add revive progress indicator to hud
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
18         {
19                 // draw only the central part
20                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
21                 return;
22         }
23
24         vector dX, dY;
25         vector width, height;
26         vector bW, bH;
27         //pic = draw_UseSkinFor(pic);
28         width = eX * theSize_x;
29         height = eY * theSize_y;
30         if(theSize_x <= theBorderSize_x * 2)
31         {
32                 // not wide enough... draw just left and right then
33                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34                 if(theSize_y <= theBorderSize_y * 2)
35                 {
36                         // not high enough... draw just corners
37                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
39                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
42                 }
43                 else
44                 {
45                         dY = theBorderSize_x * eY;
46                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
47                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
49                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
50                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
51                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
52                 }
53         }
54         else
55         {
56                 if(theSize_y <= theBorderSize_y * 2)
57                 {
58                         // not high enough... draw just top and bottom then
59                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60                         dX = theBorderSize_x * eX;
61                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
62                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
63                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
64                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
66                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
67                 }
68                 else
69                 {
70                         dX = theBorderSize_x * eX;
71                         dY = theBorderSize_x * eY;
72                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
74                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
75                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
76                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
77                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
81                 }
82         }
83 }
84
85 vector HUD_Get_Num_Color (float x, float maxvalue)
86 {
87         vector color;
88         if(x > maxvalue) {
89                 color_x = 0;
90                 color_y = 1;
91                 color_z = 0;
92         }
93         else if(x > maxvalue * 0.75) {
94                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
95                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
96                 color_z = 0;
97         }
98         else if(x > maxvalue * 0.5) {
99                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
100                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
101                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
102         }
103         else if(x > maxvalue * 0.25) {
104                 color_x = 1;
105                 color_y = 1;
106                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
107         }
108         else if(x > maxvalue * 0.1) {
109                 color_x = 1;
110                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
111                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
112         }
113         else {
114                 color_x = 1;
115                 color_y = 0;
116                 color_z = 0;
117         }
118         return color;
119 }
120
121 float stringwidth_colors(string s, vector theSize)
122 {
123         return stringwidth(s, TRUE, theSize);
124 }
125
126 float stringwidth_nocolors(string s, vector theSize)
127 {
128         return stringwidth(s, FALSE, theSize);
129 }
130
131 #define CENTERPRINT_MAX_LINES 30
132 string centerprint_messages[CENTERPRINT_MAX_LINES];
133 float centerprint_width[CENTERPRINT_MAX_LINES];
134 float centerprint_time;
135 float centerprint_expire;
136 float centerprint_num;
137 float centerprint_offset_hint;
138 vector centerprint_fontsize;
139
140 void centerprint(string strMessage)
141 {
142         float i, j, n, hcount;
143         string s;
144
145         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
146
147         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
148
149         if(cvar("scr_centertime") <= 0)
150                 return;
151
152         if(strMessage == "")
153                 return;
154
155         // strip trailing newlines
156         j = strlen(strMessage) - 1;
157         while(substring(strMessage, j, 1) == "\n" && j >= 0)
158                 j = j - 1;
159         strMessage = substring(strMessage, 0, j + 1);
160
161         if(strMessage == "")
162                 return;
163
164         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
165         j = 0;
166         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
167                 j = j + 1;
168         strMessage = substring(strMessage, j, strlen(strMessage) - j);
169         centerprint_offset_hint = j;
170
171         if(strMessage == "")
172                 return;
173
174         // if we get here, we have a message. Initialize its height.
175         centerprint_num = 0;
176
177         n = tokenizebyseparator(strMessage, "\n");
178         i = hcount = 0;
179         for(j = 0; j < n; ++j)
180         {
181                 getWrappedLine_remaining = argv(j);
182                 while(getWrappedLine_remaining)
183                 {
184                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
185                         if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
186                                 centerprint_time = time;
187                         if(centerprint_messages[i])
188                                 strunzone(centerprint_messages[i]);
189                         centerprint_messages[i] = strzone(s);
190                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
191                         ++i;
192
193                         // half height for empty lines looks better
194                         if(s == "")
195                                 hcount += 0.5;
196                         else
197                                 hcount += 1;
198
199                         if(i >= CENTERPRINT_MAX_LINES)
200                                 break;
201                 }
202         }
203
204         float h, havail;
205         h = centerprint_fontsize_y*hcount;
206
207         havail = vid_conheight;
208         if(cvar("con_chatpos") < 0)
209                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
210         if(havail > vid_conheight - 70)
211                 havail = vid_conheight - 70; // avoid overlapping HUD
212
213 #if 0
214         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
215
216         // here, the centerprint would cover the crosshair. REALLY BAD.
217         forbiddenmin = vid_conheight * 0.5 - h - 16;
218         forbiddenmax = vid_conheight * 0.5 + 16;
219
220         allowedmin = scoreboard_bottom;
221         allowedmax = havail - h;
222         preferred = (havail - h)/2;
223
224
225         // possible orderings (total: 4! / 4 = 6)
226         //  allowedmin allowedmax forbiddenmin forbiddenmax
227         //  forbiddenmin forbiddenmax allowedmin allowedmax
228         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
229         {
230                 // forbidden doesn't matter in this case
231                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
232         }
233         //  allowedmin forbiddenmin allowedmax forbiddenmax
234         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
235         {
236                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
237         }
238         //  allowedmin forbiddenmin forbiddenmax allowedmax
239         else if(allowedmin < forbiddenmin)
240         {
241                 // make sure the forbidden zone is not covered
242                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
243                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
244                 else
245                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
246         }
247         //  forbiddenmin allowedmin allowedmax forbiddenmax
248         else if(allowedmax < forbiddenmax)
249         {
250                 // it's better to leave the allowed zone (overlap with scoreboard) than
251                 // to cover the forbidden zone (crosshair)
252                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
253                         centerprint_start_y = forbiddenmax;
254                 else
255                         centerprint_start_y = forbiddenmin;
256         }
257         //  forbiddenmin allowedmin forbiddenmax allowedmax
258         else
259         {
260                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
261         }
262 #else
263 #endif
264
265         centerprint_num = i;
266
267         centerprint_expire = time + cvar("scr_centertime");
268 }
269
270 void HUD_DrawCenterPrint (void)
271 {
272         float i;
273         vector pos;
274         string ts;
275         float a, sz;
276
277         if(time - centerprint_time < 0.25)
278                 a = (time - centerprint_time) / 0.25;
279         else
280                 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
281
282         if(a <= 0)
283                 return;
284
285         sz = 0.8 + (a / 5);
286
287         if(centerprint_num * cvar("scr_centersize") > 24 && scoreboard_active) // 24 = height of Scoreboard text
288                 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
289
290         pos = centerprint_start;
291         for (i=0; i<centerprint_num; i = i + 1)
292         {
293                 ts = centerprint_messages[i];
294                 drawfontscale = sz * '1 1 0';
295                 drawfont = hud_bigfont;
296                 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
297                 if (ts != "")
298                 {
299                         drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
300                         pos_y = pos_y + centerprint_fontsize_y;
301                 }
302                 else
303                         // half height for empty lines looks better
304                         pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
305                 drawfontscale = '1 1 0';
306                 drawfont = hud_font;
307         }
308 }
309
310 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
311 {
312         position_x -= 2 / 3 * strlen(text) * scale_x;
313         drawstring(position, text, scale, rgb, alpha, flag);
314 }
315
316 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
317 {
318         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
319         drawstring(position, text, scale, rgb, alpha, flag);
320 }
321
322 // return the string of the given race place
323 string race_PlaceName(float pos) {
324         if(pos == 1)
325                 return "1st";
326         else if(pos == 2)
327                 return "2nd";
328         else if(pos == 3)
329                 return "3rd";
330         else
331                 return strcat(ftos(pos), "th");
332 }
333
334 // return the string of the onscreen race timer
335 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
336 {
337         string col;
338         string timestr;
339         string cpname;
340         string lapstr;
341         lapstr = "";
342
343         if(histime == 0) // goal hit
344         {
345                 if(mytime > 0)
346                 {
347                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
348                         col = "^1";
349                 }
350                 else if(mytime == 0)
351                 {
352                         timestr = "+0.0";
353                         col = "^3";
354                 }
355                 else
356                 {
357                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
358                         col = "^2";
359                 }
360
361                 if(lapdelta > 0)
362                 {
363                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
364                         col = "^2";
365                 }
366                 else if(lapdelta < 0)
367                 {
368                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
369                         col = "^1";
370                 }
371         }
372         else if(histime > 0) // anticipation
373         {
374                 if(mytime >= histime)
