allow changing the progressbar per-panel-item
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
18         {
19                 // draw only the central part
20                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
21                 return;
22         }
23
24         vector dX, dY;
25         vector width, height;
26         vector bW, bH;
27         //pic = draw_UseSkinFor(pic);
28         width = eX * theSize_x;
29         height = eY * theSize_y;
30         if(theSize_x <= theBorderSize_x * 2)
31         {
32                 // not wide enough... draw just left and right then
33                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34                 if(theSize_y <= theBorderSize_y * 2)
35                 {
36                         // not high enough... draw just corners
37                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
39                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
42                 }
43                 else
44                 {
45                         dY = theBorderSize_x * eY;
46                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
47                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
49                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
50                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
51                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
52                 }
53         }
54         else
55         {
56                 if(theSize_y <= theBorderSize_y * 2)
57                 {
58                         // not high enough... draw just top and bottom then
59                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60                         dX = theBorderSize_x * eX;
61                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
62                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
63                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
64                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
66                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
67                 }
68                 else
69                 {
70                         dX = theBorderSize_x * eX;
71                         dY = theBorderSize_x * eY;
72                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
74                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
75                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
76                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
77                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
81                 }
82         }
83 }
84
85 vector HUD_Get_Num_Color (float x, float maxvalue)
86 {
87         vector color;
88         if(x > maxvalue) {
89                 color_x = 0;
90                 color_y = 1;
91                 color_z = 0;
92         }
93         else if(x > maxvalue * 0.75) {
94                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
95                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
96                 color_z = 0;
97         }
98         else if(x > maxvalue * 0.5) {
99                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
100                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
101                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
102         }
103         else if(x > maxvalue * 0.25) {
104                 color_x = 1;
105                 color_y = 1;
106                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
107         }
108         else if(x > maxvalue * 0.1) {
109                 color_x = 1;
110                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
111                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
112         }
113         else {
114                 color_x = 1;
115                 color_y = 0;
116                 color_z = 0;
117         }
118         return color;
119 }
120
121 float stringwidth_colors(string s, vector theSize)
122 {
123         return stringwidth(s, TRUE, theSize);
124 }
125
126 float stringwidth_nocolors(string s, vector theSize)
127 {
128         return stringwidth(s, FALSE, theSize);
129 }
130
131 #define CENTERPRINT_MAX_LINES 30
132 string centerprint_messages[CENTERPRINT_MAX_LINES];
133 float centerprint_width[CENTERPRINT_MAX_LINES];
134 float centerprint_time;
135 float centerprint_expire;
136 float centerprint_num;
137 float centerprint_offset_hint;
138 vector centerprint_fontsize;
139
140 void centerprint(string strMessage)
141 {
142         float i, j, n, hcount;
143         string s;
144
145         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
146
147         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
148
149         if(cvar("scr_centertime") <= 0)
150                 return;
151
152         if(strMessage == "")
153                 return;
154
155         // strip trailing newlines
156         j = strlen(strMessage) - 1;
157         while(substring(strMessage, j, 1) == "\n" && j >= 0)
158                 j = j - 1;
159         strMessage = substring(strMessage, 0, j + 1);
160
161         if(strMessage == "")
162                 return;
163
164         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
165         j = 0;
166         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
167                 j = j + 1;
168         strMessage = substring(strMessage, j, strlen(strMessage) - j);
169         centerprint_offset_hint = j;
170
171         if(strMessage == "")
172                 return;
173
174         // if we get here, we have a message. Initialize its height.
175         centerprint_num = 0;
176
177         n = tokenizebyseparator(strMessage, "\n");
178         i = hcount = 0;
179         for(j = 0; j < n; ++j)
180         {
181                 getWrappedLine_remaining = argv(j);
182                 while(getWrappedLine_remaining)
183                 {
184                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
185                         if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
186                                 centerprint_time = time;
187                         if(centerprint_messages[i])
188                                 strunzone(centerprint_messages[i]);
189                         centerprint_messages[i] = strzone(s);
190                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
191                         ++i;
192
193                         // half height for empty lines looks better
194                         if(s == "")
195                                 hcount += 0.5;
196                         else
197                                 hcount += 1;
198
199                         if(i >= CENTERPRINT_MAX_LINES)
200                                 break;
201                 }
202         }
203
204         float h, havail;
205         h = centerprint_fontsize_y*hcount;
206
207         havail = vid_conheight;
208         if(cvar("con_chatpos") < 0)
209                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
210         if(havail > vid_conheight - 70)
211                 havail = vid_conheight - 70; // avoid overlapping HUD
212
213 #if 0
214         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
215
216         // here, the centerprint would cover the crosshair. REALLY BAD.
217         forbiddenmin = vid_conheight * 0.5 - h - 16;
218         forbiddenmax = vid_conheight * 0.5 + 16;
219
220         allowedmin = scoreboard_bottom;
221         allowedmax = havail - h;
222         preferred = (havail - h)/2;
223
224
225         // possible orderings (total: 4! / 4 = 6)
226         //  allowedmin allowedmax forbiddenmin forbiddenmax
227         //  forbiddenmin forbiddenmax allowedmin allowedmax
228         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
229         {
230                 // forbidden doesn't matter in this case
231                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
232         }
233         //  allowedmin forbiddenmin allowedmax forbiddenmax
234         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
235         {
236                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
237         }
238         //  allowedmin forbiddenmin forbiddenmax allowedmax
239         else if(allowedmin < forbiddenmin)
240         {
241                 // make sure the forbidden zone is not covered
242                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
243                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
244                 else
245                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
246         }
247         //  forbiddenmin allowedmin allowedmax forbiddenmax
248         else if(allowedmax < forbiddenmax)
249         {
250                 // it's better to leave the allowed zone (overlap with scoreboard) than
251                 // to cover the forbidden zone (crosshair)
252                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
253                         centerprint_start_y = forbiddenmax;
254                 else
255                         centerprint_start_y = forbiddenmin;
256         }
257         //  forbiddenmin allowedmin forbiddenmax allowedmax
258         else
259         {
260                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
261         }
262 #else
263 #endif
264
265         centerprint_num = i;
266
267         centerprint_expire = time + cvar("scr_centertime");
268 }
269
270 void HUD_DrawCenterPrint (void)
271 {
272         float i;
273         vector pos;
274         string ts;
275         float a, sz;
276
277         if(time - centerprint_time < 0.25)
278                 a = (time - centerprint_time) / 0.25;
279         else
280                 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
281
282         if(a <= 0)
283                 return;
284
285         sz = 0.8 + (a / 5);
286
287         if(centerprint_num * cvar("scr_centersize") > 24 && scoreboard_active) // 24 = height of Scoreboard text
288                 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
289
290         pos = centerprint_start;
291         for (i=0; i<centerprint_num; i = i + 1)
292         {
293                 ts = centerprint_messages[i];
294                 drawfontscale = sz * '1 1 0';
295                 drawfont = hud_bigfont;
296                 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
297                 if (ts != "")
298                 {
299                         drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
300                         pos_y = pos_y + centerprint_fontsize_y;
301                 }
302                 else
303                         // half height for empty lines looks better
304                         pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
305                 drawfontscale = '1 1 0';
306                 drawfont = hud_font;
307         }
308 }
309
310 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
311 {
312         position_x -= 2 / 3 * strlen(text) * scale_x;
313         drawstring(position, text, scale, rgb, alpha, flag);
314 }
315
316 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
317 {
318         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
319         drawstring(position, text, scale, rgb, alpha, flag);
320 }
321
322 // return the string of the given race place
323 string race_PlaceName(float pos) {
324         if(pos == 1)
325                 return "1st";
326         else if(pos == 2)
327                 return "2nd";
328         else if(pos == 3)
329                 return "3rd";
330         else
331                 return strcat(ftos(pos), "th");
332 }
333
334 // return the string of the onscreen race timer
335 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
336 {
337         string col;
338         string timestr;
339         string cpname;
340         string lapstr;
341         lapstr = "";
342
343         if(histime == 0) // goal hit
344         {
345                 if(mytime > 0)
346                 {
347                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
348                         col = "^1";
349                 }
350                 else if(mytime == 0)
351                 {
352                         timestr = "+0.0";
353                         col = "^3";
354                 }
355                 else
356                 {
357                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
358                         col = "^2";
359                 }
360
361                 if(lapdelta > 0)
362                 {
363                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
364                         col = "^2";
365                 }
366                 else if(lapdelta < 0)
367                 {
368                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
369                         col = "^1";
370                 }
371         }
372         else if(histime > 0) // anticipation
373         {
374                 if(mytime >= histime)
375                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
376                 else
377                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
378                 col = "^3";
379         }
380         else
381                 col = "^7";
382
383         if(cp == 254)
384                 cpname = "Start line";
385         else if(cp == 255)
386                 cpname = "Finish line";
387         else if(cp)
388                 cpname = strcat("Intermediate ", ftos(cp));
389         else
390                 cpname = "Finish line";
391
392         if(histime < 0)
393                 return strcat(col, cpname);
394         else if(hisname == "")
395                 return strcat(col, cpname, " (", timestr, ")");
396         else
397                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
398 }
399
400 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
401 float race_CheckName(string net_name) {
402         float i;
403         for (i=RANKINGS_CNT-1;i>=0;--i)
404                 if(grecordholder[i] == net_name)
405                         return i+1;
406         return 0;
407 }
408
409 /*
410 ==================
411 HUD panels
412 ==================
413 */
414
415 #define HUD_Write(s) fputs(fh, s)
416 // q: quoted, n: not quoted
417 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
418 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
419 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
420 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
421 // Save the config
422 void HUD_Panel_ExportCfg(string cfgname)
423 {
424         float fh;
425         string filename = strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg");
426         fh = fopen(filename, FILE_WRITE);
427         if(fh >= 0)
428         {
429                 HUD_Write_Cvar_q("hud_skin");
430                 HUD_Write_Cvar_q("hud_panel_bg");
431                 HUD_Write_Cvar_q("hud_panel_bg_color");
432                 HUD_Write_Cvar_q("hud_panel_bg_color_team");
433                 HUD_Write_Cvar_q("hud_panel_bg_alpha");
434                 HUD_Write_Cvar_q("hud_panel_bg_border");
435                 HUD_Write_Cvar_q("hud_panel_bg_padding");
