7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
20 //pic = draw_UseSkinFor(pic);
21 width = eX * theSize_x;
22 height = eY * theSize_y;
23 if(theSize_x <= theBorderSize_x * 2)
25 // not wide enough... draw just left and right then
26 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27 if(theSize_y <= theBorderSize_y * 2)
29 // not high enough... draw just corners
30 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
32 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
33 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
34 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
38 dY = theBorderSize_x * eY;
39 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
42 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
43 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
49 if(theSize_y <= theBorderSize_y * 2)
51 // not high enough... draw just top and bottom then
52 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53 dX = theBorderSize_x * eX;
54 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
57 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
59 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
63 dX = theBorderSize_x * eX;
64 dY = theBorderSize_x * eY;
65 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
66 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
67 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
68 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
69 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
71 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80 drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84 drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88 drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
91 // return HUD background color
92 vector HUD_GetBgColor()
96 GetTeamRGB(myteam) * hud_color_bg_team;
98 // allow custom HUD colors in non-teamgames
99 color_x = cvar("hud_color_bg_r");
100 color_y = cvar("hud_color_bg_g");
101 color_z = cvar("hud_color_bg_b");
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
110 float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111 if(accuracy >= 100) {
115 else if(accuracy > yellow_accuracy) {
116 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
121 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
131 string str, tmp, l_length;
133 vector vsize, num_color;
135 vsize_x = vsize_y = lettersize;
138 // showsign 1: always prefix with minus sign (useful in race distribution display)
139 // showsign 2: always prefix with plus sign (useful in race distribution display)
140 // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
142 if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
149 if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
161 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
170 str = substring(str, l-digits, 999);
172 } else if(l < digits)
173 pos_x += (digits-l) * lettersize;
175 if (highlighted == 1) {
177 hl_size_x = vsize_x * l + vsize_x * 0.2;
178 hl_size_y = vsize_y * 1.1;
181 hl_size_x = hl_size_x + vsize_x;
184 hl_pos_x = pos_x - lettersize/10;
185 hl_pos_y = pos_y - lettersize/20;
188 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
199 drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
205 drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
210 for(i = 0; i < l; ++i)
212 tmp = substring(str, i, 1);
214 drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
220 // color the number differently based on how big it is (used in the health/armor panel)
221 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
230 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
231 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
235 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
236 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
237 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
242 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
246 color_y = (x-20)*90/27/100; // green value between 0 -> 1
247 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
254 HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
257 float stringwidth_colors(string s, vector theSize)
259 return stringwidth(s, TRUE, theSize);
262 float stringwidth_nocolors(string s, vector theSize)
264 return stringwidth(s, FALSE, theSize);
267 #define CENTERPRINT_MAX_LINES 30
268 string centerprint_messages[CENTERPRINT_MAX_LINES];
269 float centerprint_width[CENTERPRINT_MAX_LINES];
270 vector centerprint_start;
271 float centerprint_expire;
272 float centerprint_num;
273 float centerprint_offset_hint;
274 vector centerprint_fontsize;
276 void centerprint(string strMessage)
278 float i, j, n, hcount;
281 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
283 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
285 if(cvar("scr_centertime") <= 0)
291 // strip trailing newlines
292 j = strlen(strMessage) - 1;
293 while(substring(strMessage, j, 1) == "\n" && j >= 0)
295 strMessage = substring(strMessage, 0, j + 1);
300 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
302 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
304 strMessage = substring(strMessage, j, strlen(strMessage) - j);
305 centerprint_offset_hint = j;
310 // if we get here, we have a message. Initialize its height.
313 n = tokenizebyseparator(strMessage, "\n");
315 for(j = 0; j < n; ++j)
317 getWrappedLine_remaining = argv(j);
318 while(getWrappedLine_remaining)
320 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
321 if(centerprint_messages[i])
322 strunzone(centerprint_messages[i]);
323 centerprint_messages[i] = strzone(s);
324 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
327 // half height for empty lines looks better
333 if(i >= CENTERPRINT_MAX_LINES)
339 h = centerprint_fontsize_y*hcount;
341 havail = vid_conheight;
342 if(cvar("con_chatpos") < 0)
343 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
344 if(havail > vid_conheight - 70)
345 havail = vid_conheight - 70; // avoid overlapping HUD
347 centerprint_start_x = 0;
350 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
352 // here, the centerprint would cover the crosshair. REALLY BAD.
353 forbiddenmin = vid_conheight * 0.5 - h - 16;
354 forbiddenmax = vid_conheight * 0.5 + 16;
356 allowedmin = scoreboard_bottom;
357 allowedmax = havail - h;
358 preferred = (havail - h)/2;
361 // possible orderings (total: 4! / 4 = 6)
362 // allowedmin allowedmax forbiddenmin forbiddenmax
363 // forbiddenmin forbiddenmax allowedmin allowedmax
364 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
366 // forbidden doesn't matter in this case
367 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
369 // allowedmin forbiddenmin allowedmax forbiddenmax
370 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
372 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
374 // allowedmin forbiddenmin forbiddenmax allowedmax
375 else if(allowedmin < forbiddenmin)
377 // make sure the forbidden zone is not covered
378 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
379 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
381 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
383 // forbiddenmin allowedmin allowedmax forbiddenmax
384 else if(allowedmax < forbiddenmax)
386 // it's better to leave the allowed zone (overlap with scoreboard) than
387 // to cover the forbidden zone (crosshair)
388 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
389 centerprint_start_y = forbiddenmax;
391 centerprint_start_y = forbiddenmin;
393 // forbiddenmin allowedmin forbiddenmax allowedmax
396 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
399 centerprint_start_y =
402 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
410 centerprint_expire = time + cvar("scr_centertime");
413 void HUD_DrawCenterPrint (void)
420 //if(time > centerprint_expire)
423 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
424 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
425 //sz = 1.2 / (a + 0.2);
430 pos = centerprint_start;
431 for (i=0; i<centerprint_num; i = i + 1)
433 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
434 ts = centerprint_messages[i];
437 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
438 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
439 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
440 pos_y = pos_y + centerprint_fontsize_y;
443 // half height for empty lines looks better
444 pos_y = pos_y + centerprint_fontsize_y * 0.5;
448 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
450 position_x -= 2 / 3 * strlen(text) * scale_x;
451 drawstring(position, text, scale, rgb, alpha, flag);
454 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
456 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
457 drawstring(position, text, scale, rgb, alpha, flag);
460 // return the string of the given race place
461 string race_PlaceName(float pos) {
469 return strcat(ftos(pos), "th");
472 // return the string of the onscreen race timer
473 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
481 if(histime == 0) // goal hit
485 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
495 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
501 lapstr = strcat(" (-", ftos(lapdelta), "L)");
504 else if(lapdelta < 0)
506 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
510 else if(histime > 0) // anticipation
512 if(mytime >= histime)
513 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
515 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
522 cpname = "Start line";
524 cpname = "Finish line";
526 cpname = strcat("Intermediate ", ftos(cp));
528 cpname = "Finish line";
531 return strcat(col, cpname);
532 else if(hisname == "")
533 return strcat(col, cpname, " (", timestr, ")");
535 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
538 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
539 float race_CheckName(string net_name) {
541 for (i=RANKINGS_CNT-1;i>=0;--i)
542 if(grecordholder[i] == net_name)
554 void HUD_Panel_ExportCfg(string cfgname)
557 fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
560 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
561 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
562 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
563 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
564 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
565 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
566 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
567 fputs(fh, strcat("seta hud_fg_alpha) \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
570 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
571 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
572 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
573 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
576 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
577 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
578 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
579 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
580 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
581 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
582 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
585 // common cvars for all panels
587 for (i = 0; i < HUD_PANEL_NUM; ++i)
589 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
590 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
591 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
592 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
593 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
594 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
595 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
596 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
597 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
600 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
601 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
604 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
607 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
608 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
611 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
612 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
615 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
618 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
624 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
629 vector HUD_Panel_GetMinSize(float id)
632 // note: please only set mySize_y on aspect ratio forced panels
635 mySize_x = 1/10; // at least 1/10 * height
636 mySize_y = 1/26; // at least 1/26 * width
639 if(cvar("hud_inventory_onlycurrent"))
640 mySize_y = 2/5; // 2/5 width
642 mySize_x = 0.7; // at least 0.7 * height
645 if(cvar("hud_healtharmor") == 2)
647 mySize_x = 4.35; // 4.35 * height, trial and error...
648 mySize_y = 0.01; // "unlimited" ;)
652 mySize_x = 1.2; // 12/10 * height, as panel cant support more than 10 entries...
