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add progressbar to combined health/armor mode and do various other tweaks to it...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80         drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
81 }
82
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84         drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
85 }
86
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88         drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
89 }
90
91 // return HUD background color
92 vector HUD_GetBgColor()
93 {
94         vector color;
95         if (teamplay)
96                 GetTeamRGB(myteam) * hud_color_bg_team;
97         else {
98                 // allow custom HUD colors in non-teamgames
99                 color_x = cvar("hud_color_bg_r");
100                 color_y = cvar("hud_color_bg_g");
101                 color_z = cvar("hud_color_bg_b");
102         }
103         return color;
104 }
105
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
108 {
109         vector rgb;
110         float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111         if(accuracy >= 100) {
112                 rgb_x = 0;
113                 rgb_y = 1;
114         }
115         else if(accuracy > yellow_accuracy) {
116                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
117                 rgb_y = 1;
118         }
119         else {
120                 rgb_x = 1;
121                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
122         }
123         rgb_z = 0;
124         return rgb;
125 }
126
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
129 {
130         float l, i;
131         string str, tmp, l_length;
132         float minus, plus;
133         vector vsize, num_color;
134
135         vsize_x = vsize_y = lettersize;
136         vsize_z = 0;
137
138         // showsign 1: always prefix with minus sign (useful in race distribution display)
139         // showsign 2: always prefix with plus sign (useful in race distribution display)
140         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
141
142         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
143         {
144                 plus = true;
145                 pos_x -= lettersize;
146         } else
147                 plus = false;
148
149         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
150         {
151                 minus = true;
152                 num = -num;
153                 pos_x -= lettersize;
154         } else
155                 minus = false;
156
157         if(digits < 0)
158         {
159                 tmp = ftos(num);
160                 digits = -digits;
161                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
162         } else
163                 str = ftos(num);
164
165         l = strlen(str);
166         l_length = ftos(l);
167
168         if(l > digits)
169         {
170                 str = substring(str, l-digits, 999);
171                 l = strlen(str);
172         } else if(l < digits)
173                 pos_x += (digits-l) * lettersize;
174
175         if (highlighted == 1) {
176                 vector hl_size;
177                 hl_size_x = vsize_x * l + vsize_x * 0.2;
178                 hl_size_y = vsize_y * 1.1;
179                 hl_size_z = 0;
180                 if(minus)
181                         hl_size_x = hl_size_x + vsize_x;
182
183                 vector hl_pos;
184                 hl_pos_x = pos_x - lettersize/10;
185                 hl_pos_y = pos_y - lettersize/20;
186                 hl_pos_z = 0;
187
188                 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
189         }
190
191         if (stroke == 1)
192                 num_color = '1 1 1';
193         else
194                 num_color = rgb;
195
196         if(minus)
197         {
198                 if (stroke == 1)
199                         drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200                 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
201                 pos_x += lettersize;
202         } else if(plus)
203         {
204                 if (stroke == 1)
205                         drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206                 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
207                 pos_x += lettersize;
208         }
209
210         for(i = 0; i < l; ++i)
211         {
212                 tmp = substring(str, i, 1);
213                 if (stroke == 1)
214                         drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215                 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
216                 pos_x += lettersize;
217         }
218 }
219
220 // color the number differently based on how big it is (used in the health/armor panel)
221 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
222 {
223         vector color;
224         if(x > 200) {
225                 color_x = 0;
226                 color_y = 1;
227                 color_z = 0;
228         }
229         else if(x > 150) {
230                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
231                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
232                 color_z = 0;
233         }
234         else if(x > 100) {
235                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
236                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
237                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
238         }
239         else if(x > 50) {
240                 color_x = 1;
241                 color_y = 1;
242                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
243         }
244         else if(x > 20) {
245                 color_x = 1;
246                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
247                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
248         }
249         else {
250                 color_x = 1;
251                 color_y = 0;
252                 color_z = 0;
253         }
254         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
255 }
256
257 float stringwidth_colors(string s, vector theSize)
258 {
259         return stringwidth(s, TRUE, theSize);
260 }
261
262 float stringwidth_nocolors(string s, vector theSize)
263 {
264         return stringwidth(s, FALSE, theSize);
265 }
266
267 #define CENTERPRINT_MAX_LINES 30
268 string centerprint_messages[CENTERPRINT_MAX_LINES];
269 float centerprint_width[CENTERPRINT_MAX_LINES];
270 vector centerprint_start;
271 float centerprint_expire;
272 float centerprint_num;
273 float centerprint_offset_hint;
274 vector centerprint_fontsize;
275
276 void centerprint(string strMessage)
277 {
278         float i, j, n, hcount;
279         string s;
280
281         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
282
283         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
284
285         if(cvar("scr_centertime") <= 0)
286                 return;
287
288         if(strMessage == "")
289                 return;
290
291         // strip trailing newlines
292         j = strlen(strMessage) - 1;
293         while(substring(strMessage, j, 1) == "\n" && j >= 0)
294                 j = j - 1;
295         strMessage = substring(strMessage, 0, j + 1);
296
297         if(strMessage == "")
298                 return;
299
300         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
301         j = 0;
302         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
303                 j = j + 1;
304         strMessage = substring(strMessage, j, strlen(strMessage) - j);
305         centerprint_offset_hint = j;
306
307         if(strMessage == "")
308                 return;
309
310         // if we get here, we have a message. Initialize its height.
311         centerprint_num = 0;
312
313         n = tokenizebyseparator(strMessage, "\n");
314         i = hcount = 0;
315         for(j = 0; j < n; ++j)
316         {
317                 getWrappedLine_remaining = argv(j);
318                 while(getWrappedLine_remaining)
319                 {
320                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
321                         if(centerprint_messages[i])
322                                 strunzone(centerprint_messages[i]);
323                         centerprint_messages[i] = strzone(s);
324                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
325                         ++i;
326
327                         // half height for empty lines looks better
328                         if(s == "")
329                                 hcount += 0.5;
330                         else
331                                 hcount += 1;
332
333                         if(i >= CENTERPRINT_MAX_LINES)
334                                 break;
335                 }
336         }
337
338         float h, havail;
339         h = centerprint_fontsize_y*hcount;
340
341         havail = vid_conheight;
342         if(cvar("con_chatpos") < 0)
343                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
344         if(havail > vid_conheight - 70)
345                 havail = vid_conheight - 70; // avoid overlapping HUD
346
347         centerprint_start_x = 0;
348
349 #if 0
350         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
351
352         // here, the centerprint would cover the crosshair. REALLY BAD.
353         forbiddenmin = vid_conheight * 0.5 - h - 16;
354         forbiddenmax = vid_conheight * 0.5 + 16;
355
356         allowedmin = scoreboard_bottom;
357         allowedmax = havail - h;
358         preferred = (havail - h)/2;
359
360
361         // possible orderings (total: 4! / 4 = 6)
362         //  allowedmin allowedmax forbiddenmin forbiddenmax
363         //  forbiddenmin forbiddenmax allowedmin allowedmax
364         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
365         {
366                 // forbidden doesn't matter in this case
367                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
368         }
369         //  allowedmin forbiddenmin allowedmax forbiddenmax
370         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
371         {
372                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
373         }
374         //  allowedmin forbiddenmin forbiddenmax allowedmax
375         else if(allowedmin < forbiddenmin)
376         {
377                 // make sure the forbidden zone is not covered
378                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
379                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
380                 else
381                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
382         }
383         //  forbiddenmin allowedmin allowedmax forbiddenmax
384         else if(allowedmax < forbiddenmax)
385         {
386                 // it's better to leave the allowed zone (overlap with scoreboard) than
387                 // to cover the forbidden zone (crosshair)
388                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
389                         centerprint_start_y = forbiddenmax;
390                 else
391                         centerprint_start_y = forbiddenmin;
392         }
393         //  forbiddenmin allowedmin forbiddenmax allowedmax
394         else
395         {
396                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
397         }
398 #else
399         centerprint_start_y =
400                 min(
401                         max(
402                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
403                                 (havail - h)/2
404                         ),
405                         havail - h
406                 );
407 #endif
408
409         centerprint_num = i;
410         centerprint_expire = time + cvar("scr_centertime");
411 }
412
413 void HUD_DrawCenterPrint (void)
414 {
415         float i;
416         vector pos;
417         string ts;
418         float a;
419
420         //if(time > centerprint_expire)
421         //      return;
422
423         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
424         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
425         //sz = 1.2 / (a + 0.2);
426
427         if(a <= 0)
428                 return;
429
430         pos = centerprint_start;
431         for (i=0; i<centerprint_num; i = i + 1)
432         {
433                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
434                 ts = centerprint_messages[i];
435                 if (ts != "")
436                 {
437                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
438                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
439                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
440                         pos_y = pos_y + centerprint_fontsize_y;
441                 }
442                 else
443                         // half height for empty lines looks better
444                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
445         }
446 }
447
448 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
449 {
450         position_x -= 2 / 3 * strlen(text) * scale_x;
451         drawstring(position, text, scale, rgb, alpha, flag);
452 }
453
454 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
455 {
456         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
457         drawstring(position, text, scale, rgb, alpha, flag);
458 }
459
460 // return the string of the given race place
461 string race_PlaceName(float pos) {
462         if(pos == 1)
463                 return "1st";
464         else if(pos == 2)
465                 return "2nd";
466         else if(pos == 3)
467                 return "3rd";
468         else
469                 return strcat(ftos(pos), "th");
470 }
471
472 // return the string of the onscreen race timer
473 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
474 {
475         string col;
476         string timestr;
477         string cpname;
478         string lapstr;
479         lapstr = "";
480
481         if(histime == 0) // goal hit
482         {
483                 if(mytime > 0)
484                 {
485                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
486                         col = "^1";
487                 }
488                 else if(mytime == 0)
489                 {
490                         timestr = "+0.0";
491                         col = "^3";
492                 }
493                 else
494                 {
495                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
496                         col = "^2";
497                 }
498
499                 if(lapdelta > 0)
500                 {
501                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
502                         col = "^2";
503                 }
504                 else if(lapdelta < 0)
505                 {
506                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
507                         col = "^1";
508                 }
509         }
510         else if(histime > 0) // anticipation
511         {
512                 if(mytime >= histime)
513                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
514                 else
515                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
516                 col = "^3";
517         }
518         else
519                 col = "^7";
520
521         if(cp == 254)
522                 cpname = "Start line";
523         else if(cp == 255)
524                 cpname = "Finish line";
525         else if(cp)
526                 cpname = strcat("Intermediate ", ftos(cp));
527         else
528                 cpname = "Finish line";
529
530         if(histime < 0)
531                 return strcat(col, cpname);
532         else if(hisname == "")
533                 return strcat(col, cpname, " (", timestr, ")");
534         else
535                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
536 }
537
538 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
539 float race_CheckName(string net_name) {
540         float i;
541         for (i=RANKINGS_CNT-1;i>=0;--i)
542                 if(grecordholder[i] == net_name)
543                         return i+1;
544         return 0;
545 }
546
547 /*
548 ==================
549 HUD panels
550 ==================
551 */
552
553 // Save the config
554 void HUD_Panel_ExportCfg(string cfgname)
555 {
556         float fh;
557         fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
558         if(fh >= 0)
559         {
560                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
561                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
562                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
563                 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
564                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
565                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
566                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
567                 fputs(fh, strcat("seta hud_fg_alpha) \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
568                 fputs(fh, "\n");
569
570                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
571                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
572                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
573                 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
574                 fputs(fh, "\n");
575
576                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
577                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
578                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
579                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
580                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
581                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
582                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
583                 fputs(fh, "\n");
584
585                 // common cvars for all panels
586                 float i;
587                 for (i = 0; i < HUD_PANEL_NUM; ++i)
588                 {
589                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
590                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
591                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
592                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
593                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
594                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
595                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
596                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
597                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
598                         switch(i) {
599                                 case 0:
600                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
601                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
602                                         break;
603                                 case 1:
604                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
605                                         break;
606                                 case 2:
607                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
608                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
609                                         break;
610                                 case 3:
611                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
612                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
613                                         break;
614                                 case 4:
615                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
616                                         break;
617                                 case 9:
618                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
619                                         break;
620                         }
621                         fputs(fh, "\n");
622                 }
623
624                 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
625         }
626         fclose(fh);
627 }
628
629 vector HUD_Panel_GetMinSize(float id)
630 {
631         vector mySize;
632         // note: please only set mySize_y on aspect ratio forced panels
633         switch(id) {
634                 case 0: 
635                         mySize_x = 1/10; // at least 1/10 * height
636                         mySize_y = 1/26; // at least 1/26 * width
637                         break;
638                 case 1: 
639                         if(cvar("hud_inventory_onlycurrent"))
640                                 mySize_y = 2/5; //  2/5 width
641                         else
642                                 mySize_x = 0.7; // at least 0.7 * height
643                         break;
644                 case 3: 
645                         if(cvar("hud_healtharmor") == 2)
646                                 mySize_y = 0.23; // 0.23 * width, trial and error...
647                         break;
648                 case 4: 
649                         mySize_x = 1.2; // 12/10 * height, as panel cant support more than 10 entries...
