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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80         drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
81 }
82
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84         drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
85 }
86
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88         drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
89 }
90
91 // return HUD background color
92 vector HUD_GetBgColor()
93 {
94         vector color;
95         if (teamplay)
96                 GetTeamRGB(myteam) * hud_color_bg_team;
97         else {
98                 // allow custom HUD colors in non-teamgames
99                 color_x = cvar("hud_color_bg_r");
100                 color_y = cvar("hud_color_bg_g");
101                 color_z = cvar("hud_color_bg_b");
102         }
103         return color;
104 }
105
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
108 {
109         vector rgb;
110         float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111         if(accuracy >= 100) {
112                 rgb_x = 0;
113                 rgb_y = 1;
114         }
115         else if(accuracy > yellow_accuracy) {
116                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
117                 rgb_y = 1;
118         }
119         else {
120                 rgb_x = 1;
121                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
122         }
123         rgb_z = 0;
124         return rgb;
125 }
126
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
129 {
130         float l, i;
131         string str, tmp, l_length;
132         float minus, plus;
133         vector vsize, num_color;
134
135         vsize_x = vsize_y = lettersize;
136         vsize_z = 0;
137
138         // showsign 1: always prefix with minus sign (useful in race distribution display)
139         // showsign 2: always prefix with plus sign (useful in race distribution display)
140         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
141
142         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
143         {
144                 plus = true;
145                 pos_x -= lettersize;
146         } else
147                 plus = false;
148
149         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
150         {
151                 minus = true;
152                 num = -num;
153                 pos_x -= lettersize;
154         } else
155                 minus = false;
156
157         if(digits < 0)
158         {
159                 tmp = ftos(num);
160                 digits = -digits;
161                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
162         } else
163                 str = ftos(num);
164
165         l = strlen(str);
166         l_length = ftos(l);
167
168         if(l > digits)
169         {
170                 str = substring(str, l-digits, 999);
171                 l = strlen(str);
172         } else if(l < digits)
173                 pos_x += (digits-l) * lettersize;
174
175         if (highlighted == 1) {
176                 vector hl_size;
177                 hl_size_x = vsize_x * l + vsize_x * 0.2;
178                 hl_size_y = vsize_y * 1.1;
179                 hl_size_z = 0;
180                 if(minus)
181                         hl_size_x = hl_size_x + vsize_x;
182
183                 vector hl_pos;
184                 hl_pos_x = pos_x - lettersize/10;
185                 hl_pos_y = pos_y - lettersize/20;
186                 hl_pos_z = 0;
187
188                 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
189         }
190
191         if (stroke == 1)
192                 num_color = '1 1 1';
193         else
194                 num_color = rgb;
195
196         if(minus)
197         {
198                 if (stroke == 1)
199                         drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200                 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
201                 pos_x += lettersize;
202         } else if(plus)
203         {
204                 if (stroke == 1)
205                         drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206                 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
207                 pos_x += lettersize;
208         }
209
210         for(i = 0; i < l; ++i)
211         {
212                 tmp = substring(str, i, 1);
213                 if (stroke == 1)
214                         drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215                 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
216                 pos_x += lettersize;
217         }
218 }
219
220 // color the number differently based on how big it is (used in the health/armor panel)
221 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
222 {
223         vector color;
224         if(x > 200) {
225                 color_x = 0;
226                 color_y = 1;
227                 color_z = 0;
228         }
229         else if(x > 150) {
230                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
231                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
232                 color_z = 0;
233         }
234         else if(x > 100) {
235                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
236                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
237                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
238         }
239         else if(x > 50) {
240                 color_x = 1;
241                 color_y = 1;
242                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
243         }
244         else if(x > 20) {
245                 color_x = 1;
246                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
247                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
248         }
249         else {
250                 color_x = 1;
251                 color_y = 0;
252                 color_z = 0;
253         }
254         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
255 }
256
257 float stringwidth_colors(string s, vector theSize)
258 {
259         return stringwidth(s, TRUE, theSize);
260 }
261
262 float stringwidth_nocolors(string s, vector theSize)
263 {
264         return stringwidth(s, FALSE, theSize);
265 }
266
267 #define CENTERPRINT_MAX_LINES 30
268 string centerprint_messages[CENTERPRINT_MAX_LINES];
269 float centerprint_width[CENTERPRINT_MAX_LINES];
270 vector centerprint_start;
271 float centerprint_expire;
272 float centerprint_num;
273 float centerprint_offset_hint;
274 vector centerprint_fontsize;
275
276 void centerprint(string strMessage)
277 {
278         float i, j, n, hcount;
279         string s;
280
281         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
282
283         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
284
285         if(cvar("scr_centertime") <= 0)
286                 return;
287
288         if(strMessage == "")
289                 return;
290
291         // strip trailing newlines
292         j = strlen(strMessage) - 1;
293         while(substring(strMessage, j, 1) == "\n" && j >= 0)
294                 j = j - 1;
295         strMessage = substring(strMessage, 0, j + 1);
296
297         if(strMessage == "")
298                 return;
299
300         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
301         j = 0;
302         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
303                 j = j + 1;
304         strMessage = substring(strMessage, j, strlen(strMessage) - j);
305         centerprint_offset_hint = j;
306
307         if(strMessage == "")
308                 return;
309
310         // if we get here, we have a message. Initialize its height.
311         centerprint_num = 0;
312
313         n = tokenizebyseparator(strMessage, "\n");
314         i = hcount = 0;
315         for(j = 0; j < n; ++j)
316         {
317                 getWrappedLine_remaining = argv(j);
318                 while(getWrappedLine_remaining)
319                 {
320                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
321                         if(centerprint_messages[i])
322                                 strunzone(centerprint_messages[i]);
323                         centerprint_messages[i] = strzone(s);
324                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
325                         ++i;
326
327                         // half height for empty lines looks better
328                         if(s == "")
329                                 hcount += 0.5;
330                         else
331                                 hcount += 1;
332
333                         if(i >= CENTERPRINT_MAX_LINES)
334                                 break;
335                 }
336         }
337
338         float h, havail;
339         h = centerprint_fontsize_y*hcount;
340
341         havail = vid_conheight;
342         if(cvar("con_chatpos") < 0)
343                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
344         if(havail > vid_conheight - 70)
345                 havail = vid_conheight - 70; // avoid overlapping HUD
346
347         centerprint_start_x = 0;
348
349 #if 0
350         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
351
352         // here, the centerprint would cover the crosshair. REALLY BAD.
353         forbiddenmin = vid_conheight * 0.5 - h - 16;
354         forbiddenmax = vid_conheight * 0.5 + 16;
355
356         allowedmin = scoreboard_bottom;
357         allowedmax = havail - h;
358         preferred = (havail - h)/2;
359
360
361         // possible orderings (total: 4! / 4 = 6)
362         //  allowedmin allowedmax forbiddenmin forbiddenmax
363         //  forbiddenmin forbiddenmax allowedmin allowedmax
364         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
365         {
366                 // forbidden doesn't matter in this case
367                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
368         }
369         //  allowedmin forbiddenmin allowedmax forbiddenmax
370         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
371         {
372                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
373         }
374         //  allowedmin forbiddenmin forbiddenmax allowedmax
375         else if(allowedmin < forbiddenmin)
376         {
377                 // make sure the forbidden zone is not covered
378                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
379                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
380                 else
381                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
382         }
383         //  forbiddenmin allowedmin allowedmax forbiddenmax
384         else if(allowedmax < forbiddenmax)
385         {
386                 // it's better to leave the allowed zone (overlap with scoreboard) than
387                 // to cover the forbidden zone (crosshair)
388                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
389                         centerprint_start_y = forbiddenmax;
390                 else
391                         centerprint_start_y = forbiddenmin;
392         }
393         //  forbiddenmin allowedmin forbiddenmax allowedmax
394         else
395         {
396                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
397         }
398 #else
399         centerprint_start_y =
400                 min(
401                         max(
402                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
403                                 (havail - h)/2
404                         ),
405                         havail - h
406                 );
407 #endif
408
409         centerprint_num = i;
410         centerprint_expire = time + cvar("scr_centertime");
411 }
412
413 void HUD_DrawCenterPrint (void)
414 {
415         float i;
416         vector pos;
417         string ts;
418         float a;
419
420         //if(time > centerprint_expire)
421         //      return;
422
423         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
424         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
425         //sz = 1.2 / (a + 0.2);
426
427         if(a <= 0)
428                 return;
429
430         pos = centerprint_start;
431         for (i=0; i<centerprint_num; i = i + 1)
432         {
433                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
434                 ts = centerprint_messages[i];
435                 if (ts != "")
436                 {
437                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
438                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
439                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
440                         pos_y = pos_y + centerprint_fontsize_y;
441                 }
442                 else
443                         // half height for empty lines looks better
444                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
445         }
446 }
447
448 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
449 {
450         position_x -= 2 / 3 * strlen(text) * scale_x;
451         drawstring(position, text, scale, rgb, alpha, flag);
452 }
453
454 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
455 {
456         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
457         drawstring(position, text, scale, rgb, alpha, flag);
458 }
459
460 // return the string of the given race place
461 string race_PlaceName(float pos) {
462         if(pos == 1)
463                 return "1st";
464         else if(pos == 2)
465                 return "2nd";
466         else if(pos == 3)
467                 return "3rd";
468         else
469                 return strcat(ftos(pos), "th");
470 }
471
472 // return the string of the onscreen race timer
473 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
474 {
475         string col;
476         string timestr;
477         string cpname;
478         string lapstr;
479         lapstr = "";
480
481         if(histime == 0) // goal hit
482         {
483                 if(mytime > 0)
484                 {
485                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
486                         col = "^1";
487                 }
488                 else if(mytime == 0)
489                 {
490                         timestr = "+0.0";
491                         col = "^3";
492                 }
493                 else
494                 {
495                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
496                         col = "^2";
497                 }
498
499                 if(lapdelta > 0)
500                 {
501                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
502                         col = "^2";
503                 }
504                 else if(lapdelta < 0)
505                 {
506                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
507                         col = "^1";
508                 }
509         }
510         else if(histime > 0) // anticipation
511         {
512                 if(mytime >= histime)
513                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
514                 else
515                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
516                 col = "^3";
517         }
518         else
519                 col = "^7";
520
521         if(cp == 254)
522                 cpname = "Start line";
523         else if(cp == 255)
524                 cpname = "Finish line";
525         else if(cp)
526                 cpname = strcat("Intermediate ", ftos(cp));
527         else
528                 cpname = "Finish line";
529
530         if(histime < 0)
531                 return strcat(col, cpname);
532         else if(hisname == "")
533                 return strcat(col, cpname, " (", timestr, ")");
534         else
535                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
536 }
537
538 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
539 float race_CheckName(string net_name) {
540         float i;
541         for (i=RANKINGS_CNT-1;i>=0;--i)
542                 if(grecordholder[i] == net_name)
543                         return i+1;
544         return 0;
545 }
546
547 /*
548 ==================
549 HUD panels
550 ==================
551 */
552
553 string HUD_Panel_GetName(float id)
554 {
555         switch(id) {
556                 case 0: return "weaponicons"; break;
557                 case 1: return "inventory"; break;
558                 case 2: return "powerups"; break;
559                 case 3: return "healtharmor"; break;
560                 case 4: return "notify"; break;
561                 case 5: return "timer"; break;
562                 case 6: return "radar"; break;
563                 case 7: return "score"; break;
564                 case 8: return "racetimer"; break;
565                 case 9: return "vote"; break;
566                 case 10: return "modicons"; break;
567                 case 11: return "pressedkeys"; break;
568                 default: return "";
569         }
570 }
571
572 // Save the config
573 void HUD_Panel_ExportCfg(string cfgname)
574 {
575         float fh;
576         fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
577         if(fh >= 0)
578         {
579                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
580                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
581                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
582                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
583                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
584                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
585                 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
586                 fputs(fh, "\n");
587
588                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
589                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
590                 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
591                 fputs(fh, "\n");
592
593                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
594                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
595                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
596                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
597                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
598                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
599                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
600                 fputs(fh, "\n");
601
602                 // common cvars for all panels
603                 float i;
604                 for (i = 0; i < panel_cnt; ++i)
605                 {
606                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
607                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
608                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
609                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
610                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
611                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
612                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
613                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
614                         switch(i) {
615                                 case 0:
616                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
617                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
618                                         break;
619                                 case 1:
620                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
621                                         break;
622                                 case 2:
623                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
624                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
625                                         break;
626                                 case 3:
627                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
628                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
629                                         break;
630                                 case 9:
631                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
632                                         break;
633                         }
634                         fputs(fh, "\n");
635                 }
636
637                 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
638         }
639         fclose(fh);
640 }
641
642 vector HUD_Panel_GetMinSize(float id)
643 {
644         vector mySize;
645         switch(id) {
646                 case 0: 
647                         mySize_x = 1/10; // at least 1/10 * height
648                         mySize_y = 1/26; // at least 1/26 * width
649                         break;
650                 case 1: 
651                         if(cvar("hud_inventory_onlycurrent"))
652                                 mySize_y = 2/5; //  2/5 width
653                         else
654                                 mySize_x = 0.7; // at least 0.7 * height
655                         break;
656                 case 3: 
657                         if(cvar("hud_healtharmor") == 2)
658                                 mySize_y = 0.23; // 0.23 * width, trial and error...