375                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
376                 else
377                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
378                 col = "^3";
379         }
380         else
381                 col = "^7";
382
383         if(cp == 254)
384                 cpname = "Start line";
385         else if(cp == 255)
386                 cpname = "Finish line";
387         else if(cp)
388                 cpname = strcat("Intermediate ", ftos(cp));
389         else
390                 cpname = "Finish line";
391
392         if(histime < 0)
393                 return strcat(col, cpname);
394         else if(hisname == "")
395                 return strcat(col, cpname, " (", timestr, ")");
396         else
397                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
398 }
399
400 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
401 float race_CheckName(string net_name) {
402         float i;
403         for (i=RANKINGS_CNT-1;i>=0;--i)
404                 if(grecordholder[i] == net_name)
405                         return i+1;
406         return 0;
407 }
408
409 /*
410 ==================
411 HUD panels
412 ==================
413 */
414
415 // Save the config
416 void HUD_Panel_ExportCfg(string cfgname)
417 {
418         float fh;
419         fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
420         if(fh >= 0)
421         {
422                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
423                 fputs(fh, strcat("seta hud_panel_bg \"", cvar_string("hud_panel_bg"), "\"", "\n"));
424                 fputs(fh, strcat("seta hud_panel_bg_color \"", cvar_string("hud_panel_bg_color"), "\"", "\n"));
425                 fputs(fh, strcat("seta hud_panel_bg_color_team \"", cvar_string("hud_panel_bg_color_team"), "\"", "\n"));
426                 fputs(fh, strcat("seta hud_panel_bg_alpha \"", cvar_string("hud_panel_bg_alpha"), "\"", "\n"));
427                 fputs(fh, strcat("seta hud_panel_bg_border \"", cvar_string("hud_panel_bg_border"), "\"", "\n"));
428                 fputs(fh, strcat("seta hud_panel_bg_padding \"", cvar_string("hud_panel_bg_padding"), "\"", "\n"));
429                 fputs(fh, strcat("seta hud_panel_fg_alpha \"", cvar_string("hud_panel_fg_alpha"), "\"", "\n"));
430                 fputs(fh, "\n");
431
432                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
433                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
434                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
435                 fputs(fh, strcat("seta hud_dock_alpha \"", cvar_string("hud_dock_alpha"), "\"", "\n"));
436                 fputs(fh, "\n");
437
438                 fputs(fh, strcat("seta hud_progressbar_alpha \"", cvar_string("hud_progressbar_alpha"), "\"", "\n"));
439                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
440                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
441                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
442                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
443                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
444                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
445                 fputs(fh, "\n");
446
447                 fputs(fh, strcat("seta _hud_panelorder \"", cvar_string("_hud_panelorder"), "\"", "\n"));
448                 fputs(fh, "\n");
449
450                 fputs(fh, strcat("seta hud_configure_grid \"", cvar_string("hud_configure_grid"), "\"", "\n"));
451                 fputs(fh, strcat("seta hud_configure_grid_xsize \"", cvar_string("hud_configure_grid_xsize"), "\"", "\n"));
452                 fputs(fh, strcat("seta hud_configure_grid_ysize \"", cvar_string("hud_configure_grid_ysize"), "\"", "\n"));
453                 fputs(fh, "\n");
454
455                 fputs(fh, strcat("seta scr_centerpos \"", cvar_string("scr_centerpos"), "\"", "\n"));
456                 fputs(fh, "\n");
457
458                 // common cvars for all panels
459                 float i;
460                 for (i = 0; i < HUD_PANEL_NUM; ++i)
461                 {
462                         HUD_Panel_GetName(i);
463
464                         fputs(fh, strcat("seta hud_panel_", panel_name, " ", cvar_string(strcat("hud_panel_", panel_name)), "\n"));
465                         fputs(fh, strcat("seta hud_panel_", panel_name, "_pos \"", cvar_string(strcat("hud_panel_", panel_name, "_pos")), "\"", "\n"));
466                         fputs(fh, strcat("seta hud_panel_", panel_name, "_size \"", cvar_string(strcat("hud_panel_", panel_name, "_size")), "\"", "\n"));
467                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg \"", cvar_string(strcat("hud_panel_", panel_name, "_bg")), "\"", "\n"));
468                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color")), "\"", "\n"));
469                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color_team")), "\"", "\n"));
470                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_alpha")), "\"", "\n"));
471                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_border \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_border")), "\"", "\n"));
472                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_padding")), "\"", "\n"));
473                         switch(i) {
474                                 case HUD_PANEL_WEAPONS:
475                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble")), "\"", "\n"));
476                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_padding")), "\"", "\n"));
477                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_outofammo \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_outofammo")), "\"", "\n"));
478                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_donthave \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_donthave")), "\"", "\n"));
479                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_unavailable \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_unavailable")), "\"", "\n"));
480                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_color \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_color")), "\"", "\n"));
481                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_alpha")), "\"", "\n"));
482                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
483                                         break;
484                                 case HUD_PANEL_AMMO:
485                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_panel_", panel_name, "_onlycurrent")), "\"", "\n"));
486                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
487                                         break;
488                                 case HUD_PANEL_POWERUPS:
489                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
490                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
491                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
492                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n"));
493                                         break;
494                                 case HUD_PANEL_HEALTHARMOR:
495                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\n"));
496                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
497                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
498                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n"));
499                                         break;
500                                 case HUD_PANEL_NOTIFY:
501                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
502                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_print \"", cvar_string(strcat("hud_panel_", panel_name, "_print")), "\"", "\n"));
503                                         break;
504                                 case HUD_PANEL_RADAR:
505                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_foreground_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_foreground_alpha")), "\"", "\n"));
506                                         break;
507                                 case HUD_PANEL_VOTE:
508                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_alreadyvoted_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_alreadyvoted_alpha")), "\"", "\n"));
509                                         break;
510                                 case HUD_PANEL_PRESSEDKEYS:
511                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
512                                         break;
513                                 case HUD_PANEL_INFOMESSAGES:
514                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
515                                         break;
516                         }
517                         fputs(fh, "\n");
518                 }
519                 fputs(fh, strcat("menu_sync", "\n")); // force the menu to reread the cvars, so that the dialogs are updated
520
521                 print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
522         }
523         fclose(fh);
524 }
525
526 const float hlBorderSize = 4;
527 const string hlBorder = "gfx/hud/default/border_highlighted";
528 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
529 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
530 {
531         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
532         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
533         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
534         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
535         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
536 }
537
538 // draw the background/borders
539 #define HUD_Panel_DrawBg(alpha)\
540 if(panel_bg != "0")\
541         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
542 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
543 {\
544         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
545 } ENDS_WITH_CURLY_BRACE
546
547 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
548 {
549         if(!alpha)
550                 return;
551
552         string pic;
553         if(vertical) {
554                 pic = strcat(hud_skin_path, "/statusbar_vertical");
555                 if(precache_pic(pic) == "") {
556                         pic = "gfx/hud/default/statusbar_vertical";
557                 }
558                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0 0', '1 0.25 0', color, alpha, drawflag);
559                 if(mySize_y/mySize_x > 2)
560                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, pic, '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
561                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
562         } else {
563                 pic = strcat(hud_skin_path, "/statusbar");
564                 if(precache_pic(pic) == "") {
565                         pic = "gfx/hud/default/statusbar";
566                 }
567                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
568                 if(mySize_x/mySize_y > 2)
569                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
570                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
571         }
572 }
573
574 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
575 {
576         if(!alpha)
577                 return;
578
579         string pic;
580         pic = strcat(hud_skin_path, "/num_leading");
581         if(precache_pic(pic) == "") {
582                 pic = "gfx/hud/default/num_leading";
583         }
584
585         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
586         if(mySize_x/mySize_y > 2)
587                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
588         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
589 }
590
591 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
592 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
593 {
594         float i;
595
596         vector myTarget;
597         myTarget = myPos;
598
599         vector myCenter;
600         vector targCenter;
601         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
602         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
603
604         for (i = 0; i < HUD_PANEL_NUM; ++i) {
605                 if(i == highlightedPanel || !panel_enabled)
606                         continue;
607
608                 HUD_Panel_UpdatePosSizeForId(i);
609
610                 panel_pos -= '1 1 0' * panel_bg_border;
611                 panel_size += '2 2 0' * panel_bg_border;
612
613                 if(myPos_y + mySize_y < panel_pos_y)
614                         continue;
615                 if(myPos_y > panel_pos_y + panel_size_y)
616                         continue;
617
618                 if(myPos_x + mySize_x < panel_pos_x)
619                         continue;
620                 if(myPos_x > panel_pos_x + panel_size_x)
621                         continue;
622
623                 // OK, there IS a collision.
