Merge remote branch 'origin/master' into terencehill/infinite_ammo
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * scale_x;
148         drawstring(position, text, scale, rgb, alpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154         drawstring(position, text, scale, rgb, alpha, flag);
155 }
156
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
159         if(pos == 1)
160                 return _("1st");
161         else if(pos == 2)
162                 return _("2nd");
163         else if(pos == 3)
164                 return _("3rd");
165         else
166                 return sprintf(_("%dth"), pos);
167 }
168
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
171 {
172         string col;
173         string timestr;
174         string cpname;
175         string lapstr;
176         lapstr = "";
177
178         if(histime == 0) // goal hit
179         {
180                 if(mytime > 0)
181                 {
182                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
183                         col = "^1";
184                 }
185                 else if(mytime == 0)
186                 {
187                         timestr = "+0.0";
188                         col = "^3";
189                 }
190                 else
191                 {
192                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
193                         col = "^2";
194                 }
195
196                 if(lapdelta > 0)
197                 {
198                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
199                         col = "^2";
200                 }
201                 else if(lapdelta < 0)
202                 {
203                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
204                         col = "^1";
205                 }
206         }
207         else if(histime > 0) // anticipation
208         {
209                 if(mytime >= histime)
210                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
211                 else
212                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
213                 col = "^3";
214         }
215         else
216                 col = "^7";
217
218         if(cp == 254)
219                 cpname = _("Start line");
220         else if(cp == 255)
221                 cpname = _("Finish line");
222         else if(cp)
223                 cpname = sprintf(_("Intermediate %d"), cp);
224         else
225                 cpname = _("Finish line");
226
227         if(histime < 0)
228                 return strcat(col, cpname);
229         else if(hisname == "")
230                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
231         else
232                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
233 }
234
235 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
236 float race_CheckName(string net_name) {
237         float i;
238         for (i=RANKINGS_CNT-1;i>=0;--i)
239                 if(grecordholder[i] == net_name)
240                         return i+1;
241         return 0;
242 }
243
244 /*
245 ==================
246 HUD panels
247 ==================
248 */
249
250 // draw the background/borders
251 #define HUD_Panel_DrawBg(alpha)\
252 if(panel_bg != "0")\
253         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
254 if(highlightedPanel == hud_configure_active_panel && autocvar__hud_configure)\
255 {\
256         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
257 } ENDS_WITH_CURLY_BRACE
258
259 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
260 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
261 {
262         if(!length_ratio || !theAlpha)
263                 return;
264         if(length_ratio > 1)
265                 length_ratio = 1;
266         if (baralign == 3)
267         {
268                 if(length_ratio < -1)
269                         length_ratio = -1;
270         }
271         else if(length_ratio < 0)
272                 return;
273
274         vector square;
275         vector width, height;
276         if(vertical) {
277                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
278                 if(precache_pic(pic) == "") {
279                         pic = "gfx/hud/default/progressbar_vertical";
280                 }
281
282         if (baralign == 1) // bottom align
283                         theOrigin_y += (1 - length_ratio) * theSize_y;
284         else if (baralign == 2) // center align
285             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
286         else if (baralign == 3) // center align, positive values down, negative up
287                 {
288                         theSize_y *= 0.5;
289                         if (length_ratio > 0)
290                                 theOrigin_y += theSize_y;
291                         else
292                         {
293                                 theOrigin_y += (1 + length_ratio) * theSize_y;
294                                 length_ratio = -length_ratio;
295                         }
296                 }
297                 theSize_y *= length_ratio;
298
299                 vector bH;
300                 width = eX * theSize_x;
301                 height = eY * theSize_y;
302                 if(theSize_y <= theSize_x * 2)
303                 {
304                         // button not high enough
305                         // draw just upper and lower part then
306                         square = eY * theSize_y * 0.5;
307                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
308                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
309                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
310                 }
311                 else
312                 {
313                         square = eY * theSize_x;
314                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
315                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
316                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
317                 }
318         } else {
319                 pic = strcat(hud_skin_path, "/", pic);
320                 if(precache_pic(pic) == "") {
321                         pic = "gfx/hud/default/progressbar";
322                 }
323
324                 if (baralign == 1) // right align
325                         theOrigin_x += (1 - length_ratio) * theSize_x;
326         else if (baralign == 2) // center align
327             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
328         else if (baralign == 3) // center align, positive values on the right, negative on the left
329                 {
330                         theSize_x *= 0.5;
331                         if (length_ratio > 0)
332                                 theOrigin_x += theSize_x;
333                         else
334                         {
335                                 theOrigin_x += (1 + length_ratio) * theSize_x;
336                                 length_ratio = -length_ratio;
337                         }
338                 }
339                 theSize_x *= length_ratio;
340
341                 vector bW;
342                 width = eX * theSize_x;
343                 height = eY * theSize_y;
344                 if(theSize_x <= theSize_y * 2)
345                 {
346                         // button not wide enough
347                         // draw just left and right part then
348                         square = eX * theSize_x * 0.5;
349                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
350                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
351                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
352                 }
353                 else
354                 {
355                         square = eX * theSize_y;
356                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
357                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
358                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
359                 }
360         }
361 }
362
363 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
364 {
365         if(!alpha)
366                 return;
367
368         string pic;
369         pic = strcat(hud_skin_path, "/num_leading");
370         if(precache_pic(pic) == "") {
371                 pic = "gfx/hud/default/num_leading";
372         }
373
374         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
375         if(mySize_x/mySize_y > 2)
376                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
377         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
378 }
379
380 // Weapon icons (#0)
381 //
382 entity weaponorder[WEP_MAXCOUNT];
383 void weaponorder_swap(float i, float j, entity pass)
384 {
385         entity h;
386         h = weaponorder[i];
387         weaponorder[i] = weaponorder[j];
388         weaponorder[j] = h;
389 }
390
391 string weaponorder_cmp_str;
392 float weaponorder_cmp(float i, float j, entity pass)
393 {
394         float ai, aj;
395         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
396         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
397         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
398 }
399
400 float GetAmmoStat(float i)
401 {
402         switch(i)
403         {
404                 case 0: return STAT_SHELLS;
405                 case 1: return STAT_NAILS;
406                 case 2: return STAT_ROCKETS;
407                 case 3: return STAT_CELLS;
408                 case 4: return STAT_FUEL;
409                 default: return -1;
410         }
411 }
412
413 float GetAmmoTypeForWep(float i)
414 {
415         switch(i)
416         {
417                 case WEP_SHOTGUN: return 0;
418                 case WEP_UZI: return 1;
419                 case WEP_GRENADE_LAUNCHER: return 2;
420                 case WEP_MINE_LAYER: return 2;
421                 case WEP_ELECTRO: return 3;
422                 case WEP_CRYLINK: return 3;
423                 case WEP_HLAC: return 3;
424                 case WEP_MINSTANEX: return 3;
425                 case WEP_NEX: return 3;
426                 case WEP_RIFLE: return 1;
427                 case WEP_HAGAR: return 2;
428                 case WEP_ROCKET_LAUNCHER: return 2;
429                 case WEP_SEEKER: return 2;
430                 case WEP_FIREBALL: return 4;
431                 case WEP_HOOK: return 3;
432                 default: return -1;
433         }
434 }
435
436 void HUD_Weapons(void)
437 {
438         float f, screen_ar;
439         float center_x, center_y;
440     if(hud != HUD_NORMAL) return;
441         if(!autocvar__hud_configure)
442         {
443                 if(!autocvar_hud_panel_weapons) return;
444                 if(spectatee_status == -1) return;
445         }
446         else
447                 hud_configure_active_panel = HUD_PANEL_WEAPONS;
448
449         float timeout = autocvar_hud_panel_weapons_timeout;
450         float timeout_effect_length, timein_effect_length;
451         if (autocvar_hud_panel_weapons_timeout_effect == 0)
452         {
453                 timeout_effect_length = 0;
454                 timein_effect_length = 0;
455         }
456         else
457         {
458                 timeout_effect_length = 0.75;
459                 timein_effect_length = 0.375;
460         }
461
462         if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
463         {
464                 weaponprevtime = time;
465                 return;
466         }
467
468         HUD_Panel_UpdateCvars(weapons);
469         HUD_Panel_ApplyFadeAlpha();
470
471         if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
472         {
473                 f = (time - (weapontime + timeout)) / timeout_effect_length;
474                 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
475                 {
476                         panel_bg_alpha *= (1 - f);
477                         panel_fg_alpha *= (1 - f);
478                 }
479                 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
480                 {
481                         f *= f; // for a cooler movement
482                         center_x = panel_pos_x + panel_size_x/2;
483                         center_y = panel_pos_y + panel_size_y/2;
484                         screen_ar = vid_conwidth/vid_conheight;
485                         if (center_x/center_y < screen_ar) //bottom left
486                         {
487                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
488                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
489                                 else //left
490                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
491                         }
492                         else //top right
493                         {
494                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
495                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
496                                 else //top
497                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
498                         }
499                 }
500                 weaponprevtime = time - (1 - f) * timein_effect_length;
501         }
502         else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
503         {
504                 f = (time - weaponprevtime) / timein_effect_length;
505                 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
506                 {
507                         panel_bg_alpha *= (f);
508                         panel_fg_alpha *= (f);
509                 }
510                 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
511                 {
512                         f *= f; // for a cooler movement
513                         f = 1 - f;
514                         center_x = panel_pos_x + panel_size_x/2;
515                         center_y = panel_pos_y + panel_size_y/2;
516                         screen_ar = vid_conwidth/vid_conheight;
517                         if (center_x/center_y < screen_ar) //bottom left
518                         {