653 mySize_y = 1/12; // 1/12 * width
656 mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
659 mySize_y = 1/4; // 1/4 * width
662 mySize_y = 1/4; // 1/4 * width
665 mySize_y = 1/4; // 1/4 * width
668 mySize_y = 1/2; // 1/2 * width
671 mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
674 if(!mySize_x && mySize_y)
675 mySize_x = 1/mySize_y;
679 // return active status of panel
680 float HUD_Panel_CheckActive(float id)
682 if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
687 // return size of given panel
688 vector HUD_Panel_GetSize(float id)
691 mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
693 mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
695 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
697 vector menu_enable_maxsize, menu_enable_size;
698 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
699 menu_enable_maxsize_x = 0.3 * vid_conwidth;
700 menu_enable_maxsize_y = 0.18 * vid_conheight;
701 if(mySize_x > mySize_y)
703 if(mySize_y > menu_enable_maxsize_y)
705 menu_enable_size_y = menu_enable_maxsize_y;
706 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
707 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
712 if(mySize_x > menu_enable_maxsize_x)
714 menu_enable_size_x = menu_enable_maxsize_x;
715 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
716 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
723 // return pos of given panel
724 vector HUD_Panel_GetPos(float id)
727 pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
729 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
732 pos_x = vid_conwidth + pos_x;
734 pos_y = vid_conheight + pos_y;
736 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
738 vector mySize, menu_enable_panelpos;
739 mySize = HUD_Panel_GetSize(id);
740 if(mySize_x > mySize_y)
741 menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
743 menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
744 pos = (1 - cvar("_menu_alpha")) * pos + (cvar("_menu_alpha")) * menu_enable_panelpos;
749 float HUD_Panel_GetBorder(float id)
752 border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
754 border = cvar_string("hud_bg_border");
758 vector HUD_Panel_GetColor(float id)
764 // fetch per-panel color
765 if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
766 f = stof(getplayerkey(self.sv_entnum, "colors"));
767 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
770 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
771 color_vec = stov(color);
773 if(color == "") { // fetch default color
774 color = cvar_string("hud_bg_color");
775 color_vec = stov(color);
776 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
777 f = stof(getplayerkey(self.sv_entnum, "colors"));
778 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
780 else if(color == "shirt") {
781 f = stof(getplayerkey(self.sv_entnum, "colors"));
782 color_vec = colormapPaletteColor(floor(f / 16), 0);
784 else if(color == "pants") {
785 f = stof(getplayerkey(self.sv_entnum, "colors"));
786 color_vec = colormapPaletteColor(mod(f, 16), 1);
789 else if(color == "shirt") {
790 f = stof(getplayerkey(self.sv_entnum, "colors"));
791 color_vec = colormapPaletteColor(floor(f / 16), 0);
793 else if(color == "pants") {
794 f = stof(getplayerkey(self.sv_entnum, "colors"));
795 color_vec = colormapPaletteColor(mod(f, 16), 1);
800 vector HUD_Panel_Dock_GetColor(void)
805 color = cvar_string("hud_dock_color");
806 color_vec = stov(color);
807 if(teamplay && cvar(strcat("hud_dock_color_team"))) {
808 f = stof(getplayerkey(self.sv_entnum, "colors"));
809 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
811 else if(color == "shirt") {
812 f = stof(getplayerkey(self.sv_entnum, "colors"));
813 color_vec = colormapPaletteColor(floor(f / 16), 0);
815 else if(color == "pants") {
816 f = stof(getplayerkey(self.sv_entnum, "colors"));
817 color_vec = colormapPaletteColor(mod(f, 16), 1);
822 float HUD_Panel_GetBgAlpha(float id)
825 alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
827 alpha = cvar_string("hud_bg_alpha");
829 if(hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == id) // do not set a minalpha cap when showing the config dialog for this panel
830 alpha = ftos((1 - cvar("_menu_alpha")) * max(cvar("hud_configure_bg_minalpha"), stof(alpha)) + (cvar("_menu_alpha")) * stof(alpha));
831 else if(hud_configure)
832 alpha = ftos(max(cvar("hud_configure_bg_minalpha"), stof(alpha)));
834 if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
837 if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
840 return stof(alpha) * menu_fade_alpha;
843 float HUD_Panel_GetFgAlpha(float id)
846 alpha = hud_fg_alpha;
848 if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
851 if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
854 return alpha * menu_fade_alpha;
857 float HUD_Panel_GetPadding(float id)
860 padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
862 padding = cvar_string("hud_bg_padding");
865 mySize = HUD_Panel_GetSize(id);
867 smallestsize = min(mySize_x, mySize_y);
868 return min(smallestsize/2 - 5, stof(padding));
871 // draw the background/borders
872 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
874 if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
878 bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
880 bg = cvar_string("hud_bg");
882 if(bg == "0" && hud_configure) {
883 bg = "border"; // we probably want to see a background in config mode at all times...
889 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
892 color = HUD_Panel_GetColor(id);
895 alpha = HUD_Panel_GetBgAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
897 alpha = HUD_Panel_GetBgAlpha(id);
899 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
903 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
905 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
907 pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
909 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
910 if(mySize_y/mySize_x > 2)
911 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
912 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
914 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
915 if(mySize_x/mySize_y > 2)
916 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
917 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
921 vector HUD_Panel_GetProgressBarColor(string item)
923 return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
926 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
927 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
938 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
939 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
941 for (i = 0; i < HUD_PANEL_NUM; ++i) {
942 if(i == id || !HUD_Panel_CheckActive(i))
945 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
946 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
948 if(myPos_y + mySize_y < targPos_y)
950 if(myPos_y > targPos_y + targSize_y)
953 if(myPos_x + mySize_x < targPos_x)
955 if(myPos_x > targPos_x + targSize_x)
958 // OK, there IS a collision.
960 myCenter_x = myPos_x + 0.5 * mySize_x;
961 myCenter_y = myPos_y + 0.5 * mySize_y;
963 targCenter_x = targPos_x + 0.5 * targSize_x;
964 targCenter_y = targPos_y + 0.5 * targSize_y;
966 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
968 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
969 myTarget_x = targPos_x - mySize_x;
970 else // push it upwards
971 myTarget_y = targPos_y - mySize_y;
973 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
975 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
976 myTarget_x = targPos_x + targSize_x;
977 else // push it upwards
978 myTarget_y = targPos_y - mySize_y;
980 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
982 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
983 myTarget_x = targPos_x - mySize_x;
984 else // push it downwards
985 myTarget_y = targPos_y + targSize_y;
987 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
989 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
990 myTarget_x = targPos_x + targSize_x;
991 else // push it downwards
992 myTarget_y = targPos_y + targSize_y;
999 void HUD_Panel_SetPos(float id, vector pos)
1002 oldPos = HUD_Panel_GetPos(id);
1005 mySize = HUD_Panel_GetSize(id);
1007 if(cvar("hud_configure_checkcollisions"))
1008 pos = HUD_Panel_CheckMove(id, pos, mySize);
1010 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
1011 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
1013 if(cvar("hud_configure_grid"))
1015 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1016 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1019 if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
1020 pos_x = pos_x - vid_conwidth;
1021 if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
1022 pos_y = pos_y - vid_conheight;
1025 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
1027 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1030 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
1031 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize, vector resizeorigin)
1039 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1040 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1042 for (i = 0; i < HUD_PANEL_NUM; ++i) {
1043 if(i == id || !HUD_Panel_CheckActive(i))
1046 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
1047 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
1049 if(myPos_y + mySize_y < targPos_y)
1051 if(myPos_y > targPos_y + targSize_y)
1054 if(myPos_x + mySize_x < targPos_x)
1056 if(myPos_x > targPos_x + targSize_x)
1059 // OK, there IS a collision.
1061 myCenter_x = myPos_x + 0.5 * mySize_x;
1062 myCenter_y = myPos_y + 0.5 * mySize_y;
1064 targCenter_x = targPos_x + 0.5 * targSize_x;
1065 targCenter_y = targPos_y + 0.5 * targSize_y;
1067 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel)
1069 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1070 mySize_x = targPos_x - myPos_x;
1071 else // push it upwards
1072 mySize_y = targPos_y - resizeorigin_y;
1074 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
1076 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1077 mySize_x = resizeorigin_x - (targPos_x + targSize_x);
1078 else // push it upwards
1079 mySize_y = targPos_y - resizeorigin_y;
1081 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
1083 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1084 mySize_x = targPos_x - resizeorigin_x;
1085 else // push it downwards
1086 mySize_y = resizeorigin_y - (targPos_y + targSize_y);
1088 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
1090 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1091 mySize_x = resizeorigin_x - (targPos_x + targSize_x);
1092 else // push it downwards
1093 mySize_y = resizeorigin_y - (targPos_y + targSize_y);
1100 void HUD_Panel_SetPosSize(float id, vector resizeorigin)
1102 vector mySize, myPos;
1104 if(resizeCorner == 1) {
1105 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1106 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1107 } else if(resizeCorner == 2) {
1108 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1109 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1110 } else if(resizeCorner == 3) {
1111 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1112 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1113 } else { // resizeCorner == 4
1114 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1115 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1118 // minimum panel size cap
1119 mySize_x = max(0.025 * vid_conwidth, mySize_x);
1120 mySize_y = max(0.025 * vid_conheight, mySize_y);
1122 if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1124 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
1125 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1128 // cap against panel's own limits
1130 minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1132 mySize_x = max(minSize_x * mySize_y, mySize_x);
1133 mySize_y = max(minSize_y * mySize_x, mySize_y);
1135 // collision testing|
1136 // -----------------+
1138 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1139 if(resizeCorner == 1) {
1140 myPos_x = resizeorigin_x - mySize_x;
1141 myPos_y = resizeorigin_y - mySize_y;
1142 } else if(resizeCorner == 2) {
1143 myPos_x = resizeorigin_x;
1144 myPos_y = resizeorigin_y - mySize_y;
1145 } else if(resizeCorner == 3) {
1146 myPos_x = resizeorigin_x - mySize_x;
1147 myPos_y = resizeorigin_y;
1148 } else { // resizeCorner == 4
1149 myPos_x = resizeorigin_x;
1150 myPos_y = resizeorigin_y;
1153 // left/top screen edges
1154 mySize_x = min(myPos_x + mySize_x, mySize_x);
1155 mySize_y = min(myPos_y + mySize_y, mySize_y);
1157 // bottom/right screen edges
1158 mySize_x = min(vid_conwidth - myPos_x, mySize_x);
1159 mySize_y = min(vid_conheight - myPos_y, mySize_y);
1161 if(cvar("hud_configure_checkcollisions"))
1162 mySize = HUD_Panel_CheckResize(id, myPos, mySize, resizeorigin);
1164 if(cvar("hud_configure_grid"))
1166 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1167 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1170 // do another pos check, as size might have changed by now
1171 if(resizeCorner == 1) {
1172 myPos_x = resizeorigin_x - mySize_x;
1173 myPos_y = resizeorigin_y - mySize_y;
1174 } else if(resizeCorner == 2) {
1175 myPos_x = resizeorigin_x;
1176 myPos_y = resizeorigin_y - mySize_y;
1177 } else if(resizeCorner == 3) {
1178 myPos_x = resizeorigin_x - mySize_x;
1179 myPos_y = resizeorigin_y;
1180 } else { // resizeCorner == 4
1181 myPos_x = resizeorigin_x;
1182 myPos_y = resizeorigin_y;
1186 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1187 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1189 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1190 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1194 float prevMouseClicked; // previous state
1195 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
1196 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
1199 float menu_enabled_time;
1200 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1205 // allow console bind to work
1208 con_keys = findkeysforcommand("toggleconsole");
1209 keys = tokenize(con_keys);
1211 float hit_con_bind, i;
1212 for (i = 0; i < keys; ++i)
1214 if(nPrimary == stof(argv(i)))
1218 if(nPrimary == K_MOUSE1)
1220 if(bInputType == 0) { // key pressed
1224 else if(bInputType == 1) {// key released
1229 else if(nPrimary == K_ESCAPE)
1231 disable_menu_alphacheck = 1;
1233 menu_enabled_time = time;
1234 localcmd("menu_showhudexit\n");
1237 else if(hit_con_bind)
1240 return true; // Suppress ALL other input
1243 void HUD_Panel_Mouse()
1245 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1246 if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1247 disable_menu_alphacheck = 0;
1248 if (cvar("_menu_alpha") == 0 && time - menu_enabled_time > 0.5)
1252 print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1253 print("Highlighted: ", ftos(highlightedPanel), "\n");
1254 print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1257 if(mouseClicked == 0 && disable_menu_alphacheck != 2) { // don't reset these variables in disable_menu_alphacheck mode 2!
