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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
18         {
19                 // draw only the central part
20                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
21                 return;
22         }
23
24         vector dX, dY;
25         vector width, height;
26         vector bW, bH;
27         //pic = draw_UseSkinFor(pic);
28         width = eX * theSize_x;
29         height = eY * theSize_y;
30         if(theSize_x <= theBorderSize_x * 2)
31         {
32                 // not wide enough... draw just left and right then
33                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34                 if(theSize_y <= theBorderSize_y * 2)
35                 {
36                         // not high enough... draw just corners
37                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
39                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
42                 }
43                 else
44                 {
45                         dY = theBorderSize_x * eY;
46                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
47                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
49                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
50                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
51                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
52                 }
53         }
54         else
55         {
56                 if(theSize_y <= theBorderSize_y * 2)
57                 {
58                         // not high enough... draw just top and bottom then
59                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60                         dX = theBorderSize_x * eX;
61                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
62                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
63                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
64                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
66                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
67                 }
68                 else
69                 {
70                         dX = theBorderSize_x * eX;
71                         dY = theBorderSize_x * eY;
72                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
74                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
75                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
76                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
77                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
81                 }
82         }
83 }
84
85 vector HUD_Get_Num_Color (float x, float maxvalue)
86 {
87         vector color;
88         if(x > maxvalue) {
89                 color_x = 0;
90                 color_y = 1;
91                 color_z = 0;
92         }
93         else if(x > maxvalue * 0.75) {
94                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
95                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
96                 color_z = 0;
97         }
98         else if(x > maxvalue * 0.5) {
99                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
100                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
101                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
102         }
103         else if(x > maxvalue * 0.25) {
104                 color_x = 1;
105                 color_y = 1;
106                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
107         }
108         else if(x > maxvalue * 0.1) {
109                 color_x = 1;
110                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
111                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
112         }
113         else {
114                 color_x = 1;
115                 color_y = 0;
116                 color_z = 0;
117         }
118         return color;
119 }
120
121 float stringwidth_colors(string s, vector theSize)
122 {
123         return stringwidth(s, TRUE, theSize);
124 }
125
126 float stringwidth_nocolors(string s, vector theSize)
127 {
128         return stringwidth(s, FALSE, theSize);
129 }
130
131 #define CENTERPRINT_MAX_LINES 30
132 string centerprint_messages[CENTERPRINT_MAX_LINES];
133 float centerprint_width[CENTERPRINT_MAX_LINES];
134 float centerprint_time;
135 float centerprint_expire;
136 float centerprint_num;
137 float centerprint_offset_hint;
138 vector centerprint_fontsize;
139
140 void centerprint(string strMessage)
141 {
142         float i, j, n, hcount;
143         string s;
144
145         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
146
147         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
148
149         if(cvar("scr_centertime") <= 0)
150                 return;
151
152         if(strMessage == "")
153                 return;
154
155         // strip trailing newlines
156         j = strlen(strMessage) - 1;
157         while(substring(strMessage, j, 1) == "\n" && j >= 0)
158                 j = j - 1;
159         strMessage = substring(strMessage, 0, j + 1);
160
161         if(strMessage == "")
162                 return;
163
164         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
165         j = 0;
166         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
167                 j = j + 1;
168         strMessage = substring(strMessage, j, strlen(strMessage) - j);
169         centerprint_offset_hint = j;
170
171         if(strMessage == "")
172                 return;
173
174         // if we get here, we have a message. Initialize its height.
175         centerprint_num = 0;
176
177         n = tokenizebyseparator(strMessage, "\n");
178         i = hcount = 0;
179         for(j = 0; j < n; ++j)
180         {
181                 getWrappedLine_remaining = argv(j);
182                 while(getWrappedLine_remaining)
183                 {
184                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
185                         if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
186                                 centerprint_time = time;
187                         if(centerprint_messages[i])
188                                 strunzone(centerprint_messages[i]);
189                         centerprint_messages[i] = strzone(s);
190                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
191                         ++i;
192
193                         // half height for empty lines looks better
194                         if(s == "")
195                                 hcount += 0.5;
196                         else
197                                 hcount += 1;
198
199                         if(i >= CENTERPRINT_MAX_LINES)
200                                 break;
201                 }
202         }
203
204         float h, havail;
205         h = centerprint_fontsize_y*hcount;
206
207         havail = vid_conheight;
208         if(cvar("con_chatpos") < 0)
209                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
210         if(havail > vid_conheight - 70)
211                 havail = vid_conheight - 70; // avoid overlapping HUD
212
213 #if 0
214         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
215
216         // here, the centerprint would cover the crosshair. REALLY BAD.
217         forbiddenmin = vid_conheight * 0.5 - h - 16;
218         forbiddenmax = vid_conheight * 0.5 + 16;
219
220         allowedmin = scoreboard_bottom;
221         allowedmax = havail - h;
222         preferred = (havail - h)/2;
223
224
225         // possible orderings (total: 4! / 4 = 6)
226         //  allowedmin allowedmax forbiddenmin forbiddenmax
227         //  forbiddenmin forbiddenmax allowedmin allowedmax
228         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
229         {
230                 // forbidden doesn't matter in this case
231                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
232         }
233         //  allowedmin forbiddenmin allowedmax forbiddenmax
234         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
235         {
236                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
237         }
238         //  allowedmin forbiddenmin forbiddenmax allowedmax
239         else if(allowedmin < forbiddenmin)
240         {
241                 // make sure the forbidden zone is not covered
242                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
243                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
244                 else
245                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
246         }
247         //  forbiddenmin allowedmin allowedmax forbiddenmax
248         else if(allowedmax < forbiddenmax)
249         {
250                 // it's better to leave the allowed zone (overlap with scoreboard) than
251                 // to cover the forbidden zone (crosshair)
252                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
253                         centerprint_start_y = forbiddenmax;
254                 else
255                         centerprint_start_y = forbiddenmin;
256         }
257         //  forbiddenmin allowedmin forbiddenmax allowedmax
258         else
259         {
260                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
261         }
262 #else
263 #endif
264
265         centerprint_num = i;
266
267         centerprint_expire = time + cvar("scr_centertime");
268 }
269
270 void HUD_DrawCenterPrint (void)
271 {
272         float i;
273         vector pos;
274         string ts;
275         float a, sz;
276
277         if(time - centerprint_time < 0.25)
278                 a = (time - centerprint_time) / 0.25;
279         else
280                 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
281
282         if(a <= 0)
283                 return;
284
285         sz = 0.8 + (a / 5);
286
287         if(centerprint_num * cvar("scr_centersize") > 24 && scoreboard_active) // 24 = height of Scoreboard text
288                 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
289
290         pos = centerprint_start;
291         for (i=0; i<centerprint_num; i = i + 1)
292         {
293                 ts = centerprint_messages[i];
294                 drawfontscale = sz * '1 1 0';
295                 drawfont = hud_bigfont;
296                 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
297                 if (ts != "")
298                 {
299                         drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
300                         pos_y = pos_y + centerprint_fontsize_y;
301                 }
302                 else
303                         // half height for empty lines looks better
304                         pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
305                 drawfontscale = '1 1 0';
306                 drawfont = hud_font;
307         }
308 }
309
310 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
311 {
312         position_x -= 2 / 3 * strlen(text) * scale_x;
313         drawstring(position, text, scale, rgb, alpha, flag);
314 }
315
316 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
317 {
318         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
319         drawstring(position, text, scale, rgb, alpha, flag);
320 }
321
322 // return the string of the given race place
323 string race_PlaceName(float pos) {
324         if(pos == 1)
325                 return "1st";
326         else if(pos == 2)
327                 return "2nd";
328         else if(pos == 3)
329                 return "3rd";
330         else
331                 return strcat(ftos(pos), "th");
332 }
333
334 // return the string of the onscreen race timer
335 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
336 {
337         string col;
338         string timestr;
339         string cpname;
340         string lapstr;
341         lapstr = "";
342
343         if(histime == 0) // goal hit
344         {
345                 if(mytime > 0)
346                 {
347                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
348                         col = "^1";
349                 }
350                 else if(mytime == 0)
351                 {
352                         timestr = "+0.0";
353                         col = "^3";
354                 }
355                 else
356                 {
357                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
358                         col = "^2";
359                 }
360
361                 if(lapdelta > 0)
362                 {
363                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
364                         col = "^2";
365                 }
366                 else if(lapdelta < 0)
367                 {
368                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
369                         col = "^1";
370                 }
371         }
372         else if(histime > 0) // anticipation
373         {
374                 if(mytime >= histime)
375                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
376                 else
377                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
378                 col = "^3";
379         }
380         else
381                 col = "^7";
382
383         if(cp == 254)
384                 cpname = "Start line";
385         else if(cp == 255)
386                 cpname = "Finish line";
387         else if(cp)
388                 cpname = strcat("Intermediate ", ftos(cp));
389         else
390                 cpname = "Finish line";
391
392         if(histime < 0)
393                 return strcat(col, cpname);
394         else if(hisname == "")
395                 return strcat(col, cpname, " (", timestr, ")");
396         else
397                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
398 }
399
400 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
401 float race_CheckName(string net_name) {
402         float i;
403         for (i=RANKINGS_CNT-1;i>=0;--i)
404                 if(grecordholder[i] == net_name)
405                         return i+1;
406         return 0;
407 }
408
409 /*
410 ==================
411 HUD panels
412 ==================
413 */
414
415 #define HUD_Write(s) fputs(fh, s)
416 // q: quoted, n: not quoted
417 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
418 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
419 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
420 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
421 // Save the config
422 void HUD_Panel_ExportCfg(string cfgname)
423 {
424         float fh;
425         string filename = strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg");
426         fh = fopen(filename, FILE_WRITE);
427         if(fh >= 0)
428         {
429                 HUD_Write_Cvar_q("hud_skin");
430                 HUD_Write_Cvar_q("hud_panel_bg");
431                 HUD_Write_Cvar_q("hud_panel_bg_color");
432                 HUD_Write_Cvar_q("hud_panel_bg_color_team");
433                 HUD_Write_Cvar_q("hud_panel_bg_alpha");
434                 HUD_Write_Cvar_q("hud_panel_bg_border");
435                 HUD_Write_Cvar_q("hud_panel_bg_padding");
436                 HUD_Write_Cvar_q("hud_panel_fg_alpha");
437                 HUD_Write("\n");
438
439                 HUD_Write_Cvar_q("hud_dock");
440                 HUD_Write_Cvar_q("hud_dock_color");
441                 HUD_Write_Cvar_q("hud_dock_color_team");
442                 HUD_Write_Cvar_q("hud_dock_alpha");
443                 HUD_Write("\n");
444
445                 HUD_Write_Cvar_q("hud_progressbar_alpha");
446                 HUD_Write_Cvar_q("hud_progressbar_strength_color");
447                 HUD_Write_Cvar_q("hud_progressbar_shield_color");
448                 HUD_Write_Cvar_q("hud_progressbar_health_color");
449                 HUD_Write_Cvar_q("hud_progressbar_armor_color");
450                 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
451                 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
452                 HUD_Write("\n");
453
454                 HUD_Write_Cvar_q("_hud_panelorder");
455                 HUD_Write("\n");
456
457                 HUD_Write_Cvar_q("hud_configure_grid");
458                 HUD_Write_Cvar_q("hud_configure_grid_xsize");
459                 HUD_Write_Cvar_q("hud_configure_grid_ysize");
460                 HUD_Write("\n");
461
462                 HUD_Write_Cvar_q("scr_centerpos");
463                 HUD_Write("\n");
464
465                 // common cvars for all panels
466                 float i;
467                 for (i = 0; i < HUD_PANEL_NUM; ++i)
468                 {
469                         HUD_Panel_GetName(i);
470
471                         HUD_Write_PanelCvar_n("");
472                         HUD_Write_PanelCvar_q("_pos");
473                         HUD_Write_PanelCvar_q("_size");
474                         HUD_Write_PanelCvar_q("_bg");
475                         HUD_Write_PanelCvar_q("_bg_color");
476                         HUD_Write_PanelCvar_q("_bg_color_team");
477                         HUD_Write_PanelCvar_q("_bg_alpha");
478                         HUD_Write_PanelCvar_q("_bg_border");
479                         HUD_Write_PanelCvar_q("_bg_padding");
480                         switch(i) {
481                                 case HUD_PANEL_WEAPONS:
482                                         HUD_Write_PanelCvar_q("_complainbubble");
483                                         HUD_Write_PanelCvar_q("_complainbubble_padding");
484                                         HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
485                                         HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
486                                         HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
487                                         HUD_Write_PanelCvar_q("_ammo_color");
488                                         HUD_Write_PanelCvar_q("_ammo_alpha");
489                                         HUD_Write_PanelCvar_q("_aspect");
490                                         break;
491                                 case HUD_PANEL_AMMO:
492                                         HUD_Write_PanelCvar_q("_onlycurrent");
493                                         HUD_Write_PanelCvar_q("_iconalign");
494                                         break;
495                                 case HUD_PANEL_POWERUPS:
496                                         HUD_Write_PanelCvar_q("_flip");
497                                         HUD_Write_PanelCvar_q("_iconalign");
498                                         HUD_Write_PanelCvar_q("_baralign");
499                                         HUD_Write_PanelCvar_q("_progressbar");
500                                         break;
501                                 case HUD_PANEL_HEALTHARMOR:
502                                         HUD_Write_PanelCvar_q("_flip");
503                                         HUD_Write_PanelCvar_q("_iconalign");
504                                         HUD_Write_PanelCvar_q("_baralign");
505                                         HUD_Write_PanelCvar_q("_progressbar");
506                                         break;
507                                 case HUD_PANEL_NOTIFY:
508                                         HUD_Write_PanelCvar_q("_flip");
509                                         HUD_Write_PanelCvar_q("_print");
510                                         break;
511                                 case HUD_PANEL_RADAR:
512                                         HUD_Write_PanelCvar_q("_foreground_alpha");
513                                         break;
514                                 case HUD_PANEL_VOTE:
515                                         HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
516                                         break;
517                                 case HUD_PANEL_PRESSEDKEYS:
518                                         HUD_Write_PanelCvar_q("_aspect");
519                                         break;
520                                 case HUD_PANEL_INFOMESSAGES:
521                                         HUD_Write_PanelCvar_q("_flip");
522                                         break;
523                         }
524                         HUD_Write("\n");
525                 }
526                 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
527
528                 print("^2Successfully exported to ", filename, "! (Note: It's saved in data/data/)\n");
529                 fclose(fh);
530         }
531         else
532                 print("^1Couldn't write to ", filename, "\n");
533 }
534
535 const float hlBorderSize = 4;
536 const string hlBorder = "gfx/hud/default/border_highlighted";
537 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
538 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
539 {
540         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
541         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
542         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
543         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
544         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
545 }
546
547 // draw the background/borders
548 #define HUD_Panel_DrawBg(alpha)\
549 if(panel_bg != "0")\
550         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
551 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
552 {\
553         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
554 } ENDS_WITH_CURLY_BRACE
555
556 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
557 {
558         if(!alpha)
559                 return;
560
561         string pic;
562         if(vertical) {
563                 pic = strcat(hud_skin_path, "/statusbar_vertical");
564                 if(precache_pic(pic) == "") {
565                         pic = "gfx/hud/default/statusbar_vertical";
566                 }
567                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0 0', '1 0.25 0', color, alpha, drawflag);
568                 if(mySize_y/mySize_x > 2)
569                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, pic, '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
570                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
571         } else {
572                 pic = strcat(hud_skin_path, "/statusbar");
573                 if(precache_pic(pic) == "") {
574                         pic = "gfx/hud/default/statusbar";
575                 }
576                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
577                 if(mySize_x/mySize_y > 2)
578                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
579                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
580         }
581 }
582
583 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
584 {
585         if(!alpha)
586                 return;
587
588         string pic;
589         pic = strcat(hud_skin_path, "/num_leading");
590         if(precache_pic(pic) == "") {
591                 pic = "gfx/hud/default/num_leading";
592         }
593
594         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
595         if(mySize_x/mySize_y > 2)
596                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
597         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
598 }
599
600 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
601 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
602 {
603         float i;
604
605         vector myTarget;
606         myTarget = myPos;
607
608         vector myCenter;
609         vector targCenter;
610         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
611         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
612
613         for (i = 0; i < HUD_PANEL_NUM; ++i) {
614                 if(i == highlightedPanel || !panel_enabled)
615                         continue;
616
617                 HUD_Panel_UpdatePosSizeForId(i);
618
619                 panel_pos -= '1 1 0' * panel_bg_border;
620                 panel_size += '2 2 0' * panel_bg_border;
621
622                 if(myPos_y + mySize_y < panel_pos_y)
623                         continue;
624                 if(myPos_y > panel_pos_y + panel_size_y)
625                         continue;
626
627                 if(myPos_x + mySize_x < panel_pos_x)
628                         continue;
629                 if(myPos_x > panel_pos_x + panel_size_x)
630                         continue;
631
632                 // OK, there IS a collision.
