Merge remote branch 'origin/divVerent/fruitbalance' into fruitiex/fruitbalance
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
18         {
19                 // draw only the central part
20                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
21                 return;
22         }
23
24         vector dX, dY;
25         vector width, height;
26         vector bW, bH;
27         //pic = draw_UseSkinFor(pic);
28         width = eX * theSize_x;
29         height = eY * theSize_y;
30         if(theSize_x <= theBorderSize_x * 2)
31         {
32                 // not wide enough... draw just left and right then
33                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34                 if(theSize_y <= theBorderSize_y * 2)
35                 {
36                         // not high enough... draw just corners
37                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
39                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
42                 }
43                 else
44                 {
45                         dY = theBorderSize_x * eY;
46                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
47                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
49                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
50                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
51                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
52                 }
53         }
54         else
55         {
56                 if(theSize_y <= theBorderSize_y * 2)
57                 {
58                         // not high enough... draw just top and bottom then
59                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60                         dX = theBorderSize_x * eX;
61                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
62                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
63                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
64                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
66                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
67                 }
68                 else
69                 {
70                         dX = theBorderSize_x * eX;
71                         dY = theBorderSize_x * eY;
72                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
74                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
75                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
76                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
77                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
81                 }
82         }
83 }
84
85 vector HUD_Get_Num_Color (float x, float maxvalue)
86 {
87         vector color;
88         if(x > maxvalue) {
89                 color_x = 0;
90                 color_y = 1;
91                 color_z = 0;
92         }
93         else if(x > maxvalue * 0.75) {
94                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
95                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
96                 color_z = 0;
97         }
98         else if(x > maxvalue * 0.5) {
99                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
100                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
101                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
102         }
103         else if(x > maxvalue * 0.25) {
104                 color_x = 1;
105                 color_y = 1;
106                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
107         }
108         else if(x > maxvalue * 0.1) {
109                 color_x = 1;
110                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
111                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
112         }
113         else {
114                 color_x = 1;
115                 color_y = 0;
116                 color_z = 0;
117         }
118         return color;
119 }
120
121 float stringwidth_colors(string s, vector theSize)
122 {
123         return stringwidth(s, TRUE, theSize);
124 }
125
126 float stringwidth_nocolors(string s, vector theSize)
127 {
128         return stringwidth(s, FALSE, theSize);
129 }
130
131 #define CENTERPRINT_MAX_LINES 30
132 string centerprint_messages[CENTERPRINT_MAX_LINES];
133 float centerprint_width[CENTERPRINT_MAX_LINES];
134 vector centerprint_start;
135 float centerprint_expire;
136 float centerprint_num;
137 float centerprint_offset_hint;
138 vector centerprint_fontsize;
139
140 void centerprint(string strMessage)
141 {
142         float i, j, n, hcount;
143         string s;
144
145         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
146
147         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
148
149         if(cvar("scr_centertime") <= 0)
150                 return;
151
152         if(strMessage == "")
153                 return;
154
155         // strip trailing newlines
156         j = strlen(strMessage) - 1;
157         while(substring(strMessage, j, 1) == "\n" && j >= 0)
158                 j = j - 1;
159         strMessage = substring(strMessage, 0, j + 1);
160
161         if(strMessage == "")
162                 return;
163
164         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
165         j = 0;
166         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
167                 j = j + 1;
168         strMessage = substring(strMessage, j, strlen(strMessage) - j);
169         centerprint_offset_hint = j;
170
171         if(strMessage == "")
172                 return;
173
174         // if we get here, we have a message. Initialize its height.
175         centerprint_num = 0;
176
177         n = tokenizebyseparator(strMessage, "\n");
178         i = hcount = 0;
179         for(j = 0; j < n; ++j)
180         {
181                 getWrappedLine_remaining = argv(j);
182                 while(getWrappedLine_remaining)
183                 {
184                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
185                         if(centerprint_messages[i])
186                                 strunzone(centerprint_messages[i]);
187                         centerprint_messages[i] = strzone(s);
188                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
189                         ++i;
190
191                         // half height for empty lines looks better
192                         if(s == "")
193                                 hcount += 0.5;
194                         else
195                                 hcount += 1;
196
197                         if(i >= CENTERPRINT_MAX_LINES)
198                                 break;
199                 }
200         }
201
202         float h, havail;
203         h = centerprint_fontsize_y*hcount;
204
205         havail = vid_conheight;
206         if(cvar("con_chatpos") < 0)
207                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
208         if(havail > vid_conheight - 70)
209                 havail = vid_conheight - 70; // avoid overlapping HUD
210
211         centerprint_start_x = 0;
212
213 #if 0
214         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
215
216         // here, the centerprint would cover the crosshair. REALLY BAD.
217         forbiddenmin = vid_conheight * 0.5 - h - 16;
218         forbiddenmax = vid_conheight * 0.5 + 16;
219
220         allowedmin = scoreboard_bottom;
221         allowedmax = havail - h;
222         preferred = (havail - h)/2;
223
224
225         // possible orderings (total: 4! / 4 = 6)
226         //  allowedmin allowedmax forbiddenmin forbiddenmax
227         //  forbiddenmin forbiddenmax allowedmin allowedmax
228         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
229         {
230                 // forbidden doesn't matter in this case
231                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
232         }
233         //  allowedmin forbiddenmin allowedmax forbiddenmax
234         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
235         {
236                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
237         }
238         //  allowedmin forbiddenmin forbiddenmax allowedmax
239         else if(allowedmin < forbiddenmin)
240         {
241                 // make sure the forbidden zone is not covered
242                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
243                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
244                 else
245                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
246         }
247         //  forbiddenmin allowedmin allowedmax forbiddenmax
248         else if(allowedmax < forbiddenmax)
249         {
250                 // it's better to leave the allowed zone (overlap with scoreboard) than
251                 // to cover the forbidden zone (crosshair)
252                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
253                         centerprint_start_y = forbiddenmax;
254                 else
255                         centerprint_start_y = forbiddenmin;
256         }
257         //  forbiddenmin allowedmin forbiddenmax allowedmax
258         else
259         {
260                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
261         }
262 #else
263         centerprint_start_y =
264                 min(
265                         max(
266                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
267                                 (havail - h)/2
268                         ),
269                         havail - h
270                 );
271 #endif
272
273         centerprint_num = i;
274         centerprint_expire = time + cvar("scr_centertime");
275 }
276
277 void HUD_DrawCenterPrint (void)
278 {
279         float i;
280         vector pos;
281         string ts;
282         float a;
283
284         //if(time > centerprint_expire)
285         //      return;
286
287         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
288         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
289         //sz = 1.2 / (a + 0.2);
290
291         if(a <= 0)
292                 return;
293
294         pos = centerprint_start;
295         for (i=0; i<centerprint_num; i = i + 1)
296         {
297                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
298                 ts = centerprint_messages[i];
299                 if (ts != "")
300                 {
301                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
302                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
303                         pos_y = pos_y + centerprint_fontsize_y;
304                 }
305                 else
306                         // half height for empty lines looks better
307                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
308         }
309 }
310
311 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
312 {
313         position_x -= 2 / 3 * strlen(text) * scale_x;
314         drawstring(position, text, scale, rgb, alpha, flag);
315 }
316
317 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
318 {
319         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
320         drawstring(position, text, scale, rgb, alpha, flag);
321 }
322
323 // return the string of the given race place
324 string race_PlaceName(float pos) {
325         if(pos == 1)
326                 return "1st";
327         else if(pos == 2)
328                 return "2nd";
329         else if(pos == 3)
330                 return "3rd";
331         else
332                 return strcat(ftos(pos), "th");
333 }
334
335 // return the string of the onscreen race timer
336 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
337 {
338         string col;
339         string timestr;
340         string cpname;
341         string lapstr;
342         lapstr = "";
343
344         if(histime == 0) // goal hit
345         {
346                 if(mytime > 0)
347                 {
348                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
349                         col = "^1";
350                 }
351                 else if(mytime == 0)
352                 {
353                         timestr = "+0.0";
354                         col = "^3";
355                 }
356                 else
357                 {
358                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
359                         col = "^2";
360                 }
361
362                 if(lapdelta > 0)
363                 {
364                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
365                         col = "^2";
366                 }
367                 else if(lapdelta < 0)
368                 {
369                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
370                         col = "^1";
371                 }
372         }