519                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
520                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
521                                 else //left
522                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
523                         }
524                         else //top right
525                         {
526                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
527                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
528                                 else //top
529                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
530                         }
531                 }
532         }
533
534         float i, weapid, wpnalpha, weapon_cnt;
535
536         // TODO make this configurable
537         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
538         {
539                 if(weaponorder_bypriority)
540                         strunzone(weaponorder_bypriority);
541                 if(weaponorder_byimpulse)
542                         strunzone(weaponorder_byimpulse);
543
544                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
545                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
546                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
547
548                 weapon_cnt = 0;
549                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
550                 {
551                         self = get_weaponinfo(i);
552                         if(self.impulse >= 0)
553                         {
554                                 weaponorder[weapon_cnt] = self;
555                                 ++weapon_cnt;
556                         }
557                 }
558                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
559                         weaponorder[i] = NULL;
560                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
561
562                 weaponorder_cmp_str = string_null;
563         }
564
565         HUD_Panel_DrawBg(1);
566         if(panel_bg_padding)
567         {
568                 panel_pos += '1 1 0' * panel_bg_padding;
569                 panel_size -= '2 2 0' * panel_bg_padding;
570         }
571
572         if(autocvar_hud_panel_weapons_fade)
573         {
574                 wpnalpha = 3.2 - 2 * (time - weapontime);
575                 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
576         }
577         else
578                 wpnalpha = panel_fg_alpha;
579
580         float rows, columns;
581         float aspect = autocvar_hud_panel_weapons_aspect;
582         rows = panel_size_y/panel_size_x;
583         rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
584
585         columns = ceil(WEP_COUNT/rows);
586         float row, column;
587
588         float a, type, fullammo;
589         float when;
590         when = autocvar_hud_panel_weapons_complainbubble_time;
591         float fadetime;
592         fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
593
594         vector color;
595         vector wpnpos;
596         vector wpnsize;
597         
598         vector ammo_color;
599         float ammo_alpha;
600         wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
601         float barsize_x, barsize_y, baroffset_x, baroffset_y;
602         if (autocvar_hud_panel_weapons_ammo)
603         {
604                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
605                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
606
607
608                 if(wpnsize_x/wpnsize_y > aspect)
609                 {
610                         barsize_x = aspect * wpnsize_y;
611                         barsize_y = wpnsize_y;
612                         baroffset_x = (wpnsize_x - barsize_x) / 2;
613                 }
614                 else
615                 {
616                         barsize_y = 1/aspect * wpnsize_x;
617                         barsize_x = wpnsize_x;
618                         baroffset_y = (wpnsize_y - barsize_y) / 2;
619                 }
620         }
621
622         float show_accuracy;
623         float weapon_stats;
624         if(autocvar_hud_panel_weapons_accuracy && acc_levels)
625         {
626                 show_accuracy = true;
627                 if (acc_col_x[0] == -1)
628                         for (i = 0; i < acc_levels; ++i)
629                                 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
630         }
631
632         float weapons_st = getstati(STAT_WEAPONS);
633
634         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
635         {
636                 self = weaponorder[i];
637                 if (!self || self.impulse < 0)
638                         continue;
639                 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
640
641                 weapid = self.impulse;
642
643                 // draw background behind currently selected weapon
644                 if(self.weapon == activeweapon)
645                         drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
646
647                 // draw the weapon accuracy
648                 if(show_accuracy)
649                 {
650                         weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
651                         if(weapon_stats >= 0)
652                         {
653                                 // find the max level lower than weapon_stats
654                                 float j;
655                                 j = acc_levels-1;
656                                 while ( j && weapon_stats < acc_lev[j] )
657                                         --j;
658
659                                 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
660                                 float factor;
661                                 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
662                                 color = acc_col[j];
663                                 color = color + factor * (acc_col[j+1] - color);
664
665                                 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
666                         }
667                 }
668
669                 // draw the weapon icon
670                 if(weapons_st & self.weapons)
671                 {
672                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
673
674                         if(autocvar_hud_panel_weapons_label == 1) // weapon number
675                                 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
676                         else if(autocvar_hud_panel_weapons_label == 2) // bind
677                                 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
678
679                         // draw ammo status bar
680                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
681                         {
682                                 a = 0;
683                                 type = GetAmmoTypeForWep(self.weapon);
684                                 if(type != -1)
685                                         a = getstati(GetAmmoStat(type)); // how much ammo do we have?
686
687                                 if(a > 0)
688                                 {
689                                         switch(type) {
690                                                 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
691                                                 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
692                                                 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
693                                                 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
694                                                 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
695                                                 default: fullammo = 60;
696                                         }
697
698                                         drawsetcliparea(
699                                                 wpnpos_x + baroffset_x,
700                                                 wpnpos_y + baroffset_y,
701                                                 barsize_x * bound(0, a/fullammo, 1),
702                                                 barsize_y);
703                                         drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
704                                         drawresetcliparea();
705                                 }
706                         }
707                 }
708
709                 // draw a "ghost weapon icon" if you don't have the weapon
710                 else
711                 {
712                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
713                 }
714
715                 // draw the complain message
716                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
717                 {
718                         if(fadetime)
719                         {
720                                 if(complain_weapon_time + when > time)
721                                         a = 1;
722                                 else
723                                         a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
724                         }
725                         else
726                         {
727                                 if(complain_weapon_time + when > time)
728                                         a = 1;
729                                 else
730                                         a = 0;
731                         }
732
733                         string s;
734                         if(complain_weapon_type == 0) {
735                                 s = _("Out of ammo");
736                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
737                         }
738                         else if(complain_weapon_type == 1) {
739                                 s = _("Don't have");
740                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
741                         }
742                         else {
743                                 s = _("Unavailable");
744                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
745                         }
746                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
747                         drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
748                         drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
749                 }
750
751                 ++row;
752                 if(row >= rows)
753                 {
754                         row = 0;
755                         ++column;
756                 }
757         }
758
759 }
760
761 // Ammo (#1)
762 //
763 // TODO: macro
764 float GetAmmoItemCode(float i)
765 {
766         switch(i)
767         {
768                 case 0: return IT_SHELLS;
769                 case 1: return IT_NAILS;
770                 case 2: return IT_ROCKETS;
771                 case 3: return IT_CELLS;
772                 case 4: return IT_FUEL;
773                 default: return -1;
774         }
775 }
776
777 string GetAmmoPicture(float i)
778 {
779         switch(i)
780         {
781                 case 0: return "ammo_shells";
782                 case 1: return "ammo_bullets";
783                 case 2: return "ammo_rockets";
784                 case 3: return "ammo_cells";
785                 case 4: return "ammo_fuel";
786                 default: return "";
787         }
788 }
789
790 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
791 {
792         float a;
793         if(autocvar__hud_configure)
794         {
795                 currently_selected = (itemcode == 2); //rockets always selected
796                 a = 31 + mod(itemcode*93, 128);
797         }
798         else
799                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
800
801         vector color;
802         if(infinite_ammo)
803                 color = '0 0.5 0.75';
804         else if(a < 10)
805                 color = '0.7 0 0';
806         else
807                 color = '1 1 1';
808
809         float alpha;
810         if(currently_selected)
811                 alpha = 1;
812         else
813                 alpha = 0.7;
814
815         vector picpos, numpos;
816         if(autocvar_hud_panel_ammo_iconalign)
817         {
818                 numpos = myPos;
819                 picpos = myPos + eX * 2 * mySize_y;
820         }
821         else
822         {
823                 numpos = myPos + eX * mySize_y;
824                 picpos = myPos;
825         }
826
827         if (currently_selected)
828                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
829
830     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
831         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
832
833     if(autocvar_hud_panel_ammo_text)
834     {
835         if(a > 0 || infinite_ammo)
836             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
837         else // "ghost" ammo count
838             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
839     }
840         if(a > 0 || infinite_ammo)
841                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
842         else // "ghost" ammo icon
843                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
844 }
845
846 void HUD_Ammo(void)
847 {
848     if(hud != HUD_NORMAL) return;
849         if(!autocvar__hud_configure)
850         {
851                 if(!autocvar_hud_panel_ammo) return;
852                 if(spectatee_status == -1) return;
853         }
854         else
855                 hud_configure_active_panel = HUD_PANEL_AMMO;
856
857         HUD_Panel_UpdateCvars(ammo);
858         HUD_Panel_ApplyFadeAlpha();
859         vector pos, mySize;
860         pos = panel_pos;
861         mySize = panel_size;
862
863         HUD_Panel_DrawBg(1);
864         if(panel_bg_padding)
865         {
866                 pos += '1 1 0' * panel_bg_padding;
867                 mySize -= '2 2 0' * panel_bg_padding;
868         }
869
870         float rows, columns, row, column;
