7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
19 // draw only the central part
20 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
27 //pic = draw_UseSkinFor(pic);
28 width = eX * theSize_x;
29 height = eY * theSize_y;
30 if(theSize_x <= theBorderSize_x * 2)
32 // not wide enough... draw just left and right then
33 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34 if(theSize_y <= theBorderSize_y * 2)
36 // not high enough... draw just corners
37 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
39 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
45 dY = theBorderSize_x * eY;
46 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
47 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
49 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
50 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
51 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
56 if(theSize_y <= theBorderSize_y * 2)
58 // not high enough... draw just top and bottom then
59 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60 dX = theBorderSize_x * eX;
61 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
62 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
63 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
64 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
66 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 dX = theBorderSize_x * eX;
71 dY = theBorderSize_x * eY;
72 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
74 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
75 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
76 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
77 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
85 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
88 #define drawpic_aspect(pos,pic,mySize,color,alpha,drawflag)\
91 imgsize = drawgetimagesize(pic);\
92 imgaspect = imgsize_x/imgsize_y;\
96 if(aspect > imgaspect) {\
97 sz_x = sz_y * imgaspect;\
98 drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);\
100 sz_y = sz_x / imgaspect;\
101 drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);\
105 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
106 #define drawpic_aspect_skin(pos,pic,sz,color,alpha,drawflag)\
108 picpath = strcat(hud_skin_path, "/", pic);\
109 if(precache_pic(picpath) == "") {\
110 picpath = strcat("gfx/hud/default/", pic);\
112 drawpic_aspect(pos, picpath, sz, color, alpha, drawflag);\
115 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
116 #define drawpic_skin(pos,pic,sz,color,alpha,drawflag)\
118 picpath = strcat(hud_skin_path, "/", pic);\
119 if(precache_pic(picpath) == "") {\
120 picpath = strcat("gfx/hud/default/", pic);\
122 drawpic(pos, picpath, sz, color, alpha, drawflag);\
126 void drawpic_aspect_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
128 //drawpic_aspect_expanding(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
131 void drawpic_aspect_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
133 //drawpic_aspect_expanding_two(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
136 vector HUD_Get_Num_Color (float x, float maxvalue)
144 else if(x > maxvalue * 0.75) {
145 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
146 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
149 else if(x > maxvalue * 0.5) {
150 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
151 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
152 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
154 else if(x > maxvalue * 0.25) {
157 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
159 else if(x > maxvalue * 0.1) {
161 color_y = (x-20)*90/27/100; // green value between 0 -> 1
162 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
172 float stringwidth_colors(string s, vector theSize)
174 return stringwidth(s, TRUE, theSize);
177 float stringwidth_nocolors(string s, vector theSize)
179 return stringwidth(s, FALSE, theSize);
182 #define CENTERPRINT_MAX_LINES 30
183 string centerprint_messages[CENTERPRINT_MAX_LINES];
184 float centerprint_width[CENTERPRINT_MAX_LINES];
185 vector centerprint_start;
186 float centerprint_expire;
187 float centerprint_num;
188 float centerprint_offset_hint;
189 vector centerprint_fontsize;
191 void centerprint(string strMessage)
193 float i, j, n, hcount;
196 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
198 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
200 if(cvar("scr_centertime") <= 0)
206 // strip trailing newlines
207 j = strlen(strMessage) - 1;
208 while(substring(strMessage, j, 1) == "\n" && j >= 0)
210 strMessage = substring(strMessage, 0, j + 1);
215 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
217 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
219 strMessage = substring(strMessage, j, strlen(strMessage) - j);
220 centerprint_offset_hint = j;
225 // if we get here, we have a message. Initialize its height.
228 n = tokenizebyseparator(strMessage, "\n");
230 for(j = 0; j < n; ++j)
232 getWrappedLine_remaining = argv(j);
233 while(getWrappedLine_remaining)
235 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
236 if(centerprint_messages[i])
237 strunzone(centerprint_messages[i]);
238 centerprint_messages[i] = strzone(s);
239 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
242 // half height for empty lines looks better
248 if(i >= CENTERPRINT_MAX_LINES)
254 h = centerprint_fontsize_y*hcount;
256 havail = vid_conheight;
257 if(cvar("con_chatpos") < 0)
258 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
259 if(havail > vid_conheight - 70)
260 havail = vid_conheight - 70; // avoid overlapping HUD
262 centerprint_start_x = 0;
265 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
267 // here, the centerprint would cover the crosshair. REALLY BAD.
268 forbiddenmin = vid_conheight * 0.5 - h - 16;
269 forbiddenmax = vid_conheight * 0.5 + 16;
271 allowedmin = scoreboard_bottom;
272 allowedmax = havail - h;
273 preferred = (havail - h)/2;
276 // possible orderings (total: 4! / 4 = 6)
277 // allowedmin allowedmax forbiddenmin forbiddenmax
278 // forbiddenmin forbiddenmax allowedmin allowedmax
279 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
281 // forbidden doesn't matter in this case
282 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
284 // allowedmin forbiddenmin allowedmax forbiddenmax
285 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
287 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
289 // allowedmin forbiddenmin forbiddenmax allowedmax
290 else if(allowedmin < forbiddenmin)
292 // make sure the forbidden zone is not covered
293 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
294 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
296 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
298 // forbiddenmin allowedmin allowedmax forbiddenmax
299 else if(allowedmax < forbiddenmax)
301 // it's better to leave the allowed zone (overlap with scoreboard) than
302 // to cover the forbidden zone (crosshair)
303 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
304 centerprint_start_y = forbiddenmax;
306 centerprint_start_y = forbiddenmin;
308 // forbiddenmin allowedmin forbiddenmax allowedmax
311 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
314 centerprint_start_y =
317 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
325 centerprint_expire = time + cvar("scr_centertime");
328 void HUD_DrawCenterPrint (void)
335 //if(time > centerprint_expire)
338 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
339 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
340 //sz = 1.2 / (a + 0.2);
345 pos = centerprint_start;
346 for (i=0; i<centerprint_num; i = i + 1)
348 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
349 ts = centerprint_messages[i];
352 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
353 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
354 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
355 pos_y = pos_y + centerprint_fontsize_y;
358 // half height for empty lines looks better
359 pos_y = pos_y + centerprint_fontsize_y * 0.5;
363 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
365 position_x -= 2 / 3 * strlen(text) * scale_x;
366 drawstring(position, text, scale, rgb, alpha, flag);
369 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
371 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
372 drawstring(position, text, scale, rgb, alpha, flag);
375 // return the string of the given race place
376 string race_PlaceName(float pos) {
384 return strcat(ftos(pos), "th");
387 // return the string of the onscreen race timer
388 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
396 if(histime == 0) // goal hit
400 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
410 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
416 lapstr = strcat(" (-", ftos(lapdelta), "L)");
419 else if(lapdelta < 0)
421 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
425 else if(histime > 0) // anticipation
427 if(mytime >= histime)
428 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
430 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
437 cpname = "Start line";
