7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
19 // draw only the central part
20 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
27 //pic = draw_UseSkinFor(pic);
28 width = eX * theSize_x;
29 height = eY * theSize_y;
30 if(theSize_x <= theBorderSize_x * 2)
32 // not wide enough... draw just left and right then
33 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34 if(theSize_y <= theBorderSize_y * 2)
36 // not high enough... draw just corners
37 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
39 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
45 dY = theBorderSize_x * eY;
46 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
47 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
49 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
50 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
51 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
56 if(theSize_y <= theBorderSize_y * 2)
58 // not high enough... draw just top and bottom then
59 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60 dX = theBorderSize_x * eX;
61 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
62 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
63 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
64 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
66 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 dX = theBorderSize_x * eX;
71 dY = theBorderSize_x * eY;
72 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
74 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
75 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
76 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
77 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
85 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
88 #define drawpic_aspect(pos,pic,mySize,color,alpha,drawflag)\
91 imgsize = drawgetimagesize(pic);\
92 imgaspect = imgsize_x/imgsize_y;\
96 if(aspect > imgaspect) {\
97 sz_x = sz_y * imgaspect;\
98 drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);\
100 sz_y = sz_x / imgaspect;\
101 drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);\
105 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
106 #define drawpic_aspect_skin(pos,pic,sz,color,alpha,drawflag)\
108 picpath = strcat(hud_skin_path, "/", pic);\
109 if(precache_pic(picpath) == "") {\
110 picpath = strcat("gfx/hud/default/", pic);\
112 drawpic_aspect(pos, picpath, sz, color, alpha, drawflag);\
115 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
116 #define drawpic_skin(pos,pic,sz,color,alpha,drawflag)\
118 picpath = strcat(hud_skin_path, "/", pic);\
119 if(precache_pic(picpath) == "") {\
120 picpath = strcat("gfx/hud/default/", pic);\
122 drawpic(pos, picpath, sz, color, alpha, drawflag);\
126 void drawpic_aspect_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
128 //drawpic_aspect_expanding(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
131 void drawpic_aspect_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
133 //drawpic_aspect_expanding_two(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
136 vector HUD_Get_Num_Color (float x, float maxvalue)
144 else if(x > maxvalue * 0.75) {
145 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
146 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
149 else if(x > maxvalue * 0.5) {
150 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
151 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
152 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
154 else if(x > maxvalue * 0.25) {
157 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
159 else if(x > maxvalue * 0.1) {
161 color_y = (x-20)*90/27/100; // green value between 0 -> 1
162 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
172 float stringwidth_colors(string s, vector theSize)
174 return stringwidth(s, TRUE, theSize);
177 float stringwidth_nocolors(string s, vector theSize)
179 return stringwidth(s, FALSE, theSize);
182 #define CENTERPRINT_MAX_LINES 30
183 string centerprint_messages[CENTERPRINT_MAX_LINES];
184 float centerprint_width[CENTERPRINT_MAX_LINES];
185 vector centerprint_start;
186 float centerprint_expire;
187 float centerprint_num;
188 float centerprint_offset_hint;
189 vector centerprint_fontsize;
191 void centerprint(string strMessage)
193 float i, j, n, hcount;
196 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
198 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
200 if(cvar("scr_centertime") <= 0)
206 // strip trailing newlines
207 j = strlen(strMessage) - 1;
208 while(substring(strMessage, j, 1) == "\n" && j >= 0)
210 strMessage = substring(strMessage, 0, j + 1);
215 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
217 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
219 strMessage = substring(strMessage, j, strlen(strMessage) - j);
220 centerprint_offset_hint = j;
225 // if we get here, we have a message. Initialize its height.
228 n = tokenizebyseparator(strMessage, "\n");
230 for(j = 0; j < n; ++j)
232 getWrappedLine_remaining = argv(j);
233 while(getWrappedLine_remaining)
235 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
236 if(centerprint_messages[i])
237 strunzone(centerprint_messages[i]);
238 centerprint_messages[i] = strzone(s);
239 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
242 // half height for empty lines looks better
248 if(i >= CENTERPRINT_MAX_LINES)
254 h = centerprint_fontsize_y*hcount;
256 havail = vid_conheight;
257 if(cvar("con_chatpos") < 0)
258 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
259 if(havail > vid_conheight - 70)
260 havail = vid_conheight - 70; // avoid overlapping HUD
262 centerprint_start_x = 0;
265 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
267 // here, the centerprint would cover the crosshair. REALLY BAD.
268 forbiddenmin = vid_conheight * 0.5 - h - 16;
269 forbiddenmax = vid_conheight * 0.5 + 16;
271 allowedmin = scoreboard_bottom;
272 allowedmax = havail - h;
273 preferred = (havail - h)/2;
276 // possible orderings (total: 4! / 4 = 6)
277 // allowedmin allowedmax forbiddenmin forbiddenmax
278 // forbiddenmin forbiddenmax allowedmin allowedmax
279 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
281 // forbidden doesn't matter in this case
282 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
284 // allowedmin forbiddenmin allowedmax forbiddenmax
285 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
287 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
289 // allowedmin forbiddenmin forbiddenmax allowedmax
290 else if(allowedmin < forbiddenmin)
292 // make sure the forbidden zone is not covered
293 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
294 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
296 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
298 // forbiddenmin allowedmin allowedmax forbiddenmax
299 else if(allowedmax < forbiddenmax)
301 // it's better to leave the allowed zone (overlap with scoreboard) than
302 // to cover the forbidden zone (crosshair)
303 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
304 centerprint_start_y = forbiddenmax;
306 centerprint_start_y = forbiddenmin;
308 // forbiddenmin allowedmin forbiddenmax allowedmax
311 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
314 centerprint_start_y =
317 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
325 centerprint_expire = time + cvar("scr_centertime");
328 void HUD_DrawCenterPrint (void)
335 //if(time > centerprint_expire)
338 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
339 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
340 //sz = 1.2 / (a + 0.2);
345 pos = centerprint_start;
346 for (i=0; i<centerprint_num; i = i + 1)
348 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
349 ts = centerprint_messages[i];
352 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
353 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
354 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
355 pos_y = pos_y + centerprint_fontsize_y;
358 // half height for empty lines looks better
359 pos_y = pos_y + centerprint_fontsize_y * 0.5;
363 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
365 position_x -= 2 / 3 * strlen(text) * scale_x;
366 drawstring(position, text, scale, rgb, alpha, flag);
369 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
371 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
372 drawstring(position, text, scale, rgb, alpha, flag);
375 // return the string of the given race place
376 string race_PlaceName(float pos) {
384 return strcat(ftos(pos), "th");
387 // return the string of the onscreen race timer
388 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
396 if(histime == 0) // goal hit
400 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
410 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
416 lapstr = strcat(" (-", ftos(lapdelta), "L)");
419 else if(lapdelta < 0)
421 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
425 else if(histime > 0) // anticipation
427 if(mytime >= histime)
428 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
430 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
437 cpname = "Start line";
439 cpname = "Finish line";
441 cpname = strcat("Intermediate ", ftos(cp));
443 cpname = "Finish line";
446 return strcat(col, cpname);
447 else if(hisname == "")
448 return strcat(col, cpname, " (", timestr, ")");
450 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
453 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
454 float race_CheckName(string net_name) {
456 for (i=RANKINGS_CNT-1;i>=0;--i)
457 if(grecordholder[i] == net_name)
469 void HUD_Panel_ExportCfg(string cfgname)
472 fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
475 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
476 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
477 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
478 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
479 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
480 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
481 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
482 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
485 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
486 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
487 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
488 fputs(fh, strcat("seta hud_dock_alpha \"", cvar_string("hud_dock_alpha"), "\"", "\n"));
491 fputs(fh, strcat("seta hud_progressbar_alpha \"", cvar_string("hud_progressbar_alpha"), "\"", "\n"));
492 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
493 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
494 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
495 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
496 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
497 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
500 fputs(fh, strcat("seta _hud_panelorder \"", cvar_string("_hud_panelorder"), "\"", "\n"));
503 // common cvars for all panels
505 for (i = 0; i < HUD_PANEL_NUM; ++i)
509 fputs(fh, strcat("seta hud_", panel_name, " ", cvar_string(strcat("hud_", panel_name)), "\n"));
510 fputs(fh, strcat("seta hud_", panel_name, "_pos \"", cvar_string(strcat("hud_", panel_name, "_pos")), "\"", "\n"));
511 fputs(fh, strcat("seta hud_", panel_name, "_size \"", cvar_string(strcat("hud_", panel_name, "_size")), "\"", "\n"));
512 fputs(fh, strcat("seta hud_", panel_name, "_bg \"", cvar_string(strcat("hud_", panel_name, "_bg")), "\"", "\n"));
513 fputs(fh, strcat("seta hud_", panel_name, "_bg_color \"", cvar_string(strcat("hud_", panel_name, "_bg_color")), "\"", "\n"));
514 fputs(fh, strcat("seta hud_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_", panel_name, "_bg_color_team")), "\"", "\n"));
515 fputs(fh, strcat("seta hud_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_", panel_name, "_bg_alpha")), "\"", "\n"));
516 fputs(fh, strcat("seta hud_", panel_name, "_bg_border \"", cvar_string(strcat("hud_", panel_name, "_bg_border")), "\"", "\n"));
517 fputs(fh, strcat("seta hud_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_", panel_name, "_bg_padding")), "\"", "\n"));
519 case HUD_PANEL_WEAPONICONS:
520 fputs(fh, strcat("seta hud_", panel_name, "_accuracy_yellow \"", cvar_string(strcat("hud_", panel_name, "_accuracy_yellow")), "\"", "\n"));
521 fputs(fh, strcat("seta hud_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_", panel_name, "_complainbubble")), "\"", "\n"));
522 fputs(fh, strcat("seta hud_", panel_name, "_complainbubble_size \"", cvar_string(strcat("hud_", panel_name, "_complainbubble_size")), "\"", "\n"));
524 case HUD_PANEL_INVENTORY:
525 fputs(fh, strcat("seta hud_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_", panel_name, "_onlycurrent")), "\"", "\n"));
526 fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
528 case HUD_PANEL_POWERUPS:
529 fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\"", "\n"));
530 fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
531 fputs(fh, strcat("seta hud_", panel_name, "_baralign \"", cvar_string(strcat("hud_", panel_name, "_baralign")), "\"", "\n"));
533 case HUD_PANEL_HEALTHARMOR:
534 fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\n"));
535 fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
536 fputs(fh, strcat("seta hud_", panel_name, "_baralign \"", cvar_string(strcat("hud_", panel_name, "_baralign")), "\"", "\n"));
538 case HUD_PANEL_NOTIFY:
539 fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\"", "\n"));
540 fputs(fh, strcat("seta hud_", panel_name, "_info_top \"", cvar_string(strcat("hud_", panel_name, "_info_top")), "\"", "\n"));
542 case HUD_PANEL_RADAR:
543 fputs(fh, strcat("seta hud_", panel_name, "_foreground_alpha \"", cvar_string(strcat("hud_", panel_name, "_foreground_alpha")), "\"", "\n"));
546 fputs(fh, strcat("seta hud_", panel_name, "_alreadyvoted_alpha \"", cvar_string(strcat("hud_", panel_name, "_alreadyvoted_alpha")), "\"", "\n"));
552 print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
557 // return smoothly faded size of given panel when a dialog is active
558 vector HUD_Panel_GetMenuSize(float id)
563 mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
565 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
567 vector menu_enable_maxsize, menu_enable_size;
568 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
569 menu_enable_maxsize_x = 0.3 * vid_conwidth;
570 menu_enable_maxsize_y = 0.18 * vid_conheight;
571 if(mySize_x > mySize_y)
573 if(mySize_y > menu_enable_maxsize_y)
575 menu_enable_size_y = menu_enable_maxsize_y;
576 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
577 mySize = (1 - autocvar__menu_alpha) * mySize + (autocvar__menu_alpha) * menu_enable_size;
582 if(mySize_x > menu_enable_maxsize_x)
584 menu_enable_size_x = menu_enable_maxsize_x;
585 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
586 mySize = (1 - autocvar__menu_alpha) * mySize + (autocvar__menu_alpha) * menu_enable_size;
593 // return smoothly faded pos of given panel when a dialog is active
594 vector HUD_Panel_GetMenuPos(float id)
599 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
601 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
603 vector mySize, menu_enable_panelpos;
604 mySize = HUD_Panel_GetMenuSize(id);
605 if(mySize_x > mySize_y)
606 menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
608 menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
609 pos = (1 - autocvar__menu_alpha) * pos + (autocvar__menu_alpha) * menu_enable_panelpos;
614 const float hlBorderSize = 4;
615 const string hlBorder = "gfx/hud/default/border_highlighted";
616 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
617 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
619 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
620 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
621 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
622 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
623 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
626 // draw the background/borders
627 #define HUD_Panel_DrawBg(alpha)\
629 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
630 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
631 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);
633 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
640 pic = strcat(hud_skin_path, "/statusbar_vertical");
641 if(precache_pic(pic) == "") {
642 pic = "gfx/hud/default/statusbar_vertical";
644 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0 0', '1 0.25 0', color, alpha, drawflag);
645 if(mySize_y/mySize_x > 2)
646 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, pic, '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
647 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
649 pic = strcat(hud_skin_path, "/statusbar");
650 if(precache_pic(pic) == "") {
651 pic = "gfx/hud/default/statusbar";
653 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
654 if(mySize_x/mySize_y > 2)
655 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
656 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
660 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
666 pic = strcat(hud_skin_path, "/");
667 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "num_leading"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
668 if(mySize_x/mySize_y > 2)
669 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "num_leading"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
670 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "num_leading"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
673 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
674 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
685 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
686 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
688 for (i = 0; i < HUD_PANEL_NUM; ++i) {
689 if(i == highlightedPanel || !panel_enabled)
692 HUD_Panel_UpdatePosSizeForId(i)
694 panel_pos -= '1 1 0' * panel_bg_border;
695 panel_size += '2 2 0' * panel_bg_border;
697 if(myPos_y + mySize_y < panel_pos_y)
699 if(myPos_y > panel_pos_y + panel_size_y)
702 if(myPos_x + mySize_x < panel_pos_x)
704 if(myPos_x > panel_pos_x + panel_size_x)
707 // OK, there IS a collision.