871         vector ammo_size;
872         if (autocvar_hud_panel_ammo_onlycurrent)
873                 ammo_size = mySize;
874         else
875         {
876                 rows = mySize_y/mySize_x;
877                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
878                 //                               ^^^ ammo item aspect goes here
879
880                 columns = ceil(AMMO_COUNT/rows);
881
882                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
883         }
884
885         vector offset;
886         float newSize;
887         if(ammo_size_x/ammo_size_y > 3)
888         {
889                 newSize = 3 * ammo_size_y;
890                 offset_x = ammo_size_x - newSize;
891                 pos_x += offset_x/2;
892                 ammo_size_x = newSize;
893         }
894         else
895         {
896                 newSize = 1/3 * ammo_size_x;
897                 offset_y = ammo_size_y - newSize;
898                 pos_y += offset_y/2;
899                 ammo_size_y = newSize;
900         }
901
902         float i, stat_items, currently_selected, infinite_ammo;
903         infinite_ammo = FALSE;
904         if (autocvar_hud_panel_ammo_onlycurrent)
905         {
906                 if(autocvar__hud_configure)
907                 {
908                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
909                         return;
910                 }
911                 stat_items = getstati(STAT_ITEMS);
912                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
913                         infinite_ammo = TRUE;
914                 for (i = 0; i < AMMO_COUNT; ++i) {
915                         currently_selected = stat_items & GetAmmoItemCode(i);
916                         if (currently_selected)
917                         {
918                                 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
919                                 return;
920                         }
921                 }
922                 return; // nothing to display
923         }
924
925         stat_items = getstati(STAT_ITEMS);
926         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
927                 infinite_ammo = TRUE;
928         for (i = 0; i < AMMO_COUNT; ++i) {
929                 currently_selected = stat_items & GetAmmoItemCode(i);
930                 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
931                 ++row;
932                 if(row >= rows)
933                 {
934                         row = 0;
935                         column = column + 1;
936                 }
937         }
938 }
939
940 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float alpha)
941 {
942         vector newPos, newSize;
943         vector picpos, numpos;
944
945         if (vertical)
946         {
947                 if(mySize_y/mySize_x > 2)
948                 {
949                         newSize_y = 2 * mySize_x;
950                         newSize_x = mySize_x;
951
952                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
953                         newPos_x = myPos_x;
954                 }
955                 else
956                 {
957                         newSize_x = 1/2 * mySize_y;
958                         newSize_y = mySize_y;
959
960                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
961                         newPos_y = myPos_y;
962                 }
963
964                 if(icon_right_align)
965                 {
966                         numpos = newPos;
967                         picpos = newPos + eY * newSize_x;
968                 }
969                 else
970                 {
971                         picpos = newPos;
972                         numpos = newPos + eY * newSize_x;
973                 }
974
975                 newSize_y /= 2;
976                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
977                 // make number smaller than icon, it looks better
978                 // reduce only y to draw numbers with different number of digits with the same y size
979                 numpos_y += newSize_y * ((1 - 0.7) / 2);
980                 newSize_y *= 0.7;
981                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
982                 return;
983         }
984
985         if(mySize_x/mySize_y > 3)
986         {
987                 newSize_x = 3 * mySize_y;
988                 newSize_y = mySize_y;
989
990                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
991                 newPos_y = myPos_y;
992         }
993         else
994         {
995                 newSize_y = 1/3 * mySize_x;
996                 newSize_x = mySize_x;
997
998                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
999                 newPos_x = myPos_x;
1000         }
1001
1002         if(icon_right_align) // right align
1003         {
1004                 numpos = newPos;
1005                 picpos = newPos + eX * 2 * newSize_y;
1006         }
1007         else // left align
1008         {
1009                 numpos = newPos + eX * newSize_y;
1010                 picpos = newPos;
1011         }
1012
1013         drawstring_aspect(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1014         drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1015 }
1016
1017 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float fadelerp)
1018 {
1019         float sz;
1020         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
1021
1022         DrawNumIcon(myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, vertical, icon_right_align, color, (1 - fadelerp));
1023 }
1024
1025 // Powerups (#2)
1026 //
1027 void HUD_Powerups(void)
1028 {
1029         float strength_time, shield_time;
1030         if(!autocvar__hud_configure)
1031         {
1032                 if(!autocvar_hud_panel_powerups) return;
1033                 if(spectatee_status == -1) return;
1034                 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE)) return;
1035                 if (getstati(STAT_HEALTH) <= 0) return;
1036
1037                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1038                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1039         }
1040         else
1041         {
1042                 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1043
1044                 strength_time = 15;
1045                 shield_time = 27;
1046         }
1047
1048         HUD_Panel_UpdateCvars(powerups);
1049         HUD_Panel_ApplyFadeAlpha();
1050         vector pos, mySize;
1051         pos = panel_pos;
1052         mySize = panel_size;
1053
1054         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
1055         if(panel_bg_padding)
1056         {
1057                 pos += '1 1 0' * panel_bg_padding;
1058                 mySize -= '2 2 0' * panel_bg_padding;
1059         }
1060
1061         float panel_ar = mySize_x/mySize_y;
1062         float is_vertical = (panel_ar < 1);
1063         vector shield_offset, strength_offset;
1064         if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1065         {
1066                 mySize_x *= 0.5;
1067                 if (autocvar_hud_panel_powerups_flip)
1068                         shield_offset_x = mySize_x;
1069                 else
1070                         strength_offset_x = mySize_x;
1071         }
1072         else
1073         {
1074                 mySize_y *= 0.5;
1075                 if (autocvar_hud_panel_powerups_flip)
1076                         shield_offset_y = mySize_y;
1077                 else
1078                         strength_offset_y = mySize_y;
1079         }
1080
1081         float shield_baralign, strength_baralign;
1082         float shield_iconalign, strength_iconalign;
1083         if (autocvar_hud_panel_powerups_flip)
1084         {
1085                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1086                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1087                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1088                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1089         }
1090         else
1091         {
1092                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1093                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1094                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1095                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1096         }
1097
1098         if(shield_time)
1099         {
1100                 const float maxshield = 30;
1101                 float shield = ceil(shield_time);
1102                 if(autocvar_hud_panel_powerups_progressbar)
1103                 {
1104                         HUD_Panel_GetProgressBarColor(shield);
1105                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1106                 }
1107                 if(autocvar_hud_panel_powerups_text)
1108                 {
1109                         if(shield > 1)
1110                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1111                         if(shield <= 5)
1112                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', bound(0, (shield - shield_time) / 0.5, 1));
1113                 }
1114         }
1115
1116         if(strength_time)
1117         {
1118                 const float maxstrength = 30;
1119                 float strength = ceil(strength_time);
1120                 if(autocvar_hud_panel_powerups_progressbar)
1121                 {
1122                         HUD_Panel_GetProgressBarColor(strength);
1123                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1124                 }
1125                 if(autocvar_hud_panel_powerups_text)
1126                 {
1127                         if(strength > 1)
1128                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1129                         if(strength <= 5)
1130                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', bound(0, (strength - strength_time) / 0.5, 1));
1131                 }
1132         }
1133 }
1134
1135 // Health/armor (#3)
1136 //
1137
1138 // prev_* vars contain the health/armor at the previous FRAME
1139 // set to -1 when player is dead or was not playing
1140 float prev_health, prev_armor;
1141 float health_damagetime, armor_damagetime;
1142 float health_beforedamage, armor_beforedamage;
1143 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1144 float old_p_health, old_p_armor;
1145 float old_p_healthtime, old_p_armortime;
1146 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1147 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1148 float prev_p_health, prev_p_armor;
1149
1150 void HUD_HealthArmor(void)
1151 {
1152         float armor, health, fuel;
1153         if(!autocvar__hud_configure)
1154         {
1155                 if(!autocvar_hud_panel_healtharmor) return;
1156                 if(hud != HUD_NORMAL) return;
1157                 if(spectatee_status == -1) return;
1158
1159                 health = getstati(STAT_HEALTH);
1160                 if(health <= 0)
1161                 {
1162                         prev_health = -1;
1163                         return;
1164                 }
1165                 armor = getstati(STAT_ARMOR);
1166
1167                 // code to check for spectatee_status changes is in Ent_ClientData()
1168                 // prev_p_health and prev_health can be set to -1 there
1169
1170                 if (prev_p_health == -1)
1171                 {
1172                         // no effect
1173                         health_beforedamage = 0;
1174                         armor_beforedamage = 0;
1175                         health_damagetime = 0;
1176                         armor_damagetime = 0;
1177                         prev_health = health;
1178                         prev_armor = armor;
1179                         old_p_health = health;
1180                         old_p_armor = armor;
1181                         prev_p_health = health;
1182                         prev_p_armor = armor;
1183                 }
1184                 else if (prev_health == -1)
1185                 {
1186                         //start the load effect
1187                         health_damagetime = 0;
1188                         armor_damagetime = 0;
1189                         prev_health = 0;
1190                         prev_armor = 0;
1191                 }
1192                 fuel = getstati(STAT_FUEL);
1193         }
1194         else
1195         {
1196                 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1197
1198                 health = 150;
1199                 armor = 75;
1200                 fuel = 20;
1201         }
1202
1203         HUD_Panel_UpdateCvars(healtharmor);
1204         HUD_Panel_ApplyFadeAlpha();
1205         vector pos, mySize;
1206         pos = panel_pos;
1207         mySize = panel_size;
1208
1209         HUD_Panel_DrawBg(1);
1210         if(panel_bg_padding)
1211         {
1212                 pos += '1 1 0' * panel_bg_padding;
1213                 mySize -= '2 2 0' * panel_bg_padding;
1214         }
1215
1216         float baralign = autocvar_hud_panel_healtharmor_baralign;
1217         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1218
1219     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1220     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1221         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1222         {
1223                 vector v;
1224                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1225
1226                 float x;
1227                 x = floor(v_x + 1);
1228
1229         float maxtotal = maxhealth + maxarmor;
1230                 string biggercount;
1231                 if(v_z) // NOT fully armored
1232                 {
1233                         biggercount = "health";
1234                         if(autocvar_hud_panel_healtharmor_progressbar)
1235                         {
1236                                 HUD_Panel_GetProgressBarColor(health);
1237                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1238                         }