633
634                 myCenter_x = myPos_x + 0.5 * mySize_x;
635                 myCenter_y = myPos_y + 0.5 * mySize_y;
636
637                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
638                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
639
640                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
641                 {
642                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
643                                 myTarget_x = panel_pos_x - mySize_x;
644                         else // push it upwards
645                                 myTarget_y = panel_pos_y - mySize_y;
646                 }
647                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
648                 {
649                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
650                                 myTarget_x = panel_pos_x + panel_size_x;
651                         else // push it upwards
652                                 myTarget_y = panel_pos_y - mySize_y;
653                 }
654                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
655                 {
656                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
657                                 myTarget_x = panel_pos_x - mySize_x;
658                         else // push it downwards
659                                 myTarget_y = panel_pos_y + panel_size_y;
660                 }
661                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
662                 {
663                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
664                                 myTarget_x = panel_pos_x + panel_size_x;
665                         else // push it downwards
666                                 myTarget_y = panel_pos_y + panel_size_y;
667                 }
668                 //if(cvar("hud_configure_checkcollisions_debug"))
669                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
670         }
671
672         return myTarget;
673 }
674
675 void HUD_Panel_SetPos(vector pos)
676 {
677         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
678         vector mySize;
679         mySize = panel_size;
680
681         //if(cvar("hud_configure_checkcollisions_debug"))
682                 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
683
684         if(autocvar_hud_configure_grid)
685         {
686                 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
687                 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
688         }
689
690         if(hud_configure_checkcollisions)
691                 pos = HUD_Panel_CheckMove(pos, mySize);
692
693         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
694         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
695
696         string s;
697         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
698
699         HUD_Panel_GetName(highlightedPanel);
700         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
701 }
702
703 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
704 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
705         float i;
706
707         vector targEndPos;
708
709         float dist_x, dist_y;
710         float ratio;
711         ratio = mySize_x/mySize_y;
712
713         for (i = 0; i < HUD_PANEL_NUM; ++i) {
714                 if(i == highlightedPanel || !panel_enabled)
715                         continue;
716
717                 HUD_Panel_UpdatePosSizeForId(i);
718
719                 panel_pos -= '1 1 0' * panel_bg_border;
720                 panel_size += '2 2 0' * panel_bg_border;
721
722                 targEndPos = panel_pos + panel_size;
723
724                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
725                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
726                         continue;
727
728                 if (resizeCorner == 1)
729                 {
730                         // check if this panel is on our way
731                         if (resizeorigin_x <= panel_pos_x)
732                                 continue;
733                         if (resizeorigin_y <= panel_pos_y)
734                                 continue;
735                         if (targEndPos_x <= resizeorigin_x - mySize_x)
736                                 continue;
737                         if (targEndPos_y <= resizeorigin_y - mySize_y)
738                                 continue;
739
740                         // there is a collision:
741                         // detect which side of the panel we are facing is actually limiting the resizing
742                         // (which side the resize direction finds for first) and reduce the size up to there
743                         //
744                         // dist is the distance between resizeorigin and the "analogous" point of the panel
745                         // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
746                         dist_x = resizeorigin_x - targEndPos_x;
747                         dist_y = resizeorigin_y - targEndPos_y;
748                         if (dist_y <= 0 || dist_x / dist_y > ratio)
749                                 mySize_x = min(mySize_x, dist_x);
750                         else
751                                 mySize_y = min(mySize_y, dist_y);
752                 }
753                 else if (resizeCorner == 2)
754                 {
755                         if (resizeorigin_x >= targEndPos_x)
756                                 continue;
757                         if (resizeorigin_y <= panel_pos_y)
758                                 continue;
759                         if (panel_pos_x >= resizeorigin_x + mySize_x)
760                                 continue;
761                         if (targEndPos_y <= resizeorigin_y - mySize_y)
762                                 continue;
763
764                         dist_x = panel_pos_x - resizeorigin_x;
765                         dist_y = resizeorigin_y - targEndPos_y;
766                         if (dist_y <= 0 || dist_x / dist_y > ratio)
767                                 mySize_x = min(mySize_x, dist_x);
768                         else
769                                 mySize_y = min(mySize_y, dist_y);
770                 }
771                 else if (resizeCorner == 3)
772                 {
773                         if (resizeorigin_x <= panel_pos_x)
774                                 continue;
775                         if (resizeorigin_y >= targEndPos_y)
776                                 continue;
777                         if (targEndPos_x <= resizeorigin_x - mySize_x)
778                                 continue;
779                         if (panel_pos_y >= resizeorigin_y + mySize_y)
780                                 continue;
781
782                         dist_x = resizeorigin_x - targEndPos_x;
783                         dist_y = panel_pos_y - resizeorigin_y;
784                         if (dist_y <= 0 || dist_x / dist_y > ratio)
785                                 mySize_x = min(mySize_x, dist_x);
786                         else
787                                 mySize_y = min(mySize_y, dist_y);
788                 }
789                 else if (resizeCorner == 4)
790                 {
791                         if (resizeorigin_x >= targEndPos_x)
792                                 continue;
793                         if (resizeorigin_y >= targEndPos_y)
794                                 continue;
795                         if (panel_pos_x >= resizeorigin_x + mySize_x)
796                                 continue;
797                         if (panel_pos_y >= resizeorigin_y + mySize_y)
798                                 continue;
799
800                         dist_x = panel_pos_x - resizeorigin_x;
801                         dist_y = panel_pos_y - resizeorigin_y;
802                         if (dist_y <= 0 || dist_x / dist_y > ratio)
803                                 mySize_x = min(mySize_x, dist_x);
804                         else
805                                 mySize_y = min(mySize_y, dist_y);
806                 }
807                 //if(cvar("hud_configure_checkcollisions_debug"))
808                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
809         }
810
811         return mySize;
812 }
813
814 void HUD_Panel_SetPosSize(vector mySize)
815 {
816         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
817         vector resizeorigin;
818         resizeorigin = panel_click_resizeorigin;
819         vector myPos;
820
821         // minimum panel size cap
822         mySize_x = max(0.025 * vid_conwidth, mySize_x);
823         mySize_y = max(0.025 * vid_conheight, mySize_y);
824
825         if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
826         {
827                 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
828                 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
829         }
830
831         // collision testing|
832         // -----------------+
833
834         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
835         if(resizeCorner == 1) {
836                 myPos_x = resizeorigin_x - mySize_x;
837                 myPos_y = resizeorigin_y - mySize_y;
838         } else if(resizeCorner == 2) {
839                 myPos_x = resizeorigin_x;
840                 myPos_y = resizeorigin_y - mySize_y;
841         } else if(resizeCorner == 3) {
842                 myPos_x = resizeorigin_x - mySize_x;
843                 myPos_y = resizeorigin_y;
844         } else { // resizeCorner == 4
845                 myPos_x = resizeorigin_x;
846                 myPos_y = resizeorigin_y;
847         }
848
849         // left/top screen edges
850         if(myPos_x < 0)
851                 mySize_x = mySize_x + myPos_x;
852         if(myPos_y < 0)
853                 mySize_y = mySize_y + myPos_y;
854
855         // bottom/right screen edges
856         if(myPos_x + mySize_x > vid_conwidth)
857                 mySize_x = vid_conwidth - myPos_x;
858         if(myPos_y + mySize_y > vid_conheight)
859                 mySize_y = vid_conheight - myPos_y;
860
861         //if(cvar("hud_configure_checkcollisions_debug"))
862                 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
863
864         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
865         if(autocvar_hud_configure_grid)
866         {
867                 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
868                 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
869         }
870
871         if(hud_configure_checkcollisions)
872                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
873
874         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
875         mySize_x = max(0.025 * vid_conwidth, mySize_x);
876         mySize_y = max(0.025 * vid_conheight, mySize_y);
877
878         // do another pos check, as size might have changed by now
879         if(resizeCorner == 1) {
880                 myPos_x = resizeorigin_x - mySize_x;
881                 myPos_y = resizeorigin_y - mySize_y;
882         } else if(resizeCorner == 2) {
883                 myPos_x = resizeorigin_x;
884                 myPos_y = resizeorigin_y - mySize_y;
885         } else if(resizeCorner == 3) {
886                 myPos_x = resizeorigin_x - mySize_x;
887                 myPos_y = resizeorigin_y;
888         } else { // resizeCorner == 4
889                 myPos_x = resizeorigin_x;
890                 myPos_y = resizeorigin_y;
891         }
892
893         //if(cvar("hud_configure_checkcollisions_debug"))
894                 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
895
896         HUD_Panel_GetName(highlightedPanel);
897         string s;
898         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
899         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
900
901         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
902         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
903 }
904
905 float mouseClicked;
906 float prevMouseClicked; // previous state
907 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
908 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
909
910 float pressed_key_time;
911 void HUD_Panel_Arrow_Action(float nPrimary)
912 {
913         if (highlightedPanel_prev == -1 || mouseClicked)
914                 return;
915
916         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
917
918         float step;
919         if(autocvar_hud_configure_grid)
920         {
921                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
922                 {
923                         if (hudShiftState & S_SHIFT)
924                                 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
925                         else
926                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
927                 }
928                 else
929                 {
930                         if (hudShiftState & S_SHIFT)
931                                 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
932                         else
933                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
934                 }
935         }
936         else
937         {
938                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
939                         step = vid_conheight;
940                 else
941                         step = vid_conwidth;
942                 if (hudShiftState & S_SHIFT)
943                         step = (step / 256); // more precision
944                 else
945                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
946         }
947
948         highlightedPanel = highlightedPanel_prev;
949
950         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
951
952         vector prev_pos, prev_size;
953         prev_pos = panel_pos;
954         prev_size = panel_size;
955
956         if (hudShiftState & S_ALT) // resize
957         {
958                 highlightedAction = 1;
959                 if(nPrimary == K_UPARROW)
960                         resizeCorner = 1;
961                 else if(nPrimary == K_RIGHTARROW)
962                         resizeCorner = 2;
963                 else if(nPrimary == K_LEFTARROW)
964                         resizeCorner = 3;
965                 else // if(nPrimary == K_DOWNARROW)
966                         resizeCorner = 4;
967
968                 // ctrl+arrow reduces the size, instead of increasing it
969                 // Note that ctrl disables collisions check too, but it's fine
970                 // since we don't collide with anything reducing the size
971                 if (hudShiftState & S_CTRL) {
972                         step = -step;
973                         resizeCorner = 5 - resizeCorner;
974                 }
975
976                 vector mySize;
977                 mySize = panel_size;
978                 panel_click_resizeorigin = panel_pos;
979                 if(resizeCorner == 1) {
980                         panel_click_resizeorigin += mySize;
981                         mySize_y += step;
982                 } else if(resizeCorner == 2) {
983                         panel_click_resizeorigin_y += mySize_y;
984                         mySize_x += step;
985                 } else if(resizeCorner == 3) {
986                         panel_click_resizeorigin_x += mySize_x;
987                         mySize_x += step;
988                 } else { // resizeCorner == 4
989                         mySize_y += step;
990                 }
991                 HUD_Panel_SetPosSize(mySize);
992         }
993         else // move
994         {
995                 highlightedAction = 2;
996                 vector pos;
997                 pos = panel_pos;
998                 if(nPrimary == K_UPARROW)
999                         pos_y -= step;
1000                 else if(nPrimary == K_DOWNARROW)
1001                         pos_y += step;
1002                 else if(nPrimary == K_LEFTARROW)
1003                         pos_x -= step;
1004                 else // if(nPrimary == K_RIGHTARROW)
1005                         pos_x += step;
1006
1007                 HUD_Panel_SetPos(pos);
1008         }
1009
1010         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1011
1012         if (prev_pos != panel_pos || prev_size != panel_size)
1013         {
1014                 // backup!
1015                 panel_pos_backup = prev_pos;
1016                 panel_size_backup = prev_size;
1017                 highlightedPanel_backup = highlightedPanel;
1018         }
1019 }
1020
1021 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1022 {
1023         string s;
1024
1025         if(!autocvar__hud_configure)
1026                 return false;
1027
1028         // allow console bind to work
1029         string con_keys;
1030         float keys;
1031         con_keys = findkeysforcommand("toggleconsole");
1032         keys = tokenize(con_keys);
1033
1034         float hit_con_bind, i;
1035         for (i = 0; i < keys; ++i)
1036         {
1037                 if(nPrimary == stof(argv(i)))
1038                         hit_con_bind = 1;
1039         }
1040
1041         if(bInputType == 0) {
1042                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1043                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1044                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1045         }
1046         else if(bInputType == 1) {
1047                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1048                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1049                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1050         }
1051
1052         if(nPrimary == K_MOUSE1)
1053         {
1054                 if(bInputType == 0) { // key pressed
1055                         mouseClicked = 1;
1056                         return true;
1057                 }
1058                 else if(bInputType == 1) {// key released
1059                         mouseClicked = 0;
1060                         return true;
1061                 }
1062         }
1063         else if(nPrimary == K_ESCAPE)
1064         {
1065                 if (bInputType == 1)
1066                         return true;
1067                 menu_enabled = 1;
1068                 menu_enabled_time = time;
1069                 localcmd("menu_showhudexit\n");
1070         }
1071         else if(hudShiftState & S_CTRL)
1072         {
1073                 if (mouseClicked)
1074                         return true;
1075
1076                 if(nPrimary == K_SPACE) // enable/disable highlighted panel or dock
1077                 {
1078                         if (bInputType == 1)
1079                                 return true;
1080
1081                         if (highlightedPanel_prev != -1)
1082                                 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
1083                         else
1084                                 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
1085                 }
1086                 if(nPrimary == 'c') // copy highlighted panel size
1087                 {
1088                         if (bInputType == 1)
1089                                 return true;
1090
1091                         if (highlightedPanel_prev != -1)
1092                         {
1093                                 panel_size_copied = panel_size;
1094                                 highlightedPanel_copied = highlightedPanel_prev;
1095                         }
1096                 }
1097                 else if(nPrimary == 'v') // past copied size on the highlighted panel
1098                 {
1099                         if (bInputType == 1)
1100                                 return true;
1101
1102                         if (highlightedPanel_copied == -1 || highlightedPanel_prev == -1)
1103                                 return true;
1104
1105                         HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev);
1106
1107                         // reduce size if it'd go beyond screen boundaries
1108                         vector tmp_size = panel_size_copied;
1109                         if (panel_pos_x + panel_size_copied_x > vid_conwidth)
1110                                 tmp_size_x = vid_conwidth - panel_pos_x;
1111                         if (panel_pos_y + panel_size_copied_y > vid_conheight)
1112                                 tmp_size_y = vid_conheight - panel_pos_y;
1113
1114                         if (panel_size == tmp_size)
1115                                 return true;
1116
1117                         // backup first!
1118                         panel_pos_backup = panel_pos;
1119                         panel_size_backup = panel_size;
1120                         highlightedPanel_backup = highlightedPanel_prev;
1121
1122                         s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
1123                         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1124                 }
1125                 else if(nPrimary == 'z') // undo last action
1126                 {
1127                         if (bInputType == 1)
1128                                 return true;
1129                         //restore previous values
1130                         if (highlightedPanel_backup != -1)
1131                         {
1132                                 HUD_Panel_GetName(highlightedPanel_backup);
1133                                 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
1134                                 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
1135                                 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
1136                                 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1137                                 highlightedPanel_backup = -1;
1138                         }
1139                 }
1140         }
1141         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1142         {
1143                 if (bInputType == 1)
1144                 {
1145                         pressed_key_time = 0;
1146                         return true;
1147                 }
1148                 else if (pressed_key_time == 0)
1149                         pressed_key_time = time;
1150
1151                 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1152         }
1153         else if(hit_con_bind)
1154                 return false;
1155
1156         return true; // Suppress ALL other input
1157 }
1158
1159 float HUD_Panel_HighlightCheck()
1160 {
1161         float i, j, border;
1162         vector panelPos;
1163         vector panelSize;
1164
1165         while(j <= HUD_PANEL_NUM)
1166         {
1167                 i = panel_order[j];
1168                 j += 1;
1169
1170                 HUD_Panel_UpdatePosSizeForId(i);
1171
1172                 panelPos = panel_pos;
1173                 panelSize = panel_size;
1174                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1175
1176                 // move
1177                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1178                 {
1179                         return 1;
1180                 }
1181                 // resize from topleft border
1182                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1183                 {
1184                         return 2;
1185                 }
1186                 // resize from topright border
1187                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1188                 {
1189                         return 3;
1190                 }
1191                 // resize from bottomleft border
1192                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1193                 {
1194                         return 3;
1195                 }
1196                 // resize from bottomright border
1197                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1198                 {
1199                         return 2;
1200                 }
1201         }
1202         return 0;
1203 }
1204
1205 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1206 void HUD_Panel_FirstInDrawQ(float id)
1207 {
1208         float i;
1209         var float place = -1;
1210         // find out where in the array our current id is, save into place
1211         for(i = 0; i < HUD_PANEL_NUM; ++i)
1212         {
1213                 if(panel_order[i] == id)
1214                 {
1215                         place = i;
1216                         break;
1217                 }
1218         }
1219         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1220         if(place == -1)
1221                 place = HUD_PANEL_NUM - 1;
1222
1223         // move all ids up by one step in the array until "place"
1224         for(i = place; i > 0; --i)
1225         {
1226                 panel_order[i] = panel_order[i-1];
1227         }
1228         // now save the new top id
1229         panel_order[0] = id;
1230         
1231         // let's save them into the cvar by some strcat trickery
1232         string s;
1233         for(i = 0; i < HUD_PANEL_NUM; ++i)
1234         {
1235                 s = strcat(s, ftos(panel_order[i]), " ");
1236         }
1237         cvar_set("_hud_panelorder", s);
1238         if(hud_panelorder_prev)
1239                 strunzone(hud_panelorder_prev);
1240         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1241 }
1242
1243 void HUD_Panel_Highlight()
1244 {
1245         float i, j, border;
1246         vector panelPos;
1247         vector panelSize;
1248
1249         while(j <= HUD_PANEL_NUM)
1250         {
1251                 i = panel_order[j];
1252                 j += 1;
1253
1254                 HUD_Panel_UpdatePosSizeForId(i);
1255
1256                 panelPos = panel_pos;
1257                 panelSize = panel_size;
1258                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1259
1260                 // move
1261                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1262                 {
1263                         highlightedPanel = i;
1264                         HUD_Panel_FirstInDrawQ(i);
1265                         highlightedAction = 1;
1266                         panel_click_distance = mousepos - panelPos;
1267                         return;
1268                 }
1269                 // resize from topleft border
1270                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1271                 {
1272                         highlightedPanel = i;
1273                         HUD_Panel_FirstInDrawQ(i);
1274                         highlightedAction = 2;
1275                         resizeCorner = 1;
1276                         panel_click_distance = mousepos - panelPos;
1277                         panel_click_resizeorigin = panelPos + panelSize;
1278                         return;
1279                 }
1280                 // resize from topright border
1281                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1282                 {
1283                         highlightedPanel = i;
1284                         HUD_Panel_FirstInDrawQ(i);
1285                         highlightedAction = 2;
1286                         resizeCorner = 2;
1287                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1288                         panel_click_distance_y = mousepos_y - panelPos_y;
1289                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1290                         return;
1291                 }
1292                 // resize from bottomleft border
1293                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1294                 {
1295                         highlightedPanel = i;
1296                         HUD_Panel_FirstInDrawQ(i);
1297                         highlightedAction = 2;
1298                         resizeCorner = 3;
1299                         panel_click_distance_x = mousepos_x - panelPos_x;
1300                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1301                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1302                         return;
1303                 }
1304                 // resize from bottomright border
1305                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1306                 {
1307                         highlightedPanel = i;
1308                         HUD_Panel_FirstInDrawQ(i);
1309                         highlightedAction = 2;
1310                         resizeCorner = 4;
1311                         panel_click_distance = panelSize - mousepos + panelPos;
1312                         panel_click_resizeorigin = panelPos;
1313                         return;
1314                 }
1315                 else
1316                 {
1317                         highlightedPanel_prev = -1;
1318                 }
1319         }
1320 }
1321
1322 float highlightcheck;
1323 vector prev_pos, prev_size;
1324 void HUD_Panel_Mouse()
1325 {
1326         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1327         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1328                 menu_enabled = 0;
1329
1330         /*
1331         print("menu_enabled: ", ftos(menu_enabled), "\n");
1332         print("Highlighted: ", ftos(highlightedPanel), "\n");
1333         print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1334         */
1335
1336         // instantly hide the editor cursor if we open the HUDExit dialog
1337         // as hud_fade_alpha doesn't decrease to 0 in this case
1338         // TODO: find a way to fade the cursor out even in this case
1339         if(menu_enabled == 1 || (menu_enabled == 2 && !hud_fade_alpha))
1340                 return;
1341
1342         if(mouseClicked == 0 && menu_enabled != 2 && highlightedPanel >= 0) { // don't reset these variables in menu_enabled mode 2!
