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1 #include "hud.qh"
2 #include "_all.qh"
3
4 #include "hud_config.qh"
5 #include "mapvoting.qh"
6 #include "scoreboard.qh"
7 #include "teamradar.qh"
8 #include "t_items.qh"
9
10 #include "../common/buffs/all.qh"
11 #include "../common/constants.qh"
12 #include "../common/deathtypes.qh"
13 #include "../common/items/all.qc"
14 #include "../common/mapinfo.qh"
15 #include "../common/nades/all.qh"
16
17 #include "../common/mutators/mutator/waypoints/all.qh"
18 #include "../server/mutators/gamemode_ctf.qh"
19
20 #include "../common/stats.qh"
21
22 #include "../csqcmodellib/cl_player.qh"
23
24
25 /*
26 ==================
27 Misc HUD functions
28 ==================
29 */
30
31 vector HUD_Get_Num_Color (float x, float maxvalue)
32 {
33         float blinkingamt;
34         vector color;
35         if(x >= maxvalue) {
36                 color.x = sin(2*M_PI*time);
37                 color.y = 1;
38                 color.z = sin(2*M_PI*time);
39         }
40         else if(x > maxvalue * 0.75) {
41                 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
42                 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
43                 color.z = 0;
44         }
45         else if(x > maxvalue * 0.5) {
46                 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
47                 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
48                 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
49         }
50         else if(x > maxvalue * 0.25) {
51                 color.x = 1;
52                 color.y = 1;
53                 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
54         }
55         else if(x > maxvalue * 0.1) {
56                 color.x = 1;
57                 color.y = (x-20)*90/27/100; // green value between 0 -> 1
58                 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
59         }
60         else {
61                 color.x = 1;
62                 color.y = 0;
63                 color.z = 0;
64         }
65
66         blinkingamt = (1 - x/maxvalue/0.25);
67         if(blinkingamt > 0)
68         {
69                 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
70                 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
71                 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
72         }
73         return color;
74 }
75
76 float HUD_GetRowCount(int item_count, vector size, float item_aspect)
77 {
78         float aspect = size_y / size_x;
79         return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
80 }
81
82 vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect)
83 {
84         float columns, rows;
85         float ratio, best_ratio = 0;
86         float best_columns = 1, best_rows = 1;
87         bool vertical = (psize.x / psize.y >= item_aspect);
88         if(vertical)
89         {
90                 psize = eX * psize.y + eY * psize.x;
91                 item_aspect = 1 / item_aspect;
92         }
93
94         rows = ceil(sqrt(item_count));
95         columns = ceil(item_count/rows);
96         while(columns >= 1)
97         {
98                 ratio = (psize.x/columns) / (psize.y/rows);
99                 if(ratio > item_aspect)
100                         ratio = item_aspect * item_aspect / ratio;
101
102                 if(ratio <= best_ratio)
103                         break; // ratio starts decreasing by now, skip next configurations
104
105                 best_columns = columns;
106                 best_rows = rows;
107                 best_ratio = ratio;
108
109                 if(columns == 1)
110                         break;
111
112                 --columns;
113                 rows = ceil(item_count/columns);
114         }
115
116         if(vertical)
117                 return eX * best_rows + eY * best_columns;
118         else
119                 return eX * best_columns + eY * best_rows;
120 }
121
122 // return the string of the onscreen race timer
123 string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname)
124 {
125         string col;
126         string timestr;
127         string cpname;
128         string lapstr;
129         lapstr = "";
130
131         if(theirtime == 0) // goal hit
132         {
133                 if(mytime > 0)
134                 {
135                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
136                         col = "^1";
137                 }
138                 else if(mytime == 0)
139                 {
140                         timestr = "+0.0";
141                         col = "^3";
142                 }
143                 else
144                 {
145                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
146                         col = "^2";
147                 }
148
149                 if(lapdelta > 0)
150                 {
151                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
152                         col = "^2";
153                 }
154                 else if(lapdelta < 0)
155                 {
156                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
157                         col = "^1";
158                 }
159         }
160         else if(theirtime > 0) // anticipation
161         {
162                 if(mytime >= theirtime)
163                         timestr = strcat("+", ftos_decimals(mytime - theirtime, TIME_DECIMALS));
164                 else
165                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(theirtime));
166                 col = "^3";
167         }
168         else
169         {
170                 col = "^7";
171                 timestr = "";
172         }
173
174         if(cp == 254)
175                 cpname = _("Start line");
176         else if(cp == 255)
177                 cpname = _("Finish line");
178         else if(cp)
179                 cpname = sprintf(_("Intermediate %d"), cp);
180         else
181                 cpname = _("Finish line");
182
183         if(theirtime < 0)
184                 return strcat(col, cpname);
185         else if(theirname == "")
186                 return strcat(col, sprintf("%s (%s)", cpname, timestr));
187         else
188                 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(theirname, col, lapstr)));
189 }
190
191 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
192 int race_CheckName(string net_name)
193 {
194         int i;
195         for (i=RANKINGS_CNT-1;i>=0;--i)
196                 if(grecordholder[i] == net_name)
197                         return i+1;
198         return 0;
199 }
200
201 /*
202 ==================
203 HUD panels
204 ==================
205 */
206
207 // draw the background/borders
208 #define HUD_Panel_DrawBg(theAlpha) do {                                                                                                                                                         \
209         if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")                                                                                               \
210                 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
211 } while(0)
212
213 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
214 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
215 {
216         if(!length_ratio || !theAlpha)
217                 return;
218         if(length_ratio > 1)
219                 length_ratio = 1;
220         if (baralign == 3)
221         {
222                 if(length_ratio < -1)
223                         length_ratio = -1;
224         }
225         else if(length_ratio < 0)
226                 return;
227
228         vector square;
229         vector width, height;
230         if(vertical) {
231                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
232                 if(precache_pic(pic) == "") {
233                         pic = "gfx/hud/default/progressbar_vertical";
234                 }
235
236         if (baralign == 1) // bottom align
237                         theOrigin.y += (1 - length_ratio) * theSize.y;
238         else if (baralign == 2) // center align
239             theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
240         else if (baralign == 3) // center align, positive values down, negative up
241                 {
242                         theSize.y *= 0.5;
243                         if (length_ratio > 0)
244                                 theOrigin.y += theSize.y;
245                         else
246                         {
247                                 theOrigin.y += (1 + length_ratio) * theSize.y;
248                                 length_ratio = -length_ratio;
249                         }
250                 }
251                 theSize.y *= length_ratio;
252
253                 vector bH;
254                 width = eX * theSize.x;
255                 height = eY * theSize.y;
256                 if(theSize.y <= theSize.x * 2)
257                 {
258                         // button not high enough
259                         // draw just upper and lower part then
260                         square = eY * theSize.y * 0.5;
261                         bH = eY * (0.25 * theSize.y / (theSize.x * 2));
262                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
263                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
264                 }
265                 else
266                 {
267                         square = eY * theSize.x;
268                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
269                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
270                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
271                 }
272         } else {
273                 pic = strcat(hud_skin_path, "/", pic);
274                 if(precache_pic(pic) == "") {
275                         pic = "gfx/hud/default/progressbar";
276                 }
277
278                 if (baralign == 1) // right align
279                         theOrigin.x += (1 - length_ratio) * theSize.x;
280         else if (baralign == 2) // center align
281             theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
282         else if (baralign == 3) // center align, positive values on the right, negative on the left
283                 {
284                         theSize.x *= 0.5;
285                         if (length_ratio > 0)
286                                 theOrigin.x += theSize.x;
287                         else
288                         {
289                                 theOrigin.x += (1 + length_ratio) * theSize.x;
290                                 length_ratio = -length_ratio;
291                         }
292                 }
293                 theSize.x *= length_ratio;
294
295                 vector bW;
296                 width = eX * theSize.x;
297                 height = eY * theSize.y;
298                 if(theSize.x <= theSize.y * 2)
299                 {
300                         // button not wide enough
301                         // draw just left and right part then
302                         square = eX * theSize.x * 0.5;
303                         bW = eX * (0.25 * theSize.x / (theSize.y * 2));
304                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
305                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
306                 }
307                 else
308                 {
309                         square = eX * theSize.y;
310                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
311                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
312                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
313                 }
314         }
315 }
316
317 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
318 {
319         if(!theAlpha)
320                 return;
321
322         string pic;
323         pic = strcat(hud_skin_path, "/num_leading");
324         if(precache_pic(pic) == "") {
325                 pic = "gfx/hud/default/num_leading";
326         }
327
328         drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
329         if(mySize.x/mySize.y > 2)
330                 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
331         drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
332 }
333
334 // Weapon icons (#0)
335 //
336 entity weaponorder[Weapons_MAX];
337 void weaponorder_swap(int i, int j, entity pass)
338 {
339         entity h = weaponorder[i];
340         weaponorder[i] = weaponorder[j];
341         weaponorder[j] = h;
342 }
343
344 string weaponorder_cmp_str;
345 int weaponorder_cmp(int i, int j, entity pass)
346 {
347         int ai, aj;
348         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
349         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
350         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
351 }
352
353 void HUD_Weapons(void)
354 {SELFPARAM();
355         // declarations
356         WepSet weapons_stat = WepSet_GetFromStat();
357         int i;
358         float f, a;
359         float screen_ar;
360         vector center = '0 0 0';
361         int weapon_count, weapon_id;
362         int row, column, rows = 0, columns = 0;
363         bool vertical_order = true;
364         float aspect = autocvar_hud_panel_weapons_aspect;
365
366         float timeout = autocvar_hud_panel_weapons_timeout;
367         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
368         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
369
370         vector barsize = '0 0 0', baroffset = '0 0 0';
371         vector ammo_color = '1 0 1';
372         float ammo_alpha = 1;
373
374         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
375         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
376
377         vector weapon_pos, weapon_size = '0 0 0';
378         vector color;
379
380         // check to see if we want to continue
381         if(intermission == 2) return;
382         if(hud != HUD_NORMAL) return;
383
384         if(!autocvar__hud_configure)
385         {
386                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
387                         return;
388                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
389                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
390                 {
391                         weaponprevtime = time;
392                         return;
393                 }
394         }
395
396         // update generic hud functions
397         HUD_Panel_UpdateCvars();
398
399         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
400         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
401         {
402                 int weapon_cnt;
403                 if(weaponorder_bypriority)
404                         strunzone(weaponorder_bypriority);
405                 if(weaponorder_byimpulse)
406                         strunzone(weaponorder_byimpulse);
407
408                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
409                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
410                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
411
412                 weapon_cnt = 0;
413                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
414                 {
415                         setself(get_weaponinfo(i));
416                         if(self.impulse >= 0)
417                         {
418                                 weaponorder[weapon_cnt] = self;
419                                 ++weapon_cnt;
420                         }
421                 }
422                 for(i = weapon_cnt; i < Weapons_MAX; ++i)
423                         weaponorder[i] = world;
424                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
425
426                 weaponorder_cmp_str = string_null;
427         }
428
429         if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
430                 complain_weapon = 0;
431
432         if(autocvar__hud_configure)
433         {
434                 if(!weapons_stat)
435                         for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
436                                 weapons_stat |= WepSet_FromWeapon(i);
437
438                 #if 0
439                 /// debug code
440                 if(cvar("wep_add"))
441                 {
442                         weapons_stat = '0 0 0';
443                         float countw = 1 + floor((floor(time * cvar("wep_add"))) % (Weapons_COUNT - 1));
444                         for(i = WEP_FIRST; i <= countw; ++i)
445                                 weapons_stat |= WepSet_FromWeapon(i);
446                 }
447                 #endif
448         }
449
450         // determine which weapons are going to be shown
451         if (autocvar_hud_panel_weapons_onlyowned)
452         {
453                 if(autocvar__hud_configure)
454                 {
455                         if(menu_enabled != 2)
456                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
457                 }
458
459                 // do we own this weapon?
460                 weapon_count = 0;
461                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
462                         if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
463                                 ++weapon_count;
464
465
466                 // might as well commit suicide now, no reason to live ;)
467                 if (weapon_count == 0)
468                         return;
469
470                 vector old_panel_size = panel_size;
471                 vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
472
473                 // get the all-weapons layout
474                 int nHidden = 0;
475                 WepSet weapons_stat = WepSet_GetFromStat();
476                 for (int i = WEP_FIRST; i <= WEP_LAST; ++i) {
477                         WepSet weapons_wep = WepSet_FromWeapon(i);
478                         if (weapons_stat & weapons_wep) continue;
479                         Weapon w = get_weaponinfo(i);
480                         if (w.spawnflags & WEP_FLAG_MUTATORBLOCKED) nHidden += 1;
481                 }
482                 vector table_size = HUD_GetTableSize_BestItemAR((Weapons_COUNT - 1) - nHidden, padded_panel_size, aspect);
483                 columns = table_size.x;
484                 rows = table_size.y;
485                 weapon_size.x = padded_panel_size.x / columns;
486                 weapon_size.y = padded_panel_size.y / rows;
487
488                 // NOTE: although weapons should aways look the same even if onlyowned is enabled,
489                 // we enlarge them a bit when possible to better match the desired aspect ratio
490                 if(padded_panel_size.x / padded_panel_size.y < aspect)
491                 {
492                         // maximum number of rows that allows to display items with the desired aspect ratio
493                         int max_rows = floor(padded_panel_size.y / (weapon_size.x / aspect));
494                         columns = min(columns, ceil(weapon_count / max_rows));
495                         rows = ceil(weapon_count / columns);
496                         weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
497                         weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
498                         vertical_order = false;
499                 }
500                 else
501                 {
502                         int max_columns = floor(padded_panel_size.x / (weapon_size.y * aspect));
503                         rows = min(rows, ceil(weapon_count / max_columns));
504                         columns = ceil(weapon_count / rows);
505                         weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
506                         weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
507                         vertical_order = true;
508                 }
509
510                 // reduce size of the panel
511                 panel_size.x = columns * weapon_size.x;
512                 panel_size.y = rows * weapon_size.y;
513                 panel_size += '2 2 0' * panel_bg_padding;
514
515                 // center the resized panel, or snap it to the screen edge when close enough
516                 if(panel_pos.x > vid_conwidth * 0.001)
517                 {
518                         if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999)
519                                 panel_pos.x += old_panel_size.x - panel_size.x;
520                         else
521                                 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
522                 }
523                 else if(old_panel_size.x > vid_conwidth * 0.999)
524                         panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
525
526                 if(panel_pos.y > vid_conheight * 0.001)
527                 {
528                         if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999)
529                                 panel_pos.y += old_panel_size.y - panel_size.y;
530                         else
531                                 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
532                 }
533                 else if(old_panel_size.y > vid_conheight * 0.999)
534                         panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
535         }
536         else
537                 weapon_count = (Weapons_COUNT - 1);
538
539         // animation for fading in/out the panel respectively when not in use
540         if(!autocvar__hud_configure)
541         {
542                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
543                 {
544                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
545
546                         // fade the panel alpha
547                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
548                         {
549                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
550                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
551                         }
552                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
553                         {
554                                 panel_bg_alpha *= (1 - f);
555                                 panel_fg_alpha *= (1 - f);
556                         }
557
558                         // move the panel off the screen
559                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
560                         {
561                                 f *= f; // for a cooler movement
562                                 center.x = panel_pos.x + panel_size.x/2;
563                                 center.y = panel_pos.y + panel_size.y/2;
564                                 screen_ar = vid_conwidth/vid_conheight;
565                                 if (center.x/center.y < screen_ar) //bottom left
566                                 {
567                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
568                                                 panel_pos.y += f * (vid_conheight - panel_pos.y);
569                                         else //left
570                                                 panel_pos.x -= f * (panel_pos.x + panel_size.x);
571                                 }
572                                 else //top right
573                                 {
574                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //right
575                                                 panel_pos.x += f * (vid_conwidth - panel_pos.x);
576                                         else //top
577                                                 panel_pos.y -= f * (panel_pos.y + panel_size.y);
578                                 }
579                                 if(f == 1)
580                                         center.x = -1; // mark the panel as off screen
