resize mostly works in a sane way now, can almost enable by default. If bottom of...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80         drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
81 }
82
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84         drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
85 }
86
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88         drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
89 }
90
91 // return HUD background color
92 vector HUD_GetBgColor()
93 {
94         vector color;
95         if (teamplay)
96                 GetTeamRGB(myteam) * hud_color_bg_team;
97         else {
98                 // allow custom HUD colors in non-teamgames
99                 color_x = cvar("hud_color_bg_r");
100                 color_y = cvar("hud_color_bg_g");
101                 color_z = cvar("hud_color_bg_b");
102         }
103         return color;
104 }
105
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
108 {
109         vector rgb;
110         float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111         if(accuracy >= 100) {
112                 rgb_x = 0;
113                 rgb_y = 1;
114         }
115         else if(accuracy > yellow_accuracy) {
116                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
117                 rgb_y = 1;
118         }
119         else {
120                 rgb_x = 1;
121                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
122         }
123         rgb_z = 0;
124         return rgb;
125 }
126
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
129 {
130         float l, i;
131         string str, tmp, l_length;
132         float minus, plus;
133         vector vsize, num_color;
134
135         vsize_x = vsize_y = lettersize;
136         vsize_z = 0;
137
138         // showsign 1: always prefix with minus sign (useful in race distribution display)
139         // showsign 2: always prefix with plus sign (useful in race distribution display)
140         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
141
142         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
143         {
144                 plus = true;
145                 pos_x -= lettersize;
146         } else
147                 plus = false;
148
149         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
150         {
151                 minus = true;
152                 num = -num;
153                 pos_x -= lettersize;
154         } else
155                 minus = false;
156
157         if(digits < 0)
158         {
159                 tmp = ftos(num);
160                 digits = -digits;
161                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
162         } else
163                 str = ftos(num);
164
165         l = strlen(str);
166         l_length = ftos(l);
167
168         if(l > digits)
169         {
170                 str = substring(str, l-digits, 999);
171                 l = strlen(str);
172         } else if(l < digits)
173                 pos_x += (digits-l) * lettersize;
174
175         if (highlighted == 1) {
176                 vector hl_size;
177                 hl_size_x = vsize_x * l + vsize_x * 0.2;
178                 hl_size_y = vsize_y * 1.1;
179                 hl_size_z = 0;
180                 if(minus)
181                         hl_size_x = hl_size_x + vsize_x;
182
183                 vector hl_pos;
184                 hl_pos_x = pos_x - lettersize/10;
185                 hl_pos_y = pos_y - lettersize/20;
186                 hl_pos_z = 0;
187
188                 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
189         }
190
191         if (stroke == 1)
192                 num_color = '1 1 1';
193         else
194                 num_color = rgb;
195
196         if(minus)
197         {
198                 if (stroke == 1)
199                         drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200                 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
201                 pos_x += lettersize;
202         } else if(plus)
203         {
204                 if (stroke == 1)
205                         drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206                 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
207                 pos_x += lettersize;
208         }
209
210         for(i = 0; i < l; ++i)
211         {
212                 tmp = substring(str, i, 1);
213                 if (stroke == 1)
214                         drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215                 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
216                 pos_x += lettersize;
217         }
218 }
219
220 // color the number differently based on how big it is (used in the health/armor panel)
221 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
222 {
223         vector color;
224         if(x > 200) {
225                 color_x = 0;
226                 color_y = 1;
227                 color_z = 0;
228         }
229         else if(x > 150) {
230                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
231                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
232                 color_z = 0;
233         }
234         else if(x > 100) {
235                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
236                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
237                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
238         }
239         else if(x > 50) {
240                 color_x = 1;
241                 color_y = 1;
242                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
243         }
244         else if(x > 20) {
245                 color_x = 1;
246                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
247                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
248         }
249         else {
250                 color_x = 1;
251                 color_y = 0;
252                 color_z = 0;
253         }
254         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
255 }
256
257 float stringwidth_colors(string s, vector theSize)
258 {
259         return stringwidth(s, TRUE, theSize);
260 }
261
262 float stringwidth_nocolors(string s, vector theSize)
263 {
264         return stringwidth(s, FALSE, theSize);
265 }
266
267 #define CENTERPRINT_MAX_LINES 30
268 string centerprint_messages[CENTERPRINT_MAX_LINES];
269 float centerprint_width[CENTERPRINT_MAX_LINES];
270 vector centerprint_start;
271 float centerprint_expire;
272 float centerprint_num;
273 float centerprint_offset_hint;
274 vector centerprint_fontsize;
275
276 void centerprint(string strMessage)
277 {
278         float i, j, n, hcount;
279         string s;
280
281         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
282
283         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
284
285         if(cvar("scr_centertime") <= 0)
286                 return;
287
288         if(strMessage == "")
289                 return;
290
291         // strip trailing newlines
292         j = strlen(strMessage) - 1;
293         while(substring(strMessage, j, 1) == "\n" && j >= 0)
294                 j = j - 1;
295         strMessage = substring(strMessage, 0, j + 1);
296
297         if(strMessage == "")
298                 return;
299
300         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
301         j = 0;
302         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
303                 j = j + 1;
304         strMessage = substring(strMessage, j, strlen(strMessage) - j);
305         centerprint_offset_hint = j;
306
307         if(strMessage == "")
308                 return;
309
310         // if we get here, we have a message. Initialize its height.
311         centerprint_num = 0;
312
313         n = tokenizebyseparator(strMessage, "\n");
314         i = hcount = 0;
315         for(j = 0; j < n; ++j)
316         {
317                 getWrappedLine_remaining = argv(j);
318                 while(getWrappedLine_remaining)
319                 {
320                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
321                         if(centerprint_messages[i])
322                                 strunzone(centerprint_messages[i]);
323                         centerprint_messages[i] = strzone(s);
324                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
325                         ++i;
326
327                         // half height for empty lines looks better
328                         if(s == "")
329                                 hcount += 0.5;
330                         else
331                                 hcount += 1;
332
333                         if(i >= CENTERPRINT_MAX_LINES)
334                                 break;
335                 }
336         }
337
338         float h, havail;
339         h = centerprint_fontsize_y*hcount;
340
341         havail = vid_conheight;
342         if(cvar("con_chatpos") < 0)
343                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
344         if(havail > vid_conheight - 70)
345                 havail = vid_conheight - 70; // avoid overlapping HUD
346
347         centerprint_start_x = 0;
348
349 #if 0
350         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
351
352         // here, the centerprint would cover the crosshair. REALLY BAD.