1258 highlightedPanel = -1;
1259 highlightedAction = 0;
1262 mousepos = mousepos + getmousepos();
1264 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1265 mousepos_y = bound(0, mousepos_y, vid_conheight);
1267 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1275 for(i = 0; i < HUD_PANEL_NUM; ++i)
1277 panelPos = HUD_Panel_GetPos(i);
1278 panelSize = HUD_Panel_GetSize(i);
1279 border = HUD_Panel_GetBorder(i);
1280 if(prevMouseClicked == 0) {
1282 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1284 highlightedPanel = i;
1285 highlightedAction = 1;
1287 // resize from topleft border
1288 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1290 highlightedPanel = i;
1291 highlightedAction = 2;
1294 // resize from topright border
1295 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1297 highlightedPanel = i;
1298 highlightedAction = 2;
1301 // resize from bottomleft border
1302 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1304 highlightedPanel = i;
1305 highlightedAction = 2;
1308 // resize from bottomright border
1309 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1311 highlightedPanel = i;
1312 highlightedAction = 2;
1317 if(highlightedPanel == i)
1319 if(prevMouseClicked == 0)
1321 if(highlightedAction == 1)
1322 panel_click_distance = mousepos - panelPos;
1323 else if(highlightedAction == 2)
1325 if(resizeCorner == 1) {
1326 panel_click_distance = mousepos - panelPos;
1327 panel_click_resizeorigin = panelPos + panelSize;
1328 } else if(resizeCorner == 2) {
1329 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1330 panel_click_distance_y = mousepos_y - panelPos_y;
1331 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1332 } else if(resizeCorner == 3) {
1333 panel_click_distance_x = mousepos_x - panelPos_x;
1334 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1335 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1336 } else if(resizeCorner == 4) {
1337 panel_click_distance = panelSize - mousepos + panelPos;
1338 panel_click_resizeorigin = panelPos;
1343 if(highlightedAction == 1)
1344 HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1345 else if(highlightedAction == 2)
1346 HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
1350 // doubleclick check
1351 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1353 mouseClicked = 0; // to prevent spam, I guess.
1354 disable_menu_alphacheck = 2;
1356 menu_enabled_time = time;
1357 localcmd("menu_showhudoptions ", ftos(highlightedPanel), "\n");
1360 if(prevMouseClicked == 0)
1362 prevMouseClickedTime = time;
1363 prevMouseClickedPos = mousepos;
1366 prevMouseClicked = mouseClicked;
1369 // Weapon icons (#0)
1371 float weaponspace[10];
1372 void HUD_WeaponIcons_Clear()
1375 for(idx = 0; idx < 10; ++idx)
1376 weaponspace[idx] = 0;
1379 entity weaponorder[WEP_MAXCOUNT];
1381 void weaponorder_swap(float i, float j, entity pass)
1385 weaponorder[i] = weaponorder[j];
1389 float weaponorder_cmp(float i, float j, entity pass)
1392 d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1395 d = weaponorder[i].weapon - weaponorder[j].weapon;
1399 void HUD_WeaponIcons(void)
1401 float id = HUD_PANEL_WEAPONICONS;
1402 float alpha, stat_weapons; // "constants"
1403 vector pos, mySize, accuracy_color;
1404 float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1406 pos = HUD_Panel_GetPos(id);
1407 mySize = HUD_Panel_GetSize(id);
1409 stat_weapons = getstati(STAT_WEAPONS);
1410 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1412 self = get_weaponinfo(i);
1413 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1415 weaponorder[weapon_cnt] = self;
1419 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1421 HUD_Panel_DrawBg(id, pos, mySize, 0);
1423 padding = HUD_Panel_GetPadding(id);
1426 pos += '1 1 0' * padding;
1427 mySize -= '2 2 0' * padding;
1431 weapon_stats = getstati(STAT_DAMAGE_HITS);
1432 weapon_number = weapon_stats & 63;
1433 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1435 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1436 weapon_number = weapon_stats & 63;
1437 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1439 if(cvar_or("hud_weaponicons_fade", 1))
1441 fade = 3.2 - 2 * (time - weapontime);
1442 fade = bound(0.7, fade, 1);
1447 HUD_WeaponIcons_Clear();
1449 float rows, columns;
1450 rows = mySize_y/mySize_x;
1451 rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1452 // ^^^ weapon icon aspect goes here
1454 columns = ceil(WEP_COUNT/rows);
1456 for(i = 0; i < weapon_cnt; ++i)
1458 self = weaponorder[i];
1459 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1461 weapid = self.impulse;
1463 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1465 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1466 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1468 // draw background behind currently selected weapon
1469 if(self.weapon == activeweapon)
1470 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1472 // draw the weapon accuracy on the HUD
1473 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1476 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1478 accuracy_color = HUD_AccuracyColor(weapon_stats);
1480 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1483 // draw the weapon icon
1484 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1486 if(cvar_or("hud_weaponicons_number", 1))
1487 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1502 float GetAmmoStat(float i)
1506 case 0: return STAT_SHELLS;
1507 case 1: return STAT_NAILS;
1508 case 2: return STAT_ROCKETS;
1509 case 3: return STAT_CELLS;
1510 case 4: return STAT_FUEL;
1515 float GetAmmoItemCode(float i)
1519 case 0: return IT_SHELLS;
1520 case 1: return IT_NAILS;
1521 case 2: return IT_ROCKETS;
1522 case 3: return IT_CELLS;
1523 case 4: return IT_FUEL;
1528 string GetAmmoPicture(float i)
1532 case 0: return "ammo_shells";
1533 case 1: return "ammo_bullets";
1534 case 2: return "ammo_rockets";
1535 case 3: return "ammo_cells";
1536 case 4: return "ammo_fuel";
1541 void HUD_Inventory(void)
1543 float id = HUD_PANEL_INVENTORY;
1547 vector pos, mySize, mysize, mypos;
1548 pos = HUD_Panel_GetPos(id);
1549 mySize = HUD_Panel_GetSize(id);
1551 HUD_Panel_DrawBg(id, pos, mySize, 0);
1553 padding = HUD_Panel_GetPadding(id);
1556 pos += '1 1 0' * padding;
1557 mySize -= '2 2 0' * padding;
1561 stat_items = getstati(STAT_ITEMS);
1562 for (i = 0; i < 4; ++i) {
1564 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1568 if(cvar("hud_inventory_onlycurrent")) {
1571 if (stat_items & GetAmmoItemCode(i) || hud_configure) {
1572 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1574 HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1576 HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1582 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1584 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1585 case 1: mypos_x = pos_x + 0.25 * mySize_x; mypos_y = pos_y; break; // bullets
1586 case 2: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // rockets
1587 case 3: mypos_x = pos_x + 0.75 * mySize_x; mypos_y = pos_y; break; // cells
1589 mysize_x = 0.25 * mySize_x;
1590 mysize_y = mySize_y;
1591 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1593 case 0: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y + 0.5 * mySize_y; break; // shells
1594 case 1: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // bullets
1595 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1596 case 3: mypos_x = pos_x; mypos_y = pos_y; break; // cells
1598 mysize_x = 0.5 * mySize_x;
1599 mysize_y = 0.5 * mySize_y;
1600 } else { // arrange vertically
1602 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1603 case 1: mypos_x = pos_x; mypos_y = pos_y + 0.25 * mySize_y; break; // bullets
1604 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1605 case 3: mypos_x = pos_x; mypos_y = pos_y + 0.75 * mySize_y; break; // cells
1607 mysize_x = mySize_x;
1608 mysize_y = 0.25 * mySize_y;
1611 if (stat_items & GetAmmoItemCode(i))
1612 drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1613 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1615 if(stat_items & GetAmmoItemCode(i))
1616 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1618 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
1620 if(stat_items & GetAmmoItemCode(i))
1621 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1623 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
1633 void HUD_Powerups(void) {
1634 float id = HUD_PANEL_POWERUPS;
1636 stat_items = getstati(STAT_ITEMS);
1640 if not(stat_items & IT_STRENGTH)
1641 if not(stat_items & IT_INVINCIBLE)
1644 if (getstati(STAT_HEALTH) <= 0)
1649 pos = HUD_Panel_GetPos(id);
1650 mySize = HUD_Panel_GetSize(id);
1652 HUD_Panel_DrawBg(id, pos, mySize, 0);
1654 padding = HUD_Panel_GetPadding(id);
1657 pos += '1 1 0' * padding;
1658 mySize -= '2 2 0' * padding;
1661 float strength_time, shield_time;
1663 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1664 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1674 vector barpos, barsize;
1678 string leftname, rightname;
1679 float leftcnt, rightcnt;
1680 float leftexact, rightexact;
1681 float leftalpha, rightalpha;
1682 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1683 leftname = "strength";
1684 leftcnt = ceil(strength_time);
1685 leftexact = strength_time;
1687 rightname = "shield";
1688 rightcnt = ceil(shield_time);
1689 rightexact = shield_time;
1691 leftname = "shield";
1692 leftcnt = ceil(shield_time);
1693 leftexact = shield_time;
1695 rightname = "strength";
1696 rightcnt = ceil(strength_time);
1697 rightexact = strength_time;
1699 leftalpha = bound(0, leftexact, 1);
1700 rightalpha = bound(0, rightexact, 1);
1702 if (mySize_x/mySize_y > 4)
1706 len = strlen(ftos(leftcnt));
1708 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1709 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1710 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1711 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1712 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1715 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1717 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1720 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1722 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1724 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1725 HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1730 len = strlen(ftos(rightcnt));
1732 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1733 barpos = pos + eX * 0.5 * mySize_x;
1734 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1735 picpos = pos + eX * 0.5 * mySize_x;
1736 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1738 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1739 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1740 picpos = pos + eX * mySize_x - eX * mySize_y;
1741 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1744 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1746 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1748 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1749 HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1752 else if (mySize_x/mySize_y > 1.5)
1756 len = strlen(ftos(leftcnt));
1758 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1759 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1760 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1761 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1762 numpos = picpos - eX * len * 0.5 * mySize_y;
1765 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1767 numpos = picpos + eX * 0.5 * mySize_y;