659                         break;
660                 case 5: 
661                         mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
662                         break;
663                 case 7: 
664                         mySize_y = 1/4; // 1/4 * width
665                         break;
666                 case 8: 
667                         mySize_y = 1/4; // 1/4 * width
668                         break;
669                 case 9: 
670                         mySize_y = 1/4; // 1/4 * width
671                         break;
672                 case 10: 
673                         mySize_y = 1/2; // 1/2 * width
674                         break;
675                 case 11: 
676                         mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
677                         break;
678         }
679         return mySize;
680 }
681
682 // return active status of panel
683 float HUD_Panel_CheckActive(float id)
684 {
685         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
686                 return 1;
687         return 0;
688 }
689
690 // return size of given panel
691 vector HUD_Panel_GetSize(float id)
692 {
693         vector mySize;
694         mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
695
696         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
697
698         return mySize;
699 }
700
701 // return pos of given panel
702 vector HUD_Panel_GetPos(float id)
703 {
704         vector pos;
705         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
706
707         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
708
709         if (pos_x < 0)
710                 pos_x = vid_conwidth + pos_x;
711         if (pos_y < 0)
712                 pos_y = vid_conheight + pos_y;
713         return pos;
714 }
715
716 float HUD_Panel_GetBorder(float id)
717 {
718         string border;
719         border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
720         if(border == "")
721                 border = cvar_string("hud_bg_border");
722         return stof(border);
723 }
724
725 vector HUD_Panel_GetColor(float id)
726 {
727         float f;
728         vector color_vec;
729         string color;
730         color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
731         color_vec = stov(color);
732         if(color == "") {
733                 color = cvar_string("hud_bg_color");
734                 color_vec = stov(color);
735                 if(color == "shirt") {
736                         f = stof(getplayerkey(self.sv_entnum, "colors"));
737                         color_vec = colormapPaletteColor(floor(f / 16), 0);
738                 }
739                 else if(color == "pants") {
740                         f = stof(getplayerkey(self.sv_entnum, "colors"));
741                         color_vec = colormapPaletteColor(mod(f, 16), 1);
742                 }
743         }
744         else if(color == "shirt") {
745                 f = stof(getplayerkey(self.sv_entnum, "colors"));
746                 color_vec = colormapPaletteColor(floor(f / 16), 0);
747         }
748         else if(color == "pants") {
749                 f = stof(getplayerkey(self.sv_entnum, "colors"));
750                 color_vec = colormapPaletteColor(mod(f, 16), 1);
751         }
752         return color_vec;
753 }
754
755 vector HUD_Panel_Dock_GetColor(void)
756 {
757         float f;
758         vector color_vec;
759         string color;
760         color = cvar_string("hud_dock_color");
761         color_vec = stov(color);
762         if(color == "shirt") {
763                 f = stof(getplayerkey(self.sv_entnum, "colors"));
764                 color_vec = colormapPaletteColor(floor(f / 16), 0);
765         }
766         else if(color == "pants") {
767                 f = stof(getplayerkey(self.sv_entnum, "colors"));
768                 color_vec = colormapPaletteColor(mod(f, 16), 1);
769         }
770         return color_vec;
771 }
772
773 float HUD_Panel_GetAlpha(float id)
774 {
775         string alpha;
776         alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
777         if(alpha == "")
778                 alpha = cvar_string("hud_bg_alpha");
779         return stof(alpha);
780 }
781
782 float HUD_Panel_GetPadding(float id)
783 {
784         string padding;
785         padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
786         if(padding == "")
787                 padding = cvar_string("hud_bg_padding");
788         return stof(padding);
789 }
790
791 // draw the background/borders
792 void HUD_Panel_DrawBg(float id, vector pos, vector mySize)
793 {
794         float alpha;
795
796         if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
797                 return;
798
799         string bg;
800         bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
801         if(bg == "")
802                 bg = cvar_string("hud_bg");
803
804         if(bg == "0" && hud_configure) {
805                 bg = "border"; // we probably want to see a background in config mode at all times...
806                 alpha = cvar("hud_configure_bg_minalpha");
807         }
808
809         if(bg != "0")
810         {
811                 float border;
812                 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
813
814                 vector color;
815                 color = HUD_Panel_GetColor(id);
816
817                 if(!alpha)
818                         alpha = HUD_Panel_GetAlpha(id);
819
820                 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
821         }
822 }
823
824 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
825 {
826 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
827         string pic;
828         pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
829         if(vertical) {
830                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
831                 if(mySize_y/mySize_x > 2)
832                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
833                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
834         } else {
835                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
836                 if(mySize_x/mySize_y > 2)
837                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
838                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
839         }
840 }
841
842 vector HUD_Panel_GetProgressBarColor(string item)
843 {
844         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
845 }
846
847 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
848 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
849 {
850         float i;
851
852         vector myTarget;
853         myTarget = myPos;
854
855         vector targPos;
856         vector targSize;
857         vector myCenter;
858         vector targCenter;
859         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
860         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
861
862         for (i = 0; i < panel_cnt; ++i) {
863                 if(i == id || !HUD_Panel_CheckActive(i))
864                         continue;
865
866                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
867                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
868
869                 if(myPos_y + mySize_y < targPos_y)
870                         continue;
871                 if(myPos_y > targPos_y + targSize_y)
872                         continue;
873
874                 if(myPos_x + mySize_x < targPos_x)
875                         continue;
876                 if(myPos_x > targPos_x + targSize_x)
877                         continue;
878
879                 // OK, there IS a collision.
880
881                 myCenter_x = myPos_x + 0.5 * mySize_x;
882                 myCenter_y = myPos_y + 0.5 * mySize_y;
883
884                 targCenter_x = targPos_x + 0.5 * targSize_x;
885                 targCenter_y = targPos_y + 0.5 * targSize_y;
886
887                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
888                 {
889                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
890                                 myTarget_x = targPos_x - mySize_x;
891                         else // push it upwards
892                                 myTarget_y = targPos_y - mySize_y;
893                 }
894                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
895                 {
896                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
897                                 myTarget_x = targPos_x + targSize_x;
898                         else // push it upwards
899                                 myTarget_y = targPos_y - mySize_y;
900                 }
901                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
902                 {
903                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
904                                 myTarget_x = targPos_x - mySize_x;
905                         else // push it downwards
906                                 myTarget_y = targPos_y + targSize_y;
907                 }
908                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
909                 {
910                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
911                                 myTarget_x = targPos_x + targSize_x;
912                         else // push it downwards
913                                 myTarget_y = targPos_y + targSize_y;
914                 }
915         }
916
917         return myTarget;
918 }
919
920 void HUD_Panel_SetPos(float id, vector pos)
921 {
922         vector oldPos;
923         oldPos = HUD_Panel_GetPos(id);
924
925         vector mySize;
926         mySize = HUD_Panel_GetSize(id);
927
928         if(cvar("hud_configure_checkcollisions"))
929                 pos = HUD_Panel_CheckMove(id, pos, mySize);
930
931         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
932         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
933
934         if(cvar("hud_configure_grid"))
935         {
936                 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
937                 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
938         }
939
940         if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
941                 pos_x = pos_x - vid_conwidth;
942         if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
943                 pos_y = pos_y - vid_conheight;
944
945         string s;
946         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
947
948         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
949 }
950
951 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
952 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
953 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
954 {
955         float i;
956
957         vector myTarget;
958         myTarget = mySize;
959
960         vector targPos;
961         vector targSize;
962         vector myCenter;
963         vector targCenter;
964         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
965         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
966
967         for (i = 0; i < panel_cnt; ++i) {
968                 if(i == id || !HUD_Panel_CheckActive(i))
969                         continue;
970
971                 targPos = HUD_Panel_GetPos(i);
972                 targSize = HUD_Panel_GetSize(i);
973
974                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
975                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
976
977                 if(myPos_y + mySize_y < targPos_y)
978                         continue;
979                 if(myPos_y > targPos_y + targSize_y)
980                         continue;
981
982                 if(myPos_x + mySize_x < targPos_x)
983                         continue;
984                 if(myPos_x > targPos_x + targSize_x)
985                         continue;
986
987                 // OK, there IS a collision.