581                         }
582                         weaponprevtime = time - (1 - f) * timein_effect_length;
583                 }
584                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
585                 {
586                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
587
588                         // fade the panel alpha
589                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
590                         {
591                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
592                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
593                         }
594                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
595                         {
596                                 panel_bg_alpha *= (f);
597                                 panel_fg_alpha *= (f);
598                         }
599
600                         // move the panel back on screen
601                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
602                         {
603                                 f *= f; // for a cooler movement
604                                 f = 1 - f;
605                                 center.x = panel_pos.x + panel_size.x/2;
606                                 center.y = panel_pos.y + panel_size.y/2;
607                                 screen_ar = vid_conwidth/vid_conheight;
608                                 if (center.x/center.y < screen_ar) //bottom left
609                                 {
610                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
611                                                 panel_pos.y += f * (vid_conheight - panel_pos.y);
612                                         else //left
613                                                 panel_pos.x -= f * (panel_pos.x + panel_size.x);
614                                 }
615                                 else //top right
616                                 {
617                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //right
618                                                 panel_pos.x += f * (vid_conwidth - panel_pos.x);
619                                         else //top
620                                                 panel_pos.y -= f * (panel_pos.y + panel_size.y);
621                                 }
622                         }
623                 }
624         }
625
626         // draw the background, then change the virtual size of it to better fit other items inside
627         HUD_Panel_DrawBg(1);
628
629         if(center.x == -1)
630                 return;
631
632         if(panel_bg_padding)
633         {
634                 panel_pos += '1 1 0' * panel_bg_padding;
635                 panel_size -= '2 2 0' * panel_bg_padding;
636         }
637
638         // after the sizing and animations are done, update the other values
639
640         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
641         {
642                 vector table_size = HUD_GetTableSize_BestItemAR((Weapons_COUNT - 1), panel_size, aspect);
643                 columns = table_size.x;
644                 rows = table_size.y;
645                 weapon_size.x = panel_size.x / columns;
646                 weapon_size.y = panel_size.y / rows;
647                 vertical_order = (panel_size.x / panel_size.y >= aspect);
648         }
649
650         // calculate position/size for visual bar displaying ammount of ammo status
651         if (autocvar_hud_panel_weapons_ammo)
652         {
653                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
654                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
655
656                 if(weapon_size.x/weapon_size.y > aspect)
657                 {
658                         barsize.x = aspect * weapon_size.y;
659                         barsize.y = weapon_size.y;
660                         baroffset.x = (weapon_size.x - barsize.x) / 2;
661                 }
662                 else
663                 {
664                         barsize.y = 1/aspect * weapon_size.x;
665                         barsize.x = weapon_size.x;
666                         baroffset.y = (weapon_size.y - barsize.y) / 2;
667                 }
668         }
669         if(autocvar_hud_panel_weapons_accuracy)
670                 Accuracy_LoadColors();
671
672         // draw items
673         row = column = 0;
674         vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
675         vector noncurrent_pos = '0 0 0';
676         vector noncurrent_size = weapon_size * bound(0, autocvar_hud_panel_weapons_noncurrent_scale, 1);
677         float noncurrent_alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_weapons_noncurrent_alpha, 1);
678         bool isCurrent;
679
680         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
681         {
682                 // retrieve information about the current weapon to be drawn
683                 setself(weaponorder[i]);
684                 weapon_id = self.impulse;
685                 isCurrent = (self.weapon == switchweapon);
686
687                 // skip if this weapon doesn't exist
688                 if(!self || weapon_id < 0) { continue; }
689
690                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
691                 if(autocvar_hud_panel_weapons_onlyowned)
692                 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
693                         continue;
694
695                 // figure out the drawing position of weapon
696                 weapon_pos = (panel_pos + eX * column * weapon_size.x + eY * row * weapon_size.y);
697                 noncurrent_pos.x = weapon_pos.x + (weapon_size.x - noncurrent_size.x) / 2;
698                 noncurrent_pos.y = weapon_pos.y + (weapon_size.y - noncurrent_size.y) / 2;
699
700                 // draw background behind currently selected weapon
701                 if(isCurrent)
702                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
703
704                 // draw the weapon accuracy
705                 if(autocvar_hud_panel_weapons_accuracy)
706                 {
707                         float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
708                         if(panel_weapon_accuracy >= 0)
709                         {
710                                 color = Accuracy_GetColor(panel_weapon_accuracy);
711                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
712                         }
713                 }
714
715                 // drawing all the weapon items
716                 if(weapons_stat & WepSet_FromWeapon(self.weapon))
717                 {
718                         // draw the weapon image
719                         if(isCurrent)
720                                 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
721                         else
722                                 drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '1 1 1', noncurrent_alpha, DRAWFLAG_NORMAL);
723
724                         // draw weapon label string
725                         switch(autocvar_hud_panel_weapons_label)
726                         {
727                                 case 1: // weapon number
728                                         drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
729                                         break;
730
731                                 case 2: // bind
732                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
733                                         break;
734
735                                 case 3: // weapon name
736                                         drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
737                                         break;
738
739                                 default: // nothing
740                                         break;
741                         }
742
743                         // draw ammo status bar
744                         if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
745                         {
746                                 float ammo_full;
747                                 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
748
749                                 if(a > 0)
750                                 {
751                                         switch(self.ammo_field)
752                                         {
753                                                 case ammo_shells:  ammo_full = autocvar_hud_panel_weapons_ammo_full_shells;  break;
754                                                 case ammo_nails:   ammo_full = autocvar_hud_panel_weapons_ammo_full_nails;   break;
755                                                 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
756                                                 case ammo_cells:   ammo_full = autocvar_hud_panel_weapons_ammo_full_cells;   break;
757                                                 case ammo_plasma:  ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma;  break;
758                                                 case ammo_fuel:    ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel;    break;
759                                                 default: ammo_full = 60;
760                                         }
761
762                                         drawsetcliparea(
763                                                 weapon_pos.x + baroffset.x,
764                                                 weapon_pos.y + baroffset.y,
765                                                 barsize.x * bound(0, a/ammo_full, 1),
766                                                 barsize.y
767                                         );
768
769                                         drawpic_aspect_skin(
770                                                 weapon_pos,
771                                                 "weapon_ammo",
772                                                 weapon_size,
773                                                 ammo_color,
774                                                 ammo_alpha,
775                                                 DRAWFLAG_NORMAL
776                                         );
777
778                                         drawresetcliparea();
779                                 }
780                         }
781                 }
782                 else // draw a "ghost weapon icon" if you don't have the weapon
783                 {
784                         drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '0.2 0.2 0.2', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
785                 }
786
787                 // draw the complain message
788                 if(self.weapon == complain_weapon)
789                 {
790                         if(fadetime)
791                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
792                         else
793                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
794
795                         string s;
796                         if(complain_weapon_type == 0) {
797                                 s = _("Out of ammo");
798                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
799                         }
800                         else if(complain_weapon_type == 1) {
801                                 s = _("Don't have");
802                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
803                         }
804                         else {
805                                 s = _("Unavailable");
806                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
807                         }
808                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
809                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
810                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
811                 }
812
813                 #if 0
814                 /// debug code
815                 if(!autocvar_hud_panel_weapons_onlyowned)
816                 {
817                         drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL);
818                         drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
819                 }
820                 #endif
821
822                 // continue with new position for the next weapon
823                 if(vertical_order)
824                 {
825                         ++column;
826                         if(column >= columns)
827                         {
828                                 column = 0;
829                                 ++row;
830                         }
831                 }
832                 else
833                 {
834                         ++row;
835                         if(row >= rows)
836                         {
837                                 row = 0;
838                                 ++column;
839                         }
840                 }
841         }
842 }
843
844 // Ammo (#1)
845 void DrawNadeProgressBar(vector myPos, vector mySize, float progress, vector color)
846 {
847         HUD_Panel_DrawProgressBar(
848                 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
849                 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
850                 autocvar_hud_panel_ammo_progressbar_name,
851                 progress, 0, 0, color,
852                 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
853 }
854
855 void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time)
856 {
857         float bonusNades    = getstatf(STAT_NADE_BONUS);
858         float bonusProgress = getstatf(STAT_NADE_BONUS_SCORE);
859         float bonusType     = getstati(STAT_NADE_BONUS_TYPE);
860         vector nadeColor    = Nades[bonusType].m_color;
861         string nadeIcon     = Nades[bonusType].m_icon;
862
863         vector iconPos, textPos;
864
865         if(autocvar_hud_panel_ammo_iconalign)
866         {
867                 iconPos = myPos + eX * 2 * mySize.y;
868                 textPos = myPos;
869         }
870         else
871         {
872                 iconPos = myPos;
873                 textPos = myPos + eX * mySize.y;
874         }
875
876         if(bonusNades > 0 || bonusProgress > 0)
877         {
878                 DrawNadeProgressBar(myPos, mySize, bonusProgress, nadeColor);
879
880                 if(autocvar_hud_panel_ammo_text)
881                         drawstring_aspect(textPos, ftos(bonusNades), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
882
883                 if(draw_expanding)
884                         drawpic_aspect_skin_expanding(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, expand_time);
885
886                 drawpic_aspect_skin(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
887         }
888 }
889
890 void DrawAmmoItem(vector myPos, vector mySize, .int ammoType, bool isCurrent, bool isInfinite)
891 {
892         if(ammoType == ammo_none)
893                 return;
894
895         // Initialize variables
896
897         int ammo;
898         if(autocvar__hud_configure)
899         {
900                 isCurrent = (ammoType == ammo_rockets); // Rockets always current
901                 ammo = 60;
902         }
903         else
904                 ammo = getstati(GetAmmoStat(ammoType));
905
906         if(!isCurrent)
907         {
908                 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
909                 myPos = myPos + (mySize - mySize * scale) * 0.5;
910                 mySize = mySize * scale;
911         }
912
913         vector iconPos, textPos;
914         if(autocvar_hud_panel_ammo_iconalign)
915         {
916                 iconPos = myPos + eX * 2 * mySize.y;
917                 textPos = myPos;
918         }
919         else
920         {
921                 iconPos = myPos;
922                 textPos = myPos + eX * mySize.y;
923         }
924
925         bool isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
926
927         vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
928         vector textColor;
929         if(isInfinite)
930                 textColor = '0.2 0.95 0';
931         else if(isShadowed)
932                 textColor = '0 0 0';
933         else if(ammo < 10)
934                 textColor = '0.8 0.04 0';
935         else
936                 textColor = '1 1 1';
937
938         float alpha;
939         if(isCurrent)
940                 alpha = panel_fg_alpha;
941         else if(isShadowed)
942                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
943         else
944                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
945
946         string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
947
948         // Draw item
949
950         if(isCurrent)
951                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
952
953         if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
954                 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
955
956         if(autocvar_hud_panel_ammo_text)
957                 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
958
959         drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
960 }
961
962 int nade_prevstatus;
963 int nade_prevframe;
964 float nade_statuschange_time;
965 void HUD_Ammo(void)
966 {
967         if(intermission == 2) return;
968         if(hud != HUD_NORMAL) return;
969         if(!autocvar__hud_configure)
970         {
971                 if(!autocvar_hud_panel_ammo) return;
972                 if(spectatee_status == -1) return;
973         }
974
975         HUD_Panel_UpdateCvars();
976
977         draw_beginBoldFont();
978
979         vector pos, mySize;
980         pos = panel_pos;
981         mySize = panel_size;
982
983         HUD_Panel_DrawBg(1);
984         if(panel_bg_padding)
985         {
986                 pos += '1 1 0' * panel_bg_padding;
987                 mySize -= '2 2 0' * panel_bg_padding;
988         }
989
990         int rows = 0, columns, row, column;
991         float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
992         bool draw_nades = (nade_cnt > 0 || nade_score > 0);
993         float nade_statuschange_elapsedtime;
994         int total_ammo_count;
995
996         vector ammo_size;
997         if (autocvar_hud_panel_ammo_onlycurrent)
998                 total_ammo_count = 1;
999         else
1000                 total_ammo_count = AMMO_COUNT;
1001
1002         if(draw_nades)
1003         {
1004                 ++total_ammo_count;
1005                 if (nade_cnt != nade_prevframe)
1006                 {
1007                         nade_statuschange_time = time;
1008                         nade_prevstatus = nade_prevframe;
1009                         nade_prevframe = nade_cnt;
1010                 }
1011         }
1012         else
1013                 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1014
1015         rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
1016         columns = ceil((total_ammo_count)/rows);
1017         ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1018
1019         vector offset = '0 0 0'; // fteqcc sucks
1020         float newSize;
1021         if(ammo_size.x/ammo_size.y > 3)
1022         {
1023                 newSize = 3 * ammo_size.y;
1024                 offset.x = ammo_size.x - newSize;
1025                 pos.x += offset.x/2;
1026                 ammo_size.x = newSize;
1027         }
1028         else
1029         {
1030                 newSize = 1/3 * ammo_size.x;
1031                 offset.y = ammo_size.y - newSize;
1032                 pos.y += offset.y/2;
1033                 ammo_size.y = newSize;
1034         }
1035
1036         int i;
1037         bool infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1038         row = column = 0;
1039         if(autocvar_hud_panel_ammo_onlycurrent)
1040         {
1041                 if(autocvar__hud_configure)
1042                 {
1043                         DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1044                 }
1045                 else
1046                 {
1047                         DrawAmmoItem(
1048                                 pos,
1049                                 ammo_size,
1050                                 (get_weaponinfo(switchweapon)).ammo_field,
1051                                 true,
1052                                 infinite_ammo
1053                         );
1054                 }
1055
1056                 ++row;
1057                 if(row >= rows)
1058                 {
1059                         row = 0;
1060                         column = column + 1;
1061                 }
1062         }
1063         else
1064         {
1065                 .int ammotype;
1066                 row = column = 0;
1067                 for(i = 0; i < AMMO_COUNT; ++i)
1068                 {
1069                         ammotype = GetAmmoFieldFromNum(i);
1070                         DrawAmmoItem(
1071                                 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1072                                 ammo_size,
1073                                 ammotype,
1074                                 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1075                                 infinite_ammo
1076                         );
1077
1078                         ++row;
1079                         if(row >= rows)
1080                         {
1081                                 row = 0;
1082                                 column = column + 1;
1083                         }
1084                 }
1085         }
1086
1087         if (draw_nades)
1088         {
1089                 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1090
1091                 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1092
1093                 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1094         }
1095
1096         draw_endBoldFont();
1097 }
1098
1099 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp)
1100 {
1101         vector newPos = '0 0 0', newSize = '0 0 0';
1102         vector picpos, numpos;
1103
1104         if (vertical)
1105         {
1106                 if(mySize.y/mySize.x > 2)
1107                 {
1108                         newSize.y = 2 * mySize.x;
1109                         newSize.x = mySize.x;
1110
1111                         newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1112                         newPos.x = myPos.x;
1113                 }
1114                 else
1115                 {
1116                         newSize.x = 1/2 * mySize.y;
1117                         newSize.y = mySize.y;
1118
1119                         newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1120                         newPos.y = myPos.y;
1121                 }
1122
1123                 if(icon_right_align)
1124                 {
1125                         numpos = newPos;
1126                         picpos = newPos + eY * newSize.x;
1127                 }
1128                 else
1129                 {
1130                         picpos = newPos;
1131                         numpos = newPos + eY * newSize.x;
1132                 }
1133
1134                 newSize.y /= 2;
1135                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1136                 // make number smaller than icon, it looks better
1137                 // reduce only y to draw numbers with different number of digits with the same y size
1138                 numpos.y += newSize.y * ((1 - 0.7) / 2);
1139                 newSize.y *= 0.7;
1140                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1141                 return;
1142         }
1143
1144         if(mySize.x/mySize.y > 3)
1145         {
1146                 newSize.x = 3 * mySize.y;
