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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * scale_x;
148         drawstring(position, text, scale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154         drawstring(position, text, scale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
159 {
160         string col;
161         string timestr;
162         string cpname;
163         string lapstr;
164         lapstr = "";
165
166         if(histime == 0) // goal hit
167         {
168                 if(mytime > 0)
169                 {
170                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
171                         col = "^1";
172                 }
173                 else if(mytime == 0)
174                 {
175                         timestr = "+0.0";
176                         col = "^3";
177                 }
178                 else
179                 {
180                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
181                         col = "^2";
182                 }
183
184                 if(lapdelta > 0)
185                 {
186                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
187                         col = "^2";
188                 }
189                 else if(lapdelta < 0)
190                 {
191                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
192                         col = "^1";
193                 }
194         }
195         else if(histime > 0) // anticipation
196         {
197                 if(mytime >= histime)
198                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
199                 else
200                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
201                 col = "^3";
202         }
203         else
204         {
205                 col = "^7";
206                 timestr = "";
207         }
208
209         if(cp == 254)
210                 cpname = _("Start line");
211         else if(cp == 255)
212                 cpname = _("Finish line");
213         else if(cp)
214                 cpname = sprintf(_("Intermediate %d"), cp);
215         else
216                 cpname = _("Finish line");
217
218         if(histime < 0)
219                 return strcat(col, cpname);
220         else if(hisname == "")
221                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
222         else
223                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
224 }
225
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
228         float i;
229         for (i=RANKINGS_CNT-1;i>=0;--i)
230                 if(grecordholder[i] == net_name)
231                         return i+1;
232         return 0;
233 }
234
235 float GetPlayerColorForce(float i)
236 {
237         if(!teamplay)
238                 return 0;
239         else
240                 return stof(getplayerkeyvalue(i, "colors")) & 15;
241 }
242
243 float GetPlayerColor(float i)
244 {
245         if not(playerslots[i].gotscores) // unconnected
246                 return NUM_SPECTATOR;
247         else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248                 return NUM_SPECTATOR;
249         else
250                 return GetPlayerColorForce(i);
251 }
252
253 string GetPlayerName(float i)
254 {
255         return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
256 }
257
258
259 /*
260 ==================
261 HUD panels
262 ==================
263 */
264
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
267 if(panel_bg != "0")\
268         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
269
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
272 {
273         if(!length_ratio || !theAlpha)
274                 return;
275         if(length_ratio > 1)
276                 length_ratio = 1;
277         if (baralign == 3)
278         {
279                 if(length_ratio < -1)
280                         length_ratio = -1;
281         }
282         else if(length_ratio < 0)
283                 return;
284
285         vector square;
286         vector width, height;
287         if(vertical) {
288                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289                 if(precache_pic(pic) == "") {
290                         pic = "gfx/hud/default/progressbar_vertical";
291                 }
292
293         if (baralign == 1) // bottom align
294                         theOrigin_y += (1 - length_ratio) * theSize_y;
295         else if (baralign == 2) // center align
296             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297         else if (baralign == 3) // center align, positive values down, negative up
298                 {
299                         theSize_y *= 0.5;
300                         if (length_ratio > 0)
301                                 theOrigin_y += theSize_y;
302                         else
303                         {
304                                 theOrigin_y += (1 + length_ratio) * theSize_y;
305                                 length_ratio = -length_ratio;
306                         }
307                 }
308                 theSize_y *= length_ratio;
309
310                 vector bH;
311                 width = eX * theSize_x;
312                 height = eY * theSize_y;
313                 if(theSize_y <= theSize_x * 2)
314                 {
315                         // button not high enough
316                         // draw just upper and lower part then
317                         square = eY * theSize_y * 0.5;
318                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
321                 }
322                 else
323                 {
324                         square = eY * theSize_x;
325                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
326                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
327                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
328                 }
329         } else {
330                 pic = strcat(hud_skin_path, "/", pic);
331                 if(precache_pic(pic) == "") {
332                         pic = "gfx/hud/default/progressbar";
333                 }
334
335                 if (baralign == 1) // right align
336                         theOrigin_x += (1 - length_ratio) * theSize_x;
337         else if (baralign == 2) // center align
338             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339         else if (baralign == 3) // center align, positive values on the right, negative on the left
340                 {
341                         theSize_x *= 0.5;
342                         if (length_ratio > 0)
343                                 theOrigin_x += theSize_x;
344                         else
345                         {
346                                 theOrigin_x += (1 + length_ratio) * theSize_x;
347                                 length_ratio = -length_ratio;
348                         }
349                 }
350                 theSize_x *= length_ratio;
351
352                 vector bW;
353                 width = eX * theSize_x;
354                 height = eY * theSize_y;
355                 if(theSize_x <= theSize_y * 2)
356                 {
357                         // button not wide enough
358                         // draw just left and right part then
359                         square = eX * theSize_x * 0.5;
360                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
363                 }
364                 else
365                 {
366                         square = eX * theSize_y;
367                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
369                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
370                 }
371         }
372 }
373
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
375 {
376         if(!theAlpha)
377                 return;
378
379         string pic;
380         pic = strcat(hud_skin_path, "/num_leading");
381         if(precache_pic(pic) == "") {
382                 pic = "gfx/hud/default/num_leading";
383         }
384
385         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386         if(mySize_x/mySize_y > 2)
387                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
389 }
390
391 // Weapon icons (#0)
392 //
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
395 {
396         entity h;
397         h = weaponorder[i];
398         weaponorder[i] = weaponorder[j];
399         weaponorder[j] = h;
400 }
401
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
404 {
405         float ai, aj;
406         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
409 }
410
411 float GetAmmoStat(float i)
412 {
413         switch(i)
414         {
415                 case 0: return STAT_SHELLS;
416                 case 1: return STAT_NAILS;
417                 case 2: return STAT_ROCKETS;
418                 case 3: return STAT_CELLS;
419                 case 4: return STAT_FUEL;
420                 default: return -1;
421         }
422 }
423
424 float GetAmmoTypeForWep(float i)
425 {
426         switch(i)
427         {
428                 case WEP_SHOTGUN: return 0;
429                 case WEP_UZI: return 1;
430                 case WEP_GRENADE_LAUNCHER: return 2;
431                 case WEP_MINE_LAYER: return 2;
432                 case WEP_ELECTRO: return 3;
433                 case WEP_CRYLINK: return 3;
434                 case WEP_HLAC: return 3;
435                 case WEP_MINSTANEX: return 3;
436                 case WEP_NEX: return 3;
437                 case WEP_RIFLE: return 1;
438                 case WEP_HAGAR: return 2;
439                 case WEP_ROCKET_LAUNCHER: return 2;
440                 case WEP_SEEKER: return 2;
441                 case WEP_FIREBALL: return 4;
442                 case WEP_HOOK: return 3;
443                 default: return -1;
444         }
445 }
446
447 void HUD_Weapons(void)
448 {
449         // declarations
450         WEPSET_DECLARE_A(weapons_stat);
451         WEPSET_COPY_AS(weapons_stat);
452         float i, f, a;
453         float screen_ar, center_x = 0, center_y;
454         float weapon_count, weapon_id;
455         float row, column, rows = 0, columns;
456         float aspect = autocvar_hud_panel_weapons_aspect;
457
458         float panel_weapon_accuracy;
459
460         float timeout = autocvar_hud_panel_weapons_timeout;
461         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
462         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
463
464         float ammo_type, ammo_full;
465         float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
466         vector ammo_color = '1 0 1';
467         float ammo_alpha = 1;
468
469         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
470         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
471
472         vector weapon_pos, weapon_size = '0 0 0';
473         local noref vector old_panel_size; // fteqcc sucks
474         vector color;
475
476         // check to see if we want to continue
477         if(hud != HUD_NORMAL) { return; }
478
479         if(!autocvar__hud_configure)
480         {
481                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
482                         return;
483                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
484                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
485                 {
486                         weaponprevtime = time;
487                         return;
488                 }
489         }
490         else
491                 hud_configure_active_panel = HUD_PANEL_WEAPONS;
492
493         // update generic hud functions
494         HUD_Panel_UpdateCvars(weapons);
495         HUD_Panel_ApplyFadeAlpha();
496
497         draw_beginBoldFont();
498
499         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
500         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
501         {
502                 float weapon_cnt;
503                 if(weaponorder_bypriority)
504                         strunzone(weaponorder_bypriority);
505                 if(weaponorder_byimpulse)
506                         strunzone(weaponorder_byimpulse);
507
508                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
509                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
510                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
511
512                 weapon_cnt = 0;
513                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
514                 {
515                         self = get_weaponinfo(i);
516                         if(self.impulse >= 0)
517                         {
518                                 weaponorder[weapon_cnt] = self;
519                                 ++weapon_cnt;
520                         }
521                 }
522                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
523                         weaponorder[i] = world;
524                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
525
526                 weaponorder_cmp_str = string_null;
527         }
528
529         if(autocvar_hud_panel_weapons_complainbubble)
530         if(autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
531                 complain_weapon = 0;
532
533         // determine which weapons are going to be shown
534         if (autocvar_hud_panel_weapons_onlyowned)
535         {
536                 if(autocvar__hud_configure)
537                 {
538                         if (WEPSET_EMPTY_A(weapons_stat))
539                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
540                                         WEPSET_OR_AW(weapons_stat, i);
541
542                         if(menu_enabled != 2)
543                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
544                 }
545
546                 // do we own this weapon?
547                 weapon_count = 0;
548                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
549                         if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
550                                 ++weapon_count;
551
552                 // add it anyway if weaponcomplain is shown
553                 if(complain_weapon)
554                         ++weapon_count;
555
556                 // might as well commit suicide now, no reason to live ;)
557                 if (weapon_count == 0)
558                 {
559                         draw_endBoldFont();
560                         return;
561                 }
562
563                 old_panel_size = panel_size;
564                 if(panel_bg_padding)
565                         old_panel_size -= '2 2 0' * panel_bg_padding;
566
567                 // first find values for the standard table (with all the weapons)
568                 rows = old_panel_size_y/old_panel_size_x;
569                 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
570                 columns = ceil(WEP_COUNT/rows);
571                 weapon_size_x = old_panel_size_x / columns;
572                 weapon_size_y = old_panel_size_y / rows;
573
574                 // change table values to include only the owned weapons
575                 // weapon_size won't be changed
576                 if(weapon_count <= rows)
577                 {
578                         rows = weapon_count;
579                         columns = 1;
580                 }
581                 else
582                         columns = ceil(weapon_count / rows);
583
584                 // reduce size of the panel
585                 panel_size_x = columns * weapon_size_x;
586                 panel_size_y = rows * weapon_size_y;
587                 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
588                 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
589                 if(panel_bg_padding)
590                         panel_size += '2 2 0' * panel_bg_padding;
591         }
592         else
593                 weapon_count = WEP_COUNT;
594
595         // animation for fading in/out the panel respectively when not in use
596         if(!autocvar__hud_configure)
597         {
598                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
599                 {
600                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
601
602                         // fade the panel alpha
603                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
604                         {
605                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
606                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
607                         }
608                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
609                         {
610                                 panel_bg_alpha *= (1 - f);
611                                 panel_fg_alpha *= (1 - f);
612                         }
613
614                         // move the panel off the screen
615                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
616                         {
617                                 f *= f; // for a cooler movement
618                                 center_x = panel_pos_x + panel_size_x/2;
619                                 center_y = panel_pos_y + panel_size_y/2;
620                                 screen_ar = vid_conwidth/vid_conheight;
621                                 if (center_x/center_y < screen_ar) //bottom left
622                                 {
623                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
624                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
625                                         else //left
626                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
627                                 }
628                                 else //top right
629                                 {
630                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
631                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
632                                         else //top
633                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
634                                 }
635                                 if(f == 1)
636                                         center_x = -1; // mark the panel as off screen
637                         }
638                         weaponprevtime = time - (1 - f) * timein_effect_length;
639                 }
640                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
641                 {
642                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
643
644                         // fade the panel alpha
645                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
646                         {
647                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
648                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
649                         }
650                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
651                         {
652                                 panel_bg_alpha *= (f);
653                                 panel_fg_alpha *= (f);
654                         }
655
656                         // move the panel back on screen
657                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
658                         {
659                                 f *= f; // for a cooler movement
660                                 f = 1 - f;
661                                 center_x = panel_pos_x + panel_size_x/2;
662                                 center_y = panel_pos_y + panel_size_y/2;
663                                 screen_ar = vid_conwidth/vid_conheight;
664                                 if (center_x/center_y < screen_ar) //bottom left
665                                 {
666                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
667                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
668                                         else //left
669                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
670                                 }
671                                 else //top right
672                                 {
673                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
674                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
675                                         else //top
676                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
677                                 }
678                         }
679                 }
680         }
681
682         // draw the background, then change the virtual size of it to better fit other items inside
683         HUD_Panel_DrawBg(1);
684
685         if(center_x == -1)
686         {
687                 draw_endBoldFont();
688                 return;
689         }
690
691         if(panel_bg_padding)
692         {
693                 panel_pos += '1 1 0' * panel_bg_padding;
694                 panel_size -= '2 2 0' * panel_bg_padding;
695         }
696
697         // after the sizing and animations are done, update the other values
698
699         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
700         {
701                 rows = panel_size_y/panel_size_x;
702                 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
703                 columns = ceil(weapon_count/rows);
704                 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
705         }
706
707         // calculate position/size for visual bar displaying ammount of ammo status
708         if (autocvar_hud_panel_weapons_ammo)
709         {
710                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
711                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
712
713                 if(weapon_size_x/weapon_size_y > aspect)
714                 {
715                         barsize_x = aspect * weapon_size_y;
716                         barsize_y = weapon_size_y;
717                         baroffset_x = (weapon_size_x - barsize_x) / 2;
718                 }
719                 else
720                 {
721                         barsize_y = 1/aspect * weapon_size_x;
722                         barsize_x = weapon_size_x;
723                         baroffset_y = (weapon_size_y - barsize_y) / 2;
724                 }
725         }
726         if(autocvar_hud_panel_weapons_accuracy)
727                 Accuracy_LoadColors();
728
729         row = column = 0;
730         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
731         {
732                 // retrieve information about the current weapon to be drawn
733                 self = weaponorder[i];
734                 weapon_id = self.impulse;
735
736                 // skip if this weapon doesn't exist
737                 if (!self || self.impulse < 0) { continue; }
738
739                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
740                 if(autocvar_hud_panel_weapons_onlyowned)
741                 if not(WEPSET_CONTAINS_AW(weapons_stat, self.weapon) || (self.weapon == complain_weapon))
742                         continue;
743
744                 // figure out the drawing position of weapon
745                 weapon_pos = (panel_pos 
746                         + eX * column * weapon_size_x 
747                         + eY * row * weapon_size_y);
748
749                 // draw background behind currently selected weapon
750                 if(self.weapon == switchweapon)
751                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
752
753                 // draw the weapon accuracy
754                 if(autocvar_hud_panel_weapons_accuracy)
755                 {
756                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
757                         if(panel_weapon_accuracy >= 0)
758                         {
759                                 color = Accuracy_GetColor(panel_weapon_accuracy);
760                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
761                         }
762                 }
763
764                 // drawing all the weapon items
765                 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
766                 {
767                         // draw the weapon image
768                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
769
770                         // draw weapon label string
771                         switch(autocvar_hud_panel_weapons_label)
772                         {
773                                 case 1: // weapon number
774                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
775                                         break;