988
989                 myCenter_x = myPos_x + 0.5 * mySize_x;
990                 myCenter_y = myPos_y + 0.5 * mySize_y;
991
992                 targCenter_x = targPos_x + 0.5 * targSize_x;
993                 targCenter_y = targPos_y + 0.5 * targSize_y;
994
995                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y && resizeCorner != 1) // top left (of target panel)
996                 {
997                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
998                                 myTarget_x = targPos_x - myPos_x;
999                         else // push it upwards
1000                                 myTarget_y = targPos_y - myPos_y;
1001                 }
1002                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y && resizeCorner != 2) // top right
1003                 {
1004                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1005                                 myTarget_x = targPos_x + targSize_x;
1006                         else // push it upwards
1007                                 myTarget_y = targPos_y - myPos_y;
1008                 }
1009                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y && resizeCorner != 3) // bottom left
1010                 {
1011                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1012                                 myTarget_x = targPos_x - myPos_x;
1013                         else // push it downwards
1014                                 myTarget_y = targPos_y + targSize_y;
1015                 }
1016                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y && resizeCorner != 4) // bottom right
1017                 {
1018                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1019                                 myTarget_x = targPos_x + targSize_x;
1020                         else // push it downwards
1021                                 myTarget_y = targPos_y + targSize_y;
1022                 }
1023         }
1024
1025         return myTarget;
1026 }
1027
1028 void HUD_Panel_SetPosSize(float id, vector myPos, vector resizeorigin)
1029 {
1030         vector oldSize, oldPos;
1031
1032         vector mySize;
1033         mySize = resizeorigin - myPos;
1034
1035         // cap against panel's own limits
1036         vector minSize;
1037         minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa // TODO: this likely fails at minlimit now
1038
1039         mySize_x = max(minSize_x * mySize_y, mySize_x);
1040         mySize_y = max(minSize_y * mySize_x, mySize_y);
1041
1042         oldPos = HUD_Panel_GetPos(id);
1043         oldSize = HUD_Panel_GetSize(id);
1044
1045         myPos_x = resizeorigin_x - mySize_x;
1046         myPos_y = resizeorigin_y - mySize_y;
1047         /*
1048         if(cvar("hud_configure_grid"))
1049         {
1050                 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1051                 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1052         }
1053
1054         if(cvar("hud_configure_checkcollisions")) {
1055                 mySize = HUD_Panel_CheckResize(id, myPos, mySize);
1056                 myPos = HUD_Panel_CheckMove(id, myPos, mySize);
1057         }
1058
1059         mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth - myPos_x);
1060         mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight - myPos_y);
1061
1062         if(oldSize_x == mySize_x)
1063                 myPos_x = oldPos_x;
1064         if(oldSize_y == mySize_y)
1065                 myPos_y = oldPos_y;
1066
1067         myPos_x = bound(0, myPos_x, vid_conwidth - mySize_x);
1068         myPos_y = bound(0, myPos_y, vid_conheight - mySize_y);
1069
1070         if(cvar("hud_configure_grid"))
1071         {
1072                 myPos_x = floor(myPos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1073                 myPos_y = floor(myPos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1074         }
1075
1076         if (myPos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
1077                 myPos_x = myPos_x - vid_conwidth;
1078         if (myPos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
1079                 myPos_y = myPos_y - vid_conheight;
1080         */
1081
1082         string s;
1083         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1084         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1085
1086         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1087         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1088 }
1089
1090 float mouseClicked;
1091 float prevMouseClicked; // previous state
1092 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1093 {
1094         prevMouseClicked = mouseClicked;
1095         if(nPrimary == K_MOUSE1)
1096         {
1097                 if(bInputType == 0) { // key pressed
1098                         mouseClicked = 1;
1099                         return true;
1100                 }
1101                 if(bInputType == 1) {// key released
1102                         mouseClicked = 0;
1103                         return true;
1104                 }
1105         }
1106         return false;
1107 }
1108
1109 // get rid of mouseprevpos, it was a terrible idea TODO
1110 vector mousepos, mouseprevpos;
1111 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
1112 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
1113 float highlightedPanel;
1114 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
1115 void HUD_Panel_Mouse()
1116 {
1117         if(mouseClicked == 0) {
1118                 highlightedPanel = -1;
1119                 highlightedAction = 0;
1120         }
1121
1122         mousepos = mousepos + getmousepos();
1123
1124         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1125         mousepos_y = bound(0, mousepos_y, vid_conheight);
1126
1127         drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1128
1129         if(mouseClicked)
1130         {
1131                 float i, border;
1132                 vector panelPos;
1133                 vector panelSize;
1134
1135                 for(i = 0; i <= panel_cnt; ++i)
1136                 {
1137                         panelPos = HUD_Panel_GetPos(i);
1138                         panelSize = HUD_Panel_GetSize(i);
1139                         border = HUD_Panel_GetBorder(i);
1140                         if(prevMouseClicked == 0) {
1141                                 // move
1142                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1143                                 {
1144                                         highlightedPanel = i;
1145                                         highlightedAction = 1;
1146                                 }
1147                                 // resize from topleft border
1148                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1149                                 {
1150                                         highlightedPanel = i;
1151                                         highlightedAction = 2;
1152                                         resizeCorner = 1;
1153                                 }
1154                                 // resize from topright border
1155                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1156                                 {
1157                                         highlightedPanel = i;
1158                                         highlightedAction = 2;
1159                                         resizeCorner = 2;
1160                                 }
1161                                 // resize from bottomleft border
1162                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1163                                 {
1164                                         highlightedPanel = i;
1165                                         highlightedAction = 2;
1166                                         resizeCorner = 3;
1167                                 }
1168                                 // resize from bottomright border
1169                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1170                                 {
1171                                         highlightedPanel = i;
1172                                         highlightedAction = 2;
1173                                         resizeCorner = 4;
1174                                 }
1175                         }
1176
1177                         if(highlightedPanel == i)
1178                         {
1179                                 if(prevMouseClicked == 0)
1180                                 {
1181                                         panel_click_distance = mousepos - panelPos;
1182                                         if(highlightedAction == 2)
1183                                         {
1184                                                 if(resizeCorner == 1)
1185                                                         panel_click_resizeorigin = panelPos + panelSize;
1186                                                 else if(resizeCorner == 2)
1187                                                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1188                                                 else if(resizeCorner == 3)
1189                                                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1190                                                 else if(resizeCorner == 4)
1191                                                         panel_click_resizeorigin = panelPos;
1192                                         }       
1193                                 }
1194
1195                                 if(highlightedAction == 1)
1196                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1197                                 else if(highlightedAction == 2)
1198                                         HUD_Panel_SetPosSize(i, mousepos - panel_click_distance, panel_click_resizeorigin);
1199                         }
1200                 }
1201         }
1202         mouseprevpos = mousepos;
1203         prevMouseClicked = mouseClicked;
1204 }
1205
1206 // Weapon icons (#0)
1207 //
1208 float weaponspace[10];
1209 void HUD_WeaponIcons_Clear()
1210 {
1211         float idx;
1212         for(idx = 0; idx < 10; ++idx)
1213                 weaponspace[idx] = 0;
1214 }
1215
1216 entity weaponorder[WEP_MAXCOUNT];
1217
1218 void weaponorder_swap(float i, float j, entity pass)
1219 {
1220         entity h;
1221         h = weaponorder[i];
1222         weaponorder[i] = weaponorder[j];
1223         weaponorder[j] = h;
1224 }
1225
1226 float weaponorder_cmp(float i, float j, entity pass)
1227 {
1228         float d;
1229         d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1230         if(d)
1231                 return d;
1232         d = weaponorder[i].weapon - weaponorder[j].weapon;
1233         return d;
1234 }
1235
1236 void HUD_WeaponIcons()
1237 {
1238         float id = 0;
1239         float alpha, stat_weapons; // "constants"
1240         vector pos, mySize, accuracy_color;
1241         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1242
1243         pos = HUD_Panel_GetPos(id);
1244         mySize = HUD_Panel_GetSize(id);
1245
1246         stat_weapons = getstati(STAT_WEAPONS);
1247         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1248         {
1249                 self = get_weaponinfo(i);
1250                 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1251                 {
1252                         weaponorder[weapon_cnt] = self;
1253                         ++weapon_cnt;
1254                 }
1255         }
1256         heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1257
1258         HUD_Panel_DrawBg(id, pos, mySize);
1259         float padding;
1260         padding = HUD_Panel_GetPadding(id);
1261         if(padding)
1262         {
1263                 pos += '1 1 0' * padding;
1264                 mySize -= '2 2 0' * padding;
1265         }
1266
1267         // hits
1268         weapon_stats = getstati(STAT_DAMAGE_HITS);
1269         weapon_number = weapon_stats & 63;
1270         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1271         // fired
1272         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1273         weapon_number = weapon_stats & 63;
1274         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1275
1276         if(cvar_or("hud_weaponicons_fade", 1))
1277         {
1278                 fade = 3.2 - 2 * (time - weapontime);
1279                 fade = bound(0.7, fade, 1);
1280         }
1281         else
1282                 fade = 1;
1283
1284         HUD_WeaponIcons_Clear();
1285
1286         float rows, columns;
1287         rows = mySize_y/mySize_x;
1288         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1289         //                               ^^^ weapon icon aspect goes here
1290
1291         columns = ceil(WEP_COUNT/rows);
1292         float row, column;
1293         for(i = 0; i < weapon_cnt; ++i)
1294         {
1295                 self = weaponorder[i];
1296                 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1297                 {
1298                         weapid = self.impulse;
1299
1300                         alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1301
1302                         weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1303                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1304
1305                         // draw background behind currently selected weapon
1306                         if(self.weapon == activeweapon)
1307                                 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1308
1309                         // draw the weapon accuracy on the HUD
1310                         if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1311                         {
1312                                 if(weapon_damage)
1313                                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
1314
1315                                 accuracy_color = HUD_AccuracyColor(weapon_stats);
1316                                 if(weapon_damage)
1317                                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL);
1318                         }
1319
1320                         // draw the weapon icon
1321                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1322
1323                         if(cvar_or("hud_weaponicons_number", 1))
1324                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1325                 }
1326
1327                 ++row;
1328                 if(row >= rows)
1329                 {
1330                         row = 0;
1331                         ++column;
1332                 }
1333         }
1334
1335 }
1336
1337 // Inventory (#1)
1338 //
1339 float GetAmmoStat(float i)
1340 {
1341         switch(i)
1342         {
1343                 case 0: return STAT_SHELLS;
1344                 case 1: return STAT_NAILS;
1345                 case 2: return STAT_ROCKETS;
1346                 case 3: return STAT_CELLS;
1347                 case 4: return STAT_FUEL;
1348                 default: return -1;
1349         }
1350 }
1351
1352 float GetAmmoItemCode(float i)
1353 {
1354         switch(i)
1355         {
1356                 case 0: return IT_SHELLS;
1357                 case 1: return IT_NAILS;
1358                 case 2: return IT_ROCKETS;
1359                 case 3: return IT_CELLS;
1360                 case 4: return IT_FUEL;
1361                 default: return -1;
1362         }
1363 }
1364
1365 string GetAmmoPicture(float i)
1366 {
1367         switch(i)
1368         {
1369                 case 0: return "ammo_shells";
1370                 case 1: return "ammo_bullets";
1371                 case 2: return "ammo_rockets";
1372                 case 3: return "ammo_cells";
1373                 case 4: return "ammo_fuel";
1374                 default: return "";
1375         }
1376 }
1377
1378 void HUD_Inventory()
1379 {
1380         float id = 1;
1381         float i;
1382         float stat_items;
1383
1384         vector pos, mySize, mysize, mypos;
1385         pos = HUD_Panel_GetPos(id);
1386         mySize = HUD_Panel_GetSize(id);
1387
1388         HUD_Panel_DrawBg(id, pos, mySize);
1389         float padding;
1390         padding = HUD_Panel_GetPadding(id);
1391         if(padding)
1392         {
1393                 pos += '1 1 0' * padding;
1394                 mySize -= '2 2 0' * padding;
1395         }
1396
1397         // ammo
1398         stat_items = getstati(STAT_ITEMS);
1399         for (i = 0; i < 4; ++i) {
1400                 float a;
1401                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1402                 if(hud_configure)
1403                         a = 100;
1404
1405                 if(cvar("hud_inventory_onlycurrent")) {
1406                         if (stat_items & GetAmmoItemCode(i)) {
