7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * scale_x;
148 drawstring(position, text, scale, rgb, theAlpha, flag);
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154 drawstring(position, text, scale, rgb, theAlpha, flag);
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
166 if(histime == 0) // goal hit
170 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
180 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
186 lapstr = sprintf(_(" (-%dL)"), lapdelta);
189 else if(lapdelta < 0)
191 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
195 else if(histime > 0) // anticipation
197 if(mytime >= histime)
198 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
200 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
210 cpname = _("Start line");
212 cpname = _("Finish line");
214 cpname = sprintf(_("Intermediate %d"), cp);
216 cpname = _("Finish line");
219 return strcat(col, cpname);
220 else if(hisname == "")
221 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
223 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
229 for (i=RANKINGS_CNT-1;i>=0;--i)
230 if(grecordholder[i] == net_name)
235 float GetPlayerColorForce(float i)
240 return stof(getplayerkeyvalue(i, "colors")) & 15;
243 float GetPlayerColor(float i)
245 if not(playerslots[i].gotscores) // unconnected
246 return NUM_SPECTATOR;
247 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248 return NUM_SPECTATOR;
250 return GetPlayerColorForce(i);
253 string GetPlayerName(float i)
255 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
268 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
273 if(!length_ratio || !theAlpha)
279 if(length_ratio < -1)
282 else if(length_ratio < 0)
286 vector width, height;
288 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289 if(precache_pic(pic) == "") {
290 pic = "gfx/hud/default/progressbar_vertical";
293 if (baralign == 1) // bottom align
294 theOrigin_y += (1 - length_ratio) * theSize_y;
295 else if (baralign == 2) // center align
296 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297 else if (baralign == 3) // center align, positive values down, negative up
300 if (length_ratio > 0)
301 theOrigin_y += theSize_y;
304 theOrigin_y += (1 + length_ratio) * theSize_y;
305 length_ratio = -length_ratio;
308 theSize_y *= length_ratio;
311 width = eX * theSize_x;
312 height = eY * theSize_y;
313 if(theSize_y <= theSize_x * 2)
315 // button not high enough
316 // draw just upper and lower part then
317 square = eY * theSize_y * 0.5;
318 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
324 square = eY * theSize_x;
325 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
326 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
327 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
330 pic = strcat(hud_skin_path, "/", pic);
331 if(precache_pic(pic) == "") {
332 pic = "gfx/hud/default/progressbar";
335 if (baralign == 1) // right align
336 theOrigin_x += (1 - length_ratio) * theSize_x;
337 else if (baralign == 2) // center align
338 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339 else if (baralign == 3) // center align, positive values on the right, negative on the left
342 if (length_ratio > 0)
343 theOrigin_x += theSize_x;
346 theOrigin_x += (1 + length_ratio) * theSize_x;
347 length_ratio = -length_ratio;
350 theSize_x *= length_ratio;
353 width = eX * theSize_x;
354 height = eY * theSize_y;
355 if(theSize_x <= theSize_y * 2)
357 // button not wide enough
358 // draw just left and right part then
359 square = eX * theSize_x * 0.5;
360 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
366 square = eX * theSize_y;
367 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
369 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
380 pic = strcat(hud_skin_path, "/num_leading");
381 if(precache_pic(pic) == "") {
382 pic = "gfx/hud/default/num_leading";
385 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386 if(mySize_x/mySize_y > 2)
387 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
398 weaponorder[i] = weaponorder[j];
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
406 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
411 float GetAmmoStat(float i)
415 case 0: return STAT_SHELLS;
416 case 1: return STAT_NAILS;
417 case 2: return STAT_ROCKETS;
418 case 3: return STAT_CELLS;
419 case 4: return STAT_FUEL;
424 float GetAmmoTypeForWep(float i)
428 case WEP_SHOTGUN: return 0;
429 case WEP_UZI: return 1;
430 case WEP_GRENADE_LAUNCHER: return 2;
431 case WEP_MINE_LAYER: return 2;
432 case WEP_ELECTRO: return 3;
433 case WEP_CRYLINK: return 3;
434 case WEP_HLAC: return 3;
435 case WEP_MINSTANEX: return 3;
436 case WEP_NEX: return 3;
437 case WEP_RIFLE: return 1;
438 case WEP_HAGAR: return 2;
439 case WEP_ROCKET_LAUNCHER: return 2;
440 case WEP_SEEKER: return 2;
441 case WEP_FIREBALL: return 4;
442 case WEP_HOOK: return 3;
447 void HUD_Weapons(void)
450 WEPSET_DECLARE_A(weapons_stat);
451 WEPSET_COPY_AS(weapons_stat);
453 float screen_ar, center_x = 0, center_y;
454 float weapon_count, weapon_id;
455 float row, column, rows = 0, columns;
456 float aspect = autocvar_hud_panel_weapons_aspect;
458 float panel_weapon_accuracy;
460 float timeout = autocvar_hud_panel_weapons_timeout;
461 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
462 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
464 float ammo_type, ammo_full;
465 float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
466 vector ammo_color = '1 0 1';
467 float ammo_alpha = 1;
469 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
470 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
472 vector weapon_pos, weapon_size = '0 0 0';
473 local noref vector old_panel_size; // fteqcc sucks
476 // check to see if we want to continue
477 if(hud != HUD_NORMAL) { return; }
479 if(!autocvar__hud_configure)
481 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
483 if(timeout && time >= weapontime + timeout + timeout_effect_length)
484 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
486 weaponprevtime = time;
491 hud_configure_active_panel = HUD_PANEL_WEAPONS;
493 // update generic hud functions
494 HUD_Panel_UpdateCvars(weapons);
495 HUD_Panel_ApplyFadeAlpha();
497 draw_beginBoldFont();
499 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
500 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
503 if(weaponorder_bypriority)
504 strunzone(weaponorder_bypriority);
505 if(weaponorder_byimpulse)
506 strunzone(weaponorder_byimpulse);
508 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
509 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
510 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
513 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
515 self = get_weaponinfo(i);
516 if(self.impulse >= 0)
518 weaponorder[weapon_cnt] = self;
522 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
523 weaponorder[i] = world;
524 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
526 weaponorder_cmp_str = string_null;
529 if(autocvar_hud_panel_weapons_complainbubble)
530 if(autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
533 // determine which weapons are going to be shown
534 if (autocvar_hud_panel_weapons_onlyowned)
536 if(autocvar__hud_configure)
538 if (WEPSET_EMPTY_A(weapons_stat))
539 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
540 WEPSET_OR_AW(weapons_stat, i);
542 if(menu_enabled != 2)
543 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
546 // do we own this weapon?
548 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
549 if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
552 // add it anyway if weaponcomplain is shown
556 // might as well commit suicide now, no reason to live ;)
557 if (weapon_count == 0)
563 old_panel_size = panel_size;
565 old_panel_size -= '2 2 0' * panel_bg_padding;
567 // first find values for the standard table (with all the weapons)
568 rows = old_panel_size_y/old_panel_size_x;
569 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
570 columns = ceil(WEP_COUNT/rows);
571 weapon_size_x = old_panel_size_x / columns;
572 weapon_size_y = old_panel_size_y / rows;
574 // change table values to include only the owned weapons
575 // weapon_size won't be changed
576 if(weapon_count <= rows)
582 columns = ceil(weapon_count / rows);
584 // reduce size of the panel
585 panel_size_x = columns * weapon_size_x;
586 panel_size_y = rows * weapon_size_y;
587 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
588 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
590 panel_size += '2 2 0' * panel_bg_padding;
593 weapon_count = WEP_COUNT;
595 // animation for fading in/out the panel respectively when not in use
596 if(!autocvar__hud_configure)
598 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
600 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
602 // fade the panel alpha
603 if(autocvar_hud_panel_weapons_timeout_effect == 1)
605 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
606 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
608 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
610 panel_bg_alpha *= (1 - f);
611 panel_fg_alpha *= (1 - f);
614 // move the panel off the screen
615 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
617 f *= f; // for a cooler movement
618 center_x = panel_pos_x + panel_size_x/2;
619 center_y = panel_pos_y + panel_size_y/2;
620 screen_ar = vid_conwidth/vid_conheight;
621 if (center_x/center_y < screen_ar) //bottom left
623 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
624 panel_pos_y += f * (vid_conheight - panel_pos_y);
626 panel_pos_x -= f * (panel_pos_x + panel_size_x);
630 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
631 panel_pos_x += f * (vid_conwidth - panel_pos_x);
633 panel_pos_y -= f * (panel_pos_y + panel_size_y);
636 center_x = -1; // mark the panel as off screen
638 weaponprevtime = time - (1 - f) * timein_effect_length;
640 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
642 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
644 // fade the panel alpha
645 if(autocvar_hud_panel_weapons_timeout_effect == 1)
647 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
648 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
650 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
652 panel_bg_alpha *= (f);
653 panel_fg_alpha *= (f);
656 // move the panel back on screen
657 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
659 f *= f; // for a cooler movement
661 center_x = panel_pos_x + panel_size_x/2;
662 center_y = panel_pos_y + panel_size_y/2;
663 screen_ar = vid_conwidth/vid_conheight;
664 if (center_x/center_y < screen_ar) //bottom left
666 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
667 panel_pos_y += f * (vid_conheight - panel_pos_y);
669 panel_pos_x -= f * (panel_pos_x + panel_size_x);
673 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
674 panel_pos_x += f * (vid_conwidth - panel_pos_x);
676 panel_pos_y -= f * (panel_pos_y + panel_size_y);
682 // draw the background, then change the virtual size of it to better fit other items inside
693 panel_pos += '1 1 0' * panel_bg_padding;
694 panel_size -= '2 2 0' * panel_bg_padding;
697 // after the sizing and animations are done, update the other values
699 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
701 rows = panel_size_y/panel_size_x;
702 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
703 columns = ceil(weapon_count/rows);
704 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
707 // calculate position/size for visual bar displaying ammount of ammo status
708 if (autocvar_hud_panel_weapons_ammo)
710 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
711 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
713 if(weapon_size_x/weapon_size_y > aspect)
715 barsize_x = aspect * weapon_size_y;
716 barsize_y = weapon_size_y;
717 baroffset_x = (weapon_size_x - barsize_x) / 2;
721 barsize_y = 1/aspect * weapon_size_x;
722 barsize_x = weapon_size_x;
723 baroffset_y = (weapon_size_y - barsize_y) / 2;
726 if(autocvar_hud_panel_weapons_accuracy)
727 Accuracy_LoadColors();
730 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
732 // retrieve information about the current weapon to be drawn
733 self = weaponorder[i];
734 weapon_id = self.impulse;
736 // skip if this weapon doesn't exist
737 if (!self || self.impulse < 0) { continue; }
739 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
740 if(autocvar_hud_panel_weapons_onlyowned)
741 if not(WEPSET_CONTAINS_AW(weapons_stat, self.weapon) || (self.weapon == complain_weapon))
744 // figure out the drawing position of weapon
745 weapon_pos = (panel_pos
