94059515743529b481a2c6eab7d3bdb332f51aae
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
18         {
19                 // draw only the central part
20                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
21                 return;
22         }
23
24         vector dX, dY;
25         vector width, height;
26         vector bW, bH;
27         //pic = draw_UseSkinFor(pic);
28         width = eX * theSize_x;
29         height = eY * theSize_y;
30         if(theSize_x <= theBorderSize_x * 2)
31         {
32                 // not wide enough... draw just left and right then
33                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34                 if(theSize_y <= theBorderSize_y * 2)
35                 {
36                         // not high enough... draw just corners
37                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
39                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
42                 }
43                 else
44                 {
45                         dY = theBorderSize_x * eY;
46                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
47                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
49                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
50                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
51                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
52                 }
53         }
54         else
55         {
56                 if(theSize_y <= theBorderSize_y * 2)
57                 {
58                         // not high enough... draw just top and bottom then
59                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60                         dX = theBorderSize_x * eX;
61                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
62                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
63                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
64                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
66                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
67                 }
68                 else
69                 {
70                         dX = theBorderSize_x * eX;
71                         dY = theBorderSize_x * eY;
72                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
74                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
75                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
76                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
77                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
81                 }
82         }
83 }
84
85 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
86 var float imgaspect;
87 var float aspect;
88 #define drawpic_aspect(pos,pic,mySize,color,alpha,drawflag)\
89 do {\
90         vector imgsize;\
91         imgsize = drawgetimagesize(pic);\
92         imgaspect = imgsize_x/imgsize_y;\
93         vector oldsz, sz;\
94         oldsz = sz = mySize;\
95         aspect = sz_x/sz_y;\
96         if(aspect > imgaspect) {\
97                 sz_x = sz_y * imgaspect;\
98                 drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);\
99         } else {\
100                 sz_y = sz_x / imgaspect;\
101                 drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);\
102         }\
103 } while(0)
104
105 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
106 #define drawpic_aspect_skin(pos,pic,sz,color,alpha,drawflag)\
107 do{\
108         picpath = strcat(hud_skin_path, "/", pic);\
109         if(precache_pic(picpath) == "") {\
110                 picpath = strcat("gfx/hud/default/", pic);\
111         }\
112         drawpic_aspect(pos, picpath, sz, color, alpha, drawflag);\
113 } while(0)
114
115 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
116 #define drawpic_skin(pos,pic,sz,color,alpha,drawflag)\
117 do{\
118         picpath = strcat(hud_skin_path, "/", pic);\
119         if(precache_pic(picpath) == "") {\
120                 picpath = strcat("gfx/hud/default/", pic);\
121         }\
122         drawpic(pos, picpath, sz, color, alpha, drawflag);\
123 } while(0)
124
125 // TODO: aspect!
126 void drawpic_aspect_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
127         return;
128         //drawpic_aspect_expanding(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
129 }
130
131 void drawpic_aspect_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
132         return;
133         //drawpic_aspect_expanding_two(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
134 }
135
136 vector HUD_Get_Num_Color (float x, float maxvalue)
137 {
138         vector color;
139         if(x > maxvalue) {
140                 color_x = 0;
141                 color_y = 1;
142                 color_z = 0;
143         }
144         else if(x > maxvalue * 0.75) {
145                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
146                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
147                 color_z = 0;
148         }
149         else if(x > maxvalue * 0.5) {
150                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
151                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
152                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
153         }
154         else if(x > maxvalue * 0.25) {
155                 color_x = 1;
156                 color_y = 1;
157                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
158         }
159         else if(x > maxvalue * 0.1) {
160                 color_x = 1;
161                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
162                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
163         }
164         else {
165                 color_x = 1;
166                 color_y = 0;
167                 color_z = 0;
168         }
169         return color;
170 }
171
172 float stringwidth_colors(string s, vector theSize)
173 {
174         return stringwidth(s, TRUE, theSize);
175 }
176
177 float stringwidth_nocolors(string s, vector theSize)
178 {
179         return stringwidth(s, FALSE, theSize);
180 }
181
182 #define CENTERPRINT_MAX_LINES 30
183 string centerprint_messages[CENTERPRINT_MAX_LINES];
184 float centerprint_width[CENTERPRINT_MAX_LINES];
185 vector centerprint_start;
186 float centerprint_expire;
187 float centerprint_num;
188 float centerprint_offset_hint;
189 vector centerprint_fontsize;
190
191 void centerprint(string strMessage)
192 {
193         float i, j, n, hcount;
194         string s;
195
196         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
197
198         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
199
200         if(cvar("scr_centertime") <= 0)
201                 return;
202
203         if(strMessage == "")
204                 return;
205
206         // strip trailing newlines
207         j = strlen(strMessage) - 1;
208         while(substring(strMessage, j, 1) == "\n" && j >= 0)
209                 j = j - 1;
210         strMessage = substring(strMessage, 0, j + 1);
211
212         if(strMessage == "")
213                 return;
214
215         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
216         j = 0;
217         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
218                 j = j + 1;
219         strMessage = substring(strMessage, j, strlen(strMessage) - j);
220         centerprint_offset_hint = j;
221
222         if(strMessage == "")
223                 return;
224
225         // if we get here, we have a message. Initialize its height.
226         centerprint_num = 0;
227
228         n = tokenizebyseparator(strMessage, "\n");
229         i = hcount = 0;
230         for(j = 0; j < n; ++j)
231         {
232                 getWrappedLine_remaining = argv(j);
233                 while(getWrappedLine_remaining)
234                 {
235                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
236                         if(centerprint_messages[i])
237                                 strunzone(centerprint_messages[i]);
238                         centerprint_messages[i] = strzone(s);
239                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
240                         ++i;
241
242                         // half height for empty lines looks better
243                         if(s == "")
244                                 hcount += 0.5;
245                         else
246                                 hcount += 1;
247
248                         if(i >= CENTERPRINT_MAX_LINES)
249                                 break;
250                 }
251         }
252
253         float h, havail;
254         h = centerprint_fontsize_y*hcount;
255
256         havail = vid_conheight;
257         if(cvar("con_chatpos") < 0)
258                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
259         if(havail > vid_conheight - 70)
260                 havail = vid_conheight - 70; // avoid overlapping HUD
261
262         centerprint_start_x = 0;
263
264 #if 0
265         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
266
267         // here, the centerprint would cover the crosshair. REALLY BAD.
268         forbiddenmin = vid_conheight * 0.5 - h - 16;
269         forbiddenmax = vid_conheight * 0.5 + 16;
270
271         allowedmin = scoreboard_bottom;
272         allowedmax = havail - h;
273         preferred = (havail - h)/2;
274
275
276         // possible orderings (total: 4! / 4 = 6)
277         //  allowedmin allowedmax forbiddenmin forbiddenmax
278         //  forbiddenmin forbiddenmax allowedmin allowedmax
279         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
280         {
281                 // forbidden doesn't matter in this case
282                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
283         }
284         //  allowedmin forbiddenmin allowedmax forbiddenmax
285         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
286         {
287                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
288         }
289         //  allowedmin forbiddenmin forbiddenmax allowedmax
290         else if(allowedmin < forbiddenmin)
291         {
292                 // make sure the forbidden zone is not covered
293                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
294                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
295                 else
296                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
297         }
298         //  forbiddenmin allowedmin allowedmax forbiddenmax
299         else if(allowedmax < forbiddenmax)
300         {
301                 // it's better to leave the allowed zone (overlap with scoreboard) than
302                 // to cover the forbidden zone (crosshair)
303                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
304                         centerprint_start_y = forbiddenmax;
305                 else
306                         centerprint_start_y = forbiddenmin;
307         }
308         //  forbiddenmin allowedmin forbiddenmax allowedmax
309         else
310         {
311                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
312         }
313 #else
314         centerprint_start_y =
315                 min(
316                         max(
317                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
318                                 (havail - h)/2
319                         ),
320                         havail - h
321                 );
322 #endif
323
324         centerprint_num = i;
325         centerprint_expire = time + cvar("scr_centertime");
326 }
327
328 void HUD_DrawCenterPrint (void)
329 {
330         float i;
331         vector pos;
332         string ts;
333         float a;
334
335         //if(time > centerprint_expire)
336         //      return;
337
338         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
339         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
340         //sz = 1.2 / (a + 0.2);
341
342         if(a <= 0)
343                 return;
344
345         pos = centerprint_start;
346         for (i=0; i<centerprint_num; i = i + 1)
347         {
348                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
349                 ts = centerprint_messages[i];
350                 if (ts != "")
351                 {
352                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
353                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
354                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
355                         pos_y = pos_y + centerprint_fontsize_y;
356                 }
357                 else
358                         // half height for empty lines looks better
359                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
360         }
361 }
362
363 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
364 {
365         position_x -= 2 / 3 * strlen(text) * scale_x;
366         drawstring(position, text, scale, rgb, alpha, flag);
367 }
368
369 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
370 {
371         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
372         drawstring(position, text, scale, rgb, alpha, flag);
373 }
374
375 // return the string of the given race place
376 string race_PlaceName(float pos) {
377         if(pos == 1)
378                 return "1st";
379         else if(pos == 2)
380                 return "2nd";
381         else if(pos == 3)
382                 return "3rd";
383         else
384                 return strcat(ftos(pos), "th");
385 }
386
387 // return the string of the onscreen race timer
388 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
389 {
390         string col;
391         string timestr;
392         string cpname;
393         string lapstr;
394         lapstr = "";
395
396         if(histime == 0) // goal hit
397         {
398                 if(mytime > 0)
399                 {
400                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
401                         col = "^1";
402                 }
403                 else if(mytime == 0)
404                 {
405                         timestr = "+0.0";
406                         col = "^3";
407                 }
408                 else
409                 {
410                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
411                         col = "^2";
412                 }
413
414                 if(lapdelta > 0)
415                 {
416                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
417                         col = "^2";
418                 }
