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Improve resizing of weapons panel when onlyowned is enabled, previous code reduced...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * scale_x;
148         drawstring(position, text, scale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154         drawstring(position, text, scale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
159         if(pos == 1)
160                 return _("1st");
161         else if(pos == 2)
162                 return _("2nd");
163         else if(pos == 3)
164                 return _("3rd");
165         else
166                 return sprintf(_("%dth"), pos);
167 }
168
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
171 {
172         string col;
173         string timestr;
174         string cpname;
175         string lapstr;
176         lapstr = "";
177
178         if(histime == 0) // goal hit
179         {
180                 if(mytime > 0)
181                 {
182                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
183                         col = "^1";
184                 }
185                 else if(mytime == 0)
186                 {
187                         timestr = "+0.0";
188                         col = "^3";
189                 }
190                 else
191                 {
192                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
193                         col = "^2";
194                 }
195
196                 if(lapdelta > 0)
197                 {
198                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
199                         col = "^2";
200                 }
201                 else if(lapdelta < 0)
202                 {
203                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
204                         col = "^1";
205                 }
206         }
207         else if(histime > 0) // anticipation
208         {
209                 if(mytime >= histime)
210                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
211                 else
212                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
213                 col = "^3";
214         }
215         else
216         {
217                 col = "^7";
218                 timestr = "";
219         }
220
221         if(cp == 254)
222                 cpname = _("Start line");
223         else if(cp == 255)
224                 cpname = _("Finish line");
225         else if(cp)
226                 cpname = sprintf(_("Intermediate %d"), cp);
227         else
228                 cpname = _("Finish line");
229
230         if(histime < 0)
231                 return strcat(col, cpname);
232         else if(hisname == "")
233                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
234         else
235                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
236 }
237
238 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
239 float race_CheckName(string net_name) {
240         float i;
241         for (i=RANKINGS_CNT-1;i>=0;--i)
242                 if(grecordholder[i] == net_name)
243                         return i+1;
244         return 0;
245 }
246
247 /*
248 ==================
249 HUD panels
250 ==================
251 */
252
253 // draw the background/borders
254 #define HUD_Panel_DrawBg(theAlpha)\
255 if(panel_bg != "0")\
256         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
257
258 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
259 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
260 {
261         if(!length_ratio || !theAlpha)
262                 return;
263         if(length_ratio > 1)
264                 length_ratio = 1;
265         if (baralign == 3)
266         {
267                 if(length_ratio < -1)
268                         length_ratio = -1;
269         }
270         else if(length_ratio < 0)
271                 return;
272
273         vector square;
274         vector width, height;
275         if(vertical) {
276                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
277                 if(precache_pic(pic) == "") {
278                         pic = "gfx/hud/default/progressbar_vertical";
279                 }
280
281         if (baralign == 1) // bottom align
282                         theOrigin_y += (1 - length_ratio) * theSize_y;
283         else if (baralign == 2) // center align
284             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
285         else if (baralign == 3) // center align, positive values down, negative up
286                 {
287                         theSize_y *= 0.5;
288                         if (length_ratio > 0)
289                                 theOrigin_y += theSize_y;
290                         else
291                         {
292                                 theOrigin_y += (1 + length_ratio) * theSize_y;
293                                 length_ratio = -length_ratio;
294                         }
295                 }
296                 theSize_y *= length_ratio;
297
298                 vector bH;
299                 width = eX * theSize_x;
300                 height = eY * theSize_y;
301                 if(theSize_y <= theSize_x * 2)
302                 {
303                         // button not high enough
304                         // draw just upper and lower part then
305                         square = eY * theSize_y * 0.5;
306                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
307                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
308                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
309                 }
310                 else
311                 {
312                         square = eY * theSize_x;
313                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
314                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
315                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
316                 }
317         } else {
318                 pic = strcat(hud_skin_path, "/", pic);
319                 if(precache_pic(pic) == "") {
320                         pic = "gfx/hud/default/progressbar";
321                 }
322
323                 if (baralign == 1) // right align
324                         theOrigin_x += (1 - length_ratio) * theSize_x;
325         else if (baralign == 2) // center align
326             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
327         else if (baralign == 3) // center align, positive values on the right, negative on the left
328                 {
329                         theSize_x *= 0.5;
330                         if (length_ratio > 0)
331                                 theOrigin_x += theSize_x;
332                         else
333                         {
334                                 theOrigin_x += (1 + length_ratio) * theSize_x;
335                                 length_ratio = -length_ratio;
336                         }
337                 }
338                 theSize_x *= length_ratio;
339
340                 vector bW;
341                 width = eX * theSize_x;
342                 height = eY * theSize_y;
343                 if(theSize_x <= theSize_y * 2)
344                 {
345                         // button not wide enough
346                         // draw just left and right part then
347                         square = eX * theSize_x * 0.5;
348                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
349                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
350                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
351                 }
352                 else
353                 {
354                         square = eX * theSize_y;
355                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
356                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
357                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
358                 }
359         }
360 }
361
362 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
363 {
364         if(!theAlpha)
365                 return;
366
367         string pic;
368         pic = strcat(hud_skin_path, "/num_leading");
369         if(precache_pic(pic) == "") {
370                 pic = "gfx/hud/default/num_leading";
371         }
372
373         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
374         if(mySize_x/mySize_y > 2)
375                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
376         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
377 }
378
379 // Weapon icons (#0)
380 //
381 entity weaponorder[WEP_MAXCOUNT];
382 void weaponorder_swap(float i, float j, entity pass)
383 {
384         entity h;
385         h = weaponorder[i];
386         weaponorder[i] = weaponorder[j];
387         weaponorder[j] = h;
388 }
389
390 string weaponorder_cmp_str;
391 float weaponorder_cmp(float i, float j, entity pass)
392 {
393         float ai, aj;
394         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
395         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
396         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
397 }
398
399 float GetAmmoStat(float i)
400 {
401         switch(i)
402         {
403                 case 0: return STAT_SHELLS;
404                 case 1: return STAT_NAILS;
405                 case 2: return STAT_ROCKETS;
406                 case 3: return STAT_CELLS;
407                 case 4: return STAT_FUEL;
408                 default: return -1;
409         }
410 }
411
412 float GetAmmoTypeForWep(float i)
413 {
414         switch(i)
415         {
416                 case WEP_SHOTGUN: return 0;
417                 case WEP_UZI: return 1;
418                 case WEP_GRENADE_LAUNCHER: return 2;
419                 case WEP_MINE_LAYER: return 2;
420                 case WEP_ELECTRO: return 3;
421                 case WEP_CRYLINK: return 3;
422                 case WEP_HLAC: return 3;
423                 case WEP_MINSTANEX: return 3;
424                 case WEP_NEX: return 3;
425                 case WEP_RIFLE: return 1;
426                 case WEP_HAGAR: return 2;
427                 case WEP_ROCKET_LAUNCHER: return 2;
428                 case WEP_SEEKER: return 2;
429                 case WEP_FIREBALL: return 4;
430                 case WEP_HOOK: return 3;
431                 default: return -1;
432         }
433 }
434
435 void HUD_Weapons(void)
436 {
437         // declarations
438         WEPSET_DECLARE_A(weapons_stat);
439         WEPSET_COPY_AS(weapons_stat);
440         float i, f, a;
441         float screen_ar, center_x = 0, center_y;
442         float weapon_count, weapon_id;
443         float row, column, rows = 0, columns;
444         float aspect = autocvar_hud_panel_weapons_aspect;
445
446         float panel_weapon_accuracy;
447
448         float timeout = autocvar_hud_panel_weapons_timeout;
449         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
450         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
451
452         float ammo_type, ammo_full;
453         float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
454         vector ammo_color = '1 0 1';
455         float ammo_alpha = 1;
456
457         float when = autocvar_hud_panel_weapons_complainbubble_time;
458         float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
459
460         vector weapon_pos, weapon_size = '0 0 0';
461         local noref vector old_panel_size; // fteqcc sucks
462         vector color;
463
464         // check to see if we want to continue
465         if(hud != HUD_NORMAL) { return; }
466
467         if(!autocvar__hud_configure)
468         {
469                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
470                         return;
471                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
472                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
473                 {
474                         weaponprevtime = time;
475                         return;
476                 }
477         }
478         else
479                 hud_configure_active_panel = HUD_PANEL_WEAPONS;
480
481         // update generic hud functions
482         HUD_Panel_UpdateCvars(weapons);
483         HUD_Panel_ApplyFadeAlpha();
484
485         draw_beginBoldFont();
486
487         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
488         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
489         {
490                 float weapon_cnt;
491                 if(weaponorder_bypriority)
492                         strunzone(weaponorder_bypriority);
493                 if(weaponorder_byimpulse)
494                         strunzone(weaponorder_byimpulse);
495
496                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
497                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
498                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
499
500                 weapon_cnt = 0;
501                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
502                 {
503                         self = get_weaponinfo(i);
504                         if(self.impulse >= 0)
505                         {
506                                 weaponorder[weapon_cnt] = self;
507                                 ++weapon_cnt;
508                         }
509                 }
510                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
511                         weaponorder[i] = world;
512                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
513
514                 weaponorder_cmp_str = string_null;
515         }
516
517         // determine which weapons are going to be shown
518         if (autocvar_hud_panel_weapons_onlyowned)
519         {
520                 if(autocvar__hud_configure)
521                 {
522                         if (WEPSET_EMPTY_A(weapons_stat))
523                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
524                                         WEPSET_OR_AW(weapons_stat, i);
525
526                         if(menu_enabled != 2)
527                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
528                 }
529
530                 // do we own this weapon?
531                 weapon_count = 0;
532                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
533                         if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
534                                 ++weapon_count;
535
536                 // add it anyway if weaponcomplain is shown
537                 if((!autocvar__hud_configure) 
538                         && (autocvar_hud_panel_weapons_complainbubble 
539                                 && time - complain_weapon_time < when + fadetime))
540                                         ++weapon_count;
541
542                 // might as well commit suicide now, no reason to live ;)
543                 if (weapon_count == 0) { return; }
544
545                 old_panel_size = panel_size;
546                 if(panel_bg_padding)
547                         old_panel_size -= '2 2 0' * panel_bg_padding;
548
549                 // first find values for the standard table (with all the weapons)
550                 rows = old_panel_size_y/old_panel_size_x;
551                 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
552                 columns = ceil(WEP_COUNT/rows);
553                 weapon_size_x = old_panel_size_x / columns;
554                 weapon_size_y = old_panel_size_y / rows;
555
556                 // change table values to include only the owned weapons
557                 // weapon_size won't be changed
558                 if(weapon_count <= rows)
559                 {
560                         rows = weapon_count;
561                         columns = 1;
562                 }
563                 else
564                         columns = ceil(weapon_count / rows);
565
566                 // reduce size of the panel
567                 panel_size_x = columns * weapon_size_x;
568                 panel_size_y = rows * weapon_size_y;
569                 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
570                 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
571                 if(panel_bg_padding)
572                         panel_size += '2 2 0' * panel_bg_padding;
573         }
574         else
575                 weapon_count = WEP_COUNT;
576
577         // animation for fading in/out the panel respectively when not in use
578         if(!autocvar__hud_configure)
579         {
580                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
581                 {
582                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
583
584                         // fade the panel alpha
585                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
586                         {
587                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
588                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
589                         }
590                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
591                         {
592                                 panel_bg_alpha *= (1 - f);
593                                 panel_fg_alpha *= (1 - f);
594                         }
595
596                         // move the panel off the screen
597                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
598                         {
599                                 f *= f; // for a cooler movement
600                                 center_x = panel_pos_x + panel_size_x/2;
601                                 center_y = panel_pos_y + panel_size_y/2;
602                                 screen_ar = vid_conwidth/vid_conheight;
603                                 if (center_x/center_y < screen_ar) //bottom left
604                                 {
605                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
606                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
607                                         else //left
608                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
609                                 }
610                                 else //top right
611                                 {
612                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
613                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
614                                         else //top
615                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
616                                 }
617                                 if(f == 1)
618                                         center_x = -1; // mark the panel as off screen
619                         }
620                         weaponprevtime = time - (1 - f) * timein_effect_length;
621                 }
622                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
623                 {
624                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
625
626                         // fade the panel alpha
627                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
628                         {
629                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
630                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
631                         }
632                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
633                         {
634                                 panel_bg_alpha *= (f);
635                                 panel_fg_alpha *= (f);
636                         }
637
638                         // move the panel back on screen
639                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
640                         {
641                                 f *= f; // for a cooler movement
642                                 f = 1 - f;
643                                 center_x = panel_pos_x + panel_size_x/2;
644                                 center_y = panel_pos_y + panel_size_y/2;
645                                 screen_ar = vid_conwidth/vid_conheight;
646                                 if (center_x/center_y < screen_ar) //bottom left
647                                 {
648                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
649                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
650                                         else //left
651                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
652                                 }
653                                 else //top right
654                                 {
655                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
656                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
657                                         else //top
658                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
659                                 }
660                         }
661                 }
662         }
663
664         // draw the background, then change the virtual size of it to better fit other items inside
665         HUD_Panel_DrawBg(1);
666
667         if(center_x == -1)
668                 return;
669
670         if(panel_bg_padding)
671         {
672                 panel_pos += '1 1 0' * panel_bg_padding;
673                 panel_size -= '2 2 0' * panel_bg_padding;
674         }
675
676         // after the sizing and animations are done, update the other values
677
678         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
679         {
680                 rows = panel_size_y/panel_size_x;
681                 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
682                 columns = ceil(weapon_count/rows);
683                 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
684         }
685
686         // calculate position/size for visual bar displaying ammount of ammo status
687         if (autocvar_hud_panel_weapons_ammo)
688         {
689                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
690                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
691
692                 if(weapon_size_x/weapon_size_y > aspect)
693                 {
694                         barsize_x = aspect * weapon_size_y;
695                         barsize_y = weapon_size_y;
696                         baroffset_x = (weapon_size_x - barsize_x) / 2;
697                 }
698                 else
699                 {
700                         barsize_y = 1/aspect * weapon_size_x;
701                         barsize_x = weapon_size_x;
702                         baroffset_y = (weapon_size_y - barsize_y) / 2;
703                 }
704         }
705         if(autocvar_hud_panel_weapons_accuracy)
706                 Accuracy_LoadColors();
707
708         row = column = 0;
709         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
710         {
711                 // retrieve information about the current weapon to be drawn
712                 self = weaponorder[i];
713                 weapon_id = self.impulse;
714
715                 // skip if this weapon doesn't exist
716                 if (!self || self.impulse < 0) { continue; }
717
718                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
719                 if (autocvar_hud_panel_weapons_onlyowned
720                         && !(WEPSET_CONTAINS_AW(weapons_stat, self.weapon) 
721                         || (self.weapon == complain_weapon 
722                                 && time - complain_weapon_time < when + fadetime 
723                                 && autocvar_hud_panel_weapons_complainbubble)))
724                                         continue;
725
726                 // figure out the drawing position of weapon
727                 weapon_pos = (panel_pos 
728                         + eX * column * weapon_size_x 
729                         + eY * row * weapon_size_y);
730
731                 // draw background behind currently selected weapon
732                 if(self.weapon == switchweapon)
733                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
734
735                 // draw the weapon accuracy
736                 if(autocvar_hud_panel_weapons_accuracy)
737                 {
738                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
739                         if(panel_weapon_accuracy >= 0)
740                         {
741                                 color = Accuracy_GetColor(panel_weapon_accuracy);
742                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
743                         }
744                 }
745
746                 // drawing all the weapon items
747                 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
748                 {
749                         // draw the weapon image
750                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
751
752                         // draw weapon label string
753                         switch(autocvar_hud_panel_weapons_label)
754                         {
755                                 case 1: // weapon number
756                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
757                                         break;
758
759                                 case 2: // bind
760                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
761                                         break;
762
763                                 case 3: // weapon name
764                                         drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
765                                         break;
766
767                                 default: // nothing
768                                         break;
769                         }
770
771                         // draw ammo status bar
772                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
773                         {
774                                 a = 0;
775                                 ammo_type = GetAmmoTypeForWep(self.weapon);
776                                 if(ammo_type != -1)
777                                         a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
778
779                                 if(a > 0)
780                                 {
781                                         switch(ammo_type) {
782                                                 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
783                                                 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
784                                                 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
785                                                 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
786                                                 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
787                                                 default: ammo_full = 60;
788                                         }
789
790                                         drawsetcliparea(
791                                                 weapon_pos_x + baroffset_x,
792                                                 weapon_pos_y + baroffset_y,
793                                                 barsize_x * bound(0, a/ammo_full, 1),
794                                                 barsize_y);
795                                         drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
796                                         drawresetcliparea();
797                                 }
798                         }
799                 }
800                 else // draw a "ghost weapon icon" if you don't have the weapon
801                 {
802                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
803                 }
804
805                 // draw the complain message
806                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
807                 {
808                         if(fadetime)
809                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
810                         else
811                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
812
813
814                         string s;
815                         if(complain_weapon_type == 0) {
816                                 s = _("Out of ammo");
817                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
818                         }
819                         else if(complain_weapon_type == 1) {
820                                 s = _("Don't have");
821                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
822                         }
823                         else {
824                                 s = _("Unavailable");
825                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
826                         }
827                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
828                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
829                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
830                 }
831
832                 // continue with new position for the next weapon
833                 ++row;
834                 if(row >= rows)
835                 {
836                         row = 0;
837                         ++column;
838                 }
839         }
840
841         draw_endBoldFont();
842 }
843
844 // Ammo (#1)
845 //
846 // TODO: macro
847 float GetAmmoItemCode(float i)
848 {
849         switch(i)
850         {
851                 case 0: return IT_SHELLS;
852                 case 1: return IT_NAILS;
853                 case 2: return IT_ROCKETS;
854                 case 3: return IT_CELLS;
855                 case 4: return IT_FUEL;
856                 default: return -1;
857         }
858 }
859
860 string GetAmmoPicture(float i)
861 {
862         switch(i)
863         {
864                 case 0: return "ammo_shells";
865                 case 1: return "ammo_bullets";
866                 case 2: return "ammo_rockets";
867                 case 3: return "ammo_cells";
868                 case 4: return "ammo_fuel";
869                 default: return "";
870         }
871 }
872
873 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
874 {
875         float a;
876         if(autocvar__hud_configure)
877         {
878                 currently_selected = (itemcode == 2); //rockets always selected
879                 a = 31 + mod(itemcode*93, 128);
880         }
881         else
882                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
883
884         vector color;
885         if(infinite_ammo)
886                 color = '0 0.5 0.75';
887         else if(a < 10)
888                 color = '0.7 0 0';
889         else
890                 color = '1 1 1';
891
892         float theAlpha;
893         if(currently_selected)
894                 theAlpha = 1;
895         else
896                 theAlpha = 0.7;
897
898         vector picpos, numpos;
899         if(autocvar_hud_panel_ammo_iconalign)
900         {
901                 numpos = myPos;
902                 picpos = myPos + eX * 2 * mySize_y;
903         }
904         else
905         {