373         else if(histime > 0) // anticipation
374         {
375                 if(mytime >= histime)
376                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
377                 else
378                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
379                 col = "^3";
380         }
381         else
382                 col = "^7";
383
384         if(cp == 254)
385                 cpname = "Start line";
386         else if(cp == 255)
387                 cpname = "Finish line";
388         else if(cp)
389                 cpname = strcat("Intermediate ", ftos(cp));
390         else
391                 cpname = "Finish line";
392
393         if(histime < 0)
394                 return strcat(col, cpname);
395         else if(hisname == "")
396                 return strcat(col, cpname, " (", timestr, ")");
397         else
398                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
399 }
400
401 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
402 float race_CheckName(string net_name) {
403         float i;
404         for (i=RANKINGS_CNT-1;i>=0;--i)
405                 if(grecordholder[i] == net_name)
406                         return i+1;
407         return 0;
408 }
409
410 /*
411 ==================
412 HUD panels
413 ==================
414 */
415
416 // Save the config
417 void HUD_Panel_ExportCfg(string cfgname)
418 {
419         float fh;
420         fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
421         if(fh >= 0)
422         {
423                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
424                 fputs(fh, strcat("seta hud_panel_bg \"", cvar_string("hud_panel_bg"), "\"", "\n"));
425                 fputs(fh, strcat("seta hud_panel_bg_color \"", cvar_string("hud_panel_bg_color"), "\"", "\n"));
426                 fputs(fh, strcat("seta hud_panel_bg_color_team \"", cvar_string("hud_panel_bg_color_team"), "\"", "\n"));
427                 fputs(fh, strcat("seta hud_panel_bg_alpha \"", cvar_string("hud_panel_bg_alpha"), "\"", "\n"));
428                 fputs(fh, strcat("seta hud_panel_bg_border \"", cvar_string("hud_panel_bg_border"), "\"", "\n"));
429                 fputs(fh, strcat("seta hud_panel_bg_padding \"", cvar_string("hud_panel_bg_padding"), "\"", "\n"));
430                 fputs(fh, strcat("seta hud_panel_fg_alpha \"", cvar_string("hud_panel_fg_alpha"), "\"", "\n"));
431                 fputs(fh, "\n");
432
433                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
434                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
435                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
436                 fputs(fh, strcat("seta hud_dock_alpha \"", cvar_string("hud_dock_alpha"), "\"", "\n"));
437                 fputs(fh, "\n");
438
439                 fputs(fh, strcat("seta hud_progressbar_alpha \"", cvar_string("hud_progressbar_alpha"), "\"", "\n"));
440                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
441                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
442                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
443                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
444                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
445                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
446                 fputs(fh, "\n");
447
448                 fputs(fh, strcat("seta _hud_panelorder \"", cvar_string("_hud_panelorder"), "\"", "\n"));
449                 fputs(fh, "\n");
450
451                 fputs(fh, strcat("seta hud_configure_grid \"", cvar_string("hud_configure_grid"), "\"", "\n"));
452                 fputs(fh, strcat("seta hud_configure_grid_xsize \"", cvar_string("hud_configure_grid_xsize"), "\"", "\n"));
453                 fputs(fh, strcat("seta hud_configure_grid_ysize \"", cvar_string("hud_configure_grid_ysize"), "\"", "\n"));
454                 fputs(fh, "\n");
455
456                 // common cvars for all panels
457                 float i;
458                 for (i = 0; i < HUD_PANEL_NUM; ++i)
459                 {
460                         HUD_Panel_GetName(i)
461
462                         fputs(fh, strcat("seta hud_panel_", panel_name, " ", cvar_string(strcat("hud_panel_", panel_name)), "\n"));
463                         fputs(fh, strcat("seta hud_panel_", panel_name, "_pos \"", cvar_string(strcat("hud_panel_", panel_name, "_pos")), "\"", "\n"));
464                         fputs(fh, strcat("seta hud_panel_", panel_name, "_size \"", cvar_string(strcat("hud_panel_", panel_name, "_size")), "\"", "\n"));
465                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg \"", cvar_string(strcat("hud_panel_", panel_name, "_bg")), "\"", "\n"));
466                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color")), "\"", "\n"));
467                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color_team")), "\"", "\n"));
468                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_alpha")), "\"", "\n"));
469                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_border \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_border")), "\"", "\n"));
470                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_padding")), "\"", "\n"));
471                         switch(i) {
472                                 case HUD_PANEL_WEAPONS:
473                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble")), "\"", "\n"));
474                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_padding")), "\"", "\n"));
475                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_outofammo \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_outofammo")), "\"", "\n"));
476                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_donthave \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_donthave")), "\"", "\n"));
477                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_unavailable \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_unavailable")), "\"", "\n"));
478                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_color \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_color")), "\"", "\n"));
479                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_alpha")), "\"", "\n"));
480                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
481                                         break;
482                                 case HUD_PANEL_AMMO:
483                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_panel_", panel_name, "_onlycurrent")), "\"", "\n"));
484                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
485                                         break;
486                                 case HUD_PANEL_POWERUPS:
487                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
488                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
489                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
490                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n"));
491                                         break;
492                                 case HUD_PANEL_HEALTHARMOR:
493                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\n"));
494                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
495                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
496                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n"));
497                                         break;
498                                 case HUD_PANEL_NOTIFY:
499                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
500                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_print \"", cvar_string(strcat("hud_panel_", panel_name, "_print")), "\"", "\n"));
501                                         break;
502                                 case HUD_PANEL_RADAR:
503                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_foreground_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_foreground_alpha")), "\"", "\n"));
504                                         break;
505                                 case HUD_PANEL_VOTE:
506                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_alreadyvoted_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_alreadyvoted_alpha")), "\"", "\n"));
507                                         break;
508                                 case HUD_PANEL_PRESSEDKEYS:
509                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
510                                         break;
511                         }
512                         fputs(fh, "\n");
513                 }
514                 fputs(fh, strcat("menu_restart", "\n")); // force a menu update when execing config, so that the dialogs are updated
515
516                 print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
517         }
518         fclose(fh);
519 }
520
521 const float hlBorderSize = 4;
522 const string hlBorder = "gfx/hud/default/border_highlighted";
523 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
524 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
525 {
526         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
527         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
528         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
529         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
530         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
531 }
532
533 // draw the background/borders
534 #define HUD_Panel_DrawBg(alpha)\
535 if(panel_bg != "0")\
536         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
537 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
538         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);
539
540 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
541 {
542         if(!alpha)
543                 return;
544
545         string pic;
546         if(vertical) {
547                 pic = strcat(hud_skin_path, "/statusbar_vertical");
548                 if(precache_pic(pic) == "") {
549                         pic = "gfx/hud/default/statusbar_vertical";
550                 }
551                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0 0', '1 0.25 0', color, alpha, drawflag);
552                 if(mySize_y/mySize_x > 2)
553                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, pic, '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
554                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
555         } else {
556                 pic = strcat(hud_skin_path, "/statusbar");
557                 if(precache_pic(pic) == "") {
558                         pic = "gfx/hud/default/statusbar";
559                 }
560                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
561                 if(mySize_x/mySize_y > 2)
562                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
563                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
564         }
565 }
566
567 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
568 {
569         if(!alpha)
570                 return;
571
572         string pic;
573         pic = strcat(hud_skin_path, "/num_leading");
574         if(precache_pic(pic) == "") {
575                 pic = "gfx/hud/default/num_leading";
576         }
577
578         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
579         if(mySize_x/mySize_y > 2)
580                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
581         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
582 }
583
584 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
585 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
586 {
587         float i;
588
589         vector myTarget;
590         myTarget = myPos;
591
592         vector targPos;
593         vector targSize;
594         vector myCenter;
595         vector targCenter;
596         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
597         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
598
599         for (i = 0; i < HUD_PANEL_NUM; ++i) {
600                 if(i == highlightedPanel || !panel_enabled)
601                         continue;
602
603                 HUD_Panel_UpdatePosSizeForId(i)
604
605                 panel_pos -= '1 1 0' * panel_bg_border;
606                 panel_size += '2 2 0' * panel_bg_border;
607
608                 if(myPos_y + mySize_y < panel_pos_y)
609                         continue;
610                 if(myPos_y > panel_pos_y + panel_size_y)
611                         continue;
612
613                 if(myPos_x + mySize_x < panel_pos_x)
614                         continue;
615                 if(myPos_x > panel_pos_x + panel_size_x)
616                         continue;
617
618                 // OK, there IS a collision.