419                 else if(lapdelta < 0)
420                 {
421                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
422                         col = "^1";
423                 }
424         }
425         else if(histime > 0) // anticipation
426         {
427                 if(mytime >= histime)
428                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
429                 else
430                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
431                 col = "^3";
432         }
433         else
434                 col = "^7";
435
436         if(cp == 254)
437                 cpname = "Start line";
438         else if(cp == 255)
439                 cpname = "Finish line";
440         else if(cp)
441                 cpname = strcat("Intermediate ", ftos(cp));
442         else
443                 cpname = "Finish line";
444
445         if(histime < 0)
446                 return strcat(col, cpname);
447         else if(hisname == "")
448                 return strcat(col, cpname, " (", timestr, ")");
449         else
450                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
451 }
452
453 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
454 float race_CheckName(string net_name) {
455         float i;
456         for (i=RANKINGS_CNT-1;i>=0;--i)
457                 if(grecordholder[i] == net_name)
458                         return i+1;
459         return 0;
460 }
461
462 /*
463 ==================
464 HUD panels
465 ==================
466 */
467
468 // Save the config
469 void HUD_Panel_ExportCfg(string cfgname)
470 {
471         float fh;
472         fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
473         if(fh >= 0)
474         {
475                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
476                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
477                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
478                 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
479                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
480                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
481                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
482                 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
483                 fputs(fh, "\n");
484
485                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
486                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
487                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
488                 fputs(fh, strcat("seta hud_dock_alpha \"", cvar_string("hud_dock_alpha"), "\"", "\n"));
489                 fputs(fh, "\n");
490
491                 fputs(fh, strcat("seta hud_progressbar_alpha \"", cvar_string("hud_progressbar_alpha"), "\"", "\n"));
492                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
493                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
494                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
495                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
496                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
497                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
498                 fputs(fh, "\n");
499
500                 fputs(fh, strcat("seta _hud_panelorder \"", cvar_string("_hud_panelorder"), "\"", "\n"));
501                 fputs(fh, "\n");
502
503                 // common cvars for all panels
504                 float i;
505                 for (i = 0; i < HUD_PANEL_NUM; ++i)
506                 {
507                         HUD_Panel_GetName(i)
508
509                         fputs(fh, strcat("seta hud_", panel_name, " ", cvar_string(strcat("hud_", panel_name)), "\n"));
510                         fputs(fh, strcat("seta hud_", panel_name, "_pos \"", cvar_string(strcat("hud_", panel_name, "_pos")), "\"", "\n"));
511                         fputs(fh, strcat("seta hud_", panel_name, "_size \"", cvar_string(strcat("hud_", panel_name, "_size")), "\"", "\n"));
512                         fputs(fh, strcat("seta hud_", panel_name, "_bg \"", cvar_string(strcat("hud_", panel_name, "_bg")), "\"", "\n"));
513                         fputs(fh, strcat("seta hud_", panel_name, "_bg_color \"", cvar_string(strcat("hud_", panel_name, "_bg_color")), "\"", "\n"));
514                         fputs(fh, strcat("seta hud_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_", panel_name, "_bg_color_team")), "\"", "\n"));
515                         fputs(fh, strcat("seta hud_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_", panel_name, "_bg_alpha")), "\"", "\n"));
516                         fputs(fh, strcat("seta hud_", panel_name, "_bg_border \"", cvar_string(strcat("hud_", panel_name, "_bg_border")), "\"", "\n"));
517                         fputs(fh, strcat("seta hud_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_", panel_name, "_bg_padding")), "\"", "\n"));
518                         switch(i) {
519                                 case HUD_PANEL_WEAPONICONS:
520                                         fputs(fh, strcat("seta hud_", panel_name, "_accuracy_yellow \"", cvar_string(strcat("hud_", panel_name, "_accuracy_yellow")), "\"", "\n"));
521                                         fputs(fh, strcat("seta hud_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_", panel_name, "_complainbubble")), "\"", "\n"));
522                                         fputs(fh, strcat("seta hud_", panel_name, "_complainbubble_size \"", cvar_string(strcat("hud_", panel_name, "_complainbubble_size")), "\"", "\n"));
523                                         break;
524                                 case HUD_PANEL_INVENTORY:
525                                         fputs(fh, strcat("seta hud_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_", panel_name, "_onlycurrent")), "\"", "\n"));
526                                         fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
527                                         break;
528                                 case HUD_PANEL_POWERUPS:
529                                         fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\"", "\n"));
530                                         fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
531                                         fputs(fh, strcat("seta hud_", panel_name, "_baralign \"", cvar_string(strcat("hud_", panel_name, "_baralign")), "\"", "\n"));
532                                         break;
533                                 case HUD_PANEL_HEALTHARMOR:
534                                         fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\n"));
535                                         fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
536                                         fputs(fh, strcat("seta hud_", panel_name, "_baralign \"", cvar_string(strcat("hud_", panel_name, "_baralign")), "\"", "\n"));
537                                         break;
538                                 case HUD_PANEL_NOTIFY:
539                                         fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\"", "\n"));
540                                         fputs(fh, strcat("seta hud_", panel_name, "_info_top \"", cvar_string(strcat("hud_", panel_name, "_info_top")), "\"", "\n"));
541                                         break;
542                                 case HUD_PANEL_RADAR:
543                                         fputs(fh, strcat("seta hud_", panel_name, "_foreground_alpha \"", cvar_string(strcat("hud_", panel_name, "_foreground_alpha")), "\"", "\n"));
544                                         break;
545                                 case HUD_PANEL_VOTE:
546                                         fputs(fh, strcat("seta hud_", panel_name, "_alreadyvoted_alpha \"", cvar_string(strcat("hud_", panel_name, "_alreadyvoted_alpha")), "\"", "\n"));
547                                         break;
548                         }
549                         fputs(fh, "\n");
550                 }
551
552                 print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
553         }
554         fclose(fh);
555 }
556
557 // return smoothly faded size of given panel when a dialog is active
558 vector HUD_Panel_GetMenuSize(float id)
559 {
560         vector mySize;
561         mySize = panel_size;
562
563         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
564
565         if(disable_menu_alphacheck == 2 && id == highlightedPanel)
566         {
567                 vector menu_enable_maxsize, menu_enable_size;
568                 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
569                 menu_enable_maxsize_x = 0.3 * vid_conwidth;
570                 menu_enable_maxsize_y = 0.18 * vid_conheight;
571                 if(mySize_x > mySize_y)
572                 {
573                         if(mySize_y > menu_enable_maxsize_y)
574                         {
575                                 menu_enable_size_y = menu_enable_maxsize_y;
576                                 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
577                                 mySize = (1 - autocvar__menu_alpha) * mySize + (autocvar__menu_alpha) * menu_enable_size;
578                         }
579                 }
580                 else
581                 {
582                         if(mySize_x > menu_enable_maxsize_x)
583                         {
584                                 menu_enable_size_x = menu_enable_maxsize_x;
585                                 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
586                                 mySize = (1 - autocvar__menu_alpha) * mySize + (autocvar__menu_alpha) * menu_enable_size;
587                         }
588                 }
589         }
590         return mySize;
591 }
592
593 // return smoothly faded pos of given panel when a dialog is active
594 vector HUD_Panel_GetMenuPos(float id)
595 {
596         vector pos;
597         pos = panel_pos;
598
599         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
600
601         if(disable_menu_alphacheck == 2 && id == highlightedPanel)
602         {
603                 vector mySize, menu_enable_panelpos;
604                 mySize = HUD_Panel_GetMenuSize(id);
605                 if(mySize_x > mySize_y)
606                         menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
607                 else
608                         menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
609                 pos = (1 - autocvar__menu_alpha) * pos + (autocvar__menu_alpha) * menu_enable_panelpos;
610         }
611         return pos;
612 }
613
614 const float hlBorderSize = 4;
615 const string hlBorder = "gfx/hud/default/border_highlighted";
616 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
617 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
618 {
619         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
620         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
621         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
622         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
623         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
624 }
625
626 // draw the background/borders
627 #define HUD_Panel_DrawBg(alpha)\
628 if(panel_bg != "0")\
629         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
630 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
631         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);
632
633 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
634 {
635         if(!alpha)
636                 return;
637
638         string pic;
639         if(vertical) {
640                 pic = strcat(hud_skin_path, "/statusbar_vertical");
641                 if(precache_pic(pic) == "") {
642                         pic = "gfx/hud/default/statusbar_vertical";
643                 }
644                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0 0', '1 0.25 0', color, alpha, drawflag);
645                 if(mySize_y/mySize_x > 2)
646                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, pic, '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
647                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
648         } else {
649                 pic = strcat(hud_skin_path, "/statusbar");
650                 if(precache_pic(pic) == "") {
651                         pic = "gfx/hud/default/statusbar";
652                 }
653                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
654                 if(mySize_x/mySize_y > 2)
655                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
656                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
657         }
658 }
659
660 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
661 {
662         if(!alpha)
663                 return;
664
665         string pic;
666         pic = strcat(hud_skin_path, "/");
667         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "num_leading"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
668         if(mySize_x/mySize_y > 2)
669                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "num_leading"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
670         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "num_leading"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
671 }
672
673 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
674 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
675 {
676         float i;
677
678         vector myTarget;
679         myTarget = myPos;
680
681         vector targPos;
682         vector targSize;
683         vector myCenter;
684         vector targCenter;
685         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
686         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
687
688         for (i = 0; i < HUD_PANEL_NUM; ++i) {
689                 if(i == highlightedPanel || !panel_enabled)
690                         continue;
691
692                 HUD_Panel_UpdatePosSizeForId(i)
693
694                 panel_pos -= '1 1 0' * panel_bg_border;
695                 panel_size += '2 2 0' * panel_bg_border;
696
697                 if(myPos_y + mySize_y < panel_pos_y)
698                         continue;
699                 if(myPos_y > panel_pos_y + panel_size_y)
700                         continue;
701
702                 if(myPos_x + mySize_x < panel_pos_x)
703                         continue;
704                 if(myPos_x > panel_pos_x + panel_size_x)
705                         continue;
706
707                 // OK, there IS a collision.
