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Allow single letter uldr, also make sure it isn't case sensitive
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1 #include "hud.qh"
2
3 #include "hud_config.qh"
4 #include "mapvoting.qh"
5 #include "scoreboard.qh"
6 #include "teamradar.qh"
7 #include "t_items.qh"
8 #include "../common/buffs/all.qh"
9 #include "../common/deathtypes/all.qh"
10 #include "../common/items/all.qc"
11 #include "../common/mapinfo.qh"
12 #include "../common/mutators/mutator/waypoints/all.qh"
13 #include "../common/nades/all.qh"
14 #include "../common/stats.qh"
15 #include "../lib/csqcmodel/cl_player.qh"
16 // TODO: remove
17 #include "../server/mutators/mutator/gamemode_ctf.qc"
18
19
20 /*
21 ==================
22 Misc HUD functions
23 ==================
24 */
25
26 vector HUD_Get_Num_Color (float x, float maxvalue)
27 {
28         float blinkingamt;
29         vector color;
30         if(x >= maxvalue) {
31                 color.x = sin(2*M_PI*time);
32                 color.y = 1;
33                 color.z = sin(2*M_PI*time);
34         }
35         else if(x > maxvalue * 0.75) {
36                 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
37                 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
38                 color.z = 0;
39         }
40         else if(x > maxvalue * 0.5) {
41                 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
42                 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
43                 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
44         }
45         else if(x > maxvalue * 0.25) {
46                 color.x = 1;
47                 color.y = 1;
48                 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
49         }
50         else if(x > maxvalue * 0.1) {
51                 color.x = 1;
52                 color.y = (x-20)*90/27/100; // green value between 0 -> 1
53                 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
54         }
55         else {
56                 color.x = 1;
57                 color.y = 0;
58                 color.z = 0;
59         }
60
61         blinkingamt = (1 - x/maxvalue/0.25);
62         if(blinkingamt > 0)
63         {
64                 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
65                 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
66                 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
67         }
68         return color;
69 }
70
71 float HUD_GetRowCount(int item_count, vector size, float item_aspect)
72 {
73         float aspect = size_y / size_x;
74         return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
75 }
76
77 vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect)
78 {
79         float columns, rows;
80         float ratio, best_ratio = 0;
81         float best_columns = 1, best_rows = 1;
82         bool vertical = (psize.x / psize.y >= item_aspect);
83         if(vertical)
84         {
85                 psize = eX * psize.y + eY * psize.x;
86                 item_aspect = 1 / item_aspect;
87         }
88
89         rows = ceil(sqrt(item_count));
90         columns = ceil(item_count/rows);
91         while(columns >= 1)
92         {
93                 ratio = (psize.x/columns) / (psize.y/rows);
94                 if(ratio > item_aspect)
95                         ratio = item_aspect * item_aspect / ratio;
96
97                 if(ratio <= best_ratio)
98                         break; // ratio starts decreasing by now, skip next configurations
99
100                 best_columns = columns;
101                 best_rows = rows;
102                 best_ratio = ratio;
103
104                 if(columns == 1)
105                         break;
106
107                 --columns;
108                 rows = ceil(item_count/columns);
109         }
110
111         if(vertical)
112                 return eX * best_rows + eY * best_columns;
113         else
114                 return eX * best_columns + eY * best_rows;
115 }
116
117 // return the string of the onscreen race timer
118 string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname)
119 {
120         string col;
121         string timestr;
122         string cpname;
123         string lapstr;
124         lapstr = "";
125
126         if(theirtime == 0) // goal hit
127         {
128                 if(mytime > 0)
129                 {
130                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
131                         col = "^1";
132                 }
133                 else if(mytime == 0)
134                 {
135                         timestr = "+0.0";
136                         col = "^3";
137                 }
138                 else
139                 {
140                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
141                         col = "^2";
142                 }
143
144                 if(lapdelta > 0)
145                 {
146                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
147                         col = "^2";
148                 }
149                 else if(lapdelta < 0)
150                 {
151                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
152                         col = "^1";
153                 }
154         }
155         else if(theirtime > 0) // anticipation
156         {
157                 if(mytime >= theirtime)
158                         timestr = strcat("+", ftos_decimals(mytime - theirtime, TIME_DECIMALS));
159                 else
160                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(theirtime));
161                 col = "^3";
162         }
163         else
164         {
165                 col = "^7";
166                 timestr = "";
167         }
168
169         if(cp == 254)
170                 cpname = _("Start line");
171         else if(cp == 255)
172                 cpname = _("Finish line");
173         else if(cp)
174                 cpname = sprintf(_("Intermediate %d"), cp);
175         else
176                 cpname = _("Finish line");
177
178         if(theirtime < 0)
179                 return strcat(col, cpname);
180         else if(theirname == "")
181                 return strcat(col, sprintf("%s (%s)", cpname, timestr));
182         else
183                 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(theirname, col, lapstr)));
184 }
185
186 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
187 int race_CheckName(string net_name)
188 {
189         int i;
190         for (i=RANKINGS_CNT-1;i>=0;--i)
191                 if(grecordholder[i] == net_name)
192                         return i+1;
193         return 0;
194 }
195
196 /*
197 ==================
198 HUD panels
199 ==================
200 */
201
202 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
203 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
204 {
205         if(!length_ratio || !theAlpha)
206                 return;
207         if(length_ratio > 1)
208                 length_ratio = 1;
209         if (baralign == 3)
210         {
211                 if(length_ratio < -1)
212                         length_ratio = -1;
213         }
214         else if(length_ratio < 0)
215                 return;
216
217         vector square;
218         vector width, height;
219         if(vertical) {
220                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
221                 if(precache_pic(pic) == "") {
222                         pic = "gfx/hud/default/progressbar_vertical";
223                 }
224
225         if (baralign == 1) // bottom align
226                         theOrigin.y += (1 - length_ratio) * theSize.y;
227         else if (baralign == 2) // center align
228             theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
229         else if (baralign == 3) // center align, positive values down, negative up
230                 {
231                         theSize.y *= 0.5;
232                         if (length_ratio > 0)
233                                 theOrigin.y += theSize.y;
234                         else
235                         {
236                                 theOrigin.y += (1 + length_ratio) * theSize.y;
237                                 length_ratio = -length_ratio;
238                         }
239                 }
240                 theSize.y *= length_ratio;
241
242                 vector bH;
243                 width = eX * theSize.x;
244                 height = eY * theSize.y;
245                 if(theSize.y <= theSize.x * 2)
246                 {
247                         // button not high enough
248                         // draw just upper and lower part then
249                         square = eY * theSize.y * 0.5;
250                         bH = eY * (0.25 * theSize.y / (theSize.x * 2));
251                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
252                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
253                 }
254                 else
255                 {
256                         square = eY * theSize.x;
257                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
258                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
259                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
260                 }
261         } else {
262                 pic = strcat(hud_skin_path, "/", pic);
263                 if(precache_pic(pic) == "") {
264                         pic = "gfx/hud/default/progressbar";
265                 }
266
267                 if (baralign == 1) // right align
268                         theOrigin.x += (1 - length_ratio) * theSize.x;
269         else if (baralign == 2) // center align
270             theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
271         else if (baralign == 3) // center align, positive values on the right, negative on the left
272                 {
273                         theSize.x *= 0.5;
274                         if (length_ratio > 0)
275                                 theOrigin.x += theSize.x;
276                         else
277                         {
278                                 theOrigin.x += (1 + length_ratio) * theSize.x;
279                                 length_ratio = -length_ratio;
280                         }
281                 }
282                 theSize.x *= length_ratio;
283
284                 vector bW;
285                 width = eX * theSize.x;
286                 height = eY * theSize.y;
287                 if(theSize.x <= theSize.y * 2)
288                 {
289                         // button not wide enough
290                         // draw just left and right part then
291                         square = eX * theSize.x * 0.5;
292                         bW = eX * (0.25 * theSize.x / (theSize.y * 2));
293                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
294                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
295                 }
296                 else
297                 {
298                         square = eX * theSize.y;
299                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
300                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
301                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
302                 }
303         }
304 }
305
306 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
307 {
308         if(!theAlpha)
309                 return;
310
311         string pic;
312         pic = strcat(hud_skin_path, "/num_leading");
313         if(precache_pic(pic) == "") {
314                 pic = "gfx/hud/default/num_leading";
315         }
316
317         drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
318         if(mySize.x/mySize.y > 2)
319                 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
320         drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
321 }
322
323 // Weapon icons (#0)
324 //
325 entity weaponorder[Weapons_MAX];
326 void weaponorder_swap(int i, int j, entity pass)
327 {
328         entity h = weaponorder[i];
329         weaponorder[i] = weaponorder[j];
330         weaponorder[j] = h;
331 }
332
333 string weaponorder_cmp_str;
334 int weaponorder_cmp(int i, int j, entity pass)
335 {
336         int ai, aj;
337         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
338         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
339         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
340 }
341
342 void HUD_Weapons(void)
343 {SELFPARAM();
344         // declarations
345         WepSet weapons_stat = WepSet_GetFromStat();
346         int i;
347         float f, a;
348         float screen_ar;
349         vector center = '0 0 0';
350         int weapon_count, weapon_id;
351         int row, column, rows = 0, columns = 0;
352         bool vertical_order = true;
353         float aspect = autocvar_hud_panel_weapons_aspect;
354
355         float timeout = autocvar_hud_panel_weapons_timeout;
356         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
357         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
358
359         vector barsize = '0 0 0', baroffset = '0 0 0';
360         vector ammo_color = '1 0 1';
361         float ammo_alpha = 1;
362
363         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
364         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
365
366         vector weapon_pos, weapon_size = '0 0 0';
367         vector color;
368
369         // check to see if we want to continue
370         if(hud != HUD_NORMAL) return;
371
372         if(!autocvar__hud_configure)
373         {
374                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
375                         return;
376                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
377                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
378                 {
379                         weaponprevtime = time;
380                         return;
381                 }
382         }
383
384         // update generic hud functions
385         HUD_Panel_UpdateCvars();
386
387         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
388         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
389         {
390                 int weapon_cnt;
391                 if(weaponorder_bypriority)
392                         strunzone(weaponorder_bypriority);
393                 if(weaponorder_byimpulse)
394                         strunzone(weaponorder_byimpulse);
395
396                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
397                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
398                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
399
400                 weapon_cnt = 0;
401                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
402                 {
403                         setself(get_weaponinfo(i));
404                         if(self.impulse >= 0)
405                         {
406                                 weaponorder[weapon_cnt] = self;
407                                 ++weapon_cnt;
408                         }
409                 }
410                 for(i = weapon_cnt; i < Weapons_MAX; ++i)
411                         weaponorder[i] = world;
412                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
413
414                 weaponorder_cmp_str = string_null;
415         }
416
417         if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
418                 complain_weapon = 0;
419
420         if(autocvar__hud_configure)
421         {
422                 if(!weapons_stat)
423                         for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
424                                 weapons_stat |= WepSet_FromWeapon(i);
425
426                 #if 0
427                 /// debug code
428                 if(cvar("wep_add"))
429                 {
430                         weapons_stat = '0 0 0';
431                         float countw = 1 + floor((floor(time * cvar("wep_add"))) % (Weapons_COUNT - 1));
432                         for(i = WEP_FIRST; i <= countw; ++i)
433                                 weapons_stat |= WepSet_FromWeapon(i);
434                 }
435                 #endif
436         }
437
438         // determine which weapons are going to be shown
439         if (autocvar_hud_panel_weapons_onlyowned)
440         {
441                 if(autocvar__hud_configure)
442                 {
443                         if(menu_enabled != 2)
444                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
445                 }
446
447                 // do we own this weapon?
448                 weapon_count = 0;
449                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
450                         if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
451                                 ++weapon_count;
452
453
454                 // might as well commit suicide now, no reason to live ;)
455                 if (weapon_count == 0)
456                         return;
457
458                 vector old_panel_size = panel_size;
459                 vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
460
461                 // get the all-weapons layout
462                 int nHidden = 0;
463                 WepSet weapons_stat = WepSet_GetFromStat();
464                 for (int i = WEP_FIRST; i <= WEP_LAST; ++i) {
465                         WepSet weapons_wep = WepSet_FromWeapon(i);
466                         if (weapons_stat & weapons_wep) continue;
467                         Weapon w = get_weaponinfo(i);
468                         if (w.spawnflags & WEP_FLAG_MUTATORBLOCKED) nHidden += 1;
469                 }
470                 vector table_size = HUD_GetTableSize_BestItemAR((Weapons_COUNT - 1) - nHidden, padded_panel_size, aspect);
471                 columns = table_size.x;
472                 rows = table_size.y;
473                 weapon_size.x = padded_panel_size.x / columns;
474                 weapon_size.y = padded_panel_size.y / rows;
475
476                 // NOTE: although weapons should aways look the same even if onlyowned is enabled,
477                 // we enlarge them a bit when possible to better match the desired aspect ratio
478                 if(padded_panel_size.x / padded_panel_size.y < aspect)
479                 {
480                         // maximum number of rows that allows to display items with the desired aspect ratio
481                         int max_rows = floor(padded_panel_size.y / (weapon_size.x / aspect));
482                         columns = min(columns, ceil(weapon_count / max_rows));
483                         rows = ceil(weapon_count / columns);
484                         weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
485                         weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
486                         vertical_order = false;
487                 }
488                 else
489                 {
490                         int max_columns = floor(padded_panel_size.x / (weapon_size.y * aspect));
491                         rows = min(rows, ceil(weapon_count / max_columns));
492                         columns = ceil(weapon_count / rows);
493                         weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
494                         weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
495                         vertical_order = true;
496                 }
497
498                 // reduce size of the panel
499                 panel_size.x = columns * weapon_size.x;
500                 panel_size.y = rows * weapon_size.y;
501                 panel_size += '2 2 0' * panel_bg_padding;
502
503                 // center the resized panel, or snap it to the screen edge when close enough
504                 if(panel_pos.x > vid_conwidth * 0.001)
505                 {
506                         if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999)
507                                 panel_pos.x += old_panel_size.x - panel_size.x;
508                         else
509                                 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
510                 }
511                 else if(old_panel_size.x > vid_conwidth * 0.999)
512                         panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
513
514                 if(panel_pos.y > vid_conheight * 0.001)
515                 {
516                         if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999)
517                                 panel_pos.y += old_panel_size.y - panel_size.y;
518                         else
519                                 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
520                 }
521                 else if(old_panel_size.y > vid_conheight * 0.999)
522                         panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
523         }
524         else
525                 weapon_count = (Weapons_COUNT - 1);
526
527         // animation for fading in/out the panel respectively when not in use
528         if(!autocvar__hud_configure)
529         {
530                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
531                 {
532                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
533
534                         // fade the panel alpha
535                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
536                         {
537                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
538                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
539                         }
540                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
541                         {
542                                 panel_bg_alpha *= (1 - f);
543                                 panel_fg_alpha *= (1 - f);
544                         }
545
546                         // move the panel off the screen
547                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
548                         {
549                                 f *= f; // for a cooler movement
550                                 center.x = panel_pos.x + panel_size.x/2;
551                                 center.y = panel_pos.y + panel_size.y/2;
552                                 screen_ar = vid_conwidth/vid_conheight;
553                                 if (center.x/center.y < screen_ar) //bottom left
554                                 {
555                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
556                                                 panel_pos.y += f * (vid_conheight - panel_pos.y);
557                                         else //left
558                                                 panel_pos.x -= f * (panel_pos.x + panel_size.x);
559                                 }
560                                 else //top right
561                                 {
562                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //right
563                                                 panel_pos.x += f * (vid_conwidth - panel_pos.x);
564                                         else //top
565                                                 panel_pos.y -= f * (panel_pos.y + panel_size.y);
566                                 }
567                                 if(f == 1)
568                                         center.x = -1; // mark the panel as off screen
569                         }
570                         weaponprevtime = time - (1 - f) * timein_effect_length;
571                 }
572                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
573                 {
