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Clean up CSQC #includes
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1 #include "scoreboard.qh"
2 #include "teamradar.qh"
3 #include "../common/buffs.qh"
4 #include "../common/counting.qh"
5 #include "../common/mapinfo.qh"
6 #include "../common/nades.qh"
7 #include "../server/t_items.qh"
8
9 /*
10 ==================
11 Misc HUD functions
12 ==================
13 */
14
15 // a border picture is a texture containing nine parts:
16 //   1/4 width: left part
17 //   1/2 width: middle part (stretched)
18 //   1/4 width: right part
19 // divided into
20 //   1/4 height: top part
21 //   1/2 height: middle part (stretched)
22 //   1/4 height: bottom part
23 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
24 {
25     if (theBorderSize.x < 0 && theBorderSize.y < 0) // draw whole image as it is
26     {
27                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
28                 return;
29     }
30         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
31         {
32                 // draw only the central part
33                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
34                 return;
35         }
36
37         vector dX, dY;
38         vector width, height;
39         vector bW, bH;
40         //pic = draw_UseSkinFor(pic);
41         width = eX * theSize.x;
42         height = eY * theSize.y;
43         if(theSize.x <= theBorderSize.x * 2)
44         {
45                 // not wide enough... draw just left and right then
46                 bW = eX * (0.25 * theSize.x / (theBorderSize.x * 2));
47                 if(theSize.y <= theBorderSize.y * 2)
48                 {
49                         // not high enough... draw just corners
50                         bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
51                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
55                 }
56                 else
57                 {
58                         dY = theBorderSize.x * eY;
59                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
60                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
62                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
63                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
64                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
65                 }
66         }
67         else
68         {
69                 if(theSize.y <= theBorderSize.y * 2)
70                 {
71                         // not high enough... draw just top and bottom then
72                         bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
73                         dX = theBorderSize.x * eX;
74                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
75                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
76                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
77                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
78                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
79                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
80                 }
81                 else
82                 {
83                         dX = theBorderSize.x * eX;
84                         dY = theBorderSize.x * eY;
85                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
86                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
87                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
88                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
89                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
90                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
91                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
92                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
93                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
94                 }
95         }
96 }
97
98 vector HUD_Get_Num_Color (float x, float maxvalue)
99 {
100         float blinkingamt;
101         vector color;
102         if(x >= maxvalue) {
103                 color_x = sin(2*M_PI*time);
104                 color_y = 1;
105                 color_z = sin(2*M_PI*time);
106         }
107         else if(x > maxvalue * 0.75) {
108                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
109                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
110                 color_z = 0;
111         }
112         else if(x > maxvalue * 0.5) {
113                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
114                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
115                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
116         }
117         else if(x > maxvalue * 0.25) {
118                 color_x = 1;
119                 color_y = 1;
120                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
121         }
122         else if(x > maxvalue * 0.1) {
123                 color_x = 1;
124                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
125                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
126         }
127         else {
128                 color_x = 1;
129                 color_y = 0;
130                 color_z = 0;
131         }
132
133         blinkingamt = (1 - x/maxvalue/0.25);
134         if(blinkingamt > 0)
135         {
136                 color_x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
137                 color_y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
138                 color_z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
139         }
140         return color;
141 }
142
143 float stringwidth_colors(string s, vector theSize)
144 {
145         return stringwidth(s, true, theSize);
146 }
147
148 float stringwidth_nocolors(string s, vector theSize)
149 {
150         return stringwidth(s, false, theSize);
151 }
152
153 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
154 {
155         position.x -= 2 / 3 * strlen(text) * theScale.x;
156         drawstring(position, text, theScale, rgb, theAlpha, flag);
157 }
158
159 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
160 {
161         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale.x);
162         drawstring(position, text, theScale, rgb, theAlpha, flag);
163 }
164
165 // return the string of the onscreen race timer
166 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
167 {
168         string col;
169         string timestr;
170         string cpname;
171         string lapstr;
172         lapstr = "";
173
174         if(histime == 0) // goal hit
175         {
176                 if(mytime > 0)
177                 {
178                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
179                         col = "^1";
180                 }
181                 else if(mytime == 0)
182                 {
183                         timestr = "+0.0";
184                         col = "^3";
185                 }
186                 else
187                 {
188                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
189                         col = "^2";
190                 }
191
192                 if(lapdelta > 0)
193                 {
194                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
195                         col = "^2";
196                 }
197                 else if(lapdelta < 0)
198                 {
199                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
200                         col = "^1";
201                 }
202         }
203         else if(histime > 0) // anticipation
204         {
205                 if(mytime >= histime)
206                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
207                 else
208                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
209                 col = "^3";
210         }
211         else
212         {
213                 col = "^7";
214                 timestr = "";
215         }
216
217         if(cp == 254)
218                 cpname = _("Start line");
219         else if(cp == 255)
220                 cpname = _("Finish line");
221         else if(cp)
222                 cpname = sprintf(_("Intermediate %d"), cp);
223         else
224                 cpname = _("Finish line");
225
226         if(histime < 0)
227                 return strcat(col, cpname);
228         else if(hisname == "")
229                 return strcat(col, sprintf("%s (%s)", cpname, timestr));
230         else
231                 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(hisname, col, lapstr)));
232 }
233
234 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
235 float race_CheckName(string net_name) {
236         float i;
237         for (i=RANKINGS_CNT-1;i>=0;--i)
238                 if(grecordholder[i] == net_name)
239                         return i+1;
240         return 0;
241 }
242
243 float GetPlayerColorForce(float i)
244 {
245         if(!teamplay)
246                 return 0;
247         else
248                 return stof(getplayerkeyvalue(i, "colors")) & 15;
249 }
250
251 float GetPlayerColor(float i)
252 {
253         if(!playerslots[i].gotscores) // unconnected
254                 return NUM_SPECTATOR;
255         else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
256                 return NUM_SPECTATOR;
257         else
258                 return GetPlayerColorForce(i);
259 }
260
261 string GetPlayerName(float i)
262 {
263         return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
264 }
265
266
267 /*
268 ==================
269 HUD panels
270 ==================
271 */
272
273 // draw the background/borders
274 #define HUD_Panel_DrawBg(theAlpha) do {                                                                                                                                                         \
275         if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")                                                                                               \
276                 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
277 } while(0)
278
279 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
280 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
281 {
282         if(!length_ratio || !theAlpha)
283                 return;
284         if(length_ratio > 1)
285                 length_ratio = 1;
286         if (baralign == 3)
287         {
288                 if(length_ratio < -1)
289                         length_ratio = -1;
290         }
291         else if(length_ratio < 0)
292                 return;
293
294         vector square;
295         vector width, height;
296         if(vertical) {
297                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
298                 if(precache_pic(pic) == "") {
299                         pic = "gfx/hud/default/progressbar_vertical";
300                 }
301
302         if (baralign == 1) // bottom align
303                         theOrigin.y += (1 - length_ratio) * theSize.y;
304         else if (baralign == 2) // center align
305             theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
306         else if (baralign == 3) // center align, positive values down, negative up
307                 {
308                         theSize.y *= 0.5;
309                         if (length_ratio > 0)
310                                 theOrigin.y += theSize.y;
311                         else
312                         {
313                                 theOrigin.y += (1 + length_ratio) * theSize.y;
314                                 length_ratio = -length_ratio;
315                         }
316                 }
317                 theSize.y *= length_ratio;
318
319                 vector bH;
320                 width = eX * theSize.x;
321                 height = eY * theSize.y;
322                 if(theSize.y <= theSize.x * 2)
323                 {
324                         // button not high enough
325                         // draw just upper and lower part then
326                         square = eY * theSize.y * 0.5;
327                         bH = eY * (0.25 * theSize.y / (theSize.x * 2));
328                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
329                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
330                 }
331                 else
332                 {
333                         square = eY * theSize.x;
334                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
335                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
336                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
337                 }
338         } else {
339                 pic = strcat(hud_skin_path, "/", pic);
340                 if(precache_pic(pic) == "") {
341                         pic = "gfx/hud/default/progressbar";
342                 }
343
344                 if (baralign == 1) // right align
345                         theOrigin.x += (1 - length_ratio) * theSize.x;
346         else if (baralign == 2) // center align
347             theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
348         else if (baralign == 3) // center align, positive values on the right, negative on the left
349                 {
350                         theSize.x *= 0.5;
351                         if (length_ratio > 0)
352                                 theOrigin.x += theSize.x;
353                         else
354                         {
355                                 theOrigin.x += (1 + length_ratio) * theSize.x;
356                                 length_ratio = -length_ratio;
357                         }
358                 }
359                 theSize.x *= length_ratio;
360
361                 vector bW;
362                 width = eX * theSize.x;
363                 height = eY * theSize.y;
364                 if(theSize.x <= theSize.y * 2)
365                 {
366                         // button not wide enough
367                         // draw just left and right part then
368                         square = eX * theSize.x * 0.5;
369                         bW = eX * (0.25 * theSize.x / (theSize.y * 2));
370                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
371                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
372                 }
373                 else
374                 {
375                         square = eX * theSize.y;
376                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
377                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
378                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
379                 }
380         }
381 }
382
383 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
384 {
385         if(!theAlpha)
386                 return;
387
388         string pic;
389         pic = strcat(hud_skin_path, "/num_leading");
390         if(precache_pic(pic) == "") {
391                 pic = "gfx/hud/default/num_leading";
392         }
393
394         drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
395         if(mySize.x/mySize.y > 2)
396                 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
397         drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
398 }
399
400 // Weapon icons (#0)
401 //
402 entity weaponorder[WEP_MAXCOUNT];
403 void weaponorder_swap(float i, float j, entity pass)
404 {
405         entity h;
406         h = weaponorder[i];
407         weaponorder[i] = weaponorder[j];
408         weaponorder[j] = h;
409 }
410
411 string weaponorder_cmp_str;
412 float weaponorder_cmp(float i, float j, entity pass)
413 {
414         float ai, aj;
415         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
416         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
417         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
418 }
419
420 void HUD_Weapons(void)
421 {
422         // declarations
423         WepSet weapons_stat = WepSet_GetFromStat();
424         float i, f, a;
425         float screen_ar;
426         vector center = '0 0 0';
427         float weapon_count, weapon_id;
428         float row, column, rows = 0, columns = 0;
429         float aspect = autocvar_hud_panel_weapons_aspect;
430
431         float panel_weapon_accuracy;
432
433         float timeout = autocvar_hud_panel_weapons_timeout;
434         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
435         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
436
437         float ammo_full;
438         vector barsize = '0 0 0', baroffset = '0 0 0';
439         vector ammo_color = '1 0 1';
440         float ammo_alpha = 1;
441
442         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
443         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
444
445         vector weapon_pos, weapon_size = '0 0 0';
446         vector color;
447
448         // check to see if we want to continue
449         if(hud != HUD_NORMAL) { return; }
450
451         if(!autocvar__hud_configure)
452         {
453                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
454                         return;
455                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
456                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
457                 {
458                         weaponprevtime = time;
459                         return;
460                 }
461         }
462
463         // update generic hud functions
464         HUD_Panel_UpdateCvars();
465
466         draw_beginBoldFont();
467
468         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
469         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
470         {
471                 float weapon_cnt;
472                 if(weaponorder_bypriority)
473                         strunzone(weaponorder_bypriority);
474                 if(weaponorder_byimpulse)
475                         strunzone(weaponorder_byimpulse);
476
477                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
478                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
479                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
480
481                 weapon_cnt = 0;
482                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
483                 {
484                         self = get_weaponinfo(i);
485                         if(self.impulse >= 0)
486                         {
487                                 weaponorder[weapon_cnt] = self;
488                                 ++weapon_cnt;
489                         }
490                 }
491                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
492                         weaponorder[i] = world;
493                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
494
495                 weaponorder_cmp_str = string_null;
496         }
497
498         if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
499                 complain_weapon = 0;
500
501         // determine which weapons are going to be shown
502         if (autocvar_hud_panel_weapons_onlyowned)
503         {
504                 if(autocvar__hud_configure)
505                 {
506                         if (!weapons_stat)
507                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
508                                         weapons_stat |= WepSet_FromWeapon(i);
509
510                         if(menu_enabled != 2)
511                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
512                 }
513
514                 // do we own this weapon?