1239                         if(armor)
1240             if(autocvar_hud_panel_healtharmor_text)
1241                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1242                 }
1243                 else
1244                 {
1245                         biggercount = "armor";
1246                         if(autocvar_hud_panel_healtharmor_progressbar)
1247                         {
1248                                 HUD_Panel_GetProgressBarColor(armor);
1249                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1250                         }
1251                         if(health)
1252             if(autocvar_hud_panel_healtharmor_text)
1253                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1254                 }
1255         if(autocvar_hud_panel_healtharmor_text)
1256                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1257
1258                 if(fuel)
1259                 {
1260                         HUD_Panel_GetProgressBarColor(fuel);
1261                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1262                 }
1263         }
1264         else
1265         {
1266                 float panel_ar = mySize_x/mySize_y;
1267                 float is_vertical = (panel_ar < 1);
1268                 vector health_offset, armor_offset;
1269                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1270                 {
1271                         mySize_x *= 0.5;
1272                         if (autocvar_hud_panel_healtharmor_flip)
1273                                 health_offset_x = mySize_x;
1274                         else
1275                                 armor_offset_x = mySize_x;
1276                 }
1277                 else
1278                 {
1279                         mySize_y *= 0.5;
1280                         if (autocvar_hud_panel_healtharmor_flip)
1281                                 health_offset_y = mySize_y;
1282                         else
1283                                 armor_offset_y = mySize_y;
1284                 }
1285
1286                 float health_baralign, armor_baralign, fuel_baralign;
1287                 float health_iconalign, armor_iconalign;
1288                 if (autocvar_hud_panel_healtharmor_flip)
1289                 {
1290                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1291                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1292                         fuel_baralign = health_baralign;
1293                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1294                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1295                 }
1296                 else
1297                 {
1298                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1299                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1300                         fuel_baralign = armor_baralign;
1301                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1302                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1303                 }
1304
1305                 //if(health)
1306                 {
1307                         if(autocvar_hud_panel_healtharmor_progressbar)
1308                         {
1309                                 HUD_Panel_GetProgressBarColor(health);
1310                                 float p_health, pain_health_alpha;
1311                                 p_health = health;
1312                                 pain_health_alpha = 1;
1313                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1314                                 {
1315                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1316                                         {
1317                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1318                                                 {
1319                                                         if (time - old_p_healthtime < 1)
1320                                                                 old_p_health = prev_p_health;
1321                                                         else
1322                                                                 old_p_health = prev_health;
1323                                                         old_p_healthtime = time;
1324                                                 }
1325                                                 if (time - old_p_healthtime < 1)
1326                                                 {
1327                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1328                                                         prev_p_health = p_health;
1329                                                 }
1330                                         }
1331                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1332                                         {
1333                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1334                                                 {
1335                                                         if (time - health_damagetime >= 1)
1336                                                                 health_beforedamage = prev_health;
1337                                                         health_damagetime = time;
1338                                                 }
1339                                                 if (time - health_damagetime < 1)
1340                                                 {
1341                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1342                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1343                                                 }
1344                                         }
1345                                         prev_health = health;
1346
1347                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1348                                         {
1349                                                 float BLINK_FACTOR = 0.15;
1350                                                 float BLINK_BASE = 0.85;
1351                                                 float BLINK_FREQ = 9; 
1352                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1353                                         }
1354                                 }
1355                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1356                         }
1357                         if(autocvar_hud_panel_healtharmor_text)
1358                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1359                 }
1360
1361                 if(armor)
1362                 {
1363                         if(autocvar_hud_panel_healtharmor_progressbar)
1364                         {
1365                                 HUD_Panel_GetProgressBarColor(armor);
1366                                 float p_armor;
1367                                 p_armor = armor;
1368                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1369                                 {
1370                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1371                                         {
1372                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1373                                                 {
1374                                                         if (time - old_p_armortime < 1)
1375                                                                 old_p_armor = prev_p_armor;
1376                                                         else
1377                                                                 old_p_armor = prev_armor;
1378                                                         old_p_armortime = time;
1379                                                 }
1380                                                 if (time - old_p_armortime < 1)
1381                                                 {
1382                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1383                                                         prev_p_armor = p_armor;
1384                                                 }
1385                                         }
1386                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1387                                         {
1388                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1389                                                 {
1390                                                         if (time - armor_damagetime >= 1)
1391                                                                 armor_beforedamage = prev_armor;
1392                                                         armor_damagetime = time;
1393                                                 }
1394                                                 if (time - armor_damagetime < 1)
1395                                                 {
1396                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1397                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1398                                                 }
1399                                         }
1400                                         prev_armor = armor;
1401                                 }
1402                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1403                         }
1404                         if(autocvar_hud_panel_healtharmor_text)
1405                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1406                 }
1407
1408                 if(fuel)
1409                 {
1410                         if (is_vertical)
1411                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1412                         else
1413                                 mySize_y *= 0.2;
1414                         if (panel_ar >= 4)
1415                                 mySize_x *= 2; //restore full panel size
1416                         else if (panel_ar < 1/4)
1417                                 mySize_y *= 2; //restore full panel size
1418                         HUD_Panel_GetProgressBarColor(fuel);
1419                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1420                 }
1421         }
1422 }
1423
1424 // Notification area (#4)
1425 //
1426
1427 string Weapon_SuicideMessage(float deathtype)
1428 {
1429         w_deathtype = deathtype;
1430         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1431         return w_deathtypestring;
1432 }
1433
1434 string Weapon_KillMessage(float deathtype)
1435 {
1436         w_deathtype = deathtype;
1437         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1438         return w_deathtypestring;
1439 }
1440
1441 #define KN_MAX_ENTRIES 10
1442 float kn_index;
1443 float killnotify_times[KN_MAX_ENTRIES];
1444 float killnotify_deathtype[KN_MAX_ENTRIES];
1445 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1446 string killnotify_attackers[KN_MAX_ENTRIES];
1447 string killnotify_victims[KN_MAX_ENTRIES];
1448 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1449 {
1450         --kn_index;
1451         if (kn_index == -1)
1452                 kn_index = KN_MAX_ENTRIES-1;
1453         killnotify_times[kn_index] = time;
1454         killnotify_deathtype[kn_index] = wpn;
1455         killnotify_actiontype[kn_index] = actiontype;
1456         if(killnotify_attackers[kn_index])
1457                 strunzone(killnotify_attackers[kn_index]);
1458         killnotify_attackers[kn_index] = strzone(attacker);
1459         if(killnotify_victims[kn_index])
1460                 strunzone(killnotify_victims[kn_index]);
1461         killnotify_victims[kn_index] = strzone(victim);
1462 }
1463
1464 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1465 {
1466         float w;
1467         float alsoprint, gentle;
1468         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1469         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1470         
1471         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1472                 return;
1473
1474         if(msg == MSG_SUICIDE) {
1475                 w = DEATH_WEAPONOF(type);
1476                 if(WEP_VALID(w)) {
1477                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1478                         if (alsoprint)
1479                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1480                 } else if (type == DEATH_KILL) {
1481                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1482                         if (alsoprint)
1483                                 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1484                 } else if (type == DEATH_ROT) {
1485                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1486                         if (alsoprint)
1487                                 print (sprintf(_("^1%s^1 died\n"), s1));
1488                 } else if (type == DEATH_NOAMMO) {
1489                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1490                         if (alsoprint)
1491                                 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1492                 } else if (type == DEATH_CAMP) {
1493                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1494                         if (alsoprint)
1495                                 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1496                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1497                         HUD_KillNotify_Push(s1, "", 0, type);
1498                         if (alsoprint)
1499                                 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1500                 } else if (type == DEATH_CHEAT) {
1501                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1502                         if (alsoprint)
1503                                 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1504                 } else if (type == DEATH_FIRE) {
1505                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1506                         if (alsoprint)
