7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
20 //pic = draw_UseSkinFor(pic);
21 width = eX * theSize_x;
22 height = eY * theSize_y;
23 if(theSize_x <= theBorderSize_x * 2)
25 // not wide enough... draw just left and right then
26 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27 if(theSize_y <= theBorderSize_y * 2)
29 // not high enough... draw just corners
30 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
32 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
33 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
34 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
38 dY = theBorderSize_x * eY;
39 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
42 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
43 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
49 if(theSize_y <= theBorderSize_y * 2)
51 // not high enough... draw just top and bottom then
52 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53 dX = theBorderSize_x * eX;
54 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
57 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
59 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
63 dX = theBorderSize_x * eX;
64 dY = theBorderSize_x * eY;
65 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
66 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
67 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
68 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
69 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
71 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80 drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84 drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88 drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
91 // return HUD background color
92 vector HUD_GetBgColor()
96 GetTeamRGB(myteam) * hud_color_bg_team;
98 // allow custom HUD colors in non-teamgames
99 color_x = cvar("hud_color_bg_r");
100 color_y = cvar("hud_color_bg_g");
101 color_z = cvar("hud_color_bg_b");
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
110 float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111 if(accuracy >= 100) {
115 else if(accuracy > yellow_accuracy) {
116 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
121 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
131 string str, tmp, l_length;
133 vector vsize, num_color;
135 vsize_x = vsize_y = lettersize;
138 // showsign 1: always prefix with minus sign (useful in race distribution display)
139 // showsign 2: always prefix with plus sign (useful in race distribution display)
140 // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
142 if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
149 if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
161 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
170 str = substring(str, l-digits, 999);
172 } else if(l < digits)
173 pos_x += (digits-l) * lettersize;
175 if (highlighted == 1) {
177 hl_size_x = vsize_x * l + vsize_x * 0.2;
178 hl_size_y = vsize_y * 1.1;
181 hl_size_x = hl_size_x + vsize_x;
184 hl_pos_x = pos_x - lettersize/10;
185 hl_pos_y = pos_y - lettersize/20;
188 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
199 drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
205 drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
210 for(i = 0; i < l; ++i)
212 tmp = substring(str, i, 1);
214 drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
220 // color the number differently based on how big it is (used in the health/armor panel)
221 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
230 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
231 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
235 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
236 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
237 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
242 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
246 color_y = (x-20)*90/27/100; // green value between 0 -> 1
247 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
254 HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
257 float stringwidth_colors(string s, vector theSize)
259 return stringwidth(s, TRUE, theSize);
262 float stringwidth_nocolors(string s, vector theSize)
264 return stringwidth(s, FALSE, theSize);
267 #define CENTERPRINT_MAX_LINES 30
268 string centerprint_messages[CENTERPRINT_MAX_LINES];
269 float centerprint_width[CENTERPRINT_MAX_LINES];
270 vector centerprint_start;
271 float centerprint_expire;
272 float centerprint_num;
273 float centerprint_offset_hint;
274 vector centerprint_fontsize;
276 void centerprint(string strMessage)
278 float i, j, n, hcount;
281 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
283 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
285 if(cvar("scr_centertime") <= 0)
291 // strip trailing newlines
292 j = strlen(strMessage) - 1;
293 while(substring(strMessage, j, 1) == "\n" && j >= 0)
295 strMessage = substring(strMessage, 0, j + 1);
300 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
302 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
304 strMessage = substring(strMessage, j, strlen(strMessage) - j);
305 centerprint_offset_hint = j;
310 // if we get here, we have a message. Initialize its height.
313 n = tokenizebyseparator(strMessage, "\n");
315 for(j = 0; j < n; ++j)
317 getWrappedLine_remaining = argv(j);
318 while(getWrappedLine_remaining)
320 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
321 if(centerprint_messages[i])
322 strunzone(centerprint_messages[i]);
323 centerprint_messages[i] = strzone(s);
324 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
327 // half height for empty lines looks better
333 if(i >= CENTERPRINT_MAX_LINES)
339 h = centerprint_fontsize_y*hcount;
341 havail = vid_conheight;
342 if(cvar("con_chatpos") < 0)
343 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
344 if(havail > vid_conheight - 70)
345 havail = vid_conheight - 70; // avoid overlapping HUD
347 centerprint_start_x = 0;
350 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
352 // here, the centerprint would cover the crosshair. REALLY BAD.
353 forbiddenmin = vid_conheight * 0.5 - h - 16;
354 forbiddenmax = vid_conheight * 0.5 + 16;
356 allowedmin = scoreboard_bottom;
357 allowedmax = havail - h;
358 preferred = (havail - h)/2;
361 // possible orderings (total: 4! / 4 = 6)
362 // allowedmin allowedmax forbiddenmin forbiddenmax
363 // forbiddenmin forbiddenmax allowedmin allowedmax
364 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
366 // forbidden doesn't matter in this case
367 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
369 // allowedmin forbiddenmin allowedmax forbiddenmax
370 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
372 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
374 // allowedmin forbiddenmin forbiddenmax allowedmax
375 else if(allowedmin < forbiddenmin)
377 // make sure the forbidden zone is not covered
378 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
379 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
381 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
383 // forbiddenmin allowedmin allowedmax forbiddenmax
384 else if(allowedmax < forbiddenmax)
386 // it's better to leave the allowed zone (overlap with scoreboard) than
387 // to cover the forbidden zone (crosshair)
388 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
389 centerprint_start_y = forbiddenmax;
391 centerprint_start_y = forbiddenmin;
393 // forbiddenmin allowedmin forbiddenmax allowedmax
396 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
399 centerprint_start_y =
402 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
410 centerprint_expire = time + cvar("scr_centertime");
413 void HUD_DrawCenterPrint (void)
420 //if(time > centerprint_expire)
423 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
424 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
425 //sz = 1.2 / (a + 0.2);
430 pos = centerprint_start;
431 for (i=0; i<centerprint_num; i = i + 1)
433 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
434 ts = centerprint_messages[i];
437 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
438 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
439 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
440 pos_y = pos_y + centerprint_fontsize_y;
443 // half height for empty lines looks better
444 pos_y = pos_y + centerprint_fontsize_y * 0.5;
448 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
450 position_x -= 2 / 3 * strlen(text) * scale_x;
451 drawstring(position, text, scale, rgb, alpha, flag);
454 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
456 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
457 drawstring(position, text, scale, rgb, alpha, flag);
460 // return the string of the given race place
461 string race_PlaceName(float pos) {
469 return strcat(ftos(pos), "th");
472 // return the string of the onscreen race timer
473 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
481 if(histime == 0) // goal hit
485 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
495 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
501 lapstr = strcat(" (-", ftos(lapdelta), "L)");
504 else if(lapdelta < 0)
506 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
510 else if(histime > 0) // anticipation
512 if(mytime >= histime)
513 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
515 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
522 cpname = "Start line";
524 cpname = "Finish line";
526 cpname = strcat("Intermediate ", ftos(cp));
528 cpname = "Finish line";
531 return strcat(col, cpname);
532 else if(hisname == "")
533 return strcat(col, cpname, " (", timestr, ")");
535 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
538 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
539 float race_CheckName(string net_name) {
541 for (i=RANKINGS_CNT-1;i>=0;--i)
542 if(grecordholder[i] == net_name)
553 string HUD_Panel_GetName(float id)
556 case 0: return "weaponicons"; break;
557 case 1: return "inventory"; break;
558 case 2: return "powerups"; break;
559 case 3: return "healtharmor"; break;
560 case 4: return "notify"; break;
561 case 5: return "timer"; break;
562 case 6: return "radar"; break;
563 case 7: return "score"; break;
564 case 8: return "racetimer"; break;
565 case 9: return "vote"; break;
566 case 10: return "modicons"; break;
567 case 11: return "pressedkeys"; break;
573 void HUD_Panel_ExportCfg(string cfgname)
576 fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
579 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
580 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
581 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
582 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
583 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
584 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
585 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
586 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
589 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
590 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
591 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
592 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
595 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
596 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
597 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
598 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
599 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
600 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
601 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
604 // common cvars for all panels
606 for (i = 0; i < panel_cnt; ++i)
608 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
609 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
610 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
611 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
612 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
613 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
614 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
615 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
616 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
619 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
620 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
623 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
626 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
627 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
630 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
631 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
634 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
640 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
645 vector HUD_Panel_GetMinSize(float id)
648 // note: please only set mySize_y on aspect ratio forced panels
651 mySize_x = 1/10; // at least 1/10 * height
652 mySize_y = 1/26; // at least 1/26 * width
655 if(cvar("hud_inventory_onlycurrent"))
656 mySize_y = 2/5; // 2/5 width
658 mySize_x = 0.7; // at least 0.7 * height
661 if(cvar("hud_healtharmor") == 2)
662 mySize_y = 0.23; // 0.23 * width, trial and error...