515                 weapon_count = 0;
516                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
517                         if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
518                                 ++weapon_count;
519
520                 // add it anyway if weaponcomplain is shown
521                 if(complain_weapon)
522                         ++weapon_count;
523
524                 // might as well commit suicide now, no reason to live ;)
525                 if (weapon_count == 0)
526                 {
527                         draw_endBoldFont();
528                         return;
529                 }
530
531                 vector max_panel_size = panel_size - '2 2 0' * panel_bg_padding;
532
533                 // calculate distribution and size of table cells
534                 if(max_panel_size.x > max_panel_size.y)
535                 {
536                         while(weapon_count > columns * rows)
537                         {
538                                 ++rows;
539                                 columns = ceil(max_panel_size.x / (max_panel_size.y / rows * aspect));
540                         }
541
542                         weapon_size_x = max_panel_size.x / columns;
543                         weapon_size_y = max_panel_size.y / rows;
544                         columns = ceil(weapon_count / rows);
545                 }
546                 else
547                 {
548                         while(weapon_count > columns * rows)
549                         {
550                                 ++columns;
551                                 rows = ceil(max_panel_size.y / (max_panel_size.x / columns / aspect));
552                         }
553
554                         weapon_size_x = max_panel_size.x / columns;
555                         weapon_size_y = max_panel_size.y / rows;
556                         rows = ceil(weapon_count / columns);
557                 }
558
559                 // reduce size of the panel
560                 panel_size_x = columns * weapon_size.x;
561                 panel_size_y = rows * weapon_size.y;
562                 panel_pos.x += (max_panel_size.x - panel_size.x) / 2;
563                 panel_pos.y += (max_panel_size.y - panel_size.y) / 2;
564
565                 panel_size += '2 2 0' * panel_bg_padding;
566         }
567         else
568                 weapon_count = WEP_COUNT;
569
570         // animation for fading in/out the panel respectively when not in use
571         if(!autocvar__hud_configure)
572         {
573                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
574                 {
575                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
576
577                         // fade the panel alpha
578                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
579                         {
580                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
581                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
582                         }
583                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
584                         {
585                                 panel_bg_alpha *= (1 - f);
586                                 panel_fg_alpha *= (1 - f);
587                         }
588
589                         // move the panel off the screen
590                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
591                         {
592                                 f *= f; // for a cooler movement
593                                 center_x = panel_pos.x + panel_size.x/2;
594                                 center_y = panel_pos.y + panel_size.y/2;
595                                 screen_ar = vid_conwidth/vid_conheight;
596                                 if (center.x/center.y < screen_ar) //bottom left
597                                 {
598                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
599                                                 panel_pos.y += f * (vid_conheight - panel_pos.y);
600                                         else //left
601                                                 panel_pos.x -= f * (panel_pos.x + panel_size.x);
602                                 }
603                                 else //top right
604                                 {
605                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //right
606                                                 panel_pos.x += f * (vid_conwidth - panel_pos.x);
607                                         else //top
608                                                 panel_pos.y -= f * (panel_pos.y + panel_size.y);
609                                 }
610                                 if(f == 1)
611                                         center_x = -1; // mark the panel as off screen
612                         }
613                         weaponprevtime = time - (1 - f) * timein_effect_length;
614                 }
615                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
616                 {
617                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
618
619                         // fade the panel alpha
620                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
621                         {
622                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
623                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
624                         }
625                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
626                         {
627                                 panel_bg_alpha *= (f);
628                                 panel_fg_alpha *= (f);
629                         }
630
631                         // move the panel back on screen
632                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
633                         {
634                                 f *= f; // for a cooler movement
635                                 f = 1 - f;
636                                 center_x = panel_pos.x + panel_size.x/2;
637                                 center_y = panel_pos.y + panel_size.y/2;
638                                 screen_ar = vid_conwidth/vid_conheight;
639                                 if (center.x/center.y < screen_ar) //bottom left
640                                 {
641                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
642                                                 panel_pos.y += f * (vid_conheight - panel_pos.y);
643                                         else //left
644                                                 panel_pos.x -= f * (panel_pos.x + panel_size.x);
645                                 }
646                                 else //top right
647                                 {
648                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //right
649                                                 panel_pos.x += f * (vid_conwidth - panel_pos.x);
650                                         else //top
651                                                 panel_pos.y -= f * (panel_pos.y + panel_size.y);
652                                 }
653                         }
654                 }
655         }
656
657         // draw the background, then change the virtual size of it to better fit other items inside
658         HUD_Panel_DrawBg(1);
659
660         if(center_x == -1)
661         {
662                 draw_endBoldFont();
663                 return;
664         }
665
666         if(panel_bg_padding)
667         {
668                 panel_pos += '1 1 0' * panel_bg_padding;
669                 panel_size -= '2 2 0' * panel_bg_padding;
670         }
671
672         // after the sizing and animations are done, update the other values
673
674         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
675         {
676                 rows = panel_size.y/panel_size.x;
677                 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
678                 columns = ceil(weapon_count/rows);
679                 weapon_size = eX * panel_size.x*(1/columns) + eY * panel_size.y*(1/rows);
680         }
681
682         // calculate position/size for visual bar displaying ammount of ammo status
683         if (autocvar_hud_panel_weapons_ammo)
684         {
685                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
686                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
687
688                 if(weapon_size.x/weapon_size.y > aspect)
689                 {
690                         barsize_x = aspect * weapon_size.y;
691                         barsize_y = weapon_size.y;
692                         baroffset_x = (weapon_size.x - barsize.x) / 2;
693                 }
694                 else
695                 {
696                         barsize_y = 1/aspect * weapon_size.x;
697                         barsize_x = weapon_size.x;
698                         baroffset_y = (weapon_size.y - barsize.y) / 2;
699                 }
700         }
701         if(autocvar_hud_panel_weapons_accuracy)
702                 Accuracy_LoadColors();
703
704         // draw items
705         row = column = 0;
706         vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
707         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
708         {
709                 // retrieve information about the current weapon to be drawn
710                 self = weaponorder[i];
711                 weapon_id = self.impulse;
712
713                 // skip if this weapon doesn't exist
714                 if(!self || weapon_id < 0) { continue; }
715
716                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
717                 if(autocvar_hud_panel_weapons_onlyowned)
718                 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
719                         continue;
720
721                 // figure out the drawing position of weapon
722                 weapon_pos = (panel_pos
723                         + eX * column * weapon_size.x
724                         + eY * row * weapon_size.y);
725
726                 // draw background behind currently selected weapon
727                 if(self.weapon == switchweapon)
728                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
729
730                 // draw the weapon accuracy
731                 if(autocvar_hud_panel_weapons_accuracy)
732                 {
733                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
734                         if(panel_weapon_accuracy >= 0)
735                         {
736                                 color = Accuracy_GetColor(panel_weapon_accuracy);
737                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
738                         }
739                 }
740
741                 // drawing all the weapon items
742                 if(weapons_stat & WepSet_FromWeapon(self.weapon))
743                 {
744                         // draw the weapon image
745                         drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
746
747                         // draw weapon label string
748                         switch(autocvar_hud_panel_weapons_label)
749                         {
750                                 case 1: // weapon number
751                                         drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
752                                         break;
753
754                                 case 2: // bind
755                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
756                                         break;
757
758                                 case 3: // weapon name
759                                         drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
760                                         break;
761
762                                 default: // nothing
763                                         break;
764                         }
765
766                         // draw ammo status bar
767                         if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
768                         {
769                                 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
770
771                                 if(a > 0)
772                                 {
773                                         switch(self.ammo_field)
774                                         {
775                                                 case ammo_shells:  ammo_full = autocvar_hud_panel_weapons_ammo_full_shells;  break;
776                                                 case ammo_nails:   ammo_full = autocvar_hud_panel_weapons_ammo_full_nails;   break;
777                                                 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
778                                                 case ammo_cells:   ammo_full = autocvar_hud_panel_weapons_ammo_full_cells;   break;
779                                                 case ammo_plasma:  ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma;  break;
780                                                 case ammo_fuel:    ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel;    break;
781                                                 default: ammo_full = 60;
782                                         }
783
784                                         drawsetcliparea(
785                                                 weapon_pos.x + baroffset.x,
786                                                 weapon_pos.y + baroffset.y,
787                                                 barsize.x * bound(0, a/ammo_full, 1),
788                                                 barsize.y
789                                         );
790
791                                         drawpic_aspect_skin(
792                                                 weapon_pos,
793                                                 "weapon_ammo",
794                                                 weapon_size,
795                                                 ammo_color,
796                                                 ammo_alpha,
797                                                 DRAWFLAG_NORMAL
798                                         );
799
800                                         drawresetcliparea();
801                                 }
802                         }
803                 }
804                 else // draw a "ghost weapon icon" if you don't have the weapon
805                 {
806                         drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
807                 }
808
809                 // draw the complain message
810                 if(self.weapon == complain_weapon)
811                 {
812                         if(fadetime)
813                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
814                         else
815                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
816
817                         string s;
818                         if(complain_weapon_type == 0) {
819                                 s = _("Out of ammo");
820                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
821                         }
822                         else if(complain_weapon_type == 1) {
823                                 s = _("Don't have");
824                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
825                         }
826                         else {
827                                 s = _("Unavailable");
828                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
829                         }
830                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
831                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
832                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
833                 }
834
835                 // continue with new position for the next weapon
836                 ++row;
837                 if(row >= rows)
838                 {
839                         row = 0;
840                         ++column;
841                 }
842         }
843
844         draw_endBoldFont();
845 }
846
847 // Ammo (#1)
848 void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
849 {
850         
851         HUD_Panel_DrawProgressBar(
852                 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
853                 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
854                 autocvar_hud_panel_ammo_progressbar_name, 
855                 getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color, 
856                 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
857
858 }
859
860 void DrawAmmoNades(vector myPos, vector mySize, float draw_expanding, float expand_time)
861 {
862         float theAlpha = 1, a, b;
863         vector nade_color, picpos, numpos;
864         
865         nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
866         
867         a = getstatf(STAT_NADE_BONUS);
868         b = getstatf(STAT_NADE_BONUS_SCORE);
869         
870         if(autocvar_hud_panel_ammo_iconalign)
871         {
872                 numpos = myPos;
873                 picpos = myPos + eX * 2 * mySize.y;
874         }
875         else
876         {
877                 numpos = myPos + eX * mySize.y;
878                 picpos = myPos;
879         }
880
881         DrawNadeScoreBar(myPos, mySize, nade_color);
882
883         if(b > 0 || a > 0)
884         {
885                 if(autocvar_hud_panel_ammo_text)
886                         drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
887                 
888                 if(draw_expanding)
889                         drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
890                         
891                 drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
892                 drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize.y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
893         }
894 }
895
896 void DrawAmmoItem(vector myPos, vector mySize, .float ammoType, float isCurrent, float isInfinite)
897 {
898         if(ammoType == ammo_none)
899                 return;
900
901         // Initialize variables
902
903         float ammo;
904         if(autocvar__hud_configure)
905         {
906                 isCurrent = (ammoType == ammo_rockets); // Rockets always current
907                 ammo = 60;
908         }
909         else
910                 ammo = getstati(GetAmmoStat(ammoType));
911
912         if(!isCurrent)
913         {
914                 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
915                 myPos = myPos + (mySize - mySize * scale) * 0.5;
916                 mySize = mySize * scale;
917         }
918
919         vector iconPos, textPos;
920         if(autocvar_hud_panel_ammo_iconalign)
921         {
922                 iconPos = myPos + eX * 2 * mySize.y;
923                 textPos = myPos;
924         }
925         else
926         {
927                 iconPos = myPos;
928                 textPos = myPos + eX * mySize.y;
929         }
930
931         float isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
932
933         vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
934         vector textColor;
935         if(isInfinite)
936                 textColor = '0.2 0.95 0';
937         else if(isShadowed)
938                 textColor = '0 0 0';
939         else if(ammo < 10)
940                 textColor = '0.8 0.04 0';
941         else
942                 textColor = '1 1 1';
943
944         float alpha;
945         if(isCurrent)
946                 alpha = panel_fg_alpha;
947         else if(isShadowed)
948                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
949         else
950                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
951
952         string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
953
954         // Draw item
955
956         if(isCurrent)
957                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
958
959         if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
960                 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
961
962         if(autocvar_hud_panel_ammo_text)
963                 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
964
965         drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
966 }
967
968 float nade_prevstatus;
969 float nade_prevframe;
970 float nade_statuschange_time;
971 void HUD_Ammo(void)
972 {
973         if(hud != HUD_NORMAL) return;
974         if(!autocvar__hud_configure)
975         {
976                 if(!autocvar_hud_panel_ammo) return;
977                 if(spectatee_status == -1) return;
978         }
979
980         HUD_Panel_UpdateCvars();
981
982         draw_beginBoldFont();
983
984         vector pos, mySize;
985         pos = panel_pos;
986         mySize = panel_size;
987
988         HUD_Panel_DrawBg(1);
989         if(panel_bg_padding)
990         {
991                 pos += '1 1 0' * panel_bg_padding;
992                 mySize -= '2 2 0' * panel_bg_padding;
993         }
994
995         float rows = 0, columns, row, column;
996         float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
997         float draw_nades = (nade_cnt > 0 || nade_score > 0), nade_statuschange_elapsedtime;
998         float total_ammo_count;
999
1000         vector ammo_size;
1001         if (autocvar_hud_panel_ammo_onlycurrent)
1002                 total_ammo_count = 1;
1003         else
1004                 total_ammo_count = AMMO_COUNT;
1005
1006         if(draw_nades)
1007         {
1008                 ++total_ammo_count;
1009                 if (nade_cnt != nade_prevframe)
1010                 {
1011                         nade_statuschange_time = time;
1012                         nade_prevstatus = nade_prevframe;
1013                         nade_prevframe = nade_cnt;
1014                 }
1015         }
1016         else
1017                 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1018
1019         rows = mySize.y/mySize.x;
1020         rows = bound(1, floor((sqrt(4 * (3/1) * rows * (total_ammo_count) + rows * rows) + rows + 0.5) / 2), (total_ammo_count));
1021         //                               ^^^ ammo item aspect goes here
1022
1023         columns = ceil((total_ammo_count)/rows);
1024
1025         ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1026         
1027
1028         vector offset = '0 0 0'; // fteqcc sucks
1029         float newSize;
1030         if(ammo_size.x/ammo_size.y > 3)
1031         {
1032                 newSize = 3 * ammo_size.y;
1033                 offset_x = ammo_size.x - newSize;
1034                 pos.x += offset.x/2;
1035                 ammo_size_x = newSize;
1036         }
1037         else
1038         {
1039                 newSize = 1/3 * ammo_size.x;
1040                 offset_y = ammo_size.y - newSize;
1041                 pos.y += offset.y/2;
1042                 ammo_size_y = newSize;
1043         }
1044
1045         float i;
1046         float infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1047         row = column = 0;
1048         if(autocvar_hud_panel_ammo_onlycurrent)
1049         {
1050                 if(autocvar__hud_configure)
1051                 {
1052                         DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1053                 }
1054                 else
1055                 {
1056                         DrawAmmoItem(
1057                                 pos,
1058                                 ammo_size,
1059                                 (get_weaponinfo(switchweapon)).ammo_field,
1060                                 true,
1061                                 infinite_ammo
1062                         );
1063                 }
1064
1065                 ++row;
1066                 if(row >= rows)
1067                 {
1068                         row = 0;
1069                         column = column + 1;
1070                 }
1071         }
1072         else
1073         {
1074                 .float ammotype;
1075                 row = column = 0;
1076                 for(i = 0; i < AMMO_COUNT; ++i)
1077                 {
1078                         ammotype = GetAmmoFieldFromNum(i);
1079                         DrawAmmoItem(
1080                                 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1081                                 ammo_size,
1082                                 ammotype,
1083                                 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1084                                 infinite_ammo
1085                         );
1086
1087                         ++row;
1088                         if(row >= rows)
1089                         {
1090                                 row = 0;
1091                                 column = column + 1;
1092                         }
1093                 }
1094         }
1095
1096         if (draw_nades)
1097         {
1098                 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1099
1100                 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1101
1102                 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1103         }
1104
1105         draw_endBoldFont();
1106 }
1107
1108 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1109 {
1110         vector newPos = '0 0 0', newSize = '0 0 0';
1111         vector picpos, numpos;
1112