709 myCenter_x = myPos_x + 0.5 * mySize_x;
710 myCenter_y = myPos_y + 0.5 * mySize_y;
712 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
713 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
715 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
717 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
718 myTarget_x = panel_pos_x - mySize_x;
719 else // push it upwards
720 myTarget_y = panel_pos_y - mySize_y;
722 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
724 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
725 myTarget_x = panel_pos_x + panel_size_x;
726 else // push it upwards
727 myTarget_y = panel_pos_y - mySize_y;
729 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
731 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
732 myTarget_x = panel_pos_x - mySize_x;
733 else // push it downwards
734 myTarget_y = panel_pos_y + panel_size_y;
736 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
738 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
739 myTarget_x = panel_pos_x + panel_size_x;
740 else // push it downwards
741 myTarget_y = panel_pos_y + panel_size_y;
743 if(cvar("hud_configure_checkcollisions_debug"))
744 drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
750 void HUD_Panel_SetPos(vector pos)
752 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
756 if(cvar("hud_configure_checkcollisions_debug"))
757 drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
759 if(autocvar_hud_configure_grid)
761 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
762 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
765 if(hud_configure_checkcollisions)
766 pos = HUD_Panel_CheckMove(pos, mySize);
768 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
769 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
772 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
774 HUD_Panel_GetName(highlightedPanel);
775 cvar_set(strcat("hud_", panel_name, "_pos"), s);
778 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
779 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
789 ratio = mySize_x/mySize_y;
791 for (i = 0; i < HUD_PANEL_NUM; ++i) {
792 if(i == highlightedPanel || !panel_enabled)
795 HUD_Panel_UpdatePosSizeForId(i)
797 panel_pos -= '1 1 0' * panel_bg_border;
798 panel_size += '2 2 0' * panel_bg_border;
800 targEndPos = panel_pos + panel_size;
802 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
803 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
806 if (resizeCorner == 1)
808 // check if this panel is on our way
809 if (resizeorigin_x <= panel_pos_x)
811 if (resizeorigin_y <= panel_pos_y)
813 if (targEndPos_x <= resizeorigin_x - mySize_x)
815 if (targEndPos_y <= resizeorigin_y - mySize_y)
818 // there is a collision:
819 // detect which side of the panel we are facing is actually limiting the resizing
820 // (which side the resize direction finds for first) and reduce the size up to there
822 // dist is the distance between resizeorigin and the "analogous" point of the panel
823 // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
824 dist_x = resizeorigin_x - targEndPos_x;
825 dist_y = resizeorigin_y - targEndPos_y;
826 if (dist_y <= 0 || dist_x / dist_y > ratio)
827 mySize_x = min(mySize_x, dist_x);
829 mySize_y = min(mySize_y, dist_y);
831 else if (resizeCorner == 2)
833 if (resizeorigin_x >= targEndPos_x)
835 if (resizeorigin_y <= panel_pos_y)
837 if (panel_pos_x >= resizeorigin_x + mySize_x)
839 if (targEndPos_y <= resizeorigin_y - mySize_y)
842 dist_x = panel_pos_x - resizeorigin_x;
843 dist_y = resizeorigin_y - targEndPos_y;
844 if (dist_y <= 0 || dist_x / dist_y > ratio)
845 mySize_x = min(mySize_x, dist_x);
847 mySize_y = min(mySize_y, dist_y);
849 else if (resizeCorner == 3)
851 if (resizeorigin_x <= panel_pos_x)
853 if (resizeorigin_y >= targEndPos_y)
855 if (targEndPos_x <= resizeorigin_x - mySize_x)
857 if (panel_pos_y >= resizeorigin_y + mySize_y)
860 dist_x = resizeorigin_x - targEndPos_x;
861 dist_y = panel_pos_y - resizeorigin_y;
862 if (dist_y <= 0 || dist_x / dist_y > ratio)
863 mySize_x = min(mySize_x, dist_x);
865 mySize_y = min(mySize_y, dist_y);
867 else if (resizeCorner == 4)
869 if (resizeorigin_x >= targEndPos_x)
871 if (resizeorigin_y >= targEndPos_y)
873 if (panel_pos_x >= resizeorigin_x + mySize_x)
875 if (panel_pos_y >= resizeorigin_y + mySize_y)
878 dist_x = panel_pos_x - resizeorigin_x;
879 dist_y = panel_pos_y - resizeorigin_y;
880 if (dist_y <= 0 || dist_x / dist_y > ratio)
881 mySize_x = min(mySize_x, dist_x);
883 mySize_y = min(mySize_y, dist_y);
885 if(cvar("hud_configure_checkcollisions_debug"))
886 drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
892 void HUD_Panel_SetPosSize(vector mySize)
894 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
896 resizeorigin = panel_click_resizeorigin;
899 // minimum panel size cap
900 mySize_x = max(0.025 * vid_conwidth, mySize_x);
901 mySize_y = max(0.025 * vid_conheight, mySize_y);
903 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
905 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
906 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
909 // collision testing|
910 // -----------------+
912 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
913 if(resizeCorner == 1) {
914 myPos_x = resizeorigin_x - mySize_x;
915 myPos_y = resizeorigin_y - mySize_y;
916 } else if(resizeCorner == 2) {
917 myPos_x = resizeorigin_x;
918 myPos_y = resizeorigin_y - mySize_y;
919 } else if(resizeCorner == 3) {
920 myPos_x = resizeorigin_x - mySize_x;
921 myPos_y = resizeorigin_y;
922 } else { // resizeCorner == 4
923 myPos_x = resizeorigin_x;
924 myPos_y = resizeorigin_y;
927 // left/top screen edges
929 mySize_x = mySize_x + myPos_x;
931 mySize_y = mySize_y + myPos_y;
933 // bottom/right screen edges
934 if(myPos_x + mySize_x > vid_conwidth)
935 mySize_x = vid_conwidth - myPos_x;
936 if(myPos_y + mySize_y > vid_conheight)
937 mySize_y = vid_conheight - myPos_y;
939 if(cvar("hud_configure_checkcollisions_debug"))
940 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
942 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
943 if(autocvar_hud_configure_grid)
945 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
946 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
949 if(hud_configure_checkcollisions)
950 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
952 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
953 mySize_x = max(0.025 * vid_conwidth, mySize_x);
954 mySize_y = max(0.025 * vid_conheight, mySize_y);
956 // do another pos check, as size might have changed by now
957 if(resizeCorner == 1) {
958 myPos_x = resizeorigin_x - mySize_x;
959 myPos_y = resizeorigin_y - mySize_y;
960 } else if(resizeCorner == 2) {
961 myPos_x = resizeorigin_x;
962 myPos_y = resizeorigin_y - mySize_y;
963 } else if(resizeCorner == 3) {
964 myPos_x = resizeorigin_x - mySize_x;
965 myPos_y = resizeorigin_y;
966 } else { // resizeCorner == 4
967 myPos_x = resizeorigin_x;
968 myPos_y = resizeorigin_y;
971 if(cvar("hud_configure_checkcollisions_debug"))
972 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
974 HUD_Panel_GetName(highlightedPanel);
976 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
977 cvar_set(strcat("hud_", panel_name, "_size"), s);
979 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
980 cvar_set(strcat("hud_", panel_name, "_pos"), s);
984 float prevMouseClicked; // previous state
985 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
986 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
989 float menu_enabled_time;
990 float pressed_key_time;
991 void HUD_Panel_Arrow_Action(float nPrimary)
993 if (highlightedPanel_prev == -1 || mouseClicked)
996 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
999 if(autocvar_hud_configure_grid)
1001 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
1003 if (hudShiftState & S_SHIFT)
1004 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
1006 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
1010 if (hudShiftState & S_SHIFT)
1011 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
1013 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
1018 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
1019 step = vid_conheight;
1021 step = vid_conwidth;
1022 if (hudShiftState & S_SHIFT)
1023 step = (step / 256); // more precision
1025 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
1028 highlightedPanel = highlightedPanel_prev;
1030 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
1032 if (hudShiftState & S_ALT) // resize
1034 highlightedAction = 1;
1035 if(nPrimary == K_UPARROW)
1037 else if(nPrimary == K_RIGHTARROW)
1039 else if(nPrimary == K_LEFTARROW)
1041 else // if(nPrimary == K_DOWNARROW)
1044 // ctrl+arrow reduces the size, instead of increasing it
1045 // Note that ctrl disables collisions check too, but it's fine
1046 // since we don't collide with anything reducing the size
1047 if (hudShiftState & S_CTRL) {
1049 resizeCorner = 5 - resizeCorner;
1053 mySize = panel_size;
1054 panel_click_resizeorigin = panel_pos;
1055 if(resizeCorner == 1) {
1056 panel_click_resizeorigin += mySize;
1058 } else if(resizeCorner == 2) {
1059 panel_click_resizeorigin_y += mySize_y;
1061 } else if(resizeCorner == 3) {
1062 panel_click_resizeorigin_x += mySize_x;
1064 } else { // resizeCorner == 4
1067 HUD_Panel_SetPosSize(mySize);
1071 highlightedAction = 2;
1074 if(nPrimary == K_UPARROW)
1076 else if(nPrimary == K_DOWNARROW)
1078 else if(nPrimary == K_LEFTARROW)
1080 else // if(nPrimary == K_RIGHTARROW)
1083 HUD_Panel_SetPos(pos);
1087 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1089 if(!autocvar__hud_configure)
1092 // allow console bind to work
1095 con_keys = findkeysforcommand("toggleconsole");
1096 keys = tokenize(con_keys);
1098 float hit_con_bind, i;
1099 for (i = 0; i < keys; ++i)
1101 if(nPrimary == stof(argv(i)))
1105 if(bInputType == 0) {
1106 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1107 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1108 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1110 else if(bInputType == 1) {
1111 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1112 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1113 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1116 if(nPrimary == K_MOUSE1)
1118 if(bInputType == 0) { // key pressed
1122 else if(bInputType == 1) {// key released
1127 else if(nPrimary == K_ESCAPE)
1129 if (bInputType == 1)
1131 disable_menu_alphacheck = 1;
1133 menu_enabled_time = time;
1134 localcmd("menu_showhudexit\n");
1136 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1138 if (bInputType == 1)
1140 pressed_key_time = 0;
1143 else if (pressed_key_time == 0)
1144 pressed_key_time = time;
1146 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1148 else if(hit_con_bind)
1151 return true; // Suppress ALL other input
1154 float HUD_Panel_HighlightCheck()
1160 while(j <= HUD_PANEL_NUM)
1165 HUD_Panel_UpdatePosSizeForId(i)
1167 panelPos = panel_pos;
1168 panelSize = panel_size;
1169 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1172 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1176 // resize from topleft border
1177 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1181 // resize from topright border
1182 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1186 // resize from bottomleft border
1187 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1191 // resize from bottomright border
1192 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1200 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1201 void HUD_Panel_FirstInDrawQ(float id)
1204 var float place = -1;
1205 // find out where in the array our current id is, save into place
1206 for(i = 0; i < HUD_PANEL_NUM; ++i)
1208 if(panel_order[i] == id)
1214 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1216 place = HUD_PANEL_NUM - 1;
1218 // move all ids up by one step in the array until "place"
1219 for(i = place; i > 0; --i)
1221 panel_order[i] = panel_order[i-1];
1223 // now save the new top id
1224 panel_order[0] = id;
1226 // let's save them into the cvar by some strcat trickery
1228 for(i = 0; i < HUD_PANEL_NUM; ++i)
1230 s = strcat(s, ftos(panel_order[i]), " ");
1232 cvar_set("_hud_panelorder", s);
1233 if(hud_panelorder_prev)
1234 strunzone(hud_panelorder_prev);
1235 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1238 void HUD_Panel_Highlight()
1244 while(j <= HUD_PANEL_NUM)
1249 HUD_Panel_UpdatePosSizeForId(i)
1251 panelPos = panel_pos;
1252 panelSize = panel_size;
1253 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1256 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1258 highlightedPanel = i;
1259 HUD_Panel_FirstInDrawQ(i);
1260 highlightedAction = 1;
1261 panel_click_distance = mousepos - panelPos;
1264 // resize from topleft border
1265 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1267 highlightedPanel = i;
1268 HUD_Panel_FirstInDrawQ(i);
1269 highlightedAction = 2;
1271 panel_click_distance = mousepos - panelPos;
1272 panel_click_resizeorigin = panelPos + panelSize;
1275 // resize from topright border
1276 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1278 highlightedPanel = i;
1279 HUD_Panel_FirstInDrawQ(i);
