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make all corners work, do collision testing against screen edges. also cap panels...
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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80         drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
81 }
82
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84         drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
85 }
86
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88         drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
89 }
90
91 // return HUD background color
92 vector HUD_GetBgColor()
93 {
94         vector color;
95         if (teamplay)
96                 GetTeamRGB(myteam) * hud_color_bg_team;
97         else {
98                 // allow custom HUD colors in non-teamgames
99                 color_x = cvar("hud_color_bg_r");
100                 color_y = cvar("hud_color_bg_g");
101                 color_z = cvar("hud_color_bg_b");
102         }
103         return color;
104 }
105
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
108 {
109         vector rgb;
110         float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111         if(accuracy >= 100) {
112                 rgb_x = 0;
113                 rgb_y = 1;
114         }
115         else if(accuracy > yellow_accuracy) {
116                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
117                 rgb_y = 1;
118         }
119         else {
120                 rgb_x = 1;
121                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
122         }
123         rgb_z = 0;
124         return rgb;
125 }
126
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
129 {
130         float l, i;
131         string str, tmp, l_length;
132         float minus, plus;
133         vector vsize, num_color;
134
135         vsize_x = vsize_y = lettersize;
136         vsize_z = 0;
137
138         // showsign 1: always prefix with minus sign (useful in race distribution display)
139         // showsign 2: always prefix with plus sign (useful in race distribution display)
140         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
141
142         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
143         {
144                 plus = true;
145                 pos_x -= lettersize;
146         } else
147                 plus = false;
148
149         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
150         {
151                 minus = true;
152                 num = -num;
153                 pos_x -= lettersize;
154         } else
155                 minus = false;
156
157         if(digits < 0)
158         {
159                 tmp = ftos(num);
160                 digits = -digits;
161                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
162         } else
163                 str = ftos(num);
164
165         l = strlen(str);
166         l_length = ftos(l);
167
168         if(l > digits)
169         {
170                 str = substring(str, l-digits, 999);
171                 l = strlen(str);
172         } else if(l < digits)
173                 pos_x += (digits-l) * lettersize;
174
175         if (highlighted == 1) {
176                 vector hl_size;
177                 hl_size_x = vsize_x * l + vsize_x * 0.2;
178                 hl_size_y = vsize_y * 1.1;
179                 hl_size_z = 0;
180                 if(minus)
181                         hl_size_x = hl_size_x + vsize_x;
182
183                 vector hl_pos;
184                 hl_pos_x = pos_x - lettersize/10;
185                 hl_pos_y = pos_y - lettersize/20;
186                 hl_pos_z = 0;
187
188                 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
189         }
190
191         if (stroke == 1)
192                 num_color = '1 1 1';
193         else
194                 num_color = rgb;
195
196         if(minus)
197         {
198                 if (stroke == 1)
199                         drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200                 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
201                 pos_x += lettersize;
202         } else if(plus)
203         {
204                 if (stroke == 1)
205                         drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206                 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
207                 pos_x += lettersize;
208         }
209
210         for(i = 0; i < l; ++i)
211         {
212                 tmp = substring(str, i, 1);
213                 if (stroke == 1)
214                         drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215                 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
216                 pos_x += lettersize;
217         }
218 }
219
220 // color the number differently based on how big it is (used in the health/armor panel)
221 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
222 {
223         vector color;
224         if(x > 200) {
225                 color_x = 0;
226                 color_y = 1;
227                 color_z = 0;
228         }
229         else if(x > 150) {
230                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
231                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
232                 color_z = 0;
233         }
234         else if(x > 100) {
235                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
236                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
237                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
238         }
239         else if(x > 50) {
240                 color_x = 1;
241                 color_y = 1;
242                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
243         }
244         else if(x > 20) {
245                 color_x = 1;
246                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
247                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
248         }
249         else {
250                 color_x = 1;
251                 color_y = 0;
252                 color_z = 0;
253         }
254         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
255 }
256
257 float stringwidth_colors(string s, vector theSize)
258 {
259         return stringwidth(s, TRUE, theSize);
260 }
261
262 float stringwidth_nocolors(string s, vector theSize)
263 {
264         return stringwidth(s, FALSE, theSize);
265 }
266
267 #define CENTERPRINT_MAX_LINES 30
268 string centerprint_messages[CENTERPRINT_MAX_LINES];
269 float centerprint_width[CENTERPRINT_MAX_LINES];
270 vector centerprint_start;
271 float centerprint_expire;
272 float centerprint_num;
273 float centerprint_offset_hint;
274 vector centerprint_fontsize;
275
276 void centerprint(string strMessage)
277 {
278         float i, j, n, hcount;
279         string s;
280
281         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
282
283         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
284
285         if(cvar("scr_centertime") <= 0)
286                 return;
287
288         if(strMessage == "")
289                 return;
290
291         // strip trailing newlines
292         j = strlen(strMessage) - 1;
293         while(substring(strMessage, j, 1) == "\n" && j >= 0)
294                 j = j - 1;
295         strMessage = substring(strMessage, 0, j + 1);
296
297         if(strMessage == "")
298                 return;
299
300         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
301         j = 0;
302         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
303                 j = j + 1;
304         strMessage = substring(strMessage, j, strlen(strMessage) - j);
305         centerprint_offset_hint = j;
306
307         if(strMessage == "")
308                 return;
309
310         // if we get here, we have a message. Initialize its height.
311         centerprint_num = 0;
312
313         n = tokenizebyseparator(strMessage, "\n");
314         i = hcount = 0;
315         for(j = 0; j < n; ++j)
316         {
317                 getWrappedLine_remaining = argv(j);
318                 while(getWrappedLine_remaining)
319                 {
320                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
321                         if(centerprint_messages[i])
322                                 strunzone(centerprint_messages[i]);
323                         centerprint_messages[i] = strzone(s);
324                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
325                         ++i;
326
327                         // half height for empty lines looks better
328                         if(s == "")
329                                 hcount += 0.5;
330                         else
331                                 hcount += 1;
332
333                         if(i >= CENTERPRINT_MAX_LINES)
334                                 break;
335                 }
336         }
337
338         float h, havail;
339         h = centerprint_fontsize_y*hcount;
340
341         havail = vid_conheight;
342         if(cvar("con_chatpos") < 0)
343                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
344         if(havail > vid_conheight - 70)
345                 havail = vid_conheight - 70; // avoid overlapping HUD
346
347         centerprint_start_x = 0;
348
349 #if 0
350         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
351
352         // here, the centerprint would cover the crosshair. REALLY BAD.
353         forbiddenmin = vid_conheight * 0.5 - h - 16;
354         forbiddenmax = vid_conheight * 0.5 + 16;
355
356         allowedmin = scoreboard_bottom;
357         allowedmax = havail - h;
358         preferred = (havail - h)/2;
359
360
361         // possible orderings (total: 4! / 4 = 6)
362         //  allowedmin allowedmax forbiddenmin forbiddenmax
363         //  forbiddenmin forbiddenmax allowedmin allowedmax
364         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
365         {
366                 // forbidden doesn't matter in this case
367                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
368         }
369         //  allowedmin forbiddenmin allowedmax forbiddenmax
370         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
371         {
372                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
373         }
374         //  allowedmin forbiddenmin forbiddenmax allowedmax
375         else if(allowedmin < forbiddenmin)
376         {
377                 // make sure the forbidden zone is not covered
378                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
379                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
380                 else
381                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
382         }
383         //  forbiddenmin allowedmin allowedmax forbiddenmax
384         else if(allowedmax < forbiddenmax)
385         {
386                 // it's better to leave the allowed zone (overlap with scoreboard) than
387                 // to cover the forbidden zone (crosshair)
388                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
389                         centerprint_start_y = forbiddenmax;
390                 else
391                         centerprint_start_y = forbiddenmin;
392         }
393         //  forbiddenmin allowedmin forbiddenmax allowedmax
394         else
395         {
396                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
397         }
398 #else
399         centerprint_start_y =
400                 min(
401                         max(
402                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
403                                 (havail - h)/2
404                         ),
405                         havail - h
406                 );
407 #endif
408
409         centerprint_num = i;
410         centerprint_expire = time + cvar("scr_centertime");
411 }
412
413 void HUD_DrawCenterPrint (void)
414 {
415         float i;
416         vector pos;
417         string ts;
418         float a;
419
420         //if(time > centerprint_expire)
421         //      return;
422
423         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
424         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
425         //sz = 1.2 / (a + 0.2);
426
427         if(a <= 0)
428                 return;
429
430         pos = centerprint_start;
431         for (i=0; i<centerprint_num; i = i + 1)
432         {
433                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
434                 ts = centerprint_messages[i];
435                 if (ts != "")
436                 {
437                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
438                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
439                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
440                         pos_y = pos_y + centerprint_fontsize_y;
441                 }
442                 else
443                         // half height for empty lines looks better
444                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
445         }
446 }
447
448 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
449 {
450         position_x -= 2 / 3 * strlen(text) * scale_x;
451         drawstring(position, text, scale, rgb, alpha, flag);
452 }
453
454 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
455 {
456         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
457         drawstring(position, text, scale, rgb, alpha, flag);
458 }
459
460 // return the string of the given race place
461 string race_PlaceName(float pos) {
462         if(pos == 1)
463                 return "1st";
464         else if(pos == 2)
465                 return "2nd";
466         else if(pos == 3)
467                 return "3rd";
468         else
469                 return strcat(ftos(pos), "th");
470 }
471
472 // return the string of the onscreen race timer
473 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
474 {
475         string col;
476         string timestr;
477         string cpname;
478         string lapstr;
479         lapstr = "";
480
481         if(histime == 0) // goal hit
482         {
483                 if(mytime > 0)
484                 {
485                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
486                         col = "^1";
487                 }
488                 else if(mytime == 0)
489                 {
490                         timestr = "+0.0";
491                         col = "^3";
492                 }
493                 else
494                 {
495                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
496                         col = "^2";
497                 }
498
499                 if(lapdelta > 0)
500                 {
501                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
502                         col = "^2";
503                 }
504                 else if(lapdelta < 0)
505                 {
506                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
507                         col = "^1";
508                 }
509         }
510         else if(histime > 0) // anticipation
511         {
512                 if(mytime >= histime)
513                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
514                 else
515                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
516                 col = "^3";
517         }
518         else
519                 col = "^7";
520
521         if(cp == 254)
522                 cpname = "Start line";
523         else if(cp == 255)
524                 cpname = "Finish line";
525         else if(cp)
526                 cpname = strcat("Intermediate ", ftos(cp));
527         else
528                 cpname = "Finish line";
529
530         if(histime < 0)
531                 return strcat(col, cpname);
532         else if(hisname == "")
533                 return strcat(col, cpname, " (", timestr, ")");
534         else
535                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
536 }
537
538 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
539 float race_CheckName(string net_name) {
540         float i;
541         for (i=RANKINGS_CNT-1;i>=0;--i)
542                 if(grecordholder[i] == net_name)
543                         return i+1;
544         return 0;
545 }
546
547 /*
548 ==================
549 HUD panels
550 ==================
551 */
552
553 string HUD_Panel_GetName(float id)
554 {
555         switch(id) {
556                 case 0: return "weaponicons"; break;
557                 case 1: return "inventory"; break;
558                 case 2: return "powerups"; break;
559                 case 3: return "healtharmor"; break;
560                 case 4: return "notify"; break;
561                 case 5: return "timer"; break;
562                 case 6: return "radar"; break;
563                 case 7: return "score"; break;
564                 case 8: return "racetimer"; break;
565                 case 9: return "vote"; break;
566                 case 10: return "modicons"; break;
567                 case 11: return "pressedkeys"; break;
568                 default: return "";
569         }
570 }
571
572 // Save the config
573 void HUD_Panel_ExportCfg(string cfgname)
574 {
575         float fh;
576         fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
577         if(fh >= 0)
578         {
579                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
580                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
581                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
582                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
583                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
584                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
585                 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
586                 fputs(fh, "\n");
587
588                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
589                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
590                 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
591                 fputs(fh, "\n");
592
593                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
594                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
595                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
596                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
597                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
598                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
599                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
600                 fputs(fh, "\n");
601
602                 // common cvars for all panels
603                 float i;
604                 for (i = 0; i < panel_cnt; ++i)
605                 {
606                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
607                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
608                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
609                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
610                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
611                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
612                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
613                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
614                         switch(i) {
615                                 case 0:
616                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
617                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
618                                         break;
619                                 case 1:
620                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
621                                         break;
622                                 case 2:
623                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
624                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
625                                         break;
626                                 case 3:
627                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
628                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
629                                         break;
630                                 case 9:
631                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
632                                         break;
633                         }
634                         fputs(fh, "\n");
635                 }
636
637                 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
638         }
639         fclose(fh);
640 }
641
642 vector HUD_Panel_GetMinSize(float id)
643 {
644         vector mySize;
645         switch(id) {
646                 case 0: 
647                         mySize_x = 1/10; // at least 1/10 * height
648                         mySize_y = 1/26; // at least 1/26 * width
649                         break;
650                 case 1: 
651                         if(cvar("hud_inventory_onlycurrent"))
652                                 mySize_y = 2/5; //  2/5 width
653                         else
654                                 mySize_x = 0.7; // at least 0.7 * height
655                         break;
656                 case 3: 
657                         if(cvar("hud_healtharmor") == 2)
658                                 mySize_y = 0.23; // 0.23 * width, trial and error...