436                 HUD_Write_Cvar_q("hud_panel_fg_alpha");
437                 HUD_Write("\n");
438
439                 HUD_Write_Cvar_q("hud_dock");
440                 HUD_Write_Cvar_q("hud_dock_color");
441                 HUD_Write_Cvar_q("hud_dock_color_team");
442                 HUD_Write_Cvar_q("hud_dock_alpha");
443                 HUD_Write("\n");
444
445                 HUD_Write_Cvar_q("hud_progressbar_alpha");
446                 HUD_Write_Cvar_q("hud_progressbar_strength_color");
447                 HUD_Write_Cvar_q("hud_progressbar_shield_color");
448                 HUD_Write_Cvar_q("hud_progressbar_health_color");
449                 HUD_Write_Cvar_q("hud_progressbar_armor_color");
450                 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
451                 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
452                 HUD_Write("\n");
453
454                 HUD_Write_Cvar_q("_hud_panelorder");
455                 HUD_Write("\n");
456
457                 HUD_Write_Cvar_q("hud_configure_grid");
458                 HUD_Write_Cvar_q("hud_configure_grid_xsize");
459                 HUD_Write_Cvar_q("hud_configure_grid_ysize");
460                 HUD_Write("\n");
461
462                 HUD_Write_Cvar_q("scr_centerpos");
463                 HUD_Write("\n");
464
465                 // common cvars for all panels
466                 float i;
467                 for (i = 0; i < HUD_PANEL_NUM; ++i)
468                 {
469                         HUD_Panel_GetName(i);
470
471                         HUD_Write_PanelCvar_n("");
472                         HUD_Write_PanelCvar_q("_pos");
473                         HUD_Write_PanelCvar_q("_size");
474                         HUD_Write_PanelCvar_q("_bg");
475                         HUD_Write_PanelCvar_q("_bg_color");
476                         HUD_Write_PanelCvar_q("_bg_color_team");
477                         HUD_Write_PanelCvar_q("_bg_alpha");
478                         HUD_Write_PanelCvar_q("_bg_border");
479                         HUD_Write_PanelCvar_q("_bg_padding");
480                         switch(i) {
481                                 case HUD_PANEL_WEAPONS:
482                                         HUD_Write_PanelCvar_q("_complainbubble");
483                                         HUD_Write_PanelCvar_q("_complainbubble_padding");
484                                         HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
485                                         HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
486                                         HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
487                                         HUD_Write_PanelCvar_q("_ammo_color");
488                                         HUD_Write_PanelCvar_q("_ammo_alpha");
489                                         HUD_Write_PanelCvar_q("_aspect");
490                                         break;
491                                 case HUD_PANEL_AMMO:
492                                         HUD_Write_PanelCvar_q("_onlycurrent");
493                                         HUD_Write_PanelCvar_q("_iconalign");
494                                         break;
495                                 case HUD_PANEL_POWERUPS:
496                                         HUD_Write_PanelCvar_q("_flip");
497                                         HUD_Write_PanelCvar_q("_iconalign");
498                                         HUD_Write_PanelCvar_q("_baralign");
499                                         HUD_Write_PanelCvar_q("_progressbar");
500                                         HUD_Write_PanelCvar_q("_progressbar_strength");
501                                         HUD_Write_PanelCvar_q("_progressbar_shield");
502                                         break;
503                                 case HUD_PANEL_HEALTHARMOR:
504                                         HUD_Write_PanelCvar_q("_flip");
505                                         HUD_Write_PanelCvar_q("_iconalign");
506                                         HUD_Write_PanelCvar_q("_baralign");
507                                         HUD_Write_PanelCvar_q("_progressbar");
508                                         HUD_Write_PanelCvar_q("_progressbar_health");
509                                         HUD_Write_PanelCvar_q("_progressbar_armor");
510                                         HUD_Write_PanelCvar_q("_text");
511                                         break;
512                                 case HUD_PANEL_NOTIFY:
513                                         HUD_Write_PanelCvar_q("_flip");
514                                         HUD_Write_PanelCvar_q("_print");
515                                         break;
516                                 case HUD_PANEL_RADAR:
517                                         HUD_Write_PanelCvar_q("_foreground_alpha");
518                                         break;
519                                 case HUD_PANEL_VOTE:
520                                         HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
521                                         break;
522                                 case HUD_PANEL_PRESSEDKEYS:
523                                         HUD_Write_PanelCvar_q("_aspect");
524                                         break;
525                                 case HUD_PANEL_INFOMESSAGES:
526                                         HUD_Write_PanelCvar_q("_flip");
527                                         break;
528                         }
529                         HUD_Write("\n");
530                 }
531                 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
532
533                 print("^2Successfully exported to ", filename, "! (Note: It's saved in data/data/)\n");
534                 fclose(fh);
535         }
536         else
537                 print("^1Couldn't write to ", filename, "\n");
538 }
539
540 const float hlBorderSize = 4;
541 const string hlBorder = "gfx/hud/default/border_highlighted";
542 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
543 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
544 {
545         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
546         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
547         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
548         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
549         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
550 }
551
552 // draw the background/borders
553 #define HUD_Panel_DrawBg(alpha)\
554 if(panel_bg != "0")\
555         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
556 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
557 {\
558         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
559 } ENDS_WITH_CURLY_BRACE
560
561 void HUD_Panel_DrawProgressBar(vector pos, vector mySize, string pic, float vertical, float barflip, float x, vector color, float alpha, float drawflag)
562 {
563         if(!alpha || x == 0)
564                 return;
565
566     x = bound(0, x, 1);
567
568         if(vertical) {
569                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
570                 if(precache_pic(pic) == "") {
571                         pic = "gfx/hud/default/statusbar_vertical";
572                 }
573
574         if(barflip)
575             drawsetcliparea(pos_x, pos_y + mySize_y * (1 - x), mySize_x, mySize_y * x);
576         else
577             drawsetcliparea(pos_x, pos_y, mySize_x, mySize_y * x);
578         } else {
579                 pic = strcat(hud_skin_path, "/", pic);
580                 if(precache_pic(pic) == "") {
581                         pic = "gfx/hud/default/statusbar";
582                 }
583
584         if(barflip)
585             drawsetcliparea(pos_x + mySize_x * (1 - x), pos_y, mySize_x * x, mySize_y);
586         else
587             drawsetcliparea(pos_x, pos_y, mySize_x * x, mySize_y);
588         }
589
590     drawpic(pos, pic, mySize, color, alpha, drawflag);
591     drawresetcliparea();
592 }
593
594 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
595 {
596         if(!alpha)
597                 return;
598
599         string pic;
600         pic = strcat(hud_skin_path, "/num_leading");
601         if(precache_pic(pic) == "") {
602                 pic = "gfx/hud/default/num_leading";
603         }
604
605         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
606         if(mySize_x/mySize_y > 2)
607                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
608         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
609 }
610
611 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
612 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
613 {
614         float i;
615
616         vector myTarget;
617         myTarget = myPos;
618
619         vector myCenter;
620         vector targCenter;
621         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
622         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
623
624         for (i = 0; i < HUD_PANEL_NUM; ++i) {
625                 if(i == highlightedPanel || !panel_enabled)
626                         continue;
627
628                 HUD_Panel_UpdatePosSizeForId(i);
629
630                 panel_pos -= '1 1 0' * panel_bg_border;
631                 panel_size += '2 2 0' * panel_bg_border;
632
633                 if(myPos_y + mySize_y < panel_pos_y)
634                         continue;
635                 if(myPos_y > panel_pos_y + panel_size_y)
636                         continue;
637
638                 if(myPos_x + mySize_x < panel_pos_x)
639                         continue;
640                 if(myPos_x > panel_pos_x + panel_size_x)
641                         continue;
642
643                 // OK, there IS a collision.
644
645                 myCenter_x = myPos_x + 0.5 * mySize_x;
646                 myCenter_y = myPos_y + 0.5 * mySize_y;
647
648                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
649                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
650
651                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
652                 {
653                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
654                                 myTarget_x = panel_pos_x - mySize_x;
655                         else // push it upwards
656                                 myTarget_y = panel_pos_y - mySize_y;
657                 }
658                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
659                 {
660                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
661                                 myTarget_x = panel_pos_x + panel_size_x;
662                         else // push it upwards
663                                 myTarget_y = panel_pos_y - mySize_y;
664                 }
665                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
666                 {
667                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
668                                 myTarget_x = panel_pos_x - mySize_x;
669                         else // push it downwards
670                                 myTarget_y = panel_pos_y + panel_size_y;
671                 }
672                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
673                 {
674                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
675                                 myTarget_x = panel_pos_x + panel_size_x;
676                         else // push it downwards
677                                 myTarget_y = panel_pos_y + panel_size_y;
678                 }
679                 //if(cvar("hud_configure_checkcollisions_debug"))
680                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
681         }
682
683         return myTarget;
684 }
685
686 void HUD_Panel_SetPos(vector pos)
687 {
688         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
689         vector mySize;
690         mySize = panel_size;
691
692         //if(cvar("hud_configure_checkcollisions_debug"))
693                 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
694
695         if(autocvar_hud_configure_grid)
696         {
697                 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
698                 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
699         }
700
701         if(hud_configure_checkcollisions)
702                 pos = HUD_Panel_CheckMove(pos, mySize);
703
704         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
705         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
706
707         string s;
708         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
709
710         HUD_Panel_GetName(highlightedPanel);
711         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
712 }
713
714 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
715 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
716         float i;
717
718         vector targEndPos;
719
720         float dist_x, dist_y;
721         float ratio;
722         ratio = mySize_x/mySize_y;
723
724         for (i = 0; i < HUD_PANEL_NUM; ++i) {
725                 if(i == highlightedPanel || !panel_enabled)
726                         continue;
727
728                 HUD_Panel_UpdatePosSizeForId(i);
729
730                 panel_pos -= '1 1 0' * panel_bg_border;
731                 panel_size += '2 2 0' * panel_bg_border;
732
733                 targEndPos = panel_pos + panel_size;
734
735                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
736                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
737                         continue;
738
739                 if (resizeCorner == 1)
740                 {
741                         // check if this panel is on our way
742                         if (resizeorigin_x <= panel_pos_x)
743                                 continue;
744                         if (resizeorigin_y <= panel_pos_y)
745                                 continue;
746                         if (targEndPos_x <= resizeorigin_x - mySize_x)
747                                 continue;
748                         if (targEndPos_y <= resizeorigin_y - mySize_y)
749                                 continue;
750
751                         // there is a collision:
752                         // detect which side of the panel we are facing is actually limiting the resizing
753                         // (which side the resize direction finds for first) and reduce the size up to there
754                         //
755                         // dist is the distance between resizeorigin and the "analogous" point of the panel
756                         // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
757                         dist_x = resizeorigin_x - targEndPos_x;
758                         dist_y = resizeorigin_y - targEndPos_y;
759                         if (dist_y <= 0 || dist_x / dist_y > ratio)
760                                 mySize_x = min(mySize_x, dist_x);
761                         else
762                                 mySize_y = min(mySize_y, dist_y);
763                 }
764                 else if (resizeCorner == 2)
765                 {