746 + eX * column * weapon_size_x
747 + eY * row * weapon_size_y);
749 // draw background behind currently selected weapon
750 if(self.weapon == switchweapon)
751 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
753 // draw the weapon accuracy
754 if(autocvar_hud_panel_weapons_accuracy)
756 panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
757 if(panel_weapon_accuracy >= 0)
759 color = Accuracy_GetColor(panel_weapon_accuracy);
760 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
764 // drawing all the weapon items
765 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
767 // draw the weapon image
768 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
770 // draw weapon label string
771 switch(autocvar_hud_panel_weapons_label)
773 case 1: // weapon number
774 drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
778 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
781 case 3: // weapon name
782 drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
789 // draw ammo status bar
790 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
793 ammo_type = GetAmmoTypeForWep(self.weapon);
795 a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
800 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
801 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
802 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
803 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
804 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
805 default: ammo_full = 60;
809 weapon_pos_x + baroffset_x,
810 weapon_pos_y + baroffset_y,
811 barsize_x * bound(0, a/ammo_full, 1),
813 drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
818 else // draw a "ghost weapon icon" if you don't have the weapon
820 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
823 // draw the complain message
824 if(self.weapon == complain_weapon)
827 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
829 a = ((complain_weapon_time + when > time) ? 1 : 0);
832 if(complain_weapon_type == 0) {
833 s = _("Out of ammo");
834 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
836 else if(complain_weapon_type == 1) {
838 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
841 s = _("Unavailable");
842 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
844 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
845 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
846 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
849 // continue with new position for the next weapon
864 float GetAmmoItemCode(float i)
868 case 0: return IT_SHELLS;
869 case 1: return IT_NAILS;
870 case 2: return IT_ROCKETS;
871 case 3: return IT_CELLS;
872 case 4: return IT_FUEL;
877 string GetAmmoPicture(float i)
881 case 0: return "ammo_shells";
882 case 1: return "ammo_bullets";
883 case 2: return "ammo_rockets";
884 case 3: return "ammo_cells";
885 case 4: return "ammo_fuel";
890 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
893 if(autocvar__hud_configure)
895 currently_selected = (itemcode == 2); //rockets always selected
896 a = 31 + mod(itemcode*93, 128);
899 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
903 color = '0 0.5 0.75';
910 if(currently_selected)
915 vector picpos, numpos;
916 if(autocvar_hud_panel_ammo_iconalign)
919 picpos = myPos + eX * 2 * mySize_y;
923 numpos = myPos + eX * mySize_y;
927 if (currently_selected)
928 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
930 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
931 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
933 if(autocvar_hud_panel_ammo_text)
935 if(a > 0 || infinite_ammo)
936 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
937 else // "ghost" ammo count
938 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
940 if(a > 0 || infinite_ammo)
941 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
942 else // "ghost" ammo icon
943 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
948 if(hud != HUD_NORMAL) return;
949 if(!autocvar__hud_configure)
951 if(!autocvar_hud_panel_ammo) return;
952 if(spectatee_status == -1) return;
955 hud_configure_active_panel = HUD_PANEL_AMMO;
957 HUD_Panel_UpdateCvars(ammo);
958 HUD_Panel_ApplyFadeAlpha();
960 draw_beginBoldFont();
969 pos += '1 1 0' * panel_bg_padding;
970 mySize -= '2 2 0' * panel_bg_padding;
973 float rows = 0, columns, row, column;
975 if (autocvar_hud_panel_ammo_onlycurrent)
979 rows = mySize_y/mySize_x;
980 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
981 // ^^^ ammo item aspect goes here
983 columns = ceil(AMMO_COUNT/rows);
985 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
988 local vector offset = '0 0 0'; // fteqcc sucks
990 if(ammo_size_x/ammo_size_y > 3)
992 newSize = 3 * ammo_size_y;
993 offset_x = ammo_size_x - newSize;
995 ammo_size_x = newSize;
999 newSize = 1/3 * ammo_size_x;
1000 offset_y = ammo_size_y - newSize;
1001 pos_y += offset_y/2;
1002 ammo_size_y = newSize;
1005 float i, stat_items, currently_selected, infinite_ammo;
1006 infinite_ammo = FALSE;
1007 if (autocvar_hud_panel_ammo_onlycurrent)
1009 if(autocvar__hud_configure)
1011 DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
1015 stat_items = getstati(STAT_ITEMS, 0, 24);
1016 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1017 infinite_ammo = TRUE;
1018 for (i = 0; i < AMMO_COUNT; ++i) {
1019 currently_selected = stat_items & GetAmmoItemCode(i);
1020 if (currently_selected)
1022 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1030 stat_items = getstati(STAT_ITEMS, 0, 24);
1031 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1032 infinite_ammo = TRUE;
1034 for (i = 0; i < AMMO_COUNT; ++i) {
1035 currently_selected = stat_items & GetAmmoItemCode(i);
1036 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1041 column = column + 1;
1049 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1051 vector newPos = '0 0 0', newSize = '0 0 0';
1052 vector picpos, numpos;
1056 if(mySize_y/mySize_x > 2)
1058 newSize_y = 2 * mySize_x;
1059 newSize_x = mySize_x;
1061 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1066 newSize_x = 1/2 * mySize_y;
1067 newSize_y = mySize_y;
1069 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1073 if(icon_right_align)
1076 picpos = newPos + eY * newSize_x;
1081 numpos = newPos + eY * newSize_x;
1085 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1086 // make number smaller than icon, it looks better
1087 // reduce only y to draw numbers with different number of digits with the same y size
1088 numpos_y += newSize_y * ((1 - 0.7) / 2);
1090 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1094 if(mySize_x/mySize_y > 3)
1096 newSize_x = 3 * mySize_y;
1097 newSize_y = mySize_y;
1099 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1104 newSize_y = 1/3 * mySize_x;
1105 newSize_x = mySize_x;
1107 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1111 if(icon_right_align) // right align
1114 picpos = newPos + eX * 2 * newSize_y;
1118 numpos = newPos + eX * newSize_y;
1122 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1123 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1124 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1125 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1128 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1130 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1135 void HUD_Powerups(void)
1137 float strength_time, shield_time, superweapons_time;
1138 if(!autocvar__hud_configure)
1140 if(!autocvar_hud_panel_powerups) return;
1141 if(spectatee_status == -1) return;
1142 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1143 if (getstati(STAT_HEALTH) <= 0) return;
1145 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1146 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1147 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1149 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1150 superweapons_time = 99; // force max
1152 // prevent stuff to show up on mismatch that will be fixed next frame
1153 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1154 superweapons_time = 0;
1158 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1162 superweapons_time = 13;
1165 HUD_Panel_UpdateCvars(powerups);
1166 HUD_Panel_ApplyFadeAlpha();
1168 draw_beginBoldFont();
1172 mySize = panel_size;
1174 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1175 if(panel_bg_padding)
1177 pos += '1 1 0' * panel_bg_padding;
1178 mySize -= '2 2 0' * panel_bg_padding;
1181 float panel_ar = mySize_x/mySize_y;
1182 float is_vertical = (panel_ar < 1);
1183 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1185 float superweapons_is = -1;
1187 if(superweapons_time)
1192 superweapons_is = 0;
1194 superweapons_is = 2;
1199 superweapons_is = 1;
1201 superweapons_is = 2;
1205 // FIXME handle superweapons here
1206 if(superweapons_is == 0)
1208 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1210 mySize_x *= (1.0 / 3.0);
1211 superweapons_offset_x = mySize_x;
1212 if (autocvar_hud_panel_powerups_flip)
1213 shield_offset_x = 2*mySize_x;
1215 strength_offset_x = 2*mySize_x;
1219 mySize_y *= (1.0 / 3.0);
1220 superweapons_offset_y = mySize_y;
1221 if (autocvar_hud_panel_powerups_flip)
1222 shield_offset_y = 2*mySize_y;
1224 strength_offset_y = 2*mySize_y;
1229 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1232 if (autocvar_hud_panel_powerups_flip)
1233 shield_offset_x = mySize_x;
1235 strength_offset_x = mySize_x;
1240 if (autocvar_hud_panel_powerups_flip)
1241 shield_offset_y = mySize_y;
1243 strength_offset_y = mySize_y;
1247 float shield_baralign, strength_baralign, superweapons_baralign;
1248 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1250 if (autocvar_hud_panel_powerups_flip)
1252 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1253 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1254 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1255 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1259 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1260 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1261 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1262 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1265 if(superweapons_is == 0)
1267 superweapons_iconalign = strength_iconalign;
1268 superweapons_baralign = 2;
1270 else if(superweapons_is == 1)
1272 superweapons_offset = strength_offset;
1273 superweapons_iconalign = strength_iconalign;
1274 superweapons_baralign = strength_baralign;
1276 else // if(superweapons_is == 2)
1278 superweapons_offset = shield_offset;
1279 superweapons_iconalign = shield_iconalign;
1280 superweapons_baralign = shield_baralign;
1285 const float maxshield = 30;
1286 float shield = ceil(shield_time);
1287 if(autocvar_hud_panel_powerups_progressbar)
1289 HUD_Panel_GetProgressBarColor(shield);
1290 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1292 if(autocvar_hud_panel_powerups_text)
1295 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1297 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1303 const float maxstrength = 30;
1304 float strength = ceil(strength_time);
1305 if(autocvar_hud_panel_powerups_progressbar)
1307 HUD_Panel_GetProgressBarColor(strength);
1308 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1310 if(autocvar_hud_panel_powerups_text)
1313 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1315 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1319 if(superweapons_time)
1321 const float maxsuperweapons = 30;
1322 float superweapons = ceil(superweapons_time);
1323 if(autocvar_hud_panel_powerups_progressbar)
1325 HUD_Panel_GetProgressBarColor(superweapons);
1326 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1328 if(autocvar_hud_panel_powerups_text)
1330 if(superweapons > 1)
1331 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1332 if(superweapons <= 5)
1333 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1340 // Health/armor (#3)
1343 // prev_* vars contain the health/armor at the previous FRAME
1344 // set to -1 when player is dead or was not playing
1345 float prev_health, prev_armor;
1346 float health_damagetime, armor_damagetime;
1347 float health_beforedamage, armor_beforedamage;
1348 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1349 float old_p_health, old_p_armor;
1350 float old_p_healthtime, old_p_armortime;
1351 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1352 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1353 float prev_p_health, prev_p_armor;
1355 void HUD_HealthArmor(void)
1357 float armor, health, fuel;
1358 if(!autocvar__hud_configure)
1360 if(!autocvar_hud_panel_healtharmor) return;