439 cpname = "Finish line";
441 cpname = strcat("Intermediate ", ftos(cp));
443 cpname = "Finish line";
446 return strcat(col, cpname);
447 else if(hisname == "")
448 return strcat(col, cpname, " (", timestr, ")");
450 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
453 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
454 float race_CheckName(string net_name) {
456 for (i=RANKINGS_CNT-1;i>=0;--i)
457 if(grecordholder[i] == net_name)
469 void HUD_Panel_ExportCfg(string cfgname)
472 fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
475 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
476 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
477 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
478 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
479 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
480 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
481 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
482 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
485 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
486 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
487 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
488 fputs(fh, strcat("seta hud_dock_alpha \"", cvar_string("hud_dock_alpha"), "\"", "\n"));
491 fputs(fh, strcat("seta hud_progressbar_alpha \"", cvar_string("hud_progressbar_alpha"), "\"", "\n"));
492 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
493 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
494 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
495 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
496 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
497 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
500 fputs(fh, strcat("seta _hud_panelorder \"", cvar_string("_hud_panelorder"), "\"", "\n"));
503 // common cvars for all panels
505 for (i = 0; i < HUD_PANEL_NUM; ++i)
509 fputs(fh, strcat("seta hud_", panel_name, " ", cvar_string(strcat("hud_", panel_name)), "\n"));
510 fputs(fh, strcat("seta hud_", panel_name, "_pos \"", cvar_string(strcat("hud_", panel_name, "_pos")), "\"", "\n"));
511 fputs(fh, strcat("seta hud_", panel_name, "_size \"", cvar_string(strcat("hud_", panel_name, "_size")), "\"", "\n"));
512 fputs(fh, strcat("seta hud_", panel_name, "_bg \"", cvar_string(strcat("hud_", panel_name, "_bg")), "\"", "\n"));
513 fputs(fh, strcat("seta hud_", panel_name, "_bg_color \"", cvar_string(strcat("hud_", panel_name, "_bg_color")), "\"", "\n"));
514 fputs(fh, strcat("seta hud_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_", panel_name, "_bg_color_team")), "\"", "\n"));
515 fputs(fh, strcat("seta hud_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_", panel_name, "_bg_alpha")), "\"", "\n"));
516 fputs(fh, strcat("seta hud_", panel_name, "_bg_border \"", cvar_string(strcat("hud_", panel_name, "_bg_border")), "\"", "\n"));
517 fputs(fh, strcat("seta hud_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_", panel_name, "_bg_padding")), "\"", "\n"));
519 case HUD_PANEL_WEAPONICONS:
520 fputs(fh, strcat("seta hud_", panel_name, "_accuracy_yellow \"", cvar_string(strcat("hud_", panel_name, "_accuracy_yellow")), "\"", "\n"));
521 fputs(fh, strcat("seta hud_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_", panel_name, "_complainbubble")), "\"", "\n"));
522 fputs(fh, strcat("seta hud_", panel_name, "_complainbubble_size \"", cvar_string(strcat("hud_", panel_name, "_complainbubble_size")), "\"", "\n"));
524 case HUD_PANEL_INVENTORY:
525 fputs(fh, strcat("seta hud_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_", panel_name, "_onlycurrent")), "\"", "\n"));
526 fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
528 case HUD_PANEL_POWERUPS:
529 fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\"", "\n"));
530 fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
531 fputs(fh, strcat("seta hud_", panel_name, "_baralign \"", cvar_string(strcat("hud_", panel_name, "_baralign")), "\"", "\n"));
533 case HUD_PANEL_HEALTHARMOR:
534 fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\n"));
535 fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
536 fputs(fh, strcat("seta hud_", panel_name, "_baralign \"", cvar_string(strcat("hud_", panel_name, "_baralign")), "\"", "\n"));
538 case HUD_PANEL_NOTIFY:
539 fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\"", "\n"));
540 fputs(fh, strcat("seta hud_", panel_name, "_info_top \"", cvar_string(strcat("hud_", panel_name, "_info_top")), "\"", "\n"));
542 case HUD_PANEL_RADAR:
543 fputs(fh, strcat("seta hud_", panel_name, "_foreground_alpha \"", cvar_string(strcat("hud_", panel_name, "_foreground_alpha")), "\"", "\n"));
546 fputs(fh, strcat("seta hud_", panel_name, "_alreadyvoted_alpha \"", cvar_string(strcat("hud_", panel_name, "_alreadyvoted_alpha")), "\"", "\n"));
552 print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
557 // return smoothly faded size of given panel when a dialog is active
558 vector HUD_Panel_GetMenuSize(float id)
563 mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
565 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
567 vector menu_enable_maxsize, menu_enable_size;
568 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
569 menu_enable_maxsize_x = 0.3 * vid_conwidth;
570 menu_enable_maxsize_y = 0.18 * vid_conheight;
571 if(mySize_x > mySize_y)
573 if(mySize_y > menu_enable_maxsize_y)
575 menu_enable_size_y = menu_enable_maxsize_y;
576 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
577 mySize = (1 - autocvar__menu_alpha) * mySize + (autocvar__menu_alpha) * menu_enable_size;
582 if(mySize_x > menu_enable_maxsize_x)
584 menu_enable_size_x = menu_enable_maxsize_x;
585 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
586 mySize = (1 - autocvar__menu_alpha) * mySize + (autocvar__menu_alpha) * menu_enable_size;
593 // return smoothly faded pos of given panel when a dialog is active
594 vector HUD_Panel_GetMenuPos(float id)
599 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
601 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
603 vector mySize, menu_enable_panelpos;
604 mySize = HUD_Panel_GetMenuSize(id);
605 if(mySize_x > mySize_y)
606 menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
608 menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
609 pos = (1 - autocvar__menu_alpha) * pos + (autocvar__menu_alpha) * menu_enable_panelpos;
614 const float hlBorderSize = 4;
615 const string hlBorder = "gfx/hud/default/border_highlighted";
616 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
617 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
619 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
620 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
621 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
622 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
623 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
626 // draw the background/borders
627 #define HUD_Panel_DrawBg(alpha)\
629 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
630 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
631 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);
633 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
640 pic = strcat(hud_skin_path, "/statusbar_vertical");
641 if(precache_pic(pic) == "") {
642 pic = "gfx/hud/default/statusbar_vertical";
644 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0 0', '1 0.25 0', color, alpha, drawflag);
645 if(mySize_y/mySize_x > 2)
646 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, pic, '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
647 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
649 pic = strcat(hud_skin_path, "/statusbar");
650 if(precache_pic(pic) == "") {
651 pic = "gfx/hud/default/statusbar";
653 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
654 if(mySize_x/mySize_y > 2)
655 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
656 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
660 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
666 pic = strcat(hud_skin_path, "/");
667 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "num_leading"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
668 if(mySize_x/mySize_y > 2)
669 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "num_leading"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
670 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "num_leading"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
673 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
674 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
685 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
686 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
688 for (i = 0; i < HUD_PANEL_NUM; ++i) {
689 if(i == highlightedPanel || !panel_enabled)
692 HUD_Panel_UpdatePosSizeForId(i)
694 panel_pos -= '1 1 0' * panel_bg_border;
695 panel_size += '2 2 0' * panel_bg_border;
697 if(myPos_y + mySize_y < panel_pos_y)
699 if(myPos_y > panel_pos_y + panel_size_y)
702 if(myPos_x + mySize_x < panel_pos_x)
704 if(myPos_x > panel_pos_x + panel_size_x)
707 // OK, there IS a collision.
