7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
20 //pic = draw_UseSkinFor(pic);
21 width = eX * theSize_x;
22 height = eY * theSize_y;
23 if(theSize_x <= theBorderSize_x * 2)
25 // not wide enough... draw just left and right then
26 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27 if(theSize_y <= theBorderSize_y * 2)
29 // not high enough... draw just corners
30 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
32 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
33 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
34 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
38 dY = theBorderSize_x * eY;
39 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
42 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
43 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
49 if(theSize_y <= theBorderSize_y * 2)
51 // not high enough... draw just top and bottom then
52 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53 dX = theBorderSize_x * eX;
54 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
57 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
59 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
63 dX = theBorderSize_x * eX;
64 dY = theBorderSize_x * eY;
65 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
66 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
67 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
68 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
69 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
71 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80 drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84 drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88 drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
91 // return HUD background color
92 vector HUD_GetBgColor()
96 GetTeamRGB(myteam) * hud_color_bg_team;
98 // allow custom HUD colors in non-teamgames
99 color_x = cvar("hud_color_bg_r");
100 color_y = cvar("hud_color_bg_g");
101 color_z = cvar("hud_color_bg_b");
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
110 float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111 if(accuracy >= 100) {
115 else if(accuracy > yellow_accuracy) {
116 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
121 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
131 string str, tmp, l_length;
133 vector vsize, num_color;
135 vsize_x = vsize_y = lettersize;
138 // showsign 1: always prefix with minus sign (useful in race distribution display)
139 // showsign 2: always prefix with plus sign (useful in race distribution display)
140 // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
142 if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
149 if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
161 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
170 str = substring(str, l-digits, 999);
172 } else if(l < digits)
173 pos_x += (digits-l) * lettersize;
175 if (highlighted == 1) {
177 hl_size_x = vsize_x * l + vsize_x * 0.2;
178 hl_size_y = vsize_y * 1.1;
181 hl_size_x = hl_size_x + vsize_x;
184 hl_pos_x = pos_x - lettersize/10;
185 hl_pos_y = pos_y - lettersize/20;
188 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
199 drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
205 drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
210 for(i = 0; i < l; ++i)
212 tmp = substring(str, i, 1);
214 drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
220 // color the number differently based on how big it is (used in the health/armor panel)
221 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
230 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
231 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
235 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
236 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
237 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
242 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
246 color_y = (x-20)*90/27/100; // green value between 0 -> 1
247 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
254 HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
257 float stringwidth_colors(string s, vector theSize)
259 return stringwidth(s, TRUE, theSize);
262 float stringwidth_nocolors(string s, vector theSize)
264 return stringwidth(s, FALSE, theSize);
267 #define CENTERPRINT_MAX_LINES 30
268 string centerprint_messages[CENTERPRINT_MAX_LINES];
269 float centerprint_width[CENTERPRINT_MAX_LINES];
270 vector centerprint_start;
271 float centerprint_expire;
272 float centerprint_num;
273 float centerprint_offset_hint;
274 vector centerprint_fontsize;
276 void centerprint(string strMessage)
278 float i, j, n, hcount;
281 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
283 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
285 if(cvar("scr_centertime") <= 0)
291 // strip trailing newlines
292 j = strlen(strMessage) - 1;
293 while(substring(strMessage, j, 1) == "\n" && j >= 0)
295 strMessage = substring(strMessage, 0, j + 1);
300 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
302 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
304 strMessage = substring(strMessage, j, strlen(strMessage) - j);
305 centerprint_offset_hint = j;
310 // if we get here, we have a message. Initialize its height.
313 n = tokenizebyseparator(strMessage, "\n");
315 for(j = 0; j < n; ++j)
317 getWrappedLine_remaining = argv(j);
318 while(getWrappedLine_remaining)
320 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
321 if(centerprint_messages[i])
322 strunzone(centerprint_messages[i]);
323 centerprint_messages[i] = strzone(s);
324 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
327 // half height for empty lines looks better
333 if(i >= CENTERPRINT_MAX_LINES)
339 h = centerprint_fontsize_y*hcount;
341 havail = vid_conheight;
342 if(cvar("con_chatpos") < 0)
343 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
344 if(havail > vid_conheight - 70)
345 havail = vid_conheight - 70; // avoid overlapping HUD
347 centerprint_start_x = 0;
350 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
352 // here, the centerprint would cover the crosshair. REALLY BAD.
353 forbiddenmin = vid_conheight * 0.5 - h - 16;
354 forbiddenmax = vid_conheight * 0.5 + 16;
356 allowedmin = scoreboard_bottom;
357 allowedmax = havail - h;
358 preferred = (havail - h)/2;
361 // possible orderings (total: 4! / 4 = 6)
362 // allowedmin allowedmax forbiddenmin forbiddenmax
363 // forbiddenmin forbiddenmax allowedmin allowedmax
364 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
366 // forbidden doesn't matter in this case
367 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
369 // allowedmin forbiddenmin allowedmax forbiddenmax
370 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
372 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
374 // allowedmin forbiddenmin forbiddenmax allowedmax
375 else if(allowedmin < forbiddenmin)
377 // make sure the forbidden zone is not covered
378 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
379 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
381 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
383 // forbiddenmin allowedmin allowedmax forbiddenmax
384 else if(allowedmax < forbiddenmax)
386 // it's better to leave the allowed zone (overlap with scoreboard) than
387 // to cover the forbidden zone (crosshair)
388 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
389 centerprint_start_y = forbiddenmax;
391 centerprint_start_y = forbiddenmin;
393 // forbiddenmin allowedmin forbiddenmax allowedmax
396 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
399 centerprint_start_y =
402 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
410 centerprint_expire = time + cvar("scr_centertime");
413 void HUD_DrawCenterPrint (void)
420 //if(time > centerprint_expire)
423 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
424 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
425 //sz = 1.2 / (a + 0.2);
430 pos = centerprint_start;
431 for (i=0; i<centerprint_num; i = i + 1)
433 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
434 ts = centerprint_messages[i];
437 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
438 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
439 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
440 pos_y = pos_y + centerprint_fontsize_y;
443 // half height for empty lines looks better
444 pos_y = pos_y + centerprint_fontsize_y * 0.5;
448 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
450 position_x -= 2 / 3 * strlen(text) * scale_x;
451 drawstring(position, text, scale, rgb, alpha, flag);
454 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
456 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
457 drawstring(position, text, scale, rgb, alpha, flag);
460 // return the string of the given race place
461 string race_PlaceName(float pos) {
469 return strcat(ftos(pos), "th");
472 // return the string of the onscreen race timer
473 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
481 if(histime == 0) // goal hit
485 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
495 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
501 lapstr = strcat(" (-", ftos(lapdelta), "L)");
504 else if(lapdelta < 0)
506 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
510 else if(histime > 0) // anticipation
512 if(mytime >= histime)
513 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
515 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
522 cpname = "Start line";
524 cpname = "Finish line";
526 cpname = strcat("Intermediate ", ftos(cp));
528 cpname = "Finish line";
531 return strcat(col, cpname);
532 else if(hisname == "")
533 return strcat(col, cpname, " (", timestr, ")");
535 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
538 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
539 float race_CheckName(string net_name) {
541 for (i=RANKINGS_CNT-1;i>=0;--i)
542 if(grecordholder[i] == net_name)
554 void HUD_Panel_ExportCfg(string cfgname)
557 fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
560 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
561 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
562 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
563 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
564 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
565 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
566 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
567 fputs(fh, strcat("seta hud_fg_alpha) \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
570 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
571 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
572 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
573 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
576 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
577 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
578 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
579 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
580 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
581 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
582 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
585 // common cvars for all panels
587 for (i = 0; i < HUD_PANEL_NUM; ++i)
589 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
590 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
591 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
592 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
593 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
594 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
595 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
596 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
597 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
600 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
601 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
604 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
607 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
608 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
611 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
612 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
615 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
618 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
624 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
629 vector HUD_Panel_GetMinSize(float id)
632 // note: please only set mySize_y on aspect ratio forced panels
635 mySize_x = 1/10; // at least 1/10 * height
636 mySize_y = 1/26; // at least 1/26 * width
639 if(cvar("hud_inventory_onlycurrent"))
640 mySize_y = 2/5; // 2/5 width
642 mySize_x = 0.7; // at least 0.7 * height
645 if(cvar("hud_healtharmor") == 2)
646 mySize_y = 0.23; // 0.23 * width, trial and error...
649 mySize_x = 1.2; // 12/10 * height, as panel cant support more than 10 entries...
