4 #include "hud_config.qh"
5 #include "mapvoting.qh"
6 #include "scoreboard.qh"
7 #include "teamradar.qh"
10 #include "../common/buffs/all.qh"
11 #include "../common/constants.qh"
12 #include "../common/deathtypes.qh"
13 #include "../common/items/all.qc"
14 #include "../common/mapinfo.qh"
15 #include "../common/nades/all.qh"
17 #include "../common/mutators/mutator/waypoints/all.qh"
18 #include "../server/mutators/gamemode_ctf.qh"
20 #include "../common/stats.qh"
22 #include "../csqcmodellib/cl_player.qh"
31 vector HUD_Get_Num_Color (float x, float maxvalue)
36 color.x = sin(2*M_PI*time);
38 color.z = sin(2*M_PI*time);
40 else if(x > maxvalue * 0.75) {
41 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
42 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
45 else if(x > maxvalue * 0.5) {
46 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
47 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
48 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
50 else if(x > maxvalue * 0.25) {
53 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
55 else if(x > maxvalue * 0.1) {
57 color.y = (x-20)*90/27/100; // green value between 0 -> 1
58 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
66 blinkingamt = (1 - x/maxvalue/0.25);
69 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
70 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
71 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
76 float HUD_GetRowCount(int item_count, vector size, float item_aspect)
78 float aspect = size_y / size_x;
79 return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
82 vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect)
85 float ratio, best_ratio = 0;
86 float best_columns = 1, best_rows = 1;
87 bool vertical = (psize.x / psize.y >= item_aspect);
90 psize = eX * psize.y + eY * psize.x;
91 item_aspect = 1 / item_aspect;
94 rows = ceil(sqrt(item_count));
95 columns = ceil(item_count/rows);
98 ratio = (psize.x/columns) / (psize.y/rows);
99 if(ratio > item_aspect)
100 ratio = item_aspect * item_aspect / ratio;
102 if(ratio <= best_ratio)
103 break; // ratio starts decreasing by now, skip next configurations
105 best_columns = columns;
113 rows = ceil(item_count/columns);
117 return eX * best_rows + eY * best_columns;
119 return eX * best_columns + eY * best_rows;
122 // return the string of the onscreen race timer
123 string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname)
131 if(theirtime == 0) // goal hit
135 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
145 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
151 lapstr = sprintf(_(" (-%dL)"), lapdelta);
154 else if(lapdelta < 0)
156 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
160 else if(theirtime > 0) // anticipation
162 if(mytime >= theirtime)
163 timestr = strcat("+", ftos_decimals(mytime - theirtime, TIME_DECIMALS));
165 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(theirtime));
175 cpname = _("Start line");
177 cpname = _("Finish line");
179 cpname = sprintf(_("Intermediate %d"), cp);
181 cpname = _("Finish line");
184 return strcat(col, cpname);
185 else if(theirname == "")
186 return strcat(col, sprintf("%s (%s)", cpname, timestr));
188 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(theirname, col, lapstr)));
191 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
192 int race_CheckName(string net_name)
195 for (i=RANKINGS_CNT-1;i>=0;--i)
196 if(grecordholder[i] == net_name)
207 // draw the background/borders
208 #define HUD_Panel_DrawBg(theAlpha) do { \
209 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "") \
210 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
213 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
214 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
216 if(!length_ratio || !theAlpha)
222 if(length_ratio < -1)
225 else if(length_ratio < 0)
229 vector width, height;
231 pic = strcat(hud_skin_path, "/", pic, "_vertical");
232 if(precache_pic(pic) == "") {
233 pic = "gfx/hud/default/progressbar_vertical";
236 if (baralign == 1) // bottom align
237 theOrigin.y += (1 - length_ratio) * theSize.y;
238 else if (baralign == 2) // center align
239 theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
240 else if (baralign == 3) // center align, positive values down, negative up
243 if (length_ratio > 0)
244 theOrigin.y += theSize.y;
247 theOrigin.y += (1 + length_ratio) * theSize.y;
248 length_ratio = -length_ratio;
251 theSize.y *= length_ratio;
254 width = eX * theSize.x;
255 height = eY * theSize.y;
256 if(theSize.y <= theSize.x * 2)
258 // button not high enough
259 // draw just upper and lower part then
260 square = eY * theSize.y * 0.5;
261 bH = eY * (0.25 * theSize.y / (theSize.x * 2));
262 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
263 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
267 square = eY * theSize.x;
268 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
269 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
270 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
273 pic = strcat(hud_skin_path, "/", pic);
274 if(precache_pic(pic) == "") {
275 pic = "gfx/hud/default/progressbar";
278 if (baralign == 1) // right align
279 theOrigin.x += (1 - length_ratio) * theSize.x;
280 else if (baralign == 2) // center align
281 theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
282 else if (baralign == 3) // center align, positive values on the right, negative on the left
285 if (length_ratio > 0)
286 theOrigin.x += theSize.x;
289 theOrigin.x += (1 + length_ratio) * theSize.x;
290 length_ratio = -length_ratio;
293 theSize.x *= length_ratio;
296 width = eX * theSize.x;
297 height = eY * theSize.y;
298 if(theSize.x <= theSize.y * 2)
300 // button not wide enough
301 // draw just left and right part then
302 square = eX * theSize.x * 0.5;
303 bW = eX * (0.25 * theSize.x / (theSize.y * 2));
304 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
305 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
309 square = eX * theSize.y;
310 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
311 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
312 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
317 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
323 pic = strcat(hud_skin_path, "/num_leading");
324 if(precache_pic(pic) == "") {
325 pic = "gfx/hud/default/num_leading";
328 drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
329 if(mySize.x/mySize.y > 2)
330 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
331 drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
336 entity weaponorder[Weapons_MAX];
337 void weaponorder_swap(int i, int j, entity pass)
339 entity h = weaponorder[i];
340 weaponorder[i] = weaponorder[j];
344 string weaponorder_cmp_str;
345 int weaponorder_cmp(int i, int j, entity pass)
348 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
349 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
350 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
353 void HUD_Weapons(void)
356 WepSet weapons_stat = WepSet_GetFromStat();
360 vector center = '0 0 0';
361 int weapon_count, weapon_id;
362 int row, column, rows = 0, columns = 0;
363 bool vertical_order = true;
364 float aspect = autocvar_hud_panel_weapons_aspect;
366 float timeout = autocvar_hud_panel_weapons_timeout;
367 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
368 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
370 vector barsize = '0 0 0', baroffset = '0 0 0';
371 vector ammo_color = '1 0 1';
372 float ammo_alpha = 1;
374 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
375 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
377 vector weapon_pos, weapon_size = '0 0 0';
380 // check to see if we want to continue
381 if(intermission == 2) return;
382 if(hud != HUD_NORMAL) return;
384 if(!autocvar__hud_configure)
386 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
388 if(timeout && time >= weapontime + timeout + timeout_effect_length)
389 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
391 weaponprevtime = time;
396 // update generic hud functions
397 HUD_Panel_UpdateCvars();
399 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
400 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
403 if(weaponorder_bypriority)
404 strunzone(weaponorder_bypriority);
405 if(weaponorder_byimpulse)
406 strunzone(weaponorder_byimpulse);
408 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
409 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
410 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
413 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
415 setself(get_weaponinfo(i));
416 if(self.impulse >= 0)
418 weaponorder[weapon_cnt] = self;
422 for(i = weapon_cnt; i < Weapons_MAX; ++i)
423 weaponorder[i] = world;
424 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
426 weaponorder_cmp_str = string_null;
429 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
432 if(autocvar__hud_configure)
435 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
436 weapons_stat |= WepSet_FromWeapon(i);
442 weapons_stat = '0 0 0';
443 float countw = 1 + floor((floor(time * cvar("wep_add"))) % (Weapons_COUNT - 1));
444 for(i = WEP_FIRST; i <= countw; ++i)
445 weapons_stat |= WepSet_FromWeapon(i);
450 // determine which weapons are going to be shown
451 if (autocvar_hud_panel_weapons_onlyowned)
453 if(autocvar__hud_configure)
455 if(menu_enabled != 2)
456 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
459 // do we own this weapon?
461 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
462 if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
466 // might as well commit suicide now, no reason to live ;)
467 if (weapon_count == 0)
470 vector old_panel_size = panel_size;
471 vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
473 // get the all-weapons layout
475 WepSet weapons_stat = WepSet_GetFromStat();
476 for (int i = WEP_FIRST; i <= WEP_LAST; ++i) {
477 WepSet weapons_wep = WepSet_FromWeapon(i);
478 if (weapons_stat & weapons_wep) continue;
479 Weapon w = get_weaponinfo(i);
480 if (w.spawnflags & WEP_FLAG_MUTATORBLOCKED) nHidden += 1;
482 vector table_size = HUD_GetTableSize_BestItemAR((Weapons_COUNT - 1) - nHidden, padded_panel_size, aspect);
483 columns = table_size.x;
485 weapon_size.x = padded_panel_size.x / columns;
486 weapon_size.y = padded_panel_size.y / rows;
488 // NOTE: although weapons should aways look the same even if onlyowned is enabled,
489 // we enlarge them a bit when possible to better match the desired aspect ratio
490 if(padded_panel_size.x / padded_panel_size.y < aspect)
492 // maximum number of rows that allows to display items with the desired aspect ratio
493 int max_rows = floor(padded_panel_size.y / (weapon_size.x / aspect));
494 columns = min(columns, ceil(weapon_count / max_rows));
495 rows = ceil(weapon_count / columns);
496 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
497 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
498 vertical_order = false;
502 int max_columns = floor(padded_panel_size.x / (weapon_size.y * aspect));
503 rows = min(rows, ceil(weapon_count / max_columns));
504 columns = ceil(weapon_count / rows);
505 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
506 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
507 vertical_order = true;
510 // reduce size of the panel
511 panel_size.x = columns * weapon_size.x;
512 panel_size.y = rows * weapon_size.y;
513 panel_size += '2 2 0' * panel_bg_padding;
515 // center the resized panel, or snap it to the screen edge when close enough
516 if(panel_pos.x > vid_conwidth * 0.001)
518 if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999)
519 panel_pos.x += old_panel_size.x - panel_size.x;
521 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
523 else if(old_panel_size.x > vid_conwidth * 0.999)
524 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
526 if(panel_pos.y > vid_conheight * 0.001)
528 if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999)
529 panel_pos.y += old_panel_size.y - panel_size.y;
531 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
533 else if(old_panel_size.y > vid_conheight * 0.999)
534 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
537 weapon_count = (Weapons_COUNT - 1);
539 // animation for fading in/out the panel respectively when not in use
540 if(!autocvar__hud_configure)
542 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