1361 if(hud != HUD_NORMAL) return;
1362 if(spectatee_status == -1) return;
1364 health = getstati(STAT_HEALTH);
1370 armor = getstati(STAT_ARMOR);
1372 // code to check for spectatee_status changes is in Ent_ClientData()
1373 // prev_p_health and prev_health can be set to -1 there
1375 if (prev_p_health == -1)
1378 health_beforedamage = 0;
1379 armor_beforedamage = 0;
1380 health_damagetime = 0;
1381 armor_damagetime = 0;
1382 prev_health = health;
1384 old_p_health = health;
1385 old_p_armor = armor;
1386 prev_p_health = health;
1387 prev_p_armor = armor;
1389 else if (prev_health == -1)
1391 //start the load effect
1392 health_damagetime = 0;
1393 armor_damagetime = 0;
1397 fuel = getstati(STAT_FUEL);
1401 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1408 HUD_Panel_UpdateCvars(healtharmor);
1409 HUD_Panel_ApplyFadeAlpha();
1412 mySize = panel_size;
1414 HUD_Panel_DrawBg(1);
1415 if(panel_bg_padding)
1417 pos += '1 1 0' * panel_bg_padding;
1418 mySize -= '2 2 0' * panel_bg_padding;
1421 float baralign = autocvar_hud_panel_healtharmor_baralign;
1422 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1424 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1425 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1426 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1429 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1434 float maxtotal = maxhealth + maxarmor;
1436 if(v_z) // NOT fully armored
1438 biggercount = "health";
1439 if(autocvar_hud_panel_healtharmor_progressbar)
1441 HUD_Panel_GetProgressBarColor(health);
1442 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1445 if(autocvar_hud_panel_healtharmor_text)
1446 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1450 biggercount = "armor";
1451 if(autocvar_hud_panel_healtharmor_progressbar)
1453 HUD_Panel_GetProgressBarColor(armor);
1454 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1457 if(autocvar_hud_panel_healtharmor_text)
1458 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1460 if(autocvar_hud_panel_healtharmor_text)
1461 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1465 HUD_Panel_GetProgressBarColor(fuel);
1466 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1471 float panel_ar = mySize_x/mySize_y;
1472 float is_vertical = (panel_ar < 1);
1473 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1474 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1477 if (autocvar_hud_panel_healtharmor_flip)
1478 health_offset_x = mySize_x;
1480 armor_offset_x = mySize_x;
1485 if (autocvar_hud_panel_healtharmor_flip)
1486 health_offset_y = mySize_y;
1488 armor_offset_y = mySize_y;
1491 float health_baralign, armor_baralign, fuel_baralign;
1492 float health_iconalign, armor_iconalign;
1493 if (autocvar_hud_panel_healtharmor_flip)
1495 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1496 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1497 fuel_baralign = health_baralign;
1498 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1499 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1503 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1504 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1505 fuel_baralign = armor_baralign;
1506 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1507 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1512 if(autocvar_hud_panel_healtharmor_progressbar)
1514 HUD_Panel_GetProgressBarColor(health);
1515 float p_health, pain_health_alpha;
1517 pain_health_alpha = 1;
1518 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1520 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1522 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1524 if (time - old_p_healthtime < 1)
1525 old_p_health = prev_p_health;
1527 old_p_health = prev_health;
1528 old_p_healthtime = time;
1530 if (time - old_p_healthtime < 1)
1532 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1533 prev_p_health = p_health;
1536 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1538 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1540 if (time - health_damagetime >= 1)
1541 health_beforedamage = prev_health;
1542 health_damagetime = time;
1544 if (time - health_damagetime < 1)
1546 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1547 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1550 prev_health = health;
1552 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1554 float BLINK_FACTOR = 0.15;
1555 float BLINK_BASE = 0.85;
1556 float BLINK_FREQ = 9;
1557 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1560 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1562 if(autocvar_hud_panel_healtharmor_text)
1563 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1568 if(autocvar_hud_panel_healtharmor_progressbar)
1570 HUD_Panel_GetProgressBarColor(armor);
1573 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1575 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1577 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1579 if (time - old_p_armortime < 1)
1580 old_p_armor = prev_p_armor;
1582 old_p_armor = prev_armor;
1583 old_p_armortime = time;
1585 if (time - old_p_armortime < 1)
1587 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1588 prev_p_armor = p_armor;
1591 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1593 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1595 if (time - armor_damagetime >= 1)
1596 armor_beforedamage = prev_armor;
1597 armor_damagetime = time;
1599 if (time - armor_damagetime < 1)
1601 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1602 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1607 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1609 if(autocvar_hud_panel_healtharmor_text)
1610 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1616 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1620 mySize_x *= 2; //restore full panel size
1621 else if (panel_ar < 1/4)
1622 mySize_y *= 2; //restore full panel size
1623 HUD_Panel_GetProgressBarColor(fuel);
1624 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1629 // Notification area (#4)
1632 void HUD_Notify_Push(string icon, string attacker, string victim)
1637 if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
1638 notify_times[kn_index] = time;
1641 if(notify_icon[kn_index]) { strunzone(notify_icon[kn_index]); }
1642 notify_icon[kn_index] = strzone(icon);
1645 if(notify_attackers[kn_index]) { strunzone(notify_attackers[kn_index]); }
1646 notify_attackers[kn_index] = strzone(attacker);
1648 if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1649 if(DEATH_ISMONSTER(type)) {
1650 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1654 print (sprintf(_("^1%s^1 hit a monster, and the monster hit back\n"), s1));
1659 case DEATH_MONSTER_DEMON_MELEE:
1660 print (sprintf(_("^1%s^1 was eviscerated by a Fiend \n"), s1));
1662 case DEATH_MONSTER_DEMON_JUMP:
1663 print (sprintf(_("^1%s^1 didn't see the Fiend pouncing at them \n"), s1));
1665 case DEATH_MONSTER_SHAMBLER_MELEE:
1666 print (sprintf(_("^1%s^1 was smashed by a Shambler \n"), s1));
1668 case DEATH_MONSTER_SHAMBLER_CLAW:
1669 print (sprintf(_("^1%s^1's insides were ripped out by a Shambler \n"), s1));
1671 case DEATH_MONSTER_SHAMBLER_LIGHTNING:
1672 print (sprintf(_("^1%s^1 was zapped to death by a Shambler \n"), s1));
1674 case DEATH_MONSTER_SOLDIER_NAIL:
1675 print (sprintf(_("^1%s^1 was riddled full of holes by a Soldier \n"), s1));
1677 case DEATH_MONSTER_ENFORCER_NAIL:
1678 print (sprintf(_("^1%s^1 was riddled full of holes by an Enforcer \n"), s1));
1680 case DEATH_MONSTER_DOG_BITE:
1681 print (sprintf(_("^1%s^1 was mauled by a Rottweiler \n"), s1));
1683 case DEATH_MONSTER_DOG_JUMP:
1684 print (sprintf(_("^1%s^1 didn't see the pouncing Rottweiler \n"), s1));
1686 case DEATH_MONSTER_TARBABY_BLOWUP:
1687 print (sprintf(_("^1%s^1 was slimed by a Spawn \n"), s1));
1689 case DEATH_MONSTER_FISH_BITE:
1690 print (sprintf(_("^1%s^1 was fed to the Rotfish \n"), s1));
1692 case DEATH_MONSTER_HELLFISH_BITE:
1693 print (sprintf(_("^1%s^1 was eaten alive by a Hellfish \n"), s1));
1695 case DEATH_MONSTER_SHALRATH_MELEE:
1696 print (sprintf(_("^1%s^1 was exploded by a Vore \n"), s1));
1698 case DEATH_MONSTER_OGRE_CHAINSAW:
1699 print (sprintf(_("^1%s^1 was destroyed by an Ogre \n"), s1));
1701 case DEATH_MONSTER_OGRE_NAIL:
1702 print (sprintf(_("^1%s^1 was riddled full of holes by an Ogre \n"), s1));
1704 case DEATH_MONSTER_ZOMBIE:
1705 print (sprintf(_("^1%s^1's brains were eaten by a Zombie \n"), s1));
1707 case DEATH_MONSTER_HELLKNIGHT_FIREBALL:
1708 print (sprintf(_("^1%s^1 was exploded by a Hell-Knight's fireball \n"), s1));
1709 case DEATH_MONSTER_MELEE:
1710 print (sprintf(_("^1%s^1 was killed by a monster \n"), s1));
1718 if(notify_victims[kn_index]) { strunzone(notify_victims[kn_index]); }
1719 notify_victims[kn_index] = strzone(victim);
1723 void HUD_Notify(void)
1725 if(!autocvar__hud_configure)
1727 if(!autocvar_hud_panel_notify) return;
1730 hud_configure_active_panel = HUD_PANEL_NOTIFY;
1732 HUD_Panel_UpdateCvars(notify);
1733 HUD_Panel_ApplyFadeAlpha();
1736 mySize = panel_size;
1738 HUD_Panel_DrawBg(1);
1739 if(panel_bg_padding)
1741 pos += '1 1 0' * panel_bg_padding;
1742 mySize -= '2 2 0' * panel_bg_padding;
1745 float entries, height;
1746 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
1747 height = mySize_y/entries;
1750 float fontheight = height * autocvar_hud_panel_notify_fontsize;
1751 fontsize = '0.5 0.5 0' * fontheight;
1755 when = autocvar_hud_panel_notify_time;
1757 fadetime = autocvar_hud_panel_notify_fadetime;
1759 vector pos_attacker, pos_victim, pos_icon;
1760 float width_attacker;
1761 string attacker, victim, icon;
1763 float i, j, step, limit;
1764 if(autocvar_hud_panel_notify_flip) //order items from the top down
1770 else //order items from the bottom up
1777 for(j = kn_index; i != limit; i += step, ++j)
1779 if(autocvar__hud_configure)
1783 else // inverse order
1784 a = entries - 1 - i;
1785 attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1786 victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1787 icon = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
1788 a = bound(0, (when - a) / 4, 1);
1789 goto hud_config_notifyprint;
1793 if (j == KN_MAX_ENTRIES)
1796 if(notify_times[j] + when > time)
1800 a = bound(0, (notify_times[j] + when + fadetime - time) / fadetime, 1);
1811 attacker = notify_attackers[j];
1812 victim = notify_victims[j];
1813 icon = notify_icon[j];
1816 //type = notify_deathtype[j];
1817 //w = DEATH_WEAPONOF(type);
1821 if((attacker != "") && (victim == ""))
1824 attacker = textShortenToWidth(attacker, 0.73 * mySize_x - height, fontsize, stringwidth_colors);
1825 pos_attacker = pos + eX * (0.27 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1826 pos_icon = pos + eX * 0.25 * mySize_x - eX * height + eY * i * height;
1828 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1829 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1831 else if((attacker != "") && (victim != ""))
1833 // X [did action to] Y
1834 attacker = textShortenToWidth(attacker, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1835 victim = textShortenToWidth(victim, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1836 :hud_config_notifyprint
1837 width_attacker = stringwidth(attacker, TRUE, fontsize);
1838 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1839 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1840 pos_icon = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
1842 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1843 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1844 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1853 string seconds_tostring(float sec)
1856 minutes = floor(sec / 60);
1858 sec -= minutes * 60;
1859 return sprintf("%d:%02d", minutes, sec);
1862 void HUD_Timer(void)
1864 if(!autocvar__hud_configure)
1866 if(!autocvar_hud_panel_timer) return;
1869 hud_configure_active_panel = HUD_PANEL_TIMER;
1871 HUD_Panel_UpdateCvars(timer);
1872 HUD_Panel_ApplyFadeAlpha();
1874 draw_beginBoldFont();
1878 mySize = panel_size;
1880 HUD_Panel_DrawBg(1);
1881 if(panel_bg_padding)
1883 pos += '1 1 0' * panel_bg_padding;
1884 mySize -= '2 2 0' * panel_bg_padding;
1888 float timelimit, elapsedTime, timeleft, minutesLeft;
1890 timelimit = getstatf(STAT_TIMELIMIT);
1892 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1893 timeleft = ceil(timeleft);
1895 minutesLeft = floor(timeleft / 60);
1898 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1899 timer_color = '1 1 1'; //white
1900 else if(minutesLeft >= 1)
1901 timer_color = '1 1 0'; //yellow
