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just draw the fps into full panel size on the engineinfo panel until we might get...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80         drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
81 }
82
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84         drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
85 }
86
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88         drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
89 }
90
91 // return HUD background color
92 vector HUD_GetBgColor()
93 {
94         vector color;
95         if (teamplay)
96                 GetTeamRGB(myteam) * hud_color_bg_team;
97         else {
98                 // allow custom HUD colors in non-teamgames
99                 color_x = cvar("hud_color_bg_r");
100                 color_y = cvar("hud_color_bg_g");
101                 color_z = cvar("hud_color_bg_b");
102         }
103         return color;
104 }
105
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
108 {
109         vector rgb;
110         float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111         if(accuracy >= 100) {
112                 rgb_x = 0;
113                 rgb_y = 1;
114         }
115         else if(accuracy > yellow_accuracy) {
116                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
117                 rgb_y = 1;
118         }
119         else {
120                 rgb_x = 1;
121                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
122         }
123         rgb_z = 0;
124         return rgb;
125 }
126
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
129 {
130         float l, i;
131         string str, tmp, l_length;
132         float minus, plus;
133         vector vsize, num_color;
134
135         vsize_x = vsize_y = lettersize;
136         vsize_z = 0;
137
138         // showsign 1: always prefix with minus sign (useful in race distribution display)
139         // showsign 2: always prefix with plus sign (useful in race distribution display)
140         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
141
142         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
143         {
144                 plus = true;
145                 pos_x -= lettersize;
146         } else
147                 plus = false;
148
149         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
150         {
151                 minus = true;
152                 num = -num;
153                 pos_x -= lettersize;
154         } else
155                 minus = false;
156
157         if(digits < 0)
158         {
159                 tmp = ftos(num);
160                 digits = -digits;
161                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
162         } else
163                 str = ftos(num);
164
165         l = strlen(str);
166         l_length = ftos(l);
167
168         if(l > digits)
169         {
170                 str = substring(str, l-digits, 999);
171                 l = strlen(str);
172         } else if(l < digits)
173                 pos_x += (digits-l) * lettersize;
174
175         if (highlighted == 1) {
176                 vector hl_size;
177                 hl_size_x = vsize_x * l + vsize_x * 0.2;
178                 hl_size_y = vsize_y * 1.1;
179                 hl_size_z = 0;
180                 if(minus)
181                         hl_size_x = hl_size_x + vsize_x;
182
183                 vector hl_pos;
184                 hl_pos_x = pos_x - lettersize/10;
185                 hl_pos_y = pos_y - lettersize/20;
186                 hl_pos_z = 0;
187
188                 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
189         }
190
191         if (stroke == 1)
192                 num_color = '1 1 1';
193         else
194                 num_color = rgb;
195
196         if(minus)
197         {
198                 if (stroke == 1)
199                         drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200                 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
201                 pos_x += lettersize;
202         } else if(plus)
203         {
204                 if (stroke == 1)
205                         drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206                 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
207                 pos_x += lettersize;
208         }
209
210         for(i = 0; i < l; ++i)
211         {
212                 tmp = substring(str, i, 1);
213                 if (stroke == 1)
214                         drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215                 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
216                 pos_x += lettersize;
217         }
218 }
219
220 vector HUD_Get_Num_Color (float x, float maxvalue)
221 {
222         vector color;
223         if(x > maxvalue) {
224                 color_x = 0;
225                 color_y = 1;
226                 color_z = 0;
227         }
228         else if(x > maxvalue * 0.75) {
229                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
230                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
231                 color_z = 0;
232         }
233         else if(x > maxvalue * 0.5) {
234                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
235                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
236                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
237         }
238         else if(x > maxvalue * 0.25) {
239                 color_x = 1;
240                 color_y = 1;
241                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
242         }
243         else if(x > maxvalue * 0.1) {
244                 color_x = 1;
245                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
246                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
247         }
248         else {
249                 color_x = 1;
250                 color_y = 0;
251                 color_z = 0;
252         }
253         return color;
254 }
255 // color the number differently based on how big it is (used in the health/armor panel)
256 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
257 {
258         vector color;
259         color = HUD_Get_Num_Color (x, 200);
260         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
261 }
262
263 float stringwidth_colors(string s, vector theSize)
264 {
265         return stringwidth(s, TRUE, theSize);
266 }
267
268 float stringwidth_nocolors(string s, vector theSize)
269 {
270         return stringwidth(s, FALSE, theSize);
271 }
272
273 #define CENTERPRINT_MAX_LINES 30
274 string centerprint_messages[CENTERPRINT_MAX_LINES];
275 float centerprint_width[CENTERPRINT_MAX_LINES];
276 vector centerprint_start;
277 float centerprint_expire;
278 float centerprint_num;
279 float centerprint_offset_hint;
280 vector centerprint_fontsize;
281
282 void centerprint(string strMessage)
283 {
284         float i, j, n, hcount;
285         string s;
286
287         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
288
289         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
290
291         if(cvar("scr_centertime") <= 0)
292                 return;
293
294         if(strMessage == "")
295                 return;
296
297         // strip trailing newlines
298         j = strlen(strMessage) - 1;
299         while(substring(strMessage, j, 1) == "\n" && j >= 0)
300                 j = j - 1;
301         strMessage = substring(strMessage, 0, j + 1);
302
303         if(strMessage == "")
304                 return;
305
306         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
307         j = 0;
308         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
309                 j = j + 1;
310         strMessage = substring(strMessage, j, strlen(strMessage) - j);
311         centerprint_offset_hint = j;
312
313         if(strMessage == "")
314                 return;
315
316         // if we get here, we have a message. Initialize its height.
317         centerprint_num = 0;
318
319         n = tokenizebyseparator(strMessage, "\n");
320         i = hcount = 0;
321         for(j = 0; j < n; ++j)
322         {
323                 getWrappedLine_remaining = argv(j);
324                 while(getWrappedLine_remaining)
325                 {
326                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
327                         if(centerprint_messages[i])
328                                 strunzone(centerprint_messages[i]);
329                         centerprint_messages[i] = strzone(s);
330                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
331                         ++i;
332
333                         // half height for empty lines looks better
334                         if(s == "")
335                                 hcount += 0.5;
336                         else
337                                 hcount += 1;
338
339                         if(i >= CENTERPRINT_MAX_LINES)
340                                 break;
341                 }
342         }
343
344         float h, havail;
345         h = centerprint_fontsize_y*hcount;
346
347         havail = vid_conheight;
348         if(cvar("con_chatpos") < 0)
349                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
350         if(havail > vid_conheight - 70)
351                 havail = vid_conheight - 70; // avoid overlapping HUD
352
353         centerprint_start_x = 0;
354
355 #if 0
356         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
357
358         // here, the centerprint would cover the crosshair. REALLY BAD.
359         forbiddenmin = vid_conheight * 0.5 - h - 16;
360         forbiddenmax = vid_conheight * 0.5 + 16;
361
362         allowedmin = scoreboard_bottom;
363         allowedmax = havail - h;
364         preferred = (havail - h)/2;
365
366
367         // possible orderings (total: 4! / 4 = 6)
368         //  allowedmin allowedmax forbiddenmin forbiddenmax
369         //  forbiddenmin forbiddenmax allowedmin allowedmax
370         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
371         {
372                 // forbidden doesn't matter in this case
373                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
374         }
375         //  allowedmin forbiddenmin allowedmax forbiddenmax
376         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
377         {
378                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
379         }
380         //  allowedmin forbiddenmin forbiddenmax allowedmax
381         else if(allowedmin < forbiddenmin)
382         {
383                 // make sure the forbidden zone is not covered
384                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
385                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
386                 else
387                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
388         }
389         //  forbiddenmin allowedmin allowedmax forbiddenmax
390         else if(allowedmax < forbiddenmax)
391         {
392                 // it's better to leave the allowed zone (overlap with scoreboard) than
393                 // to cover the forbidden zone (crosshair)
394                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
395                         centerprint_start_y = forbiddenmax;
396                 else
397                         centerprint_start_y = forbiddenmin;
398         }
399         //  forbiddenmin allowedmin forbiddenmax allowedmax
400         else
401         {
402                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
403         }
404 #else
405         centerprint_start_y =
406                 min(
407                         max(
408                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
409                                 (havail - h)/2
410                         ),
411                         havail - h
412                 );
413 #endif
414
415         centerprint_num = i;
416         centerprint_expire = time + cvar("scr_centertime");
417 }
418
419 void HUD_DrawCenterPrint (void)
420 {
421         float i;
422         vector pos;
423         string ts;
424         float a;
425
426         //if(time > centerprint_expire)
427         //      return;
428
429         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
430         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
431         //sz = 1.2 / (a + 0.2);
432
433         if(a <= 0)
434                 return;
435
436         pos = centerprint_start;
437         for (i=0; i<centerprint_num; i = i + 1)
438         {
439                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
440                 ts = centerprint_messages[i];
441                 if (ts != "")
442                 {
443                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
444                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
445                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
446                         pos_y = pos_y + centerprint_fontsize_y;
447                 }
448                 else
449                         // half height for empty lines looks better
450                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
451         }
452 }
453
454 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
455 {
456         position_x -= 2 / 3 * strlen(text) * scale_x;
457         drawstring(position, text, scale, rgb, alpha, flag);
458 }
459
460 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
461 {
462         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
463         drawstring(position, text, scale, rgb, alpha, flag);
464 }
465
466 // return the string of the given race place
467 string race_PlaceName(float pos) {
468         if(pos == 1)
469                 return "1st";
470         else if(pos == 2)
471                 return "2nd";
472         else if(pos == 3)
473                 return "3rd";
474         else
475                 return strcat(ftos(pos), "th");
476 }
477
478 // return the string of the onscreen race timer
479 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
480 {
481         string col;
482         string timestr;
483         string cpname;
484         string lapstr;
485         lapstr = "";
486
487         if(histime == 0) // goal hit
488         {
489                 if(mytime > 0)
490                 {
491                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
492                         col = "^1";
493                 }
494                 else if(mytime == 0)
495                 {
496                         timestr = "+0.0";
497                         col = "^3";
498                 }
499                 else
500                 {
501                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
502                         col = "^2";
503                 }
504
505                 if(lapdelta > 0)
506                 {
507                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
508                         col = "^2";
509                 }
510                 else if(lapdelta < 0)
511                 {
512                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
513                         col = "^1";
514                 }
515         }
516         else if(histime > 0) // anticipation
517         {
518                 if(mytime >= histime)
519                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
520                 else
521                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
522                 col = "^3";
523         }
524         else
525                 col = "^7";
526
527         if(cp == 254)
528                 cpname = "Start line";
529         else if(cp == 255)
530                 cpname = "Finish line";
531         else if(cp)
532                 cpname = strcat("Intermediate ", ftos(cp));
533         else
534                 cpname = "Finish line";
535
536         if(histime < 0)
537                 return strcat(col, cpname);
538         else if(hisname == "")
539                 return strcat(col, cpname, " (", timestr, ")");
540         else
541                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
542 }
543
544 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
545 float race_CheckName(string net_name) {
546         float i;
547         for (i=RANKINGS_CNT-1;i>=0;--i)
548                 if(grecordholder[i] == net_name)
549                         return i+1;
550         return 0;
551 }
552
553 /*
554 ==================
555 HUD panels
556 ==================
557 */
558
559 // Save the config
560 void HUD_Panel_ExportCfg(string cfgname)
561 {
562         float fh;
563         fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
564         if(fh >= 0)
565         {
566                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
567                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
568                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
569                 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
570                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
571                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
572                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
573                 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
574                 fputs(fh, "\n");
575
576                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
577                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
578                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
579                 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
580                 fputs(fh, "\n");
581
582                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
583                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
584                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
585                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
586                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
587                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
588                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
589                 fputs(fh, "\n");
590
591                 // common cvars for all panels
592                 float i;
593                 for (i = 0; i < HUD_PANEL_NUM; ++i)
594                 {
595                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
596                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
597                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
598                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
599                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
600                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
601                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
602                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
603                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
604                         switch(i) {
605                                 case 0:
606                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
607                                         break;
608                                 case 1:
609                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
610                                         break;
611                                 case 2:
612                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
613                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
614                                         break;
615                                 case 3:
616                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
617                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
618                                         break;
619                                 case 4:
620                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
621                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_info_top ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_info_top"))), "\n"));
622                                         break;
623                                 case 6:
624                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_foreground_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_foreground_alpha"))), "\n"));
625                                 case 9:
626                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
627                                         break;
628                         }
629                         fputs(fh, "\n");
630                 }
631
632                 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
633         }
634         fclose(fh);
635 }
636
637 vector HUD_Panel_GetMinSize(float id)
638 {
639         vector mySize;
640         // note: please only set mySize_y on aspect ratio forced panels
641         switch(id) {
642                 case 0: 
643                         mySize_x = 1/10; // at least 1/10 * height
644                         mySize_y = 1/26; // at least 1/26 * width
645                         break;
646                 case 1: 
647                         if(cvar("hud_inventory_onlycurrent"))
648                                 mySize_y = 2/5; //  2/5 width
649                         else
650                                 mySize_x = 0.7; // at least 0.7 * height
651                         break;
652                 case 3: 
653                         if(cvar("hud_healtharmor") == 2)
654                         {
655                                 mySize_x = 4.35; // 4.35 * height, trial and error...
656                                 mySize_y = 0.01; // "unlimited" ;)
657                         }
658                         break;
659                 case 4: 
660                         mySize_x = 1.1; // 4/5 * height, trial and error...
661                         mySize_y = 1/3; // 1/3 * width, trial and error...
662                         break;
663                 case 5: 
664                         mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
665                         break;
666                 case 7: 
667                         mySize_y = 1/4; // 1/4 * width
668                         break;
669                 case 8: 
670                         mySize_y = 1/4; // 1/4 * width
671                         break;
672                 case 9: 
673                         mySize_y = 1/4; // 1/4 * width
674                         break;
675                 case 10: 
676                         mySize_y = 1/2; // 1/2 * width
677                         break;
678                 case 11: 
679                         mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
680                         break;
681                 case 13: 
682                         mySize_y = 0.2; // 0.25 * width, trial and error...