776
777                                 case 2: // bind
778                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
779                                         break;
780
781                                 case 3: // weapon name
782                                         drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
783                                         break;
784
785                                 default: // nothing
786                                         break;
787                         }
788
789                         // draw ammo status bar
790                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
791                         {
792                                 a = 0;
793                                 ammo_type = GetAmmoTypeForWep(self.weapon);
794                                 if(ammo_type != -1)
795                                         a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
796
797                                 if(a > 0)
798                                 {
799                                         switch(ammo_type) {
800                                                 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
801                                                 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
802                                                 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
803                                                 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
804                                                 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
805                                                 default: ammo_full = 60;
806                                         }
807
808                                         drawsetcliparea(
809                                                 weapon_pos_x + baroffset_x,
810                                                 weapon_pos_y + baroffset_y,
811                                                 barsize_x * bound(0, a/ammo_full, 1),
812                                                 barsize_y);
813                                         drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
814                                         drawresetcliparea();
815                                 }
816                         }
817                 }
818                 else // draw a "ghost weapon icon" if you don't have the weapon
819                 {
820                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
821                 }
822
823                 // draw the complain message
824                 if(self.weapon == complain_weapon)
825                 {
826                         if(fadetime)
827                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
828                         else
829                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
830
831                         string s;
832                         if(complain_weapon_type == 0) {
833                                 s = _("Out of ammo");
834                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
835                         }
836                         else if(complain_weapon_type == 1) {
837                                 s = _("Don't have");
838                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
839                         }
840                         else {
841                                 s = _("Unavailable");
842                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
843                         }
844                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
845                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
846                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
847                 }
848
849                 // continue with new position for the next weapon
850                 ++row;
851                 if(row >= rows)
852                 {
853                         row = 0;
854                         ++column;
855                 }
856         }
857
858         draw_endBoldFont();
859 }
860
861 // Ammo (#1)
862 //
863 // TODO: macro
864 float GetAmmoItemCode(float i)
865 {
866         switch(i)
867         {
868                 case 0: return IT_SHELLS;
869                 case 1: return IT_NAILS;
870                 case 2: return IT_ROCKETS;
871                 case 3: return IT_CELLS;
872                 case 4: return IT_FUEL;
873                 default: return -1;
874         }
875 }
876
877 string GetAmmoPicture(float i)
878 {
879         switch(i)
880         {
881                 case 0: return "ammo_shells";
882                 case 1: return "ammo_bullets";
883                 case 2: return "ammo_rockets";
884                 case 3: return "ammo_cells";
885                 case 4: return "ammo_fuel";
886                 default: return "";
887         }
888 }
889
890 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
891 {
892         float a;
893         if(autocvar__hud_configure)
894         {
895                 currently_selected = (itemcode == 2); //rockets always selected
896                 a = 31 + mod(itemcode*93, 128);
897         }
898         else
899                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
900
901         vector color;
902         if(infinite_ammo)
903                 color = '0 0.5 0.75';
904         else if(a < 10)
905                 color = '0.7 0 0';
906         else
907                 color = '1 1 1';
908
909         float theAlpha;
910         if(currently_selected)
911                 theAlpha = 1;
912         else
913                 theAlpha = 0.7;
914
915         vector picpos, numpos;
916         if(autocvar_hud_panel_ammo_iconalign)
917         {
918                 numpos = myPos;
919                 picpos = myPos + eX * 2 * mySize_y;
920         }
921         else
922         {
923                 numpos = myPos + eX * mySize_y;
924                 picpos = myPos;
925         }
926
927         if (currently_selected)
928                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
929
930     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
931         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
932
933     if(autocvar_hud_panel_ammo_text)
934     {
935         if(a > 0 || infinite_ammo)
936             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
937         else // "ghost" ammo count
938             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
939     }
940         if(a > 0 || infinite_ammo)
941                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
942         else // "ghost" ammo icon
943                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
944 }
945
946 void HUD_Ammo(void)
947 {
948     if(hud != HUD_NORMAL) return;
949         if(!autocvar__hud_configure)
950         {
951                 if(!autocvar_hud_panel_ammo) return;
952                 if(spectatee_status == -1) return;
953         }
954         else
955                 hud_configure_active_panel = HUD_PANEL_AMMO;
956
957         HUD_Panel_UpdateCvars(ammo);
958         HUD_Panel_ApplyFadeAlpha();
959
960         draw_beginBoldFont();
961
962         vector pos, mySize;
963         pos = panel_pos;
964         mySize = panel_size;
965
966         HUD_Panel_DrawBg(1);
967         if(panel_bg_padding)
968         {
969                 pos += '1 1 0' * panel_bg_padding;
970                 mySize -= '2 2 0' * panel_bg_padding;
971         }
972
973         float rows = 0, columns, row, column;
974         vector ammo_size;
975         if (autocvar_hud_panel_ammo_onlycurrent)
976                 ammo_size = mySize;
977         else
978         {
979                 rows = mySize_y/mySize_x;
980                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
981                 //                               ^^^ ammo item aspect goes here
982
983                 columns = ceil(AMMO_COUNT/rows);
984
985                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
986         }
987
988         local vector offset = '0 0 0'; // fteqcc sucks
989         float newSize;
990         if(ammo_size_x/ammo_size_y > 3)
991         {
992                 newSize = 3 * ammo_size_y;
993                 offset_x = ammo_size_x - newSize;
994                 pos_x += offset_x/2;
995                 ammo_size_x = newSize;
996         }
997         else
998         {
999                 newSize = 1/3 * ammo_size_x;
1000                 offset_y = ammo_size_y - newSize;
1001                 pos_y += offset_y/2;
1002                 ammo_size_y = newSize;
1003         }
1004
1005         float i, stat_items, currently_selected, infinite_ammo;
1006         infinite_ammo = FALSE;
1007         if (autocvar_hud_panel_ammo_onlycurrent)
1008         {
1009                 if(autocvar__hud_configure)
1010                 {
1011                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
1012                 }
1013                 else
1014                 {
1015                         stat_items = getstati(STAT_ITEMS, 0, 24);
1016                         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1017                                 infinite_ammo = TRUE;
1018                         for (i = 0; i < AMMO_COUNT; ++i) {
1019                                 currently_selected = stat_items & GetAmmoItemCode(i);
1020                                 if (currently_selected)
1021                                 {
1022                                         DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1023                                         break;
1024                                 }
1025                         }
1026                 }
1027         }
1028         else
1029         {
1030                 stat_items = getstati(STAT_ITEMS, 0, 24);
1031                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1032                         infinite_ammo = TRUE;
1033                 row = column = 0;
1034                 for (i = 0; i < AMMO_COUNT; ++i) {
1035                         currently_selected = stat_items & GetAmmoItemCode(i);
1036                         DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1037                         ++row;
1038                         if(row >= rows)
1039                         {
1040                                 row = 0;
1041                                 column = column + 1;
1042                         }
1043                 }
1044         }
1045
1046         draw_endBoldFont();
1047 }
1048
1049 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1050 {
1051         vector newPos = '0 0 0', newSize = '0 0 0';
1052         vector picpos, numpos;
1053
1054         if (vertical)
1055         {
1056                 if(mySize_y/mySize_x > 2)
1057                 {
1058                         newSize_y = 2 * mySize_x;
1059                         newSize_x = mySize_x;
1060
1061                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1062                         newPos_x = myPos_x;
1063                 }
1064                 else
1065                 {
1066                         newSize_x = 1/2 * mySize_y;
1067                         newSize_y = mySize_y;
1068
1069                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1070                         newPos_y = myPos_y;
1071                 }
1072
1073                 if(icon_right_align)
1074                 {
1075                         numpos = newPos;
1076                         picpos = newPos + eY * newSize_x;
1077                 }
1078                 else
1079                 {
1080                         picpos = newPos;
1081                         numpos = newPos + eY * newSize_x;
1082                 }
1083
1084                 newSize_y /= 2;
1085                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1086                 // make number smaller than icon, it looks better
1087                 // reduce only y to draw numbers with different number of digits with the same y size
1088                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1089                 newSize_y *= 0.7;
1090                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1091                 return;
1092         }
1093
1094         if(mySize_x/mySize_y > 3)
1095         {
1096                 newSize_x = 3 * mySize_y;
1097                 newSize_y = mySize_y;
1098
1099                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1100                 newPos_y = myPos_y;
1101         }
1102         else
1103         {
1104                 newSize_y = 1/3 * mySize_x;
1105                 newSize_x = mySize_x;
1106
1107                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1108                 newPos_x = myPos_x;
1109         }
1110
1111         if(icon_right_align) // right align
1112         {
1113                 numpos = newPos;
1114                 picpos = newPos + eX * 2 * newSize_y;
1115         }
1116         else // left align
1117         {
1118                 numpos = newPos + eX * newSize_y;
1119                 picpos = newPos;
1120         }
1121
1122         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1123         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1124         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1125         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1126 }
1127
1128 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1129 {
1130         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1131 }
1132
1133 // Powerups (#2)
1134 //
1135 void HUD_Powerups(void)
1136 {
1137         float strength_time, shield_time, superweapons_time;
1138         if(!autocvar__hud_configure)
1139         {
1140                 if(!autocvar_hud_panel_powerups) return;
1141                 if(spectatee_status == -1) return;
1142                 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1143                 if (getstati(STAT_HEALTH) <= 0) return;
1144
1145                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1146                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1147                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1148
1149                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1150                         superweapons_time = 99; // force max
1151
1152                 // prevent stuff to show up on mismatch that will be fixed next frame
1153                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1154                         superweapons_time = 0;
1155         }
1156         else
1157         {
1158                 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1159
1160                 strength_time = 15;
1161                 shield_time = 27;
1162                 superweapons_time = 13;
1163         }
1164
1165         HUD_Panel_UpdateCvars(powerups);
1166         HUD_Panel_ApplyFadeAlpha();
1167
1168         draw_beginBoldFont();
1169
1170         vector pos, mySize;
1171         pos = panel_pos;
1172         mySize = panel_size;
1173
1174         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1175         if(panel_bg_padding)
1176         {
1177                 pos += '1 1 0' * panel_bg_padding;
1178                 mySize -= '2 2 0' * panel_bg_padding;
1179         }
1180
1181         float panel_ar = mySize_x/mySize_y;
1182         float is_vertical = (panel_ar < 1);
1183         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1184
1185         float superweapons_is = -1;
1186
1187         if(superweapons_time)
1188         {
1189                 if(strength_time)
1190                 {
1191                         if(shield_time)
1192                                 superweapons_is = 0;
1193                         else
1194                                 superweapons_is = 2;
1195                 }
1196                 else
1197                 {
1198                         if(shield_time)
1199                                 superweapons_is = 1;
1200                         else
1201                                 superweapons_is = 2;
1202                 }
1203         }
1204
1205         // FIXME handle superweapons here
1206         if(superweapons_is == 0)
1207         {
1208                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1209                 {
1210                         mySize_x *= (1.0 / 3.0);
1211                         superweapons_offset_x = mySize_x;
1212                         if (autocvar_hud_panel_powerups_flip)
1213                                 shield_offset_x = 2*mySize_x;
1214                         else
1215                                 strength_offset_x = 2*mySize_x;
1216                 }
1217                 else
1218                 {
1219                         mySize_y *= (1.0 / 3.0);
1220                         superweapons_offset_y = mySize_y;
1221                         if (autocvar_hud_panel_powerups_flip)
1222                                 shield_offset_y = 2*mySize_y;
1223                         else
1224                                 strength_offset_y = 2*mySize_y;
1225                 }
1226         }
1227         else
1228         {
1229                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1230                 {
1231                         mySize_x *= 0.5;
1232                         if (autocvar_hud_panel_powerups_flip)
1233                                 shield_offset_x = mySize_x;
1234                         else
1235                                 strength_offset_x = mySize_x;
1236                 }
1237                 else
1238                 {
1239                         mySize_y *= 0.5;
1240                         if (autocvar_hud_panel_powerups_flip)
1241                                 shield_offset_y = mySize_y;
1242                         else
1243                                 strength_offset_y = mySize_y;
1244                 }
1245         }
1246
1247         float shield_baralign, strength_baralign, superweapons_baralign;
1248         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1249
1250         if (autocvar_hud_panel_powerups_flip)
1251         {
1252                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1253                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1254                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1255                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1256         }
1257         else
1258         {
1259                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1260                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1261                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1262                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1263         }
1264
1265         if(superweapons_is == 0)
1266         {
1267                 superweapons_iconalign = strength_iconalign;
1268                 superweapons_baralign = 2;
1269         }
1270         else if(superweapons_is == 1)
1271         {
1272                 superweapons_offset = strength_offset;
1273                 superweapons_iconalign = strength_iconalign;
1274                 superweapons_baralign = strength_baralign;
1275         }
1276         else // if(superweapons_is == 2)
1277         {
1278                 superweapons_offset = shield_offset;
1279                 superweapons_iconalign = shield_iconalign;
1280                 superweapons_baralign = shield_baralign;
1281         }
1282
1283         if(shield_time)
1284         {
1285                 const float maxshield = 30;
1286                 float shield = ceil(shield_time);
1287                 if(autocvar_hud_panel_powerups_progressbar)
1288                 {
1289                         HUD_Panel_GetProgressBarColor(shield);
1290                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1291                 }
1292                 if(autocvar_hud_panel_powerups_text)
1293                 {
1294                         if(shield > 1)
1295                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1296                         if(shield <= 5)
1297                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1298                 }
1299         }
1300
1301         if(strength_time)
1302         {
1303                 const float maxstrength = 30;
1304                 float strength = ceil(strength_time);
1305                 if(autocvar_hud_panel_powerups_progressbar)
1306                 {
1307                         HUD_Panel_GetProgressBarColor(strength);
1308                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1309                 }
1310                 if(autocvar_hud_panel_powerups_text)
1311                 {
1312                         if(strength > 1)
1313                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1314                         if(strength <= 5)
1315                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1316                 }
1317         }
1318
1319         if(superweapons_time)
1320         {
1321                 const float maxsuperweapons = 30;
1322                 float superweapons = ceil(superweapons_time);
1323                 if(autocvar_hud_panel_powerups_progressbar)
1324                 {
1325                         HUD_Panel_GetProgressBarColor(superweapons);
1326                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1327                 }
1328                 if(autocvar_hud_panel_powerups_text)
1329                 {
1330                         if(superweapons > 1)
1331                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1332                         if(superweapons <= 5)
1333                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1334                 }
1335         }
1336
1337         draw_endBoldFont();
1338 }
1339
1340 // Health/armor (#3)
1341 //
1342
1343 // prev_* vars contain the health/armor at the previous FRAME
1344 // set to -1 when player is dead or was not playing
1345 float prev_health, prev_armor;
1346 float health_damagetime, armor_damagetime;
1347 float health_beforedamage, armor_beforedamage;
1348 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1349 float old_p_health, old_p_armor;
1350 float old_p_healthtime, old_p_armortime;
1351 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1352 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1353 float prev_p_health, prev_p_armor;
1354
1355 void HUD_HealthArmor(void)
1356 {
1357         float armor, health, fuel;
1358         if(!autocvar__hud_configure)
1359         {
1360                 if(!autocvar_hud_panel_healtharmor) return;
1361                 if(hud != HUD_NORMAL) return;
1362                 if(spectatee_status == -1) return;
1363
1364                 health = getstati(STAT_HEALTH);
1365                 if(health <= 0)
1366                 {
1367                         prev_health = -1;
1368                         return;
1369                 }
1370                 armor = getstati(STAT_ARMOR);
1371
1372                 // code to check for spectatee_status changes is in Ent_ClientData()
1373                 // prev_p_health and prev_health can be set to -1 there
1374
1375                 if (prev_p_health == -1)
1376                 {
1377                         // no effect
1378                         health_beforedamage = 0;
1379                         armor_beforedamage = 0;
1380                         health_damagetime = 0;
1381                         armor_damagetime = 0;
1382                         prev_health = health;
1383                         prev_armor = armor;
1384                         old_p_health = health;
1385                         old_p_armor = armor;
1386                         prev_p_health = health;
1387                         prev_p_armor = armor;
1388                 }
1389                 else if (prev_health == -1)
1390                 {
1391                         //start the load effect
1392                         health_damagetime = 0;
1393                         armor_damagetime = 0;
1394                         prev_health = 0;
1395                         prev_armor = 0;
1396                 }
1397                 fuel = getstati(STAT_FUEL);
1398         }
1399         else
1400         {
1401                 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1402
1403                 health = 150;
1404                 armor = 75;
1405                 fuel = 20;
1406         }
1407
1408         HUD_Panel_UpdateCvars(healtharmor);
1409         HUD_Panel_ApplyFadeAlpha();
1410         vector pos, mySize;