650 mySize_y = 1/12; // 1/12 * width
653 mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
656 mySize_y = 1/4; // 1/4 * width
659 mySize_y = 1/4; // 1/4 * width
662 mySize_y = 1/4; // 1/4 * width
665 mySize_y = 1/2; // 1/2 * width
668 mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
672 mySize_x = 1/mySize_y;
676 // return active status of panel
677 float HUD_Panel_CheckActive(float id)
679 if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
684 // return size of given panel
685 vector HUD_Panel_GetSize(float id)
688 mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
690 mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
695 // return pos of given panel
696 vector HUD_Panel_GetPos(float id)
699 pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
701 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
704 pos_x = vid_conwidth + pos_x;
706 pos_y = vid_conheight + pos_y;
710 float HUD_Panel_GetBorder(float id)
713 border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
715 border = cvar_string("hud_bg_border");
719 vector HUD_Panel_GetColor(float id)
725 // fetch per-panel color
726 if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
727 f = stof(getplayerkey(self.sv_entnum, "colors"));
728 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
731 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
732 color_vec = stov(color);
734 if(color == "") { // fetch default color
735 color = cvar_string("hud_bg_color");
736 color_vec = stov(color);
737 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
738 f = stof(getplayerkey(self.sv_entnum, "colors"));
739 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
741 else if(color == "shirt") {
742 f = stof(getplayerkey(self.sv_entnum, "colors"));
743 color_vec = colormapPaletteColor(floor(f / 16), 0);
745 else if(color == "pants") {
746 f = stof(getplayerkey(self.sv_entnum, "colors"));
747 color_vec = colormapPaletteColor(mod(f, 16), 1);
750 else if(color == "shirt") {
751 f = stof(getplayerkey(self.sv_entnum, "colors"));
752 color_vec = colormapPaletteColor(floor(f / 16), 0);
754 else if(color == "pants") {
755 f = stof(getplayerkey(self.sv_entnum, "colors"));
756 color_vec = colormapPaletteColor(mod(f, 16), 1);
761 vector HUD_Panel_Dock_GetColor(void)
766 color = cvar_string("hud_dock_color");
767 color_vec = stov(color);
768 if(teamplay && cvar(strcat("hud_dock_color_team"))) {
769 f = stof(getplayerkey(self.sv_entnum, "colors"));
770 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
772 else if(color == "shirt") {
773 f = stof(getplayerkey(self.sv_entnum, "colors"));
774 color_vec = colormapPaletteColor(floor(f / 16), 0);
776 else if(color == "pants") {
777 f = stof(getplayerkey(self.sv_entnum, "colors"));
778 color_vec = colormapPaletteColor(mod(f, 16), 1);
783 float HUD_Panel_GetBgAlpha(float id)
786 alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
788 alpha = cvar_string("hud_bg_alpha");
791 alpha = ftos(max(cvar("hud_configure_bg_minalpha"), stof(alpha)));
793 if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
796 if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
799 return stof(alpha) * menu_fade_alpha;
802 float HUD_Panel_GetFgAlpha(float id)
805 alpha = hud_fg_alpha;
807 if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
810 if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
813 return alpha * menu_fade_alpha;
816 float HUD_Panel_GetPadding(float id)
819 padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
821 padding = cvar_string("hud_bg_padding");
824 mySize = HUD_Panel_GetSize(id);
826 smallestsize = min(mySize_x, mySize_y);
827 return min(smallestsize/2 - 5, stof(padding));
830 // draw the background/borders
831 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
833 if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
837 bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
839 bg = cvar_string("hud_bg");
841 if(bg == "0" && hud_configure) {
842 bg = "border"; // we probably want to see a background in config mode at all times...
848 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
851 color = HUD_Panel_GetColor(id);
854 alpha = HUD_Panel_GetBgAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
856 alpha = HUD_Panel_GetBgAlpha(id);
858 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
862 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
864 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
866 pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
868 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
869 if(mySize_y/mySize_x > 2)
870 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
871 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
873 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
874 if(mySize_x/mySize_y > 2)
875 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
876 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
880 vector HUD_Panel_GetProgressBarColor(string item)
882 return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
885 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
886 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
897 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
898 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
900 for (i = 0; i < HUD_PANEL_NUM; ++i) {
901 if(i == id || !HUD_Panel_CheckActive(i))
904 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
905 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
907 if(myPos_y + mySize_y < targPos_y)
909 if(myPos_y > targPos_y + targSize_y)
912 if(myPos_x + mySize_x < targPos_x)
914 if(myPos_x > targPos_x + targSize_x)
917 // OK, there IS a collision.
919 myCenter_x = myPos_x + 0.5 * mySize_x;
920 myCenter_y = myPos_y + 0.5 * mySize_y;
922 targCenter_x = targPos_x + 0.5 * targSize_x;
923 targCenter_y = targPos_y + 0.5 * targSize_y;
925 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
927 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
928 myTarget_x = targPos_x - mySize_x;
929 else // push it upwards
930 myTarget_y = targPos_y - mySize_y;
932 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
934 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
935 myTarget_x = targPos_x + targSize_x;
936 else // push it upwards
937 myTarget_y = targPos_y - mySize_y;
939 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
941 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
942 myTarget_x = targPos_x - mySize_x;
943 else // push it downwards
944 myTarget_y = targPos_y + targSize_y;
946 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
948 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
949 myTarget_x = targPos_x + targSize_x;
950 else // push it downwards
951 myTarget_y = targPos_y + targSize_y;
958 void HUD_Panel_SetPos(float id, vector pos)
961 oldPos = HUD_Panel_GetPos(id);
964 mySize = HUD_Panel_GetSize(id);
966 if(cvar("hud_configure_checkcollisions"))
967 pos = HUD_Panel_CheckMove(id, pos, mySize);
969 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
970 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
972 if(cvar("hud_configure_grid"))
974 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
975 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
978 if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
979 pos_x = pos_x - vid_conwidth;
980 if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
981 pos_y = pos_y - vid_conheight;
984 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
986 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
989 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
990 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
1001 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1002 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1004 for (i = 0; i < HUD_PANEL_NUM; ++i) {
1005 if(i == id || !HUD_Panel_CheckActive(i))
1008 targPos = HUD_Panel_GetPos(i);
1009 targSize = HUD_Panel_GetSize(i);
1011 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
1012 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
1014 if(myPos_y + mySize_y < targPos_y)
1016 if(myPos_y > targPos_y + targSize_y)
1019 if(myPos_x + mySize_x < targPos_x)
1021 if(myPos_x > targPos_x + targSize_x)
1024 // OK, there IS a collision.
1026 myCenter_x = myPos_x + 0.5 * mySize_x;
1027 myCenter_y = myPos_y + 0.5 * mySize_y;
1029 targCenter_x = targPos_x + 0.5 * targSize_x;
1030 targCenter_y = targPos_y + 0.5 * targSize_y;
1032 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel)
1034 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1035 myTarget_x = targPos_x - myPos_x;
1036 else // push it upwards
1037 myTarget_y = targPos_y - myPos_y;
1039 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
1041 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1042 myTarget_x = targPos_x + targSize_x;
1043 else // push it upwards
1044 myTarget_y = targPos_y - myPos_y;
1046 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
1048 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1049 myTarget_x = targPos_x - myPos_x;
1050 else // push it downwards
1051 myTarget_y = targPos_y + targSize_y;
1053 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
1055 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1056 myTarget_x = targPos_x + targSize_x;
1057 else // push it downwards
1058 myTarget_y = targPos_y + targSize_y;
1065 void HUD_Panel_SetPosSize(float id, vector resizeorigin)
1067 vector mySize, myPos;
1070 if(resizeCorner == 1) {
1071 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1072 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1073 } else if(resizeCorner == 2) {
1074 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1075 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1076 } else if(resizeCorner == 3) {
1077 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1078 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1079 } else { // resizeCorner == 4
1080 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1081 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1084 // minimum panel size cap
1085 mySize_x = max(0.025 * vid_conwidth, mySize_x);
1086 mySize_y = max(0.025 * vid_conheight, mySize_y);
1088 if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1090 mySize_x = max(15 * cvar("con_chatsize"), mySize_x);
1091 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1094 // cap against panel's own limits
1096 minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1098 mySize_x = max(minSize_x * mySize_y, mySize_x);
1099 mySize_y = max(minSize_y * mySize_x, mySize_y);
1101 // collision testing|
1102 // -----------------+
1104 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1105 if(resizeCorner == 1) {
1106 myPos_x = resizeorigin_x - mySize_x;
1107 myPos_y = resizeorigin_y - mySize_y;
1108 } else if(resizeCorner == 2) {
1109 myPos_x = resizeorigin_x;
1110 myPos_y = resizeorigin_y - mySize_y;
1111 } else if(resizeCorner == 3) {
1112 myPos_x = resizeorigin_x - mySize_x;
1113 myPos_y = resizeorigin_y;
1114 } else { // resizeCorner == 4
1115 myPos_x = resizeorigin_x;
1116 myPos_y = resizeorigin_y;
1119 // left/top screen edges
1120 mySize_x = min(myPos_x + mySize_x, mySize_x);
1121 mySize_y = min(myPos_y + mySize_y, mySize_y);
1123 // bottom/right screen edges
1124 mySize_x = min(vid_conwidth - myPos_x, mySize_x);
1125 mySize_y = min(vid_conheight - myPos_y, mySize_y);
1127 if(cvar("hud_configure_checkcollisions")) {
1129 mySize = HUD_Panel_CheckResize(id, myPos, mySize);
1130 myPos = HUD_Panel_CheckMove(id, myPos, mySize); // touching myPos won't do anything... unless we make it change mySize somehow, see next line
1131 mySize = mySize - myPos + oldPos; // TODO: this is still borked in some situations :(
1134 if(cvar("hud_configure_grid"))
1136 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1137 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1140 // do another pos check, as size might have changed by now
1141 if(resizeCorner == 1) {
1142 myPos_x = resizeorigin_x - mySize_x;
1143 myPos_y = resizeorigin_y - mySize_y;
1144 } else if(resizeCorner == 2) {
1145 myPos_x = resizeorigin_x;
1146 myPos_y = resizeorigin_y - mySize_y;
1147 } else if(resizeCorner == 3) {
1148 myPos_x = resizeorigin_x - mySize_x;
1149 myPos_y = resizeorigin_y;
1150 } else { // resizeCorner == 4
1151 myPos_x = resizeorigin_x;
1152 myPos_y = resizeorigin_y;
1156 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1157 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1159 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1160 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1164 float prevMouseClicked; // previous state
1165 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
1166 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
1169 float menu_enabled_time;
1170 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1175 // allow console bind to work
1178 con_keys = findkeysforcommand("toggleconsole");
1179 keys = tokenize(con_keys);
1181 float hit_con_bind, i;
1182 for (i = 0; i < keys; ++i)
1184 if(nPrimary == stof(argv(i)))
1188 if(nPrimary == K_MOUSE1)
1190 if(bInputType == 0) { // key pressed
1194 else if(bInputType == 1) {// key released
1199 else if(nPrimary == K_ESCAPE)
1201 disable_menu_alphacheck = 1;
1203 menu_enabled_time = time;
1204 localcmd("menu_showhudexit\n");
1207 else if(hit_con_bind)
1210 return true; // Suppress ALL other input
1213 void HUD_Panel_Mouse()
1215 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1216 if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1217 disable_menu_alphacheck = 0;
1218 if (cvar("_menu_alpha") == 0 && time - menu_enabled_time > 0.5)
1222 print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1223 print("Highlighted: ", ftos(highlightedPanel), "\n");
1224 print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1227 if(mouseClicked == 0 && disable_menu_alphacheck != 2) { // don't reset these variables in disable_menu_alphacheck mode 2!