1507                                 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1508                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1509                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1510                         if (alsoprint)
1511                                 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1512                 } 
1513                 
1514                 if (stof(s2) > 2) // killcount > 2
1515                         print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1516         } else if(msg == MSG_KILL) {
1517                 w = DEATH_WEAPONOF(type);
1518                 if(WEP_VALID(w)) {
1519                         if((w == WEP_RIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
1520                                 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
1521                         else
1522                                 HUD_KillNotify_Push(s1, s2, 1, type);
1523
1524                         if (alsoprint)
1525                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1526                 }
1527                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1528                         HUD_KillNotify_Push(s1, s2, 1, type);
1529                         if(alsoprint)
1530                         {
1531                                 if(gentle) {
1532                                         print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1533                                 } else {
1534                                         print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1535                                 }
1536                         }
1537                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1538                                 if(gentle)
1539                                         print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1540                                 else
1541                                         print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1542                         }
1543                         else if (stof(s2) > 2) {
1544                                 if(gentle)
1545                                         print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1546                                 else
1547                                         print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1548                         }
1549                 }
1550                 else if(type == KILL_FIRST_BLOOD)
1551                         print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1552                 else if (type == DEATH_TELEFRAG) {
1553                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1554                         if(gentle)
1555                                 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1556                         else
1557                                 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1558                 }
1559                 else if (type == DEATH_DROWN) {
1560                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1561                         if(alsoprint)
1562                                 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1563                 }
1564                 else if (type == DEATH_SLIME) {
1565                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1566                         if(alsoprint)
1567                                 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1568                 }
1569                 else if (type == DEATH_LAVA) {
1570                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1571                         if(alsoprint)
1572                                 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1573                 }
1574                 else if (type == DEATH_FALL) {
1575                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1576                         if(alsoprint)
1577                                 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1578                 }
1579                 else if (type == DEATH_SHOOTING_STAR) {
1580                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1581                         if(alsoprint)
1582                                 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1583                 }
1584                 else if (type == DEATH_SWAMP) {
1585                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1586                         if(alsoprint)
1587                                 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1588                 }
1589                 else if (type == DEATH_HURTTRIGGER)
1590                 {
1591                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1592                         if(alsoprint)
1593                                 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1594                 } else if(type == DEATH_VHCRUSH) {
1595                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1596                         if(alsoprint)
1597                                 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1598                 } else if(type == DEATH_SBMINIGUN) {
1599                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1600                         if(alsoprint)
1601                                 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1602                 } else if(type == DEATH_SBROCKET) {
1603                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1604                         if(alsoprint)
1605                                 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1606                 } else if(type == DEATH_SBBLOWUP) {
1607                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1608                         if(alsoprint)
1609                                 print (sprintf(_("^1%s^1 got caught in the destruction of %s^1's vehicle\n"), s2, s1));
1610                 } else if(type == DEATH_WAKIGUN) {
1611                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1612                         if(alsoprint)
1613                                 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1614                 } else if(type == DEATH_WAKIROCKET) {
1615                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1616                         if(alsoprint)
1617                                 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1618                 } else if(type == DEATH_WAKIBLOWUP) {
1619                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1620                         if(alsoprint)
1621                                 print (sprintf(_("^1%s^1 dies when %s^1's wakizashi dies.\n"), s2, s1));
1622                 } else if(type == DEATH_RAPTOR_CANNON) {
1623                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1624                         if(alsoprint)
1625                                 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1626                 } else if(type == DEATH_RAPTOR_BOMB) {
1627                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1628                         if(alsoprint)
1629                                 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1630                 } else if(type == DEATH_RAPTOR_DEATH) {
1631                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1632                         if(alsoprint)
1633                                 print (sprintf(_("^1%s^1 dies when %s^1's raptor dies.\n"), s2, s1));
1634                 } else if(type == DEATH_TURRET) {
1635                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1636                         if(alsoprint)
1637                                 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1638                 } else if(type == DEATH_TOUCHEXPLODE) {
1639                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1640                         if(alsoprint)
1641                                 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1642                 } else if(type == DEATH_CHEAT) {
1643                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1644                         if(alsoprint)
1645                                 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1646                 } else if (type == DEATH_FIRE) {
1647                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1648                         if(alsoprint)
1649                                 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1650                 } else if (type == DEATH_CUSTOM) {
1651                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1652                         if(alsoprint)
1653                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1654                 } else if (type == DEATH_HURTTRIGGER) {
1655                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1656                         if(alsoprint)
1657                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1658                 } else {
1659                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1660                         if(alsoprint)
1661                                 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1662                 }
1663         } else if(msg == MSG_SPREE) {
1664                 if(type == KILL_END_SPREE) {
1665                         if(gentle)
1666                                 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1667                         else
1668                                 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1669                 } else if(type == KILL_SPREE) {
1670                         if(gentle)
1671                                 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1672                         else
1673                                 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1674                 } else if(type == KILL_SPREE_3) {
1675                         if(gentle)
1676                                 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1677                         else
1678                                 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1679                 } else if(type == KILL_SPREE_5) {
1680                         if(gentle)
1681                                 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1682                         else
1683                                 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1684                 } else if(type == KILL_SPREE_10) {
1685                         if(gentle)
1686                                 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1687                         else
1688                                 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1689                 } else if(type == KILL_SPREE_15) {
1690                         if(gentle)
1691                                 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1692                         else
1693                                 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1694                 } else if(type == KILL_SPREE_20) {
1695                         if(gentle)
1696                                 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1697                         else
1698                                 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1699                 } else if(type == KILL_SPREE_25) {
1700                         if(gentle)
1701                                 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1702                         else
1703                                 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1704                 } else if(type == KILL_SPREE_30) {
1705                         if(gentle)
1706                                 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1707                         else
1708                                 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1709                 }
1710         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1711                 if (type == DEATH_DROWN) {
1712                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1713                         if(alsoprint)
1714                         {
1715                                 if(gentle)
1716                                         print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1717                                 else
1718                                         print (sprintf(_("^1%s^1 drowned\n"), s1));
1719                         }
1720                 } else if (type == DEATH_SLIME) {
1721                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1722                         if(alsoprint)
1723                                 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1724                 } else if (type == DEATH_LAVA) {
1725                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1726                         if(alsoprint)
1727                         {
1728                                 if(gentle)
1729                                         print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1730                                 else
1731                                         print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1732                         }
1733                 } else if (type == DEATH_FALL) {
1734                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1735                         if(alsoprint)
1736                         {
1737                                 if(gentle)
1738                                         print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1739                                 else
1740                                         print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1741                         }