1407                                 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1408                                 if(a < 10)
1409                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1410                                 else
1411                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1412                         }
1413                 } else {
1414                         if (a > 0) {
1415                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1416                                         switch (i) {
1417                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1418                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1419                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1420                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1421                                         }
1422                                         mysize_x = 0.25 * mySize_x;
1423                                         mysize_y = mySize_y;
1424                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1425                                         switch (i) {
1426                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1427                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1428                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1429                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1430                                         }
1431                                         mysize_x = 0.5 * mySize_x;
1432                                         mysize_y = 0.5 * mySize_y;
1433                                 } else { // arrange vertically
1434                                         switch (i) {
1435                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1436                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1437                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1438                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1439                                         }
1440                                         mysize_x = mySize_x;
1441                                         mysize_y = 0.25 * mySize_y;
1442                                 }
1443
1444                                 if (stat_items & GetAmmoItemCode(i))
1445                                         drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1446                                 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1447                                 if (a < 10) {
1448                                         if(stat_items & GetAmmoItemCode(i))
1449                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1450                                         else
1451                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1452                                 } else {
1453                                         if(stat_items & GetAmmoItemCode(i))
1454                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1455                                         else
1456                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1457                                 }
1458                         }
1459                 }
1460         }
1461 }
1462
1463
1464 // Powerups (#2)
1465 //
1466 void HUD_Powerups() {
1467         float id = 2;
1468         float stat_items;
1469         stat_items = getstati(STAT_ITEMS);
1470
1471         if(!hud_configure)
1472         {
1473                 if not(stat_items & IT_STRENGTH)
1474                         if not(stat_items & IT_INVINCIBLE)
1475                                 return;
1476
1477                 if (getstati(STAT_HEALTH) <= 0)
1478                         return;
1479         }
1480
1481         vector pos, mySize;
1482         pos = HUD_Panel_GetPos(id);
1483         mySize = HUD_Panel_GetSize(id);
1484
1485         HUD_Panel_DrawBg(id, pos, mySize);
1486         float padding;
1487         padding = HUD_Panel_GetPadding(id);
1488         if(padding)
1489         {
1490                 pos += '1 1 0' * padding;
1491                 mySize -= '2 2 0' * padding;
1492         }
1493
1494         float strength_time, shield_time;
1495
1496         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1497         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1498
1499         if(hud_configure)
1500         {
1501                 strength_time = 15;
1502                 shield_time = 27;
1503         }
1504
1505         float len;
1506
1507         vector barpos, barsize;
1508         vector picpos;
1509         vector numpos;
1510
1511         string leftname, rightname;
1512         float leftcnt, rightcnt;
1513         float leftexact, rightexact;
1514         float leftalpha, rightalpha;
1515         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1516                 leftname = "strength";
1517                 leftcnt = ceil(strength_time);
1518                 leftexact = strength_time;
1519
1520                 rightname = "shield";
1521                 rightcnt = ceil(shield_time);
1522                 rightexact = shield_time;
1523         } else {
1524                 leftname = "shield";
1525                 leftcnt = ceil(shield_time);
1526                 leftexact = shield_time;
1527
1528                 rightname = "strength";
1529                 rightcnt = ceil(strength_time);
1530                 rightexact = strength_time;
1531         }
1532         leftalpha = bound(0, leftexact, 1);
1533         rightalpha = bound(0, rightexact, 1);
1534
1535         if (mySize_x/mySize_y > 4)
1536         {
1537                 if(leftcnt)
1538                 {
1539                         len = strlen(ftos(leftcnt));
1540
1541                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1542                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1543                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1544                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1545                                 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1546                         } else {
1547                                 barpos = pos;
1548                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1549                                 picpos = pos;
1550                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1551                         }
1552
1553                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1554                         if(leftcnt <= 5)
1555                                 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1556                         else
1557                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1558                         HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1559                 }
1560
1561                 if(rightcnt)
1562                 {
1563                         len = strlen(ftos(rightcnt));
1564
1565                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1566                                 barpos = pos + eX * 0.5 * mySize_x;
1567                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1568                                 picpos = pos + eX * 0.5 * mySize_x;
1569                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1570                         } else {
1571                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1572                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1573                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1574                                 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1575                         }
1576
1577                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1578                         if(rightcnt <= 5)
1579                                 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1580                         else
1581                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1582                         HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1583                 }
1584         }
1585         else if (mySize_x/mySize_y > 1.5)
1586         {
1587                 if(leftcnt)
1588                 {
1589                         len = strlen(ftos(leftcnt));
1590
1591                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1592                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1593                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1594                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1595                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1596                         } else {
1597                                 barpos = pos;
1598                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1599                                 picpos = pos;
1600                                 numpos = picpos + eX * 0.5 * mySize_y;
1601                         }
1602
1603                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1604                         if(leftcnt <= 5)
1605                                 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1606                         else
1607                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1608                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1609                 }
1610
1611                 if(rightcnt)
1612                 {
1613                         len = strlen(ftos(rightcnt));
1614
1615                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1616                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1617                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1618                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1619                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1620                         } else {
1621                                 barpos = pos + eY * 0.5 * mySize_y;
1622                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1623                                 picpos = pos + eY * 0.5 * mySize_y;
1624                                 numpos = picpos + eX * 0.5 * mySize_y;
1625                         }
1626
1627                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1628                         if(rightcnt <= 5)
1629                                 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1630                         else
1631                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1632                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1633                 }
1634         }
1635         else
1636         {
1637                 if(leftcnt)
1638                 {
1639                         len = strlen(ftos(leftcnt));
1640
1641                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1642                                 barpos = pos;
1643                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1644                                 picpos = pos + eX * 0.05 * mySize_x;
1645                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1646                         } else {
1647                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1648                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1649                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1650                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1651                         }
1652
1653                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1654                         if(leftcnt <= 5)
1655                                 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1656                         else
1657                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1658                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1659                 }
1660
1661                 if(rightcnt)
1662                 {
1663                         len = strlen(ftos(rightcnt));
1664
1665                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1666                                 barpos = pos + eX * 0.5 * mySize_x;
1667                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1668                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1669                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1670                         } else {
1671                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1672                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1673                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1674                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1675                         }
1676
1677                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1678                         if(rightcnt <= 5)
1679                                 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1680                         else
1681                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1682                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1683                 }
1684         }
1685 }
1686
1687 // Health/armor (#3)
1688 //
1689 void HUD_HealthArmor(void)
1690 {
1691         float id = 3;
1692         vector pos, mySize;
1693         pos = HUD_Panel_GetPos(id);
1694         mySize = HUD_Panel_GetSize(id);
1695
1696         HUD_Panel_DrawBg(id, pos, mySize);
1697         float padding;
1698         padding = HUD_Panel_GetPadding(id);
1699         if(padding)
1700         {
1701                 pos += '1 1 0' * padding;
1702                 mySize -= '2 2 0' * padding;
1703         }
1704
1705         float armor, health;
1706         armor = getstati(STAT_ARMOR);
1707         health = getstati(STAT_HEALTH);
1708
1709         float fuel;
1710         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1711
1712         if(hud_configure)
1713         {
1714                 armor = 150;
1715                 health = 100;
1716                 fuel = 70;
1717         }
1718
1719         if(health <= 0)
1720                 return;
1721
1722         float len;
1723
1724         if(cvar("hud_healtharmor") == 2) // combined health and armor display
1725         {
1726                 vector v;
1727                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1728
1729                 float x;
1730                 x = floor(v_x + 1);
1731
1732                 if(v_z) // NOT fully armored
1733                 {
1734                         drawpic_skin(pos + eX * 3 * mySize_y, "health", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1735                         if(armor)
1736                                 drawpic_skin(pos + eX * 4 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg * armor / health, DRAWFLAG_NORMAL);
1737                 }
1738                 else
1739                 {
1740                         drawpic_skin(pos + eX * 4 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg * health / armor, DRAWFLAG_NORMAL);
1741                         if(armor)
1742                                 drawpic_skin(pos + eX * 3 * mySize_y, "armor", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1743                 }
1744                 HUD_DrawXNum_Colored(pos, x, 3, mySize_y, hud_alpha_fg); // draw the combined health and armor
1745         }
1746
1747         else
1748         {
1749                 vector barpos, barsize;
1750                 vector picpos;
1751                 vector numpos;
1752
1753                 string leftname, rightname;
1754                 float leftcnt, rightcnt;
1755                 float leftactive, rightactive;
1756                 float leftalpha, rightalpha;
1757                 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1758                         leftname = "armor";
1759                         leftcnt = armor;
1760                         if(leftcnt)
1761                                 leftactive = 1;
1762                         leftalpha = min((armor+10)/55, 1);
1763
1764                         rightname = "health";
1765                         rightcnt = health;
1766                         rightactive = 1;
1767                         rightalpha = 1;
1768                 } else {
1769                         leftname = "health";
1770                         leftcnt = health;
1771                         leftactive = 1;
1772                         leftalpha = 1;
1773
1774                         rightname = "armor";
1775                         rightcnt = armor;
1776                         if(rightcnt)
1777                                 rightactive = 1;
1778                         rightalpha = min((armor+10)/55, 1);
1779                 }
1780
1781                 if (mySize_x/mySize_y > 5)
1782                 {
1783                         if(leftactive)
1784                         {
1785                                 len = strlen(ftos(leftcnt));