353         forbiddenmin = vid_conheight * 0.5 - h - 16;
354         forbiddenmax = vid_conheight * 0.5 + 16;
355
356         allowedmin = scoreboard_bottom;
357         allowedmax = havail - h;
358         preferred = (havail - h)/2;
359
360
361         // possible orderings (total: 4! / 4 = 6)
362         //  allowedmin allowedmax forbiddenmin forbiddenmax
363         //  forbiddenmin forbiddenmax allowedmin allowedmax
364         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
365         {
366                 // forbidden doesn't matter in this case
367                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
368         }
369         //  allowedmin forbiddenmin allowedmax forbiddenmax
370         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
371         {
372                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
373         }
374         //  allowedmin forbiddenmin forbiddenmax allowedmax
375         else if(allowedmin < forbiddenmin)
376         {
377                 // make sure the forbidden zone is not covered
378                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
379                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
380                 else
381                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
382         }
383         //  forbiddenmin allowedmin allowedmax forbiddenmax
384         else if(allowedmax < forbiddenmax)
385         {
386                 // it's better to leave the allowed zone (overlap with scoreboard) than
387                 // to cover the forbidden zone (crosshair)
388                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
389                         centerprint_start_y = forbiddenmax;
390                 else
391                         centerprint_start_y = forbiddenmin;
392         }
393         //  forbiddenmin allowedmin forbiddenmax allowedmax
394         else
395         {
396                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
397         }
398 #else
399         centerprint_start_y =
400                 min(
401                         max(
402                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
403                                 (havail - h)/2
404                         ),
405                         havail - h
406                 );
407 #endif
408
409         centerprint_num = i;
410         centerprint_expire = time + cvar("scr_centertime");
411 }
412
413 void HUD_DrawCenterPrint (void)
414 {
415         float i;
416         vector pos;
417         string ts;
418         float a;
419
420         //if(time > centerprint_expire)
421         //      return;
422
423         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
424         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
425         //sz = 1.2 / (a + 0.2);
426
427         if(a <= 0)
428                 return;
429
430         pos = centerprint_start;
431         for (i=0; i<centerprint_num; i = i + 1)
432         {
433                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
434                 ts = centerprint_messages[i];
435                 if (ts != "")
436                 {
437                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
438                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
439                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
440                         pos_y = pos_y + centerprint_fontsize_y;
441                 }
442                 else
443                         // half height for empty lines looks better
444                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
445         }
446 }
447
448 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
449 {
450         position_x -= 2 / 3 * strlen(text) * scale_x;
451         drawstring(position, text, scale, rgb, alpha, flag);
452 }
453
454 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
455 {
456         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
457         drawstring(position, text, scale, rgb, alpha, flag);
458 }
459
460 // return the string of the given race place
461 string race_PlaceName(float pos) {
462         if(pos == 1)
463                 return "1st";
464         else if(pos == 2)
465                 return "2nd";
466         else if(pos == 3)
467                 return "3rd";
468         else
469                 return strcat(ftos(pos), "th");
470 }
471
472 // return the string of the onscreen race timer
473 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
474 {
475         string col;
476         string timestr;
477         string cpname;
478         string lapstr;
479         lapstr = "";
480
481         if(histime == 0) // goal hit
482         {
483                 if(mytime > 0)
484                 {
485                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
486                         col = "^1";
487                 }
488                 else if(mytime == 0)
489                 {
490                         timestr = "+0.0";
491                         col = "^3";
492                 }
493                 else
494                 {
495                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
496                         col = "^2";
497                 }
498
499                 if(lapdelta > 0)
500                 {
501                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
502                         col = "^2";
503                 }
504                 else if(lapdelta < 0)
505                 {
506                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
507                         col = "^1";
508                 }
509         }
510         else if(histime > 0) // anticipation
511         {
512                 if(mytime >= histime)
513                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
514                 else
515                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
516                 col = "^3";
517         }
518         else
519                 col = "^7";
520
521         if(cp == 254)
522                 cpname = "Start line";
523         else if(cp == 255)
524                 cpname = "Finish line";
525         else if(cp)
526                 cpname = strcat("Intermediate ", ftos(cp));
527         else
528                 cpname = "Finish line";
529
530         if(histime < 0)
531                 return strcat(col, cpname);
532         else if(hisname == "")
533                 return strcat(col, cpname, " (", timestr, ")");
534         else
535                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
536 }
537
538 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
539 float race_CheckName(string net_name) {
540         float i;
541         for (i=RANKINGS_CNT-1;i>=0;--i)
542                 if(grecordholder[i] == net_name)
543                         return i+1;
544         return 0;
545 }
546
547 /*
548 ==================
549 HUD panels
550 ==================
551 */
552
553 // Save the config
554 void HUD_Panel_ExportCfg(string cfgname)
555 {
556         float fh;
557         fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
558         if(fh >= 0)
559         {
560                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
561                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
562                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
563                 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
564                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
565                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
566                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
567                 fputs(fh, strcat("seta hud_fg_alpha) \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
568                 fputs(fh, "\n");
569
570                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
571                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
572                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
573                 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
574                 fputs(fh, "\n");
575
576                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
577                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
578                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
579                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
580                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
581                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
582                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
583                 fputs(fh, "\n");
584
585                 // common cvars for all panels
586                 float i;
587                 for (i = 0; i < HUD_PANEL_NUM; ++i)
588                 {
589                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
590                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
591                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
592                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
593                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
594                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
595                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
596                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
597                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
598                         switch(i) {
599                                 case 0:
600                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
601                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
602                                         break;
603                                 case 1:
604                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
605                                         break;
606                                 case 2:
607                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
608                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
609                                         break;
610                                 case 3:
611                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
612                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
613                                         break;
614                                 case 4:
615                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
616                                         break;
617                                 case 9:
618                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
619                                         break;
620                         }
621                         fputs(fh, "\n");
622                 }
623
624                 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
625         }
626         fclose(fh);
627 }
628
629 vector HUD_Panel_GetMinSize(float id)
630 {
631         vector mySize;
632         // note: please only set mySize_y on aspect ratio forced panels
633         switch(id) {
634                 case 0: 
635                         mySize_x = 1/10; // at least 1/10 * height
636                         mySize_y = 1/26; // at least 1/26 * width
637                         break;
638                 case 1: 
639                         if(cvar("hud_inventory_onlycurrent"))
640                                 mySize_y = 2/5; //  2/5 width
641                         else
642                                 mySize_x = 0.7; // at least 0.7 * height
643                         break;
644                 case 3: 
645                         if(cvar("hud_healtharmor") == 2)
646                         {
647                                 mySize_x = 4.35; // 4.35 * height, trial and error...
648                                 mySize_y = 0.01; // "unlimited" ;)
649                         }
650                         break;
651                 case 4: 
652                         mySize_x = 1.2; // 12/10 * height, as panel cant support more than 10 entries...
653                         mySize_y = 1/12; // 1/12 * width
654                         break;
655                 case 5: 
656                         mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
657                         break;
658                 case 7: 
659                         mySize_y = 1/4; // 1/4 * width
660                         break;
661                 case 8: 
662                         mySize_y = 1/4; // 1/4 * width
663                         break;
664                 case 9: 
665                         mySize_y = 1/4; // 1/4 * width
666                         break;
667                 case 10: 
668                         mySize_y = 1/2; // 1/2 * width
669                         break;
670                 case 11: 
671                         mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
672                         break;
673         }
674         if(!mySize_x && mySize_y)
675                 mySize_x = 1/mySize_y;
676         return mySize;
677 }
678
679 // return active status of panel
680 float HUD_Panel_CheckActive(float id)
681 {
682         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
683                 return 1;
684         return 0;
685 }
686
687 // return size of given panel
688 vector HUD_Panel_GetSize(float id)
689 {
690         vector mySize;
691         mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
692
693         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
694
695         if(disable_menu_alphacheck == 2 && id == highlightedPanel)
696         {
697                 vector menu_enable_maxsize, menu_enable_size;
698                 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
699                 menu_enable_maxsize_x = 0.3 * vid_conwidth;
700                 menu_enable_maxsize_y = 0.18 * vid_conheight;
701                 if(mySize_x > mySize_y)
702                 {
703                         if(mySize_y > menu_enable_maxsize_y)
704                         {
705                                 menu_enable_size_y = menu_enable_maxsize_y;
706                                 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
707                                 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
708                         }
709                 }
710                 else
711                 {
712                         if(mySize_x > menu_enable_maxsize_x)
713                         {
714                                 menu_enable_size_x = menu_enable_maxsize_x;
715                                 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
716                                 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
717                         }
718                 }
719         }
720         return mySize;
721 }
722
723 // return pos of given panel
724 vector HUD_Panel_GetPos(float id)
725 {
726         vector pos;
727         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
728
729         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
730
731         if (pos_x < 0)
732                 pos_x = vid_conwidth + pos_x;
733         if (pos_y < 0)
734                 pos_y = vid_conheight + pos_y;
735
736         if(disable_menu_alphacheck == 2 && id == highlightedPanel)
737         {
738                 vector mySize, menu_enable_panelpos;
739                 mySize = HUD_Panel_GetSize(id);
740                 if(mySize_x > mySize_y)
741                         menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
742                 else
743                         menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
744                 pos = (1 - cvar("_menu_alpha")) * pos + (cvar("_menu_alpha")) * menu_enable_panelpos;
745         }
746         return pos;
747 }
748
749 float HUD_Panel_GetBorder(float id)
750 {
751         string border;
752         border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
753         if(border == "")
754                 border = cvar_string("hud_bg_border");
755         return stof(border);
756 }
757
758 vector HUD_Panel_GetColor(float id)
759 {
760         float f;
761         vector color_vec;
762         string color;
763
764         // fetch per-panel color
765         if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
766                 f = stof(getplayerkey(self.sv_entnum, "colors"));
767                 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
768         }
769         else
770                 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
771         color_vec = stov(color);
772
773         if(color == "") { // fetch default color
774                 color = cvar_string("hud_bg_color");
775                 color_vec = stov(color);
776                 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
777                         f = stof(getplayerkey(self.sv_entnum, "colors"));
778                         color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
779                 }
780                 else if(color == "shirt") {
781                         f = stof(getplayerkey(self.sv_entnum, "colors"));
782                         color_vec = colormapPaletteColor(floor(f / 16), 0);
783                 }
784                 else if(color == "pants") {
785                         f = stof(getplayerkey(self.sv_entnum, "colors"));
786                         color_vec = colormapPaletteColor(mod(f, 16), 1);
787                 }
788         }
789         else if(color == "shirt") {
790                 f = stof(getplayerkey(self.sv_entnum, "colors"));
791                 color_vec = colormapPaletteColor(floor(f / 16), 0);
792         }
793         else if(color == "pants") {
794                 f = stof(getplayerkey(self.sv_entnum, "colors"));
795                 color_vec = colormapPaletteColor(mod(f, 16), 1);
796         }
797         return color_vec;
798 }
799
800 vector HUD_Panel_Dock_GetColor(void)
801 {
802         float f;
803         vector color_vec;
804         string color;
805         color = cvar_string("hud_dock_color");
806         color_vec = stov(color);
807         if(teamplay && cvar(strcat("hud_dock_color_team"))) {
808                 f = stof(getplayerkey(self.sv_entnum, "colors"));
809                 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
810         }
811         else if(color == "shirt") {
812                 f = stof(getplayerkey(self.sv_entnum, "colors"));
813                 color_vec = colormapPaletteColor(floor(f / 16), 0);
814         }
815         else if(color == "pants") {
816                 f = stof(getplayerkey(self.sv_entnum, "colors"));
817                 color_vec = colormapPaletteColor(mod(f, 16), 1);
818         }
819         return color_vec;
820 }
821
822 float HUD_Panel_GetBgAlpha(float id)
823 {
824         string alpha;
825         alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
826         if(alpha == "")
827                 alpha = cvar_string("hud_bg_alpha");
828
829         if(hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == id) // do not set a minalpha cap when showing the config dialog for this panel
830                 alpha = ftos((1 - cvar("_menu_alpha")) * max(cvar("hud_configure_bg_minalpha"), stof(alpha)) + (cvar("_menu_alpha")) * stof(alpha));
831         else if(hud_configure)
832                 alpha = ftos(max(cvar("hud_configure_bg_minalpha"), stof(alpha)));
833
834         if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
835                 return 0.25;
836
837         if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
838                 return stof(alpha);
839         else
840                 return stof(alpha) * menu_fade_alpha;
841 }
842
843 float HUD_Panel_GetFgAlpha(float id)
844 {
845         float alpha;
846         alpha = hud_fg_alpha;
847
848         if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
849                 return 0.25;
850
851         if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
852                 return alpha;
853         else
854                 return alpha * menu_fade_alpha;
855 }
856
857 float HUD_Panel_GetPadding(float id)
858 {
859         string padding;
860         padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
861         if(padding == "")
862                 padding = cvar_string("hud_bg_padding");
863
864         vector mySize;
865         mySize = HUD_Panel_GetSize(id);
866         float smallestsize;
867         smallestsize = min(mySize_x, mySize_y);
868         return min(smallestsize/2 - 5, stof(padding));
869 }
870
871 // draw the background/borders
872 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
873 {
874         if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
875                 return;
876
877         string bg;
878         bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
879         if(bg == "")
880                 bg = cvar_string("hud_bg");
881
882         if(bg == "0" && hud_configure) {
883                 bg = "border"; // we probably want to see a background in config mode at all times...