709 myCenter_x = myPos_x + 0.5 * mySize_x;
710 myCenter_y = myPos_y + 0.5 * mySize_y;
712 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
713 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
715 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
717 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
718 myTarget_x = panel_pos_x - mySize_x;
719 else // push it upwards
720 myTarget_y = panel_pos_y - mySize_y;
722 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
724 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
725 myTarget_x = panel_pos_x + panel_size_x;
726 else // push it upwards
727 myTarget_y = panel_pos_y - mySize_y;
729 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
731 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
732 myTarget_x = panel_pos_x - mySize_x;
733 else // push it downwards
734 myTarget_y = panel_pos_y + panel_size_y;
736 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
738 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
739 myTarget_x = panel_pos_x + panel_size_x;
740 else // push it downwards
741 myTarget_y = panel_pos_y + panel_size_y;
743 if(cvar("hud_configure_checkcollisions_debug"))
744 drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
750 void HUD_Panel_SetPos(vector pos)
752 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
756 if(cvar("hud_configure_checkcollisions_debug"))
757 drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
759 if(autocvar_hud_configure_grid)
761 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
762 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
765 if(hud_configure_checkcollisions)
766 pos = HUD_Panel_CheckMove(pos, mySize);
768 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
769 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
772 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
774 HUD_Panel_GetName(highlightedPanel);
775 cvar_set(strcat("hud_", panel_name, "_pos"), s);
778 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
779 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
789 ratio = mySize_x/mySize_y;
791 for (i = 0; i < HUD_PANEL_NUM; ++i) {
792 if(i == highlightedPanel || !panel_enabled)
795 HUD_Panel_UpdatePosSizeForId(i)
797 panel_pos -= '1 1 0' * panel_bg_border;
798 panel_size += '2 2 0' * panel_bg_border;
800 targEndPos = panel_pos + panel_size;
802 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
803 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
806 if (resizeCorner == 1)
808 // check if this panel is on our way
809 if (resizeorigin_x <= panel_pos_x)
811 if (resizeorigin_y <= panel_pos_y)
813 if (targEndPos_x <= resizeorigin_x - mySize_x)
815 if (targEndPos_y <= resizeorigin_y - mySize_y)
818 // there is a collision:
819 // detect which side of the panel we are facing is actually limiting the resizing
820 // (which side the resize direction finds for first) and reduce the size up to there
822 // dist is the distance between resizeorigin and the "analogous" point of the panel
823 // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
824 dist_x = resizeorigin_x - targEndPos_x;
825 dist_y = resizeorigin_y - targEndPos_y;
826 if (dist_y <= 0 || dist_x / dist_y > ratio)
827 mySize_x = min(mySize_x, dist_x);
829 mySize_y = min(mySize_y, dist_y);
831 else if (resizeCorner == 2)
833 if (resizeorigin_x >= targEndPos_x)
835 if (resizeorigin_y <= panel_pos_y)
837 if (panel_pos_x >= resizeorigin_x + mySize_x)
839 if (targEndPos_y <= resizeorigin_y - mySize_y)
842 dist_x = panel_pos_x - resizeorigin_x;
843 dist_y = resizeorigin_y - targEndPos_y;
844 if (dist_y <= 0 || dist_x / dist_y > ratio)
845 mySize_x = min(mySize_x, dist_x);
847 mySize_y = min(mySize_y, dist_y);
849 else if (resizeCorner == 3)
851 if (resizeorigin_x <= panel_pos_x)
853 if (resizeorigin_y >= targEndPos_y)
855 if (targEndPos_x <= resizeorigin_x - mySize_x)
857 if (panel_pos_y >= resizeorigin_y + mySize_y)
860 dist_x = resizeorigin_x - targEndPos_x;
861 dist_y = panel_pos_y - resizeorigin_y;
862 if (dist_y <= 0 || dist_x / dist_y > ratio)
863 mySize_x = min(mySize_x, dist_x);
865 mySize_y = min(mySize_y, dist_y);
867 else if (resizeCorner == 4)
869 if (resizeorigin_x >= targEndPos_x)
871 if (resizeorigin_y >= targEndPos_y)
873 if (panel_pos_x >= resizeorigin_x + mySize_x)
875 if (panel_pos_y >= resizeorigin_y + mySize_y)
878 dist_x = panel_pos_x - resizeorigin_x;
879 dist_y = panel_pos_y - resizeorigin_y;
880 if (dist_y <= 0 || dist_x / dist_y > ratio)
881 mySize_x = min(mySize_x, dist_x);
883 mySize_y = min(mySize_y, dist_y);
885 if(cvar("hud_configure_checkcollisions_debug"))
886 drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
892 void HUD_Panel_SetPosSize(vector mySize)
894 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
896 resizeorigin = panel_click_resizeorigin;
899 // minimum panel size cap
900 mySize_x = max(0.025 * vid_conwidth, mySize_x);
901 mySize_y = max(0.025 * vid_conheight, mySize_y);
903 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
905 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
906 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
909 // collision testing|
910 // -----------------+
912 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
913 if(resizeCorner == 1) {
914 myPos_x = resizeorigin_x - mySize_x;
915 myPos_y = resizeorigin_y - mySize_y;
916 } else if(resizeCorner == 2) {
917 myPos_x = resizeorigin_x;
918 myPos_y = resizeorigin_y - mySize_y;
919 } else if(resizeCorner == 3) {
920 myPos_x = resizeorigin_x - mySize_x;
921 myPos_y = resizeorigin_y;
922 } else { // resizeCorner == 4
923 myPos_x = resizeorigin_x;
924 myPos_y = resizeorigin_y;
927 // left/top screen edges
929 mySize_x = mySize_x + myPos_x;
931 mySize_y = mySize_y + myPos_y;
933 // bottom/right screen edges
934 if(myPos_x + mySize_x > vid_conwidth)
935 mySize_x = vid_conwidth - myPos_x;
936 if(myPos_y + mySize_y > vid_conheight)
937 mySize_y = vid_conheight - myPos_y;
939 if(cvar("hud_configure_checkcollisions_debug"))
940 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
942 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
943 if(autocvar_hud_configure_grid)
945 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
946 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
949 if(hud_configure_checkcollisions)
950 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
952 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
953 mySize_x = max(0.025 * vid_conwidth, mySize_x);
954 mySize_y = max(0.025 * vid_conheight, mySize_y);
956 // do another pos check, as size might have changed by now
957 if(resizeCorner == 1) {
958 myPos_x = resizeorigin_x - mySize_x;
959 myPos_y = resizeorigin_y - mySize_y;
960 } else if(resizeCorner == 2) {
961 myPos_x = resizeorigin_x;
962 myPos_y = resizeorigin_y - mySize_y;
963 } else if(resizeCorner == 3) {
964 myPos_x = resizeorigin_x - mySize_x;
965 myPos_y = resizeorigin_y;
966 } else { // resizeCorner == 4
967 myPos_x = resizeorigin_x;
968 myPos_y = resizeorigin_y;
971 if(cvar("hud_configure_checkcollisions_debug"))
972 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
974 HUD_Panel_GetName(highlightedPanel);
976 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
977 cvar_set(strcat("hud_", panel_name, "_size"), s);
979 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
980 cvar_set(strcat("hud_", panel_name, "_pos"), s);
984 float prevMouseClicked; // previous state
985 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
986 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
989 float menu_enabled_time;
990 float pressed_key_time;
991 void HUD_Panel_Arrow_Action(float nPrimary)
993 if (highlightedPanel_prev == -1 || mouseClicked)
996 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
999 if(autocvar_hud_configure_grid)
1001 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
1003 if (hudShiftState & S_SHIFT)
1004 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
1006 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