650                         mySize_y = 1/12; // 1/12 * width
651                         break;
652                 case 5: 
653                         mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
654                         break;
655                 case 7: 
656                         mySize_y = 1/4; // 1/4 * width
657                         break;
658                 case 8: 
659                         mySize_y = 1/4; // 1/4 * width
660                         break;
661                 case 9: 
662                         mySize_y = 1/4; // 1/4 * width
663                         break;
664                 case 10: 
665                         mySize_y = 1/2; // 1/2 * width
666                         break;
667                 case 11: 
668                         mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
669                         break;
670         }
671         if(!mySize_x)
672                 mySize_x = 1/mySize_y;
673         return mySize;
674 }
675
676 // return active status of panel
677 float HUD_Panel_CheckActive(float id)
678 {
679         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
680                 return 1;
681         return 0;
682 }
683
684 // return size of given panel
685 vector HUD_Panel_GetSize(float id)
686 {
687         vector mySize;
688         mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
689
690         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
691
692         return mySize;
693 }
694
695 // return pos of given panel
696 vector HUD_Panel_GetPos(float id)
697 {
698         vector pos;
699         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
700
701         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
702
703         if (pos_x < 0)
704                 pos_x = vid_conwidth + pos_x;
705         if (pos_y < 0)
706                 pos_y = vid_conheight + pos_y;
707         return pos;
708 }
709
710 float HUD_Panel_GetBorder(float id)
711 {
712         string border;
713         border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
714         if(border == "")
715                 border = cvar_string("hud_bg_border");
716         return stof(border);
717 }
718
719 vector HUD_Panel_GetColor(float id)
720 {
721         float f;
722         vector color_vec;
723         string color;
724
725         // fetch per-panel color
726         if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
727                 f = stof(getplayerkey(self.sv_entnum, "colors"));
728                 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
729         }
730         else
731                 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
732         color_vec = stov(color);
733
734         if(color == "") { // fetch default color
735                 color = cvar_string("hud_bg_color");
736                 color_vec = stov(color);
737                 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
738                         f = stof(getplayerkey(self.sv_entnum, "colors"));
739                         color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
740                 }
741                 else if(color == "shirt") {
742                         f = stof(getplayerkey(self.sv_entnum, "colors"));
743                         color_vec = colormapPaletteColor(floor(f / 16), 0);
744                 }
745                 else if(color == "pants") {
746                         f = stof(getplayerkey(self.sv_entnum, "colors"));
747                         color_vec = colormapPaletteColor(mod(f, 16), 1);
748                 }
749         }
750         else if(color == "shirt") {
751                 f = stof(getplayerkey(self.sv_entnum, "colors"));
752                 color_vec = colormapPaletteColor(floor(f / 16), 0);
753         }
754         else if(color == "pants") {
755                 f = stof(getplayerkey(self.sv_entnum, "colors"));
756                 color_vec = colormapPaletteColor(mod(f, 16), 1);
757         }
758         return color_vec;
759 }
760
761 vector HUD_Panel_Dock_GetColor(void)
762 {
763         float f;
764         vector color_vec;
765         string color;
766         color = cvar_string("hud_dock_color");
767         color_vec = stov(color);
768         if(teamplay && cvar(strcat("hud_dock_color_team"))) {
769                 f = stof(getplayerkey(self.sv_entnum, "colors"));
770                 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
771         }
772         else if(color == "shirt") {
773                 f = stof(getplayerkey(self.sv_entnum, "colors"));
774                 color_vec = colormapPaletteColor(floor(f / 16), 0);
775         }
776         else if(color == "pants") {
777                 f = stof(getplayerkey(self.sv_entnum, "colors"));
778                 color_vec = colormapPaletteColor(mod(f, 16), 1);
779         }
780         return color_vec;
781 }
782
783 float HUD_Panel_GetBgAlpha(float id)
784 {
785         string alpha;
786         alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
787         if(alpha == "")
788                 alpha = cvar_string("hud_bg_alpha");
789
790         if(hud_configure)
791                 alpha = ftos(max(cvar("hud_configure_bg_minalpha"), stof(alpha)));
792
793         if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
794                 return 0.25;
795
796         if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
797                 return stof(alpha);
798         else
799                 return stof(alpha) * menu_fade_alpha;
800 }
801
802 float HUD_Panel_GetFgAlpha(float id)
803 {
804         float alpha;
805         alpha = hud_fg_alpha;
806
807         if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
808                 return 0.25;
809
810         if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
811                 return alpha;
812         else
813                 return alpha * menu_fade_alpha;
814 }
815
816 float HUD_Panel_GetPadding(float id)
817 {
818         string padding;
819         padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
820         if(padding == "")
821                 padding = cvar_string("hud_bg_padding");
822
823         vector mySize;
824         mySize = HUD_Panel_GetSize(id);
825         float smallestsize;
826         smallestsize = min(mySize_x, mySize_y);
827         return min(smallestsize/2 - 5, stof(padding));
828 }
829
830 // draw the background/borders
831 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
832 {
833         if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
834                 return;
835
836         string bg;
837         bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
838         if(bg == "")
839                 bg = cvar_string("hud_bg");
840
841         if(bg == "0" && hud_configure) {
842                 bg = "border"; // we probably want to see a background in config mode at all times...
843         }
844
845         if(bg != "0")
846         {
847                 float border;
848                 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
849
850                 vector color;
851                 color = HUD_Panel_GetColor(id);
852
853                 if(alpha)
854                         alpha = HUD_Panel_GetBgAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
855                 else
856                         alpha = HUD_Panel_GetBgAlpha(id);
857
858                 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
859         }
860 }
861
862 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
863 {
864 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
865         string pic;
866         pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
867         if(vertical) {
868                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
869                 if(mySize_y/mySize_x > 2)
870                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
871                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
872         } else {
873                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
874                 if(mySize_x/mySize_y > 2)
875                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
876                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
877         }
878 }
879
880 vector HUD_Panel_GetProgressBarColor(string item)
881 {
882         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
883 }
884
885 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
886 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
887 {
888         float i;
889
890         vector myTarget;
891         myTarget = myPos;
892
893         vector targPos;
894         vector targSize;
895         vector myCenter;
896         vector targCenter;
897         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
898         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
899
900         for (i = 0; i < HUD_PANEL_NUM; ++i) {
901                 if(i == id || !HUD_Panel_CheckActive(i))
902                         continue;
903
904                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
905                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
906
907                 if(myPos_y + mySize_y < targPos_y)
908                         continue;
909                 if(myPos_y > targPos_y + targSize_y)
910                         continue;
911
912                 if(myPos_x + mySize_x < targPos_x)
913                         continue;
914                 if(myPos_x > targPos_x + targSize_x)
915                         continue;
916
917                 // OK, there IS a collision.
918
919                 myCenter_x = myPos_x + 0.5 * mySize_x;
920                 myCenter_y = myPos_y + 0.5 * mySize_y;
921
922                 targCenter_x = targPos_x + 0.5 * targSize_x;
923                 targCenter_y = targPos_y + 0.5 * targSize_y;
924
925                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
926                 {
927                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
928                                 myTarget_x = targPos_x - mySize_x;
929                         else // push it upwards
930                                 myTarget_y = targPos_y - mySize_y;
931                 }
932                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
933                 {
934                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
935                                 myTarget_x = targPos_x + targSize_x;
936                         else // push it upwards
937                                 myTarget_y = targPos_y - mySize_y;
938                 }
939                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
940                 {
941                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
942                                 myTarget_x = targPos_x - mySize_x;
943                         else // push it downwards
944                                 myTarget_y = targPos_y + targSize_y;
945                 }
946                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
947                 {
948                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
949                                 myTarget_x = targPos_x + targSize_x;
950                         else // push it downwards
951                                 myTarget_y = targPos_y + targSize_y;
952                 }
953         }
954
955         return myTarget;
956 }
957
958 void HUD_Panel_SetPos(float id, vector pos)
959 {
960         vector oldPos;
961         oldPos = HUD_Panel_GetPos(id);
962
963         vector mySize;
964         mySize = HUD_Panel_GetSize(id);
965
966         if(cvar("hud_configure_checkcollisions"))
967                 pos = HUD_Panel_CheckMove(id, pos, mySize);
968
969         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
970         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
971
972         if(cvar("hud_configure_grid"))
973         {
974                 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
975                 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
976         }
977
978         if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
979                 pos_x = pos_x - vid_conwidth;
980         if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
981                 pos_y = pos_y - vid_conheight;
982
983         string s;
984         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
985
986         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
987 }
988
989 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
990 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
991 {
992         float i;
993
994         vector myTarget;
995         myTarget = mySize;
996
997         vector targPos;
998         vector targSize;
999         vector myCenter;
1000         vector targCenter;
1001         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1002         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1003
1004         for (i = 0; i < HUD_PANEL_NUM; ++i) {
1005                 if(i == id || !HUD_Panel_CheckActive(i))
1006                         continue;
1007
1008                 targPos = HUD_Panel_GetPos(i);
1009                 targSize = HUD_Panel_GetSize(i);
1010
1011                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
1012                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
1013
1014                 if(myPos_y + mySize_y < targPos_y)
1015                         continue;
1016                 if(myPos_y > targPos_y + targSize_y)
1017                         continue;
1018
1019                 if(myPos_x + mySize_x < targPos_x)
1020                         continue;
1021                 if(myPos_x > targPos_x + targSize_x)
1022                         continue;
1023
1024                 // OK, there IS a collision.
1025
1026                 myCenter_x = myPos_x + 0.5 * mySize_x;
1027                 myCenter_y = myPos_y + 0.5 * mySize_y;
1028
1029                 targCenter_x = targPos_x + 0.5 * targSize_x;
1030                 targCenter_y = targPos_y + 0.5 * targSize_y;
1031
1032                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel)
1033                 {
1034                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1035                                 myTarget_x = targPos_x - myPos_x;
1036                         else // push it upwards
1037                                 myTarget_y = targPos_y - myPos_y;
1038                 }
1039                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
1040                 {
1041                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1042                                 myTarget_x = targPos_x + targSize_x;
1043                         else // push it upwards
1044                                 myTarget_y = targPos_y - myPos_y;
1045                 }
1046                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
1047                 {
1048                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1049                                 myTarget_x = targPos_x - myPos_x;
1050                         else // push it downwards
1051                                 myTarget_y = targPos_y + targSize_y;
1052                 }
1053                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
1054                 {
1055                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1056                                 myTarget_x = targPos_x + targSize_x;
1057                         else // push it downwards
1058                                 myTarget_y = targPos_y + targSize_y;
1059                 }
1060         }
1061
1062         return myTarget;
1063 }
1064
1065 void HUD_Panel_SetPosSize(float id, vector resizeorigin)
1066 {
1067         vector mySize, myPos;
1068         vector oldPos;
1069
1070         if(resizeCorner == 1) {
1071                 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1072                 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1073         } else if(resizeCorner == 2) {          
1074                 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1075                 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1076         } else if(resizeCorner == 3) {
1077                 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1078                 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1079         } else { // resizeCorner == 4
1080                 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1081                 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1082         }
1083
1084         // minimum panel size cap
1085         mySize_x = max(0.025 * vid_conwidth, mySize_x);
1086         mySize_y = max(0.025 * vid_conheight, mySize_y);
1087
1088         if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1089         {
1090                 mySize_x = max(15 * cvar("con_chatsize"), mySize_x);
1091                 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1092         }
1093
1094         // cap against panel's own limits
1095         vector minSize;
1096         minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1097
1098         mySize_x = max(minSize_x * mySize_y, mySize_x);
1099         mySize_y = max(minSize_y * mySize_x, mySize_y);
1100
1101         // collision testing|
1102         // -----------------+
1103
1104         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1105         if(resizeCorner == 1) {
1106                 myPos_x = resizeorigin_x - mySize_x;
1107                 myPos_y = resizeorigin_y - mySize_y;
1108         } else if(resizeCorner == 2) {
1109                 myPos_x = resizeorigin_x;
1110                 myPos_y = resizeorigin_y - mySize_y;
1111         } else if(resizeCorner == 3) {
1112                 myPos_x = resizeorigin_x - mySize_x;
1113                 myPos_y = resizeorigin_y;
1114         } else { // resizeCorner == 4
1115                 myPos_x = resizeorigin_x;
1116                 myPos_y = resizeorigin_y;
1117         }
1118
1119         // left/top screen edges
1120         mySize_x = min(myPos_x + mySize_x, mySize_x);
1121         mySize_y = min(myPos_y + mySize_y, mySize_y);
1122
1123         // bottom/right screen edges
1124         mySize_x = min(vid_conwidth - myPos_x, mySize_x); 
1125         mySize_y = min(vid_conheight - myPos_y, mySize_y); 
1126
1127         if(cvar("hud_configure_checkcollisions")) {
1128                 oldPos = myPos;
1129                 mySize = HUD_Panel_CheckResize(id, myPos, mySize);
1130                 myPos = HUD_Panel_CheckMove(id, myPos, mySize); // touching myPos won't do anything... unless we make it change mySize somehow, see next line
1131                 mySize = mySize - myPos + oldPos; // TODO: this is still borked in some situations :(
1132         }
1133
1134         if(cvar("hud_configure_grid"))
1135         {
1136                 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1137                 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1138         }
1139
1140         // do another pos check, as size might have changed by now
1141         if(resizeCorner == 1) {
1142                 myPos_x = resizeorigin_x - mySize_x;
1143                 myPos_y = resizeorigin_y - mySize_y;
1144         } else if(resizeCorner == 2) {
1145                 myPos_x = resizeorigin_x;
1146                 myPos_y = resizeorigin_y - mySize_y;
1147         } else if(resizeCorner == 3) {
1148                 myPos_x = resizeorigin_x - mySize_x;
1149                 myPos_y = resizeorigin_y;
1150         } else { // resizeCorner == 4
1151                 myPos_x = resizeorigin_x;
1152                 myPos_y = resizeorigin_y;
1153         }
1154
1155         string s;
1156         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1157         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1158
1159         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1160         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1161 }
1162
1163 float mouseClicked;
1164 float prevMouseClicked; // previous state
1165 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
1166 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
1167
1168 float menu_enabled;
1169 float menu_enabled_time;
1170 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1171 {
1172         if(!hud_configure)
1173                 return false;
1174
1175         // allow console bind to work
1176         string con_keys;
1177         float keys;
1178         con_keys = findkeysforcommand("toggleconsole");
1179         keys = tokenize(con_keys);
1180
1181         float hit_con_bind, i;
1182         for (i = 0; i < keys; ++i)
1183         {
1184                 if(nPrimary == stof(argv(i)))
1185                         hit_con_bind = 1;
1186         }
1187
1188         if(nPrimary == K_MOUSE1)
1189         {
1190                 if(bInputType == 0) { // key pressed
1191                         mouseClicked = 1;
1192                         return true;
1193                 }
1194                 else if(bInputType == 1) {// key released
1195                         mouseClicked = 0;
1196                         return true;
1197                 }
1198         }
1199         else if(nPrimary == K_ESCAPE)
1200         {
1201                 disable_menu_alphacheck = 1;
1202                 menu_enabled = 1;
1203                 menu_enabled_time = time;
1204                 localcmd("menu_showhudexit\n");
1205         }
1206
1207         else if(hit_con_bind)
1208                 return false;
1209
1210         return true; // Suppress ALL other input
1211 }
1212
1213 void HUD_Panel_Mouse()
1214 {
1215         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1216         if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1217                 disable_menu_alphacheck = 0;
1218         if (cvar("_menu_alpha") == 0 && time - menu_enabled_time > 0.5)
1219                 menu_enabled = 0;
1220
1221         /*
1222         print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1223         print("Highlighted: ", ftos(highlightedPanel), "\n");
1224         print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1225         */
1226
1227         if(mouseClicked == 0 && disable_menu_alphacheck != 2) { // don't reset these variables in disable_menu_alphacheck mode 2!