683                         break;
684         }
685         return mySize;
686 }
687
688 // return active status of panel
689 float HUD_Panel_CheckActive(float id)
690 {
691         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
692                 return 1;
693         return 0;
694 }
695
696 // return size of given panel
697 vector HUD_Panel_GetSize(float id)
698 {
699         vector mySize;
700         mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
701
702         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
703
704         if(disable_menu_alphacheck == 2 && id == highlightedPanel)
705         {
706                 vector menu_enable_maxsize, menu_enable_size;
707                 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
708                 menu_enable_maxsize_x = 0.3 * vid_conwidth;
709                 menu_enable_maxsize_y = 0.18 * vid_conheight;
710                 if(mySize_x > mySize_y)
711                 {
712                         if(mySize_y > menu_enable_maxsize_y)
713                         {
714                                 menu_enable_size_y = menu_enable_maxsize_y;
715                                 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
716                                 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
717                         }
718                 }
719                 else
720                 {
721                         if(mySize_x > menu_enable_maxsize_x)
722                         {
723                                 menu_enable_size_x = menu_enable_maxsize_x;
724                                 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
725                                 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
726                         }
727                 }
728         }
729         return mySize;
730 }
731
732 // return pos of given panel
733 vector HUD_Panel_GetPos(float id)
734 {
735         vector pos;
736         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
737
738         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
739
740         if(disable_menu_alphacheck == 2 && id == highlightedPanel)
741         {
742                 vector mySize, menu_enable_panelpos;
743                 mySize = HUD_Panel_GetSize(id);
744                 if(mySize_x > mySize_y)
745                         menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
746                 else
747                         menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
748                 pos = (1 - cvar("_menu_alpha")) * pos + (cvar("_menu_alpha")) * menu_enable_panelpos;
749         }
750         return pos;
751 }
752
753 float HUD_Panel_GetBorder(float id)
754 {
755         string border;
756         border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
757         if(border == "")
758                 border = cvar_string("hud_bg_border");
759         return stof(border);
760 }
761
762 vector HUD_Panel_GetColor(float id)
763 {
764         float f;
765         vector color_vec;
766         string color;
767
768         // fetch per-panel color
769         if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
770                 f = stof(getplayerkey(self.sv_entnum, "colors"));
771                 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
772         }
773         else
774                 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
775         color_vec = stov(color);
776
777         if(color == "") { // fetch default color
778                 color = cvar_string("hud_bg_color");
779                 color_vec = stov(color);
780                 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
781                         f = stof(getplayerkey(self.sv_entnum, "colors"));
782                         color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
783                 }
784                 else if(color == "shirt") {
785                         f = stof(getplayerkey(self.sv_entnum, "colors"));
786                         color_vec = colormapPaletteColor(floor(f / 16), 0);
787                 }
788                 else if(color == "pants") {
789                         f = stof(getplayerkey(self.sv_entnum, "colors"));
790                         color_vec = colormapPaletteColor(mod(f, 16), 1);
791                 }
792         }
793         else if(color == "shirt") {
794                 f = stof(getplayerkey(self.sv_entnum, "colors"));
795                 color_vec = colormapPaletteColor(floor(f / 16), 0);
796         }
797         else if(color == "pants") {
798                 f = stof(getplayerkey(self.sv_entnum, "colors"));
799                 color_vec = colormapPaletteColor(mod(f, 16), 1);
800         }
801         return color_vec;
802 }
803
804 vector HUD_Panel_Dock_GetColor(void)
805 {
806         float f;
807         vector color_vec;
808         string color;
809         color = cvar_string("hud_dock_color");
810         color_vec = stov(color);
811         if(teamplay && cvar(strcat("hud_dock_color_team"))) {
812                 f = stof(getplayerkey(self.sv_entnum, "colors"));
813                 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
814         }
815         else if(color == "shirt") {
816                 f = stof(getplayerkey(self.sv_entnum, "colors"));
817                 color_vec = colormapPaletteColor(floor(f / 16), 0);
818         }
819         else if(color == "pants") {
820                 f = stof(getplayerkey(self.sv_entnum, "colors"));
821                 color_vec = colormapPaletteColor(mod(f, 16), 1);
822         }
823         return color_vec;
824 }
825
826 float HUD_Panel_GetBgAlpha(float id)
827 {
828         string alpha;
829         alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
830         if(alpha == "")
831                 alpha = cvar_string("hud_bg_alpha");
832
833         if(hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == id) // do not set a minalpha cap when showing the config dialog for this panel
834                 alpha = ftos((1 - cvar("_menu_alpha")) * max(cvar("hud_configure_bg_minalpha"), stof(alpha)) + (cvar("_menu_alpha")) * stof(alpha));
835         else if(hud_configure)
836                 alpha = ftos(max(cvar("hud_configure_bg_minalpha"), stof(alpha)));
837
838         if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
839                 return 0.25;
840
841         if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
842                 return stof(alpha);
843         else
844                 return stof(alpha) * menu_fade_alpha;
845 }
846
847 float HUD_Panel_GetFgAlpha(float id)
848 {
849         float alpha;
850         alpha = hud_fg_alpha;
851
852         if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
853                 return 0.25;
854
855         if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
856                 return alpha;
857         else
858                 return alpha * menu_fade_alpha;
859 }
860
861 float HUD_Panel_GetPadding(float id)
862 {
863         string padding;
864         padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
865         if(padding == "")
866                 padding = cvar_string("hud_bg_padding");
867
868         vector mySize;
869         mySize = HUD_Panel_GetSize(id);
870         float smallestsize;
871         smallestsize = min(mySize_x, mySize_y);
872         return min(smallestsize/2 - 5, stof(padding));
873 }
874
875 // draw the background/borders
876 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
877 {
878         if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
879                 return;
880
881         string bg;
882         bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
883         if(bg == "")
884                 bg = cvar_string("hud_bg");
885
886         if(bg == "0" && hud_configure) {
887                 bg = "border"; // we probably want to see a background in config mode at all times...
888         }
889
890         if(bg != "0")
891         {
892                 float border;
893                 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
894
895                 vector color;
896                 color = HUD_Panel_GetColor(id);
897
898                 if(alpha)
899                         alpha = HUD_Panel_GetBgAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
900                 else
901                         alpha = HUD_Panel_GetBgAlpha(id);
902
903                 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
904         }
905 }
906
907 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
908 {
909 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
910         string pic;
911         pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
912         if(vertical) {
913                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
914                 if(mySize_y/mySize_x > 2)
915                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
916                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
917         } else {
918                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
919                 if(mySize_x/mySize_y > 2)
920                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
921                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
922         }
923 }
924
925 vector HUD_Panel_GetProgressBarColor(string item)
926 {
927         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
928 }
929
930 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
931 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
932 {
933         float i;
934
935         vector myTarget;
936         myTarget = myPos;
937
938         vector targPos;
939         vector targSize;
940         vector myCenter;
941         vector targCenter;
942         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
943         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
944
945         for (i = 0; i < HUD_PANEL_NUM; ++i) {
946                 if(i == id || !HUD_Panel_CheckActive(i))
947                         continue;
948
949                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
950                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
951
952                 if(myPos_y + mySize_y < targPos_y)
953                         continue;
954                 if(myPos_y > targPos_y + targSize_y)
955                         continue;
956
957                 if(myPos_x + mySize_x < targPos_x)
958                         continue;
959                 if(myPos_x > targPos_x + targSize_x)
960                         continue;
961
962                 // OK, there IS a collision.
963
964                 myCenter_x = myPos_x + 0.5 * mySize_x;
965                 myCenter_y = myPos_y + 0.5 * mySize_y;
966
967                 targCenter_x = targPos_x + 0.5 * targSize_x;
968                 targCenter_y = targPos_y + 0.5 * targSize_y;
969
970                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
971                 {
972                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
973                                 myTarget_x = targPos_x - mySize_x;
974                         else // push it upwards
975                                 myTarget_y = targPos_y - mySize_y;
976                 }
977                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
978                 {
979                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
980                                 myTarget_x = targPos_x + targSize_x;
981                         else // push it upwards
982                                 myTarget_y = targPos_y - mySize_y;
983                 }
984                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
985                 {
986                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
987                                 myTarget_x = targPos_x - mySize_x;
988                         else // push it downwards
989                                 myTarget_y = targPos_y + targSize_y;
990                 }
991                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
992                 {
993                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
994                                 myTarget_x = targPos_x + targSize_x;
995                         else // push it downwards
996                                 myTarget_y = targPos_y + targSize_y;
997                 }
998         }
999
1000         return myTarget;
1001 }
1002
1003 void HUD_Panel_SetPos(float id, vector pos)
1004 {
1005         vector oldPos;
1006         oldPos = HUD_Panel_GetPos(id);
1007
1008         vector mySize;
1009         mySize = HUD_Panel_GetSize(id);
1010
1011         if(cvar("hud_configure_checkcollisions"))
1012                 pos = HUD_Panel_CheckMove(id, pos, mySize);
1013
1014         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
1015         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
1016
1017         if(cvar("hud_configure_grid"))
1018         {
1019                 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, cvar("hud_configure_grid_x"), 0.2) + 0.5) * cvar("hud_configure_grid_x") * vid_conwidth;
1020                 pos_y = floor((pos_y/vid_conheight)/bound(0.005, cvar("hud_configure_grid_y"), 0.2) + 0.5) * cvar("hud_configure_grid_y") * vid_conheight;
1021         }
1022
1023         string s;
1024         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
1025
1026         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1027 }
1028
1029 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
1030 vector HUD_Panel_CheckResize(float id, vector mySize, vector resizeorigin, float ratio) {
1031         float i;
1032
1033         float targBorder;
1034         vector targPos;
1035         vector targSize;
1036         vector targEndPos;
1037         vector dist;
1038
1039         for (i = 0; i < HUD_PANEL_NUM; ++i) {
1040                 if(i == id || !HUD_Panel_CheckActive(i))
1041                         continue;
1042
1043                 targBorder = HUD_Panel_GetBorder(i);
1044                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * targBorder;
1045                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * targBorder;
1046                 targEndPos = targPos + targSize;
1047
1048                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
1049                 if(resizeorigin_x > targPos_x && resizeorigin_x < targPos_x + targSize_x && resizeorigin_y > targPos_y && resizeorigin_y < targPos_y + targSize_y)
1050                         continue;
1051
1052                 if (resizeCorner == 1)
1053                 {
1054                         // check if this panel is on our way
1055                         if (resizeorigin_x <= targPos_x)
1056                                 continue;
1057                         if (resizeorigin_y <= targPos_y)
1058                                 continue;
1059                         if (targEndPos_x <= resizeorigin_x - mySize_x)
1060                                 continue;
1061                         if (targEndPos_y <= resizeorigin_y - mySize_y)
1062                                 continue;
1063
1064                         // there is a collision:
1065                         // detect which side of the panel we are facing is actually limiting the resizing
1066                         // (which side the resize direction finds for first) and reduce the size up to there
1067                         //
1068                         // dist is the distance between resizeorigin and the "analogous" point of the panel
1069                         // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
1070                         dist_x = resizeorigin_x - targEndPos_x;
1071                         dist_y = resizeorigin_y - targEndPos_y;
1072                         if (dist_y < 0 || dist_x / dist_y > ratio)
1073                                 mySize_x = min(mySize_x, dist_x);
1074                         else
1075                                 mySize_y = min(mySize_y, dist_y);
1076                 }
1077                 else if (resizeCorner == 2)
1078                 {
1079                         if (resizeorigin_x >= targEndPos_x)
1080                                 continue;
1081                         if (resizeorigin_y <= targPos_y)
1082                                 continue;
1083                         if (targPos_x >= resizeorigin_x + mySize_x)
1084                                 continue;
1085                         if (targEndPos_y <= resizeorigin_y - mySize_y)
1086                                 continue;
1087
1088                         dist_x = targPos_x - resizeorigin_x;
1089                         dist_y = resizeorigin_y - targEndPos_y;
1090                         if (dist_y < 0 || dist_x / dist_y > ratio)
1091                                 mySize_x = min(mySize_x, dist_x);
1092                         else
1093                                 mySize_y = min(mySize_y, dist_y);
1094                 }
1095                 else if (resizeCorner == 3)
1096                 {
1097                         if (resizeorigin_x <= targPos_x)
1098                                 continue;
1099                         if (resizeorigin_y >= targEndPos_y)
1100                                 continue;
1101                         if (targEndPos_x <= resizeorigin_x - mySize_x)
1102                                 continue;
1103                         if (targPos_y >= resizeorigin_y + mySize_y)
1104                                 continue;
1105
1106                         dist_x = resizeorigin_x - targEndPos_x;
1107                         dist_y = targPos_y - resizeorigin_y;
1108                         if (dist_y < 0 || dist_x / dist_y > ratio)
1109                                 mySize_x = min(mySize_x, dist_x);
1110                         else
1111                                 mySize_y = min(mySize_y, dist_y);
1112                 }
1113                 else if (resizeCorner == 4)
1114                 {
1115                         if (resizeorigin_x >= targEndPos_x)
1116                                 continue;
1117                         if (resizeorigin_y >= targEndPos_y)
1118                                 continue;
1119                         if (targPos_x >= resizeorigin_x + mySize_x)
1120                                 continue;
1121                         if (targPos_y >= resizeorigin_y + mySize_y)
1122                                 continue;
1123
1124                         dist_x = targPos_x - resizeorigin_x;
1125                         dist_y = targPos_y - resizeorigin_y;
1126                         if (dist_y < 0 || dist_x / dist_y > ratio)
1127                                 mySize_x = min(mySize_x, dist_x);
1128                         else
1129                                 mySize_y = min(mySize_y, dist_y);
1130                 }
1131                 if(cvar("hud_configure_checkcollisions_debug"))
1132                         drawfill(targPos + '1 1 0' * targBorder, targSize - '2 2 0' * targBorder, '1 1 0', .3, DRAWFLAG_NORMAL);
1133         }
1134
1135         return mySize;
1136 }
1137
1138 void HUD_Panel_SetPosSize(float id)
1139 {
1140         vector resizeorigin;
1141         resizeorigin = panel_click_resizeorigin;
1142         vector mySize, myPos;
1143
1144         if(resizeCorner == 1) {
1145                 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1146                 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1147         } else if(resizeCorner == 2) {          
1148                 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1149                 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1150         } else if(resizeCorner == 3) {
1151                 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1152                 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1153         } else { // resizeCorner == 4
1154                 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1155                 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1156         }
1157
1158         // minimum panel size cap
1159         mySize_x = max(0.025 * vid_conwidth, mySize_x);
1160         mySize_y = max(0.025 * vid_conheight, mySize_y);
1161
1162         if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1163         {
1164                 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
1165                 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1166         }
1167
1168         // cap against panel's own limits
1169         vector minSize;
1170         minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1171         float fixedRatio;
1172         if(!minSize_x && minSize_y) // forced aspect ratio
1173         {
1174                 minSize_x = 1/minSize_y;
1175                 fixedRatio = minSize_x;
1176                 mySize_x = max(minSize_x * mySize_y, mySize_x);
1177                 mySize_y = max(minSize_y * mySize_x, mySize_y);
1178         }
1179         else if(minSize_x && !minSize_y) // hybrid aspect ratio, currently supported only in one dimension
1180         {
1181                 if (mySize_x/mySize_y < minSize_x) // resizing in x direction allows free aspect ratio
1182                 {
1183                         fixedRatio = minSize_x;
1184                         minSize_y = 1/minSize_x;
1185                         mySize_y = max(minSize_y * mySize_x, mySize_y);
1186                         mySize_x = max(minSize_x * mySize_y, mySize_x);
1187                 }
1188                 else
1189                         fixedRatio = -minSize_x; //negative so that it will be used ONLY after checkResize
1190         }
1191
1192         // collision testing|
1193         // -----------------+
1194
1195         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1196         if(resizeCorner == 1) {
1197                 myPos_x = resizeorigin_x - mySize_x;
1198                 myPos_y = resizeorigin_y - mySize_y;
1199         } else if(resizeCorner == 2) {
1200                 myPos_x = resizeorigin_x;
1201                 myPos_y = resizeorigin_y - mySize_y;
1202         } else if(resizeCorner == 3) {
1203                 myPos_x = resizeorigin_x - mySize_x;
1204                 myPos_y = resizeorigin_y;
1205         } else { // resizeCorner == 4
1206                 myPos_x = resizeorigin_x;
1207                 myPos_y = resizeorigin_y;
1208         }
1209
1210         // left/top screen edges
1211         if(myPos_x < 0)
1212                 mySize_x = mySize_x + myPos_x;
1213         if(myPos_y < 0)
1214                 mySize_y = mySize_y + myPos_y;
1215
1216         // bottom/right screen edges
1217         if(myPos_x + mySize_x > vid_conwidth)
1218                 mySize_x = vid_conwidth - myPos_x;
1219         if(myPos_y + mySize_y > vid_conheight)
1220                 mySize_y = vid_conheight - myPos_y;
1221
1222         if(cvar("hud_configure_checkcollisions_debug"))
1223                 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
1224
1225         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
1226         if(cvar("hud_configure_grid"))
1227         {
1228                 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, cvar("hud_configure_grid_x"), 0.2) + 0.5) * cvar("hud_configure_grid_x") * vid_conwidth;
