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fix typo in exporter, no wonder the aspect was saved as "1" :P
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
18         {
19                 // draw only the central part
20                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
21                 return;
22         }
23
24         vector dX, dY;
25         vector width, height;
26         vector bW, bH;
27         //pic = draw_UseSkinFor(pic);
28         width = eX * theSize_x;
29         height = eY * theSize_y;
30         if(theSize_x <= theBorderSize_x * 2)
31         {
32                 // not wide enough... draw just left and right then
33                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34                 if(theSize_y <= theBorderSize_y * 2)
35                 {
36                         // not high enough... draw just corners
37                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
39                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
42                 }
43                 else
44                 {
45                         dY = theBorderSize_x * eY;
46                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
47                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
49                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
50                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
51                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
52                 }
53         }
54         else
55         {
56                 if(theSize_y <= theBorderSize_y * 2)
57                 {
58                         // not high enough... draw just top and bottom then
59                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60                         dX = theBorderSize_x * eX;
61                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
62                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
63                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
64                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
66                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
67                 }
68                 else
69                 {
70                         dX = theBorderSize_x * eX;
71                         dY = theBorderSize_x * eY;
72                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
74                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
75                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
76                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
77                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
81                 }
82         }
83 }
84
85 vector HUD_Get_Num_Color (float x, float maxvalue)
86 {
87         vector color;
88         if(x > maxvalue) {
89                 color_x = 0;
90                 color_y = 1;
91                 color_z = 0;
92         }
93         else if(x > maxvalue * 0.75) {
94                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
95                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
96                 color_z = 0;
97         }
98         else if(x > maxvalue * 0.5) {
99                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
100                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
101                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
102         }
103         else if(x > maxvalue * 0.25) {
104                 color_x = 1;
105                 color_y = 1;
106                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
107         }
108         else if(x > maxvalue * 0.1) {
109                 color_x = 1;
110                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
111                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
112         }
113         else {
114                 color_x = 1;
115                 color_y = 0;
116                 color_z = 0;
117         }
118         return color;
119 }
120
121 float stringwidth_colors(string s, vector theSize)
122 {
123         return stringwidth(s, TRUE, theSize);
124 }
125
126 float stringwidth_nocolors(string s, vector theSize)
127 {
128         return stringwidth(s, FALSE, theSize);
129 }
130
131 #define CENTERPRINT_MAX_LINES 30
132 string centerprint_messages[CENTERPRINT_MAX_LINES];
133 float centerprint_width[CENTERPRINT_MAX_LINES];
134 vector centerprint_start;
135 float centerprint_expire;
136 float centerprint_num;
137 float centerprint_offset_hint;
138 vector centerprint_fontsize;
139
140 void centerprint(string strMessage)
141 {
142         float i, j, n, hcount;
143         string s;
144
145         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
146
147         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
148
149         if(cvar("scr_centertime") <= 0)
150                 return;
151
152         if(strMessage == "")
153                 return;
154
155         // strip trailing newlines
156         j = strlen(strMessage) - 1;
157         while(substring(strMessage, j, 1) == "\n" && j >= 0)
158                 j = j - 1;
159         strMessage = substring(strMessage, 0, j + 1);
160
161         if(strMessage == "")
162                 return;
163
164         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
165         j = 0;
166         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
167                 j = j + 1;
168         strMessage = substring(strMessage, j, strlen(strMessage) - j);
169         centerprint_offset_hint = j;
170
171         if(strMessage == "")
172                 return;
173
174         // if we get here, we have a message. Initialize its height.
175         centerprint_num = 0;
176
177         n = tokenizebyseparator(strMessage, "\n");
178         i = hcount = 0;
179         for(j = 0; j < n; ++j)
180         {
181                 getWrappedLine_remaining = argv(j);
182                 while(getWrappedLine_remaining)
183                 {
184                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
185                         if(centerprint_messages[i])
186                                 strunzone(centerprint_messages[i]);
187                         centerprint_messages[i] = strzone(s);
188                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
189                         ++i;
190
191                         // half height for empty lines looks better
192                         if(s == "")
193                                 hcount += 0.5;
194                         else
195                                 hcount += 1;
196
197                         if(i >= CENTERPRINT_MAX_LINES)
198                                 break;
199                 }
200         }
201
202         float h, havail;
203         h = centerprint_fontsize_y*hcount;
204
205         havail = vid_conheight;
206         if(cvar("con_chatpos") < 0)
207                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
208         if(havail > vid_conheight - 70)
209                 havail = vid_conheight - 70; // avoid overlapping HUD
210
211         centerprint_start_x = 0;
212
213 #if 0
214         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
215
216         // here, the centerprint would cover the crosshair. REALLY BAD.
217         forbiddenmin = vid_conheight * 0.5 - h - 16;
218         forbiddenmax = vid_conheight * 0.5 + 16;
219
220         allowedmin = scoreboard_bottom;
221         allowedmax = havail - h;
222         preferred = (havail - h)/2;
223
224
225         // possible orderings (total: 4! / 4 = 6)
226         //  allowedmin allowedmax forbiddenmin forbiddenmax
227         //  forbiddenmin forbiddenmax allowedmin allowedmax
228         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
229         {
230                 // forbidden doesn't matter in this case
231                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
232         }
233         //  allowedmin forbiddenmin allowedmax forbiddenmax
234         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
235         {
236                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
237         }
238         //  allowedmin forbiddenmin forbiddenmax allowedmax
239         else if(allowedmin < forbiddenmin)
240         {
241                 // make sure the forbidden zone is not covered
242                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
243                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
244                 else
245                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
246         }
247         //  forbiddenmin allowedmin allowedmax forbiddenmax
248         else if(allowedmax < forbiddenmax)
249         {
250                 // it's better to leave the allowed zone (overlap with scoreboard) than
251                 // to cover the forbidden zone (crosshair)
252                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
253                         centerprint_start_y = forbiddenmax;
254                 else
255                         centerprint_start_y = forbiddenmin;
256         }
257         //  forbiddenmin allowedmin forbiddenmax allowedmax
258         else
259         {
260                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
261         }
262 #else
263         centerprint_start_y =
264                 min(
265                         max(
266                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
267                                 (havail - h)/2
268                         ),
269                         havail - h
270                 );
271 #endif
272
273         centerprint_num = i;
274         centerprint_expire = time + cvar("scr_centertime");
275 }
276
277 void HUD_DrawCenterPrint (void)
278 {
279         float i;
280         vector pos;
281         string ts;
282         float a;
283
284         //if(time > centerprint_expire)
285         //      return;
286
287         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
288         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
289         //sz = 1.2 / (a + 0.2);
290
291         if(a <= 0)
292                 return;
293
294         pos = centerprint_start;
295         for (i=0; i<centerprint_num; i = i + 1)
296         {
297                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
298                 ts = centerprint_messages[i];
299                 if (ts != "")
300                 {
301                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
302                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
303                         pos_y = pos_y + centerprint_fontsize_y;
304                 }
305                 else
306                         // half height for empty lines looks better
307                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
308         }
309 }
310
311 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
312 {
313         position_x -= 2 / 3 * strlen(text) * scale_x;
314         drawstring(position, text, scale, rgb, alpha, flag);
315 }
316
317 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
318 {
319         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
320         drawstring(position, text, scale, rgb, alpha, flag);
321 }
322
323 // return the string of the given race place
324 string race_PlaceName(float pos) {
325         if(pos == 1)
326                 return "1st";
327         else if(pos == 2)
328                 return "2nd";
329         else if(pos == 3)
330                 return "3rd";
331         else
332                 return strcat(ftos(pos), "th");
333 }
334
335 // return the string of the onscreen race timer
336 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
337 {
338         string col;
339         string timestr;
340         string cpname;
341         string lapstr;
342         lapstr = "";
343
344         if(histime == 0) // goal hit
345         {
346                 if(mytime > 0)
347                 {
348                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
349                         col = "^1";
350                 }
351                 else if(mytime == 0)
352                 {
353                         timestr = "+0.0";
354                         col = "^3";
355                 }
356                 else
357                 {
358                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
359                         col = "^2";
360                 }
361
362                 if(lapdelta > 0)
363                 {
364                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
365                         col = "^2";
366                 }
367                 else if(lapdelta < 0)
368                 {
369                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
370                         col = "^1";
371                 }
372         }
373         else if(histime > 0) // anticipation
374         {
375                 if(mytime >= histime)
376                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
377                 else
378                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
379                 col = "^3";
380         }
381         else
382                 col = "^7";
383
384         if(cp == 254)
385                 cpname = "Start line";
386         else if(cp == 255)
387                 cpname = "Finish line";
388         else if(cp)
389                 cpname = strcat("Intermediate ", ftos(cp));
390         else
391                 cpname = "Finish line";
392
393         if(histime < 0)
394                 return strcat(col, cpname);
395         else if(hisname == "")
396                 return strcat(col, cpname, " (", timestr, ")");
397         else
398                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
399 }
400
401 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
402 float race_CheckName(string net_name) {
403         float i;
404         for (i=RANKINGS_CNT-1;i>=0;--i)
405                 if(grecordholder[i] == net_name)
406                         return i+1;
407         return 0;
408 }
409
410 /*
411 ==================
412 HUD panels
413 ==================
414 */
415
416 // Save the config
417 void HUD_Panel_ExportCfg(string cfgname)
418 {
419         float fh;
420         fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
421         if(fh >= 0)
422         {
423                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
424                 fputs(fh, strcat("seta hud_panel_bg \"", cvar_string("hud_panel_bg"), "\"", "\n"));
425                 fputs(fh, strcat("seta hud_panel_bg_color \"", cvar_string("hud_panel_bg_color"), "\"", "\n"));
426                 fputs(fh, strcat("seta hud_panel_bg_color_team \"", cvar_string("hud_panel_bg_color_team"), "\"", "\n"));
427                 fputs(fh, strcat("seta hud_panel_bg_alpha \"", cvar_string("hud_panel_bg_alpha"), "\"", "\n"));
428                 fputs(fh, strcat("seta hud_panel_bg_border \"", cvar_string("hud_panel_bg_border"), "\"", "\n"));
429                 fputs(fh, strcat("seta hud_panel_bg_padding \"", cvar_string("hud_panel_bg_padding"), "\"", "\n"));
430                 fputs(fh, strcat("seta hud_panel_fg_alpha \"", cvar_string("hud_panel_fg_alpha"), "\"", "\n"));
431                 fputs(fh, "\n");
432
433                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
434                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
435                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
436                 fputs(fh, strcat("seta hud_dock_alpha \"", cvar_string("hud_dock_alpha"), "\"", "\n"));
437                 fputs(fh, "\n");
438
439                 fputs(fh, strcat("seta hud_progressbar_alpha \"", cvar_string("hud_progressbar_alpha"), "\"", "\n"));
440                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
441                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
442                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
443                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
444                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
445                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
446                 fputs(fh, "\n");
447
448                 fputs(fh, strcat("seta _hud_panelorder \"", cvar_string("_hud_panelorder"), "\"", "\n"));
449                 fputs(fh, "\n");
450
451                 fputs(fh, strcat("seta hud_configure_grid \"", cvar_string("hud_configure_grid"), "\"", "\n"));
452                 fputs(fh, strcat("seta hud_configure_grid_xsize \"", cvar_string("hud_configure_grid_xsize"), "\"", "\n"));
453                 fputs(fh, strcat("seta hud_configure_grid_ysize \"", cvar_string("hud_configure_grid_ysize"), "\"", "\n"));
454                 fputs(fh, "\n");
455
456                 // common cvars for all panels
457                 float i;
458                 for (i = 0; i < HUD_PANEL_NUM; ++i)
459                 {
460                         HUD_Panel_GetName(i)
461
462                         fputs(fh, strcat("seta hud_panel_", panel_name, " ", cvar_string(strcat("hud_panel_", panel_name)), "\n"));
463                         fputs(fh, strcat("seta hud_panel_", panel_name, "_pos \"", cvar_string(strcat("hud_panel_", panel_name, "_pos")), "\"", "\n"));
464                         fputs(fh, strcat("seta hud_panel_", panel_name, "_size \"", cvar_string(strcat("hud_panel_", panel_name, "_size")), "\"", "\n"));
465                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg \"", cvar_string(strcat("hud_panel_", panel_name, "_bg")), "\"", "\n"));
466                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color")), "\"", "\n"));
467                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color_team")), "\"", "\n"));
468                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_alpha")), "\"", "\n"));
469                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_border \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_border")), "\"", "\n"));
470                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_padding")), "\"", "\n"));
471                         switch(i) {
472                                 case HUD_PANEL_WEAPONS:
473                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble")), "\"", "\n"));
474                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_padding")), "\"", "\n"));
475                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_outofammo \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_outofammo")), "\"", "\n"));
476                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_donthave \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_donthave")), "\"", "\n"));
477                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_unavailable \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_unavailable")), "\"", "\n"));
478                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_color \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_color")), "\"", "\n"));
479                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_alpha")), "\"", "\n"));
480                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
481                                         break;
482                                 case HUD_PANEL_AMMO:
483                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_panel_", panel_name, "_onlycurrent")), "\"", "\n"));
484                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
485                                         break;
486                                 case HUD_PANEL_POWERUPS:
487                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
488                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
489                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
490                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n"));
491                                         break;
492                                 case HUD_PANEL_HEALTHARMOR:
493                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\n"));
494                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
495                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
496                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n"));
497                                         break;
498                                 case HUD_PANEL_NOTIFY:
499                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
500                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_print \"", cvar_string(strcat("hud_panel_", panel_name, "_print")), "\"", "\n"));
501                                         break;
502                                 case HUD_PANEL_RADAR:
503                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_foreground_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_foreground_alpha")), "\"", "\n"));
504                                         break;
505                                 case HUD_PANEL_VOTE:
506                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_alreadyvoted_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_alreadyvoted_alpha")), "\"", "\n"));
507                                         break;
508                                 case HUD_PANEL_PRESSEDKEYS:
509                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
510                                         break;
511                         }
512                         fputs(fh, "\n");
513                 }
514                 fputs(fh, strcat("menu_restart", "\n")); // force a menu update when execing config, so that the dialogs are updated
515
516                 print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
517         }
518         fclose(fh);
519 }
520
521 const float hlBorderSize = 4;
522 const string hlBorder = "gfx/hud/default/border_highlighted";
523 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
524 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
525 {
526         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
527         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
528         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
529         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
530         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
531 }
532
533 // draw the background/borders
534 #define HUD_Panel_DrawBg(alpha)\
535 if(panel_bg != "0")\
536         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
537 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
538         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);
539
540 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
541 {
542         if(!alpha)
543                 return;
544
545         string pic;
546         if(vertical) {
547                 pic = strcat(hud_skin_path, "/statusbar_vertical");
548                 if(precache_pic(pic) == "") {
549                         pic = "gfx/hud/default/statusbar_vertical";
550                 }
551                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0 0', '1 0.25 0', color, alpha, drawflag);
552                 if(mySize_y/mySize_x > 2)
553                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, pic, '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
554                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
555         } else {
556                 pic = strcat(hud_skin_path, "/statusbar");
557                 if(precache_pic(pic) == "") {
558                         pic = "gfx/hud/default/statusbar";
559                 }
560                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
561                 if(mySize_x/mySize_y > 2)
562                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
563                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
564         }
565 }
566
567 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
568 {
569         if(!alpha)
570                 return;
571
572         string pic;
573         pic = strcat(hud_skin_path, "/num_leading");
574         if(precache_pic(pic) == "") {
575                 pic = "gfx/hud/default/num_leading";
576         }
577
578         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
579         if(mySize_x/mySize_y > 2)
580                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
581         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
582 }
583
584 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
585 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
586 {
587         float i;
588
589         vector myTarget;
590         myTarget = myPos;
591
592         vector targPos;
593         vector targSize;
594         vector myCenter;
595         vector targCenter;
596         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
597         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
598
599         for (i = 0; i < HUD_PANEL_NUM; ++i) {
600                 if(i == highlightedPanel || !panel_enabled)
601                         continue;
602
603                 HUD_Panel_UpdatePosSizeForId(i)
604
605                 panel_pos -= '1 1 0' * panel_bg_border;
606                 panel_size += '2 2 0' * panel_bg_border;
607
608                 if(myPos_y + mySize_y < panel_pos_y)
609                         continue;
610                 if(myPos_y > panel_pos_y + panel_size_y)
611                         continue;
612
613                 if(myPos_x + mySize_x < panel_pos_x)
614                         continue;
615                 if(myPos_x > panel_pos_x + panel_size_x)
616                         continue;
617
618                 // OK, there IS a collision.