906                 numpos = myPos + eX * mySize_y;
907                 picpos = myPos;
908         }
909
910         if (currently_selected)
911                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
912
913     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
914         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
915
916     if(autocvar_hud_panel_ammo_text)
917     {
918         if(a > 0 || infinite_ammo)
919             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
920         else // "ghost" ammo count
921             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
922     }
923         if(a > 0 || infinite_ammo)
924                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
925         else // "ghost" ammo icon
926                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
927 }
928
929 void HUD_Ammo(void)
930 {
931     if(hud != HUD_NORMAL) return;
932         if(!autocvar__hud_configure)
933         {
934                 if(!autocvar_hud_panel_ammo) return;
935                 if(spectatee_status == -1) return;
936         }
937         else
938                 hud_configure_active_panel = HUD_PANEL_AMMO;
939
940         HUD_Panel_UpdateCvars(ammo);
941         HUD_Panel_ApplyFadeAlpha();
942
943         draw_beginBoldFont();
944
945         vector pos, mySize;
946         pos = panel_pos;
947         mySize = panel_size;
948
949         HUD_Panel_DrawBg(1);
950         if(panel_bg_padding)
951         {
952                 pos += '1 1 0' * panel_bg_padding;
953                 mySize -= '2 2 0' * panel_bg_padding;
954         }
955
956         float rows = 0, columns, row, column;
957         vector ammo_size;
958         if (autocvar_hud_panel_ammo_onlycurrent)
959                 ammo_size = mySize;
960         else
961         {
962                 rows = mySize_y/mySize_x;
963                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
964                 //                               ^^^ ammo item aspect goes here
965
966                 columns = ceil(AMMO_COUNT/rows);
967
968                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
969         }
970
971         local vector offset = '0 0 0'; // fteqcc sucks
972         float newSize;
973         if(ammo_size_x/ammo_size_y > 3)
974         {
975                 newSize = 3 * ammo_size_y;
976                 offset_x = ammo_size_x - newSize;
977                 pos_x += offset_x/2;
978                 ammo_size_x = newSize;
979         }
980         else
981         {
982                 newSize = 1/3 * ammo_size_x;
983                 offset_y = ammo_size_y - newSize;
984                 pos_y += offset_y/2;
985                 ammo_size_y = newSize;
986         }
987
988         float i, stat_items, currently_selected, infinite_ammo;
989         infinite_ammo = FALSE;
990         if (autocvar_hud_panel_ammo_onlycurrent)
991         {
992                 if(autocvar__hud_configure)
993                 {
994                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
995                 }
996                 else
997                 {
998                         stat_items = getstati(STAT_ITEMS, 0, 24);
999                         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1000                                 infinite_ammo = TRUE;
1001                         for (i = 0; i < AMMO_COUNT; ++i) {
1002                                 currently_selected = stat_items & GetAmmoItemCode(i);
1003                                 if (currently_selected)
1004                                 {
1005                                         DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1006                                         break;
1007                                 }
1008                         }
1009                 }
1010         }
1011         else
1012         {
1013                 stat_items = getstati(STAT_ITEMS, 0, 24);
1014                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1015                         infinite_ammo = TRUE;
1016                 row = column = 0;
1017                 for (i = 0; i < AMMO_COUNT; ++i) {
1018                         currently_selected = stat_items & GetAmmoItemCode(i);
1019                         DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1020                         ++row;
1021                         if(row >= rows)
1022                         {
1023                                 row = 0;
1024                                 column = column + 1;
1025                         }
1026                 }
1027         }
1028
1029         draw_endBoldFont();
1030 }
1031
1032 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1033 {
1034         vector newPos = '0 0 0', newSize = '0 0 0';
1035         vector picpos, numpos;
1036
1037         if (vertical)
1038         {
1039                 if(mySize_y/mySize_x > 2)
1040                 {
1041                         newSize_y = 2 * mySize_x;
1042                         newSize_x = mySize_x;
1043
1044                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1045                         newPos_x = myPos_x;
1046                 }
1047                 else
1048                 {
1049                         newSize_x = 1/2 * mySize_y;
1050                         newSize_y = mySize_y;
1051
1052                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1053                         newPos_y = myPos_y;
1054                 }
1055
1056                 if(icon_right_align)
1057                 {
1058                         numpos = newPos;
1059                         picpos = newPos + eY * newSize_x;
1060                 }
1061                 else
1062                 {
1063                         picpos = newPos;
1064                         numpos = newPos + eY * newSize_x;
1065                 }
1066
1067                 newSize_y /= 2;
1068                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1069                 // make number smaller than icon, it looks better
1070                 // reduce only y to draw numbers with different number of digits with the same y size
1071                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1072                 newSize_y *= 0.7;
1073                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1074                 return;
1075         }
1076
1077         if(mySize_x/mySize_y > 3)
1078         {
1079                 newSize_x = 3 * mySize_y;
1080                 newSize_y = mySize_y;
1081
1082                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1083                 newPos_y = myPos_y;
1084         }
1085         else
1086         {
1087                 newSize_y = 1/3 * mySize_x;
1088                 newSize_x = mySize_x;
1089
1090                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1091                 newPos_x = myPos_x;
1092         }
1093
1094         if(icon_right_align) // right align
1095         {
1096                 numpos = newPos;
1097                 picpos = newPos + eX * 2 * newSize_y;
1098         }
1099         else // left align
1100         {
1101                 numpos = newPos + eX * newSize_y;
1102                 picpos = newPos;
1103         }
1104
1105         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1106         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1107         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1108         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1109 }
1110
1111 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1112 {
1113         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1114 }
1115
1116 // Powerups (#2)
1117 //
1118 void HUD_Powerups(void)
1119 {
1120         float strength_time, shield_time, superweapons_time;
1121         if(!autocvar__hud_configure)
1122         {
1123                 if(!autocvar_hud_panel_powerups) return;
1124                 if(spectatee_status == -1) return;
1125                 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1126                 if (getstati(STAT_HEALTH) <= 0) return;
1127
1128                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1129                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1130                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1131
1132                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1133                         superweapons_time = 99; // force max
1134
1135                 // prevent stuff to show up on mismatch that will be fixed next frame
1136                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1137                         superweapons_time = 0;
1138         }
1139         else
1140         {
1141                 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1142
1143                 strength_time = 15;
1144                 shield_time = 27;
1145                 superweapons_time = 13;
1146         }
1147
1148         HUD_Panel_UpdateCvars(powerups);
1149         HUD_Panel_ApplyFadeAlpha();
1150
1151         draw_beginBoldFont();
1152
1153         vector pos, mySize;
1154         pos = panel_pos;
1155         mySize = panel_size;
1156
1157         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1158         if(panel_bg_padding)
1159         {
1160                 pos += '1 1 0' * panel_bg_padding;
1161                 mySize -= '2 2 0' * panel_bg_padding;
1162         }
1163
1164         float panel_ar = mySize_x/mySize_y;
1165         float is_vertical = (panel_ar < 1);
1166         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1167
1168         float superweapons_is = -1;
1169
1170         if(superweapons_time)
1171         {
1172                 if(strength_time)
1173                 {
1174                         if(shield_time)
1175                                 superweapons_is = 0;
1176                         else
1177                                 superweapons_is = 2;
1178                 }
1179                 else
1180                 {
1181                         if(shield_time)
1182                                 superweapons_is = 1;
1183                         else
1184                                 superweapons_is = 2;
1185                 }
1186         }
1187
1188         // FIXME handle superweapons here
1189         if(superweapons_is == 0)
1190         {
1191                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1192                 {
1193                         mySize_x *= (1.0 / 3.0);
1194                         superweapons_offset_x = mySize_x;
1195                         if (autocvar_hud_panel_powerups_flip)
1196                                 shield_offset_x = 2*mySize_x;
1197                         else
1198                                 strength_offset_x = 2*mySize_x;
1199                 }
1200                 else
1201                 {
1202                         mySize_y *= (1.0 / 3.0);
1203                         superweapons_offset_y = mySize_y;
1204                         if (autocvar_hud_panel_powerups_flip)
1205                                 shield_offset_y = 2*mySize_y;
1206                         else
1207                                 strength_offset_y = 2*mySize_y;
1208                 }
1209         }
1210         else
1211         {
1212                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1213                 {
1214                         mySize_x *= 0.5;
1215                         if (autocvar_hud_panel_powerups_flip)
1216                                 shield_offset_x = mySize_x;
1217                         else
1218                                 strength_offset_x = mySize_x;
1219                 }
1220                 else
1221                 {
1222                         mySize_y *= 0.5;
1223                         if (autocvar_hud_panel_powerups_flip)
1224                                 shield_offset_y = mySize_y;
1225                         else
1226                                 strength_offset_y = mySize_y;
1227                 }
1228         }
1229
1230         float shield_baralign, strength_baralign, superweapons_baralign;
1231         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1232
1233         if (autocvar_hud_panel_powerups_flip)
1234         {
1235                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1236                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1237                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1238                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1239         }
1240         else
1241         {
1242                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1243                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1244                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1245                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1246         }
1247
1248         if(superweapons_is == 0)
1249         {
1250                 superweapons_iconalign = strength_iconalign;
1251                 superweapons_baralign = 2;
1252         }
1253         else if(superweapons_is == 1)
1254         {
1255                 superweapons_offset = strength_offset;
1256                 superweapons_iconalign = strength_iconalign;
1257                 superweapons_baralign = strength_baralign;
1258         }
1259         else // if(superweapons_is == 2)
1260         {
1261                 superweapons_offset = shield_offset;
1262                 superweapons_iconalign = shield_iconalign;
1263                 superweapons_baralign = shield_baralign;
1264         }
1265
1266         if(shield_time)
1267         {
1268                 const float maxshield = 30;
1269                 float shield = ceil(shield_time);
1270                 if(autocvar_hud_panel_powerups_progressbar)
1271                 {
1272                         HUD_Panel_GetProgressBarColor(shield);
1273                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1274                 }
1275                 if(autocvar_hud_panel_powerups_text)
1276                 {
1277                         if(shield > 1)
1278                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1279                         if(shield <= 5)
1280                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1281                 }
1282         }
1283
1284         if(strength_time)
1285         {
1286                 const float maxstrength = 30;
1287                 float strength = ceil(strength_time);
1288                 if(autocvar_hud_panel_powerups_progressbar)
1289                 {
1290                         HUD_Panel_GetProgressBarColor(strength);
1291                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1292                 }
1293                 if(autocvar_hud_panel_powerups_text)
1294                 {
1295                         if(strength > 1)
1296                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1297                         if(strength <= 5)
1298                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1299                 }
1300         }
1301
1302         if(superweapons_time)
1303         {
1304                 const float maxsuperweapons = 30;
1305                 float superweapons = ceil(superweapons_time);
1306                 if(autocvar_hud_panel_powerups_progressbar)
1307                 {
1308                         HUD_Panel_GetProgressBarColor(superweapons);
1309                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1310                 }
1311                 if(autocvar_hud_panel_powerups_text)
1312                 {
1313                         if(superweapons > 1)
1314                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1315                         if(superweapons <= 5)
1316                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1317                 }
1318         }
1319
1320         draw_endBoldFont();
1321 }
1322
1323 // Health/armor (#3)
1324 //
1325
1326 // prev_* vars contain the health/armor at the previous FRAME
1327 // set to -1 when player is dead or was not playing
1328 float prev_health, prev_armor;
1329 float health_damagetime, armor_damagetime;
1330 float health_beforedamage, armor_beforedamage;
1331 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1332 float old_p_health, old_p_armor;
1333 float old_p_healthtime, old_p_armortime;
1334 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1335 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1336 float prev_p_health, prev_p_armor;
1337
1338 void HUD_HealthArmor(void)
1339 {
1340         float armor, health, fuel;
1341         if(!autocvar__hud_configure)
1342         {
1343                 if(!autocvar_hud_panel_healtharmor) return;
1344                 if(hud != HUD_NORMAL) return;
1345                 if(spectatee_status == -1) return;
1346
1347                 health = getstati(STAT_HEALTH);
1348                 if(health <= 0)
1349                 {
1350                         prev_health = -1;
1351                         return;
1352                 }
1353                 armor = getstati(STAT_ARMOR);
1354
1355                 // code to check for spectatee_status changes is in Ent_ClientData()
1356                 // prev_p_health and prev_health can be set to -1 there
1357
1358                 if (prev_p_health == -1)
1359                 {
1360                         // no effect
1361                         health_beforedamage = 0;
1362                         armor_beforedamage = 0;
1363                         health_damagetime = 0;
1364                         armor_damagetime = 0;
1365                         prev_health = health;
1366                         prev_armor = armor;
1367                         old_p_health = health;
1368                         old_p_armor = armor;
1369                         prev_p_health = health;
1370                         prev_p_armor = armor;
1371                 }
1372                 else if (prev_health == -1)
1373                 {
1374                         //start the load effect
1375                         health_damagetime = 0;
1376                         armor_damagetime = 0;
1377                         prev_health = 0;
1378                         prev_armor = 0;
1379                 }
1380                 fuel = getstati(STAT_FUEL);
1381         }
1382         else
1383         {
1384                 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1385
1386                 health = 150;
1387                 armor = 75;
1388                 fuel = 20;
1389         }
1390
1391         HUD_Panel_UpdateCvars(healtharmor);
1392         HUD_Panel_ApplyFadeAlpha();
1393         vector pos, mySize;
1394         pos = panel_pos;
1395         mySize = panel_size;
1396
1397         HUD_Panel_DrawBg(1);
1398         if(panel_bg_padding)
1399         {
1400                 pos += '1 1 0' * panel_bg_padding;
1401                 mySize -= '2 2 0' * panel_bg_padding;
1402         }
1403
1404         float baralign = autocvar_hud_panel_healtharmor_baralign;
1405         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1406
1407     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1408     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1409         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1410         {
1411                 vector v;
1412                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1413
1414                 float x;
1415                 x = floor(v_x + 1);
1416
1417         float maxtotal = maxhealth + maxarmor;
1418                 string biggercount;
1419                 if(v_z) // NOT fully armored
1420                 {
1421                         biggercount = "health";
1422                         if(autocvar_hud_panel_healtharmor_progressbar)
1423                         {
1424                                 HUD_Panel_GetProgressBarColor(health);
1425                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1426                         }
1427                         if(armor)
1428             if(autocvar_hud_panel_healtharmor_text)
1429                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1430                 }
1431                 else
1432                 {
1433                         biggercount = "armor";
1434                         if(autocvar_hud_panel_healtharmor_progressbar)
1435                         {
1436                                 HUD_Panel_GetProgressBarColor(armor);
1437                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1438                         }
1439                         if(health)
1440             if(autocvar_hud_panel_healtharmor_text)
1441                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1442                 }
1443         if(autocvar_hud_panel_healtharmor_text)
1444                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1445
1446                 if(fuel)
1447                 {
1448                         HUD_Panel_GetProgressBarColor(fuel);
1449                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1450                 }
1451         }
1452         else
1453         {
1454                 float panel_ar = mySize_x/mySize_y;
1455                 float is_vertical = (panel_ar < 1);
1456                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1457                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1458                 {
1459                         mySize_x *= 0.5;
1460                         if (autocvar_hud_panel_healtharmor_flip)
1461                                 health_offset_x = mySize_x;
1462                         else
1463                                 armor_offset_x = mySize_x;
1464                 }
1465                 else
1466                 {
1467                         mySize_y *= 0.5;
1468                         if (autocvar_hud_panel_healtharmor_flip)
1469                                 health_offset_y = mySize_y;
1470                         else
1471                                 armor_offset_y = mySize_y;
1472                 }
1473
1474                 float health_baralign, armor_baralign, fuel_baralign;
1475                 float health_iconalign, armor_iconalign;
1476                 if (autocvar_hud_panel_healtharmor_flip)
1477                 {
1478                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1479                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1480                         fuel_baralign = health_baralign;
1481                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1482                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1483                 }
1484                 else
1485                 {
1486                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1487                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1488                         fuel_baralign = armor_baralign;
1489                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1490                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1491                 }
1492
1493                 //if(health)
1494                 {
1495                         if(autocvar_hud_panel_healtharmor_progressbar)
1496                         {
1497                                 HUD_Panel_GetProgressBarColor(health);
1498                                 float p_health, pain_health_alpha;
1499                                 p_health = health;
1500                                 pain_health_alpha = 1;
1501                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1502                                 {
1503                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1504                                         {
1505                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1506                                                 {
1507                                                         if (time - old_p_healthtime < 1)
1508                                                                 old_p_health = prev_p_health;
1509                                                         else
1510                                                                 old_p_health = prev_health;
1511                                                         old_p_healthtime = time;
1512                                                 }
1513                                                 if (time - old_p_healthtime < 1)
1514                                                 {
1515                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1516                                                         prev_p_health = p_health;
1517                                                 }
1518                                         }
1519                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1520                                         {
1521                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1522                                                 {
1523                                                         if (time - health_damagetime >= 1)
1524                                                                 health_beforedamage = prev_health;
1525                                                         health_damagetime = time;
1526                                                 }
1527                                                 if (time - health_damagetime < 1)
1528                                                 {
1529                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1530                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1531                                                 }
1532                                         }
1533                                         prev_health = health;
1534
1535                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1536                                         {
1537                                                 float BLINK_FACTOR = 0.15;
1538                                                 float BLINK_BASE = 0.85;
1539                                                 float BLINK_FREQ = 9; 
1540                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1541                                         }
1542                                 }
1543                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1544                         }
1545                         if(autocvar_hud_panel_healtharmor_text)
1546                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1547                 }
1548
1549                 if(armor)
1550                 {
1551                         if(autocvar_hud_panel_healtharmor_progressbar)
1552                         {
1553                                 HUD_Panel_GetProgressBarColor(armor);
1554                                 float p_armor;
1555                                 p_armor = armor;
1556                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1557                                 {
1558                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1559                                         {
1560                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1561                                                 {
1562                                                         if (time - old_p_armortime < 1)
1563                                                                 old_p_armor = prev_p_armor;
1564                                                         else
1565                                                                 old_p_armor = prev_armor;
1566                                                         old_p_armortime = time;
1567                                                 }
1568                                                 if (time - old_p_armortime < 1)
1569                                                 {
1570                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1571                                                         prev_p_armor = p_armor;
1572                                                 }
1573                                         }
1574                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1575                                         {
1576                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1577                                                 {
1578                                                         if (time - armor_damagetime >= 1)
1579                                                                 armor_beforedamage = prev_armor;
1580                                                         armor_damagetime = time;
1581                                                 }
1582                                                 if (time - armor_damagetime < 1)
1583                                                 {
1584                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1585                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1586                                                 }
1587                                         }
1588                                         prev_armor = armor;
1589                                 }
1590                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1591                         }
1592                         if(autocvar_hud_panel_healtharmor_text)
1593                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1594                 }
1595
1596                 if(fuel)
1597                 {
1598                         if (is_vertical)
1599                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1600                         else
1601                                 mySize_y *= 0.2;
1602                         if (panel_ar >= 4)
1603                                 mySize_x *= 2; //restore full panel size
1604                         else if (panel_ar < 1/4)
1605                                 mySize_y *= 2; //restore full panel size
1606                         HUD_Panel_GetProgressBarColor(fuel);
1607                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1608                 }
1609         }
1610 }
1611
1612 // Notification area (#4)
1613 //
1614
1615 string Weapon_SuicideMessage(float deathtype)
1616 {
1617         w_deathtype = deathtype;
1618         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1619         return w_deathtypestring;
1620 }
1621
1622 string Weapon_KillMessage(float deathtype)
1623 {
1624         w_deathtype = deathtype;
1625         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1626         return w_deathtypestring;
1627 }
1628
1629 #define KN_MAX_ENTRIES 10
1630 float kn_index;
1631 float killnotify_times[KN_MAX_ENTRIES];
1632 float killnotify_deathtype[KN_MAX_ENTRIES];
1633 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1634 string killnotify_attackers[KN_MAX_ENTRIES];
1635 string killnotify_victims[KN_MAX_ENTRIES];
1636 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1637 {
1638         --kn_index;
1639         if (kn_index == -1)
1640                 kn_index = KN_MAX_ENTRIES-1;
1641         killnotify_times[kn_index] = time;
1642         killnotify_deathtype[kn_index] = wpn;