1228                 highlightedPanel = -1;
1229                 highlightedAction = 0;
1230         }
1231
1232         mousepos = mousepos + getmousepos();
1233
1234         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1235         mousepos_y = bound(0, mousepos_y, vid_conheight);
1236
1237         drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1238
1239         if(mouseClicked)
1240         {
1241                 float i, border;
1242                 vector panelPos;
1243                 vector panelSize;
1244
1245                 for(i = 0; i < HUD_PANEL_NUM; ++i)
1246                 {
1247                         panelPos = HUD_Panel_GetPos(i);
1248                         panelSize = HUD_Panel_GetSize(i);
1249                         border = HUD_Panel_GetBorder(i);
1250                         if(prevMouseClicked == 0) {
1251                                 // move
1252                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1253                                 {
1254                                         highlightedPanel = i;
1255                                         highlightedAction = 1;
1256                                 }
1257                                 // resize from topleft border
1258                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1259                                 {
1260                                         highlightedPanel = i;
1261                                         highlightedAction = 2;
1262                                         resizeCorner = 1;
1263                                 }
1264                                 // resize from topright border
1265                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1266                                 {
1267                                         highlightedPanel = i;
1268                                         highlightedAction = 2;
1269                                         resizeCorner = 2;
1270                                 }
1271                                 // resize from bottomleft border
1272                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1273                                 {
1274                                         highlightedPanel = i;
1275                                         highlightedAction = 2;
1276                                         resizeCorner = 3;
1277                                 }
1278                                 // resize from bottomright border
1279                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1280                                 {
1281                                         highlightedPanel = i;
1282                                         highlightedAction = 2;
1283                                         resizeCorner = 4;
1284                                 }
1285                         }
1286
1287                         if(highlightedPanel == i)
1288                         {
1289                                 if(prevMouseClicked == 0)
1290                                 {
1291                                         if(highlightedAction == 1)
1292                                                 panel_click_distance = mousepos - panelPos;
1293                                         else if(highlightedAction == 2)
1294                                         {
1295                                                 if(resizeCorner == 1) {
1296                                                         panel_click_distance = mousepos - panelPos;
1297                                                         panel_click_resizeorigin = panelPos + panelSize;
1298                                                 } else if(resizeCorner == 2) {
1299                                                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1300                                                         panel_click_distance_y = mousepos_y - panelPos_y;
1301                                                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1302                                                 } else if(resizeCorner == 3) {
1303                                                         panel_click_distance_x = mousepos_x - panelPos_x;
1304                                                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1305                                                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1306                                                 } else if(resizeCorner == 4) {
1307                                                         panel_click_distance = panelSize - mousepos + panelPos;
1308                                                         panel_click_resizeorigin = panelPos;
1309                                                 }
1310                                         }       
1311                                 }
1312
1313                                 if(highlightedAction == 1)
1314                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1315                                 else if(highlightedAction == 2)
1316                                         HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
1317                         }
1318                 }
1319
1320                 // doubleclick check
1321                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1322                 {
1323                         mouseClicked = 0; // to prevent spam, I guess.
1324                         disable_menu_alphacheck = 2;
1325                         menu_enabled = 1;
1326                         menu_enabled_time = time;
1327                         localcmd("menu_showhudoptions ", ftos(highlightedPanel), "\n");
1328                         return;
1329                 }
1330                 if(prevMouseClicked == 0)
1331                 {
1332                         prevMouseClickedTime = time;
1333                         prevMouseClickedPos = mousepos;
1334                 }
1335         }
1336         prevMouseClicked = mouseClicked;
1337 }
1338
1339 // Weapon icons (#0)
1340 //
1341 float weaponspace[10];
1342 void HUD_WeaponIcons_Clear()
1343 {
1344         float idx;
1345         for(idx = 0; idx < 10; ++idx)
1346                 weaponspace[idx] = 0;
1347 }
1348
1349 entity weaponorder[WEP_MAXCOUNT];
1350
1351 void weaponorder_swap(float i, float j, entity pass)
1352 {
1353         entity h;
1354         h = weaponorder[i];
1355         weaponorder[i] = weaponorder[j];
1356         weaponorder[j] = h;
1357 }
1358
1359 float weaponorder_cmp(float i, float j, entity pass)
1360 {
1361         float d;
1362         d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1363         if(d)
1364                 return d;
1365         d = weaponorder[i].weapon - weaponorder[j].weapon;
1366         return d;
1367 }
1368
1369 void HUD_WeaponIcons(void)
1370 {
1371         float id = HUD_PANEL_WEAPONICONS;
1372         float alpha, stat_weapons; // "constants"
1373         vector pos, mySize, accuracy_color;
1374         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1375
1376         pos = HUD_Panel_GetPos(id);
1377         mySize = HUD_Panel_GetSize(id);
1378
1379         stat_weapons = getstati(STAT_WEAPONS);
1380         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1381         {
1382                 self = get_weaponinfo(i);
1383                 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1384                 {
1385                         weaponorder[weapon_cnt] = self;
1386                         ++weapon_cnt;
1387                 }
1388         }
1389         heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1390
1391         HUD_Panel_DrawBg(id, pos, mySize, 0);
1392         float padding;
1393         padding = HUD_Panel_GetPadding(id);
1394         if(padding)
1395         {
1396                 pos += '1 1 0' * padding;
1397                 mySize -= '2 2 0' * padding;
1398         }
1399
1400         // hits
1401         weapon_stats = getstati(STAT_DAMAGE_HITS);
1402         weapon_number = weapon_stats & 63;
1403         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1404         // fired
1405         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1406         weapon_number = weapon_stats & 63;
1407         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1408
1409         if(cvar_or("hud_weaponicons_fade", 1))
1410         {
1411                 fade = 3.2 - 2 * (time - weapontime);
1412                 fade = bound(0.7, fade, 1);
1413         }
1414         else
1415                 fade = 1;
1416
1417         HUD_WeaponIcons_Clear();
1418
1419         float rows, columns;
1420         rows = mySize_y/mySize_x;
1421         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1422         //                               ^^^ weapon icon aspect goes here
1423
1424         columns = ceil(WEP_COUNT/rows);
1425         float row, column;
1426         for(i = 0; i < weapon_cnt; ++i)
1427         {
1428                 self = weaponorder[i];
1429                 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1430                 {
1431                         weapid = self.impulse;
1432
1433                         alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1434
1435                         weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1436                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1437
1438                         // draw background behind currently selected weapon
1439                         if(self.weapon == activeweapon)
1440                                 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1441
1442                         // draw the weapon accuracy on the HUD
1443                         if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1444                         {
1445                                 if(weapon_damage)
1446                                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
1447
1448                                 accuracy_color = HUD_AccuracyColor(weapon_stats);
1449                                 if(weapon_damage)
1450                                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1451                         }
1452
1453                         // draw the weapon icon
1454                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1455
1456                         if(cvar_or("hud_weaponicons_number", 1))
1457                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1458                 }
1459
1460                 ++row;
1461                 if(row >= rows)
1462                 {
1463                         row = 0;
1464                         ++column;
1465                 }
1466         }
1467
1468 }
1469
1470 // Inventory (#1)
1471 //
1472 float GetAmmoStat(float i)
1473 {
1474         switch(i)
1475         {
1476                 case 0: return STAT_SHELLS;
1477                 case 1: return STAT_NAILS;
1478                 case 2: return STAT_ROCKETS;
1479                 case 3: return STAT_CELLS;
1480                 case 4: return STAT_FUEL;
1481                 default: return -1;
1482         }
1483 }
1484
1485 float GetAmmoItemCode(float i)
1486 {
1487         switch(i)
1488         {
1489                 case 0: return IT_SHELLS;
1490                 case 1: return IT_NAILS;
1491                 case 2: return IT_ROCKETS;
1492                 case 3: return IT_CELLS;
1493                 case 4: return IT_FUEL;
1494                 default: return -1;
1495         }
1496 }
1497
1498 string GetAmmoPicture(float i)
1499 {
1500         switch(i)
1501         {
1502                 case 0: return "ammo_shells";
1503                 case 1: return "ammo_bullets";
1504                 case 2: return "ammo_rockets";
1505                 case 3: return "ammo_cells";
1506                 case 4: return "ammo_fuel";
1507                 default: return "";
1508         }
1509 }
1510
1511 void HUD_Inventory(void)
1512 {
1513         float id = HUD_PANEL_INVENTORY;
1514         float i;
1515         float stat_items;
1516
1517         vector pos, mySize, mysize, mypos;
1518         pos = HUD_Panel_GetPos(id);
1519         mySize = HUD_Panel_GetSize(id);
1520
1521         HUD_Panel_DrawBg(id, pos, mySize, 0);
1522         float padding;
1523         padding = HUD_Panel_GetPadding(id);
1524         if(padding)
1525         {
1526                 pos += '1 1 0' * padding;
1527                 mySize -= '2 2 0' * padding;
1528         }
1529
1530         // ammo
1531         stat_items = getstati(STAT_ITEMS);
1532         for (i = 0; i < 4; ++i) {
1533                 float a;
1534                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1535                 if(hud_configure)
1536                         a = 100;
1537
1538                 if(cvar("hud_inventory_onlycurrent")) {
1539                         if(hud_configure)
1540                                 i = 2;
1541                         if (stat_items & GetAmmoItemCode(i) || hud_configure) {
1542                                 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1543                                 if(a < 10)
1544                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1545                                 else
1546                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1547                         }
1548                         if(hud_configure)
1549                                 break;
1550                 } else {
1551                         if (a > 0) {
1552                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1553                                         switch (i) {
1554                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1555                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1556                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1557                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1558                                         }
1559                                         mysize_x = 0.25 * mySize_x;
1560                                         mysize_y = mySize_y;
1561                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1562                                         switch (i) {
1563                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1564                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1565                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1566                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1567                                         }
1568                                         mysize_x = 0.5 * mySize_x;
1569                                         mysize_y = 0.5 * mySize_y;
1570                                 } else { // arrange vertically
1571                                         switch (i) {
1572                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1573                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1574                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1575                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1576                                         }
1577                                         mysize_x = mySize_x;
1578                                         mysize_y = 0.25 * mySize_y;
1579                                 }
1580
1581                                 if (stat_items & GetAmmoItemCode(i))
1582                                         drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1583                                 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1584                                 if (a < 10) {
1585                                         if(stat_items & GetAmmoItemCode(i))
1586                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1587                                         else
1588                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
1589                                 } else {
1590                                         if(stat_items & GetAmmoItemCode(i))
1591                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1592                                         else
1593                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
1594                                 }
1595                         }
1596                 }
1597         }
1598 }
1599
1600
1601 // Powerups (#2)
1602 //
1603 void HUD_Powerups(void) {
1604         float id = HUD_PANEL_POWERUPS;
1605         float stat_items;
1606         stat_items = getstati(STAT_ITEMS);
1607
1608         if(!hud_configure)
1609         {
1610                 if not(stat_items & IT_STRENGTH)
1611                         if not(stat_items & IT_INVINCIBLE)
1612                                 return;
1613
1614                 if (getstati(STAT_HEALTH) <= 0)
1615                         return;
1616         }
1617
1618         vector pos, mySize;
1619         pos = HUD_Panel_GetPos(id);
1620         mySize = HUD_Panel_GetSize(id);
1621
1622         HUD_Panel_DrawBg(id, pos, mySize, 0);
1623         float padding;
1624         padding = HUD_Panel_GetPadding(id);
1625         if(padding)
1626         {
1627                 pos += '1 1 0' * padding;
1628                 mySize -= '2 2 0' * padding;
1629         }
1630
1631         float strength_time, shield_time;
1632
1633         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1634         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1635
1636         if(hud_configure)
1637         {
1638                 strength_time = 15;
1639                 shield_time = 27;
1640         }
1641
1642         float len;
1643
1644         vector barpos, barsize;
1645         vector picpos;
1646         vector numpos;
1647
1648         string leftname, rightname;
1649         float leftcnt, rightcnt;
1650         float leftexact, rightexact;
1651         float leftalpha, rightalpha;
1652         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1653                 leftname = "strength";
1654                 leftcnt = ceil(strength_time);
1655                 leftexact = strength_time;
1656
1657                 rightname = "shield";
1658                 rightcnt = ceil(shield_time);
1659                 rightexact = shield_time;
1660         } else {
1661                 leftname = "shield";
1662                 leftcnt = ceil(shield_time);
1663                 leftexact = shield_time;
1664
1665                 rightname = "strength";
1666                 rightcnt = ceil(strength_time);
1667                 rightexact = strength_time;
1668         }
1669         leftalpha = bound(0, leftexact, 1);
1670         rightalpha = bound(0, rightexact, 1);
1671
1672         if (mySize_x/mySize_y > 4)
1673         {
1674                 if(leftcnt)
1675                 {
1676                         len = strlen(ftos(leftcnt));
1677
1678                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1679                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1680                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1681                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1682                                 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1683                         } else {
1684                                 barpos = pos;
1685                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1686                                 picpos = pos;
1687                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1688                         }
1689
1690                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1691                         if(leftcnt <= 5)
1692                                 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1693                         else