1786
1787                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1788                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1789                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1790                                         picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1791                                         numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1792                                 } else {
1793                                         barpos = pos;
1794                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1795                                         picpos = pos;
1796                                         numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1797                                 }
1798
1799                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1800                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1801                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1802                         }
1803
1804                         if(rightactive)
1805                         {
1806                                 len = strlen(ftos(rightcnt));
1807
1808                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1809                                         barpos = pos + eX * 0.5 * mySize_x;
1810                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1811                                         picpos = pos + eX * 0.5 * mySize_x;
1812                                         numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1813                                 } else {
1814                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1815                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1816                                         picpos = pos + eX * mySize_x - eX * mySize_y;
1817                                         numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
1818                                 }
1819
1820                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1821                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1822                                 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_alpha_fg);
1823                         }
1824
1825                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1826                                 barpos = pos - eX * mySize_x * min(1, fuel/100);
1827                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1828                         } else {
1829                                 barpos = pos;
1830                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1831                         }
1832                         if(fuel)
1833                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1834                 }
1835                 else if (mySize_x/mySize_y > 2)
1836                 {
1837                         if(leftactive)
1838                         {
1839                                 len = strlen(ftos(leftcnt));
1840
1841                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1842                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
1843                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1844                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1845                                         numpos = picpos - eX * len * 0.5 * mySize_y;
1846                                 } else {
1847                                         barpos = pos;
1848                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1849                                         picpos = pos;
1850                                         numpos = picpos + eX * 0.5 * mySize_y;
1851                                 }
1852
1853                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1854                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1855                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1856                         }
1857
1858                         if(rightactive)
1859                         {
1860                                 len = strlen(ftos(rightcnt));
1861
1862                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1863                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1864                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1865                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1866                                         numpos = picpos - eX * len * 0.5 * mySize_y;
1867                                 } else {
1868                                         barpos = pos + eY * 0.5 * mySize_y;
1869                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1870                                         picpos = pos + eY * 0.5 * mySize_y;
1871                                         numpos = picpos + eX * 0.5 * mySize_y;
1872                                 }
1873
1874                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1875                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1876                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1877                         }
1878
1879                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1880                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1881                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1882                         } else {
1883                                 barpos = pos;
1884                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1885                         }
1886                         if(fuel)
1887                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1888                 }
1889                 else
1890                 {
1891                         if(leftactive)
1892                         {
1893                                 len = strlen(ftos(leftcnt));
1894
1895                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1896                                         barpos = pos;
1897                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1898                                         picpos = pos + eX * 0.05 * mySize_x;
1899                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1900                                 } else {
1901                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
1902                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1903                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
1904                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
1905                                 }
1906
1907                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1908                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1909                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1910                         }
1911
1912                         if(rightactive)
1913                         {
1914                                 len = strlen(ftos(rightcnt));
1915
1916                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1917                                         barpos = pos + eX * 0.5 * mySize_x;
1918                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1919                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1920                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1921                                 } else {
1922                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
1923                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1924                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
1925                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
1926                                 }
1927
1928                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1929                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1930                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1931                         }
1932
1933                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1934                                 barpos = pos;
1935                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1936                         } else {
1937                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
1938                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1939                         }
1940                         if(fuel)
1941                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1942                 }
1943         }
1944 }
1945
1946 // ___TODO___ !!!
1947 // Notification area (#4)
1948 //
1949 void HUD_Notify (void)
1950 {
1951         float id = 4;
1952         vector pos, mySize;
1953         pos = HUD_Panel_GetPos(id);
1954         mySize = HUD_Panel_GetSize(id);
1955
1956         HUD_Panel_DrawBg(id, pos, mySize);
1957         float padding;
1958         padding = HUD_Panel_GetPadding(id);
1959         if(padding)
1960         {
1961                 pos += '1 1 0' * padding;
1962                 mySize -= '2 2 0' * padding;
1963         }
1964
1965         string s;
1966         entity tm;
1967         if(spectatee_status && !intermission)
1968         {
1969                 drawfont = hud_bigfont;
1970                 if(spectatee_status == -1)
1971                         s = "^1Observing";
1972                 else
1973                         s = GetPlayerName(spectatee_status - 1);
1974                 // spectated player name between HUD and chat area, aligned to the left
1975                 pos_x = 0;
1976                 pos_y = - 50 - hud_fontsize_spec_y;
1977                 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
1978                 drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
1979                 drawfont = hud_font;
1980
1981                 // spectator text in the upper right corner
1982                 if(spectatee_status == -1)
1983                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
1984                 else
1985                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
1986
1987                 if(spectatee_status == -1)
1988                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
1989                 else
1990                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
1991
1992                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
1993
1994                 if(gametype == GAME_ARENA)
1995                         s = "^1Wait for your turn to join";
1996                 else if(gametype == GAME_LMS)
1997                 {
1998                         entity sk;
1999                         sk = playerslots[player_localentnum - 1];
2000                         if(sk.(scores[ps_primary]) >= 666)
2001                                 s = "^1Match has already begun";
2002                         else if(sk.(scores[ps_primary]) > 0)
2003                                 s = "^1You have no more lives left";
2004                         else
2005                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2006                 }
2007                 else
2008                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2009
2010                 //show restart countdown:
2011                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2012                         float countdown;
2013                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2014                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2015                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2016                 }
2017         }
2018         if(warmup_stage && !intermission)
2019         {
2020                 s = "^2Currently in ^1warmup^2 stage!";
2021         }
2022
2023         // move more important stuff more to the middle so its more visible
2024
2025         string blinkcolor;
2026         if(mod(time, 1) >= 0.5)
2027                 blinkcolor = "^1";
2028         else
2029                 blinkcolor = "^3";
2030
2031         if(ready_waiting && !intermission && !spectatee_status)
2032         {
2033                 if(ready_waiting_for_me)
2034                 {
2035                         if(warmup_stage)
2036                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2037                         else
2038                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2039                 }
2040                 else
2041                 {
2042                         if(warmup_stage)
2043                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2044                         else
2045                                 s = strcat("^2Waiting for others to ready up...");
2046                 }
2047         }
2048         else if(warmup_stage && !intermission && !spectatee_status)
2049         {
2050                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2051         }
2052
2053         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2054         {
2055                 float ts_min, ts_max;
2056                 tm = teams.sort_next;
2057                 if (tm)
2058                 {
2059                         for(; tm.sort_next; tm = tm.sort_next)
2060                         {
2061                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2062                                         continue;
2063                                 if(!ts_min) ts_min = tm.team_size;
2064                                 else ts_min = min(ts_min, tm.team_size);
2065                                 if(!ts_max) ts_max = tm.team_size;
2066                                 else ts_max = max(ts_max, tm.team_size);
2067                         }
2068                         if ((ts_max - ts_min) > 1)
2069                         {
2070                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2071                                 tm = GetTeam(myteam, false);
2072                                 if (tm)
2073                                 if (tm.team != COLOR_SPECTATOR)
2074                                 if (tm.team_size == ts_max)
2075                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2076
2077                         }
2078                 }
2079         }
2080 }
2081
2082 // Timer (#5)
2083 //
2084 void HUD_Timer()
2085 {
2086         float id = 5;
2087         vector pos, mySize;
2088         pos = HUD_Panel_GetPos(id);
2089         mySize = HUD_Panel_GetSize(id);
2090
2091         HUD_Panel_DrawBg(id, pos, mySize);
2092         float padding;
2093         padding = HUD_Panel_GetPadding(id);
2094         if(padding)
2095         {
2096                 pos += '1 1 0' * padding;
2097                 mySize -= '2 2 0' * padding;
2098         }
2099
2100         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2101
2102         timelimit = getstatf(STAT_TIMELIMIT);
2103
2104         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2105         timeleft = ceil(timeleft);
2106         minutesLeft = floor(timeleft / 60);
2107         secondsLeft = timeleft - minutesLeft*60;
2108
2109         vector timer_color;
2110         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2111                 timer_color = '1 1 1'; //white
2112         else if(minutesLeft >= 1)
2113                 timer_color = '1 1 0'; //yellow
2114         else
2115                 timer_color = '1 0 0'; //red
2116
2117         if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2118                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2119                         //while restart is still active, show 00:00
2120                         minutes = seconds = 0;
2121                 } else {
2122                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2123                         minutes = floor(elapsedTime / 60);
2124                         seconds = elapsedTime - minutes*60;
2125                 }
2126         } else {
2127                 minutes = minutesLeft;
2128                 seconds = secondsLeft;
2129         }
2130
2131         if(minutes > 999)
2132                 seconds = 99;
2133         minutes = min(minutes, 999);
2134         if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2135                 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2136                 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2137         }
2138         HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2139 }
2140
2141 // Radar (#6)
2142 //
2143 void HUD_Radar(void)
2144 {
2145         float id = 6;
2146         vector pos, mySize;
2147         pos = HUD_Panel_GetPos(id);
2148         mySize = HUD_Panel_GetSize(id);
2149
2150         HUD_Panel_DrawBg(id, pos, mySize);
2151         float padding;
2152         padding = HUD_Panel_GetPadding(id);
2153         if(padding)
2154         {