884         }
885
886         if(bg != "0")
887         {
888                 float border;
889                 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
890
891                 vector color;
892                 color = HUD_Panel_GetColor(id);
893
894                 if(alpha)
895                         alpha = HUD_Panel_GetBgAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
896                 else
897                         alpha = HUD_Panel_GetBgAlpha(id);
898
899                 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
900         }
901 }
902
903 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
904 {
905 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
906         string pic;
907         pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
908         if(vertical) {
909                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
910                 if(mySize_y/mySize_x > 2)
911                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
912                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
913         } else {
914                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
915                 if(mySize_x/mySize_y > 2)
916                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
917                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
918         }
919 }
920
921 vector HUD_Panel_GetProgressBarColor(string item)
922 {
923         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
924 }
925
926 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
927 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
928 {
929         float i;
930
931         vector myTarget;
932         myTarget = myPos;
933
934         vector targPos;
935         vector targSize;
936         vector myCenter;
937         vector targCenter;
938         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
939         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
940
941         for (i = 0; i < HUD_PANEL_NUM; ++i) {
942                 if(i == id || !HUD_Panel_CheckActive(i))
943                         continue;
944
945                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
946                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
947
948                 if(myPos_y + mySize_y < targPos_y)
949                         continue;
950                 if(myPos_y > targPos_y + targSize_y)
951                         continue;
952
953                 if(myPos_x + mySize_x < targPos_x)
954                         continue;
955                 if(myPos_x > targPos_x + targSize_x)
956                         continue;
957
958                 // OK, there IS a collision.
959
960                 myCenter_x = myPos_x + 0.5 * mySize_x;
961                 myCenter_y = myPos_y + 0.5 * mySize_y;
962
963                 targCenter_x = targPos_x + 0.5 * targSize_x;
964                 targCenter_y = targPos_y + 0.5 * targSize_y;
965
966                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
967                 {
968                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
969                                 myTarget_x = targPos_x - mySize_x;
970                         else // push it upwards
971                                 myTarget_y = targPos_y - mySize_y;
972                 }
973                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
974                 {
975                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
976                                 myTarget_x = targPos_x + targSize_x;
977                         else // push it upwards
978                                 myTarget_y = targPos_y - mySize_y;
979                 }
980                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
981                 {
982                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
983                                 myTarget_x = targPos_x - mySize_x;
984                         else // push it downwards
985                                 myTarget_y = targPos_y + targSize_y;
986                 }
987                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
988                 {
989                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
990                                 myTarget_x = targPos_x + targSize_x;
991                         else // push it downwards
992                                 myTarget_y = targPos_y + targSize_y;
993                 }
994         }
995
996         return myTarget;
997 }
998
999 void HUD_Panel_SetPos(float id, vector pos)
1000 {
1001         vector oldPos;
1002         oldPos = HUD_Panel_GetPos(id);
1003
1004         vector mySize;
1005         mySize = HUD_Panel_GetSize(id);
1006
1007         if(cvar("hud_configure_checkcollisions"))
1008                 pos = HUD_Panel_CheckMove(id, pos, mySize);
1009
1010         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
1011         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
1012
1013         if(cvar("hud_configure_grid"))
1014         {
1015                 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1016                 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1017         }
1018
1019         if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
1020                 pos_x = pos_x - vid_conwidth;
1021         if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
1022                 pos_y = pos_y - vid_conheight;
1023
1024         string s;
1025         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
1026
1027         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1028 }
1029
1030 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
1031 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize, vector resizeorigin)
1032 {
1033         float i;
1034
1035         vector targPos;
1036         vector targSize;
1037         vector myCenter;
1038         vector targCenter;
1039         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1040         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1041
1042         for (i = 0; i < HUD_PANEL_NUM; ++i) {
1043                 if(i == id || !HUD_Panel_CheckActive(i))
1044                         continue;
1045
1046                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
1047                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
1048
1049                 if(myPos_y + mySize_y < targPos_y)
1050                         continue;
1051                 if(myPos_y > targPos_y + targSize_y)
1052                         continue;
1053
1054                 if(myPos_x + mySize_x < targPos_x)
1055                         continue;
1056                 if(myPos_x > targPos_x + targSize_x)
1057                         continue;
1058
1059                 // OK, there IS a collision.
1060
1061                 myCenter_x = myPos_x + 0.5 * mySize_x;
1062                 myCenter_y = myPos_y + 0.5 * mySize_y;
1063
1064                 targCenter_x = targPos_x + 0.5 * targSize_x;
1065                 targCenter_y = targPos_y + 0.5 * targSize_y;
1066
1067                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel)
1068                 {
1069                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1070                                 mySize_x = targPos_x - myPos_x;
1071                         else // push it upwards
1072                                 mySize_y = targPos_y - resizeorigin_y;
1073                 }
1074                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
1075                 {
1076                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1077                                 mySize_x = resizeorigin_x - (targPos_x + targSize_x);
1078                         else // push it upwards
1079                                 mySize_y = targPos_y - resizeorigin_y;
1080                 }
1081                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
1082                 {
1083                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1084                                 mySize_x = targPos_x - resizeorigin_x;
1085                         else // push it downwards
1086                                 mySize_y = resizeorigin_y - (targPos_y + targSize_y);
1087                 }
1088                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
1089                 {
1090                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1091                                 mySize_x = resizeorigin_x - (targPos_x + targSize_x);
1092                         else // push it downwards
1093                                 mySize_y = resizeorigin_y - (targPos_y + targSize_y);
1094                 }
1095         }
1096
1097         return mySize;
1098 }
1099
1100 void HUD_Panel_SetPosSize(float id, vector resizeorigin)
1101 {
1102         vector mySize, myPos;
1103
1104         if(resizeCorner == 1) {
1105                 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1106                 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1107         } else if(resizeCorner == 2) {          
1108                 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1109                 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1110         } else if(resizeCorner == 3) {
1111                 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1112                 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1113         } else { // resizeCorner == 4
1114                 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1115                 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1116         }
1117
1118         // minimum panel size cap
1119         mySize_x = max(0.025 * vid_conwidth, mySize_x);
1120         mySize_y = max(0.025 * vid_conheight, mySize_y);
1121
1122         if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1123         {
1124                 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
1125                 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1126         }
1127
1128         // cap against panel's own limits
1129         vector minSize;
1130         minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1131
1132         mySize_x = max(minSize_x * mySize_y, mySize_x);
1133         mySize_y = max(minSize_y * mySize_x, mySize_y);
1134
1135         // collision testing|
1136         // -----------------+
1137
1138         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1139         if(resizeCorner == 1) {
1140                 myPos_x = resizeorigin_x - mySize_x;
1141                 myPos_y = resizeorigin_y - mySize_y;
1142         } else if(resizeCorner == 2) {
1143                 myPos_x = resizeorigin_x;
1144                 myPos_y = resizeorigin_y - mySize_y;
1145         } else if(resizeCorner == 3) {
1146                 myPos_x = resizeorigin_x - mySize_x;
1147                 myPos_y = resizeorigin_y;
1148         } else { // resizeCorner == 4
1149                 myPos_x = resizeorigin_x;
1150                 myPos_y = resizeorigin_y;
1151         }
1152
1153         // left/top screen edges
1154         mySize_x = min(myPos_x + mySize_x, mySize_x);
1155         mySize_y = min(myPos_y + mySize_y, mySize_y);
1156
1157         // bottom/right screen edges
1158         mySize_x = min(vid_conwidth - myPos_x, mySize_x); 
1159         mySize_y = min(vid_conheight - myPos_y, mySize_y); 
1160
1161         if(cvar("hud_configure_checkcollisions"))
1162                 mySize = HUD_Panel_CheckResize(id, myPos, mySize, resizeorigin);
1163
1164         if(cvar("hud_configure_grid"))
1165         {
1166                 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1167                 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1168         }
1169
1170         // do another pos check, as size might have changed by now
1171         if(resizeCorner == 1) {
1172                 myPos_x = resizeorigin_x - mySize_x;
1173                 myPos_y = resizeorigin_y - mySize_y;
1174         } else if(resizeCorner == 2) {
1175                 myPos_x = resizeorigin_x;
1176                 myPos_y = resizeorigin_y - mySize_y;
1177         } else if(resizeCorner == 3) {
1178                 myPos_x = resizeorigin_x - mySize_x;
1179                 myPos_y = resizeorigin_y;
1180         } else { // resizeCorner == 4
1181                 myPos_x = resizeorigin_x;
1182                 myPos_y = resizeorigin_y;
1183         }
1184
1185         string s;
1186         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1187         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1188
1189         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1190         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1191 }
1192
1193 float mouseClicked;
1194 float prevMouseClicked; // previous state
1195 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
1196 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
1197
1198 float menu_enabled;
1199 float menu_enabled_time;
1200 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1201 {
1202         if(!hud_configure)
1203                 return false;
1204
1205         // allow console bind to work
1206         string con_keys;
1207         float keys;
1208         con_keys = findkeysforcommand("toggleconsole");
1209         keys = tokenize(con_keys);
1210
1211         float hit_con_bind, i;
1212         for (i = 0; i < keys; ++i)
1213         {
1214                 if(nPrimary == stof(argv(i)))
1215                         hit_con_bind = 1;
1216         }
1217
1218         if(nPrimary == K_MOUSE1)
1219         {
1220                 if(bInputType == 0) { // key pressed
1221                         mouseClicked = 1;
1222                         return true;
1223                 }