544 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
546 // fade the panel alpha
547 if(autocvar_hud_panel_weapons_timeout_effect == 1)
549 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
550 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
552 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
554 panel_bg_alpha *= (1 - f);
555 panel_fg_alpha *= (1 - f);
558 // move the panel off the screen
559 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
561 f *= f; // for a cooler movement
562 center.x = panel_pos.x + panel_size.x/2;
563 center.y = panel_pos.y + panel_size.y/2;
564 screen_ar = vid_conwidth/vid_conheight;
565 if (center.x/center.y < screen_ar) //bottom left
567 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
568 panel_pos.y += f * (vid_conheight - panel_pos.y);
570 panel_pos.x -= f * (panel_pos.x + panel_size.x);
574 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
575 panel_pos.x += f * (vid_conwidth - panel_pos.x);
577 panel_pos.y -= f * (panel_pos.y + panel_size.y);
580 center.x = -1; // mark the panel as off screen
582 weaponprevtime = time - (1 - f) * timein_effect_length;
584 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
586 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
588 // fade the panel alpha
589 if(autocvar_hud_panel_weapons_timeout_effect == 1)
591 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
592 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
594 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
596 panel_bg_alpha *= (f);
597 panel_fg_alpha *= (f);
600 // move the panel back on screen
601 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
603 f *= f; // for a cooler movement
605 center.x = panel_pos.x + panel_size.x/2;
606 center.y = panel_pos.y + panel_size.y/2;
607 screen_ar = vid_conwidth/vid_conheight;
608 if (center.x/center.y < screen_ar) //bottom left
610 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
611 panel_pos.y += f * (vid_conheight - panel_pos.y);
613 panel_pos.x -= f * (panel_pos.x + panel_size.x);
617 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
618 panel_pos.x += f * (vid_conwidth - panel_pos.x);
620 panel_pos.y -= f * (panel_pos.y + panel_size.y);
626 // draw the background, then change the virtual size of it to better fit other items inside
634 panel_pos += '1 1 0' * panel_bg_padding;
635 panel_size -= '2 2 0' * panel_bg_padding;
638 // after the sizing and animations are done, update the other values
640 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
642 vector table_size = HUD_GetTableSize_BestItemAR((Weapons_COUNT - 1), panel_size, aspect);
643 columns = table_size.x;
645 weapon_size.x = panel_size.x / columns;
646 weapon_size.y = panel_size.y / rows;
647 vertical_order = (panel_size.x / panel_size.y >= aspect);
650 // calculate position/size for visual bar displaying ammount of ammo status
651 if (autocvar_hud_panel_weapons_ammo)
653 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
654 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
656 if(weapon_size.x/weapon_size.y > aspect)
658 barsize.x = aspect * weapon_size.y;
659 barsize.y = weapon_size.y;
660 baroffset.x = (weapon_size.x - barsize.x) / 2;
664 barsize.y = 1/aspect * weapon_size.x;
665 barsize.x = weapon_size.x;
666 baroffset.y = (weapon_size.y - barsize.y) / 2;
669 if(autocvar_hud_panel_weapons_accuracy)
670 Accuracy_LoadColors();
674 vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
675 vector noncurrent_pos = '0 0 0';
676 vector noncurrent_size = weapon_size * bound(0, autocvar_hud_panel_weapons_noncurrent_scale, 1);
677 float noncurrent_alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_weapons_noncurrent_alpha, 1);
680 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
682 // retrieve information about the current weapon to be drawn
683 setself(weaponorder[i]);
684 weapon_id = self.impulse;
685 isCurrent = (self.weapon == switchweapon);
687 // skip if this weapon doesn't exist
688 if(!self || weapon_id < 0) { continue; }
690 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
691 if(autocvar_hud_panel_weapons_onlyowned)
692 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
695 // figure out the drawing position of weapon
696 weapon_pos = (panel_pos + eX * column * weapon_size.x + eY * row * weapon_size.y);
697 noncurrent_pos.x = weapon_pos.x + (weapon_size.x - noncurrent_size.x) / 2;
698 noncurrent_pos.y = weapon_pos.y + (weapon_size.y - noncurrent_size.y) / 2;
700 // draw background behind currently selected weapon
702 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
704 // draw the weapon accuracy
705 if(autocvar_hud_panel_weapons_accuracy)
707 float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
708 if(panel_weapon_accuracy >= 0)
710 color = Accuracy_GetColor(panel_weapon_accuracy);
711 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
715 // drawing all the weapon items
716 if(weapons_stat & WepSet_FromWeapon(self.weapon))
718 // draw the weapon image
720 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
722 drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '1 1 1', noncurrent_alpha, DRAWFLAG_NORMAL);
724 // draw weapon label string
725 switch(autocvar_hud_panel_weapons_label)
727 case 1: // weapon number
728 drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
732 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
735 case 3: // weapon name
736 drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
743 // draw ammo status bar
744 if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
747 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
751 switch(self.ammo_field)
753 case ammo_shells: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
754 case ammo_nails: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
755 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
756 case ammo_cells: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
757 case ammo_plasma: ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma; break;
758 case ammo_fuel: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
759 default: ammo_full = 60;
763 weapon_pos.x + baroffset.x,
764 weapon_pos.y + baroffset.y,
765 barsize.x * bound(0, a/ammo_full, 1),
782 else // draw a "ghost weapon icon" if you don't have the weapon
784 drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '0.2 0.2 0.2', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
787 // draw the complain message
788 if(self.weapon == complain_weapon)
791 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
793 a = ((complain_weapon_time + when > time) ? 1 : 0);
796 if(complain_weapon_type == 0) {
797 s = _("Out of ammo");
798 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
800 else if(complain_weapon_type == 1) {
802 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
805 s = _("Unavailable");
806 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
808 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
809 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
810 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
815 if(!autocvar_hud_panel_weapons_onlyowned)
817 drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL);
818 drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
822 // continue with new position for the next weapon
826 if(column >= columns)
845 void DrawNadeProgressBar(vector myPos, vector mySize, float progress, vector color)
847 HUD_Panel_DrawProgressBar(
848 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
849 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
850 autocvar_hud_panel_ammo_progressbar_name,
851 progress, 0, 0, color,
852 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
855 void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time)
857 float bonusNades = getstatf(STAT_NADE_BONUS);
858 float bonusProgress = getstatf(STAT_NADE_BONUS_SCORE);
859 float bonusType = getstati(STAT_NADE_BONUS_TYPE);
860 vector nadeColor = Nades[bonusType].m_color;
861 string nadeIcon = Nades[bonusType].m_icon;
863 vector iconPos, textPos;
865 if(autocvar_hud_panel_ammo_iconalign)
867 iconPos = myPos + eX * 2 * mySize.y;
873 textPos = myPos + eX * mySize.y;
876 if(bonusNades > 0 || bonusProgress > 0)
878 DrawNadeProgressBar(myPos, mySize, bonusProgress, nadeColor);
880 if(autocvar_hud_panel_ammo_text)
881 drawstring_aspect(textPos, ftos(bonusNades), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
884 drawpic_aspect_skin_expanding(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, expand_time);
886 drawpic_aspect_skin(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
890 void DrawAmmoItem(vector myPos, vector mySize, .int ammoType, bool isCurrent, bool isInfinite)
892 if(ammoType == ammo_none)
895 // Initialize variables
898 if(autocvar__hud_configure)
900 isCurrent = (ammoType == ammo_rockets); // Rockets always current
904 ammo = getstati(GetAmmoStat(ammoType));
908 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
909 myPos = myPos + (mySize - mySize * scale) * 0.5;
910 mySize = mySize * scale;
913 vector iconPos, textPos;
914 if(autocvar_hud_panel_ammo_iconalign)
916 iconPos = myPos + eX * 2 * mySize.y;
922 textPos = myPos + eX * mySize.y;
925 bool isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
927 vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
930 textColor = '0.2 0.95 0';
934 textColor = '0.8 0.04 0';
940 alpha = panel_fg_alpha;
942 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
944 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
946 string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
951 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
953 if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
954 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
956 if(autocvar_hud_panel_ammo_text)
957 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
959 drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
964 float nade_statuschange_time;
967 if(intermission == 2) return;
968 if(hud != HUD_NORMAL) return;
969 if(!autocvar__hud_configure)
971 if(!autocvar_hud_panel_ammo) return;
972 if(spectatee_status == -1) return;
975 HUD_Panel_UpdateCvars();
977 draw_beginBoldFont();
986 pos += '1 1 0' * panel_bg_padding;
987 mySize -= '2 2 0' * panel_bg_padding;
990 int rows = 0, columns, row, column;
991 float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
992 bool draw_nades = (nade_cnt > 0 || nade_score > 0);
993 float nade_statuschange_elapsedtime;
994 int total_ammo_count;
997 if (autocvar_hud_panel_ammo_onlycurrent)
998 total_ammo_count = 1;
1000 total_ammo_count = AMMO_COUNT;
1005 if (nade_cnt != nade_prevframe)
1007 nade_statuschange_time = time;
1008 nade_prevstatus = nade_prevframe;
1009 nade_prevframe = nade_cnt;
1013 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1015 rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
1016 columns = ceil((total_ammo_count)/rows);
1017 ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1019 vector offset = '0 0 0'; // fteqcc sucks
1021 if(ammo_size.x/ammo_size.y > 3)
1023 newSize = 3 * ammo_size.y;
1024 offset.x = ammo_size.x - newSize;
1025 pos.x += offset.x/2;
1026 ammo_size.x = newSize;
1030 newSize = 1/3 * ammo_size.x;
1031 offset.y = ammo_size.y - newSize;
1032 pos.y += offset.y/2;
1033 ammo_size.y = newSize;
1037 bool infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1039 if(autocvar_hud_panel_ammo_onlycurrent)
1041 if(autocvar__hud_configure)
1043 DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1050 (get_weaponinfo(switchweapon)).ammo_field,
1060 column = column + 1;
1067 for(i = 0; i < AMMO_COUNT; ++i)
1069 ammotype = GetAmmoFieldFromNum(i);
1071 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1074 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1082 column = column + 1;
1089 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1091 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1093 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1099 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp)
1101 vector newPos = '0 0 0', newSize = '0 0 0';
1102 vector picpos, numpos;
1106 if(mySize.y/mySize.x > 2)
1108 newSize.y = 2 * mySize.x;
1109 newSize.x = mySize.x;
1111 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1116 newSize.x = 1/2 * mySize.y;
1117 newSize.y = mySize.y;
1119 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1123 if(icon_right_align)
1126 picpos = newPos + eY * newSize.x;
1131 numpos = newPos + eY * newSize.x;