619
620                 myCenter_x = myPos_x + 0.5 * mySize_x;
621                 myCenter_y = myPos_y + 0.5 * mySize_y;
622
623                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
624                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
625
626                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
627                 {
628                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
629                                 myTarget_x = panel_pos_x - mySize_x;
630                         else // push it upwards
631                                 myTarget_y = panel_pos_y - mySize_y;
632                 }
633                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
634                 {
635                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
636                                 myTarget_x = panel_pos_x + panel_size_x;
637                         else // push it upwards
638                                 myTarget_y = panel_pos_y - mySize_y;
639                 }
640                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
641                 {
642                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
643                                 myTarget_x = panel_pos_x - mySize_x;
644                         else // push it downwards
645                                 myTarget_y = panel_pos_y + panel_size_y;
646                 }
647                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
648                 {
649                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
650                                 myTarget_x = panel_pos_x + panel_size_x;
651                         else // push it downwards
652                                 myTarget_y = panel_pos_y + panel_size_y;
653                 }
654                 if(cvar("hud_configure_checkcollisions_debug"))
655                         drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
656         }
657
658         return myTarget;
659 }
660
661 void HUD_Panel_SetPos(vector pos)
662 {
663         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
664         vector mySize;
665         mySize = panel_size;
666
667         if(cvar("hud_configure_checkcollisions_debug"))
668                 drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
669
670         if(autocvar_hud_configure_grid)
671         {
672                 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
673                 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
674         }
675
676         if(hud_configure_checkcollisions)
677                 pos = HUD_Panel_CheckMove(pos, mySize);
678
679         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
680         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
681
682         string s;
683         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
684
685         HUD_Panel_GetName(highlightedPanel);
686         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
687 }
688
689 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
690 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
691         float i;
692
693         float targBorder;
694         vector targPos;
695         vector targSize;
696         vector targEndPos;
697
698         vector dist;
699         float ratio;
700         ratio = mySize_x/mySize_y;
701
702         for (i = 0; i < HUD_PANEL_NUM; ++i) {
703                 if(i == highlightedPanel || !panel_enabled)
704                         continue;
705
706                 HUD_Panel_UpdatePosSizeForId(i)
707
708                 panel_pos -= '1 1 0' * panel_bg_border;
709                 panel_size += '2 2 0' * panel_bg_border;
710
711                 targEndPos = panel_pos + panel_size;
712
713                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
714                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
715                         continue;
716
717                 if (resizeCorner == 1)
718                 {
719                         // check if this panel is on our way
720                         if (resizeorigin_x <= panel_pos_x)
721                                 continue;
722                         if (resizeorigin_y <= panel_pos_y)
723                                 continue;
724                         if (targEndPos_x <= resizeorigin_x - mySize_x)
725                                 continue;
726                         if (targEndPos_y <= resizeorigin_y - mySize_y)
727                                 continue;
728
729                         // there is a collision:
730                         // detect which side of the panel we are facing is actually limiting the resizing
731                         // (which side the resize direction finds for first) and reduce the size up to there
732                         //
733                         // dist is the distance between resizeorigin and the "analogous" point of the panel
734                         // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
735                         dist_x = resizeorigin_x - targEndPos_x;
736                         dist_y = resizeorigin_y - targEndPos_y;
737                         if (dist_y <= 0 || dist_x / dist_y > ratio)
738                                 mySize_x = min(mySize_x, dist_x);
739                         else
740                                 mySize_y = min(mySize_y, dist_y);
741                 }
742                 else if (resizeCorner == 2)
743                 {
744                         if (resizeorigin_x >= targEndPos_x)
745                                 continue;
746                         if (resizeorigin_y <= panel_pos_y)
747                                 continue;
748                         if (panel_pos_x >= resizeorigin_x + mySize_x)
749                                 continue;
750                         if (targEndPos_y <= resizeorigin_y - mySize_y)
751                                 continue;
752
753                         dist_x = panel_pos_x - resizeorigin_x;
754                         dist_y = resizeorigin_y - targEndPos_y;
755                         if (dist_y <= 0 || dist_x / dist_y > ratio)
756                                 mySize_x = min(mySize_x, dist_x);
757                         else
758                                 mySize_y = min(mySize_y, dist_y);
759                 }
760                 else if (resizeCorner == 3)
761                 {
762                         if (resizeorigin_x <= panel_pos_x)
763                                 continue;
764                         if (resizeorigin_y >= targEndPos_y)
765                                 continue;
766                         if (targEndPos_x <= resizeorigin_x - mySize_x)
767                                 continue;
768                         if (panel_pos_y >= resizeorigin_y + mySize_y)
769                                 continue;
770
771                         dist_x = resizeorigin_x - targEndPos_x;
772                         dist_y = panel_pos_y - resizeorigin_y;
773                         if (dist_y <= 0 || dist_x / dist_y > ratio)
774                                 mySize_x = min(mySize_x, dist_x);
775                         else
776                                 mySize_y = min(mySize_y, dist_y);
777                 }
778                 else if (resizeCorner == 4)
779                 {
780                         if (resizeorigin_x >= targEndPos_x)
781                                 continue;
782                         if (resizeorigin_y >= targEndPos_y)
783                                 continue;
784                         if (panel_pos_x >= resizeorigin_x + mySize_x)
785                                 continue;
786                         if (panel_pos_y >= resizeorigin_y + mySize_y)
787                                 continue;
788
789                         dist_x = panel_pos_x - resizeorigin_x;
790                         dist_y = panel_pos_y - resizeorigin_y;
791                         if (dist_y <= 0 || dist_x / dist_y > ratio)
792                                 mySize_x = min(mySize_x, dist_x);
793                         else
794                                 mySize_y = min(mySize_y, dist_y);
795                 }
796                 if(cvar("hud_configure_checkcollisions_debug"))
797                         drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
798         }
799
800         return mySize;
801 }
802
803 void HUD_Panel_SetPosSize(vector mySize)
804 {
805         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
806         vector resizeorigin;
807         resizeorigin = panel_click_resizeorigin;
808         vector myPos;
809
810         // minimum panel size cap
811         mySize_x = max(0.025 * vid_conwidth, mySize_x);
812         mySize_y = max(0.025 * vid_conheight, mySize_y);
813
814         if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
815         {
816                 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
817                 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
818         }
819
820         // collision testing|
821         // -----------------+
822
823         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
824         if(resizeCorner == 1) {
825                 myPos_x = resizeorigin_x - mySize_x;
826                 myPos_y = resizeorigin_y - mySize_y;
827         } else if(resizeCorner == 2) {
828                 myPos_x = resizeorigin_x;
829                 myPos_y = resizeorigin_y - mySize_y;
830         } else if(resizeCorner == 3) {
831                 myPos_x = resizeorigin_x - mySize_x;
832                 myPos_y = resizeorigin_y;
833         } else { // resizeCorner == 4
834                 myPos_x = resizeorigin_x;
835                 myPos_y = resizeorigin_y;
836         }
837
838         // left/top screen edges
839         if(myPos_x < 0)
840                 mySize_x = mySize_x + myPos_x;
841         if(myPos_y < 0)
842                 mySize_y = mySize_y + myPos_y;
843
844         // bottom/right screen edges
845         if(myPos_x + mySize_x > vid_conwidth)
846                 mySize_x = vid_conwidth - myPos_x;
847         if(myPos_y + mySize_y > vid_conheight)
848                 mySize_y = vid_conheight - myPos_y;
849
850         if(cvar("hud_configure_checkcollisions_debug"))
851                 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
852
853         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
854         if(autocvar_hud_configure_grid)
855         {
856                 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
857                 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
858         }
859
860         if(hud_configure_checkcollisions)
861                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
862
863         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
864         mySize_x = max(0.025 * vid_conwidth, mySize_x);
865         mySize_y = max(0.025 * vid_conheight, mySize_y);
866
867         // do another pos check, as size might have changed by now
868         if(resizeCorner == 1) {
869                 myPos_x = resizeorigin_x - mySize_x;
870                 myPos_y = resizeorigin_y - mySize_y;
871         } else if(resizeCorner == 2) {
872                 myPos_x = resizeorigin_x;
873                 myPos_y = resizeorigin_y - mySize_y;
874         } else if(resizeCorner == 3) {
875                 myPos_x = resizeorigin_x - mySize_x;
876                 myPos_y = resizeorigin_y;
877         } else { // resizeCorner == 4
878                 myPos_x = resizeorigin_x;
879                 myPos_y = resizeorigin_y;
880         }
881
882         if(cvar("hud_configure_checkcollisions_debug"))
883                 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
884
885         HUD_Panel_GetName(highlightedPanel);
886         string s;
887         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
888         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
889
890         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
891         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
892 }
893
894 float mouseClicked;
895 float prevMouseClicked; // previous state
896 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
897 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
898
899 float menu_enabled;
900 float menu_enabled_time;
901 float pressed_key_time;
902 void HUD_Panel_Arrow_Action(float nPrimary)
903 {
904         if (highlightedPanel_prev == -1 || mouseClicked)
905                 return;
906
907         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
908
909         float step;
910         if(autocvar_hud_configure_grid)
911         {
912                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
913                 {
914                         if (hudShiftState & S_SHIFT)
915                                 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
916                         else
917                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
918                 }
919                 else
920                 {
921                         if (hudShiftState & S_SHIFT)
922                                 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
923                         else
924                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
925                 }
926         }
927         else
928         {
929                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
930                         step = vid_conheight;
931                 else
932                         step = vid_conwidth;
933                 if (hudShiftState & S_SHIFT)
934                         step = (step / 256); // more precision
935                 else
936                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
937         }
938
939         highlightedPanel = highlightedPanel_prev;
940
941         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
942
943         if (hudShiftState & S_ALT) // resize
944         {
945                 highlightedAction = 1;
946                 if(nPrimary == K_UPARROW)
947                         resizeCorner = 1;
948                 else if(nPrimary == K_RIGHTARROW)
949                         resizeCorner = 2;
950                 else if(nPrimary == K_LEFTARROW)
951                         resizeCorner = 3;
952                 else // if(nPrimary == K_DOWNARROW)
953                         resizeCorner = 4;
954
955                 // ctrl+arrow reduces the size, instead of increasing it
956                 // Note that ctrl disables collisions check too, but it's fine
957                 // since we don't collide with anything reducing the size
958                 if (hudShiftState & S_CTRL) {
959                         step = -step;
960                         resizeCorner = 5 - resizeCorner;
961                 }
962
963                 vector mySize;
964                 mySize = panel_size;
965                 panel_click_resizeorigin = panel_pos;
966                 if(resizeCorner == 1) {
967                         panel_click_resizeorigin += mySize;
968                         mySize_y += step;
969                 } else if(resizeCorner == 2) {
970                         panel_click_resizeorigin_y += mySize_y;
971                         mySize_x += step;
972                 } else if(resizeCorner == 3) {
973                         panel_click_resizeorigin_x += mySize_x;
974                         mySize_x += step;
975                 } else { // resizeCorner == 4
976                         mySize_y += step;
977                 }
978                 HUD_Panel_SetPosSize(mySize);
979         }
980         else // move
981         {
982                 highlightedAction = 2;
983                 vector pos;
984                 pos = panel_pos;
985                 if(nPrimary == K_UPARROW)
986                         pos_y -= step;
987                 else if(nPrimary == K_DOWNARROW)
988                         pos_y += step;
989                 else if(nPrimary == K_LEFTARROW)
990                         pos_x -= step;
991                 else // if(nPrimary == K_RIGHTARROW)
992                         pos_x += step;
993
994                 HUD_Panel_SetPos(pos);
995         }
996 }