1643         killnotify_actiontype[kn_index] = actiontype;
1644         if(killnotify_attackers[kn_index])
1645                 strunzone(killnotify_attackers[kn_index]);
1646         killnotify_attackers[kn_index] = strzone(attacker);
1647         if(killnotify_victims[kn_index])
1648                 strunzone(killnotify_victims[kn_index]);
1649         killnotify_victims[kn_index] = strzone(victim);
1650 }
1651
1652 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1653 {
1654         float w;
1655         float alsoprint, gentle;
1656         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1657         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1658         
1659         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1660                 return;
1661
1662         if(msg == MSG_SUICIDE) {
1663                 w = DEATH_WEAPONOF(type);
1664                 if(WEP_VALID(w)) {
1665                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1666                         if (alsoprint)
1667                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1668                 } else if (type == DEATH_KILL) {
1669                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1670                         if (alsoprint)
1671                                 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1672                 } else if (type == DEATH_ROT) {
1673                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1674                         if (alsoprint)
1675                                 print (sprintf(_("^1%s^1 died\n"), s1));
1676                 } else if (type == DEATH_NOAMMO) {
1677                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1678                         if (alsoprint)
1679                                 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1680                 } else if (type == DEATH_CAMP) {
1681                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1682                         if (alsoprint)
1683                                 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1684                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1685                         HUD_KillNotify_Push(s1, "", 0, type);
1686                         if (alsoprint)
1687                                 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1688                 } else if (type == DEATH_CHEAT) {
1689                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1690                         if (alsoprint)
1691                                 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1692                 } else if (type == DEATH_FIRE) {
1693                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1694                         if (alsoprint)
1695                                 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1696                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1697                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1698                         if (alsoprint)
1699                                 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1700                 } 
1701                 
1702                 if (stof(s2) > 2) // killcount > 2
1703                         print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1704         } else if(msg == MSG_KILL) {
1705                 w = DEATH_WEAPONOF(type);
1706                 if(WEP_VALID(w)) {
1707                         HUD_KillNotify_Push(s1, s2, 1, type);
1708                         if (alsoprint)
1709                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1710                 }
1711                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1712                         HUD_KillNotify_Push(s1, s2, 1, type);
1713                         if(alsoprint)
1714                         {
1715                                 if(gentle) {
1716                                         print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1717                                 } else {
1718                                         print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1719                                 }
1720                         }
1721                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1722                                 if(gentle)
1723                                         print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1724                                 else
1725                                         print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1726                         }
1727                         else if (stof(s2) > 2) {
1728                                 if(gentle)
1729                                         print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1730                                 else
1731                                         print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1732                         }
1733                 }
1734                 else if(type == KILL_FIRST_BLOOD)
1735                         print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1736                 else if (type == DEATH_TELEFRAG) {
1737                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1738                         if(gentle)
1739                                 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1740                         else
1741                                 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1742                 }
1743                 else if (type == DEATH_DROWN) {
1744                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1745                         if(alsoprint)
1746                                 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1747                 }
1748                 else if (type == DEATH_SLIME) {
1749                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1750                         if(alsoprint)
1751                                 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1752                 }
1753                 else if (type == DEATH_LAVA) {
1754                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1755                         if(alsoprint)
1756                                 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1757                 }
1758                 else if (type == DEATH_FALL) {
1759                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1760                         if(alsoprint)
1761                                 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1762                 }
1763                 else if (type == DEATH_SHOOTING_STAR) {
1764                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1765                         if(alsoprint)
1766                                 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1767                 }
1768                 else if (type == DEATH_SWAMP) {
1769                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1770                         if(alsoprint)
1771                                 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1772                 }
1773                 else if (type == DEATH_HURTTRIGGER)
1774                 {
1775                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1776                         if(alsoprint)
1777                                 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1778                 } else if(type == DEATH_VHCRUSH) {
1779                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1780                         if(alsoprint)
1781                                 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1782                 } else if(type == DEATH_SBMINIGUN) {
1783                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1784                         if(alsoprint)
1785                                 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1786                 } else if(type == DEATH_SBROCKET) {
1787                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1788                         if(alsoprint)
1789                                 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1790                 } else if(type == DEATH_SBBLOWUP) {
1791                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1792                         if(alsoprint)
1793                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1794                 } else if(type == DEATH_WAKIGUN) {
1795                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1796                         if(alsoprint)
1797                                 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1798                 } else if(type == DEATH_BUMB_GUN) {
1799                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1800                         if(alsoprint)
1801                                 print (sprintf(_("^1%s^1 saw %s's preddy lights.\n"), s2, s1));
1802                 } else if(type == DEATH_WAKIROCKET) {
1803                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1804                         if(alsoprint)
1805                                 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1806                 } else if(type == DEATH_WAKIBLOWUP) {
1807                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1808                         if(alsoprint)
1809                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1810                 } else if(type == DEATH_RAPTOR_CANNON) {
1811                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1812                         if(alsoprint)
1813                                 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1814                 } else if(type == DEATH_RAPTOR_BOMB) {
1815                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1816                         if(alsoprint)
1817                                 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1818                 } else if(type == DEATH_RAPTOR_DEATH) {
1819                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1820                         if(alsoprint)
1821                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1822                 } else if(type == DEATH_TURRET) {
1823                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1824                         if(alsoprint)
1825                                 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1826                 } else if(type == DEATH_TOUCHEXPLODE) {
1827                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1828                         if(alsoprint)
1829                                 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1830                 } else if(type == DEATH_CHEAT) {
1831                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1832                         if(alsoprint)
1833                                 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1834                 } else if (type == DEATH_FIRE) {
1835                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1836                         if(alsoprint)
1837                                 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1838                 } else if (type == DEATH_CUSTOM) {
1839                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1840                         if(alsoprint)
1841                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1842                 } else if (type == DEATH_HURTTRIGGER) {
1843                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1844                         if(alsoprint)
1845                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1846                 } else {
1847                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1848                         if(alsoprint)
1849                                 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1850                 }
1851         } else if(msg == MSG_SPREE) {
1852                 if(type == KILL_END_SPREE) {
1853                         if(gentle)
1854                                 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1855                         else
1856                                 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1857                 } else if(type == KILL_SPREE) {
1858                         if(gentle)
1859                                 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1860                         else
1861                                 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1862                 } else if(type == KILL_SPREE_3) {
1863                         if(gentle)
1864                                 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1865                         else
1866                                 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1867                 } else if(type == KILL_SPREE_5) {
1868                         if(gentle)
1869                                 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1870                         else
1871                                 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1872                 } else if(type == KILL_SPREE_10) {
1873                         if(gentle)
1874                                 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1875                         else
1876                                 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1877                 } else if(type == KILL_SPREE_15) {
1878                         if(gentle)
1879                                 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1880                         else
1881                                 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1882                 } else if(type == KILL_SPREE_20) {
1883                         if(gentle)
1884                                 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1885                         else
1886                                 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1887                 } else if(type == KILL_SPREE_25) {
1888                         if(gentle)
1889                                 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1890                         else
1891                                 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1892                 } else if(type == KILL_SPREE_30) {
1893                         if(gentle)
1894                                 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1895                         else
1896                                 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1897                 }
1898         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1899                 if (type == DEATH_DROWN) {
1900                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1901                         if(alsoprint)
1902                         {
1903                                 if(gentle)
1904                                         print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1905                                 else
1906                                         print (sprintf(_("^1%s^1 drowned\n"), s1));
1907                         }
1908                 } else if (type == DEATH_SLIME) {
1909                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1910                         if(alsoprint)
1911                                 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1912                 } else if (type == DEATH_LAVA) {
1913                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1914                         if(alsoprint)
1915                         {
1916                                 if(gentle)
1917                                         print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1918                                 else
1919                                         print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1920                         }
1921                 } else if (type == DEATH_FALL) {
1922                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1923                         if(alsoprint)
1924                         {
1925                                 if(gentle)
1926                                         print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1927                                 else
1928                                         print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1929                         }
1930                 } else if (type == DEATH_SHOOTING_STAR) {
1931                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1932                         if(alsoprint)
1933                                 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1934                 } else if (type == DEATH_SWAMP) {
1935                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1936                         if(alsoprint)
1937                         {
1938                                 if(gentle)
1939                                         print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1940                                 else
1941                                         print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1942                         }
1943                 } else if(DEATH_ISTURRET(type)) {
1944                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1945                         if(alsoprint)
1946                         {
1947                                 if(gentle)
1948                                         print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1949                                 else
1950                                 {
1951                                         switch(type)
1952                                         {
1953                                                 case DEATH_TURRET_EWHEEL:
1954                                                         print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1955                                                         break;
1956                                                 case DEATH_TURRET_FLAC:
1957                                                         print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1958                                                         break;
1959                                                 case DEATH_TURRET_MACHINEGUN:
1960                                                         print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1961                                                         break;
1962                                                 case DEATH_TURRET_WALKER_GUN:
1963                                                         print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1964                                                         break;
1965                                                 case DEATH_TURRET_WALKER_MEELE:
1966                                                         print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1967                                                         break;
1968                                                 case DEATH_TURRET_WALKER_ROCKET:
1969                                                         print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1970                                                         break;
1971                                                 case DEATH_TURRET_HELLION:
1972                                                         print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1973                                                         break;
1974                                                 case DEATH_TURRET_HK:
1975                                                         print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1976                                                         break;
1977                                                 case DEATH_TURRET_MLRS:
1978                                                         print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1979                                                         break;
1980                                                 case DEATH_TURRET_PLASMA:
1981                                                         print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1982                                                         break;
1983                                                 case DEATH_TURRET_PHASER:
1984                                                         print (sprintf(_("^1%s^1 was phased out \n"), s1));
1985                                                         break;
1986                                                 case DEATH_TURRET_TESLA:                        
1987                                                         print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1988                                                         break;
1989                                         }
1990                                 }
1991                         }
1992                 } else if (type == DEATH_CUSTOM) {
1993                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1994                         if(alsoprint)
1995                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1996                 } else if (type == DEATH_HURTTRIGGER) {
1997                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1998                         if(alsoprint)
1999                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2000                 } else if(type == DEATH_TOUCHEXPLODE) {
2001                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2002                         if(alsoprint)
2003                                 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
2004                 } else if(type == DEATH_CHEAT) {
2005                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2006                         if(alsoprint)
2007                                 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
2008                 } else if(type == DEATH_FIRE) {
2009                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2010                         if(alsoprint)
2011                         {
2012                                 if(gentle)
2013                                         print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
2014                                 else
2015                                         print (sprintf(_("^1%s^1 burnt to death\n"), s1));
2016                                 }
2017                 } else {
2018                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2019                         if(alsoprint)
2020                         {
2021                                 if(gentle)
2022                                         print (sprintf(_("^1%s^1 needs a restart\n"), s1));
2023                                 else
2024                                         print (sprintf(_("^1%s^1 died\n"), s1));
2025                         }
2026                 }
2027         } else if(msg == MSG_KILL_ACTION_SPREE) {
2028                 if(gentle)
2029                         print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
2030                 else
2031                         print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
2032         } else if(msg == MSG_INFO) {
2033                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2034                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2035                         print(sprintf(_("%s^7 got the %s\n"), s1, s2));
2036                 } else if(type == INFO_LOSTFLAG) {
2037                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2038                         print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
2039                 } else if(type == INFO_PICKUPFLAG) {
2040                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2041                         print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
2042                 } else if(type == INFO_RETURNFLAG) {
2043                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2044                         print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
2045                 } else if(type == INFO_CAPTUREFLAG) {
2046                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2047                         print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
2048                 }
2049         } else if(msg == MSG_RACE) {
2050                 if(type == RACE_SERVER_RECORD) {
2051                         HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2052                 }
2053                 else if(type == RACE_NEW_RANK) {
2054                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2055                 }
2056                 else if(type == RACE_NEW_TIME) {
2057                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2058                 }
2059                 else if(type == RACE_FAIL) {
2060                         HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2061                 }
2062         } else if(msg == MSG_KA) {
2063                 if(type == KA_PICKUPBALL) {
2064                         HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
2065                         if(alsoprint)
2066                                 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
2067                 }
2068                 else if(type == KA_DROPBALL) {
2069                         HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2070                         if(alsoprint)
2071                                 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2072                 }
2073         }
2074 }
2075
2076 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
2077 {
2078         float gentle;
2079         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2080         if(msg == MSG_SUICIDE) {
2081                 if (type == DEATH_TEAMCHANGE) {
2082                         centerprint_hud(sprintf(_("You are now on: %s"), s1));
2083                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2084                         centerprint_hud(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
2085                 } else if (type == DEATH_CAMP) {
2086                         if(gentle)
2087                                 centerprint_hud(_("^1Reconsider your tactics, camper!"));
2088                         else
2089                                 centerprint_hud(_("^1Die camper!"));
2090                 } else if (type == DEATH_NOAMMO) {
2091                         if(gentle)
2092                                 centerprint_hud(_("^1You are reinserted into the game for running out of ammo..."));
2093                         else
2094                                 centerprint_hud(_("^1You were killed for running out of ammo..."));
2095                 } else if (type == DEATH_ROT) {
2096                         if(gentle)
2097                                 centerprint_hud(_("^1You need to preserve your health"));
2098                         else
2099                                 centerprint_hud(_("^1You grew too old without taking your medicine"));
2100                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2101                         if(gentle)
2102                                 centerprint_hud(_("^1Don't go against team mates!"));
2103                         else
2104                                 centerprint_hud(_("^1Don't shoot your team mates!"));
2105                 } else if (type == DEATH_QUIET) {
2106                         // do nothing
2107                 } else { // generic message
2108                         if(gentle)
2109                                 centerprint_hud(_("^1You need to be more careful!"));
2110                         else
2111                                 centerprint_hud(_("^1You killed your own dumb self!"));
2112                 }
2113         } else if(msg == MSG_KILL) {
2114                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2115                         if(gentle) {
2116                                 centerprint_hud(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
2117                         } else {
2118                                 centerprint_hud(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
2119                         }
2120                 } else if (type == KILL_FIRST_BLOOD) {
2121                         if(gentle) {
2122                                 centerprint_hud(_("^1First score"));
2123                         } else {
2124                                 centerprint_hud(_("^1First blood"));
2125                         }
2126                 } else if (type == KILL_FIRST_VICTIM) {
2127                         if(gentle) {
2128                                 centerprint_hud(_("^1First casualty"));
2129                         } else {
2130                                 centerprint_hud(_("^1First victim"));
2131                         }
2132                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2133                         if(gentle) {
2134                                 centerprint_hud(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2135                         } else {
2136                                 centerprint_hud(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
2137                         }
2138                 } else if (type == KILL_TYPEFRAGGED) {
2139                         if(gentle) {
2140                                 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2141                         } else {
2142                                 centerprint_hud(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2143                         }
2144                 } else if (type == KILL_FRAG) {
2145                         if(gentle) {
2146                                 centerprint_hud(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
2147                         } else {
2148                                 centerprint_hud(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
2149                         }
2150                 } else { // generic message
2151                         if(gentle) {
2152                                 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2153                         } else {
2154                                 centerprint_hud(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2155                         }
2156                 }
2157         } else if(msg == MSG_KILL_ACTION) {
2158                 // TODO: invent more centerprints here?