659                         break;
660                 case 5: 
661                         mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
662                         break;
663                 case 7: 
664                         mySize_y = 1/4; // 1/4 * width
665                         break;
666                 case 8: 
667                         mySize_y = 1/4; // 1/4 * width
668                         break;
669                 case 9: 
670                         mySize_y = 1/4; // 1/4 * width
671                         break;
672                 case 10: 
673                         mySize_y = 1/2; // 1/2 * width
674                         break;
675                 case 11: 
676                         mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
677                         break;
678         }
679         return mySize;
680 }
681
682 // return active status of panel
683 float HUD_Panel_CheckActive(float id)
684 {
685         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
686                 return 1;
687         return 0;
688 }
689
690 // return size of given panel
691 vector HUD_Panel_GetSize(float id)
692 {
693         vector mySize;
694         mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
695
696         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
697
698         return mySize;
699 }
700
701 // return pos of given panel
702 vector HUD_Panel_GetPos(float id)
703 {
704         vector pos;
705         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
706
707         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
708
709         if (pos_x < 0)
710                 pos_x = vid_conwidth + pos_x;
711         if (pos_y < 0)
712                 pos_y = vid_conheight + pos_y;
713         return pos;
714 }
715
716 float HUD_Panel_GetBorder(float id)
717 {
718         string border;
719         border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
720         if(border == "")
721                 border = cvar_string("hud_bg_border");
722         return stof(border);
723 }
724
725 vector HUD_Panel_GetColor(float id)
726 {
727         float f;
728         vector color_vec;
729         string color;
730         color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
731         color_vec = stov(color);
732         if(color == "") {
733                 color = cvar_string("hud_bg_color");
734                 color_vec = stov(color);
735                 if(color == "shirt") {
736                         f = stof(getplayerkey(self.sv_entnum, "colors"));
737                         color_vec = colormapPaletteColor(floor(f / 16), 0);
738                 }
739                 else if(color == "pants") {
740                         f = stof(getplayerkey(self.sv_entnum, "colors"));
741                         color_vec = colormapPaletteColor(mod(f, 16), 1);
742                 }
743         }
744         else if(color == "shirt") {
745                 f = stof(getplayerkey(self.sv_entnum, "colors"));
746                 color_vec = colormapPaletteColor(floor(f / 16), 0);
747         }
748         else if(color == "pants") {
749                 f = stof(getplayerkey(self.sv_entnum, "colors"));
750                 color_vec = colormapPaletteColor(mod(f, 16), 1);
751         }
752         return color_vec;
753 }
754
755 vector HUD_Panel_Dock_GetColor(void)
756 {
757         float f;
758         vector color_vec;
759         string color;
760         color = cvar_string("hud_dock_color");
761         color_vec = stov(color);
762         if(color == "shirt") {
763                 f = stof(getplayerkey(self.sv_entnum, "colors"));
764                 color_vec = colormapPaletteColor(floor(f / 16), 0);
765         }
766         else if(color == "pants") {
767                 f = stof(getplayerkey(self.sv_entnum, "colors"));
768                 color_vec = colormapPaletteColor(mod(f, 16), 1);
769         }
770         return color_vec;
771 }
772
773 float HUD_Panel_GetAlpha(float id)
774 {
775         string alpha;
776         alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
777         if(alpha == "")
778                 alpha = cvar_string("hud_bg_alpha");
779         return stof(alpha);
780 }
781
782 float HUD_Panel_GetPadding(float id)
783 {
784         string padding;
785         padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
786         if(padding == "")
787                 padding = cvar_string("hud_bg_padding");
788         return stof(padding);
789 }
790
791 // draw the background/borders
792 void HUD_Panel_DrawBg(float id, vector pos, vector mySize)
793 {
794         float alpha;
795
796         if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
797                 return;
798
799         string bg;
800         bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
801         if(bg == "")
802                 bg = cvar_string("hud_bg");
803
804         if(bg == "0" && hud_configure) {
805                 bg = "border"; // we probably want to see a background in config mode at all times...
806                 alpha = cvar("hud_configure_bg_minalpha");
807         }
808
809         if(bg != "0")
810         {
811                 float border;
812                 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
813
814                 vector color;
815                 color = HUD_Panel_GetColor(id);
816
817                 if(!alpha)
818                         alpha = HUD_Panel_GetAlpha(id);
819
820                 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
821         }
822 }
823
824 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
825 {
826 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
827         string pic;
828         pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
829         if(vertical) {
830                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
831                 if(mySize_y/mySize_x > 2)
832                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
833                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
834         } else {
835                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
836                 if(mySize_x/mySize_y > 2)
837                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
838                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
839         }
840 }
841
842 vector HUD_Panel_GetProgressBarColor(string item)
843 {
844         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
845 }
846
847 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
848 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
849 {
850         float i;
851
852         vector myTarget;
853         myTarget = myPos;
854
855         vector targPos;
856         vector targSize;
857         vector myCenter;
858         vector targCenter;
859         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
860         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
861
862         for (i = 0; i < panel_cnt; ++i) {
863                 if(i == id || !HUD_Panel_CheckActive(i))
864                         continue;
865
866                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
867                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
868
869                 if(myPos_y + mySize_y < targPos_y)
870                         continue;
871                 if(myPos_y > targPos_y + targSize_y)
872                         continue;
873
874                 if(myPos_x + mySize_x < targPos_x)
875                         continue;
876                 if(myPos_x > targPos_x + targSize_x)
877                         continue;
878
879                 // OK, there IS a collision.
880
881                 myCenter_x = myPos_x + 0.5 * mySize_x;
882                 myCenter_y = myPos_y + 0.5 * mySize_y;
883
884                 targCenter_x = targPos_x + 0.5 * targSize_x;
885                 targCenter_y = targPos_y + 0.5 * targSize_y;
886
887                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
888                 {
889                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
890                                 myTarget_x = targPos_x - mySize_x;
891                         else // push it upwards
892                                 myTarget_y = targPos_y - mySize_y;
893                 }
894                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
895                 {
896                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
897                                 myTarget_x = targPos_x + targSize_x;
898                         else // push it upwards
899                                 myTarget_y = targPos_y - mySize_y;
900                 }
901                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
902                 {
903                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
904                                 myTarget_x = targPos_x - mySize_x;
905                         else // push it downwards
906                                 myTarget_y = targPos_y + targSize_y;
907                 }
908                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
909                 {
910                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
911                                 myTarget_x = targPos_x + targSize_x;
912                         else // push it downwards
913                                 myTarget_y = targPos_y + targSize_y;
914                 }
915         }
916
917         return myTarget;
918 }
919
920 void HUD_Panel_SetPos(float id, vector pos)
921 {
922         vector oldPos;
923         oldPos = HUD_Panel_GetPos(id);
924
925         vector mySize;
926         mySize = HUD_Panel_GetSize(id);
927
928         if(cvar("hud_configure_checkcollisions"))
929                 pos = HUD_Panel_CheckMove(id, pos, mySize);
930
931         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
932         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
933
934         if(cvar("hud_configure_grid"))
935         {
936                 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
937                 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
938         }
939
940         if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
941                 pos_x = pos_x - vid_conwidth;
942         if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
943                 pos_y = pos_y - vid_conheight;
944
945         string s;
946         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
947
948         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
949 }
950
951 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
952 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
953 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
954 {
955         float i;
956
957         vector myTarget;
958         myTarget = mySize;
959
960         vector targPos;
961         vector targSize;
962         vector myCenter;
963         vector targCenter;
964         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
965         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
966
967         for (i = 0; i < panel_cnt; ++i) {
968                 if(i == id || !HUD_Panel_CheckActive(i))
969                         continue;
970
971                 targPos = HUD_Panel_GetPos(i);
972                 targSize = HUD_Panel_GetSize(i);
973
974                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
975                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
976
977                 if(myPos_y + mySize_y < targPos_y)
978                         continue;
979                 if(myPos_y > targPos_y + targSize_y)
980                         continue;
981
982                 if(myPos_x + mySize_x < targPos_x)
983                         continue;
984                 if(myPos_x > targPos_x + targSize_x)
985                         continue;
986
987                 // OK, there IS a collision.