1770 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1772 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1774 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1775 HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1780 len = strlen(ftos(rightcnt));
1782 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1783 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1784 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1785 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1786 numpos = picpos - eX * len * 0.5 * mySize_y;
1788 barpos = pos + eY * 0.5 * mySize_y;
1789 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1790 picpos = pos + eY * 0.5 * mySize_y;
1791 numpos = picpos + eX * 0.5 * mySize_y;
1794 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1796 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1798 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1799 HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1806 len = strlen(ftos(leftcnt));
1808 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1810 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1811 picpos = pos + eX * 0.05 * mySize_x;
1812 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1814 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1815 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1816 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1817 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1820 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1822 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1824 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1825 HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1830 len = strlen(ftos(rightcnt));
1832 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1833 barpos = pos + eX * 0.5 * mySize_x;
1834 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1835 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1836 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1838 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1839 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1840 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1841 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1844 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1846 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1848 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1849 HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1854 // Health/armor (#3)
1856 void HUD_HealthArmor(void)
1858 float id = HUD_PANEL_HEALTHARMOR;
1860 pos = HUD_Panel_GetPos(id);
1861 mySize = HUD_Panel_GetSize(id);
1863 HUD_Panel_DrawBg(id, pos, mySize, 0);
1865 padding = HUD_Panel_GetPadding(id);
1868 pos += '1 1 0' * padding;
1869 mySize -= '2 2 0' * padding;
1872 float armor, health;
1873 armor = getstati(STAT_ARMOR);
1874 health = getstati(STAT_HEALTH);
1877 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1890 vector barpos, barsize;
1894 if(cvar("hud_healtharmor") == 2) // combined health and armor display
1897 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1902 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1903 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
1904 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1906 numpos = picpos + eX * 1.5 * mySize_y;
1909 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1910 picpos = pos + eX * 3 * mySize_y;
1914 if(v_z) // NOT fully armored
1916 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1917 drawpic_skin(picpos, "health", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1919 drawpic_skin(picpos + eX * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * armor / health, DRAWFLAG_NORMAL);
1923 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1924 drawpic_skin(picpos + eX * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * health / armor, DRAWFLAG_NORMAL);
1926 drawpic_skin(picpos, "armor", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1928 HUD_DrawXNum_Colored(numpos, x, 3, mySize_y, HUD_Panel_GetFgAlpha(id)); // draw the combined health and armor
1931 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1932 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1933 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1936 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1939 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
1944 string leftname, rightname;
1945 float leftcnt, rightcnt;
1946 float leftactive, rightactive;
1947 float leftalpha, rightalpha;
1948 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1953 leftalpha = min((armor+10)/55, 1);
1955 rightname = "health";
1960 leftname = "health";
1965 rightname = "armor";
1969 rightalpha = min((armor+10)/55, 1);
1972 if (mySize_x/mySize_y > 5)
1976 len = strlen(ftos(leftcnt));
1978 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1979 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1980 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1981 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1982 numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1985 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1987 numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1990 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1991 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1992 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
1997 len = strlen(ftos(rightcnt));
1999 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2000 barpos = pos + eX * 0.5 * mySize_x;
2001 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2002 picpos = pos + eX * 0.5 * mySize_x;
2003 numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
2005 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2006 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2007 picpos = pos + eX * mySize_x - eX * mySize_y;
2008 numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
2011 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2012 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2013 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2016 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2017 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2018 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2021 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2024 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2026 else if (mySize_x/mySize_y > 2)
2030 len = strlen(ftos(leftcnt));
2032 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2033 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2034 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2035 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
2036 numpos = picpos - eX * len * 0.5 * mySize_y;
2039 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2041 numpos = picpos + eX * 0.5 * mySize_y;
2044 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2045 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2046 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2051 len = strlen(ftos(rightcnt));
2053 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2054 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2055 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2056 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
2057 numpos = picpos - eX * len * 0.5 * mySize_y;
2059 barpos = pos + eY * 0.5 * mySize_y;
2060 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2061 picpos = pos + eY * 0.5 * mySize_y;
2062 numpos = picpos + eX * 0.5 * mySize_y;
2065 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2066 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2067 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2070 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2071 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2072 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2075 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2078 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2084 len = strlen(ftos(leftcnt));
2086 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2088 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2089 picpos = pos + eX * 0.05 * mySize_x;
2090 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
2092 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2093 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2094 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
2095 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
2098 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2099 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2100 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
2105 len = strlen(ftos(rightcnt));
2107 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2108 barpos = pos + eX * 0.5 * mySize_x;
2109 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2110 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2111 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2113 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2114 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2115 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
2116 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
2119 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2120 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2121 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
2124 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2126 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2128 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2129 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2132 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2138 // Notification area (#4)
2141 string Weapon_SuicideMessage(float deathtype)
2143 w_deathtype = deathtype;
2144 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2145 return w_deathtypestring;
2148 string Weapon_KillMessage(float deathtype)
2150 w_deathtype = deathtype;
2151 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2152 return w_deathtypestring;
2155 float killnotify_times[10];
2156 float killnotify_deathtype[10];
2157 string killnotify_attackers[10];
2158 string killnotify_victims[10];
2159 void HUD_KillNotify_Push(string attacker, string victim, float wpn)
2162 for (i = 9; i > 0; --i) {
2163 killnotify_times[i] = killnotify_times[i-1];
2164 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2165 if(killnotify_attackers[i])
2166 strunzone(killnotify_attackers[i]);
2167 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2168 if(killnotify_victims[i])
2169 strunzone(killnotify_victims[i]);
2170 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2172 killnotify_times[0] = time;
2173 killnotify_deathtype[0] = wpn;
2174 if(killnotify_attackers[0])
2175 strunzone(killnotify_attackers[0]);
2176 killnotify_attackers[0] = strzone(attacker);
2177 if(killnotify_victims[0])
2178 strunzone(killnotify_victims[0]);
2179 killnotify_victims[0] = strzone(victim);
2182 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2185 if(msg == MSG_SUICIDE) {
2186 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2189 w = DEATH_WEAPONOF(type);
2191 if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2192 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2194 else if (type == DEATH_KILL)
2195 print ("^1",s1, "^1 couldn't take it anymore\n");
2196 else if (type == DEATH_ROT)
2197 print ("^1",s1, "^1 died\n");
2198 else if (type == DEATH_NOAMMO)
2199 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2200 else if (type == DEATH_CAMP)
2201 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2202 else if (type == DEATH_MIRRORDAMAGE)
2203 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2204 else if (type == DEATH_CHEAT)