665 mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
668 mySize_y = 1/4; // 1/4 * width
671 mySize_y = 1/4; // 1/4 * width
674 mySize_y = 1/4; // 1/4 * width
677 mySize_y = 1/2; // 1/2 * width
680 mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
684 mySize_x = 1/mySize_y;
688 // return active status of panel
689 float HUD_Panel_CheckActive(float id)
691 if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
696 // return size of given panel
697 vector HUD_Panel_GetSize(float id)
700 mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
702 mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
707 // return pos of given panel
708 vector HUD_Panel_GetPos(float id)
711 pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
713 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
716 pos_x = vid_conwidth + pos_x;
718 pos_y = vid_conheight + pos_y;
722 float HUD_Panel_GetBorder(float id)
725 border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
727 border = cvar_string("hud_bg_border");
731 vector HUD_Panel_GetColor(float id)
737 // fetch per-panel color
738 if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
739 f = stof(getplayerkey(self.sv_entnum, "colors"));
740 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
743 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
744 color_vec = stov(color);
746 if(color == "") { // fetch default color
747 color = cvar_string("hud_bg_color");
748 color_vec = stov(color);
749 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
750 f = stof(getplayerkey(self.sv_entnum, "colors"));
751 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
753 else if(color == "shirt") {
754 f = stof(getplayerkey(self.sv_entnum, "colors"));
755 color_vec = colormapPaletteColor(floor(f / 16), 0);
757 else if(color == "pants") {
758 f = stof(getplayerkey(self.sv_entnum, "colors"));
759 color_vec = colormapPaletteColor(mod(f, 16), 1);
762 else if(color == "shirt") {
763 f = stof(getplayerkey(self.sv_entnum, "colors"));
764 color_vec = colormapPaletteColor(floor(f / 16), 0);
766 else if(color == "pants") {
767 f = stof(getplayerkey(self.sv_entnum, "colors"));
768 color_vec = colormapPaletteColor(mod(f, 16), 1);
773 vector HUD_Panel_Dock_GetColor(void)
778 color = cvar_string("hud_dock_color");
779 color_vec = stov(color);
780 if(teamplay && cvar(strcat("hud_dock_color_team"))) {
781 f = stof(getplayerkey(self.sv_entnum, "colors"));
782 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
784 else if(color == "shirt") {
785 f = stof(getplayerkey(self.sv_entnum, "colors"));
786 color_vec = colormapPaletteColor(floor(f / 16), 0);
788 else if(color == "pants") {
789 f = stof(getplayerkey(self.sv_entnum, "colors"));
790 color_vec = colormapPaletteColor(mod(f, 16), 1);
795 float HUD_Panel_GetAlpha(float id)
798 alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
800 alpha = cvar_string("hud_bg_alpha");
804 float HUD_Panel_GetPadding(float id)
807 padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
809 padding = cvar_string("hud_bg_padding");
810 return stof(padding);
813 // draw the background/borders
814 void HUD_Panel_DrawBg(float id, vector pos, vector mySize)
818 if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
822 bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
824 bg = cvar_string("hud_bg");
826 if(bg == "0" && hud_configure) {
827 bg = "border"; // we probably want to see a background in config mode at all times...
828 alpha = cvar("hud_configure_bg_minalpha");
834 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
837 color = HUD_Panel_GetColor(id);
840 alpha = HUD_Panel_GetAlpha(id);
842 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
846 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
848 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
850 pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
852 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
853 if(mySize_y/mySize_x > 2)
854 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
855 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
857 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
858 if(mySize_x/mySize_y > 2)
859 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
860 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
864 vector HUD_Panel_GetProgressBarColor(string item)
866 return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
869 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
870 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
881 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
882 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
884 for (i = 0; i < panel_cnt; ++i) {
885 if(i == id || !HUD_Panel_CheckActive(i))
888 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
889 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
891 if(myPos_y + mySize_y < targPos_y)
893 if(myPos_y > targPos_y + targSize_y)
896 if(myPos_x + mySize_x < targPos_x)
898 if(myPos_x > targPos_x + targSize_x)
901 // OK, there IS a collision.
903 myCenter_x = myPos_x + 0.5 * mySize_x;
904 myCenter_y = myPos_y + 0.5 * mySize_y;
906 targCenter_x = targPos_x + 0.5 * targSize_x;
907 targCenter_y = targPos_y + 0.5 * targSize_y;
909 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
911 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
912 myTarget_x = targPos_x - mySize_x;
913 else // push it upwards
914 myTarget_y = targPos_y - mySize_y;
916 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
918 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
919 myTarget_x = targPos_x + targSize_x;
920 else // push it upwards
921 myTarget_y = targPos_y - mySize_y;
923 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
925 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
926 myTarget_x = targPos_x - mySize_x;
927 else // push it downwards
928 myTarget_y = targPos_y + targSize_y;
930 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
932 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
933 myTarget_x = targPos_x + targSize_x;
934 else // push it downwards
935 myTarget_y = targPos_y + targSize_y;
942 void HUD_Panel_SetPos(float id, vector pos)
945 oldPos = HUD_Panel_GetPos(id);
948 mySize = HUD_Panel_GetSize(id);
950 if(cvar("hud_configure_checkcollisions"))
951 pos = HUD_Panel_CheckMove(id, pos, mySize);
953 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
954 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
956 if(cvar("hud_configure_grid"))
958 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
959 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
962 if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
963 pos_x = pos_x - vid_conwidth;
964 if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
965 pos_y = pos_y - vid_conheight;
968 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
970 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
973 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
974 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
985 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
986 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
988 for (i = 0; i < panel_cnt; ++i) {
989 if(i == id || !HUD_Panel_CheckActive(i))
992 targPos = HUD_Panel_GetPos(i);
993 targSize = HUD_Panel_GetSize(i);
995 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
996 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
998 if(myPos_y + mySize_y < targPos_y)
1000 if(myPos_y > targPos_y + targSize_y)
1003 if(myPos_x + mySize_x < targPos_x)
1005 if(myPos_x > targPos_x + targSize_x)
1008 // OK, there IS a collision.