997
998 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
999 {
1000         if(!autocvar__hud_configure)
1001                 return false;
1002
1003         // allow console bind to work
1004         string con_keys;
1005         float keys;
1006         con_keys = findkeysforcommand("toggleconsole");
1007         keys = tokenize(con_keys);
1008
1009         float hit_con_bind, i;
1010         for (i = 0; i < keys; ++i)
1011         {
1012                 if(nPrimary == stof(argv(i)))
1013                         hit_con_bind = 1;
1014         }
1015
1016         if(bInputType == 0) {
1017                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1018                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1019                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1020         }
1021         else if(bInputType == 1) {
1022                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1023                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1024                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1025         }
1026
1027         if(nPrimary == K_MOUSE1)
1028         {
1029                 if(bInputType == 0) { // key pressed
1030                         mouseClicked = 1;
1031                         return true;
1032                 }
1033                 else if(bInputType == 1) {// key released
1034                         mouseClicked = 0;
1035                         return true;
1036                 }
1037         }
1038         else if(nPrimary == K_ESCAPE)
1039         {
1040                 if (bInputType == 1)
1041                         return true;
1042                 disable_menu_alphacheck = 1;
1043                 menu_enabled = 1;
1044                 menu_enabled_time = time;
1045                 localcmd("menu_showhudexit\n");
1046         }
1047         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1048         {
1049                 if (bInputType == 1)
1050                 {
1051                         pressed_key_time = 0;
1052                         return true;
1053                 }
1054                 else if (pressed_key_time == 0)
1055                         pressed_key_time = time;
1056
1057                 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1058         }
1059         else if(hit_con_bind)
1060                 return false;
1061
1062         return true; // Suppress ALL other input
1063 }
1064
1065 float HUD_Panel_HighlightCheck()
1066 {
1067         float i, j, border;
1068         vector panelPos;
1069         vector panelSize;
1070
1071         while(j <= HUD_PANEL_NUM)
1072         {
1073                 i = panel_order[j];
1074                 j += 1;
1075
1076                 HUD_Panel_UpdatePosSizeForId(i)
1077
1078                 panelPos = panel_pos;
1079                 panelSize = panel_size;
1080                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1081
1082                 // move
1083                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1084                 {
1085                         return 1;
1086                 }
1087                 // resize from topleft border
1088                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1089                 {
1090                         return 2;
1091                 }
1092                 // resize from topright border
1093                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1094                 {
1095                         return 3;
1096                 }
1097                 // resize from bottomleft border
1098                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1099                 {
1100                         return 3;
1101                 }
1102                 // resize from bottomright border
1103                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1104                 {
1105                         return 2;
1106                 }
1107         }
1108         return 0;
1109 }
1110
1111 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1112 void HUD_Panel_FirstInDrawQ(float id)
1113 {
1114         float i;
1115         var float place = -1;
1116         // find out where in the array our current id is, save into place
1117         for(i = 0; i < HUD_PANEL_NUM; ++i)
1118         {
1119                 if(panel_order[i] == id)
1120                 {
1121                         place = i;
1122                         break;
1123                 }
1124         }
1125         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1126         if(place == -1)
1127                 place = HUD_PANEL_NUM - 1;
1128
1129         // move all ids up by one step in the array until "place"
1130         for(i = place; i > 0; --i)
1131         {
1132                 panel_order[i] = panel_order[i-1];
1133         }
1134         // now save the new top id
1135         panel_order[0] = id;
1136         
1137         // let's save them into the cvar by some strcat trickery
1138         string s;
1139         for(i = 0; i < HUD_PANEL_NUM; ++i)
1140         {
1141                 s = strcat(s, ftos(panel_order[i]), " ");
1142         }
1143         cvar_set("_hud_panelorder", s);
1144         if(hud_panelorder_prev)
1145                 strunzone(hud_panelorder_prev);
1146         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1147 }
1148
1149 void HUD_Panel_Highlight()
1150 {
1151         float i, j, border;
1152         vector panelPos;
1153         vector panelSize;
1154
1155         while(j <= HUD_PANEL_NUM)
1156         {
1157                 i = panel_order[j];
1158                 j += 1;
1159
1160                 HUD_Panel_UpdatePosSizeForId(i)
1161
1162                 panelPos = panel_pos;
1163                 panelSize = panel_size;
1164                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1165
1166                 // move
1167                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1168                 {
1169                         highlightedPanel = i;
1170                         HUD_Panel_FirstInDrawQ(i);
1171                         highlightedAction = 1;
1172                         panel_click_distance = mousepos - panelPos;
1173                         return;
1174                 }
1175                 // resize from topleft border
1176                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1177                 {
1178                         highlightedPanel = i;
1179                         HUD_Panel_FirstInDrawQ(i);
1180                         highlightedAction = 2;
1181                         resizeCorner = 1;
1182                         panel_click_distance = mousepos - panelPos;
1183                         panel_click_resizeorigin = panelPos + panelSize;
1184                         return;
1185                 }
1186                 // resize from topright border
1187                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1188                 {
1189                         highlightedPanel = i;
1190                         HUD_Panel_FirstInDrawQ(i);
1191                         highlightedAction = 2;
1192                         resizeCorner = 2;
1193                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1194                         panel_click_distance_y = mousepos_y - panelPos_y;
1195                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1196                         return;
1197                 }
1198                 // resize from bottomleft border
1199                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1200                 {
1201                         highlightedPanel = i;
1202                         HUD_Panel_FirstInDrawQ(i);
1203                         highlightedAction = 2;
1204                         resizeCorner = 3;
1205                         panel_click_distance_x = mousepos_x - panelPos_x;
1206                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1207                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1208                         return;
1209                 }
1210                 // resize from bottomright border
1211                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1212                 {
1213                         highlightedPanel = i;
1214                         HUD_Panel_FirstInDrawQ(i);
1215                         highlightedAction = 2;
1216                         resizeCorner = 4;
1217                         panel_click_distance = panelSize - mousepos + panelPos;
1218                         panel_click_resizeorigin = panelPos;
1219                         return;
1220                 }
1221                 else
1222                 {
1223                         highlightedPanel_prev = -1;
1224                 }
1225         }
1226 }
1227
1228 float highlightcheck;
1229 void HUD_Panel_Mouse()
1230 {
1231         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1232         if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1233                 disable_menu_alphacheck = 0;
1234         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1235                 menu_enabled = 0;
1236
1237         /*
1238         print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1239         print("Highlighted: ", ftos(highlightedPanel), "\n");
1240         print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1241         */
1242
1243         if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
1244                 highlightedPanel = -1;
1245                 highlightedAction = 0;
1246         }
1247         if(highlightedPanel != -1)
1248                 highlightedPanel_prev = highlightedPanel;
1249
1250         mousepos = mousepos + getmousepos() * cvar("menu_mouse_speed");
1251
1252         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1253         mousepos_y = bound(0, mousepos_y, vid_conheight);
1254
1255         if(mouseClicked)
1256         {
1257                 if(prevMouseClicked == 0)
1258                         HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1259
1260                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1261
1262                 if(highlightedAction == 1)
1263                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1264                 else if(highlightedAction == 2)
1265                 {
1266                         vector mySize;
1267                         if(resizeCorner == 1) {
1268                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1269                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1270                         } else if(resizeCorner == 2) {
1271                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1272                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1273                         } else if(resizeCorner == 3) {
1274                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1275                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1276                         } else { // resizeCorner == 4
1277                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1278                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1279                         }
1280                         HUD_Panel_SetPosSize(mySize);
1281                 }
1282
1283                 // doubleclick check
1284                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1285                 {
1286                         mouseClicked = 0; // to prevent spam, I guess.
1287                         disable_menu_alphacheck = 2;
1288                         menu_enabled = 1;
1289                         menu_enabled_time = time;
1290                         HUD_Panel_GetName(highlightedPanel)
1291                         localcmd("menu_showhudoptions ", panel_name, "\n");
1292                         return;
1293                 }
1294                 if(prevMouseClicked == 0)
1295                 {
1296                         prevMouseClickedTime = time;
1297                         prevMouseClickedPos = mousepos;
1298                 }
1299         }
1300         else
1301         {
1302                 highlightcheck = HUD_Panel_HighlightCheck();
1303         }
1304         // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1305         string cursor;
1306         vector cursorsize;
1307         cursorsize = '32 32 0';
1308
1309         if(highlightcheck == 0)
1310                 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1311         else if(highlightcheck == 1)
1312                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1313         else if(highlightcheck == 2)
1314                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1315         else
1316                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1317
1318         prevMouseClicked = mouseClicked;
1319 }
1320
1321 // Weapon icons (#0)
1322 //
1323 float weaponspace[10];
1324 #define HUD_Weapons_Clear()\
1325         float idx;\
1326         for(idx = 0; idx < 10; ++idx)\
1327                 weaponspace[idx] = 0;
1328
1329 entity weaponorder[WEP_MAXCOUNT];
1330 void weaponorder_swap(float i, float j, entity pass)
1331 {
1332         entity h;
1333         h = weaponorder[i];
1334         weaponorder[i] = weaponorder[j];
1335         weaponorder[j] = h;
1336 }
1337
1338 string weaponorder_cmp_str_save;
1339 string weaponorder_cmp_str;
1340 float weaponorder_cmp(float i, float j, entity pass)
1341 {
1342         float ai, aj;
1343         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1344         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1345         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1346 }
1347
1348 float GetAmmoStat(float i)
1349 {
1350         switch(i)
1351         {
1352                 case 0: return STAT_SHELLS;
1353                 case 1: return STAT_NAILS;
1354                 case 2: return STAT_ROCKETS;
1355                 case 3: return STAT_CELLS;
1356                 case 4: return STAT_FUEL;
1357                 default: return -1;
1358         }
1359 }
1360
1361 float GetAmmoTypeForWep(float i)
1362 {
1363         switch(i)
1364         {
1365                 case WEP_SHOTGUN: return 0;
1366                 case WEP_UZI: return 1;
1367                 case WEP_CAMPINGRIFLE: return 1;
1368                 case WEP_GRENADE_LAUNCHER: return 2;
1369                 case WEP_ELECTRO: return 3;
1370                 case WEP_CRYLINK: return 3;
1371                 case WEP_HLAC: return 3;
1372                 case WEP_MINSTANEX: return 3;
1373                 case WEP_NEX: return 3;
1374                 case WEP_HAGAR: return 2;
1375                 case WEP_ROCKET_LAUNCHER: return 2;
1376                 case WEP_SEEKER: return 2;
1377                 case WEP_FIREBALL: return 4;
1378                 case WEP_HOOK: return 3;
1379                 default: return -1;
1380         }
1381 }
1382
1383 void HUD_Weapons(void)
1384 {
1385         if(!autocvar_hud_panel_weapons && !autocvar__hud_configure)
1386                 return;
1387
1388         active_panel = HUD_PANEL_WEAPONS;
1389         HUD_Panel_UpdateCvars(weapons);
1390         vector pos, mySize;
1391         float i, weapid, fade, weapon_stats, weapon_number, weapon_cnt;
1392
1393         pos = panel_pos;
1394         mySize = panel_size;
1395
1396         weapon_cnt = 0;
1397         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1398         {
1399                 self = get_weaponinfo(i);
1400                 if(self.impulse >= 0)
1401                         ++weapon_cnt;
1402         }
1403
1404         // TODO make this configurable
1405         weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1406
1407         if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1408         {
1409                 if(weaponorder_cmp_str_save)
1410                         strunzone(weaponorder_cmp_str_save);
1411                 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1412                 weapon_cnt = 0;
1413                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1414                 {
1415                         self = get_weaponinfo(i);
1416                         if(self.impulse >= 0)
1417                         {