2155                 pos += '1 1 0' * padding;
2156                 mySize -= '2 2 0' * padding;
2157         }
2158
2159         local float color1, color2; // color already declared as a global in hud.qc
2160         local vector rgb;
2161         local entity tm;
2162         float scale2d, normalsize, bigsize;
2163         float f;
2164
2165         teamradar_origin2d = pos + 0.5 * mySize; // TODO: stupid compat, should be removed (hint: code seems to assume origin to be in center, where panelhud code uses pos as topleft pixel)
2166         teamradar_size2d = mySize;
2167
2168         if(minimapname == "")
2169                 return;
2170
2171         teamradar_loadcvars();
2172
2173         switch(hud_radar_zoommode)
2174         {
2175                 default:
2176                 case 0:
2177                         f = current_zoomfraction;
2178                         break;
2179                 case 1:
2180                         f = 1 - current_zoomfraction;
2181                         break;
2182                 case 2:
2183                         f = 0;
2184                         break;
2185                 case 3:
2186                         f = 1;
2187                         break;
2188         }
2189
2190         switch(hud_radar_rotation)
2191         {
2192                 case 0:
2193                         teamradar_angle = view_angles_y - 90;
2194                         break;
2195                 default:
2196                         teamradar_angle = 90 * hud_radar_rotation;
2197                         break;
2198         }
2199
2200         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2201         teamradar_size2d = mySize;
2202
2203         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2204
2205         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2206         if(hud_radar_rotation == 0)
2207         {
2208                 // max-min distance must fit the radar in any rotation
2209                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2210         }
2211         else
2212         {
2213                 vector c0, c1, c2, c3, span;
2214                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2215                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2216                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2217                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2218                 span = '0 0 0';
2219                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2220                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2221
2222                 // max-min distance must fit the radar in x=x, y=y
2223                 bigsize = min(
2224                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2225                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2226                 );
2227         }
2228
2229         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
2230         if(bigsize > normalsize)
2231                 normalsize = bigsize;
2232
2233         teamradar_size =
2234                   f * bigsize
2235                 + (1 - f) * normalsize;
2236         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2237                   f * (mi_min + mi_max) * 0.5
2238                 + (1 - f) * view_origin);
2239
2240         color1 = GetPlayerColor(player_localentnum-1);
2241         rgb = GetTeamRGB(color1);
2242
2243         drawsetcliparea(
2244                 pos_x,
2245                 pos_y,
2246                 mySize_x,
2247                 mySize_y
2248         );
2249
2250         draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
2251
2252         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2253                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2254         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2255                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
2256         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2257         {
2258                 color2 = GetPlayerColor(tm.sv_entnum);
2259                 //if(color == COLOR_SPECTATOR || color == color2)
2260                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2261         }
2262         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2263
2264         drawresetcliparea();
2265 };
2266
2267 // Score (#7)
2268 //
2269 void HUD_Score()
2270 {
2271         float id = 7;
2272         vector pos, mySize;
2273         pos = HUD_Panel_GetPos(id);
2274         mySize = HUD_Panel_GetSize(id);
2275
2276         HUD_Panel_DrawBg(id, pos, mySize);
2277         float padding;
2278         padding = HUD_Panel_GetPadding(id);
2279         if(padding)
2280         {
2281                 pos += '1 1 0' * padding;
2282                 mySize -= '2 2 0' * padding;
2283         }
2284
2285         float score, distribution, leader;
2286         float score_len, distr_len;
2287         vector distribution_color;
2288         entity tm, pl, me;
2289         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2290
2291         // TODO... this (race part) still uses constant coordinates :/
2292         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2293                 /*pl = players.sort_next;
2294                 if(pl == me)
2295                         pl = pl.sort_next;
2296                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2297                         if(pl.scores[ps_primary] == 0)
2298                                 pl = world;
2299
2300                 score = me.(scores[ps_primary]);
2301
2302                 float racemin, racesec, racemsec;
2303                 float distsec, distmsec, minusplus;
2304
2305                 racemin = floor(score/(60 * TIME_FACTOR));
2306                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2307                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2308
2309                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2310                         // distribution display
2311                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2312
2313                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2314                                 distmsec = fabs(distribution);
2315                         else {
2316                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
2317                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2318                                 if (distribution < 0)
2319                                         distsec = -distsec;
2320                         }
2321
2322                         if (distribution <= 0) {
2323                                 distribution_color = eY;
2324                                 minusplus = 1; // minusplus 1: always prefix with minus sign
2325                         }
2326                         else {
2327                                 distribution_color = eX;
2328                                 minusplus = 2; // minusplus 1: always prefix with plus sign
2329                         }
2330                         HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2331                         HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2332                         drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE);
2333                 }
2334                 // race record display
2335                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2336                         drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2337
2338                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2339                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2340                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2341
2342                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2343                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2344                 */
2345         } else if (!teamplay) { // non-teamgames
2346                 // me vector := [team/connected frags id]
2347                 pl = players.sort_next;
2348                 if(pl == me)
2349                         pl = pl.sort_next;
2350
2351                 if(hud_configure)
2352                         distribution = 42;
2353                 else if(pl)
2354                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2355                 else
2356                         distribution = 0;
2357
2358                 score = me.(scores[ps_primary]);
2359                 if(hud_configure)
2360                         score = 123;
2361
2362                 if(distribution >= 5) {
2363                         distribution_color = eY;
2364                         leader = 1;
2365                 } else if(distribution >= 0) {
2366                         distribution_color = '1 1 1';
2367                         leader = 1;
2368                 } else if(distribution >= -5)
2369                         distribution_color = '1 1 0';
2370                 else
2371                         distribution_color = eX;
2372
2373                 score_len = strlen(ftos(score));
2374                 distr_len = strlen(ftos(distribution));
2375
2376                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2377                 if (leader)
2378                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2379                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2380         } else { // teamgames
2381                 float max_fragcount;
2382                 max_fragcount = -99;
2383
2384                 float teamnum;
2385                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2386                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
2387                                 continue;
2388                         score = tm.(teamscores[ts_primary]);
2389                         if(hud_configure)
2390                                 score = 123;
2391                         leader = 0;
2392                         
2393                         score_len = strlen(ftos(score));
2394
2395                         if (score > max_fragcount)
2396                                 max_fragcount = score;
2397
2398                         if(tm.team == myteam) {
2399                                 if (max_fragcount == score)
2400                                         leader = 1;
2401                                 if (leader)
2402                                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2403                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2404                         } else {
2405                                 if (max_fragcount == score)
2406                                         leader = 1;
2407                                 if (leader)
2408                                         drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2409                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2410                                 teamnum += 1;
2411                         }
2412                 }
2413         }
2414 }
2415
2416 // Race timer (#8)
2417 //
2418 void HUD_RaceTimer (void) {
2419         float id = 8;
2420         vector pos, mySize;
2421         pos = HUD_Panel_GetPos(id);
2422         mySize = HUD_Panel_GetSize(id);
2423
2424         HUD_Panel_DrawBg(id, pos, mySize);
2425         float padding;
2426         padding = HUD_Panel_GetPadding(id);
2427         if(padding)
2428         {
2429                 pos += '1 1 0' * padding;
2430                 mySize -= '2 2 0' * padding;
2431         }
2432
2433         drawfont = hud_bigfont;
2434         float a, t;
2435         string s, forcetime;
2436
2437         if(hud_configure)
2438         {
2439                 s = "0:13:37";
2440                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2441                 s = "^1Intermediate 1 (+15.42)";
2442                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg, DRAWFLAG_NORMAL);
2443         }
2444         else if(race_checkpointtime)
2445         {
2446                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2447                 s = "";
2448                 forcetime = "";
2449                 if(a > 0) // just hit a checkpoint?
2450                 {
2451                         if(race_checkpoint != 254)
2452                         {
2453                                 if(race_time && race_previousbesttime)
2454                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2455                                 else
2456                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2457                                 if(race_time)
2458                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2459                         }
2460                 }
2461                 else
2462                 {
2463                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2464                         {
2465                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2466                                 if(a > 0) // next one?
2467                                 {
2468                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2469                                 }
2470                         }
2471                 }
2472
2473                 if(s != "" && a > 0)
2474                 {
2475                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2476                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2477                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2478                 }
2479
2480                 // ___ TODO!!!___
2481                 if(race_penaltytime)
2482                 {
2483                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2484                         if(a > 0)
2485                         {
2486                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
2487                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2488                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2489                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2490                         }
2491                 }
2492
2493                 if(forcetime != "")
2494                 {
2495                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2496                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
2497                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_alpha_fg, 0, a);
2498                 }
2499                 else
2500                         a = 1;
2501
2502                 if(race_laptime && race_checkpoint != 255)
2503                 {
2504                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2505                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2506                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2507                 }
2508         }
2509         else
2510         {
2511                 if(race_mycheckpointtime)
2512                 {
2513                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2514                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2515                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2516                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2517                         drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2518                 }
2519                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2520                 {
2521                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2522                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2523                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2524                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2525                         drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2526                 }
2527
2528                 if(race_penaltytime && !race_penaltyaccumulator)
2529                 {
2530                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2531                         a = bound(0, (1 + t - time), 1);
2532                         if(a > 0)
2533                         {
2534                                 if(time < t)
2535                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
2536                                 else
2537                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
2538                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2539                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2540                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2541                         }
2542                 }
2543         }
2544
2545         drawfont = hud_font;
2546 }
2547
2548 // Vote window (#9)
2549 //
2550 float vote_yescount;
2551 float vote_nocount;
2552 float vote_needed;
2553 float vote_highlighted; // currently selected vote
2554
2555 float vote_active; // is there an active vote?