2159                 centerprint_hud(_("^1Watch your step!"));
2160         }
2161 }
2162
2163 void HUD_Notify (void)
2164 {
2165         if(!autocvar__hud_configure)
2166         {
2167                 if(!autocvar_hud_panel_notify) return;
2168         }
2169         else
2170                 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2171
2172         HUD_Panel_UpdateCvars(notify);
2173         HUD_Panel_ApplyFadeAlpha();
2174         vector pos, mySize;
2175         pos = panel_pos;
2176         mySize = panel_size;
2177
2178         HUD_Panel_DrawBg(1);
2179         if(panel_bg_padding)
2180         {
2181                 pos += '1 1 0' * panel_bg_padding;
2182                 mySize -= '2 2 0' * panel_bg_padding;
2183         }
2184
2185         float entries, height;
2186         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2187         height = mySize_y/entries;
2188         
2189         vector fontsize;
2190         float fontheight = height * autocvar_hud_panel_notify_fontsize;
2191         fontsize = '0.5 0.5 0' * fontheight;
2192
2193         float a;
2194         float when;
2195         when = autocvar_hud_panel_notify_time;
2196         float fadetime;
2197         fadetime = autocvar_hud_panel_notify_fadetime;
2198
2199         string s;
2200
2201         vector pos_attacker, pos_victim;
2202         vector weap_pos;
2203         float width_attacker;
2204         string attacker, victim;
2205
2206         float i, j, w, type, step, limit;
2207         if(autocvar_hud_panel_notify_flip) //order items from the top down
2208         {
2209                 i = 0;
2210                 step = +1;
2211                 limit = entries;
2212         }
2213         else //order items from the bottom up
2214         {
2215                 i = entries - 1;
2216                 step = -1;
2217                 limit = -1;
2218         }
2219
2220         for(j = kn_index;  i != limit;  i += step, ++j)
2221         {
2222                 if(autocvar__hud_configure)
2223                 {
2224                         if (step == +1)
2225                                 a = i;
2226                         else // inverse order
2227                                 a = entries - 1 - i;
2228                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2229                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2230                         s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2231                         a = bound(0, (when - a) / 4, 1);
2232                         goto hud_config_notifyprint;
2233                 }
2234
2235                 if (j == KN_MAX_ENTRIES)
2236                         j = 0;
2237
2238                 if(killnotify_times[j] + when > time)
2239                         a = 1;
2240                 else if(fadetime)
2241                 {
2242                         a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2243                         if(!a)
2244                         {
2245                                 break;
2246                         }
2247                 }
2248                 else
2249                 {
2250                         break;
2251                 }
2252
2253                 s = "";
2254
2255                 type = killnotify_deathtype[j];
2256                 w = DEATH_WEAPONOF(type);
2257
2258                 // TODO: maybe print in team colors?
2259                 //
2260                 // Y [used by] X
2261                 if(killnotify_actiontype[j] == 0) 
2262                 {
2263                         if(type == DEATH_GENERIC)
2264                         {
2265                                 s = "notify_death";
2266                         }
2267                         else if(type == DEATH_NOAMMO)
2268                         {
2269                                 s = "notify_outofammo";
2270                         }
2271                         else if(type == DEATH_KILL)
2272                         {
2273                                 s = "notify_selfkill";
2274                         }
2275                         else if(type == DEATH_CAMP)
2276                         {
2277                                 s = "notify_camping";
2278                         }
2279                         else if(type == KILL_TEAM_RED)
2280                         {
2281                                 s = "notify_teamkill_red";
2282                         }
2283                         else if(type == KILL_TEAM_BLUE)
2284                         {
2285                                 s = "notify_teamkill_blue";
2286                         }
2287                         else if(type == DEATH_DROWN)
2288                         {
2289                                 s = "notify_water";
2290                         }
2291                         else if(type == DEATH_SLIME)
2292                         {
2293                                 s = "notify_slime";
2294                         }
2295                         else if(type == DEATH_LAVA)
2296                         {
2297                                 s = "notify_lava";
2298                         }
2299                         else if(type == DEATH_FALL)
2300                         {
2301                                 s = "notify_fall";
2302                         }
2303                         else if(type == DEATH_SHOOTING_STAR)
2304                         {
2305                                 s = "notify_shootingstar";
2306                         }
2307                         else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM)
2308                         {
2309                                 s = "notify_death";
2310                         }
2311                         else if(type == INFO_GOTFLAG)
2312                         {
2313                                 if(killnotify_victims[j] == "^1RED^7 flag")
2314                                 {
2315                                         s = "notify_red_taken";
2316                                 }
2317                                 else
2318                                 {
2319                                         s = "notify_blue_taken";
2320                                 }
2321                         }
2322                         else if(type == INFO_RETURNFLAG)
2323                         {
2324                                 if(killnotify_victims[j] == "^1RED^7 flag")
2325                                 {
2326                                         s = "notify_red_returned";
2327                                 }
2328                                 else
2329                                 {
2330                                         s = "notify_blue_returned";
2331                                 }
2332                         }
2333                         else if(type == INFO_LOSTFLAG)
2334                         {
2335                                 if(killnotify_victims[j] == "^1RED^7 flag")
2336                                 {
2337                                         s = "notify_red_lost";
2338                                 }
2339                                 else
2340                                 {
2341                                         s = "notify_blue_lost";
2342                                 }
2343                         }
2344                         else if(type == INFO_CAPTUREFLAG)
2345                         {
2346                                 if(killnotify_victims[j] == "^1RED^7 flag")
2347                                 {
2348                                         s = "notify_red_captured";
2349                                 }
2350                                 else
2351                                 {
2352                                         s = "notify_blue_captured";
2353                                 }
2354                         }
2355                         else if(type == KA_DROPBALL)
2356                         {
2357                                 s = "notify_balldropped";
2358                         }
2359                         else if(type == KA_PICKUPBALL)
2360                         {
2361                                 s = "notify_ballpickedup";
2362                         }
2363                         
2364                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2365                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2366                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2367
2368                         if(s != "")
2369                         {
2370                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2371                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2372                         }
2373                 }
2374                 // X [did action to] Y
2375                 else
2376                 {
2377                         if(type & HITTYPE_SECONDARY && w == WEP_LASER)
2378                         {
2379                                 s = "notify_melee_laser";
2380                         }
2381                         else if(type & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2382                         {
2383                                 s = "notify_melee_shotgun";
2384                         }
2385                         else if(type & HITTYPE_HEADSHOT && (w == WEP_RIFLE || w == WEP_MINSTANEX)) // all headshot weapons go here
2386                         {
2387                                 s = "notify_headshot";
2388                         }
2389                         else if(WEP_VALID(w))
2390                         {
2391                                 self = get_weaponinfo(w);
2392                                 s = strcat("weapon", self.netname);
2393                         }
2394                         else if(type == KILL_TEAM_RED)
2395                         {
2396                                 s = "notify_teamkill_red";
2397                         }
2398                         else if(type == KILL_TEAM_BLUE)
2399                         {
2400                                 s = "notify_teamkill_red";
2401                         }
2402                         else if(type == DEATH_TELEFRAG)
2403                         {
2404                                 s = "notify_telefrag";
2405                         }
2406                         else if(type == DEATH_DROWN)
2407                         {
2408                                 s = "notify_water";
2409                         }
2410                         else if(type == DEATH_SLIME)
2411                         {
2412                                 s = "notify_slime";
2413                         }
2414                         else if(type == DEATH_LAVA)
2415                         {
2416                                 s = "notify_lava";
2417                         }
2418                         else if(type == DEATH_FALL)
2419                         {
2420                                 s = "notify_fall";
2421                         }
2422                         else if(type == DEATH_SHOOTING_STAR)
2423                         {
2424                                 s = "notify_shootingstar";
2425                         }
2426                         else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2427                         {
2428                                 s = "notify_void";
2429                         }
2430                         else if(type == RACE_SERVER_RECORD)
2431                         {
2432                                 s = "race_newrecordserver";
2433                         }
2434                         else if(type == RACE_NEW_RANK)
2435                         {
2436                                 s = "race_newrankyellow";
2437                         }
2438                         else if(type == RACE_NEW_TIME)
2439                         {
2440                                 s = "race_newtime";
2441                         }
2442                         else if(type == RACE_FAIL)
2443                         {
2444                                 s = "race_newfail";
2445                         }
2446
2447                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2448                         victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2449 :hud_config_notifyprint
2450                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2451                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2452                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2453                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2454
2455                         if(s != "")
2456                         {
2457                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2458                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2459                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2460                         }
2461                 }
2462         }
2463 }
2464
2465 // Timer (#5)
2466 //
2467 // TODO: macro
2468 string seconds_tostring(float sec)
2469 {
2470         float minutes;
2471         minutes = floor(sec / 60);
2472
2473         sec -= minutes * 60;
2474         return sprintf("%d:%02d", minutes, sec);
2475 }
2476
2477 void HUD_Timer(void)
2478 {
2479         if(!autocvar__hud_configure)
2480         {
2481                 if(!autocvar_hud_panel_timer) return;
2482         }
2483         else
2484                 hud_configure_active_panel = HUD_PANEL_TIMER;
2485
2486         HUD_Panel_UpdateCvars(timer);
2487         HUD_Panel_ApplyFadeAlpha();
2488
2489         draw_beginBoldFont();
2490
2491         vector pos, mySize;
2492         pos = panel_pos;
2493         mySize = panel_size;
2494
2495         HUD_Panel_DrawBg(1);
2496         if(panel_bg_padding)
2497         {
2498                 pos += '1 1 0' * panel_bg_padding;
2499                 mySize -= '2 2 0' * panel_bg_padding;
2500         }
2501
2502         string timer;
2503         float timelimit, elapsedTime, timeleft, minutesLeft;
2504
2505         timelimit = getstatf(STAT_TIMELIMIT);
2506
2507         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2508         timeleft = ceil(timeleft);
2509
2510         minutesLeft = floor(timeleft / 60);
2511
2512         vector timer_color;
2513         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2514                 timer_color = '1 1 1'; //white
2515         else if(minutesLeft >= 1)
2516                 timer_color = '1 1 0'; //yellow
2517         else
2518                 timer_color = '1 0 0'; //red
2519
2520         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2521                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2522                         //while restart is still active, show 00:00
2523                         timer = seconds_tostring(0);
2524                 } else {
2525                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2526                         timer = seconds_tostring(elapsedTime);
2527                 }
2528         } else {
2529                 timer = seconds_tostring(timeleft);
2530         }
2531
2532         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2533
2534         draw_endBoldFont();
2535 }
2536
2537 // Radar (#6)
2538 //
2539 void HUD_Radar(void)
2540 {
2541         if (!autocvar__hud_configure)
2542         {
2543                 if (hud_panel_radar_maximized)
2544                 {
2545                         if (!hud_draw_maximized) return;
2546                 }
2547                 else
2548                 {
2549                         if (autocvar_hud_panel_radar == 0) return;
2550                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2551                 }
2552         }
2553         else
2554                 hud_configure_active_panel = HUD_PANEL_RADAR;
2555
2556         HUD_Panel_UpdateCvars(radar);
2557         HUD_Panel_ApplyFadeAlpha();
2558
2559         if (hud_panel_radar_maximized && !autocvar__hud_configure)
2560         {
2561                 panel_size = autocvar_hud_panel_radar_maximized_size;
2562                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2563                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2564                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2565                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2566                 
2567                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2568                 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2569         }
2570
2571         vector pos, mySize;
2572         pos = panel_pos;
2573         mySize = panel_size;
2574
2575         HUD_Panel_DrawBg(1);
2576         if(panel_bg_padding)
2577         {
2578                 pos += '1 1 0' * panel_bg_padding;
2579                 mySize -= '2 2 0' * panel_bg_padding;
2580         }
2581
2582         float color2;
2583         entity tm;
2584         float scale2d, normalsize, bigsize;
2585         float f;
2586
2587         teamradar_origin2d = pos + 0.5 * mySize;
2588         teamradar_size2d = mySize;
2589
2590         if(minimapname == "")
2591                 return;
2592
2593         teamradar_loadcvars();
2594
2595         switch(hud_panel_radar_zoommode)
2596         {
2597                 default:
2598                 case 0:
2599                         f = current_zoomfraction;
2600                         break;
2601                 case 1:
2602                         f = 1 - current_zoomfraction;
2603                         break;
2604                 case 2:
2605                         f = 0;
2606                         break;
2607                 case 3:
2608                         f = 1;
2609                         break;
2610         }
2611
2612         switch(hud_panel_radar_rotation)
2613         {
2614                 case 0:
2615                         teamradar_angle = view_angles_y - 90;
2616                         break;
2617                 default:
2618                         teamradar_angle = 90 * hud_panel_radar_rotation;
2619                         break;
2620         }
2621
2622         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2623         teamradar_size2d = mySize;
2624
2625         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2626
2627         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2628         if(hud_panel_radar_rotation == 0)
2629         {
2630                 // max-min distance must fit the radar in any rotation
2631                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2632         }
2633         else
2634         {
2635                 vector c0, c1, c2, c3, span;
2636                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2637                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2638                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2639                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2640                 span = '0 0 0';
2641                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2642                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2643
2644                 // max-min distance must fit the radar in x=x, y=y
2645                 bigsize = min(
2646                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2647                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2648                 );
2649         }
2650
2651         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2652         if(bigsize > normalsize)
2653                 normalsize = bigsize;
2654
2655         teamradar_size =
2656                   f * bigsize
2657                 + (1 - f) * normalsize;
2658         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2659                   f * mi_center
2660                 + (1 - f) * view_origin);
2661
2662         drawsetcliparea(
2663                 pos_x,
2664                 pos_y,
2665                 mySize_x,
2666                 mySize_y
2667         );
2668
2669         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2670
2671         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2672                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2673         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2674                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2675         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2676         {
2677                 color2 = GetPlayerColor(tm.sv_entnum);
2678                 //if(color == COLOR_SPECTATOR || color == color2)
2679                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2680         }
2681         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2682
2683         drawresetcliparea();
2684 };
2685
2686 // Score (#7)
2687 //
2688 void HUD_UpdatePlayerTeams();
2689 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2690 {
2691         float score;
2692         entity tm = world, pl;
2693 #define SCOREPANEL_MAX_ENTRIES 6
2694 #define SCOREPANEL_ASPECTRATIO 2
2695         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2696         vector fontsize = '1 1 0' * (mySize_y/entries);
2697
2698         vector rgb, score_color;
2699         rgb = '1 1 1';
2700         score_color = '1 1 1';
2701
2702         float name_size = mySize_x*0.75;
2703         float spacing_size = mySize_x*0.04;
2704         const float highlight_alpha = 0.2;
2705         float i = 0, me_printed = 0, first_pl = 0;
2706         string s;
2707         if (autocvar__hud_configure)
2708         {
2709                 float players_per_team = 0;
2710                 if (team_count)
2711                 {
2712                         // show team scores in the first line
2713                         float score_size = mySize_x / team_count;
2714                         players_per_team = max(2, ceil((entries - 1) / team_count));
2715                         for(i=0; i<team_count; ++i) {
2716                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2717                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2718                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2719                         }
2720                         first_pl = 1;
2721                         pos_y += fontsize_y;
2722                 }
2723                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2724                 for (i=first_pl; i<entries; ++i)
2725                 {
2726                         //simulate my score is lower than all displayed players,
2727                         //so that I don't appear at all showing pure rankings.