1694                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1695                         HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1696                 }
1697
1698                 if(rightcnt)
1699                 {
1700                         len = strlen(ftos(rightcnt));
1701
1702                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1703                                 barpos = pos + eX * 0.5 * mySize_x;
1704                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1705                                 picpos = pos + eX * 0.5 * mySize_x;
1706                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1707                         } else {
1708                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1709                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1710                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1711                                 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1712                         }
1713
1714                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1715                         if(rightcnt <= 5)
1716                                 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1717                         else
1718                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1719                         HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1720                 }
1721         }
1722         else if (mySize_x/mySize_y > 1.5)
1723         {
1724                 if(leftcnt)
1725                 {
1726                         len = strlen(ftos(leftcnt));
1727
1728                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1729                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1730                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1731                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1732                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1733                         } else {
1734                                 barpos = pos;
1735                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1736                                 picpos = pos;
1737                                 numpos = picpos + eX * 0.5 * mySize_y;
1738                         }
1739
1740                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1741                         if(leftcnt <= 5)
1742                                 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1743                         else
1744                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1745                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1746                 }
1747
1748                 if(rightcnt)
1749                 {
1750                         len = strlen(ftos(rightcnt));
1751
1752                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1753                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1754                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1755                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1756                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1757                         } else {
1758                                 barpos = pos + eY * 0.5 * mySize_y;
1759                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1760                                 picpos = pos + eY * 0.5 * mySize_y;
1761                                 numpos = picpos + eX * 0.5 * mySize_y;
1762                         }
1763
1764                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1765                         if(rightcnt <= 5)
1766                                 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1767                         else
1768                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1769                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1770                 }
1771         }
1772         else
1773         {
1774                 if(leftcnt)
1775                 {
1776                         len = strlen(ftos(leftcnt));
1777
1778                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1779                                 barpos = pos;
1780                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1781                                 picpos = pos + eX * 0.05 * mySize_x;
1782                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1783                         } else {
1784                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1785                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1786                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1787                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1788                         }
1789
1790                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1791                         if(leftcnt <= 5)
1792                                 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1793                         else
1794                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1795                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1796                 }
1797
1798                 if(rightcnt)
1799                 {
1800                         len = strlen(ftos(rightcnt));
1801
1802                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1803                                 barpos = pos + eX * 0.5 * mySize_x;
1804                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1805                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1806                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1807                         } else {
1808                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1809                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1810                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1811                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1812                         }
1813
1814                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1815                         if(rightcnt <= 5)
1816                                 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1817                         else
1818                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1819                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1820                 }
1821         }
1822 }
1823
1824 // Health/armor (#3)
1825 //
1826 void HUD_HealthArmor(void)
1827 {
1828         float id = HUD_PANEL_HEALTHARMOR;
1829         vector pos, mySize;
1830         pos = HUD_Panel_GetPos(id);
1831         mySize = HUD_Panel_GetSize(id);
1832
1833         HUD_Panel_DrawBg(id, pos, mySize, 0);
1834         float padding;
1835         padding = HUD_Panel_GetPadding(id);
1836         if(padding)
1837         {
1838                 pos += '1 1 0' * padding;
1839                 mySize -= '2 2 0' * padding;
1840         }
1841
1842         float armor, health;
1843         armor = getstati(STAT_ARMOR);
1844         health = getstati(STAT_HEALTH);
1845
1846         float fuel;
1847         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1848
1849         if(hud_configure)
1850         {
1851                 armor = 150;
1852                 health = 100;
1853                 fuel = 70;
1854         }
1855
1856         if(health <= 0)
1857                 return;
1858
1859         float len;
1860         vector barpos, barsize;
1861         vector picpos;
1862         vector numpos;
1863
1864         if(cvar("hud_healtharmor") == 2) // combined health and armor display
1865         {
1866                 vector v;
1867                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1868
1869                 float x;
1870                 x = floor(v_x + 1);
1871
1872                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1873                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
1874                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1875                         picpos = pos;
1876                         numpos = picpos + eX * 1.5 * mySize_y;
1877                 } else {
1878                         barpos = pos;
1879                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1880                         picpos = pos + eX * 3 * mySize_y;
1881                         numpos = pos;
1882                 }
1883
1884                 if(v_z) // NOT fully armored
1885                 {
1886                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1887                         drawpic_skin(picpos, "health", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1888                         if(armor)
1889                                 drawpic_skin(picpos + eX * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * armor / health, DRAWFLAG_NORMAL);
1890                 }
1891                 else
1892                 {
1893                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1894                         drawpic_skin(picpos + eX * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * health / armor, DRAWFLAG_NORMAL);
1895                         if(armor)
1896                                 drawpic_skin(picpos, "armor", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1897                 }
1898                 HUD_DrawXNum_Colored(numpos, x, 3, mySize_y, HUD_Panel_GetFgAlpha(id)); // draw the combined health and armor
1899         }
1900
1901         else
1902         {
1903                 string leftname, rightname;
1904                 float leftcnt, rightcnt;
1905                 float leftactive, rightactive;
1906                 float leftalpha, rightalpha;
1907                 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1908                         leftname = "armor";
1909                         leftcnt = armor;
1910                         if(leftcnt)
1911                                 leftactive = 1;
1912                         leftalpha = min((armor+10)/55, 1);
1913
1914                         rightname = "health";
1915                         rightcnt = health;
1916                         rightactive = 1;
1917                         rightalpha = 1;
1918                 } else {
1919                         leftname = "health";
1920                         leftcnt = health;
1921                         leftactive = 1;
1922                         leftalpha = 1;
1923
1924                         rightname = "armor";
1925                         rightcnt = armor;
1926                         if(rightcnt)
1927                                 rightactive = 1;
1928                         rightalpha = min((armor+10)/55, 1);
1929                 }
1930
1931                 if (mySize_x/mySize_y > 5)
1932                 {
1933                         if(leftactive)
1934                         {
1935                                 len = strlen(ftos(leftcnt));
1936
1937                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1938                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1939                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1940                                         picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1941                                         numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1942                                 } else {
1943                                         barpos = pos;
1944                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1945                                         picpos = pos;
1946                                         numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1947                                 }
1948
1949                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1950                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1951                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
1952                         }
1953
1954                         if(rightactive)
1955                         {
1956                                 len = strlen(ftos(rightcnt));
1957
1958                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1959                                         barpos = pos + eX * 0.5 * mySize_x;
1960                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1961                                         picpos = pos + eX * 0.5 * mySize_x;
1962                                         numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1963                                 } else {
1964                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1965                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1966                                         picpos = pos + eX * mySize_x - eX * mySize_y;
1967                                         numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
1968                                 }
1969
1970                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1971                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1972                                 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
1973                         }
1974
1975                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1976                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1977                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1978                         } else {
1979                                 barpos = pos;
1980                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1981                         }
1982                         if(fuel)
1983                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
1984                 }
1985                 else if (mySize_x/mySize_y > 2)
1986                 {
1987                         if(leftactive)
1988                         {
1989                                 len = strlen(ftos(leftcnt));
1990
1991                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1992                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
1993                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1994                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1995                                         numpos = picpos - eX * len * 0.5 * mySize_y;
1996                                 } else {
1997                                         barpos = pos;
1998                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1999                                         picpos = pos;
2000                                         numpos = picpos + eX * 0.5 * mySize_y;
2001                                 }
2002
2003                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2004                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2005                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2006                         }
2007
2008                         if(rightactive)
2009                         {
2010                                 len = strlen(ftos(rightcnt));
2011
2012                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2013                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2014                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2015                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
2016                                         numpos = picpos - eX * len * 0.5 * mySize_y;
2017                                 } else {
2018                                         barpos = pos + eY * 0.5 * mySize_y;
2019                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2020                                         picpos = pos + eY * 0.5 * mySize_y;
2021                                         numpos = picpos + eX * 0.5 * mySize_y;
2022                                 }
2023
2024                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2025                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2026                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2027                         }
2028
2029                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2030                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2031                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2032                         } else {
2033                                 barpos = pos;
2034                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2035                         }
2036                         if(fuel)
2037                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2038                 }
2039                 else
2040                 {
2041                         if(leftactive)
2042                         {
2043                                 len = strlen(ftos(leftcnt));
2044
2045                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2046                                         barpos = pos;
2047                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2048                                         picpos = pos + eX * 0.05 * mySize_x;
2049                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
2050                                 } else {
2051                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2052                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2053                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
2054                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
2055                                 }
2056
2057                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2058                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2059                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
2060                         }
2061
2062                         if(rightactive)
2063                         {
2064                                 len = strlen(ftos(rightcnt));
2065
2066                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2067                                         barpos = pos + eX * 0.5 * mySize_x;
2068                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2069                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2070                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2071                                 } else {
2072                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2073                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2074                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
2075                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
2076                                 }
2077
2078                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2079                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2080                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
2081                         }
2082
2083                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2084                                 barpos = pos;
2085                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2086                         } else {
2087                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2088                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2089                         }
2090                         if(fuel)
2091                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2092                 }
2093         }
2094 }
2095
2096 // ___TODO___ !!!