1010 myCenter_x = myPos_x + 0.5 * mySize_x;
1011 myCenter_y = myPos_y + 0.5 * mySize_y;
1013 targCenter_x = targPos_x + 0.5 * targSize_x;
1014 targCenter_y = targPos_y + 0.5 * targSize_y;
1016 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel)
1018 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1019 myTarget_x = targPos_x - myPos_x;
1020 else // push it upwards
1021 myTarget_y = targPos_y - myPos_y;
1023 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
1025 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1026 myTarget_x = targPos_x + targSize_x;
1027 else // push it upwards
1028 myTarget_y = targPos_y - myPos_y;
1030 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
1032 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1033 myTarget_x = targPos_x - myPos_x;
1034 else // push it downwards
1035 myTarget_y = targPos_y + targSize_y;
1037 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
1039 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1040 myTarget_x = targPos_x + targSize_x;
1041 else // push it downwards
1042 myTarget_y = targPos_y + targSize_y;
1049 void HUD_Panel_SetPosSize(float id, vector resizeorigin)
1051 vector mySize, myPos;
1054 if(resizeCorner == 1) {
1055 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1056 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1057 } else if(resizeCorner == 2) {
1058 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1059 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1060 } else if(resizeCorner == 3) {
1061 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1062 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1063 } else { // resizeCorner == 4
1064 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1065 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1068 // minimum panel size cap
1069 mySize_x = max(0.025 * vid_conwidth, mySize_x);
1070 mySize_y = max(0.025 * vid_conheight, mySize_y);
1072 // cap against panel's own limits
1074 minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1076 mySize_x = max(minSize_x * mySize_y, mySize_x);
1077 mySize_y = max(minSize_y * mySize_x, mySize_y);
1079 // collision testing|
1080 // -----------------+
1082 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1083 if(resizeCorner == 1) {
1084 myPos_x = resizeorigin_x - mySize_x;
1085 myPos_y = resizeorigin_y - mySize_y;
1086 } else if(resizeCorner == 2) {
1087 myPos_x = resizeorigin_x;
1088 myPos_y = resizeorigin_y - mySize_y;
1089 } else if(resizeCorner == 3) {
1090 myPos_x = resizeorigin_x - mySize_x;
1091 myPos_y = resizeorigin_y;
1092 } else { // resizeCorner == 4
1093 myPos_x = resizeorigin_x;
1094 myPos_y = resizeorigin_y;
1097 // left/top screen edges
1098 mySize_x = min(myPos_x + mySize_x, mySize_x);
1099 mySize_y = min(myPos_y + mySize_y, mySize_y);
1101 // bottom/right screen edges
1102 mySize_x = min(vid_conwidth - myPos_x, mySize_x);
1103 mySize_y = min(vid_conheight - myPos_y, mySize_y);
1105 if(cvar("hud_configure_checkcollisions")) {
1107 mySize = HUD_Panel_CheckResize(id, myPos, mySize);
1108 myPos = HUD_Panel_CheckMove(id, myPos, mySize); // touching myPos won't do anything... unless we make it change mySize somehow, see next line
1109 mySize = mySize - myPos + oldPos; // TODO: this is still borked in some situations :(
1112 if(cvar("hud_configure_grid"))
1114 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1115 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1118 // do another pos check, as size might have changed by now
1119 if(resizeCorner == 1) {
1120 myPos_x = resizeorigin_x - mySize_x;
1121 myPos_y = resizeorigin_y - mySize_y;
1122 } else if(resizeCorner == 2) {
1123 myPos_x = resizeorigin_x;
1124 myPos_y = resizeorigin_y - mySize_y;
1125 } else if(resizeCorner == 3) {
1126 myPos_x = resizeorigin_x - mySize_x;
1127 myPos_y = resizeorigin_y;
1128 } else { // resizeCorner == 4
1129 myPos_x = resizeorigin_x;
1130 myPos_y = resizeorigin_y;
1134 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1135 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1137 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1138 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1142 float prevMouseClicked; // previous state
1143 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1145 prevMouseClicked = mouseClicked;
1146 if(nPrimary == K_MOUSE1)
1148 if(bInputType == 0) { // key pressed
1152 if(bInputType == 1) {// key released
1160 void HUD_Panel_Mouse()
1162 if(mouseClicked == 0) {
1163 highlightedPanel = -1;
1164 highlightedAction = 0;
1167 mousepos = mousepos + getmousepos();
1169 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1170 mousepos_y = bound(0, mousepos_y, vid_conheight);
1172 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1180 for(i = 0; i <= panel_cnt; ++i)
1182 panelPos = HUD_Panel_GetPos(i);
1183 panelSize = HUD_Panel_GetSize(i);
1184 border = HUD_Panel_GetBorder(i);
1185 if(prevMouseClicked == 0) {
1187 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1189 highlightedPanel = i;
1190 highlightedAction = 1;
1192 // resize from topleft border
1193 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1195 highlightedPanel = i;
1196 highlightedAction = 2;
1199 // resize from topright border
1200 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1202 highlightedPanel = i;
1203 highlightedAction = 2;
1206 // resize from bottomleft border
1207 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1209 highlightedPanel = i;
1210 highlightedAction = 2;
1213 // resize from bottomright border
1214 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1216 highlightedPanel = i;
1217 highlightedAction = 2;
1222 if(highlightedPanel == i)
1224 if(prevMouseClicked == 0)
1226 if(highlightedAction == 1)
1227 panel_click_distance = mousepos - panelPos;
1228 else if(highlightedAction == 2)
1230 if(resizeCorner == 1) {
1231 panel_click_distance = mousepos - panelPos;
1232 panel_click_resizeorigin = panelPos + panelSize;
1233 } else if(resizeCorner == 2) {
1234 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1235 panel_click_distance_y = mousepos_y - panelPos_y;
1236 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1237 } else if(resizeCorner == 3) {
1238 panel_click_distance_x = mousepos_x - panelPos_x;
1239 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1240 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1241 } else if(resizeCorner == 4) {
1242 panel_click_distance = panelSize - mousepos + panelPos;
1243 panel_click_resizeorigin = panelPos;
1248 if(highlightedAction == 1)
1249 HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1250 else if(highlightedAction == 2)
1251 HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
1255 prevMouseClicked = mouseClicked;
1258 // Weapon icons (#0)
1260 float weaponspace[10];
1261 void HUD_WeaponIcons_Clear()
1264 for(idx = 0; idx < 10; ++idx)
1265 weaponspace[idx] = 0;
1268 entity weaponorder[WEP_MAXCOUNT];
1270 void weaponorder_swap(float i, float j, entity pass)
1274 weaponorder[i] = weaponorder[j];
1278 float weaponorder_cmp(float i, float j, entity pass)
1281 d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1284 d = weaponorder[i].weapon - weaponorder[j].weapon;
1288 void HUD_WeaponIcons()
1291 float alpha, stat_weapons; // "constants"
1292 vector pos, mySize, accuracy_color;
1293 float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1295 pos = HUD_Panel_GetPos(id);
1296 mySize = HUD_Panel_GetSize(id);
1298 stat_weapons = getstati(STAT_WEAPONS);
1299 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1301 self = get_weaponinfo(i);
1302 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1304 weaponorder[weapon_cnt] = self;
1308 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1310 HUD_Panel_DrawBg(id, pos, mySize);
1312 padding = HUD_Panel_GetPadding(id);
1315 pos += '1 1 0' * padding;
1316 mySize -= '2 2 0' * padding;
1320 weapon_stats = getstati(STAT_DAMAGE_HITS);
1321 weapon_number = weapon_stats & 63;
1322 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1324 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1325 weapon_number = weapon_stats & 63;
1326 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1328 if(cvar_or("hud_weaponicons_fade", 1))
1330 fade = 3.2 - 2 * (time - weapontime);
1331 fade = bound(0.7, fade, 1);
1336 HUD_WeaponIcons_Clear();
1338 float rows, columns;
1339 rows = mySize_y/mySize_x;
1340 rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1341 // ^^^ weapon icon aspect goes here
1343 columns = ceil(WEP_COUNT/rows);
1345 for(i = 0; i < weapon_cnt; ++i)
1347 self = weaponorder[i];
1348 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1350 weapid = self.impulse;
1352 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1354 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1355 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1357 // draw background behind currently selected weapon
1358 if(self.weapon == activeweapon)
1359 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1361 // draw the weapon accuracy on the HUD
1362 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1365 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1367 accuracy_color = HUD_AccuracyColor(weapon_stats);
1369 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL);
1372 // draw the weapon icon
1373 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1375 if(cvar_or("hud_weaponicons_number", 1))
1376 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1391 float GetAmmoStat(float i)
1395 case 0: return STAT_SHELLS;
1396 case 1: return STAT_NAILS;
1397 case 2: return STAT_ROCKETS;
1398 case 3: return STAT_CELLS;
1399 case 4: return STAT_FUEL;
1404 float GetAmmoItemCode(float i)
1408 case 0: return IT_SHELLS;
1409 case 1: return IT_NAILS;
1410 case 2: return IT_ROCKETS;
1411 case 3: return IT_CELLS;
1412 case 4: return IT_FUEL;
1417 string GetAmmoPicture(float i)
1421 case 0: return "ammo_shells";
1422 case 1: return "ammo_bullets";
1423 case 2: return "ammo_rockets";
1424 case 3: return "ammo_cells";
1425 case 4: return "ammo_fuel";
1430 void HUD_Inventory()
1436 vector pos, mySize, mysize, mypos;
1437 pos = HUD_Panel_GetPos(id);
1438 mySize = HUD_Panel_GetSize(id);
1440 HUD_Panel_DrawBg(id, pos, mySize);
1442 padding = HUD_Panel_GetPadding(id);
1445 pos += '1 1 0' * padding;
1446 mySize -= '2 2 0' * padding;
1450 stat_items = getstati(STAT_ITEMS);
1451 for (i = 0; i < 4; ++i) {
1453 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1457 if(cvar("hud_inventory_onlycurrent")) {
1458 if (stat_items & GetAmmoItemCode(i)) {
1459 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1461 HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1463 HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1467 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1469 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1470 case 1: mypos_x = pos_x + 0.25 * mySize_x; mypos_y = pos_y; break; // bullets
1471 case 2: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // rockets
1472 case 3: mypos_x = pos_x + 0.75 * mySize_x; mypos_y = pos_y; break; // cells
1474 mysize_x = 0.25 * mySize_x;
1475 mysize_y = mySize_y;
1476 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1478 case 0: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y + 0.5 * mySize_y; break; // shells
1479 case 1: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // bullets
1480 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1481 case 3: mypos_x = pos_x; mypos_y = pos_y; break; // cells
1483 mysize_x = 0.5 * mySize_x;
1484 mysize_y = 0.5 * mySize_y;
1485 } else { // arrange vertically
1487 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1488 case 1: mypos_x = pos_x; mypos_y = pos_y + 0.25 * mySize_y; break; // bullets
1489 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1490 case 3: mypos_x = pos_x; mypos_y = pos_y + 0.75 * mySize_y; break; // cells
1492 mysize_x = mySize_x;
1493 mysize_y = 0.25 * mySize_y;
1496 if (stat_items & GetAmmoItemCode(i))
1497 drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1498 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1500 if(stat_items & GetAmmoItemCode(i))
1501 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1503 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1505 if(stat_items & GetAmmoItemCode(i))
1506 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1508 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1518 void HUD_Powerups() {