1229                 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, cvar("hud_configure_grid_y"), 0.2) + 0.5) * cvar("hud_configure_grid_y") * vid_conheight;
1230         }
1231
1232         if (fixedRatio > 0)
1233         {
1234                 // keep aspect ratio _MAXIMIZING_ the size
1235                 if (mySize_x / mySize_y > fixedRatio)
1236                         mySize_y = mySize_x / fixedRatio;
1237                 else
1238                         mySize_x = mySize_y * fixedRatio;
1239         }
1240
1241         if(cvar("hud_configure_checkcollisions"))
1242         {
1243                 if (fixedRatio > 0)
1244                 {
1245                         mySize = HUD_Panel_CheckResize(id, mySize, resizeorigin, fixedRatio);
1246
1247                         // Make sure once more that we DON'T cross the screen edges
1248                         // left/top screen edges
1249                         if(myPos_x < 0)
1250                                 mySize_x = mySize_x + myPos_x;
1251                         if(myPos_y < 0)
1252                                 mySize_y = mySize_y + myPos_y;
1253
1254                         // bottom/right screen edges
1255                         if(myPos_x + mySize_x > vid_conwidth)
1256                                 mySize_x = vid_conwidth - myPos_x;
1257                         if(myPos_y + mySize_y > vid_conheight)
1258                                 mySize_y = vid_conheight - myPos_y;
1259
1260                         // restore again aspect ratio, _minimizing_ the size
1261                         if (mySize_x / mySize_y < fixedRatio)
1262                                 mySize_y = mySize_x / fixedRatio;
1263                         else
1264                                 mySize_x = mySize_y * fixedRatio;
1265                 }
1266                 else
1267                 {
1268                         mySize = HUD_Panel_CheckResize(id, mySize, resizeorigin, mySize_x / mySize_y);
1269                         if (fixedRatio < 0)
1270                         {
1271                                 fixedRatio = -fixedRatio;
1272                                 // restore again aspect ratio, _minimizing_ the size
1273                                 if (mySize_x / mySize_y < fixedRatio)
1274                                         mySize_y = mySize_x / fixedRatio;
1275                         }
1276                 }
1277         }
1278
1279         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
1280         mySize_x = max(0.025 * vid_conwidth, mySize_x);
1281         mySize_y = max(0.025 * vid_conheight, mySize_y);
1282
1283         // do another pos check, as size might have changed by now
1284         if(resizeCorner == 1) {
1285                 myPos_x = resizeorigin_x - mySize_x;
1286                 myPos_y = resizeorigin_y - mySize_y;
1287         } else if(resizeCorner == 2) {
1288                 myPos_x = resizeorigin_x;
1289                 myPos_y = resizeorigin_y - mySize_y;
1290         } else if(resizeCorner == 3) {
1291                 myPos_x = resizeorigin_x - mySize_x;
1292                 myPos_y = resizeorigin_y;
1293         } else { // resizeCorner == 4
1294                 myPos_x = resizeorigin_x;
1295                 myPos_y = resizeorigin_y;
1296         }
1297
1298         if(cvar("hud_configure_checkcollisions_debug"))
1299         if(cvar("hud_configure_checkcollisions"))
1300                 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
1301
1302         string s;
1303         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1304         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1305
1306         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1307         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1308 }
1309
1310 float mouseClicked;
1311 float prevMouseClicked; // previous state
1312 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
1313 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
1314
1315 float menu_enabled;
1316 float menu_enabled_time;
1317 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1318 {
1319         if(!hud_configure)
1320                 return false;
1321
1322         // allow console bind to work
1323         string con_keys;
1324         float keys;
1325         con_keys = findkeysforcommand("toggleconsole");
1326         keys = tokenize(con_keys);
1327
1328         float hit_con_bind, i;
1329         for (i = 0; i < keys; ++i)
1330         {
1331                 if(nPrimary == stof(argv(i)))
1332                         hit_con_bind = 1;
1333         }
1334
1335         if(nPrimary == K_MOUSE1)
1336         {
1337                 if(bInputType == 0) { // key pressed
1338                         mouseClicked = 1;
1339                         return true;
1340                 }
1341                 else if(bInputType == 1) {// key released
1342                         mouseClicked = 0;
1343                         return true;
1344                 }
1345         }
1346         else if(nPrimary == K_ESCAPE)
1347         {
1348                 disable_menu_alphacheck = 1;
1349                 menu_enabled = 1;
1350                 menu_enabled_time = time;
1351                 localcmd("menu_showhudexit\n");
1352         }
1353
1354         else if(hit_con_bind)
1355                 return false;
1356
1357         return true; // Suppress ALL other input
1358 }
1359
1360 void HUD_Panel_Mouse()
1361 {
1362         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1363         if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1364                 disable_menu_alphacheck = 0;
1365         if (cvar("_menu_alpha") == 0 && time - menu_enabled_time > 0.5)
1366                 menu_enabled = 0;
1367
1368         /*
1369         print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1370         print("Highlighted: ", ftos(highlightedPanel), "\n");
1371         print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1372         */
1373
1374         if(mouseClicked == 0 && disable_menu_alphacheck != 2) { // don't reset these variables in disable_menu_alphacheck mode 2!
1375                 highlightedPanel = -1;
1376                 highlightedAction = 0;
1377         }
1378
1379         mousepos = mousepos + getmousepos();
1380
1381         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1382         mousepos_y = bound(0, mousepos_y, vid_conheight);
1383
1384         drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1385
1386         if(mouseClicked)
1387         {
1388                 float i, border;
1389                 vector panelPos;
1390                 vector panelSize;
1391
1392                 for(i = 0; i < HUD_PANEL_NUM; ++i)
1393                 {
1394                         panelPos = HUD_Panel_GetPos(i);
1395                         panelSize = HUD_Panel_GetSize(i);
1396                         border = HUD_Panel_GetBorder(i);
1397                         if(prevMouseClicked == 0) {
1398                                 // move
1399                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1400                                 {
1401                                         highlightedPanel = i;
1402                                         highlightedAction = 1;
1403                                 }
1404                                 // resize from topleft border
1405                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1406                                 {
1407                                         highlightedPanel = i;
1408                                         highlightedAction = 2;
1409                                         resizeCorner = 1;
1410                                 }
1411                                 // resize from topright border
1412                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1413                                 {
1414                                         highlightedPanel = i;
1415                                         highlightedAction = 2;
1416                                         resizeCorner = 2;
1417                                 }
1418                                 // resize from bottomleft border
1419                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1420                                 {
1421                                         highlightedPanel = i;
1422                                         highlightedAction = 2;
1423                                         resizeCorner = 3;
1424                                 }
1425                                 // resize from bottomright border
1426                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1427                                 {
1428                                         highlightedPanel = i;
1429                                         highlightedAction = 2;
1430                                         resizeCorner = 4;
1431                                 }
1432                         }
1433
1434                         if(highlightedPanel == i)
1435                         {
1436                                 if(prevMouseClicked == 0)
1437                                 {
1438                                         if(highlightedAction == 1)
1439                                                 panel_click_distance = mousepos - panelPos;
1440                                         else if(highlightedAction == 2)
1441                                         {
1442                                                 if(resizeCorner == 1) {
1443                                                         panel_click_distance = mousepos - panelPos;
1444                                                         panel_click_resizeorigin = panelPos + panelSize;
1445                                                 } else if(resizeCorner == 2) {
1446                                                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1447                                                         panel_click_distance_y = mousepos_y - panelPos_y;
1448                                                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1449                                                 } else if(resizeCorner == 3) {
1450                                                         panel_click_distance_x = mousepos_x - panelPos_x;
1451                                                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1452                                                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1453                                                 } else if(resizeCorner == 4) {
1454                                                         panel_click_distance = panelSize - mousepos + panelPos;
1455                                                         panel_click_resizeorigin = panelPos;
1456                                                 }
1457                                         }       
1458                                 }
1459
1460                                 if(cvar("hud_configure_checkcollisions_debug"))
1461                                         drawfill(panelPos, panelSize, '1 0 0', .3, DRAWFLAG_NORMAL);
1462
1463                                 if(highlightedAction == 1)
1464                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1465                                 else if(highlightedAction == 2)
1466                                         HUD_Panel_SetPosSize(i);
1467                         }
1468                 }
1469
1470                 // doubleclick check
1471                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1472                 {
1473                         mouseClicked = 0; // to prevent spam, I guess.
1474                         disable_menu_alphacheck = 2;
1475                         menu_enabled = 1;
1476                         menu_enabled_time = time;
1477                         localcmd("menu_showhudoptions ", ftos(highlightedPanel), "\n");
1478                         return;
1479                 }
1480                 if(prevMouseClicked == 0)
1481                 {
1482                         prevMouseClickedTime = time;
1483                         prevMouseClickedPos = mousepos;
1484                 }
1485         }
1486         prevMouseClicked = mouseClicked;
1487 }
1488
1489 // Weapon icons (#0)
1490 //
1491 float weaponspace[10];
1492 void HUD_WeaponIcons_Clear()
1493 {
1494         float idx;
1495         for(idx = 0; idx < 10; ++idx)
1496                 weaponspace[idx] = 0;
1497 }
1498
1499 entity weaponorder[WEP_MAXCOUNT];
1500
1501 void weaponorder_swap(float i, float j, entity pass)
1502 {
1503         entity h;
1504         h = weaponorder[i];
1505         weaponorder[i] = weaponorder[j];
1506         weaponorder[j] = h;
1507 }
1508
1509 string weaponorder_cmp_str;
1510 float weaponorder_cmp(float i, float j, entity pass)
1511 {
1512         float ai, aj;
1513         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1514         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1515         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1516 }
1517
1518 void HUD_WeaponIcons(void)
1519 {
1520         float id = HUD_PANEL_WEAPONICONS;
1521         float alpha, stat_weapons; // "constants"
1522         vector pos, mySize, accuracy_color;
1523         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1524
1525         pos = HUD_Panel_GetPos(id);
1526         mySize = HUD_Panel_GetSize(id);
1527
1528         stat_weapons = getstati(STAT_WEAPONS);
1529         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1530         {
1531                 self = get_weaponinfo(i);
1532                 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1533                 {
1534                         weaponorder[weapon_cnt] = self;
1535                         ++weapon_cnt;
1536                 }
1537         }
1538
1539         // TODO make this configurable
1540         weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1541         heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1542
1543         HUD_Panel_DrawBg(id, pos, mySize, 0);
1544         float padding;
1545         padding = HUD_Panel_GetPadding(id);
1546         if(padding)
1547         {
1548                 pos += '1 1 0' * padding;
1549                 mySize -= '2 2 0' * padding;
1550         }
1551
1552         // hits
1553         weapon_stats = getstati(STAT_DAMAGE_HITS);
1554         weapon_number = weapon_stats & 63;
1555         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1556         // fired
1557         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1558         weapon_number = weapon_stats & 63;
1559         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1560
1561         if(cvar_or("hud_weaponicons_fade", 1))
1562         {
1563                 fade = 3.2 - 2 * (time - weapontime);
1564                 fade = bound(0.7, fade, 1);
1565         }
1566         else
1567                 fade = 1;
1568
1569         HUD_WeaponIcons_Clear();
1570
1571         float rows, columns;
1572         rows = mySize_y/mySize_x;
1573         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1574         //                               ^^^ weapon icon aspect goes here
1575
1576         columns = ceil(WEP_COUNT/rows);
1577         float row, column;
1578         for(i = 0; i < weapon_cnt; ++i)
1579         {
1580                 self = weaponorder[i];
1581                 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1582                 {
1583                         weapid = self.impulse;
1584
1585                         alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1586
1587                         weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1588                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1589
1590                         // draw background behind currently selected weapon
1591                         if(self.weapon == activeweapon)
1592                                 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1593
1594                         // draw the weapon accuracy on the HUD
1595                         if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1596                         {
1597                                 if(weapon_damage)
1598                                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
1599
1600                                 accuracy_color = HUD_AccuracyColor(weapon_stats);
1601                                 if(weapon_damage)
1602                                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1603                         }
1604
1605                         // draw the weapon icon
1606                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1607
1608                         if(cvar_or("hud_weaponicons_number", 1))
1609                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1610                 }
1611
1612                 ++row;
1613                 if(row >= rows)
1614                 {
1615                         row = 0;
1616                         ++column;
1617                 }
1618         }
1619
1620 }
1621
1622 // Inventory (#1)
1623 //
1624 float GetAmmoStat(float i)
1625 {
1626         switch(i)
1627         {
1628                 case 0: return STAT_SHELLS;
1629                 case 1: return STAT_NAILS;
1630                 case 2: return STAT_ROCKETS;
1631                 case 3: return STAT_CELLS;
1632                 case 4: return STAT_FUEL;
1633                 default: return -1;
1634         }
1635 }
1636
1637 float GetAmmoItemCode(float i)
1638 {
1639         switch(i)
1640         {
1641                 case 0: return IT_SHELLS;
1642                 case 1: return IT_NAILS;
1643                 case 2: return IT_ROCKETS;
1644                 case 3: return IT_CELLS;
1645                 case 4: return IT_FUEL;
1646                 default: return -1;
1647         }
1648 }
1649
1650 string GetAmmoPicture(float i)
1651 {
1652         switch(i)
1653         {
1654                 case 0: return "ammo_shells";
1655                 case 1: return "ammo_bullets";
1656                 case 2: return "ammo_rockets";
1657                 case 3: return "ammo_cells";
1658                 case 4: return "ammo_fuel";
1659                 default: return "";
1660         }
1661 }
1662
1663 void HUD_Inventory(void)
1664 {
1665         float id = HUD_PANEL_INVENTORY;
1666         float i;
1667         float stat_items;
1668
1669         vector pos, mySize, mysize, mypos;
1670         pos = HUD_Panel_GetPos(id);
1671         mySize = HUD_Panel_GetSize(id);
1672
1673         HUD_Panel_DrawBg(id, pos, mySize, 0);
1674         float padding;
1675         padding = HUD_Panel_GetPadding(id);
1676         if(padding)
1677         {
1678                 pos += '1 1 0' * padding;
1679                 mySize -= '2 2 0' * padding;
1680         }
1681
1682         // ammo
1683         stat_items = getstati(STAT_ITEMS);
1684         for (i = 0; i < 4; ++i) {
1685                 float a;
1686                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1687                 if(hud_configure)
1688                         a = 100;
1689
1690                 if(cvar("hud_inventory_onlycurrent")) {
1691                         if(hud_configure)
1692                                 i = 2;
1693                         if (stat_items & GetAmmoItemCode(i) || hud_configure) {
1694                                 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1695                                 if(a < 10)
1696                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1697                                 else
1698                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1699                         }
1700                         if(hud_configure)
1701                                 break;
1702                 } else {
1703                         if (a > 0) {
1704                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1705                                         switch (i) {
1706                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1707                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1708                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1709                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1710                                         }
1711                                         mysize_x = 0.25 * mySize_x;
1712                                         mysize_y = mySize_y;
1713                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1714                                         switch (i) {
1715                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1716                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1717                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1718                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1719                                         }
1720                                         mysize_x = 0.5 * mySize_x;
1721                                         mysize_y = 0.5 * mySize_y;
1722                                 } else { // arrange vertically
1723                                         switch (i) {
1724                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1725                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1726                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1727                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1728                                         }
1729                                         mysize_x = mySize_x;
1730                                         mysize_y = 0.25 * mySize_y;
1731                                 }
1732
1733                                 if (stat_items & GetAmmoItemCode(i))
1734                                         drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1735                                 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1736                                 if (a < 10) {
1737                                         if(stat_items & GetAmmoItemCode(i))
1738                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1739                                         else
1740                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
1741                                 } else {
1742                                         if(stat_items & GetAmmoItemCode(i))
1743                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1744                                         else
1745                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
1746                                 }
1747                         }
1748                 }
1749         }
1750 }
1751
1752
1753 // Powerups (#2)
1754 //
1755 void HUD_Powerups(void) {
1756         float id = HUD_PANEL_POWERUPS;
1757         float stat_items;
1758         stat_items = getstati(STAT_ITEMS);
1759
1760         if(!hud_configure)
1761         {
1762                 if not(stat_items & IT_STRENGTH)
1763                         if not(stat_items & IT_INVINCIBLE)
1764                                 return;
1765