1280 highlightedAction = 2;
1282 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1283 panel_click_distance_y = mousepos_y - panelPos_y;
1284 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1287 // resize from bottomleft border
1288 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1290 highlightedPanel = i;
1291 HUD_Panel_FirstInDrawQ(i);
1292 highlightedAction = 2;
1294 panel_click_distance_x = mousepos_x - panelPos_x;
1295 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1296 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1299 // resize from bottomright border
1300 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1302 highlightedPanel = i;
1303 HUD_Panel_FirstInDrawQ(i);
1304 highlightedAction = 2;
1306 panel_click_distance = panelSize - mousepos + panelPos;
1307 panel_click_resizeorigin = panelPos;
1312 highlightedPanel_prev = -1;
1317 float highlightcheck;
1318 void HUD_Panel_Mouse()
1320 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1321 if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1322 disable_menu_alphacheck = 0;
1323 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1327 print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1328 print("Highlighted: ", ftos(highlightedPanel), "\n");
1329 print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1332 if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
1333 highlightedPanel = -1;
1334 highlightedAction = 0;
1336 if(highlightedPanel != -1)
1337 highlightedPanel_prev = highlightedPanel;
1339 mousepos = mousepos + getmousepos();
1341 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1342 mousepos_y = bound(0, mousepos_y, vid_conheight);
1346 if(prevMouseClicked == 0)
1347 HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1349 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1351 if(highlightedAction == 1)
1352 HUD_Panel_SetPos(mousepos - panel_click_distance);
1353 else if(highlightedAction == 2)
1356 if(resizeCorner == 1) {
1357 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1358 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1359 } else if(resizeCorner == 2) {
1360 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1361 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1362 } else if(resizeCorner == 3) {
1363 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1364 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1365 } else { // resizeCorner == 4
1366 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1367 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1369 HUD_Panel_SetPosSize(mySize);
1372 // doubleclick check
1373 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1375 mouseClicked = 0; // to prevent spam, I guess.
1376 disable_menu_alphacheck = 2;
1378 menu_enabled_time = time;
1379 HUD_Panel_GetName(highlightedPanel)
1380 localcmd("menu_showhudoptions ", panel_name, "\n");
1383 if(prevMouseClicked == 0)
1385 prevMouseClickedTime = time;
1386 prevMouseClickedPos = mousepos;
1391 highlightcheck = HUD_Panel_HighlightCheck();
1393 // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1396 cursorsize = '32 32 0';
1398 if(highlightcheck == 0)
1399 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1400 else if(highlightcheck == 1)
1401 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1402 else if(highlightcheck == 2)
1403 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1405 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1407 prevMouseClicked = mouseClicked;
1410 // Weapon icons (#0)
1412 float weaponspace[10];
1413 #define HUD_WeaponIcons_Clear()\
1415 for(idx = 0; idx < 10; ++idx)\
1416 weaponspace[idx] = 0;
1418 entity weaponorder[WEP_MAXCOUNT];
1419 void weaponorder_swap(float i, float j, entity pass)
1423 weaponorder[i] = weaponorder[j];
1427 string weaponorder_cmp_str_save;
1428 string weaponorder_cmp_str;
1429 float weaponorder_cmp(float i, float j, entity pass)
1432 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1433 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1434 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1437 void HUD_WeaponIcons(void)
1439 if(!autocvar_hud_weaponicons && !autocvar__hud_configure)
1442 float id = HUD_PANEL_WEAPONICONS;
1443 HUD_Panel_UpdateCvarsForId(id);
1444 float alpha, stat_weapons; // "constants"
1446 float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1449 mySize = panel_size;
1451 stat_weapons = getstati(STAT_WEAPONS);
1453 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1455 self = get_weaponinfo(i);
1456 if(self.impulse >= 0)
1460 // TODO make this configurable
1461 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1463 if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1465 if(weaponorder_cmp_str_save)
1466 strunzone(weaponorder_cmp_str_save);
1467 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1469 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1471 self = get_weaponinfo(i);
1472 if(self.impulse >= 0)
1474 weaponorder[weapon_cnt] = self;
1478 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1481 HUD_Panel_DrawBg(1);
1482 if(panel_bg_padding)
1484 pos += '1 1 0' * panel_bg_padding;
1485 mySize -= '2 2 0' * panel_bg_padding;
1489 weapon_stats = getstati(STAT_DAMAGE_HITS);
1490 weapon_number = weapon_stats & 63;
1491 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1493 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1494 weapon_number = weapon_stats & 63;
1495 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1497 if(cvar_or("hud_weaponicons_fade", 1))
1499 fade = 3.2 - 2 * (time - weapontime);
1500 fade = bound(0.7, fade, 1);
1505 HUD_WeaponIcons_Clear();
1507 float rows, columns;
1508 rows = mySize_y/mySize_x;
1509 rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1510 // ^^^ weapon icon aspect goes here
1512 columns = ceil(WEP_COUNT/rows);
1517 when = autocvar_hud_weaponicons_complainbubble_time;
1519 fadetime = autocvar_hud_weaponicons_complainbubble_fadetime;
1522 for(i = 0; i < weapon_cnt; ++i)
1524 self = weaponorder[i];
1525 weapid = self.impulse;
1527 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1529 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1530 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1532 // draw background behind currently selected weapon
1533 if(self.weapon == activeweapon)
1534 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1536 // draw the weapon accuracy on the HUD
1537 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1540 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1542 // yellow_accuracy = value at which accuracy becomes yellow
1543 if(weapon_stats >= 100) {
1547 else if(weapon_stats > autocvar_hud_weaponicons_accuracy_yellow) {
1548 color_x = 1 - (weapon_stats-autocvar_hud_weaponicons_accuracy_yellow)/(100-autocvar_hud_weaponicons_accuracy_yellow); // red value between 1 -> 0
1552 color_y = weapon_stats/autocvar_hud_weaponicons_accuracy_yellow; // green value between 0 -> 1
1556 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), color, panel_fg_alpha, DRAWFLAG_NORMAL);
1559 // draw the weapon icon
1560 if((self.impulse >= 0) && (stat_weapons & self.weapons))
1562 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1564 if(autocvar_hud_weaponicons_number == 1) // weapon number
1565 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1566 else if(autocvar_hud_weaponicons_number == 2) // bind
1567 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1570 // draw a "ghost weapon icon" if you don't have the weapon
1573 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1576 // draw the complain message
1577 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_weaponicons_complainbubble)
1581 if(complain_weapon_time + when > time)
1584 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1588 if(complain_weapon_time + when > time)
1595 if(complain_weapon_type == 0) {
1599 else if(complain_weapon_type == 1) {
1607 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) + '1 1 0' * autocvar_hud_weaponicons_complainbubble_padding, "weapon_complainbubble", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows) - '2 2 0' * autocvar_hud_weaponicons_complainbubble_padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1608 drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) + '1 1 0' * autocvar_hud_weaponicons_complainbubble_padding, s, eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows) - '2 2 0' * autocvar_hud_weaponicons_complainbubble_padding, mySize_y*(1/rows), '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1624 float GetAmmoStat(float i)
1628 case 0: return STAT_SHELLS;
1629 case 1: return STAT_NAILS;
1630 case 2: return STAT_ROCKETS;
1631 case 3: return STAT_CELLS;
1632 case 4: return STAT_FUEL;
1637 float GetAmmoItemCode(float i)
1641 case 0: return IT_SHELLS;
1642 case 1: return IT_NAILS;
1643 case 2: return IT_ROCKETS;
1644 case 3: return IT_CELLS;
1645 case 4: return IT_FUEL;
1650 string GetAmmoPicture(float i)
1654 case 0: return "ammo_shells";
1655 case 1: return "ammo_bullets";
1656 case 2: return "ammo_rockets";
1657 case 3: return "ammo_cells";
1658 case 4: return "ammo_fuel";
1663 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1666 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1667 if(autocvar__hud_configure)
1677 if(currently_selected)
1682 vector newSize, newPos;
1683 if(mySize_x/mySize_y > 3)
1685 newSize_x = 3 * mySize_y;
1686 newSize_y = mySize_y;
1688 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1693 newSize_y = 1/3 * mySize_x;
1694 newSize_x = mySize_x;
1696 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1700 vector picpos, numpos;
1701 if(autocvar_hud_inventory_iconalign)
1704 picpos = newPos + eX * 2 * newSize_y;
1708 numpos = newPos + eX * newSize_y;
1712 if (currently_selected)
1713 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1715 drawfont = hud_bigfont;
1716 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1717 drawfont = hud_font;
1718 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1721 void HUD_Inventory(void)
1723 if(!autocvar_hud_inventory && !autocvar__hud_configure)
1726 float id = HUD_PANEL_INVENTORY;
1727 HUD_Panel_UpdateCvarsForId(id);
1728 float i, currently_selected;
1732 mySize = panel_size;
1734 HUD_Panel_DrawBg(1);
1735 if(panel_bg_padding)
1737 pos += '1 1 0' * panel_bg_padding;
1738 mySize -= '2 2 0' * panel_bg_padding;
1741 float rows, columns;
1742 rows = mySize_y/mySize_x;
1743 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1744 // ^^^ ammo item aspect goes here
1746 columns = ceil(AMMO_COUNT/rows);
1750 for (i = 0; i < AMMO_COUNT; ++i) {
1751 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1752 if(autocvar_hud_inventory_onlycurrent) {
1753 if(autocvar__hud_configure)
1755 if (currently_selected || autocvar__hud_configure)
1757 DrawAmmoItem(pos, mySize, i, currently_selected);
1761 DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1766 column = column + 1;
1772 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color)
1774 vector newSize, newPos;
1775 if(mySize_x/mySize_y > 3)
1777 newSize_x = 3 * mySize_y;
1778 newSize_y = mySize_y;
1780 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1785 newSize_y = 1/3 * mySize_x;
1786 newSize_x = mySize_x;
1788 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1792 vector picpos, numpos;
1795 if(iconalign == 1 || iconalign == 3) // right align
1798 picpos = newPos + eX * 2 * newSize_y;
1802 numpos = newPos + eX * newSize_y;
1808 if(iconalign == 0 || iconalign == 3) // left align
1810 numpos = newPos + eX * newSize_y;
1816 picpos = newPos + eX * 2 * newSize_y;
1820 drawfont = hud_bigfont;
1821 drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1822 drawfont = hud_font;
1823 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1828 void HUD_Powerups(void) {
1829 if(!autocvar_hud_powerups && !autocvar__hud_configure)
1832 float id = HUD_PANEL_POWERUPS;
1833 HUD_Panel_UpdateCvarsForId(id);
1835 stat_items = getstati(STAT_ITEMS);
1837 if(!autocvar__hud_configure)
1839 if not(stat_items & IT_STRENGTH)
1840 if not(stat_items & IT_INVINCIBLE)
1843 if (getstati(STAT_HEALTH) <= 0)
1849 mySize = panel_size;
1851 HUD_Panel_DrawBg(1);
1852 if(panel_bg_padding)
1854 pos += '1 1 0' * panel_bg_padding;
1855 mySize -= '2 2 0' * panel_bg_padding;
1858 float strength_time, shield_time;
1860 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1861 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1863 if(autocvar__hud_configure)
1869 vector barpos, barsize;
1873 string leftname, rightname;
1874 float leftcnt, rightcnt;
1875 float leftexact, rightexact;
1876 float leftalpha, rightalpha;
1877 if (autocvar_hud_powerups_flip) {
1878 leftname = "strength";
1879 leftcnt = ceil(strength_time);
1880 leftexact = strength_time;
1882 rightname = "shield";
1883 rightcnt = ceil(shield_time);
1884 rightexact = shield_time;
1886 leftname = "shield";
1887 leftcnt = ceil(shield_time);
1888 leftexact = shield_time;
1890 rightname = "strength";
1891 rightcnt = ceil(strength_time);
1892 rightexact = strength_time;
1894 leftalpha = bound(0, leftexact, 1);
1895 rightalpha = bound(0, rightexact, 1);
1897 drawfont = hud_bigfont;
1898 if (mySize_x/mySize_y > 4)
1902 if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