1418                                 weaponorder[weapon_cnt] = self;
1419                                 ++weapon_cnt;
1420                         }
1421                 }
1422                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1423         }
1424
1425         HUD_Panel_DrawBg(1);
1426         if(panel_bg_padding)
1427         {
1428                 pos += '1 1 0' * panel_bg_padding;
1429                 mySize -= '2 2 0' * panel_bg_padding;
1430         }
1431
1432         // hits
1433         weapon_stats = getstati(STAT_DAMAGE_HITS);
1434         weapon_number = weapon_stats & 63;
1435         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1436         // fired
1437         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1438         weapon_number = weapon_stats & 63;
1439         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1440
1441         if(cvar_or("hud_panel_weapons_fade", 1))
1442         {
1443                 fade = 3.2 - 2 * (time - weapontime);
1444                 fade = bound(0.7, fade, 1);
1445         }
1446         else
1447                 fade = 1;
1448
1449         HUD_Weapons_Clear();
1450
1451         float rows, columns;
1452         rows = mySize_y/mySize_x;
1453         rows = bound(1, floor((sqrt(4 * autocvar_hud_panel_weapons_aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1454
1455         columns = ceil(WEP_COUNT/rows);
1456         float row, column;
1457
1458         float a, type, fullammo;
1459         float when;
1460         when = autocvar_hud_panel_weapons_complainbubble_time;
1461         float fadetime;
1462         fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
1463
1464         vector color;
1465         vector wpnpos;
1466         vector wpnsize;
1467
1468         for(i = 0; i < weapon_cnt; ++i)
1469         {
1470                 wpnpos = pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
1471                 wpnsize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1472
1473                 self = weaponorder[i];
1474                 weapid = self.impulse;
1475
1476                 // draw background behind currently selected weapon
1477                 if(self.weapon == activeweapon)
1478                         drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1479
1480                 // draw the weapon accuracy
1481                 if(acc_levels)
1482                 {
1483                         float weapon_hit, weapon_damage;
1484                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1485                         if(weapon_damage)
1486                         {
1487                                 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1488                                 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1489                         }
1490
1491                         // find the max level lower than weapon_stats
1492                         float j;
1493                         j = acc_levels-1;
1494                         while ( j && weapon_stats < acc_lev[j] )
1495                                 --j;
1496
1497                         // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1498                         float factor;
1499                         factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1500                         color = acc_color(j);
1501                         color = color + factor * (acc_color(j+1) - color);
1502
1503                         if(weapon_damage)
1504                                 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1505                 }
1506
1507                 // draw the weapon icon
1508                 if((self.impulse >= 0) && (getstati(STAT_WEAPONS) & self.weapons))
1509                 {
1510                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1511
1512                         if(autocvar_hud_panel_weapons_label == 1) // weapon number
1513                                 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1514                         else if(autocvar_hud_panel_weapons_label == 2) // bind
1515                                 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1516
1517                         // draw ammo status bar
1518                         if(autocvar_hud_panel_weapons_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
1519                         {
1520                                 a = 0;
1521                                 type = GetAmmoTypeForWep(weapid);
1522                                 if(type != -1)
1523                                         a = getstati(GetAmmoStat(type)); // how much ammo do we have?
1524
1525                                 if(a > 0)
1526                                 {
1527                                         switch(type) {
1528                                                 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
1529                                                 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
1530                                                 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
1531                                                 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
1532                                                 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
1533                                                 default: fullammo = 60;
1534                                         }
1535
1536                                         vector barsize;
1537                                         vector barpos;
1538                                         if(wpnsize_x/wpnsize_y > autocvar_hud_panel_weapons_aspect)
1539                                         {
1540                                                 barsize_x = autocvar_hud_panel_weapons_aspect * wpnsize_y;
1541                                                 barsize_y = wpnsize_y;
1542
1543                                                 barpos_x = wpnpos_x + (wpnsize_x - barsize_x) / 2;
1544                                                 barpos_y = wpnpos_y;
1545                                         }
1546                                         else
1547                                         {
1548                                                 barsize_y = 1/autocvar_hud_panel_weapons_aspect * wpnsize_x;
1549                                                 barsize_x = wpnsize_x;
1550
1551                                                 barpos_y = wpnpos_y + (wpnsize_y - barsize_y) / 2;
1552                                                 barpos_x = wpnpos_x;
1553                                         }
1554
1555                                         drawsetcliparea(
1556                                                 barpos_x,
1557                                                 barpos_y,
1558                                                 barsize_x * bound(0, a/fullammo, 1),
1559                                                 barsize_y);
1560                                         drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, autocvar_hud_panel_weapons_ammo_color, panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha, DRAWFLAG_NORMAL);
1561                                         drawresetcliparea();
1562                                 }
1563                         }
1564                 }
1565
1566                 // draw a "ghost weapon icon" if you don't have the weapon
1567                 else
1568                 {
1569                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1570                 }
1571
1572                 // draw the complain message
1573                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
1574                 {
1575                         if(fadetime)
1576                         {
1577                                 if(complain_weapon_time + when > time)
1578                                         a = 1;
1579                                 else
1580                                         a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1581                         }
1582                         else
1583                         {
1584                                 if(complain_weapon_time + when > time)
1585                                         a = 1;
1586                                 else
1587                                         a = 0;
1588                         }
1589
1590                         string s;
1591                         if(complain_weapon_type == 0) {
1592                                 s = "Out of ammo";
1593                                 color = autocvar_hud_panel_weapons_complainbubble_color_outofammo;
1594                         }
1595                         else if(complain_weapon_type == 1) {
1596                                 s = "Don't have";
1597                                 color = autocvar_hud_panel_weapons_complainbubble_color_donthave;
1598                         }
1599                         else {
1600                                 s = "Unavailable";
1601                                 color = autocvar_hud_panel_weapons_complainbubble_color_unavailable;
1602                         }
1603                         drawpic_aspect_skin(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, "weapon_complainbubble", wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1604                         drawstring_aspect(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, s, wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1605                 }
1606
1607                 ++row;
1608                 if(row >= rows)
1609                 {
1610                         row = 0;
1611                         ++column;
1612                 }
1613         }
1614
1615 }
1616
1617 // Ammo (#1)
1618 //
1619 // TODO: macro
1620 float GetAmmoItemCode(float i)
1621 {
1622         switch(i)
1623         {
1624                 case 0: return IT_SHELLS;
1625                 case 1: return IT_NAILS;
1626                 case 2: return IT_ROCKETS;
1627                 case 3: return IT_CELLS;
1628                 case 4: return IT_FUEL;
1629                 default: return -1;
1630         }
1631 }
1632
1633 string GetAmmoPicture(float i)
1634 {
1635         switch(i)
1636         {
1637                 case 0: return "ammo_shells";
1638                 case 1: return "ammo_bullets";
1639                 case 2: return "ammo_rockets";
1640                 case 3: return "ammo_cells";
1641                 case 4: return "ammo_fuel";
1642                 default: return "";
1643         }
1644 }
1645
1646 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1647 {
1648         float a;
1649         a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1650         if(autocvar__hud_configure)
1651                 a = 100;
1652
1653         vector color;
1654         if(a < 10)
1655                 color = '0.7 0 0';
1656         else
1657                 color = '1 1 1';
1658
1659         float alpha;
1660         if(currently_selected)
1661                 alpha = 1;
1662         else
1663                 alpha = 0.7;
1664
1665         vector newSize, newPos;
1666         if(mySize_x/mySize_y > 3)
1667         {
1668                 newSize_x = 3 * mySize_y;
1669                 newSize_y = mySize_y;
1670
1671                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1672                 newPos_y = myPos_y;
1673         }
1674         else
1675         {
1676                 newSize_y = 1/3 * mySize_x;
1677                 newSize_x = mySize_x;
1678
1679                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1680                 newPos_x = myPos_x;
1681         }
1682
1683         vector picpos, numpos;
1684         if(autocvar_hud_panel_ammo_iconalign)
1685         {
1686                 numpos = newPos;
1687                 picpos = newPos + eX * 2 * newSize_y;
1688         }
1689         else
1690         {
1691                 numpos = newPos + eX * newSize_y;
1692                 picpos = newPos;
1693         }
1694
1695         if (currently_selected)
1696                 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1697
1698         drawfont = hud_bigfont;
1699         drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1700         drawfont = hud_font;
1701         drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1702 }
1703
1704 void HUD_Ammo(void)
1705 {
1706         if(!autocvar_hud_panel_ammo && !autocvar__hud_configure)
1707                 return;
1708
1709         active_panel = HUD_PANEL_AMMO;
1710         HUD_Panel_UpdateCvars(ammo);
1711         float i, currently_selected;
1712
1713         vector pos, mySize;
1714         pos = panel_pos;
1715         mySize = panel_size;
1716
1717         HUD_Panel_DrawBg(1);
1718         if(panel_bg_padding)
1719         {
1720                 pos += '1 1 0' * panel_bg_padding;
1721                 mySize -= '2 2 0' * panel_bg_padding;
1722         }
1723
1724         float rows, columns;
1725         rows = mySize_y/mySize_x;
1726         rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1727         //                               ^^^ ammo item aspect goes here
1728
1729         columns = ceil(AMMO_COUNT/rows);
1730
1731         float row, column;
1732         // ammo
1733         for (i = 0; i < AMMO_COUNT; ++i) {
1734                 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1735                 if(autocvar_hud_panel_ammo_onlycurrent) {
1736                         if(autocvar__hud_configure)
1737                                 i = 2;
1738                         if (currently_selected || autocvar__hud_configure)
1739                         {
1740                                 DrawAmmoItem(pos, mySize, i, currently_selected);
1741                                 break;
1742                         }
1743                 } else {
1744                         DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1745                         ++row;
1746                         if(row >= rows)
1747                         {
1748                                 row = 0;
1749                                 column = column + 1;
1750                         }
1751                 }
1752         }
1753 }
1754
1755 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
1756 {
1757         vector newSize, newPos;
1758         if(mySize_x/mySize_y > 3)
1759         {
1760                 newSize_x = 3 * mySize_y;
1761                 newSize_y = mySize_y;
1762
1763                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1764                 newPos_y = myPos_y;
1765         }
1766         else
1767         {
1768                 newSize_y = 1/3 * mySize_x;
1769                 newSize_x = mySize_x;
1770
1771                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1772                 newPos_x = myPos_x;
1773         }
1774
1775         vector picpos, numpos;
1776         if(left)
1777         {
1778                 if(iconalign == 1 || iconalign == 3) // right align
1779                 {
1780                         numpos = newPos;
1781                         picpos = newPos + eX * 2 * newSize_y;
1782                 }
1783                 else // left align
1784                 {
1785                         numpos = newPos + eX * newSize_y;
1786                         picpos = newPos;
1787                 }
1788         }
1789         else
1790         {
1791                 if(iconalign == 0 || iconalign == 3) // left align
1792                 {
1793                         numpos = newPos + eX * newSize_y;
1794                         picpos = newPos;
1795                 } 
1796                 else // right align
1797                 {
1798                         numpos = newPos;
1799                         picpos = newPos + eX * 2 * newSize_y;
1800                 }
1801         }
1802
1803         drawfont = hud_bigfont;
1804         drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1805         drawfont = hud_font;
1806         drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1807 }
1808
1809 void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float fadelerp)
1810 {
1811         float sz;
1812         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