1411         pos = panel_pos;
1412         mySize = panel_size;
1413
1414         HUD_Panel_DrawBg(1);
1415         if(panel_bg_padding)
1416         {
1417                 pos += '1 1 0' * panel_bg_padding;
1418                 mySize -= '2 2 0' * panel_bg_padding;
1419         }
1420
1421         float baralign = autocvar_hud_panel_healtharmor_baralign;
1422         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1423
1424     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1425     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1426         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1427         {
1428                 vector v;
1429                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1430
1431                 float x;
1432                 x = floor(v_x + 1);
1433
1434         float maxtotal = maxhealth + maxarmor;
1435                 string biggercount;
1436                 if(v_z) // NOT fully armored
1437                 {
1438                         biggercount = "health";
1439                         if(autocvar_hud_panel_healtharmor_progressbar)
1440                         {
1441                                 HUD_Panel_GetProgressBarColor(health);
1442                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1443                         }
1444                         if(armor)
1445             if(autocvar_hud_panel_healtharmor_text)
1446                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1447                 }
1448                 else
1449                 {
1450                         biggercount = "armor";
1451                         if(autocvar_hud_panel_healtharmor_progressbar)
1452                         {
1453                                 HUD_Panel_GetProgressBarColor(armor);
1454                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1455                         }
1456                         if(health)
1457             if(autocvar_hud_panel_healtharmor_text)
1458                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1459                 }
1460         if(autocvar_hud_panel_healtharmor_text)
1461                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1462
1463                 if(fuel)
1464                 {
1465                         HUD_Panel_GetProgressBarColor(fuel);
1466                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1467                 }
1468         }
1469         else
1470         {
1471                 float panel_ar = mySize_x/mySize_y;
1472                 float is_vertical = (panel_ar < 1);
1473                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1474                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1475                 {
1476                         mySize_x *= 0.5;
1477                         if (autocvar_hud_panel_healtharmor_flip)
1478                                 health_offset_x = mySize_x;
1479                         else
1480                                 armor_offset_x = mySize_x;
1481                 }
1482                 else
1483                 {
1484                         mySize_y *= 0.5;
1485                         if (autocvar_hud_panel_healtharmor_flip)
1486                                 health_offset_y = mySize_y;
1487                         else
1488                                 armor_offset_y = mySize_y;
1489                 }
1490
1491                 float health_baralign, armor_baralign, fuel_baralign;
1492                 float health_iconalign, armor_iconalign;
1493                 if (autocvar_hud_panel_healtharmor_flip)
1494                 {
1495                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1496                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1497                         fuel_baralign = health_baralign;
1498                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1499                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1500                 }
1501                 else
1502                 {
1503                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1504                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1505                         fuel_baralign = armor_baralign;
1506                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1507                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1508                 }
1509
1510                 //if(health)
1511                 {
1512                         if(autocvar_hud_panel_healtharmor_progressbar)
1513                         {
1514                                 HUD_Panel_GetProgressBarColor(health);
1515                                 float p_health, pain_health_alpha;
1516                                 p_health = health;
1517                                 pain_health_alpha = 1;
1518                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1519                                 {
1520                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1521                                         {
1522                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1523                                                 {
1524                                                         if (time - old_p_healthtime < 1)
1525                                                                 old_p_health = prev_p_health;
1526                                                         else
1527                                                                 old_p_health = prev_health;
1528                                                         old_p_healthtime = time;
1529                                                 }
1530                                                 if (time - old_p_healthtime < 1)
1531                                                 {
1532                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1533                                                         prev_p_health = p_health;
1534                                                 }
1535                                         }
1536                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1537                                         {
1538                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1539                                                 {
1540                                                         if (time - health_damagetime >= 1)
1541                                                                 health_beforedamage = prev_health;
1542                                                         health_damagetime = time;
1543                                                 }
1544                                                 if (time - health_damagetime < 1)
1545                                                 {
1546                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1547                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1548                                                 }
1549                                         }
1550                                         prev_health = health;
1551
1552                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1553                                         {
1554                                                 float BLINK_FACTOR = 0.15;
1555                                                 float BLINK_BASE = 0.85;
1556                                                 float BLINK_FREQ = 9; 
1557                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1558                                         }
1559                                 }
1560                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1561                         }
1562                         if(autocvar_hud_panel_healtharmor_text)
1563                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1564                 }
1565
1566                 if(armor)
1567                 {
1568                         if(autocvar_hud_panel_healtharmor_progressbar)
1569                         {
1570                                 HUD_Panel_GetProgressBarColor(armor);
1571                                 float p_armor;
1572                                 p_armor = armor;
1573                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1574                                 {
1575                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1576                                         {
1577                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1578                                                 {
1579                                                         if (time - old_p_armortime < 1)
1580                                                                 old_p_armor = prev_p_armor;
1581                                                         else
1582                                                                 old_p_armor = prev_armor;
1583                                                         old_p_armortime = time;
1584                                                 }
1585                                                 if (time - old_p_armortime < 1)
1586                                                 {
1587                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1588                                                         prev_p_armor = p_armor;
1589                                                 }
1590                                         }
1591                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1592                                         {
1593                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1594                                                 {
1595                                                         if (time - armor_damagetime >= 1)
1596                                                                 armor_beforedamage = prev_armor;
1597                                                         armor_damagetime = time;
1598                                                 }
1599                                                 if (time - armor_damagetime < 1)
1600                                                 {
1601                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1602                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1603                                                 }
1604                                         }
1605                                         prev_armor = armor;
1606                                 }
1607                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1608                         }
1609                         if(autocvar_hud_panel_healtharmor_text)
1610                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1611                 }
1612
1613                 if(fuel)
1614                 {
1615                         if (is_vertical)
1616                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1617                         else
1618                                 mySize_y *= 0.2;
1619                         if (panel_ar >= 4)
1620                                 mySize_x *= 2; //restore full panel size
1621                         else if (panel_ar < 1/4)
1622                                 mySize_y *= 2; //restore full panel size
1623                         HUD_Panel_GetProgressBarColor(fuel);
1624                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1625                 }
1626         }
1627 }
1628
1629 // Notification area (#4)
1630 //
1631
1632 void HUD_Notify_Push(string icon, string attacker, string victim)
1633 {
1634         if(icon != "")
1635         {
1636                 --kn_index;
1637                 if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
1638                 notify_times[kn_index] = time;
1639
1640                 // icon
1641                 if(notify_icon[kn_index]) { strunzone(notify_icon[kn_index]); }
1642                 notify_icon[kn_index] = strzone(icon);
1643
1644                 // attacker
1645                 if(notify_attackers[kn_index]) { strunzone(notify_attackers[kn_index]); }
1646                 notify_attackers[kn_index] = strzone(attacker);
1647
1648                 if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1649                         if(DEATH_ISMONSTER(type)) {
1650                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1651                         if(alsoprint)
1652                         {
1653                                 if(gentle)
1654                                         print (sprintf(_("^1%s^1 hit a monster, and the monster hit back\n"), s1));
1655                                 else
1656                                 {
1657                                         switch(type)
1658                                         {
1659                                                 case DEATH_MONSTER_DEMON_MELEE:
1660                                                         print (sprintf(_("^1%s^1 was eviscerated by a Fiend \n"), s1));
1661                                                         break;
1662                                                 case DEATH_MONSTER_DEMON_JUMP:
1663                                                         print (sprintf(_("^1%s^1 didn't see the Fiend pouncing at them \n"), s1));
1664                                                         break;
1665                                                 case DEATH_MONSTER_SHAMBLER_MELEE:
1666                                                         print (sprintf(_("^1%s^1 was smashed by a Shambler \n"), s1));
1667                                                         break;
1668                                                 case DEATH_MONSTER_SHAMBLER_CLAW:
1669                                                         print (sprintf(_("^1%s^1's insides were ripped out by a Shambler \n"), s1));
1670                                                         break;
1671                                                 case DEATH_MONSTER_SHAMBLER_LIGHTNING:
1672                                                         print (sprintf(_("^1%s^1 was zapped to death by a Shambler \n"), s1));
1673                                                         break;
1674                                                 case DEATH_MONSTER_SOLDIER_NAIL:
1675                                                         print (sprintf(_("^1%s^1 was riddled full of holes by a Soldier \n"), s1));
1676                                                         break;
1677                                                 case DEATH_MONSTER_ENFORCER_NAIL:
1678                                                         print (sprintf(_("^1%s^1 was riddled full of holes by an Enforcer \n"), s1));
1679                                                         break;
1680                                                 case DEATH_MONSTER_DOG_BITE:
1681                                                         print (sprintf(_("^1%s^1 was mauled by a Rottweiler \n"), s1));
1682                                                         break;
1683                                                 case DEATH_MONSTER_DOG_JUMP:
1684                                                         print (sprintf(_("^1%s^1 didn't see the pouncing Rottweiler \n"), s1));
1685                                                         break;
1686                                                 case DEATH_MONSTER_TARBABY_BLOWUP:
1687                                                         print (sprintf(_("^1%s^1 was slimed by a Spawn \n"), s1));
1688                                                         break;
1689                                                 case DEATH_MONSTER_FISH_BITE:
1690                                                         print (sprintf(_("^1%s^1 was fed to the Rotfish \n"), s1));
1691                                                         break;
1692                                                 case DEATH_MONSTER_HELLFISH_BITE:                       
1693                                                         print (sprintf(_("^1%s^1 was eaten alive by a Hellfish \n"), s1));
1694                                                         break;
1695                         case DEATH_MONSTER_SHALRATH_MELEE:
1696                                                         print (sprintf(_("^1%s^1 was exploded by a Vore \n"), s1));
1697                                                         break;
1698                                                 case DEATH_MONSTER_OGRE_CHAINSAW:
1699                                                         print (sprintf(_("^1%s^1 was destroyed by an Ogre \n"), s1));
1700                                                         break;
1701                                                 case DEATH_MONSTER_OGRE_NAIL:
1702                                                         print (sprintf(_("^1%s^1 was riddled full of holes by an Ogre \n"), s1));
1703                                                         break;
1704                                                 case DEATH_MONSTER_ZOMBIE:
1705                                                         print (sprintf(_("^1%s^1's brains were eaten by a Zombie \n"), s1));
1706                                                         break;
1707                                                 case DEATH_MONSTER_HELLKNIGHT_FIREBALL:
1708                                                         print (sprintf(_("^1%s^1 was exploded by a Hell-Knight's fireball \n"), s1));
1709                                                 case DEATH_MONSTER_MELEE:                       
1710                                                         print (sprintf(_("^1%s^1 was killed by a monster \n"), s1));
1711                                                         break;
1712                                         }
1713                                 }
1714                         }
1715                 }    
1716                 }
1717                 // victim
1718                 if(notify_victims[kn_index]) { strunzone(notify_victims[kn_index]); }
1719                 notify_victims[kn_index] = strzone(victim);
1720         }
1721 }
1722
1723 void HUD_Notify(void)
1724 {
1725         if(!autocvar__hud_configure)
1726         {
1727                 if(!autocvar_hud_panel_notify) return;
1728         }
1729         else
1730                 hud_configure_active_panel = HUD_PANEL_NOTIFY;
1731
1732         HUD_Panel_UpdateCvars(notify);
1733         HUD_Panel_ApplyFadeAlpha();
1734         vector pos, mySize;
1735         pos = panel_pos;
1736         mySize = panel_size;
1737
1738         HUD_Panel_DrawBg(1);
1739         if(panel_bg_padding)
1740         {
1741                 pos += '1 1 0' * panel_bg_padding;
1742                 mySize -= '2 2 0' * panel_bg_padding;
1743         }
1744
1745         float entries, height;
1746         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
1747         height = mySize_y/entries;
1748         
1749         vector fontsize;
1750         float fontheight = height * autocvar_hud_panel_notify_fontsize;
1751         fontsize = '0.5 0.5 0' * fontheight;
1752
1753         float a;
1754         float when;
1755         when = autocvar_hud_panel_notify_time;
1756         float fadetime;
1757         fadetime = autocvar_hud_panel_notify_fadetime;
1758
1759         vector pos_attacker, pos_victim, pos_icon;
1760         float width_attacker;
1761         string attacker, victim, icon;
1762
1763         float i, j, step, limit;
1764         if(autocvar_hud_panel_notify_flip) //order items from the top down
1765         {
1766                 i = 0;
1767                 step = +1;
1768                 limit = entries;
1769         }
1770         else //order items from the bottom up
1771         {
1772                 i = entries - 1;
1773                 step = -1;
1774                 limit = -1;
1775         }
1776
1777         for(j = kn_index;  i != limit;  i += step, ++j)
1778         {
1779                 if(autocvar__hud_configure)
1780                 {
1781                         if (step == +1)
1782                                 a = i;
1783                         else // inverse order
1784                                 a = entries - 1 - i;
1785                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1786                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1787                         icon = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
1788                         a = bound(0, (when - a) / 4, 1);
1789                         goto hud_config_notifyprint;
1790                 }
1791                 else
1792                 {
1793                         if (j == KN_MAX_ENTRIES)
1794                                 j = 0;
1795
1796                         if(notify_times[j] + when > time)
1797                                 a = 1;
1798                         else if(fadetime)
1799                         {
1800                                 a = bound(0, (notify_times[j] + when + fadetime - time) / fadetime, 1);
1801                                 if(!a)
1802                                 {
1803                                         break;
1804                                 }
1805                         }
1806                         else
1807                         {
1808                                 break;
1809                         }
1810                         
1811                         attacker = notify_attackers[j];
1812                         victim = notify_victims[j];
1813                         icon = notify_icon[j];
1814                 }
1815
1816                 //type = notify_deathtype[j];
1817                 //w = DEATH_WEAPONOF(type);
1818
1819                 if(icon != "")
1820                 {
1821                         if((attacker != "") && (victim == ""))
1822                         {
1823                                 // Y [used by] X
1824                                 attacker = textShortenToWidth(attacker, 0.73 * mySize_x - height, fontsize, stringwidth_colors);
1825                                 pos_attacker = pos + eX * (0.27 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1826                                 pos_icon = pos + eX * 0.25 * mySize_x - eX * height + eY * i * height;
1827
1828                                 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1829                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1830                         }
1831                         else if((attacker != "") && (victim != ""))
1832                         {
1833                                 // X [did action to] Y
1834                                 attacker = textShortenToWidth(attacker, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1835                                 victim = textShortenToWidth(victim, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1836 :hud_config_notifyprint
1837                                 width_attacker = stringwidth(attacker, TRUE, fontsize);
1838                                 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1839                                 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1840                                 pos_icon = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
1841
1842                                 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1843                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1844                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1845                         }
1846                 }
1847         }
1848 }
1849
1850 // Timer (#5)
1851 //
1852 // TODO: macro
1853 string seconds_tostring(float sec)
1854 {
1855         float minutes;
1856         minutes = floor(sec / 60);
1857
1858         sec -= minutes * 60;
1859         return sprintf("%d:%02d", minutes, sec);
1860 }
1861
1862 void HUD_Timer(void)
1863 {
1864         if(!autocvar__hud_configure)
1865         {
1866                 if(!autocvar_hud_panel_timer) return;
1867         }
1868         else
1869                 hud_configure_active_panel = HUD_PANEL_TIMER;
1870
1871         HUD_Panel_UpdateCvars(timer);
1872         HUD_Panel_ApplyFadeAlpha();
1873
1874         draw_beginBoldFont();
1875
1876         vector pos, mySize;
1877         pos = panel_pos;
1878         mySize = panel_size;
1879
1880         HUD_Panel_DrawBg(1);
1881         if(panel_bg_padding)
1882         {
1883                 pos += '1 1 0' * panel_bg_padding;
1884                 mySize -= '2 2 0' * panel_bg_padding;
1885         }