1343                 highlightedPanel = -1;
1344                 highlightedAction = 0;
1345         }
1346         if(highlightedPanel != -1)
1347                 highlightedPanel_prev = highlightedPanel;
1348
1349         mousepos = mousepos + getmousepos() * cvar("menu_mouse_speed");
1350
1351         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1352         mousepos_y = bound(0, mousepos_y, vid_conheight);
1353
1354         if(mouseClicked)
1355         {
1356                 if(prevMouseClicked == 0)
1357                 {
1358                         HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1359                                                                         // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1360                         prev_pos = panel_pos;
1361                         prev_size = panel_size;
1362                 }
1363                 else
1364                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1365
1366                 if (prev_pos != panel_pos || prev_size != panel_size)
1367                 {
1368                         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
1369                         // backup!
1370                         panel_pos_backup = prev_pos;
1371                         panel_size_backup = prev_size;
1372                         highlightedPanel_backup = highlightedPanel;
1373                 }
1374                 else
1375                         // in case the clicked panel is inside another panel and we aren't
1376                         // moving it, avoid the immediate "fix" of its position/size
1377                         // (often unwanted and hateful) by disabling collisions check
1378                         hud_configure_checkcollisions = false;
1379
1380                 if(highlightedAction == 1)
1381                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1382                 else if(highlightedAction == 2)
1383                 {
1384                         vector mySize;
1385                         if(resizeCorner == 1) {
1386                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1387                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1388                         } else if(resizeCorner == 2) {
1389                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1390                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1391                         } else if(resizeCorner == 3) {
1392                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1393                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1394                         } else { // resizeCorner == 4
1395                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1396                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1397                         }
1398                         HUD_Panel_SetPosSize(mySize);
1399                 }
1400
1401                 // doubleclick check
1402                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1403                 {
1404                         mouseClicked = 0; // to prevent spam, I guess.
1405                         menu_enabled = 2;
1406                         menu_enabled_time = time;
1407                         HUD_Panel_GetName(highlightedPanel);
1408                         localcmd("menu_showhudoptions ", panel_name, "\n");
1409                         return;
1410                 }
1411                 if(prevMouseClicked == 0)
1412                 {
1413                         prevMouseClickedTime = time;
1414                         prevMouseClickedPos = mousepos;
1415                 }
1416         }
1417         else
1418         {
1419                 highlightcheck = HUD_Panel_HighlightCheck();
1420         }
1421         // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1422         vector cursorsize;
1423         cursorsize = '32 32 0';
1424
1425         if(highlightcheck == 0)
1426                 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1427         else if(highlightcheck == 1)
1428                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1429         else if(highlightcheck == 2)
1430                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1431         else
1432                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1433
1434         prevMouseClicked = mouseClicked;
1435 }
1436
1437 // Weapon icons (#0)
1438 //
1439 float weaponspace[10];
1440 #define HUD_Weapons_Clear()\
1441         float idx;\
1442         for(idx = 0; idx < 10; ++idx)\
1443                 weaponspace[idx] = 0
1444
1445 entity weaponorder[WEP_MAXCOUNT];
1446 void weaponorder_swap(float i, float j, entity pass)
1447 {
1448         entity h;
1449         h = weaponorder[i];
1450         weaponorder[i] = weaponorder[j];
1451         weaponorder[j] = h;
1452 }
1453
1454 string weaponorder_cmp_str;
1455 float weaponorder_cmp(float i, float j, entity pass)
1456 {
1457         float ai, aj;
1458         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1459         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1460         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1461 }
1462
1463 float GetAmmoStat(float i)
1464 {
1465         switch(i)
1466         {
1467                 case 0: return STAT_SHELLS;
1468                 case 1: return STAT_NAILS;
1469                 case 2: return STAT_ROCKETS;
1470                 case 3: return STAT_CELLS;
1471                 case 4: return STAT_FUEL;
1472                 default: return -1;
1473         }
1474 }
1475
1476 float GetAmmoTypeForWep(float i)
1477 {
1478         switch(i)
1479         {
1480                 case WEP_SHOTGUN: return 0;
1481                 case WEP_UZI: return 1;
1482                 case WEP_GRENADE_LAUNCHER: return 2;
1483                 case WEP_MINE_LAYER: return 2;
1484                 case WEP_ELECTRO: return 3;
1485                 case WEP_CRYLINK: return 3;
1486                 case WEP_HLAC: return 3;
1487                 case WEP_MINSTANEX: return 3;
1488                 case WEP_NEX: return 3;
1489                 case WEP_CAMPINGRIFLE: return 1;
1490                 case WEP_HAGAR: return 2;
1491                 case WEP_ROCKET_LAUNCHER: return 2;
1492                 case WEP_SEEKER: return 2;
1493                 case WEP_FIREBALL: return 4;
1494                 case WEP_HOOK: return 3;
1495                 default: return -1;
1496         }
1497 }
1498
1499 void HUD_Weapons(void)
1500 {
1501         float f, screen_ar;
1502         float center_x, center_y;
1503
1504         if(!autocvar_hud_panel_weapons && !autocvar__hud_configure)
1505                 return;
1506
1507         float timeout = cvar("hud_panel_weapons_timeout");
1508         float timeout_effect_length, timein_effect_length;
1509         if (cvar("hud_panel_weapons_timeout_effect") == 0)
1510         {
1511                 timeout_effect_length = 0;
1512                 timein_effect_length = 0;
1513         }
1514         else
1515         {
1516                 timeout_effect_length = 0.75;
1517                 timein_effect_length = 0.375;
1518         }
1519
1520         if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
1521         {
1522                 weaponprevtime = time;
1523                 return;
1524         }
1525
1526         active_panel = HUD_PANEL_WEAPONS;
1527         HUD_Panel_UpdateCvars(weapons);
1528
1529         if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
1530         {
1531                 f = (time - (weapontime + timeout)) / timeout_effect_length;
1532                 if (cvar("hud_panel_weapons_timeout_effect"))
1533                 {
1534                         panel_bg_alpha *= (1 - f);
1535                         panel_fg_alpha *= (1 - f);
1536                 }
1537                 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1538                 {
1539                         f *= f; // for a cooler movement
1540                         center_x = panel_pos_x + panel_size_x/2;
1541                         center_y = panel_pos_y + panel_size_y/2;
1542                         screen_ar = vid_conwidth/vid_conheight;
1543                         if (center_x/center_y < screen_ar) //bottom left
1544                         {
1545                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1546                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
1547                                 else //left
1548                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
1549                         }
1550                         else //top right
1551                         {
1552                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1553                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
1554                                 else //top
1555                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
1556                         }
1557                 }
1558                 weaponprevtime = time - (1 - f) * timein_effect_length;
1559         }
1560         else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
1561         {
1562                 f = (time - weaponprevtime) / timein_effect_length;
1563                 if (cvar("hud_panel_weapons_timeout_effect"))
1564                 {
1565                         panel_bg_alpha *= (f);
1566                         panel_fg_alpha *= (f);
1567                 }
1568                 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1569                 {
1570                         f *= f; // for a cooler movement
1571                         f = 1 - f;
1572                         center_x = panel_pos_x + panel_size_x/2;
1573                         center_y = panel_pos_y + panel_size_y/2;
1574                         screen_ar = vid_conwidth/vid_conheight;
1575                         if (center_x/center_y < screen_ar) //bottom left
1576                         {
1577                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1578                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
1579                                 else //left
1580                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
1581                         }
1582                         else //top right
1583                         {
1584                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1585                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
1586                                 else //top
1587                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
1588                         }
1589                 }
1590         }
1591
1592         float i, weapid, wpnalpha, weapon_cnt;
1593         weapon_cnt = 0;
1594         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1595         {
1596                 self = get_weaponinfo(i);
1597                 if(self.impulse >= 0)
1598                         ++weapon_cnt;
1599         }
1600
1601         // TODO make this configurable
1602         if(weaponorder_bypriority != cvar_string("cl_weaponpriority"))
1603         {
1604                 if(weaponorder_bypriority)
1605                         strunzone(weaponorder_bypriority);
1606                 if(weaponorder_byimpulse)
1607                         strunzone(weaponorder_byimpulse);
1608
1609                 weaponorder_bypriority = strzone(cvar_string("cl_weaponpriority"));
1610                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
1611                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1612
1613                 weapon_cnt = 0;
1614                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1615                 {
1616                         self = get_weaponinfo(i);
1617                         if(self.impulse >= 0)
1618                         {
1619                                 weaponorder[weapon_cnt] = self;
1620                                 ++weapon_cnt;
1621                         }
1622                 }
1623                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1624
1625                 weaponorder_cmp_str = string_null;
1626         }
1627
1628         HUD_Panel_DrawBg(1);
1629         if(panel_bg_padding)
1630         {
1631                 panel_pos += '1 1 0' * panel_bg_padding;
1632                 panel_size -= '2 2 0' * panel_bg_padding;
1633         }
1634
1635         if(cvar_or("hud_panel_weapons_fade", 1))
1636         {
1637                 wpnalpha = 3.2 - 2 * (time - weapontime);
1638                 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
1639         }
1640         else
1641                 wpnalpha = panel_fg_alpha;
1642
1643         HUD_Weapons_Clear();
1644
1645         float rows, columns;
1646         float aspect = cvar("hud_panel_weapons_aspect");
1647         rows = panel_size_y/panel_size_x;
1648         rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1649
1650         columns = ceil(WEP_COUNT/rows);
1651         float row, column;
1652
1653         float a, type, fullammo;
1654         float when;
1655         when = cvar("hud_panel_weapons_complainbubble_time");
1656         float fadetime;
1657         fadetime = cvar("hud_panel_weapons_complainbubble_fadetime");
1658
1659         vector color;
1660         vector wpnpos;
1661         vector wpnsize;
1662         
1663         float fullammo_shells, fullammo_nails, fullammo_rockets, fullammo_cells, fullammo_fuel;
1664         vector ammo_color;
1665         float ammo_alpha;
1666         wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
1667         float barsize_x, barsize_y, baroffset_x, baroffset_y;
1668         float show_ammo = cvar("hud_panel_weapons_ammo");
1669         if (show_ammo)
1670         {
1671                 fullammo_shells = cvar("hud_panel_weapons_ammo_full_shells");
1672                 fullammo_nails = cvar("hud_panel_weapons_ammo_full_nails");
1673                 fullammo_rockets = cvar("hud_panel_weapons_ammo_full_rockets");
1674                 fullammo_cells = cvar("hud_panel_weapons_ammo_full_cells");
1675                 fullammo_fuel = cvar("hud_panel_weapons_ammo_full_fuel");
1676                 ammo_color = stov(cvar_string("hud_panel_weapons_ammo_color"));
1677                 ammo_alpha = panel_fg_alpha * cvar("hud_panel_weapons_ammo_alpha");
1678
1679
1680                 if(wpnsize_x/wpnsize_y > aspect)
1681                 {
1682                         barsize_x = aspect * wpnsize_y;
1683                         barsize_y = wpnsize_y;
1684                         baroffset_x = (wpnsize_x - barsize_x) / 2;
1685                 }
1686                 else
1687                 {
1688                         barsize_y = 1/aspect * wpnsize_x;
1689                         barsize_x = wpnsize_x;
1690                         baroffset_y = (wpnsize_y - barsize_y) / 2;
1691                 }
1692         }
1693
1694         float show_accuracy;
1695         float weapon_stats;
1696         if(cvar("hud_panel_weapons_accuracy") && acc_levels)
1697         {
1698                 show_accuracy = true;
1699                 if (acc_col_x[0] == -1)
1700                         for (i = 0; i < acc_levels; ++i)
1701                                 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
1702         }
1703
1704         float weapons_st = getstati(STAT_WEAPONS);
1705         float label = cvar("hud_panel_weapons_label");
1706
1707         for(i = 0; i < weapon_cnt; ++i)
1708         {
1709                 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
1710
1711                 self = weaponorder[i];
1712                 weapid = self.impulse;
1713
1714                 // draw background behind currently selected weapon
1715                 if(self.weapon == activeweapon)
1716                         drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
1717
1718                 // draw the weapon accuracy
1719                 if(show_accuracy)
1720                 {
1721                         weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
1722                         if(weapon_stats >= 0)
1723                         {
1724                                 // find the max level lower than weapon_stats
1725                                 float j;
1726                                 j = acc_levels-1;
1727                                 while ( j && weapon_stats < acc_lev[j] )
1728                                         --j;
1729
1730                                 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1731                                 float factor;
1732                                 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1733                                 color = acc_col[j];
1734                                 color = color + factor * (acc_col[j+1] - color);
1735
1736                                 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1737                         }
1738                 }
1739
1740                 // draw the weapon icon
1741                 if((weapid >= 0) && (weapons_st & self.weapons))
1742                 {
1743                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
1744
1745                         if(label == 1) // weapon number
1746                                 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1747                         else if(label == 2) // bind
1748                                 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1749
1750                         // draw ammo status bar
1751                         if(show_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
1752                         {
1753                                 a = 0;
1754                                 type = GetAmmoTypeForWep(weapid);
1755                                 if(type != -1)
1756                                         a = getstati(GetAmmoStat(type)); // how much ammo do we have?