624
625                 myCenter_x = myPos_x + 0.5 * mySize_x;
626                 myCenter_y = myPos_y + 0.5 * mySize_y;
627
628                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
629                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
630
631                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
632                 {
633                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
634                                 myTarget_x = panel_pos_x - mySize_x;
635                         else // push it upwards
636                                 myTarget_y = panel_pos_y - mySize_y;
637                 }
638                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
639                 {
640                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
641                                 myTarget_x = panel_pos_x + panel_size_x;
642                         else // push it upwards
643                                 myTarget_y = panel_pos_y - mySize_y;
644                 }
645                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
646                 {
647                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
648                                 myTarget_x = panel_pos_x - mySize_x;
649                         else // push it downwards
650                                 myTarget_y = panel_pos_y + panel_size_y;
651                 }
652                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
653                 {
654                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
655                                 myTarget_x = panel_pos_x + panel_size_x;
656                         else // push it downwards
657                                 myTarget_y = panel_pos_y + panel_size_y;
658                 }
659                 if(cvar("hud_configure_checkcollisions_debug"))
660                         drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
661         }
662
663         return myTarget;
664 }
665
666 void HUD_Panel_SetPos(vector pos)
667 {
668         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
669         vector mySize;
670         mySize = panel_size;
671
672         if(cvar("hud_configure_checkcollisions_debug"))
673                 drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
674
675         if(autocvar_hud_configure_grid)
676         {
677                 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
678                 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
679         }
680
681         if(hud_configure_checkcollisions)
682                 pos = HUD_Panel_CheckMove(pos, mySize);
683
684         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
685         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
686
687         string s;
688         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
689
690         HUD_Panel_GetName(highlightedPanel);
691         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
692 }
693
694 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
695 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
696         float i;
697
698         vector targEndPos;
699
700         float dist_x, dist_y;
701         float ratio;
702         ratio = mySize_x/mySize_y;
703
704         for (i = 0; i < HUD_PANEL_NUM; ++i) {
705                 if(i == highlightedPanel || !panel_enabled)
706                         continue;
707
708                 HUD_Panel_UpdatePosSizeForId(i);
709
710                 panel_pos -= '1 1 0' * panel_bg_border;
711                 panel_size += '2 2 0' * panel_bg_border;
712
713                 targEndPos = panel_pos + panel_size;
714
715                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
716                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
717                         continue;
718
719                 if (resizeCorner == 1)
720                 {
721                         // check if this panel is on our way
722                         if (resizeorigin_x <= panel_pos_x)
723                                 continue;
724                         if (resizeorigin_y <= panel_pos_y)
725                                 continue;
726                         if (targEndPos_x <= resizeorigin_x - mySize_x)
727                                 continue;
728                         if (targEndPos_y <= resizeorigin_y - mySize_y)
729                                 continue;
730
731                         // there is a collision:
732                         // detect which side of the panel we are facing is actually limiting the resizing
733                         // (which side the resize direction finds for first) and reduce the size up to there
734                         //
735                         // dist is the distance between resizeorigin and the "analogous" point of the panel
736                         // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
737                         dist_x = resizeorigin_x - targEndPos_x;
738                         dist_y = resizeorigin_y - targEndPos_y;
739                         if (dist_y <= 0 || dist_x / dist_y > ratio)
740                                 mySize_x = min(mySize_x, dist_x);
741                         else
742                                 mySize_y = min(mySize_y, dist_y);
743                 }
744                 else if (resizeCorner == 2)
745                 {
746                         if (resizeorigin_x >= targEndPos_x)
747                                 continue;
748                         if (resizeorigin_y <= panel_pos_y)
749                                 continue;
750                         if (panel_pos_x >= resizeorigin_x + mySize_x)
751                                 continue;
752                         if (targEndPos_y <= resizeorigin_y - mySize_y)
753                                 continue;
754
755                         dist_x = panel_pos_x - resizeorigin_x;
756                         dist_y = resizeorigin_y - targEndPos_y;
757                         if (dist_y <= 0 || dist_x / dist_y > ratio)
758                                 mySize_x = min(mySize_x, dist_x);
759                         else
760                                 mySize_y = min(mySize_y, dist_y);
761                 }
762                 else if (resizeCorner == 3)
763                 {
764                         if (resizeorigin_x <= panel_pos_x)
765                                 continue;
766                         if (resizeorigin_y >= targEndPos_y)
767                                 continue;
768                         if (targEndPos_x <= resizeorigin_x - mySize_x)
769                                 continue;
770                         if (panel_pos_y >= resizeorigin_y + mySize_y)
771                                 continue;
772
773                         dist_x = resizeorigin_x - targEndPos_x;
774                         dist_y = panel_pos_y - resizeorigin_y;
775                         if (dist_y <= 0 || dist_x / dist_y > ratio)
776                                 mySize_x = min(mySize_x, dist_x);
777                         else
778                                 mySize_y = min(mySize_y, dist_y);
779                 }
780                 else if (resizeCorner == 4)
781                 {
782                         if (resizeorigin_x >= targEndPos_x)
783                                 continue;
784                         if (resizeorigin_y >= targEndPos_y)
785                                 continue;
786                         if (panel_pos_x >= resizeorigin_x + mySize_x)
787                                 continue;
788                         if (panel_pos_y >= resizeorigin_y + mySize_y)
789                                 continue;
790
791                         dist_x = panel_pos_x - resizeorigin_x;
792                         dist_y = panel_pos_y - resizeorigin_y;
793                         if (dist_y <= 0 || dist_x / dist_y > ratio)
794                                 mySize_x = min(mySize_x, dist_x);
795                         else
796                                 mySize_y = min(mySize_y, dist_y);
797                 }
798                 if(cvar("hud_configure_checkcollisions_debug"))
799                         drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
800         }
801
802         return mySize;
803 }
804
805 void HUD_Panel_SetPosSize(vector mySize)
806 {
807         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
808         vector resizeorigin;
809         resizeorigin = panel_click_resizeorigin;
810         vector myPos;
811
812         // minimum panel size cap
813         mySize_x = max(0.025 * vid_conwidth, mySize_x);
814         mySize_y = max(0.025 * vid_conheight, mySize_y);
815
816         if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
817         {
818                 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
819                 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
820         }
821
822         // collision testing|
823         // -----------------+
824
825         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
826         if(resizeCorner == 1) {
827                 myPos_x = resizeorigin_x - mySize_x;
828                 myPos_y = resizeorigin_y - mySize_y;
829         } else if(resizeCorner == 2) {
830                 myPos_x = resizeorigin_x;
831                 myPos_y = resizeorigin_y - mySize_y;
832         } else if(resizeCorner == 3) {
833                 myPos_x = resizeorigin_x - mySize_x;
834                 myPos_y = resizeorigin_y;
835         } else { // resizeCorner == 4
836                 myPos_x = resizeorigin_x;
837                 myPos_y = resizeorigin_y;
838         }
839
840         // left/top screen edges
841         if(myPos_x < 0)
842                 mySize_x = mySize_x + myPos_x;
843         if(myPos_y < 0)
844                 mySize_y = mySize_y + myPos_y;
845
846         // bottom/right screen edges
847         if(myPos_x + mySize_x > vid_conwidth)
848                 mySize_x = vid_conwidth - myPos_x;
849         if(myPos_y + mySize_y > vid_conheight)
850                 mySize_y = vid_conheight - myPos_y;
851
852         if(cvar("hud_configure_checkcollisions_debug"))
853                 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
854
855         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
856         if(autocvar_hud_configure_grid)
857         {
858                 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
859                 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
860         }
861
862         if(hud_configure_checkcollisions)
863                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
864
865         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
866         mySize_x = max(0.025 * vid_conwidth, mySize_x);
867         mySize_y = max(0.025 * vid_conheight, mySize_y);
868
869         // do another pos check, as size might have changed by now
870         if(resizeCorner == 1) {
871                 myPos_x = resizeorigin_x - mySize_x;
872                 myPos_y = resizeorigin_y - mySize_y;
873         } else if(resizeCorner == 2) {
874                 myPos_x = resizeorigin_x;
875                 myPos_y = resizeorigin_y - mySize_y;
876         } else if(resizeCorner == 3) {
877                 myPos_x = resizeorigin_x - mySize_x;
878                 myPos_y = resizeorigin_y;
879         } else { // resizeCorner == 4
880                 myPos_x = resizeorigin_x;
881                 myPos_y = resizeorigin_y;
882         }
883
884         if(cvar("hud_configure_checkcollisions_debug"))
885                 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
886
887         HUD_Panel_GetName(highlightedPanel);
888         string s;
889         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
890         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
891
892         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
893         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
894 }
895
896 float mouseClicked;
897 float prevMouseClicked; // previous state
898 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
899 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
900
901 float pressed_key_time;
902 void HUD_Panel_Arrow_Action(float nPrimary)
903 {
904         if (highlightedPanel_prev == -1 || mouseClicked)
905                 return;
906
907         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
908
909         float step;
910         if(autocvar_hud_configure_grid)
911         {
912                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
913                 {
914                         if (hudShiftState & S_SHIFT)
915                                 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
916                         else
917                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
918                 }
919                 else
920                 {
921                         if (hudShiftState & S_SHIFT)
922                                 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
923                         else
924                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
925                 }
926         }
927         else
928         {
929                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
930                         step = vid_conheight;
931                 else
932                         step = vid_conwidth;
933                 if (hudShiftState & S_SHIFT)
934                         step = (step / 256); // more precision
935                 else
936                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
937         }
938
939         highlightedPanel = highlightedPanel_prev;
940
941         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
942
943         vector prev_pos, prev_size;
944         prev_pos = panel_pos;
945         prev_size = panel_size;
946
947         if (hudShiftState & S_ALT) // resize
948         {
949                 highlightedAction = 1;
950                 if(nPrimary == K_UPARROW)
951                         resizeCorner = 1;
952                 else if(nPrimary == K_RIGHTARROW)
953                         resizeCorner = 2;
954                 else if(nPrimary == K_LEFTARROW)
955                         resizeCorner = 3;
956                 else // if(nPrimary == K_DOWNARROW)
957                         resizeCorner = 4;
958
959                 // ctrl+arrow reduces the size, instead of increasing it
960                 // Note that ctrl disables collisions check too, but it's fine
961                 // since we don't collide with anything reducing the size
962                 if (hudShiftState & S_CTRL) {
963                         step = -step;
964                         resizeCorner = 5 - resizeCorner;
965                 }
966
967                 vector mySize;
968                 mySize = panel_size;
969                 panel_click_resizeorigin = panel_pos;
970                 if(resizeCorner == 1) {
971                         panel_click_resizeorigin += mySize;
972                         mySize_y += step;
973                 } else if(resizeCorner == 2) {
974                         panel_click_resizeorigin_y += mySize_y;
975                         mySize_x += step;
976                 } else if(resizeCorner == 3) {
977                         panel_click_resizeorigin_x += mySize_x;
978                         mySize_x += step;
979                 } else { // resizeCorner == 4
980                         mySize_y += step;
981                 }
982                 HUD_Panel_SetPosSize(mySize);
983         }
984         else // move
985         {
986                 highlightedAction = 2;
987                 vector pos;
988                 pos = panel_pos;
989                 if(nPrimary == K_UPARROW)
990                         pos_y -= step;
991                 else if(nPrimary == K_DOWNARROW)
992                         pos_y += step;
993                 else if(nPrimary == K_LEFTARROW)
994                         pos_x -= step;
995                 else // if(nPrimary == K_RIGHTARROW)
996                         pos_x += step;
997
998                 HUD_Panel_SetPos(pos);
999         }
1000
1001         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1002
1003         if (prev_pos != panel_pos || prev_size != panel_size)
1004         {
1005                 // backup!