574                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
575
576                         // fade the panel alpha
577                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
578                         {
579                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
580                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
581                         }
582                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
583                         {
584                                 panel_bg_alpha *= (f);
585                                 panel_fg_alpha *= (f);
586                         }
587
588                         // move the panel back on screen
589                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
590                         {
591                                 f *= f; // for a cooler movement
592                                 f = 1 - f;
593                                 center.x = panel_pos.x + panel_size.x/2;
594                                 center.y = panel_pos.y + panel_size.y/2;
595                                 screen_ar = vid_conwidth/vid_conheight;
596                                 if (center.x/center.y < screen_ar) //bottom left
597                                 {
598                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
599                                                 panel_pos.y += f * (vid_conheight - panel_pos.y);
600                                         else //left
601                                                 panel_pos.x -= f * (panel_pos.x + panel_size.x);
602                                 }
603                                 else //top right
604                                 {
605                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //right
606                                                 panel_pos.x += f * (vid_conwidth - panel_pos.x);
607                                         else //top
608                                                 panel_pos.y -= f * (panel_pos.y + panel_size.y);
609                                 }
610                         }
611                 }
612         }
613
614         // draw the background, then change the virtual size of it to better fit other items inside
615         HUD_Panel_DrawBg(1);
616
617         if(center.x == -1)
618                 return;
619
620         if(panel_bg_padding)
621         {
622                 panel_pos += '1 1 0' * panel_bg_padding;
623                 panel_size -= '2 2 0' * panel_bg_padding;
624         }
625
626         // after the sizing and animations are done, update the other values
627
628         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
629         {
630                 vector table_size = HUD_GetTableSize_BestItemAR((Weapons_COUNT - 1), panel_size, aspect);
631                 columns = table_size.x;
632                 rows = table_size.y;
633                 weapon_size.x = panel_size.x / columns;
634                 weapon_size.y = panel_size.y / rows;
635                 vertical_order = (panel_size.x / panel_size.y >= aspect);
636         }
637
638         // calculate position/size for visual bar displaying ammount of ammo status
639         if (autocvar_hud_panel_weapons_ammo)
640         {
641                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
642                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
643
644                 if(weapon_size.x/weapon_size.y > aspect)
645                 {
646                         barsize.x = aspect * weapon_size.y;
647                         barsize.y = weapon_size.y;
648                         baroffset.x = (weapon_size.x - barsize.x) / 2;
649                 }
650                 else
651                 {
652                         barsize.y = 1/aspect * weapon_size.x;
653                         barsize.x = weapon_size.x;
654                         baroffset.y = (weapon_size.y - barsize.y) / 2;
655                 }
656         }
657         if(autocvar_hud_panel_weapons_accuracy)
658                 Accuracy_LoadColors();
659
660         // draw items
661         row = column = 0;
662         vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
663         vector noncurrent_pos = '0 0 0';
664         vector noncurrent_size = weapon_size * bound(0, autocvar_hud_panel_weapons_noncurrent_scale, 1);
665         float noncurrent_alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_weapons_noncurrent_alpha, 1);
666         bool isCurrent;
667
668         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
669         {
670                 // retrieve information about the current weapon to be drawn
671                 setself(weaponorder[i]);
672                 weapon_id = self.impulse;
673                 isCurrent = (self.weapon == switchweapon);
674
675                 // skip if this weapon doesn't exist
676                 if(!self || weapon_id < 0) { continue; }
677
678                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
679                 if(autocvar_hud_panel_weapons_onlyowned)
680                 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
681                         continue;
682
683                 // figure out the drawing position of weapon
684                 weapon_pos = (panel_pos + eX * column * weapon_size.x + eY * row * weapon_size.y);
685                 noncurrent_pos.x = weapon_pos.x + (weapon_size.x - noncurrent_size.x) / 2;
686                 noncurrent_pos.y = weapon_pos.y + (weapon_size.y - noncurrent_size.y) / 2;
687
688                 // draw background behind currently selected weapon
689                 if(isCurrent)
690                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
691
692                 // draw the weapon accuracy
693                 if(autocvar_hud_panel_weapons_accuracy)
694                 {
695                         float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
696                         if(panel_weapon_accuracy >= 0)
697                         {
698                                 color = Accuracy_GetColor(panel_weapon_accuracy);
699                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
700                         }
701                 }
702
703                 // drawing all the weapon items
704                 if(weapons_stat & WepSet_FromWeapon(self.weapon))
705                 {
706                         // draw the weapon image
707                         if(isCurrent)
708                                 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
709                         else
710                                 drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '1 1 1', noncurrent_alpha, DRAWFLAG_NORMAL);
711
712                         // draw weapon label string
713                         switch(autocvar_hud_panel_weapons_label)
714                         {
715                                 case 1: // weapon number
716                                         drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
717                                         break;
718
719                                 case 2: // bind
720                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
721                                         break;
722
723                                 case 3: // weapon name
724                                         drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
725                                         break;
726
727                                 default: // nothing
728                                         break;
729                         }
730
731                         // draw ammo status bar
732                         if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
733                         {
734                                 float ammo_full;
735                                 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
736
737                                 if(a > 0)
738                                 {
739                                         switch(self.ammo_field)
740                                         {
741                                                 case ammo_shells:  ammo_full = autocvar_hud_panel_weapons_ammo_full_shells;  break;
742                                                 case ammo_nails:   ammo_full = autocvar_hud_panel_weapons_ammo_full_nails;   break;
743                                                 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
744                                                 case ammo_cells:   ammo_full = autocvar_hud_panel_weapons_ammo_full_cells;   break;
745                                                 case ammo_plasma:  ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma;  break;
746                                                 case ammo_fuel:    ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel;    break;
747                                                 default: ammo_full = 60;
748                                         }
749
750                                         drawsetcliparea(
751                                                 weapon_pos.x + baroffset.x,
752                                                 weapon_pos.y + baroffset.y,
753                                                 barsize.x * bound(0, a/ammo_full, 1),
754                                                 barsize.y
755                                         );
756
757                                         drawpic_aspect_skin(
758                                                 weapon_pos,
759                                                 "weapon_ammo",
760                                                 weapon_size,
761                                                 ammo_color,
762                                                 ammo_alpha,
763                                                 DRAWFLAG_NORMAL
764                                         );
765
766                                         drawresetcliparea();
767                                 }
768                         }
769                 }
770                 else // draw a "ghost weapon icon" if you don't have the weapon
771                 {
772                         drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '0.2 0.2 0.2', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
773                 }
774
775                 // draw the complain message
776                 if(self.weapon == complain_weapon)
777                 {
778                         if(fadetime)
779                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
780                         else
781                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
782
783                         string s;
784                         if(complain_weapon_type == 0) {
785                                 s = _("Out of ammo");
786                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
787                         }
788                         else if(complain_weapon_type == 1) {
789                                 s = _("Don't have");
790                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
791                         }
792                         else {
793                                 s = _("Unavailable");
794                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
795                         }
796                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
797                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
798                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
799                 }
800
801                 #if 0
802                 /// debug code
803                 if(!autocvar_hud_panel_weapons_onlyowned)
804                 {
805                         drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL);
806                         drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
807                 }
808                 #endif
809
810                 // continue with new position for the next weapon
811                 if(vertical_order)
812                 {
813                         ++column;
814                         if(column >= columns)
815                         {
816                                 column = 0;
817                                 ++row;
818                         }
819                 }
820                 else
821                 {
822                         ++row;
823                         if(row >= rows)
824                         {
825                                 row = 0;
826                                 ++column;
827                         }
828                 }
829         }
830 }
831
832 // Ammo (#1)
833 void DrawNadeProgressBar(vector myPos, vector mySize, float progress, vector color)
834 {
835         HUD_Panel_DrawProgressBar(
836                 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
837                 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
838                 autocvar_hud_panel_ammo_progressbar_name,
839                 progress, 0, 0, color,
840                 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
841 }
842
843 void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time)
844 {
845         float bonusNades    = getstatf(STAT_NADE_BONUS);
846         float bonusProgress = getstatf(STAT_NADE_BONUS_SCORE);
847         float bonusType     = getstati(STAT_NADE_BONUS_TYPE);
848         vector nadeColor    = Nades[bonusType].m_color;
849         string nadeIcon     = Nades[bonusType].m_icon;
850
851         vector iconPos, textPos;
852
853         if(autocvar_hud_panel_ammo_iconalign)
854         {
855                 iconPos = myPos + eX * 2 * mySize.y;
856                 textPos = myPos;
857         }
858         else
859         {
860                 iconPos = myPos;
861                 textPos = myPos + eX * mySize.y;
862         }
863
864         if(bonusNades > 0 || bonusProgress > 0)
865         {
866                 DrawNadeProgressBar(myPos, mySize, bonusProgress, nadeColor);
867
868                 if(autocvar_hud_panel_ammo_text)
869                         drawstring_aspect(textPos, ftos(bonusNades), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
870
871                 if(draw_expanding)
872                         drawpic_aspect_skin_expanding(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, expand_time);
873
874                 drawpic_aspect_skin(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
875         }
876 }
877
878 void DrawAmmoItem(vector myPos, vector mySize, .int ammoType, bool isCurrent, bool isInfinite)
879 {
880         if(ammoType == ammo_none)
881                 return;
882
883         // Initialize variables
884
885         int ammo;
886         if(autocvar__hud_configure)
887         {
888                 isCurrent = (ammoType == ammo_rockets); // Rockets always current
889                 ammo = 60;
890         }
891         else
892                 ammo = getstati(GetAmmoStat(ammoType));
893
894         if(!isCurrent)
895         {
896                 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
897                 myPos = myPos + (mySize - mySize * scale) * 0.5;
898                 mySize = mySize * scale;
899         }
900
901         vector iconPos, textPos;
902         if(autocvar_hud_panel_ammo_iconalign)
903         {
904                 iconPos = myPos + eX * 2 * mySize.y;
905                 textPos = myPos;
906         }
907         else
908         {
909                 iconPos = myPos;
910                 textPos = myPos + eX * mySize.y;
911         }
912
913         bool isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
914
915         vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
916         vector textColor;
917         if(isInfinite)
918                 textColor = '0.2 0.95 0';
919         else if(isShadowed)
920                 textColor = '0 0 0';
921         else if(ammo < 10)
922                 textColor = '0.8 0.04 0';
923         else
924                 textColor = '1 1 1';
925
926         float alpha;
927         if(isCurrent)
928                 alpha = panel_fg_alpha;
929         else if(isShadowed)
930                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
931         else
932                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
933
934         string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
935
936         // Draw item
937
938         if(isCurrent)
939                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
940
941         if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
942                 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
943
944         if(autocvar_hud_panel_ammo_text)
945                 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
946
947         drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
948 }
949
950 int nade_prevstatus;
951 int nade_prevframe;
952 float nade_statuschange_time;
953 void HUD_Ammo(void)
954 {
955         if(hud != HUD_NORMAL) return;
956         if(!autocvar__hud_configure)
957         {
958                 if(!autocvar_hud_panel_ammo) return;
959                 if(spectatee_status == -1) return;
960         }
961
962         HUD_Panel_UpdateCvars();
963
964         draw_beginBoldFont();
965
966         vector pos, mySize;
967         pos = panel_pos;
968         mySize = panel_size;
969
970         HUD_Panel_DrawBg(1);
971         if(panel_bg_padding)
972         {
973                 pos += '1 1 0' * panel_bg_padding;
974                 mySize -= '2 2 0' * panel_bg_padding;
975         }
976
977         int rows = 0, columns, row, column;
978         float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
979         bool draw_nades = (nade_cnt > 0 || nade_score > 0);
980         float nade_statuschange_elapsedtime;
981         int total_ammo_count;
982
983         vector ammo_size;
984         if (autocvar_hud_panel_ammo_onlycurrent)
985                 total_ammo_count = 1;
986         else
987                 total_ammo_count = AMMO_COUNT;
988
989         if(draw_nades)
990         {
991                 ++total_ammo_count;
992                 if (nade_cnt != nade_prevframe)
993                 {
994                         nade_statuschange_time = time;
995                         nade_prevstatus = nade_prevframe;
996                         nade_prevframe = nade_cnt;
997                 }
998         }
999         else
1000                 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1001
1002         rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
1003         columns = ceil((total_ammo_count)/rows);
1004         ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1005
1006         vector offset = '0 0 0'; // fteqcc sucks
1007         float newSize;
1008         if(ammo_size.x/ammo_size.y > 3)
1009         {
1010                 newSize = 3 * ammo_size.y;
1011                 offset.x = ammo_size.x - newSize;
1012                 pos.x += offset.x/2;
1013                 ammo_size.x = newSize;
1014         }
1015         else
1016         {
1017                 newSize = 1/3 * ammo_size.x;
1018                 offset.y = ammo_size.y - newSize;
1019                 pos.y += offset.y/2;
1020                 ammo_size.y = newSize;
1021         }
1022
1023         int i;
1024         bool infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1025         row = column = 0;
1026         if(autocvar_hud_panel_ammo_onlycurrent)
1027         {
1028                 if(autocvar__hud_configure)
1029                 {
1030                         DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1031                 }
1032                 else
1033                 {
1034                         DrawAmmoItem(
1035                                 pos,
1036                                 ammo_size,
1037                                 (get_weaponinfo(switchweapon)).ammo_field,
1038                                 true,
1039                                 infinite_ammo
1040                         );
1041                 }
1042
1043                 ++row;
1044                 if(row >= rows)
1045                 {
1046                         row = 0;
1047                         column = column + 1;
1048                 }
1049         }
1050         else
1051         {
1052                 .int ammotype;
1053                 row = column = 0;
1054                 for(i = 0; i < AMMO_COUNT; ++i)
1055                 {
1056                         ammotype = GetAmmoFieldFromNum(i);
1057                         DrawAmmoItem(
1058                                 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1059                                 ammo_size,
1060                                 ammotype,
1061                                 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1062                                 infinite_ammo
1063                         );
1064
1065                         ++row;
1066                         if(row >= rows)
1067                         {
1068                                 row = 0;
1069                                 column = column + 1;
1070                         }
1071                 }
1072         }
1073
1074         if (draw_nades)
1075         {
1076                 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1077
1078                 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1079
1080                 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1081         }
1082
1083         draw_endBoldFont();
1084 }
1085
1086 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp)
1087 {
1088         vector newPos = '0 0 0', newSize = '0 0 0';
1089         vector picpos, numpos;
1090
1091         if (vertical)
1092         {
1093                 if(mySize.y/mySize.x > 2)
1094                 {
1095                         newSize.y = 2 * mySize.x;
1096                         newSize.x = mySize.x;
1097
1098                         newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1099                         newPos.x = myPos.x;
1100                 }
1101                 else
1102                 {
1103                         newSize.x = 1/2 * mySize.y;
1104                         newSize.y = mySize.y;
1105
1106                         newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1107                         newPos.y = myPos.y;
1108                 }
1109
1110                 if(icon_right_align)
1111                 {
1112                         numpos = newPos;
1113                         picpos = newPos + eY * newSize.x;
1114                 }
1115                 else
1116                 {
1117                         picpos = newPos;
1118                         numpos = newPos + eY * newSize.x;
1119                 }
1120
1121                 newSize.y /= 2;
1122                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1123                 // make number smaller than icon, it looks better
1124                 // reduce only y to draw numbers with different number of digits with the same y size
1125                 numpos.y += newSize.y * ((1 - 0.7) / 2);
1126                 newSize.y *= 0.7;
1127                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1128                 return;
1129         }
1130
1131         if(mySize.x/mySize.y > 3)
1132         {
1133                 newSize.x = 3 * mySize.y;
1134                 newSize.y = mySize.y;
1135
1136                 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1137                 newPos.y = myPos.y;