1010 if (hudShiftState & S_SHIFT)
1011 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
1013 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
1018 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
1019 step = vid_conheight;
1021 step = vid_conwidth;
1022 if (hudShiftState & S_SHIFT)
1023 step = (step / 256); // more precision
1025 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
1028 highlightedPanel = highlightedPanel_prev;
1030 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
1032 if (hudShiftState & S_ALT) // resize
1034 highlightedAction = 1;
1035 if(nPrimary == K_UPARROW)
1037 else if(nPrimary == K_RIGHTARROW)
1039 else if(nPrimary == K_LEFTARROW)
1041 else // if(nPrimary == K_DOWNARROW)
1044 // ctrl+arrow reduces the size, instead of increasing it
1045 // Note that ctrl disables collisions check too, but it's fine
1046 // since we don't collide with anything reducing the size
1047 if (hudShiftState & S_CTRL) {
1049 resizeCorner = 5 - resizeCorner;
1053 mySize = panel_size;
1054 panel_click_resizeorigin = panel_pos;
1055 if(resizeCorner == 1) {
1056 panel_click_resizeorigin += mySize;
1058 } else if(resizeCorner == 2) {
1059 panel_click_resizeorigin_y += mySize_y;
1061 } else if(resizeCorner == 3) {
1062 panel_click_resizeorigin_x += mySize_x;
1064 } else { // resizeCorner == 4
1067 HUD_Panel_SetPosSize(mySize);
1071 highlightedAction = 2;
1074 if(nPrimary == K_UPARROW)
1076 else if(nPrimary == K_DOWNARROW)
1078 else if(nPrimary == K_LEFTARROW)
1080 else // if(nPrimary == K_RIGHTARROW)
1083 HUD_Panel_SetPos(pos);
1087 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1089 if(!autocvar__hud_configure)
1092 // allow console bind to work
1095 con_keys = findkeysforcommand("toggleconsole");
1096 keys = tokenize(con_keys);
1098 float hit_con_bind, i;
1099 for (i = 0; i < keys; ++i)
1101 if(nPrimary == stof(argv(i)))
1105 if(bInputType == 0) {
1106 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1107 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1108 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1110 else if(bInputType == 1) {
1111 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1112 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1113 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1116 if(nPrimary == K_MOUSE1)
1118 if(bInputType == 0) { // key pressed
1122 else if(bInputType == 1) {// key released
1127 else if(nPrimary == K_ESCAPE)
1129 if (bInputType == 1)
1131 disable_menu_alphacheck = 1;
1133 menu_enabled_time = time;
1134 localcmd("menu_showhudexit\n");
1136 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1138 if (bInputType == 1)
1140 pressed_key_time = 0;
1143 else if (pressed_key_time == 0)
1144 pressed_key_time = time;
1146 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1148 else if(hit_con_bind)
1151 return true; // Suppress ALL other input
1154 float HUD_Panel_HighlightCheck()
1160 while(j <= HUD_PANEL_NUM)
1165 HUD_Panel_UpdatePosSizeForId(i)
1167 panelPos = panel_pos;
1168 panelSize = panel_size;
1169 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1172 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1176 // resize from topleft border
1177 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1181 // resize from topright border
1182 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1186 // resize from bottomleft border
1187 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1191 // resize from bottomright border
1192 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1200 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1201 void HUD_Panel_FirstInDrawQ(float id)
1204 var float place = -1;
1205 // find out where in the array our current id is, save into place
1206 for(i = 0; i < HUD_PANEL_NUM; ++i)
1208 if(panel_order[i] == id)
1214 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1216 place = HUD_PANEL_NUM - 1;
1218 // move all ids up by one step in the array until "place"
1219 for(i = place; i > 0; --i)
1221 panel_order[i] = panel_order[i-1];
1223 // now save the new top id
1224 panel_order[0] = id;
1226 // let's save them into the cvar by some strcat trickery
1228 for(i = 0; i < HUD_PANEL_NUM; ++i)
1230 s = strcat(s, ftos(panel_order[i]), " ");
1232 cvar_set("_hud_panelorder", s);
1233 if(hud_panelorder_prev)
1234 strunzone(hud_panelorder_prev);
1235 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1238 void HUD_Panel_Highlight()
1244 while(j <= HUD_PANEL_NUM)
1249 HUD_Panel_UpdatePosSizeForId(i)
1251 panelPos = panel_pos;
1252 panelSize = panel_size;
1253 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1256 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1258 highlightedPanel = i;
1259 HUD_Panel_FirstInDrawQ(i);
1260 highlightedAction = 1;
1261 panel_click_distance = mousepos - panelPos;
1264 // resize from topleft border
1265 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1267 highlightedPanel = i;
1268 HUD_Panel_FirstInDrawQ(i);
1269 highlightedAction = 2;
1271 panel_click_distance = mousepos - panelPos;
1272 panel_click_resizeorigin = panelPos + panelSize;
1275 // resize from topright border
1276 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1278 highlightedPanel = i;
1279 HUD_Panel_FirstInDrawQ(i);
1280 highlightedAction = 2;
1282 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1283 panel_click_distance_y = mousepos_y - panelPos_y;
1284 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1287 // resize from bottomleft border
1288 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1290 highlightedPanel = i;
1291 HUD_Panel_FirstInDrawQ(i);
1292 highlightedAction = 2;
1294 panel_click_distance_x = mousepos_x - panelPos_x;
1295 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1296 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1299 // resize from bottomright border
1300 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1302 highlightedPanel = i;
1303 HUD_Panel_FirstInDrawQ(i);
1304 highlightedAction = 2;
1306 panel_click_distance = panelSize - mousepos + panelPos;
1307 panel_click_resizeorigin = panelPos;
1312 highlightedPanel_prev = -1;
1317 float highlightcheck;
1318 void HUD_Panel_Mouse()
1320 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1321 if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1322 disable_menu_alphacheck = 0;
1323 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1327 print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1328 print("Highlighted: ", ftos(highlightedPanel), "\n");
1329 print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1332 if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
1333 highlightedPanel = -1;
1334 highlightedAction = 0;
1336 if(highlightedPanel != -1)
1337 highlightedPanel_prev = highlightedPanel;
1339 mousepos = mousepos + getmousepos();
1341 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1342 mousepos_y = bound(0, mousepos_y, vid_conheight);
1346 if(prevMouseClicked == 0)
1347 HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1349 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1351 if(highlightedAction == 1)
1352 HUD_Panel_SetPos(mousepos - panel_click_distance);
1353 else if(highlightedAction == 2)
1356 if(resizeCorner == 1) {
1357 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1358 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1359 } else if(resizeCorner == 2) {
1360 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1361 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1362 } else if(resizeCorner == 3) {
1363 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1364 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1365 } else { // resizeCorner == 4
1366 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1367 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1369 HUD_Panel_SetPosSize(mySize);
1372 // doubleclick check
1373 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1375 mouseClicked = 0; // to prevent spam, I guess.