766                         if (resizeorigin_x >= targEndPos_x)
767                                 continue;
768                         if (resizeorigin_y <= panel_pos_y)
769                                 continue;
770                         if (panel_pos_x >= resizeorigin_x + mySize_x)
771                                 continue;
772                         if (targEndPos_y <= resizeorigin_y - mySize_y)
773                                 continue;
774
775                         dist_x = panel_pos_x - resizeorigin_x;
776                         dist_y = resizeorigin_y - targEndPos_y;
777                         if (dist_y <= 0 || dist_x / dist_y > ratio)
778                                 mySize_x = min(mySize_x, dist_x);
779                         else
780                                 mySize_y = min(mySize_y, dist_y);
781                 }
782                 else if (resizeCorner == 3)
783                 {
784                         if (resizeorigin_x <= panel_pos_x)
785                                 continue;
786                         if (resizeorigin_y >= targEndPos_y)
787                                 continue;
788                         if (targEndPos_x <= resizeorigin_x - mySize_x)
789                                 continue;
790                         if (panel_pos_y >= resizeorigin_y + mySize_y)
791                                 continue;
792
793                         dist_x = resizeorigin_x - targEndPos_x;
794                         dist_y = panel_pos_y - resizeorigin_y;
795                         if (dist_y <= 0 || dist_x / dist_y > ratio)
796                                 mySize_x = min(mySize_x, dist_x);
797                         else
798                                 mySize_y = min(mySize_y, dist_y);
799                 }
800                 else if (resizeCorner == 4)
801                 {
802                         if (resizeorigin_x >= targEndPos_x)
803                                 continue;
804                         if (resizeorigin_y >= targEndPos_y)
805                                 continue;
806                         if (panel_pos_x >= resizeorigin_x + mySize_x)
807                                 continue;
808                         if (panel_pos_y >= resizeorigin_y + mySize_y)
809                                 continue;
810
811                         dist_x = panel_pos_x - resizeorigin_x;
812                         dist_y = panel_pos_y - resizeorigin_y;
813                         if (dist_y <= 0 || dist_x / dist_y > ratio)
814                                 mySize_x = min(mySize_x, dist_x);
815                         else
816                                 mySize_y = min(mySize_y, dist_y);
817                 }
818                 //if(cvar("hud_configure_checkcollisions_debug"))
819                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
820         }
821
822         return mySize;
823 }
824
825 void HUD_Panel_SetPosSize(vector mySize)
826 {
827         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
828         vector resizeorigin;
829         resizeorigin = panel_click_resizeorigin;
830         vector myPos;
831
832         // minimum panel size cap
833         mySize_x = max(0.025 * vid_conwidth, mySize_x);
834         mySize_y = max(0.025 * vid_conheight, mySize_y);
835
836         if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
837         {
838                 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
839                 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
840         }
841
842         // collision testing|
843         // -----------------+
844
845         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
846         if(resizeCorner == 1) {
847                 myPos_x = resizeorigin_x - mySize_x;
848                 myPos_y = resizeorigin_y - mySize_y;
849         } else if(resizeCorner == 2) {
850                 myPos_x = resizeorigin_x;
851                 myPos_y = resizeorigin_y - mySize_y;
852         } else if(resizeCorner == 3) {
853                 myPos_x = resizeorigin_x - mySize_x;
854                 myPos_y = resizeorigin_y;
855         } else { // resizeCorner == 4
856                 myPos_x = resizeorigin_x;
857                 myPos_y = resizeorigin_y;
858         }
859
860         // left/top screen edges
861         if(myPos_x < 0)
862                 mySize_x = mySize_x + myPos_x;
863         if(myPos_y < 0)
864                 mySize_y = mySize_y + myPos_y;
865
866         // bottom/right screen edges
867         if(myPos_x + mySize_x > vid_conwidth)
868                 mySize_x = vid_conwidth - myPos_x;
869         if(myPos_y + mySize_y > vid_conheight)
870                 mySize_y = vid_conheight - myPos_y;
871
872         //if(cvar("hud_configure_checkcollisions_debug"))
873                 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
874
875         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
876         if(autocvar_hud_configure_grid)
877         {
878                 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
879                 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
880         }
881
882         if(hud_configure_checkcollisions)
883                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
884
885         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
886         mySize_x = max(0.025 * vid_conwidth, mySize_x);
887         mySize_y = max(0.025 * vid_conheight, mySize_y);
888
889         // do another pos check, as size might have changed by now
890         if(resizeCorner == 1) {
891                 myPos_x = resizeorigin_x - mySize_x;
892                 myPos_y = resizeorigin_y - mySize_y;
893         } else if(resizeCorner == 2) {
894                 myPos_x = resizeorigin_x;
895                 myPos_y = resizeorigin_y - mySize_y;
896         } else if(resizeCorner == 3) {
897                 myPos_x = resizeorigin_x - mySize_x;
898                 myPos_y = resizeorigin_y;
899         } else { // resizeCorner == 4
900                 myPos_x = resizeorigin_x;
901                 myPos_y = resizeorigin_y;
902         }
903
904         //if(cvar("hud_configure_checkcollisions_debug"))
905                 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
906
907         HUD_Panel_GetName(highlightedPanel);
908         string s;
909         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
910         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
911
912         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
913         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
914 }
915
916 float mouseClicked;
917 float prevMouseClicked; // previous state
918 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
919 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
920
921 float pressed_key_time;
922 void HUD_Panel_Arrow_Action(float nPrimary)
923 {
924         if (highlightedPanel_prev == -1 || mouseClicked)
925                 return;
926
927         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
928
929         float step;
930         if(autocvar_hud_configure_grid)
931         {
932                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
933                 {
934                         if (hudShiftState & S_SHIFT)
935                                 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
936                         else
937                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
938                 }
939                 else
940                 {
941                         if (hudShiftState & S_SHIFT)
942                                 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
943                         else
944                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
945                 }
946         }
947         else
948         {
949                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
950                         step = vid_conheight;
951                 else
952                         step = vid_conwidth;
953                 if (hudShiftState & S_SHIFT)
954                         step = (step / 256); // more precision
955                 else
956                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
957         }
958
959         highlightedPanel = highlightedPanel_prev;
960
961         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
962
963         vector prev_pos, prev_size;
964         prev_pos = panel_pos;
965         prev_size = panel_size;
966
967         if (hudShiftState & S_ALT) // resize
968         {
969                 highlightedAction = 1;
970                 if(nPrimary == K_UPARROW)
971                         resizeCorner = 1;
972                 else if(nPrimary == K_RIGHTARROW)
973                         resizeCorner = 2;
974                 else if(nPrimary == K_LEFTARROW)
975                         resizeCorner = 3;
976                 else // if(nPrimary == K_DOWNARROW)
977                         resizeCorner = 4;
978
979                 // ctrl+arrow reduces the size, instead of increasing it
980                 // Note that ctrl disables collisions check too, but it's fine
981                 // since we don't collide with anything reducing the size
982                 if (hudShiftState & S_CTRL) {
983                         step = -step;
984                         resizeCorner = 5 - resizeCorner;
985                 }
986
987                 vector mySize;
988                 mySize = panel_size;
989                 panel_click_resizeorigin = panel_pos;
990                 if(resizeCorner == 1) {
991                         panel_click_resizeorigin += mySize;
992                         mySize_y += step;
993                 } else if(resizeCorner == 2) {
994                         panel_click_resizeorigin_y += mySize_y;
995                         mySize_x += step;
996                 } else if(resizeCorner == 3) {
997                         panel_click_resizeorigin_x += mySize_x;
998                         mySize_x += step;
999                 } else { // resizeCorner == 4
1000                         mySize_y += step;
1001                 }
1002                 HUD_Panel_SetPosSize(mySize);
1003         }
1004         else // move
1005         {
1006                 highlightedAction = 2;
1007                 vector pos;
1008                 pos = panel_pos;
1009                 if(nPrimary == K_UPARROW)
1010                         pos_y -= step;
1011                 else if(nPrimary == K_DOWNARROW)
1012                         pos_y += step;
1013                 else if(nPrimary == K_LEFTARROW)
1014                         pos_x -= step;
1015                 else // if(nPrimary == K_RIGHTARROW)
1016                         pos_x += step;
1017
1018                 HUD_Panel_SetPos(pos);
1019         }
1020
1021         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1022
1023         if (prev_pos != panel_pos || prev_size != panel_size)
1024         {
1025                 // backup!
1026                 panel_pos_backup = prev_pos;
1027                 panel_size_backup = prev_size;
1028                 highlightedPanel_backup = highlightedPanel;
1029         }
1030 }
1031
1032 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1033 {
1034         string s;
1035
1036         if(!autocvar__hud_configure)
1037                 return false;
1038
1039         // allow console bind to work
1040         string con_keys;
1041         float keys;
1042         con_keys = findkeysforcommand("toggleconsole");
1043         keys = tokenize(con_keys);
1044
1045         float hit_con_bind, i;
1046         for (i = 0; i < keys; ++i)
1047         {
1048                 if(nPrimary == stof(argv(i)))
1049                         hit_con_bind = 1;
1050         }
1051
1052         if(bInputType == 0) {
1053                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1054                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1055                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1056         }
1057         else if(bInputType == 1) {
1058                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1059                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1060                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1061         }
1062
1063         if(nPrimary == K_MOUSE1)
1064         {
1065                 if(bInputType == 0) { // key pressed
1066                         mouseClicked = 1;
1067                         return true;
1068                 }
1069                 else if(bInputType == 1) {// key released
1070                         mouseClicked = 0;
1071                         return true;
1072                 }
1073         }
1074         else if(nPrimary == K_ESCAPE)
1075         {
1076                 if (bInputType == 1)
1077                         return true;
1078                 menu_enabled = 1;
1079                 menu_enabled_time = time;
1080                 localcmd("menu_showhudexit\n");
1081         }
1082         else if(hudShiftState & S_CTRL)
1083         {
1084                 if (mouseClicked)
1085                         return true;
1086
1087                 if(nPrimary == K_SPACE) // enable/disable highlighted panel or dock
1088                 {
1089                         if (bInputType == 1)
1090                                 return true;
1091
1092                         if (highlightedPanel_prev != -1)
1093                                 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
1094                         else
1095                                 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
1096                 }
1097                 if(nPrimary == 'c') // copy highlighted panel size
1098                 {
1099                         if (bInputType == 1)
1100                                 return true;
1101
1102                         if (highlightedPanel_prev != -1)
1103                         {
1104                                 panel_size_copied = panel_size;
1105                                 highlightedPanel_copied = highlightedPanel_prev;
1106                         }
1107                 }
1108                 else if(nPrimary == 'v') // past copied size on the highlighted panel
1109                 {
1110                         if (bInputType == 1)
1111                                 return true;
1112
1113                         if (highlightedPanel_copied == -1 || highlightedPanel_prev == -1)
1114                                 return true;
1115
1116                         HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev);
1117
1118                         // reduce size if it'd go beyond screen boundaries
1119                         vector tmp_size = panel_size_copied;
1120                         if (panel_pos_x + panel_size_copied_x > vid_conwidth)
1121                                 tmp_size_x = vid_conwidth - panel_pos_x;
1122                         if (panel_pos_y + panel_size_copied_y > vid_conheight)
1123                                 tmp_size_y = vid_conheight - panel_pos_y;
1124
1125                         if (panel_size == tmp_size)
1126                                 return true;
1127
1128                         // backup first!