1113         if (vertical)
1114         {
1115                 if(mySize.y/mySize.x > 2)
1116                 {
1117                         newSize_y = 2 * mySize.x;
1118                         newSize_x = mySize.x;
1119
1120                         newPos_y = myPos.y + (mySize.y - newSize.y) / 2;
1121                         newPos_x = myPos.x;
1122                 }
1123                 else
1124                 {
1125                         newSize_x = 1/2 * mySize.y;
1126                         newSize_y = mySize.y;
1127
1128                         newPos_x = myPos.x + (mySize.x - newSize.x) / 2;
1129                         newPos_y = myPos.y;
1130                 }
1131
1132                 if(icon_right_align)
1133                 {
1134                         numpos = newPos;
1135                         picpos = newPos + eY * newSize.x;
1136                 }
1137                 else
1138                 {
1139                         picpos = newPos;
1140                         numpos = newPos + eY * newSize.x;
1141                 }
1142
1143                 newSize.y /= 2;
1144                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1145                 // make number smaller than icon, it looks better
1146                 // reduce only y to draw numbers with different number of digits with the same y size
1147                 numpos.y += newSize.y * ((1 - 0.7) / 2);
1148                 newSize.y *= 0.7;
1149                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1150                 return;
1151         }
1152
1153         if(mySize.x/mySize.y > 3)
1154         {
1155                 newSize_x = 3 * mySize.y;
1156                 newSize_y = mySize.y;
1157
1158                 newPos_x = myPos.x + (mySize.x - newSize.x) / 2;
1159                 newPos_y = myPos.y;
1160         }
1161         else
1162         {
1163                 newSize_y = 1/3 * mySize.x;
1164                 newSize_x = mySize.x;
1165
1166                 newPos_y = myPos.y + (mySize.y - newSize.y) / 2;
1167                 newPos_x = myPos.x;
1168         }
1169
1170         if(icon_right_align) // right align
1171         {
1172                 numpos = newPos;
1173                 picpos = newPos + eX * 2 * newSize.y;
1174         }
1175         else // left align
1176         {
1177                 numpos = newPos + eX * newSize.y;
1178                 picpos = newPos;
1179         }
1180
1181         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1182         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1183         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1184         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1185 }
1186
1187 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1188 {
1189         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1190 }
1191
1192 // Powerups (#2)
1193 //
1194 void HUD_Powerups(void)
1195 {
1196         float strength_time, shield_time, superweapons_time;
1197         if(!autocvar__hud_configure)
1198         {
1199                 if(!autocvar_hud_panel_powerups) return;
1200                 if(spectatee_status == -1) return;
1201                 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1202                 if (getstati(STAT_HEALTH) <= 0) return;
1203
1204                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1205                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1206                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1207
1208                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1209                         superweapons_time = 99; // force max
1210
1211                 // prevent stuff to show up on mismatch that will be fixed next frame
1212                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1213                         superweapons_time = 0;
1214         }
1215         else
1216         {
1217                 strength_time = 15;
1218                 shield_time = 27;
1219                 superweapons_time = 13;
1220         }
1221
1222         HUD_Panel_UpdateCvars();
1223
1224         draw_beginBoldFont();
1225
1226         vector pos, mySize;
1227         pos = panel_pos;
1228         mySize = panel_size;
1229
1230         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1231         if(panel_bg_padding)
1232         {
1233                 pos += '1 1 0' * panel_bg_padding;
1234                 mySize -= '2 2 0' * panel_bg_padding;
1235         }
1236
1237         float panel_ar = mySize.x/mySize.y;
1238         float is_vertical = (panel_ar < 1);
1239         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1240
1241         float superweapons_is = -1;
1242
1243         if(superweapons_time)
1244         {
1245                 if(strength_time)
1246                 {
1247                         if(shield_time)
1248                                 superweapons_is = 0;
1249                         else
1250                                 superweapons_is = 2;
1251                 }
1252                 else
1253                 {
1254                         if(shield_time)
1255                                 superweapons_is = 1;
1256                         else
1257                                 superweapons_is = 2;
1258                 }
1259         }
1260
1261         // FIXME handle superweapons here
1262         if(superweapons_is == 0)
1263         {
1264                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1265                 {
1266                         mySize.x *= (1.0 / 3.0);
1267                         superweapons_offset_x = mySize.x;
1268                         if (autocvar_hud_panel_powerups_flip)
1269                                 shield_offset_x = 2*mySize.x;
1270                         else
1271                                 strength_offset_x = 2*mySize.x;
1272                 }
1273                 else
1274                 {
1275                         mySize.y *= (1.0 / 3.0);
1276                         superweapons_offset_y = mySize.y;
1277                         if (autocvar_hud_panel_powerups_flip)
1278                                 shield_offset_y = 2*mySize.y;
1279                         else
1280                                 strength_offset_y = 2*mySize.y;
1281                 }
1282         }
1283         else
1284         {
1285                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1286                 {
1287                         mySize.x *= 0.5;
1288                         if (autocvar_hud_panel_powerups_flip)
1289                                 shield_offset_x = mySize.x;
1290                         else
1291                                 strength_offset_x = mySize.x;
1292                 }
1293                 else
1294                 {
1295                         mySize.y *= 0.5;
1296                         if (autocvar_hud_panel_powerups_flip)
1297                                 shield_offset_y = mySize.y;
1298                         else
1299                                 strength_offset_y = mySize.y;
1300                 }
1301         }
1302
1303         float shield_baralign, strength_baralign, superweapons_baralign;
1304         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1305
1306         if (autocvar_hud_panel_powerups_flip)
1307         {
1308                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1309                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1310                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1311                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1312         }
1313         else
1314         {
1315                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1316                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1317                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1318                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1319         }
1320
1321         if(superweapons_is == 0)
1322         {
1323                 superweapons_iconalign = strength_iconalign;
1324                 superweapons_baralign = 2;
1325         }
1326         else if(superweapons_is == 1)
1327         {
1328                 superweapons_offset = strength_offset;
1329                 superweapons_iconalign = strength_iconalign;
1330                 superweapons_baralign = strength_baralign;
1331         }
1332         else // if(superweapons_is == 2)
1333         {
1334                 superweapons_offset = shield_offset;
1335                 superweapons_iconalign = shield_iconalign;
1336                 superweapons_baralign = shield_baralign;
1337         }
1338
1339         if(shield_time)
1340         {
1341                 const float maxshield = 30;
1342                 float shield = ceil(shield_time);
1343                 if(autocvar_hud_panel_powerups_progressbar)
1344                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1345                 if(autocvar_hud_panel_powerups_text)
1346                 {
1347                         if(shield > 1)
1348                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1349                         if(shield <= 5)
1350                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1351                 }
1352         }
1353
1354         if(strength_time)
1355         {
1356                 const float maxstrength = 30;
1357                 float strength = ceil(strength_time);
1358                 if(autocvar_hud_panel_powerups_progressbar)
1359                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1360                 if(autocvar_hud_panel_powerups_text)
1361                 {
1362                         if(strength > 1)
1363                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1364                         if(strength <= 5)
1365                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1366                 }
1367         }
1368
1369         if(superweapons_time)
1370         {
1371                 const float maxsuperweapons = 30;
1372                 float superweapons = ceil(superweapons_time);
1373                 if(autocvar_hud_panel_powerups_progressbar)
1374                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1375                 if(autocvar_hud_panel_powerups_text)
1376                 {
1377                         if(superweapons > 1)
1378                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1379                         if(superweapons <= 5)
1380                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1381                 }
1382         }
1383
1384         draw_endBoldFont();
1385 }
1386
1387 // Health/armor (#3)
1388 //
1389
1390 // prev_* vars contain the health/armor at the previous FRAME
1391 // set to -1 when player is dead or was not playing
1392 float prev_health, prev_armor;
1393 float health_damagetime, armor_damagetime;
1394 float health_beforedamage, armor_beforedamage;
1395 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1396 float old_p_health, old_p_armor;
1397 float old_p_healthtime, old_p_armortime;
1398 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1399 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1400 float prev_p_health, prev_p_armor;
1401
1402 void HUD_HealthArmor(void)
1403 {
1404         float armor, health, fuel;
1405         if(!autocvar__hud_configure)
1406         {
1407                 if(!autocvar_hud_panel_healtharmor) return;
1408                 if(hud != HUD_NORMAL) return;
1409                 if(spectatee_status == -1) return;
1410
1411                 health = getstati(STAT_HEALTH);
1412                 if(health <= 0)
1413                 {
1414                         prev_health = -1;
1415                         return;
1416                 }
1417                 armor = getstati(STAT_ARMOR);
1418
1419                 // code to check for spectatee_status changes is in Ent_ClientData()
1420                 // prev_p_health and prev_health can be set to -1 there
1421
1422                 if (prev_p_health == -1)
1423                 {
1424                         // no effect
1425                         health_beforedamage = 0;
1426                         armor_beforedamage = 0;
1427                         health_damagetime = 0;
1428                         armor_damagetime = 0;
1429                         prev_health = health;
1430                         prev_armor = armor;
1431                         old_p_health = health;
1432                         old_p_armor = armor;
1433                         prev_p_health = health;
1434                         prev_p_armor = armor;
1435                 }
1436                 else if (prev_health == -1)
1437                 {
1438                         //start the load effect
1439                         health_damagetime = 0;
1440                         armor_damagetime = 0;
1441                         prev_health = 0;
1442                         prev_armor = 0;
1443                 }
1444                 fuel = getstati(STAT_FUEL);
1445         }
1446         else
1447         {
1448                 health = 150;
1449                 armor = 75;
1450                 fuel = 20;
1451         }
1452
1453         HUD_Panel_UpdateCvars();
1454         vector pos, mySize;
1455         pos = panel_pos;
1456         mySize = panel_size;
1457
1458         HUD_Panel_DrawBg(1);
1459         if(panel_bg_padding)
1460         {
1461                 pos += '1 1 0' * panel_bg_padding;
1462                 mySize -= '2 2 0' * panel_bg_padding;
1463         }
1464
1465         float baralign = autocvar_hud_panel_healtharmor_baralign;
1466         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1467
1468     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1469     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1470         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1471         {
1472                 vector v;
1473                 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1474
1475                 float x;
1476                 x = floor(v.x + 1);
1477
1478         float maxtotal = maxhealth + maxarmor;
1479                 string biggercount;
1480                 if(v.z) // NOT fully armored
1481                 {
1482                         biggercount = "health";
1483                         if(autocvar_hud_panel_healtharmor_progressbar)
1484                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1485                         if(armor)
1486             if(autocvar_hud_panel_healtharmor_text)
1487                                 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1488                 }
1489                 else
1490                 {
1491                         biggercount = "armor";
1492                         if(autocvar_hud_panel_healtharmor_progressbar)
1493                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1494                         if(health)
1495             if(autocvar_hud_panel_healtharmor_text)
1496                                 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1497                 }
1498         if(autocvar_hud_panel_healtharmor_text)
1499                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1500
1501                 if(fuel)
1502                         HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1503         }
1504         else
1505         {
1506                 float panel_ar = mySize.x/mySize.y;
1507                 float is_vertical = (panel_ar < 1);
1508                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1509                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1510                 {
1511                         mySize.x *= 0.5;
1512                         if (autocvar_hud_panel_healtharmor_flip)
1513                                 health_offset_x = mySize.x;
1514                         else
1515                                 armor_offset_x = mySize.x;
1516                 }
1517                 else
1518                 {
1519                         mySize.y *= 0.5;
1520                         if (autocvar_hud_panel_healtharmor_flip)
1521                                 health_offset_y = mySize.y;
1522                         else
1523                                 armor_offset_y = mySize.y;
1524                 }
1525
1526                 float health_baralign, armor_baralign, fuel_baralign;
1527                 float health_iconalign, armor_iconalign;
1528                 if (autocvar_hud_panel_healtharmor_flip)
1529                 {
1530                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1531                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1532                         fuel_baralign = health_baralign;
1533                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1534                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1535                 }
1536                 else
1537                 {
1538                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1539                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1540                         fuel_baralign = armor_baralign;
1541                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1542                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1543                 }
1544
1545                 //if(health)
1546                 {
1547                         if(autocvar_hud_panel_healtharmor_progressbar)
1548                         {
1549                                 float p_health, pain_health_alpha;
1550                                 p_health = health;
1551                                 pain_health_alpha = 1;
1552                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1553                                 {
1554                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1555                                         {
1556                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1557                                                 {
1558                                                         if (time - old_p_healthtime < 1)
1559                                                                 old_p_health = prev_p_health;
1560                                                         else
1561                                                                 old_p_health = prev_health;
1562                                                         old_p_healthtime = time;
1563                                                 }
1564                                                 if (time - old_p_healthtime < 1)
1565                                                 {
1566                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1567                                                         prev_p_health = p_health;
1568                                                 }
1569                                         }
1570                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1571                                         {
1572                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1573                                                 {
1574                                                         if (time - health_damagetime >= 1)
1575                                                                 health_beforedamage = prev_health;
1576                                                         health_damagetime = time;
1577                                                 }
1578                                                 if (time - health_damagetime < 1)
1579                                                 {
1580                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1581                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1582                                                 }
1583                                         }
1584                                         prev_health = health;
1585
1586                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1587                                         {
1588                                                 float BLINK_FACTOR = 0.15;
1589                                                 float BLINK_BASE = 0.85;
1590                                                 float BLINK_FREQ = 9;
1591                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1592                                         }
1593                                 }
1594                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1595                         }
1596                         if(autocvar_hud_panel_healtharmor_text)
1597                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1598                 }
1599
1600                 if(armor)
1601                 {
1602                         if(autocvar_hud_panel_healtharmor_progressbar)
1603                         {
1604                                 float p_armor;
1605                                 p_armor = armor;
1606                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1607                                 {
1608                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1609                                         {
1610                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1611                                                 {
1612                                                         if (time - old_p_armortime < 1)
1613                                                                 old_p_armor = prev_p_armor;
1614                                                         else
1615                                                                 old_p_armor = prev_armor;
1616                                                         old_p_armortime = time;
1617                                                 }
1618                                                 if (time - old_p_armortime < 1)
1619                                                 {
1620                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1621                                                         prev_p_armor = p_armor;
1622                                                 }
1623                                         }
1624                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1625                                         {
1626                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1627                                                 {
1628                                                         if (time - armor_damagetime >= 1)
1629                                                                 armor_beforedamage = prev_armor;
1630                                                         armor_damagetime = time;
1631                                                 }
1632                                                 if (time - armor_damagetime < 1)
1633                                                 {
1634                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1635                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1636                                                 }
1637                                         }
1638                                         prev_armor = armor;
1639                                 }
1640                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1641                         }
1642                         if(autocvar_hud_panel_healtharmor_text)
1643                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1644                 }
1645
1646                 if(fuel)
1647                 {
1648                         if (is_vertical)
1649                                 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1650                         else
1651                                 mySize.y *= 0.2;
1652                         if (panel_ar >= 4)
1653                                 mySize.x *= 2; //restore full panel size
1654                         else if (panel_ar < 1/4)
1655                                 mySize.y *= 2; //restore full panel size
1656                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1657                 }
1658         }
1659 }
1660
1661 // Notification area (#4)
1662 //
1663
1664 void HUD_Notify_Push(string icon, string attacker, string victim)
1665 {
1666         if (icon == "")
1667                 return;
1668
1669         ++notify_count;
1670         --notify_index;
1671
1672         if (notify_index == -1)
1673                 notify_index = NOTIFY_MAX_ENTRIES-1;
1674
1675         // Free old strings
1676         if (notify_attackers[notify_index])
1677                 strunzone(notify_attackers[notify_index]);
1678
1679         if (notify_victims[notify_index])
1680                 strunzone(notify_victims[notify_index]);
1681
1682         if (notify_icons[notify_index])
1683                 strunzone(notify_icons[notify_index]);
1684
1685         // Allocate new strings
1686         if (victim != "")
1687         {
1688                 notify_attackers[notify_index] = strzone(attacker);
1689                 notify_victims[notify_index] = strzone(victim);
1690         }
1691         else
1692         {
1693                 // In case of a notification without a victim, the attacker
1694                 // is displayed on the victim's side. Instead of special
1695                 // treatment later on, we can simply switch them here.