988
989                 myCenter_x = myPos_x + 0.5 * mySize_x;
990                 myCenter_y = myPos_y + 0.5 * mySize_y;
991
992                 targCenter_x = targPos_x + 0.5 * targSize_x;
993                 targCenter_y = targPos_y + 0.5 * targSize_y;
994
995                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y && resizeCorner != 1) // top left (of target panel)
996                 {
997                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
998                                 myTarget_x = targPos_x - myPos_x;
999                         else // push it upwards
1000                                 myTarget_y = targPos_y - myPos_y;
1001                 }
1002                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y && resizeCorner != 2) // top right
1003                 {
1004                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1005                                 myTarget_x = targPos_x + targSize_x;
1006                         else // push it upwards
1007                                 myTarget_y = targPos_y - myPos_y;
1008                 }
1009                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y && resizeCorner != 3) // bottom left
1010                 {
1011                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1012                                 myTarget_x = targPos_x - myPos_x;
1013                         else // push it downwards
1014                                 myTarget_y = targPos_y + targSize_y;
1015                 }
1016                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y && resizeCorner != 4) // bottom right
1017                 {
1018                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1019                                 myTarget_x = targPos_x + targSize_x;
1020                         else // push it downwards
1021                                 myTarget_y = targPos_y + targSize_y;
1022                 }
1023         }
1024
1025         return myTarget;
1026 }
1027
1028 void HUD_Panel_SetPosSize(float id, vector resizeorigin)
1029 {
1030         vector mySize, myPos;
1031         vector oldSize, oldPos;
1032
1033         if(resizeCorner == 1) {
1034                 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1035                 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1036         } else if(resizeCorner == 2) {          
1037                 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1038                 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1039         } else if(resizeCorner == 3) {
1040                 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1041                 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1042         } else { // resizeCorner == 4
1043                 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1044                 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1045         }
1046
1047         // cap against panel's own limits
1048         vector minSize;
1049         minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa // TODO: this likely fails at minlimit now // hmm actually seems like it doesnt? :o
1050
1051         mySize_x = max(minSize_x * mySize_y, mySize_x);
1052         mySize_y = max(minSize_y * mySize_x, mySize_y);
1053
1054         // needed?
1055         oldPos = HUD_Panel_GetPos(id);
1056         oldSize = HUD_Panel_GetSize(id);
1057
1058         // collision testing|
1059         // -----------------+
1060
1061         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1062         if(resizeCorner == 1) {
1063                 myPos_x = resizeorigin_x - mySize_x;
1064                 myPos_y = resizeorigin_y - mySize_y;
1065         } else if(resizeCorner == 2) {
1066                 myPos_x = resizeorigin_x;
1067                 myPos_y = resizeorigin_y - mySize_y;
1068         } else if(resizeCorner == 3) {
1069                 myPos_x = resizeorigin_x - mySize_x;
1070                 myPos_y = resizeorigin_y;
1071         } else { // resizeCorner == 4
1072                 myPos_x = resizeorigin_x;
1073                 myPos_y = resizeorigin_y;
1074         }
1075
1076         // left/top screen edges
1077         mySize_x = min(myPos_x + mySize_x, mySize_x);
1078         mySize_y = min(myPos_y + mySize_y, mySize_y);
1079
1080         // bottom/right screen edges
1081         mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth - myPos_x); // TODO: make this a min like above, move 0.025 stuff elsewhere
1082         mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight - myPos_y);
1083
1084         if(cvar("hud_configure_grid"))
1085         {
1086                 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1087                 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1088         }
1089
1090         // do another pos check, as size might have changed by now
1091         if(resizeCorner == 1) {
1092                 myPos_x = resizeorigin_x - mySize_x;
1093                 myPos_y = resizeorigin_y - mySize_y;
1094         } else if(resizeCorner == 2) {
1095                 myPos_x = resizeorigin_x;
1096                 myPos_y = resizeorigin_y - mySize_y;
1097         } else if(resizeCorner == 3) {
1098                 myPos_x = resizeorigin_x - mySize_x;
1099                 myPos_y = resizeorigin_y;
1100         } else { // resizeCorner == 4
1101                 myPos_x = resizeorigin_x;
1102                 myPos_y = resizeorigin_y;
1103         }
1104         /*
1105
1106         if(cvar("hud_configure_checkcollisions")) {
1107                 mySize = HUD_Panel_CheckResize(id, myPos, mySize);
1108                 myPos = HUD_Panel_CheckMove(id, myPos, mySize);
1109         }
1110
1111         if(oldSize_x == mySize_x)
1112                 myPos_x = oldPos_x;
1113         if(oldSize_y == mySize_y)
1114                 myPos_y = oldPos_y;
1115
1116         myPos_x = bound(0, myPos_x, vid_conwidth - mySize_x);
1117         myPos_y = bound(0, myPos_y, vid_conheight - mySize_y);
1118
1119         if(cvar("hud_configure_grid"))
1120         {
1121                 myPos_x = floor(myPos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1122                 myPos_y = floor(myPos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1123         }
1124
1125         if (myPos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
1126                 myPos_x = myPos_x - vid_conwidth;
1127         if (myPos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
1128                 myPos_y = myPos_y - vid_conheight;
1129         */
1130
1131         string s;
1132         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1133         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1134
1135         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1136         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1137 }
1138
1139 float mouseClicked;
1140 float prevMouseClicked; // previous state
1141 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1142 {
1143         prevMouseClicked = mouseClicked;
1144         if(nPrimary == K_MOUSE1)
1145         {
1146                 if(bInputType == 0) { // key pressed
1147                         mouseClicked = 1;
1148                         return true;
1149                 }
1150                 if(bInputType == 1) {// key released
1151                         mouseClicked = 0;
1152                         return true;
1153                 }
1154         }
1155         return false;
1156 }
1157
1158 void HUD_Panel_Mouse()
1159 {
1160         if(mouseClicked == 0) {
1161                 highlightedPanel = -1;
1162                 highlightedAction = 0;
1163         }
1164
1165         mousepos = mousepos + getmousepos();
1166
1167         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1168         mousepos_y = bound(0, mousepos_y, vid_conheight);
1169
1170         drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1171
1172         if(mouseClicked)
1173         {
1174                 float i, border;
1175                 vector panelPos;
1176                 vector panelSize;
1177
1178                 for(i = 0; i <= panel_cnt; ++i)
1179                 {
1180                         panelPos = HUD_Panel_GetPos(i);
1181                         panelSize = HUD_Panel_GetSize(i);
1182                         border = HUD_Panel_GetBorder(i);
1183                         if(prevMouseClicked == 0) {
1184                                 // move
1185                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1186                                 {
1187                                         highlightedPanel = i;
1188                                         highlightedAction = 1;
1189                                 }
1190                                 // resize from topleft border
1191                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1192                                 {
1193                                         highlightedPanel = i;
1194                                         highlightedAction = 2;
1195                                         resizeCorner = 1;
1196                                 }
1197                                 // resize from topright border
1198                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1199                                 {
1200                                         highlightedPanel = i;
1201                                         highlightedAction = 2;
1202                                         resizeCorner = 2;
1203                                 }
1204                                 // resize from bottomleft border
1205                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1206                                 {
1207                                         highlightedPanel = i;
1208                                         highlightedAction = 2;
1209                                         resizeCorner = 3;
1210                                 }
1211                                 // resize from bottomright border
1212                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1213                                 {
1214                                         highlightedPanel = i;
1215                                         highlightedAction = 2;
1216                                         resizeCorner = 4;
1217                                 }
1218                         }
1219
1220                         if(highlightedPanel == i)
1221                         {
1222                                 if(prevMouseClicked == 0)
1223                                 {
1224                                         if(highlightedAction == 1)
1225                                                 panel_click_distance = mousepos - panelPos;
1226                                         else if(highlightedAction == 2)
1227                                         {
1228                                                 if(resizeCorner == 1) {
1229                                                         panel_click_distance = mousepos - panelPos;
1230                                                         panel_click_resizeorigin = panelPos + panelSize;
1231                                                 } else if(resizeCorner == 2) {
1232                                                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1233                                                         panel_click_distance_y = mousepos_y - panelPos_y;
1234                                                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1235                                                 } else if(resizeCorner == 3) {
1236                                                         panel_click_distance_x = mousepos_x - panelPos_x;
1237                                                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1238                                                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1239                                                 } else if(resizeCorner == 4) {
1240                                                         panel_click_distance = panelSize - mousepos + panelPos;
1241                                                         panel_click_resizeorigin = panelPos;
1242                                                 }
1243                                         }       
1244                                 }
1245
1246                                 if(highlightedAction == 1)
1247                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1248                                 else if(highlightedAction == 2)
1249                                         HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
1250                         }
1251                 }
1252         }
1253         prevMouseClicked = mouseClicked;
1254 }
1255
1256 // Weapon icons (#0)
1257 //
1258 float weaponspace[10];
1259 void HUD_WeaponIcons_Clear()
1260 {
1261         float idx;
1262         for(idx = 0; idx < 10; ++idx)
1263                 weaponspace[idx] = 0;
1264 }
1265
1266 entity weaponorder[WEP_MAXCOUNT];
1267
1268 void weaponorder_swap(float i, float j, entity pass)
1269 {
1270         entity h;
1271         h = weaponorder[i];
1272         weaponorder[i] = weaponorder[j];
1273         weaponorder[j] = h;
1274 }
1275
1276 float weaponorder_cmp(float i, float j, entity pass)
1277 {
1278         float d;
1279         d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1280         if(d)
1281                 return d;
1282         d = weaponorder[i].weapon - weaponorder[j].weapon;
1283         return d;
1284 }
1285
1286 void HUD_WeaponIcons()
1287 {
1288         float id = 0;
1289         float alpha, stat_weapons; // "constants"
1290         vector pos, mySize, accuracy_color;
1291         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1292
1293         pos = HUD_Panel_GetPos(id);
1294         mySize = HUD_Panel_GetSize(id);
1295
1296         stat_weapons = getstati(STAT_WEAPONS);
1297         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1298         {
1299                 self = get_weaponinfo(i);
1300                 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1301                 {
1302                         weaponorder[weapon_cnt] = self;
1303                         ++weapon_cnt;
1304                 }
1305         }
1306         heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1307
1308         HUD_Panel_DrawBg(id, pos, mySize);
1309         float padding;
1310         padding = HUD_Panel_GetPadding(id);
1311         if(padding)
1312         {
1313                 pos += '1 1 0' * padding;
1314                 mySize -= '2 2 0' * padding;
1315         }
1316
1317         // hits
1318         weapon_stats = getstati(STAT_DAMAGE_HITS);
1319         weapon_number = weapon_stats & 63;
1320         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1321         // fired
1322         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1323         weapon_number = weapon_stats & 63;
1324         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1325
1326         if(cvar_or("hud_weaponicons_fade", 1))
1327         {
1328                 fade = 3.2 - 2 * (time - weapontime);
1329                 fade = bound(0.7, fade, 1);
1330         }
1331         else
1332                 fade = 1;
1333
1334         HUD_WeaponIcons_Clear();
1335
1336         float rows, columns;
1337         rows = mySize_y/mySize_x;
1338         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1339         //                               ^^^ weapon icon aspect goes here
1340
1341         columns = ceil(WEP_COUNT/rows);
1342         float row, column;
1343         for(i = 0; i < weapon_cnt; ++i)
1344         {
1345                 self = weaponorder[i];
1346                 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1347                 {
1348                         weapid = self.impulse;
1349
1350                         alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1351
1352                         weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1353                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1354
1355                         // draw background behind currently selected weapon
1356                         if(self.weapon == activeweapon)
1357                                 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1358
1359                         // draw the weapon accuracy on the HUD
1360                         if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1361                         {
1362                                 if(weapon_damage)
1363                                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
1364
1365                                 accuracy_color = HUD_AccuracyColor(weapon_stats);
1366                                 if(weapon_damage)
1367                                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL);
1368                         }
1369
1370                         // draw the weapon icon
1371                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1372
1373                         if(cvar_or("hud_weaponicons_number", 1))
1374                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1375                 }
1376
1377                 ++row;
1378                 if(row >= rows)
1379                 {
1380                         row = 0;
1381                         ++column;
1382                 }
1383         }
1384
1385 }
1386
1387 // Inventory (#1)
1388 //
1389 float GetAmmoStat(float i)
1390 {
1391         switch(i)