2097 // Notification area (#4)
2098 //
2099
2100 string Weapon_SuicideMessage(float deathtype)
2101 {
2102         w_deathtype = deathtype;
2103         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2104         return w_deathtypestring;
2105 }
2106
2107 string Weapon_KillMessage(float deathtype)
2108 {
2109         w_deathtype = deathtype;
2110         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2111         return w_deathtypestring;
2112 }
2113
2114 float killnotify_times[10];
2115 float killnotify_deathtype[10];
2116 string killnotify_attackers[10];
2117 string killnotify_victims[10];
2118 void HUD_KillNotify_Push(string attacker, string victim, float wpn)
2119 {
2120         float i;
2121         for (i = 9; i > 0; --i) {
2122                 killnotify_times[i] = killnotify_times[i-1];
2123                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2124                 if(killnotify_attackers[i])
2125                         strunzone(killnotify_attackers[i]);
2126                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2127                 if(killnotify_victims[i])
2128                         strunzone(killnotify_victims[i]);
2129                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2130         }
2131         killnotify_times[0] = time;
2132         killnotify_deathtype[0] = wpn;
2133         if(killnotify_attackers[0])
2134                 strunzone(killnotify_attackers[0]);
2135         killnotify_attackers[0] = strzone(attacker);
2136         if(killnotify_victims[0])
2137                 strunzone(killnotify_victims[0]);
2138         killnotify_victims[0] = strzone(victim);
2139 }
2140
2141 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2142 {
2143         float w;
2144         if(msg == MSG_SUICIDE) {
2145                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2146
2147                 // TODO: cl_gentle
2148                 w = DEATH_WEAPONOF(type);
2149                 if(WEP_VALID(w)) {
2150                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2151                                 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2152                 }
2153                 else if (type == DEATH_KILL)
2154                         print ("^1",s1, "^1 couldn't take it anymore\n");
2155                 else if (type == DEATH_ROT)
2156                         print ("^1",s1, "^1 died\n");
2157                 else if (type == DEATH_NOAMMO)
2158                         print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2159                 else if (type == DEATH_CAMP)
2160                         print ("^1",s1, "^1 thought they found a nice camping ground\n");
2161                 else if (type == DEATH_MIRRORDAMAGE)
2162                         print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2163                 else if (type == DEATH_CHEAT)
2164                         print ("^1",s1, "^1 unfairly eliminated themself\n");
2165                 else if (type == DEATH_FIRE)
2166                         print ("^1",s1, "^1 burned to death\n");
2167                 else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET)
2168                         print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2169                 if (stof(s2) > 2) // killcount > 2
2170                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2171         } else if(msg == MSG_KILL) {
2172                 w = DEATH_WEAPONOF(type);
2173                 if(WEP_VALID(w)) {
2174                         HUD_KillNotify_Push(s2, s1, w);
2175                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2176                                 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2177                 }
2178                 else if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
2179                                 if(cvar("cl_gentle")) {
2180                                         print ("^1", s1, "^1 took action against a team mate\n");
2181                                 } else {
2182                                         print ("^1", s1, "^1 mows down a team mate\n");
2183                                 }
2184                                 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2185                                         if(cvar("cl_gentle"))
2186                                                 print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
2187                                         else
2188                                                 print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
2189                                 }
2190                                 else if (stof(s2) > 2) {
2191                                         if(cvar("cl_gentle"))
2192                                                 print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
2193                                         else
2194                                                 print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
2195                                 }
2196                 }
2197                 else if(type == KILL_FIRST_BLOOD)
2198                         print("^1",s1, "^1 drew first blood", "\n");
2199                 else if (type == DEATH_TELEFRAG)
2200                         print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2201                 else if (type == DEATH_DROWN) {
2202                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2203                         print ("^1",s1, "^1 was drowned by ", s2, "\n");
2204                 }
2205                 else if (type == DEATH_SLIME) {
2206                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2207                         print ("^1",s1, "^1 was slimed by ", s2, "\n");
2208                 }
2209                 else if (type == DEATH_LAVA) {
2210                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2211                         print ("^1",s1, "^1 was cooked by ", s2, "\n");
2212                 }
2213                 else if (type == DEATH_FALL) {
2214                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2215                         print ("^1",s1, "^1 was grounded by ", s2, "\n");
2216                 }
2217                 else if (type == DEATH_SHOOTING_STAR) {
2218                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2219                         print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2220                 }
2221                 else if (type == DEATH_SWAMP) {
2222                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2223                         print ("^1",s1, "^1 was conserved by ", s2, "\n");
2224                 }
2225                 else if (type == DEATH_HURTTRIGGER && s3 != "")
2226                 {
2227                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2228                         // p ?!?! :o
2229                         //if(p < 0)
2230                                 print("^1", s1, "^1 ", s3, " ", s2, "\n");
2231                         //else
2232                         //      bprint("^1", s1, "^1 ", substring(s3, 0, p), s2, "^1", substring(s3, p+1, strlen(s3) - (p+1)), "\n");
2233                 }
2234                 else if(type == DEATH_SBCRUSH)
2235                         print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2236                 else if(type == DEATH_SBMINIGUN)
2237                         print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2238                 else if(type == DEATH_SBROCKET)
2239                         print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2240                 else if(type == DEATH_SBBLOWUP)
2241                         print ("^1",s1, "^1 got cought in the destruction of ^1", s2, "'s vehicle\n");
2242
2243                 else if(type == DEATH_WAKIGUN)
2244                         print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2245                 else if(type == DEATH_WAKIROCKET)
2246                         print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2247                 else if(type == DEATH_WAKIBLOWUP)
2248                         print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2249
2250                 else if(type == DEATH_TURRET)
2251                         print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2252                 else if(type == DEATH_TOUCHEXPLODE)
2253                         print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2254                 else if(type == DEATH_CHEAT)
2255                         print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2256                 else if (type == DEATH_FIRE)
2257                         print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2258                 else if (type == DEATH_CUSTOM)
2259                         print ("^1",s1, "^1 ", s2, "\n");
2260                 else
2261                         print ("^1",s1, "^1 was fragged by ", s2, "\n");
2262         } else if(msg == MSG_SPREE) {
2263                 if(type == KILL_END_SPREE) {
2264                         if(cvar("cl_gentle"))
2265                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2266                         else
2267                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2268                 } else if(type == KILL_SPREE) {
2269                         if(cvar("cl_gentle"))
2270                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2271                         else
2272                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2273                 } else if(type == KILL_SPREE_3) {
2274                         if(cvar("cl_gentle"))
2275                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2276                         else
2277                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2278                 } else if(type == KILL_SPREE_5) {
2279                         if(cvar("cl_gentle"))
2280                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2281                         else
2282                                 print (s1,"^7 unleashes ^1RAGE\n");
2283                 } else if(type == KILL_SPREE_10) {
2284                         if(cvar("cl_gentle"))
2285                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2286                         else
2287                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2288                 } else if(type == KILL_SPREE_15) {
2289                         if(cvar("cl_gentle"))
2290                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2291                         else
2292                                 print (s1,"^7 executes ^1MAYHEM!\n");
2293                 } else if(type == KILL_SPREE_20) {
2294                         if(cvar("cl_gentle"))
2295                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2296                         else
2297                                 print (s1,"^7 is a ^1BERSERKER!\n");
2298                 } else if(type == KILL_SPREE_25) {
2299                         if(cvar("cl_gentle"))
2300                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2301                         else
2302                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2303                 } else if(type == KILL_SPREE_30) {
2304                         if(cvar("cl_gentle"))
2305                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2306                         else
2307                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2308                 }
2309         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2310                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2311                 if (type == DEATH_DROWN) {
2312                         if(cvar("cl_gentle"))
2313                                 print ("^1",s1, "^1 was in the water for too long\n");
2314                         else
2315                                 print ("^1",s1, "^1 drowned\n");
2316                 }
2317                 else if (type == DEATH_SLIME)
2318                         print ("^1",s1, "^1 was slimed\n");
2319                 else if (type == DEATH_LAVA) {
2320                         if(cvar("cl_gentle"))
2321                                 print ("^1",s1, "^1 found a hot place\n");
2322                         else
2323                                 print ("^1",s1, "^1 turned into hot slag\n");
2324                 }
2325                 else if (type == DEATH_FALL) {
2326                         if(cvar("cl_gentle"))
2327                                 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2328                         else
2329                                 print ("^1",s1, "^1 hit the ground with a crunch\n");
2330                 }
2331                 else if (type == DEATH_SHOOTING_STAR)
2332                         print ("^1",s1, "^1 became a shooting star\n");
2333                 else if (type == DEATH_SWAMP) {
2334                         if(cvar("cl_gentle"))
2335                                 print ("^1",s1, "^1 discovered a swamp\n");
2336                         else
2337                                 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2338                 }
2339                 else if(type == DEATH_TURRET)
2340                         print ("^1",s1, "^1 was mowed down by a turret \n");
2341                 else if (type == DEATH_CUSTOM)
2342                         print ("^1",s1, "^1 ", s2, "\n");
2343                 else if(type == DEATH_TOUCHEXPLODE)
2344                         print ("^1",s1, "^1 died in an accident\n");
2345                 else if(type == DEATH_CHEAT)
2346                         print ("^1",s1, "^1 was unfairly eliminated\n");
2347                 else if(type == DEATH_FIRE) {
2348                         if(cvar("cl_gentle"))
2349                                 print ("^1",s1, "^1 felt a little hot\n");
2350                         else
2351                                 print ("^1",s1, "^1 burnt to death\n");
2352                 }
2353                 else {
2354                         if(cvar("cl_gentle"))
2355                                 print ("^1",s1, "^1 needs a restart\n");
2356                         else
2357                                 print ("^1",s1, "^1 died\n");
2358                 }
2359         } else if(msg == MSG_KILL_ACTION_SPREE) {
2360                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2361                 if(cvar("cl_gentle"))
2362                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2363                 else
2364                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2365         } else if(msg == MSG_INFO) {
2366                 if(type == INFO_GOTFLAG) {
2367                         HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2368                         print(s1, "^7 got the ", s2, "\n");
2369                 } else if(type == INFO_LOSTFLAG) {
2370                         HUD_KillNotify_Push(s1, s2, INFO_LOSTFLAG);
2371                         print(s1, "^7 lost the ", s2, "\n");
2372                 } else if(type == INFO_PICKUPFLAG) {
2373                         HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2374                         print(s1, "^7 picked up the ", s2, "\n");
2375                 } else if(type == INFO_RETURNFLAG) {
2376                         HUD_KillNotify_Push(s1, s2, INFO_RETURNFLAG);
2377                         print(s1, "^7 returned the ", s2, "\n");
2378                 }
2379         }
2380
2381 }
2382
2383 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2384
2385 void HUD_Centerprint(string s1, float type, float msg)
2386 {
2387         if(msg == MSG_SUICIDE) {
2388                 if (type == DEATH_TEAMCHANGE) {
2389                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2390                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2391                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2392                 } else if (type == DEATH_CAMP) {
2393                         if(cvar("cl_gentle"))
2394                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2395                         else
2396                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2397                 } else if (type == DEATH_NOAMMO) {
2398                         if(cvar("cl_gentle"))
2399                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2400                         else
2401                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2402                 } else if (type == DEATH_ROT) {
2403                         if(cvar("cl_gentle"))
2404                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2405                         else
2406                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2407                 } else if (type == DEATH_MIRRORDAMAGE) {
2408                         if(cvar("cl_gentle"))
2409                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2410                         else
2411                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2412                 } else if (type == DEATH_QUIET) {
2413                         // do nothing
2414                 } else if (type == DEATH_KILL) {
2415                         if(cvar("cl_gentle"))
2416                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2417                         else
2418                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2419                 }
2420         } else if(msg == MSG_KILL) {
2421                 if (type == KILL_TEAM) {
2422                         if(cvar("cl_gentle")) {
2423                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
2424                         } else {
2425                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2426                         }
2427                 } else if (type == KILL_FIRST_BLOOD) {
2428                         if(cvar("cl_gentle")) {
2429                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2430                         } else {
2431                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2432                         }
2433                 } else if (type == KILL_FIRST_VICTIM) {
2434                         if(cvar("cl_gentle")) {
2435                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2436                         } else {
2437                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2438                         }
2439                 } else if (type == KILL_TYPEFRAG) {
2440                         if(cvar("cl_gentle")) {
2441                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^7 who was typing!"));
2442                         } else {
2443                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1));
2444                         }
2445                 } else if (type == KILL_TYPEFRAGGED) {
2446                         if(cvar("cl_gentle")) {
2447                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^7 while you were typing!"));
2448                         } else {
2449                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1));
2450                         }
2451                 } else if (type == KILL_FRAG) {
2452                         if(cvar("cl_gentle")) {
2453                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1));
2454                         } else {
2455                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1));
2456                         }
2457                 } else if (type == KILL_FRAGGED) {
2458                         if(cvar("cl_gentle")) {
2459                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were scored against by ^7", s1));
2460                         } else {
2461                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were fragged by ^7", s1));
2462                         }
2463                 }
2464         } else if(msg == MSG_KILL_ACTION) {
2465                 // TODO: invent more centerprints here?
2466                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!", s1));
2467         }
2468 }
2469
2470 void HUD_Notify (void)
2471 {
2472         float id = HUD_PANEL_NOTIFY;
2473         vector pos, mySize;
2474         pos = HUD_Panel_GetPos(id);
2475         mySize = HUD_Panel_GetSize(id);
2476
2477         HUD_Panel_DrawBg(id, pos, mySize, 0);
2478         float padding;
2479         padding = HUD_Panel_GetPadding(id);
2480         if(padding)
2481         {
2482                 pos += '1 1 0' * padding;
2483                 mySize -= '2 2 0' * padding;
2484         }
2485
2486         float entries, height;
2487         entries = bound(1, floor(12 * mySize_y/mySize_x), 10);
2488         height = mySize_y/entries;
2489         
2490         vector fontsize;
2491         fontsize = '0.5 0.5 0' * height;
2492
2493         float a;
2494         float when;
2495         when = cvar("hud_notify_time");
2496         float fadetime;
2497         fadetime = cvar("hud_notify_fadetime");
2498
2499         string s;
2500
2501         vector pos_attacker, pos_victim;
2502         vector weap_pos;
2503         float width_attacker, width_victim;
2504         string attacker, victim;
2505
2506         float i, j;
2507         for(j = 0; j < entries; ++j)
2508         {
2509                 if(cvar("hud_notify_flip"))
2510                         i = j;
2511                 else // rather nasty hack for ordering items from the bottom up
2512                         i = entries - j - 1;
2513
2514                 if(fadetime)
2515                 {
2516                         if(killnotify_times[j] + when > time)
2517                                 a = 1;
2518                         else
2519                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2520                 }
2521                 else
2522                 {
2523                         if(killnotify_times[j] + when > time)
2524                                 a = 1;
2525                         else
2526                                 a = 0;
2527                 }
2528
2529                 // TODO: maybe print in team colors?
2530                 // TODO: maybe this could be cleaned up somehow...