1696                 notify_attackers[notify_index] = string_null;
1697                 notify_victims[notify_index] = strzone(attacker);
1698         }
1699
1700         notify_icons[notify_index] = strzone(icon);
1701         notify_times[notify_index] = time;
1702 }
1703
1704 void HUD_Notify(void)
1705 {
1706         if (!autocvar__hud_configure)
1707                 if (!autocvar_hud_panel_notify)
1708                         return;
1709
1710         HUD_Panel_UpdateCvars();
1711         HUD_Panel_DrawBg(1);
1712
1713         if (!autocvar__hud_configure)
1714                 if (notify_count == 0)
1715                         return;
1716
1717         vector pos, size;
1718         pos  = panel_pos;
1719         size = panel_size;
1720
1721         if (panel_bg_padding)
1722         {
1723                 pos  += '1 1 0' * panel_bg_padding;
1724                 size -= '2 2 0' * panel_bg_padding;
1725         }
1726
1727         float fade_start = max(0, autocvar_hud_panel_notify_time);
1728         float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1729         float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1730
1731         float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1732         float entry_height = size.y / entry_count;
1733
1734         float panel_width_half = size.x * 0.5;
1735         float icon_width_half = entry_height * icon_aspect / 2;
1736         float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1737
1738         vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1739         vector icon_size = (eX * icon_aspect + eY) * entry_height;
1740         vector icon_left = eX * (panel_width_half - icon_width_half);
1741         vector attacker_right = eX * name_maxwidth;
1742         vector victim_left = eX * (size.x - name_maxwidth);
1743
1744         vector attacker_pos, victim_pos, icon_pos;
1745         string attacker, victim, icon;
1746         float i, j, count, step, limit, alpha;
1747
1748         if (autocvar_hud_panel_notify_flip)
1749         {
1750                 // Order items from the top down
1751                 i = 0;
1752                 step = +1;
1753                 limit = entry_count;
1754         }
1755         else
1756         {
1757                 // Order items from the bottom up
1758                 i = entry_count - 1;
1759                 step = -1;
1760                 limit = -1;
1761         }
1762
1763         for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1764         {
1765                 if(autocvar__hud_configure)
1766                 {
1767                         attacker = sprintf(_("Player %d"), count + 1);
1768                         victim = sprintf(_("Player %d"), count + 2);
1769                         icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1770                         alpha = bound(0, 1.2 - count / entry_count, 1);
1771                 }
1772                 else
1773                 {
1774                         if (j == NOTIFY_MAX_ENTRIES)
1775                                 j = 0;
1776
1777                         if (notify_times[j] + fade_start > time)
1778                                 alpha = 1;
1779                         else if (fade_time != 0)
1780                         {
1781                                 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1782                                 if (alpha == 0)
1783                                         break;
1784                         }
1785                         else
1786                                 break;
1787
1788                         attacker = notify_attackers[j];
1789                         victim = notify_victims[j];
1790                         icon = notify_icons[j];
1791                 }
1792
1793                 if (icon != "" && victim != "")
1794                 {
1795                         vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1796
1797                         icon_pos = pos + icon_left + eY * i * entry_height;
1798                         drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1799
1800                         victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1801                         victim_pos = pos + victim_left + name_top;
1802                         drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1803
1804                         if (attacker != "")
1805                         {
1806                                 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1807                                 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1808                                 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1809                         }
1810                 }
1811         }
1812
1813         notify_count = count;
1814 }
1815
1816 // Timer (#5)
1817 //
1818 // TODO: macro
1819 string seconds_tostring(float sec)
1820 {
1821         float minutes;
1822         minutes = floor(sec / 60);
1823
1824         sec -= minutes * 60;
1825         return sprintf("%d:%02d", minutes, sec);
1826 }
1827
1828 void HUD_Timer(void)
1829 {
1830         if(!autocvar__hud_configure)
1831         {
1832                 if(!autocvar_hud_panel_timer) return;
1833         }
1834
1835         HUD_Panel_UpdateCvars();
1836
1837         draw_beginBoldFont();
1838
1839         vector pos, mySize;
1840         pos = panel_pos;
1841         mySize = panel_size;
1842
1843         HUD_Panel_DrawBg(1);
1844         if(panel_bg_padding)
1845         {
1846                 pos += '1 1 0' * panel_bg_padding;
1847                 mySize -= '2 2 0' * panel_bg_padding;
1848         }
1849
1850         string timer;
1851         float timelimit, elapsedTime, timeleft, minutesLeft;
1852
1853         timelimit = getstatf(STAT_TIMELIMIT);
1854
1855         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1856         timeleft = ceil(timeleft);
1857
1858         minutesLeft = floor(timeleft / 60);
1859
1860         vector timer_color;
1861         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1862                 timer_color = '1 1 1'; //white
1863         else if(minutesLeft >= 1)
1864                 timer_color = '1 1 0'; //yellow
1865         else
1866                 timer_color = '1 0 0'; //red
1867
1868         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1869                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1870                         //while restart is still active, show 00:00
1871                         timer = seconds_tostring(0);
1872                 } else {
1873                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1874                         timer = seconds_tostring(elapsedTime);
1875                 }
1876         } else {
1877                 timer = seconds_tostring(timeleft);
1878         }
1879
1880         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1881
1882         draw_endBoldFont();
1883 }
1884
1885 // Radar (#6)
1886 //
1887 void HUD_Radar(void)
1888 {
1889         if (!autocvar__hud_configure)
1890         {
1891                 if (hud_panel_radar_maximized)
1892                 {
1893                         if (!hud_draw_maximized) return;
1894                 }
1895                 else
1896                 {
1897                         if (autocvar_hud_panel_radar == 0) return;
1898                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1899                         if(radar_panel_modified)
1900                         {
1901                                 panel.update_time = time; // forces reload of panel attributes
1902                                 radar_panel_modified = false;
1903                         }
1904                 }
1905         }
1906
1907         HUD_Panel_UpdateCvars();
1908
1909         float f = 0;
1910
1911         if (hud_panel_radar_maximized && !autocvar__hud_configure)
1912         {
1913                 panel_size = autocvar_hud_panel_radar_maximized_size;
1914                 panel_size_x = bound(0.2, panel_size.x, 1) * vid_conwidth;
1915                 panel_size_y = bound(0.2, panel_size.y, 1) * vid_conheight;
1916                 panel_pos_x = (vid_conwidth - panel_size.x) / 2;
1917                 panel_pos_y = (vid_conheight - panel_size.y) / 2;
1918
1919                 string panel_bg;
1920                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1921                 if(precache_pic(panel_bg) == "")
1922                         panel_bg = "gfx/hud/default/border_default"; // fallback
1923                 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
1924                         radar_panel_modified = true;
1925                 if(panel.current_panel_bg)
1926                         strunzone(panel.current_panel_bg);
1927                 panel.current_panel_bg = strzone(panel_bg);
1928
1929                 switch(hud_panel_radar_maximized_zoommode)
1930                 {
1931                         default:
1932                         case 0:
1933                                 f = current_zoomfraction;
1934                                 break;
1935                         case 1:
1936                                 f = 1 - current_zoomfraction;
1937                                 break;
1938                         case 2:
1939                                 f = 0;
1940                                 break;
1941                         case 3:
1942                                 f = 1;
1943                                 break;
1944                 }
1945
1946                 switch(hud_panel_radar_maximized_rotation)
1947                 {
1948                         case 0:
1949                                 teamradar_angle = view_angles.y - 90;
1950                                 break;
1951                         default:
1952                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1953                                 break;
1954                 }
1955         }
1956         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1957         {
1958                 switch(hud_panel_radar_zoommode)
1959                 {
1960                         default:
1961                         case 0:
1962                                 f = current_zoomfraction;
1963                                 break;
1964                         case 1:
1965                                 f = 1 - current_zoomfraction;
1966                                 break;
1967                         case 2:
1968                                 f = 0;
1969                                 break;
1970                         case 3:
1971                                 f = 1;
1972                                 break;
1973                 }
1974
1975                 switch(hud_panel_radar_rotation)
1976                 {
1977                         case 0:
1978                                 teamradar_angle = view_angles.y - 90;
1979                                 break;
1980                         default:
1981                                 teamradar_angle = 90 * hud_panel_radar_rotation;
1982                                 break;
1983                 }
1984         }
1985
1986         vector pos, mySize;
1987         pos = panel_pos;
1988         mySize = panel_size;
1989
1990         HUD_Panel_DrawBg(1);
1991         if(panel_bg_padding)
1992         {
1993                 pos += '1 1 0' * panel_bg_padding;
1994                 mySize -= '2 2 0' * panel_bg_padding;
1995         }
1996
1997         float color2;
1998         entity tm;
1999         float scale2d, normalsize, bigsize;
2000
2001         teamradar_origin2d = pos + 0.5 * mySize;
2002         teamradar_size2d = mySize;
2003
2004         if(minimapname == "")
2005                 return;
2006
2007         teamradar_loadcvars();
2008
2009         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2010         teamradar_size2d = mySize;
2011
2012         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2013
2014         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2015         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2016         {
2017                 // max-min distance must fit the radar in any rotation
2018                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2019         }
2020         else
2021         {
2022                 vector c0, c1, c2, c3, span;
2023                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2024                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2025                 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2026                 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2027                 span = '0 0 0';
2028                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2029                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2030
2031                 // max-min distance must fit the radar in x=x, y=y
2032                 bigsize = min(
2033                         teamradar_size2d.x * scale2d / (1.05 * span.x),
2034                         teamradar_size2d.y * scale2d / (1.05 * span.y)
2035                 );
2036         }
2037
2038         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2039         if(bigsize > normalsize)
2040                 normalsize = bigsize;
2041
2042         teamradar_size =
2043                   f * bigsize
2044                 + (1 - f) * normalsize;
2045         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2046                   f * mi_center
2047                 + (1 - f) * view_origin);
2048
2049         drawsetcliparea(
2050                 pos.x,
2051                 pos.y,
2052                 mySize.x,
2053                 mySize.y
2054         );
2055
2056         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2057
2058         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2059                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2060         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2061                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2062         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2063         {
2064                 color2 = GetPlayerColor(tm.sv_entnum);
2065                 //if(color == NUM_SPECTATOR || color == color2)
2066                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2067         }
2068         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2069
2070         drawresetcliparea();
2071 }
2072
2073 // Score (#7)
2074 //
2075 void HUD_UpdatePlayerTeams();
2076 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2077 {
2078         float score;
2079         entity tm = world, pl;
2080         float SCOREPANEL_MAX_ENTRIES = 6;
2081         float SCOREPANEL_ASPECTRATIO = 2;
2082         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2083         vector fontsize = '1 1 0' * (mySize.y/entries);
2084
2085         vector rgb, score_color;
2086         rgb = '1 1 1';
2087         score_color = '1 1 1';
2088
2089         float name_size = mySize.x*0.75;
2090         float spacing_size = mySize.x*0.04;
2091         const float highlight_alpha = 0.2;
2092         float i = 0, me_printed = 0, first_pl = 0;
2093         string s;
2094         if (autocvar__hud_configure)
2095         {
2096                 float players_per_team = 0;
2097                 if (team_count)
2098                 {
2099                         // show team scores in the first line
2100                         float score_size = mySize.x / team_count;
2101                         players_per_team = max(2, ceil((entries - 1) / team_count));
2102                         for(i=0; i<team_count; ++i) {
2103                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2104                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2105                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2106                         }
2107                         first_pl = 1;
2108                         pos.y += fontsize.y;
2109                 }
2110                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2111                 for (i=first_pl; i<entries; ++i)
2112                 {
2113                         //simulate my score is lower than all displayed players,
2114                         //so that I don't appear at all showing pure rankings.
2115                         //This is to better show the difference between the 2 ranking views
2116                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2117                         {
2118                                 rgb = '1 1 0';
2119                                 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2120                                 s = GetPlayerName(player_localnum);
2121                                 score = 7;
2122                         }
2123                         else
2124                         {
2125                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2126                                 score -= 3;
2127                         }
2128
2129                         if (team_count)
2130                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2131                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2132                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2133                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2134                         pos.y += fontsize.y;
2135                 }
2136                 return;
2137         }
2138
2139         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2140                 HUD_UpdatePlayerTeams();
2141         if (team_count)
2142         {
2143                 // show team scores in the first line
2144                 float score_size = mySize.x / team_count;
2145                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2146                         if(tm.team == NUM_SPECTATOR)
2147                                 continue;
2148                         if (tm.team == myteam)
2149                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2150                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2151                         ++i;
2152                 }
2153                 first_pl = 1;
2154                 pos.y += fontsize.y;
2155                 tm = teams.sort_next;
2156         }
2157         i = first_pl;
2158
2159         do
2160         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2161         {
2162                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2163                         continue;
2164
2165                 if (i == entries-1 && !me_printed && pl != me)
2166                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2167                 {
2168                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2169                                 if (pl.team != NUM_SPECTATOR)
2170                                         break;
2171
2172                         if (pl)
2173                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2174                         else
2175                                 rgb = '1 0 0'; //last: red
2176                         pl = me;
2177                 }
2178
2179                 if (pl == me)
2180                 {
2181                         if (i == first_pl)
2182                                 rgb = '0 1 0'; //first: green
2183                         me_printed = 1;
2184                         drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2185                 }
2186                 if (team_count)
2187                         score_color = Team_ColorRGB(pl.team) * 0.8;
2188                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2189                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2190                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2191                 pos.y += fontsize.y;
2192                 ++i;
2193         }
2194         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2195 }
2196
2197 void HUD_Score(void)
2198 {
2199         if(!autocvar__hud_configure)
2200         {
2201                 if(!autocvar_hud_panel_score) return;
2202                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2203         }
2204
2205         HUD_Panel_UpdateCvars();
2206         vector pos, mySize;
2207         pos = panel_pos;
2208         mySize = panel_size;
2209
2210         HUD_Panel_DrawBg(1);
2211         if(panel_bg_padding)
2212         {
2213                 pos += '1 1 0' * panel_bg_padding;
2214                 mySize -= '2 2 0' * panel_bg_padding;
2215         }
2216
2217         float score, distribution = 0;
2218         string sign;
2219         vector distribution_color;
2220         entity tm, pl, me;
2221
2222         me = playerslots[player_localentnum - 1];
2223
2224         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2225                 string timer, distrtimer;
2226
2227                 pl = players.sort_next;
2228                 if(pl == me)
2229                         pl = pl.sort_next;
2230                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2231                         if(pl.scores[ps_primary] == 0)
2232                                 pl = world;
2233
2234                 score = me.(scores[ps_primary]);
2235                 timer = TIME_ENCODED_TOSTRING(score);
2236
2237                 draw_beginBoldFont();
2238                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2239                         // distribution display
2240                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2241
2242                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2243
2244                         if (distribution <= 0) {
2245                                 distribution_color = '0 1 0';
2246                                 sign = "-";
2247                         }
2248                         else {
2249                                 distribution_color = '1 0 0';
2250                                 sign = "+";
2251                         }
2252                         drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2253                 }
2254                 // race record display
2255                 if (distribution <= 0)
2256                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2257                 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2258                 draw_endBoldFont();
2259         } else if (!teamplay) { // non-teamgames
2260                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2261                 {
2262                         HUD_Score_Rankings(pos, mySize, me);
2263                         return;
2264                 }
2265                 // me vector := [team/connected frags id]
2266                 pl = players.sort_next;
2267                 if(pl == me)
2268                         pl = pl.sort_next;
2269
2270                 if(autocvar__hud_configure)
2271                         distribution = 42;
2272                 else if(pl)
2273                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2274                 else
2275                         distribution = 0;
2276
2277                 score = me.(scores[ps_primary]);
2278                 if(autocvar__hud_configure)
2279                         score = 123;
2280
2281                 if(distribution >= 5)
2282                         distribution_color = eY;
2283                 else if(distribution >= 0)
2284                         distribution_color = '1 1 1';
2285                 else if(distribution >= -5)
2286                         distribution_color = '1 1 0';
2287                 else
2288                         distribution_color = eX;
2289
2290                 string distribution_str;
2291                 distribution_str = ftos(distribution);
2292                 draw_beginBoldFont();
2293                 if (distribution >= 0)
2294                 {
2295                         if (distribution > 0)
2296                                 distribution_str = strcat("+", distribution_str);
2297                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2298                 }
2299                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2300                 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2301                 draw_endBoldFont();
2302         } else { // teamgames
2303                 float row, column, rows = 0, columns = 0;
2304                 vector offset = '0 0 0';
2305                 vector score_pos, score_size; //for scores other than myteam
2306                 if(autocvar_hud_panel_score_rankings)
2307                 {
2308                         HUD_Score_Rankings(pos, mySize, me);
2309                         return;
2310                 }
2311                 if(spectatee_status == -1)
2312                 {
2313                         rows = mySize.y/mySize.x;
2314                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * team_count + rows * rows) + rows + 0.5) / 2), team_count);
2315                         //                               ^^^ ammo item aspect goes here
2316
2317                         columns = ceil(team_count/rows);
2318
2319                         score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2320
2321                         float newSize;
2322                         if(score_size.x/score_size.y > 3)
2323                         {
2324                                 newSize = 3 * score_size.y;
2325                                 offset_x = score_size.x - newSize;
2326                                 pos.x += offset.x/2;
2327                                 score_size_x = newSize;
2328                         }
2329                         else
2330                         {
2331                                 newSize = 1/3 * score_size.x;
2332                                 offset_y = score_size.y - newSize;
2333                                 pos.y += offset.y/2;
2334                                 score_size_y = newSize;
2335                         }
2336                 }
2337                 else
2338                         score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2339
2340                 float max_fragcount;
2341                 max_fragcount = -99;
2342                 draw_beginBoldFont();
2343                 row = column = 0;
2344                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2345                         if(tm.team == NUM_SPECTATOR)
2346                                 continue;
2347                         score = tm.(teamscores[ts_primary]);
2348                         if(autocvar__hud_configure)
2349                                 score = 123;
2350
2351                         if (score > max_fragcount)
2352                                 max_fragcount = score;
2353
2354                         if (spectatee_status == -1)
2355                         {
2356                                 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2357                                 if (max_fragcount == score)
2358                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2359                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2360                                 ++row;
2361                                 if(row >= rows)
2362                                 {
2363                                         row = 0;
2364                                         ++column;
2365                                 }
2366                         }
2367                         else if(tm.team == myteam) {
2368                                 if (max_fragcount == score)
2369                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2370                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2371                         } else {
2372                                 if (max_fragcount == score)
2373                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2374                                 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2375                                 ++rows;
2376                         }
2377                 }
2378                 draw_endBoldFont();
2379         }
2380 }
2381
2382 // Race timer (#8)
2383 //
2384 void HUD_RaceTimer (void)
2385 {
2386         if(!autocvar__hud_configure)
2387         {
2388                 if(!autocvar_hud_panel_racetimer) return;
2389                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2390                 if(spectatee_status == -1) return;
2391         }
2392
2393         HUD_Panel_UpdateCvars();
2394
2395         draw_beginBoldFont();
2396
2397         vector pos, mySize;
2398         pos = panel_pos;
2399         mySize = panel_size;
2400
2401         HUD_Panel_DrawBg(1);
2402         if(panel_bg_padding)
2403         {
2404                 pos += '1 1 0' * panel_bg_padding;
2405                 mySize -= '2 2 0' * panel_bg_padding;
2406         }
2407
2408         // always force 4:1 aspect
2409         vector newSize = '0 0 0';
2410         if(mySize.x/mySize.y > 4)
2411         {
2412                 newSize_x = 4 * mySize.y;
2413                 newSize_y = mySize.y;
2414
2415                 pos_x = pos.x + (mySize.x - newSize.x) / 2;
2416         }
2417         else
2418         {
2419                 newSize_y = 1/4 * mySize.x;
2420                 newSize_x = mySize.x;
2421
2422                 pos_y = pos.y + (mySize.y - newSize.y) / 2;
2423         }
2424         mySize = newSize;
2425
2426         float a, t;
2427         string s, forcetime;
2428
2429         if(autocvar__hud_configure)
2430         {
2431                 s = "0:13:37";
2432                 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2433                 s = _("^1Intermediate 1 (+15.42)");
2434                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2435                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2436                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2437         }
2438         else if(race_checkpointtime)
2439         {
2440                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2441                 s = "";
2442                 forcetime = "";
2443                 if(a > 0) // just hit a checkpoint?