1138         }
1139         else
1140         {
1141                 newSize.y = 1/3 * mySize.x;
1142                 newSize.x = mySize.x;
1143
1144                 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1145                 newPos.x = myPos.x;
1146         }
1147
1148         if(icon_right_align) // right align
1149         {
1150                 numpos = newPos;
1151                 picpos = newPos + eX * 2 * newSize.y;
1152         }
1153         else // left align
1154         {
1155                 numpos = newPos + eX * newSize.y;
1156                 picpos = newPos;
1157         }
1158
1159         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1160         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1161         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1162         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1163 }
1164
1165 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha)
1166 {
1167         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1168 }
1169
1170 // Powerups (#2)
1171 //
1172
1173 // Powerup item fields (reusing existing fields)
1174 .string message;  // Human readable name
1175 .string netname;  // Icon name
1176 .vector colormod; // Color
1177 .float count;     // Time left
1178 .float lifetime;  // Maximum time
1179
1180 entity powerupItems;
1181 int powerupItemsCount;
1182
1183 void resetPowerupItems()
1184 {
1185         entity item;
1186         for(item = powerupItems; item; item = item.chain)
1187                 item.count = 0;
1188
1189         powerupItemsCount = 0;
1190 }
1191
1192 void addPowerupItem(string name, string icon, vector color, float currentTime, float lifeTime)
1193 {
1194         if(!powerupItems)
1195                 powerupItems = spawn();
1196
1197         entity item;
1198         for(item = powerupItems; item.count; item = item.chain)
1199                 if(!item.chain)
1200                         item.chain = spawn();
1201
1202         item.message  = name;
1203         item.netname  = icon;
1204         item.colormod = color;
1205         item.count    = currentTime;
1206         item.lifetime = lifeTime;
1207
1208         ++powerupItemsCount;
1209 }
1210
1211 int getPowerupItemAlign(int align, int column, int row, int columns, int rows, bool isVertical)
1212 {
1213         if(align < 2)
1214                 return align;
1215
1216         bool isTop    =  isVertical && rows > 1 && row == 0;
1217         bool isBottom =  isVertical && rows > 1 && row == rows-1;
1218         bool isLeft   = !isVertical && columns > 1 && column == 0;
1219         bool isRight  = !isVertical && columns > 1 && column == columns-1;
1220
1221         if(isTop    || isLeft)  return (align == 2) ? 1 : 0;
1222         if(isBottom || isRight) return (align == 2) ? 0 : 1;
1223
1224         return 2;
1225 }
1226
1227 void HUD_Powerups()
1228 {
1229         int allItems = getstati(STAT_ITEMS, 0, 24);
1230         int allBuffs = getstati(STAT_BUFFS, 0, 24);
1231         int strengthTime, shieldTime, superTime;
1232
1233         // Initialize items
1234         if(!autocvar__hud_configure)
1235         {
1236                 if(!autocvar_hud_panel_powerups) return;
1237                 if(spectatee_status == -1) return;
1238                 if(getstati(STAT_HEALTH) <= 0) return;
1239                 if(!(allItems & (ITEM_Strength.m_itemid | ITEM_Shield.m_itemid | IT_SUPERWEAPON)) && !allBuffs) return;
1240
1241                 strengthTime = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1242                 shieldTime = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1243                 superTime = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1244
1245                 if(allItems & IT_UNLIMITED_SUPERWEAPONS)
1246                         superTime = 99;
1247
1248                 // Prevent stuff to show up on mismatch that will be fixed next frame
1249                 if(!(allItems & IT_SUPERWEAPON))
1250                         superTime = 0;
1251         }
1252         else
1253         {
1254                 strengthTime = 15;
1255                 shieldTime = 27;
1256                 superTime = 13;
1257                 allBuffs = 0;
1258         }
1259
1260         // Add items to linked list
1261         resetPowerupItems();
1262
1263         if(strengthTime)
1264                 addPowerupItem("Strength", "strength", autocvar_hud_progressbar_strength_color, strengthTime, 30);
1265         if(shieldTime)
1266                 addPowerupItem("Shield", "shield", autocvar_hud_progressbar_shield_color, shieldTime, 30);
1267         if(superTime)
1268                 addPowerupItem("Superweapons", "superweapons", autocvar_hud_progressbar_superweapons_color, superTime, 30);
1269
1270         FOREACH(Buffs, it.m_itemid & allBuffs, LAMBDA(
1271                 addPowerupItem(it.m_prettyName, strcat("buff_", it.m_name), it.m_color, bound(0, getstatf(STAT_BUFF_TIME) - time, 99), 60);
1272         ));
1273
1274         if(!powerupItemsCount)
1275                 return;
1276
1277         // Draw panel background
1278         HUD_Panel_UpdateCvars();
1279         HUD_Panel_DrawBg(1);
1280
1281         // Set drawing area
1282         vector pos = panel_pos;
1283         vector size = panel_size;
1284         bool isVertical = size.y > size.x;
1285
1286         if(panel_bg_padding)
1287         {
1288                 pos += '1 1 0' * panel_bg_padding;
1289                 size -= '2 2 0' * panel_bg_padding;
1290         }
1291
1292         // Find best partitioning of the drawing area
1293         const float DESIRED_ASPECT = 6;
1294         float aspect = 0, a;
1295         int columns = 0, c;
1296         int rows = 0, r;
1297         int i = 1;
1298
1299         do
1300         {
1301                 c = floor(powerupItemsCount / i);
1302                 r = ceil(powerupItemsCount / c);
1303                 a = isVertical ? (size.y/r) / (size.x/c) : (size.x/c) / (size.y/r);
1304
1305                 if(i == 1 || fabs(DESIRED_ASPECT - a) < fabs(DESIRED_ASPECT - aspect))
1306                 {
1307                         aspect = a;
1308                         columns = c;
1309                         rows = r;
1310                 }
1311         }
1312         while(++i <= powerupItemsCount);
1313
1314         // Prevent single items from getting too wide
1315         if(powerupItemsCount == 1 && aspect > DESIRED_ASPECT)
1316         {
1317                 if(isVertical)
1318                 {
1319                         size.y *= 0.5;
1320                         pos.y += size.y * 0.5;
1321                 }
1322                 else
1323                 {
1324                         size.x *= 0.5;
1325                         pos.x += size.x * 0.5;
1326                 }
1327         }
1328
1329         // Draw items from linked list
1330         vector itemPos = pos;
1331         vector itemSize = eX * (size.x / columns) + eY * (size.y / rows);
1332         vector textColor = '1 1 1';
1333
1334         int fullSeconds = 0;
1335         int align = 0;
1336         int column = 0;
1337         int row = 0;
1338
1339         draw_beginBoldFont();
1340         for(entity item = powerupItems; item.count; item = item.chain)
1341         {
1342                 itemPos = eX * (pos.x + column * itemSize.x) + eY * (pos.y + row * itemSize.y);
1343
1344                 // Draw progressbar
1345                 if(autocvar_hud_panel_powerups_progressbar)
1346                 {
1347                         align = getPowerupItemAlign(autocvar_hud_panel_powerups_baralign, column, row, columns, rows, isVertical);
1348                         HUD_Panel_DrawProgressBar(itemPos, itemSize, "progressbar", item.count / item.lifetime, isVertical, align, item.colormod, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1349                 }
1350
1351                 // Draw icon and text
1352                 if(autocvar_hud_panel_powerups_text)
1353                 {
1354                         align = getPowerupItemAlign(autocvar_hud_panel_powerups_iconalign, column, row, columns, rows, isVertical);
1355                         fullSeconds = ceil(item.count);
1356                         textColor = '0.6 0.6 0.6' + (item.colormod * 0.4);
1357
1358                         if(item.count > 1)
1359                                 DrawNumIcon(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha);
1360                         if(item.count <= 5)
1361                                 DrawNumIcon_expanding(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha, bound(0, (fullSeconds - item.count) / 0.5, 1));
1362                 }
1363
1364                 // Determine next section
1365                 if(isVertical)
1366                 {
1367                         if(++column >= columns)
1368                         {
1369                                 column = 0;
1370                                 ++row;
1371                         }
1372                 }
1373                 else
1374                 {
1375                         if(++row >= rows)
1376                         {
1377                                 row = 0;
1378                                 ++column;
1379                         }
1380                 }
1381         }
1382         draw_endBoldFont();
1383 }
1384
1385 // Health/armor (#3)
1386 //
1387
1388
1389 void HUD_HealthArmor(void)
1390 {
1391         int armor, health, fuel;
1392         if(!autocvar__hud_configure)
1393         {
1394                 if(!autocvar_hud_panel_healtharmor) return;
1395                 if(hud != HUD_NORMAL) return;
1396                 if(spectatee_status == -1) return;
1397
1398                 health = getstati(STAT_HEALTH);
1399                 if(health <= 0)
1400                 {
1401                         prev_health = -1;
1402                         return;
1403                 }
1404                 armor = getstati(STAT_ARMOR);
1405
1406                 // code to check for spectatee_status changes is in Ent_ClientData()
1407                 // prev_p_health and prev_health can be set to -1 there
1408
1409                 if (prev_p_health == -1)
1410                 {
1411                         // no effect
1412                         health_beforedamage = 0;
1413                         armor_beforedamage = 0;
1414                         health_damagetime = 0;
1415                         armor_damagetime = 0;
1416                         prev_health = health;
1417                         prev_armor = armor;
1418                         old_p_health = health;
1419                         old_p_armor = armor;
1420                         prev_p_health = health;
1421                         prev_p_armor = armor;
1422                 }
1423                 else if (prev_health == -1)
1424                 {
1425                         //start the load effect
1426                         health_damagetime = 0;
1427                         armor_damagetime = 0;
1428                         prev_health = 0;
1429                         prev_armor = 0;
1430                 }
1431                 fuel = getstati(STAT_FUEL);
1432         }
1433         else
1434         {
1435                 health = 150;
1436                 armor = 75;
1437                 fuel = 20;
1438         }
1439
1440         HUD_Panel_UpdateCvars();
1441
1442         draw_beginBoldFont();
1443
1444         vector pos, mySize;
1445         pos = panel_pos;
1446         mySize = panel_size;
1447
1448         HUD_Panel_DrawBg(1);
1449         if(panel_bg_padding)
1450         {
1451                 pos += '1 1 0' * panel_bg_padding;
1452                 mySize -= '2 2 0' * panel_bg_padding;
1453         }
1454
1455         int baralign = autocvar_hud_panel_healtharmor_baralign;
1456         int iconalign = autocvar_hud_panel_healtharmor_iconalign;
1457
1458     int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1459     int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1460         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1461         {
1462                 vector v;
1463                 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON.m_id);
1464
1465                 float x;
1466                 x = floor(v.x + 1);
1467
1468         float maxtotal = maxhealth + maxarmor;
1469                 string biggercount;
1470                 if(v.z) // NOT fully armored
1471                 {
1472                         biggercount = "health";
1473                         if(autocvar_hud_panel_healtharmor_progressbar)
1474                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1475                         if(armor)
1476             if(autocvar_hud_panel_healtharmor_text)
1477                                 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1478                 }
1479                 else
1480                 {
1481                         biggercount = "armor";
1482                         if(autocvar_hud_panel_healtharmor_progressbar)
1483                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1484                         if(health)
1485             if(autocvar_hud_panel_healtharmor_text)
1486                                 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1487                 }
1488         if(autocvar_hud_panel_healtharmor_text)
1489                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1490
1491                 if(fuel)
1492                         HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1493         }
1494         else
1495         {
1496                 float panel_ar = mySize.x/mySize.y;
1497                 bool is_vertical = (panel_ar < 1);
1498                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1499                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1500                 {
1501                         mySize.x *= 0.5;
1502                         if (autocvar_hud_panel_healtharmor_flip)
1503                                 health_offset.x = mySize.x;
1504                         else
1505                                 armor_offset.x = mySize.x;
1506                 }
1507                 else
1508                 {
1509                         mySize.y *= 0.5;
1510                         if (autocvar_hud_panel_healtharmor_flip)
1511                                 health_offset.y = mySize.y;
1512                         else
1513                                 armor_offset.y = mySize.y;
1514                 }
1515
1516                 bool health_baralign, armor_baralign, fuel_baralign;
1517                 bool health_iconalign, armor_iconalign;
1518                 if (autocvar_hud_panel_healtharmor_flip)
1519                 {
1520                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1521                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1522                         fuel_baralign = health_baralign;
1523                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1524                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1525                 }
1526                 else
1527                 {
1528                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1529                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1530                         fuel_baralign = armor_baralign;
1531                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1532                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1533                 }
1534
1535                 //if(health)
1536                 {
1537                         if(autocvar_hud_panel_healtharmor_progressbar)
1538                         {
1539                                 float p_health, pain_health_alpha;
1540                                 p_health = health;
1541                                 pain_health_alpha = 1;
1542                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1543                                 {
1544                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1545                                         {
1546                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1547                                                 {
1548                                                         if (time - old_p_healthtime < 1)
1549                                                                 old_p_health = prev_p_health;
1550                                                         else
1551                                                                 old_p_health = prev_health;
1552                                                         old_p_healthtime = time;
1553                                                 }
1554                                                 if (time - old_p_healthtime < 1)
1555                                                 {
1556                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1557                                                         prev_p_health = p_health;
1558                                                 }
1559                                         }
1560                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1561                                         {
1562                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1563                                                 {
1564                                                         if (time - health_damagetime >= 1)
1565                                                                 health_beforedamage = prev_health;
1566                                                         health_damagetime = time;
1567                                                 }
1568                                                 if (time - health_damagetime < 1)
1569                                                 {
1570                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1571                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1572                                                 }
1573                                         }
1574                                         prev_health = health;
1575
1576                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1577                                         {
1578                                                 float BLINK_FACTOR = 0.15;
1579                                                 float BLINK_BASE = 0.85;
1580                                                 float BLINK_FREQ = 9;
1581                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1582                                         }
1583                                 }
1584                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1585                         }
1586                         if(autocvar_hud_panel_healtharmor_text)
1587                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1588                 }
1589
1590                 if(armor)
1591                 {
1592                         if(autocvar_hud_panel_healtharmor_progressbar)
1593                         {
1594                                 float p_armor;
1595                                 p_armor = armor;
1596                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1597                                 {
1598                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1599                                         {
1600                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1601                                                 {
1602                                                         if (time - old_p_armortime < 1)
1603                                                                 old_p_armor = prev_p_armor;
1604                                                         else
1605                                                                 old_p_armor = prev_armor;
1606                                                         old_p_armortime = time;
1607                                                 }
1608                                                 if (time - old_p_armortime < 1)
1609                                                 {
1610                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1611                                                         prev_p_armor = p_armor;
1612                                                 }
1613                                         }
1614                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1615                                         {
1616                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1617                                                 {
1618                                                         if (time - armor_damagetime >= 1)
1619                                                                 armor_beforedamage = prev_armor;
1620                                                         armor_damagetime = time;
1621                                                 }
1622                                                 if (time - armor_damagetime < 1)
1623                                                 {
1624                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1625                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1626                                                 }
1627                                         }
1628                                         prev_armor = armor;
1629                                 }
1630                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1631                         }
1632                         if(autocvar_hud_panel_healtharmor_text)
1633                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1634                 }
1635
1636                 if(fuel)
1637                 {
1638                         if (is_vertical)
1639                                 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1640                         else
1641                                 mySize.y *= 0.2;
1642                         if (panel_ar >= 4)
1643                                 mySize.x *= 2; //restore full panel size
1644                         else if (panel_ar < 1/4)
1645                                 mySize.y *= 2; //restore full panel size
1646                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1647                 }
1648         }
1649
1650         draw_endBoldFont();
1651 }
1652
1653 // Notification area (#4)
1654 //
1655
1656 void HUD_Notify_Push(string icon, string attacker, string victim)
1657 {
1658         if (icon == "")
1659                 return;
1660
1661         ++notify_count;
1662         --notify_index;
1663
1664         if (notify_index == -1)
1665                 notify_index = NOTIFY_MAX_ENTRIES-1;
1666
1667         // Free old strings
1668         if (notify_attackers[notify_index])
1669                 strunzone(notify_attackers[notify_index]);
1670
1671         if (notify_victims[notify_index])
1672                 strunzone(notify_victims[notify_index]);
1673
1674         if (notify_icons[notify_index])
1675                 strunzone(notify_icons[notify_index]);
1676
1677         // Allocate new strings
1678         if (victim != "")
1679         {
1680                 notify_attackers[notify_index] = strzone(attacker);
1681                 notify_victims[notify_index] = strzone(victim);
1682         }
1683         else
1684         {
1685                 // In case of a notification without a victim, the attacker
1686                 // is displayed on the victim's side. Instead of special
1687                 // treatment later on, we can simply switch them here.
