 if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
4071 for(i = 0; i < vid_conwidth/max(2, cvar("hud_configure_grid_x")); ++i)
4073 drawfill(eX * i * max(2, cvar("hud_configure_grid_x")), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
4076 for(i = 0; i < vid_conheight/max(2, cvar("hud_configure_grid_y")); ++i)
4078 drawfill(eY * i * max(2, cvar("hud_configure_grid_y")), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
4082 if(cvar_string("hud_dock") != "")
4083 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * menu_fade_alpha, DRAWFLAG_NORMAL);
4085 if(HUD_Panel_CheckActive(HUD_PANEL_WEAPONICONS) || hud_configure)
4087 if(HUD_Panel_CheckActive(HUD_PANEL_INVENTORY) || hud_configure)
4089 if(HUD_Panel_CheckActive(HUD_PANEL_POWERUPS) || hud_configure)
4091 if(HUD_Panel_CheckActive(HUD_PANEL_HEALTHARMOR) || hud_configure)
4093 if(HUD_Panel_CheckActive(HUD_PANEL_NOTIFY) || hud_configure)
4095 if(HUD_Panel_CheckActive(HUD_PANEL_TIMER) || hud_configure)
4098 if(HUD_Panel_CheckActive(HUD_PANEL_RADAR) || hud_configure)
4099 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
4101 if(HUD_Panel_CheckActive(HUD_PANEL_SCORE) || hud_configure)
4103 if(HUD_Panel_CheckActive(HUD_PANEL_RACETIMER) || hud_configure)
4104 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
4106 if(HUD_Panel_CheckActive(HUD_PANEL_VOTE) || hud_configure)
4108 if(HUD_Panel_CheckActive(HUD_PANEL_MODICONS) || hud_configure)
4111 if(HUD_Panel_CheckActive(HUD_PANEL_PRESSEDKEYS) || hud_configure)
4112 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
4113 HUD_DrawPressedKeys();
4114 if(HUD_Panel_CheckActive(HUD_PANEL_CHAT) || hud_configure)
4117 cvar_set("con_csqcpositioning", "0");
4119 // TODO hud_'ify these
4120 if (cvar("cl_showspeed"))
4122 if (cvar("cl_showacceleration"))
4123 HUD_ShowAcceleration();
4125 if (hud_configure && spectatee_status) // try to join if we are in hud_configure mode, but still spectating (in order to get rid of motd and such)
4126 localcmd("cmd selectteam auto; cmd join\n");
4128 if (!hud_configure) // hud config mode disabled, enable normal alpha stuff again
4129 disable_menu_alphacheck = 0;