1766                 if (getstati(STAT_HEALTH) <= 0)
1767                         return;
1768         }
1769
1770         vector pos, mySize;
1771         pos = HUD_Panel_GetPos(id);
1772         mySize = HUD_Panel_GetSize(id);
1773
1774         HUD_Panel_DrawBg(id, pos, mySize, 0);
1775         float padding;
1776         padding = HUD_Panel_GetPadding(id);
1777         if(padding)
1778         {
1779                 pos += '1 1 0' * padding;
1780                 mySize -= '2 2 0' * padding;
1781         }
1782
1783         float strength_time, shield_time;
1784
1785         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1786         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1787
1788         if(hud_configure)
1789         {
1790                 strength_time = 15;
1791                 shield_time = 27;
1792         }
1793
1794         float len;
1795
1796         vector barpos, barsize;
1797         vector picpos;
1798         vector numpos;
1799
1800         string leftname, rightname;
1801         float leftcnt, rightcnt;
1802         float leftexact, rightexact;
1803         float leftalpha, rightalpha;
1804         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1805                 leftname = "strength";
1806                 leftcnt = ceil(strength_time);
1807                 leftexact = strength_time;
1808
1809                 rightname = "shield";
1810                 rightcnt = ceil(shield_time);
1811                 rightexact = shield_time;
1812         } else {
1813                 leftname = "shield";
1814                 leftcnt = ceil(shield_time);
1815                 leftexact = shield_time;
1816
1817                 rightname = "strength";
1818                 rightcnt = ceil(strength_time);
1819                 rightexact = strength_time;
1820         }
1821         leftalpha = bound(0, leftexact, 1);
1822         rightalpha = bound(0, rightexact, 1);
1823
1824         if (mySize_x/mySize_y > 4)
1825         {
1826                 if(leftcnt)
1827                 {
1828                         len = strlen(ftos(leftcnt));
1829
1830                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1831                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1832                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1833                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1834                                 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1835                         } else {
1836                                 barpos = pos;
1837                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1838                                 picpos = pos;
1839                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1840                         }
1841
1842                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1843                         if(leftcnt <= 5)
1844                                 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1845                         else
1846                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1847                         HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1848                 }
1849
1850                 if(rightcnt)
1851                 {
1852                         len = strlen(ftos(rightcnt));
1853
1854                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1855                                 barpos = pos + eX * 0.5 * mySize_x;
1856                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1857                                 picpos = pos + eX * 0.5 * mySize_x;
1858                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1859                         } else {
1860                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1861                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1862                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1863                                 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1864                         }
1865
1866                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1867                         if(rightcnt <= 5)
1868                                 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1869                         else
1870                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1871                         HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1872                 }
1873         }
1874         else if (mySize_x/mySize_y > 1.5)
1875         {
1876                 if(leftcnt)
1877                 {
1878                         len = strlen(ftos(leftcnt));
1879
1880                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1881                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1882                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1883                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1884                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1885                         } else {
1886                                 barpos = pos;
1887                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1888                                 picpos = pos;
1889                                 numpos = picpos + eX * 0.5 * mySize_y;
1890                         }
1891
1892                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1893                         if(leftcnt <= 5)
1894                                 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1895                         else
1896                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1897                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1898                 }
1899
1900                 if(rightcnt)
1901                 {
1902                         len = strlen(ftos(rightcnt));
1903
1904                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1905                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1906                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1907                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1908                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1909                         } else {
1910                                 barpos = pos + eY * 0.5 * mySize_y;
1911                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1912                                 picpos = pos + eY * 0.5 * mySize_y;
1913                                 numpos = picpos + eX * 0.5 * mySize_y;
1914                         }
1915
1916                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1917                         if(rightcnt <= 5)
1918                                 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1919                         else
1920                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1921                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1922                 }
1923         }
1924         else
1925         {
1926                 if(leftcnt)
1927                 {
1928                         len = strlen(ftos(leftcnt));
1929
1930                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1931                                 barpos = pos;
1932                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1933                                 picpos = pos + eX * 0.05 * mySize_x;
1934                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1935                         } else {
1936                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1937                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1938                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1939                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1940                         }
1941
1942                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1943                         if(leftcnt <= 5)
1944                                 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1945                         else
1946                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1947                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1948                 }
1949
1950                 if(rightcnt)
1951                 {
1952                         len = strlen(ftos(rightcnt));
1953
1954                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1955                                 barpos = pos + eX * 0.5 * mySize_x;
1956                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1957                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1958                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1959                         } else {
1960                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1961                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1962                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1963                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1964                         }
1965
1966                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1967                         if(rightcnt <= 5)
1968                                 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1969                         else
1970                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1971                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1972                 }
1973         }
1974 }
1975
1976 // Health/armor (#3)
1977 //
1978 void HUD_HealthArmor(void)
1979 {
1980         float id = HUD_PANEL_HEALTHARMOR;
1981         vector pos, mySize;
1982         pos = HUD_Panel_GetPos(id);
1983         mySize = HUD_Panel_GetSize(id);
1984
1985         HUD_Panel_DrawBg(id, pos, mySize, 0);
1986         float padding;
1987         padding = HUD_Panel_GetPadding(id);
1988         if(padding)
1989         {
1990                 pos += '1 1 0' * padding;
1991                 mySize -= '2 2 0' * padding;
1992         }
1993
1994         float armor, health;
1995         armor = getstati(STAT_ARMOR);
1996         health = getstati(STAT_HEALTH);
1997
1998         float fuel;
1999         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
2000
2001         if(hud_configure)
2002         {
2003                 armor = 150;
2004                 health = 100;
2005                 fuel = 70;
2006         }
2007
2008         if(health <= 0)
2009                 return;
2010
2011         float len;
2012         vector barpos, barsize;
2013         vector picpos;
2014         vector numpos;
2015
2016         if(cvar("hud_healtharmor") == 2) // combined health and armor display
2017         {
2018                 vector v;
2019                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2020
2021                 float x;
2022                 x = floor(v_x + 1);
2023
2024                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2025                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2026                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2027                         picpos = pos;
2028                         numpos = picpos + eX * 1.5 * mySize_y;
2029                 } else {
2030                         barpos = pos;
2031                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2032                         picpos = pos + eX * 3 * mySize_y;
2033                         numpos = pos;
2034                 }
2035
2036                 if(v_z) // NOT fully armored
2037                 {
2038                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2039                         drawpic_skin(picpos, "health", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2040                         if(armor)
2041                                 drawpic_skin(picpos + eX * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * armor / health, DRAWFLAG_NORMAL);
2042                 }
2043                 else
2044                 {
2045                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2046                         drawpic_skin(picpos + eX * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * health / armor, DRAWFLAG_NORMAL);
2047                         if(armor)
2048                                 drawpic_skin(picpos, "armor", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2049                 }
2050                 HUD_DrawXNum_Colored(numpos, x, 3, mySize_y, HUD_Panel_GetFgAlpha(id)); // draw the combined health and armor
2051
2052                 // fuel
2053                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2054                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2055                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2056                 } else {
2057                         barpos = pos;
2058                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2059                 }
2060                 if(fuel)
2061                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2062         }
2063
2064         else
2065         {
2066                 string leftname, rightname;
2067                 float leftcnt, rightcnt;
2068                 float leftactive, rightactive;
2069                 float leftalpha, rightalpha;
2070                 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
2071                         leftname = "armor";
2072                         leftcnt = armor;
2073                         if(leftcnt)
2074                                 leftactive = 1;
2075                         leftalpha = min((armor+10)/55, 1);
2076
2077                         rightname = "health";
2078                         rightcnt = health;
2079                         rightactive = 1;
2080                         rightalpha = 1;
2081                 } else {
2082                         leftname = "health";
2083                         leftcnt = health;
2084                         leftactive = 1;
2085                         leftalpha = 1;
2086
2087                         rightname = "armor";
2088                         rightcnt = armor;
2089                         if(rightcnt)
2090                                 rightactive = 1;
2091                         rightalpha = min((armor+10)/55, 1);
2092                 }
2093
2094                 if (mySize_x/mySize_y > 5)
2095                 {
2096                         if(leftactive)
2097                         {
2098                                 len = strlen(ftos(leftcnt));
2099
2100                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2101                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2102                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2103                                         picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
2104                                         numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
2105                                 } else {
2106                                         barpos = pos;
2107                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2108                                         picpos = pos;
2109                                         numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
2110                                 }
2111
2112                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2113                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2114                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2115                         }
2116
2117                         if(rightactive)
2118                         {
2119                                 len = strlen(ftos(rightcnt));
2120
2121                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2122                                         barpos = pos + eX * 0.5 * mySize_x;
2123                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2124                                         picpos = pos + eX * 0.5 * mySize_x;
2125                                         numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
2126                                 } else {
2127                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2128                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2129                                         picpos = pos + eX * mySize_x - eX * mySize_y;
2130                                         numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
2131                                 }
2132
2133                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2134                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2135                                 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2136                         }
2137
2138                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2139                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2140                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2141                         } else {
2142                                 barpos = pos;
2143                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2144                         }
2145                         if(fuel)
2146                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2147                 }
2148                 else if (mySize_x/mySize_y > 2)
2149                 {
2150                         if(leftactive)
2151                         {
2152                                 len = strlen(ftos(leftcnt));
2153
2154                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2155                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2156                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2157                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
2158                                         numpos = picpos - eX * len * 0.5 * mySize_y;
2159                                 } else {
2160                                         barpos = pos;
2161                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2162                                         picpos = pos;
2163                                         numpos = picpos + eX * 0.5 * mySize_y;
2164                                 }
2165
2166                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2167                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2168                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2169                         }
2170
2171                         if(rightactive)
2172                         {
2173                                 len = strlen(ftos(rightcnt));
2174
2175                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2176                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2177                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2178                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
2179                                         numpos = picpos - eX * len * 0.5 * mySize_y;
2180                                 } else {
2181                                         barpos = pos + eY * 0.5 * mySize_y;
2182                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2183                                         picpos = pos + eY * 0.5 * mySize_y;
2184                                         numpos = picpos + eX * 0.5 * mySize_y;
2185                                 }
2186
2187                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2188                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2189                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2190                         }
2191
2192                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2193                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2194                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2195                         } else {
2196                                 barpos = pos;
2197                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2198                         }
2199                         if(fuel)
2200                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2201                 }
2202                 else
2203                 {
2204                         if(leftactive)
2205                         {
2206                                 len = strlen(ftos(leftcnt));
2207
2208                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2209                                         barpos = pos;
2210                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2211                                         picpos = pos + eX * 0.05 * mySize_x;
2212                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
2213                                 } else {
2214                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2215                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2216                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
2217                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
2218                                 }
2219
2220                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2221                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2222                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
2223                         }
2224
2225                         if(rightactive)
2226                         {
2227                                 len = strlen(ftos(rightcnt));
2228
2229                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2230                                         barpos = pos + eX * 0.5 * mySize_x;
2231                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2232                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2233                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2234                                 } else {
2235                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2236                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2237                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
2238                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
2239                                 }
2240
2241                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2242                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2243                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
2244                         }
2245
2246                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2247                                 barpos = pos;
2248                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2249                         } else {
2250                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2251                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2252                         }
2253                         if(fuel)
2254                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2255                 }
2256         }
2257 }
2258
2259 // ___TODO___ !!!