1903 timer_color = '1 0 0'; //red
1905 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1906 if (time < getstatf(STAT_GAMESTARTTIME)) {
1907 //while restart is still active, show 00:00
1908 timer = seconds_tostring(0);
1910 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1911 timer = seconds_tostring(elapsedTime);
1914 timer = seconds_tostring(timeleft);
1917 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1924 void HUD_Radar(void)
1926 if (!autocvar__hud_configure)
1928 if (hud_panel_radar_maximized)
1930 if (!hud_draw_maximized) return;
1934 if (autocvar_hud_panel_radar == 0) return;
1935 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1939 hud_configure_active_panel = HUD_PANEL_RADAR;
1941 HUD_Panel_UpdateCvars(radar);
1942 HUD_Panel_ApplyFadeAlpha();
1946 if (hud_panel_radar_maximized && !autocvar__hud_configure)
1948 panel_size = autocvar_hud_panel_radar_maximized_size;
1949 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1950 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1951 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1952 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1954 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1955 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
1957 switch(hud_panel_radar_maximized_zoommode)
1961 f = current_zoomfraction;
1964 f = 1 - current_zoomfraction;
1974 switch(hud_panel_radar_maximized_rotation)
1977 teamradar_angle = view_angles_y - 90;
1980 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1984 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1986 switch(hud_panel_radar_zoommode)
1990 f = current_zoomfraction;
1993 f = 1 - current_zoomfraction;
2003 switch(hud_panel_radar_rotation)
2006 teamradar_angle = view_angles_y - 90;
2009 teamradar_angle = 90 * hud_panel_radar_rotation;
2016 mySize = panel_size;
2018 HUD_Panel_DrawBg(1);
2019 if(panel_bg_padding)
2021 pos += '1 1 0' * panel_bg_padding;
2022 mySize -= '2 2 0' * panel_bg_padding;
2027 float scale2d, normalsize, bigsize;
2029 teamradar_origin2d = pos + 0.5 * mySize;
2030 teamradar_size2d = mySize;
2032 if(minimapname == "")
2035 teamradar_loadcvars();
2037 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2038 teamradar_size2d = mySize;
2040 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2042 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2043 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2045 // max-min distance must fit the radar in any rotation
2046 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2050 vector c0, c1, c2, c3, span;
2051 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2052 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2053 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2054 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2056 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2057 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2059 // max-min distance must fit the radar in x=x, y=y
2061 teamradar_size2d_x * scale2d / (1.05 * span_x),
2062 teamradar_size2d_y * scale2d / (1.05 * span_y)
2066 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2067 if(bigsize > normalsize)
2068 normalsize = bigsize;
2072 + (1 - f) * normalsize;
2073 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2075 + (1 - f) * view_origin);
2084 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2086 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2087 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2088 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2089 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2090 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2092 color2 = GetPlayerColor(tm.sv_entnum);
2093 //if(color == NUM_SPECTATOR || color == color2)
2094 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2096 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2098 drawresetcliparea();
2103 void HUD_UpdatePlayerTeams();
2104 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2107 entity tm = world, pl;
2108 #define SCOREPANEL_MAX_ENTRIES 6
2109 #define SCOREPANEL_ASPECTRATIO 2
2110 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2111 vector fontsize = '1 1 0' * (mySize_y/entries);
2113 vector rgb, score_color;
2115 score_color = '1 1 1';
2117 float name_size = mySize_x*0.75;
2118 float spacing_size = mySize_x*0.04;
2119 const float highlight_alpha = 0.2;
2120 float i = 0, me_printed = 0, first_pl = 0;
2122 if (autocvar__hud_configure)
2124 float players_per_team = 0;
2127 // show team scores in the first line
2128 float score_size = mySize_x / team_count;
2129 players_per_team = max(2, ceil((entries - 1) / team_count));
2130 for(i=0; i<team_count; ++i) {
2131 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2132 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2133 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2136 pos_y += fontsize_y;
2138 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2139 for (i=first_pl; i<entries; ++i)
2141 //simulate my score is lower than all displayed players,
2142 //so that I don't appear at all showing pure rankings.
2143 //This is to better show the difference between the 2 ranking views
2144 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2147 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2148 s = GetPlayerName(player_localnum);
2153 s = sprintf(_("Player %d"), i + 1 - first_pl);
2158 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2159 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2160 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2161 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2162 pos_y += fontsize_y;
2167 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2168 HUD_UpdatePlayerTeams();
2171 // show team scores in the first line
2172 float score_size = mySize_x / team_count;
2173 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2174 if(tm.team == NUM_SPECTATOR)
2176 if (tm.team == myteam)
2177 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2178 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2182 pos_y += fontsize_y;
2183 tm = teams.sort_next;
2188 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2190 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2193 if (i == entries-1 && !me_printed && pl != me)
2194 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2196 for (pl = me.sort_next; pl; pl = pl.sort_next)
2197 if (pl.team != NUM_SPECTATOR)
2201 rgb = '1 1 0'; //not last but not among the leading players: yellow
2203 rgb = '1 0 0'; //last: red
2210 rgb = '0 1 0'; //first: green
2212 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2215 score_color = Team_ColorRGB(pl.team) * 0.8;
2216 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2217 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2218 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2219 pos_y += fontsize_y;
2222 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2225 void HUD_Score(void)
2227 if(!autocvar__hud_configure)
2229 if(!autocvar_hud_panel_score) return;
2230 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2233 hud_configure_active_panel = HUD_PANEL_SCORE;
2235 HUD_Panel_UpdateCvars(score);
2236 HUD_Panel_ApplyFadeAlpha();
2239 mySize = panel_size;
2241 HUD_Panel_DrawBg(1);
2242 if(panel_bg_padding)
2244 pos += '1 1 0' * panel_bg_padding;
2245 mySize -= '2 2 0' * panel_bg_padding;
2248 float score, distribution = 0;
2250 vector distribution_color;
2253 #ifdef COMPAT_XON050_ENGINE
2254 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2256 me = playerslots[player_localentnum - 1];
2259 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2260 string timer, distrtimer;
2262 pl = players.sort_next;
2265 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2266 if(pl.scores[ps_primary] == 0)
2269 score = me.(scores[ps_primary]);
2270 timer = TIME_ENCODED_TOSTRING(score);
2272 draw_beginBoldFont();
2273 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2274 // distribution display
2275 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2277 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2279 if (distribution <= 0) {
2280 distribution_color = '0 1 0';
2284 distribution_color = '1 0 0';
2287 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2289 // race record display
2290 if (distribution <= 0)
2291 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2292 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2294 } else if (!teamplay) { // non-teamgames
2295 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2297 HUD_Score_Rankings(pos, mySize, me, 0);
2300 // me vector := [team/connected frags id]
2301 pl = players.sort_next;
2305 if(autocvar__hud_configure)
2308 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2312 score = me.(scores[ps_primary]);
2313 if(autocvar__hud_configure)
2316 if(distribution >= 5)
2317 distribution_color = eY;
2318 else if(distribution >= 0)
2319 distribution_color = '1 1 1';
2320 else if(distribution >= -5)
2321 distribution_color = '1 1 0';
2323 distribution_color = eX;
2325 string distribution_str;
2326 distribution_str = ftos(distribution);
2327 draw_beginBoldFont();
2328 if (distribution >= 0)
2330 if (distribution > 0)
2331 distribution_str = strcat("+", distribution_str);
2332 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2334 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2335 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2337 } else { // teamgames
2338 float scores_count = 0, row, column, rows = 0, columns = 0;
2339 local noref vector offset = '0 0 0';
2340 vector score_pos, score_size; //for scores other than myteam
2341 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2343 for(tm = teams.sort_next; tm, tm.team != NUM_SPECTATOR; tm = tm.sort_next)
2345 if (autocvar_hud_panel_score_rankings)
2347 HUD_Score_Rankings(pos, mySize, me, scores_count);
2350 rows = mySize_y/mySize_x;
2351 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2352 // ^^^ ammo item aspect goes here
2354 columns = ceil(scores_count/rows);
2356 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2359 if(score_size_x/score_size_y > 3)
2361 newSize = 3 * score_size_y;
2362 offset_x = score_size_x - newSize;
2363 pos_x += offset_x/2;
2364 score_size_x = newSize;
2368 newSize = 1/3 * score_size_x;
2369 offset_y = score_size_y - newSize;
2370 pos_y += offset_y/2;
2371 score_size_y = newSize;
2375 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2377 float max_fragcount;
2378 max_fragcount = -99;
2379 draw_beginBoldFont();
2381 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2382 if(tm.team == NUM_SPECTATOR)
2384 score = tm.(teamscores[ts_primary]);
2385 if(autocvar__hud_configure)
2388 if (score > max_fragcount)
2389 max_fragcount = score;
2391 if (spectatee_status == -1)
2393 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2394 if (max_fragcount == score)
2395 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2396 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2404 else if(tm.team == myteam) {
2405 if (max_fragcount == score)
2406 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2407 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2409 if (max_fragcount == score)
2410 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2411 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2421 void HUD_RaceTimer (void)
2423 if(!autocvar__hud_configure)
2425 if(!autocvar_hud_panel_racetimer) return;
2426 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2427 if(spectatee_status == -1) return;
2430 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2432 HUD_Panel_UpdateCvars(racetimer);
2433 HUD_Panel_ApplyFadeAlpha();
2435 draw_beginBoldFont();
2439 mySize = panel_size;
2441 HUD_Panel_DrawBg(1);
2442 if(panel_bg_padding)
2444 pos += '1 1 0' * panel_bg_padding;
2445 mySize -= '2 2 0' * panel_bg_padding;
2448 // always force 4:1 aspect
2449 vector newSize = '0 0 0';
2450 if(mySize_x/mySize_y > 4)
2452 newSize_x = 4 * mySize_y;
2453 newSize_y = mySize_y;
2455 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2459 newSize_y = 1/4 * mySize_x;
2460 newSize_x = mySize_x;
2462 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2467 string s, forcetime;
2469 if(autocvar__hud_configure)
2472 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2473 s = _("^1Intermediate 1 (+15.42)");
2474 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2475 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2476 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2478 else if(race_checkpointtime)
2480 a = bound(0, 2 - (time - race_checkpointtime), 1);
2483 if(a > 0) // just hit a checkpoint?