2556 float vote_prev; // previous state of vote_active to check for a change
2557 float vote_alpha;
2558 float vote_change; // "time" when vote_active changed
2559
2560 void HUD_VoteWindow(void) 
2561 {
2562         float id = 9;
2563         vector pos, mySize;
2564         pos = HUD_Panel_GetPos(id);
2565         mySize = HUD_Panel_GetSize(id);
2566
2567         string s;
2568         float a;
2569         if(vote_active != vote_prev) {
2570                 vote_change = time;
2571                 vote_prev = bound(0, vote_active, 1);
2572         }
2573
2574         if(vote_active)
2575                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2576         else
2577                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2578
2579         if(hud_configure)
2580         {
2581                 vote_alpha = 1;
2582                 vote_yescount = 3;
2583                 vote_nocount = 2;
2584                 vote_needed = 4;
2585         }
2586
2587         HUD_Panel_DrawBg(id, pos, mySize);
2588         float padding;
2589         padding = HUD_Panel_GetPadding(id);
2590         if(padding)
2591         {
2592                 pos += '1 1 0' * padding;
2593                 mySize -= '2 2 0' * padding;
2594         }
2595
2596         if(vote_alpha) {
2597                 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
2598
2599                 drawpic_skin(pos, "voteprogress_back", mySize, HUD_Panel_GetColor(id), a * hud_alpha_bg, DRAWFLAG_NORMAL);
2600
2601                 s = "A vote has been called for: ";
2602                 drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL);
2603                 s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '10 0 0', stringwidth_colors); // TODO: broken?
2604                 if(hud_configure)
2605                         s = "Configure the HUD";
2606                 drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_alpha_fg, DRAWFLAG_NORMAL);
2607
2608                 // print the yes/no counts
2609                 s = strcat("Yes: ", ftos(vote_yescount));
2610                 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2611                 s = strcat("No: ", ftos(vote_nocount));
2612                 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2613
2614                 // draw the progress bars
2615                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2616                 drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2617
2618                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2619                 drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2620
2621                 // draw the highlights
2622                 if(vote_highlighted == 1) {
2623                         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2624                         drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2625                 }
2626                 else if(vote_highlighted == 2) {
2627                         drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2628                         drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2629                 }
2630
2631                 drawresetcliparea();
2632         }
2633         else if(!vote_active) {
2634                 vote_highlighted = 0;
2635         }
2636 }
2637
2638 // Mod icons panel (#10)
2639 //
2640
2641 // CTF HUD modicon section
2642 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2643 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2644 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2645
2646 void HUD_Mod_CTF_Reset(void)
2647 {
2648         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2649 }
2650
2651 void HUD_Mod_CTF(vector pos, vector mySize)
2652 {
2653         vector redflag_pos, blueflag_pos;
2654         float f; // every function should have that
2655
2656         float redflag, blueflag; // current status
2657         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2658         float stat_items;
2659
2660         stat_items = getstati(STAT_ITEMS);
2661         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2662         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2663
2664         if(hud_configure)
2665         {
2666                 redflag = 1;
2667                 blueflag = 2;
2668         }
2669
2670         // when status CHANGES, set old status into prevstatus and current status into status
2671         if (redflag != redflag_prevframe)
2672         {
2673                 redflag_statuschange_time = time;
2674                 redflag_prevstatus = redflag_prevframe;
2675                 redflag_prevframe = redflag;
2676         }
2677
2678         if (blueflag != blueflag_prevframe)
2679         {
2680                 blueflag_statuschange_time = time;
2681                 blueflag_prevstatus = blueflag_prevframe;
2682                 blueflag_prevframe = blueflag;
2683         }
2684
2685         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2686         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2687
2688         float BLINK_FACTOR = 0.15;
2689         float BLINK_BASE = 0.85;
2690         // note:
2691         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2692         // thus
2693         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2694         // ensure RMS == 1
2695         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2696
2697         string red_icon, red_icon_prevstatus;
2698         float red_alpha, red_alpha_prevstatus;
2699         red_alpha = red_alpha_prevstatus = 1;
2700         switch(redflag) {
2701                 case 1: red_icon = "flag_red_taken"; break;
2702                 case 2: red_icon = "flag_red_lost"; break;
2703                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2704                 default:
2705                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2706                                 red_icon = "flag_red_shielded";
2707                         else
2708                                 red_icon = string_null;
2709                         break;
2710         }
2711         switch(redflag_prevstatus) {
2712                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2713                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2714                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2715                 default:
2716                         if(redflag == 3)
2717                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2718                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2719                                 red_icon_prevstatus = "flag_red_shielded";
2720                         else
2721                                 red_icon_prevstatus = string_null;
2722                         break;
2723         }
2724
2725         string blue_icon, blue_icon_prevstatus;
2726         float blue_alpha, blue_alpha_prevstatus;
2727         blue_alpha = blue_alpha_prevstatus = 1;
2728         switch(blueflag) {
2729                 case 1: blue_icon = "flag_blue_taken"; break;
2730                 case 2: blue_icon = "flag_blue_lost"; break;
2731                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2732                 default:
2733                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2734                                 blue_icon = "flag_blue_shielded";
2735                         else
2736                                 blue_icon = string_null;
2737                         break;
2738         }
2739         switch(blueflag_prevstatus) {
2740                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2741                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2742                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2743                 default:
2744                         if(blueflag == 3)
2745                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2746                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2747                                 blue_icon_prevstatus = "flag_blue_shielded";
2748                         else
2749                                 blue_icon_prevstatus = string_null;
2750                         break;
2751         }
2752
2753         if (myteam == COLOR_TEAM1) { // always draw own flag on left
2754                 redflag_pos = pos;
2755                 blueflag_pos = pos + eX * mySize_y;
2756         } else {
2757                 blueflag_pos = pos;
2758                 redflag_pos = pos + eX * mySize_y;
2759         }
2760
2761         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2762         if(red_icon_prevstatus && f < 1)
2763                 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2764         if(red_icon)
2765                 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2766
2767         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2768         if(blue_icon_prevstatus && f < 1)
2769                 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2770         if(blue_icon)
2771                 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
2772 }
2773
2774 // Keyhunt HUD modicon section
2775 float kh_runheretime;
2776
2777 void HUD_Mod_KH_Reset(void)
2778 {
2779         kh_runheretime = 0;
2780 }
2781
2782 void HUD_Mod_KH(vector pos, vector mySize)
2783 {
2784         float kh_keys;
2785         float keyteam;
2786         float a, aa;
2787         vector p, pa, kh_size, kh_asize;
2788
2789         p_x = pos_x;
2790         p_y = pos_y + 0.25 * mySize_y;
2791
2792         kh_keys = getstati(STAT_KH_KEYS);
2793
2794         kh_size_x = mySize_x * 0.25;
2795         kh_size_y = 0.75 * mySize_y;
2796
2797         pa = p - eY * 0.25 * mySize_y;
2798
2799         kh_asize_x = mySize_x * 0.25;
2800         kh_asize_y = mySize_y * 0.25;
2801
2802         float i, key;
2803
2804         float keycount;
2805         keycount = 0;
2806         for(i = 0; i < 4; ++i)
2807         {
2808                 key = floor(kh_keys / pow(32, i)) & 31;
2809                 keyteam = key - 1;
2810                 if(keyteam == 30 && keycount <= 4)
2811                         keycount += 4;
2812                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2813                         keycount += 1;
2814         }
2815         // this yields 8 exactly if "RUN HERE" shows
2816
2817         if(keycount == 8)
2818         {
2819                 if(!kh_runheretime)
2820                         kh_runheretime = time;
2821                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2822         }
2823         else
2824                 kh_runheretime = 0;
2825
2826         for(i = 0; i < 4; ++i)
2827         {
2828                 key = floor(kh_keys / pow(32, i)) & 31;
2829                 keyteam = key - 1;
2830                 switch(keyteam)
2831                 {
2832                         case 30: // my key
2833                                 keyteam = myteam;
2834                                 a = 1;
2835                                 aa = 1;
2836                                 break;
2837                         case -1: // no key
2838                                 a = 0;
2839                                 aa = 0;
2840                                 break;
2841                         default: // owned or dropped
2842                                 a = 0.2;
2843                                 aa = 0.5;
2844                                 break;
2845                 }
2846                 a = a * hud_alpha_fg;
2847                 aa = aa * hud_alpha_fg;
2848                 if(a > 0)
2849                 {
2850                         switch(keyteam)
2851                         {
2852                                 case COLOR_TEAM1:
2853                                         drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2854                                         break;
2855                                 case COLOR_TEAM2:
2856                                         drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2857                                         break;
2858                                 case COLOR_TEAM3:
2859                                         drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2860                                         break;
2861                                 case COLOR_TEAM4:
2862                                         drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2863                                         break;
2864                                 default:
2865                                         break;
2866                         }
2867                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2868                         {
2869                                 case 0:
2870                                         drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2871                                         break;
2872                                 case 1:
2873                                         drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2874                                         break;
2875                                 case 2:
2876                                         drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2877                                         break;
2878                                 case 3:
2879                                         drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2880                                         break;
2881                         }
2882                 }
2883                 p_x += 0.25 * mySize_x;
2884                 pa_x += 0.25 * mySize_x;
2885         }
2886 }
2887
2888 // Nexball HUD mod icon
2889 void HUD_Mod_NexBall(vector pos, vector mySize)
2890 {
2891         float stat_items, nb_pb_starttime, dt, p;
2892
2893         stat_items = getstati(STAT_ITEMS);
2894         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2895
2896         //Manage the progress bar if any
2897         if (nb_pb_starttime > 0)
2898         {
2899                 dt = mod(time - nb_pb_starttime, nb_pb_period);
2900                 // one period of positive triangle
2901                 p = 2 * dt / nb_pb_period;
2902                 if (p > 1)
2903                         p = 2 - p;
2904
2905                 //Draw the filling
2906                 HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
2907         }
2908
2909         pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