1224                 else if(bInputType == 1) {// key released
1225                         mouseClicked = 0;
1226                         return true;
1227                 }
1228         }
1229         else if(nPrimary == K_ESCAPE)
1230         {
1231                 disable_menu_alphacheck = 1;
1232                 menu_enabled = 1;
1233                 menu_enabled_time = time;
1234                 localcmd("menu_showhudexit\n");
1235         }
1236
1237         else if(hit_con_bind)
1238                 return false;
1239
1240         return true; // Suppress ALL other input
1241 }
1242
1243 void HUD_Panel_Mouse()
1244 {
1245         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1246         if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1247                 disable_menu_alphacheck = 0;
1248         if (cvar("_menu_alpha") == 0 && time - menu_enabled_time > 0.5)
1249                 menu_enabled = 0;
1250
1251         /*
1252         print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1253         print("Highlighted: ", ftos(highlightedPanel), "\n");
1254         print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1255         */
1256
1257         if(mouseClicked == 0 && disable_menu_alphacheck != 2) { // don't reset these variables in disable_menu_alphacheck mode 2!
1258                 highlightedPanel = -1;
1259                 highlightedAction = 0;
1260         }
1261
1262         mousepos = mousepos + getmousepos();
1263
1264         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1265         mousepos_y = bound(0, mousepos_y, vid_conheight);
1266
1267         drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1268
1269         if(mouseClicked)
1270         {
1271                 float i, border;
1272                 vector panelPos;
1273                 vector panelSize;
1274
1275                 for(i = 0; i < HUD_PANEL_NUM; ++i)
1276                 {
1277                         panelPos = HUD_Panel_GetPos(i);
1278                         panelSize = HUD_Panel_GetSize(i);
1279                         border = HUD_Panel_GetBorder(i);
1280                         if(prevMouseClicked == 0) {
1281                                 // move
1282                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1283                                 {
1284                                         highlightedPanel = i;
1285                                         highlightedAction = 1;
1286                                 }
1287                                 // resize from topleft border
1288                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1289                                 {
1290                                         highlightedPanel = i;
1291                                         highlightedAction = 2;
1292                                         resizeCorner = 1;
1293                                 }
1294                                 // resize from topright border
1295                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1296                                 {
1297                                         highlightedPanel = i;
1298                                         highlightedAction = 2;
1299                                         resizeCorner = 2;
1300                                 }
1301                                 // resize from bottomleft border
1302                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1303                                 {
1304                                         highlightedPanel = i;
1305                                         highlightedAction = 2;
1306                                         resizeCorner = 3;
1307                                 }
1308                                 // resize from bottomright border
1309                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1310                                 {
1311                                         highlightedPanel = i;
1312                                         highlightedAction = 2;
1313                                         resizeCorner = 4;
1314                                 }
1315                         }
1316
1317                         if(highlightedPanel == i)
1318                         {
1319                                 if(prevMouseClicked == 0)
1320                                 {
1321                                         if(highlightedAction == 1)
1322                                                 panel_click_distance = mousepos - panelPos;
1323                                         else if(highlightedAction == 2)
1324                                         {
1325                                                 if(resizeCorner == 1) {
1326                                                         panel_click_distance = mousepos - panelPos;
1327                                                         panel_click_resizeorigin = panelPos + panelSize;
1328                                                 } else if(resizeCorner == 2) {
1329                                                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1330                                                         panel_click_distance_y = mousepos_y - panelPos_y;
1331                                                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1332                                                 } else if(resizeCorner == 3) {
1333                                                         panel_click_distance_x = mousepos_x - panelPos_x;
1334                                                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1335                                                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1336                                                 } else if(resizeCorner == 4) {
1337                                                         panel_click_distance = panelSize - mousepos + panelPos;
1338                                                         panel_click_resizeorigin = panelPos;
1339                                                 }
1340                                         }       
1341                                 }
1342
1343                                 if(highlightedAction == 1)
1344                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1345                                 else if(highlightedAction == 2)
1346                                         HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
1347                         }
1348                 }
1349
1350                 // doubleclick check
1351                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1352                 {
1353                         mouseClicked = 0; // to prevent spam, I guess.
1354                         disable_menu_alphacheck = 2;
1355                         menu_enabled = 1;
1356                         menu_enabled_time = time;
1357                         localcmd("menu_showhudoptions ", ftos(highlightedPanel), "\n");
1358                         return;
1359                 }
1360                 if(prevMouseClicked == 0)
1361                 {
1362                         prevMouseClickedTime = time;
1363                         prevMouseClickedPos = mousepos;
1364                 }
1365         }
1366         prevMouseClicked = mouseClicked;
1367 }
1368
1369 // Weapon icons (#0)
1370 //
1371 float weaponspace[10];
1372 void HUD_WeaponIcons_Clear()
1373 {
1374         float idx;
1375         for(idx = 0; idx < 10; ++idx)
1376                 weaponspace[idx] = 0;
1377 }
1378
1379 entity weaponorder[WEP_MAXCOUNT];
1380
1381 void weaponorder_swap(float i, float j, entity pass)
1382 {
1383         entity h;
1384         h = weaponorder[i];
1385         weaponorder[i] = weaponorder[j];
1386         weaponorder[j] = h;
1387 }
1388
1389 float weaponorder_cmp(float i, float j, entity pass)
1390 {
1391         float d;
1392         d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1393         if(d)
1394                 return d;
1395         d = weaponorder[i].weapon - weaponorder[j].weapon;
1396         return d;
1397 }
1398
1399 void HUD_WeaponIcons(void)
1400 {
1401         float id = HUD_PANEL_WEAPONICONS;
1402         float alpha, stat_weapons; // "constants"
1403         vector pos, mySize, accuracy_color;
1404         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1405
1406         pos = HUD_Panel_GetPos(id);
1407         mySize = HUD_Panel_GetSize(id);
1408
1409         stat_weapons = getstati(STAT_WEAPONS);
1410         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1411         {
1412                 self = get_weaponinfo(i);
1413                 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1414                 {
1415                         weaponorder[weapon_cnt] = self;
1416                         ++weapon_cnt;
1417                 }
1418         }
1419         heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1420
1421         HUD_Panel_DrawBg(id, pos, mySize, 0);
1422         float padding;
1423         padding = HUD_Panel_GetPadding(id);
1424         if(padding)
1425         {
1426                 pos += '1 1 0' * padding;
1427                 mySize -= '2 2 0' * padding;
1428         }
1429
1430         // hits
1431         weapon_stats = getstati(STAT_DAMAGE_HITS);
1432         weapon_number = weapon_stats & 63;
1433         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1434         // fired
1435         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1436         weapon_number = weapon_stats & 63;
1437         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1438
1439         if(cvar_or("hud_weaponicons_fade", 1))
1440         {
1441                 fade = 3.2 - 2 * (time - weapontime);
1442                 fade = bound(0.7, fade, 1);
1443         }
1444         else
1445                 fade = 1;
1446
1447         HUD_WeaponIcons_Clear();
1448
1449         float rows, columns;
1450         rows = mySize_y/mySize_x;
1451         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1452         //                               ^^^ weapon icon aspect goes here
1453
1454         columns = ceil(WEP_COUNT/rows);
1455         float row, column;
1456         for(i = 0; i < weapon_cnt; ++i)
1457         {
1458                 self = weaponorder[i];
1459                 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1460                 {
1461                         weapid = self.impulse;
1462
1463                         alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1464
1465                         weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1466                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1467
1468                         // draw background behind currently selected weapon
1469                         if(self.weapon == activeweapon)
1470                                 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1471
1472                         // draw the weapon accuracy on the HUD
1473                         if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1474                         {
1475                                 if(weapon_damage)
1476                                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
1477
1478                                 accuracy_color = HUD_AccuracyColor(weapon_stats);
1479                                 if(weapon_damage)
1480                                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1481                         }
1482
1483                         // draw the weapon icon
1484                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1485
1486                         if(cvar_or("hud_weaponicons_number", 1))
1487                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1488                 }
1489
1490                 ++row;
1491                 if(row >= rows)
1492                 {
1493                         row = 0;
1494                         ++column;
1495                 }
1496         }
1497
1498 }
1499
1500 // Inventory (#1)
1501 //
1502 float GetAmmoStat(float i)
1503 {
1504         switch(i)
1505         {
1506                 case 0: return STAT_SHELLS;
1507                 case 1: return STAT_NAILS;
1508                 case 2: return STAT_ROCKETS;
1509                 case 3: return STAT_CELLS;
1510                 case 4: return STAT_FUEL;
1511                 default: return -1;
1512         }
1513 }
1514
1515 float GetAmmoItemCode(float i)
1516 {
1517         switch(i)
1518         {
1519                 case 0: return IT_SHELLS;
1520                 case 1: return IT_NAILS;
1521                 case 2: return IT_ROCKETS;
1522                 case 3: return IT_CELLS;
1523                 case 4: return IT_FUEL;
1524                 default: return -1;
1525         }
1526 }
1527
1528 string GetAmmoPicture(float i)
1529 {
1530         switch(i)
1531         {
1532                 case 0: return "ammo_shells";
1533                 case 1: return "ammo_bullets";
1534                 case 2: return "ammo_rockets";
1535                 case 3: return "ammo_cells";
1536                 case 4: return "ammo_fuel";
1537                 default: return "";
1538         }
1539 }
1540
1541 void HUD_Inventory(void)
1542 {
1543         float id = HUD_PANEL_INVENTORY;
1544         float i;
1545         float stat_items;
1546
1547         vector pos, mySize, mysize, mypos;
1548         pos = HUD_Panel_GetPos(id);
1549         mySize = HUD_Panel_GetSize(id);
1550
1551         HUD_Panel_DrawBg(id, pos, mySize, 0);
1552         float padding;
1553         padding = HUD_Panel_GetPadding(id);
1554         if(padding)
1555         {
1556                 pos += '1 1 0' * padding;
1557                 mySize -= '2 2 0' * padding;
1558         }
1559