1228 highlightedPanel = -1;
1229 highlightedAction = 0;
1232 mousepos = mousepos + getmousepos();
1234 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1235 mousepos_y = bound(0, mousepos_y, vid_conheight);
1237 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1245 for(i = 0; i < HUD_PANEL_NUM; ++i)
1247 panelPos = HUD_Panel_GetPos(i);
1248 panelSize = HUD_Panel_GetSize(i);
1249 border = HUD_Panel_GetBorder(i);
1250 if(prevMouseClicked == 0) {
1252 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1254 highlightedPanel = i;
1255 highlightedAction = 1;
1257 // resize from topleft border
1258 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1260 highlightedPanel = i;
1261 highlightedAction = 2;
1264 // resize from topright border
1265 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1267 highlightedPanel = i;
1268 highlightedAction = 2;
1271 // resize from bottomleft border
1272 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1274 highlightedPanel = i;
1275 highlightedAction = 2;
1278 // resize from bottomright border
1279 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1281 highlightedPanel = i;
1282 highlightedAction = 2;
1287 if(highlightedPanel == i)
1289 if(prevMouseClicked == 0)
1291 if(highlightedAction == 1)
1292 panel_click_distance = mousepos - panelPos;
1293 else if(highlightedAction == 2)
1295 if(resizeCorner == 1) {
1296 panel_click_distance = mousepos - panelPos;
1297 panel_click_resizeorigin = panelPos + panelSize;
1298 } else if(resizeCorner == 2) {
1299 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1300 panel_click_distance_y = mousepos_y - panelPos_y;
1301 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1302 } else if(resizeCorner == 3) {
1303 panel_click_distance_x = mousepos_x - panelPos_x;
1304 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1305 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1306 } else if(resizeCorner == 4) {
1307 panel_click_distance = panelSize - mousepos + panelPos;
1308 panel_click_resizeorigin = panelPos;
1313 if(highlightedAction == 1)
1314 HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1315 else if(highlightedAction == 2)
1316 HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
1320 // doubleclick check
1321 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1323 mouseClicked = 0; // to prevent spam, I guess.
1324 disable_menu_alphacheck = 2;
1326 menu_enabled_time = time;
1327 localcmd("menu_showhudoptions ", ftos(highlightedPanel), "\n");
1330 if(prevMouseClicked == 0)
1332 prevMouseClickedTime = time;
1333 prevMouseClickedPos = mousepos;
1336 prevMouseClicked = mouseClicked;
1339 // Weapon icons (#0)
1341 float weaponspace[10];
1342 void HUD_WeaponIcons_Clear()
1345 for(idx = 0; idx < 10; ++idx)
1346 weaponspace[idx] = 0;
1349 entity weaponorder[WEP_MAXCOUNT];
1351 void weaponorder_swap(float i, float j, entity pass)
1355 weaponorder[i] = weaponorder[j];
1359 float weaponorder_cmp(float i, float j, entity pass)
1362 d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1365 d = weaponorder[i].weapon - weaponorder[j].weapon;
1369 void HUD_WeaponIcons(void)
1371 float id = HUD_PANEL_WEAPONICONS;
1372 float alpha, stat_weapons; // "constants"
1373 vector pos, mySize, accuracy_color;
1374 float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1376 pos = HUD_Panel_GetPos(id);
1377 mySize = HUD_Panel_GetSize(id);
1379 stat_weapons = getstati(STAT_WEAPONS);
1380 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1382 self = get_weaponinfo(i);
1383 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1385 weaponorder[weapon_cnt] = self;
1389 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1391 HUD_Panel_DrawBg(id, pos, mySize, 0);
1393 padding = HUD_Panel_GetPadding(id);
1396 pos += '1 1 0' * padding;
1397 mySize -= '2 2 0' * padding;
1401 weapon_stats = getstati(STAT_DAMAGE_HITS);
1402 weapon_number = weapon_stats & 63;
1403 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1405 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1406 weapon_number = weapon_stats & 63;
1407 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1409 if(cvar_or("hud_weaponicons_fade", 1))
1411 fade = 3.2 - 2 * (time - weapontime);
1412 fade = bound(0.7, fade, 1);
1417 HUD_WeaponIcons_Clear();
1419 float rows, columns;
1420 rows = mySize_y/mySize_x;
1421 rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1422 // ^^^ weapon icon aspect goes here
1424 columns = ceil(WEP_COUNT/rows);
1426 for(i = 0; i < weapon_cnt; ++i)
1428 self = weaponorder[i];
1429 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1431 weapid = self.impulse;
1433 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1435 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1436 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1438 // draw background behind currently selected weapon
1439 if(self.weapon == activeweapon)
1440 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1442 // draw the weapon accuracy on the HUD
1443 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1446 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1448 accuracy_color = HUD_AccuracyColor(weapon_stats);
1450 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1453 // draw the weapon icon
1454 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1456 if(cvar_or("hud_weaponicons_number", 1))
1457 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1472 float GetAmmoStat(float i)
1476 case 0: return STAT_SHELLS;
1477 case 1: return STAT_NAILS;
1478 case 2: return STAT_ROCKETS;
1479 case 3: return STAT_CELLS;
1480 case 4: return STAT_FUEL;
1485 float GetAmmoItemCode(float i)
1489 case 0: return IT_SHELLS;
1490 case 1: return IT_NAILS;
1491 case 2: return IT_ROCKETS;
1492 case 3: return IT_CELLS;
1493 case 4: return IT_FUEL;
1498 string GetAmmoPicture(float i)
1502 case 0: return "ammo_shells";
1503 case 1: return "ammo_bullets";
1504 case 2: return "ammo_rockets";
1505 case 3: return "ammo_cells";
1506 case 4: return "ammo_fuel";
1511 void HUD_Inventory(void)
1513 float id = HUD_PANEL_INVENTORY;
1517 vector pos, mySize, mysize, mypos;
1518 pos = HUD_Panel_GetPos(id);
1519 mySize = HUD_Panel_GetSize(id);
1521 HUD_Panel_DrawBg(id, pos, mySize, 0);
1523 padding = HUD_Panel_GetPadding(id);
1526 pos += '1 1 0' * padding;
1527 mySize -= '2 2 0' * padding;
1531 stat_items = getstati(STAT_ITEMS);
1532 for (i = 0; i < 4; ++i) {
1534 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1538 if(cvar("hud_inventory_onlycurrent")) {
1541 if (stat_items & GetAmmoItemCode(i) || hud_configure) {
1542 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1544 HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1546 HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1552 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1554 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1555 case 1: mypos_x = pos_x + 0.25 * mySize_x; mypos_y = pos_y; break; // bullets
1556 case 2: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // rockets
1557 case 3: mypos_x = pos_x + 0.75 * mySize_x; mypos_y = pos_y; break; // cells
1559 mysize_x = 0.25 * mySize_x;
1560 mysize_y = mySize_y;
1561 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1563 case 0: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y + 0.5 * mySize_y; break; // shells
1564 case 1: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // bullets
1565 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1566 case 3: mypos_x = pos_x; mypos_y = pos_y; break; // cells
1568 mysize_x = 0.5 * mySize_x;
1569 mysize_y = 0.5 * mySize_y;
1570 } else { // arrange vertically
1572 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1573 case 1: mypos_x = pos_x; mypos_y = pos_y + 0.25 * mySize_y; break; // bullets
1574 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1575 case 3: mypos_x = pos_x; mypos_y = pos_y + 0.75 * mySize_y; break; // cells
1577 mysize_x = mySize_x;
1578 mysize_y = 0.25 * mySize_y;
1581 if (stat_items & GetAmmoItemCode(i))
1582 drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1583 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1585 if(stat_items & GetAmmoItemCode(i))
1586 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1588 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
1590 if(stat_items & GetAmmoItemCode(i))
1591 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1593 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
1603 void HUD_Powerups(void) {
1604 float id = HUD_PANEL_POWERUPS;
1606 stat_items = getstati(STAT_ITEMS);
1610 if not(stat_items & IT_STRENGTH)
1611 if not(stat_items & IT_INVINCIBLE)
1614 if (getstati(STAT_HEALTH) <= 0)
1619 pos = HUD_Panel_GetPos(id);
1620 mySize = HUD_Panel_GetSize(id);
1622 HUD_Panel_DrawBg(id, pos, mySize, 0);
1624 padding = HUD_Panel_GetPadding(id);
1627 pos += '1 1 0' * padding;
1628 mySize -= '2 2 0' * padding;
1631 float strength_time, shield_time;
1633 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1634 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1644 vector barpos, barsize;
1648 string leftname, rightname;
1649 float leftcnt, rightcnt;
1650 float leftexact, rightexact;
1651 float leftalpha, rightalpha;
1652 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1653 leftname = "strength";
1654 leftcnt = ceil(strength_time);
1655 leftexact = strength_time;
1657 rightname = "shield";
1658 rightcnt = ceil(shield_time);
1659 rightexact = shield_time;
1661 leftname = "shield";
1662 leftcnt = ceil(shield_time);
1663 leftexact = shield_time;
1665 rightname = "strength";
1666 rightcnt = ceil(strength_time);
1667 rightexact = strength_time;
1669 leftalpha = bound(0, leftexact, 1);
1670 rightalpha = bound(0, rightexact, 1);
1672 if (mySize_x/mySize_y > 4)
1676 len = strlen(ftos(leftcnt));
1678 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1679 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1680 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1681 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1682 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1685 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1687 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1690 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1692 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1694 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1695 HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1700 len = strlen(ftos(rightcnt));
1702 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1703 barpos = pos + eX * 0.5 * mySize_x;
1704 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1705 picpos = pos + eX * 0.5 * mySize_x;
1706 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1708 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1709 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1710 picpos = pos + eX * mySize_x - eX * mySize_y;
1711 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1714 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1716 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1718 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1719 HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1722 else if (mySize_x/mySize_y > 1.5)
1726 len = strlen(ftos(leftcnt));
1728 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1729 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1730 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1731 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1732 numpos = picpos - eX * len * 0.5 * mySize_y;