1757
1758                                 if(a > 0)
1759                                 {
1760                                         switch(type) {
1761                                                 case 0: fullammo = fullammo_shells; break;
1762                                                 case 1: fullammo = fullammo_nails; break;
1763                                                 case 2: fullammo = fullammo_rockets; break;
1764                                                 case 3: fullammo = fullammo_cells; break;
1765                                                 case 4: fullammo = fullammo_fuel; break;
1766                                                 default: fullammo = 60;
1767                                         }
1768
1769                                         drawsetcliparea(
1770                                                 wpnpos_x + baroffset_x,
1771                                                 wpnpos_y + baroffset_y,
1772                                                 barsize_x * bound(0, a/fullammo, 1),
1773                                                 barsize_y);
1774                                         drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
1775                                         drawresetcliparea();
1776                                 }
1777                         }
1778                 }
1779
1780                 // draw a "ghost weapon icon" if you don't have the weapon
1781                 else
1782                 {
1783                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1784                 }
1785
1786                 // draw the complain message
1787                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && cvar("hud_panel_weapons_complainbubble"))
1788                 {
1789                         if(fadetime)
1790                         {
1791                                 if(complain_weapon_time + when > time)
1792                                         a = 1;
1793                                 else
1794                                         a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1795                         }
1796                         else
1797                         {
1798                                 if(complain_weapon_time + when > time)
1799                                         a = 1;
1800                                 else
1801                                         a = 0;
1802                         }
1803
1804                         string s;
1805                         if(complain_weapon_type == 0) {
1806                                 s = "Out of ammo";
1807                                 color = stov(cvar_string("hud_panel_weapons_complainbubble_color_outofammo"));
1808                         }
1809                         else if(complain_weapon_type == 1) {
1810                                 s = "Don't have";
1811                                 color = stov(cvar_string("hud_panel_weapons_complainbubble_color_donthave"));
1812                         }
1813                         else {
1814                                 s = "Unavailable";
1815                                 color = stov(cvar_string("hud_panel_weapons_complainbubble_color_unavailable"));
1816                         }
1817                         float padding = cvar("hud_panel_weapons_complainbubble_padding");
1818                         drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1819                         drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1820                 }
1821
1822                 ++row;
1823                 if(row >= rows)
1824                 {
1825                         row = 0;
1826                         ++column;
1827                 }
1828         }
1829
1830 }
1831
1832 // Ammo (#1)
1833 //
1834 // TODO: macro
1835 float GetAmmoItemCode(float i)
1836 {
1837         switch(i)
1838         {
1839                 case 0: return IT_SHELLS;
1840                 case 1: return IT_NAILS;
1841                 case 2: return IT_ROCKETS;
1842                 case 3: return IT_CELLS;
1843                 case 4: return IT_FUEL;
1844                 default: return -1;
1845         }
1846 }
1847
1848 string GetAmmoPicture(float i)
1849 {
1850         switch(i)
1851         {
1852                 case 0: return "ammo_shells";
1853                 case 1: return "ammo_bullets";
1854                 case 2: return "ammo_rockets";
1855                 case 3: return "ammo_cells";
1856                 case 4: return "ammo_fuel";
1857                 default: return "";
1858         }
1859 }
1860
1861 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1862 {
1863         float a;
1864         if(autocvar__hud_configure)
1865         {
1866                 currently_selected = (itemcode == 2); //rockets always selected
1867                 a = 100;
1868         }
1869         else
1870                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1871
1872         vector color;
1873         if(a < 10)
1874                 color = '0.7 0 0';
1875         else
1876                 color = '1 1 1';
1877
1878         float alpha;
1879         if(currently_selected)
1880                 alpha = 1;
1881         else
1882                 alpha = 0.7;
1883
1884         vector picpos, numpos;
1885         if(autocvar_hud_panel_ammo_iconalign)
1886         {
1887                 numpos = myPos;
1888                 picpos = myPos + eX * 2 * mySize_y;
1889         }
1890         else
1891         {
1892                 numpos = myPos + eX * mySize_y;
1893                 picpos = myPos;
1894         }
1895
1896         if (currently_selected)
1897                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1898
1899         if(a > 0)
1900                 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1901         else // "ghost" ammo count
1902                 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1903         if(a > 0)
1904                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1905         else // "ghost" ammo icon
1906                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1907 }
1908
1909 void HUD_Ammo(void)
1910 {
1911         if(!autocvar_hud_panel_ammo && !autocvar__hud_configure)
1912                 return;
1913
1914         active_panel = HUD_PANEL_AMMO;
1915         HUD_Panel_UpdateCvars(ammo);
1916         vector pos, mySize;
1917         pos = panel_pos;
1918         mySize = panel_size;
1919
1920         HUD_Panel_DrawBg(1);
1921         if(panel_bg_padding)
1922         {
1923                 pos += '1 1 0' * panel_bg_padding;
1924                 mySize -= '2 2 0' * panel_bg_padding;
1925         }
1926
1927         float rows, columns, row, column;
1928         vector ammo_size;
1929         if (autocvar_hud_panel_ammo_onlycurrent)
1930                 ammo_size = mySize;
1931         else
1932         {
1933                 rows = mySize_y/mySize_x;
1934                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1935                 //                               ^^^ ammo item aspect goes here
1936
1937                 columns = ceil(AMMO_COUNT/rows);
1938
1939                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1940         }
1941
1942         vector offset;
1943         float newSize;
1944         if(ammo_size_x/ammo_size_y > 3)
1945         {
1946                 newSize = 3 * ammo_size_y;
1947                 offset_x = ammo_size_x - newSize;
1948                 pos_x += offset_x/2;
1949                 ammo_size_x = newSize;
1950         }
1951         else
1952         {
1953                 newSize = 1/3 * ammo_size_x;
1954                 offset_y = ammo_size_y - newSize;
1955                 pos_y += offset_y/2;
1956                 ammo_size_y = newSize;
1957         }
1958
1959         drawfont = hud_bigfont;
1960         float i, stat_items, currently_selected;
1961         if (autocvar_hud_panel_ammo_onlycurrent)
1962         {
1963                 if(autocvar__hud_configure)
1964                 {
1965                         DrawAmmoItem(pos, ammo_size, 2, true); //show rockets
1966                         return;
1967                 }
1968                 stat_items = getstati(STAT_ITEMS);
1969                 for (i = 0; i < AMMO_COUNT; ++i) {
1970                         currently_selected = stat_items & GetAmmoItemCode(i);
1971                         if (currently_selected)
1972                         {
1973                                 DrawAmmoItem(pos, ammo_size, i, true);
1974                                 return;
1975                         }
1976                 }
1977                 return; // nothing to display
1978         }
1979
1980         stat_items = getstati(STAT_ITEMS);
1981         for (i = 0; i < AMMO_COUNT; ++i) {
1982                 currently_selected = stat_items & GetAmmoItemCode(i);
1983                 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected);
1984                 ++row;
1985                 if(row >= rows)
1986                 {
1987                         row = 0;
1988                         column = column + 1;
1989                 }
1990         }
1991         drawfont = hud_font;
1992 }
1993
1994 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
1995 {
1996         vector newPos;
1997         float newSize_x, newSize_y;
1998         if(mySize_x/mySize_y > 3)
1999         {
2000                 newSize_x = 3 * mySize_y;
2001                 newSize_y = mySize_y;
2002
2003                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
2004                 newPos_y = myPos_y;
2005         }
2006         else
2007         {
2008                 newSize_y = 1/3 * mySize_x;
2009                 newSize_x = mySize_x;
2010
2011                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
2012                 newPos_x = myPos_x;
2013         }
2014
2015         vector picpos, numpos;
2016         if(left)
2017         {
2018                 if(iconalign == 1 || iconalign == 3) // right align
2019                 {
2020                         numpos = newPos;
2021                         picpos = newPos + eX * 2 * newSize_y;
2022                 }
2023                 else // left align
2024                 {
2025                         numpos = newPos + eX * newSize_y;
2026                         picpos = newPos;
2027                 }
2028         }
2029         else
2030         {
2031                 if(iconalign == 0 || iconalign == 3) // left align
2032                 {
2033                         numpos = newPos + eX * newSize_y;
2034                         picpos = newPos;
2035                 } 
2036                 else // right align
2037                 {
2038                         numpos = newPos;
2039                         picpos = newPos + eX * 2 * newSize_y;
2040                 }
2041         }
2042
2043         drawfont = hud_bigfont;
2044         drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2045         drawfont = hud_font;
2046         drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2047 }
2048
2049 void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float fadelerp)
2050 {
2051         float sz;
2052         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
2053
2054         DrawNumIcon(iconalign, myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, left, color, (1 - fadelerp));
2055 }
2056
2057 // Powerups (#2)
2058 //
2059 void HUD_Powerups(void) {
2060         if(!autocvar_hud_panel_powerups && !autocvar__hud_configure)
2061                 return;
2062
2063         if(!autocvar__hud_configure)
2064         {
2065                 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE))
2066                         return;
2067
2068                 if (getstati(STAT_HEALTH) <= 0)
2069                         return;
2070         }
2071
2072         active_panel = HUD_PANEL_POWERUPS;
2073         HUD_Panel_UpdateCvars(powerups);
2074         vector pos, mySize;
2075         pos = panel_pos;
2076         mySize = panel_size;
2077
2078         float strength_time, shield_time;
2079         if(autocvar__hud_configure)
2080         {
2081                 strength_time = 15;
2082                 shield_time = 27;
2083         }
2084         else
2085         {
2086                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
2087                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
2088         }
2089
2090         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
2091         if(panel_bg_padding)
2092         {
2093                 pos += '1 1 0' * panel_bg_padding;
2094                 mySize -= '2 2 0' * panel_bg_padding;
2095         }
2096
2097         vector barpos, barsize;
2098         vector picpos;
2099         vector numpos;
2100
2101         string leftname, rightname;
2102         float leftcnt, rightcnt;
2103         float leftexact, rightexact;
2104         float flip = cvar("hud_panel_powerups_flip");
2105         if (flip) {
2106                 leftname = "strength";
2107                 leftcnt = ceil(strength_time);
2108                 leftexact = strength_time;
2109
2110                 rightname = "shield";
2111                 rightcnt = ceil(shield_time);
2112                 rightexact = shield_time;
2113         } else {
2114                 leftname = "shield";
2115                 leftcnt = ceil(shield_time);
2116                 leftexact = shield_time;
2117
2118                 rightname = "strength";
2119                 rightcnt = ceil(strength_time);
2120                 rightexact = strength_time;
2121         }
2122
2123         drawfont = hud_bigfont;
2124         float baralign = cvar("hud_panel_powerups_baralign");
2125         float iconalign = cvar("hud_panel_powerups_iconalign");
2126         float progressbar = cvar("hud_panel_powerups_progressbar");
2127         if (mySize_x/mySize_y > 4)
2128         {
2129                 if(leftcnt)
2130                 {
2131                         if(baralign == 1 || baralign == 3) { // right align
2132                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
2133                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
2134                         } else { // left align
2135                                 barpos = pos;
2136                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
2137                         }
2138
2139                         if(progressbar)
2140                         {
2141                                 HUD_Panel_GetProgressBarColorForString(leftname);
2142                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2143                         }
2144                         if(leftcnt > 1)
2145                                 DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2146                         if(leftcnt <= 5)
2147                                 DrawNumIcon_expanding(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2148                 }
2149
2150                 if(rightcnt)
2151                 {
2152                         if(baralign == 0 || baralign == 3) { // left align
2153                                 barpos = pos + eX * 0.5 * mySize_x;
2154                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
2155                         } else { // right align
2156                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
2157                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
2158                         }
2159
2160                         if(progressbar)
2161                         {
2162                                 HUD_Panel_GetProgressBarColorForString(rightname);
2163                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2164                         }
2165                         if(rightcnt > 1)
2166                                 DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2167                         if(rightcnt <= 5)
2168                                 DrawNumIcon_expanding(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2169                 }
2170         }
2171         else if (mySize_x/mySize_y > 1.5)
2172         {
2173                 if(leftcnt)
2174                 {
2175                         if(baralign == 1 || baralign == 3) { // right align
2176                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
2177                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2178                         } else { // left align
2179                                 barpos = pos;
2180                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2181                         }
2182
2183                         if(progressbar)
2184                         {
2185                                 HUD_Panel_GetProgressBarColorForString(leftname);
2186                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2187                         }
2188                         if(leftcnt > 1)
2189                                 DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2190                         if(leftcnt <= 5)
2191                                 DrawNumIcon_expanding(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2192                 }
2193
2194                 if(rightcnt)
2195                 {
2196                         if(baralign == 0 || baralign == 3) { // left align
2197                                 barpos = pos + eY * 0.5 * mySize_y;
2198                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2199                         } else { // right align
2200                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2201                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2202                         }
2203
2204                         if(progressbar)
2205                         {
2206                                 HUD_Panel_GetProgressBarColorForString(rightname);
2207                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2208                         }
2209                         if(rightcnt > 1)
2210                                 DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2211                         if(rightcnt <= 5)
2212                                 DrawNumIcon_expanding(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2213                 }
2214         }
2215         else
2216         {
2217                 if(leftcnt)
2218                 {
2219                         if(baralign == 1 || baralign == 3) { // down align
2220                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
2221                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2222                         } else { // up align
2223                                 barpos = pos;
2224                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2225                         }
2226
2227                         if(iconalign == 1 || iconalign == 3) { // down align
2228                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2229                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2230                         } else { // up align
2231                                 picpos = pos + eX * 0.05 * mySize_x;
2232                                 numpos = pos + eY * 0.4 * mySize_x;
2233                         }
2234
2235                         if(progressbar)
2236                         {
2237                                 HUD_Panel_GetProgressBarColorForString(leftname);
2238                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2239                         }
2240                         if(leftcnt <= 5)
2241                                 drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
2242                         if(leftcnt > 1)
2243                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2244                         drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2245                 }
2246
2247                 if(rightcnt)
2248                 {
2249                         if(baralign == 0 || baralign == 3) { // up align
2250                                 barpos = pos + eX * 0.5 * mySize_x;
2251                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2252                         } else { // down align
2253                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
2254                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2255                         }
2256
2257                         if(iconalign == 0 || iconalign == 3) { // up align
2258                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2259                                 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2260                         } else { // down align
2261                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2262                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2263                         }
2264
2265                         if(progressbar)
2266                         {
2267                                 HUD_Panel_GetProgressBarColorForString(rightname);
2268                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2269                         }
2270                         if(rightcnt <= 5)
2271                                 drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
2272                         if(rightcnt > 1)
2273                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2274                         drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2275                 }
2276         }
2277         drawfont = hud_font;
2278 }
2279
2280 // Health/armor (#3)
2281 //
2282 void HUD_HealthArmor(void)
2283 {
2284         if(!autocvar_hud_panel_healtharmor && !autocvar__hud_configure)
2285                 return;
2286
2287         active_panel = HUD_PANEL_HEALTHARMOR;
2288         HUD_Panel_UpdateCvars(healtharmor);
2289         vector pos, mySize;
2290         pos = panel_pos;
2291         mySize = panel_size;
2292
2293         HUD_Panel_DrawBg(1);
2294         if(panel_bg_padding)
2295         {
2296                 pos += '1 1 0' * panel_bg_padding;
2297                 mySize -= '2 2 0' * panel_bg_padding;
2298         }
2299
2300         float armor, health, fuel;
2301         armor = getstati(STAT_ARMOR);
2302         health = getstati(STAT_HEALTH);
2303         fuel = getstati(STAT_FUEL);
2304
2305         if(autocvar__hud_configure)
2306         {
2307                 armor = 150;
2308                 health = 100;
2309                 fuel = 70;
2310         }
2311
2312         if(health <= 0)
2313                 return;
2314
2315         vector barpos, barsize;
2316         vector picpos;
2317         vector numpos;
2318
2319         drawfont = hud_bigfont;
2320         float baralign = cvar("hud_panel_healtharmor_baralign");
2321         float iconalign = cvar("hud_panel_healtharmor_iconalign");
2322         float progressbar = cvar("hud_panel_healtharmor_progressbar");
2323
2324     float maxhealth = cvar("hud_panel_healtharmor_maxhealth");
2325     float maxarmor = cvar("hud_panel_healtharmor_maxarmor");
2326         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
2327         {
2328                 vector v;
2329                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2330
2331                 float x;
2332                 x = floor(v_x + 1);
2333
2334         float maxtotal = maxhealth + maxarmor;
2335
2336                 if(baralign == 1 || baralign == 3) { // right align
2337                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/maxtotal);
2338                         barsize = eX * mySize_x * min(1, x/maxtotal) + eY * mySize_y;
2339                 } else { // left align
2340                         barpos = pos;
2341                         barsize = eX * mySize_x * min(1, x/maxtotal) + eY * mySize_y;
2342                 }
2343
2344                 string biggercount;
2345                 if(v_z) // NOT fully armored
2346                 {
2347                         biggercount = "health";
2348                         if(progressbar)
2349                         {
2350                                 HUD_Panel_GetProgressBarColor(health);
2351                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2352                         }
2353                         if(armor)
2354                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2355                 }
2356                 else
2357                 {
2358                         biggercount = "armor";
2359                         if(progressbar)
2360                         {
2361                                 HUD_Panel_GetProgressBarColor(armor);
2362                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2363                         }
2364                         if(health)
2365                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2366                 }
2367                 DrawNumIcon(iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, maxtotal), 1);
2368
2369                 // fuel
2370                 if(fuel)
2371                 {
2372                         if(baralign == 0 || baralign == 3) { // left align
2373                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2374                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2375                         } else {
2376                                 barpos = pos;
2377                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2378                         }
2379                         HUD_Panel_GetProgressBarColor(fuel);
2380                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2381                 }
2382         }
2383         else
2384         {
2385                 string leftname, rightname;
2386                 float leftcnt, rightcnt;
2387                 float leftmax, rightmax;
2388                 float leftactive, rightactive;
2389                 float leftalpha, rightalpha;
2390                 float flip = cvar("hud_panel_healtharmor_flip");
2391                 if (flip) { // old style layout with armor left/top of health
2392                         leftname = "armor";
2393                         leftcnt = armor;
2394                         if(leftcnt)
2395                                 leftactive = 1;
2396                         leftalpha = min((armor+10)/55, 1);
2397             leftmax = maxarmor;
2398
2399                         rightname = "health";
2400                         rightcnt = health;
2401                         rightactive = 1;
2402                         rightalpha = 1;
2403             rightmax = maxhealth;
2404                 } else {
2405                         leftname = "health";
2406                         leftcnt = health;
2407                         leftactive = 1;
2408                         leftalpha = 1;
2409             leftmax = maxhealth;
2410
2411                         rightname = "armor";
2412                         rightcnt = armor;
2413                         if(rightcnt)
2414                                 rightactive = 1;
2415                         rightalpha = min((armor+10)/55, 1);
2416             rightmax = maxarmor;
2417                 }
2418
2419                 if (mySize_x/mySize_y > 4)
2420                 {
2421                         if(leftactive)
2422                         {
2423                                 if(baralign == 1 || baralign == 3) { // right align
2424                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/leftmax);
2425                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/leftmax) + eY * mySize_y;
2426                                 } else { // left align
2427                                         barpos = pos;
2428                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/leftmax) + eY * mySize_y;
2429                                 }
2430
2431                                 if(progressbar)
2432                                 {
2433                                         HUD_Panel_GetProgressBarColorForString(leftname);
2434                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2435                                 }
2436                                 DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, leftmax), 1);
2437                         }
2438
2439                         if(rightactive)
2440                         {
2441                                 if(baralign == 0 || baralign == 3) { // left align
2442                                         barpos = pos + eX * 0.5 * mySize_x;
2443                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/rightmax) + eY * mySize_y;
2444                                 } else { // right align
2445                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/rightmax);
2446                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/rightmax) + eY * mySize_y;
2447                                 }
2448
2449                                 if(progressbar)
2450                                 {
2451                                         HUD_Panel_GetProgressBarColorForString(rightname);
2452                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2453                                 }
2454                                 DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, rightmax), 1);
2455                         }
2456
2457                         if(fuel)
2458                         {
2459                                 if(baralign == 0 || baralign == 3) { // left align
2460                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2461                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2462                                 } else {
2463                                         barpos = pos;
2464                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2465                                 }
2466                                 HUD_Panel_GetProgressBarColor(fuel);
2467                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2468                         }
2469                 }
2470                 else if (mySize_x/mySize_y > 1.5)
2471                 {
2472                         if(leftactive)
2473                         {
2474                                 if(baralign == 1 || baralign == 3) { // right align
2475                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/leftmax);
2476                                         barsize = eX * mySize_x * min(1, leftcnt/leftmax) + eY * 0.5 * mySize_y;
2477                                 } else { // left align
2478                                         barpos = pos;
2479                                         barsize = eX * mySize_x * min(1, leftcnt/leftmax) + eY * 0.5 * mySize_y;
2480                                 }
2481
2482                                 if(progressbar)
2483                                 {
2484                                         HUD_Panel_GetProgressBarColorForString(leftname);
2485                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2486                                 }
2487                                 DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, leftmax), 1);
2488                         }
2489
2490                         if(rightactive)
2491                         {
2492                                 if(baralign == 0 || baralign == 3) { // left align
2493                                         barpos = pos + eY * 0.5 * mySize_y;
2494                                         barsize = eX * mySize_x * min(1, rightcnt/rightmax) + eY * 0.5 * mySize_y;
2495                                 } else { // right align
2496                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/rightmax) + eY * 0.5 * mySize_y;
2497                                         barsize = eX * mySize_x * min(1, rightcnt/rightmax) + eY * 0.5 * mySize_y;
2498                                 }
2499
2500                                 if(progressbar)
2501                                 {
2502                                         HUD_Panel_GetProgressBarColorForString(rightname);
2503                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2504                                 }
2505                                 DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, rightmax), 1);
2506                         }
2507
2508                         if(fuel)
2509                         {
2510                                 if(baralign == 0 || baralign == 3) { // left align
2511                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2512                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2513                                 } else {
2514                                         barpos = pos;
2515                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2516                                 }
2517                                 HUD_Panel_GetProgressBarColor(fuel);
2518                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2519                         }
2520                 }
2521                 else
2522                 {
2523                         if(leftactive)
2524                         {
2525                                 if(baralign == 1 || baralign == 3) { // down align
2526                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/leftmax);
2527                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/leftmax);