1688                 notify_attackers[notify_index] = string_null;
1689                 notify_victims[notify_index] = strzone(attacker);
1690         }
1691
1692         notify_icons[notify_index] = strzone(icon);
1693         notify_times[notify_index] = time;
1694 }
1695
1696 void HUD_Notify(void)
1697 {
1698         if (!autocvar__hud_configure)
1699                 if (!autocvar_hud_panel_notify)
1700                         return;
1701
1702         HUD_Panel_UpdateCvars();
1703         HUD_Panel_DrawBg(1);
1704
1705         if (!autocvar__hud_configure)
1706                 if (notify_count == 0)
1707                         return;
1708
1709         vector pos, size;
1710         pos  = panel_pos;
1711         size = panel_size;
1712
1713         if (panel_bg_padding)
1714         {
1715                 pos  += '1 1 0' * panel_bg_padding;
1716                 size -= '2 2 0' * panel_bg_padding;
1717         }
1718
1719         float fade_start = max(0, autocvar_hud_panel_notify_time);
1720         float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1721         float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1722
1723         int entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1724         float entry_height = size.y / entry_count;
1725
1726         float panel_width_half = size.x * 0.5;
1727         float icon_width_half = entry_height * icon_aspect / 2;
1728         float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1729
1730         vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1731         vector icon_size = (eX * icon_aspect + eY) * entry_height;
1732         vector icon_left = eX * (panel_width_half - icon_width_half);
1733         vector attacker_right = eX * name_maxwidth;
1734         vector victim_left = eX * (size.x - name_maxwidth);
1735
1736         vector attacker_pos, victim_pos, icon_pos;
1737         string attacker, victim, icon;
1738         int i, j, count, step, limit;
1739         float alpha;
1740
1741         if (autocvar_hud_panel_notify_flip)
1742         {
1743                 // Order items from the top down
1744                 i = 0;
1745                 step = +1;
1746                 limit = entry_count;
1747         }
1748         else
1749         {
1750                 // Order items from the bottom up
1751                 i = entry_count - 1;
1752                 step = -1;
1753                 limit = -1;
1754         }
1755
1756         for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1757         {
1758                 if(autocvar__hud_configure)
1759                 {
1760                         attacker = sprintf(_("Player %d"), count + 1);
1761                         victim = sprintf(_("Player %d"), count + 2);
1762                         icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1763                         alpha = bound(0, 1.2 - count / entry_count, 1);
1764                 }
1765                 else
1766                 {
1767                         if (j == NOTIFY_MAX_ENTRIES)
1768                                 j = 0;
1769
1770                         if (notify_times[j] + fade_start > time)
1771                                 alpha = 1;
1772                         else if (fade_time != 0)
1773                         {
1774                                 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1775                                 if (alpha == 0)
1776                                         break;
1777                         }
1778                         else
1779                                 break;
1780
1781                         attacker = notify_attackers[j];
1782                         victim = notify_victims[j];
1783                         icon = notify_icons[j];
1784                 }
1785
1786                 if (icon != "" && victim != "")
1787                 {
1788                         vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1789
1790                         icon_pos = pos + icon_left + eY * i * entry_height;
1791                         drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1792
1793                         victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1794                         victim_pos = pos + victim_left + name_top;
1795                         drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1796
1797                         if (attacker != "")
1798                         {
1799                                 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1800                                 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1801                                 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1802                         }
1803                 }
1804         }
1805
1806         notify_count = count;
1807 }
1808
1809 void HUD_Timer(void)
1810 {
1811         if(!autocvar__hud_configure)
1812         {
1813                 if(!autocvar_hud_panel_timer) return;
1814         }
1815
1816         HUD_Panel_UpdateCvars();
1817
1818         draw_beginBoldFont();
1819
1820         vector pos, mySize;
1821         pos = panel_pos;
1822         mySize = panel_size;
1823
1824         HUD_Panel_DrawBg(1);
1825         if(panel_bg_padding)
1826         {
1827                 pos += '1 1 0' * panel_bg_padding;
1828                 mySize -= '2 2 0' * panel_bg_padding;
1829         }
1830
1831         string timer;
1832         float timelimit, elapsedTime, timeleft, minutesLeft;
1833
1834         timelimit = getstatf(STAT_TIMELIMIT);
1835
1836         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1837         timeleft = ceil(timeleft);
1838
1839         minutesLeft = floor(timeleft / 60);
1840
1841         vector timer_color;
1842         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1843                 timer_color = '1 1 1'; //white
1844         else if(minutesLeft >= 1)
1845                 timer_color = '1 1 0'; //yellow
1846         else
1847                 timer_color = '1 0 0'; //red
1848
1849         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1850                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1851                         //while restart is still active, show 00:00
1852                         timer = seconds_tostring(0);
1853                 } else {
1854                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1855                         timer = seconds_tostring(elapsedTime);
1856                 }
1857         } else {
1858                 timer = seconds_tostring(timeleft);
1859         }
1860
1861         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1862
1863         draw_endBoldFont();
1864 }
1865
1866 // Radar (#6)
1867 //
1868
1869 float HUD_Radar_Clickable()
1870 {
1871         return hud_panel_radar_mouse && !hud_panel_radar_temp_hidden;
1872 }
1873
1874 void HUD_Radar_Show_Maximized(bool doshow,float clickable)
1875 {
1876         hud_panel_radar_maximized = doshow;
1877         hud_panel_radar_temp_hidden = 0;
1878
1879         if ( doshow )
1880         {
1881                 if (clickable)
1882                 {
1883                         if(autocvar_hud_cursormode)
1884                                 setcursormode(1);
1885                         hud_panel_radar_mouse = 1;
1886                 }
1887         }
1888         else if ( hud_panel_radar_mouse )
1889         {
1890                 hud_panel_radar_mouse = 0;
1891                 mouseClicked = 0;
1892                 if(autocvar_hud_cursormode)
1893                 if(!mv_active)
1894                         setcursormode(0);
1895         }
1896 }
1897 void HUD_Radar_Hide_Maximized()
1898 {
1899         HUD_Radar_Show_Maximized(false,false);
1900 }
1901
1902
1903 float HUD_Radar_InputEvent(float bInputType, float nPrimary, float nSecondary)
1904 {
1905         if(!hud_panel_radar_maximized || !hud_panel_radar_mouse ||
1906                 autocvar__hud_configure || mv_active)
1907                 return false;
1908
1909         if(bInputType == 3)
1910         {
1911                 mousepos_x = nPrimary;
1912                 mousepos_y = nSecondary;
1913                 return true;
1914         }
1915
1916         if(nPrimary == K_MOUSE1)
1917         {
1918                 if(bInputType == 0) // key pressed
1919                         mouseClicked |= S_MOUSE1;
1920                 else if(bInputType == 1) // key released
1921                         mouseClicked -= (mouseClicked & S_MOUSE1);
1922         }
1923         else if(nPrimary == K_MOUSE2)
1924         {
1925                 if(bInputType == 0) // key pressed
1926                         mouseClicked |= S_MOUSE2;
1927                 else if(bInputType == 1) // key released
1928                         mouseClicked -= (mouseClicked & S_MOUSE2);
1929         }
1930         else if ( nPrimary == K_ESCAPE && bInputType == 0 )
1931         {
1932                 HUD_Radar_Hide_Maximized();
1933         }
1934         else
1935         {
1936                 // allow console/use binds to work without hiding the map
1937                 string con_keys;
1938                 float keys;
1939                 float i;
1940                 con_keys = strcat(findkeysforcommand("toggleconsole", 0)," ",findkeysforcommand("+use", 0)) ;
1941                 keys = tokenize(con_keys); // findkeysforcommand returns data for this
1942                 for (i = 0; i < keys; ++i)
1943                 {
1944                         if(nPrimary == stof(argv(i)))
1945                                 return false;
1946                 }
1947
1948                 if ( getstati(STAT_HEALTH) <= 0 )
1949                 {
1950                         // Show scoreboard
1951                         if ( bInputType < 2 )
1952                         {
1953                                 con_keys = findkeysforcommand("+showscores", 0);
1954                                 keys = tokenize(con_keys);
1955                                 for (i = 0; i < keys; ++i)
1956                                 {
1957                                         if ( nPrimary == stof(argv(i)) )
1958                                         {
1959                                                 hud_panel_radar_temp_hidden = bInputType == 0;
1960                                                 return false;
1961                                         }
1962                                 }
1963                         }
1964                 }
1965                 else if ( bInputType == 0 )
1966                         HUD_Radar_Hide_Maximized();
1967
1968                 return false;
1969         }
1970
1971         return true;
1972 }
1973
1974 void HUD_Radar_Mouse()
1975 {
1976         if ( !hud_panel_radar_mouse ) return;
1977         if(mv_active) return;
1978
1979         if ( intermission )
1980         {
1981                 HUD_Radar_Hide_Maximized();
1982                 return;
1983         }
1984
1985         if(mouseClicked & S_MOUSE2)
1986         {
1987                 HUD_Radar_Hide_Maximized();
1988                 return;
1989         }
1990
1991         if(!autocvar_hud_cursormode)
1992         {
1993                 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1994
1995                 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1996                 mousepos_y = bound(0, mousepos_y, vid_conheight);
1997         }
1998
1999         HUD_Panel_UpdateCvars();
2000
2001
2002         panel_size = autocvar_hud_panel_radar_maximized_size;
2003         panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2004         panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2005         panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2006         panel_pos_y = (vid_conheight - panel_size_y) / 2;
2007
2008         if(mouseClicked & S_MOUSE1)
2009         {
2010                 // click outside
2011                 if ( mousepos_x < panel_pos_x || mousepos_x > panel_pos_x + panel_size_x ||
2012                          mousepos_y < panel_pos_y || mousepos_y > panel_pos_y + panel_size_y )
2013                 {
2014                         HUD_Radar_Hide_Maximized();
2015                         return;
2016                 }
2017                 vector pos = teamradar_texcoord_to_3dcoord(teamradar_2dcoord_to_texcoord(mousepos),view_origin_z);
2018                 localcmd(sprintf("cmd ons_spawn %f %f %f",pos_x,pos_y,pos_z));
2019
2020                 HUD_Radar_Hide_Maximized();
2021                 return;
2022         }
2023
2024
2025         const vector cursor_size = '32 32 0';
2026         drawpic(mousepos-'8 4 0', strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursor_size, '1 1 1', 0.8, DRAWFLAG_NORMAL);
2027 }
2028
2029 void HUD_Radar(void)
2030 {
2031         if (!autocvar__hud_configure)
2032         {
2033                 if (hud_panel_radar_maximized)
2034                 {
2035                         if (!hud_draw_maximized) return;
2036                 }
2037                 else
2038                 {
2039                         if (autocvar_hud_panel_radar == 0) return;
2040                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2041                         if(radar_panel_modified)
2042                         {
2043                                 panel.update_time = time; // forces reload of panel attributes
2044                                 radar_panel_modified = false;
2045                         }
2046                 }
2047         }
2048
2049         if ( hud_panel_radar_temp_hidden )
2050                 return;
2051
2052         HUD_Panel_UpdateCvars();
2053
2054         float f = 0;
2055
2056         if (hud_panel_radar_maximized && !autocvar__hud_configure)
2057         {
2058                 panel_size = autocvar_hud_panel_radar_maximized_size;
2059                 panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
2060                 panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
2061                 panel_pos.x = (vid_conwidth - panel_size.x) / 2;
2062                 panel_pos.y = (vid_conheight - panel_size.y) / 2;
2063
2064                 string panel_bg;
2065                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2066                 if(precache_pic(panel_bg) == "")
2067                         panel_bg = "gfx/hud/default/border_default"; // fallback
2068                 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
2069                         radar_panel_modified = true;
2070                 if(panel.current_panel_bg)
2071                         strunzone(panel.current_panel_bg);
2072                 panel.current_panel_bg = strzone(panel_bg);
2073
2074                 switch(hud_panel_radar_maximized_zoommode)
2075                 {
2076                         default:
2077                         case 0:
2078                                 f = current_zoomfraction;
2079                                 break;
2080                         case 1:
2081                                 f = 1 - current_zoomfraction;
2082                                 break;
2083                         case 2:
2084                                 f = 0;
2085                                 break;
2086                         case 3:
2087                                 f = 1;
2088                                 break;
2089                 }
2090
2091                 switch(hud_panel_radar_maximized_rotation)
2092                 {
2093                         case 0:
2094                                 teamradar_angle = view_angles.y - 90;
2095                                 break;
2096                         default:
2097                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
2098                                 break;
2099                 }
2100         }
2101         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
2102         {
2103                 switch(hud_panel_radar_zoommode)
2104                 {
2105                         default:
2106                         case 0:
2107                                 f = current_zoomfraction;
2108                                 break;
2109                         case 1:
2110                                 f = 1 - current_zoomfraction;
2111                                 break;
2112                         case 2:
2113                                 f = 0;
2114                                 break;
2115                         case 3:
2116                                 f = 1;
2117                                 break;
2118                 }
2119
2120                 switch(hud_panel_radar_rotation)
2121                 {
2122                         case 0:
2123                                 teamradar_angle = view_angles.y - 90;
2124                                 break;
2125                         default:
2126                                 teamradar_angle = 90 * hud_panel_radar_rotation;
2127                                 break;
2128                 }
2129         }
2130
2131         vector pos, mySize;
2132         pos = panel_pos;
2133         mySize = panel_size;
2134
2135         HUD_Panel_DrawBg(1);
2136         if(panel_bg_padding)
2137         {
2138                 pos += '1 1 0' * panel_bg_padding;
2139                 mySize -= '2 2 0' * panel_bg_padding;
2140         }
2141
2142         int color2;
2143         entity tm;
2144         float scale2d, normalsize, bigsize;
2145
2146         teamradar_origin2d = pos + 0.5 * mySize;
2147         teamradar_size2d = mySize;
2148
2149         if(minimapname == "")
2150                 return;
2151
2152         teamradar_loadcvars();
2153
2154         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2155         teamradar_size2d = mySize;
2156
2157         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2158
2159         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2160         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2161         {
2162                 // max-min distance must fit the radar in any rotation
2163                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2164         }
2165         else
2166         {
2167                 vector c0, c1, c2, c3, span;
2168                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2169                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2170                 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2171                 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2172                 span = '0 0 0';
2173                 span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2174                 span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2175
2176                 // max-min distance must fit the radar in x=x, y=y
2177                 bigsize = min(
2178                         teamradar_size2d.x * scale2d / (1.05 * span.x),
2179                         teamradar_size2d.y * scale2d / (1.05 * span.y)
2180                 );
2181         }
2182
2183         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2184         if(bigsize > normalsize)
2185                 normalsize = bigsize;
2186
2187         teamradar_size =
2188                   f * bigsize
2189                 + (1 - f) * normalsize;
2190         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2191                   f * mi_center
2192                 + (1 - f) * view_origin);
2193
2194         drawsetcliparea(
2195                 pos.x,
2196                 pos.y,
2197                 mySize.x,
2198                 mySize.y
2199         );
2200
2201         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2202
2203         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2204                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2205
2206         vector coord;
2207         vector brightcolor;
2208         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2209         {
2210                 if ( hud_panel_radar_mouse )
2211                 if ( tm.health > 0 )
2212                 if ( tm.team == myteam+1 )
2213                 {
2214                         coord = teamradar_texcoord_to_2dcoord(teamradar_3dcoord_to_texcoord(tm.origin));
2215                         if ( vlen(mousepos-coord) < 8 )
2216                         {
2217                                 brightcolor_x = min(1,tm.teamradar_color_x*1.5);
2218                                 brightcolor_y = min(1,tm.teamradar_color_y*1.5);
2219                                 brightcolor_z = min(1,tm.teamradar_color_z*1.5);
2220                                 drawpic(coord - '8 8 0', "gfx/teamradar_icon_glow", '16 16 0', brightcolor, panel_fg_alpha, 0);
2221                         }
2222                 }
2223                 entity icon = RadarIcons[tm.teamradar_icon];
2224                 draw_teamradar_icon(tm.origin, icon, tm, spritelookupcolor(tm, icon.netname, tm.teamradar_color), panel_fg_alpha);
2225         }
2226         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2227         {
2228                 color2 = GetPlayerColor(tm.sv_entnum);
2229                 //if(color == NUM_SPECTATOR || color == color2)
2230                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2231         }
2232         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2233
2234         drawresetcliparea();
2235
2236         if ( hud_panel_radar_mouse )
2237         {
2238                 string message = "Click to select teleport destination";
2239
2240                 if ( getstati(STAT_HEALTH) <= 0 )
2241                 {
2242                         message = "Click to select spawn location";
2243                 }
2244
2245                 drawcolorcodedstring(pos + '0.5 0 0' * (mySize_x - stringwidth(message, true, hud_fontsize)) - '0 1 0' * hud_fontsize_y * 2,
2246                                                          message, hud_fontsize, hud_panel_radar_foreground_alpha, DRAWFLAG_NORMAL);
2247
2248                 hud_panel_radar_bottom = pos_y + mySize_y + hud_fontsize_y;
2249         }
2250 }
2251
2252 // Score (#7)
2253 //
2254 void HUD_UpdatePlayerTeams();
2255 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2256 {
2257         float score;
2258         entity tm = world, pl;
2259         int SCOREPANEL_MAX_ENTRIES = 6;
2260         float SCOREPANEL_ASPECTRATIO = 2;
2261         int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2262         vector fontsize = '1 1 0' * (mySize.y/entries);
2263
2264         vector rgb, score_color;
2265         rgb = '1 1 1';
2266         score_color = '1 1 1';
2267
2268         float name_size = mySize.x*0.75;
2269         float spacing_size = mySize.x*0.04;
2270         const float highlight_alpha = 0.2;
2271         int i = 0, first_pl = 0;
2272         bool me_printed = false;
2273         string s;
2274         if (autocvar__hud_configure)
2275         {
2276                 float players_per_team = 0;
2277                 if (team_count)
2278                 {
2279                         // show team scores in the first line
2280                         float score_size = mySize.x / team_count;
2281                         players_per_team = max(2, ceil((entries - 1) / team_count));
2282                         for(i=0; i<team_count; ++i) {
2283                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2284                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2285                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2286                         }
2287                         first_pl = 1;
2288                         pos.y += fontsize.y;
2289                 }
2290                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2291                 for (i=first_pl; i<entries; ++i)
2292                 {
2293                         //simulate my score is lower than all displayed players,
2294                         //so that I don't appear at all showing pure rankings.