1735 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1737 numpos = picpos + eX * 0.5 * mySize_y;
1740 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1742 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1744 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1745 HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1750 len = strlen(ftos(rightcnt));
1752 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1753 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1754 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1755 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1756 numpos = picpos - eX * len * 0.5 * mySize_y;
1758 barpos = pos + eY * 0.5 * mySize_y;
1759 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1760 picpos = pos + eY * 0.5 * mySize_y;
1761 numpos = picpos + eX * 0.5 * mySize_y;
1764 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1766 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1768 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1769 HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1776 len = strlen(ftos(leftcnt));
1778 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1780 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1781 picpos = pos + eX * 0.05 * mySize_x;
1782 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1784 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1785 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1786 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1787 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1790 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1792 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1794 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1795 HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1800 len = strlen(ftos(rightcnt));
1802 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1803 barpos = pos + eX * 0.5 * mySize_x;
1804 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1805 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1806 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1808 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1809 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1810 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1811 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1814 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1816 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1818 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1819 HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1824 // Health/armor (#3)
1826 void HUD_HealthArmor(void)
1828 float id = HUD_PANEL_HEALTHARMOR;
1830 pos = HUD_Panel_GetPos(id);
1831 mySize = HUD_Panel_GetSize(id);
1833 HUD_Panel_DrawBg(id, pos, mySize, 0);
1835 padding = HUD_Panel_GetPadding(id);
1838 pos += '1 1 0' * padding;
1839 mySize -= '2 2 0' * padding;
1842 float armor, health;
1843 armor = getstati(STAT_ARMOR);
1844 health = getstati(STAT_HEALTH);
1847 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1861 if(cvar("hud_healtharmor") == 2) // combined health and armor display
1864 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1869 if(v_z) // NOT fully armored
1871 drawpic_skin(pos + eX * 3 * mySize_y, "health", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1873 drawpic_skin(pos + eX * 4 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * armor / health, DRAWFLAG_NORMAL);
1877 drawpic_skin(pos + eX * 4 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * health / armor, DRAWFLAG_NORMAL);
1879 drawpic_skin(pos + eX * 3 * mySize_y, "armor", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1881 HUD_DrawXNum_Colored(pos, x, 3, mySize_y, HUD_Panel_GetFgAlpha(id)); // draw the combined health and armor
1886 vector barpos, barsize;
1890 string leftname, rightname;
1891 float leftcnt, rightcnt;
1892 float leftactive, rightactive;
1893 float leftalpha, rightalpha;
1894 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1899 leftalpha = min((armor+10)/55, 1);
1901 rightname = "health";
1906 leftname = "health";
1911 rightname = "armor";
1915 rightalpha = min((armor+10)/55, 1);
1918 if (mySize_x/mySize_y > 5)
1922 len = strlen(ftos(leftcnt));
1924 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1925 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1926 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1927 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1928 numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1931 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1933 numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1936 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1937 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1938 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
1943 len = strlen(ftos(rightcnt));
1945 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1946 barpos = pos + eX * 0.5 * mySize_x;
1947 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1948 picpos = pos + eX * 0.5 * mySize_x;
1949 numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1951 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1952 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1953 picpos = pos + eX * mySize_x - eX * mySize_y;
1954 numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
1957 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1958 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1959 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
1962 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1963 barpos = pos - eX * mySize_x * min(1, fuel/100);
1964 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1967 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1970 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
1972 else if (mySize_x/mySize_y > 2)
1976 len = strlen(ftos(leftcnt));
1978 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1979 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
1980 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1981 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1982 numpos = picpos - eX * len * 0.5 * mySize_y;
1985 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1987 numpos = picpos + eX * 0.5 * mySize_y;
1990 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1991 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1992 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
1997 len = strlen(ftos(rightcnt));
1999 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2000 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2001 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2002 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
2003 numpos = picpos - eX * len * 0.5 * mySize_y;
2005 barpos = pos + eY * 0.5 * mySize_y;
2006 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2007 picpos = pos + eY * 0.5 * mySize_y;
2008 numpos = picpos + eX * 0.5 * mySize_y;
2011 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2012 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2013 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2016 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2017 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2018 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2021 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2024 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2030 len = strlen(ftos(leftcnt));
2032 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2034 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2035 picpos = pos + eX * 0.05 * mySize_x;
2036 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
2038 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2039 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2040 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
2041 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
2044 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2045 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2046 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
2051 len = strlen(ftos(rightcnt));
2053 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2054 barpos = pos + eX * 0.5 * mySize_x;
2055 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2056 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2057 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2059 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2060 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2061 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
2062 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
2065 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2066 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2067 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
2070 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2072 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2074 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2075 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2078 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2084 // Notification area (#4)
2087 string Weapon_SuicideMessage(float deathtype)
2089 w_deathtype = deathtype;
2090 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2091 return w_deathtypestring;
2094 string Weapon_KillMessage(float deathtype)
2096 w_deathtype = deathtype;
2097 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2098 return w_deathtypestring;
2101 float killnotify_times[10];
2102 float killnotify_deathtype[10];
2103 string killnotify_attackers[10];
2104 string killnotify_victims[10];
2105 void HUD_KillNotify_Push(string attacker, string victim, float wpn)
2108 for (i = 9; i > 0; --i) {
2109 killnotify_times[i] = killnotify_times[i-1];
2110 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2111 if(killnotify_attackers[i])
2112 strunzone(killnotify_attackers[i]);
2113 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2114 if(killnotify_victims[i])
2115 strunzone(killnotify_victims[i]);
2116 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2118 killnotify_times[0] = time;
2119 killnotify_deathtype[0] = wpn;
2120 if(killnotify_attackers[0])
2121 strunzone(killnotify_attackers[0]);
2122 killnotify_attackers[0] = strzone(attacker);
2123 if(killnotify_victims[0])
2124 strunzone(killnotify_victims[0]);
2125 killnotify_victims[0] = strzone(victim);
2128 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2131 if(msg == MSG_SUICIDE) {
2132 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2135 w = DEATH_WEAPONOF(type);
2137 if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2138 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2140 else if (type == DEATH_KILL)
2141 print ("^1",s1, "^1 couldn't take it anymore\n");
2142 else if (type == DEATH_ROT)
2143 print ("^1",s1, "^1 died\n");
2144 else if (type == DEATH_NOAMMO)
2145 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2146 else if (type == DEATH_CAMP)
2147 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2148 else if (type == DEATH_MIRRORDAMAGE)
2149 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2150 else if (type == DEATH_CHEAT)
2151 print ("^1",s1, "^1 unfairly eliminated themself\n");
2152 else if (type == DEATH_FIRE)
2153 print ("^1",s1, "^1 burned to death\n");
2154 else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET)