1135 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1136 // make number smaller than icon, it looks better
1137 // reduce only y to draw numbers with different number of digits with the same y size
1138 numpos.y += newSize.y * ((1 - 0.7) / 2);
1140 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1144 if(mySize.x/mySize.y > 3)
1146 newSize.x = 3 * mySize.y;
1147 newSize.y = mySize.y;
1149 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1154 newSize.y = 1/3 * mySize.x;
1155 newSize.x = mySize.x;
1157 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1161 if(icon_right_align) // right align
1164 picpos = newPos + eX * 2 * newSize.y;
1168 numpos = newPos + eX * newSize.y;
1172 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1173 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1174 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1175 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1178 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha)
1180 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1186 // Powerup item fields (reusing existing fields)
1187 .string message; // Human readable name
1188 .string netname; // Icon name
1189 .vector colormod; // Color
1190 .float count; // Time left
1191 .float lifetime; // Maximum time
1193 entity powerupItems;
1194 int powerupItemsCount;
1196 void resetPowerupItems()
1199 for(item = powerupItems; item; item = item.chain)
1202 powerupItemsCount = 0;
1205 void addPowerupItem(string name, string icon, vector color, float currentTime, float lifeTime)
1208 powerupItems = spawn();
1211 for(item = powerupItems; item.count; item = item.chain)
1213 item.chain = spawn();
1215 item.message = name;
1216 item.netname = icon;
1217 item.colormod = color;
1218 item.count = currentTime;
1219 item.lifetime = lifeTime;
1221 ++powerupItemsCount;
1224 int getPowerupItemAlign(int align, int column, int row, int columns, int rows, bool isVertical)
1229 bool isTop = isVertical && rows > 1 && row == 0;
1230 bool isBottom = isVertical && rows > 1 && row == rows-1;
1231 bool isLeft = !isVertical && columns > 1 && column == 0;
1232 bool isRight = !isVertical && columns > 1 && column == columns-1;
1234 if(isTop || isLeft) return (align == 2) ? 1 : 0;
1235 if(isBottom || isRight) return (align == 2) ? 0 : 1;
1242 if(intermission == 2) return;
1244 int allItems = getstati(STAT_ITEMS, 0, 24);
1245 int allBuffs = getstati(STAT_BUFFS, 0, 24);
1246 int strengthTime, shieldTime, superTime;
1249 if(!autocvar__hud_configure)
1251 if(!autocvar_hud_panel_powerups) return;
1252 if(spectatee_status == -1) return;
1253 if(getstati(STAT_HEALTH) <= 0) return;
1254 if(!(allItems & (ITEM_Strength.m_itemid | ITEM_Shield.m_itemid | IT_SUPERWEAPON)) && !allBuffs) return;
1256 strengthTime = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1257 shieldTime = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1258 superTime = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1260 if(allItems & IT_UNLIMITED_SUPERWEAPONS)
1263 // Prevent stuff to show up on mismatch that will be fixed next frame
1264 if(!(allItems & IT_SUPERWEAPON))
1275 // Add items to linked list
1276 resetPowerupItems();
1279 addPowerupItem("Strength", "strength", autocvar_hud_progressbar_strength_color, strengthTime, 30);
1281 addPowerupItem("Shield", "shield", autocvar_hud_progressbar_shield_color, shieldTime, 30);
1283 addPowerupItem("Superweapons", "superweapons", autocvar_hud_progressbar_superweapons_color, superTime, 30);
1285 FOREACH(Buffs, it.m_itemid & allBuffs, LAMBDA(
1286 addPowerupItem(it.m_prettyName, strcat("buff_", it.m_name), it.m_color, bound(0, getstatf(STAT_BUFF_TIME) - time, 99), 60);
1289 if(!powerupItemsCount)
1292 // Draw panel background
1293 HUD_Panel_UpdateCvars();
1294 HUD_Panel_DrawBg(1);
1297 vector pos = panel_pos;
1298 vector size = panel_size;
1299 bool isVertical = size.y > size.x;
1301 if(panel_bg_padding)
1303 pos += '1 1 0' * panel_bg_padding;
1304 size -= '2 2 0' * panel_bg_padding;
1307 // Find best partitioning of the drawing area
1308 const float DESIRED_ASPECT = 6;
1309 float aspect = 0, a;
1316 c = floor(powerupItemsCount / i);
1317 r = ceil(powerupItemsCount / c);
1318 a = isVertical ? (size.y/r) / (size.x/c) : (size.x/c) / (size.y/r);
1320 if(i == 1 || fabs(DESIRED_ASPECT - a) < fabs(DESIRED_ASPECT - aspect))
1327 while(++i <= powerupItemsCount);
1329 // Prevent single items from getting too wide
1330 if(powerupItemsCount == 1 && aspect > DESIRED_ASPECT)
1335 pos.y += size.y * 0.5;
1340 pos.x += size.x * 0.5;
1344 // Draw items from linked list
1345 vector itemPos = pos;
1346 vector itemSize = eX * (size.x / columns) + eY * (size.y / rows);
1347 vector textColor = '1 1 1';
1349 int fullSeconds = 0;
1354 draw_beginBoldFont();
1355 for(entity item = powerupItems; item.count; item = item.chain)
1357 itemPos = eX * (pos.x + column * itemSize.x) + eY * (pos.y + row * itemSize.y);
1360 if(autocvar_hud_panel_powerups_progressbar)
1362 align = getPowerupItemAlign(autocvar_hud_panel_powerups_baralign, column, row, columns, rows, isVertical);
1363 HUD_Panel_DrawProgressBar(itemPos, itemSize, "progressbar", item.count / item.lifetime, isVertical, align, item.colormod, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1366 // Draw icon and text
1367 if(autocvar_hud_panel_powerups_text)
1369 align = getPowerupItemAlign(autocvar_hud_panel_powerups_iconalign, column, row, columns, rows, isVertical);
1370 fullSeconds = ceil(item.count);
1371 textColor = '0.6 0.6 0.6' + (item.colormod * 0.4);
1374 DrawNumIcon(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha);
1376 DrawNumIcon_expanding(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha, bound(0, (fullSeconds - item.count) / 0.5, 1));
1379 // Determine next section
1382 if(++column >= columns)
1400 // Health/armor (#3)
1404 void HUD_HealthArmor(void)
1406 int armor, health, fuel;
1407 if(intermission == 2) return;
1408 if(!autocvar__hud_configure)
1410 if(!autocvar_hud_panel_healtharmor) return;
1411 if(hud != HUD_NORMAL) return;
1412 if(spectatee_status == -1) return;
1414 health = getstati(STAT_HEALTH);
1420 armor = getstati(STAT_ARMOR);
1422 // code to check for spectatee_status changes is in Ent_ClientData()
1423 // prev_p_health and prev_health can be set to -1 there
1425 if (prev_p_health == -1)
1428 health_beforedamage = 0;
1429 armor_beforedamage = 0;
1430 health_damagetime = 0;
1431 armor_damagetime = 0;
1432 prev_health = health;
1434 old_p_health = health;
1435 old_p_armor = armor;
1436 prev_p_health = health;
1437 prev_p_armor = armor;
1439 else if (prev_health == -1)
1441 //start the load effect
1442 health_damagetime = 0;
1443 armor_damagetime = 0;
1447 fuel = getstati(STAT_FUEL);
1456 HUD_Panel_UpdateCvars();
1458 draw_beginBoldFont();
1462 mySize = panel_size;
1464 HUD_Panel_DrawBg(1);
1465 if(panel_bg_padding)
1467 pos += '1 1 0' * panel_bg_padding;
1468 mySize -= '2 2 0' * panel_bg_padding;
1471 int baralign = autocvar_hud_panel_healtharmor_baralign;
1472 int iconalign = autocvar_hud_panel_healtharmor_iconalign;
1474 int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1475 int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1476 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1479 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1484 float maxtotal = maxhealth + maxarmor;
1486 if(v.z) // NOT fully armored
1488 biggercount = "health";
1489 if(autocvar_hud_panel_healtharmor_progressbar)
1490 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1492 if(autocvar_hud_panel_healtharmor_text)
1493 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1497 biggercount = "armor";
1498 if(autocvar_hud_panel_healtharmor_progressbar)
1499 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1501 if(autocvar_hud_panel_healtharmor_text)
1502 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1504 if(autocvar_hud_panel_healtharmor_text)
1505 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1508 HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1512 float panel_ar = mySize.x/mySize.y;
1513 bool is_vertical = (panel_ar < 1);
1514 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1515 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1518 if (autocvar_hud_panel_healtharmor_flip)
1519 health_offset.x = mySize.x;
1521 armor_offset.x = mySize.x;
1526 if (autocvar_hud_panel_healtharmor_flip)
1527 health_offset.y = mySize.y;
1529 armor_offset.y = mySize.y;
1532 bool health_baralign, armor_baralign, fuel_baralign;
1533 bool health_iconalign, armor_iconalign;
1534 if (autocvar_hud_panel_healtharmor_flip)
1536 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1537 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1538 fuel_baralign = health_baralign;
1539 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1540 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1544 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1545 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1546 fuel_baralign = armor_baralign;
1547 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1548 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1553 if(autocvar_hud_panel_healtharmor_progressbar)
1555 float p_health, pain_health_alpha;
1557 pain_health_alpha = 1;
1558 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1560 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1562 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1564 if (time - old_p_healthtime < 1)
1565 old_p_health = prev_p_health;
1567 old_p_health = prev_health;
1568 old_p_healthtime = time;
1570 if (time - old_p_healthtime < 1)
1572 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1573 prev_p_health = p_health;
1576 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1578 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1580 if (time - health_damagetime >= 1)
1581 health_beforedamage = prev_health;
1582 health_damagetime = time;
1584 if (time - health_damagetime < 1)
1586 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1587 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1590 prev_health = health;
1592 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1594 float BLINK_FACTOR = 0.15;
1595 float BLINK_BASE = 0.85;
1596 float BLINK_FREQ = 9;
1597 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1600 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1602 if(autocvar_hud_panel_healtharmor_text)
1603 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1608 if(autocvar_hud_panel_healtharmor_progressbar)
1612 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1614 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1616 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1618 if (time - old_p_armortime < 1)
1619 old_p_armor = prev_p_armor;
1621 old_p_armor = prev_armor;
1622 old_p_armortime = time;
1624 if (time - old_p_armortime < 1)
1626 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1627 prev_p_armor = p_armor;
1630 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1632 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1634 if (time - armor_damagetime >= 1)
1635 armor_beforedamage = prev_armor;
1636 armor_damagetime = time;
1638 if (time - armor_damagetime < 1)
1640 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1641 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1646 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1648 if(autocvar_hud_panel_healtharmor_text)
1649 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1655 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1659 mySize.x *= 2; //restore full panel size
1660 else if (panel_ar < 1/4)
1661 mySize.y *= 2; //restore full panel size
1662 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1669 // Notification area (#4)
1672 void HUD_Notify_Push(string icon, string attacker, string victim)
1680 if (notify_index == -1)
1681 notify_index = NOTIFY_MAX_ENTRIES-1;
1684 if (notify_attackers[notify_index])
1685 strunzone(notify_attackers[notify_index]);
1687 if (notify_victims[notify_index])
1688 strunzone(notify_victims[notify_index]);
1690 if (notify_icons[notify_index])
1691 strunzone(notify_icons[notify_index]);
1693 // Allocate new strings
1696 notify_attackers[notify_index] = strzone(attacker);
1697 notify_victims[notify_index] = strzone(victim);
1701 // In case of a notification without a victim, the attacker
1702 // is displayed on the victim's side. Instead of special
1703 // treatment later on, we can simply switch them here.