708
709                 myCenter_x = myPos_x + 0.5 * mySize_x;
710                 myCenter_y = myPos_y + 0.5 * mySize_y;
711
712                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
713                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
714
715                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
716                 {
717                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
718                                 myTarget_x = panel_pos_x - mySize_x;
719                         else // push it upwards
720                                 myTarget_y = panel_pos_y - mySize_y;
721                 }
722                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
723                 {
724                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
725                                 myTarget_x = panel_pos_x + panel_size_x;
726                         else // push it upwards
727                                 myTarget_y = panel_pos_y - mySize_y;
728                 }
729                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
730                 {
731                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
732                                 myTarget_x = panel_pos_x - mySize_x;
733                         else // push it downwards
734                                 myTarget_y = panel_pos_y + panel_size_y;
735                 }
736                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
737                 {
738                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
739                                 myTarget_x = panel_pos_x + panel_size_x;
740                         else // push it downwards
741                                 myTarget_y = panel_pos_y + panel_size_y;
742                 }
743                 if(cvar("hud_configure_checkcollisions_debug"))
744                         drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
745         }
746
747         return myTarget;
748 }
749
750 void HUD_Panel_SetPos(vector pos)
751 {
752         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
753         vector mySize;
754         mySize = panel_size;
755
756         if(cvar("hud_configure_checkcollisions_debug"))
757                 drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
758
759         if(autocvar_hud_configure_grid)
760         {
761                 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
762                 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
763         }
764
765         if(hud_configure_checkcollisions)
766                 pos = HUD_Panel_CheckMove(pos, mySize);
767
768         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
769         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
770
771         string s;
772         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
773
774         HUD_Panel_GetName(highlightedPanel);
775         cvar_set(strcat("hud_", panel_name, "_pos"), s);
776 }
777
778 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
779 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
780         float i;
781
782         float targBorder;
783         vector targPos;
784         vector targSize;
785         vector targEndPos;
786
787         vector dist;
788         float ratio;
789         ratio = mySize_x/mySize_y;
790
791         for (i = 0; i < HUD_PANEL_NUM; ++i) {
792                 if(i == highlightedPanel || !panel_enabled)
793                         continue;
794
795                 HUD_Panel_UpdatePosSizeForId(i)
796
797                 panel_pos -= '1 1 0' * panel_bg_border;
798                 panel_size += '2 2 0' * panel_bg_border;
799
800                 targEndPos = panel_pos + panel_size;
801
802                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
803                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
804                         continue;
805
806                 if (resizeCorner == 1)
807                 {
808                         // check if this panel is on our way
809                         if (resizeorigin_x <= panel_pos_x)
810                                 continue;
811                         if (resizeorigin_y <= panel_pos_y)
812                                 continue;
813                         if (targEndPos_x <= resizeorigin_x - mySize_x)
814                                 continue;
815                         if (targEndPos_y <= resizeorigin_y - mySize_y)
816                                 continue;
817
818                         // there is a collision:
819                         // detect which side of the panel we are facing is actually limiting the resizing
820                         // (which side the resize direction finds for first) and reduce the size up to there
821                         //
822                         // dist is the distance between resizeorigin and the "analogous" point of the panel
823                         // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
824                         dist_x = resizeorigin_x - targEndPos_x;
825                         dist_y = resizeorigin_y - targEndPos_y;
826                         if (dist_y <= 0 || dist_x / dist_y > ratio)
827                                 mySize_x = min(mySize_x, dist_x);
828                         else
829                                 mySize_y = min(mySize_y, dist_y);
830                 }
831                 else if (resizeCorner == 2)
832                 {
833                         if (resizeorigin_x >= targEndPos_x)
834                                 continue;
835                         if (resizeorigin_y <= panel_pos_y)
836                                 continue;
837                         if (panel_pos_x >= resizeorigin_x + mySize_x)
838                                 continue;
839                         if (targEndPos_y <= resizeorigin_y - mySize_y)
840                                 continue;
841
842                         dist_x = panel_pos_x - resizeorigin_x;
843                         dist_y = resizeorigin_y - targEndPos_y;
844                         if (dist_y <= 0 || dist_x / dist_y > ratio)
845                                 mySize_x = min(mySize_x, dist_x);
846                         else
847                                 mySize_y = min(mySize_y, dist_y);
848                 }
849                 else if (resizeCorner == 3)
850                 {
851                         if (resizeorigin_x <= panel_pos_x)
852                                 continue;
853                         if (resizeorigin_y >= targEndPos_y)
854                                 continue;
855                         if (targEndPos_x <= resizeorigin_x - mySize_x)
856                                 continue;
857                         if (panel_pos_y >= resizeorigin_y + mySize_y)
858                                 continue;
859
860                         dist_x = resizeorigin_x - targEndPos_x;
861                         dist_y = panel_pos_y - resizeorigin_y;
862                         if (dist_y <= 0 || dist_x / dist_y > ratio)
863                                 mySize_x = min(mySize_x, dist_x);
864                         else
865                                 mySize_y = min(mySize_y, dist_y);
866                 }
867                 else if (resizeCorner == 4)
868                 {
869                         if (resizeorigin_x >= targEndPos_x)
870                                 continue;
871                         if (resizeorigin_y >= targEndPos_y)
872                                 continue;
873                         if (panel_pos_x >= resizeorigin_x + mySize_x)
874                                 continue;
875                         if (panel_pos_y >= resizeorigin_y + mySize_y)
876                                 continue;
877
878                         dist_x = panel_pos_x - resizeorigin_x;
879                         dist_y = panel_pos_y - resizeorigin_y;
880                         if (dist_y <= 0 || dist_x / dist_y > ratio)
881                                 mySize_x = min(mySize_x, dist_x);
882                         else
883                                 mySize_y = min(mySize_y, dist_y);
884                 }
885                 if(cvar("hud_configure_checkcollisions_debug"))
886                         drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
887         }
888
889         return mySize;
890 }
891
892 void HUD_Panel_SetPosSize(vector mySize)
893 {
894         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
895         vector resizeorigin;
896         resizeorigin = panel_click_resizeorigin;
897         vector myPos;
898
899         // minimum panel size cap
900         mySize_x = max(0.025 * vid_conwidth, mySize_x);
901         mySize_y = max(0.025 * vid_conheight, mySize_y);
902
903         if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
904         {
905                 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
906                 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
907         }
908
909         // collision testing|
910         // -----------------+
911
912         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
913         if(resizeCorner == 1) {
914                 myPos_x = resizeorigin_x - mySize_x;
915                 myPos_y = resizeorigin_y - mySize_y;
916         } else if(resizeCorner == 2) {
917                 myPos_x = resizeorigin_x;
918                 myPos_y = resizeorigin_y - mySize_y;
919         } else if(resizeCorner == 3) {
920                 myPos_x = resizeorigin_x - mySize_x;
921                 myPos_y = resizeorigin_y;
922         } else { // resizeCorner == 4
923                 myPos_x = resizeorigin_x;
924                 myPos_y = resizeorigin_y;
925         }
926
927         // left/top screen edges
928         if(myPos_x < 0)
929                 mySize_x = mySize_x + myPos_x;
930         if(myPos_y < 0)
931                 mySize_y = mySize_y + myPos_y;
932
933         // bottom/right screen edges
934         if(myPos_x + mySize_x > vid_conwidth)
935                 mySize_x = vid_conwidth - myPos_x;
936         if(myPos_y + mySize_y > vid_conheight)
937                 mySize_y = vid_conheight - myPos_y;
938
939         if(cvar("hud_configure_checkcollisions_debug"))
940                 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
941
942         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
943         if(autocvar_hud_configure_grid)
944         {
945                 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
946                 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
947         }
948
949         if(hud_configure_checkcollisions)
950                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
951
952         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
953         mySize_x = max(0.025 * vid_conwidth, mySize_x);
954         mySize_y = max(0.025 * vid_conheight, mySize_y);
955
956         // do another pos check, as size might have changed by now
957         if(resizeCorner == 1) {
958                 myPos_x = resizeorigin_x - mySize_x;
959                 myPos_y = resizeorigin_y - mySize_y;
960         } else if(resizeCorner == 2) {
961                 myPos_x = resizeorigin_x;
962                 myPos_y = resizeorigin_y - mySize_y;
963         } else if(resizeCorner == 3) {
964                 myPos_x = resizeorigin_x - mySize_x;
965                 myPos_y = resizeorigin_y;
966         } else { // resizeCorner == 4
967                 myPos_x = resizeorigin_x;
968                 myPos_y = resizeorigin_y;
969         }
970
971         if(cvar("hud_configure_checkcollisions_debug"))
972                 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
973
974         HUD_Panel_GetName(highlightedPanel);
975         string s;
976         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
977         cvar_set(strcat("hud_", panel_name, "_size"), s);
978
979         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
980         cvar_set(strcat("hud_", panel_name, "_pos"), s);
981 }
982
983 float mouseClicked;
984 float prevMouseClicked; // previous state
985 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
986 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
987
988 float menu_enabled;
989 float menu_enabled_time;
990 float pressed_key_time;
991 void HUD_Panel_Arrow_Action(float nPrimary)
992 {
993         if (highlightedPanel_prev == -1 || mouseClicked)
994                 return;
995
996         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
997
998         float step;
999         if(autocvar_hud_configure_grid)
1000         {
1001                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
1002                 {
1003                         if (hudShiftState & S_SHIFT)
1004                                 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
1005                         else
1006                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
1007                 }
1008                 else
1009                 {
1010                         if (hudShiftState & S_SHIFT)
1011                                 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
1012                         else
1013                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
1014                 }
1015         }
1016         else
1017         {
1018                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
1019                         step = vid_conheight;
1020                 else
1021                         step = vid_conwidth;
1022                 if (hudShiftState & S_SHIFT)
1023                         step = (step / 256); // more precision
1024                 else
1025                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
1026         }
1027
1028         highlightedPanel = highlightedPanel_prev;
1029