1560         // ammo
1561         stat_items = getstati(STAT_ITEMS);
1562         for (i = 0; i < 4; ++i) {
1563                 float a;
1564                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1565                 if(hud_configure)
1566                         a = 100;
1567
1568                 if(cvar("hud_inventory_onlycurrent")) {
1569                         if(hud_configure)
1570                                 i = 2;
1571                         if (stat_items & GetAmmoItemCode(i) || hud_configure) {
1572                                 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1573                                 if(a < 10)
1574                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1575                                 else
1576                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1577                         }
1578                         if(hud_configure)
1579                                 break;
1580                 } else {
1581                         if (a > 0) {
1582                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1583                                         switch (i) {
1584                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1585                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1586                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1587                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1588                                         }
1589                                         mysize_x = 0.25 * mySize_x;
1590                                         mysize_y = mySize_y;
1591                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1592                                         switch (i) {
1593                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1594                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1595                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1596                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1597                                         }
1598                                         mysize_x = 0.5 * mySize_x;
1599                                         mysize_y = 0.5 * mySize_y;
1600                                 } else { // arrange vertically
1601                                         switch (i) {
1602                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1603                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1604                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1605                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1606                                         }
1607                                         mysize_x = mySize_x;
1608                                         mysize_y = 0.25 * mySize_y;
1609                                 }
1610
1611                                 if (stat_items & GetAmmoItemCode(i))
1612                                         drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1613                                 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1614                                 if (a < 10) {
1615                                         if(stat_items & GetAmmoItemCode(i))
1616                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1617                                         else
1618                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
1619                                 } else {
1620                                         if(stat_items & GetAmmoItemCode(i))
1621                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1622                                         else
1623                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
1624                                 }
1625                         }
1626                 }
1627         }
1628 }
1629
1630
1631 // Powerups (#2)
1632 //
1633 void HUD_Powerups(void) {
1634         float id = HUD_PANEL_POWERUPS;
1635         float stat_items;
1636         stat_items = getstati(STAT_ITEMS);
1637
1638         if(!hud_configure)
1639         {
1640                 if not(stat_items & IT_STRENGTH)
1641                         if not(stat_items & IT_INVINCIBLE)
1642                                 return;
1643
1644                 if (getstati(STAT_HEALTH) <= 0)
1645                         return;
1646         }
1647
1648         vector pos, mySize;
1649         pos = HUD_Panel_GetPos(id);
1650         mySize = HUD_Panel_GetSize(id);
1651
1652         HUD_Panel_DrawBg(id, pos, mySize, 0);
1653         float padding;
1654         padding = HUD_Panel_GetPadding(id);
1655         if(padding)
1656         {
1657                 pos += '1 1 0' * padding;
1658                 mySize -= '2 2 0' * padding;
1659         }
1660
1661         float strength_time, shield_time;
1662
1663         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1664         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1665
1666         if(hud_configure)
1667         {
1668                 strength_time = 15;
1669                 shield_time = 27;
1670         }
1671
1672         float len;
1673
1674         vector barpos, barsize;
1675         vector picpos;
1676         vector numpos;
1677
1678         string leftname, rightname;
1679         float leftcnt, rightcnt;
1680         float leftexact, rightexact;
1681         float leftalpha, rightalpha;
1682         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1683                 leftname = "strength";
1684                 leftcnt = ceil(strength_time);
1685                 leftexact = strength_time;
1686
1687                 rightname = "shield";
1688                 rightcnt = ceil(shield_time);
1689                 rightexact = shield_time;
1690         } else {
1691                 leftname = "shield";
1692                 leftcnt = ceil(shield_time);
1693                 leftexact = shield_time;
1694
1695                 rightname = "strength";
1696                 rightcnt = ceil(strength_time);
1697                 rightexact = strength_time;
1698         }
1699         leftalpha = bound(0, leftexact, 1);
1700         rightalpha = bound(0, rightexact, 1);
1701
1702         if (mySize_x/mySize_y > 4)
1703         {
1704                 if(leftcnt)
1705                 {
1706                         len = strlen(ftos(leftcnt));
1707
1708                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1709                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1710                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1711                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1712                                 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1713                         } else {
1714                                 barpos = pos;
1715                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1716                                 picpos = pos;
1717                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1718                         }
1719
1720                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1721                         if(leftcnt <= 5)
1722                                 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1723                         else
1724                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1725                         HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1726                 }
1727
1728                 if(rightcnt)
1729                 {
1730                         len = strlen(ftos(rightcnt));
1731
1732                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1733                                 barpos = pos + eX * 0.5 * mySize_x;
1734                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1735                                 picpos = pos + eX * 0.5 * mySize_x;
1736                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1737                         } else {
1738                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1739                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1740                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1741                                 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1742                         }
1743
1744                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1745                         if(rightcnt <= 5)
1746                                 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1747                         else
1748                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1749                         HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1750                 }
1751         }
1752         else if (mySize_x/mySize_y > 1.5)
1753         {
1754                 if(leftcnt)
1755                 {
1756                         len = strlen(ftos(leftcnt));
1757
1758                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1759                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1760                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1761                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1762                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1763                         } else {
1764                                 barpos = pos;
1765                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1766                                 picpos = pos;
1767                                 numpos = picpos + eX * 0.5 * mySize_y;
1768                         }
1769
1770                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1771                         if(leftcnt <= 5)
1772                                 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1773                         else
1774                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1775                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1776                 }
1777
1778                 if(rightcnt)
1779                 {
1780                         len = strlen(ftos(rightcnt));
1781
1782                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1783                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1784                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1785                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1786                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1787                         } else {
1788                                 barpos = pos + eY * 0.5 * mySize_y;
1789                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1790                                 picpos = pos + eY * 0.5 * mySize_y;
1791                                 numpos = picpos + eX * 0.5 * mySize_y;
1792                         }
1793
1794                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1795                         if(rightcnt <= 5)
1796                                 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1797                         else
1798                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1799                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1800                 }
1801         }
1802         else
1803         {
1804                 if(leftcnt)
1805                 {
1806                         len = strlen(ftos(leftcnt));
1807
1808                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1809                                 barpos = pos;
1810                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1811                                 picpos = pos + eX * 0.05 * mySize_x;
1812                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1813                         } else {
1814                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1815                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1816                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1817                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1818                         }
1819
1820                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1821                         if(leftcnt <= 5)
1822                                 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1823                         else
1824                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1825                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1826                 }
1827
1828                 if(rightcnt)
1829                 {
1830                         len = strlen(ftos(rightcnt));
1831
1832                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1833                                 barpos = pos + eX * 0.5 * mySize_x;
1834                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1835                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1836                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1837                         } else {
1838                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1839                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1840                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1841                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1842                         }
1843
1844                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1845                         if(rightcnt <= 5)
1846                                 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1847                         else
1848                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1849                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1850                 }