1813
1814         DrawNumIcon(iconalign, myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, left, color, (1 - fadelerp));
1815 }
1816
1817 // Powerups (#2)
1818 //
1819 void HUD_Powerups(void) {
1820         if(!autocvar_hud_panel_powerups && !autocvar__hud_configure)
1821                 return;
1822
1823         active_panel = HUD_PANEL_POWERUPS;
1824         HUD_Panel_UpdateCvars(powerups);
1825         float stat_items;
1826         stat_items = getstati(STAT_ITEMS);
1827
1828         if(!autocvar__hud_configure)
1829         {
1830                 if not(stat_items & IT_STRENGTH)
1831                         if not(stat_items & IT_INVINCIBLE)
1832                                 return;
1833
1834                 if (getstati(STAT_HEALTH) <= 0)
1835                         return;
1836         }
1837
1838         vector pos, mySize;
1839         pos = panel_pos;
1840         mySize = panel_size;
1841
1842         float strength_time, shield_time;
1843
1844         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1845         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1846
1847         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
1848         if(panel_bg_padding)
1849         {
1850                 pos += '1 1 0' * panel_bg_padding;
1851                 mySize -= '2 2 0' * panel_bg_padding;
1852         }
1853
1854         if(autocvar__hud_configure)
1855         {
1856                 strength_time = 15;
1857                 shield_time = 27;
1858         }
1859
1860         vector barpos, barsize;
1861         vector picpos;
1862         vector numpos;
1863
1864         string leftname, rightname;
1865         float leftcnt, rightcnt;
1866         float leftexact, rightexact;
1867         if (autocvar_hud_panel_powerups_flip) {
1868                 leftname = "strength";
1869                 leftcnt = ceil(strength_time);
1870                 leftexact = strength_time;
1871
1872                 rightname = "shield";
1873                 rightcnt = ceil(shield_time);
1874                 rightexact = shield_time;
1875         } else {
1876                 leftname = "shield";
1877                 leftcnt = ceil(shield_time);
1878                 leftexact = shield_time;
1879
1880                 rightname = "strength";
1881                 rightcnt = ceil(strength_time);
1882                 rightexact = strength_time;
1883         }
1884
1885         drawfont = hud_bigfont;
1886         if (mySize_x/mySize_y > 4)
1887         {
1888                 if(leftcnt)
1889                 {
1890                         if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
1891                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1892                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1893                         } else { // left align
1894                                 barpos = pos;
1895                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1896                         }
1897
1898                         if(autocvar_hud_panel_powerups_progressbar)
1899                         {
1900                                 HUD_Panel_GetProgressBarColor(leftname)
1901                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
1902                         }
1903                         if(leftcnt > 1)
1904                                 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
1905                         if(leftcnt <= 5)
1906                                 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
1907                 }
1908
1909                 if(rightcnt)
1910                 {
1911                         if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
1912                                 barpos = pos + eX * 0.5 * mySize_x;
1913                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1914                         } else { // right align
1915                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1916                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1917                         }
1918
1919                         if(autocvar_hud_panel_powerups_progressbar)
1920                         {
1921                                 HUD_Panel_GetProgressBarColor(rightname)
1922                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
1923                         }
1924                         if(rightcnt > 1)
1925                                 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
1926                         if(rightcnt <= 5)
1927                                 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
1928                 }
1929         }
1930         else if (mySize_x/mySize_y > 1.5)
1931         {
1932                 if(leftcnt)
1933                 {
1934                         if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
1935                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1936                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1937                         } else { // left align
1938                                 barpos = pos;
1939                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1940                         }
1941
1942                         if(autocvar_hud_panel_powerups_progressbar)
1943                         {
1944                                 HUD_Panel_GetProgressBarColor(leftname)
1945                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
1946                         }
1947                         if(leftcnt > 1)
1948                                 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
1949                         if(leftcnt <= 5)
1950                                 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
1951                 }
1952
1953                 if(rightcnt)
1954                 {
1955                         if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
1956                                 barpos = pos + eY * 0.5 * mySize_y;
1957                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1958                         } else { // right align
1959                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1960                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1961                         }
1962
1963                         if(autocvar_hud_panel_powerups_progressbar)
1964                         {
1965                                 HUD_Panel_GetProgressBarColor(rightname)
1966                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
1967                         }
1968                         if(rightcnt > 1)
1969                                 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
1970                         if(rightcnt <= 5)
1971                                 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
1972                 }
1973         }
1974         else
1975         {
1976                 if(leftcnt)
1977                 {
1978                         if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // down align
1979                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1980                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1981                         } else { // up align
1982                                 barpos = pos;
1983                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1984                         }
1985
1986                         if(autocvar_hud_panel_powerups_iconalign == 1 || autocvar_hud_panel_powerups_iconalign == 3) { // down align
1987                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
1988                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
1989                         } else { // up align
1990                                 picpos = pos + eX * 0.05 * mySize_x;
1991                                 numpos = pos + eY * 0.4 * mySize_x;
1992                         }
1993
1994                         if(autocvar_hud_panel_powerups_progressbar)
1995                         {
1996                                 HUD_Panel_GetProgressBarColor(leftname)
1997                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
1998                         }
1999                         if(leftcnt <= 5)
2000                                 drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
2001                         if(leftcnt > 1)
2002                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2003                         drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2004                 }
2005
2006                 if(rightcnt)
2007                 {
2008                         if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // up align
2009                                 barpos = pos + eX * 0.5 * mySize_x;
2010                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2011                         } else { // down align
2012                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
2013                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2014                         }
2015
2016                         if(autocvar_hud_panel_powerups_iconalign == 0 || autocvar_hud_panel_powerups_iconalign == 3) { // up align
2017                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2018                                 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2019                         } else { // down align
2020                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2021                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2022                         }
2023
2024                         if(autocvar_hud_panel_powerups_progressbar)
2025                         {
2026                                 HUD_Panel_GetProgressBarColor(rightname)
2027                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2028                         }
2029                         if(rightcnt <= 5)
2030                                 drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
2031                         if(rightcnt > 1)
2032                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2033                         drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2034                 }
2035         }
2036         drawfont = hud_font;
2037 }
2038
2039 // Health/armor (#3)
2040 //
2041 void HUD_HealthArmor(void)
2042 {
2043         if(!autocvar_hud_panel_healtharmor && !autocvar__hud_configure)
2044                 return;
2045
2046         active_panel = HUD_PANEL_HEALTHARMOR;
2047         HUD_Panel_UpdateCvars(healtharmor);
2048         vector pos, mySize;
2049         pos = panel_pos;
2050         mySize = panel_size;
2051
2052         HUD_Panel_DrawBg(1);
2053         if(panel_bg_padding)
2054         {
2055                 pos += '1 1 0' * panel_bg_padding;
2056                 mySize -= '2 2 0' * panel_bg_padding;
2057         }
2058
2059         float armor, health;
2060         armor = getstati(STAT_ARMOR);
2061         health = getstati(STAT_HEALTH);
2062
2063         float fuel;
2064         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
2065
2066         if(autocvar__hud_configure)
2067         {
2068                 armor = 150;
2069                 health = 100;
2070                 fuel = 70;
2071         }
2072
2073         if(health <= 0)
2074                 return;
2075
2076         vector barpos, barsize;
2077         vector picpos;
2078         vector numpos;
2079
2080         drawfont = hud_bigfont;
2081         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
2082         {
2083                 vector v;
2084                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2085
2086                 float x;
2087                 x = floor(v_x + 1);
2088
2089                 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2090                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2091                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2092                 } else { // left align
2093                         barpos = pos;
2094                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2095                 }
2096
2097                 string biggercount;
2098                 if(v_z) // NOT fully armored
2099                 {
2100                         biggercount = "health";
2101                         if(autocvar_hud_panel_healtharmor_progressbar)
2102                         {
2103                                 HUD_Panel_GetProgressBarColor("health")
2104                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2105                         }
2106                         if(armor)
2107                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2108                 }
2109                 else
2110                 {
2111                         biggercount = "armor";
2112                         if(autocvar_hud_panel_healtharmor_progressbar)
2113                         {
2114                                 HUD_Panel_GetProgressBarColor("armor")
2115                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2116                         }
2117                         if(health)
2118                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2119                 }
2120                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1);
2121
2122                 // fuel
2123                 if(fuel)
2124                 {
2125                         if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2126                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2127                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2128                         } else {
2129                                 barpos = pos;
2130                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2131                         }
2132                         HUD_Panel_GetProgressBarColor("fuel")
2133                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2134                 }
2135         }
2136         else
2137         {
2138                 string leftname, rightname;
2139                 float leftcnt, rightcnt;
2140                 float leftactive, rightactive;
2141                 float leftalpha, rightalpha;
2142                 if (autocvar_hud_panel_healtharmor_flip) { // old style layout with armor left/top of health
2143                         leftname = "armor";
2144                         leftcnt = armor;
2145                         if(leftcnt)
2146                                 leftactive = 1;
2147                         leftalpha = min((armor+10)/55, 1);
2148
2149                         rightname = "health";
2150                         rightcnt = health;
2151                         rightactive = 1;
2152                         rightalpha = 1;
2153                 } else {
2154                         leftname = "health";
2155                         leftcnt = health;
2156                         leftactive = 1;
2157                         leftalpha = 1;
2158
2159                         rightname = "armor";
2160                         rightcnt = armor;
2161                         if(rightcnt)
2162                                 rightactive = 1;
2163                         rightalpha = min((armor+10)/55, 1);
2164                 }
2165
2166                 if (mySize_x/mySize_y > 4)
2167                 {
2168                         if(leftactive)
2169                         {
2170                                 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2171                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2172                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2173                                 } else { // left align
2174                                         barpos = pos;
2175                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2176                                 }
2177
2178                                 if(autocvar_hud_panel_healtharmor_progressbar)
2179                                 {
2180                                         HUD_Panel_GetProgressBarColor(leftname)