1030         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
1031
1032         if (hudShiftState & S_ALT) // resize
1033         {
1034                 highlightedAction = 1;
1035                 if(nPrimary == K_UPARROW)
1036                         resizeCorner = 1;
1037                 else if(nPrimary == K_RIGHTARROW)
1038                         resizeCorner = 2;
1039                 else if(nPrimary == K_LEFTARROW)
1040                         resizeCorner = 3;
1041                 else // if(nPrimary == K_DOWNARROW)
1042                         resizeCorner = 4;
1043
1044                 // ctrl+arrow reduces the size, instead of increasing it
1045                 // Note that ctrl disables collisions check too, but it's fine
1046                 // since we don't collide with anything reducing the size
1047                 if (hudShiftState & S_CTRL) {
1048                         step = -step;
1049                         resizeCorner = 5 - resizeCorner;
1050                 }
1051
1052                 vector mySize;
1053                 mySize = panel_size;
1054                 panel_click_resizeorigin = panel_pos;
1055                 if(resizeCorner == 1) {
1056                         panel_click_resizeorigin += mySize;
1057                         mySize_y += step;
1058                 } else if(resizeCorner == 2) {
1059                         panel_click_resizeorigin_y += mySize_y;
1060                         mySize_x += step;
1061                 } else if(resizeCorner == 3) {
1062                         panel_click_resizeorigin_x += mySize_x;
1063                         mySize_x += step;
1064                 } else { // resizeCorner == 4
1065                         mySize_y += step;
1066                 }
1067                 HUD_Panel_SetPosSize(mySize);
1068         }
1069         else // move
1070         {
1071                 highlightedAction = 2;
1072                 vector pos;
1073                 pos = panel_pos;
1074                 if(nPrimary == K_UPARROW)
1075                         pos_y -= step;
1076                 else if(nPrimary == K_DOWNARROW)
1077                         pos_y += step;
1078                 else if(nPrimary == K_LEFTARROW)
1079                         pos_x -= step;
1080                 else // if(nPrimary == K_RIGHTARROW)
1081                         pos_x += step;
1082
1083                 HUD_Panel_SetPos(pos);
1084         }
1085 }
1086
1087 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1088 {
1089         if(!autocvar__hud_configure)
1090                 return false;
1091
1092         // allow console bind to work
1093         string con_keys;
1094         float keys;
1095         con_keys = findkeysforcommand("toggleconsole");
1096         keys = tokenize(con_keys);
1097
1098         float hit_con_bind, i;
1099         for (i = 0; i < keys; ++i)
1100         {
1101                 if(nPrimary == stof(argv(i)))
1102                         hit_con_bind = 1;
1103         }
1104
1105         if(bInputType == 0) {
1106                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1107                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1108                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1109         }
1110         else if(bInputType == 1) {
1111                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1112                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1113                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1114         }
1115
1116         if(nPrimary == K_MOUSE1)
1117         {
1118                 if(bInputType == 0) { // key pressed
1119                         mouseClicked = 1;
1120                         return true;
1121                 }
1122                 else if(bInputType == 1) {// key released
1123                         mouseClicked = 0;
1124                         return true;
1125                 }
1126         }
1127         else if(nPrimary == K_ESCAPE)
1128         {
1129                 if (bInputType == 1)
1130                         return true;
1131                 disable_menu_alphacheck = 1;
1132                 menu_enabled = 1;
1133                 menu_enabled_time = time;
1134                 localcmd("menu_showhudexit\n");
1135         }
1136         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1137         {
1138                 if (bInputType == 1)
1139                 {
1140                         pressed_key_time = 0;
1141                         return true;
1142                 }
1143                 else if (pressed_key_time == 0)
1144                         pressed_key_time = time;
1145
1146                 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1147         }
1148         else if(hit_con_bind)
1149                 return false;
1150
1151         return true; // Suppress ALL other input
1152 }
1153
1154 float HUD_Panel_HighlightCheck()
1155 {
1156         float i, j, border;
1157         vector panelPos;
1158         vector panelSize;
1159
1160         while(j <= HUD_PANEL_NUM)
1161         {
1162                 i = panel_order[j];
1163                 j += 1;
1164
1165                 HUD_Panel_UpdatePosSizeForId(i)
1166
1167                 panelPos = panel_pos;
1168                 panelSize = panel_size;
1169                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1170
1171                 // move
1172                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1173                 {
1174                         return 1;
1175                 }
1176                 // resize from topleft border
1177                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1178                 {
1179                         return 2;
1180                 }
1181                 // resize from topright border
1182                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1183                 {
1184                         return 3;
1185                 }
1186                 // resize from bottomleft border
1187                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1188                 {
1189                         return 3;
1190                 }
1191                 // resize from bottomright border
1192                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1193                 {
1194                         return 2;
1195                 }
1196         }
1197         return 0;
1198 }
1199
1200 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1201 void HUD_Panel_FirstInDrawQ(float id)
1202 {
1203         float i;
1204         var float place = -1;
1205         // find out where in the array our current id is, save into place
1206         for(i = 0; i < HUD_PANEL_NUM; ++i)
1207         {
1208                 if(panel_order[i] == id)
1209                 {
1210                         place = i;
1211                         break;
1212                 }
1213         }
1214         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1215         if(place == -1)
1216                 place = HUD_PANEL_NUM - 1;
1217
1218         // move all ids up by one step in the array until "place"
1219         for(i = place; i > 0; --i)
1220         {
1221                 panel_order[i] = panel_order[i-1];
1222         }
1223         // now save the new top id
1224         panel_order[0] = id;
1225         
1226         // let's save them into the cvar by some strcat trickery
1227         string s;
1228         for(i = 0; i < HUD_PANEL_NUM; ++i)
1229         {
1230                 s = strcat(s, ftos(panel_order[i]), " ");
1231         }
1232         cvar_set("_hud_panelorder", s);
1233         if(hud_panelorder_prev)
1234                 strunzone(hud_panelorder_prev);
1235         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1236 }
1237
1238 void HUD_Panel_Highlight()
1239 {
1240         float i, j, border;
1241         vector panelPos;
1242         vector panelSize;
1243
1244         while(j <= HUD_PANEL_NUM)
1245         {
1246                 i = panel_order[j];
1247                 j += 1;
1248
1249                 HUD_Panel_UpdatePosSizeForId(i)
1250
1251                 panelPos = panel_pos;
1252                 panelSize = panel_size;
1253                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1254
1255                 // move
1256                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1257                 {
1258                         highlightedPanel = i;
1259                         HUD_Panel_FirstInDrawQ(i);
1260                         highlightedAction = 1;
1261                         panel_click_distance = mousepos - panelPos;
1262                         return;
1263                 }
1264                 // resize from topleft border
1265                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1266                 {
1267                         highlightedPanel = i;
1268                         HUD_Panel_FirstInDrawQ(i);
1269                         highlightedAction = 2;
1270                         resizeCorner = 1;
1271                         panel_click_distance = mousepos - panelPos;
1272                         panel_click_resizeorigin = panelPos + panelSize;
1273                         return;
1274                 }
1275                 // resize from topright border
1276                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1277                 {
1278                         highlightedPanel = i;
1279                         HUD_Panel_FirstInDrawQ(i);
1280                         highlightedAction = 2;
1281                         resizeCorner = 2;
1282                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1283                         panel_click_distance_y = mousepos_y - panelPos_y;
1284                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1285                         return;
1286                 }
1287                 // resize from bottomleft border
1288                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1289                 {
1290                         highlightedPanel = i;
1291                         HUD_Panel_FirstInDrawQ(i);
1292                         highlightedAction = 2;
1293                         resizeCorner = 3;
1294                         panel_click_distance_x = mousepos_x - panelPos_x;
1295                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1296                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1297                         return;
1298                 }
1299                 // resize from bottomright border
1300                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1301                 {
1302                         highlightedPanel = i;
1303                         HUD_Panel_FirstInDrawQ(i);
1304                         highlightedAction = 2;
1305                         resizeCorner = 4;
1306                         panel_click_distance = panelSize - mousepos + panelPos;
1307                         panel_click_resizeorigin = panelPos;
1308                         return;
1309                 }
1310                 else
1311                 {
1312                         highlightedPanel_prev = -1;
1313                 }
1314         }
1315 }
1316
1317 float highlightcheck;
1318 void HUD_Panel_Mouse()
1319 {
1320         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1321         if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1322                 disable_menu_alphacheck = 0;
1323         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1324                 menu_enabled = 0;
1325
1326         /*
1327         print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1328         print("Highlighted: ", ftos(highlightedPanel), "\n");
1329         print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1330         */
1331
1332         if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
1333                 highlightedPanel = -1;
1334                 highlightedAction = 0;
1335         }
1336         if(highlightedPanel != -1)
1337                 highlightedPanel_prev = highlightedPanel;
1338
1339         mousepos = mousepos + getmousepos();
1340
1341         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1342         mousepos_y = bound(0, mousepos_y, vid_conheight);
1343
1344         if(mouseClicked)
1345         {
1346                 if(prevMouseClicked == 0)
1347                         HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1348
1349                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1350
1351                 if(highlightedAction == 1)
1352                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1353                 else if(highlightedAction == 2)
1354                 {
1355                         vector mySize;
1356                         if(resizeCorner == 1) {
1357                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1358                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1359                         } else if(resizeCorner == 2) {
1360                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1361                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1362                         } else if(resizeCorner == 3) {
1363                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1364                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1365                         } else { // resizeCorner == 4
1366                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1367                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1368                         }
1369                         HUD_Panel_SetPosSize(mySize);
1370                 }
1371
1372                 // doubleclick check
1373                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1374                 {
1375                         mouseClicked = 0; // to prevent spam, I guess.