1006                 panel_pos_backup = prev_pos;
1007                 panel_size_backup = prev_size;
1008                 highlightedPanel_backup = highlightedPanel;
1009         }
1010 }
1011
1012 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1013 {
1014         string s;
1015
1016         if(!autocvar__hud_configure)
1017                 return false;
1018
1019         // allow console bind to work
1020         string con_keys;
1021         float keys;
1022         con_keys = findkeysforcommand("toggleconsole");
1023         keys = tokenize(con_keys);
1024
1025         float hit_con_bind, i;
1026         for (i = 0; i < keys; ++i)
1027         {
1028                 if(nPrimary == stof(argv(i)))
1029                         hit_con_bind = 1;
1030         }
1031
1032         if(bInputType == 0) {
1033                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1034                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1035                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1036         }
1037         else if(bInputType == 1) {
1038                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1039                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1040                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1041         }
1042
1043         if(nPrimary == K_MOUSE1)
1044         {
1045                 if(bInputType == 0) { // key pressed
1046                         mouseClicked = 1;
1047                         return true;
1048                 }
1049                 else if(bInputType == 1) {// key released
1050                         mouseClicked = 0;
1051                         return true;
1052                 }
1053         }
1054         else if(nPrimary == K_ESCAPE)
1055         {
1056                 if (bInputType == 1)
1057                         return true;
1058                 menu_enabled = 1;
1059                 menu_enabled_time = time;
1060                 localcmd("menu_showhudexit\n");
1061         }
1062         else if(hudShiftState & S_CTRL)
1063         {
1064                 if (mouseClicked)
1065                         return true;
1066
1067                 if(nPrimary == K_SPACE) // enable/disable highlighted panel or dock
1068                 {
1069                         if (bInputType == 1)
1070                                 return true;
1071
1072                         if (highlightedPanel_prev != -1)
1073                                 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
1074                         else
1075                                 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
1076                 }
1077                 if(nPrimary == 'c') // copy highlighted panel size
1078                 {
1079                         if (bInputType == 1)
1080                                 return true;
1081
1082                         if (highlightedPanel_prev != -1)
1083                         {
1084                                 panel_size_copied = panel_size;
1085                                 highlightedPanel_copied = highlightedPanel_prev;
1086                         }
1087                 }
1088                 else if(nPrimary == 'v') // past copied size on the highlighted panel
1089                 {
1090                         if (bInputType == 1)
1091                                 return true;
1092
1093                         if (highlightedPanel_copied == -1 || highlightedPanel_prev == -1)
1094                                 return true;
1095
1096                         HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev);
1097
1098                         // reduce size if it'd go beyond screen boundaries
1099                         vector tmp_size = panel_size_copied;
1100                         if (panel_pos_x + panel_size_copied_x > vid_conwidth)
1101                                 tmp_size_x = vid_conwidth - panel_pos_x;
1102                         if (panel_pos_y + panel_size_copied_y > vid_conheight)
1103                                 tmp_size_y = vid_conheight - panel_pos_y;
1104
1105                         if (panel_size == tmp_size)
1106                                 return true;
1107
1108                         // backup first!
1109                         panel_pos_backup = panel_pos;
1110                         panel_size_backup = panel_size;
1111                         highlightedPanel_backup = highlightedPanel_prev;
1112
1113                         s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
1114                         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1115                 }
1116                 else if(nPrimary == 'z') // undo last action
1117                 {
1118                         if (bInputType == 1)
1119                                 return true;
1120                         //restore previous values
1121                         if (highlightedPanel_backup != -1)
1122                         {
1123                                 HUD_Panel_GetName(highlightedPanel_backup);
1124                                 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
1125                                 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
1126                                 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
1127                                 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1128                                 highlightedPanel_backup = -1;
1129                         }
1130                 }
1131         }
1132         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1133         {
1134                 if (bInputType == 1)
1135                 {
1136                         pressed_key_time = 0;
1137                         return true;
1138                 }
1139                 else if (pressed_key_time == 0)
1140                         pressed_key_time = time;
1141
1142                 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1143         }
1144         else if(hit_con_bind)
1145                 return false;
1146
1147         return true; // Suppress ALL other input
1148 }
1149
1150 float HUD_Panel_HighlightCheck()
1151 {
1152         float i, j, border;
1153         vector panelPos;
1154         vector panelSize;
1155
1156         while(j <= HUD_PANEL_NUM)
1157         {
1158                 i = panel_order[j];
1159                 j += 1;
1160
1161                 HUD_Panel_UpdatePosSizeForId(i);
1162
1163                 panelPos = panel_pos;
1164                 panelSize = panel_size;
1165                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1166
1167                 // move
1168                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1169                 {
1170                         return 1;
1171                 }
1172                 // resize from topleft border
1173                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1174                 {
1175                         return 2;
1176                 }
1177                 // resize from topright border
1178                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1179                 {
1180                         return 3;
1181                 }
1182                 // resize from bottomleft border
1183                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1184                 {
1185                         return 3;
1186                 }
1187                 // resize from bottomright border
1188                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1189                 {
1190                         return 2;
1191                 }
1192         }
1193         return 0;
1194 }
1195
1196 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1197 void HUD_Panel_FirstInDrawQ(float id)
1198 {
1199         float i;
1200         var float place = -1;
1201         // find out where in the array our current id is, save into place
1202         for(i = 0; i < HUD_PANEL_NUM; ++i)
1203         {
1204                 if(panel_order[i] == id)
1205                 {
1206                         place = i;
1207                         break;
1208                 }
1209         }
1210         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1211         if(place == -1)
1212                 place = HUD_PANEL_NUM - 1;
1213
1214         // move all ids up by one step in the array until "place"
1215         for(i = place; i > 0; --i)
1216         {
1217                 panel_order[i] = panel_order[i-1];
1218         }
1219         // now save the new top id
1220         panel_order[0] = id;
1221         
1222         // let's save them into the cvar by some strcat trickery
1223         string s;
1224         for(i = 0; i < HUD_PANEL_NUM; ++i)
1225         {
1226                 s = strcat(s, ftos(panel_order[i]), " ");
1227         }
1228         cvar_set("_hud_panelorder", s);
1229         if(hud_panelorder_prev)
1230                 strunzone(hud_panelorder_prev);
1231         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1232 }
1233
1234 void HUD_Panel_Highlight()
1235 {
1236         float i, j, border;
1237         vector panelPos;
1238         vector panelSize;
1239
1240         while(j <= HUD_PANEL_NUM)
1241         {
1242                 i = panel_order[j];
1243                 j += 1;
1244
1245                 HUD_Panel_UpdatePosSizeForId(i);
1246
1247                 panelPos = panel_pos;
1248                 panelSize = panel_size;
1249                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1250
1251                 // move
1252                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1253                 {
1254                         highlightedPanel = i;
1255                         HUD_Panel_FirstInDrawQ(i);
1256                         highlightedAction = 1;
1257                         panel_click_distance = mousepos - panelPos;
1258                         return;
1259                 }
1260                 // resize from topleft border
1261                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1262                 {
1263                         highlightedPanel = i;
1264                         HUD_Panel_FirstInDrawQ(i);
1265                         highlightedAction = 2;
1266                         resizeCorner = 1;
1267                         panel_click_distance = mousepos - panelPos;
1268                         panel_click_resizeorigin = panelPos + panelSize;
1269                         return;
1270                 }
1271                 // resize from topright border
1272                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1273                 {
1274                         highlightedPanel = i;
1275                         HUD_Panel_FirstInDrawQ(i);
1276                         highlightedAction = 2;
1277                         resizeCorner = 2;
1278                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1279                         panel_click_distance_y = mousepos_y - panelPos_y;
1280                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1281                         return;
1282                 }
1283                 // resize from bottomleft border
1284                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1285                 {
1286                         highlightedPanel = i;
1287                         HUD_Panel_FirstInDrawQ(i);
1288                         highlightedAction = 2;
1289                         resizeCorner = 3;
1290                         panel_click_distance_x = mousepos_x - panelPos_x;
1291                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1292                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1293                         return;
1294                 }
1295                 // resize from bottomright border
1296                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1297                 {
1298                         highlightedPanel = i;
1299                         HUD_Panel_FirstInDrawQ(i);
1300                         highlightedAction = 2;
1301                         resizeCorner = 4;
1302                         panel_click_distance = panelSize - mousepos + panelPos;
1303                         panel_click_resizeorigin = panelPos;
1304                         return;
1305                 }
1306                 else
1307                 {
1308                         highlightedPanel_prev = -1;
1309                 }
1310         }
1311 }
1312
1313 float highlightcheck;
1314 vector prev_pos, prev_size;
1315 void HUD_Panel_Mouse()
1316 {
1317         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1318         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1319                 menu_enabled = 0;
1320
1321         /*
1322         print("menu_enabled: ", ftos(menu_enabled), "\n");
1323         print("Highlighted: ", ftos(highlightedPanel), "\n");
1324         print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1325         */
1326
1327         // instantly hide the editor cursor if we open the HUDExit dialog
1328         // as hud_fade_alpha doesn't decrease to 0 in this case
1329         // TODO: find a way to fade the cursor out even in this case
1330         if(menu_enabled == 1 || (menu_enabled == 2 && !hud_fade_alpha))
1331                 return;
1332
1333         if(mouseClicked == 0 && menu_enabled != 2 && highlightedPanel >= 0) { // don't reset these variables in menu_enabled mode 2!
1334                 highlightedPanel = -1;
1335                 highlightedAction = 0;
1336         }
1337         if(highlightedPanel != -1)
1338                 highlightedPanel_prev = highlightedPanel;
1339
1340         mousepos = mousepos + getmousepos() * cvar("menu_mouse_speed");
1341
1342         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1343         mousepos_y = bound(0, mousepos_y, vid_conheight);
1344
1345         if(mouseClicked)
1346         {
1347                 if(prevMouseClicked == 0)
1348                 {
1349                         HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1350                                                                         // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1351                         prev_pos = panel_pos;
1352                         prev_size = panel_size;
1353                 }
1354                 else
1355                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1356
1357                 if (prev_pos != panel_pos || prev_size != panel_size)
1358                 {
1359                         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1360                         // backup!
1361                         panel_pos_backup = prev_pos;
1362                         panel_size_backup = prev_size;
1363                         highlightedPanel_backup = highlightedPanel;
1364                 }
1365                 else
1366                         // in case the clicked panel is inside another panel and we aren't
1367                         // moving it, avoid the immediate "fix" of its position/size
1368                         // (often unwanted and hateful) by disabling collisions check
1369                         hud_configure_checkcollisions = false;
1370
1371                 if(highlightedAction == 1)
1372                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1373                 else if(highlightedAction == 2)
1374                 {
1375                         vector mySize;
1376                         if(resizeCorner == 1) {
1377                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1378                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1379                         } else if(resizeCorner == 2) {
1380                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1381                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1382                         } else if(resizeCorner == 3) {
1383                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1384                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1385                         } else { // resizeCorner == 4
1386                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1387                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1388                         }
1389                         HUD_Panel_SetPosSize(mySize);
1390                 }
1391
1392                 // doubleclick check
1393                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1394                 {
1395                         mouseClicked = 0; // to prevent spam, I guess.