2205 print ("^1",s1, "^1 unfairly eliminated themself\n");
2206 else if (type == DEATH_FIRE)
2207 print ("^1",s1, "^1 burned to death\n");
2208 else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET)
2209 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2210 if (stof(s2) > 2) // killcount > 2
2211 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2212 } else if(msg == MSG_KILL) {
2213 w = DEATH_WEAPONOF(type);
2215 HUD_KillNotify_Push(s2, s1, w);
2216 if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2217 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2219 else if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
2220 if(cvar("cl_gentle")) {
2221 print ("^1", s1, "^1 took action against a team mate\n");
2223 print ("^1", s1, "^1 mows down a team mate\n");
2225 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2226 if(cvar("cl_gentle"))
2227 print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
2229 print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
2231 else if (stof(s2) > 2) {
2232 if(cvar("cl_gentle"))
2233 print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
2235 print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
2238 else if(type == KILL_FIRST_BLOOD)
2239 print("^1",s1, "^1 drew first blood", "\n");
2240 else if (type == DEATH_TELEFRAG)
2241 print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2242 else if (type == DEATH_DROWN) {
2243 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2244 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2246 else if (type == DEATH_SLIME) {
2247 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2248 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2250 else if (type == DEATH_LAVA) {
2251 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2252 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2254 else if (type == DEATH_FALL) {
2255 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2256 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2258 else if (type == DEATH_SHOOTING_STAR) {
2259 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2260 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2262 else if (type == DEATH_SWAMP) {
2263 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2264 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2266 else if (type == DEATH_HURTTRIGGER && s3 != "")
2268 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2271 print("^1", s1, "^1 ", s3, " ", s2, "\n");
2273 // bprint("^1", s1, "^1 ", substring(s3, 0, p), s2, "^1", substring(s3, p+1, strlen(s3) - (p+1)), "\n");
2275 else if(type == DEATH_SBCRUSH)
2276 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2277 else if(type == DEATH_SBMINIGUN)
2278 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2279 else if(type == DEATH_SBROCKET)
2280 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2281 else if(type == DEATH_SBBLOWUP)
2282 print ("^1",s1, "^1 got cought in the destruction of ^1", s2, "'s vehicle\n");
2284 else if(type == DEATH_WAKIGUN)
2285 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2286 else if(type == DEATH_WAKIROCKET)
2287 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2288 else if(type == DEATH_WAKIBLOWUP)
2289 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2291 else if(type == DEATH_TURRET)
2292 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2293 else if(type == DEATH_TOUCHEXPLODE)
2294 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2295 else if(type == DEATH_CHEAT)
2296 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2297 else if (type == DEATH_FIRE)
2298 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2299 else if (type == DEATH_CUSTOM)
2300 print ("^1",s1, "^1 ", s2, "\n");
2302 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2303 } else if(msg == MSG_SPREE) {
2304 if(type == KILL_END_SPREE) {
2305 if(cvar("cl_gentle"))
2306 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2308 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2309 } else if(type == KILL_SPREE) {
2310 if(cvar("cl_gentle"))
2311 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2313 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2314 } else if(type == KILL_SPREE_3) {
2315 if(cvar("cl_gentle"))
2316 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2318 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2319 } else if(type == KILL_SPREE_5) {
2320 if(cvar("cl_gentle"))
2321 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2323 print (s1,"^7 unleashes ^1RAGE\n");
2324 } else if(type == KILL_SPREE_10) {
2325 if(cvar("cl_gentle"))
2326 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2328 print (s1,"^7 starts the ^1MASSACRE!\n");
2329 } else if(type == KILL_SPREE_15) {
2330 if(cvar("cl_gentle"))
2331 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2333 print (s1,"^7 executes ^1MAYHEM!\n");
2334 } else if(type == KILL_SPREE_20) {
2335 if(cvar("cl_gentle"))
2336 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2338 print (s1,"^7 is a ^1BERSERKER!\n");
2339 } else if(type == KILL_SPREE_25) {
2340 if(cvar("cl_gentle"))
2341 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2343 print (s1,"^7 inflicts ^1CARNAGE!\n");
2344 } else if(type == KILL_SPREE_30) {
2345 if(cvar("cl_gentle"))
2346 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2348 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2350 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2351 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2352 if (type == DEATH_DROWN) {
2353 if(cvar("cl_gentle"))
2354 print ("^1",s1, "^1 was in the water for too long\n");
2356 print ("^1",s1, "^1 drowned\n");
2358 else if (type == DEATH_SLIME)
2359 print ("^1",s1, "^1 was slimed\n");
2360 else if (type == DEATH_LAVA) {
2361 if(cvar("cl_gentle"))
2362 print ("^1",s1, "^1 found a hot place\n");
2364 print ("^1",s1, "^1 turned into hot slag\n");
2366 else if (type == DEATH_FALL) {
2367 if(cvar("cl_gentle"))
2368 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2370 print ("^1",s1, "^1 hit the ground with a crunch\n");
2372 else if (type == DEATH_SHOOTING_STAR)
2373 print ("^1",s1, "^1 became a shooting star\n");
2374 else if (type == DEATH_SWAMP) {
2375 if(cvar("cl_gentle"))
2376 print ("^1",s1, "^1 discovered a swamp\n");
2378 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2380 else if(type == DEATH_TURRET)
2381 print ("^1",s1, "^1 was mowed down by a turret \n");
2382 else if (type == DEATH_CUSTOM)
2383 print ("^1",s1, "^1 ", s2, "\n");
2384 else if(type == DEATH_TOUCHEXPLODE)
2385 print ("^1",s1, "^1 died in an accident\n");
2386 else if(type == DEATH_CHEAT)
2387 print ("^1",s1, "^1 was unfairly eliminated\n");
2388 else if(type == DEATH_FIRE) {
2389 if(cvar("cl_gentle"))
2390 print ("^1",s1, "^1 felt a little hot\n");
2392 print ("^1",s1, "^1 burnt to death\n");
2395 if(cvar("cl_gentle"))
2396 print ("^1",s1, "^1 needs a restart\n");
2398 print ("^1",s1, "^1 died\n");
2400 } else if(msg == MSG_KILL_ACTION_SPREE) {
2401 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2402 if(cvar("cl_gentle"))
2403 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2405 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2406 } else if(msg == MSG_INFO) {
2407 if(type == INFO_GOTFLAG) {
2408 HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2409 print(s1, "^7 got the ", s2, "\n");
2410 } else if(type == INFO_LOSTFLAG) {
2411 HUD_KillNotify_Push(s1, s2, INFO_LOSTFLAG);
2412 print(s1, "^7 lost the ", s2, "\n");
2413 } else if(type == INFO_PICKUPFLAG) {
2414 HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2415 print(s1, "^7 picked up the ", s2, "\n");
2416 } else if(type == INFO_RETURNFLAG) {
2417 HUD_KillNotify_Push(s1, s2, INFO_RETURNFLAG);
2418 print(s1, "^7 returned the ", s2, "\n");
2424 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2426 void HUD_Centerprint(string s1, float type, float msg)
2428 if(msg == MSG_SUICIDE) {
2429 if (type == DEATH_TEAMCHANGE) {
2430 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2431 } else if (type == DEATH_AUTOTEAMCHANGE) {
2432 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2433 } else if (type == DEATH_CAMP) {
2434 if(cvar("cl_gentle"))
2435 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2437 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2438 } else if (type == DEATH_NOAMMO) {
2439 if(cvar("cl_gentle"))
2440 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2442 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2443 } else if (type == DEATH_ROT) {
2444 if(cvar("cl_gentle"))
2445 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2447 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2448 } else if (type == DEATH_MIRRORDAMAGE) {
2449 if(cvar("cl_gentle"))
2450 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2452 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2453 } else if (type == DEATH_QUIET) {
2455 } else if (type == DEATH_KILL) {
2456 if(cvar("cl_gentle"))
2457 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2459 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2461 } else if(msg == MSG_KILL) {
2462 if (type == KILL_TEAM) {
2463 if(cvar("cl_gentle")) {
2464 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
2466 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2468 } else if (type == KILL_FIRST_BLOOD) {
2469 if(cvar("cl_gentle")) {
2470 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2472 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2474 } else if (type == KILL_FIRST_VICTIM) {
2475 if(cvar("cl_gentle")) {
2476 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2478 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2480 } else if (type == KILL_TYPEFRAG) {
2481 if(cvar("cl_gentle")) {
2482 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^7 who was typing!"));
2484 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1));
2486 } else if (type == KILL_TYPEFRAGGED) {
2487 if(cvar("cl_gentle")) {
2488 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^7 while you were typing!"));
2490 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1));
2492 } else if (type == KILL_FRAG) {
2493 if(cvar("cl_gentle")) {
2494 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1));
2496 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1));
2498 } else if (type == KILL_FRAGGED) {
2499 if(cvar("cl_gentle")) {
2500 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were scored against by ^7", s1));
2502 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were fragged by ^7", s1));
2505 } else if(msg == MSG_KILL_ACTION) {
2506 // TODO: invent more centerprints here?
2507 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!", s1));
2511 void HUD_Notify (void)
2513 float id = HUD_PANEL_NOTIFY;
2515 pos = HUD_Panel_GetPos(id);
2516 mySize = HUD_Panel_GetSize(id);
2518 HUD_Panel_DrawBg(id, pos, mySize, 0);
2520 padding = HUD_Panel_GetPadding(id);
2523 pos += '1 1 0' * padding;
2524 mySize -= '2 2 0' * padding;
2527 float entries, height;
2528 entries = bound(1, floor(12 * mySize_y/mySize_x), 10);
2529 height = mySize_y/entries;
2532 fontsize = '0.5 0.5 0' * height;
2536 when = cvar("hud_notify_time");
2538 fadetime = cvar("hud_notify_fadetime");
2542 vector pos_attacker, pos_victim;
2544 float width_attacker, width_victim;
2545 string attacker, victim;
2548 for(j = 0; j < entries; ++j)
2550 if(cvar("hud_notify_flip"))
2552 else // rather nasty hack for ordering items from the bottom up
2553 i = entries - j - 1;
2557 if(killnotify_times[j] + when > time)
2560 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2564 if(killnotify_times[j] + when > time)
2570 // TODO: maybe print in team colors?