1886
1887         string timer;
1888         float timelimit, elapsedTime, timeleft, minutesLeft;
1889
1890         timelimit = getstatf(STAT_TIMELIMIT);
1891
1892         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1893         timeleft = ceil(timeleft);
1894
1895         minutesLeft = floor(timeleft / 60);
1896
1897         vector timer_color;
1898         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1899                 timer_color = '1 1 1'; //white
1900         else if(minutesLeft >= 1)
1901                 timer_color = '1 1 0'; //yellow
1902         else
1903                 timer_color = '1 0 0'; //red
1904
1905         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1906                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1907                         //while restart is still active, show 00:00
1908                         timer = seconds_tostring(0);
1909                 } else {
1910                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1911                         timer = seconds_tostring(elapsedTime);
1912                 }
1913         } else {
1914                 timer = seconds_tostring(timeleft);
1915         }
1916
1917         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1918
1919         draw_endBoldFont();
1920 }
1921
1922 // Radar (#6)
1923 //
1924 void HUD_Radar(void)
1925 {
1926         if (!autocvar__hud_configure)
1927         {
1928                 if (hud_panel_radar_maximized)
1929                 {
1930                         if (!hud_draw_maximized) return;
1931                 }
1932                 else
1933                 {
1934                         if (autocvar_hud_panel_radar == 0) return;
1935                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1936                 }
1937         }
1938         else
1939                 hud_configure_active_panel = HUD_PANEL_RADAR;
1940
1941         HUD_Panel_UpdateCvars(radar);
1942         HUD_Panel_ApplyFadeAlpha();
1943         
1944         float f = 0;
1945
1946         if (hud_panel_radar_maximized && !autocvar__hud_configure)
1947         {
1948                 panel_size = autocvar_hud_panel_radar_maximized_size;
1949                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1950                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1951                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1952                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1953                 
1954                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1955                 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
1956                 
1957                 switch(hud_panel_radar_maximized_zoommode)
1958                 {
1959                         default:
1960                         case 0:
1961                                 f = current_zoomfraction;
1962                                 break;
1963                         case 1:
1964                                 f = 1 - current_zoomfraction;
1965                                 break;
1966                         case 2:
1967                                 f = 0;
1968                                 break;
1969                         case 3:
1970                                 f = 1;
1971                                 break;
1972                 }
1973                 
1974                 switch(hud_panel_radar_maximized_rotation)
1975                 {
1976                         case 0:
1977                                 teamradar_angle = view_angles_y - 90;
1978                                 break;
1979                         default:
1980                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1981                                 break;
1982                 }
1983         }
1984         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1985         {
1986                 switch(hud_panel_radar_zoommode)
1987                 {
1988                         default:
1989                         case 0:
1990                                 f = current_zoomfraction;
1991                                 break;
1992                         case 1:
1993                                 f = 1 - current_zoomfraction;
1994                                 break;
1995                         case 2:
1996                                 f = 0;
1997                                 break;
1998                         case 3:
1999                                 f = 1;
2000                                 break;
2001                 }
2002                 
2003                 switch(hud_panel_radar_rotation)
2004                 {
2005                         case 0:
2006                                 teamradar_angle = view_angles_y - 90;
2007                                 break;
2008                         default:
2009                                 teamradar_angle = 90 * hud_panel_radar_rotation;
2010                                 break;
2011                 }
2012         }
2013
2014         vector pos, mySize;
2015         pos = panel_pos;
2016         mySize = panel_size;
2017
2018         HUD_Panel_DrawBg(1);
2019         if(panel_bg_padding)
2020         {
2021                 pos += '1 1 0' * panel_bg_padding;
2022                 mySize -= '2 2 0' * panel_bg_padding;
2023         }
2024
2025         float color2;
2026         entity tm;
2027         float scale2d, normalsize, bigsize;
2028
2029         teamradar_origin2d = pos + 0.5 * mySize;
2030         teamradar_size2d = mySize;
2031
2032         if(minimapname == "")
2033                 return;
2034
2035         teamradar_loadcvars();
2036
2037         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2038         teamradar_size2d = mySize;
2039
2040         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2041
2042         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2043         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2044         {
2045                 // max-min distance must fit the radar in any rotation
2046                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2047         }
2048         else
2049         {
2050                 vector c0, c1, c2, c3, span;
2051                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2052                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2053                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2054                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2055                 span = '0 0 0';
2056                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2057                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2058
2059                 // max-min distance must fit the radar in x=x, y=y
2060                 bigsize = min(
2061                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2062                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2063                 );
2064         }
2065
2066         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2067         if(bigsize > normalsize)
2068                 normalsize = bigsize;
2069
2070         teamradar_size =
2071                   f * bigsize
2072                 + (1 - f) * normalsize;
2073         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2074                   f * mi_center
2075                 + (1 - f) * view_origin);
2076
2077         drawsetcliparea(
2078                 pos_x,
2079                 pos_y,
2080                 mySize_x,
2081                 mySize_y
2082         );
2083
2084         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2085
2086         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2087                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2088         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2089                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2090         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2091         {
2092                 color2 = GetPlayerColor(tm.sv_entnum);
2093                 //if(color == NUM_SPECTATOR || color == color2)
2094                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2095         }
2096         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2097
2098         drawresetcliparea();
2099 };
2100
2101 // Score (#7)
2102 //
2103 void HUD_UpdatePlayerTeams();
2104 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2105 {
2106         float score;
2107         entity tm = world, pl;
2108 #define SCOREPANEL_MAX_ENTRIES 6
2109 #define SCOREPANEL_ASPECTRATIO 2
2110         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2111         vector fontsize = '1 1 0' * (mySize_y/entries);
2112
2113         vector rgb, score_color;
2114         rgb = '1 1 1';
2115         score_color = '1 1 1';
2116
2117         float name_size = mySize_x*0.75;
2118         float spacing_size = mySize_x*0.04;
2119         const float highlight_alpha = 0.2;
2120         float i = 0, me_printed = 0, first_pl = 0;
2121         string s;
2122         if (autocvar__hud_configure)
2123         {
2124                 float players_per_team = 0;
2125                 if (team_count)
2126                 {
2127                         // show team scores in the first line
2128                         float score_size = mySize_x / team_count;
2129                         players_per_team = max(2, ceil((entries - 1) / team_count));
2130                         for(i=0; i<team_count; ++i) {
2131                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2132                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2133                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2134                         }
2135                         first_pl = 1;
2136                         pos_y += fontsize_y;
2137                 }
2138                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2139                 for (i=first_pl; i<entries; ++i)
2140                 {
2141                         //simulate my score is lower than all displayed players,
2142                         //so that I don't appear at all showing pure rankings.
2143                         //This is to better show the difference between the 2 ranking views
2144                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2145                         {
2146                                 rgb = '1 1 0';
2147                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2148                                 s = GetPlayerName(player_localnum);
2149                                 score = 7;
2150                         }
2151                         else
2152                         {
2153                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2154                                 score -= 3;
2155                         }
2156
2157                         if (team_count)
2158                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2159                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2160                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2161                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2162                         pos_y += fontsize_y;
2163                 }
2164                 return;
2165         }
2166
2167         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2168                 HUD_UpdatePlayerTeams();
2169         if (team_count)
2170         {
2171                 // show team scores in the first line
2172                 float score_size = mySize_x / team_count;
2173                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2174                         if(tm.team == NUM_SPECTATOR)
2175                                 continue;
2176                         if (tm.team == myteam)
2177                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2178                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2179                         ++i;
2180                 }
2181                 first_pl = 1;
2182                 pos_y += fontsize_y;
2183                 tm = teams.sort_next;
2184         }
2185         i = first_pl;
2186
2187         do
2188         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2189         {
2190                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2191                         continue;
2192
2193                 if (i == entries-1 && !me_printed && pl != me)
2194                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2195                 {
2196                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2197                                 if (pl.team != NUM_SPECTATOR)
2198                                         break;
2199
2200                         if (pl)
2201                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2202                         else
2203                                 rgb = '1 0 0'; //last: red
2204                         pl = me;
2205                 }
2206
2207                 if (pl == me)
2208                 {
2209                         if (i == first_pl)
2210                                 rgb = '0 1 0'; //first: green
2211                         me_printed = 1;
2212                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2213                 }
2214                 if (team_count)
2215                         score_color = Team_ColorRGB(pl.team) * 0.8;
2216                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2217                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2218                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2219                 pos_y += fontsize_y;
2220                 ++i;
2221         }
2222         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2223 }
2224
2225 void HUD_Score(void)
2226 {
2227         if(!autocvar__hud_configure)
2228         {
2229                 if(!autocvar_hud_panel_score) return;
2230                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2231         }
2232         else
2233                 hud_configure_active_panel = HUD_PANEL_SCORE;
2234
2235         HUD_Panel_UpdateCvars(score);
2236         HUD_Panel_ApplyFadeAlpha();
2237         vector pos, mySize;
2238         pos = panel_pos;
2239         mySize = panel_size;
2240
2241         HUD_Panel_DrawBg(1);
2242         if(panel_bg_padding)
2243         {
2244                 pos += '1 1 0' * panel_bg_padding;
2245                 mySize -= '2 2 0' * panel_bg_padding;
2246         }
2247
2248         float score, distribution = 0;
2249         string sign;
2250         vector distribution_color;
2251         entity tm, pl, me;
2252
2253 #ifdef COMPAT_XON050_ENGINE
2254         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2255 #else
2256         me = playerslots[player_localentnum - 1];
2257 #endif
2258
2259         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2260                 string timer, distrtimer;
2261
2262                 pl = players.sort_next;
2263                 if(pl == me)
2264                         pl = pl.sort_next;
2265                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2266                         if(pl.scores[ps_primary] == 0)
2267                                 pl = world;
2268
2269                 score = me.(scores[ps_primary]);
2270                 timer = TIME_ENCODED_TOSTRING(score);
2271
2272                 draw_beginBoldFont();
2273                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2274                         // distribution display
2275                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2276
2277                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2278
2279                         if (distribution <= 0) {
2280                                 distribution_color = '0 1 0';
2281                                 sign = "-";
2282                         }
2283                         else {
2284                                 distribution_color = '1 0 0';
2285                                 sign = "+";
2286                         }
2287                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2288                 }
2289                 // race record display
2290                 if (distribution <= 0)
2291                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2292                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2293                 draw_endBoldFont();
2294         } else if (!teamplay) { // non-teamgames
2295                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2296                 {
2297                         HUD_Score_Rankings(pos, mySize, me, 0);
2298                         return;
2299                 }
2300                 // me vector := [team/connected frags id]
2301                 pl = players.sort_next;
2302                 if(pl == me)
2303                         pl = pl.sort_next;
2304
2305                 if(autocvar__hud_configure)
2306                         distribution = 42;
2307                 else if(pl)
2308                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2309                 else
2310                         distribution = 0;
2311
2312                 score = me.(scores[ps_primary]);
2313                 if(autocvar__hud_configure)
2314                         score = 123;
2315
2316                 if(distribution >= 5)
2317                         distribution_color = eY;
2318                 else if(distribution >= 0)
2319                         distribution_color = '1 1 1';
2320                 else if(distribution >= -5)
2321                         distribution_color = '1 1 0';
2322                 else
2323                         distribution_color = eX;
2324
2325                 string distribution_str;
2326                 distribution_str = ftos(distribution);
2327                 draw_beginBoldFont();
2328                 if (distribution >= 0)
2329                 {
2330                         if (distribution > 0)
2331                                 distribution_str = strcat("+", distribution_str);
2332                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2333                 }
2334                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2335                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2336                 draw_endBoldFont();
2337         } else { // teamgames
2338                 float scores_count = 0, row, column, rows = 0, columns = 0;
2339                 local noref vector offset = '0 0 0';
2340                 vector score_pos, score_size; //for scores other than myteam
2341                 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2342                 {
2343                         for(tm = teams.sort_next; tm, tm.team != NUM_SPECTATOR; tm = tm.sort_next)
2344                                 ++scores_count;
2345                         if (autocvar_hud_panel_score_rankings)
2346                         {
2347                                 HUD_Score_Rankings(pos, mySize, me, scores_count);
2348                                 return;
2349                         }
2350                         rows = mySize_y/mySize_x;
2351                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2352                         //                               ^^^ ammo item aspect goes here
2353
2354                         columns = ceil(scores_count/rows);
2355
2356                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2357
2358                         float newSize;
2359                         if(score_size_x/score_size_y > 3)
2360                         {
2361                                 newSize = 3 * score_size_y;
2362                                 offset_x = score_size_x - newSize;
2363                                 pos_x += offset_x/2;
2364                                 score_size_x = newSize;
2365                         }
2366                         else
2367                         {
2368                                 newSize = 1/3 * score_size_x;
2369                                 offset_y = score_size_y - newSize;
2370                                 pos_y += offset_y/2;
2371                                 score_size_y = newSize;
2372                         }
2373                 }
2374                 else
2375                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2376
2377                 float max_fragcount;
2378                 max_fragcount = -99;
2379                 draw_beginBoldFont();
2380                 row = column = 0;
2381                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2382                         if(tm.team == NUM_SPECTATOR)
2383                                 continue;
2384                         score = tm.(teamscores[ts_primary]);
2385                         if(autocvar__hud_configure)
2386                                 score = 123;
2387                         
2388                         if (score > max_fragcount)
2389                                 max_fragcount = score;
2390
2391                         if (spectatee_status == -1)
2392                         {
2393                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2394                                 if (max_fragcount == score)
2395                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2396                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2397                                 ++row;
2398                                 if(row >= rows)
2399                                 {
2400                                         row = 0;
2401                                         ++column;
2402                                 }
2403                         }
2404                         else if(tm.team == myteam) {
2405                                 if (max_fragcount == score)
2406                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2407                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2408                         } else {
2409                                 if (max_fragcount == score)
2410                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2411                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2412                                 ++rows;
2413                         }
2414                 }
2415                 draw_endBoldFont();
2416         }
2417 }
2418
2419 // Race timer (#8)
2420 //
2421 void HUD_RaceTimer (void)
2422 {
2423         if(!autocvar__hud_configure)
2424         {
2425                 if(!autocvar_hud_panel_racetimer) return;
2426                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2427                 if(spectatee_status == -1) return;
2428         }
2429         else
2430                 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2431
2432         HUD_Panel_UpdateCvars(racetimer);
2433         HUD_Panel_ApplyFadeAlpha();
2434
2435         draw_beginBoldFont();
2436
2437         vector pos, mySize;
2438         pos = panel_pos;
2439         mySize = panel_size;
2440
2441         HUD_Panel_DrawBg(1);
2442         if(panel_bg_padding)
2443         {
2444                 pos += '1 1 0' * panel_bg_padding;
2445                 mySize -= '2 2 0' * panel_bg_padding;
2446         }
2447
2448         // always force 4:1 aspect
2449         vector newSize = '0 0 0';
2450         if(mySize_x/mySize_y > 4)
2451         {
2452                 newSize_x = 4 * mySize_y;
2453                 newSize_y = mySize_y;
2454
2455                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2456         }
2457         else
2458         {
2459                 newSize_y = 1/4 * mySize_x;
2460                 newSize_x = mySize_x;
2461
2462                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2463         }
2464         mySize = newSize;
2465
2466         float a, t;
2467         string s, forcetime;
2468
2469         if(autocvar__hud_configure)
2470         {
2471                 s = "0:13:37";
2472                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2473                 s = _("^1Intermediate 1 (+15.42)");
2474                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2475                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2476                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2477         }
2478         else if(race_checkpointtime)
2479         {
2480                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2481                 s = "";
2482                 forcetime = "";
2483                 if(a > 0) // just hit a checkpoint?