1396                         menu_enabled = 2;
1397                         menu_enabled_time = time;
1398                         HUD_Panel_GetName(highlightedPanel);
1399                         localcmd("menu_showhudoptions ", panel_name, "\n");
1400                         return;
1401                 }
1402                 if(prevMouseClicked == 0)
1403                 {
1404                         prevMouseClickedTime = time;
1405                         prevMouseClickedPos = mousepos;
1406                 }
1407         }
1408         else
1409         {
1410                 highlightcheck = HUD_Panel_HighlightCheck();
1411         }
1412         // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1413         vector cursorsize;
1414         cursorsize = '32 32 0';
1415
1416         if(highlightcheck == 0)
1417                 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1418         else if(highlightcheck == 1)
1419                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1420         else if(highlightcheck == 2)
1421                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1422         else
1423                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1424
1425         prevMouseClicked = mouseClicked;
1426 }
1427
1428 // Weapon icons (#0)
1429 //
1430 float weaponspace[10];
1431 #define HUD_Weapons_Clear()\
1432         float idx;\
1433         for(idx = 0; idx < 10; ++idx)\
1434                 weaponspace[idx] = 0
1435
1436 entity weaponorder[WEP_MAXCOUNT];
1437 void weaponorder_swap(float i, float j, entity pass)
1438 {
1439         entity h;
1440         h = weaponorder[i];
1441         weaponorder[i] = weaponorder[j];
1442         weaponorder[j] = h;
1443 }
1444
1445 string weaponorder_cmp_str;
1446 float weaponorder_cmp(float i, float j, entity pass)
1447 {
1448         float ai, aj;
1449         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1450         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1451         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1452 }
1453
1454 float GetAmmoStat(float i)
1455 {
1456         switch(i)
1457         {
1458                 case 0: return STAT_SHELLS;
1459                 case 1: return STAT_NAILS;
1460                 case 2: return STAT_ROCKETS;
1461                 case 3: return STAT_CELLS;
1462                 case 4: return STAT_FUEL;
1463                 default: return -1;
1464         }
1465 }
1466
1467 float GetAmmoTypeForWep(float i)
1468 {
1469         switch(i)
1470         {
1471                 case WEP_SHOTGUN: return 0;
1472                 case WEP_UZI: return 1;
1473                 case WEP_GRENADE_LAUNCHER: return 2;
1474                 case WEP_MINE_LAYER: return 2;
1475                 case WEP_ELECTRO: return 3;
1476                 case WEP_CRYLINK: return 3;
1477                 case WEP_HLAC: return 3;
1478                 case WEP_MINSTANEX: return 3;
1479                 case WEP_NEX: return 3;
1480                 case WEP_CAMPINGRIFLE: return 1;
1481                 case WEP_HAGAR: return 2;
1482                 case WEP_ROCKET_LAUNCHER: return 2;
1483                 case WEP_SEEKER: return 2;
1484                 case WEP_FIREBALL: return 4;
1485                 case WEP_HOOK: return 3;
1486                 default: return -1;
1487         }
1488 }
1489
1490 void HUD_Weapons(void)
1491 {
1492         float f, screen_ar;
1493         float center_x, center_y;
1494
1495         if(!autocvar_hud_panel_weapons && !autocvar__hud_configure)
1496                 return;
1497
1498         float timeout = cvar("hud_panel_weapons_timeout");
1499         float timeout_effect_length, timein_effect_length;
1500         if (cvar("hud_panel_weapons_timeout_effect") == 0)
1501         {
1502                 timeout_effect_length = 0;
1503                 timein_effect_length = 0;
1504         }
1505         else
1506         {
1507                 timeout_effect_length = 0.75;
1508                 timein_effect_length = 0.375;
1509         }
1510
1511         if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
1512         {
1513                 weaponprevtime = time;
1514                 return;
1515         }
1516
1517         active_panel = HUD_PANEL_WEAPONS;
1518         HUD_Panel_UpdateCvars(weapons);
1519
1520         if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
1521         {
1522                 f = (time - (weapontime + timeout)) / timeout_effect_length;
1523                 if (cvar("hud_panel_weapons_timeout_effect"))
1524                 {
1525                         panel_bg_alpha *= (1 - f);
1526                         panel_fg_alpha *= (1 - f);
1527                 }
1528                 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1529                 {
1530                         f *= f; // for a cooler movement
1531                         center_x = panel_pos_x + panel_size_x/2;
1532                         center_y = panel_pos_y + panel_size_y/2;
1533                         screen_ar = vid_conwidth/vid_conheight;
1534                         if (center_x/center_y < screen_ar) //bottom left
1535                         {
1536                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1537                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
1538                                 else //left
1539                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
1540                         }
1541                         else //top right
1542                         {
1543                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1544                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
1545                                 else //top
1546                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
1547                         }
1548                 }
1549                 weaponprevtime = time - (1 - f) * timein_effect_length;
1550         }
1551         else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
1552         {
1553                 f = (time - weaponprevtime) / timein_effect_length;
1554                 if (cvar("hud_panel_weapons_timeout_effect"))
1555                 {
1556                         panel_bg_alpha *= (f);
1557                         panel_fg_alpha *= (f);
1558                 }
1559                 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1560                 {
1561                         f *= f; // for a cooler movement
1562                         f = 1 - f;
1563                         center_x = panel_pos_x + panel_size_x/2;
1564                         center_y = panel_pos_y + panel_size_y/2;
1565                         screen_ar = vid_conwidth/vid_conheight;
1566                         if (center_x/center_y < screen_ar) //bottom left
1567                         {
1568                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1569                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
1570                                 else //left
1571                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
1572                         }
1573                         else //top right
1574                         {
1575                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1576                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
1577                                 else //top
1578                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
1579                         }
1580                 }
1581         }
1582
1583         float i, weapid, fade, weapon_stats, weapon_number, weapon_cnt;
1584         weapon_cnt = 0;
1585         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1586         {
1587                 self = get_weaponinfo(i);
1588                 if(self.impulse >= 0)
1589                         ++weapon_cnt;
1590         }
1591
1592         // TODO make this configurable
1593         if(weaponorder_bypriority != cvar_string("cl_weaponpriority"))
1594         {
1595                 if(weaponorder_bypriority)
1596                         strunzone(weaponorder_bypriority);
1597                 if(weaponorder_byimpulse)
1598                         strunzone(weaponorder_byimpulse);
1599
1600                 weaponorder_bypriority = strzone(cvar_string("cl_weaponpriority"));
1601                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
1602                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1603
1604                 weapon_cnt = 0;
1605                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1606                 {
1607                         self = get_weaponinfo(i);
1608                         if(self.impulse >= 0)
1609                         {
1610                                 weaponorder[weapon_cnt] = self;
1611                                 ++weapon_cnt;
1612                         }
1613                 }
1614                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1615
1616                 weaponorder_cmp_str = string_null;
1617         }
1618
1619         HUD_Panel_DrawBg(1);
1620         if(panel_bg_padding)
1621         {
1622                 panel_pos += '1 1 0' * panel_bg_padding;
1623                 panel_size -= '2 2 0' * panel_bg_padding;
1624         }
1625
1626         // hits
1627         weapon_stats = getstati(STAT_DAMAGE_HITS);
1628         weapon_number = weapon_stats & 63;
1629         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1630         // fired
1631         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1632         weapon_number = weapon_stats & 63;
1633         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1634
1635         if(cvar_or("hud_panel_weapons_fade", 1))
1636         {
1637                 fade = 3.2 - 2 * (time - weapontime);
1638                 fade = bound(0.7, fade, 1);
1639         }
1640         else
1641                 fade = 1;
1642
1643         HUD_Weapons_Clear();
1644
1645         float rows, columns;
1646         rows = panel_size_y/panel_size_x;
1647         rows = bound(1, floor((sqrt(4 * autocvar_hud_panel_weapons_aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1648
1649         columns = ceil(WEP_COUNT/rows);
1650         float row, column;
1651
1652         float a, type, fullammo;
1653         float when;
1654         when = autocvar_hud_panel_weapons_complainbubble_time;
1655         float fadetime;
1656         fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
1657
1658         vector color;
1659         vector wpnpos;
1660         vector wpnsize;
1661
1662         float show_accuracy;
1663         if(autocvar_hud_panel_weapons_accuracy && acc_levels)
1664                 show_accuracy = true;
1665
1666         for(i = 0; i < weapon_cnt; ++i)
1667         {
1668                 wpnpos = panel_pos + eX * column * panel_size_x*(1/columns) + eY * row * panel_size_y*(1/rows);
1669                 wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
1670
1671                 self = weaponorder[i];
1672                 weapid = self.impulse;
1673
1674                 // draw background behind currently selected weapon
1675                 if(self.weapon == activeweapon)
1676                         drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1677
1678                 // draw the weapon accuracy
1679                 if(show_accuracy)
1680                 {
1681                         float weapon_hit, weapon_damage;
1682                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1683                         if(weapon_damage)
1684                         {
1685                                 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1686                                 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1687                         }
1688
1689                         // find the max level lower than weapon_stats
1690                         float j;
1691                         j = acc_levels-1;
1692                         while ( j && weapon_stats < acc_lev[j] )
1693                                 --j;
1694
1695                         // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1696                         float factor;
1697                         factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1698                         color = acc_color(j);
1699                         color = color + factor * (acc_color(j+1) - color);
1700
1701                         if(weapon_damage)
1702                                 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1703                 }
1704
1705                 // draw the weapon icon
1706                 if((self.impulse >= 0) && (getstati(STAT_WEAPONS) & self.weapons))
1707                 {
1708                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1709
1710                         if(autocvar_hud_panel_weapons_label == 1) // weapon number
1711                                 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * panel_size_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1712                         else if(autocvar_hud_panel_weapons_label == 2) // bind
1713                                 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * panel_size_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1714
1715                         // draw ammo status bar
1716                         if(autocvar_hud_panel_weapons_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
1717                         {
1718                                 a = 0;
1719                                 type = GetAmmoTypeForWep(weapid);
1720                                 if(type != -1)
1721                                         a = getstati(GetAmmoStat(type)); // how much ammo do we have?