2728                         //This is to better show the difference between the 2 ranking views
2729                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2730                         {
2731                                 rgb = '1 1 0';
2732                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2733                                 s = GetPlayerName(player_localnum);
2734                                 score = 7;
2735                         }
2736                         else
2737                         {
2738                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2739                                 score -= 3;
2740                         }
2741
2742                         if (team_count)
2743                                 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2744                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2745                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2746                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2747                         pos_y += fontsize_y;
2748                 }
2749                 return;
2750         }
2751
2752         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2753                 HUD_UpdatePlayerTeams();
2754         if (team_count)
2755         {
2756                 // show team scores in the first line
2757                 float score_size = mySize_x / team_count;
2758                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2759                         if(tm.team == COLOR_SPECTATOR)
2760                                 continue;
2761                         if (tm.team == myteam)
2762                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2763                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2764                         ++i;
2765                 }
2766                 first_pl = 1;
2767                 pos_y += fontsize_y;
2768                 tm = teams.sort_next;
2769         }
2770         i = first_pl;
2771
2772         do
2773         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2774         {
2775                 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2776                         continue;
2777
2778                 if (i == entries-1 && !me_printed && pl != me)
2779                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2780                 {
2781                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2782                                 if (pl.team != COLOR_SPECTATOR)
2783                                         break;
2784
2785                         if (pl)
2786                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2787                         else
2788                                 rgb = '1 0 0'; //last: red
2789                         pl = me;
2790                 }
2791
2792                 if (pl == me)
2793                 {
2794                         if (i == first_pl)
2795                                 rgb = '0 1 0'; //first: green
2796                         me_printed = 1;
2797                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2798                 }
2799                 if (team_count)
2800                         score_color = GetTeamRGB(pl.team) * 0.8;
2801                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2802                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2803                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2804                 pos_y += fontsize_y;
2805                 ++i;
2806         }
2807         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2808 }
2809
2810 void HUD_Score(void)
2811 {
2812         if(!autocvar__hud_configure)
2813         {
2814                 if(!autocvar_hud_panel_score) return;
2815                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2816         }
2817         else
2818                 hud_configure_active_panel = HUD_PANEL_SCORE;
2819
2820         HUD_Panel_UpdateCvars(score);
2821         HUD_Panel_ApplyFadeAlpha();
2822         vector pos, mySize;
2823         pos = panel_pos;
2824         mySize = panel_size;
2825
2826         HUD_Panel_DrawBg(1);
2827         if(panel_bg_padding)
2828         {
2829                 pos += '1 1 0' * panel_bg_padding;
2830                 mySize -= '2 2 0' * panel_bg_padding;
2831         }
2832
2833         float score, distribution = 0;
2834         string sign;
2835         vector distribution_color;
2836         entity tm, pl, me;
2837
2838 #ifdef COMPAT_XON050_ENGINE
2839         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2840 #else
2841         me = playerslots[player_localentnum - 1];
2842 #endif
2843
2844         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2845                 string timer, distrtimer;
2846
2847                 pl = players.sort_next;
2848                 if(pl == me)
2849                         pl = pl.sort_next;
2850                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2851                         if(pl.scores[ps_primary] == 0)
2852                                 pl = world;
2853
2854                 score = me.(scores[ps_primary]);
2855                 timer = TIME_ENCODED_TOSTRING(score);
2856
2857                 draw_beginBoldFont();
2858                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2859                         // distribution display
2860                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2861
2862                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2863
2864                         if (distribution <= 0) {
2865                                 distribution_color = '0 1 0';
2866                                 sign = "-";
2867                         }
2868                         else {
2869                                 distribution_color = '1 0 0';
2870                                 sign = "+";
2871                         }
2872                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2873                 }
2874                 // race record display
2875                 if (distribution <= 0)
2876                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2877                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2878                 draw_endBoldFont();
2879         } else if (!teamplay) { // non-teamgames
2880                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2881                 {
2882                         HUD_Score_Rankings(pos, mySize, me, 0);
2883                         return;
2884                 }
2885                 // me vector := [team/connected frags id]
2886                 pl = players.sort_next;
2887                 if(pl == me)
2888                         pl = pl.sort_next;
2889
2890                 if(autocvar__hud_configure)
2891                         distribution = 42;
2892                 else if(pl)
2893                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2894                 else
2895                         distribution = 0;
2896
2897                 score = me.(scores[ps_primary]);
2898                 if(autocvar__hud_configure)
2899                         score = 123;
2900
2901                 if(distribution >= 5)
2902                         distribution_color = eY;
2903                 else if(distribution >= 0)
2904                         distribution_color = '1 1 1';
2905                 else if(distribution >= -5)
2906                         distribution_color = '1 1 0';
2907                 else
2908                         distribution_color = eX;
2909
2910                 string distribution_str;
2911                 distribution_str = ftos(distribution);
2912                 draw_beginBoldFont();
2913                 if (distribution >= 0)
2914                 {
2915                         if (distribution > 0)
2916                                 distribution_str = strcat("+", distribution_str);
2917                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2918                 }
2919                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2920                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2921                 draw_endBoldFont();
2922         } else { // teamgames
2923                 float scores_count = 0, row, column, rows = 0, columns = 0;
2924                 local noref vector offset = '0 0 0';
2925                 vector score_pos, score_size; //for scores other than myteam
2926                 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2927                 {
2928                         for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2929                                 ++scores_count;
2930                         if (autocvar_hud_panel_score_rankings)
2931                         {
2932                                 HUD_Score_Rankings(pos, mySize, me, scores_count);
2933                                 return;
2934                         }
2935                         rows = mySize_y/mySize_x;
2936                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2937                         //                               ^^^ ammo item aspect goes here
2938
2939                         columns = ceil(scores_count/rows);
2940
2941                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2942
2943                         float newSize;
2944                         if(score_size_x/score_size_y > 3)
2945                         {
2946                                 newSize = 3 * score_size_y;
2947                                 offset_x = score_size_x - newSize;
2948                                 pos_x += offset_x/2;
2949                                 score_size_x = newSize;
2950                         }
2951                         else
2952                         {
2953                                 newSize = 1/3 * score_size_x;
2954                                 offset_y = score_size_y - newSize;
2955                                 pos_y += offset_y/2;
2956                                 score_size_y = newSize;
2957                         }
2958                 }
2959                 else
2960                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2961
2962                 float max_fragcount;
2963                 max_fragcount = -99;
2964                 draw_beginBoldFont();
2965                 row = column = 0;
2966                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2967                         if(tm.team == COLOR_SPECTATOR)
2968                                 continue;
2969                         score = tm.(teamscores[ts_primary]);
2970                         if(autocvar__hud_configure)
2971                                 score = 123;
2972                         
2973                         if (score > max_fragcount)
2974                                 max_fragcount = score;
2975
2976                         if (spectatee_status == -1)
2977                         {
2978                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2979                                 if (max_fragcount == score)
2980                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2981                                 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2982                                 ++row;
2983                                 if(row >= rows)
2984                                 {
2985                                         row = 0;
2986                                         ++column;
2987                                 }
2988                         }
2989                         else if(tm.team == myteam) {
2990                                 if (max_fragcount == score)
2991                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2992                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2993                         } else {
2994                                 if (max_fragcount == score)
2995                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2996                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2997                                 ++rows;
2998                         }
2999                 }
3000                 draw_endBoldFont();
3001         }
3002 }
3003
3004 // Race timer (#8)
3005 //
3006 void HUD_RaceTimer (void)
3007 {
3008         if(!autocvar__hud_configure)
3009         {
3010                 if(!autocvar_hud_panel_racetimer) return;
3011                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3012                 if(spectatee_status == -1) return;
3013         }
3014         else
3015                 hud_configure_active_panel = HUD_PANEL_RACETIMER;
3016
3017         HUD_Panel_UpdateCvars(racetimer);
3018         HUD_Panel_ApplyFadeAlpha();
3019
3020         draw_beginBoldFont();
3021
3022         vector pos, mySize;
3023         pos = panel_pos;
3024         mySize = panel_size;
3025
3026         HUD_Panel_DrawBg(1);
3027         if(panel_bg_padding)
3028         {
3029                 pos += '1 1 0' * panel_bg_padding;
3030                 mySize -= '2 2 0' * panel_bg_padding;
3031         }
3032
3033         // always force 4:1 aspect
3034         vector newSize = '0 0 0';
3035         if(mySize_x/mySize_y > 4)
3036         {
3037                 newSize_x = 4 * mySize_y;
3038                 newSize_y = mySize_y;
3039
3040                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3041         }
3042         else
3043         {
3044                 newSize_y = 1/4 * mySize_x;
3045                 newSize_x = mySize_x;
3046
3047                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3048         }
3049         mySize = newSize;
3050
3051         float a, t;
3052         string s, forcetime;
3053
3054         if(autocvar__hud_configure)
3055         {
3056                 s = "0:13:37";
3057                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3058                 s = _("^1Intermediate 1 (+15.42)");
3059                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3060                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
3061                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3062         }
3063         else if(race_checkpointtime)
3064         {
3065                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3066                 s = "";
3067                 forcetime = "";
3068                 if(a > 0) // just hit a checkpoint?
3069                 {
3070                         if(race_checkpoint != 254)
3071                         {
3072                                 if(race_time && race_previousbesttime)
3073                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3074                                 else
3075                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3076                                 if(race_time)
3077                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3078                         }
3079                 }
3080                 else
3081                 {
3082                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3083                         {
3084                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3085                                 if(a > 0) // next one?
3086                                 {
3087                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3088                                 }
3089                         }
3090                 }
3091
3092                 if(s != "" && a > 0)
3093                 {
3094                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3095                 }
3096
3097                 if(race_penaltytime)
3098                 {
3099                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3100                         if(a > 0)
3101                         {
3102                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
3103                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3104                         }
3105                 }
3106
3107                 if(forcetime != "")
3108                 {
3109                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3110                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3111                 }
3112                 else
3113                         a = 1;
3114
3115                 if(race_laptime && race_checkpoint != 255)
3116                 {
3117                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3118                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3119                 }
3120         }
3121         else
3122         {
3123                 if(race_mycheckpointtime)
3124                 {
3125                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3126                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
3127                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3128                 }
3129                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3130                 {
3131                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3132                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
3133                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3134                 }
3135
3136                 if(race_penaltytime && !race_penaltyaccumulator)
3137                 {
3138                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3139                         a = bound(0, (1 + t - time), 1);
3140                         if(a > 0)
3141                         {
3142                                 if(time < t)
3143                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
3144                                 else
3145                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
3146                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3147                         }
3148                 }
3149         }
3150
3151         draw_endBoldFont();
3152 }
3153
3154 // Vote window (#9)
3155 //
3156 float vote_yescount;
3157 float vote_nocount;
3158 float vote_needed;
3159 float vote_highlighted; // currently selected vote
3160
3161 float vote_active; // is there an active vote?
3162 float vote_prev; // previous state of vote_active to check for a change
3163 float vote_alpha;
3164 float vote_change; // "time" when vote_active changed
3165
3166 void HUD_VoteWindow(void) 
3167 {
3168         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
3169         {
3170                 vote_active = 1;
3171                 if (autocvar__hud_configure)
3172                 {
3173                         vote_yescount = 0;
3174                         vote_nocount = 0;
3175                         print(_("^1You must answer before entering hud configure mode\n"));
3176                         cvar_set("_hud_configure", "0");
3177                 }
3178                 if(vote_called_vote)
3179                         strunzone(vote_called_vote);
3180                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
3181                 uid2name_dialog = 1;
3182         }
3183
3184         if(!autocvar__hud_configure)
3185         {
3186                 if(!autocvar_hud_panel_vote) return;
3187
3188                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3189                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3190
3191                 if(panel_bg_alpha_str == "") {
3192                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3193                 }
3194                 panel_bg_alpha = stof(panel_bg_alpha_str);
3195         }
3196         else
3197         {
3198                 hud_configure_active_panel = HUD_PANEL_VOTE;
3199
3200                 vote_yescount = 3;
3201                 vote_nocount = 2;
3202                 vote_needed = 4;
3203         }
3204
3205         string s;
3206         float a;
3207         if(vote_active != vote_prev) {
3208                 vote_change = time;
3209                 vote_prev = vote_active;
3210         }
3211
3212         if(vote_active || autocvar__hud_configure)
3213                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3214         else
3215                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3216
3217         if(!vote_alpha)
3218                 return;
3219
3220         HUD_Panel_UpdateCvars(vote);
3221         HUD_Panel_ApplyFadeAlpha();
3222
3223         if(uid2name_dialog)
3224         {
3225                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3226                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3227         }
3228
3229     // these must be below above block
3230         vector pos, mySize;
3231         pos = panel_pos;
3232         mySize = panel_size;
3233
3234         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
3235         HUD_Panel_DrawBg(a);
3236         a = panel_fg_alpha * a;
3237
3238         if(panel_bg_padding)
3239         {
3240                 pos += '1 1 0' * panel_bg_padding;
3241                 mySize -= '2 2 0' * panel_bg_padding;
3242         }
3243
3244         // always force 3:1 aspect
3245         vector newSize = '0 0 0';
3246         if(mySize_x/mySize_y > 3)
3247         {
3248                 newSize_x = 3 * mySize_y;
3249                 newSize_y = mySize_y;
3250
3251                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3252         }
3253         else
3254         {
3255                 newSize_y = 1/3 * mySize_x;
3256                 newSize_x = mySize_x;
3257
3258                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3259         }
3260         mySize = newSize;
3261
3262         s = _("A vote has been called for:");
3263         if(uid2name_dialog)
3264                 s = _("Allow servers to store and display your name?");
3265         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3266         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3267         if(autocvar__hud_configure)
3268                 s = _("^1Configure the HUD");
3269         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3270
3271         // print the yes/no counts
3272     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3273         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3274     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3275         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3276
3277         // draw the progress bar backgrounds
3278         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3279
3280         // draw the highlights
3281         if(vote_highlighted == 1) {
3282                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3283                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3284         }
3285         else if(vote_highlighted == -1) {
3286                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3287                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3288         }
3289
3290         // draw the progress bars
3291         if(vote_yescount && vote_needed)
3292         {
3293                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3294                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3295         }
3296
3297         if(vote_nocount && vote_needed)
3298         {
3299                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3300                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3301         }
3302
3303         drawresetcliparea();
3304 }
3305
3306 // Mod icons panel (#10)
3307 //
3308
3309 float mod_active; // is there any active mod icon?