2528                                 } else { // up align
2529                                         barpos = pos;
2530                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/leftmax);
2531                                 }
2532
2533                                 if(iconalign == 1 || iconalign == 3) { // down align
2534                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2535                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2536                                 } else { // up align
2537                                         picpos = pos + eX * 0.05 * mySize_x;
2538                                         numpos = pos + eY * 0.4 * mySize_x;
2539                                 }
2540
2541                                 if(progressbar)
2542                                 {
2543                                         HUD_Panel_GetProgressBarColorForString(leftname);
2544                                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2545                                 }
2546                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2547                                 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, leftmax), panel_fg_alpha, DRAWFLAG_NORMAL);
2548                         }
2549
2550                         if(rightactive)
2551                         {
2552                                 if(baralign == 0 || baralign == 3) { // up align
2553                                         barpos = pos + eX * 0.5 * mySize_x;
2554                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/rightmax);
2555                                 } else { // down align
2556                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/rightmax) + eX * 0.5 * mySize_x;
2557                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/rightmax);
2558                                 }
2559
2560                                 if(iconalign == 0 || iconalign == 3) { // up align
2561                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2562                                         numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2563                                 } else { // down align
2564                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2565                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2566                                 }
2567
2568                                 if(progressbar)
2569                                 {
2570                                         HUD_Panel_GetProgressBarColorForString(rightname);
2571                                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2572                                 }
2573                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2574                                 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, rightmax), panel_fg_alpha, DRAWFLAG_NORMAL);
2575                         }
2576
2577                         if(fuel)
2578                         {
2579                                 if(baralign == 0 || baralign == 3) { // left align
2580                                         barpos = pos;
2581                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2582                                 } else {
2583                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2584                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2585                                 }
2586                                 HUD_Panel_GetProgressBarColor(fuel);
2587                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2588                         }
2589                 }
2590         }
2591         drawfont = hud_font;
2592 }
2593
2594 // Notification area (#4)
2595 //
2596
2597 string Weapon_SuicideMessage(float deathtype)
2598 {
2599         w_deathtype = deathtype;
2600         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2601         return w_deathtypestring;
2602 }
2603
2604 string Weapon_KillMessage(float deathtype)
2605 {
2606         w_deathtype = deathtype;
2607         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2608         return w_deathtypestring;
2609 }
2610
2611 #define KN_MAX_ENTRIES 10
2612 float kn_index;
2613 float killnotify_times[KN_MAX_ENTRIES];
2614 float killnotify_deathtype[KN_MAX_ENTRIES];
2615 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2616 string killnotify_attackers[KN_MAX_ENTRIES];
2617 string killnotify_victims[KN_MAX_ENTRIES];
2618 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2619 {
2620         --kn_index;
2621         if (kn_index == -1)
2622                 kn_index = KN_MAX_ENTRIES-1;
2623         killnotify_times[kn_index] = time;
2624         killnotify_deathtype[kn_index] = wpn;
2625         killnotify_actiontype[kn_index] = actiontype;
2626         if(killnotify_attackers[kn_index])
2627                 strunzone(killnotify_attackers[kn_index]);
2628         killnotify_attackers[kn_index] = strzone(attacker);
2629         if(killnotify_victims[kn_index])
2630                 strunzone(killnotify_victims[kn_index]);
2631         killnotify_victims[kn_index] = strzone(victim);
2632 }
2633
2634 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
2635 {
2636         float w;
2637         float alsoprint, gentle;
2638         alsoprint = (cvar("hud_panel_notify_print") || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2639         gentle = (cvar("cl_gentle") || cvar("cl_gentle_messages"));
2640         
2641         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
2642                 return;
2643
2644         if(msg == MSG_SUICIDE) {
2645                 w = DEATH_WEAPONOF(type);
2646                 if(WEP_VALID(w)) {
2647                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2648                         if (alsoprint)
2649                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
2650                 } else if (type == DEATH_KILL) {
2651                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2652                         if (alsoprint)
2653                                 print ("^1",s1, "^1 couldn't take it anymore\n");
2654                 } else if (type == DEATH_ROT) {
2655                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2656                         if (alsoprint)
2657                                 print ("^1",s1, "^1 died\n");
2658                 } else if (type == DEATH_NOAMMO) {
2659                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2660                         if (alsoprint)
2661                                 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2662                 } else if (type == DEATH_CAMP) {
2663                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2664                         if (alsoprint)
2665                                 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2666                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2667                         HUD_KillNotify_Push(s1, "", 0, type);
2668                         if (alsoprint)
2669                                 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2670                 } else if (type == DEATH_CHEAT) {
2671                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2672                         if (alsoprint)
2673                                 print ("^1",s1, "^1 unfairly eliminated themself\n");
2674                 } else if (type == DEATH_FIRE) {
2675                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2676                         if (alsoprint)
2677                                 print ("^1",s1, "^1 burned to death\n");
2678                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2679                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2680                         if (alsoprint)
2681                                 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2682                 } 
2683                 
2684                 if (stof(s2) > 2) // killcount > 2
2685                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2686         } else if(msg == MSG_KILL) {
2687                 w = DEATH_WEAPONOF(type);
2688                 if(WEP_VALID(w)) {
2689                         if((w == WEP_CAMPINGRIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
2690                                 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
2691                         else
2692                                 HUD_KillNotify_Push(s1, s2, 1, type);
2693
2694                         if (alsoprint)
2695                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
2696                 }
2697                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2698                         HUD_KillNotify_Push(s1, s2, 1, type);
2699                         if(alsoprint)
2700                         {
2701                                 if(gentle) {
2702                                         print ("^1", s1, "^1 took action against a team mate\n");
2703                                 } else {
2704                                         print ("^1", s1, "^1 mows down a team mate\n");
2705                                 }
2706                         }
2707                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2708                                 if(gentle)
2709                                         print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2710                                 else
2711                                         print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2712                         }
2713                         else if (stof(s2) > 2) {
2714                                 if(gentle)
2715                                         print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2716                                 else
2717                                         print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2718                         }
2719                 }
2720                 else if(type == KILL_FIRST_BLOOD)
2721                         print("^1",s1, "^1 drew first blood", "\n");
2722                 else if (type == DEATH_TELEFRAG) {
2723                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
2724                         if(gentle)
2725                                 print ("^1",s2, "^1 tried to occupy ", s1, "^1's teleport destination space\n");
2726                         else
2727                                 print ("^1",s2, "^1 was telefragged by ", s1, "\n");
2728                 }
2729                 else if (type == DEATH_DROWN) {
2730                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
2731                         if(alsoprint)
2732                                 print ("^1",s2, "^1 was drowned by ", s1, "\n");
2733                 }
2734                 else if (type == DEATH_SLIME) {
2735                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
2736                         if(alsoprint)
2737                                 print ("^1",s2, "^1 was slimed by ", s1, "\n");
2738                 }
2739                 else if (type == DEATH_LAVA) {
2740                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
2741                         if(alsoprint)
2742                                 print ("^1",s2, "^1 was cooked by ", s1, "\n");
2743                 }
2744                 else if (type == DEATH_FALL) {
2745                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
2746                         if(alsoprint)
2747                                 print ("^1",s2, "^1 was grounded by ", s1, "\n");
2748                 }
2749                 else if (type == DEATH_SHOOTING_STAR) {
2750                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
2751                         if(alsoprint)
2752                                 print ("^1",s2, "^1 was shot into space by ", s1, "\n");
2753                 }
2754                 else if (type == DEATH_SWAMP) {
2755                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2756                         if(alsoprint)
2757                                 print ("^1",s2, "^1 was conserved by ", s1, "\n");
2758                 }
2759                 else if (type == DEATH_HURTTRIGGER)
2760                 {
2761                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2762                         if(alsoprint)
2763                                 print("^1",s2, "^1 was thrown into a world of hurt by ", s1, "\n");
2764                 } else if(type == DEATH_SBCRUSH) {
2765                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2766                         if(alsoprint)
2767                                 print ("^1",s2, "^1 was crushed by ^1", s1, "\n");
2768                 } else if(type == DEATH_SBMINIGUN) {
2769                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2770                         if(alsoprint)
2771                                 print ("^1",s2, "^1 got shredded by ^1", s1, "\n");
2772                 } else if(type == DEATH_SBROCKET) {
2773                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2774                         if(alsoprint)
2775                                 print ("^1",s2, "^1 was blased to bits by ^1", s1, "\n");
2776                 } else if(type == DEATH_SBBLOWUP) {
2777                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2778                         if(alsoprint)
2779                                 print ("^1",s2, "^1 got caught in the destruction of ^1", s1, "'s vehicle\n");
2780                 } else if(type == DEATH_WAKIGUN) {
2781                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2782                         if(alsoprint)
2783                                 print ("^1",s2, "^1 was bolted down by ^1", s1, "\n");
2784                 } else if(type == DEATH_WAKIROCKET) {
2785                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2786                         if(alsoprint)
2787                                 print ("^1",s2, "^1 could find no shelter from ^1", s1, "'s rockets\n");
2788                 } else if(type == DEATH_WAKIBLOWUP) {
2789                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2790                         if(alsoprint)
2791                                 print ("^1",s2, "^1 dies when ^1", s1, "'s wakizashi dies.\n");
2792                 } else if(type == DEATH_TURRET) {
2793                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2794                         if(alsoprint)
2795                                 print ("^1",s2, "^1 was pushed into the line of fire by ^1", s1, "\n");
2796                 } else if(type == DEATH_TOUCHEXPLODE) {
2797                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2798                         if(alsoprint)
2799                                 print ("^1",s2, "^1 was pushed into an accident by ^1", s1, "\n");
2800                 } else if(type == DEATH_CHEAT) {
2801                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2802                         if(alsoprint)
2803                                 print ("^1",s2, "^1 was unfairly eliminated by ^1", s1, "\n");
2804                 } else if (type == DEATH_FIRE) {
2805                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2806                         if(alsoprint)
2807                                 print ("^1",s2, "^1 was burnt to death by ^1", s1, "\n");
2808                 } else if (type == DEATH_CUSTOM) {
2809                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
2810                         if(alsoprint)
2811                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2812                 } else if (type == DEATH_HURTTRIGGER) {
2813                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2814                         if(alsoprint)
2815                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2816                 } else {
2817                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2818                         if(alsoprint)
2819                                 print ("^1",s2, "^1 was fragged by ", s1, "\n");
2820                 }
2821         } else if(msg == MSG_SPREE) {
2822                 if(type == KILL_END_SPREE) {
2823                         if(gentle)
2824                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2825                         else
2826                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2827                 } else if(type == KILL_SPREE) {
2828                         if(gentle)
2829                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2830                         else
2831                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2832                 } else if(type == KILL_SPREE_3) {
2833                         if(gentle)
2834                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2835                         else
2836                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2837                 } else if(type == KILL_SPREE_5) {
2838                         if(gentle)
2839                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2840                         else
2841                                 print (s1,"^7 unleashes ^1RAGE\n");
2842                 } else if(type == KILL_SPREE_10) {
2843                         if(gentle)
2844                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2845                         else
2846                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2847                 } else if(type == KILL_SPREE_15) {
2848                         if(gentle)
2849                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2850                         else
2851                                 print (s1,"^7 executes ^1MAYHEM!\n");
2852                 } else if(type == KILL_SPREE_20) {
2853                         if(gentle)
2854                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2855                         else
2856                                 print (s1,"^7 is a ^1BERSERKER!\n");
2857                 } else if(type == KILL_SPREE_25) {
2858                         if(gentle)
2859                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2860                         else
2861                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2862                 } else if(type == KILL_SPREE_30) {
2863                         if(gentle)
2864                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2865                         else
2866                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2867                 }
2868         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2869                 if (type == DEATH_DROWN) {
2870                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2871                         if(alsoprint)
2872                         {
2873                                 if(gentle)
2874                                         print ("^1",s1, "^1 was in the water for too long\n");
2875                                 else
2876                                         print ("^1",s1, "^1 drowned\n");
2877                         }
2878                 } else if (type == DEATH_SLIME) {
2879                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2880                         if(alsoprint)
2881                                 print ("^1",s1, "^1 was slimed\n");
2882                 } else if (type == DEATH_LAVA) {
2883                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2884                         if(alsoprint)
2885                         {
2886                                 if(gentle)
2887                                         print ("^1",s1, "^1 found a hot place\n");
2888                                 else
2889                                         print ("^1",s1, "^1 turned into hot slag\n");
2890                         }
2891                 } else if (type == DEATH_FALL) {
2892                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2893                         if(alsoprint)
2894                         {
2895                                 if(gentle)
2896                                         print ("^1",s1, "^1 tested gravity (and it worked)\n");
2897                                 else
2898                                         print ("^1",s1, "^1 hit the ground with a crunch\n");
2899                         }
2900                 } else if (type == DEATH_SHOOTING_STAR) {
2901                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2902                         if(alsoprint)
2903                                 print ("^1",s1, "^1 became a shooting star\n");
2904                 } else if (type == DEATH_SWAMP) {
2905                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2906                         if(alsoprint)
2907                         {
2908                                 if(gentle)
2909                                         print ("^1",s1, "^1 discovered a swamp\n");
2910                                 else
2911                                         print ("^1",s1, "^1 is now conserved for centuries to come\n");
2912                         }
2913                 } else if(type == DEATH_TURRET) {
2914                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2915                         if(alsoprint)
2916                                 print ("^1",s1, "^1 was mowed down by a turret \n");
2917                 } else if (type == DEATH_CUSTOM) {
2918                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2919                         if(alsoprint)
2920                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2921                 } else if (type == DEATH_HURTTRIGGER) {
2922                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2923                         if(alsoprint)
2924                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2925                 } else if(type == DEATH_TOUCHEXPLODE) {
2926                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2927                         if(alsoprint)
2928                                 print ("^1",s1, "^1 died in an accident\n");
2929                 } else if(type == DEATH_CHEAT) {
2930                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2931                         if(alsoprint)
2932                                 print ("^1",s1, "^1 was unfairly eliminated\n");
2933                 } else if(type == DEATH_FIRE) {
2934                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2935                         if(alsoprint)
2936                         {
2937                                 if(gentle)
2938                                         print ("^1",s1, "^1 felt a little hot\n");
2939                                 else
2940                                         print ("^1",s1, "^1 burnt to death\n");
2941                                 }
2942                 } else {
2943                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2944                         if(alsoprint)
2945                         {
2946                                 if(gentle)
2947                                         print ("^1",s1, "^1 needs a restart\n");
2948                                 else
2949                                         print ("^1",s1, "^1 died\n");
2950                         }
2951                 }
2952         } else if(msg == MSG_KILL_ACTION_SPREE) {
2953                 if(gentle)
2954                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2955                 else
2956                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2957         } else if(msg == MSG_INFO) {
2958                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2959                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2960                         print(s1, "^7 got the ", s2, "\n");
2961                 } else if(type == INFO_LOSTFLAG) {
2962                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2963                         print(s1, "^7 lost the ", s2, "\n");
2964                 } else if(type == INFO_PICKUPFLAG) {
2965                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2966                         print(s1, "^7 picked up the ", s2, "\n");
2967                 } else if(type == INFO_RETURNFLAG) {
2968                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2969                         print(s1, "^7 returned the ", s2, "\n");
2970                 } else if(type == INFO_CAPTUREFLAG) {
2971                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2972                         print(s1, "^7 captured the ", s2, s3, "\n");
2973                 }
2974         } else if(msg == MSG_RACE) {
2975                 if(type == RACE_SERVER_RECORD) {
2976                         HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2977                 }
2978                 else if(type == RACE_NEW_RANK) {
2979                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2980                 }
2981                 else if(type == RACE_NEW_TIME) {
2982                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2983                 }
2984                 else if(type == RACE_FAIL) {
2985                         HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2986                 }
2987         }
2988 }
2989
2990 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2991
2992 void HUD_Centerprint(string s1, string s2, float type, float msg)
2993 {
2994         float gentle;
2995         gentle = (cvar("cl_gentle") || cvar("cl_gentle_messages"));
2996         if(msg == MSG_SUICIDE) {
2997                 if (type == DEATH_TEAMCHANGE) {
2998                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2999                 } else if (type == DEATH_AUTOTEAMCHANGE) {
3000                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
3001                 } else if (type == DEATH_CAMP) {
3002                         if(gentle)
3003                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
3004                         else
3005                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
3006                 } else if (type == DEATH_NOAMMO) {
3007                         if(gentle)
3008                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
3009                         else
3010                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
3011                 } else if (type == DEATH_ROT) {
3012                         if(gentle)
3013                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
3014                         else
3015                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
3016                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
3017                         if(gentle)
3018                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
3019                         else
3020                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
3021                 } else if (type == DEATH_QUIET) {
3022                         // do nothing
3023                 } else { // generic message
3024                         if(gentle)
3025                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
3026                         else
3027                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
3028                 }
3029         } else if(msg == MSG_KILL) {
3030                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
3031                         if(gentle) {
3032                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
3033                         } else {
3034                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
3035                         }
3036                 } else if (type == KILL_FIRST_BLOOD) {
3037                         if(gentle) {
3038                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
3039                         } else {
3040                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
3041                         }
3042                 } else if (type == KILL_FIRST_VICTIM) {
3043                         if(gentle) {
3044                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
3045                         } else {
3046                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
3047                         }
3048                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
3049                         if(gentle) {
3050                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
3051                         } else {
3052                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
3053                         }
3054                 } else if (type == KILL_TYPEFRAGGED) {
3055                         if(gentle) {
3056                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
3057                         } else {
3058                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
3059                         }
3060                 } else if (type == KILL_FRAG) {
3061                         if(gentle) {
3062                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
3063                         } else {
3064                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
3065                         }
3066                 } else { // generic message
3067                         if(gentle) {
3068                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
3069                         } else {
3070                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
3071                         }
3072                 }
3073         } else if(msg == MSG_KILL_ACTION) {
3074                 // TODO: invent more centerprints here?
3075                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
3076         }
3077 }
3078
3079 void HUD_Notify (void)
3080 {
3081         if(!autocvar_hud_panel_notify && !autocvar__hud_configure)
3082                 return;
3083
3084         active_panel = HUD_PANEL_NOTIFY;
3085         HUD_Panel_UpdateCvars(notify);
3086         vector pos, mySize;
3087         pos = panel_pos;
3088         mySize = panel_size;
3089
3090         HUD_Panel_DrawBg(1);
3091         if(panel_bg_padding)
3092         {
3093                 pos += '1 1 0' * panel_bg_padding;
3094                 mySize -= '2 2 0' * panel_bg_padding;
3095         }
3096
3097         float entries, height;
3098         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
3099         height = mySize_y/entries;
3100         
3101         vector fontsize;
3102         fontsize = '0.5 0.5 0' * height;
3103
3104         float a;
3105         float when;
3106         when = cvar("hud_panel_notify_time");
3107         float fadetime;
3108         fadetime = cvar("hud_panel_notify_fadetime");
3109
3110         string s;
3111
3112         vector pos_attacker, pos_victim;
3113         vector weap_pos;
3114         float width_attacker;
3115         string attacker, victim;
3116
3117         float i, j, w, step, limit;
3118         if(cvar("hud_panel_notify_flip")) //order items from the top down
3119         {
3120                 i = 0;
3121                 step = +1;
3122                 limit = entries;
3123         }
3124         else //order items from the bottom up
3125         {
3126                 i = entries - 1;
3127                 step = -1;
3128                 limit = -1;
3129         }
3130
3131         for(j = kn_index;  i != limit;  i += step, ++j)
3132         {
3133                 if(autocvar__hud_configure)
3134                 {
3135                         if (step == +1)
3136                                 a = i;
3137                         else // inverse order
3138                                 a = entries - 1 - i;
3139                         attacker = textShortenToWidth(strcat("Player", ftos(a+1)), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3140                         victim = textShortenToWidth(strcat("Player", ftos(a+2)), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3141                         s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
3142                         a = bound(0, (when - a) / 4, 1);
3143                         goto hud_config_notifyprint;
3144                 }
3145
3146                 if (j == KN_MAX_ENTRIES)
3147                         j = 0;
3148
3149                 if(killnotify_times[j] + when > time)
3150                         a = 1;
3151                 else if(fadetime)
3152                 {
3153                         a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
3154                         if(!a)
3155                         {
3156                                 break;
3157                         }
3158                 }
3159                 else
3160                 {
3161                         break;
3162                 }
3163
3164                 s = "";
3165
3166                 w = -1;
3167                 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
3168
3169                 // TODO: maybe print in team colors?