1521 stat_items = getstati(STAT_ITEMS);
1525 if not(stat_items & IT_STRENGTH)
1526 if not(stat_items & IT_INVINCIBLE)
1529 if (getstati(STAT_HEALTH) <= 0)
1534 pos = HUD_Panel_GetPos(id);
1535 mySize = HUD_Panel_GetSize(id);
1537 HUD_Panel_DrawBg(id, pos, mySize);
1539 padding = HUD_Panel_GetPadding(id);
1542 pos += '1 1 0' * padding;
1543 mySize -= '2 2 0' * padding;
1546 float strength_time, shield_time;
1548 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1549 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1559 vector barpos, barsize;
1563 string leftname, rightname;
1564 float leftcnt, rightcnt;
1565 float leftexact, rightexact;
1566 float leftalpha, rightalpha;
1567 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1568 leftname = "strength";
1569 leftcnt = ceil(strength_time);
1570 leftexact = strength_time;
1572 rightname = "shield";
1573 rightcnt = ceil(shield_time);
1574 rightexact = shield_time;
1576 leftname = "shield";
1577 leftcnt = ceil(shield_time);
1578 leftexact = shield_time;
1580 rightname = "strength";
1581 rightcnt = ceil(strength_time);
1582 rightexact = strength_time;
1584 leftalpha = bound(0, leftexact, 1);
1585 rightalpha = bound(0, rightexact, 1);
1587 if (mySize_x/mySize_y > 4)
1591 len = strlen(ftos(leftcnt));
1593 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1594 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1595 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1596 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1597 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1600 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1602 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1605 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1607 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1609 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1610 HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1615 len = strlen(ftos(rightcnt));
1617 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1618 barpos = pos + eX * 0.5 * mySize_x;
1619 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1620 picpos = pos + eX * 0.5 * mySize_x;
1621 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1623 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1624 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1625 picpos = pos + eX * mySize_x - eX * mySize_y;
1626 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1629 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1631 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1633 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1634 HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1637 else if (mySize_x/mySize_y > 1.5)
1641 len = strlen(ftos(leftcnt));
1643 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1644 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1645 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1646 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1647 numpos = picpos - eX * len * 0.5 * mySize_y;
1650 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1652 numpos = picpos + eX * 0.5 * mySize_y;
1655 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1657 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1659 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1660 HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1665 len = strlen(ftos(rightcnt));
1667 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1668 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1669 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1670 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1671 numpos = picpos - eX * len * 0.5 * mySize_y;
1673 barpos = pos + eY * 0.5 * mySize_y;
1674 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1675 picpos = pos + eY * 0.5 * mySize_y;
1676 numpos = picpos + eX * 0.5 * mySize_y;
1679 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1681 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1683 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1684 HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1691 len = strlen(ftos(leftcnt));
1693 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1695 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1696 picpos = pos + eX * 0.05 * mySize_x;
1697 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1699 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1700 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1701 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1702 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1705 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1707 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1709 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1710 HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1715 len = strlen(ftos(rightcnt));
1717 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1718 barpos = pos + eX * 0.5 * mySize_x;
1719 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1720 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1721 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1723 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1724 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1725 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1726 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1729 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1731 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1733 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1734 HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1739 // Health/armor (#3)
1741 void HUD_HealthArmor(void)
1745 pos = HUD_Panel_GetPos(id);
1746 mySize = HUD_Panel_GetSize(id);
1748 HUD_Panel_DrawBg(id, pos, mySize);
1750 padding = HUD_Panel_GetPadding(id);
1753 pos += '1 1 0' * padding;
1754 mySize -= '2 2 0' * padding;
1757 float armor, health;
1758 armor = getstati(STAT_ARMOR);
1759 health = getstati(STAT_HEALTH);
1762 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1776 if(cvar("hud_healtharmor") == 2) // combined health and armor display
1779 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1784 if(v_z) // NOT fully armored
1786 drawpic_skin(pos + eX * 3 * mySize_y, "health", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1788 drawpic_skin(pos + eX * 4 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg * armor / health, DRAWFLAG_NORMAL);
1792 drawpic_skin(pos + eX * 4 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg * health / armor, DRAWFLAG_NORMAL);
1794 drawpic_skin(pos + eX * 3 * mySize_y, "armor", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1796 HUD_DrawXNum_Colored(pos, x, 3, mySize_y, hud_alpha_fg); // draw the combined health and armor
1801 vector barpos, barsize;
1805 string leftname, rightname;
1806 float leftcnt, rightcnt;
1807 float leftactive, rightactive;
1808 float leftalpha, rightalpha;
1809 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1814 leftalpha = min((armor+10)/55, 1);
1816 rightname = "health";
1821 leftname = "health";
1826 rightname = "armor";
1830 rightalpha = min((armor+10)/55, 1);
1833 if (mySize_x/mySize_y > 5)
1837 len = strlen(ftos(leftcnt));
1839 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1840 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1841 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1842 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1843 numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1846 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1848 numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1851 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1852 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1853 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1858 len = strlen(ftos(rightcnt));
1860 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1861 barpos = pos + eX * 0.5 * mySize_x;
1862 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1863 picpos = pos + eX * 0.5 * mySize_x;
1864 numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1866 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1867 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1868 picpos = pos + eX * mySize_x - eX * mySize_y;
1869 numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
1872 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1873 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1874 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_alpha_fg);
1877 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1878 barpos = pos - eX * mySize_x * min(1, fuel/100);
1879 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1882 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1885 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1887 else if (mySize_x/mySize_y > 2)
1891 len = strlen(ftos(leftcnt));
1893 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1894 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
1895 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1896 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1897 numpos = picpos - eX * len * 0.5 * mySize_y;
1900 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1902 numpos = picpos + eX * 0.5 * mySize_y;
1905 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1906 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1907 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1912 len = strlen(ftos(rightcnt));
1914 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1915 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1916 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1917 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1918 numpos = picpos - eX * len * 0.5 * mySize_y;
1920 barpos = pos + eY * 0.5 * mySize_y;
1921 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1922 picpos = pos + eY * 0.5 * mySize_y;
1923 numpos = picpos + eX * 0.5 * mySize_y;
1926 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1927 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1928 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1931 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1932 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1933 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1936 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1939 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1945 len = strlen(ftos(leftcnt));
1947 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1949 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1950 picpos = pos + eX * 0.05 * mySize_x;
1951 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1953 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
1954 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1955 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
1956 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
1959 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1960 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1961 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1966 len = strlen(ftos(rightcnt));
1968 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1969 barpos = pos + eX * 0.5 * mySize_x;
1970 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1971 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1972 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1974 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
1975 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1976 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
1977 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
1980 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1981 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1982 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1985 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1987 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1989 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
1990 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1993 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1999 // Notification area (#4)
2002 string Weapon_SuicideMessage(float deathtype)
2005 w = DEATH_WEAPONOF(deathtype);
2010 return "lasered himself to hell";
2012 return "did the impossible";
2014 return "did the impossible";
2016 if(deathtype & HITTYPE_SECONDARY)
2017 return "tried out his own grenade";
2020 // TODO: was blasted by?