1376 disable_menu_alphacheck = 2;
1378 menu_enabled_time = time;
1379 HUD_Panel_GetName(highlightedPanel)
1380 localcmd("menu_showhudoptions ", panel_name, "\n");
1383 if(prevMouseClicked == 0)
1385 prevMouseClickedTime = time;
1386 prevMouseClickedPos = mousepos;
1391 highlightcheck = HUD_Panel_HighlightCheck();
1393 // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1396 cursorsize = '32 32 0';
1398 if(highlightcheck == 0)
1399 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1400 else if(highlightcheck == 1)
1401 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1402 else if(highlightcheck == 2)
1403 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1405 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1407 prevMouseClicked = mouseClicked;
1410 // Weapon icons (#0)
1412 float weaponspace[10];
1413 #define HUD_WeaponIcons_Clear()\
1415 for(idx = 0; idx < 10; ++idx)\
1416 weaponspace[idx] = 0;
1418 entity weaponorder[WEP_MAXCOUNT];
1419 void weaponorder_swap(float i, float j, entity pass)
1423 weaponorder[i] = weaponorder[j];
1427 string weaponorder_cmp_str_save;
1428 string weaponorder_cmp_str;
1429 float weaponorder_cmp(float i, float j, entity pass)
1432 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1433 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1434 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1437 void HUD_WeaponIcons(void)
1439 if(!autocvar_hud_weaponicons && !autocvar__hud_configure)
1442 float id = HUD_PANEL_WEAPONICONS;
1443 HUD_Panel_UpdateCvarsForId(id);
1444 float alpha, stat_weapons; // "constants"
1446 float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1449 mySize = panel_size;
1451 stat_weapons = getstati(STAT_WEAPONS);
1453 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1455 self = get_weaponinfo(i);
1456 if(self.impulse >= 0)
1460 // TODO make this configurable
1461 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1463 if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1465 if(weaponorder_cmp_str_save)
1466 strunzone(weaponorder_cmp_str_save);
1467 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1469 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1471 self = get_weaponinfo(i);
1472 if(self.impulse >= 0)
1474 weaponorder[weapon_cnt] = self;
1478 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1481 HUD_Panel_DrawBg(1);
1482 if(panel_bg_padding)
1484 pos += '1 1 0' * panel_bg_padding;
1485 mySize -= '2 2 0' * panel_bg_padding;
1489 weapon_stats = getstati(STAT_DAMAGE_HITS);
1490 weapon_number = weapon_stats & 63;
1491 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1493 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1494 weapon_number = weapon_stats & 63;
1495 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1497 if(cvar_or("hud_weaponicons_fade", 1))
1499 fade = 3.2 - 2 * (time - weapontime);
1500 fade = bound(0.7, fade, 1);
1505 HUD_WeaponIcons_Clear();
1507 float rows, columns;
1508 rows = mySize_y/mySize_x;
1509 rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1510 // ^^^ weapon icon aspect goes here
1512 columns = ceil(WEP_COUNT/rows);
1517 when = autocvar_hud_weaponicons_complainbubble_time;
1519 fadetime = autocvar_hud_weaponicons_complainbubble_fadetime;
1522 for(i = 0; i < weapon_cnt; ++i)
1524 self = weaponorder[i];
1525 weapid = self.impulse;
1527 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1529 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1530 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1532 // draw background behind currently selected weapon
1533 if(self.weapon == activeweapon)
1534 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1536 // draw the weapon accuracy on the HUD
1537 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1540 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1542 // yellow_accuracy = value at which accuracy becomes yellow
1543 if(weapon_stats >= 100) {
1547 else if(weapon_stats > autocvar_hud_weaponicons_accuracy_yellow) {
1548 color_x = 1 - (weapon_stats-autocvar_hud_weaponicons_accuracy_yellow)/(100-autocvar_hud_weaponicons_accuracy_yellow); // red value between 1 -> 0
1552 color_y = weapon_stats/autocvar_hud_weaponicons_accuracy_yellow; // green value between 0 -> 1
1556 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), color, panel_fg_alpha, DRAWFLAG_NORMAL);
1559 // draw the weapon icon
1560 if((self.impulse >= 0) && (stat_weapons & self.weapons))
1562 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1564 if(autocvar_hud_weaponicons_number == 1) // weapon number
1565 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1566 else if(autocvar_hud_weaponicons_number == 2) // bind
1567 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1570 // draw a "ghost weapon icon" if you don't have the weapon
1573 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1576 // draw the complain message
1577 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_weaponicons_complainbubble)
1581 if(complain_weapon_time + when > time)
1584 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1588 if(complain_weapon_time + when > time)
1595 if(complain_weapon_type == 0) {
1599 else if(complain_weapon_type == 1) {
1607 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) + '1 1 0' * autocvar_hud_weaponicons_complainbubble_padding, "weapon_complainbubble", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows) - '2 2 0' * autocvar_hud_weaponicons_complainbubble_padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1608 drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) + '1 1 0' * autocvar_hud_weaponicons_complainbubble_padding, s, eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows) - '2 2 0' * autocvar_hud_weaponicons_complainbubble_padding, mySize_y*(1/rows), '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1624 float GetAmmoStat(float i)
1628 case 0: return STAT_SHELLS;
1629 case 1: return STAT_NAILS;
1630 case 2: return STAT_ROCKETS;
1631 case 3: return STAT_CELLS;
1632 case 4: return STAT_FUEL;
1637 float GetAmmoItemCode(float i)
1641 case 0: return IT_SHELLS;
1642 case 1: return IT_NAILS;
1643 case 2: return IT_ROCKETS;
1644 case 3: return IT_CELLS;
1645 case 4: return IT_FUEL;
1650 string GetAmmoPicture(float i)
1654 case 0: return "ammo_shells";
1655 case 1: return "ammo_bullets";
1656 case 2: return "ammo_rockets";
1657 case 3: return "ammo_cells";
1658 case 4: return "ammo_fuel";
1663 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1666 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1667 if(autocvar__hud_configure)
1677 if(currently_selected)
1682 vector newSize, newPos;
1683 if(mySize_x/mySize_y > 3)
1685 newSize_x = 3 * mySize_y;
1686 newSize_y = mySize_y;
1688 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1693 newSize_y = 1/3 * mySize_x;
1694 newSize_x = mySize_x;
1696 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1700 vector picpos, numpos;
1701 if(autocvar_hud_inventory_iconalign)
1704 picpos = newPos + eX * 2 * newSize_y;
1708 numpos = newPos + eX * newSize_y;
1712 if (currently_selected)
1713 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1715 drawfont = hud_bigfont;
1716 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1717 drawfont = hud_font;
1718 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1721 void HUD_Inventory(void)
1723 if(!autocvar_hud_inventory && !autocvar__hud_configure)
1726 float id = HUD_PANEL_INVENTORY;
1727 HUD_Panel_UpdateCvarsForId(id);
1728 float i, currently_selected;
1732 mySize = panel_size;
1734 HUD_Panel_DrawBg(1);
1735 if(panel_bg_padding)
1737 pos += '1 1 0' * panel_bg_padding;
1738 mySize -= '2 2 0' * panel_bg_padding;
1741 float rows, columns;
1742 rows = mySize_y/mySize_x;
1743 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1744 // ^^^ ammo item aspect goes here
1746 columns = ceil(AMMO_COUNT/rows);
1750 for (i = 0; i < AMMO_COUNT; ++i) {
1751 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1752 if(autocvar_hud_inventory_onlycurrent) {
1753 if(autocvar__hud_configure)
1755 if (currently_selected || autocvar__hud_configure)
1757 DrawAmmoItem(pos, mySize, i, currently_selected);
1761 DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1766 column = column + 1;
1772 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color)
1774 vector newSize, newPos;
1775 if(mySize_x/mySize_y > 3)
1777 newSize_x = 3 * mySize_y;
1778 newSize_y = mySize_y;
1780 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1785 newSize_y = 1/3 * mySize_x;
1786 newSize_x = mySize_x;
1788 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1792 vector picpos, numpos;
1795 if(iconalign == 1 || iconalign == 3) // right align
1798 picpos = newPos + eX * 2 * newSize_y;
1802 numpos = newPos + eX * newSize_y;
1808 if(iconalign == 0 || iconalign == 3) // left align
1810 numpos = newPos + eX * newSize_y;
1816 picpos = newPos + eX * 2 * newSize_y;
1820 drawfont = hud_bigfont;
1821 drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1822 drawfont = hud_font;
1823 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1828 void HUD_Powerups(void) {
1829 if(!autocvar_hud_powerups && !autocvar__hud_configure)