2155 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2156 if (stof(s2) > 2) // killcount > 2
2157 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2158 } else if(msg == MSG_KILL) {
2159 w = DEATH_WEAPONOF(type);
2161 HUD_KillNotify_Push(s2, s1, w);
2162 if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2163 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2165 else if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
2166 if(cvar("cl_gentle")) {
2167 print ("^1", s1, "^1 took action against a team mate\n");
2169 print ("^1", s1, "^1 mows down a team mate\n");
2171 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2172 if(cvar("cl_gentle"))
2173 print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
2175 print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
2177 else if (stof(s2) > 2) {
2178 if(cvar("cl_gentle"))
2179 print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
2181 print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
2184 else if(type == KILL_FIRST_BLOOD)
2185 print("^1",s1, "^1 drew first blood", "\n");
2186 else if (type == DEATH_TELEFRAG)
2187 print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2188 else if (type == DEATH_DROWN) {
2189 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2190 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2192 else if (type == DEATH_SLIME) {
2193 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2194 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2196 else if (type == DEATH_LAVA) {
2197 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2198 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2200 else if (type == DEATH_FALL) {
2201 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2202 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2204 else if (type == DEATH_SHOOTING_STAR) {
2205 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2206 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2208 else if (type == DEATH_SWAMP) {
2209 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2210 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2212 else if (type == DEATH_HURTTRIGGER && s3 != "")
2214 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2217 print("^1", s1, "^1 ", s3, " ", s2, "\n");
2219 // bprint("^1", s1, "^1 ", substring(s3, 0, p), s2, "^1", substring(s3, p+1, strlen(s3) - (p+1)), "\n");
2221 else if(type == DEATH_SBCRUSH)
2222 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2223 else if(type == DEATH_SBMINIGUN)
2224 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2225 else if(type == DEATH_SBROCKET)
2226 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2227 else if(type == DEATH_SBBLOWUP)
2228 print ("^1",s1, "^1 got cought in the destruction of ^1", s2, "'s vehicle\n");
2230 else if(type == DEATH_WAKIGUN)
2231 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2232 else if(type == DEATH_WAKIROCKET)
2233 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2234 else if(type == DEATH_WAKIBLOWUP)
2235 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2237 else if(type == DEATH_TURRET)
2238 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2239 else if(type == DEATH_TOUCHEXPLODE)
2240 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2241 else if(type == DEATH_CHEAT)
2242 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2243 else if (type == DEATH_FIRE)
2244 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2245 else if (type == DEATH_CUSTOM)
2246 print ("^1",s1, "^1 ", s2, "\n");
2248 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2249 } else if(msg == MSG_SPREE) {
2250 if(type == KILL_END_SPREE) {
2251 if(cvar("cl_gentle"))
2252 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2254 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2255 } else if(type == KILL_SPREE) {
2256 if(cvar("cl_gentle"))
2257 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2259 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2260 } else if(type == KILL_SPREE_3) {
2261 if(cvar("cl_gentle"))
2262 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2264 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2265 } else if(type == KILL_SPREE_5) {
2266 if(cvar("cl_gentle"))
2267 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2269 print (s1,"^7 unleashes ^1RAGE\n");
2270 } else if(type == KILL_SPREE_10) {
2271 if(cvar("cl_gentle"))
2272 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2274 print (s1,"^7 starts the ^1MASSACRE!\n");
2275 } else if(type == KILL_SPREE_15) {
2276 if(cvar("cl_gentle"))
2277 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2279 print (s1,"^7 executes ^1MAYHEM!\n");
2280 } else if(type == KILL_SPREE_20) {
2281 if(cvar("cl_gentle"))
2282 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2284 print (s1,"^7 is a ^1BERSERKER!\n");
2285 } else if(type == KILL_SPREE_25) {
2286 if(cvar("cl_gentle"))
2287 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2289 print (s1,"^7 inflicts ^1CARNAGE!\n");
2290 } else if(type == KILL_SPREE_30) {
2291 if(cvar("cl_gentle"))
2292 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2294 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2296 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2297 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2298 if (type == DEATH_DROWN) {
2299 if(cvar("cl_gentle"))
2300 print ("^1",s1, "^1 was in the water for too long\n");
2302 print ("^1",s1, "^1 drowned\n");
2304 else if (type == DEATH_SLIME)
2305 print ("^1",s1, "^1 was slimed\n");
2306 else if (type == DEATH_LAVA) {
2307 if(cvar("cl_gentle"))
2308 print ("^1",s1, "^1 found a hot place\n");
2310 print ("^1",s1, "^1 turned into hot slag\n");
2312 else if (type == DEATH_FALL) {
2313 if(cvar("cl_gentle"))
2314 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2316 print ("^1",s1, "^1 hit the ground with a crunch\n");
2318 else if (type == DEATH_SHOOTING_STAR)
2319 print ("^1",s1, "^1 became a shooting star\n");
2320 else if (type == DEATH_SWAMP) {
2321 if(cvar("cl_gentle"))
2322 print ("^1",s1, "^1 discovered a swamp\n");
2324 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2326 else if(type == DEATH_TURRET)
2327 print ("^1",s1, "^1 was mowed down by a turret \n");
2328 else if (type == DEATH_CUSTOM)
2329 print ("^1",s1, "^1 ", s2, "\n");
2330 else if(type == DEATH_TOUCHEXPLODE)
2331 print ("^1",s1, "^1 died in an accident\n");
2332 else if(type == DEATH_CHEAT)
2333 print ("^1",s1, "^1 was unfairly eliminated\n");
2334 else if(type == DEATH_FIRE) {
2335 if(cvar("cl_gentle"))
2336 print ("^1",s1, "^1 felt a little hot\n");
2338 print ("^1",s1, "^1 burnt to death\n");
2341 if(cvar("cl_gentle"))
2342 print ("^1",s1, "^1 needs a restart\n");
2344 print ("^1",s1, "^1 died\n");
2346 } else if(msg == MSG_KILL_ACTION_SPREE) {
2347 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2348 if(cvar("cl_gentle"))
2349 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2351 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2352 } else if(msg == MSG_INFO) {
2353 if(type == INFO_GOTFLAG) {
2354 HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2355 print(s1, "^7 got the ", s2, "\n");
2356 } else if(type == INFO_LOSTFLAG) {
2357 HUD_KillNotify_Push(s1, s2, INFO_LOSTFLAG);
2358 print(s1, "^7 lost the ", s2, "\n");
2359 } else if(type == INFO_PICKUPFLAG) {
2360 HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2361 print(s1, "^7 picked up the ", s2, "\n");
2362 } else if(type == INFO_RETURNFLAG) {
2363 HUD_KillNotify_Push(s1, s2, INFO_RETURNFLAG);
2364 print(s1, "^7 returned the ", s2, "\n");
2370 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2372 void HUD_Centerprint(string s1, float type, float msg)
2374 if(msg == MSG_SUICIDE) {
2375 if (type == DEATH_TEAMCHANGE) {
2376 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2377 } else if (type == DEATH_AUTOTEAMCHANGE) {
2378 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2379 } else if (type == DEATH_CAMP) {
2380 if(cvar("cl_gentle"))
2381 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2383 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2384 } else if (type == DEATH_NOAMMO) {
2385 if(cvar("cl_gentle"))
2386 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2388 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2389 } else if (type == DEATH_ROT) {
2390 if(cvar("cl_gentle"))
2391 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2393 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2394 } else if (type == DEATH_MIRRORDAMAGE) {
2395 if(cvar("cl_gentle"))
2396 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2398 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2399 } else if (type == DEATH_QUIET) {
2401 } else if (type == DEATH_KILL) {
2402 if(cvar("cl_gentle"))
2403 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2405 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2407 } else if(msg == MSG_KILL) {
2408 if (type == KILL_TEAM) {
2409 if(cvar("cl_gentle")) {
2410 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
2412 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2414 } else if (type == KILL_FIRST_BLOOD) {
2415 if(cvar("cl_gentle")) {
2416 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2418 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2420 } else if (type == KILL_FIRST_VICTIM) {
2421 if(cvar("cl_gentle")) {
2422 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2424 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2426 } else if (type == KILL_TYPEFRAG) {
2427 if(cvar("cl_gentle")) {
2428 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^7 who was typing!"));
2430 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1));
2432 } else if (type == KILL_TYPEFRAGGED) {
2433 if(cvar("cl_gentle")) {
2434 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^7 while you were typing!"));
2436 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1));
2438 } else if (type == KILL_FRAG) {
2439 if(cvar("cl_gentle")) {
2440 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1));
2442 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1));
2444 } else if (type == KILL_FRAGGED) {
2445 if(cvar("cl_gentle")) {
2446 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were scored against by ^7", s1));
2448 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were fragged by ^7", s1));
2451 } else if(msg == MSG_KILL_ACTION) {
2452 // TODO: invent more centerprints here?
2453 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!", s1));
2457 void HUD_Notify (void)
2459 float id = HUD_PANEL_NOTIFY;
2461 pos = HUD_Panel_GetPos(id);
2462 mySize = HUD_Panel_GetSize(id);
2464 HUD_Panel_DrawBg(id, pos, mySize, 0);
2466 padding = HUD_Panel_GetPadding(id);
2469 pos += '1 1 0' * padding;
2470 mySize -= '2 2 0' * padding;
2473 float entries, height;
2474 entries = bound(1, floor(12 * mySize_y/mySize_x), 10);
2475 height = mySize_y/entries;
2478 fontsize = '0.5 0.5 0' * height;
2482 when = cvar("hud_notify_time");
2484 fadetime = cvar("hud_notify_fadetime");
2488 vector pos_attacker, pos_victim;
2490 float width_attacker, width_victim;
2491 string attacker, victim;
2494 for(j = 0; j < entries; ++j)
2496 if(cvar("hud_notify_flip"))
2498 else // rather nasty hack for ordering items from the bottom up
2499 i = entries - j - 1;
2503 if(killnotify_times[j] + when > time)
2506 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2510 if(killnotify_times[j] + when > time)
2516 // TODO: maybe print in team colors?