2484                 {
2485                         if(race_checkpoint != 254)
2486                         {
2487                                 if(race_time && race_previousbesttime)
2488                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2489                                 else
2490                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2491                                 if(race_time)
2492                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2493                         }
2494                 }
2495                 else
2496                 {
2497                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2498                         {
2499                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2500                                 if(a > 0) // next one?
2501                                 {
2502                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2503                                 }
2504                         }
2505                 }
2506
2507                 if(s != "" && a > 0)
2508                 {
2509                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2510                 }
2511
2512                 if(race_penaltytime)
2513                 {
2514                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2515                         if(a > 0)
2516                         {
2517                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2518                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2519                         }
2520                 }
2521
2522                 if(forcetime != "")
2523                 {
2524                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2525                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2526                 }
2527                 else
2528                         a = 1;
2529
2530                 if(race_laptime && race_checkpoint != 255)
2531                 {
2532                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2533                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2534                 }
2535         }
2536         else
2537         {
2538                 if(race_mycheckpointtime)
2539                 {
2540                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2541                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2542                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2543                 }
2544                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2545                 {
2546                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2547                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2548                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2549                 }
2550
2551                 if(race_penaltytime && !race_penaltyaccumulator)
2552                 {
2553                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2554                         a = bound(0, (1 + t - time), 1);
2555                         if(a > 0)
2556                         {
2557                                 if(time < t)
2558                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2559                                 else
2560                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2561                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2562                         }
2563                 }
2564         }
2565
2566         draw_endBoldFont();
2567 }
2568
2569 // Vote window (#9)
2570 //
2571 float vote_yescount;
2572 float vote_nocount;
2573 float vote_needed;
2574 float vote_highlighted; // currently selected vote
2575
2576 float vote_active; // is there an active vote?
2577 float vote_prev; // previous state of vote_active to check for a change
2578 float vote_alpha;
2579 float vote_change; // "time" when vote_active changed
2580
2581 void HUD_VoteWindow(void) 
2582 {
2583         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2584         {
2585                 vote_active = 1;
2586                 if (autocvar__hud_configure)
2587                 {
2588                         vote_yescount = 0;
2589                         vote_nocount = 0;
2590                         print(_("^1You must answer before entering hud configure mode\n"));
2591                         cvar_set("_hud_configure", "0");
2592                 }
2593                 if(vote_called_vote)
2594                         strunzone(vote_called_vote);
2595                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2596                 uid2name_dialog = 1;
2597         }
2598
2599         if(!autocvar__hud_configure)
2600         {
2601                 if(!autocvar_hud_panel_vote) return;
2602
2603                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2604                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2605
2606                 if(panel_bg_alpha_str == "") {
2607                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2608                 }
2609                 panel_bg_alpha = stof(panel_bg_alpha_str);
2610         }
2611         else
2612         {
2613                 hud_configure_active_panel = HUD_PANEL_VOTE;
2614
2615                 vote_yescount = 3;
2616                 vote_nocount = 2;
2617                 vote_needed = 4;
2618         }
2619
2620         string s;
2621         float a;
2622         if(vote_active != vote_prev) {
2623                 vote_change = time;
2624                 vote_prev = vote_active;
2625         }
2626
2627         if(vote_active || autocvar__hud_configure)
2628                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2629         else
2630                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2631
2632         if(!vote_alpha)
2633                 return;
2634
2635         HUD_Panel_UpdateCvars(vote);
2636         HUD_Panel_ApplyFadeAlpha();
2637
2638         if(uid2name_dialog)
2639         {
2640                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2641                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2642         }
2643
2644     // these must be below above block
2645         vector pos, mySize;
2646         pos = panel_pos;
2647         mySize = panel_size;
2648
2649         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2650         HUD_Panel_DrawBg(a);
2651         a = panel_fg_alpha * a;
2652
2653         if(panel_bg_padding)
2654         {
2655                 pos += '1 1 0' * panel_bg_padding;
2656                 mySize -= '2 2 0' * panel_bg_padding;
2657         }
2658
2659         // always force 3:1 aspect
2660         vector newSize = '0 0 0';
2661         if(mySize_x/mySize_y > 3)
2662         {
2663                 newSize_x = 3 * mySize_y;
2664                 newSize_y = mySize_y;
2665
2666                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2667         }
2668         else
2669         {
2670                 newSize_y = 1/3 * mySize_x;
2671                 newSize_x = mySize_x;
2672
2673                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2674         }
2675         mySize = newSize;
2676
2677         s = _("A vote has been called for:");
2678         if(uid2name_dialog)
2679                 s = _("Allow servers to store and display your name?");
2680         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2681         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2682         if(autocvar__hud_configure)
2683                 s = _("^1Configure the HUD");
2684         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2685
2686         // print the yes/no counts
2687     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2688         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2689     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2690         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2691
2692         // draw the progress bar backgrounds
2693         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2694
2695         // draw the highlights
2696         if(vote_highlighted == 1) {
2697                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2698                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2699         }
2700         else if(vote_highlighted == -1) {
2701                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2702                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2703         }
2704
2705         // draw the progress bars
2706         if(vote_yescount && vote_needed)
2707         {
2708                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2709                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2710         }
2711
2712         if(vote_nocount && vote_needed)
2713         {
2714                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2715                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2716         }
2717
2718         drawresetcliparea();
2719 }
2720
2721 // Mod icons panel (#10)
2722 //
2723
2724 float mod_active; // is there any active mod icon?
2725
2726 // Clan Arena HUD modicons
2727 void HUD_Mod_CA(vector pos, vector mySize)
2728 {
2729         mod_active = 1; // CA should never hide the mod icons panel
2730         float redalive, bluealive;
2731         redalive = getstati(STAT_REDALIVE);
2732         bluealive = getstati(STAT_BLUEALIVE);
2733
2734         vector redpos, bluepos;
2735         if(mySize_x > mySize_y)
2736         {
2737                 redpos = pos;
2738                 bluepos = pos + eY * 0.5 * mySize_y;
2739                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2740                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2741                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2742                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2743         }
2744         else
2745         {
2746                 redpos = pos;
2747                 bluepos = pos + eY * 0.5 * mySize_y;
2748                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2749                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2750                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2751                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2752         }
2753 }
2754
2755 // CTF HUD modicon section
2756 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2757 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2758 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2759
2760 void HUD_Mod_CTF_Reset(void)
2761 {
2762         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2763 }
2764
2765 void HUD_Mod_CTF(vector pos, vector mySize)
2766 {
2767         vector redflag_pos, blueflag_pos;
2768         vector flag_size;
2769         float f; // every function should have that
2770
2771         float redflag, blueflag; // current status
2772         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2773         float stat_items;
2774
2775         stat_items = getstati(STAT_ITEMS, 0, 24);
2776         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2777         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2778         
2779         if(redflag || blueflag)
2780                 mod_active = 1;
2781         else
2782                 mod_active = 0;
2783
2784         if(autocvar__hud_configure)
2785         {
2786                 redflag = 1;
2787                 blueflag = 2;
2788         }
2789
2790         // when status CHANGES, set old status into prevstatus and current status into status
2791         if (redflag != redflag_prevframe)
2792         {
2793                 redflag_statuschange_time = time;
2794                 redflag_prevstatus = redflag_prevframe;
2795                 redflag_prevframe = redflag;
2796         }
2797
2798         if (blueflag != blueflag_prevframe)
2799         {
2800                 blueflag_statuschange_time = time;
2801                 blueflag_prevstatus = blueflag_prevframe;
2802                 blueflag_prevframe = blueflag;
2803         }
2804
2805         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2806         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2807
2808         float BLINK_FACTOR = 0.15;
2809         float BLINK_BASE = 0.85;
2810         // note:
2811         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2812         // thus
2813         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2814         // ensure RMS == 1
2815         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2816
2817         string red_icon, red_icon_prevstatus;
2818         float red_alpha, red_alpha_prevstatus;
2819         red_alpha = red_alpha_prevstatus = 1;
2820         switch(redflag) {
2821                 case 1: red_icon = "flag_red_taken"; break;
2822                 case 2: red_icon = "flag_red_lost"; break;
2823                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2824                 default:
2825                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2826                                 red_icon = "flag_red_shielded";
2827                         else
2828                                 red_icon = string_null;
2829                         break;
2830         }
2831         switch(redflag_prevstatus) {
2832                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2833                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2834                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2835                 default:
2836                         if(redflag == 3)
2837                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2838                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2839                                 red_icon_prevstatus = "flag_red_shielded";
2840                         else
2841                                 red_icon_prevstatus = string_null;
2842                         break;
2843         }
2844
2845         string blue_icon, blue_icon_prevstatus;
2846         float blue_alpha, blue_alpha_prevstatus;
2847         blue_alpha = blue_alpha_prevstatus = 1;
2848         switch(blueflag) {
2849                 case 1: blue_icon = "flag_blue_taken"; break;
2850                 case 2: blue_icon = "flag_blue_lost"; break;
2851                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2852                 default:
2853                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2854                                 blue_icon = "flag_blue_shielded";
2855                         else
2856                                 blue_icon = string_null;
2857                         break;
2858         }
2859         switch(blueflag_prevstatus) {
2860                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2861                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2862                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2863                 default:
2864                         if(blueflag == 3)
2865                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2866                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2867                                 blue_icon_prevstatus = "flag_blue_shielded";
2868                         else
2869                                 blue_icon_prevstatus = string_null;
2870                         break;
2871         }
2872
2873         if(mySize_x > mySize_y) {
2874                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2875                         redflag_pos = pos;
2876                         blueflag_pos = pos + eX * 0.5 * mySize_x;
2877                 } else {
2878                         blueflag_pos = pos;
2879                         redflag_pos = pos + eX * 0.5 * mySize_x;
2880                 }
2881                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2882         } else {
2883                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2884                         redflag_pos = pos;
2885                         blueflag_pos = pos + eY * 0.5 * mySize_y;
2886                 } else {
2887                         blueflag_pos = pos;
2888                         redflag_pos = pos + eY * 0.5 * mySize_y;
2889                 }
2890                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2891         }
2892
2893         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2894         if(red_icon_prevstatus && f < 1)
2895                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2896         if(red_icon)
2897                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2898
2899         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2900         if(blue_icon_prevstatus && f < 1)
2901                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2902         if(blue_icon)
2903                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2904 }
2905
2906 // Keyhunt HUD modicon section
2907 float kh_runheretime;
2908
2909 void HUD_Mod_KH_Reset(void)
2910 {
2911         kh_runheretime = 0;
2912 }
2913
2914 void HUD_Mod_KH(vector pos, vector mySize)
2915 {
2916         mod_active = 1; // keyhunt should never hide the mod icons panel
2917         float kh_keys;
2918         float keyteam;
2919         float a, aa;
2920         vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
2921
2922         kh_keys = getstati(STAT_KH_KEYS);
2923
2924         p_x = pos_x;
2925         if(mySize_x > mySize_y)
2926         {
2927                 p_y = pos_y + 0.25 * mySize_y;
2928                 pa = p - eY * 0.25 * mySize_y;
2929
2930                 kh_size_x = mySize_x * 0.25;
2931                 kh_size_y = 0.75 * mySize_y;
2932                 kh_asize_x = mySize_x * 0.25;
2933                 kh_asize_y = mySize_y * 0.25;
2934         }
2935         else
2936         {
2937                 p_y = pos_y + 0.125 * mySize_y;
2938                 pa = p - eY * 0.125 * mySize_y;
2939
2940                 kh_size_x = mySize_x * 0.5;
2941                 kh_size_y = 0.375 * mySize_y;
2942                 kh_asize_x = mySize_x * 0.5;
2943                 kh_asize_y = mySize_y * 0.125;
2944         }
2945
2946         float i, key;
2947
2948         float keycount;
2949         keycount = 0;
2950         for(i = 0; i < 4; ++i)
2951         {
2952                 key = floor(kh_keys / pow(32, i)) & 31;
2953                 keyteam = key - 1;
2954                 if(keyteam == 30 && keycount <= 4)
2955                         keycount += 4;
2956                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2957                         keycount += 1;
2958         }
2959
2960         // this yields 8 exactly if "RUN HERE" shows
2961
2962         if(keycount == 8)
2963         {
2964                 if(!kh_runheretime)
2965                         kh_runheretime = time;
2966                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2967         }
2968         else
2969                 kh_runheretime = 0;
2970
2971         for(i = 0; i < 4; ++i)
2972         {
2973                 key = floor(kh_keys / pow(32, i)) & 31;
2974                 keyteam = key - 1;
2975                 switch(keyteam)
2976                 {
2977                         case 30: // my key
2978                                 keyteam = myteam;
2979                                 a = 1;
2980                                 aa = 1;
2981                                 break;
2982                         case -1: // no key
2983                                 a = 0;
2984                                 aa = 0;
2985                                 break;
2986                         default: // owned or dropped
2987                                 a = 0.2;
2988                                 aa = 0.5;
2989                                 break;
2990                 }
2991                 a = a * panel_fg_alpha;
2992                 aa = aa * panel_fg_alpha;
2993                 if(a > 0)
2994                 {
2995                         switch(keyteam)
2996                         {
2997                                 case NUM_TEAM_1:
2998                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2999                                         break;
3000                                 case NUM_TEAM_2:
3001                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3002                                         break;
3003                                 case NUM_TEAM_3:
3004                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3005                                         break;
3006                                 case NUM_TEAM_4:
3007                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3008                                         break;
3009                                 default:
3010                                         break;
3011                         }
3012                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3013                         {
3014                                 case 0:
3015                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3016                                         break;
3017                                 case 1:
3018                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3019                                         break;
3020                                 case 2:
3021                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3022                                         break;
3023                                 case 3:
3024                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3025                                         break;
3026                         }
3027                 }
3028                 if(mySize_x > mySize_y)
3029                 {
3030                         p_x += 0.25 * mySize_x;
3031                         pa_x += 0.25 * mySize_x;
3032                 }
3033                 else
3034                 {
3035                         if(i == 1)
3036                         {
3037                                 p_y = pos_y + 0.625 * mySize_y;
3038                                 pa_y = pos_y + 0.5 * mySize_y;
3039                                 p_x = pos_x;