3310
3311 // Clan Arena HUD modicons
3312 void HUD_Mod_CA(vector pos, vector mySize)
3313 {
3314         mod_active = 1; // CA should never hide the mod icons panel
3315         float redalive, bluealive;
3316         redalive = getstati(STAT_REDALIVE);
3317         bluealive = getstati(STAT_BLUEALIVE);
3318
3319         vector redpos, bluepos;
3320         if(mySize_x > mySize_y)
3321         {
3322                 redpos = pos;
3323                 bluepos = pos + eY * 0.5 * mySize_y;
3324                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3325                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3326                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3327                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3328         }
3329         else
3330         {
3331                 redpos = pos;
3332                 bluepos = pos + eY * 0.5 * mySize_y;
3333                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3334                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3335                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3336                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3337         }
3338 }
3339
3340 // CTF HUD modicon section
3341 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3342 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3343 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3344
3345 void HUD_Mod_CTF_Reset(void)
3346 {
3347         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3348 }
3349
3350 void HUD_Mod_CTF(vector pos, vector mySize)
3351 {
3352         vector redflag_pos, blueflag_pos;
3353         vector flag_size;
3354         float f; // every function should have that
3355
3356         float redflag, blueflag; // current status
3357         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3358         float stat_items;
3359
3360         stat_items = getstati(STAT_ITEMS, 0, 24);
3361         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3362         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3363         
3364         if(redflag || blueflag)
3365                 mod_active = 1;
3366         else
3367                 mod_active = 0;
3368
3369         if(autocvar__hud_configure)
3370         {
3371                 redflag = 1;
3372                 blueflag = 2;
3373         }
3374
3375         // when status CHANGES, set old status into prevstatus and current status into status
3376         if (redflag != redflag_prevframe)
3377         {
3378                 redflag_statuschange_time = time;
3379                 redflag_prevstatus = redflag_prevframe;
3380                 redflag_prevframe = redflag;
3381         }
3382
3383         if (blueflag != blueflag_prevframe)
3384         {
3385                 blueflag_statuschange_time = time;
3386                 blueflag_prevstatus = blueflag_prevframe;
3387                 blueflag_prevframe = blueflag;
3388         }
3389
3390         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3391         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3392
3393         float BLINK_FACTOR = 0.15;
3394         float BLINK_BASE = 0.85;
3395         // note:
3396         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3397         // thus
3398         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3399         // ensure RMS == 1
3400         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3401
3402         string red_icon, red_icon_prevstatus;
3403         float red_alpha, red_alpha_prevstatus;
3404         red_alpha = red_alpha_prevstatus = 1;
3405         switch(redflag) {
3406                 case 1: red_icon = "flag_red_taken"; break;
3407                 case 2: red_icon = "flag_red_lost"; break;
3408                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3409                 default:
3410                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3411                                 red_icon = "flag_red_shielded";
3412                         else
3413                                 red_icon = string_null;
3414                         break;
3415         }
3416         switch(redflag_prevstatus) {
3417                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3418                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3419                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3420                 default:
3421                         if(redflag == 3)
3422                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3423                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3424                                 red_icon_prevstatus = "flag_red_shielded";
3425                         else
3426                                 red_icon_prevstatus = string_null;
3427                         break;
3428         }
3429
3430         string blue_icon, blue_icon_prevstatus;
3431         float blue_alpha, blue_alpha_prevstatus;
3432         blue_alpha = blue_alpha_prevstatus = 1;
3433         switch(blueflag) {
3434                 case 1: blue_icon = "flag_blue_taken"; break;
3435                 case 2: blue_icon = "flag_blue_lost"; break;
3436                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3437                 default:
3438                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3439                                 blue_icon = "flag_blue_shielded";
3440                         else
3441                                 blue_icon = string_null;
3442                         break;
3443         }
3444         switch(blueflag_prevstatus) {
3445                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3446                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3447                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3448                 default:
3449                         if(blueflag == 3)
3450                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3451                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3452                                 blue_icon_prevstatus = "flag_blue_shielded";
3453                         else
3454                                 blue_icon_prevstatus = string_null;
3455                         break;
3456         }
3457
3458         if(mySize_x > mySize_y) {
3459                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3460                         redflag_pos = pos;
3461                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3462                 } else {
3463                         blueflag_pos = pos;
3464                         redflag_pos = pos + eX * 0.5 * mySize_x;
3465                 }
3466                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3467         } else {
3468                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3469                         redflag_pos = pos;
3470                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3471                 } else {
3472                         blueflag_pos = pos;
3473                         redflag_pos = pos + eY * 0.5 * mySize_y;
3474                 }
3475                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3476         }
3477
3478         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3479         if(red_icon_prevstatus && f < 1)
3480                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3481         if(red_icon)
3482                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3483
3484         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3485         if(blue_icon_prevstatus && f < 1)
3486                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3487         if(blue_icon)
3488                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3489 }
3490
3491 // Keyhunt HUD modicon section
3492 float kh_runheretime;
3493
3494 void HUD_Mod_KH_Reset(void)
3495 {
3496         kh_runheretime = 0;
3497 }
3498
3499 void HUD_Mod_KH(vector pos, vector mySize)
3500 {
3501         mod_active = 1; // keyhunt should never hide the mod icons panel
3502         float kh_keys;
3503         float keyteam;
3504         float a, aa;
3505         vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
3506
3507         kh_keys = getstati(STAT_KH_KEYS);
3508
3509         p_x = pos_x;
3510         if(mySize_x > mySize_y)
3511         {
3512                 p_y = pos_y + 0.25 * mySize_y;
3513                 pa = p - eY * 0.25 * mySize_y;
3514
3515                 kh_size_x = mySize_x * 0.25;
3516                 kh_size_y = 0.75 * mySize_y;
3517                 kh_asize_x = mySize_x * 0.25;
3518                 kh_asize_y = mySize_y * 0.25;
3519         }
3520         else
3521         {
3522                 p_y = pos_y + 0.125 * mySize_y;
3523                 pa = p - eY * 0.125 * mySize_y;
3524
3525                 kh_size_x = mySize_x * 0.5;
3526                 kh_size_y = 0.375 * mySize_y;
3527                 kh_asize_x = mySize_x * 0.5;
3528                 kh_asize_y = mySize_y * 0.125;
3529         }
3530
3531         float i, key;
3532
3533         float keycount;
3534         keycount = 0;
3535         for(i = 0; i < 4; ++i)
3536         {
3537                 key = floor(kh_keys / pow(32, i)) & 31;
3538                 keyteam = key - 1;
3539                 if(keyteam == 30 && keycount <= 4)
3540                         keycount += 4;
3541                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3542                         keycount += 1;
3543         }
3544
3545         // this yields 8 exactly if "RUN HERE" shows
3546
3547         if(keycount == 8)
3548         {
3549                 if(!kh_runheretime)
3550                         kh_runheretime = time;
3551                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3552         }
3553         else
3554                 kh_runheretime = 0;
3555
3556         for(i = 0; i < 4; ++i)
3557         {
3558                 key = floor(kh_keys / pow(32, i)) & 31;
3559                 keyteam = key - 1;
3560                 switch(keyteam)
3561                 {
3562                         case 30: // my key
3563                                 keyteam = myteam;
3564                                 a = 1;
3565                                 aa = 1;
3566                                 break;
3567                         case -1: // no key
3568                                 a = 0;
3569                                 aa = 0;
3570                                 break;
3571                         default: // owned or dropped
3572                                 a = 0.2;
3573                                 aa = 0.5;
3574                                 break;
3575                 }
3576                 a = a * panel_fg_alpha;
3577                 aa = aa * panel_fg_alpha;
3578                 if(a > 0)
3579                 {
3580                         switch(keyteam)
3581                         {
3582                                 case COLOR_TEAM1:
3583                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3584                                         break;
3585                                 case COLOR_TEAM2:
3586                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3587                                         break;
3588                                 case COLOR_TEAM3:
3589                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3590                                         break;
3591                                 case COLOR_TEAM4:
3592                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3593                                         break;
3594                                 default:
3595                                         break;
3596                         }
3597                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3598                         {
3599                                 case 0:
3600                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3601                                         break;
3602                                 case 1:
3603                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3604                                         break;
3605                                 case 2:
3606                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3607                                         break;
3608                                 case 3:
3609                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3610                                         break;
3611                         }
3612                 }
3613                 if(mySize_x > mySize_y)
3614                 {
3615                         p_x += 0.25 * mySize_x;
3616                         pa_x += 0.25 * mySize_x;
3617                 }
3618                 else
3619                 {
3620                         if(i == 1)
3621                         {
3622                                 p_y = pos_y + 0.625 * mySize_y;
3623                                 pa_y = pos_y + 0.5 * mySize_y;
3624                                 p_x = pos_x;
3625                                 pa_x = pos_x;
3626                         }
3627                         else
3628                         {
3629                                 p_x += 0.5 * mySize_x;
3630                                 pa_x += 0.5 * mySize_x;
3631                         }
3632                 }
3633         }
3634 }
3635
3636 // Keepaway HUD mod icon
3637 float kaball_prevstatus; // last remembered status
3638 float kaball_statuschange_time; // time when the status changed
3639
3640 // we don't need to reset for keepaway since it immediately 
3641 // autocorrects prevstatus as to if the player has the ball or not
3642
3643 void HUD_Mod_Keepaway(vector pos, vector mySize)
3644 {
3645         mod_active = 1; // keepaway should always show the mod HUD
3646         
3647         float BLINK_FACTOR = 0.15;
3648         float BLINK_BASE = 0.85;
3649         float BLINK_FREQ = 5; 
3650         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3651         
3652         float stat_items = getstati(STAT_ITEMS, 0, 24);
3653         float kaball = (stat_items/IT_KEY1) & 1;
3654         
3655         if(kaball != kaball_prevstatus)
3656         {
3657                 kaball_statuschange_time = time;
3658                 kaball_prevstatus = kaball;
3659         }
3660         
3661         vector kaball_pos, kaball_size;
3662         
3663         if(mySize_x > mySize_y) {
3664                 kaball_pos = pos + eX * 0.25 * mySize_x;
3665                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3666         } else {
3667                 kaball_pos = pos + eY * 0.25 * mySize_y;
3668                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3669         }
3670         
3671         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3672         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3673         
3674         if(kaball_prevstatus && f < 1)
3675                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3676         
3677         if(kaball)
3678                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3679 }
3680
3681
3682 // Nexball HUD mod icon
3683 void HUD_Mod_NexBall(vector pos, vector mySize)
3684 {
3685         float stat_items, nb_pb_starttime, dt, p;
3686
3687         stat_items = getstati(STAT_ITEMS, 0, 24);
3688         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3689
3690         if (stat_items & IT_KEY1)
3691                 mod_active = 1;
3692         else
3693                 mod_active = 0;
3694
3695         //Manage the progress bar if any
3696         if (nb_pb_starttime > 0)
3697         {
3698                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3699                 // one period of positive triangle
3700                 p = 2 * dt / nb_pb_period;
3701                 if (p > 1)
3702                         p = 2 - p;
3703
3704                 //Draw the filling
3705                 HUD_Panel_GetProgressBarColor(nexball);
3706                 if(mySize_x > mySize_y)
3707                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3708                 else
3709                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3710         }
3711
3712         if (stat_items & IT_KEY1)
3713                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3714 }
3715
3716 // Race/CTS HUD mod icons
3717 float crecordtime_prev; // last remembered crecordtime
3718 float crecordtime_change_time; // time when crecordtime last changed
3719 float srecordtime_prev; // last remembered srecordtime
3720 float srecordtime_change_time; // time when srecordtime last changed
3721
3722 float race_status_time;
3723 float race_status_prev;
3724 string race_status_name_prev;
3725 void HUD_Mod_Race(vector pos, vector mySize)
3726 {
3727         mod_active = 1; // race should never hide the mod icons panel
3728         entity me;
3729         me = playerslots[player_localnum];
3730         float t, score;
3731         float f; // yet another function has this
3732         score = me.(scores[ps_primary]);
3733
3734         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3735                 return; // no records in the actual race
3736
3737         // clientside personal record
3738         string rr;
3739         if(gametype == MAPINFO_TYPE_CTS)
3740                 rr = CTS_RECORD;
3741         else
3742                 rr = RACE_RECORD;
3743         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3744
3745         if(score && (score < t || !t)) {
3746                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3747                 if(autocvar_cl_autodemo_delete_keeprecords)
3748                 {
3749                         f = autocvar_cl_autodemo_delete;
3750                         f &~= 1;
3751                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3752                 }
3753         }
3754
3755         if(t != crecordtime_prev) {
3756                 crecordtime_prev = t;
3757                 crecordtime_change_time = time;
3758         }
3759
3760         vector textPos, medalPos;
3761         float squareSize;
3762         if(mySize_x > mySize_y) {
3763                 // text on left side
3764                 squareSize = min(mySize_y, mySize_x/2);
3765                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3766                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3767         } else {
3768                 // text on top
3769                 squareSize = min(mySize_x, mySize_y/2);
3770                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3771                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3772         }
3773
3774         f = time - crecordtime_change_time;
3775
3776         if (f > 1) {
3777                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3778                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3779         } else {
3780                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3781                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3782                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3783                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3784         }
3785
3786         // server record
3787         t = race_server_record;
3788         if(t != srecordtime_prev) {
3789                 srecordtime_prev = t;
3790                 srecordtime_change_time = time;
3791         }
3792         f = time - srecordtime_change_time;
3793
3794         if (f > 1) {
3795                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3796                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3797         } else {
3798                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3799                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3800                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3801                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3802         }
3803
3804         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3805                 race_status_time = time + 5;
3806                 race_status_prev = race_status;
3807                 if (race_status_name_prev)
3808                         strunzone(race_status_name_prev);
3809                 race_status_name_prev = strzone(race_status_name);
3810         }
3811
3812         // race "awards"
3813         float a;
3814         a = bound(0, race_status_time - time, 1);
3815
3816         string s;
3817         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3818
3819         float rank;
3820         if(race_status > 0)
3821                 rank = race_CheckName(race_status_name);
3822         else
3823                 rank = 0;
3824         string rankname;
3825         rankname = race_PlaceName(rank);
3826
3827         vector namepos;
3828         namepos = medalPos + '0 0.8 0' * squareSize;
3829         vector rankpos;
3830         rankpos = medalPos + '0 0.15 0' * squareSize;
3831
3832         if(race_status == 0)
3833                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3834         else if(race_status == 1) {
3835                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3836                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3837                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3838         } else if(race_status == 2) {
3839                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3840                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3841                 else
3842                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3843                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3844                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3845         } else if(race_status == 3) {
3846                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3847                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3848                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3849         }
3850
3851         if (race_status_time - time <= 0) {
3852                 race_status_prev = -1;
3853                 race_status = -1;
3854                 if(race_status_name)
3855                         strunzone(race_status_name);
3856                 race_status_name = string_null;
3857                 if(race_status_name_prev)
3858                         strunzone(race_status_name_prev);
3859                 race_status_name_prev = string_null;
3860         }
3861 }
3862
3863 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3864 {
3865         float stat, pps_ratio;
3866         string pic;
3867         vector color;
3868 #ifdef GMQCC
3869         stat = -1;
3870         pic = "";
3871         color = '0 0 0';
3872 #endif
3873         switch(i)
3874         {
3875                 case 0:
3876                         stat = getstatf(STAT_DOM_PPS_RED);
3877                         pic = "dom_icon_red";
3878                         color = '1 0 0';
3879                         break;
3880                 case 1:
3881                         stat = getstatf(STAT_DOM_PPS_BLUE);
3882                         pic = "dom_icon_blue";
3883                         color = '0 0 1';
3884                         break;
3885                 case 2:
3886                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3887                         pic = "dom_icon_yellow";
3888                         color = '1 1 0';
3889                         break;
3890                 default:
3891                 case 3:
3892                         stat = getstatf(STAT_DOM_PPS_PINK);
3893                         pic = "dom_icon_pink";
3894                         color = '1 0 1';
3895                         break;
3896         }
3897         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3898
3899         if(mySize_x/mySize_y > aspect_ratio)
3900         {
3901                 i = aspect_ratio * mySize_y;
3902                 myPos_x = myPos_x + (mySize_x - i) / 2;
3903                 mySize_x = i;
3904         }
3905         else
3906         {
3907                 i = 1/aspect_ratio * mySize_x;
3908                 myPos_y = myPos_y + (mySize_y - i) / 2;
3909                 mySize_y = i;
3910         }
3911
3912         if (layout) // show text too
3913         {
3914                 //draw the text
3915                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3916                 if (layout == 2) // average pps
3917                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3918                 else // percentage of average pps
3919                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3920         }
3921
3922         //draw the icon
3923         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3924         if (stat > 0)
3925         {
3926                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3927                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3928                 drawresetcliparea();
3929         }
3930 }
3931
3932 void HUD_Mod_Dom(vector myPos, vector mySize)
3933 {
3934         mod_active = 1; // required in each mod function that always shows something
3935         entity tm;
3936         float teams_count = 0;
3937         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3938                 if(tm.team != COLOR_SPECTATOR)
3939                         ++teams_count;
3940
3941         float layout = autocvar_hud_panel_modicons_dom_layout;
3942         float rows, columns, aspect_ratio;
3943         rows = mySize_y/mySize_x;
3944         aspect_ratio = (layout) ? 3 : 1;
3945         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3946         columns = ceil(teams_count/rows);
3947
3948         int i;
3949         float row = 0, column = 0;
3950         for(i=0; i<teams_count; ++i)
3951         {
3952                 vector pos, itemSize;
3953                 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3954                 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3955
3956                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3957
3958                 ++row;
3959                 if(row >= rows)
3960                 {
3961                         row = 0;
3962                         ++column;
3963                 }
3964         }
3965 }
3966
3967 float mod_prev; // previous state of mod_active to check for a change