1392         {
1393                 case 0: return STAT_SHELLS;
1394                 case 1: return STAT_NAILS;
1395                 case 2: return STAT_ROCKETS;
1396                 case 3: return STAT_CELLS;
1397                 case 4: return STAT_FUEL;
1398                 default: return -1;
1399         }
1400 }
1401
1402 float GetAmmoItemCode(float i)
1403 {
1404         switch(i)
1405         {
1406                 case 0: return IT_SHELLS;
1407                 case 1: return IT_NAILS;
1408                 case 2: return IT_ROCKETS;
1409                 case 3: return IT_CELLS;
1410                 case 4: return IT_FUEL;
1411                 default: return -1;
1412         }
1413 }
1414
1415 string GetAmmoPicture(float i)
1416 {
1417         switch(i)
1418         {
1419                 case 0: return "ammo_shells";
1420                 case 1: return "ammo_bullets";
1421                 case 2: return "ammo_rockets";
1422                 case 3: return "ammo_cells";
1423                 case 4: return "ammo_fuel";
1424                 default: return "";
1425         }
1426 }
1427
1428 void HUD_Inventory()
1429 {
1430         float id = 1;
1431         float i;
1432         float stat_items;
1433
1434         vector pos, mySize, mysize, mypos;
1435         pos = HUD_Panel_GetPos(id);
1436         mySize = HUD_Panel_GetSize(id);
1437
1438         HUD_Panel_DrawBg(id, pos, mySize);
1439         float padding;
1440         padding = HUD_Panel_GetPadding(id);
1441         if(padding)
1442         {
1443                 pos += '1 1 0' * padding;
1444                 mySize -= '2 2 0' * padding;
1445         }
1446
1447         // ammo
1448         stat_items = getstati(STAT_ITEMS);
1449         for (i = 0; i < 4; ++i) {
1450                 float a;
1451                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1452                 if(hud_configure)
1453                         a = 100;
1454
1455                 if(cvar("hud_inventory_onlycurrent")) {
1456                         if (stat_items & GetAmmoItemCode(i)) {
1457                                 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1458                                 if(a < 10)
1459                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1460                                 else
1461                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1462                         }
1463                 } else {
1464                         if (a > 0) {
1465                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1466                                         switch (i) {
1467                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1468                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1469                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1470                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1471                                         }
1472                                         mysize_x = 0.25 * mySize_x;
1473                                         mysize_y = mySize_y;
1474                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1475                                         switch (i) {
1476                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1477                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1478                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1479                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1480                                         }
1481                                         mysize_x = 0.5 * mySize_x;
1482                                         mysize_y = 0.5 * mySize_y;
1483                                 } else { // arrange vertically
1484                                         switch (i) {
1485                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1486                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1487                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1488                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1489                                         }
1490                                         mysize_x = mySize_x;
1491                                         mysize_y = 0.25 * mySize_y;
1492                                 }
1493
1494                                 if (stat_items & GetAmmoItemCode(i))
1495                                         drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1496                                 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1497                                 if (a < 10) {
1498                                         if(stat_items & GetAmmoItemCode(i))
1499                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1500                                         else
1501                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1502                                 } else {
1503                                         if(stat_items & GetAmmoItemCode(i))
1504                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1505                                         else
1506                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1507                                 }
1508                         }
1509                 }
1510         }
1511 }
1512
1513
1514 // Powerups (#2)
1515 //
1516 void HUD_Powerups() {
1517         float id = 2;
1518         float stat_items;
1519         stat_items = getstati(STAT_ITEMS);
1520
1521         if(!hud_configure)
1522         {
1523                 if not(stat_items & IT_STRENGTH)
1524                         if not(stat_items & IT_INVINCIBLE)
1525                                 return;
1526
1527                 if (getstati(STAT_HEALTH) <= 0)
1528                         return;
1529         }
1530
1531         vector pos, mySize;
1532         pos = HUD_Panel_GetPos(id);
1533         mySize = HUD_Panel_GetSize(id);
1534
1535         HUD_Panel_DrawBg(id, pos, mySize);
1536         float padding;
1537         padding = HUD_Panel_GetPadding(id);
1538         if(padding)
1539         {
1540                 pos += '1 1 0' * padding;
1541                 mySize -= '2 2 0' * padding;
1542         }
1543
1544         float strength_time, shield_time;
1545
1546         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1547         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1548
1549         if(hud_configure)
1550         {
1551                 strength_time = 15;
1552                 shield_time = 27;
1553         }
1554
1555         float len;
1556
1557         vector barpos, barsize;
1558         vector picpos;
1559         vector numpos;
1560
1561         string leftname, rightname;
1562         float leftcnt, rightcnt;
1563         float leftexact, rightexact;
1564         float leftalpha, rightalpha;
1565         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1566                 leftname = "strength";
1567                 leftcnt = ceil(strength_time);
1568                 leftexact = strength_time;
1569
1570                 rightname = "shield";
1571                 rightcnt = ceil(shield_time);
1572                 rightexact = shield_time;
1573         } else {
1574                 leftname = "shield";
1575                 leftcnt = ceil(shield_time);
1576                 leftexact = shield_time;
1577
1578                 rightname = "strength";
1579                 rightcnt = ceil(strength_time);
1580                 rightexact = strength_time;
1581         }
1582         leftalpha = bound(0, leftexact, 1);
1583         rightalpha = bound(0, rightexact, 1);
1584
1585         if (mySize_x/mySize_y > 4)
1586         {
1587                 if(leftcnt)
1588                 {
1589                         len = strlen(ftos(leftcnt));
1590
1591                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1592                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1593                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1594                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1595                                 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1596                         } else {
1597                                 barpos = pos;
1598                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1599                                 picpos = pos;
1600                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1601                         }
1602
1603                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1604                         if(leftcnt <= 5)
1605                                 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1606                         else
1607                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1608                         HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1609                 }
1610
1611                 if(rightcnt)
1612                 {
1613                         len = strlen(ftos(rightcnt));
1614
1615                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1616                                 barpos = pos + eX * 0.5 * mySize_x;
1617                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1618                                 picpos = pos + eX * 0.5 * mySize_x;
1619                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1620                         } else {
1621                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1622                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1623                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1624                                 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1625                         }
1626
1627                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1628                         if(rightcnt <= 5)
1629                                 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1630                         else
1631                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1632                         HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1633                 }
1634         }
1635         else if (mySize_x/mySize_y > 1.5)
1636         {
1637                 if(leftcnt)
1638                 {
1639                         len = strlen(ftos(leftcnt));
1640
1641                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1642                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1643                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1644                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1645                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1646                         } else {
1647                                 barpos = pos;
1648                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1649                                 picpos = pos;
1650                                 numpos = picpos + eX * 0.5 * mySize_y;
1651                         }
1652
1653                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1654                         if(leftcnt <= 5)
1655                                 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1656                         else
1657                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1658                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1659                 }
1660
1661                 if(rightcnt)
1662                 {
1663                         len = strlen(ftos(rightcnt));
1664
1665                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1666                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1667                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1668                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1669                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1670                         } else {
1671                                 barpos = pos + eY * 0.5 * mySize_y;
1672                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1673                                 picpos = pos + eY * 0.5 * mySize_y;
1674                                 numpos = picpos + eX * 0.5 * mySize_y;
1675                         }
1676
1677                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1678                         if(rightcnt <= 5)
1679                                 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1680                         else
1681                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1682                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1683                 }
1684         }
1685         else
1686         {
1687                 if(leftcnt)
1688                 {
1689                         len = strlen(ftos(leftcnt));
1690
1691                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1692                                 barpos = pos;
1693                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1694                                 picpos = pos + eX * 0.05 * mySize_x;
1695                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1696                         } else {
1697                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1698                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1699                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1700                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1701                         }
1702
1703                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1704                         if(leftcnt <= 5)
1705                                 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1706                         else
1707                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1708                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1709                 }
1710
1711                 if(rightcnt)
1712                 {
1713                         len = strlen(ftos(rightcnt));
1714
1715                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1716                                 barpos = pos + eX * 0.5 * mySize_x;
1717                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1718                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1719                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1720                         } else {
1721                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1722                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1723                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1724                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1725                         }
1726
1727                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1728                         if(rightcnt <= 5)
1729                                 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1730                         else
1731                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1732                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1733                 }
1734         }
1735 }
1736
1737 // Health/armor (#3)
1738 //
1739 void HUD_HealthArmor(void)
1740 {
1741         float id = 3;
1742         vector pos, mySize;
1743         pos = HUD_Panel_GetPos(id);
1744         mySize = HUD_Panel_GetSize(id);
1745
1746         HUD_Panel_DrawBg(id, pos, mySize);
1747         float padding;
1748         padding = HUD_Panel_GetPadding(id);
1749         if(padding)
1750         {
1751                 pos += '1 1 0' * padding;
1752                 mySize -= '2 2 0' * padding;
1753         }
1754
1755         float armor, health;
1756         armor = getstati(STAT_ARMOR);
1757         health = getstati(STAT_HEALTH);
1758
1759         float fuel;
1760         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1761
1762         if(hud_configure)
1763         {
1764                 armor = 150;
1765                 health = 100;
1766                 fuel = 70;
1767         }
1768
1769         if(health <= 0)
1770                 return;
1771
1772         float len;
1773
1774         if(cvar("hud_healtharmor") == 2) // combined health and armor display
1775         {
1776                 vector v;
1777                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1778
1779                 float x;
1780                 x = floor(v_x + 1);
1781
1782                 if(v_z) // NOT fully armored
1783                 {
1784                         drawpic_skin(pos + eX * 3 * mySize_y, "health", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1785                         if(armor)
1786                                 drawpic_skin(pos + eX * 4 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg * armor / health, DRAWFLAG_NORMAL);
1787                 }
1788                 else
1789                 {
1790                         drawpic_skin(pos + eX * 4 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg * health / armor, DRAWFLAG_NORMAL);
1791                         if(armor)
1792                                 drawpic_skin(pos + eX * 3 * mySize_y, "armor", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1793                 }
1794                 HUD_DrawXNum_Colored(pos, x, 3, mySize_y, hud_alpha_fg); // draw the combined health and armor
1795         }
1796
1797         else
1798         {
1799                 vector barpos, barsize;
1800                 vector picpos;
1801                 vector numpos;
1802