3040                                 pa_x = pos_x;
3041                         }
3042                         else
3043                         {
3044                                 p_x += 0.5 * mySize_x;
3045                                 pa_x += 0.5 * mySize_x;
3046                         }
3047                 }
3048         }
3049 }
3050
3051 // Keepaway HUD mod icon
3052 float kaball_prevstatus; // last remembered status
3053 float kaball_statuschange_time; // time when the status changed
3054
3055 // we don't need to reset for keepaway since it immediately 
3056 // autocorrects prevstatus as to if the player has the ball or not
3057
3058 void HUD_Mod_Keepaway(vector pos, vector mySize)
3059 {
3060         mod_active = 1; // keepaway should always show the mod HUD
3061         
3062         float BLINK_FACTOR = 0.15;
3063         float BLINK_BASE = 0.85;
3064         float BLINK_FREQ = 5; 
3065         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3066         
3067         float stat_items = getstati(STAT_ITEMS, 0, 24);
3068         float kaball = (stat_items/IT_KEY1) & 1;
3069         
3070         if(kaball != kaball_prevstatus)
3071         {
3072                 kaball_statuschange_time = time;
3073                 kaball_prevstatus = kaball;
3074         }
3075         
3076         vector kaball_pos, kaball_size;
3077         
3078         if(mySize_x > mySize_y) {
3079                 kaball_pos = pos + eX * 0.25 * mySize_x;
3080                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3081         } else {
3082                 kaball_pos = pos + eY * 0.25 * mySize_y;
3083                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3084         }
3085         
3086         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3087         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3088         
3089         if(kaball_prevstatus && f < 1)
3090                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3091         
3092         if(kaball)
3093                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3094 }
3095
3096
3097 // Nexball HUD mod icon
3098 void HUD_Mod_NexBall(vector pos, vector mySize)
3099 {
3100         float stat_items, nb_pb_starttime, dt, p;
3101
3102         stat_items = getstati(STAT_ITEMS, 0, 24);
3103         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3104
3105         if (stat_items & IT_KEY1)
3106                 mod_active = 1;
3107         else
3108                 mod_active = 0;
3109
3110         //Manage the progress bar if any
3111         if (nb_pb_starttime > 0)
3112         {
3113                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3114                 // one period of positive triangle
3115                 p = 2 * dt / nb_pb_period;
3116                 if (p > 1)
3117                         p = 2 - p;
3118
3119                 //Draw the filling
3120                 HUD_Panel_GetProgressBarColor(nexball);
3121                 if(mySize_x > mySize_y)
3122                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3123                 else
3124                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3125         }
3126
3127         if (stat_items & IT_KEY1)
3128                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3129 }
3130
3131 // Race/CTS HUD mod icons
3132 float crecordtime_prev; // last remembered crecordtime
3133 float crecordtime_change_time; // time when crecordtime last changed
3134 float srecordtime_prev; // last remembered srecordtime
3135 float srecordtime_change_time; // time when srecordtime last changed
3136
3137 float race_status_time;
3138 float race_status_prev;
3139 string race_status_name_prev;
3140 void HUD_Mod_Race(vector pos, vector mySize)
3141 {
3142         mod_active = 1; // race should never hide the mod icons panel
3143         entity me;
3144         me = playerslots[player_localnum];
3145         float t, score;
3146         float f; // yet another function has this
3147         score = me.(scores[ps_primary]);
3148
3149         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3150                 return; // no records in the actual race
3151
3152         // clientside personal record
3153         string rr;
3154         if(gametype == MAPINFO_TYPE_CTS)
3155                 rr = CTS_RECORD;
3156         else
3157                 rr = RACE_RECORD;
3158         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3159
3160         if(score && (score < t || !t)) {
3161                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3162                 if(autocvar_cl_autodemo_delete_keeprecords)
3163                 {
3164                         f = autocvar_cl_autodemo_delete;
3165                         f &~= 1;
3166                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3167                 }
3168         }
3169
3170         if(t != crecordtime_prev) {
3171                 crecordtime_prev = t;
3172                 crecordtime_change_time = time;
3173         }
3174
3175         vector textPos, medalPos;
3176         float squareSize;
3177         if(mySize_x > mySize_y) {
3178                 // text on left side
3179                 squareSize = min(mySize_y, mySize_x/2);
3180                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3181                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3182         } else {
3183                 // text on top
3184                 squareSize = min(mySize_x, mySize_y/2);
3185                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3186                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3187         }
3188
3189         f = time - crecordtime_change_time;
3190
3191         if (f > 1) {
3192                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3193                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3194         } else {
3195                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3196                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3197                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3198                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3199         }
3200
3201         // server record
3202         t = race_server_record;
3203         if(t != srecordtime_prev) {
3204                 srecordtime_prev = t;
3205                 srecordtime_change_time = time;
3206         }
3207         f = time - srecordtime_change_time;
3208
3209         if (f > 1) {
3210                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3211                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3212         } else {
3213                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3214                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3215                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3216                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3217         }
3218
3219         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3220                 race_status_time = time + 5;
3221                 race_status_prev = race_status;
3222                 if (race_status_name_prev)
3223                         strunzone(race_status_name_prev);
3224                 race_status_name_prev = strzone(race_status_name);
3225         }
3226
3227         // race "awards"
3228         float a;
3229         a = bound(0, race_status_time - time, 1);
3230
3231         string s;
3232         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3233
3234         float rank;
3235         if(race_status > 0)
3236                 rank = race_CheckName(race_status_name);
3237         else
3238                 rank = 0;
3239         string rankname;
3240         rankname = count_ordinal(rank);
3241
3242         vector namepos;
3243         namepos = medalPos + '0 0.8 0' * squareSize;
3244         vector rankpos;
3245         rankpos = medalPos + '0 0.15 0' * squareSize;
3246
3247         if(race_status == 0)
3248                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3249         else if(race_status == 1) {
3250                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3251                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3252                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3253         } else if(race_status == 2) {
3254                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3255                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3256                 else
3257                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3258                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3259                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3260         } else if(race_status == 3) {
3261                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3262                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3263                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3264         }
3265
3266         if (race_status_time - time <= 0) {
3267                 race_status_prev = -1;
3268                 race_status = -1;
3269                 if(race_status_name)
3270                         strunzone(race_status_name);
3271                 race_status_name = string_null;
3272                 if(race_status_name_prev)
3273                         strunzone(race_status_name_prev);
3274                 race_status_name_prev = string_null;
3275         }
3276 }
3277
3278 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3279 {
3280         float stat, pps_ratio;
3281         string pic;
3282         vector color;
3283 #ifdef GMQCC
3284         stat = -1;
3285         pic = "";
3286         color = '0 0 0';
3287 #endif
3288         switch(i)
3289         {
3290                 case 0:
3291                         stat = getstatf(STAT_DOM_PPS_RED);
3292                         pic = "dom_icon_red";
3293                         color = '1 0 0';
3294                         break;
3295                 case 1:
3296                         stat = getstatf(STAT_DOM_PPS_BLUE);
3297                         pic = "dom_icon_blue";
3298                         color = '0 0 1';
3299                         break;
3300                 case 2:
3301                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3302                         pic = "dom_icon_yellow";
3303                         color = '1 1 0';
3304                         break;
3305                 default:
3306                 case 3:
3307                         stat = getstatf(STAT_DOM_PPS_PINK);
3308                         pic = "dom_icon_pink";
3309                         color = '1 0 1';
3310                         break;
3311         }
3312         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3313
3314         if(mySize_x/mySize_y > aspect_ratio)
3315         {
3316                 i = aspect_ratio * mySize_y;
3317                 myPos_x = myPos_x + (mySize_x - i) / 2;
3318                 mySize_x = i;
3319         }
3320         else
3321         {
3322                 i = 1/aspect_ratio * mySize_x;
3323                 myPos_y = myPos_y + (mySize_y - i) / 2;
3324                 mySize_y = i;
3325         }
3326
3327         if (layout) // show text too
3328         {
3329                 //draw the text
3330                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3331                 if (layout == 2) // average pps
3332                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3333                 else // percentage of average pps
3334                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3335         }
3336
3337         //draw the icon
3338         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3339         if (stat > 0)
3340         {
3341                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3342                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3343                 drawresetcliparea();
3344         }
3345 }
3346
3347 void HUD_Mod_Dom(vector myPos, vector mySize)
3348 {
3349         mod_active = 1; // required in each mod function that always shows something
3350         entity tm;
3351         float teams_count = 0;
3352         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3353                 if(tm.team != NUM_SPECTATOR)
3354                         ++teams_count;
3355
3356         float layout = autocvar_hud_panel_modicons_dom_layout;
3357         float rows, columns, aspect_ratio;
3358         rows = mySize_y/mySize_x;
3359         aspect_ratio = (layout) ? 3 : 1;
3360         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3361         columns = ceil(teams_count/rows);
3362
3363         int i;
3364         float row = 0, column = 0;
3365         for(i=0; i<teams_count; ++i)
3366         {
3367                 vector pos, itemSize;
3368                 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3369                 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3370
3371                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3372
3373                 ++row;
3374                 if(row >= rows)
3375                 {
3376                         row = 0;
3377                         ++column;
3378                 }
3379         }
3380 }
3381
3382 float mod_prev; // previous state of mod_active to check for a change
3383 float mod_alpha;
3384 float mod_change; // "time" when mod_active changed
3385
3386 void HUD_ModIcons(void)
3387 {
3388         if(!autocvar__hud_configure)
3389         {
3390                 if(!autocvar_hud_panel_modicons) return;
3391                 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3392         }
3393         else
3394                 hud_configure_active_panel = HUD_PANEL_MODICONS;
3395
3396         HUD_Panel_UpdateCvars(modicons);
3397         HUD_Panel_ApplyFadeAlpha();
3398
3399         draw_beginBoldFont();
3400
3401         vector pos, mySize;
3402         pos = panel_pos;
3403         mySize = panel_size;
3404
3405         if(mod_active != mod_prev) {
3406                 mod_change = time;
3407                 mod_prev = mod_active;
3408         }
3409
3410         if(mod_active || autocvar__hud_configure)
3411                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3412         else
3413                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3414
3415         if(mod_alpha)
3416                 HUD_Panel_DrawBg(mod_alpha);
3417
3418         if(panel_bg_padding)
3419         {
3420                 pos += '1 1 0' * panel_bg_padding;
3421                 mySize -= '2 2 0' * panel_bg_padding;
3422         }
3423
3424         // these MUST be ran in order to update mod_active
3425         if(gametype == MAPINFO_TYPE_KEYHUNT)
3426                 HUD_Mod_KH(pos, mySize);
3427         else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
3428                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3429         else if(gametype == MAPINFO_TYPE_NEXBALL)
3430                 HUD_Mod_NexBall(pos, mySize);
3431         else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
3432                 HUD_Mod_Race(pos, mySize);
3433         else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
3434                 HUD_Mod_CA(pos, mySize);
3435         else if(gametype == MAPINFO_TYPE_DOMINATION)
3436                 HUD_Mod_Dom(pos, mySize);
3437         else if(gametype == MAPINFO_TYPE_KEEPAWAY)
3438                 HUD_Mod_Keepaway(pos, mySize);
3439
3440         draw_endBoldFont();
3441 }
3442
3443 // Draw pressed keys (#11)
3444 //
3445 void HUD_DrawPressedKeys(void)
3446 {
3447         if(!autocvar__hud_configure)
3448         {
3449                 if(!autocvar_hud_panel_pressedkeys) return;
3450                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3451         }
3452         else
3453                 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3454
3455
3456         HUD_Panel_UpdateCvars(pressedkeys);
3457         HUD_Panel_ApplyFadeAlpha();
3458         vector pos, mySize;
3459         pos = panel_pos;
3460         mySize = panel_size;
3461
3462         HUD_Panel_DrawBg(1);
3463         if(panel_bg_padding)
3464         {
3465                 pos += '1 1 0' * panel_bg_padding;
3466                 mySize -= '2 2 0' * panel_bg_padding;
3467         }
3468
3469         // force custom aspect
3470         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3471         if(aspect)
3472         {
3473                 vector newSize = '0 0 0';
3474                 if(mySize_x/mySize_y > aspect)
3475                 {
3476                         newSize_x = aspect * mySize_y;
3477                         newSize_y = mySize_y;
3478
3479                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3480                 }
3481                 else
3482                 {
3483                         newSize_y = 1/aspect * mySize_x;
3484                         newSize_x = mySize_x;
3485
3486                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3487                 }
3488                 mySize = newSize;
3489         }
3490
3491         vector keysize;
3492         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3493         float pressedkeys;
3494         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3495
3496         if(autocvar_hud_panel_pressedkeys_attack)
3497         {
3498                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3499                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3500                 pos_y += keysize_y;
3501         }
3502
3503         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3504         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3505         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3506         pos_y += keysize_y;
3507         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3508         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3509         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3510 }
3511
3512 // Handle chat as a panel (#12)
3513 //
3514 void HUD_Chat(void)
3515 {
3516         if(!autocvar__hud_configure)
3517         {
3518                 if (!autocvar_hud_panel_chat)
3519                 {
3520                         if (!autocvar_con_chatrect)
3521                                 cvar_set("con_chatrect", "0");
3522                         return;
3523                 }
3524                 if(autocvar__con_chat_maximized)
3525                         if(!hud_draw_maximized) return;
3526         }
3527         else
3528                 hud_configure_active_panel = HUD_PANEL_CHAT;
3529
3530         HUD_Panel_UpdateCvars(chat);
3531         HUD_Panel_ApplyFadeAlpha();
3532
3533         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3534         {
3535                 panel_pos_y = panel_bg_border;
3536                 panel_size_y = vid_conheight - panel_bg_border * 2;
3537                 if(panel_bg == "0") // force a border when maximized
3538                 {
3539                         if(precache_pic(panel_bg) == "") {
3540                                 panel_bg = strcat(hud_skin_path, "/border_default");
3541                                 if(precache_pic(panel_bg) == "") {
3542                                         panel_bg = "gfx/hud/default/border_default";
3543                                 }
3544                         }
3545                 }
3546                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3547         }
3548
3549         vector pos, mySize;
3550         pos = panel_pos;
3551         mySize = panel_size;
3552
3553         HUD_Panel_DrawBg(1);
3554
3555         if(panel_bg_padding)
3556         {
3557                 pos += '1 1 0' * panel_bg_padding;
3558                 mySize -= '2 2 0' * panel_bg_padding;
3559         }
3560
3561         if (!autocvar_con_chatrect)
3562                 cvar_set("con_chatrect", "1");
3563
3564         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3565         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3566
3567         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3568         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3569
3570         if(autocvar__hud_configure)
3571         {
3572                 vector chatsize;
3573                 chatsize = '1 1 0' * autocvar_con_chatsize;
3574                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3575                 float i, a;
3576                 for(i = 0; i < autocvar_con_chat; ++i)
3577                 {
3578                         if(i == autocvar_con_chat - 1)
3579                                 a = panel_fg_alpha;
3580                         else
3581                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3582                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3583                         pos_y += chatsize_y;
3584                 }
3585         }
3586 }
3587
3588 // Engine info panel (#13)
3589 //
3590 float prevfps;
3591 float prevfps_time;
3592 float framecounter;
3593
3594 float frametimeavg;
3595 float frametimeavg1; // 1 frame ago
3596 float frametimeavg2; // 2 frames ago
3597 void HUD_EngineInfo(void)
3598 {
3599         if(!autocvar__hud_configure)
3600         {
3601                 if(!autocvar_hud_panel_engineinfo) return;
3602         }
3603         else
3604                 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
3605
3606         HUD_Panel_UpdateCvars(engineinfo);
3607         HUD_Panel_ApplyFadeAlpha();
3608         vector pos, mySize;
3609         pos = panel_pos;
3610         mySize = panel_size;
3611
3612         HUD_Panel_DrawBg(1);
3613         if(panel_bg_padding)
3614         {
3615                 pos += '1 1 0' * panel_bg_padding;
3616                 mySize -= '2 2 0' * panel_bg_padding;
3617         }
3618
3619         float currentTime = gettime(GETTIME_REALTIME);
3620         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3621         {
3622                 float currentframetime = currentTime - prevfps_time;
3623                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3624                 frametimeavg2 = frametimeavg1;
3625                 frametimeavg1 = frametimeavg;
3626                 