2260 // Notification area (#4)
2261 //
2262
2263 string Weapon_SuicideMessage(float deathtype)
2264 {
2265         w_deathtype = deathtype;
2266         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2267         return w_deathtypestring;
2268 }
2269
2270 string Weapon_KillMessage(float deathtype)
2271 {
2272         w_deathtype = deathtype;
2273         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2274         return w_deathtypestring;
2275 }
2276
2277 float killnotify_times[10];
2278 float killnotify_deathtype[10];
2279 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2280 string killnotify_attackers[10];
2281 string killnotify_victims[10];
2282 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2283 {
2284         float i;
2285         for (i = 9; i > 0; --i) {
2286                 killnotify_times[i] = killnotify_times[i-1];
2287                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2288                 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2289                 if(killnotify_attackers[i])
2290                         strunzone(killnotify_attackers[i]);
2291                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2292                 if(killnotify_victims[i])
2293                         strunzone(killnotify_victims[i]);
2294                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2295         }
2296         killnotify_times[0] = time;
2297         killnotify_deathtype[0] = wpn;
2298         killnotify_actiontype[0] = actiontype;
2299         if(killnotify_attackers[0])
2300                 strunzone(killnotify_attackers[0]);
2301         killnotify_attackers[0] = strzone(attacker);
2302         if(killnotify_victims[0])
2303                 strunzone(killnotify_victims[0]);
2304         killnotify_victims[0] = strzone(victim);
2305 }
2306
2307 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2308 {
2309         float w;
2310         float alsoprint;
2311         alsoprint = (cvar("hud_notify_print") || !HUD_Panel_CheckActive(4)); // print message to console if: notify panel disabled, or cvar to do so enabled
2312         
2313         if(msg == MSG_SUICIDE) {
2314                 // TODO: cl_gentle
2315                 w = DEATH_WEAPONOF(type);
2316                 if(WEP_VALID(w)) {
2317                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2318                         if (alsoprint)
2319                                 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2320                 } else if (type == DEATH_KILL) {
2321                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2322                         if (alsoprint)
2323                                 print ("^1",s1, "^1 couldn't take it anymore\n");
2324                 } else if (type == DEATH_ROT) {
2325                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2326                         if (alsoprint)
2327                                 print ("^1",s1, "^1 died\n");
2328                 } else if (type == DEATH_NOAMMO) {
2329                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2330                         if (alsoprint)
2331                                 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2332                 } else if (type == DEATH_CAMP) {
2333                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2334                         if (alsoprint)
2335                                 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2336                 } else if (type == DEATH_MIRRORDAMAGE) {
2337                         HUD_KillNotify_Push(s1, "", 0, DEATH_MIRRORDAMAGE);
2338                         if (alsoprint)
2339                                 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2340                 } else if (type == DEATH_CHEAT) {
2341                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2342                         if (alsoprint)
2343                                 print ("^1",s1, "^1 unfairly eliminated themself\n");
2344                 } else if (type == DEATH_FIRE) {
2345                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2346                         if (alsoprint)
2347                                 print ("^1",s1, "^1 burned to death\n");
2348                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2349                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2350                         if (alsoprint)
2351                                 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2352                 } 
2353                 
2354                 if (stof(s2) > 2) // killcount > 2
2355                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2356         } else if(msg == MSG_KILL) {
2357                 w = DEATH_WEAPONOF(type);
2358                 if(WEP_VALID(w)) {
2359                         HUD_KillNotify_Push(s2, s1, 1, w);
2360                         if (alsoprint)
2361                                 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2362                 }
2363                 else if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
2364                         HUD_KillNotify_Push(s1, s2, 1, DEATH_MIRRORDAMAGE);
2365                         if(alsoprint)
2366                         {
2367                                 if(cvar("cl_gentle")) {
2368                                         print ("^1", s1, "^1 took action against a team mate\n");
2369                                 } else {
2370                                         print ("^1", s1, "^1 mows down a team mate\n");
2371                                 }
2372                         }
2373                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2374                                 if(cvar("cl_gentle"))
2375                                         print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
2376                                 else
2377                                         print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
2378                         }
2379                         else if (stof(s2) > 2) {
2380                                 if(cvar("cl_gentle"))
2381                                         print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
2382                                 else
2383                                         print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
2384                         }
2385                 }
2386                 else if(type == KILL_FIRST_BLOOD)
2387                         print("^1",s1, "^1 drew first blood", "\n");
2388                 // TODO: icon!
2389                 else if (type == DEATH_TELEFRAG)
2390                         print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2391                 else if (type == DEATH_DROWN) {
2392                         HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
2393                         if(alsoprint)
2394                                 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2395                 }
2396                 else if (type == DEATH_SLIME) {
2397                         HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
2398                         if(alsoprint)
2399                                 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2400                 }
2401                 else if (type == DEATH_LAVA) {
2402                         HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
2403                         if(alsoprint)
2404                                 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2405                 }
2406                 else if (type == DEATH_FALL) {
2407                         HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
2408                         if(alsoprint)
2409                                 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2410                 }
2411                 else if (type == DEATH_SHOOTING_STAR) {
2412                         HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
2413                         if(alsoprint)
2414                                 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2415                 }
2416                 else if (type == DEATH_SWAMP) {
2417                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2418                         if(alsoprint)
2419                                 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2420                 }
2421                 else if (type == DEATH_HURTTRIGGER)
2422                 {
2423                         HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
2424                         if(alsoprint)
2425                                 print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
2426                 } else if(type == DEATH_SBCRUSH) {
2427                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2428                         if(alsoprint)
2429                                 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2430                 } else if(type == DEATH_SBMINIGUN) {
2431                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2432                         if(alsoprint)
2433                                 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2434                 } else if(type == DEATH_SBROCKET) {
2435                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2436                         if(alsoprint)
2437                                 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2438                 } else if(type == DEATH_SBBLOWUP) {
2439                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2440                         if(alsoprint)
2441                                 print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
2442                 } else if(type == DEATH_WAKIGUN) {
2443                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2444                         if(alsoprint)
2445                                 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2446                 } else if(type == DEATH_WAKIROCKET) {
2447                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2448                         if(alsoprint)
2449                                 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2450                 } else if(type == DEATH_WAKIBLOWUP) {
2451                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2452                         if(alsoprint)
2453                                 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2454                 } else if(type == DEATH_TURRET) {
2455                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2456                         if(alsoprint)
2457                                 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2458                 } else if(type == DEATH_TOUCHEXPLODE) {
2459                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2460                         if(alsoprint)
2461                                 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2462                 } else if(type == DEATH_CHEAT) {
2463                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2464                         if(alsoprint)
2465                                 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2466                 } else if (type == DEATH_FIRE) {
2467                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2468                         if(alsoprint)
2469                                 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2470                 } else if (type == DEATH_CUSTOM) {
2471                         HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
2472                         if(alsoprint)
2473                                 print ("^1",s1, "^1 ", s2, "\n");
2474                 } else {
2475                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2476                         if(alsoprint)
2477                                 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2478                 }
2479         } else if(msg == MSG_SPREE) {
2480                 if(type == KILL_END_SPREE) {
2481                         if(cvar("cl_gentle"))
2482                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2483                         else
2484                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2485                 } else if(type == KILL_SPREE) {
2486                         if(cvar("cl_gentle"))
2487                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2488                         else
2489                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2490                 } else if(type == KILL_SPREE_3) {
2491                         if(cvar("cl_gentle"))
2492                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2493                         else
2494                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2495                 } else if(type == KILL_SPREE_5) {
2496                         if(cvar("cl_gentle"))
2497                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2498                         else
2499                                 print (s1,"^7 unleashes ^1RAGE\n");
2500                 } else if(type == KILL_SPREE_10) {
2501                         if(cvar("cl_gentle"))
2502                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2503                         else
2504                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2505                 } else if(type == KILL_SPREE_15) {
2506                         if(cvar("cl_gentle"))
2507                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2508                         else
2509                                 print (s1,"^7 executes ^1MAYHEM!\n");
2510                 } else if(type == KILL_SPREE_20) {
2511                         if(cvar("cl_gentle"))
2512                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2513                         else
2514                                 print (s1,"^7 is a ^1BERSERKER!\n");
2515                 } else if(type == KILL_SPREE_25) {
2516                         if(cvar("cl_gentle"))
2517                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2518                         else
2519                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2520                 } else if(type == KILL_SPREE_30) {
2521                         if(cvar("cl_gentle"))
2522                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2523                         else
2524                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2525                 }
2526         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2527                 if (type == DEATH_DROWN) {
2528                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2529                         if(alsoprint)
2530                         {
2531                                 if(cvar("cl_gentle"))
2532                                         print ("^1",s1, "^1 was in the water for too long\n");
2533                                 else
2534                                         print ("^1",s1, "^1 drowned\n");
2535                         }
2536                 } else if (type == DEATH_SLIME) {
2537                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2538                         if(alsoprint)
2539                                 print ("^1",s1, "^1 was slimed\n");
2540                 } else if (type == DEATH_LAVA) {
2541                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2542                         if(alsoprint)
2543                         {
2544                                 if(cvar("cl_gentle"))
2545                                         print ("^1",s1, "^1 found a hot place\n");
2546                                 else
2547                                         print ("^1",s1, "^1 turned into hot slag\n");
2548                         }
2549                 } else if (type == DEATH_FALL) {
2550                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2551                         if(alsoprint)
2552                         {
2553                                 if(cvar("cl_gentle"))
2554                                         print ("^1",s1, "^1 tested gravity (and it worked)\n");
2555                                 else
2556                                         print ("^1",s1, "^1 hit the ground with a crunch\n");
2557                         }
2558                 } else if (type == DEATH_SHOOTING_STAR) {
2559                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2560                         if(alsoprint)
2561                                 print ("^1",s1, "^1 became a shooting star\n");
2562                 } else if (type == DEATH_SWAMP) {
2563                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2564                         if(alsoprint)
2565                         {
2566                                 if(cvar("cl_gentle"))
2567                                         print ("^1",s1, "^1 discovered a swamp\n");
2568                                 else
2569                                         print ("^1",s1, "^1 is now conserved for centuries to come\n");
2570                         }
2571                 } else if(type == DEATH_TURRET) {
2572                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2573                         if(alsoprint)
2574                                 print ("^1",s1, "^1 was mowed down by a turret \n");
2575                 } else if (type == DEATH_CUSTOM) {
2576                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2577                         if(alsoprint)
2578                                 print ("^1",s1, "^1 ", s2, "\n");
2579                 } else if (type == DEATH_HURTTRIGGER) {
2580                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2581                         if(alsoprint)
2582                                 print ("^1",s1, "^1 was in the wrong place\n");
2583                 } else if(type == DEATH_TOUCHEXPLODE) {
2584                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2585                         if(alsoprint)
2586                                 print ("^1",s1, "^1 died in an accident\n");
2587                 } else if(type == DEATH_CHEAT) {
2588                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2589                         if(alsoprint)
2590                                 print ("^1",s1, "^1 was unfairly eliminated\n");
2591                 } else if(type == DEATH_FIRE) {
2592                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2593                         if(alsoprint)
2594                         {
2595                                 if(cvar("cl_gentle"))
2596                                         print ("^1",s1, "^1 felt a little hot\n");
2597                                 else
2598                                         print ("^1",s1, "^1 burnt to death\n");
2599                                 }
2600                 } else {
2601                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2602                         if(alsoprint)
2603                         {
2604                                 if(cvar("cl_gentle"))
2605                                         print ("^1",s1, "^1 needs a restart\n");
2606                                 else
2607                                         print ("^1",s1, "^1 died\n");
2608                         }
2609                 }
2610         } else if(msg == MSG_KILL_ACTION_SPREE) {
2611                 if(cvar("cl_gentle"))
2612                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2613                 else
2614                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2615         } else if(msg == MSG_INFO) {
2616                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2617                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2618                         print(s1, "^7 got the ", s2, "\n");
2619                 } else if(type == INFO_LOSTFLAG) {
2620                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2621                         print(s1, "^7 lost the ", s2, "\n");
2622                 } else if(type == INFO_PICKUPFLAG) {
2623                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2624                         print(s1, "^7 picked up the ", s2, "\n");
2625                 } else if(type == INFO_RETURNFLAG) {
2626                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2627                         print(s1, "^7 returned the ", s2, "\n");
2628                 }
2629         }
2630 }
2631
2632 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2633
2634 void HUD_Centerprint(string s1, string s2, float type, float msg)
2635 {
2636         if(msg == MSG_SUICIDE) {
2637                 if (type == DEATH_TEAMCHANGE) {
2638                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2639                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2640                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2641                 } else if (type == DEATH_CAMP) {
2642                         if(cvar("cl_gentle"))
2643                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2644                         else
2645                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2646                 } else if (type == DEATH_NOAMMO) {
2647                         if(cvar("cl_gentle"))
2648                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2649                         else
2650                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2651                 } else if (type == DEATH_ROT) {
2652                         if(cvar("cl_gentle"))
2653                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2654                         else
2655                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2656                 } else if (type == DEATH_MIRRORDAMAGE) {
2657                         if(cvar("cl_gentle"))
2658                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2659                         else
2660                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2661                 } else if (type == DEATH_QUIET) {
2662                         // do nothing
2663                 } else if (type == DEATH_KILL) {
2664                         if(cvar("cl_gentle"))
2665                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2666                         else
2667                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2668                 }
2669         } else if(msg == MSG_KILL) {
2670                 if (type == KILL_TEAM) {
2671                         if(cvar("cl_gentle")) {
2672                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
2673                         } else {
2674                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2675                         }
2676                 } else if (type == KILL_FIRST_BLOOD) {
2677                         if(cvar("cl_gentle")) {
2678                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2679                         } else {
2680                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2681                         }
2682                 } else if (type == KILL_FIRST_VICTIM) {
2683                         if(cvar("cl_gentle")) {
2684                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2685                         } else {
2686                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2687                         }
2688                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2689                         if(cvar("cl_gentle")) {
2690                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^7 who was typing!", s2));
2691                         } else {
2692                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2693                         }
2694                 } else if (type == KILL_TYPEFRAGGED) {
2695                         if(cvar("cl_gentle")) {
2696                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^7 while you were typing!", s2));
2697                         } else {
2698                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2699                         }
2700                 } else if (type == KILL_FRAG) {
2701                         if(cvar("cl_gentle")) {
2702                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2703                         } else {
2704                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2705                         }
2706                 } else if (type == KILL_FRAGGED) {
2707                         if(cvar("cl_gentle")) {
2708                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were scored against by ^7", s1, s2));
2709                         } else {
2710                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were fragged by ^7", s1, s2));
2711                         }
2712                 }
2713         } else if(msg == MSG_KILL_ACTION) {
2714                 // TODO: invent more centerprints here?
2715                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!", s1));
2716         }
2717 }
2718
2719 void HUD_Notify (void)
2720 {
2721         float id = HUD_PANEL_NOTIFY;
2722         vector pos, mySize;
2723         pos = HUD_Panel_GetPos(id);
2724         mySize = HUD_Panel_GetSize(id);
2725
2726         HUD_Panel_DrawBg(id, pos, mySize, 0);
2727         float padding;
2728         padding = HUD_Panel_GetPadding(id);
2729         if(padding)
2730         {
2731                 pos += '1 1 0' * padding;
2732                 mySize -= '2 2 0' * padding;
2733         }
2734
2735         float entries, height;
2736         entries = bound(1, floor(14 * mySize_y/mySize_x), 12);
2737         height = mySize_y/entries;
2738         entries -= 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2739         
2740         vector fontsize;
2741         fontsize = '0.5 0.5 0' * height;
2742
2743         float a;
2744         float when;
2745         when = cvar("hud_notify_time");
2746         float fadetime;
2747         fadetime = cvar("hud_notify_fadetime");
2748
2749         string s;
2750
2751         vector pos_attacker, pos_victim;
2752         vector weap_pos;
2753         float width_attacker, width_victim;
2754         string attacker, victim;
2755
2756         float i, j;
2757         for(j = 0; j < entries; ++j)
2758         {
2759                 if(cvar("hud_notify_flip"))
2760                         i = j;
2761                 else // rather nasty hack for ordering items from the bottom up
2762                         i = entries - j - 1;
2763                 if(cvar("hud_notify_info_top"))
2764                         i += 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2765
2766                 if(fadetime)
2767                 {
2768                         if(killnotify_times[j] + when > time)
2769                                 a = 1;
2770                         else
2771                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2772                 }
2773                 else
2774                 {
2775                         if(killnotify_times[j] + when > time)
2776                                 a = 1;
2777                         else
2778                                 a = 0;
2779                 }
2780
2781                 // TODO: maybe print in team colors?
2782                 // TODO: maybe this could be cleaned up somehow...