1704 notify_attackers[notify_index] = string_null;
1705 notify_victims[notify_index] = strzone(attacker);
1708 notify_icons[notify_index] = strzone(icon);
1709 notify_times[notify_index] = time;
1712 void HUD_Notify(void)
1714 if(intermission == 2) return;
1715 if (!autocvar__hud_configure)
1716 if (!autocvar_hud_panel_notify)
1719 HUD_Panel_UpdateCvars();
1720 HUD_Panel_DrawBg(1);
1722 if (!autocvar__hud_configure)
1723 if (notify_count == 0)
1730 if (panel_bg_padding)
1732 pos += '1 1 0' * panel_bg_padding;
1733 size -= '2 2 0' * panel_bg_padding;
1736 float fade_start = max(0, autocvar_hud_panel_notify_time);
1737 float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1738 float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1740 int entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1741 float entry_height = size.y / entry_count;
1743 float panel_width_half = size.x * 0.5;
1744 float icon_width_half = entry_height * icon_aspect / 2;
1745 float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1747 vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1748 vector icon_size = (eX * icon_aspect + eY) * entry_height;
1749 vector icon_left = eX * (panel_width_half - icon_width_half);
1750 vector attacker_right = eX * name_maxwidth;
1751 vector victim_left = eX * (size.x - name_maxwidth);
1753 vector attacker_pos, victim_pos, icon_pos;
1754 string attacker, victim, icon;
1755 int i, j, count, step, limit;
1758 if (autocvar_hud_panel_notify_flip)
1760 // Order items from the top down
1763 limit = entry_count;
1767 // Order items from the bottom up
1768 i = entry_count - 1;
1773 for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1775 if(autocvar__hud_configure)
1777 attacker = sprintf(_("Player %d"), count + 1);
1778 victim = sprintf(_("Player %d"), count + 2);
1779 icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1780 alpha = bound(0, 1.2 - count / entry_count, 1);
1784 if (j == NOTIFY_MAX_ENTRIES)
1787 if (notify_times[j] + fade_start > time)
1789 else if (fade_time != 0)
1791 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1798 attacker = notify_attackers[j];
1799 victim = notify_victims[j];
1800 icon = notify_icons[j];
1803 if (icon != "" && victim != "")
1805 vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1807 icon_pos = pos + icon_left + eY * i * entry_height;
1808 drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1810 victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1811 victim_pos = pos + victim_left + name_top;
1812 drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1816 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1817 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1818 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1823 notify_count = count;
1826 void HUD_Timer(void)
1828 if(intermission == 2) return;
1829 if(!autocvar__hud_configure)
1831 if(!autocvar_hud_panel_timer) return;
1834 HUD_Panel_UpdateCvars();
1836 draw_beginBoldFont();
1840 mySize = panel_size;
1842 HUD_Panel_DrawBg(1);
1843 if(panel_bg_padding)
1845 pos += '1 1 0' * panel_bg_padding;
1846 mySize -= '2 2 0' * panel_bg_padding;
1850 float timelimit, elapsedTime, timeleft, minutesLeft;
1852 timelimit = getstatf(STAT_TIMELIMIT);
1854 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1855 timeleft = ceil(timeleft);
1857 minutesLeft = floor(timeleft / 60);
1860 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1861 timer_color = '1 1 1'; //white
1862 else if(minutesLeft >= 1)
1863 timer_color = '1 1 0'; //yellow
1865 timer_color = '1 0 0'; //red
1867 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1868 if (time < getstatf(STAT_GAMESTARTTIME)) {
1869 //while restart is still active, show 00:00
1870 timer = seconds_tostring(0);
1872 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1873 timer = seconds_tostring(elapsedTime);
1876 timer = seconds_tostring(timeleft);
1879 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1887 float HUD_Radar_Clickable()
1889 return hud_panel_radar_mouse && !hud_panel_radar_temp_hidden;
1892 void HUD_Radar_Show_Maximized(bool doshow,float clickable)
1894 hud_panel_radar_maximized = doshow;
1895 hud_panel_radar_temp_hidden = 0;
1901 if(autocvar_hud_cursormode)
1903 hud_panel_radar_mouse = 1;
1906 else if ( hud_panel_radar_mouse )
1908 hud_panel_radar_mouse = 0;
1910 if(autocvar_hud_cursormode)
1915 void HUD_Radar_Hide_Maximized()
1917 HUD_Radar_Show_Maximized(false,false);
1921 float HUD_Radar_InputEvent(float bInputType, float nPrimary, float nSecondary)
1923 if(!hud_panel_radar_maximized || !hud_panel_radar_mouse ||
1924 autocvar__hud_configure || mv_active)
1929 mousepos_x = nPrimary;
1930 mousepos_y = nSecondary;
1934 if(nPrimary == K_MOUSE1)
1936 if(bInputType == 0) // key pressed
1937 mouseClicked |= S_MOUSE1;
1938 else if(bInputType == 1) // key released
1939 mouseClicked -= (mouseClicked & S_MOUSE1);
1941 else if(nPrimary == K_MOUSE2)
1943 if(bInputType == 0) // key pressed
1944 mouseClicked |= S_MOUSE2;
1945 else if(bInputType == 1) // key released
1946 mouseClicked -= (mouseClicked & S_MOUSE2);
1948 else if ( nPrimary == K_ESCAPE && bInputType == 0 )
1950 HUD_Radar_Hide_Maximized();
1954 // allow console/use binds to work without hiding the map
1958 con_keys = strcat(findkeysforcommand("toggleconsole", 0)," ",findkeysforcommand("+use", 0)) ;
1959 keys = tokenize(con_keys); // findkeysforcommand returns data for this
1960 for (i = 0; i < keys; ++i)
1962 if(nPrimary == stof(argv(i)))
1966 if ( getstati(STAT_HEALTH) <= 0 )
1969 if ( bInputType < 2 )
1971 con_keys = findkeysforcommand("+showscores", 0);
1972 keys = tokenize(con_keys);
1973 for (i = 0; i < keys; ++i)
1975 if ( nPrimary == stof(argv(i)) )
1977 hud_panel_radar_temp_hidden = bInputType == 0;
1983 else if ( bInputType == 0 )
1984 HUD_Radar_Hide_Maximized();
1992 void HUD_Radar_Mouse()
1994 if ( !hud_panel_radar_mouse ) return;
1995 if(mv_active) return;
1999 HUD_Radar_Hide_Maximized();
2003 if(mouseClicked & S_MOUSE2)
2005 HUD_Radar_Hide_Maximized();
2009 if(!autocvar_hud_cursormode)
2011 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
2013 mousepos_x = bound(0, mousepos_x, vid_conwidth);
2014 mousepos_y = bound(0, mousepos_y, vid_conheight);
2017 HUD_Panel_UpdateCvars();
2020 panel_size = autocvar_hud_panel_radar_maximized_size;
2021 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2022 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2023 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2024 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2026 if(mouseClicked & S_MOUSE1)
2029 if ( mousepos_x < panel_pos_x || mousepos_x > panel_pos_x + panel_size_x ||
2030 mousepos_y < panel_pos_y || mousepos_y > panel_pos_y + panel_size_y )
2032 HUD_Radar_Hide_Maximized();
2035 vector pos = teamradar_texcoord_to_3dcoord(teamradar_2dcoord_to_texcoord(mousepos),view_origin_z);
2036 localcmd(sprintf("cmd ons_spawn %f %f %f",pos_x,pos_y,pos_z));
2038 HUD_Radar_Hide_Maximized();
2043 const vector cursor_size = '32 32 0';
2044 drawpic(mousepos-'8 4 0', strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursor_size, '1 1 1', 0.8, DRAWFLAG_NORMAL);
2047 void HUD_Radar(void)
2049 if(intermission == 2) return;
2050 if (!autocvar__hud_configure)
2052 if (hud_panel_radar_maximized)
2054 if (!hud_draw_maximized) return;
2058 if (autocvar_hud_panel_radar == 0) return;
2059 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2060 if(radar_panel_modified)
2062 panel.update_time = time; // forces reload of panel attributes
2063 radar_panel_modified = false;
2068 if ( hud_panel_radar_temp_hidden )
2071 HUD_Panel_UpdateCvars();
2075 if (hud_panel_radar_maximized && !autocvar__hud_configure)
2077 panel_size = autocvar_hud_panel_radar_maximized_size;
2078 panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
2079 panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
2080 panel_pos.x = (vid_conwidth - panel_size.x) / 2;
2081 panel_pos.y = (vid_conheight - panel_size.y) / 2;
2084 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2085 if(precache_pic(panel_bg) == "")
2086 panel_bg = "gfx/hud/default/border_default"; // fallback
2087 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
2088 radar_panel_modified = true;
2089 if(panel.current_panel_bg)
2090 strunzone(panel.current_panel_bg);
2091 panel.current_panel_bg = strzone(panel_bg);
2093 switch(hud_panel_radar_maximized_zoommode)
2097 f = current_zoomfraction;
2100 f = 1 - current_zoomfraction;
2110 switch(hud_panel_radar_maximized_rotation)
2113 teamradar_angle = view_angles.y - 90;
2116 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
2120 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
2122 switch(hud_panel_radar_zoommode)
2126 f = current_zoomfraction;
2129 f = 1 - current_zoomfraction;
2139 switch(hud_panel_radar_rotation)
2142 teamradar_angle = view_angles.y - 90;
2145 teamradar_angle = 90 * hud_panel_radar_rotation;
2152 mySize = panel_size;
2154 HUD_Panel_DrawBg(1);
2155 if(panel_bg_padding)
2157 pos += '1 1 0' * panel_bg_padding;
2158 mySize -= '2 2 0' * panel_bg_padding;
2163 float scale2d, normalsize, bigsize;
2165 teamradar_origin2d = pos + 0.5 * mySize;
2166 teamradar_size2d = mySize;
2168 if(minimapname == "")
2171 teamradar_loadcvars();
2173 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2174 teamradar_size2d = mySize;
2176 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2178 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2179 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2181 // max-min distance must fit the radar in any rotation
2182 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2186 vector c0, c1, c2, c3, span;
2187 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2188 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2189 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2190 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2192 span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2193 span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2195 // max-min distance must fit the radar in x=x, y=y
2197 teamradar_size2d.x * scale2d / (1.05 * span.x),
2198 teamradar_size2d.y * scale2d / (1.05 * span.y)
2202 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2203 if(bigsize > normalsize)
2204 normalsize = bigsize;
2208 + (1 - f) * normalsize;
2209 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2211 + (1 - f) * view_origin);
2220 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2222 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2223 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2227 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2229 if ( hud_panel_radar_mouse )
2230 if ( tm.health > 0 )
2231 if ( tm.team == myteam+1 )
2233 coord = teamradar_texcoord_to_2dcoord(teamradar_3dcoord_to_texcoord(tm.origin));
2234 if ( vlen(mousepos-coord) < 8 )
2236 brightcolor_x = min(1,tm.teamradar_color_x*1.5);
2237 brightcolor_y = min(1,tm.teamradar_color_y*1.5);
2238 brightcolor_z = min(1,tm.teamradar_color_z*1.5);
2239 drawpic(coord - '8 8 0', "gfx/teamradar_icon_glow", '16 16 0', brightcolor, panel_fg_alpha, 0);
2242 entity icon = RadarIcons[tm.teamradar_icon];
2243 draw_teamradar_icon(tm.origin, icon, tm, spritelookupcolor(tm, icon.netname, tm.teamradar_color), panel_fg_alpha);
2245 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2247 color2 = GetPlayerColor(tm.sv_entnum);
2248 //if(color == NUM_SPECTATOR || color == color2)
2249 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2251 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2253 drawresetcliparea();
2255 if ( hud_panel_radar_mouse )
2257 string message = "Click to select teleport destination";
2259 if ( getstati(STAT_HEALTH) <= 0 )
2261 message = "Click to select spawn location";
2264 drawcolorcodedstring(pos + '0.5 0 0' * (mySize_x - stringwidth(message, true, hud_fontsize)) - '0 1 0' * hud_fontsize_y * 2,
2265 message, hud_fontsize, hud_panel_radar_foreground_alpha, DRAWFLAG_NORMAL);
2267 hud_panel_radar_bottom = pos_y + mySize_y + hud_fontsize_y;
2273 void HUD_UpdatePlayerTeams();
2274 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2277 entity tm = world, pl;
2278 int SCOREPANEL_MAX_ENTRIES = 6;
2279 float SCOREPANEL_ASPECTRATIO = 2;
2280 int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2281 vector fontsize = '1 1 0' * (mySize.y/entries);
2283 vector rgb, score_color;
2285 score_color = '1 1 1';
2287 float name_size = mySize.x*0.75;
2288 float spacing_size = mySize.x*0.04;
2289 const float highlight_alpha = 0.2;
2290 int i = 0, first_pl = 0;
2291 bool me_printed = false;
2293 if (autocvar__hud_configure)
2295 float players_per_team = 0;
2298 // show team scores in the first line
2299 float score_size = mySize.x / team_count;
2300 players_per_team = max(2, ceil((entries - 1) / team_count));
2301 for(i=0; i<team_count; ++i) {
2302 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2303 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2304 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2307 pos.y += fontsize.y;
2309 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2310 for (i=first_pl; i<entries; ++i)
2312 //simulate my score is lower than all displayed players,
2313 //so that I don't appear at all showing pure rankings.