2571 // TODO: maybe this could be cleaned up somehow...
2573 // X [did action to] Y
2574 if(hud_configure || WEP_VALID(killnotify_deathtype[j]) || killnotify_deathtype[j] == DEATH_FALL)
2578 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2579 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2580 a = bound(0, (when - j) / 4, 1);
2584 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2585 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2587 width_attacker = stringwidth(attacker, TRUE, fontsize);
2588 width_victim = stringwidth(victim, TRUE, fontsize);
2589 pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2590 pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2591 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2593 if(hud_configure) // example actions for config mode
2595 drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2596 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2597 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2599 else if(WEP_VALID(killnotify_deathtype[j]))
2601 self = get_weaponinfo(killnotify_deathtype[j]);
2602 drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2603 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2604 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2606 else if(killnotify_deathtype[j] == DEATH_FALL)
2608 drawpic_skin(weap_pos, "notify_pushoffedge", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2609 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2610 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2617 attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2619 width_attacker = stringwidth(attacker, TRUE, fontsize);
2620 pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2622 weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2623 if(killnotify_deathtype[j] == DEATH_KILL)
2625 drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2626 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2628 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2630 if(killnotify_victims[j] == "^1RED^7 flag")
2634 drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2635 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2637 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2639 if(killnotify_victims[j] == "^1RED^7 flag")
2643 drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2644 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2646 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2648 if(killnotify_victims[j] == "^1RED^7 flag")
2652 drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2653 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2657 /* This will come later.
2660 if(spectatee_status && !intermission)
2662 drawfont = hud_bigfont;
2663 if(spectatee_status == -1)
2666 s = GetPlayerName(spectatee_status - 1);
2667 // spectated player name between HUD and chat area, aligned to the left
2669 pos_y = - 50 - hud_fontsize_spec_y;
2670 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
2671 drawcolorcodedstring(pos, s, hud_fontsize_spec, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2672 drawfont = hud_font;
2674 // spectator text in the upper right corner
2675 if(spectatee_status == -1)
2676 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2678 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2680 if(spectatee_status == -1)
2681 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2683 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2685 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2687 if(gametype == GAME_ARENA)
2688 s = "^1Wait for your turn to join";
2689 else if(gametype == GAME_LMS)
2692 sk = playerslots[player_localentnum - 1];
2693 if(sk.(scores[ps_primary]) >= 666)
2694 s = "^1Match has already begun";
2695 else if(sk.(scores[ps_primary]) > 0)
2696 s = "^1You have no more lives left";
2698 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2701 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2703 //show restart countdown:
2704 if (time < getstatf(STAT_GAMESTARTTIME)) {
2706 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2707 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2708 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2711 if(warmup_stage && !intermission)
2713 s = "^2Currently in ^1warmup^2 stage!";
2716 // move more important stuff more to the middle so its more visible
2719 if(mod(time, 1) >= 0.5)
2724 if(ready_waiting && !intermission && !spectatee_status)
2726 if(ready_waiting_for_me)
2729 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2731 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2736 s = strcat("^2Waiting for others to ready up to end warmup...");
2738 s = strcat("^2Waiting for others to ready up...");
2741 else if(warmup_stage && !intermission && !spectatee_status)
2743 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2746 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2748 float ts_min, ts_max;
2749 tm = teams.sort_next;
2752 for(; tm.sort_next; tm = tm.sort_next)
2754 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2756 if(!ts_min) ts_min = tm.team_size;
2757 else ts_min = min(ts_min, tm.team_size);
2758 if(!ts_max) ts_max = tm.team_size;
2759 else ts_max = max(ts_max, tm.team_size);
2761 if ((ts_max - ts_min) > 1)
2763 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2764 tm = GetTeam(myteam, false);
2766 if (tm.team != COLOR_SPECTATOR)
2767 if (tm.team_size == ts_max)
2768 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2778 void HUD_Timer(void)
2780 float id = HUD_PANEL_TIMER;
2782 pos = HUD_Panel_GetPos(id);
2783 mySize = HUD_Panel_GetSize(id);
2785 HUD_Panel_DrawBg(id, pos, mySize, 0);
2787 padding = HUD_Panel_GetPadding(id);
2790 pos += '1 1 0' * padding;
2791 mySize -= '2 2 0' * padding;
2794 float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2796 timelimit = getstatf(STAT_TIMELIMIT);
2798 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2799 timeleft = ceil(timeleft);
2800 minutesLeft = floor(timeleft / 60);
2801 secondsLeft = timeleft - minutesLeft*60;
2804 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2805 timer_color = '1 1 1'; //white
2806 else if(minutesLeft >= 1)
2807 timer_color = '1 1 0'; //yellow
2809 timer_color = '1 0 0'; //red
2811 if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2812 if (time < getstatf(STAT_GAMESTARTTIME)) {
2813 //while restart is still active, show 00:00
2814 minutes = seconds = 0;
2816 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2817 minutes = floor(elapsedTime / 60);
2818 seconds = elapsedTime - minutes*60;
2821 minutes = minutesLeft;
2822 seconds = secondsLeft;
2827 minutes = min(minutes, 999);
2828 if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2829 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2830 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2832 HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2837 void HUD_Radar(void)
2839 float id = HUD_PANEL_RADAR;
2841 pos = HUD_Panel_GetPos(id);
2842 mySize = HUD_Panel_GetSize(id);
2844 HUD_Panel_DrawBg(id, pos, mySize, 0);
2846 padding = HUD_Panel_GetPadding(id);
2849 pos += '1 1 0' * padding;
2850 mySize -= '2 2 0' * padding;
2853 local float color1, color2; // color already declared as a global in hud.qc
2856 float scale2d, normalsize, bigsize;
2859 teamradar_origin2d = pos + 0.5 * mySize;
2860 teamradar_size2d = mySize;
2862 if(minimapname == "")
2865 teamradar_loadcvars();
2867 switch(hud_radar_zoommode)
2871 f = current_zoomfraction;
2874 f = 1 - current_zoomfraction;
2884 switch(hud_radar_rotation)
2887 teamradar_angle = view_angles_y - 90;
2890 teamradar_angle = 90 * hud_radar_rotation;
2894 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2895 teamradar_size2d = mySize;
2897 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2899 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2900 if(hud_radar_rotation == 0)
2902 // max-min distance must fit the radar in any rotation
2903 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2907 vector c0, c1, c2, c3, span;
2908 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2909 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2910 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2911 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2913 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2914 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2916 // max-min distance must fit the radar in x=x, y=y
2918 teamradar_size2d_x * scale2d / (1.05 * span_x),
2919 teamradar_size2d_y * scale2d / (1.05 * span_y)
2923 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
2924 if(bigsize > normalsize)
2925 normalsize = bigsize;
2929 + (1 - f) * normalsize;
2930 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2931 f * (mi_min + mi_max) * 0.5
2932 + (1 - f) * view_origin);
2934 color1 = GetPlayerColor(player_localentnum-1);
2935 rgb = GetTeamRGB(color1);
2944 draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
2946 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2947 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2948 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2949 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, HUD_Panel_GetFgAlpha(id));
2950 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2952 color2 = GetPlayerColor(tm.sv_entnum);
2953 //if(color == COLOR_SPECTATOR || color == color2)
2954 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2956 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2958 drawresetcliparea();
2963 void HUD_Score(void)
2965 float id = HUD_PANEL_SCORE;
2967 pos = HUD_Panel_GetPos(id);
2968 mySize = HUD_Panel_GetSize(id);
2970 HUD_Panel_DrawBg(id, pos, mySize, 0);
2972 padding = HUD_Panel_GetPadding(id);
2975 pos += '1 1 0' * padding;
2976 mySize -= '2 2 0' * padding;
2979 float score, distribution, leader;
2980 float score_len, distr_len;
2981 vector distribution_color;
2983 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2985 // TODO... this (race part) still uses constant coordinates :/
2986 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2987 /*pl = players.sort_next;
2990 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2991 if(pl.scores[ps_primary] == 0)
2994 score = me.(scores[ps_primary]);
2996 float racemin, racesec, racemsec;
2997 float distsec, distmsec, minusplus;
2999 racemin = floor(score/(60 * TIME_FACTOR));
3000 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
3001 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
3003 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3004 // distribution display
3005 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3007 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
3008 distmsec = fabs(distribution);
3010 distsec = floor(fabs(distribution)/TIME_FACTOR);
3011 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
3012 if (distribution < 0)
3016 if (distribution <= 0) {
3017 distribution_color = eY;
3018 minusplus = 1; // minusplus 1: always prefix with minus sign
3021 distribution_color = eX;
3022 minusplus = 2; // minusplus 1: always prefix with plus sign
3024 HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3025 HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3026 drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3028 // race record display
3029 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
3030 drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3032 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3033 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3034 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3036 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3037 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3039 } else if (!teamplay) { // non-teamgames
3040 // me vector := [team/connected frags id]
3041 pl = players.sort_next;
3048 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3052 score = me.(scores[ps_primary]);
3056 if(distribution >= 5) {
3057 distribution_color = eY;
3059 } else if(distribution >= 0) {
3060 distribution_color = '1 1 1';
3062 } else if(distribution >= -5)
3063 distribution_color = '1 1 0';
3065 distribution_color = eX;
3067 score_len = strlen(ftos(score));
3068 distr_len = strlen(ftos(distribution));
3070 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3072 drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3073 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3074 } else { // teamgames
3075 float max_fragcount;
3076 max_fragcount = -99;
3079 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3080 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
3082 score = tm.(teamscores[ts_primary]);
3087 score_len = strlen(ftos(score));
3089 if (score > max_fragcount)
3090 max_fragcount = score;
3092 if(tm.team == myteam) {
3093 if (max_fragcount == score)
3096 drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3097 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3099 if (max_fragcount == score)
3102 drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3103 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3112 void HUD_RaceTimer (void) {
3113 float id = HUD_PANEL_RACETIMER;
3115 pos = HUD_Panel_GetPos(id);
3116 mySize = HUD_Panel_GetSize(id);
3118 HUD_Panel_DrawBg(id, pos, mySize, 0);
3120 padding = HUD_Panel_GetPadding(id);
3123 pos += '1 1 0' * padding;
3124 mySize -= '2 2 0' * padding;
3127 drawfont = hud_bigfont;
3129 string s, forcetime;
3134 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3135 s = "^1Intermediate 1 (+15.42)";
3136 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3137 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3138 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3140 else if(race_checkpointtime)
3142 a = bound(0, 2 - (time - race_checkpointtime), 1);
3145 if(a > 0) // just hit a checkpoint?