1376                         disable_menu_alphacheck = 2;
1377                         menu_enabled = 1;
1378                         menu_enabled_time = time;
1379                         HUD_Panel_GetName(highlightedPanel)
1380                         localcmd("menu_showhudoptions ", panel_name, "\n");
1381                         return;
1382                 }
1383                 if(prevMouseClicked == 0)
1384                 {
1385                         prevMouseClickedTime = time;
1386                         prevMouseClickedPos = mousepos;
1387                 }
1388         }
1389         else
1390         {
1391                 highlightcheck = HUD_Panel_HighlightCheck();
1392         }
1393         // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1394         string cursor;
1395         vector cursorsize;
1396         cursorsize = '32 32 0';
1397
1398         if(highlightcheck == 0)
1399                 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1400         else if(highlightcheck == 1)
1401                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1402         else if(highlightcheck == 2)
1403                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1404         else
1405                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1406
1407         prevMouseClicked = mouseClicked;
1408 }
1409
1410 // Weapon icons (#0)
1411 //
1412 float weaponspace[10];
1413 #define HUD_WeaponIcons_Clear()\
1414         float idx;\
1415         for(idx = 0; idx < 10; ++idx)\
1416                 weaponspace[idx] = 0;
1417
1418 entity weaponorder[WEP_MAXCOUNT];
1419 void weaponorder_swap(float i, float j, entity pass)
1420 {
1421         entity h;
1422         h = weaponorder[i];
1423         weaponorder[i] = weaponorder[j];
1424         weaponorder[j] = h;
1425 }
1426
1427 string weaponorder_cmp_str_save;
1428 string weaponorder_cmp_str;
1429 float weaponorder_cmp(float i, float j, entity pass)
1430 {
1431         float ai, aj;
1432         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1433         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1434         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1435 }
1436
1437 void HUD_WeaponIcons(void)
1438 {
1439         if(!autocvar_hud_weaponicons && !autocvar__hud_configure)
1440                 return;
1441
1442         float id = HUD_PANEL_WEAPONICONS;
1443         HUD_Panel_UpdateCvarsForId(id);
1444         float alpha, stat_weapons; // "constants"
1445         vector pos, mySize;
1446         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1447
1448         pos = panel_pos;
1449         mySize = panel_size;
1450
1451         stat_weapons = getstati(STAT_WEAPONS);
1452         weapon_cnt = 0;
1453         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1454         {
1455                 self = get_weaponinfo(i);
1456                 if(self.impulse >= 0)
1457                         ++weapon_cnt;
1458         }
1459
1460         // TODO make this configurable
1461         weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1462
1463         if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1464         {
1465                 if(weaponorder_cmp_str_save)
1466                         strunzone(weaponorder_cmp_str_save);
1467                 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1468                 weapon_cnt = 0;
1469                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1470                 {
1471                         self = get_weaponinfo(i);
1472                         if(self.impulse >= 0)
1473                         {
1474                                 weaponorder[weapon_cnt] = self;
1475                                 ++weapon_cnt;
1476                         }
1477                 }
1478                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1479         }
1480
1481         HUD_Panel_DrawBg(1);
1482         if(panel_bg_padding)
1483         {
1484                 pos += '1 1 0' * panel_bg_padding;
1485                 mySize -= '2 2 0' * panel_bg_padding;
1486         }
1487
1488         // hits
1489         weapon_stats = getstati(STAT_DAMAGE_HITS);
1490         weapon_number = weapon_stats & 63;
1491         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1492         // fired
1493         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1494         weapon_number = weapon_stats & 63;
1495         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1496
1497         if(cvar_or("hud_weaponicons_fade", 1))
1498         {
1499                 fade = 3.2 - 2 * (time - weapontime);
1500                 fade = bound(0.7, fade, 1);
1501         }
1502         else
1503                 fade = 1;
1504
1505         HUD_WeaponIcons_Clear();
1506
1507         float rows, columns;
1508         rows = mySize_y/mySize_x;
1509         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1510         //                               ^^^ weapon icon aspect goes here
1511
1512         columns = ceil(WEP_COUNT/rows);
1513         float row, column;
1514
1515         float a;
1516         float when;
1517         when = autocvar_hud_weaponicons_complainbubble_time;
1518         float fadetime;
1519         fadetime = autocvar_hud_weaponicons_complainbubble_fadetime;
1520
1521         vector color;
1522         for(i = 0; i < weapon_cnt; ++i)
1523         {
1524                 self = weaponorder[i];
1525                 weapid = self.impulse;
1526
1527                 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1528
1529                 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1530                 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1531
1532                 // draw background behind currently selected weapon
1533                 if(self.weapon == activeweapon)
1534                         drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1535
1536                 // draw the weapon accuracy on the HUD
1537                 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1538                 {
1539                         if(weapon_damage)
1540                                 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1541
1542                         // yellow_accuracy = value at which accuracy becomes yellow
1543                         if(weapon_stats >= 100) {
1544                                 color_x = 0;
1545                                 color_y = 1;
1546                         }
1547                         else if(weapon_stats > autocvar_hud_weaponicons_accuracy_yellow) {
1548                                 color_x = 1 - (weapon_stats-autocvar_hud_weaponicons_accuracy_yellow)/(100-autocvar_hud_weaponicons_accuracy_yellow); // red value between 1 -> 0
1549                                 color_y = 1;
1550                         } else {
1551                                 color_x = 1;
1552                                 color_y = weapon_stats/autocvar_hud_weaponicons_accuracy_yellow; // green value between 0 -> 1
1553                         }
1554
1555                         if(weapon_damage)
1556                                 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), color, panel_fg_alpha, DRAWFLAG_NORMAL);
1557                 }
1558
1559                 // draw the weapon icon
1560                 if((self.impulse >= 0) && (stat_weapons & self.weapons))
1561                 {
1562                         drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1563
1564                         if(autocvar_hud_weaponicons_number == 1) // weapon number
1565                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1566                         else if(autocvar_hud_weaponicons_number == 2) // bind
1567                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1568                 }
1569
1570                 // draw a "ghost weapon icon" if you don't have the weapon
1571                 else
1572                 {
1573                         drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1574                 }
1575
1576                 // draw the complain message
1577                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_weaponicons_complainbubble)
1578                 {
1579                         if(fadetime)
1580                         {
1581                                 if(complain_weapon_time + when > time)
1582                                         a = 1;
1583                                 else
1584                                         a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1585                         }
1586                         else
1587                         {
1588                                 if(complain_weapon_time + when > time)
1589                                         a = 1;
1590                                 else
1591                                         a = 0;
1592                         }
1593
1594                         string s;
1595                         if(complain_weapon_type == 0) {
1596                                 s = "Out of ammo";
1597                                 color = '1 0 0';
1598                         }
1599                         else if(complain_weapon_type == 1) {
1600                                 s = "Don't have";
1601                                 color = '1 1 0';
1602                         }
1603                         else {
1604                                 s = "Unavailable";
1605                                 color = '1 1 1';
1606                         }
1607                         drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) + '1 1 0' * autocvar_hud_weaponicons_complainbubble_padding, "weapon_complainbubble", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows) - '2 2 0' * autocvar_hud_weaponicons_complainbubble_padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1608                         drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) + '1 1 0' * autocvar_hud_weaponicons_complainbubble_padding, s, eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows) - '2 2 0' * autocvar_hud_weaponicons_complainbubble_padding, mySize_y*(1/rows), '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1609                 }
1610
1611                 ++row;
1612                 if(row >= rows)
1613                 {
1614                         row = 0;
1615                         ++column;
1616                 }
1617         }
1618
1619 }
1620
1621 // Inventory (#1)
1622 //
1623 // TODO: macro
1624 float GetAmmoStat(float i)
1625 {
1626         switch(i)
1627         {
1628                 case 0: return STAT_SHELLS;
1629                 case 1: return STAT_NAILS;
1630                 case 2: return STAT_ROCKETS;
1631                 case 3: return STAT_CELLS;
1632                 case 4: return STAT_FUEL;
1633                 default: return -1;
1634         }
1635 }
1636
1637 float GetAmmoItemCode(float i)
1638 {
1639         switch(i)
1640         {
1641                 case 0: return IT_SHELLS;
1642                 case 1: return IT_NAILS;
1643                 case 2: return IT_ROCKETS;
1644                 case 3: return IT_CELLS;
1645                 case 4: return IT_FUEL;
1646                 default: return -1;
1647         }
1648 }
1649
1650 string GetAmmoPicture(float i)
1651 {
1652         switch(i)
1653         {
1654                 case 0: return "ammo_shells";
1655                 case 1: return "ammo_bullets";
1656                 case 2: return "ammo_rockets";
1657                 case 3: return "ammo_cells";
1658                 case 4: return "ammo_fuel";
1659                 default: return "";
1660         }
1661 }
1662
1663 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1664 {
1665         float a;
1666         a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1667         if(autocvar__hud_configure)
1668                 a = 100;
1669
1670         vector color;
1671         if(a < 10)
1672                 color = '0.7 0 0';
1673         else
1674                 color = '1 1 1';
1675
1676         float alpha;
1677         if(currently_selected)
1678                 alpha = 1;
1679         else
1680                 alpha = 0.7;
1681
1682         vector newSize, newPos;
1683         if(mySize_x/mySize_y > 3)
1684         {
1685                 newSize_x = 3 * mySize_y;
1686                 newSize_y = mySize_y;
1687
1688                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1689                 newPos_y = myPos_y;
1690         }
1691         else
1692         {
1693                 newSize_y = 1/3 * mySize_x;
1694                 newSize_x = mySize_x;
1695
1696                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1697                 newPos_x = myPos_x;
1698         }
1699
1700         vector picpos, numpos;
1701         if(autocvar_hud_inventory_iconalign)
1702         {
1703                 numpos = newPos;
1704                 picpos = newPos + eX * 2 * newSize_y;
1705         }
1706         else
1707         {
1708                 numpos = newPos + eX * newSize_y;
1709                 picpos = newPos;
1710         }
1711
1712         if (currently_selected)
1713                 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1714
1715         drawfont = hud_bigfont;
1716         drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1717         drawfont = hud_font;
1718         drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1719 }
1720
1721 void HUD_Inventory(void)
1722 {
1723         if(!autocvar_hud_inventory && !autocvar__hud_configure)
1724                 return;
1725
1726         float id = HUD_PANEL_INVENTORY;
1727         HUD_Panel_UpdateCvarsForId(id);
1728         float i, currently_selected;
1729
1730         vector pos, mySize;
1731         pos = panel_pos;
1732         mySize = panel_size;
1733
1734         HUD_Panel_DrawBg(1);
1735         if(panel_bg_padding)
1736         {
1737                 pos += '1 1 0' * panel_bg_padding;
1738                 mySize -= '2 2 0' * panel_bg_padding;
1739         }
1740
1741         float rows, columns;
1742         rows = mySize_y/mySize_x;
1743         rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1744         //                               ^^^ ammo item aspect goes here
1745
1746         columns = ceil(AMMO_COUNT/rows);
1747
1748         float row, column;
1749         // ammo
1750         for (i = 0; i < AMMO_COUNT; ++i) {
1751                 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1752                 if(autocvar_hud_inventory_onlycurrent) {
1753                         if(autocvar__hud_configure)
1754                                 i = 2;
1755                         if (currently_selected || autocvar__hud_configure)
1756                         {
1757                                 DrawAmmoItem(pos, mySize, i, currently_selected);
1758                                 break;
1759                         }
1760                 } else {
1761                         DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1762                         ++row;
1763                         if(row >= rows)
1764                         {
1765                                 row = 0;
1766                                 column = column + 1;
1767                         }
1768                 }
1769         }
1770 }
1771
1772 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color)