619
620                 myCenter_x = myPos_x + 0.5 * mySize_x;
621                 myCenter_y = myPos_y + 0.5 * mySize_y;
622
623                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
624                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
625
626                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
627                 {
628                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
629                                 myTarget_x = panel_pos_x - mySize_x;
630                         else // push it upwards
631                                 myTarget_y = panel_pos_y - mySize_y;
632                 }
633                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
634                 {
635                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
636                                 myTarget_x = panel_pos_x + panel_size_x;
637                         else // push it upwards
638                                 myTarget_y = panel_pos_y - mySize_y;
639                 }
640                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
641                 {
642                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
643                                 myTarget_x = panel_pos_x - mySize_x;
644                         else // push it downwards
645                                 myTarget_y = panel_pos_y + panel_size_y;
646                 }
647                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
648                 {
649                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
650                                 myTarget_x = panel_pos_x + panel_size_x;
651                         else // push it downwards
652                                 myTarget_y = panel_pos_y + panel_size_y;
653                 }
654                 if(cvar("hud_configure_checkcollisions_debug"))
655                         drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
656         }
657
658         return myTarget;
659 }
660
661 void HUD_Panel_SetPos(vector pos)
662 {
663         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
664         vector mySize;
665         mySize = panel_size;
666
667         if(cvar("hud_configure_checkcollisions_debug"))
668                 drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
669
670         if(autocvar_hud_configure_grid)
671         {
672                 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
673                 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
674         }
675
676         if(hud_configure_checkcollisions)
677                 pos = HUD_Panel_CheckMove(pos, mySize);
678
679         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
680         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
681
682         string s;
683         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
684
685         HUD_Panel_GetName(highlightedPanel);
686         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
687 }
688
689 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
690 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
691         float i;
692
693         float targBorder;
694         vector targPos;
695         vector targSize;
696         vector targEndPos;
697
698         vector dist;
699         float ratio;
700         ratio = mySize_x/mySize_y;
701
702         for (i = 0; i < HUD_PANEL_NUM; ++i) {
703                 if(i == highlightedPanel || !panel_enabled)
704                         continue;
705
706                 HUD_Panel_UpdatePosSizeForId(i)
707
708                 panel_pos -= '1 1 0' * panel_bg_border;
709                 panel_size += '2 2 0' * panel_bg_border;
710
711                 targEndPos = panel_pos + panel_size;
712
713                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
714                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
715                         continue;
716
717                 if (resizeCorner == 1)
718                 {
719                         // check if this panel is on our way
720                         if (resizeorigin_x <= panel_pos_x)
721                                 continue;
722                         if (resizeorigin_y <= panel_pos_y)
723                                 continue;
724                         if (targEndPos_x <= resizeorigin_x - mySize_x)
725                                 continue;
726                         if (targEndPos_y <= resizeorigin_y - mySize_y)
727                                 continue;
728
729                         // there is a collision:
730                         // detect which side of the panel we are facing is actually limiting the resizing
731                         // (which side the resize direction finds for first) and reduce the size up to there
732                         //
733                         // dist is the distance between resizeorigin and the "analogous" point of the panel
734                         // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
735                         dist_x = resizeorigin_x - targEndPos_x;
736                         dist_y = resizeorigin_y - targEndPos_y;
737                         if (dist_y <= 0 || dist_x / dist_y > ratio)
738                                 mySize_x = min(mySize_x, dist_x);
739                         else
740                                 mySize_y = min(mySize_y, dist_y);
741                 }
742                 else if (resizeCorner == 2)
743                 {
744                         if (resizeorigin_x >= targEndPos_x)
745                                 continue;
746                         if (resizeorigin_y <= panel_pos_y)
747                                 continue;
748                         if (panel_pos_x >= resizeorigin_x + mySize_x)
749                                 continue;
750                         if (targEndPos_y <= resizeorigin_y - mySize_y)
751                                 continue;
752
753                         dist_x = panel_pos_x - resizeorigin_x;
754                         dist_y = resizeorigin_y - targEndPos_y;
755                         if (dist_y <= 0 || dist_x / dist_y > ratio)
756                                 mySize_x = min(mySize_x, dist_x);
757                         else
758                                 mySize_y = min(mySize_y, dist_y);
759                 }
760                 else if (resizeCorner == 3)
761                 {
762                         if (resizeorigin_x <= panel_pos_x)
763                                 continue;
764                         if (resizeorigin_y >= targEndPos_y)
765                                 continue;
766                         if (targEndPos_x <= resizeorigin_x - mySize_x)
767                                 continue;
768                         if (panel_pos_y >= resizeorigin_y + mySize_y)
769                                 continue;
770
771                         dist_x = resizeorigin_x - targEndPos_x;
772                         dist_y = panel_pos_y - resizeorigin_y;
773                         if (dist_y <= 0 || dist_x / dist_y > ratio)
774                                 mySize_x = min(mySize_x, dist_x);
775                         else
776                                 mySize_y = min(mySize_y, dist_y);
777                 }
778                 else if (resizeCorner == 4)
779                 {
780                         if (resizeorigin_x >= targEndPos_x)
781                                 continue;
782                         if (resizeorigin_y >= targEndPos_y)
783                                 continue;
784                         if (panel_pos_x >= resizeorigin_x + mySize_x)
785                                 continue;
786                         if (panel_pos_y >= resizeorigin_y + mySize_y)
787                                 continue;
788
789                         dist_x = panel_pos_x - resizeorigin_x;
790                         dist_y = panel_pos_y - resizeorigin_y;
791                         if (dist_y <= 0 || dist_x / dist_y > ratio)
792                                 mySize_x = min(mySize_x, dist_x);
793                         else
794                                 mySize_y = min(mySize_y, dist_y);
795                 }
796                 if(cvar("hud_configure_checkcollisions_debug"))
797                         drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
798         }
799
800         return mySize;
801 }
802
803 void HUD_Panel_SetPosSize(vector mySize)
804 {
805         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
806         vector resizeorigin;
807         resizeorigin = panel_click_resizeorigin;
808         vector myPos;
809
810         // minimum panel size cap
811         mySize_x = max(0.025 * vid_conwidth, mySize_x);
812         mySize_y = max(0.025 * vid_conheight, mySize_y);
813
814         if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
815         {
816                 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
817                 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
818         }
819
820         // collision testing|
821         // -----------------+
822
823         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
824         if(resizeCorner == 1) {
825                 myPos_x = resizeorigin_x - mySize_x;
826                 myPos_y = resizeorigin_y - mySize_y;
827         } else if(resizeCorner == 2) {
828                 myPos_x = resizeorigin_x;
829                 myPos_y = resizeorigin_y - mySize_y;
830         } else if(resizeCorner == 3) {
831                 myPos_x = resizeorigin_x - mySize_x;
832                 myPos_y = resizeorigin_y;
833         } else { // resizeCorner == 4
834                 myPos_x = resizeorigin_x;
835                 myPos_y = resizeorigin_y;
836         }
837
838         // left/top screen edges
839         if(myPos_x < 0)
840                 mySize_x = mySize_x + myPos_x;
841         if(myPos_y < 0)
842                 mySize_y = mySize_y + myPos_y;
843
844         // bottom/right screen edges
845         if(myPos_x + mySize_x > vid_conwidth)
846                 mySize_x = vid_conwidth - myPos_x;
847         if(myPos_y + mySize_y > vid_conheight)
848                 mySize_y = vid_conheight - myPos_y;
849
850         if(cvar("hud_configure_checkcollisions_debug"))
851                 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
852
853         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
854         if(autocvar_hud_configure_grid)
855         {
856                 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
857                 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
858         }
859
860         if(hud_configure_checkcollisions)
861                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
862
863         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
864         mySize_x = max(0.025 * vid_conwidth, mySize_x);
865         mySize_y = max(0.025 * vid_conheight, mySize_y);
866
867         // do another pos check, as size might have changed by now
868         if(resizeCorner == 1) {
869                 myPos_x = resizeorigin_x - mySize_x;
870                 myPos_y = resizeorigin_y - mySize_y;
871         } else if(resizeCorner == 2) {
872                 myPos_x = resizeorigin_x;
873                 myPos_y = resizeorigin_y - mySize_y;
874         } else if(resizeCorner == 3) {
875                 myPos_x = resizeorigin_x - mySize_x;
876                 myPos_y = resizeorigin_y;
877         } else { // resizeCorner == 4
878                 myPos_x = resizeorigin_x;
879                 myPos_y = resizeorigin_y;
880         }
881
882         if(cvar("hud_configure_checkcollisions_debug"))
883                 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
884
885         HUD_Panel_GetName(highlightedPanel);
886         string s;
887         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
888         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
889
890         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
891         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
892 }
893
894 float mouseClicked;
895 float prevMouseClicked; // previous state
896 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
897 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
898
899 float menu_enabled;
900 float menu_enabled_time;
901 float pressed_key_time;
902 void HUD_Panel_Arrow_Action(float nPrimary)
903 {
904         if (highlightedPanel_prev == -1 || mouseClicked)
905                 return;
906
907         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
908
909         float step;
910         if(autocvar_hud_configure_grid)
911         {
912                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
913                 {
914                         if (hudShiftState & S_SHIFT)
915                                 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
916                         else
917                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
918                 }
919                 else
920                 {
921                         if (hudShiftState & S_SHIFT)
922                                 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
923                         else
924                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
925                 }
926         }
927         else
928         {
929                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
930                         step = vid_conheight;
931                 else
932                         step = vid_conwidth;
933                 if (hudShiftState & S_SHIFT)
934                         step = (step / 256); // more precision
935                 else
936                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
937         }
938
939         highlightedPanel = highlightedPanel_prev;
940
941         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
942
943         if (hudShiftState & S_ALT) // resize
944         {
945                 highlightedAction = 1;
946                 if(nPrimary == K_UPARROW)
947                         resizeCorner = 1;
948                 else if(nPrimary == K_RIGHTARROW)
949                         resizeCorner = 2;
950                 else if(nPrimary == K_LEFTARROW)
951                         resizeCorner = 3;
952                 else // if(nPrimary == K_DOWNARROW)
953                         resizeCorner = 4;
954
955                 // ctrl+arrow reduces the size, instead of increasing it
956                 // Note that ctrl disables collisions check too, but it's fine
957                 // since we don't collide with anything reducing the size
958                 if (hudShiftState & S_CTRL) {
959                         step = -step;
960                         resizeCorner = 5 - resizeCorner;
961                 }
962
963                 vector mySize;
964                 mySize = panel_size;
965                 panel_click_resizeorigin = panel_pos;
966                 if(resizeCorner == 1) {
967                         panel_click_resizeorigin += mySize;
968                         mySize_y += step;
969                 } else if(resizeCorner == 2) {
970                         panel_click_resizeorigin_y += mySize_y;
971                         mySize_x += step;
972                 } else if(resizeCorner == 3) {
973                         panel_click_resizeorigin_x += mySize_x;
974                         mySize_x += step;
975                 } else { // resizeCorner == 4
976                         mySize_y += step;
977                 }
978                 HUD_Panel_SetPosSize(mySize);
979         }
980         else // move
981         {
982                 highlightedAction = 2;
983                 vector pos;
984                 pos = panel_pos;
985                 if(nPrimary == K_UPARROW)
986                         pos_y -= step;
987                 else if(nPrimary == K_DOWNARROW)
988                         pos_y += step;
989                 else if(nPrimary == K_LEFTARROW)
990                         pos_x -= step;
991                 else // if(nPrimary == K_RIGHTARROW)
992                         pos_x += step;
993
994                 HUD_Panel_SetPos(pos);
995         }
996 }
997
998 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
999 {
1000         if(!autocvar__hud_configure)
1001                 return false;
1002
1003         // allow console bind to work
1004         string con_keys;
1005         float keys;
1006         con_keys = findkeysforcommand("toggleconsole");
1007         keys = tokenize(con_keys);
1008
1009         float hit_con_bind, i;
1010         for (i = 0; i < keys; ++i)
1011         {
1012                 if(nPrimary == stof(argv(i)))
1013                         hit_con_bind = 1;
1014         }
1015
1016         if(bInputType == 0) {
1017                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1018                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1019                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1020         }
1021         else if(bInputType == 1) {
1022                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1023                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1024                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1025         }
1026
1027         if(nPrimary == K_MOUSE1)
1028         {
1029                 if(bInputType == 0) { // key pressed
1030                         mouseClicked = 1;
1031                         return true;
1032                 }
1033                 else if(bInputType == 1) {// key released
1034                         mouseClicked = 0;
1035                         return true;
1036                 }
1037         }
1038         else if(nPrimary == K_ESCAPE)
1039         {
1040                 if (bInputType == 1)
1041                         return true;
1042                 disable_menu_alphacheck = 1;
1043                 menu_enabled = 1;
1044                 menu_enabled_time = time;
1045                 localcmd("menu_showhudexit\n");
1046         }
1047         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1048         {
1049                 if (bInputType == 1)
1050                 {
1051                         pressed_key_time = 0;
1052                         return true;
1053                 }
1054                 else if (pressed_key_time == 0)
1055                         pressed_key_time = time;
1056
1057                 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1058         }
1059         else if(hit_con_bind)
1060                 return false;
1061
1062         return true; // Suppress ALL other input
1063 }
1064
1065 float HUD_Panel_HighlightCheck()
1066 {
1067         float i, j, border;
1068         vector panelPos;
1069         vector panelSize;
1070
1071         while(j <= HUD_PANEL_NUM)
1072         {
1073                 i = panel_order[j];
1074                 j += 1;
1075
1076                 HUD_Panel_UpdatePosSizeForId(i)
1077
1078                 panelPos = panel_pos;
1079                 panelSize = panel_size;
1080                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1081
1082                 // move
1083                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1084                 {
1085                         return 1;
1086                 }
1087                 // resize from topleft border
1088                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1089                 {
1090                         return 2;
1091                 }
1092                 // resize from topright border
1093                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1094                 {
1095                         return 3;
1096                 }
1097                 // resize from bottomleft border
1098                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1099                 {
1100                         return 3;
1101                 }
1102                 // resize from bottomright border
1103                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1104                 {
1105                         return 2;
1106                 }
1107         }
1108         return 0;
1109 }
1110
1111 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1112 void HUD_Panel_FirstInDrawQ(float id)
1113 {
1114         float i;
1115         var float place = -1;
1116         // find out where in the array our current id is, save into place
1117         for(i = 0; i < HUD_PANEL_NUM; ++i)
1118         {
1119                 if(panel_order[i] == id)
1120                 {
1121                         place = i;
1122                         break;
1123                 }
1124         }
1125         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1126         if(place == -1)
1127                 place = HUD_PANEL_NUM - 1;
1128
1129         // move all ids up by one step in the array until "place"
1130         for(i = place; i > 0; --i)
1131         {
1132                 panel_order[i] = panel_order[i-1];
1133         }
1134         // now save the new top id
1135         panel_order[0] = id;
1136         
1137         // let's save them into the cvar by some strcat trickery
1138         string s;
1139         for(i = 0; i < HUD_PANEL_NUM; ++i)
1140         {
1141                 s = strcat(s, ftos(panel_order[i]), " ");
1142         }
1143         cvar_set("_hud_panelorder", s);
1144         if(hud_panelorder_prev)
1145                 strunzone(hud_panelorder_prev);
1146         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1147 }
1148
1149 void HUD_Panel_Highlight()
1150 {
1151         float i, j, border;
1152         vector panelPos;
1153         vector panelSize;
1154
1155         while(j <= HUD_PANEL_NUM)
1156         {
1157                 i = panel_order[j];
1158                 j += 1;
1159
1160                 HUD_Panel_UpdatePosSizeForId(i)
1161
1162                 panelPos = panel_pos;
1163                 panelSize = panel_size;
1164                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1165
1166                 // move
1167                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1168                 {
1169                         highlightedPanel = i;
1170                         HUD_Panel_FirstInDrawQ(i);
1171                         highlightedAction = 1;
1172                         panel_click_distance = mousepos - panelPos;
1173                         return;
1174                 }
1175                 // resize from topleft border
1176                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1177                 {
1178                         highlightedPanel = i;
1179                         HUD_Panel_FirstInDrawQ(i);
1180                         highlightedAction = 2;
1181                         resizeCorner = 1;
1182                         panel_click_distance = mousepos - panelPos;
1183                         panel_click_resizeorigin = panelPos + panelSize;
1184                         return;
1185                 }
1186                 // resize from topright border
1187                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1188                 {
1189                         highlightedPanel = i;
1190                         HUD_Panel_FirstInDrawQ(i);
1191                         highlightedAction = 2;
1192                         resizeCorner = 2;
1193                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1194                         panel_click_distance_y = mousepos_y - panelPos_y;
1195                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1196                         return;
1197                 }
1198                 // resize from bottomleft border
1199                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1200                 {
1201                         highlightedPanel = i;
1202                         HUD_Panel_FirstInDrawQ(i);
1203                         highlightedAction = 2;
1204                         resizeCorner = 3;
1205                         panel_click_distance_x = mousepos_x - panelPos_x;
1206                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1207                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1208                         return;
1209                 }
1210                 // resize from bottomright border
1211                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1212                 {
1213                         highlightedPanel = i;
1214                         HUD_Panel_FirstInDrawQ(i);
1215                         highlightedAction = 2;
1216                         resizeCorner = 4;
1217                         panel_click_distance = panelSize - mousepos + panelPos;
1218                         panel_click_resizeorigin = panelPos;
1219                         return;
1220                 }
1221                 else
1222                 {
1223                         highlightedPanel_prev = -1;
1224                 }
1225         }
1226 }
1227
1228 float highlightcheck;
1229 void HUD_Panel_Mouse()
1230 {
1231         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1232         if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1233                 disable_menu_alphacheck = 0;
1234         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1235                 menu_enabled = 0;
1236
1237         /*
1238         print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1239         print("Highlighted: ", ftos(highlightedPanel), "\n");
1240         print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1241         */
1242
1243         if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
1244                 highlightedPanel = -1;
1245                 highlightedAction = 0;
1246         }
1247         if(highlightedPanel != -1)
1248                 highlightedPanel_prev = highlightedPanel;
1249
1250         mousepos = mousepos + getmousepos() * cvar("menu_mouse_speed");
1251
1252         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1253         mousepos_y = bound(0, mousepos_y, vid_conheight);
1254
1255         if(mouseClicked)
1256         {
1257                 if(prevMouseClicked == 0)
1258                         HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1259
1260                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1261
1262                 if(highlightedAction == 1)
1263                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1264                 else if(highlightedAction == 2)
1265                 {
1266                         vector mySize;
1267                         if(resizeCorner == 1) {
1268                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1269                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1270                         } else if(resizeCorner == 2) {
1271                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1272                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1273                         } else if(resizeCorner == 3) {
1274                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1275                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1276                         } else { // resizeCorner == 4
1277                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1278                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1279                         }
1280                         HUD_Panel_SetPosSize(mySize);
1281                 }
1282
1283                 // doubleclick check
1284                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1285                 {
1286                         mouseClicked = 0; // to prevent spam, I guess.