1903 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1904 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1905 } else { // left align
1907 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1910 HUD_Panel_GetProgressBarColor(leftname)
1911 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1912 DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1');
1915 // drawpic_aspect_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1917 // drawpic_aspect_skin(picpos, leftname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1922 if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
1923 barpos = pos + eX * 0.5 * mySize_x;
1924 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1925 } else { // right align
1926 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1927 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1930 HUD_Panel_GetProgressBarColor(rightname)
1931 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1932 DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1');
1935 else if (mySize_x/mySize_y > 1.5)
1939 if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
1940 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1941 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1942 } else { // left align
1944 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1947 HUD_Panel_GetProgressBarColor(leftname)
1948 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1949 DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1');
1954 if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
1955 barpos = pos + eY * 0.5 * mySize_y;
1956 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1957 } else { // right align
1958 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1959 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1962 HUD_Panel_GetProgressBarColor(rightname)
1963 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1964 DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1');
1971 if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // down align
1972 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1973 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1974 } else { // up align
1976 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1979 if(autocvar_hud_powerups_iconalign == 1 || autocvar_hud_powerups_iconalign == 3) { // down align
1980 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
1981 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
1982 } else { // up align
1983 picpos = pos + eX * 0.05 * mySize_x;
1984 numpos = pos + eY * 0.4 * mySize_x;
1987 HUD_Panel_GetProgressBarColor(leftname)
1988 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1990 //drawpic_aspect_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1992 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1993 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1998 if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // up align
1999 barpos = pos + eX * 0.5 * mySize_x;
2000 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2001 } else { // down align
2002 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
2003 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2006 if(autocvar_hud_powerups_iconalign == 0 || autocvar_hud_powerups_iconalign == 3) { // up align
2007 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2008 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2009 } else { // down align
2010 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2011 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2014 HUD_Panel_GetProgressBarColor(rightname)
2015 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2017 // drawpic_aspect_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
2019 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2020 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2023 drawfont = hud_font;
2026 // Health/armor (#3)
2028 void HUD_HealthArmor(void)
2030 if(!autocvar_hud_healtharmor && !autocvar__hud_configure)
2033 float id = HUD_PANEL_HEALTHARMOR;
2034 HUD_Panel_UpdateCvarsForId(id);
2037 mySize = panel_size;
2039 HUD_Panel_DrawBg(1);
2040 if(panel_bg_padding)
2042 pos += '1 1 0' * panel_bg_padding;
2043 mySize -= '2 2 0' * panel_bg_padding;
2046 float armor, health;
2047 armor = getstati(STAT_ARMOR);
2048 health = getstati(STAT_HEALTH);
2051 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
2053 if(autocvar__hud_configure)
2063 vector barpos, barsize;
2067 drawfont = hud_bigfont;
2068 if(autocvar_hud_healtharmor == 2) // combined health and armor display
2071 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2076 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2077 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2078 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2079 } else { // left align
2081 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2085 if(v_z) // NOT fully armored
2087 biggercount = "health";
2088 HUD_Panel_GetProgressBarColor("health")
2089 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2091 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2095 biggercount = "armor";
2096 HUD_Panel_GetProgressBarColor("armor")
2097 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2099 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2101 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200));
2106 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2107 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2108 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2111 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2113 HUD_Panel_GetProgressBarColor("fuel")
2114 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2119 string leftname, rightname;
2120 float leftcnt, rightcnt;
2121 float leftactive, rightactive;
2122 float leftalpha, rightalpha;
2123 if (autocvar_hud_healtharmor_flip) { // old style layout with armor left/top of health
2128 leftalpha = min((armor+10)/55, 1);
2130 rightname = "health";
2135 leftname = "health";
2140 rightname = "armor";
2144 rightalpha = min((armor+10)/55, 1);
2147 if (mySize_x/mySize_y > 4)
2151 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2152 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2153 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2154 } else { // left align
2156 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2159 HUD_Panel_GetProgressBarColor(leftname)
2160 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2161 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2166 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2167 barpos = pos + eX * 0.5 * mySize_x;
2168 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2169 } else { // right align
2170 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2171 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2174 HUD_Panel_GetProgressBarColor(rightname)
2175 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2176 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2181 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2182 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2183 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2186 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2188 HUD_Panel_GetProgressBarColor("fuel")
2189 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2192 else if (mySize_x/mySize_y > 1.5)
2196 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2197 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2198 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2199 } else { // left align
2201 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2204 HUD_Panel_GetProgressBarColor(leftname)
2205 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2206 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2211 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2212 barpos = pos + eY * 0.5 * mySize_y;
2213 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2214 } else { // right align
2215 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2216 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2219 HUD_Panel_GetProgressBarColor(rightname)
2220 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2221 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2226 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2227 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2228 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2231 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2233 HUD_Panel_GetProgressBarColor("fuel")
2234 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2241 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // down align
2242 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2243 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2244 } else { // up align
2246 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2249 if(autocvar_hud_healtharmor_iconalign == 1 || autocvar_hud_healtharmor_iconalign == 3) { // down align
2250 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2251 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2252 } else { // up align
2253 picpos = pos + eX * 0.05 * mySize_x;
2254 numpos = pos + eY * 0.4 * mySize_x;
2257 HUD_Panel_GetProgressBarColor(leftname)
2258 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2259 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2260 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2265 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // up align
2266 barpos = pos + eX * 0.5 * mySize_x;
2267 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2268 } else { // down align
2269 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2270 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2273 if(autocvar_hud_healtharmor_iconalign == 0 || autocvar_hud_healtharmor_iconalign == 3) { // up align
2274 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2275 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2276 } else { // down align
2277 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2278 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2281 HUD_Panel_GetProgressBarColor(rightname)
2282 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2283 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2284 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2289 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2291 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2293 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2294 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2296 HUD_Panel_GetProgressBarColor("fuel")
2297 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2301 drawfont = hud_font;
2304 // Notification area (#4)
2307 string Weapon_SuicideMessage(float deathtype)
2309 w_deathtype = deathtype;
2310 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2311 return w_deathtypestring;
2314 string Weapon_KillMessage(float deathtype)
2316 w_deathtype = deathtype;
2317 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2318 return w_deathtypestring;
2321 float killnotify_times[10];
2322 float killnotify_deathtype[10];
2323 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2324 string killnotify_attackers[10];
2325 string killnotify_victims[10];
2326 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2329 for (i = 9; i > 0; --i) {
2330 killnotify_times[i] = killnotify_times[i-1];
2331 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2332 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2333 if(killnotify_attackers[i])
2334 strunzone(killnotify_attackers[i]);
2335 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2336 if(killnotify_victims[i])
2337 strunzone(killnotify_victims[i]);
2338 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2340 killnotify_times[0] = time;
2341 killnotify_deathtype[0] = wpn;
2342 killnotify_actiontype[0] = actiontype;
2343 if(killnotify_attackers[0])
2344 strunzone(killnotify_attackers[0]);
2345 killnotify_attackers[0] = strzone(attacker);
2346 if(killnotify_victims[0])
2347 strunzone(killnotify_victims[0]);
2348 killnotify_victims[0] = strzone(victim);
2351 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2355 alsoprint = (autocvar_hud_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2357 if(msg == MSG_SUICIDE) {
2359 w = DEATH_WEAPONOF(type);
2361 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2363 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2364 } else if (type == DEATH_KILL) {
2365 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2367 print ("^1",s1, "^1 couldn't take it anymore\n");
2368 } else if (type == DEATH_ROT) {
2369 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2371 print ("^1",s1, "^1 died\n");
2372 } else if (type == DEATH_NOAMMO) {
2373 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2375 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2376 } else if (type == DEATH_CAMP) {
2377 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2379 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2380 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2381 HUD_KillNotify_Push(s1, "", 0, type);
2383 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2384 } else if (type == DEATH_CHEAT) {