2021 return strcat("[no kill message for weapon ", ftos(w), "!]");
2024 string Weapon_KillMessage(float deathtype)
2027 w = DEATH_WEAPONOF(deathtype);
2032 return "was lasered to death by";
2034 return "was gunned by";
2036 if(deathtype & HITTYPE_SECONDARY)
2037 return "was sniped by";
2038 return "was riddled full of holes by";
2040 if(deathtype & HITTYPE_BOUNCE)
2041 return "didn't see #'s grenade";
2042 return "almost dodged #'s grenade";
2044 return strcat("[no suicide message for weapon ", ftos(w), "!]");
2047 float killnotify_times[10];
2048 float killnotify_deathtype[10];
2049 string killnotify_attackers[10];
2050 string killnotify_victims[10];
2051 void HUD_KillNotify_Push(string attacker, string victim, float wpn)
2054 for (i = 9; i > 0; --i) {
2055 killnotify_times[i] = killnotify_times[i-1];
2056 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2057 if(killnotify_attackers[i])
2058 strunzone(killnotify_attackers[i]);
2059 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2060 if(killnotify_victims[i])
2061 strunzone(killnotify_victims[i]);
2062 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2064 killnotify_times[0] = time;
2065 killnotify_deathtype[0] = wpn;
2066 if(killnotify_attackers[0])
2067 strunzone(killnotify_attackers[0]);
2068 killnotify_attackers[0] = strzone(attacker);
2069 if(killnotify_victims[0])
2070 strunzone(killnotify_victims[0]);
2071 killnotify_victims[0] = strzone(victim);
2074 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2077 if(msg == MSG_SUICIDE) {
2078 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2081 w = DEATH_WEAPONOF(type);
2083 if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2084 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2086 else if (type == DEATH_KILL)
2087 print ("^1",s1, "^1 couldn't take it anymore\n");
2088 else if (type == DEATH_ROT)
2089 print ("^1",s1, "^1 died\n");
2090 else if (type == DEATH_NOAMMO)
2091 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2092 else if (type == DEATH_CAMP)
2093 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2094 else if (type == DEATH_MIRRORDAMAGE)
2095 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2096 else if (type == DEATH_CHEAT)
2097 print ("^1",s1, "^1 unfairly eliminated themself\n");
2098 else if (type == DEATH_FIRE)
2099 print ("^1",s1, "^1 burned to death\n");
2100 else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET)
2101 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2102 if (stof(s2) > 2) // killcount > 2
2103 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2104 } else if(msg == MSG_KILL) {
2105 w = DEATH_WEAPONOF(type);
2107 HUD_KillNotify_Push(s2, s1, w);
2108 if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2109 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2111 else if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
2112 if(cvar("cl_gentle")) {
2113 print ("^1", s1, "^1 took action against a team mate\n");
2115 print ("^1", s1, "^1 mows down a team mate\n");
2117 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2118 if(cvar("cl_gentle"))
2119 print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
2121 print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
2123 else if (stof(s2) > 2) {
2124 if(cvar("cl_gentle"))
2125 print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
2127 print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
2130 else if(type == KILL_FIRST_BLOOD)
2131 print("^1",s1, "^1 drew first blood", "\n");
2132 else if (type == DEATH_TELEFRAG)
2133 print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2134 else if (type == DEATH_DROWN)
2135 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2136 else if (type == DEATH_SLIME)
2137 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2138 else if (type == DEATH_LAVA)
2139 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2140 else if (type == DEATH_FALL)
2141 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2142 else if (type == DEATH_SHOOTING_STAR)
2143 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2144 else if (type == DEATH_SWAMP)
2145 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2147 /*else if (type == DEATH_HURTTRIGGER && inflictor.msg2 != "")
2149 print("^1", s1, "^1 ", s2, "^1", s3, "\n");
2151 else if(type == DEATH_SBCRUSH)
2152 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2153 else if(type == DEATH_SBMINIGUN)
2154 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2155 else if(type == DEATH_SBROCKET)
2156 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2157 else if(type == DEATH_SBBLOWUP)
2158 print ("^1",s1, "^1 got cought in the destruction of ^1", s2, "'s vehicle\n");
2160 else if(type == DEATH_WAKIGUN)
2161 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2162 else if(type == DEATH_WAKIROCKET)
2163 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2164 else if(type == DEATH_WAKIBLOWUP)
2165 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2167 else if(type == DEATH_TURRET)
2168 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2169 else if(type == DEATH_TOUCHEXPLODE)
2170 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2171 else if(type == DEATH_CHEAT)
2172 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2173 else if (type == DEATH_FIRE)
2174 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2175 else if (type == DEATH_CUSTOM)
2176 print ("^1",s1, "^1 ", s2, "\n");
2178 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2179 } else if(msg == MSG_SPREE) {
2180 if(type == KILL_END_SPREE) {
2181 if(cvar("cl_gentle"))
2182 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2184 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2185 } else if(type == KILL_SPREE) {
2186 if(cvar("cl_gentle"))
2187 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2189 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2190 } else if(type == KILL_SPREE_3) {
2191 if(cvar("cl_gentle"))
2192 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2194 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2195 } else if(type == KILL_SPREE_5) {
2196 if(cvar("cl_gentle"))
2197 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2199 print (s1,"^7 unleashes ^1RAGE\n");
2200 } else if(type == KILL_SPREE_10) {
2201 if(cvar("cl_gentle"))
2202 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2204 print (s1,"^7 starts the ^1MASSACRE!\n");
2205 } else if(type == KILL_SPREE_15) {
2206 if(cvar("cl_gentle"))
2207 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2209 print (s1,"^7 executes ^1MAYHEM!\n");
2210 } else if(type == KILL_SPREE_20) {
2211 if(cvar("cl_gentle"))
2212 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2214 print (s1,"^7 is a ^1BERSERKER!\n");
2215 } else if(type == KILL_SPREE_25) {
2216 if(cvar("cl_gentle"))
2217 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2219 print (s1,"^7 inflicts ^1CARNAGE!\n");
2220 } else if(type == KILL_SPREE_30) {
2221 if(cvar("cl_gentle"))
2222 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2224 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2226 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2227 if (type == DEATH_DROWN) {
2228 if(cvar("cl_gentle"))
2229 print ("^1",s1, "^1 was in the water for too long\n");
2231 print ("^1",s1, "^1 drowned\n");
2233 else if (type == DEATH_SLIME)
2234 print ("^1",s1, "^1 was slimed\n");
2235 else if (type == DEATH_LAVA) {
2236 if(cvar("cl_gentle"))
2237 print ("^1",s1, "^1 found a hot place\n");
2239 print ("^1",s1, "^1 turned into hot slag\n");
2241 else if (type == DEATH_FALL) {
2242 if(cvar("cl_gentle"))
2243 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2245 print ("^1",s1, "^1 hit the ground with a crunch\n");
2247 else if (type == DEATH_SHOOTING_STAR)
2248 print ("^1",s1, "^1 became a shooting star\n");
2249 else if (type == DEATH_SWAMP) {
2250 if(cvar("cl_gentle"))
2251 print ("^1",s1, "^1 discovered a swamp\n");
2253 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2255 else if(type == DEATH_TURRET)
2256 print ("^1",s1, "^1 was mowed down by a turret \n");
2257 else if (type == DEATH_CUSTOM)
2258 print ("^1",s1, "^1 ", s2, "\n");
2259 else if(type == DEATH_TOUCHEXPLODE)
2260 print ("^1",s1, "^1 died in an accident\n");
2261 else if(type == DEATH_CHEAT)
2262 print ("^1",s1, "^1 was unfairly eliminated\n");
2263 else if(type == DEATH_FIRE) {
2264 if(cvar("cl_gentle"))
2265 print ("^1",s1, "^1 felt a little hot\n");
2267 print ("^1",s1, "^1 burnt to death\n");
2270 if(cvar("cl_gentle"))
2271 print ("^1",s1, "^1 needs a restart\n");
2273 print ("^1",s1, "^1 died\n");
2275 } else if(msg == MSG_KILL_ACTION_SPREE) {
2276 if(cvar("cl_gentle"))
2277 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2279 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2283 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2285 void HUD_Centerprint(string s1, float type)
2287 if (type == DEATH_TEAMCHANGE) {
2288 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2289 } else if (type == DEATH_AUTOTEAMCHANGE) {
2290 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2291 } else if (type == DEATH_CAMP) {
2292 if(cvar("cl_gentle"))
2293 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2295 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2296 } else if (type == DEATH_NOAMMO) {
2297 if(cvar("cl_gentle"))
2298 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2300 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2301 } else if (type == DEATH_ROT) {
2302 if(cvar("cl_gentle"))
2303 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2305 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2306 } else if (type == DEATH_MIRRORDAMAGE) {
2307 if(cvar("cl_gentle"))
2308 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2310 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2311 } else if (type == DEATH_QUIET) {
2313 } else if (type == DEATH_KILL) {
2314 if(cvar("cl_gentle"))
2315 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2317 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2318 } else if (type == KILL_TEAM) {
2319 if(cvar("cl_gentle")) {
2320 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
2322 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2327 void HUD_Notify (void)
2331 pos = HUD_Panel_GetPos(id);
2332 mySize = HUD_Panel_GetSize(id);
2334 HUD_Panel_DrawBg(id, pos, mySize);
2336 padding = HUD_Panel_GetPadding(id);
2339 pos += '1 1 0' * padding;
2340 mySize -= '2 2 0' * padding;
2343 float entries, height;
2344 entries = 8 * mySize_y/mySize_x;
2345 height = mySize_y/entries;
2348 fontsize = '0.33 0.33 0' * height;
2357 for(i = 0; i <= entries; ++i)
2359 a = bound(0, when + (fadetime - (time - killnotify_times[i]))/fadetime, 1);
2360 drawcolorcodedstring(pos + eY * 0.33 * height + eY * i * height, textShortenToWidth(killnotify_attackers[i], 0.5 * mySize_x - height, fontsize, stringwidth_colors), fontsize, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2361 drawcolorcodedstring(pos + eY * 0.33 * height + eX * 0.5 * mySize_x + eX * height + eY * i * height, textShortenToWidth(killnotify_victims[i], 0.5 * mySize_x - height, fontsize, stringwidth_colors), fontsize, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2363 if(WEP_VALID(killnotify_deathtype[i]))
2365 self = get_weaponinfo(killnotify_deathtype[i]);
2366 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * (mySize_y/entries) + eY * i * (mySize_y/entries), strcat("weapon", self.netname), '2 1 0' * (mySize_y/entries), '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2368 else if(killnotify_deathtype[i] == DEATH_KILL)
2370 /* This will come later.