2485 if(race_checkpoint != 254)
2487 if(race_time && race_previousbesttime)
2488 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2490 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2492 forcetime = TIME_ENCODED_TOSTRING(race_time);
2497 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2499 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2500 if(a > 0) // next one?
2502 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2507 if(s != "" && a > 0)
2509 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2512 if(race_penaltytime)
2514 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2517 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2518 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2524 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2525 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2530 if(race_laptime && race_checkpoint != 255)
2532 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2533 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2538 if(race_mycheckpointtime)
2540 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2541 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2542 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2544 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2546 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2547 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2548 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2551 if(race_penaltytime && !race_penaltyaccumulator)
2553 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2554 a = bound(0, (1 + t - time), 1);
2558 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2560 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2561 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2571 float vote_yescount;
2574 float vote_highlighted; // currently selected vote
2576 float vote_active; // is there an active vote?
2577 float vote_prev; // previous state of vote_active to check for a change
2579 float vote_change; // "time" when vote_active changed
2581 void HUD_VoteWindow(void)
2583 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2586 if (autocvar__hud_configure)
2590 print(_("^1You must answer before entering hud configure mode\n"));
2591 cvar_set("_hud_configure", "0");
2593 if(vote_called_vote)
2594 strunzone(vote_called_vote);
2595 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2596 uid2name_dialog = 1;
2599 if(!autocvar__hud_configure)
2601 if(!autocvar_hud_panel_vote) return;
2603 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2604 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2606 if(panel_bg_alpha_str == "") {
2607 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2609 panel_bg_alpha = stof(panel_bg_alpha_str);
2613 hud_configure_active_panel = HUD_PANEL_VOTE;
2622 if(vote_active != vote_prev) {
2624 vote_prev = vote_active;
2627 if(vote_active || autocvar__hud_configure)
2628 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2630 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2635 HUD_Panel_UpdateCvars(vote);
2636 HUD_Panel_ApplyFadeAlpha();
2640 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2641 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2644 // these must be below above block
2647 mySize = panel_size;
2649 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2650 HUD_Panel_DrawBg(a);
2651 a = panel_fg_alpha * a;
2653 if(panel_bg_padding)
2655 pos += '1 1 0' * panel_bg_padding;
2656 mySize -= '2 2 0' * panel_bg_padding;
2659 // always force 3:1 aspect
2660 vector newSize = '0 0 0';
2661 if(mySize_x/mySize_y > 3)
2663 newSize_x = 3 * mySize_y;
2664 newSize_y = mySize_y;
2666 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2670 newSize_y = 1/3 * mySize_x;
2671 newSize_x = mySize_x;
2673 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2677 s = _("A vote has been called for:");
2679 s = _("Allow servers to store and display your name?");
2680 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2681 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2682 if(autocvar__hud_configure)
2683 s = _("^1Configure the HUD");
2684 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2686 // print the yes/no counts
2687 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2688 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2689 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2690 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2692 // draw the progress bar backgrounds
2693 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2695 // draw the highlights
2696 if(vote_highlighted == 1) {
2697 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2698 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2700 else if(vote_highlighted == -1) {
2701 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2702 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2705 // draw the progress bars
2706 if(vote_yescount && vote_needed)
2708 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2709 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2712 if(vote_nocount && vote_needed)
2714 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2715 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2718 drawresetcliparea();
2721 // Mod icons panel (#10)
2724 float mod_active; // is there any active mod icon?
2726 // Clan Arena HUD modicons
2727 void HUD_Mod_CA(vector pos, vector mySize)
2729 mod_active = 1; // CA should never hide the mod icons panel
2730 float redalive, bluealive;
2731 redalive = getstati(STAT_REDALIVE);
2732 bluealive = getstati(STAT_BLUEALIVE);
2734 vector redpos, bluepos;
2735 if(mySize_x > mySize_y)
2738 bluepos = pos + eY * 0.5 * mySize_y;
2739 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2740 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2741 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2742 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2747 bluepos = pos + eY * 0.5 * mySize_y;
2748 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2749 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2750 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2751 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2755 // CTF HUD modicon section
2756 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2757 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2758 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2760 void HUD_Mod_CTF_Reset(void)
2762 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2765 void HUD_Mod_CTF(vector pos, vector mySize)
2767 vector redflag_pos, blueflag_pos;
2769 float f; // every function should have that
2771 float redflag, blueflag; // current status
2772 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2775 stat_items = getstati(STAT_ITEMS, 0, 24);
2776 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2777 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2779 if(redflag || blueflag)
2784 if(autocvar__hud_configure)
2790 // when status CHANGES, set old status into prevstatus and current status into status
2791 if (redflag != redflag_prevframe)
2793 redflag_statuschange_time = time;
2794 redflag_prevstatus = redflag_prevframe;
2795 redflag_prevframe = redflag;
2798 if (blueflag != blueflag_prevframe)
2800 blueflag_statuschange_time = time;
2801 blueflag_prevstatus = blueflag_prevframe;
2802 blueflag_prevframe = blueflag;
2805 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2806 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2808 float BLINK_FACTOR = 0.15;
2809 float BLINK_BASE = 0.85;
2811 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2813 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2815 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2817 string red_icon, red_icon_prevstatus;
2818 float red_alpha, red_alpha_prevstatus;
2819 red_alpha = red_alpha_prevstatus = 1;
2821 case 1: red_icon = "flag_red_taken"; break;
2822 case 2: red_icon = "flag_red_lost"; break;
2823 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2825 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2826 red_icon = "flag_red_shielded";
2828 red_icon = string_null;
2831 switch(redflag_prevstatus) {
2832 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2833 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2834 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2837 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2838 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2839 red_icon_prevstatus = "flag_red_shielded";
2841 red_icon_prevstatus = string_null;
2845 string blue_icon, blue_icon_prevstatus;
2846 float blue_alpha, blue_alpha_prevstatus;
2847 blue_alpha = blue_alpha_prevstatus = 1;
2849 case 1: blue_icon = "flag_blue_taken"; break;
2850 case 2: blue_icon = "flag_blue_lost"; break;
2851 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2853 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2854 blue_icon = "flag_blue_shielded";
2856 blue_icon = string_null;
2859 switch(blueflag_prevstatus) {
2860 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2861 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2862 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2865 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2866 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2867 blue_icon_prevstatus = "flag_blue_shielded";
2869 blue_icon_prevstatus = string_null;
2873 if(mySize_x > mySize_y) {
2874 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2876 blueflag_pos = pos + eX * 0.5 * mySize_x;
2879 redflag_pos = pos + eX * 0.5 * mySize_x;
2881 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2883 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2885 blueflag_pos = pos + eY * 0.5 * mySize_y;
2888 redflag_pos = pos + eY * 0.5 * mySize_y;
2890 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2893 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2894 if(red_icon_prevstatus && f < 1)
2895 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2897 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2899 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2900 if(blue_icon_prevstatus && f < 1)
2901 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2903 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2906 // Keyhunt HUD modicon section
2907 float kh_runheretime;
2909 void HUD_Mod_KH_Reset(void)
2914 void HUD_Mod_KH(vector pos, vector mySize)
2916 mod_active = 1; // keyhunt should never hide the mod icons panel
2920 vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
2922 kh_keys = getstati(STAT_KH_KEYS);
2925 if(mySize_x > mySize_y)
2927 p_y = pos_y + 0.25 * mySize_y;
2928 pa = p - eY * 0.25 * mySize_y;
2930 kh_size_x = mySize_x * 0.25;
2931 kh_size_y = 0.75 * mySize_y;
2932 kh_asize_x = mySize_x * 0.25;
2933 kh_asize_y = mySize_y * 0.25;
2937 p_y = pos_y + 0.125 * mySize_y;
2938 pa = p - eY * 0.125 * mySize_y;
2940 kh_size_x = mySize_x * 0.5;
2941 kh_size_y = 0.375 * mySize_y;
2942 kh_asize_x = mySize_x * 0.5;
2943 kh_asize_y = mySize_y * 0.125;
2950 for(i = 0; i < 4; ++i)
2952 key = floor(kh_keys / pow(32, i)) & 31;
2954 if(keyteam == 30 && keycount <= 4)
2956 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2960 // this yields 8 exactly if "RUN HERE" shows
2965 kh_runheretime = time;
2966 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2971 for(i = 0; i < 4; ++i)
2973 key = floor(kh_keys / pow(32, i)) & 31;
2986 default: // owned or dropped
2991 a = a * panel_fg_alpha;
2992 aa = aa * panel_fg_alpha;
2998 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3001 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3004 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3007 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3012 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3015 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3018 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3021 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3024 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3028 if(mySize_x > mySize_y)
3030 p_x += 0.25 * mySize_x;
3031 pa_x += 0.25 * mySize_x;
3037 p_y = pos_y + 0.625 * mySize_y;
3038 pa_y = pos_y + 0.5 * mySize_y;
3044 p_x += 0.5 * mySize_x;
3045 pa_x += 0.5 * mySize_x;
3051 // Keepaway HUD mod icon
3052 float kaball_prevstatus; // last remembered status
3053 float kaball_statuschange_time; // time when the status changed
3055 // we don't need to reset for keepaway since it immediately
3056 // autocorrects prevstatus as to if the player has the ball or not
3058 void HUD_Mod_Keepaway(vector pos, vector mySize)
3060 mod_active = 1; // keepaway should always show the mod HUD