2181                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2182                                 }
2183                                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2184                         }
2185
2186                         if(rightactive)
2187                         {
2188                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2189                                         barpos = pos + eX * 0.5 * mySize_x;
2190                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2191                                 } else { // right align
2192                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2193                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2194                                 }
2195
2196                                 if(autocvar_hud_panel_healtharmor_progressbar)
2197                                 {
2198                                         HUD_Panel_GetProgressBarColor(rightname)
2199                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2200                                 }
2201                                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2202                         }
2203
2204                         if(fuel)
2205                         {
2206                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2207                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2208                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2209                                 } else {
2210                                         barpos = pos;
2211                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2212                                 }
2213                                 HUD_Panel_GetProgressBarColor("fuel")
2214                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2215                         }
2216                 }
2217                 else if (mySize_x/mySize_y > 1.5)
2218                 {
2219                         if(leftactive)
2220                         {
2221                                 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2222                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2223                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2224                                 } else { // left align
2225                                         barpos = pos;
2226                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2227                                 }
2228
2229                                 if(autocvar_hud_panel_healtharmor_progressbar)
2230                                 {
2231                                         HUD_Panel_GetProgressBarColor(leftname)
2232                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2233                                 }
2234                                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2235                         }
2236
2237                         if(rightactive)
2238                         {
2239                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2240                                         barpos = pos + eY * 0.5 * mySize_y;
2241                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2242                                 } else { // right align
2243                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2244                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2245                                 }
2246
2247                                 if(autocvar_hud_panel_healtharmor_progressbar)
2248                                 {
2249                                         HUD_Panel_GetProgressBarColor(rightname)
2250                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2251                                 }
2252                                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2253                         }
2254
2255                         if(fuel)
2256                         {
2257                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2258                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2259                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2260                                 } else {
2261                                         barpos = pos;
2262                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2263                                 }
2264                                 HUD_Panel_GetProgressBarColor("fuel")
2265                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2266                         }
2267                 }
2268                 else
2269                 {
2270                         if(leftactive)
2271                         {
2272                                 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // down align
2273                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2274                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2275                                 } else { // up align
2276                                         barpos = pos;
2277                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2278                                 }
2279
2280                                 if(autocvar_hud_panel_healtharmor_iconalign == 1 || autocvar_hud_panel_healtharmor_iconalign == 3) { // down align
2281                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2282                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2283                                 } else { // up align
2284                                         picpos = pos + eX * 0.05 * mySize_x;
2285                                         numpos = pos + eY * 0.4 * mySize_x;
2286                                 }
2287
2288                                 if(autocvar_hud_panel_healtharmor_progressbar)
2289                                 {
2290                                         HUD_Panel_GetProgressBarColor(leftname)
2291                                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2292                                 }
2293                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2294                                 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2295                         }
2296
2297                         if(rightactive)
2298                         {
2299                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // up align
2300                                         barpos = pos + eX * 0.5 * mySize_x;
2301                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2302                                 } else { // down align
2303                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2304                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2305                                 }
2306
2307                                 if(autocvar_hud_panel_healtharmor_iconalign == 0 || autocvar_hud_panel_healtharmor_iconalign == 3) { // up align
2308                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2309                                         numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2310                                 } else { // down align
2311                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2312                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2313                                 }
2314
2315                                 if(autocvar_hud_panel_healtharmor_progressbar)
2316                                 {
2317                                         HUD_Panel_GetProgressBarColor(rightname)
2318                                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2319                                 }
2320                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2321                                 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2322                         }
2323
2324                         if(fuel)
2325                         {
2326                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2327                                         barpos = pos;
2328                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2329                                 } else {
2330                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2331                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2332                                 }
2333                                 HUD_Panel_GetProgressBarColor("fuel")
2334                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2335                         }
2336                 }
2337         }
2338         drawfont = hud_font;
2339 }
2340
2341 // Notification area (#4)
2342 //
2343
2344 string Weapon_SuicideMessage(float deathtype)
2345 {
2346         w_deathtype = deathtype;
2347         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2348         return w_deathtypestring;
2349 }
2350
2351 string Weapon_KillMessage(float deathtype)
2352 {
2353         w_deathtype = deathtype;
2354         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2355         return w_deathtypestring;
2356 }
2357
2358 float killnotify_times[10];
2359 float killnotify_deathtype[10];
2360 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2361 string killnotify_attackers[10];
2362 string killnotify_victims[10];
2363 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2364 {
2365         float i;
2366         for (i = 9; i > 0; --i) {
2367                 killnotify_times[i] = killnotify_times[i-1];
2368                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2369                 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2370                 if(killnotify_attackers[i])
2371                         strunzone(killnotify_attackers[i]);
2372                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2373                 if(killnotify_victims[i])
2374                         strunzone(killnotify_victims[i]);
2375                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2376         }
2377         killnotify_times[0] = time;
2378         killnotify_deathtype[0] = wpn;
2379         killnotify_actiontype[0] = actiontype;
2380         if(killnotify_attackers[0])
2381                 strunzone(killnotify_attackers[0]);
2382         killnotify_attackers[0] = strzone(attacker);
2383         if(killnotify_victims[0])
2384                 strunzone(killnotify_victims[0]);
2385         killnotify_victims[0] = strzone(victim);
2386 }
2387
2388 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2389 {
2390         float w;
2391         float alsoprint, gentle;
2392         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2393         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2394         
2395         if(msg == MSG_SUICIDE) {
2396                 w = DEATH_WEAPONOF(type);
2397                 if(WEP_VALID(w)) {
2398                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2399                         if (alsoprint)
2400                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
2401                 } else if (type == DEATH_KILL) {
2402                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2403                         if (alsoprint)
2404                                 print ("^1",s1, "^1 couldn't take it anymore\n");
2405                 } else if (type == DEATH_ROT) {
2406                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2407                         if (alsoprint)
2408                                 print ("^1",s1, "^1 died\n");
2409                 } else if (type == DEATH_NOAMMO) {
2410                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2411                         if (alsoprint)
2412                                 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2413                 } else if (type == DEATH_CAMP) {
2414                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2415                         if (alsoprint)
2416                                 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2417                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2418                         HUD_KillNotify_Push(s1, "", 0, type);
2419                         if (alsoprint)
2420                                 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2421                 } else if (type == DEATH_CHEAT) {
2422                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2423                         if (alsoprint)
2424                                 print ("^1",s1, "^1 unfairly eliminated themself\n");
2425                 } else if (type == DEATH_FIRE) {
2426                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2427                         if (alsoprint)
2428                                 print ("^1",s1, "^1 burned to death\n");
2429                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2430                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2431                         if (alsoprint)
2432                                 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2433                 } 
2434                 
2435                 if (stof(s2) > 2) // killcount > 2
2436                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2437         } else if(msg == MSG_KILL_MELEE) { // handle melee types separately
2438                 if(type == KILL_FRAG_GAUNTLET) {
2439                         if(alsoprint)
2440                         {
2441                                 if(gentle) {
2442                                         print ("^1", s1, "^1 got too close to", s2, "^1's gauntlet\n");
2443                                 } else {
2444                                         print ("^1", s1, "^1 was cut in half by", s2, "^1's gauntlet\n");
2445                                 }
2446                         }
2447                 }
2448                 else if(type == KILL_FRAG_SHOTGUN_MELEE)
2449                 {
2450                         if(alsoprint)
2451                         {
2452                                 print ("^7", s2, "^7 slapped ", s1, "^7 around a bit with a large ^2shotgun\n");
2453                         }
2454                 }
2455                 HUD_KillNotify_Push(s1, s2, 1, type);
2456         } else if(msg == MSG_KILL) {
2457                 w = DEATH_WEAPONOF(type);
2458                 if(WEP_VALID(w)) {
2459                         HUD_KillNotify_Push(s2, s1, 1, w);
2460                         if (alsoprint)
2461                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
2462                 }
2463                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2464                         HUD_KillNotify_Push(s1, s2, 1, type);
2465                         if(alsoprint)
2466                         {
2467                                 if(gentle) {
2468                                         print ("^1", s1, "^1 took action against a team mate\n");
2469                                 } else {
2470                                         print ("^1", s1, "^1 mows down a team mate\n");
2471                                 }
2472                         }
2473                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2474                                 if(gentle)
2475                                         print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2476                                 else
2477                                         print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2478                         }
2479                         else if (stof(s2) > 2) {
2480                                 if(gentle)
2481                                         print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2482                                 else
2483                                         print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2484                         }
2485                 }
2486                 else if(type == KILL_FIRST_BLOOD)
2487                         print("^1",s1, "^1 drew first blood", "\n");
2488                 // TODO: icon!