2373 if(spectatee_status && !intermission)
2375 drawfont = hud_bigfont;
2376 if(spectatee_status == -1)
2379 s = GetPlayerName(spectatee_status - 1);
2380 // spectated player name between HUD and chat area, aligned to the left
2382 pos_y = - 50 - hud_fontsize_spec_y;
2383 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
2384 drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
2385 drawfont = hud_font;
2387 // spectator text in the upper right corner
2388 if(spectatee_status == -1)
2389 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2391 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2393 if(spectatee_status == -1)
2394 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2396 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2398 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2400 if(gametype == GAME_ARENA)
2401 s = "^1Wait for your turn to join";
2402 else if(gametype == GAME_LMS)
2405 sk = playerslots[player_localentnum - 1];
2406 if(sk.(scores[ps_primary]) >= 666)
2407 s = "^1Match has already begun";
2408 else if(sk.(scores[ps_primary]) > 0)
2409 s = "^1You have no more lives left";
2411 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2414 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2416 //show restart countdown:
2417 if (time < getstatf(STAT_GAMESTARTTIME)) {
2419 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2420 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2421 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2424 if(warmup_stage && !intermission)
2426 s = "^2Currently in ^1warmup^2 stage!";
2429 // move more important stuff more to the middle so its more visible
2432 if(mod(time, 1) >= 0.5)
2437 if(ready_waiting && !intermission && !spectatee_status)
2439 if(ready_waiting_for_me)
2442 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2444 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2449 s = strcat("^2Waiting for others to ready up to end warmup...");
2451 s = strcat("^2Waiting for others to ready up...");
2454 else if(warmup_stage && !intermission && !spectatee_status)
2456 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2459 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2461 float ts_min, ts_max;
2462 tm = teams.sort_next;
2465 for(; tm.sort_next; tm = tm.sort_next)
2467 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2469 if(!ts_min) ts_min = tm.team_size;
2470 else ts_min = min(ts_min, tm.team_size);
2471 if(!ts_max) ts_max = tm.team_size;
2472 else ts_max = max(ts_max, tm.team_size);
2474 if ((ts_max - ts_min) > 1)
2476 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2477 tm = GetTeam(myteam, false);
2479 if (tm.team != COLOR_SPECTATOR)
2480 if (tm.team_size == ts_max)
2481 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2495 pos = HUD_Panel_GetPos(id);
2496 mySize = HUD_Panel_GetSize(id);
2498 HUD_Panel_DrawBg(id, pos, mySize);
2500 padding = HUD_Panel_GetPadding(id);
2503 pos += '1 1 0' * padding;
2504 mySize -= '2 2 0' * padding;
2507 float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2509 timelimit = getstatf(STAT_TIMELIMIT);
2511 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2512 timeleft = ceil(timeleft);
2513 minutesLeft = floor(timeleft / 60);
2514 secondsLeft = timeleft - minutesLeft*60;
2517 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2518 timer_color = '1 1 1'; //white
2519 else if(minutesLeft >= 1)
2520 timer_color = '1 1 0'; //yellow
2522 timer_color = '1 0 0'; //red
2524 if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2525 if (time < getstatf(STAT_GAMESTARTTIME)) {
2526 //while restart is still active, show 00:00
2527 minutes = seconds = 0;
2529 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2530 minutes = floor(elapsedTime / 60);
2531 seconds = elapsedTime - minutes*60;
2534 minutes = minutesLeft;
2535 seconds = secondsLeft;
2540 minutes = min(minutes, 999);
2541 if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2542 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2543 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2545 HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2550 void HUD_Radar(void)
2554 pos = HUD_Panel_GetPos(id);
2555 mySize = HUD_Panel_GetSize(id);
2557 HUD_Panel_DrawBg(id, pos, mySize);
2559 padding = HUD_Panel_GetPadding(id);
2562 pos += '1 1 0' * padding;
2563 mySize -= '2 2 0' * padding;
2566 local float color1, color2; // color already declared as a global in hud.qc
2569 float scale2d, normalsize, bigsize;
2572 teamradar_origin2d = pos + 0.5 * mySize;
2573 teamradar_size2d = mySize;
2575 if(minimapname == "")
2578 teamradar_loadcvars();
2580 switch(hud_radar_zoommode)
2584 f = current_zoomfraction;
2587 f = 1 - current_zoomfraction;
2597 switch(hud_radar_rotation)
2600 teamradar_angle = view_angles_y - 90;
2603 teamradar_angle = 90 * hud_radar_rotation;
2607 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2608 teamradar_size2d = mySize;
2610 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2612 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2613 if(hud_radar_rotation == 0)
2615 // max-min distance must fit the radar in any rotation
2616 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2620 vector c0, c1, c2, c3, span;
2621 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2622 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2623 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2624 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2626 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2627 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2629 // max-min distance must fit the radar in x=x, y=y
2631 teamradar_size2d_x * scale2d / (1.05 * span_x),
2632 teamradar_size2d_y * scale2d / (1.05 * span_y)
2636 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
2637 if(bigsize > normalsize)
2638 normalsize = bigsize;
2642 + (1 - f) * normalsize;
2643 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2644 f * (mi_min + mi_max) * 0.5
2645 + (1 - f) * view_origin);
2647 color1 = GetPlayerColor(player_localentnum-1);
2648 rgb = GetTeamRGB(color1);
2657 draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
2659 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2660 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2661 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2662 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
2663 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2665 color2 = GetPlayerColor(tm.sv_entnum);
2666 //if(color == COLOR_SPECTATOR || color == color2)
2667 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2669 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2671 drawresetcliparea();
2680 pos = HUD_Panel_GetPos(id);
2681 mySize = HUD_Panel_GetSize(id);
2683 HUD_Panel_DrawBg(id, pos, mySize);
2685 padding = HUD_Panel_GetPadding(id);
2688 pos += '1 1 0' * padding;
2689 mySize -= '2 2 0' * padding;
2692 float score, distribution, leader;
2693 float score_len, distr_len;
2694 vector distribution_color;
2696 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2698 // TODO... this (race part) still uses constant coordinates :/
2699 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2700 /*pl = players.sort_next;
2703 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2704 if(pl.scores[ps_primary] == 0)
2707 score = me.(scores[ps_primary]);
2709 float racemin, racesec, racemsec;
2710 float distsec, distmsec, minusplus;
2712 racemin = floor(score/(60 * TIME_FACTOR));
2713 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2714 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2716 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2717 // distribution display
2718 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2720 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2721 distmsec = fabs(distribution);
2723 distsec = floor(fabs(distribution)/TIME_FACTOR);
2724 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2725 if (distribution < 0)
2729 if (distribution <= 0) {
2730 distribution_color = eY;
2731 minusplus = 1; // minusplus 1: always prefix with minus sign
2734 distribution_color = eX;
2735 minusplus = 2; // minusplus 1: always prefix with plus sign
2737 HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2738 HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2739 drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE);
2741 // race record display
2742 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2743 drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2745 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2746 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2747 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2749 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2750 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2752 } else if (!teamplay) { // non-teamgames
2753 // me vector := [team/connected frags id]
2754 pl = players.sort_next;
2761 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2765 score = me.(scores[ps_primary]);
2769 if(distribution >= 5) {
2770 distribution_color = eY;
2772 } else if(distribution >= 0) {
2773 distribution_color = '1 1 1';
2775 } else if(distribution >= -5)
2776 distribution_color = '1 1 0';
2778 distribution_color = eX;
2780 score_len = strlen(ftos(score));
2781 distr_len = strlen(ftos(distribution));
2783 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2785 drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2786 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2787 } else { // teamgames
2788 float max_fragcount;
2789 max_fragcount = -99;
2792 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2793 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
2795 score = tm.(teamscores[ts_primary]);
2800 score_len = strlen(ftos(score));
2802 if (score > max_fragcount)
2803 max_fragcount = score;
2805 if(tm.team == myteam) {
2806 if (max_fragcount == score)
2809 drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2810 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2812 if (max_fragcount == score)
2815 drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2816 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2825 void HUD_RaceTimer (void) {
2828 pos = HUD_Panel_GetPos(id);
2829 mySize = HUD_Panel_GetSize(id);
2831 HUD_Panel_DrawBg(id, pos, mySize);
2833 padding = HUD_Panel_GetPadding(id);
2836 pos += '1 1 0' * padding;
2837 mySize -= '2 2 0' * padding;
2840 drawfont = hud_bigfont;
2842 string s, forcetime;
2847 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2848 s = "^1Intermediate 1 (+15.42)";
2849 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg, DRAWFLAG_NORMAL);
2851 else if(race_checkpointtime)
2853 a = bound(0, 2 - (time - race_checkpointtime), 1);
2856 if(a > 0) // just hit a checkpoint?