1287                         disable_menu_alphacheck = 2;
1288                         menu_enabled = 1;
1289                         menu_enabled_time = time;
1290                         HUD_Panel_GetName(highlightedPanel)
1291                         localcmd("menu_showhudoptions ", panel_name, "\n");
1292                         return;
1293                 }
1294                 if(prevMouseClicked == 0)
1295                 {
1296                         prevMouseClickedTime = time;
1297                         prevMouseClickedPos = mousepos;
1298                 }
1299         }
1300         else
1301         {
1302                 highlightcheck = HUD_Panel_HighlightCheck();
1303         }
1304         // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1305         string cursor;
1306         vector cursorsize;
1307         cursorsize = '32 32 0';
1308
1309         if(highlightcheck == 0)
1310                 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1311         else if(highlightcheck == 1)
1312                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1313         else if(highlightcheck == 2)
1314                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1315         else
1316                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1317
1318         prevMouseClicked = mouseClicked;
1319 }
1320
1321 // Weapon icons (#0)
1322 //
1323 float weaponspace[10];
1324 #define HUD_Weapons_Clear()\
1325         float idx;\
1326         for(idx = 0; idx < 10; ++idx)\
1327                 weaponspace[idx] = 0;
1328
1329 entity weaponorder[WEP_MAXCOUNT];
1330 void weaponorder_swap(float i, float j, entity pass)
1331 {
1332         entity h;
1333         h = weaponorder[i];
1334         weaponorder[i] = weaponorder[j];
1335         weaponorder[j] = h;
1336 }
1337
1338 string weaponorder_cmp_str_save;
1339 string weaponorder_cmp_str;
1340 float weaponorder_cmp(float i, float j, entity pass)
1341 {
1342         float ai, aj;
1343         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1344         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1345         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1346 }
1347
1348 float GetAmmoStat(float i)
1349 {
1350         switch(i)
1351         {
1352                 case 0: return STAT_SHELLS;
1353                 case 1: return STAT_NAILS;
1354                 case 2: return STAT_ROCKETS;
1355                 case 3: return STAT_CELLS;
1356                 case 4: return STAT_FUEL;
1357                 default: return -1;
1358         }
1359 }
1360
1361 float GetAmmoTypeForWep(float i)
1362 {
1363         switch(i)
1364         {
1365                 case WEP_SHOTGUN: return 0;
1366                 case WEP_UZI: return 1;
1367                 case WEP_CAMPINGRIFLE: return 1;
1368                 case WEP_GRENADE_LAUNCHER: return 2;
1369                 case WEP_ELECTRO: return 3;
1370                 case WEP_CRYLINK: return 3;
1371                 case WEP_HLAC: return 3;
1372                 case WEP_MINSTANEX: return 3;
1373                 case WEP_NEX: return 3;
1374                 case WEP_HAGAR: return 2;
1375                 case WEP_ROCKET_LAUNCHER: return 2;
1376                 case WEP_SEEKER: return 2;
1377                 case WEP_FIREBALL: return 4;
1378                 case WEP_HOOK: return 3;
1379                 default: return -1;
1380         }
1381 }
1382
1383 void HUD_Weapons(void)
1384 {
1385         if(!autocvar_hud_panel_weapons && !autocvar__hud_configure)
1386                 return;
1387
1388         active_panel = HUD_PANEL_WEAPONS;
1389         HUD_Panel_UpdateCvars(weapons);
1390         vector pos, mySize;
1391         float i, weapid, fade, weapon_stats, weapon_number, weapon_cnt;
1392
1393         pos = panel_pos;
1394         mySize = panel_size;
1395
1396         weapon_cnt = 0;
1397         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1398         {
1399                 self = get_weaponinfo(i);
1400                 if(self.impulse >= 0)
1401                         ++weapon_cnt;
1402         }
1403
1404         // TODO make this configurable
1405         weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1406
1407         if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1408         {
1409                 if(weaponorder_cmp_str_save)
1410                         strunzone(weaponorder_cmp_str_save);
1411                 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1412                 weapon_cnt = 0;
1413                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1414                 {
1415                         self = get_weaponinfo(i);
1416                         if(self.impulse >= 0)
1417                         {
1418                                 weaponorder[weapon_cnt] = self;
1419                                 ++weapon_cnt;
1420                         }
1421                 }
1422                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1423         }
1424
1425         HUD_Panel_DrawBg(1);
1426         if(panel_bg_padding)
1427         {
1428                 pos += '1 1 0' * panel_bg_padding;
1429                 mySize -= '2 2 0' * panel_bg_padding;
1430         }
1431
1432         // hits
1433         weapon_stats = getstati(STAT_DAMAGE_HITS);
1434         weapon_number = weapon_stats & 63;
1435         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1436         // fired
1437         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1438         weapon_number = weapon_stats & 63;
1439         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1440
1441         if(cvar_or("hud_panel_weapons_fade", 1))
1442         {
1443                 fade = 3.2 - 2 * (time - weapontime);
1444                 fade = bound(0.7, fade, 1);
1445         }
1446         else
1447                 fade = 1;
1448
1449         HUD_Weapons_Clear();
1450
1451         float rows, columns;
1452         rows = mySize_y/mySize_x;
1453         rows = bound(1, floor((sqrt(4 * autocvar_hud_panel_weapons_aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1454
1455         columns = ceil(WEP_COUNT/rows);
1456         float row, column;
1457
1458         float a, type, fullammo;
1459         float when;
1460         when = autocvar_hud_panel_weapons_complainbubble_time;
1461         float fadetime;
1462         fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
1463
1464         vector color;
1465         vector wpnpos;
1466         vector wpnsize;
1467
1468         for(i = 0; i < weapon_cnt; ++i)
1469         {
1470                 wpnpos = pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
1471                 wpnsize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1472
1473                 self = weaponorder[i];
1474                 weapid = self.impulse;
1475
1476                 // draw background behind currently selected weapon
1477                 if(self.weapon == activeweapon)
1478                         drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1479
1480                 // draw the weapon accuracy
1481                 if(acc_levels)
1482                 {
1483                         float weapon_hit, weapon_damage;
1484                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1485                         if(weapon_damage)
1486                         {
1487                                 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1488                                 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1489                         }
1490
1491                         // find the max level lower than weapon_stats
1492                         float j;
1493                         j = acc_levels-1;
1494                         while ( j && weapon_stats < acc_lev[j] )
1495                                 --j;
1496
1497                         // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1498                         float factor;
1499                         factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1500                         color = acc_color(j);
1501                         color = color + factor * (acc_color(j+1) - color);
1502
1503                         if(weapon_damage)
1504                                 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1505                 }
1506
1507                 // draw the weapon icon
1508                 if((self.impulse >= 0) && (getstati(STAT_WEAPONS) & self.weapons))
1509                 {
1510                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1511
1512                         if(autocvar_hud_panel_weapons_label == 1) // weapon number
1513                                 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1514                         else if(autocvar_hud_panel_weapons_label == 2) // bind
1515                                 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1516
1517                         // draw ammo status bar
1518                         if(autocvar_hud_panel_weapons_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
1519                         {
1520                                 a = 0;
1521                                 type = GetAmmoTypeForWep(weapid);
1522                                 if(type != -1)
1523                                         a = getstati(GetAmmoStat(type)); // how much ammo do we have?
1524
1525                                 if(a > 0)
1526                                 {
1527                                         switch(type) {
1528                                                 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
1529                                                 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
1530                                                 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
1531                                                 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
1532                                                 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
1533                                                 default: fullammo = 60;
1534                                         }
1535
1536                                         vector barsize;
1537                                         vector barpos;
1538                                         if(wpnsize_x/wpnsize_y > autocvar_hud_panel_weapons_aspect)
1539                                         {
1540                                                 barsize_x = autocvar_hud_panel_weapons_aspect * wpnsize_y;
1541                                                 barsize_y = wpnsize_y;
1542
1543                                                 barpos_x = wpnpos_x + (wpnsize_x - barsize_x) / 2;
1544                                                 barpos_y = wpnpos_y;
1545                                         }
1546                                         else
1547                                         {
1548                                                 barsize_y = 1/autocvar_hud_panel_weapons_aspect * wpnsize_x;
1549                                                 barsize_x = wpnsize_x;
1550
1551                                                 barpos_y = wpnpos_y + (wpnsize_y - barsize_y) / 2;
1552                                                 barpos_x = wpnpos_x;
1553                                         }
1554
1555                                         drawsetcliparea(
1556                                                 barpos_x,
1557                                                 barpos_y,
1558                                                 barsize_x * bound(0, a/fullammo, 1),
1559                                                 barsize_y);
1560                                         drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, autocvar_hud_panel_weapons_ammo_color, panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha, DRAWFLAG_NORMAL);
1561                                         drawresetcliparea();
1562                                 }
1563                         }
1564                 }
1565
1566                 // draw a "ghost weapon icon" if you don't have the weapon
1567                 else
1568                 {
1569                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1570                 }
1571
1572                 // draw the complain message
1573                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
1574                 {
1575                         if(fadetime)
1576                         {
1577                                 if(complain_weapon_time + when > time)
1578                                         a = 1;
1579                                 else
1580                                         a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1581                         }
1582                         else
1583                         {
1584                                 if(complain_weapon_time + when > time)
1585                                         a = 1;
1586                                 else
1587                                         a = 0;
1588                         }
1589
1590                         string s;
1591                         if(complain_weapon_type == 0) {
1592                                 s = "Out of ammo";
1593                                 color = autocvar_hud_panel_weapons_complainbubble_color_outofammo;
1594                         }
1595                         else if(complain_weapon_type == 1) {
1596                                 s = "Don't have";
1597                                 color = autocvar_hud_panel_weapons_complainbubble_color_donthave;
1598                         }
1599                         else {
1600                                 s = "Unavailable";
1601                                 color = autocvar_hud_panel_weapons_complainbubble_color_unavailable;
1602                         }
1603                         drawpic_aspect_skin(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, "weapon_complainbubble", wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1604                         drawstring_aspect(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, s, wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1605                 }
1606
1607                 ++row;
1608                 if(row >= rows)
1609                 {
1610                         row = 0;
1611                         ++column;
1612                 }
1613         }
1614
1615 }
1616
1617 // Ammo (#1)
1618 //
1619 // TODO: macro
1620 float GetAmmoItemCode(float i)
1621 {
1622         switch(i)
1623         {
1624                 case 0: return IT_SHELLS;
1625                 case 1: return IT_NAILS;
1626                 case 2: return IT_ROCKETS;
1627                 case 3: return IT_CELLS;
1628                 case 4: return IT_FUEL;
1629                 default: return -1;
1630         }
1631 }
1632
1633 string GetAmmoPicture(float i)
1634 {
1635         switch(i)
1636         {
1637                 case 0: return "ammo_shells";
1638                 case 1: return "ammo_bullets";
1639                 case 2: return "ammo_rockets";
1640                 case 3: return "ammo_cells";
1641                 case 4: return "ammo_fuel";
1642                 default: return "";
1643         }
1644 }
1645
1646 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1647 {
1648         float a;
1649         a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1650         if(autocvar__hud_configure)
1651                 a = 100;
1652
1653         vector color;
1654         if(a < 10)
1655                 color = '0.7 0 0';
1656         else
1657                 color = '1 1 1';
1658
1659         float alpha;
1660         if(currently_selected)
1661                 alpha = 1;
1662         else
1663                 alpha = 0.7;
1664
1665         vector newSize, newPos;
1666         if(mySize_x/mySize_y > 3)
1667         {
1668                 newSize_x = 3 * mySize_y;
1669                 newSize_y = mySize_y;
1670
1671                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1672                 newPos_y = myPos_y;
1673         }
1674         else
1675         {
1676                 newSize_y = 1/3 * mySize_x;
1677                 newSize_x = mySize_x;
1678
1679                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1680                 newPos_x = myPos_x;
1681         }
1682
1683         vector picpos, numpos;
1684         if(autocvar_hud_panel_ammo_iconalign)
1685         {
1686                 numpos = newPos;
1687                 picpos = newPos + eX * 2 * newSize_y;
1688         }
1689         else
1690         {
1691                 numpos = newPos + eX * newSize_y;
1692                 picpos = newPos;
1693         }
1694
1695         if (currently_selected)
1696                 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1697
1698         drawfont = hud_bigfont;
1699         drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1700         drawfont = hud_font;
1701         drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1702 }
1703
1704 void HUD_Ammo(void)
1705 {
1706         if(!autocvar_hud_panel_ammo && !autocvar__hud_configure)
1707                 return;
1708
1709         active_panel = HUD_PANEL_AMMO;
1710         HUD_Panel_UpdateCvars(ammo);
1711         float i, currently_selected;
1712
1713         vector pos, mySize;
1714         pos = panel_pos;
1715         mySize = panel_size;
1716
1717         HUD_Panel_DrawBg(1);
1718         if(panel_bg_padding)
1719         {
1720                 pos += '1 1 0' * panel_bg_padding;
1721                 mySize -= '2 2 0' * panel_bg_padding;
1722         }
1723
1724         float rows, columns;
1725         rows = mySize_y/mySize_x;
1726         rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1727         //                               ^^^ ammo item aspect goes here
1728
1729         columns = ceil(AMMO_COUNT/rows);
1730
1731         float row, column;
1732         // ammo
1733         for (i = 0; i < AMMO_COUNT; ++i) {
1734                 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1735                 if(autocvar_hud_panel_ammo_onlycurrent) {
1736                         if(autocvar__hud_configure)
1737                                 i = 2;
1738                         if (currently_selected || autocvar__hud_configure)
1739                         {
1740                                 DrawAmmoItem(pos, mySize, i, currently_selected);
1741                                 break;
1742                         }
1743                 } else {
1744                         DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1745                         ++row;
1746                         if(row >= rows)
1747                         {
1748                                 row = 0;
1749                                 column = column + 1;
1750                         }
1751                 }
1752         }
1753 }
1754
1755 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
1756 {
1757         vector newSize, newPos;
1758         if(mySize_x/mySize_y > 3)
1759         {
1760                 newSize_x = 3 * mySize_y;
1761                 newSize_y = mySize_y;
1762
1763                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1764                 newPos_y = myPos_y;
1765         }
1766         else
1767         {
1768                 newSize_y = 1/3 * mySize_x;
1769                 newSize_x = mySize_x;
1770
1771                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1772                 newPos_x = myPos_x;
1773         }
1774
1775         vector picpos, numpos;
1776         if(left)
1777         {
1778                 if(iconalign == 1 || iconalign == 3) // right align
1779                 {
1780                         numpos = newPos;
1781                         picpos = newPos + eX * 2 * newSize_y;
1782                 }
1783                 else // left align
1784                 {
1785                         numpos = newPos + eX * newSize_y;
1786                         picpos = newPos;
1787                 }
1788         }
1789         else
1790         {
1791                 if(iconalign == 0 || iconalign == 3) // left align
1792                 {
1793                         numpos = newPos + eX * newSize_y;
1794                         picpos = newPos;
1795                 } 
1796                 else // right align
1797                 {
1798                         numpos = newPos;
1799                         picpos = newPos + eX * 2 * newSize_y;
1800                 }
1801         }
1802
1803         drawfont = hud_bigfont;
1804         drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1805         drawfont = hud_font;
1806         drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1807 }
1808
1809 void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float fadelerp)
1810 {
1811         float sz;
1812         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
1813
1814         DrawNumIcon(iconalign, myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, left, color, (1 - fadelerp));
1815 }
1816
1817 // Powerups (#2)
1818 //
1819 void HUD_Powerups(void) {
1820         if(!autocvar_hud_panel_powerups && !autocvar__hud_configure)
1821                 return;
1822
1823         active_panel = HUD_PANEL_POWERUPS;
1824         HUD_Panel_UpdateCvars(powerups);
1825         float stat_items;
1826         stat_items = getstati(STAT_ITEMS);
1827
1828         if(!autocvar__hud_configure)
1829         {
1830                 if not(stat_items & IT_STRENGTH)
1831                         if not(stat_items & IT_INVINCIBLE)
1832                                 return;
1833
1834                 if (getstati(STAT_HEALTH) <= 0)
1835                         return;
1836         }
1837
1838         vector pos, mySize;
1839         pos = panel_pos;
1840         mySize = panel_size;
1841
1842         float strength_time, shield_time;
1843
1844         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1845         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1846
1847         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
1848         if(panel_bg_padding)
1849         {
1850                 pos += '1 1 0' * panel_bg_padding;
1851                 mySize -= '2 2 0' * panel_bg_padding;
1852         }
1853
1854         if(autocvar__hud_configure)
1855         {
1856                 strength_time = 15;
1857                 shield_time = 27;
1858         }
1859
1860         vector barpos, barsize;
1861         vector picpos;
1862         vector numpos;
1863
1864         string leftname, rightname;
1865         float leftcnt, rightcnt;
1866         float leftexact, rightexact;
1867         if (autocvar_hud_panel_powerups_flip) {
1868                 leftname = "strength";
1869                 leftcnt = ceil(strength_time);
1870                 leftexact = strength_time;
1871
1872                 rightname = "shield";
1873                 rightcnt = ceil(shield_time);
1874                 rightexact = shield_time;
1875         } else {
1876                 leftname = "shield";
1877                 leftcnt = ceil(shield_time);
1878                 leftexact = shield_time;
1879
1880                 rightname = "strength";
1881                 rightcnt = ceil(strength_time);
1882                 rightexact = strength_time;
1883         }
1884
1885         drawfont = hud_bigfont;
1886         if (mySize_x/mySize_y > 4)
1887         {
1888                 if(leftcnt)
1889                 {
1890                         if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
1891                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1892                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1893                         } else { // left align
1894                                 barpos = pos;
1895                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1896                         }
1897
1898                         if(autocvar_hud_panel_powerups_progressbar)
1899                         {
1900                                 HUD_Panel_GetProgressBarColor(leftname)
1901                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
1902                         }
1903                         if(leftcnt > 1)
1904                                 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
1905                         if(leftcnt <= 5)
1906                                 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
1907                 }
1908
1909                 if(rightcnt)
1910                 {
1911                         if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
1912                                 barpos = pos + eX * 0.5 * mySize_x;
1913                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1914                         } else { // right align
1915                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1916                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1917                         }
1918
1919                         if(autocvar_hud_panel_powerups_progressbar)
1920                         {
1921                                 HUD_Panel_GetProgressBarColor(rightname)
1922                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
1923                         }
1924                         if(rightcnt > 1)
1925                                 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
1926                         if(rightcnt <= 5)
1927                                 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
1928                 }
1929         }
1930         else if (mySize_x/mySize_y > 1.5)
1931         {
1932                 if(leftcnt)
1933                 {
1934                         if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
1935                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1936                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1937                         } else { // left align
1938                                 barpos = pos;
1939                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1940                         }
1941