2531                 //
2532                 // X [did action to] Y
2533                 if(hud_configure || WEP_VALID(killnotify_deathtype[j]) || killnotify_deathtype[j] == DEATH_FALL)
2534                 {
2535                         if(hud_configure)
2536                         {
2537                                 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2538                                 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2539                         }
2540                         else
2541                         {
2542                                 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2543                                 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2544                         }
2545                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2546                         width_victim = stringwidth(victim, TRUE, fontsize);
2547                         pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2548                         pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2549                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2550
2551                         if(hud_configure) // example actions for config mode
2552                         {
2553                                 drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2554                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2555                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2556                         }
2557                         else if(WEP_VALID(killnotify_deathtype[j]))
2558                         {
2559                                 self = get_weaponinfo(killnotify_deathtype[j]);
2560                                 drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2561                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2562                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2563                         }
2564                         else if(killnotify_deathtype[j] == DEATH_FALL)
2565                         {
2566                                 drawpic_skin(weap_pos, "notify_pushoffedge", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2567                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2568                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2569                         }
2570                 }
2571
2572                 // Y [used by] X
2573                 else
2574                 {
2575                         attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2576
2577                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2578                         pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2579
2580                         weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2581                         if(killnotify_deathtype[j] == DEATH_KILL)
2582                         {
2583                                 drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2584                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2585                         }
2586                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2587                         {
2588                                 if(killnotify_victims[j] == "^1RED^7 flag")
2589                                         s = "red";
2590                                 else
2591                                         s = "blue";
2592                                 drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2593                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2594                         }
2595                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2596                         {
2597                                 if(killnotify_victims[j] == "^1RED^7 flag")
2598                                         s = "red";
2599                                 else
2600                                         s = "blue";
2601                                 drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2602                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2603                         }
2604                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2605                         {
2606                                 if(killnotify_victims[j] == "^1RED^7 flag")
2607                                         s = "red";
2608                                 else
2609                                         s = "blue";
2610                                 drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2611                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2612                         }
2613                 }
2614         }
2615         /* This will come later.
2616         string s;
2617         entity tm;
2618         if(spectatee_status && !intermission)
2619         {
2620                 drawfont = hud_bigfont;
2621                 if(spectatee_status == -1)
2622                         s = "^1Observing";
2623                 else
2624                         s = GetPlayerName(spectatee_status - 1);
2625                 // spectated player name between HUD and chat area, aligned to the left
2626                 pos_x = 0;
2627                 pos_y = - 50 - hud_fontsize_spec_y;
2628                 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
2629                 drawcolorcodedstring(pos, s, hud_fontsize_spec, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2630                 drawfont = hud_font;
2631
2632                 // spectator text in the upper right corner
2633                 if(spectatee_status == -1)
2634                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2635                 else
2636                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2637
2638                 if(spectatee_status == -1)
2639                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2640                 else
2641                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2642
2643                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2644
2645                 if(gametype == GAME_ARENA)
2646                         s = "^1Wait for your turn to join";
2647                 else if(gametype == GAME_LMS)
2648                 {
2649                         entity sk;
2650                         sk = playerslots[player_localentnum - 1];
2651                         if(sk.(scores[ps_primary]) >= 666)
2652                                 s = "^1Match has already begun";
2653                         else if(sk.(scores[ps_primary]) > 0)
2654                                 s = "^1You have no more lives left";
2655                         else
2656                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2657                 }
2658                 else
2659                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2660
2661                 //show restart countdown:
2662                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2663                         float countdown;
2664                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2665                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2666                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2667                 }
2668         }
2669         if(warmup_stage && !intermission)
2670         {
2671                 s = "^2Currently in ^1warmup^2 stage!";
2672         }
2673
2674         // move more important stuff more to the middle so its more visible
2675
2676         string blinkcolor;
2677         if(mod(time, 1) >= 0.5)
2678                 blinkcolor = "^1";
2679         else
2680                 blinkcolor = "^3";
2681
2682         if(ready_waiting && !intermission && !spectatee_status)
2683         {
2684                 if(ready_waiting_for_me)
2685                 {
2686                         if(warmup_stage)
2687                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2688                         else
2689                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2690                 }
2691                 else
2692                 {
2693                         if(warmup_stage)
2694                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2695                         else
2696                                 s = strcat("^2Waiting for others to ready up...");
2697                 }
2698         }
2699         else if(warmup_stage && !intermission && !spectatee_status)
2700         {
2701                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2702         }
2703
2704         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2705         {
2706                 float ts_min, ts_max;
2707                 tm = teams.sort_next;
2708                 if (tm)
2709                 {
2710                         for(; tm.sort_next; tm = tm.sort_next)
2711                         {
2712                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2713                                         continue;
2714                                 if(!ts_min) ts_min = tm.team_size;
2715                                 else ts_min = min(ts_min, tm.team_size);
2716                                 if(!ts_max) ts_max = tm.team_size;
2717                                 else ts_max = max(ts_max, tm.team_size);
2718                         }
2719                         if ((ts_max - ts_min) > 1)
2720                         {
2721                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2722                                 tm = GetTeam(myteam, false);
2723                                 if (tm)
2724                                 if (tm.team != COLOR_SPECTATOR)
2725                                 if (tm.team_size == ts_max)
2726                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2727
2728                         }
2729                 }
2730         }
2731         */
2732 }
2733
2734 // Timer (#5)
2735 //
2736 void HUD_Timer(void)
2737 {
2738         float id = HUD_PANEL_TIMER;
2739         vector pos, mySize;
2740         pos = HUD_Panel_GetPos(id);
2741         mySize = HUD_Panel_GetSize(id);
2742
2743         HUD_Panel_DrawBg(id, pos, mySize, 0);
2744         float padding;
2745         padding = HUD_Panel_GetPadding(id);
2746         if(padding)
2747         {
2748                 pos += '1 1 0' * padding;
2749                 mySize -= '2 2 0' * padding;
2750         }
2751
2752         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2753
2754         timelimit = getstatf(STAT_TIMELIMIT);
2755
2756         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2757         timeleft = ceil(timeleft);
2758         minutesLeft = floor(timeleft / 60);
2759         secondsLeft = timeleft - minutesLeft*60;
2760
2761         vector timer_color;
2762         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2763                 timer_color = '1 1 1'; //white
2764         else if(minutesLeft >= 1)
2765                 timer_color = '1 1 0'; //yellow
2766         else
2767                 timer_color = '1 0 0'; //red
2768
2769         if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2770                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2771                         //while restart is still active, show 00:00
2772                         minutes = seconds = 0;
2773                 } else {
2774                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2775                         minutes = floor(elapsedTime / 60);
2776                         seconds = elapsedTime - minutes*60;
2777                 }
2778         } else {
2779                 minutes = minutesLeft;
2780                 seconds = secondsLeft;
2781         }
2782
2783         if(minutes > 999)
2784                 seconds = 99;
2785         minutes = min(minutes, 999);
2786         if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2787                 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2788                 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2789         }
2790         HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2791 }
2792
2793 // Radar (#6)
2794 //
2795 void HUD_Radar(void)
2796 {
2797         float id = HUD_PANEL_RADAR;
2798         vector pos, mySize;
2799         pos = HUD_Panel_GetPos(id);
2800         mySize = HUD_Panel_GetSize(id);
2801
2802         HUD_Panel_DrawBg(id, pos, mySize, 0);
2803         float padding;
2804         padding = HUD_Panel_GetPadding(id);
2805         if(padding)
2806         {
2807                 pos += '1 1 0' * padding;
2808                 mySize -= '2 2 0' * padding;
2809         }
2810
2811         local float color1, color2; // color already declared as a global in hud.qc
2812         local vector rgb;
2813         local entity tm;
2814         float scale2d, normalsize, bigsize;
2815         float f;
2816
2817         teamradar_origin2d = pos + 0.5 * mySize;
2818         teamradar_size2d = mySize;
2819
2820         if(minimapname == "")
2821                 return;
2822
2823         teamradar_loadcvars();
2824
2825         switch(hud_radar_zoommode)
2826         {
2827                 default:
2828                 case 0:
2829                         f = current_zoomfraction;
2830                         break;
2831                 case 1:
2832                         f = 1 - current_zoomfraction;
2833                         break;
2834                 case 2:
2835                         f = 0;
2836                         break;
2837                 case 3:
2838                         f = 1;
2839                         break;
2840         }
2841
2842         switch(hud_radar_rotation)
2843         {
2844                 case 0:
2845                         teamradar_angle = view_angles_y - 90;
2846                         break;
2847                 default:
2848                         teamradar_angle = 90 * hud_radar_rotation;
2849                         break;
2850         }
2851
2852         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2853         teamradar_size2d = mySize;
2854
2855         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2856
2857         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2858         if(hud_radar_rotation == 0)
2859         {
2860                 // max-min distance must fit the radar in any rotation
2861                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2862         }
2863         else
2864         {
2865                 vector c0, c1, c2, c3, span;
2866                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2867                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2868                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2869                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2870                 span = '0 0 0';
2871                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2872                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2873
2874                 // max-min distance must fit the radar in x=x, y=y
2875                 bigsize = min(
2876                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2877                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2878                 );
2879         }
2880
2881         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
2882         if(bigsize > normalsize)
2883                 normalsize = bigsize;
2884
2885         teamradar_size =
2886                   f * bigsize
2887                 + (1 - f) * normalsize;
2888         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2889                   f * (mi_min + mi_max) * 0.5
2890                 + (1 - f) * view_origin);
2891
2892         color1 = GetPlayerColor(player_localentnum-1);
2893         rgb = GetTeamRGB(color1);
2894
2895         drawsetcliparea(
2896                 pos_x,
2897                 pos_y,
2898                 mySize_x,
2899                 mySize_y
2900         );
2901
2902         draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
2903
2904         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2905                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2906         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2907                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, HUD_Panel_GetFgAlpha(id));
2908         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2909         {
2910                 color2 = GetPlayerColor(tm.sv_entnum);
2911                 //if(color == COLOR_SPECTATOR || color == color2)
2912                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2913         }
2914         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2915
2916         drawresetcliparea();
2917 };
2918
2919 // Score (#7)
2920 //
2921 void HUD_Score(void)
2922 {
2923         float id = HUD_PANEL_SCORE;
2924         vector pos, mySize;
2925         pos = HUD_Panel_GetPos(id);
2926         mySize = HUD_Panel_GetSize(id);
2927
2928         HUD_Panel_DrawBg(id, pos, mySize, 0);
2929         float padding;
2930         padding = HUD_Panel_GetPadding(id);
2931         if(padding)
2932         {
2933                 pos += '1 1 0' * padding;
2934                 mySize -= '2 2 0' * padding;
2935         }
2936
2937         float score, distribution, leader;
2938         float score_len, distr_len;
2939         vector distribution_color;
2940         entity tm, pl, me;
2941         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2942
2943         // TODO... this (race part) still uses constant coordinates :/
2944         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2945                 /*pl = players.sort_next;
2946                 if(pl == me)
2947                         pl = pl.sort_next;
2948                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2949                         if(pl.scores[ps_primary] == 0)
2950                                 pl = world;
2951
2952                 score = me.(scores[ps_primary]);
2953
2954                 float racemin, racesec, racemsec;
2955                 float distsec, distmsec, minusplus;
2956
2957                 racemin = floor(score/(60 * TIME_FACTOR));
2958                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2959                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2960
2961                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2962                         // distribution display
2963                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2964
2965                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2966                                 distmsec = fabs(distribution);
2967                         else {
2968                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
2969                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2970                                 if (distribution < 0)
2971                                         distsec = -distsec;
2972                         }
2973
2974                         if (distribution <= 0) {
2975                                 distribution_color = eY;
2976                                 minusplus = 1; // minusplus 1: always prefix with minus sign
2977                         }
2978                         else {
2979                                 distribution_color = eX;
2980                                 minusplus = 2; // minusplus 1: always prefix with plus sign
2981                         }
2982                         HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2983                         HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2984                         drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
2985                 }
2986                 // race record display
2987                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2988                         drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2989
2990                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2991                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2992                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
2993
2994                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2995                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
2996                 */
2997         } else if (!teamplay) { // non-teamgames
2998                 // me vector := [team/connected frags id]
2999                 pl = players.sort_next;
3000                 if(pl == me)
3001                         pl = pl.sort_next;
3002
3003                 if(hud_configure)
3004                         distribution = 42;
3005                 else if(pl)
3006                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3007                 else
3008                         distribution = 0;
3009
3010                 score = me.(scores[ps_primary]);
3011                 if(hud_configure)
3012                         score = 123;
3013
3014                 if(distribution >= 5) {
3015                         distribution_color = eY;
3016                         leader = 1;
3017                 } else if(distribution >= 0) {
3018                         distribution_color = '1 1 1';
3019                         leader = 1;
3020                 } else if(distribution >= -5)
3021                         distribution_color = '1 1 0';
3022                 else
3023                         distribution_color = eX;
3024
3025                 score_len = strlen(ftos(score));
3026                 distr_len = strlen(ftos(distribution));
3027
3028                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3029                 if (leader)
3030                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3031                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3032         } else { // teamgames
3033                 float max_fragcount;
3034                 max_fragcount = -99;
3035
3036                 float teamnum;
3037                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3038                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
3039                                 continue;
3040                         score = tm.(teamscores[ts_primary]);
3041                         if(hud_configure)
3042                                 score = 123;
3043                         leader = 0;
3044                         
3045                         score_len = strlen(ftos(score));
3046
3047                         if (score > max_fragcount)
3048                                 max_fragcount = score;
3049
3050                         if(tm.team == myteam) {
3051                                 if (max_fragcount == score)
3052                                         leader = 1;
3053                                 if (leader)
3054                                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3055                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3056                         } else {
3057                                 if (max_fragcount == score)
3058                                         leader = 1;
3059                                 if (leader)
3060                                         drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3061                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3062                                 teamnum += 1;
3063                         }
3064                 }
3065         }
3066 }
3067
3068 // Race timer (#8)
3069 //
3070 void HUD_RaceTimer (void) {
3071         float id = HUD_PANEL_RACETIMER;
3072         vector pos, mySize;
3073         pos = HUD_Panel_GetPos(id);
3074         mySize = HUD_Panel_GetSize(id);
3075
3076         HUD_Panel_DrawBg(id, pos, mySize, 0);
3077         float padding;
3078         padding = HUD_Panel_GetPadding(id);
3079         if(padding)
3080         {
3081                 pos += '1 1 0' * padding;
3082                 mySize -= '2 2 0' * padding;
3083         }
3084
3085         drawfont = hud_bigfont;
3086         float a, t;
3087         string s, forcetime;
3088
3089         if(hud_configure)
3090         {
3091                 s = "0:13:37";
3092                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3093                 s = "^1Intermediate 1 (+15.42)";
3094                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3095         }
3096         else if(race_checkpointtime)
3097         {
3098                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3099                 s = "";
3100                 forcetime = "";
3101                 if(a > 0) // just hit a checkpoint?