1742                 } else if (type == DEATH_SHOOTING_STAR) {
1743                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1744                         if(alsoprint)
1745                                 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1746                 } else if (type == DEATH_SWAMP) {
1747                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1748                         if(alsoprint)
1749                         {
1750                                 if(gentle)
1751                                         print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1752                                 else
1753                                         print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1754                         }
1755                 } else if(type == DEATH_TURRET) {
1756                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1757                         if(alsoprint)
1758                                 print (sprintf(_("^1%s^1 was mowed down by a turret \n"), s1));
1759                 } else if (type == DEATH_CUSTOM) {
1760                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1761                         if(alsoprint)
1762                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1763                 } else if (type == DEATH_HURTTRIGGER) {
1764                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1765                         if(alsoprint)
1766                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1767                 } else if(type == DEATH_TOUCHEXPLODE) {
1768                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1769                         if(alsoprint)
1770                                 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1771                 } else if(type == DEATH_CHEAT) {
1772                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1773                         if(alsoprint)
1774                                 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1775                 } else if(type == DEATH_FIRE) {
1776                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1777                         if(alsoprint)
1778                         {
1779                                 if(gentle)
1780                                         print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1781                                 else
1782                                         print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1783                                 }
1784                 } else {
1785                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1786                         if(alsoprint)
1787                         {
1788                                 if(gentle)
1789                                         print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1790                                 else
1791                                         print (sprintf(_("^1%s^1 died\n"), s1));
1792                         }
1793                 }
1794         } else if(msg == MSG_KILL_ACTION_SPREE) {
1795                 if(gentle)
1796                         print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
1797                 else
1798                         print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
1799         } else if(msg == MSG_INFO) {
1800                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
1801                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1802                         print(sprintf(_("%s^7 got the %s\n"), s1, s2));
1803                 } else if(type == INFO_LOSTFLAG) {
1804                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
1805                         print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
1806                 } else if(type == INFO_PICKUPFLAG) {
1807                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1808                         print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
1809                 } else if(type == INFO_RETURNFLAG) {
1810                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
1811                         print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
1812                 } else if(type == INFO_CAPTUREFLAG) {
1813                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
1814                         print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
1815                 }
1816         } else if(msg == MSG_RACE) {
1817                 if(type == RACE_SERVER_RECORD) {
1818                         HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
1819                 }
1820                 else if(type == RACE_NEW_RANK) {
1821                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
1822                 }
1823                 else if(type == RACE_NEW_TIME) {
1824                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
1825                 }
1826                 else if(type == RACE_FAIL) {
1827                         HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
1828                 }
1829         } else if(msg == MSG_KA) {
1830                 if(type == KA_PICKUPBALL) {
1831                         HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
1832                         if(alsoprint)
1833                                 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
1834                 }
1835                 else if(type == KA_DROPBALL) {
1836                         HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
1837                         if(alsoprint)
1838                                 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
1839                 }
1840         }
1841 }
1842
1843 void HUD_Centerprint(string s1, string s2, float type, float msg)
1844 {
1845         float gentle;
1846         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1847         if(msg == MSG_SUICIDE) {
1848                 if (type == DEATH_TEAMCHANGE) {
1849                         centerprint(sprintf(_("You are now on: %s"), s1));
1850                 } else if (type == DEATH_AUTOTEAMCHANGE) {
1851                         centerprint(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
1852                 } else if (type == DEATH_CAMP) {
1853                         if(gentle)
1854                                 centerprint(_("^1Reconsider your tactics, camper!"));
1855                         else
1856                                 centerprint(_("^1Die camper!"));
1857                 } else if (type == DEATH_NOAMMO) {
1858                         if(gentle)
1859                                 centerprint(_("^1You are reinserted into the game for running out of ammo..."));
1860                         else
1861                                 centerprint(_("^1You were killed for running out of ammo..."));
1862                 } else if (type == DEATH_ROT) {
1863                         if(gentle)
1864                                 centerprint(_("^1You need to preserve your health"));
1865                         else
1866                                 centerprint(_("^1You grew too old without taking your medicine"));
1867                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1868                         if(gentle)
1869                                 centerprint(_("^1Don't go against team mates!"));
1870                         else
1871                                 centerprint(_("^1Don't shoot your team mates!"));
1872                 } else if (type == DEATH_QUIET) {
1873                         // do nothing
1874                 } else { // generic message
1875                         if(gentle)
1876                                 centerprint(_("^1You need to be more careful!"));
1877                         else
1878                                 centerprint(_("^1You killed your own dumb self!"));
1879                 }
1880         } else if(msg == MSG_KILL) {
1881                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1882                         if(gentle) {
1883                                 centerprint(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
1884                         } else {
1885                                 centerprint(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
1886                         }
1887                 } else if (type == KILL_FIRST_BLOOD) {
1888                         if(gentle) {
1889                                 centerprint(_("^1First score"));
1890                         } else {
1891                                 centerprint(_("^1First blood"));
1892                         }
1893                 } else if (type == KILL_FIRST_VICTIM) {
1894                         if(gentle) {
1895                                 centerprint(_("^1First casualty"));
1896                         } else {
1897                                 centerprint(_("^1First victim"));
1898                         }
1899                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
1900                         if(gentle) {
1901                                 centerprint(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
1902                         } else {
1903                                 centerprint(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
1904                         }
1905                 } else if (type == KILL_TYPEFRAGGED) {
1906                         if(gentle) {
1907                                 centerprint(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
1908                         } else {
1909                                 centerprint(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
1910                         }
1911                 } else if (type == KILL_FRAG) {
1912                         if(gentle) {
1913                                 centerprint(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
1914                         } else {
1915                                 centerprint(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
1916                         }
1917                 } else { // generic message
1918                         if(gentle) {
1919                                 centerprint(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
1920                         } else {
1921                                 centerprint(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
1922                         }
1923                 }
1924         } else if(msg == MSG_KILL_ACTION) {
1925                 // TODO: invent more centerprints here?
1926                 centerprint(_("^1Watch your step!"));
1927         }
1928 }
1929
1930 void HUD_Notify (void)
1931 {
1932         if(!autocvar__hud_configure)
1933         {
1934                 if(!autocvar_hud_panel_notify) return;
1935         }
1936         else
1937                 hud_configure_active_panel = HUD_PANEL_NOTIFY;
1938
1939         HUD_Panel_UpdateCvars(notify);
1940         HUD_Panel_ApplyFadeAlpha();
1941         vector pos, mySize;
1942         pos = panel_pos;
1943         mySize = panel_size;
1944
1945         HUD_Panel_DrawBg(1);
1946         if(panel_bg_padding)
1947         {
1948                 pos += '1 1 0' * panel_bg_padding;
1949                 mySize -= '2 2 0' * panel_bg_padding;
1950         }
1951
1952         float entries, height;
1953         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
1954         height = mySize_y/entries;
1955         
1956         vector fontsize;
1957         float fontheight = height * autocvar_hud_panel_notify_fontsize;
1958         fontsize = '0.5 0.5 0' * fontheight;
1959
1960         float a;
1961         float when;
1962         when = autocvar_hud_panel_notify_time;
1963         float fadetime;
1964         fadetime = autocvar_hud_panel_notify_fadetime;
1965
1966         string s;
1967
1968         vector pos_attacker, pos_victim;
1969         vector weap_pos;
1970         float width_attacker;
1971         string attacker, victim;
1972
1973         float i, j, w, step, limit;
1974         if(autocvar_hud_panel_notify_flip) //order items from the top down
1975         {
1976                 i = 0;
1977                 step = +1;
1978                 limit = entries;
1979         }
1980         else //order items from the bottom up
1981         {
1982                 i = entries - 1;
1983                 step = -1;
1984                 limit = -1;
1985         }
1986
1987         for(j = kn_index;  i != limit;  i += step, ++j)
1988         {
1989                 if(autocvar__hud_configure)
1990                 {
1991                         if (step == +1)
1992                                 a = i;
1993                         else // inverse order
1994                                 a = entries - 1 - i;
1995                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1996                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1997                         s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
1998                         a = bound(0, (when - a) / 4, 1);
1999                         goto hud_config_notifyprint;
2000                 }
2001
2002                 if (j == KN_MAX_ENTRIES)
2003                         j = 0;
2004
2005                 if(killnotify_times[j] + when > time)
2006                         a = 1;
2007                 else if(fadetime)
2008                 {
2009                         a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2010                         if(!a)
2011                         {
2012                                 break;
2013                         }
2014                 }
2015                 else
2016                 {
2017                         break;
2018                 }
2019
2020                 s = "";
2021
2022                 w = -1;
2023                 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
2024
2025                 // TODO: maybe print in team colors?