1942                         if(autocvar_hud_panel_powerups_progressbar)
1943                         {
1944                                 HUD_Panel_GetProgressBarColor(leftname)
1945                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
1946                         }
1947                         if(leftcnt > 1)
1948                                 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
1949                         if(leftcnt <= 5)
1950                                 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
1951                 }
1952
1953                 if(rightcnt)
1954                 {
1955                         if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
1956                                 barpos = pos + eY * 0.5 * mySize_y;
1957                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1958                         } else { // right align
1959                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1960                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1961                         }
1962
1963                         if(autocvar_hud_panel_powerups_progressbar)
1964                         {
1965                                 HUD_Panel_GetProgressBarColor(rightname)
1966                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
1967                         }
1968                         if(rightcnt > 1)
1969                                 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
1970                         if(rightcnt <= 5)
1971                                 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
1972                 }
1973         }
1974         else
1975         {
1976                 if(leftcnt)
1977                 {
1978                         if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // down align
1979                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1980                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1981                         } else { // up align
1982                                 barpos = pos;
1983                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1984                         }
1985
1986                         if(autocvar_hud_panel_powerups_iconalign == 1 || autocvar_hud_panel_powerups_iconalign == 3) { // down align
1987                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
1988                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
1989                         } else { // up align
1990                                 picpos = pos + eX * 0.05 * mySize_x;
1991                                 numpos = pos + eY * 0.4 * mySize_x;
1992                         }
1993
1994                         if(autocvar_hud_panel_powerups_progressbar)
1995                         {
1996                                 HUD_Panel_GetProgressBarColor(leftname)
1997                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
1998                         }
1999                         if(leftcnt <= 5)
2000                                 drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
2001                         if(leftcnt > 1)
2002                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2003                         drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2004                 }
2005
2006                 if(rightcnt)
2007                 {
2008                         if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // up align
2009                                 barpos = pos + eX * 0.5 * mySize_x;
2010                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2011                         } else { // down align
2012                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
2013                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2014                         }
2015
2016                         if(autocvar_hud_panel_powerups_iconalign == 0 || autocvar_hud_panel_powerups_iconalign == 3) { // up align
2017                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2018                                 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2019                         } else { // down align
2020                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2021                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2022                         }
2023
2024                         if(autocvar_hud_panel_powerups_progressbar)
2025                         {
2026                                 HUD_Panel_GetProgressBarColor(rightname)
2027                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2028                         }
2029                         if(rightcnt <= 5)
2030                                 drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
2031                         if(rightcnt > 1)
2032                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2033                         drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2034                 }
2035         }
2036         drawfont = hud_font;
2037 }
2038
2039 // Health/armor (#3)
2040 //
2041 void HUD_HealthArmor(void)
2042 {
2043         if(!autocvar_hud_panel_healtharmor && !autocvar__hud_configure)
2044                 return;
2045
2046         active_panel = HUD_PANEL_HEALTHARMOR;
2047         HUD_Panel_UpdateCvars(healtharmor);
2048         vector pos, mySize;
2049         pos = panel_pos;
2050         mySize = panel_size;
2051
2052         HUD_Panel_DrawBg(1);
2053         if(panel_bg_padding)
2054         {
2055                 pos += '1 1 0' * panel_bg_padding;
2056                 mySize -= '2 2 0' * panel_bg_padding;
2057         }
2058
2059         float armor, health;
2060         armor = getstati(STAT_ARMOR);
2061         health = getstati(STAT_HEALTH);
2062
2063         float fuel;
2064         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
2065
2066         if(autocvar__hud_configure)
2067         {
2068                 armor = 150;
2069                 health = 100;
2070                 fuel = 70;
2071         }
2072
2073         if(health <= 0)
2074                 return;
2075
2076         vector barpos, barsize;
2077         vector picpos;
2078         vector numpos;
2079
2080         drawfont = hud_bigfont;
2081         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
2082         {
2083                 vector v;
2084                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2085
2086                 float x;
2087                 x = floor(v_x + 1);
2088
2089                 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2090                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2091                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2092                 } else { // left align
2093                         barpos = pos;
2094                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2095                 }
2096
2097                 string biggercount;
2098                 if(v_z) // NOT fully armored
2099                 {
2100                         biggercount = "health";
2101                         if(autocvar_hud_panel_healtharmor_progressbar)
2102                         {
2103                                 HUD_Panel_GetProgressBarColor("health")
2104                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2105                         }
2106                         if(armor)
2107                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2108                 }
2109                 else
2110                 {
2111                         biggercount = "armor";
2112                         if(autocvar_hud_panel_healtharmor_progressbar)
2113                         {
2114                                 HUD_Panel_GetProgressBarColor("armor")
2115                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2116                         }
2117                         if(health)
2118                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2119                 }
2120                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1);
2121
2122                 // fuel
2123                 if(fuel)
2124                 {
2125                         if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2126                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2127                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2128                         } else {
2129                                 barpos = pos;
2130                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2131                         }
2132                         HUD_Panel_GetProgressBarColor("fuel")
2133                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2134                 }
2135         }
2136         else
2137         {
2138                 string leftname, rightname;
2139                 float leftcnt, rightcnt;
2140                 float leftactive, rightactive;
2141                 float leftalpha, rightalpha;
2142                 if (autocvar_hud_panel_healtharmor_flip) { // old style layout with armor left/top of health
2143                         leftname = "armor";
2144                         leftcnt = armor;
2145                         if(leftcnt)
2146                                 leftactive = 1;
2147                         leftalpha = min((armor+10)/55, 1);
2148
2149                         rightname = "health";
2150                         rightcnt = health;
2151                         rightactive = 1;
2152                         rightalpha = 1;
2153                 } else {
2154                         leftname = "health";
2155                         leftcnt = health;
2156                         leftactive = 1;
2157                         leftalpha = 1;
2158
2159                         rightname = "armor";
2160                         rightcnt = armor;
2161                         if(rightcnt)
2162                                 rightactive = 1;
2163                         rightalpha = min((armor+10)/55, 1);
2164                 }
2165
2166                 if (mySize_x/mySize_y > 4)
2167                 {
2168                         if(leftactive)
2169                         {
2170                                 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2171                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2172                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2173                                 } else { // left align
2174                                         barpos = pos;
2175                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2176                                 }
2177
2178                                 if(autocvar_hud_panel_healtharmor_progressbar)
2179                                 {
2180                                         HUD_Panel_GetProgressBarColor(leftname)
2181                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2182                                 }
2183                                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2184                         }
2185
2186                         if(rightactive)
2187                         {
2188                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2189                                         barpos = pos + eX * 0.5 * mySize_x;
2190                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2191                                 } else { // right align
2192                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2193                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2194                                 }
2195
2196                                 if(autocvar_hud_panel_healtharmor_progressbar)
2197                                 {
2198                                         HUD_Panel_GetProgressBarColor(rightname)
2199                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2200                                 }
2201                                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2202                         }
2203
2204                         if(fuel)
2205                         {
2206                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2207                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2208                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2209                                 } else {
2210                                         barpos = pos;
2211                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2212                                 }
2213                                 HUD_Panel_GetProgressBarColor("fuel")
2214                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2215                         }
2216                 }
2217                 else if (mySize_x/mySize_y > 1.5)
2218                 {
2219                         if(leftactive)
2220                         {
2221                                 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2222                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2223                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2224                                 } else { // left align
2225                                         barpos = pos;
2226                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2227                                 }
2228
2229                                 if(autocvar_hud_panel_healtharmor_progressbar)
2230                                 {
2231                                         HUD_Panel_GetProgressBarColor(leftname)
2232                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2233                                 }
2234                                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2235                         }
2236
2237                         if(rightactive)
2238                         {
2239                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2240                                         barpos = pos + eY * 0.5 * mySize_y;
2241                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2242                                 } else { // right align
2243                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2244                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2245                                 }
2246
2247                                 if(autocvar_hud_panel_healtharmor_progressbar)
2248                                 {
2249                                         HUD_Panel_GetProgressBarColor(rightname)
2250                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2251                                 }
2252                                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2253                         }
2254
2255                         if(fuel)
2256                         {
2257                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2258                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2259                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2260                                 } else {
2261                                         barpos = pos;
2262                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2263                                 }
2264                                 HUD_Panel_GetProgressBarColor("fuel")
2265                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2266                         }
2267                 }
2268                 else
2269                 {
2270                         if(leftactive)
2271                         {
2272                                 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // down align
2273                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2274                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2275                                 } else { // up align
2276                                         barpos = pos;
2277                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2278                                 }
2279
2280                                 if(autocvar_hud_panel_healtharmor_iconalign == 1 || autocvar_hud_panel_healtharmor_iconalign == 3) { // down align
2281                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2282                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2283                                 } else { // up align
2284                                         picpos = pos + eX * 0.05 * mySize_x;
2285                                         numpos = pos + eY * 0.4 * mySize_x;
2286                                 }
2287
2288                                 if(autocvar_hud_panel_healtharmor_progressbar)
2289                                 {
2290                                         HUD_Panel_GetProgressBarColor(leftname)
2291                                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2292                                 }
2293                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2294                                 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2295                         }
2296
2297                         if(rightactive)
2298                         {
2299                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // up align
2300                                         barpos = pos + eX * 0.5 * mySize_x;
2301                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2302                                 } else { // down align
2303                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2304                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2305                                 }
2306
2307                                 if(autocvar_hud_panel_healtharmor_iconalign == 0 || autocvar_hud_panel_healtharmor_iconalign == 3) { // up align
2308                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2309                                         numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2310                                 } else { // down align
2311                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2312                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2313                                 }
2314
2315                                 if(autocvar_hud_panel_healtharmor_progressbar)
2316                                 {
2317                                         HUD_Panel_GetProgressBarColor(rightname)
2318                                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2319                                 }
2320                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2321                                 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2322                         }
2323
2324                         if(fuel)
2325                         {
2326                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2327                                         barpos = pos;
2328                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2329                                 } else {
2330                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2331                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2332                                 }
2333                                 HUD_Panel_GetProgressBarColor("fuel")
2334                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2335                         }
2336                 }
2337         }
2338         drawfont = hud_font;
2339 }
2340
2341 // Notification area (#4)
2342 //
2343
2344 string Weapon_SuicideMessage(float deathtype)
2345 {
2346         w_deathtype = deathtype;
2347         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2348         return w_deathtypestring;
2349 }
2350
2351 string Weapon_KillMessage(float deathtype)
2352 {
2353         w_deathtype = deathtype;
2354         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2355         return w_deathtypestring;
2356 }
2357
2358 float killnotify_times[10];
2359 float killnotify_deathtype[10];
2360 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2361 string killnotify_attackers[10];
2362 string killnotify_victims[10];
2363 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2364 {
2365         float i;
2366         for (i = 9; i > 0; --i) {
2367                 killnotify_times[i] = killnotify_times[i-1];
2368                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2369                 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2370                 if(killnotify_attackers[i])
2371                         strunzone(killnotify_attackers[i]);
2372                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2373                 if(killnotify_victims[i])
2374                         strunzone(killnotify_victims[i]);
2375                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2376         }
2377         killnotify_times[0] = time;
2378         killnotify_deathtype[0] = wpn;
2379         killnotify_actiontype[0] = actiontype;
2380         if(killnotify_attackers[0])
2381                 strunzone(killnotify_attackers[0]);
2382         killnotify_attackers[0] = strzone(attacker);
2383         if(killnotify_victims[0])
2384                 strunzone(killnotify_victims[0]);
2385         killnotify_victims[0] = strzone(victim);
2386 }
2387
2388 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2389 {
2390         float w;
2391         float alsoprint, gentle;
2392         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2393         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2394         
2395         if(msg == MSG_SUICIDE) {
2396                 w = DEATH_WEAPONOF(type);
2397                 if(WEP_VALID(w)) {
2398                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2399                         if (alsoprint)
2400                                 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2401                 } else if (type == DEATH_KILL) {
2402                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2403                         if (alsoprint)
2404                                 print ("^1",s1, "^1 couldn't take it anymore\n");
2405                 } else if (type == DEATH_ROT) {
2406                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2407                         if (alsoprint)
2408                                 print ("^1",s1, "^1 died\n");
2409                 } else if (type == DEATH_NOAMMO) {
2410                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2411                         if (alsoprint)
2412                                 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2413                 } else if (type == DEATH_CAMP) {
2414                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2415                         if (alsoprint)
2416                                 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2417                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2418                         HUD_KillNotify_Push(s1, "", 0, type);
2419                         if (alsoprint)
2420                                 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2421                 } else if (type == DEATH_CHEAT) {
2422                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2423                         if (alsoprint)
2424                                 print ("^1",s1, "^1 unfairly eliminated themself\n");
2425                 } else if (type == DEATH_FIRE) {
2426                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2427                         if (alsoprint)
2428                                 print ("^1",s1, "^1 burned to death\n");
2429                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2430                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2431                         if (alsoprint)
2432                                 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2433                 } 
2434                 
2435                 if (stof(s2) > 2) // killcount > 2
2436                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2437         } else if(msg == MSG_KILL) {
2438                 w = DEATH_WEAPONOF(type);
2439                 if(WEP_VALID(w)) {
2440                         HUD_KillNotify_Push(s2, s1, 1, w);
2441                         if (alsoprint)
2442                                 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2443                 }
2444                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2445                         HUD_KillNotify_Push(s1, s2, 1, type);
2446                         if(alsoprint)
2447                         {
2448                                 if(gentle) {
2449                                         print ("^1", s1, "^1 took action against a team mate\n");
2450                                 } else {
2451                                         print ("^1", s1, "^1 mows down a team mate\n");
2452                                 }
2453                         }
2454                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2455                                 if(gentle)
2456                                         print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2457                                 else
2458                                         print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2459                         }
2460                         else if (stof(s2) > 2) {
2461                                 if(gentle)
2462                                         print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2463                                 else
2464                                         print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2465                         }
2466                 }
2467                 else if(type == KILL_FIRST_BLOOD)
2468                         print("^1",s1, "^1 drew first blood", "\n");
2469                 // TODO: icon!