2517 // TODO: maybe this could be cleaned up somehow...
2519 // X [did action to] Y
2520 if(hud_configure || WEP_VALID(killnotify_deathtype[j]) || killnotify_deathtype[j] == DEATH_FALL)
2524 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2525 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2529 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2530 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2532 width_attacker = stringwidth(attacker, TRUE, fontsize);
2533 width_victim = stringwidth(victim, TRUE, fontsize);
2534 pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2535 pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2536 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2538 if(hud_configure) // example actions for config mode
2540 drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2541 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2542 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2544 else if(WEP_VALID(killnotify_deathtype[j]))
2546 self = get_weaponinfo(killnotify_deathtype[j]);
2547 drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2548 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2549 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2551 else if(killnotify_deathtype[j] == DEATH_FALL)
2553 drawpic_skin(weap_pos, "notify_pushoffedge", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2554 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2555 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2562 attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2564 width_attacker = stringwidth(attacker, TRUE, fontsize);
2565 pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2567 weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2568 if(killnotify_deathtype[j] == DEATH_KILL)
2570 drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2571 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2573 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2575 if(killnotify_victims[j] == "^1RED^7 flag")
2579 drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2580 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2582 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2584 if(killnotify_victims[j] == "^1RED^7 flag")
2588 drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2589 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2591 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2593 if(killnotify_victims[j] == "^1RED^7 flag")
2597 drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2598 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2602 /* This will come later.
2605 if(spectatee_status && !intermission)
2607 drawfont = hud_bigfont;
2608 if(spectatee_status == -1)
2611 s = GetPlayerName(spectatee_status - 1);
2612 // spectated player name between HUD and chat area, aligned to the left
2614 pos_y = - 50 - hud_fontsize_spec_y;
2615 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
2616 drawcolorcodedstring(pos, s, hud_fontsize_spec, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2617 drawfont = hud_font;
2619 // spectator text in the upper right corner
2620 if(spectatee_status == -1)
2621 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2623 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2625 if(spectatee_status == -1)
2626 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2628 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2630 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2632 if(gametype == GAME_ARENA)
2633 s = "^1Wait for your turn to join";
2634 else if(gametype == GAME_LMS)
2637 sk = playerslots[player_localentnum - 1];
2638 if(sk.(scores[ps_primary]) >= 666)
2639 s = "^1Match has already begun";
2640 else if(sk.(scores[ps_primary]) > 0)
2641 s = "^1You have no more lives left";
2643 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2646 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2648 //show restart countdown:
2649 if (time < getstatf(STAT_GAMESTARTTIME)) {
2651 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2652 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2653 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2656 if(warmup_stage && !intermission)
2658 s = "^2Currently in ^1warmup^2 stage!";
2661 // move more important stuff more to the middle so its more visible
2664 if(mod(time, 1) >= 0.5)
2669 if(ready_waiting && !intermission && !spectatee_status)
2671 if(ready_waiting_for_me)
2674 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2676 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2681 s = strcat("^2Waiting for others to ready up to end warmup...");
2683 s = strcat("^2Waiting for others to ready up...");
2686 else if(warmup_stage && !intermission && !spectatee_status)
2688 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2691 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2693 float ts_min, ts_max;
2694 tm = teams.sort_next;
2697 for(; tm.sort_next; tm = tm.sort_next)
2699 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2701 if(!ts_min) ts_min = tm.team_size;
2702 else ts_min = min(ts_min, tm.team_size);
2703 if(!ts_max) ts_max = tm.team_size;
2704 else ts_max = max(ts_max, tm.team_size);
2706 if ((ts_max - ts_min) > 1)
2708 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2709 tm = GetTeam(myteam, false);
2711 if (tm.team != COLOR_SPECTATOR)
2712 if (tm.team_size == ts_max)
2713 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2723 void HUD_Timer(void)
2725 float id = HUD_PANEL_TIMER;
2727 pos = HUD_Panel_GetPos(id);
2728 mySize = HUD_Panel_GetSize(id);
2730 HUD_Panel_DrawBg(id, pos, mySize, 0);
2732 padding = HUD_Panel_GetPadding(id);
2735 pos += '1 1 0' * padding;
2736 mySize -= '2 2 0' * padding;
2739 float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2741 timelimit = getstatf(STAT_TIMELIMIT);
2743 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2744 timeleft = ceil(timeleft);
2745 minutesLeft = floor(timeleft / 60);
2746 secondsLeft = timeleft - minutesLeft*60;
2749 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2750 timer_color = '1 1 1'; //white
2751 else if(minutesLeft >= 1)
2752 timer_color = '1 1 0'; //yellow
2754 timer_color = '1 0 0'; //red
2756 if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2757 if (time < getstatf(STAT_GAMESTARTTIME)) {
2758 //while restart is still active, show 00:00
2759 minutes = seconds = 0;
2761 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2762 minutes = floor(elapsedTime / 60);
2763 seconds = elapsedTime - minutes*60;
2766 minutes = minutesLeft;
2767 seconds = secondsLeft;
2772 minutes = min(minutes, 999);
2773 if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2774 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2775 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2777 HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2782 void HUD_Radar(void)
2784 float id = HUD_PANEL_RADAR;
2786 pos = HUD_Panel_GetPos(id);
2787 mySize = HUD_Panel_GetSize(id);
2789 HUD_Panel_DrawBg(id, pos, mySize, 0);
2791 padding = HUD_Panel_GetPadding(id);
2794 pos += '1 1 0' * padding;
2795 mySize -= '2 2 0' * padding;
2798 local float color1, color2; // color already declared as a global in hud.qc
2801 float scale2d, normalsize, bigsize;
2804 teamradar_origin2d = pos + 0.5 * mySize;
2805 teamradar_size2d = mySize;
2807 if(minimapname == "")
2810 teamradar_loadcvars();
2812 switch(hud_radar_zoommode)
2816 f = current_zoomfraction;
2819 f = 1 - current_zoomfraction;
2829 switch(hud_radar_rotation)
2832 teamradar_angle = view_angles_y - 90;
2835 teamradar_angle = 90 * hud_radar_rotation;
2839 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2840 teamradar_size2d = mySize;
2842 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2844 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2845 if(hud_radar_rotation == 0)
2847 // max-min distance must fit the radar in any rotation
2848 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2852 vector c0, c1, c2, c3, span;
2853 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2854 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2855 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2856 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2858 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2859 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2861 // max-min distance must fit the radar in x=x, y=y
2863 teamradar_size2d_x * scale2d / (1.05 * span_x),
2864 teamradar_size2d_y * scale2d / (1.05 * span_y)
2868 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
2869 if(bigsize > normalsize)
2870 normalsize = bigsize;
2874 + (1 - f) * normalsize;
2875 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2876 f * (mi_min + mi_max) * 0.5
2877 + (1 - f) * view_origin);
2879 color1 = GetPlayerColor(player_localentnum-1);
2880 rgb = GetTeamRGB(color1);
2889 draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
2891 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2892 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2893 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2894 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, HUD_Panel_GetFgAlpha(id));
2895 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2897 color2 = GetPlayerColor(tm.sv_entnum);
2898 //if(color == COLOR_SPECTATOR || color == color2)
2899 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2901 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2903 drawresetcliparea();
2908 void HUD_Score(void)
2910 float id = HUD_PANEL_SCORE;
2912 pos = HUD_Panel_GetPos(id);
2913 mySize = HUD_Panel_GetSize(id);
2915 HUD_Panel_DrawBg(id, pos, mySize, 0);
2917 padding = HUD_Panel_GetPadding(id);
2920 pos += '1 1 0' * padding;
2921 mySize -= '2 2 0' * padding;
2924 float score, distribution, leader;
2925 float score_len, distr_len;
2926 vector distribution_color;
2928 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2930 // TODO... this (race part) still uses constant coordinates :/
2931 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2932 /*pl = players.sort_next;
2935 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2936 if(pl.scores[ps_primary] == 0)
2939 score = me.(scores[ps_primary]);
2941 float racemin, racesec, racemsec;
2942 float distsec, distmsec, minusplus;
2944 racemin = floor(score/(60 * TIME_FACTOR));
2945 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2946 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2948 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2949 // distribution display
2950 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2952 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2953 distmsec = fabs(distribution);
2955 distsec = floor(fabs(distribution)/TIME_FACTOR);
2956 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2957 if (distribution < 0)
2961 if (distribution <= 0) {
2962 distribution_color = eY;
2963 minusplus = 1; // minusplus 1: always prefix with minus sign
2966 distribution_color = eX;
2967 minusplus = 2; // minusplus 1: always prefix with plus sign
2969 HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2970 HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2971 drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
2973 // race record display
2974 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2975 drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2977 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2978 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2979 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
2981 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2982 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
2984 } else if (!teamplay) { // non-teamgames
2985 // me vector := [team/connected frags id]
2986 pl = players.sort_next;
2993 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2997 score = me.(scores[ps_primary]);
3001 if(distribution >= 5) {
3002 distribution_color = eY;
3004 } else if(distribution >= 0) {
3005 distribution_color = '1 1 1';
3007 } else if(distribution >= -5)
3008 distribution_color = '1 1 0';
3010 distribution_color = eX;
3012 score_len = strlen(ftos(score));
3013 distr_len = strlen(ftos(distribution));
3015 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3017 drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3018 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3019 } else { // teamgames
3020 float max_fragcount;
3021 max_fragcount = -99;
3024 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3025 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
3027 score = tm.(teamscores[ts_primary]);
3032 score_len = strlen(ftos(score));
3034 if (score > max_fragcount)
3035 max_fragcount = score;
3037 if(tm.team == myteam) {
3038 if (max_fragcount == score)
3041 drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3042 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3044 if (max_fragcount == score)
3047 drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3048 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3057 void HUD_RaceTimer (void) {
3058 float id = HUD_PANEL_RACETIMER;
3060 pos = HUD_Panel_GetPos(id);
3061 mySize = HUD_Panel_GetSize(id);
3063 HUD_Panel_DrawBg(id, pos, mySize, 0);
3065 padding = HUD_Panel_GetPadding(id);
3068 pos += '1 1 0' * padding;
3069 mySize -= '2 2 0' * padding;
3072 drawfont = hud_bigfont;
3074 string s, forcetime;
3079 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3080 s = "^1Intermediate 1 (+15.42)";
3081 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3083 else if(race_checkpointtime)
3085 a = bound(0, 2 - (time - race_checkpointtime), 1);
3088 if(a > 0) // just hit a checkpoint?