1722
1723                                 if(a > 0)
1724                                 {
1725                                         switch(type) {
1726                                                 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
1727                                                 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
1728                                                 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
1729                                                 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
1730                                                 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
1731                                                 default: fullammo = 60;
1732                                         }
1733
1734                                         float barsize_x, barsize_y, barpos_x, barpos_y;
1735                                         if(wpnsize_x/wpnsize_y > autocvar_hud_panel_weapons_aspect)
1736                                         {
1737                                                 barsize_x = autocvar_hud_panel_weapons_aspect * wpnsize_y;
1738                                                 barsize_y = wpnsize_y;
1739
1740                                                 barpos_x = wpnpos_x + (wpnsize_x - barsize_x) / 2;
1741                                                 barpos_y = wpnpos_y;
1742                                         }
1743                                         else
1744                                         {
1745                                                 barsize_y = 1/autocvar_hud_panel_weapons_aspect * wpnsize_x;
1746                                                 barsize_x = wpnsize_x;
1747
1748                                                 barpos_y = wpnpos_y + (wpnsize_y - barsize_y) / 2;
1749                                                 barpos_x = wpnpos_x;
1750                                         }
1751
1752                                         drawsetcliparea(
1753                                                 barpos_x,
1754                                                 barpos_y,
1755                                                 barsize_x * bound(0, a/fullammo, 1),
1756                                                 barsize_y);
1757                                         drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, autocvar_hud_panel_weapons_ammo_color, panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha, DRAWFLAG_NORMAL);
1758                                         drawresetcliparea();
1759                                 }
1760                         }
1761                 }
1762
1763                 // draw a "ghost weapon icon" if you don't have the weapon
1764                 else
1765                 {
1766                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1767                 }
1768
1769                 // draw the complain message
1770                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
1771                 {
1772                         if(fadetime)
1773                         {
1774                                 if(complain_weapon_time + when > time)
1775                                         a = 1;
1776                                 else
1777                                         a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1778                         }
1779                         else
1780                         {
1781                                 if(complain_weapon_time + when > time)
1782                                         a = 1;
1783                                 else
1784                                         a = 0;
1785                         }
1786
1787                         string s;
1788                         if(complain_weapon_type == 0) {
1789                                 s = "Out of ammo";
1790                                 color = autocvar_hud_panel_weapons_complainbubble_color_outofammo;
1791                         }
1792                         else if(complain_weapon_type == 1) {
1793                                 s = "Don't have";
1794                                 color = autocvar_hud_panel_weapons_complainbubble_color_donthave;
1795                         }
1796                         else {
1797                                 s = "Unavailable";
1798                                 color = autocvar_hud_panel_weapons_complainbubble_color_unavailable;
1799                         }
1800                         drawpic_aspect_skin(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, "weapon_complainbubble", wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1801                         drawstring_aspect(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, s, wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1802                 }
1803
1804                 ++row;
1805                 if(row >= rows)
1806                 {
1807                         row = 0;
1808                         ++column;
1809                 }
1810         }
1811
1812 }
1813
1814 // Ammo (#1)
1815 //
1816 // TODO: macro
1817 float GetAmmoItemCode(float i)
1818 {
1819         switch(i)
1820         {
1821                 case 0: return IT_SHELLS;
1822                 case 1: return IT_NAILS;
1823                 case 2: return IT_ROCKETS;
1824                 case 3: return IT_CELLS;
1825                 case 4: return IT_FUEL;
1826                 default: return -1;
1827         }
1828 }
1829
1830 string GetAmmoPicture(float i)
1831 {
1832         switch(i)
1833         {
1834                 case 0: return "ammo_shells";
1835                 case 1: return "ammo_bullets";
1836                 case 2: return "ammo_rockets";
1837                 case 3: return "ammo_cells";
1838                 case 4: return "ammo_fuel";
1839                 default: return "";
1840         }
1841 }
1842
1843 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1844 {
1845         float a;
1846         a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1847         if(autocvar__hud_configure)
1848                 a = 100;
1849
1850         vector color;
1851         if(a < 10)
1852                 color = '0.7 0 0';
1853         else
1854                 color = '1 1 1';
1855
1856         float alpha;
1857         if(currently_selected)
1858                 alpha = 1;
1859         else
1860                 alpha = 0.7;
1861
1862         vector newSize, newPos;
1863         if(mySize_x/mySize_y > 3)
1864         {
1865                 newSize_x = 3 * mySize_y;
1866                 newSize_y = mySize_y;
1867
1868                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1869                 newPos_y = myPos_y;
1870         }
1871         else
1872         {
1873                 newSize_y = 1/3 * mySize_x;
1874                 newSize_x = mySize_x;
1875
1876                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1877                 newPos_x = myPos_x;
1878         }
1879
1880         vector picpos, numpos;
1881         if(autocvar_hud_panel_ammo_iconalign)
1882         {
1883                 numpos = newPos;
1884                 picpos = newPos + eX * 2 * newSize_y;
1885         }
1886         else
1887         {
1888                 numpos = newPos + eX * newSize_y;
1889                 picpos = newPos;
1890         }
1891
1892         if (currently_selected)
1893                 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1894
1895         drawfont = hud_bigfont;
1896         if(a > 0)
1897                 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1898         else // "ghost" ammo count
1899                 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1900         drawfont = hud_font;
1901         if(a > 0)
1902                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1903         else // "ghost" ammo icon
1904                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1905 }
1906
1907 void HUD_Ammo(void)
1908 {
1909         if(!autocvar_hud_panel_ammo && !autocvar__hud_configure)
1910                 return;
1911
1912         active_panel = HUD_PANEL_AMMO;
1913         HUD_Panel_UpdateCvars(ammo);
1914         float i, currently_selected;
1915
1916         vector pos, mySize;
1917         pos = panel_pos;
1918         mySize = panel_size;
1919
1920         HUD_Panel_DrawBg(1);
1921         if(panel_bg_padding)
1922         {
1923                 pos += '1 1 0' * panel_bg_padding;
1924                 mySize -= '2 2 0' * panel_bg_padding;
1925         }
1926
1927         float rows, columns;
1928         rows = mySize_y/mySize_x;
1929         rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1930         //                               ^^^ ammo item aspect goes here
1931
1932         columns = ceil(AMMO_COUNT/rows);
1933
1934         float row, column;
1935         // ammo
1936         for (i = 0; i < AMMO_COUNT; ++i) {
1937                 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1938                 if(autocvar_hud_panel_ammo_onlycurrent) {
1939                         if(autocvar__hud_configure)
1940                                 i = 2;
1941                         if (currently_selected || autocvar__hud_configure)
1942                         {
1943                                 DrawAmmoItem(pos, mySize, i, currently_selected);
1944                                 break;
1945                         }
1946                 } else {
1947                         DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1948                         ++row;
1949                         if(row >= rows)
1950                         {
1951                                 row = 0;
1952                                 column = column + 1;
1953                         }
1954                 }
1955         }
1956 }
1957
1958 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
1959 {
1960         vector newPos;
1961         float newSize_x, newSize_y;
1962         if(mySize_x/mySize_y > 3)
1963         {
1964                 newSize_x = 3 * mySize_y;
1965                 newSize_y = mySize_y;
1966
1967                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1968                 newPos_y = myPos_y;
1969         }
1970         else
1971         {
1972                 newSize_y = 1/3 * mySize_x;
1973                 newSize_x = mySize_x;
1974
1975                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1976                 newPos_x = myPos_x;
1977         }
1978
1979         vector picpos, numpos;
1980         if(left)
1981         {
1982                 if(iconalign == 1 || iconalign == 3) // right align
1983                 {
1984                         numpos = newPos;
1985                         picpos = newPos + eX * 2 * newSize_y;
1986                 }
1987                 else // left align
1988                 {
1989                         numpos = newPos + eX * newSize_y;
1990                         picpos = newPos;
1991                 }
1992         }
1993         else
1994         {
1995                 if(iconalign == 0 || iconalign == 3) // left align
1996                 {
1997                         numpos = newPos + eX * newSize_y;
1998                         picpos = newPos;
1999                 } 
2000                 else // right align
2001                 {
2002                         numpos = newPos;
2003                         picpos = newPos + eX * 2 * newSize_y;
2004                 }
2005         }
2006
2007         drawfont = hud_bigfont;
2008         drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2009         drawfont = hud_font;
2010         drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2011 }
2012
2013 void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float fadelerp)
2014 {
2015         float sz;
2016         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
2017
2018         DrawNumIcon(iconalign, myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, left, color, (1 - fadelerp));
2019 }
2020
2021 // Powerups (#2)
2022 //
2023 void HUD_Powerups(void) {
2024         if(!autocvar_hud_panel_powerups && !autocvar__hud_configure)
2025                 return;
2026
2027         active_panel = HUD_PANEL_POWERUPS;
2028         HUD_Panel_UpdateCvars(powerups);
2029         float stat_items;
2030         stat_items = getstati(STAT_ITEMS);
2031
2032         if(!autocvar__hud_configure)
2033         {
2034                 if not(stat_items & IT_STRENGTH)
2035                         if not(stat_items & IT_INVINCIBLE)
2036                                 return;
2037
2038                 if (getstati(STAT_HEALTH) <= 0)
2039                         return;
2040         }
2041
2042         vector pos, mySize;
2043         pos = panel_pos;
2044         mySize = panel_size;
2045
2046         float strength_time, shield_time;
2047         if(autocvar__hud_configure)
2048         {
2049                 strength_time = 15;
2050                 shield_time = 27;
2051         }
2052         else
2053         {
2054                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
2055                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
2056         }
2057
2058         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
2059         if(panel_bg_padding)
2060         {
2061                 pos += '1 1 0' * panel_bg_padding;
2062                 mySize -= '2 2 0' * panel_bg_padding;
2063         }
2064
2065         vector barpos, barsize;
2066         vector picpos;
2067         vector numpos;
2068
2069         string leftname, rightname;
2070         float leftcnt, rightcnt;
2071         float leftexact, rightexact;
2072         if (autocvar_hud_panel_powerups_flip) {
2073                 leftname = "strength";
2074                 leftcnt = ceil(strength_time);
2075                 leftexact = strength_time;
2076
2077                 rightname = "shield";
2078                 rightcnt = ceil(shield_time);
2079                 rightexact = shield_time;
2080         } else {
2081                 leftname = "shield";
2082                 leftcnt = ceil(shield_time);
2083                 leftexact = shield_time;
2084
2085                 rightname = "strength";
2086                 rightcnt = ceil(strength_time);
2087                 rightexact = strength_time;
2088         }
2089
2090         drawfont = hud_bigfont;
2091         if (mySize_x/mySize_y > 4)
2092         {
2093                 if(leftcnt)
2094                 {
2095                         if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
2096                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
2097                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
2098                         } else { // left align
2099                                 barpos = pos;
2100                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
2101                         }
2102
2103                         if(autocvar_hud_panel_powerups_progressbar)
2104                         {
2105                                 HUD_Panel_GetProgressBarColorForString(leftname);
2106                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2107                         }
2108                         if(leftcnt > 1)
2109                                 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2110                         if(leftcnt <= 5)
2111                                 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2112                 }
2113
2114                 if(rightcnt)
2115                 {
2116                         if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
2117                                 barpos = pos + eX * 0.5 * mySize_x;
2118                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
2119                         } else { // right align
2120                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
2121                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
2122                         }
2123
2124                         if(autocvar_hud_panel_powerups_progressbar)
2125                         {
2126                                 HUD_Panel_GetProgressBarColorForString(rightname);
2127                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2128                         }
2129                         if(rightcnt > 1)
2130                                 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2131                         if(rightcnt <= 5)
2132                                 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2133                 }