2444                 {
2445                         if(race_checkpoint != 254)
2446                         {
2447                                 if(race_time && race_previousbesttime)
2448                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2449                                 else
2450                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2451                                 if(race_time)
2452                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2453                         }
2454                 }
2455                 else
2456                 {
2457                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2458                         {
2459                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2460                                 if(a > 0) // next one?
2461                                 {
2462                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2463                                 }
2464                         }
2465                 }
2466
2467                 if(s != "" && a > 0)
2468                 {
2469                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2470                 }
2471
2472                 if(race_penaltytime)
2473                 {
2474                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2475                         if(a > 0)
2476                         {
2477                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2478                                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2479                         }
2480                 }
2481
2482                 if(forcetime != "")
2483                 {
2484                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2485                         drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2486                 }
2487                 else
2488                         a = 1;
2489
2490                 if(race_laptime && race_checkpoint != 255)
2491                 {
2492                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2493                         drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2494                 }
2495         }
2496         else
2497         {
2498                 if(race_mycheckpointtime)
2499                 {
2500                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2501                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2502                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2503                 }
2504                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2505                 {
2506                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2507                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2508                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2509                 }
2510
2511                 if(race_penaltytime && !race_penaltyaccumulator)
2512                 {
2513                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2514                         a = bound(0, (1 + t - time), 1);
2515                         if(a > 0)
2516                         {
2517                                 if(time < t)
2518                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2519                                 else
2520                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2521                                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2522                         }
2523                 }
2524         }
2525
2526         draw_endBoldFont();
2527 }
2528
2529 // Vote window (#9)
2530 //
2531 float vote_yescount;
2532 float vote_nocount;
2533 float vote_needed;
2534 float vote_highlighted; // currently selected vote
2535
2536 float vote_active; // is there an active vote?
2537 float vote_prev; // previous state of vote_active to check for a change
2538 float vote_alpha;
2539 float vote_change; // "time" when vote_active changed
2540
2541 void HUD_Vote(void)
2542 {
2543         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2544         {
2545                 vote_active = 1;
2546                 if (autocvar__hud_configure)
2547                 {
2548                         vote_yescount = 0;
2549                         vote_nocount = 0;
2550                         print(_("^1You must answer before entering hud configure mode\n"));
2551                         cvar_set("_hud_configure", "0");
2552                 }
2553                 if(vote_called_vote)
2554                         strunzone(vote_called_vote);
2555                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2556                 uid2name_dialog = 1;
2557         }
2558
2559         if(!autocvar__hud_configure)
2560         {
2561                 if(!autocvar_hud_panel_vote) return;
2562
2563                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2564                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2565
2566                 if(panel_bg_alpha_str == "") {
2567                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2568                 }
2569                 panel_bg_alpha = stof(panel_bg_alpha_str);
2570         }
2571         else
2572         {
2573                 vote_yescount = 3;
2574                 vote_nocount = 2;
2575                 vote_needed = 4;
2576         }
2577
2578         string s;
2579         float a;
2580         if(vote_active != vote_prev) {
2581                 vote_change = time;
2582                 vote_prev = vote_active;
2583         }
2584
2585         if(vote_active || autocvar__hud_configure)
2586                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2587         else
2588                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2589
2590         if(!vote_alpha)
2591                 return;
2592
2593         HUD_Panel_UpdateCvars();
2594
2595         if(uid2name_dialog)
2596         {
2597                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2598                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2599         }
2600
2601     // these must be below above block
2602         vector pos, mySize;
2603         pos = panel_pos;
2604         mySize = panel_size;
2605
2606         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2607         HUD_Panel_DrawBg(a);
2608         a = panel_fg_alpha * a;
2609
2610         if(panel_bg_padding)
2611         {
2612                 pos += '1 1 0' * panel_bg_padding;
2613                 mySize -= '2 2 0' * panel_bg_padding;
2614         }
2615
2616         // always force 3:1 aspect
2617         vector newSize = '0 0 0';
2618         if(mySize.x/mySize.y > 3)
2619         {
2620                 newSize_x = 3 * mySize.y;
2621                 newSize_y = mySize.y;
2622
2623                 pos_x = pos.x + (mySize.x - newSize.x) / 2;
2624         }
2625         else
2626         {
2627                 newSize_y = 1/3 * mySize.x;
2628                 newSize_x = mySize.x;
2629
2630                 pos_y = pos.y + (mySize.y - newSize.y) / 2;
2631         }
2632         mySize = newSize;
2633
2634         s = _("A vote has been called for:");
2635         if(uid2name_dialog)
2636                 s = _("Allow servers to store and display your name?");
2637         drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2638         s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2639         if(autocvar__hud_configure)
2640                 s = _("^1Configure the HUD");
2641         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2642
2643         // print the yes/no counts
2644     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2645         drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2646     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2647         drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2648
2649         // draw the progress bar backgrounds
2650         drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2651
2652         // draw the highlights
2653         if(vote_highlighted == 1) {
2654                 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2655                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2656         }
2657         else if(vote_highlighted == -1) {
2658                 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2659                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2660         }
2661
2662         // draw the progress bars
2663         if(vote_yescount && vote_needed)
2664         {
2665                 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2666                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2667         }
2668
2669         if(vote_nocount && vote_needed)
2670         {
2671                 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2672                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2673         }
2674
2675         drawresetcliparea();
2676 }
2677
2678 // Mod icons panel (#10)
2679 //
2680
2681 float mod_active; // is there any active mod icon?
2682
2683 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, float i)
2684 {
2685         float stat = -1;
2686         string pic = "";
2687         vector color = '0 0 0';
2688         switch(i)
2689         {
2690                 case 0:
2691                         stat = getstati(STAT_REDALIVE);
2692                         pic = "player_red.tga";
2693                         color = '1 0 0';
2694                         break;
2695                 case 1:
2696                         stat = getstati(STAT_BLUEALIVE);
2697                         pic = "player_blue.tga";
2698                         color = '0 0 1';
2699                         break;
2700                 case 2:
2701                         stat = getstati(STAT_YELLOWALIVE);
2702                         pic = "player_yellow.tga";
2703                         color = '1 1 0';
2704                         break;
2705                 default:
2706                 case 3:
2707                         stat = getstati(STAT_PINKALIVE);
2708                         pic = "player_pink.tga";
2709                         color = '1 0 1';
2710                         break;
2711         }
2712
2713         if(mySize.x/mySize.y > aspect_ratio)
2714         {
2715                 i = aspect_ratio * mySize.y;
2716                 myPos_x = myPos.x + (mySize.x - i) / 2;
2717                 mySize_x = i;
2718         }
2719         else
2720         {
2721                 i = 1/aspect_ratio * mySize.x;
2722                 myPos_y = myPos.y + (mySize.y - i) / 2;
2723                 mySize_y = i;
2724         }
2725
2726         if(layout)
2727         {
2728                 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2729                 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2730         }
2731         else
2732                 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2733 }
2734
2735 // Clan Arena and Freeze Tag HUD modicons
2736 void HUD_Mod_CA(vector myPos, vector mySize)
2737 {
2738         mod_active = 1; // required in each mod function that always shows something
2739
2740         int layout;
2741         if(gametype == MAPINFO_TYPE_CA)
2742                 layout = autocvar_hud_panel_modicons_ca_layout;
2743         else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2744                 layout = autocvar_hud_panel_modicons_freezetag_layout;
2745         float rows, columns, aspect_ratio;
2746         rows = mySize.y/mySize.x;
2747         aspect_ratio = (layout) ? 2 : 1;
2748         rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
2749         columns = ceil(team_count/rows);
2750
2751         int i;
2752         float row = 0, column = 0;
2753         vector pos, itemSize;
2754         itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2755         for(i=0; i<team_count; ++i)
2756         {
2757                 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2758
2759                 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2760
2761                 ++row;
2762                 if(row >= rows)
2763                 {
2764                         row = 0;
2765                         ++column;
2766                 }
2767         }
2768 }
2769
2770 // CTF HUD modicon section
2771 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2772 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2773 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2774
2775 void HUD_Mod_CTF_Reset(void)
2776 {
2777         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2778 }
2779
2780 void HUD_Mod_CTF(vector pos, vector mySize)
2781 {
2782         vector redflag_pos, blueflag_pos;
2783         vector flag_size;
2784         float f; // every function should have that
2785
2786         float redflag, blueflag; // current status
2787         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2788         float stat_items;
2789
2790         stat_items = getstati(STAT_ITEMS, 0, 24);
2791         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2792         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2793
2794         if(redflag || blueflag)
2795                 mod_active = 1;
2796         else
2797                 mod_active = 0;
2798
2799         if(autocvar__hud_configure)
2800         {
2801                 redflag = 1;
2802                 blueflag = 2;
2803         }
2804
2805         // when status CHANGES, set old status into prevstatus and current status into status
2806         if (redflag != redflag_prevframe)
2807         {
2808                 redflag_statuschange_time = time;
2809                 redflag_prevstatus = redflag_prevframe;
2810                 redflag_prevframe = redflag;
2811         }
2812
2813         if (blueflag != blueflag_prevframe)
2814         {
2815                 blueflag_statuschange_time = time;
2816                 blueflag_prevstatus = blueflag_prevframe;
2817                 blueflag_prevframe = blueflag;
2818         }
2819
2820         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2821         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2822
2823         float BLINK_FACTOR = 0.15;
2824         float BLINK_BASE = 0.85;
2825         // note:
2826         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2827         // thus
2828         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2829         // ensure RMS == 1
2830         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2831
2832         string red_icon, red_icon_prevstatus;
2833         float red_alpha, red_alpha_prevstatus;
2834         red_alpha = red_alpha_prevstatus = 1;
2835         switch(redflag) {
2836                 case 1: red_icon = "flag_red_taken"; break;
2837                 case 2: red_icon = "flag_red_lost"; break;
2838                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2839                 default:
2840                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2841                                 red_icon = "flag_red_shielded";
2842                         else
2843                                 red_icon = string_null;
2844                         break;
2845         }
2846         switch(redflag_prevstatus) {
2847                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2848                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2849                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2850                 default:
2851                         if(redflag == 3)
2852                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2853                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2854                                 red_icon_prevstatus = "flag_red_shielded";
2855                         else
2856                                 red_icon_prevstatus = string_null;
2857                         break;
2858         }
2859
2860         string blue_icon, blue_icon_prevstatus;
2861         float blue_alpha, blue_alpha_prevstatus;
2862         blue_alpha = blue_alpha_prevstatus = 1;
2863         switch(blueflag) {
2864                 case 1: blue_icon = "flag_blue_taken"; break;
2865                 case 2: blue_icon = "flag_blue_lost"; break;
2866                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2867                 default:
2868                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2869                                 blue_icon = "flag_blue_shielded";
2870                         else
2871                                 blue_icon = string_null;
2872                         break;
2873         }
2874         switch(blueflag_prevstatus) {
2875                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2876                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2877                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2878                 default:
2879                         if(blueflag == 3)
2880                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2881                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2882                                 blue_icon_prevstatus = "flag_blue_shielded";
2883                         else
2884                                 blue_icon_prevstatus = string_null;
2885                         break;
2886         }
2887
2888         if(mySize.x > mySize.y) {
2889                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2890                         redflag_pos = pos;
2891                         blueflag_pos = pos + eX * 0.5 * mySize.x;
2892                 } else {
2893                         blueflag_pos = pos;
2894                         redflag_pos = pos + eX * 0.5 * mySize.x;
2895                 }
2896                 flag_size = eX * 0.5 * mySize.x + eY * mySize.y;
2897         } else {
2898                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2899                         redflag_pos = pos;
2900                         blueflag_pos = pos + eY * 0.5 * mySize.y;
2901                 } else {
2902                         blueflag_pos = pos;
2903                         redflag_pos = pos + eY * 0.5 * mySize.y;
2904                 }
2905                 flag_size = eY * 0.5 * mySize.y + eX * mySize.x;
2906         }
2907
2908         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2909         if(red_icon_prevstatus && f < 1)
2910                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2911         if(red_icon)
2912                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2913
2914         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2915         if(blue_icon_prevstatus && f < 1)
2916                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2917         if(blue_icon)
2918                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2919 }
2920
2921 // Keyhunt HUD modicon section
2922 vector KH_SLOTS[4];
2923
2924 void HUD_Mod_KH(vector pos, vector mySize)
2925 {
2926         mod_active = 1; // keyhunt should never hide the mod icons panel
2927
2928         // Read current state
2929
2930         float state = getstati(STAT_KH_KEYS);
2931         float i, key_state;
2932         float all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
2933         all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
2934
2935         for(i = 0; i < 4; ++i)
2936         {
2937                 key_state = (bitshift(state, i * -5) & 31) - 1;
2938
2939                 if(key_state == -1)
2940                         continue;
2941
2942                 if(key_state == 30)
2943                 {
2944                         ++carrying_keys;
2945                         key_state = myteam;
2946                 }
2947
2948                 switch(key_state)
2949                 {
2950                         case NUM_TEAM_1: ++team1_keys; break;
2951                         case NUM_TEAM_2: ++team2_keys; break;
2952                         case NUM_TEAM_3: ++team3_keys; break;
2953                         case NUM_TEAM_4: ++team4_keys; break;
2954                         case 29: ++dropped_keys; break;
2955                 }
2956
2957                 ++all_keys;
2958         }
2959
2960         // Calculate slot measurements
2961
2962         vector slot_size;
2963
2964         if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
2965         {
2966                 // Quadratic arrangement
2967                 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
2968                 KH_SLOTS[0] = pos;
2969                 KH_SLOTS[1] = pos + eX * slot_size.x;
2970                 KH_SLOTS[2] = pos + eY * slot_size.y;
2971                 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
2972         }
2973         else
2974         {
2975                 if(mySize.x > mySize.y)
2976                 {
2977                         // Horizontal arrangement
2978                         slot_size = eX * mySize.x / all_keys + eY * mySize.y;
2979                         for(i = 0; i < all_keys; ++i)
2980                                 KH_SLOTS[i] = pos + eX * slot_size.x * i;
2981                 }
2982                 else
2983                 {
2984                         // Vertical arrangement
2985                         slot_size = eX * mySize.x + eY * mySize.y / all_keys;
2986                         for(i = 0; i < all_keys; ++i)
2987                                 KH_SLOTS[i] = pos + eY * slot_size.y * i;
2988                 }
2989         }
2990
2991         // Make icons blink in case of RUN HERE
2992
2993         float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
2994         float alpha;
2995         alpha = 1;
2996
2997         if(carrying_keys)
2998                 switch(myteam)
2999                 {
3000                         case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
3001                         case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
3002                         case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
3003                         case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3004                 }
3005