3102                 {
3103                         if(race_checkpoint != 254)
3104                         {
3105                                 if(race_time && race_previousbesttime)
3106                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3107                                 else
3108                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3109                                 if(race_time)
3110                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3111                         }
3112                 }
3113                 else
3114                 {
3115                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3116                         {
3117                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3118                                 if(a > 0) // next one?
3119                                 {
3120                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3121                                 }
3122                         }
3123                 }
3124
3125                 if(s != "" && a > 0)
3126                 {
3127                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3128                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3129                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3130                 }
3131
3132                 // ___ TODO!!!___
3133                 if(race_penaltytime)
3134                 {
3135                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3136                         if(a > 0)
3137                         {
3138                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3139                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3140                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3141                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3142                         }
3143                 }
3144
3145                 if(forcetime != "")
3146                 {
3147                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3148                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3149                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3150                 }
3151                 else
3152                         a = 1;
3153
3154                 if(race_laptime && race_checkpoint != 255)
3155                 {
3156                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3157                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3158                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3159                 }
3160         }
3161         else
3162         {
3163                 if(race_mycheckpointtime)
3164                 {
3165                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3166                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3167                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3168                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3169                         drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3170                 }
3171                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3172                 {
3173                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3174                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3175                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3176                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3177                         drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3178                 }
3179
3180                 if(race_penaltytime && !race_penaltyaccumulator)
3181                 {
3182                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3183                         a = bound(0, (1 + t - time), 1);
3184                         if(a > 0)
3185                         {
3186                                 if(time < t)
3187                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3188                                 else
3189                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3190                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3191                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3192                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3193                         }
3194                 }
3195         }
3196
3197         drawfont = hud_font;
3198 }
3199
3200 // Vote window (#9)
3201 //
3202 float vote_yescount;
3203 float vote_nocount;
3204 float vote_needed;
3205 float vote_highlighted; // currently selected vote
3206
3207 float vote_active; // is there an active vote?
3208 float vote_prev; // previous state of vote_active to check for a change
3209 float vote_alpha;
3210 float vote_change; // "time" when vote_active changed
3211
3212 void HUD_VoteWindow(void) 
3213 {
3214         float id = HUD_PANEL_VOTE;
3215         vector pos, mySize;
3216         pos = HUD_Panel_GetPos(id);
3217         mySize = HUD_Panel_GetSize(id);
3218
3219         string s;
3220         float a;
3221         if(vote_active != vote_prev) {
3222                 vote_change = time;
3223                 vote_prev = vote_active;
3224         }
3225
3226         if(vote_active || hud_configure)
3227                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3228         else
3229                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3230
3231         if(hud_configure)
3232         {
3233                 vote_yescount = 3;
3234                 vote_nocount = 2;
3235                 vote_needed = 4;
3236         }
3237
3238         if(!vote_alpha)
3239                 return;
3240
3241         a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
3242
3243         HUD_Panel_DrawBg(id, pos, mySize, a);
3244         float padding;
3245         padding = HUD_Panel_GetPadding(id);
3246         if(padding)
3247         {
3248                 pos += '1 1 0' * padding;
3249                 mySize -= '2 2 0' * padding;
3250         }
3251
3252         drawpic_skin(pos, "voteprogress_back", mySize, '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3253
3254         s = "A vote has been called for: ";
3255         drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3256         s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '1 1 0' * mySize_y*(1/5), stringwidth_colors); // TODO: broken?
3257         if(hud_configure)
3258                 s = "Configure the HUD";
3259         drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3260
3261         // print the yes/no counts
3262         s = strcat("Yes: ", ftos(vote_yescount));
3263         drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3264         s = strcat("No: ", ftos(vote_nocount));
3265         drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3266
3267         // draw the progress bars
3268         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3269         drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3270
3271         drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3272         drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3273
3274         // draw the highlights
3275         if(vote_highlighted == 1) {
3276                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3277                 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3278         }
3279         else if(vote_highlighted == 2) {
3280                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3281                 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3282         }
3283
3284         drawresetcliparea();
3285
3286         if(!vote_active) {
3287                 vote_highlighted = 0;
3288         }
3289 }
3290
3291 // Mod icons panel (#10)
3292 //
3293
3294 float mod_active; // is there any active mod icon?
3295
3296 // CTF HUD modicon section
3297 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3298 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3299 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3300
3301 void HUD_Mod_CTF_Reset(void)
3302 {
3303         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3304 }
3305
3306 void HUD_Mod_CTF(vector pos, vector mySize)
3307 {
3308         vector redflag_pos, blueflag_pos;
3309         float f; // every function should have that
3310
3311         float redflag, blueflag; // current status
3312         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3313         float stat_items;
3314
3315         stat_items = getstati(STAT_ITEMS);
3316         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3317         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3318         
3319         if(redflag || blueflag)
3320                 mod_active = 1;
3321         else
3322                 mod_active = 0;
3323
3324         if(hud_configure)
3325         {
3326                 redflag = 1;
3327                 blueflag = 2;
3328         }
3329
3330         // when status CHANGES, set old status into prevstatus and current status into status
3331         if (redflag != redflag_prevframe)
3332         {
3333                 redflag_statuschange_time = time;
3334                 redflag_prevstatus = redflag_prevframe;
3335                 redflag_prevframe = redflag;
3336         }
3337
3338         if (blueflag != blueflag_prevframe)
3339         {
3340                 blueflag_statuschange_time = time;
3341                 blueflag_prevstatus = blueflag_prevframe;
3342                 blueflag_prevframe = blueflag;
3343         }
3344
3345         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3346         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3347
3348         float BLINK_FACTOR = 0.15;
3349         float BLINK_BASE = 0.85;
3350         // note:
3351         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3352         // thus
3353         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3354         // ensure RMS == 1
3355         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3356
3357         string red_icon, red_icon_prevstatus;
3358         float red_alpha, red_alpha_prevstatus;
3359         red_alpha = red_alpha_prevstatus = 1;
3360         switch(redflag) {
3361                 case 1: red_icon = "flag_red_taken"; break;
3362                 case 2: red_icon = "flag_red_lost"; break;
3363                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3364                 default:
3365                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3366                                 red_icon = "flag_red_shielded";
3367                         else
3368                                 red_icon = string_null;
3369                         break;
3370         }
3371         switch(redflag_prevstatus) {
3372                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3373                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3374                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3375                 default:
3376                         if(redflag == 3)
3377                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3378                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3379                                 red_icon_prevstatus = "flag_red_shielded";
3380                         else
3381                                 red_icon_prevstatus = string_null;
3382                         break;
3383         }
3384
3385         string blue_icon, blue_icon_prevstatus;
3386         float blue_alpha, blue_alpha_prevstatus;
3387         blue_alpha = blue_alpha_prevstatus = 1;
3388         switch(blueflag) {
3389                 case 1: blue_icon = "flag_blue_taken"; break;
3390                 case 2: blue_icon = "flag_blue_lost"; break;
3391                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3392                 default:
3393                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3394                                 blue_icon = "flag_blue_shielded";
3395                         else
3396                                 blue_icon = string_null;
3397                         break;
3398         }
3399         switch(blueflag_prevstatus) {
3400                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3401                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3402                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3403                 default:
3404                         if(blueflag == 3)
3405                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3406                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3407                                 blue_icon_prevstatus = "flag_blue_shielded";
3408                         else
3409                                 blue_icon_prevstatus = string_null;
3410                         break;
3411         }
3412
3413         if (myteam == COLOR_TEAM1) { // always draw own flag on left
3414                 redflag_pos = pos;
3415                 blueflag_pos = pos + eX * mySize_y;
3416         } else {
3417                 blueflag_pos = pos;
3418                 redflag_pos = pos + eX * mySize_y;
3419         }
3420
3421         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3422         if(red_icon_prevstatus && f < 1)
3423                 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3424         if(red_icon)
3425                 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha * f, DRAWFLAG_NORMAL);
3426
3427         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3428         if(blue_icon_prevstatus && f < 1)
3429                 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3430         if(blue_icon)
3431                 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha * f, DRAWFLAG_NORMAL);
3432 }
3433
3434 // Keyhunt HUD modicon section
3435 float kh_runheretime;
3436
3437 void HUD_Mod_KH_Reset(void)
3438 {
3439         kh_runheretime = 0;
3440 }
3441
3442 void HUD_Mod_KH(vector pos, vector mySize)
3443 {
3444         mod_active = 1; // keyhunt should never hide the mod icons panel
3445         float kh_keys;
3446         float keyteam;
3447         float a, aa;
3448         vector p, pa, kh_size, kh_asize;
3449
3450         p_x = pos_x;
3451         p_y = pos_y + 0.25 * mySize_y;
3452
3453         kh_keys = getstati(STAT_KH_KEYS);
3454
3455         kh_size_x = mySize_x * 0.25;
3456         kh_size_y = 0.75 * mySize_y;
3457
3458         pa = p - eY * 0.25 * mySize_y;
3459
3460         kh_asize_x = mySize_x * 0.25;
3461         kh_asize_y = mySize_y * 0.25;
3462
3463         float i, key;
3464
3465         float keycount;
3466         keycount = 0;
3467         for(i = 0; i < 4; ++i)
3468         {
3469                 key = floor(kh_keys / pow(32, i)) & 31;
3470                 keyteam = key - 1;
3471                 if(keyteam == 30 && keycount <= 4)
3472                         keycount += 4;
3473                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3474                         keycount += 1;
3475         }
3476
3477         // this yields 8 exactly if "RUN HERE" shows
3478
3479         if(keycount == 8)
3480         {
3481                 if(!kh_runheretime)
3482                         kh_runheretime = time;
3483                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3484         }
3485         else
3486                 kh_runheretime = 0;
3487
3488         for(i = 0; i < 4; ++i)
3489         {
3490                 key = floor(kh_keys / pow(32, i)) & 31;
3491                 keyteam = key - 1;
3492                 switch(keyteam)
3493                 {
3494                         case 30: // my key
3495                                 keyteam = myteam;
3496                                 a = 1;
3497                                 aa = 1;
3498                                 break;
3499                         case -1: // no key
3500                                 a = 0;
3501                                 aa = 0;
3502                                 break;
3503                         default: // owned or dropped
3504                                 a = 0.2;
3505                                 aa = 0.5;
3506                                 break;
3507                 }
3508                 a = a * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
3509                 aa = aa * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
3510                 if(a > 0)
3511                 {
3512                         switch(keyteam)
3513                         {
3514                                 case COLOR_TEAM1:
3515                                         drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3516                                         break;
3517                                 case COLOR_TEAM2:
3518                                         drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3519                                         break;
3520                                 case COLOR_TEAM3:
3521                                         drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3522                                         break;
3523                                 case COLOR_TEAM4:
3524                                         drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3525                                         break;
3526                                 default:
3527                                         break;
3528                         }
3529                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3530                         {
3531                                 case 0:
3532                                         drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3533                                         break;
3534                                 case 1:
3535                                         drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3536                                         break;
3537                                 case 2:
3538                                         drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3539                                         break;
3540                                 case 3:
3541                                         drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3542                                         break;
3543                         }
3544                 }
3545                 p_x += 0.25 * mySize_x;
3546                 pa_x += 0.25 * mySize_x;
3547         }
3548 }
3549
3550 // Nexball HUD mod icon
3551 void HUD_Mod_NexBall(vector pos, vector mySize)
3552 {
3553         float stat_items, nb_pb_starttime, dt, p;
3554
3555         stat_items = getstati(STAT_ITEMS);
3556         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3557
3558         if (stat_items & IT_KEY1)
3559                 mod_active = 1;
3560         else
3561                 mod_active = 0;
3562
3563         //Manage the progress bar if any