2489                 else if (type == DEATH_TELEFRAG)
2490                         print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2491                 else if (type == DEATH_DROWN) {
2492                         HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
2493                         if(alsoprint)
2494                                 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2495                 }
2496                 else if (type == DEATH_SLIME) {
2497                         HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
2498                         if(alsoprint)
2499                                 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2500                 }
2501                 else if (type == DEATH_LAVA) {
2502                         HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
2503                         if(alsoprint)
2504                                 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2505                 }
2506                 else if (type == DEATH_FALL) {
2507                         HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
2508                         if(alsoprint)
2509                                 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2510                 }
2511                 else if (type == DEATH_SHOOTING_STAR) {
2512                         HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
2513                         if(alsoprint)
2514                                 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2515                 }
2516                 else if (type == DEATH_SWAMP) {
2517                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2518                         if(alsoprint)
2519                                 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2520                 }
2521                 else if (type == DEATH_HURTTRIGGER)
2522                 {
2523                         HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
2524                         if(alsoprint)
2525                                 print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
2526                 } else if(type == DEATH_SBCRUSH) {
2527                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2528                         if(alsoprint)
2529                                 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2530                 } else if(type == DEATH_SBMINIGUN) {
2531                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2532                         if(alsoprint)
2533                                 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2534                 } else if(type == DEATH_SBROCKET) {
2535                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2536                         if(alsoprint)
2537                                 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2538                 } else if(type == DEATH_SBBLOWUP) {
2539                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2540                         if(alsoprint)
2541                                 print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
2542                 } else if(type == DEATH_WAKIGUN) {
2543                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2544                         if(alsoprint)
2545                                 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2546                 } else if(type == DEATH_WAKIROCKET) {
2547                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2548                         if(alsoprint)
2549                                 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2550                 } else if(type == DEATH_WAKIBLOWUP) {
2551                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2552                         if(alsoprint)
2553                                 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2554                 } else if(type == DEATH_TURRET) {
2555                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2556                         if(alsoprint)
2557                                 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2558                 } else if(type == DEATH_TOUCHEXPLODE) {
2559                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2560                         if(alsoprint)
2561                                 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2562                 } else if(type == DEATH_CHEAT) {
2563                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2564                         if(alsoprint)
2565                                 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2566                 } else if (type == DEATH_FIRE) {
2567                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2568                         if(alsoprint)
2569                                 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2570                 } else if (type == DEATH_CUSTOM) {
2571                         HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
2572                         if(alsoprint)
2573                                 print ("^1",s1, "^1 ", s2, "\n");
2574                 } else {
2575                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2576                         if(alsoprint)
2577                                 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2578                 }
2579         } else if(msg == MSG_SPREE) {
2580                 if(type == KILL_END_SPREE) {
2581                         if(gentle)
2582                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2583                         else
2584                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2585                 } else if(type == KILL_SPREE) {
2586                         if(gentle)
2587                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2588                         else
2589                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2590                 } else if(type == KILL_SPREE_3) {
2591                         if(gentle)
2592                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2593                         else
2594                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2595                 } else if(type == KILL_SPREE_5) {
2596                         if(gentle)
2597                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2598                         else
2599                                 print (s1,"^7 unleashes ^1RAGE\n");
2600                 } else if(type == KILL_SPREE_10) {
2601                         if(gentle)
2602                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2603                         else
2604                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2605                 } else if(type == KILL_SPREE_15) {
2606                         if(gentle)
2607                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2608                         else
2609                                 print (s1,"^7 executes ^1MAYHEM!\n");
2610                 } else if(type == KILL_SPREE_20) {
2611                         if(gentle)
2612                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2613                         else
2614                                 print (s1,"^7 is a ^1BERSERKER!\n");
2615                 } else if(type == KILL_SPREE_25) {
2616                         if(gentle)
2617                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2618                         else
2619                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2620                 } else if(type == KILL_SPREE_30) {
2621                         if(gentle)
2622                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2623                         else
2624                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2625                 }
2626         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2627                 if (type == DEATH_DROWN) {
2628                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2629                         if(alsoprint)
2630                         {
2631                                 if(gentle)
2632                                         print ("^1",s1, "^1 was in the water for too long\n");
2633                                 else
2634                                         print ("^1",s1, "^1 drowned\n");
2635                         }
2636                 } else if (type == DEATH_SLIME) {
2637                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2638                         if(alsoprint)
2639                                 print ("^1",s1, "^1 was slimed\n");
2640                 } else if (type == DEATH_LAVA) {
2641                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2642                         if(alsoprint)
2643                         {
2644                                 if(gentle)
2645                                         print ("^1",s1, "^1 found a hot place\n");
2646                                 else
2647                                         print ("^1",s1, "^1 turned into hot slag\n");
2648                         }
2649                 } else if (type == DEATH_FALL) {
2650                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2651                         if(alsoprint)
2652                         {
2653                                 if(gentle)
2654                                         print ("^1",s1, "^1 tested gravity (and it worked)\n");
2655                                 else
2656                                         print ("^1",s1, "^1 hit the ground with a crunch\n");
2657                         }
2658                 } else if (type == DEATH_SHOOTING_STAR) {
2659                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2660                         if(alsoprint)
2661                                 print ("^1",s1, "^1 became a shooting star\n");
2662                 } else if (type == DEATH_SWAMP) {
2663                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2664                         if(alsoprint)
2665                         {
2666                                 if(gentle)
2667                                         print ("^1",s1, "^1 discovered a swamp\n");
2668                                 else
2669                                         print ("^1",s1, "^1 is now conserved for centuries to come\n");
2670                         }
2671                 } else if(type == DEATH_TURRET) {
2672                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2673                         if(alsoprint)
2674                                 print ("^1",s1, "^1 was mowed down by a turret \n");
2675                 } else if (type == DEATH_CUSTOM) {
2676                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2677                         if(alsoprint)
2678                                 print ("^1",s1, "^1 ", s2, "\n");
2679                 } else if (type == DEATH_HURTTRIGGER) {
2680                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2681                         if(alsoprint)
2682                                 print ("^1",s1, "^1 was in the wrong place\n");
2683                 } else if(type == DEATH_TOUCHEXPLODE) {
2684                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2685                         if(alsoprint)
2686                                 print ("^1",s1, "^1 died in an accident\n");
2687                 } else if(type == DEATH_CHEAT) {
2688                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2689                         if(alsoprint)
2690                                 print ("^1",s1, "^1 was unfairly eliminated\n");
2691                 } else if(type == DEATH_FIRE) {
2692                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2693                         if(alsoprint)
2694                         {
2695                                 if(gentle)
2696                                         print ("^1",s1, "^1 felt a little hot\n");
2697                                 else
2698                                         print ("^1",s1, "^1 burnt to death\n");
2699                                 }
2700                 } else {
2701                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2702                         if(alsoprint)
2703                         {
2704                                 if(gentle)
2705                                         print ("^1",s1, "^1 needs a restart\n");
2706                                 else
2707                                         print ("^1",s1, "^1 died\n");
2708                         }
2709                 }
2710         } else if(msg == MSG_KILL_ACTION_SPREE) {
2711                 if(gentle)
2712                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2713                 else
2714                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2715         } else if(msg == MSG_INFO) {
2716                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2717                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2718                         print(s1, "^7 got the ", s2, "\n");
2719                 } else if(type == INFO_LOSTFLAG) {
2720                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2721                         print(s1, "^7 lost the ", s2, "\n");
2722                 } else if(type == INFO_PICKUPFLAG) {
2723                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2724                         print(s1, "^7 picked up the ", s2, "\n");
2725                 } else if(type == INFO_RETURNFLAG) {
2726                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2727                         print(s1, "^7 returned the ", s2, "\n");
2728                 } else if(type == INFO_CAPTUREFLAG) {
2729                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2730                         print(s1, "^7 captured the ", s2, s3, "\n");
2731                 }
2732         }
2733 }
2734
2735 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2736
2737 void HUD_Centerprint(string s1, string s2, float type, float msg)
2738 {
2739         float gentle;
2740         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2741         if(msg == MSG_SUICIDE) {
2742                 if (type == DEATH_TEAMCHANGE) {
2743                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2744                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2745                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2746                 } else if (type == DEATH_CAMP) {
2747                         if(gentle)
2748                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2749                         else
2750                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2751                 } else if (type == DEATH_NOAMMO) {
2752                         if(gentle)
2753                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2754                         else
2755                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2756                 } else if (type == DEATH_ROT) {
2757                         if(gentle)
2758                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2759                         else