1129                         panel_pos_backup = panel_pos;
1130                         panel_size_backup = panel_size;
1131                         highlightedPanel_backup = highlightedPanel_prev;
1132
1133                         s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
1134                         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1135                 }
1136                 else if(nPrimary == 'z') // undo last action
1137                 {
1138                         if (bInputType == 1)
1139                                 return true;
1140                         //restore previous values
1141                         if (highlightedPanel_backup != -1)
1142                         {
1143                                 HUD_Panel_GetName(highlightedPanel_backup);
1144                                 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
1145                                 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
1146                                 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
1147                                 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1148                                 highlightedPanel_backup = -1;
1149                         }
1150                 }
1151         }
1152         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1153         {
1154                 if (bInputType == 1)
1155                 {
1156                         pressed_key_time = 0;
1157                         return true;
1158                 }
1159                 else if (pressed_key_time == 0)
1160                         pressed_key_time = time;
1161
1162                 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1163         }
1164         else if(hit_con_bind)
1165                 return false;
1166
1167         return true; // Suppress ALL other input
1168 }
1169
1170 float HUD_Panel_HighlightCheck()
1171 {
1172         float i, j, border;
1173         vector panelPos;
1174         vector panelSize;
1175
1176         while(j <= HUD_PANEL_NUM)
1177         {
1178                 i = panel_order[j];
1179                 j += 1;
1180
1181                 HUD_Panel_UpdatePosSizeForId(i);
1182
1183                 panelPos = panel_pos;
1184                 panelSize = panel_size;
1185                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1186
1187                 // move
1188                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1189                 {
1190                         return 1;
1191                 }
1192                 // resize from topleft border
1193                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1194                 {
1195                         return 2;
1196                 }
1197                 // resize from topright border
1198                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1199                 {
1200                         return 3;
1201                 }
1202                 // resize from bottomleft border
1203                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1204                 {
1205                         return 3;
1206                 }
1207                 // resize from bottomright border
1208                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1209                 {
1210                         return 2;
1211                 }
1212         }
1213         return 0;
1214 }
1215
1216 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1217 void HUD_Panel_FirstInDrawQ(float id)
1218 {
1219         float i;
1220         var float place = -1;
1221         // find out where in the array our current id is, save into place
1222         for(i = 0; i < HUD_PANEL_NUM; ++i)
1223         {
1224                 if(panel_order[i] == id)
1225                 {
1226                         place = i;
1227                         break;
1228                 }
1229         }
1230         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1231         if(place == -1)
1232                 place = HUD_PANEL_NUM - 1;
1233
1234         // move all ids up by one step in the array until "place"
1235         for(i = place; i > 0; --i)
1236         {
1237                 panel_order[i] = panel_order[i-1];
1238         }
1239         // now save the new top id
1240         panel_order[0] = id;
1241         
1242         // let's save them into the cvar by some strcat trickery
1243         string s;
1244         for(i = 0; i < HUD_PANEL_NUM; ++i)
1245         {
1246                 s = strcat(s, ftos(panel_order[i]), " ");
1247         }
1248         cvar_set("_hud_panelorder", s);
1249         if(hud_panelorder_prev)
1250                 strunzone(hud_panelorder_prev);
1251         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1252 }
1253
1254 void HUD_Panel_Highlight()
1255 {
1256         float i, j, border;
1257         vector panelPos;
1258         vector panelSize;
1259
1260         while(j <= HUD_PANEL_NUM)
1261         {
1262                 i = panel_order[j];
1263                 j += 1;
1264
1265                 HUD_Panel_UpdatePosSizeForId(i);
1266
1267                 panelPos = panel_pos;
1268                 panelSize = panel_size;
1269                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1270
1271                 // move
1272                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1273                 {
1274                         highlightedPanel = i;
1275                         HUD_Panel_FirstInDrawQ(i);
1276                         highlightedAction = 1;
1277                         panel_click_distance = mousepos - panelPos;
1278                         return;
1279                 }
1280                 // resize from topleft border
1281                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1282                 {
1283                         highlightedPanel = i;
1284                         HUD_Panel_FirstInDrawQ(i);
1285                         highlightedAction = 2;
1286                         resizeCorner = 1;
1287                         panel_click_distance = mousepos - panelPos;
1288                         panel_click_resizeorigin = panelPos + panelSize;
1289                         return;
1290                 }
1291                 // resize from topright border
1292                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1293                 {
1294                         highlightedPanel = i;
1295                         HUD_Panel_FirstInDrawQ(i);
1296                         highlightedAction = 2;
1297                         resizeCorner = 2;
1298                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1299                         panel_click_distance_y = mousepos_y - panelPos_y;
1300                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1301                         return;
1302                 }
1303                 // resize from bottomleft border
1304                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1305                 {
1306                         highlightedPanel = i;
1307                         HUD_Panel_FirstInDrawQ(i);
1308                         highlightedAction = 2;
1309                         resizeCorner = 3;
1310                         panel_click_distance_x = mousepos_x - panelPos_x;
1311                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1312                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1313                         return;
1314                 }
1315                 // resize from bottomright border
1316                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1317                 {
1318                         highlightedPanel = i;
1319                         HUD_Panel_FirstInDrawQ(i);
1320                         highlightedAction = 2;
1321                         resizeCorner = 4;
1322                         panel_click_distance = panelSize - mousepos + panelPos;
1323                         panel_click_resizeorigin = panelPos;
1324                         return;
1325                 }
1326                 else
1327                 {
1328                         highlightedPanel_prev = -1;
1329                 }
1330         }
1331 }
1332
1333 float highlightcheck;
1334 vector prev_pos, prev_size;
1335 void HUD_Panel_Mouse()
1336 {
1337         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1338         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1339                 menu_enabled = 0;
1340
1341         /*
1342         print("menu_enabled: ", ftos(menu_enabled), "\n");
1343         print("Highlighted: ", ftos(highlightedPanel), "\n");
1344         print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1345         */
1346
1347         // instantly hide the editor cursor if we open the HUDExit dialog
1348         // as hud_fade_alpha doesn't decrease to 0 in this case
1349         // TODO: find a way to fade the cursor out even in this case
1350         if(menu_enabled == 1 || (menu_enabled == 2 && !hud_fade_alpha))
1351                 return;
1352
1353         if(mouseClicked == 0 && menu_enabled != 2 && highlightedPanel >= 0) { // don't reset these variables in menu_enabled mode 2!
1354                 highlightedPanel = -1;
1355                 highlightedAction = 0;
1356         }
1357         if(highlightedPanel != -1)
1358                 highlightedPanel_prev = highlightedPanel;
1359
1360         mousepos = mousepos + getmousepos() * cvar("menu_mouse_speed");
1361
1362         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1363         mousepos_y = bound(0, mousepos_y, vid_conheight);
1364
1365         if(mouseClicked)
1366         {
1367                 if(prevMouseClicked == 0)
1368                 {
1369                         HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1370                                                                         // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1371                         prev_pos = panel_pos;
1372                         prev_size = panel_size;
1373                 }
1374                 else
1375                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1376
1377                 if (prev_pos != panel_pos || prev_size != panel_size)
1378                 {
1379                         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
1380                         // backup!
1381                         panel_pos_backup = prev_pos;
1382                         panel_size_backup = prev_size;
1383                         highlightedPanel_backup = highlightedPanel;
1384                 }
1385                 else
1386                         // in case the clicked panel is inside another panel and we aren't
1387                         // moving it, avoid the immediate "fix" of its position/size
1388                         // (often unwanted and hateful) by disabling collisions check
1389                         hud_configure_checkcollisions = false;
1390
1391                 if(highlightedAction == 1)
1392                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1393                 else if(highlightedAction == 2)
1394                 {
1395                         vector mySize;
1396                         if(resizeCorner == 1) {
1397                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1398                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1399                         } else if(resizeCorner == 2) {
1400                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1401                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1402                         } else if(resizeCorner == 3) {
1403                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1404                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1405                         } else { // resizeCorner == 4
1406                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1407                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1408                         }
1409                         HUD_Panel_SetPosSize(mySize);
1410                 }
1411
1412                 // doubleclick check
1413                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1414                 {
1415                         mouseClicked = 0; // to prevent spam, I guess.