3968 float mod_alpha;
3969 float mod_change; // "time" when mod_active changed
3970
3971 void HUD_ModIcons(void)
3972 {
3973         if(!autocvar__hud_configure)
3974         {
3975                 if(!autocvar_hud_panel_modicons) return;
3976                 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3977         }
3978         else
3979                 hud_configure_active_panel = HUD_PANEL_MODICONS;
3980
3981         HUD_Panel_UpdateCvars(modicons);
3982         HUD_Panel_ApplyFadeAlpha();
3983
3984         draw_beginBoldFont();
3985
3986         vector pos, mySize;
3987         pos = panel_pos;
3988         mySize = panel_size;
3989
3990         if(mod_active != mod_prev) {
3991                 mod_change = time;
3992                 mod_prev = mod_active;
3993         }
3994
3995         if(mod_active || autocvar__hud_configure)
3996                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3997         else
3998                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3999
4000         if(mod_alpha)
4001                 HUD_Panel_DrawBg(mod_alpha);
4002
4003         if(panel_bg_padding)
4004         {
4005                 pos += '1 1 0' * panel_bg_padding;
4006                 mySize -= '2 2 0' * panel_bg_padding;
4007         }
4008
4009         // these MUST be ran in order to update mod_active
4010         if(gametype == MAPINFO_TYPE_KEYHUNT)
4011                 HUD_Mod_KH(pos, mySize);
4012         else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
4013                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4014         else if(gametype == MAPINFO_TYPE_NEXBALL)
4015                 HUD_Mod_NexBall(pos, mySize);
4016         else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
4017                 HUD_Mod_Race(pos, mySize);
4018         else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
4019                 HUD_Mod_CA(pos, mySize);
4020         else if(gametype == MAPINFO_TYPE_DOMINATION)
4021                 HUD_Mod_Dom(pos, mySize);
4022         else if(gametype == MAPINFO_TYPE_KEEPAWAY)
4023                 HUD_Mod_Keepaway(pos, mySize);
4024
4025         draw_endBoldFont();
4026 }
4027
4028 // Draw pressed keys (#11)
4029 //
4030 void HUD_DrawPressedKeys(void)
4031 {
4032         if(!autocvar__hud_configure)
4033         {
4034                 if(!autocvar_hud_panel_pressedkeys) return;
4035                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
4036         }
4037         else
4038                 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
4039
4040
4041         HUD_Panel_UpdateCvars(pressedkeys);
4042         HUD_Panel_ApplyFadeAlpha();
4043         vector pos, mySize;
4044         pos = panel_pos;
4045         mySize = panel_size;
4046
4047         HUD_Panel_DrawBg(1);
4048         if(panel_bg_padding)
4049         {
4050                 pos += '1 1 0' * panel_bg_padding;
4051                 mySize -= '2 2 0' * panel_bg_padding;
4052         }
4053
4054         // force custom aspect
4055         float aspect = autocvar_hud_panel_pressedkeys_aspect;
4056         if(aspect)
4057         {
4058                 vector newSize = '0 0 0';
4059                 if(mySize_x/mySize_y > aspect)
4060                 {
4061                         newSize_x = aspect * mySize_y;
4062                         newSize_y = mySize_y;
4063
4064                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
4065                 }
4066                 else
4067                 {
4068                         newSize_y = 1/aspect * mySize_x;
4069                         newSize_x = mySize_x;
4070
4071                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
4072                 }
4073                 mySize = newSize;
4074         }
4075
4076         vector keysize;
4077         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
4078         float pressedkeys;
4079         pressedkeys = getstatf(STAT_PRESSED_KEYS);
4080
4081         if(autocvar_hud_panel_pressedkeys_attack)
4082         {
4083                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4084                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4085                 pos_y += keysize_y;
4086         }
4087
4088         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4089         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4090         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4091         pos_y += keysize_y;
4092         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4093         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4094         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4095 }
4096
4097 // Handle chat as a panel (#12)
4098 //
4099 void HUD_Chat(void)
4100 {
4101         if(!autocvar__hud_configure)
4102         {
4103                 if (!autocvar_hud_panel_chat)
4104                 {
4105                         if (!autocvar_con_chatrect)
4106                                 cvar_set("con_chatrect", "0");
4107                         return;
4108                 }
4109                 if(autocvar__con_chat_maximized)
4110                         if(!hud_draw_maximized) return;
4111         }
4112         else
4113                 hud_configure_active_panel = HUD_PANEL_CHAT;
4114
4115         HUD_Panel_UpdateCvars(chat);
4116         HUD_Panel_ApplyFadeAlpha();
4117
4118         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4119         {
4120                 panel_pos_y = panel_bg_border;
4121                 panel_size_y = vid_conheight - panel_bg_border * 2;
4122                 if(panel_bg == "0") // force a border when maximized
4123                 {
4124                         if(precache_pic(panel_bg) == "") {
4125                                 panel_bg = strcat(hud_skin_path, "/border_default");
4126                                 if(precache_pic(panel_bg) == "") {
4127                                         panel_bg = "gfx/hud/default/border_default";
4128                                 }
4129                         }
4130                 }
4131                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
4132         }
4133
4134         vector pos, mySize;
4135         pos = panel_pos;
4136         mySize = panel_size;
4137
4138         HUD_Panel_DrawBg(1);
4139
4140         if(panel_bg_padding)
4141         {
4142                 pos += '1 1 0' * panel_bg_padding;
4143                 mySize -= '2 2 0' * panel_bg_padding;
4144         }
4145
4146         if (!autocvar_con_chatrect)
4147                 cvar_set("con_chatrect", "1");
4148
4149         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4150         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4151
4152         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4153         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
4154
4155         if(autocvar__hud_configure)
4156         {
4157                 vector chatsize;
4158                 chatsize = '1 1 0' * autocvar_con_chatsize;
4159                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
4160                 float i, a;
4161                 for(i = 0; i < autocvar_con_chat; ++i)
4162                 {
4163                         if(i == autocvar_con_chat - 1)
4164                                 a = panel_fg_alpha;
4165                         else
4166                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
4167                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
4168                         pos_y += chatsize_y;
4169                 }
4170         }
4171 }
4172
4173 // Engine info panel (#13)
4174 //
4175 float prevfps;
4176 float prevfps_time;
4177 float framecounter;
4178
4179 float frametimeavg;
4180 float frametimeavg1; // 1 frame ago
4181 float frametimeavg2; // 2 frames ago
4182 void HUD_EngineInfo(void)
4183 {
4184         if(!autocvar__hud_configure)
4185         {
4186                 if(!autocvar_hud_panel_engineinfo) return;
4187         }
4188         else
4189                 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4190
4191         HUD_Panel_UpdateCvars(engineinfo);
4192         HUD_Panel_ApplyFadeAlpha();
4193         vector pos, mySize;
4194         pos = panel_pos;
4195         mySize = panel_size;
4196
4197         HUD_Panel_DrawBg(1);
4198         if(panel_bg_padding)
4199         {
4200                 pos += '1 1 0' * panel_bg_padding;
4201                 mySize -= '2 2 0' * panel_bg_padding;
4202         }
4203
4204         float currentTime = gettime(GETTIME_REALTIME);
4205         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4206         {
4207                 float currentframetime = currentTime - prevfps_time;
4208                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4209                 frametimeavg2 = frametimeavg1;
4210                 frametimeavg1 = frametimeavg;
4211                 
4212                 float weight;
4213                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4214                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4215                 {
4216                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4217                                 prevfps = (1/currentframetime);
4218                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4219                 }
4220                 prevfps_time = currentTime;
4221         }
4222         else
4223         {
4224                 framecounter += 1;
4225                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4226                 {
4227                         prevfps = framecounter/(currentTime - prevfps_time);
4228                         framecounter = 0;
4229                         prevfps_time = currentTime;
4230                 }
4231         }
4232
4233         vector color;
4234         color = HUD_Get_Num_Color (prevfps, 100);
4235         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4236 }
4237
4238 // Info messages panel (#14)
4239 //
4240 #define drawInfoMessage(s)\
4241         if(autocvar_hud_panel_infomessages_flip)\
4242                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4243         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4244         o_y += fontsize_y;
4245 void HUD_InfoMessages(void)
4246 {
4247         if(!autocvar__hud_configure)
4248         {
4249                 if(!autocvar_hud_panel_infomessages) return;
4250         }
4251         else
4252                 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4253
4254         HUD_Panel_UpdateCvars(infomessages);
4255         HUD_Panel_ApplyFadeAlpha();
4256         vector pos, mySize;
4257         pos = panel_pos;
4258         mySize = panel_size;
4259
4260         HUD_Panel_DrawBg(1);
4261         if(panel_bg_padding)
4262         {
4263                 pos += '1 1 0' * panel_bg_padding;
4264                 mySize -= '2 2 0' * panel_bg_padding;
4265         }
4266
4267         // always force 5:1 aspect
4268         vector newSize = '0 0 0';
4269         if(mySize_x/mySize_y > 5)
4270         {
4271                 newSize_x = 5 * mySize_y;
4272                 newSize_y = mySize_y;
4273
4274                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4275         }
4276         else
4277         {
4278                 newSize_y = 1/5 * mySize_x;
4279                 newSize_x = mySize_x;
4280
4281                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4282         }
4283
4284         mySize = newSize;
4285         entity tm;
4286         vector o;
4287         o = pos;
4288
4289         vector fontsize;
4290         fontsize = '0.20 0.20 0' * mySize_y;
4291         
4292         float a;
4293         a = panel_fg_alpha;
4294
4295         string s;
4296         if(!autocvar__hud_configure)
4297         {
4298                 if(spectatee_status && !intermission)
4299                 {
4300                         a = 1;
4301                         if(spectatee_status == -1)
4302                                 s = _("^1Observing");
4303                         else
4304 #ifdef COMPAT_XON050_ENGINE
4305                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4306 #else
4307                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
4308 #endif
4309                         drawInfoMessage(s)
4310
4311                         if(spectatee_status == -1)
4312                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4313                         else
4314                                 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4315                         drawInfoMessage(s)
4316
4317                         if(spectatee_status == -1)
4318                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4319                         else
4320                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4321                         drawInfoMessage(s)
4322
4323                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4324                         drawInfoMessage(s)
4325
4326                         if(gametype == MAPINFO_TYPE_ARENA)
4327                                 s = _("^1Wait for your turn to join");
4328                         else if(gametype == MAPINFO_TYPE_LMS)
4329                         {
4330                                 entity sk;
4331                                 sk = playerslots[player_localnum];
4332                                 if(sk.(scores[ps_primary]) >= 666)
4333                                         s = _("^1Match has already begun");
4334                                 else if(sk.(scores[ps_primary]) > 0)
4335                                         s = _("^1You have no more lives left");
4336                                 else
4337                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4338                         }
4339                         else
4340                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4341                         drawInfoMessage(s)
4342
4343                         //show restart countdown:
4344                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4345                                 float countdown;
4346                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4347                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4348                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4349                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4350                                 o_y += fontsize_y;
4351                         }
4352                 }
4353                 if(warmup_stage && !intermission)
4354                 {
4355                         s = _("^2Currently in ^1warmup^2 stage!");
4356                         drawInfoMessage(s)
4357                 }
4358
4359                 string blinkcolor;
4360                 if(mod(time, 1) >= 0.5)
4361                         blinkcolor = "^1";
4362                 else
4363                         blinkcolor = "^3";
4364
4365                 if(ready_waiting && !intermission && !spectatee_status)
4366                 {
4367                         if(ready_waiting_for_me)
4368                         {
4369                                 if(warmup_stage)
4370                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4371                                 else
4372                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4373                         }
4374                         else
4375                         {
4376                                 if(warmup_stage)
4377                                         s = _("^2Waiting for others to ready up to end warmup...");
4378                                 else
4379                                         s = _("^2Waiting for others to ready up...");
4380                         }
4381                         drawInfoMessage(s)
4382                 }
4383                 else if(warmup_stage && !intermission && !spectatee_status)
4384                 {
4385                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4386                         drawInfoMessage(s)
4387                 }
4388
4389                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4390                 {
4391                         float ts_min = 0, ts_max = 0;
4392                         tm = teams.sort_next;
4393                         if (tm)
4394                         {
4395                                 for(; tm.sort_next; tm = tm.sort_next)
4396                                 {
4397                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4398                                                 continue;
4399                                         if(!ts_min) ts_min = tm.team_size;
4400                                         else ts_min = min(ts_min, tm.team_size);
4401                                         if(!ts_max) ts_max = tm.team_size;
4402                                         else ts_max = max(ts_max, tm.team_size);
4403                                 }
4404                                 if ((ts_max - ts_min) > 1)
4405                                 {
4406                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4407                                         tm = GetTeam(myteam, false);
4408                                         if (tm)
4409                                         if (tm.team != COLOR_SPECTATOR)
4410                                         if (tm.team_size == ts_max)
4411                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4412                                         drawInfoMessage(s)
4413                                 }
4414                         }
4415                 }
4416         }
4417         else 
4418         {
4419                 s = _("^7Press ^3ESC ^7to show HUD options.");
4420                 drawInfoMessage(s)
4421                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4422                 drawInfoMessage(s)
4423                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4424                 drawInfoMessage(s)
4425                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4426                 drawInfoMessage(s)
4427         }
4428 }
4429
4430 // Physics panel (#15)
4431 //
4432 vector acc_prevspeed;
4433 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4434 void HUD_Physics(void)
4435 {
4436         if(!autocvar__hud_configure)
4437         {
4438                 if(!autocvar_hud_panel_physics) return;
4439                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4440                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4441         }
4442         else
4443                 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4444
4445         HUD_Panel_UpdateCvars(physics);
4446         HUD_Panel_ApplyFadeAlpha();
4447
4448         draw_beginBoldFont();
4449
4450         HUD_Panel_DrawBg(1);
4451         if(panel_bg_padding)
4452         {
4453                 panel_pos += '1 1 0' * panel_bg_padding;
4454                 panel_size -= '2 2 0' * panel_bg_padding;
4455         }
4456
4457         float acceleration_progressbar_scale = 0;
4458         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4459                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4460
4461         float text_scale;
4462         if (autocvar_hud_panel_physics_text_scale <= 0)
4463                 text_scale = 1;
4464         else
4465                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4466
4467         //compute speed
4468         float speed, conversion_factor;
4469         string unit;
4470
4471         switch(autocvar_hud_panel_physics_speed_unit)
4472         {
4473                 default:
4474                 case 1:
4475                         unit = _(" qu/s");
4476                         conversion_factor = 1.0;
4477                         break;
4478                 case 2:
4479                         unit = _(" m/s");
4480                         conversion_factor = 0.0254;
4481                         break;
4482                 case 3:
4483                         unit = _(" km/h");
4484                         conversion_factor = 0.0254 * 3.6;
4485                         break;
4486                 case 4:
4487                         unit = _(" mph");
4488                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4489                         break;
4490                 case 5:
4491                         unit = _(" knots");
4492                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4493                         break;
4494         }
4495         
4496         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4497
4498         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4499         if (autocvar__hud_configure)
4500                 speed = floor( max_speed * 0.65 + 0.5 );
4501         else if(autocvar_hud_panel_physics_speed_vertical)
4502                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4503         else
4504                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
4505
4506         //compute acceleration
4507         float acceleration, f;
4508         if (autocvar__hud_configure)
4509                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4510         else
4511         {
4512                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4513                 f = time - acc_prevtime;
4514                 if(autocvar_hud_panel_physics_acceleration_vertical)
4515                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
4516                 else
4517                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
4518                 
4519                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4520                 
4521                 acc_prevspeed = vel;
4522                 acc_prevtime = time;
4523
4524                 f = bound(0, f * 10, 1);
4525                 acc_avg = acc_avg * (1 - f) + acceleration * f;
4526         }
4527
4528         //compute layout
4529         float panel_ar = panel_size_x/panel_size_y;
4530         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4531         if (panel_ar >= 5 && !acceleration_progressbar_scale)
4532         {
4533                 panel_size_x *= 0.5;
4534                 if (autocvar_hud_panel_physics_flip)
4535                         speed_offset_x = panel_size_x;
4536                 else
4537                         acceleration_offset_x = panel_size_x;
4538         }
4539         else
4540         {
4541                 panel_size_y *= 0.5;
4542                 if (autocvar_hud_panel_physics_flip)
4543                         speed_offset_y = panel_size_y;
4544                 else
4545                         acceleration_offset_y = panel_size_y;
4546         }
4547         float speed_baralign, acceleration_baralign;
4548         if (autocvar_hud_panel_physics_baralign == 1)
4549                 acceleration_baralign = speed_baralign = 1;
4550     else if(autocvar_hud_panel_physics_baralign == 4)
4551                 acceleration_baralign = speed_baralign = 2;
4552         else if (autocvar_hud_panel_physics_flip)
4553         {
4554                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4555                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4556         }
4557         else
4558         {
4559                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4560                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4561         }
4562         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4563                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4564
4565         //draw speed
4566         if(speed)
4567         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4568         {
4569                 HUD_Panel_GetProgressBarColor(speed);
4570                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4571         }
4572         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4573         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4574         {
4575                 tmp_size_x = panel_size_x * 0.75;
4576                 tmp_size_y = panel_size_y * text_scale;
4577                 if (speed_baralign)
4578                         tmp_offset_x = panel_size_x - tmp_size_x;
4579                 //else
4580                         //tmp_offset_x = 0;
4581                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4582                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4583
4584                 //draw speed unit
4585                 if (speed_baralign)
4586                         tmp_offset_x = 0;
4587                 else
4588                         tmp_offset_x = tmp_size_x;
4589                 if (autocvar_hud_panel_physics_speed_unit_show)
4590                 {
4591                         //tmp_offset_y = 0;
4592                         tmp_size_x = panel_size_x * (1 - 0.75);
4593                         tmp_size_y = panel_size_y * 0.4 * text_scale;
4594                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
4595                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4596                 }
4597         }
4598
4599         //compute and draw top speed
4600         if (autocvar_hud_panel_physics_topspeed)
4601         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4602         {
4603                 if (autocvar__hud_configure)
4604                 {
4605                         top_speed = floor( max_speed * 0.75 + 0.5 );
4606                         f = 1;
4607                 }
4608                 else
4609                 {
4610                         if (speed >= top_speed)
4611                         {
4612                                 top_speed = speed;
4613                                 top_speed_time = time;
4614                         }
4615                         if (top_speed != 0)
4616                         {
4617                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4618                                 // divide by f to make it start from 1
4619                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4620                         }
4621             else //hide top speed 0, it would be stupid
4622                                 f = 0;
4623                 }
4624                 if (f > 0)
4625                 {
4626                         //top speed progressbar peak
4627                         if(speed < top_speed)