1832 float id = HUD_PANEL_POWERUPS;
1833 HUD_Panel_UpdateCvarsForId(id);
1835 stat_items = getstati(STAT_ITEMS);
1837 if(!autocvar__hud_configure)
1839 if not(stat_items & IT_STRENGTH)
1840 if not(stat_items & IT_INVINCIBLE)
1843 if (getstati(STAT_HEALTH) <= 0)
1849 mySize = panel_size;
1851 HUD_Panel_DrawBg(1);
1852 if(panel_bg_padding)
1854 pos += '1 1 0' * panel_bg_padding;
1855 mySize -= '2 2 0' * panel_bg_padding;
1858 float strength_time, shield_time;
1860 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1861 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1863 if(autocvar__hud_configure)
1869 vector barpos, barsize;
1873 string leftname, rightname;
1874 float leftcnt, rightcnt;
1875 float leftexact, rightexact;
1876 float leftalpha, rightalpha;
1877 if (autocvar_hud_powerups_flip) {
1878 leftname = "strength";
1879 leftcnt = ceil(strength_time);
1880 leftexact = strength_time;
1882 rightname = "shield";
1883 rightcnt = ceil(shield_time);
1884 rightexact = shield_time;
1886 leftname = "shield";
1887 leftcnt = ceil(shield_time);
1888 leftexact = shield_time;
1890 rightname = "strength";
1891 rightcnt = ceil(strength_time);
1892 rightexact = strength_time;
1894 leftalpha = bound(0, leftexact, 1);
1895 rightalpha = bound(0, rightexact, 1);
1897 drawfont = hud_bigfont;
1898 if (mySize_x/mySize_y > 4)
1902 if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
1903 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1904 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1905 } else { // left align
1907 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1910 HUD_Panel_GetProgressBarColor(leftname)
1911 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1912 DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1');
1915 // drawpic_aspect_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1917 // drawpic_aspect_skin(picpos, leftname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1922 if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
1923 barpos = pos + eX * 0.5 * mySize_x;
1924 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1925 } else { // right align
1926 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1927 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1930 HUD_Panel_GetProgressBarColor(rightname)
1931 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1932 DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1');
1935 else if (mySize_x/mySize_y > 1.5)
1939 if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
1940 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1941 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1942 } else { // left align
1944 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1947 HUD_Panel_GetProgressBarColor(leftname)
1948 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1949 DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1');
1954 if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
1955 barpos = pos + eY * 0.5 * mySize_y;
1956 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1957 } else { // right align
1958 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1959 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1962 HUD_Panel_GetProgressBarColor(rightname)
1963 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1964 DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1');
1971 if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // down align
1972 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1973 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1974 } else { // up align
1976 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1979 if(autocvar_hud_powerups_iconalign == 1 || autocvar_hud_powerups_iconalign == 3) { // down align
1980 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
1981 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
1982 } else { // up align
1983 picpos = pos + eX * 0.05 * mySize_x;
1984 numpos = pos + eY * 0.4 * mySize_x;
1987 HUD_Panel_GetProgressBarColor(leftname)
1988 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1990 //drawpic_aspect_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1992 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1993 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1998 if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // up align
1999 barpos = pos + eX * 0.5 * mySize_x;
2000 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2001 } else { // down align
2002 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
2003 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2006 if(autocvar_hud_powerups_iconalign == 0 || autocvar_hud_powerups_iconalign == 3) { // up align
2007 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2008 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2009 } else { // down align
2010 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2011 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2014 HUD_Panel_GetProgressBarColor(rightname)
2015 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2017 // drawpic_aspect_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
2019 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2020 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2023 drawfont = hud_font;
2026 // Health/armor (#3)
2028 void HUD_HealthArmor(void)
2030 if(!autocvar_hud_healtharmor && !autocvar__hud_configure)
2033 float id = HUD_PANEL_HEALTHARMOR;
2034 HUD_Panel_UpdateCvarsForId(id);
2037 mySize = panel_size;
2039 HUD_Panel_DrawBg(1);
2040 if(panel_bg_padding)
2042 pos += '1 1 0' * panel_bg_padding;
2043 mySize -= '2 2 0' * panel_bg_padding;
2046 float armor, health;
2047 armor = getstati(STAT_ARMOR);
2048 health = getstati(STAT_HEALTH);
2051 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
2053 if(autocvar__hud_configure)
2063 vector barpos, barsize;
2067 drawfont = hud_bigfont;
2068 if(autocvar_hud_healtharmor == 2) // combined health and armor display
2071 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2076 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2077 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2078 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2079 } else { // left align
2081 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2085 if(v_z) // NOT fully armored
2087 biggercount = "health";
2088 HUD_Panel_GetProgressBarColor("health")
2089 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2091 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2095 biggercount = "armor";
2096 HUD_Panel_GetProgressBarColor("armor")
2097 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2099 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2101 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200));
2106 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2107 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2108 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2111 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2113 HUD_Panel_GetProgressBarColor("fuel")
2114 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2119 string leftname, rightname;
2120 float leftcnt, rightcnt;
2121 float leftactive, rightactive;
2122 float leftalpha, rightalpha;
2123 if (autocvar_hud_healtharmor_flip) { // old style layout with armor left/top of health
2128 leftalpha = min((armor+10)/55, 1);
2130 rightname = "health";
2135 leftname = "health";
2140 rightname = "armor";
2144 rightalpha = min((armor+10)/55, 1);
2147 if (mySize_x/mySize_y > 4)
2151 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2152 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2153 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2154 } else { // left align
2156 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2159 HUD_Panel_GetProgressBarColor(leftname)
2160 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2161 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2166 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2167 barpos = pos + eX * 0.5 * mySize_x;
2168 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2169 } else { // right align
2170 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2171 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2174 HUD_Panel_GetProgressBarColor(rightname)
2175 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2176 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2181 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2182 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2183 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2186 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2188 HUD_Panel_GetProgressBarColor("fuel")
2189 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2192 else if (mySize_x/mySize_y > 1.5)
2196 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2197 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2198 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2199 } else { // left align
2201 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2204 HUD_Panel_GetProgressBarColor(leftname)
2205 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2206 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2211 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2212 barpos = pos + eY * 0.5 * mySize_y;