2295                         //This is to better show the difference between the 2 ranking views
2296                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2297                         {
2298                                 rgb = '1 1 0';
2299                                 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2300                                 s = GetPlayerName(player_localnum);
2301                                 score = 7;
2302                         }
2303                         else
2304                         {
2305                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2306                                 score -= 3;
2307                         }
2308
2309                         if (team_count)
2310                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2311                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2312                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2313                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2314                         pos.y += fontsize.y;
2315                 }
2316                 return;
2317         }
2318
2319         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2320                 HUD_UpdatePlayerTeams();
2321         if (team_count)
2322         {
2323                 // show team scores in the first line
2324                 float score_size = mySize.x / team_count;
2325                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2326                         if(tm.team == NUM_SPECTATOR)
2327                                 continue;
2328                         if (tm.team == myteam)
2329                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2330                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2331                         ++i;
2332                 }
2333                 first_pl = 1;
2334                 pos.y += fontsize.y;
2335                 tm = teams.sort_next;
2336         }
2337         i = first_pl;
2338
2339         do
2340         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2341         {
2342                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2343                         continue;
2344
2345                 if (i == entries-1 && !me_printed && pl != me)
2346                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2347                 {
2348                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2349                                 if (pl.team != NUM_SPECTATOR)
2350                                         break;
2351
2352                         if (pl)
2353                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2354                         else
2355                                 rgb = '1 0 0'; //last: red
2356                         pl = me;
2357                 }
2358
2359                 if (pl == me)
2360                 {
2361                         if (i == first_pl)
2362                                 rgb = '0 1 0'; //first: green
2363                         me_printed = true;
2364                         drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2365                 }
2366                 if (team_count)
2367                         score_color = Team_ColorRGB(pl.team) * 0.8;
2368                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2369                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2370                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2371                 pos.y += fontsize.y;
2372                 ++i;
2373         }
2374         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2375 }
2376
2377 void HUD_Score(void)
2378 {
2379         if(!autocvar__hud_configure)
2380         {
2381                 if(!autocvar_hud_panel_score) return;
2382                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2383         }
2384
2385         HUD_Panel_UpdateCvars();
2386         vector pos, mySize;
2387         pos = panel_pos;
2388         mySize = panel_size;
2389
2390         HUD_Panel_DrawBg(1);
2391         if(panel_bg_padding)
2392         {
2393                 pos += '1 1 0' * panel_bg_padding;
2394                 mySize -= '2 2 0' * panel_bg_padding;
2395         }
2396
2397         float score, distribution = 0;
2398         string sign;
2399         vector distribution_color;
2400         entity tm, pl, me;
2401
2402         me = playerslots[current_player];
2403
2404         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2405                 string timer, distrtimer;
2406
2407                 pl = players.sort_next;
2408                 if(pl == me)
2409                         pl = pl.sort_next;
2410                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2411                         if(pl.scores[ps_primary] == 0)
2412                                 pl = world;
2413
2414                 score = me.(scores[ps_primary]);
2415                 timer = TIME_ENCODED_TOSTRING(score);
2416
2417                 draw_beginBoldFont();
2418                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2419                         // distribution display
2420                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2421
2422                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2423
2424                         if (distribution <= 0) {
2425                                 distribution_color = '0 1 0';
2426                                 sign = "-";
2427                         }
2428                         else {
2429                                 distribution_color = '1 0 0';
2430                                 sign = "+";
2431                         }
2432                         drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2433                 }
2434                 // race record display
2435                 if (distribution <= 0)
2436                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2437                 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2438                 draw_endBoldFont();
2439         } else if (!teamplay) { // non-teamgames
2440                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2441                 {
2442                         HUD_Score_Rankings(pos, mySize, me);
2443                         return;
2444                 }
2445                 // me vector := [team/connected frags id]
2446                 pl = players.sort_next;
2447                 if(pl == me)
2448                         pl = pl.sort_next;
2449
2450                 if(autocvar__hud_configure)
2451                         distribution = 42;
2452                 else if(pl)
2453                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2454                 else
2455                         distribution = 0;
2456
2457                 score = me.(scores[ps_primary]);
2458                 if(autocvar__hud_configure)
2459                         score = 123;
2460
2461                 if(distribution >= 5)
2462                         distribution_color = eY;
2463                 else if(distribution >= 0)
2464                         distribution_color = '1 1 1';
2465                 else if(distribution >= -5)
2466                         distribution_color = '1 1 0';
2467                 else
2468                         distribution_color = eX;
2469
2470                 string distribution_str;
2471                 distribution_str = ftos(distribution);
2472                 draw_beginBoldFont();
2473                 if (distribution >= 0)
2474                 {
2475                         if (distribution > 0)
2476                                 distribution_str = strcat("+", distribution_str);
2477                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2478                 }
2479                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2480                 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2481                 draw_endBoldFont();
2482         } else { // teamgames
2483                 float row, column, rows = 0, columns = 0;
2484                 vector offset = '0 0 0';
2485                 vector score_pos, score_size; //for scores other than myteam
2486                 if(autocvar_hud_panel_score_rankings)
2487                 {
2488                         HUD_Score_Rankings(pos, mySize, me);
2489                         return;
2490                 }
2491                 if(spectatee_status == -1)
2492                 {
2493                         rows = HUD_GetRowCount(team_count, mySize, 3);
2494                         columns = ceil(team_count/rows);
2495                         score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2496
2497                         float newSize;
2498                         if(score_size.x/score_size.y > 3)
2499                         {
2500                                 newSize = 3 * score_size.y;
2501                                 offset.x = score_size.x - newSize;
2502                                 pos.x += offset.x/2;
2503                                 score_size.x = newSize;
2504                         }
2505                         else
2506                         {
2507                                 newSize = 1/3 * score_size.x;
2508                                 offset.y = score_size.y - newSize;
2509                                 pos.y += offset.y/2;
2510                                 score_size.y = newSize;
2511                         }
2512                 }
2513                 else
2514                         score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2515
2516                 float max_fragcount;
2517                 max_fragcount = -99;
2518                 draw_beginBoldFont();
2519                 row = column = 0;
2520                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2521                         if(tm.team == NUM_SPECTATOR)
2522                                 continue;
2523                         score = tm.(teamscores[ts_primary]);
2524                         if(autocvar__hud_configure)
2525                                 score = 123;
2526
2527                         if (score > max_fragcount)
2528                                 max_fragcount = score;
2529
2530                         if (spectatee_status == -1)
2531                         {
2532                                 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2533                                 if (max_fragcount == score)
2534                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2535                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2536                                 ++row;
2537                                 if(row >= rows)
2538                                 {
2539                                         row = 0;
2540                                         ++column;
2541                                 }
2542                         }
2543                         else if(tm.team == myteam) {
2544                                 if (max_fragcount == score)
2545                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2546                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2547                         } else {
2548                                 if (max_fragcount == score)
2549                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2550                                 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2551                                 ++rows;
2552                         }
2553                 }
2554                 draw_endBoldFont();
2555         }
2556 }
2557
2558 // Race timer (#8)
2559 //
2560 void HUD_RaceTimer (void)
2561 {
2562         if(!autocvar__hud_configure)
2563         {
2564                 if(!autocvar_hud_panel_racetimer) return;
2565                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2566                 if(spectatee_status == -1) return;
2567         }
2568
2569         HUD_Panel_UpdateCvars();
2570
2571         vector pos, mySize;
2572         pos = panel_pos;
2573         mySize = panel_size;
2574
2575         HUD_Panel_DrawBg(1);
2576         if(panel_bg_padding)
2577         {
2578                 pos += '1 1 0' * panel_bg_padding;
2579                 mySize -= '2 2 0' * panel_bg_padding;
2580         }
2581
2582         // always force 4:1 aspect
2583         vector newSize = '0 0 0';
2584         if(mySize.x/mySize.y > 4)
2585         {
2586                 newSize.x = 4 * mySize.y;
2587                 newSize.y = mySize.y;
2588
2589                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2590         }
2591         else
2592         {
2593                 newSize.y = 1/4 * mySize.x;
2594                 newSize.x = mySize.x;
2595
2596                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2597         }
2598         mySize = newSize;
2599
2600         float a, t;
2601         string s, forcetime;
2602
2603         if(autocvar__hud_configure)
2604         {
2605                 s = "0:13:37";
2606                 draw_beginBoldFont();
2607                 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2608                 draw_endBoldFont();
2609                 s = _("^1Intermediate 1 (+15.42)");
2610                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2611                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2612                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2613         }
2614         else if(race_checkpointtime)
2615         {
2616                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2617                 s = "";
2618                 forcetime = "";
2619                 if(a > 0) // just hit a checkpoint?
2620                 {
2621                         if(race_checkpoint != 254)
2622                         {
2623                                 if(race_time && race_previousbesttime)
2624                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2625                                 else
2626                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2627                                 if(race_time)
2628                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2629                         }
2630                 }
2631                 else
2632                 {
2633                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2634                         {
2635                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2636                                 if(a > 0) // next one?
2637                                 {
2638                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2639                                 }
2640                         }
2641                 }
2642
2643                 if(s != "" && a > 0)
2644                 {
2645                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2646                 }
2647
2648                 if(race_penaltytime)
2649                 {
2650                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2651                         if(a > 0)
2652                         {
2653                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2654                                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2655                         }
2656                 }
2657
2658                 draw_beginBoldFont();
2659
2660                 if(forcetime != "")
2661                 {
2662                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2663                         drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2664                 }
2665                 else
2666                         a = 1;
2667
2668                 if(race_laptime && race_checkpoint != 255)
2669                 {
2670                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2671                         drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2672                 }
2673
2674                 draw_endBoldFont();
2675         }
2676         else
2677         {
2678                 if(race_mycheckpointtime)
2679                 {
2680                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2681                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2682                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2683                 }
2684                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2685                 {
2686                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2687                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2688                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2689                 }
2690
2691                 if(race_penaltytime && !race_penaltyaccumulator)
2692                 {
2693                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2694                         a = bound(0, (1 + t - time), 1);
2695                         if(a > 0)
2696                         {
2697                                 if(time < t)
2698                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2699                                 else
2700                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2701                                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2702                         }
2703                 }
2704         }
2705 }
2706
2707 // Vote window (#9)
2708 //
2709
2710 void HUD_Vote(void)
2711 {
2712         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2713         {
2714                 vote_active = 1;
2715                 if (autocvar__hud_configure)
2716                 {
2717                         vote_yescount = 0;
2718                         vote_nocount = 0;
2719                         LOG_INFO(_("^1You must answer before entering hud configure mode\n"));
2720                         cvar_set("_hud_configure", "0");
2721                 }
2722                 if(vote_called_vote)
2723                         strunzone(vote_called_vote);
2724                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2725                 uid2name_dialog = 1;
2726         }
2727
2728         if(!autocvar__hud_configure)
2729         {
2730                 if(!autocvar_hud_panel_vote) return;
2731
2732                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2733                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2734
2735                 if(panel_bg_alpha_str == "") {
2736                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2737                 }
2738                 panel_bg_alpha = stof(panel_bg_alpha_str);
2739         }
2740         else
2741         {
2742                 vote_yescount = 3;
2743                 vote_nocount = 2;
2744                 vote_needed = 4;
2745         }
2746
2747         string s;
2748         float a;
2749         if(vote_active != vote_prev) {
2750                 vote_change = time;
2751                 vote_prev = vote_active;
2752         }
2753
2754         if(vote_active || autocvar__hud_configure)
2755                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2756         else
2757                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2758
2759         if(!vote_alpha)
2760                 return;
2761
2762         HUD_Panel_UpdateCvars();
2763
2764         if(uid2name_dialog)
2765         {
2766                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2767                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2768         }
2769
2770     // these must be below above block
2771         vector pos, mySize;
2772         pos = panel_pos;
2773         mySize = panel_size;
2774
2775         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2776         HUD_Panel_DrawBg(a);
2777         a = panel_fg_alpha * a;
2778
2779         if(panel_bg_padding)
2780         {
2781                 pos += '1 1 0' * panel_bg_padding;
2782                 mySize -= '2 2 0' * panel_bg_padding;
2783         }
2784
2785         // always force 3:1 aspect
2786         vector newSize = '0 0 0';
2787         if(mySize.x/mySize.y > 3)
2788         {
2789                 newSize.x = 3 * mySize.y;
2790                 newSize.y = mySize.y;
2791
2792                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2793         }
2794         else
2795         {
2796                 newSize.y = 1/3 * mySize.x;
2797                 newSize.x = mySize.x;
2798
2799                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2800         }
2801         mySize = newSize;
2802
2803         s = _("A vote has been called for:");
2804         if(uid2name_dialog)
2805                 s = _("Allow servers to store and display your name?");
2806         drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2807         s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2808         if(autocvar__hud_configure)
2809                 s = _("^1Configure the HUD");
2810         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2811
2812         // print the yes/no counts
2813     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2814         drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2815     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2816         drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2817
2818         // draw the progress bar backgrounds
2819         drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2820
2821         // draw the highlights
2822         if(vote_highlighted == 1) {
2823                 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2824                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2825         }
2826         else if(vote_highlighted == -1) {
2827                 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2828                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2829         }
2830
2831         // draw the progress bars
2832         if(vote_yescount && vote_needed)
2833         {
2834                 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2835                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2836         }
2837
2838         if(vote_nocount && vote_needed)
2839         {
2840                 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2841                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2842         }
2843
2844         drawresetcliparea();
2845 }
2846
2847 // Mod icons panel (#10)
2848 //
2849
2850 bool mod_active; // is there any active mod icon?
2851
2852 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
2853 {
2854         int stat = -1;
2855         string pic = "";
2856         vector color = '0 0 0';
2857         switch(i)
2858         {
2859                 case 0:
2860                         stat = getstati(STAT_REDALIVE);
2861                         pic = "player_red.tga";
2862                         color = '1 0 0';
2863                         break;
2864                 case 1:
2865                         stat = getstati(STAT_BLUEALIVE);
2866                         pic = "player_blue.tga";
2867                         color = '0 0 1';
2868                         break;
2869                 case 2:
2870                         stat = getstati(STAT_YELLOWALIVE);
2871                         pic = "player_yellow.tga";
2872                         color = '1 1 0';
2873                         break;
2874                 default:
2875                 case 3:
2876                         stat = getstati(STAT_PINKALIVE);
2877                         pic = "player_pink.tga";
2878                         color = '1 0 1';
2879                         break;
2880         }
2881
2882         if(mySize.x/mySize.y > aspect_ratio)
2883         {
2884                 i = aspect_ratio * mySize.y;
2885                 myPos.x = myPos.x + (mySize.x - i) / 2;
2886                 mySize.x = i;
2887         }
2888         else
2889         {
2890                 i = 1/aspect_ratio * mySize.x;
2891                 myPos.y = myPos.y + (mySize.y - i) / 2;
2892                 mySize.y = i;
2893         }
2894
2895         if(layout)
2896         {
2897                 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2898                 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2899         }
2900         else
2901                 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2902 }
2903
2904 // Clan Arena and Freeze Tag HUD modicons
2905 void HUD_Mod_CA(vector myPos, vector mySize)
2906 {
2907         mod_active = 1; // required in each mod function that always shows something
2908
2909         int layout;
2910         if(gametype == MAPINFO_TYPE_CA)
2911                 layout = autocvar_hud_panel_modicons_ca_layout;
2912         else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2913                 layout = autocvar_hud_panel_modicons_freezetag_layout;
2914         int rows, columns;
2915         float aspect_ratio;
2916         aspect_ratio = (layout) ? 2 : 1;
2917         rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
2918         columns = ceil(team_count/rows);
2919
2920         int i;
2921         float row = 0, column = 0;
2922         vector pos, itemSize;
2923         itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2924         for(i=0; i<team_count; ++i)
2925         {
2926                 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2927
2928                 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2929
2930                 ++row;
2931                 if(row >= rows)
2932                 {
2933                         row = 0;
2934                         ++column;
2935                 }
2936         }
2937 }
2938
2939 // CTF HUD modicon section
2940 int redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
2941 int redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
2942 float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
2943
2944 void HUD_Mod_CTF_Reset(void)
2945 {
2946         redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0;
2947         redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0;
2948         redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0;
2949 }
2950
2951 void HUD_Mod_CTF(vector pos, vector mySize)
2952 {
2953         vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
2954         vector flag_size;
2955         float f; // every function should have that
2956
2957         int redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
2958         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime, yellowflag_statuschange_elapsedtime, pinkflag_statuschange_elapsedtime, neutralflag_statuschange_elapsedtime; // time since the status changed
2959         bool ctf_oneflag; // one-flag CTF mode enabled/disabled
2960         int stat_items = getstati(STAT_CTF_FLAGSTATUS, 0, 24);
2961         float fs, fs2, fs3, size1, size2;
2962         vector e1, e2;
2963
2964         redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3;
2965         blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3;
2966         yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
2967         pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
2968         neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
2969
2970         ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
2971
2972         mod_active = (redflag || blueflag || yellowflag || pinkflag || neutralflag);
2973
2974         if (autocvar__hud_configure) {
2975                 redflag = 1;
2976                 blueflag = 2;
2977                 if (team_count >= 3)
2978                         yellowflag = 2;
2979                 if (team_count >= 4)
2980                         pinkflag = 3;
2981                 ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor?