2470                 else if (type == DEATH_TELEFRAG)
2471                         print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2472                 else if (type == DEATH_DROWN) {
2473                         HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
2474                         if(alsoprint)
2475                                 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2476                 }
2477                 else if (type == DEATH_SLIME) {
2478                         HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
2479                         if(alsoprint)
2480                                 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2481                 }
2482                 else if (type == DEATH_LAVA) {
2483                         HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
2484                         if(alsoprint)
2485                                 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2486                 }
2487                 else if (type == DEATH_FALL) {
2488                         HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
2489                         if(alsoprint)
2490                                 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2491                 }
2492                 else if (type == DEATH_SHOOTING_STAR) {
2493                         HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
2494                         if(alsoprint)
2495                                 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2496                 }
2497                 else if (type == DEATH_SWAMP) {
2498                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2499                         if(alsoprint)
2500                                 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2501                 }
2502                 else if (type == DEATH_HURTTRIGGER)
2503                 {
2504                         HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
2505                         if(alsoprint)
2506                                 print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
2507                 } else if(type == DEATH_SBCRUSH) {
2508                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2509                         if(alsoprint)
2510                                 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2511                 } else if(type == DEATH_SBMINIGUN) {
2512                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2513                         if(alsoprint)
2514                                 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2515                 } else if(type == DEATH_SBROCKET) {
2516                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2517                         if(alsoprint)
2518                                 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2519                 } else if(type == DEATH_SBBLOWUP) {
2520                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2521                         if(alsoprint)
2522                                 print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
2523                 } else if(type == DEATH_WAKIGUN) {
2524                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2525                         if(alsoprint)
2526                                 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2527                 } else if(type == DEATH_WAKIROCKET) {
2528                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2529                         if(alsoprint)
2530                                 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2531                 } else if(type == DEATH_WAKIBLOWUP) {
2532                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2533                         if(alsoprint)
2534                                 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2535                 } else if(type == DEATH_TURRET) {
2536                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2537                         if(alsoprint)
2538                                 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2539                 } else if(type == DEATH_TOUCHEXPLODE) {
2540                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2541                         if(alsoprint)
2542                                 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2543                 } else if(type == DEATH_CHEAT) {
2544                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2545                         if(alsoprint)
2546                                 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2547                 } else if (type == DEATH_FIRE) {
2548                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2549                         if(alsoprint)
2550                                 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2551                 } else if (type == DEATH_CUSTOM) {
2552                         HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
2553                         if(alsoprint)
2554                                 print ("^1",s1, "^1 ", s2, "\n");
2555                 } else {
2556                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2557                         if(alsoprint)
2558                                 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2559                 }
2560         } else if(msg == MSG_SPREE) {
2561                 if(type == KILL_END_SPREE) {
2562                         if(gentle)
2563                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2564                         else
2565                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2566                 } else if(type == KILL_SPREE) {
2567                         if(gentle)
2568                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2569                         else
2570                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2571                 } else if(type == KILL_SPREE_3) {
2572                         if(gentle)
2573                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2574                         else
2575                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2576                 } else if(type == KILL_SPREE_5) {
2577                         if(gentle)
2578                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2579                         else
2580                                 print (s1,"^7 unleashes ^1RAGE\n");
2581                 } else if(type == KILL_SPREE_10) {
2582                         if(gentle)
2583                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2584                         else
2585                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2586                 } else if(type == KILL_SPREE_15) {
2587                         if(gentle)
2588                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2589                         else
2590                                 print (s1,"^7 executes ^1MAYHEM!\n");
2591                 } else if(type == KILL_SPREE_20) {
2592                         if(gentle)
2593                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2594                         else
2595                                 print (s1,"^7 is a ^1BERSERKER!\n");
2596                 } else if(type == KILL_SPREE_25) {
2597                         if(gentle)
2598                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2599                         else
2600                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2601                 } else if(type == KILL_SPREE_30) {
2602                         if(gentle)
2603                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2604                         else
2605                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2606                 }
2607         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2608                 if (type == DEATH_DROWN) {
2609                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2610                         if(alsoprint)
2611                         {
2612                                 if(gentle)
2613                                         print ("^1",s1, "^1 was in the water for too long\n");
2614                                 else
2615                                         print ("^1",s1, "^1 drowned\n");
2616                         }
2617                 } else if (type == DEATH_SLIME) {
2618                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2619                         if(alsoprint)
2620                                 print ("^1",s1, "^1 was slimed\n");
2621                 } else if (type == DEATH_LAVA) {
2622                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2623                         if(alsoprint)
2624                         {
2625                                 if(gentle)
2626                                         print ("^1",s1, "^1 found a hot place\n");
2627                                 else
2628                                         print ("^1",s1, "^1 turned into hot slag\n");
2629                         }
2630                 } else if (type == DEATH_FALL) {
2631                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2632                         if(alsoprint)
2633                         {
2634                                 if(gentle)
2635                                         print ("^1",s1, "^1 tested gravity (and it worked)\n");
2636                                 else
2637                                         print ("^1",s1, "^1 hit the ground with a crunch\n");
2638                         }
2639                 } else if (type == DEATH_SHOOTING_STAR) {
2640                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2641                         if(alsoprint)
2642                                 print ("^1",s1, "^1 became a shooting star\n");
2643                 } else if (type == DEATH_SWAMP) {
2644                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2645                         if(alsoprint)
2646                         {
2647                                 if(gentle)
2648                                         print ("^1",s1, "^1 discovered a swamp\n");
2649                                 else
2650                                         print ("^1",s1, "^1 is now conserved for centuries to come\n");
2651                         }
2652                 } else if(type == DEATH_TURRET) {
2653                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2654                         if(alsoprint)
2655                                 print ("^1",s1, "^1 was mowed down by a turret \n");
2656                 } else if (type == DEATH_CUSTOM) {
2657                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2658                         if(alsoprint)
2659                                 print ("^1",s1, "^1 ", s2, "\n");
2660                 } else if (type == DEATH_HURTTRIGGER) {
2661                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2662                         if(alsoprint)
2663                                 print ("^1",s1, "^1 was in the wrong place\n");
2664                 } else if(type == DEATH_TOUCHEXPLODE) {
2665                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2666                         if(alsoprint)
2667                                 print ("^1",s1, "^1 died in an accident\n");
2668                 } else if(type == DEATH_CHEAT) {
2669                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2670                         if(alsoprint)
2671                                 print ("^1",s1, "^1 was unfairly eliminated\n");
2672                 } else if(type == DEATH_FIRE) {
2673                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2674                         if(alsoprint)
2675                         {
2676                                 if(gentle)
2677                                         print ("^1",s1, "^1 felt a little hot\n");
2678                                 else
2679                                         print ("^1",s1, "^1 burnt to death\n");
2680                                 }
2681                 } else {
2682                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2683                         if(alsoprint)
2684                         {
2685                                 if(gentle)
2686                                         print ("^1",s1, "^1 needs a restart\n");
2687                                 else
2688                                         print ("^1",s1, "^1 died\n");
2689                         }
2690                 }
2691         } else if(msg == MSG_KILL_ACTION_SPREE) {
2692                 if(gentle)
2693                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2694                 else
2695                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2696         } else if(msg == MSG_INFO) {
2697                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2698                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2699                         print(s1, "^7 got the ", s2, "\n");
2700                 } else if(type == INFO_LOSTFLAG) {
2701                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2702                         print(s1, "^7 lost the ", s2, "\n");
2703                 } else if(type == INFO_PICKUPFLAG) {
2704                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2705                         print(s1, "^7 picked up the ", s2, "\n");
2706                 } else if(type == INFO_RETURNFLAG) {
2707                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2708                         print(s1, "^7 returned the ", s2, "\n");
2709                 } else if(type == INFO_CAPTUREFLAG) {
2710                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2711                         print(s1, "^7 captured the ", s2, s3, "\n");
2712                 }
2713         }
2714 }
2715
2716 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2717
2718 void HUD_Centerprint(string s1, string s2, float type, float msg)
2719 {
2720         float gentle;
2721         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2722         if(msg == MSG_SUICIDE) {
2723                 if (type == DEATH_TEAMCHANGE) {
2724                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2725                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2726                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2727                 } else if (type == DEATH_CAMP) {
2728                         if(gentle)
2729                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2730                         else
2731                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2732                 } else if (type == DEATH_NOAMMO) {
2733                         if(gentle)
2734                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2735                         else
2736                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2737                 } else if (type == DEATH_ROT) {
2738                         if(gentle)
2739                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2740                         else
2741                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2742                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2743                         if(gentle)
2744                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2745                         else
2746                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2747                 } else if (type == DEATH_QUIET) {
2748                         // do nothing
2749                 } else if (type == DEATH_KILL) {
2750                         if(gentle)
2751                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2752                         else
2753                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2754                 }
2755         } else if(msg == MSG_KILL) {
2756                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2757                         if(gentle) {
2758                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2759                         } else {
2760                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2761                         }
2762                 } else if (type == KILL_FIRST_BLOOD) {
2763                         if(gentle) {
2764                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2765                         } else {
2766                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2767                         }
2768                 } else if (type == KILL_FIRST_VICTIM) {
2769                         if(gentle) {
2770                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2771                         } else {
2772                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2773                         }
2774                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2775                         if(gentle) {
2776                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2777                         } else {
2778                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2779                         }
2780                 } else if (type == KILL_TYPEFRAGGED) {
2781                         if(gentle) {
2782                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2783                         } else {
2784                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2785                         }
2786                 } else if (type == KILL_FRAG) {
2787                         if(gentle) {
2788                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2789                         } else {
2790                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2791                         }
2792                 } else if (type == KILL_FRAGGED) {
2793                         if(gentle) {
2794                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
2795                         } else {
2796                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
2797                         }
2798                 }
2799         } else if(msg == MSG_KILL_ACTION) {
2800                 // TODO: invent more centerprints here?
2801                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
2802         }
2803 }
2804
2805 void HUD_Notify (void)
2806 {
2807         if(!autocvar_hud_panel_notify && !autocvar__hud_configure)
2808                 return;
2809
2810         active_panel = HUD_PANEL_NOTIFY;
2811         HUD_Panel_UpdateCvars(notify);
2812         vector pos, mySize;
2813         pos = panel_pos;
2814         mySize = panel_size;
2815
2816         HUD_Panel_DrawBg(1);
2817         if(panel_bg_padding)
2818         {
2819                 pos += '1 1 0' * panel_bg_padding;
2820                 mySize -= '2 2 0' * panel_bg_padding;
2821         }
2822
2823         float entries, height;
2824         entries = bound(1, floor(10 * mySize_y/mySize_x), 10);
2825         height = mySize_y/entries;
2826         
2827         vector fontsize;
2828         fontsize = '0.5 0.5 0' * height;
2829
2830         float a;
2831         float when;
2832         when = autocvar_hud_panel_notify_time;
2833         float fadetime;
2834         fadetime = autocvar_hud_panel_notify_fadetime;
2835
2836         string s;
2837
2838         vector pos_attacker, pos_victim;
2839         vector weap_pos;
2840         float width_attacker;
2841         string attacker, victim;
2842
2843         float i, j;
2844         for(j = 0; j < entries; ++j)
2845         {
2846                 s = "";
2847                 if(autocvar_hud_panel_notify_flip)
2848                         i = j;
2849                 else // rather nasty hack for ordering items from the bottom up
2850                         i = entries - j - 1;
2851
2852                 if(fadetime)
2853                 {
2854                         if(killnotify_times[j] + when > time)
2855                                 a = 1;
2856                         else
2857                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2858                 }
2859                 else
2860                 {
2861                         if(killnotify_times[j] + when > time)
2862                                 a = 1;
2863                         else
2864                                 a = 0;
2865                 }
2866
2867                 // TODO: maybe print in team colors?