1851         }
1852 }
1853
1854 // Health/armor (#3)
1855 //
1856 void HUD_HealthArmor(void)
1857 {
1858         float id = HUD_PANEL_HEALTHARMOR;
1859         vector pos, mySize;
1860         pos = HUD_Panel_GetPos(id);
1861         mySize = HUD_Panel_GetSize(id);
1862
1863         HUD_Panel_DrawBg(id, pos, mySize, 0);
1864         float padding;
1865         padding = HUD_Panel_GetPadding(id);
1866         if(padding)
1867         {
1868                 pos += '1 1 0' * padding;
1869                 mySize -= '2 2 0' * padding;
1870         }
1871
1872         float armor, health;
1873         armor = getstati(STAT_ARMOR);
1874         health = getstati(STAT_HEALTH);
1875
1876         float fuel;
1877         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1878
1879         if(hud_configure)
1880         {
1881                 armor = 150;
1882                 health = 100;
1883                 fuel = 70;
1884         }
1885
1886         if(health <= 0)
1887                 return;
1888
1889         float len;
1890         vector barpos, barsize;
1891         vector picpos;
1892         vector numpos;
1893
1894         if(cvar("hud_healtharmor") == 2) // combined health and armor display
1895         {
1896                 vector v;
1897                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1898
1899                 float x;
1900                 x = floor(v_x + 1);
1901
1902                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1903                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
1904                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1905                         picpos = pos;
1906                         numpos = picpos + eX * 1.5 * mySize_y;
1907                 } else {
1908                         barpos = pos;
1909                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1910                         picpos = pos + eX * 3 * mySize_y;
1911                         numpos = pos;
1912                 }
1913
1914                 if(v_z) // NOT fully armored
1915                 {
1916                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1917                         drawpic_skin(picpos, "health", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1918                         if(armor)
1919                                 drawpic_skin(picpos + eX * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * armor / health, DRAWFLAG_NORMAL);
1920                 }
1921                 else
1922                 {
1923                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1924                         drawpic_skin(picpos + eX * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * health / armor, DRAWFLAG_NORMAL);
1925                         if(armor)
1926                                 drawpic_skin(picpos, "armor", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1927                 }
1928                 HUD_DrawXNum_Colored(numpos, x, 3, mySize_y, HUD_Panel_GetFgAlpha(id)); // draw the combined health and armor
1929
1930                 // fuel
1931                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1932                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1933                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1934                 } else {
1935                         barpos = pos;
1936                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1937                 }
1938                 if(fuel)
1939                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
1940         }
1941
1942         else
1943         {
1944                 string leftname, rightname;
1945                 float leftcnt, rightcnt;
1946                 float leftactive, rightactive;
1947                 float leftalpha, rightalpha;
1948                 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1949                         leftname = "armor";
1950                         leftcnt = armor;
1951                         if(leftcnt)
1952                                 leftactive = 1;
1953                         leftalpha = min((armor+10)/55, 1);
1954
1955                         rightname = "health";
1956                         rightcnt = health;
1957                         rightactive = 1;
1958                         rightalpha = 1;
1959                 } else {
1960                         leftname = "health";
1961                         leftcnt = health;
1962                         leftactive = 1;
1963                         leftalpha = 1;
1964
1965                         rightname = "armor";
1966                         rightcnt = armor;
1967                         if(rightcnt)
1968                                 rightactive = 1;
1969                         rightalpha = min((armor+10)/55, 1);
1970                 }
1971
1972                 if (mySize_x/mySize_y > 5)
1973                 {
1974                         if(leftactive)
1975                         {
1976                                 len = strlen(ftos(leftcnt));
1977
1978                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1979                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1980                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1981                                         picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1982                                         numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1983                                 } else {
1984                                         barpos = pos;
1985                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1986                                         picpos = pos;
1987                                         numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1988                                 }
1989
1990                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1991                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1992                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
1993                         }
1994
1995                         if(rightactive)
1996                         {
1997                                 len = strlen(ftos(rightcnt));
1998
1999                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2000                                         barpos = pos + eX * 0.5 * mySize_x;
2001                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2002                                         picpos = pos + eX * 0.5 * mySize_x;
2003                                         numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
2004                                 } else {
2005                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2006                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2007                                         picpos = pos + eX * mySize_x - eX * mySize_y;
2008                                         numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
2009                                 }
2010
2011                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2012                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2013                                 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2014                         }
2015
2016                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2017                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2018                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2019                         } else {
2020                                 barpos = pos;
2021                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2022                         }
2023                         if(fuel)
2024                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2025                 }
2026                 else if (mySize_x/mySize_y > 2)
2027                 {
2028                         if(leftactive)
2029                         {
2030                                 len = strlen(ftos(leftcnt));
2031
2032                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2033                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2034                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2035                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
2036                                         numpos = picpos - eX * len * 0.5 * mySize_y;
2037                                 } else {
2038                                         barpos = pos;
2039                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2040                                         picpos = pos;
2041                                         numpos = picpos + eX * 0.5 * mySize_y;
2042                                 }
2043
2044                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2045                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2046                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2047                         }
2048
2049                         if(rightactive)
2050                         {
2051                                 len = strlen(ftos(rightcnt));
2052
2053                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2054                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2055                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2056                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
2057                                         numpos = picpos - eX * len * 0.5 * mySize_y;
2058                                 } else {
2059                                         barpos = pos + eY * 0.5 * mySize_y;
2060                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2061                                         picpos = pos + eY * 0.5 * mySize_y;
2062                                         numpos = picpos + eX * 0.5 * mySize_y;
2063                                 }
2064
2065                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2066                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2067                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2068                         }
2069
2070                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2071                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2072                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2073                         } else {
2074                                 barpos = pos;
2075                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2076                         }
2077                         if(fuel)
2078                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2079                 }
2080                 else
2081                 {
2082                         if(leftactive)
2083                         {
2084                                 len = strlen(ftos(leftcnt));
2085
2086                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2087                                         barpos = pos;
2088                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2089                                         picpos = pos + eX * 0.05 * mySize_x;
2090                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
2091                                 } else {
2092                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2093                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2094                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
2095                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
2096                                 }
2097
2098                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2099                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2100                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
2101                         }
2102
2103                         if(rightactive)
2104                         {
2105                                 len = strlen(ftos(rightcnt));
2106
2107                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2108                                         barpos = pos + eX * 0.5 * mySize_x;
2109                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2110                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2111                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2112                                 } else {
2113                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2114                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2115                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
2116                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
2117                                 }
2118
2119                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2120                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2121                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
2122                         }
2123
2124                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2125                                 barpos = pos;
2126                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2127                         } else {
2128                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2129                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2130                         }
2131                         if(fuel)
2132                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2133                 }
2134         }
2135 }
2136
2137 // ___TODO___ !!!