3090 if(race_checkpoint != 254)
3092 if(race_time && race_previousbesttime)
3093 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3095 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3097 forcetime = TIME_ENCODED_TOSTRING(race_time);
3102 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3104 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3105 if(a > 0) // next one?
3107 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3112 if(s != "" && a > 0)
3114 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3115 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3116 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3120 if(race_penaltytime)
3122 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3125 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3126 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3127 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3128 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3134 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3135 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3136 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3141 if(race_laptime && race_checkpoint != 255)
3143 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3144 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3145 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3150 if(race_mycheckpointtime)
3152 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3153 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3154 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3155 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3156 drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3158 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3160 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3161 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3162 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3163 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3164 drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3167 if(race_penaltytime && !race_penaltyaccumulator)
3169 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3170 a = bound(0, (1 + t - time), 1);
3174 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3176 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3177 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3178 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3179 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3184 drawfont = hud_font;
3189 float vote_yescount;
3192 float vote_highlighted; // currently selected vote
3194 float vote_active; // is there an active vote?
3195 float vote_prev; // previous state of vote_active to check for a change
3197 float vote_change; // "time" when vote_active changed
3199 void HUD_VoteWindow(void)
3201 float id = HUD_PANEL_VOTE;
3203 pos = HUD_Panel_GetPos(id);
3204 mySize = HUD_Panel_GetSize(id);
3208 if(vote_active != vote_prev) {
3210 vote_prev = vote_active;
3213 if(vote_active || hud_configure)
3214 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3216 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3228 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
3230 HUD_Panel_DrawBg(id, pos, mySize, a);
3232 padding = HUD_Panel_GetPadding(id);
3235 pos += '1 1 0' * padding;
3236 mySize -= '2 2 0' * padding;
3239 drawpic_skin(pos, "voteprogress_back", mySize, '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3241 s = "A vote has been called for: ";
3242 drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3243 s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '1 1 0' * mySize_y*(1/5), stringwidth_colors); // TODO: broken?
3245 s = "Configure the HUD";
3246 drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3248 // print the yes/no counts
3249 s = strcat("Yes: ", ftos(vote_yescount));
3250 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3251 s = strcat("No: ", ftos(vote_nocount));
3252 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3254 // draw the progress bars
3255 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3256 drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3258 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3259 drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3261 // draw the highlights
3262 if(vote_highlighted == 1) {
3263 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3264 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3266 else if(vote_highlighted == 2) {
3267 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3268 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3271 drawresetcliparea();
3274 vote_highlighted = 0;
3278 // Mod icons panel (#10)
3281 float mod_active; // is there any active mod icon?
3283 // CTF HUD modicon section
3284 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3285 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3286 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3288 void HUD_Mod_CTF_Reset(void)
3290 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3293 void HUD_Mod_CTF(vector pos, vector mySize)
3295 vector redflag_pos, blueflag_pos;
3296 float f; // every function should have that
3298 float redflag, blueflag; // current status
3299 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3302 stat_items = getstati(STAT_ITEMS);
3303 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3304 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3306 if(redflag || blueflag)
3317 // when status CHANGES, set old status into prevstatus and current status into status
3318 if (redflag != redflag_prevframe)
3320 redflag_statuschange_time = time;
3321 redflag_prevstatus = redflag_prevframe;
3322 redflag_prevframe = redflag;
3325 if (blueflag != blueflag_prevframe)
3327 blueflag_statuschange_time = time;
3328 blueflag_prevstatus = blueflag_prevframe;
3329 blueflag_prevframe = blueflag;
3332 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3333 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3335 float BLINK_FACTOR = 0.15;
3336 float BLINK_BASE = 0.85;
3338 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3340 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3342 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3344 string red_icon, red_icon_prevstatus;
3345 float red_alpha, red_alpha_prevstatus;
3346 red_alpha = red_alpha_prevstatus = 1;
3348 case 1: red_icon = "flag_red_taken"; break;
3349 case 2: red_icon = "flag_red_lost"; break;
3350 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3352 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3353 red_icon = "flag_red_shielded";
3355 red_icon = string_null;
3358 switch(redflag_prevstatus) {
3359 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3360 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3361 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3364 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3365 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3366 red_icon_prevstatus = "flag_red_shielded";
3368 red_icon_prevstatus = string_null;
3372 string blue_icon, blue_icon_prevstatus;
3373 float blue_alpha, blue_alpha_prevstatus;
3374 blue_alpha = blue_alpha_prevstatus = 1;
3376 case 1: blue_icon = "flag_blue_taken"; break;
3377 case 2: blue_icon = "flag_blue_lost"; break;
3378 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3380 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3381 blue_icon = "flag_blue_shielded";
3383 blue_icon = string_null;
3386 switch(blueflag_prevstatus) {
3387 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3388 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3389 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3392 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3393 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3394 blue_icon_prevstatus = "flag_blue_shielded";
3396 blue_icon_prevstatus = string_null;
3400 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3402 blueflag_pos = pos + eX * mySize_y;
3405 redflag_pos = pos + eX * mySize_y;
3408 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3409 if(red_icon_prevstatus && f < 1)
3410 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3412 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha * f, DRAWFLAG_NORMAL);
3414 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3415 if(blue_icon_prevstatus && f < 1)
3416 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3418 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha * f, DRAWFLAG_NORMAL);
3421 // Keyhunt HUD modicon section
3422 float kh_runheretime;
3424 void HUD_Mod_KH_Reset(void)
3429 void HUD_Mod_KH(vector pos, vector mySize)
3431 mod_active = 1; // keyhunt should never hide the mod icons panel
3435 vector p, pa, kh_size, kh_asize;
3438 p_y = pos_y + 0.25 * mySize_y;
3440 kh_keys = getstati(STAT_KH_KEYS);
3442 kh_size_x = mySize_x * 0.25;
3443 kh_size_y = 0.75 * mySize_y;
3445 pa = p - eY * 0.25 * mySize_y;
3447 kh_asize_x = mySize_x * 0.25;
3448 kh_asize_y = mySize_y * 0.25;
3454 for(i = 0; i < 4; ++i)
3456 key = floor(kh_keys / pow(32, i)) & 31;
3458 if(keyteam == 30 && keycount <= 4)
3460 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3464 // this yields 8 exactly if "RUN HERE" shows
3469 kh_runheretime = time;
3470 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3475 for(i = 0; i < 4; ++i)
3477 key = floor(kh_keys / pow(32, i)) & 31;
3490 default: // owned or dropped
3495 a = a * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
3496 aa = aa * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
3502 drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3505 drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3508 drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3511 drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3516 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3519 drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3522 drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3525 drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3528 drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3532 p_x += 0.25 * mySize_x;
3533 pa_x += 0.25 * mySize_x;
3537 // Nexball HUD mod icon
3538 void HUD_Mod_NexBall(vector pos, vector mySize)
3540 float stat_items, nb_pb_starttime, dt, p;
3542 stat_items = getstati(STAT_ITEMS);
3543 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3545 if (stat_items & IT_KEY1)
3550 //Manage the progress bar if any
3551 if (nb_pb_starttime > 0)
3553 dt = mod(time - nb_pb_starttime, nb_pb_period);
3554 // one period of positive triangle
3555 p = 2 * dt / nb_pb_period;
3560 HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3563 pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
3565 if (stat_items & IT_KEY1)
3566 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3569 // Race/CTS HUD mod icons
3570 float crecordtime_prev; // last remembered crecordtime
3571 float crecordtime_change_time; // time when crecordtime last changed
3572 float srecordtime_prev; // last remembered srecordtime
3573 float srecordtime_change_time; // time when srecordtime last changed
3575 float race_status_time;
3576 float race_status_prev;