3006         // Draw icons
3007
3008         i = 0;
3009
3010         while(team1_keys--)
3011                 if(myteam == NUM_TEAM_1 && carrying_keys)
3012                 {
3013                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3014                         --carrying_keys;
3015                 }
3016                 else
3017                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3018
3019         while(team2_keys--)
3020                 if(myteam == NUM_TEAM_2 && carrying_keys)
3021                 {
3022                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3023                         --carrying_keys;
3024                 }
3025                 else
3026                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3027
3028         while(team3_keys--)
3029                 if(myteam == NUM_TEAM_3 && carrying_keys)
3030                 {
3031                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3032                         --carrying_keys;
3033                 }
3034                 else
3035                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3036
3037         while(team4_keys--)
3038                 if(myteam == NUM_TEAM_4 && carrying_keys)
3039                 {
3040                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3041                         --carrying_keys;
3042                 }
3043                 else
3044                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3045
3046         while(dropped_keys--)
3047                 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3048 }
3049
3050 // Keepaway HUD mod icon
3051 float kaball_prevstatus; // last remembered status
3052 float kaball_statuschange_time; // time when the status changed
3053
3054 // we don't need to reset for keepaway since it immediately
3055 // autocorrects prevstatus as to if the player has the ball or not
3056
3057 void HUD_Mod_Keepaway(vector pos, vector mySize)
3058 {
3059         mod_active = 1; // keepaway should always show the mod HUD
3060
3061         float BLINK_FACTOR = 0.15;
3062         float BLINK_BASE = 0.85;
3063         float BLINK_FREQ = 5;
3064         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3065
3066         float stat_items = getstati(STAT_ITEMS, 0, 24);
3067         float kaball = (stat_items/IT_KEY1) & 1;
3068
3069         if(kaball != kaball_prevstatus)
3070         {
3071                 kaball_statuschange_time = time;
3072                 kaball_prevstatus = kaball;
3073         }
3074
3075         vector kaball_pos, kaball_size;
3076
3077         if(mySize.x > mySize.y) {
3078                 kaball_pos = pos + eX * 0.25 * mySize.x;
3079                 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3080         } else {
3081                 kaball_pos = pos + eY * 0.25 * mySize.y;
3082                 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3083         }
3084
3085         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3086         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3087
3088         if(kaball_prevstatus && f < 1)
3089                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3090
3091         if(kaball)
3092                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3093 }
3094
3095
3096 // Nexball HUD mod icon
3097 void HUD_Mod_NexBall(vector pos, vector mySize)
3098 {
3099         float stat_items, nb_pb_starttime, dt, p;
3100
3101         stat_items = getstati(STAT_ITEMS, 0, 24);
3102         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3103
3104         if (stat_items & IT_KEY1)
3105                 mod_active = 1;
3106         else
3107                 mod_active = 0;
3108
3109         //Manage the progress bar if any
3110         if (nb_pb_starttime > 0)
3111         {
3112                 dt = (time - nb_pb_starttime) % nb_pb_period;
3113                 // one period of positive triangle
3114                 p = 2 * dt / nb_pb_period;
3115                 if (p > 1)
3116                         p = 2 - p;
3117
3118                 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3119         }
3120
3121         if (stat_items & IT_KEY1)
3122                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3123 }
3124
3125 // Race/CTS HUD mod icons
3126 float crecordtime_prev; // last remembered crecordtime
3127 float crecordtime_change_time; // time when crecordtime last changed
3128 float srecordtime_prev; // last remembered srecordtime
3129 float srecordtime_change_time; // time when srecordtime last changed
3130
3131 float race_status_time;
3132 float race_status_prev;
3133 string race_status_name_prev;
3134 void HUD_Mod_Race(vector pos, vector mySize)
3135 {
3136         mod_active = 1; // race should never hide the mod icons panel
3137         entity me;
3138         me = playerslots[player_localnum];
3139         float t, score;
3140         float f; // yet another function has this
3141         score = me.(scores[ps_primary]);
3142
3143         if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3144                 return; // no records in the actual race
3145
3146         // clientside personal record
3147         string rr;
3148         if(gametype == MAPINFO_TYPE_CTS)
3149                 rr = CTS_RECORD;
3150         else
3151                 rr = RACE_RECORD;
3152         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3153
3154         if(score && (score < t || !t)) {
3155                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3156                 if(autocvar_cl_autodemo_delete_keeprecords)
3157                 {
3158                         f = autocvar_cl_autodemo_delete;
3159                         f &= ~1;
3160                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3161                 }
3162         }
3163
3164         if(t != crecordtime_prev) {
3165                 crecordtime_prev = t;
3166                 crecordtime_change_time = time;
3167         }
3168
3169         vector textPos, medalPos;
3170         float squareSize;
3171         if(mySize.x > mySize.y) {
3172                 // text on left side
3173                 squareSize = min(mySize.y, mySize.x/2);
3174                 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3175                 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3176         } else {
3177                 // text on top
3178                 squareSize = min(mySize.x, mySize.y/2);
3179                 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3180                 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3181         }
3182
3183         f = time - crecordtime_change_time;
3184
3185         if (f > 1) {
3186                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3187                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3188         } else {
3189                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3190                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3191                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3192                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3193         }
3194
3195         // server record
3196         t = race_server_record;
3197         if(t != srecordtime_prev) {
3198                 srecordtime_prev = t;
3199                 srecordtime_change_time = time;
3200         }
3201         f = time - srecordtime_change_time;
3202
3203         if (f > 1) {
3204                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3205                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3206         } else {
3207                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3208                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3209                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3210                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3211         }
3212
3213         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3214                 race_status_time = time + 5;
3215                 race_status_prev = race_status;
3216                 if (race_status_name_prev)
3217                         strunzone(race_status_name_prev);
3218                 race_status_name_prev = strzone(race_status_name);
3219         }
3220
3221         // race "awards"
3222         float a;
3223         a = bound(0, race_status_time - time, 1);
3224
3225         string s;
3226         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3227
3228         float rank;
3229         if(race_status > 0)
3230                 rank = race_CheckName(race_status_name);
3231         else
3232                 rank = 0;
3233         string rankname;
3234         rankname = count_ordinal(rank);
3235
3236         vector namepos;
3237         namepos = medalPos + '0 0.8 0' * squareSize;
3238         vector rankpos;
3239         rankpos = medalPos + '0 0.15 0' * squareSize;
3240
3241         if(race_status == 0)
3242                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3243         else if(race_status == 1) {
3244                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3245                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3246                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3247         } else if(race_status == 2) {
3248                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3249                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3250                 else
3251                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3252                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3253                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3254         } else if(race_status == 3) {
3255                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3256                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3257                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3258         }
3259
3260         if (race_status_time - time <= 0) {
3261                 race_status_prev = -1;
3262                 race_status = -1;
3263                 if(race_status_name)
3264                         strunzone(race_status_name);
3265                 race_status_name = string_null;
3266                 if(race_status_name_prev)
3267                         strunzone(race_status_name_prev);
3268                 race_status_name_prev = string_null;
3269         }
3270 }
3271
3272 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, float i)
3273 {
3274         float stat = -1;
3275         string pic = "";
3276         vector color = '0 0 0';
3277         switch(i)
3278         {
3279                 case 0:
3280                         stat = getstatf(STAT_DOM_PPS_RED);
3281                         pic = "dom_icon_red";
3282                         color = '1 0 0';
3283                         break;
3284                 case 1:
3285                         stat = getstatf(STAT_DOM_PPS_BLUE);
3286                         pic = "dom_icon_blue";
3287                         color = '0 0 1';
3288                         break;
3289                 case 2:
3290                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3291                         pic = "dom_icon_yellow";
3292                         color = '1 1 0';
3293                         break;
3294                 default:
3295                 case 3:
3296                         stat = getstatf(STAT_DOM_PPS_PINK);
3297                         pic = "dom_icon_pink";
3298                         color = '1 0 1';
3299                         break;
3300         }
3301         float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3302
3303         if(mySize.x/mySize.y > aspect_ratio)
3304         {
3305                 i = aspect_ratio * mySize.y;
3306                 myPos_x = myPos.x + (mySize.x - i) / 2;
3307                 mySize_x = i;
3308         }
3309         else
3310         {
3311                 i = 1/aspect_ratio * mySize.x;
3312                 myPos_y = myPos.y + (mySize.y - i) / 2;
3313                 mySize_y = i;
3314         }
3315
3316         if (layout) // show text too
3317         {
3318                 //draw the text
3319                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3320                 if (layout == 2) // average pps
3321                         drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3322                 else // percentage of average pps
3323                         drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3324         }
3325
3326         //draw the icon
3327         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3328         if (stat > 0)
3329         {
3330                 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3331                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3332                 drawresetcliparea();
3333         }
3334 }
3335
3336 void HUD_Mod_Dom(vector myPos, vector mySize)
3337 {
3338         mod_active = 1; // required in each mod function that always shows something
3339
3340         int layout = autocvar_hud_panel_modicons_dom_layout;
3341         float rows, columns, aspect_ratio;
3342         rows = mySize.y/mySize.x;
3343         aspect_ratio = (layout) ? 3 : 1;
3344         rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
3345         columns = ceil(team_count/rows);
3346
3347         int i;
3348         float row = 0, column = 0;
3349         vector pos, itemSize;
3350         itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3351         for(i=0; i<team_count; ++i)
3352         {
3353                 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3354
3355                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3356
3357                 ++row;
3358                 if(row >= rows)
3359                 {
3360                         row = 0;
3361                         ++column;
3362                 }
3363         }
3364 }
3365
3366 void HUD_ModIcons_SetFunc()
3367 {
3368         switch(gametype)
3369         {
3370                 case MAPINFO_TYPE_KEYHUNT:              HUD_ModIcons_GameType = HUD_Mod_KH; break;
3371                 case MAPINFO_TYPE_CTF:                  HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3372                 case MAPINFO_TYPE_NEXBALL:              HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3373                 case MAPINFO_TYPE_CTS:
3374                 case MAPINFO_TYPE_RACE:         HUD_ModIcons_GameType = HUD_Mod_Race; break;
3375                 case MAPINFO_TYPE_CA:
3376                 case MAPINFO_TYPE_FREEZETAG:    HUD_ModIcons_GameType = HUD_Mod_CA; break;
3377                 case MAPINFO_TYPE_DOMINATION:   HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3378                 case MAPINFO_TYPE_KEEPAWAY:     HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3379         }
3380 }
3381
3382 float mod_prev; // previous state of mod_active to check for a change
3383 float mod_alpha;
3384 float mod_change; // "time" when mod_active changed
3385
3386 void HUD_ModIcons(void)
3387 {
3388         if(!autocvar__hud_configure)
3389         {
3390                 if(!autocvar_hud_panel_modicons) return;
3391                 if(!HUD_ModIcons_GameType) return;
3392         }
3393
3394         HUD_Panel_UpdateCvars();
3395
3396         draw_beginBoldFont();
3397
3398         if(mod_active != mod_prev) {
3399                 mod_change = time;
3400                 mod_prev = mod_active;
3401         }
3402
3403         if(mod_active || autocvar__hud_configure)
3404                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3405         else
3406                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3407
3408         if(mod_alpha)
3409                 HUD_Panel_DrawBg(mod_alpha);
3410
3411         if(panel_bg_padding)
3412         {
3413                 panel_pos += '1 1 0' * panel_bg_padding;
3414                 panel_size -= '2 2 0' * panel_bg_padding;
3415         }
3416
3417         if(autocvar__hud_configure)
3418                 HUD_Mod_CTF(panel_pos, panel_size);
3419         else
3420                 HUD_ModIcons_GameType(panel_pos, panel_size);
3421
3422         draw_endBoldFont();
3423 }
3424
3425 // Draw pressed keys (#11)
3426 //
3427 void HUD_PressedKeys(void)
3428 {
3429         if(!autocvar__hud_configure)
3430         {
3431                 if(!autocvar_hud_panel_pressedkeys) return;
3432                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3433         }
3434
3435         HUD_Panel_UpdateCvars();
3436         vector pos, mySize;
3437         pos = panel_pos;
3438         mySize = panel_size;
3439
3440         HUD_Panel_DrawBg(1);
3441         if(panel_bg_padding)
3442         {
3443                 pos += '1 1 0' * panel_bg_padding;
3444                 mySize -= '2 2 0' * panel_bg_padding;
3445         }
3446
3447         // force custom aspect
3448         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3449         if(aspect)
3450         {
3451                 vector newSize = '0 0 0';
3452                 if(mySize.x/mySize.y > aspect)
3453                 {
3454                         newSize_x = aspect * mySize.y;
3455                         newSize_y = mySize.y;
3456
3457                         pos_x = pos.x + (mySize.x - newSize.x) / 2;
3458                 }
3459                 else
3460                 {
3461                         newSize_y = 1/aspect * mySize.x;
3462                         newSize_x = mySize.x;
3463
3464                         pos_y = pos.y + (mySize.y - newSize.y) / 2;
3465                 }
3466                 mySize = newSize;
3467         }
3468
3469         vector keysize;
3470         keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3471         float pressedkeys;
3472         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3473
3474         if(autocvar_hud_panel_pressedkeys_attack)
3475         {
3476                 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3477                 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3478                 pos.y += keysize.y;
3479         }
3480
3481         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3482         drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3483         drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3484         pos.y += keysize.y;
3485         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3486         drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3487         drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3488 }
3489
3490 // Handle chat as a panel (#12)
3491 //
3492 void HUD_Chat(void)
3493 {
3494         if(!autocvar__hud_configure)
3495         {
3496                 if (!autocvar_hud_panel_chat)
3497                 {
3498                         if (!autocvar_con_chatrect)
3499                                 cvar_set("con_chatrect", "0");
3500                         return;
3501                 }
3502                 if(autocvar__con_chat_maximized)
3503                 {
3504                         if(!hud_draw_maximized) return;
3505                 }
3506                 else if(chat_panel_modified)
3507                 {
3508                         panel.update_time = time; // forces reload of panel attributes
3509                         chat_panel_modified = false;
3510                 }
3511         }
3512
3513         HUD_Panel_UpdateCvars();
3514
3515         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3516         {
3517                 panel_pos_y = panel_bg_border;
3518                 panel_size_y = vid_conheight - panel_bg_border * 2;
3519                 if(panel.current_panel_bg == "0") // force a border when maximized
3520                 {
3521                         string panel_bg;
3522                         panel_bg = strcat(hud_skin_path, "/border_default");
3523                         if(precache_pic(panel_bg) == "")
3524                                 panel_bg = "gfx/hud/default/border_default";
3525                         if(panel.current_panel_bg)
3526                                 strunzone(panel.current_panel_bg);
3527                         panel.current_panel_bg = strzone(panel_bg);
3528                         chat_panel_modified = true;
3529                 }
3530                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3531         }
3532
3533         vector pos, mySize;
3534         pos = panel_pos;
3535         mySize = panel_size;
3536
3537         HUD_Panel_DrawBg(1);
3538
3539         if(panel_bg_padding)
3540         {
3541                 pos += '1 1 0' * panel_bg_padding;
3542                 mySize -= '2 2 0' * panel_bg_padding;
3543         }
3544
3545         if (!autocvar_con_chatrect)
3546                 cvar_set("con_chatrect", "1");
3547
3548         cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3549         cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3550
3551         cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3552         cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3553
3554         if(autocvar__hud_configure)
3555         {
3556                 vector chatsize;
3557                 chatsize = '1 1 0' * autocvar_con_chatsize;
3558                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3559                 float i, a;
3560                 for(i = 0; i < autocvar_con_chat; ++i)
3561                 {
3562                         if(i == autocvar_con_chat - 1)
3563                                 a = panel_fg_alpha;
3564                         else
3565                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3566                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3567                         pos.y += chatsize.y;
3568                 }
3569         }
3570 }
3571
3572 // Engine info panel (#13)
3573 //
3574 float prevfps;
3575 float prevfps_time;
3576 float framecounter;
3577
3578 float frametimeavg;
3579 float frametimeavg1; // 1 frame ago
3580 float frametimeavg2; // 2 frames ago
3581 void HUD_EngineInfo(void)
3582 {
3583         if(!autocvar__hud_configure)
3584         {