2385 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2387 print ("^1",s1, "^1 unfairly eliminated themself\n");
2388 } else if (type == DEATH_FIRE) {
2389 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2391 print ("^1",s1, "^1 burned to death\n");
2392 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2393 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2395 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2398 if (stof(s2) > 2) // killcount > 2
2399 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2400 } else if(msg == MSG_KILL) {
2401 w = DEATH_WEAPONOF(type);
2403 HUD_KillNotify_Push(s2, s1, 1, w);
2405 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2407 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2408 HUD_KillNotify_Push(s1, s2, 1, type);
2411 if(cvar("cl_gentle")) {
2412 print ("^1", s1, "^1 took action against a team mate\n");
2414 print ("^1", s1, "^1 mows down a team mate\n");
2417 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2418 if(cvar("cl_gentle"))
2419 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2421 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2423 else if (stof(s2) > 2) {
2424 if(cvar("cl_gentle"))
2425 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2427 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2430 else if(type == KILL_FIRST_BLOOD)
2431 print("^1",s1, "^1 drew first blood", "\n");
2433 else if (type == DEATH_TELEFRAG)
2434 print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2435 else if (type == DEATH_DROWN) {
2436 HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
2438 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2440 else if (type == DEATH_SLIME) {
2441 HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
2443 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2445 else if (type == DEATH_LAVA) {
2446 HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
2448 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2450 else if (type == DEATH_FALL) {
2451 HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
2453 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2455 else if (type == DEATH_SHOOTING_STAR) {
2456 HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
2458 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2460 else if (type == DEATH_SWAMP) {
2461 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2463 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2465 else if (type == DEATH_HURTTRIGGER)
2467 HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
2469 print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
2470 } else if(type == DEATH_SBCRUSH) {
2471 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2473 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2474 } else if(type == DEATH_SBMINIGUN) {
2475 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2477 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2478 } else if(type == DEATH_SBROCKET) {
2479 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2481 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2482 } else if(type == DEATH_SBBLOWUP) {
2483 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2485 print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
2486 } else if(type == DEATH_WAKIGUN) {
2487 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2489 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2490 } else if(type == DEATH_WAKIROCKET) {
2491 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2493 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2494 } else if(type == DEATH_WAKIBLOWUP) {
2495 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2497 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2498 } else if(type == DEATH_TURRET) {
2499 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2501 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2502 } else if(type == DEATH_TOUCHEXPLODE) {
2503 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2505 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2506 } else if(type == DEATH_CHEAT) {
2507 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2509 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2510 } else if (type == DEATH_FIRE) {
2511 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2513 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2514 } else if (type == DEATH_CUSTOM) {
2515 HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
2517 print ("^1",s1, "^1 ", s2, "\n");
2519 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2521 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2523 } else if(msg == MSG_SPREE) {
2524 if(type == KILL_END_SPREE) {
2525 if(cvar("cl_gentle"))
2526 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2528 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2529 } else if(type == KILL_SPREE) {
2530 if(cvar("cl_gentle"))
2531 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2533 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2534 } else if(type == KILL_SPREE_3) {
2535 if(cvar("cl_gentle"))
2536 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2538 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2539 } else if(type == KILL_SPREE_5) {
2540 if(cvar("cl_gentle"))
2541 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2543 print (s1,"^7 unleashes ^1RAGE\n");
2544 } else if(type == KILL_SPREE_10) {
2545 if(cvar("cl_gentle"))
2546 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2548 print (s1,"^7 starts the ^1MASSACRE!\n");
2549 } else if(type == KILL_SPREE_15) {
2550 if(cvar("cl_gentle"))
2551 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2553 print (s1,"^7 executes ^1MAYHEM!\n");
2554 } else if(type == KILL_SPREE_20) {
2555 if(cvar("cl_gentle"))
2556 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2558 print (s1,"^7 is a ^1BERSERKER!\n");
2559 } else if(type == KILL_SPREE_25) {
2560 if(cvar("cl_gentle"))
2561 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2563 print (s1,"^7 inflicts ^1CARNAGE!\n");
2564 } else if(type == KILL_SPREE_30) {
2565 if(cvar("cl_gentle"))
2566 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2568 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2570 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2571 if (type == DEATH_DROWN) {
2572 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2575 if(cvar("cl_gentle"))
2576 print ("^1",s1, "^1 was in the water for too long\n");
2578 print ("^1",s1, "^1 drowned\n");
2580 } else if (type == DEATH_SLIME) {
2581 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2583 print ("^1",s1, "^1 was slimed\n");
2584 } else if (type == DEATH_LAVA) {
2585 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2588 if(cvar("cl_gentle"))
2589 print ("^1",s1, "^1 found a hot place\n");
2591 print ("^1",s1, "^1 turned into hot slag\n");
2593 } else if (type == DEATH_FALL) {
2594 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2597 if(cvar("cl_gentle"))
2598 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2600 print ("^1",s1, "^1 hit the ground with a crunch\n");
2602 } else if (type == DEATH_SHOOTING_STAR) {
2603 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2605 print ("^1",s1, "^1 became a shooting star\n");
2606 } else if (type == DEATH_SWAMP) {
2607 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2610 if(cvar("cl_gentle"))
2611 print ("^1",s1, "^1 discovered a swamp\n");
2613 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2615 } else if(type == DEATH_TURRET) {
2616 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2618 print ("^1",s1, "^1 was mowed down by a turret \n");
2619 } else if (type == DEATH_CUSTOM) {
2620 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2622 print ("^1",s1, "^1 ", s2, "\n");
2623 } else if (type == DEATH_HURTTRIGGER) {
2624 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2626 print ("^1",s1, "^1 was in the wrong place\n");
2627 } else if(type == DEATH_TOUCHEXPLODE) {
2628 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2630 print ("^1",s1, "^1 died in an accident\n");
2631 } else if(type == DEATH_CHEAT) {
2632 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2634 print ("^1",s1, "^1 was unfairly eliminated\n");
2635 } else if(type == DEATH_FIRE) {
2636 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2639 if(cvar("cl_gentle"))
2640 print ("^1",s1, "^1 felt a little hot\n");
2642 print ("^1",s1, "^1 burnt to death\n");
2645 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2648 if(cvar("cl_gentle"))
2649 print ("^1",s1, "^1 needs a restart\n");
2651 print ("^1",s1, "^1 died\n");
2654 } else if(msg == MSG_KILL_ACTION_SPREE) {
2655 if(cvar("cl_gentle"))
2656 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2658 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2659 } else if(msg == MSG_INFO) {
2660 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2661 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2662 print(s1, "^7 got the ", s2, "\n");
2663 } else if(type == INFO_LOSTFLAG) {
2664 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2665 print(s1, "^7 lost the ", s2, "\n");
2666 } else if(type == INFO_PICKUPFLAG) {
2667 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2668 print(s1, "^7 picked up the ", s2, "\n");
2669 } else if(type == INFO_RETURNFLAG) {
2670 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2671 print(s1, "^7 returned the ", s2, "\n");
2676 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2678 void HUD_Centerprint(string s1, string s2, float type, float msg)
2680 if(msg == MSG_SUICIDE) {
2681 if (type == DEATH_TEAMCHANGE) {
2682 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2683 } else if (type == DEATH_AUTOTEAMCHANGE) {
2684 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2685 } else if (type == DEATH_CAMP) {
2686 if(cvar("cl_gentle"))
2687 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2689 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2690 } else if (type == DEATH_NOAMMO) {
2691 if(cvar("cl_gentle"))
2692 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2694 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2695 } else if (type == DEATH_ROT) {
2696 if(cvar("cl_gentle"))
2697 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2699 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2700 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2701 if(cvar("cl_gentle"))
2702 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2704 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2705 } else if (type == DEATH_QUIET) {
2707 } else if (type == DEATH_KILL) {
2708 if(cvar("cl_gentle"))
2709 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2711 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2713 } else if(msg == MSG_KILL) {
2714 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2715 if(cvar("cl_gentle")) {
2716 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2718 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2720 } else if (type == KILL_FIRST_BLOOD) {
2721 if(cvar("cl_gentle")) {
2722 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2724 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2726 } else if (type == KILL_FIRST_VICTIM) {
2727 if(cvar("cl_gentle")) {
2728 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2730 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2732 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2733 if(cvar("cl_gentle")) {
2734 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2736 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2738 } else if (type == KILL_TYPEFRAGGED) {
2739 if(cvar("cl_gentle")) {
2740 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2742 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2744 } else if (type == KILL_FRAG) {
2745 if(cvar("cl_gentle")) {
2746 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2748 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2750 } else if (type == KILL_FRAGGED) {
2751 if(cvar("cl_gentle")) {
2752 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
2754 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
2757 } else if(msg == MSG_KILL_ACTION) {
2758 // TODO: invent more centerprints here?
2759 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
2763 void HUD_Notify (void)
2765 if(!autocvar_hud_notify && !autocvar__hud_configure)
2768 float id = HUD_PANEL_NOTIFY;
2769 HUD_Panel_UpdateCvarsForId(id);
2772 mySize = panel_size;
2774 HUD_Panel_DrawBg(1);
2775 if(panel_bg_padding)
2777 pos += '1 1 0' * panel_bg_padding;
2778 mySize -= '2 2 0' * panel_bg_padding;
2781 float entries, height;
2782 entries = bound(1, floor(10 * mySize_y/mySize_x), 10);
2783 height = mySize_y/entries;
2786 fontsize = '0.5 0.5 0' * height;
2790 when = autocvar_hud_notify_time;
2792 fadetime = autocvar_hud_notify_fadetime;
2797 vector pos_attacker, pos_victim;
2799 float width_attacker;
2800 string attacker, victim;
2803 for(j = 0; j < entries; ++j)
2806 if(autocvar_hud_notify_flip)
2808 else // rather nasty hack for ordering items from the bottom up
2809 i = entries - j - 1;
2813 if(killnotify_times[j] + when > time)
2816 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2820 if(killnotify_times[j] + when > time)
2826 // TODO: maybe print in team colors?