2134         }
2135         else if (mySize_x/mySize_y > 1.5)
2136         {
2137                 if(leftcnt)
2138                 {
2139                         if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
2140                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
2141                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2142                         } else { // left align
2143                                 barpos = pos;
2144                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2145                         }
2146
2147                         if(autocvar_hud_panel_powerups_progressbar)
2148                         {
2149                                 HUD_Panel_GetProgressBarColorForString(leftname);
2150                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2151                         }
2152                         if(leftcnt > 1)
2153                                 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2154                         if(leftcnt <= 5)
2155                                 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2156                 }
2157
2158                 if(rightcnt)
2159                 {
2160                         if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
2161                                 barpos = pos + eY * 0.5 * mySize_y;
2162                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2163                         } else { // right align
2164                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2165                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2166                         }
2167
2168                         if(autocvar_hud_panel_powerups_progressbar)
2169                         {
2170                                 HUD_Panel_GetProgressBarColorForString(rightname);
2171                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2172                         }
2173                         if(rightcnt > 1)
2174                                 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2175                         if(rightcnt <= 5)
2176                                 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2177                 }
2178         }
2179         else
2180         {
2181                 if(leftcnt)
2182                 {
2183                         if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // down align
2184                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
2185                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2186                         } else { // up align
2187                                 barpos = pos;
2188                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2189                         }
2190
2191                         if(autocvar_hud_panel_powerups_iconalign == 1 || autocvar_hud_panel_powerups_iconalign == 3) { // down align
2192                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2193                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2194                         } else { // up align
2195                                 picpos = pos + eX * 0.05 * mySize_x;
2196                                 numpos = pos + eY * 0.4 * mySize_x;
2197                         }
2198
2199                         if(autocvar_hud_panel_powerups_progressbar)
2200                         {
2201                                 HUD_Panel_GetProgressBarColorForString(leftname);
2202                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2203                         }
2204                         if(leftcnt <= 5)
2205                                 drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
2206                         if(leftcnt > 1)
2207                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2208                         drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2209                 }
2210
2211                 if(rightcnt)
2212                 {
2213                         if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // up align
2214                                 barpos = pos + eX * 0.5 * mySize_x;
2215                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2216                         } else { // down align
2217                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
2218                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2219                         }
2220
2221                         if(autocvar_hud_panel_powerups_iconalign == 0 || autocvar_hud_panel_powerups_iconalign == 3) { // up align
2222                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2223                                 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2224                         } else { // down align
2225                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2226                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2227                         }
2228
2229                         if(autocvar_hud_panel_powerups_progressbar)
2230                         {
2231                                 HUD_Panel_GetProgressBarColorForString(rightname);
2232                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2233                         }
2234                         if(rightcnt <= 5)
2235                                 drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
2236                         if(rightcnt > 1)
2237                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2238                         drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2239                 }
2240         }
2241         drawfont = hud_font;
2242 }
2243
2244 // Health/armor (#3)
2245 //
2246 void HUD_HealthArmor(void)
2247 {
2248         if(!autocvar_hud_panel_healtharmor && !autocvar__hud_configure)
2249                 return;
2250
2251         active_panel = HUD_PANEL_HEALTHARMOR;
2252         HUD_Panel_UpdateCvars(healtharmor);
2253         vector pos, mySize;
2254         pos = panel_pos;
2255         mySize = panel_size;
2256
2257         HUD_Panel_DrawBg(1);
2258         if(panel_bg_padding)
2259         {
2260                 pos += '1 1 0' * panel_bg_padding;
2261                 mySize -= '2 2 0' * panel_bg_padding;
2262         }
2263
2264         float armor, health, fuel;
2265         armor = getstati(STAT_ARMOR);
2266         health = getstati(STAT_HEALTH);
2267         fuel = getstati(STAT_FUEL);
2268
2269         if(autocvar__hud_configure)
2270         {
2271                 armor = 150;
2272                 health = 100;
2273                 fuel = 70;
2274         }
2275
2276         if(health <= 0)
2277                 return;
2278
2279         vector barpos, barsize;
2280         vector picpos;
2281         vector numpos;
2282
2283         drawfont = hud_bigfont;
2284         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
2285         {
2286                 vector v;
2287                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2288
2289                 float x;
2290                 x = floor(v_x + 1);
2291
2292                 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2293                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2294                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2295                 } else { // left align
2296                         barpos = pos;
2297                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2298                 }
2299
2300                 string biggercount;
2301                 if(v_z) // NOT fully armored
2302                 {
2303                         biggercount = "health";
2304                         if(autocvar_hud_panel_healtharmor_progressbar)
2305                         {
2306                                 HUD_Panel_GetProgressBarColor(health);
2307                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2308                         }
2309                         if(armor)
2310                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2311                 }
2312                 else
2313                 {
2314                         biggercount = "armor";
2315                         if(autocvar_hud_panel_healtharmor_progressbar)
2316                         {
2317                                 HUD_Panel_GetProgressBarColor(armor);
2318                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2319                         }
2320                         if(health)
2321                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2322                 }
2323                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1);
2324
2325                 // fuel
2326                 if(fuel)
2327                 {
2328                         if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2329                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2330                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2331                         } else {
2332                                 barpos = pos;
2333                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2334                         }
2335                         HUD_Panel_GetProgressBarColor(fuel);
2336                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2337                 }
2338         }
2339         else
2340         {
2341                 string leftname, rightname;
2342                 float leftcnt, rightcnt;
2343                 float leftactive, rightactive;
2344                 float leftalpha, rightalpha;
2345                 if (autocvar_hud_panel_healtharmor_flip) { // old style layout with armor left/top of health
2346                         leftname = "armor";
2347                         leftcnt = armor;
2348                         if(leftcnt)
2349                                 leftactive = 1;
2350                         leftalpha = min((armor+10)/55, 1);
2351
2352                         rightname = "health";
2353                         rightcnt = health;
2354                         rightactive = 1;
2355                         rightalpha = 1;
2356                 } else {
2357                         leftname = "health";
2358                         leftcnt = health;
2359                         leftactive = 1;
2360                         leftalpha = 1;
2361
2362                         rightname = "armor";
2363                         rightcnt = armor;
2364                         if(rightcnt)
2365                                 rightactive = 1;
2366                         rightalpha = min((armor+10)/55, 1);
2367                 }
2368
2369                 if (mySize_x/mySize_y > 4)
2370                 {
2371                         if(leftactive)
2372                         {
2373                                 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2374                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2375                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2376                                 } else { // left align
2377                                         barpos = pos;
2378                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2379                                 }
2380
2381                                 if(autocvar_hud_panel_healtharmor_progressbar)
2382                                 {
2383                                         HUD_Panel_GetProgressBarColorForString(leftname);
2384                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2385                                 }
2386                                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2387                         }
2388
2389                         if(rightactive)
2390                         {
2391                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2392                                         barpos = pos + eX * 0.5 * mySize_x;
2393                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2394                                 } else { // right align
2395                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2396                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2397                                 }
2398
2399                                 if(autocvar_hud_panel_healtharmor_progressbar)
2400                                 {
2401                                         HUD_Panel_GetProgressBarColorForString(rightname);
2402                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2403                                 }
2404                                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2405                         }
2406
2407                         if(fuel)
2408                         {
2409                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2410                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2411                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2412                                 } else {
2413                                         barpos = pos;
2414                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2415                                 }
2416                                 HUD_Panel_GetProgressBarColor(fuel);
2417                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2418                         }
2419                 }
2420                 else if (mySize_x/mySize_y > 1.5)
2421                 {
2422                         if(leftactive)
2423                         {
2424                                 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2425                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2426                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2427                                 } else { // left align
2428                                         barpos = pos;
2429                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2430                                 }
2431
2432                                 if(autocvar_hud_panel_healtharmor_progressbar)
2433                                 {
2434                                         HUD_Panel_GetProgressBarColorForString(leftname);
2435                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2436                                 }
2437                                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2438                         }
2439
2440                         if(rightactive)
2441                         {
2442                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2443                                         barpos = pos + eY * 0.5 * mySize_y;
2444                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2445                                 } else { // right align
2446                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2447                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2448                                 }
2449
2450                                 if(autocvar_hud_panel_healtharmor_progressbar)
2451                                 {
2452                                         HUD_Panel_GetProgressBarColorForString(rightname);
2453                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2454                                 }
2455                                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2456                         }
2457
2458                         if(fuel)
2459                         {
2460                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2461                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2462                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2463                                 } else {
2464                                         barpos = pos;
2465                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2466                                 }
2467                                 HUD_Panel_GetProgressBarColor(fuel);
2468                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2469                         }
2470                 }
2471                 else
2472                 {
2473                         if(leftactive)
2474                         {
2475                                 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // down align