3062 float BLINK_FACTOR = 0.15;
3063 float BLINK_BASE = 0.85;
3064 float BLINK_FREQ = 5;
3065 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3067 float stat_items = getstati(STAT_ITEMS, 0, 24);
3068 float kaball = (stat_items/IT_KEY1) & 1;
3070 if(kaball != kaball_prevstatus)
3072 kaball_statuschange_time = time;
3073 kaball_prevstatus = kaball;
3076 vector kaball_pos, kaball_size;
3078 if(mySize_x > mySize_y) {
3079 kaball_pos = pos + eX * 0.25 * mySize_x;
3080 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3082 kaball_pos = pos + eY * 0.25 * mySize_y;
3083 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3086 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3087 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3089 if(kaball_prevstatus && f < 1)
3090 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3093 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3097 // Nexball HUD mod icon
3098 void HUD_Mod_NexBall(vector pos, vector mySize)
3100 float stat_items, nb_pb_starttime, dt, p;
3102 stat_items = getstati(STAT_ITEMS, 0, 24);
3103 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3105 if (stat_items & IT_KEY1)
3110 //Manage the progress bar if any
3111 if (nb_pb_starttime > 0)
3113 dt = mod(time - nb_pb_starttime, nb_pb_period);
3114 // one period of positive triangle
3115 p = 2 * dt / nb_pb_period;
3120 HUD_Panel_GetProgressBarColor(nexball);
3121 if(mySize_x > mySize_y)
3122 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3124 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3127 if (stat_items & IT_KEY1)
3128 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3131 // Race/CTS HUD mod icons
3132 float crecordtime_prev; // last remembered crecordtime
3133 float crecordtime_change_time; // time when crecordtime last changed
3134 float srecordtime_prev; // last remembered srecordtime
3135 float srecordtime_change_time; // time when srecordtime last changed
3137 float race_status_time;
3138 float race_status_prev;
3139 string race_status_name_prev;
3140 void HUD_Mod_Race(vector pos, vector mySize)
3142 mod_active = 1; // race should never hide the mod icons panel
3144 me = playerslots[player_localnum];
3146 float f; // yet another function has this
3147 score = me.(scores[ps_primary]);
3149 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3150 return; // no records in the actual race
3152 // clientside personal record
3154 if(gametype == MAPINFO_TYPE_CTS)
3158 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3160 if(score && (score < t || !t)) {
3161 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3162 if(autocvar_cl_autodemo_delete_keeprecords)
3164 f = autocvar_cl_autodemo_delete;
3166 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3170 if(t != crecordtime_prev) {
3171 crecordtime_prev = t;
3172 crecordtime_change_time = time;
3175 vector textPos, medalPos;
3177 if(mySize_x > mySize_y) {
3178 // text on left side
3179 squareSize = min(mySize_y, mySize_x/2);
3180 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3181 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3184 squareSize = min(mySize_x, mySize_y/2);
3185 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3186 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3189 f = time - crecordtime_change_time;
3192 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3193 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3195 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3196 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3197 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3198 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3202 t = race_server_record;
3203 if(t != srecordtime_prev) {
3204 srecordtime_prev = t;
3205 srecordtime_change_time = time;
3207 f = time - srecordtime_change_time;
3210 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3211 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3213 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3214 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3215 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3216 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3219 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3220 race_status_time = time + 5;
3221 race_status_prev = race_status;
3222 if (race_status_name_prev)
3223 strunzone(race_status_name_prev);
3224 race_status_name_prev = strzone(race_status_name);
3229 a = bound(0, race_status_time - time, 1);
3232 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3236 rank = race_CheckName(race_status_name);
3240 rankname = count_ordinal(rank);
3243 namepos = medalPos + '0 0.8 0' * squareSize;
3245 rankpos = medalPos + '0 0.15 0' * squareSize;
3247 if(race_status == 0)
3248 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3249 else if(race_status == 1) {
3250 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3251 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3252 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3253 } else if(race_status == 2) {
3254 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3255 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3257 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3258 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3259 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3260 } else if(race_status == 3) {
3261 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3262 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3263 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3266 if (race_status_time - time <= 0) {
3267 race_status_prev = -1;
3269 if(race_status_name)
3270 strunzone(race_status_name);
3271 race_status_name = string_null;
3272 if(race_status_name_prev)
3273 strunzone(race_status_name_prev);
3274 race_status_name_prev = string_null;
3278 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3280 float stat, pps_ratio;
3291 stat = getstatf(STAT_DOM_PPS_RED);
3292 pic = "dom_icon_red";
3296 stat = getstatf(STAT_DOM_PPS_BLUE);
3297 pic = "dom_icon_blue";
3301 stat = getstatf(STAT_DOM_PPS_YELLOW);
3302 pic = "dom_icon_yellow";
3307 stat = getstatf(STAT_DOM_PPS_PINK);
3308 pic = "dom_icon_pink";
3312 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3314 if(mySize_x/mySize_y > aspect_ratio)
3316 i = aspect_ratio * mySize_y;
3317 myPos_x = myPos_x + (mySize_x - i) / 2;
3322 i = 1/aspect_ratio * mySize_x;
3323 myPos_y = myPos_y + (mySize_y - i) / 2;
3327 if (layout) // show text too
3330 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3331 if (layout == 2) // average pps
3332 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3333 else // percentage of average pps
3334 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3338 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3341 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3342 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3343 drawresetcliparea();
3347 void HUD_Mod_Dom(vector myPos, vector mySize)
3349 mod_active = 1; // required in each mod function that always shows something
3351 float teams_count = 0;
3352 for(tm = teams.sort_next; tm; tm = tm.sort_next)
3353 if(tm.team != NUM_SPECTATOR)
3356 float layout = autocvar_hud_panel_modicons_dom_layout;
3357 float rows, columns, aspect_ratio;
3358 rows = mySize_y/mySize_x;
3359 aspect_ratio = (layout) ? 3 : 1;
3360 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3361 columns = ceil(teams_count/rows);
3364 float row = 0, column = 0;
3365 for(i=0; i<teams_count; ++i)
3367 vector pos, itemSize;
3368 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3369 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3371 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3382 float mod_prev; // previous state of mod_active to check for a change
3384 float mod_change; // "time" when mod_active changed
3386 void HUD_ModIcons(void)
3388 if(!autocvar__hud_configure)
3390 if(!autocvar_hud_panel_modicons) return;
3391 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3394 hud_configure_active_panel = HUD_PANEL_MODICONS;
3396 HUD_Panel_UpdateCvars(modicons);
3397 HUD_Panel_ApplyFadeAlpha();
3399 draw_beginBoldFont();
3403 mySize = panel_size;
3405 if(mod_active != mod_prev) {
3407 mod_prev = mod_active;
3410 if(mod_active || autocvar__hud_configure)
3411 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3413 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3416 HUD_Panel_DrawBg(mod_alpha);
3418 if(panel_bg_padding)
3420 pos += '1 1 0' * panel_bg_padding;
3421 mySize -= '2 2 0' * panel_bg_padding;
3424 // these MUST be ran in order to update mod_active
3425 if(gametype == MAPINFO_TYPE_KEYHUNT)
3426 HUD_Mod_KH(pos, mySize);
3427 else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
3428 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3429 else if(gametype == MAPINFO_TYPE_NEXBALL)
3430 HUD_Mod_NexBall(pos, mySize);
3431 else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
3432 HUD_Mod_Race(pos, mySize);
3433 else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
3434 HUD_Mod_CA(pos, mySize);
3435 else if(gametype == MAPINFO_TYPE_DOMINATION)
3436 HUD_Mod_Dom(pos, mySize);
3437 else if(gametype == MAPINFO_TYPE_KEEPAWAY)
3438 HUD_Mod_Keepaway(pos, mySize);
3443 // Draw pressed keys (#11)
3445 void HUD_DrawPressedKeys(void)
3447 if(!autocvar__hud_configure)
3449 if(!autocvar_hud_panel_pressedkeys) return;
3450 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3453 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3456 HUD_Panel_UpdateCvars(pressedkeys);
3457 HUD_Panel_ApplyFadeAlpha();
3460 mySize = panel_size;
3462 HUD_Panel_DrawBg(1);
3463 if(panel_bg_padding)
3465 pos += '1 1 0' * panel_bg_padding;
3466 mySize -= '2 2 0' * panel_bg_padding;
3469 // force custom aspect
3470 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3473 vector newSize = '0 0 0';
3474 if(mySize_x/mySize_y > aspect)
3476 newSize_x = aspect * mySize_y;
3477 newSize_y = mySize_y;
3479 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3483 newSize_y = 1/aspect * mySize_x;
3484 newSize_x = mySize_x;
3486 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3492 keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3494 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3496 if(autocvar_hud_panel_pressedkeys_attack)
3498 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3499 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3503 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3504 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3505 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3507 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3508 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3509 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3512 // Handle chat as a panel (#12)
3516 if(!autocvar__hud_configure)
3518 if (!autocvar_hud_panel_chat)
3520 if (!autocvar_con_chatrect)
3521 cvar_set("con_chatrect", "0");
3524 if(autocvar__con_chat_maximized)
3525 if(!hud_draw_maximized) return;
3528 hud_configure_active_panel = HUD_PANEL_CHAT;
3530 HUD_Panel_UpdateCvars(chat);
3531 HUD_Panel_ApplyFadeAlpha();
3533 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3535 panel_pos_y = panel_bg_border;
3536 panel_size_y = vid_conheight - panel_bg_border * 2;
3537 if(panel_bg == "0") // force a border when maximized
3539 if(precache_pic(panel_bg) == "") {
3540 panel_bg = strcat(hud_skin_path, "/border_default");
3541 if(precache_pic(panel_bg) == "") {
3542 panel_bg = "gfx/hud/default/border_default";
3546 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3551 mySize = panel_size;
3553 HUD_Panel_DrawBg(1);
3555 if(panel_bg_padding)
3557 pos += '1 1 0' * panel_bg_padding;
3558 mySize -= '2 2 0' * panel_bg_padding;
3561 if (!autocvar_con_chatrect)
3562 cvar_set("con_chatrect", "1");
3564 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3565 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3567 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3568 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3570 if(autocvar__hud_configure)
3573 chatsize = '1 1 0' * autocvar_con_chatsize;
3574 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3576 for(i = 0; i < autocvar_con_chat; ++i)
3578 if(i == autocvar_con_chat - 1)
3581 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3582 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3583 pos_y += chatsize_y;
3588 // Engine info panel (#13)
3595 float frametimeavg1; // 1 frame ago
3596 float frametimeavg2; // 2 frames ago
3597 void HUD_EngineInfo(void)
3599 if(!autocvar__hud_configure)
3601 if(!autocvar_hud_panel_engineinfo) return;
3604 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