2829 if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure)
2831 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2832 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
2833 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2835 if(killnotify_deathtype[j] == DEATH_GENERIC)
2840 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2842 s = "notify_outofammo";
2845 else if(killnotify_deathtype[j] == DEATH_KILL)
2847 s = "notify_selfkill";
2850 else if(killnotify_deathtype[j] == DEATH_CAMP)
2852 s = "notify_camping";
2855 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2857 s = "notify_teamkill";
2860 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2862 s = "notify_teamkill";
2865 else if(killnotify_deathtype[j] == DEATH_DROWN)
2870 else if(killnotify_deathtype[j] == DEATH_SLIME)
2875 else if(killnotify_deathtype[j] == DEATH_LAVA)
2880 else if(killnotify_deathtype[j] == DEATH_FALL)
2885 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2890 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2895 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2897 if(killnotify_victims[j] == "^1RED^7 flag")
2899 s = "flag_red_carrying";
2904 s = "flag_blue_carrying";
2908 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2910 if(killnotify_victims[j] == "^1RED^7 flag")
2912 s = "flag_red_taken";
2917 s = "flag_blue_taken";
2921 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2923 if(killnotify_victims[j] == "^1RED^7 flag")
2925 s = "flag_red_lost";
2930 s = "flag_blue_lost";
2936 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, color, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2937 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2940 // X [did action to] Y
2943 if(autocvar__hud_configure)
2945 attacker = textShortenToWidth("Player1", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2946 victim = textShortenToWidth("Player2", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2947 a = bound(0, (when - j) / 4, 1);
2951 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2952 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2954 width_attacker = stringwidth(attacker, TRUE, fontsize);
2955 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
2956 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
2957 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2959 if(autocvar__hud_configure) // example actions for config mode
2961 s = "weaponelectro";
2964 else if(WEP_VALID(killnotify_deathtype[j]))
2966 self = get_weaponinfo(killnotify_deathtype[j]);
2967 s = strcat("weapon", self.netname);
2970 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2972 s = "notify_teamkill";
2975 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2977 s = "notify_teamkill";
2980 else if(killnotify_deathtype[j] == DEATH_DROWN)
2985 else if(killnotify_deathtype[j] == DEATH_SLIME)
2990 else if(killnotify_deathtype[j] == DEATH_LAVA)
2995 else if(killnotify_deathtype[j] == DEATH_FALL)
3000 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3002 s = "notify_shootingstar";
3005 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
3012 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, color, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3013 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3014 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3023 string seconds_tostring(float sec)
3026 minutes = floor(sec / 60);
3028 sec -= minutes * 60;
3031 s = ftos(100 + sec);
3033 return strcat(ftos(minutes), ":", substring(s, 1, 3));
3036 void HUD_Timer(void)
3038 if(!autocvar_hud_timer && !autocvar__hud_configure)
3041 float id = HUD_PANEL_TIMER;
3042 HUD_Panel_UpdateCvarsForId(id);
3045 mySize = panel_size;
3047 HUD_Panel_DrawBg(1);
3048 if(panel_bg_padding)
3050 pos += '1 1 0' * panel_bg_padding;
3051 mySize -= '2 2 0' * panel_bg_padding;
3055 float timelimit, elapsedTime, timeleft, minutesLeft;
3057 timelimit = getstatf(STAT_TIMELIMIT);
3059 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3060 timeleft = ceil(timeleft);
3062 minutesLeft = floor(timeleft / 60);
3065 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3066 timer_color = '1 1 1'; //white
3067 else if(minutesLeft >= 1)
3068 timer_color = '1 1 0'; //yellow
3070 timer_color = '1 0 0'; //red
3072 if (autocvar_hud_timer_increment || timelimit == 0 || warmup_stage) {
3073 if (time < getstatf(STAT_GAMESTARTTIME)) {
3074 //while restart is still active, show 00:00
3075 timer = seconds_tostring(0);
3077 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3078 timer = seconds_tostring(elapsedTime);
3081 timer = seconds_tostring(timeleft);
3084 drawfont = hud_bigfont;
3085 drawstring_aspect(pos, timer, mySize, mySize_y, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3086 drawfont = hud_font;
3091 void HUD_Radar(void)
3093 if (!(autocvar_hud_radar != 0 && (autocvar_hud_radar == 2 || teamplay || autocvar__hud_configure)))
3096 float id = HUD_PANEL_RADAR;
3097 HUD_Panel_UpdateCvarsForId(id);
3100 mySize = panel_size;
3102 HUD_Panel_DrawBg(1);
3103 if(panel_bg_padding)
3105 pos += '1 1 0' * panel_bg_padding;
3106 mySize -= '2 2 0' * panel_bg_padding;
3109 local float color1, color2; // color already declared as a global in hud.qc
3112 float scale2d, normalsize, bigsize;
3115 teamradar_origin2d = pos + 0.5 * mySize;
3116 teamradar_size2d = mySize;
3118 if(minimapname == "")
3121 teamradar_loadcvars();
3123 switch(hud_radar_zoommode)
3127 f = current_zoomfraction;
3130 f = 1 - current_zoomfraction;
3140 switch(hud_radar_rotation)
3143 teamradar_angle = view_angles_y - 90;
3146 teamradar_angle = 90 * hud_radar_rotation;
3150 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3151 teamradar_size2d = mySize;
3153 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3155 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3156 if(hud_radar_rotation == 0)
3158 // max-min distance must fit the radar in any rotation
3159 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3163 vector c0, c1, c2, c3, span;
3164 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3165 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3166 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3167 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3169 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3170 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3172 // max-min distance must fit the radar in x=x, y=y
3174 teamradar_size2d_x * scale2d / (1.05 * span_x),
3175 teamradar_size2d_y * scale2d / (1.05 * span_y)
3179 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
3180 if(bigsize > normalsize)
3181 normalsize = bigsize;
3185 + (1 - f) * normalsize;
3186 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3187 f * (mi_min + mi_max) * 0.5
3188 + (1 - f) * view_origin);
3190 color1 = GetPlayerColor(player_localentnum-1);
3191 rgb = GetTeamRGB(color1);
3200 draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
3202 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3203 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3204 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3205 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3206 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3208 color2 = GetPlayerColor(tm.sv_entnum);
3209 //if(color == COLOR_SPECTATOR || color == color2)
3210 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3212 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3214 drawresetcliparea();
3219 void HUD_Score(void)
3221 if(!autocvar_hud_score && !autocvar__hud_configure)
3224 float id = HUD_PANEL_SCORE;
3225 HUD_Panel_UpdateCvarsForId(id);
3228 mySize = panel_size;
3230 HUD_Panel_DrawBg(1);
3231 if(panel_bg_padding)
3233 pos += '1 1 0' * panel_bg_padding;
3234 mySize -= '2 2 0' * panel_bg_padding;
3237 float score, distribution, leader;
3239 vector distribution_color;
3241 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3243 // TODO... this (race part) still uses constant coordinates :/
3244 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3245 /*pl = players.sort_next;
3248 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3249 if(pl.scores[ps_primary] == 0)
3252 score = me.(scores[ps_primary]);
3254 float racemin, racesec, racemsec;
3255 float distsec, distmsec, minusplus;
3257 racemin = floor(score/(60 * TIME_FACTOR));
3258 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
3259 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
3261 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3262 // distribution display
3263 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3265 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
3266 distmsec = fabs(distribution);
3268 distsec = floor(fabs(distribution)/TIME_FACTOR);
3269 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
3270 if (distribution < 0)
3274 if (distribution <= 0) {
3275 distribution_color = eY;
3276 minusplus = 1; // minusplus 1: always prefix with minus sign
3279 distribution_color = eX;
3280 minusplus = 2; // minusplus 1: always prefix with plus sign
3282 //HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3283 //HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3284 drawpic_aspect_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, panel_fg_alpha, DRAWFLAG_ADDITIVE);
3286 // race record display
3287 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
3288 drawpic_aspect_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3290 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3291 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3292 drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
3294 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3295 drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
3297 } else if (!teamplay) { // non-teamgames
3298 // me vector := [team/connected frags id]
3299 pl = players.sort_next;
3303 if(autocvar__hud_configure)
3306 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3310 score = me.(scores[ps_primary]);
3311 if(autocvar__hud_configure)
3314 if(distribution >= 5) {
3315 distribution_color = eY;
3317 } else if(distribution >= 0) {
3318 distribution_color = '1 1 1';
3320 } else if(distribution >= -5)
3321 distribution_color = '1 1 0';
3323 distribution_color = eX;
3325 score_len = strlen(ftos(score));
3327 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3329 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3330 drawfont = hud_bigfont;
3331 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3332 drawfont = hud_font;
3333 } else { // teamgames
3334 float max_fragcount;
3335 max_fragcount = -99;
3338 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3339 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3341 score = tm.(teamscores[ts_primary]);
3342 if(autocvar__hud_configure)
3346 score_len = strlen(ftos(score));
3348 if (score > max_fragcount)
3349 max_fragcount = score;
3351 if(tm.team == myteam) {
3352 if (max_fragcount == score)
3355 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3356 drawfont = hud_bigfont;
3357 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3358 drawfont = hud_font;
3360 if (max_fragcount == score)
3363 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3364 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3373 void HUD_RaceTimer (void) {
3374 if(!autocvar_hud_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
3377 float id = HUD_PANEL_RACETIMER;
3378 HUD_Panel_UpdateCvarsForId(id);
3381 mySize = panel_size;
3383 HUD_Panel_DrawBg(1);
3384 if(panel_bg_padding)
3386 pos += '1 1 0' * panel_bg_padding;
3387 mySize -= '2 2 0' * panel_bg_padding;
3390 // always force 4:1 aspect
3392 if(mySize_x/mySize_y > 4)
3394 newSize_x = 4 * mySize_y;
3395 newSize_y = mySize_y;
3397 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3401 newSize_y = 1/4 * mySize_x;
3402 newSize_x = mySize_x;
3404 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3408 drawfont = hud_bigfont;
3410 string s, forcetime;
3412 if(autocvar__hud_configure)
3415 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3416 s = "^1Intermediate 1 (+15.42)";
3417 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3418 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3419 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3421 else if(race_checkpointtime)
3423 a = bound(0, 2 - (time - race_checkpointtime), 1);
3426 if(a > 0) // just hit a checkpoint?
3428 if(race_checkpoint != 254)
3430 if(race_time && race_previousbesttime)
3431 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3433 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3435 forcetime = TIME_ENCODED_TOSTRING(race_time);
3440 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3442 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3443 if(a > 0) // next one?
3445 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3450 if(s != "" && a > 0)
3452 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3453 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3454 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3457 if(race_penaltytime)
3459 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3462 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3463 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3464 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3465 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3471 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3472 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', panel_fg_alpha, 0, a);
3473 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3478 if(race_laptime && race_checkpoint != 255)
3480 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3481 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3482 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3487 if(race_mycheckpointtime)
3489 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3490 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3491 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3492 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3493 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3495 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3497 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3498 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3499 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3500 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3501 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3504 if(race_penaltytime && !race_penaltyaccumulator)
3506 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3507 a = bound(0, (1 + t - time), 1);
3511 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3513 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3514 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3515 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3516 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3521 drawfont = hud_font;
3526 float vote_yescount;
3529 float vote_highlighted; // currently selected vote
3531 float vote_active; // is there an active vote?
3532 float vote_prev; // previous state of vote_active to check for a change
3534 float vote_change; // "time" when vote_active changed
3536 void HUD_VoteWindow(void)
3538 if(!autocvar_hud_vote && !autocvar__hud_configure)
3541 float id = HUD_PANEL_VOTE;
3542 HUD_Panel_UpdateCvarsForId(id);
3545 mySize = panel_size;
3549 if(vote_active != vote_prev) {
3551 vote_prev = vote_active;
3554 if(vote_active || autocvar__hud_configure)
3555 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3557 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3559 if(autocvar__hud_configure)
3569 a = vote_alpha * bound(autocvar_hud_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3571 HUD_Panel_DrawBg(a);
3572 if(panel_bg_padding)
3574 pos += '1 1 0' * panel_bg_padding;
3575 mySize -= '2 2 0' * panel_bg_padding;
3578 // always force 3:1 aspect
3580 if(mySize_x/mySize_y > 3)
3582 newSize_x = 3 * mySize_y;
3583 newSize_y = mySize_y;
3585 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3589 newSize_y = 1/3 * mySize_x;
3590 newSize_x = mySize_x;
3592 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3596 s = "A vote has been called for:";
3597 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, mySize_y*(2/8), '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3598 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1.75/8), stringwidth_colors);
3599 if(autocvar__hud_configure)
3600 s = "Configure the HUD";
3601 drawstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, mySize_y*(1.75/8), '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3603 // print the yes/no counts
3604 s = strcat("Yes (", getcommandkey("not bound", "vyes"), "): ", ftos(vote_yescount));
3605 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, mySize_y*(1.5/8) , '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3606 s = strcat("No (", getcommandkey("not bound", "vno"), "): ", ftos(vote_nocount));
3607 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, mySize_y*(1.5/8) , '1 0 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3609 // draw the progress bar backgrounds
3610 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3612 // draw the highlights
3613 if(vote_highlighted == 1) {
3614 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3615 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3617 else if(vote_highlighted == 2) {
3618 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3619 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3622 // draw the progress bars
3623 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3624 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3626 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3627 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 0 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3629 drawresetcliparea();
3632 vote_highlighted = 0;
3636 // Mod icons panel (#10)
3639 float mod_active; // is there any active mod icon?