2213 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2214 } else { // right align
2215 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2216 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2219 HUD_Panel_GetProgressBarColor(rightname)
2220 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2221 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2226 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2227 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2228 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2231 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2233 HUD_Panel_GetProgressBarColor("fuel")
2234 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2241 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // down align
2242 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2243 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2244 } else { // up align
2246 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2249 if(autocvar_hud_healtharmor_iconalign == 1 || autocvar_hud_healtharmor_iconalign == 3) { // down align
2250 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2251 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2252 } else { // up align
2253 picpos = pos + eX * 0.05 * mySize_x;
2254 numpos = pos + eY * 0.4 * mySize_x;
2257 HUD_Panel_GetProgressBarColor(leftname)
2258 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2259 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2260 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2265 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // up align
2266 barpos = pos + eX * 0.5 * mySize_x;
2267 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2268 } else { // down align
2269 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2270 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2273 if(autocvar_hud_healtharmor_iconalign == 0 || autocvar_hud_healtharmor_iconalign == 3) { // up align
2274 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2275 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2276 } else { // down align
2277 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2278 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2281 HUD_Panel_GetProgressBarColor(rightname)
2282 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2283 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2284 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2289 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2291 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2293 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2294 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2296 HUD_Panel_GetProgressBarColor("fuel")
2297 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2301 drawfont = hud_font;
2304 // Notification area (#4)
2307 string Weapon_SuicideMessage(float deathtype)
2309 w_deathtype = deathtype;
2310 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2311 return w_deathtypestring;
2314 string Weapon_KillMessage(float deathtype)
2316 w_deathtype = deathtype;
2317 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2318 return w_deathtypestring;
2321 float killnotify_times[10];
2322 float killnotify_deathtype[10];
2323 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2324 string killnotify_attackers[10];
2325 string killnotify_victims[10];
2326 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2329 for (i = 9; i > 0; --i) {
2330 killnotify_times[i] = killnotify_times[i-1];
2331 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2332 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2333 if(killnotify_attackers[i])
2334 strunzone(killnotify_attackers[i]);
2335 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2336 if(killnotify_victims[i])
2337 strunzone(killnotify_victims[i]);
2338 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2340 killnotify_times[0] = time;
2341 killnotify_deathtype[0] = wpn;
2342 killnotify_actiontype[0] = actiontype;
2343 if(killnotify_attackers[0])
2344 strunzone(killnotify_attackers[0]);
2345 killnotify_attackers[0] = strzone(attacker);
2346 if(killnotify_victims[0])
2347 strunzone(killnotify_victims[0]);
2348 killnotify_victims[0] = strzone(victim);
2351 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2355 alsoprint = (autocvar_hud_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2357 if(msg == MSG_SUICIDE) {
2359 w = DEATH_WEAPONOF(type);
2361 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2363 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2364 } else if (type == DEATH_KILL) {
2365 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2367 print ("^1",s1, "^1 couldn't take it anymore\n");
2368 } else if (type == DEATH_ROT) {
2369 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2371 print ("^1",s1, "^1 died\n");
2372 } else if (type == DEATH_NOAMMO) {
2373 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2375 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2376 } else if (type == DEATH_CAMP) {
2377 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2379 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2380 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2381 HUD_KillNotify_Push(s1, "", 0, type);
2383 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2384 } else if (type == DEATH_CHEAT) {
2385 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2387 print ("^1",s1, "^1 unfairly eliminated themself\n");
2388 } else if (type == DEATH_FIRE) {
2389 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2391 print ("^1",s1, "^1 burned to death\n");
2392 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2393 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2395 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2398 if (stof(s2) > 2) // killcount > 2
2399 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2400 } else if(msg == MSG_KILL) {
2401 w = DEATH_WEAPONOF(type);
2403 HUD_KillNotify_Push(s2, s1, 1, w);
2405 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2407 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2408 HUD_KillNotify_Push(s1, s2, 1, type);
2411 if(cvar("cl_gentle")) {
2412 print ("^1", s1, "^1 took action against a team mate\n");
2414 print ("^1", s1, "^1 mows down a team mate\n");
2417 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2418 if(cvar("cl_gentle"))
2419 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2421 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2423 else if (stof(s2) > 2) {
2424 if(cvar("cl_gentle"))
2425 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2427 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2430 else if(type == KILL_FIRST_BLOOD)
2431 print("^1",s1, "^1 drew first blood", "\n");
2433 else if (type == DEATH_TELEFRAG)
2434 print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2435 else if (type == DEATH_DROWN) {
2436 HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
2438 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2440 else if (type == DEATH_SLIME) {
2441 HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
2443 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2445 else if (type == DEATH_LAVA) {
2446 HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
2448 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2450 else if (type == DEATH_FALL) {
2451 HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
2453 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2455 else if (type == DEATH_SHOOTING_STAR) {
2456 HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
2458 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2460 else if (type == DEATH_SWAMP) {
2461 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2463 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2465 else if (type == DEATH_HURTTRIGGER)
2467 HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
2469 print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
2470 } else if(type == DEATH_SBCRUSH) {
2471 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2473 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2474 } else if(type == DEATH_SBMINIGUN) {
2475 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2477 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2478 } else if(type == DEATH_SBROCKET) {
2479 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2481 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2482 } else if(type == DEATH_SBBLOWUP) {
2483 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2485 print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
2486 } else if(type == DEATH_WAKIGUN) {
2487 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2489 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2490 } else if(type == DEATH_WAKIROCKET) {
2491 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2493 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2494 } else if(type == DEATH_WAKIBLOWUP) {
2495 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2497 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2498 } else if(type == DEATH_TURRET) {