1416                         menu_enabled = 2;
1417                         menu_enabled_time = time;
1418                         HUD_Panel_GetName(highlightedPanel);
1419                         localcmd("menu_showhudoptions ", panel_name, "\n");
1420                         return;
1421                 }
1422                 if(prevMouseClicked == 0)
1423                 {
1424                         prevMouseClickedTime = time;
1425                         prevMouseClickedPos = mousepos;
1426                 }
1427         }
1428         else
1429         {
1430                 highlightcheck = HUD_Panel_HighlightCheck();
1431         }
1432         // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1433         vector cursorsize;
1434         cursorsize = '32 32 0';
1435
1436         if(highlightcheck == 0)
1437                 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1438         else if(highlightcheck == 1)
1439                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1440         else if(highlightcheck == 2)
1441                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1442         else
1443                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1444
1445         prevMouseClicked = mouseClicked;
1446 }
1447
1448 // Weapon icons (#0)
1449 //
1450 float weaponspace[10];
1451 #define HUD_Weapons_Clear()\
1452         float idx;\
1453         for(idx = 0; idx < 10; ++idx)\
1454                 weaponspace[idx] = 0
1455
1456 entity weaponorder[WEP_MAXCOUNT];
1457 void weaponorder_swap(float i, float j, entity pass)
1458 {
1459         entity h;
1460         h = weaponorder[i];
1461         weaponorder[i] = weaponorder[j];
1462         weaponorder[j] = h;
1463 }
1464
1465 string weaponorder_cmp_str;
1466 float weaponorder_cmp(float i, float j, entity pass)
1467 {
1468         float ai, aj;
1469         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1470         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1471         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1472 }
1473
1474 float GetAmmoStat(float i)
1475 {
1476         switch(i)
1477         {
1478                 case 0: return STAT_SHELLS;
1479                 case 1: return STAT_NAILS;
1480                 case 2: return STAT_ROCKETS;
1481                 case 3: return STAT_CELLS;
1482                 case 4: return STAT_FUEL;
1483                 default: return -1;
1484         }
1485 }
1486
1487 float GetAmmoTypeForWep(float i)
1488 {
1489         switch(i)
1490         {
1491                 case WEP_SHOTGUN: return 0;
1492                 case WEP_UZI: return 1;
1493                 case WEP_GRENADE_LAUNCHER: return 2;
1494                 case WEP_MINE_LAYER: return 2;
1495                 case WEP_ELECTRO: return 3;
1496                 case WEP_CRYLINK: return 3;
1497                 case WEP_HLAC: return 3;
1498                 case WEP_MINSTANEX: return 3;
1499                 case WEP_NEX: return 3;
1500                 case WEP_CAMPINGRIFLE: return 1;
1501                 case WEP_HAGAR: return 2;
1502                 case WEP_ROCKET_LAUNCHER: return 2;
1503                 case WEP_SEEKER: return 2;
1504                 case WEP_FIREBALL: return 4;
1505                 case WEP_HOOK: return 3;
1506                 default: return -1;
1507         }
1508 }
1509
1510 void HUD_Weapons(void)
1511 {
1512         float f, screen_ar;
1513         float center_x, center_y;
1514
1515         if(!autocvar_hud_panel_weapons && !autocvar__hud_configure)
1516                 return;
1517
1518         float timeout = cvar("hud_panel_weapons_timeout");
1519         float timeout_effect_length, timein_effect_length;
1520         if (cvar("hud_panel_weapons_timeout_effect") == 0)
1521         {
1522                 timeout_effect_length = 0;
1523                 timein_effect_length = 0;
1524         }
1525         else
1526         {
1527                 timeout_effect_length = 0.75;
1528                 timein_effect_length = 0.375;
1529         }
1530
1531         if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
1532         {
1533                 weaponprevtime = time;
1534                 return;
1535         }
1536
1537         active_panel = HUD_PANEL_WEAPONS;
1538         HUD_Panel_UpdateCvars(weapons);
1539
1540         if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
1541         {
1542                 f = (time - (weapontime + timeout)) / timeout_effect_length;
1543                 if (cvar("hud_panel_weapons_timeout_effect"))
1544                 {
1545                         panel_bg_alpha *= (1 - f);
1546                         panel_fg_alpha *= (1 - f);
1547                 }
1548                 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1549                 {
1550                         f *= f; // for a cooler movement
1551                         center_x = panel_pos_x + panel_size_x/2;
1552                         center_y = panel_pos_y + panel_size_y/2;
1553                         screen_ar = vid_conwidth/vid_conheight;
1554                         if (center_x/center_y < screen_ar) //bottom left
1555                         {
1556                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1557                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
1558                                 else //left
1559                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
1560                         }
1561                         else //top right
1562                         {
1563                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1564                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
1565                                 else //top
1566                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
1567                         }
1568                 }
1569                 weaponprevtime = time - (1 - f) * timein_effect_length;
1570         }
1571         else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
1572         {
1573                 f = (time - weaponprevtime) / timein_effect_length;
1574                 if (cvar("hud_panel_weapons_timeout_effect"))
1575                 {
1576                         panel_bg_alpha *= (f);
1577                         panel_fg_alpha *= (f);
1578                 }
1579                 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1580                 {
1581                         f *= f; // for a cooler movement
1582                         f = 1 - f;
1583                         center_x = panel_pos_x + panel_size_x/2;
1584                         center_y = panel_pos_y + panel_size_y/2;
1585                         screen_ar = vid_conwidth/vid_conheight;
1586                         if (center_x/center_y < screen_ar) //bottom left
1587                         {
1588                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1589                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
1590                                 else //left
1591                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
1592                         }
1593                         else //top right
1594                         {
1595                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1596                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
1597                                 else //top
1598                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
1599                         }
1600                 }
1601         }
1602
1603         float i, weapid, wpnalpha, weapon_cnt;
1604         weapon_cnt = 0;
1605         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1606         {
1607                 self = get_weaponinfo(i);
1608                 if(self.impulse >= 0)
1609                         ++weapon_cnt;
1610         }
1611
1612         // TODO make this configurable
1613         if(weaponorder_bypriority != cvar_string("cl_weaponpriority"))
1614         {
1615                 if(weaponorder_bypriority)
1616                         strunzone(weaponorder_bypriority);
1617                 if(weaponorder_byimpulse)
1618                         strunzone(weaponorder_byimpulse);
1619
1620                 weaponorder_bypriority = strzone(cvar_string("cl_weaponpriority"));
1621                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
1622                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1623
1624                 weapon_cnt = 0;
1625                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1626                 {
1627                         self = get_weaponinfo(i);
1628                         if(self.impulse >= 0)
1629                         {
1630                                 weaponorder[weapon_cnt] = self;
1631                                 ++weapon_cnt;
1632                         }
1633                 }
1634                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1635
1636                 weaponorder_cmp_str = string_null;
1637         }
1638
1639         HUD_Panel_DrawBg(1);
1640         if(panel_bg_padding)
1641         {
1642                 panel_pos += '1 1 0' * panel_bg_padding;
1643                 panel_size -= '2 2 0' * panel_bg_padding;
1644         }
1645
1646         if(cvar_or("hud_panel_weapons_fade", 1))
1647         {
1648                 wpnalpha = 3.2 - 2 * (time - weapontime);
1649                 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
1650         }
1651         else
1652                 wpnalpha = panel_fg_alpha;
1653
1654         HUD_Weapons_Clear();
1655
1656         float rows, columns;
1657         float aspect = cvar("hud_panel_weapons_aspect");
1658         rows = panel_size_y/panel_size_x;
1659         rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1660
1661         columns = ceil(WEP_COUNT/rows);
1662         float row, column;
1663
1664         float a, type, fullammo;
1665         float when;
1666         when = cvar("hud_panel_weapons_complainbubble_time");
1667         float fadetime;
1668         fadetime = cvar("hud_panel_weapons_complainbubble_fadetime");
1669
1670         vector color;
1671         vector wpnpos;
1672         vector wpnsize;
1673         
1674         float fullammo_shells, fullammo_nails, fullammo_rockets, fullammo_cells, fullammo_fuel;
1675         vector ammo_color;
1676         float ammo_alpha;
1677         wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
1678         float barsize_x, barsize_y, baroffset_x, baroffset_y;
1679         float show_ammo = cvar("hud_panel_weapons_ammo");
1680         if (show_ammo)
1681         {
1682                 fullammo_shells = cvar("hud_panel_weapons_ammo_full_shells");
1683                 fullammo_nails = cvar("hud_panel_weapons_ammo_full_nails");
1684                 fullammo_rockets = cvar("hud_panel_weapons_ammo_full_rockets");
1685                 fullammo_cells = cvar("hud_panel_weapons_ammo_full_cells");
1686                 fullammo_fuel = cvar("hud_panel_weapons_ammo_full_fuel");
1687                 ammo_color = stov(cvar_string("hud_panel_weapons_ammo_color"));
1688                 ammo_alpha = panel_fg_alpha * cvar("hud_panel_weapons_ammo_alpha");
1689
1690
1691                 if(wpnsize_x/wpnsize_y > aspect)
1692                 {
1693                         barsize_x = aspect * wpnsize_y;
1694                         barsize_y = wpnsize_y;
1695                         baroffset_x = (wpnsize_x - barsize_x) / 2;
1696                 }
1697                 else
1698                 {
1699                         barsize_y = 1/aspect * wpnsize_x;
1700                         barsize_x = wpnsize_x;
1701                         baroffset_y = (wpnsize_y - barsize_y) / 2;
1702                 }
1703         }
1704
1705         float show_accuracy;
1706         float weapon_stats;
1707         if(cvar("hud_panel_weapons_accuracy") && acc_levels)
1708         {
1709                 show_accuracy = true;
1710                 if (acc_col_x[0] == -1)
1711                         for (i = 0; i < acc_levels; ++i)
1712                                 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
1713         }
1714
1715         float weapons_st = getstati(STAT_WEAPONS);
1716         float label = cvar("hud_panel_weapons_label");
1717
1718         for(i = 0; i < weapon_cnt; ++i)
1719         {
1720                 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
1721
1722                 self = weaponorder[i];
1723                 weapid = self.impulse;
1724
1725                 // draw background behind currently selected weapon
1726                 if(self.weapon == activeweapon)
1727                         drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
1728
1729                 // draw the weapon accuracy
1730                 if(show_accuracy)
1731                 {
1732                         weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
1733                         if(weapon_stats >= 0)
1734                         {
1735                                 // find the max level lower than weapon_stats
1736                                 float j;
1737                                 j = acc_levels-1;
1738                                 while ( j && weapon_stats < acc_lev[j] )
1739                                         --j;
1740
1741                                 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1742                                 float factor;
1743                                 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1744                                 color = acc_col[j];
1745                                 color = color + factor * (acc_col[j+1] - color);
1746
1747                                 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1748                         }
1749                 }
1750
1751                 // draw the weapon icon
1752                 if((weapid >= 0) && (weapons_st & self.weapons))
1753                 {
1754                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
1755
1756                         if(label == 1) // weapon number
1757                                 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1758                         else if(label == 2) // bind
1759                                 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1760
1761                         // draw ammo status bar
1762                         if(show_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
1763                         {
1764                                 a = 0;
1765                                 type = GetAmmoTypeForWep(weapid);
1766                                 if(type != -1)
1767                                         a = getstati(GetAmmoStat(type)); // how much ammo do we have?