1147                 newSize.y = mySize.y;
1148
1149                 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1150                 newPos.y = myPos.y;
1151         }
1152         else
1153         {
1154                 newSize.y = 1/3 * mySize.x;
1155                 newSize.x = mySize.x;
1156
1157                 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1158                 newPos.x = myPos.x;
1159         }
1160
1161         if(icon_right_align) // right align
1162         {
1163                 numpos = newPos;
1164                 picpos = newPos + eX * 2 * newSize.y;
1165         }
1166         else // left align
1167         {
1168                 numpos = newPos + eX * newSize.y;
1169                 picpos = newPos;
1170         }
1171
1172         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1173         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1174         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1175         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1176 }
1177
1178 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha)
1179 {
1180         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1181 }
1182
1183 // Powerups (#2)
1184 //
1185
1186 // Powerup item fields (reusing existing fields)
1187 .string message;  // Human readable name
1188 .string netname;  // Icon name
1189 .vector colormod; // Color
1190 .float count;     // Time left
1191 .float lifetime;  // Maximum time
1192
1193 entity powerupItems;
1194 int powerupItemsCount;
1195
1196 void resetPowerupItems()
1197 {
1198         entity item;
1199         for(item = powerupItems; item; item = item.chain)
1200                 item.count = 0;
1201
1202         powerupItemsCount = 0;
1203 }
1204
1205 void addPowerupItem(string name, string icon, vector color, float currentTime, float lifeTime)
1206 {
1207         if(!powerupItems)
1208                 powerupItems = spawn();
1209
1210         entity item;
1211         for(item = powerupItems; item.count; item = item.chain)
1212                 if(!item.chain)
1213                         item.chain = spawn();
1214
1215         item.message  = name;
1216         item.netname  = icon;
1217         item.colormod = color;
1218         item.count    = currentTime;
1219         item.lifetime = lifeTime;
1220
1221         ++powerupItemsCount;
1222 }
1223
1224 int getPowerupItemAlign(int align, int column, int row, int columns, int rows, bool isVertical)
1225 {
1226         if(align < 2)
1227                 return align;
1228
1229         bool isTop    =  isVertical && rows > 1 && row == 0;
1230         bool isBottom =  isVertical && rows > 1 && row == rows-1;
1231         bool isLeft   = !isVertical && columns > 1 && column == 0;
1232         bool isRight  = !isVertical && columns > 1 && column == columns-1;
1233
1234         if(isTop    || isLeft)  return (align == 2) ? 1 : 0;
1235         if(isBottom || isRight) return (align == 2) ? 0 : 1;
1236
1237         return 2;
1238 }
1239
1240 void HUD_Powerups()
1241 {
1242         if(intermission == 2) return;
1243
1244         int allItems = getstati(STAT_ITEMS, 0, 24);
1245         int allBuffs = getstati(STAT_BUFFS, 0, 24);
1246         int strengthTime, shieldTime, superTime;
1247
1248         // Initialize items
1249         if(!autocvar__hud_configure)
1250         {
1251                 if(!autocvar_hud_panel_powerups) return;
1252                 if(spectatee_status == -1) return;
1253                 if(getstati(STAT_HEALTH) <= 0) return;
1254                 if(!(allItems & (ITEM_Strength.m_itemid | ITEM_Shield.m_itemid | IT_SUPERWEAPON)) && !allBuffs) return;
1255
1256                 strengthTime = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1257                 shieldTime = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1258                 superTime = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1259
1260                 if(allItems & IT_UNLIMITED_SUPERWEAPONS)
1261                         superTime = 99;
1262
1263                 // Prevent stuff to show up on mismatch that will be fixed next frame
1264                 if(!(allItems & IT_SUPERWEAPON))
1265                         superTime = 0;
1266         }
1267         else
1268         {
1269                 strengthTime = 15;
1270                 shieldTime = 27;
1271                 superTime = 13;
1272                 allBuffs = 0;
1273         }
1274
1275         // Add items to linked list
1276         resetPowerupItems();
1277
1278         if(strengthTime)
1279                 addPowerupItem("Strength", "strength", autocvar_hud_progressbar_strength_color, strengthTime, 30);
1280         if(shieldTime)
1281                 addPowerupItem("Shield", "shield", autocvar_hud_progressbar_shield_color, shieldTime, 30);
1282         if(superTime)
1283                 addPowerupItem("Superweapons", "superweapons", autocvar_hud_progressbar_superweapons_color, superTime, 30);
1284
1285         FOREACH(Buffs, it.m_itemid & allBuffs, LAMBDA(
1286                 addPowerupItem(it.m_prettyName, strcat("buff_", it.m_name), it.m_color, bound(0, getstatf(STAT_BUFF_TIME) - time, 99), 60);
1287         ));
1288
1289         if(!powerupItemsCount)
1290                 return;
1291
1292         // Draw panel background
1293         HUD_Panel_UpdateCvars();
1294         HUD_Panel_DrawBg(1);
1295
1296         // Set drawing area
1297         vector pos = panel_pos;
1298         vector size = panel_size;
1299         bool isVertical = size.y > size.x;
1300
1301         if(panel_bg_padding)
1302         {
1303                 pos += '1 1 0' * panel_bg_padding;
1304                 size -= '2 2 0' * panel_bg_padding;
1305         }
1306
1307         // Find best partitioning of the drawing area
1308         const float DESIRED_ASPECT = 6;
1309         float aspect = 0, a;
1310         int columns = 0, c;
1311         int rows = 0, r;
1312         int i = 1;
1313
1314         do
1315         {
1316                 c = floor(powerupItemsCount / i);
1317                 r = ceil(powerupItemsCount / c);
1318                 a = isVertical ? (size.y/r) / (size.x/c) : (size.x/c) / (size.y/r);
1319
1320                 if(i == 1 || fabs(DESIRED_ASPECT - a) < fabs(DESIRED_ASPECT - aspect))
1321                 {
1322                         aspect = a;
1323                         columns = c;
1324                         rows = r;
1325                 }
1326         }
1327         while(++i <= powerupItemsCount);
1328
1329         // Prevent single items from getting too wide
1330         if(powerupItemsCount == 1 && aspect > DESIRED_ASPECT)
1331         {
1332                 if(isVertical)
1333                 {
1334                         size.y *= 0.5;
1335                         pos.y += size.y * 0.5;
1336                 }
1337                 else
1338                 {
1339                         size.x *= 0.5;
1340                         pos.x += size.x * 0.5;
1341                 }
1342         }
1343
1344         // Draw items from linked list
1345         vector itemPos = pos;
1346         vector itemSize = eX * (size.x / columns) + eY * (size.y / rows);
1347         vector textColor = '1 1 1';
1348
1349         int fullSeconds = 0;
1350         int align = 0;
1351         int column = 0;
1352         int row = 0;
1353
1354         draw_beginBoldFont();
1355         for(entity item = powerupItems; item.count; item = item.chain)
1356         {
1357                 itemPos = eX * (pos.x + column * itemSize.x) + eY * (pos.y + row * itemSize.y);
1358
1359                 // Draw progressbar
1360                 if(autocvar_hud_panel_powerups_progressbar)
1361                 {
1362                         align = getPowerupItemAlign(autocvar_hud_panel_powerups_baralign, column, row, columns, rows, isVertical);
1363                         HUD_Panel_DrawProgressBar(itemPos, itemSize, "progressbar", item.count / item.lifetime, isVertical, align, item.colormod, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1364                 }
1365
1366                 // Draw icon and text
1367                 if(autocvar_hud_panel_powerups_text)
1368                 {
1369                         align = getPowerupItemAlign(autocvar_hud_panel_powerups_iconalign, column, row, columns, rows, isVertical);
1370                         fullSeconds = ceil(item.count);
1371                         textColor = '0.6 0.6 0.6' + (item.colormod * 0.4);
1372
1373                         if(item.count > 1)
1374                                 DrawNumIcon(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha);
1375                         if(item.count <= 5)
1376                                 DrawNumIcon_expanding(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha, bound(0, (fullSeconds - item.count) / 0.5, 1));
1377                 }
1378
1379                 // Determine next section
1380                 if(isVertical)
1381                 {
1382                         if(++column >= columns)
1383                         {
1384                                 column = 0;
1385                                 ++row;
1386                         }
1387                 }
1388                 else
1389                 {
1390                         if(++row >= rows)
1391                         {
1392                                 row = 0;
1393                                 ++column;
1394                         }
1395                 }
1396         }
1397         draw_endBoldFont();
1398 }
1399
1400 // Health/armor (#3)
1401 //
1402
1403
1404 void HUD_HealthArmor(void)
1405 {
1406         int armor, health, fuel;
1407         if(intermission == 2) return;
1408         if(!autocvar__hud_configure)
1409         {
1410                 if(!autocvar_hud_panel_healtharmor) return;
1411                 if(hud != HUD_NORMAL) return;
1412                 if(spectatee_status == -1) return;
1413
1414                 health = getstati(STAT_HEALTH);
1415                 if(health <= 0)
1416                 {
1417                         prev_health = -1;
1418                         return;
1419                 }
1420                 armor = getstati(STAT_ARMOR);
1421
1422                 // code to check for spectatee_status changes is in Ent_ClientData()
1423                 // prev_p_health and prev_health can be set to -1 there
1424
1425                 if (prev_p_health == -1)
1426                 {
1427                         // no effect
1428                         health_beforedamage = 0;
1429                         armor_beforedamage = 0;
1430                         health_damagetime = 0;
1431                         armor_damagetime = 0;
1432                         prev_health = health;
1433                         prev_armor = armor;
1434                         old_p_health = health;
1435                         old_p_armor = armor;
1436                         prev_p_health = health;
1437                         prev_p_armor = armor;
1438                 }
1439                 else if (prev_health == -1)
1440                 {
1441                         //start the load effect
1442                         health_damagetime = 0;
1443                         armor_damagetime = 0;
1444                         prev_health = 0;
1445                         prev_armor = 0;
1446                 }
1447                 fuel = getstati(STAT_FUEL);
1448         }
1449         else
1450         {
1451                 health = 150;
1452                 armor = 75;
1453                 fuel = 20;
1454         }
1455
1456         HUD_Panel_UpdateCvars();
1457
1458         draw_beginBoldFont();
1459
1460         vector pos, mySize;
1461         pos = panel_pos;
1462         mySize = panel_size;
1463
1464         HUD_Panel_DrawBg(1);
1465         if(panel_bg_padding)
1466         {
1467                 pos += '1 1 0' * panel_bg_padding;
1468                 mySize -= '2 2 0' * panel_bg_padding;
1469         }
1470
1471         int baralign = autocvar_hud_panel_healtharmor_baralign;
1472         int iconalign = autocvar_hud_panel_healtharmor_iconalign;
1473
1474     int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1475     int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1476         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1477         {
1478                 vector v;
1479                 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1480
1481                 float x;
1482                 x = floor(v.x + 1);
1483
1484         float maxtotal = maxhealth + maxarmor;
1485                 string biggercount;
1486                 if(v.z) // NOT fully armored
1487                 {
1488                         biggercount = "health";
1489                         if(autocvar_hud_panel_healtharmor_progressbar)
1490                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1491                         if(armor)
1492             if(autocvar_hud_panel_healtharmor_text)
1493                                 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1494                 }
1495                 else
1496                 {
1497                         biggercount = "armor";
1498                         if(autocvar_hud_panel_healtharmor_progressbar)
1499                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1500                         if(health)
1501             if(autocvar_hud_panel_healtharmor_text)
1502                                 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1503                 }
1504         if(autocvar_hud_panel_healtharmor_text)
1505                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1506
1507                 if(fuel)
1508                         HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1509         }
1510         else
1511         {
1512                 float panel_ar = mySize.x/mySize.y;
1513                 bool is_vertical = (panel_ar < 1);
1514                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1515                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1516                 {
1517                         mySize.x *= 0.5;
1518                         if (autocvar_hud_panel_healtharmor_flip)
1519                                 health_offset.x = mySize.x;
1520                         else
1521                                 armor_offset.x = mySize.x;
1522                 }
1523                 else
1524                 {
1525                         mySize.y *= 0.5;
1526                         if (autocvar_hud_panel_healtharmor_flip)
1527                                 health_offset.y = mySize.y;
1528                         else
1529                                 armor_offset.y = mySize.y;
1530                 }
1531
1532                 bool health_baralign, armor_baralign, fuel_baralign;
1533                 bool health_iconalign, armor_iconalign;
1534                 if (autocvar_hud_panel_healtharmor_flip)
1535                 {
1536                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1537                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1538                         fuel_baralign = health_baralign;
1539                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1540                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1541                 }
1542                 else
1543                 {
1544                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1545                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1546                         fuel_baralign = armor_baralign;
1547                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1548                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1549                 }
1550
1551                 //if(health)
1552                 {
1553                         if(autocvar_hud_panel_healtharmor_progressbar)
1554                         {
1555                                 float p_health, pain_health_alpha;
1556                                 p_health = health;
1557                                 pain_health_alpha = 1;
1558                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1559                                 {
1560                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1561                                         {
1562                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1563                                                 {
1564                                                         if (time - old_p_healthtime < 1)
1565                                                                 old_p_health = prev_p_health;
1566                                                         else
1567                                                                 old_p_health = prev_health;
1568                                                         old_p_healthtime = time;
1569                                                 }
1570                                                 if (time - old_p_healthtime < 1)
1571                                                 {
1572                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1573                                                         prev_p_health = p_health;
1574                                                 }
1575                                         }
1576                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1577                                         {
1578                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1579                                                 {
1580                                                         if (time - health_damagetime >= 1)
1581                                                                 health_beforedamage = prev_health;
1582                                                         health_damagetime = time;
1583                                                 }
1584                                                 if (time - health_damagetime < 1)
1585                                                 {
1586                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1587                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1588                                                 }
1589                                         }
1590                                         prev_health = health;
1591
1592                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1593                                         {
1594                                                 float BLINK_FACTOR = 0.15;
1595                                                 float BLINK_BASE = 0.85;
1596                                                 float BLINK_FREQ = 9;
1597                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1598                                         }
1599                                 }
1600                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1601                         }
1602                         if(autocvar_hud_panel_healtharmor_text)
1603                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1604                 }
1605
1606                 if(armor)
1607                 {
1608                         if(autocvar_hud_panel_healtharmor_progressbar)
1609                         {
1610                                 float p_armor;
1611                                 p_armor = armor;
1612                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1613                                 {
1614                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1615                                         {
1616                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1617                                                 {
1618                                                         if (time - old_p_armortime < 1)
1619                                                                 old_p_armor = prev_p_armor;
1620                                                         else
1621                                                                 old_p_armor = prev_armor;
1622                                                         old_p_armortime = time;
1623                                                 }
1624                                                 if (time - old_p_armortime < 1)
1625                                                 {
1626                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1627                                                         prev_p_armor = p_armor;
1628                                                 }
1629                                         }
1630                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1631                                         {
1632                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1633                                                 {
1634                                                         if (time - armor_damagetime >= 1)
1635                                                                 armor_beforedamage = prev_armor;
1636                                                         armor_damagetime = time;
1637                                                 }
1638                                                 if (time - armor_damagetime < 1)
1639                                                 {
1640                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1641                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1642                                                 }
1643                                         }
1644                                         prev_armor = armor;
1645                                 }
1646                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1647                         }
1648                         if(autocvar_hud_panel_healtharmor_text)
1649                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1650                 }
1651
1652                 if(fuel)
1653                 {
1654                         if (is_vertical)
1655                                 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1656                         else
1657                                 mySize.y *= 0.2;
1658                         if (panel_ar >= 4)
1659                                 mySize.x *= 2; //restore full panel size
1660                         else if (panel_ar < 1/4)
1661                                 mySize.y *= 2; //restore full panel size
1662                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1663                 }
1664         }
1665
1666         draw_endBoldFont();
1667 }
1668
1669 // Notification area (#4)
1670 //
1671
1672 void HUD_Notify_Push(string icon, string attacker, string victim)
1673 {
1674         if (icon == "")
1675                 return;
1676
1677         ++notify_count;
1678         --notify_index;
1679
1680         if (notify_index == -1)
1681                 notify_index = NOTIFY_MAX_ENTRIES-1;
1682
1683         // Free old strings
1684         if (notify_attackers[notify_index])
1685                 strunzone(notify_attackers[notify_index]);
1686
1687         if (notify_victims[notify_index])
1688                 strunzone(notify_victims[notify_index]);
1689
1690         if (notify_icons[notify_index])
1691                 strunzone(notify_icons[notify_index]);
1692
1693         // Allocate new strings
1694         if (victim != "")
1695         {
1696                 notify_attackers[notify_index] = strzone(attacker);
1697                 notify_victims[notify_index] = strzone(victim);
1698         }
1699         else
1700         {
1701                 // In case of a notification without a victim, the attacker
1702                 // is displayed on the victim's side. Instead of special
1703                 // treatment later on, we can simply switch them here.