2910
2911         if (stat_items & IT_KEY1)
2912                 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', 1, DRAWFLAG_NORMAL);
2913 }
2914
2915 // Race/CTS HUD mod icons
2916 float crecordtime_prev; // last remembered crecordtime
2917 float crecordtime_change_time; // time when crecordtime last changed
2918 float srecordtime_prev; // last remembered srecordtime
2919 float srecordtime_change_time; // time when srecordtime last changed
2920
2921 float race_status_time;
2922 float race_status_prev;
2923 string race_status_name_prev;
2924 void HUD_Mod_Race(vector pos, vector mySize)
2925 {
2926         entity me;
2927         me = playerslots[player_localentnum - 1];
2928         float t, score;
2929         float f; // yet another function has this
2930         score = me.(scores[ps_primary]);
2931
2932         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
2933                 return; // no records in the actual race
2934
2935         drawfont = hud_bigfont;
2936
2937         // clientside personal record
2938         string rr;
2939         if(gametype == GAME_CTS)
2940                 rr = CTS_RECORD;
2941         else
2942                 rr = RACE_RECORD;
2943         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
2944
2945         if(score && (score < t || !t)) {
2946                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
2947                 if(cvar("cl_autodemo_delete_keeprecords"))
2948                 {
2949                         f = cvar("cl_autodemo_delete");
2950                         f &~= 1;
2951                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
2952                 }
2953         }
2954
2955         if(t != crecordtime_prev) {
2956                 crecordtime_prev = t;
2957                 crecordtime_change_time = time;
2958         }
2959         f = time - crecordtime_change_time;
2960
2961         if (f > 1) {
2962                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2963                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2964         } else {
2965                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2966                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2967                 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2968                 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2969         }
2970
2971         // server record
2972         t = race_server_record;
2973         if(t != srecordtime_prev) {
2974                 srecordtime_prev = t;
2975                 srecordtime_change_time = time;
2976         }
2977         f = time - srecordtime_change_time;
2978
2979         if (f > 1) {
2980                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2981                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2982         } else {
2983                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2984                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2985                 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2986                 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2987         }
2988
2989         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
2990                 race_status_time = time + 5;
2991                 race_status_prev = race_status;
2992                 if (race_status_name_prev)
2993                         strunzone(race_status_name_prev);
2994                 race_status_name_prev = strzone(race_status_name);
2995         }
2996
2997         pos_x += mySize_x/2;
2998         // race "awards"
2999         float a;
3000         a = bound(0, race_status_time - time, 1);
3001
3002         string s;
3003         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
3004
3005         float rank;
3006         if(race_status > 0)
3007                 rank = race_CheckName(race_status_name);
3008         string rankname;
3009         rankname = race_PlaceName(rank);
3010
3011         if(race_status == 0)
3012                 drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3013         else if(race_status == 1) {
3014                 drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3015                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3016                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3017         } else if(race_status == 2) {
3018                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3019                         drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3020                 else
3021                         drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3022                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3023                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3024         } else if(race_status == 3) {
3025                 drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3026                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3027                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3028         }
3029
3030         if (race_status_time - time <= 0) {
3031                 race_status_prev = -1;
3032                 race_status = -1;
3033                 if(race_status_name)
3034                         strunzone(race_status_name);
3035                 race_status_name = string_null;
3036                 if(race_status_name_prev)
3037                         strunzone(race_status_name_prev);
3038                 race_status_name_prev = string_null;
3039         }
3040         drawfont = hud_font;
3041 }
3042
3043 // TODO: idea: alpha fade in/out empty panels
3044 void HUD_ModIcons(void)
3045 {
3046         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3047                 return;
3048         float id = 10;
3049         vector pos, mySize;
3050         pos = HUD_Panel_GetPos(id);
3051         mySize = HUD_Panel_GetSize(id);
3052
3053         HUD_Panel_DrawBg(id, pos, mySize);
3054         float padding;
3055         padding = HUD_Panel_GetPadding(id);
3056         if(padding)
3057         {
3058                 pos += '1 1 0' * padding;
3059                 mySize -= '2 2 0' * padding;
3060         }
3061
3062         // TODO... well make them work in a panel etc
3063         if(gametype == GAME_KEYHUNT)
3064                 HUD_Mod_KH(pos, mySize);
3065         else if(gametype == GAME_CTF || hud_configure)
3066                 HUD_Mod_CTF(pos, mySize);
3067         else if(gametype == GAME_NEXBALL)
3068                 HUD_Mod_NexBall(pos, mySize);
3069         else if(gametype == GAME_CTS || gametype == GAME_RACE)
3070                 HUD_Mod_Race(pos, mySize);
3071 }
3072
3073 // Draw pressed keys (#11)
3074 //
3075 void HUD_DrawPressedKeys(void)
3076 {
3077         float id = 11;
3078         vector pos, mySize;
3079         pos = HUD_Panel_GetPos(id);
3080         mySize = HUD_Panel_GetSize(id);
3081
3082         HUD_Panel_DrawBg(id, pos, mySize);
3083         float padding;
3084         padding = HUD_Panel_GetPadding(id);
3085         if(padding)
3086         {
3087                 pos += '1 1 0' * padding;
3088                 mySize -= '2 2 0' * padding;
3089         }
3090
3091         float pressedkeys;
3092
3093         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3094         drawpic_skin(pos, "key_bg.tga",           mySize, '1 1 1', 0.1 * hud_alpha_fg, DRAWFLAG_NORMAL);
3095         drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x +       eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"),        '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3096         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"),     '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3097         drawpic_skin(pos + eX * 0.023 * mySize_x +                      eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"),              '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3098         drawpic_skin(pos + eX * 0.1 * mySize_x +                        eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"),              '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3099         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"),  '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3100         drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x +      eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"),           '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3101 }
3102
3103 /*
3104 ==================
3105 Main HUD system
3106 ==================
3107 */
3108
3109 void HUD_ShowSpeed(void)
3110 {
3111         vector numsize;
3112         float pos, conversion_factor;
3113         string speed, zspeed, unit;
3114
3115         switch(cvar("cl_showspeed_unit"))
3116         {
3117                 default:
3118                 case 0:
3119                         unit = "";
3120                         conversion_factor = 1.0;
3121                         break;
3122                 case 1:
3123                         unit = " qu/s";
3124                         conversion_factor = 1.0;
3125                         break;
3126                 case 2:
3127                         unit = " m/s";
3128                         conversion_factor = 0.0254;
3129                         break;
3130                 case 3:
3131                         unit = " km/h";
3132                         conversion_factor = 0.0254 * 3.6;
3133                         break;
3134                 case 4:
3135                         unit = " mph";
3136                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3137                         break;
3138                 case 5:
3139                         unit = " knots";
3140                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3141                         break;
3142         }
3143
3144         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3145
3146         numsize_x = numsize_y = cvar("cl_showspeed_size");
3147         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3148
3149         drawfont = hud_bigfont;
3150         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3151
3152         if (cvar("cl_showspeed_z") == 1) {
3153                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3154                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3155         }
3156
3157         drawfont = hud_font;
3158 }
3159
3160 vector acc_prevspeed;
3161 float acc_prevtime;
3162 float acc_avg;
3163
3164 void HUD_ShowAcceleration(void)
3165 {
3166         float acceleration, sz, scale, alpha, f;
3167         vector pos, top, rgb;
3168         top_x = vid_conwidth/2;
3169         top_y = 0;
3170
3171         f = time - acc_prevtime;
3172         if(cvar("cl_showacceleration_z"))
3173                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3174         else
3175                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3176         acc_prevspeed = pmove_vel;
3177         acc_prevtime = time;
3178
3179         f = bound(0, f * 10, 1);
3180         acc_avg = acc_avg * (1 - f) + acceleration * f;
3181         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3182
3183         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3184
3185         sz = cvar("cl_showacceleration_size");
3186         scale = cvar("cl_showacceleration_scale");
3187         alpha = cvar("cl_showacceleration_alpha");
3188         if (cvar("cl_showacceleration_color_custom"))
3189                 rgb = stov(cvar_string("cl_showacceleration_color"));
3190         else {
3191                 rgb = '1 1 1';
3192                 if (acceleration < 0) {
3193                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3194                 } else if (acceleration > 0) {
3195                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3196                 }
3197         }
3198
3199         if (acceleration > 0)
3200                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3201         else if (acceleration < 0)
3202                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3203 }
3204
3205 void HUD_Reset (void)
3206 {
3207         // reset gametype specific icons
3208         if(gametype == GAME_KEYHUNT)
3209                 HUD_Mod_KH_Reset();
3210         else if(gametype == GAME_CTF)
3211                 HUD_Mod_CTF_Reset();
3212 }
3213
3214 void HUD_Main (void)
3215 {
3216         hud_alpha_bg = cvar_or("hud_bg_alpha", 0.8) * (1 - cvar("_menu_alpha"));
3217         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3218         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3219         hud_color_bg_team = cvar("hud_color_bg_team");
3220
3221         hud_fontsize = HUD_GetFontsize("hud_fontsize");
3222         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
3223
3224         hud_configure = cvar("_hud_configure");
3225
3226         // Drawing stuff
3227         if(cvar_string("hud_dock") != "")
3228                 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha"), DRAWFLAG_NORMAL);
3229
3230         if(HUD_Panel_CheckActive(0))
3231                 HUD_WeaponIcons();
3232         if(HUD_Panel_CheckActive(1))
3233                 HUD_Inventory();
3234         if(HUD_Panel_CheckActive(2))
3235                 HUD_Powerups();
3236         if(HUD_Panel_CheckActive(3))
3237                 HUD_HealthArmor();
3238         if(HUD_Panel_CheckActive(4))
3239                 HUD_Notify();
3240         if(HUD_Panel_CheckActive(5))
3241                 HUD_Timer();
3242         // TODO hud'ify
3243         if(HUD_Panel_CheckActive(6))
3244                 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
3245                         HUD_Radar();
3246         if(HUD_Panel_CheckActive(7))
3247                 HUD_Score();
3248         if(HUD_Panel_CheckActive(8))
3249                 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
3250                         HUD_RaceTimer();
3251         if(HUD_Panel_CheckActive(9))
3252                 HUD_VoteWindow();
3253         if(HUD_Panel_CheckActive(10))
3254                 HUD_ModIcons();
3255         // TODO hud'ify
3256         if(HUD_Panel_CheckActive(11))
3257                 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
3258                         HUD_DrawPressedKeys();
3259
3260         // TODO hud_'ify these
3261         if (cvar("cl_showspeed"))
3262                 HUD_ShowSpeed();
3263         if (cvar("cl_showacceleration"))
3264                 HUD_ShowAcceleration();
3265 }