3147 if(race_checkpoint != 254)
3149 if(race_time && race_previousbesttime)
3150 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3152 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3154 forcetime = TIME_ENCODED_TOSTRING(race_time);
3159 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3161 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3162 if(a > 0) // next one?
3164 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3169 if(s != "" && a > 0)
3171 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3172 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3173 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3176 if(race_penaltytime)
3178 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3181 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3182 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3183 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3184 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3190 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3191 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3192 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3197 if(race_laptime && race_checkpoint != 255)
3199 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3200 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3201 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3206 if(race_mycheckpointtime)
3208 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3209 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3210 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3211 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3212 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3214 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3216 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3217 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3218 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3219 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3220 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3223 if(race_penaltytime && !race_penaltyaccumulator)
3225 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3226 a = bound(0, (1 + t - time), 1);
3230 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3232 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3233 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3234 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3235 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3240 drawfont = hud_font;
3245 float vote_yescount;
3248 float vote_highlighted; // currently selected vote
3250 float vote_active; // is there an active vote?
3251 float vote_prev; // previous state of vote_active to check for a change
3253 float vote_change; // "time" when vote_active changed
3255 void HUD_VoteWindow(void)
3257 float id = HUD_PANEL_VOTE;
3259 pos = HUD_Panel_GetPos(id);
3260 mySize = HUD_Panel_GetSize(id);
3264 if(vote_active != vote_prev) {
3266 vote_prev = vote_active;
3269 if(vote_active || hud_configure)
3270 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3272 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3284 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
3286 HUD_Panel_DrawBg(id, pos, mySize, a);
3288 padding = HUD_Panel_GetPadding(id);
3291 pos += '1 1 0' * padding;
3292 mySize -= '2 2 0' * padding;
3295 drawpic_skin(pos, "voteprogress_back", mySize, '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3297 s = "A vote has been called for: ";
3298 drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3299 s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '1 1 0' * mySize_y*(1/5), stringwidth_colors); // TODO: broken?
3301 s = "Configure the HUD";
3302 drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3304 // print the yes/no counts
3305 s = strcat("Yes: ", ftos(vote_yescount));
3306 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3307 s = strcat("No: ", ftos(vote_nocount));
3308 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3310 // draw the progress bars
3311 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3312 drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3314 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3315 drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3317 // draw the highlights
3318 if(vote_highlighted == 1) {
3319 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3320 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3322 else if(vote_highlighted == 2) {
3323 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3324 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3327 drawresetcliparea();
3330 vote_highlighted = 0;
3334 // Mod icons panel (#10)
3337 float mod_active; // is there any active mod icon?
3339 // CTF HUD modicon section
3340 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3341 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3342 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3344 void HUD_Mod_CTF_Reset(void)
3346 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3349 void HUD_Mod_CTF(vector pos, vector mySize)
3351 vector redflag_pos, blueflag_pos;
3352 float f; // every function should have that
3354 float redflag, blueflag; // current status
3355 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3358 stat_items = getstati(STAT_ITEMS);
3359 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3360 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3362 if(redflag || blueflag)
3373 // when status CHANGES, set old status into prevstatus and current status into status
3374 if (redflag != redflag_prevframe)
3376 redflag_statuschange_time = time;
3377 redflag_prevstatus = redflag_prevframe;
3378 redflag_prevframe = redflag;
3381 if (blueflag != blueflag_prevframe)
3383 blueflag_statuschange_time = time;
3384 blueflag_prevstatus = blueflag_prevframe;
3385 blueflag_prevframe = blueflag;
3388 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3389 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3391 float BLINK_FACTOR = 0.15;
3392 float BLINK_BASE = 0.85;
3394 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3396 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3398 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3400 string red_icon, red_icon_prevstatus;
3401 float red_alpha, red_alpha_prevstatus;
3402 red_alpha = red_alpha_prevstatus = 1;
3404 case 1: red_icon = "flag_red_taken"; break;
3405 case 2: red_icon = "flag_red_lost"; break;
3406 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3408 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3409 red_icon = "flag_red_shielded";
3411 red_icon = string_null;
3414 switch(redflag_prevstatus) {
3415 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3416 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3417 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3420 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3421 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3422 red_icon_prevstatus = "flag_red_shielded";
3424 red_icon_prevstatus = string_null;
3428 string blue_icon, blue_icon_prevstatus;
3429 float blue_alpha, blue_alpha_prevstatus;
3430 blue_alpha = blue_alpha_prevstatus = 1;
3432 case 1: blue_icon = "flag_blue_taken"; break;
3433 case 2: blue_icon = "flag_blue_lost"; break;
3434 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3436 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3437 blue_icon = "flag_blue_shielded";
3439 blue_icon = string_null;
3442 switch(blueflag_prevstatus) {
3443 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3444 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3445 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3448 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3449 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3450 blue_icon_prevstatus = "flag_blue_shielded";
3452 blue_icon_prevstatus = string_null;
3456 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3458 blueflag_pos = pos + eX * mySize_y;
3461 redflag_pos = pos + eX * mySize_y;
3464 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3465 if(red_icon_prevstatus && f < 1)
3466 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3468 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha * f, DRAWFLAG_NORMAL);
3470 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3471 if(blue_icon_prevstatus && f < 1)
3472 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3474 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha * f, DRAWFLAG_NORMAL);
3477 // Keyhunt HUD modicon section
3478 float kh_runheretime;
3480 void HUD_Mod_KH_Reset(void)
3485 void HUD_Mod_KH(vector pos, vector mySize)
3487 mod_active = 1; // keyhunt should never hide the mod icons panel
3491 vector p, pa, kh_size, kh_asize;
3494 p_y = pos_y + 0.25 * mySize_y;
3496 kh_keys = getstati(STAT_KH_KEYS);
3498 kh_size_x = mySize_x * 0.25;
3499 kh_size_y = 0.75 * mySize_y;
3501 pa = p - eY * 0.25 * mySize_y;
3503 kh_asize_x = mySize_x * 0.25;
3504 kh_asize_y = mySize_y * 0.25;
3510 for(i = 0; i < 4; ++i)
3512 key = floor(kh_keys / pow(32, i)) & 31;
3514 if(keyteam == 30 && keycount <= 4)
3516 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3520 // this yields 8 exactly if "RUN HERE" shows
3525 kh_runheretime = time;
3526 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3531 for(i = 0; i < 4; ++i)
3533 key = floor(kh_keys / pow(32, i)) & 31;
3546 default: // owned or dropped
3551 a = a * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
3552 aa = aa * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
3558 drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3561 drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3564 drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3567 drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3572 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3575 drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3578 drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3581 drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3584 drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3588 p_x += 0.25 * mySize_x;
3589 pa_x += 0.25 * mySize_x;
3593 // Nexball HUD mod icon
3594 void HUD_Mod_NexBall(vector pos, vector mySize)
3596 float stat_items, nb_pb_starttime, dt, p;
3598 stat_items = getstati(STAT_ITEMS);
3599 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3601 if (stat_items & IT_KEY1)
3606 //Manage the progress bar if any
3607 if (nb_pb_starttime > 0)
3609 dt = mod(time - nb_pb_starttime, nb_pb_period);
3610 // one period of positive triangle
3611 p = 2 * dt / nb_pb_period;
3616 HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3619 pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
3621 if (stat_items & IT_KEY1)
3622 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3625 // Race/CTS HUD mod icons
3626 float crecordtime_prev; // last remembered crecordtime
3627 float crecordtime_change_time; // time when crecordtime last changed
3628 float srecordtime_prev; // last remembered srecordtime
3629 float srecordtime_change_time; // time when srecordtime last changed
3631 float race_status_time;
3632 float race_status_prev;
3633 string race_status_name_prev;
3634 void HUD_Mod_Race(vector pos, vector mySize)