1768
1769                                 if(a > 0)
1770                                 {
1771                                         switch(type) {
1772                                                 case 0: fullammo = fullammo_shells; break;
1773                                                 case 1: fullammo = fullammo_nails; break;
1774                                                 case 2: fullammo = fullammo_rockets; break;
1775                                                 case 3: fullammo = fullammo_cells; break;
1776                                                 case 4: fullammo = fullammo_fuel; break;
1777                                                 default: fullammo = 60;
1778                                         }
1779
1780                                         drawsetcliparea(
1781                                                 wpnpos_x + baroffset_x,
1782                                                 wpnpos_y + baroffset_y,
1783                                                 barsize_x * bound(0, a/fullammo, 1),
1784                                                 barsize_y);
1785                                         drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
1786                                         drawresetcliparea();
1787                                 }
1788                         }
1789                 }
1790
1791                 // draw a "ghost weapon icon" if you don't have the weapon
1792                 else
1793                 {
1794                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1795                 }
1796
1797                 // draw the complain message
1798                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && cvar("hud_panel_weapons_complainbubble"))
1799                 {
1800                         if(fadetime)
1801                         {
1802                                 if(complain_weapon_time + when > time)
1803                                         a = 1;
1804                                 else
1805                                         a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1806                         }
1807                         else
1808                         {
1809                                 if(complain_weapon_time + when > time)
1810                                         a = 1;
1811                                 else
1812                                         a = 0;
1813                         }
1814
1815                         string s;
1816                         if(complain_weapon_type == 0) {
1817                                 s = "Out of ammo";
1818                                 color = stov(cvar_string("hud_panel_weapons_complainbubble_color_outofammo"));
1819                         }
1820                         else if(complain_weapon_type == 1) {
1821                                 s = "Don't have";
1822                                 color = stov(cvar_string("hud_panel_weapons_complainbubble_color_donthave"));
1823                         }
1824                         else {
1825                                 s = "Unavailable";
1826                                 color = stov(cvar_string("hud_panel_weapons_complainbubble_color_unavailable"));
1827                         }
1828                         float padding = cvar("hud_panel_weapons_complainbubble_padding");
1829                         drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1830                         drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1831                 }
1832
1833                 ++row;
1834                 if(row >= rows)
1835                 {
1836                         row = 0;
1837                         ++column;
1838                 }
1839         }
1840
1841 }
1842
1843 // Ammo (#1)
1844 //
1845 // TODO: macro
1846 float GetAmmoItemCode(float i)
1847 {
1848         switch(i)
1849         {
1850                 case 0: return IT_SHELLS;
1851                 case 1: return IT_NAILS;
1852                 case 2: return IT_ROCKETS;
1853                 case 3: return IT_CELLS;
1854                 case 4: return IT_FUEL;
1855                 default: return -1;
1856         }
1857 }
1858
1859 string GetAmmoPicture(float i)
1860 {
1861         switch(i)
1862         {
1863                 case 0: return "ammo_shells";
1864                 case 1: return "ammo_bullets";
1865                 case 2: return "ammo_rockets";
1866                 case 3: return "ammo_cells";
1867                 case 4: return "ammo_fuel";
1868                 default: return "";
1869         }
1870 }
1871
1872 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1873 {
1874         float a;
1875         if(autocvar__hud_configure)
1876         {
1877                 currently_selected = (itemcode == 2); //rockets always selected
1878                 a = 100;
1879         }
1880         else
1881                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1882
1883         vector color;
1884         if(a < 10)
1885                 color = '0.7 0 0';
1886         else
1887                 color = '1 1 1';
1888
1889         float alpha;
1890         if(currently_selected)
1891                 alpha = 1;
1892         else
1893                 alpha = 0.7;
1894
1895         vector picpos, numpos;
1896         if(autocvar_hud_panel_ammo_iconalign)
1897         {
1898                 numpos = myPos;
1899                 picpos = myPos + eX * 2 * mySize_y;
1900         }
1901         else
1902         {
1903                 numpos = myPos + eX * mySize_y;
1904                 picpos = myPos;
1905         }
1906
1907         if (currently_selected)
1908                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1909
1910         if(a > 0)
1911                 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1912         else // "ghost" ammo count
1913                 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1914         if(a > 0)
1915                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1916         else // "ghost" ammo icon
1917                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1918 }
1919
1920 void HUD_Ammo(void)
1921 {
1922         if(!autocvar_hud_panel_ammo && !autocvar__hud_configure)
1923                 return;
1924
1925         active_panel = HUD_PANEL_AMMO;
1926         HUD_Panel_UpdateCvars(ammo);
1927         vector pos, mySize;
1928         pos = panel_pos;
1929         mySize = panel_size;
1930
1931         HUD_Panel_DrawBg(1);
1932         if(panel_bg_padding)
1933         {
1934                 pos += '1 1 0' * panel_bg_padding;
1935                 mySize -= '2 2 0' * panel_bg_padding;
1936         }
1937
1938         float rows, columns, row, column;
1939         vector ammo_size;
1940         if (autocvar_hud_panel_ammo_onlycurrent)
1941                 ammo_size = mySize;
1942         else
1943         {
1944                 rows = mySize_y/mySize_x;
1945                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1946                 //                               ^^^ ammo item aspect goes here
1947
1948                 columns = ceil(AMMO_COUNT/rows);
1949
1950                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1951         }
1952
1953         vector offset;
1954         float newSize;
1955         if(ammo_size_x/ammo_size_y > 3)
1956         {
1957                 newSize = 3 * ammo_size_y;
1958                 offset_x = ammo_size_x - newSize;
1959                 pos_x += offset_x/2;
1960                 ammo_size_x = newSize;
1961         }
1962         else
1963         {
1964                 newSize = 1/3 * ammo_size_x;
1965                 offset_y = ammo_size_y - newSize;
1966                 pos_y += offset_y/2;
1967                 ammo_size_y = newSize;
1968         }
1969
1970         drawfont = hud_bigfont;
1971         float i, stat_items, currently_selected;
1972         if (autocvar_hud_panel_ammo_onlycurrent)
1973         {
1974                 if(autocvar__hud_configure)
1975                 {
1976                         DrawAmmoItem(pos, ammo_size, 2, true); //show rockets
1977                         return;
1978                 }
1979                 stat_items = getstati(STAT_ITEMS);
1980                 for (i = 0; i < AMMO_COUNT; ++i) {
1981                         currently_selected = stat_items & GetAmmoItemCode(i);
1982                         if (currently_selected)
1983                         {
1984                                 DrawAmmoItem(pos, ammo_size, i, true);
1985                                 return;
1986                         }
1987                 }
1988                 return; // nothing to display
1989         }
1990
1991         stat_items = getstati(STAT_ITEMS);
1992         for (i = 0; i < AMMO_COUNT; ++i) {
1993                 currently_selected = stat_items & GetAmmoItemCode(i);
1994                 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected);
1995                 ++row;
1996                 if(row >= rows)
1997                 {
1998                         row = 0;
1999                         column = column + 1;
2000                 }
2001         }
2002         drawfont = hud_font;
2003 }
2004
2005 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
2006 {
2007         vector newPos;
2008         float newSize_x, newSize_y;
2009         if(mySize_x/mySize_y > 3)
2010         {
2011                 newSize_x = 3 * mySize_y;
2012                 newSize_y = mySize_y;
2013
2014                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
2015                 newPos_y = myPos_y;
2016         }
2017         else
2018         {
2019                 newSize_y = 1/3 * mySize_x;
2020                 newSize_x = mySize_x;
2021
2022                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
2023                 newPos_x = myPos_x;
2024         }
2025
2026         vector picpos, numpos;
2027         if(left)
2028         {
2029                 if(iconalign == 1 || iconalign == 3) // right align
2030                 {
2031                         numpos = newPos;
2032                         picpos = newPos + eX * 2 * newSize_y;
2033                 }
2034                 else // left align
2035                 {
2036                         numpos = newPos + eX * newSize_y;
2037                         picpos = newPos;
2038                 }
2039         }
2040         else
2041         {
2042                 if(iconalign == 0 || iconalign == 3) // left align
2043                 {
2044                         numpos = newPos + eX * newSize_y;
2045                         picpos = newPos;
2046                 } 
2047                 else // right align
2048                 {
2049                         numpos = newPos;
2050                         picpos = newPos + eX * 2 * newSize_y;
2051                 }
2052         }
2053
2054         drawfont = hud_bigfont;
2055         drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2056         drawfont = hud_font;
2057         drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2058 }
2059
2060 void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float fadelerp)
2061 {
2062         float sz;
2063         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
2064
2065         DrawNumIcon(iconalign, myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, left, color, (1 - fadelerp));
2066 }
2067
2068 // Powerups (#2)
2069 //
2070 void HUD_Powerups(void) {
2071         if(!autocvar_hud_panel_powerups && !autocvar__hud_configure)
2072                 return;
2073
2074         if(!autocvar__hud_configure)
2075         {
2076                 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE))
2077                         return;
2078
2079                 if (getstati(STAT_HEALTH) <= 0)
2080                         return;
2081         }
2082
2083         active_panel = HUD_PANEL_POWERUPS;
2084         HUD_Panel_UpdateCvars(powerups);
2085         vector pos, mySize;
2086         pos = panel_pos;
2087         mySize = panel_size;
2088
2089         float strength_time, shield_time;
2090         if(autocvar__hud_configure)
2091         {
2092                 strength_time = 15;
2093                 shield_time = 27;
2094         }
2095         else
2096         {
2097                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
2098                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
2099         }
2100
2101         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
2102         if(panel_bg_padding)
2103         {
2104                 pos += '1 1 0' * panel_bg_padding;
2105                 mySize -= '2 2 0' * panel_bg_padding;
2106         }
2107
2108         vector barpos, barsize;
2109         vector picpos;
2110         vector numpos;
2111
2112         string leftname, rightname;
2113     string leftprogressname, rightprogressname;
2114         float leftcnt, rightcnt;
2115         float leftexact, rightexact;
2116         float flip = cvar("hud_panel_powerups_flip");
2117         if (flip) {
2118                 leftname = "strength";
2119         leftprogressname = cvar_string("hud_panel_powerups_progressbar_strength");
2120                 leftcnt = ceil(strength_time);
2121                 leftexact = strength_time;
2122
2123                 rightname = "shield";
2124         rightprogressname = cvar_string("hud_panel_powerups_progressbar_shield");
2125                 rightcnt = ceil(shield_time);
2126                 rightexact = shield_time;
2127         } else {
2128                 leftname = "shield";
2129         leftprogressname = cvar_string("hud_panel_powerups_progressbar_shield");
2130                 leftcnt = ceil(shield_time);
2131                 leftexact = shield_time;
2132
2133                 rightname = "strength";
2134         rightprogressname = cvar_string("hud_panel_powerups_progressbar_strength");
2135                 rightcnt = ceil(strength_time);
2136                 rightexact = strength_time;
2137         }
2138
2139         drawfont = hud_bigfont;
2140         float baralign = cvar("hud_panel_powerups_baralign");
2141     float barflip;
2142         float iconalign = cvar("hud_panel_powerups_iconalign");
2143         float progressbar = cvar("hud_panel_powerups_progressbar");
2144         if (mySize_x/mySize_y > 4)
2145         {
2146         barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2147                 if(leftcnt)
2148                 {
2149                         if(baralign == 1 || baralign == 3) { // right align
2150                 barpos = pos + eX * 0.5 * mySize_x;
2151                 barflip = 1;
2152                         } else { // left align
2153                 barpos = pos;
2154                 barflip = 0;
2155                         }
2156
2157                         if(progressbar)
2158                         {
2159                                 HUD_Panel_GetProgressBarColorForString(leftname);
2160                                 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2161                         }
2162                         if(leftcnt > 1)
2163                                 DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2164                         if(leftcnt <= 5)
2165                                 DrawNumIcon_expanding(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2166                 }
2167
2168                 if(rightcnt)
2169                 {
2170                         if(baralign == 0 || baralign == 3) { // left align
2171                 barpos = pos;
2172                 barflip = 0;
2173                         } else { // right align
2174                 barpos = pos + eX * 0.5 * mySize_x;
2175                 barflip = 1;
2176                         }
2177
2178                         if(progressbar)
2179                         {
2180                                 HUD_Panel_GetProgressBarColorForString(rightname);
2181                                 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2182                         }
2183                         if(rightcnt > 1)
2184                                 DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2185                         if(rightcnt <= 5)
2186                                 DrawNumIcon_expanding(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2187                 }
2188         }
2189         else if (mySize_x/mySize_y > 1.5)
2190         {
2191         barsize = eX * mySize_x + eY * 0.5 * mySize_y;
2192                 if(leftcnt)
2193                 {
2194             barpos = pos;
2195                         if(baralign == 1 || baralign == 3) { // right/down align
2196                 barflip = 1;
2197                         } else { // left/up align
2198                 barflip = 0;