1704                 notify_attackers[notify_index] = string_null;
1705                 notify_victims[notify_index] = strzone(attacker);
1706         }
1707
1708         notify_icons[notify_index] = strzone(icon);
1709         notify_times[notify_index] = time;
1710 }
1711
1712 void HUD_Notify(void)
1713 {
1714         if(intermission == 2) return;
1715         if (!autocvar__hud_configure)
1716                 if (!autocvar_hud_panel_notify)
1717                         return;
1718
1719         HUD_Panel_UpdateCvars();
1720         HUD_Panel_DrawBg(1);
1721
1722         if (!autocvar__hud_configure)
1723                 if (notify_count == 0)
1724                         return;
1725
1726         vector pos, size;
1727         pos  = panel_pos;
1728         size = panel_size;
1729
1730         if (panel_bg_padding)
1731         {
1732                 pos  += '1 1 0' * panel_bg_padding;
1733                 size -= '2 2 0' * panel_bg_padding;
1734         }
1735
1736         float fade_start = max(0, autocvar_hud_panel_notify_time);
1737         float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1738         float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1739
1740         int entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1741         float entry_height = size.y / entry_count;
1742
1743         float panel_width_half = size.x * 0.5;
1744         float icon_width_half = entry_height * icon_aspect / 2;
1745         float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1746
1747         vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1748         vector icon_size = (eX * icon_aspect + eY) * entry_height;
1749         vector icon_left = eX * (panel_width_half - icon_width_half);
1750         vector attacker_right = eX * name_maxwidth;
1751         vector victim_left = eX * (size.x - name_maxwidth);
1752
1753         vector attacker_pos, victim_pos, icon_pos;
1754         string attacker, victim, icon;
1755         int i, j, count, step, limit;
1756         float alpha;
1757
1758         if (autocvar_hud_panel_notify_flip)
1759         {
1760                 // Order items from the top down
1761                 i = 0;
1762                 step = +1;
1763                 limit = entry_count;
1764         }
1765         else
1766         {
1767                 // Order items from the bottom up
1768                 i = entry_count - 1;
1769                 step = -1;
1770                 limit = -1;
1771         }
1772
1773         for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1774         {
1775                 if(autocvar__hud_configure)
1776                 {
1777                         attacker = sprintf(_("Player %d"), count + 1);
1778                         victim = sprintf(_("Player %d"), count + 2);
1779                         icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1780                         alpha = bound(0, 1.2 - count / entry_count, 1);
1781                 }
1782                 else
1783                 {
1784                         if (j == NOTIFY_MAX_ENTRIES)
1785                                 j = 0;
1786
1787                         if (notify_times[j] + fade_start > time)
1788                                 alpha = 1;
1789                         else if (fade_time != 0)
1790                         {
1791                                 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1792                                 if (alpha == 0)
1793                                         break;
1794                         }
1795                         else
1796                                 break;
1797
1798                         attacker = notify_attackers[j];
1799                         victim = notify_victims[j];
1800                         icon = notify_icons[j];
1801                 }
1802
1803                 if (icon != "" && victim != "")
1804                 {
1805                         vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1806
1807                         icon_pos = pos + icon_left + eY * i * entry_height;
1808                         drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1809
1810                         victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1811                         victim_pos = pos + victim_left + name_top;
1812                         drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1813
1814                         if (attacker != "")
1815                         {
1816                                 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1817                                 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1818                                 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1819                         }
1820                 }
1821         }
1822
1823         notify_count = count;
1824 }
1825
1826 void HUD_Timer(void)
1827 {
1828         if(intermission == 2) return;
1829         if(!autocvar__hud_configure)
1830         {
1831                 if(!autocvar_hud_panel_timer) return;
1832         }
1833
1834         HUD_Panel_UpdateCvars();
1835
1836         draw_beginBoldFont();
1837
1838         vector pos, mySize;
1839         pos = panel_pos;
1840         mySize = panel_size;
1841
1842         HUD_Panel_DrawBg(1);
1843         if(panel_bg_padding)
1844         {
1845                 pos += '1 1 0' * panel_bg_padding;
1846                 mySize -= '2 2 0' * panel_bg_padding;
1847         }
1848
1849         string timer;
1850         float timelimit, elapsedTime, timeleft, minutesLeft;
1851
1852         timelimit = getstatf(STAT_TIMELIMIT);
1853
1854         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1855         timeleft = ceil(timeleft);
1856
1857         minutesLeft = floor(timeleft / 60);
1858
1859         vector timer_color;
1860         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1861                 timer_color = '1 1 1'; //white
1862         else if(minutesLeft >= 1)
1863                 timer_color = '1 1 0'; //yellow
1864         else
1865                 timer_color = '1 0 0'; //red
1866
1867         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1868                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1869                         //while restart is still active, show 00:00
1870                         timer = seconds_tostring(0);
1871                 } else {
1872                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1873                         timer = seconds_tostring(elapsedTime);
1874                 }
1875         } else {
1876                 timer = seconds_tostring(timeleft);
1877         }
1878
1879         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1880
1881         draw_endBoldFont();
1882 }
1883
1884 // Radar (#6)
1885 //
1886
1887 float HUD_Radar_Clickable()
1888 {
1889         return hud_panel_radar_mouse && !hud_panel_radar_temp_hidden;
1890 }
1891
1892 void HUD_Radar_Show_Maximized(bool doshow,float clickable)
1893 {
1894         hud_panel_radar_maximized = doshow;
1895         hud_panel_radar_temp_hidden = 0;
1896
1897         if ( doshow )
1898         {
1899                 if (clickable)
1900                 {
1901                         if(autocvar_hud_cursormode)
1902                                 setcursormode(1);
1903                         hud_panel_radar_mouse = 1;
1904                 }
1905         }
1906         else if ( hud_panel_radar_mouse )
1907         {
1908                 hud_panel_radar_mouse = 0;
1909                 mouseClicked = 0;
1910                 if(autocvar_hud_cursormode)
1911                 if(!mv_active)
1912                         setcursormode(0);
1913         }
1914 }
1915 void HUD_Radar_Hide_Maximized()
1916 {
1917         HUD_Radar_Show_Maximized(false,false);
1918 }
1919
1920
1921 float HUD_Radar_InputEvent(float bInputType, float nPrimary, float nSecondary)
1922 {
1923         if(!hud_panel_radar_maximized || !hud_panel_radar_mouse ||
1924                 autocvar__hud_configure || mv_active)
1925                 return false;
1926
1927         if(bInputType == 3)
1928         {
1929                 mousepos_x = nPrimary;
1930                 mousepos_y = nSecondary;
1931                 return true;
1932         }
1933
1934         if(nPrimary == K_MOUSE1)
1935         {
1936                 if(bInputType == 0) // key pressed
1937                         mouseClicked |= S_MOUSE1;
1938                 else if(bInputType == 1) // key released
1939                         mouseClicked -= (mouseClicked & S_MOUSE1);
1940         }
1941         else if(nPrimary == K_MOUSE2)
1942         {
1943                 if(bInputType == 0) // key pressed
1944                         mouseClicked |= S_MOUSE2;
1945                 else if(bInputType == 1) // key released
1946                         mouseClicked -= (mouseClicked & S_MOUSE2);
1947         }
1948         else if ( nPrimary == K_ESCAPE && bInputType == 0 )
1949         {
1950                 HUD_Radar_Hide_Maximized();
1951         }
1952         else
1953         {
1954                 // allow console/use binds to work without hiding the map
1955                 string con_keys;
1956                 float keys;
1957                 float i;
1958                 con_keys = strcat(findkeysforcommand("toggleconsole", 0)," ",findkeysforcommand("+use", 0)) ;
1959                 keys = tokenize(con_keys); // findkeysforcommand returns data for this
1960                 for (i = 0; i < keys; ++i)
1961                 {
1962                         if(nPrimary == stof(argv(i)))
1963                                 return false;
1964                 }
1965
1966                 if ( getstati(STAT_HEALTH) <= 0 )
1967                 {
1968                         // Show scoreboard
1969                         if ( bInputType < 2 )
1970                         {
1971                                 con_keys = findkeysforcommand("+showscores", 0);
1972                                 keys = tokenize(con_keys);
1973                                 for (i = 0; i < keys; ++i)
1974                                 {
1975                                         if ( nPrimary == stof(argv(i)) )
1976                                         {
1977                                                 hud_panel_radar_temp_hidden = bInputType == 0;
1978                                                 return false;
1979                                         }
1980                                 }
1981                         }
1982                 }
1983                 else if ( bInputType == 0 )
1984                         HUD_Radar_Hide_Maximized();
1985
1986                 return false;
1987         }
1988
1989         return true;
1990 }
1991
1992 void HUD_Radar_Mouse()
1993 {
1994         if ( !hud_panel_radar_mouse ) return;
1995         if(mv_active) return;
1996
1997         if ( intermission )
1998         {
1999                 HUD_Radar_Hide_Maximized();
2000                 return;
2001         }
2002
2003         if(mouseClicked & S_MOUSE2)
2004         {
2005                 HUD_Radar_Hide_Maximized();
2006                 return;
2007         }
2008
2009         if(!autocvar_hud_cursormode)
2010         {
2011                 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
2012
2013                 mousepos_x = bound(0, mousepos_x, vid_conwidth);
2014                 mousepos_y = bound(0, mousepos_y, vid_conheight);
2015         }
2016
2017         HUD_Panel_UpdateCvars();
2018
2019
2020         panel_size = autocvar_hud_panel_radar_maximized_size;
2021         panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2022         panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2023         panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2024         panel_pos_y = (vid_conheight - panel_size_y) / 2;
2025
2026         if(mouseClicked & S_MOUSE1)
2027         {
2028                 // click outside
2029                 if ( mousepos_x < panel_pos_x || mousepos_x > panel_pos_x + panel_size_x ||
2030                          mousepos_y < panel_pos_y || mousepos_y > panel_pos_y + panel_size_y )
2031                 {
2032                         HUD_Radar_Hide_Maximized();
2033                         return;
2034                 }
2035                 vector pos = teamradar_texcoord_to_3dcoord(teamradar_2dcoord_to_texcoord(mousepos),view_origin_z);
2036                 localcmd(sprintf("cmd ons_spawn %f %f %f",pos_x,pos_y,pos_z));
2037
2038                 HUD_Radar_Hide_Maximized();
2039                 return;
2040         }
2041
2042
2043         const vector cursor_size = '32 32 0';
2044         drawpic(mousepos-'8 4 0', strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursor_size, '1 1 1', 0.8, DRAWFLAG_NORMAL);
2045 }
2046
2047 void HUD_Radar(void)
2048 {
2049         if(intermission == 2) return;
2050         if (!autocvar__hud_configure)
2051         {
2052                 if (hud_panel_radar_maximized)
2053                 {
2054                         if (!hud_draw_maximized) return;
2055                 }
2056                 else
2057                 {
2058                         if (autocvar_hud_panel_radar == 0) return;
2059                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2060                         if(radar_panel_modified)
2061                         {
2062                                 panel.update_time = time; // forces reload of panel attributes
2063                                 radar_panel_modified = false;
2064                         }
2065                 }
2066         }
2067
2068         if ( hud_panel_radar_temp_hidden )
2069                 return;
2070
2071         HUD_Panel_UpdateCvars();
2072
2073         float f = 0;
2074
2075         if (hud_panel_radar_maximized && !autocvar__hud_configure)
2076         {
2077                 panel_size = autocvar_hud_panel_radar_maximized_size;
2078                 panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
2079                 panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
2080                 panel_pos.x = (vid_conwidth - panel_size.x) / 2;
2081                 panel_pos.y = (vid_conheight - panel_size.y) / 2;
2082
2083                 string panel_bg;
2084                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2085                 if(precache_pic(panel_bg) == "")
2086                         panel_bg = "gfx/hud/default/border_default"; // fallback
2087                 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
2088                         radar_panel_modified = true;
2089                 if(panel.current_panel_bg)
2090                         strunzone(panel.current_panel_bg);
2091                 panel.current_panel_bg = strzone(panel_bg);
2092
2093                 switch(hud_panel_radar_maximized_zoommode)
2094                 {
2095                         default:
2096                         case 0:
2097                                 f = current_zoomfraction;
2098                                 break;
2099                         case 1:
2100                                 f = 1 - current_zoomfraction;
2101                                 break;
2102                         case 2:
2103                                 f = 0;
2104                                 break;
2105                         case 3:
2106                                 f = 1;
2107                                 break;
2108                 }
2109
2110                 switch(hud_panel_radar_maximized_rotation)
2111                 {
2112                         case 0:
2113                                 teamradar_angle = view_angles.y - 90;
2114                                 break;
2115                         default:
2116                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
2117                                 break;
2118                 }
2119         }
2120         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
2121         {
2122                 switch(hud_panel_radar_zoommode)
2123                 {
2124                         default:
2125                         case 0:
2126                                 f = current_zoomfraction;
2127                                 break;
2128                         case 1:
2129                                 f = 1 - current_zoomfraction;
2130                                 break;
2131                         case 2:
2132                                 f = 0;
2133                                 break;
2134                         case 3:
2135                                 f = 1;
2136                                 break;
2137                 }
2138
2139                 switch(hud_panel_radar_rotation)
2140                 {
2141                         case 0:
2142                                 teamradar_angle = view_angles.y - 90;
2143                                 break;
2144                         default:
2145                                 teamradar_angle = 90 * hud_panel_radar_rotation;
2146                                 break;
2147                 }
2148         }
2149
2150         vector pos, mySize;
2151         pos = panel_pos;
2152         mySize = panel_size;
2153
2154         HUD_Panel_DrawBg(1);
2155         if(panel_bg_padding)
2156         {
2157                 pos += '1 1 0' * panel_bg_padding;
2158                 mySize -= '2 2 0' * panel_bg_padding;
2159         }
2160
2161         int color2;
2162         entity tm;
2163         float scale2d, normalsize, bigsize;
2164
2165         teamradar_origin2d = pos + 0.5 * mySize;
2166         teamradar_size2d = mySize;
2167
2168         if(minimapname == "")
2169                 return;
2170
2171         teamradar_loadcvars();
2172
2173         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2174         teamradar_size2d = mySize;
2175
2176         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2177
2178         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2179         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2180         {
2181                 // max-min distance must fit the radar in any rotation
2182                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2183         }
2184         else
2185         {
2186                 vector c0, c1, c2, c3, span;
2187                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2188                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2189                 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2190                 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2191                 span = '0 0 0';
2192                 span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2193                 span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2194
2195                 // max-min distance must fit the radar in x=x, y=y
2196                 bigsize = min(
2197                         teamradar_size2d.x * scale2d / (1.05 * span.x),
2198                         teamradar_size2d.y * scale2d / (1.05 * span.y)
2199                 );
2200         }
2201
2202         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2203         if(bigsize > normalsize)
2204                 normalsize = bigsize;
2205
2206         teamradar_size =
2207                   f * bigsize
2208                 + (1 - f) * normalsize;
2209         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2210                   f * mi_center
2211                 + (1 - f) * view_origin);
2212
2213         drawsetcliparea(
2214                 pos.x,
2215                 pos.y,
2216                 mySize.x,
2217                 mySize.y
2218         );
2219
2220         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2221
2222         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2223                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2224
2225         vector coord;
2226         vector brightcolor;
2227         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2228         {
2229                 if ( hud_panel_radar_mouse )
2230                 if ( tm.health > 0 )
2231                 if ( tm.team == myteam+1 )
2232                 {
2233                         coord = teamradar_texcoord_to_2dcoord(teamradar_3dcoord_to_texcoord(tm.origin));
2234                         if ( vlen(mousepos-coord) < 8 )
2235                         {
2236                                 brightcolor_x = min(1,tm.teamradar_color_x*1.5);
2237                                 brightcolor_y = min(1,tm.teamradar_color_y*1.5);
2238                                 brightcolor_z = min(1,tm.teamradar_color_z*1.5);
2239                                 drawpic(coord - '8 8 0', "gfx/teamradar_icon_glow", '16 16 0', brightcolor, panel_fg_alpha, 0);
2240                         }
2241                 }
2242                 entity icon = RadarIcons[tm.teamradar_icon];
2243                 draw_teamradar_icon(tm.origin, icon, tm, spritelookupcolor(tm, icon.netname, tm.teamradar_color), panel_fg_alpha);
2244         }
2245         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2246         {
2247                 color2 = GetPlayerColor(tm.sv_entnum);
2248                 //if(color == NUM_SPECTATOR || color == color2)
2249                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2250         }
2251         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2252
2253         drawresetcliparea();
2254
2255         if ( hud_panel_radar_mouse )
2256         {
2257                 string message = "Click to select teleport destination";
2258
2259                 if ( getstati(STAT_HEALTH) <= 0 )
2260                 {
2261                         message = "Click to select spawn location";
2262                 }
2263
2264                 drawcolorcodedstring(pos + '0.5 0 0' * (mySize_x - stringwidth(message, true, hud_fontsize)) - '0 1 0' * hud_fontsize_y * 2,
2265                                                          message, hud_fontsize, hud_panel_radar_foreground_alpha, DRAWFLAG_NORMAL);
2266
2267                 hud_panel_radar_bottom = pos_y + mySize_y + hud_fontsize_y;
2268         }
2269 }
2270
2271 // Score (#7)
2272 //
2273 void HUD_UpdatePlayerTeams();
2274 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2275 {
2276         float score;
2277         entity tm = world, pl;
2278         int SCOREPANEL_MAX_ENTRIES = 6;
2279         float SCOREPANEL_ASPECTRATIO = 2;
2280         int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2281         vector fontsize = '1 1 0' * (mySize.y/entries);
2282
2283         vector rgb, score_color;
2284         rgb = '1 1 1';
2285         score_color = '1 1 1';
2286
2287         float name_size = mySize.x*0.75;
2288         float spacing_size = mySize.x*0.04;
2289         const float highlight_alpha = 0.2;
2290         int i = 0, first_pl = 0;
2291         bool me_printed = false;
2292         string s;
2293         if (autocvar__hud_configure)
2294         {
2295                 float players_per_team = 0;
2296                 if (team_count)
2297                 {
2298                         // show team scores in the first line
2299                         float score_size = mySize.x / team_count;
2300                         players_per_team = max(2, ceil((entries - 1) / team_count));
2301                         for(i=0; i<team_count; ++i) {
2302                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2303                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2304                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2305                         }
2306                         first_pl = 1;
2307                         pos.y += fontsize.y;
2308                 }
2309                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2310                 for (i=first_pl; i<entries; ++i)
2311                 {
2312                         //simulate my score is lower than all displayed players,
2313                         //so that I don't appear at all showing pure rankings.