2982         }
2983
2984         // when status CHANGES, set old status into prevstatus and current status into status
2985         #define X(team) do {                                                                                                                    \
2986                 if (team##flag != team##flag_prevframe) {                                                                       \
2987                 team##flag_statuschange_time = time;                                                                    \
2988                 team##flag_prevstatus = team##flag_prevframe;                                                   \
2989                 team##flag_prevframe = team##flag;                                                                              \
2990         }                                                                                                                                                       \
2991         team##flag_statuschange_elapsedtime = time - team##flag_statuschange_time;      \
2992     } while (0)
2993         X(red);
2994         X(blue);
2995         X(yellow);
2996         X(pink);
2997         X(neutral);
2998         #undef X
2999
3000         const float BLINK_FACTOR = 0.15;
3001         const float BLINK_BASE = 0.85;
3002         // note:
3003         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3004         // thus
3005         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3006         // ensure RMS == 1
3007         const float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3008
3009         #define X(team, cond) \
3010         string team##_icon, team##_icon_prevstatus; \
3011         int team##_alpha, team##_alpha_prevstatus; \
3012         team##_alpha = team##_alpha_prevstatus = 1; \
3013         do { \
3014                 switch (team##flag) { \
3015                         case 1: team##_icon = "flag_" #team "_taken"; break; \
3016                         case 2: team##_icon = "flag_" #team "_lost"; break; \
3017                         case 3: team##_icon = "flag_" #team "_carrying"; team##_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
3018                         default: \
3019                                 if ((stat_items & CTF_SHIELDED) && (cond)) { \
3020                                         team##_icon = "flag_" #team "_shielded"; \
3021                                 } else { \
3022                                         team##_icon = string_null; \
3023                                 } \
3024                                 break; \
3025                 } \
3026                 switch (team##flag_prevstatus) { \
3027                         case 1: team##_icon_prevstatus = "flag_" #team "_taken"; break; \
3028                         case 2: team##_icon_prevstatus = "flag_" #team "_lost"; break; \
3029                         case 3: team##_icon_prevstatus = "flag_" #team "_carrying"; team##_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
3030                         default: \
3031                                 if (team##flag == 3) { \
3032                                         team##_icon_prevstatus = "flag_" #team "_carrying"; /* make it more visible */\
3033                                 } else if((stat_items & CTF_SHIELDED) && (cond)) { \
3034                                         team##_icon_prevstatus = "flag_" #team "_shielded"; \
3035                                 } else { \
3036                                         team##_icon_prevstatus = string_null; \
3037                                 } \
3038                                 break; \
3039                 } \
3040         } while (0)
3041         X(red, myteam != NUM_TEAM_1);
3042         X(blue, myteam != NUM_TEAM_2);
3043         X(yellow, myteam != NUM_TEAM_3);
3044         X(pink, myteam != NUM_TEAM_4);
3045         X(neutral, true);
3046         #undef X
3047
3048         if (ctf_oneflag) {
3049                 // hacky, but these aren't needed
3050                 red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null;
3051                 fs = fs2 = fs3 = 1;
3052         } else switch (team_count) {
3053                 default:
3054                 case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
3055                 case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
3056                 case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
3057         }
3058
3059         if (mySize_x > mySize_y) {
3060                 size1 = mySize_x;
3061                 size2 = mySize_y;
3062                 e1 = eX;
3063                 e2 = eY;
3064         } else {
3065                 size1 = mySize_y;
3066                 size2 = mySize_x;
3067                 e1 = eY;
3068                 e2 = eX;
3069         }
3070
3071         switch (myteam) {
3072                 default:
3073                 case NUM_TEAM_1: {
3074                         redflag_pos = pos;
3075                         blueflag_pos = pos + eX * fs2 * size1;
3076                         yellowflag_pos = pos - eX * fs2 * size1;
3077                         pinkflag_pos = pos + eX * fs3 * size1;
3078                         break;
3079                 }
3080                 case NUM_TEAM_2: {
3081                         redflag_pos = pos + eX * fs2 * size1;
3082                         blueflag_pos = pos;
3083                         yellowflag_pos = pos - eX * fs2 * size1;
3084                         pinkflag_pos = pos + eX * fs3 * size1;
3085                         break;
3086                 }
3087                 case NUM_TEAM_3: {
3088                         redflag_pos = pos + eX * fs3 * size1;
3089                         blueflag_pos = pos - eX * fs2 * size1;
3090                         yellowflag_pos = pos;
3091                         pinkflag_pos = pos + eX * fs2 * size1;
3092                         break;
3093                 }
3094                 case NUM_TEAM_4: {
3095                         redflag_pos = pos - eX * fs2 * size1;
3096                         blueflag_pos = pos + eX * fs3 * size1;
3097                         yellowflag_pos = pos + eX * fs2 * size1;
3098                         pinkflag_pos = pos;
3099                         break;
3100                 }
3101         }
3102         neutralflag_pos = pos;
3103         flag_size = e1 * fs * size1 + e2 * size2;
3104
3105         #define X(team) do { \
3106                 f = bound(0, team##flag_statuschange_elapsedtime * 2, 1); \
3107                 if (team##_icon_prevstatus && f < 1) \
3108                         drawpic_aspect_skin_expanding(team##flag_pos, team##_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * team##_alpha_prevstatus, DRAWFLAG_NORMAL, f); \
3109                 if (team##_icon) \
3110                         drawpic_aspect_skin(team##flag_pos, team##_icon, flag_size, '1 1 1', panel_fg_alpha * team##_alpha * f, DRAWFLAG_NORMAL); \
3111         } while (0)
3112         X(red);
3113         X(blue);
3114         X(yellow);
3115         X(pink);
3116         X(neutral);
3117         #undef X
3118 }
3119
3120 // Keyhunt HUD modicon section
3121 vector KH_SLOTS[4];
3122
3123 void HUD_Mod_KH(vector pos, vector mySize)
3124 {
3125         mod_active = 1; // keyhunt should never hide the mod icons panel
3126
3127         // Read current state
3128
3129         int state = getstati(STAT_KH_KEYS);
3130         int i, key_state;
3131         int all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
3132         all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
3133
3134         for(i = 0; i < 4; ++i)
3135         {
3136                 key_state = (bitshift(state, i * -5) & 31) - 1;
3137
3138                 if(key_state == -1)
3139                         continue;
3140
3141                 if(key_state == 30)
3142                 {
3143                         ++carrying_keys;
3144                         key_state = myteam;
3145                 }
3146
3147                 switch(key_state)
3148                 {
3149                         case NUM_TEAM_1: ++team1_keys; break;
3150                         case NUM_TEAM_2: ++team2_keys; break;
3151                         case NUM_TEAM_3: ++team3_keys; break;
3152                         case NUM_TEAM_4: ++team4_keys; break;
3153                         case 29: ++dropped_keys; break;
3154                 }
3155
3156                 ++all_keys;
3157         }
3158
3159         // Calculate slot measurements
3160
3161         vector slot_size;
3162
3163         if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
3164         {
3165                 // Quadratic arrangement
3166                 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
3167                 KH_SLOTS[0] = pos;
3168                 KH_SLOTS[1] = pos + eX * slot_size.x;
3169                 KH_SLOTS[2] = pos + eY * slot_size.y;
3170                 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
3171         }
3172         else
3173         {
3174                 if(mySize.x > mySize.y)
3175                 {
3176                         // Horizontal arrangement
3177                         slot_size = eX * mySize.x / all_keys + eY * mySize.y;
3178                         for(i = 0; i < all_keys; ++i)
3179                                 KH_SLOTS[i] = pos + eX * slot_size.x * i;
3180                 }
3181                 else
3182                 {
3183                         // Vertical arrangement
3184                         slot_size = eX * mySize.x + eY * mySize.y / all_keys;
3185                         for(i = 0; i < all_keys; ++i)
3186                                 KH_SLOTS[i] = pos + eY * slot_size.y * i;
3187                 }
3188         }
3189
3190         // Make icons blink in case of RUN HERE
3191
3192         float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
3193         float alpha;
3194         alpha = 1;
3195
3196         if(carrying_keys)
3197                 switch(myteam)
3198                 {
3199                         case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
3200                         case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
3201                         case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
3202                         case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3203                 }
3204
3205         // Draw icons
3206
3207         i = 0;
3208
3209         while(team1_keys--)
3210                 if(myteam == NUM_TEAM_1 && carrying_keys)
3211                 {
3212                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3213                         --carrying_keys;
3214                 }
3215                 else
3216                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3217
3218         while(team2_keys--)
3219                 if(myteam == NUM_TEAM_2 && carrying_keys)
3220                 {
3221                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3222                         --carrying_keys;
3223                 }
3224                 else
3225                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3226
3227         while(team3_keys--)
3228                 if(myteam == NUM_TEAM_3 && carrying_keys)
3229                 {
3230                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3231                         --carrying_keys;
3232                 }
3233                 else
3234                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3235
3236         while(team4_keys--)
3237                 if(myteam == NUM_TEAM_4 && carrying_keys)
3238                 {
3239                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3240                         --carrying_keys;
3241                 }
3242                 else
3243                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3244
3245         while(dropped_keys--)
3246                 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3247 }
3248
3249 // Keepaway HUD mod icon
3250 int kaball_prevstatus; // last remembered status
3251 float kaball_statuschange_time; // time when the status changed
3252
3253 // we don't need to reset for keepaway since it immediately
3254 // autocorrects prevstatus as to if the player has the ball or not
3255
3256 void HUD_Mod_Keepaway(vector pos, vector mySize)
3257 {
3258         mod_active = 1; // keepaway should always show the mod HUD
3259
3260         float BLINK_FACTOR = 0.15;
3261         float BLINK_BASE = 0.85;
3262         float BLINK_FREQ = 5;
3263         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3264
3265         int stat_items = getstati(STAT_ITEMS, 0, 24);
3266         int kaball = (stat_items/IT_KEY1) & 1;
3267
3268         if(kaball != kaball_prevstatus)
3269         {
3270                 kaball_statuschange_time = time;
3271                 kaball_prevstatus = kaball;
3272         }
3273
3274         vector kaball_pos, kaball_size;
3275
3276         if(mySize.x > mySize.y) {
3277                 kaball_pos = pos + eX * 0.25 * mySize.x;
3278                 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3279         } else {
3280                 kaball_pos = pos + eY * 0.25 * mySize.y;
3281                 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3282         }
3283
3284         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3285         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3286
3287         if(kaball_prevstatus && f < 1)
3288                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3289
3290         if(kaball)
3291                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3292 }
3293
3294
3295 // Nexball HUD mod icon
3296 void HUD_Mod_NexBall(vector pos, vector mySize)
3297 {
3298         float nb_pb_starttime, dt, p;
3299         int stat_items;
3300
3301         stat_items = getstati(STAT_ITEMS, 0, 24);
3302         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3303
3304         if (stat_items & IT_KEY1)
3305                 mod_active = 1;
3306         else
3307                 mod_active = 0;
3308
3309         //Manage the progress bar if any
3310         if (nb_pb_starttime > 0)
3311         {
3312                 dt = (time - nb_pb_starttime) % nb_pb_period;
3313                 // one period of positive triangle
3314                 p = 2 * dt / nb_pb_period;
3315                 if (p > 1)
3316                         p = 2 - p;
3317
3318                 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3319         }
3320
3321         if (stat_items & IT_KEY1)
3322                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3323 }
3324
3325 // Race/CTS HUD mod icons
3326 float crecordtime_prev; // last remembered crecordtime
3327 float crecordtime_change_time; // time when crecordtime last changed
3328 float srecordtime_prev; // last remembered srecordtime
3329 float srecordtime_change_time; // time when srecordtime last changed
3330
3331 float race_status_time;
3332 int race_status_prev;
3333 string race_status_name_prev;
3334 void HUD_Mod_Race(vector pos, vector mySize)
3335 {
3336         mod_active = 1; // race should never hide the mod icons panel
3337         entity me;
3338         me = playerslots[player_localnum];
3339         float t, score;
3340         float f; // yet another function has this
3341         score = me.(scores[ps_primary]);
3342
3343         if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3344                 return; // no records in the actual race
3345
3346         // clientside personal record
3347         string rr;
3348         if(gametype == MAPINFO_TYPE_CTS)
3349                 rr = CTS_RECORD;
3350         else
3351                 rr = RACE_RECORD;
3352         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3353
3354         if(score && (score < t || !t)) {
3355                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3356                 if(autocvar_cl_autodemo_delete_keeprecords)
3357                 {
3358                         f = autocvar_cl_autodemo_delete;
3359                         f &= ~1;
3360                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3361                 }
3362         }
3363
3364         if(t != crecordtime_prev) {
3365                 crecordtime_prev = t;
3366                 crecordtime_change_time = time;
3367         }
3368
3369         vector textPos, medalPos;
3370         float squareSize;
3371         if(mySize.x > mySize.y) {
3372                 // text on left side
3373                 squareSize = min(mySize.y, mySize.x/2);
3374                 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3375                 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3376         } else {
3377                 // text on top
3378                 squareSize = min(mySize.x, mySize.y/2);
3379                 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3380                 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3381         }
3382
3383         f = time - crecordtime_change_time;
3384
3385         if (f > 1) {
3386                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3387                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3388         } else {
3389                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3390                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3391                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3392                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3393         }
3394
3395         // server record
3396         t = race_server_record;
3397         if(t != srecordtime_prev) {
3398                 srecordtime_prev = t;
3399                 srecordtime_change_time = time;
3400         }
3401         f = time - srecordtime_change_time;
3402
3403         if (f > 1) {
3404                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3405                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3406         } else {
3407                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3408                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3409                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3410                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3411         }
3412
3413         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3414                 race_status_time = time + 5;
3415                 race_status_prev = race_status;
3416                 if (race_status_name_prev)
3417                         strunzone(race_status_name_prev);
3418                 race_status_name_prev = strzone(race_status_name);
3419         }
3420
3421         // race "awards"
3422         float a;
3423         a = bound(0, race_status_time - time, 1);
3424
3425         string s;
3426         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3427
3428         float rank;
3429         if(race_status > 0)
3430                 rank = race_CheckName(race_status_name);
3431         else
3432                 rank = 0;
3433         string rankname;
3434         rankname = count_ordinal(rank);
3435
3436         vector namepos;
3437         namepos = medalPos + '0 0.8 0' * squareSize;
3438         vector rankpos;
3439         rankpos = medalPos + '0 0.15 0' * squareSize;
3440
3441         if(race_status == 0)
3442                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3443         else if(race_status == 1) {
3444                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3445                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3446                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3447         } else if(race_status == 2) {
3448                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3449                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3450                 else
3451                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3452                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3453                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3454         } else if(race_status == 3) {
3455                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3456                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3457                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3458         }
3459
3460         if (race_status_time - time <= 0) {
3461                 race_status_prev = -1;
3462                 race_status = -1;
3463                 if(race_status_name)
3464                         strunzone(race_status_name);
3465                 race_status_name = string_null;
3466                 if(race_status_name_prev)
3467                         strunzone(race_status_name_prev);
3468                 race_status_name_prev = string_null;
3469         }
3470 }
3471
3472 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
3473 {
3474         float stat = -1;
3475         string pic = "";
3476         vector color = '0 0 0';
3477         switch(i)
3478         {
3479                 case 0:
3480                         stat = getstatf(STAT_DOM_PPS_RED);
3481                         pic = "dom_icon_red";
3482                         color = '1 0 0';
3483                         break;
3484                 case 1:
3485                         stat = getstatf(STAT_DOM_PPS_BLUE);
3486                         pic = "dom_icon_blue";
3487                         color = '0 0 1';
3488                         break;
3489                 case 2:
3490                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3491                         pic = "dom_icon_yellow";
3492                         color = '1 1 0';
3493                         break;
3494                 default:
3495                 case 3:
3496                         stat = getstatf(STAT_DOM_PPS_PINK);
3497                         pic = "dom_icon_pink";
3498                         color = '1 0 1';
3499                         break;
3500         }
3501         float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3502
3503         if(mySize.x/mySize.y > aspect_ratio)
3504         {
3505                 i = aspect_ratio * mySize.y;
3506                 myPos.x = myPos.x + (mySize.x - i) / 2;
3507                 mySize.x = i;
3508         }
3509         else
3510         {
3511                 i = 1/aspect_ratio * mySize.x;
3512                 myPos.y = myPos.y + (mySize.y - i) / 2;
3513                 mySize.y = i;
3514         }
3515
3516         if (layout) // show text too
3517         {
3518                 //draw the text
3519                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3520                 if (layout == 2) // average pps
3521                         drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3522                 else // percentage of average pps
3523                         drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3524         }
3525
3526         //draw the icon
3527         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3528         if (stat > 0)
3529         {
3530                 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3531                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3532                 drawresetcliparea();
3533         }
3534 }
3535
3536 void HUD_Mod_Dom(vector myPos, vector mySize)
3537 {
3538         mod_active = 1; // required in each mod function that always shows something
3539
3540         int layout = autocvar_hud_panel_modicons_dom_layout;
3541         int rows, columns;
3542         float aspect_ratio;
3543         aspect_ratio = (layout) ? 3 : 1;
3544         rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
3545         columns = ceil(team_count/rows);
3546
3547         int i;
3548         float row = 0, column = 0;
3549         vector pos, itemSize;
3550         itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3551         for(i=0; i<team_count; ++i)
3552         {
3553                 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3554
3555                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3556
3557                 ++row;
3558                 if(row >= rows)
3559                 {
3560                         row = 0;
3561                         ++column;
3562                 }
3563         }
3564 }
3565
3566 void HUD_ModIcons_SetFunc()
3567 {
3568         switch(gametype)
3569         {
3570                 case MAPINFO_TYPE_KEYHUNT:              HUD_ModIcons_GameType = HUD_Mod_KH; break;
3571                 case MAPINFO_TYPE_CTF:                  HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3572                 case MAPINFO_TYPE_NEXBALL:              HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3573                 case MAPINFO_TYPE_CTS:
3574                 case MAPINFO_TYPE_RACE:         HUD_ModIcons_GameType = HUD_Mod_Race; break;
3575                 case MAPINFO_TYPE_CA:
3576                 case MAPINFO_TYPE_FREEZETAG:    HUD_ModIcons_GameType = HUD_Mod_CA; break;
3577                 case MAPINFO_TYPE_DOMINATION:   HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3578                 case MAPINFO_TYPE_KEEPAWAY:     HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3579         }
3580 }
3581
3582 int mod_prev; // previous state of mod_active to check for a change
3583 float mod_alpha;
3584 float mod_change; // "time" when mod_active changed
3585
3586 void HUD_ModIcons(void)
3587 {
3588         if(!autocvar__hud_configure)
3589         {
3590                 if(!autocvar_hud_panel_modicons) return;
3591                 if(!HUD_ModIcons_GameType) return;
3592         }
3593
3594         HUD_Panel_UpdateCvars();
3595
3596         draw_beginBoldFont();
3597
3598         if(mod_active != mod_prev) {
3599                 mod_change = time;
3600                 mod_prev = mod_active;
3601         }
3602
3603         if(mod_active || autocvar__hud_configure)
3604                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3605         else
3606                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3607
3608         if(mod_alpha)
3609                 HUD_Panel_DrawBg(mod_alpha);
3610
3611         if(panel_bg_padding)
3612         {
3613                 panel_pos += '1 1 0' * panel_bg_padding;