3585                 if(!autocvar_hud_panel_engineinfo) return;
3586         }
3587
3588         HUD_Panel_UpdateCvars();
3589         vector pos, mySize;
3590         pos = panel_pos;
3591         mySize = panel_size;
3592
3593         HUD_Panel_DrawBg(1);
3594         if(panel_bg_padding)
3595         {
3596                 pos += '1 1 0' * panel_bg_padding;
3597                 mySize -= '2 2 0' * panel_bg_padding;
3598         }
3599
3600         float currentTime = gettime(GETTIME_REALTIME);
3601         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3602         {
3603                 float currentframetime = currentTime - prevfps_time;
3604                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3605                 frametimeavg2 = frametimeavg1;
3606                 frametimeavg1 = frametimeavg;
3607
3608                 float weight;
3609                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3610                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3611                 {
3612                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3613                                 prevfps = (1/currentframetime);
3614                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3615                 }
3616                 prevfps_time = currentTime;
3617         }
3618         else
3619         {
3620                 framecounter += 1;
3621                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3622                 {
3623                         prevfps = framecounter/(currentTime - prevfps_time);
3624                         framecounter = 0;
3625                         prevfps_time = currentTime;
3626                 }
3627         }
3628
3629         vector color;
3630         color = HUD_Get_Num_Color (prevfps, 100);
3631         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3632 }
3633
3634 // Info messages panel (#14)
3635 //
3636 #define drawInfoMessage(s) do {                                                                                                                                                                         \
3637         if(autocvar_hud_panel_infomessages_flip)                                                                                                                                                \
3638                 o_x = pos.x + mySize.x - stringwidth(s, true, fontsize);                                                                                                        \
3639         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);                                                                                                               \
3640         o.y += fontsize.y;                                                                                                                                                                                              \
3641 } while(0)
3642 void HUD_InfoMessages(void)
3643 {
3644         if(!autocvar__hud_configure)
3645         {
3646                 if(!autocvar_hud_panel_infomessages) return;
3647         }
3648
3649         HUD_Panel_UpdateCvars();
3650         vector pos, mySize;
3651         pos = panel_pos;
3652         mySize = panel_size;
3653
3654         HUD_Panel_DrawBg(1);
3655         if(panel_bg_padding)
3656         {
3657                 pos += '1 1 0' * panel_bg_padding;
3658                 mySize -= '2 2 0' * panel_bg_padding;
3659         }
3660
3661         // always force 5:1 aspect
3662         vector newSize = '0 0 0';
3663         if(mySize.x/mySize.y > 5)
3664         {
3665                 newSize_x = 5 * mySize.y;
3666                 newSize_y = mySize.y;
3667
3668                 pos_x = pos.x + (mySize.x - newSize.x) / 2;
3669         }
3670         else
3671         {
3672                 newSize_y = 1/5 * mySize.x;
3673                 newSize_x = mySize.x;
3674
3675                 pos_y = pos.y + (mySize.y - newSize.y) / 2;
3676         }
3677
3678         mySize = newSize;
3679         entity tm;
3680         vector o;
3681         o = pos;
3682
3683         vector fontsize;
3684         fontsize = '0.20 0.20 0' * mySize.y;
3685
3686         float a;
3687         a = panel_fg_alpha;
3688
3689         string s;
3690         if(!autocvar__hud_configure)
3691         {
3692                 if(spectatee_status && !intermission)
3693                 {
3694                         a = 1;
3695                         if(spectatee_status == -1)
3696                                 s = _("^1Observing");
3697                         else
3698                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3699                         drawInfoMessage(s);
3700
3701                         if(spectatee_status == -1)
3702                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3703                         else
3704                                 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3705                         drawInfoMessage(s);
3706
3707                         if(spectatee_status == -1)
3708                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3709                         else
3710                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3711                         drawInfoMessage(s);
3712
3713                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3714                         drawInfoMessage(s);
3715
3716                         if(gametype == MAPINFO_TYPE_LMS)
3717                         {
3718                                 entity sk;
3719                                 sk = playerslots[player_localnum];
3720                                 if(sk.(scores[ps_primary]) >= 666)
3721                                         s = _("^1Match has already begun");
3722                                 else if(sk.(scores[ps_primary]) > 0)
3723                                         s = _("^1You have no more lives left");
3724                                 else
3725                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3726                         }
3727                         else
3728                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3729                         drawInfoMessage(s);
3730
3731                         //show restart countdown:
3732                         if (time < getstatf(STAT_GAMESTARTTIME)) {
3733                                 float countdown;
3734                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3735                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3736                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3737                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3738                                 o.y += fontsize.y;
3739                         }
3740                 }
3741                 if(warmup_stage && !intermission)
3742                 {
3743                         s = _("^2Currently in ^1warmup^2 stage!");
3744                         drawInfoMessage(s);
3745                 }
3746
3747                 string blinkcolor;
3748                 if(time % 1 >= 0.5)
3749                         blinkcolor = "^1";
3750                 else
3751                         blinkcolor = "^3";
3752
3753                 if(ready_waiting && !intermission && !spectatee_status)
3754                 {
3755                         if(ready_waiting_for_me)
3756                         {
3757                                 if(warmup_stage)
3758                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3759                                 else
3760                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3761                         }
3762                         else
3763                         {
3764                                 if(warmup_stage)
3765                                         s = _("^2Waiting for others to ready up to end warmup...");
3766                                 else
3767                                         s = _("^2Waiting for others to ready up...");
3768                         }
3769                         drawInfoMessage(s);
3770                 }
3771                 else if(warmup_stage && !intermission && !spectatee_status)
3772                 {
3773                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3774                         drawInfoMessage(s);
3775                 }
3776
3777                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3778                 {
3779                         float ts_min = 0, ts_max = 0;
3780                         tm = teams.sort_next;
3781                         if (tm)
3782                         {
3783                                 for(0; tm.sort_next; tm = tm.sort_next)
3784                                 {
3785                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
3786                                                 continue;
3787                                         if(!ts_min) ts_min = tm.team_size;
3788                                         else ts_min = min(ts_min, tm.team_size);
3789                                         if(!ts_max) ts_max = tm.team_size;
3790                                         else ts_max = max(ts_max, tm.team_size);
3791                                 }
3792                                 if ((ts_max - ts_min) > 1)
3793                                 {
3794                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3795                                         tm = GetTeam(myteam, false);
3796                                         if (tm)
3797                                         if (tm.team != NUM_SPECTATOR)
3798                                         if (tm.team_size == ts_max)
3799                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3800                                         drawInfoMessage(s);
3801                                 }
3802                         }
3803                 }
3804         }
3805         else
3806         {
3807                 s = _("^7Press ^3ESC ^7to show HUD options.");
3808                 drawInfoMessage(s);
3809                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3810                 drawInfoMessage(s);
3811                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3812                 drawInfoMessage(s);
3813                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3814                 drawInfoMessage(s);
3815         }
3816 }
3817
3818 // Physics panel (#15)
3819 //
3820 vector acc_prevspeed;
3821 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3822 void HUD_Physics(void)
3823 {
3824         if(!autocvar__hud_configure)
3825         {
3826                 if(!autocvar_hud_panel_physics) return;
3827                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3828                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3829         }
3830
3831         HUD_Panel_UpdateCvars();
3832
3833         draw_beginBoldFont();
3834
3835         HUD_Panel_DrawBg(1);
3836         if(panel_bg_padding)
3837         {
3838                 panel_pos += '1 1 0' * panel_bg_padding;
3839                 panel_size -= '2 2 0' * panel_bg_padding;
3840         }
3841
3842         float acceleration_progressbar_scale = 0;
3843         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3844                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3845
3846         float text_scale;
3847         if (autocvar_hud_panel_physics_text_scale <= 0)
3848                 text_scale = 1;
3849         else
3850                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3851
3852         //compute speed
3853         float speed, conversion_factor;
3854         string unit;
3855
3856         switch(autocvar_hud_panel_physics_speed_unit)
3857         {
3858                 default:
3859                 case 1:
3860                         unit = _(" qu/s");
3861                         conversion_factor = 1.0;
3862                         break;
3863                 case 2:
3864                         unit = _(" m/s");
3865                         conversion_factor = 0.0254;
3866                         break;
3867                 case 3:
3868                         unit = _(" km/h");
3869                         conversion_factor = 0.0254 * 3.6;
3870                         break;
3871                 case 4:
3872                         unit = _(" mph");
3873                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3874                         break;
3875                 case 5:
3876                         unit = _(" knots");
3877                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3878                         break;
3879         }
3880
3881         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3882
3883         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3884         if (autocvar__hud_configure)
3885                 speed = floor( max_speed * 0.65 + 0.5 );
3886         else if(autocvar_hud_panel_physics_speed_vertical)
3887                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3888         else
3889                 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
3890
3891         //compute acceleration
3892         float acceleration, f;
3893         if (autocvar__hud_configure)
3894                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3895         else
3896         {
3897                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3898                 f = time - acc_prevtime;
3899                 if(autocvar_hud_panel_physics_acceleration_vertical)
3900                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
3901                 else
3902                         acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
3903
3904                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3905
3906                 acc_prevspeed = vel;
3907                 acc_prevtime = time;
3908
3909                 f = bound(0, f * 10, 1);
3910                 acc_avg = acc_avg * (1 - f) + acceleration * f;
3911         }
3912
3913         //compute layout
3914         float panel_ar = panel_size.x/panel_size.y;
3915         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3916         if (panel_ar >= 5 && !acceleration_progressbar_scale)
3917         {
3918                 panel_size.x *= 0.5;
3919                 if (autocvar_hud_panel_physics_flip)
3920                         speed_offset_x = panel_size.x;
3921                 else
3922                         acceleration_offset_x = panel_size.x;
3923         }
3924         else
3925         {
3926                 panel_size.y *= 0.5;
3927                 if (autocvar_hud_panel_physics_flip)
3928                         speed_offset_y = panel_size.y;
3929                 else
3930                         acceleration_offset_y = panel_size.y;
3931         }
3932         float speed_baralign, acceleration_baralign;
3933         if (autocvar_hud_panel_physics_baralign == 1)
3934                 acceleration_baralign = speed_baralign = 1;
3935     else if(autocvar_hud_panel_physics_baralign == 4)
3936                 acceleration_baralign = speed_baralign = 2;
3937         else if (autocvar_hud_panel_physics_flip)
3938         {
3939                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3940                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3941         }
3942         else
3943         {
3944                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3945                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3946         }
3947         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3948                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3949
3950         //draw speed
3951         if(speed)
3952         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3953                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3954         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3955         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3956         {
3957                 tmp_size_x = panel_size.x * 0.75;
3958                 tmp_size_y = panel_size.y * text_scale;
3959                 if (speed_baralign)
3960                         tmp_offset_x = panel_size.x - tmp_size.x;
3961                 //else
3962                         //tmp_offset_x = 0;
3963                 tmp_offset_y = (panel_size.y - tmp_size.y) / 2;
3964                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3965
3966                 //draw speed unit
3967                 if (speed_baralign)
3968                         tmp_offset_x = 0;
3969                 else
3970                         tmp_offset_x = tmp_size.x;
3971                 if (autocvar_hud_panel_physics_speed_unit_show)
3972                 {
3973                         //tmp_offset_y = 0;
3974                         tmp_size_x = panel_size.x * (1 - 0.75);
3975                         tmp_size_y = panel_size.y * 0.4 * text_scale;
3976                         tmp_offset_y = (panel_size.y * 0.4 - tmp_size.y) / 2;
3977                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3978                 }
3979         }
3980
3981         //compute and draw top speed
3982         if (autocvar_hud_panel_physics_topspeed)
3983         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3984         {
3985                 if (autocvar__hud_configure)
3986                 {
3987                         top_speed = floor( max_speed * 0.75 + 0.5 );
3988                         f = 1;
3989                 }
3990                 else
3991                 {
3992                         if (speed >= top_speed)
3993                         {
3994                                 top_speed = speed;
3995                                 top_speed_time = time;
3996                         }
3997                         if (top_speed != 0)
3998                         {
3999                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4000                                 // divide by f to make it start from 1
4001                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4002                         }
4003             else //hide top speed 0, it would be stupid
4004                                 f = 0;
4005                 }
4006                 if (f > 0)
4007                 {
4008                         //top speed progressbar peak
4009                         if(speed < top_speed)
4010                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4011                         {
4012                                 float peak_offsetX;
4013                                 vector peak_size = '0 0 0';
4014                                 if (speed_baralign == 0)
4015                                         peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4016                 else if (speed_baralign == 1)
4017                                         peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4018                 else // if (speed_baralign == 2)
4019                     peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4020                                 peak_size_x = floor(panel_size.x * 0.01 + 1.5);
4021                 peak_size_y = panel_size.y;
4022                 if (speed_baralign == 2) // draw two peaks, on both sides
4023                 {
4024                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4025                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4026                 }
4027                 else
4028                     drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4029                         }
4030
4031                         //top speed
4032                         tmp_offset_y = panel_size.y * 0.4;
4033                         tmp_size_x = panel_size.x * (1 - 0.75);
4034                         tmp_size_y = (panel_size.y - tmp_offset.y) * text_scale;
4035                         tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4036                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4037                 }
4038                 else
4039                         top_speed = 0;
4040         }
4041
4042         //draw acceleration
4043         if(acceleration)
4044         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4045         {
4046                 vector progressbar_color;
4047                 if(acceleration < 0)
4048                         progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4049                 else
4050                         progressbar_color = autocvar_hud_progressbar_acceleration_color;
4051
4052                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4053                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4054                         f = sqrt(f);
4055
4056                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4057                 {
4058                         tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4059
4060                         if (acceleration_baralign == 1)
4061                                 tmp_offset_x = panel_size.x - tmp_size.x;
4062                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4063                                 tmp_offset_x = (panel_size.x - tmp_size.x) / 2;
4064                         else
4065                                 tmp_offset_x = 0;
4066                         tmp_offset_y = 0;
4067                 }
4068                 else
4069                 {
4070                         tmp_size = panel_size;
4071                         tmp_offset = '0 0 0';
4072                 }
4073
4074                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4075         }
4076         tmp_size_x = panel_size.x;
4077         tmp_size_y = panel_size.y * text_scale;
4078         tmp_offset_x = 0;
4079         tmp_offset_y = (panel_size.y - tmp_size.y) / 2;
4080         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4081                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4082
4083         draw_endBoldFont();
4084 }
4085
4086 // CenterPrint (#16)