1773 {
1774         vector newSize, newPos;
1775         if(mySize_x/mySize_y > 3)
1776         {
1777                 newSize_x = 3 * mySize_y;
1778                 newSize_y = mySize_y;
1779
1780                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1781                 newPos_y = myPos_y;
1782         }
1783         else
1784         {
1785                 newSize_y = 1/3 * mySize_x;
1786                 newSize_x = mySize_x;
1787
1788                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1789                 newPos_x = myPos_x;
1790         }
1791
1792         vector picpos, numpos;
1793         if(left)
1794         {
1795                 if(iconalign == 1 || iconalign == 3) // right align
1796                 {
1797                         numpos = newPos;
1798                         picpos = newPos + eX * 2 * newSize_y;
1799                 }
1800                 else // left align
1801                 {
1802                         numpos = newPos + eX * newSize_y;
1803                         picpos = newPos;
1804                 }
1805         }
1806         else
1807         {
1808                 if(iconalign == 0 || iconalign == 3) // left align
1809                 {
1810                         numpos = newPos + eX * newSize_y;
1811                         picpos = newPos;
1812                 } 
1813                 else // right align
1814                 {
1815                         numpos = newPos;
1816                         picpos = newPos + eX * 2 * newSize_y;
1817                 }
1818         }
1819
1820         drawfont = hud_bigfont;
1821         drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1822         drawfont = hud_font;
1823         drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1824 }
1825
1826 // Powerups (#2)
1827 //
1828 void HUD_Powerups(void) {
1829         if(!autocvar_hud_powerups && !autocvar__hud_configure)
1830                 return;
1831
1832         float id = HUD_PANEL_POWERUPS;
1833         HUD_Panel_UpdateCvarsForId(id);
1834         float stat_items;
1835         stat_items = getstati(STAT_ITEMS);
1836
1837         if(!autocvar__hud_configure)
1838         {
1839                 if not(stat_items & IT_STRENGTH)
1840                         if not(stat_items & IT_INVINCIBLE)
1841                                 return;
1842
1843                 if (getstati(STAT_HEALTH) <= 0)
1844                         return;
1845         }
1846
1847         vector pos, mySize;
1848         pos = panel_pos;
1849         mySize = panel_size;
1850
1851         HUD_Panel_DrawBg(1);
1852         if(panel_bg_padding)
1853         {
1854                 pos += '1 1 0' * panel_bg_padding;
1855                 mySize -= '2 2 0' * panel_bg_padding;
1856         }
1857
1858         float strength_time, shield_time;
1859
1860         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1861         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1862
1863         if(autocvar__hud_configure)
1864         {
1865                 strength_time = 15;
1866                 shield_time = 27;
1867         }
1868
1869         vector barpos, barsize;
1870         vector picpos;
1871         vector numpos;
1872
1873         string leftname, rightname;
1874         float leftcnt, rightcnt;
1875         float leftexact, rightexact;
1876         float leftalpha, rightalpha;
1877         if (autocvar_hud_powerups_flip) {
1878                 leftname = "strength";
1879                 leftcnt = ceil(strength_time);
1880                 leftexact = strength_time;
1881
1882                 rightname = "shield";
1883                 rightcnt = ceil(shield_time);
1884                 rightexact = shield_time;
1885         } else {
1886                 leftname = "shield";
1887                 leftcnt = ceil(shield_time);
1888                 leftexact = shield_time;
1889
1890                 rightname = "strength";
1891                 rightcnt = ceil(strength_time);
1892                 rightexact = strength_time;
1893         }
1894         leftalpha = bound(0, leftexact, 1);
1895         rightalpha = bound(0, rightexact, 1);
1896
1897         drawfont = hud_bigfont;
1898         if (mySize_x/mySize_y > 4)
1899         {
1900                 if(leftcnt)
1901                 {
1902                         if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
1903                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1904                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1905                         } else { // left align
1906                                 barpos = pos;
1907                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1908                         }
1909
1910                         HUD_Panel_GetProgressBarColor(leftname)
1911                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1912                         DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1');
1913                         // TODO: expand
1914                         //if(leftcnt <= 5)
1915                         //      drawpic_aspect_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1916                         //else
1917                         //      drawpic_aspect_skin(picpos, leftname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1918                 }
1919
1920                 if(rightcnt)
1921                 {
1922                         if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
1923                                 barpos = pos + eX * 0.5 * mySize_x;
1924                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1925                         } else { // right align
1926                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1927                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1928                         }
1929
1930                         HUD_Panel_GetProgressBarColor(rightname)
1931                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1932                         DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1');
1933                 }
1934         }
1935         else if (mySize_x/mySize_y > 1.5)
1936         {
1937                 if(leftcnt)
1938                 {
1939                         if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
1940                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1941                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1942                         } else { // left align
1943                                 barpos = pos;
1944                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1945                         }
1946
1947                         HUD_Panel_GetProgressBarColor(leftname)
1948                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1949                         DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1');
1950                 }
1951
1952                 if(rightcnt)
1953                 {
1954                         if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
1955                                 barpos = pos + eY * 0.5 * mySize_y;
1956                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1957                         } else { // right align
1958                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1959                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1960                         }
1961
1962                         HUD_Panel_GetProgressBarColor(rightname)
1963                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1964                         DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1');
1965                 }
1966         }
1967         else
1968         {
1969                 if(leftcnt)
1970                 {
1971                         if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // down align
1972                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1973                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1974                         } else { // up align
1975                                 barpos = pos;
1976                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1977                         }
1978
1979                         if(autocvar_hud_powerups_iconalign == 1 || autocvar_hud_powerups_iconalign == 3) { // down align
1980                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
1981                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
1982                         } else { // up align
1983                                 picpos = pos + eX * 0.05 * mySize_x;
1984                                 numpos = pos + eY * 0.4 * mySize_x;
1985                         }
1986
1987                         HUD_Panel_GetProgressBarColor(leftname)
1988                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1989                         //if(leftcnt <= 5)
1990                                 //drawpic_aspect_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1991                         //else
1992                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1993                         drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1994                 }
1995
1996                 if(rightcnt)
1997                 {
1998                         if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // up align
1999                                 barpos = pos + eX * 0.5 * mySize_x;
2000                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2001                         } else { // down align
2002                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
2003                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2004                         }
2005
2006                         if(autocvar_hud_powerups_iconalign == 0 || autocvar_hud_powerups_iconalign == 3) { // up align
2007                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2008                                 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2009                         } else { // down align
2010                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2011                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2012                         }
2013
2014                         HUD_Panel_GetProgressBarColor(rightname)
2015                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2016                         //if(rightcnt <= 5)
2017                         //      drawpic_aspect_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
2018                         //else
2019                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2020                         drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2021                 }
2022         }
2023         drawfont = hud_font;
2024 }
2025
2026 // Health/armor (#3)
2027 //
2028 void HUD_HealthArmor(void)
2029 {
2030         if(!autocvar_hud_healtharmor && !autocvar__hud_configure)
2031                 return;
2032
2033         float id = HUD_PANEL_HEALTHARMOR;
2034         HUD_Panel_UpdateCvarsForId(id);
2035         vector pos, mySize;
2036         pos = panel_pos;
2037         mySize = panel_size;
2038
2039         HUD_Panel_DrawBg(1);
2040         if(panel_bg_padding)
2041         {
2042                 pos += '1 1 0' * panel_bg_padding;
2043                 mySize -= '2 2 0' * panel_bg_padding;
2044         }
2045
2046         float armor, health;
2047         armor = getstati(STAT_ARMOR);
2048         health = getstati(STAT_HEALTH);
2049
2050         float fuel;
2051         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
2052
2053         if(autocvar__hud_configure)
2054         {
2055                 armor = 150;
2056                 health = 100;
2057                 fuel = 70;
2058         }
2059
2060         if(health <= 0)
2061                 return;
2062
2063         vector barpos, barsize;
2064         vector picpos;
2065         vector numpos;
2066
2067         drawfont = hud_bigfont;
2068         if(autocvar_hud_healtharmor == 2) // combined health and armor display
2069         {
2070                 vector v;
2071                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2072
2073                 float x;
2074                 x = floor(v_x + 1);
2075
2076                 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2077                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2078                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2079                 } else { // left align
2080                         barpos = pos;
2081                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2082                 }
2083
2084                 string biggercount;
2085                 if(v_z) // NOT fully armored
2086                 {
2087                         biggercount = "health";
2088                         HUD_Panel_GetProgressBarColor("health")
2089                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2090                         if(armor)
2091                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2092                 }
2093                 else
2094                 {
2095                         biggercount = "armor";
2096                         HUD_Panel_GetProgressBarColor("armor")
2097                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2098                         if(health)
2099                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2100                 }
2101                 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200));
2102
2103                 // fuel
2104                 if(fuel)
2105                 {
2106                         if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2107                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2108                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2109                         } else {
2110                                 barpos = pos;
2111                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2112                         }
2113                         HUD_Panel_GetProgressBarColor("fuel")
2114                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2115                 }
2116         }
2117         else
2118         {
2119                 string leftname, rightname;
2120                 float leftcnt, rightcnt;
2121                 float leftactive, rightactive;
2122                 float leftalpha, rightalpha;
2123                 if (autocvar_hud_healtharmor_flip) { // old style layout with armor left/top of health
2124                         leftname = "armor";
2125                         leftcnt = armor;
2126                         if(leftcnt)
2127                                 leftactive = 1;
2128                         leftalpha = min((armor+10)/55, 1);
2129
2130                         rightname = "health";
2131                         rightcnt = health;
2132                         rightactive = 1;
2133                         rightalpha = 1;
2134                 } else {
2135                         leftname = "health";
2136                         leftcnt = health;
2137                         leftactive = 1;
2138                         leftalpha = 1;
2139
2140                         rightname = "armor";
2141                         rightcnt = armor;