3641 // CTF HUD modicon section
3642 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3643 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3644 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3646 void HUD_Mod_CTF_Reset(void)
3648 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3651 void HUD_Mod_CTF(vector pos, vector mySize)
3653 vector redflag_pos, blueflag_pos;
3655 float f; // every function should have that
3657 float redflag, blueflag; // current status
3658 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3661 stat_items = getstati(STAT_ITEMS);
3662 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3663 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3665 if(redflag || blueflag)
3670 if(autocvar__hud_configure)
3676 // when status CHANGES, set old status into prevstatus and current status into status
3677 if (redflag != redflag_prevframe)
3679 redflag_statuschange_time = time;
3680 redflag_prevstatus = redflag_prevframe;
3681 redflag_prevframe = redflag;
3684 if (blueflag != blueflag_prevframe)
3686 blueflag_statuschange_time = time;
3687 blueflag_prevstatus = blueflag_prevframe;
3688 blueflag_prevframe = blueflag;
3691 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3692 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3694 float BLINK_FACTOR = 0.15;
3695 float BLINK_BASE = 0.85;
3697 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3699 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3701 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3703 string red_icon, red_icon_prevstatus;
3704 float red_alpha, red_alpha_prevstatus;
3705 red_alpha = red_alpha_prevstatus = 1;
3707 case 1: red_icon = "flag_red_taken"; break;
3708 case 2: red_icon = "flag_red_lost"; break;
3709 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3711 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3712 red_icon = "flag_red_shielded";
3714 red_icon = string_null;
3717 switch(redflag_prevstatus) {
3718 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3719 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3720 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3723 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3724 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3725 red_icon_prevstatus = "flag_red_shielded";
3727 red_icon_prevstatus = string_null;
3731 string blue_icon, blue_icon_prevstatus;
3732 float blue_alpha, blue_alpha_prevstatus;
3733 blue_alpha = blue_alpha_prevstatus = 1;
3735 case 1: blue_icon = "flag_blue_taken"; break;
3736 case 2: blue_icon = "flag_blue_lost"; break;
3737 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3739 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3740 blue_icon = "flag_blue_shielded";
3742 blue_icon = string_null;
3745 switch(blueflag_prevstatus) {
3746 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3747 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3748 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3751 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3752 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3753 blue_icon_prevstatus = "flag_blue_shielded";
3755 blue_icon_prevstatus = string_null;
3759 if(mySize_x > mySize_y) {
3760 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3762 blueflag_pos = pos + eX * 0.5 * mySize_x;
3765 redflag_pos = pos + eX * 0.5 * mySize_x;
3767 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3769 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3771 blueflag_pos = pos + eY * 0.5 * mySize_y;
3774 redflag_pos = pos + eY * 0.5 * mySize_y;
3776 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3779 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3780 if(red_icon_prevstatus && f < 1)
3781 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3783 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3785 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3786 if(blue_icon_prevstatus && f < 1)
3787 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3789 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3792 // Keyhunt HUD modicon section
3793 float kh_runheretime;
3795 void HUD_Mod_KH_Reset(void)
3800 void HUD_Mod_KH(vector pos, vector mySize)
3802 mod_active = 1; // keyhunt should never hide the mod icons panel
3806 vector p, pa, kh_size, kh_asize;
3808 kh_keys = getstati(STAT_KH_KEYS);
3811 if(mySize_x > mySize_y)
3813 p_y = pos_y + 0.25 * mySize_y;
3814 pa = p - eY * 0.25 * mySize_y;
3816 kh_size_x = mySize_x * 0.25;
3817 kh_size_y = 0.75 * mySize_y;
3818 kh_asize_x = mySize_x * 0.25;
3819 kh_asize_y = mySize_y * 0.25;
3823 p_y = pos_y + 0.125 * mySize_y;
3824 pa = p - eY * 0.125 * mySize_y;
3826 kh_size_x = mySize_x * 0.5;
3827 kh_size_y = 0.375 * mySize_y;
3828 kh_asize_x = mySize_x * 0.5;
3829 kh_asize_y = mySize_y * 0.125;
3836 for(i = 0; i < 4; ++i)
3838 key = floor(kh_keys / pow(32, i)) & 31;
3840 if(keyteam == 30 && keycount <= 4)
3842 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3846 // this yields 8 exactly if "RUN HERE" shows
3851 kh_runheretime = time;
3852 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3857 for(i = 0; i < 4; ++i)
3859 key = floor(kh_keys / pow(32, i)) & 31;
3872 default: // owned or dropped
3877 a = a * panel_fg_alpha;
3878 aa = aa * panel_fg_alpha;
3884 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3887 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3890 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3893 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3898 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3901 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3904 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3907 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3910 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3914 if(mySize_x > mySize_y)
3916 p_x += 0.25 * mySize_x;
3917 pa_x += 0.25 * mySize_x;
3923 p_y = pos_y + 0.625 * mySize_y;
3924 pa_y = pos_y + 0.5 * mySize_y;
3930 p_x += 0.5 * mySize_x;
3931 pa_x += 0.5 * mySize_x;
3937 // Nexball HUD mod icon
3938 void HUD_Mod_NexBall(vector pos, vector mySize)
3940 float stat_items, nb_pb_starttime, dt, p;
3942 stat_items = getstati(STAT_ITEMS);
3943 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3945 if (stat_items & IT_KEY1)
3950 //Manage the progress bar if any
3951 if (nb_pb_starttime > 0)
3953 dt = mod(time - nb_pb_starttime, nb_pb_period);
3954 // one period of positive triangle
3955 p = 2 * dt / nb_pb_period;
3962 if(mySize_x > mySize_y)
3964 barsize = eX * p * mySize_x + eY * mySize_y;
3969 barsize = eX * mySize_x + eY * p * mySize_y;
3972 HUD_Panel_GetProgressBarColor("nexball")
3973 HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3976 if (stat_items & IT_KEY1)
3977 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3980 // Race/CTS HUD mod icons
3981 float crecordtime_prev; // last remembered crecordtime
3982 float crecordtime_change_time; // time when crecordtime last changed
3983 float srecordtime_prev; // last remembered srecordtime
3984 float srecordtime_change_time; // time when srecordtime last changed
3986 float race_status_time;
3987 float race_status_prev;
3988 string race_status_name_prev;
3989 void HUD_Mod_Race(vector pos, vector mySize)
3991 mod_active = 1; // race should never hide the mod icons panel
3993 me = playerslots[player_localentnum - 1];
3995 float f; // yet another function has this
3996 score = me.(scores[ps_primary]);
3998 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3999 return; // no records in the actual race
4001 drawfont = hud_bigfont;
4003 // clientside personal record
4005 if(gametype == GAME_CTS)
4009 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4011 if(score && (score < t || !t)) {
4012 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4013 if(cvar("cl_autodemo_delete_keeprecords"))
4015 f = cvar("cl_autodemo_delete");
4017 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4021 if(t != crecordtime_prev) {
4022 crecordtime_prev = t;
4023 crecordtime_change_time = time;
4025 f = time - crecordtime_change_time;
4028 drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4029 drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4031 drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4032 drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4033 //drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4034 //drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4038 t = race_server_record;
4039 if(t != srecordtime_prev) {
4040 srecordtime_prev = t;
4041 srecordtime_change_time = time;
4043 f = time - srecordtime_change_time;
4046 drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4047 drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4049 drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4050 drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4051 //drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4052 //drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4055 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4056 race_status_time = time + 5;
4057 race_status_prev = race_status;
4058 if (race_status_name_prev)
4059 strunzone(race_status_name_prev);
4060 race_status_name_prev = strzone(race_status_name);
4063 pos_x += mySize_x/2;
4066 a = bound(0, race_status_time - time, 1);
4069 s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
4073 rank = race_CheckName(race_status_name);
4075 rankname = race_PlaceName(rank);
4078 namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
4080 rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
4082 if(race_status == 0)
4083 drawpic_aspect_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4084 else if(race_status == 1) {
4085 drawpic_aspect_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4086 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4087 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4088 } else if(race_status == 2) {
4089 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4090 drawpic_aspect_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4092 drawpic_aspect_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4093 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4094 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4095 } else if(race_status == 3) {
4096 drawpic_aspect_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4097 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4098 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4101 if (race_status_time - time <= 0) {
4102 race_status_prev = -1;
4104 if(race_status_name)
4105 strunzone(race_status_name);
4106 race_status_name = string_null;
4107 if(race_status_name_prev)
4108 strunzone(race_status_name_prev);
4109 race_status_name_prev = string_null;
4111 drawfont = hud_font;
4114 float mod_prev; // previous state of mod_active to check for a change
4116 float mod_change; // "time" when mod_active changed
4118 void HUD_ModIcons(void)
4120 if(!autocvar_hud_modicons && !autocvar__hud_configure)
4123 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
4126 float id = HUD_PANEL_MODICONS;
4127 HUD_Panel_UpdateCvarsForId(id);
4130 mySize = panel_size;
4132 if(mod_active != mod_prev) {
4134 mod_prev = mod_active;
4137 if(mod_active || autocvar__hud_configure)
4138 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4140 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4143 HUD_Panel_DrawBg(mod_alpha);
4145 if(panel_bg_padding)
4147 pos += '1 1 0' * panel_bg_padding;
4148 mySize -= '2 2 0' * panel_bg_padding;
4151 // these MUST be ran in order to update mod_active
4152 if(gametype == GAME_KEYHUNT)
4153 HUD_Mod_KH(pos, mySize);
4154 else if(gametype == GAME_CTF || autocvar__hud_configure)
4155 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4156 else if(gametype == GAME_NEXBALL)
4157 HUD_Mod_NexBall(pos, mySize);
4158 else if(gametype == GAME_CTS || gametype == GAME_RACE)
4159 HUD_Mod_Race(pos, mySize);
4162 // Draw pressed keys (#11)
4164 void HUD_DrawPressedKeys(void)
4166 if(!autocvar_hud_pressedkeys && !autocvar__hud_configure)
4169 if(!(spectatee_status > 0 || autocvar_hud_pressedkeys >= 2 || autocvar__hud_configure))
4172 float id = HUD_PANEL_PRESSEDKEYS;
4173 HUD_Panel_UpdateCvarsForId(id);
4176 mySize = panel_size;
4178 HUD_Panel_DrawBg(1);
4179 if(panel_bg_padding)
4181 pos += '1 1 0' * panel_bg_padding;
4182 mySize -= '2 2 0' * panel_bg_padding;
4185 // always force 2:1 aspect
4187 if(mySize_x/mySize_y > 2)
4189 newSize_x = 2 * mySize_y;
4190 newSize_y = mySize_y;
4192 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4196 newSize_y = 1/2 * mySize_x;
4197 newSize_x = mySize_x;
4199 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4204 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4207 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4208 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4209 drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4210 drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4211 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4212 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4213 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4216 // Handle chat as a panel (#12)
4220 if(!autocvar_hud_chat && !autocvar__hud_configure)
4222 cvar_set("con_chatrect", "0");
4226 float id = HUD_PANEL_CHAT;
4227 HUD_Panel_UpdateCvarsForId(id);
4230 mySize = panel_size;
4232 HUD_Panel_DrawBg(1);
4233 if(panel_bg_padding)
4235 pos += '1 1 0' * panel_bg_padding;
4236 mySize -= '2 2 0' * panel_bg_padding;