2138 // Notification area (#4)
2139 //
2140
2141 string Weapon_SuicideMessage(float deathtype)
2142 {
2143         w_deathtype = deathtype;
2144         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2145         return w_deathtypestring;
2146 }
2147
2148 string Weapon_KillMessage(float deathtype)
2149 {
2150         w_deathtype = deathtype;
2151         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2152         return w_deathtypestring;
2153 }
2154
2155 float killnotify_times[10];
2156 float killnotify_deathtype[10];
2157 string killnotify_attackers[10];
2158 string killnotify_victims[10];
2159 void HUD_KillNotify_Push(string attacker, string victim, float wpn)
2160 {
2161         float i;
2162         for (i = 9; i > 0; --i) {
2163                 killnotify_times[i] = killnotify_times[i-1];
2164                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2165                 if(killnotify_attackers[i])
2166                         strunzone(killnotify_attackers[i]);
2167                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2168                 if(killnotify_victims[i])
2169                         strunzone(killnotify_victims[i]);
2170                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2171         }
2172         killnotify_times[0] = time;
2173         killnotify_deathtype[0] = wpn;
2174         if(killnotify_attackers[0])
2175                 strunzone(killnotify_attackers[0]);
2176         killnotify_attackers[0] = strzone(attacker);
2177         if(killnotify_victims[0])
2178                 strunzone(killnotify_victims[0]);
2179         killnotify_victims[0] = strzone(victim);
2180 }
2181
2182 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2183 {
2184         float w;
2185         if(msg == MSG_SUICIDE) {
2186                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2187
2188                 // TODO: cl_gentle
2189                 w = DEATH_WEAPONOF(type);
2190                 if(WEP_VALID(w)) {
2191                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2192                                 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2193                 }
2194                 else if (type == DEATH_KILL)
2195                         print ("^1",s1, "^1 couldn't take it anymore\n");
2196                 else if (type == DEATH_ROT)
2197                         print ("^1",s1, "^1 died\n");
2198                 else if (type == DEATH_NOAMMO)
2199                         print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2200                 else if (type == DEATH_CAMP)
2201                         print ("^1",s1, "^1 thought they found a nice camping ground\n");
2202                 else if (type == DEATH_MIRRORDAMAGE)
2203                         print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2204                 else if (type == DEATH_CHEAT)
2205                         print ("^1",s1, "^1 unfairly eliminated themself\n");
2206                 else if (type == DEATH_FIRE)
2207                         print ("^1",s1, "^1 burned to death\n");
2208                 else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET)
2209                         print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2210                 if (stof(s2) > 2) // killcount > 2
2211                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2212         } else if(msg == MSG_KILL) {
2213                 w = DEATH_WEAPONOF(type);
2214                 if(WEP_VALID(w)) {
2215                         HUD_KillNotify_Push(s2, s1, w);
2216                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2217                                 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2218                 }
2219                 else if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
2220                                 if(cvar("cl_gentle")) {
2221                                         print ("^1", s1, "^1 took action against a team mate\n");
2222                                 } else {
2223                                         print ("^1", s1, "^1 mows down a team mate\n");
2224                                 }
2225                                 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2226                                         if(cvar("cl_gentle"))
2227                                                 print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
2228                                         else
2229                                                 print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
2230                                 }
2231                                 else if (stof(s2) > 2) {
2232                                         if(cvar("cl_gentle"))
2233                                                 print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
2234                                         else
2235                                                 print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
2236                                 }
2237                 }
2238                 else if(type == KILL_FIRST_BLOOD)
2239                         print("^1",s1, "^1 drew first blood", "\n");
2240                 else if (type == DEATH_TELEFRAG)
2241                         print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2242                 else if (type == DEATH_DROWN) {
2243                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2244                         print ("^1",s1, "^1 was drowned by ", s2, "\n");
2245                 }
2246                 else if (type == DEATH_SLIME) {
2247                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2248                         print ("^1",s1, "^1 was slimed by ", s2, "\n");
2249                 }
2250                 else if (type == DEATH_LAVA) {
2251                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2252                         print ("^1",s1, "^1 was cooked by ", s2, "\n");
2253                 }
2254                 else if (type == DEATH_FALL) {
2255                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2256                         print ("^1",s1, "^1 was grounded by ", s2, "\n");
2257                 }
2258                 else if (type == DEATH_SHOOTING_STAR) {
2259                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2260                         print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2261                 }
2262                 else if (type == DEATH_SWAMP) {
2263                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2264                         print ("^1",s1, "^1 was conserved by ", s2, "\n");
2265                 }
2266                 else if (type == DEATH_HURTTRIGGER && s3 != "")
2267                 {
2268                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2269                         // p ?!?! :o
2270                         //if(p < 0)
2271                                 print("^1", s1, "^1 ", s3, " ", s2, "\n");
2272                         //else
2273                         //      bprint("^1", s1, "^1 ", substring(s3, 0, p), s2, "^1", substring(s3, p+1, strlen(s3) - (p+1)), "\n");
2274                 }
2275                 else if(type == DEATH_SBCRUSH)
2276                         print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2277                 else if(type == DEATH_SBMINIGUN)
2278                         print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2279                 else if(type == DEATH_SBROCKET)
2280                         print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2281                 else if(type == DEATH_SBBLOWUP)
2282                         print ("^1",s1, "^1 got cought in the destruction of ^1", s2, "'s vehicle\n");
2283
2284                 else if(type == DEATH_WAKIGUN)
2285                         print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2286                 else if(type == DEATH_WAKIROCKET)
2287                         print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2288                 else if(type == DEATH_WAKIBLOWUP)
2289                         print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2290
2291                 else if(type == DEATH_TURRET)
2292                         print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2293                 else if(type == DEATH_TOUCHEXPLODE)
2294                         print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2295                 else if(type == DEATH_CHEAT)
2296                         print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2297                 else if (type == DEATH_FIRE)
2298                         print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2299                 else if (type == DEATH_CUSTOM)
2300                         print ("^1",s1, "^1 ", s2, "\n");
2301                 else
2302                         print ("^1",s1, "^1 was fragged by ", s2, "\n");
2303         } else if(msg == MSG_SPREE) {
2304                 if(type == KILL_END_SPREE) {
2305                         if(cvar("cl_gentle"))
2306                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2307                         else
2308                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2309                 } else if(type == KILL_SPREE) {
2310                         if(cvar("cl_gentle"))
2311                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2312                         else
2313                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2314                 } else if(type == KILL_SPREE_3) {
2315                         if(cvar("cl_gentle"))
2316                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2317                         else
2318                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2319                 } else if(type == KILL_SPREE_5) {
2320                         if(cvar("cl_gentle"))
2321                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2322                         else
2323                                 print (s1,"^7 unleashes ^1RAGE\n");
2324                 } else if(type == KILL_SPREE_10) {
2325                         if(cvar("cl_gentle"))
2326                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2327                         else
2328                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2329                 } else if(type == KILL_SPREE_15) {
2330                         if(cvar("cl_gentle"))
2331                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2332                         else
2333                                 print (s1,"^7 executes ^1MAYHEM!\n");
2334                 } else if(type == KILL_SPREE_20) {
2335                         if(cvar("cl_gentle"))
2336                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2337                         else
2338                                 print (s1,"^7 is a ^1BERSERKER!\n");
2339                 } else if(type == KILL_SPREE_25) {
2340                         if(cvar("cl_gentle"))
2341                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2342                         else
2343                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2344                 } else if(type == KILL_SPREE_30) {
2345                         if(cvar("cl_gentle"))
2346                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2347                         else
2348                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2349                 }
2350         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2351                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2352                 if (type == DEATH_DROWN) {
2353                         if(cvar("cl_gentle"))
2354                                 print ("^1",s1, "^1 was in the water for too long\n");
2355                         else
2356                                 print ("^1",s1, "^1 drowned\n");
2357                 }
2358                 else if (type == DEATH_SLIME)
2359                         print ("^1",s1, "^1 was slimed\n");
2360                 else if (type == DEATH_LAVA) {
2361                         if(cvar("cl_gentle"))
2362                                 print ("^1",s1, "^1 found a hot place\n");
2363                         else
2364                                 print ("^1",s1, "^1 turned into hot slag\n");
2365                 }
2366                 else if (type == DEATH_FALL) {
2367                         if(cvar("cl_gentle"))
2368                                 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2369                         else
2370                                 print ("^1",s1, "^1 hit the ground with a crunch\n");
2371                 }
2372                 else if (type == DEATH_SHOOTING_STAR)
2373                         print ("^1",s1, "^1 became a shooting star\n");
2374                 else if (type == DEATH_SWAMP) {
2375                         if(cvar("cl_gentle"))
2376                                 print ("^1",s1, "^1 discovered a swamp\n");
2377                         else
2378                                 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2379                 }
2380                 else if(type == DEATH_TURRET)
2381                         print ("^1",s1, "^1 was mowed down by a turret \n");
2382                 else if (type == DEATH_CUSTOM)
2383                         print ("^1",s1, "^1 ", s2, "\n");
2384                 else if(type == DEATH_TOUCHEXPLODE)
2385                         print ("^1",s1, "^1 died in an accident\n");
2386                 else if(type == DEATH_CHEAT)
2387                         print ("^1",s1, "^1 was unfairly eliminated\n");
2388                 else if(type == DEATH_FIRE) {
2389                         if(cvar("cl_gentle"))
2390                                 print ("^1",s1, "^1 felt a little hot\n");
2391                         else
2392                                 print ("^1",s1, "^1 burnt to death\n");
2393                 }
2394                 else {
2395                         if(cvar("cl_gentle"))
2396                                 print ("^1",s1, "^1 needs a restart\n");
2397                         else
2398                                 print ("^1",s1, "^1 died\n");
2399                 }
2400         } else if(msg == MSG_KILL_ACTION_SPREE) {
2401                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2402                 if(cvar("cl_gentle"))
2403                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2404                 else
2405                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2406         } else if(msg == MSG_INFO) {
2407                 if(type == INFO_GOTFLAG) {
2408                         HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2409                         print(s1, "^7 got the ", s2, "\n");
2410                 } else if(type == INFO_LOSTFLAG) {
2411                         HUD_KillNotify_Push(s1, s2, INFO_LOSTFLAG);
2412                         print(s1, "^7 lost the ", s2, "\n");
2413                 } else if(type == INFO_PICKUPFLAG) {
2414                         HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2415                         print(s1, "^7 picked up the ", s2, "\n");
2416                 } else if(type == INFO_RETURNFLAG) {
2417                         HUD_KillNotify_Push(s1, s2, INFO_RETURNFLAG);
2418                         print(s1, "^7 returned the ", s2, "\n");
2419                 }
2420         }
2421
2422 }
2423
2424 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2425
2426 void HUD_Centerprint(string s1, float type, float msg)
2427 {
2428         if(msg == MSG_SUICIDE) {
2429                 if (type == DEATH_TEAMCHANGE) {
2430                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2431                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2432                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2433                 } else if (type == DEATH_CAMP) {
2434                         if(cvar("cl_gentle"))
2435                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2436                         else
2437                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2438                 } else if (type == DEATH_NOAMMO) {
2439                         if(cvar("cl_gentle"))
2440                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2441                         else
2442                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2443                 } else if (type == DEATH_ROT) {
2444                         if(cvar("cl_gentle"))
2445                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2446                         else
2447                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2448                 } else if (type == DEATH_MIRRORDAMAGE) {
2449                         if(cvar("cl_gentle"))
2450                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2451                         else
2452                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2453                 } else if (type == DEATH_QUIET) {
2454                         // do nothing
2455                 } else if (type == DEATH_KILL) {
2456                         if(cvar("cl_gentle"))
2457                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2458                         else
2459                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2460                 }
2461         } else if(msg == MSG_KILL) {
2462                 if (type == KILL_TEAM) {
2463                         if(cvar("cl_gentle")) {
2464                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
2465                         } else {
2466                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2467                         }
2468                 } else if (type == KILL_FIRST_BLOOD) {
2469                         if(cvar("cl_gentle")) {
2470                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2471                         } else {
2472                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2473                         }
2474                 } else if (type == KILL_FIRST_VICTIM) {
2475                         if(cvar("cl_gentle")) {
2476                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2477                         } else {
2478                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2479                         }
2480                 } else if (type == KILL_TYPEFRAG) {
2481                         if(cvar("cl_gentle")) {
2482                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^7 who was typing!"));
2483                         } else {
2484                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1));
2485                         }
2486                 } else if (type == KILL_TYPEFRAGGED) {
2487                         if(cvar("cl_gentle")) {
2488                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^7 while you were typing!"));
2489                         } else {
2490                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1));
2491                         }
2492                 } else if (type == KILL_FRAG) {
2493                         if(cvar("cl_gentle")) {
2494                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1));
2495                         } else {
2496                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1));
2497                         }
2498                 } else if (type == KILL_FRAGGED) {
2499                         if(cvar("cl_gentle")) {
2500                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were scored against by ^7", s1));
2501                         } else {
2502                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were fragged by ^7", s1));
2503                         }
2504                 }
2505         } else if(msg == MSG_KILL_ACTION) {
2506                 // TODO: invent more centerprints here?