2499 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2501 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2502 } else if(type == DEATH_TOUCHEXPLODE) {
2503 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2505 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2506 } else if(type == DEATH_CHEAT) {
2507 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2509 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2510 } else if (type == DEATH_FIRE) {
2511 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2513 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2514 } else if (type == DEATH_CUSTOM) {
2515 HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
2517 print ("^1",s1, "^1 ", s2, "\n");
2519 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2521 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2523 } else if(msg == MSG_SPREE) {
2524 if(type == KILL_END_SPREE) {
2525 if(cvar("cl_gentle"))
2526 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2528 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2529 } else if(type == KILL_SPREE) {
2530 if(cvar("cl_gentle"))
2531 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2533 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2534 } else if(type == KILL_SPREE_3) {
2535 if(cvar("cl_gentle"))
2536 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2538 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2539 } else if(type == KILL_SPREE_5) {
2540 if(cvar("cl_gentle"))
2541 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2543 print (s1,"^7 unleashes ^1RAGE\n");
2544 } else if(type == KILL_SPREE_10) {
2545 if(cvar("cl_gentle"))
2546 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2548 print (s1,"^7 starts the ^1MASSACRE!\n");
2549 } else if(type == KILL_SPREE_15) {
2550 if(cvar("cl_gentle"))
2551 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2553 print (s1,"^7 executes ^1MAYHEM!\n");
2554 } else if(type == KILL_SPREE_20) {
2555 if(cvar("cl_gentle"))
2556 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2558 print (s1,"^7 is a ^1BERSERKER!\n");
2559 } else if(type == KILL_SPREE_25) {
2560 if(cvar("cl_gentle"))
2561 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2563 print (s1,"^7 inflicts ^1CARNAGE!\n");
2564 } else if(type == KILL_SPREE_30) {
2565 if(cvar("cl_gentle"))
2566 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2568 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2570 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2571 if (type == DEATH_DROWN) {
2572 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2575 if(cvar("cl_gentle"))
2576 print ("^1",s1, "^1 was in the water for too long\n");
2578 print ("^1",s1, "^1 drowned\n");
2580 } else if (type == DEATH_SLIME) {
2581 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2583 print ("^1",s1, "^1 was slimed\n");
2584 } else if (type == DEATH_LAVA) {
2585 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2588 if(cvar("cl_gentle"))
2589 print ("^1",s1, "^1 found a hot place\n");
2591 print ("^1",s1, "^1 turned into hot slag\n");
2593 } else if (type == DEATH_FALL) {
2594 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2597 if(cvar("cl_gentle"))
2598 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2600 print ("^1",s1, "^1 hit the ground with a crunch\n");
2602 } else if (type == DEATH_SHOOTING_STAR) {
2603 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2605 print ("^1",s1, "^1 became a shooting star\n");
2606 } else if (type == DEATH_SWAMP) {
2607 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2610 if(cvar("cl_gentle"))
2611 print ("^1",s1, "^1 discovered a swamp\n");
2613 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2615 } else if(type == DEATH_TURRET) {
2616 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2618 print ("^1",s1, "^1 was mowed down by a turret \n");
2619 } else if (type == DEATH_CUSTOM) {
2620 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2622 print ("^1",s1, "^1 ", s2, "\n");
2623 } else if (type == DEATH_HURTTRIGGER) {
2624 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2626 print ("^1",s1, "^1 was in the wrong place\n");
2627 } else if(type == DEATH_TOUCHEXPLODE) {
2628 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2630 print ("^1",s1, "^1 died in an accident\n");
2631 } else if(type == DEATH_CHEAT) {
2632 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2634 print ("^1",s1, "^1 was unfairly eliminated\n");
2635 } else if(type == DEATH_FIRE) {
2636 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2639 if(cvar("cl_gentle"))
2640 print ("^1",s1, "^1 felt a little hot\n");
2642 print ("^1",s1, "^1 burnt to death\n");
2645 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2648 if(cvar("cl_gentle"))
2649 print ("^1",s1, "^1 needs a restart\n");
2651 print ("^1",s1, "^1 died\n");
2654 } else if(msg == MSG_KILL_ACTION_SPREE) {
2655 if(cvar("cl_gentle"))
2656 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2658 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2659 } else if(msg == MSG_INFO) {
2660 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2661 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2662 print(s1, "^7 got the ", s2, "\n");
2663 } else if(type == INFO_LOSTFLAG) {
2664 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2665 print(s1, "^7 lost the ", s2, "\n");
2666 } else if(type == INFO_PICKUPFLAG) {
2667 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2668 print(s1, "^7 picked up the ", s2, "\n");
2669 } else if(type == INFO_RETURNFLAG) {
2670 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2671 print(s1, "^7 returned the ", s2, "\n");
2676 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2678 void HUD_Centerprint(string s1, string s2, float type, float msg)
2680 if(msg == MSG_SUICIDE) {
2681 if (type == DEATH_TEAMCHANGE) {
2682 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2683 } else if (type == DEATH_AUTOTEAMCHANGE) {
2684 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2685 } else if (type == DEATH_CAMP) {
2686 if(cvar("cl_gentle"))
2687 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2689 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2690 } else if (type == DEATH_NOAMMO) {
2691 if(cvar("cl_gentle"))
2692 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2694 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2695 } else if (type == DEATH_ROT) {
2696 if(cvar("cl_gentle"))
2697 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2699 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2700 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2701 if(cvar("cl_gentle"))
2702 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2704 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2705 } else if (type == DEATH_QUIET) {
2707 } else if (type == DEATH_KILL) {
2708 if(cvar("cl_gentle"))
2709 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2711 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2713 } else if(msg == MSG_KILL) {
2714 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2715 if(cvar("cl_gentle")) {
2716 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2718 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2720 } else if (type == KILL_FIRST_BLOOD) {
2721 if(cvar("cl_gentle")) {
2722 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2724 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2726 } else if (type == KILL_FIRST_VICTIM) {
2727 if(cvar("cl_gentle")) {
2728 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2730 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2732 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2733 if(cvar("cl_gentle")) {
2734 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2736 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2738 } else if (type == KILL_TYPEFRAGGED) {
2739 if(cvar("cl_gentle")) {
2740 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2742 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2744 } else if (type == KILL_FRAG) {
2745 if(cvar("cl_gentle")) {
2746 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2748 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2750 } else if (type == KILL_FRAGGED) {
2751 if(cvar("cl_gentle")) {
2752 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
2754 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
2757 } else if(msg == MSG_KILL_ACTION) {
2758 // TODO: invent more centerprints here?
2759 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
2763 void HUD_Notify (void)
2765 if(!autocvar_hud_notify && !autocvar__hud_configure)
2768 float id = HUD_PANEL_NOTIFY;
2769 HUD_Panel_UpdateCvarsForId(id);
2772 mySize = panel_size;
2774 HUD_Panel_DrawBg(1);
2775 if(panel_bg_padding)
2777 pos += '1 1 0' * panel_bg_padding;
2778 mySize -= '2 2 0' * panel_bg_padding;
2781 float entries, height;
2782 entries = bound(1, floor(10 * mySize_y/mySize_x), 10);
2783 height = mySize_y/entries;
2786 fontsize = '0.5 0.5 0' * height;
2790 when = autocvar_hud_notify_time;
2792 fadetime = autocvar_hud_notify_fadetime;
2797 vector pos_attacker, pos_victim;
2799 float width_attacker;
2800 string attacker, victim;