2783                 // TODO: less copypaste code below
2784                 //
2785                 // Y [used by] X
2786                 if(killnotify_actiontype[j] == 0 && !hud_configure) 
2787                 {
2788                         attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2789
2790                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2791                         pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2792
2793                         weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2794                         if(killnotify_deathtype[j] == DEATH_GENERIC)
2795                         {
2796                                 drawpic_skin(weap_pos, "notify_death", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2797                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2798                         }
2799                         else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2800                         {
2801                                 drawpic_skin(weap_pos, "notify_outofammo", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2802                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2803                         }
2804                         else if(killnotify_deathtype[j] == DEATH_KILL)
2805                         {
2806                                 drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2807                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2808                         }
2809                         else if(killnotify_deathtype[j] == DEATH_CAMP)
2810                         {
2811                                 drawpic_skin(weap_pos, "notify_camping", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2812                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2813                         }
2814                         else if(killnotify_deathtype[j] == DEATH_MIRRORDAMAGE)
2815                         {
2816                                 drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2817                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2818                         }
2819                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2820                         {
2821                                 drawpic_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2822                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2823                         }
2824                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2825                         {
2826                                 drawpic_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2827                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2828                         }
2829                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2830                         {
2831                                 drawpic_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2832                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2833                         }
2834                         else if(killnotify_deathtype[j] == DEATH_FALL)
2835                         {
2836                                 drawpic_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2837                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2838                         }
2839                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2840                         {
2841                                 drawpic_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2842                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2843                         }
2844                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2845                         {
2846                                 drawpic_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2847                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2848                         }
2849                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2850                         {
2851                                 if(killnotify_victims[j] == "^1RED^7 flag")
2852                                         s = "red";
2853                                 else
2854                                         s = "blue";
2855                                 drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2856                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2857                         }
2858                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2859                         {
2860                                 if(killnotify_victims[j] == "^1RED^7 flag")
2861                                         s = "red";
2862                                 else
2863                                         s = "blue";
2864                                 drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2865                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2866                         }
2867                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2868                         {
2869                                 if(killnotify_victims[j] == "^1RED^7 flag")
2870                                         s = "red";
2871                                 else
2872                                         s = "blue";
2873                                 drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2874                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2875                         }
2876                 }
2877                 // X [did action to] Y
2878                 else
2879                 {
2880                         if(hud_configure)
2881                         {
2882                                 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2883                                 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2884                                 a = bound(0, (when - j) / 4, 1);
2885                         }
2886                         else
2887                         {
2888                                 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2889                                 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2890                         }
2891                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2892                         width_victim = stringwidth(victim, TRUE, fontsize);
2893                         pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2894                         pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2895                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2896
2897                         if(hud_configure) // example actions for config mode
2898                         {
2899                                 drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2900                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2901                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2902                         }
2903                         else if(WEP_VALID(killnotify_deathtype[j]))
2904                         {
2905                                 self = get_weaponinfo(killnotify_deathtype[j]);
2906                                 drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2907                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2908                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2909                         }
2910                         else if(killnotify_deathtype[j] == DEATH_MIRRORDAMAGE)
2911                         {
2912                                 drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2913                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2914                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2915                         }
2916                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2917                         {
2918                                 drawpic_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2919                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2920                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2921                         }
2922                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2923                         {
2924                                 drawpic_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2925                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2926                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2927                         }
2928                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2929                         {
2930                                 drawpic_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2931                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2932                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2933                         }
2934                         else if(killnotify_deathtype[j] == DEATH_FALL)
2935                         {
2936                                 drawpic_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2937                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2938                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2939                         }
2940                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2941                         {
2942                                 drawpic_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2943                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2944                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2945                         }
2946                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2947                         {
2948                                 drawpic_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2949                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2950                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2951                         }
2952                 }
2953
2954         }
2955
2956         // Info messages
2957         //
2958         entity tm;
2959         vector o;
2960         o = pos;
2961         if(cvar("hud_notify_info_top"))
2962                 o = pos + eY;
2963         else
2964                 o = pos + eY * mySize_y - eY * 2 * height;
2965         
2966         if(spectatee_status && !intermission)
2967         {
2968                 //drawfont = hud_bigfont;
2969                 if(spectatee_status == -1)
2970                         s = "^1Observing";
2971                 else
2972                         s = GetPlayerName(spectatee_status - 1);
2973
2974                 //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
2975                 //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2976                 //drawfont = hud_font;
2977
2978                 // spectator text in the upper right corner
2979                 if(spectatee_status == -1)
2980                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2981                 else
2982                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2983                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2984                 o += eY * fontsize_y;
2985
2986                 if(spectatee_status == -1)
2987                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2988                 else
2989                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2990                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2991                 o += eY * fontsize_y;
2992
2993                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2994                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2995                 o += eY * fontsize_y;
2996
2997                 if(gametype == GAME_ARENA)
2998                         s = "^1Wait for your turn to join";
2999                 else if(gametype == GAME_LMS)
3000                 {
3001                         entity sk;
3002                         sk = playerslots[player_localentnum - 1];
3003                         if(sk.(scores[ps_primary]) >= 666)
3004                                 s = "^1Match has already begun";
3005                         else if(sk.(scores[ps_primary]) > 0)
3006                                 s = "^1You have no more lives left";
3007                         else
3008                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
3009                 }
3010                 else
3011                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
3012                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3013                 o += eY * fontsize_y;
3014
3015                 //show restart countdown:
3016                 if (time < getstatf(STAT_GAMESTARTTIME)) {
3017                         float countdown;
3018                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
3019                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3020                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
3021                         drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3022                         o += eY * fontsize_y;
3023                 }
3024         }
3025         if(warmup_stage && !intermission)
3026         {
3027                 s = "^2Currently in ^1warmup^2 stage!";
3028                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3029                 o += eY * fontsize_y;
3030         }
3031
3032         string blinkcolor;
3033         if(mod(time, 1) >= 0.5)
3034                 blinkcolor = "^1";
3035         else
3036                 blinkcolor = "^3";
3037
3038         if(ready_waiting && !intermission && !spectatee_status)
3039         {
3040                 if(ready_waiting_for_me)
3041                 {
3042                         if(warmup_stage)
3043                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
3044                         else
3045                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
3046                 }
3047                 else
3048                 {
3049                         if(warmup_stage)
3050                                 s = strcat("^2Waiting for others to ready up to end warmup...");
3051                         else
3052                                 s = strcat("^2Waiting for others to ready up...");
3053                 }
3054                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3055                 o += eY * fontsize_y;
3056         }
3057         else if(warmup_stage && !intermission && !spectatee_status)
3058         {
3059                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
3060                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3061                 o += eY * fontsize_y;
3062         }
3063
3064         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
3065         {
3066                 float ts_min, ts_max;
3067                 tm = teams.sort_next;
3068                 if (tm)
3069                 {
3070                         for(; tm.sort_next; tm = tm.sort_next)
3071                         {
3072                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
3073                                         continue;
3074                                 if(!ts_min) ts_min = tm.team_size;
3075                                 else ts_min = min(ts_min, tm.team_size);
3076                                 if(!ts_max) ts_max = tm.team_size;
3077                                 else ts_max = max(ts_max, tm.team_size);
3078                         }
3079                         if ((ts_max - ts_min) > 1)
3080                         {
3081                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
3082                                 tm = GetTeam(myteam, false);
3083                                 if (tm)
3084                                 if (tm.team != COLOR_SPECTATOR)
3085                                 if (tm.team_size == ts_max)
3086                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
3087
3088                                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3089                                 o += eY * fontsize_y;
3090                         }
3091                 }
3092         }
3093         if(hud_configure)
3094         {
3095                 s = "^7Press ^3ESC ^7to show HUD options.";
3096                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3097                 o += eY * fontsize_y;
3098                 s = "^3Doubleclick a panel for panel-specific options.";
3099                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3100                 o += eY * fontsize_y;
3101         }
3102 }
3103
3104 // Timer (#5)
3105 //
3106 void HUD_Timer(void)
3107 {
3108         float id = HUD_PANEL_TIMER;
3109         vector pos, mySize;
3110         pos = HUD_Panel_GetPos(id);
3111         mySize = HUD_Panel_GetSize(id);
3112
3113         HUD_Panel_DrawBg(id, pos, mySize, 0);
3114         float padding;
3115         padding = HUD_Panel_GetPadding(id);
3116         if(padding)
3117         {
3118                 pos += '1 1 0' * padding;
3119                 mySize -= '2 2 0' * padding;
3120         }
3121
3122         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
3123
3124         timelimit = getstatf(STAT_TIMELIMIT);
3125
3126         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3127         timeleft = ceil(timeleft);
3128         minutesLeft = floor(timeleft / 60);
3129         secondsLeft = timeleft - minutesLeft*60;
3130
3131         vector timer_color;
3132         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3133                 timer_color = '1 1 1'; //white
3134         else if(minutesLeft >= 1)
3135                 timer_color = '1 1 0'; //yellow
3136         else
3137                 timer_color = '1 0 0'; //red
3138
3139         if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
3140                 if (time < getstatf(STAT_GAMESTARTTIME)) {
3141                         //while restart is still active, show 00:00
3142                         minutes = seconds = 0;
3143                 } else {
3144                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3145                         minutes = floor(elapsedTime / 60);
3146                         seconds = elapsedTime - minutes*60;
3147                 }
3148         } else {
3149                 minutes = minutesLeft;
3150                 seconds = secondsLeft;
3151         }
3152
3153         if(minutes > 999)
3154                 seconds = 99;
3155         minutes = min(minutes, 999);
3156         if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
3157                 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3158                 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3159         }
3160         HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3161 }
3162
3163 // Radar (#6)
3164 //
3165 void HUD_Radar(void)
3166 {
3167         float id = HUD_PANEL_RADAR;
3168         vector pos, mySize;
3169         pos = HUD_Panel_GetPos(id);
3170         mySize = HUD_Panel_GetSize(id);
3171
3172         HUD_Panel_DrawBg(id, pos, mySize, 0);
3173         float padding;
3174         padding = HUD_Panel_GetPadding(id);
3175         if(padding)
3176         {
3177                 pos += '1 1 0' * padding;
3178                 mySize -= '2 2 0' * padding;
3179         }
3180
3181         local float color1, color2; // color already declared as a global in hud.qc
3182         local vector rgb;
3183         local entity tm;
3184         float scale2d, normalsize, bigsize;
3185         float f;
3186
3187         teamradar_origin2d = pos + 0.5 * mySize;
3188         teamradar_size2d = mySize;
3189
3190         if(minimapname == "")
3191                 return;
3192
3193         teamradar_loadcvars();
3194
3195         switch(hud_radar_zoommode)
3196         {
3197                 default:
3198                 case 0:
3199                         f = current_zoomfraction;
3200                         break;
3201                 case 1:
3202                         f = 1 - current_zoomfraction;
3203                         break;
3204                 case 2:
3205                         f = 0;
3206                         break;
3207                 case 3:
3208                         f = 1;
3209                         break;
3210         }
3211
3212         switch(hud_radar_rotation)
3213         {
3214                 case 0:
3215                         teamradar_angle = view_angles_y - 90;
3216                         break;
3217                 default:
3218                         teamradar_angle = 90 * hud_radar_rotation;
3219                         break;
3220         }
3221
3222         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3223         teamradar_size2d = mySize;
3224
3225         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3226
3227         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3228         if(hud_radar_rotation == 0)
3229         {
3230                 // max-min distance must fit the radar in any rotation
3231                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3232         }
3233         else
3234         {
3235                 vector c0, c1, c2, c3, span;
3236                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3237                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3238                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3239                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3240                 span = '0 0 0';
3241                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3242                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3243
3244                 // max-min distance must fit the radar in x=x, y=y
3245                 bigsize = min(
3246                         teamradar_size2d_x * scale2d / (1.05 * span_x),
3247                         teamradar_size2d_y * scale2d / (1.05 * span_y)
3248                 );
3249         }
3250
3251         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
3252         if(bigsize > normalsize)
3253                 normalsize = bigsize;
3254
3255         teamradar_size =
3256                   f * bigsize
3257                 + (1 - f) * normalsize;
3258         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3259                   f * (mi_min + mi_max) * 0.5
3260                 + (1 - f) * view_origin);
3261
3262         color1 = GetPlayerColor(player_localentnum-1);
3263         rgb = GetTeamRGB(color1);
3264
3265         drawsetcliparea(
3266                 pos_x,
3267                 pos_y,
3268                 mySize_x,
3269                 mySize_y
3270         );
3271
3272         draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
3273
3274         for(tm = world; (tm = find(tm, classname, "radarlink")); )
3275                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3276         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3277                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, HUD_Panel_GetFgAlpha(id));
3278         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3279         {
3280                 color2 = GetPlayerColor(tm.sv_entnum);
3281                 //if(color == COLOR_SPECTATOR || color == color2)
3282                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3283         }
3284         draw_teamradar_player(view_origin, view_angles, '1 1 1');
3285
3286         drawresetcliparea();
3287 };
3288
3289 // Score (#7)
3290 //
3291 void HUD_Score(void)
3292 {
3293         float id = HUD_PANEL_SCORE;
3294         vector pos, mySize;
3295         pos = HUD_Panel_GetPos(id);
3296         mySize = HUD_Panel_GetSize(id);
3297
3298         HUD_Panel_DrawBg(id, pos, mySize, 0);
3299         float padding;
3300         padding = HUD_Panel_GetPadding(id);
3301         if(padding)
3302         {
3303                 pos += '1 1 0' * padding;
3304                 mySize -= '2 2 0' * padding;
3305         }
3306
3307         float score, distribution, leader;
3308         float score_len, distr_len;
3309         vector distribution_color;
3310         entity tm, pl, me;
3311         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3312
3313         // TODO... this (race part) still uses constant coordinates :/
3314         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3315                 /*pl = players.sort_next;
3316                 if(pl == me)
3317                         pl = pl.sort_next;
3318                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3319                         if(pl.scores[ps_primary] == 0)
3320                                 pl = world;
3321
3322                 score = me.(scores[ps_primary]);
3323
3324                 float racemin, racesec, racemsec;
3325                 float distsec, distmsec, minusplus;
3326
3327                 racemin = floor(score/(60 * TIME_FACTOR));
3328                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
3329                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
3330
3331                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3332                         // distribution display
3333                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3334
3335                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
3336                                 distmsec = fabs(distribution);
3337                         else {
3338                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
3339                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
3340                                 if (distribution < 0)
3341                                         distsec = -distsec;
3342                         }
3343
3344                         if (distribution <= 0) {
3345                                 distribution_color = eY;
3346                                 minusplus = 1; // minusplus 1: always prefix with minus sign
3347                         }
3348                         else {
3349                                 distribution_color = eX;
3350                                 minusplus = 2; // minusplus 1: always prefix with plus sign
3351                         }
3352                         HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3353                         HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3354                         drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3355                 }
3356                 // race record display
3357                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
3358                         drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3359
3360                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3361                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3362                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3363
3364                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3365                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3366                 */
3367         } else if (!teamplay) { // non-teamgames
3368                 // me vector := [team/connected frags id]
3369                 pl = players.sort_next;
3370                 if(pl == me)
3371                         pl = pl.sort_next;
3372
3373                 if(hud_configure)
3374                         distribution = 42;
3375                 else if(pl)
3376                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3377                 else
3378                         distribution = 0;
3379
3380                 score = me.(scores[ps_primary]);
3381                 if(hud_configure)
3382                         score = 123;
3383
3384                 if(distribution >= 5) {
3385                         distribution_color = eY;
3386                         leader = 1;
3387                 } else if(distribution >= 0) {
3388                         distribution_color = '1 1 1';
3389                         leader = 1;
3390                 } else if(distribution >= -5)
3391                         distribution_color = '1 1 0';
3392                 else
3393                         distribution_color = eX;
3394
3395                 score_len = strlen(ftos(score));
3396                 distr_len = strlen(ftos(distribution));
3397
3398                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3399                 if (leader)
3400                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3401                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3402         } else { // teamgames
3403                 float max_fragcount;
3404                 max_fragcount = -99;
3405
3406                 float teamnum;
3407                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3408                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
3409                                 continue;
3410                         score = tm.(teamscores[ts_primary]);
3411                         if(hud_configure)
3412                                 score = 123;
3413                         leader = 0;
3414                         
3415                         score_len = strlen(ftos(score));
3416
3417                         if (score > max_fragcount)
3418                                 max_fragcount = score;
3419
3420                         if(tm.team == myteam) {
3421                                 if (max_fragcount == score)
3422                                         leader = 1;
3423                                 if (leader)
3424                                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3425                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3426                         } else {
3427                                 if (max_fragcount == score)
3428                                         leader = 1;
3429                                 if (leader)
3430                                         drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3431                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3432                                 teamnum += 1;
3433                         }
3434                 }
3435         }
3436 }
3437
3438 // Race timer (#8)
3439 //
3440 void HUD_RaceTimer (void) {
3441         float id = HUD_PANEL_RACETIMER;
3442         vector pos, mySize;
3443         pos = HUD_Panel_GetPos(id);
3444         mySize = HUD_Panel_GetSize(id);
3445
3446         HUD_Panel_DrawBg(id, pos, mySize, 0);
3447         float padding;
3448         padding = HUD_Panel_GetPadding(id);
3449         if(padding)
3450         {
3451                 pos += '1 1 0' * padding;
3452                 mySize -= '2 2 0' * padding;
3453         }
3454
3455         drawfont = hud_bigfont;
3456         float a, t;
3457         string s, forcetime;
3458
3459         if(hud_configure)
3460         {
3461                 s = "0:13:37";
3462                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3463                 s = "^1Intermediate 1 (+15.42)";
3464                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3465                 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3466                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3467         }
3468         else if(race_checkpointtime)
3469         {
3470                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3471                 s = "";
3472                 forcetime = "";
3473                 if(a > 0) // just hit a checkpoint?