3564         if (nb_pb_starttime > 0)
3565         {
3566                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3567                 // one period of positive triangle
3568                 p = 2 * dt / nb_pb_period;
3569                 if (p > 1)
3570                         p = 2 - p;
3571
3572                 //Draw the filling
3573                 HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3574         }
3575
3576         pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
3577
3578         if (stat_items & IT_KEY1)
3579                 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3580 }
3581
3582 // Race/CTS HUD mod icons
3583 float crecordtime_prev; // last remembered crecordtime
3584 float crecordtime_change_time; // time when crecordtime last changed
3585 float srecordtime_prev; // last remembered srecordtime
3586 float srecordtime_change_time; // time when srecordtime last changed
3587
3588 float race_status_time;
3589 float race_status_prev;
3590 string race_status_name_prev;
3591 void HUD_Mod_Race(vector pos, vector mySize)
3592 {
3593         mod_active = 1; // race should never hide the mod icons panel
3594         entity me;
3595         me = playerslots[player_localentnum - 1];
3596         float t, score;
3597         float f; // yet another function has this
3598         score = me.(scores[ps_primary]);
3599
3600         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3601                 return; // no records in the actual race
3602
3603         drawfont = hud_bigfont;
3604
3605         // clientside personal record
3606         string rr;
3607         if(gametype == GAME_CTS)
3608                 rr = CTS_RECORD;
3609         else
3610                 rr = RACE_RECORD;
3611         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3612
3613         if(score && (score < t || !t)) {
3614                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3615                 if(cvar("cl_autodemo_delete_keeprecords"))
3616                 {
3617                         f = cvar("cl_autodemo_delete");
3618                         f &~= 1;
3619                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3620                 }
3621         }
3622
3623         if(t != crecordtime_prev) {
3624                 crecordtime_prev = t;
3625                 crecordtime_change_time = time;
3626         }
3627         f = time - crecordtime_change_time;
3628
3629         if (f > 1) {
3630                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3631                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3632         } else {
3633                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3634                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3635                 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3636                 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3637         }
3638
3639         // server record
3640         t = race_server_record;
3641         if(t != srecordtime_prev) {
3642                 srecordtime_prev = t;
3643                 srecordtime_change_time = time;
3644         }
3645         f = time - srecordtime_change_time;
3646
3647         if (f > 1) {
3648                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3649                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3650         } else {
3651                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3652                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3653                 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3654                 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3655         }
3656
3657         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3658                 race_status_time = time + 5;
3659                 race_status_prev = race_status;
3660                 if (race_status_name_prev)
3661                         strunzone(race_status_name_prev);
3662                 race_status_name_prev = strzone(race_status_name);
3663         }
3664
3665         pos_x += mySize_x/2;
3666         // race "awards"
3667         float a;
3668         a = bound(0, race_status_time - time, 1);
3669
3670         string s;
3671         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
3672
3673         float rank;
3674         if(race_status > 0)
3675                 rank = race_CheckName(race_status_name);
3676         string rankname;
3677         rankname = race_PlaceName(rank);
3678
3679         if(race_status == 0)
3680                 drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3681         else if(race_status == 1) {
3682                 drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3683                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3684                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3685         } else if(race_status == 2) {
3686                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3687                         drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3688                 else
3689                         drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3690                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3691                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3692         } else if(race_status == 3) {
3693                 drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3694                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3695                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3696         }
3697
3698         if (race_status_time - time <= 0) {
3699                 race_status_prev = -1;
3700                 race_status = -1;
3701                 if(race_status_name)
3702                         strunzone(race_status_name);
3703                 race_status_name = string_null;
3704                 if(race_status_name_prev)
3705                         strunzone(race_status_name_prev);
3706                 race_status_name_prev = string_null;
3707         }
3708         drawfont = hud_font;
3709 }
3710
3711 float mod_prev; // previous state of mod_active to check for a change
3712 float mod_alpha;
3713 float mod_change; // "time" when mod_active changed
3714
3715 void HUD_ModIcons(void)
3716 {
3717         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3718                 return;
3719
3720         float id = HUD_PANEL_MODICONS;
3721         vector pos, mySize;
3722         pos = HUD_Panel_GetPos(id);
3723         mySize = HUD_Panel_GetSize(id);
3724
3725         if(mod_active != mod_prev) {
3726                 mod_change = time;
3727                 mod_prev = mod_active;
3728         }
3729
3730         if(mod_active || hud_configure)
3731                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3732         else
3733                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3734
3735         if(mod_alpha)
3736                 HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
3737
3738         float padding;
3739         padding = HUD_Panel_GetPadding(id);
3740         if(padding)
3741         {
3742                 pos += '1 1 0' * padding;
3743                 mySize -= '2 2 0' * padding;
3744         }
3745
3746         // these MUST be ran in order to update mod_active
3747         if(gametype == GAME_KEYHUNT)
3748                 HUD_Mod_KH(pos, mySize);
3749         else if(gametype == GAME_CTF || hud_configure)
3750                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3751         else if(gametype == GAME_NEXBALL)
3752                 HUD_Mod_NexBall(pos, mySize);
3753         else if(gametype == GAME_CTS || gametype == GAME_RACE)
3754                 HUD_Mod_Race(pos, mySize);
3755 }
3756
3757 // Draw pressed keys (#11)
3758 //
3759 void HUD_DrawPressedKeys(void)
3760 {
3761         float id = HUD_PANEL_PRESSEDKEYS;
3762         vector pos, mySize;
3763         pos = HUD_Panel_GetPos(id);
3764         mySize = HUD_Panel_GetSize(id);
3765
3766         HUD_Panel_DrawBg(id, pos, mySize, 0);
3767         float padding;
3768         padding = HUD_Panel_GetPadding(id);
3769         if(padding)
3770         {
3771                 pos += '1 1 0' * padding;
3772                 mySize -= '2 2 0' * padding;
3773         }
3774
3775         float pressedkeys;
3776
3777         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3778         drawpic_skin(pos, "key_bg.tga",           mySize, '1 1 1', 0.1 * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3779         drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x +       eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"),        '1 1 0' * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3780         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"),     '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3781         drawpic_skin(pos + eX * 0.023 * mySize_x +                      eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"),              '1 1 0' * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3782         drawpic_skin(pos + eX * 0.1 * mySize_x +                        eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"),              '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3783         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"),  '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3784         drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x +      eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"),           '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3785 }
3786
3787 // Handle chat as a panel (#12)
3788 //
3789 float chat_prevtime;
3790 void HUD_Chat(void)
3791 {
3792         float id = HUD_PANEL_CHAT;
3793         vector pos, mySize;
3794         pos = HUD_Panel_GetPos(id);
3795         mySize = HUD_Panel_GetSize(id);
3796
3797         HUD_Panel_DrawBg(id, pos, mySize, 0);
3798         float padding;
3799         padding = HUD_Panel_GetPadding(id);
3800         if(padding)
3801         {
3802                 pos += '1 1 0' * padding;
3803                 mySize -= '2 2 0' * padding;
3804         }
3805
3806         cvar_set("con_csqcpositioning", "1");
3807
3808         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3809         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3810
3811         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3812         cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
3813
3814         if(hud_configure)
3815         {
3816                 if(chat_prevtime != floor(time/5))
3817                 {
3818                         chat_prevtime = floor(time/5);
3819
3820                         float sound_prev;
3821                         sound_prev = cvar("con_chatsound");
3822
3823                         // disable chat bleep
3824                         cvar_set("con_chatsound", "0");
3825                         print("\x01Player^7: This is the chat area\n");
3826                         cvar_set("con_chatsound", ftos(sound_prev));
3827                 }
3828         }
3829 }
3830
3831 /*
3832 ==================
3833 Main HUD system
3834 ==================
3835 */
3836
3837 void HUD_ShowSpeed(void)
3838 {
3839         vector numsize;
3840         float pos, conversion_factor;
3841         string speed, zspeed, unit;
3842
3843         switch(cvar("cl_showspeed_unit"))
3844         {
3845                 default:
3846                 case 0:
3847                         unit = "";
3848                         conversion_factor = 1.0;
3849                         break;
3850                 case 1:
3851                         unit = " qu/s";
3852                         conversion_factor = 1.0;
3853                         break;
3854                 case 2:
3855                         unit = " m/s";
3856                         conversion_factor = 0.0254;
3857                         break;
3858                 case 3:
3859                         unit = " km/h";
3860                         conversion_factor = 0.0254 * 3.6;
3861                         break;
3862                 case 4:
3863                         unit = " mph";
3864                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3865                         break;
3866                 case 5:
3867                         unit = " knots";
3868                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3869                         break;
3870         }
3871
3872         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3873
3874         numsize_x = numsize_y = cvar("cl_showspeed_size");
3875         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3876
3877         drawfont = hud_bigfont;
3878         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3879
3880         if (cvar("cl_showspeed_z") == 1) {
3881                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3882                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3883         }
3884
3885         drawfont = hud_font;
3886 }
3887
3888 vector acc_prevspeed;
3889 float acc_prevtime;
3890 float acc_avg;
3891
3892 void HUD_ShowAcceleration(void)
3893 {
3894         float acceleration, sz, scale, alpha, f;
3895         vector pos, top, rgb;
3896         top_x = vid_conwidth/2;
3897         top_y = 0;
3898
3899         f = time - acc_prevtime;
3900         if(cvar("cl_showacceleration_z"))
3901                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3902         else
3903                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3904         acc_prevspeed = pmove_vel;
3905         acc_prevtime = time;
3906
3907         f = bound(0, f * 10, 1);
3908         acc_avg = acc_avg * (1 - f) + acceleration * f;
3909         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3910
3911         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3912
3913         sz = cvar("cl_showacceleration_size");
3914         scale = cvar("cl_showacceleration_scale");
3915         alpha = cvar("cl_showacceleration_alpha");
3916         if (cvar("cl_showacceleration_color_custom"))
3917                 rgb = stov(cvar_string("cl_showacceleration_color"));
3918         else {
3919                 rgb = '1 1 1';
3920                 if (acceleration < 0) {
3921                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3922                 } else if (acceleration > 0) {
3923                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3924                 }
3925         }
3926
3927         if (acceleration > 0)
3928                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
3929         else if (acceleration < 0)
3930                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
3931 }
3932
3933 void HUD_Reset (void)
3934 {
3935         // reset gametype specific icons
3936         if(gametype == GAME_KEYHUNT)
3937                 HUD_Mod_KH_Reset();
3938         else if(gametype == GAME_CTF)
3939                 HUD_Mod_CTF_Reset();
3940 }
3941
3942 void HUD_Main (void)
3943 {
3944         if(disable_menu_alphacheck == 1)
3945                 menu_fade_alpha = 1;
3946         else
3947                 menu_fade_alpha = (1 - cvar("_menu_alpha"));
3948         hud_fg_alpha = cvar("hud_fg_alpha");
3949
3950         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3951         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3952         hud_color_bg_team = cvar("hud_color_bg_team");
3953
3954         hud_fontsize = HUD_GetFontsize("hud_fontsize");
3955         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
3956
3957         hud_configure = cvar("_hud_configure");
3958
3959         // Drawing stuff
3960
3961         // HUD configure visible grid
3962         if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
3963         {
3964                 float i;
3965                 // x-axis
3966                 for(i = 0; i < vid_conwidth/max(2, cvar("hud_configure_grid_x")); ++i)
3967                 {
3968                         drawfill(eX * i * max(2, cvar("hud_configure_grid_x")), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
3969                 }
3970                 // y-axis
3971                 for(i = 0; i < vid_conheight/max(2, cvar("hud_configure_grid_y")); ++i)
3972                 {
3973                         drawfill(eY * i * max(2, cvar("hud_configure_grid_y")), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
3974                 }
3975         }
3976
3977         if(cvar_string("hud_dock") != "")
3978                 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * menu_fade_alpha, DRAWFLAG_NORMAL);
3979
3980         if(HUD_Panel_CheckActive(HUD_PANEL_WEAPONICONS) || hud_configure)
3981                 HUD_WeaponIcons();
3982         if(HUD_Panel_CheckActive(HUD_PANEL_INVENTORY) || hud_configure)
3983                 HUD_Inventory();
3984         if(HUD_Panel_CheckActive(HUD_PANEL_POWERUPS) || hud_configure)
3985                 HUD_Powerups();
3986         if(HUD_Panel_CheckActive(HUD_PANEL_HEALTHARMOR) || hud_configure)
3987                 HUD_HealthArmor();
3988         if(HUD_Panel_CheckActive(HUD_PANEL_NOTIFY) || hud_configure)
3989                 HUD_Notify();
3990         if(HUD_Panel_CheckActive(HUD_PANEL_TIMER) || hud_configure)
3991                 HUD_Timer();
3992         // TODO hud'ify
3993         if(HUD_Panel_CheckActive(HUD_PANEL_RADAR) || hud_configure)
3994                 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
3995                         HUD_Radar();
3996         if(HUD_Panel_CheckActive(HUD_PANEL_SCORE) || hud_configure)
3997                 HUD_Score();
3998         if(HUD_Panel_CheckActive(HUD_PANEL_RACETIMER) || hud_configure)
3999                 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
4000                         HUD_RaceTimer();
4001         if(HUD_Panel_CheckActive(HUD_PANEL_VOTE) || hud_configure)
4002                 HUD_VoteWindow();
4003         if(HUD_Panel_CheckActive(HUD_PANEL_MODICONS) || hud_configure)
4004                 HUD_ModIcons();
4005         // TODO hud'ify
4006         if(HUD_Panel_CheckActive(HUD_PANEL_PRESSEDKEYS) || hud_configure)
4007                 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
4008                         HUD_DrawPressedKeys();
4009         if(HUD_Panel_CheckActive(HUD_PANEL_CHAT) || hud_configure)
4010                 HUD_Chat();
4011         else
4012                 cvar_set("con_csqcpositioning", "0");
4013
4014         // TODO hud_'ify these
4015         if (cvar("cl_showspeed"))
4016                 HUD_ShowSpeed();
4017         if (cvar("cl_showacceleration"))
4018                 HUD_ShowAcceleration();
4019
4020         if (hud_configure && spectatee_status) // try to join if we are in hud_configure mode, but still spectating (in order to get rid of motd and such)
4021                 localcmd("cmd selectteam auto; cmd join\n");
4022
4023         if (!hud_configure) // hud config mode disabled, enable normal alpha stuff again
4024                 disable_menu_alphacheck = 0;
4025 }