2142                         if(rightcnt)
2143                                 rightactive = 1;
2144                         rightalpha = min((armor+10)/55, 1);
2145                 }
2146
2147                 if (mySize_x/mySize_y > 4)
2148                 {
2149                         if(leftactive)
2150                         {
2151                                 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2152                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2153                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2154                                 } else { // left align
2155                                         barpos = pos;
2156                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2157                                 }
2158
2159                                 HUD_Panel_GetProgressBarColor(leftname)
2160                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2161                                 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2162                         }
2163
2164                         if(rightactive)
2165                         {
2166                                 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2167                                         barpos = pos + eX * 0.5 * mySize_x;
2168                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2169                                 } else { // right align
2170                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2171                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2172                                 }
2173
2174                                 HUD_Panel_GetProgressBarColor(rightname)
2175                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2176                                 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2177                         }
2178
2179                         if(fuel)
2180                         {
2181                                 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2182                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2183                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2184                                 } else {
2185                                         barpos = pos;
2186                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2187                                 }
2188                                 HUD_Panel_GetProgressBarColor("fuel")
2189                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2190                         }
2191                 }
2192                 else if (mySize_x/mySize_y > 1.5)
2193                 {
2194                         if(leftactive)
2195                         {
2196                                 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2197                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2198                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2199                                 } else { // left align
2200                                         barpos = pos;
2201                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2202                                 }
2203
2204                                 HUD_Panel_GetProgressBarColor(leftname)
2205                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2206                                 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2207                         }
2208
2209                         if(rightactive)
2210                         {
2211                                 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2212                                         barpos = pos + eY * 0.5 * mySize_y;
2213                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2214                                 } else { // right align
2215                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2216                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2217                                 }
2218
2219                                 HUD_Panel_GetProgressBarColor(rightname)
2220                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2221                                 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2222                         }
2223
2224                         if(fuel)
2225                         {
2226                                 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2227                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2228                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2229                                 } else {
2230                                         barpos = pos;
2231                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2232                                 }
2233                                 HUD_Panel_GetProgressBarColor("fuel")
2234                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2235                         }
2236                 }
2237                 else
2238                 {
2239                         if(leftactive)
2240                         {
2241                                 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // down align
2242                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2243                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2244                                 } else { // up align
2245                                         barpos = pos;
2246                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2247                                 }
2248
2249                                 if(autocvar_hud_healtharmor_iconalign == 1 || autocvar_hud_healtharmor_iconalign == 3) { // down align
2250                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2251                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2252                                 } else { // up align
2253                                         picpos = pos + eX * 0.05 * mySize_x;
2254                                         numpos = pos + eY * 0.4 * mySize_x;
2255                                 }
2256
2257                                 HUD_Panel_GetProgressBarColor(leftname)
2258                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2259                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2260                                 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2261                         }
2262
2263                         if(rightactive)
2264                         {
2265                                 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // up align
2266                                         barpos = pos + eX * 0.5 * mySize_x;
2267                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2268                                 } else { // down align
2269                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2270                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2271                                 }
2272
2273                                 if(autocvar_hud_healtharmor_iconalign == 0 || autocvar_hud_healtharmor_iconalign == 3) { // up align
2274                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2275                                         numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2276                                 } else { // down align
2277                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2278                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2279                                 }
2280
2281                                 HUD_Panel_GetProgressBarColor(rightname)
2282                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2283                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2284                                 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2285                         }
2286
2287                         if(fuel)
2288                         {
2289                                 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2290                                         barpos = pos;
2291                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2292                                 } else {
2293                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2294                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2295                                 }
2296                                 HUD_Panel_GetProgressBarColor("fuel")
2297                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2298                         }
2299                 }
2300         }
2301         drawfont = hud_font;
2302 }
2303
2304 // Notification area (#4)
2305 //
2306
2307 string Weapon_SuicideMessage(float deathtype)
2308 {
2309         w_deathtype = deathtype;
2310         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2311         return w_deathtypestring;
2312 }
2313
2314 string Weapon_KillMessage(float deathtype)
2315 {
2316         w_deathtype = deathtype;
2317         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2318         return w_deathtypestring;
2319 }
2320
2321 float killnotify_times[10];
2322 float killnotify_deathtype[10];
2323 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2324 string killnotify_attackers[10];
2325 string killnotify_victims[10];
2326 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2327 {
2328         float i;
2329         for (i = 9; i > 0; --i) {
2330                 killnotify_times[i] = killnotify_times[i-1];
2331                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2332                 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2333                 if(killnotify_attackers[i])
2334                         strunzone(killnotify_attackers[i]);
2335                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2336                 if(killnotify_victims[i])
2337                         strunzone(killnotify_victims[i]);
2338                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2339         }
2340         killnotify_times[0] = time;
2341         killnotify_deathtype[0] = wpn;
2342         killnotify_actiontype[0] = actiontype;
2343         if(killnotify_attackers[0])
2344                 strunzone(killnotify_attackers[0]);
2345         killnotify_attackers[0] = strzone(attacker);
2346         if(killnotify_victims[0])
2347                 strunzone(killnotify_victims[0]);
2348         killnotify_victims[0] = strzone(victim);
2349 }
2350
2351 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2352 {
2353         float w;
2354         float alsoprint;
2355         alsoprint = (autocvar_hud_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2356         
2357         if(msg == MSG_SUICIDE) {
2358                 // TODO: cl_gentle
2359                 w = DEATH_WEAPONOF(type);
2360                 if(WEP_VALID(w)) {
2361                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2362                         if (alsoprint)
2363                                 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2364                 } else if (type == DEATH_KILL) {
2365                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2366                         if (alsoprint)
2367                                 print ("^1",s1, "^1 couldn't take it anymore\n");
2368                 } else if (type == DEATH_ROT) {
2369                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2370                         if (alsoprint)
2371                                 print ("^1",s1, "^1 died\n");
2372                 } else if (type == DEATH_NOAMMO) {
2373                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2374                         if (alsoprint)
2375                                 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2376                 } else if (type == DEATH_CAMP) {
2377                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2378                         if (alsoprint)
2379                                 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2380                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2381                         HUD_KillNotify_Push(s1, "", 0, type);
2382                         if (alsoprint)
2383                                 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2384                 } else if (type == DEATH_CHEAT) {
2385                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2386                         if (alsoprint)
2387                                 print ("^1",s1, "^1 unfairly eliminated themself\n");
2388                 } else if (type == DEATH_FIRE) {
2389                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2390                         if (alsoprint)
2391                                 print ("^1",s1, "^1 burned to death\n");
2392                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2393                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2394                         if (alsoprint)
2395                                 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2396                 } 
2397                 
2398                 if (stof(s2) > 2) // killcount > 2
2399                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2400         } else if(msg == MSG_KILL) {
2401                 w = DEATH_WEAPONOF(type);
2402                 if(WEP_VALID(w)) {
2403                         HUD_KillNotify_Push(s2, s1, 1, w);
2404                         if (alsoprint)
2405                                 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2406                 }
2407                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2408                         HUD_KillNotify_Push(s1, s2, 1, type);
2409                         if(alsoprint)
2410                         {
2411                                 if(cvar("cl_gentle")) {
2412                                         print ("^1", s1, "^1 took action against a team mate\n");
2413                                 } else {
2414                                         print ("^1", s1, "^1 mows down a team mate\n");
2415                                 }
2416                         }
2417                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2418                                 if(cvar("cl_gentle"))
2419                                         print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2420                                 else
2421                                         print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2422                         }
2423                         else if (stof(s2) > 2) {
2424                                 if(cvar("cl_gentle"))
2425                                         print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2426                                 else
2427                                         print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2428                         }
2429                 }
2430                 else if(type == KILL_FIRST_BLOOD)
2431                         print("^1",s1, "^1 drew first blood", "\n");
2432                 // TODO: icon!