3577 string race_status_name_prev;
3578 void HUD_Mod_Race(vector pos, vector mySize)
3580 mod_active = 1; // race should never hide the mod icons panel
3582 me = playerslots[player_localentnum - 1];
3584 float f; // yet another function has this
3585 score = me.(scores[ps_primary]);
3587 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3588 return; // no records in the actual race
3590 drawfont = hud_bigfont;
3592 // clientside personal record
3594 if(gametype == GAME_CTS)
3598 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3600 if(score && (score < t || !t)) {
3601 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3602 if(cvar("cl_autodemo_delete_keeprecords"))
3604 f = cvar("cl_autodemo_delete");
3606 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3610 if(t != crecordtime_prev) {
3611 crecordtime_prev = t;
3612 crecordtime_change_time = time;
3614 f = time - crecordtime_change_time;
3617 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3618 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3620 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3621 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3622 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3623 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3627 t = race_server_record;
3628 if(t != srecordtime_prev) {
3629 srecordtime_prev = t;
3630 srecordtime_change_time = time;
3632 f = time - srecordtime_change_time;
3635 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3636 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3638 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3639 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3640 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3641 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3644 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3645 race_status_time = time + 5;
3646 race_status_prev = race_status;
3647 if (race_status_name_prev)
3648 strunzone(race_status_name_prev);
3649 race_status_name_prev = strzone(race_status_name);
3652 pos_x += mySize_x/2;
3655 a = bound(0, race_status_time - time, 1);
3658 s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
3662 rank = race_CheckName(race_status_name);
3664 rankname = race_PlaceName(rank);
3666 if(race_status == 0)
3667 drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3668 else if(race_status == 1) {
3669 drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3670 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3671 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3672 } else if(race_status == 2) {
3673 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3674 drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3676 drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3677 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3678 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3679 } else if(race_status == 3) {
3680 drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3681 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3682 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3685 if (race_status_time - time <= 0) {
3686 race_status_prev = -1;
3688 if(race_status_name)
3689 strunzone(race_status_name);
3690 race_status_name = string_null;
3691 if(race_status_name_prev)
3692 strunzone(race_status_name_prev);
3693 race_status_name_prev = string_null;
3695 drawfont = hud_font;
3698 float mod_prev; // previous state of mod_active to check for a change
3700 float mod_change; // "time" when mod_active changed
3702 void HUD_ModIcons(void)
3704 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3707 float id = HUD_PANEL_MODICONS;
3709 pos = HUD_Panel_GetPos(id);
3710 mySize = HUD_Panel_GetSize(id);
3712 if(mod_active != mod_prev) {
3714 mod_prev = mod_active;
3717 if(mod_active || hud_configure)
3718 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3720 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3723 HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
3726 padding = HUD_Panel_GetPadding(id);
3729 pos += '1 1 0' * padding;
3730 mySize -= '2 2 0' * padding;
3733 // these MUST be ran in order to update mod_active
3734 if(gametype == GAME_KEYHUNT)
3735 HUD_Mod_KH(pos, mySize);
3736 else if(gametype == GAME_CTF || hud_configure)
3737 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3738 else if(gametype == GAME_NEXBALL)
3739 HUD_Mod_NexBall(pos, mySize);
3740 else if(gametype == GAME_CTS || gametype == GAME_RACE)
3741 HUD_Mod_Race(pos, mySize);
3744 // Draw pressed keys (#11)
3746 void HUD_DrawPressedKeys(void)
3748 float id = HUD_PANEL_PRESSEDKEYS;
3750 pos = HUD_Panel_GetPos(id);
3751 mySize = HUD_Panel_GetSize(id);
3753 HUD_Panel_DrawBg(id, pos, mySize, 0);
3755 padding = HUD_Panel_GetPadding(id);
3758 pos += '1 1 0' * padding;
3759 mySize -= '2 2 0' * padding;
3764 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3765 drawpic_skin(pos, "key_bg.tga", mySize, '1 1 1', 0.1 * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3766 drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3767 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3768 drawpic_skin(pos + eX * 0.023 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3769 drawpic_skin(pos + eX * 0.1 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3770 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3771 drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3774 // Handle chat as a panel (#12)
3776 float chat_prevtime;
3779 float id = HUD_PANEL_CHAT;
3781 pos = HUD_Panel_GetPos(id);
3782 mySize = HUD_Panel_GetSize(id);
3784 HUD_Panel_DrawBg(id, pos, mySize, 0);
3786 padding = HUD_Panel_GetPadding(id);
3789 pos += '1 1 0' * padding;
3790 mySize -= '2 2 0' * padding;
3793 cvar_set("con_csqcpositioning", "1");
3795 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3796 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3798 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3799 cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
3803 if(chat_prevtime != floor(time/5))
3805 chat_prevtime = floor(time/5);
3808 sound_prev = cvar("con_chatsound");
3810 // disable chat bleep
3811 cvar_set("con_chatsound", "0");
3812 print("\x01Player^7: This is the chat area\n");
3813 cvar_set("con_chatsound", ftos(sound_prev));
3824 void HUD_ShowSpeed(void)
3827 float pos, conversion_factor;
3828 string speed, zspeed, unit;
3830 switch(cvar("cl_showspeed_unit"))
3835 conversion_factor = 1.0;
3839 conversion_factor = 1.0;
3843 conversion_factor = 0.0254;
3847 conversion_factor = 0.0254 * 3.6;
3851 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3855 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3859 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3861 numsize_x = numsize_y = cvar("cl_showspeed_size");
3862 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3864 drawfont = hud_bigfont;
3865 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3867 if (cvar("cl_showspeed_z") == 1) {
3868 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3869 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3872 drawfont = hud_font;
3875 vector acc_prevspeed;
3879 void HUD_ShowAcceleration(void)
3881 float acceleration, sz, scale, alpha, f;
3882 vector pos, top, rgb;
3883 top_x = vid_conwidth/2;
3886 f = time - acc_prevtime;
3887 if(cvar("cl_showacceleration_z"))
3888 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3890 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3891 acc_prevspeed = pmove_vel;
3892 acc_prevtime = time;
3894 f = bound(0, f * 10, 1);
3895 acc_avg = acc_avg * (1 - f) + acceleration * f;
3896 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3898 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3900 sz = cvar("cl_showacceleration_size");
3901 scale = cvar("cl_showacceleration_scale");
3902 alpha = cvar("cl_showacceleration_alpha");
3903 if (cvar("cl_showacceleration_color_custom"))
3904 rgb = stov(cvar_string("cl_showacceleration_color"));
3907 if (acceleration < 0) {
3908 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3909 } else if (acceleration > 0) {
3910 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3914 if (acceleration > 0)
3915 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
3916 else if (acceleration < 0)
3917 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
3920 void HUD_Reset (void)
3922 // reset gametype specific icons
3923 if(gametype == GAME_KEYHUNT)
3925 else if(gametype == GAME_CTF)
3926 HUD_Mod_CTF_Reset();
3929 void HUD_Main (void)
3931 if(disable_menu_alphacheck == 1)
3932 menu_fade_alpha = 1;
3934 menu_fade_alpha = (1 - cvar("_menu_alpha"));
3935 hud_fg_alpha = cvar("hud_fg_alpha");
3937 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3938 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3939 hud_color_bg_team = cvar("hud_color_bg_team");
3941 hud_fontsize = HUD_GetFontsize("hud_fontsize");
3942 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
3944 hud_configure = cvar("_hud_configure");
3948 // HUD configure visible grid
3949 if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
3953 for(i = 0; i < vid_conwidth/max(2, cvar("hud_configure_grid_x")); ++i)
3955 drawfill(eX * i * max(2, cvar("hud_configure_grid_x")), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
3958 for(i = 0; i < vid_conheight/max(2, cvar("hud_configure_grid_y")); ++i)
3960 drawfill(eY * i * max(2, cvar("hud_configure_grid_y")), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
3964 if(cvar_string("hud_dock") != "")
3965 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * menu_fade_alpha, DRAWFLAG_NORMAL);
3967 if(HUD_Panel_CheckActive(HUD_PANEL_WEAPONICONS) || hud_configure)
3969 if(HUD_Panel_CheckActive(HUD_PANEL_INVENTORY) || hud_configure)
3971 if(HUD_Panel_CheckActive(HUD_PANEL_POWERUPS) || hud_configure)
3973 if(HUD_Panel_CheckActive(HUD_PANEL_HEALTHARMOR) || hud_configure)
3975 if(HUD_Panel_CheckActive(HUD_PANEL_NOTIFY) || hud_configure)
3977 if(HUD_Panel_CheckActive(HUD_PANEL_TIMER) || hud_configure)
3980 if(HUD_Panel_CheckActive(HUD_PANEL_RADAR) || hud_configure)
3981 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
3983 if(HUD_Panel_CheckActive(HUD_PANEL_SCORE) || hud_configure)
3985 if(HUD_Panel_CheckActive(HUD_PANEL_RACETIMER) || hud_configure)
3986 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
3988 if(HUD_Panel_CheckActive(HUD_PANEL_VOTE) || hud_configure)
3990 if(HUD_Panel_CheckActive(HUD_PANEL_MODICONS) || hud_configure)
3993 if(HUD_Panel_CheckActive(HUD_PANEL_PRESSEDKEYS) || hud_configure)
3994 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
3995 HUD_DrawPressedKeys();
3996 if(HUD_Panel_CheckActive(HUD_PANEL_CHAT) || hud_configure)
3999 cvar_set("con_csqcpositioning", "0");
4001 // TODO hud_'ify these
4002 if (cvar("cl_showspeed"))
4004 if (cvar("cl_showacceleration"))
4005 HUD_ShowAcceleration();
4007 if (hud_configure && spectatee_status) // try to join if we are in hud_configure mode, but still spectating (in order to get rid of motd and such)
4008 localcmd("cmd selectteam auto; cmd join\n");
4010 if (!hud_configure) // hud config mode disabled, enable normal alpha stuff again
4011 disable_menu_alphacheck = 0;