2476                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2477                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2478                                 } else { // up align
2479                                         barpos = pos;
2480                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2481                                 }
2482
2483                                 if(autocvar_hud_panel_healtharmor_iconalign == 1 || autocvar_hud_panel_healtharmor_iconalign == 3) { // down align
2484                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2485                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2486                                 } else { // up align
2487                                         picpos = pos + eX * 0.05 * mySize_x;
2488                                         numpos = pos + eY * 0.4 * mySize_x;
2489                                 }
2490
2491                                 if(autocvar_hud_panel_healtharmor_progressbar)
2492                                 {
2493                                         HUD_Panel_GetProgressBarColorForString(leftname);
2494                                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2495                                 }
2496                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2497                                 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2498                         }
2499
2500                         if(rightactive)
2501                         {
2502                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // up align
2503                                         barpos = pos + eX * 0.5 * mySize_x;
2504                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2505                                 } else { // down align
2506                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2507                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2508                                 }
2509
2510                                 if(autocvar_hud_panel_healtharmor_iconalign == 0 || autocvar_hud_panel_healtharmor_iconalign == 3) { // up align
2511                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2512                                         numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2513                                 } else { // down align
2514                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2515                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2516                                 }
2517
2518                                 if(autocvar_hud_panel_healtharmor_progressbar)
2519                                 {
2520                                         HUD_Panel_GetProgressBarColorForString(rightname);
2521                                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2522                                 }
2523                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2524                                 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2525                         }
2526
2527                         if(fuel)
2528                         {
2529                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2530                                         barpos = pos;
2531                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2532                                 } else {
2533                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2534                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2535                                 }
2536                                 HUD_Panel_GetProgressBarColor(fuel);
2537                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2538                         }
2539                 }
2540         }
2541         drawfont = hud_font;
2542 }
2543
2544 // Notification area (#4)
2545 //
2546
2547 string Weapon_SuicideMessage(float deathtype)
2548 {
2549         w_deathtype = deathtype;
2550         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2551         return w_deathtypestring;
2552 }
2553
2554 string Weapon_KillMessage(float deathtype)
2555 {
2556         w_deathtype = deathtype;
2557         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2558         return w_deathtypestring;
2559 }
2560
2561 float killnotify_times[10];
2562 float killnotify_deathtype[10];
2563 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2564 string killnotify_attackers[10];
2565 string killnotify_victims[10];
2566 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2567 {
2568         float i;
2569         for (i = 9; i > 0; --i) {
2570                 killnotify_times[i] = killnotify_times[i-1];
2571                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2572                 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2573                 if(killnotify_attackers[i])
2574                         strunzone(killnotify_attackers[i]);
2575                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2576                 if(killnotify_victims[i])
2577                         strunzone(killnotify_victims[i]);
2578                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2579         }
2580         killnotify_times[0] = time;
2581         killnotify_deathtype[0] = wpn;
2582         killnotify_actiontype[0] = actiontype;
2583         if(killnotify_attackers[0])
2584                 strunzone(killnotify_attackers[0]);
2585         killnotify_attackers[0] = strzone(attacker);
2586         if(killnotify_victims[0])
2587                 strunzone(killnotify_victims[0]);
2588         killnotify_victims[0] = strzone(victim);
2589 }
2590
2591 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
2592 {
2593         float w;
2594         float alsoprint, gentle;
2595         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2596         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2597         
2598         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
2599                 return;
2600
2601         if(msg == MSG_SUICIDE) {
2602                 w = DEATH_WEAPONOF(type);
2603                 if(WEP_VALID(w)) {
2604                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2605                         if (alsoprint)
2606                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
2607                 } else if (type == DEATH_KILL) {
2608                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2609                         if (alsoprint)
2610                                 print ("^1",s1, "^1 couldn't take it anymore\n");
2611                 } else if (type == DEATH_ROT) {
2612                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2613                         if (alsoprint)
2614                                 print ("^1",s1, "^1 died\n");
2615                 } else if (type == DEATH_NOAMMO) {
2616                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2617                         if (alsoprint)
2618                                 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2619                 } else if (type == DEATH_CAMP) {
2620                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2621                         if (alsoprint)
2622                                 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2623                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2624                         HUD_KillNotify_Push(s1, "", 0, type);
2625                         if (alsoprint)
2626                                 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2627                 } else if (type == DEATH_CHEAT) {
2628                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2629                         if (alsoprint)
2630                                 print ("^1",s1, "^1 unfairly eliminated themself\n");
2631                 } else if (type == DEATH_FIRE) {
2632                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2633                         if (alsoprint)
2634                                 print ("^1",s1, "^1 burned to death\n");
2635                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2636                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2637                         if (alsoprint)
2638                                 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2639                 } 
2640                 
2641                 if (stof(s2) > 2) // killcount > 2
2642                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2643         } else if(msg == MSG_KILL) {
2644                 w = DEATH_WEAPONOF(type);
2645                 if(WEP_VALID(w)) {
2646                         if(type & HITTYPE_HEADSHOT)
2647                                 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
2648                         else
2649                         {
2650                                 HUD_KillNotify_Push(s1, s2, 1, type);
2651                                 if (alsoprint)
2652                                         print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
2653                         }
2654                 }
2655                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2656                         HUD_KillNotify_Push(s1, s2, 1, type);
2657                         if(alsoprint)
2658                         {
2659                                 if(gentle) {
2660                                         print ("^1", s1, "^1 took action against a team mate\n");
2661                                 } else {
2662                                         print ("^1", s1, "^1 mows down a team mate\n");
2663                                 }
2664                         }
2665                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2666                                 if(gentle)
2667                                         print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2668                                 else
2669                                         print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2670                         }
2671                         else if (stof(s2) > 2) {
2672                                 if(gentle)
2673                                         print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2674                                 else
2675                                         print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2676                         }
2677                 }
2678                 else if(type == KILL_FIRST_BLOOD)
2679                         print("^1",s1, "^1 drew first blood", "\n");
2680                 else if (type == DEATH_TELEFRAG) {
2681                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
2682                         if(gentle)
2683                                 print ("^1",s2, "^1 tried to occupy ", s1, "^1's teleport destination space\n");
2684                         else
2685                                 print ("^1",s2, "^1 was telefragged by ", s1, "\n");
2686                 }
2687                 else if (type == DEATH_DROWN) {
2688                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
2689                         if(alsoprint)
2690                                 print ("^1",s2, "^1 was drowned by ", s1, "\n");
2691                 }
2692                 else if (type == DEATH_SLIME) {
2693                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
2694                         if(alsoprint)
2695                                 print ("^1",s2, "^1 was slimed by ", s1, "\n");
2696                 }
2697                 else if (type == DEATH_LAVA) {
2698                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
2699                         if(alsoprint)
2700                                 print ("^1",s2, "^1 was cooked by ", s1, "\n");
2701                 }
2702                 else if (type == DEATH_FALL) {
2703                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
2704                         if(alsoprint)
2705                                 print ("^1",s2, "^1 was grounded by ", s1, "\n");
2706                 }
2707                 else if (type == DEATH_SHOOTING_STAR) {
2708                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
2709                         if(alsoprint)
2710                                 print ("^1",s2, "^1 was shot into space by ", s1, "\n");
2711                 }
2712                 else if (type == DEATH_SWAMP) {
2713                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2714                         if(alsoprint)
2715                                 print ("^1",s2, "^1 was conserved by ", s1, "\n");
2716                 }
2717                 else if (type == DEATH_HURTTRIGGER)
2718                 {
2719                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2720                         if(alsoprint)
2721                                 print("^1",s2, "^1 was thrown into a world of hurt by ", s1, "\n");
2722                 } else if(type == DEATH_SBCRUSH) {
2723                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2724                         if(alsoprint)
2725                                 print ("^1",s2, "^1 was crushed by ^1", s1, "\n");
2726                 } else if(type == DEATH_SBMINIGUN) {
2727                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2728                         if(alsoprint)
2729                                 print ("^1",s2, "^1 got shredded by ^1", s1, "\n");
2730                 } else if(type == DEATH_SBROCKET) {
2731                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2732                         if(alsoprint)
2733                                 print ("^1",s2, "^1 was blased to bits by ^1", s1, "\n");
2734                 } else if(type == DEATH_SBBLOWUP) {
2735                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2736                         if(alsoprint)
2737                                 print ("^1",s2, "^1 got caught in the destruction of ^1", s1, "'s vehicle\n");
2738                 } else if(type == DEATH_WAKIGUN) {
2739                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2740                         if(alsoprint)
2741                                 print ("^1",s2, "^1 was bolted down by ^1", s1, "\n");
2742                 } else if(type == DEATH_WAKIROCKET) {
2743                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2744                         if(alsoprint)
2745                                 print ("^1",s2, "^1 could find no shelter from ^1", s1, "'s rockets\n");
2746                 } else if(type == DEATH_WAKIBLOWUP) {
2747                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2748                         if(alsoprint)
2749                                 print ("^1",s2, "^1 dies when ^1", s1, "'s wakizashi dies.\n");
2750                 } else if(type == DEATH_TURRET) {
2751                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2752                         if(alsoprint)
2753                                 print ("^1",s2, "^1 was pushed into the line of fire by ^1", s1, "\n");
2754                 } else if(type == DEATH_TOUCHEXPLODE) {
2755                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2756                         if(alsoprint)
2757                                 print ("^1",s2, "^1 was pushed into an accident by ^1", s1, "\n");
2758                 } else if(type == DEATH_CHEAT) {
2759                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2760                         if(alsoprint)
2761                                 print ("^1",s2, "^1 was unfairly eliminated by ^1", s1, "\n");
2762                 } else if (type == DEATH_FIRE) {
2763                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2764                         if(alsoprint)
2765                                 print ("^1",s2, "^1 was burnt to death by ^1", s1, "\n");
2766                 } else if (type == DEATH_CUSTOM) {
2767                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
2768                         if(alsoprint)
2769                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2770                 } else if (type == DEATH_HURTTRIGGER) {
2771                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2772                         if(alsoprint)
2773                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2774                 } else {