2314 //This is to better show the difference between the 2 ranking views
2315 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2318 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2319 s = GetPlayerName(player_localnum);
2324 s = sprintf(_("Player %d"), i + 1 - first_pl);
2329 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2330 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2331 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2332 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2333 pos.y += fontsize.y;
2338 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2339 HUD_UpdatePlayerTeams();
2342 // show team scores in the first line
2343 float score_size = mySize.x / team_count;
2344 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2345 if(tm.team == NUM_SPECTATOR)
2347 if (tm.team == myteam)
2348 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2349 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2353 pos.y += fontsize.y;
2354 tm = teams.sort_next;
2359 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2361 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2364 if (i == entries-1 && !me_printed && pl != me)
2365 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2367 for (pl = me.sort_next; pl; pl = pl.sort_next)
2368 if (pl.team != NUM_SPECTATOR)
2372 rgb = '1 1 0'; //not last but not among the leading players: yellow
2374 rgb = '1 0 0'; //last: red
2381 rgb = '0 1 0'; //first: green
2383 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2386 score_color = Team_ColorRGB(pl.team) * 0.8;
2387 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2388 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2389 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2390 pos.y += fontsize.y;
2393 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2396 void HUD_Score(void)
2398 if(intermission == 2) return;
2399 if(!autocvar__hud_configure)
2401 if(!autocvar_hud_panel_score) return;
2402 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2405 HUD_Panel_UpdateCvars();
2408 mySize = panel_size;
2410 HUD_Panel_DrawBg(1);
2411 if(panel_bg_padding)
2413 pos += '1 1 0' * panel_bg_padding;
2414 mySize -= '2 2 0' * panel_bg_padding;
2417 float score, distribution = 0;
2419 vector distribution_color;
2422 me = playerslots[current_player];
2424 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2425 string timer, distrtimer;
2427 pl = players.sort_next;
2430 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2431 if(pl.scores[ps_primary] == 0)
2434 score = me.(scores[ps_primary]);
2435 timer = TIME_ENCODED_TOSTRING(score);
2437 draw_beginBoldFont();
2438 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2439 // distribution display
2440 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2442 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2444 if (distribution <= 0) {
2445 distribution_color = '0 1 0';
2449 distribution_color = '1 0 0';
2452 drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2454 // race record display
2455 if (distribution <= 0)
2456 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2457 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2459 } else if (!teamplay) { // non-teamgames
2460 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2462 HUD_Score_Rankings(pos, mySize, me);
2465 // me vector := [team/connected frags id]
2466 pl = players.sort_next;
2470 if(autocvar__hud_configure)
2473 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2477 score = me.(scores[ps_primary]);
2478 if(autocvar__hud_configure)
2481 if(distribution >= 5)
2482 distribution_color = eY;
2483 else if(distribution >= 0)
2484 distribution_color = '1 1 1';
2485 else if(distribution >= -5)
2486 distribution_color = '1 1 0';
2488 distribution_color = eX;
2490 string distribution_str;
2491 distribution_str = ftos(distribution);
2492 draw_beginBoldFont();
2493 if (distribution >= 0)
2495 if (distribution > 0)
2496 distribution_str = strcat("+", distribution_str);
2497 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2499 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2500 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2502 } else { // teamgames
2503 float row, column, rows = 0, columns = 0;
2504 vector offset = '0 0 0';
2505 vector score_pos, score_size; //for scores other than myteam
2506 if(autocvar_hud_panel_score_rankings)
2508 HUD_Score_Rankings(pos, mySize, me);
2511 if(spectatee_status == -1)
2513 rows = HUD_GetRowCount(team_count, mySize, 3);
2514 columns = ceil(team_count/rows);
2515 score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2518 if(score_size.x/score_size.y > 3)
2520 newSize = 3 * score_size.y;
2521 offset.x = score_size.x - newSize;
2522 pos.x += offset.x/2;
2523 score_size.x = newSize;
2527 newSize = 1/3 * score_size.x;
2528 offset.y = score_size.y - newSize;
2529 pos.y += offset.y/2;
2530 score_size.y = newSize;
2534 score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2536 float max_fragcount;
2537 max_fragcount = -99;
2538 draw_beginBoldFont();
2540 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2541 if(tm.team == NUM_SPECTATOR)
2543 score = tm.(teamscores[ts_primary]);
2544 if(autocvar__hud_configure)
2547 if (score > max_fragcount)
2548 max_fragcount = score;
2550 if (spectatee_status == -1)
2552 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2553 if (max_fragcount == score)
2554 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2555 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2563 else if(tm.team == myteam) {
2564 if (max_fragcount == score)
2565 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2566 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2568 if (max_fragcount == score)
2569 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2570 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2580 void HUD_RaceTimer (void)
2582 if(intermission == 2) return;
2583 if(!autocvar__hud_configure)
2585 if(!autocvar_hud_panel_racetimer) return;
2586 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2587 if(spectatee_status == -1) return;
2590 HUD_Panel_UpdateCvars();
2594 mySize = panel_size;
2596 HUD_Panel_DrawBg(1);
2597 if(panel_bg_padding)
2599 pos += '1 1 0' * panel_bg_padding;
2600 mySize -= '2 2 0' * panel_bg_padding;
2603 // always force 4:1 aspect
2604 vector newSize = '0 0 0';
2605 if(mySize.x/mySize.y > 4)
2607 newSize.x = 4 * mySize.y;
2608 newSize.y = mySize.y;
2610 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2614 newSize.y = 1/4 * mySize.x;
2615 newSize.x = mySize.x;
2617 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2622 string s, forcetime;
2624 if(autocvar__hud_configure)
2627 draw_beginBoldFont();
2628 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2630 s = _("^1Intermediate 1 (+15.42)");
2631 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2632 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2633 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2635 else if(race_checkpointtime)
2637 a = bound(0, 2 - (time - race_checkpointtime), 1);
2640 if(a > 0) // just hit a checkpoint?
2642 if(race_checkpoint != 254)
2644 if(race_time && race_previousbesttime)
2645 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2647 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2649 forcetime = TIME_ENCODED_TOSTRING(race_time);
2654 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2656 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2657 if(a > 0) // next one?
2659 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2664 if(s != "" && a > 0)
2666 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2669 if(race_penaltytime)
2671 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2674 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2675 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2679 draw_beginBoldFont();
2683 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2684 drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2689 if(race_laptime && race_checkpoint != 255)
2691 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2692 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2699 if(race_mycheckpointtime)
2701 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2702 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2703 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2705 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2707 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2708 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2709 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2712 if(race_penaltytime && !race_penaltyaccumulator)
2714 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2715 a = bound(0, (1 + t - time), 1);
2719 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2721 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2722 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2733 if(intermission == 2) return;
2734 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2737 if (autocvar__hud_configure)
2741 LOG_INFO(_("^1You must answer before entering hud configure mode\n"));
2742 cvar_set("_hud_configure", "0");
2744 if(vote_called_vote)
2745 strunzone(vote_called_vote);
2746 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2747 uid2name_dialog = 1;
2750 if(!autocvar__hud_configure)
2752 if(!autocvar_hud_panel_vote) return;
2754 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2755 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2757 if(panel_bg_alpha_str == "") {
2758 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2760 panel_bg_alpha = stof(panel_bg_alpha_str);
2771 if(vote_active != vote_prev) {
2773 vote_prev = vote_active;
2776 if(vote_active || autocvar__hud_configure)
2777 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2779 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2784 HUD_Panel_UpdateCvars();
2788 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2789 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2792 // these must be below above block
2795 mySize = panel_size;
2797 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2798 HUD_Panel_DrawBg(a);
2799 a = panel_fg_alpha * a;
2801 if(panel_bg_padding)
2803 pos += '1 1 0' * panel_bg_padding;
2804 mySize -= '2 2 0' * panel_bg_padding;
2807 // always force 3:1 aspect
2808 vector newSize = '0 0 0';
2809 if(mySize.x/mySize.y > 3)
2811 newSize.x = 3 * mySize.y;
2812 newSize.y = mySize.y;
2814 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2818 newSize.y = 1/3 * mySize.x;
2819 newSize.x = mySize.x;
2821 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2825 s = _("A vote has been called for:");
2827 s = _("Allow servers to store and display your name?");
2828 drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2829 s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2830 if(autocvar__hud_configure)
2831 s = _("^1Configure the HUD");
2832 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2834 // print the yes/no counts
2835 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2836 drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2837 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2838 drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2840 // draw the progress bar backgrounds
2841 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2843 // draw the highlights
2844 if(vote_highlighted == 1) {
2845 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2846 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2848 else if(vote_highlighted == -1) {
2849 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2850 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2853 // draw the progress bars
2854 if(vote_yescount && vote_needed)
2856 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2857 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2860 if(vote_nocount && vote_needed)
2862 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2863 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2866 drawresetcliparea();
2869 // Mod icons panel (#10)
2872 bool mod_active; // is there any active mod icon?
2874 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
2878 vector color = '0 0 0';
2882 stat = getstati(STAT_REDALIVE);
2883 pic = "player_red.tga";
2887 stat = getstati(STAT_BLUEALIVE);
2888 pic = "player_blue.tga";
2892 stat = getstati(STAT_YELLOWALIVE);
2893 pic = "player_yellow.tga";
2898 stat = getstati(STAT_PINKALIVE);
2899 pic = "player_pink.tga";
2904 if(mySize.x/mySize.y > aspect_ratio)
2906 i = aspect_ratio * mySize.y;
2907 myPos.x = myPos.x + (mySize.x - i) / 2;
2912 i = 1/aspect_ratio * mySize.x;
2913 myPos.y = myPos.y + (mySize.y - i) / 2;
2919 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2920 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2923 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2926 // Clan Arena and Freeze Tag HUD modicons
2927 void HUD_Mod_CA(vector myPos, vector mySize)
2929 mod_active = 1; // required in each mod function that always shows something
2932 if(gametype == MAPINFO_TYPE_CA)
2933 layout = autocvar_hud_panel_modicons_ca_layout;
2934 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2935 layout = autocvar_hud_panel_modicons_freezetag_layout;
2938 aspect_ratio = (layout) ? 2 : 1;
2939 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
2940 columns = ceil(team_count/rows);
2943 float row = 0, column = 0;
2944 vector pos, itemSize;
2945 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2946 for(i=0; i<team_count; ++i)
2948 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2950 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2961 // CTF HUD modicon section
2962 int redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
2963 int redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
2964 float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
2966 void HUD_Mod_CTF_Reset(void)
2968 redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0;
2969 redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0;
2970 redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0;
2973 void HUD_Mod_CTF(vector pos, vector mySize)
2975 vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
2977 float f; // every function should have that
2979 int redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
2980 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime, yellowflag_statuschange_elapsedtime, pinkflag_statuschange_elapsedtime, neutralflag_statuschange_elapsedtime; // time since the status changed
2981 bool ctf_oneflag; // one-flag CTF mode enabled/disabled
2982 int stat_items = getstati(STAT_CTF_FLAGSTATUS, 0, 24);
2983 float fs, fs2, fs3, size1, size2;
2986 redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3;
2987 blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3;
2988 yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
2989 pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
2990 neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
2992 ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
2994 mod_active = (redflag || blueflag || yellowflag || pinkflag || neutralflag);
2996 if (autocvar__hud_configure) {
2999 if (team_count >= 3)
3001 if (team_count >= 4)
3003 ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor?