3474                 {
3475                         if(race_checkpoint != 254)
3476                         {
3477                                 if(race_time && race_previousbesttime)
3478                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3479                                 else
3480                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3481                                 if(race_time)
3482                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3483                         }
3484                 }
3485                 else
3486                 {
3487                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3488                         {
3489                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3490                                 if(a > 0) // next one?
3491                                 {
3492                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3493                                 }
3494                         }
3495                 }
3496
3497                 if(s != "" && a > 0)
3498                 {
3499                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3500                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3501                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3502                 }
3503
3504                 if(race_penaltytime)
3505                 {
3506                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3507                         if(a > 0)
3508                         {
3509                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3510                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3511                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3512                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3513                         }
3514                 }
3515
3516                 if(forcetime != "")
3517                 {
3518                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3519                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3520                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3521                 }
3522                 else
3523                         a = 1;
3524
3525                 if(race_laptime && race_checkpoint != 255)
3526                 {
3527                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3528                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3529                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3530                 }
3531         }
3532         else
3533         {
3534                 if(race_mycheckpointtime)
3535                 {
3536                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3537                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3538                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3539                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3540                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3541                 }
3542                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3543                 {
3544                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3545                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3546                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3547                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3548                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3549                 }
3550
3551                 if(race_penaltytime && !race_penaltyaccumulator)
3552                 {
3553                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3554                         a = bound(0, (1 + t - time), 1);
3555                         if(a > 0)
3556                         {
3557                                 if(time < t)
3558                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3559                                 else
3560                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3561                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3562                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3563                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3564                         }
3565                 }
3566         }
3567
3568         drawfont = hud_font;
3569 }
3570
3571 // Vote window (#9)
3572 //
3573 float vote_yescount;
3574 float vote_nocount;
3575 float vote_needed;
3576 float vote_highlighted; // currently selected vote
3577
3578 float vote_active; // is there an active vote?
3579 float vote_prev; // previous state of vote_active to check for a change
3580 float vote_alpha;
3581 float vote_change; // "time" when vote_active changed
3582
3583 void HUD_VoteWindow(void) 
3584 {
3585         float id = HUD_PANEL_VOTE;
3586         vector pos, mySize;
3587         pos = HUD_Panel_GetPos(id);
3588         mySize = HUD_Panel_GetSize(id);
3589
3590         string s;
3591         float a;
3592         if(vote_active != vote_prev) {
3593                 vote_change = time;
3594                 vote_prev = vote_active;
3595         }
3596
3597         if(vote_active || hud_configure)
3598                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3599         else
3600                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3601
3602         if(hud_configure)
3603         {
3604                 vote_yescount = 3;
3605                 vote_nocount = 2;
3606                 vote_needed = 4;
3607         }
3608
3609         if(!vote_alpha)
3610                 return;
3611
3612         a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
3613
3614         HUD_Panel_DrawBg(id, pos, mySize, a);
3615         float padding;
3616         padding = HUD_Panel_GetPadding(id);
3617         if(padding)
3618         {
3619                 pos += '1 1 0' * padding;
3620                 mySize -= '2 2 0' * padding;
3621         }
3622
3623         drawpic_skin(pos, "voteprogress_back", mySize, '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3624
3625         s = "A vote has been called for: ";
3626         drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3627         s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '1 1 0' * mySize_y*(1/5), stringwidth_colors); // TODO: broken?
3628         if(hud_configure)
3629                 s = "Configure the HUD";
3630         drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3631
3632         // print the yes/no counts
3633         s = strcat("Yes: ", ftos(vote_yescount));
3634         drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3635         s = strcat("No: ", ftos(vote_nocount));
3636         drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3637
3638         // draw the progress bars
3639         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3640         drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3641
3642         drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3643         drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3644
3645         // draw the highlights
3646         if(vote_highlighted == 1) {
3647                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3648                 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3649         }
3650         else if(vote_highlighted == 2) {
3651                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3652                 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3653         }
3654
3655         drawresetcliparea();
3656
3657         if(!vote_active) {
3658                 vote_highlighted = 0;
3659         }
3660 }
3661
3662 // Mod icons panel (#10)
3663 //
3664
3665 float mod_active; // is there any active mod icon?
3666
3667 // CTF HUD modicon section
3668 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3669 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3670 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3671
3672 void HUD_Mod_CTF_Reset(void)
3673 {
3674         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3675 }
3676
3677 void HUD_Mod_CTF(vector pos, vector mySize)
3678 {
3679         vector redflag_pos, blueflag_pos;
3680         float f; // every function should have that
3681
3682         float redflag, blueflag; // current status
3683         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3684         float stat_items;
3685
3686         stat_items = getstati(STAT_ITEMS);
3687         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3688         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3689         
3690         if(redflag || blueflag)
3691                 mod_active = 1;
3692         else
3693                 mod_active = 0;
3694
3695         if(hud_configure)
3696         {
3697                 redflag = 1;
3698                 blueflag = 2;
3699         }
3700
3701         // when status CHANGES, set old status into prevstatus and current status into status
3702         if (redflag != redflag_prevframe)
3703         {
3704                 redflag_statuschange_time = time;
3705                 redflag_prevstatus = redflag_prevframe;
3706                 redflag_prevframe = redflag;
3707         }
3708
3709         if (blueflag != blueflag_prevframe)
3710         {
3711                 blueflag_statuschange_time = time;
3712                 blueflag_prevstatus = blueflag_prevframe;
3713                 blueflag_prevframe = blueflag;
3714         }
3715
3716         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3717         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3718
3719         float BLINK_FACTOR = 0.15;
3720         float BLINK_BASE = 0.85;
3721         // note:
3722         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3723         // thus
3724         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3725         // ensure RMS == 1
3726         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3727
3728         string red_icon, red_icon_prevstatus;
3729         float red_alpha, red_alpha_prevstatus;
3730         red_alpha = red_alpha_prevstatus = 1;
3731         switch(redflag) {
3732                 case 1: red_icon = "flag_red_taken"; break;
3733                 case 2: red_icon = "flag_red_lost"; break;
3734                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3735                 default:
3736                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3737                                 red_icon = "flag_red_shielded";
3738                         else
3739                                 red_icon = string_null;
3740                         break;
3741         }
3742         switch(redflag_prevstatus) {
3743                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3744                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3745                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3746                 default:
3747                         if(redflag == 3)
3748                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3749                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3750                                 red_icon_prevstatus = "flag_red_shielded";
3751                         else
3752                                 red_icon_prevstatus = string_null;
3753                         break;
3754         }
3755
3756         string blue_icon, blue_icon_prevstatus;
3757         float blue_alpha, blue_alpha_prevstatus;
3758         blue_alpha = blue_alpha_prevstatus = 1;
3759         switch(blueflag) {
3760                 case 1: blue_icon = "flag_blue_taken"; break;
3761                 case 2: blue_icon = "flag_blue_lost"; break;
3762                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3763                 default:
3764                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3765                                 blue_icon = "flag_blue_shielded";
3766                         else
3767                                 blue_icon = string_null;
3768                         break;
3769         }
3770         switch(blueflag_prevstatus) {
3771                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3772                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3773                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3774                 default:
3775                         if(blueflag == 3)
3776                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3777                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3778                                 blue_icon_prevstatus = "flag_blue_shielded";
3779                         else
3780                                 blue_icon_prevstatus = string_null;
3781                         break;
3782         }
3783
3784         if (myteam == COLOR_TEAM1) { // always draw own flag on left
3785                 redflag_pos = pos;
3786                 blueflag_pos = pos + eX * mySize_y;
3787         } else {
3788                 blueflag_pos = pos;
3789                 redflag_pos = pos + eX * mySize_y;
3790         }
3791
3792         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3793         if(red_icon_prevstatus && f < 1)
3794                 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3795         if(red_icon)
3796                 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha * f, DRAWFLAG_NORMAL);
3797
3798         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3799         if(blue_icon_prevstatus && f < 1)
3800                 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3801         if(blue_icon)
3802                 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha * f, DRAWFLAG_NORMAL);
3803 }
3804
3805 // Keyhunt HUD modicon section
3806 float kh_runheretime;
3807
3808 void HUD_Mod_KH_Reset(void)
3809 {
3810         kh_runheretime = 0;
3811 }
3812
3813 void HUD_Mod_KH(vector pos, vector mySize)
3814 {
3815         mod_active = 1; // keyhunt should never hide the mod icons panel
3816         float kh_keys;
3817         float keyteam;
3818         float a, aa;
3819         vector p, pa, kh_size, kh_asize;
3820
3821         p_x = pos_x;
3822         p_y = pos_y + 0.25 * mySize_y;
3823
3824         kh_keys = getstati(STAT_KH_KEYS);
3825
3826         kh_size_x = mySize_x * 0.25;
3827         kh_size_y = 0.75 * mySize_y;
3828
3829         pa = p - eY * 0.25 * mySize_y;
3830
3831         kh_asize_x = mySize_x * 0.25;
3832         kh_asize_y = mySize_y * 0.25;
3833
3834         float i, key;
3835
3836         float keycount;
3837         keycount = 0;
3838         for(i = 0; i < 4; ++i)
3839         {
3840                 key = floor(kh_keys / pow(32, i)) & 31;
3841                 keyteam = key - 1;
3842                 if(keyteam == 30 && keycount <= 4)
3843                         keycount += 4;
3844                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3845                         keycount += 1;
3846         }
3847
3848         // this yields 8 exactly if "RUN HERE" shows
3849
3850         if(keycount == 8)
3851         {
3852                 if(!kh_runheretime)
3853                         kh_runheretime = time;
3854                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3855         }
3856         else
3857                 kh_runheretime = 0;
3858
3859         for(i = 0; i < 4; ++i)
3860         {
3861                 key = floor(kh_keys / pow(32, i)) & 31;
3862                 keyteam = key - 1;
3863                 switch(keyteam)
3864                 {
3865                         case 30: // my key
3866                                 keyteam = myteam;
3867                                 a = 1;
3868                                 aa = 1;
3869                                 break;
3870                         case -1: // no key
3871                                 a = 0;
3872                                 aa = 0;
3873                                 break;
3874                         default: // owned or dropped
3875                                 a = 0.2;
3876                                 aa = 0.5;
3877                                 break;
3878                 }
3879                 a = a * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
3880                 aa = aa * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
3881                 if(a > 0)
3882                 {
3883                         switch(keyteam)
3884                         {
3885                                 case COLOR_TEAM1:
3886                                         drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3887                                         break;
3888                                 case COLOR_TEAM2:
3889                                         drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3890                                         break;
3891                                 case COLOR_TEAM3:
3892                                         drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3893                                         break;
3894                                 case COLOR_TEAM4:
3895                                         drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3896                                         break;
3897                                 default:
3898                                         break;
3899                         }
3900                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3901                         {
3902                                 case 0:
3903                                         drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3904                                         break;
3905                                 case 1:
3906                                         drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3907                                         break;
3908                                 case 2:
3909                                         drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3910                                         break;
3911                                 case 3:
3912                                         drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3913                                         break;
3914                         }
3915                 }
3916                 p_x += 0.25 * mySize_x;
3917                 pa_x += 0.25 * mySize_x;
3918         }
3919 }
3920
3921 // Nexball HUD mod icon
3922 void HUD_Mod_NexBall(vector pos, vector mySize)
3923 {
3924         float stat_items, nb_pb_starttime, dt, p;
3925
3926         stat_items = getstati(STAT_ITEMS);
3927         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3928
3929         if (stat_items & IT_KEY1)
3930                 mod_active = 1;
3931         else
3932                 mod_active = 0;
3933
3934         //Manage the progress bar if any
3935         if (nb_pb_starttime > 0)
3936         {
3937                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3938                 // one period of positive triangle
3939                 p = 2 * dt / nb_pb_period;
3940                 if (p > 1)
3941                         p = 2 - p;
3942
3943                 //Draw the filling
3944                 HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3945         }
3946
3947         pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
3948
3949         if (stat_items & IT_KEY1)
3950                 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3951 }
3952
3953 // Race/CTS HUD mod icons
3954 float crecordtime_prev; // last remembered crecordtime
3955 float crecordtime_change_time; // time when crecordtime last changed
3956 float srecordtime_prev; // last remembered srecordtime
3957 float srecordtime_change_time; // time when srecordtime last changed
3958
3959 float race_status_time;
3960 float race_status_prev;
3961 string race_status_name_prev;
3962 void HUD_Mod_Race(vector pos, vector mySize)
3963 {
3964         mod_active = 1; // race should never hide the mod icons panel
3965         entity me;
3966         me = playerslots[player_localentnum - 1];
3967         float t, score;
3968         float f; // yet another function has this