2858 if(race_checkpoint != 254)
2860 if(race_time && race_previousbesttime)
2861 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2863 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2865 forcetime = TIME_ENCODED_TOSTRING(race_time);
2870 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2872 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2873 if(a > 0) // next one?
2875 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2880 if(s != "" && a > 0)
2882 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2883 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2884 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2888 if(race_penaltytime)
2890 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2893 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
2894 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2895 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2896 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2902 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2903 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
2904 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_alpha_fg, 0, a);
2909 if(race_laptime && race_checkpoint != 255)
2911 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2912 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2913 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2918 if(race_mycheckpointtime)
2920 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2921 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2922 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2923 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2924 drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2926 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2928 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2929 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2930 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2931 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2932 drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2935 if(race_penaltytime && !race_penaltyaccumulator)
2937 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2938 a = bound(0, (1 + t - time), 1);
2942 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
2944 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
2945 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2946 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2947 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2952 drawfont = hud_font;
2957 float vote_yescount;
2960 float vote_highlighted; // currently selected vote
2962 float vote_active; // is there an active vote?
2963 float vote_prev; // previous state of vote_active to check for a change
2965 float vote_change; // "time" when vote_active changed
2967 void HUD_VoteWindow(void)
2971 pos = HUD_Panel_GetPos(id);
2972 mySize = HUD_Panel_GetSize(id);
2976 if(vote_active != vote_prev) {
2978 vote_prev = bound(0, vote_active, 1);
2982 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2984 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2994 HUD_Panel_DrawBg(id, pos, mySize);
2996 padding = HUD_Panel_GetPadding(id);
2999 pos += '1 1 0' * padding;
3000 mySize -= '2 2 0' * padding;
3004 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
3006 drawpic_skin(pos, "voteprogress_back", mySize, HUD_Panel_GetColor(id), a * hud_alpha_bg, DRAWFLAG_NORMAL);
3008 s = "A vote has been called for: ";
3009 drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL);
3010 s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '10 0 0', stringwidth_colors); // TODO: broken?
3012 s = "Configure the HUD";
3013 drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_alpha_fg, DRAWFLAG_NORMAL);
3015 // print the yes/no counts
3016 s = strcat("Yes: ", ftos(vote_yescount));
3017 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
3018 s = strcat("No: ", ftos(vote_nocount));
3019 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
3021 // draw the progress bars
3022 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3023 drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
3025 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3026 drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
3028 // draw the highlights
3029 if(vote_highlighted == 1) {
3030 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3031 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
3033 else if(vote_highlighted == 2) {
3034 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3035 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
3038 drawresetcliparea();
3040 else if(!vote_active) {
3041 vote_highlighted = 0;
3045 // Mod icons panel (#10)
3048 // CTF HUD modicon section
3049 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3050 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3051 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3053 void HUD_Mod_CTF_Reset(void)
3055 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3058 void HUD_Mod_CTF(vector pos, vector mySize)
3060 vector redflag_pos, blueflag_pos;
3061 float f; // every function should have that
3063 float redflag, blueflag; // current status
3064 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3067 stat_items = getstati(STAT_ITEMS);
3068 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3069 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3077 // when status CHANGES, set old status into prevstatus and current status into status
3078 if (redflag != redflag_prevframe)
3080 redflag_statuschange_time = time;
3081 redflag_prevstatus = redflag_prevframe;
3082 redflag_prevframe = redflag;
3085 if (blueflag != blueflag_prevframe)
3087 blueflag_statuschange_time = time;
3088 blueflag_prevstatus = blueflag_prevframe;
3089 blueflag_prevframe = blueflag;
3092 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3093 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3095 float BLINK_FACTOR = 0.15;
3096 float BLINK_BASE = 0.85;
3098 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3100 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3102 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3104 string red_icon, red_icon_prevstatus;
3105 float red_alpha, red_alpha_prevstatus;
3106 red_alpha = red_alpha_prevstatus = 1;
3108 case 1: red_icon = "flag_red_taken"; break;
3109 case 2: red_icon = "flag_red_lost"; break;
3110 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3112 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3113 red_icon = "flag_red_shielded";
3115 red_icon = string_null;
3118 switch(redflag_prevstatus) {
3119 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3120 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3121 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3124 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3125 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3126 red_icon_prevstatus = "flag_red_shielded";
3128 red_icon_prevstatus = string_null;
3132 string blue_icon, blue_icon_prevstatus;
3133 float blue_alpha, blue_alpha_prevstatus;
3134 blue_alpha = blue_alpha_prevstatus = 1;
3136 case 1: blue_icon = "flag_blue_taken"; break;
3137 case 2: blue_icon = "flag_blue_lost"; break;
3138 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3140 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3141 blue_icon = "flag_blue_shielded";
3143 blue_icon = string_null;
3146 switch(blueflag_prevstatus) {
3147 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3148 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3149 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3152 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3153 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3154 blue_icon_prevstatus = "flag_blue_shielded";
3156 blue_icon_prevstatus = string_null;
3160 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3162 blueflag_pos = pos + eX * mySize_y;
3165 redflag_pos = pos + eX * mySize_y;
3168 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3169 if(red_icon_prevstatus && f < 1)
3170 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3172 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
3174 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3175 if(blue_icon_prevstatus && f < 1)
3176 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3178 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
3181 // Keyhunt HUD modicon section
3182 float kh_runheretime;
3184 void HUD_Mod_KH_Reset(void)
3189 void HUD_Mod_KH(vector pos, vector mySize)
3194 vector p, pa, kh_size, kh_asize;
3197 p_y = pos_y + 0.25 * mySize_y;
3199 kh_keys = getstati(STAT_KH_KEYS);
3201 kh_size_x = mySize_x * 0.25;
3202 kh_size_y = 0.75 * mySize_y;
3204 pa = p - eY * 0.25 * mySize_y;
3206 kh_asize_x = mySize_x * 0.25;
3207 kh_asize_y = mySize_y * 0.25;
3213 for(i = 0; i < 4; ++i)
3215 key = floor(kh_keys / pow(32, i)) & 31;
3217 if(keyteam == 30 && keycount <= 4)
3219 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3222 // this yields 8 exactly if "RUN HERE" shows
3227 kh_runheretime = time;
3228 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3233 for(i = 0; i < 4; ++i)
3235 key = floor(kh_keys / pow(32, i)) & 31;
3248 default: // owned or dropped
3253 a = a * hud_alpha_fg;
3254 aa = aa * hud_alpha_fg;
3260 drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3263 drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3266 drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3269 drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3274 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3277 drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3280 drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3283 drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3286 drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3290 p_x += 0.25 * mySize_x;