3627                 float weight;
3628                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3629                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3630                 {
3631                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3632                                 prevfps = (1/currentframetime);
3633                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3634                 }
3635                 prevfps_time = currentTime;
3636         }
3637         else
3638         {
3639                 framecounter += 1;
3640                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3641                 {
3642                         prevfps = framecounter/(currentTime - prevfps_time);
3643                         framecounter = 0;
3644                         prevfps_time = currentTime;
3645                 }
3646         }
3647
3648         vector color;
3649         color = HUD_Get_Num_Color (prevfps, 100);
3650         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3651 }
3652
3653 // Info messages panel (#14)
3654 //
3655 #define drawInfoMessage(s)\
3656         if(autocvar_hud_panel_infomessages_flip)\
3657                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3658         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3659         o_y += fontsize_y;
3660 void HUD_InfoMessages(void)
3661 {
3662         if(!autocvar__hud_configure)
3663         {
3664                 if(!autocvar_hud_panel_infomessages) return;
3665         }
3666         else
3667                 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
3668
3669         HUD_Panel_UpdateCvars(infomessages);
3670         HUD_Panel_ApplyFadeAlpha();
3671         vector pos, mySize;
3672         pos = panel_pos;
3673         mySize = panel_size;
3674
3675         HUD_Panel_DrawBg(1);
3676         if(panel_bg_padding)
3677         {
3678                 pos += '1 1 0' * panel_bg_padding;
3679                 mySize -= '2 2 0' * panel_bg_padding;
3680         }
3681
3682         // always force 5:1 aspect
3683         vector newSize = '0 0 0';
3684         if(mySize_x/mySize_y > 5)
3685         {
3686                 newSize_x = 5 * mySize_y;
3687                 newSize_y = mySize_y;
3688
3689                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3690         }
3691         else
3692         {
3693                 newSize_y = 1/5 * mySize_x;
3694                 newSize_x = mySize_x;
3695
3696                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3697         }
3698
3699         mySize = newSize;
3700         entity tm;
3701         vector o;
3702         o = pos;
3703
3704         vector fontsize;
3705         fontsize = '0.20 0.20 0' * mySize_y;
3706         
3707         float a;
3708         a = panel_fg_alpha;
3709
3710         string s;
3711         if(!autocvar__hud_configure)
3712         {
3713                 if(spectatee_status && !intermission)
3714                 {
3715                         a = 1;
3716                         if(spectatee_status == -1)
3717                                 s = _("^1Observing");
3718                         else
3719 #ifdef COMPAT_XON050_ENGINE
3720                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
3721 #else
3722                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3723 #endif
3724                         drawInfoMessage(s)
3725
3726                         if(spectatee_status == -1)
3727                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3728                         else
3729                                 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
3730                         drawInfoMessage(s)
3731
3732                         if(spectatee_status == -1)
3733                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3734                         else
3735                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3736                         drawInfoMessage(s)
3737
3738                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3739                         drawInfoMessage(s)
3740
3741                         if(gametype == MAPINFO_TYPE_ARENA)
3742                                 s = _("^1Wait for your turn to join");
3743                         else if(gametype == MAPINFO_TYPE_LMS)
3744                         {
3745                                 entity sk;
3746                                 sk = playerslots[player_localnum];
3747                                 if(sk.(scores[ps_primary]) >= 666)
3748                                         s = _("^1Match has already begun");
3749                                 else if(sk.(scores[ps_primary]) > 0)
3750                                         s = _("^1You have no more lives left");
3751                                 else
3752                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3753                         }
3754                         else
3755                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3756                         drawInfoMessage(s)
3757
3758                         //show restart countdown:
3759                         if (time < getstatf(STAT_GAMESTARTTIME)) {
3760                                 float countdown;
3761                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3762                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3763                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3764                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3765                                 o_y += fontsize_y;
3766                         }
3767                 }
3768                 if(warmup_stage && !intermission)
3769                 {
3770                         s = _("^2Currently in ^1warmup^2 stage!");
3771                         drawInfoMessage(s)
3772                 }
3773
3774                 string blinkcolor;
3775                 if(mod(time, 1) >= 0.5)
3776                         blinkcolor = "^1";
3777                 else
3778                         blinkcolor = "^3";
3779
3780                 if(ready_waiting && !intermission && !spectatee_status)
3781                 {
3782                         if(ready_waiting_for_me)
3783                         {
3784                                 if(warmup_stage)
3785                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3786                                 else
3787                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3788                         }
3789                         else
3790                         {
3791                                 if(warmup_stage)
3792                                         s = _("^2Waiting for others to ready up to end warmup...");
3793                                 else
3794                                         s = _("^2Waiting for others to ready up...");
3795                         }
3796                         drawInfoMessage(s)
3797                 }
3798                 else if(warmup_stage && !intermission && !spectatee_status)
3799                 {
3800                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3801                         drawInfoMessage(s)
3802                 }
3803
3804                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3805                 {
3806                         float ts_min = 0, ts_max = 0;
3807                         tm = teams.sort_next;
3808                         if (tm)
3809                         {
3810                                 for(; tm.sort_next; tm = tm.sort_next)
3811                                 {
3812                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
3813                                                 continue;
3814                                         if(!ts_min) ts_min = tm.team_size;
3815                                         else ts_min = min(ts_min, tm.team_size);
3816                                         if(!ts_max) ts_max = tm.team_size;
3817                                         else ts_max = max(ts_max, tm.team_size);
3818                                 }
3819                                 if ((ts_max - ts_min) > 1)
3820                                 {
3821                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3822                                         tm = GetTeam(myteam, false);
3823                                         if (tm)
3824                                         if (tm.team != NUM_SPECTATOR)
3825                                         if (tm.team_size == ts_max)
3826                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3827                                         drawInfoMessage(s)
3828                                 }
3829                         }
3830                 }
3831         }
3832         else 
3833         {
3834                 s = _("^7Press ^3ESC ^7to show HUD options.");
3835                 drawInfoMessage(s)
3836                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3837                 drawInfoMessage(s)
3838                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3839                 drawInfoMessage(s)
3840                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3841                 drawInfoMessage(s)
3842         }
3843 }
3844
3845 // Physics panel (#15)
3846 //
3847 vector acc_prevspeed;
3848 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3849 void HUD_Physics(void)
3850 {
3851         if(!autocvar__hud_configure)
3852         {
3853                 if(!autocvar_hud_panel_physics) return;
3854                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3855                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3856         }
3857         else
3858                 hud_configure_active_panel = HUD_PANEL_PHYSICS;
3859
3860         HUD_Panel_UpdateCvars(physics);
3861         HUD_Panel_ApplyFadeAlpha();
3862
3863         draw_beginBoldFont();
3864
3865         HUD_Panel_DrawBg(1);
3866         if(panel_bg_padding)
3867         {
3868                 panel_pos += '1 1 0' * panel_bg_padding;
3869                 panel_size -= '2 2 0' * panel_bg_padding;
3870         }
3871
3872         float acceleration_progressbar_scale = 0;
3873         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3874                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3875
3876         float text_scale;
3877         if (autocvar_hud_panel_physics_text_scale <= 0)
3878                 text_scale = 1;
3879         else
3880                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3881
3882         //compute speed
3883         float speed, conversion_factor;
3884         string unit;
3885
3886         switch(autocvar_hud_panel_physics_speed_unit)
3887         {
3888                 default:
3889                 case 1:
3890                         unit = _(" qu/s");
3891                         conversion_factor = 1.0;
3892                         break;
3893                 case 2:
3894                         unit = _(" m/s");
3895                         conversion_factor = 0.0254;
3896                         break;
3897                 case 3:
3898                         unit = _(" km/h");
3899                         conversion_factor = 0.0254 * 3.6;
3900                         break;
3901                 case 4:
3902                         unit = _(" mph");
3903                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3904                         break;
3905                 case 5:
3906                         unit = _(" knots");
3907                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3908                         break;
3909         }
3910         
3911         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3912
3913         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3914         if (autocvar__hud_configure)
3915                 speed = floor( max_speed * 0.65 + 0.5 );
3916         else if(autocvar_hud_panel_physics_speed_vertical)
3917                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3918         else
3919                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3920
3921         //compute acceleration
3922         float acceleration, f;
3923         if (autocvar__hud_configure)
3924                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3925         else
3926         {
3927                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3928                 f = time - acc_prevtime;
3929                 if(autocvar_hud_panel_physics_acceleration_vertical)
3930                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
3931                 else
3932                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3933                 
3934                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3935                 
3936                 acc_prevspeed = vel;
3937                 acc_prevtime = time;
3938
3939                 f = bound(0, f * 10, 1);
3940                 acc_avg = acc_avg * (1 - f) + acceleration * f;
3941         }
3942
3943         //compute layout
3944         float panel_ar = panel_size_x/panel_size_y;
3945         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3946         if (panel_ar >= 5 && !acceleration_progressbar_scale)
3947         {
3948                 panel_size_x *= 0.5;
3949                 if (autocvar_hud_panel_physics_flip)
3950                         speed_offset_x = panel_size_x;
3951                 else
3952                         acceleration_offset_x = panel_size_x;
3953         }
3954         else
3955         {
3956                 panel_size_y *= 0.5;
3957                 if (autocvar_hud_panel_physics_flip)
3958                         speed_offset_y = panel_size_y;
3959                 else
3960                         acceleration_offset_y = panel_size_y;
3961         }
3962         float speed_baralign, acceleration_baralign;
3963         if (autocvar_hud_panel_physics_baralign == 1)
3964                 acceleration_baralign = speed_baralign = 1;
3965     else if(autocvar_hud_panel_physics_baralign == 4)
3966                 acceleration_baralign = speed_baralign = 2;
3967         else if (autocvar_hud_panel_physics_flip)
3968         {
3969                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3970                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3971         }
3972         else
3973         {
3974                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3975                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3976         }
3977         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3978                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3979
3980         //draw speed
3981         if(speed)
3982         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3983         {
3984                 HUD_Panel_GetProgressBarColor(speed);
3985                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3986         }
3987         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3988         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3989         {
3990                 tmp_size_x = panel_size_x * 0.75;
3991                 tmp_size_y = panel_size_y * text_scale;
3992                 if (speed_baralign)
3993                         tmp_offset_x = panel_size_x - tmp_size_x;
3994                 //else
3995                         //tmp_offset_x = 0;
3996                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
3997                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3998
3999                 //draw speed unit
4000                 if (speed_baralign)
4001                         tmp_offset_x = 0;
4002                 else
4003                         tmp_offset_x = tmp_size_x;
4004                 if (autocvar_hud_panel_physics_speed_unit_show)
4005                 {
4006                         //tmp_offset_y = 0;
4007                         tmp_size_x = panel_size_x * (1 - 0.75);
4008                         tmp_size_y = panel_size_y * 0.4 * text_scale;
4009                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
4010                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4011                 }
4012         }
4013
4014         //compute and draw top speed
4015         if (autocvar_hud_panel_physics_topspeed)
4016         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4017         {
4018                 if (autocvar__hud_configure)
4019                 {
4020                         top_speed = floor( max_speed * 0.75 + 0.5 );
4021                         f = 1;
4022                 }
4023                 else
4024                 {
4025                         if (speed >= top_speed)
4026                         {
4027                                 top_speed = speed;
4028                                 top_speed_time = time;
4029                         }
4030                         if (top_speed != 0)
4031                         {
4032                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4033                                 // divide by f to make it start from 1
4034                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4035                         }
4036             else //hide top speed 0, it would be stupid
4037                                 f = 0;
4038                 }
4039                 if (f > 0)
4040                 {
4041                         //top speed progressbar peak
4042                         if(speed < top_speed)
4043                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4044                         {
4045                                 float peak_offset_x;
4046                                 vector peak_size = '0 0 0';
4047                                 if (speed_baralign == 0)
4048                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4049                 else if (speed_baralign == 1)
4050                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4051                 else // if (speed_baralign == 2)
4052                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4053                                 //if speed is not 0 the speed progressbar already fetched the color
4054                                 if (speed == 0)
4055                                         HUD_Panel_GetProgressBarColor(speed);
4056                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4057                 peak_size_y = panel_size_y;
4058                 if (speed_baralign == 2) // draw two peaks, on both sides
4059                 {
4060                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4061                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4062                 }
4063                 else
4064                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4065                         }
4066
4067                         //top speed
4068                         tmp_offset_y = panel_size_y * 0.4;
4069                         tmp_size_x = panel_size_x * (1 - 0.75);
4070                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4071                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4072                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4073                 }
4074                 else
4075                         top_speed = 0;
4076         }
4077
4078         //draw acceleration
4079         if(acceleration)
4080         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4081         {
4082                 if (acceleration < 0)
4083                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4084                 else
4085                         HUD_Panel_GetProgressBarColor(acceleration);
4086
4087                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4088                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4089                         f = sqrt(f);
4090
4091                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4092                 {
4093                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4094
4095                         if (acceleration_baralign == 1)
4096                                 tmp_offset_x = panel_size_x - tmp_size_x;
4097                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4098                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4099                         else
4100                                 tmp_offset_x = 0;
4101                         tmp_offset_y = 0;
4102                 }
4103                 else
4104                 {
4105                         tmp_size = panel_size;
4106                         tmp_offset = '0 0 0';
4107                 }
4108
4109                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4110         }
4111         tmp_size_x = panel_size_x;
4112         tmp_size_y = panel_size_y * text_scale;
4113         tmp_offset_x = 0;
4114         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4115         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4116                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4117
4118         draw_endBoldFont();
4119 }
4120
4121 // CenterPrint (#16)
4122 //
4123 #define CENTERPRINT_MAX_MSGS 10
4124 #define CENTERPRINT_MAX_ENTRIES 50
4125 #define CENTERPRINT_SPACING 0.7
4126 float cpm_index;
4127 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4128 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4129 float centerprint_time[CENTERPRINT_MAX_MSGS];
4130 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4131 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4132 float centerprint_showing;
4133
4134 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4135 {
4136         //print(sprintf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num));
4137         float i, j;
4138
4139         if(strMessage == "" && new_id == 0)
4140                 return;
4141
4142         // strip trailing newlines
4143         j = strlen(strMessage) - 1;
4144         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4145                 --j;
4146         if (j < strlen(strMessage) - 1)
4147                 strMessage = substring(strMessage, 0, j + 1);