2314                         //This is to better show the difference between the 2 ranking views
2315                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2316                         {
2317                                 rgb = '1 1 0';
2318                                 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2319                                 s = GetPlayerName(player_localnum);
2320                                 score = 7;
2321                         }
2322                         else
2323                         {
2324                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2325                                 score -= 3;
2326                         }
2327
2328                         if (team_count)
2329                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2330                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2331                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2332                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2333                         pos.y += fontsize.y;
2334                 }
2335                 return;
2336         }
2337
2338         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2339                 HUD_UpdatePlayerTeams();
2340         if (team_count)
2341         {
2342                 // show team scores in the first line
2343                 float score_size = mySize.x / team_count;
2344                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2345                         if(tm.team == NUM_SPECTATOR)
2346                                 continue;
2347                         if (tm.team == myteam)
2348                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2349                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2350                         ++i;
2351                 }
2352                 first_pl = 1;
2353                 pos.y += fontsize.y;
2354                 tm = teams.sort_next;
2355         }
2356         i = first_pl;
2357
2358         do
2359         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2360         {
2361                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2362                         continue;
2363
2364                 if (i == entries-1 && !me_printed && pl != me)
2365                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2366                 {
2367                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2368                                 if (pl.team != NUM_SPECTATOR)
2369                                         break;
2370
2371                         if (pl)
2372                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2373                         else
2374                                 rgb = '1 0 0'; //last: red
2375                         pl = me;
2376                 }
2377
2378                 if (pl == me)
2379                 {
2380                         if (i == first_pl)
2381                                 rgb = '0 1 0'; //first: green
2382                         me_printed = true;
2383                         drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2384                 }
2385                 if (team_count)
2386                         score_color = Team_ColorRGB(pl.team) * 0.8;
2387                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2388                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2389                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2390                 pos.y += fontsize.y;
2391                 ++i;
2392         }
2393         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2394 }
2395
2396 void HUD_Score(void)
2397 {
2398         if(intermission == 2) return;
2399         if(!autocvar__hud_configure)
2400         {
2401                 if(!autocvar_hud_panel_score) return;
2402                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2403         }
2404
2405         HUD_Panel_UpdateCvars();
2406         vector pos, mySize;
2407         pos = panel_pos;
2408         mySize = panel_size;
2409
2410         HUD_Panel_DrawBg(1);
2411         if(panel_bg_padding)
2412         {
2413                 pos += '1 1 0' * panel_bg_padding;
2414                 mySize -= '2 2 0' * panel_bg_padding;
2415         }
2416
2417         float score, distribution = 0;
2418         string sign;
2419         vector distribution_color;
2420         entity tm, pl, me;
2421
2422         me = playerslots[current_player];
2423
2424         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2425                 string timer, distrtimer;
2426
2427                 pl = players.sort_next;
2428                 if(pl == me)
2429                         pl = pl.sort_next;
2430                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2431                         if(pl.scores[ps_primary] == 0)
2432                                 pl = world;
2433
2434                 score = me.(scores[ps_primary]);
2435                 timer = TIME_ENCODED_TOSTRING(score);
2436
2437                 draw_beginBoldFont();
2438                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2439                         // distribution display
2440                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2441
2442                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2443
2444                         if (distribution <= 0) {
2445                                 distribution_color = '0 1 0';
2446                                 sign = "-";
2447                         }
2448                         else {
2449                                 distribution_color = '1 0 0';
2450                                 sign = "+";
2451                         }
2452                         drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2453                 }
2454                 // race record display
2455                 if (distribution <= 0)
2456                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2457                 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2458                 draw_endBoldFont();
2459         } else if (!teamplay) { // non-teamgames
2460                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2461                 {
2462                         HUD_Score_Rankings(pos, mySize, me);
2463                         return;
2464                 }
2465                 // me vector := [team/connected frags id]
2466                 pl = players.sort_next;
2467                 if(pl == me)
2468                         pl = pl.sort_next;
2469
2470                 if(autocvar__hud_configure)
2471                         distribution = 42;
2472                 else if(pl)
2473                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2474                 else
2475                         distribution = 0;
2476
2477                 score = me.(scores[ps_primary]);
2478                 if(autocvar__hud_configure)
2479                         score = 123;
2480
2481                 if(distribution >= 5)
2482                         distribution_color = eY;
2483                 else if(distribution >= 0)
2484                         distribution_color = '1 1 1';
2485                 else if(distribution >= -5)
2486                         distribution_color = '1 1 0';
2487                 else
2488                         distribution_color = eX;
2489
2490                 string distribution_str;
2491                 distribution_str = ftos(distribution);
2492                 draw_beginBoldFont();
2493                 if (distribution >= 0)
2494                 {
2495                         if (distribution > 0)
2496                                 distribution_str = strcat("+", distribution_str);
2497                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2498                 }
2499                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2500                 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2501                 draw_endBoldFont();
2502         } else { // teamgames
2503                 float row, column, rows = 0, columns = 0;
2504                 vector offset = '0 0 0';
2505                 vector score_pos, score_size; //for scores other than myteam
2506                 if(autocvar_hud_panel_score_rankings)
2507                 {
2508                         HUD_Score_Rankings(pos, mySize, me);
2509                         return;
2510                 }
2511                 if(spectatee_status == -1)
2512                 {
2513                         rows = HUD_GetRowCount(team_count, mySize, 3);
2514                         columns = ceil(team_count/rows);
2515                         score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2516
2517                         float newSize;
2518                         if(score_size.x/score_size.y > 3)
2519                         {
2520                                 newSize = 3 * score_size.y;
2521                                 offset.x = score_size.x - newSize;
2522                                 pos.x += offset.x/2;
2523                                 score_size.x = newSize;
2524                         }
2525                         else
2526                         {
2527                                 newSize = 1/3 * score_size.x;
2528                                 offset.y = score_size.y - newSize;
2529                                 pos.y += offset.y/2;
2530                                 score_size.y = newSize;
2531                         }
2532                 }
2533                 else
2534                         score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2535
2536                 float max_fragcount;
2537                 max_fragcount = -99;
2538                 draw_beginBoldFont();
2539                 row = column = 0;
2540                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2541                         if(tm.team == NUM_SPECTATOR)
2542                                 continue;
2543                         score = tm.(teamscores[ts_primary]);
2544                         if(autocvar__hud_configure)
2545                                 score = 123;
2546
2547                         if (score > max_fragcount)
2548                                 max_fragcount = score;
2549
2550                         if (spectatee_status == -1)
2551                         {
2552                                 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2553                                 if (max_fragcount == score)
2554                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2555                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2556                                 ++row;
2557                                 if(row >= rows)
2558                                 {
2559                                         row = 0;
2560                                         ++column;
2561                                 }
2562                         }
2563                         else if(tm.team == myteam) {
2564                                 if (max_fragcount == score)
2565                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2566                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2567                         } else {
2568                                 if (max_fragcount == score)
2569                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2570                                 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2571                                 ++rows;
2572                         }
2573                 }
2574                 draw_endBoldFont();
2575         }
2576 }
2577
2578 // Race timer (#8)
2579 //
2580 void HUD_RaceTimer (void)
2581 {
2582         if(intermission == 2) return;
2583         if(!autocvar__hud_configure)
2584         {
2585                 if(!autocvar_hud_panel_racetimer) return;
2586                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2587                 if(spectatee_status == -1) return;
2588         }
2589
2590         HUD_Panel_UpdateCvars();
2591
2592         vector pos, mySize;
2593         pos = panel_pos;
2594         mySize = panel_size;
2595
2596         HUD_Panel_DrawBg(1);
2597         if(panel_bg_padding)
2598         {
2599                 pos += '1 1 0' * panel_bg_padding;
2600                 mySize -= '2 2 0' * panel_bg_padding;
2601         }
2602
2603         // always force 4:1 aspect
2604         vector newSize = '0 0 0';
2605         if(mySize.x/mySize.y > 4)
2606         {
2607                 newSize.x = 4 * mySize.y;
2608                 newSize.y = mySize.y;
2609
2610                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2611         }
2612         else
2613         {
2614                 newSize.y = 1/4 * mySize.x;
2615                 newSize.x = mySize.x;
2616
2617                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2618         }
2619         mySize = newSize;
2620
2621         float a, t;
2622         string s, forcetime;
2623
2624         if(autocvar__hud_configure)
2625         {
2626                 s = "0:13:37";
2627                 draw_beginBoldFont();
2628                 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2629                 draw_endBoldFont();
2630                 s = _("^1Intermediate 1 (+15.42)");
2631                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2632                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2633                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2634         }
2635         else if(race_checkpointtime)
2636         {
2637                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2638                 s = "";
2639                 forcetime = "";
2640                 if(a > 0) // just hit a checkpoint?
2641                 {
2642                         if(race_checkpoint != 254)
2643                         {
2644                                 if(race_time && race_previousbesttime)
2645                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2646                                 else
2647                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2648                                 if(race_time)
2649                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2650                         }
2651                 }
2652                 else
2653                 {
2654                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2655                         {
2656                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2657                                 if(a > 0) // next one?
2658                                 {
2659                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2660                                 }
2661                         }
2662                 }
2663
2664                 if(s != "" && a > 0)
2665                 {
2666                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2667                 }
2668
2669                 if(race_penaltytime)
2670                 {
2671                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2672                         if(a > 0)
2673                         {
2674                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2675                                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2676                         }
2677                 }
2678
2679                 draw_beginBoldFont();
2680
2681                 if(forcetime != "")
2682                 {
2683                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2684                         drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2685                 }
2686                 else
2687                         a = 1;
2688
2689                 if(race_laptime && race_checkpoint != 255)
2690                 {
2691                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2692                         drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2693                 }
2694
2695                 draw_endBoldFont();
2696         }
2697         else
2698         {
2699                 if(race_mycheckpointtime)
2700                 {
2701                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2702                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2703                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2704                 }
2705                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2706                 {
2707                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2708                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2709                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2710                 }
2711
2712                 if(race_penaltytime && !race_penaltyaccumulator)
2713                 {
2714                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2715                         a = bound(0, (1 + t - time), 1);
2716                         if(a > 0)
2717                         {
2718                                 if(time < t)
2719                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2720                                 else
2721                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2722                                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2723                         }
2724                 }
2725         }
2726 }
2727
2728 // Vote window (#9)
2729 //
2730
2731 void HUD_Vote(void)
2732 {
2733         if(intermission == 2) return;
2734         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2735         {
2736                 vote_active = 1;
2737                 if (autocvar__hud_configure)
2738                 {
2739                         vote_yescount = 0;
2740                         vote_nocount = 0;
2741                         LOG_INFO(_("^1You must answer before entering hud configure mode\n"));
2742                         cvar_set("_hud_configure", "0");
2743                 }
2744                 if(vote_called_vote)
2745                         strunzone(vote_called_vote);
2746                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2747                 uid2name_dialog = 1;
2748         }
2749
2750         if(!autocvar__hud_configure)
2751         {
2752                 if(!autocvar_hud_panel_vote) return;
2753
2754                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2755                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2756
2757                 if(panel_bg_alpha_str == "") {
2758                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2759                 }
2760                 panel_bg_alpha = stof(panel_bg_alpha_str);
2761         }
2762         else
2763         {
2764                 vote_yescount = 3;
2765                 vote_nocount = 2;
2766                 vote_needed = 4;
2767         }
2768
2769         string s;
2770         float a;
2771         if(vote_active != vote_prev) {
2772                 vote_change = time;
2773                 vote_prev = vote_active;
2774         }
2775
2776         if(vote_active || autocvar__hud_configure)
2777                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2778         else
2779                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2780
2781         if(!vote_alpha)
2782                 return;
2783
2784         HUD_Panel_UpdateCvars();
2785
2786         if(uid2name_dialog)
2787         {
2788                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2789                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2790         }
2791
2792     // these must be below above block
2793         vector pos, mySize;
2794         pos = panel_pos;
2795         mySize = panel_size;
2796
2797         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2798         HUD_Panel_DrawBg(a);
2799         a = panel_fg_alpha * a;
2800
2801         if(panel_bg_padding)
2802         {
2803                 pos += '1 1 0' * panel_bg_padding;
2804                 mySize -= '2 2 0' * panel_bg_padding;
2805         }
2806
2807         // always force 3:1 aspect
2808         vector newSize = '0 0 0';
2809         if(mySize.x/mySize.y > 3)
2810         {
2811                 newSize.x = 3 * mySize.y;
2812                 newSize.y = mySize.y;
2813
2814                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2815         }
2816         else
2817         {
2818                 newSize.y = 1/3 * mySize.x;
2819                 newSize.x = mySize.x;
2820
2821                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2822         }
2823         mySize = newSize;
2824
2825         s = _("A vote has been called for:");
2826         if(uid2name_dialog)
2827                 s = _("Allow servers to store and display your name?");
2828         drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2829         s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2830         if(autocvar__hud_configure)
2831                 s = _("^1Configure the HUD");
2832         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2833
2834         // print the yes/no counts
2835     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2836         drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2837     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2838         drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2839
2840         // draw the progress bar backgrounds
2841         drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2842
2843         // draw the highlights
2844         if(vote_highlighted == 1) {
2845                 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2846                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2847         }
2848         else if(vote_highlighted == -1) {
2849                 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2850                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2851         }
2852
2853         // draw the progress bars
2854         if(vote_yescount && vote_needed)
2855         {
2856                 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2857                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2858         }
2859
2860         if(vote_nocount && vote_needed)
2861         {
2862                 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2863                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2864         }
2865
2866         drawresetcliparea();
2867 }
2868
2869 // Mod icons panel (#10)
2870 //
2871
2872 bool mod_active; // is there any active mod icon?
2873
2874 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
2875 {
2876         int stat = -1;
2877         string pic = "";
2878         vector color = '0 0 0';
2879         switch(i)
2880         {
2881                 case 0:
2882                         stat = getstati(STAT_REDALIVE);
2883                         pic = "player_red.tga";
2884                         color = '1 0 0';
2885                         break;
2886                 case 1:
2887                         stat = getstati(STAT_BLUEALIVE);
2888                         pic = "player_blue.tga";
2889                         color = '0 0 1';
2890                         break;
2891                 case 2:
2892                         stat = getstati(STAT_YELLOWALIVE);
2893                         pic = "player_yellow.tga";
2894                         color = '1 1 0';
2895                         break;
2896                 default:
2897                 case 3:
2898                         stat = getstati(STAT_PINKALIVE);
2899                         pic = "player_pink.tga";
2900                         color = '1 0 1';
2901                         break;
2902         }
2903
2904         if(mySize.x/mySize.y > aspect_ratio)
2905         {
2906                 i = aspect_ratio * mySize.y;
2907                 myPos.x = myPos.x + (mySize.x - i) / 2;
2908                 mySize.x = i;
2909         }
2910         else
2911         {
2912                 i = 1/aspect_ratio * mySize.x;
2913                 myPos.y = myPos.y + (mySize.y - i) / 2;
2914                 mySize.y = i;
2915         }
2916
2917         if(layout)
2918         {
2919                 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2920                 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2921         }
2922         else
2923                 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2924 }
2925
2926 // Clan Arena and Freeze Tag HUD modicons
2927 void HUD_Mod_CA(vector myPos, vector mySize)
2928 {
2929         mod_active = 1; // required in each mod function that always shows something
2930
2931         int layout;
2932         if(gametype == MAPINFO_TYPE_CA)
2933                 layout = autocvar_hud_panel_modicons_ca_layout;
2934         else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2935                 layout = autocvar_hud_panel_modicons_freezetag_layout;
2936         int rows, columns;
2937         float aspect_ratio;
2938         aspect_ratio = (layout) ? 2 : 1;
2939         rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
2940         columns = ceil(team_count/rows);
2941
2942         int i;
2943         float row = 0, column = 0;
2944         vector pos, itemSize;
2945         itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2946         for(i=0; i<team_count; ++i)
2947         {
2948                 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2949
2950                 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2951
2952                 ++row;
2953                 if(row >= rows)
2954                 {
2955                         row = 0;
2956                         ++column;
2957                 }
2958         }
2959 }
2960
2961 // CTF HUD modicon section
2962 int redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
2963 int redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
2964 float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
2965
2966 void HUD_Mod_CTF_Reset(void)
2967 {
2968         redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0;
2969         redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0;
2970         redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0;
2971 }
2972
2973 void HUD_Mod_CTF(vector pos, vector mySize)
2974 {
2975         vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
2976         vector flag_size;
2977         float f; // every function should have that
2978
2979         int redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
2980         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime, yellowflag_statuschange_elapsedtime, pinkflag_statuschange_elapsedtime, neutralflag_statuschange_elapsedtime; // time since the status changed
2981         bool ctf_oneflag; // one-flag CTF mode enabled/disabled
2982         int stat_items = getstati(STAT_CTF_FLAGSTATUS, 0, 24);
2983         float fs, fs2, fs3, size1, size2;
2984         vector e1, e2;
2985
2986         redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3;
2987         blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3;
2988         yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
2989         pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
2990         neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
2991
2992         ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
2993
2994         mod_active = (redflag || blueflag || yellowflag || pinkflag || neutralflag);
2995
2996         if (autocvar__hud_configure) {
2997                 redflag = 1;
2998                 blueflag = 2;
2999                 if (team_count >= 3)
3000                         yellowflag = 2;
3001                 if (team_count >= 4)
3002                         pinkflag = 3;
3003                 ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor?