2507                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!", s1));
2508         }
2509 }
2510
2511 void HUD_Notify (void)
2512 {
2513         float id = HUD_PANEL_NOTIFY;
2514         vector pos, mySize;
2515         pos = HUD_Panel_GetPos(id);
2516         mySize = HUD_Panel_GetSize(id);
2517
2518         HUD_Panel_DrawBg(id, pos, mySize, 0);
2519         float padding;
2520         padding = HUD_Panel_GetPadding(id);
2521         if(padding)
2522         {
2523                 pos += '1 1 0' * padding;
2524                 mySize -= '2 2 0' * padding;
2525         }
2526
2527         float entries, height;
2528         entries = bound(1, floor(12 * mySize_y/mySize_x), 10);
2529         height = mySize_y/entries;
2530         
2531         vector fontsize;
2532         fontsize = '0.5 0.5 0' * height;
2533
2534         float a;
2535         float when;
2536         when = cvar("hud_notify_time");
2537         float fadetime;
2538         fadetime = cvar("hud_notify_fadetime");
2539
2540         string s;
2541
2542         vector pos_attacker, pos_victim;
2543         vector weap_pos;
2544         float width_attacker, width_victim;
2545         string attacker, victim;
2546
2547         float i, j;
2548         for(j = 0; j < entries; ++j)
2549         {
2550                 if(cvar("hud_notify_flip"))
2551                         i = j;
2552                 else // rather nasty hack for ordering items from the bottom up
2553                         i = entries - j - 1;
2554
2555                 if(fadetime)
2556                 {
2557                         if(killnotify_times[j] + when > time)
2558                                 a = 1;
2559                         else
2560                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2561                 }
2562                 else
2563                 {
2564                         if(killnotify_times[j] + when > time)
2565                                 a = 1;
2566                         else
2567                                 a = 0;
2568                 }
2569
2570                 // TODO: maybe print in team colors?
2571                 // TODO: maybe this could be cleaned up somehow...
2572                 //
2573                 // X [did action to] Y
2574                 if(hud_configure || WEP_VALID(killnotify_deathtype[j]) || killnotify_deathtype[j] == DEATH_FALL)
2575                 {
2576                         if(hud_configure)
2577                         {
2578                                 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2579                                 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2580                                 a = bound(0, (when - j) / 4, 1);
2581                         }
2582                         else
2583                         {
2584                                 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2585                                 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2586                         }
2587                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2588                         width_victim = stringwidth(victim, TRUE, fontsize);
2589                         pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2590                         pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2591                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2592
2593                         if(hud_configure) // example actions for config mode
2594                         {
2595                                 drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2596                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2597                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2598                         }
2599                         else if(WEP_VALID(killnotify_deathtype[j]))
2600                         {
2601                                 self = get_weaponinfo(killnotify_deathtype[j]);
2602                                 drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2603                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2604                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2605                         }
2606                         else if(killnotify_deathtype[j] == DEATH_FALL)
2607                         {
2608                                 drawpic_skin(weap_pos, "notify_pushoffedge", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2609                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2610                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2611                         }
2612                 }
2613
2614                 // Y [used by] X
2615                 else
2616                 {
2617                         attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2618
2619                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2620                         pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2621
2622                         weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2623                         if(killnotify_deathtype[j] == DEATH_KILL)
2624                         {
2625                                 drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2626                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2627                         }
2628                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2629                         {
2630                                 if(killnotify_victims[j] == "^1RED^7 flag")
2631                                         s = "red";
2632                                 else
2633                                         s = "blue";
2634                                 drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2635                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2636                         }
2637                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2638                         {
2639                                 if(killnotify_victims[j] == "^1RED^7 flag")
2640                                         s = "red";
2641                                 else
2642                                         s = "blue";
2643                                 drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2644                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2645                         }
2646                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2647                         {
2648                                 if(killnotify_victims[j] == "^1RED^7 flag")
2649                                         s = "red";
2650                                 else
2651                                         s = "blue";
2652                                 drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2653                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2654                         }
2655                 }
2656         }
2657         /* This will come later.
2658         string s;
2659         entity tm;
2660         if(spectatee_status && !intermission)
2661         {
2662                 drawfont = hud_bigfont;
2663                 if(spectatee_status == -1)
2664                         s = "^1Observing";
2665                 else
2666                         s = GetPlayerName(spectatee_status - 1);
2667                 // spectated player name between HUD and chat area, aligned to the left
2668                 pos_x = 0;
2669                 pos_y = - 50 - hud_fontsize_spec_y;
2670                 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
2671                 drawcolorcodedstring(pos, s, hud_fontsize_spec, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2672                 drawfont = hud_font;
2673
2674                 // spectator text in the upper right corner
2675                 if(spectatee_status == -1)
2676                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2677                 else
2678                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2679
2680                 if(spectatee_status == -1)
2681                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2682                 else
2683                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2684
2685                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2686
2687                 if(gametype == GAME_ARENA)
2688                         s = "^1Wait for your turn to join";
2689                 else if(gametype == GAME_LMS)
2690                 {
2691                         entity sk;
2692                         sk = playerslots[player_localentnum - 1];
2693                         if(sk.(scores[ps_primary]) >= 666)
2694                                 s = "^1Match has already begun";
2695                         else if(sk.(scores[ps_primary]) > 0)
2696                                 s = "^1You have no more lives left";
2697                         else
2698                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2699                 }
2700                 else
2701                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2702
2703                 //show restart countdown:
2704                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2705                         float countdown;
2706                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2707                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2708                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2709                 }
2710         }
2711         if(warmup_stage && !intermission)
2712         {
2713                 s = "^2Currently in ^1warmup^2 stage!";
2714         }
2715
2716         // move more important stuff more to the middle so its more visible
2717
2718         string blinkcolor;
2719         if(mod(time, 1) >= 0.5)
2720                 blinkcolor = "^1";
2721         else
2722                 blinkcolor = "^3";
2723
2724         if(ready_waiting && !intermission && !spectatee_status)
2725         {
2726                 if(ready_waiting_for_me)
2727                 {
2728                         if(warmup_stage)
2729                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2730                         else
2731                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2732                 }
2733                 else
2734                 {
2735                         if(warmup_stage)
2736                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2737                         else
2738                                 s = strcat("^2Waiting for others to ready up...");
2739                 }
2740         }
2741         else if(warmup_stage && !intermission && !spectatee_status)
2742         {
2743                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2744         }
2745
2746         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2747         {
2748                 float ts_min, ts_max;
2749                 tm = teams.sort_next;
2750                 if (tm)
2751                 {
2752                         for(; tm.sort_next; tm = tm.sort_next)
2753                         {
2754                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2755                                         continue;