3006 // when status CHANGES, set old status into prevstatus and current status into status
3007 #define X(team) do { \
3008 if (team##flag != team##flag_prevframe) { \
3009 team##flag_statuschange_time = time; \
3010 team##flag_prevstatus = team##flag_prevframe; \
3011 team##flag_prevframe = team##flag; \
3013 team##flag_statuschange_elapsedtime = time - team##flag_statuschange_time; \
3022 const float BLINK_FACTOR = 0.15;
3023 const float BLINK_BASE = 0.85;
3025 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3027 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3029 const float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3031 #define X(team, cond) \
3032 string team##_icon, team##_icon_prevstatus; \
3033 int team##_alpha, team##_alpha_prevstatus; \
3034 team##_alpha = team##_alpha_prevstatus = 1; \
3036 switch (team##flag) { \
3037 case 1: team##_icon = "flag_" #team "_taken"; break; \
3038 case 2: team##_icon = "flag_" #team "_lost"; break; \
3039 case 3: team##_icon = "flag_" #team "_carrying"; team##_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
3041 if ((stat_items & CTF_SHIELDED) && (cond)) { \
3042 team##_icon = "flag_" #team "_shielded"; \
3044 team##_icon = string_null; \
3048 switch (team##flag_prevstatus) { \
3049 case 1: team##_icon_prevstatus = "flag_" #team "_taken"; break; \
3050 case 2: team##_icon_prevstatus = "flag_" #team "_lost"; break; \
3051 case 3: team##_icon_prevstatus = "flag_" #team "_carrying"; team##_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
3053 if (team##flag == 3) { \
3054 team##_icon_prevstatus = "flag_" #team "_carrying"; /* make it more visible */\
3055 } else if((stat_items & CTF_SHIELDED) && (cond)) { \
3056 team##_icon_prevstatus = "flag_" #team "_shielded"; \
3058 team##_icon_prevstatus = string_null; \
3063 X(red, myteam != NUM_TEAM_1);
3064 X(blue, myteam != NUM_TEAM_2);
3065 X(yellow, myteam != NUM_TEAM_3);
3066 X(pink, myteam != NUM_TEAM_4);
3071 // hacky, but these aren't needed
3072 red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null;
3074 } else switch (team_count) {
3076 case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
3077 case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
3078 case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
3081 if (mySize_x > mySize_y) {
3097 blueflag_pos = pos + eX * fs2 * size1;
3098 yellowflag_pos = pos - eX * fs2 * size1;
3099 pinkflag_pos = pos + eX * fs3 * size1;
3103 redflag_pos = pos + eX * fs2 * size1;
3105 yellowflag_pos = pos - eX * fs2 * size1;
3106 pinkflag_pos = pos + eX * fs3 * size1;
3110 redflag_pos = pos + eX * fs3 * size1;
3111 blueflag_pos = pos - eX * fs2 * size1;
3112 yellowflag_pos = pos;
3113 pinkflag_pos = pos + eX * fs2 * size1;
3117 redflag_pos = pos - eX * fs2 * size1;
3118 blueflag_pos = pos + eX * fs3 * size1;
3119 yellowflag_pos = pos + eX * fs2 * size1;
3124 neutralflag_pos = pos;
3125 flag_size = e1 * fs * size1 + e2 * size2;
3127 #define X(team) do { \
3128 f = bound(0, team##flag_statuschange_elapsedtime * 2, 1); \
3129 if (team##_icon_prevstatus && f < 1) \
3130 drawpic_aspect_skin_expanding(team##flag_pos, team##_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * team##_alpha_prevstatus, DRAWFLAG_NORMAL, f); \
3132 drawpic_aspect_skin(team##flag_pos, team##_icon, flag_size, '1 1 1', panel_fg_alpha * team##_alpha * f, DRAWFLAG_NORMAL); \
3142 // Keyhunt HUD modicon section
3145 void HUD_Mod_KH(vector pos, vector mySize)
3147 mod_active = 1; // keyhunt should never hide the mod icons panel
3149 // Read current state
3151 int state = getstati(STAT_KH_KEYS);
3153 int all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
3154 all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
3156 for(i = 0; i < 4; ++i)
3158 key_state = (bitshift(state, i * -5) & 31) - 1;
3171 case NUM_TEAM_1: ++team1_keys; break;
3172 case NUM_TEAM_2: ++team2_keys; break;
3173 case NUM_TEAM_3: ++team3_keys; break;
3174 case NUM_TEAM_4: ++team4_keys; break;
3175 case 29: ++dropped_keys; break;
3181 // Calculate slot measurements
3185 if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
3187 // Quadratic arrangement
3188 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
3190 KH_SLOTS[1] = pos + eX * slot_size.x;
3191 KH_SLOTS[2] = pos + eY * slot_size.y;
3192 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
3196 if(mySize.x > mySize.y)
3198 // Horizontal arrangement
3199 slot_size = eX * mySize.x / all_keys + eY * mySize.y;
3200 for(i = 0; i < all_keys; ++i)
3201 KH_SLOTS[i] = pos + eX * slot_size.x * i;
3205 // Vertical arrangement
3206 slot_size = eX * mySize.x + eY * mySize.y / all_keys;
3207 for(i = 0; i < all_keys; ++i)
3208 KH_SLOTS[i] = pos + eY * slot_size.y * i;
3212 // Make icons blink in case of RUN HERE
3214 float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
3221 case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
3222 case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
3223 case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
3224 case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3232 if(myteam == NUM_TEAM_1 && carrying_keys)
3234 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3238 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3241 if(myteam == NUM_TEAM_2 && carrying_keys)
3243 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3247 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3250 if(myteam == NUM_TEAM_3 && carrying_keys)
3252 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3256 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3259 if(myteam == NUM_TEAM_4 && carrying_keys)
3261 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3265 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3267 while(dropped_keys--)
3268 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3271 // Keepaway HUD mod icon
3272 int kaball_prevstatus; // last remembered status
3273 float kaball_statuschange_time; // time when the status changed
3275 // we don't need to reset for keepaway since it immediately
3276 // autocorrects prevstatus as to if the player has the ball or not
3278 void HUD_Mod_Keepaway(vector pos, vector mySize)
3280 mod_active = 1; // keepaway should always show the mod HUD
3282 float BLINK_FACTOR = 0.15;
3283 float BLINK_BASE = 0.85;
3284 float BLINK_FREQ = 5;
3285 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3287 int stat_items = getstati(STAT_ITEMS, 0, 24);
3288 int kaball = (stat_items/IT_KEY1) & 1;
3290 if(kaball != kaball_prevstatus)
3292 kaball_statuschange_time = time;
3293 kaball_prevstatus = kaball;
3296 vector kaball_pos, kaball_size;
3298 if(mySize.x > mySize.y) {
3299 kaball_pos = pos + eX * 0.25 * mySize.x;
3300 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3302 kaball_pos = pos + eY * 0.25 * mySize.y;
3303 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3306 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3307 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3309 if(kaball_prevstatus && f < 1)
3310 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3313 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3317 // Nexball HUD mod icon
3318 void HUD_Mod_NexBall(vector pos, vector mySize)
3320 float nb_pb_starttime, dt, p;
3323 stat_items = getstati(STAT_ITEMS, 0, 24);
3324 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3326 if (stat_items & IT_KEY1)
3331 //Manage the progress bar if any
3332 if (nb_pb_starttime > 0)
3334 dt = (time - nb_pb_starttime) % nb_pb_period;
3335 // one period of positive triangle
3336 p = 2 * dt / nb_pb_period;
3340 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3343 if (stat_items & IT_KEY1)
3344 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3347 // Race/CTS HUD mod icons
3348 float crecordtime_prev; // last remembered crecordtime
3349 float crecordtime_change_time; // time when crecordtime last changed
3350 float srecordtime_prev; // last remembered srecordtime
3351 float srecordtime_change_time; // time when srecordtime last changed
3353 float race_status_time;
3354 int race_status_prev;
3355 string race_status_name_prev;
3356 void HUD_Mod_Race(vector pos, vector mySize)
3358 mod_active = 1; // race should never hide the mod icons panel
3360 me = playerslots[player_localnum];
3362 float f; // yet another function has this
3363 score = me.(scores[ps_primary]);
3365 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3366 return; // no records in the actual race
3368 // clientside personal record
3370 if(gametype == MAPINFO_TYPE_CTS)
3374 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3376 if(score && (score < t || !t)) {
3377 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3378 if(autocvar_cl_autodemo_delete_keeprecords)
3380 f = autocvar_cl_autodemo_delete;
3382 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3386 if(t != crecordtime_prev) {
3387 crecordtime_prev = t;
3388 crecordtime_change_time = time;
3391 vector textPos, medalPos;
3393 if(mySize.x > mySize.y) {
3394 // text on left side
3395 squareSize = min(mySize.y, mySize.x/2);
3396 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3397 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3400 squareSize = min(mySize.x, mySize.y/2);
3401 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3402 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3405 f = time - crecordtime_change_time;
3408 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3409 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3411 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3412 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3413 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3414 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3418 t = race_server_record;
3419 if(t != srecordtime_prev) {
3420 srecordtime_prev = t;
3421 srecordtime_change_time = time;
3423 f = time - srecordtime_change_time;
3426 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3427 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3429 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3430 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3431 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3432 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3435 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3436 race_status_time = time + 5;
3437 race_status_prev = race_status;
3438 if (race_status_name_prev)
3439 strunzone(race_status_name_prev);
3440 race_status_name_prev = strzone(race_status_name);
3445 a = bound(0, race_status_time - time, 1);
3448 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3452 rank = race_CheckName(race_status_name);
3456 rankname = count_ordinal(rank);
3459 namepos = medalPos + '0 0.8 0' * squareSize;
3461 rankpos = medalPos + '0 0.15 0' * squareSize;
3463 if(race_status == 0)
3464 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3465 else if(race_status == 1) {
3466 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3467 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3468 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3469 } else if(race_status == 2) {
3470 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3471 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3473 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3474 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3475 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3476 } else if(race_status == 3) {
3477 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3478 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3479 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3482 if (race_status_time - time <= 0) {
3483 race_status_prev = -1;
3485 if(race_status_name)
3486 strunzone(race_status_name);
3487 race_status_name = string_null;
3488 if(race_status_name_prev)
3489 strunzone(race_status_name_prev);
3490 race_status_name_prev = string_null;
3494 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
3498 vector color = '0 0 0';
3502 stat = getstatf(STAT_DOM_PPS_RED);
3503 pic = "dom_icon_red";
3507 stat = getstatf(STAT_DOM_PPS_BLUE);
3508 pic = "dom_icon_blue";
3512 stat = getstatf(STAT_DOM_PPS_YELLOW);
3513 pic = "dom_icon_yellow";
3518 stat = getstatf(STAT_DOM_PPS_PINK);
3519 pic = "dom_icon_pink";
3523 float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3525 if(mySize.x/mySize.y > aspect_ratio)
3527 i = aspect_ratio * mySize.y;
3528 myPos.x = myPos.x + (mySize.x - i) / 2;
3533 i = 1/aspect_ratio * mySize.x;
3534 myPos.y = myPos.y + (mySize.y - i) / 2;
3538 if (layout) // show text too
3541 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3542 if (layout == 2) // average pps
3543 drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3544 else // percentage of average pps
3545 drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3549 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3552 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3553 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3554 drawresetcliparea();
3558 void HUD_Mod_Dom(vector myPos, vector mySize)
3560 mod_active = 1; // required in each mod function that always shows something
3562 int layout = autocvar_hud_panel_modicons_dom_layout;
3565 aspect_ratio = (layout) ? 3 : 1;
3566 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
3567 columns = ceil(team_count/rows);
3570 float row = 0, column = 0;
3571 vector pos, itemSize;
3572 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3573 for(i=0; i<team_count; ++i)
3575 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3577 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3588 void HUD_ModIcons_SetFunc()
3592 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
3593 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3594 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3595 case MAPINFO_TYPE_CTS:
3596 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
3597 case MAPINFO_TYPE_CA:
3598 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
3599 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3600 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3604 int mod_prev; // previous state of mod_active to check for a change
3606 float mod_change; // "time" when mod_active changed
3608 void HUD_ModIcons(void)
3610 if(intermission == 2) return;
3611 if(!autocvar__hud_configure)
3613 if(!autocvar_hud_panel_modicons) return;
3614 if(!HUD_ModIcons_GameType) return;
3617 HUD_Panel_UpdateCvars();
3619 draw_beginBoldFont();