3291 pa_x += 0.25 * mySize_x;
3295 // Nexball HUD mod icon
3296 void HUD_Mod_NexBall(vector pos, vector mySize)
3298 float stat_items, nb_pb_starttime, dt, p;
3300 stat_items = getstati(STAT_ITEMS);
3301 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3303 //Manage the progress bar if any
3304 if (nb_pb_starttime > 0)
3306 dt = mod(time - nb_pb_starttime, nb_pb_period);
3307 // one period of positive triangle
3308 p = 2 * dt / nb_pb_period;
3313 HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
3316 pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
3318 if (stat_items & IT_KEY1)
3319 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', 1, DRAWFLAG_NORMAL);
3322 // Race/CTS HUD mod icons
3323 float crecordtime_prev; // last remembered crecordtime
3324 float crecordtime_change_time; // time when crecordtime last changed
3325 float srecordtime_prev; // last remembered srecordtime
3326 float srecordtime_change_time; // time when srecordtime last changed
3328 float race_status_time;
3329 float race_status_prev;
3330 string race_status_name_prev;
3331 void HUD_Mod_Race(vector pos, vector mySize)
3334 me = playerslots[player_localentnum - 1];
3336 float f; // yet another function has this
3337 score = me.(scores[ps_primary]);
3339 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3340 return; // no records in the actual race
3342 drawfont = hud_bigfont;
3344 // clientside personal record
3346 if(gametype == GAME_CTS)
3350 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3352 if(score && (score < t || !t)) {
3353 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3354 if(cvar("cl_autodemo_delete_keeprecords"))
3356 f = cvar("cl_autodemo_delete");
3358 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3362 if(t != crecordtime_prev) {
3363 crecordtime_prev = t;
3364 crecordtime_change_time = time;
3366 f = time - crecordtime_change_time;
3369 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3370 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3372 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3373 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3374 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3375 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3379 t = race_server_record;
3380 if(t != srecordtime_prev) {
3381 srecordtime_prev = t;
3382 srecordtime_change_time = time;
3384 f = time - srecordtime_change_time;
3387 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3388 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3390 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3391 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3392 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3393 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3396 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3397 race_status_time = time + 5;
3398 race_status_prev = race_status;
3399 if (race_status_name_prev)
3400 strunzone(race_status_name_prev);
3401 race_status_name_prev = strzone(race_status_name);
3404 pos_x += mySize_x/2;
3407 a = bound(0, race_status_time - time, 1);
3410 s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
3414 rank = race_CheckName(race_status_name);
3416 rankname = race_PlaceName(rank);
3418 if(race_status == 0)
3419 drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3420 else if(race_status == 1) {
3421 drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3422 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3423 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3424 } else if(race_status == 2) {
3425 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3426 drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3428 drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3429 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3430 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3431 } else if(race_status == 3) {
3432 drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3433 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3434 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3437 if (race_status_time - time <= 0) {
3438 race_status_prev = -1;
3440 if(race_status_name)
3441 strunzone(race_status_name);
3442 race_status_name = string_null;
3443 if(race_status_name_prev)
3444 strunzone(race_status_name_prev);
3445 race_status_name_prev = string_null;
3447 drawfont = hud_font;
3450 // TODO: idea: alpha fade in/out empty panels
3451 void HUD_ModIcons(void)
3453 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3457 pos = HUD_Panel_GetPos(id);
3458 mySize = HUD_Panel_GetSize(id);
3460 HUD_Panel_DrawBg(id, pos, mySize);
3462 padding = HUD_Panel_GetPadding(id);
3465 pos += '1 1 0' * padding;
3466 mySize -= '2 2 0' * padding;
3469 // TODO... well make them work in a panel etc
3470 if(gametype == GAME_KEYHUNT)
3471 HUD_Mod_KH(pos, mySize);
3472 else if(gametype == GAME_CTF || hud_configure)
3473 HUD_Mod_CTF(pos, mySize);
3474 else if(gametype == GAME_NEXBALL)
3475 HUD_Mod_NexBall(pos, mySize);
3476 else if(gametype == GAME_CTS || gametype == GAME_RACE)
3477 HUD_Mod_Race(pos, mySize);
3480 // Draw pressed keys (#11)
3482 void HUD_DrawPressedKeys(void)
3486 pos = HUD_Panel_GetPos(id);
3487 mySize = HUD_Panel_GetSize(id);
3489 HUD_Panel_DrawBg(id, pos, mySize);
3491 padding = HUD_Panel_GetPadding(id);
3494 pos += '1 1 0' * padding;
3495 mySize -= '2 2 0' * padding;
3500 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3501 drawpic_skin(pos, "key_bg.tga", mySize, '1 1 1', 0.1 * hud_alpha_fg, DRAWFLAG_NORMAL);
3502 drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3503 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3504 drawpic_skin(pos + eX * 0.023 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3505 drawpic_skin(pos + eX * 0.1 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3506 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3507 drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3516 void HUD_ShowSpeed(void)
3519 float pos, conversion_factor;
3520 string speed, zspeed, unit;
3522 switch(cvar("cl_showspeed_unit"))
3527 conversion_factor = 1.0;
3531 conversion_factor = 1.0;
3535 conversion_factor = 0.0254;
3539 conversion_factor = 0.0254 * 3.6;
3543 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3547 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3551 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3553 numsize_x = numsize_y = cvar("cl_showspeed_size");
3554 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3556 drawfont = hud_bigfont;
3557 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3559 if (cvar("cl_showspeed_z") == 1) {
3560 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3561 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3564 drawfont = hud_font;
3567 vector acc_prevspeed;
3571 void HUD_ShowAcceleration(void)
3573 float acceleration, sz, scale, alpha, f;
3574 vector pos, top, rgb;
3575 top_x = vid_conwidth/2;
3578 f = time - acc_prevtime;
3579 if(cvar("cl_showacceleration_z"))
3580 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3582 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3583 acc_prevspeed = pmove_vel;
3584 acc_prevtime = time;
3586 f = bound(0, f * 10, 1);
3587 acc_avg = acc_avg * (1 - f) + acceleration * f;
3588 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3590 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3592 sz = cvar("cl_showacceleration_size");
3593 scale = cvar("cl_showacceleration_scale");
3594 alpha = cvar("cl_showacceleration_alpha");
3595 if (cvar("cl_showacceleration_color_custom"))
3596 rgb = stov(cvar_string("cl_showacceleration_color"));
3599 if (acceleration < 0) {
3600 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3601 } else if (acceleration > 0) {
3602 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3606 if (acceleration > 0)
3607 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3608 else if (acceleration < 0)
3609 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3612 void HUD_Reset (void)
3614 // reset gametype specific icons
3615 if(gametype == GAME_KEYHUNT)
3617 else if(gametype == GAME_CTF)
3618 HUD_Mod_CTF_Reset();
3621 void HUD_Main (void)
3623 hud_alpha_bg = cvar_or("hud_bg_alpha", 0.8) * (1 - cvar("_menu_alpha"));
3624 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3625 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3626 hud_color_bg_team = cvar("hud_color_bg_team");
3628 hud_fontsize = HUD_GetFontsize("hud_fontsize");
3629 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
3631 hud_configure = cvar("_hud_configure");
3635 // HUD configure visible grid
3636 if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
3640 for(i = 0; i < vid_conwidth/cvar("hud_configure_grid_x"); ++i)
3642 drawfill(eX * i * cvar("hud_configure_grid_x"), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
3645 for(i = 0; i < vid_conheight/cvar("hud_configure_grid_y"); ++i)
3647 drawfill(eY * i * cvar("hud_configure_grid_y"), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
3651 if(cvar_string("hud_dock") != "")
3652 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha"), DRAWFLAG_NORMAL);
3654 if(HUD_Panel_CheckActive(0))
3656 if(HUD_Panel_CheckActive(1))
3658 if(HUD_Panel_CheckActive(2))
3660 if(HUD_Panel_CheckActive(3))
3662 if(HUD_Panel_CheckActive(4))
3664 if(HUD_Panel_CheckActive(5))
3667 if(HUD_Panel_CheckActive(6))
3668 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
3670 if(HUD_Panel_CheckActive(7))
3672 if(HUD_Panel_CheckActive(8))
3673 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
3675 if(HUD_Panel_CheckActive(9))
3677 if(HUD_Panel_CheckActive(10))
3680 if(HUD_Panel_CheckActive(11))
3681 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
3682 HUD_DrawPressedKeys();
3684 // TODO hud_'ify these
3685 if (cvar("cl_showspeed"))
3687 if (cvar("cl_showacceleration"))
3688 HUD_ShowAcceleration();