2199                         }
2200
2201                         if(progressbar)
2202                         {
2203                                 HUD_Panel_GetProgressBarColorForString(leftname);
2204                                 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2205                         }
2206                         if(leftcnt > 1)
2207                                 DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2208                         if(leftcnt <= 5)
2209                                 DrawNumIcon_expanding(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2210                 }
2211
2212                 if(rightcnt)
2213                 {
2214             barpos = pos + eY * 0.5 * mySize_y;
2215                         if(baralign == 0 || baralign == 3) { // left align
2216                 barflip = 0;
2217                         } else { // right align
2218                 barflip = 1;
2219                         }
2220
2221                         if(progressbar)
2222                         {
2223                                 HUD_Panel_GetProgressBarColorForString(rightname);
2224                                 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2225                         }
2226                         if(rightcnt > 1)
2227                                 DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2228                         if(rightcnt <= 5)
2229                                 DrawNumIcon_expanding(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2230                 }
2231         }
2232         else
2233         {
2234         barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2235                 if(leftcnt)
2236                 {
2237             barpos = pos;
2238                         if(baralign == 1 || baralign == 3) { // down align
2239                 barflip = 1;
2240                         } else { // up align
2241                 barflip = 0;
2242                         }
2243
2244                         if(iconalign == 1 || iconalign == 3) { // down align
2245                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2246                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2247                         } else { // up align
2248                                 picpos = pos + eX * 0.05 * mySize_x;
2249                                 numpos = pos + eY * 0.4 * mySize_x;
2250                         }
2251
2252                         if(progressbar)
2253                         {
2254                                 HUD_Panel_GetProgressBarColorForString(leftname);
2255                                 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 1, barflip, min(1, leftcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2256                         }
2257                         if(leftcnt <= 5)
2258                                 drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
2259                         if(leftcnt > 1)
2260                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2261                         drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2262                 }
2263
2264                 if(rightcnt)
2265                 {
2266             barpos = pos + eX * 0.5 * mySize_x;
2267                         if(baralign == 0 || baralign == 3) { // down align
2268                 barflip = 1;
2269                         } else { // up align
2270                 barflip = 0;
2271                         }
2272
2273                         if(iconalign == 0 || iconalign == 3) { // up align
2274                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2275                                 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2276                         } else { // down align
2277                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2278                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2279                         }
2280
2281                         if(progressbar)
2282                         {
2283                                 HUD_Panel_GetProgressBarColorForString(rightname);
2284                                 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 1, barflip, min(1, rightcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2285                         }
2286                         if(rightcnt <= 5)
2287                                 drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
2288                         if(rightcnt > 1)
2289                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2290                         drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2291                 }
2292         }
2293         drawfont = hud_font;
2294 }
2295
2296 // Health/armor (#3)
2297 //
2298 void HUD_HealthArmor(void)
2299 {
2300         if(!autocvar_hud_panel_healtharmor && !autocvar__hud_configure)
2301                 return;
2302
2303         active_panel = HUD_PANEL_HEALTHARMOR;
2304         HUD_Panel_UpdateCvars(healtharmor);
2305         vector pos, mySize;
2306         pos = panel_pos;
2307         mySize = panel_size;
2308
2309         HUD_Panel_DrawBg(1);
2310         if(panel_bg_padding)
2311         {
2312                 pos += '1 1 0' * panel_bg_padding;
2313                 mySize -= '2 2 0' * panel_bg_padding;
2314         }
2315
2316         float armor, health, fuel;
2317         armor = getstati(STAT_ARMOR);
2318         health = getstati(STAT_HEALTH);
2319         fuel = getstati(STAT_FUEL);
2320
2321         if(autocvar__hud_configure)
2322         {
2323                 armor = 75;
2324                 health = 150;
2325                 fuel = 20;
2326         }
2327
2328         if(health <= 0)
2329                 return;
2330
2331         vector barpos, barsize;
2332         vector picpos;
2333         vector numpos;
2334
2335         drawfont = hud_bigfont;
2336         float baralign = cvar("hud_panel_healtharmor_baralign");
2337         float iconalign = cvar("hud_panel_healtharmor_iconalign");
2338         float progressbar = cvar("hud_panel_healtharmor_progressbar");
2339
2340     float maxhealth = cvar("hud_panel_healtharmor_maxhealth");
2341     float maxarmor = cvar("hud_panel_healtharmor_maxarmor");
2342         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
2343         {
2344                 vector v;
2345                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2346
2347                 float x;
2348                 x = floor(v_x + 1);
2349
2350         float maxtotal = maxhealth + maxarmor;
2351
2352         barpos = pos;
2353         barsize = mySize;
2354
2355                 string biggercount;
2356                 if(v_z) // NOT fully armored
2357                 {
2358                         biggercount = "health";
2359                         if(progressbar)
2360                         {
2361                                 HUD_Panel_GetProgressBarColor(health);
2362                                 HUD_Panel_DrawProgressBar(barpos, barsize, cvar_string("hud_panel_healtharmor_progressbar_health"), 0, mod(baralign, 2), x/maxtotal, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2363                         }
2364                         if(armor)
2365             if(cvar("hud_panel_healtharmor_text"))
2366                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2367                 }
2368                 else
2369                 {
2370                         biggercount = "armor";
2371                         if(progressbar)
2372                         {
2373                                 HUD_Panel_GetProgressBarColor(armor);
2374                                 HUD_Panel_DrawProgressBar(barpos, barsize, cvar_string("hud_panel_healtharmor_progressbar_armor"), 0, mod(baralign, 2), x/maxtotal, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2375                         }
2376                         if(health)
2377             if(cvar("hud_panel_healtharmor_text"))
2378                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2379                 }
2380                 DrawNumIcon(iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, maxtotal), 1);
2381
2382                 // fuel
2383                 if(fuel)
2384                 {
2385             barpos = pos;
2386             barsize = eX * mySize_x + eY * 0.2 * mySize_y;
2387                         HUD_Panel_GetProgressBarColor(fuel);
2388             HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 0, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2389                 }
2390         }
2391         else
2392         {
2393                 string leftname, rightname;
2394         string leftprogressname, rightprogressname;
2395                 float leftcnt, rightcnt;
2396                 float leftmax, rightmax;
2397                 float leftactive, rightactive;
2398                 float leftalpha, rightalpha;
2399                 float flip = cvar("hud_panel_healtharmor_flip");
2400         float barflip;
2401                 if (flip) { // old style layout with armor left/top of health
2402                         leftname = "armor";
2403             leftprogressname = cvar_string("hud_panel_healtharmor_progressbar_armor");
2404                         leftcnt = armor;
2405                         if(leftcnt)
2406                                 leftactive = 1;
2407                         leftalpha = min((armor+10)/55, 1);
2408             leftmax = maxarmor;
2409
2410                         rightname = "health";
2411             rightprogressname = cvar_string("hud_panel_healtharmor_progressbar_health");
2412                         rightcnt = health;
2413                         rightactive = 1;
2414                         rightalpha = 1;
2415             rightmax = maxhealth;
2416                 } else {
2417                         leftname = "health";
2418             leftprogressname = cvar_string("hud_panel_healtharmor_progressbar_health");
2419                         leftcnt = health;
2420                         leftactive = 1;
2421                         leftalpha = 1;
2422             leftmax = maxhealth;
2423
2424                         rightname = "armor";
2425             rightprogressname = cvar_string("hud_panel_healtharmor_progressbar_armor");
2426                         rightcnt = armor;
2427                         if(rightcnt)
2428                                 rightactive = 1;
2429                         rightalpha = min((armor+10)/55, 1);
2430             rightmax = maxarmor;
2431                 }
2432
2433                 if (mySize_x/mySize_y > 4)
2434                 {
2435             barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2436                         if(leftactive)
2437                         {
2438                 barpos = pos;
2439                                 if(baralign == 1 || baralign == 3) { // right align
2440                     barflip = 1;
2441                                 } else { // left align
2442                     barflip = 0;
2443                                 }
2444
2445                                 if(progressbar)
2446                                 {
2447                                         HUD_Panel_GetProgressBarColorForString(leftname);
2448                     HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/leftmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2449                                 }
2450                 if(cvar("hud_panel_healtharmor_text"))
2451                     DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, leftmax), 1);
2452                         }
2453
2454                         if(rightactive)
2455                         {
2456                 barpos = pos + eX * 0.5 * mySize_x;
2457                                 if(baralign == 0 || baralign == 3) { // left align
2458                     barflip = 0;
2459                                 } else { // right align
2460                     barflip = 1;
2461                                 }
2462
2463                                 if(progressbar)
2464                                 {
2465                                         HUD_Panel_GetProgressBarColorForString(rightname);
2466                     HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/rightmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2467                                 }
2468                 if(cvar("hud_panel_healtharmor_text"))
2469                     DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, rightmax), 1);
2470                         }
2471
2472                         if(fuel)
2473                         {
2474                 barpos = pos;
2475                 barsize = eX * mySize_x + eY * 0.2 * mySize_y;
2476                 HUD_Panel_GetProgressBarColor(fuel);
2477                 HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 0, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2478                         }
2479                 }
2480                 else if (mySize_x/mySize_y > 1.5)
2481                 {
2482             barsize = eX * mySize_x + eY * 0.5 * mySize_y;
2483                         if(leftactive)
2484                         {
2485                 barpos = pos;
2486                                 if(baralign == 1 || baralign == 3) { // right align
2487                     barflip = 1;
2488                                 } else { // left align
2489                     barflip = 0;
2490                                 }
2491
2492                                 if(progressbar)
2493                                 {
2494                                         HUD_Panel_GetProgressBarColorForString(leftname);
2495                     HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/leftmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2496                                 }
2497                 if(cvar("hud_panel_healtharmor_text"))
2498                     DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, leftmax), 1);
2499                         }
2500
2501                         if(rightactive)
2502                         {
2503                 barpos = pos + eY * 0.5 * mySize_y;
2504                                 if(baralign == 0 || baralign == 3) { // left align
2505                     barflip = 0;
2506                                 } else { // right align
2507                     barflip = 1;
2508                                 }
2509
2510                                 if(progressbar)
2511                                 {
2512                                         HUD_Panel_GetProgressBarColorForString(rightname);
2513                     HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/rightmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2514                                 }
2515                 if(cvar("hud_panel_healtharmor_text"))
2516                     DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, rightmax), 1);
2517                         }
2518
2519                         if(fuel)
2520                         {
2521                 barpos = pos;
2522                 barsize = eX * mySize_x + eY * 0.2 * mySize_y;
2523                 HUD_Panel_GetProgressBarColor(fuel);
2524                 HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 0, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2525                         }
2526                 }
2527                 else
2528                 {
2529             barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2530                         if(leftactive)
2531                         {
2532                 barpos = pos;
2533                                 if(baralign == 1 || baralign == 3) { // right align
2534                     barflip = 1;
2535                                 } else { // left align
2536                     barflip = 0;
2537                                 }
2538
2539                                 if(iconalign == 1 || iconalign == 3) { // down align
2540                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2541                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2542                                 } else { // up align
2543                                         picpos = pos + eX * 0.05 * mySize_x;
2544                                         numpos = pos + eY * 0.4 * mySize_x;
2545                                 }
2546
2547                                 if(progressbar)
2548                                 {
2549                                         HUD_Panel_GetProgressBarColorForString(leftname);
2550                     HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 1, barflip, min(1, leftcnt/leftmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2551                                 }