3621 if(mod_active != mod_prev) {
3623 mod_prev = mod_active;
3626 if(mod_active || autocvar__hud_configure)
3627 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3629 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3632 HUD_Panel_DrawBg(mod_alpha);
3634 if(panel_bg_padding)
3636 panel_pos += '1 1 0' * panel_bg_padding;
3637 panel_size -= '2 2 0' * panel_bg_padding;
3640 if(autocvar__hud_configure)
3641 HUD_Mod_CTF(panel_pos, panel_size);
3643 HUD_ModIcons_GameType(panel_pos, panel_size);
3648 // Draw pressed keys (#11)
3650 void HUD_PressedKeys(void)
3652 if(intermission == 2) return;
3653 if(!autocvar__hud_configure)
3655 if(!autocvar_hud_panel_pressedkeys) return;
3656 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3659 HUD_Panel_UpdateCvars();
3662 mySize = panel_size;
3664 HUD_Panel_DrawBg(1);
3665 if(panel_bg_padding)
3667 pos += '1 1 0' * panel_bg_padding;
3668 mySize -= '2 2 0' * panel_bg_padding;
3671 // force custom aspect
3672 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3675 vector newSize = '0 0 0';
3676 if(mySize.x/mySize.y > aspect)
3678 newSize.x = aspect * mySize.y;
3679 newSize.y = mySize.y;
3681 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3685 newSize.y = 1/aspect * mySize.x;
3686 newSize.x = mySize.x;
3688 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3694 keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3696 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3698 if(autocvar_hud_panel_pressedkeys_attack)
3700 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3701 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3705 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3706 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3707 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3709 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3710 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3711 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3714 // Handle chat as a panel (#12)
3718 if(!autocvar__hud_configure)
3720 if (!autocvar_hud_panel_chat)
3722 if (!autocvar_con_chatrect)
3723 cvar_set("con_chatrect", "0");
3726 if(autocvar__con_chat_maximized)
3728 if(!hud_draw_maximized) return;
3730 else if(chat_panel_modified)
3732 panel.update_time = time; // forces reload of panel attributes
3733 chat_panel_modified = false;
3737 HUD_Panel_UpdateCvars();
3739 if(intermission == 2)
3741 // reserve some more space to the mapvote panel
3742 // by resizing and moving chat panel to the bottom
3743 panel_size.y = min(panel_size.y, vid_conheight * 0.2);
3744 panel_pos.y = vid_conheight - panel_size.y - panel_bg_border * 2;
3745 chat_posy = panel_pos.y;
3746 chat_sizey = panel_size.y;
3748 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3750 panel_pos.y = panel_bg_border;
3751 panel_size.y = vid_conheight - panel_bg_border * 2;
3752 if(panel.current_panel_bg == "0") // force a border when maximized
3755 panel_bg = strcat(hud_skin_path, "/border_default");
3756 if(precache_pic(panel_bg) == "")
3757 panel_bg = "gfx/hud/default/border_default";
3758 if(panel.current_panel_bg)
3759 strunzone(panel.current_panel_bg);
3760 panel.current_panel_bg = strzone(panel_bg);
3761 chat_panel_modified = true;
3763 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3768 mySize = panel_size;
3770 HUD_Panel_DrawBg(1);
3772 if(panel_bg_padding)
3774 pos += '1 1 0' * panel_bg_padding;
3775 mySize -= '2 2 0' * panel_bg_padding;
3778 if (!autocvar_con_chatrect)
3779 cvar_set("con_chatrect", "1");
3781 cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3782 cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3784 cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3785 cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3787 if(autocvar__hud_configure)
3790 chatsize = '1 1 0' * autocvar_con_chatsize;
3791 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3793 for(i = 0; i < autocvar_con_chat; ++i)
3795 if(i == autocvar_con_chat - 1)
3798 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3799 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3800 pos.y += chatsize.y;
3805 // Engine info panel (#13)
3812 float frametimeavg1; // 1 frame ago
3813 float frametimeavg2; // 2 frames ago
3814 void HUD_EngineInfo(void)
3816 //if(intermission == 2) return;
3817 if(!autocvar__hud_configure)
3819 if(!autocvar_hud_panel_engineinfo) return;
3822 HUD_Panel_UpdateCvars();
3825 mySize = panel_size;
3827 HUD_Panel_DrawBg(1);
3828 if(panel_bg_padding)
3830 pos += '1 1 0' * panel_bg_padding;
3831 mySize -= '2 2 0' * panel_bg_padding;
3834 float currentTime = gettime(GETTIME_REALTIME);
3835 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3837 float currentframetime = currentTime - prevfps_time;
3838 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3839 frametimeavg2 = frametimeavg1;
3840 frametimeavg1 = frametimeavg;
3843 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3844 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3846 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3847 prevfps = (1/currentframetime);
3848 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3850 prevfps_time = currentTime;
3855 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3857 prevfps = framecounter/(currentTime - prevfps_time);
3859 prevfps_time = currentTime;
3864 color = HUD_Get_Num_Color (prevfps, 100);
3865 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3868 // Info messages panel (#14)
3870 #define drawInfoMessage(s) do { \
3871 if(autocvar_hud_panel_infomessages_flip) \
3872 o.x = pos.x + mySize.x - stringwidth(s, true, fontsize); \
3873 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL); \
3874 o.y += fontsize.y; \
3876 void HUD_InfoMessages(void)
3878 if(intermission == 2) return;
3879 if(!autocvar__hud_configure)
3881 if(!autocvar_hud_panel_infomessages) return;
3884 HUD_Panel_UpdateCvars();
3887 mySize = panel_size;
3889 HUD_Panel_DrawBg(1);
3890 if(panel_bg_padding)
3892 pos += '1 1 0' * panel_bg_padding;
3893 mySize -= '2 2 0' * panel_bg_padding;
3896 // always force 5:1 aspect
3897 vector newSize = '0 0 0';
3898 if(mySize.x/mySize.y > 5)
3900 newSize.x = 5 * mySize.y;
3901 newSize.y = mySize.y;
3903 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3907 newSize.y = 1/5 * mySize.x;
3908 newSize.x = mySize.x;
3910 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3919 fontsize = '0.20 0.20 0' * mySize.y;
3925 if(!autocvar__hud_configure)
3927 if(spectatee_status && !intermission)
3930 if(spectatee_status == -1)
3931 s = _("^1Observing");
3933 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(current_player));
3936 if(spectatee_status == -1)
3937 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3939 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3942 if(spectatee_status == -1)
3943 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3945 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3948 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3951 if(gametype == MAPINFO_TYPE_LMS)
3954 sk = playerslots[player_localnum];
3955 if(sk.(scores[ps_primary]) >= 666)
3956 s = _("^1Match has already begun");
3957 else if(sk.(scores[ps_primary]) > 0)
3958 s = _("^1You have no more lives left");
3960 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3963 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3966 //show restart countdown:
3967 if (time < getstatf(STAT_GAMESTARTTIME)) {
3969 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3970 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3971 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3972 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3976 if(warmup_stage && !intermission)
3978 s = _("^2Currently in ^1warmup^2 stage!");
3988 if(ready_waiting && !intermission && !spectatee_status)
3990 if(ready_waiting_for_me)
3993 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3995 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4000 s = _("^2Waiting for others to ready up to end warmup...");
4002 s = _("^2Waiting for others to ready up...");
4006 else if(warmup_stage && !intermission && !spectatee_status)
4008 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4012 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4014 float ts_min = 0, ts_max = 0;
4015 tm = teams.sort_next;
4018 for (; tm.sort_next; tm = tm.sort_next)
4020 if(!tm.team_size || tm.team == NUM_SPECTATOR)
4022 if(!ts_min) ts_min = tm.team_size;
4023 else ts_min = min(ts_min, tm.team_size);
4024 if(!ts_max) ts_max = tm.team_size;
4025 else ts_max = max(ts_max, tm.team_size);
4027 if ((ts_max - ts_min) > 1)
4029 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4030 tm = GetTeam(myteam, false);
4032 if (tm.team != NUM_SPECTATOR)
4033 if (tm.team_size == ts_max)
4034 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4042 s = _("^7Press ^3ESC ^7to show HUD options.");
4044 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4046 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4048 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4053 // Physics panel (#15)
4055 vector acc_prevspeed;
4056 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4057 float physics_update_time, discrete_speed, discrete_acceleration;
4058 void HUD_Physics(void)
4060 if(intermission == 2) return;
4061 if(!autocvar__hud_configure)
4063 if(!autocvar_hud_panel_physics) return;
4064 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4065 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4068 HUD_Panel_UpdateCvars();
4070 draw_beginBoldFont();
4072 HUD_Panel_DrawBg(1);
4073 if(panel_bg_padding)
4075 panel_pos += '1 1 0' * panel_bg_padding;
4076 panel_size -= '2 2 0' * panel_bg_padding;
4079 float acceleration_progressbar_scale = 0;
4080 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4081 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4084 if (autocvar_hud_panel_physics_text_scale <= 0)
4087 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4090 float speed, conversion_factor;
4093 switch(autocvar_hud_panel_physics_speed_unit)
4098 conversion_factor = 1.0;
4102 conversion_factor = 0.0254;
4106 conversion_factor = 0.0254 * 3.6;
4110 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4114 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4118 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4120 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4121 if (autocvar__hud_configure)
4122 speed = floor( max_speed * 0.65 + 0.5 );
4123 else if(autocvar_hud_panel_physics_speed_vertical)
4124 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4126 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
4128 //compute acceleration
4129 float acceleration, f;
4130 if (autocvar__hud_configure)
4131 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4134 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4135 f = time - acc_prevtime;
4136 if(autocvar_hud_panel_physics_acceleration_vertical)
4137 acceleration = (vlen(vel) - vlen(acc_prevspeed));
4139 acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
4141 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4143 acc_prevspeed = vel;
4144 acc_prevtime = time;
4146 if(autocvar_hud_panel_physics_acceleration_movingaverage)
4148 f = bound(0, f * 10, 1);
4149 acc_avg = acc_avg * (1 - f) + acceleration * f;
4150 acceleration = acc_avg;
4154 int acc_decimals = 2;
4155 if(time > physics_update_time)
4157 // workaround for ftos_decimals returning a negative 0
4158 if(discrete_acceleration > -1 / pow(10, acc_decimals) && discrete_acceleration < 0)
4159 discrete_acceleration = 0;
4160 discrete_acceleration = acceleration;
4161 discrete_speed = speed;
4162 physics_update_time += autocvar_hud_panel_physics_update_interval;
4166 float panel_ar = panel_size.x/panel_size.y;
4167 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4168 if (panel_ar >= 5 && !acceleration_progressbar_scale)
4170 panel_size.x *= 0.5;
4171 if (autocvar_hud_panel_physics_flip)
4172 speed_offset.x = panel_size.x;
4174 acceleration_offset.x = panel_size.x;
4178 panel_size.y *= 0.5;
4179 if (autocvar_hud_panel_physics_flip)
4180 speed_offset.y = panel_size.y;
4182 acceleration_offset.y = panel_size.y;
4184 int speed_baralign, acceleration_baralign;
4185 if (autocvar_hud_panel_physics_baralign == 1)
4186 acceleration_baralign = speed_baralign = 1;
4187 else if(autocvar_hud_panel_physics_baralign == 4)
4188 acceleration_baralign = speed_baralign = 2;
4189 else if (autocvar_hud_panel_physics_flip)
4191 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4192 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4196 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4197 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4199 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4200 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4204 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4205 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4206 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4207 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4209 tmp_size.x = panel_size.x * 0.75;
4210 tmp_size.y = panel_size.y * text_scale;
4212 tmp_offset.x = panel_size.x - tmp_size.x;
4215 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4216 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(discrete_speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4222 tmp_offset.x = tmp_size.x;
4223 if (autocvar_hud_panel_physics_speed_unit_show)
4226 tmp_size.x = panel_size.x * (1 - 0.75);
4227 tmp_size.y = panel_size.y * 0.4 * text_scale;
4228 tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
4229 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4233 //compute and draw top speed
4234 if (autocvar_hud_panel_physics_topspeed)
4235 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4237 if (autocvar__hud_configure)
4239 top_speed = floor( max_speed * 0.75 + 0.5 );
4244 if (speed >= top_speed)
4247 top_speed_time = time;
4251 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4252 // divide by f to make it start from 1
4253 f = cos( ((time - top_speed_time) / f) * PI/2 );
4255 else //hide top speed 0, it would be stupid
4260 //top speed progressbar peak
4261 if(speed < top_speed)
4262 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4265 vector peak_size = '0 0 0';
4266 if (speed_baralign == 0)
4267 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4268 else if (speed_baralign == 1)