4148
4149         if(strMessage == "" && new_id == 0)
4150                 return;
4151
4152         // strip leading newlines
4153         j = 0;
4154         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4155                 ++j;
4156         if (j > 0)
4157                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4158
4159         if(strMessage == "" && new_id == 0)
4160                 return;
4161
4162         if (!centerprint_showing)
4163                 centerprint_showing = TRUE;
4164
4165         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4166         {
4167                 if (j == CENTERPRINT_MAX_MSGS)
4168                         j = 0;
4169                 if (new_id && new_id == centerprint_msgID[j])
4170                 {
4171                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4172                         {
4173                                 // fade out the current msg (duration and countdown_num are ignored)
4174                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4175                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4176                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4177                                 return;
4178                         }
4179                         break; // found a msg with the same id, at position j
4180                 }
4181         }
4182
4183         if (i == CENTERPRINT_MAX_MSGS)
4184         {
4185                 // a msg with the same id was not found, add the msg at the next position
4186                 --cpm_index;
4187                 if (cpm_index == -1)
4188                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4189                 j = cpm_index;
4190         }
4191         if(centerprint_messages[j])
4192                 strunzone(centerprint_messages[j]);
4193         centerprint_messages[j] = strzone(strMessage);
4194         centerprint_msgID[j] = new_id;
4195         if (duration < 0)
4196         {
4197                 centerprint_time[j] = -1;
4198                 centerprint_expire_time[j] = time;
4199         }
4200         else
4201         {
4202                 if(duration == 0)
4203                         duration = max(1, autocvar_hud_panel_centerprint_time);
4204                 centerprint_time[j] = duration;
4205                 centerprint_expire_time[j] = time + duration;
4206         }
4207         centerprint_countdown_num[j] = countdown_num;
4208 }
4209
4210 void centerprint_hud(string strMessage)
4211 {
4212         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4213 }
4214
4215 void reset_centerprint_messages(void)
4216 {
4217         float i;
4218         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4219         {
4220                 centerprint_expire_time[i] = 0;
4221                 centerprint_time[i] = 1;
4222                 centerprint_msgID[i] = 0;
4223                 if(centerprint_messages[i])
4224                         strunzone(centerprint_messages[i]);
4225                 centerprint_messages[i] = string_null;
4226         }
4227 }
4228 float hud_configure_cp_generation_time;
4229 void HUD_CenterPrint (void)
4230 {
4231         if(!autocvar__hud_configure)
4232         {
4233                 if(!autocvar_hud_panel_centerprint) return;
4234
4235                 if (hud_configure_prev && hud_configure_prev != -1)
4236                         reset_centerprint_messages();
4237         }
4238         else
4239         {
4240                 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4241
4242                 if (!hud_configure_prev)
4243                         reset_centerprint_messages();
4244                 if (time > hud_configure_cp_generation_time)
4245                 {
4246                         float r;
4247                         r = random();
4248                         if (r > 0.9)
4249                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4250                         else if (r > 0.8)
4251                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4252                         else
4253                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4254                         hud_configure_cp_generation_time = time + 1 + random()*4;
4255                 }
4256         }
4257
4258         HUD_Panel_UpdateCvars(centerprint);
4259
4260         // this panel doesn't fade when showing the scoreboard
4261         if(autocvar__menu_alpha)
4262                 HUD_Panel_ApplyFadeAlpha();
4263
4264         if(scoreboard_fade_alpha)
4265         {
4266                 // move the panel below the scoreboard
4267                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4268                         return;
4269                 vector target_pos;
4270                 
4271                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4272                 
4273                 if(target_pos_y > panel_pos_y)
4274                 {
4275                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4276                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4277                 }
4278         }
4279
4280         HUD_Panel_DrawBg(1);
4281
4282         if (!centerprint_showing)
4283                 return;
4284
4285         if(panel_bg_padding)
4286         {
4287                 panel_pos += '1 1 0' * panel_bg_padding;
4288                 panel_size -= '2 2 0' * panel_bg_padding;
4289         }
4290
4291         float entries, height;
4292         vector fontsize;
4293         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4294         // height = panel_size_y/entries;
4295         // fontsize = '1 1 0' * height;
4296         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4297         fontsize = '1 1 0' * height;
4298         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4299
4300         float i, j, k, n, g;
4301         float a, sz, align, current_msg_pos_y = 0, msg_size;
4302         vector pos;
4303         string ts;
4304
4305         n = -1; // if no msg will be displayed, n stays -1
4306
4307         pos = panel_pos;
4308         if (autocvar_hud_panel_centerprint_flip)
4309                 pos_y += panel_size_y;
4310         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4311         for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4312         {
4313                 if (j == CENTERPRINT_MAX_MSGS)
4314                         j = 0;
4315                 if (centerprint_expire_time[j] <= time)
4316                 {
4317                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4318                         {
4319                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4320                                 if (centerprint_countdown_num[j] == 0)
4321                                         continue;
4322                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4323                         }
4324                         else if(centerprint_time[j] != -1)
4325                                 continue;
4326                 }
4327
4328
4329                 // fade the centerprint_hud in/out 
4330                 if(centerprint_time[j] < 0)
4331                         a = bound(0, (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4332                 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4333                         a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4334                 else if(centerprint_expire_time[j] > time)
4335                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4336                 else
4337                         a = 0;
4338                 
4339                 // set the size from fading in/out before subsequent fading
4340                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize); 
4341                 
4342                 // also fade it based on positioning
4343                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4344                 {
4345                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4346                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4347                 }
4348                 
4349                 // finally set the size based on the new theAlpha from subsequent fading
4350                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize)); 
4351                 drawfontscale = sz * '1 1 0';
4352                 
4353                 if (centerprint_countdown_num[j])
4354                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4355                 else
4356                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4357
4358                 if (autocvar_hud_panel_centerprint_flip)
4359                 {
4360                         // check if the message can be entirely shown
4361                         for(k = 0; k < n; ++k)
4362                         {
4363                                 getWrappedLine_remaining = argv(k);
4364                                 while(getWrappedLine_remaining)
4365                                 {
4366                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4367                                         if (ts != "")
4368                                                 pos_y -= fontsize_y;
4369                                         else
4370                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4371                                 }
4372                         }
4373                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4374                 }
4375
4376                 msg_size = pos_y;
4377                 for(k = 0; k < n; ++k)
4378                 {
4379                         getWrappedLine_remaining = argv(k);
4380                         while(getWrappedLine_remaining)
4381                         {
4382                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4383                                 if (ts != "")
4384                                 {
4385                                         if (align)
4386                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4387                                         drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4388                                         pos_y += fontsize_y;
4389                                 }
4390                                 else
4391                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4392                         }
4393                 }
4394
4395                 ++g; // move next position number up 
4396                 
4397                 msg_size = pos_y - msg_size;
4398                 if (autocvar_hud_panel_centerprint_flip)
4399                 {
4400                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4401                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4402                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4403                                 
4404                         if (pos_y < panel_pos_y) // check if the next message can be shown
4405                         {
4406                                 drawfontscale = '1 1 0';
4407                                 return;
4408                         }
4409                 }
4410                 else
4411                 {
4412                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4413                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4414                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4415                                 
4416                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4417                         {
4418                                 drawfontscale = '1 1 0';
4419                                 return;
4420                         }
4421                 }
4422         }
4423         drawfontscale = '1 1 0';
4424         if (n == -1)
4425         {
4426                 centerprint_showing = FALSE;
4427                 reset_centerprint_messages();
4428         }
4429 }
4430
4431 /*
4432 ==================
4433 Main HUD system
4434 ==================
4435 */
4436
4437 void HUD_Reset (void)
4438 {
4439         // reset gametype specific icons
4440         if(gametype == MAPINFO_TYPE_KEYHUNT)
4441                 HUD_Mod_KH_Reset();
4442         else if(gametype == MAPINFO_TYPE_CTF)
4443                 HUD_Mod_CTF_Reset();
4444 }
4445
4446 #define HUD_DrawPanel(id)\
4447 switch (id) {\
4448         case (HUD_PANEL_RADAR):\
4449                 HUD_Radar(); break;\
4450         case (HUD_PANEL_WEAPONS):\
4451                 HUD_Weapons(); break;\
4452         case (HUD_PANEL_AMMO):\
4453                 HUD_Ammo(); break;\
4454         case (HUD_PANEL_POWERUPS):\
4455                 HUD_Powerups(); break;\
4456         case (HUD_PANEL_HEALTHARMOR):\
4457                 HUD_HealthArmor(); break;\
4458         case (HUD_PANEL_NOTIFY):\
4459                 HUD_Notify(); break;\
4460         case (HUD_PANEL_TIMER):\
4461                 HUD_Timer(); break;\
4462         case (HUD_PANEL_SCORE):\
4463                 HUD_Score(); break;\
4464         case (HUD_PANEL_RACETIMER):\
4465                 HUD_RaceTimer(); break;\
4466         case (HUD_PANEL_VOTE):\
4467                 HUD_VoteWindow(); break;\
4468         case (HUD_PANEL_MODICONS):\
4469                 HUD_ModIcons(); break;\
4470         case (HUD_PANEL_PRESSEDKEYS):\
4471                 HUD_DrawPressedKeys(); break;\
4472         case (HUD_PANEL_CHAT):\
4473                 HUD_Chat(); break;\
4474         case (HUD_PANEL_ENGINEINFO):\
4475                 HUD_EngineInfo(); break;\
4476         case (HUD_PANEL_INFOMESSAGES):\
4477                 HUD_InfoMessages(); break;\
4478         case (HUD_PANEL_PHYSICS):\
4479                 HUD_Physics(); break;\
4480         case (HUD_PANEL_CENTERPRINT):\
4481                 HUD_CenterPrint(); break;\
4482 } ENDS_WITH_CURLY_BRACE
4483
4484 void HUD_Main (void)
4485 {
4486         float i;
4487         // global hud theAlpha fade
4488         if(menu_enabled == 1)
4489                 hud_fade_alpha = 1;
4490         else
4491                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4492
4493         if(scoreboard_fade_alpha)
4494                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4495
4496         if(autocvar__hud_configure)
4497                 if(isdemo())
4498                         HUD_Configure_Exit_Force();
4499
4500         if(intermission == 2) // no hud during mapvote
4501         {
4502                 if (autocvar__hud_configure)
4503                         HUD_Configure_Exit_Force();
4504                 hud_fade_alpha = 0;
4505         }
4506         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4507                 hud_fade_alpha = 1;
4508
4509         // panels that we want to be active together with the scoreboard
4510         // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4511         if(scoreboard_fade_alpha == 1)
4512         {
4513                 HUD_CenterPrint();
4514                 return;
4515         }
4516
4517         if(!autocvar__hud_configure && !hud_fade_alpha)
4518                 return;
4519
4520         // Drawing stuff
4521         if (hud_skin_prev != autocvar_hud_skin)
4522         {
4523                 if (hud_skin_path)
4524                         strunzone(hud_skin_path);
4525                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4526                 if (hud_skin_prev)
4527                         strunzone(hud_skin_prev);
4528                 hud_skin_prev = strzone(autocvar_hud_skin);
4529         }
4530
4531         // HUD configure visible grid
4532         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4533         {
4534                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4535                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4536                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4537                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4538                 vector s;
4539                 // x-axis
4540                 s = eX + eY * vid_conheight;
4541                 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
4542                         drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4543                 // y-axis
4544                 s = eY + eX * vid_conwidth;
4545                 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
4546                         drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4547         }
4548
4549 #ifdef COMPAT_XON050_ENGINE
4550     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4551 #else
4552     current_player = player_localentnum;
4553 #endif
4554
4555         // draw the dock
4556         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4557         {
4558                 float f;
4559                 vector color;
4560                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4561                 if((teamplay) && hud_dock_color_team) {
4562                         f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4563                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4564                 }
4565                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4566                         color = '1 0 0' * hud_dock_color_team;
4567                 }
4568                 else
4569                 {
4570                         string hud_dock_color = autocvar_hud_dock_color;
4571                         if(hud_dock_color == "shirt") {
4572                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4573                                 color = colormapPaletteColor(floor(f / 16), 0);
4574                         }
4575                         else if(hud_dock_color == "pants") {
4576                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4577                                 color = colormapPaletteColor(mod(f, 16), 1);
4578                         }
4579                         else
4580                                 color = stov(hud_dock_color);
4581                 }
4582
4583                 string pic;
4584                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4585                 if(precache_pic(pic) == "") {
4586                         pic = strcat(hud_skin_path, "/dock_medium");
4587                         if(precache_pic(pic) == "") {
4588                                 pic = "gfx/hud/default/dock_medium";
4589                         }
4590                 }
4591                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4592         }
4593
4594         // cache the panel order into the panel_order array
4595         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4596                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4597                         panel_order[i] = -1;
4598                 string s = "";
4599                 float p_num, warning = false;
4600                 float argc = tokenize_console(autocvar__hud_panelorder);
4601                 if (argc > HUD_PANEL_NUM)
4602                         warning = true;
4603                 //first detect wrong/missing panel numbers
4604                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4605                         p_num = stof(argv(i));
4606                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4607                                 if (panel_order[p_num] == -1) //found for the first time?
4608                                         s = strcat(s, ftos(p_num), " ");
4609                                 panel_order[p_num] = 1; //mark as found
4610                         }
4611                         else
4612                                 warning = true;
4613                 }
4614                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4615                         if (panel_order[i] == -1) {
4616                                 warning = true;
4617                                 s = strcat(s, ftos(i), " "); //add missing panel number
4618                         }
4619                 }
4620                 if (warning)
4621                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4622
4623                 cvar_set("_hud_panelorder", s);
4624                 if(hud_panelorder_prev)
4625                         strunzone(hud_panelorder_prev);
4626                 hud_panelorder_prev = strzone(s);
4627
4628                 //now properly set panel_order
4629                 tokenize_console(s);
4630                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4631                         panel_order[i] = stof(argv(i));
4632                 }
4633         }
4634
4635         hud_draw_maximized = 0;
4636         // draw panels in order specified by panel_order array
4637         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4638                 HUD_DrawPanel(panel_order[i]);
4639
4640         hud_draw_maximized = 1; // panels that may be maximized must check this var
4641         // draw maximized panels on top
4642         if(hud_panel_radar_maximized)
4643                 HUD_Radar();
4644         if(autocvar__con_chat_maximized)
4645                 HUD_Chat();
4646
4647         if(autocvar__hud_configure)
4648         {
4649                 if(tab_panel != -1)
4650                 {
4651                         HUD_Panel_UpdatePosSizeForId(tab_panel)
4652                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4653                 }
4654                 if(highlightedPanel != -1)
4655                 {
4656                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
4657                         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
4658                 }
4659                 if(!hud_configure_prev || hud_configure_prev == -1)
4660                 {
4661                         if(autocvar_hud_cursormode) { setcursormode(1); }
4662                         hudShiftState = 0;
4663                 }
4664         }
4665         else if (hud_configure_prev && autocvar_hud_cursormode)
4666                 setcursormode(0);
4667
4668         hud_configure_prev = autocvar__hud_configure;
4669
4670         if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again
4671                 if (menu_enabled)
4672                         menu_enabled = 0;
4673 }