3614                 panel_size -= '2 2 0' * panel_bg_padding;
3615         }
3616
3617         if(autocvar__hud_configure)
3618                 HUD_Mod_CTF(panel_pos, panel_size);
3619         else
3620                 HUD_ModIcons_GameType(panel_pos, panel_size);
3621
3622         draw_endBoldFont();
3623 }
3624
3625 // Draw pressed keys (#11)
3626 //
3627 void HUD_PressedKeys(void)
3628 {
3629         if(!autocvar__hud_configure)
3630         {
3631                 if(!autocvar_hud_panel_pressedkeys) return;
3632                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3633         }
3634
3635         HUD_Panel_UpdateCvars();
3636         vector pos, mySize;
3637         pos = panel_pos;
3638         mySize = panel_size;
3639
3640         HUD_Panel_DrawBg(1);
3641         if(panel_bg_padding)
3642         {
3643                 pos += '1 1 0' * panel_bg_padding;
3644                 mySize -= '2 2 0' * panel_bg_padding;
3645         }
3646
3647         // force custom aspect
3648         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3649         if(aspect)
3650         {
3651                 vector newSize = '0 0 0';
3652                 if(mySize.x/mySize.y > aspect)
3653                 {
3654                         newSize.x = aspect * mySize.y;
3655                         newSize.y = mySize.y;
3656
3657                         pos.x = pos.x + (mySize.x - newSize.x) / 2;
3658                 }
3659                 else
3660                 {
3661                         newSize.y = 1/aspect * mySize.x;
3662                         newSize.x = mySize.x;
3663
3664                         pos.y = pos.y + (mySize.y - newSize.y) / 2;
3665                 }
3666                 mySize = newSize;
3667         }
3668
3669         vector keysize;
3670         keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3671         float pressedkeys;
3672         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3673
3674         if(autocvar_hud_panel_pressedkeys_attack)
3675         {
3676                 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3677                 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3678                 pos.y += keysize.y;
3679         }
3680
3681         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3682         drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3683         drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3684         pos.y += keysize.y;
3685         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3686         drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3687         drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3688 }
3689
3690 // Handle chat as a panel (#12)
3691 //
3692 void HUD_Chat(void)
3693 {
3694         if(!autocvar__hud_configure)
3695         {
3696                 if (!autocvar_hud_panel_chat)
3697                 {
3698                         if (!autocvar_con_chatrect)
3699                                 cvar_set("con_chatrect", "0");
3700                         return;
3701                 }
3702                 if(autocvar__con_chat_maximized)
3703                 {
3704                         if(!hud_draw_maximized) return;
3705                 }
3706                 else if(chat_panel_modified)
3707                 {
3708                         panel.update_time = time; // forces reload of panel attributes
3709                         chat_panel_modified = false;
3710                 }
3711         }
3712
3713         HUD_Panel_UpdateCvars();
3714
3715         if(intermission == 2)
3716         {
3717                 // reserve some more space to the mapvote panel
3718                 // by resizing and moving chat panel to the bottom
3719                 panel_size.y = min(panel_size.y, vid_conheight * 0.2);
3720                 panel_pos.y = vid_conheight - panel_size.y - panel_bg_border * 2;
3721                 chat_posy = panel_pos.y;
3722                 chat_sizey = panel_size.y;
3723         }
3724         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3725         {
3726                 panel_pos.y = panel_bg_border;
3727                 panel_size.y = vid_conheight - panel_bg_border * 2;
3728                 if(panel.current_panel_bg == "0") // force a border when maximized
3729                 {
3730                         string panel_bg;
3731                         panel_bg = strcat(hud_skin_path, "/border_default");
3732                         if(precache_pic(panel_bg) == "")
3733                                 panel_bg = "gfx/hud/default/border_default";
3734                         if(panel.current_panel_bg)
3735                                 strunzone(panel.current_panel_bg);
3736                         panel.current_panel_bg = strzone(panel_bg);
3737                         chat_panel_modified = true;
3738                 }
3739                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3740         }
3741
3742         vector pos, mySize;
3743         pos = panel_pos;
3744         mySize = panel_size;
3745
3746         HUD_Panel_DrawBg(1);
3747
3748         if(panel_bg_padding)
3749         {
3750                 pos += '1 1 0' * panel_bg_padding;
3751                 mySize -= '2 2 0' * panel_bg_padding;
3752         }
3753
3754         if (!autocvar_con_chatrect)
3755                 cvar_set("con_chatrect", "1");
3756
3757         cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3758         cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3759
3760         cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3761         cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3762
3763         if(autocvar__hud_configure)
3764         {
3765                 vector chatsize;
3766                 chatsize = '1 1 0' * autocvar_con_chatsize;
3767                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3768                 float i, a;
3769                 for(i = 0; i < autocvar_con_chat; ++i)
3770                 {
3771                         if(i == autocvar_con_chat - 1)
3772                                 a = panel_fg_alpha;
3773                         else
3774                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3775                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3776                         pos.y += chatsize.y;
3777                 }
3778         }
3779 }
3780
3781 // Engine info panel (#13)
3782 //
3783 float prevfps;
3784 float prevfps_time;
3785 int framecounter;
3786
3787 float frametimeavg;
3788 float frametimeavg1; // 1 frame ago
3789 float frametimeavg2; // 2 frames ago
3790 void HUD_EngineInfo(void)
3791 {
3792         if(!autocvar__hud_configure)
3793         {
3794                 if(!autocvar_hud_panel_engineinfo) return;
3795         }
3796
3797         HUD_Panel_UpdateCvars();
3798         vector pos, mySize;
3799         pos = panel_pos;
3800         mySize = panel_size;
3801
3802         HUD_Panel_DrawBg(1);
3803         if(panel_bg_padding)
3804         {
3805                 pos += '1 1 0' * panel_bg_padding;
3806                 mySize -= '2 2 0' * panel_bg_padding;
3807         }
3808
3809         float currentTime = gettime(GETTIME_REALTIME);
3810         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3811         {
3812                 float currentframetime = currentTime - prevfps_time;
3813                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3814                 frametimeavg2 = frametimeavg1;
3815                 frametimeavg1 = frametimeavg;
3816
3817                 float weight;
3818                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3819                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3820                 {
3821                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3822                                 prevfps = (1/currentframetime);
3823                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3824                 }
3825                 prevfps_time = currentTime;
3826         }
3827         else
3828         {
3829                 framecounter += 1;
3830                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3831                 {
3832                         prevfps = framecounter/(currentTime - prevfps_time);
3833                         framecounter = 0;
3834                         prevfps_time = currentTime;
3835                 }
3836         }
3837
3838         vector color;
3839         color = HUD_Get_Num_Color (prevfps, 100);
3840         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3841 }
3842
3843 // Info messages panel (#14)
3844 //
3845 #define drawInfoMessage(s) do {                                                                                                                                                                         \
3846         if(autocvar_hud_panel_infomessages_flip)                                                                                                                                                \
3847                 o.x = pos.x + mySize.x - stringwidth(s, true, fontsize);                                                                                                        \
3848         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);                                                                                                               \
3849         o.y += fontsize.y;                                                                                                                                                                                              \
3850 } while(0)
3851 void HUD_InfoMessages(void)
3852 {
3853         if(!autocvar__hud_configure)
3854         {
3855                 if(!autocvar_hud_panel_infomessages) return;
3856         }
3857
3858         HUD_Panel_UpdateCvars();
3859         vector pos, mySize;
3860         pos = panel_pos;
3861         mySize = panel_size;
3862
3863         HUD_Panel_DrawBg(1);
3864         if(panel_bg_padding)
3865         {
3866                 pos += '1 1 0' * panel_bg_padding;
3867                 mySize -= '2 2 0' * panel_bg_padding;
3868         }
3869
3870         // always force 5:1 aspect
3871         vector newSize = '0 0 0';
3872         if(mySize.x/mySize.y > 5)
3873         {
3874                 newSize.x = 5 * mySize.y;
3875                 newSize.y = mySize.y;
3876
3877                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3878         }
3879         else
3880         {
3881                 newSize.y = 1/5 * mySize.x;
3882                 newSize.x = mySize.x;
3883
3884                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3885         }
3886
3887         mySize = newSize;
3888         entity tm;
3889         vector o;
3890         o = pos;
3891
3892         vector fontsize;
3893         fontsize = '0.20 0.20 0' * mySize.y;
3894
3895         float a;
3896         a = panel_fg_alpha;
3897
3898         string s;
3899         if(!autocvar__hud_configure)
3900         {
3901                 if(spectatee_status && !intermission)
3902                 {
3903                         a = 1;
3904                         if(spectatee_status == -1)
3905                                 s = _("^1Observing");
3906                         else
3907                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(current_player));
3908                         drawInfoMessage(s);
3909
3910                         if(spectatee_status == -1)
3911                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3912                         else
3913                                 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3914                         drawInfoMessage(s);
3915
3916                         if(spectatee_status == -1)
3917                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3918                         else
3919                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3920                         drawInfoMessage(s);
3921
3922                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3923                         drawInfoMessage(s);
3924
3925                         if(gametype == MAPINFO_TYPE_LMS)
3926                         {
3927                                 entity sk;
3928                                 sk = playerslots[player_localnum];
3929                                 if(sk.(scores[ps_primary]) >= 666)
3930                                         s = _("^1Match has already begun");
3931                                 else if(sk.(scores[ps_primary]) > 0)
3932                                         s = _("^1You have no more lives left");
3933                                 else
3934                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3935                         }
3936                         else
3937                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3938                         drawInfoMessage(s);
3939
3940                         //show restart countdown:
3941                         if (time < getstatf(STAT_GAMESTARTTIME)) {
3942                                 float countdown;
3943                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3944                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3945                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3946                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3947                                 o.y += fontsize.y;
3948                         }
3949                 }
3950                 if(warmup_stage && !intermission)
3951                 {
3952                         s = _("^2Currently in ^1warmup^2 stage!");
3953                         drawInfoMessage(s);
3954                 }
3955
3956                 string blinkcolor;
3957                 if(time % 1 >= 0.5)
3958                         blinkcolor = "^1";
3959                 else
3960                         blinkcolor = "^3";
3961
3962                 if(ready_waiting && !intermission && !spectatee_status)
3963                 {
3964                         if(ready_waiting_for_me)
3965                         {
3966                                 if(warmup_stage)
3967                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3968                                 else
3969                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3970                         }
3971                         else
3972                         {
3973                                 if(warmup_stage)
3974                                         s = _("^2Waiting for others to ready up to end warmup...");
3975                                 else
3976                                         s = _("^2Waiting for others to ready up...");
3977                         }
3978                         drawInfoMessage(s);
3979                 }
3980                 else if(warmup_stage && !intermission && !spectatee_status)
3981                 {
3982                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3983                         drawInfoMessage(s);
3984                 }
3985
3986                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3987                 {
3988                         float ts_min = 0, ts_max = 0;
3989                         tm = teams.sort_next;
3990                         if (tm)
3991                         {
3992                                 for (; tm.sort_next; tm = tm.sort_next)
3993                                 {
3994                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
3995                                                 continue;
3996                                         if(!ts_min) ts_min = tm.team_size;
3997                                         else ts_min = min(ts_min, tm.team_size);
3998                                         if(!ts_max) ts_max = tm.team_size;
3999                                         else ts_max = max(ts_max, tm.team_size);
4000                                 }
4001                                 if ((ts_max - ts_min) > 1)
4002                                 {
4003                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4004                                         tm = GetTeam(myteam, false);
4005                                         if (tm)
4006                                         if (tm.team != NUM_SPECTATOR)
4007                                         if (tm.team_size == ts_max)
4008                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4009                                         drawInfoMessage(s);
4010                                 }
4011                         }
4012                 }
4013         }
4014         else
4015         {
4016                 s = _("^7Press ^3ESC ^7to show HUD options.");
4017                 drawInfoMessage(s);
4018                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4019                 drawInfoMessage(s);
4020                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4021                 drawInfoMessage(s);
4022                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4023                 drawInfoMessage(s);
4024         }
4025 }
4026
4027 // Physics panel (#15)
4028 //
4029 vector acc_prevspeed;
4030 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4031 float physics_update_time, discrete_speed, discrete_acceleration;
4032 void HUD_Physics(void)
4033 {
4034         if(!autocvar__hud_configure)
4035         {
4036                 if(!autocvar_hud_panel_physics) return;
4037                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4038                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4039         }
4040
4041         HUD_Panel_UpdateCvars();
4042
4043         draw_beginBoldFont();
4044
4045         HUD_Panel_DrawBg(1);
4046         if(panel_bg_padding)
4047         {
4048                 panel_pos += '1 1 0' * panel_bg_padding;
4049                 panel_size -= '2 2 0' * panel_bg_padding;
4050         }
4051
4052         float acceleration_progressbar_scale = 0;
4053         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4054                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4055
4056         float text_scale;
4057         if (autocvar_hud_panel_physics_text_scale <= 0)
4058                 text_scale = 1;
4059         else
4060                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4061
4062         //compute speed
4063         float speed, conversion_factor;
4064         string unit;
4065
4066         switch(autocvar_hud_panel_physics_speed_unit)
4067         {
4068                 default:
4069                 case 1:
4070                         unit = _(" qu/s");
4071                         conversion_factor = 1.0;
4072                         break;
4073                 case 2:
4074                         unit = _(" m/s");
4075                         conversion_factor = 0.0254;
4076                         break;
4077                 case 3:
4078                         unit = _(" km/h");
4079                         conversion_factor = 0.0254 * 3.6;
4080                         break;
4081                 case 4:
4082                         unit = _(" mph");
4083                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4084                         break;
4085                 case 5:
4086                         unit = _(" knots");
4087                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4088                         break;
4089         }
4090
4091         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4092
4093         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4094         if (autocvar__hud_configure)
4095                 speed = floor( max_speed * 0.65 + 0.5 );
4096         else if(autocvar_hud_panel_physics_speed_vertical)
4097                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4098         else
4099                 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
4100
4101         //compute acceleration
4102         float acceleration, f;
4103         if (autocvar__hud_configure)
4104                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4105         else
4106         {
4107                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4108                 f = time - acc_prevtime;
4109                 if(autocvar_hud_panel_physics_acceleration_vertical)
4110                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
4111                 else
4112                         acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
4113
4114                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4115
4116                 acc_prevspeed = vel;
4117                 acc_prevtime = time;
4118
4119                 if(autocvar_hud_panel_physics_acceleration_movingaverage)
4120                 {
4121                         f = bound(0, f * 10, 1);
4122                         acc_avg = acc_avg * (1 - f) + acceleration * f;
4123                         acceleration = acc_avg;
4124                 }
4125         }
4126
4127         int acc_decimals = 2;
4128         if(time > physics_update_time)
4129         {
4130                 // workaround for ftos_decimals returning a negative 0
4131                 if(discrete_acceleration > -1 / pow(10, acc_decimals) && discrete_acceleration < 0)
4132                         discrete_acceleration = 0;
4133                 discrete_acceleration = acceleration;
4134                 discrete_speed = speed;
4135                 physics_update_time += autocvar_hud_panel_physics_update_interval;
4136         }
4137
4138         //compute layout
4139         float panel_ar = panel_size.x/panel_size.y;
4140         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4141         if (panel_ar >= 5 && !acceleration_progressbar_scale)
4142         {
4143                 panel_size.x *= 0.5;
4144                 if (autocvar_hud_panel_physics_flip)
4145                         speed_offset.x = panel_size.x;
4146                 else
4147                         acceleration_offset.x = panel_size.x;
4148         }
4149         else
4150         {
4151                 panel_size.y *= 0.5;
4152                 if (autocvar_hud_panel_physics_flip)
4153                         speed_offset.y = panel_size.y;
4154                 else
4155                         acceleration_offset.y = panel_size.y;
4156         }
4157         int speed_baralign, acceleration_baralign;
4158         if (autocvar_hud_panel_physics_baralign == 1)
4159                 acceleration_baralign = speed_baralign = 1;
4160     else if(autocvar_hud_panel_physics_baralign == 4)
4161                 acceleration_baralign = speed_baralign = 2;
4162         else if (autocvar_hud_panel_physics_flip)
4163         {
4164                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4165                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4166         }
4167         else
4168         {
4169                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4170                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4171         }
4172         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4173                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4174
4175         //draw speed
4176         if(speed)
4177         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4178                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4179         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4180         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4181         {
4182                 tmp_size.x = panel_size.x * 0.75;
4183                 tmp_size.y = panel_size.y * text_scale;
4184                 if (speed_baralign)
4185                         tmp_offset.x = panel_size.x - tmp_size.x;
4186                 //else
4187                         //tmp_offset_x = 0;
4188                 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4189                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(discrete_speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4190
4191                 //draw speed unit
4192                 if (speed_baralign)
4193                         tmp_offset.x = 0;
4194                 else
4195                         tmp_offset.x = tmp_size.x;
4196                 if (autocvar_hud_panel_physics_speed_unit_show)
4197                 {
4198                         //tmp_offset_y = 0;
4199                         tmp_size.x = panel_size.x * (1 - 0.75);
4200                         tmp_size.y = panel_size.y * 0.4 * text_scale;
4201                         tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
4202                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4203                 }
4204         }
4205
4206         //compute and draw top speed
4207         if (autocvar_hud_panel_physics_topspeed)
4208         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4209         {
4210                 if (autocvar__hud_configure)
4211                 {
4212                         top_speed = floor( max_speed * 0.75 + 0.5 );
4213                         f = 1;
4214                 }
4215                 else
4216                 {
4217                         if (speed >= top_speed)
4218                         {
4219                                 top_speed = speed;
4220                                 top_speed_time = time;
4221                         }
4222                         if (top_speed != 0)
4223                         {
4224                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4225                                 // divide by f to make it start from 1
4226                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4227                         }
4228             else //hide top speed 0, it would be stupid
4229                                 f = 0;
4230                 }
4231                 if (f > 0)
4232                 {
4233                         //top speed progressbar peak
4234                         if(speed < top_speed)
4235                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4236                         {
4237                                 float peak_offsetX;
4238                                 vector peak_size = '0 0 0';