2433                 else if (type == DEATH_TELEFRAG)
2434                         print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2435                 else if (type == DEATH_DROWN) {
2436                         HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
2437                         if(alsoprint)
2438                                 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2439                 }
2440                 else if (type == DEATH_SLIME) {
2441                         HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
2442                         if(alsoprint)
2443                                 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2444                 }
2445                 else if (type == DEATH_LAVA) {
2446                         HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
2447                         if(alsoprint)
2448                                 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2449                 }
2450                 else if (type == DEATH_FALL) {
2451                         HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
2452                         if(alsoprint)
2453                                 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2454                 }
2455                 else if (type == DEATH_SHOOTING_STAR) {
2456                         HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
2457                         if(alsoprint)
2458                                 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2459                 }
2460                 else if (type == DEATH_SWAMP) {
2461                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2462                         if(alsoprint)
2463                                 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2464                 }
2465                 else if (type == DEATH_HURTTRIGGER)
2466                 {
2467                         HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
2468                         if(alsoprint)
2469                                 print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
2470                 } else if(type == DEATH_SBCRUSH) {
2471                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2472                         if(alsoprint)
2473                                 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2474                 } else if(type == DEATH_SBMINIGUN) {
2475                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2476                         if(alsoprint)
2477                                 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2478                 } else if(type == DEATH_SBROCKET) {
2479                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2480                         if(alsoprint)
2481                                 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2482                 } else if(type == DEATH_SBBLOWUP) {
2483                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2484                         if(alsoprint)
2485                                 print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
2486                 } else if(type == DEATH_WAKIGUN) {
2487                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2488                         if(alsoprint)
2489                                 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2490                 } else if(type == DEATH_WAKIROCKET) {
2491                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2492                         if(alsoprint)
2493                                 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2494                 } else if(type == DEATH_WAKIBLOWUP) {
2495                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2496                         if(alsoprint)
2497                                 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2498                 } else if(type == DEATH_TURRET) {
2499                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2500                         if(alsoprint)
2501                                 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2502                 } else if(type == DEATH_TOUCHEXPLODE) {
2503                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2504                         if(alsoprint)
2505                                 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2506                 } else if(type == DEATH_CHEAT) {
2507                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2508                         if(alsoprint)
2509                                 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2510                 } else if (type == DEATH_FIRE) {
2511                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2512                         if(alsoprint)
2513                                 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2514                 } else if (type == DEATH_CUSTOM) {
2515                         HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
2516                         if(alsoprint)
2517                                 print ("^1",s1, "^1 ", s2, "\n");
2518                 } else {
2519                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2520                         if(alsoprint)
2521                                 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2522                 }
2523         } else if(msg == MSG_SPREE) {
2524                 if(type == KILL_END_SPREE) {
2525                         if(cvar("cl_gentle"))
2526                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2527                         else
2528                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2529                 } else if(type == KILL_SPREE) {
2530                         if(cvar("cl_gentle"))
2531                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2532                         else
2533                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2534                 } else if(type == KILL_SPREE_3) {
2535                         if(cvar("cl_gentle"))
2536                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2537                         else
2538                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2539                 } else if(type == KILL_SPREE_5) {
2540                         if(cvar("cl_gentle"))
2541                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2542                         else
2543                                 print (s1,"^7 unleashes ^1RAGE\n");
2544                 } else if(type == KILL_SPREE_10) {
2545                         if(cvar("cl_gentle"))
2546                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2547                         else
2548                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2549                 } else if(type == KILL_SPREE_15) {
2550                         if(cvar("cl_gentle"))
2551                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2552                         else
2553                                 print (s1,"^7 executes ^1MAYHEM!\n");
2554                 } else if(type == KILL_SPREE_20) {
2555                         if(cvar("cl_gentle"))
2556                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2557                         else
2558                                 print (s1,"^7 is a ^1BERSERKER!\n");
2559                 } else if(type == KILL_SPREE_25) {
2560                         if(cvar("cl_gentle"))
2561                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2562                         else
2563                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2564                 } else if(type == KILL_SPREE_30) {
2565                         if(cvar("cl_gentle"))
2566                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2567                         else
2568                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2569                 }
2570         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2571                 if (type == DEATH_DROWN) {
2572                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2573                         if(alsoprint)
2574                         {
2575                                 if(cvar("cl_gentle"))
2576                                         print ("^1",s1, "^1 was in the water for too long\n");
2577                                 else
2578                                         print ("^1",s1, "^1 drowned\n");
2579                         }
2580                 } else if (type == DEATH_SLIME) {
2581                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2582                         if(alsoprint)
2583                                 print ("^1",s1, "^1 was slimed\n");
2584                 } else if (type == DEATH_LAVA) {
2585                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2586                         if(alsoprint)
2587                         {
2588                                 if(cvar("cl_gentle"))
2589                                         print ("^1",s1, "^1 found a hot place\n");
2590                                 else
2591                                         print ("^1",s1, "^1 turned into hot slag\n");
2592                         }
2593                 } else if (type == DEATH_FALL) {
2594                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2595                         if(alsoprint)
2596                         {
2597                                 if(cvar("cl_gentle"))
2598                                         print ("^1",s1, "^1 tested gravity (and it worked)\n");
2599                                 else
2600                                         print ("^1",s1, "^1 hit the ground with a crunch\n");
2601                         }
2602                 } else if (type == DEATH_SHOOTING_STAR) {
2603                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2604                         if(alsoprint)
2605                                 print ("^1",s1, "^1 became a shooting star\n");
2606                 } else if (type == DEATH_SWAMP) {
2607                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2608                         if(alsoprint)
2609                         {
2610                                 if(cvar("cl_gentle"))
2611                                         print ("^1",s1, "^1 discovered a swamp\n");
2612                                 else
2613                                         print ("^1",s1, "^1 is now conserved for centuries to come\n");
2614                         }
2615                 } else if(type == DEATH_TURRET) {
2616                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2617                         if(alsoprint)
2618                                 print ("^1",s1, "^1 was mowed down by a turret \n");
2619                 } else if (type == DEATH_CUSTOM) {
2620                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2621                         if(alsoprint)
2622                                 print ("^1",s1, "^1 ", s2, "\n");
2623                 } else if (type == DEATH_HURTTRIGGER) {
2624                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2625                         if(alsoprint)
2626                                 print ("^1",s1, "^1 was in the wrong place\n");
2627                 } else if(type == DEATH_TOUCHEXPLODE) {
2628                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2629                         if(alsoprint)
2630                                 print ("^1",s1, "^1 died in an accident\n");
2631                 } else if(type == DEATH_CHEAT) {
2632                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2633                         if(alsoprint)
2634                                 print ("^1",s1, "^1 was unfairly eliminated\n");
2635                 } else if(type == DEATH_FIRE) {
2636                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2637                         if(alsoprint)
2638                         {
2639                                 if(cvar("cl_gentle"))
2640                                         print ("^1",s1, "^1 felt a little hot\n");
2641                                 else
2642                                         print ("^1",s1, "^1 burnt to death\n");
2643                                 }
2644                 } else {
2645                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2646                         if(alsoprint)
2647                         {
2648                                 if(cvar("cl_gentle"))
2649                                         print ("^1",s1, "^1 needs a restart\n");
2650                                 else
2651                                         print ("^1",s1, "^1 died\n");
2652                         }
2653                 }
2654         } else if(msg == MSG_KILL_ACTION_SPREE) {
2655                 if(cvar("cl_gentle"))
2656                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2657                 else
2658                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2659         } else if(msg == MSG_INFO) {
2660                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2661                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2662                         print(s1, "^7 got the ", s2, "\n");
2663                 } else if(type == INFO_LOSTFLAG) {
2664                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2665                         print(s1, "^7 lost the ", s2, "\n");
2666                 } else if(type == INFO_PICKUPFLAG) {
2667                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2668                         print(s1, "^7 picked up the ", s2, "\n");
2669                 } else if(type == INFO_RETURNFLAG) {
2670                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2671                         print(s1, "^7 returned the ", s2, "\n");
2672                 }
2673         }
2674 }
2675
2676 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2677
2678 void HUD_Centerprint(string s1, string s2, float type, float msg)
2679 {
2680         if(msg == MSG_SUICIDE) {
2681                 if (type == DEATH_TEAMCHANGE) {
2682                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2683                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2684                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2685                 } else if (type == DEATH_CAMP) {
2686                         if(cvar("cl_gentle"))
2687                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2688                         else
2689                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2690                 } else if (type == DEATH_NOAMMO) {
2691                         if(cvar("cl_gentle"))
2692                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2693                         else
2694                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2695                 } else if (type == DEATH_ROT) {
2696                         if(cvar("cl_gentle"))
2697                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2698                         else
2699                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2700                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2701                         if(cvar("cl_gentle"))
2702                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2703                         else
2704                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2705                 } else if (type == DEATH_QUIET) {
2706                         // do nothing
2707                 } else if (type == DEATH_KILL) {
2708                         if(cvar("cl_gentle"))
2709                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2710                         else
2711                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2712                 }
2713         } else if(msg == MSG_KILL) {
2714                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2715                         if(cvar("cl_gentle")) {
2716                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2717                         } else {
2718                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2719                         }
2720                 } else if (type == KILL_FIRST_BLOOD) {
2721                         if(cvar("cl_gentle")) {
2722                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2723                         } else {
2724                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2725                         }
2726                 } else if (type == KILL_FIRST_VICTIM) {
2727                         if(cvar("cl_gentle")) {
2728                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2729                         } else {
2730                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2731                         }
2732                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2733                         if(cvar("cl_gentle")) {
2734                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2735                         } else {
2736                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2737                         }
2738                 } else if (type == KILL_TYPEFRAGGED) {
2739                         if(cvar("cl_gentle")) {
2740                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2741                         } else {
2742                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2743                         }
2744                 } else if (type == KILL_FRAG) {
2745                         if(cvar("cl_gentle")) {
2746                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2747                         } else {
2748                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2749                         }
2750                 } else if (type == KILL_FRAGGED) {
2751                         if(cvar("cl_gentle")) {
2752                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
2753                         } else {
2754                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
2755                         }
2756                 }
2757         } else if(msg == MSG_KILL_ACTION) {
2758                 // TODO: invent more centerprints here?
2759                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
2760         }
2761 }
2762
2763 void HUD_Notify (void)
2764 {
2765         if(!autocvar_hud_notify && !autocvar__hud_configure)
2766                 return;
2767
2768         float id = HUD_PANEL_NOTIFY;
2769         HUD_Panel_UpdateCvarsForId(id);
2770         vector pos, mySize;
2771         pos = panel_pos;
2772         mySize = panel_size;
2773
2774         HUD_Panel_DrawBg(1);
2775         if(panel_bg_padding)
2776         {
2777                 pos += '1 1 0' * panel_bg_padding;
2778                 mySize -= '2 2 0' * panel_bg_padding;
2779         }
2780
2781         float entries, height;
2782         entries = bound(1, floor(10 * mySize_y/mySize_x), 10);
2783         height = mySize_y/entries;
2784         
2785         vector fontsize;
2786         fontsize = '0.5 0.5 0' * height;
2787
2788         float a;
2789         float when;
2790         when = autocvar_hud_notify_time;
2791         float fadetime;
2792         fadetime = autocvar_hud_notify_fadetime;
2793
2794         string s;
2795         vector color;
2796
2797         vector pos_attacker, pos_victim;
2798         vector weap_pos;
2799         float width_attacker;
2800         string attacker, victim;
2801
2802         float i, j;