4628                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4629                         {
4630                                 float peak_offset_x;
4631                                 vector peak_size = '0 0 0';
4632                                 if (speed_baralign == 0)
4633                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4634                 else if (speed_baralign == 1)
4635                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4636                 else // if (speed_baralign == 2)
4637                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4638                                 //if speed is not 0 the speed progressbar already fetched the color
4639                                 if (speed == 0)
4640                                         HUD_Panel_GetProgressBarColor(speed);
4641                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4642                 peak_size_y = panel_size_y;
4643                 if (speed_baralign == 2) // draw two peaks, on both sides
4644                 {
4645                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4646                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4647                 }
4648                 else
4649                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4650                         }
4651
4652                         //top speed
4653                         tmp_offset_y = panel_size_y * 0.4;
4654                         tmp_size_x = panel_size_x * (1 - 0.75);
4655                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4656                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4657                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4658                 }
4659                 else
4660                         top_speed = 0;
4661         }
4662
4663         //draw acceleration
4664         if(acceleration)
4665         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4666         {
4667                 if (acceleration < 0)
4668                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4669                 else
4670                         HUD_Panel_GetProgressBarColor(acceleration);
4671
4672                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4673                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4674                         f = sqrt(f);
4675
4676                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4677                 {
4678                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4679
4680                         if (acceleration_baralign == 1)
4681                                 tmp_offset_x = panel_size_x - tmp_size_x;
4682                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4683                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4684                         else
4685                                 tmp_offset_x = 0;
4686                         tmp_offset_y = 0;
4687                 }
4688                 else
4689                 {
4690                         tmp_size = panel_size;
4691                         tmp_offset = '0 0 0';
4692                 }
4693
4694                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4695         }
4696         tmp_size_x = panel_size_x;
4697         tmp_size_y = panel_size_y * text_scale;
4698         tmp_offset_x = 0;
4699         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4700         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4701                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4702
4703         draw_endBoldFont();
4704 }
4705
4706 // CenterPrint (#16)
4707 //
4708 #define CENTERPRINT_MAX_MSGS 10
4709 #define CENTERPRINT_MAX_ENTRIES 50
4710 #define CENTERPRINT_SPACING 0.7
4711 float cpm_index;
4712 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4713 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4714 float centerprint_time[CENTERPRINT_MAX_MSGS];
4715 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4716 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4717 float centerprint_showing;
4718
4719 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4720 {
4721         float i, j;
4722
4723         if(strMessage == "" && new_id == 0)
4724                 return;
4725
4726         // strip trailing newlines
4727         j = strlen(strMessage) - 1;
4728         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4729                 --j;
4730         if (j < strlen(strMessage) - 1)
4731                 strMessage = substring(strMessage, 0, j + 1);
4732
4733         if(strMessage == "" && new_id == 0)
4734                 return;
4735
4736         // strip leading newlines
4737         j = 0;
4738         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4739                 ++j;
4740         if (j > 0)
4741                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4742
4743         if(strMessage == "" && new_id == 0)
4744                 return;
4745
4746         if (!centerprint_showing)
4747                 centerprint_showing = TRUE;
4748
4749         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4750         {
4751                 if (j == CENTERPRINT_MAX_MSGS)
4752                         j = 0;
4753                 if (new_id && new_id == centerprint_msgID[j])
4754                 {
4755                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4756                         {
4757                                 // fade out the current msg (duration and countdown_num are ignored)
4758                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4759                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4760                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4761                                 return;
4762                         }
4763                         break; // found a msg with the same id, at position j
4764                 }
4765         }
4766
4767         if (i == CENTERPRINT_MAX_MSGS)
4768         {
4769                 // a msg with the same id was not found, add the msg at the next position
4770                 --cpm_index;
4771                 if (cpm_index == -1)
4772                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4773                 j = cpm_index;
4774         }
4775         if(centerprint_messages[j])
4776                 strunzone(centerprint_messages[j]);
4777         centerprint_messages[j] = strzone(strMessage);
4778         centerprint_msgID[j] = new_id;
4779         if (duration < 0)
4780                 centerprint_time[j] = -1;
4781         else
4782         {
4783                 if(duration == 0)
4784                         duration = max(1, autocvar_hud_panel_centerprint_time);
4785                 centerprint_time[j] = duration;
4786                 centerprint_expire_time[j] = time + duration;
4787         }
4788         centerprint_countdown_num[j] = countdown_num;
4789 }
4790
4791 void centerprint_hud(string strMessage)
4792 {
4793         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4794 }
4795
4796 void reset_centerprint_messages(void)
4797 {
4798         float i;
4799         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4800         {
4801                 centerprint_expire_time[i] = 0;
4802                 centerprint_time[i] = 1;
4803                 centerprint_msgID[i] = 0;
4804                 if(centerprint_messages[i])
4805                         strunzone(centerprint_messages[i]);
4806                 centerprint_messages[i] = string_null;
4807         }
4808 }
4809 float hud_configure_cp_generation_time;
4810 void HUD_CenterPrint (void)
4811 {
4812         if(!autocvar__hud_configure)
4813         {
4814                 if(!autocvar_hud_panel_centerprint) return;
4815
4816                 if (hud_configure_prev && hud_configure_prev != -1)
4817                         reset_centerprint_messages();
4818         }
4819         else
4820         {
4821                 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4822
4823                 if (!hud_configure_prev)
4824                         reset_centerprint_messages();
4825                 if (time > hud_configure_cp_generation_time)
4826                 {
4827                         float r;
4828                         r = random();
4829                         if (r > 0.9)
4830                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4831                         else if (r > 0.8)
4832                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4833                         else
4834                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4835                         hud_configure_cp_generation_time = time + 1 + random()*4;
4836                 }
4837         }
4838
4839         HUD_Panel_UpdateCvars(centerprint);
4840
4841         // this panel doesn't fade when showing the scoreboard
4842         if(autocvar__menu_alpha)
4843                 HUD_Panel_ApplyFadeAlpha();
4844
4845         if(scoreboard_fade_alpha)
4846         {
4847                 // move the panel below the scoreboard
4848                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4849                         return;
4850                 vector target_pos;
4851                 
4852                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4853                 
4854                 if(target_pos_y > panel_pos_y)
4855                 {
4856                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4857                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4858                 }
4859         }
4860
4861         HUD_Panel_DrawBg(1);
4862
4863         if (!centerprint_showing)
4864                 return;
4865
4866         if(panel_bg_padding)
4867         {
4868                 panel_pos += '1 1 0' * panel_bg_padding;
4869                 panel_size -= '2 2 0' * panel_bg_padding;
4870         }
4871
4872         float entries, height;
4873         vector fontsize;
4874         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4875         // height = panel_size_y/entries;
4876         // fontsize = '1 1 0' * height;
4877         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4878         fontsize = '1 1 0' * height;
4879         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4880
4881         float i, j, k, n;
4882         float a, sz, align, current_msg_pos_y = 0, msg_size;
4883         vector pos;
4884         string ts;
4885
4886         n = -1; // if no msg will be displayed, n stays -1
4887
4888         pos = panel_pos;
4889         if (autocvar_hud_panel_centerprint_flip)
4890                 pos_y += panel_size_y;
4891         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4892         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4893         {
4894                 if (j == CENTERPRINT_MAX_MSGS)
4895                         j = 0;
4896                 if (centerprint_expire_time[j] <= time)
4897                 {
4898                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4899                         {
4900                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4901                                 if (centerprint_countdown_num[j] == 0)
4902                                         continue;
4903                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4904                         }
4905                         else
4906                                 continue;
4907                 }
4908                 
4909                 // fade the centerprint_hud in/out 
4910                 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4911                         a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4912                 else if (centerprint_expire_time[j] > time)
4913                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4914                 else
4915                         a = 0;
4916                 
4917                 // set the size from fading in/out before subsequent fading
4918                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize); 
4919                 
4920                 // also fade it based on positioning
4921                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4922                 {
4923                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4924                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4925                 }
4926                 
4927                 // finally set the size based on the new theAlpha from subsequent fading
4928                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize)); 
4929                 drawfontscale = sz * '1 1 0';
4930                 
4931                 if (centerprint_countdown_num[j])
4932                         n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4933                 else
4934                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4935
4936                 if (autocvar_hud_panel_centerprint_flip)
4937                 {
4938                         // check if the message can be entirely shown
4939                         for(k = 0; k < n; ++k)
4940                         {
4941                                 getWrappedLine_remaining = argv(k);
4942                                 while(getWrappedLine_remaining)
4943                                 {
4944                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4945                                         if (ts != "")
4946                                                 pos_y -= fontsize_y;
4947                                         else
4948                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4949                                 }
4950                         }
4951                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4952                 }
4953
4954                 msg_size = pos_y;
4955                 for(k = 0; k < n; ++k)
4956                 {
4957                         getWrappedLine_remaining = argv(k);
4958                         while(getWrappedLine_remaining)
4959                         {
4960                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4961                                 if (ts != "")
4962                                 {
4963                                         if (align)
4964                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4965                                         drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4966                                         pos_y += fontsize_y;
4967                                 }
4968                                 else
4969                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4970                         }
4971                 }
4972                 msg_size = pos_y - msg_size;
4973                 if (autocvar_hud_panel_centerprint_flip)
4974                 {
4975                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4976                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4977                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4978                                 
4979                         if (pos_y < panel_pos_y) // check if the next message can be shown
4980                         {
4981                                 drawfontscale = '1 1 0';
4982                                 return;
4983                         }
4984                 }
4985                 else
4986                 {
4987                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4988                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4989                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4990                                 
4991                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4992                         {
4993                                 drawfontscale = '1 1 0';
4994                                 return;
4995                         }
4996                 }
4997         }
4998         drawfontscale = '1 1 0';
4999         if (n == -1)
5000         {
5001                 centerprint_showing = FALSE;
5002                 reset_centerprint_messages();
5003         }
5004 }
5005
5006 /*
5007 ==================
5008 Main HUD system
5009 ==================
5010 */
5011
5012 void HUD_Reset (void)
5013 {
5014         // reset gametype specific icons
5015         if(gametype == MAPINFO_TYPE_KEYHUNT)
5016                 HUD_Mod_KH_Reset();
5017         else if(gametype == MAPINFO_TYPE_CTF)
5018                 HUD_Mod_CTF_Reset();
5019 }
5020
5021 #define HUD_DrawPanel(id)\
5022 switch (id) {\
5023         case (HUD_PANEL_RADAR):\
5024                 HUD_Radar(); break;\
5025         case (HUD_PANEL_WEAPONS):\
5026                 HUD_Weapons(); break;\
5027         case (HUD_PANEL_AMMO):\
5028                 HUD_Ammo(); break;\
5029         case (HUD_PANEL_POWERUPS):\
5030                 HUD_Powerups(); break;\
5031         case (HUD_PANEL_HEALTHARMOR):\
5032                 HUD_HealthArmor(); break;\
5033         case (HUD_PANEL_NOTIFY):\
5034                 HUD_Notify(); break;\
5035         case (HUD_PANEL_TIMER):\
5036                 HUD_Timer(); break;\
5037         case (HUD_PANEL_SCORE):\
5038                 HUD_Score(); break;\
5039         case (HUD_PANEL_RACETIMER):\
5040                 HUD_RaceTimer(); break;\
5041         case (HUD_PANEL_VOTE):\
5042                 HUD_VoteWindow(); break;\
5043         case (HUD_PANEL_MODICONS):\
5044                 HUD_ModIcons(); break;\
5045         case (HUD_PANEL_PRESSEDKEYS):\
5046                 HUD_DrawPressedKeys(); break;\
5047         case (HUD_PANEL_CHAT):\
5048                 HUD_Chat(); break;\
5049         case (HUD_PANEL_ENGINEINFO):\
5050                 HUD_EngineInfo(); break;\
5051         case (HUD_PANEL_INFOMESSAGES):\
5052                 HUD_InfoMessages(); break;\
5053         case (HUD_PANEL_PHYSICS):\
5054                 HUD_Physics(); break;\
5055         case (HUD_PANEL_CENTERPRINT):\
5056                 HUD_CenterPrint(); break;\
5057 } ENDS_WITH_CURLY_BRACE
5058
5059 void HUD_Main (void)
5060 {
5061         float i;
5062         // global hud theAlpha fade
5063         if(menu_enabled == 1)
5064                 hud_fade_alpha = 1;
5065         else
5066                 hud_fade_alpha = (1 - autocvar__menu_alpha);
5067
5068         if(scoreboard_fade_alpha)
5069                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
5070
5071         if(autocvar__hud_configure)
5072                 if(isdemo())
5073                         HUD_Configure_Exit_Force();
5074
5075         if(intermission == 2) // no hud during mapvote
5076         {
5077                 if (autocvar__hud_configure)
5078                         HUD_Configure_Exit_Force();
5079                 hud_fade_alpha = 0;
5080         }
5081         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
5082                 hud_fade_alpha = 1;
5083
5084         // panels that we want to be active together with the scoreboard
5085         // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
5086         if(scoreboard_fade_alpha == 1)
5087         {
5088                 HUD_CenterPrint();
5089                 return;
5090         }
5091
5092         if(!autocvar__hud_configure && !hud_fade_alpha)
5093                 return;
5094
5095         // Drawing stuff
5096         if (hud_skin_prev != autocvar_hud_skin)
5097         {
5098                 if (hud_skin_path)
5099                         strunzone(hud_skin_path);
5100                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
5101                 if (hud_skin_prev)
5102                         strunzone(hud_skin_prev);
5103                 hud_skin_prev = strzone(autocvar_hud_skin);
5104         }
5105
5106         // HUD configure visible grid
5107         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
5108         {
5109                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
5110                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
5111                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
5112                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
5113                 vector s;
5114                 // x-axis
5115                 s = eX + eY * vid_conheight;
5116                 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
5117                         drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5118                 // y-axis
5119                 s = eY + eX * vid_conwidth;
5120                 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
5121                         drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5122         }
5123
5124 #ifdef COMPAT_XON050_ENGINE
5125     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
5126 #else
5127     current_player = player_localentnum;
5128 #endif
5129
5130         // draw the dock
5131         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5132         {
5133                 float f;
5134                 vector color;
5135                 float hud_dock_color_team = autocvar_hud_dock_color_team;
5136                 if((teamplay) && hud_dock_color_team) {
5137                         f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5138                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5139                 }
5140                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5141                         color = '1 0 0' * hud_dock_color_team;
5142                 }
5143                 else
5144                 {
5145                         string hud_dock_color = autocvar_hud_dock_color;
5146                         if(hud_dock_color == "shirt") {
5147                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5148                                 color = colormapPaletteColor(floor(f / 16), 0);
5149                         }
5150                         else if(hud_dock_color == "pants") {
5151                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5152                                 color = colormapPaletteColor(mod(f, 16), 1);
5153                         }
5154                         else
5155                                 color = stov(hud_dock_color);
5156                 }
5157
5158                 string pic;
5159                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5160                 if(precache_pic(pic) == "") {
5161                         pic = strcat(hud_skin_path, "/dock_medium");
5162                         if(precache_pic(pic) == "") {
5163                                 pic = "gfx/hud/default/dock_medium";
5164                         }
5165                 }
5166                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5167         }
5168
5169         // cache the panel order into the panel_order array
5170         if(autocvar__hud_panelorder != hud_panelorder_prev) {
5171                 for(i = 0; i < HUD_PANEL_NUM; ++i)
5172                         panel_order[i] = -1;
5173                 string s = "";
5174                 float p_num, warning = false;
5175                 float argc = tokenize_console(autocvar__hud_panelorder);
5176                 if (argc > HUD_PANEL_NUM)
5177                         warning = true;
5178                 //first detect wrong/missing panel numbers
5179                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5180                         p_num = stof(argv(i));
5181                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
5182                                 if (panel_order[p_num] == -1) //found for the first time?
5183                                         s = strcat(s, ftos(p_num), " ");
5184                                 panel_order[p_num] = 1; //mark as found
5185                         }
5186                         else
5187                                 warning = true;
5188                 }
5189                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5190                         if (panel_order[i] == -1) {
5191                                 warning = true;
5192                                 s = strcat(s, ftos(i), " "); //add missing panel number
5193                         }
5194                 }
5195                 if (warning)
5196                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
5197
5198                 cvar_set("_hud_panelorder", s);
5199                 if(hud_panelorder_prev)
5200                         strunzone(hud_panelorder_prev);
5201                 hud_panelorder_prev = strzone(s);
5202
5203                 //now properly set panel_order
5204                 tokenize_console(s);
5205                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5206                         panel_order[i] = stof(argv(i));
5207                 }
5208         }
5209
5210         hud_draw_maximized = 0;
5211         // draw panels in order specified by panel_order array
5212         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
5213                 HUD_DrawPanel(panel_order[i]);
5214
5215         hud_draw_maximized = 1; // panels that may be maximized must check this var
5216         // draw maximized panels on top
5217         if(hud_panel_radar_maximized)
5218                 HUD_Radar();
5219         if(autocvar__con_chat_maximized)
5220                 HUD_Chat();
5221
5222         if(autocvar__hud_configure)
5223         {
5224                 if(tab_panel != -1)
5225                 {
5226                         HUD_Panel_UpdatePosSizeForId(tab_panel)
5227                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
5228                 }
5229                 if(highlightedPanel != -1)
5230                 {
5231                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
5232                         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
5233                 }
5234                 if(!hud_configure_prev || hud_configure_prev == -1)
5235                 {
5236                         if(autocvar_hud_cursormode) { setcursormode(1); }
5237                         hudShiftState = 0;
5238                 }
5239         }
5240         else if (hud_configure_prev && autocvar_hud_cursormode)
5241                 setcursormode(0);
5242
5243         hud_configure_prev = autocvar__hud_configure;
5244
5245         if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again
5246                 if (menu_enabled)
5247                         menu_enabled = 0;
5248 }