4269 peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4270 else // if (speed_baralign == 2)
4271 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4272 peak_size.x = floor(panel_size.x * 0.01 + 1.5);
4273 peak_size.y = panel_size.y;
4274 if (speed_baralign == 2) // draw two peaks, on both sides
4276 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4277 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4280 drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4284 tmp_offset.y = panel_size.y * 0.4;
4285 tmp_size.x = panel_size.x * (1 - 0.75);
4286 tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
4287 tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4288 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4296 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4298 vector progressbar_color;
4299 if(acceleration < 0)
4300 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4302 progressbar_color = autocvar_hud_progressbar_acceleration_color;
4304 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4305 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4306 f = (f >= 0 ? sqrt(f) : -sqrt(-f));
4308 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4310 tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4312 if (acceleration_baralign == 1)
4313 tmp_offset.x = panel_size.x - tmp_size.x;
4314 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4315 tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
4322 tmp_size = panel_size;
4323 tmp_offset = '0 0 0';
4326 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4329 if(autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4331 tmp_size.x = panel_size.x;
4332 tmp_size.y = panel_size.y * text_scale;
4334 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4336 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(discrete_acceleration, acc_decimals), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4342 // CenterPrint (#16)
4344 const int CENTERPRINT_MAX_MSGS = 10;
4345 const int CENTERPRINT_MAX_ENTRIES = 50;
4346 const float CENTERPRINT_SPACING = 0.7;
4348 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4349 int centerprint_msgID[CENTERPRINT_MAX_MSGS];
4350 float centerprint_time[CENTERPRINT_MAX_MSGS];
4351 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4352 int centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4353 bool centerprint_showing;
4355 void centerprint_generic(int new_id, string strMessage, float duration, int countdown_num)
4357 //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4360 if(strMessage == "" && new_id == 0)
4363 // strip trailing newlines
4364 j = strlen(strMessage) - 1;
4365 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4367 if (j < strlen(strMessage) - 1)
4368 strMessage = substring(strMessage, 0, j + 1);
4370 if(strMessage == "" && new_id == 0)
4373 // strip leading newlines
4375 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4378 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4380 if(strMessage == "" && new_id == 0)
4383 if (!centerprint_showing)
4384 centerprint_showing = true;
4386 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4388 if (j == CENTERPRINT_MAX_MSGS)
4390 if (new_id && new_id == centerprint_msgID[j])
4392 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4394 // fade out the current msg (duration and countdown_num are ignored)
4395 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4396 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4397 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4400 break; // found a msg with the same id, at position j
4404 if (i == CENTERPRINT_MAX_MSGS)
4406 // a msg with the same id was not found, add the msg at the next position
4408 if (cpm_index == -1)
4409 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4412 if(centerprint_messages[j])
4413 strunzone(centerprint_messages[j]);
4414 centerprint_messages[j] = strzone(strMessage);
4415 centerprint_msgID[j] = new_id;
4418 centerprint_time[j] = -1;
4419 centerprint_expire_time[j] = time;
4424 duration = max(1, autocvar_hud_panel_centerprint_time);
4425 centerprint_time[j] = duration;
4426 centerprint_expire_time[j] = time + duration;
4428 centerprint_countdown_num[j] = countdown_num;
4431 void centerprint_hud(string strMessage)
4433 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4436 void reset_centerprint_messages(void)
4439 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4441 centerprint_expire_time[i] = 0;
4442 centerprint_time[i] = 1;
4443 centerprint_msgID[i] = 0;
4444 if(centerprint_messages[i])
4445 strunzone(centerprint_messages[i]);
4446 centerprint_messages[i] = string_null;
4449 float hud_configure_cp_generation_time;
4450 void HUD_CenterPrint (void)
4452 if(intermission == 2) return;
4453 if(!autocvar__hud_configure)
4455 if(!autocvar_hud_panel_centerprint) return;
4457 if(hud_configure_prev)
4458 reset_centerprint_messages();
4462 if(!hud_configure_prev)
4463 reset_centerprint_messages();
4464 if (time > hud_configure_cp_generation_time)
4466 if(highlightedPanel == HUD_PANEL(CENTERPRINT))
4471 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4473 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4475 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4476 hud_configure_cp_generation_time = time + 1 + random()*4;
4480 centerprint_generic(0, sprintf("Centerprint message", seconds_tostring(time)), 10, 0);
4481 hud_configure_cp_generation_time = time + 10 - random()*3;
4486 // this panel fades only when the menu does
4487 float hud_fade_alpha_save = 0;
4488 if(scoreboard_fade_alpha)
4490 hud_fade_alpha_save = hud_fade_alpha;
4491 hud_fade_alpha = 1 - autocvar__menu_alpha;
4493 HUD_Panel_UpdateCvars();
4495 if ( HUD_Radar_Clickable() )
4497 if (hud_panel_radar_bottom >= 0.96 * vid_conheight)
4500 panel_pos = eY * hud_panel_radar_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4501 panel_size_y = min(panel_size_y, vid_conheight - hud_panel_radar_bottom);
4503 else if(scoreboard_fade_alpha)
4505 hud_fade_alpha = hud_fade_alpha_save;
4507 // move the panel below the scoreboard
4508 if (scoreboard_bottom >= 0.96 * vid_conheight)
4512 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4514 if(target_pos.y > panel_pos.y)
4516 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4517 panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4521 HUD_Panel_DrawBg(1);
4523 if (!centerprint_showing)
4526 if(panel_bg_padding)
4528 panel_pos += '1 1 0' * panel_bg_padding;
4529 panel_size -= '2 2 0' * panel_bg_padding;
4535 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4536 // height = panel_size_y/entries;
4537 // fontsize = '1 1 0' * height;
4538 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4539 fontsize = '1 1 0' * height;
4540 entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4543 float a, sz, align, current_msg_posY = 0, msg_size;
4546 bool all_messages_expired = true;
4549 if (autocvar_hud_panel_centerprint_flip)
4550 pos.y += panel_size.y;
4551 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4552 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4554 if (j == CENTERPRINT_MAX_MSGS)
4556 if (centerprint_expire_time[j] <= time)
4558 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4560 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4561 if (centerprint_countdown_num[j] == 0)
4563 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4565 else if(centerprint_time[j] != -1)
4569 all_messages_expired = false;
4571 // fade the centerprint_hud in/out
4572 if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
4573 a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4574 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
4575 a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4576 else // Expiring soon, so fade it out.
4577 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4579 // while counting down show it anyway in order to hold the current message position
4580 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0) // Guaranteed invisible - don't show.
4585 // set the size from fading in/out before subsequent fading
4586 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4588 // also fade it based on positioning
4589 if(autocvar_hud_panel_centerprint_fade_subsequent)
4591 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4592 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4594 a *= panel_fg_alpha;
4596 // finally set the size based on the new theAlpha from subsequent fading
4597 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4598 drawfontscale = sz * '1 1 0';
4600 if (centerprint_countdown_num[j])
4601 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4603 n = tokenizebyseparator(centerprint_messages[j], "\n");
4605 if (autocvar_hud_panel_centerprint_flip)
4607 // check if the message can be entirely shown
4608 for(k = 0; k < n; ++k)
4610 getWrappedLine_remaining = argv(k);
4611 while(getWrappedLine_remaining)
4613 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4615 pos.y -= fontsize.y;
4617 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4620 current_msg_posY = pos.y; // save starting pos (first line) of the current message
4624 for(k = 0; k < n; ++k)
4626 getWrappedLine_remaining = argv(k);
4627 while(getWrappedLine_remaining)
4629 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4633 pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4634 if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4635 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4636 pos.y += fontsize.y;
4639 pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4643 ++g; // move next position number up
4645 msg_size = pos.y - msg_size;
4646 if (autocvar_hud_panel_centerprint_flip)
4648 pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4649 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4650 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4652 if (pos.y < panel_pos.y) // check if the next message can be shown
4654 drawfontscale = '1 1 0';
4660 pos.y += CENTERPRINT_SPACING * fontsize.y;
4661 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4662 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4664 if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4666 drawfontscale = '1 1 0';
4671 drawfontscale = '1 1 0';
4672 if (all_messages_expired)
4674 centerprint_showing = false;
4675 reset_centerprint_messages();
4682 #include "../common/minigames/cl_minigames_hud.qc"
4687 #include "quickmenu.qc"
4696 bool HUD_Panel_CheckFlags(int showflags)
4698 if ( HUD_Minigame_Showpanels() )
4699 return showflags & PANEL_SHOW_MINIGAME;
4700 return showflags & PANEL_SHOW_MAINGAME;
4703 void HUD_Panel_Draw(entity panent)
4706 if ( HUD_Panel_CheckFlags(panel.panel_showflags) )
4710 void HUD_Reset (void)
4712 // reset gametype specific icons
4713 if(gametype == MAPINFO_TYPE_CTF)
4714 HUD_Mod_CTF_Reset();
4717 void HUD_Main (void)
4720 // global hud theAlpha fade
4721 if(menu_enabled == 1)
4724 hud_fade_alpha = (1 - autocvar__menu_alpha);
4726 if(scoreboard_fade_alpha)
4727 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4729 HUD_Configure_Frame();
4731 // panels that we want to be active together with the scoreboard
4732 // they must fade only when the menu does
4733 if(scoreboard_fade_alpha == 1)
4735 HUD_Panel_Draw(HUD_PANEL(CENTERPRINT));
4739 if(!autocvar__hud_configure && !hud_fade_alpha)
4742 HUD_Panel_Draw(HUD_PANEL(VOTE));
4748 if (hud_skin_prev != autocvar_hud_skin)
4751 strunzone(hud_skin_path);
4752 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4754 strunzone(hud_skin_prev);
4755 hud_skin_prev = strzone(autocvar_hud_skin);
4759 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4763 float hud_dock_color_team = autocvar_hud_dock_color_team;
4764 if((teamplay) && hud_dock_color_team) {
4765 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4766 color = '1 0 0' * hud_dock_color_team;
4768 color = myteamcolors * hud_dock_color_team;
4770 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4771 color = '1 0 0' * hud_dock_color_team;
4775 string hud_dock_color = autocvar_hud_dock_color;
4776 if(hud_dock_color == "shirt") {
4777 f = stof(getplayerkeyvalue(current_player, "colors"));
4778 color = colormapPaletteColor(floor(f / 16), 0);
4780 else if(hud_dock_color == "pants") {
4781 f = stof(getplayerkeyvalue(current_player, "colors"));
4782 color = colormapPaletteColor(f % 16, 1);
4785 color = stov(hud_dock_color);
4789 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4790 if(precache_pic(pic) == "") {
4791 pic = strcat(hud_skin_path, "/dock_medium");
4792 if(precache_pic(pic) == "") {
4793 pic = "gfx/hud/default/dock_medium";
4796 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4799 // cache the panel order into the panel_order array
4800 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4801 for(i = 0; i < hud_panels_COUNT; ++i)
4802 panel_order[i] = -1;
4805 bool warning = false;
4806 int argc = tokenize_console(autocvar__hud_panelorder);
4807 if (argc > hud_panels_COUNT)
4809 //first detect wrong/missing panel numbers
4810 for(i = 0; i < hud_panels_COUNT; ++i) {
4811 p_num = stoi(argv(i));
4812 if (p_num >= 0 && p_num < hud_panels_COUNT) { //correct panel number?
4813 if (panel_order[p_num] == -1) //found for the first time?
4814 s = strcat(s, ftos(p_num), " ");
4815 panel_order[p_num] = 1; //mark as found
4820 for(i = 0; i < hud_panels_COUNT; ++i) {
4821 if (panel_order[i] == -1) {
4823 s = strcat(s, ftos(i), " "); //add missing panel number
4827 LOG_TRACE("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4829 cvar_set("_hud_panelorder", s);
4830 if(hud_panelorder_prev)
4831 strunzone(hud_panelorder_prev);
4832 hud_panelorder_prev = strzone(s);
4834 //now properly set panel_order
4835 tokenize_console(s);
4836 for(i = 0; i < hud_panels_COUNT; ++i) {
4837 panel_order[i] = stof(argv(i));
4841 hud_draw_maximized = 0;
4842 // draw panels in the order specified by panel_order array
4843 for(i = hud_panels_COUNT - 1; i >= 0; --i)
4844 HUD_Panel_Draw(hud_panels[panel_order[i]]);
4846 hud_draw_maximized = 1; // panels that may be maximized must check this var
4847 // draw maximized panels on top
4848 if(hud_panel_radar_maximized)
4849 HUD_Panel_Draw(HUD_PANEL(RADAR));
4850 if(autocvar__con_chat_maximized)
4851 HUD_Panel_Draw(HUD_PANEL(CHAT));
4852 if(hud_panel_quickmenu)
4853 HUD_Panel_Draw(HUD_PANEL(QUICKMENU));
4855 HUD_Configure_PostDraw();
4857 hud_configure_prev = autocvar__hud_configure;