3636 mod_active = 1; // race should never hide the mod icons panel
3638 me = playerslots[player_localentnum - 1];
3640 float f; // yet another function has this
3641 score = me.(scores[ps_primary]);
3643 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3644 return; // no records in the actual race
3646 drawfont = hud_bigfont;
3648 // clientside personal record
3650 if(gametype == GAME_CTS)
3654 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3656 if(score && (score < t || !t)) {
3657 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3658 if(cvar("cl_autodemo_delete_keeprecords"))
3660 f = cvar("cl_autodemo_delete");
3662 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3666 if(t != crecordtime_prev) {
3667 crecordtime_prev = t;
3668 crecordtime_change_time = time;
3670 f = time - crecordtime_change_time;
3673 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3674 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3676 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3677 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3678 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3679 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3683 t = race_server_record;
3684 if(t != srecordtime_prev) {
3685 srecordtime_prev = t;
3686 srecordtime_change_time = time;
3688 f = time - srecordtime_change_time;
3691 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3692 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3694 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3695 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3696 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3697 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3700 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3701 race_status_time = time + 5;
3702 race_status_prev = race_status;
3703 if (race_status_name_prev)
3704 strunzone(race_status_name_prev);
3705 race_status_name_prev = strzone(race_status_name);
3708 pos_x += mySize_x/2;
3711 a = bound(0, race_status_time - time, 1);
3714 s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
3718 rank = race_CheckName(race_status_name);
3720 rankname = race_PlaceName(rank);
3723 namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
3725 rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
3727 if(race_status == 0)
3728 drawpic_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3729 else if(race_status == 1) {
3730 drawpic_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3731 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3732 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3733 } else if(race_status == 2) {
3734 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3735 drawpic_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3737 drawpic_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3738 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3739 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3740 } else if(race_status == 3) {
3741 drawpic_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3742 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3743 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3746 if (race_status_time - time <= 0) {
3747 race_status_prev = -1;
3749 if(race_status_name)
3750 strunzone(race_status_name);
3751 race_status_name = string_null;
3752 if(race_status_name_prev)
3753 strunzone(race_status_name_prev);
3754 race_status_name_prev = string_null;
3756 drawfont = hud_font;
3759 float mod_prev; // previous state of mod_active to check for a change
3761 float mod_change; // "time" when mod_active changed
3763 void HUD_ModIcons(void)
3765 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3768 float id = HUD_PANEL_MODICONS;
3770 pos = HUD_Panel_GetPos(id);
3771 mySize = HUD_Panel_GetSize(id);
3773 if(mod_active != mod_prev) {
3775 mod_prev = mod_active;
3778 if(mod_active || hud_configure)
3779 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3781 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3784 HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
3787 padding = HUD_Panel_GetPadding(id);
3790 pos += '1 1 0' * padding;
3791 mySize -= '2 2 0' * padding;
3794 // these MUST be ran in order to update mod_active
3795 if(gametype == GAME_KEYHUNT)
3796 HUD_Mod_KH(pos, mySize);
3797 else if(gametype == GAME_CTF || hud_configure)
3798 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3799 else if(gametype == GAME_NEXBALL)
3800 HUD_Mod_NexBall(pos, mySize);
3801 else if(gametype == GAME_CTS || gametype == GAME_RACE)
3802 HUD_Mod_Race(pos, mySize);
3805 // Draw pressed keys (#11)
3807 void HUD_DrawPressedKeys(void)
3809 float id = HUD_PANEL_PRESSEDKEYS;
3811 pos = HUD_Panel_GetPos(id);
3812 mySize = HUD_Panel_GetSize(id);
3814 HUD_Panel_DrawBg(id, pos, mySize, 0);
3816 padding = HUD_Panel_GetPadding(id);
3819 pos += '1 1 0' * padding;
3820 mySize -= '2 2 0' * padding;
3825 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3826 drawpic_skin(pos, "key_bg.tga", mySize, '1 1 1', 0.1 * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3827 drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3828 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3829 drawpic_skin(pos + eX * 0.023 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3830 drawpic_skin(pos + eX * 0.1 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3831 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3832 drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3835 // Handle chat as a panel (#12)
3839 float id = HUD_PANEL_CHAT;
3841 pos = HUD_Panel_GetPos(id);
3842 mySize = HUD_Panel_GetSize(id);
3844 HUD_Panel_DrawBg(id, pos, mySize, 0);
3846 padding = HUD_Panel_GetPadding(id);
3849 pos += '1 1 0' * padding;
3850 mySize -= '2 2 0' * padding;
3853 cvar_set("con_chatrect", "1");
3855 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3856 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3858 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3859 cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
3864 chatsize = cvar("con_chatsize");
3865 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
3867 for(i = 0; i < cvar("con_chat"); ++i)
3869 if(i == cvar("con_chat") - 1)
3870 a = HUD_Panel_GetFgAlpha(id);
3872 a = HUD_Panel_GetFgAlpha(id) * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
3873 drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
3884 void HUD_ShowSpeed(void)
3887 float pos, conversion_factor;
3888 string speed, zspeed, unit;
3890 switch(cvar("cl_showspeed_unit"))
3895 conversion_factor = 1.0;
3899 conversion_factor = 1.0;
3903 conversion_factor = 0.0254;
3907 conversion_factor = 0.0254 * 3.6;
3911 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3915 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3919 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3921 numsize_x = numsize_y = cvar("cl_showspeed_size");
3922 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3924 drawfont = hud_bigfont;
3925 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3927 if (cvar("cl_showspeed_z") == 1) {
3928 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3929 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3932 drawfont = hud_font;
3935 vector acc_prevspeed;
3939 void HUD_ShowAcceleration(void)
3941 float acceleration, sz, scale, alpha, f;
3942 vector pos, top, rgb;
3943 top_x = vid_conwidth/2;
3946 f = time - acc_prevtime;
3947 if(cvar("cl_showacceleration_z"))
3948 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3950 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3951 acc_prevspeed = pmove_vel;
3952 acc_prevtime = time;
3954 f = bound(0, f * 10, 1);
3955 acc_avg = acc_avg * (1 - f) + acceleration * f;
3956 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3958 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3960 sz = cvar("cl_showacceleration_size");
3961 scale = cvar("cl_showacceleration_scale");
3962 alpha = cvar("cl_showacceleration_alpha");
3963 if (cvar("cl_showacceleration_color_custom"))
3964 rgb = stov(cvar_string("cl_showacceleration_color"));
3967 if (acceleration < 0) {
3968 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3969 } else if (acceleration > 0) {
3970 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3974 if (acceleration > 0)
3975 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
3976 else if (acceleration < 0)
3977 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
3980 void HUD_Reset (void)
3982 // reset gametype specific icons
3983 if(gametype == GAME_KEYHUNT)
3985 else if(gametype == GAME_CTF)
3986 HUD_Mod_CTF_Reset();
3989 void HUD_Main (void)
3991 if(disable_menu_alphacheck == 1)
3992 menu_fade_alpha = 1;
3994 menu_fade_alpha = (1 - cvar("_menu_alpha"));
3995 hud_fg_alpha = cvar("hud_fg_alpha");
3997 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3998 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3999 hud_color_bg_team = cvar("hud_color_bg_team");
4001 hud_fontsize = HUD_GetFontsize("hud_fontsize");
4002 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4004 hud_configure = cvar("_hud_configure");
4008 // HUD configure visible grid
4009 if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
4013 for(i = 0; i < vid_conwidth/max(2, cvar("hud_configure_grid_x")); ++i)
4015 drawfill(eX * i * max(2, cvar("hud_configure_grid_x")), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
4018 for(i = 0; i < vid_conheight/max(2, cvar("hud_configure_grid_y")); ++i)
4020 drawfill(eY * i * max(2, cvar("hud_configure_grid_y")), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
4024 if(cvar_string("hud_dock") != "")
4025 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * menu_fade_alpha, DRAWFLAG_NORMAL);
4027 if(HUD_Panel_CheckActive(HUD_PANEL_WEAPONICONS) || hud_configure)
4029 if(HUD_Panel_CheckActive(HUD_PANEL_INVENTORY) || hud_configure)
4031 if(HUD_Panel_CheckActive(HUD_PANEL_POWERUPS) || hud_configure)
4033 if(HUD_Panel_CheckActive(HUD_PANEL_HEALTHARMOR) || hud_configure)
4035 if(HUD_Panel_CheckActive(HUD_PANEL_NOTIFY) || hud_configure)
4037 if(HUD_Panel_CheckActive(HUD_PANEL_TIMER) || hud_configure)
4040 if(HUD_Panel_CheckActive(HUD_PANEL_RADAR) || hud_configure)
4041 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
4043 if(HUD_Panel_CheckActive(HUD_PANEL_SCORE) || hud_configure)
4045 if(HUD_Panel_CheckActive(HUD_PANEL_RACETIMER) || hud_configure)
4046 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
4048 if(HUD_Panel_CheckActive(HUD_PANEL_VOTE) || hud_configure)
4050 if(HUD_Panel_CheckActive(HUD_PANEL_MODICONS) || hud_configure)
4053 if(HUD_Panel_CheckActive(HUD_PANEL_PRESSEDKEYS) || hud_configure)
4054 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
4055 HUD_DrawPressedKeys();
4056 if(HUD_Panel_CheckActive(HUD_PANEL_CHAT) || hud_configure)
4059 cvar_set("con_csqcpositioning", "0");
4061 // TODO hud_'ify these
4062 if (cvar("cl_showspeed"))
4064 if (cvar("cl_showacceleration"))
4065 HUD_ShowAcceleration();
4067 if (hud_configure && spectatee_status) // try to join if we are in hud_configure mode, but still spectating (in order to get rid of motd and such)
4068 localcmd("cmd selectteam auto; cmd join\n");
4070 if (!hud_configure) // hud config mode disabled, enable normal alpha stuff again
4071 disable_menu_alphacheck = 0;