4239 cvar_set("con_chatrect", "1");
4241 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4242 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4244 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4245 cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4247 if(autocvar__hud_configure)
4250 chatsize = cvar("con_chatsize");
4251 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4253 for(i = 0; i < cvar("con_chat"); ++i)
4255 if(i == cvar("con_chat") - 1)
4258 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4259 drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4264 // Engine info panel (#13)
4271 float frametimeavg1; // 1 frame ago
4272 float frametimeavg2; // 2 frames ago
4273 void HUD_EngineInfo(void)
4275 if(!autocvar_hud_engineinfo && !autocvar__hud_configure)
4278 float id = HUD_PANEL_ENGINEINFO;
4279 HUD_Panel_UpdateCvarsForId(id);
4282 mySize = panel_size;
4284 HUD_Panel_DrawBg(1);
4285 if(panel_bg_padding)
4287 pos += '1 1 0' * panel_bg_padding;
4288 mySize -= '2 2 0' * panel_bg_padding;
4291 if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
4293 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4294 frametimeavg2 = frametimeavg1;
4295 frametimeavg1 = frametimeavg;
4298 weight = cvar("hud_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4299 if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4301 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
4302 prevfps = (1/frametime);
4303 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4309 if(time - prevfps_time > cvar("hud_engineinfo_framecounter_time"))
4311 prevfps = framecounter/cvar("hud_engineinfo_framecounter_time");
4313 prevfps_time = time;
4318 color = HUD_Get_Num_Color (prevfps, 100);
4319 drawfont = hud_bigfont;
4320 drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), mySize, mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4321 drawfont = hud_font;
4324 // Info messages panel (#14)
4326 void HUD_InfoMessages(void)
4328 if(!autocvar_hud_infomessages && !autocvar__hud_configure)
4331 float id = HUD_PANEL_INFOMESSAGES;
4332 HUD_Panel_UpdateCvarsForId(id);
4335 mySize = panel_size;
4337 HUD_Panel_DrawBg(1);
4338 if(panel_bg_padding)
4340 pos += '1 1 0' * panel_bg_padding;
4341 mySize -= '2 2 0' * panel_bg_padding;
4344 // always force 6:1 aspect
4346 if(mySize_x/mySize_y > 6)
4348 newSize_x = 6 * mySize_y;
4349 newSize_y = mySize_y;
4351 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4355 newSize_y = 1/6 * mySize_x;
4356 newSize_x = mySize_x;
4358 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4367 fontsize = '0.25 0.25 0' * mySize_y;
4370 if(!autocvar__hud_configure)
4372 if(spectatee_status && !intermission)
4374 //drawfont = hud_bigfont;
4375 if(spectatee_status == -1)
4378 s = GetPlayerName(spectatee_status - 1);
4380 //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
4381 //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, panel_fg_alpha, DRAWFLAG_NORMAL);
4382 //drawfont = hud_font;
4384 // spectator text in the upper right corner
4385 if(spectatee_status == -1)
4386 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
4388 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
4389 if(autocvar_hud_infomessages_flip)
4390 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4391 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4392 o += eY * fontsize_y;
4394 if(spectatee_status == -1)
4395 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
4397 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
4398 if(autocvar_hud_infomessages_flip)
4399 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4400 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4401 o += eY * fontsize_y;
4403 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
4404 if(autocvar_hud_infomessages_flip)
4405 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4406 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4407 o += eY * fontsize_y;
4409 if(gametype == GAME_ARENA)
4410 s = "^1Wait for your turn to join";
4411 else if(gametype == GAME_LMS)
4414 sk = playerslots[player_localentnum - 1];
4415 if(sk.(scores[ps_primary]) >= 666)
4416 s = "^1Match has already begun";
4417 else if(sk.(scores[ps_primary]) > 0)
4418 s = "^1You have no more lives left";
4420 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4423 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4424 if(autocvar_hud_infomessages_flip)
4425 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4426 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4427 o += eY * fontsize_y;
4429 //show restart countdown:
4430 if (time < getstatf(STAT_GAMESTARTTIME)) {
4432 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4433 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4434 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
4435 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4436 o += eY * fontsize_y;
4439 if(warmup_stage && !intermission)
4441 s = "^2Currently in ^1warmup^2 stage!";
4442 if(autocvar_hud_infomessages_flip)
4443 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4444 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4445 o += eY * fontsize_y;
4449 if(mod(time, 1) >= 0.5)
4454 if(ready_waiting && !intermission && !spectatee_status)
4456 if(ready_waiting_for_me)
4459 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
4461 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
4466 s = strcat("^2Waiting for others to ready up to end warmup...");
4468 s = strcat("^2Waiting for others to ready up...");
4470 if(autocvar_hud_infomessages_flip)
4471 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4472 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4473 o += eY * fontsize_y;
4475 else if(warmup_stage && !intermission && !spectatee_status)
4477 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
4478 if(autocvar_hud_infomessages_flip)
4479 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4480 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4481 o += eY * fontsize_y;
4484 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4486 float ts_min, ts_max;
4487 tm = teams.sort_next;
4490 for(; tm.sort_next; tm = tm.sort_next)
4492 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4494 if(!ts_min) ts_min = tm.team_size;
4495 else ts_min = min(ts_min, tm.team_size);
4496 if(!ts_max) ts_max = tm.team_size;
4497 else ts_max = max(ts_max, tm.team_size);
4499 if ((ts_max - ts_min) > 1)
4501 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
4502 tm = GetTeam(myteam, false);
4504 if (tm.team != COLOR_SPECTATOR)
4505 if (tm.team_size == ts_max)
4506 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
4508 if(autocvar_hud_infomessages_flip)
4509 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4510 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4511 o += eY * fontsize_y;
4518 s = "^7Press ^3ESC ^7to show HUD options.";
4519 if(autocvar_hud_infomessages_flip)
4520 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4521 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4522 o += eY * fontsize_y;
4523 s = "^3Doubleclick ^7a panel for panel-specific options.";
4524 if(autocvar_hud_infomessages_flip)
4525 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4526 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4527 o += eY * fontsize_y;
4528 s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
4529 if(autocvar_hud_infomessages_flip)
4530 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4531 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4532 o += eY * fontsize_y;
4533 s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
4534 if(autocvar_hud_infomessages_flip)
4535 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
4536 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4537 o += eY * fontsize_y;
4547 void HUD_ShowSpeed(void)
4550 float pos, conversion_factor;
4551 string speed, zspeed, unit;
4553 switch(cvar("cl_showspeed_unit"))
4558 conversion_factor = 1.0;
4562 conversion_factor = 1.0;
4566 conversion_factor = 0.0254;
4570 conversion_factor = 0.0254 * 3.6;
4574 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4578 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4582 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4584 numsize_x = numsize_y = cvar("cl_showspeed_size");
4585 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4587 drawfont = hud_bigfont;
4588 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4590 if (cvar("cl_showspeed_z") == 1) {
4591 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4592 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4595 drawfont = hud_font;
4598 vector acc_prevspeed;
4602 void HUD_ShowAcceleration(void)
4604 float acceleration, sz, scale, alpha, f;
4605 vector pos, top, rgb;
4606 top_x = vid_conwidth/2;
4609 f = time - acc_prevtime;
4610 if(cvar("cl_showacceleration_z"))
4611 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4613 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4614 acc_prevspeed = pmove_vel;
4615 acc_prevtime = time;
4617 f = bound(0, f * 10, 1);
4618 acc_avg = acc_avg * (1 - f) + acceleration * f;
4619 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4621 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4623 sz = cvar("cl_showacceleration_size");
4624 scale = cvar("cl_showacceleration_scale");
4625 alpha = cvar("cl_showacceleration_alpha");
4626 if (cvar("cl_showacceleration_color_custom"))
4627 rgb = stov(cvar_string("cl_showacceleration_color"));
4630 if (acceleration < 0) {
4631 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4632 } else if (acceleration > 0) {
4633 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4637 if (acceleration > 0)
4638 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4639 else if (acceleration < 0)
4640 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4643 void HUD_Reset (void)
4645 // reset gametype specific icons
4646 if(gametype == GAME_KEYHUNT)
4648 else if(gametype == GAME_CTF)
4649 HUD_Mod_CTF_Reset();
4652 #define HUD_DrawPanel(id)\
4654 case (HUD_PANEL_RADAR):\
4655 HUD_Radar(); break;\
4656 case (HUD_PANEL_WEAPONICONS):\
4657 HUD_WeaponIcons(); break;\
4658 case (HUD_PANEL_INVENTORY):\
4659 HUD_Inventory(); break;\
4660 case (HUD_PANEL_POWERUPS):\
4661 HUD_Powerups(); break;\
4662 case (HUD_PANEL_HEALTHARMOR):\
4663 HUD_HealthArmor(); break;\
4664 case (HUD_PANEL_NOTIFY):\
4665 HUD_Notify(); break;\
4666 case (HUD_PANEL_TIMER):\
4667 HUD_Timer(); break;\
4668 case (HUD_PANEL_SCORE):\
4669 HUD_Score(); break;\
4670 case (HUD_PANEL_RACETIMER):\
4671 HUD_RaceTimer(); break;\
4672 case (HUD_PANEL_VOTE):\
4673 HUD_VoteWindow(); break;\
4674 case (HUD_PANEL_MODICONS):\
4675 HUD_ModIcons(); break;\
4676 case (HUD_PANEL_PRESSEDKEYS):\
4677 HUD_DrawPressedKeys(); break;\
4678 case (HUD_PANEL_CHAT):\
4680 case (HUD_PANEL_ENGINEINFO):\
4681 HUD_EngineInfo(); break;\
4682 case (HUD_PANEL_INFOMESSAGES):\
4683 HUD_InfoMessages(); break;\
4686 void HUD_Main (void)
4688 hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
4690 if(disable_menu_alphacheck == 1)
4691 menu_fade_alpha = 1;
4693 menu_fade_alpha = (1 - autocvar__menu_alpha);
4694 hud_fg_alpha = cvar("hud_fg_alpha");
4696 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4697 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4698 hud_color_bg_team = cvar("hud_color_bg_team");
4700 hud_fontsize = HUD_GetFontsize("hud_fontsize");
4701 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4705 // HUD configure visible grid
4706 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4710 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
4712 drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4715 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
4717 drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4723 if(teamplay && autocvar_hud_dock_color_team) {
4724 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4725 color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
4727 else if(autocvar_hud_dock_color == "shirt") {
4728 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4729 color = colormapPaletteColor(floor(f / 16), 0);
4731 else if(autocvar_hud_dock_color == "pants") {
4732 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4733 color = colormapPaletteColor(mod(f, 16), 1);
4736 color = stov(autocvar_hud_dock_color);
4738 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4739 drawpic('0 0 0', strcat("gfx/hud/", autocvar_hud_skin, "/", autocvar_hud_dock), eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4741 // cache the panel order into the panel_order array
4742 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4743 if(hud_panelorder_prev)
4744 strunzone(hud_panelorder_prev);
4745 hud_panelorder_prev = strzone(autocvar__hud_panelorder);
4746 tokenize_console(autocvar__hud_panelorder);
4747 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4748 panel_order[i] = stof(argv(i));
4751 // draw panels in order specified by panel_order array
4752 for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4753 HUD_DrawPanel(panel_order[i]);
4756 // TODO hud_'ify these
4757 if (cvar("cl_showspeed"))
4759 if (cvar("cl_showacceleration"))
4760 HUD_ShowAcceleration();
4762 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4763 localcmd("cmd selectteam auto; cmd join\n");
4765 hud_configure_prev = autocvar__hud_configure;
4767 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
4768 disable_menu_alphacheck = 0;