4087 //
4088 const float CENTERPRINT_MAX_MSGS = 10;
4089 const float CENTERPRINT_MAX_ENTRIES = 50;
4090 const float CENTERPRINT_SPACING = 0.7;
4091 float cpm_index;
4092 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4093 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4094 float centerprint_time[CENTERPRINT_MAX_MSGS];
4095 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4096 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4097 float centerprint_showing;
4098
4099 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4100 {
4101         //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4102         float i, j;
4103
4104         if(strMessage == "" && new_id == 0)
4105                 return;
4106
4107         // strip trailing newlines
4108         j = strlen(strMessage) - 1;
4109         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4110                 --j;
4111         if (j < strlen(strMessage) - 1)
4112                 strMessage = substring(strMessage, 0, j + 1);
4113
4114         if(strMessage == "" && new_id == 0)
4115                 return;
4116
4117         // strip leading newlines
4118         j = 0;
4119         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4120                 ++j;
4121         if (j > 0)
4122                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4123
4124         if(strMessage == "" && new_id == 0)
4125                 return;
4126
4127         if (!centerprint_showing)
4128                 centerprint_showing = true;
4129
4130         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4131         {
4132                 if (j == CENTERPRINT_MAX_MSGS)
4133                         j = 0;
4134                 if (new_id && new_id == centerprint_msgID[j])
4135                 {
4136                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4137                         {
4138                                 // fade out the current msg (duration and countdown_num are ignored)
4139                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4140                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4141                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4142                                 return;
4143                         }
4144                         break; // found a msg with the same id, at position j
4145                 }
4146         }
4147
4148         if (i == CENTERPRINT_MAX_MSGS)
4149         {
4150                 // a msg with the same id was not found, add the msg at the next position
4151                 --cpm_index;
4152                 if (cpm_index == -1)
4153                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4154                 j = cpm_index;
4155         }
4156         if(centerprint_messages[j])
4157                 strunzone(centerprint_messages[j]);
4158         centerprint_messages[j] = strzone(strMessage);
4159         centerprint_msgID[j] = new_id;
4160         if (duration < 0)
4161         {
4162                 centerprint_time[j] = -1;
4163                 centerprint_expire_time[j] = time;
4164         }
4165         else
4166         {
4167                 if(duration == 0)
4168                         duration = max(1, autocvar_hud_panel_centerprint_time);
4169                 centerprint_time[j] = duration;
4170                 centerprint_expire_time[j] = time + duration;
4171         }
4172         centerprint_countdown_num[j] = countdown_num;
4173 }
4174
4175 void centerprint_hud(string strMessage)
4176 {
4177         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4178 }
4179
4180 void reset_centerprint_messages(void)
4181 {
4182         float i;
4183         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4184         {
4185                 centerprint_expire_time[i] = 0;
4186                 centerprint_time[i] = 1;
4187                 centerprint_msgID[i] = 0;
4188                 if(centerprint_messages[i])
4189                         strunzone(centerprint_messages[i]);
4190                 centerprint_messages[i] = string_null;
4191         }
4192 }
4193 float hud_configure_cp_generation_time;
4194 void HUD_CenterPrint (void)
4195 {
4196         if(!autocvar__hud_configure)
4197         {
4198                 if(!autocvar_hud_panel_centerprint) return;
4199
4200                 if (hud_configure_prev && hud_configure_prev != -1)
4201                         reset_centerprint_messages();
4202         }
4203         else
4204         {
4205                 if (!hud_configure_prev)
4206                         reset_centerprint_messages();
4207                 if (time > hud_configure_cp_generation_time)
4208                 {
4209                         float r;
4210                         r = random();
4211                         if (r > 0.75)
4212                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4213                         else if (r > 0.5)
4214                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4215                         else
4216                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4217                         hud_configure_cp_generation_time = time + 1 + random()*4;
4218                 }
4219         }
4220
4221         // this panel fades only when the menu does
4222         float hud_fade_alpha_save = 0;
4223         if(scoreboard_fade_alpha)
4224         {
4225                 hud_fade_alpha_save = hud_fade_alpha;
4226                 hud_fade_alpha = 1 - autocvar__menu_alpha;
4227         }
4228         HUD_Panel_UpdateCvars();
4229
4230         if(scoreboard_fade_alpha)
4231         {
4232                 hud_fade_alpha = hud_fade_alpha_save;
4233
4234                 // move the panel below the scoreboard
4235                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4236                         return;
4237                 vector target_pos;
4238
4239                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4240
4241                 if(target_pos.y > panel_pos.y)
4242                 {
4243                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4244                         panel_size_y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4245                 }
4246         }
4247
4248         HUD_Panel_DrawBg(1);
4249
4250         if (!centerprint_showing)
4251                 return;
4252
4253         if(panel_bg_padding)
4254         {
4255                 panel_pos += '1 1 0' * panel_bg_padding;
4256                 panel_size -= '2 2 0' * panel_bg_padding;
4257         }
4258
4259         float entries, height;
4260         vector fontsize;
4261         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4262         // height = panel_size_y/entries;
4263         // fontsize = '1 1 0' * height;
4264         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4265         fontsize = '1 1 0' * height;
4266         entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4267
4268         float i, j, k, n, g;
4269         float a, sz, align, current_msg_posY = 0, msg_size;
4270         vector pos;
4271         string ts;
4272         float all_messages_expired = true;
4273
4274         pos = panel_pos;
4275         if (autocvar_hud_panel_centerprint_flip)
4276                 pos.y += panel_size.y;
4277         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4278         for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4279         {
4280                 if (j == CENTERPRINT_MAX_MSGS)
4281                         j = 0;
4282                 if (centerprint_expire_time[j] <= time)
4283                 {
4284                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4285                         {
4286                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4287                                 if (centerprint_countdown_num[j] == 0)
4288                                         continue;
4289                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4290                         }
4291                         else if(centerprint_time[j] != -1)
4292                                 continue;
4293                 }
4294
4295                 all_messages_expired = false;
4296
4297                 // fade the centerprint_hud in/out
4298                 if(centerprint_time[j] < 0)  // Expired but forced. Expire time is the fade-in time.
4299                         a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4300                 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)  // Regularily printed. Not fading out yet.
4301                         a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4302                 else // Expiring soon, so fade it out.
4303                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4304
4305                 // while counting down show it anyway in order to hold the current message position
4306                 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0)  // Guaranteed invisible - don't show.
4307                         continue;
4308                 if (a > 1)
4309                         a = 1;
4310
4311                 // set the size from fading in/out before subsequent fading
4312                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4313
4314                 // also fade it based on positioning
4315                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4316                 {
4317                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4318                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4319                 }
4320                 a *= panel_fg_alpha;
4321
4322                 // finally set the size based on the new theAlpha from subsequent fading
4323                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4324                 drawfontscale = sz * '1 1 0';
4325
4326                 if (centerprint_countdown_num[j])
4327                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4328                 else
4329                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4330
4331                 if (autocvar_hud_panel_centerprint_flip)
4332                 {
4333                         // check if the message can be entirely shown
4334                         for(k = 0; k < n; ++k)
4335                         {
4336                                 getWrappedLine_remaining = argv(k);
4337                                 while(getWrappedLine_remaining)
4338                                 {
4339                                         ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4340                                         if (ts != "")
4341                                                 pos.y -= fontsize.y;
4342                                         else
4343                                                 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4344                                 }
4345                         }
4346                         current_msg_posY = pos.y; // save starting pos (first line) of the current message
4347                 }
4348
4349                 msg_size = pos.y;
4350                 for(k = 0; k < n; ++k)
4351                 {
4352                         getWrappedLine_remaining = argv(k);
4353                         while(getWrappedLine_remaining)
4354                         {
4355                                 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4356                                 if (ts != "")
4357                                 {
4358                                         if (align)
4359                                                 pos_x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4360                                         if (a > 0.5/255.0)  // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4361                                                 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4362                                         pos.y += fontsize.y;
4363                                 }
4364                                 else
4365                                         pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4366                         }
4367                 }
4368
4369                 ++g; // move next position number up
4370
4371                 msg_size = pos.y - msg_size;
4372                 if (autocvar_hud_panel_centerprint_flip)
4373                 {
4374                         pos_y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4375                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4376                                 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4377
4378                         if (pos.y < panel_pos.y) // check if the next message can be shown
4379                         {
4380                                 drawfontscale = '1 1 0';
4381                                 return;
4382                         }
4383                 }
4384                 else
4385                 {
4386                         pos.y += CENTERPRINT_SPACING * fontsize.y;
4387                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4388                                 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4389
4390                         if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4391                         {
4392                                 drawfontscale = '1 1 0';
4393                                 return;
4394                         }
4395                 }
4396         }
4397         drawfontscale = '1 1 0';
4398         if (all_messages_expired)
4399         {
4400                 centerprint_showing = false;
4401                 reset_centerprint_messages();
4402         }
4403 }
4404
4405 // Buffs (#18)
4406 //
4407 void HUD_Buffs(void)
4408 {
4409         float buffs = getstati(STAT_BUFFS, 0, 24);
4410         if(!autocvar__hud_configure)
4411         {
4412                 if(!autocvar_hud_panel_buffs) return;
4413                 if(spectatee_status == -1) return;
4414                 if(getstati(STAT_HEALTH) <= 0) return;
4415                 if(!buffs) return;
4416         }
4417         else
4418         {
4419                 buffs = Buff_Type_first.items; // force first buff
4420         }
4421         
4422         float b = 0; // counter to tell other functions that we have buffs
4423         entity e;
4424         string s = "";
4425         for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4426         {
4427                 ++b;
4428                 string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
4429                 if(s == "")
4430                         s = o;
4431                 else
4432                         s = strcat(s, " ", o);
4433         }
4434
4435         HUD_Panel_UpdateCvars();
4436
4437         draw_beginBoldFont();
4438
4439         vector pos, mySize;
4440         pos = panel_pos;
4441         mySize = panel_size;
4442
4443         HUD_Panel_DrawBg(bound(0, b, 1));
4444         if(panel_bg_padding)
4445         {
4446                 pos += '1 1 0' * panel_bg_padding;
4447                 mySize -= '2 2 0' * panel_bg_padding;
4448         }
4449
4450         //float panel_ar = mySize_x/mySize_y;
4451         //float is_vertical = (panel_ar < 1);
4452         //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
4453         vector buff_offset = '0 0 0';
4454         
4455         for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4456         {
4457                 //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
4458                 drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
4459         }
4460
4461         draw_endBoldFont();
4462 }
4463
4464
4465 /*
4466 ==================
4467 Main HUD system
4468 ==================
4469 */
4470
4471 void HUD_Reset (void)
4472 {
4473         // reset gametype specific icons
4474         if(gametype == MAPINFO_TYPE_CTF)
4475                 HUD_Mod_CTF_Reset();
4476 }
4477
4478 void HUD_Main (void)
4479 {
4480         int i;
4481         // global hud theAlpha fade
4482         if(menu_enabled == 1)
4483                 hud_fade_alpha = 1;
4484         else
4485                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4486
4487         if(scoreboard_fade_alpha)
4488                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4489
4490         HUD_Configure_Frame();
4491
4492         if(intermission == 2) // no hud during mapvote
4493                 hud_fade_alpha = 0;
4494
4495         // panels that we want to be active together with the scoreboard
4496         // they must fade only when the menu does
4497         if(scoreboard_fade_alpha == 1)
4498         {
4499                 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4500                 return;
4501         }
4502
4503         if(!autocvar__hud_configure && !hud_fade_alpha)
4504                 return;
4505
4506         // Drawing stuff
4507         if (hud_skin_prev != autocvar_hud_skin)
4508         {
4509                 if (hud_skin_path)
4510                         strunzone(hud_skin_path);
4511                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4512                 if (hud_skin_prev)
4513                         strunzone(hud_skin_prev);
4514                 hud_skin_prev = strzone(autocvar_hud_skin);
4515         }
4516
4517     current_player = player_localentnum;
4518
4519         // draw the dock
4520         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4521         {
4522                 float f;
4523                 vector color;
4524                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4525                 if((teamplay) && hud_dock_color_team) {
4526                         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4527                                 color = '1 0 0' * hud_dock_color_team;
4528                         else
4529                                 color = myteamcolors * hud_dock_color_team;
4530                 }
4531                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4532                         color = '1 0 0' * hud_dock_color_team;
4533                 }
4534                 else
4535                 {
4536                         string hud_dock_color = autocvar_hud_dock_color;
4537                         if(hud_dock_color == "shirt") {
4538                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4539                                 color = colormapPaletteColor(floor(f / 16), 0);
4540                         }
4541                         else if(hud_dock_color == "pants") {
4542                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4543                                 color = colormapPaletteColor(f % 16, 1);
4544                         }
4545                         else
4546                                 color = stov(hud_dock_color);
4547                 }
4548
4549                 string pic;
4550                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4551                 if(precache_pic(pic) == "") {
4552                         pic = strcat(hud_skin_path, "/dock_medium");
4553                         if(precache_pic(pic) == "") {
4554                                 pic = "gfx/hud/default/dock_medium";
4555                         }
4556                 }
4557                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4558         }
4559
4560         // cache the panel order into the panel_order array
4561         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4562                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4563                         panel_order[i] = -1;
4564                 string s = "";
4565                 float p_num, warning = false;
4566                 float argc = tokenize_console(autocvar__hud_panelorder);
4567                 if (argc > HUD_PANEL_NUM)
4568                         warning = true;
4569                 //first detect wrong/missing panel numbers
4570                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4571                         p_num = stof(argv(i));
4572                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4573                                 if (panel_order[p_num] == -1) //found for the first time?
4574                                         s = strcat(s, ftos(p_num), " ");
4575                                 panel_order[p_num] = 1; //mark as found
4576                         }
4577                         else
4578                                 warning = true;
4579                 }
4580                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4581                         if (panel_order[i] == -1) {
4582                                 warning = true;
4583                                 s = strcat(s, ftos(i), " "); //add missing panel number
4584                         }
4585                 }
4586                 if (warning)
4587                         dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4588
4589                 cvar_set("_hud_panelorder", s);
4590                 if(hud_panelorder_prev)
4591                         strunzone(hud_panelorder_prev);
4592                 hud_panelorder_prev = strzone(s);
4593
4594                 //now properly set panel_order
4595                 tokenize_console(s);
4596                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4597                         panel_order[i] = stof(argv(i));
4598                 }
4599         }
4600
4601         hud_draw_maximized = 0;
4602         // draw panels in order specified by panel_order array
4603         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4604                 (panel = hud_panel[panel_order[i]]).panel_draw();
4605
4606         hud_draw_maximized = 1; // panels that may be maximized must check this var
4607         // draw maximized panels on top
4608         if(hud_panel_radar_maximized)
4609                 (panel = HUD_PANEL(RADAR)).panel_draw();
4610         if(autocvar__con_chat_maximized)
4611                 (panel = HUD_PANEL(CHAT)).panel_draw();
4612
4613         HUD_Configure_PostDraw();
4614
4615         hud_configure_prev = autocvar__hud_configure;
4616 }