1803                 string leftname, rightname;
1804                 float leftcnt, rightcnt;
1805                 float leftactive, rightactive;
1806                 float leftalpha, rightalpha;
1807                 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1808                         leftname = "armor";
1809                         leftcnt = armor;
1810                         if(leftcnt)
1811                                 leftactive = 1;
1812                         leftalpha = min((armor+10)/55, 1);
1813
1814                         rightname = "health";
1815                         rightcnt = health;
1816                         rightactive = 1;
1817                         rightalpha = 1;
1818                 } else {
1819                         leftname = "health";
1820                         leftcnt = health;
1821                         leftactive = 1;
1822                         leftalpha = 1;
1823
1824                         rightname = "armor";
1825                         rightcnt = armor;
1826                         if(rightcnt)
1827                                 rightactive = 1;
1828                         rightalpha = min((armor+10)/55, 1);
1829                 }
1830
1831                 if (mySize_x/mySize_y > 5)
1832                 {
1833                         if(leftactive)
1834                         {
1835                                 len = strlen(ftos(leftcnt));
1836
1837                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1838                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1839                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1840                                         picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1841                                         numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1842                                 } else {
1843                                         barpos = pos;
1844                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1845                                         picpos = pos;
1846                                         numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1847                                 }
1848
1849                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1850                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1851                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1852                         }
1853
1854                         if(rightactive)
1855                         {
1856                                 len = strlen(ftos(rightcnt));
1857
1858                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1859                                         barpos = pos + eX * 0.5 * mySize_x;
1860                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1861                                         picpos = pos + eX * 0.5 * mySize_x;
1862                                         numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1863                                 } else {
1864                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1865                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1866                                         picpos = pos + eX * mySize_x - eX * mySize_y;
1867                                         numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
1868                                 }
1869
1870                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1871                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1872                                 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_alpha_fg);
1873                         }
1874
1875                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1876                                 barpos = pos - eX * mySize_x * min(1, fuel/100);
1877                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1878                         } else {
1879                                 barpos = pos;
1880                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1881                         }
1882                         if(fuel)
1883                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1884                 }
1885                 else if (mySize_x/mySize_y > 2)
1886                 {
1887                         if(leftactive)
1888                         {
1889                                 len = strlen(ftos(leftcnt));
1890
1891                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1892                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
1893                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1894                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1895                                         numpos = picpos - eX * len * 0.5 * mySize_y;
1896                                 } else {
1897                                         barpos = pos;
1898                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1899                                         picpos = pos;
1900                                         numpos = picpos + eX * 0.5 * mySize_y;
1901                                 }
1902
1903                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1904                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1905                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1906                         }
1907
1908                         if(rightactive)
1909                         {
1910                                 len = strlen(ftos(rightcnt));
1911
1912                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1913                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1914                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1915                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1916                                         numpos = picpos - eX * len * 0.5 * mySize_y;
1917                                 } else {
1918                                         barpos = pos + eY * 0.5 * mySize_y;
1919                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1920                                         picpos = pos + eY * 0.5 * mySize_y;
1921                                         numpos = picpos + eX * 0.5 * mySize_y;
1922                                 }
1923
1924                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1925                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1926                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1927                         }
1928
1929                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1930                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1931                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1932                         } else {
1933                                 barpos = pos;
1934                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1935                         }
1936                         if(fuel)
1937                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1938                 }
1939                 else
1940                 {
1941                         if(leftactive)
1942                         {
1943                                 len = strlen(ftos(leftcnt));
1944
1945                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1946                                         barpos = pos;
1947                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1948                                         picpos = pos + eX * 0.05 * mySize_x;
1949                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1950                                 } else {
1951                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
1952                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1953                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
1954                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
1955                                 }
1956
1957                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1958                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1959                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1960                         }
1961
1962                         if(rightactive)
1963                         {
1964                                 len = strlen(ftos(rightcnt));
1965
1966                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1967                                         barpos = pos + eX * 0.5 * mySize_x;
1968                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1969                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1970                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1971                                 } else {
1972                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
1973                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1974                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
1975                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
1976                                 }
1977
1978                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1979                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1980                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1981                         }
1982
1983                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1984                                 barpos = pos;
1985                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1986                         } else {
1987                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
1988                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1989                         }
1990                         if(fuel)
1991                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1992                 }
1993         }
1994 }
1995
1996 // ___TODO___ !!!
1997 // Notification area (#4)
1998 //
1999 void HUD_Notify (void)
2000 {
2001         float id = 4;
2002         vector pos, mySize;
2003         pos = HUD_Panel_GetPos(id);
2004         mySize = HUD_Panel_GetSize(id);
2005
2006         HUD_Panel_DrawBg(id, pos, mySize);
2007         float padding;
2008         padding = HUD_Panel_GetPadding(id);
2009         if(padding)
2010         {
2011                 pos += '1 1 0' * padding;
2012                 mySize -= '2 2 0' * padding;
2013         }
2014
2015         string s;
2016         entity tm;
2017         if(spectatee_status && !intermission)
2018         {
2019                 drawfont = hud_bigfont;
2020                 if(spectatee_status == -1)
2021                         s = "^1Observing";
2022                 else
2023                         s = GetPlayerName(spectatee_status - 1);
2024                 // spectated player name between HUD and chat area, aligned to the left
2025                 pos_x = 0;
2026                 pos_y = - 50 - hud_fontsize_spec_y;
2027                 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
2028                 drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
2029                 drawfont = hud_font;
2030
2031                 // spectator text in the upper right corner
2032                 if(spectatee_status == -1)
2033                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2034                 else
2035                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2036
2037                 if(spectatee_status == -1)
2038                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2039                 else
2040                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2041
2042                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2043
2044                 if(gametype == GAME_ARENA)
2045                         s = "^1Wait for your turn to join";
2046                 else if(gametype == GAME_LMS)
2047                 {
2048                         entity sk;
2049                         sk = playerslots[player_localentnum - 1];
2050                         if(sk.(scores[ps_primary]) >= 666)
2051                                 s = "^1Match has already begun";
2052                         else if(sk.(scores[ps_primary]) > 0)
2053                                 s = "^1You have no more lives left";
2054                         else
2055                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2056                 }
2057                 else
2058                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2059
2060                 //show restart countdown:
2061                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2062                         float countdown;
2063                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2064                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2065                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2066                 }
2067         }
2068         if(warmup_stage && !intermission)
2069         {
2070                 s = "^2Currently in ^1warmup^2 stage!";
2071         }
2072
2073         // move more important stuff more to the middle so its more visible
2074
2075         string blinkcolor;
2076         if(mod(time, 1) >= 0.5)
2077                 blinkcolor = "^1";
2078         else
2079                 blinkcolor = "^3";
2080
2081         if(ready_waiting && !intermission && !spectatee_status)
2082         {
2083                 if(ready_waiting_for_me)
2084                 {
2085                         if(warmup_stage)
2086                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2087                         else
2088                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2089                 }
2090                 else
2091                 {
2092                         if(warmup_stage)
2093                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2094                         else
2095                                 s = strcat("^2Waiting for others to ready up...");
2096                 }
2097         }
2098         else if(warmup_stage && !intermission && !spectatee_status)
2099         {
2100                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2101         }
2102
2103         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2104         {
2105                 float ts_min, ts_max;
2106                 tm = teams.sort_next;
2107                 if (tm)
2108                 {
2109                         for(; tm.sort_next; tm = tm.sort_next)
2110                         {
2111                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2112                                         continue;
2113                                 if(!ts_min) ts_min = tm.team_size;
2114                                 else ts_min = min(ts_min, tm.team_size);
2115                                 if(!ts_max) ts_max = tm.team_size;
2116                                 else ts_max = max(ts_max, tm.team_size);
2117                         }
2118                         if ((ts_max - ts_min) > 1)
2119                         {
2120                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2121                                 tm = GetTeam(myteam, false);
2122                                 if (tm)
2123                                 if (tm.team != COLOR_SPECTATOR)
2124                                 if (tm.team_size == ts_max)
2125                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2126
2127                         }
2128                 }
2129         }
2130 }
2131
2132 // Timer (#5)
2133 //
2134 void HUD_Timer()
2135 {
2136         float id = 5;
2137         vector pos, mySize;
2138         pos = HUD_Panel_GetPos(id);
2139         mySize = HUD_Panel_GetSize(id);
2140
2141         HUD_Panel_DrawBg(id, pos, mySize);
2142         float padding;
2143         padding = HUD_Panel_GetPadding(id);
2144         if(padding)
2145         {
2146                 pos += '1 1 0' * padding;
2147                 mySize -= '2 2 0' * padding;
2148         }
2149
2150         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2151
2152         timelimit = getstatf(STAT_TIMELIMIT);
2153
2154         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2155         timeleft = ceil(timeleft);
2156         minutesLeft = floor(timeleft / 60);
2157         secondsLeft = timeleft - minutesLeft*60;
2158
2159         vector timer_color;
2160         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2161                 timer_color = '1 1 1'; //white
2162         else if(minutesLeft >= 1)
2163                 timer_color = '1 1 0'; //yellow
2164         else
2165                 timer_color = '1 0 0'; //red
2166
2167         if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2168                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2169                         //while restart is still active, show 00:00
2170                         minutes = seconds = 0;
2171                 } else {
2172                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2173                         minutes = floor(elapsedTime / 60);
2174                         seconds = elapsedTime - minutes*60;
2175                 }
2176         } else {
2177                 minutes = minutesLeft;
2178                 seconds = secondsLeft;
2179         }
2180
2181         if(minutes > 999)
2182                 seconds = 99;
2183         minutes = min(minutes, 999);