3004         }
3005
3006         // when status CHANGES, set old status into prevstatus and current status into status
3007         #define X(team) do {                                                                                                                    \
3008                 if (team##flag != team##flag_prevframe) {                                                                       \
3009                 team##flag_statuschange_time = time;                                                                    \
3010                 team##flag_prevstatus = team##flag_prevframe;                                                   \
3011                 team##flag_prevframe = team##flag;                                                                              \
3012         }                                                                                                                                                       \
3013         team##flag_statuschange_elapsedtime = time - team##flag_statuschange_time;      \
3014     } while (0)
3015         X(red);
3016         X(blue);
3017         X(yellow);
3018         X(pink);
3019         X(neutral);
3020         #undef X
3021
3022         const float BLINK_FACTOR = 0.15;
3023         const float BLINK_BASE = 0.85;
3024         // note:
3025         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3026         // thus
3027         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3028         // ensure RMS == 1
3029         const float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3030
3031         #define X(team, cond) \
3032         string team##_icon, team##_icon_prevstatus; \
3033         int team##_alpha, team##_alpha_prevstatus; \
3034         team##_alpha = team##_alpha_prevstatus = 1; \
3035         do { \
3036                 switch (team##flag) { \
3037                         case 1: team##_icon = "flag_" #team "_taken"; break; \
3038                         case 2: team##_icon = "flag_" #team "_lost"; break; \
3039                         case 3: team##_icon = "flag_" #team "_carrying"; team##_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
3040                         default: \
3041                                 if ((stat_items & CTF_SHIELDED) && (cond)) { \
3042                                         team##_icon = "flag_" #team "_shielded"; \
3043                                 } else { \
3044                                         team##_icon = string_null; \
3045                                 } \
3046                                 break; \
3047                 } \
3048                 switch (team##flag_prevstatus) { \
3049                         case 1: team##_icon_prevstatus = "flag_" #team "_taken"; break; \
3050                         case 2: team##_icon_prevstatus = "flag_" #team "_lost"; break; \
3051                         case 3: team##_icon_prevstatus = "flag_" #team "_carrying"; team##_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
3052                         default: \
3053                                 if (team##flag == 3) { \
3054                                         team##_icon_prevstatus = "flag_" #team "_carrying"; /* make it more visible */\
3055                                 } else if((stat_items & CTF_SHIELDED) && (cond)) { \
3056                                         team##_icon_prevstatus = "flag_" #team "_shielded"; \
3057                                 } else { \
3058                                         team##_icon_prevstatus = string_null; \
3059                                 } \
3060                                 break; \
3061                 } \
3062         } while (0)
3063         X(red, myteam != NUM_TEAM_1);
3064         X(blue, myteam != NUM_TEAM_2);
3065         X(yellow, myteam != NUM_TEAM_3);
3066         X(pink, myteam != NUM_TEAM_4);
3067         X(neutral, true);
3068         #undef X
3069
3070         if (ctf_oneflag) {
3071                 // hacky, but these aren't needed
3072                 red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null;
3073                 fs = fs2 = fs3 = 1;
3074         } else switch (team_count) {
3075                 default:
3076                 case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
3077                 case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
3078                 case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
3079         }
3080
3081         if (mySize_x > mySize_y) {
3082                 size1 = mySize_x;
3083                 size2 = mySize_y;
3084                 e1 = eX;
3085                 e2 = eY;
3086         } else {
3087                 size1 = mySize_y;
3088                 size2 = mySize_x;
3089                 e1 = eY;
3090                 e2 = eX;
3091         }
3092
3093         switch (myteam) {
3094                 default:
3095                 case NUM_TEAM_1: {
3096                         redflag_pos = pos;
3097                         blueflag_pos = pos + eX * fs2 * size1;
3098                         yellowflag_pos = pos - eX * fs2 * size1;
3099                         pinkflag_pos = pos + eX * fs3 * size1;
3100                         break;
3101                 }
3102                 case NUM_TEAM_2: {
3103                         redflag_pos = pos + eX * fs2 * size1;
3104                         blueflag_pos = pos;
3105                         yellowflag_pos = pos - eX * fs2 * size1;
3106                         pinkflag_pos = pos + eX * fs3 * size1;
3107                         break;
3108                 }
3109                 case NUM_TEAM_3: {
3110                         redflag_pos = pos + eX * fs3 * size1;
3111                         blueflag_pos = pos - eX * fs2 * size1;
3112                         yellowflag_pos = pos;
3113                         pinkflag_pos = pos + eX * fs2 * size1;
3114                         break;
3115                 }
3116                 case NUM_TEAM_4: {
3117                         redflag_pos = pos - eX * fs2 * size1;
3118                         blueflag_pos = pos + eX * fs3 * size1;
3119                         yellowflag_pos = pos + eX * fs2 * size1;
3120                         pinkflag_pos = pos;
3121                         break;
3122                 }
3123         }
3124         neutralflag_pos = pos;
3125         flag_size = e1 * fs * size1 + e2 * size2;
3126
3127         #define X(team) do { \
3128                 f = bound(0, team##flag_statuschange_elapsedtime * 2, 1); \
3129                 if (team##_icon_prevstatus && f < 1) \
3130                         drawpic_aspect_skin_expanding(team##flag_pos, team##_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * team##_alpha_prevstatus, DRAWFLAG_NORMAL, f); \
3131                 if (team##_icon) \
3132                         drawpic_aspect_skin(team##flag_pos, team##_icon, flag_size, '1 1 1', panel_fg_alpha * team##_alpha * f, DRAWFLAG_NORMAL); \
3133         } while (0)
3134         X(red);
3135         X(blue);
3136         X(yellow);
3137         X(pink);
3138         X(neutral);
3139         #undef X
3140 }
3141
3142 // Keyhunt HUD modicon section
3143 vector KH_SLOTS[4];
3144
3145 void HUD_Mod_KH(vector pos, vector mySize)
3146 {
3147         mod_active = 1; // keyhunt should never hide the mod icons panel
3148
3149         // Read current state
3150
3151         int state = getstati(STAT_KH_KEYS);
3152         int i, key_state;
3153         int all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
3154         all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
3155
3156         for(i = 0; i < 4; ++i)
3157         {
3158                 key_state = (bitshift(state, i * -5) & 31) - 1;
3159
3160                 if(key_state == -1)
3161                         continue;
3162
3163                 if(key_state == 30)
3164                 {
3165                         ++carrying_keys;
3166                         key_state = myteam;
3167                 }
3168
3169                 switch(key_state)
3170                 {
3171                         case NUM_TEAM_1: ++team1_keys; break;
3172                         case NUM_TEAM_2: ++team2_keys; break;
3173                         case NUM_TEAM_3: ++team3_keys; break;
3174                         case NUM_TEAM_4: ++team4_keys; break;
3175                         case 29: ++dropped_keys; break;
3176                 }
3177
3178                 ++all_keys;
3179         }
3180
3181         // Calculate slot measurements
3182
3183         vector slot_size;
3184
3185         if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
3186         {
3187                 // Quadratic arrangement
3188                 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
3189                 KH_SLOTS[0] = pos;
3190                 KH_SLOTS[1] = pos + eX * slot_size.x;
3191                 KH_SLOTS[2] = pos + eY * slot_size.y;
3192                 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
3193         }
3194         else
3195         {
3196                 if(mySize.x > mySize.y)
3197                 {
3198                         // Horizontal arrangement
3199                         slot_size = eX * mySize.x / all_keys + eY * mySize.y;
3200                         for(i = 0; i < all_keys; ++i)
3201                                 KH_SLOTS[i] = pos + eX * slot_size.x * i;
3202                 }
3203                 else
3204                 {
3205                         // Vertical arrangement
3206                         slot_size = eX * mySize.x + eY * mySize.y / all_keys;
3207                         for(i = 0; i < all_keys; ++i)
3208                                 KH_SLOTS[i] = pos + eY * slot_size.y * i;
3209                 }
3210         }
3211
3212         // Make icons blink in case of RUN HERE
3213
3214         float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
3215         float alpha;
3216         alpha = 1;
3217
3218         if(carrying_keys)
3219                 switch(myteam)
3220                 {
3221                         case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
3222                         case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
3223                         case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
3224                         case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3225                 }
3226
3227         // Draw icons
3228
3229         i = 0;
3230
3231         while(team1_keys--)
3232                 if(myteam == NUM_TEAM_1 && carrying_keys)
3233                 {
3234                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3235                         --carrying_keys;
3236                 }
3237                 else
3238                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3239
3240         while(team2_keys--)
3241                 if(myteam == NUM_TEAM_2 && carrying_keys)
3242                 {
3243                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3244                         --carrying_keys;
3245                 }
3246                 else
3247                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3248
3249         while(team3_keys--)
3250                 if(myteam == NUM_TEAM_3 && carrying_keys)
3251                 {
3252                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3253                         --carrying_keys;
3254                 }
3255                 else
3256                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3257
3258         while(team4_keys--)
3259                 if(myteam == NUM_TEAM_4 && carrying_keys)
3260                 {
3261                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3262                         --carrying_keys;
3263                 }
3264                 else
3265                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3266
3267         while(dropped_keys--)
3268                 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3269 }
3270
3271 // Keepaway HUD mod icon
3272 int kaball_prevstatus; // last remembered status
3273 float kaball_statuschange_time; // time when the status changed
3274
3275 // we don't need to reset for keepaway since it immediately
3276 // autocorrects prevstatus as to if the player has the ball or not
3277
3278 void HUD_Mod_Keepaway(vector pos, vector mySize)
3279 {
3280         mod_active = 1; // keepaway should always show the mod HUD
3281
3282         float BLINK_FACTOR = 0.15;
3283         float BLINK_BASE = 0.85;
3284         float BLINK_FREQ = 5;
3285         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3286
3287         int stat_items = getstati(STAT_ITEMS, 0, 24);
3288         int kaball = (stat_items/IT_KEY1) & 1;
3289
3290         if(kaball != kaball_prevstatus)
3291         {
3292                 kaball_statuschange_time = time;
3293                 kaball_prevstatus = kaball;
3294         }
3295
3296         vector kaball_pos, kaball_size;
3297
3298         if(mySize.x > mySize.y) {
3299                 kaball_pos = pos + eX * 0.25 * mySize.x;
3300                 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3301         } else {
3302                 kaball_pos = pos + eY * 0.25 * mySize.y;
3303                 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3304         }
3305
3306         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3307         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3308
3309         if(kaball_prevstatus && f < 1)
3310                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3311
3312         if(kaball)
3313                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3314 }
3315
3316
3317 // Nexball HUD mod icon
3318 void HUD_Mod_NexBall(vector pos, vector mySize)
3319 {
3320         float nb_pb_starttime, dt, p;
3321         int stat_items;
3322
3323         stat_items = getstati(STAT_ITEMS, 0, 24);
3324         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3325
3326         if (stat_items & IT_KEY1)
3327                 mod_active = 1;
3328         else
3329                 mod_active = 0;
3330
3331         //Manage the progress bar if any
3332         if (nb_pb_starttime > 0)
3333         {
3334                 dt = (time - nb_pb_starttime) % nb_pb_period;
3335                 // one period of positive triangle
3336                 p = 2 * dt / nb_pb_period;
3337                 if (p > 1)
3338                         p = 2 - p;
3339
3340                 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3341         }
3342
3343         if (stat_items & IT_KEY1)
3344                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3345 }
3346
3347 // Race/CTS HUD mod icons
3348 float crecordtime_prev; // last remembered crecordtime
3349 float crecordtime_change_time; // time when crecordtime last changed
3350 float srecordtime_prev; // last remembered srecordtime
3351 float srecordtime_change_time; // time when srecordtime last changed
3352
3353 float race_status_time;
3354 int race_status_prev;
3355 string race_status_name_prev;
3356 void HUD_Mod_Race(vector pos, vector mySize)
3357 {
3358         mod_active = 1; // race should never hide the mod icons panel
3359         entity me;
3360         me = playerslots[player_localnum];
3361         float t, score;
3362         float f; // yet another function has this
3363         score = me.(scores[ps_primary]);
3364
3365         if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3366                 return; // no records in the actual race
3367
3368         // clientside personal record
3369         string rr;
3370         if(gametype == MAPINFO_TYPE_CTS)
3371                 rr = CTS_RECORD;
3372         else
3373                 rr = RACE_RECORD;
3374         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3375
3376         if(score && (score < t || !t)) {
3377                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3378                 if(autocvar_cl_autodemo_delete_keeprecords)
3379                 {
3380                         f = autocvar_cl_autodemo_delete;
3381                         f &= ~1;
3382                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3383                 }
3384         }
3385
3386         if(t != crecordtime_prev) {
3387                 crecordtime_prev = t;
3388                 crecordtime_change_time = time;
3389         }
3390
3391         vector textPos, medalPos;
3392         float squareSize;
3393         if(mySize.x > mySize.y) {
3394                 // text on left side
3395                 squareSize = min(mySize.y, mySize.x/2);
3396                 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3397                 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3398         } else {
3399                 // text on top
3400                 squareSize = min(mySize.x, mySize.y/2);
3401                 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3402                 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3403         }
3404
3405         f = time - crecordtime_change_time;
3406
3407         if (f > 1) {
3408                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3409                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3410         } else {
3411                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3412                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3413                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3414                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3415         }
3416
3417         // server record
3418         t = race_server_record;
3419         if(t != srecordtime_prev) {
3420                 srecordtime_prev = t;
3421                 srecordtime_change_time = time;
3422         }
3423         f = time - srecordtime_change_time;
3424
3425         if (f > 1) {
3426                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3427                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3428         } else {
3429                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3430                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3431                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3432                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3433         }
3434
3435         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3436                 race_status_time = time + 5;
3437                 race_status_prev = race_status;
3438                 if (race_status_name_prev)
3439                         strunzone(race_status_name_prev);
3440                 race_status_name_prev = strzone(race_status_name);
3441         }
3442
3443         // race "awards"
3444         float a;
3445         a = bound(0, race_status_time - time, 1);
3446
3447         string s;
3448         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3449
3450         float rank;
3451         if(race_status > 0)
3452                 rank = race_CheckName(race_status_name);
3453         else
3454                 rank = 0;
3455         string rankname;
3456         rankname = count_ordinal(rank);
3457
3458         vector namepos;
3459         namepos = medalPos + '0 0.8 0' * squareSize;
3460         vector rankpos;
3461         rankpos = medalPos + '0 0.15 0' * squareSize;
3462
3463         if(race_status == 0)
3464                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3465         else if(race_status == 1) {
3466                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3467                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3468                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3469         } else if(race_status == 2) {
3470                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3471                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3472                 else
3473                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3474                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3475                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3476         } else if(race_status == 3) {
3477                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3478                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3479                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3480         }
3481
3482         if (race_status_time - time <= 0) {
3483                 race_status_prev = -1;
3484                 race_status = -1;
3485                 if(race_status_name)
3486                         strunzone(race_status_name);
3487                 race_status_name = string_null;
3488                 if(race_status_name_prev)
3489                         strunzone(race_status_name_prev);
3490                 race_status_name_prev = string_null;
3491         }
3492 }
3493
3494 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
3495 {
3496         float stat = -1;
3497         string pic = "";
3498         vector color = '0 0 0';
3499         switch(i)
3500         {
3501                 case 0:
3502                         stat = getstatf(STAT_DOM_PPS_RED);
3503                         pic = "dom_icon_red";
3504                         color = '1 0 0';
3505                         break;
3506                 case 1:
3507                         stat = getstatf(STAT_DOM_PPS_BLUE);
3508                         pic = "dom_icon_blue";
3509                         color = '0 0 1';
3510                         break;
3511                 case 2:
3512                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3513                         pic = "dom_icon_yellow";
3514                         color = '1 1 0';
3515                         break;
3516                 default:
3517                 case 3:
3518                         stat = getstatf(STAT_DOM_PPS_PINK);
3519                         pic = "dom_icon_pink";
3520                         color = '1 0 1';
3521                         break;
3522         }
3523         float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3524
3525         if(mySize.x/mySize.y > aspect_ratio)
3526         {
3527                 i = aspect_ratio * mySize.y;
3528                 myPos.x = myPos.x + (mySize.x - i) / 2;
3529                 mySize.x = i;
3530         }
3531         else
3532         {
3533                 i = 1/aspect_ratio * mySize.x;
3534                 myPos.y = myPos.y + (mySize.y - i) / 2;
3535                 mySize.y = i;
3536         }
3537
3538         if (layout) // show text too
3539         {
3540                 //draw the text
3541                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3542                 if (layout == 2) // average pps
3543                         drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3544                 else // percentage of average pps
3545                         drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3546         }
3547
3548         //draw the icon
3549         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3550         if (stat > 0)
3551         {
3552                 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3553                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3554                 drawresetcliparea();
3555         }
3556 }
3557
3558 void HUD_Mod_Dom(vector myPos, vector mySize)
3559 {
3560         mod_active = 1; // required in each mod function that always shows something
3561
3562         int layout = autocvar_hud_panel_modicons_dom_layout;
3563         int rows, columns;
3564         float aspect_ratio;
3565         aspect_ratio = (layout) ? 3 : 1;
3566         rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
3567         columns = ceil(team_count/rows);
3568
3569         int i;
3570         float row = 0, column = 0;
3571         vector pos, itemSize;
3572         itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3573         for(i=0; i<team_count; ++i)
3574         {
3575                 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3576
3577                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3578
3579                 ++row;
3580                 if(row >= rows)
3581                 {
3582                         row = 0;
3583                         ++column;
3584                 }
3585         }
3586 }
3587
3588 void HUD_ModIcons_SetFunc()
3589 {
3590         switch(gametype)
3591         {
3592                 case MAPINFO_TYPE_KEYHUNT:              HUD_ModIcons_GameType = HUD_Mod_KH; break;
3593                 case MAPINFO_TYPE_CTF:                  HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3594                 case MAPINFO_TYPE_NEXBALL:              HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3595                 case MAPINFO_TYPE_CTS:
3596                 case MAPINFO_TYPE_RACE:         HUD_ModIcons_GameType = HUD_Mod_Race; break;
3597                 case MAPINFO_TYPE_CA:
3598                 case MAPINFO_TYPE_FREEZETAG:    HUD_ModIcons_GameType = HUD_Mod_CA; break;
3599                 case MAPINFO_TYPE_DOMINATION:   HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3600                 case MAPINFO_TYPE_KEEPAWAY:     HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3601         }
3602 }
3603
3604 int mod_prev; // previous state of mod_active to check for a change
3605 float mod_alpha;
3606 float mod_change; // "time" when mod_active changed
3607
3608 void HUD_ModIcons(void)
3609 {
3610         if(intermission == 2) return;
3611         if(!autocvar__hud_configure)
3612         {
3613                 if(!autocvar_hud_panel_modicons) return;
3614                 if(!HUD_ModIcons_GameType) return;
3615         }
3616
3617         HUD_Panel_UpdateCvars();
3618
3619         draw_beginBoldFont();
3620
3621         if(mod_active != mod_prev) {
3622                 mod_change = time;
3623                 mod_prev = mod_active;
3624         }
3625
3626         if(mod_active || autocvar__hud_configure)
3627                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3628         else
3629                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3630