2026                 //
2027                 // Y [used by] X
2028                 if(killnotify_actiontype[j] == 0) 
2029                 {
2030                         if(killnotify_deathtype[j] == DEATH_GENERIC)
2031                         {
2032                                 s = "notify_death";
2033                         }
2034                         else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2035                         {
2036                                 s = "notify_outofammo";
2037                         }
2038                         else if(killnotify_deathtype[j] == DEATH_KILL)
2039                         {
2040                                 s = "notify_selfkill";
2041                         }
2042                         else if(killnotify_deathtype[j] == DEATH_CAMP)
2043                         {
2044                                 s = "notify_camping";
2045                         }
2046                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2047                         {
2048                                 s = "notify_teamkill_red";
2049                         }
2050                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2051                         {
2052                                 s = "notify_teamkill_blue";
2053                         }
2054                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2055                         {
2056                                 s = "notify_water";
2057                         }
2058                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2059                         {
2060                                 s = "notify_slime";
2061                         }
2062                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2063                         {
2064                                 s = "notify_lava";
2065                         }
2066                         else if(killnotify_deathtype[j] == DEATH_FALL)
2067                         {
2068                                 s = "notify_fall";
2069                         }
2070                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2071                         {
2072                                 s = "notify_shootingstar";
2073                         }
2074                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2075                         {
2076                                 s = "notify_death";
2077                         }
2078                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2079                         {
2080                                 if(killnotify_victims[j] == "^1RED^7 flag")
2081                                 {
2082                                         s = "notify_red_taken";
2083                                 }
2084                                 else
2085                                 {
2086                                         s = "notify_blue_taken";
2087                                 }
2088                         }
2089                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2090                         {
2091                                 if(killnotify_victims[j] == "^1RED^7 flag")
2092                                 {
2093                                         s = "notify_red_returned";
2094                                 }
2095                                 else
2096                                 {
2097                                         s = "notify_blue_returned";
2098                                 }
2099                         }
2100                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2101                         {
2102                                 if(killnotify_victims[j] == "^1RED^7 flag")
2103                                 {
2104                                         s = "notify_red_lost";
2105                                 }
2106                                 else
2107                                 {
2108                                         s = "notify_blue_lost";
2109                                 }
2110                         }
2111                         else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
2112                         {
2113                                 if(killnotify_victims[j] == "^1RED^7 flag")
2114                                 {
2115                                         s = "notify_red_captured";
2116                                 }
2117                                 else
2118                                 {
2119                                         s = "notify_blue_captured";
2120                                 }
2121                         }
2122                         else if(killnotify_deathtype[j] == KA_DROPBALL)
2123                         {
2124                                 s = "notify_balldropped";
2125                         }
2126                         else if(killnotify_deathtype[j] == KA_PICKUPBALL)
2127                         {
2128                                 s = "notify_ballpickedup";
2129                         }
2130                         
2131                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2132                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2133                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2134
2135                         if(s != "")
2136                         {
2137                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2138                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2139                         }
2140                 }
2141                 // X [did action to] Y
2142                 else
2143                 {
2144                         if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
2145                         {
2146                                 s = "notify_melee_laser";
2147                         }
2148                         else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2149                         {
2150                                 s = "notify_melee_shotgun";
2151                         }
2152                         else if(WEP_VALID(w))
2153                         {
2154                                 self = get_weaponinfo(w);
2155                                 s = strcat("weapon", self.netname);
2156                         }
2157                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2158                         {
2159                                 s = "notify_teamkill_red";
2160                         }
2161                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2162                         {
2163                                 s = "notify_teamkill_red";
2164                         }
2165                         else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
2166                         {
2167                                 s = "notify_telefrag";
2168                         }
2169                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2170                         {
2171                                 s = "notify_water";
2172                         }
2173                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2174                         {
2175                                 s = "notify_slime";
2176                         }
2177                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2178                         {
2179                                 s = "notify_lava";
2180                         }
2181                         else if(killnotify_deathtype[j] == DEATH_FALL)
2182                         {
2183                                 s = "notify_fall";
2184                         }
2185                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2186                         {
2187                                 s = "notify_shootingstar";
2188                         }
2189                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2190                         {
2191                                 s = "notify_void";
2192                         }
2193                         else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
2194                         {
2195                                 s = "notify_headshot";
2196                         }
2197                         else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
2198                         {
2199                                 s = "race_newrecordserver";
2200                         }
2201                         else if(killnotify_deathtype[j] == RACE_NEW_RANK)
2202                         {
2203                                 s = "race_newrankyellow";
2204                         }
2205                         else if(killnotify_deathtype[j] == RACE_NEW_TIME)
2206                         {
2207                                 s = "race_newtime";
2208                         }
2209                         else if(killnotify_deathtype[j] == RACE_FAIL)
2210                         {
2211                                 s = "race_newfail";
2212                         }
2213
2214                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2215                         victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2216 :hud_config_notifyprint
2217                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2218                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2219                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2220                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2221
2222                         if(s != "")
2223                         {
2224                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2225                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2226                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2227                         }
2228                 }
2229         }
2230 }
2231
2232 // Timer (#5)
2233 //
2234 // TODO: macro
2235 string seconds_tostring(float sec)
2236 {
2237         float minutes;
2238         minutes = floor(sec / 60);
2239
2240         sec -= minutes * 60;
2241         return sprintf("%d:%02d", minutes, sec);
2242 }
2243
2244 void HUD_Timer(void)
2245 {
2246         if(!autocvar__hud_configure)
2247         {
2248                 if(!autocvar_hud_panel_timer) return;
2249         }
2250         else
2251                 hud_configure_active_panel = HUD_PANEL_TIMER;
2252
2253         HUD_Panel_UpdateCvars(timer);
2254         HUD_Panel_ApplyFadeAlpha();
2255         vector pos, mySize;
2256         pos = panel_pos;
2257         mySize = panel_size;
2258
2259         HUD_Panel_DrawBg(1);
2260         if(panel_bg_padding)
2261         {
2262                 pos += '1 1 0' * panel_bg_padding;
2263                 mySize -= '2 2 0' * panel_bg_padding;
2264         }
2265
2266         string timer;
2267         float timelimit, elapsedTime, timeleft, minutesLeft;
2268
2269         timelimit = getstatf(STAT_TIMELIMIT);
2270
2271         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2272         timeleft = ceil(timeleft);
2273
2274         minutesLeft = floor(timeleft / 60);
2275
2276         vector timer_color;
2277         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2278                 timer_color = '1 1 1'; //white
2279         else if(minutesLeft >= 1)
2280                 timer_color = '1 1 0'; //yellow
2281         else
2282                 timer_color = '1 0 0'; //red
2283
2284         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2285                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2286                         //while restart is still active, show 00:00
2287                         timer = seconds_tostring(0);
2288                 } else {
2289                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2290                         timer = seconds_tostring(elapsedTime);
2291                 }
2292         } else {
2293                 timer = seconds_tostring(timeleft);
2294         }
2295
2296         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2297 }
2298
2299 // Radar (#6)
2300 //
2301 void HUD_Radar(void)
2302 {
2303         if (!autocvar__hud_configure)
2304         {
2305                 if (autocvar_hud_panel_radar == 0) return;
2306                 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2307         }
2308         else
2309                 hud_configure_active_panel = HUD_PANEL_RADAR;
2310
2311         HUD_Panel_UpdateCvars(radar);
2312         HUD_Panel_ApplyFadeAlpha();
2313         vector pos, mySize;
2314         pos = panel_pos;
2315         mySize = panel_size;
2316
2317         HUD_Panel_DrawBg(1);
2318         if(panel_bg_padding)
2319         {
2320                 pos += '1 1 0' * panel_bg_padding;
2321                 mySize -= '2 2 0' * panel_bg_padding;
2322         }
2323
2324         local float color2;
2325         local entity tm;
2326         float scale2d, normalsize, bigsize;
2327         float f;
2328
2329         teamradar_origin2d = pos + 0.5 * mySize;
2330         teamradar_size2d = mySize;
2331
2332         if(minimapname == "")
2333                 return;
2334
2335         teamradar_loadcvars();
2336
2337         switch(hud_panel_radar_zoommode)
2338         {
2339                 default:
2340                 case 0:
2341                         f = current_zoomfraction;
2342                         break;
2343                 case 1:
2344                         f = 1 - current_zoomfraction;
2345                         break;
2346                 case 2:
2347                         f = 0;
2348                         break;
2349                 case 3:
2350                         f = 1;
2351                         break;
2352         }
2353
2354         switch(hud_panel_radar_rotation)
2355         {
2356                 case 0:
2357                         teamradar_angle = view_angles_y - 90;
2358                         break;
2359                 default:
2360                         teamradar_angle = 90 * hud_panel_radar_rotation;
2361                         break;
2362         }
2363
2364         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2365         teamradar_size2d = mySize;
2366
2367         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2368
2369         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2370         if(hud_panel_radar_rotation == 0)
2371         {
2372                 // max-min distance must fit the radar in any rotation
2373                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2374         }
2375         else
2376         {
2377                 vector c0, c1, c2, c3, span;
2378                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2379                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2380                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2381                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2382                 span = '0 0 0';
2383                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2384                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2385
2386                 // max-min distance must fit the radar in x=x, y=y
2387                 bigsize = min(
2388                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2389                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2390                 );
2391         }
2392
2393         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2394         if(bigsize > normalsize)
2395                 normalsize = bigsize;
2396
2397         teamradar_size =
2398                   f * bigsize
2399                 + (1 - f) * normalsize;
2400         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2401                   f * mi_center
2402                 + (1 - f) * view_origin);
2403
2404         drawsetcliparea(
2405                 pos_x,
2406                 pos_y,
2407                 mySize_x,
2408                 mySize_y
2409         );
2410
2411         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2412
2413         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2414                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2415         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2416                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2417         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2418         {
2419                 color2 = GetPlayerColor(tm.sv_entnum);
2420                 //if(color == COLOR_SPECTATOR || color == color2)
2421                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2422         }
2423         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2424
2425         drawresetcliparea();
2426 };
2427
2428 // Score (#7)
2429 //
2430 void HUD_UpdatePlayerTeams();
2431 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2432 {
2433         float score;
2434         entity tm, pl;
2435 #define SCOREPANEL_MAX_ENTRIES 6
2436 #define SCOREPANEL_ASPECTRATIO 2
2437         const float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2438         const vector fontsize = '1 1 0' * (mySize_y/entries);
2439
2440         vector rgb, score_color;
2441         rgb = '1 1 1';
2442         score_color = '1 1 1';
2443
2444         const float name_size = mySize_x*0.75;
2445         const float spacing_size = mySize_x*0.04;
2446         const float highlight_alpha = 0.2;
2447         float i, me_printed, first_pl;
2448         string s;
2449         i, first_pl = 0;
2450         if (autocvar__hud_configure)
2451         {
2452                 float players_per_team;
2453                 if (team_count)
2454                 {
2455                         // show team scores in the first line
2456                         float score_size = mySize_x / team_count;
2457                         players_per_team = max(2, ceil((entries - 1) / team_count));
2458                         for(i=0; i<team_count; ++i) {
2459                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2460                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2461                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2462                         }
2463                         first_pl = 1;
2464                         pos_y += fontsize_y;
2465                 }
2466                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2467                 for (i=first_pl; i<entries; ++i)
2468                 {
2469                         //simulate my score is lower than all displayed players,
2470                         //so that I don't appear at all showing pure rankings.