3606 HUD_Panel_UpdateCvars(engineinfo);
3607 HUD_Panel_ApplyFadeAlpha();
3610 mySize = panel_size;
3612 HUD_Panel_DrawBg(1);
3613 if(panel_bg_padding)
3615 pos += '1 1 0' * panel_bg_padding;
3616 mySize -= '2 2 0' * panel_bg_padding;
3619 float currentTime = gettime(GETTIME_REALTIME);
3620 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3622 float currentframetime = currentTime - prevfps_time;
3623 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3624 frametimeavg2 = frametimeavg1;
3625 frametimeavg1 = frametimeavg;
3628 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3629 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3631 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3632 prevfps = (1/currentframetime);
3633 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3635 prevfps_time = currentTime;
3640 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3642 prevfps = framecounter/(currentTime - prevfps_time);
3644 prevfps_time = currentTime;
3649 color = HUD_Get_Num_Color (prevfps, 100);
3650 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3653 // Info messages panel (#14)
3655 #define drawInfoMessage(s)\
3656 if(autocvar_hud_panel_infomessages_flip)\
3657 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3658 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3660 void HUD_InfoMessages(void)
3662 if(!autocvar__hud_configure)
3664 if(!autocvar_hud_panel_infomessages) return;
3667 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
3669 HUD_Panel_UpdateCvars(infomessages);
3670 HUD_Panel_ApplyFadeAlpha();
3673 mySize = panel_size;
3675 HUD_Panel_DrawBg(1);
3676 if(panel_bg_padding)
3678 pos += '1 1 0' * panel_bg_padding;
3679 mySize -= '2 2 0' * panel_bg_padding;
3682 // always force 5:1 aspect
3683 vector newSize = '0 0 0';
3684 if(mySize_x/mySize_y > 5)
3686 newSize_x = 5 * mySize_y;
3687 newSize_y = mySize_y;
3689 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3693 newSize_y = 1/5 * mySize_x;
3694 newSize_x = mySize_x;
3696 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3705 fontsize = '0.20 0.20 0' * mySize_y;
3711 if(!autocvar__hud_configure)
3713 if(spectatee_status && !intermission)
3716 if(spectatee_status == -1)
3717 s = _("^1Observing");
3719 #ifdef COMPAT_XON050_ENGINE
3720 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
3722 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3726 if(spectatee_status == -1)
3727 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3729 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
3732 if(spectatee_status == -1)
3733 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3735 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3738 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3741 if(gametype == MAPINFO_TYPE_ARENA)
3742 s = _("^1Wait for your turn to join");
3743 else if(gametype == MAPINFO_TYPE_LMS)
3746 sk = playerslots[player_localnum];
3747 if(sk.(scores[ps_primary]) >= 666)
3748 s = _("^1Match has already begun");
3749 else if(sk.(scores[ps_primary]) > 0)
3750 s = _("^1You have no more lives left");
3752 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3755 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3758 //show restart countdown:
3759 if (time < getstatf(STAT_GAMESTARTTIME)) {
3761 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3762 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3763 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3764 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3768 if(warmup_stage && !intermission)
3770 s = _("^2Currently in ^1warmup^2 stage!");
3775 if(mod(time, 1) >= 0.5)
3780 if(ready_waiting && !intermission && !spectatee_status)
3782 if(ready_waiting_for_me)
3785 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3787 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3792 s = _("^2Waiting for others to ready up to end warmup...");
3794 s = _("^2Waiting for others to ready up...");
3798 else if(warmup_stage && !intermission && !spectatee_status)
3800 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3804 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3806 float ts_min = 0, ts_max = 0;
3807 tm = teams.sort_next;
3810 for(; tm.sort_next; tm = tm.sort_next)
3812 if(!tm.team_size || tm.team == NUM_SPECTATOR)
3814 if(!ts_min) ts_min = tm.team_size;
3815 else ts_min = min(ts_min, tm.team_size);
3816 if(!ts_max) ts_max = tm.team_size;
3817 else ts_max = max(ts_max, tm.team_size);
3819 if ((ts_max - ts_min) > 1)
3821 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3822 tm = GetTeam(myteam, false);
3824 if (tm.team != NUM_SPECTATOR)
3825 if (tm.team_size == ts_max)
3826 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3834 s = _("^7Press ^3ESC ^7to show HUD options.");
3836 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3838 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3840 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3845 // Physics panel (#15)
3847 vector acc_prevspeed;
3848 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3849 void HUD_Physics(void)
3851 if(!autocvar__hud_configure)
3853 if(!autocvar_hud_panel_physics) return;
3854 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3855 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3858 hud_configure_active_panel = HUD_PANEL_PHYSICS;
3860 HUD_Panel_UpdateCvars(physics);
3861 HUD_Panel_ApplyFadeAlpha();
3863 draw_beginBoldFont();
3865 HUD_Panel_DrawBg(1);
3866 if(panel_bg_padding)
3868 panel_pos += '1 1 0' * panel_bg_padding;
3869 panel_size -= '2 2 0' * panel_bg_padding;
3872 float acceleration_progressbar_scale = 0;
3873 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3874 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3877 if (autocvar_hud_panel_physics_text_scale <= 0)
3880 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3883 float speed, conversion_factor;
3886 switch(autocvar_hud_panel_physics_speed_unit)
3891 conversion_factor = 1.0;
3895 conversion_factor = 0.0254;
3899 conversion_factor = 0.0254 * 3.6;
3903 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3907 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3911 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3913 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3914 if (autocvar__hud_configure)
3915 speed = floor( max_speed * 0.65 + 0.5 );
3916 else if(autocvar_hud_panel_physics_speed_vertical)
3917 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3919 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3921 //compute acceleration
3922 float acceleration, f;
3923 if (autocvar__hud_configure)
3924 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3927 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3928 f = time - acc_prevtime;
3929 if(autocvar_hud_panel_physics_acceleration_vertical)
3930 acceleration = (vlen(vel) - vlen(acc_prevspeed));
3932 acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3934 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3936 acc_prevspeed = vel;
3937 acc_prevtime = time;
3939 f = bound(0, f * 10, 1);
3940 acc_avg = acc_avg * (1 - f) + acceleration * f;
3944 float panel_ar = panel_size_x/panel_size_y;
3945 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3946 if (panel_ar >= 5 && !acceleration_progressbar_scale)
3948 panel_size_x *= 0.5;
3949 if (autocvar_hud_panel_physics_flip)
3950 speed_offset_x = panel_size_x;
3952 acceleration_offset_x = panel_size_x;
3956 panel_size_y *= 0.5;
3957 if (autocvar_hud_panel_physics_flip)
3958 speed_offset_y = panel_size_y;
3960 acceleration_offset_y = panel_size_y;
3962 float speed_baralign, acceleration_baralign;
3963 if (autocvar_hud_panel_physics_baralign == 1)
3964 acceleration_baralign = speed_baralign = 1;
3965 else if(autocvar_hud_panel_physics_baralign == 4)
3966 acceleration_baralign = speed_baralign = 2;
3967 else if (autocvar_hud_panel_physics_flip)
3969 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3970 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3974 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3975 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3977 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3978 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3982 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3984 HUD_Panel_GetProgressBarColor(speed);
3985 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3987 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3988 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3990 tmp_size_x = panel_size_x * 0.75;
3991 tmp_size_y = panel_size_y * text_scale;
3993 tmp_offset_x = panel_size_x - tmp_size_x;
3996 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
3997 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4003 tmp_offset_x = tmp_size_x;
4004 if (autocvar_hud_panel_physics_speed_unit_show)
4007 tmp_size_x = panel_size_x * (1 - 0.75);
4008 tmp_size_y = panel_size_y * 0.4 * text_scale;
4009 tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
4010 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4014 //compute and draw top speed
4015 if (autocvar_hud_panel_physics_topspeed)
4016 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4018 if (autocvar__hud_configure)
4020 top_speed = floor( max_speed * 0.75 + 0.5 );
4025 if (speed >= top_speed)
4028 top_speed_time = time;
4032 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4033 // divide by f to make it start from 1
4034 f = cos( ((time - top_speed_time) / f) * PI/2 );
4036 else //hide top speed 0, it would be stupid
4041 //top speed progressbar peak
4042 if(speed < top_speed)
4043 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4045 float peak_offset_x;
4046 vector peak_size = '0 0 0';
4047 if (speed_baralign == 0)
4048 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4049 else if (speed_baralign == 1)
4050 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4051 else // if (speed_baralign == 2)
4052 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4053 //if speed is not 0 the speed progressbar already fetched the color
4055 HUD_Panel_GetProgressBarColor(speed);
4056 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4057 peak_size_y = panel_size_y;
4058 if (speed_baralign == 2) // draw two peaks, on both sides
4060 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4061 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4064 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4068 tmp_offset_y = panel_size_y * 0.4;
4069 tmp_size_x = panel_size_x * (1 - 0.75);
4070 tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4071 tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4072 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4080 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4082 if (acceleration < 0)
4083 HUD_Panel_GetProgressBarColor(acceleration_neg);
4085 HUD_Panel_GetProgressBarColor(acceleration);
4087 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4088 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4091 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4093 tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4095 if (acceleration_baralign == 1)
4096 tmp_offset_x = panel_size_x - tmp_size_x;
4097 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4098 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4105 tmp_size = panel_size;
4106 tmp_offset = '0 0 0';
4109 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4111 tmp_size_x = panel_size_x;
4112 tmp_size_y = panel_size_y * text_scale;
4114 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4115 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4116 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4121 // CenterPrint (#16)
4123 #define CENTERPRINT_MAX_MSGS 10
4124 #define CENTERPRINT_MAX_ENTRIES 50
4125 #define CENTERPRINT_SPACING 0.7
4127 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4128 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4129 float centerprint_time[CENTERPRINT_MAX_MSGS];
4130 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4131 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4132 float centerprint_showing;
4134 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4136 //print(sprintf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num));
4139 if(strMessage == "" && new_id == 0)
4142 // strip trailing newlines
4143 j = strlen(strMessage) - 1;
4144 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4146 if (j < strlen(strMessage) - 1)
4147 strMessage = substring(strMessage, 0, j + 1);
4149 if(strMessage == "" && new_id == 0)
4152 // strip leading newlines