2868                 //
2869                 // Y [used by] X
2870                 if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure) 
2871                 {
2872                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2873                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
2874                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2875
2876                         if(killnotify_deathtype[j] == DEATH_GENERIC)
2877                         {
2878                                 s = "notify_death";
2879                         }
2880                         else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2881                         {
2882                                 s = "notify_outofammo";
2883                         }
2884                         else if(killnotify_deathtype[j] == DEATH_KILL)
2885                         {
2886                                 s = "notify_selfkill";
2887                         }
2888                         else if(killnotify_deathtype[j] == DEATH_CAMP)
2889                         {
2890                                 s = "notify_camping";
2891                         }
2892                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2893                         {
2894                                 s = "notify_teamkill_red";
2895                         }
2896                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2897                         {
2898                                 s = "notify_teamkill_blue";
2899                         }
2900                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2901                         {
2902                                 s = "notify_water";
2903                         }
2904                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2905                         {
2906                                 s = "notify_slime";
2907                         }
2908                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2909                         {
2910                                 s = "notify_lava";
2911                         }
2912                         else if(killnotify_deathtype[j] == DEATH_FALL)
2913                         {
2914                                 s = "notify_fall";
2915                         }
2916                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2917                         {
2918                                 s = "notify_shootingstar";
2919                         }
2920                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2921                         {
2922                                 s = "notify_death";
2923                         }
2924                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2925                         {
2926                                 if(killnotify_victims[j] == "^1RED^7 flag")
2927                                 {
2928                                         s = "notify_red_taken";
2929                                 }
2930                                 else
2931                                 {
2932                                         s = "notify_blue_taken";
2933                                 }
2934                         }
2935                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2936                         {
2937                                 if(killnotify_victims[j] == "^1RED^7 flag")
2938                                 {
2939                                         s = "notify_red_returned";
2940                                 }
2941                                 else
2942                                 {
2943                                         s = "notify_blue_returned";
2944                                 }
2945                         }
2946                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2947                         {
2948                                 if(killnotify_victims[j] == "^1RED^7 flag")
2949                                 {
2950                                         s = "notify_red_lost";
2951                                 }
2952                                 else
2953                                 {
2954                                         s = "notify_blue_lost";
2955                                 }
2956                         }
2957                         else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
2958                         {
2959                                 if(killnotify_victims[j] == "^1RED^7 flag")
2960                                 {
2961                                         s = "notify_red_captured";
2962                                 }
2963                                 else
2964                                 {
2965                                         s = "notify_blue_captured";
2966                                 }
2967                         }
2968                         if(s != "" && a)
2969                         {
2970                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2971                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2972                         }
2973                 }
2974                 // X [did action to] Y
2975                 else
2976                 {
2977                         if(autocvar__hud_configure)
2978                         {
2979                                 attacker = textShortenToWidth("Player1", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2980                                 victim = textShortenToWidth("Player2", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2981                                 a = bound(0, (when - j) / 4, 1);
2982                         }
2983                         else
2984                         {
2985                                 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2986                                 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2987                         }
2988                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2989                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
2990                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
2991                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2992
2993                         if(autocvar__hud_configure) // example actions for config mode
2994                         {
2995                                 s = "weaponelectro";
2996                         }
2997                         else if(WEP_VALID(killnotify_deathtype[j]))
2998                         {
2999                                 self = get_weaponinfo(killnotify_deathtype[j]);
3000                                 s = strcat("weapon", self.netname);
3001                         }
3002                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3003                         {
3004                                 s = "notify_teamkill_red";
3005                         }
3006                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3007                         {
3008                                 s = "notify_teamkill_red";
3009                         }
3010                         else if(killnotify_deathtype[j] == DEATH_DROWN)
3011                         {
3012                                 s = "notify_water";
3013                         }
3014                         else if(killnotify_deathtype[j] == DEATH_SLIME)
3015                         {
3016                                 s = "notify_slime";
3017                         }
3018                         else if(killnotify_deathtype[j] == DEATH_LAVA)
3019                         {
3020                                 s = "notify_lava";
3021                         }
3022                         else if(killnotify_deathtype[j] == DEATH_FALL)
3023                         {
3024                                 s = "notify_fall";
3025                         }
3026                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3027                         {
3028                                 s = "notify_shootingstar";
3029                         }
3030                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
3031                         {
3032                                 s = "notify_void";
3033                         }
3034                         if(s != "" && a)
3035                         {
3036                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3037                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3038                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3039                         }
3040                 }
3041         }
3042 }
3043
3044 // Timer (#5)
3045 //
3046 // TODO: macro
3047 string seconds_tostring(float sec)
3048 {
3049         float minutes;
3050         minutes = floor(sec / 60);
3051
3052         sec -= minutes * 60;
3053
3054         string s;
3055         s = ftos(100 + sec);
3056
3057         return strcat(ftos(minutes), ":", substring(s, 1, 3));
3058 }
3059
3060 void HUD_Timer(void)
3061 {
3062         if(!autocvar_hud_panel_timer && !autocvar__hud_configure)
3063                 return;
3064
3065         active_panel = HUD_PANEL_TIMER;
3066         HUD_Panel_UpdateCvars(timer);
3067         vector pos, mySize;
3068         pos = panel_pos;
3069         mySize = panel_size;
3070
3071         HUD_Panel_DrawBg(1);
3072         if(panel_bg_padding)
3073         {
3074                 pos += '1 1 0' * panel_bg_padding;
3075                 mySize -= '2 2 0' * panel_bg_padding;
3076         }
3077
3078         string timer;
3079         float timelimit, elapsedTime, timeleft, minutesLeft;
3080
3081         timelimit = getstatf(STAT_TIMELIMIT);
3082
3083         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3084         timeleft = ceil(timeleft);
3085
3086         minutesLeft = floor(timeleft / 60);
3087
3088         vector timer_color;
3089         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3090                 timer_color = '1 1 1'; //white
3091         else if(minutesLeft >= 1)
3092                 timer_color = '1 1 0'; //yellow
3093         else
3094                 timer_color = '1 0 0'; //red
3095
3096         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
3097                 if (time < getstatf(STAT_GAMESTARTTIME)) {
3098                         //while restart is still active, show 00:00
3099                         timer = seconds_tostring(0);
3100                 } else {
3101                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3102                         timer = seconds_tostring(elapsedTime);
3103                 }
3104         } else {
3105                 timer = seconds_tostring(timeleft);
3106         }
3107
3108         drawfont = hud_bigfont;
3109         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3110         drawfont = hud_font;
3111 }
3112
3113 // Radar (#6)
3114 //
3115 void HUD_Radar(void)
3116 {
3117         if ((autocvar_hud_panel_radar == 0 || (autocvar_hud_panel_radar != 2 && !teamplay)) && !autocvar__hud_configure)
3118                 return;
3119
3120         active_panel = HUD_PANEL_RADAR;
3121         HUD_Panel_UpdateCvars(radar);
3122         vector pos, mySize;
3123         pos = panel_pos;
3124         mySize = panel_size;
3125
3126         HUD_Panel_DrawBg(1);
3127         if(panel_bg_padding)
3128         {
3129                 pos += '1 1 0' * panel_bg_padding;
3130                 mySize -= '2 2 0' * panel_bg_padding;
3131         }
3132
3133         local float color1, color2; // color already declared as a global in hud.qc
3134         local vector rgb;
3135         local entity tm;
3136         float scale2d, normalsize, bigsize;
3137         float f;
3138
3139         teamradar_origin2d = pos + 0.5 * mySize;
3140         teamradar_size2d = mySize;
3141
3142         if(minimapname == "")
3143                 return;
3144
3145         teamradar_loadcvars();
3146
3147         switch(hud_panel_radar_zoommode)
3148         {
3149                 default:
3150                 case 0:
3151                         f = current_zoomfraction;
3152                         break;
3153                 case 1:
3154                         f = 1 - current_zoomfraction;
3155                         break;
3156                 case 2:
3157                         f = 0;
3158                         break;
3159                 case 3:
3160                         f = 1;
3161                         break;
3162         }
3163
3164         switch(hud_panel_radar_rotation)
3165         {
3166                 case 0:
3167                         teamradar_angle = view_angles_y - 90;
3168                         break;
3169                 default:
3170                         teamradar_angle = 90 * hud_panel_radar_rotation;
3171                         break;
3172         }
3173
3174         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3175         teamradar_size2d = mySize;
3176
3177         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3178
3179         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3180         if(hud_panel_radar_rotation == 0)
3181         {
3182                 // max-min distance must fit the radar in any rotation
3183                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3184         }
3185         else
3186         {
3187                 vector c0, c1, c2, c3, span;
3188                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3189                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3190                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3191                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3192                 span = '0 0 0';
3193                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3194                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3195
3196                 // max-min distance must fit the radar in x=x, y=y
3197                 bigsize = min(
3198                         teamradar_size2d_x * scale2d / (1.05 * span_x),
3199                         teamradar_size2d_y * scale2d / (1.05 * span_y)
3200                 );
3201         }
3202
3203         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
3204         if(bigsize > normalsize)
3205                 normalsize = bigsize;
3206
3207         teamradar_size =
3208                   f * bigsize
3209                 + (1 - f) * normalsize;
3210         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3211                   f * (mi_min + mi_max) * 0.5
3212                 + (1 - f) * view_origin);
3213
3214         color1 = GetPlayerColor(player_localentnum-1);
3215         rgb = GetTeamRGB(color1);
3216
3217         drawsetcliparea(
3218                 pos_x,
3219                 pos_y,
3220                 mySize_x,
3221                 mySize_y
3222         );
3223
3224         draw_teamradar_background(hud_panel_radar_background_alpha, hud_panel_radar_foreground_alpha);
3225
3226         for(tm = world; (tm = find(tm, classname, "radarlink")); )
3227                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3228         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3229                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3230         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3231         {
3232                 color2 = GetPlayerColor(tm.sv_entnum);
3233                 //if(color == COLOR_SPECTATOR || color == color2)
3234                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3235         }
3236         draw_teamradar_player(view_origin, view_angles, '1 1 1');
3237
3238         drawresetcliparea();
3239 };
3240
3241 // Score (#7)
3242 //
3243 void HUD_Score(void)
3244 {
3245         if(!autocvar_hud_panel_score && !autocvar__hud_configure)
3246                 return;
3247
3248         active_panel = HUD_PANEL_SCORE;
3249         HUD_Panel_UpdateCvars(score);
3250         vector pos, mySize;
3251         pos = panel_pos;
3252         mySize = panel_size;
3253
3254         HUD_Panel_DrawBg(1);
3255         if(panel_bg_padding)
3256         {
3257                 pos += '1 1 0' * panel_bg_padding;
3258                 mySize -= '2 2 0' * panel_bg_padding;
3259         }
3260
3261         float score, distribution, leader;
3262         vector distribution_color;
3263         entity tm, pl, me;
3264         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3265
3266         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3267                 string timer, distrtimer;
3268
3269                 pl = players.sort_next;
3270                 if(pl == me)
3271                         pl = pl.sort_next;
3272                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3273                         if(pl.scores[ps_primary] == 0)
3274                                 pl = world;
3275
3276                 score = me.(scores[ps_primary]);
3277                 timer = TIME_ENCODED_TOSTRING(score);
3278
3279                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3280                         // distribution display
3281                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3282
3283                         distrtimer = ftos(distribution/pow(10, TIME_DECIMALS));
3284
3285                         if (distribution <= 0) {
3286                                 distribution_color = '0 1 0';
3287                         }
3288                         else {
3289                                 distribution_color = '1 0 0';
3290                         }
3291                         drawstring_aspect(pos + eX * 0.75 * mySize_x, distrtimer, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3292                 }
3293                 // race record display
3294                 if (distribution <= 0)
3295                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3296                 drawfont = hud_bigfont;
3297                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3298                 drawfont = hud_font;
3299         } else if (!teamplay) { // non-teamgames
3300                 // me vector := [team/connected frags id]
3301                 pl = players.sort_next;
3302                 if(pl == me)
3303                         pl = pl.sort_next;
3304
3305                 if(autocvar__hud_configure)
3306                         distribution = 42;
3307                 else if(pl)
3308                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3309                 else
3310                         distribution = 0;
3311
3312                 score = me.(scores[ps_primary]);
3313                 if(autocvar__hud_configure)
3314                         score = 123;
3315
3316                 if(distribution >= 5) {
3317                         distribution_color = eY;
3318                         leader = 1;
3319                 } else if(distribution >= 0) {
3320                         distribution_color = '1 1 1';
3321                         leader = 1;
3322                 } else if(distribution >= -5)
3323                         distribution_color = '1 1 0';
3324                 else
3325                         distribution_color = eX;
3326
3327                 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3328                 if (leader)
3329                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3330                 drawfont = hud_bigfont;
3331                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3332                 drawfont = hud_font;
3333         } else { // teamgames
3334                 float max_fragcount;
3335                 max_fragcount = -99;
3336
3337                 float teamnum;
3338                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3339                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3340                                 continue;
3341                         score = tm.(teamscores[ts_primary]);
3342                         if(autocvar__hud_configure)
3343                                 score = 123;
3344                         leader = 0;
3345                         
3346                         if (score > max_fragcount)
3347                                 max_fragcount = score;
3348
3349                         if(tm.team == myteam) {
3350                                 if (max_fragcount == score)
3351                                         leader = 1;
3352                                 if (leader)
3353                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3354                                 drawfont = hud_bigfont;
3355                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3356                                 drawfont = hud_font;
3357                         } else {
3358                                 if (max_fragcount == score)
3359                                         leader = 1;
3360                                 if (leader)
3361                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3362                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3363                                 teamnum += 1;
3364                         }
3365                 }
3366         }
3367 }
3368
3369 // Race timer (#8)
3370 //
3371 void HUD_RaceTimer (void) {
3372         if(!autocvar_hud_panel_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
3373                 return;
3374
3375         active_panel = HUD_PANEL_RACETIMER;
3376         HUD_Panel_UpdateCvars(racetimer);
3377         vector pos, mySize;
3378         pos = panel_pos;
3379         mySize = panel_size;
3380
3381         HUD_Panel_DrawBg(1);
3382         if(panel_bg_padding)
3383         {
3384                 pos += '1 1 0' * panel_bg_padding;
3385                 mySize -= '2 2 0' * panel_bg_padding;
3386         }
3387
3388         // always force 4:1 aspect
3389         vector newSize;
3390         if(mySize_x/mySize_y > 4)
3391         {
3392                 newSize_x = 4 * mySize_y;
3393                 newSize_y = mySize_y;
3394
3395                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3396         }
3397         else
3398         {
3399                 newSize_y = 1/4 * mySize_x;
3400                 newSize_x = mySize_x;
3401
3402                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3403         }
3404         mySize = newSize;
3405
3406         drawfont = hud_bigfont;
3407         float a, t;
3408         string s, forcetime;
3409
3410         if(autocvar__hud_configure)
3411         {
3412                 s = "0:13:37";
3413                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3414                 s = "^1Intermediate 1 (+15.42)";
3415                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3416                 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3417                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3418         }
3419         else if(race_checkpointtime)
3420         {
3421                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3422                 s = "";
3423                 forcetime = "";
3424                 if(a > 0) // just hit a checkpoint?
3425                 {
3426                         if(race_checkpoint != 254)
3427                         {
3428                                 if(race_time && race_previousbesttime)
3429                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3430                                 else
3431                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3432                                 if(race_time)
3433                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3434                         }
3435                 }
3436                 else
3437                 {
3438                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3439                         {
3440                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3441                                 if(a > 0) // next one?
3442                                 {
3443                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3444                                 }
3445                         }
3446                 }
3447
3448                 if(s != "" && a > 0)
3449                 {
3450                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3451                 }
3452
3453                 if(race_penaltytime)
3454                 {
3455                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3456                         if(a > 0)
3457                         {
3458                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3459                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3460                         }
3461                 }
3462
3463                 if(forcetime != "")
3464                 {
3465                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3466                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3467                 }
3468                 else
3469                         a = 1;
3470
3471                 if(race_laptime && race_checkpoint != 255)
3472                 {
3473                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3474                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3475                 }
3476         }
3477         else
3478         {
3479                 if(race_mycheckpointtime)
3480                 {
3481                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3482                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3483                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3484                 }
3485                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3486                 {
3487                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3488                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3489                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3490                 }
3491
3492                 if(race_penaltytime && !race_penaltyaccumulator)
3493                 {
3494                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3495                         a = bound(0, (1 + t - time), 1);
3496                         if(a > 0)
3497                         {
3498                                 if(time < t)
3499                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3500                                 else
3501                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3502                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3503                         }
3504                 }
3505         }
3506
3507         drawfont = hud_font;
3508 }
3509
3510 // Vote window (#9)
3511 //
3512 float vote_yescount;
3513 float vote_nocount;
3514 float vote_needed;
3515 float vote_highlighted; // currently selected vote
3516
3517 float vote_active; // is there an active vote?
3518 float vote_prev; // previous state of vote_active to check for a change
3519 float vote_alpha;
3520 float vote_change; // "time" when vote_active changed
3521
3522 void HUD_VoteWindow(void) 
3523 {
3524         if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
3525                 return;
3526
3527         active_panel = HUD_PANEL_VOTE;
3528         HUD_Panel_UpdateCvars(vote);
3529         vector pos, mySize;
3530         pos = panel_pos;
3531         mySize = panel_size;
3532
3533         string s;
3534         float a;
3535         if(vote_active != vote_prev) {
3536                 vote_change = time;
3537                 vote_prev = vote_active;
3538         }
3539
3540         if(vote_active || autocvar__hud_configure)
3541                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3542         else
3543                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3544
3545         if(autocvar__hud_configure)
3546         {
3547                 vote_yescount = 3;
3548                 vote_nocount = 2;
3549                 vote_needed = 4;
3550         }
3551
3552         if(!vote_alpha)
3553                 return;
3554
3555         a = vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3556
3557         HUD_Panel_DrawBg(a);
3558         if(panel_bg_padding)
3559         {
3560                 pos += '1 1 0' * panel_bg_padding;
3561                 mySize -= '2 2 0' * panel_bg_padding;
3562         }
3563
3564         // always force 3:1 aspect
3565         vector newSize;
3566         if(mySize_x/mySize_y > 3)
3567         {
3568                 newSize_x = 3 * mySize_y;
3569                 newSize_y = mySize_y;
3570
3571                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3572         }
3573         else
3574         {
3575                 newSize_y = 1/3 * mySize_x;
3576                 newSize_x = mySize_x;
3577
3578                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3579         }
3580         mySize = newSize;
3581
3582         s = "A vote has been called for:";
3583         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3584         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1.75/8), stringwidth_colors);
3585         if(autocvar__hud_configure)
3586                 s = "^1Configure the HUD";
3587         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3588
3589         // print the yes/no counts
3590         s = strcat("Yes (", getcommandkey("not bound", "vyes"), "): ", ftos(vote_yescount));
3591         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3592         s = strcat("No (", getcommandkey("not bound", "vno"), "): ", ftos(vote_nocount));
3593         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3594
3595         // draw the progress bar backgrounds
3596         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3597
3598         // draw the highlights
3599         if(vote_highlighted == 1) {
3600                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3601                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3602         }
3603         else if(vote_highlighted == 2) {
3604                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3605                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3606         }
3607
3608         // draw the progress bars
3609         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3610         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3611
3612         drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3613         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 0 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3614
3615         drawresetcliparea();
3616
3617         if(!vote_active) {
3618                 vote_highlighted = 0;
3619         }
3620 }
3621
3622 // Mod icons panel (#10)
3623 //
3624
3625 float mod_active; // is there any active mod icon?