3631         if(mod_alpha)
3632                 HUD_Panel_DrawBg(mod_alpha);
3633
3634         if(panel_bg_padding)
3635         {
3636                 panel_pos += '1 1 0' * panel_bg_padding;
3637                 panel_size -= '2 2 0' * panel_bg_padding;
3638         }
3639
3640         if(autocvar__hud_configure)
3641                 HUD_Mod_CTF(panel_pos, panel_size);
3642         else
3643                 HUD_ModIcons_GameType(panel_pos, panel_size);
3644
3645         draw_endBoldFont();
3646 }
3647
3648 // Draw pressed keys (#11)
3649 //
3650 void HUD_PressedKeys(void)
3651 {
3652         if(intermission == 2) return;
3653         if(!autocvar__hud_configure)
3654         {
3655                 if(!autocvar_hud_panel_pressedkeys) return;
3656                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3657         }
3658
3659         HUD_Panel_UpdateCvars();
3660         vector pos, mySize;
3661         pos = panel_pos;
3662         mySize = panel_size;
3663
3664         HUD_Panel_DrawBg(1);
3665         if(panel_bg_padding)
3666         {
3667                 pos += '1 1 0' * panel_bg_padding;
3668                 mySize -= '2 2 0' * panel_bg_padding;
3669         }
3670
3671         // force custom aspect
3672         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3673         if(aspect)
3674         {
3675                 vector newSize = '0 0 0';
3676                 if(mySize.x/mySize.y > aspect)
3677                 {
3678                         newSize.x = aspect * mySize.y;
3679                         newSize.y = mySize.y;
3680
3681                         pos.x = pos.x + (mySize.x - newSize.x) / 2;
3682                 }
3683                 else
3684                 {
3685                         newSize.y = 1/aspect * mySize.x;
3686                         newSize.x = mySize.x;
3687
3688                         pos.y = pos.y + (mySize.y - newSize.y) / 2;
3689                 }
3690                 mySize = newSize;
3691         }
3692
3693         vector keysize;
3694         keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3695         float pressedkeys;
3696         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3697
3698         if(autocvar_hud_panel_pressedkeys_attack)
3699         {
3700                 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3701                 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3702                 pos.y += keysize.y;
3703         }
3704
3705         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3706         drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3707         drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3708         pos.y += keysize.y;
3709         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3710         drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3711         drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3712 }
3713
3714 // Handle chat as a panel (#12)
3715 //
3716 void HUD_Chat(void)
3717 {
3718         if(!autocvar__hud_configure)
3719         {
3720                 if (!autocvar_hud_panel_chat)
3721                 {
3722                         if (!autocvar_con_chatrect)
3723                                 cvar_set("con_chatrect", "0");
3724                         return;
3725                 }
3726                 if(autocvar__con_chat_maximized)
3727                 {
3728                         if(!hud_draw_maximized) return;
3729                 }
3730                 else if(chat_panel_modified)
3731                 {
3732                         panel.update_time = time; // forces reload of panel attributes
3733                         chat_panel_modified = false;
3734                 }
3735         }
3736
3737         HUD_Panel_UpdateCvars();
3738
3739         if(intermission == 2)
3740         {
3741                 // reserve some more space to the mapvote panel
3742                 // by resizing and moving chat panel to the bottom
3743                 panel_size.y = min(panel_size.y, vid_conheight * 0.2);
3744                 panel_pos.y = vid_conheight - panel_size.y - panel_bg_border * 2;
3745                 chat_posy = panel_pos.y;
3746                 chat_sizey = panel_size.y;
3747         }
3748         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3749         {
3750                 panel_pos.y = panel_bg_border;
3751                 panel_size.y = vid_conheight - panel_bg_border * 2;
3752                 if(panel.current_panel_bg == "0") // force a border when maximized
3753                 {
3754                         string panel_bg;
3755                         panel_bg = strcat(hud_skin_path, "/border_default");
3756                         if(precache_pic(panel_bg) == "")
3757                                 panel_bg = "gfx/hud/default/border_default";
3758                         if(panel.current_panel_bg)
3759                                 strunzone(panel.current_panel_bg);
3760                         panel.current_panel_bg = strzone(panel_bg);
3761                         chat_panel_modified = true;
3762                 }
3763                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3764         }
3765
3766         vector pos, mySize;
3767         pos = panel_pos;
3768         mySize = panel_size;
3769
3770         HUD_Panel_DrawBg(1);
3771
3772         if(panel_bg_padding)
3773         {
3774                 pos += '1 1 0' * panel_bg_padding;
3775                 mySize -= '2 2 0' * panel_bg_padding;
3776         }
3777
3778         if (!autocvar_con_chatrect)
3779                 cvar_set("con_chatrect", "1");
3780
3781         cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3782         cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3783
3784         cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3785         cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3786
3787         if(autocvar__hud_configure)
3788         {
3789                 vector chatsize;
3790                 chatsize = '1 1 0' * autocvar_con_chatsize;
3791                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3792                 float i, a;
3793                 for(i = 0; i < autocvar_con_chat; ++i)
3794                 {
3795                         if(i == autocvar_con_chat - 1)
3796                                 a = panel_fg_alpha;
3797                         else
3798                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3799                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3800                         pos.y += chatsize.y;
3801                 }
3802         }
3803 }
3804
3805 // Engine info panel (#13)
3806 //
3807 float prevfps;
3808 float prevfps_time;
3809 int framecounter;
3810
3811 float frametimeavg;
3812 float frametimeavg1; // 1 frame ago
3813 float frametimeavg2; // 2 frames ago
3814 void HUD_EngineInfo(void)
3815 {
3816         //if(intermission == 2) return;
3817         if(!autocvar__hud_configure)
3818         {
3819                 if(!autocvar_hud_panel_engineinfo) return;
3820         }
3821
3822         HUD_Panel_UpdateCvars();
3823         vector pos, mySize;
3824         pos = panel_pos;
3825         mySize = panel_size;
3826
3827         HUD_Panel_DrawBg(1);
3828         if(panel_bg_padding)
3829         {
3830                 pos += '1 1 0' * panel_bg_padding;
3831                 mySize -= '2 2 0' * panel_bg_padding;
3832         }
3833
3834         float currentTime = gettime(GETTIME_REALTIME);
3835         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3836         {
3837                 float currentframetime = currentTime - prevfps_time;
3838                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3839                 frametimeavg2 = frametimeavg1;
3840                 frametimeavg1 = frametimeavg;
3841
3842                 float weight;
3843                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3844                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3845                 {
3846                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3847                                 prevfps = (1/currentframetime);
3848                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3849                 }
3850                 prevfps_time = currentTime;
3851         }
3852         else
3853         {
3854                 framecounter += 1;
3855                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3856                 {
3857                         prevfps = framecounter/(currentTime - prevfps_time);
3858                         framecounter = 0;
3859                         prevfps_time = currentTime;
3860                 }
3861         }
3862
3863         vector color;
3864         color = HUD_Get_Num_Color (prevfps, 100);
3865         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3866 }
3867
3868 // Info messages panel (#14)
3869 //
3870 #define drawInfoMessage(s) do {                                                                                                                                                                         \
3871         if(autocvar_hud_panel_infomessages_flip)                                                                                                                                                \
3872                 o.x = pos.x + mySize.x - stringwidth(s, true, fontsize);                                                                                                        \
3873         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);                                                                                                               \
3874         o.y += fontsize.y;                                                                                                                                                                                              \
3875 } while(0)
3876 void HUD_InfoMessages(void)
3877 {
3878         if(intermission == 2) return;
3879         if(!autocvar__hud_configure)
3880         {
3881                 if(!autocvar_hud_panel_infomessages) return;
3882         }
3883
3884         HUD_Panel_UpdateCvars();
3885         vector pos, mySize;
3886         pos = panel_pos;
3887         mySize = panel_size;
3888
3889         HUD_Panel_DrawBg(1);
3890         if(panel_bg_padding)
3891         {
3892                 pos += '1 1 0' * panel_bg_padding;
3893                 mySize -= '2 2 0' * panel_bg_padding;
3894         }
3895
3896         // always force 5:1 aspect
3897         vector newSize = '0 0 0';
3898         if(mySize.x/mySize.y > 5)
3899         {
3900                 newSize.x = 5 * mySize.y;
3901                 newSize.y = mySize.y;
3902
3903                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3904         }
3905         else
3906         {
3907                 newSize.y = 1/5 * mySize.x;
3908                 newSize.x = mySize.x;
3909
3910                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3911         }
3912
3913         mySize = newSize;
3914         entity tm;
3915         vector o;
3916         o = pos;
3917
3918         vector fontsize;
3919         fontsize = '0.20 0.20 0' * mySize.y;
3920
3921         float a;
3922         a = panel_fg_alpha;
3923
3924         string s;
3925         if(!autocvar__hud_configure)
3926         {
3927                 if(spectatee_status && !intermission)
3928                 {
3929                         a = 1;
3930                         if(spectatee_status == -1)
3931                                 s = _("^1Observing");
3932                         else
3933                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(current_player));
3934                         drawInfoMessage(s);
3935
3936                         if(spectatee_status == -1)
3937                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3938                         else
3939                                 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3940                         drawInfoMessage(s);
3941
3942                         if(spectatee_status == -1)
3943                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3944                         else
3945                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3946                         drawInfoMessage(s);
3947
3948                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3949                         drawInfoMessage(s);
3950
3951                         if(gametype == MAPINFO_TYPE_LMS)
3952                         {
3953                                 entity sk;
3954                                 sk = playerslots[player_localnum];
3955                                 if(sk.(scores[ps_primary]) >= 666)
3956                                         s = _("^1Match has already begun");
3957                                 else if(sk.(scores[ps_primary]) > 0)
3958                                         s = _("^1You have no more lives left");
3959                                 else
3960                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3961                         }
3962                         else
3963                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3964                         drawInfoMessage(s);
3965
3966                         //show restart countdown:
3967                         if (time < getstatf(STAT_GAMESTARTTIME)) {
3968                                 float countdown;
3969                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3970                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3971                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3972                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3973                                 o.y += fontsize.y;
3974                         }
3975                 }
3976                 if(warmup_stage && !intermission)
3977                 {
3978                         s = _("^2Currently in ^1warmup^2 stage!");
3979                         drawInfoMessage(s);
3980                 }
3981
3982                 string blinkcolor;
3983                 if(time % 1 >= 0.5)
3984                         blinkcolor = "^1";
3985                 else
3986                         blinkcolor = "^3";
3987
3988                 if(ready_waiting && !intermission && !spectatee_status)
3989                 {
3990                         if(ready_waiting_for_me)
3991                         {
3992                                 if(warmup_stage)
3993                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3994                                 else
3995                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3996                         }
3997                         else
3998                         {
3999                                 if(warmup_stage)
4000                                         s = _("^2Waiting for others to ready up to end warmup...");
4001                                 else
4002                                         s = _("^2Waiting for others to ready up...");
4003                         }
4004                         drawInfoMessage(s);
4005                 }
4006                 else if(warmup_stage && !intermission && !spectatee_status)
4007                 {
4008                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4009                         drawInfoMessage(s);
4010                 }
4011
4012                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4013                 {
4014                         float ts_min = 0, ts_max = 0;
4015                         tm = teams.sort_next;
4016                         if (tm)
4017                         {
4018                                 for (; tm.sort_next; tm = tm.sort_next)
4019                                 {
4020                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
4021                                                 continue;
4022                                         if(!ts_min) ts_min = tm.team_size;
4023                                         else ts_min = min(ts_min, tm.team_size);
4024                                         if(!ts_max) ts_max = tm.team_size;
4025                                         else ts_max = max(ts_max, tm.team_size);
4026                                 }
4027                                 if ((ts_max - ts_min) > 1)
4028                                 {
4029                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4030                                         tm = GetTeam(myteam, false);
4031                                         if (tm)
4032                                         if (tm.team != NUM_SPECTATOR)
4033                                         if (tm.team_size == ts_max)
4034                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4035                                         drawInfoMessage(s);
4036                                 }
4037                         }
4038                 }
4039         }
4040         else
4041         {
4042                 s = _("^7Press ^3ESC ^7to show HUD options.");
4043                 drawInfoMessage(s);
4044                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4045                 drawInfoMessage(s);
4046                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4047                 drawInfoMessage(s);
4048                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4049                 drawInfoMessage(s);
4050         }
4051 }
4052
4053 // Physics panel (#15)
4054 //
4055 vector acc_prevspeed;
4056 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4057 float physics_update_time, discrete_speed, discrete_acceleration;
4058 void HUD_Physics(void)
4059 {
4060         if(intermission == 2) return;
4061         if(!autocvar__hud_configure)
4062         {
4063                 if(!autocvar_hud_panel_physics) return;
4064                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4065                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4066         }
4067
4068         HUD_Panel_UpdateCvars();
4069
4070         draw_beginBoldFont();
4071
4072         HUD_Panel_DrawBg(1);
4073         if(panel_bg_padding)
4074         {
4075                 panel_pos += '1 1 0' * panel_bg_padding;
4076                 panel_size -= '2 2 0' * panel_bg_padding;
4077         }
4078
4079         float acceleration_progressbar_scale = 0;
4080         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4081                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4082
4083         float text_scale;
4084         if (autocvar_hud_panel_physics_text_scale <= 0)
4085                 text_scale = 1;
4086         else
4087                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4088
4089         //compute speed
4090         float speed, conversion_factor;
4091         string unit;
4092
4093         switch(autocvar_hud_panel_physics_speed_unit)
4094         {
4095                 default:
4096                 case 1:
4097                         unit = _(" qu/s");
4098                         conversion_factor = 1.0;
4099                         break;
4100                 case 2:
4101                         unit = _(" m/s");
4102                         conversion_factor = 0.0254;
4103                         break;
4104                 case 3:
4105                         unit = _(" km/h");
4106                         conversion_factor = 0.0254 * 3.6;
4107                         break;
4108                 case 4:
4109                         unit = _(" mph");
4110                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4111                         break;
4112                 case 5:
4113                         unit = _(" knots");
4114                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4115                         break;
4116         }
4117
4118         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4119
4120         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4121         if (autocvar__hud_configure)
4122                 speed = floor( max_speed * 0.65 + 0.5 );
4123         else if(autocvar_hud_panel_physics_speed_vertical)
4124                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4125         else
4126                 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
4127
4128         //compute acceleration
4129         float acceleration, f;
4130         if (autocvar__hud_configure)
4131                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4132         else
4133         {
4134                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4135                 f = time - acc_prevtime;
4136                 if(autocvar_hud_panel_physics_acceleration_vertical)
4137                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
4138                 else
4139                         acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
4140
4141                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4142
4143                 acc_prevspeed = vel;
4144                 acc_prevtime = time;
4145
4146                 if(autocvar_hud_panel_physics_acceleration_movingaverage)
4147                 {
4148                         f = bound(0, f * 10, 1);
4149                         acc_avg = acc_avg * (1 - f) + acceleration * f;
4150                         acceleration = acc_avg;
4151                 }
4152         }
4153
4154         int acc_decimals = 2;
4155         if(time > physics_update_time)
4156         {
4157                 // workaround for ftos_decimals returning a negative 0
4158                 if(discrete_acceleration > -1 / pow(10, acc_decimals) && discrete_acceleration < 0)
4159                         discrete_acceleration = 0;
4160                 discrete_acceleration = acceleration;
4161                 discrete_speed = speed;
4162                 physics_update_time += autocvar_hud_panel_physics_update_interval;
4163         }
4164
4165         //compute layout
4166         float panel_ar = panel_size.x/panel_size.y;
4167         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4168         if (panel_ar >= 5 && !acceleration_progressbar_scale)
4169         {
4170                 panel_size.x *= 0.5;
4171                 if (autocvar_hud_panel_physics_flip)
4172                         speed_offset.x = panel_size.x;
4173                 else
4174                         acceleration_offset.x = panel_size.x;
4175         }
4176         else
4177         {
4178                 panel_size.y *= 0.5;
4179                 if (autocvar_hud_panel_physics_flip)
4180                         speed_offset.y = panel_size.y;
4181                 else
4182                         acceleration_offset.y = panel_size.y;
4183         }
4184         int speed_baralign, acceleration_baralign;
4185         if (autocvar_hud_panel_physics_baralign == 1)
4186                 acceleration_baralign = speed_baralign = 1;
4187     else if(autocvar_hud_panel_physics_baralign == 4)
4188                 acceleration_baralign = speed_baralign = 2;
4189         else if (autocvar_hud_panel_physics_flip)
4190         {
4191                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4192                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4193         }
4194         else
4195         {
4196                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4197                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4198         }
4199         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4200                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4201
4202         //draw speed
4203         if(speed)
4204         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4205                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4206         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4207         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4208         {
4209                 tmp_size.x = panel_size.x * 0.75;
4210                 tmp_size.y = panel_size.y * text_scale;
4211                 if (speed_baralign)
4212                         tmp_offset.x = panel_size.x - tmp_size.x;
4213                 //else
4214                         //tmp_offset_x = 0;
4215                 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4216                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(discrete_speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4217
4218                 //draw speed unit
4219                 if (speed_baralign)
4220                         tmp_offset.x = 0;
4221                 else
4222                         tmp_offset.x = tmp_size.x;
4223                 if (autocvar_hud_panel_physics_speed_unit_show)
4224                 {
4225                         //tmp_offset_y = 0;
4226                         tmp_size.x = panel_size.x * (1 - 0.75);
4227                         tmp_size.y = panel_size.y * 0.4 * text_scale;
4228                         tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
4229                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4230                 }
4231         }
4232
4233         //compute and draw top speed
4234         if (autocvar_hud_panel_physics_topspeed)
4235         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4236         {
4237                 if (autocvar__hud_configure)
4238                 {
4239                         top_speed = floor( max_speed * 0.75 + 0.5 );
4240                         f = 1;
4241                 }
4242                 else
4243                 {
4244                         if (speed >= top_speed)
4245                         {
4246                                 top_speed = speed;
4247                                 top_speed_time = time;
4248                         }
4249                         if (top_speed != 0)
4250                         {
4251                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4252                                 // divide by f to make it start from 1