2184         if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2185                 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2186                 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2187         }
2188         HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2189 }
2190
2191 // Radar (#6)
2192 //
2193 void HUD_Radar(void)
2194 {
2195         float id = 6;
2196         vector pos, mySize;
2197         pos = HUD_Panel_GetPos(id);
2198         mySize = HUD_Panel_GetSize(id);
2199
2200         HUD_Panel_DrawBg(id, pos, mySize);
2201         float padding;
2202         padding = HUD_Panel_GetPadding(id);
2203         if(padding)
2204         {
2205                 pos += '1 1 0' * padding;
2206                 mySize -= '2 2 0' * padding;
2207         }
2208
2209         local float color1, color2; // color already declared as a global in hud.qc
2210         local vector rgb;
2211         local entity tm;
2212         float scale2d, normalsize, bigsize;
2213         float f;
2214
2215         teamradar_origin2d = pos + 0.5 * mySize; // TODO: stupid compat, should be removed (hint: code seems to assume origin to be in center, where panelhud code uses pos as topleft pixel)
2216         teamradar_size2d = mySize;
2217
2218         if(minimapname == "")
2219                 return;
2220
2221         teamradar_loadcvars();
2222
2223         switch(hud_radar_zoommode)
2224         {
2225                 default:
2226                 case 0:
2227                         f = current_zoomfraction;
2228                         break;
2229                 case 1:
2230                         f = 1 - current_zoomfraction;
2231                         break;
2232                 case 2:
2233                         f = 0;
2234                         break;
2235                 case 3:
2236                         f = 1;
2237                         break;
2238         }
2239
2240         switch(hud_radar_rotation)
2241         {
2242                 case 0:
2243                         teamradar_angle = view_angles_y - 90;
2244                         break;
2245                 default:
2246                         teamradar_angle = 90 * hud_radar_rotation;
2247                         break;
2248         }
2249
2250         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2251         teamradar_size2d = mySize;
2252
2253         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2254
2255         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2256         if(hud_radar_rotation == 0)
2257         {
2258                 // max-min distance must fit the radar in any rotation
2259                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2260         }
2261         else
2262         {
2263                 vector c0, c1, c2, c3, span;
2264                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2265                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2266                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2267                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2268                 span = '0 0 0';
2269                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2270                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2271
2272                 // max-min distance must fit the radar in x=x, y=y
2273                 bigsize = min(
2274                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2275                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2276                 );
2277         }
2278
2279         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
2280         if(bigsize > normalsize)
2281                 normalsize = bigsize;
2282
2283         teamradar_size =
2284                   f * bigsize
2285                 + (1 - f) * normalsize;
2286         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2287                   f * (mi_min + mi_max) * 0.5
2288                 + (1 - f) * view_origin);
2289
2290         color1 = GetPlayerColor(player_localentnum-1);
2291         rgb = GetTeamRGB(color1);
2292
2293         drawsetcliparea(
2294                 pos_x,
2295                 pos_y,
2296                 mySize_x,
2297                 mySize_y
2298         );
2299
2300         draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
2301
2302         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2303                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2304         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2305                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
2306         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2307         {
2308                 color2 = GetPlayerColor(tm.sv_entnum);
2309                 //if(color == COLOR_SPECTATOR || color == color2)
2310                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2311         }
2312         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2313
2314         drawresetcliparea();
2315 };
2316
2317 // Score (#7)
2318 //
2319 void HUD_Score()
2320 {
2321         float id = 7;
2322         vector pos, mySize;
2323         pos = HUD_Panel_GetPos(id);
2324         mySize = HUD_Panel_GetSize(id);
2325
2326         HUD_Panel_DrawBg(id, pos, mySize);
2327         float padding;
2328         padding = HUD_Panel_GetPadding(id);
2329         if(padding)
2330         {
2331                 pos += '1 1 0' * padding;
2332                 mySize -= '2 2 0' * padding;
2333         }
2334
2335         float score, distribution, leader;
2336         float score_len, distr_len;
2337         vector distribution_color;
2338         entity tm, pl, me;
2339         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2340
2341         // TODO... this (race part) still uses constant coordinates :/
2342         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2343                 /*pl = players.sort_next;
2344                 if(pl == me)
2345                         pl = pl.sort_next;
2346                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2347                         if(pl.scores[ps_primary] == 0)
2348                                 pl = world;
2349
2350                 score = me.(scores[ps_primary]);
2351
2352                 float racemin, racesec, racemsec;
2353                 float distsec, distmsec, minusplus;
2354
2355                 racemin = floor(score/(60 * TIME_FACTOR));
2356                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2357                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2358
2359                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2360                         // distribution display
2361                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2362
2363                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2364                                 distmsec = fabs(distribution);
2365                         else {
2366                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
2367                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2368                                 if (distribution < 0)
2369                                         distsec = -distsec;
2370                         }
2371
2372                         if (distribution <= 0) {
2373                                 distribution_color = eY;
2374                                 minusplus = 1; // minusplus 1: always prefix with minus sign
2375                         }
2376                         else {
2377                                 distribution_color = eX;
2378                                 minusplus = 2; // minusplus 1: always prefix with plus sign
2379                         }
2380                         HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2381                         HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2382                         drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE);
2383                 }
2384                 // race record display
2385                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2386                         drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2387
2388                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2389                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2390                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2391
2392                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2393                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2394                 */
2395         } else if (!teamplay) { // non-teamgames
2396                 // me vector := [team/connected frags id]
2397                 pl = players.sort_next;
2398                 if(pl == me)
2399                         pl = pl.sort_next;
2400
2401                 if(hud_configure)
2402                         distribution = 42;
2403                 else if(pl)
2404                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2405                 else
2406                         distribution = 0;
2407
2408                 score = me.(scores[ps_primary]);
2409                 if(hud_configure)
2410                         score = 123;
2411
2412                 if(distribution >= 5) {
2413                         distribution_color = eY;
2414                         leader = 1;
2415                 } else if(distribution >= 0) {
2416                         distribution_color = '1 1 1';
2417                         leader = 1;
2418                 } else if(distribution >= -5)
2419                         distribution_color = '1 1 0';
2420                 else
2421                         distribution_color = eX;
2422
2423                 score_len = strlen(ftos(score));
2424                 distr_len = strlen(ftos(distribution));
2425
2426                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2427                 if (leader)
2428                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2429                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2430         } else { // teamgames
2431                 float max_fragcount;
2432                 max_fragcount = -99;
2433
2434                 float teamnum;
2435                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2436                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
2437                                 continue;
2438                         score = tm.(teamscores[ts_primary]);
2439                         if(hud_configure)
2440                                 score = 123;
2441                         leader = 0;
2442                         
2443                         score_len = strlen(ftos(score));
2444
2445                         if (score > max_fragcount)
2446                                 max_fragcount = score;
2447
2448                         if(tm.team == myteam) {
2449                                 if (max_fragcount == score)
2450                                         leader = 1;
2451                                 if (leader)
2452                                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2453                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2454                         } else {
2455                                 if (max_fragcount == score)
2456                                         leader = 1;
2457                                 if (leader)
2458                                         drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2459                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2460                                 teamnum += 1;
2461                         }
2462                 }
2463         }
2464 }
2465
2466 // Race timer (#8)
2467 //
2468 void HUD_RaceTimer (void) {
2469         float id = 8;
2470         vector pos, mySize;
2471         pos = HUD_Panel_GetPos(id);
2472         mySize = HUD_Panel_GetSize(id);
2473
2474         HUD_Panel_DrawBg(id, pos, mySize);
2475         float padding;
2476         padding = HUD_Panel_GetPadding(id);
2477         if(padding)
2478         {
2479                 pos += '1 1 0' * padding;
2480                 mySize -= '2 2 0' * padding;
2481         }
2482
2483         drawfont = hud_bigfont;
2484         float a, t;
2485         string s, forcetime;
2486
2487         if(hud_configure)
2488         {
2489                 s = "0:13:37";
2490                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2491                 s = "^1Intermediate 1 (+15.42)";
2492                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg, DRAWFLAG_NORMAL);
2493         }
2494         else if(race_checkpointtime)
2495         {
2496                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2497                 s = "";
2498                 forcetime = "";
2499                 if(a > 0) // just hit a checkpoint?
2500                 {
2501                         if(race_checkpoint != 254)
2502                         {
2503                                 if(race_time && race_previousbesttime)
2504                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2505                                 else
2506                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2507                                 if(race_time)
2508                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2509                         }
2510                 }
2511                 else
2512                 {
2513                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2514                         {
2515                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2516                                 if(a > 0) // next one?
2517                                 {
2518                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2519                                 }
2520                         }
2521                 }
2522
2523                 if(s != "" && a > 0)
2524                 {
2525                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2526                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2527                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2528                 }
2529
2530                 // ___ TODO!!!___
2531                 if(race_penaltytime)
2532                 {
2533                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2534                         if(a > 0)
2535                         {
2536                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
2537                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2538                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2539                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2540                         }
2541                 }
2542
2543                 if(forcetime != "")
2544                 {
2545                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2546                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
2547                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_alpha_fg, 0, a);
2548                 }
2549                 else
2550                         a = 1;
2551
2552                 if(race_laptime && race_checkpoint != 255)
2553                 {
2554                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2555                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2556                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2557                 }
2558         }
2559         else
2560         {
2561                 if(race_mycheckpointtime)
2562                 {
2563                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2564                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2565                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2566                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2567                         drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2568                 }
2569                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2570                 {
2571                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2572                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2573                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2574                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2575                         drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2576                 }
2577
2578                 if(race_penaltytime && !race_penaltyaccumulator)
2579                 {
2580                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2581                         a = bound(0, (1 + t - time), 1);
2582                         if(a > 0)
2583                         {
2584                                 if(time < t)
2585                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
2586                                 else
2587                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
2588                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2589                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2590                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2591                         }
2592                 }
2593         }
2594
2595         drawfont = hud_font;
2596 }
2597
2598 // Vote window (#9)
2599 //
2600 float vote_yescount;
2601 float vote_nocount;
2602 float vote_needed;
2603 float vote_highlighted; // currently selected vote
2604
2605 float vote_active; // is there an active vote?