3626
3627 // CTF HUD modicon section
3628 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3629 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3630 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3631
3632 void HUD_Mod_CTF_Reset(void)
3633 {
3634         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3635 }
3636
3637 void HUD_Mod_CTF(vector pos, vector mySize)
3638 {
3639         vector redflag_pos, blueflag_pos;
3640         vector flag_size;
3641         float f; // every function should have that
3642
3643         float redflag, blueflag; // current status
3644         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3645         float stat_items;
3646
3647         stat_items = getstati(STAT_ITEMS);
3648         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3649         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3650         
3651         if(redflag || blueflag)
3652                 mod_active = 1;
3653         else
3654                 mod_active = 0;
3655
3656         if(autocvar__hud_configure)
3657         {
3658                 redflag = 1;
3659                 blueflag = 2;
3660         }
3661
3662         // when status CHANGES, set old status into prevstatus and current status into status
3663         if (redflag != redflag_prevframe)
3664         {
3665                 redflag_statuschange_time = time;
3666                 redflag_prevstatus = redflag_prevframe;
3667                 redflag_prevframe = redflag;
3668         }
3669
3670         if (blueflag != blueflag_prevframe)
3671         {
3672                 blueflag_statuschange_time = time;
3673                 blueflag_prevstatus = blueflag_prevframe;
3674                 blueflag_prevframe = blueflag;
3675         }
3676
3677         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3678         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3679
3680         float BLINK_FACTOR = 0.15;
3681         float BLINK_BASE = 0.85;
3682         // note:
3683         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3684         // thus
3685         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3686         // ensure RMS == 1
3687         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3688
3689         string red_icon, red_icon_prevstatus;
3690         float red_alpha, red_alpha_prevstatus;
3691         red_alpha = red_alpha_prevstatus = 1;
3692         switch(redflag) {
3693                 case 1: red_icon = "flag_red_taken"; break;
3694                 case 2: red_icon = "flag_red_lost"; break;
3695                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3696                 default:
3697                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3698                                 red_icon = "flag_red_shielded";
3699                         else
3700                                 red_icon = string_null;
3701                         break;
3702         }
3703         switch(redflag_prevstatus) {
3704                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3705                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3706                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3707                 default:
3708                         if(redflag == 3)
3709                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3710                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3711                                 red_icon_prevstatus = "flag_red_shielded";
3712                         else
3713                                 red_icon_prevstatus = string_null;
3714                         break;
3715         }
3716
3717         string blue_icon, blue_icon_prevstatus;
3718         float blue_alpha, blue_alpha_prevstatus;
3719         blue_alpha = blue_alpha_prevstatus = 1;
3720         switch(blueflag) {
3721                 case 1: blue_icon = "flag_blue_taken"; break;
3722                 case 2: blue_icon = "flag_blue_lost"; break;
3723                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3724                 default:
3725                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3726                                 blue_icon = "flag_blue_shielded";
3727                         else
3728                                 blue_icon = string_null;
3729                         break;
3730         }
3731         switch(blueflag_prevstatus) {
3732                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3733                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3734                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3735                 default:
3736                         if(blueflag == 3)
3737                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3738                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3739                                 blue_icon_prevstatus = "flag_blue_shielded";
3740                         else
3741                                 blue_icon_prevstatus = string_null;
3742                         break;
3743         }
3744
3745         if(mySize_x > mySize_y) {
3746                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3747                         redflag_pos = pos;
3748                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3749                 } else {
3750                         blueflag_pos = pos;
3751                         redflag_pos = pos + eX * 0.5 * mySize_x;
3752                 }
3753                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3754         } else {
3755                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3756                         redflag_pos = pos;
3757                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3758                 } else {
3759                         blueflag_pos = pos;
3760                         redflag_pos = pos + eY * 0.5 * mySize_y;
3761                 }
3762                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3763         }
3764
3765         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3766         if(red_icon_prevstatus && f < 1)
3767                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3768         if(red_icon)
3769                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3770
3771         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3772         if(blue_icon_prevstatus && f < 1)
3773                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3774         if(blue_icon)
3775                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3776 }
3777
3778 // Keyhunt HUD modicon section
3779 float kh_runheretime;
3780
3781 void HUD_Mod_KH_Reset(void)
3782 {
3783         kh_runheretime = 0;
3784 }
3785
3786 void HUD_Mod_KH(vector pos, vector mySize)
3787 {
3788         mod_active = 1; // keyhunt should never hide the mod icons panel
3789         float kh_keys;
3790         float keyteam;
3791         float a, aa;
3792         vector p, pa, kh_size, kh_asize;
3793
3794         kh_keys = getstati(STAT_KH_KEYS);
3795
3796         p_x = pos_x;
3797         if(mySize_x > mySize_y)
3798         {
3799                 p_y = pos_y + 0.25 * mySize_y;
3800                 pa = p - eY * 0.25 * mySize_y;
3801
3802                 kh_size_x = mySize_x * 0.25;
3803                 kh_size_y = 0.75 * mySize_y;
3804                 kh_asize_x = mySize_x * 0.25;
3805                 kh_asize_y = mySize_y * 0.25;
3806         }
3807         else
3808         {
3809                 p_y = pos_y + 0.125 * mySize_y;
3810                 pa = p - eY * 0.125 * mySize_y;
3811
3812                 kh_size_x = mySize_x * 0.5;
3813                 kh_size_y = 0.375 * mySize_y;
3814                 kh_asize_x = mySize_x * 0.5;
3815                 kh_asize_y = mySize_y * 0.125;
3816         }
3817
3818         float i, key;
3819
3820         float keycount;
3821         keycount = 0;
3822         for(i = 0; i < 4; ++i)
3823         {
3824                 key = floor(kh_keys / pow(32, i)) & 31;
3825                 keyteam = key - 1;
3826                 if(keyteam == 30 && keycount <= 4)
3827                         keycount += 4;
3828                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3829                         keycount += 1;
3830         }
3831
3832         // this yields 8 exactly if "RUN HERE" shows
3833
3834         if(keycount == 8)
3835         {
3836                 if(!kh_runheretime)
3837                         kh_runheretime = time;
3838                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3839         }
3840         else
3841                 kh_runheretime = 0;
3842
3843         for(i = 0; i < 4; ++i)
3844         {
3845                 key = floor(kh_keys / pow(32, i)) & 31;
3846                 keyteam = key - 1;
3847                 switch(keyteam)
3848                 {
3849                         case 30: // my key
3850                                 keyteam = myteam;
3851                                 a = 1;
3852                                 aa = 1;
3853                                 break;
3854                         case -1: // no key
3855                                 a = 0;
3856                                 aa = 0;
3857                                 break;
3858                         default: // owned or dropped
3859                                 a = 0.2;
3860                                 aa = 0.5;
3861                                 break;
3862                 }
3863                 a = a * panel_fg_alpha;
3864                 aa = aa * panel_fg_alpha;
3865                 if(a > 0)
3866                 {
3867                         switch(keyteam)
3868                         {
3869                                 case COLOR_TEAM1:
3870                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3871                                         break;
3872                                 case COLOR_TEAM2:
3873                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3874                                         break;
3875                                 case COLOR_TEAM3:
3876                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3877                                         break;
3878                                 case COLOR_TEAM4:
3879                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3880                                         break;
3881                                 default:
3882                                         break;
3883                         }
3884                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3885                         {
3886                                 case 0:
3887                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3888                                         break;
3889                                 case 1:
3890                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3891                                         break;
3892                                 case 2:
3893                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3894                                         break;
3895                                 case 3:
3896                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3897                                         break;
3898                         }
3899                 }
3900                 if(mySize_x > mySize_y)
3901                 {
3902                         p_x += 0.25 * mySize_x;
3903                         pa_x += 0.25 * mySize_x;
3904                 }
3905                 else
3906                 {
3907                         if(i == 1)
3908                         {
3909                                 p_y = pos_y + 0.625 * mySize_y;
3910                                 pa_y = pos_y + 0.5 * mySize_y;
3911                                 p_x = pos_x;
3912                                 pa_x = pos_x;
3913                         }
3914                         else
3915                         {
3916                                 p_x += 0.5 * mySize_x;
3917                                 pa_x += 0.5 * mySize_x;
3918                         }
3919                 }
3920         }
3921 }
3922
3923 // Nexball HUD mod icon
3924 void HUD_Mod_NexBall(vector pos, vector mySize)
3925 {
3926         float stat_items, nb_pb_starttime, dt, p;
3927
3928         stat_items = getstati(STAT_ITEMS);
3929         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3930
3931         if (stat_items & IT_KEY1)
3932                 mod_active = 1;
3933         else
3934                 mod_active = 0;
3935
3936         //Manage the progress bar if any
3937         if (nb_pb_starttime > 0)
3938         {
3939                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3940                 // one period of positive triangle
3941                 p = 2 * dt / nb_pb_period;
3942                 if (p > 1)
3943                         p = 2 - p;
3944
3945                 //Draw the filling
3946                 vector barsize;
3947                 float vertical;
3948                 if(mySize_x > mySize_y)
3949                 {
3950                         barsize = eX * p * mySize_x + eY * mySize_y;
3951                         vertical = 0;
3952                 }
3953                 else
3954                 {
3955                         barsize = eX * mySize_x + eY * p * mySize_y;
3956                         vertical = 1;
3957                 }
3958                 HUD_Panel_GetProgressBarColor("nexball")
3959                 HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3960         }
3961
3962         if (stat_items & IT_KEY1)
3963                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3964 }
3965
3966 // Race/CTS HUD mod icons
3967 float crecordtime_prev; // last remembered crecordtime
3968 float crecordtime_change_time; // time when crecordtime last changed
3969 float srecordtime_prev; // last remembered srecordtime
3970 float srecordtime_change_time; // time when srecordtime last changed
3971
3972 float race_status_time;
3973 float race_status_prev;
3974 string race_status_name_prev;
3975 void HUD_Mod_Race(vector pos, vector mySize)
3976 {
3977         mod_active = 1; // race should never hide the mod icons panel
3978         entity me;
3979         me = playerslots[player_localentnum - 1];
3980         float t, score;
3981         float f; // yet another function has this
3982         score = me.(scores[ps_primary]);
3983
3984         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3985                 return; // no records in the actual race
3986
3987         drawfont = hud_bigfont;
3988
3989         // clientside personal record
3990         string rr;
3991         if(gametype == GAME_CTS)
3992                 rr = CTS_RECORD;
3993         else
3994                 rr = RACE_RECORD;
3995         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3996
3997         if(score && (score < t || !t)) {
3998                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3999                 if(cvar("cl_autodemo_delete_keeprecords"))
4000                 {
4001                         f = cvar("cl_autodemo_delete");
4002                         f &~= 1;
4003                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4004                 }
4005         }
4006
4007         if(t != crecordtime_prev) {
4008                 crecordtime_prev = t;
4009                 crecordtime_change_time = time;
4010         }
4011         f = time - crecordtime_change_time;
4012
4013         if (f > 1) {
4014                 drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4015                 drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4016         } else {
4017                 drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4018                 drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4019                 drawstring_aspect_expanding(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4020                 drawstring_aspect_expanding(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4021         }
4022
4023         // server record
4024         t = race_server_record;
4025         if(t != srecordtime_prev) {
4026                 srecordtime_prev = t;
4027                 srecordtime_change_time = time;
4028         }
4029         f = time - srecordtime_change_time;
4030
4031         if (f > 1) {
4032                 drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4033                 drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4034         } else {
4035                 drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4036                 drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4037                 drawstring_aspect_expanding(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4038                 drawstring_aspect_expanding(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4039         }
4040
4041         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4042                 race_status_time = time + 5;
4043                 race_status_prev = race_status;
4044                 if (race_status_name_prev)
4045                         strunzone(race_status_name_prev);
4046                 race_status_name_prev = strzone(race_status_name);
4047         }
4048
4049         pos_x += mySize_x/2;
4050         // race "awards"
4051         float a;
4052         a = bound(0, race_status_time - time, 1);
4053
4054         string s;
4055         s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
4056
4057         float rank;
4058         if(race_status > 0)
4059                 rank = race_CheckName(race_status_name);
4060         string rankname;
4061         rankname = race_PlaceName(rank);
4062
4063         vector namepos;
4064         namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
4065         vector rankpos;
4066         rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
4067
4068         if(race_status == 0)
4069                 drawpic_aspect_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4070         else if(race_status == 1) {
4071                 drawpic_aspect_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4072                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4073                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4074         } else if(race_status == 2) {
4075                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4076                         drawpic_aspect_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4077                 else
4078                         drawpic_aspect_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4079                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4080                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4081         } else if(race_status == 3) {
4082                 drawpic_aspect_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4083                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4084                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4085         }
4086
4087         if (race_status_time - time <= 0) {
4088                 race_status_prev = -1;
4089                 race_status = -1;
4090                 if(race_status_name)
4091                         strunzone(race_status_name);
4092                 race_status_name = string_null;
4093                 if(race_status_name_prev)
4094                         strunzone(race_status_name_prev);
4095                 race_status_name_prev = string_null;
4096         }
4097         drawfont = hud_font;
4098 }
4099
4100 float mod_prev; // previous state of mod_active to check for a change
4101 float mod_alpha;
4102 float mod_change; // "time" when mod_active changed
4103
4104 void HUD_ModIcons(void)
4105 {
4106         if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
4107                 return;
4108
4109         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
4110                 return;
4111
4112         active_panel = HUD_PANEL_MODICONS;
4113         HUD_Panel_UpdateCvars(modicons);
4114         vector pos, mySize;
4115         pos = panel_pos;
4116         mySize = panel_size;
4117
4118         if(mod_active != mod_prev) {
4119                 mod_change = time;
4120                 mod_prev = mod_active;
4121         }
4122
4123         if(mod_active || autocvar__hud_configure)
4124                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4125         else
4126                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4127
4128         if(mod_alpha)
4129                 HUD_Panel_DrawBg(mod_alpha);
4130
4131         if(panel_bg_padding)
4132         {
4133                 pos += '1 1 0' * panel_bg_padding;
4134                 mySize -= '2 2 0' * panel_bg_padding;
4135         }
4136
4137         // these MUST be ran in order to update mod_active
4138         if(gametype == GAME_KEYHUNT)
4139                 HUD_Mod_KH(pos, mySize);
4140         else if(gametype == GAME_CTF || autocvar__hud_configure)
4141                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4142         else if(gametype == GAME_NEXBALL)
4143                 HUD_Mod_NexBall(pos, mySize);
4144         else if(gametype == GAME_CTS || gametype == GAME_RACE)
4145                 HUD_Mod_Race(pos, mySize);
4146 }
4147
4148 // Draw pressed keys (#11)
4149 //
4150 void HUD_DrawPressedKeys(void)
4151 {
4152         if(!autocvar_hud_panel_pressedkeys && !autocvar__hud_configure)
4153                 return;
4154
4155         if(!(spectatee_status > 0 || autocvar_hud_panel_pressedkeys >= 2 || autocvar__hud_configure))
4156                 return;
4157
4158         active_panel = HUD_PANEL_PRESSEDKEYS;
4159         HUD_Panel_UpdateCvars(pressedkeys);
4160         vector pos, mySize;
4161         pos = panel_pos;
4162         mySize = panel_size;
4163
4164         HUD_Panel_DrawBg(1);
4165         if(panel_bg_padding)
4166         {
4167                 pos += '1 1 0' * panel_bg_padding;
4168                 mySize -= '2 2 0' * panel_bg_padding;
4169         }
4170
4171         // force custom aspect
4172         if(autocvar_hud_panel_pressedkeys_aspect)
4173         {
4174                 vector newSize;
4175                 if(mySize_x/mySize_y > autocvar_hud_panel_pressedkeys_aspect)
4176                 {
4177                         newSize_x = autocvar_hud_panel_pressedkeys_aspect * mySize_y;
4178                         newSize_y = mySize_y;
4179
4180                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
4181                 }
4182                 else
4183                 {
4184                         newSize_y = 1/autocvar_hud_panel_pressedkeys_aspect * mySize_x;
4185                         newSize_x = mySize_x;
4186
4187                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
4188                 }
4189                 mySize = newSize;
4190         }
4191
4192         vector keysize;
4193         keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4194         float pressedkeys;
4195
4196         pressedkeys = getstatf(STAT_PRESSED_KEYS);
4197         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4198         drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4199         drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4200         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4201         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4202         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4203 }
4204
4205 // Handle chat as a panel (#12)
4206 //
4207 void HUD_Chat(void)
4208 {
4209         if(!autocvar_hud_panel_chat && !autocvar__hud_configure)
4210         {
4211                 cvar_set("con_chatrect", "0");
4212                 return;
4213         }
4214
4215         active_panel = HUD_PANEL_CHAT;
4216         HUD_Panel_UpdateCvars(chat);
4217
4218         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4219         {
4220                 panel_pos_y = panel_bg_border;
4221                 panel_size_y = vid_conheight - panel_bg_border * 2;
4222                 if(panel_bg == "0")
4223                         panel_bg = "border"; // force a border when maximized