4253                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4254                         }
4255             else //hide top speed 0, it would be stupid
4256                                 f = 0;
4257                 }
4258                 if (f > 0)
4259                 {
4260                         //top speed progressbar peak
4261                         if(speed < top_speed)
4262                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4263                         {
4264                                 float peak_offsetX;
4265                                 vector peak_size = '0 0 0';
4266                                 if (speed_baralign == 0)
4267                                         peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4268                 else if (speed_baralign == 1)
4269                                         peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4270                 else // if (speed_baralign == 2)
4271                     peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4272                                 peak_size.x = floor(panel_size.x * 0.01 + 1.5);
4273                 peak_size.y = panel_size.y;
4274                 if (speed_baralign == 2) // draw two peaks, on both sides
4275                 {
4276                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4277                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4278                 }
4279                 else
4280                     drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4281                         }
4282
4283                         //top speed
4284                         tmp_offset.y = panel_size.y * 0.4;
4285                         tmp_size.x = panel_size.x * (1 - 0.75);
4286                         tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
4287                         tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4288                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4289                 }
4290                 else
4291                         top_speed = 0;
4292         }
4293
4294         //draw acceleration
4295         if(acceleration)
4296         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4297         {
4298                 vector progressbar_color;
4299                 if(acceleration < 0)
4300                         progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4301                 else
4302                         progressbar_color = autocvar_hud_progressbar_acceleration_color;
4303
4304                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4305                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4306                         f = (f >= 0 ? sqrt(f) : -sqrt(-f));
4307
4308                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4309                 {
4310                         tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4311
4312                         if (acceleration_baralign == 1)
4313                                 tmp_offset.x = panel_size.x - tmp_size.x;
4314                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4315                                 tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
4316                         else
4317                                 tmp_offset.x = 0;
4318                         tmp_offset.y = 0;
4319                 }
4320                 else
4321                 {
4322                         tmp_size = panel_size;
4323                         tmp_offset = '0 0 0';
4324                 }
4325
4326                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4327         }
4328
4329         if(autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4330         {
4331                 tmp_size.x = panel_size.x;
4332                 tmp_size.y = panel_size.y * text_scale;
4333                 tmp_offset.x = 0;
4334                 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4335
4336                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(discrete_acceleration, acc_decimals), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4337         }
4338
4339         draw_endBoldFont();
4340 }
4341
4342 // CenterPrint (#16)
4343 //
4344 const int CENTERPRINT_MAX_MSGS = 10;
4345 const int CENTERPRINT_MAX_ENTRIES = 50;
4346 const float CENTERPRINT_SPACING = 0.7;
4347 int cpm_index;
4348 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4349 int centerprint_msgID[CENTERPRINT_MAX_MSGS];
4350 float centerprint_time[CENTERPRINT_MAX_MSGS];
4351 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4352 int centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4353 bool centerprint_showing;
4354
4355 void centerprint_generic(int new_id, string strMessage, float duration, int countdown_num)
4356 {
4357         //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4358         int i, j;
4359
4360         if(strMessage == "" && new_id == 0)
4361                 return;
4362
4363         // strip trailing newlines
4364         j = strlen(strMessage) - 1;
4365         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4366                 --j;
4367         if (j < strlen(strMessage) - 1)
4368                 strMessage = substring(strMessage, 0, j + 1);
4369
4370         if(strMessage == "" && new_id == 0)
4371                 return;
4372
4373         // strip leading newlines
4374         j = 0;
4375         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4376                 ++j;
4377         if (j > 0)
4378                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4379
4380         if(strMessage == "" && new_id == 0)
4381                 return;
4382
4383         if (!centerprint_showing)
4384                 centerprint_showing = true;
4385
4386         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4387         {
4388                 if (j == CENTERPRINT_MAX_MSGS)
4389                         j = 0;
4390                 if (new_id && new_id == centerprint_msgID[j])
4391                 {
4392                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4393                         {
4394                                 // fade out the current msg (duration and countdown_num are ignored)
4395                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4396                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4397                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4398                                 return;
4399                         }
4400                         break; // found a msg with the same id, at position j
4401                 }
4402         }
4403
4404         if (i == CENTERPRINT_MAX_MSGS)
4405         {
4406                 // a msg with the same id was not found, add the msg at the next position
4407                 --cpm_index;
4408                 if (cpm_index == -1)
4409                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4410                 j = cpm_index;
4411         }
4412         if(centerprint_messages[j])
4413                 strunzone(centerprint_messages[j]);
4414         centerprint_messages[j] = strzone(strMessage);
4415         centerprint_msgID[j] = new_id;
4416         if (duration < 0)
4417         {
4418                 centerprint_time[j] = -1;
4419                 centerprint_expire_time[j] = time;
4420         }
4421         else
4422         {
4423                 if(duration == 0)
4424                         duration = max(1, autocvar_hud_panel_centerprint_time);
4425                 centerprint_time[j] = duration;
4426                 centerprint_expire_time[j] = time + duration;
4427         }
4428         centerprint_countdown_num[j] = countdown_num;
4429 }
4430
4431 void centerprint_hud(string strMessage)
4432 {
4433         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4434 }
4435
4436 void reset_centerprint_messages(void)
4437 {
4438         int i;
4439         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4440         {
4441                 centerprint_expire_time[i] = 0;
4442                 centerprint_time[i] = 1;
4443                 centerprint_msgID[i] = 0;
4444                 if(centerprint_messages[i])
4445                         strunzone(centerprint_messages[i]);
4446                 centerprint_messages[i] = string_null;
4447         }
4448 }
4449 float hud_configure_cp_generation_time;
4450 void HUD_CenterPrint (void)
4451 {
4452         if(intermission == 2) return;
4453         if(!autocvar__hud_configure)
4454         {
4455                 if(!autocvar_hud_panel_centerprint) return;
4456
4457                 if(hud_configure_prev)
4458                         reset_centerprint_messages();
4459         }
4460         else
4461         {
4462                 if(!hud_configure_prev)
4463                         reset_centerprint_messages();
4464                 if (time > hud_configure_cp_generation_time)
4465                 {
4466                         if(highlightedPanel == HUD_PANEL(CENTERPRINT))
4467                         {
4468                                 float r;
4469                                 r = random();
4470                                 if (r > 0.8)
4471                                         centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4472                                 else if (r > 0.55)
4473                                         centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4474                                 else
4475                                         centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4476                                 hud_configure_cp_generation_time = time + 1 + random()*4;
4477                         }
4478                         else
4479                         {
4480                                 centerprint_generic(0, sprintf("Centerprint message", seconds_tostring(time)), 10, 0);
4481                                 hud_configure_cp_generation_time = time + 10 - random()*3;
4482                         }
4483                 }
4484         }
4485
4486         // this panel fades only when the menu does
4487         float hud_fade_alpha_save = 0;
4488         if(scoreboard_fade_alpha)
4489         {
4490                 hud_fade_alpha_save = hud_fade_alpha;
4491                 hud_fade_alpha = 1 - autocvar__menu_alpha;
4492         }
4493         HUD_Panel_UpdateCvars();
4494
4495         if ( HUD_Radar_Clickable() )
4496         {
4497                 if (hud_panel_radar_bottom >= 0.96 * vid_conheight)
4498                         return;
4499
4500                 panel_pos = eY * hud_panel_radar_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4501                 panel_size_y = min(panel_size_y, vid_conheight - hud_panel_radar_bottom);
4502         }
4503         else if(scoreboard_fade_alpha)
4504         {
4505                 hud_fade_alpha = hud_fade_alpha_save;
4506
4507                 // move the panel below the scoreboard
4508                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4509                         return;
4510                 vector target_pos;
4511
4512                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4513
4514                 if(target_pos.y > panel_pos.y)
4515                 {
4516                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4517                         panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4518                 }
4519         }
4520
4521         HUD_Panel_DrawBg(1);
4522
4523         if (!centerprint_showing)
4524                 return;
4525
4526         if(panel_bg_padding)
4527         {
4528                 panel_pos += '1 1 0' * panel_bg_padding;
4529                 panel_size -= '2 2 0' * panel_bg_padding;
4530         }
4531
4532         int entries;
4533         float height;
4534         vector fontsize;
4535         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4536         // height = panel_size_y/entries;
4537         // fontsize = '1 1 0' * height;
4538         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4539         fontsize = '1 1 0' * height;
4540         entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4541
4542         int i, j, k, n, g;
4543         float a, sz, align, current_msg_posY = 0, msg_size;
4544         vector pos;
4545         string ts;
4546         bool all_messages_expired = true;
4547
4548         pos = panel_pos;
4549         if (autocvar_hud_panel_centerprint_flip)
4550                 pos.y += panel_size.y;
4551         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4552         for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4553         {
4554                 if (j == CENTERPRINT_MAX_MSGS)
4555                         j = 0;
4556                 if (centerprint_expire_time[j] <= time)
4557                 {
4558                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4559                         {
4560                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4561                                 if (centerprint_countdown_num[j] == 0)
4562                                         continue;
4563                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4564                         }
4565                         else if(centerprint_time[j] != -1)
4566                                 continue;
4567                 }
4568
4569                 all_messages_expired = false;
4570
4571                 // fade the centerprint_hud in/out
4572                 if(centerprint_time[j] < 0)  // Expired but forced. Expire time is the fade-in time.
4573                         a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4574                 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)  // Regularily printed. Not fading out yet.
4575                         a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4576                 else // Expiring soon, so fade it out.
4577                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4578
4579                 // while counting down show it anyway in order to hold the current message position
4580                 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0)  // Guaranteed invisible - don't show.
4581                         continue;
4582                 if (a > 1)
4583                         a = 1;
4584
4585                 // set the size from fading in/out before subsequent fading
4586                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4587
4588                 // also fade it based on positioning
4589                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4590                 {
4591                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4592                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4593                 }
4594                 a *= panel_fg_alpha;
4595
4596                 // finally set the size based on the new theAlpha from subsequent fading
4597                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4598                 drawfontscale = sz * '1 1 0';
4599
4600                 if (centerprint_countdown_num[j])
4601                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4602                 else
4603                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4604
4605                 if (autocvar_hud_panel_centerprint_flip)
4606                 {
4607                         // check if the message can be entirely shown
4608                         for(k = 0; k < n; ++k)
4609                         {
4610                                 getWrappedLine_remaining = argv(k);
4611                                 while(getWrappedLine_remaining)
4612                                 {
4613                                         ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4614                                         if (ts != "")
4615                                                 pos.y -= fontsize.y;
4616                                         else
4617                                                 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4618                                 }
4619                         }
4620                         current_msg_posY = pos.y; // save starting pos (first line) of the current message
4621                 }
4622
4623                 msg_size = pos.y;
4624                 for(k = 0; k < n; ++k)
4625                 {
4626                         getWrappedLine_remaining = argv(k);
4627                         while(getWrappedLine_remaining)
4628                         {
4629                                 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4630                                 if (ts != "")
4631                                 {
4632                                         if (align)
4633                                                 pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4634                                         if (a > 0.5/255.0)  // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4635                                                 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4636                                         pos.y += fontsize.y;
4637                                 }
4638                                 else
4639                                         pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4640                         }
4641                 }
4642
4643                 ++g; // move next position number up
4644
4645                 msg_size = pos.y - msg_size;
4646                 if (autocvar_hud_panel_centerprint_flip)
4647                 {
4648                         pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4649                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4650                                 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4651
4652                         if (pos.y < panel_pos.y) // check if the next message can be shown
4653                         {
4654                                 drawfontscale = '1 1 0';
4655                                 return;
4656                         }
4657                 }
4658                 else
4659                 {
4660                         pos.y += CENTERPRINT_SPACING * fontsize.y;
4661                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4662                                 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4663
4664                         if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4665                         {
4666                                 drawfontscale = '1 1 0';
4667                                 return;
4668                         }
4669                 }
4670         }
4671         drawfontscale = '1 1 0';
4672         if (all_messages_expired)
4673         {
4674                 centerprint_showing = false;
4675                 reset_centerprint_messages();
4676         }
4677 }
4678
4679
4680 // Minigame
4681 //
4682 #include "../common/minigames/cl_minigames_hud.qc"
4683
4684
4685 // QuickMenu (#23)
4686 //
4687 #include "quickmenu.qc"
4688
4689
4690 /*
4691 ==================
4692 Main HUD system
4693 ==================
4694 */
4695
4696 bool HUD_Panel_CheckFlags(int showflags)
4697 {
4698         if ( HUD_Minigame_Showpanels() )
4699                 return showflags & PANEL_SHOW_MINIGAME;
4700         return showflags & PANEL_SHOW_MAINGAME;
4701 }
4702
4703 void HUD_Panel_Draw(entity panent)
4704 {
4705         panel = panent;
4706         if ( HUD_Panel_CheckFlags(panel.panel_showflags) )
4707                 panel.panel_draw();
4708 }
4709
4710 void HUD_Reset (void)
4711 {
4712         // reset gametype specific icons
4713         if(gametype == MAPINFO_TYPE_CTF)
4714                 HUD_Mod_CTF_Reset();
4715 }
4716
4717 void HUD_Main (void)
4718 {
4719         int i;
4720         // global hud theAlpha fade
4721         if(menu_enabled == 1)
4722                 hud_fade_alpha = 1;
4723         else
4724                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4725
4726         if(scoreboard_fade_alpha)
4727                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4728
4729         HUD_Configure_Frame();
4730
4731         // panels that we want to be active together with the scoreboard
4732         // they must fade only when the menu does
4733         if(scoreboard_fade_alpha == 1)
4734         {
4735                 HUD_Panel_Draw(HUD_PANEL(CENTERPRINT));
4736                 return;
4737         }
4738
4739         if(!autocvar__hud_configure && !hud_fade_alpha)
4740         {
4741                 hud_fade_alpha = 1;
4742                 HUD_Panel_Draw(HUD_PANEL(VOTE));
4743                 hud_fade_alpha = 0;
4744                 return;
4745         }
4746
4747         // Drawing stuff
4748         if (hud_skin_prev != autocvar_hud_skin)
4749         {
4750                 if (hud_skin_path)
4751                         strunzone(hud_skin_path);
4752                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4753                 if (hud_skin_prev)
4754                         strunzone(hud_skin_prev);
4755                 hud_skin_prev = strzone(autocvar_hud_skin);
4756         }
4757
4758         // draw the dock
4759         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4760         {
4761                 int f;
4762                 vector color;
4763                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4764                 if((teamplay) && hud_dock_color_team) {
4765                         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4766                                 color = '1 0 0' * hud_dock_color_team;
4767                         else
4768                                 color = myteamcolors * hud_dock_color_team;
4769                 }
4770                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4771                         color = '1 0 0' * hud_dock_color_team;
4772                 }
4773                 else
4774                 {
4775                         string hud_dock_color = autocvar_hud_dock_color;
4776                         if(hud_dock_color == "shirt") {
4777                                 f = stof(getplayerkeyvalue(current_player, "colors"));
4778                                 color = colormapPaletteColor(floor(f / 16), 0);
4779                         }
4780                         else if(hud_dock_color == "pants") {
4781                                 f = stof(getplayerkeyvalue(current_player, "colors"));
4782                                 color = colormapPaletteColor(f % 16, 1);
4783                         }
4784                         else
4785                                 color = stov(hud_dock_color);
4786                 }
4787
4788                 string pic;
4789                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4790                 if(precache_pic(pic) == "") {
4791                         pic = strcat(hud_skin_path, "/dock_medium");
4792                         if(precache_pic(pic) == "") {
4793                                 pic = "gfx/hud/default/dock_medium";
4794                         }
4795                 }
4796                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4797         }
4798
4799         // cache the panel order into the panel_order array
4800         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4801                 for(i = 0; i < hud_panels_COUNT; ++i)
4802                         panel_order[i] = -1;
4803                 string s = "";
4804                 int p_num;
4805                 bool warning = false;
4806                 int argc = tokenize_console(autocvar__hud_panelorder);
4807                 if (argc > hud_panels_COUNT)
4808                         warning = true;
4809                 //first detect wrong/missing panel numbers
4810                 for(i = 0; i < hud_panels_COUNT; ++i) {
4811                         p_num = stoi(argv(i));
4812                         if (p_num >= 0 && p_num < hud_panels_COUNT) { //correct panel number?
4813                                 if (panel_order[p_num] == -1) //found for the first time?
4814                                         s = strcat(s, ftos(p_num), " ");
4815                                 panel_order[p_num] = 1; //mark as found
4816                         }
4817                         else
4818                                 warning = true;
4819                 }
4820                 for(i = 0; i < hud_panels_COUNT; ++i) {
4821                         if (panel_order[i] == -1) {
4822                                 warning = true;
4823                                 s = strcat(s, ftos(i), " "); //add missing panel number
4824                         }
4825                 }
4826                 if (warning)
4827                         LOG_TRACE("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4828
4829                 cvar_set("_hud_panelorder", s);
4830                 if(hud_panelorder_prev)
4831                         strunzone(hud_panelorder_prev);
4832                 hud_panelorder_prev = strzone(s);
4833
4834                 //now properly set panel_order
4835                 tokenize_console(s);
4836                 for(i = 0; i < hud_panels_COUNT; ++i) {
4837                         panel_order[i] = stof(argv(i));
4838                 }
4839         }
4840
4841         hud_draw_maximized = 0;
4842         // draw panels in the order specified by panel_order array
4843         for(i = hud_panels_COUNT - 1; i >= 0; --i)
4844                 HUD_Panel_Draw(hud_panels[panel_order[i]]);
4845
4846         hud_draw_maximized = 1; // panels that may be maximized must check this var
4847         // draw maximized panels on top
4848         if(hud_panel_radar_maximized)
4849                 HUD_Panel_Draw(HUD_PANEL(RADAR));
4850         if(autocvar__con_chat_maximized)
4851                 HUD_Panel_Draw(HUD_PANEL(CHAT));
4852         if(hud_panel_quickmenu)
4853                 HUD_Panel_Draw(HUD_PANEL(QUICKMENU));
4854
4855         HUD_Configure_PostDraw();
4856
4857         hud_configure_prev = autocvar__hud_configure;
4858 }