2606 float vote_prev; // previous state of vote_active to check for a change
2607 float vote_alpha;
2608 float vote_change; // "time" when vote_active changed
2609
2610 void HUD_VoteWindow(void) 
2611 {
2612         float id = 9;
2613         vector pos, mySize;
2614         pos = HUD_Panel_GetPos(id);
2615         mySize = HUD_Panel_GetSize(id);
2616
2617         string s;
2618         float a;
2619         if(vote_active != vote_prev) {
2620                 vote_change = time;
2621                 vote_prev = bound(0, vote_active, 1);
2622         }
2623
2624         if(vote_active)
2625                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2626         else
2627                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2628
2629         if(hud_configure)
2630         {
2631                 vote_alpha = 1;
2632                 vote_yescount = 3;
2633                 vote_nocount = 2;
2634                 vote_needed = 4;
2635         }
2636
2637         HUD_Panel_DrawBg(id, pos, mySize);
2638         float padding;
2639         padding = HUD_Panel_GetPadding(id);
2640         if(padding)
2641         {
2642                 pos += '1 1 0' * padding;
2643                 mySize -= '2 2 0' * padding;
2644         }
2645
2646         if(vote_alpha) {
2647                 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
2648
2649                 drawpic_skin(pos, "voteprogress_back", mySize, HUD_Panel_GetColor(id), a * hud_alpha_bg, DRAWFLAG_NORMAL);
2650
2651                 s = "A vote has been called for: ";
2652                 drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL);
2653                 s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '10 0 0', stringwidth_colors); // TODO: broken?
2654                 if(hud_configure)
2655                         s = "Configure the HUD";
2656                 drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_alpha_fg, DRAWFLAG_NORMAL);
2657
2658                 // print the yes/no counts
2659                 s = strcat("Yes: ", ftos(vote_yescount));
2660                 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2661                 s = strcat("No: ", ftos(vote_nocount));
2662                 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2663
2664                 // draw the progress bars
2665                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2666                 drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2667
2668                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2669                 drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2670
2671                 // draw the highlights
2672                 if(vote_highlighted == 1) {
2673                         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2674                         drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2675                 }
2676                 else if(vote_highlighted == 2) {
2677                         drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2678                         drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2679                 }
2680
2681                 drawresetcliparea();
2682         }
2683         else if(!vote_active) {
2684                 vote_highlighted = 0;
2685         }
2686 }
2687
2688 // Mod icons panel (#10)
2689 //
2690
2691 // CTF HUD modicon section
2692 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2693 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2694 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2695
2696 void HUD_Mod_CTF_Reset(void)
2697 {
2698         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2699 }
2700
2701 void HUD_Mod_CTF(vector pos, vector mySize)
2702 {
2703         vector redflag_pos, blueflag_pos;
2704         float f; // every function should have that
2705
2706         float redflag, blueflag; // current status
2707         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2708         float stat_items;
2709
2710         stat_items = getstati(STAT_ITEMS);
2711         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2712         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2713
2714         if(hud_configure)
2715         {
2716                 redflag = 1;
2717                 blueflag = 2;
2718         }
2719
2720         // when status CHANGES, set old status into prevstatus and current status into status
2721         if (redflag != redflag_prevframe)
2722         {
2723                 redflag_statuschange_time = time;
2724                 redflag_prevstatus = redflag_prevframe;
2725                 redflag_prevframe = redflag;
2726         }
2727
2728         if (blueflag != blueflag_prevframe)
2729         {
2730                 blueflag_statuschange_time = time;
2731                 blueflag_prevstatus = blueflag_prevframe;
2732                 blueflag_prevframe = blueflag;
2733         }
2734
2735         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2736         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2737
2738         float BLINK_FACTOR = 0.15;
2739         float BLINK_BASE = 0.85;
2740         // note:
2741         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2742         // thus
2743         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2744         // ensure RMS == 1
2745         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2746
2747         string red_icon, red_icon_prevstatus;
2748         float red_alpha, red_alpha_prevstatus;
2749         red_alpha = red_alpha_prevstatus = 1;
2750         switch(redflag) {
2751                 case 1: red_icon = "flag_red_taken"; break;
2752                 case 2: red_icon = "flag_red_lost"; break;
2753                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2754                 default:
2755                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2756                                 red_icon = "flag_red_shielded";
2757                         else
2758                                 red_icon = string_null;
2759                         break;
2760         }
2761         switch(redflag_prevstatus) {
2762                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2763                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2764                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2765                 default:
2766                         if(redflag == 3)
2767                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2768                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2769                                 red_icon_prevstatus = "flag_red_shielded";
2770                         else
2771                                 red_icon_prevstatus = string_null;
2772                         break;
2773         }
2774
2775         string blue_icon, blue_icon_prevstatus;
2776         float blue_alpha, blue_alpha_prevstatus;
2777         blue_alpha = blue_alpha_prevstatus = 1;
2778         switch(blueflag) {
2779                 case 1: blue_icon = "flag_blue_taken"; break;
2780                 case 2: blue_icon = "flag_blue_lost"; break;
2781                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2782                 default:
2783                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2784                                 blue_icon = "flag_blue_shielded";
2785                         else
2786                                 blue_icon = string_null;
2787                         break;
2788         }
2789         switch(blueflag_prevstatus) {
2790                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2791                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2792                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2793                 default:
2794                         if(blueflag == 3)
2795                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2796                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2797                                 blue_icon_prevstatus = "flag_blue_shielded";
2798                         else
2799                                 blue_icon_prevstatus = string_null;
2800                         break;
2801         }
2802
2803         if (myteam == COLOR_TEAM1) { // always draw own flag on left
2804                 redflag_pos = pos;
2805                 blueflag_pos = pos + eX * mySize_y;
2806         } else {
2807                 blueflag_pos = pos;
2808                 redflag_pos = pos + eX * mySize_y;
2809         }
2810
2811         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2812         if(red_icon_prevstatus && f < 1)
2813                 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2814         if(red_icon)
2815                 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2816
2817         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2818         if(blue_icon_prevstatus && f < 1)
2819                 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2820         if(blue_icon)
2821                 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
2822 }
2823
2824 // Keyhunt HUD modicon section
2825 float kh_runheretime;
2826
2827 void HUD_Mod_KH_Reset(void)
2828 {
2829         kh_runheretime = 0;
2830 }
2831
2832 void HUD_Mod_KH(vector pos, vector mySize)
2833 {
2834         float kh_keys;
2835         float keyteam;
2836         float a, aa;
2837         vector p, pa, kh_size, kh_asize;
2838
2839         p_x = pos_x;
2840         p_y = pos_y + 0.25 * mySize_y;
2841
2842         kh_keys = getstati(STAT_KH_KEYS);
2843
2844         kh_size_x = mySize_x * 0.25;
2845         kh_size_y = 0.75 * mySize_y;
2846
2847         pa = p - eY * 0.25 * mySize_y;
2848
2849         kh_asize_x = mySize_x * 0.25;
2850         kh_asize_y = mySize_y * 0.25;
2851
2852         float i, key;
2853
2854         float keycount;
2855         keycount = 0;
2856         for(i = 0; i < 4; ++i)
2857         {
2858                 key = floor(kh_keys / pow(32, i)) & 31;
2859                 keyteam = key - 1;
2860                 if(keyteam == 30 && keycount <= 4)
2861                         keycount += 4;
2862                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2863                         keycount += 1;
2864         }
2865         // this yields 8 exactly if "RUN HERE" shows
2866
2867         if(keycount == 8)
2868         {
2869                 if(!kh_runheretime)
2870                         kh_runheretime = time;
2871                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2872         }
2873         else
2874                 kh_runheretime = 0;
2875
2876         for(i = 0; i < 4; ++i)
2877         {
2878                 key = floor(kh_keys / pow(32, i)) & 31;
2879                 keyteam = key - 1;
2880                 switch(keyteam)
2881                 {
2882                         case 30: // my key
2883                                 keyteam = myteam;
2884                                 a = 1;
2885                                 aa = 1;
2886                                 break;
2887                         case -1: // no key
2888                                 a = 0;
2889                                 aa = 0;
2890                                 break;
2891                         default: // owned or dropped
2892                                 a = 0.2;
2893                                 aa = 0.5;
2894                                 break;
2895                 }
2896                 a = a * hud_alpha_fg;
2897                 aa = aa * hud_alpha_fg;
2898                 if(a > 0)
2899                 {
2900                         switch(keyteam)
2901                         {
2902                                 case COLOR_TEAM1:
2903                                         drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2904                                         break;
2905                                 case COLOR_TEAM2:
2906                                         drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2907                                         break;
2908                                 case COLOR_TEAM3:
2909                                         drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2910                                         break;
2911                                 case COLOR_TEAM4:
2912                                         drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2913                                         break;
2914                                 default:
2915                                         break;
2916                         }
2917                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2918                         {
2919                                 case 0:
2920                                         drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2921                                         break;
2922                                 case 1:
2923                                         drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2924                                         break;
2925                                 case 2:
2926                                         drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2927                                         break;
2928                                 case 3:
2929                                         drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2930                                         break;
2931                         }
2932                 }
2933                 p_x += 0.25 * mySize_x;
2934                 pa_x += 0.25 * mySize_x;
2935         }
2936 }
2937
2938 // Nexball HUD mod icon
2939 void HUD_Mod_NexBall(vector pos, vector mySize)
2940 {
2941         float stat_items, nb_pb_starttime, dt, p;
2942
2943         stat_items = getstati(STAT_ITEMS);
2944         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2945
2946         //Manage the progress bar if any
2947         if (nb_pb_starttime > 0)
2948         {
2949                 dt = mod(time - nb_pb_starttime, nb_pb_period);
2950                 // one period of positive triangle
2951                 p = 2 * dt / nb_pb_period;
2952                 if (p > 1)
2953                         p = 2 - p;
2954
2955                 //Draw the filling
2956                 HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
2957         }
2958
2959         pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