4224                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
4225         }
4226
4227         vector pos, mySize;
4228         pos = panel_pos;
4229         mySize = panel_size;
4230
4231         HUD_Panel_DrawBg(1);
4232
4233         if(panel_bg_padding)
4234         {
4235                 pos += '1 1 0' * panel_bg_padding;
4236                 mySize -= '2 2 0' * panel_bg_padding;
4237         }
4238
4239         cvar_set("con_chatrect", "1");
4240
4241         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4242         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4243
4244         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4245         cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4246
4247         if(autocvar__hud_configure)
4248         {
4249                 float chatsize;
4250                 chatsize = cvar("con_chatsize");
4251                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4252                 float i, a;
4253                 for(i = 0; i < cvar("con_chat"); ++i)
4254                 {
4255                         if(i == cvar("con_chat") - 1)
4256                                 a = panel_fg_alpha;
4257                         else
4258                                 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4259                         drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4260                 }
4261         }
4262 }
4263
4264 // Engine info panel (#13)
4265 //
4266 float prevfps;
4267 float prevfps_time;
4268 float framecounter;
4269
4270 float frametimeavg;
4271 float frametimeavg1; // 1 frame ago
4272 float frametimeavg2; // 2 frames ago
4273 void HUD_EngineInfo(void)
4274 {
4275         if(!autocvar_hud_panel_engineinfo && !autocvar__hud_configure)
4276                 return;
4277
4278         active_panel = HUD_PANEL_ENGINEINFO;
4279         HUD_Panel_UpdateCvars(engineinfo);
4280         vector pos, mySize;
4281         pos = panel_pos;
4282         mySize = panel_size;
4283
4284         HUD_Panel_DrawBg(1);
4285         if(panel_bg_padding)
4286         {
4287                 pos += '1 1 0' * panel_bg_padding;
4288                 mySize -= '2 2 0' * panel_bg_padding;
4289         }
4290
4291         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4292         {
4293                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4294                 frametimeavg2 = frametimeavg1;
4295                 frametimeavg1 = frametimeavg;
4296                 
4297                 float weight;
4298                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4299                 if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4300                 {
4301                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
4302                                 prevfps = (1/frametime);
4303                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4304                 }
4305         }
4306         else
4307         {
4308                 framecounter += 1;
4309                 if(time - prevfps_time > cvar("hud_panel_engineinfo_framecounter_time"))
4310                 {
4311                         prevfps = framecounter/cvar("hud_panel_engineinfo_framecounter_time");
4312                         framecounter = 0;
4313                         prevfps_time = time;
4314                 }
4315         }
4316
4317         vector color;
4318         color = HUD_Get_Num_Color (prevfps, 100);
4319         drawfont = hud_bigfont;
4320         drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_panel_engineinfo_framecounter_decimals"))), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4321         drawfont = hud_font;
4322 }
4323
4324 // Info messages panel (#14)
4325 //
4326 void HUD_InfoMessages(void)
4327 {
4328         if(!autocvar_hud_panel_infomessages && !autocvar__hud_configure)
4329                 return;
4330
4331         active_panel = HUD_PANEL_INFOMESSAGES;
4332         HUD_Panel_UpdateCvars(infomessages);
4333         vector pos, mySize;
4334         pos = panel_pos;
4335         mySize = panel_size;
4336
4337         HUD_Panel_DrawBg(1);
4338         if(panel_bg_padding)
4339         {
4340                 pos += '1 1 0' * panel_bg_padding;
4341                 mySize -= '2 2 0' * panel_bg_padding;
4342         }
4343
4344         // always force 5:1 aspect
4345         vector newSize;
4346         if(mySize_x/mySize_y > 5)
4347         {
4348                 newSize_x = 5 * mySize_y;
4349                 newSize_y = mySize_y;
4350
4351                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4352         }
4353         else
4354         {
4355                 newSize_y = 1/5 * mySize_x;
4356                 newSize_x = mySize_x;
4357
4358                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4359         }
4360
4361         mySize = newSize;
4362         entity tm;
4363         vector o;
4364         o = pos;
4365
4366         vector fontsize;
4367         fontsize = '0.20 0.20 0' * mySize_y;
4368         
4369         string s;
4370         if(!autocvar__hud_configure)
4371         {
4372                 if(spectatee_status && !intermission)
4373                 {
4374                         if(spectatee_status == -1)
4375                                 s = "^1Observing";
4376                         else
4377                                 s = strcat("^1Spectating: ^7", GetPlayerName(spectatee_status - 1));
4378
4379                         if(autocvar_hud_panel_infomessages_flip)
4380                                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4381                         drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4382                         o += eY * fontsize_y;
4383
4384                         if(spectatee_status == -1)
4385                                 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
4386                         else
4387                                 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
4388                         if(autocvar_hud_panel_infomessages_flip)
4389                                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4390                         drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4391                         o += eY * fontsize_y;
4392
4393                         if(spectatee_status == -1)
4394                                 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
4395                         else
4396                                 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
4397                         if(autocvar_hud_panel_infomessages_flip)
4398                                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4399                         drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4400                         o += eY * fontsize_y;
4401
4402                         s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
4403                         if(autocvar_hud_panel_infomessages_flip)
4404                                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4405                         drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4406                         o += eY * fontsize_y;
4407
4408                         if(gametype == GAME_ARENA)
4409                                 s = "^1Wait for your turn to join";
4410                         else if(gametype == GAME_LMS)
4411                         {
4412                                 entity sk;
4413                                 sk = playerslots[player_localentnum - 1];
4414                                 if(sk.(scores[ps_primary]) >= 666)
4415                                         s = "^1Match has already begun";
4416                                 else if(sk.(scores[ps_primary]) > 0)
4417                                         s = "^1You have no more lives left";
4418                                 else
4419                                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4420                         }
4421                         else
4422                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4423                         if(autocvar_hud_panel_infomessages_flip)
4424                                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4425                         drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4426                         o += eY * fontsize_y;
4427
4428                         //show restart countdown:
4429                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4430                                 float countdown;
4431                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4432                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4433                                 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
4434                                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4435                                 o += eY * fontsize_y;
4436                         }
4437                 }
4438                 if(warmup_stage && !intermission)
4439                 {
4440                         s = "^2Currently in ^1warmup^2 stage!";
4441                         if(autocvar_hud_panel_infomessages_flip)
4442                                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4443                         drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4444                         o += eY * fontsize_y;
4445                 }
4446
4447                 string blinkcolor;
4448                 if(mod(time, 1) >= 0.5)
4449                         blinkcolor = "^1";
4450                 else
4451                         blinkcolor = "^3";
4452
4453                 if(ready_waiting && !intermission && !spectatee_status)
4454                 {
4455                         if(ready_waiting_for_me)
4456                         {
4457                                 if(warmup_stage)
4458                                         s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
4459                                 else
4460                                         s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
4461                         }
4462                         else
4463                         {
4464                                 if(warmup_stage)
4465                                         s = strcat("^2Waiting for others to ready up to end warmup...");
4466                                 else
4467                                         s = strcat("^2Waiting for others to ready up...");
4468                         }
4469                         if(autocvar_hud_panel_infomessages_flip)
4470                                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4471                         drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4472                         o += eY * fontsize_y;
4473                 }
4474                 else if(warmup_stage && !intermission && !spectatee_status)
4475                 {
4476                         s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
4477                         if(autocvar_hud_panel_infomessages_flip)
4478                                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4479                         drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4480                         o += eY * fontsize_y;
4481                 }
4482
4483                 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4484                 {
4485                         float ts_min, ts_max;
4486                         tm = teams.sort_next;
4487                         if (tm)
4488                         {
4489                                 for(; tm.sort_next; tm = tm.sort_next)
4490                                 {
4491                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4492                                                 continue;
4493                                         if(!ts_min) ts_min = tm.team_size;
4494                                         else ts_min = min(ts_min, tm.team_size);
4495                                         if(!ts_max) ts_max = tm.team_size;
4496                                         else ts_max = max(ts_max, tm.team_size);
4497                                 }
4498                                 if ((ts_max - ts_min) > 1)
4499                                 {
4500                                         s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
4501                                         tm = GetTeam(myteam, false);
4502                                         if (tm)
4503                                         if (tm.team != COLOR_SPECTATOR)
4504                                         if (tm.team_size == ts_max)
4505                                                 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
4506
4507                                         if(autocvar_hud_panel_infomessages_flip)
4508                                                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4509                                         drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4510                                         o += eY * fontsize_y;
4511                                 }
4512                         }
4513                 }
4514         }
4515         else 
4516         {
4517                 s = "^7Press ^3ESC ^7to show HUD options.";
4518                 if(autocvar_hud_panel_infomessages_flip)
4519                         o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4520                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4521                 o += eY * fontsize_y;
4522                 s = "^3Doubleclick ^7a panel for panel-specific options.";
4523                 if(autocvar_hud_panel_infomessages_flip)
4524                         o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4525                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4526                 o += eY * fontsize_y;
4527                 s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
4528                 if(autocvar_hud_panel_infomessages_flip)
4529                         o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4530                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4531                 o += eY * fontsize_y;
4532                 s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
4533                 if(autocvar_hud_panel_infomessages_flip)
4534                         o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4535                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4536                 o += eY * fontsize_y;
4537         }
4538 }
4539
4540 /*
4541 ==================
4542 Main HUD system
4543 ==================
4544 */
4545
4546 void HUD_ShowSpeed(void)
4547 {
4548         vector numsize;
4549         float pos, conversion_factor;
4550         string speed, zspeed, unit;
4551
4552         switch(cvar("cl_showspeed_unit"))
4553         {
4554                 default:
4555                 case 0:
4556                         unit = "";
4557                         conversion_factor = 1.0;
4558                         break;
4559                 case 1:
4560                         unit = " qu/s";
4561                         conversion_factor = 1.0;
4562                         break;
4563                 case 2:
4564                         unit = " m/s";
4565                         conversion_factor = 0.0254;
4566                         break;
4567                 case 3:
4568                         unit = " km/h";
4569                         conversion_factor = 0.0254 * 3.6;
4570                         break;
4571                 case 4:
4572                         unit = " mph";
4573                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4574                         break;
4575                 case 5:
4576                         unit = " knots";
4577                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4578                         break;
4579         }
4580
4581         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4582
4583         numsize_x = numsize_y = cvar("cl_showspeed_size");
4584         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4585
4586         drawfont = hud_bigfont;
4587         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4588
4589         if (cvar("cl_showspeed_z") == 1) {
4590                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4591                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4592         }
4593
4594         drawfont = hud_font;
4595 }
4596
4597 vector acc_prevspeed;
4598 float acc_prevtime;
4599 float acc_avg;
4600
4601 void HUD_ShowAcceleration(void)
4602 {
4603         float acceleration, sz, scale, alpha, f;
4604         vector pos, top, rgb;
4605         top_x = vid_conwidth/2;
4606         top_y = 0;
4607
4608         f = time - acc_prevtime;
4609         if(cvar("cl_showacceleration_z"))
4610                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4611         else
4612                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4613         acc_prevspeed = pmove_vel;
4614         acc_prevtime = time;
4615
4616         f = bound(0, f * 10, 1);
4617         acc_avg = acc_avg * (1 - f) + acceleration * f;
4618         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4619
4620         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4621
4622         sz = cvar("cl_showacceleration_size");
4623         scale = cvar("cl_showacceleration_scale");
4624         alpha = cvar("cl_showacceleration_alpha");
4625         if (cvar("cl_showacceleration_color_custom"))
4626                 rgb = stov(cvar_string("cl_showacceleration_color"));
4627         else {
4628                 rgb = '1 1 1';
4629                 if (acceleration < 0) {
4630                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4631                 } else if (acceleration > 0) {
4632                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4633                 }
4634         }
4635
4636         if (acceleration > 0)
4637                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4638         else if (acceleration < 0)
4639                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4640 }
4641
4642 void HUD_Reset (void)
4643 {
4644         // reset gametype specific icons
4645         if(gametype == GAME_KEYHUNT)
4646                 HUD_Mod_KH_Reset();
4647         else if(gametype == GAME_CTF)
4648                 HUD_Mod_CTF_Reset();
4649 }
4650
4651 #define HUD_DrawPanel(id)\
4652 switch (id) {\
4653         case (HUD_PANEL_RADAR):\
4654                 HUD_Radar(); break;\
4655         case (HUD_PANEL_WEAPONS):\
4656                 HUD_Weapons(); break;\
4657         case (HUD_PANEL_AMMO):\
4658                 HUD_Ammo(); break;\
4659         case (HUD_PANEL_POWERUPS):\
4660                 HUD_Powerups(); break;\
4661         case (HUD_PANEL_HEALTHARMOR):\
4662                 HUD_HealthArmor(); break;\
4663         case (HUD_PANEL_NOTIFY):\
4664                 HUD_Notify(); break;\
4665         case (HUD_PANEL_TIMER):\
4666                 HUD_Timer(); break;\
4667         case (HUD_PANEL_SCORE):\
4668                 HUD_Score(); break;\
4669         case (HUD_PANEL_RACETIMER):\
4670                 HUD_RaceTimer(); break;\
4671         case (HUD_PANEL_VOTE):\
4672                 HUD_VoteWindow(); break;\
4673         case (HUD_PANEL_MODICONS):\
4674                 HUD_ModIcons(); break;\
4675         case (HUD_PANEL_PRESSEDKEYS):\
4676                 HUD_DrawPressedKeys(); break;\
4677         case (HUD_PANEL_CHAT):\
4678                 HUD_Chat(); break;\
4679         case (HUD_PANEL_ENGINEINFO):\
4680                 HUD_EngineInfo(); break;\
4681         case (HUD_PANEL_INFOMESSAGES):\
4682                  HUD_InfoMessages(); break;\
4683 }
4684
4685 void HUD_Main (void)
4686 {
4687         hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
4688
4689         if(disable_menu_alphacheck == 1)
4690                 menu_fade_alpha = 1;
4691         else
4692                 menu_fade_alpha = (1 - autocvar__menu_alpha);
4693         hud_fg_alpha = cvar("hud_fg_alpha");
4694
4695         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4696         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4697
4698         hud_fontsize = HUD_GetFontsize("hud_fontsize");
4699         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4700
4701         // Drawing stuff
4702
4703         // HUD configure visible grid
4704         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4705         {
4706                 float i;
4707                 // x-axis
4708                 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
4709                 {
4710                         drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4711                 }
4712                 // y-axis
4713                 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
4714                 {
4715                         drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4716                 }
4717         }
4718
4719         float f;
4720         vector color;
4721         if((teamplay) && autocvar_hud_dock_color_team) {
4722                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4723                 color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
4724         }
4725         else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && autocvar_hud_dock_color_team) {
4726                 color = '1 0 0' * autocvar_hud_dock_color_team;
4727         }
4728         else if(autocvar_hud_dock_color == "shirt") {
4729                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4730                 color = colormapPaletteColor(floor(f / 16), 0);
4731         }
4732         else if(autocvar_hud_dock_color == "pants") {
4733                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4734                 color = colormapPaletteColor(mod(f, 16), 1);
4735         }
4736         else
4737                 color = stov(autocvar_hud_dock_color);
4738
4739         // draw the dock
4740         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4741         {
4742                 string pic;
4743                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4744                 if(precache_pic(pic) == "") {
4745                         pic = "gfx/hud/default/dock";
4746                 }
4747                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4748         }
4749
4750         // cache the panel order into the panel_order array
4751         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4752                 if(hud_panelorder_prev)
4753                         strunzone(hud_panelorder_prev);
4754                 hud_panelorder_prev = strzone(autocvar__hud_panelorder);
4755                 tokenize_console(autocvar__hud_panelorder);
4756                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4757                         panel_order[i] = stof(argv(i));
4758                 }
4759         }
4760         // draw panels in order specified by panel_order array
4761         for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4762                 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
4763                         HUD_DrawPanel(panel_order[i]);
4764         }
4765
4766         // draw chat panel on top if it is maximized
4767         if(autocvar__con_chat_maximized)
4768                 HUD_DrawPanel(HUD_PANEL_CHAT);
4769
4770         // TODO hud_'ify these
4771         if (cvar("cl_showspeed"))
4772                 HUD_ShowSpeed();
4773         if (cvar("cl_showacceleration"))
4774                 HUD_ShowAcceleration();
4775
4776         if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4777                 localcmd("cmd selectteam auto; cmd join\n");
4778
4779         hud_configure_prev = autocvar__hud_configure;
4780
4781         if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
4782                 disable_menu_alphacheck = 0;
4783 }