4154 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4157 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4159 if(strMessage == "" && new_id == 0)
4162 if (!centerprint_showing)
4163 centerprint_showing = TRUE;
4165 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4167 if (j == CENTERPRINT_MAX_MSGS)
4169 if (new_id && new_id == centerprint_msgID[j])
4171 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4173 // fade out the current msg (duration and countdown_num are ignored)
4174 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4175 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4176 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4179 break; // found a msg with the same id, at position j
4183 if (i == CENTERPRINT_MAX_MSGS)
4185 // a msg with the same id was not found, add the msg at the next position
4187 if (cpm_index == -1)
4188 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4191 if(centerprint_messages[j])
4192 strunzone(centerprint_messages[j]);
4193 centerprint_messages[j] = strzone(strMessage);
4194 centerprint_msgID[j] = new_id;
4197 centerprint_time[j] = -1;
4198 centerprint_expire_time[j] = time;
4203 duration = max(1, autocvar_hud_panel_centerprint_time);
4204 centerprint_time[j] = duration;
4205 centerprint_expire_time[j] = time + duration;
4207 centerprint_countdown_num[j] = countdown_num;
4210 void centerprint_hud(string strMessage)
4212 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4215 void reset_centerprint_messages(void)
4218 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4220 centerprint_expire_time[i] = 0;
4221 centerprint_time[i] = 1;
4222 centerprint_msgID[i] = 0;
4223 if(centerprint_messages[i])
4224 strunzone(centerprint_messages[i]);
4225 centerprint_messages[i] = string_null;
4228 float hud_configure_cp_generation_time;
4229 void HUD_CenterPrint (void)
4231 if(!autocvar__hud_configure)
4233 if(!autocvar_hud_panel_centerprint) return;
4235 if (hud_configure_prev && hud_configure_prev != -1)
4236 reset_centerprint_messages();
4240 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4242 if (!hud_configure_prev)
4243 reset_centerprint_messages();
4244 if (time > hud_configure_cp_generation_time)
4249 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4251 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4253 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4254 hud_configure_cp_generation_time = time + 1 + random()*4;
4258 HUD_Panel_UpdateCvars(centerprint);
4260 // this panel doesn't fade when showing the scoreboard
4261 if(autocvar__menu_alpha)
4262 HUD_Panel_ApplyFadeAlpha();
4264 if(scoreboard_fade_alpha)
4266 // move the panel below the scoreboard
4267 if (scoreboard_bottom >= 0.96 * vid_conheight)
4271 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4273 if(target_pos_y > panel_pos_y)
4275 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4276 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4280 HUD_Panel_DrawBg(1);
4282 if (!centerprint_showing)
4285 if(panel_bg_padding)
4287 panel_pos += '1 1 0' * panel_bg_padding;
4288 panel_size -= '2 2 0' * panel_bg_padding;
4291 float entries, height;
4293 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4294 // height = panel_size_y/entries;
4295 // fontsize = '1 1 0' * height;
4296 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4297 fontsize = '1 1 0' * height;
4298 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4300 float i, j, k, n, g;
4301 float a, sz, align, current_msg_pos_y = 0, msg_size;
4305 n = -1; // if no msg will be displayed, n stays -1
4308 if (autocvar_hud_panel_centerprint_flip)
4309 pos_y += panel_size_y;
4310 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4311 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4313 if (j == CENTERPRINT_MAX_MSGS)
4315 if (centerprint_expire_time[j] <= time)
4317 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4319 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4320 if (centerprint_countdown_num[j] == 0)
4322 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4324 else if(centerprint_time[j] != -1)
4329 // fade the centerprint_hud in/out
4330 if(centerprint_time[j] < 0)
4331 a = bound(0, (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4332 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4333 a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4334 else if(centerprint_expire_time[j] > time)
4335 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4339 // set the size from fading in/out before subsequent fading
4340 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4342 // also fade it based on positioning
4343 if(autocvar_hud_panel_centerprint_fade_subsequent)
4345 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4346 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4349 // finally set the size based on the new theAlpha from subsequent fading
4350 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4351 drawfontscale = sz * '1 1 0';
4353 if (centerprint_countdown_num[j])
4354 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4356 n = tokenizebyseparator(centerprint_messages[j], "\n");
4358 if (autocvar_hud_panel_centerprint_flip)
4360 // check if the message can be entirely shown
4361 for(k = 0; k < n; ++k)
4363 getWrappedLine_remaining = argv(k);
4364 while(getWrappedLine_remaining)
4366 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4368 pos_y -= fontsize_y;
4370 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4373 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4377 for(k = 0; k < n; ++k)
4379 getWrappedLine_remaining = argv(k);
4380 while(getWrappedLine_remaining)
4382 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4386 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4387 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4388 pos_y += fontsize_y;
4391 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4395 ++g; // move next position number up
4397 msg_size = pos_y - msg_size;
4398 if (autocvar_hud_panel_centerprint_flip)
4400 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4401 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4402 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4404 if (pos_y < panel_pos_y) // check if the next message can be shown
4406 drawfontscale = '1 1 0';
4412 pos_y += CENTERPRINT_SPACING * fontsize_y;
4413 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4414 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4416 if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4418 drawfontscale = '1 1 0';
4423 drawfontscale = '1 1 0';
4426 centerprint_showing = FALSE;
4427 reset_centerprint_messages();
4437 void HUD_Reset (void)
4439 // reset gametype specific icons
4440 if(gametype == MAPINFO_TYPE_KEYHUNT)
4442 else if(gametype == MAPINFO_TYPE_CTF)
4443 HUD_Mod_CTF_Reset();
4446 #define HUD_DrawPanel(id)\
4448 case (HUD_PANEL_RADAR):\
4449 HUD_Radar(); break;\
4450 case (HUD_PANEL_WEAPONS):\
4451 HUD_Weapons(); break;\
4452 case (HUD_PANEL_AMMO):\
4454 case (HUD_PANEL_POWERUPS):\
4455 HUD_Powerups(); break;\
4456 case (HUD_PANEL_HEALTHARMOR):\
4457 HUD_HealthArmor(); break;\
4458 case (HUD_PANEL_NOTIFY):\
4459 HUD_Notify(); break;\
4460 case (HUD_PANEL_TIMER):\
4461 HUD_Timer(); break;\
4462 case (HUD_PANEL_SCORE):\
4463 HUD_Score(); break;\
4464 case (HUD_PANEL_RACETIMER):\
4465 HUD_RaceTimer(); break;\
4466 case (HUD_PANEL_VOTE):\
4467 HUD_VoteWindow(); break;\
4468 case (HUD_PANEL_MODICONS):\
4469 HUD_ModIcons(); break;\
4470 case (HUD_PANEL_PRESSEDKEYS):\
4471 HUD_DrawPressedKeys(); break;\
4472 case (HUD_PANEL_CHAT):\
4474 case (HUD_PANEL_ENGINEINFO):\
4475 HUD_EngineInfo(); break;\
4476 case (HUD_PANEL_INFOMESSAGES):\
4477 HUD_InfoMessages(); break;\
4478 case (HUD_PANEL_PHYSICS):\
4479 HUD_Physics(); break;\
4480 case (HUD_PANEL_CENTERPRINT):\
4481 HUD_CenterPrint(); break;\
4482 } ENDS_WITH_CURLY_BRACE
4484 void HUD_Main (void)
4487 // global hud theAlpha fade
4488 if(menu_enabled == 1)
4491 hud_fade_alpha = (1 - autocvar__menu_alpha);
4493 if(scoreboard_fade_alpha)
4494 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4496 if(autocvar__hud_configure)
4498 HUD_Configure_Exit_Force();
4500 if(intermission == 2) // no hud during mapvote
4502 if (autocvar__hud_configure)
4503 HUD_Configure_Exit_Force();
4506 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4509 // panels that we want to be active together with the scoreboard
4510 // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4511 if(scoreboard_fade_alpha == 1)
4517 if(!autocvar__hud_configure && !hud_fade_alpha)
4521 if (hud_skin_prev != autocvar_hud_skin)
4524 strunzone(hud_skin_path);
4525 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4527 strunzone(hud_skin_prev);
4528 hud_skin_prev = strzone(autocvar_hud_skin);
4531 // HUD configure visible grid
4532 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4534 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4535 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4536 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4537 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4540 s = eX + eY * vid_conheight;
4541 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
4542 drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4544 s = eY + eX * vid_conwidth;
4545 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
4546 drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4549 #ifdef COMPAT_XON050_ENGINE
4550 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4552 current_player = player_localentnum;
4556 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4560 float hud_dock_color_team = autocvar_hud_dock_color_team;
4561 if((teamplay) && hud_dock_color_team) {
4562 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4563 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4565 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4566 color = '1 0 0' * hud_dock_color_team;
4570 string hud_dock_color = autocvar_hud_dock_color;
4571 if(hud_dock_color == "shirt") {
4572 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4573 color = colormapPaletteColor(floor(f / 16), 0);
4575 else if(hud_dock_color == "pants") {
4576 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4577 color = colormapPaletteColor(mod(f, 16), 1);
4580 color = stov(hud_dock_color);
4584 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4585 if(precache_pic(pic) == "") {
4586 pic = strcat(hud_skin_path, "/dock_medium");
4587 if(precache_pic(pic) == "") {
4588 pic = "gfx/hud/default/dock_medium";
4591 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4594 // cache the panel order into the panel_order array
4595 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4596 for(i = 0; i < HUD_PANEL_NUM; ++i)
4597 panel_order[i] = -1;
4599 float p_num, warning = false;
4600 float argc = tokenize_console(autocvar__hud_panelorder);
4601 if (argc > HUD_PANEL_NUM)
4603 //first detect wrong/missing panel numbers
4604 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4605 p_num = stof(argv(i));
4606 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4607 if (panel_order[p_num] == -1) //found for the first time?
4608 s = strcat(s, ftos(p_num), " ");
4609 panel_order[p_num] = 1; //mark as found
4614 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4615 if (panel_order[i] == -1) {
4617 s = strcat(s, ftos(i), " "); //add missing panel number
4621 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4623 cvar_set("_hud_panelorder", s);
4624 if(hud_panelorder_prev)
4625 strunzone(hud_panelorder_prev);
4626 hud_panelorder_prev = strzone(s);
4628 //now properly set panel_order
4629 tokenize_console(s);
4630 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4631 panel_order[i] = stof(argv(i));
4635 hud_draw_maximized = 0;
4636 // draw panels in order specified by panel_order array
4637 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4638 HUD_DrawPanel(panel_order[i]);
4640 hud_draw_maximized = 1; // panels that may be maximized must check this var
4641 // draw maximized panels on top
4642 if(hud_panel_radar_maximized)
4644 if(autocvar__con_chat_maximized)
4647 if(autocvar__hud_configure)
4651 HUD_Panel_UpdatePosSizeForId(tab_panel)
4652 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4654 if(highlightedPanel != -1)
4656 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
4657 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
4659 if(!hud_configure_prev || hud_configure_prev == -1)
4661 if(autocvar_hud_cursormode) { setcursormode(1); }
4665 else if (hud_configure_prev && autocvar_hud_cursormode)
4668 hud_configure_prev = autocvar__hud_configure;
4670 if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again