2552                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2553                                 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, leftmax), panel_fg_alpha, DRAWFLAG_NORMAL);
2554                         }
2555
2556                         if(rightactive)
2557                         {
2558                 barpos = pos + eX * 0.5 * mySize_x;
2559                                 if(baralign == 0 || baralign == 3) { // left align
2560                     barflip = 0;
2561                                 } else { // right align
2562                     barflip = 1;
2563                                 }
2564
2565                                 if(iconalign == 0 || iconalign == 3) { // up align
2566                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2567                                         numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2568                                 } else { // down align
2569                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2570                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2571                                 }
2572
2573                                 if(progressbar)
2574                                 {
2575                                         HUD_Panel_GetProgressBarColorForString(rightname);
2576                     HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 1, barflip, min(1, rightcnt/rightmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2577                                 }
2578                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2579                                 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, rightmax), panel_fg_alpha, DRAWFLAG_NORMAL);
2580                         }
2581
2582                         if(fuel)
2583                         {
2584                 barpos = pos;
2585                 barsize = eX * 0.05 * mySize_x + eY * mySize_y;
2586                 HUD_Panel_GetProgressBarColor(fuel);
2587                 HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 1, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2588                         }
2589                 }
2590         }
2591         drawfont = hud_font;
2592 }
2593
2594 // Notification area (#4)
2595 //
2596
2597 string Weapon_SuicideMessage(float deathtype)
2598 {
2599         w_deathtype = deathtype;
2600         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2601         return w_deathtypestring;
2602 }
2603
2604 string Weapon_KillMessage(float deathtype)
2605 {
2606         w_deathtype = deathtype;
2607         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2608         return w_deathtypestring;
2609 }
2610
2611 #define KN_MAX_ENTRIES 10
2612 float kn_index;
2613 float killnotify_times[KN_MAX_ENTRIES];
2614 float killnotify_deathtype[KN_MAX_ENTRIES];
2615 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2616 string killnotify_attackers[KN_MAX_ENTRIES];
2617 string killnotify_victims[KN_MAX_ENTRIES];
2618 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2619 {
2620         --kn_index;
2621         if (kn_index == -1)
2622                 kn_index = KN_MAX_ENTRIES-1;
2623         killnotify_times[kn_index] = time;
2624         killnotify_deathtype[kn_index] = wpn;
2625         killnotify_actiontype[kn_index] = actiontype;
2626         if(killnotify_attackers[kn_index])
2627                 strunzone(killnotify_attackers[kn_index]);
2628         killnotify_attackers[kn_index] = strzone(attacker);
2629         if(killnotify_victims[kn_index])
2630                 strunzone(killnotify_victims[kn_index]);
2631         killnotify_victims[kn_index] = strzone(victim);
2632 }
2633
2634 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
2635 {
2636         float w;
2637         float alsoprint, gentle;
2638         alsoprint = (cvar("hud_panel_notify_print") || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2639         gentle = (cvar("cl_gentle") || cvar("cl_gentle_messages"));
2640         
2641         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
2642                 return;
2643
2644         if(msg == MSG_SUICIDE) {
2645                 w = DEATH_WEAPONOF(type);
2646                 if(WEP_VALID(w)) {
2647                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2648                         if (alsoprint)
2649                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
2650                 } else if (type == DEATH_KILL) {
2651                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2652                         if (alsoprint)
2653                                 print ("^1",s1, "^1 couldn't take it anymore\n");
2654                 } else if (type == DEATH_ROT) {
2655                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2656                         if (alsoprint)
2657                                 print ("^1",s1, "^1 died\n");
2658                 } else if (type == DEATH_NOAMMO) {
2659                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2660                         if (alsoprint)
2661                                 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2662                 } else if (type == DEATH_CAMP) {
2663                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2664                         if (alsoprint)
2665                                 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2666                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2667                         HUD_KillNotify_Push(s1, "", 0, type);
2668                         if (alsoprint)
2669                                 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2670                 } else if (type == DEATH_CHEAT) {
2671                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2672                         if (alsoprint)
2673                                 print ("^1",s1, "^1 unfairly eliminated themself\n");
2674                 } else if (type == DEATH_FIRE) {
2675                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2676                         if (alsoprint)
2677                                 print ("^1",s1, "^1 burned to death\n");
2678                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2679                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2680                         if (alsoprint)
2681                                 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2682                 } 
2683                 
2684                 if (stof(s2) > 2) // killcount > 2
2685                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2686         } else if(msg == MSG_KILL) {
2687                 w = DEATH_WEAPONOF(type);
2688                 if(WEP_VALID(w)) {
2689                         if((w == WEP_CAMPINGRIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
2690                                 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
2691                         else
2692                                 HUD_KillNotify_Push(s1, s2, 1, type);
2693
2694                         if (alsoprint)
2695                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
2696                 }
2697                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2698                         HUD_KillNotify_Push(s1, s2, 1, type);
2699                         if(alsoprint)
2700                         {
2701                                 if(gentle) {
2702                                         print ("^1", s1, "^1 took action against a team mate\n");
2703                                 } else {
2704                                         print ("^1", s1, "^1 mows down a team mate\n");
2705                                 }
2706                         }
2707                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2708                                 if(gentle)
2709                                         print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2710                                 else
2711                                         print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2712                         }
2713                         else if (stof(s2) > 2) {
2714                                 if(gentle)
2715                                         print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2716                                 else
2717                                         print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2718                         }
2719                 }
2720                 else if(type == KILL_FIRST_BLOOD)
2721                         print("^1",s1, "^1 drew first blood", "\n");
2722                 else if (type == DEATH_TELEFRAG) {
2723                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
2724                         if(gentle)
2725                                 print ("^1",s2, "^1 tried to occupy ", s1, "^1's teleport destination space\n");
2726                         else
2727                                 print ("^1",s2, "^1 was telefragged by ", s1, "\n");
2728                 }
2729                 else if (type == DEATH_DROWN) {
2730                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
2731                         if(alsoprint)
2732                                 print ("^1",s2, "^1 was drowned by ", s1, "\n");
2733                 }
2734                 else if (type == DEATH_SLIME) {
2735                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
2736                         if(alsoprint)
2737                                 print ("^1",s2, "^1 was slimed by ", s1, "\n");
2738                 }
2739                 else if (type == DEATH_LAVA) {
2740                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
2741                         if(alsoprint)
2742                                 print ("^1",s2, "^1 was cooked by ", s1, "\n");
2743                 }
2744                 else if (type == DEATH_FALL) {
2745                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
2746                         if(alsoprint)
2747                                 print ("^1",s2, "^1 was grounded by ", s1, "\n");
2748                 }
2749                 else if (type == DEATH_SHOOTING_STAR) {
2750                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
2751                         if(alsoprint)
2752                                 print ("^1",s2, "^1 was shot into space by ", s1, "\n");
2753                 }
2754                 else if (type == DEATH_SWAMP) {
2755                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2756                         if(alsoprint)
2757                                 print ("^1",s2, "^1 was conserved by ", s1, "\n");
2758                 }
2759                 else if (type == DEATH_HURTTRIGGER)
2760                 {
2761                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2762                         if(alsoprint)
2763                                 print("^1",s2, "^1 was thrown into a world of hurt by ", s1, "\n");
2764                 } else if(type == DEATH_SBCRUSH) {
2765                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2766                         if(alsoprint)
2767                                 print ("^1",s2, "^1 was crushed by ^1", s1, "\n");
2768                 } else if(type == DEATH_SBMINIGUN) {
2769                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2770                         if(alsoprint)
2771                                 print ("^1",s2, "^1 got shredded by ^1", s1, "\n");
2772                 } else if(type == DEATH_SBROCKET) {
2773                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2774                         if(alsoprint)
2775                                 print ("^1",s2, "^1 was blased to bits by ^1", s1, "\n");
2776                 } else if(type == DEATH_SBBLOWUP) {
2777                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2778                         if(alsoprint)
2779                                 print ("^1",s2, "^1 got caught in the destruction of ^1", s1, "'s vehicle\n");
2780                 } else if(type == DEATH_WAKIGUN) {
2781                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2782                         if(alsoprint)
2783                                 print ("^1",s2, "^1 was bolted down by ^1", s1, "\n");
2784                 } else if(type == DEATH_WAKIROCKET) {
2785                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2786                         if(alsoprint)
2787                                 print ("^1",s2, "^1 could find no shelter from ^1", s1, "'s rockets\n");
2788                 } else if(type == DEATH_WAKIBLOWUP) {
2789                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2790                         if(alsoprint)
2791                                 print ("^1",s2, "^1 dies when ^1", s1, "'s wakizashi dies.\n");
2792                 } else if(type == DEATH_TURRET) {
2793                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2794                         if(alsoprint)
2795                                 print ("^1",s2, "^1 was pushed into the line of fire by ^1", s1, "\n");
2796                 } else if(type == DEATH_TOUCHEXPLODE) {
2797                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2798                         if(alsoprint)
2799                                 print ("^1",s2, "^1 was pushed into an accident by ^1", s1, "\n");
2800                 } else if(type == DEATH_CHEAT) {
2801                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2802                         if(alsoprint)
2803                                 print ("^1",s2, "^1 was unfairly eliminated by ^1", s1, "\n");
2804                 } else if (type == DEATH_FIRE) {
2805                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2806                         if(alsoprint)
2807                                 print ("^1",s2, "^1 was burnt to death by ^1", s1, "\n");
2808                 } else if (type == DEATH_CUSTOM) {
2809                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
2810                         if(alsoprint)
2811                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2812                 } else if (type == DEATH_HURTTRIGGER) {
2813                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2814                         if(alsoprint)
2815                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2816                 } else {
2817                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2818                         if(alsoprint)
2819                                 print ("^1",s2, "^1 was fragged by ", s1, "\n");
2820                 }
2821         } else if(msg == MSG_SPREE) {
2822                 if(type == KILL_END_SPREE) {
2823                         if(gentle)
2824                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2825                         else
2826                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2827                 } else if(type == KILL_SPREE) {
2828                         if(gentle)
2829                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2830                         else
2831                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2832                 } else if(type == KILL_SPREE_3) {
2833                         if(gentle)
2834                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2835                         else
2836                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2837                 } else if(type == KILL_SPREE_5) {
2838                         if(gentle)
2839                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2840                         else
2841                                 print (s1,"^7 unleashes ^1RAGE\n");
2842                 } else if(type == KILL_SPREE_10) {
2843                         if(gentle)
2844                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2845                         else
2846                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2847                 } else if(type == KILL_SPREE_15) {
2848                         if(gentle)
2849                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2850                         else
2851                                 print (s1,"^7 executes ^1MAYHEM!\n");
2852                 } else if(type == KILL_SPREE_20) {
2853                         if(gentle)
2854                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2855                         else