2960
2961         if (stat_items & IT_KEY1)
2962                 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', 1, DRAWFLAG_NORMAL);
2963 }
2964
2965 // Race/CTS HUD mod icons
2966 float crecordtime_prev; // last remembered crecordtime
2967 float crecordtime_change_time; // time when crecordtime last changed
2968 float srecordtime_prev; // last remembered srecordtime
2969 float srecordtime_change_time; // time when srecordtime last changed
2970
2971 float race_status_time;
2972 float race_status_prev;
2973 string race_status_name_prev;
2974 void HUD_Mod_Race(vector pos, vector mySize)
2975 {
2976         entity me;
2977         me = playerslots[player_localentnum - 1];
2978         float t, score;
2979         float f; // yet another function has this
2980         score = me.(scores[ps_primary]);
2981
2982         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
2983                 return; // no records in the actual race
2984
2985         drawfont = hud_bigfont;
2986
2987         // clientside personal record
2988         string rr;
2989         if(gametype == GAME_CTS)
2990                 rr = CTS_RECORD;
2991         else
2992                 rr = RACE_RECORD;
2993         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
2994
2995         if(score && (score < t || !t)) {
2996                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
2997                 if(cvar("cl_autodemo_delete_keeprecords"))
2998                 {
2999                         f = cvar("cl_autodemo_delete");
3000                         f &~= 1;
3001                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3002                 }
3003         }
3004
3005         if(t != crecordtime_prev) {
3006                 crecordtime_prev = t;
3007                 crecordtime_change_time = time;
3008         }
3009         f = time - crecordtime_change_time;
3010
3011         if (f > 1) {
3012                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3013                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3014         } else {
3015                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3016                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3017                 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3018                 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3019         }
3020
3021         // server record
3022         t = race_server_record;
3023         if(t != srecordtime_prev) {
3024                 srecordtime_prev = t;
3025                 srecordtime_change_time = time;
3026         }
3027         f = time - srecordtime_change_time;
3028
3029         if (f > 1) {
3030                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3031                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3032         } else {
3033                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3034                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3035                 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3036                 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3037         }
3038
3039         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3040                 race_status_time = time + 5;
3041                 race_status_prev = race_status;
3042                 if (race_status_name_prev)
3043                         strunzone(race_status_name_prev);
3044                 race_status_name_prev = strzone(race_status_name);
3045         }
3046
3047         pos_x += mySize_x/2;
3048         // race "awards"
3049         float a;
3050         a = bound(0, race_status_time - time, 1);
3051
3052         string s;
3053         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
3054
3055         float rank;
3056         if(race_status > 0)
3057                 rank = race_CheckName(race_status_name);
3058         string rankname;
3059         rankname = race_PlaceName(rank);
3060
3061         if(race_status == 0)
3062                 drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3063         else if(race_status == 1) {
3064                 drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3065                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3066                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3067         } else if(race_status == 2) {
3068                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3069                         drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3070                 else
3071                         drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3072                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3073                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3074         } else if(race_status == 3) {
3075                 drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3076                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3077                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3078         }
3079
3080         if (race_status_time - time <= 0) {
3081                 race_status_prev = -1;
3082                 race_status = -1;
3083                 if(race_status_name)
3084                         strunzone(race_status_name);
3085                 race_status_name = string_null;
3086                 if(race_status_name_prev)
3087                         strunzone(race_status_name_prev);
3088                 race_status_name_prev = string_null;
3089         }
3090         drawfont = hud_font;
3091 }
3092
3093 // TODO: idea: alpha fade in/out empty panels
3094 void HUD_ModIcons(void)
3095 {
3096         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3097                 return;
3098         float id = 10;
3099         vector pos, mySize;
3100         pos = HUD_Panel_GetPos(id);
3101         mySize = HUD_Panel_GetSize(id);
3102
3103         HUD_Panel_DrawBg(id, pos, mySize);
3104         float padding;
3105         padding = HUD_Panel_GetPadding(id);
3106         if(padding)
3107         {
3108                 pos += '1 1 0' * padding;
3109                 mySize -= '2 2 0' * padding;
3110         }
3111
3112         // TODO... well make them work in a panel etc
3113         if(gametype == GAME_KEYHUNT)
3114                 HUD_Mod_KH(pos, mySize);
3115         else if(gametype == GAME_CTF || hud_configure)
3116                 HUD_Mod_CTF(pos, mySize);
3117         else if(gametype == GAME_NEXBALL)
3118                 HUD_Mod_NexBall(pos, mySize);
3119         else if(gametype == GAME_CTS || gametype == GAME_RACE)
3120                 HUD_Mod_Race(pos, mySize);
3121 }
3122
3123 // Draw pressed keys (#11)
3124 //
3125 void HUD_DrawPressedKeys(void)
3126 {
3127         float id = 11;
3128         vector pos, mySize;
3129         pos = HUD_Panel_GetPos(id);
3130         mySize = HUD_Panel_GetSize(id);
3131
3132         HUD_Panel_DrawBg(id, pos, mySize);
3133         float padding;
3134         padding = HUD_Panel_GetPadding(id);
3135         if(padding)
3136         {
3137                 pos += '1 1 0' * padding;
3138                 mySize -= '2 2 0' * padding;
3139         }
3140
3141         float pressedkeys;
3142
3143         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3144         drawpic_skin(pos, "key_bg.tga",           mySize, '1 1 1', 0.1 * hud_alpha_fg, DRAWFLAG_NORMAL);
3145         drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x +       eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"),        '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3146         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"),     '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3147         drawpic_skin(pos + eX * 0.023 * mySize_x +                      eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"),              '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3148         drawpic_skin(pos + eX * 0.1 * mySize_x +                        eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"),              '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3149         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"),  '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3150         drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x +      eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"),           '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3151 }
3152
3153 /*
3154 ==================
3155 Main HUD system
3156 ==================
3157 */
3158
3159 void HUD_ShowSpeed(void)
3160 {
3161         vector numsize;
3162         float pos, conversion_factor;
3163         string speed, zspeed, unit;
3164
3165         switch(cvar("cl_showspeed_unit"))
3166         {
3167                 default:
3168                 case 0:
3169                         unit = "";
3170                         conversion_factor = 1.0;
3171                         break;
3172                 case 1:
3173                         unit = " qu/s";
3174                         conversion_factor = 1.0;
3175                         break;
3176                 case 2:
3177                         unit = " m/s";
3178                         conversion_factor = 0.0254;
3179                         break;
3180                 case 3:
3181                         unit = " km/h";
3182                         conversion_factor = 0.0254 * 3.6;
3183                         break;
3184                 case 4:
3185                         unit = " mph";
3186                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3187                         break;
3188                 case 5:
3189                         unit = " knots";
3190                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3191                         break;
3192         }
3193
3194         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3195
3196         numsize_x = numsize_y = cvar("cl_showspeed_size");
3197         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3198
3199         drawfont = hud_bigfont;
3200         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3201
3202         if (cvar("cl_showspeed_z") == 1) {
3203                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3204                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3205         }
3206
3207         drawfont = hud_font;
3208 }
3209
3210 vector acc_prevspeed;
3211 float acc_prevtime;
3212 float acc_avg;
3213
3214 void HUD_ShowAcceleration(void)
3215 {
3216         float acceleration, sz, scale, alpha, f;
3217         vector pos, top, rgb;
3218         top_x = vid_conwidth/2;
3219         top_y = 0;
3220
3221         f = time - acc_prevtime;
3222         if(cvar("cl_showacceleration_z"))
3223                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3224         else
3225                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3226         acc_prevspeed = pmove_vel;
3227         acc_prevtime = time;
3228
3229         f = bound(0, f * 10, 1);
3230         acc_avg = acc_avg * (1 - f) + acceleration * f;
3231         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3232
3233         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3234
3235         sz = cvar("cl_showacceleration_size");
3236         scale = cvar("cl_showacceleration_scale");
3237         alpha = cvar("cl_showacceleration_alpha");
3238         if (cvar("cl_showacceleration_color_custom"))
3239                 rgb = stov(cvar_string("cl_showacceleration_color"));
3240         else {
3241                 rgb = '1 1 1';
3242                 if (acceleration < 0) {
3243                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3244                 } else if (acceleration > 0) {
3245                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3246                 }
3247         }
3248
3249         if (acceleration > 0)
3250                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3251         else if (acceleration < 0)
3252                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3253 }
3254
3255 void HUD_Reset (void)
3256 {
3257         // reset gametype specific icons
3258         if(gametype == GAME_KEYHUNT)
3259                 HUD_Mod_KH_Reset();
3260         else if(gametype == GAME_CTF)
3261                 HUD_Mod_CTF_Reset();
3262 }
3263
3264 void HUD_Main (void)
3265 {
3266         hud_alpha_bg = cvar_or("hud_bg_alpha", 0.8) * (1 - cvar("_menu_alpha"));
3267         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3268         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3269         hud_color_bg_team = cvar("hud_color_bg_team");
3270
3271         hud_fontsize = HUD_GetFontsize("hud_fontsize");
3272         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
3273
3274         hud_configure = cvar("_hud_configure");
3275
3276         // Drawing stuff
3277         if(cvar_string("hud_dock") != "")
3278                 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha"), DRAWFLAG_NORMAL);
3279
3280         if(HUD_Panel_CheckActive(0))
3281                 HUD_WeaponIcons();
3282         if(HUD_Panel_CheckActive(1))
3283                 HUD_Inventory();
3284         if(HUD_Panel_CheckActive(2))
3285                 HUD_Powerups();
3286         if(HUD_Panel_CheckActive(3))
3287                 HUD_HealthArmor();
3288         if(HUD_Panel_CheckActive(4))
3289                 HUD_Notify();
3290         if(HUD_Panel_CheckActive(5))
3291                 HUD_Timer();
3292         // TODO hud'ify
3293         if(HUD_Panel_CheckActive(6))
3294                 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
3295                         HUD_Radar();
3296         if(HUD_Panel_CheckActive(7))
3297                 HUD_Score();
3298         if(HUD_Panel_CheckActive(8))
3299                 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
3300                         HUD_RaceTimer();
3301         if(HUD_Panel_CheckActive(9))
3302                 HUD_VoteWindow();
3303         if(HUD_Panel_CheckActive(10))
3304                 HUD_ModIcons();
3305         // TODO hud'ify
3306         if(HUD_Panel_CheckActive(11))
3307                 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
3308                         HUD_DrawPressedKeys();
3309
3310         // TODO hud_'ify these
3311         if (cvar("cl_showspeed"))
3312                 HUD_ShowSpeed();
3313         if (cvar("cl_showacceleration"))
3314                 HUD_ShowAcceleration();
3315 }