4239                                 if (speed_baralign == 0)
4240                                         peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4241                 else if (speed_baralign == 1)
4242                                         peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4243                 else // if (speed_baralign == 2)
4244                     peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4245                                 peak_size.x = floor(panel_size.x * 0.01 + 1.5);
4246                 peak_size.y = panel_size.y;
4247                 if (speed_baralign == 2) // draw two peaks, on both sides
4248                 {
4249                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4250                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4251                 }
4252                 else
4253                     drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4254                         }
4255
4256                         //top speed
4257                         tmp_offset.y = panel_size.y * 0.4;
4258                         tmp_size.x = panel_size.x * (1 - 0.75);
4259                         tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
4260                         tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4261                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4262                 }
4263                 else
4264                         top_speed = 0;
4265         }
4266
4267         //draw acceleration
4268         if(acceleration)
4269         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4270         {
4271                 vector progressbar_color;
4272                 if(acceleration < 0)
4273                         progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4274                 else
4275                         progressbar_color = autocvar_hud_progressbar_acceleration_color;
4276
4277                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4278                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4279                         f = (f >= 0 ? sqrt(f) : -sqrt(-f));
4280
4281                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4282                 {
4283                         tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4284
4285                         if (acceleration_baralign == 1)
4286                                 tmp_offset.x = panel_size.x - tmp_size.x;
4287                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4288                                 tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
4289                         else
4290                                 tmp_offset.x = 0;
4291                         tmp_offset.y = 0;
4292                 }
4293                 else
4294                 {
4295                         tmp_size = panel_size;
4296                         tmp_offset = '0 0 0';
4297                 }
4298
4299                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4300         }
4301
4302         if(autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4303         {
4304                 tmp_size.x = panel_size.x;
4305                 tmp_size.y = panel_size.y * text_scale;
4306                 tmp_offset.x = 0;
4307                 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4308
4309                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(discrete_acceleration, acc_decimals), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4310         }
4311
4312         draw_endBoldFont();
4313 }
4314
4315 // CenterPrint (#16)
4316 //
4317 const int CENTERPRINT_MAX_MSGS = 10;
4318 const int CENTERPRINT_MAX_ENTRIES = 50;
4319 const float CENTERPRINT_SPACING = 0.7;
4320 int cpm_index;
4321 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4322 int centerprint_msgID[CENTERPRINT_MAX_MSGS];
4323 float centerprint_time[CENTERPRINT_MAX_MSGS];
4324 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4325 int centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4326 bool centerprint_showing;
4327
4328 void centerprint_generic(int new_id, string strMessage, float duration, int countdown_num)
4329 {
4330         //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4331         int i, j;
4332
4333         if(strMessage == "" && new_id == 0)
4334                 return;
4335
4336         // strip trailing newlines
4337         j = strlen(strMessage) - 1;
4338         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4339                 --j;
4340         if (j < strlen(strMessage) - 1)
4341                 strMessage = substring(strMessage, 0, j + 1);
4342
4343         if(strMessage == "" && new_id == 0)
4344                 return;
4345
4346         // strip leading newlines
4347         j = 0;
4348         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4349                 ++j;
4350         if (j > 0)
4351                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4352
4353         if(strMessage == "" && new_id == 0)
4354                 return;
4355
4356         if (!centerprint_showing)
4357                 centerprint_showing = true;
4358
4359         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4360         {
4361                 if (j == CENTERPRINT_MAX_MSGS)
4362                         j = 0;
4363                 if (new_id && new_id == centerprint_msgID[j])
4364                 {
4365                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4366                         {
4367                                 // fade out the current msg (duration and countdown_num are ignored)
4368                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4369                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4370                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4371                                 return;
4372                         }
4373                         break; // found a msg with the same id, at position j
4374                 }
4375         }
4376
4377         if (i == CENTERPRINT_MAX_MSGS)
4378         {
4379                 // a msg with the same id was not found, add the msg at the next position
4380                 --cpm_index;
4381                 if (cpm_index == -1)
4382                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4383                 j = cpm_index;
4384         }
4385         if(centerprint_messages[j])
4386                 strunzone(centerprint_messages[j]);
4387         centerprint_messages[j] = strzone(strMessage);
4388         centerprint_msgID[j] = new_id;
4389         if (duration < 0)
4390         {
4391                 centerprint_time[j] = -1;
4392                 centerprint_expire_time[j] = time;
4393         }
4394         else
4395         {
4396                 if(duration == 0)
4397                         duration = max(1, autocvar_hud_panel_centerprint_time);
4398                 centerprint_time[j] = duration;
4399                 centerprint_expire_time[j] = time + duration;
4400         }
4401         centerprint_countdown_num[j] = countdown_num;
4402 }
4403
4404 void centerprint_hud(string strMessage)
4405 {
4406         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4407 }
4408
4409 void reset_centerprint_messages(void)
4410 {
4411         int i;
4412         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4413         {
4414                 centerprint_expire_time[i] = 0;
4415                 centerprint_time[i] = 1;
4416                 centerprint_msgID[i] = 0;
4417                 if(centerprint_messages[i])
4418                         strunzone(centerprint_messages[i]);
4419                 centerprint_messages[i] = string_null;
4420         }
4421 }
4422 float hud_configure_cp_generation_time;
4423 void HUD_CenterPrint (void)
4424 {
4425         if(!autocvar__hud_configure)
4426         {
4427                 if(!autocvar_hud_panel_centerprint) return;
4428
4429                 if(hud_configure_prev)
4430                         reset_centerprint_messages();
4431         }
4432         else
4433         {
4434                 if(!hud_configure_prev)
4435                         reset_centerprint_messages();
4436                 if (time > hud_configure_cp_generation_time)
4437                 {
4438                         if(highlightedPanel == HUD_PANEL(CENTERPRINT))
4439                         {
4440                                 float r;
4441                                 r = random();
4442                                 if (r > 0.8)
4443                                         centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4444                                 else if (r > 0.55)
4445                                         centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4446                                 else
4447                                         centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4448                                 hud_configure_cp_generation_time = time + 1 + random()*4;
4449                         }
4450                         else
4451                         {
4452                                 centerprint_generic(0, sprintf("Centerprint message", seconds_tostring(time)), 10, 0);
4453                                 hud_configure_cp_generation_time = time + 10 - random()*3;
4454                         }
4455                 }
4456         }
4457
4458         // this panel fades only when the menu does
4459         float hud_fade_alpha_save = 0;
4460         if(scoreboard_fade_alpha)
4461         {
4462                 hud_fade_alpha_save = hud_fade_alpha;
4463                 hud_fade_alpha = 1 - autocvar__menu_alpha;
4464         }
4465         HUD_Panel_UpdateCvars();
4466
4467         if ( HUD_Radar_Clickable() )
4468         {
4469                 if (hud_panel_radar_bottom >= 0.96 * vid_conheight)
4470                         return;
4471
4472                 panel_pos = eY * hud_panel_radar_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4473                 panel_size_y = min(panel_size_y, vid_conheight - hud_panel_radar_bottom);
4474         }
4475         else if(scoreboard_fade_alpha)
4476         {
4477                 hud_fade_alpha = hud_fade_alpha_save;
4478
4479                 // move the panel below the scoreboard
4480                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4481                         return;
4482                 vector target_pos;
4483
4484                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4485
4486                 if(target_pos.y > panel_pos.y)
4487                 {
4488                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4489                         panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4490                 }
4491         }
4492
4493         HUD_Panel_DrawBg(1);
4494
4495         if (!centerprint_showing)
4496                 return;
4497
4498         if(panel_bg_padding)
4499         {
4500                 panel_pos += '1 1 0' * panel_bg_padding;
4501                 panel_size -= '2 2 0' * panel_bg_padding;
4502         }
4503
4504         int entries;
4505         float height;
4506         vector fontsize;
4507         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4508         // height = panel_size_y/entries;
4509         // fontsize = '1 1 0' * height;
4510         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4511         fontsize = '1 1 0' * height;
4512         entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4513
4514         int i, j, k, n, g;
4515         float a, sz, align, current_msg_posY = 0, msg_size;
4516         vector pos;
4517         string ts;
4518         bool all_messages_expired = true;
4519
4520         pos = panel_pos;
4521         if (autocvar_hud_panel_centerprint_flip)
4522                 pos.y += panel_size.y;
4523         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4524         for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4525         {
4526                 if (j == CENTERPRINT_MAX_MSGS)
4527                         j = 0;
4528                 if (centerprint_expire_time[j] <= time)
4529                 {
4530                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4531                         {
4532                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4533                                 if (centerprint_countdown_num[j] == 0)
4534                                         continue;
4535                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4536                         }
4537                         else if(centerprint_time[j] != -1)
4538                                 continue;
4539                 }
4540
4541                 all_messages_expired = false;
4542
4543                 // fade the centerprint_hud in/out
4544                 if(centerprint_time[j] < 0)  // Expired but forced. Expire time is the fade-in time.
4545                         a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4546                 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)  // Regularily printed. Not fading out yet.
4547                         a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4548                 else // Expiring soon, so fade it out.
4549                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4550
4551                 // while counting down show it anyway in order to hold the current message position
4552                 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0)  // Guaranteed invisible - don't show.
4553                         continue;
4554                 if (a > 1)
4555                         a = 1;
4556
4557                 // set the size from fading in/out before subsequent fading
4558                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4559
4560                 // also fade it based on positioning
4561                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4562                 {
4563                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4564                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4565                 }
4566                 a *= panel_fg_alpha;
4567
4568                 // finally set the size based on the new theAlpha from subsequent fading
4569                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4570                 drawfontscale = sz * '1 1 0';
4571
4572                 if (centerprint_countdown_num[j])
4573                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4574                 else
4575                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4576
4577                 if (autocvar_hud_panel_centerprint_flip)
4578                 {
4579                         // check if the message can be entirely shown
4580                         for(k = 0; k < n; ++k)
4581                         {
4582                                 getWrappedLine_remaining = argv(k);
4583                                 while(getWrappedLine_remaining)
4584                                 {
4585                                         ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4586                                         if (ts != "")
4587                                                 pos.y -= fontsize.y;
4588                                         else
4589                                                 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4590                                 }
4591                         }
4592                         current_msg_posY = pos.y; // save starting pos (first line) of the current message
4593                 }
4594
4595                 msg_size = pos.y;
4596                 for(k = 0; k < n; ++k)
4597                 {
4598                         getWrappedLine_remaining = argv(k);
4599                         while(getWrappedLine_remaining)
4600                         {
4601                                 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4602                                 if (ts != "")
4603                                 {
4604                                         if (align)
4605                                                 pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4606                                         if (a > 0.5/255.0)  // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4607                                                 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4608                                         pos.y += fontsize.y;
4609                                 }
4610                                 else
4611                                         pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4612                         }
4613                 }
4614
4615                 ++g; // move next position number up
4616
4617                 msg_size = pos.y - msg_size;
4618                 if (autocvar_hud_panel_centerprint_flip)
4619                 {
4620                         pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4621                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4622                                 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4623
4624                         if (pos.y < panel_pos.y) // check if the next message can be shown
4625                         {
4626                                 drawfontscale = '1 1 0';
4627                                 return;
4628                         }
4629                 }
4630                 else
4631                 {
4632                         pos.y += CENTERPRINT_SPACING * fontsize.y;
4633                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4634                                 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4635
4636                         if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4637                         {
4638                                 drawfontscale = '1 1 0';
4639                                 return;
4640                         }
4641                 }
4642         }
4643         drawfontscale = '1 1 0';
4644         if (all_messages_expired)
4645         {
4646                 centerprint_showing = false;
4647                 reset_centerprint_messages();
4648         }
4649 }
4650
4651
4652 // Minigame
4653 //
4654 #include "../common/minigames/cl_minigames_hud.qc"
4655
4656
4657 // QuickMenu (#23)
4658 //
4659 #include "quickmenu.qc"
4660
4661
4662 /*
4663 ==================
4664 Main HUD system
4665 ==================
4666 */
4667
4668 void HUD_Vehicle()
4669 {
4670         if(autocvar__hud_configure) return;
4671         if(intermission == 2) return;
4672
4673         if(hud == HUD_BUMBLEBEE_GUN)
4674                 CSQC_BUMBLE_GUN_HUD();
4675         else {
4676                 Vehicle info = get_vehicleinfo(hud);
4677                 info.vr_hud(info);
4678         }
4679 }
4680
4681 bool HUD_Panel_CheckFlags(int showflags)
4682 {
4683         if ( HUD_Minigame_Showpanels() )
4684                 return showflags & PANEL_SHOW_MINIGAME;
4685         if(intermission == 2)
4686                 return showflags & PANEL_SHOW_MAPVOTE;
4687         return showflags & PANEL_SHOW_MAINGAME;
4688 }
4689
4690 void HUD_Panel_Draw(entity panent)
4691 {
4692         panel = panent;
4693         if(autocvar__hud_configure)
4694         {
4695                 if(panel.panel_configflags & PANEL_CONFIG_MAIN)
4696                         panel.panel_draw();
4697         }
4698         else if(HUD_Panel_CheckFlags(panel.panel_showflags))
4699                 panel.panel_draw();
4700 }
4701
4702 void HUD_Reset(void)
4703 {
4704         // reset gametype specific icons
4705         if(gametype == MAPINFO_TYPE_CTF)
4706                 HUD_Mod_CTF_Reset();
4707 }
4708
4709 void HUD_Main(void)
4710 {
4711         int i;
4712         // global hud theAlpha fade
4713         if(menu_enabled == 1)
4714                 hud_fade_alpha = 1;
4715         else
4716                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4717
4718         if(scoreboard_fade_alpha)
4719                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4720
4721         HUD_Configure_Frame();
4722
4723         // panels that we want to be active together with the scoreboard
4724         // they must fade only when the menu does
4725         if(scoreboard_fade_alpha == 1)
4726         {
4727                 HUD_Panel_Draw(HUD_PANEL(CENTERPRINT));
4728                 return;
4729         }
4730
4731         if(!autocvar__hud_configure && !hud_fade_alpha)
4732         {
4733                 hud_fade_alpha = 1;
4734                 HUD_Panel_Draw(HUD_PANEL(VOTE));
4735                 hud_fade_alpha = 0;
4736                 return;
4737         }
4738
4739         // Drawing stuff
4740         if (hud_skin_prev != autocvar_hud_skin)
4741         {
4742                 if (hud_skin_path)
4743                         strunzone(hud_skin_path);
4744                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4745                 if (hud_skin_prev)
4746                         strunzone(hud_skin_prev);
4747                 hud_skin_prev = strzone(autocvar_hud_skin);
4748         }
4749
4750         // draw the dock
4751         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4752         {
4753                 int f;
4754                 vector color;
4755                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4756                 if((teamplay) && hud_dock_color_team) {
4757                         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4758                                 color = '1 0 0' * hud_dock_color_team;
4759                         else
4760                                 color = myteamcolors * hud_dock_color_team;
4761                 }
4762                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4763                         color = '1 0 0' * hud_dock_color_team;
4764                 }
4765                 else
4766                 {
4767                         string hud_dock_color = autocvar_hud_dock_color;
4768                         if(hud_dock_color == "shirt") {
4769                                 f = stof(getplayerkeyvalue(current_player, "colors"));
4770                                 color = colormapPaletteColor(floor(f / 16), 0);
4771                         }
4772                         else if(hud_dock_color == "pants") {
4773                                 f = stof(getplayerkeyvalue(current_player, "colors"));
4774                                 color = colormapPaletteColor(f % 16, 1);
4775                         }
4776                         else
4777                                 color = stov(hud_dock_color);
4778                 }
4779
4780                 string pic;
4781                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4782                 if(precache_pic(pic) == "") {
4783                         pic = strcat(hud_skin_path, "/dock_medium");
4784                         if(precache_pic(pic) == "") {
4785                                 pic = "gfx/hud/default/dock_medium";
4786                         }
4787                 }
4788                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4789         }
4790
4791         // cache the panel order into the panel_order array
4792         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4793                 for(i = 0; i < hud_panels_COUNT; ++i)
4794                         panel_order[i] = -1;
4795                 string s = "";
4796                 int p_num;
4797                 bool warning = false;
4798                 int argc = tokenize_console(autocvar__hud_panelorder);
4799                 if (argc > hud_panels_COUNT)
4800                         warning = true;
4801                 //first detect wrong/missing panel numbers
4802                 for(i = 0; i < hud_panels_COUNT; ++i) {
4803                         p_num = stoi(argv(i));
4804                         if (p_num >= 0 && p_num < hud_panels_COUNT) { //correct panel number?
4805                                 if (panel_order[p_num] == -1) //found for the first time?
4806                                         s = strcat(s, ftos(p_num), " ");
4807                                 panel_order[p_num] = 1; //mark as found
4808                         }
4809                         else
4810                                 warning = true;
4811                 }
4812                 for(i = 0; i < hud_panels_COUNT; ++i) {
4813                         if (panel_order[i] == -1) {
4814                                 warning = true;
4815                                 s = strcat(s, ftos(i), " "); //add missing panel number
4816                         }
4817                 }
4818                 if (warning)
4819                         LOG_TRACE("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4820
4821                 cvar_set("_hud_panelorder", s);
4822                 if(hud_panelorder_prev)
4823                         strunzone(hud_panelorder_prev);
4824                 hud_panelorder_prev = strzone(s);
4825
4826                 //now properly set panel_order
4827                 tokenize_console(s);
4828                 for(i = 0; i < hud_panels_COUNT; ++i) {
4829                         panel_order[i] = stof(argv(i));
4830                 }
4831         }
4832
4833         hud_draw_maximized = 0;
4834         // draw panels in the order specified by panel_order array
4835         for(i = hud_panels_COUNT - 1; i >= 0; --i)
4836                 HUD_Panel_Draw(hud_panels[panel_order[i]]);
4837
4838         HUD_Vehicle();
4839
4840         hud_draw_maximized = 1; // panels that may be maximized must check this var
4841         // draw maximized panels on top
4842         if(hud_panel_radar_maximized)
4843                 HUD_Panel_Draw(HUD_PANEL(RADAR));
4844         if(autocvar__con_chat_maximized)
4845                 HUD_Panel_Draw(HUD_PANEL(CHAT));
4846         if(hud_panel_quickmenu)
4847                 HUD_Panel_Draw(HUD_PANEL(QUICKMENU));
4848
4849         if (scoreboard_active || intermission == 2)
4850                 HUD_Reset();
4851
4852         HUD_Configure_PostDraw();
4853
4854         hud_configure_prev = autocvar__hud_configure;
4855 }