3969         score = me.(scores[ps_primary]);
3970
3971         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3972                 return; // no records in the actual race
3973
3974         drawfont = hud_bigfont;
3975
3976         // clientside personal record
3977         string rr;
3978         if(gametype == GAME_CTS)
3979                 rr = CTS_RECORD;
3980         else
3981                 rr = RACE_RECORD;
3982         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3983
3984         if(score && (score < t || !t)) {
3985                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3986                 if(cvar("cl_autodemo_delete_keeprecords"))
3987                 {
3988                         f = cvar("cl_autodemo_delete");
3989                         f &~= 1;
3990                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3991                 }
3992         }
3993
3994         if(t != crecordtime_prev) {
3995                 crecordtime_prev = t;
3996                 crecordtime_change_time = time;
3997         }
3998         f = time - crecordtime_change_time;
3999
4000         if (f > 1) {
4001                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4002                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4003         } else {
4004                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4005                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4006                 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
4007                 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
4008         }
4009
4010         // server record
4011         t = race_server_record;
4012         if(t != srecordtime_prev) {
4013                 srecordtime_prev = t;
4014                 srecordtime_change_time = time;
4015         }
4016         f = time - srecordtime_change_time;
4017
4018         if (f > 1) {
4019                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4020                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4021         } else {
4022                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4023                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4024                 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
4025                 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
4026         }
4027
4028         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4029                 race_status_time = time + 5;
4030                 race_status_prev = race_status;
4031                 if (race_status_name_prev)
4032                         strunzone(race_status_name_prev);
4033                 race_status_name_prev = strzone(race_status_name);
4034         }
4035
4036         pos_x += mySize_x/2;
4037         // race "awards"
4038         float a;
4039         a = bound(0, race_status_time - time, 1);
4040
4041         string s;
4042         s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
4043
4044         float rank;
4045         if(race_status > 0)
4046                 rank = race_CheckName(race_status_name);
4047         string rankname;
4048         rankname = race_PlaceName(rank);
4049
4050         vector namepos;
4051         namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
4052         vector rankpos;
4053         rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
4054
4055         if(race_status == 0)
4056                 drawpic_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4057         else if(race_status == 1) {
4058                 drawpic_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4059                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4060                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4061         } else if(race_status == 2) {
4062                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4063                         drawpic_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4064                 else
4065                         drawpic_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4066                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4067                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4068         } else if(race_status == 3) {
4069                 drawpic_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4070                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4071                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4072         }
4073
4074         if (race_status_time - time <= 0) {
4075                 race_status_prev = -1;
4076                 race_status = -1;
4077                 if(race_status_name)
4078                         strunzone(race_status_name);
4079                 race_status_name = string_null;
4080                 if(race_status_name_prev)
4081                         strunzone(race_status_name_prev);
4082                 race_status_name_prev = string_null;
4083         }
4084         drawfont = hud_font;
4085 }
4086
4087 float mod_prev; // previous state of mod_active to check for a change
4088 float mod_alpha;
4089 float mod_change; // "time" when mod_active changed
4090
4091 void HUD_ModIcons(void)
4092 {
4093         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
4094                 return;
4095
4096         float id = HUD_PANEL_MODICONS;
4097         vector pos, mySize;
4098         pos = HUD_Panel_GetPos(id);
4099         mySize = HUD_Panel_GetSize(id);
4100
4101         if(mod_active != mod_prev) {
4102                 mod_change = time;
4103                 mod_prev = mod_active;
4104         }
4105
4106         if(mod_active || hud_configure)
4107                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4108         else
4109                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4110
4111         if(mod_alpha)
4112                 HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
4113
4114         float padding;
4115         padding = HUD_Panel_GetPadding(id);
4116         if(padding)
4117         {
4118                 pos += '1 1 0' * padding;
4119                 mySize -= '2 2 0' * padding;
4120         }
4121
4122         // these MUST be ran in order to update mod_active
4123         if(gametype == GAME_KEYHUNT)
4124                 HUD_Mod_KH(pos, mySize);
4125         else if(gametype == GAME_CTF || hud_configure)
4126                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4127         else if(gametype == GAME_NEXBALL)
4128                 HUD_Mod_NexBall(pos, mySize);
4129         else if(gametype == GAME_CTS || gametype == GAME_RACE)
4130                 HUD_Mod_Race(pos, mySize);
4131 }
4132
4133 // Draw pressed keys (#11)
4134 //
4135 void HUD_DrawPressedKeys(void)
4136 {
4137         float id = HUD_PANEL_PRESSEDKEYS;
4138         vector pos, mySize;
4139         pos = HUD_Panel_GetPos(id);
4140         mySize = HUD_Panel_GetSize(id);
4141
4142         HUD_Panel_DrawBg(id, pos, mySize, 0);
4143         float padding;
4144         padding = HUD_Panel_GetPadding(id);
4145         if(padding)
4146         {
4147                 pos += '1 1 0' * padding;
4148                 mySize -= '2 2 0' * padding;
4149         }
4150
4151         float pressedkeys;
4152
4153         pressedkeys = getstatf(STAT_PRESSED_KEYS);
4154         drawpic_skin(pos, "key_bg.tga",           mySize, '1 1 1', 0.1 * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4155         drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x +       eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"),        '1 1 0' * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4156         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"),     '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4157         drawpic_skin(pos + eX * 0.023 * mySize_x +                      eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"),              '1 1 0' * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4158         drawpic_skin(pos + eX * 0.1 * mySize_x +                        eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"),              '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4159         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"),  '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4160         drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x +      eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"),           '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4161 }
4162
4163 // Handle chat as a panel (#12)
4164 //
4165 void HUD_Chat(void)
4166 {
4167         float id = HUD_PANEL_CHAT;
4168         vector pos, mySize;
4169         pos = HUD_Panel_GetPos(id);
4170         mySize = HUD_Panel_GetSize(id);
4171
4172         HUD_Panel_DrawBg(id, pos, mySize, 0);
4173         float padding;
4174         padding = HUD_Panel_GetPadding(id);
4175         if(padding)
4176         {
4177                 pos += '1 1 0' * padding;
4178                 mySize -= '2 2 0' * padding;
4179         }
4180
4181         cvar_set("con_chatrect", "1");
4182
4183         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4184         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4185
4186         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4187         cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4188
4189         if(hud_configure)
4190         {
4191                 float chatsize;
4192                 chatsize = cvar("con_chatsize");
4193                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4194                 float i, a;
4195                 for(i = 0; i < cvar("con_chat"); ++i)
4196                 {
4197                         if(i == cvar("con_chat") - 1)
4198                                 a = HUD_Panel_GetFgAlpha(id);
4199                         else
4200                                 a = HUD_Panel_GetFgAlpha(id) * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4201                         drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4202                 }
4203         }
4204 }
4205
4206 // Engine info panel (#13)
4207 //
4208 float prevfps;
4209 float prevfps_time;
4210 float framecounter;
4211
4212 float frametimeavg;
4213 float frametimeavg1; // 1 frame ago
4214 float frametimeavg2; // 2 frames ago
4215 void HUD_EngineInfo(void)
4216 {
4217         float id = HUD_PANEL_ENGINEINFO;
4218         vector pos, mySize;
4219         pos = HUD_Panel_GetPos(id);
4220         mySize = HUD_Panel_GetSize(id);
4221
4222         HUD_Panel_DrawBg(id, pos, mySize, 0);
4223         float padding;
4224         padding = HUD_Panel_GetPadding(id);
4225         if(padding)
4226         {
4227                 pos += '1 1 0' * padding;
4228                 mySize -= '2 2 0' * padding;
4229         }
4230
4231         if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
4232         {
4233                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4234                 frametimeavg2 = frametimeavg1;
4235                 frametimeavg1 = frametimeavg;
4236                 
4237                 float weight;
4238                 weight = cvar("hud_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4239                 if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4240                 {
4241                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
4242                                 prevfps = (1/frametime);
4243                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4244                 }
4245         }
4246         else
4247         {
4248                 framecounter += 1;
4249                 if(time - prevfps_time > cvar("hud_engineinfo_framecounter_time"))
4250                 {
4251                         prevfps = framecounter/cvar("hud_engineinfo_framecounter_time");
4252                         framecounter = 0;
4253                         prevfps_time = time;
4254                 }
4255         }
4256
4257         vector color;
4258         color = HUD_Get_Num_Color (prevfps, 100);
4259         drawstring(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), '1 1 0' * mySize_y, color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4260 }
4261 /*
4262 ==================
4263 Main HUD system
4264 ==================
4265 */
4266
4267 void HUD_ShowSpeed(void)
4268 {
4269         vector numsize;
4270         float pos, conversion_factor;
4271         string speed, zspeed, unit;
4272
4273         switch(cvar("cl_showspeed_unit"))
4274         {
4275                 default:
4276                 case 0:
4277                         unit = "";
4278                         conversion_factor = 1.0;
4279                         break;
4280                 case 1:
4281                         unit = " qu/s";
4282                         conversion_factor = 1.0;
4283                         break;
4284                 case 2:
4285                         unit = " m/s";
4286                         conversion_factor = 0.0254;
4287                         break;
4288                 case 3:
4289                         unit = " km/h";
4290                         conversion_factor = 0.0254 * 3.6;
4291                         break;
4292                 case 4:
4293                         unit = " mph";
4294                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4295                         break;
4296                 case 5:
4297                         unit = " knots";
4298                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4299                         break;
4300         }
4301
4302         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4303
4304         numsize_x = numsize_y = cvar("cl_showspeed_size");
4305         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4306
4307         drawfont = hud_bigfont;
4308         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4309
4310         if (cvar("cl_showspeed_z") == 1) {
4311                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4312                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4313         }
4314
4315         drawfont = hud_font;
4316 }
4317
4318 vector acc_prevspeed;
4319 float acc_prevtime;
4320 float acc_avg;
4321
4322 void HUD_ShowAcceleration(void)
4323 {
4324         float acceleration, sz, scale, alpha, f;
4325         vector pos, top, rgb;
4326         top_x = vid_conwidth/2;
4327         top_y = 0;
4328
4329         f = time - acc_prevtime;
4330         if(cvar("cl_showacceleration_z"))
4331                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4332         else
4333                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4334         acc_prevspeed = pmove_vel;
4335         acc_prevtime = time;
4336
4337         f = bound(0, f * 10, 1);
4338         acc_avg = acc_avg * (1 - f) + acceleration * f;
4339         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4340
4341         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4342
4343         sz = cvar("cl_showacceleration_size");
4344         scale = cvar("cl_showacceleration_scale");
4345         alpha = cvar("cl_showacceleration_alpha");
4346         if (cvar("cl_showacceleration_color_custom"))
4347                 rgb = stov(cvar_string("cl_showacceleration_color"));
4348         else {
4349                 rgb = '1 1 1';
4350                 if (acceleration < 0) {
4351                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4352                 } else if (acceleration > 0) {
4353                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4354                 }
4355         }
4356
4357         if (acceleration > 0)
4358                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4359         else if (acceleration < 0)
4360                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4361 }
4362
4363 void HUD_Reset (void)
4364 {
4365         // reset gametype specific icons
4366         if(gametype == GAME_KEYHUNT)
4367                 HUD_Mod_KH_Reset();
4368         else if(gametype == GAME_CTF)
4369                 HUD_Mod_CTF_Reset();
4370 }
4371
4372 void HUD_Main (void)
4373 {
4374         if(disable_menu_alphacheck == 1)
4375                 menu_fade_alpha = 1;
4376         else
4377                 menu_fade_alpha = (1 - cvar("_menu_alpha"));
4378         hud_fg_alpha = cvar("hud_fg_alpha");
4379
4380         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4381         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4382         hud_color_bg_team = cvar("hud_color_bg_team");
4383
4384         hud_fontsize = HUD_GetFontsize("hud_fontsize");
4385         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4386
4387         hud_configure = cvar("_hud_configure");
4388
4389         // Drawing stuff
4390
4391         // HUD configure visible grid
4392         if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
4393         {
4394                 float i;
4395                 // x-axis
4396                 for(i = 0; i < 1/bound(0.005, bound(0.005, cvar("hud_configure_grid_x"), 0.2), 0.2); ++i)
4397                 {
4398                         drawfill(eX * i * vid_conwidth * bound(0.005, bound(0.005, cvar("hud_configure_grid_x"), 0.2), 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
4399                 }
4400                 // y-axis
4401                 for(i = 0; i < 1/bound(0.005, bound(0.005, cvar("hud_configure_grid_y"), 0.2), 0.2); ++i)
4402                 {
4403                         drawfill(eY * i * vid_conheight * bound(0.005, bound(0.005, cvar("hud_configure_grid_y"), 0.2), 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
4404                 }
4405         }
4406
4407         if(cvar_string("hud_dock") != "")
4408                 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * menu_fade_alpha, DRAWFLAG_NORMAL);
4409
4410         if(HUD_Panel_CheckActive(HUD_PANEL_RADAR) || hud_configure)
4411                 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
4412                         HUD_Radar();
4413         if(HUD_Panel_CheckActive(HUD_PANEL_WEAPONICONS) || hud_configure)
4414                 HUD_WeaponIcons();
4415         if(HUD_Panel_CheckActive(HUD_PANEL_INVENTORY) || hud_configure)
4416                 HUD_Inventory();
4417         if(HUD_Panel_CheckActive(HUD_PANEL_POWERUPS) || hud_configure)
4418                 HUD_Powerups();
4419         if(HUD_Panel_CheckActive(HUD_PANEL_HEALTHARMOR) || hud_configure)
4420                 HUD_HealthArmor();
4421         if(HUD_Panel_CheckActive(HUD_PANEL_NOTIFY) || hud_configure)
4422                 HUD_Notify();
4423         if(HUD_Panel_CheckActive(HUD_PANEL_TIMER) || hud_configure)
4424                 HUD_Timer();
4425         if(HUD_Panel_CheckActive(HUD_PANEL_SCORE) || hud_configure)
4426                 HUD_Score();
4427         if(HUD_Panel_CheckActive(HUD_PANEL_RACETIMER) || hud_configure)
4428                 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
4429                         HUD_RaceTimer();
4430         if(HUD_Panel_CheckActive(HUD_PANEL_VOTE) || hud_configure)
4431                 HUD_VoteWindow();
4432         if(HUD_Panel_CheckActive(HUD_PANEL_MODICONS) || hud_configure)
4433                 HUD_ModIcons();
4434         // TODO hud'ify
4435         if(HUD_Panel_CheckActive(HUD_PANEL_PRESSEDKEYS) || hud_configure)
4436                 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
4437                         HUD_DrawPressedKeys();
4438         if(HUD_Panel_CheckActive(HUD_PANEL_CHAT) || hud_configure)
4439                 HUD_Chat();
4440         else
4441                 cvar_set("con_chatrect", "0");
4442         if(HUD_Panel_CheckActive(HUD_PANEL_ENGINEINFO) || hud_configure)
4443                 HUD_EngineInfo();
4444
4445         // TODO hud_'ify these
4446         if (cvar("cl_showspeed"))
4447                 HUD_ShowSpeed();
4448         if (cvar("cl_showacceleration"))
4449                 HUD_ShowAcceleration();
4450
4451         if (hud_configure && spectatee_status) // try to join if we are in hud_configure mode, but still spectating (in order to get rid of motd and such)
4452                 localcmd("cmd selectteam auto; cmd join\n");
4453
4454         if (!hud_configure) // hud config mode disabled, enable normal alpha stuff again
4455                 disable_menu_alphacheck = 0;
4456 }