3170                 //
3171                 // Y [used by] X
3172                 if(killnotify_actiontype[j] == 0) 
3173                 {
3174                         if(killnotify_deathtype[j] == DEATH_GENERIC)
3175                         {
3176                                 s = "notify_death";
3177                         }
3178                         else if(killnotify_deathtype[j] == DEATH_NOAMMO)
3179                         {
3180                                 s = "notify_outofammo";
3181                         }
3182                         else if(killnotify_deathtype[j] == DEATH_KILL)
3183                         {
3184                                 s = "notify_selfkill";
3185                         }
3186                         else if(killnotify_deathtype[j] == DEATH_CAMP)
3187                         {
3188                                 s = "notify_camping";
3189                         }
3190                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3191                         {
3192                                 s = "notify_teamkill_red";
3193                         }
3194                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3195                         {
3196                                 s = "notify_teamkill_blue";
3197                         }
3198                         else if(killnotify_deathtype[j] == DEATH_DROWN)
3199                         {
3200                                 s = "notify_water";
3201                         }
3202                         else if(killnotify_deathtype[j] == DEATH_SLIME)
3203                         {
3204                                 s = "notify_slime";
3205                         }
3206                         else if(killnotify_deathtype[j] == DEATH_LAVA)
3207                         {
3208                                 s = "notify_lava";
3209                         }
3210                         else if(killnotify_deathtype[j] == DEATH_FALL)
3211                         {
3212                                 s = "notify_fall";
3213                         }
3214                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3215                         {
3216                                 s = "notify_shootingstar";
3217                         }
3218                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
3219                         {
3220                                 s = "notify_death";
3221                         }
3222                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
3223                         {
3224                                 if(killnotify_victims[j] == "^1RED^7 flag")
3225                                 {
3226                                         s = "notify_red_taken";
3227                                 }
3228                                 else
3229                                 {
3230                                         s = "notify_blue_taken";
3231                                 }
3232                         }
3233                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
3234                         {
3235                                 if(killnotify_victims[j] == "^1RED^7 flag")
3236                                 {
3237                                         s = "notify_red_returned";
3238                                 }
3239                                 else
3240                                 {
3241                                         s = "notify_blue_returned";
3242                                 }
3243                         }
3244                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
3245                         {
3246                                 if(killnotify_victims[j] == "^1RED^7 flag")
3247                                 {
3248                                         s = "notify_red_lost";
3249                                 }
3250                                 else
3251                                 {
3252                                         s = "notify_blue_lost";
3253                                 }
3254                         }
3255                         else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
3256                         {
3257                                 if(killnotify_victims[j] == "^1RED^7 flag")
3258                                 {
3259                                         s = "notify_red_captured";
3260                                 }
3261                                 else
3262                                 {
3263                                         s = "notify_blue_captured";
3264                                 }
3265                         }
3266                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3267                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3268                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3269
3270                         if(s != "")
3271                         {
3272                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3273                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3274                         }
3275                 }
3276                 // X [did action to] Y
3277                 else
3278                 {
3279                         if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
3280                         {
3281                                 s = "notify_melee_laser";
3282                         }
3283                         else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
3284                         {
3285                                 s = "notify_melee_shotgun";
3286                         }
3287                         else if(WEP_VALID(w))
3288                         {
3289                                 self = get_weaponinfo(w);
3290                                 s = strcat("weapon", self.netname);
3291                         }
3292                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3293                         {
3294                                 s = "notify_teamkill_red";
3295                         }
3296                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3297                         {
3298                                 s = "notify_teamkill_red";
3299                         }
3300                         else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
3301                         {
3302                                 s = "notify_telefrag";
3303                         }
3304                         else if(killnotify_deathtype[j] == DEATH_DROWN)
3305                         {
3306                                 s = "notify_water";
3307                         }
3308                         else if(killnotify_deathtype[j] == DEATH_SLIME)
3309                         {
3310                                 s = "notify_slime";
3311                         }
3312                         else if(killnotify_deathtype[j] == DEATH_LAVA)
3313                         {
3314                                 s = "notify_lava";
3315                         }
3316                         else if(killnotify_deathtype[j] == DEATH_FALL)
3317                         {
3318                                 s = "notify_fall";
3319                         }
3320                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3321                         {
3322                                 s = "notify_shootingstar";
3323                         }
3324                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
3325                         {
3326                                 s = "notify_void";
3327                         }
3328                         else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
3329                         {
3330                                 s = "notify_headshot";
3331                         }
3332                         else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
3333                         {
3334                                 s = "race_newrecordserver";
3335                         }
3336                         else if(killnotify_deathtype[j] == RACE_NEW_RANK)
3337                         {
3338                                 s = "race_newrankyellow";
3339                         }
3340                         else if(killnotify_deathtype[j] == RACE_NEW_TIME)
3341                         {
3342                                 s = "race_newtime";
3343                         }
3344                         else if(killnotify_deathtype[j] == RACE_FAIL)
3345                         {
3346                                 s = "race_newfail";
3347                         }
3348
3349                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3350                         victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3351 :hud_config_notifyprint
3352                         width_attacker = stringwidth(attacker, TRUE, fontsize);
3353                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
3354                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3355                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3356
3357                         if(s != "")
3358                         {
3359                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3360                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3361                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3362                         }
3363                 }
3364         }
3365 }
3366
3367 // Timer (#5)
3368 //
3369 // TODO: macro
3370 string seconds_tostring(float sec)
3371 {
3372         float minutes;
3373         minutes = floor(sec / 60);
3374
3375         sec -= minutes * 60;
3376
3377         string s;
3378         s = ftos(100 + sec);
3379
3380         return strcat(ftos(minutes), ":", substring(s, 1, 3));
3381 }
3382
3383 void HUD_Timer(void)
3384 {
3385         if(!autocvar_hud_panel_timer && !autocvar__hud_configure)
3386                 return;
3387
3388         active_panel = HUD_PANEL_TIMER;
3389         HUD_Panel_UpdateCvars(timer);
3390         vector pos, mySize;
3391         pos = panel_pos;
3392         mySize = panel_size;
3393
3394         HUD_Panel_DrawBg(1);
3395         if(panel_bg_padding)
3396         {
3397                 pos += '1 1 0' * panel_bg_padding;
3398                 mySize -= '2 2 0' * panel_bg_padding;
3399         }
3400
3401         string timer;
3402         float timelimit, elapsedTime, timeleft, minutesLeft;
3403
3404         timelimit = getstatf(STAT_TIMELIMIT);
3405
3406         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3407         timeleft = ceil(timeleft);
3408
3409         minutesLeft = floor(timeleft / 60);
3410
3411         vector timer_color;
3412         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3413                 timer_color = '1 1 1'; //white
3414         else if(minutesLeft >= 1)
3415                 timer_color = '1 1 0'; //yellow
3416         else
3417                 timer_color = '1 0 0'; //red
3418
3419         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
3420                 if (time < getstatf(STAT_GAMESTARTTIME)) {
3421                         //while restart is still active, show 00:00
3422                         timer = seconds_tostring(0);
3423                 } else {
3424                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3425                         timer = seconds_tostring(elapsedTime);
3426                 }
3427         } else {
3428                 timer = seconds_tostring(timeleft);
3429         }
3430
3431         drawfont = hud_bigfont;
3432         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3433         drawfont = hud_font;
3434 }
3435
3436 // Radar (#6)
3437 //
3438 void HUD_Radar(void)
3439 {
3440         if ((autocvar_hud_panel_radar == 0 || (autocvar_hud_panel_radar != 2 && !teamplay)) && !autocvar__hud_configure)
3441                 return;
3442
3443         active_panel = HUD_PANEL_RADAR;
3444         HUD_Panel_UpdateCvars(radar);
3445         vector pos, mySize;
3446         pos = panel_pos;
3447         mySize = panel_size;
3448
3449         HUD_Panel_DrawBg(1);
3450         if(panel_bg_padding)
3451         {
3452                 pos += '1 1 0' * panel_bg_padding;
3453                 mySize -= '2 2 0' * panel_bg_padding;
3454         }
3455
3456         local float color1, color2; // color already declared as a global in hud.qc
3457         local vector rgb;
3458         local entity tm;
3459         float scale2d, normalsize, bigsize;
3460         float f;
3461
3462         teamradar_origin2d = pos + 0.5 * mySize;
3463         teamradar_size2d = mySize;
3464
3465         if(minimapname == "")
3466                 return;
3467
3468         teamradar_loadcvars();
3469
3470         switch(hud_panel_radar_zoommode)
3471         {
3472                 default:
3473                 case 0:
3474                         f = current_zoomfraction;
3475                         break;
3476                 case 1:
3477                         f = 1 - current_zoomfraction;
3478                         break;
3479                 case 2:
3480                         f = 0;
3481                         break;
3482                 case 3:
3483                         f = 1;
3484                         break;
3485         }
3486
3487         switch(hud_panel_radar_rotation)
3488         {
3489                 case 0:
3490                         teamradar_angle = view_angles_y - 90;
3491                         break;
3492                 default:
3493                         teamradar_angle = 90 * hud_panel_radar_rotation;
3494                         break;
3495         }
3496
3497         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3498         teamradar_size2d = mySize;
3499
3500         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3501
3502         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3503         if(hud_panel_radar_rotation == 0)
3504         {
3505                 // max-min distance must fit the radar in any rotation
3506                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3507         }
3508         else
3509         {
3510                 vector c0, c1, c2, c3, span;
3511                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3512                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3513                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3514                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3515                 span = '0 0 0';
3516                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3517                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3518
3519                 // max-min distance must fit the radar in x=x, y=y
3520                 bigsize = min(
3521                         teamradar_size2d_x * scale2d / (1.05 * span_x),
3522                         teamradar_size2d_y * scale2d / (1.05 * span_y)
3523                 );
3524         }
3525
3526         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
3527         if(bigsize > normalsize)
3528                 normalsize = bigsize;
3529
3530         teamradar_size =
3531                   f * bigsize
3532                 + (1 - f) * normalsize;
3533         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3534                   f * (mi_min + mi_max) * 0.5
3535                 + (1 - f) * view_origin);
3536
3537         color1 = GetPlayerColor(player_localentnum-1);
3538         rgb = GetTeamRGB(color1);
3539
3540         drawsetcliparea(
3541                 pos_x,
3542                 pos_y,
3543                 mySize_x,
3544                 mySize_y
3545         );
3546
3547         draw_teamradar_background(hud_panel_radar_foreground_alpha);
3548
3549         for(tm = world; (tm = find(tm, classname, "radarlink")); )
3550                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3551         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3552                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3553         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3554         {
3555                 color2 = GetPlayerColor(tm.sv_entnum);
3556                 //if(color == COLOR_SPECTATOR || color == color2)
3557                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3558         }
3559         draw_teamradar_player(view_origin, view_angles, '1 1 1');
3560
3561         drawresetcliparea();
3562 };
3563
3564 // Score (#7)
3565 //
3566 void HUD_Score(void)
3567 {
3568         if(!autocvar_hud_panel_score && !autocvar__hud_configure)
3569                 return;
3570
3571         active_panel = HUD_PANEL_SCORE;
3572         HUD_Panel_UpdateCvars(score);
3573         vector pos, mySize;
3574         pos = panel_pos;
3575         mySize = panel_size;
3576
3577         HUD_Panel_DrawBg(1);
3578         if(panel_bg_padding)
3579         {
3580                 pos += '1 1 0' * panel_bg_padding;
3581                 mySize -= '2 2 0' * panel_bg_padding;
3582         }
3583
3584         float score, distribution, leader;
3585         string sign;
3586         vector distribution_color;
3587         entity tm, pl, me;
3588         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3589
3590         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3591                 string timer, distrtimer;
3592
3593                 pl = players.sort_next;
3594                 if(pl == me)
3595                         pl = pl.sort_next;
3596                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3597                         if(pl.scores[ps_primary] == 0)
3598                                 pl = world;
3599
3600                 score = me.(scores[ps_primary]);
3601                 timer = TIME_ENCODED_TOSTRING(score);
3602
3603                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3604                         // distribution display
3605                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3606
3607                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
3608
3609                         if (distribution <= 0) {
3610                                 distribution_color = '0 1 0';
3611                                 sign = "-";
3612                         }
3613                         else {
3614                                 distribution_color = '1 0 0';
3615                                 sign = "+";
3616                         }
3617                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3618                 }
3619                 // race record display
3620                 if (distribution <= 0)
3621                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3622                 drawfont = hud_bigfont;
3623                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3624                 drawfont = hud_font;
3625         } else if (!teamplay) { // non-teamgames
3626                 // me vector := [team/connected frags id]
3627                 pl = players.sort_next;
3628                 if(pl == me)
3629                         pl = pl.sort_next;
3630
3631                 if(autocvar__hud_configure)
3632                         distribution = 42;
3633                 else if(pl)
3634                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3635                 else
3636                         distribution = 0;
3637
3638                 score = me.(scores[ps_primary]);
3639                 if(autocvar__hud_configure)
3640                         score = 123;
3641
3642                 if(distribution >= 5) {
3643                         distribution_color = eY;
3644                         leader = 1;
3645                 } else if(distribution >= 0) {
3646                         distribution_color = '1 1 1';
3647                         leader = 1;
3648                 } else if(distribution >= -5)
3649                         distribution_color = '1 1 0';
3650                 else
3651                         distribution_color = eX;
3652
3653                 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3654                 if (leader)
3655                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3656                 drawfont = hud_bigfont;
3657                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3658                 drawfont = hud_font;
3659         } else { // teamgames
3660                 float max_fragcount;
3661                 max_fragcount = -99;
3662
3663                 float teamnum;
3664                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3665                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3666                                 continue;
3667                         score = tm.(teamscores[ts_primary]);
3668                         if(autocvar__hud_configure)
3669                                 score = 123;
3670                         leader = 0;
3671                         
3672                         if (score > max_fragcount)
3673                                 max_fragcount = score;
3674
3675                         if(tm.team == myteam) {
3676                                 if (max_fragcount == score)
3677                                         leader = 1;
3678                                 if (leader)
3679                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3680                                 drawfont = hud_bigfont;
3681                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3682                                 drawfont = hud_font;
3683                         } else {
3684                                 if (max_fragcount == score)
3685                                         leader = 1;
3686                                 if (leader)
3687                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3688                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3689                                 teamnum += 1;
3690                         }
3691                 }
3692         }
3693 }
3694
3695 // Race timer (#8)
3696 //
3697 void HUD_RaceTimer (void) {
3698         if(!autocvar_hud_panel_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
3699                 return;
3700
3701         active_panel = HUD_PANEL_RACETIMER;
3702         HUD_Panel_UpdateCvars(racetimer);
3703         vector pos, mySize;
3704         pos = panel_pos;
3705         mySize = panel_size;
3706
3707         HUD_Panel_DrawBg(1);
3708         if(panel_bg_padding)
3709         {
3710                 pos += '1 1 0' * panel_bg_padding;
3711                 mySize -= '2 2 0' * panel_bg_padding;
3712         }
3713
3714         // always force 4:1 aspect
3715         vector newSize;
3716         if(mySize_x/mySize_y > 4)
3717         {
3718                 newSize_x = 4 * mySize_y;
3719                 newSize_y = mySize_y;
3720
3721                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3722         }
3723         else
3724         {
3725                 newSize_y = 1/4 * mySize_x;
3726                 newSize_x = mySize_x;
3727
3728                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3729         }
3730         mySize = newSize;
3731
3732         drawfont = hud_bigfont;
3733         float a, t;
3734         string s, forcetime;
3735
3736         if(autocvar__hud_configure)
3737         {
3738                 s = "0:13:37";
3739                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3740                 s = "^1Intermediate 1 (+15.42)";
3741                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3742                 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3743                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3744         }
3745         else if(race_checkpointtime)
3746         {
3747                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3748                 s = "";
3749                 forcetime = "";
3750                 if(a > 0) // just hit a checkpoint?
3751                 {
3752                         if(race_checkpoint != 254)
3753                         {
3754                                 if(race_time && race_previousbesttime)
3755                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3756                                 else
3757                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3758                                 if(race_time)
3759                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3760                         }
3761                 }
3762                 else
3763                 {
3764                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3765                         {
3766                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3767                                 if(a > 0) // next one?
3768                                 {
3769                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3770                                 }
3771                         }
3772                 }
3773
3774                 if(s != "" && a > 0)
3775                 {
3776                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3777                 }
3778
3779                 if(race_penaltytime)
3780                 {
3781                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3782                         if(a > 0)
3783                         {
3784                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3785                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3786                         }
3787                 }
3788
3789                 if(forcetime != "")
3790                 {
3791                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3792                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3793                 }
3794                 else
3795                         a = 1;
3796
3797                 if(race_laptime && race_checkpoint != 255)
3798                 {
3799                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3800                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3801                 }
3802         }
3803         else
3804         {
3805                 if(race_mycheckpointtime)
3806                 {
3807                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3808                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3809                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3810                 }
3811                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3812                 {
3813                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3814                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3815                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3816                 }
3817
3818                 if(race_penaltytime && !race_penaltyaccumulator)
3819                 {
3820                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3821                         a = bound(0, (1 + t - time), 1);
3822                         if(a > 0)
3823                         {
3824                                 if(time < t)
3825                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3826                                 else
3827                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3828                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3829                         }
3830                 }
3831         }
3832
3833         drawfont = hud_font;
3834 }
3835
3836 // Vote window (#9)
3837 //
3838 float vote_yescount;
3839 float vote_nocount;
3840 float vote_needed;
3841 float vote_highlighted; // currently selected vote
3842
3843 float vote_active; // is there an active vote?