2471                         //This is to better show the difference between the 2 ranking views
2472                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2473                         {
2474                                 rgb = '1 1 0';
2475                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2476                                 s = GetPlayerName(pl.sv_entnum);
2477                                 score = 7;
2478                         }
2479                         else
2480                         {
2481                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2482                                 score -= 3;
2483                         }
2484
2485                         if (team_count)
2486                                 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2487                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2488                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2489                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2490                         pos_y += fontsize_y;
2491                 }
2492                 return;
2493         }
2494
2495         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2496                 HUD_UpdatePlayerTeams();
2497         if (team_count)
2498         {
2499                 // show team scores in the first line
2500                 float score_size = mySize_x / team_count;
2501                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2502                         if(tm.team == COLOR_SPECTATOR)
2503                                 continue;
2504                         if (tm.team == myteam)
2505                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2506                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2507                         ++i;
2508                 }
2509                 first_pl = 1;
2510                 pos_y += fontsize_y;
2511                 tm = teams.sort_next;
2512         }
2513         i = first_pl;
2514
2515         do
2516         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2517         {
2518                 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2519                         continue;
2520
2521                 if (i == entries-1 && !me_printed && pl != me)
2522                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2523                 {
2524                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2525                                 if (pl.team != COLOR_SPECTATOR)
2526                                         break;
2527
2528                         if (pl)
2529                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2530                         else
2531                                 rgb = '1 0 0'; //last: red
2532                         pl = me;
2533                 }
2534
2535                 if (pl == me)
2536                 {
2537                         if (i == first_pl)
2538                                 rgb = '0 1 0'; //first: green
2539                         me_printed = 1;
2540                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2541                 }
2542                 if (team_count)
2543                         score_color = GetTeamRGB(pl.team) * 0.8;
2544                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2545                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2546                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2547                 pos_y += fontsize_y;
2548                 ++i;
2549         }
2550         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2551 }
2552
2553 void HUD_Score(void)
2554 {
2555         if(!autocvar__hud_configure)
2556         {
2557                 if(!autocvar_hud_panel_score) return;
2558                 if(spectatee_status == -1 && (gametype == GAME_RACE || gametype == GAME_CTS)) return;
2559         }
2560         else
2561                 hud_configure_active_panel = HUD_PANEL_SCORE;
2562
2563         HUD_Panel_UpdateCvars(score);
2564         HUD_Panel_ApplyFadeAlpha();
2565         vector pos, mySize;
2566         pos = panel_pos;
2567         mySize = panel_size;
2568
2569         HUD_Panel_DrawBg(1);
2570         if(panel_bg_padding)
2571         {
2572                 pos += '1 1 0' * panel_bg_padding;
2573                 mySize -= '2 2 0' * panel_bg_padding;
2574         }
2575
2576         float score, distribution;
2577         string sign;
2578         vector distribution_color;
2579         entity tm, pl, me;
2580         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2581
2582         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2583                 string timer, distrtimer;
2584
2585                 pl = players.sort_next;
2586                 if(pl == me)
2587                         pl = pl.sort_next;
2588                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2589                         if(pl.scores[ps_primary] == 0)
2590                                 pl = world;
2591
2592                 score = me.(scores[ps_primary]);
2593                 timer = TIME_ENCODED_TOSTRING(score);
2594
2595                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2596                         // distribution display
2597                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2598
2599                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2600
2601                         if (distribution <= 0) {
2602                                 distribution_color = '0 1 0';
2603                                 sign = "-";
2604                         }
2605                         else {
2606                                 distribution_color = '1 0 0';
2607                                 sign = "+";
2608                         }
2609                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2610                 }
2611                 // race record display
2612                 if (distribution <= 0)
2613                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2614                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2615         } else if (!teamplay) { // non-teamgames
2616                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2617                 {
2618                         HUD_Score_Rankings(pos, mySize, me, 0);
2619                         return;
2620                 }
2621                 // me vector := [team/connected frags id]
2622                 pl = players.sort_next;
2623                 if(pl == me)
2624                         pl = pl.sort_next;
2625
2626                 if(autocvar__hud_configure)
2627                         distribution = 42;
2628                 else if(pl)
2629                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2630                 else
2631                         distribution = 0;
2632
2633                 score = me.(scores[ps_primary]);
2634                 if(autocvar__hud_configure)
2635                         score = 123;
2636
2637                 if(distribution >= 5)
2638                         distribution_color = eY;
2639                 else if(distribution >= 0)
2640                         distribution_color = '1 1 1';
2641                 else if(distribution >= -5)
2642                         distribution_color = '1 1 0';
2643                 else
2644                         distribution_color = eX;
2645
2646                 string distribution_str;
2647                 distribution_str = ftos(distribution);
2648                 if (distribution >= 0)
2649                 {
2650                         if (distribution > 0)
2651                                 distribution_str = strcat("+", distribution_str);
2652                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2653                 }
2654                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2655                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2656         } else { // teamgames
2657                 float scores_count, row, column, rows, columns;
2658                 vector offset;
2659                 vector score_pos, score_size; //for scores other than myteam
2660                 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2661                 {
2662                         for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2663                                 ++scores_count;
2664                         if (autocvar_hud_panel_score_rankings)
2665                         {
2666                                 HUD_Score_Rankings(pos, mySize, me, scores_count);
2667                                 return;
2668                         }
2669                         rows = mySize_y/mySize_x;
2670                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2671                         //                               ^^^ ammo item aspect goes here
2672
2673                         columns = ceil(scores_count/rows);
2674
2675                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2676
2677                         float newSize;
2678                         if(score_size_x/score_size_y > 3)
2679                         {
2680                                 newSize = 3 * score_size_y;
2681                                 offset_x = score_size_x - newSize;
2682                                 pos_x += offset_x/2;
2683                                 score_size_x = newSize;
2684                         }
2685                         else
2686                         {
2687                                 newSize = 1/3 * score_size_x;
2688                                 offset_y = score_size_y - newSize;
2689                                 pos_y += offset_y/2;
2690                                 score_size_y = newSize;
2691                         }
2692                 }
2693                 else
2694                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2695
2696                 float max_fragcount;
2697                 max_fragcount = -99;
2698                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2699                         if(tm.team == COLOR_SPECTATOR)
2700                                 continue;
2701                         score = tm.(teamscores[ts_primary]);
2702                         if(autocvar__hud_configure)
2703                                 score = 123;
2704                         
2705                         if (score > max_fragcount)
2706                                 max_fragcount = score;
2707
2708                         if (spectatee_status == -1)
2709                         {
2710                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2711                                 if (max_fragcount == score)
2712                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2713                                 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2714                                 ++row;
2715                                 if(row >= rows)
2716                                 {
2717                                         row = 0;
2718                                         ++column;
2719                                 }
2720                         }
2721                         else if(tm.team == myteam) {
2722                                 if (max_fragcount == score)
2723                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2724                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2725                         } else {
2726                                 if (max_fragcount == score)
2727                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2728                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2729                                 ++rows;
2730                         }
2731                 }
2732         }
2733 }
2734
2735 // Race timer (#8)
2736 //
2737 void HUD_RaceTimer (void)
2738 {
2739         if(!autocvar__hud_configure)
2740         {
2741                 if(!autocvar_hud_panel_racetimer) return;
2742                 if(!(gametype == GAME_RACE || gametype == GAME_CTS)) return;
2743                 if(spectatee_status == -1) return;
2744         }
2745         else
2746                 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2747
2748         HUD_Panel_UpdateCvars(racetimer);
2749         HUD_Panel_ApplyFadeAlpha();
2750         vector pos, mySize;
2751         pos = panel_pos;
2752         mySize = panel_size;
2753
2754         HUD_Panel_DrawBg(1);
2755         if(panel_bg_padding)
2756         {
2757                 pos += '1 1 0' * panel_bg_padding;
2758                 mySize -= '2 2 0' * panel_bg_padding;
2759         }
2760
2761         // always force 4:1 aspect
2762         vector newSize;
2763         if(mySize_x/mySize_y > 4)
2764         {
2765                 newSize_x = 4 * mySize_y;
2766                 newSize_y = mySize_y;
2767
2768                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2769         }
2770         else
2771         {
2772                 newSize_y = 1/4 * mySize_x;
2773                 newSize_x = mySize_x;
2774
2775                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2776         }
2777         mySize = newSize;
2778