3844 float vote_prev; // previous state of vote_active to check for a change
3845 float vote_alpha;
3846 float vote_change; // "time" when vote_active changed
3847
3848 void HUD_VoteWindow(void) 
3849 {
3850         if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
3851         {
3852                 vote_active = 1;
3853                 vote_called_vote = strzone(strcat("^2Name ^7instead of \"^1Unregistered player\"", " ^7in stats"));
3854         }
3855
3856         if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
3857                 return;
3858
3859         if(!autocvar__hud_configure)
3860         {
3861                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3862                 panel_bg_alpha_str = cvar_string("hud_panel_vote_bg_alpha");
3863
3864                 if(panel_bg_alpha_str == "") {
3865                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3866                 }
3867                 panel_bg_alpha = stof(panel_bg_alpha_str);
3868         }
3869
3870         string s;
3871         float a;
3872         if(vote_active != vote_prev) {
3873                 vote_change = time;
3874                 vote_prev = vote_active;
3875         }
3876
3877         if(vote_active || autocvar__hud_configure)
3878                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3879         else
3880                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3881
3882         if(autocvar__hud_configure)
3883         {
3884                 vote_yescount = 3;
3885                 vote_nocount = 2;
3886                 vote_needed = 4;
3887         }
3888
3889         if(!vote_alpha)
3890                 return;
3891
3892         active_panel = HUD_PANEL_VOTE;
3893         HUD_Panel_UpdateCvars(vote);
3894         vector pos, mySize;
3895         pos = panel_pos;
3896         mySize = panel_size;
3897
3898         if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
3899         {
3900                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3901                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3902         }
3903
3904         a = vote_alpha * bound(cvar("hud_panel_vote_alreadyvoted_alpha"), 1 - vote_highlighted, 1);
3905         HUD_Panel_DrawBg(a);
3906         a = panel_fg_alpha * a;
3907
3908         if(panel_bg_padding)
3909         {
3910                 pos += '1 1 0' * panel_bg_padding;
3911                 mySize -= '2 2 0' * panel_bg_padding;
3912         }
3913
3914         // always force 3:1 aspect
3915         vector newSize;
3916         if(mySize_x/mySize_y > 3)
3917         {
3918                 newSize_x = 3 * mySize_y;
3919                 newSize_y = mySize_y;
3920
3921                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3922         }
3923         else
3924         {
3925                 newSize_y = 1/3 * mySize_x;
3926                 newSize_x = mySize_x;
3927
3928                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3929         }
3930         mySize = newSize;
3931
3932         s = "A vote has been called for:";
3933         if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
3934                 s = "Allow servers to store and display your name?";
3935         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3936         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3937         if(autocvar__hud_configure)
3938                 s = "^1Configure the HUD";
3939         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3940
3941         // print the yes/no counts
3942         s = strcat("Yes (", getcommandkey("vyes", "vyes"), "): ", ftos(vote_yescount));
3943         if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
3944                 s = strcat("Yes: (press y)");
3945         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3946         s = strcat("No (", getcommandkey("vno", "vno"), "): ", ftos(vote_nocount));
3947         if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
3948                 s = strcat("No: (press n)");
3949         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3950
3951         // draw the progress bar backgrounds
3952         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3953
3954         // draw the highlights
3955         if(vote_highlighted == 1) {
3956                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3957                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3958         }
3959         else if(vote_highlighted == 2) {
3960                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3961                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3962         }
3963
3964         // draw the progress bars
3965         if(vote_yescount && vote_needed)
3966         {
3967                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3968                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3969         }
3970
3971         if(vote_nocount && vote_needed)
3972         {
3973                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3974                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3975         }
3976
3977         drawresetcliparea();
3978
3979         if(!vote_active) {
3980                 vote_highlighted = 0;
3981         }
3982 }
3983
3984 // Mod icons panel (#10)
3985 //
3986
3987 float mod_active; // is there any active mod icon?
3988
3989 // Clan Arena HUD modicons
3990 void HUD_Mod_CA(vector pos, vector mySize)
3991 {
3992         mod_active = 1; // CA should never hide the mod icons panel
3993         float redalive, bluealive;
3994         redalive = getstati(STAT_REDALIVE);
3995         bluealive = getstati(STAT_BLUEALIVE);
3996
3997         drawfont = hud_bigfont;
3998         vector redpos, bluepos;
3999         if(mySize_x > mySize_y)
4000         {
4001                 redpos = pos;
4002                 bluepos = pos + eY * 0.5 * mySize_y;
4003                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4004                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4005                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4006                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4007         }
4008         else
4009         {
4010                 redpos = pos;
4011                 bluepos = pos + eY * 0.5 * mySize_y;
4012                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4013                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4014                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4015                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4016         }
4017         drawfont = hud_font;
4018 }
4019
4020 // CTF HUD modicon section
4021 float redflag_prevframe, blueflag_prevframe; // status during previous frame
4022 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
4023 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
4024
4025 void HUD_Mod_CTF_Reset(void)
4026 {
4027         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
4028 }
4029
4030 void HUD_Mod_CTF(vector pos, vector mySize)
4031 {
4032         vector redflag_pos, blueflag_pos;
4033         vector flag_size;
4034         float f; // every function should have that
4035
4036         float redflag, blueflag; // current status
4037         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
4038         float stat_items;
4039
4040         stat_items = getstati(STAT_ITEMS);
4041         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
4042         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
4043         
4044         if(redflag || blueflag)
4045                 mod_active = 1;
4046         else
4047                 mod_active = 0;
4048
4049         if(autocvar__hud_configure)
4050         {
4051                 redflag = 1;
4052                 blueflag = 2;
4053         }
4054
4055         // when status CHANGES, set old status into prevstatus and current status into status
4056         if (redflag != redflag_prevframe)
4057         {
4058                 redflag_statuschange_time = time;
4059                 redflag_prevstatus = redflag_prevframe;
4060                 redflag_prevframe = redflag;
4061         }
4062
4063         if (blueflag != blueflag_prevframe)
4064         {
4065                 blueflag_statuschange_time = time;
4066                 blueflag_prevstatus = blueflag_prevframe;
4067                 blueflag_prevframe = blueflag;
4068         }
4069
4070         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
4071         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
4072
4073         float BLINK_FACTOR = 0.15;
4074         float BLINK_BASE = 0.85;
4075         // note:
4076         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
4077         // thus
4078         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
4079         // ensure RMS == 1
4080         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
4081
4082         string red_icon, red_icon_prevstatus;
4083         float red_alpha, red_alpha_prevstatus;
4084         red_alpha = red_alpha_prevstatus = 1;
4085         switch(redflag) {
4086                 case 1: red_icon = "flag_red_taken"; break;
4087                 case 2: red_icon = "flag_red_lost"; break;
4088                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4089                 default:
4090                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
4091                                 red_icon = "flag_red_shielded";
4092                         else
4093                                 red_icon = string_null;
4094                         break;
4095         }
4096         switch(redflag_prevstatus) {
4097                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
4098                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
4099                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4100                 default:
4101                         if(redflag == 3)
4102                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
4103                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
4104                                 red_icon_prevstatus = "flag_red_shielded";
4105                         else
4106                                 red_icon_prevstatus = string_null;
4107                         break;
4108         }
4109
4110         string blue_icon, blue_icon_prevstatus;
4111         float blue_alpha, blue_alpha_prevstatus;
4112         blue_alpha = blue_alpha_prevstatus = 1;
4113         switch(blueflag) {
4114                 case 1: blue_icon = "flag_blue_taken"; break;
4115                 case 2: blue_icon = "flag_blue_lost"; break;
4116                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4117                 default:
4118                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4119                                 blue_icon = "flag_blue_shielded";
4120                         else
4121                                 blue_icon = string_null;
4122                         break;
4123         }
4124         switch(blueflag_prevstatus) {
4125                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
4126                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
4127                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4128                 default:
4129                         if(blueflag == 3)
4130                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
4131                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4132                                 blue_icon_prevstatus = "flag_blue_shielded";
4133                         else
4134                                 blue_icon_prevstatus = string_null;
4135                         break;
4136         }
4137
4138         if(mySize_x > mySize_y) {
4139                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4140                         redflag_pos = pos;
4141                         blueflag_pos = pos + eX * 0.5 * mySize_x;
4142                 } else {
4143                         blueflag_pos = pos;
4144                         redflag_pos = pos + eX * 0.5 * mySize_x;
4145                 }
4146                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
4147         } else {
4148                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4149                         redflag_pos = pos;
4150                         blueflag_pos = pos + eY * 0.5 * mySize_y;
4151                 } else {
4152                         blueflag_pos = pos;
4153                         redflag_pos = pos + eY * 0.5 * mySize_y;
4154                 }
4155                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
4156         }
4157
4158         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
4159         if(red_icon_prevstatus && f < 1)
4160                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4161         if(red_icon)
4162                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
4163
4164         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
4165         if(blue_icon_prevstatus && f < 1)
4166                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4167         if(blue_icon)
4168                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
4169 }
4170
4171 // Keyhunt HUD modicon section
4172 float kh_runheretime;
4173
4174 void HUD_Mod_KH_Reset(void)
4175 {
4176         kh_runheretime = 0;
4177 }
4178
4179 void HUD_Mod_KH(vector pos, vector mySize)
4180 {
4181         mod_active = 1; // keyhunt should never hide the mod icons panel
4182         float kh_keys;
4183         float keyteam;
4184         float a, aa;
4185         vector p, pa, kh_size, kh_asize;
4186
4187         kh_keys = getstati(STAT_KH_KEYS);
4188
4189         p_x = pos_x;
4190         if(mySize_x > mySize_y)
4191         {
4192                 p_y = pos_y + 0.25 * mySize_y;
4193                 pa = p - eY * 0.25 * mySize_y;
4194
4195                 kh_size_x = mySize_x * 0.25;
4196                 kh_size_y = 0.75 * mySize_y;
4197                 kh_asize_x = mySize_x * 0.25;
4198                 kh_asize_y = mySize_y * 0.25;
4199         }
4200         else
4201         {
4202                 p_y = pos_y + 0.125 * mySize_y;
4203                 pa = p - eY * 0.125 * mySize_y;
4204
4205                 kh_size_x = mySize_x * 0.5;
4206                 kh_size_y = 0.375 * mySize_y;
4207                 kh_asize_x = mySize_x * 0.5;
4208                 kh_asize_y = mySize_y * 0.125;
4209         }
4210
4211         float i, key;
4212
4213         float keycount;
4214         keycount = 0;
4215         for(i = 0; i < 4; ++i)
4216         {
4217                 key = floor(kh_keys / pow(32, i)) & 31;
4218                 keyteam = key - 1;
4219                 if(keyteam == 30 && keycount <= 4)
4220                         keycount += 4;
4221                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
4222                         keycount += 1;
4223         }
4224
4225         // this yields 8 exactly if "RUN HERE" shows
4226
4227         if(keycount == 8)
4228         {
4229                 if(!kh_runheretime)
4230                         kh_runheretime = time;
4231                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
4232         }
4233         else
4234                 kh_runheretime = 0;
4235
4236         for(i = 0; i < 4; ++i)
4237         {
4238                 key = floor(kh_keys / pow(32, i)) & 31;
4239                 keyteam = key - 1;
4240                 switch(keyteam)
4241                 {
4242                         case 30: // my key
4243                                 keyteam = myteam;
4244                                 a = 1;
4245                                 aa = 1;
4246                                 break;
4247                         case -1: // no key
4248                                 a = 0;
4249                                 aa = 0;
4250                                 break;
4251                         default: // owned or dropped
4252                                 a = 0.2;
4253                                 aa = 0.5;
4254                                 break;
4255                 }
4256                 a = a * panel_fg_alpha;
4257                 aa = aa * panel_fg_alpha;
4258                 if(a > 0)
4259                 {
4260                         switch(keyteam)
4261                         {
4262                                 case COLOR_TEAM1:
4263                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4264                                         break;
4265                                 case COLOR_TEAM2:
4266                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4267                                         break;
4268                                 case COLOR_TEAM3:
4269                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4270                                         break;
4271                                 case COLOR_TEAM4:
4272                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4273                                         break;
4274                                 default:
4275                                         break;
4276                         }
4277                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
4278                         {
4279                                 case 0:
4280                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4281                                         break;
4282                                 case 1:
4283                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4284                                         break;
4285                                 case 2:
4286                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4287                                         break;
4288                                 case 3:
4289                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4290                                         break;
4291                         }
4292                 }
4293                 if(mySize_x > mySize_y)
4294                 {
4295                         p_x += 0.25 * mySize_x;
4296                         pa_x += 0.25 * mySize_x;
4297                 }
4298                 else
4299                 {
4300                         if(i == 1)
4301                         {
4302                                 p_y = pos_y + 0.625 * mySize_y;
4303                                 pa_y = pos_y + 0.5 * mySize_y;
4304                                 p_x = pos_x;
4305                                 pa_x = pos_x;
4306                         }
4307                         else
4308                         {
4309                                 p_x += 0.5 * mySize_x;
4310                                 pa_x += 0.5 * mySize_x;
4311                         }
4312                 }
4313         }
4314 }
4315
4316 // Nexball HUD mod icon
4317 void HUD_Mod_NexBall(vector pos, vector mySize)
4318 {
4319         float stat_items, nb_pb_starttime, dt, p;
4320
4321         stat_items = getstati(STAT_ITEMS);
4322         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
4323
4324         if (stat_items & IT_KEY1)
4325                 mod_active = 1;
4326         else
4327                 mod_active = 0;
4328
4329         //Manage the progress bar if any
4330         if (nb_pb_starttime > 0)
4331         {
4332                 dt = mod(time - nb_pb_starttime, nb_pb_period);
4333                 // one period of positive triangle
4334                 p = 2 * dt / nb_pb_period;
4335                 if (p > 1)
4336                         p = 2 - p;
4337
4338                 //Draw the filling
4339                 vector barsize;
4340                 float vertical;
4341                 if(mySize_x > mySize_y)
4342                 {
4343                         barsize = eX * p * mySize_x + eY * mySize_y;
4344                         vertical = 0;
4345                 }
4346                 else
4347                 {
4348                         barsize = eX * mySize_x + eY * p * mySize_y;
4349                         vertical = 1;
4350                 }
4351                 HUD_Panel_GetProgressBarColor(nexball);
4352                 HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4353         }
4354
4355         if (stat_items & IT_KEY1)
4356                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4357 }
4358
4359 // Race/CTS HUD mod icons
4360 float crecordtime_prev; // last remembered crecordtime
4361 float crecordtime_change_time; // time when crecordtime last changed
4362 float srecordtime_prev; // last remembered srecordtime
4363 float srecordtime_change_time; // time when srecordtime last changed
4364
4365 float race_status_time;
4366 float race_status_prev;
4367 string race_status_name_prev;
4368 void HUD_Mod_Race(vector pos, vector mySize)
4369 {
4370         mod_active = 1; // race should never hide the mod icons panel
4371         entity me;
4372         me = playerslots[player_localentnum - 1];
4373         float t, score;
4374         float f; // yet another function has this
4375         score = me.(scores[ps_primary]);
4376
4377         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4378                 return; // no records in the actual race
4379
4380         drawfont = hud_bigfont;
4381
4382         // clientside personal record
4383         string rr;
4384         if(gametype == GAME_CTS)
4385                 rr = CTS_RECORD;
4386         else
4387                 rr = RACE_RECORD;
4388         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4389
4390         if(score && (score < t || !t)) {
4391                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4392                 if(cvar("cl_autodemo_delete_keeprecords"))
4393                 {
4394                         f = cvar("cl_autodemo_delete");
4395                         f &~= 1;
4396                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4397                 }
4398         }
4399
4400         if(t != crecordtime_prev) {
4401                 crecordtime_prev = t;
4402                 crecordtime_change_time = time;
4403         }
4404
4405         vector textPos, medalPos;
4406         float squareSize;
4407         if(mySize_x > mySize_y) {
4408                 // text on left side
4409                 squareSize = min(mySize_y, mySize_x/2);
4410                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
4411                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
4412         } else {
4413                 // text on top
4414                 squareSize = min(mySize_x, mySize_y/2);
4415                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
4416                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
4417         }
4418
4419         f = time - crecordtime_change_time;
4420
4421         if (f > 1) {
4422                 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4423                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4424         } else {
4425                 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4426                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4427                 drawstring_aspect_expanding(pos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4428                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4429         }
4430
4431         // server record
4432         t = race_server_record;
4433         if(t != srecordtime_prev) {
4434                 srecordtime_prev = t;
4435                 srecordtime_change_time = time;
4436         }
4437         f = time - srecordtime_change_time;
4438
4439         if (f > 1) {
4440                 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4441                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4442         } else {
4443                 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4444                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4445                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4446                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4447         }
4448
4449         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4450                 race_status_time = time + 5;
4451                 race_status_prev = race_status;
4452                 if (race_status_name_prev)
4453                         strunzone(race_status_name_prev);
4454                 race_status_name_prev = strzone(race_status_name);
4455         }
4456
4457         // race "awards"
4458         float a;
4459         a = bound(0, race_status_time - time, 1);
4460
4461         string s;
4462         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
4463
4464         float rank;
4465         if(race_status > 0)
4466                 rank = race_CheckName(race_status_name);
4467         string rankname;
4468         rankname = race_PlaceName(rank);
4469
4470         vector namepos;
4471         namepos = medalPos + '0 0.8 0' * squareSize;
4472         vector rankpos;
4473         rankpos = medalPos + '0 0.15 0' * squareSize;
4474
4475         if(race_status == 0)
4476                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4477         else if(race_status == 1) {
4478                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4479                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4480                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4481         } else if(race_status == 2) {
4482                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4483                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4484                 else
4485                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4486                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4487                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4488         } else if(race_status == 3) {
4489                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4490                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4491                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4492         }
4493
4494         if (race_status_time - time <= 0) {
4495                 race_status_prev = -1;
4496                 race_status = -1;
4497                 if(race_status_name)
4498                         strunzone(race_status_name);
4499                 race_status_name = string_null;
4500                 if(race_status_name_prev)
4501                         strunzone(race_status_name_prev);
4502                 race_status_name_prev = string_null;
4503         }
4504         drawfont = hud_font;
4505 }
4506
4507 float mod_prev; // previous state of mod_active to check for a change
4508 float mod_alpha;
4509 float mod_change; // "time" when mod_active changed
4510
4511 void HUD_ModIcons(void)
4512 {
4513         if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
4514                 return;
4515
4516         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && !autocvar__hud_configure)
4517                 return;
4518
4519         active_panel = HUD_PANEL_MODICONS;
4520         HUD_Panel_UpdateCvars(modicons);
4521         vector pos, mySize;
4522         pos = panel_pos;
4523         mySize = panel_size;
4524
4525         if(mod_active != mod_prev) {
4526                 mod_change = time;
4527                 mod_prev = mod_active;
4528         }
4529
4530         if(mod_active || autocvar__hud_configure)
4531                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4532         else
4533                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4534
4535         if(mod_alpha)
4536                 HUD_Panel_DrawBg(mod_alpha);
4537
4538         if(panel_bg_padding)
4539         {
4540                 pos += '1 1 0' * panel_bg_padding;
4541                 mySize -= '2 2 0' * panel_bg_padding;
4542         }
4543
4544         // these MUST be ran in order to update mod_active
4545         if(gametype == GAME_KEYHUNT)
4546                 HUD_Mod_KH(pos, mySize);
4547         else if(gametype == GAME_CTF || autocvar__hud_configure)
4548                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4549         else if(gametype == GAME_NEXBALL)
4550                 HUD_Mod_NexBall(pos, mySize);
4551         else if(gametype == GAME_CTS || gametype == GAME_RACE)
4552                 HUD_Mod_Race(pos, mySize);
4553         else if(gametype == GAME_CA)
4554                 HUD_Mod_CA(pos, mySize);
4555 }
4556
4557 // Draw pressed keys (#11)
4558 //
4559 void HUD_DrawPressedKeys(void)
4560 {
4561         if(!autocvar_hud_panel_pressedkeys && !autocvar__hud_configure)
4562                 return;
4563
4564         if(!(spectatee_status > 0 || autocvar_hud_panel_pressedkeys >= 2 || autocvar__hud_configure))
4565                 return;
4566
4567         active_panel = HUD_PANEL_PRESSEDKEYS;
4568         HUD_Panel_UpdateCvars(pressedkeys);
4569         vector pos, mySize;
4570         pos = panel_pos;
4571         mySize = panel_size;
4572
4573         HUD_Panel_DrawBg(1);
4574         if(panel_bg_padding)
4575         {
4576                 pos += '1 1 0' * panel_bg_padding;
4577                 mySize -= '2 2 0' * panel_bg_padding;
4578         }
4579
4580         // force custom aspect
4581         float aspect = cvar("hud_panel_pressedkeys_aspect");
4582         if(aspect)
4583         {
4584                 vector newSize;
4585                 if(mySize_x/mySize_y > aspect)
4586                 {
4587                         newSize_x = aspect * mySize_y;
4588                         newSize_y = mySize_y;
4589
4590                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
4591                 }
4592                 else
4593                 {
4594                         newSize_y = 1/aspect * mySize_x;
4595                         newSize_x = mySize_x;
4596
4597                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
4598                 }
4599                 mySize = newSize;
4600         }
4601
4602         vector keysize;
4603         keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4604         float pressedkeys;
4605
4606         pressedkeys = getstatf(STAT_PRESSED_KEYS);
4607         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4608         drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4609         drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4610         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4611         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4612         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4613 }
4614
4615 // Handle chat as a panel (#12)
4616 //
4617 void HUD_Chat(void)
4618 {
4619         if(!autocvar_hud_panel_chat && !autocvar__hud_configure)
4620         {
4621                 cvar_set("con_chatrect", "0");
4622                 return;
4623         }
4624
4625         active_panel = HUD_PANEL_CHAT;
4626         HUD_Panel_UpdateCvars(chat);
4627
4628         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4629         {
4630                 panel_pos_y = panel_bg_border;
4631                 panel_size_y = vid_conheight - panel_bg_border * 2;
4632                 if(panel_bg == "0") // force a border when maximized
4633                 {
4634                         if(precache_pic(panel_bg) == "") {
4635                                 panel_bg = strcat(hud_skin_path, "/border_default");
4636                                 if(precache_pic(panel_bg) == "") {
4637                                         panel_bg = "gfx/hud/default/border_default";
4638                                 }
4639                         }
4640                 }
4641                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
4642         }
4643
4644         vector pos, mySize;
4645         pos = panel_pos;
4646         mySize = panel_size;
4647
4648         HUD_Panel_DrawBg(1);
4649
4650         if(panel_bg_padding)
4651         {
4652                 pos += '1 1 0' * panel_bg_padding;
4653                 mySize -= '2 2 0' * panel_bg_padding;
4654         }
4655
4656         cvar_set("con_chatrect", "1");
4657
4658         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4659         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4660
4661         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4662         cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4663
4664         if(autocvar__hud_configure)
4665         {
4666                 float chatsize;
4667                 chatsize = cvar("con_chatsize");
4668                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4669                 float i, a;
4670                 for(i = 0; i < cvar("con_chat"); ++i)
4671                 {
4672                         if(i == cvar("con_chat") - 1)
4673                                 a = panel_fg_alpha;
4674                         else
4675                                 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4676                         drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4677                 }
4678         }
4679 }
4680
4681 // Engine info panel (#13)
4682 //
4683 float prevfps;
4684 float prevfps_time;
4685 float framecounter;
4686
4687 float frametimeavg;
4688 float frametimeavg1; // 1 frame ago
4689 float frametimeavg2; // 2 frames ago
4690 void HUD_EngineInfo(void)
4691 {
4692         if(!autocvar_hud_panel_engineinfo && !autocvar__hud_configure)
4693                 return;
4694
4695         active_panel = HUD_PANEL_ENGINEINFO;
4696         HUD_Panel_UpdateCvars(engineinfo);
4697         vector pos, mySize;
4698         pos = panel_pos;
4699         mySize = panel_size;
4700
4701         HUD_Panel_DrawBg(1);
4702         if(panel_bg_padding)
4703         {
4704                 pos += '1 1 0' * panel_bg_padding;
4705                 mySize -= '2 2 0' * panel_bg_padding;
4706         }
4707
4708         float currentTime = gettime(GETTIME_REALTIME);
4709         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4710         {
4711                 float currentframetime = currentTime - prevfps_time;
4712                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4713                 frametimeavg2 = frametimeavg1;
4714                 frametimeavg1 = frametimeavg;
4715                 
4716                 float weight;
4717                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4718                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4719                 {
4720                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4721                                 prevfps = (1/currentframetime);
4722                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4723                 }
4724                 prevfps_time = currentTime;
4725         }
4726         else
4727         {
4728                 framecounter += 1;
4729                 if(currentTime - prevfps_time > cvar("hud_panel_engineinfo_framecounter_time"))
4730                 {
4731                         prevfps = framecounter/(currentTime - prevfps_time);
4732                         framecounter = 0;
4733                         prevfps_time = currentTime;
4734                 }
4735         }
4736
4737         vector color;
4738         color = HUD_Get_Num_Color (prevfps, 100);
4739         drawfont = hud_bigfont;
4740         drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_panel_engineinfo_framecounter_decimals"))), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4741         drawfont = hud_font;
4742 }
4743
4744 // Info messages panel (#14)
4745 //
4746 #define drawInfoMessage(s)\
4747         if(autocvar_hud_panel_infomessages_flip)\
4748                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4749         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4750         o_y += fontsize_y;
4751 void HUD_InfoMessages(void)
4752 {
4753         if(!autocvar_hud_panel_infomessages && !autocvar__hud_configure)
4754                 return;
4755
4756         active_panel = HUD_PANEL_INFOMESSAGES;
4757         HUD_Panel_UpdateCvars(infomessages);
4758         vector pos, mySize;
4759         pos = panel_pos;
4760         mySize = panel_size;
4761
4762         HUD_Panel_DrawBg(1);
4763         if(panel_bg_padding)
4764         {
4765                 pos += '1 1 0' * panel_bg_padding;
4766                 mySize -= '2 2 0' * panel_bg_padding;
4767         }
4768
4769         // always force 5:1 aspect
4770         vector newSize;
4771         if(mySize_x/mySize_y > 5)
4772         {
4773                 newSize_x = 5 * mySize_y;
4774                 newSize_y = mySize_y;
4775
4776                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4777         }
4778         else
4779         {
4780                 newSize_y = 1/5 * mySize_x;
4781                 newSize_x = mySize_x;
4782
4783                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4784         }
4785
4786         mySize = newSize;
4787         entity tm;
4788         vector o;
4789         o = pos;
4790
4791         vector fontsize;
4792         fontsize = '0.20 0.20 0' * mySize_y;
4793         
4794         float a;
4795         if(spectatee_status != 0)
4796                 a = 1;
4797         else
4798                 a = panel_fg_alpha;
4799
4800         string s;
4801         if(!autocvar__hud_configure)
4802         {
4803                 if(spectatee_status && !intermission)
4804                 {
4805                         if(spectatee_status == -1)
4806                                 s = "^1Observing";
4807                         else
4808                                 s = strcat("^1Spectating: ^7", GetPlayerName(spectatee_status - 1));
4809                         drawInfoMessage(s)
4810
4811                         if(spectatee_status == -1)
4812                                 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 to spectate");
4813                         else
4814                                 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 for another player");
4815                         drawInfoMessage(s)
4816
4817                         if(spectatee_status == -1)
4818                                 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
4819                         else
4820                                 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+fire2"), "^1 to observe");
4821                         drawInfoMessage(s)
4822
4823                         s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
4824                         drawInfoMessage(s)
4825
4826                         if(gametype == GAME_ARENA)
4827                                 s = "^1Wait for your turn to join";
4828                         else if(gametype == GAME_LMS)
4829                         {
4830                                 entity sk;
4831                                 sk = playerslots[player_localentnum - 1];
4832                                 if(sk.(scores[ps_primary]) >= 666)
4833                                         s = "^1Match has already begun";
4834                                 else if(sk.(scores[ps_primary]) > 0)
4835                                         s = "^1You have no more lives left";
4836                                 else
4837                                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4838                         }
4839                         else
4840                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4841                         drawInfoMessage(s)
4842
4843                         //show restart countdown:
4844                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4845                                 float countdown;
4846                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4847                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4848                                 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
4849                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4850                                 o_y += fontsize_y;
4851                         }
4852                 }
4853                 if(warmup_stage && !intermission)
4854                 {
4855                         s = "^2Currently in ^1warmup^2 stage!";
4856                         drawInfoMessage(s)
4857                 }
4858
4859                 string blinkcolor;
4860                 if(mod(time, 1) >= 0.5)
4861                         blinkcolor = "^1";
4862                 else
4863                         blinkcolor = "^3";
4864
4865                 if(ready_waiting && !intermission && !spectatee_status)
4866                 {
4867                         if(ready_waiting_for_me)
4868                         {
4869                                 if(warmup_stage)
4870                                         s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
4871                                 else
4872                                         s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
4873                         }
4874                         else
4875                         {
4876                                 if(warmup_stage)
4877                                         s = strcat("^2Waiting for others to ready up to end warmup...");
4878                                 else
4879                                         s = strcat("^2Waiting for others to ready up...");
4880                         }
4881                         drawInfoMessage(s)
4882                 }
4883                 else if(warmup_stage && !intermission && !spectatee_status)
4884                 {
4885                         s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
4886                         drawInfoMessage(s)
4887                 }
4888
4889                 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4890                 {
4891                         float ts_min, ts_max;
4892                         tm = teams.sort_next;
4893                         if (tm)
4894                         {
4895                                 for(; tm.sort_next; tm = tm.sort_next)
4896                                 {
4897                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4898                                                 continue;
4899                                         if(!ts_min) ts_min = tm.team_size;
4900                                         else ts_min = min(ts_min, tm.team_size);
4901                                         if(!ts_max) ts_max = tm.team_size;
4902                                         else ts_max = max(ts_max, tm.team_size);
4903                                 }
4904                                 if ((ts_max - ts_min) > 1)
4905                                 {
4906                                         s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
4907                                         tm = GetTeam(myteam, false);
4908                                         if (tm)
4909                                         if (tm.team != COLOR_SPECTATOR)
4910                                         if (tm.team_size == ts_max)
4911                                                 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
4912                                         drawInfoMessage(s)
4913                                 }
4914                         }
4915                 }
4916         }
4917         else 
4918         {
4919                 s = "^7Press ^3ESC ^7to show HUD options.";
4920                 drawInfoMessage(s)
4921                 s = "^3Doubleclick ^7a panel for panel-specific options.";
4922                 drawInfoMessage(s)
4923                 s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
4924                 drawInfoMessage(s)
4925                 s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
4926                 drawInfoMessage(s)
4927         }
4928 }
4929
4930 /*
4931 ==================
4932 Main HUD system
4933 ==================
4934 */
4935
4936 void HUD_ShowSpeed(void)
4937 {
4938         vector numsize;
4939         float pos, conversion_factor;
4940         string speed, zspeed, unit;
4941
4942         switch(cvar("cl_showspeed_unit"))
4943         {
4944                 default:
4945                 case 0:
4946                         unit = "";
4947                         conversion_factor = 1.0;
4948                         break;
4949                 case 1:
4950                         unit = " qu/s";
4951                         conversion_factor = 1.0;
4952                         break;
4953                 case 2:
4954                         unit = " m/s";
4955                         conversion_factor = 0.0254;
4956                         break;
4957                 case 3:
4958                         unit = " km/h";
4959                         conversion_factor = 0.0254 * 3.6;
4960                         break;
4961                 case 4:
4962                         unit = " mph";
4963                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4964                         break;
4965                 case 5:
4966                         unit = " knots";
4967                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4968                         break;
4969         }
4970
4971         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4972
4973         numsize_x = numsize_y = cvar("cl_showspeed_size");
4974         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4975
4976         drawfont = hud_bigfont;
4977         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4978
4979         if (cvar("cl_showspeed_z") == 1) {
4980                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4981                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4982         }
4983
4984         drawfont = hud_font;
4985 }
4986
4987 vector acc_prevspeed;
4988 float acc_prevtime;
4989 float acc_avg;
4990
4991 void HUD_ShowAcceleration(void)
4992 {
4993         float acceleration, sz, scale, alpha, f;
4994         vector pos, top, rgb;
4995         top_x = vid_conwidth/2;
4996         top_y = 0;
4997
4998         f = time - acc_prevtime;
4999         if(cvar("cl_showacceleration_z"))
5000                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
5001         else
5002                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
5003         acc_prevspeed = pmove_vel;
5004         acc_prevtime = time;
5005
5006         f = bound(0, f * 10, 1);
5007         acc_avg = acc_avg * (1 - f) + acceleration * f;
5008         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
5009         if (acceleration == 0)
5010                 return;
5011
5012         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
5013
5014         sz = cvar("cl_showacceleration_size");
5015         scale = cvar("cl_showacceleration_scale");
5016         alpha = cvar("cl_showacceleration_alpha");
5017         if (cvar("cl_showacceleration_color_custom"))
5018                 rgb = stov(cvar_string("cl_showacceleration_color"));
5019         else {
5020                 if (acceleration < 0)
5021                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
5022                 else
5023                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
5024         }
5025
5026         if (acceleration > 0)
5027                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
5028         else
5029                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
5030 }
5031
5032 void HUD_Reset (void)
5033 {
5034         // reset gametype specific icons
5035         if(gametype == GAME_KEYHUNT)
5036                 HUD_Mod_KH_Reset();
5037         else if(gametype == GAME_CTF)
5038                 HUD_Mod_CTF_Reset();
5039 }
5040
5041 #define HUD_DrawPanel(id)\
5042 switch (id) {\
5043         case (HUD_PANEL_RADAR):\
5044                 HUD_Radar(); break;\
5045         case (HUD_PANEL_WEAPONS):\
5046                 HUD_Weapons(); break;\
5047         case (HUD_PANEL_AMMO):\
5048                 HUD_Ammo(); break;\
5049         case (HUD_PANEL_POWERUPS):\
5050                 HUD_Powerups(); break;\
5051         case (HUD_PANEL_HEALTHARMOR):\
5052                 HUD_HealthArmor(); break;\
5053         case (HUD_PANEL_NOTIFY):\
5054                 HUD_Notify(); break;\
5055         case (HUD_PANEL_TIMER):\
5056                 HUD_Timer(); break;\
5057         case (HUD_PANEL_SCORE):\
5058                 HUD_Score(); break;\
5059         case (HUD_PANEL_RACETIMER):\
5060                 HUD_RaceTimer(); break;\
5061         case (HUD_PANEL_VOTE):\
5062                 HUD_VoteWindow(); break;\
5063         case (HUD_PANEL_MODICONS):\
5064                 HUD_ModIcons(); break;\
5065         case (HUD_PANEL_PRESSEDKEYS):\
5066                 HUD_DrawPressedKeys(); break;\
5067         case (HUD_PANEL_CHAT):\
5068                 HUD_Chat(); break;\
5069         case (HUD_PANEL_ENGINEINFO):\
5070                 HUD_EngineInfo(); break;\
5071         case (HUD_PANEL_INFOMESSAGES):\
5072                  HUD_InfoMessages(); break;\
5073 } ENDS_WITH_CURLY_BRACE
5074
5075 void HUD_Main (void)
5076 {
5077         float i;
5078         // global hud alpha fade
5079         if(menu_enabled == 1)
5080                 hud_fade_alpha = 1;
5081         else
5082                 hud_fade_alpha = (1 - autocvar__menu_alpha);
5083
5084         if(scoreboard_fade_alpha)
5085                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
5086
5087         if(intermission == 2) // no hud during mapvote
5088                 hud_fade_alpha = 0;
5089         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
5090                 hud_fade_alpha = 1;
5091
5092         hud_fontsize = HUD_GetFontsize("hud_fontsize");
5093
5094         if(!autocvar__hud_configure && !hud_fade_alpha)
5095                 return;
5096
5097         // Drawing stuff
5098         if (hud_skin_path != cvar_string("hud_skin"))
5099         {
5100                 if (hud_skin_path)
5101                         strunzone(hud_skin_path);
5102                 hud_skin_path = strzone(strcat("gfx/hud/", cvar_string("hud_skin")));
5103         }
5104
5105         // HUD configure visible grid
5106         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
5107         {
5108                 // x-axis
5109                 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
5110                 {
5111                         drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5112                 }
5113                 // y-axis
5114                 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
5115                 {
5116                         drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5117                 }
5118         }
5119
5120         // draw the dock
5121         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5122         {
5123                 float f;
5124                 vector color;
5125                 float hud_dock_color_team = cvar("hud_dock_color_team");
5126                 if((teamplay) && hud_dock_color_team) {
5127                         f = stof(getplayerkey(player_localentnum - 1, "colors"));
5128                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5129                 }
5130                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5131                         color = '1 0 0' * hud_dock_color_team;
5132                 }
5133                 else
5134                 {
5135                         string hud_dock_color = cvar_string("hud_dock_color");
5136                         if(hud_dock_color == "shirt") {
5137                                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5138                                 color = colormapPaletteColor(floor(f / 16), 0);
5139                         }
5140                         else if(hud_dock_color == "pants") {
5141                                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5142                                 color = colormapPaletteColor(mod(f, 16), 1);
5143                         }
5144                         else
5145                                 color = stov(hud_dock_color);
5146                 }
5147
5148                 string pic;
5149                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5150                 if(precache_pic(pic) == "") {
5151                         pic = strcat(hud_skin_path, "/dock_medium");
5152                         if(precache_pic(pic) == "") {
5153                                 pic = "gfx/hud/default/dock_medium";
5154                         }
5155                 }
5156                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, cvar("hud_dock_alpha") * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5157         }
5158
5159         // cache the panel order into the panel_order array
5160         if(autocvar__hud_panelorder != hud_panelorder_prev) {
5161                 if(hud_panelorder_prev)
5162                         strunzone(hud_panelorder_prev);
5163                 hud_panelorder_prev = strzone(autocvar__hud_panelorder);
5164                 tokenize_console(autocvar__hud_panelorder);
5165                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5166                         panel_order[i] = stof(argv(i));
5167                 }
5168         }
5169         // draw panels in order specified by panel_order array
5170         for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
5171                 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
5172                         HUD_DrawPanel(panel_order[i]);
5173         }
5174
5175         // draw chat panel on top if it is maximized
5176         if(autocvar__con_chat_maximized)
5177                 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
5178
5179         // TODO hud_'ify these
5180         if (cvar("cl_showspeed"))
5181                 HUD_ShowSpeed();
5182         if (cvar("cl_showacceleration"))
5183                 HUD_ShowAcceleration();
5184
5185         if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
5186                 localcmd("cmd selectteam auto; cmd join\n");
5187
5188         hud_configure_prev = autocvar__hud_configure;
5189
5190         if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
5191                 if (menu_enabled)
5192                         menu_enabled = 0;
5193 }